diff --git a/Godeps/Godeps.json b/Godeps/Godeps.json index 7d3e18e26..fda5dcc3c 100644 --- a/Godeps/Godeps.json +++ b/Godeps/Godeps.json @@ -25,9 +25,8 @@ "Rev": "173b8ff953610c13710061e83b95b50c73d7ea50" }, { - "ImportPath": "github.com/howeyc/fsnotify", - "Comment": "v0.9.0-11-g6b1ef89", - "Rev": "6b1ef893dc11e0447abda6da20a5203481878dda" + "ImportPath": "github.com/gizak/termui", + "Rev": "bab8dce01c193d82bc04888a0a9a7814d505f532" }, { "ImportPath": "github.com/huin/goupnp", @@ -50,8 +49,13 @@ "Rev": "fdbe02a1b44e75977b2690062b83cf507d70c013" }, { - "ImportPath": "github.com/obscuren/qml", - "Rev": "c288002b52e905973b131089a8a7c761d4a2c36a" + "ImportPath": "github.com/mattn/go-runewidth", + "Comment": "travisish-33-g5890272", + "Rev": "5890272cd41c5103531cd7b79e428d99c9e97f76" + }, + { + "ImportPath": "github.com/nsf/termbox-go", + "Rev": "675ffd907b7401b8a709a5ef2249978af5616bb2" }, { "ImportPath": "github.com/peterh/liner", @@ -121,14 +125,6 @@ { "ImportPath": "gopkg.in/karalabe/cookiejar.v2/collections/prque", "Rev": "0b2e270613f5d7ba262a5749b9e32270131497a2" - }, - { - "ImportPath": "gopkg.in/qml.v1/cdata", - "Rev": "1116cb9cd8dee23f8d444ded354eb53122739f99" - }, - { - "ImportPath": "gopkg.in/qml.v1/gl/glbase", - "Rev": "1116cb9cd8dee23f8d444ded354eb53122739f99" } ] } diff --git a/Godeps/_workspace/src/github.com/gizak/termui/.gitignore b/Godeps/_workspace/src/github.com/gizak/termui/.gitignore new file mode 100644 index 000000000..daf913b1b --- /dev/null +++ b/Godeps/_workspace/src/github.com/gizak/termui/.gitignore @@ -0,0 +1,24 @@ +# Compiled Object files, Static and Dynamic libs (Shared Objects) +*.o +*.a +*.so + +# Folders +_obj +_test + +# Architecture specific extensions/prefixes +*.[568vq] +[568vq].out + +*.cgo1.go +*.cgo2.c +_cgo_defun.c +_cgo_gotypes.go +_cgo_export.* + +_testmain.go + +*.exe +*.test +*.prof diff --git a/Godeps/_workspace/src/github.com/gizak/termui/.travis.yml b/Godeps/_workspace/src/github.com/gizak/termui/.travis.yml new file mode 100644 index 000000000..206e88740 --- /dev/null +++ b/Godeps/_workspace/src/github.com/gizak/termui/.travis.yml @@ -0,0 +1,6 @@ +language: go + +go: + - tip + +script: go test -v ./ \ No newline at end of file diff --git a/Godeps/_workspace/src/github.com/gizak/termui/LICENSE b/Godeps/_workspace/src/github.com/gizak/termui/LICENSE new file mode 100644 index 000000000..311ccc74f --- /dev/null +++ b/Godeps/_workspace/src/github.com/gizak/termui/LICENSE @@ -0,0 +1,22 @@ +The MIT License (MIT) + +Copyright (c) 2015 Zack Guo + +Permission is hereby granted, free of charge, to any person obtaining a copy +of this software and associated documentation files (the "Software"), to deal +in the Software without restriction, including without limitation the rights +to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +copies of the Software, and to permit persons to whom the Software is +furnished to do so, subject to the following conditions: + +The above copyright notice and this permission notice shall be included in all +copies or substantial portions of the Software. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE +SOFTWARE. + diff --git a/Godeps/_workspace/src/github.com/gizak/termui/README.md b/Godeps/_workspace/src/github.com/gizak/termui/README.md new file mode 100644 index 000000000..b9bc3024d --- /dev/null +++ b/Godeps/_workspace/src/github.com/gizak/termui/README.md @@ -0,0 +1,159 @@ +# termui [![Build Status](https://travis-ci.org/gizak/termui.svg?branch=master)](https://travis-ci.org/gizak/termui) [![Doc Status](https://godoc.org/github.com/gizak/termui?status.png)](https://godoc.org/github.com/gizak/termui) + +## Update 23/06/2015 +Pull requests and master branch are freezing, waiting for merging from `refactoring` branch. + +## Notice +termui comes with ABSOLUTELY NO WARRANTY, and there is a breaking change coming up (see refactoring branch) which will change the `Bufferer` interface and many others. These changes reduce calculation overhead and introduce a new drawing buffer with better capacibilities. We will step into the next stage (call it beta) after merging these changes. + +## Introduction +Go terminal dashboard. Inspired by [blessed-contrib](https://github.com/yaronn/blessed-contrib), but purely in Go. + +Cross-platform, easy to compile, and fully-customizable. + +__Demo:__ (cast under osx 10.10; Terminal.app; Menlo Regular 12pt.) + +demo + +__Grid layout:__ + +Expressive syntax, using [12 columns grid system](http://www.w3schools.com/bootstrap/bootstrap_grid_system.asp) +```go + import ui "github.com/gizak/termui" + // init and create widgets... + + // build + ui.Body.AddRows( + ui.NewRow( + ui.NewCol(6, 0, widget0), + ui.NewCol(6, 0, widget1)), + ui.NewRow( + ui.NewCol(3, 0, widget2), + ui.NewCol(3, 0, widget30, widget31, widget32), + ui.NewCol(6, 0, widget4))) + + // calculate layout + ui.Body.Align() + + ui.Render(ui.Body) +``` +[demo code:](https://github.com/gizak/termui/blob/master/example/grid.go) + +grid + +## Installation + + go get github.com/gizak/termui + +## Usage + +Each component's layout is a bit like HTML block (box model), which has border and padding. + +The `Border` property can be chosen to hide or display (with its border label), when it comes to display, the label takes 1 padding space (i.e. in css: `padding: 1;`, innerHeight and innerWidth therefore shrunk by 1). + +`````go + import ui "github.com/gizak/termui" // <- ui shortcut, optional + + func main() { + err := ui.Init() + if err != nil { + panic(err) + } + defer ui.Close() + + p := ui.NewPar(":PRESS q TO QUIT DEMO") + p.Height = 3 + p.Width = 50 + p.TextFgColor = ui.ColorWhite + p.Border.Label = "Text Box" + p.Border.FgColor = ui.ColorCyan + + g := ui.NewGauge() + g.Percent = 50 + g.Width = 50 + g.Height = 3 + g.Y = 11 + g.Border.Label = "Gauge" + g.BarColor = ui.ColorRed + g.Border.FgColor = ui.ColorWhite + g.Border.LabelFgColor = ui.ColorCyan + + ui.Render(p, g) + + // event handler... + } +````` + +Note that components can be overlapped (I'd rather call this a feature...), `Render(rs ...Renderer)` renders its args from left to right (i.e. each component's weight is arising from left to right). + +## Themes + +_All_ colors in _all_ components can be changed at _any_ time, while there provides some predefined color schemes: + +```go +// for now there are only two themes: default and helloworld +termui.UseTheme("helloworld") + +// create components... +``` +The `default ` theme's settings depend on the user's terminal color scheme, which is saying if your terminal default font color is white and background is white, it will be like: + +default + +The `helloworld` color scheme drops in some colors! + +helloworld + +## Widgets + +#### Par + +[demo code](https://github.com/gizak/termui/blob/master/example/par.go) + +par + +#### List +[demo code](https://github.com/gizak/termui/blob/master/example/list.go) + +list + +#### Gauge +[demo code](https://github.com/gizak/termui/blob/master/example/gauge.go) + +gauge + +#### Line Chart +[demo code](https://github.com/gizak/termui/blob/master/example/linechart.go) + +linechart + +#### Bar Chart +[demo code](https://github.com/gizak/termui/blob/master/example/barchart.go) + +barchart + +#### Mult-Bar / Stacked-Bar Chart +[demo code](https://github.com/gizak/termui/blob/master/example/mbarchart.go) + +barchart + +#### Sparklines +[demo code](https://github.com/gizak/termui/blob/master/example/sparklines.go) + +sparklines + + +## GoDoc + +[godoc](https://godoc.org/github.com/gizak/termui) + +## TODO + +- [x] Grid layout +- [ ] Event system +- [ ] Canvas widget +- [ ] Refine APIs +- [ ] Focusable widgets + +## License +This library is under the [MIT License](http://opensource.org/licenses/MIT) diff --git a/Godeps/_workspace/src/github.com/gizak/termui/bar.go b/Godeps/_workspace/src/github.com/gizak/termui/bar.go new file mode 100644 index 000000000..57bae0ae8 --- /dev/null +++ b/Godeps/_workspace/src/github.com/gizak/termui/bar.go @@ -0,0 +1,135 @@ +// Copyright 2015 Zack Guo . All rights reserved. +// Use of this source code is governed by a MIT license that can +// be found in the LICENSE file. + +package termui + +import "fmt" + +// BarChart creates multiple bars in a widget: +/* + bc := termui.NewBarChart() + data := []int{3, 2, 5, 3, 9, 5} + bclabels := []string{"S0", "S1", "S2", "S3", "S4", "S5"} + bc.Border.Label = "Bar Chart" + bc.Data = data + bc.Width = 26 + bc.Height = 10 + bc.DataLabels = bclabels + bc.TextColor = termui.ColorGreen + bc.BarColor = termui.ColorRed + bc.NumColor = termui.ColorYellow +*/ +type BarChart struct { + Block + BarColor Attribute + TextColor Attribute + NumColor Attribute + Data []int + DataLabels []string + BarWidth int + BarGap int + labels [][]rune + dataNum [][]rune + numBar int + scale float64 + max int +} + +// NewBarChart returns a new *BarChart with current theme. +func NewBarChart() *BarChart { + bc := &BarChart{Block: *NewBlock()} + bc.BarColor = theme.BarChartBar + bc.NumColor = theme.BarChartNum + bc.TextColor = theme.BarChartText + bc.BarGap = 1 + bc.BarWidth = 3 + return bc +} + +func (bc *BarChart) layout() { + bc.numBar = bc.innerWidth / (bc.BarGap + bc.BarWidth) + bc.labels = make([][]rune, bc.numBar) + bc.dataNum = make([][]rune, len(bc.Data)) + + for i := 0; i < bc.numBar && i < len(bc.DataLabels) && i < len(bc.Data); i++ { + bc.labels[i] = trimStr2Runes(bc.DataLabels[i], bc.BarWidth) + n := bc.Data[i] + s := fmt.Sprint(n) + bc.dataNum[i] = trimStr2Runes(s, bc.BarWidth) + } + + //bc.max = bc.Data[0] // what if Data is nil? Sometimes when bar graph is nill it produces panic with panic: runtime error: index out of range + // Asign a negative value to get maxvalue auto-populates + if bc.max == 0 { + bc.max = -1 + } + for i := 0; i < len(bc.Data); i++ { + if bc.max < bc.Data[i] { + bc.max = bc.Data[i] + } + } + bc.scale = float64(bc.max) / float64(bc.innerHeight-1) +} + +func (bc *BarChart) SetMax(max int) { + + if max > 0 { + bc.max = max + } +} + +// Buffer implements Bufferer interface. +func (bc *BarChart) Buffer() []Point { + ps := bc.Block.Buffer() + bc.layout() + + for i := 0; i < bc.numBar && i < len(bc.Data) && i < len(bc.DataLabels); i++ { + h := int(float64(bc.Data[i]) / bc.scale) + oftX := i * (bc.BarWidth + bc.BarGap) + // plot bar + for j := 0; j < bc.BarWidth; j++ { + for k := 0; k < h; k++ { + p := Point{} + p.Ch = ' ' + p.Bg = bc.BarColor + if bc.BarColor == ColorDefault { // when color is default, space char treated as transparent! + p.Bg |= AttrReverse + } + p.X = bc.innerX + i*(bc.BarWidth+bc.BarGap) + j + p.Y = bc.innerY + bc.innerHeight - 2 - k + ps = append(ps, p) + } + } + // plot text + for j, k := 0, 0; j < len(bc.labels[i]); j++ { + w := charWidth(bc.labels[i][j]) + p := Point{} + p.Ch = bc.labels[i][j] + p.Bg = bc.BgColor + p.Fg = bc.TextColor + p.Y = bc.innerY + bc.innerHeight - 1 + p.X = bc.innerX + oftX + k + ps = append(ps, p) + k += w + } + // plot num + for j := 0; j < len(bc.dataNum[i]); j++ { + p := Point{} + p.Ch = bc.dataNum[i][j] + p.Fg = bc.NumColor + p.Bg = bc.BarColor + if bc.BarColor == ColorDefault { // the same as above + p.Bg |= AttrReverse + } + if h == 0 { + p.Bg = bc.BgColor + } + p.X = bc.innerX + oftX + (bc.BarWidth-len(bc.dataNum[i]))/2 + j + p.Y = bc.innerY + bc.innerHeight - 2 + ps = append(ps, p) + } + } + + return bc.Block.chopOverflow(ps) +} diff --git a/Godeps/_workspace/src/github.com/gizak/termui/block.go b/Godeps/_workspace/src/github.com/gizak/termui/block.go new file mode 100644 index 000000000..953136596 --- /dev/null +++ b/Godeps/_workspace/src/github.com/gizak/termui/block.go @@ -0,0 +1,142 @@ +// Copyright 2015 Zack Guo . All rights reserved. +// Use of this source code is governed by a MIT license that can +// be found in the LICENSE file. + +package termui + +// Block is a base struct for all other upper level widgets, +// consider it as css: display:block. +// Normally you do not need to create it manually. +type Block struct { + X int + Y int + Border labeledBorder + IsDisplay bool + HasBorder bool + BgColor Attribute + Width int + Height int + innerWidth int + innerHeight int + innerX int + innerY int + PaddingTop int + PaddingBottom int + PaddingLeft int + PaddingRight int +} + +// NewBlock returns a *Block which inherits styles from current theme. +func NewBlock() *Block { + d := Block{} + d.IsDisplay = true + d.HasBorder = theme.HasBorder + d.Border.BgColor = theme.BorderBg + d.Border.FgColor = theme.BorderFg + d.Border.LabelBgColor = theme.BorderLabelTextBg + d.Border.LabelFgColor = theme.BorderLabelTextFg + d.BgColor = theme.BlockBg + d.Width = 2 + d.Height = 2 + return &d +} + +// compute box model +func (d *Block) align() { + d.innerWidth = d.Width - d.PaddingLeft - d.PaddingRight + d.innerHeight = d.Height - d.PaddingTop - d.PaddingBottom + d.innerX = d.X + d.PaddingLeft + d.innerY = d.Y + d.PaddingTop + + if d.HasBorder { + d.innerHeight -= 2 + d.innerWidth -= 2 + d.Border.X = d.X + d.Border.Y = d.Y + d.Border.Width = d.Width + d.Border.Height = d.Height + d.innerX++ + d.innerY++ + } + + if d.innerHeight < 0 { + d.innerHeight = 0 + } + if d.innerWidth < 0 { + d.innerWidth = 0 + } + +} + +// InnerBounds returns the internal bounds of the block after aligning and +// calculating the padding and border, if any. +func (d *Block) InnerBounds() (x, y, width, height int) { + d.align() + return d.innerX, d.innerY, d.innerWidth, d.innerHeight +} + +// Buffer implements Bufferer interface. +// Draw background and border (if any). +func (d *Block) Buffer() []Point { + d.align() + + ps := []Point{} + if !d.IsDisplay { + return ps + } + + if d.HasBorder { + ps = d.Border.Buffer() + } + + for i := 0; i < d.innerWidth; i++ { + for j := 0; j < d.innerHeight; j++ { + p := Point{} + p.X = d.X + 1 + i + p.Y = d.Y + 1 + j + p.Ch = ' ' + p.Bg = d.BgColor + ps = append(ps, p) + } + } + return ps +} + +// GetHeight implements GridBufferer. +// It returns current height of the block. +func (d Block) GetHeight() int { + return d.Height +} + +// SetX implements GridBufferer interface, which sets block's x position. +func (d *Block) SetX(x int) { + d.X = x +} + +// SetY implements GridBufferer interface, it sets y position for block. +func (d *Block) SetY(y int) { + d.Y = y +} + +// SetWidth implements GridBuffer interface, it sets block's width. +func (d *Block) SetWidth(w int) { + d.Width = w +} + +// chop the overflow parts +func (d *Block) chopOverflow(ps []Point) []Point { + nps := make([]Point, 0, len(ps)) + x := d.X + y := d.Y + w := d.Width + h := d.Height + for _, v := range ps { + if v.X >= x && + v.X < x+w && + v.Y >= y && + v.Y < y+h { + nps = append(nps, v) + } + } + return nps +} diff --git a/Godeps/_workspace/src/github.com/gizak/termui/block_test.go b/Godeps/_workspace/src/github.com/gizak/termui/block_test.go new file mode 100644 index 000000000..2de205b21 --- /dev/null +++ b/Godeps/_workspace/src/github.com/gizak/termui/block_test.go @@ -0,0 +1,46 @@ +package termui + +import "testing" + +func TestBlock_InnerBounds(t *testing.T) { + b := NewBlock() + b.X = 10 + b.Y = 11 + b.Width = 12 + b.Height = 13 + + assert := func(name string, x, y, w, h int) { + t.Log(name) + cx, cy, cw, ch := b.InnerBounds() + if cx != x { + t.Errorf("expected x to be %d but got %d", x, cx) + } + if cy != y { + t.Errorf("expected y to be %d but got %d", y, cy) + } + if cw != w { + t.Errorf("expected width to be %d but got %d", w, cw) + } + if ch != h { + t.Errorf("expected height to be %d but got %d", h, ch) + } + } + + b.HasBorder = false + assert("no border, no padding", 10, 11, 12, 13) + + b.HasBorder = true + assert("border, no padding", 11, 12, 10, 11) + + b.PaddingBottom = 2 + assert("border, 2b padding", 11, 12, 10, 9) + + b.PaddingTop = 3 + assert("border, 2b 3t padding", 11, 15, 10, 6) + + b.PaddingLeft = 4 + assert("border, 2b 3t 4l padding", 15, 15, 6, 6) + + b.PaddingRight = 5 + assert("border, 2b 3t 4l 5r padding", 15, 15, 1, 6) +} diff --git a/Godeps/_workspace/src/github.com/gizak/termui/box.go b/Godeps/_workspace/src/github.com/gizak/termui/box.go new file mode 100644 index 000000000..1dcfd8692 --- /dev/null +++ b/Godeps/_workspace/src/github.com/gizak/termui/box.go @@ -0,0 +1,117 @@ +// Copyright 2015 Zack Guo . All rights reserved. +// Use of this source code is governed by a MIT license that can +// be found in the LICENSE file. + +package termui + +type border struct { + X int + Y int + Width int + Height int + FgColor Attribute + BgColor Attribute +} + +type hline struct { + X int + Y int + Length int + FgColor Attribute + BgColor Attribute +} + +type vline struct { + X int + Y int + Length int + FgColor Attribute + BgColor Attribute +} + +// Draw a horizontal line. +func (l hline) Buffer() []Point { + pts := make([]Point, l.Length) + for i := 0; i < l.Length; i++ { + pts[i].X = l.X + i + pts[i].Y = l.Y + pts[i].Ch = HORIZONTAL_LINE + pts[i].Bg = l.BgColor + pts[i].Fg = l.FgColor + } + return pts +} + +// Draw a vertical line. +func (l vline) Buffer() []Point { + pts := make([]Point, l.Length) + for i := 0; i < l.Length; i++ { + pts[i].X = l.X + pts[i].Y = l.Y + i + pts[i].Ch = VERTICAL_LINE + pts[i].Bg = l.BgColor + pts[i].Fg = l.FgColor + } + return pts +} + +// Draw a box border. +func (b border) Buffer() []Point { + if b.Width < 2 || b.Height < 2 { + return nil + } + pts := make([]Point, 2*b.Width+2*b.Height-4) + + pts[0].X = b.X + pts[0].Y = b.Y + pts[0].Fg = b.FgColor + pts[0].Bg = b.BgColor + pts[0].Ch = TOP_LEFT + + pts[1].X = b.X + b.Width - 1 + pts[1].Y = b.Y + pts[1].Fg = b.FgColor + pts[1].Bg = b.BgColor + pts[1].Ch = TOP_RIGHT + + pts[2].X = b.X + pts[2].Y = b.Y + b.Height - 1 + pts[2].Fg = b.FgColor + pts[2].Bg = b.BgColor + pts[2].Ch = BOTTOM_LEFT + + pts[3].X = b.X + b.Width - 1 + pts[3].Y = b.Y + b.Height - 1 + pts[3].Fg = b.FgColor + pts[3].Bg = b.BgColor + pts[3].Ch = BOTTOM_RIGHT + + copy(pts[4:], (hline{b.X + 1, b.Y, b.Width - 2, b.FgColor, b.BgColor}).Buffer()) + copy(pts[4+b.Width-2:], (hline{b.X + 1, b.Y + b.Height - 1, b.Width - 2, b.FgColor, b.BgColor}).Buffer()) + copy(pts[4+2*b.Width-4:], (vline{b.X, b.Y + 1, b.Height - 2, b.FgColor, b.BgColor}).Buffer()) + copy(pts[4+2*b.Width-4+b.Height-2:], (vline{b.X + b.Width - 1, b.Y + 1, b.Height - 2, b.FgColor, b.BgColor}).Buffer()) + + return pts +} + +type labeledBorder struct { + border + Label string + LabelFgColor Attribute + LabelBgColor Attribute +} + +// Draw a box border with label. +func (lb labeledBorder) Buffer() []Point { + ps := lb.border.Buffer() + maxTxtW := lb.Width - 2 + rs := trimStr2Runes(lb.Label, maxTxtW) + + for i, j, w := 0, 0, 0; i < len(rs); i++ { + w = charWidth(rs[i]) + ps = append(ps, newPointWithAttrs(rs[i], lb.X+1+j, lb.Y, lb.LabelFgColor, lb.LabelBgColor)) + j += w + } + + return ps +} diff --git a/Godeps/_workspace/src/github.com/gizak/termui/box_others.go b/Godeps/_workspace/src/github.com/gizak/termui/box_others.go new file mode 100644 index 000000000..bcc3d7ded --- /dev/null +++ b/Godeps/_workspace/src/github.com/gizak/termui/box_others.go @@ -0,0 +1,14 @@ +// Copyright 2015 Zack Guo . All rights reserved. +// Use of this source code is governed by a MIT license that can +// be found in the LICENSE file. + +// +build !windows + +package termui + +const TOP_RIGHT = '┐' +const VERTICAL_LINE = '│' +const HORIZONTAL_LINE = '─' +const TOP_LEFT = '┌' +const BOTTOM_RIGHT = '┘' +const BOTTOM_LEFT = '└' diff --git a/Godeps/_workspace/src/github.com/gizak/termui/box_windows.go b/Godeps/_workspace/src/github.com/gizak/termui/box_windows.go new file mode 100644 index 000000000..dd39019fe --- /dev/null +++ b/Godeps/_workspace/src/github.com/gizak/termui/box_windows.go @@ -0,0 +1,14 @@ +// Copyright 2015 Zack Guo . All rights reserved. +// Use of this source code is governed by a MIT license that can +// be found in the LICENSE file. + +// +build windows + +package termui + +const TOP_RIGHT = '+' +const VERTICAL_LINE = '|' +const HORIZONTAL_LINE = '-' +const TOP_LEFT = '+' +const BOTTOM_RIGHT = '+' +const BOTTOM_LEFT = '+' diff --git a/Godeps/_workspace/src/github.com/gizak/termui/canvas.go b/Godeps/_workspace/src/github.com/gizak/termui/canvas.go new file mode 100644 index 000000000..614635ee4 --- /dev/null +++ b/Godeps/_workspace/src/github.com/gizak/termui/canvas.go @@ -0,0 +1,74 @@ +// Copyright 2015 Zack Guo . All rights reserved. +// Use of this source code is governed by a MIT license that can +// be found in the LICENSE file. + +package termui + +/* +dots: + ,___, + |1 4| + |2 5| + |3 6| + |7 8| + ````` +*/ + +var brailleBase = '\u2800' + +var brailleOftMap = [4][2]rune{ + {'\u0001', '\u0008'}, + {'\u0002', '\u0010'}, + {'\u0004', '\u0020'}, + {'\u0040', '\u0080'}} + +// Canvas contains drawing map: i,j -> rune +type Canvas map[[2]int]rune + +// NewCanvas returns an empty Canvas +func NewCanvas() Canvas { + return make(map[[2]int]rune) +} + +func chOft(x, y int) rune { + return brailleOftMap[y%4][x%2] +} + +func (c Canvas) rawCh(x, y int) rune { + if ch, ok := c[[2]int{x, y}]; ok { + return ch + } + return '\u0000' //brailleOffset +} + +// return coordinate in terminal +func chPos(x, y int) (int, int) { + return y / 4, x / 2 +} + +// Set sets a point (x,y) in the virtual coordinate +func (c Canvas) Set(x, y int) { + i, j := chPos(x, y) + ch := c.rawCh(i, j) + ch |= chOft(x, y) + c[[2]int{i, j}] = ch +} + +// Unset removes point (x,y) +func (c Canvas) Unset(x, y int) { + i, j := chPos(x, y) + ch := c.rawCh(i, j) + ch &= ^chOft(x, y) + c[[2]int{i, j}] = ch +} + +// Buffer returns un-styled points +func (c Canvas) Buffer() []Point { + ps := make([]Point, len(c)) + i := 0 + for k, v := range c { + ps[i] = newPoint(v+brailleBase, k[0], k[1]) + i++ + } + return ps +} diff --git a/Godeps/_workspace/src/github.com/gizak/termui/canvas_test.go b/Godeps/_workspace/src/github.com/gizak/termui/canvas_test.go new file mode 100644 index 000000000..021949ced --- /dev/null +++ b/Godeps/_workspace/src/github.com/gizak/termui/canvas_test.go @@ -0,0 +1,55 @@ +package termui + +import ( + "testing" + + "github.com/davecgh/go-spew/spew" +) + +func TestCanvasSet(t *testing.T) { + c := NewCanvas() + c.Set(0, 0) + c.Set(0, 1) + c.Set(0, 2) + c.Set(0, 3) + c.Set(1, 3) + c.Set(2, 3) + c.Set(3, 3) + c.Set(4, 3) + c.Set(5, 3) + spew.Dump(c) +} + +func TestCanvasUnset(t *testing.T) { + c := NewCanvas() + c.Set(0, 0) + c.Set(0, 1) + c.Set(0, 2) + c.Unset(0, 2) + spew.Dump(c) + c.Unset(0, 3) + spew.Dump(c) +} + +func TestCanvasBuffer(t *testing.T) { + c := NewCanvas() + c.Set(0, 0) + c.Set(0, 1) + c.Set(0, 2) + c.Set(0, 3) + c.Set(1, 3) + c.Set(2, 3) + c.Set(3, 3) + c.Set(4, 3) + c.Set(5, 3) + c.Set(6, 3) + c.Set(7, 2) + c.Set(8, 1) + c.Set(9, 0) + bufs := c.Buffer() + rs := make([]rune, len(bufs)) + for i, v := range bufs { + rs[i] = v.Ch + } + spew.Dump(string(rs)) +} diff --git a/Godeps/_workspace/src/github.com/gizak/termui/chart.go b/Godeps/_workspace/src/github.com/gizak/termui/chart.go new file mode 100644 index 000000000..d6fb8bc7d --- /dev/null +++ b/Godeps/_workspace/src/github.com/gizak/termui/chart.go @@ -0,0 +1,336 @@ +// Copyright 2015 Zack Guo . All rights reserved. +// Use of this source code is governed by a MIT license that can +// be found in the LICENSE file. + +package termui + +import ( + "fmt" + "math" +) + +// only 16 possible combinations, why bother +var braillePatterns = map[[2]int]rune{ + [2]int{0, 0}: '⣀', + [2]int{0, 1}: '⡠', + [2]int{0, 2}: '⡐', + [2]int{0, 3}: '⡈', + + [2]int{1, 0}: '⢄', + [2]int{1, 1}: '⠤', + [2]int{1, 2}: '⠔', + [2]int{1, 3}: '⠌', + + [2]int{2, 0}: '⢂', + [2]int{2, 1}: '⠢', + [2]int{2, 2}: '⠒', + [2]int{2, 3}: '⠊', + + [2]int{3, 0}: '⢁', + [2]int{3, 1}: '⠡', + [2]int{3, 2}: '⠑', + [2]int{3, 3}: '⠉', +} + +var lSingleBraille = [4]rune{'\u2840', '⠄', '⠂', '⠁'} +var rSingleBraille = [4]rune{'\u2880', '⠠', '⠐', '⠈'} + +// LineChart has two modes: braille(default) and dot. Using braille gives 2x capicity as dot mode, +// because one braille char can represent two data points. +/* + lc := termui.NewLineChart() + lc.Border.Label = "braille-mode Line Chart" + lc.Data = [1.2, 1.3, 1.5, 1.7, 1.5, 1.6, 1.8, 2.0] + lc.Width = 50 + lc.Height = 12 + lc.AxesColor = termui.ColorWhite + lc.LineColor = termui.ColorGreen | termui.AttrBold + // termui.Render(lc)... +*/ +type LineChart struct { + Block + Data []float64 + DataLabels []string // if unset, the data indices will be used + Mode string // braille | dot + DotStyle rune + LineColor Attribute + scale float64 // data span per cell on y-axis + AxesColor Attribute + drawingX int + drawingY int + axisYHeight int + axisXWidth int + axisYLebelGap int + axisXLebelGap int + topValue float64 + bottomValue float64 + labelX [][]rune + labelY [][]rune + labelYSpace int + maxY float64 + minY float64 +} + +// NewLineChart returns a new LineChart with current theme. +func NewLineChart() *LineChart { + lc := &LineChart{Block: *NewBlock()} + lc.AxesColor = theme.LineChartAxes + lc.LineColor = theme.LineChartLine + lc.Mode = "braille" + lc.DotStyle = '•' + lc.axisXLebelGap = 2 + lc.axisYLebelGap = 1 + lc.bottomValue = math.Inf(1) + lc.topValue = math.Inf(-1) + return lc +} + +// one cell contains two data points +// so the capicity is 2x as dot-mode +func (lc *LineChart) renderBraille() []Point { + ps := []Point{} + + // return: b -> which cell should the point be in + // m -> in the cell, divided into 4 equal height levels, which subcell? + getPos := func(d float64) (b, m int) { + cnt4 := int((d-lc.bottomValue)/(lc.scale/4) + 0.5) + b = cnt4 / 4 + m = cnt4 % 4 + return + } + // plot points + for i := 0; 2*i+1 < len(lc.Data) && i < lc.axisXWidth; i++ { + b0, m0 := getPos(lc.Data[2*i]) + b1, m1 := getPos(lc.Data[2*i+1]) + + if b0 == b1 { + p := Point{} + p.Ch = braillePatterns[[2]int{m0, m1}] + p.Bg = lc.BgColor + p.Fg = lc.LineColor + p.Y = lc.innerY + lc.innerHeight - 3 - b0 + p.X = lc.innerX + lc.labelYSpace + 1 + i + ps = append(ps, p) + } else { + p0 := newPointWithAttrs(lSingleBraille[m0], + lc.innerX+lc.labelYSpace+1+i, + lc.innerY+lc.innerHeight-3-b0, + lc.LineColor, + lc.BgColor) + p1 := newPointWithAttrs(rSingleBraille[m1], + lc.innerX+lc.labelYSpace+1+i, + lc.innerY+lc.innerHeight-3-b1, + lc.LineColor, + lc.BgColor) + ps = append(ps, p0, p1) + } + + } + return ps +} + +func (lc *LineChart) renderDot() []Point { + ps := []Point{} + for i := 0; i < len(lc.Data) && i < lc.axisXWidth; i++ { + p := Point{} + p.Ch = lc.DotStyle + p.Fg = lc.LineColor + p.Bg = lc.BgColor + p.X = lc.innerX + lc.labelYSpace + 1 + i + p.Y = lc.innerY + lc.innerHeight - 3 - int((lc.Data[i]-lc.bottomValue)/lc.scale+0.5) + ps = append(ps, p) + } + + return ps +} + +func (lc *LineChart) calcLabelX() { + lc.labelX = [][]rune{} + + for i, l := 0, 0; i < len(lc.DataLabels) && l < lc.axisXWidth; i++ { + if lc.Mode == "dot" { + if l >= len(lc.DataLabels) { + break + } + + s := str2runes(lc.DataLabels[l]) + w := strWidth(lc.DataLabels[l]) + if l+w <= lc.axisXWidth { + lc.labelX = append(lc.labelX, s) + } + l += w + lc.axisXLebelGap + } else { // braille + if 2*l >= len(lc.DataLabels) { + break + } + + s := str2runes(lc.DataLabels[2*l]) + w := strWidth(lc.DataLabels[2*l]) + if l+w <= lc.axisXWidth { + lc.labelX = append(lc.labelX, s) + } + l += w + lc.axisXLebelGap + + } + } +} + +func shortenFloatVal(x float64) string { + s := fmt.Sprintf("%.2f", x) + if len(s)-3 > 3 { + s = fmt.Sprintf("%.2e", x) + } + + if x < 0 { + s = fmt.Sprintf("%.2f", x) + } + return s +} + +func (lc *LineChart) calcLabelY() { + span := lc.topValue - lc.bottomValue + lc.scale = span / float64(lc.axisYHeight) + + n := (1 + lc.axisYHeight) / (lc.axisYLebelGap + 1) + lc.labelY = make([][]rune, n) + maxLen := 0 + for i := 0; i < n; i++ { + s := str2runes(shortenFloatVal(lc.bottomValue + float64(i)*span/float64(n))) + if len(s) > maxLen { + maxLen = len(s) + } + lc.labelY[i] = s + } + + lc.labelYSpace = maxLen +} + +func (lc *LineChart) calcLayout() { + // set datalabels if it is not provided + if lc.DataLabels == nil || len(lc.DataLabels) == 0 { + lc.DataLabels = make([]string, len(lc.Data)) + for i := range lc.Data { + lc.DataLabels[i] = fmt.Sprint(i) + } + } + + // lazy increase, to avoid y shaking frequently + // update bound Y when drawing is gonna overflow + lc.minY = lc.Data[0] + lc.maxY = lc.Data[0] + + // valid visible range + vrange := lc.innerWidth + if lc.Mode == "braille" { + vrange = 2 * lc.innerWidth + } + if vrange > len(lc.Data) { + vrange = len(lc.Data) + } + + for _, v := range lc.Data[:vrange] { + if v > lc.maxY { + lc.maxY = v + } + if v < lc.minY { + lc.minY = v + } + } + + span := lc.maxY - lc.minY + + if lc.minY < lc.bottomValue { + lc.bottomValue = lc.minY - 0.2*span + } + + if lc.maxY > lc.topValue { + lc.topValue = lc.maxY + 0.2*span + } + + lc.axisYHeight = lc.innerHeight - 2 + lc.calcLabelY() + + lc.axisXWidth = lc.innerWidth - 1 - lc.labelYSpace + lc.calcLabelX() + + lc.drawingX = lc.innerX + 1 + lc.labelYSpace + lc.drawingY = lc.innerY +} + +func (lc *LineChart) plotAxes() []Point { + origY := lc.innerY + lc.innerHeight - 2 + origX := lc.innerX + lc.labelYSpace + + ps := []Point{newPointWithAttrs(ORIGIN, origX, origY, lc.AxesColor, lc.BgColor)} + + for x := origX + 1; x < origX+lc.axisXWidth; x++ { + p := Point{} + p.X = x + p.Y = origY + p.Bg = lc.BgColor + p.Fg = lc.AxesColor + p.Ch = HDASH + ps = append(ps, p) + } + + for dy := 1; dy <= lc.axisYHeight; dy++ { + p := Point{} + p.X = origX + p.Y = origY - dy + p.Bg = lc.BgColor + p.Fg = lc.AxesColor + p.Ch = VDASH + ps = append(ps, p) + } + + // x label + oft := 0 + for _, rs := range lc.labelX { + if oft+len(rs) > lc.axisXWidth { + break + } + for j, r := range rs { + p := Point{} + p.Ch = r + p.Fg = lc.AxesColor + p.Bg = lc.BgColor + p.X = origX + oft + j + p.Y = lc.innerY + lc.innerHeight - 1 + ps = append(ps, p) + } + oft += len(rs) + lc.axisXLebelGap + } + + // y labels + for i, rs := range lc.labelY { + for j, r := range rs { + p := Point{} + p.Ch = r + p.Fg = lc.AxesColor + p.Bg = lc.BgColor + p.X = lc.innerX + j + p.Y = origY - i*(lc.axisYLebelGap+1) + ps = append(ps, p) + } + } + + return ps +} + +// Buffer implements Bufferer interface. +func (lc *LineChart) Buffer() []Point { + ps := lc.Block.Buffer() + if lc.Data == nil || len(lc.Data) == 0 { + return ps + } + lc.calcLayout() + ps = append(ps, lc.plotAxes()...) + + if lc.Mode == "dot" { + ps = append(ps, lc.renderDot()...) + } else { + ps = append(ps, lc.renderBraille()...) + } + + return lc.Block.chopOverflow(ps) +} diff --git a/Godeps/_workspace/src/github.com/gizak/termui/chart_others.go b/Godeps/_workspace/src/github.com/gizak/termui/chart_others.go new file mode 100644 index 000000000..8911873b6 --- /dev/null +++ b/Godeps/_workspace/src/github.com/gizak/termui/chart_others.go @@ -0,0 +1,11 @@ +// Copyright 2015 Zack Guo . All rights reserved. +// Use of this source code is governed by a MIT license that can +// be found in the LICENSE file. + +// +build !windows + +package termui + +const VDASH = '┊' +const HDASH = '┈' +const ORIGIN = '└' diff --git a/Godeps/_workspace/src/github.com/gizak/termui/chart_windows.go b/Godeps/_workspace/src/github.com/gizak/termui/chart_windows.go new file mode 100644 index 000000000..9f9a5e96c --- /dev/null +++ b/Godeps/_workspace/src/github.com/gizak/termui/chart_windows.go @@ -0,0 +1,11 @@ +// Copyright 2015 Zack Guo . All rights reserved. +// Use of this source code is governed by a MIT license that can +// be found in the LICENSE file. + +// +build windows + +package termui + +const VDASH = '|' +const HDASH = '-' +const ORIGIN = '+' diff --git a/Godeps/_workspace/src/github.com/gizak/termui/doc.go b/Godeps/_workspace/src/github.com/gizak/termui/doc.go new file mode 100644 index 000000000..43f886f55 --- /dev/null +++ b/Godeps/_workspace/src/github.com/gizak/termui/doc.go @@ -0,0 +1,27 @@ +// Copyright 2015 Zack Guo . All rights reserved. +// Use of this source code is governed by a MIT license that can +// be found in the LICENSE file. + +/* +Package termui is a library designed for creating command line UI. For more info, goto http://github.com/gizak/termui + +A simplest example: + package main + + import ui "github.com/gizak/termui" + + func main() { + if err:=ui.Init(); err != nil { + panic(err) + } + defer ui.Close() + + g := ui.NewGauge() + g.Percent = 50 + g.Width = 50 + g.Border.Label = "Gauge" + + ui.Render(g) + } +*/ +package termui diff --git a/Godeps/_workspace/src/github.com/gizak/termui/events.go b/Godeps/_workspace/src/github.com/gizak/termui/events.go new file mode 100644 index 000000000..23a189b56 --- /dev/null +++ b/Godeps/_workspace/src/github.com/gizak/termui/events.go @@ -0,0 +1,219 @@ +// Copyright 2015 Zack Guo . All rights reserved. +// Use of this source code is governed by a MIT license that can +// be found in the LICENSE file. +// +// Portions of this file uses [termbox-go](https://github.com/nsf/termbox-go/blob/54b74d087b7c397c402d0e3b66d2ccb6eaf5c2b4/api_common.go) +// by [authors](https://github.com/nsf/termbox-go/blob/master/AUTHORS) +// under [license](https://github.com/nsf/termbox-go/blob/master/LICENSE) + +package termui + +import "github.com/nsf/termbox-go" + +/***********************************termbox-go**************************************/ + +type ( + EventType uint8 + Modifier uint8 + Key uint16 +) + +// This type represents a termbox event. The 'Mod', 'Key' and 'Ch' fields are +// valid if 'Type' is EventKey. The 'Width' and 'Height' fields are valid if +// 'Type' is EventResize. The 'Err' field is valid if 'Type' is EventError. +type Event struct { + Type EventType // one of Event* constants + Mod Modifier // one of Mod* constants or 0 + Key Key // one of Key* constants, invalid if 'Ch' is not 0 + Ch rune // a unicode character + Width int // width of the screen + Height int // height of the screen + Err error // error in case if input failed + MouseX int // x coord of mouse + MouseY int // y coord of mouse + N int // number of bytes written when getting a raw event +} + +const ( + KeyF1 Key = 0xFFFF - iota + KeyF2 + KeyF3 + KeyF4 + KeyF5 + KeyF6 + KeyF7 + KeyF8 + KeyF9 + KeyF10 + KeyF11 + KeyF12 + KeyInsert + KeyDelete + KeyHome + KeyEnd + KeyPgup + KeyPgdn + KeyArrowUp + KeyArrowDown + KeyArrowLeft + KeyArrowRight + key_min // see terminfo + MouseLeft + MouseMiddle + MouseRight +) + +const ( + KeyCtrlTilde Key = 0x00 + KeyCtrl2 Key = 0x00 + KeyCtrlSpace Key = 0x00 + KeyCtrlA Key = 0x01 + KeyCtrlB Key = 0x02 + KeyCtrlC Key = 0x03 + KeyCtrlD Key = 0x04 + KeyCtrlE Key = 0x05 + KeyCtrlF Key = 0x06 + KeyCtrlG Key = 0x07 + KeyBackspace Key = 0x08 + KeyCtrlH Key = 0x08 + KeyTab Key = 0x09 + KeyCtrlI Key = 0x09 + KeyCtrlJ Key = 0x0A + KeyCtrlK Key = 0x0B + KeyCtrlL Key = 0x0C + KeyEnter Key = 0x0D + KeyCtrlM Key = 0x0D + KeyCtrlN Key = 0x0E + KeyCtrlO Key = 0x0F + KeyCtrlP Key = 0x10 + KeyCtrlQ Key = 0x11 + KeyCtrlR Key = 0x12 + KeyCtrlS Key = 0x13 + KeyCtrlT Key = 0x14 + KeyCtrlU Key = 0x15 + KeyCtrlV Key = 0x16 + KeyCtrlW Key = 0x17 + KeyCtrlX Key = 0x18 + KeyCtrlY Key = 0x19 + KeyCtrlZ Key = 0x1A + KeyEsc Key = 0x1B + KeyCtrlLsqBracket Key = 0x1B + KeyCtrl3 Key = 0x1B + KeyCtrl4 Key = 0x1C + KeyCtrlBackslash Key = 0x1C + KeyCtrl5 Key = 0x1D + KeyCtrlRsqBracket Key = 0x1D + KeyCtrl6 Key = 0x1E + KeyCtrl7 Key = 0x1F + KeyCtrlSlash Key = 0x1F + KeyCtrlUnderscore Key = 0x1F + KeySpace Key = 0x20 + KeyBackspace2 Key = 0x7F + KeyCtrl8 Key = 0x7F +) + +// Alt modifier constant, see Event.Mod field and SetInputMode function. +const ( + ModAlt Modifier = 0x01 +) + +// Event type. See Event.Type field. +const ( + EventKey EventType = iota + EventResize + EventMouse + EventError + EventInterrupt + EventRaw + EventNone +) + +/**************************************end**************************************/ + +// convert termbox.Event to termui.Event +func uiEvt(e termbox.Event) Event { + event := Event{} + event.Type = EventType(e.Type) + event.Mod = Modifier(e.Mod) + event.Key = Key(e.Key) + event.Ch = e.Ch + event.Width = e.Width + event.Height = e.Height + event.Err = e.Err + event.MouseX = e.MouseX + event.MouseY = e.MouseY + event.N = e.N + + return event +} + +var evtChs = make([]chan Event, 0) + +// EventCh returns an output-only event channel. +// This function can be called many times (multiplexer). +func EventCh() <-chan Event { + out := make(chan Event) + evtChs = append(evtChs, out) + return out +} + +// turn on event listener +func evtListen() { + go func() { + for { + e := termbox.PollEvent() + // dispatch + for _, c := range evtChs { + go func(ch chan Event) { + ch <- uiEvt(e) + }(c) + } + } + }() +} + +/* +// EventHandlers is a handler sequence +var EventHandlers []func(Event) + +var signalQuit = make(chan bool) + +// Quit sends quit signal to terminate termui +func Quit() { + signalQuit <- true +} + +// Wait listening to signalQuit, block operation. +func Wait() { + <-signalQuit +} + +// RegEvtHandler register function into TSEventHandler sequence. +func RegEvtHandler(fn func(Event)) { + EventHandlers = append(EventHandlers, fn) +} + +// EventLoop handles all events and +// redirects every event to callbacks in EventHandlers +func EventLoop() { + evt := make(chan termbox.Event) + + go func() { + for { + evt <- termbox.PollEvent() + } + }() + + for { + select { + case c := <-signalQuit: + defer func() { signalQuit <- c }() + return + case e := <-evt: + for _, fn := range EventHandlers { + fn(uiEvt(e)) + } + } + } +} +*/ diff --git a/Godeps/_workspace/src/github.com/gizak/termui/events_test.go b/Godeps/_workspace/src/github.com/gizak/termui/events_test.go new file mode 100644 index 000000000..1137b1d26 --- /dev/null +++ b/Godeps/_workspace/src/github.com/gizak/termui/events_test.go @@ -0,0 +1,28 @@ +// Copyright 2015 Zack Guo . All rights reserved. +// Use of this source code is governed by a MIT license that can +// be found in the LICENSE file. +// +// Portions of this file uses [termbox-go](https://github.com/nsf/termbox-go/blob/54b74d087b7c397c402d0e3b66d2ccb6eaf5c2b4/api_common.go) +// by [authors](https://github.com/nsf/termbox-go/blob/master/AUTHORS) +// under [license](https://github.com/nsf/termbox-go/blob/master/LICENSE) + +package termui + +import ( + "errors" + "testing" + + termbox "github.com/nsf/termbox-go" + "github.com/stretchr/testify/assert" +) + +type boxEvent termbox.Event + +func TestUiEvt(t *testing.T) { + err := errors.New("This is a mock error") + event := boxEvent{3, 5, 2, 'H', 200, 500, err, 50, 30, 2} + expetced := Event{3, 5, 2, 'H', 200, 500, err, 50, 30, 2} + + // We need to do that ugly casting so that vet does not complain + assert.Equal(t, uiEvt(termbox.Event(event)), expetced) +} diff --git a/Godeps/_workspace/src/github.com/gizak/termui/example/barchart.go b/Godeps/_workspace/src/github.com/gizak/termui/example/barchart.go new file mode 100644 index 000000000..83947f580 --- /dev/null +++ b/Godeps/_workspace/src/github.com/gizak/termui/example/barchart.go @@ -0,0 +1,35 @@ +// Copyright 2015 Zack Guo . All rights reserved. +// Use of this source code is governed by a MIT license that can +// be found in the LICENSE file. + +// +build ignore + +package main + +import "github.com/gizak/termui" + +func main() { + err := termui.Init() + if err != nil { + panic(err) + } + defer termui.Close() + + termui.UseTheme("helloworld") + + bc := termui.NewBarChart() + data := []int{3, 2, 5, 3, 9, 5, 3, 2, 5, 8, 3, 2, 4, 5, 3, 2, 5, 7, 5, 3, 2, 6, 7, 4, 6, 3, 6, 7, 8, 3, 6, 4, 5, 3, 2, 4, 6, 4, 8, 5, 9, 4, 3, 6, 5, 3, 6} + bclabels := []string{"S0", "S1", "S2", "S3", "S4", "S5"} + bc.Border.Label = "Bar Chart" + bc.Data = data + bc.Width = 26 + bc.Height = 10 + bc.DataLabels = bclabels + bc.TextColor = termui.ColorGreen + bc.BarColor = termui.ColorRed + bc.NumColor = termui.ColorYellow + + termui.Render(bc) + + <-termui.EventCh() +} diff --git a/Godeps/_workspace/src/github.com/gizak/termui/example/barchart.png b/Godeps/_workspace/src/github.com/gizak/termui/example/barchart.png new file mode 100644 index 000000000..a37912f7f Binary files /dev/null and b/Godeps/_workspace/src/github.com/gizak/termui/example/barchart.png differ diff --git a/Godeps/_workspace/src/github.com/gizak/termui/example/dashboard.gif b/Godeps/_workspace/src/github.com/gizak/termui/example/dashboard.gif new file mode 100644 index 000000000..8e1859c72 Binary files /dev/null and b/Godeps/_workspace/src/github.com/gizak/termui/example/dashboard.gif differ diff --git a/Godeps/_workspace/src/github.com/gizak/termui/example/dashboard.go b/Godeps/_workspace/src/github.com/gizak/termui/example/dashboard.go new file mode 100644 index 000000000..c14bb4413 --- /dev/null +++ b/Godeps/_workspace/src/github.com/gizak/termui/example/dashboard.go @@ -0,0 +1,148 @@ +// Copyright 2015 Zack Guo . All rights reserved. +// Use of this source code is governed by a MIT license that can +// be found in the LICENSE file. + +// +build ignore + +package main + +import ui "github.com/gizak/termui" +import "math" + +import "time" + +func main() { + err := ui.Init() + if err != nil { + panic(err) + } + defer ui.Close() + + p := ui.NewPar(":PRESS q TO QUIT DEMO") + p.Height = 3 + p.Width = 50 + p.TextFgColor = ui.ColorWhite + p.Border.Label = "Text Box" + p.Border.FgColor = ui.ColorCyan + + strs := []string{"[0] gizak/termui", "[1] editbox.go", "[2] iterrupt.go", "[3] keyboard.go", "[4] output.go", "[5] random_out.go", "[6] dashboard.go", "[7] nsf/termbox-go"} + list := ui.NewList() + list.Items = strs + list.ItemFgColor = ui.ColorYellow + list.Border.Label = "List" + list.Height = 7 + list.Width = 25 + list.Y = 4 + + g := ui.NewGauge() + g.Percent = 50 + g.Width = 50 + g.Height = 3 + g.Y = 11 + g.Border.Label = "Gauge" + g.BarColor = ui.ColorRed + g.Border.FgColor = ui.ColorWhite + g.Border.LabelFgColor = ui.ColorCyan + + spark := ui.Sparkline{} + spark.Height = 1 + spark.Title = "srv 0:" + spdata := []int{4, 2, 1, 6, 3, 9, 1, 4, 2, 15, 14, 9, 8, 6, 10, 13, 15, 12, 10, 5, 3, 6, 1, 7, 10, 10, 14, 13, 6, 4, 2, 1, 6, 3, 9, 1, 4, 2, 15, 14, 9, 8, 6, 10, 13, 15, 12, 10, 5, 3, 6, 1, 7, 10, 10, 14, 13, 6, 4, 2, 1, 6, 3, 9, 1, 4, 2, 15, 14, 9, 8, 6, 10, 13, 15, 12, 10, 5, 3, 6, 1, 7, 10, 10, 14, 13, 6, 4, 2, 1, 6, 3, 9, 1, 4, 2, 15, 14, 9, 8, 6, 10, 13, 15, 12, 10, 5, 3, 6, 1, 7, 10, 10, 14, 13, 6} + spark.Data = spdata + spark.LineColor = ui.ColorCyan + spark.TitleColor = ui.ColorWhite + + spark1 := ui.Sparkline{} + spark1.Height = 1 + spark1.Title = "srv 1:" + spark1.Data = spdata + spark1.TitleColor = ui.ColorWhite + spark1.LineColor = ui.ColorRed + + sp := ui.NewSparklines(spark, spark1) + sp.Width = 25 + sp.Height = 7 + sp.Border.Label = "Sparkline" + sp.Y = 4 + sp.X = 25 + + sinps := (func() []float64 { + n := 220 + ps := make([]float64, n) + for i := range ps { + ps[i] = 1 + math.Sin(float64(i)/5) + } + return ps + })() + + lc := ui.NewLineChart() + lc.Border.Label = "dot-mode Line Chart" + lc.Data = sinps + lc.Width = 50 + lc.Height = 11 + lc.X = 0 + lc.Y = 14 + lc.AxesColor = ui.ColorWhite + lc.LineColor = ui.ColorRed | ui.AttrBold + lc.Mode = "dot" + + bc := ui.NewBarChart() + bcdata := []int{3, 2, 5, 3, 9, 5, 3, 2, 5, 8, 3, 2, 4, 5, 3, 2, 5, 7, 5, 3, 2, 6, 7, 4, 6, 3, 6, 7, 8, 3, 6, 4, 5, 3, 2, 4, 6, 4, 8, 5, 9, 4, 3, 6, 5, 3, 6} + bclabels := []string{"S0", "S1", "S2", "S3", "S4", "S5"} + bc.Border.Label = "Bar Chart" + bc.Width = 26 + bc.Height = 10 + bc.X = 51 + bc.Y = 0 + bc.DataLabels = bclabels + bc.BarColor = ui.ColorGreen + bc.NumColor = ui.ColorBlack + + lc1 := ui.NewLineChart() + lc1.Border.Label = "braille-mode Line Chart" + lc1.Data = sinps + lc1.Width = 26 + lc1.Height = 11 + lc1.X = 51 + lc1.Y = 14 + lc1.AxesColor = ui.ColorWhite + lc1.LineColor = ui.ColorYellow | ui.AttrBold + + p1 := ui.NewPar("Hey!\nI am a borderless block!") + p1.HasBorder = false + p1.Width = 26 + p1.Height = 2 + p1.TextFgColor = ui.ColorMagenta + p1.X = 52 + p1.Y = 11 + + draw := func(t int) { + g.Percent = t % 101 + list.Items = strs[t%9:] + sp.Lines[0].Data = spdata[:30+t%50] + sp.Lines[1].Data = spdata[:35+t%50] + lc.Data = sinps[t/2:] + lc1.Data = sinps[2*t:] + bc.Data = bcdata[t/2%10:] + ui.Render(p, list, g, sp, lc, bc, lc1, p1) + } + + evt := ui.EventCh() + + i := 0 + for { + select { + case e := <-evt: + if e.Type == ui.EventKey && e.Ch == 'q' { + return + } + default: + draw(i) + i++ + if i == 102 { + return + } + time.Sleep(time.Second / 2) + } + } +} diff --git a/Godeps/_workspace/src/github.com/gizak/termui/example/gauge.go b/Godeps/_workspace/src/github.com/gizak/termui/example/gauge.go new file mode 100644 index 000000000..b7033580f --- /dev/null +++ b/Godeps/_workspace/src/github.com/gizak/termui/example/gauge.go @@ -0,0 +1,62 @@ +// Copyright 2015 Zack Guo . All rights reserved. +// Use of this source code is governed by a MIT license that can +// be found in the LICENSE file. + +// +build ignore + +package main + +import "github.com/gizak/termui" + +func main() { + err := termui.Init() + if err != nil { + panic(err) + } + defer termui.Close() + + termui.UseTheme("helloworld") + + g0 := termui.NewGauge() + g0.Percent = 40 + g0.Width = 50 + g0.Height = 3 + g0.Border.Label = "Slim Gauge" + g0.BarColor = termui.ColorRed + g0.Border.FgColor = termui.ColorWhite + g0.Border.LabelFgColor = termui.ColorCyan + + g2 := termui.NewGauge() + g2.Percent = 60 + g2.Width = 50 + g2.Height = 3 + g2.PercentColor = termui.ColorBlue + g2.Y = 3 + g2.Border.Label = "Slim Gauge" + g2.BarColor = termui.ColorYellow + g2.Border.FgColor = termui.ColorWhite + + g1 := termui.NewGauge() + g1.Percent = 30 + g1.Width = 50 + g1.Height = 5 + g1.Y = 6 + g1.Border.Label = "Big Gauge" + g1.PercentColor = termui.ColorYellow + g1.BarColor = termui.ColorGreen + g1.Border.FgColor = termui.ColorWhite + g1.Border.LabelFgColor = termui.ColorMagenta + + g3 := termui.NewGauge() + g3.Percent = 50 + g3.Width = 50 + g3.Height = 3 + g3.Y = 11 + g3.Border.Label = "Gauge with custom label" + g3.Label = "{{percent}}% (100MBs free)" + g3.LabelAlign = termui.AlignRight + + termui.Render(g0, g1, g2, g3) + + <-termui.EventCh() +} diff --git a/Godeps/_workspace/src/github.com/gizak/termui/example/gauge.png b/Godeps/_workspace/src/github.com/gizak/termui/example/gauge.png new file mode 100644 index 000000000..5c20e6e8a Binary files /dev/null and b/Godeps/_workspace/src/github.com/gizak/termui/example/gauge.png differ diff --git a/Godeps/_workspace/src/github.com/gizak/termui/example/grid.gif b/Godeps/_workspace/src/github.com/gizak/termui/example/grid.gif new file mode 100644 index 000000000..7490043de Binary files /dev/null and b/Godeps/_workspace/src/github.com/gizak/termui/example/grid.gif differ diff --git a/Godeps/_workspace/src/github.com/gizak/termui/example/grid.go b/Godeps/_workspace/src/github.com/gizak/termui/example/grid.go new file mode 100644 index 000000000..49121411f --- /dev/null +++ b/Godeps/_workspace/src/github.com/gizak/termui/example/grid.go @@ -0,0 +1,134 @@ +// Copyright 2015 Zack Guo . All rights reserved. +// Use of this source code is governed by a MIT license that can +// be found in the LICENSE file. + +// +build ignore + +package main + +import ui "github.com/gizak/termui" +import "math" +import "time" + +func main() { + err := ui.Init() + if err != nil { + panic(err) + } + defer ui.Close() + + sinps := (func() []float64 { + n := 400 + ps := make([]float64, n) + for i := range ps { + ps[i] = 1 + math.Sin(float64(i)/5) + } + return ps + })() + sinpsint := (func() []int { + ps := make([]int, len(sinps)) + for i, v := range sinps { + ps[i] = int(100*v + 10) + } + return ps + })() + + ui.UseTheme("helloworld") + + spark := ui.Sparkline{} + spark.Height = 8 + spdata := sinpsint + spark.Data = spdata[:100] + spark.LineColor = ui.ColorCyan + spark.TitleColor = ui.ColorWhite + + sp := ui.NewSparklines(spark) + sp.Height = 11 + sp.Border.Label = "Sparkline" + + lc := ui.NewLineChart() + lc.Border.Label = "braille-mode Line Chart" + lc.Data = sinps + lc.Height = 11 + lc.AxesColor = ui.ColorWhite + lc.LineColor = ui.ColorYellow | ui.AttrBold + + gs := make([]*ui.Gauge, 3) + for i := range gs { + gs[i] = ui.NewGauge() + gs[i].Height = 2 + gs[i].HasBorder = false + gs[i].Percent = i * 10 + gs[i].PaddingBottom = 1 + gs[i].BarColor = ui.ColorRed + } + + ls := ui.NewList() + ls.HasBorder = false + ls.Items = []string{ + "[1] Downloading File 1", + "", // == \newline + "[2] Downloading File 2", + "", + "[3] Uploading File 3", + } + ls.Height = 5 + + par := ui.NewPar("<> This row has 3 columns\n<- Widgets can be stacked up like left side\n<- Stacked widgets are treated as a single widget") + par.Height = 5 + par.Border.Label = "Demonstration" + + // build layout + ui.Body.AddRows( + ui.NewRow( + ui.NewCol(6, 0, sp), + ui.NewCol(6, 0, lc)), + ui.NewRow( + ui.NewCol(3, 0, ls), + ui.NewCol(3, 0, gs[0], gs[1], gs[2]), + ui.NewCol(6, 0, par))) + + // calculate layout + ui.Body.Align() + + done := make(chan bool) + redraw := make(chan bool) + + update := func() { + for i := 0; i < 103; i++ { + for _, g := range gs { + g.Percent = (g.Percent + 3) % 100 + } + + sp.Lines[0].Data = spdata[:100+i] + lc.Data = sinps[2*i:] + + time.Sleep(time.Second / 2) + redraw <- true + } + done <- true + } + + evt := ui.EventCh() + + ui.Render(ui.Body) + go update() + + for { + select { + case e := <-evt: + if e.Type == ui.EventKey && e.Ch == 'q' { + return + } + if e.Type == ui.EventResize { + ui.Body.Width = ui.TermWidth() + ui.Body.Align() + go func() { redraw <- true }() + } + case <-done: + return + case <-redraw: + ui.Render(ui.Body) + } + } +} diff --git a/Godeps/_workspace/src/github.com/gizak/termui/example/linechart.go b/Godeps/_workspace/src/github.com/gizak/termui/example/linechart.go new file mode 100644 index 000000000..1db543496 --- /dev/null +++ b/Godeps/_workspace/src/github.com/gizak/termui/example/linechart.go @@ -0,0 +1,68 @@ +// Copyright 2015 Zack Guo . All rights reserved. +// Use of this source code is governed by a MIT license that can +// be found in the LICENSE file. + +// +build ignore + +package main + +import ( + "math" + + "github.com/gizak/termui" +) + +func main() { + err := termui.Init() + if err != nil { + panic(err) + } + defer termui.Close() + + termui.UseTheme("helloworld") + + sinps := (func() []float64 { + n := 220 + ps := make([]float64, n) + for i := range ps { + ps[i] = 1 + math.Sin(float64(i)/5) + } + return ps + })() + + lc0 := termui.NewLineChart() + lc0.Border.Label = "braille-mode Line Chart" + lc0.Data = sinps + lc0.Width = 50 + lc0.Height = 12 + lc0.X = 0 + lc0.Y = 0 + lc0.AxesColor = termui.ColorWhite + lc0.LineColor = termui.ColorGreen | termui.AttrBold + + lc1 := termui.NewLineChart() + lc1.Border.Label = "dot-mode Line Chart" + lc1.Mode = "dot" + lc1.Data = sinps + lc1.Width = 26 + lc1.Height = 12 + lc1.X = 51 + lc1.DotStyle = '+' + lc1.AxesColor = termui.ColorWhite + lc1.LineColor = termui.ColorYellow | termui.AttrBold + + lc2 := termui.NewLineChart() + lc2.Border.Label = "dot-mode Line Chart" + lc2.Mode = "dot" + lc2.Data = sinps[4:] + lc2.Width = 77 + lc2.Height = 16 + lc2.X = 0 + lc2.Y = 12 + lc2.AxesColor = termui.ColorWhite + lc2.LineColor = termui.ColorCyan | termui.AttrBold + + termui.Render(lc0, lc1, lc2) + + <-termui.EventCh() +} diff --git a/Godeps/_workspace/src/github.com/gizak/termui/example/linechart.png b/Godeps/_workspace/src/github.com/gizak/termui/example/linechart.png new file mode 100644 index 000000000..655ef435f Binary files /dev/null and b/Godeps/_workspace/src/github.com/gizak/termui/example/linechart.png differ diff --git a/Godeps/_workspace/src/github.com/gizak/termui/example/list.go b/Godeps/_workspace/src/github.com/gizak/termui/example/list.go new file mode 100644 index 000000000..d33a3616c --- /dev/null +++ b/Godeps/_workspace/src/github.com/gizak/termui/example/list.go @@ -0,0 +1,41 @@ +// Copyright 2015 Zack Guo . All rights reserved. +// Use of this source code is governed by a MIT license that can +// be found in the LICENSE file. + +// +build ignore + +package main + +import "github.com/gizak/termui" + +func main() { + err := termui.Init() + if err != nil { + panic(err) + } + defer termui.Close() + + termui.UseTheme("helloworld") + + strs := []string{ + "[0] github.com/gizak/termui", + "[1] 你好,世界", + "[2] こんにちは世界", + "[3] keyboard.go", + "[4] output.go", + "[5] random_out.go", + "[6] dashboard.go", + "[7] nsf/termbox-go"} + + ls := termui.NewList() + ls.Items = strs + ls.ItemFgColor = termui.ColorYellow + ls.Border.Label = "List" + ls.Height = 7 + ls.Width = 25 + ls.Y = 0 + + termui.Render(ls) + + <-termui.EventCh() +} diff --git a/Godeps/_workspace/src/github.com/gizak/termui/example/list.png b/Godeps/_workspace/src/github.com/gizak/termui/example/list.png new file mode 100644 index 000000000..8ca08c079 Binary files /dev/null and b/Godeps/_workspace/src/github.com/gizak/termui/example/list.png differ diff --git a/Godeps/_workspace/src/github.com/gizak/termui/example/mbarchart.go b/Godeps/_workspace/src/github.com/gizak/termui/example/mbarchart.go new file mode 100644 index 000000000..a32a28e0a --- /dev/null +++ b/Godeps/_workspace/src/github.com/gizak/termui/example/mbarchart.go @@ -0,0 +1,50 @@ +// Copyright 2015 Zack Guo . All rights reserved. +// Use of this source code is governed by a MIT license that can +// be found in the LICENSE file. + +// +build ignore + +package main + +import "github.com/gizak/termui" + +func main() { + err := termui.Init() + if err != nil { + panic(err) + } + defer termui.Close() + + termui.UseTheme("helloworld") + + bc := termui.NewMBarChart() + math := []int{90, 85, 90, 80} + english := []int{70, 85, 75, 60} + science := []int{75, 60, 80, 85} + compsci := []int{100, 100, 100, 100} + bc.Data[0] = math + bc.Data[1] = english + bc.Data[2] = science + bc.Data[3] = compsci + studentsName := []string{"Ken", "Rob", "Dennis", "Linus"} + bc.Border.Label = "Student's Marks X-Axis=Name Y-Axis=Marks[Math,English,Science,ComputerScience] in %" + bc.Width = 100 + bc.Height = 50 + bc.Y = 10 + bc.BarWidth = 10 + bc.DataLabels = studentsName + bc.ShowScale = true //Show y_axis scale value (min and max) + bc.SetMax(400) + + bc.TextColor = termui.ColorGreen //this is color for label (x-axis) + bc.BarColor[3] = termui.ColorGreen //BarColor for computerscience + bc.BarColor[1] = termui.ColorYellow //Bar Color for english + bc.NumColor[3] = termui.ColorRed // Num color for computerscience + bc.NumColor[1] = termui.ColorRed // num color for english + + //Other colors are automatically populated, btw All the students seems do well in computerscience. :p + + termui.Render(bc) + + <-termui.EventCh() +} diff --git a/Godeps/_workspace/src/github.com/gizak/termui/example/mbarchart.png b/Godeps/_workspace/src/github.com/gizak/termui/example/mbarchart.png new file mode 100644 index 000000000..9a4252616 Binary files /dev/null and b/Godeps/_workspace/src/github.com/gizak/termui/example/mbarchart.png differ diff --git a/Godeps/_workspace/src/github.com/gizak/termui/example/par.go b/Godeps/_workspace/src/github.com/gizak/termui/example/par.go new file mode 100644 index 000000000..ffbc60aa8 --- /dev/null +++ b/Godeps/_workspace/src/github.com/gizak/termui/example/par.go @@ -0,0 +1,48 @@ +// Copyright 2015 Zack Guo . All rights reserved. +// Use of this source code is governed by a MIT license that can +// be found in the LICENSE file. + +// +build ignore + +package main + +import "github.com/gizak/termui" + +func main() { + err := termui.Init() + if err != nil { + panic(err) + } + defer termui.Close() + + termui.UseTheme("helloworld") + + par0 := termui.NewPar("Borderless Text") + par0.Height = 1 + par0.Width = 20 + par0.Y = 1 + par0.HasBorder = false + + par1 := termui.NewPar("你好,世界。") + par1.Height = 3 + par1.Width = 17 + par1.X = 20 + par1.Border.Label = "标签" + + par2 := termui.NewPar("Simple text\nwith label. It can be multilined with \\n or break automatically") + par2.Height = 5 + par2.Width = 37 + par2.Y = 4 + par2.Border.Label = "Multiline" + par2.Border.FgColor = termui.ColorYellow + + par3 := termui.NewPar("Long text with label and it is auto trimmed.") + par3.Height = 3 + par3.Width = 37 + par3.Y = 9 + par3.Border.Label = "Auto Trim" + + termui.Render(par0, par1, par2, par3) + + <-termui.EventCh() +} diff --git a/Godeps/_workspace/src/github.com/gizak/termui/example/par.png b/Godeps/_workspace/src/github.com/gizak/termui/example/par.png new file mode 100644 index 000000000..a85e64415 Binary files /dev/null and b/Godeps/_workspace/src/github.com/gizak/termui/example/par.png differ diff --git a/Godeps/_workspace/src/github.com/gizak/termui/example/sparklines.go b/Godeps/_workspace/src/github.com/gizak/termui/example/sparklines.go new file mode 100644 index 000000000..f04baf570 --- /dev/null +++ b/Godeps/_workspace/src/github.com/gizak/termui/example/sparklines.go @@ -0,0 +1,65 @@ +// Copyright 2015 Zack Guo . All rights reserved. +// Use of this source code is governed by a MIT license that can +// be found in the LICENSE file. + +// +build ignore + +package main + +import "github.com/gizak/termui" + +func main() { + err := termui.Init() + if err != nil { + panic(err) + } + defer termui.Close() + + termui.UseTheme("helloworld") + + data := []int{4, 2, 1, 6, 3, 9, 1, 4, 2, 15, 14, 9, 8, 6, 10, 13, 15, 12, 10, 5, 3, 6, 1, 7, 10, 10, 14, 13, 6} + spl0 := termui.NewSparkline() + spl0.Data = data[3:] + spl0.Title = "Sparkline 0" + spl0.LineColor = termui.ColorGreen + + // single + spls0 := termui.NewSparklines(spl0) + spls0.Height = 2 + spls0.Width = 20 + spls0.HasBorder = false + + spl1 := termui.NewSparkline() + spl1.Data = data + spl1.Title = "Sparkline 1" + spl1.LineColor = termui.ColorRed + + spl2 := termui.NewSparkline() + spl2.Data = data[5:] + spl2.Title = "Sparkline 2" + spl2.LineColor = termui.ColorMagenta + + // group + spls1 := termui.NewSparklines(spl0, spl1, spl2) + spls1.Height = 8 + spls1.Width = 20 + spls1.Y = 3 + spls1.Border.Label = "Group Sparklines" + + spl3 := termui.NewSparkline() + spl3.Data = data + spl3.Title = "Enlarged Sparkline" + spl3.Height = 8 + spl3.LineColor = termui.ColorYellow + + spls2 := termui.NewSparklines(spl3) + spls2.Height = 11 + spls2.Width = 30 + spls2.Border.FgColor = termui.ColorCyan + spls2.X = 21 + spls2.Border.Label = "Tweeked Sparkline" + + termui.Render(spls0, spls1, spls2) + + <-termui.EventCh() +} diff --git a/Godeps/_workspace/src/github.com/gizak/termui/example/sparklines.png b/Godeps/_workspace/src/github.com/gizak/termui/example/sparklines.png new file mode 100644 index 000000000..9dd7c82b1 Binary files /dev/null and b/Godeps/_workspace/src/github.com/gizak/termui/example/sparklines.png differ diff --git a/Godeps/_workspace/src/github.com/gizak/termui/example/theme.go b/Godeps/_workspace/src/github.com/gizak/termui/example/theme.go new file mode 100644 index 000000000..30c51a343 --- /dev/null +++ b/Godeps/_workspace/src/github.com/gizak/termui/example/theme.go @@ -0,0 +1,143 @@ +// Copyright 2015 Zack Guo . All rights reserved. +// Use of this source code is governed by a MIT license that can +// be found in the LICENSE file. + +// +build ignore + +package main + +import ui "github.com/gizak/termui" +import "math" + +import "time" + +func main() { + err := ui.Init() + if err != nil { + panic(err) + } + defer ui.Close() + + ui.UseTheme("helloworld") + + p := ui.NewPar(":PRESS q TO QUIT DEMO") + p.Height = 3 + p.Width = 50 + p.Border.Label = "Text Box" + + strs := []string{"[0] gizak/termui", "[1] editbox.go", "[2] iterrupt.go", "[3] keyboard.go", "[4] output.go", "[5] random_out.go", "[6] dashboard.go", "[7] nsf/termbox-go"} + list := ui.NewList() + list.Items = strs + list.Border.Label = "List" + list.Height = 7 + list.Width = 25 + list.Y = 4 + + g := ui.NewGauge() + g.Percent = 50 + g.Width = 50 + g.Height = 3 + g.Y = 11 + g.Border.Label = "Gauge" + + spark := ui.NewSparkline() + spark.Title = "srv 0:" + spdata := []int{4, 2, 1, 6, 3, 9, 1, 4, 2, 15, 14, 9, 8, 6, 10, 13, 15, 12, 10, 5, 3, 6, 1, 7, 10, 10, 14, 13, 6} + spark.Data = spdata + + spark1 := ui.NewSparkline() + spark1.Title = "srv 1:" + spark1.Data = spdata + + sp := ui.NewSparklines(spark, spark1) + sp.Width = 25 + sp.Height = 7 + sp.Border.Label = "Sparkline" + sp.Y = 4 + sp.X = 25 + + lc := ui.NewLineChart() + sinps := (func() []float64 { + n := 100 + ps := make([]float64, n) + for i := range ps { + ps[i] = 1 + math.Sin(float64(i)/4) + } + return ps + })() + + lc.Border.Label = "Line Chart" + lc.Data = sinps + lc.Width = 50 + lc.Height = 11 + lc.X = 0 + lc.Y = 14 + lc.Mode = "dot" + + bc := ui.NewBarChart() + bcdata := []int{3, 2, 5, 3, 9, 5, 3, 2, 5, 8, 3, 2, 4, 5, 3, 2, 5, 7, 5, 3, 2, 6, 7, 4, 6, 3, 6, 7, 8, 3, 6, 4, 5, 3, 2, 4, 6, 4, 8, 5, 9, 4, 3, 6, 5, 3, 6} + bclabels := []string{"S0", "S1", "S2", "S3", "S4", "S5"} + bc.Border.Label = "Bar Chart" + bc.Width = 26 + bc.Height = 10 + bc.X = 51 + bc.Y = 0 + bc.DataLabels = bclabels + + lc1 := ui.NewLineChart() + lc1.Border.Label = "Line Chart" + rndwalk := (func() []float64 { + n := 150 + d := make([]float64, n) + for i := 1; i < n; i++ { + if i < 20 { + d[i] = d[i-1] + 0.01 + } + if i > 20 { + d[i] = d[i-1] - 0.05 + } + } + return d + })() + lc1.Data = rndwalk + lc1.Width = 26 + lc1.Height = 11 + lc1.X = 51 + lc1.Y = 14 + + p1 := ui.NewPar("Hey!\nI am a borderless block!") + p1.HasBorder = false + p1.Width = 26 + p1.Height = 2 + p1.X = 52 + p1.Y = 11 + + draw := func(t int) { + g.Percent = t % 101 + list.Items = strs[t%9:] + sp.Lines[0].Data = spdata[t%10:] + sp.Lines[1].Data = spdata[t/2%10:] + lc.Data = sinps[t/2:] + lc1.Data = rndwalk[t:] + bc.Data = bcdata[t/2%10:] + ui.Render(p, list, g, sp, lc, bc, lc1, p1) + } + + evt := ui.EventCh() + i := 0 + for { + select { + case e := <-evt: + if e.Type == ui.EventKey && e.Ch == 'q' { + return + } + default: + draw(i) + i++ + if i == 102 { + return + } + time.Sleep(time.Second / 2) + } + } +} diff --git a/Godeps/_workspace/src/github.com/gizak/termui/example/themedefault.png b/Godeps/_workspace/src/github.com/gizak/termui/example/themedefault.png new file mode 100644 index 000000000..23b574f96 Binary files /dev/null and b/Godeps/_workspace/src/github.com/gizak/termui/example/themedefault.png differ diff --git a/Godeps/_workspace/src/github.com/gizak/termui/example/themehelloworld.png b/Godeps/_workspace/src/github.com/gizak/termui/example/themehelloworld.png new file mode 100644 index 000000000..eaf4d9303 Binary files /dev/null and b/Godeps/_workspace/src/github.com/gizak/termui/example/themehelloworld.png differ diff --git a/Godeps/_workspace/src/github.com/gizak/termui/gauge.go b/Godeps/_workspace/src/github.com/gizak/termui/gauge.go new file mode 100644 index 000000000..986f4f3dc --- /dev/null +++ b/Godeps/_workspace/src/github.com/gizak/termui/gauge.go @@ -0,0 +1,113 @@ +// Copyright 2015 Zack Guo . All rights reserved. +// Use of this source code is governed by a MIT license that can +// be found in the LICENSE file. + +package termui + +import ( + "strconv" + "strings" +) + +// Gauge is a progress bar like widget. +// A simple example: +/* + g := termui.NewGauge() + g.Percent = 40 + g.Width = 50 + g.Height = 3 + g.Border.Label = "Slim Gauge" + g.BarColor = termui.ColorRed + g.PercentColor = termui.ColorBlue +*/ + +// Align is the position of the gauge's label. +type Align int + +// All supported positions. +const ( + AlignLeft Align = iota + AlignCenter + AlignRight +) + +type Gauge struct { + Block + Percent int + BarColor Attribute + PercentColor Attribute + Label string + LabelAlign Align +} + +// NewGauge return a new gauge with current theme. +func NewGauge() *Gauge { + g := &Gauge{ + Block: *NewBlock(), + PercentColor: theme.GaugePercent, + BarColor: theme.GaugeBar, + Label: "{{percent}}%", + LabelAlign: AlignCenter, + } + + g.Width = 12 + g.Height = 5 + return g +} + +// Buffer implements Bufferer interface. +func (g *Gauge) Buffer() []Point { + ps := g.Block.Buffer() + + // plot bar + w := g.Percent * g.innerWidth / 100 + for i := 0; i < g.innerHeight; i++ { + for j := 0; j < w; j++ { + p := Point{} + p.X = g.innerX + j + p.Y = g.innerY + i + p.Ch = ' ' + p.Bg = g.BarColor + if p.Bg == ColorDefault { + p.Bg |= AttrReverse + } + ps = append(ps, p) + } + } + + // plot percentage + s := strings.Replace(g.Label, "{{percent}}", strconv.Itoa(g.Percent), -1) + pry := g.innerY + g.innerHeight/2 + rs := str2runes(s) + var pos int + switch g.LabelAlign { + case AlignLeft: + pos = 0 + + case AlignCenter: + pos = (g.innerWidth - strWidth(s)) / 2 + + case AlignRight: + pos = g.innerWidth - strWidth(s) + } + + for i, v := range rs { + p := Point{} + p.X = 1 + pos + i + p.Y = pry + p.Ch = v + p.Fg = g.PercentColor + if w+g.innerX > pos+i { + p.Bg = g.BarColor + if p.Bg == ColorDefault { + p.Bg |= AttrReverse + } + + } else { + p.Bg = g.Block.BgColor + } + + ps = append(ps, p) + } + return g.Block.chopOverflow(ps) +} diff --git a/Godeps/_workspace/src/github.com/gizak/termui/grid.go b/Godeps/_workspace/src/github.com/gizak/termui/grid.go new file mode 100644 index 000000000..5f6e85e76 --- /dev/null +++ b/Godeps/_workspace/src/github.com/gizak/termui/grid.go @@ -0,0 +1,279 @@ +// Copyright 2015 Zack Guo . All rights reserved. +// Use of this source code is governed by a MIT license that can +// be found in the LICENSE file. + +package termui + +// GridBufferer introduces a Bufferer that can be manipulated by Grid. +type GridBufferer interface { + Bufferer + GetHeight() int + SetWidth(int) + SetX(int) + SetY(int) +} + +// Row builds a layout tree +type Row struct { + Cols []*Row //children + Widget GridBufferer // root + X int + Y int + Width int + Height int + Span int + Offset int +} + +// calculate and set the underlying layout tree's x, y, height and width. +func (r *Row) calcLayout() { + r.assignWidth(r.Width) + r.Height = r.solveHeight() + r.assignX(r.X) + r.assignY(r.Y) +} + +// tell if the node is leaf in the tree. +func (r *Row) isLeaf() bool { + return r.Cols == nil || len(r.Cols) == 0 +} + +func (r *Row) isRenderableLeaf() bool { + return r.isLeaf() && r.Widget != nil +} + +// assign widgets' (and their parent rows') width recursively. +func (r *Row) assignWidth(w int) { + r.SetWidth(w) + + accW := 0 // acc span and offset + calcW := make([]int, len(r.Cols)) // calculated width + calcOftX := make([]int, len(r.Cols)) // computated start position of x + + for i, c := range r.Cols { + accW += c.Span + c.Offset + cw := int(float64(c.Span*r.Width) / 12.0) + + if i >= 1 { + calcOftX[i] = calcOftX[i-1] + + calcW[i-1] + + int(float64(r.Cols[i-1].Offset*r.Width)/12.0) + } + + // use up the space if it is the last col + if i == len(r.Cols)-1 && accW == 12 { + cw = r.Width - calcOftX[i] + } + calcW[i] = cw + r.Cols[i].assignWidth(cw) + } +} + +// bottom up calc and set rows' (and their widgets') height, +// return r's total height. +func (r *Row) solveHeight() int { + if r.isRenderableLeaf() { + r.Height = r.Widget.GetHeight() + return r.Widget.GetHeight() + } + + maxh := 0 + if !r.isLeaf() { + for _, c := range r.Cols { + nh := c.solveHeight() + // when embed rows in Cols, row widgets stack up + if r.Widget != nil { + nh += r.Widget.GetHeight() + } + if nh > maxh { + maxh = nh + } + } + } + + r.Height = maxh + return maxh +} + +// recursively assign x position for r tree. +func (r *Row) assignX(x int) { + r.SetX(x) + + if !r.isLeaf() { + acc := 0 + for i, c := range r.Cols { + if c.Offset != 0 { + acc += int(float64(c.Offset*r.Width) / 12.0) + } + r.Cols[i].assignX(x + acc) + acc += c.Width + } + } +} + +// recursively assign y position to r. +func (r *Row) assignY(y int) { + r.SetY(y) + + if r.isLeaf() { + return + } + + for i := range r.Cols { + acc := 0 + if r.Widget != nil { + acc = r.Widget.GetHeight() + } + r.Cols[i].assignY(y + acc) + } + +} + +// GetHeight implements GridBufferer interface. +func (r Row) GetHeight() int { + return r.Height +} + +// SetX implements GridBufferer interface. +func (r *Row) SetX(x int) { + r.X = x + if r.Widget != nil { + r.Widget.SetX(x) + } +} + +// SetY implements GridBufferer interface. +func (r *Row) SetY(y int) { + r.Y = y + if r.Widget != nil { + r.Widget.SetY(y) + } +} + +// SetWidth implements GridBufferer interface. +func (r *Row) SetWidth(w int) { + r.Width = w + if r.Widget != nil { + r.Widget.SetWidth(w) + } +} + +// Buffer implements Bufferer interface, +// recursively merge all widgets buffer +func (r *Row) Buffer() []Point { + merged := []Point{} + + if r.isRenderableLeaf() { + return r.Widget.Buffer() + } + + // for those are not leaves but have a renderable widget + if r.Widget != nil { + merged = append(merged, r.Widget.Buffer()...) + } + + // collect buffer from children + if !r.isLeaf() { + for _, c := range r.Cols { + merged = append(merged, c.Buffer()...) + } + } + + return merged +} + +// Grid implements 12 columns system. +// A simple example: +/* + import ui "github.com/gizak/termui" + // init and create widgets... + + // build + ui.Body.AddRows( + ui.NewRow( + ui.NewCol(6, 0, widget0), + ui.NewCol(6, 0, widget1)), + ui.NewRow( + ui.NewCol(3, 0, widget2), + ui.NewCol(3, 0, widget30, widget31, widget32), + ui.NewCol(6, 0, widget4))) + + // calculate layout + ui.Body.Align() + + ui.Render(ui.Body) +*/ +type Grid struct { + Rows []*Row + Width int + X int + Y int + BgColor Attribute +} + +// NewGrid returns *Grid with given rows. +func NewGrid(rows ...*Row) *Grid { + return &Grid{Rows: rows} +} + +// AddRows appends given rows to Grid. +func (g *Grid) AddRows(rs ...*Row) { + g.Rows = append(g.Rows, rs...) +} + +// NewRow creates a new row out of given columns. +func NewRow(cols ...*Row) *Row { + rs := &Row{Span: 12, Cols: cols} + return rs +} + +// NewCol accepts: widgets are LayoutBufferer or widgets is A NewRow. +// Note that if multiple widgets are provided, they will stack up in the col. +func NewCol(span, offset int, widgets ...GridBufferer) *Row { + r := &Row{Span: span, Offset: offset} + + if widgets != nil && len(widgets) == 1 { + wgt := widgets[0] + nw, isRow := wgt.(*Row) + if isRow { + r.Cols = nw.Cols + } else { + r.Widget = wgt + } + return r + } + + r.Cols = []*Row{} + ir := r + for _, w := range widgets { + nr := &Row{Span: 12, Widget: w} + ir.Cols = []*Row{nr} + ir = nr + } + + return r +} + +// Align calculate each rows' layout. +func (g *Grid) Align() { + h := 0 + for _, r := range g.Rows { + r.SetWidth(g.Width) + r.SetX(g.X) + r.SetY(g.Y + h) + r.calcLayout() + h += r.GetHeight() + } +} + +// Buffer implments Bufferer interface. +func (g Grid) Buffer() []Point { + ps := []Point{} + for _, r := range g.Rows { + ps = append(ps, r.Buffer()...) + } + return ps +} + +// Body corresponds to the entire terminal display region. +var Body *Grid diff --git a/Godeps/_workspace/src/github.com/gizak/termui/grid_test.go b/Godeps/_workspace/src/github.com/gizak/termui/grid_test.go new file mode 100644 index 000000000..cdafb2052 --- /dev/null +++ b/Godeps/_workspace/src/github.com/gizak/termui/grid_test.go @@ -0,0 +1,98 @@ +// Copyright 2015 Zack Guo . All rights reserved. +// Use of this source code is governed by a MIT license that can +// be found in the LICENSE file. + +package termui + +import ( + "testing" + + "github.com/davecgh/go-spew/spew" +) + +var r *Row + +func TestRowWidth(t *testing.T) { + p0 := NewPar("p0") + p0.Height = 1 + p1 := NewPar("p1") + p1.Height = 1 + p2 := NewPar("p2") + p2.Height = 1 + p3 := NewPar("p3") + p3.Height = 1 + + /* test against tree: + + r + / \ + 0:w 1 + / \ + 10:w 11 + / + 110:w + / + 1100:w + */ + /* + r = &row{ + Span: 12, + Cols: []*row{ + &row{Widget: p0, Span: 6}, + &row{ + Span: 6, + Cols: []*row{ + &row{Widget: p1, Span: 6}, + &row{ + Span: 6, + Cols: []*row{ + &row{ + Span: 12, + Widget: p2, + Cols: []*row{ + &row{Span: 12, Widget: p3}}}}}}}}} + */ + + r = NewRow( + NewCol(6, 0, p0), + NewCol(6, 0, + NewRow( + NewCol(6, 0, p1), + NewCol(6, 0, p2, p3)))) + + r.assignWidth(100) + if r.Width != 100 || + (r.Cols[0].Width) != 50 || + (r.Cols[1].Width) != 50 || + (r.Cols[1].Cols[0].Width) != 25 || + (r.Cols[1].Cols[1].Width) != 25 || + (r.Cols[1].Cols[1].Cols[0].Width) != 25 || + (r.Cols[1].Cols[1].Cols[0].Cols[0].Width) != 25 { + t.Error("assignWidth fails") + } +} + +func TestRowHeight(t *testing.T) { + spew.Dump() + + if (r.solveHeight()) != 2 || + (r.Cols[1].Cols[1].Height) != 2 || + (r.Cols[1].Cols[1].Cols[0].Height) != 2 || + (r.Cols[1].Cols[0].Height) != 1 { + t.Error("solveHeight fails") + } +} + +func TestAssignXY(t *testing.T) { + r.assignX(0) + r.assignY(0) + if (r.Cols[0].X) != 0 || + (r.Cols[1].Cols[0].X) != 50 || + (r.Cols[1].Cols[1].X) != 75 || + (r.Cols[1].Cols[1].Cols[0].X) != 75 || + (r.Cols[1].Cols[0].Y) != 0 || + (r.Cols[1].Cols[1].Cols[0].Y) != 0 || + (r.Cols[1].Cols[1].Cols[0].Cols[0].Y) != 1 { + t.Error("assignXY fails") + } +} diff --git a/Godeps/_workspace/src/github.com/gizak/termui/helper.go b/Godeps/_workspace/src/github.com/gizak/termui/helper.go new file mode 100644 index 000000000..80d8a0278 --- /dev/null +++ b/Godeps/_workspace/src/github.com/gizak/termui/helper.go @@ -0,0 +1,66 @@ +// Copyright 2015 Zack Guo . All rights reserved. +// Use of this source code is governed by a MIT license that can +// be found in the LICENSE file. + +package termui + +import tm "github.com/nsf/termbox-go" +import rw "github.com/mattn/go-runewidth" + +/* ---------------Port from termbox-go --------------------- */ + +// Attribute is printable cell's color and style. +type Attribute uint16 + +const ( + ColorDefault Attribute = iota + ColorBlack + ColorRed + ColorGreen + ColorYellow + ColorBlue + ColorMagenta + ColorCyan + ColorWhite +) + +const NumberofColors = 8 //Have a constant that defines number of colors +const ( + AttrBold Attribute = 1 << (iota + 9) + AttrUnderline + AttrReverse +) + +var ( + dot = "…" + dotw = rw.StringWidth(dot) +) + +/* ----------------------- End ----------------------------- */ + +func toTmAttr(x Attribute) tm.Attribute { + return tm.Attribute(x) +} + +func str2runes(s string) []rune { + return []rune(s) +} + +func trimStr2Runes(s string, w int) []rune { + if w <= 0 { + return []rune{} + } + sw := rw.StringWidth(s) + if sw > w { + return []rune(rw.Truncate(s, w, dot)) + } + return str2runes(s) //[]rune(rw.Truncate(s, w, "")) +} + +func strWidth(s string) int { + return rw.StringWidth(s) +} + +func charWidth(ch rune) int { + return rw.RuneWidth(ch) +} diff --git a/Godeps/_workspace/src/github.com/gizak/termui/helper_test.go b/Godeps/_workspace/src/github.com/gizak/termui/helper_test.go new file mode 100644 index 000000000..6d1a56130 --- /dev/null +++ b/Godeps/_workspace/src/github.com/gizak/termui/helper_test.go @@ -0,0 +1,58 @@ +// Copyright 2015 Zack Guo . All rights reserved. +// Use of this source code is governed by a MIT license that can +// be found in the LICENSE file. + +package termui + +import ( + "testing" + + "github.com/davecgh/go-spew/spew" +) + +func TestStr2Rune(t *testing.T) { + s := "你好,世界." + rs := str2runes(s) + if len(rs) != 6 { + t.Error() + } +} + +func TestWidth(t *testing.T) { + s0 := "つのだ☆HIRO" + s1 := "11111111111" + spew.Dump(s0) + spew.Dump(s1) + // above not align for setting East Asian Ambiguous to wide!! + + if strWidth(s0) != strWidth(s1) { + t.Error("str len failed") + } + + len1 := []rune{'a', '2', '&', '「', 'オ', '。'} //will false: 'ᆵ', 'ᄚ', 'ᄒ' + for _, v := range len1 { + if charWidth(v) != 1 { + t.Error("len1 failed") + } + } + + len2 := []rune{'漢', '字', '한', '자', '你', '好', 'だ', '。', '%', 's', 'E', 'ョ', '、', 'ヲ'} + for _, v := range len2 { + if charWidth(v) != 2 { + t.Error("len2 failed") + } + } +} + +func TestTrim(t *testing.T) { + s := "つのだ☆HIRO" + if string(trimStr2Runes(s, 10)) != "つのだ☆HI"+dot { + t.Error("trim failed") + } + if string(trimStr2Runes(s, 11)) != "つのだ☆HIRO" { + t.Error("avoid tail trim failed") + } + if string(trimStr2Runes(s, 15)) != "つのだ☆HIRO" { + t.Error("avoid trim failed") + } +} diff --git a/Godeps/_workspace/src/github.com/gizak/termui/list.go b/Godeps/_workspace/src/github.com/gizak/termui/list.go new file mode 100644 index 000000000..0640932f2 --- /dev/null +++ b/Godeps/_workspace/src/github.com/gizak/termui/list.go @@ -0,0 +1,104 @@ +// Copyright 2015 Zack Guo . All rights reserved. +// Use of this source code is governed by a MIT license that can +// be found in the LICENSE file. + +package termui + +import "strings" + +// List displays []string as its items, +// it has a Overflow option (default is "hidden"), when set to "hidden", +// the item exceeding List's width is truncated, but when set to "wrap", +// the overflowed text breaks into next line. +/* + strs := []string{ + "[0] github.com/gizak/termui", + "[1] editbox.go", + "[2] iterrupt.go", + "[3] keyboard.go", + "[4] output.go", + "[5] random_out.go", + "[6] dashboard.go", + "[7] nsf/termbox-go"} + + ls := termui.NewList() + ls.Items = strs + ls.ItemFgColor = termui.ColorYellow + ls.Border.Label = "List" + ls.Height = 7 + ls.Width = 25 + ls.Y = 0 +*/ +type List struct { + Block + Items []string + Overflow string + ItemFgColor Attribute + ItemBgColor Attribute +} + +// NewList returns a new *List with current theme. +func NewList() *List { + l := &List{Block: *NewBlock()} + l.Overflow = "hidden" + l.ItemFgColor = theme.ListItemFg + l.ItemBgColor = theme.ListItemBg + return l +} + +// Buffer implements Bufferer interface. +func (l *List) Buffer() []Point { + ps := l.Block.Buffer() + switch l.Overflow { + case "wrap": + rs := str2runes(strings.Join(l.Items, "\n")) + i, j, k := 0, 0, 0 + for i < l.innerHeight && k < len(rs) { + w := charWidth(rs[k]) + if rs[k] == '\n' || j+w > l.innerWidth { + i++ + j = 0 + if rs[k] == '\n' { + k++ + } + continue + } + pi := Point{} + pi.X = l.innerX + j + pi.Y = l.innerY + i + + pi.Ch = rs[k] + pi.Bg = l.ItemBgColor + pi.Fg = l.ItemFgColor + + ps = append(ps, pi) + k++ + j++ + } + + case "hidden": + trimItems := l.Items + if len(trimItems) > l.innerHeight { + trimItems = trimItems[:l.innerHeight] + } + for i, v := range trimItems { + rs := trimStr2Runes(v, l.innerWidth) + + j := 0 + for _, vv := range rs { + w := charWidth(vv) + p := Point{} + p.X = l.innerX + j + p.Y = l.innerY + i + + p.Ch = vv + p.Bg = l.ItemBgColor + p.Fg = l.ItemFgColor + + ps = append(ps, p) + j += w + } + } + } + return l.Block.chopOverflow(ps) +} diff --git a/Godeps/_workspace/src/github.com/gizak/termui/mbar.go b/Godeps/_workspace/src/github.com/gizak/termui/mbar.go new file mode 100644 index 000000000..9d18c2cb4 --- /dev/null +++ b/Godeps/_workspace/src/github.com/gizak/termui/mbar.go @@ -0,0 +1,233 @@ +// Copyright 2015 Zack Guo . All rights reserved. +// Use of this source code is governed by a MIT license that can +// be found in the LICENSE file. + +package termui + +import ( + "fmt" +) + +// This is the implemetation of multi-colored or stacked bar graph. This is different from default barGraph which is implemented in bar.go +// Multi-Colored-BarChart creates multiple bars in a widget: +/* + bc := termui.NewMBarChart() + data := make([][]int, 2) + data[0] := []int{3, 2, 5, 7, 9, 4} + data[1] := []int{7, 8, 5, 3, 1, 6} + bclabels := []string{"S0", "S1", "S2", "S3", "S4", "S5"} + bc.Border.Label = "Bar Chart" + bc.Data = data + bc.Width = 26 + bc.Height = 10 + bc.DataLabels = bclabels + bc.TextColor = termui.ColorGreen + bc.BarColor = termui.ColorRed + bc.NumColor = termui.ColorYellow +*/ +type MBarChart struct { + Block + BarColor [NumberofColors]Attribute + TextColor Attribute + NumColor [NumberofColors]Attribute + Data [NumberofColors][]int + DataLabels []string + BarWidth int + BarGap int + labels [][]rune + dataNum [NumberofColors][][]rune + numBar int + scale float64 + max int + minDataLen int + numStack int + ShowScale bool + maxScale []rune +} + +// NewBarChart returns a new *BarChart with current theme. +func NewMBarChart() *MBarChart { + bc := &MBarChart{Block: *NewBlock()} + bc.BarColor[0] = theme.MBarChartBar + bc.NumColor[0] = theme.MBarChartNum + bc.TextColor = theme.MBarChartText + bc.BarGap = 1 + bc.BarWidth = 3 + return bc +} + +func (bc *MBarChart) layout() { + bc.numBar = bc.innerWidth / (bc.BarGap + bc.BarWidth) + bc.labels = make([][]rune, bc.numBar) + DataLen := 0 + LabelLen := len(bc.DataLabels) + bc.minDataLen = 9999 //Set this to some very hight value so that we find the minimum one We want to know which array among data[][] has got the least length + + // We need to know how many stack/data array data[0] , data[1] are there + for i := 0; i < len(bc.Data); i++ { + if bc.Data[i] == nil { + break + } + DataLen++ + } + bc.numStack = DataLen + + //We need to know what is the mimimum size of data array data[0] could have 10 elements data[1] could have only 5, so we plot only 5 bar graphs + + for i := 0; i < DataLen; i++ { + if bc.minDataLen > len(bc.Data[i]) { + bc.minDataLen = len(bc.Data[i]) + } + } + + if LabelLen > bc.minDataLen { + LabelLen = bc.minDataLen + } + + for i := 0; i < LabelLen && i < bc.numBar; i++ { + bc.labels[i] = trimStr2Runes(bc.DataLabels[i], bc.BarWidth) + } + + for i := 0; i < bc.numStack; i++ { + bc.dataNum[i] = make([][]rune, len(bc.Data[i])) + //For each stack of bar calcualte the rune + for j := 0; j < LabelLen && i < bc.numBar; j++ { + n := bc.Data[i][j] + s := fmt.Sprint(n) + bc.dataNum[i][j] = trimStr2Runes(s, bc.BarWidth) + } + //If color is not defined by default then populate a color that is different from the prevous bar + if bc.BarColor[i] == ColorDefault && bc.NumColor[i] == ColorDefault { + if i == 0 { + bc.BarColor[i] = ColorBlack + } else { + bc.BarColor[i] = bc.BarColor[i-1] + 1 + if bc.BarColor[i] > NumberofColors { + bc.BarColor[i] = ColorBlack + } + } + bc.NumColor[i] = (NumberofColors + 1) - bc.BarColor[i] //Make NumColor opposite of barColor for visibility + } + } + + //If Max value is not set then we have to populate, this time the max value will be max(sum(d1[0],d2[0],d3[0]) .... sum(d1[n], d2[n], d3[n])) + + if bc.max == 0 { + bc.max = -1 + } + for i := 0; i < bc.minDataLen && i < LabelLen; i++ { + var dsum int + for j := 0; j < bc.numStack; j++ { + dsum += bc.Data[j][i] + } + if dsum > bc.max { + bc.max = dsum + } + } + + //Finally Calculate max sale + if bc.ShowScale { + s := fmt.Sprintf("%d", bc.max) + bc.maxScale = trimStr2Runes(s, len(s)) + bc.scale = float64(bc.max) / float64(bc.innerHeight-2) + } else { + bc.scale = float64(bc.max) / float64(bc.innerHeight-1) + } + +} + +func (bc *MBarChart) SetMax(max int) { + + if max > 0 { + bc.max = max + } +} + +// Buffer implements Bufferer interface. +func (bc *MBarChart) Buffer() []Point { + ps := bc.Block.Buffer() + bc.layout() + var oftX int + + for i := 0; i < bc.numBar && i < bc.minDataLen && i < len(bc.DataLabels); i++ { + ph := 0 //Previous Height to stack up + oftX = i * (bc.BarWidth + bc.BarGap) + for i1 := 0; i1 < bc.numStack; i1++ { + h := int(float64(bc.Data[i1][i]) / bc.scale) + // plot bars + for j := 0; j < bc.BarWidth; j++ { + for k := 0; k < h; k++ { + p := Point{} + p.Ch = ' ' + p.Bg = bc.BarColor[i1] + if bc.BarColor[i1] == ColorDefault { // when color is default, space char treated as transparent! + p.Bg |= AttrReverse + } + p.X = bc.innerX + i*(bc.BarWidth+bc.BarGap) + j + p.Y = bc.innerY + bc.innerHeight - 2 - k - ph + ps = append(ps, p) + } + } + ph += h + } + // plot text + for j, k := 0, 0; j < len(bc.labels[i]); j++ { + w := charWidth(bc.labels[i][j]) + p := Point{} + p.Ch = bc.labels[i][j] + p.Bg = bc.BgColor + p.Fg = bc.TextColor + p.Y = bc.innerY + bc.innerHeight - 1 + p.X = bc.innerX + oftX + ((bc.BarWidth - len(bc.labels[i])) / 2) + k + ps = append(ps, p) + k += w + } + // plot num + ph = 0 //re-initialize previous height + for i1 := 0; i1 < bc.numStack; i1++ { + h := int(float64(bc.Data[i1][i]) / bc.scale) + for j := 0; j < len(bc.dataNum[i1][i]) && h > 0; j++ { + p := Point{} + p.Ch = bc.dataNum[i1][i][j] + p.Fg = bc.NumColor[i1] + p.Bg = bc.BarColor[i1] + if bc.BarColor[i1] == ColorDefault { // the same as above + p.Bg |= AttrReverse + } + if h == 0 { + p.Bg = bc.BgColor + } + p.X = bc.innerX + oftX + (bc.BarWidth-len(bc.dataNum[i1][i]))/2 + j + p.Y = bc.innerY + bc.innerHeight - 2 - ph + ps = append(ps, p) + } + ph += h + } + } + + if bc.ShowScale { + //Currently bar graph only supprts data range from 0 to MAX + //Plot 0 + p := Point{} + p.Ch = '0' + p.Bg = bc.BgColor + p.Fg = bc.TextColor + p.Y = bc.innerY + bc.innerHeight - 2 + p.X = bc.X + ps = append(ps, p) + + //Plot the maximum sacle value + for i := 0; i < len(bc.maxScale); i++ { + p := Point{} + p.Ch = bc.maxScale[i] + p.Bg = bc.BgColor + p.Fg = bc.TextColor + p.Y = bc.innerY + p.X = bc.X + i + ps = append(ps, p) + } + + } + + return bc.Block.chopOverflow(ps) +} diff --git a/Godeps/_workspace/src/github.com/gizak/termui/p.go b/Godeps/_workspace/src/github.com/gizak/termui/p.go new file mode 100644 index 000000000..e327d7489 --- /dev/null +++ b/Godeps/_workspace/src/github.com/gizak/termui/p.go @@ -0,0 +1,71 @@ +// Copyright 2015 Zack Guo . All rights reserved. +// Use of this source code is governed by a MIT license that can +// be found in the LICENSE file. + +package termui + +// Par displays a paragraph. +/* + par := termui.NewPar("Simple Text") + par.Height = 3 + par.Width = 17 + par.Border.Label = "Label" +*/ +type Par struct { + Block + Text string + TextFgColor Attribute + TextBgColor Attribute +} + +// NewPar returns a new *Par with given text as its content. +func NewPar(s string) *Par { + return &Par{ + Block: *NewBlock(), + Text: s, + TextFgColor: theme.ParTextFg, + TextBgColor: theme.ParTextBg} +} + +// Buffer implements Bufferer interface. +func (p *Par) Buffer() []Point { + ps := p.Block.Buffer() + + rs := str2runes(p.Text) + i, j, k := 0, 0, 0 + for i < p.innerHeight && k < len(rs) { + // the width of char is about to print + w := charWidth(rs[k]) + + if rs[k] == '\n' || j+w > p.innerWidth { + i++ + j = 0 // set x = 0 + if rs[k] == '\n' { + k++ + } + + if i >= p.innerHeight { + ps = append(ps, newPointWithAttrs('…', + p.innerX+p.innerWidth-1, + p.innerY+p.innerHeight-1, + p.TextFgColor, p.TextBgColor)) + break + } + + continue + } + pi := Point{} + pi.X = p.innerX + j + pi.Y = p.innerY + i + + pi.Ch = rs[k] + pi.Bg = p.TextBgColor + pi.Fg = p.TextFgColor + + ps = append(ps, pi) + + k++ + j += w + } + return p.Block.chopOverflow(ps) +} diff --git a/Godeps/_workspace/src/github.com/gizak/termui/point.go b/Godeps/_workspace/src/github.com/gizak/termui/point.go new file mode 100644 index 000000000..c381af9a4 --- /dev/null +++ b/Godeps/_workspace/src/github.com/gizak/termui/point.go @@ -0,0 +1,28 @@ +// Copyright 2015 Zack Guo . All rights reserved. +// Use of this source code is governed by a MIT license that can +// be found in the LICENSE file. + +package termui + +// Point stands for a single cell in terminal. +type Point struct { + Ch rune + Bg Attribute + Fg Attribute + X int + Y int +} + +func newPoint(c rune, x, y int) (p Point) { + p.Ch = c + p.X = x + p.Y = y + return +} + +func newPointWithAttrs(c rune, x, y int, fg, bg Attribute) Point { + p := newPoint(c, x, y) + p.Bg = bg + p.Fg = fg + return p +} diff --git a/Godeps/_workspace/src/github.com/gizak/termui/render.go b/Godeps/_workspace/src/github.com/gizak/termui/render.go new file mode 100644 index 000000000..d697d0aea --- /dev/null +++ b/Godeps/_workspace/src/github.com/gizak/termui/render.go @@ -0,0 +1,60 @@ +// Copyright 2015 Zack Guo . All rights reserved. +// Use of this source code is governed by a MIT license that can +// be found in the LICENSE file. + +package termui + +import tm "github.com/nsf/termbox-go" + +// Bufferer should be implemented by all renderable components. +type Bufferer interface { + Buffer() []Point +} + +// Init initializes termui library. This function should be called before any others. +// After initialization, the library must be finalized by 'Close' function. +func Init() error { + Body = NewGrid() + Body.X = 0 + Body.Y = 0 + Body.BgColor = theme.BodyBg + defer func() { + w, _ := tm.Size() + Body.Width = w + evtListen() + }() + return tm.Init() +} + +// Close finalizes termui library, +// should be called after successful initialization when termui's functionality isn't required anymore. +func Close() { + tm.Close() +} + +// TermWidth returns the current terminal's width. +func TermWidth() int { + tm.Sync() + w, _ := tm.Size() + return w +} + +// TermHeight returns the current terminal's height. +func TermHeight() int { + tm.Sync() + _, h := tm.Size() + return h +} + +// Render renders all Bufferer in the given order from left to right, +// right could overlap on left ones. +func Render(rs ...Bufferer) { + tm.Clear(tm.ColorDefault, toTmAttr(theme.BodyBg)) + for _, r := range rs { + buf := r.Buffer() + for _, v := range buf { + tm.SetCell(v.X, v.Y, v.Ch, toTmAttr(v.Fg), toTmAttr(v.Bg)) + } + } + tm.Flush() +} diff --git a/Godeps/_workspace/src/github.com/gizak/termui/sparkline.go b/Godeps/_workspace/src/github.com/gizak/termui/sparkline.go new file mode 100644 index 000000000..c63a5857f --- /dev/null +++ b/Godeps/_workspace/src/github.com/gizak/termui/sparkline.go @@ -0,0 +1,156 @@ +// Copyright 2015 Zack Guo . All rights reserved. +// Use of this source code is governed by a MIT license that can +// be found in the LICENSE file. + +package termui + +import "math" + +// Sparkline is like: ▅▆▂▂▅▇▂▂▃▆▆▆▅▃ +/* + data := []int{4, 2, 1, 6, 3, 9, 1, 4, 2, 15, 14, 9, 8, 6, 10, 13, 15, 12, 10, 5, 3, 6, 1} + spl := termui.NewSparkline() + spl.Data = data + spl.Title = "Sparkline 0" + spl.LineColor = termui.ColorGreen +*/ +type Sparkline struct { + Data []int + Height int + Title string + TitleColor Attribute + LineColor Attribute + displayHeight int + scale float32 + max int +} + +// Sparklines is a renderable widget which groups together the given sparklines. +/* + spls := termui.NewSparklines(spl0,spl1,spl2) //... + spls.Height = 2 + spls.Width = 20 +*/ +type Sparklines struct { + Block + Lines []Sparkline + displayLines int + displayWidth int +} + +var sparks = []rune{'▁', '▂', '▃', '▄', '▅', '▆', '▇', '█'} + +// Add appends a given Sparkline to s *Sparklines. +func (s *Sparklines) Add(sl Sparkline) { + s.Lines = append(s.Lines, sl) +} + +// NewSparkline returns a unrenderable single sparkline that intended to be added into Sparklines. +func NewSparkline() Sparkline { + return Sparkline{ + Height: 1, + TitleColor: theme.SparklineTitle, + LineColor: theme.SparklineLine} +} + +// NewSparklines return a new *Spaklines with given Sparkline(s), you can always add a new Sparkline later. +func NewSparklines(ss ...Sparkline) *Sparklines { + s := &Sparklines{Block: *NewBlock(), Lines: ss} + return s +} + +func (sl *Sparklines) update() { + for i, v := range sl.Lines { + if v.Title == "" { + sl.Lines[i].displayHeight = v.Height + } else { + sl.Lines[i].displayHeight = v.Height + 1 + } + } + sl.displayWidth = sl.innerWidth + + // get how many lines gotta display + h := 0 + sl.displayLines = 0 + for _, v := range sl.Lines { + if h+v.displayHeight <= sl.innerHeight { + sl.displayLines++ + } else { + break + } + h += v.displayHeight + } + + for i := 0; i < sl.displayLines; i++ { + data := sl.Lines[i].Data + + max := math.MinInt32 + for _, v := range data { + if max < v { + max = v + } + } + sl.Lines[i].max = max + sl.Lines[i].scale = float32(8*sl.Lines[i].Height) / float32(max) + } +} + +// Buffer implements Bufferer interface. +func (sl *Sparklines) Buffer() []Point { + ps := sl.Block.Buffer() + sl.update() + + oftY := 0 + for i := 0; i < sl.displayLines; i++ { + l := sl.Lines[i] + data := l.Data + + if len(data) > sl.innerWidth { + data = data[len(data)-sl.innerWidth:] + } + + if l.Title != "" { + rs := trimStr2Runes(l.Title, sl.innerWidth) + oftX := 0 + for _, v := range rs { + w := charWidth(v) + p := Point{} + p.Ch = v + p.Fg = l.TitleColor + p.Bg = sl.BgColor + p.X = sl.innerX + oftX + p.Y = sl.innerY + oftY + ps = append(ps, p) + oftX += w + } + } + + for j, v := range data { + h := int(float32(v)*l.scale + 0.5) + barCnt := h / 8 + barMod := h % 8 + for jj := 0; jj < barCnt; jj++ { + p := Point{} + p.X = sl.innerX + j + p.Y = sl.innerY + oftY + l.Height - jj + p.Ch = ' ' // => sparks[7] + p.Bg = l.LineColor + //p.Bg = sl.BgColor + ps = append(ps, p) + } + if barMod != 0 { + p := Point{} + p.X = sl.innerX + j + p.Y = sl.innerY + oftY + l.Height - barCnt + p.Ch = sparks[barMod-1] + p.Fg = l.LineColor + p.Bg = sl.BgColor + ps = append(ps, p) + } + } + + oftY += l.displayHeight + } + + return sl.Block.chopOverflow(ps) +} diff --git a/Godeps/_workspace/src/github.com/gizak/termui/theme.go b/Godeps/_workspace/src/github.com/gizak/termui/theme.go new file mode 100644 index 000000000..c8ad94756 --- /dev/null +++ b/Godeps/_workspace/src/github.com/gizak/termui/theme.go @@ -0,0 +1,84 @@ +// Copyright 2015 Zack Guo . All rights reserved. +// Use of this source code is governed by a MIT license that can +// be found in the LICENSE file. + +package termui + +// A ColorScheme represents the current look-and-feel of the dashboard. +type ColorScheme struct { + BodyBg Attribute + BlockBg Attribute + HasBorder bool + BorderFg Attribute + BorderBg Attribute + BorderLabelTextFg Attribute + BorderLabelTextBg Attribute + ParTextFg Attribute + ParTextBg Attribute + SparklineLine Attribute + SparklineTitle Attribute + GaugeBar Attribute + GaugePercent Attribute + LineChartLine Attribute + LineChartAxes Attribute + ListItemFg Attribute + ListItemBg Attribute + BarChartBar Attribute + BarChartText Attribute + BarChartNum Attribute + MBarChartBar Attribute + MBarChartText Attribute + MBarChartNum Attribute +} + +// default color scheme depends on the user's terminal setting. +var themeDefault = ColorScheme{HasBorder: true} + +var themeHelloWorld = ColorScheme{ + BodyBg: ColorBlack, + BlockBg: ColorBlack, + HasBorder: true, + BorderFg: ColorWhite, + BorderBg: ColorBlack, + BorderLabelTextBg: ColorBlack, + BorderLabelTextFg: ColorGreen, + ParTextBg: ColorBlack, + ParTextFg: ColorWhite, + SparklineLine: ColorMagenta, + SparklineTitle: ColorWhite, + GaugeBar: ColorRed, + GaugePercent: ColorWhite, + LineChartLine: ColorYellow | AttrBold, + LineChartAxes: ColorWhite, + ListItemBg: ColorBlack, + ListItemFg: ColorYellow, + BarChartBar: ColorRed, + BarChartNum: ColorWhite, + BarChartText: ColorCyan, + MBarChartBar: ColorRed, + MBarChartNum: ColorWhite, + MBarChartText: ColorCyan, +} + +var theme = themeDefault // global dep + +// Theme returns the currently used theme. +func Theme() ColorScheme { + return theme +} + +// SetTheme sets a new, custom theme. +func SetTheme(newTheme ColorScheme) { + theme = newTheme +} + +// UseTheme sets a predefined scheme. Currently available: "hello-world" and +// "black-and-white". +func UseTheme(th string) { + switch th { + case "helloworld": + theme = themeHelloWorld + default: + theme = themeDefault + } +} diff --git a/Godeps/_workspace/src/github.com/howeyc/fsnotify/.gitignore b/Godeps/_workspace/src/github.com/howeyc/fsnotify/.gitignore deleted file mode 100644 index e4706a9e9..000000000 --- a/Godeps/_workspace/src/github.com/howeyc/fsnotify/.gitignore +++ /dev/null @@ -1,5 +0,0 @@ -# Setup a Global .gitignore for OS and editor generated files: -# https://help.github.com/articles/ignoring-files -# git config --global core.excludesfile ~/.gitignore_global - -.vagrant diff --git a/Godeps/_workspace/src/github.com/howeyc/fsnotify/AUTHORS b/Godeps/_workspace/src/github.com/howeyc/fsnotify/AUTHORS deleted file mode 100644 index e52b72f83..000000000 --- a/Godeps/_workspace/src/github.com/howeyc/fsnotify/AUTHORS +++ /dev/null @@ -1,28 +0,0 @@ -# Names should be added to this file as -# Name or Organization -# The email address is not required for organizations. - -# You can update this list using the following command: -# -# $ git shortlog -se | awk '{print $2 " " $3 " " $4}' - -# Please keep the list sorted. - -Adrien Bustany -Caleb Spare -Case Nelson -Chris Howey -Christoffer Buchholz -Dave Cheney -Francisco Souza -John C Barstow -Kelvin Fo -Nathan Youngman -Paul Hammond -Pursuit92 -Rob Figueiredo -Travis Cline -Tudor Golubenco -bronze1man -debrando -henrikedwards diff --git a/Godeps/_workspace/src/github.com/howeyc/fsnotify/CHANGELOG.md b/Godeps/_workspace/src/github.com/howeyc/fsnotify/CHANGELOG.md deleted file mode 100644 index 761686aa9..000000000 --- a/Godeps/_workspace/src/github.com/howeyc/fsnotify/CHANGELOG.md +++ /dev/null @@ -1,160 +0,0 @@ -# Changelog - -## v0.9.0 / 2014-01-17 - -* IsAttrib() for events that only concern a file's metadata [#79][] (thanks @abustany) -* [Fix] kqueue: fix deadlock [#77][] (thanks @cespare) -* [NOTICE] Development has moved to `code.google.com/p/go.exp/fsnotify` in preparation for inclusion in the Go standard library. - -## v0.8.12 / 2013-11-13 - -* [API] Remove FD_SET and friends from Linux adapter - -## v0.8.11 / 2013-11-02 - -* [Doc] Add Changelog [#72][] (thanks @nathany) -* [Doc] Spotlight and double modify events on OS X [#62][] (reported by @paulhammond) - -## v0.8.10 / 2013-10-19 - -* [Fix] kqueue: remove file watches when parent directory is removed [#71][] (reported by @mdwhatcott) -* [Fix] kqueue: race between Close and readEvents [#70][] (reported by @bernerdschaefer) -* [Doc] specify OS-specific limits in README (thanks @debrando) - -## v0.8.9 / 2013-09-08 - -* [Doc] Contributing (thanks @nathany) -* [Doc] update package path in example code [#63][] (thanks @paulhammond) -* [Doc] GoCI badge in README (Linux only) [#60][] -* [Doc] Cross-platform testing with Vagrant [#59][] (thanks @nathany) - -## v0.8.8 / 2013-06-17 - -* [Fix] Windows: handle `ERROR_MORE_DATA` on Windows [#49][] (thanks @jbowtie) - -## v0.8.7 / 2013-06-03 - -* [API] Make syscall flags internal -* [Fix] inotify: ignore event changes -* [Fix] race in symlink test [#45][] (reported by @srid) -* [Fix] tests on Windows -* lower case error messages - -## v0.8.6 / 2013-05-23 - -* kqueue: Use EVT_ONLY flag on Darwin -* [Doc] Update README with full example - -## v0.8.5 / 2013-05-09 - -* [Fix] inotify: allow monitoring of "broken" symlinks (thanks @tsg) - -## v0.8.4 / 2013-04-07 - -* [Fix] kqueue: watch all file events [#40][] (thanks @ChrisBuchholz) - -## v0.8.3 / 2013-03-13 - -* [Fix] inoitfy/kqueue memory leak [#36][] (reported by @nbkolchin) -* [Fix] kqueue: use fsnFlags for watching a directory [#33][] (reported by @nbkolchin) - -## v0.8.2 / 2013-02-07 - -* [Doc] add Authors -* [Fix] fix data races for map access [#29][] (thanks @fsouza) - -## v0.8.1 / 2013-01-09 - -* [Fix] Windows path separators -* [Doc] BSD License - -## v0.8.0 / 2012-11-09 - -* kqueue: directory watching improvements (thanks @vmirage) -* inotify: add `IN_MOVED_TO` [#25][] (requested by @cpisto) -* [Fix] kqueue: deleting watched directory [#24][] (reported by @jakerr) - -## v0.7.4 / 2012-10-09 - -* [Fix] inotify: fixes from https://codereview.appspot.com/5418045/ (ugorji) -* [Fix] kqueue: preserve watch flags when watching for delete [#21][] (reported by @robfig) -* [Fix] kqueue: watch the directory even if it isn't a new watch (thanks @robfig) -* [Fix] kqueue: modify after recreation of file - -## v0.7.3 / 2012-09-27 - -* [Fix] kqueue: watch with an existing folder inside the watched folder (thanks @vmirage) -* [Fix] kqueue: no longer get duplicate CREATE events - -## v0.7.2 / 2012-09-01 - -* kqueue: events for created directories - -## v0.7.1 / 2012-07-14 - -* [Fix] for renaming files - -## v0.7.0 / 2012-07-02 - -* [Feature] FSNotify flags -* [Fix] inotify: Added file name back to event path - -## v0.6.0 / 2012-06-06 - -* kqueue: watch files after directory created (thanks @tmc) - -## v0.5.1 / 2012-05-22 - -* [Fix] inotify: remove all watches before Close() - -## v0.5.0 / 2012-05-03 - -* [API] kqueue: return errors during watch instead of sending over channel -* kqueue: match symlink behavior on Linux -* inotify: add `DELETE_SELF` (requested by @taralx) -* [Fix] kqueue: handle EINTR (reported by @robfig) -* [Doc] Godoc example [#1][] (thanks @davecheney) - -## v0.4.0 / 2012-03-30 - -* Go 1 released: build with go tool -* [Feature] Windows support using winfsnotify -* Windows does not have attribute change notifications -* Roll attribute notifications into IsModify - -## v0.3.0 / 2012-02-19 - -* kqueue: add files when watch directory - -## v0.2.0 / 2011-12-30 - -* update to latest Go weekly code - -## v0.1.0 / 2011-10-19 - -* kqueue: add watch on file creation to match inotify -* kqueue: create file event -* inotify: ignore `IN_IGNORED` events -* event String() -* linux: common FileEvent functions -* initial commit - -[#79]: https://github.com/howeyc/fsnotify/pull/79 -[#77]: https://github.com/howeyc/fsnotify/pull/77 -[#72]: https://github.com/howeyc/fsnotify/issues/72 -[#71]: https://github.com/howeyc/fsnotify/issues/71 -[#70]: https://github.com/howeyc/fsnotify/issues/70 -[#63]: https://github.com/howeyc/fsnotify/issues/63 -[#62]: https://github.com/howeyc/fsnotify/issues/62 -[#60]: https://github.com/howeyc/fsnotify/issues/60 -[#59]: https://github.com/howeyc/fsnotify/issues/59 -[#49]: https://github.com/howeyc/fsnotify/issues/49 -[#45]: https://github.com/howeyc/fsnotify/issues/45 -[#40]: https://github.com/howeyc/fsnotify/issues/40 -[#36]: https://github.com/howeyc/fsnotify/issues/36 -[#33]: https://github.com/howeyc/fsnotify/issues/33 -[#29]: https://github.com/howeyc/fsnotify/issues/29 -[#25]: https://github.com/howeyc/fsnotify/issues/25 -[#24]: https://github.com/howeyc/fsnotify/issues/24 -[#21]: https://github.com/howeyc/fsnotify/issues/21 -[#1]: https://github.com/howeyc/fsnotify/issues/1 diff --git a/Godeps/_workspace/src/github.com/howeyc/fsnotify/CONTRIBUTING.md b/Godeps/_workspace/src/github.com/howeyc/fsnotify/CONTRIBUTING.md deleted file mode 100644 index b2025d72c..000000000 --- a/Godeps/_workspace/src/github.com/howeyc/fsnotify/CONTRIBUTING.md +++ /dev/null @@ -1,7 +0,0 @@ -# Contributing - -## Moving Notice - -There is a fork being actively developed with a new API in preparation for the Go Standard Library: -[github.com/go-fsnotify/fsnotify](https://github.com/go-fsnotify/fsnotify) - diff --git a/Godeps/_workspace/src/github.com/howeyc/fsnotify/LICENSE b/Godeps/_workspace/src/github.com/howeyc/fsnotify/LICENSE deleted file mode 100644 index f21e54080..000000000 --- a/Godeps/_workspace/src/github.com/howeyc/fsnotify/LICENSE +++ /dev/null @@ -1,28 +0,0 @@ -Copyright (c) 2012 The Go Authors. All rights reserved. -Copyright (c) 2012 fsnotify Authors. All rights reserved. - -Redistribution and use in source and binary forms, with or without -modification, are permitted provided that the following conditions are -met: - - * Redistributions of source code must retain the above copyright -notice, this list of conditions and the following disclaimer. - * Redistributions in binary form must reproduce the above -copyright notice, this list of conditions and the following disclaimer -in the documentation and/or other materials provided with the -distribution. - * Neither the name of Google Inc. nor the names of its -contributors may be used to endorse or promote products derived from -this software without specific prior written permission. - -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS -"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT -LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR -A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT -OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, -SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT -LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, -DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY -THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE -OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. diff --git a/Godeps/_workspace/src/github.com/howeyc/fsnotify/README.md b/Godeps/_workspace/src/github.com/howeyc/fsnotify/README.md deleted file mode 100644 index 4c7498d38..000000000 --- a/Godeps/_workspace/src/github.com/howeyc/fsnotify/README.md +++ /dev/null @@ -1,92 +0,0 @@ -# File system notifications for Go - -[![GoDoc](https://godoc.org/github.com/howeyc/fsnotify?status.png)](http://godoc.org/github.com/howeyc/fsnotify) - -Cross platform: Windows, Linux, BSD and OS X. - -## Moving Notice - -There is a fork being actively developed with a new API in preparation for the Go Standard Library: -[github.com/go-fsnotify/fsnotify](https://github.com/go-fsnotify/fsnotify) - -## Example: - -```go -package main - -import ( - "log" - - "github.com/howeyc/fsnotify" -) - -func main() { - watcher, err := fsnotify.NewWatcher() - if err != nil { - log.Fatal(err) - } - - done := make(chan bool) - - // Process events - go func() { - for { - select { - case ev := <-watcher.Event: - log.Println("event:", ev) - case err := <-watcher.Error: - log.Println("error:", err) - } - } - }() - - err = watcher.Watch("testDir") - if err != nil { - log.Fatal(err) - } - - <-done - - /* ... do stuff ... */ - watcher.Close() -} -``` - -For each event: -* Name -* IsCreate() -* IsDelete() -* IsModify() -* IsRename() - -## FAQ - -**When a file is moved to another directory is it still being watched?** - -No (it shouldn't be, unless you are watching where it was moved to). - -**When I watch a directory, are all subdirectories watched as well?** - -No, you must add watches for any directory you want to watch (a recursive watcher is in the works [#56][]). - -**Do I have to watch the Error and Event channels in a separate goroutine?** - -As of now, yes. Looking into making this single-thread friendly (see [#7][]) - -**Why am I receiving multiple events for the same file on OS X?** - -Spotlight indexing on OS X can result in multiple events (see [#62][]). A temporary workaround is to add your folder(s) to the *Spotlight Privacy settings* until we have a native FSEvents implementation (see [#54][]). - -**How many files can be watched at once?** - -There are OS-specific limits as to how many watches can be created: -* Linux: /proc/sys/fs/inotify/max_user_watches contains the limit, -reaching this limit results in a "no space left on device" error. -* BSD / OSX: sysctl variables "kern.maxfiles" and "kern.maxfilesperproc", reaching these limits results in a "too many open files" error. - - -[#62]: https://github.com/howeyc/fsnotify/issues/62 -[#56]: https://github.com/howeyc/fsnotify/issues/56 -[#54]: https://github.com/howeyc/fsnotify/issues/54 -[#7]: https://github.com/howeyc/fsnotify/issues/7 - diff --git a/Godeps/_workspace/src/github.com/howeyc/fsnotify/example_test.go b/Godeps/_workspace/src/github.com/howeyc/fsnotify/example_test.go deleted file mode 100644 index d3130e222..000000000 --- a/Godeps/_workspace/src/github.com/howeyc/fsnotify/example_test.go +++ /dev/null @@ -1,34 +0,0 @@ -// Copyright 2012 The Go Authors. All rights reserved. -// Use of this source code is governed by a BSD-style -// license that can be found in the LICENSE file. - -package fsnotify_test - -import ( - "log" - - "github.com/howeyc/fsnotify" -) - -func ExampleNewWatcher() { - watcher, err := fsnotify.NewWatcher() - if err != nil { - log.Fatal(err) - } - - go func() { - for { - select { - case ev := <-watcher.Event: - log.Println("event:", ev) - case err := <-watcher.Error: - log.Println("error:", err) - } - } - }() - - err = watcher.Watch("/tmp/foo") - if err != nil { - log.Fatal(err) - } -} diff --git a/Godeps/_workspace/src/github.com/howeyc/fsnotify/fsnotify.go b/Godeps/_workspace/src/github.com/howeyc/fsnotify/fsnotify.go deleted file mode 100644 index 9a48d847d..000000000 --- a/Godeps/_workspace/src/github.com/howeyc/fsnotify/fsnotify.go +++ /dev/null @@ -1,111 +0,0 @@ -// Copyright 2012 The Go Authors. All rights reserved. -// Use of this source code is governed by a BSD-style -// license that can be found in the LICENSE file. - -// Package fsnotify implements file system notification. -package fsnotify - -import "fmt" - -const ( - FSN_CREATE = 1 - FSN_MODIFY = 2 - FSN_DELETE = 4 - FSN_RENAME = 8 - - FSN_ALL = FSN_MODIFY | FSN_DELETE | FSN_RENAME | FSN_CREATE -) - -// Purge events from interal chan to external chan if passes filter -func (w *Watcher) purgeEvents() { - for ev := range w.internalEvent { - sendEvent := false - w.fsnmut.Lock() - fsnFlags := w.fsnFlags[ev.Name] - w.fsnmut.Unlock() - - if (fsnFlags&FSN_CREATE == FSN_CREATE) && ev.IsCreate() { - sendEvent = true - } - - if (fsnFlags&FSN_MODIFY == FSN_MODIFY) && ev.IsModify() { - sendEvent = true - } - - if (fsnFlags&FSN_DELETE == FSN_DELETE) && ev.IsDelete() { - sendEvent = true - } - - if (fsnFlags&FSN_RENAME == FSN_RENAME) && ev.IsRename() { - sendEvent = true - } - - if sendEvent { - w.Event <- ev - } - - // If there's no file, then no more events for user - // BSD must keep watch for internal use (watches DELETEs to keep track - // what files exist for create events) - if ev.IsDelete() { - w.fsnmut.Lock() - delete(w.fsnFlags, ev.Name) - w.fsnmut.Unlock() - } - } - - close(w.Event) -} - -// Watch a given file path -func (w *Watcher) Watch(path string) error { - return w.WatchFlags(path, FSN_ALL) -} - -// Watch a given file path for a particular set of notifications (FSN_MODIFY etc.) -func (w *Watcher) WatchFlags(path string, flags uint32) error { - w.fsnmut.Lock() - w.fsnFlags[path] = flags - w.fsnmut.Unlock() - return w.watch(path) -} - -// Remove a watch on a file -func (w *Watcher) RemoveWatch(path string) error { - w.fsnmut.Lock() - delete(w.fsnFlags, path) - w.fsnmut.Unlock() - return w.removeWatch(path) -} - -// String formats the event e in the form -// "filename: DELETE|MODIFY|..." -func (e *FileEvent) String() string { - var events string = "" - - if e.IsCreate() { - events += "|" + "CREATE" - } - - if e.IsDelete() { - events += "|" + "DELETE" - } - - if e.IsModify() { - events += "|" + "MODIFY" - } - - if e.IsRename() { - events += "|" + "RENAME" - } - - if e.IsAttrib() { - events += "|" + "ATTRIB" - } - - if len(events) > 0 { - events = events[1:] - } - - return fmt.Sprintf("%q: %s", e.Name, events) -} diff --git a/Godeps/_workspace/src/github.com/howeyc/fsnotify/fsnotify_bsd.go b/Godeps/_workspace/src/github.com/howeyc/fsnotify/fsnotify_bsd.go deleted file mode 100644 index e6ffd7e5b..000000000 --- a/Godeps/_workspace/src/github.com/howeyc/fsnotify/fsnotify_bsd.go +++ /dev/null @@ -1,496 +0,0 @@ -// Copyright 2010 The Go Authors. All rights reserved. -// Use of this source code is governed by a BSD-style -// license that can be found in the LICENSE file. - -// +build freebsd openbsd netbsd darwin - -package fsnotify - -import ( - "errors" - "fmt" - "io/ioutil" - "os" - "path/filepath" - "sync" - "syscall" -) - -const ( - // Flags (from ) - sys_NOTE_DELETE = 0x0001 /* vnode was removed */ - sys_NOTE_WRITE = 0x0002 /* data contents changed */ - sys_NOTE_EXTEND = 0x0004 /* size increased */ - sys_NOTE_ATTRIB = 0x0008 /* attributes changed */ - sys_NOTE_LINK = 0x0010 /* link count changed */ - sys_NOTE_RENAME = 0x0020 /* vnode was renamed */ - sys_NOTE_REVOKE = 0x0040 /* vnode access was revoked */ - - // Watch all events - sys_NOTE_ALLEVENTS = sys_NOTE_DELETE | sys_NOTE_WRITE | sys_NOTE_ATTRIB | sys_NOTE_RENAME - - // Block for 100 ms on each call to kevent - keventWaitTime = 100e6 -) - -type FileEvent struct { - mask uint32 // Mask of events - Name string // File name (optional) - create bool // set by fsnotify package if found new file -} - -// IsCreate reports whether the FileEvent was triggered by a creation -func (e *FileEvent) IsCreate() bool { return e.create } - -// IsDelete reports whether the FileEvent was triggered by a delete -func (e *FileEvent) IsDelete() bool { return (e.mask & sys_NOTE_DELETE) == sys_NOTE_DELETE } - -// IsModify reports whether the FileEvent was triggered by a file modification -func (e *FileEvent) IsModify() bool { - return ((e.mask&sys_NOTE_WRITE) == sys_NOTE_WRITE || (e.mask&sys_NOTE_ATTRIB) == sys_NOTE_ATTRIB) -} - -// IsRename reports whether the FileEvent was triggered by a change name -func (e *FileEvent) IsRename() bool { return (e.mask & sys_NOTE_RENAME) == sys_NOTE_RENAME } - -// IsAttrib reports whether the FileEvent was triggered by a change in the file metadata. -func (e *FileEvent) IsAttrib() bool { - return (e.mask & sys_NOTE_ATTRIB) == sys_NOTE_ATTRIB -} - -type Watcher struct { - mu sync.Mutex // Mutex for the Watcher itself. - kq int // File descriptor (as returned by the kqueue() syscall) - watches map[string]int // Map of watched file descriptors (key: path) - wmut sync.Mutex // Protects access to watches. - fsnFlags map[string]uint32 // Map of watched files to flags used for filter - fsnmut sync.Mutex // Protects access to fsnFlags. - enFlags map[string]uint32 // Map of watched files to evfilt note flags used in kqueue - enmut sync.Mutex // Protects access to enFlags. - paths map[int]string // Map of watched paths (key: watch descriptor) - finfo map[int]os.FileInfo // Map of file information (isDir, isReg; key: watch descriptor) - pmut sync.Mutex // Protects access to paths and finfo. - fileExists map[string]bool // Keep track of if we know this file exists (to stop duplicate create events) - femut sync.Mutex // Protects access to fileExists. - externalWatches map[string]bool // Map of watches added by user of the library. - ewmut sync.Mutex // Protects access to externalWatches. - Error chan error // Errors are sent on this channel - internalEvent chan *FileEvent // Events are queued on this channel - Event chan *FileEvent // Events are returned on this channel - done chan bool // Channel for sending a "quit message" to the reader goroutine - isClosed bool // Set to true when Close() is first called -} - -// NewWatcher creates and returns a new kevent instance using kqueue(2) -func NewWatcher() (*Watcher, error) { - fd, errno := syscall.Kqueue() - if fd == -1 { - return nil, os.NewSyscallError("kqueue", errno) - } - w := &Watcher{ - kq: fd, - watches: make(map[string]int), - fsnFlags: make(map[string]uint32), - enFlags: make(map[string]uint32), - paths: make(map[int]string), - finfo: make(map[int]os.FileInfo), - fileExists: make(map[string]bool), - externalWatches: make(map[string]bool), - internalEvent: make(chan *FileEvent), - Event: make(chan *FileEvent), - Error: make(chan error), - done: make(chan bool, 1), - } - - go w.readEvents() - go w.purgeEvents() - return w, nil -} - -// Close closes a kevent watcher instance -// It sends a message to the reader goroutine to quit and removes all watches -// associated with the kevent instance -func (w *Watcher) Close() error { - w.mu.Lock() - if w.isClosed { - w.mu.Unlock() - return nil - } - w.isClosed = true - w.mu.Unlock() - - // Send "quit" message to the reader goroutine - w.done <- true - w.wmut.Lock() - ws := w.watches - w.wmut.Unlock() - for path := range ws { - w.removeWatch(path) - } - - return nil -} - -// AddWatch adds path to the watched file set. -// The flags are interpreted as described in kevent(2). -func (w *Watcher) addWatch(path string, flags uint32) error { - w.mu.Lock() - if w.isClosed { - w.mu.Unlock() - return errors.New("kevent instance already closed") - } - w.mu.Unlock() - - watchDir := false - - w.wmut.Lock() - watchfd, found := w.watches[path] - w.wmut.Unlock() - if !found { - fi, errstat := os.Lstat(path) - if errstat != nil { - return errstat - } - - // don't watch socket - if fi.Mode()&os.ModeSocket == os.ModeSocket { - return nil - } - - // Follow Symlinks - // Unfortunately, Linux can add bogus symlinks to watch list without - // issue, and Windows can't do symlinks period (AFAIK). To maintain - // consistency, we will act like everything is fine. There will simply - // be no file events for broken symlinks. - // Hence the returns of nil on errors. - if fi.Mode()&os.ModeSymlink == os.ModeSymlink { - path, err := filepath.EvalSymlinks(path) - if err != nil { - return nil - } - - fi, errstat = os.Lstat(path) - if errstat != nil { - return nil - } - } - - fd, errno := syscall.Open(path, open_FLAGS, 0700) - if fd == -1 { - return errno - } - watchfd = fd - - w.wmut.Lock() - w.watches[path] = watchfd - w.wmut.Unlock() - - w.pmut.Lock() - w.paths[watchfd] = path - w.finfo[watchfd] = fi - w.pmut.Unlock() - } - // Watch the directory if it has not been watched before. - w.pmut.Lock() - w.enmut.Lock() - if w.finfo[watchfd].IsDir() && - (flags&sys_NOTE_WRITE) == sys_NOTE_WRITE && - (!found || (w.enFlags[path]&sys_NOTE_WRITE) != sys_NOTE_WRITE) { - watchDir = true - } - w.enmut.Unlock() - w.pmut.Unlock() - - w.enmut.Lock() - w.enFlags[path] = flags - w.enmut.Unlock() - - var kbuf [1]syscall.Kevent_t - watchEntry := &kbuf[0] - watchEntry.Fflags = flags - syscall.SetKevent(watchEntry, watchfd, syscall.EVFILT_VNODE, syscall.EV_ADD|syscall.EV_CLEAR) - entryFlags := watchEntry.Flags - success, errno := syscall.Kevent(w.kq, kbuf[:], nil, nil) - if success == -1 { - return errno - } else if (entryFlags & syscall.EV_ERROR) == syscall.EV_ERROR { - return errors.New("kevent add error") - } - - if watchDir { - errdir := w.watchDirectoryFiles(path) - if errdir != nil { - return errdir - } - } - return nil -} - -// Watch adds path to the watched file set, watching all events. -func (w *Watcher) watch(path string) error { - w.ewmut.Lock() - w.externalWatches[path] = true - w.ewmut.Unlock() - return w.addWatch(path, sys_NOTE_ALLEVENTS) -} - -// RemoveWatch removes path from the watched file set. -func (w *Watcher) removeWatch(path string) error { - w.wmut.Lock() - watchfd, ok := w.watches[path] - w.wmut.Unlock() - if !ok { - return errors.New(fmt.Sprintf("can't remove non-existent kevent watch for: %s", path)) - } - var kbuf [1]syscall.Kevent_t - watchEntry := &kbuf[0] - syscall.SetKevent(watchEntry, watchfd, syscall.EVFILT_VNODE, syscall.EV_DELETE) - entryFlags := watchEntry.Flags - success, errno := syscall.Kevent(w.kq, kbuf[:], nil, nil) - if success == -1 { - return os.NewSyscallError("kevent_rm_watch", errno) - } else if (entryFlags & syscall.EV_ERROR) == syscall.EV_ERROR { - return errors.New("kevent rm error") - } - syscall.Close(watchfd) - w.wmut.Lock() - delete(w.watches, path) - w.wmut.Unlock() - w.enmut.Lock() - delete(w.enFlags, path) - w.enmut.Unlock() - w.pmut.Lock() - delete(w.paths, watchfd) - fInfo := w.finfo[watchfd] - delete(w.finfo, watchfd) - w.pmut.Unlock() - - // Find all watched paths that are in this directory that are not external. - if fInfo.IsDir() { - var pathsToRemove []string - w.pmut.Lock() - for _, wpath := range w.paths { - wdir, _ := filepath.Split(wpath) - if filepath.Clean(wdir) == filepath.Clean(path) { - w.ewmut.Lock() - if !w.externalWatches[wpath] { - pathsToRemove = append(pathsToRemove, wpath) - } - w.ewmut.Unlock() - } - } - w.pmut.Unlock() - for _, p := range pathsToRemove { - // Since these are internal, not much sense in propagating error - // to the user, as that will just confuse them with an error about - // a path they did not explicitly watch themselves. - w.removeWatch(p) - } - } - - return nil -} - -// readEvents reads from the kqueue file descriptor, converts the -// received events into Event objects and sends them via the Event channel -func (w *Watcher) readEvents() { - var ( - eventbuf [10]syscall.Kevent_t // Event buffer - events []syscall.Kevent_t // Received events - twait *syscall.Timespec // Time to block waiting for events - n int // Number of events returned from kevent - errno error // Syscall errno - ) - events = eventbuf[0:0] - twait = new(syscall.Timespec) - *twait = syscall.NsecToTimespec(keventWaitTime) - - for { - // See if there is a message on the "done" channel - var done bool - select { - case done = <-w.done: - default: - } - - // If "done" message is received - if done { - errno := syscall.Close(w.kq) - if errno != nil { - w.Error <- os.NewSyscallError("close", errno) - } - close(w.internalEvent) - close(w.Error) - return - } - - // Get new events - if len(events) == 0 { - n, errno = syscall.Kevent(w.kq, nil, eventbuf[:], twait) - - // EINTR is okay, basically the syscall was interrupted before - // timeout expired. - if errno != nil && errno != syscall.EINTR { - w.Error <- os.NewSyscallError("kevent", errno) - continue - } - - // Received some events - if n > 0 { - events = eventbuf[0:n] - } - } - - // Flush the events we received to the events channel - for len(events) > 0 { - fileEvent := new(FileEvent) - watchEvent := &events[0] - fileEvent.mask = uint32(watchEvent.Fflags) - w.pmut.Lock() - fileEvent.Name = w.paths[int(watchEvent.Ident)] - fileInfo := w.finfo[int(watchEvent.Ident)] - w.pmut.Unlock() - if fileInfo != nil && fileInfo.IsDir() && !fileEvent.IsDelete() { - // Double check to make sure the directory exist. This can happen when - // we do a rm -fr on a recursively watched folders and we receive a - // modification event first but the folder has been deleted and later - // receive the delete event - if _, err := os.Lstat(fileEvent.Name); os.IsNotExist(err) { - // mark is as delete event - fileEvent.mask |= sys_NOTE_DELETE - } - } - - if fileInfo != nil && fileInfo.IsDir() && fileEvent.IsModify() && !fileEvent.IsDelete() { - w.sendDirectoryChangeEvents(fileEvent.Name) - } else { - // Send the event on the events channel - w.internalEvent <- fileEvent - } - - // Move to next event - events = events[1:] - - if fileEvent.IsRename() { - w.removeWatch(fileEvent.Name) - w.femut.Lock() - delete(w.fileExists, fileEvent.Name) - w.femut.Unlock() - } - if fileEvent.IsDelete() { - w.removeWatch(fileEvent.Name) - w.femut.Lock() - delete(w.fileExists, fileEvent.Name) - w.femut.Unlock() - - // Look for a file that may have overwritten this - // (ie mv f1 f2 will delete f2 then create f2) - fileDir, _ := filepath.Split(fileEvent.Name) - fileDir = filepath.Clean(fileDir) - w.wmut.Lock() - _, found := w.watches[fileDir] - w.wmut.Unlock() - if found { - // make sure the directory exist before we watch for changes. When we - // do a recursive watch and perform rm -fr, the parent directory might - // have gone missing, ignore the missing directory and let the - // upcoming delete event remove the watch form the parent folder - if _, err := os.Lstat(fileDir); !os.IsNotExist(err) { - w.sendDirectoryChangeEvents(fileDir) - } - } - } - } - } -} - -func (w *Watcher) watchDirectoryFiles(dirPath string) error { - // Get all files - files, err := ioutil.ReadDir(dirPath) - if err != nil { - return err - } - - // Search for new files - for _, fileInfo := range files { - filePath := filepath.Join(dirPath, fileInfo.Name()) - - // Inherit fsnFlags from parent directory - w.fsnmut.Lock() - if flags, found := w.fsnFlags[dirPath]; found { - w.fsnFlags[filePath] = flags - } else { - w.fsnFlags[filePath] = FSN_ALL - } - w.fsnmut.Unlock() - - if fileInfo.IsDir() == false { - // Watch file to mimic linux fsnotify - e := w.addWatch(filePath, sys_NOTE_ALLEVENTS) - if e != nil { - return e - } - } else { - // If the user is currently watching directory - // we want to preserve the flags used - w.enmut.Lock() - currFlags, found := w.enFlags[filePath] - w.enmut.Unlock() - var newFlags uint32 = sys_NOTE_DELETE - if found { - newFlags |= currFlags - } - - // Linux gives deletes if not explicitly watching - e := w.addWatch(filePath, newFlags) - if e != nil { - return e - } - } - w.femut.Lock() - w.fileExists[filePath] = true - w.femut.Unlock() - } - - return nil -} - -// sendDirectoryEvents searches the directory for newly created files -// and sends them over the event channel. This functionality is to have -// the BSD version of fsnotify match linux fsnotify which provides a -// create event for files created in a watched directory. -func (w *Watcher) sendDirectoryChangeEvents(dirPath string) { - // Get all files - files, err := ioutil.ReadDir(dirPath) - if err != nil { - w.Error <- err - } - - // Search for new files - for _, fileInfo := range files { - filePath := filepath.Join(dirPath, fileInfo.Name()) - w.femut.Lock() - _, doesExist := w.fileExists[filePath] - w.femut.Unlock() - if !doesExist { - // Inherit fsnFlags from parent directory - w.fsnmut.Lock() - if flags, found := w.fsnFlags[dirPath]; found { - w.fsnFlags[filePath] = flags - } else { - w.fsnFlags[filePath] = FSN_ALL - } - w.fsnmut.Unlock() - - // Send create event - fileEvent := new(FileEvent) - fileEvent.Name = filePath - fileEvent.create = true - w.internalEvent <- fileEvent - } - w.femut.Lock() - w.fileExists[filePath] = true - w.femut.Unlock() - } - w.watchDirectoryFiles(dirPath) -} diff --git a/Godeps/_workspace/src/github.com/howeyc/fsnotify/fsnotify_linux.go b/Godeps/_workspace/src/github.com/howeyc/fsnotify/fsnotify_linux.go deleted file mode 100644 index 80ade879f..000000000 --- a/Godeps/_workspace/src/github.com/howeyc/fsnotify/fsnotify_linux.go +++ /dev/null @@ -1,304 +0,0 @@ -// Copyright 2010 The Go Authors. All rights reserved. -// Use of this source code is governed by a BSD-style -// license that can be found in the LICENSE file. - -// +build linux - -package fsnotify - -import ( - "errors" - "fmt" - "os" - "strings" - "sync" - "syscall" - "unsafe" -) - -const ( - // Options for inotify_init() are not exported - // sys_IN_CLOEXEC uint32 = syscall.IN_CLOEXEC - // sys_IN_NONBLOCK uint32 = syscall.IN_NONBLOCK - - // Options for AddWatch - sys_IN_DONT_FOLLOW uint32 = syscall.IN_DONT_FOLLOW - sys_IN_ONESHOT uint32 = syscall.IN_ONESHOT - sys_IN_ONLYDIR uint32 = syscall.IN_ONLYDIR - - // The "sys_IN_MASK_ADD" option is not exported, as AddWatch - // adds it automatically, if there is already a watch for the given path - // sys_IN_MASK_ADD uint32 = syscall.IN_MASK_ADD - - // Events - sys_IN_ACCESS uint32 = syscall.IN_ACCESS - sys_IN_ALL_EVENTS uint32 = syscall.IN_ALL_EVENTS - sys_IN_ATTRIB uint32 = syscall.IN_ATTRIB - sys_IN_CLOSE uint32 = syscall.IN_CLOSE - sys_IN_CLOSE_NOWRITE uint32 = syscall.IN_CLOSE_NOWRITE - sys_IN_CLOSE_WRITE uint32 = syscall.IN_CLOSE_WRITE - sys_IN_CREATE uint32 = syscall.IN_CREATE - sys_IN_DELETE uint32 = syscall.IN_DELETE - sys_IN_DELETE_SELF uint32 = syscall.IN_DELETE_SELF - sys_IN_MODIFY uint32 = syscall.IN_MODIFY - sys_IN_MOVE uint32 = syscall.IN_MOVE - sys_IN_MOVED_FROM uint32 = syscall.IN_MOVED_FROM - sys_IN_MOVED_TO uint32 = syscall.IN_MOVED_TO - sys_IN_MOVE_SELF uint32 = syscall.IN_MOVE_SELF - sys_IN_OPEN uint32 = syscall.IN_OPEN - - sys_AGNOSTIC_EVENTS = sys_IN_MOVED_TO | sys_IN_MOVED_FROM | sys_IN_CREATE | sys_IN_ATTRIB | sys_IN_MODIFY | sys_IN_MOVE_SELF | sys_IN_DELETE | sys_IN_DELETE_SELF - - // Special events - sys_IN_ISDIR uint32 = syscall.IN_ISDIR - sys_IN_IGNORED uint32 = syscall.IN_IGNORED - sys_IN_Q_OVERFLOW uint32 = syscall.IN_Q_OVERFLOW - sys_IN_UNMOUNT uint32 = syscall.IN_UNMOUNT -) - -type FileEvent struct { - mask uint32 // Mask of events - cookie uint32 // Unique cookie associating related events (for rename(2)) - Name string // File name (optional) -} - -// IsCreate reports whether the FileEvent was triggered by a creation -func (e *FileEvent) IsCreate() bool { - return (e.mask&sys_IN_CREATE) == sys_IN_CREATE || (e.mask&sys_IN_MOVED_TO) == sys_IN_MOVED_TO -} - -// IsDelete reports whether the FileEvent was triggered by a delete -func (e *FileEvent) IsDelete() bool { - return (e.mask&sys_IN_DELETE_SELF) == sys_IN_DELETE_SELF || (e.mask&sys_IN_DELETE) == sys_IN_DELETE -} - -// IsModify reports whether the FileEvent was triggered by a file modification or attribute change -func (e *FileEvent) IsModify() bool { - return ((e.mask&sys_IN_MODIFY) == sys_IN_MODIFY || (e.mask&sys_IN_ATTRIB) == sys_IN_ATTRIB) -} - -// IsRename reports whether the FileEvent was triggered by a change name -func (e *FileEvent) IsRename() bool { - return ((e.mask&sys_IN_MOVE_SELF) == sys_IN_MOVE_SELF || (e.mask&sys_IN_MOVED_FROM) == sys_IN_MOVED_FROM) -} - -// IsAttrib reports whether the FileEvent was triggered by a change in the file metadata. -func (e *FileEvent) IsAttrib() bool { - return (e.mask & sys_IN_ATTRIB) == sys_IN_ATTRIB -} - -type watch struct { - wd uint32 // Watch descriptor (as returned by the inotify_add_watch() syscall) - flags uint32 // inotify flags of this watch (see inotify(7) for the list of valid flags) -} - -type Watcher struct { - mu sync.Mutex // Map access - fd int // File descriptor (as returned by the inotify_init() syscall) - watches map[string]*watch // Map of inotify watches (key: path) - fsnFlags map[string]uint32 // Map of watched files to flags used for filter - fsnmut sync.Mutex // Protects access to fsnFlags. - paths map[int]string // Map of watched paths (key: watch descriptor) - Error chan error // Errors are sent on this channel - internalEvent chan *FileEvent // Events are queued on this channel - Event chan *FileEvent // Events are returned on this channel - done chan bool // Channel for sending a "quit message" to the reader goroutine - isClosed bool // Set to true when Close() is first called -} - -// NewWatcher creates and returns a new inotify instance using inotify_init(2) -func NewWatcher() (*Watcher, error) { - fd, errno := syscall.InotifyInit() - if fd == -1 { - return nil, os.NewSyscallError("inotify_init", errno) - } - w := &Watcher{ - fd: fd, - watches: make(map[string]*watch), - fsnFlags: make(map[string]uint32), - paths: make(map[int]string), - internalEvent: make(chan *FileEvent), - Event: make(chan *FileEvent), - Error: make(chan error), - done: make(chan bool, 1), - } - - go w.readEvents() - go w.purgeEvents() - return w, nil -} - -// Close closes an inotify watcher instance -// It sends a message to the reader goroutine to quit and removes all watches -// associated with the inotify instance -func (w *Watcher) Close() error { - if w.isClosed { - return nil - } - w.isClosed = true - - // Remove all watches - for path := range w.watches { - w.RemoveWatch(path) - } - - // Send "quit" message to the reader goroutine - w.done <- true - - return nil -} - -// AddWatch adds path to the watched file set. -// The flags are interpreted as described in inotify_add_watch(2). -func (w *Watcher) addWatch(path string, flags uint32) error { - if w.isClosed { - return errors.New("inotify instance already closed") - } - - w.mu.Lock() - watchEntry, found := w.watches[path] - w.mu.Unlock() - if found { - watchEntry.flags |= flags - flags |= syscall.IN_MASK_ADD - } - wd, errno := syscall.InotifyAddWatch(w.fd, path, flags) - if wd == -1 { - return errno - } - - w.mu.Lock() - w.watches[path] = &watch{wd: uint32(wd), flags: flags} - w.paths[wd] = path - w.mu.Unlock() - - return nil -} - -// Watch adds path to the watched file set, watching all events. -func (w *Watcher) watch(path string) error { - return w.addWatch(path, sys_AGNOSTIC_EVENTS) -} - -// RemoveWatch removes path from the watched file set. -func (w *Watcher) removeWatch(path string) error { - w.mu.Lock() - defer w.mu.Unlock() - watch, ok := w.watches[path] - if !ok { - return errors.New(fmt.Sprintf("can't remove non-existent inotify watch for: %s", path)) - } - success, errno := syscall.InotifyRmWatch(w.fd, watch.wd) - if success == -1 { - return os.NewSyscallError("inotify_rm_watch", errno) - } - delete(w.watches, path) - return nil -} - -// readEvents reads from the inotify file descriptor, converts the -// received events into Event objects and sends them via the Event channel -func (w *Watcher) readEvents() { - var ( - buf [syscall.SizeofInotifyEvent * 4096]byte // Buffer for a maximum of 4096 raw events - n int // Number of bytes read with read() - errno error // Syscall errno - ) - - for { - // See if there is a message on the "done" channel - select { - case <-w.done: - syscall.Close(w.fd) - close(w.internalEvent) - close(w.Error) - return - default: - } - - n, errno = syscall.Read(w.fd, buf[:]) - - // If EOF is received - if n == 0 { - syscall.Close(w.fd) - close(w.internalEvent) - close(w.Error) - return - } - - if n < 0 { - w.Error <- os.NewSyscallError("read", errno) - continue - } - if n < syscall.SizeofInotifyEvent { - w.Error <- errors.New("inotify: short read in readEvents()") - continue - } - - var offset uint32 = 0 - // We don't know how many events we just read into the buffer - // While the offset points to at least one whole event... - for offset <= uint32(n-syscall.SizeofInotifyEvent) { - // Point "raw" to the event in the buffer - raw := (*syscall.InotifyEvent)(unsafe.Pointer(&buf[offset])) - event := new(FileEvent) - event.mask = uint32(raw.Mask) - event.cookie = uint32(raw.Cookie) - nameLen := uint32(raw.Len) - // If the event happened to the watched directory or the watched file, the kernel - // doesn't append the filename to the event, but we would like to always fill the - // the "Name" field with a valid filename. We retrieve the path of the watch from - // the "paths" map. - w.mu.Lock() - event.Name = w.paths[int(raw.Wd)] - w.mu.Unlock() - watchedName := event.Name - if nameLen > 0 { - // Point "bytes" at the first byte of the filename - bytes := (*[syscall.PathMax]byte)(unsafe.Pointer(&buf[offset+syscall.SizeofInotifyEvent])) - // The filename is padded with NUL bytes. TrimRight() gets rid of those. - event.Name += "/" + strings.TrimRight(string(bytes[0:nameLen]), "\000") - } - - // Send the events that are not ignored on the events channel - if !event.ignoreLinux() { - // Setup FSNotify flags (inherit from directory watch) - w.fsnmut.Lock() - if _, fsnFound := w.fsnFlags[event.Name]; !fsnFound { - if fsnFlags, watchFound := w.fsnFlags[watchedName]; watchFound { - w.fsnFlags[event.Name] = fsnFlags - } else { - w.fsnFlags[event.Name] = FSN_ALL - } - } - w.fsnmut.Unlock() - - w.internalEvent <- event - } - - // Move to the next event in the buffer - offset += syscall.SizeofInotifyEvent + nameLen - } - } -} - -// Certain types of events can be "ignored" and not sent over the Event -// channel. Such as events marked ignore by the kernel, or MODIFY events -// against files that do not exist. -func (e *FileEvent) ignoreLinux() bool { - // Ignore anything the inotify API says to ignore - if e.mask&sys_IN_IGNORED == sys_IN_IGNORED { - return true - } - - // If the event is not a DELETE or RENAME, the file must exist. - // Otherwise the event is ignored. - // *Note*: this was put in place because it was seen that a MODIFY - // event was sent after the DELETE. This ignores that MODIFY and - // assumes a DELETE will come or has come if the file doesn't exist. - if !(e.IsDelete() || e.IsRename()) { - _, statErr := os.Lstat(e.Name) - return os.IsNotExist(statErr) - } - return false -} diff --git a/Godeps/_workspace/src/github.com/howeyc/fsnotify/fsnotify_open_bsd.go b/Godeps/_workspace/src/github.com/howeyc/fsnotify/fsnotify_open_bsd.go deleted file mode 100644 index 37ea998d0..000000000 --- a/Godeps/_workspace/src/github.com/howeyc/fsnotify/fsnotify_open_bsd.go +++ /dev/null @@ -1,11 +0,0 @@ -// Copyright 2013 The Go Authors. All rights reserved. -// Use of this source code is governed by a BSD-style -// license that can be found in the LICENSE file. - -// +build freebsd openbsd netbsd - -package fsnotify - -import "syscall" - -const open_FLAGS = syscall.O_NONBLOCK | syscall.O_RDONLY diff --git a/Godeps/_workspace/src/github.com/howeyc/fsnotify/fsnotify_open_darwin.go b/Godeps/_workspace/src/github.com/howeyc/fsnotify/fsnotify_open_darwin.go deleted file mode 100644 index d450318e6..000000000 --- a/Godeps/_workspace/src/github.com/howeyc/fsnotify/fsnotify_open_darwin.go +++ /dev/null @@ -1,11 +0,0 @@ -// Copyright 2013 The Go Authors. All rights reserved. -// Use of this source code is governed by a BSD-style -// license that can be found in the LICENSE file. - -// +build darwin - -package fsnotify - -import "syscall" - -const open_FLAGS = syscall.O_EVTONLY diff --git a/Godeps/_workspace/src/github.com/howeyc/fsnotify/fsnotify_symlink_test.go b/Godeps/_workspace/src/github.com/howeyc/fsnotify/fsnotify_symlink_test.go deleted file mode 100644 index 39061f844..000000000 --- a/Godeps/_workspace/src/github.com/howeyc/fsnotify/fsnotify_symlink_test.go +++ /dev/null @@ -1,74 +0,0 @@ -// Copyright 2010 The Go Authors. All rights reserved. -// Use of this source code is governed by a BSD-style -// license that can be found in the LICENSE file. - -// +build freebsd openbsd netbsd darwin linux - -package fsnotify - -import ( - "os" - "path/filepath" - "testing" - "time" -) - -func TestFsnotifyFakeSymlink(t *testing.T) { - watcher := newWatcher(t) - - // Create directory to watch - testDir := tempMkdir(t) - defer os.RemoveAll(testDir) - - var errorsReceived counter - // Receive errors on the error channel on a separate goroutine - go func() { - for errors := range watcher.Error { - t.Logf("Received error: %s", errors) - errorsReceived.increment() - } - }() - - // Count the CREATE events received - var createEventsReceived, otherEventsReceived counter - go func() { - for ev := range watcher.Event { - t.Logf("event received: %s", ev) - if ev.IsCreate() { - createEventsReceived.increment() - } else { - otherEventsReceived.increment() - } - } - }() - - addWatch(t, watcher, testDir) - - if err := os.Symlink(filepath.Join(testDir, "zzz"), filepath.Join(testDir, "zzznew")); err != nil { - t.Fatalf("Failed to create bogus symlink: %s", err) - } - t.Logf("Created bogus symlink") - - // We expect this event to be received almost immediately, but let's wait 500 ms to be sure - time.Sleep(500 * time.Millisecond) - - // Should not be error, just no events for broken links (watching nothing) - if errorsReceived.value() > 0 { - t.Fatal("fsnotify errors have been received.") - } - if otherEventsReceived.value() > 0 { - t.Fatal("fsnotify other events received on the broken link") - } - - // Except for 1 create event (for the link itself) - if createEventsReceived.value() == 0 { - t.Fatal("fsnotify create events were not received after 500 ms") - } - if createEventsReceived.value() > 1 { - t.Fatal("fsnotify more create events received than expected") - } - - // Try closing the fsnotify instance - t.Log("calling Close()") - watcher.Close() -} diff --git a/Godeps/_workspace/src/github.com/howeyc/fsnotify/fsnotify_test.go b/Godeps/_workspace/src/github.com/howeyc/fsnotify/fsnotify_test.go deleted file mode 100644 index 3f5a6487f..000000000 --- a/Godeps/_workspace/src/github.com/howeyc/fsnotify/fsnotify_test.go +++ /dev/null @@ -1,1010 +0,0 @@ -// Copyright 2010 The Go Authors. All rights reserved. -// Use of this source code is governed by a BSD-style -// license that can be found in the LICENSE file. - -package fsnotify - -import ( - "io/ioutil" - "os" - "os/exec" - "path/filepath" - "runtime" - "sync/atomic" - "testing" - "time" -) - -// An atomic counter -type counter struct { - val int32 -} - -func (c *counter) increment() { - atomic.AddInt32(&c.val, 1) -} - -func (c *counter) value() int32 { - return atomic.LoadInt32(&c.val) -} - -func (c *counter) reset() { - atomic.StoreInt32(&c.val, 0) -} - -// tempMkdir makes a temporary directory -func tempMkdir(t *testing.T) string { - dir, err := ioutil.TempDir("", "fsnotify") - if err != nil { - t.Fatalf("failed to create test directory: %s", err) - } - return dir -} - -// newWatcher initializes an fsnotify Watcher instance. -func newWatcher(t *testing.T) *Watcher { - watcher, err := NewWatcher() - if err != nil { - t.Fatalf("NewWatcher() failed: %s", err) - } - return watcher -} - -// addWatch adds a watch for a directory -func addWatch(t *testing.T, watcher *Watcher, dir string) { - if err := watcher.Watch(dir); err != nil { - t.Fatalf("watcher.Watch(%q) failed: %s", dir, err) - } -} - -func TestFsnotifyMultipleOperations(t *testing.T) { - watcher := newWatcher(t) - - // Receive errors on the error channel on a separate goroutine - go func() { - for err := range watcher.Error { - t.Fatalf("error received: %s", err) - } - }() - - // Create directory to watch - testDir := tempMkdir(t) - defer os.RemoveAll(testDir) - - // Create directory that's not watched - testDirToMoveFiles := tempMkdir(t) - defer os.RemoveAll(testDirToMoveFiles) - - testFile := filepath.Join(testDir, "TestFsnotifySeq.testfile") - testFileRenamed := filepath.Join(testDirToMoveFiles, "TestFsnotifySeqRename.testfile") - - addWatch(t, watcher, testDir) - - // Receive events on the event channel on a separate goroutine - eventstream := watcher.Event - var createReceived, modifyReceived, deleteReceived, renameReceived counter - done := make(chan bool) - go func() { - for event := range eventstream { - // Only count relevant events - if event.Name == filepath.Clean(testDir) || event.Name == filepath.Clean(testFile) { - t.Logf("event received: %s", event) - if event.IsDelete() { - deleteReceived.increment() - } - if event.IsModify() { - modifyReceived.increment() - } - if event.IsCreate() { - createReceived.increment() - } - if event.IsRename() { - renameReceived.increment() - } - } else { - t.Logf("unexpected event received: %s", event) - } - } - done <- true - }() - - // Create a file - // This should add at least one event to the fsnotify event queue - var f *os.File - f, err := os.OpenFile(testFile, os.O_WRONLY|os.O_CREATE, 0666) - if err != nil { - t.Fatalf("creating test file failed: %s", err) - } - f.Sync() - - time.Sleep(time.Millisecond) - f.WriteString("data") - f.Sync() - f.Close() - - time.Sleep(50 * time.Millisecond) // give system time to sync write change before delete - - if err := testRename(testFile, testFileRenamed); err != nil { - t.Fatalf("rename failed: %s", err) - } - - // Modify the file outside of the watched dir - f, err = os.Open(testFileRenamed) - if err != nil { - t.Fatalf("open test renamed file failed: %s", err) - } - f.WriteString("data") - f.Sync() - f.Close() - - time.Sleep(50 * time.Millisecond) // give system time to sync write change before delete - - // Recreate the file that was moved - f, err = os.OpenFile(testFile, os.O_WRONLY|os.O_CREATE, 0666) - if err != nil { - t.Fatalf("creating test file failed: %s", err) - } - f.Close() - time.Sleep(50 * time.Millisecond) // give system time to sync write change before delete - - // We expect this event to be received almost immediately, but let's wait 500 ms to be sure - time.Sleep(500 * time.Millisecond) - cReceived := createReceived.value() - if cReceived != 2 { - t.Fatalf("incorrect number of create events received after 500 ms (%d vs %d)", cReceived, 2) - } - mReceived := modifyReceived.value() - if mReceived != 1 { - t.Fatalf("incorrect number of modify events received after 500 ms (%d vs %d)", mReceived, 1) - } - dReceived := deleteReceived.value() - rReceived := renameReceived.value() - if dReceived+rReceived != 1 { - t.Fatalf("incorrect number of rename+delete events received after 500 ms (%d vs %d)", rReceived+dReceived, 1) - } - - // Try closing the fsnotify instance - t.Log("calling Close()") - watcher.Close() - t.Log("waiting for the event channel to become closed...") - select { - case <-done: - t.Log("event channel closed") - case <-time.After(2 * time.Second): - t.Fatal("event stream was not closed after 2 seconds") - } -} - -func TestFsnotifyMultipleCreates(t *testing.T) { - watcher := newWatcher(t) - - // Receive errors on the error channel on a separate goroutine - go func() { - for err := range watcher.Error { - t.Fatalf("error received: %s", err) - } - }() - - // Create directory to watch - testDir := tempMkdir(t) - defer os.RemoveAll(testDir) - - testFile := filepath.Join(testDir, "TestFsnotifySeq.testfile") - - addWatch(t, watcher, testDir) - - // Receive events on the event channel on a separate goroutine - eventstream := watcher.Event - var createReceived, modifyReceived, deleteReceived counter - done := make(chan bool) - go func() { - for event := range eventstream { - // Only count relevant events - if event.Name == filepath.Clean(testDir) || event.Name == filepath.Clean(testFile) { - t.Logf("event received: %s", event) - if event.IsDelete() { - deleteReceived.increment() - } - if event.IsCreate() { - createReceived.increment() - } - if event.IsModify() { - modifyReceived.increment() - } - } else { - t.Logf("unexpected event received: %s", event) - } - } - done <- true - }() - - // Create a file - // This should add at least one event to the fsnotify event queue - var f *os.File - f, err := os.OpenFile(testFile, os.O_WRONLY|os.O_CREATE, 0666) - if err != nil { - t.Fatalf("creating test file failed: %s", err) - } - f.Sync() - - time.Sleep(time.Millisecond) - f.WriteString("data") - f.Sync() - f.Close() - - time.Sleep(50 * time.Millisecond) // give system time to sync write change before delete - - os.Remove(testFile) - - time.Sleep(50 * time.Millisecond) // give system time to sync write change before delete - - // Recreate the file - f, err = os.OpenFile(testFile, os.O_WRONLY|os.O_CREATE, 0666) - if err != nil { - t.Fatalf("creating test file failed: %s", err) - } - f.Close() - time.Sleep(50 * time.Millisecond) // give system time to sync write change before delete - - // Modify - f, err = os.OpenFile(testFile, os.O_WRONLY, 0666) - if err != nil { - t.Fatalf("creating test file failed: %s", err) - } - f.Sync() - - time.Sleep(time.Millisecond) - f.WriteString("data") - f.Sync() - f.Close() - - time.Sleep(50 * time.Millisecond) // give system time to sync write change before delete - - // Modify - f, err = os.OpenFile(testFile, os.O_WRONLY, 0666) - if err != nil { - t.Fatalf("creating test file failed: %s", err) - } - f.Sync() - - time.Sleep(time.Millisecond) - f.WriteString("data") - f.Sync() - f.Close() - - time.Sleep(50 * time.Millisecond) // give system time to sync write change before delete - - // We expect this event to be received almost immediately, but let's wait 500 ms to be sure - time.Sleep(500 * time.Millisecond) - cReceived := createReceived.value() - if cReceived != 2 { - t.Fatalf("incorrect number of create events received after 500 ms (%d vs %d)", cReceived, 2) - } - mReceived := modifyReceived.value() - if mReceived < 3 { - t.Fatalf("incorrect number of modify events received after 500 ms (%d vs atleast %d)", mReceived, 3) - } - dReceived := deleteReceived.value() - if dReceived != 1 { - t.Fatalf("incorrect number of rename+delete events received after 500 ms (%d vs %d)", dReceived, 1) - } - - // Try closing the fsnotify instance - t.Log("calling Close()") - watcher.Close() - t.Log("waiting for the event channel to become closed...") - select { - case <-done: - t.Log("event channel closed") - case <-time.After(2 * time.Second): - t.Fatal("event stream was not closed after 2 seconds") - } -} - -func TestFsnotifyDirOnly(t *testing.T) { - watcher := newWatcher(t) - - // Create directory to watch - testDir := tempMkdir(t) - defer os.RemoveAll(testDir) - - // Create a file before watching directory - // This should NOT add any events to the fsnotify event queue - testFileAlreadyExists := filepath.Join(testDir, "TestFsnotifyEventsExisting.testfile") - { - var f *os.File - f, err := os.OpenFile(testFileAlreadyExists, os.O_WRONLY|os.O_CREATE, 0666) - if err != nil { - t.Fatalf("creating test file failed: %s", err) - } - f.Sync() - f.Close() - } - - addWatch(t, watcher, testDir) - - // Receive errors on the error channel on a separate goroutine - go func() { - for err := range watcher.Error { - t.Fatalf("error received: %s", err) - } - }() - - testFile := filepath.Join(testDir, "TestFsnotifyDirOnly.testfile") - - // Receive events on the event channel on a separate goroutine - eventstream := watcher.Event - var createReceived, modifyReceived, deleteReceived counter - done := make(chan bool) - go func() { - for event := range eventstream { - // Only count relevant events - if event.Name == filepath.Clean(testDir) || event.Name == filepath.Clean(testFile) || event.Name == filepath.Clean(testFileAlreadyExists) { - t.Logf("event received: %s", event) - if event.IsDelete() { - deleteReceived.increment() - } - if event.IsModify() { - modifyReceived.increment() - } - if event.IsCreate() { - createReceived.increment() - } - } else { - t.Logf("unexpected event received: %s", event) - } - } - done <- true - }() - - // Create a file - // This should add at least one event to the fsnotify event queue - var f *os.File - f, err := os.OpenFile(testFile, os.O_WRONLY|os.O_CREATE, 0666) - if err != nil { - t.Fatalf("creating test file failed: %s", err) - } - f.Sync() - - time.Sleep(time.Millisecond) - f.WriteString("data") - f.Sync() - f.Close() - - time.Sleep(50 * time.Millisecond) // give system time to sync write change before delete - - os.Remove(testFile) - os.Remove(testFileAlreadyExists) - - // We expect this event to be received almost immediately, but let's wait 500 ms to be sure - time.Sleep(500 * time.Millisecond) - cReceived := createReceived.value() - if cReceived != 1 { - t.Fatalf("incorrect number of create events received after 500 ms (%d vs %d)", cReceived, 1) - } - mReceived := modifyReceived.value() - if mReceived != 1 { - t.Fatalf("incorrect number of modify events received after 500 ms (%d vs %d)", mReceived, 1) - } - dReceived := deleteReceived.value() - if dReceived != 2 { - t.Fatalf("incorrect number of delete events received after 500 ms (%d vs %d)", dReceived, 2) - } - - // Try closing the fsnotify instance - t.Log("calling Close()") - watcher.Close() - t.Log("waiting for the event channel to become closed...") - select { - case <-done: - t.Log("event channel closed") - case <-time.After(2 * time.Second): - t.Fatal("event stream was not closed after 2 seconds") - } -} - -func TestFsnotifyDeleteWatchedDir(t *testing.T) { - watcher := newWatcher(t) - defer watcher.Close() - - // Create directory to watch - testDir := tempMkdir(t) - defer os.RemoveAll(testDir) - - // Create a file before watching directory - testFileAlreadyExists := filepath.Join(testDir, "TestFsnotifyEventsExisting.testfile") - { - var f *os.File - f, err := os.OpenFile(testFileAlreadyExists, os.O_WRONLY|os.O_CREATE, 0666) - if err != nil { - t.Fatalf("creating test file failed: %s", err) - } - f.Sync() - f.Close() - } - - addWatch(t, watcher, testDir) - - // Add a watch for testFile - addWatch(t, watcher, testFileAlreadyExists) - - // Receive errors on the error channel on a separate goroutine - go func() { - for err := range watcher.Error { - t.Fatalf("error received: %s", err) - } - }() - - // Receive events on the event channel on a separate goroutine - eventstream := watcher.Event - var deleteReceived counter - go func() { - for event := range eventstream { - // Only count relevant events - if event.Name == filepath.Clean(testDir) || event.Name == filepath.Clean(testFileAlreadyExists) { - t.Logf("event received: %s", event) - if event.IsDelete() { - deleteReceived.increment() - } - } else { - t.Logf("unexpected event received: %s", event) - } - } - }() - - os.RemoveAll(testDir) - - // We expect this event to be received almost immediately, but let's wait 500 ms to be sure - time.Sleep(500 * time.Millisecond) - dReceived := deleteReceived.value() - if dReceived < 2 { - t.Fatalf("did not receive at least %d delete events, received %d after 500 ms", 2, dReceived) - } -} - -func TestFsnotifySubDir(t *testing.T) { - watcher := newWatcher(t) - - // Create directory to watch - testDir := tempMkdir(t) - defer os.RemoveAll(testDir) - - testFile1 := filepath.Join(testDir, "TestFsnotifyFile1.testfile") - testSubDir := filepath.Join(testDir, "sub") - testSubDirFile := filepath.Join(testDir, "sub/TestFsnotifyFile1.testfile") - - // Receive errors on the error channel on a separate goroutine - go func() { - for err := range watcher.Error { - t.Fatalf("error received: %s", err) - } - }() - - // Receive events on the event channel on a separate goroutine - eventstream := watcher.Event - var createReceived, deleteReceived counter - done := make(chan bool) - go func() { - for event := range eventstream { - // Only count relevant events - if event.Name == filepath.Clean(testDir) || event.Name == filepath.Clean(testSubDir) || event.Name == filepath.Clean(testFile1) { - t.Logf("event received: %s", event) - if event.IsCreate() { - createReceived.increment() - } - if event.IsDelete() { - deleteReceived.increment() - } - } else { - t.Logf("unexpected event received: %s", event) - } - } - done <- true - }() - - addWatch(t, watcher, testDir) - - // Create sub-directory - if err := os.Mkdir(testSubDir, 0777); err != nil { - t.Fatalf("failed to create test sub-directory: %s", err) - } - - // Create a file - var f *os.File - f, err := os.OpenFile(testFile1, os.O_WRONLY|os.O_CREATE, 0666) - if err != nil { - t.Fatalf("creating test file failed: %s", err) - } - f.Sync() - f.Close() - - // Create a file (Should not see this! we are not watching subdir) - var fs *os.File - fs, err = os.OpenFile(testSubDirFile, os.O_WRONLY|os.O_CREATE, 0666) - if err != nil { - t.Fatalf("creating test file failed: %s", err) - } - fs.Sync() - fs.Close() - - time.Sleep(200 * time.Millisecond) - - // Make sure receive deletes for both file and sub-directory - os.RemoveAll(testSubDir) - os.Remove(testFile1) - - // We expect this event to be received almost immediately, but let's wait 500 ms to be sure - time.Sleep(500 * time.Millisecond) - cReceived := createReceived.value() - if cReceived != 2 { - t.Fatalf("incorrect number of create events received after 500 ms (%d vs %d)", cReceived, 2) - } - dReceived := deleteReceived.value() - if dReceived != 2 { - t.Fatalf("incorrect number of delete events received after 500 ms (%d vs %d)", dReceived, 2) - } - - // Try closing the fsnotify instance - t.Log("calling Close()") - watcher.Close() - t.Log("waiting for the event channel to become closed...") - select { - case <-done: - t.Log("event channel closed") - case <-time.After(2 * time.Second): - t.Fatal("event stream was not closed after 2 seconds") - } -} - -func TestFsnotifyRename(t *testing.T) { - watcher := newWatcher(t) - - // Create directory to watch - testDir := tempMkdir(t) - defer os.RemoveAll(testDir) - - addWatch(t, watcher, testDir) - - // Receive errors on the error channel on a separate goroutine - go func() { - for err := range watcher.Error { - t.Fatalf("error received: %s", err) - } - }() - - testFile := filepath.Join(testDir, "TestFsnotifyEvents.testfile") - testFileRenamed := filepath.Join(testDir, "TestFsnotifyEvents.testfileRenamed") - - // Receive events on the event channel on a separate goroutine - eventstream := watcher.Event - var renameReceived counter - done := make(chan bool) - go func() { - for event := range eventstream { - // Only count relevant events - if event.Name == filepath.Clean(testDir) || event.Name == filepath.Clean(testFile) || event.Name == filepath.Clean(testFileRenamed) { - if event.IsRename() { - renameReceived.increment() - } - t.Logf("event received: %s", event) - } else { - t.Logf("unexpected event received: %s", event) - } - } - done <- true - }() - - // Create a file - // This should add at least one event to the fsnotify event queue - var f *os.File - f, err := os.OpenFile(testFile, os.O_WRONLY|os.O_CREATE, 0666) - if err != nil { - t.Fatalf("creating test file failed: %s", err) - } - f.Sync() - - f.WriteString("data") - f.Sync() - f.Close() - - // Add a watch for testFile - addWatch(t, watcher, testFile) - - if err := testRename(testFile, testFileRenamed); err != nil { - t.Fatalf("rename failed: %s", err) - } - - // We expect this event to be received almost immediately, but let's wait 500 ms to be sure - time.Sleep(500 * time.Millisecond) - if renameReceived.value() == 0 { - t.Fatal("fsnotify rename events have not been received after 500 ms") - } - - // Try closing the fsnotify instance - t.Log("calling Close()") - watcher.Close() - t.Log("waiting for the event channel to become closed...") - select { - case <-done: - t.Log("event channel closed") - case <-time.After(2 * time.Second): - t.Fatal("event stream was not closed after 2 seconds") - } - - os.Remove(testFileRenamed) -} - -func TestFsnotifyRenameToCreate(t *testing.T) { - watcher := newWatcher(t) - - // Create directory to watch - testDir := tempMkdir(t) - defer os.RemoveAll(testDir) - - // Create directory to get file - testDirFrom := tempMkdir(t) - defer os.RemoveAll(testDirFrom) - - addWatch(t, watcher, testDir) - - // Receive errors on the error channel on a separate goroutine - go func() { - for err := range watcher.Error { - t.Fatalf("error received: %s", err) - } - }() - - testFile := filepath.Join(testDirFrom, "TestFsnotifyEvents.testfile") - testFileRenamed := filepath.Join(testDir, "TestFsnotifyEvents.testfileRenamed") - - // Receive events on the event channel on a separate goroutine - eventstream := watcher.Event - var createReceived counter - done := make(chan bool) - go func() { - for event := range eventstream { - // Only count relevant events - if event.Name == filepath.Clean(testDir) || event.Name == filepath.Clean(testFile) || event.Name == filepath.Clean(testFileRenamed) { - if event.IsCreate() { - createReceived.increment() - } - t.Logf("event received: %s", event) - } else { - t.Logf("unexpected event received: %s", event) - } - } - done <- true - }() - - // Create a file - // This should add at least one event to the fsnotify event queue - var f *os.File - f, err := os.OpenFile(testFile, os.O_WRONLY|os.O_CREATE, 0666) - if err != nil { - t.Fatalf("creating test file failed: %s", err) - } - f.Sync() - f.Close() - - if err := testRename(testFile, testFileRenamed); err != nil { - t.Fatalf("rename failed: %s", err) - } - - // We expect this event to be received almost immediately, but let's wait 500 ms to be sure - time.Sleep(500 * time.Millisecond) - if createReceived.value() == 0 { - t.Fatal("fsnotify create events have not been received after 500 ms") - } - - // Try closing the fsnotify instance - t.Log("calling Close()") - watcher.Close() - t.Log("waiting for the event channel to become closed...") - select { - case <-done: - t.Log("event channel closed") - case <-time.After(2 * time.Second): - t.Fatal("event stream was not closed after 2 seconds") - } - - os.Remove(testFileRenamed) -} - -func TestFsnotifyRenameToOverwrite(t *testing.T) { - switch runtime.GOOS { - case "plan9", "windows": - t.Skipf("skipping test on %q (os.Rename over existing file does not create event).", runtime.GOOS) - } - - watcher := newWatcher(t) - - // Create directory to watch - testDir := tempMkdir(t) - defer os.RemoveAll(testDir) - - // Create directory to get file - testDirFrom := tempMkdir(t) - defer os.RemoveAll(testDirFrom) - - testFile := filepath.Join(testDirFrom, "TestFsnotifyEvents.testfile") - testFileRenamed := filepath.Join(testDir, "TestFsnotifyEvents.testfileRenamed") - - // Create a file - var fr *os.File - fr, err := os.OpenFile(testFileRenamed, os.O_WRONLY|os.O_CREATE, 0666) - if err != nil { - t.Fatalf("creating test file failed: %s", err) - } - fr.Sync() - fr.Close() - - addWatch(t, watcher, testDir) - - // Receive errors on the error channel on a separate goroutine - go func() { - for err := range watcher.Error { - t.Fatalf("error received: %s", err) - } - }() - - // Receive events on the event channel on a separate goroutine - eventstream := watcher.Event - var eventReceived counter - done := make(chan bool) - go func() { - for event := range eventstream { - // Only count relevant events - if event.Name == filepath.Clean(testFileRenamed) { - eventReceived.increment() - t.Logf("event received: %s", event) - } else { - t.Logf("unexpected event received: %s", event) - } - } - done <- true - }() - - // Create a file - // This should add at least one event to the fsnotify event queue - var f *os.File - f, err = os.OpenFile(testFile, os.O_WRONLY|os.O_CREATE, 0666) - if err != nil { - t.Fatalf("creating test file failed: %s", err) - } - f.Sync() - f.Close() - - if err := testRename(testFile, testFileRenamed); err != nil { - t.Fatalf("rename failed: %s", err) - } - - // We expect this event to be received almost immediately, but let's wait 500 ms to be sure - time.Sleep(500 * time.Millisecond) - if eventReceived.value() == 0 { - t.Fatal("fsnotify events have not been received after 500 ms") - } - - // Try closing the fsnotify instance - t.Log("calling Close()") - watcher.Close() - t.Log("waiting for the event channel to become closed...") - select { - case <-done: - t.Log("event channel closed") - case <-time.After(2 * time.Second): - t.Fatal("event stream was not closed after 2 seconds") - } - - os.Remove(testFileRenamed) -} - -func TestRemovalOfWatch(t *testing.T) { - // Create directory to watch - testDir := tempMkdir(t) - defer os.RemoveAll(testDir) - - // Create a file before watching directory - testFileAlreadyExists := filepath.Join(testDir, "TestFsnotifyEventsExisting.testfile") - { - var f *os.File - f, err := os.OpenFile(testFileAlreadyExists, os.O_WRONLY|os.O_CREATE, 0666) - if err != nil { - t.Fatalf("creating test file failed: %s", err) - } - f.Sync() - f.Close() - } - - watcher := newWatcher(t) - defer watcher.Close() - - addWatch(t, watcher, testDir) - if err := watcher.RemoveWatch(testDir); err != nil { - t.Fatalf("Could not remove the watch: %v\n", err) - } - - go func() { - select { - case ev := <-watcher.Event: - t.Fatalf("We received event: %v\n", ev) - case <-time.After(500 * time.Millisecond): - t.Log("No event received, as expected.") - } - }() - - time.Sleep(200 * time.Millisecond) - // Modify the file outside of the watched dir - f, err := os.Open(testFileAlreadyExists) - if err != nil { - t.Fatalf("Open test file failed: %s", err) - } - f.WriteString("data") - f.Sync() - f.Close() - if err := os.Chmod(testFileAlreadyExists, 0700); err != nil { - t.Fatalf("chmod failed: %s", err) - } - time.Sleep(400 * time.Millisecond) -} - -func TestFsnotifyAttrib(t *testing.T) { - if runtime.GOOS == "windows" { - t.Skip("attributes don't work on Windows.") - } - - watcher := newWatcher(t) - - // Create directory to watch - testDir := tempMkdir(t) - defer os.RemoveAll(testDir) - - // Receive errors on the error channel on a separate goroutine - go func() { - for err := range watcher.Error { - t.Fatalf("error received: %s", err) - } - }() - - testFile := filepath.Join(testDir, "TestFsnotifyAttrib.testfile") - - // Receive events on the event channel on a separate goroutine - eventstream := watcher.Event - // The modifyReceived counter counts IsModify events that are not IsAttrib, - // and the attribReceived counts IsAttrib events (which are also IsModify as - // a consequence). - var modifyReceived counter - var attribReceived counter - done := make(chan bool) - go func() { - for event := range eventstream { - // Only count relevant events - if event.Name == filepath.Clean(testDir) || event.Name == filepath.Clean(testFile) { - if event.IsModify() { - modifyReceived.increment() - } - if event.IsAttrib() { - attribReceived.increment() - } - t.Logf("event received: %s", event) - } else { - t.Logf("unexpected event received: %s", event) - } - } - done <- true - }() - - // Create a file - // This should add at least one event to the fsnotify event queue - var f *os.File - f, err := os.OpenFile(testFile, os.O_WRONLY|os.O_CREATE, 0666) - if err != nil { - t.Fatalf("creating test file failed: %s", err) - } - f.Sync() - - f.WriteString("data") - f.Sync() - f.Close() - - // Add a watch for testFile - addWatch(t, watcher, testFile) - - if err := os.Chmod(testFile, 0700); err != nil { - t.Fatalf("chmod failed: %s", err) - } - - // We expect this event to be received almost immediately, but let's wait 500 ms to be sure - // Creating/writing a file changes also the mtime, so IsAttrib should be set to true here - time.Sleep(500 * time.Millisecond) - if modifyReceived.value() == 0 { - t.Fatal("fsnotify modify events have not received after 500 ms") - } - if attribReceived.value() == 0 { - t.Fatal("fsnotify attribute events have not received after 500 ms") - } - - // Modifying the contents of the file does not set the attrib flag (although eg. the mtime - // might have been modified). - modifyReceived.reset() - attribReceived.reset() - - f, err = os.OpenFile(testFile, os.O_WRONLY, 0) - if err != nil { - t.Fatalf("reopening test file failed: %s", err) - } - - f.WriteString("more data") - f.Sync() - f.Close() - - time.Sleep(500 * time.Millisecond) - - if modifyReceived.value() != 1 { - t.Fatal("didn't receive a modify event after changing test file contents") - } - - if attribReceived.value() != 0 { - t.Fatal("did receive an unexpected attrib event after changing test file contents") - } - - modifyReceived.reset() - attribReceived.reset() - - // Doing a chmod on the file should trigger an event with the "attrib" flag set (the contents - // of the file are not changed though) - if err := os.Chmod(testFile, 0600); err != nil { - t.Fatalf("chmod failed: %s", err) - } - - time.Sleep(500 * time.Millisecond) - - if attribReceived.value() != 1 { - t.Fatal("didn't receive an attribute change after 500ms") - } - - // Try closing the fsnotify instance - t.Log("calling Close()") - watcher.Close() - t.Log("waiting for the event channel to become closed...") - select { - case <-done: - t.Log("event channel closed") - case <-time.After(1e9): - t.Fatal("event stream was not closed after 1 second") - } - - os.Remove(testFile) -} - -func TestFsnotifyClose(t *testing.T) { - watcher := newWatcher(t) - watcher.Close() - - var done int32 - go func() { - watcher.Close() - atomic.StoreInt32(&done, 1) - }() - - time.Sleep(50e6) // 50 ms - if atomic.LoadInt32(&done) == 0 { - t.Fatal("double Close() test failed: second Close() call didn't return") - } - - testDir := tempMkdir(t) - defer os.RemoveAll(testDir) - - if err := watcher.Watch(testDir); err == nil { - t.Fatal("expected error on Watch() after Close(), got nil") - } -} - -func testRename(file1, file2 string) error { - switch runtime.GOOS { - case "windows", "plan9": - return os.Rename(file1, file2) - default: - cmd := exec.Command("mv", file1, file2) - return cmd.Run() - } -} diff --git a/Godeps/_workspace/src/github.com/howeyc/fsnotify/fsnotify_windows.go b/Godeps/_workspace/src/github.com/howeyc/fsnotify/fsnotify_windows.go deleted file mode 100644 index d88ae6340..000000000 --- a/Godeps/_workspace/src/github.com/howeyc/fsnotify/fsnotify_windows.go +++ /dev/null @@ -1,598 +0,0 @@ -// Copyright 2011 The Go Authors. All rights reserved. -// Use of this source code is governed by a BSD-style -// license that can be found in the LICENSE file. - -// +build windows - -package fsnotify - -import ( - "errors" - "fmt" - "os" - "path/filepath" - "runtime" - "sync" - "syscall" - "unsafe" -) - -const ( - // Options for AddWatch - sys_FS_ONESHOT = 0x80000000 - sys_FS_ONLYDIR = 0x1000000 - - // Events - sys_FS_ACCESS = 0x1 - sys_FS_ALL_EVENTS = 0xfff - sys_FS_ATTRIB = 0x4 - sys_FS_CLOSE = 0x18 - sys_FS_CREATE = 0x100 - sys_FS_DELETE = 0x200 - sys_FS_DELETE_SELF = 0x400 - sys_FS_MODIFY = 0x2 - sys_FS_MOVE = 0xc0 - sys_FS_MOVED_FROM = 0x40 - sys_FS_MOVED_TO = 0x80 - sys_FS_MOVE_SELF = 0x800 - - // Special events - sys_FS_IGNORED = 0x8000 - sys_FS_Q_OVERFLOW = 0x4000 -) - -const ( - // TODO(nj): Use syscall.ERROR_MORE_DATA from ztypes_windows in Go 1.3+ - sys_ERROR_MORE_DATA syscall.Errno = 234 -) - -// Event is the type of the notification messages -// received on the watcher's Event channel. -type FileEvent struct { - mask uint32 // Mask of events - cookie uint32 // Unique cookie associating related events (for rename) - Name string // File name (optional) -} - -// IsCreate reports whether the FileEvent was triggered by a creation -func (e *FileEvent) IsCreate() bool { return (e.mask & sys_FS_CREATE) == sys_FS_CREATE } - -// IsDelete reports whether the FileEvent was triggered by a delete -func (e *FileEvent) IsDelete() bool { - return ((e.mask&sys_FS_DELETE) == sys_FS_DELETE || (e.mask&sys_FS_DELETE_SELF) == sys_FS_DELETE_SELF) -} - -// IsModify reports whether the FileEvent was triggered by a file modification or attribute change -func (e *FileEvent) IsModify() bool { - return ((e.mask&sys_FS_MODIFY) == sys_FS_MODIFY || (e.mask&sys_FS_ATTRIB) == sys_FS_ATTRIB) -} - -// IsRename reports whether the FileEvent was triggered by a change name -func (e *FileEvent) IsRename() bool { - return ((e.mask&sys_FS_MOVE) == sys_FS_MOVE || (e.mask&sys_FS_MOVE_SELF) == sys_FS_MOVE_SELF || (e.mask&sys_FS_MOVED_FROM) == sys_FS_MOVED_FROM || (e.mask&sys_FS_MOVED_TO) == sys_FS_MOVED_TO) -} - -// IsAttrib reports whether the FileEvent was triggered by a change in the file metadata. -func (e *FileEvent) IsAttrib() bool { - return (e.mask & sys_FS_ATTRIB) == sys_FS_ATTRIB -} - -const ( - opAddWatch = iota - opRemoveWatch -) - -const ( - provisional uint64 = 1 << (32 + iota) -) - -type input struct { - op int - path string - flags uint32 - reply chan error -} - -type inode struct { - handle syscall.Handle - volume uint32 - index uint64 -} - -type watch struct { - ov syscall.Overlapped - ino *inode // i-number - path string // Directory path - mask uint64 // Directory itself is being watched with these notify flags - names map[string]uint64 // Map of names being watched and their notify flags - rename string // Remembers the old name while renaming a file - buf [4096]byte -} - -type indexMap map[uint64]*watch -type watchMap map[uint32]indexMap - -// A Watcher waits for and receives event notifications -// for a specific set of files and directories. -type Watcher struct { - mu sync.Mutex // Map access - port syscall.Handle // Handle to completion port - watches watchMap // Map of watches (key: i-number) - fsnFlags map[string]uint32 // Map of watched files to flags used for filter - fsnmut sync.Mutex // Protects access to fsnFlags. - input chan *input // Inputs to the reader are sent on this channel - internalEvent chan *FileEvent // Events are queued on this channel - Event chan *FileEvent // Events are returned on this channel - Error chan error // Errors are sent on this channel - isClosed bool // Set to true when Close() is first called - quit chan chan<- error - cookie uint32 -} - -// NewWatcher creates and returns a Watcher. -func NewWatcher() (*Watcher, error) { - port, e := syscall.CreateIoCompletionPort(syscall.InvalidHandle, 0, 0, 0) - if e != nil { - return nil, os.NewSyscallError("CreateIoCompletionPort", e) - } - w := &Watcher{ - port: port, - watches: make(watchMap), - fsnFlags: make(map[string]uint32), - input: make(chan *input, 1), - Event: make(chan *FileEvent, 50), - internalEvent: make(chan *FileEvent), - Error: make(chan error), - quit: make(chan chan<- error, 1), - } - go w.readEvents() - go w.purgeEvents() - return w, nil -} - -// Close closes a Watcher. -// It sends a message to the reader goroutine to quit and removes all watches -// associated with the watcher. -func (w *Watcher) Close() error { - if w.isClosed { - return nil - } - w.isClosed = true - - // Send "quit" message to the reader goroutine - ch := make(chan error) - w.quit <- ch - if err := w.wakeupReader(); err != nil { - return err - } - return <-ch -} - -// AddWatch adds path to the watched file set. -func (w *Watcher) AddWatch(path string, flags uint32) error { - if w.isClosed { - return errors.New("watcher already closed") - } - in := &input{ - op: opAddWatch, - path: filepath.Clean(path), - flags: flags, - reply: make(chan error), - } - w.input <- in - if err := w.wakeupReader(); err != nil { - return err - } - return <-in.reply -} - -// Watch adds path to the watched file set, watching all events. -func (w *Watcher) watch(path string) error { - return w.AddWatch(path, sys_FS_ALL_EVENTS) -} - -// RemoveWatch removes path from the watched file set. -func (w *Watcher) removeWatch(path string) error { - in := &input{ - op: opRemoveWatch, - path: filepath.Clean(path), - reply: make(chan error), - } - w.input <- in - if err := w.wakeupReader(); err != nil { - return err - } - return <-in.reply -} - -func (w *Watcher) wakeupReader() error { - e := syscall.PostQueuedCompletionStatus(w.port, 0, 0, nil) - if e != nil { - return os.NewSyscallError("PostQueuedCompletionStatus", e) - } - return nil -} - -func getDir(pathname string) (dir string, err error) { - attr, e := syscall.GetFileAttributes(syscall.StringToUTF16Ptr(pathname)) - if e != nil { - return "", os.NewSyscallError("GetFileAttributes", e) - } - if attr&syscall.FILE_ATTRIBUTE_DIRECTORY != 0 { - dir = pathname - } else { - dir, _ = filepath.Split(pathname) - dir = filepath.Clean(dir) - } - return -} - -func getIno(path string) (ino *inode, err error) { - h, e := syscall.CreateFile(syscall.StringToUTF16Ptr(path), - syscall.FILE_LIST_DIRECTORY, - syscall.FILE_SHARE_READ|syscall.FILE_SHARE_WRITE|syscall.FILE_SHARE_DELETE, - nil, syscall.OPEN_EXISTING, - syscall.FILE_FLAG_BACKUP_SEMANTICS|syscall.FILE_FLAG_OVERLAPPED, 0) - if e != nil { - return nil, os.NewSyscallError("CreateFile", e) - } - var fi syscall.ByHandleFileInformation - if e = syscall.GetFileInformationByHandle(h, &fi); e != nil { - syscall.CloseHandle(h) - return nil, os.NewSyscallError("GetFileInformationByHandle", e) - } - ino = &inode{ - handle: h, - volume: fi.VolumeSerialNumber, - index: uint64(fi.FileIndexHigh)<<32 | uint64(fi.FileIndexLow), - } - return ino, nil -} - -// Must run within the I/O thread. -func (m watchMap) get(ino *inode) *watch { - if i := m[ino.volume]; i != nil { - return i[ino.index] - } - return nil -} - -// Must run within the I/O thread. -func (m watchMap) set(ino *inode, watch *watch) { - i := m[ino.volume] - if i == nil { - i = make(indexMap) - m[ino.volume] = i - } - i[ino.index] = watch -} - -// Must run within the I/O thread. -func (w *Watcher) addWatch(pathname string, flags uint64) error { - dir, err := getDir(pathname) - if err != nil { - return err - } - if flags&sys_FS_ONLYDIR != 0 && pathname != dir { - return nil - } - ino, err := getIno(dir) - if err != nil { - return err - } - w.mu.Lock() - watchEntry := w.watches.get(ino) - w.mu.Unlock() - if watchEntry == nil { - if _, e := syscall.CreateIoCompletionPort(ino.handle, w.port, 0, 0); e != nil { - syscall.CloseHandle(ino.handle) - return os.NewSyscallError("CreateIoCompletionPort", e) - } - watchEntry = &watch{ - ino: ino, - path: dir, - names: make(map[string]uint64), - } - w.mu.Lock() - w.watches.set(ino, watchEntry) - w.mu.Unlock() - flags |= provisional - } else { - syscall.CloseHandle(ino.handle) - } - if pathname == dir { - watchEntry.mask |= flags - } else { - watchEntry.names[filepath.Base(pathname)] |= flags - } - if err = w.startRead(watchEntry); err != nil { - return err - } - if pathname == dir { - watchEntry.mask &= ^provisional - } else { - watchEntry.names[filepath.Base(pathname)] &= ^provisional - } - return nil -} - -// Must run within the I/O thread. -func (w *Watcher) remWatch(pathname string) error { - dir, err := getDir(pathname) - if err != nil { - return err - } - ino, err := getIno(dir) - if err != nil { - return err - } - w.mu.Lock() - watch := w.watches.get(ino) - w.mu.Unlock() - if watch == nil { - return fmt.Errorf("can't remove non-existent watch for: %s", pathname) - } - if pathname == dir { - w.sendEvent(watch.path, watch.mask&sys_FS_IGNORED) - watch.mask = 0 - } else { - name := filepath.Base(pathname) - w.sendEvent(watch.path+"\\"+name, watch.names[name]&sys_FS_IGNORED) - delete(watch.names, name) - } - return w.startRead(watch) -} - -// Must run within the I/O thread. -func (w *Watcher) deleteWatch(watch *watch) { - for name, mask := range watch.names { - if mask&provisional == 0 { - w.sendEvent(watch.path+"\\"+name, mask&sys_FS_IGNORED) - } - delete(watch.names, name) - } - if watch.mask != 0 { - if watch.mask&provisional == 0 { - w.sendEvent(watch.path, watch.mask&sys_FS_IGNORED) - } - watch.mask = 0 - } -} - -// Must run within the I/O thread. -func (w *Watcher) startRead(watch *watch) error { - if e := syscall.CancelIo(watch.ino.handle); e != nil { - w.Error <- os.NewSyscallError("CancelIo", e) - w.deleteWatch(watch) - } - mask := toWindowsFlags(watch.mask) - for _, m := range watch.names { - mask |= toWindowsFlags(m) - } - if mask == 0 { - if e := syscall.CloseHandle(watch.ino.handle); e != nil { - w.Error <- os.NewSyscallError("CloseHandle", e) - } - w.mu.Lock() - delete(w.watches[watch.ino.volume], watch.ino.index) - w.mu.Unlock() - return nil - } - e := syscall.ReadDirectoryChanges(watch.ino.handle, &watch.buf[0], - uint32(unsafe.Sizeof(watch.buf)), false, mask, nil, &watch.ov, 0) - if e != nil { - err := os.NewSyscallError("ReadDirectoryChanges", e) - if e == syscall.ERROR_ACCESS_DENIED && watch.mask&provisional == 0 { - // Watched directory was probably removed - if w.sendEvent(watch.path, watch.mask&sys_FS_DELETE_SELF) { - if watch.mask&sys_FS_ONESHOT != 0 { - watch.mask = 0 - } - } - err = nil - } - w.deleteWatch(watch) - w.startRead(watch) - return err - } - return nil -} - -// readEvents reads from the I/O completion port, converts the -// received events into Event objects and sends them via the Event channel. -// Entry point to the I/O thread. -func (w *Watcher) readEvents() { - var ( - n, key uint32 - ov *syscall.Overlapped - ) - runtime.LockOSThread() - - for { - e := syscall.GetQueuedCompletionStatus(w.port, &n, &key, &ov, syscall.INFINITE) - watch := (*watch)(unsafe.Pointer(ov)) - - if watch == nil { - select { - case ch := <-w.quit: - w.mu.Lock() - var indexes []indexMap - for _, index := range w.watches { - indexes = append(indexes, index) - } - w.mu.Unlock() - for _, index := range indexes { - for _, watch := range index { - w.deleteWatch(watch) - w.startRead(watch) - } - } - var err error - if e := syscall.CloseHandle(w.port); e != nil { - err = os.NewSyscallError("CloseHandle", e) - } - close(w.internalEvent) - close(w.Error) - ch <- err - return - case in := <-w.input: - switch in.op { - case opAddWatch: - in.reply <- w.addWatch(in.path, uint64(in.flags)) - case opRemoveWatch: - in.reply <- w.remWatch(in.path) - } - default: - } - continue - } - - switch e { - case sys_ERROR_MORE_DATA: - if watch == nil { - w.Error <- errors.New("ERROR_MORE_DATA has unexpectedly null lpOverlapped buffer") - } else { - // The i/o succeeded but the buffer is full. - // In theory we should be building up a full packet. - // In practice we can get away with just carrying on. - n = uint32(unsafe.Sizeof(watch.buf)) - } - case syscall.ERROR_ACCESS_DENIED: - // Watched directory was probably removed - w.sendEvent(watch.path, watch.mask&sys_FS_DELETE_SELF) - w.deleteWatch(watch) - w.startRead(watch) - continue - case syscall.ERROR_OPERATION_ABORTED: - // CancelIo was called on this handle - continue - default: - w.Error <- os.NewSyscallError("GetQueuedCompletionPort", e) - continue - case nil: - } - - var offset uint32 - for { - if n == 0 { - w.internalEvent <- &FileEvent{mask: sys_FS_Q_OVERFLOW} - w.Error <- errors.New("short read in readEvents()") - break - } - - // Point "raw" to the event in the buffer - raw := (*syscall.FileNotifyInformation)(unsafe.Pointer(&watch.buf[offset])) - buf := (*[syscall.MAX_PATH]uint16)(unsafe.Pointer(&raw.FileName)) - name := syscall.UTF16ToString(buf[:raw.FileNameLength/2]) - fullname := watch.path + "\\" + name - - var mask uint64 - switch raw.Action { - case syscall.FILE_ACTION_REMOVED: - mask = sys_FS_DELETE_SELF - case syscall.FILE_ACTION_MODIFIED: - mask = sys_FS_MODIFY - case syscall.FILE_ACTION_RENAMED_OLD_NAME: - watch.rename = name - case syscall.FILE_ACTION_RENAMED_NEW_NAME: - if watch.names[watch.rename] != 0 { - watch.names[name] |= watch.names[watch.rename] - delete(watch.names, watch.rename) - mask = sys_FS_MOVE_SELF - } - } - - sendNameEvent := func() { - if w.sendEvent(fullname, watch.names[name]&mask) { - if watch.names[name]&sys_FS_ONESHOT != 0 { - delete(watch.names, name) - } - } - } - if raw.Action != syscall.FILE_ACTION_RENAMED_NEW_NAME { - sendNameEvent() - } - if raw.Action == syscall.FILE_ACTION_REMOVED { - w.sendEvent(fullname, watch.names[name]&sys_FS_IGNORED) - delete(watch.names, name) - } - if w.sendEvent(fullname, watch.mask&toFSnotifyFlags(raw.Action)) { - if watch.mask&sys_FS_ONESHOT != 0 { - watch.mask = 0 - } - } - if raw.Action == syscall.FILE_ACTION_RENAMED_NEW_NAME { - fullname = watch.path + "\\" + watch.rename - sendNameEvent() - } - - // Move to the next event in the buffer - if raw.NextEntryOffset == 0 { - break - } - offset += raw.NextEntryOffset - - // Error! - if offset >= n { - w.Error <- errors.New("Windows system assumed buffer larger than it is, events have likely been missed.") - break - } - } - - if err := w.startRead(watch); err != nil { - w.Error <- err - } - } -} - -func (w *Watcher) sendEvent(name string, mask uint64) bool { - if mask == 0 { - return false - } - event := &FileEvent{mask: uint32(mask), Name: name} - if mask&sys_FS_MOVE != 0 { - if mask&sys_FS_MOVED_FROM != 0 { - w.cookie++ - } - event.cookie = w.cookie - } - select { - case ch := <-w.quit: - w.quit <- ch - case w.Event <- event: - } - return true -} - -func toWindowsFlags(mask uint64) uint32 { - var m uint32 - if mask&sys_FS_ACCESS != 0 { - m |= syscall.FILE_NOTIFY_CHANGE_LAST_ACCESS - } - if mask&sys_FS_MODIFY != 0 { - m |= syscall.FILE_NOTIFY_CHANGE_LAST_WRITE - } - if mask&sys_FS_ATTRIB != 0 { - m |= syscall.FILE_NOTIFY_CHANGE_ATTRIBUTES - } - if mask&(sys_FS_MOVE|sys_FS_CREATE|sys_FS_DELETE) != 0 { - m |= syscall.FILE_NOTIFY_CHANGE_FILE_NAME | syscall.FILE_NOTIFY_CHANGE_DIR_NAME - } - return m -} - -func toFSnotifyFlags(action uint32) uint64 { - switch action { - case syscall.FILE_ACTION_ADDED: - return sys_FS_CREATE - case syscall.FILE_ACTION_REMOVED: - return sys_FS_DELETE - case syscall.FILE_ACTION_MODIFIED: - return sys_FS_MODIFY - case syscall.FILE_ACTION_RENAMED_OLD_NAME: - return sys_FS_MOVED_FROM - case syscall.FILE_ACTION_RENAMED_NEW_NAME: - return sys_FS_MOVED_TO - } - return 0 -} diff --git a/Godeps/_workspace/src/github.com/mattn/go-runewidth/.travis.yml b/Godeps/_workspace/src/github.com/mattn/go-runewidth/.travis.yml new file mode 100644 index 000000000..ad584f4da --- /dev/null +++ b/Godeps/_workspace/src/github.com/mattn/go-runewidth/.travis.yml @@ -0,0 +1,9 @@ +language: go +go: + - tip +before_install: + - go get github.com/axw/gocov/gocov + - go get github.com/mattn/goveralls + - go get golang.org/x/tools/cmd/cover +script: + - $HOME/gopath/bin/goveralls -repotoken lAKAWPzcGsD3A8yBX3BGGtRUdJ6CaGERL diff --git a/Godeps/_workspace/src/github.com/mattn/go-runewidth/README.mkd b/Godeps/_workspace/src/github.com/mattn/go-runewidth/README.mkd new file mode 100644 index 000000000..4f0d583be --- /dev/null +++ b/Godeps/_workspace/src/github.com/mattn/go-runewidth/README.mkd @@ -0,0 +1,25 @@ +go-runewidth +============ + +[![Build Status](https://travis-ci.org/mattn/go-runewidth.png?branch=master)](https://travis-ci.org/mattn/go-runewidth) +[![Coverage Status](https://coveralls.io/repos/mattn/go-runewidth/badge.png?branch=HEAD)](https://coveralls.io/r/mattn/go-runewidth?branch=HEAD) + +Provides functions to get fixed width of the character or string. + +Usage +----- + +```go +runewidth.StringWidth("つのだ☆HIRO") == 12 +``` + + +Author +------ + +Yasuhiro Matsumoto + +License +------- + +under the MIT License: http://mattn.mit-license.org/2013 diff --git a/Godeps/_workspace/src/github.com/mattn/go-runewidth/runewidth.go b/Godeps/_workspace/src/github.com/mattn/go-runewidth/runewidth.go new file mode 100644 index 000000000..0b417db15 --- /dev/null +++ b/Godeps/_workspace/src/github.com/mattn/go-runewidth/runewidth.go @@ -0,0 +1,404 @@ +package runewidth + +var EastAsianWidth = IsEastAsian() +var DefaultCondition = &Condition{EastAsianWidth} + +type interval struct { + first rune + last rune +} + +var combining = []interval{ + {0x0300, 0x036F}, {0x0483, 0x0486}, {0x0488, 0x0489}, + {0x0591, 0x05BD}, {0x05BF, 0x05BF}, {0x05C1, 0x05C2}, + {0x05C4, 0x05C5}, {0x05C7, 0x05C7}, {0x0600, 0x0603}, + {0x0610, 0x0615}, {0x064B, 0x065E}, {0x0670, 0x0670}, + {0x06D6, 0x06E4}, {0x06E7, 0x06E8}, {0x06EA, 0x06ED}, + {0x070F, 0x070F}, {0x0711, 0x0711}, {0x0730, 0x074A}, + {0x07A6, 0x07B0}, {0x07EB, 0x07F3}, {0x0901, 0x0902}, + {0x093C, 0x093C}, {0x0941, 0x0948}, {0x094D, 0x094D}, + {0x0951, 0x0954}, {0x0962, 0x0963}, {0x0981, 0x0981}, + {0x09BC, 0x09BC}, {0x09C1, 0x09C4}, {0x09CD, 0x09CD}, + {0x09E2, 0x09E3}, {0x0A01, 0x0A02}, {0x0A3C, 0x0A3C}, + {0x0A41, 0x0A42}, {0x0A47, 0x0A48}, {0x0A4B, 0x0A4D}, + {0x0A70, 0x0A71}, {0x0A81, 0x0A82}, {0x0ABC, 0x0ABC}, + {0x0AC1, 0x0AC5}, {0x0AC7, 0x0AC8}, {0x0ACD, 0x0ACD}, + {0x0AE2, 0x0AE3}, {0x0B01, 0x0B01}, {0x0B3C, 0x0B3C}, + {0x0B3F, 0x0B3F}, {0x0B41, 0x0B43}, {0x0B4D, 0x0B4D}, + {0x0B56, 0x0B56}, {0x0B82, 0x0B82}, {0x0BC0, 0x0BC0}, + {0x0BCD, 0x0BCD}, {0x0C3E, 0x0C40}, {0x0C46, 0x0C48}, + {0x0C4A, 0x0C4D}, {0x0C55, 0x0C56}, {0x0CBC, 0x0CBC}, + {0x0CBF, 0x0CBF}, {0x0CC6, 0x0CC6}, {0x0CCC, 0x0CCD}, + {0x0CE2, 0x0CE3}, {0x0D41, 0x0D43}, {0x0D4D, 0x0D4D}, + {0x0DCA, 0x0DCA}, {0x0DD2, 0x0DD4}, {0x0DD6, 0x0DD6}, + {0x0E31, 0x0E31}, {0x0E34, 0x0E3A}, {0x0E47, 0x0E4E}, + {0x0EB1, 0x0EB1}, {0x0EB4, 0x0EB9}, {0x0EBB, 0x0EBC}, + {0x0EC8, 0x0ECD}, {0x0F18, 0x0F19}, {0x0F35, 0x0F35}, + {0x0F37, 0x0F37}, {0x0F39, 0x0F39}, {0x0F71, 0x0F7E}, + {0x0F80, 0x0F84}, {0x0F86, 0x0F87}, {0x0F90, 0x0F97}, + {0x0F99, 0x0FBC}, {0x0FC6, 0x0FC6}, {0x102D, 0x1030}, + {0x1032, 0x1032}, {0x1036, 0x1037}, {0x1039, 0x1039}, + {0x1058, 0x1059}, {0x1160, 0x11FF}, {0x135F, 0x135F}, + {0x1712, 0x1714}, {0x1732, 0x1734}, {0x1752, 0x1753}, + {0x1772, 0x1773}, {0x17B4, 0x17B5}, {0x17B7, 0x17BD}, + {0x17C6, 0x17C6}, {0x17C9, 0x17D3}, {0x17DD, 0x17DD}, + {0x180B, 0x180D}, {0x18A9, 0x18A9}, {0x1920, 0x1922}, + {0x1927, 0x1928}, {0x1932, 0x1932}, {0x1939, 0x193B}, + {0x1A17, 0x1A18}, {0x1B00, 0x1B03}, {0x1B34, 0x1B34}, + {0x1B36, 0x1B3A}, {0x1B3C, 0x1B3C}, {0x1B42, 0x1B42}, + {0x1B6B, 0x1B73}, {0x1DC0, 0x1DCA}, {0x1DFE, 0x1DFF}, + {0x200B, 0x200F}, {0x202A, 0x202E}, {0x2060, 0x2063}, + {0x206A, 0x206F}, {0x20D0, 0x20EF}, {0x302A, 0x302F}, + {0x3099, 0x309A}, {0xA806, 0xA806}, {0xA80B, 0xA80B}, + {0xA825, 0xA826}, {0xFB1E, 0xFB1E}, {0xFE00, 0xFE0F}, + {0xFE20, 0xFE23}, {0xFEFF, 0xFEFF}, {0xFFF9, 0xFFFB}, + {0x10A01, 0x10A03}, {0x10A05, 0x10A06}, {0x10A0C, 0x10A0F}, + {0x10A38, 0x10A3A}, {0x10A3F, 0x10A3F}, {0x1D167, 0x1D169}, + {0x1D173, 0x1D182}, {0x1D185, 0x1D18B}, {0x1D1AA, 0x1D1AD}, + {0x1D242, 0x1D244}, {0xE0001, 0xE0001}, {0xE0020, 0xE007F}, + {0xE0100, 0xE01EF}, +} + +type ctype int + +const ( + narrow ctype = iota + ambiguous + wide + halfwidth + fullwidth + neutral +) + +type intervalType struct { + first rune + last rune + ctype ctype +} + +var ctypes = []intervalType{ + {0x0020, 0x007E, narrow}, + {0x00A1, 0x00A1, ambiguous}, + {0x00A2, 0x00A3, narrow}, + {0x00A4, 0x00A4, ambiguous}, + {0x00A5, 0x00A6, narrow}, + {0x00A7, 0x00A8, ambiguous}, + {0x00AA, 0x00AA, ambiguous}, + {0x00AC, 0x00AC, narrow}, + {0x00AD, 0x00AE, ambiguous}, + {0x00AF, 0x00AF, narrow}, + {0x00B0, 0x00B4, ambiguous}, + {0x00B6, 0x00BA, ambiguous}, + {0x00BC, 0x00BF, ambiguous}, + {0x00C6, 0x00C6, ambiguous}, + {0x00D0, 0x00D0, ambiguous}, + {0x00D7, 0x00D8, ambiguous}, + {0x00DE, 0x00E1, ambiguous}, + {0x00E6, 0x00E6, ambiguous}, + {0x00E8, 0x00EA, ambiguous}, + {0x00EC, 0x00ED, ambiguous}, + {0x00F0, 0x00F0, ambiguous}, + {0x00F2, 0x00F3, ambiguous}, + {0x00F7, 0x00FA, ambiguous}, + {0x00FC, 0x00FC, ambiguous}, + {0x00FE, 0x00FE, ambiguous}, + {0x0101, 0x0101, ambiguous}, + {0x0111, 0x0111, ambiguous}, + {0x0113, 0x0113, ambiguous}, + {0x011B, 0x011B, ambiguous}, + {0x0126, 0x0127, ambiguous}, + {0x012B, 0x012B, ambiguous}, + {0x0131, 0x0133, ambiguous}, + {0x0138, 0x0138, ambiguous}, + {0x013F, 0x0142, ambiguous}, + {0x0144, 0x0144, ambiguous}, + {0x0148, 0x014B, ambiguous}, + {0x014D, 0x014D, ambiguous}, + {0x0152, 0x0153, ambiguous}, + {0x0166, 0x0167, ambiguous}, + {0x016B, 0x016B, ambiguous}, + {0x01CE, 0x01CE, ambiguous}, + {0x01D0, 0x01D0, ambiguous}, + {0x01D2, 0x01D2, ambiguous}, + {0x01D4, 0x01D4, ambiguous}, + {0x01D6, 0x01D6, ambiguous}, + {0x01D8, 0x01D8, ambiguous}, + {0x01DA, 0x01DA, ambiguous}, + {0x01DC, 0x01DC, ambiguous}, + {0x0251, 0x0251, ambiguous}, + {0x0261, 0x0261, ambiguous}, + {0x02C4, 0x02C4, ambiguous}, + {0x02C7, 0x02C7, ambiguous}, + {0x02C9, 0x02CB, ambiguous}, + {0x02CD, 0x02CD, ambiguous}, + {0x02D0, 0x02D0, ambiguous}, + {0x02D8, 0x02DB, ambiguous}, + {0x02DD, 0x02DD, ambiguous}, + {0x02DF, 0x02DF, ambiguous}, + {0x0300, 0x036F, ambiguous}, + {0x0391, 0x03A2, ambiguous}, + {0x03A3, 0x03A9, ambiguous}, + {0x03B1, 0x03C1, ambiguous}, + {0x03C3, 0x03C9, ambiguous}, + {0x0401, 0x0401, ambiguous}, + {0x0410, 0x044F, ambiguous}, + {0x0451, 0x0451, ambiguous}, + {0x1100, 0x115F, wide}, + {0x2010, 0x2010, ambiguous}, + {0x2013, 0x2016, ambiguous}, + {0x2018, 0x2019, ambiguous}, + {0x201C, 0x201D, ambiguous}, + {0x2020, 0x2022, ambiguous}, + {0x2024, 0x2027, ambiguous}, + {0x2030, 0x2030, ambiguous}, + {0x2032, 0x2033, ambiguous}, + {0x2035, 0x2035, ambiguous}, + {0x203B, 0x203B, ambiguous}, + {0x203E, 0x203E, ambiguous}, + {0x2074, 0x2074, ambiguous}, + {0x207F, 0x207F, ambiguous}, + {0x2081, 0x2084, ambiguous}, + {0x20A9, 0x20A9, halfwidth}, + {0x20AC, 0x20AC, ambiguous}, + {0x2103, 0x2103, ambiguous}, + {0x2105, 0x2105, ambiguous}, + {0x2109, 0x2109, ambiguous}, + {0x2113, 0x2113, ambiguous}, + {0x2116, 0x2116, ambiguous}, + {0x2121, 0x2122, ambiguous}, + {0x2126, 0x2126, ambiguous}, + {0x212B, 0x212B, ambiguous}, + {0x2153, 0x2154, ambiguous}, + {0x215B, 0x215E, ambiguous}, + {0x2160, 0x216B, ambiguous}, + {0x2170, 0x2179, ambiguous}, + {0x2189, 0x218A, ambiguous}, + {0x2190, 0x2199, ambiguous}, + {0x21B8, 0x21B9, ambiguous}, + {0x21D2, 0x21D2, ambiguous}, + {0x21D4, 0x21D4, ambiguous}, + {0x21E7, 0x21E7, ambiguous}, + {0x2200, 0x2200, ambiguous}, + {0x2202, 0x2203, ambiguous}, + {0x2207, 0x2208, ambiguous}, + {0x220B, 0x220B, ambiguous}, + {0x220F, 0x220F, ambiguous}, + {0x2211, 0x2211, ambiguous}, + {0x2215, 0x2215, ambiguous}, + {0x221A, 0x221A, ambiguous}, + {0x221D, 0x2220, ambiguous}, + {0x2223, 0x2223, ambiguous}, + {0x2225, 0x2225, ambiguous}, + {0x2227, 0x222C, ambiguous}, + {0x222E, 0x222E, ambiguous}, + {0x2234, 0x2237, ambiguous}, + {0x223C, 0x223D, ambiguous}, + {0x2248, 0x2248, ambiguous}, + {0x224C, 0x224C, ambiguous}, + {0x2252, 0x2252, ambiguous}, + {0x2260, 0x2261, ambiguous}, + {0x2264, 0x2267, ambiguous}, + {0x226A, 0x226B, ambiguous}, + {0x226E, 0x226F, ambiguous}, + {0x2282, 0x2283, ambiguous}, + {0x2286, 0x2287, ambiguous}, + {0x2295, 0x2295, ambiguous}, + {0x2299, 0x2299, ambiguous}, + {0x22A5, 0x22A5, ambiguous}, + {0x22BF, 0x22BF, ambiguous}, + {0x2312, 0x2312, ambiguous}, + {0x2329, 0x232A, wide}, + {0x2460, 0x24E9, ambiguous}, + {0x24EB, 0x254B, ambiguous}, + {0x2550, 0x2573, ambiguous}, + {0x2580, 0x258F, ambiguous}, + {0x2592, 0x2595, ambiguous}, + {0x25A0, 0x25A1, ambiguous}, + {0x25A3, 0x25A9, ambiguous}, + {0x25B2, 0x25B3, ambiguous}, + {0x25B6, 0x25B7, ambiguous}, + {0x25BC, 0x25BD, ambiguous}, + {0x25C0, 0x25C1, ambiguous}, + {0x25C6, 0x25C8, ambiguous}, + {0x25CB, 0x25CB, ambiguous}, + {0x25CE, 0x25D1, ambiguous}, + {0x25E2, 0x25E5, ambiguous}, + {0x25EF, 0x25EF, ambiguous}, + {0x2605, 0x2606, ambiguous}, + {0x2609, 0x2609, ambiguous}, + {0x260E, 0x260F, ambiguous}, + {0x2614, 0x2615, ambiguous}, + {0x261C, 0x261C, ambiguous}, + {0x261E, 0x261E, ambiguous}, + {0x2640, 0x2640, ambiguous}, + {0x2642, 0x2642, ambiguous}, + {0x2660, 0x2661, ambiguous}, + {0x2663, 0x2665, ambiguous}, + {0x2667, 0x266A, ambiguous}, + {0x266C, 0x266D, ambiguous}, + {0x266F, 0x266F, ambiguous}, + {0x269E, 0x269F, ambiguous}, + {0x26BE, 0x26BF, ambiguous}, + {0x26C4, 0x26CD, ambiguous}, + {0x26CF, 0x26E1, ambiguous}, + {0x26E3, 0x26E3, ambiguous}, + {0x26E8, 0x26FF, ambiguous}, + {0x273D, 0x273D, ambiguous}, + {0x2757, 0x2757, ambiguous}, + {0x2776, 0x277F, ambiguous}, + {0x27E6, 0x27ED, narrow}, + {0x2985, 0x2986, narrow}, + {0x2B55, 0x2B59, ambiguous}, + {0x2E80, 0x2E9A, wide}, + {0x2E9B, 0x2EF4, wide}, + {0x2F00, 0x2FD6, wide}, + {0x2FF0, 0x2FFC, wide}, + {0x3000, 0x3000, fullwidth}, + {0x3001, 0x303E, wide}, + {0x3041, 0x3097, wide}, + {0x3099, 0x3100, wide}, + {0x3105, 0x312E, wide}, + {0x3131, 0x318F, wide}, + {0x3190, 0x31BB, wide}, + {0x31C0, 0x31E4, wide}, + {0x31F0, 0x321F, wide}, + {0x3220, 0x3247, wide}, + {0x3248, 0x324F, ambiguous}, + {0x3250, 0x32FF, wide}, + {0x3300, 0x4DBF, wide}, + {0x4E00, 0xA48D, wide}, + {0xA490, 0xA4C7, wide}, + {0xA960, 0xA97D, wide}, + {0xAC00, 0xD7A4, wide}, + {0xE000, 0xF8FF, ambiguous}, + {0xF900, 0xFAFF, wide}, + {0xFE00, 0xFE0F, ambiguous}, + {0xFE10, 0xFE1A, wide}, + {0xFE30, 0xFE53, wide}, + {0xFE54, 0xFE67, wide}, + {0xFE68, 0xFE6C, wide}, + {0xFF01, 0xFF60, fullwidth}, + {0xFF61, 0xFFBF, halfwidth}, + {0xFFC2, 0xFFC8, halfwidth}, + {0xFFCA, 0xFFD0, halfwidth}, + {0xFFD2, 0xFFD8, halfwidth}, + {0xFFDA, 0xFFDD, halfwidth}, + {0xFFE0, 0xFFE7, fullwidth}, + {0xFFE8, 0xFFEF, halfwidth}, + {0xFFFD, 0xFFFE, ambiguous}, + {0x1B000, 0x1B002, wide}, + {0x1F100, 0x1F10A, ambiguous}, + {0x1F110, 0x1F12D, ambiguous}, + {0x1F130, 0x1F169, ambiguous}, + {0x1F170, 0x1F19B, ambiguous}, + {0x1F200, 0x1F203, wide}, + {0x1F210, 0x1F23B, wide}, + {0x1F240, 0x1F249, wide}, + {0x1F250, 0x1F252, wide}, + {0x20000, 0x2FFFE, wide}, + {0x30000, 0x3FFFE, wide}, + {0xE0100, 0xE01F0, ambiguous}, + {0xF0000, 0xFFFFD, ambiguous}, + {0x100000, 0x10FFFE, ambiguous}, +} + +type Condition struct { + EastAsianWidth bool +} + +func NewCondition() *Condition { + return &Condition{EastAsianWidth} +} + +// RuneWidth returns the number of cells in r. +// See http://www.unicode.org/reports/tr11/ +func (c *Condition) RuneWidth(r rune) int { + if r == 0 { + return 0 + } + if r < 32 || (r >= 0x7f && r < 0xa0) { + return 1 + } + for _, iv := range combining { + if iv.first <= r && r <= iv.last { + return 0 + } + } + + if c.EastAsianWidth && IsAmbiguousWidth(r) { + return 2 + } + + if r >= 0x1100 && + (r <= 0x115f || r == 0x2329 || r == 0x232a || + (r >= 0x2e80 && r <= 0xa4cf && r != 0x303f) || + (r >= 0xac00 && r <= 0xd7a3) || + (r >= 0xf900 && r <= 0xfaff) || + (r >= 0xfe30 && r <= 0xfe6f) || + (r >= 0xff00 && r <= 0xff60) || + (r >= 0xffe0 && r <= 0xffe6) || + (r >= 0x20000 && r <= 0x2fffd) || + (r >= 0x30000 && r <= 0x3fffd)) { + return 2 + } + return 1 +} + +func (c *Condition) StringWidth(s string) (width int) { + for _, r := range []rune(s) { + width += c.RuneWidth(r) + } + return width +} + +func (c *Condition) Truncate(s string, w int, tail string) string { + r := []rune(s) + tw := StringWidth(tail) + w -= tw + width := 0 + i := 0 + for ; i < len(r); i++ { + cw := RuneWidth(r[i]) + if width+cw > w { + break + } + width += cw + } + if i == len(r) { + return string(r[0:i]) + } + return string(r[0:i]) + tail +} + +// RuneWidth returns the number of cells in r. +// See http://www.unicode.org/reports/tr11/ +func RuneWidth(r rune) int { + return DefaultCondition.RuneWidth(r) +} + +func ct(r rune) ctype { + for _, iv := range ctypes { + if iv.first <= r && r <= iv.last { + return iv.ctype + } + } + return neutral +} + +// IsAmbiguousWidth returns whether is ambiguous width or not. +func IsAmbiguousWidth(r rune) bool { + return ct(r) == ambiguous +} + +// IsAmbiguousWidth returns whether is ambiguous width or not. +func IsNeutralWidth(r rune) bool { + return ct(r) == neutral +} + +func StringWidth(s string) (width int) { + return DefaultCondition.StringWidth(s) +} + +func Truncate(s string, w int, tail string) string { + return DefaultCondition.Truncate(s, w, tail) +} diff --git a/Godeps/_workspace/src/github.com/mattn/go-runewidth/runewidth_js.go b/Godeps/_workspace/src/github.com/mattn/go-runewidth/runewidth_js.go new file mode 100644 index 000000000..0ce32c5e7 --- /dev/null +++ b/Godeps/_workspace/src/github.com/mattn/go-runewidth/runewidth_js.go @@ -0,0 +1,8 @@ +// +build js + +package runewidth + +func IsEastAsian() bool { + // TODO: Implement this for the web. Detect east asian in a compatible way, and return true. + return false +} diff --git a/Godeps/_workspace/src/github.com/mattn/go-runewidth/runewidth_posix.go b/Godeps/_workspace/src/github.com/mattn/go-runewidth/runewidth_posix.go new file mode 100644 index 000000000..a4495909d --- /dev/null +++ b/Godeps/_workspace/src/github.com/mattn/go-runewidth/runewidth_posix.go @@ -0,0 +1,69 @@ +// +build !windows,!js + +package runewidth + +import ( + "os" + "regexp" + "strings" +) + +var reLoc = regexp.MustCompile(`^[a-z][a-z][a-z]?(?:_[A-Z][A-Z])?\.(.+)`) + +func IsEastAsian() bool { + locale := os.Getenv("LC_CTYPE") + if locale == "" { + locale = os.Getenv("LANG") + } + + // ignore C locale + if locale == "POSIX" || locale == "C" { + return false + } + if len(locale) > 1 && locale[0] == 'C' && (locale[1] == '.' || locale[1] == '-') { + return false + } + + charset := strings.ToLower(locale) + r := reLoc.FindStringSubmatch(locale) + if len(r) == 2 { + charset = strings.ToLower(r[1]) + } + + if strings.HasSuffix(charset, "@cjk_narrow") { + return false + } + + for pos, b := range []byte(charset) { + if b == '@' { + charset = charset[:pos] + break + } + } + + mbc_max := 1 + switch charset { + case "utf-8", "utf8": + mbc_max = 6 + case "jis": + mbc_max = 8 + case "eucjp": + mbc_max = 3 + case "euckr", "euccn": + mbc_max = 2 + case "sjis", "cp932", "cp51932", "cp936", "cp949", "cp950": + mbc_max = 2 + case "big5": + mbc_max = 2 + case "gbk", "gb2312": + mbc_max = 2 + } + + if mbc_max > 1 && (charset[0] != 'u' || + strings.HasPrefix(locale, "ja") || + strings.HasPrefix(locale, "ko") || + strings.HasPrefix(locale, "zh")) { + return true + } + return false +} diff --git a/Godeps/_workspace/src/github.com/mattn/go-runewidth/runewidth_test.go b/Godeps/_workspace/src/github.com/mattn/go-runewidth/runewidth_test.go new file mode 100644 index 000000000..5cef3d6a4 --- /dev/null +++ b/Godeps/_workspace/src/github.com/mattn/go-runewidth/runewidth_test.go @@ -0,0 +1,134 @@ +package runewidth + +import ( + "testing" +) + +var runewidthtests = []struct { + in rune + out int +}{ + {'世', 2}, + {'界', 2}, + {'セ', 1}, + {'カ', 1}, + {'イ', 1}, + {'☆', 2}, // double width in ambiguous + {'\x00', 0}, + {'\x01', 1}, + {'\u0300', 0}, +} + +func TestRuneWidth(t *testing.T) { + c := NewCondition() + c.EastAsianWidth = true + for _, tt := range runewidthtests { + if out := c.RuneWidth(tt.in); out != tt.out { + t.Errorf("Width(%q) = %v, want %v", tt.in, out, tt.out) + } + } +} + +var isambiguouswidthtests = []struct { + in rune + out bool +}{ + {'世', false}, + {'■', true}, + {'界', false}, + {'○', true}, + {'㈱', false}, + {'①', true}, + {'②', true}, + {'③', true}, + {'④', true}, + {'⑤', true}, + {'⑥', true}, + {'⑦', true}, + {'⑧', true}, + {'⑨', true}, + {'⑩', true}, + {'⑪', true}, + {'⑫', true}, + {'⑬', true}, + {'⑭', true}, + {'⑮', true}, + {'⑯', true}, + {'⑰', true}, + {'⑱', true}, + {'⑲', true}, + {'⑳', true}, + {'☆', true}, +} + +func TestIsAmbiguousWidth(t *testing.T) { + for _, tt := range isambiguouswidthtests { + if out := IsAmbiguousWidth(tt.in); out != tt.out { + t.Errorf("IsAmbiguousWidth(%q) = %v, want %v", tt.in, out, tt.out) + } + } +} + +var stringwidthtests = []struct { + in string + out int +}{ + {"■㈱の世界①", 12}, + {"スター☆", 8}, +} + +func TestStringWidth(t *testing.T) { + c := NewCondition() + c.EastAsianWidth = true + for _, tt := range stringwidthtests { + if out := c.StringWidth(tt.in); out != tt.out { + t.Errorf("StringWidth(%q) = %v, want %v", tt.in, out, tt.out) + } + } +} + +func TestStringWidthInvalid(t *testing.T) { + s := "こんにちわ\x00世界" + if out := StringWidth(s); out != 14 { + t.Errorf("StringWidth(%q) = %v, want %v", s, out, 14) + } +} + +func TestTruncate(t *testing.T) { + s := "あいうえおあいうえおえおおおおおおおおおおおおおおおおおおおおおおおおおおおおおお" + expected := "あいうえおあいうえおえおおおおおおおおおおおおおおおおおおおおおおおおおおお..." + + if out := Truncate(s, 80, "..."); out != expected { + t.Errorf("Truncate(%q) = %v, want %v", s, out, expected) + } +} + +func TestTruncateNoNeeded(t *testing.T) { + s := "あいうえおあい" + expected := "あいうえおあい" + + if out := Truncate(s, 80, "..."); out != expected { + t.Errorf("Truncate(%q) = %v, want %v", s, out, expected) + } +} + +var isneutralwidthtests = []struct { + in rune + out bool +}{ + {'→', false}, + {'┊', false}, + {'┈', false}, + {'~', false}, + {'└', false}, + {'⣀', true}, + {'⣀', true}, +} + +func TestIsNeutralWidth(t *testing.T) { + for _, tt := range isneutralwidthtests { + if out := IsNeutralWidth(tt.in); out != tt.out { + t.Errorf("IsNeutralWidth(%q) = %v, want %v", tt.in, out, tt.out) + } + } +} diff --git a/Godeps/_workspace/src/github.com/mattn/go-runewidth/runewidth_windows.go b/Godeps/_workspace/src/github.com/mattn/go-runewidth/runewidth_windows.go new file mode 100644 index 000000000..bdd84454b --- /dev/null +++ b/Godeps/_workspace/src/github.com/mattn/go-runewidth/runewidth_windows.go @@ -0,0 +1,24 @@ +package runewidth + +import ( + "syscall" +) + +var ( + kernel32 = syscall.NewLazyDLL("kernel32") + procGetConsoleOutputCP = kernel32.NewProc("GetConsoleOutputCP") +) + +func IsEastAsian() bool { + r1, _, _ := procGetConsoleOutputCP.Call() + if r1 == 0 { + return false + } + + switch int(r1) { + case 932, 51932, 936, 949, 950: + return true + } + + return false +} diff --git a/Godeps/_workspace/src/github.com/nsf/termbox-go/AUTHORS b/Godeps/_workspace/src/github.com/nsf/termbox-go/AUTHORS new file mode 100644 index 000000000..fe26fb0fb --- /dev/null +++ b/Godeps/_workspace/src/github.com/nsf/termbox-go/AUTHORS @@ -0,0 +1,4 @@ +# Please keep this file sorted. + +Georg Reinke +nsf diff --git a/Godeps/_workspace/src/github.com/nsf/termbox-go/LICENSE b/Godeps/_workspace/src/github.com/nsf/termbox-go/LICENSE new file mode 100644 index 000000000..d9bc068ce --- /dev/null +++ b/Godeps/_workspace/src/github.com/nsf/termbox-go/LICENSE @@ -0,0 +1,19 @@ +Copyright (C) 2012 termbox-go authors + +Permission is hereby granted, free of charge, to any person obtaining a copy +of this software and associated documentation files (the "Software"), to deal +in the Software without restriction, including without limitation the rights +to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +copies of the Software, and to permit persons to whom the Software is +furnished to do so, subject to the following conditions: + +The above copyright notice and this permission notice shall be included in +all copies or substantial portions of the Software. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN +THE SOFTWARE. diff --git a/Godeps/_workspace/src/github.com/nsf/termbox-go/README.md b/Godeps/_workspace/src/github.com/nsf/termbox-go/README.md new file mode 100644 index 000000000..334d75102 --- /dev/null +++ b/Godeps/_workspace/src/github.com/nsf/termbox-go/README.md @@ -0,0 +1,21 @@ +## Termbox +Termbox is a library that provides a minimalistic API which allows the programmer to write text-based user interfaces. The library is crossplatform and has both terminal-based implementations on *nix operating systems and a winapi console based implementation for windows operating systems. The basic idea is an abstraction of the greatest common subset of features available on all major terminals and other terminal-like APIs in a minimalistic fashion. Small API means it is easy to implement, test, maintain and learn it, that's what makes the termbox a distinct library in its area. + +### Installation +Install and update this go package with `go get -u github.com/nsf/termbox-go` + +### Examples +For examples of what can be done take a look at demos in the _demos directory. You can try them with go run: `go run _demos/keyboard.go` + +There are also some interesting projects using termbox-go: + - [godit](https://github.com/nsf/godit) is an emacsish lightweight text editor written using termbox. + - [gomatrix](https://github.com/GeertJohan/gomatrix) connects to The Matrix and displays its data streams in your terminal. + - [gotetris](https://github.com/jjinux/gotetris) is an implementation of Tetris. + - [sokoban-go](https://github.com/rn2dy/sokoban-go) is an implementation of sokoban game. + - [hecate](https://github.com/evanmiller/hecate) is a hex editor designed by Satan. + - [httopd](https://github.com/verdverm/httopd) is top for httpd logs. + - [mop](https://github.com/michaeldv/mop) is stock market tracker for hackers. + - [termui](https://github.com/gizak/termui) is a terminal dashboard. + +### API reference +[godoc.org/github.com/nsf/termbox-go](http://godoc.org/github.com/nsf/termbox-go) diff --git a/Godeps/_workspace/src/github.com/nsf/termbox-go/api.go b/Godeps/_workspace/src/github.com/nsf/termbox-go/api.go new file mode 100644 index 000000000..b08bca61a --- /dev/null +++ b/Godeps/_workspace/src/github.com/nsf/termbox-go/api.go @@ -0,0 +1,451 @@ +// +build !windows + +package termbox + +import "github.com/mattn/go-runewidth" +import "fmt" +import "os" +import "os/signal" +import "syscall" +import "runtime" + +// public API + +// Initializes termbox library. This function should be called before any other functions. +// After successful initialization, the library must be finalized using 'Close' function. +// +// Example usage: +// err := termbox.Init() +// if err != nil { +// panic(err) +// } +// defer termbox.Close() +func Init() error { + var err error + + out, err = os.OpenFile("/dev/tty", syscall.O_WRONLY, 0) + if err != nil { + return err + } + in, err = syscall.Open("/dev/tty", syscall.O_RDONLY, 0) + if err != nil { + return err + } + + err = setup_term() + if err != nil { + return fmt.Errorf("termbox: error while reading terminfo data: %v", err) + } + + signal.Notify(sigwinch, syscall.SIGWINCH) + signal.Notify(sigio, syscall.SIGIO) + + _, err = fcntl(in, syscall.F_SETFL, syscall.O_ASYNC|syscall.O_NONBLOCK) + if err != nil { + return err + } + _, err = fcntl(in, syscall.F_SETOWN, syscall.Getpid()) + if runtime.GOOS != "darwin" && err != nil { + return err + } + err = tcgetattr(out.Fd(), &orig_tios) + if err != nil { + return err + } + + tios := orig_tios + tios.Iflag &^= syscall_IGNBRK | syscall_BRKINT | syscall_PARMRK | + syscall_ISTRIP | syscall_INLCR | syscall_IGNCR | + syscall_ICRNL | syscall_IXON + tios.Oflag &^= syscall_OPOST + tios.Lflag &^= syscall_ECHO | syscall_ECHONL | syscall_ICANON | + syscall_ISIG | syscall_IEXTEN + tios.Cflag &^= syscall_CSIZE | syscall_PARENB + tios.Cflag |= syscall_CS8 + tios.Cc[syscall_VMIN] = 1 + tios.Cc[syscall_VTIME] = 0 + + err = tcsetattr(out.Fd(), &tios) + if err != nil { + return err + } + + out.WriteString(funcs[t_enter_ca]) + out.WriteString(funcs[t_enter_keypad]) + out.WriteString(funcs[t_hide_cursor]) + out.WriteString(funcs[t_clear_screen]) + + termw, termh = get_term_size(out.Fd()) + back_buffer.init(termw, termh) + front_buffer.init(termw, termh) + back_buffer.clear() + front_buffer.clear() + + go func() { + buf := make([]byte, 128) + for { + select { + case <-sigio: + for { + n, err := syscall.Read(in, buf) + if err == syscall.EAGAIN || err == syscall.EWOULDBLOCK { + break + } + select { + case input_comm <- input_event{buf[:n], err}: + ie := <-input_comm + buf = ie.data[:128] + case <-quit: + return + } + } + case <-quit: + return + } + } + }() + + IsInit = true + return nil +} + +// Interrupt an in-progress call to PollEvent by causing it to return +// EventInterrupt. Note that this function will block until the PollEvent +// function has successfully been interrupted. +func Interrupt() { + interrupt_comm <- struct{}{} +} + +// Finalizes termbox library, should be called after successful initialization +// when termbox's functionality isn't required anymore. +func Close() { + quit <- 1 + out.WriteString(funcs[t_show_cursor]) + out.WriteString(funcs[t_sgr0]) + out.WriteString(funcs[t_clear_screen]) + out.WriteString(funcs[t_exit_ca]) + out.WriteString(funcs[t_exit_keypad]) + out.WriteString(funcs[t_exit_mouse]) + tcsetattr(out.Fd(), &orig_tios) + + out.Close() + syscall.Close(in) + + // reset the state, so that on next Init() it will work again + termw = 0 + termh = 0 + input_mode = InputEsc + out = nil + in = 0 + lastfg = attr_invalid + lastbg = attr_invalid + lastx = coord_invalid + lasty = coord_invalid + cursor_x = cursor_hidden + cursor_y = cursor_hidden + foreground = ColorDefault + background = ColorDefault + IsInit = false +} + +// Synchronizes the internal back buffer with the terminal. +func Flush() error { + // invalidate cursor position + lastx = coord_invalid + lasty = coord_invalid + + update_size_maybe() + + for y := 0; y < front_buffer.height; y++ { + line_offset := y * front_buffer.width + for x := 0; x < front_buffer.width; { + cell_offset := line_offset + x + back := &back_buffer.cells[cell_offset] + front := &front_buffer.cells[cell_offset] + if back.Ch < ' ' { + back.Ch = ' ' + } + w := runewidth.RuneWidth(back.Ch) + if w == 0 || w == 2 && runewidth.IsAmbiguousWidth(back.Ch) { + w = 1 + } + if *back == *front { + x += w + continue + } + *front = *back + send_attr(back.Fg, back.Bg) + + if w == 2 && x == front_buffer.width-1 { + // there's not enough space for 2-cells rune, + // let's just put a space in there + send_char(x, y, ' ') + } else { + send_char(x, y, back.Ch) + if w == 2 { + next := cell_offset + 1 + front_buffer.cells[next] = Cell{ + Ch: 0, + Fg: back.Fg, + Bg: back.Bg, + } + } + } + x += w + } + } + if !is_cursor_hidden(cursor_x, cursor_y) { + write_cursor(cursor_x, cursor_y) + } + return flush() +} + +// Sets the position of the cursor. See also HideCursor(). +func SetCursor(x, y int) { + if is_cursor_hidden(cursor_x, cursor_y) && !is_cursor_hidden(x, y) { + outbuf.WriteString(funcs[t_show_cursor]) + } + + if !is_cursor_hidden(cursor_x, cursor_y) && is_cursor_hidden(x, y) { + outbuf.WriteString(funcs[t_hide_cursor]) + } + + cursor_x, cursor_y = x, y + if !is_cursor_hidden(cursor_x, cursor_y) { + write_cursor(cursor_x, cursor_y) + } +} + +// The shortcut for SetCursor(-1, -1). +func HideCursor() { + SetCursor(cursor_hidden, cursor_hidden) +} + +// Changes cell's parameters in the internal back buffer at the specified +// position. +func SetCell(x, y int, ch rune, fg, bg Attribute) { + if x < 0 || x >= back_buffer.width { + return + } + if y < 0 || y >= back_buffer.height { + return + } + + back_buffer.cells[y*back_buffer.width+x] = Cell{ch, fg, bg} +} + +// Returns a slice into the termbox's back buffer. You can get its dimensions +// using 'Size' function. The slice remains valid as long as no 'Clear' or +// 'Flush' function calls were made after call to this function. +func CellBuffer() []Cell { + return back_buffer.cells +} + +// After getting a raw event from PollRawEvent function call, you can parse it +// again into an ordinary one using termbox logic. That is parse an event as +// termbox would do it. Returned event in addition to usual Event struct fields +// sets N field to the amount of bytes used within 'data' slice. If the length +// of 'data' slice is zero or event cannot be parsed for some other reason, the +// function will return a special event type: EventNone. +// +// IMPORTANT: EventNone may contain a non-zero N, which means you should skip +// these bytes, because termbox cannot recognize them. +// +// NOTE: This API is experimental and may change in future. +func ParseEvent(data []byte) Event { + event := Event{Type: EventKey} + ok := extract_event(data, &event) + if !ok { + return Event{Type: EventNone, N: event.N} + } + return event +} + +// Wait for an event and return it. This is a blocking function call. Instead +// of EventKey and EventMouse it returns EventRaw events. Raw event is written +// into `data` slice and Event's N field is set to the amount of bytes written. +// The minimum required length of the 'data' slice is 1. This requirement may +// vary on different platforms. +// +// NOTE: This API is experimental and may change in future. +func PollRawEvent(data []byte) Event { + if len(data) == 0 { + panic("len(data) >= 1 is a requirement") + } + + var event Event + if extract_raw_event(data, &event) { + return event + } + + for { + select { + case ev := <-input_comm: + if ev.err != nil { + return Event{Type: EventError, Err: ev.err} + } + + inbuf = append(inbuf, ev.data...) + input_comm <- ev + if extract_raw_event(data, &event) { + return event + } + case <-interrupt_comm: + event.Type = EventInterrupt + return event + + case <-sigwinch: + event.Type = EventResize + event.Width, event.Height = get_term_size(out.Fd()) + return event + } + } +} + +// Wait for an event and return it. This is a blocking function call. +func PollEvent() Event { + var event Event + + // try to extract event from input buffer, return on success + event.Type = EventKey + ok := extract_event(inbuf, &event) + if event.N != 0 { + copy(inbuf, inbuf[event.N:]) + inbuf = inbuf[:len(inbuf)-event.N] + } + if ok { + return event + } + + for { + select { + case ev := <-input_comm: + if ev.err != nil { + return Event{Type: EventError, Err: ev.err} + } + + inbuf = append(inbuf, ev.data...) + input_comm <- ev + ok := extract_event(inbuf, &event) + if event.N != 0 { + copy(inbuf, inbuf[event.N:]) + inbuf = inbuf[:len(inbuf)-event.N] + } + if ok { + return event + } + case <-interrupt_comm: + event.Type = EventInterrupt + return event + + case <-sigwinch: + event.Type = EventResize + event.Width, event.Height = get_term_size(out.Fd()) + return event + } + } + panic("unreachable") +} + +// Returns the size of the internal back buffer (which is mostly the same as +// terminal's window size in characters). But it doesn't always match the size +// of the terminal window, after the terminal size has changed, the internal +// back buffer will get in sync only after Clear or Flush function calls. +func Size() (int, int) { + return termw, termh +} + +// Clears the internal back buffer. +func Clear(fg, bg Attribute) error { + foreground, background = fg, bg + err := update_size_maybe() + back_buffer.clear() + return err +} + +// Sets termbox input mode. Termbox has two input modes: +// +// 1. Esc input mode. When ESC sequence is in the buffer and it doesn't match +// any known sequence. ESC means KeyEsc. This is the default input mode. +// +// 2. Alt input mode. When ESC sequence is in the buffer and it doesn't match +// any known sequence. ESC enables ModAlt modifier for the next keyboard event. +// +// Both input modes can be OR'ed with Mouse mode. Setting Mouse mode bit up will +// enable mouse button click events. +// +// If 'mode' is InputCurrent, returns the current input mode. See also Input* +// constants. +func SetInputMode(mode InputMode) InputMode { + if mode == InputCurrent { + return input_mode + } + if mode&InputMouse != 0 { + out.WriteString(funcs[t_enter_mouse]) + } else { + out.WriteString(funcs[t_exit_mouse]) + } + + input_mode = mode + return input_mode +} + +// Sets the termbox output mode. Termbox has four output options: +// 1. OutputNormal => [1..8] +// This mode provides 8 different colors: +// black, red, green, yellow, blue, magenta, cyan, white +// Shortcut: ColorBlack, ColorRed, ... +// Attributes: AttrBold, AttrUnderline, AttrReverse +// +// Example usage: +// SetCell(x, y, '@', ColorBlack | AttrBold, ColorRed); +// +// 2. Output256 => [1..256] +// In this mode you can leverage the 256 terminal mode: +// 0x00 - 0x07: the 8 colors as in OutputNormal +// 0x08 - 0x0f: Color* | AttrBold +// 0x10 - 0xe7: 216 different colors +// 0xe8 - 0xff: 24 different shades of grey +// +// Example usage: +// SetCell(x, y, '@', 184, 240); +// SetCell(x, y, '@', 0xb8, 0xf0); +// +// 3. Output216 => [1..216] +// This mode supports the 3rd range of the 256 mode only. +// But you dont need to provide an offset. +// +// 4. OutputGrayscale => [1..24] +// This mode supports the 4th range of the 256 mode only. +// But you dont need to provide an offset. +// +// In all modes, 0 represents the default color. +// +// `go run _demos/output.go` to see its impact on your terminal. +// +// If 'mode' is OutputCurrent, it returns the current output mode. +// +// Note that this may return a different OutputMode than the one requested, +// as the requested mode may not be available on the target platform. +func SetOutputMode(mode OutputMode) OutputMode { + if mode == OutputCurrent { + return output_mode + } + + output_mode = mode + return output_mode +} + +// Sync comes handy when something causes desync between termbox's understanding +// of a terminal buffer and the reality. Such as a third party process. Sync +// forces a complete resync between the termbox and a terminal, it may not be +// visually pretty though. +func Sync() error { + front_buffer.clear() + err := send_clear() + if err != nil { + return err + } + + return Flush() +} diff --git a/Godeps/_workspace/src/github.com/nsf/termbox-go/api_common.go b/Godeps/_workspace/src/github.com/nsf/termbox-go/api_common.go new file mode 100644 index 000000000..c0069fb28 --- /dev/null +++ b/Godeps/_workspace/src/github.com/nsf/termbox-go/api_common.go @@ -0,0 +1,183 @@ +// termbox is a library for creating cross-platform text-based interfaces +package termbox + +// public API, common OS agnostic part + +type ( + InputMode int + OutputMode int + EventType uint8 + Modifier uint8 + Key uint16 + Attribute uint16 +) + +// This type represents a termbox event. The 'Mod', 'Key' and 'Ch' fields are +// valid if 'Type' is EventKey. The 'Width' and 'Height' fields are valid if +// 'Type' is EventResize. The 'Err' field is valid if 'Type' is EventError. +type Event struct { + Type EventType // one of Event* constants + Mod Modifier // one of Mod* constants or 0 + Key Key // one of Key* constants, invalid if 'Ch' is not 0 + Ch rune // a unicode character + Width int // width of the screen + Height int // height of the screen + Err error // error in case if input failed + MouseX int // x coord of mouse + MouseY int // y coord of mouse + N int // number of bytes written when getting a raw event +} + +// A cell, single conceptual entity on the screen. The screen is basically a 2d +// array of cells. 'Ch' is a unicode character, 'Fg' and 'Bg' are foreground +// and background attributes respectively. +type Cell struct { + Ch rune + Fg Attribute + Bg Attribute +} + +// To know if termbox has been initialized or not +var ( + IsInit bool = false +) + +// Key constants, see Event.Key field. +const ( + KeyF1 Key = 0xFFFF - iota + KeyF2 + KeyF3 + KeyF4 + KeyF5 + KeyF6 + KeyF7 + KeyF8 + KeyF9 + KeyF10 + KeyF11 + KeyF12 + KeyInsert + KeyDelete + KeyHome + KeyEnd + KeyPgup + KeyPgdn + KeyArrowUp + KeyArrowDown + KeyArrowLeft + KeyArrowRight + key_min // see terminfo + MouseLeft + MouseMiddle + MouseRight +) + +const ( + KeyCtrlTilde Key = 0x00 + KeyCtrl2 Key = 0x00 + KeyCtrlSpace Key = 0x00 + KeyCtrlA Key = 0x01 + KeyCtrlB Key = 0x02 + KeyCtrlC Key = 0x03 + KeyCtrlD Key = 0x04 + KeyCtrlE Key = 0x05 + KeyCtrlF Key = 0x06 + KeyCtrlG Key = 0x07 + KeyBackspace Key = 0x08 + KeyCtrlH Key = 0x08 + KeyTab Key = 0x09 + KeyCtrlI Key = 0x09 + KeyCtrlJ Key = 0x0A + KeyCtrlK Key = 0x0B + KeyCtrlL Key = 0x0C + KeyEnter Key = 0x0D + KeyCtrlM Key = 0x0D + KeyCtrlN Key = 0x0E + KeyCtrlO Key = 0x0F + KeyCtrlP Key = 0x10 + KeyCtrlQ Key = 0x11 + KeyCtrlR Key = 0x12 + KeyCtrlS Key = 0x13 + KeyCtrlT Key = 0x14 + KeyCtrlU Key = 0x15 + KeyCtrlV Key = 0x16 + KeyCtrlW Key = 0x17 + KeyCtrlX Key = 0x18 + KeyCtrlY Key = 0x19 + KeyCtrlZ Key = 0x1A + KeyEsc Key = 0x1B + KeyCtrlLsqBracket Key = 0x1B + KeyCtrl3 Key = 0x1B + KeyCtrl4 Key = 0x1C + KeyCtrlBackslash Key = 0x1C + KeyCtrl5 Key = 0x1D + KeyCtrlRsqBracket Key = 0x1D + KeyCtrl6 Key = 0x1E + KeyCtrl7 Key = 0x1F + KeyCtrlSlash Key = 0x1F + KeyCtrlUnderscore Key = 0x1F + KeySpace Key = 0x20 + KeyBackspace2 Key = 0x7F + KeyCtrl8 Key = 0x7F +) + +// Alt modifier constant, see Event.Mod field and SetInputMode function. +const ( + ModAlt Modifier = 0x01 +) + +// Cell colors, you can combine a color with multiple attributes using bitwise +// OR ('|'). +const ( + ColorDefault Attribute = iota + ColorBlack + ColorRed + ColorGreen + ColorYellow + ColorBlue + ColorMagenta + ColorCyan + ColorWhite +) + +// Cell attributes, it is possible to use multiple attributes by combining them +// using bitwise OR ('|'). Although, colors cannot be combined. But you can +// combine attributes and a single color. +// +// It's worth mentioning that some platforms don't support certain attibutes. +// For example windows console doesn't support AttrUnderline. And on some +// terminals applying AttrBold to background may result in blinking text. Use +// them with caution and test your code on various terminals. +const ( + AttrBold Attribute = 1 << (iota + 9) + AttrUnderline + AttrReverse +) + +// Input mode. See SetInputMode function. +const ( + InputEsc InputMode = 1 << iota + InputAlt + InputMouse + InputCurrent InputMode = 0 +) + +// Output mode. See SetOutputMode function. +const ( + OutputCurrent OutputMode = iota + OutputNormal + Output256 + Output216 + OutputGrayscale +) + +// Event type. See Event.Type field. +const ( + EventKey EventType = iota + EventResize + EventMouse + EventError + EventInterrupt + EventRaw + EventNone +) diff --git a/Godeps/_workspace/src/github.com/nsf/termbox-go/api_windows.go b/Godeps/_workspace/src/github.com/nsf/termbox-go/api_windows.go new file mode 100644 index 000000000..78d954b36 --- /dev/null +++ b/Godeps/_workspace/src/github.com/nsf/termbox-go/api_windows.go @@ -0,0 +1,235 @@ +package termbox + +import ( + "syscall" +) + +// public API + +// Initializes termbox library. This function should be called before any other functions. +// After successful initialization, the library must be finalized using 'Close' function. +// +// Example usage: +// err := termbox.Init() +// if err != nil { +// panic(err) +// } +// defer termbox.Close() +func Init() error { + var err error + + interrupt, err = create_event() + if err != nil { + return err + } + + in, err = syscall.Open("CONIN$", syscall.O_RDWR, 0) + if err != nil { + return err + } + out, err = syscall.Open("CONOUT$", syscall.O_RDWR, 0) + if err != nil { + return err + } + + err = get_console_mode(in, &orig_mode) + if err != nil { + return err + } + + err = set_console_mode(in, enable_window_input) + if err != nil { + return err + } + + orig_size = get_term_size(out) + win_size := get_win_size(out) + + err = set_console_screen_buffer_size(out, win_size) + if err != nil { + return err + } + + err = get_console_cursor_info(out, &orig_cursor_info) + if err != nil { + return err + } + + show_cursor(false) + term_size = get_term_size(out) + back_buffer.init(int(term_size.x), int(term_size.y)) + front_buffer.init(int(term_size.x), int(term_size.y)) + back_buffer.clear() + front_buffer.clear() + clear() + + diffbuf = make([]diff_msg, 0, 32) + + go input_event_producer() + IsInit = true + return nil +} + +// Finalizes termbox library, should be called after successful initialization +// when termbox's functionality isn't required anymore. +func Close() { + // we ignore errors here, because we can't really do anything about them + Clear(0, 0) + Flush() + + // stop event producer + cancel_comm <- true + set_event(interrupt) + <-cancel_done_comm + + set_console_cursor_info(out, &orig_cursor_info) + set_console_cursor_position(out, coord{}) + set_console_screen_buffer_size(out, orig_size) + set_console_mode(in, orig_mode) + syscall.Close(in) + syscall.Close(out) + syscall.Close(interrupt) + IsInit = false +} + +// Interrupt an in-progress call to PollEvent by causing it to return +// EventInterrupt. Note that this function will block until the PollEvent +// function has successfully been interrupted. +func Interrupt() { + interrupt_comm <- struct{}{} +} + +// Synchronizes the internal back buffer with the terminal. +func Flush() error { + update_size_maybe() + prepare_diff_messages() + for _, diff := range diffbuf { + r := small_rect{ + left: 0, + top: diff.pos, + right: term_size.x - 1, + bottom: diff.pos + diff.lines - 1, + } + write_console_output(out, diff.chars, r) + } + if !is_cursor_hidden(cursor_x, cursor_y) { + move_cursor(cursor_x, cursor_y) + } + return nil +} + +// Sets the position of the cursor. See also HideCursor(). +func SetCursor(x, y int) { + if is_cursor_hidden(cursor_x, cursor_y) && !is_cursor_hidden(x, y) { + show_cursor(true) + } + + if !is_cursor_hidden(cursor_x, cursor_y) && is_cursor_hidden(x, y) { + show_cursor(false) + } + + cursor_x, cursor_y = x, y + if !is_cursor_hidden(cursor_x, cursor_y) { + move_cursor(cursor_x, cursor_y) + } +} + +// The shortcut for SetCursor(-1, -1). +func HideCursor() { + SetCursor(cursor_hidden, cursor_hidden) +} + +// Changes cell's parameters in the internal back buffer at the specified +// position. +func SetCell(x, y int, ch rune, fg, bg Attribute) { + if x < 0 || x >= back_buffer.width { + return + } + if y < 0 || y >= back_buffer.height { + return + } + + back_buffer.cells[y*back_buffer.width+x] = Cell{ch, fg, bg} +} + +// Returns a slice into the termbox's back buffer. You can get its dimensions +// using 'Size' function. The slice remains valid as long as no 'Clear' or +// 'Flush' function calls were made after call to this function. +func CellBuffer() []Cell { + return back_buffer.cells +} + +// Wait for an event and return it. This is a blocking function call. +func PollEvent() Event { + select { + case ev := <-input_comm: + return ev + case <-interrupt_comm: + return Event{Type: EventInterrupt} + } +} + +// Returns the size of the internal back buffer (which is mostly the same as +// console's window size in characters). But it doesn't always match the size +// of the console window, after the console size has changed, the internal back +// buffer will get in sync only after Clear or Flush function calls. +func Size() (int, int) { + return int(term_size.x), int(term_size.y) +} + +// Clears the internal back buffer. +func Clear(fg, bg Attribute) error { + foreground, background = fg, bg + update_size_maybe() + back_buffer.clear() + return nil +} + +// Sets termbox input mode. Termbox has two input modes: +// +// 1. Esc input mode. When ESC sequence is in the buffer and it doesn't match +// any known sequence. ESC means KeyEsc. This is the default input mode. +// +// 2. Alt input mode. When ESC sequence is in the buffer and it doesn't match +// any known sequence. ESC enables ModAlt modifier for the next keyboard event. +// +// Both input modes can be OR'ed with Mouse mode. Setting Mouse mode bit up will +// enable mouse button click events. +// +// If 'mode' is InputCurrent, returns the current input mode. See also Input* +// constants. +func SetInputMode(mode InputMode) InputMode { + if mode == InputCurrent { + return input_mode + } + if mode&InputMouse != 0 { + err := set_console_mode(in, enable_window_input|enable_mouse_input|enable_extended_flags) + if err != nil { + panic(err) + } + } else { + err := set_console_mode(in, enable_window_input) + if err != nil { + panic(err) + } + } + + input_mode = mode + return input_mode +} + +// Sets the termbox output mode. +// +// Windows console does not support extra colour modes, +// so this will always set and return OutputNormal. +func SetOutputMode(mode OutputMode) OutputMode { + return OutputNormal +} + +// Sync comes handy when something causes desync between termbox's understanding +// of a terminal buffer and the reality. Such as a third party process. Sync +// forces a complete resync between the termbox and a terminal, it may not be +// visually pretty though. At the moment on Windows it does nothing. +func Sync() error { + return nil +} diff --git a/Godeps/_workspace/src/github.com/nsf/termbox-go/collect_terminfo.py b/Godeps/_workspace/src/github.com/nsf/termbox-go/collect_terminfo.py new file mode 100644 index 000000000..5e50975e6 --- /dev/null +++ b/Godeps/_workspace/src/github.com/nsf/termbox-go/collect_terminfo.py @@ -0,0 +1,110 @@ +#!/usr/bin/env python + +import sys, os, subprocess + +def escaped(s): + return repr(s)[1:-1] + +def tput(term, name): + try: + return subprocess.check_output(['tput', '-T%s' % term, name]).decode() + except subprocess.CalledProcessError as e: + return e.output.decode() + + +def w(s): + if s == None: + return + sys.stdout.write(s) + +terminals = { + 'xterm' : 'xterm', + 'rxvt-256color' : 'rxvt_256color', + 'rxvt-unicode' : 'rxvt_unicode', + 'linux' : 'linux', + 'Eterm' : 'eterm', + 'screen' : 'screen' +} + +keys = [ + "F1", "kf1", + "F2", "kf2", + "F3", "kf3", + "F4", "kf4", + "F5", "kf5", + "F6", "kf6", + "F7", "kf7", + "F8", "kf8", + "F9", "kf9", + "F10", "kf10", + "F11", "kf11", + "F12", "kf12", + "INSERT", "kich1", + "DELETE", "kdch1", + "HOME", "khome", + "END", "kend", + "PGUP", "kpp", + "PGDN", "knp", + "KEY_UP", "kcuu1", + "KEY_DOWN", "kcud1", + "KEY_LEFT", "kcub1", + "KEY_RIGHT", "kcuf1" +] + +funcs = [ + "T_ENTER_CA", "smcup", + "T_EXIT_CA", "rmcup", + "T_SHOW_CURSOR", "cnorm", + "T_HIDE_CURSOR", "civis", + "T_CLEAR_SCREEN", "clear", + "T_SGR0", "sgr0", + "T_UNDERLINE", "smul", + "T_BOLD", "bold", + "T_BLINK", "blink", + "T_REVERSE", "rev", + "T_ENTER_KEYPAD", "smkx", + "T_EXIT_KEYPAD", "rmkx" +] + +def iter_pairs(iterable): + iterable = iter(iterable) + while True: + yield (next(iterable), next(iterable)) + +def do_term(term, nick): + w("// %s\n" % term) + w("var %s_keys = []string{\n\t" % nick) + for k, v in iter_pairs(keys): + w('"') + w(escaped(tput(term, v))) + w('",') + w("\n}\n") + w("var %s_funcs = []string{\n\t" % nick) + for k,v in iter_pairs(funcs): + w('"') + if v == "sgr": + w("\\033[3%d;4%dm") + elif v == "cup": + w("\\033[%d;%dH") + else: + w(escaped(tput(term, v))) + w('", ') + w("\n}\n\n") + +def do_terms(d): + w("var terms = []struct {\n") + w("\tname string\n") + w("\tkeys []string\n") + w("\tfuncs []string\n") + w("}{\n") + for k, v in d.items(): + w('\t{"%s", %s_keys, %s_funcs},\n' % (k, v, v)) + w("}\n\n") + +w("// +build !windows\n\npackage termbox\n\n") + +for k,v in terminals.items(): + do_term(k, v) + +do_terms(terminals) + diff --git a/Godeps/_workspace/src/github.com/nsf/termbox-go/syscalls.go b/Godeps/_workspace/src/github.com/nsf/termbox-go/syscalls.go new file mode 100644 index 000000000..4f52bb9af --- /dev/null +++ b/Godeps/_workspace/src/github.com/nsf/termbox-go/syscalls.go @@ -0,0 +1,39 @@ +// +build ignore + +package termbox + +/* +#include +#include +*/ +import "C" + +type syscall_Termios C.struct_termios + +const ( + syscall_IGNBRK = C.IGNBRK + syscall_BRKINT = C.BRKINT + syscall_PARMRK = C.PARMRK + syscall_ISTRIP = C.ISTRIP + syscall_INLCR = C.INLCR + syscall_IGNCR = C.IGNCR + syscall_ICRNL = C.ICRNL + syscall_IXON = C.IXON + syscall_OPOST = C.OPOST + syscall_ECHO = C.ECHO + syscall_ECHONL = C.ECHONL + syscall_ICANON = C.ICANON + syscall_ISIG = C.ISIG + syscall_IEXTEN = C.IEXTEN + syscall_CSIZE = C.CSIZE + syscall_PARENB = C.PARENB + syscall_CS8 = C.CS8 + syscall_VMIN = C.VMIN + syscall_VTIME = C.VTIME + + // on darwin change these to (on *bsd too?): + // C.TIOCGETA + // C.TIOCSETA + syscall_TCGETS = C.TCGETS + syscall_TCSETS = C.TCSETS +) diff --git a/Godeps/_workspace/src/github.com/nsf/termbox-go/syscalls_darwin_386.go b/Godeps/_workspace/src/github.com/nsf/termbox-go/syscalls_darwin_386.go new file mode 100644 index 000000000..e03624ebc --- /dev/null +++ b/Godeps/_workspace/src/github.com/nsf/termbox-go/syscalls_darwin_386.go @@ -0,0 +1,39 @@ +// Created by cgo -godefs - DO NOT EDIT +// cgo -godefs syscalls.go + +package termbox + +type syscall_Termios struct { + Iflag uint32 + Oflag uint32 + Cflag uint32 + Lflag uint32 + Cc [20]uint8 + Ispeed uint32 + Ospeed uint32 +} + +const ( + syscall_IGNBRK = 0x1 + syscall_BRKINT = 0x2 + syscall_PARMRK = 0x8 + syscall_ISTRIP = 0x20 + syscall_INLCR = 0x40 + syscall_IGNCR = 0x80 + syscall_ICRNL = 0x100 + syscall_IXON = 0x200 + syscall_OPOST = 0x1 + syscall_ECHO = 0x8 + syscall_ECHONL = 0x10 + syscall_ICANON = 0x100 + syscall_ISIG = 0x80 + syscall_IEXTEN = 0x400 + syscall_CSIZE = 0x300 + syscall_PARENB = 0x1000 + syscall_CS8 = 0x300 + syscall_VMIN = 0x10 + syscall_VTIME = 0x11 + + syscall_TCGETS = 0x402c7413 + syscall_TCSETS = 0x802c7414 +) diff --git a/Godeps/_workspace/src/github.com/nsf/termbox-go/syscalls_darwin_amd64.go b/Godeps/_workspace/src/github.com/nsf/termbox-go/syscalls_darwin_amd64.go new file mode 100644 index 000000000..11f25be79 --- /dev/null +++ b/Godeps/_workspace/src/github.com/nsf/termbox-go/syscalls_darwin_amd64.go @@ -0,0 +1,40 @@ +// Created by cgo -godefs - DO NOT EDIT +// cgo -godefs syscalls.go + +package termbox + +type syscall_Termios struct { + Iflag uint64 + Oflag uint64 + Cflag uint64 + Lflag uint64 + Cc [20]uint8 + Pad_cgo_0 [4]byte + Ispeed uint64 + Ospeed uint64 +} + +const ( + syscall_IGNBRK = 0x1 + syscall_BRKINT = 0x2 + syscall_PARMRK = 0x8 + syscall_ISTRIP = 0x20 + syscall_INLCR = 0x40 + syscall_IGNCR = 0x80 + syscall_ICRNL = 0x100 + syscall_IXON = 0x200 + syscall_OPOST = 0x1 + syscall_ECHO = 0x8 + syscall_ECHONL = 0x10 + syscall_ICANON = 0x100 + syscall_ISIG = 0x80 + syscall_IEXTEN = 0x400 + syscall_CSIZE = 0x300 + syscall_PARENB = 0x1000 + syscall_CS8 = 0x300 + syscall_VMIN = 0x10 + syscall_VTIME = 0x11 + + syscall_TCGETS = 0x40487413 + syscall_TCSETS = 0x80487414 +) diff --git a/Godeps/_workspace/src/github.com/nsf/termbox-go/syscalls_freebsd.go b/Godeps/_workspace/src/github.com/nsf/termbox-go/syscalls_freebsd.go new file mode 100644 index 000000000..e03624ebc --- /dev/null +++ b/Godeps/_workspace/src/github.com/nsf/termbox-go/syscalls_freebsd.go @@ -0,0 +1,39 @@ +// Created by cgo -godefs - DO NOT EDIT +// cgo -godefs syscalls.go + +package termbox + +type syscall_Termios struct { + Iflag uint32 + Oflag uint32 + Cflag uint32 + Lflag uint32 + Cc [20]uint8 + Ispeed uint32 + Ospeed uint32 +} + +const ( + syscall_IGNBRK = 0x1 + syscall_BRKINT = 0x2 + syscall_PARMRK = 0x8 + syscall_ISTRIP = 0x20 + syscall_INLCR = 0x40 + syscall_IGNCR = 0x80 + syscall_ICRNL = 0x100 + syscall_IXON = 0x200 + syscall_OPOST = 0x1 + syscall_ECHO = 0x8 + syscall_ECHONL = 0x10 + syscall_ICANON = 0x100 + syscall_ISIG = 0x80 + syscall_IEXTEN = 0x400 + syscall_CSIZE = 0x300 + syscall_PARENB = 0x1000 + syscall_CS8 = 0x300 + syscall_VMIN = 0x10 + syscall_VTIME = 0x11 + + syscall_TCGETS = 0x402c7413 + syscall_TCSETS = 0x802c7414 +) diff --git a/Godeps/_workspace/src/github.com/nsf/termbox-go/syscalls_linux.go b/Godeps/_workspace/src/github.com/nsf/termbox-go/syscalls_linux.go new file mode 100644 index 000000000..b88960de6 --- /dev/null +++ b/Godeps/_workspace/src/github.com/nsf/termbox-go/syscalls_linux.go @@ -0,0 +1,33 @@ +// Created by cgo -godefs - DO NOT EDIT +// cgo -godefs syscalls.go + +package termbox + +import "syscall" + +type syscall_Termios syscall.Termios + +const ( + syscall_IGNBRK = syscall.IGNBRK + syscall_BRKINT = syscall.BRKINT + syscall_PARMRK = syscall.PARMRK + syscall_ISTRIP = syscall.ISTRIP + syscall_INLCR = syscall.INLCR + syscall_IGNCR = syscall.IGNCR + syscall_ICRNL = syscall.ICRNL + syscall_IXON = syscall.IXON + syscall_OPOST = syscall.OPOST + syscall_ECHO = syscall.ECHO + syscall_ECHONL = syscall.ECHONL + syscall_ICANON = syscall.ICANON + syscall_ISIG = syscall.ISIG + syscall_IEXTEN = syscall.IEXTEN + syscall_CSIZE = syscall.CSIZE + syscall_PARENB = syscall.PARENB + syscall_CS8 = syscall.CS8 + syscall_VMIN = syscall.VMIN + syscall_VTIME = syscall.VTIME + + syscall_TCGETS = syscall.TCGETS + syscall_TCSETS = syscall.TCSETS +) diff --git a/Godeps/_workspace/src/github.com/nsf/termbox-go/syscalls_netbsd.go b/Godeps/_workspace/src/github.com/nsf/termbox-go/syscalls_netbsd.go new file mode 100644 index 000000000..49a3355b9 --- /dev/null +++ b/Godeps/_workspace/src/github.com/nsf/termbox-go/syscalls_netbsd.go @@ -0,0 +1,39 @@ +// Created by cgo -godefs - DO NOT EDIT +// cgo -godefs syscalls.go + +package termbox + +type syscall_Termios struct { + Iflag uint32 + Oflag uint32 + Cflag uint32 + Lflag uint32 + Cc [20]uint8 + Ispeed int32 + Ospeed int32 +} + +const ( + syscall_IGNBRK = 0x1 + syscall_BRKINT = 0x2 + syscall_PARMRK = 0x8 + syscall_ISTRIP = 0x20 + syscall_INLCR = 0x40 + syscall_IGNCR = 0x80 + syscall_ICRNL = 0x100 + syscall_IXON = 0x200 + syscall_OPOST = 0x1 + syscall_ECHO = 0x8 + syscall_ECHONL = 0x10 + syscall_ICANON = 0x100 + syscall_ISIG = 0x80 + syscall_IEXTEN = 0x400 + syscall_CSIZE = 0x300 + syscall_PARENB = 0x1000 + syscall_CS8 = 0x300 + syscall_VMIN = 0x10 + syscall_VTIME = 0x11 + + syscall_TCGETS = 0x402c7413 + syscall_TCSETS = 0x802c7414 +) diff --git a/Godeps/_workspace/src/github.com/nsf/termbox-go/syscalls_openbsd.go b/Godeps/_workspace/src/github.com/nsf/termbox-go/syscalls_openbsd.go new file mode 100644 index 000000000..49a3355b9 --- /dev/null +++ b/Godeps/_workspace/src/github.com/nsf/termbox-go/syscalls_openbsd.go @@ -0,0 +1,39 @@ +// Created by cgo -godefs - DO NOT EDIT +// cgo -godefs syscalls.go + +package termbox + +type syscall_Termios struct { + Iflag uint32 + Oflag uint32 + Cflag uint32 + Lflag uint32 + Cc [20]uint8 + Ispeed int32 + Ospeed int32 +} + +const ( + syscall_IGNBRK = 0x1 + syscall_BRKINT = 0x2 + syscall_PARMRK = 0x8 + syscall_ISTRIP = 0x20 + syscall_INLCR = 0x40 + syscall_IGNCR = 0x80 + syscall_ICRNL = 0x100 + syscall_IXON = 0x200 + syscall_OPOST = 0x1 + syscall_ECHO = 0x8 + syscall_ECHONL = 0x10 + syscall_ICANON = 0x100 + syscall_ISIG = 0x80 + syscall_IEXTEN = 0x400 + syscall_CSIZE = 0x300 + syscall_PARENB = 0x1000 + syscall_CS8 = 0x300 + syscall_VMIN = 0x10 + syscall_VTIME = 0x11 + + syscall_TCGETS = 0x402c7413 + syscall_TCSETS = 0x802c7414 +) diff --git a/Godeps/_workspace/src/github.com/nsf/termbox-go/syscalls_windows.go b/Godeps/_workspace/src/github.com/nsf/termbox-go/syscalls_windows.go new file mode 100644 index 000000000..472d002a5 --- /dev/null +++ b/Godeps/_workspace/src/github.com/nsf/termbox-go/syscalls_windows.go @@ -0,0 +1,61 @@ +// Created by cgo -godefs - DO NOT EDIT +// cgo -godefs -- -DUNICODE syscalls.go + +package termbox + +const ( + foreground_blue = 0x1 + foreground_green = 0x2 + foreground_red = 0x4 + foreground_intensity = 0x8 + background_blue = 0x10 + background_green = 0x20 + background_red = 0x40 + background_intensity = 0x80 + std_input_handle = -0xa + std_output_handle = -0xb + key_event = 0x1 + mouse_event = 0x2 + window_buffer_size_event = 0x4 + enable_window_input = 0x8 + enable_mouse_input = 0x10 + enable_extended_flags = 0x80 + + vk_f1 = 0x70 + vk_f2 = 0x71 + vk_f3 = 0x72 + vk_f4 = 0x73 + vk_f5 = 0x74 + vk_f6 = 0x75 + vk_f7 = 0x76 + vk_f8 = 0x77 + vk_f9 = 0x78 + vk_f10 = 0x79 + vk_f11 = 0x7a + vk_f12 = 0x7b + vk_insert = 0x2d + vk_delete = 0x2e + vk_home = 0x24 + vk_end = 0x23 + vk_pgup = 0x21 + vk_pgdn = 0x22 + vk_arrow_up = 0x26 + vk_arrow_down = 0x28 + vk_arrow_left = 0x25 + vk_arrow_right = 0x27 + vk_backspace = 0x8 + vk_tab = 0x9 + vk_enter = 0xd + vk_esc = 0x1b + vk_space = 0x20 + + left_alt_pressed = 0x2 + left_ctrl_pressed = 0x8 + right_alt_pressed = 0x1 + right_ctrl_pressed = 0x4 + shift_pressed = 0x10 + + generic_read = 0x80000000 + generic_write = 0x40000000 + console_textmode_buffer = 0x1 +) diff --git a/Godeps/_workspace/src/github.com/nsf/termbox-go/termbox.go b/Godeps/_workspace/src/github.com/nsf/termbox-go/termbox.go new file mode 100644 index 000000000..0aee8aca9 --- /dev/null +++ b/Godeps/_workspace/src/github.com/nsf/termbox-go/termbox.go @@ -0,0 +1,407 @@ +// +build !windows + +package termbox + +import "unicode/utf8" +import "bytes" +import "syscall" +import "unsafe" +import "strings" +import "strconv" +import "os" +import "io" + +// private API + +const ( + t_enter_ca = iota + t_exit_ca + t_show_cursor + t_hide_cursor + t_clear_screen + t_sgr0 + t_underline + t_bold + t_blink + t_reverse + t_enter_keypad + t_exit_keypad + t_enter_mouse + t_exit_mouse + t_max_funcs +) + +const ( + coord_invalid = -2 + attr_invalid = Attribute(0xFFFF) +) + +type input_event struct { + data []byte + err error +} + +var ( + // term specific sequences + keys []string + funcs []string + + // termbox inner state + orig_tios syscall_Termios + back_buffer cellbuf + front_buffer cellbuf + termw int + termh int + input_mode = InputEsc + output_mode = OutputNormal + out *os.File + in int + lastfg = attr_invalid + lastbg = attr_invalid + lastx = coord_invalid + lasty = coord_invalid + cursor_x = cursor_hidden + cursor_y = cursor_hidden + foreground = ColorDefault + background = ColorDefault + inbuf = make([]byte, 0, 64) + outbuf bytes.Buffer + sigwinch = make(chan os.Signal, 1) + sigio = make(chan os.Signal, 1) + quit = make(chan int) + input_comm = make(chan input_event) + interrupt_comm = make(chan struct{}) + intbuf = make([]byte, 0, 16) +) + +func write_cursor(x, y int) { + outbuf.WriteString("\033[") + outbuf.Write(strconv.AppendUint(intbuf, uint64(y+1), 10)) + outbuf.WriteString(";") + outbuf.Write(strconv.AppendUint(intbuf, uint64(x+1), 10)) + outbuf.WriteString("H") +} + +func write_sgr_fg(a Attribute) { + switch output_mode { + case Output256, Output216, OutputGrayscale: + outbuf.WriteString("\033[38;5;") + outbuf.Write(strconv.AppendUint(intbuf, uint64(a-1), 10)) + outbuf.WriteString("m") + default: + outbuf.WriteString("\033[3") + outbuf.Write(strconv.AppendUint(intbuf, uint64(a-1), 10)) + outbuf.WriteString("m") + } +} + +func write_sgr_bg(a Attribute) { + switch output_mode { + case Output256, Output216, OutputGrayscale: + outbuf.WriteString("\033[48;5;") + outbuf.Write(strconv.AppendUint(intbuf, uint64(a-1), 10)) + outbuf.WriteString("m") + default: + outbuf.WriteString("\033[4") + outbuf.Write(strconv.AppendUint(intbuf, uint64(a-1), 10)) + outbuf.WriteString("m") + } +} + +func write_sgr(fg, bg Attribute) { + switch output_mode { + case Output256, Output216, OutputGrayscale: + outbuf.WriteString("\033[38;5;") + outbuf.Write(strconv.AppendUint(intbuf, uint64(fg-1), 10)) + outbuf.WriteString("m") + outbuf.WriteString("\033[48;5;") + outbuf.Write(strconv.AppendUint(intbuf, uint64(bg-1), 10)) + outbuf.WriteString("m") + default: + outbuf.WriteString("\033[3") + outbuf.Write(strconv.AppendUint(intbuf, uint64(fg-1), 10)) + outbuf.WriteString(";4") + outbuf.Write(strconv.AppendUint(intbuf, uint64(bg-1), 10)) + outbuf.WriteString("m") + } +} + +type winsize struct { + rows uint16 + cols uint16 + xpixels uint16 + ypixels uint16 +} + +func get_term_size(fd uintptr) (int, int) { + var sz winsize + _, _, _ = syscall.Syscall(syscall.SYS_IOCTL, + fd, uintptr(syscall.TIOCGWINSZ), uintptr(unsafe.Pointer(&sz))) + return int(sz.cols), int(sz.rows) +} + +func send_attr(fg, bg Attribute) { + if fg == lastfg && bg == lastbg { + return + } + + outbuf.WriteString(funcs[t_sgr0]) + + var fgcol, bgcol Attribute + + switch output_mode { + case Output256: + fgcol = fg & 0x1FF + bgcol = bg & 0x1FF + case Output216: + fgcol = fg & 0xFF + bgcol = bg & 0xFF + if fgcol > 216 { + fgcol = ColorDefault + } + if bgcol > 216 { + bgcol = ColorDefault + } + if fgcol != ColorDefault { + fgcol += 0x10 + } + if bgcol != ColorDefault { + bgcol += 0x10 + } + case OutputGrayscale: + fgcol = fg & 0x1F + bgcol = bg & 0x1F + if fgcol > 24 { + fgcol = ColorDefault + } + if bgcol > 24 { + bgcol = ColorDefault + } + if fgcol != ColorDefault { + fgcol += 0xe8 + } + if bgcol != ColorDefault { + bgcol += 0xe8 + } + default: + fgcol = fg & 0x0F + bgcol = bg & 0x0F + } + + if fgcol != ColorDefault { + if bgcol != ColorDefault { + write_sgr(fgcol, bgcol) + } else { + write_sgr_fg(fgcol) + } + } else if bgcol != ColorDefault { + write_sgr_bg(bgcol) + } + + if fg&AttrBold != 0 { + outbuf.WriteString(funcs[t_bold]) + } + if bg&AttrBold != 0 { + outbuf.WriteString(funcs[t_blink]) + } + if fg&AttrUnderline != 0 { + outbuf.WriteString(funcs[t_underline]) + } + if fg&AttrReverse|bg&AttrReverse != 0 { + outbuf.WriteString(funcs[t_reverse]) + } + + lastfg, lastbg = fg, bg +} + +func send_char(x, y int, ch rune) { + var buf [8]byte + n := utf8.EncodeRune(buf[:], ch) + if x-1 != lastx || y != lasty { + write_cursor(x, y) + } + lastx, lasty = x, y + outbuf.Write(buf[:n]) +} + +func flush() error { + _, err := io.Copy(out, &outbuf) + outbuf.Reset() + if err != nil { + return err + } + return nil +} + +func send_clear() error { + send_attr(foreground, background) + outbuf.WriteString(funcs[t_clear_screen]) + if !is_cursor_hidden(cursor_x, cursor_y) { + write_cursor(cursor_x, cursor_y) + } + + // we need to invalidate cursor position too and these two vars are + // used only for simple cursor positioning optimization, cursor + // actually may be in the correct place, but we simply discard + // optimization once and it gives us simple solution for the case when + // cursor moved + lastx = coord_invalid + lasty = coord_invalid + + return flush() +} + +func update_size_maybe() error { + w, h := get_term_size(out.Fd()) + if w != termw || h != termh { + termw, termh = w, h + back_buffer.resize(termw, termh) + front_buffer.resize(termw, termh) + front_buffer.clear() + return send_clear() + } + return nil +} + +func tcsetattr(fd uintptr, termios *syscall_Termios) error { + r, _, e := syscall.Syscall(syscall.SYS_IOCTL, + fd, uintptr(syscall_TCSETS), uintptr(unsafe.Pointer(termios))) + if r != 0 { + return os.NewSyscallError("SYS_IOCTL", e) + } + return nil +} + +func tcgetattr(fd uintptr, termios *syscall_Termios) error { + r, _, e := syscall.Syscall(syscall.SYS_IOCTL, + fd, uintptr(syscall_TCGETS), uintptr(unsafe.Pointer(termios))) + if r != 0 { + return os.NewSyscallError("SYS_IOCTL", e) + } + return nil +} + +func parse_escape_sequence(event *Event, buf []byte) (int, bool) { + bufstr := string(buf) + // mouse + if len(bufstr) >= 6 && strings.HasPrefix(bufstr, "\033[M") { + switch buf[3] & 3 { + case 0: + event.Key = MouseLeft + case 1: + event.Key = MouseMiddle + case 2: + event.Key = MouseRight + case 3: + return 6, false + } + event.Type = EventMouse // KeyEvent by default + // wheel up outputs MouseLeft + if buf[3] == 0x60 || buf[3] == 0x70 { + event.Key = MouseMiddle + } + // the coord is 1,1 for upper left + event.MouseX = int(buf[4]) - 1 - 32 + event.MouseY = int(buf[5]) - 1 - 32 + return 6, true + } + + for i, key := range keys { + if strings.HasPrefix(bufstr, key) { + event.Ch = 0 + event.Key = Key(0xFFFF - i) + return len(key), true + } + } + return 0, true +} + +func extract_raw_event(data []byte, event *Event) bool { + if len(inbuf) == 0 { + return false + } + + n := len(data) + if n == 0 { + return false + } + + n = copy(data, inbuf) + copy(inbuf, inbuf[n:]) + inbuf = inbuf[:len(inbuf)-n] + + event.N = n + event.Type = EventRaw + return true +} + +func extract_event(inbuf []byte, event *Event) bool { + if len(inbuf) == 0 { + event.N = 0 + return false + } + + if inbuf[0] == '\033' { + // possible escape sequence + n, ok := parse_escape_sequence(event, inbuf) + if n != 0 { + event.N = n + return ok + } + + // it's not escape sequence, then it's Alt or Esc, check input_mode + switch { + case input_mode&InputEsc != 0: + // if we're in escape mode, fill Esc event, pop buffer, return success + event.Ch = 0 + event.Key = KeyEsc + event.Mod = 0 + event.N = 1 + return true + case input_mode&InputAlt != 0: + // if we're in alt mode, set Alt modifier to event and redo parsing + event.Mod = ModAlt + ok := extract_event(inbuf[1:], event) + if ok { + event.N++ + } else { + event.N = 0 + } + return ok + default: + panic("unreachable") + } + } + + // if we're here, this is not an escape sequence and not an alt sequence + // so, it's a FUNCTIONAL KEY or a UNICODE character + + // first of all check if it's a functional key + if Key(inbuf[0]) <= KeySpace || Key(inbuf[0]) == KeyBackspace2 { + // fill event, pop buffer, return success + event.Ch = 0 + event.Key = Key(inbuf[0]) + event.N = 1 + return true + } + + // the only possible option is utf8 rune + if r, n := utf8.DecodeRune(inbuf); r != utf8.RuneError { + event.Ch = r + event.Key = 0 + event.N = n + return true + } + + return false +} + +func fcntl(fd int, cmd int, arg int) (val int, err error) { + r, _, e := syscall.Syscall(syscall.SYS_FCNTL, uintptr(fd), uintptr(cmd), + uintptr(arg)) + val = int(r) + if e != 0 { + err = e + } + return +} diff --git a/Godeps/_workspace/src/github.com/nsf/termbox-go/termbox_common.go b/Godeps/_workspace/src/github.com/nsf/termbox-go/termbox_common.go new file mode 100644 index 000000000..c3355cc25 --- /dev/null +++ b/Godeps/_workspace/src/github.com/nsf/termbox-go/termbox_common.go @@ -0,0 +1,59 @@ +package termbox + +// private API, common OS agnostic part + +type cellbuf struct { + width int + height int + cells []Cell +} + +func (this *cellbuf) init(width, height int) { + this.width = width + this.height = height + this.cells = make([]Cell, width*height) +} + +func (this *cellbuf) resize(width, height int) { + if this.width == width && this.height == height { + return + } + + oldw := this.width + oldh := this.height + oldcells := this.cells + + this.init(width, height) + this.clear() + + minw, minh := oldw, oldh + + if width < minw { + minw = width + } + if height < minh { + minh = height + } + + for i := 0; i < minh; i++ { + srco, dsto := i*oldw, i*width + src := oldcells[srco : srco+minw] + dst := this.cells[dsto : dsto+minw] + copy(dst, src) + } +} + +func (this *cellbuf) clear() { + for i := range this.cells { + c := &this.cells[i] + c.Ch = ' ' + c.Fg = foreground + c.Bg = background + } +} + +const cursor_hidden = -1 + +func is_cursor_hidden(x, y int) bool { + return x == cursor_hidden || y == cursor_hidden +} diff --git a/Godeps/_workspace/src/github.com/nsf/termbox-go/termbox_windows.go b/Godeps/_workspace/src/github.com/nsf/termbox-go/termbox_windows.go new file mode 100644 index 000000000..17d1bdc84 --- /dev/null +++ b/Godeps/_workspace/src/github.com/nsf/termbox-go/termbox_windows.go @@ -0,0 +1,813 @@ +package termbox + +import "syscall" +import "unsafe" +import "unicode/utf16" +import "github.com/mattn/go-runewidth" + +type ( + wchar uint16 + short int16 + dword uint32 + word uint16 + char_info struct { + char wchar + attr word + } + coord struct { + x short + y short + } + small_rect struct { + left short + top short + right short + bottom short + } + console_screen_buffer_info struct { + size coord + cursor_position coord + attributes word + window small_rect + maximum_window_size coord + } + console_cursor_info struct { + size dword + visible int32 + } + input_record struct { + event_type word + _ [2]byte + event [16]byte + } + key_event_record struct { + key_down int32 + repeat_count word + virtual_key_code word + virtual_scan_code word + unicode_char wchar + control_key_state dword + } + window_buffer_size_record struct { + size coord + } + mouse_event_record struct { + mouse_pos coord + button_state dword + control_key_state dword + event_flags dword + } +) + +const ( + mouse_lmb = 0x1 + mouse_rmb = 0x2 + mouse_mmb = 0x4 | 0x8 | 0x10 +) + +func (this coord) uintptr() uintptr { + return uintptr(*(*int32)(unsafe.Pointer(&this))) +} + +var kernel32 = syscall.NewLazyDLL("kernel32.dll") +var is_cjk = runewidth.IsEastAsian() + +var ( + proc_set_console_active_screen_buffer = kernel32.NewProc("SetConsoleActiveScreenBuffer") + proc_set_console_screen_buffer_size = kernel32.NewProc("SetConsoleScreenBufferSize") + proc_create_console_screen_buffer = kernel32.NewProc("CreateConsoleScreenBuffer") + proc_get_console_screen_buffer_info = kernel32.NewProc("GetConsoleScreenBufferInfo") + proc_write_console_output = kernel32.NewProc("WriteConsoleOutputW") + proc_write_console_output_character = kernel32.NewProc("WriteConsoleOutputCharacterW") + proc_write_console_output_attribute = kernel32.NewProc("WriteConsoleOutputAttribute") + proc_set_console_cursor_info = kernel32.NewProc("SetConsoleCursorInfo") + proc_set_console_cursor_position = kernel32.NewProc("SetConsoleCursorPosition") + proc_get_console_cursor_info = kernel32.NewProc("GetConsoleCursorInfo") + proc_read_console_input = kernel32.NewProc("ReadConsoleInputW") + proc_get_console_mode = kernel32.NewProc("GetConsoleMode") + proc_set_console_mode = kernel32.NewProc("SetConsoleMode") + proc_fill_console_output_character = kernel32.NewProc("FillConsoleOutputCharacterW") + proc_fill_console_output_attribute = kernel32.NewProc("FillConsoleOutputAttribute") + proc_create_event = kernel32.NewProc("CreateEventW") + proc_wait_for_multiple_objects = kernel32.NewProc("WaitForMultipleObjects") + proc_set_event = kernel32.NewProc("SetEvent") +) + +func set_console_active_screen_buffer(h syscall.Handle) (err error) { + r0, _, e1 := syscall.Syscall(proc_set_console_active_screen_buffer.Addr(), + 1, uintptr(h), 0, 0) + if int(r0) == 0 { + if e1 != 0 { + err = error(e1) + } else { + err = syscall.EINVAL + } + } + return +} + +func set_console_screen_buffer_size(h syscall.Handle, size coord) (err error) { + r0, _, e1 := syscall.Syscall(proc_set_console_screen_buffer_size.Addr(), + 2, uintptr(h), size.uintptr(), 0) + if int(r0) == 0 { + if e1 != 0 { + err = error(e1) + } else { + err = syscall.EINVAL + } + } + return +} + +func create_console_screen_buffer() (h syscall.Handle, err error) { + r0, _, e1 := syscall.Syscall6(proc_create_console_screen_buffer.Addr(), + 5, uintptr(generic_read|generic_write), 0, 0, console_textmode_buffer, 0, 0) + if int(r0) == 0 { + if e1 != 0 { + err = error(e1) + } else { + err = syscall.EINVAL + } + } + return syscall.Handle(r0), nil +} + +func get_console_screen_buffer_info(h syscall.Handle, info *console_screen_buffer_info) (err error) { + r0, _, e1 := syscall.Syscall(proc_get_console_screen_buffer_info.Addr(), + 2, uintptr(h), uintptr(unsafe.Pointer(info)), 0) + if int(r0) == 0 { + if e1 != 0 { + err = error(e1) + } else { + err = syscall.EINVAL + } + } + return +} + +func write_console_output(h syscall.Handle, chars []char_info, dst small_rect) (err error) { + tmp_coord = coord{dst.right - dst.left + 1, dst.bottom - dst.top + 1} + tmp_rect = dst + r0, _, e1 := syscall.Syscall6(proc_write_console_output.Addr(), + 5, uintptr(h), uintptr(unsafe.Pointer(&chars[0])), tmp_coord.uintptr(), + tmp_coord0.uintptr(), uintptr(unsafe.Pointer(&tmp_rect)), 0) + if int(r0) == 0 { + if e1 != 0 { + err = error(e1) + } else { + err = syscall.EINVAL + } + } + return +} + +func write_console_output_character(h syscall.Handle, chars []wchar, pos coord) (err error) { + r0, _, e1 := syscall.Syscall6(proc_write_console_output_character.Addr(), + 5, uintptr(h), uintptr(unsafe.Pointer(&chars[0])), uintptr(len(chars)), + pos.uintptr(), uintptr(unsafe.Pointer(&tmp_arg)), 0) + if int(r0) == 0 { + if e1 != 0 { + err = error(e1) + } else { + err = syscall.EINVAL + } + } + return +} + +func write_console_output_attribute(h syscall.Handle, attrs []word, pos coord) (err error) { + r0, _, e1 := syscall.Syscall6(proc_write_console_output_attribute.Addr(), + 5, uintptr(h), uintptr(unsafe.Pointer(&attrs[0])), uintptr(len(attrs)), + pos.uintptr(), uintptr(unsafe.Pointer(&tmp_arg)), 0) + if int(r0) == 0 { + if e1 != 0 { + err = error(e1) + } else { + err = syscall.EINVAL + } + } + return +} + +func set_console_cursor_info(h syscall.Handle, info *console_cursor_info) (err error) { + r0, _, e1 := syscall.Syscall(proc_set_console_cursor_info.Addr(), + 2, uintptr(h), uintptr(unsafe.Pointer(info)), 0) + if int(r0) == 0 { + if e1 != 0 { + err = error(e1) + } else { + err = syscall.EINVAL + } + } + return +} + +func get_console_cursor_info(h syscall.Handle, info *console_cursor_info) (err error) { + r0, _, e1 := syscall.Syscall(proc_get_console_cursor_info.Addr(), + 2, uintptr(h), uintptr(unsafe.Pointer(info)), 0) + if int(r0) == 0 { + if e1 != 0 { + err = error(e1) + } else { + err = syscall.EINVAL + } + } + return +} + +func set_console_cursor_position(h syscall.Handle, pos coord) (err error) { + r0, _, e1 := syscall.Syscall(proc_set_console_cursor_position.Addr(), + 2, uintptr(h), pos.uintptr(), 0) + if int(r0) == 0 { + if e1 != 0 { + err = error(e1) + } else { + err = syscall.EINVAL + } + } + return +} + +func read_console_input(h syscall.Handle, record *input_record) (err error) { + r0, _, e1 := syscall.Syscall6(proc_read_console_input.Addr(), + 4, uintptr(h), uintptr(unsafe.Pointer(record)), 1, uintptr(unsafe.Pointer(&tmp_arg)), 0, 0) + if int(r0) == 0 { + if e1 != 0 { + err = error(e1) + } else { + err = syscall.EINVAL + } + } + return +} + +func get_console_mode(h syscall.Handle, mode *dword) (err error) { + r0, _, e1 := syscall.Syscall(proc_get_console_mode.Addr(), + 2, uintptr(h), uintptr(unsafe.Pointer(mode)), 0) + if int(r0) == 0 { + if e1 != 0 { + err = error(e1) + } else { + err = syscall.EINVAL + } + } + return +} + +func set_console_mode(h syscall.Handle, mode dword) (err error) { + r0, _, e1 := syscall.Syscall(proc_set_console_mode.Addr(), + 2, uintptr(h), uintptr(mode), 0) + if int(r0) == 0 { + if e1 != 0 { + err = error(e1) + } else { + err = syscall.EINVAL + } + } + return +} + +func fill_console_output_character(h syscall.Handle, char wchar, n int) (err error) { + r0, _, e1 := syscall.Syscall6(proc_fill_console_output_character.Addr(), + 5, uintptr(h), uintptr(char), uintptr(n), tmp_coord.uintptr(), + uintptr(unsafe.Pointer(&tmp_arg)), 0) + if int(r0) == 0 { + if e1 != 0 { + err = error(e1) + } else { + err = syscall.EINVAL + } + } + return +} + +func fill_console_output_attribute(h syscall.Handle, attr word, n int) (err error) { + r0, _, e1 := syscall.Syscall6(proc_fill_console_output_attribute.Addr(), + 5, uintptr(h), uintptr(attr), uintptr(n), tmp_coord.uintptr(), + uintptr(unsafe.Pointer(&tmp_arg)), 0) + if int(r0) == 0 { + if e1 != 0 { + err = error(e1) + } else { + err = syscall.EINVAL + } + } + return +} + +func create_event() (out syscall.Handle, err error) { + r0, _, e1 := syscall.Syscall6(proc_create_event.Addr(), + 4, 0, 0, 0, 0, 0, 0) + if int(r0) == 0 { + if e1 != 0 { + err = error(e1) + } else { + err = syscall.EINVAL + } + } + return syscall.Handle(r0), nil +} + +func wait_for_multiple_objects(objects []syscall.Handle) (err error) { + r0, _, e1 := syscall.Syscall6(proc_wait_for_multiple_objects.Addr(), + 4, uintptr(len(objects)), uintptr(unsafe.Pointer(&objects[0])), + 0, 0xFFFFFFFF, 0, 0) + if uint32(r0) == 0xFFFFFFFF { + if e1 != 0 { + err = error(e1) + } else { + err = syscall.EINVAL + } + } + return +} + +func set_event(ev syscall.Handle) (err error) { + r0, _, e1 := syscall.Syscall(proc_set_event.Addr(), + 1, uintptr(ev), 0, 0) + if int(r0) == 0 { + if e1 != 0 { + err = error(e1) + } else { + err = syscall.EINVAL + } + } + return +} + +type diff_msg struct { + pos short + lines short + chars []char_info +} + +type input_event struct { + event Event + err error +} + +var ( + orig_cursor_info console_cursor_info + orig_size coord + orig_mode dword + orig_screen syscall.Handle + back_buffer cellbuf + front_buffer cellbuf + term_size coord + input_mode = InputEsc + cursor_x = cursor_hidden + cursor_y = cursor_hidden + foreground = ColorDefault + background = ColorDefault + in syscall.Handle + out syscall.Handle + interrupt syscall.Handle + charbuf []char_info + diffbuf []diff_msg + beg_x = -1 + beg_y = -1 + beg_i = -1 + input_comm = make(chan Event) + interrupt_comm = make(chan struct{}) + cancel_comm = make(chan bool, 1) + cancel_done_comm = make(chan bool) + alt_mode_esc = false + + // these ones just to prevent heap allocs at all costs + tmp_info console_screen_buffer_info + tmp_arg dword + tmp_coord0 = coord{0, 0} + tmp_coord = coord{0, 0} + tmp_rect = small_rect{0, 0, 0, 0} +) + +func get_cursor_position(out syscall.Handle) coord { + err := get_console_screen_buffer_info(out, &tmp_info) + if err != nil { + panic(err) + } + return tmp_info.cursor_position +} + +func get_term_size(out syscall.Handle) coord { + err := get_console_screen_buffer_info(out, &tmp_info) + if err != nil { + panic(err) + } + return tmp_info.size +} + +func get_win_size(out syscall.Handle) coord { + err := get_console_screen_buffer_info(out, &tmp_info) + if err != nil { + panic(err) + } + return coord{ + x: tmp_info.window.right - tmp_info.window.left + 1, + y: tmp_info.window.bottom - tmp_info.window.top + 1, + } +} + +func update_size_maybe() { + size := get_term_size(out) + if size.x != term_size.x || size.y != term_size.y { + term_size = size + back_buffer.resize(int(size.x), int(size.y)) + front_buffer.resize(int(size.x), int(size.y)) + front_buffer.clear() + clear() + + area := int(size.x) * int(size.y) + if cap(charbuf) < area { + charbuf = make([]char_info, 0, area) + } + } +} + +var color_table_bg = []word{ + 0, // default (black) + 0, // black + background_red, + background_green, + background_red | background_green, // yellow + background_blue, + background_red | background_blue, // magenta + background_green | background_blue, // cyan + background_red | background_blue | background_green, // white +} + +var color_table_fg = []word{ + foreground_red | foreground_blue | foreground_green, // default (white) + 0, + foreground_red, + foreground_green, + foreground_red | foreground_green, // yellow + foreground_blue, + foreground_red | foreground_blue, // magenta + foreground_green | foreground_blue, // cyan + foreground_red | foreground_blue | foreground_green, // white +} + +const ( + replacement_char = '\uFFFD' + max_rune = '\U0010FFFF' + surr1 = 0xd800 + surr2 = 0xdc00 + surr3 = 0xe000 + surr_self = 0x10000 +) + +func append_diff_line(y int) int { + n := 0 + for x := 0; x < front_buffer.width; { + cell_offset := y*front_buffer.width + x + back := &back_buffer.cells[cell_offset] + front := &front_buffer.cells[cell_offset] + attr, char := cell_to_char_info(*back) + charbuf = append(charbuf, char_info{attr: attr, char: char[0]}) + *front = *back + n++ + w := runewidth.RuneWidth(back.Ch) + if w == 0 || w == 2 && runewidth.IsAmbiguousWidth(back.Ch) { + w = 1 + } + x += w + // If not CJK, fill trailing space with whitespace + if !is_cjk && w == 2 { + charbuf = append(charbuf, char_info{attr: attr, char: ' '}) + } + } + return n +} + +// compares 'back_buffer' with 'front_buffer' and prepares all changes in the form of +// 'diff_msg's in the 'diff_buf' +func prepare_diff_messages() { + // clear buffers + diffbuf = diffbuf[:0] + charbuf = charbuf[:0] + + var diff diff_msg + gbeg := 0 + for y := 0; y < front_buffer.height; y++ { + same := true + line_offset := y * front_buffer.width + for x := 0; x < front_buffer.width; x++ { + cell_offset := line_offset + x + back := &back_buffer.cells[cell_offset] + front := &front_buffer.cells[cell_offset] + if *back != *front { + same = false + break + } + } + if same && diff.lines > 0 { + diffbuf = append(diffbuf, diff) + diff = diff_msg{} + } + if !same { + beg := len(charbuf) + end := beg + append_diff_line(y) + if diff.lines == 0 { + diff.pos = short(y) + gbeg = beg + } + diff.lines++ + diff.chars = charbuf[gbeg:end] + } + } + if diff.lines > 0 { + diffbuf = append(diffbuf, diff) + diff = diff_msg{} + } +} + +func cell_to_char_info(c Cell) (attr word, wc [2]wchar) { + attr = color_table_fg[c.Fg&0x0F] | color_table_bg[c.Bg&0x0F] + if c.Fg&AttrReverse|c.Bg&AttrReverse != 0 { + attr = (attr&0xF0)>>4 | (attr&0x0F)<<4 + } + if c.Fg&AttrBold != 0 { + attr |= foreground_intensity + } + if c.Bg&AttrBold != 0 { + attr |= background_intensity + } + + r0, r1 := utf16.EncodeRune(c.Ch) + if r0 == 0xFFFD { + wc[0] = wchar(c.Ch) + wc[1] = ' ' + } else { + wc[0] = wchar(r0) + wc[1] = wchar(r1) + } + return +} + +func move_cursor(x, y int) { + err := set_console_cursor_position(out, coord{short(x), short(y)}) + if err != nil { + panic(err) + } +} + +func show_cursor(visible bool) { + var v int32 + if visible { + v = 1 + } + + var info console_cursor_info + info.size = 100 + info.visible = v + err := set_console_cursor_info(out, &info) + if err != nil { + panic(err) + } +} + +func clear() { + var err error + attr, char := cell_to_char_info(Cell{ + ' ', + foreground, + background, + }) + + area := int(term_size.x) * int(term_size.y) + err = fill_console_output_attribute(out, attr, area) + if err != nil { + panic(err) + } + err = fill_console_output_character(out, char[0], area) + if err != nil { + panic(err) + } + if !is_cursor_hidden(cursor_x, cursor_y) { + move_cursor(cursor_x, cursor_y) + } +} + +func key_event_record_to_event(r *key_event_record) (Event, bool) { + if r.key_down == 0 { + return Event{}, false + } + + e := Event{Type: EventKey} + if input_mode&InputAlt != 0 { + if alt_mode_esc { + e.Mod = ModAlt + alt_mode_esc = false + } + if r.control_key_state&(left_alt_pressed|right_alt_pressed) != 0 { + e.Mod = ModAlt + } + } + + ctrlpressed := r.control_key_state&(left_ctrl_pressed|right_ctrl_pressed) != 0 + + if r.virtual_key_code >= vk_f1 && r.virtual_key_code <= vk_f12 { + switch r.virtual_key_code { + case vk_f1: + e.Key = KeyF1 + case vk_f2: + e.Key = KeyF2 + case vk_f3: + e.Key = KeyF3 + case vk_f4: + e.Key = KeyF4 + case vk_f5: + e.Key = KeyF5 + case vk_f6: + e.Key = KeyF6 + case vk_f7: + e.Key = KeyF7 + case vk_f8: + e.Key = KeyF8 + case vk_f9: + e.Key = KeyF9 + case vk_f10: + e.Key = KeyF10 + case vk_f11: + e.Key = KeyF11 + case vk_f12: + e.Key = KeyF12 + default: + panic("unreachable") + } + + return e, true + } + + if r.virtual_key_code <= vk_delete { + switch r.virtual_key_code { + case vk_insert: + e.Key = KeyInsert + case vk_delete: + e.Key = KeyDelete + case vk_home: + e.Key = KeyHome + case vk_end: + e.Key = KeyEnd + case vk_pgup: + e.Key = KeyPgup + case vk_pgdn: + e.Key = KeyPgdn + case vk_arrow_up: + e.Key = KeyArrowUp + case vk_arrow_down: + e.Key = KeyArrowDown + case vk_arrow_left: + e.Key = KeyArrowLeft + case vk_arrow_right: + e.Key = KeyArrowRight + case vk_backspace: + if ctrlpressed { + e.Key = KeyBackspace2 + } else { + e.Key = KeyBackspace + } + case vk_tab: + e.Key = KeyTab + case vk_enter: + e.Key = KeyEnter + case vk_esc: + switch { + case input_mode&InputEsc != 0: + e.Key = KeyEsc + case input_mode&InputAlt != 0: + alt_mode_esc = true + return Event{}, false + } + case vk_space: + if ctrlpressed { + // manual return here, because KeyCtrlSpace is zero + e.Key = KeyCtrlSpace + return e, true + } else { + e.Key = KeySpace + } + } + + if e.Key != 0 { + return e, true + } + } + + if ctrlpressed { + if Key(r.unicode_char) >= KeyCtrlA && Key(r.unicode_char) <= KeyCtrlRsqBracket { + e.Key = Key(r.unicode_char) + if input_mode&InputAlt != 0 && e.Key == KeyEsc { + alt_mode_esc = true + return Event{}, false + } + return e, true + } + switch r.virtual_key_code { + case 192, 50: + // manual return here, because KeyCtrl2 is zero + e.Key = KeyCtrl2 + return e, true + case 51: + if input_mode&InputAlt != 0 { + alt_mode_esc = true + return Event{}, false + } + e.Key = KeyCtrl3 + case 52: + e.Key = KeyCtrl4 + case 53: + e.Key = KeyCtrl5 + case 54: + e.Key = KeyCtrl6 + case 189, 191, 55: + e.Key = KeyCtrl7 + case 8, 56: + e.Key = KeyCtrl8 + } + + if e.Key != 0 { + return e, true + } + } + + if r.unicode_char != 0 { + e.Ch = rune(r.unicode_char) + return e, true + } + + return Event{}, false +} + +func input_event_producer() { + var r input_record + var err error + var last_button Key + var last_state = dword(0) + handles := []syscall.Handle{in, interrupt} + for { + err = wait_for_multiple_objects(handles) + if err != nil { + input_comm <- Event{Type: EventError, Err: err} + } + + select { + case <-cancel_comm: + cancel_done_comm <- true + return + default: + } + + err = read_console_input(in, &r) + if err != nil { + input_comm <- Event{Type: EventError, Err: err} + } + + switch r.event_type { + case key_event: + kr := (*key_event_record)(unsafe.Pointer(&r.event)) + ev, ok := key_event_record_to_event(kr) + if ok { + for i := 0; i < int(kr.repeat_count); i++ { + input_comm <- ev + } + } + case window_buffer_size_event: + sr := *(*window_buffer_size_record)(unsafe.Pointer(&r.event)) + input_comm <- Event{ + Type: EventResize, + Width: int(sr.size.x), + Height: int(sr.size.y), + } + case mouse_event: + mr := *(*mouse_event_record)(unsafe.Pointer(&r.event)) + + // single or double click + switch mr.event_flags { + case 0: + cur_state := mr.button_state + switch { + case last_state&mouse_lmb == 0 && cur_state&mouse_lmb != 0: + last_button = MouseLeft + case last_state&mouse_rmb == 0 && cur_state&mouse_rmb != 0: + last_button = MouseRight + case last_state&mouse_mmb == 0 && cur_state&mouse_mmb != 0: + last_button = MouseMiddle + default: + last_state = cur_state + continue + } + last_state = cur_state + fallthrough + case 2: + input_comm <- Event{ + Type: EventMouse, + Key: last_button, + MouseX: int(mr.mouse_pos.x), + MouseY: int(mr.mouse_pos.y), + } + } + } + } +} diff --git a/Godeps/_workspace/src/github.com/nsf/termbox-go/terminfo.go b/Godeps/_workspace/src/github.com/nsf/termbox-go/terminfo.go new file mode 100644 index 000000000..3569e3c0e --- /dev/null +++ b/Godeps/_workspace/src/github.com/nsf/termbox-go/terminfo.go @@ -0,0 +1,219 @@ +// +build !windows +// This file contains a simple and incomplete implementation of the terminfo +// database. Information was taken from the ncurses manpages term(5) and +// terminfo(5). Currently, only the string capabilities for special keys and for +// functions without parameters are actually used. Colors are still done with +// ANSI escape sequences. Other special features that are not (yet?) supported +// are reading from ~/.terminfo, the TERMINFO_DIRS variable, Berkeley database +// format and extended capabilities. + +package termbox + +import ( + "bytes" + "encoding/binary" + "encoding/hex" + "errors" + "fmt" + "io/ioutil" + "os" + "strings" +) + +const ( + ti_magic = 0432 + ti_header_length = 12 +) + +func load_terminfo() ([]byte, error) { + var data []byte + var err error + + term := os.Getenv("TERM") + if term == "" { + return nil, fmt.Errorf("termbox: TERM not set") + } + + // The following behaviour follows the one described in terminfo(5) as + // distributed by ncurses. + + terminfo := os.Getenv("TERMINFO") + if terminfo != "" { + // if TERMINFO is set, no other directory should be searched + return ti_try_path(terminfo) + } + + // next, consider ~/.terminfo + home := os.Getenv("HOME") + if home != "" { + data, err = ti_try_path(home + "/.terminfo") + if err == nil { + return data, nil + } + } + + // next, TERMINFO_DIRS + dirs := os.Getenv("TERMINFO_DIRS") + if dirs != "" { + for _, dir := range strings.Split(dirs, ":") { + if dir == "" { + // "" -> "/usr/share/terminfo" + dir = "/usr/share/terminfo" + } + data, err = ti_try_path(dir) + if err == nil { + return data, nil + } + } + } + + // fall back to /usr/share/terminfo + return ti_try_path("/usr/share/terminfo") +} + +func ti_try_path(path string) (data []byte, err error) { + // load_terminfo already made sure it is set + term := os.Getenv("TERM") + + // first try, the typical *nix path + terminfo := path + "/" + term[0:1] + "/" + term + data, err = ioutil.ReadFile(terminfo) + if err == nil { + return + } + + // fallback to darwin specific dirs structure + terminfo = path + "/" + hex.EncodeToString([]byte(term[:1])) + "/" + term + data, err = ioutil.ReadFile(terminfo) + return +} + +func setup_term_builtin() error { + name := os.Getenv("TERM") + if name == "" { + return errors.New("termbox: TERM environment variable not set") + } + + for _, t := range terms { + if t.name == name { + keys = t.keys + funcs = t.funcs + return nil + } + } + + compat_table := []struct { + partial string + keys []string + funcs []string + }{ + {"xterm", xterm_keys, xterm_funcs}, + {"rxvt", rxvt_unicode_keys, rxvt_unicode_funcs}, + {"linux", linux_keys, linux_funcs}, + {"Eterm", eterm_keys, eterm_funcs}, + {"screen", screen_keys, screen_funcs}, + // let's assume that 'cygwin' is xterm compatible + {"cygwin", xterm_keys, xterm_funcs}, + {"st", xterm_keys, xterm_funcs}, + } + + // try compatibility variants + for _, it := range compat_table { + if strings.Contains(name, it.partial) { + keys = it.keys + funcs = it.funcs + return nil + } + } + + return errors.New("termbox: unsupported terminal") +} + +func setup_term() (err error) { + var data []byte + var header [6]int16 + var str_offset, table_offset int16 + + data, err = load_terminfo() + if err != nil { + return setup_term_builtin() + } + + rd := bytes.NewReader(data) + // 0: magic number, 1: size of names section, 2: size of boolean section, 3: + // size of numbers section (in integers), 4: size of the strings section (in + // integers), 5: size of the string table + + err = binary.Read(rd, binary.LittleEndian, header[:]) + if err != nil { + return + } + + if (header[1]+header[2])%2 != 0 { + // old quirk to align everything on word boundaries + header[2] += 1 + } + str_offset = ti_header_length + header[1] + header[2] + 2*header[3] + table_offset = str_offset + 2*header[4] + + keys = make([]string, 0xFFFF-key_min) + for i, _ := range keys { + keys[i], err = ti_read_string(rd, str_offset+2*ti_keys[i], table_offset) + if err != nil { + return + } + } + funcs = make([]string, t_max_funcs) + // the last two entries are reserved for mouse. because the table offset is + // not there, the two entries have to fill in manually + for i, _ := range funcs[:len(funcs)-2] { + funcs[i], err = ti_read_string(rd, str_offset+2*ti_funcs[i], table_offset) + if err != nil { + return + } + } + funcs[t_max_funcs-2] = "\x1b[?1000h" + funcs[t_max_funcs-1] = "\x1b[?1000l" + return nil +} + +func ti_read_string(rd *bytes.Reader, str_off, table int16) (string, error) { + var off int16 + + _, err := rd.Seek(int64(str_off), 0) + if err != nil { + return "", err + } + err = binary.Read(rd, binary.LittleEndian, &off) + if err != nil { + return "", err + } + _, err = rd.Seek(int64(table+off), 0) + if err != nil { + return "", err + } + var bs []byte + for { + b, err := rd.ReadByte() + if err != nil { + return "", err + } + if b == byte(0x00) { + break + } + bs = append(bs, b) + } + return string(bs), nil +} + +// "Maps" the function constants from termbox.go to the number of the respective +// string capability in the terminfo file. Taken from (ncurses) term.h. +var ti_funcs = []int16{ + 28, 40, 16, 13, 5, 39, 36, 27, 26, 34, 89, 88, +} + +// Same as above for the special keys. +var ti_keys = []int16{ + 66, 68 /* apparently not a typo; 67 is F10 for whatever reason */, 69, 70, + 71, 72, 73, 74, 75, 67, 216, 217, 77, 59, 76, 164, 82, 81, 87, 61, 79, 83, +} diff --git a/Godeps/_workspace/src/github.com/nsf/termbox-go/terminfo_builtin.go b/Godeps/_workspace/src/github.com/nsf/termbox-go/terminfo_builtin.go new file mode 100644 index 000000000..6f927c852 --- /dev/null +++ b/Godeps/_workspace/src/github.com/nsf/termbox-go/terminfo_builtin.go @@ -0,0 +1,64 @@ +// +build !windows + +package termbox + +// Eterm +var eterm_keys = []string{ + "\x1b[11~", "\x1b[12~", "\x1b[13~", "\x1b[14~", "\x1b[15~", "\x1b[17~", "\x1b[18~", "\x1b[19~", "\x1b[20~", "\x1b[21~", "\x1b[23~", "\x1b[24~", "\x1b[2~", "\x1b[3~", "\x1b[7~", "\x1b[8~", "\x1b[5~", "\x1b[6~", "\x1b[A", "\x1b[B", "\x1b[D", "\x1b[C", +} +var eterm_funcs = []string{ + "\x1b7\x1b[?47h", "\x1b[2J\x1b[?47l\x1b8", "\x1b[?25h", "\x1b[?25l", "\x1b[H\x1b[2J", "\x1b[m\x0f", "\x1b[4m", "\x1b[1m", "\x1b[5m", "\x1b[7m", "", "", "", "", +} + +// screen +var screen_keys = []string{ + "\x1bOP", "\x1bOQ", "\x1bOR", "\x1bOS", "\x1b[15~", "\x1b[17~", "\x1b[18~", "\x1b[19~", "\x1b[20~", "\x1b[21~", "\x1b[23~", "\x1b[24~", "\x1b[2~", "\x1b[3~", "\x1b[1~", "\x1b[4~", "\x1b[5~", "\x1b[6~", "\x1bOA", "\x1bOB", "\x1bOD", "\x1bOC", +} +var screen_funcs = []string{ + "\x1b[?1049h", "\x1b[?1049l", "\x1b[34h\x1b[?25h", "\x1b[?25l", "\x1b[H\x1b[J", "\x1b[m\x0f", "\x1b[4m", "\x1b[1m", "\x1b[5m", "\x1b[7m", "\x1b[?1h\x1b=", "\x1b[?1l\x1b>", "\x1b[?1000h", "\x1b[?1000l", +} + +// xterm +var xterm_keys = []string{ + "\x1bOP", "\x1bOQ", "\x1bOR", "\x1bOS", "\x1b[15~", "\x1b[17~", "\x1b[18~", "\x1b[19~", "\x1b[20~", "\x1b[21~", "\x1b[23~", "\x1b[24~", "\x1b[2~", "\x1b[3~", "\x1bOH", "\x1bOF", "\x1b[5~", "\x1b[6~", "\x1bOA", "\x1bOB", "\x1bOD", "\x1bOC", +} +var xterm_funcs = []string{ + "\x1b[?1049h", "\x1b[?1049l", "\x1b[?12l\x1b[?25h", "\x1b[?25l", "\x1b[H\x1b[2J", "\x1b(B\x1b[m", "\x1b[4m", "\x1b[1m", "\x1b[5m", "\x1b[7m", "\x1b[?1h\x1b=", "\x1b[?1l\x1b>", "\x1b[?1000h", "\x1b[?1000l", +} + +// rxvt-unicode +var rxvt_unicode_keys = []string{ + "\x1b[11~", "\x1b[12~", "\x1b[13~", "\x1b[14~", "\x1b[15~", "\x1b[17~", "\x1b[18~", "\x1b[19~", "\x1b[20~", "\x1b[21~", "\x1b[23~", "\x1b[24~", "\x1b[2~", "\x1b[3~", "\x1b[7~", "\x1b[8~", "\x1b[5~", "\x1b[6~", "\x1b[A", "\x1b[B", "\x1b[D", "\x1b[C", +} +var rxvt_unicode_funcs = []string{ + "\x1b[?1049h", "\x1b[r\x1b[?1049l", "\x1b[?25h", "\x1b[?25l", "\x1b[H\x1b[2J", "\x1b[m\x1b(B", "\x1b[4m", "\x1b[1m", "\x1b[5m", "\x1b[7m", "\x1b=", "\x1b>", "\x1b[?1000h", "\x1b[?1000l", +} + +// linux +var linux_keys = []string{ + "\x1b[[A", "\x1b[[B", "\x1b[[C", "\x1b[[D", "\x1b[[E", "\x1b[17~", "\x1b[18~", "\x1b[19~", "\x1b[20~", "\x1b[21~", "\x1b[23~", "\x1b[24~", "\x1b[2~", "\x1b[3~", "\x1b[1~", "\x1b[4~", "\x1b[5~", "\x1b[6~", "\x1b[A", "\x1b[B", "\x1b[D", "\x1b[C", +} +var linux_funcs = []string{ + "", "", "\x1b[?25h\x1b[?0c", "\x1b[?25l\x1b[?1c", "\x1b[H\x1b[J", "\x1b[0;10m", "\x1b[4m", "\x1b[1m", "\x1b[5m", "\x1b[7m", "", "", "", "", +} + +// rxvt-256color +var rxvt_256color_keys = []string{ + "\x1b[11~", "\x1b[12~", "\x1b[13~", "\x1b[14~", "\x1b[15~", "\x1b[17~", "\x1b[18~", "\x1b[19~", "\x1b[20~", "\x1b[21~", "\x1b[23~", "\x1b[24~", "\x1b[2~", "\x1b[3~", "\x1b[7~", "\x1b[8~", "\x1b[5~", "\x1b[6~", "\x1b[A", "\x1b[B", "\x1b[D", "\x1b[C", +} +var rxvt_256color_funcs = []string{ + "\x1b7\x1b[?47h", "\x1b[2J\x1b[?47l\x1b8", "\x1b[?25h", "\x1b[?25l", "\x1b[H\x1b[2J", "\x1b[m\x0f", "\x1b[4m", "\x1b[1m", "\x1b[5m", "\x1b[7m", "\x1b=", "\x1b>", "\x1b[?1000h", "\x1b[?1000l", +} + +var terms = []struct { + name string + keys []string + funcs []string +}{ + {"Eterm", eterm_keys, eterm_funcs}, + {"screen", screen_keys, screen_funcs}, + {"xterm", xterm_keys, xterm_funcs}, + {"rxvt-unicode", rxvt_unicode_keys, rxvt_unicode_funcs}, + {"linux", linux_keys, linux_funcs}, + {"rxvt-256color", rxvt_256color_keys, rxvt_256color_funcs}, +} diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/.gitignore b/Godeps/_workspace/src/github.com/obscuren/qml/.gitignore deleted file mode 100644 index e4b7f45b7..000000000 --- a/Godeps/_workspace/src/github.com/obscuren/qml/.gitignore +++ /dev/null @@ -1,5 +0,0 @@ -examples/qmlscene/qmlscene -examples/snapweb/snapweb -examples/particle/particle -gl/gengl/gengl -*.swp diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/LICENSE b/Godeps/_workspace/src/github.com/obscuren/qml/LICENSE deleted file mode 100644 index 53320c352..000000000 --- a/Godeps/_workspace/src/github.com/obscuren/qml/LICENSE +++ /dev/null @@ -1,185 +0,0 @@ -This software is licensed under the LGPLv3, included below. - -As a special exception to the GNU Lesser General Public License version 3 -("LGPL3"), the copyright holders of this Library give you permission to -convey to a third party a Combined Work that links statically or dynamically -to this Library without providing any Minimal Corresponding Source or -Minimal Application Code as set out in 4d or providing the installation -information set out in section 4e, provided that you comply with the other -provisions of LGPL3 and provided that you meet, for the Application the -terms and conditions of the license(s) which apply to the Application. - -Except as stated in this special exception, the provisions of LGPL3 will -continue to comply in full to this Library. If you modify this Library, you -may apply this exception to your version of this Library, but you are not -obliged to do so. If you do not wish to do so, delete this exception -statement from your version. This exception does not (and cannot) modify any -license terms which apply to the Application, with which you must still -comply. - - - GNU LESSER GENERAL PUBLIC LICENSE - Version 3, 29 June 2007 - - Copyright (C) 2007 Free Software Foundation, Inc. - Everyone is permitted to copy and distribute verbatim copies - of this license document, but changing it is not allowed. - - - This version of the GNU Lesser General Public License incorporates -the terms and conditions of version 3 of the GNU General Public -License, supplemented by the additional permissions listed below. - - 0. 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If the Library as you -received it does not specify a version number of the GNU Lesser -General Public License, you may choose any version of the GNU Lesser -General Public License ever published by the Free Software Foundation. - - If the Library as you received it specifies that a proxy can decide -whether future versions of the GNU Lesser General Public License shall -apply, that proxy's public statement of acceptance of any version is -permanent authorization for you to choose that version for the -Library. diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/README.md b/Godeps/_workspace/src/github.com/obscuren/qml/README.md deleted file mode 100644 index e969c9e1d..000000000 --- a/Godeps/_workspace/src/github.com/obscuren/qml/README.md +++ /dev/null @@ -1,157 +0,0 @@ -# QML support for the Go language - -Documentation -------------- - -The introductory documentation as well as the detailed API documentation is -available at [gopkg.in/qml.v1](http://godoc.org/gopkg.in/qml.v1). - - -Blog posts ----------- - -Some relevant blog posts: - - * [Announcing qml v1 for Go](http://blog.labix.org/2014/08/13/announcing-qml-v1-for-go) - * [Packing resources into Go qml binaries](http://blog.labix.org/2014/09/26/packing-resources-into-go-qml-binaries) - * [Go qml contest results](http://blog.labix.org/2014/04/25/qml-contest-results) - * [Arbitrary Qt extensions with Go qml](http://blog.labix.org/2014/03/21/arbitrary-qt-extensions-with-go-qml) - * [The new Go qml OpenGL API](http://blog.labix.org/2014/08/29/the-new-go-qml-opengl-api) - * [QML components with Go and OpenGL](http://blog.labix.org/2013/12/23/qml-components-with-go-and-opengl) - - -Videos ------- - -These introductory videos demonstrate the use of Go QML: - - * [Initial demo and overview](http://youtu.be/FVQlMrPa7lI) - * [Initial demo running on an Ubuntu Touch phone](http://youtu.be/HB-3o8Cysec) - * [Spinning Gopher with Go + QML + OpenGL](http://youtu.be/qkH7_dtOyPk) - * [SameGame QML tutorial in Go](http://youtu.be/z8noX48hiMI) - - -Community ---------- - -Please join the [mailing list](https://groups.google.com/forum/#!forum/go-qml) for -following relevant development news and discussing project details. - - -Installation ------------- - -To try the alpha release you'll need: - - * Go >= 1.2, for the C++ support of _go build_ - * Qt 5.0.X or 5.1.X with the development files - * The Qt headers qmetaobject_p.h and qmetaobjectbuilder_p.h, for the dynamic meta object support - -See below for more details about getting these requirements installed in different environments and operating systems. - -After the requirements are satisfied, _go get_ should work as usual: - - go get gopkg.in/qml.v1 - - -Requirements on Ubuntu ----------------------- - -If you are using Ubuntu, the [Ubuntu SDK](http://developer.ubuntu.com/get-started/) will take care of the Qt dependencies: - - $ sudo add-apt-repository ppa:ubuntu-sdk-team/ppa - $ sudo apt-get update - $ sudo apt-get install qtdeclarative5-dev qtbase5-private-dev qtdeclarative5-private-dev libqt5opengl5-dev qtdeclarative5-qtquick2-plugin - -and Go >= 1.2 may be installed using [godeb](http://blog.labix.org/2013/06/15/in-flight-deb-packages-of-go): - - $ # Pick the right one for your system: 386 or amd64 - $ ARCH=amd64 - $ wget -q https://godeb.s3.amazonaws.com/godeb-$ARCH.tar.gz - $ tar xzvf godeb-$ARCH.tar.gz - godeb - $ sudo mv godeb /usr/local/bin - $ godeb install - $ go get gopkg.in/qml.v1 - - -Requirements on Ubuntu Touch ----------------------------- - -After following the [installation instructions](https://wiki.ubuntu.com/Touch/Install) for Ubuntu Touch, -run the following commands to get a working build environment inside the device: - - $ adb shell - # cd /tmp - # wget https://github.com/go-qml/qml/raw/v1/cmd/ubuntu-touch/setup.sh - # /bin/bash setup.sh - # su - phablet - $ - -At the end of setup.sh, the phablet user will have GOPATH=$HOME in the environment, -the qml package will be built, and the particle example will be built and run. For -stopping it from the command line, run as the phablet user: - - $ ubuntu-app-stop gopkg.in.qml.particle-example - -for running it again: - - $ ubuntu-app-launch gopkg.in.qml.particle-example - -These commands depend on the following file, installed by setup.sh: - - ~/.local/share/applications/gopkg.in.qml.particle-example.desktop - - -Requirements on Mac OS X ------------------------- - -On Mac OS X you'll need QT5. It's easiest to install with Homebrew, a -third-party package management system for OS X. - -Installation instructions for Homebrew are here: - - http://brew.sh/ - -Then, install the qt5 and pkg-config packages: - - $ brew install qt5 pkg-config - -Then, force brew to "link" qt5 (this makes it available under /usr/local): - - $ brew link --force qt5 - -And finally, fetch and install go-qml: - - $ go get gopkg.in/qml.v1 - - -Requirements on Windows ------------------------ - -On Windows you'll need the following: - - * [MinGW gcc](http://sourceforge.net/projects/mingw/files/latest/download) 4.8.1 (install mingw-get and install the gcc from within the setup GUI) - * [Qt 5.1.1](http://download.qt-project.org/official_releases/qt/5.1/5.1.1/qt-windows-opensource-5.1.1-mingw48_opengl-x86-offline.exe) for MinGW 4.8 - * [Go >= 1.2](http://golang.org/doc/install) - -Then, assuming Qt was installed under `C:\Qt5.1.1\`, set up the following environment variables in the respective configuration: - - CPATH += C:\Qt5.1.1\5.1.1\mingw48_32\include - LIBRARY_PATH += C:\Qt5.1.1\5.1.1\mingw48_32\lib - PATH += C:\Qt5.1.1\5.1.1\mingw48_32\bin - -After reopening the shell for the environment changes to take effect, this should work: - - go get gopkg.in/qml.v1 - - -Requirements everywhere else ----------------------------- - -If your operating system does not offer these dependencies readily, -you may still have success installing [Go >= 1.2](http://golang.org/doc/install) -and [Qt 5.0.2](http://download.qt-project.org/archive/qt/5.0/5.0.2/) -directly from the upstreams. Note that you'll likely have to adapt -environment variables to reflect the custom installation path for -these libraries. See the instructions above for examples. diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/all.cpp b/Godeps/_workspace/src/github.com/obscuren/qml/all.cpp deleted file mode 100644 index 965867b1b..000000000 --- a/Godeps/_workspace/src/github.com/obscuren/qml/all.cpp +++ /dev/null @@ -1,12 +0,0 @@ - -#include "cpp/capi.cpp" -#include "cpp/govalue.cpp" -#include "cpp/govaluetype.cpp" -#include "cpp/idletimer.cpp" -#include "cpp/connector.cpp" - -#include "cpp/moc_all.cpp" - -#ifdef _WIN32 -#include "cpp/mmemwin.cpp" -#endif diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/bridge.go b/Godeps/_workspace/src/github.com/obscuren/qml/bridge.go deleted file mode 100644 index 77b36a566..000000000 --- a/Godeps/_workspace/src/github.com/obscuren/qml/bridge.go +++ /dev/null @@ -1,681 +0,0 @@ -package qml - -// #cgo CPPFLAGS: -I./cpp -// #cgo CXXFLAGS: -std=c++0x -pedantic-errors -Wall -fno-strict-aliasing -// #cgo LDFLAGS: -lstdc++ -// #cgo pkg-config: Qt5Core Qt5Widgets Qt5Quick -// -// #include -// -// #include "cpp/capi.h" -// -import "C" - -import ( - "fmt" - "os" - "reflect" - "runtime" - "sync/atomic" - "unsafe" - - "gopkg.in/qml.v1/cdata" -) - -var ( - guiFunc = make(chan func()) - guiDone = make(chan struct{}) - guiLock = 0 - guiMainRef uintptr - guiPaintRef uintptr - guiIdleRun int32 - - initialized int32 -) - -func init() { - runtime.LockOSThread() - guiMainRef = cdata.Ref() -} - -// Run runs the main QML event loop, runs f, and then terminates the -// event loop once f returns. -// -// Most functions from the qml package block until Run is called. -// -// The Run function must necessarily be called from the same goroutine as -// the main function or the application may fail when running on Mac OS. -func Run(f func() error) error { - if cdata.Ref() != guiMainRef { - panic("Run must be called on the initial goroutine so apps are portable to Mac OS") - } - if !atomic.CompareAndSwapInt32(&initialized, 0, 1) { - panic("qml.Run called more than once") - } - C.newGuiApplication() - C.idleTimerInit((*C.int32_t)(&guiIdleRun)) - done := make(chan error, 1) - go func() { - RunMain(func() {}) // Block until the event loop is running. - done <- f() - C.applicationExit() - }() - C.applicationExec() - return <-done -} - -// RunMain runs f in the main QML thread and waits for f to return. -// -// This is meant to be used by extensions that integrate directly with the -// underlying QML logic. -func RunMain(f func()) { - ref := cdata.Ref() - if ref == guiMainRef || ref == atomic.LoadUintptr(&guiPaintRef) { - // Already within the GUI or render threads. Attempting to wait would deadlock. - f() - return - } - - // Tell Qt we're waiting for the idle hook to be called. - if atomic.AddInt32(&guiIdleRun, 1) == 1 { - C.idleTimerStart() - } - - // Send f to be executed by the idle hook in the main GUI thread. - guiFunc <- f - - // Wait until f is done executing. - <-guiDone -} - -// Lock freezes all QML activity by blocking the main event loop. -// Locking is necessary before updating shared data structures -// without race conditions. -// -// It's safe to use qml functionality while holding a lock, as -// long as the requests made do not depend on follow up QML -// events to be processed before returning. If that happens, the -// problem will be observed as the application freezing. -// -// The Lock function is reentrant. That means it may be called -// multiple times, and QML activities will only be resumed after -// Unlock is called a matching number of times. -func Lock() { - // TODO Better testing for this. - RunMain(func() { - guiLock++ - }) -} - -// Unlock releases the QML event loop. See Lock for details. -func Unlock() { - RunMain(func() { - if guiLock == 0 { - panic("qml.Unlock called without lock being held") - } - guiLock-- - }) -} - -// Flush synchronously flushes all pending QML activities. -func Flush() { - // TODO Better testing for this. - RunMain(func() { - C.applicationFlushAll() - }) -} - -// Changed notifies all QML bindings that the given field value has changed. -// -// For example: -// -// qml.Changed(&value, &value.Field) -// -func Changed(value, fieldAddr interface{}) { - valuev := reflect.ValueOf(value) - fieldv := reflect.ValueOf(fieldAddr) - for valuev.Kind() == reflect.Ptr { - valuev = valuev.Elem() - } - if fieldv.Kind() != reflect.Ptr { - panic("qml.Changed received non-address value as fieldAddr") - } - fieldv = fieldv.Elem() - if fieldv.Type().Size() == 0 { - panic("cannot report changes on zero-sized fields") - } - offset := fieldv.UnsafeAddr() - valuev.UnsafeAddr() - if !(0 <= offset && offset < valuev.Type().Size()) { - panic("provided field is not a member of the given value") - } - - RunMain(func() { - tinfo := typeInfo(value) - for _, engine := range engines { - fold := engine.values[value] - for fold != nil { - C.goValueActivate(fold.cvalue, tinfo, C.int(offset)) - fold = fold.next - } - // TODO typeNew might also be a linked list keyed by the gvalue. - // This would prevent the iteration and the deferrals. - for fold, _ = range typeNew { - if fold.gvalue == value { - // Activate these later so they don't get recursively moved - // out of typeNew while the iteration is still happening. - defer C.goValueActivate(fold.cvalue, tinfo, C.int(offset)) - } - } - } - }) -} - -// hookIdleTimer is run once per iteration of the Qt event loop, -// within the main GUI thread, but only if at least one goroutine -// has atomically incremented guiIdleRun. -// -//export hookIdleTimer -func hookIdleTimer() { - var f func() - for { - select { - case f = <-guiFunc: - default: - if guiLock > 0 { - f = <-guiFunc - } else { - return - } - } - f() - guiDone <- struct{}{} - atomic.AddInt32(&guiIdleRun, -1) - } -} - -type valueFold struct { - engine *Engine - gvalue interface{} - cvalue unsafe.Pointer - init reflect.Value - prev *valueFold - next *valueFold - owner valueOwner -} - -type valueOwner uint8 - -const ( - cppOwner = 1 << iota - jsOwner -) - -// wrapGoValue creates a new GoValue object in C++ land wrapping -// the Go value contained in the given interface. -// -// This must be run from the main GUI thread. -func wrapGoValue(engine *Engine, gvalue interface{}, owner valueOwner) (cvalue unsafe.Pointer) { - gvaluev := reflect.ValueOf(gvalue) - gvaluek := gvaluev.Kind() - if gvaluek == reflect.Struct && !hashable(gvalue) { - name := gvaluev.Type().Name() - if name != "" { - name = " (" + name + ")" - } - panic("cannot hand an unhashable struct value" + name + " to QML logic; use its address instead") - } - if gvaluek == reflect.Ptr && gvaluev.Elem().Kind() == reflect.Ptr { - panic("cannot hand pointer of pointer to QML logic; use a simple pointer instead") - } - - painting := cdata.Ref() == atomic.LoadUintptr(&guiPaintRef) - - // Cannot reuse a jsOwner because the QML runtime may choose to destroy - // the value _after_ we hand it a new reference to the same value. - // See issue #68 for details. - prev, ok := engine.values[gvalue] - if ok && (prev.owner == cppOwner || painting) { - return prev.cvalue - } - - if painting { - panic("cannot allocate new objects while painting") - } - - parent := nilPtr - if owner == cppOwner { - parent = engine.addr - } - fold := &valueFold{ - engine: engine, - gvalue: gvalue, - owner: owner, - } - fold.cvalue = C.newGoValue(unsafe.Pointer(fold), typeInfo(gvalue), parent) - if prev != nil { - // Put new fold first so the single cppOwner, if any, is always the first entry. - fold.next = prev - prev.prev = fold - } - engine.values[gvalue] = fold - - //fmt.Printf("[DEBUG] value alive (wrapped): cvalue=%x gvalue=%x/%#v\n", fold.cvalue, addrOf(fold.gvalue), fold.gvalue) - stats.valuesAlive(+1) - C.engineSetContextForObject(engine.addr, fold.cvalue) - switch owner { - case cppOwner: - C.engineSetOwnershipCPP(engine.addr, fold.cvalue) - case jsOwner: - C.engineSetOwnershipJS(engine.addr, fold.cvalue) - } - return fold.cvalue -} - -func addrOf(gvalue interface{}) uintptr { - return reflect.ValueOf(gvalue).Pointer() -} - -// typeNew holds fold values that are created by registered types. -// These values are special in two senses: first, they don't have a -// reference to an engine before they are used in a context that can -// set the reference; second, these values always hold a new cvalue, -// because they are created as a side-effect of the registered type -// being instantiated (it's too late to reuse an existent cvalue). -// -// For these reasons, typeNew holds the fold for these values until -// their engine is known, and once it's known they may have to be -// added to the linked list, since mulitple references for the same -// gvalue may occur. -var typeNew = make(map[*valueFold]bool) - -//export hookGoValueTypeNew -func hookGoValueTypeNew(cvalue unsafe.Pointer, specp unsafe.Pointer) (foldp unsafe.Pointer) { - // Initialization is postponed until the engine is available, so that - // we can hand Init the qml.Object that represents the object. - init := reflect.ValueOf((*TypeSpec)(specp).Init) - fold := &valueFold{ - init: init, - gvalue: reflect.New(init.Type().In(0).Elem()).Interface(), - cvalue: cvalue, - owner: jsOwner, - } - typeNew[fold] = true - //fmt.Printf("[DEBUG] value alive (type-created): cvalue=%x gvalue=%x/%#v\n", fold.cvalue, addrOf(fold.gvalue), fold.gvalue) - stats.valuesAlive(+1) - return unsafe.Pointer(fold) -} - -//export hookGoValueDestroyed -func hookGoValueDestroyed(enginep unsafe.Pointer, foldp unsafe.Pointer) { - fold := (*valueFold)(foldp) - engine := fold.engine - if engine == nil { - before := len(typeNew) - delete(typeNew, fold) - if len(typeNew) == before { - panic("destroying value without an associated engine; who created the value?") - } - } else if engines[engine.addr] == nil { - // Must never do that. The engine holds memory references that C++ depends on. - panic(fmt.Sprintf("engine %p was released from global list while its values were still alive", engine.addr)) - } else { - switch { - case fold.prev != nil: - fold.prev.next = fold.next - if fold.next != nil { - fold.next.prev = fold.prev - } - case fold.next != nil: - fold.next.prev = fold.prev - if fold.prev != nil { - fold.prev.next = fold.next - } else { - fold.engine.values[fold.gvalue] = fold.next - } - default: - before := len(engine.values) - delete(engine.values, fold.gvalue) - if len(engine.values) == before { - panic("destroying value that knows about the engine, but the engine doesn't know about the value; who cleared the engine?") - } - if engine.destroyed && len(engine.values) == 0 { - delete(engines, engine.addr) - } - } - } - //fmt.Printf("[DEBUG] value destroyed: cvalue=%x gvalue=%x/%#v\n", fold.cvalue, addrOf(fold.gvalue), fold.gvalue) - stats.valuesAlive(-1) -} - -func deref(value reflect.Value) reflect.Value { - for { - switch value.Kind() { - case reflect.Ptr, reflect.Interface: - value = value.Elem() - continue - } - return value - } - panic("cannot happen") -} - -//export hookGoValueReadField -func hookGoValueReadField(enginep, foldp unsafe.Pointer, reflectIndex, getIndex, setIndex C.int, resultdv *C.DataValue) { - fold := ensureEngine(enginep, foldp) - - var field reflect.Value - if getIndex >= 0 { - field = reflect.ValueOf(fold.gvalue).Method(int(getIndex)).Call(nil)[0] - } else { - field = deref(reflect.ValueOf(fold.gvalue)).Field(int(reflectIndex)) - } - field = deref(field) - - // Cannot compare Type directly as field may be invalid (nil). - if field.Kind() == reflect.Slice && field.Type() == typeObjSlice { - // TODO Handle getters that return []qml.Object. - // TODO Handle other GoValue slices (!= []qml.Object). - resultdv.dataType = C.DTListProperty - *(*unsafe.Pointer)(unsafe.Pointer(&resultdv.data)) = C.newListProperty(foldp, C.intptr_t(reflectIndex), C.intptr_t(setIndex)) - return - } - - fieldk := field.Kind() - if fieldk == reflect.Slice || fieldk == reflect.Struct && field.Type() != typeRGBA { - if field.CanAddr() { - field = field.Addr() - } else if !hashable(field.Interface()) { - t := reflect.ValueOf(fold.gvalue).Type() - for t.Kind() == reflect.Ptr { - t = t.Elem() - } - panic(fmt.Sprintf("cannot access unaddressable and unhashable struct value on interface field %s.%s; value: %#v", t.Name(), t.Field(int(reflectIndex)).Name, field.Interface())) - } - } - var gvalue interface{} - if field.IsValid() { - gvalue = field.Interface() - } - - // TODO Strings are being passed in an unsafe manner here. There is a - // small chance that the field is changed and the garbage collector is run - // before C++ has a chance to look at the data. We can solve this problem - // by queuing up values in a stack, and cleaning the stack when the - // idle timer fires next. - packDataValue(gvalue, resultdv, fold.engine, jsOwner) -} - -//export hookGoValueWriteField -func hookGoValueWriteField(enginep, foldp unsafe.Pointer, reflectIndex, setIndex C.int, assigndv *C.DataValue) { - fold := ensureEngine(enginep, foldp) - v := reflect.ValueOf(fold.gvalue) - ve := v - for ve.Type().Kind() == reflect.Ptr { - ve = ve.Elem() - } - var field, setMethod reflect.Value - if reflectIndex >= 0 { - // It's a real field rather than a getter. - field = ve.Field(int(reflectIndex)) - } - if setIndex >= 0 { - // It has a setter. - setMethod = v.Method(int(setIndex)) - } - - assign := unpackDataValue(assigndv, fold.engine) - - // TODO Return false to the call site if it fails. That's how Qt seems to handle it internally. - err := convertAndSet(field, reflect.ValueOf(assign), setMethod) - if err != nil { - panic(err.Error()) - } -} - -func convertAndSet(to, from reflect.Value, setMethod reflect.Value) (err error) { - var toType reflect.Type - if setMethod.IsValid() { - toType = setMethod.Type().In(0) - } else { - toType = to.Type() - } - fromType := from.Type() - defer func() { - // TODO This is catching more than it should. There are calls - // to custom code below that should be isolated. - if v := recover(); v != nil { - err = fmt.Errorf("cannot use %s as a %s", fromType, toType) - } - }() - if fromType == typeList && toType.Kind() == reflect.Slice { - list := from.Interface().(*List) - from = reflect.MakeSlice(toType, len(list.data), len(list.data)) - elemType := toType.Elem() - for i, elem := range list.data { - from.Index(i).Set(reflect.ValueOf(elem).Convert(elemType)) - } - } else if fromType == typeMap && toType.Kind() == reflect.Map { - qmap := from.Interface().(*Map) - from = reflect.MakeMap(toType) - elemType := toType.Elem() - for i := 0; i < len(qmap.data); i += 2 { - key := reflect.ValueOf(qmap.data[i]) - val := reflect.ValueOf(qmap.data[i+1]) - if val.Type() != elemType { - val = val.Convert(elemType) - } - from.SetMapIndex(key, val) - } - } else if toType != fromType { - from = from.Convert(toType) - } - if setMethod.IsValid() { - setMethod.Call([]reflect.Value{from}) - } else { - to.Set(from) - } - return nil -} - -var ( - dataValueSize = uintptr(unsafe.Sizeof(C.DataValue{})) - dataValueArray [C.MaxParams]C.DataValue -) - -//export hookGoValueCallMethod -func hookGoValueCallMethod(enginep, foldp unsafe.Pointer, reflectIndex C.int, args *C.DataValue) { - fold := ensureEngine(enginep, foldp) - v := reflect.ValueOf(fold.gvalue) - - // TODO Must assert that v is necessarily a pointer here, but we shouldn't have to manipulate - // gvalue here for that. This should happen in a sensible place in the wrapping functions - // that can still error out to the user in due time. - - method := v.Method(int(reflectIndex)) - methodt := method.Type() - methodName := v.Type().Method(int(reflectIndex)).Name - - // TODO Ensure methods with more parameters than this are not registered. - var params [C.MaxParams]reflect.Value - var err error - - numIn := methodt.NumIn() - for i := 0; i < numIn; i++ { - paramdv := (*C.DataValue)(unsafe.Pointer(uintptr(unsafe.Pointer(args)) + (uintptr(i)+1)*dataValueSize)) - param := reflect.ValueOf(unpackDataValue(paramdv, fold.engine)) - if argt := methodt.In(i); param.Type() != argt { - param, err = convertParam(methodName, i, param, argt) - if err != nil { - panic(err.Error()) - } - } - params[i] = param - } - - result := method.Call(params[:numIn]) - - if len(result) == 1 { - packDataValue(result[0].Interface(), args, fold.engine, jsOwner) - } else if len(result) > 1 { - if len(result) > len(dataValueArray) { - panic("function has too many results") - } - for i, v := range result { - packDataValue(v.Interface(), &dataValueArray[i], fold.engine, jsOwner) - } - args.dataType = C.DTVariantList - *(*unsafe.Pointer)(unsafe.Pointer(&args.data)) = C.newVariantList(&dataValueArray[0], C.int(len(result))) - } -} - -func convertParam(methodName string, index int, param reflect.Value, argt reflect.Type) (reflect.Value, error) { - out := reflect.New(argt).Elem() - err := convertAndSet(out, param, reflect.Value{}) - if err != nil { - err = fmt.Errorf("cannot convert parameter %d of method %s from %s to %s; provided value: %#v", - index, methodName, param.Type(), argt, param.Interface()) - return reflect.Value{}, err - } - return out, nil -} - -func printPaintPanic() { - if v := recover(); v != nil { - buf := make([]byte, 8192) - runtime.Stack(buf, false) - fmt.Fprintf(os.Stderr, "panic while painting: %s\n\n%s", v, buf) - } -} - -//export hookGoValuePaint -func hookGoValuePaint(enginep, foldp unsafe.Pointer, reflectIndex C.intptr_t) { - // Besides a convenience this is a workaround for http://golang.org/issue/8588 - defer printPaintPanic() - defer atomic.StoreUintptr(&guiPaintRef, 0) - - // The main GUI thread is mutex-locked while paint methods are called, - // so no two paintings should be happening at the same time. - atomic.StoreUintptr(&guiPaintRef, cdata.Ref()) - - fold := ensureEngine(enginep, foldp) - if fold.init.IsValid() { - return - } - - painter := &Painter{engine: fold.engine, obj: &Common{fold.cvalue, fold.engine}} - v := reflect.ValueOf(fold.gvalue) - method := v.Method(int(reflectIndex)) - method.Call([]reflect.Value{reflect.ValueOf(painter)}) -} - -func ensureEngine(enginep, foldp unsafe.Pointer) *valueFold { - fold := (*valueFold)(foldp) - if fold.engine != nil { - if fold.init.IsValid() { - initGoType(fold) - } - return fold - } - - if enginep == nilPtr { - panic("accessing value without an engine pointer; who created the value?") - } - engine := engines[enginep] - if engine == nil { - panic("unknown engine pointer; who created the engine?") - } - fold.engine = engine - prev := engine.values[fold.gvalue] - if prev != nil { - for prev.next != nil { - prev = prev.next - } - prev.next = fold - fold.prev = prev - } else { - engine.values[fold.gvalue] = fold - } - before := len(typeNew) - delete(typeNew, fold) - if len(typeNew) == before { - panic("value had no engine, but was not created by a registered type; who created the value?") - } - initGoType(fold) - return fold -} - -func initGoType(fold *valueFold) { - if cdata.Ref() == atomic.LoadUintptr(&guiPaintRef) { - go RunMain(func() { _initGoType(fold, true) }) - } else { - _initGoType(fold, false) - } -} - -func _initGoType(fold *valueFold, schedulePaint bool) { - if !fold.init.IsValid() { - return - } - // TODO Would be good to preserve identity on the Go side. See unpackDataValue as well. - obj := &Common{engine: fold.engine, addr: fold.cvalue} - fold.init.Call([]reflect.Value{reflect.ValueOf(fold.gvalue), reflect.ValueOf(obj)}) - fold.init = reflect.Value{} - if schedulePaint { - obj.Call("update") - } -} - -//export hookPanic -func hookPanic(message *C.char) { - defer C.free(unsafe.Pointer(message)) - panic(C.GoString(message)) -} - -func listSlice(fold *valueFold, reflectIndex C.intptr_t) *[]Object { - field := deref(reflect.ValueOf(fold.gvalue)).Field(int(reflectIndex)) - return field.Addr().Interface().(*[]Object) -} - -//export hookListPropertyAt -func hookListPropertyAt(foldp unsafe.Pointer, reflectIndex, setIndex C.intptr_t, index C.int) (objp unsafe.Pointer) { - fold := (*valueFold)(foldp) - slice := listSlice(fold, reflectIndex) - return (*slice)[int(index)].Common().addr -} - -//export hookListPropertyCount -func hookListPropertyCount(foldp unsafe.Pointer, reflectIndex, setIndex C.intptr_t) C.int { - fold := (*valueFold)(foldp) - slice := listSlice(fold, reflectIndex) - return C.int(len(*slice)) -} - -//export hookListPropertyAppend -func hookListPropertyAppend(foldp unsafe.Pointer, reflectIndex, setIndex C.intptr_t, objp unsafe.Pointer) { - fold := (*valueFold)(foldp) - slice := listSlice(fold, reflectIndex) - var objdv C.DataValue - objdv.dataType = C.DTObject - *(*unsafe.Pointer)(unsafe.Pointer(&objdv.data)) = objp - newslice := append(*slice, unpackDataValue(&objdv, fold.engine).(Object)) - if setIndex >= 0 { - reflect.ValueOf(fold.gvalue).Method(int(setIndex)).Call([]reflect.Value{reflect.ValueOf(newslice)}) - } else { - *slice = newslice - } -} - -//export hookListPropertyClear -func hookListPropertyClear(foldp unsafe.Pointer, reflectIndex, setIndex C.intptr_t) { - fold := (*valueFold)(foldp) - slice := listSlice(fold, reflectIndex) - newslice := (*slice)[0:0] - if setIndex >= 0 { - reflect.ValueOf(fold.gvalue).Method(int(setIndex)).Call([]reflect.Value{reflect.ValueOf(newslice)}) - } else { - for i := range *slice { - (*slice)[i] = nil - } - *slice = newslice - } -} diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/cdata/cdata.go b/Godeps/_workspace/src/github.com/obscuren/qml/cdata/cdata.go deleted file mode 100644 index 6f13b810f..000000000 --- a/Godeps/_workspace/src/github.com/obscuren/qml/cdata/cdata.go +++ /dev/null @@ -1,6 +0,0 @@ -// Package cdata supports the implementation of the qml package. -package cdata - -func Ref() uintptr - -func Addrs() (uintptr, uintptr) diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/cdata/cdata12.c b/Godeps/_workspace/src/github.com/obscuren/qml/cdata/cdata12.c deleted file mode 100644 index 2e60abfa2..000000000 --- a/Godeps/_workspace/src/github.com/obscuren/qml/cdata/cdata12.c +++ /dev/null @@ -1,18 +0,0 @@ -// +build !go1.4 - -#include "runtime.h" - -void ·Ref(uintptr ref) { - ref = (uintptr)g->m; - FLUSH(&ref); -} - -void runtime·main(void); -void main·main(void); - -void ·Addrs(uintptr rmain, uintptr mmain) { - rmain = (uintptr)runtime·main; - mmain = (uintptr)main·main; - FLUSH(&rmain); - FLUSH(&mmain); -} diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/cdata/cdata14_386.s b/Godeps/_workspace/src/github.com/obscuren/qml/cdata/cdata14_386.s deleted file mode 100644 index 7dae9b961..000000000 --- a/Godeps/_workspace/src/github.com/obscuren/qml/cdata/cdata14_386.s +++ /dev/null @@ -1,17 +0,0 @@ -// +build go1.4 - -#include "textflag.h" - -TEXT ·Ref(SB),NOSPLIT,$4-4 - CALL runtime·acquirem(SB) - MOVL 0(SP), AX - MOVL AX, ret+0(FP) - CALL runtime·releasem(SB) - RET - -TEXT ·Addrs(SB),NOSPLIT,$0-8 - MOVL $runtime·main(SB), AX - MOVL AX, ret+0(FP) - MOVL $runtime·main_main(SB), AX - MOVL AX, ret+8(FP) - RET diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/cdata/cdata14_amd64.s b/Godeps/_workspace/src/github.com/obscuren/qml/cdata/cdata14_amd64.s deleted file mode 100644 index 83cc22c9c..000000000 --- a/Godeps/_workspace/src/github.com/obscuren/qml/cdata/cdata14_amd64.s +++ /dev/null @@ -1,17 +0,0 @@ -// +build go1.4 - -#include "textflag.h" - -TEXT ·Ref(SB),NOSPLIT,$8-8 - CALL runtime·acquirem(SB) - MOVQ 0(SP), AX - MOVQ AX, ret+0(FP) - CALL runtime·releasem(SB) - RET - -TEXT ·Addrs(SB),NOSPLIT,$0-16 - MOVQ $runtime·main(SB), AX - MOVQ AX, ret+0(FP) - MOVQ $runtime·main_main(SB), AX - MOVQ AX, ret+8(FP) - RET diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/cdata/cdata14_arm.s b/Godeps/_workspace/src/github.com/obscuren/qml/cdata/cdata14_arm.s deleted file mode 100644 index c66bbafbf..000000000 --- a/Godeps/_workspace/src/github.com/obscuren/qml/cdata/cdata14_arm.s +++ /dev/null @@ -1,18 +0,0 @@ -// +build go1.4 - -#include "textflag.h" - -TEXT ·Ref(SB),NOSPLIT,$4-4 - BL runtime·acquirem(SB) - MOVW 4(R13), R0 - MOVW R0, ret+0(FP) - MOVW R0, 4(R13) - BL runtime·releasem(SB) - RET - -TEXT ·Addrs(SB),NOSPLIT,$0-8 - MOVW $runtime·main(SB), R0 - MOVW R0, ret+0(FP) - MOVW $runtime·main_main(SB), R0 - MOVW R0, ret+4(FP) - RET diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/cdata/cdata_test.go b/Godeps/_workspace/src/github.com/obscuren/qml/cdata/cdata_test.go deleted file mode 100644 index e7c3f33c5..000000000 --- a/Godeps/_workspace/src/github.com/obscuren/qml/cdata/cdata_test.go +++ /dev/null @@ -1,42 +0,0 @@ -package cdata - -import ( - "runtime" - "sync" - "testing" -) - -type refPair struct { - ref1, ref2 uintptr -} - -func TestRef(t *testing.T) { - const N = 10 - runtime.LockOSThread() - exit := sync.WaitGroup{} - exit.Add(1) - defer exit.Done() - wg := sync.WaitGroup{} - wg.Add(N) - ch := make(chan refPair) - for i := 0; i < N; i++ { - go func() { - runtime.LockOSThread() - wg.Done() - ch <- refPair{Ref(), Ref()} - exit.Wait() - }() - } - wg.Wait() - refs := make(map[uintptr]bool) - for i := 0; i < N; i++ { - pair := <-ch - if pair.ref1 != pair.ref2 { - t.Fatalf("found inconsistent ref: %d != %d", pair.ref1, pair.ref2) - } - if refs[pair.ref1] { - t.Fatalf("found duplicated ref: %d", pair.ref1) - } - refs[pair.ref1] = true - } -} diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/cmd/genqrc/main.go b/Godeps/_workspace/src/github.com/obscuren/qml/cmd/genqrc/main.go deleted file mode 100644 index a601d8126..000000000 --- a/Godeps/_workspace/src/github.com/obscuren/qml/cmd/genqrc/main.go +++ /dev/null @@ -1,218 +0,0 @@ - -// XXX: The documentation is duplicated here and in the the doc variable -// below. Update both at the same time. - -// Command genqrc packs resource files into the Go binary. -// -// Usage: genqrc [options] [ ...] -// -// The genqrc tool packs all resource files under the provided subdirectories into -// a single qrc.go file that may be built into the generated binary. Bundled files -// may then be loaded by Go or QML code under the URL "qrc:///some/path", where -// "some/path" matches the original path for the resource file locally. -// -// For example, the following will load a .qml file from the resource pack, and -// that file may in turn reference other content (code, images, etc) in the pack: -// -// component, err := engine.LoadFile("qrc://path/to/file.qml") -// -// Starting with Go 1.4, this tool may be conveniently run by the "go generate" -// subcommand by adding a line similar to the following one to any existent .go -// file in the project (assuming the subdirectories ./code/ and ./images/ exist): -// -// //go:generate genqrc code images -// -// Then, just run "go generate" to update the qrc.go file. -// -// During development, the generated qrc.go can repack the filesystem content at -// runtime to avoid the process of regenerating the qrc.go file and rebuilding the -// application to test every minor change made. Runtime repacking is enabled by -// setting the QRC_REPACK environment variable to 1: -// -// export QRC_REPACK=1 -// -// This does not update the static content in the qrc.go file, though, so after -// the changes are performed, genqrc must be run again to update the content that -// will ship with built binaries. -package main - -import ( - "flag" - "fmt" - "io/ioutil" - "os" - "path/filepath" - "text/template" - - "gopkg.in/qml.v1" -) - -const doc = ` -Usage: genqrc [options] [ ...] - -The genqrc tool packs all resource files under the provided subdirectories into -a single qrc.go file that may be built into the generated binary. Bundled files -may then be loaded by Go or QML code under the URL "qrc:///some/path", where -"some/path" matches the original path for the resource file locally. - -For example, the following will load a .qml file from the resource pack, and -that file may in turn reference other content (code, images, etc) in the pack: - - component, err := engine.LoadFile("qrc://path/to/file.qml") - -Starting with Go 1.4, this tool may be conveniently run by the "go generate" -subcommand by adding a line similar to the following one to any existent .go -file in the project (assuming the subdirectories ./code/ and ./images/ exist): - - //go:generate genqrc code images - -Then, just run "go generate" to update the qrc.go file. - -During development, the generated qrc.go can repack the filesystem content at -runtime to avoid the process of regenerating the qrc.go file and rebuilding the -application to test every minor change made. Runtime repacking is enabled by -setting the QRC_REPACK environment variable to 1: - - export QRC_REPACK=1 - -This does not update the static content in the qrc.go file, though, so after -the changes are performed, genqrc must be run again to update the content that -will ship with built binaries. -` - -// XXX: The documentation is duplicated here and in the the package comment -// above. Update both at the same time. - -var packageName = flag.String("package", "main", "package name that qrc.go will be under (not needed for go generate)") - -func main() { - flag.Usage = func() { - fmt.Fprintf(os.Stderr, "%s", doc) - flag.PrintDefaults() - } - flag.Parse() - if err := run(); err != nil { - fmt.Fprintf(os.Stderr, "error: %v\n", err) - os.Exit(1) - } -} - -func run() error { - subdirs := flag.Args() - if len(subdirs) == 0 { - return fmt.Errorf("must provide at least one subdirectory path") - } - - var rp qml.ResourcesPacker - - for _, subdir := range flag.Args() { - err := filepath.Walk(subdir, func(path string, info os.FileInfo, err error) error { - if err != nil { - return err - } - if info.IsDir() { - return nil - } - data, err := ioutil.ReadFile(path) - if err != nil { - return err - } - rp.Add(filepath.ToSlash(path), data) - return nil - }) - if err != nil { - return err - } - } - - resdata := rp.Pack().Bytes() - - f, err := os.Create("qrc.go") - if err != nil { - return err - } - defer f.Close() - - data := templateData{ - PackageName: *packageName, - SubDirs: subdirs, - ResourcesData: resdata, - } - - // $GOPACKAGE is set automatically by go generate. - if pkgname := os.Getenv("GOPACKAGE"); pkgname != "" { - data.PackageName = pkgname - } - - return tmpl.Execute(f, data) -} - -type templateData struct { - PackageName string - SubDirs []string - ResourcesData []byte -} - -func buildTemplate(name, content string) *template.Template { - return template.Must(template.New(name).Parse(content)) -} - -var tmpl = buildTemplate("qrc.go", `package {{.PackageName}} - -// This file is automatically generated by gopkg.in/qml.v1/cmd/genqrc - -import ( - "io/ioutil" - "os" - "path/filepath" - - "gopkg.in/qml.v1" -) - -func init() { - var r *qml.Resources - var err error - if os.Getenv("QRC_REPACK") == "1" { - err = qrcRepackResources() - if err != nil { - panic("cannot repack qrc resources: " + err.Error()) - } - r, err = qml.ParseResources(qrcResourcesRepacked) - } else { - r, err = qml.ParseResourcesString(qrcResourcesData) - } - if err != nil { - panic("cannot parse bundled resources data: " + err.Error()) - } - qml.LoadResources(r) -} - -func qrcRepackResources() error { - subdirs := {{printf "%#v" .SubDirs}} - var rp qml.ResourcesPacker - for _, subdir := range subdirs { - err := filepath.Walk(subdir, func(path string, info os.FileInfo, err error) error { - if err != nil { - return err - } - if info.IsDir() { - return nil - } - data, err := ioutil.ReadFile(path) - if err != nil { - return err - } - rp.Add(filepath.ToSlash(path), data) - return nil - }) - if err != nil { - return err - } - } - qrcResourcesRepacked = rp.Pack().Bytes() - return nil -} - -var qrcResourcesRepacked []byte -var qrcResourcesData = {{printf "%q" .ResourcesData}} -`) diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/cmd/ubuntu-touch/particle.desktop b/Godeps/_workspace/src/github.com/obscuren/qml/cmd/ubuntu-touch/particle.desktop deleted file mode 100644 index 76a62cb50..000000000 --- a/Godeps/_workspace/src/github.com/obscuren/qml/cmd/ubuntu-touch/particle.desktop +++ /dev/null @@ -1,15 +0,0 @@ -[Desktop Entry] -Encoding=UTF-8 -Version=1.0 -Type=Application -Terminal=false -Path=/home/phablet/src/gopkg.in/qml.v0/examples/particle/ -Exec=./particle -Icon=properties -Name=Particle Example -X-Ubuntu-Touch=true -X-Ubuntu-StageHint=SideStage - -# Copy this file to: -# -# ~phablet/.local/share/applications/gopkg.in.qml.particle-example.desktop diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/cmd/ubuntu-touch/setup.sh b/Godeps/_workspace/src/github.com/obscuren/qml/cmd/ubuntu-touch/setup.sh deleted file mode 100644 index 1d0454110..000000000 --- a/Godeps/_workspace/src/github.com/obscuren/qml/cmd/ubuntu-touch/setup.sh +++ /dev/null @@ -1,41 +0,0 @@ -#!/bin/sh - -set -e - -if [ "$USER" != "root" ]; then - echo 'This script must be run as root.' - exit 1 -fi - -echo 'Remounting root as read-write ------------------------------------------------' - -mount -o remount,rw / - -echo 'Installing Go and dependencies -----------------------------------------------' - -apt-get update -apt-get install -y \ - golang-go g++ git pkg-config ubuntu-app-launch\ - qtbase5-private-dev qtdeclarative5-private-dev libqt5opengl5-dev -apt-get clean - -echo 'Setting up environment for phablet user --------------------------------------' - -echo 'export GOPATH=$HOME' >> ~phablet/.bash_profile - -echo 'Fetching the qml package -----------------------------------------------------' - -su -l phablet -c 'go get gopkg.in/qml.v0' - -echo 'Installing the .desktop file for the particle example ------------------------' - -APP_ID='gopkg.in.qml.particle-example' -cp ~phablet/src/gopkg.in/qml.v*/cmd/ubuntu-touch/particle.desktop ~phablet/.local/share/applications/$APP_ID.desktop - -echo 'Building and launching particle example --------------------------------------' - -su -l phablet -c 'cd $HOME/src/gopkg.in/qml.v0/examples/particle; go build' - -echo 'Launching particle example ---------------------------------------------------' - -su -l phablet -c "ubuntu-app-launch $APP_ID" diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/cpp/capi.cpp b/Godeps/_workspace/src/github.com/obscuren/qml/cpp/capi.cpp deleted file mode 100644 index 024e5ec9c..000000000 --- a/Godeps/_workspace/src/github.com/obscuren/qml/cpp/capi.cpp +++ /dev/null @@ -1,884 +0,0 @@ -#include -#include -#include -#include -#include -#include - -#include - -#include "govalue.h" -#include "govaluetype.h" -#include "connector.h" -#include "capi.h" - -static char *local_strdup(const char *str) -{ - char *strcopy = 0; - if (str) { - size_t len = strlen(str) + 1; - strcopy = (char *)malloc(len); - memcpy(strcopy, str, len); - } - return strcopy; -} - -error *errorf(const char *format, ...) -{ - va_list ap; - va_start(ap, format); - QString str = QString().vsprintf(format, ap); - va_end(ap); - QByteArray ba = str.toUtf8(); - return local_strdup(ba.constData()); -} - -void panicf(const char *format, ...) -{ - va_list ap; - va_start(ap, format); - QString str = QString().vsprintf(format, ap); - va_end(ap); - QByteArray ba = str.toUtf8(); - hookPanic(local_strdup(ba.constData())); -} - -void newGuiApplication() -{ - static char empty[1] = {0}; - static char *argv[] = {empty, 0}; - static int argc = 1; - new QApplication(argc, argv); - - // The event loop should never die. - qApp->setQuitOnLastWindowClosed(false); -} - -void applicationExec() -{ - qApp->exec(); -} - -void applicationExit() -{ - qApp->exit(0); -} - -void applicationFlushAll() -{ - qApp->processEvents(); -} - -void *currentThread() -{ - return QThread::currentThread(); -} - -void *appThread() -{ - return QCoreApplication::instance()->thread(); -} - -QQmlEngine_ *newEngine(QObject_ *parent) -{ - return new QQmlEngine(reinterpret_cast(parent)); -} - -QQmlContext_ *engineRootContext(QQmlEngine_ *engine) -{ - return reinterpret_cast(engine)->rootContext(); -} - -void engineSetContextForObject(QQmlEngine_ *engine, QObject_ *object) -{ - QQmlEngine *qengine = reinterpret_cast(engine); - QObject *qobject = reinterpret_cast(object); - - QQmlEngine::setContextForObject(qobject, qengine->rootContext()); -} - -void engineSetOwnershipCPP(QQmlEngine_ *engine, QObject_ *object) -{ - QQmlEngine *qengine = reinterpret_cast(engine); - QObject *qobject = reinterpret_cast(object); - - qengine->setObjectOwnership(qobject, QQmlEngine::CppOwnership); -} - -void engineSetOwnershipJS(QQmlEngine_ *engine, QObject_ *object) -{ - QQmlEngine *qengine = reinterpret_cast(engine); - QObject *qobject = reinterpret_cast(object); - - qengine->setObjectOwnership(qobject, QQmlEngine::JavaScriptOwnership); -} - -QQmlComponent_ *newComponent(QQmlEngine_ *engine, QObject_ *parent) -{ - QQmlEngine *qengine = reinterpret_cast(engine); - //QObject *qparent = reinterpret_cast(parent); - QQmlComponent *qcomponent = new QQmlComponent(qengine); - // Qt 5.2.0 returns NULL on qmlEngine(qcomponent) without this. - QQmlEngine::setContextForObject(qcomponent, qengine->rootContext()); - return qcomponent; -} - -class GoImageProvider : public QQuickImageProvider { - - // TODO Destroy this when engine is destroyed. - - public: - - GoImageProvider(void *imageFunc) : QQuickImageProvider(QQmlImageProviderBase::Image), imageFunc(imageFunc) {}; - - virtual QImage requestImage(const QString &id, QSize *size, const QSize &requestedSize) - { - QByteArray ba = id.toUtf8(); - int width = 0, height = 0; - if (requestedSize.isValid()) { - width = requestedSize.width(); - height = requestedSize.height(); - } - QImage *ptr = reinterpret_cast(hookRequestImage(imageFunc, (char*)ba.constData(), ba.size(), width, height)); - QImage image = *ptr; - delete ptr; - - *size = image.size(); - if (requestedSize.isValid() && requestedSize != *size) { - image = image.scaled(requestedSize, Qt::KeepAspectRatio); - } - return image; - }; - - private: - - void *imageFunc; -}; - -void engineAddImageProvider(QQmlEngine_ *engine, QString_ *providerId, void *imageFunc) -{ - QQmlEngine *qengine = reinterpret_cast(engine); - QString *qproviderId = reinterpret_cast(providerId); - - qengine->addImageProvider(*qproviderId, new GoImageProvider(imageFunc)); -} - -void componentLoadURL(QQmlComponent_ *component, const char *url, int urlLen) -{ - QByteArray qurl(url, urlLen); - QString qsurl = QString::fromUtf8(qurl); - reinterpret_cast(component)->loadUrl(qsurl); -} - -void componentSetData(QQmlComponent_ *component, const char *data, int dataLen, const char *url, int urlLen) -{ - QByteArray qdata(data, dataLen); - QByteArray qurl(url, urlLen); - QString qsurl = QString::fromUtf8(qurl); - reinterpret_cast(component)->setData(qdata, qsurl); -} - -char *componentErrorString(QQmlComponent_ *component) -{ - QQmlComponent *qcomponent = reinterpret_cast(component); - if (qcomponent->isReady()) { - return NULL; - } - if (qcomponent->isError()) { - QByteArray ba = qcomponent->errorString().toUtf8(); - return local_strdup(ba.constData()); - } - return local_strdup("component is not ready (why!?)"); -} - -QObject_ *componentCreate(QQmlComponent_ *component, QQmlContext_ *context) -{ - QQmlComponent *qcomponent = reinterpret_cast(component); - QQmlContext *qcontext = reinterpret_cast(context); - - if (!qcontext) { - qcontext = qmlContext(qcomponent); - } - return qcomponent->create(qcontext); -} - -QQuickWindow_ *componentCreateWindow(QQmlComponent_ *component, QQmlContext_ *context) -{ - QQmlComponent *qcomponent = reinterpret_cast(component); - QQmlContext *qcontext = reinterpret_cast(context); - - if (!qcontext) { - qcontext = qmlContext(qcomponent); - } - QObject *obj = qcomponent->create(qcontext); - if (!objectIsWindow(obj)) { - QQuickView *view = new QQuickView(qmlEngine(qcomponent), 0); - view->setContent(qcomponent->url(), qcomponent, obj); - view->setResizeMode(QQuickView::SizeRootObjectToView); - obj = view; - } - return obj; -} - -// Workaround for bug https://bugs.launchpad.net/bugs/1179716 -struct DoShowWindow : public QQuickWindow { - void show() { - QQuickWindow::show(); - QResizeEvent resize(size(), size()); - resizeEvent(&resize); - } -}; - -void windowShow(QQuickWindow_ *win) -{ - reinterpret_cast(win)->show(); -} - -void windowHide(QQuickWindow_ *win) -{ - reinterpret_cast(win)->hide(); -} - -uintptr_t windowPlatformId(QQuickWindow_ *win) -{ - return reinterpret_cast(win)->winId(); -} - -void windowConnectHidden(QQuickWindow_ *win) -{ - QQuickWindow *qwin = reinterpret_cast(win); - QObject::connect(qwin, &QWindow::visibleChanged, [=](bool visible){ - if (!visible) { - hookWindowHidden(win); - } - }); -} - -QObject_ *windowRootObject(QQuickWindow_ *win) -{ - if (objectIsView(win)) { - return reinterpret_cast(win)->rootObject(); - } - return win; -} - -QImage_ *windowGrabWindow(QQuickWindow_ *win) -{ - QQuickWindow *qwin = reinterpret_cast(win); - QImage *image = new QImage; - *image = qwin->grabWindow().convertToFormat(QImage::Format_ARGB32_Premultiplied); - return image; -} - -QImage_ *newImage(int width, int height) -{ - return new QImage(width, height, QImage::Format_ARGB32_Premultiplied); -} - -void delImage(QImage_ *image) -{ - delete reinterpret_cast(image); -} - -void imageSize(QImage_ *image, int *width, int *height) -{ - QImage *qimage = reinterpret_cast(image); - *width = qimage->width(); - *height = qimage->height(); -} - -unsigned char *imageBits(QImage_ *image) -{ - QImage *qimage = reinterpret_cast(image); - return qimage->bits(); -} - -const unsigned char *imageConstBits(QImage_ *image) -{ - QImage *qimage = reinterpret_cast(image); - return qimage->constBits(); -} - -void contextSetObject(QQmlContext_ *context, QObject_ *value) -{ - QQmlContext *qcontext = reinterpret_cast(context); - QObject *qvalue = reinterpret_cast(value); - - // Give qvalue an engine reference if it doesn't yet have one. - if (!qmlEngine(qvalue)) { - QQmlEngine::setContextForObject(qvalue, qcontext->engine()->rootContext()); - } - - qcontext->setContextObject(qvalue); -} - -void contextSetProperty(QQmlContext_ *context, QString_ *name, DataValue *value) -{ - const QString *qname = reinterpret_cast(name); - QQmlContext *qcontext = reinterpret_cast(context); - - QVariant var; - unpackDataValue(value, &var); - - // Give qvalue an engine reference if it doesn't yet have one . - QObject *obj = var.value(); - if (obj && !qmlEngine(obj)) { - QQmlEngine::setContextForObject(obj, qcontext); - } - - qcontext->setContextProperty(*qname, var); -} - -void contextGetProperty(QQmlContext_ *context, QString_ *name, DataValue *result) -{ - QQmlContext *qcontext = reinterpret_cast(context); - const QString *qname = reinterpret_cast(name); - - QVariant var = qcontext->contextProperty(*qname); - packDataValue(&var, result); -} - -QQmlContext_ *contextSpawn(QQmlContext_ *context) -{ - QQmlContext *qcontext = reinterpret_cast(context); - return new QQmlContext(qcontext); -} - -void delObject(QObject_ *object) -{ - delete reinterpret_cast(object); -} - -void delObjectLater(QObject_ *object) -{ - reinterpret_cast(object)->deleteLater(); -} - -const char *objectTypeName(QObject_ *object) -{ - return reinterpret_cast(object)->metaObject()->className(); -} - -int objectGetProperty(QObject_ *object, const char *name, DataValue *result) -{ - QObject *qobject = reinterpret_cast(object); - - QVariant var = qobject->property(name); - packDataValue(&var, result); - - if (!var.isValid() && qobject->metaObject()->indexOfProperty(name) == -1) { - // TODO May have to check the dynamic property names too. - return 0; - } - return 1; -} - -error *objectSetProperty(QObject_ *object, const char *name, DataValue *value) -{ - QObject *qobject = reinterpret_cast(object); - QVariant var; - unpackDataValue(value, &var); - - // Give qvalue an engine reference if it doesn't yet have one. - QObject *obj = var.value(); - if (obj && !qmlEngine(obj)) { - QQmlContext *context = qmlContext(qobject); - if (context) { - QQmlEngine::setContextForObject(obj, context); - } - } - - // Check that the types are compatible. There's probably more to be done here. - const QMetaObject *metaObject = qobject->metaObject(); - int propIndex = metaObject->indexOfProperty(name); - if (propIndex == -1) { - return errorf("cannot set non-existent property \"%s\" on type %s", name, qobject->metaObject()->className()); - } - - QMetaProperty prop = metaObject->property(propIndex); - int propType = prop.userType(); - void *valueArg; - if (propType == QMetaType::QVariant) { - valueArg = (void *)&var; - } else { - int varType = var.userType(); - QVariant saved = var; - if (propType != varType && !var.convert(propType)) { - if (varType == QMetaType::QObjectStar) { - return errorf("cannot set property \"%s\" with type %s to value of %s*", - name, QMetaType::typeName(propType), saved.value()->metaObject()->className()); - } else { - return errorf("cannot set property \"%s\" with type %s to value of %s", - name, QMetaType::typeName(propType), QMetaType::typeName(varType)); - } - } - valueArg = (void *)var.constData(); - } - - int status = -1; - int flags = 0; - void *args[] = {valueArg, 0, &status, &flags}; - QMetaObject::metacall(qobject, QMetaObject::WriteProperty, propIndex, args); - return 0; -} - -error *objectInvoke(QObject_ *object, const char *method, int methodLen, DataValue *resultdv, DataValue *paramsdv, int paramsLen) -{ - QObject *qobject = reinterpret_cast(object); - - QVariant result; - QVariant param[MaxParams]; - QGenericArgument arg[MaxParams]; - for (int i = 0; i < paramsLen; i++) { - unpackDataValue(¶msdv[i], ¶m[i]); - arg[i] = Q_ARG(QVariant, param[i]); - } - if (paramsLen > 10) { - panicf("fix the parameter dispatching"); - } - - const QMetaObject *metaObject = qobject->metaObject(); - // Walk backwards so descendants have priority. - for (int i = metaObject->methodCount()-1; i >= 0; i--) { - QMetaMethod metaMethod = metaObject->method(i); - QMetaMethod::MethodType methodType = metaMethod.methodType(); - if (methodType == QMetaMethod::Method || methodType == QMetaMethod::Slot) { - QByteArray name = metaMethod.name(); - if (name.length() == methodLen && qstrncmp(name.constData(), method, methodLen) == 0) { - if (metaMethod.parameterCount() < paramsLen) { - // TODO Might continue looking to see if a different signal has the same name and enough arguments. - return errorf("method \"%s\" has too few parameters for provided arguments", method); - } - - bool ok; - if (metaMethod.returnType() == QMetaType::Void) { - ok = metaMethod.invoke(qobject, Qt::DirectConnection, - arg[0], arg[1], arg[2], arg[3], arg[4], arg[5], arg[6], arg[7], arg[8], arg[9]); - } else { - ok = metaMethod.invoke(qobject, Qt::DirectConnection, Q_RETURN_ARG(QVariant, result), - arg[0], arg[1], arg[2], arg[3], arg[4], arg[5], arg[6], arg[7], arg[8], arg[9]); - } - if (!ok) { - return errorf("invalid parameters to method \"%s\"", method); - } - - packDataValue(&result, resultdv); - return 0; - } - } - } - - return errorf("object does not expose a method \"%s\"", method); -} - -void objectFindChild(QObject_ *object, QString_ *name, DataValue *resultdv) -{ - QObject *qobject = reinterpret_cast(object); - QString *qname = reinterpret_cast(name); - - QVariant var; - QObject *result = qobject->findChild(*qname); - if (result) { - var.setValue(result); - } - packDataValue(&var, resultdv); -} - -void objectSetParent(QObject_ *object, QObject_ *parent) -{ - QObject *qobject = reinterpret_cast(object); - QObject *qparent = reinterpret_cast(parent); - - qobject->setParent(qparent); -} - -error *objectConnect(QObject_ *object, const char *signal, int signalLen, QQmlEngine_ *engine, void *func, int argsLen) -{ - QObject *qobject = reinterpret_cast(object); - QQmlEngine *qengine = reinterpret_cast(engine); - QByteArray qsignal(signal, signalLen); - - const QMetaObject *meta = qobject->metaObject(); - // Walk backwards so descendants have priority. - for (int i = meta->methodCount()-1; i >= 0; i--) { - QMetaMethod method = meta->method(i); - if (method.methodType() == QMetaMethod::Signal) { - QByteArray name = method.name(); - if (name.length() == signalLen && qstrncmp(name.constData(), signal, signalLen) == 0) { - if (method.parameterCount() < argsLen) { - // TODO Might continue looking to see if a different signal has the same name and enough arguments. - return errorf("signal \"%s\" has too few parameters for provided function", name.constData()); - } - Connector *connector = new Connector(qobject, method, qengine, func, argsLen); - const QMetaObject *connmeta = connector->metaObject(); - QObject::connect(qobject, method, connector, connmeta->method(connmeta->methodOffset())); - return 0; - } - } - } - // Cannot use constData here as the byte array is not null-terminated. - return errorf("object does not expose a \"%s\" signal", qsignal.data()); -} - -QQmlContext_ *objectContext(QObject_ *object) -{ - return qmlContext(static_cast(object)); -} - -int objectIsComponent(QObject_ *object) -{ - QObject *qobject = static_cast(object); - return dynamic_cast(qobject) ? 1 : 0; -} - -int objectIsWindow(QObject_ *object) -{ - QObject *qobject = static_cast(object); - return dynamic_cast(qobject) ? 1 : 0; -} - -int objectIsView(QObject_ *object) -{ - QObject *qobject = static_cast(object); - return dynamic_cast(qobject) ? 1 : 0; -} - -error *objectGoAddr(QObject_ *object, GoAddr **addr) -{ - QObject *qobject = static_cast(object); - GoValue *goValue = dynamic_cast(qobject); - if (goValue) { - *addr = goValue->addr; - return 0; - } - GoPaintedValue *goPaintedValue = dynamic_cast(qobject); - if (goPaintedValue) { - *addr = goPaintedValue->addr; - return 0; - } - return errorf("QML object is not backed by a Go value"); -} - -QString_ *newString(const char *data, int len) -{ - // This will copy data only once. - QByteArray ba = QByteArray::fromRawData(data, len); - return new QString(ba); -} - -void delString(QString_ *s) -{ - delete reinterpret_cast(s); -} - -GoValue_ *newGoValue(GoAddr *addr, GoTypeInfo *typeInfo, QObject_ *parent) -{ - QObject *qparent = reinterpret_cast(parent); - if (typeInfo->paint) { - return new GoPaintedValue(addr, typeInfo, qparent); - } - return new GoValue(addr, typeInfo, qparent); -} - -void goValueActivate(GoValue_ *value, GoTypeInfo *typeInfo, int addrOffset) -{ - GoMemberInfo *fieldInfo = typeInfo->fields; - for (int i = 0; i < typeInfo->fieldsLen; i++) { - if (fieldInfo->addrOffset == addrOffset) { - if (typeInfo->paint) { - static_cast(value)->activate(fieldInfo->metaIndex); - } else { - static_cast(value)->activate(fieldInfo->metaIndex); - } - return; - } - fieldInfo++; - } - - // TODO Return an error; probably an unexported field. -} - -void unpackDataValue(DataValue *value, QVariant_ *var) -{ - QVariant *qvar = reinterpret_cast(var); - switch (value->dataType) { - case DTString: - *qvar = QString::fromUtf8(*(char **)value->data, value->len); - break; - case DTBool: - *qvar = bool(*(char *)(value->data) != 0); - break; - case DTInt64: - *qvar = *(qint64*)(value->data); - break; - case DTInt32: - *qvar = *(qint32*)(value->data); - break; - case DTUint64: - *qvar = *(quint64*)(value->data); - break; - case DTUint32: - *qvar = *(quint32*)(value->data); - break; - case DTFloat64: - *qvar = *(double*)(value->data); - break; - case DTFloat32: - *qvar = *(float*)(value->data); - break; - case DTColor: - *qvar = QColor::fromRgba(*(QRgb*)(value->data)); - break; - case DTVariantList: - *qvar = **(QVariantList**)(value->data); - delete *(QVariantList**)(value->data); - break; - case DTObject: - qvar->setValue(*(QObject**)(value->data)); - break; - case DTInvalid: - // null would be more natural, but an invalid variant means - // it has proper semantics when dealing with non-qml qt code. - //qvar->setValue(QJSValue(QJSValue::NullValue)); - qvar->clear(); - break; - default: - panicf("unknown data type: %d", value->dataType); - break; - } -} - -void packDataValue(QVariant_ *var, DataValue *value) -{ - QVariant *qvar = reinterpret_cast(var); - - // Some assumptions are made below regarding the size of types. - // There's apparently no better way to handle this since that's - // how the types with well defined sizes (qint64) are mapped to - // meta-types (QMetaType::LongLong). - switch ((int)qvar->type()) { - case QVariant::Invalid: - value->dataType = DTInvalid; - break; - case QMetaType::QUrl: - *qvar = qvar->value().toString(); - // fallthrough - case QMetaType::QString: - { - value->dataType = DTString; - QByteArray ba = qvar->toByteArray(); - *(char**)(value->data) = local_strdup(ba.constData()); - value->len = ba.size(); - break; - } - case QMetaType::Bool: - value->dataType = DTBool; - *(qint8*)(value->data) = (qint8)qvar->toInt(); - break; - case QMetaType::LongLong: - // Some of these entries will have to be fixed when handling platforms - // where sizeof(long long) != 8 or sizeof(int) != 4. - value->dataType = DTInt64; - *(qint64*)(value->data) = qvar->toLongLong(); - break; - case QMetaType::ULongLong: - value->dataType = DTUint64; - *(quint64*)(value->data) = qvar->toLongLong(); - break; - case QMetaType::Int: - value->dataType = DTInt32; - *(qint32*)(value->data) = qvar->toInt(); - break; - case QMetaType::UInt: - value->dataType = DTUint32; - *(quint32*)(value->data) = qvar->toUInt(); - break; - case QMetaType::VoidStar: - value->dataType = DTUintptr; - *(uintptr_t*)(value->data) = (uintptr_t)qvar->value(); - break; - case QMetaType::Double: - value->dataType = DTFloat64; - *(double*)(value->data) = qvar->toDouble(); - break; - case QMetaType::Float: - value->dataType = DTFloat32; - *(float*)(value->data) = qvar->toFloat(); - break; - case QMetaType::QColor: - value->dataType = DTColor; - *(unsigned int*)(value->data) = qvar->value().rgba(); - break; - case QMetaType::QVariantList: - { - QVariantList varlist = qvar->toList(); - int len = varlist.size(); - DataValue *dvlist = (DataValue *) malloc(sizeof(DataValue) * len); - for (int i = 0; i < len; i++) { - packDataValue((void*)&varlist.at(i), &dvlist[i]); - } - value->dataType = DTValueList; - value->len = len; - *(DataValue**)(value->data) = dvlist; - } - break; - case QMetaType::QVariantMap: - { - QVariantMap varmap = qvar->toMap(); - int len = varmap.size() * 2; - DataValue *dvlist = (DataValue *) malloc(sizeof(DataValue) * len); - QMapIterator it(varmap); - for (int i = 0; i < len; i += 2) { - if (!it.hasNext()) { - panicf("QVariantMap mutated during iteration"); - } - it.next(); - QVariant key = it.key(); - QVariant val = it.value(); - packDataValue((void*)&key, &dvlist[i]); - packDataValue((void*)&val, &dvlist[i+1]); - } - value->dataType = DTValueMap; - value->len = len; - *(DataValue**)(value->data) = dvlist; - } - break; - case QMetaType::User: - { - static const int qjstype = QVariant::fromValue(QJSValue()).userType(); - if (qvar->userType() == qjstype) { - auto var = qvar->value().toVariant(); - packDataValue(&var, value); - } - } - break; - default: - if (qvar->type() == (int)QMetaType::QObjectStar || qvar->canConvert()) { - QObject *qobject = qvar->value(); - GoValue *goValue = dynamic_cast(qobject); - if (goValue) { - value->dataType = DTGoAddr; - *(void **)(value->data) = goValue->addr; - break; - } - GoPaintedValue *goPaintedValue = dynamic_cast(qobject); - if (goPaintedValue) { - value->dataType = DTGoAddr; - *(void **)(value->data) = goPaintedValue->addr; - break; - } - value->dataType = DTObject; - *(void **)(value->data) = qobject; - break; - } - { - QQmlListReference ref = qvar->value(); - if (ref.isValid() && ref.canCount() && ref.canAt()) { - int len = ref.count(); - DataValue *dvlist = (DataValue *) malloc(sizeof(DataValue) * len); - QVariant elem; - for (int i = 0; i < len; i++) { - elem.setValue(ref.at(i)); - packDataValue(&elem, &dvlist[i]); - } - value->dataType = DTValueList; - value->len = len; - *(DataValue**)(value->data) = dvlist; - break; - } - } - if (qstrncmp(qvar->typeName(), "QQmlListProperty<", 17) == 0) { - QQmlListProperty *list = reinterpret_cast*>(qvar->data()); - if (list->count && list->at) { - int len = list->count(list); - DataValue *dvlist = (DataValue *) malloc(sizeof(DataValue) * len); - QVariant elem; - for (int i = 0; i < len; i++) { - elem.setValue(list->at(list, i)); - packDataValue(&elem, &dvlist[i]); - } - value->dataType = DTValueList; - value->len = len; - *(DataValue**)(value->data) = dvlist; - break; - } - } - panicf("unsupported variant type: %d (%s)", qvar->type(), qvar->typeName()); - break; - } -} - -QVariantList_ *newVariantList(DataValue *list, int len) -{ - QVariantList *vlist = new QVariantList(); - vlist->reserve(len); - for (int i = 0; i < len; i++) { - QVariant var; - unpackDataValue(&list[i], &var); - vlist->append(var); - } - return vlist; -} - -QObject *listPropertyAt(QQmlListProperty *list, int i) -{ - return reinterpret_cast(hookListPropertyAt(list->data, (intptr_t)list->dummy1, (intptr_t)list->dummy2, i)); -} - -int listPropertyCount(QQmlListProperty *list) -{ - return hookListPropertyCount(list->data, (intptr_t)list->dummy1, (intptr_t)list->dummy2); -} - -void listPropertyAppend(QQmlListProperty *list, QObject *obj) -{ - hookListPropertyAppend(list->data, (intptr_t)list->dummy1, (intptr_t)list->dummy2, obj); -} - -void listPropertyClear(QQmlListProperty *list) -{ - hookListPropertyClear(list->data, (intptr_t)list->dummy1, (intptr_t)list->dummy2); -} - -QQmlListProperty_ *newListProperty(GoAddr *addr, intptr_t reflectIndex, intptr_t setIndex) -{ - QQmlListProperty *list = new QQmlListProperty(); - list->data = addr; - list->dummy1 = (void*)reflectIndex; - list->dummy2 = (void*)setIndex; - list->at = listPropertyAt; - list->count = listPropertyCount; - list->append = listPropertyAppend; - list->clear = listPropertyClear; - return list; -} - -void internalLogHandler(QtMsgType severity, const QMessageLogContext &context, const QString &text) -{ - if (context.file == NULL) return; - - QByteArray textba = text.toUtf8(); - LogMessage message = {severity, textba.constData(), textba.size(), context.file, (int)strlen(context.file), context.line}; - hookLogHandler(&message); -} - -void installLogHandler() -{ - qInstallMessageHandler(internalLogHandler); -} - - -extern bool qRegisterResourceData(int version, const unsigned char *tree, const unsigned char *name, const unsigned char *data); -extern bool qUnregisterResourceData(int version, const unsigned char *tree, const unsigned char *name, const unsigned char *data); - -void registerResourceData(int version, char *tree, char *name, char *data) -{ - qRegisterResourceData(version, (unsigned char*)tree, (unsigned char*)name, (unsigned char*)data); -} - -void unregisterResourceData(int version, char *tree, char *name, char *data) -{ - qUnregisterResourceData(version, (unsigned char*)tree, (unsigned char*)name, (unsigned char*)data); -} - -// vim:ts=4:sw=4:et:ft=cpp diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/cpp/capi.h b/Godeps/_workspace/src/github.com/obscuren/qml/cpp/capi.h deleted file mode 100644 index 25218637d..000000000 --- a/Godeps/_workspace/src/github.com/obscuren/qml/cpp/capi.h +++ /dev/null @@ -1,211 +0,0 @@ -#ifndef CAPI_H -#define CAPI_H - -#include -#include - -#ifdef __cplusplus -extern "C" { -#endif - -// It's surprising that MaximumParamCount is privately defined within qmetaobject.cpp. -// Must fix the objectInvoke function if this is changed. -// This is Qt's MaximuParamCount - 1, as it does not take the result value in account. -enum { MaxParams = 10 }; - -typedef void QApplication_; -typedef void QMetaObject_; -typedef void QObject_; -typedef void QVariant_; -typedef void QVariantList_; -typedef void QString_; -typedef void QQmlEngine_; -typedef void QQmlContext_; -typedef void QQmlComponent_; -typedef void QQmlListProperty_; -typedef void QQuickWindow_; -typedef void QQuickView_; -typedef void QMessageLogContext_; -typedef void QImage_; -typedef void GoValue_; -typedef void GoAddr; -typedef void GoTypeSpec_; - -typedef char error; -error *errorf(const char *format, ...); -void panicf(const char *format, ...); - -typedef enum { - DTUnknown = 0, // Has an unsupported type. - DTInvalid = 1, // Does not exist or similar. - - DTString = 10, - DTBool = 11, - DTInt64 = 12, - DTInt32 = 13, - DTUint64 = 14, - DTUint32 = 15, - DTUintptr = 16, - DTFloat64 = 17, - DTFloat32 = 18, - DTColor = 19, - - DTGoAddr = 100, - DTObject = 101, - DTValueMap = 102, - DTValueList = 103, - DTVariantList = 104, - DTListProperty = 105, - - // Used in type information, not in an actual data value. - DTAny = 201, // Can hold any of the above types. - DTMethod = 202 -} DataType; - -typedef struct { - DataType dataType; - char data[8]; - int len; -} DataValue; - -typedef struct { - char *memberName; // points to memberNames - DataType memberType; - int reflectIndex; - int reflectGetIndex; - int reflectSetIndex; - int metaIndex; - int addrOffset; - char *methodSignature; - char *resultSignature; - int numIn; - int numOut; -} GoMemberInfo; - -typedef struct { - char *typeName; - GoMemberInfo *fields; - GoMemberInfo *methods; - GoMemberInfo *members; // fields + methods - GoMemberInfo *paint; // in methods too - int fieldsLen; - int methodsLen; - int membersLen; - char *memberNames; - - QMetaObject_ *metaObject; -} GoTypeInfo; - -typedef struct { - int severity; - const char *text; - int textLen; - const char *file; - int fileLen; - int line; -} LogMessage; - -void newGuiApplication(); -void applicationExec(); -void applicationExit(); -void applicationFlushAll(); - -void idleTimerInit(int32_t *guiIdleRun); -void idleTimerStart(); - -void *currentThread(); -void *appThread(); - -QQmlEngine_ *newEngine(QObject_ *parent); -QQmlContext_ *engineRootContext(QQmlEngine_ *engine); -void engineSetOwnershipCPP(QQmlEngine_ *engine, QObject_ *object); -void engineSetOwnershipJS(QQmlEngine_ *engine, QObject_ *object); -void engineSetContextForObject(QQmlEngine_ *engine, QObject_ *object); -void engineAddImageProvider(QQmlEngine_ *engine, QString_ *providerId, void *imageFunc); - -void contextGetProperty(QQmlContext_ *context, QString_ *name, DataValue *value); -void contextSetProperty(QQmlContext_ *context, QString_ *name, DataValue *value); -void contextSetObject(QQmlContext_ *context, QObject_ *value); -QQmlContext_ *contextSpawn(QQmlContext_ *context); - -void delObject(QObject_ *object); -void delObjectLater(QObject_ *object); -const char *objectTypeName(QObject_ *object); -int objectGetProperty(QObject_ *object, const char *name, DataValue *result); -error *objectSetProperty(QObject_ *object, const char *name, DataValue *value); -void objectSetParent(QObject_ *object, QObject_ *parent); -error *objectInvoke(QObject_ *object, const char *method, int methodLen, DataValue *result, DataValue *params, int paramsLen); -void objectFindChild(QObject_ *object, QString_ *name, DataValue *result); -QQmlContext_ *objectContext(QObject_ *object); -int objectIsComponent(QObject_ *object); -int objectIsWindow(QObject_ *object); -int objectIsView(QObject_ *object); -error *objectConnect(QObject_ *object, const char *signal, int signalLen, QQmlEngine_ *engine, void *func, int argsLen); -error *objectGoAddr(QObject_ *object, GoAddr **addr); - -QQmlComponent_ *newComponent(QQmlEngine_ *engine, QObject_ *parent); -void componentLoadURL(QQmlComponent_ *component, const char *url, int urlLen); -void componentSetData(QQmlComponent_ *component, const char *data, int dataLen, const char *url, int urlLen); -char *componentErrorString(QQmlComponent_ *component); -QObject_ *componentCreate(QQmlComponent_ *component, QQmlContext_ *context); -QQuickWindow_ *componentCreateWindow(QQmlComponent_ *component, QQmlContext_ *context); - -void windowShow(QQuickWindow_ *win); -void windowHide(QQuickWindow_ *win); -uintptr_t windowPlatformId(QQuickWindow_ *win); -void windowConnectHidden(QQuickWindow_ *win); -QObject_ *windowRootObject(QQuickWindow_ *win); -QImage_ *windowGrabWindow(QQuickWindow_ *win); - -QImage_ *newImage(int width, int height); -void delImage(QImage_ *image); -void imageSize(QImage_ *image, int *width, int *height); -unsigned char *imageBits(QImage_ *image); -const unsigned char *imageConstBits(QImage_ *image); - -QString_ *newString(const char *data, int len); -void delString(QString_ *s); - -GoValue_ *newGoValue(GoAddr *addr, GoTypeInfo *typeInfo, QObject_ *parent); -void goValueActivate(GoValue_ *value, GoTypeInfo *typeInfo, int addrOffset); - -void packDataValue(QVariant_ *var, DataValue *result); -void unpackDataValue(DataValue *value, QVariant_ *result); - -QVariantList_ *newVariantList(DataValue *list, int len); - -QQmlListProperty_ *newListProperty(GoAddr *addr, intptr_t reflectIndex, intptr_t setIndex); - -int registerType(char *location, int major, int minor, char *name, GoTypeInfo *typeInfo, GoTypeSpec_ *spec); -int registerSingleton(char *location, int major, int minor, char *name, GoTypeInfo *typeInfo, GoTypeSpec_ *spec); - -void installLogHandler(); - -void hookIdleTimer(); -void hookLogHandler(LogMessage *message); -void hookGoValueReadField(QQmlEngine_ *engine, GoAddr *addr, int memberIndex, int getIndex, int setIndex, DataValue *result); -void hookGoValueWriteField(QQmlEngine_ *engine, GoAddr *addr, int memberIndex, int setIndex, DataValue *assign); -void hookGoValueCallMethod(QQmlEngine_ *engine, GoAddr *addr, int memberIndex, DataValue *result); -void hookGoValueDestroyed(QQmlEngine_ *engine, GoAddr *addr); -void hookGoValuePaint(QQmlEngine_ *engine, GoAddr *addr, intptr_t reflextIndex); -QImage_ *hookRequestImage(void *imageFunc, char *id, int idLen, int width, int height); -GoAddr *hookGoValueTypeNew(GoValue_ *value, GoTypeSpec_ *spec); -void hookWindowHidden(QObject_ *addr); -void hookSignalCall(QQmlEngine_ *engine, void *func, DataValue *params); -void hookSignalDisconnect(void *func); -void hookPanic(char *message); -int hookListPropertyCount(GoAddr *addr, intptr_t reflectIndex, intptr_t setIndex); -QObject_ *hookListPropertyAt(GoAddr *addr, intptr_t reflectIndex, intptr_t setIndex, int i); -void hookListPropertyAppend(GoAddr *addr, intptr_t reflectIndex, intptr_t setIndex, QObject_ *obj); -void hookListPropertyClear(GoAddr *addr, intptr_t reflectIndex, intptr_t setIndex); - -void registerResourceData(int version, char *tree, char *name, char *data); -void unregisterResourceData(int version, char *tree, char *name, char *data); - -#ifdef __cplusplus -} // extern "C" -#endif - -#endif // CAPI_H - -// vim:ts=4:et diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/cpp/connector.cpp b/Godeps/_workspace/src/github.com/obscuren/qml/cpp/connector.cpp deleted file mode 100644 index 6005bfc62..000000000 --- a/Godeps/_workspace/src/github.com/obscuren/qml/cpp/connector.cpp +++ /dev/null @@ -1,46 +0,0 @@ -#include - -#include "connector.h" -#include "capi.h" - -Connector::~Connector() -{ - hookSignalDisconnect(func); -} - -void Connector::invoke() -{ - panicf("should never get called"); -} - -int Connector::qt_metacall(QMetaObject::Call c, int idx, void **a) -{ - if (c == QMetaObject::InvokeMetaMethod && idx == metaObject()->methodOffset()) { - DataValue args[MaxParams]; - QObject *plain = NULL; - for (int i = 0; i < argsLen; i++) { - int paramType = method.parameterType(i); - if (paramType == 0 && a[1 + i] != NULL) { - const char *typeName = method.parameterTypes()[i].constData(); - void *addr = a[1 + i]; - if (typeName[strlen(typeName)-1] == '*') { - addr = *(void **)addr; - } - plain = new PlainObject(typeName, addr, plain); - QVariant var = QVariant::fromValue((QObject *)plain); - packDataValue(&var, &args[i]); - } else { - QVariant var(method.parameterType(i), a[1 + i]); - packDataValue(&var, &args[i]); - } - } - hookSignalCall(engine, func, args); - if (plain != NULL) { - delete plain; - } - return -1; - } - return standard_qt_metacall(c, idx, a); -} - -// vim:ts=4:sw=4:et diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/cpp/connector.h b/Godeps/_workspace/src/github.com/obscuren/qml/cpp/connector.h deleted file mode 100644 index 82954927b..000000000 --- a/Godeps/_workspace/src/github.com/obscuren/qml/cpp/connector.h +++ /dev/null @@ -1,58 +0,0 @@ -#ifndef CONNECTOR_H -#define CONNECTOR_H - -#include - -#include - -class Connector : public QObject -{ - Q_OBJECT - - public: - - Connector(QObject *sender, QMetaMethod method, QQmlEngine *engine, void *func, int argsLen) - : QObject(sender), engine(engine), method(method), func(func), argsLen(argsLen) {}; - - virtual ~Connector(); - - // MOC HACK: s/Connector::qt_metacall/Connector::standard_qt_metacall/ - int standard_qt_metacall(QMetaObject::Call c, int idx, void **a); - - public slots: - - void invoke(); - - private: - - QQmlEngine *engine; - QMetaMethod method; - void *func; - int argsLen; -}; - -class PlainObject : public QObject -{ - Q_OBJECT - - Q_PROPERTY(QString plainType READ getPlainType) - Q_PROPERTY(void *plainAddr READ getPlainAddr) - - QString plainType; - void *plainAddr; - - public: - - PlainObject(QObject *parent = 0) - : QObject(parent) {}; - - PlainObject(const char *plainType, void *plainAddr, QObject *parent = 0) - : QObject(parent), plainType(plainType), plainAddr(plainAddr) {}; - - QString getPlainType() { return plainType; }; - void *getPlainAddr() { return plainAddr; }; -}; - -#endif // CONNECTOR_H - -// vim:ts=4:sw=4:et diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/cpp/govalue.cpp b/Godeps/_workspace/src/github.com/obscuren/qml/cpp/govalue.cpp deleted file mode 100644 index 5cf58a62d..000000000 --- a/Godeps/_workspace/src/github.com/obscuren/qml/cpp/govalue.cpp +++ /dev/null @@ -1,236 +0,0 @@ -#include - -#include -#include - -#include -#include -#include - -#include "govalue.h" -#include "capi.h" - -class GoValueMetaObject : public QAbstractDynamicMetaObject -{ -public: - GoValueMetaObject(QObject* value, GoAddr *addr, GoTypeInfo *typeInfo); - - void activatePropIndex(int propIndex); - -protected: - int metaCall(QMetaObject::Call c, int id, void **a); - -private: - QObject *value; - GoAddr *addr; - GoTypeInfo *typeInfo; -}; - -GoValueMetaObject::GoValueMetaObject(QObject *value, GoAddr *addr, GoTypeInfo *typeInfo) - : value(value), addr(addr), typeInfo(typeInfo) -{ - //d->parent = static_cast(priv->metaObject); - *static_cast(this) = *metaObjectFor(typeInfo); - - QObjectPrivate *objPriv = QObjectPrivate::get(value); - objPriv->metaObject = this; -} - -int GoValueMetaObject::metaCall(QMetaObject::Call c, int idx, void **a) -{ - //qWarning() << "GoValueMetaObject::metaCall" << c << idx; - switch (c) { - case QMetaObject::ReadProperty: - case QMetaObject::WriteProperty: - { - // TODO Cache propertyOffset, methodOffset (and maybe qmlEngine) - int propOffset = propertyOffset(); - if (idx < propOffset) { - return value->qt_metacall(c, idx, a); - } - GoMemberInfo *memberInfo = typeInfo->fields; - for (int i = 0; i < typeInfo->fieldsLen; i++) { - if (memberInfo->metaIndex == idx) { - if (c == QMetaObject::ReadProperty) { - DataValue result; - hookGoValueReadField(qmlEngine(value), addr, memberInfo->reflectIndex, memberInfo->reflectGetIndex, memberInfo->reflectSetIndex, &result); - if (memberInfo->memberType == DTListProperty) { - if (result.dataType != DTListProperty) { - panicf("reading DTListProperty field returned non-DTListProperty result"); - } - QQmlListProperty *in = *reinterpret_cast **>(result.data); - QQmlListProperty *out = reinterpret_cast *>(a[0]); - *out = *in; - // TODO Could provide a single variable in the stack to ReadField instead. - delete in; - } else { - QVariant *out = reinterpret_cast(a[0]); - unpackDataValue(&result, out); - } - } else { - DataValue assign; - QVariant *in = reinterpret_cast(a[0]); - packDataValue(in, &assign); - hookGoValueWriteField(qmlEngine(value), addr, memberInfo->reflectIndex, memberInfo->reflectSetIndex, &assign); - activate(value, methodOffset() + (idx - propOffset), 0); - } - return -1; - } - memberInfo++; - } - QMetaProperty prop = property(idx); - qWarning() << "Property" << prop.name() << "not found!?"; - break; - } - case QMetaObject::InvokeMetaMethod: - { - if (idx < methodOffset()) { - return value->qt_metacall(c, idx, a); - } - GoMemberInfo *memberInfo = typeInfo->methods; - for (int i = 0; i < typeInfo->methodsLen; i++) { - if (memberInfo->metaIndex == idx) { - // args[0] is the result if any. - DataValue args[1 + MaxParams]; - for (int i = 1; i < memberInfo->numIn+1; i++) { - packDataValue(reinterpret_cast(a[i]), &args[i]); - } - hookGoValueCallMethod(qmlEngine(value), addr, memberInfo->reflectIndex, args); - if (memberInfo->numOut > 0) { - unpackDataValue(&args[0], reinterpret_cast(a[0])); - } - return -1; - } - memberInfo++; - } - QMetaMethod m = method(idx); - qWarning() << "Method" << m.name() << "not found!?"; - break; - } - default: - break; // Unhandled. - } - return -1; -} - -void GoValueMetaObject::activatePropIndex(int propIndex) -{ - // Properties are added first, so the first fieldLen methods are in - // fact the signals of the respective properties. - int relativeIndex = propIndex - propertyOffset(); - activate(value, methodOffset() + relativeIndex, 0); -} - -GoValue::GoValue(GoAddr *addr, GoTypeInfo *typeInfo, QObject *parent) - : addr(addr), typeInfo(typeInfo) -{ - valueMeta = new GoValueMetaObject(this, addr, typeInfo); - setParent(parent); -} - -GoValue::~GoValue() -{ - hookGoValueDestroyed(qmlEngine(this), addr); -} - -void GoValue::activate(int propIndex) -{ - valueMeta->activatePropIndex(propIndex); -} - -GoPaintedValue::GoPaintedValue(GoAddr *addr, GoTypeInfo *typeInfo, QObject *parent) - : addr(addr), typeInfo(typeInfo) -{ - valueMeta = new GoValueMetaObject(this, addr, typeInfo); - setParent(parent); - - QQuickItem::setFlag(QQuickItem::ItemHasContents, true); - QQuickPaintedItem::setRenderTarget(QQuickPaintedItem::FramebufferObject); -} - -GoPaintedValue::~GoPaintedValue() -{ - hookGoValueDestroyed(qmlEngine(this), addr); -} - -void GoPaintedValue::activate(int propIndex) -{ - valueMeta->activatePropIndex(propIndex); -} - -void GoPaintedValue::paint(QPainter *painter) -{ - painter->beginNativePainting(); - hookGoValuePaint(qmlEngine(this), addr, typeInfo->paint->reflectIndex); - painter->endNativePainting(); -} - -QMetaObject *metaObjectFor(GoTypeInfo *typeInfo) -{ - if (typeInfo->metaObject) { - return reinterpret_cast(typeInfo->metaObject); - } - - QMetaObjectBuilder mob; - if (typeInfo->paint) { - mob.setSuperClass(&QQuickPaintedItem::staticMetaObject); - } else { - mob.setSuperClass(&QObject::staticMetaObject); - } - mob.setClassName(typeInfo->typeName); - mob.setFlags(QMetaObjectBuilder::DynamicMetaObject); - - GoMemberInfo *memberInfo; - - memberInfo = typeInfo->fields; - int relativePropIndex = mob.propertyCount(); - for (int i = 0; i < typeInfo->fieldsLen; i++) { - mob.addSignal("__" + QByteArray::number(relativePropIndex) + "()"); - const char *typeName = "QVariant"; - if (memberInfo->memberType == DTListProperty) { - typeName = "QQmlListProperty"; - } - QMetaPropertyBuilder propb = mob.addProperty(memberInfo->memberName, typeName, relativePropIndex); - propb.setWritable(true); - memberInfo->metaIndex = relativePropIndex; - memberInfo++; - relativePropIndex++; - } - - memberInfo = typeInfo->methods; - int relativeMethodIndex = mob.methodCount(); - for (int i = 0; i < typeInfo->methodsLen; i++) { - if (*memberInfo->resultSignature) { - mob.addMethod(memberInfo->methodSignature, memberInfo->resultSignature); - } else { - mob.addMethod(memberInfo->methodSignature); - } - memberInfo->metaIndex = relativeMethodIndex; - memberInfo++; - relativeMethodIndex++; - } - - // TODO Support default properties. - //mob.addClassInfo("DefaultProperty", "objects"); - - QMetaObject *mo = mob.toMetaObject(); - - // Turn the relative indexes into absolute indexes. - memberInfo = typeInfo->fields; - int propOffset = mo->propertyOffset(); - for (int i = 0; i < typeInfo->fieldsLen; i++) { - memberInfo->metaIndex += propOffset; - memberInfo++; - } - memberInfo = typeInfo->methods; - int methodOffset = mo->methodOffset(); - for (int i = 0; i < typeInfo->methodsLen; i++) { - memberInfo->metaIndex += methodOffset; - memberInfo++; - } - - typeInfo->metaObject = mo; - return mo; -} - -// vim:ts=4:sw=4:et:ft=cpp diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/cpp/govalue.h b/Godeps/_workspace/src/github.com/obscuren/qml/cpp/govalue.h deleted file mode 100644 index aa6ddd10c..000000000 --- a/Godeps/_workspace/src/github.com/obscuren/qml/cpp/govalue.h +++ /dev/null @@ -1,56 +0,0 @@ -#ifndef GOVALUE_H -#define GOVALUE_H - -// Unfortunatley we need access to private bits, because the -// whole dynamic meta-object concept is sadly being hidden -// away, and without it this package wouldn't exist. -#include - -#include -#include - -#include "capi.h" - -class GoValueMetaObject; - -QMetaObject *metaObjectFor(GoTypeInfo *typeInfo); - -class GoValue : public QObject -{ - Q_OBJECT - -public: - GoAddr *addr; - GoTypeInfo *typeInfo; - - GoValue(GoAddr *addr, GoTypeInfo *typeInfo, QObject *parent); - virtual ~GoValue(); - - void activate(int propIndex); - -private: - GoValueMetaObject *valueMeta; -}; - -class GoPaintedValue : public QQuickPaintedItem -{ - Q_OBJECT - -public: - GoAddr *addr; - GoTypeInfo *typeInfo; - - GoPaintedValue(GoAddr *addr, GoTypeInfo *typeInfo, QObject *parent); - virtual ~GoPaintedValue(); - - void activate(int propIndex); - - virtual void paint(QPainter *painter); - -private: - GoValueMetaObject *valueMeta; -}; - -#endif // GOVALUE_H - -// vim:ts=4:sw=4:et:ft=cpp diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/cpp/govaluetype.cpp b/Godeps/_workspace/src/github.com/obscuren/qml/cpp/govaluetype.cpp deleted file mode 100644 index 925045390..000000000 --- a/Godeps/_workspace/src/github.com/obscuren/qml/cpp/govaluetype.cpp +++ /dev/null @@ -1,254 +0,0 @@ -#include "govaluetype.h" - -#define DEFINE_GOVALUETYPE(N) \ - template<> QMetaObject GoValueType::staticMetaObject = QMetaObject(); \ - template<> GoTypeInfo *GoValueType::typeInfo = 0; \ - template<> GoTypeSpec_ *GoValueType::typeSpec = 0; - -#define DEFINE_GOPAINTEDVALUETYPE(N) \ - template<> QMetaObject GoPaintedValueType::staticMetaObject = QMetaObject(); \ - template<> GoTypeInfo *GoPaintedValueType::typeInfo = 0; \ - template<> GoTypeSpec_ *GoPaintedValueType::typeSpec = 0; - -DEFINE_GOVALUETYPE(1) -DEFINE_GOVALUETYPE(2) -DEFINE_GOVALUETYPE(3) -DEFINE_GOVALUETYPE(4) -DEFINE_GOVALUETYPE(5) -DEFINE_GOVALUETYPE(6) -DEFINE_GOVALUETYPE(7) -DEFINE_GOVALUETYPE(8) -DEFINE_GOVALUETYPE(9) -DEFINE_GOVALUETYPE(10) -DEFINE_GOVALUETYPE(11) -DEFINE_GOVALUETYPE(12) -DEFINE_GOVALUETYPE(13) -DEFINE_GOVALUETYPE(14) -DEFINE_GOVALUETYPE(15) -DEFINE_GOVALUETYPE(16) -DEFINE_GOVALUETYPE(17) -DEFINE_GOVALUETYPE(18) -DEFINE_GOVALUETYPE(19) -DEFINE_GOVALUETYPE(20) -DEFINE_GOVALUETYPE(21) -DEFINE_GOVALUETYPE(22) -DEFINE_GOVALUETYPE(23) -DEFINE_GOVALUETYPE(24) -DEFINE_GOVALUETYPE(25) -DEFINE_GOVALUETYPE(26) -DEFINE_GOVALUETYPE(27) -DEFINE_GOVALUETYPE(28) -DEFINE_GOVALUETYPE(29) -DEFINE_GOVALUETYPE(30) - -DEFINE_GOPAINTEDVALUETYPE(1) -DEFINE_GOPAINTEDVALUETYPE(2) -DEFINE_GOPAINTEDVALUETYPE(3) -DEFINE_GOPAINTEDVALUETYPE(4) -DEFINE_GOPAINTEDVALUETYPE(5) -DEFINE_GOPAINTEDVALUETYPE(6) -DEFINE_GOPAINTEDVALUETYPE(7) -DEFINE_GOPAINTEDVALUETYPE(8) -DEFINE_GOPAINTEDVALUETYPE(9) -DEFINE_GOPAINTEDVALUETYPE(10) -DEFINE_GOPAINTEDVALUETYPE(11) -DEFINE_GOPAINTEDVALUETYPE(12) -DEFINE_GOPAINTEDVALUETYPE(13) -DEFINE_GOPAINTEDVALUETYPE(14) -DEFINE_GOPAINTEDVALUETYPE(15) -DEFINE_GOPAINTEDVALUETYPE(16) -DEFINE_GOPAINTEDVALUETYPE(17) -DEFINE_GOPAINTEDVALUETYPE(18) -DEFINE_GOPAINTEDVALUETYPE(19) -DEFINE_GOPAINTEDVALUETYPE(20) -DEFINE_GOPAINTEDVALUETYPE(21) -DEFINE_GOPAINTEDVALUETYPE(22) -DEFINE_GOPAINTEDVALUETYPE(23) -DEFINE_GOPAINTEDVALUETYPE(24) -DEFINE_GOPAINTEDVALUETYPE(25) -DEFINE_GOPAINTEDVALUETYPE(26) -DEFINE_GOPAINTEDVALUETYPE(27) -DEFINE_GOPAINTEDVALUETYPE(28) -DEFINE_GOPAINTEDVALUETYPE(29) -DEFINE_GOPAINTEDVALUETYPE(30) - -static int goValueTypeN = 0; -static int goPaintedValueTypeN = 0; - -template -int registerSingletonN(char *location, int major, int minor, char *name, GoTypeInfo *info, GoTypeSpec_ *spec) { - GoValueType::init(info, spec); - return qmlRegisterSingletonType< GoValueType >(location, major, minor, name, [](QQmlEngine *qmlEngine, QJSEngine *jsEngine) -> QObject* { - QObject *singleton = new GoValueType(); - QQmlEngine::setContextForObject(singleton, qmlEngine->rootContext()); - return singleton; - }); -} - -template -int registerPaintedSingletonN(char *location, int major, int minor, char *name, GoTypeInfo *info, GoTypeSpec_ *spec) { - GoPaintedValueType::init(info, spec); - return qmlRegisterSingletonType< GoPaintedValueType >(location, major, minor, name, [](QQmlEngine *qmlEngine, QJSEngine *jsEngine) -> QObject* { - QObject *singleton = new GoPaintedValueType(); - QQmlEngine::setContextForObject(singleton, qmlEngine->rootContext()); - return singleton; - }); -} - -#define GOVALUETYPE_CASE_SINGLETON(N) \ - case N: return registerSingletonN(location, major, minor, name, info, spec); -#define GOPAINTEDVALUETYPE_CASE_SINGLETON(N) \ - case N: return registerPaintedSingletonN(location, major, minor, name, info, spec); - -int registerSingleton(char *location, int major, int minor, char *name, GoTypeInfo *info, GoTypeSpec_ *spec) -{ - if (!info->paint) { - switch (++goValueTypeN) { - GOVALUETYPE_CASE_SINGLETON(1) - GOVALUETYPE_CASE_SINGLETON(2) - GOVALUETYPE_CASE_SINGLETON(3) - GOVALUETYPE_CASE_SINGLETON(4) - GOVALUETYPE_CASE_SINGLETON(5) - GOVALUETYPE_CASE_SINGLETON(6) - GOVALUETYPE_CASE_SINGLETON(7) - GOVALUETYPE_CASE_SINGLETON(8) - GOVALUETYPE_CASE_SINGLETON(9) - GOVALUETYPE_CASE_SINGLETON(10) - GOVALUETYPE_CASE_SINGLETON(11) - GOVALUETYPE_CASE_SINGLETON(12) - GOVALUETYPE_CASE_SINGLETON(13) - GOVALUETYPE_CASE_SINGLETON(14) - GOVALUETYPE_CASE_SINGLETON(15) - GOVALUETYPE_CASE_SINGLETON(16) - GOVALUETYPE_CASE_SINGLETON(17) - GOVALUETYPE_CASE_SINGLETON(18) - GOVALUETYPE_CASE_SINGLETON(19) - GOVALUETYPE_CASE_SINGLETON(20) - GOVALUETYPE_CASE_SINGLETON(21) - GOVALUETYPE_CASE_SINGLETON(22) - GOVALUETYPE_CASE_SINGLETON(23) - GOVALUETYPE_CASE_SINGLETON(24) - GOVALUETYPE_CASE_SINGLETON(25) - GOVALUETYPE_CASE_SINGLETON(26) - GOVALUETYPE_CASE_SINGLETON(27) - GOVALUETYPE_CASE_SINGLETON(28) - GOVALUETYPE_CASE_SINGLETON(29) - GOVALUETYPE_CASE_SINGLETON(30) - } - } else { - switch (++goPaintedValueTypeN) { - GOPAINTEDVALUETYPE_CASE_SINGLETON(1) - GOPAINTEDVALUETYPE_CASE_SINGLETON(2) - GOPAINTEDVALUETYPE_CASE_SINGLETON(3) - GOPAINTEDVALUETYPE_CASE_SINGLETON(4) - GOPAINTEDVALUETYPE_CASE_SINGLETON(5) - GOPAINTEDVALUETYPE_CASE_SINGLETON(6) - GOPAINTEDVALUETYPE_CASE_SINGLETON(7) - GOPAINTEDVALUETYPE_CASE_SINGLETON(8) - GOPAINTEDVALUETYPE_CASE_SINGLETON(9) - GOPAINTEDVALUETYPE_CASE_SINGLETON(10) - GOPAINTEDVALUETYPE_CASE_SINGLETON(11) - GOPAINTEDVALUETYPE_CASE_SINGLETON(12) - GOPAINTEDVALUETYPE_CASE_SINGLETON(13) - GOPAINTEDVALUETYPE_CASE_SINGLETON(14) - GOPAINTEDVALUETYPE_CASE_SINGLETON(15) - GOPAINTEDVALUETYPE_CASE_SINGLETON(16) - GOPAINTEDVALUETYPE_CASE_SINGLETON(17) - GOPAINTEDVALUETYPE_CASE_SINGLETON(18) - GOPAINTEDVALUETYPE_CASE_SINGLETON(19) - GOPAINTEDVALUETYPE_CASE_SINGLETON(20) - GOPAINTEDVALUETYPE_CASE_SINGLETON(21) - GOPAINTEDVALUETYPE_CASE_SINGLETON(22) - GOPAINTEDVALUETYPE_CASE_SINGLETON(23) - GOPAINTEDVALUETYPE_CASE_SINGLETON(24) - GOPAINTEDVALUETYPE_CASE_SINGLETON(25) - GOPAINTEDVALUETYPE_CASE_SINGLETON(26) - GOPAINTEDVALUETYPE_CASE_SINGLETON(27) - GOPAINTEDVALUETYPE_CASE_SINGLETON(28) - GOPAINTEDVALUETYPE_CASE_SINGLETON(29) - GOPAINTEDVALUETYPE_CASE_SINGLETON(30) - } - } - panicf("too many registered types; please contact the Go QML developers"); - return 0; -} - -#define GOVALUETYPE_CASE(N) \ - case N: GoValueType::init(info, spec); return qmlRegisterType< GoValueType >(location, major, minor, name); -#define GOPAINTEDVALUETYPE_CASE(N) \ - case N: GoPaintedValueType::init(info, spec); return qmlRegisterType< GoPaintedValueType >(location, major, minor, name); - -int registerType(char *location, int major, int minor, char *name, GoTypeInfo *info, GoTypeSpec_ *spec) -{ - if (!info->paint) { - switch (++goValueTypeN) { - GOVALUETYPE_CASE(1) - GOVALUETYPE_CASE(2) - GOVALUETYPE_CASE(3) - GOVALUETYPE_CASE(4) - GOVALUETYPE_CASE(5) - GOVALUETYPE_CASE(6) - GOVALUETYPE_CASE(7) - GOVALUETYPE_CASE(8) - GOVALUETYPE_CASE(9) - GOVALUETYPE_CASE(10) - GOVALUETYPE_CASE(11) - GOVALUETYPE_CASE(12) - GOVALUETYPE_CASE(13) - GOVALUETYPE_CASE(14) - GOVALUETYPE_CASE(15) - GOVALUETYPE_CASE(16) - GOVALUETYPE_CASE(17) - GOVALUETYPE_CASE(18) - GOVALUETYPE_CASE(19) - GOVALUETYPE_CASE(20) - GOVALUETYPE_CASE(21) - GOVALUETYPE_CASE(22) - GOVALUETYPE_CASE(23) - GOVALUETYPE_CASE(24) - GOVALUETYPE_CASE(25) - GOVALUETYPE_CASE(26) - GOVALUETYPE_CASE(27) - GOVALUETYPE_CASE(28) - GOVALUETYPE_CASE(29) - GOVALUETYPE_CASE(30) - } - } else { - switch (++goPaintedValueTypeN) { - GOPAINTEDVALUETYPE_CASE(1) - GOPAINTEDVALUETYPE_CASE(2) - GOPAINTEDVALUETYPE_CASE(3) - GOPAINTEDVALUETYPE_CASE(4) - GOPAINTEDVALUETYPE_CASE(5) - GOPAINTEDVALUETYPE_CASE(6) - GOPAINTEDVALUETYPE_CASE(7) - GOPAINTEDVALUETYPE_CASE(8) - GOPAINTEDVALUETYPE_CASE(9) - GOPAINTEDVALUETYPE_CASE(10) - GOPAINTEDVALUETYPE_CASE(11) - GOPAINTEDVALUETYPE_CASE(12) - GOPAINTEDVALUETYPE_CASE(13) - GOPAINTEDVALUETYPE_CASE(14) - GOPAINTEDVALUETYPE_CASE(15) - GOPAINTEDVALUETYPE_CASE(16) - GOPAINTEDVALUETYPE_CASE(17) - GOPAINTEDVALUETYPE_CASE(18) - GOPAINTEDVALUETYPE_CASE(19) - GOPAINTEDVALUETYPE_CASE(20) - GOPAINTEDVALUETYPE_CASE(21) - GOPAINTEDVALUETYPE_CASE(22) - GOPAINTEDVALUETYPE_CASE(23) - GOPAINTEDVALUETYPE_CASE(24) - GOPAINTEDVALUETYPE_CASE(25) - GOPAINTEDVALUETYPE_CASE(26) - GOPAINTEDVALUETYPE_CASE(27) - GOPAINTEDVALUETYPE_CASE(28) - GOPAINTEDVALUETYPE_CASE(29) - GOPAINTEDVALUETYPE_CASE(30) - } - } - panicf("too many registered types; please contact the Go QML developers"); - return 0; -} - -// vim:sw=4:st=4:et:ft=cpp diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/cpp/govaluetype.h b/Godeps/_workspace/src/github.com/obscuren/qml/cpp/govaluetype.h deleted file mode 100644 index 6007d394c..000000000 --- a/Godeps/_workspace/src/github.com/obscuren/qml/cpp/govaluetype.h +++ /dev/null @@ -1,48 +0,0 @@ -#ifndef GOVALUETYPE_H -#define GOVALUETYPE_H - -#include "govalue.h" - -template -class GoValueType : public GoValue -{ -public: - - GoValueType() - : GoValue(hookGoValueTypeNew(this, typeSpec), typeInfo, 0) {}; - - static void init(GoTypeInfo *info, GoTypeSpec_ *spec) - { - typeInfo = info; - typeSpec = spec; - static_cast(staticMetaObject) = *metaObjectFor(typeInfo); - }; - - static GoTypeSpec_ *typeSpec; - static GoTypeInfo *typeInfo; - static QMetaObject staticMetaObject; -}; - -template -class GoPaintedValueType : public GoPaintedValue -{ -public: - - GoPaintedValueType() - : GoPaintedValue(hookGoValueTypeNew(this, typeSpec), typeInfo, 0) {}; - - static void init(GoTypeInfo *info, GoTypeSpec_ *spec) - { - typeInfo = info; - typeSpec = spec; - static_cast(staticMetaObject) = *metaObjectFor(typeInfo); - }; - - static GoTypeSpec_ *typeSpec; - static GoTypeInfo *typeInfo; - static QMetaObject staticMetaObject; -}; - -#endif // GOVALUETYPE_H - -// vim:ts=4:sw=4:et diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/cpp/idletimer.cpp b/Godeps/_workspace/src/github.com/obscuren/qml/cpp/idletimer.cpp deleted file mode 100644 index 3bd097508..000000000 --- a/Godeps/_workspace/src/github.com/obscuren/qml/cpp/idletimer.cpp +++ /dev/null @@ -1,58 +0,0 @@ -#include -#include -#include -#include - -#include "capi.h" - -class IdleTimer : public QObject -{ - Q_OBJECT - - public: - - static IdleTimer *singleton() { - static IdleTimer singleton; - return &singleton; - } - - void init(int32_t *guiIdleRun) - { - this->guiIdleRun = guiIdleRun; - } - - Q_INVOKABLE void start() - { - timer.start(0, this); - } - - protected: - - void timerEvent(QTimerEvent *event) - { - __sync_synchronize(); - if (*guiIdleRun > 0) { - hookIdleTimer(); - } else { - timer.stop(); - } - } - - private: - - int32_t *guiIdleRun; - - QBasicTimer timer; -}; - -void idleTimerInit(int32_t *guiIdleRun) -{ - IdleTimer::singleton()->init(guiIdleRun); -} - -void idleTimerStart() -{ - QMetaObject::invokeMethod(IdleTimer::singleton(), "start", Qt::QueuedConnection); -} - -// vim:ts=4:sw=4:et:ft=cpp diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/cpp/mmemwin.cpp b/Godeps/_workspace/src/github.com/obscuren/qml/cpp/mmemwin.cpp deleted file mode 100644 index 7aa3bff2b..000000000 --- a/Godeps/_workspace/src/github.com/obscuren/qml/cpp/mmemwin.cpp +++ /dev/null @@ -1,27 +0,0 @@ -#include - -#define protREAD 1 -#define protWRITE 2 -#define protEXEC 4 - -extern "C" { - -int mprotect(void *addr, size_t len, int prot) -{ - DWORD wprot = 0; - if (prot & protWRITE) { - wprot = PAGE_READWRITE; - } else if (prot & protREAD) { - wprot = PAGE_READONLY; - } - if (prot & protEXEC) { - wprot <<= 4; - } - DWORD oldwprot; - if (!VirtualProtect(addr, len, wprot, &oldwprot)) { - return -1; - } - return 0; -} - -} // extern "C" diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/cpp/moc_all.cpp b/Godeps/_workspace/src/github.com/obscuren/qml/cpp/moc_all.cpp deleted file mode 100644 index cff097058..000000000 --- a/Godeps/_workspace/src/github.com/obscuren/qml/cpp/moc_all.cpp +++ /dev/null @@ -1,4 +0,0 @@ -// This file is automatically generated by cpp/update-moc.sh -#include "cpp/moc_connector.cpp" -#include "cpp/moc_govalue.cpp" -#include "cpp/moc_idletimer.cpp" diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/cpp/moc_connector.cpp b/Godeps/_workspace/src/github.com/obscuren/qml/cpp/moc_connector.cpp deleted file mode 100644 index 2de2d827a..000000000 --- a/Godeps/_workspace/src/github.com/obscuren/qml/cpp/moc_connector.cpp +++ /dev/null @@ -1,211 +0,0 @@ -/**************************************************************************** -** Meta object code from reading C++ file 'connector.h' -** -** Created by: The Qt Meta Object Compiler version 67 (Qt 5.2.1) -** -** WARNING! All changes made in this file will be lost! -*****************************************************************************/ - -#include "connector.h" -#include -#include -#if !defined(Q_MOC_OUTPUT_REVISION) -#error "The header file 'connector.h' doesn't include ." -#elif Q_MOC_OUTPUT_REVISION != 67 -#error "This file was generated using the moc from 5.2.1. It" -#error "cannot be used with the include files from this version of Qt." -#error "(The moc has changed too much.)" -#endif - -QT_BEGIN_MOC_NAMESPACE -struct qt_meta_stringdata_Connector_t { - QByteArrayData data[3]; - char stringdata[19]; -}; -#define QT_MOC_LITERAL(idx, ofs, len) \ - Q_STATIC_BYTE_ARRAY_DATA_HEADER_INITIALIZER_WITH_OFFSET(len, \ - offsetof(qt_meta_stringdata_Connector_t, stringdata) + ofs \ - - idx * sizeof(QByteArrayData) \ - ) -static const qt_meta_stringdata_Connector_t qt_meta_stringdata_Connector = { - { -QT_MOC_LITERAL(0, 0, 9), -QT_MOC_LITERAL(1, 10, 6), -QT_MOC_LITERAL(2, 17, 0) - }, - "Connector\0invoke\0\0" -}; -#undef QT_MOC_LITERAL - -static const uint qt_meta_data_Connector[] = { - - // content: - 7, // revision - 0, // classname - 0, 0, // classinfo - 1, 14, // methods - 0, 0, // properties - 0, 0, // enums/sets - 0, 0, // constructors - 0, // flags - 0, // signalCount - - // slots: name, argc, parameters, tag, flags - 1, 0, 19, 2, 0x0a, - - // slots: parameters - QMetaType::Void, - - 0 // eod -}; - -void Connector::qt_static_metacall(QObject *_o, QMetaObject::Call _c, int _id, void **_a) -{ - if (_c == QMetaObject::InvokeMetaMethod) { - Connector *_t = static_cast(_o); - switch (_id) { - case 0: _t->invoke(); break; - default: ; - } - } - Q_UNUSED(_a); -} - -const QMetaObject Connector::staticMetaObject = { - { &QObject::staticMetaObject, qt_meta_stringdata_Connector.data, - qt_meta_data_Connector, qt_static_metacall, 0, 0} -}; - - -const QMetaObject *Connector::metaObject() const -{ - return QObject::d_ptr->metaObject ? QObject::d_ptr->dynamicMetaObject() : &staticMetaObject; -} - -void *Connector::qt_metacast(const char *_clname) -{ - if (!_clname) return 0; - if (!strcmp(_clname, qt_meta_stringdata_Connector.stringdata)) - return static_cast(const_cast< Connector*>(this)); - return QObject::qt_metacast(_clname); -} - -int Connector::standard_qt_metacall(QMetaObject::Call _c, int _id, void **_a) -{ - _id = QObject::qt_metacall(_c, _id, _a); - if (_id < 0) - return _id; - if (_c == QMetaObject::InvokeMetaMethod) { - if (_id < 1) - qt_static_metacall(this, _c, _id, _a); - _id -= 1; - } else if (_c == QMetaObject::RegisterMethodArgumentMetaType) { - if (_id < 1) - *reinterpret_cast(_a[0]) = -1; - _id -= 1; - } - return _id; -} -struct qt_meta_stringdata_PlainObject_t { - QByteArrayData data[3]; - char stringdata[33]; -}; -#define QT_MOC_LITERAL(idx, ofs, len) \ - Q_STATIC_BYTE_ARRAY_DATA_HEADER_INITIALIZER_WITH_OFFSET(len, \ - offsetof(qt_meta_stringdata_PlainObject_t, stringdata) + ofs \ - - idx * sizeof(QByteArrayData) \ - ) -static const qt_meta_stringdata_PlainObject_t qt_meta_stringdata_PlainObject = { - { -QT_MOC_LITERAL(0, 0, 11), -QT_MOC_LITERAL(1, 12, 9), -QT_MOC_LITERAL(2, 22, 9) - }, - "PlainObject\0plainType\0plainAddr\0" -}; -#undef QT_MOC_LITERAL - -static const uint qt_meta_data_PlainObject[] = { - - // content: - 7, // revision - 0, // classname - 0, 0, // classinfo - 0, 0, // methods - 2, 14, // properties - 0, 0, // enums/sets - 0, 0, // constructors - 0, // flags - 0, // signalCount - - // properties: name, type, flags - 1, QMetaType::QString, 0x00095001, - 2, QMetaType::VoidStar, 0x00095001, - - 0 // eod -}; - -void PlainObject::qt_static_metacall(QObject *_o, QMetaObject::Call _c, int _id, void **_a) -{ - Q_UNUSED(_o); - Q_UNUSED(_id); - Q_UNUSED(_c); - Q_UNUSED(_a); -} - -const QMetaObject PlainObject::staticMetaObject = { - { &QObject::staticMetaObject, qt_meta_stringdata_PlainObject.data, - qt_meta_data_PlainObject, qt_static_metacall, 0, 0} -}; - - -const QMetaObject *PlainObject::metaObject() const -{ - return QObject::d_ptr->metaObject ? QObject::d_ptr->dynamicMetaObject() : &staticMetaObject; -} - -void *PlainObject::qt_metacast(const char *_clname) -{ - if (!_clname) return 0; - if (!strcmp(_clname, qt_meta_stringdata_PlainObject.stringdata)) - return static_cast(const_cast< PlainObject*>(this)); - return QObject::qt_metacast(_clname); -} - -int PlainObject::qt_metacall(QMetaObject::Call _c, int _id, void **_a) -{ - _id = QObject::qt_metacall(_c, _id, _a); - if (_id < 0) - return _id; - -#ifndef QT_NO_PROPERTIES - if (_c == QMetaObject::ReadProperty) { - void *_v = _a[0]; - switch (_id) { - case 0: *reinterpret_cast< QString*>(_v) = getPlainType(); break; - case 1: *reinterpret_cast< void**>(_v) = getPlainAddr(); break; - } - _id -= 2; - } else if (_c == QMetaObject::WriteProperty) { - _id -= 2; - } else if (_c == QMetaObject::ResetProperty) { - _id -= 2; - } else if (_c == QMetaObject::QueryPropertyDesignable) { - _id -= 2; - } else if (_c == QMetaObject::QueryPropertyScriptable) { - _id -= 2; - } else if (_c == QMetaObject::QueryPropertyStored) { - _id -= 2; - } else if (_c == QMetaObject::QueryPropertyEditable) { - _id -= 2; - } else if (_c == QMetaObject::QueryPropertyUser) { - _id -= 2; - } else if (_c == QMetaObject::RegisterPropertyMetaType) { - if (_id < 2) - *reinterpret_cast(_a[0]) = -1; - _id -= 2; - } -#endif // QT_NO_PROPERTIES - return _id; -} -QT_END_MOC_NAMESPACE diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/cpp/moc_govalue.cpp b/Godeps/_workspace/src/github.com/obscuren/qml/cpp/moc_govalue.cpp deleted file mode 100644 index e41f86042..000000000 --- a/Godeps/_workspace/src/github.com/obscuren/qml/cpp/moc_govalue.cpp +++ /dev/null @@ -1,155 +0,0 @@ -/**************************************************************************** -** Meta object code from reading C++ file 'govalue.h' -** -** Created by: The Qt Meta Object Compiler version 67 (Qt 5.2.1) -** -** WARNING! All changes made in this file will be lost! -*****************************************************************************/ - -#include "govalue.h" -#include -#include -#if !defined(Q_MOC_OUTPUT_REVISION) -#error "The header file 'govalue.h' doesn't include ." -#elif Q_MOC_OUTPUT_REVISION != 67 -#error "This file was generated using the moc from 5.2.1. It" -#error "cannot be used with the include files from this version of Qt." -#error "(The moc has changed too much.)" -#endif - -QT_BEGIN_MOC_NAMESPACE -struct qt_meta_stringdata_GoValue_t { - QByteArrayData data[1]; - char stringdata[9]; -}; -#define QT_MOC_LITERAL(idx, ofs, len) \ - Q_STATIC_BYTE_ARRAY_DATA_HEADER_INITIALIZER_WITH_OFFSET(len, \ - offsetof(qt_meta_stringdata_GoValue_t, stringdata) + ofs \ - - idx * sizeof(QByteArrayData) \ - ) -static const qt_meta_stringdata_GoValue_t qt_meta_stringdata_GoValue = { - { -QT_MOC_LITERAL(0, 0, 7) - }, - "GoValue\0" -}; -#undef QT_MOC_LITERAL - -static const uint qt_meta_data_GoValue[] = { - - // content: - 7, // revision - 0, // classname - 0, 0, // classinfo - 0, 0, // methods - 0, 0, // properties - 0, 0, // enums/sets - 0, 0, // constructors - 0, // flags - 0, // signalCount - - 0 // eod -}; - -void GoValue::qt_static_metacall(QObject *_o, QMetaObject::Call _c, int _id, void **_a) -{ - Q_UNUSED(_o); - Q_UNUSED(_id); - Q_UNUSED(_c); - Q_UNUSED(_a); -} - -const QMetaObject GoValue::staticMetaObject = { - { &QObject::staticMetaObject, qt_meta_stringdata_GoValue.data, - qt_meta_data_GoValue, qt_static_metacall, 0, 0} -}; - - -const QMetaObject *GoValue::metaObject() const -{ - return QObject::d_ptr->metaObject ? QObject::d_ptr->dynamicMetaObject() : &staticMetaObject; -} - -void *GoValue::qt_metacast(const char *_clname) -{ - if (!_clname) return 0; - if (!strcmp(_clname, qt_meta_stringdata_GoValue.stringdata)) - return static_cast(const_cast< GoValue*>(this)); - return QObject::qt_metacast(_clname); -} - -int GoValue::qt_metacall(QMetaObject::Call _c, int _id, void **_a) -{ - _id = QObject::qt_metacall(_c, _id, _a); - if (_id < 0) - return _id; - return _id; -} -struct qt_meta_stringdata_GoPaintedValue_t { - QByteArrayData data[1]; - char stringdata[16]; -}; -#define QT_MOC_LITERAL(idx, ofs, len) \ - Q_STATIC_BYTE_ARRAY_DATA_HEADER_INITIALIZER_WITH_OFFSET(len, \ - offsetof(qt_meta_stringdata_GoPaintedValue_t, stringdata) + ofs \ - - idx * sizeof(QByteArrayData) \ - ) -static const qt_meta_stringdata_GoPaintedValue_t qt_meta_stringdata_GoPaintedValue = { - { -QT_MOC_LITERAL(0, 0, 14) - }, - "GoPaintedValue\0" -}; -#undef QT_MOC_LITERAL - -static const uint qt_meta_data_GoPaintedValue[] = { - - // content: - 7, // revision - 0, // classname - 0, 0, // classinfo - 0, 0, // methods - 0, 0, // properties - 0, 0, // enums/sets - 0, 0, // constructors - 0, // flags - 0, // signalCount - - 0 // eod -}; - -void GoPaintedValue::qt_static_metacall(QObject *_o, QMetaObject::Call _c, int _id, void **_a) -{ - Q_UNUSED(_o); - Q_UNUSED(_id); - Q_UNUSED(_c); - Q_UNUSED(_a); -} - -const QMetaObject GoPaintedValue::staticMetaObject = { - { &QQuickPaintedItem::staticMetaObject, qt_meta_stringdata_GoPaintedValue.data, - qt_meta_data_GoPaintedValue, qt_static_metacall, 0, 0} -}; - - -const QMetaObject *GoPaintedValue::metaObject() const -{ - return QObject::d_ptr->metaObject ? QObject::d_ptr->dynamicMetaObject() : &staticMetaObject; -} - -void *GoPaintedValue::qt_metacast(const char *_clname) -{ - if (!_clname) return 0; - if (!strcmp(_clname, qt_meta_stringdata_GoPaintedValue.stringdata)) - return static_cast(const_cast< GoPaintedValue*>(this)); - return QQuickPaintedItem::qt_metacast(_clname); -} - -int GoPaintedValue::qt_metacall(QMetaObject::Call _c, int _id, void **_a) -{ - _id = QQuickPaintedItem::qt_metacall(_c, _id, _a); - if (_id < 0) - return _id; - return _id; -} -QT_END_MOC_NAMESPACE diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/cpp/moc_idletimer.cpp b/Godeps/_workspace/src/github.com/obscuren/qml/cpp/moc_idletimer.cpp deleted file mode 100644 index 98dda16e3..000000000 --- a/Godeps/_workspace/src/github.com/obscuren/qml/cpp/moc_idletimer.cpp +++ /dev/null @@ -1,108 +0,0 @@ -/**************************************************************************** -** Meta object code from reading C++ file 'idletimer.cpp' -** -** Created by: The Qt Meta Object Compiler version 67 (Qt 5.2.1) -** -** WARNING! All changes made in this file will be lost! -*****************************************************************************/ - -#include -#include -#if !defined(Q_MOC_OUTPUT_REVISION) -#error "The header file 'idletimer.cpp' doesn't include ." -#elif Q_MOC_OUTPUT_REVISION != 67 -#error "This file was generated using the moc from 5.2.1. It" -#error "cannot be used with the include files from this version of Qt." -#error "(The moc has changed too much.)" -#endif - -QT_BEGIN_MOC_NAMESPACE -struct qt_meta_stringdata_IdleTimer_t { - QByteArrayData data[3]; - char stringdata[18]; -}; -#define QT_MOC_LITERAL(idx, ofs, len) \ - Q_STATIC_BYTE_ARRAY_DATA_HEADER_INITIALIZER_WITH_OFFSET(len, \ - offsetof(qt_meta_stringdata_IdleTimer_t, stringdata) + ofs \ - - idx * sizeof(QByteArrayData) \ - ) -static const qt_meta_stringdata_IdleTimer_t qt_meta_stringdata_IdleTimer = { - { -QT_MOC_LITERAL(0, 0, 9), -QT_MOC_LITERAL(1, 10, 5), -QT_MOC_LITERAL(2, 16, 0) - }, - "IdleTimer\0start\0\0" -}; -#undef QT_MOC_LITERAL - -static const uint qt_meta_data_IdleTimer[] = { - - // content: - 7, // revision - 0, // classname - 0, 0, // classinfo - 1, 14, // methods - 0, 0, // properties - 0, 0, // enums/sets - 0, 0, // constructors - 0, // flags - 0, // signalCount - - // methods: name, argc, parameters, tag, flags - 1, 0, 19, 2, 0x02, - - // methods: parameters - QMetaType::Void, - - 0 // eod -}; - -void IdleTimer::qt_static_metacall(QObject *_o, QMetaObject::Call _c, int _id, void **_a) -{ - if (_c == QMetaObject::InvokeMetaMethod) { - IdleTimer *_t = static_cast(_o); - switch (_id) { - case 0: _t->start(); break; - default: ; - } - } - Q_UNUSED(_a); -} - -const QMetaObject IdleTimer::staticMetaObject = { - { &QObject::staticMetaObject, qt_meta_stringdata_IdleTimer.data, - qt_meta_data_IdleTimer, qt_static_metacall, 0, 0} -}; - - -const QMetaObject *IdleTimer::metaObject() const -{ - return QObject::d_ptr->metaObject ? QObject::d_ptr->dynamicMetaObject() : &staticMetaObject; -} - -void *IdleTimer::qt_metacast(const char *_clname) -{ - if (!_clname) return 0; - if (!strcmp(_clname, qt_meta_stringdata_IdleTimer.stringdata)) - return static_cast(const_cast< IdleTimer*>(this)); - return QObject::qt_metacast(_clname); -} - -int IdleTimer::qt_metacall(QMetaObject::Call _c, int _id, void **_a) -{ - _id = QObject::qt_metacall(_c, _id, _a); - if (_id < 0) - return _id; - if (_c == QMetaObject::InvokeMetaMethod) { - if (_id < 1) - qt_static_metacall(this, _c, _id, _a); - _id -= 1; - } else if (_c == QMetaObject::RegisterMethodArgumentMetaType) { - if (_id < 1) - *reinterpret_cast(_a[0]) = -1; - _id -= 1; - } - return _id; -} -QT_END_MOC_NAMESPACE diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/cpp/private/qmetaobject_p.h b/Godeps/_workspace/src/github.com/obscuren/qml/cpp/private/qmetaobject_p.h deleted file mode 100644 index af506e54f..000000000 --- a/Godeps/_workspace/src/github.com/obscuren/qml/cpp/private/qmetaobject_p.h +++ /dev/null @@ -1,2 +0,0 @@ -#include "private/qtheader.h" -#include QT_PRIVATE_HEADER(QtCore,qmetaobject_p.h) diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/cpp/private/qmetaobjectbuilder_p.h b/Godeps/_workspace/src/github.com/obscuren/qml/cpp/private/qmetaobjectbuilder_p.h deleted file mode 100644 index 47cd9b77f..000000000 --- a/Godeps/_workspace/src/github.com/obscuren/qml/cpp/private/qmetaobjectbuilder_p.h +++ /dev/null @@ -1,2 +0,0 @@ -#include "private/qtheader.h" -#include QT_PRIVATE_HEADER(QtCore,qmetaobjectbuilder_p.h) diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/cpp/private/qobject_p.h b/Godeps/_workspace/src/github.com/obscuren/qml/cpp/private/qobject_p.h deleted file mode 100644 index 75c7f84b4..000000000 --- a/Godeps/_workspace/src/github.com/obscuren/qml/cpp/private/qobject_p.h +++ /dev/null @@ -1,2 +0,0 @@ -#include "private/qtheader.h" -#include QT_PRIVATE_HEADER(QtCore,qobject_p.h) diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/cpp/private/qtheader.h b/Godeps/_workspace/src/github.com/obscuren/qml/cpp/private/qtheader.h deleted file mode 100644 index efa8b87c4..000000000 --- a/Godeps/_workspace/src/github.com/obscuren/qml/cpp/private/qtheader.h +++ /dev/null @@ -1,70 +0,0 @@ -#ifndef QTPRIVATE_H -#define QTPRIVATE_H - -#include - -#define QT_MAJOR_ (QT_VERSION>>16) -#define QT_MINOR_ (QT_VERSION>>8&0xFF) -#define QT_MICRO_ (QT_VERSION&0xFF) - -#if QT_MAJOR_ == 5 -#define QT_MAJOR 5 -#else -#error Unupported Qt major version. Please report. -#endif - -#if QT_MINOR_ == 0 -#define QT_MINOR 0 -#elif QT_MINOR_ == 1 -#define QT_MINOR 1 -#elif QT_MINOR_ == 2 -#define QT_MINOR 2 -#elif QT_MINOR_ == 3 -#define QT_MINOR 3 -#elif QT_MINOR_ == 4 -#define QT_MINOR 4 -#elif QT_MINOR_ == 5 -#define QT_MINOR 5 -#elif QT_MINOR_ == 6 -#define QT_MINOR 6 -#elif QT_MINOR_ == 7 -#define QT_MINOR 7 -#elif QT_MINOR_ == 8 -#define QT_MINOR 8 -#elif QT_MINOR_ == 9 -#define QT_MINOR 9 -#elif QT_MINOR_ == 10 -#define QT_MINOR 10 -#else -#error Unupported Qt minor version. Please report. -#endif - -#if QT_MICRO_ == 0 -#define QT_MICRO 0 -#elif QT_MICRO_ == 1 -#define QT_MICRO 1 -#elif QT_MICRO_ == 2 -#define QT_MICRO 2 -#elif QT_MICRO_ == 3 -#define QT_MICRO 3 -#elif QT_MICRO_ == 4 -#define QT_MICRO 4 -#elif QT_MICRO_ == 5 -#define QT_MICRO 5 -#elif QT_MICRO_ == 6 -#define QT_MICRO 6 -#elif QT_MICRO_ == 7 -#define QT_MICRO 7 -#elif QT_MICRO_ == 8 -#define QT_MICRO 8 -#elif QT_MICRO_ == 9 -#define QT_MICRO 9 -#elif QT_MICRO_ == 10 -#define QT_MICRO 10 -#else -#error Unupported Qt micro version. Please report. -#endif - -#define QT_PRIVATE_HEADER(dir,file) - -#endif // QTPRIVATE_H diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/cpp/update-moc.sh b/Godeps/_workspace/src/github.com/obscuren/qml/cpp/update-moc.sh deleted file mode 100644 index 135840f45..000000000 --- a/Godeps/_workspace/src/github.com/obscuren/qml/cpp/update-moc.sh +++ /dev/null @@ -1,19 +0,0 @@ -#!/bin/sh - -set -e -cd `dirname $0` - -subdir=`basename $PWD` - -export QT_SELECT=5 - -ALL=moc_all.cpp - -echo "// This file is automatically generated by cpp/update-moc.sh" > $ALL - -for file in `grep -l Q_''OBJECT *`; do - mocfile=`echo $file | awk -F. '{print("moc_"$1".cpp")}'` - mochack=`sed -n 's,^ *// MOC HACK: \(.*\),\1,p' $file` - moc $file | sed "$mochack" > $mocfile - echo "#include \"$subdir/$mocfile\"" >> $ALL -done diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/cpptest/cpptest.cpp b/Godeps/_workspace/src/github.com/obscuren/qml/cpptest/cpptest.cpp deleted file mode 100644 index e0b25699f..000000000 --- a/Godeps/_workspace/src/github.com/obscuren/qml/cpptest/cpptest.cpp +++ /dev/null @@ -1,14 +0,0 @@ -#include - -#include "cpptest.h" -#include "testtype.h" - -TestType_ *newTestType() -{ - return new TestType(); -} - -int plainTestTypeN(PlainTestType_ *plain) -{ - return static_cast(plain)->n; -} diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/cpptest/cpptest.go b/Godeps/_workspace/src/github.com/obscuren/qml/cpptest/cpptest.go deleted file mode 100644 index 4ba24bce0..000000000 --- a/Godeps/_workspace/src/github.com/obscuren/qml/cpptest/cpptest.go +++ /dev/null @@ -1,30 +0,0 @@ -// Package cpptest is an internal test helper. -package cpptest - -// #cgo CXXFLAGS: -std=c++0x -Wall -fno-strict-aliasing -I.. -// #cgo LDFLAGS: -lstdc++ -// -// #cgo pkg-config: Qt5Core -// -// #include "cpptest.h" -// -import "C" - -import ( - "unsafe" - - "gopkg.in/qml.v1" -) - -func NewTestType(engine *qml.Engine) qml.Object { - var obj qml.Object - qml.RunMain(func() { - addr := C.newTestType() - obj = qml.CommonOf(addr, engine) - }) - return obj -} - -func PlainTestTypeN(obj qml.Object) int { - return int(C.plainTestTypeN(unsafe.Pointer(obj.Property("plainAddr").(uintptr)))) -} diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/cpptest/cpptest.h b/Godeps/_workspace/src/github.com/obscuren/qml/cpptest/cpptest.h deleted file mode 100644 index e06a8af3f..000000000 --- a/Godeps/_workspace/src/github.com/obscuren/qml/cpptest/cpptest.h +++ /dev/null @@ -1,23 +0,0 @@ -#ifndef UONEAUTH_H -#define UONEAUTH_H - -#include -#include -#include - -typedef void TestType_; -typedef void PlainTestType_; - -#ifdef __cplusplus -extern "C" { -#endif - -TestType_ *newTestType(); - -int plainTestTypeN(PlainTestType_ *plain); - -#ifdef __cplusplus -} -#endif - -#endif // UONEAUTH_H diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/cpptest/moc_testtype.cpp b/Godeps/_workspace/src/github.com/obscuren/qml/cpptest/moc_testtype.cpp deleted file mode 100644 index f958d1b8c..000000000 --- a/Godeps/_workspace/src/github.com/obscuren/qml/cpptest/moc_testtype.cpp +++ /dev/null @@ -1,202 +0,0 @@ -/**************************************************************************** -** Meta object code from reading C++ file 'testtype.h' -** -** Created by: The Qt Meta Object Compiler version 67 (Qt 5.2.1) -** -** WARNING! All changes made in this file will be lost! -*****************************************************************************/ - -#include "testtype.h" -#include -#include -#if !defined(Q_MOC_OUTPUT_REVISION) -#error "The header file 'testtype.h' doesn't include ." -#elif Q_MOC_OUTPUT_REVISION != 67 -#error "This file was generated using the moc from 5.2.1. It" -#error "cannot be used with the include files from this version of Qt." -#error "(The moc has changed too much.)" -#endif - -QT_BEGIN_MOC_NAMESPACE -struct qt_meta_stringdata_TestType_t { - QByteArrayData data[10]; - char stringdata[119]; -}; -#define QT_MOC_LITERAL(idx, ofs, len) \ - Q_STATIC_BYTE_ARRAY_DATA_HEADER_INITIALIZER_WITH_OFFSET(len, \ - offsetof(qt_meta_stringdata_TestType_t, stringdata) + ofs \ - - idx * sizeof(QByteArrayData) \ - ) -static const qt_meta_stringdata_TestType_t qt_meta_stringdata_TestType = { - { -QT_MOC_LITERAL(0, 0, 8), -QT_MOC_LITERAL(1, 9, 15), -QT_MOC_LITERAL(2, 25, 0), -QT_MOC_LITERAL(3, 26, 13), -QT_MOC_LITERAL(4, 40, 5), -QT_MOC_LITERAL(5, 46, 15), -QT_MOC_LITERAL(6, 62, 15), -QT_MOC_LITERAL(7, 78, 20), -QT_MOC_LITERAL(8, 99, 9), -QT_MOC_LITERAL(9, 109, 8) - }, - "TestType\0plainEmittedCpy\0\0PlainTestType\0" - "plain\0plainEmittedRef\0plainEmittedPtr\0" - "const PlainTestType*\0emitPlain\0voidAddr\0" -}; -#undef QT_MOC_LITERAL - -static const uint qt_meta_data_TestType[] = { - - // content: - 7, // revision - 0, // classname - 0, 0, // classinfo - 4, 14, // methods - 1, 44, // properties - 0, 0, // enums/sets - 0, 0, // constructors - 0, // flags - 3, // signalCount - - // signals: name, argc, parameters, tag, flags - 1, 1, 34, 2, 0x06, - 5, 1, 37, 2, 0x06, - 6, 1, 40, 2, 0x06, - - // methods: name, argc, parameters, tag, flags - 8, 0, 43, 2, 0x02, - - // signals: parameters - QMetaType::Void, 0x80000000 | 3, 4, - QMetaType::Void, 0x80000000 | 3, 4, - QMetaType::Void, 0x80000000 | 7, 4, - - // methods: parameters - QMetaType::Void, - - // properties: name, type, flags - 9, QMetaType::VoidStar, 0x00095001, - - 0 // eod -}; - -void TestType::qt_static_metacall(QObject *_o, QMetaObject::Call _c, int _id, void **_a) -{ - if (_c == QMetaObject::InvokeMetaMethod) { - TestType *_t = static_cast(_o); - switch (_id) { - case 0: _t->plainEmittedCpy((*reinterpret_cast< const PlainTestType(*)>(_a[1]))); break; - case 1: _t->plainEmittedRef((*reinterpret_cast< const PlainTestType(*)>(_a[1]))); break; - case 2: _t->plainEmittedPtr((*reinterpret_cast< const PlainTestType*(*)>(_a[1]))); break; - case 3: _t->emitPlain(); break; - default: ; - } - } else if (_c == QMetaObject::IndexOfMethod) { - int *result = reinterpret_cast(_a[0]); - void **func = reinterpret_cast(_a[1]); - { - typedef void (TestType::*_t)(const PlainTestType ); - if (*reinterpret_cast<_t *>(func) == static_cast<_t>(&TestType::plainEmittedCpy)) { - *result = 0; - } - } - { - typedef void (TestType::*_t)(const PlainTestType & ); - if (*reinterpret_cast<_t *>(func) == static_cast<_t>(&TestType::plainEmittedRef)) { - *result = 1; - } - } - { - typedef void (TestType::*_t)(const PlainTestType * ); - if (*reinterpret_cast<_t *>(func) == static_cast<_t>(&TestType::plainEmittedPtr)) { - *result = 2; - } - } - } -} - -const QMetaObject TestType::staticMetaObject = { - { &QObject::staticMetaObject, qt_meta_stringdata_TestType.data, - qt_meta_data_TestType, qt_static_metacall, 0, 0} -}; - - -const QMetaObject *TestType::metaObject() const -{ - return QObject::d_ptr->metaObject ? QObject::d_ptr->dynamicMetaObject() : &staticMetaObject; -} - -void *TestType::qt_metacast(const char *_clname) -{ - if (!_clname) return 0; - if (!strcmp(_clname, qt_meta_stringdata_TestType.stringdata)) - return static_cast(const_cast< TestType*>(this)); - return QObject::qt_metacast(_clname); -} - -int TestType::qt_metacall(QMetaObject::Call _c, int _id, void **_a) -{ - _id = QObject::qt_metacall(_c, _id, _a); - if (_id < 0) - return _id; - if (_c == QMetaObject::InvokeMetaMethod) { - if (_id < 4) - qt_static_metacall(this, _c, _id, _a); - _id -= 4; - } else if (_c == QMetaObject::RegisterMethodArgumentMetaType) { - if (_id < 4) - *reinterpret_cast(_a[0]) = -1; - _id -= 4; - } -#ifndef QT_NO_PROPERTIES - else if (_c == QMetaObject::ReadProperty) { - void *_v = _a[0]; - switch (_id) { - case 0: *reinterpret_cast< void**>(_v) = getVoidAddr(); break; - } - _id -= 1; - } else if (_c == QMetaObject::WriteProperty) { - _id -= 1; - } else if (_c == QMetaObject::ResetProperty) { - _id -= 1; - } else if (_c == QMetaObject::QueryPropertyDesignable) { - _id -= 1; - } else if (_c == QMetaObject::QueryPropertyScriptable) { - _id -= 1; - } else if (_c == QMetaObject::QueryPropertyStored) { - _id -= 1; - } else if (_c == QMetaObject::QueryPropertyEditable) { - _id -= 1; - } else if (_c == QMetaObject::QueryPropertyUser) { - _id -= 1; - } else if (_c == QMetaObject::RegisterPropertyMetaType) { - if (_id < 1) - *reinterpret_cast(_a[0]) = -1; - _id -= 1; - } -#endif // QT_NO_PROPERTIES - return _id; -} - -// SIGNAL 0 -void TestType::plainEmittedCpy(const PlainTestType _t1) -{ - void *_a[] = { 0, const_cast(reinterpret_cast(&_t1)) }; - QMetaObject::activate(this, &staticMetaObject, 0, _a); -} - -// SIGNAL 1 -void TestType::plainEmittedRef(const PlainTestType & _t1) -{ - void *_a[] = { 0, const_cast(reinterpret_cast(&_t1)) }; - QMetaObject::activate(this, &staticMetaObject, 1, _a); -} - -// SIGNAL 2 -void TestType::plainEmittedPtr(const PlainTestType * _t1) -{ - void *_a[] = { 0, const_cast(reinterpret_cast(&_t1)) }; - QMetaObject::activate(this, &staticMetaObject, 2, _a); -} -QT_END_MOC_NAMESPACE diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/cpptest/testtype.h b/Godeps/_workspace/src/github.com/obscuren/qml/cpptest/testtype.h deleted file mode 100644 index 4d281b98f..000000000 --- a/Godeps/_workspace/src/github.com/obscuren/qml/cpptest/testtype.h +++ /dev/null @@ -1,45 +0,0 @@ -#ifndef TESTTYPE_H -#define TESTTYPE_H - -#include - -class PlainTestType { - - public: - - PlainTestType(int n) : n(n) {}; - - int n; -}; - -class TestType : public QObject -{ - Q_OBJECT - - Q_PROPERTY(void *voidAddr READ getVoidAddr) - - void *voidAddr; - - public: - - TestType(QObject *parent = 0) : QObject(parent), voidAddr((void*)42) {}; - - void *getVoidAddr() { return voidAddr; }; - - Q_INVOKABLE void emitPlain() { - PlainTestType plain = PlainTestType(42); - emit plainEmittedCpy(plain); - emit plainEmittedRef(plain); - emit plainEmittedPtr(&plain); - }; - - signals: - - void plainEmittedCpy(const PlainTestType plain); - void plainEmittedRef(const PlainTestType &plain); - void plainEmittedPtr(const PlainTestType *plain); -}; - -#endif // TESTTYPE_H - -// vim:ts=4:sw=4:et diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/cpptest/update-moc.sh b/Godeps/_workspace/src/github.com/obscuren/qml/cpptest/update-moc.sh deleted file mode 100644 index 9abbfdf2b..000000000 --- a/Godeps/_workspace/src/github.com/obscuren/qml/cpptest/update-moc.sh +++ /dev/null @@ -1,12 +0,0 @@ -#!/bin/sh - -set -e -cd `dirname $0` - -export QT_SELECT=5 - -for file in `grep -l Q_''OBJECT *`; do - mocfile=`echo $file | awk -F. '{print("moc_"$1".cpp")}'` - mochack=`sed -n 's,^ *// MOC HACK: \(.*\),\1,p' $file` - moc $file | sed "$mochack" > $mocfile -done diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/datatype.go b/Godeps/_workspace/src/github.com/obscuren/qml/datatype.go deleted file mode 100644 index 875c54622..000000000 --- a/Godeps/_workspace/src/github.com/obscuren/qml/datatype.go +++ /dev/null @@ -1,531 +0,0 @@ -package qml - -// #include -// #include "capi.h" -import "C" - -import ( - "bytes" - "fmt" - "image/color" - "reflect" - "strings" - "unicode" - "unsafe" -) - -var ( - intIs64 bool - intDT C.DataType - - ptrSize = C.size_t(unsafe.Sizeof(uintptr(0))) - - nilPtr = unsafe.Pointer(uintptr(0)) - nilCharPtr = (*C.char)(nilPtr) - - typeString = reflect.TypeOf("") - typeBool = reflect.TypeOf(false) - typeInt = reflect.TypeOf(int(0)) - typeInt64 = reflect.TypeOf(int64(0)) - typeInt32 = reflect.TypeOf(int32(0)) - typeFloat64 = reflect.TypeOf(float64(0)) - typeFloat32 = reflect.TypeOf(float32(0)) - typeIface = reflect.TypeOf(new(interface{})).Elem() - typeRGBA = reflect.TypeOf(color.RGBA{}) - typeObjSlice = reflect.TypeOf([]Object(nil)) - typeObject = reflect.TypeOf([]Object(nil)).Elem() - typePainter = reflect.TypeOf(&Painter{}) - typeList = reflect.TypeOf(&List{}) - typeMap = reflect.TypeOf(&Map{}) - typeGenericMap = reflect.TypeOf(map[string]interface{}(nil)) -) - -func init() { - var i int = 1<<31 - 1 - intIs64 = (i+1 > 0) - if intIs64 { - intDT = C.DTInt64 - } else { - intDT = C.DTInt32 - } -} - -// packDataValue packs the provided Go value into a C.DataValue for -// shiping into C++ land. -// -// For simple types (bool, int, etc) value is converted into a -// native C++ value. For anything else, including cases when value -// has a type that has an underlying simple type, the Go value itself -// is encapsulated into a C++ wrapper so that field access and method -// calls work. -// -// This must be run from the main GUI thread due to the cases where -// calling wrapGoValue is necessary. -func packDataValue(value interface{}, dvalue *C.DataValue, engine *Engine, owner valueOwner) { - datap := unsafe.Pointer(&dvalue.data) - if value == nil { - dvalue.dataType = C.DTInvalid - return - } - switch value := value.(type) { - case string: - dvalue.dataType = C.DTString - cstr, cstrlen := unsafeStringData(value) - *(**C.char)(datap) = cstr - dvalue.len = cstrlen - case bool: - dvalue.dataType = C.DTBool - *(*bool)(datap) = value - case int: - if value > 1<<31-1 { - dvalue.dataType = C.DTInt64 - *(*int64)(datap) = int64(value) - } else { - dvalue.dataType = C.DTInt32 - *(*int32)(datap) = int32(value) - } - case int64: - dvalue.dataType = C.DTInt64 - *(*int64)(datap) = value - case int32: - dvalue.dataType = C.DTInt32 - *(*int32)(datap) = value - case uint64: - dvalue.dataType = C.DTUint64 - *(*uint64)(datap) = value - case uint32: - dvalue.dataType = C.DTUint32 - *(*uint32)(datap) = value - case float64: - dvalue.dataType = C.DTFloat64 - *(*float64)(datap) = value - case float32: - dvalue.dataType = C.DTFloat32 - *(*float32)(datap) = value - case *Common: - dvalue.dataType = C.DTObject - *(*unsafe.Pointer)(datap) = value.addr - case color.RGBA: - dvalue.dataType = C.DTColor - *(*uint32)(datap) = uint32(value.A)<<24 | uint32(value.R)<<16 | uint32(value.G)<<8 | uint32(value.B) - default: - dvalue.dataType = C.DTObject - if obj, ok := value.(Object); ok { - *(*unsafe.Pointer)(datap) = obj.Common().addr - } else { - *(*unsafe.Pointer)(datap) = wrapGoValue(engine, value, owner) - } - } -} - -// TODO Handle byte slices. - -// unpackDataValue converts a value shipped by C++ into a native Go value. -// -// HEADS UP: This is considered safe to be run out of the main GUI thread. -// If that changes, fix the call sites. -func unpackDataValue(dvalue *C.DataValue, engine *Engine) interface{} { - datap := unsafe.Pointer(&dvalue.data) - switch dvalue.dataType { - case C.DTString: - s := C.GoStringN(*(**C.char)(datap), dvalue.len) - // TODO If we move all unpackDataValue calls to the GUI thread, - // can we get rid of this allocation somehow? - C.free(unsafe.Pointer(*(**C.char)(datap))) - return s - case C.DTBool: - return *(*bool)(datap) - case C.DTInt64: - return *(*int64)(datap) - case C.DTInt32: - return int(*(*int32)(datap)) - case C.DTUint64: - return *(*uint64)(datap) - case C.DTUint32: - return *(*uint32)(datap) - case C.DTUintptr: - return *(*uintptr)(datap) - case C.DTFloat64: - return *(*float64)(datap) - case C.DTFloat32: - return *(*float32)(datap) - case C.DTColor: - var c uint32 = *(*uint32)(datap) - return color.RGBA{byte(c >> 16), byte(c >> 8), byte(c), byte(c >> 24)} - case C.DTGoAddr: - // ObjectByName also does this fold conversion, to have access - // to the cvalue. Perhaps the fold should be returned. - fold := (*(**valueFold)(datap)) - ensureEngine(engine.addr, unsafe.Pointer(fold)) - return fold.gvalue - case C.DTInvalid: - return nil - case C.DTObject: - // TODO Would be good to preserve identity on the Go side. See initGoType as well. - obj := &Common{ - engine: engine, - addr: *(*unsafe.Pointer)(datap), - } - if len(converters) > 0 { - // TODO Embed the type name in DataValue to drop these calls. - typeName := obj.TypeName() - if typeName == "PlainObject" { - typeName = strings.TrimRight(obj.String("plainType"), "&*") - if strings.HasPrefix(typeName, "const ") { - typeName = typeName[6:] - } - } - if f, ok := converters[typeName]; ok { - return f(engine, obj) - } - } - return obj - case C.DTValueList, C.DTValueMap: - var dvlist []C.DataValue - var dvlisth = (*reflect.SliceHeader)(unsafe.Pointer(&dvlist)) - dvlisth.Data = uintptr(*(*unsafe.Pointer)(datap)) - dvlisth.Len = int(dvalue.len) - dvlisth.Cap = int(dvalue.len) - result := make([]interface{}, len(dvlist)) - for i := range result { - result[i] = unpackDataValue(&dvlist[i], engine) - } - C.free(*(*unsafe.Pointer)(datap)) - if dvalue.dataType == C.DTValueList { - return &List{result} - } else { - return &Map{result} - } - } - panic(fmt.Sprintf("unsupported data type: %d", dvalue.dataType)) -} - -func dataTypeOf(typ reflect.Type) C.DataType { - // Compare against the specific types rather than their kind. - // Custom types may have methods that must be supported. - switch typ { - case typeString: - return C.DTString - case typeBool: - return C.DTBool - case typeInt: - return intDT - case typeInt64: - return C.DTInt64 - case typeInt32: - return C.DTInt32 - case typeFloat32: - return C.DTFloat32 - case typeFloat64: - return C.DTFloat64 - case typeIface: - return C.DTAny - case typeRGBA: - return C.DTColor - case typeObjSlice: - return C.DTListProperty - } - return C.DTObject -} - -var typeInfoSize = C.size_t(unsafe.Sizeof(C.GoTypeInfo{})) -var memberInfoSize = C.size_t(unsafe.Sizeof(C.GoMemberInfo{})) - -var typeInfoCache = make(map[reflect.Type]*C.GoTypeInfo) - -func appendLoweredName(buf []byte, name string) []byte { - var last rune - var lasti int - for i, rune := range name { - if !unicode.IsUpper(rune) { - if lasti == 0 { - last = unicode.ToLower(last) - } - buf = append(buf, string(last)...) - buf = append(buf, name[i:]...) - return buf - } - if i > 0 { - buf = append(buf, string(unicode.ToLower(last))...) - } - lasti, last = i, rune - } - return append(buf, string(unicode.ToLower(last))...) -} - -func typeInfo(v interface{}) *C.GoTypeInfo { - vt := reflect.TypeOf(v) - for vt.Kind() == reflect.Ptr { - vt = vt.Elem() - } - - typeInfo := typeInfoCache[vt] - if typeInfo != nil { - return typeInfo - } - - typeInfo = (*C.GoTypeInfo)(C.malloc(typeInfoSize)) - typeInfo.typeName = C.CString(vt.Name()) - typeInfo.metaObject = nilPtr - typeInfo.paint = (*C.GoMemberInfo)(nilPtr) - - var setters map[string]int - var getters map[string]int - - // TODO Only do that if it's a struct? - vtptr := reflect.PtrTo(vt) - - if vt.Kind() != reflect.Struct { - panic(fmt.Sprintf("handling of %s (%#v) is incomplete; please report to the developers", vt, v)) - } - - numField := vt.NumField() - numMethod := vtptr.NumMethod() - privateFields := 0 - privateMethods := 0 - - // struct { FooBar T; Baz T } => "fooBar\0baz\0" - namesLen := 0 - for i := 0; i < numField; i++ { - field := vt.Field(i) - if field.PkgPath != "" { - privateFields++ - continue - } - namesLen += len(field.Name) + 1 - } - for i := 0; i < numMethod; i++ { - method := vtptr.Method(i) - if method.PkgPath != "" { - privateMethods++ - continue - } - namesLen += len(method.Name) + 1 - - // Track setters and getters. - if len(method.Name) > 3 && method.Name[:3] == "Set" { - if method.Type.NumIn() == 2 { - if setters == nil { - setters = make(map[string]int) - } - setters[method.Name[3:]] = i - } - } else if method.Type.NumIn() == 1 && method.Type.NumOut() == 1 { - if getters == nil { - getters = make(map[string]int) - } - getters[method.Name] = i - } - } - names := make([]byte, 0, namesLen) - for i := 0; i < numField; i++ { - field := vt.Field(i) - if field.PkgPath != "" { - continue // not exported - } - names = appendLoweredName(names, field.Name) - names = append(names, 0) - } - for i := 0; i < numMethod; i++ { - method := vtptr.Method(i) - if method.PkgPath != "" { - continue // not exported - } - if _, ok := getters[method.Name]; !ok { - continue - } - if _, ok := setters[method.Name]; !ok { - delete(getters, method.Name) - continue - } - // This is a getter method - names = appendLoweredName(names, method.Name) - names = append(names, 0) - } - for i := 0; i < numMethod; i++ { - method := vtptr.Method(i) - if method.PkgPath != "" { - continue // not exported - } - if _, ok := getters[method.Name]; ok { - continue // getter already handled above - } - names = appendLoweredName(names, method.Name) - names = append(names, 0) - } - if len(names) != namesLen { - panic("pre-allocated buffer size was wrong") - } - typeInfo.memberNames = C.CString(string(names)) - - // Assemble information on members. - membersLen := numField - privateFields + numMethod - privateMethods - membersi := uintptr(0) - mnamesi := uintptr(0) - members := uintptr(C.malloc(memberInfoSize * C.size_t(membersLen))) - mnames := uintptr(unsafe.Pointer(typeInfo.memberNames)) - for i := 0; i < numField; i++ { - field := vt.Field(i) - if field.PkgPath != "" { - continue // not exported - } - memberInfo := (*C.GoMemberInfo)(unsafe.Pointer(members + uintptr(memberInfoSize)*membersi)) - memberInfo.memberName = (*C.char)(unsafe.Pointer(mnames + mnamesi)) - memberInfo.memberType = dataTypeOf(field.Type) - memberInfo.reflectIndex = C.int(i) - memberInfo.reflectGetIndex = -1 - memberInfo.reflectSetIndex = -1 - memberInfo.addrOffset = C.int(field.Offset) - membersi += 1 - mnamesi += uintptr(len(field.Name)) + 1 - if methodIndex, ok := setters[field.Name]; ok { - memberInfo.reflectSetIndex = C.int(methodIndex) - } - } - for i := 0; i < numMethod; i++ { - method := vtptr.Method(i) - if method.PkgPath != "" { - continue // not exported - } - if _, ok := getters[method.Name]; !ok { - continue // not a getter - } - memberInfo := (*C.GoMemberInfo)(unsafe.Pointer(members + uintptr(memberInfoSize)*membersi)) - memberInfo.memberName = (*C.char)(unsafe.Pointer(mnames + mnamesi)) - memberInfo.memberType = dataTypeOf(method.Type.Out(0)) - memberInfo.reflectIndex = -1 - memberInfo.reflectGetIndex = C.int(getters[method.Name]) - memberInfo.reflectSetIndex = C.int(setters[method.Name]) - memberInfo.addrOffset = 0 - membersi += 1 - mnamesi += uintptr(len(method.Name)) + 1 - } - for i := 0; i < numMethod; i++ { - method := vtptr.Method(i) - if method.PkgPath != "" { - continue // not exported - } - if _, ok := getters[method.Name]; ok { - continue // getter already handled above - } - memberInfo := (*C.GoMemberInfo)(unsafe.Pointer(members + uintptr(memberInfoSize)*membersi)) - memberInfo.memberName = (*C.char)(unsafe.Pointer(mnames + mnamesi)) - memberInfo.memberType = C.DTMethod - memberInfo.reflectIndex = C.int(i) - memberInfo.reflectGetIndex = -1 - memberInfo.reflectSetIndex = -1 - memberInfo.addrOffset = 0 - signature, result := methodQtSignature(method) - // TODO The signature data might be embedded in the same array as the member names. - memberInfo.methodSignature = C.CString(signature) - memberInfo.resultSignature = C.CString(result) - // TODO Sort out methods with a variable number of arguments. - // It's called while bound, so drop the receiver. - memberInfo.numIn = C.int(method.Type.NumIn() - 1) - memberInfo.numOut = C.int(method.Type.NumOut()) - membersi += 1 - mnamesi += uintptr(len(method.Name)) + 1 - - if method.Name == "Paint" && memberInfo.numIn == 1 && memberInfo.numOut == 0 && method.Type.In(1) == typePainter { - typeInfo.paint = memberInfo - } - } - typeInfo.members = (*C.GoMemberInfo)(unsafe.Pointer(members)) - typeInfo.membersLen = C.int(membersLen) - - typeInfo.fields = typeInfo.members - typeInfo.fieldsLen = C.int(numField - privateFields + len(getters)) - typeInfo.methods = (*C.GoMemberInfo)(unsafe.Pointer(members + uintptr(memberInfoSize)*uintptr(typeInfo.fieldsLen))) - typeInfo.methodsLen = C.int(numMethod - privateMethods - len(getters)) - - if int(membersi) != membersLen { - panic("used more space than allocated for member names") - } - if int(mnamesi) != namesLen { - panic("allocated buffer doesn't match used space") - } - if typeInfo.fieldsLen+typeInfo.methodsLen != typeInfo.membersLen { - panic("lengths are inconsistent") - } - - typeInfoCache[vt] = typeInfo - return typeInfo -} - -func methodQtSignature(method reflect.Method) (signature, result string) { - var buf bytes.Buffer - for i, rune := range method.Name { - if i == 0 { - buf.WriteRune(unicode.ToLower(rune)) - } else { - buf.WriteString(method.Name[i:]) - break - } - } - buf.WriteByte('(') - n := method.Type.NumIn() - for i := 1; i < n; i++ { - if i > 1 { - buf.WriteByte(',') - } - buf.WriteString("QVariant") - } - buf.WriteByte(')') - signature = buf.String() - - switch method.Type.NumOut() { - case 0: - // keep it as "" - case 1: - result = "QVariant" - default: - result = "QVariantList" - } - return -} - -func hashable(value interface{}) (hashable bool) { - defer func() { recover() }() - return value == value -} - -// unsafeString returns a Go string backed by C data. -// -// If the C data is deallocated or moved, the string will be -// invalid and will crash the program if used. As such, the -// resulting string must only be used inside the implementation -// of the qml package and while the life time of the C data -// is guaranteed. -func unsafeString(data *C.char, size C.int) string { - var s string - sh := (*reflect.StringHeader)(unsafe.Pointer(&s)) - sh.Data = uintptr(unsafe.Pointer(data)) - sh.Len = int(size) - return s -} - -// unsafeStringData returns a C string backed by Go data. The C -// string is NOT null-terminated, so its length must be taken -// into account. -// -// If the s Go string is garbage collected, the returned C data -// will be invalid and will crash the program if used. As such, -// the resulting data must only be used inside the implementation -// of the qml package and while the life time of the Go string -// is guaranteed. -func unsafeStringData(s string) (*C.char, C.int) { - return *(**C.char)(unsafe.Pointer(&s)), C.int(len(s)) -} - -// unsafeBytesData returns a C string backed by Go data. The C -// string is NOT null-terminated, so its length must be taken -// into account. -// -// If the array backing the b Go slice is garbage collected, the -// returned C data will be invalid and will crash the program if -// used. As such, the resulting data must only be used inside the -// implementation of the qml package and while the life time of -// the Go array is guaranteed. -func unsafeBytesData(b []byte) (*C.char, C.int) { - return *(**C.char)(unsafe.Pointer(&b)), C.int(len(b)) -} diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/doc.go b/Godeps/_workspace/src/github.com/obscuren/qml/doc.go deleted file mode 100644 index 94b2404a9..000000000 --- a/Godeps/_workspace/src/github.com/obscuren/qml/doc.go +++ /dev/null @@ -1,199 +0,0 @@ -// Package qml offers graphical QML application support for the Go language. -// -// Attention -// -// This package is in an alpha stage, and still in heavy development. APIs may -// change, and things may break. -// -// At this time contributors and developers that are interested in tracking the -// development closely are encouraged to use it. If you'd prefer a more stable -// release, please hold on a bit and subscribe to the mailing list for news. It's -// in a pretty good state, so it shall not take too long. -// -// See http://github.com/go-qml/qml for details. -// -// -// Introduction -// -// The qml package enables Go programs to display and manipulate graphical content -// using Qt's QML framework. QML uses a declarative language to express structure -// and style, and supports JavaScript for in-place manipulation of the described -// content. When using the Go qml package, such QML content can also interact with -// Go values, making use of its exported fields and methods, and even explicitly -// creating new instances of registered Go types. -// -// A simple Go application that integrates with QML may perform the following steps -// for offering a graphical interface: -// -// * Call qml.Run from function main providing a function with the logic below -// * Create an engine for loading and running QML content (see NewEngine) -// * Make Go values and types available to QML (see Context.SetVar and RegisterType) -// * Load QML content (see Engine.LoadString and Engine.LoadFile) -// * Create a new window for the content (see Component.CreateWindow) -// * Show the window and wait for it to be closed (see Window.Show and Window.Wait) -// -// Some of these topics are covered below, and may also be observed in practice -// in the following examples: -// -// https://github.com/go-qml/qml/tree/v1/examples -// -// -// Simple example -// -// The following logic demonstrates loading a QML file into a window: -// -// func main() { -// err := qml.Run(run) -// ... -// } -// -// func run() error { -// engine := qml.NewEngine() -// component, err := engine.LoadFile("file.qml") -// if err != nil { -// return err -// } -// win := component.CreateWindow(nil) -// win.Show() -// win.Wait() -// return nil -// } -// -// Handling QML objects in Go -// -// Any QML object may be manipulated by Go via the Object interface. That -// interface is implemented both by dynamic QML values obtained from a running -// engine, and by Go types in the qml package that represent QML values, such as -// Window, Context, and Engine. -// -// For example, the following logic creates a window and prints its width -// whenever it's made visible: -// -// win := component.CreateWindow(nil) -// win.On("visibleChanged", func(visible bool) { -// if (visible) { -// fmt.Println("Width:", win.Int("width")) -// } -// }) -// -// Information about the methods, properties, and signals that are available for QML -// objects may be obtained in the Qt documentation. As a reference, the "visibleChanged" -// signal and the "width" property used in the example above are described at: -// -// http://qt-project.org/doc/qt-5.0/qtgui/qwindow.html -// -// When in doubt about what type is being manipulated, the Object.TypeName method -// provides the type name of the underlying value. -// -// -// Publishing Go values to QML -// -// The simplest way of making a Go value available to QML code is setting it -// as a variable of the engine's root context, as in: -// -// context := engine.Context() -// context.SetVar("person", &Person{Name: "Ale"}) -// -// This logic would enable the following QML code to successfully run: -// -// import QtQuick 2.0 -// Item { -// Component.onCompleted: console.log("Name is", person.name) -// } -// -// -// Publishing Go types to QML -// -// While registering an individual Go value as described above is a quick way to get -// started, it is also fairly limited. For more flexibility, a Go type may be -// registered so that QML code can natively create new instances in an arbitrary -// position of the structure. This may be achieved via the RegisterType function, as -// the following example demonstrates: -// -// qml.RegisterTypes("GoExtensions", 1, 0, []qml.TypeSpec{{ -// Init: func(p *Person, obj qml.Object) { p.Name = "" }, -// }}) -// -// With this logic in place, QML code can create new instances of Person by itself: -// -// import QtQuick 2.0 -// import GoExtensions 1.0 -// Item{ -// Person { -// id: person -// name: "Ale" -// } -// Component.onCompleted: console.log("Name is", person.name) -// } -// -// -// Lowercasing of names -// -// Independently from the mechanism used to publish a Go value to QML code, its methods -// and fields are available to QML logic as methods and properties of the -// respective QML object representing it. As required by QML, though, the Go -// method and field names are lowercased according to the following scheme when -// being accesed from QML: -// -// value.Name => value.name -// value.UPPERName => value.upperName -// value.UPPER => value.upper -// -// -// Setters and getters -// -// While QML code can directly read and write exported fields of Go values, as described -// above, a Go type can also intercept writes to specific fields by declaring a setter -// method according to common Go conventions. This is often useful for updating the -// internal state or the visible content of a Go-defined type. -// -// For example: -// -// type Person struct { -// Name string -// } -// -// func (p *Person) SetName(name string) { -// fmt.Println("Old name is", p.Name) -// p.Name = name -// fmt.Println("New name is", p.Name) -// } -// -// In the example above, whenever QML code attempts to update the Person.Name field -// via any means (direct assignment, object declarations, etc) the SetName method -// is invoked with the provided value instead. -// -// A setter method may also be used in conjunction with a getter method rather -// than a real type field. A method is only considered a getter in the presence -// of the respective setter, and according to common Go conventions it must not -// have the Get prefix. -// -// Inside QML logic, the getter and setter pair is seen as a single object property. -// -// -// Painting -// -// Custom types implemented in Go may have displayable content by defining -// a Paint method such as: -// -// func (p *Person) Paint(painter *qml.Painter) { -// // ... OpenGL calls with the gopkg.in/qml.v1/gl/ package ... -// } -// -// A simple example is available at: -// -// https://github.com/go-qml/qml/tree/v1/examples/painting -// -// -// Packing resources into the Go qml binary -// -// Resource files (qml code, images, etc) may be packed into the Go qml application -// binary to simplify its handling and distribution. This is done with the genqrc tool: -// -// http://gopkg.in/qml.v1/cmd/genqrc#usage -// -// The following blog post provides more details: -// -// http://blog.labix.org/2014/09/26/packing-resources-into-go-qml-binaries -// -package qml diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/examples/controls/.gitignore b/Godeps/_workspace/src/github.com/obscuren/qml/examples/controls/.gitignore deleted file mode 100644 index 309fbb35d..000000000 --- a/Godeps/_workspace/src/github.com/obscuren/qml/examples/controls/.gitignore +++ /dev/null @@ -1,5 +0,0 @@ -basiclayouts/basiclayouts -gallery/gallery -splitview/splitview -tableview/tableview -touch/touch diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/examples/controls/README.md b/Godeps/_workspace/src/github.com/obscuren/qml/examples/controls/README.md deleted file mode 100644 index 201846d89..000000000 --- a/Godeps/_workspace/src/github.com/obscuren/qml/examples/controls/README.md +++ /dev/null @@ -1,8 +0,0 @@ -These examples were ported from [qtquickcontrols](git@gitorious.org:qt/qtquickcontrols.git). - -Only the basic ones were ported, in order to demonstrate how easy it is to create a full-fledged UI with Go and QML. - -There were a few more, but they that had native modules and those were omitted due to laziness. - -In order to run them you might need some extra Qt5 plugins. On Ubuntu those can be installed using this command: - sudo apt-get install qtdeclarative5-controls-plugin qtdeclarative5-xmllistmodel-plugin diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/examples/controls/basiclayouts/basiclayouts.go b/Godeps/_workspace/src/github.com/obscuren/qml/examples/controls/basiclayouts/basiclayouts.go deleted file mode 100644 index a16b6b1ab..000000000 --- a/Godeps/_workspace/src/github.com/obscuren/qml/examples/controls/basiclayouts/basiclayouts.go +++ /dev/null @@ -1,29 +0,0 @@ -package main - -import ( - "fmt" - "gopkg.in/qml.v1" - "os" -) - -func main() { - if err := qml.Run(run); err != nil { - fmt.Fprintf(os.Stderr, "error: %v\n", err) - os.Exit(1) - } -} - -func run() error { - engine := qml.NewEngine() - - controls, err := engine.LoadFile("main.qml") - if err != nil { - return err - } - - window := controls.CreateWindow(nil) - - window.Show() - window.Wait() - return nil -} diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/examples/controls/basiclayouts/main.qml b/Godeps/_workspace/src/github.com/obscuren/qml/examples/controls/basiclayouts/main.qml deleted file mode 100644 index ecbbb75a1..000000000 --- a/Godeps/_workspace/src/github.com/obscuren/qml/examples/controls/basiclayouts/main.qml +++ /dev/null @@ -1,116 +0,0 @@ -/**************************************************************************** -** -** Copyright (C) 2013 Digia Plc and/or its subsidiary(-ies). -** Contact: http://www.qt-project.org/legal -** -** This file is part of the Qt Quick Controls module of the Qt Toolkit. -** -** $QT_BEGIN_LICENSE:BSD$ -** You may use this file under the terms of the BSD license as follows: -** -** "Redistribution and use in source and binary forms, with or without -** modification, are permitted provided that the following conditions are -** met: -** * Redistributions of source code must retain the above copyright -** notice, this list of conditions and the following disclaimer. -** * Redistributions in binary form must reproduce the above copyright -** notice, this list of conditions and the following disclaimer in -** the documentation and/or other materials provided with the -** distribution. -** * Neither the name of Digia Plc and its Subsidiary(-ies) nor the names -** of its contributors may be used to endorse or promote products derived -** from this software without specific prior written permission. -** -** -** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS -** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT -** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR -** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT -** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, -** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT -** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, -** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY -** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE -** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." -** -** $QT_END_LICENSE$ -** -****************************************************************************/ - - - - - -import QtQuick 2.2 -import QtQuick.Controls 1.1 -import QtQuick.Layouts 1.0 - -ApplicationWindow { - visible: true - title: "Basic layouts" - property int margin: 11 - width: mainLayout.implicitWidth + 2 * margin - height: mainLayout.implicitHeight + 2 * margin - minimumWidth: mainLayout.Layout.minimumWidth + 2 * margin - minimumHeight: mainLayout.Layout.minimumHeight + 2 * margin - - ColumnLayout { - id: mainLayout - anchors.fill: parent - anchors.margins: margin - GroupBox { - id: rowBox - title: "Row layout" - Layout.fillWidth: true - - RowLayout { - id: rowLayout - anchors.fill: parent - TextField { - placeholderText: "This wants to grow horizontally" - Layout.fillWidth: true - } - Button { - text: "Button" - } - } - } - - GroupBox { - id: gridBox - title: "Grid layout" - Layout.fillWidth: true - - GridLayout { - id: gridLayout - rows: 3 - flow: GridLayout.TopToBottom - anchors.fill: parent - - Label { text: "Line 1" } - Label { text: "Line 2" } - Label { text: "Line 3" } - - TextField { } - TextField { } - TextField { } - - TextArea { - text: "This widget spans over three rows in the GridLayout.\n" - + "All items in the GridLayout are implicitly positioned from top to bottom." - Layout.rowSpan: 3 - Layout.fillHeight: true - Layout.fillWidth: true - } - } - } - TextArea { - id: t3 - text: "This fills the whole cell" - Layout.minimumHeight: 30 - Layout.fillHeight: true - Layout.fillWidth: true - } - } -} diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/examples/controls/gallery/content/AboutDialog.qml b/Godeps/_workspace/src/github.com/obscuren/qml/examples/controls/gallery/content/AboutDialog.qml deleted file mode 100644 index aec7b6043..000000000 --- a/Godeps/_workspace/src/github.com/obscuren/qml/examples/controls/gallery/content/AboutDialog.qml +++ /dev/null @@ -1,48 +0,0 @@ -/**************************************************************************** -** -** Copyright (C) 2013 Digia Plc and/or its subsidiary(-ies). -** Contact: http://www.qt-project.org/legal -** -** This file is part of the Qt Quick Controls module of the Qt Toolkit. -** -** $QT_BEGIN_LICENSE:BSD$ -** You may use this file under the terms of the BSD license as follows: -** -** "Redistribution and use in source and binary forms, with or without -** modification, are permitted provided that the following conditions are -** met: -** * Redistributions of source code must retain the above copyright -** notice, this list of conditions and the following disclaimer. -** * Redistributions in binary form must reproduce the above copyright -** notice, this list of conditions and the following disclaimer in -** the documentation and/or other materials provided with the -** distribution. -** * Neither the name of Digia Plc and its Subsidiary(-ies) nor the names -** of its contributors may be used to endorse or promote products derived -** from this software without specific prior written permission. -** -** -** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS -** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT -** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR -** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT -** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, -** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT -** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, -** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY -** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE -** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." -** -** $QT_END_LICENSE$ -** -****************************************************************************/ -import QtQuick 2.2 -import QtQuick.Dialogs 1.1 - -MessageDialog { - icon: StandardIcon.Information - text: "QtQuick.Controls gallery example" - detailedText: "This example demonstrates most of the available Qt Quick Controls." - title: "About Gallery" -} diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/examples/controls/gallery/content/ChildWindow.qml b/Godeps/_workspace/src/github.com/obscuren/qml/examples/controls/gallery/content/ChildWindow.qml deleted file mode 100644 index 08925f632..000000000 --- a/Godeps/_workspace/src/github.com/obscuren/qml/examples/controls/gallery/content/ChildWindow.qml +++ /dev/null @@ -1,122 +0,0 @@ -/**************************************************************************** -** -** Copyright (C) 2013 Digia Plc and/or its subsidiary(-ies). -** Contact: http://www.qt-project.org/legal -** -** This file is part of the Qt Quick Controls module of the Qt Toolkit. -** -** $QT_BEGIN_LICENSE:BSD$ -** You may use this file under the terms of the BSD license as follows: -** -** "Redistribution and use in source and binary forms, with or without -** modification, are permitted provided that the following conditions are -** met: -** * Redistributions of source code must retain the above copyright -** notice, this list of conditions and the following disclaimer. -** * Redistributions in binary form must reproduce the above copyright -** notice, this list of conditions and the following disclaimer in -** the documentation and/or other materials provided with the -** distribution. -** * Neither the name of Digia Plc and its Subsidiary(-ies) nor the names -** of its contributors may be used to endorse or promote products derived -** from this software without specific prior written permission. -** -** -** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS -** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT -** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR -** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT -** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, -** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT -** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, -** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY -** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE -** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." -** -** $QT_END_LICENSE$ -** -****************************************************************************/ - - - - - -import QtQuick 2.2 -import QtQuick.Window 2.1 -import QtQuick.Controls 1.1 - -Window { - id: window1 - - width: 400 - height: 400 - - title: "child window" - flags: Qt.Dialog - - Rectangle { - color: syspal.window - anchors.fill: parent - - Label { - id: dimensionsText - anchors.horizontalCenter: parent.horizontalCenter - anchors.top: parent.top - width: parent.width - horizontalAlignment: Text.AlignHCenter - } - - Label { - id: availableDimensionsText - anchors.horizontalCenter: parent.horizontalCenter - anchors.top: dimensionsText.bottom - width: parent.width - horizontalAlignment: Text.AlignHCenter - } - - Label { - id: closeText - anchors.horizontalCenter: parent.horizontalCenter - anchors.top: availableDimensionsText.bottom - text: "This is a new Window, press the\nbutton below to close it again." - } - Button { - anchors.horizontalCenter: closeText.horizontalCenter - anchors.top: closeText.bottom - id: closeWindowButton - text:"Close" - width: 98 - tooltip:"Press me, to close this window again" - onClicked: window1.visible = false - } - Button { - anchors.horizontalCenter: closeText.horizontalCenter - anchors.top: closeWindowButton.bottom - id: maximizeWindowButton - text:"Maximize" - width: 98 - tooltip:"Press me, to maximize this window again" - onClicked: window1.visibility = Window.Maximized; - } - Button { - anchors.horizontalCenter: closeText.horizontalCenter - anchors.top: maximizeWindowButton.bottom - id: normalizeWindowButton - text:"Normalize" - width: 98 - tooltip:"Press me, to normalize this window again" - onClicked: window1.visibility = Window.Windowed; - } - Button { - anchors.horizontalCenter: closeText.horizontalCenter - anchors.top: normalizeWindowButton.bottom - id: minimizeWindowButton - text:"Minimize" - width: 98 - tooltip:"Press me, to minimize this window again" - onClicked: window1.visibility = Window.Minimized; - } - } -} - diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/examples/controls/gallery/content/Controls.qml b/Godeps/_workspace/src/github.com/obscuren/qml/examples/controls/gallery/content/Controls.qml deleted file mode 100644 index b7e461881..000000000 --- a/Godeps/_workspace/src/github.com/obscuren/qml/examples/controls/gallery/content/Controls.qml +++ /dev/null @@ -1,229 +0,0 @@ -/**************************************************************************** -** -** Copyright (C) 2013 Digia Plc and/or its subsidiary(-ies). -** Contact: http://www.qt-project.org/legal -** -** This file is part of the Qt Quick Controls module of the Qt Toolkit. -** -** $QT_BEGIN_LICENSE:BSD$ -** You may use this file under the terms of the BSD license as follows: -** -** "Redistribution and use in source and binary forms, with or without -** modification, are permitted provided that the following conditions are -** met: -** * Redistributions of source code must retain the above copyright -** notice, this list of conditions and the following disclaimer. -** * Redistributions in binary form must reproduce the above copyright -** notice, this list of conditions and the following disclaimer in -** the documentation and/or other materials provided with the -** distribution. -** * Neither the name of Digia Plc and its Subsidiary(-ies) nor the names -** of its contributors may be used to endorse or promote products derived -** from this software without specific prior written permission. -** -** -** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS -** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT -** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR -** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT -** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, -** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT -** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, -** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY -** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE -** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." -** -** $QT_END_LICENSE$ -** -****************************************************************************/ - - - - - -import QtQuick 2.2 -import QtQuick.Controls 1.1 -import QtQuick.Layouts 1.1 -import QtQuick.Controls.Styles 1.1 - -Item { - id: flickable - anchors.fill: parent - enabled: enabledCheck.checked - - property int tabPosition: tabPositionGroup.current === r2 ? Qt.BottomEdge : Qt.TopEdge - - RowLayout { - id: contentRow - anchors.fill:parent - anchors.margins: 8 - spacing: 16 - ColumnLayout { - id: firstColumn - Layout.minimumWidth: implicitWidth - Layout.fillWidth: false - RowLayout { - id: buttonrow - Button { - id: button1 - text: "Button 1" - tooltip:"This is an interesting tool tip" - Layout.fillWidth: true - } - Button { - id:button2 - text:"Button 2" - Layout.fillWidth: true - menu: Menu { - MenuItem { text: "This Button" } - MenuItem { text: "Happens To Have" } - MenuItem { text: "A Menu Assigned" } - } - } - } - ComboBox { - id: combo - model: choices - currentIndex: 2 - Layout.fillWidth: true - } - ComboBox { - model: Qt.fontFamilies() - Layout.fillWidth: true - currentIndex: 47 - } - ComboBox { - id: editableCombo - editable: true - model: choices - Layout.fillWidth: true - currentIndex: 2 - onAccepted: { - if (editableCombo.find(currentText) === -1) { - choices.append({text: editText}) - currentIndex = editableCombo.find(editText) - } - } - } - RowLayout { - SpinBox { - id: t1 - Layout.fillWidth: true - minimumValue: -50 - value: -20 - } - SpinBox { - id: t2 - Layout.fillWidth: true - } - } - TextField { - id: t3 - placeholderText: "This is a placeholder for a TextField" - Layout.fillWidth: true - } - ProgressBar { - // normalize value [0.0 .. 1.0] - value: (slider.value - slider.minimumValue) / (slider.maximumValue - slider.minimumValue) - Layout.fillWidth: true - } - ProgressBar { - indeterminate: true - Layout.fillWidth: true - } - Slider { - id: slider - value: 0.5 - Layout.fillWidth: true - tickmarksEnabled: tickmarkCheck.checked - stepSize: tickmarksEnabled ? 0.1 : 0 - } - MouseArea { - id: busyCheck - Layout.fillWidth: true - Layout.fillHeight: true - hoverEnabled:true - Layout.preferredHeight: busyIndicator.height - BusyIndicator { - id: busyIndicator - running: busyCheck.containsMouse - anchors.horizontalCenter: parent.horizontalCenter - } - } - } - ColumnLayout { - id: rightcol - Layout.fillWidth: true - anchors { - top: parent.top - bottom: parent.bottom - } - - GroupBox { - id: group1 - title: "CheckBox" - Layout.fillWidth: true - RowLayout { - Layout.fillWidth: true - CheckBox { - id: frameCheckbox - text: "Text frame" - checked: true - Layout.minimumWidth: 100 - } - CheckBox { - id: tickmarkCheck - text: "Tickmarks" - checked: false - Layout.minimumWidth: 100 - } - CheckBox { - id: wrapCheck - text: "Word wrap" - checked: true - Layout.minimumWidth: 100 - } - } - } - GroupBox { - id: group2 - title:"Tab Position" - Layout.fillWidth: true - RowLayout { - ExclusiveGroup { id: tabPositionGroup } - RadioButton { - id: r1 - text: "Top" - checked: true - exclusiveGroup: tabPositionGroup - Layout.minimumWidth: 100 - } - RadioButton { - id: r2 - text: "Bottom" - exclusiveGroup: tabPositionGroup - Layout.minimumWidth: 100 - } - } - } - - TextArea { - id: area - frameVisible: frameCheckbox.checked - text: loremIpsum + loremIpsum - textFormat: Qt.RichText - wrapMode: wrapCheck.checked ? TextEdit.WordWrap : TextEdit.NoWrap - Layout.fillWidth: true - Layout.fillHeight: true - MouseArea { - id: contextMenu - parent: area.viewport - anchors.fill: parent - acceptedButtons: Qt.RightButton - onPressed: editmenu.popup() - } - } - } - } -} diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/examples/controls/gallery/content/ImageViewer.qml b/Godeps/_workspace/src/github.com/obscuren/qml/examples/controls/gallery/content/ImageViewer.qml deleted file mode 100644 index 01f24ab33..000000000 --- a/Godeps/_workspace/src/github.com/obscuren/qml/examples/controls/gallery/content/ImageViewer.qml +++ /dev/null @@ -1,58 +0,0 @@ -/**************************************************************************** -** -** Copyright (C) 2013 Digia Plc and/or its subsidiary(-ies). -** Contact: http://www.qt-project.org/legal -** -** This file is part of the Qt Quick Controls module of the Qt Toolkit. -** -** $QT_BEGIN_LICENSE:BSD$ -** You may use this file under the terms of the BSD license as follows: -** -** "Redistribution and use in source and binary forms, with or without -** modification, are permitted provided that the following conditions are -** met: -** * Redistributions of source code must retain the above copyright -** notice, this list of conditions and the following disclaimer. -** * Redistributions in binary form must reproduce the above copyright -** notice, this list of conditions and the following disclaimer in -** the documentation and/or other materials provided with the -** distribution. -** * Neither the name of Digia Plc and its Subsidiary(-ies) nor the names -** of its contributors may be used to endorse or promote products derived -** from this software without specific prior written permission. -** -** -** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS -** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT -** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR -** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT -** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, -** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT -** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, -** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY -** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE -** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." -** -** $QT_END_LICENSE$ -** -****************************************************************************/ -import QtQuick 2.2 -import QtQuick.Window 2.1 - -Window { - id: imageViewer - minimumWidth: viewerImage.width - minimumHeight: viewerImage.height - function open(source) { - viewerImage.source = source - width = viewerImage.implicitWidth + 20 - height = viewerImage.implicitHeight + 20 - title = source - visible = true - } - Image { - id: viewerImage - anchors.centerIn: parent - } -} diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/examples/controls/gallery/content/Layouts.qml b/Godeps/_workspace/src/github.com/obscuren/qml/examples/controls/gallery/content/Layouts.qml deleted file mode 100644 index 0cb234c39..000000000 --- a/Godeps/_workspace/src/github.com/obscuren/qml/examples/controls/gallery/content/Layouts.qml +++ /dev/null @@ -1,107 +0,0 @@ -/**************************************************************************** -** -** Copyright (C) 2013 Digia Plc and/or its subsidiary(-ies). -** Contact: http://www.qt-project.org/legal -** -** This file is part of the Qt Quick Controls module of the Qt Toolkit. -** -** $QT_BEGIN_LICENSE:BSD$ -** You may use this file under the terms of the BSD license as follows: -** -** "Redistribution and use in source and binary forms, with or without -** modification, are permitted provided that the following conditions are -** met: -** * Redistributions of source code must retain the above copyright -** notice, this list of conditions and the following disclaimer. -** * Redistributions in binary form must reproduce the above copyright -** notice, this list of conditions and the following disclaimer in -** the documentation and/or other materials provided with the -** distribution. -** * Neither the name of Digia Plc and its Subsidiary(-ies) nor the names -** of its contributors may be used to endorse or promote products derived -** from this software without specific prior written permission. -** -** -** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS -** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT -** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR -** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT -** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, -** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT -** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, -** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY -** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE -** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." -** -** $QT_END_LICENSE$ -** -****************************************************************************/ - -import QtQuick 2.2 -import QtQuick.Controls 1.1 -import QtQuick.Layouts 1.0 - -Item { - id:root - anchors.fill: parent - anchors.margins: 8 - - ColumnLayout { - id: mainLayout - anchors.fill: parent - spacing: 4 - GroupBox { - id: rowBox - title: "Row layout" - Layout.fillWidth: true - RowLayout { - id: rowLayout - anchors.fill: parent - TextField { - placeholderText: "This wants to grow horizontally" - Layout.fillWidth: true - } - Button { - text: "Button" - } - } - } - - GroupBox { - id: gridBox - title: "Grid layout" - Layout.fillWidth: true - - GridLayout { - id: gridLayout - anchors.fill: parent - rows: 3 - flow: GridLayout.TopToBottom - - Label { text: "Line 1" } - Label { text: "Line 2" } - Label { text: "Line 3" } - - TextField { } - TextField { } - TextField { } - - TextArea { - text: "This widget spans over three rows in the GridLayout.\n" - + "All items in the GridLayout are implicitly positioned from top to bottom." - Layout.rowSpan: 3 - Layout.fillHeight: true - Layout.fillWidth: true - } - } - } - TextArea { - id: t3 - text: "This fills the whole cell" - Layout.minimumHeight: 30 - Layout.fillHeight: true - Layout.fillWidth: true - } - } -} diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/examples/controls/gallery/content/ModelView.qml b/Godeps/_workspace/src/github.com/obscuren/qml/examples/controls/gallery/content/ModelView.qml deleted file mode 100644 index be334458d..000000000 --- a/Godeps/_workspace/src/github.com/obscuren/qml/examples/controls/gallery/content/ModelView.qml +++ /dev/null @@ -1,103 +0,0 @@ -/**************************************************************************** -** -** Copyright (C) 2013 Digia Plc and/or its subsidiary(-ies). -** Contact: http://www.qt-project.org/legal -** -** This file is part of the Qt Quick Controls module of the Qt Toolkit. -** -** $QT_BEGIN_LICENSE:BSD$ -** You may use this file under the terms of the BSD license as follows: -** -** "Redistribution and use in source and binary forms, with or without -** modification, are permitted provided that the following conditions are -** met: -** * Redistributions of source code must retain the above copyright -** notice, this list of conditions and the following disclaimer. -** * Redistributions in binary form must reproduce the above copyright -** notice, this list of conditions and the following disclaimer in -** the documentation and/or other materials provided with the -** distribution. -** * Neither the name of Digia Plc and its Subsidiary(-ies) nor the names -** of its contributors may be used to endorse or promote products derived -** from this software without specific prior written permission. -** -** -** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS -** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT -** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR -** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT -** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, -** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT -** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, -** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY -** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE -** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." -** -** $QT_END_LICENSE$ -** -****************************************************************************/ - - - - - -import QtQuick 2.2 -import QtQuick.Controls 1.1 -//import QtQuick.XmlListModel 2.1 - -Item { - id: root - width: 600 - height: 300 - anchors.fill: parent - anchors.margins: Qt.platform.os === "osx" ? 12 : 6 - -// XmlListModel { -// id: flickerModel -// source: "http://api.flickr.com/services/feeds/photos_public.gne?format=rss2&tags=" + "Cat" -// query: "/rss/channel/item" -// namespaceDeclarations: "declare namespace media=\"http://search.yahoo.com/mrss/\";" -// XmlRole { name: "title"; query: "title/string()" } -// XmlRole { name: "imagesource"; query: "media:thumbnail/@url/string()" } -// XmlRole { name: "credit"; query: "media:credit/string()" } -// } - - ListModel { - id: dummyModel - Component.onCompleted: { - for (var i = 0 ; i < 100 ; ++i) { - append({"index": i, "title": "A title " + i, "imagesource" :"http://someurl.com", "credit" : "N/A"}) - } - } - } - - TableView{ - model: dummyModel - anchors.fill: parent - - TableViewColumn { - role: "index" - title: "#" - width: 36 - resizable: false - movable: false - } - TableViewColumn { - role: "title" - title: "Title" - width: 120 - } - TableViewColumn { - role: "credit" - title: "Credit" - width: 120 - } - TableViewColumn { - role: "imagesource" - title: "Image source" - width: 200 - visible: true - } - } -} diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/examples/controls/gallery/content/Styles.qml b/Godeps/_workspace/src/github.com/obscuren/qml/examples/controls/gallery/content/Styles.qml deleted file mode 100644 index ed237d82b..000000000 --- a/Godeps/_workspace/src/github.com/obscuren/qml/examples/controls/gallery/content/Styles.qml +++ /dev/null @@ -1,387 +0,0 @@ -/**************************************************************************** -** -** Copyright (C) 2013 Digia Plc and/or its subsidiary(-ies). -** Contact: http://www.qt-project.org/legal -** -** This file is part of the Qt Quick Controls module of the Qt Toolkit. -** -** $QT_BEGIN_LICENSE:BSD$ -** You may use this file under the terms of the BSD license as follows: -** -** "Redistribution and use in source and binary forms, with or without -** modification, are permitted provided that the following conditions are -** met: -** * Redistributions of source code must retain the above copyright -** notice, this list of conditions and the following disclaimer. -** * Redistributions in binary form must reproduce the above copyright -** notice, this list of conditions and the following disclaimer in -** the documentation and/or other materials provided with the -** distribution. -** * Neither the name of Digia Plc and its Subsidiary(-ies) nor the names -** of its contributors may be used to endorse or promote products derived -** from this software without specific prior written permission. -** -** -** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS -** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT -** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR -** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT -** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, -** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT -** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, -** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY -** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE -** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." -** -** $QT_END_LICENSE$ -** -****************************************************************************/ - - - - - -import QtQuick 2.2 -import QtQuick.Controls 1.1 -import QtQuick.Controls.Styles 1.1 -import QtQuick.Particles 2.0 -import QtQuick.Layouts 1.0 - -Item { - id: root - width: 300 - height: 200 - - property int columnWidth: 120 - GridLayout { - rowSpacing: 12 - columnSpacing: 30 - anchors.top: parent.top - anchors.horizontalCenter: parent.horizontalCenter - anchors.margins: 30 - - Button { - text: "Push me" - style: ButtonStyle { } - implicitWidth: columnWidth - } - Button { - text: "Push me" - style: ButtonStyle { - background: BorderImage { - source: control.pressed ? "../images/button-pressed.png" : "../images/button.png" - border.left: 4 ; border.right: 4 ; border.top: 4 ; border.bottom: 4 - } - } - implicitWidth: columnWidth - } - Button { - text: "Push me" - style: buttonStyle - implicitWidth: columnWidth - } - - TextField { - Layout.row: 1 - style: TextFieldStyle { } - implicitWidth: columnWidth - } - TextField { - style: TextFieldStyle { - background: BorderImage { - source: "../images/textfield.png" - border.left: 4 ; border.right: 4 ; border.top: 4 ; border.bottom: 4 - } - } - implicitWidth: columnWidth - } - TextField { - style: textfieldStyle - implicitWidth: columnWidth - } - - Slider { - id: slider1 - Layout.row: 2 - value: 0.5 - implicitWidth: columnWidth - style: SliderStyle { } - } - Slider { - id: slider2 - value: 0.5 - implicitWidth: columnWidth - style: SliderStyle { - groove: BorderImage { - height: 6 - border.top: 1 - border.bottom: 1 - source: "../images/progress-background.png" - border.left: 6 - border.right: 6 - BorderImage { - anchors.verticalCenter: parent.verticalCenter - source: "../images/progress-fill.png" - border.left: 5 ; border.top: 1 - border.right: 5 ; border.bottom: 1 - width: styleData.handlePosition - height: parent.height - } - } - handle: Item { - width: 13 - height: 13 - Image { - anchors.centerIn: parent - source: "../images/slider-handle.png" - } - } - } - } - Slider { - id: slider3 - value: 0.5 - implicitWidth: columnWidth - style: sliderStyle - } - - ProgressBar { - Layout.row: 3 - value: slider1.value - implicitWidth: columnWidth - style: ProgressBarStyle{ } - } - ProgressBar { - value: slider2.value - implicitWidth: columnWidth - style: progressBarStyle - } - ProgressBar { - value: slider3.value - implicitWidth: columnWidth - style: progressBarStyle2 - } - - CheckBox { - text: "CheckBox" - style: CheckBoxStyle{} - Layout.row: 4 - implicitWidth: columnWidth - } - RadioButton { - style: RadioButtonStyle{} - text: "RadioButton" - implicitWidth: columnWidth - } - - ComboBox { - model: ["Paris", "Oslo", "New York"] - style: ComboBoxStyle{} - implicitWidth: columnWidth - } - - TabView { - Layout.row: 5 - Layout.columnSpan: 3 - Layout.fillWidth: true - implicitHeight: 30 - Tab { title: "One" ; Item {}} - Tab { title: "Two" ; Item {}} - Tab { title: "Three" ; Item {}} - Tab { title: "Four" ; Item {}} - style: TabViewStyle {} - } - - TabView { - Layout.row: 6 - Layout.columnSpan: 3 - Layout.fillWidth: true - implicitHeight: 30 - Tab { title: "One" ; Item {}} - Tab { title: "Two" ; Item {}} - Tab { title: "Three" ; Item {}} - Tab { title: "Four" ; Item {}} - style: tabViewStyle - } - } - - // Style delegates: - - property Component buttonStyle: ButtonStyle { - background: Rectangle { - implicitHeight: 22 - implicitWidth: columnWidth - color: control.pressed ? "darkGray" : control.activeFocus ? "#cdd" : "#ccc" - antialiasing: true - border.color: "gray" - radius: height/2 - Rectangle { - anchors.fill: parent - anchors.margins: 1 - color: "transparent" - antialiasing: true - visible: !control.pressed - border.color: "#aaffffff" - radius: height/2 - } - } - } - - property Component textfieldStyle: TextFieldStyle { - background: Rectangle { - implicitWidth: columnWidth - implicitHeight: 22 - color: "#f0f0f0" - antialiasing: true - border.color: "gray" - radius: height/2 - Rectangle { - anchors.fill: parent - anchors.margins: 1 - color: "transparent" - antialiasing: true - border.color: "#aaffffff" - radius: height/2 - } - } - } - - property Component sliderStyle: SliderStyle { - handle: Rectangle { - width: 18 - height: 18 - color: control.pressed ? "darkGray" : "lightGray" - border.color: "gray" - antialiasing: true - radius: height/2 - Rectangle { - anchors.fill: parent - anchors.margins: 1 - color: "transparent" - antialiasing: true - border.color: "#eee" - radius: height/2 - } - } - - groove: Rectangle { - height: 8 - implicitWidth: columnWidth - implicitHeight: 22 - - antialiasing: true - color: "#ccc" - border.color: "#777" - radius: height/2 - Rectangle { - anchors.fill: parent - anchors.margins: 1 - color: "transparent" - antialiasing: true - border.color: "#66ffffff" - radius: height/2 - } - } - } - - property Component progressBarStyle: ProgressBarStyle { - background: BorderImage { - source: "../images/progress-background.png" - border.left: 2 ; border.right: 2 ; border.top: 2 ; border.bottom: 2 - } - progress: Item { - clip: true - BorderImage { - anchors.fill: parent - anchors.rightMargin: (control.value < control.maximumValue) ? -4 : 0 - source: "../images/progress-fill.png" - border.left: 10 ; border.right: 10 - Rectangle { - width: 1 - color: "#a70" - opacity: 0.8 - anchors.top: parent.top - anchors.bottom: parent.bottom - anchors.bottomMargin: 1 - anchors.right: parent.right - visible: control.value < control.maximumValue - anchors.rightMargin: -parent.anchors.rightMargin - } - } - ParticleSystem{ id: bubbles; running: visible } - ImageParticle{ - id: fireball - system: bubbles - source: "../images/bubble.png" - opacity: 0.7 - } - Emitter{ - system: bubbles - anchors.bottom: parent.bottom - anchors.margins: 4 - anchors.bottomMargin: -4 - anchors.left: parent.left - anchors.right: parent.right - size: 4 - sizeVariation: 4 - acceleration: PointDirection{ y: -6; xVariation: 3 } - emitRate: 6 * control.value - lifeSpan: 3000 - } - } - } - - property Component progressBarStyle2: ProgressBarStyle { - background: Rectangle { - implicitWidth: columnWidth - implicitHeight: 24 - color: "#f0f0f0" - border.color: "gray" - } - progress: Rectangle { - color: "#ccc" - border.color: "gray" - Rectangle { - color: "transparent" - border.color: "#44ffffff" - anchors.fill: parent - anchors.margins: 1 - } - } - } - - property Component tabViewStyle: TabViewStyle { - tabOverlap: 16 - frameOverlap: 4 - tabsMovable: true - - frame: Rectangle { - gradient: Gradient{ - GradientStop { color: "#e5e5e5" ; position: 0 } - GradientStop { color: "#e0e0e0" ; position: 1 } - } - border.color: "#898989" - Rectangle { anchors.fill: parent ; anchors.margins: 1 ; border.color: "white" ; color: "transparent" } - } - tab: Item { - property int totalOverlap: tabOverlap * (control.count - 1) - implicitWidth: Math.min ((styleData.availableWidth + totalOverlap)/control.count - 4, image.sourceSize.width) - implicitHeight: image.sourceSize.height - BorderImage { - id: image - anchors.fill: parent - source: styleData.selected ? "../images/tab_selected.png" : "../images/tab.png" - border.left: 30 - smooth: false - border.right: 30 - } - Text { - text: styleData.title - anchors.centerIn: parent - } - } - leftCorner: Item { implicitWidth: 12 } - } -} - diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/examples/controls/gallery/gallery.go b/Godeps/_workspace/src/github.com/obscuren/qml/examples/controls/gallery/gallery.go deleted file mode 100644 index a16b6b1ab..000000000 --- a/Godeps/_workspace/src/github.com/obscuren/qml/examples/controls/gallery/gallery.go +++ /dev/null @@ -1,29 +0,0 @@ -package main - -import ( - "fmt" - "gopkg.in/qml.v1" - "os" -) - -func main() { - if err := qml.Run(run); err != nil { - fmt.Fprintf(os.Stderr, "error: %v\n", err) - os.Exit(1) - } -} - -func run() error { - engine := qml.NewEngine() - - controls, err := engine.LoadFile("main.qml") - if err != nil { - return err - } - - window := controls.CreateWindow(nil) - - window.Show() - window.Wait() - return nil -} diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/examples/controls/gallery/images/bubble.png b/Godeps/_workspace/src/github.com/obscuren/qml/examples/controls/gallery/images/bubble.png deleted file mode 100644 index 62aa1efe5..000000000 Binary files a/Godeps/_workspace/src/github.com/obscuren/qml/examples/controls/gallery/images/bubble.png and /dev/null differ diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/examples/controls/gallery/images/button-pressed.png b/Godeps/_workspace/src/github.com/obscuren/qml/examples/controls/gallery/images/button-pressed.png deleted file mode 100644 index d64cdaa78..000000000 Binary files a/Godeps/_workspace/src/github.com/obscuren/qml/examples/controls/gallery/images/button-pressed.png and /dev/null differ diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/examples/controls/gallery/images/button.png b/Godeps/_workspace/src/github.com/obscuren/qml/examples/controls/gallery/images/button.png deleted file mode 100644 index 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a/Godeps/_workspace/src/github.com/obscuren/qml/examples/controls/gallery/images/view-refresh.png b/Godeps/_workspace/src/github.com/obscuren/qml/examples/controls/gallery/images/view-refresh.png deleted file mode 100644 index 606ea9eba..000000000 Binary files a/Godeps/_workspace/src/github.com/obscuren/qml/examples/controls/gallery/images/view-refresh.png and /dev/null differ diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/examples/controls/gallery/images/window-new.png b/Godeps/_workspace/src/github.com/obscuren/qml/examples/controls/gallery/images/window-new.png deleted file mode 100644 index e091702e3..000000000 Binary files a/Godeps/_workspace/src/github.com/obscuren/qml/examples/controls/gallery/images/window-new.png and /dev/null differ diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/examples/controls/gallery/images/window-new@2x.png b/Godeps/_workspace/src/github.com/obscuren/qml/examples/controls/gallery/images/window-new@2x.png deleted file mode 100644 index 36503018e..000000000 Binary files a/Godeps/_workspace/src/github.com/obscuren/qml/examples/controls/gallery/images/window-new@2x.png and /dev/null differ diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/examples/controls/gallery/main.qml b/Godeps/_workspace/src/github.com/obscuren/qml/examples/controls/gallery/main.qml deleted file mode 100644 index 7250bb313..000000000 --- a/Godeps/_workspace/src/github.com/obscuren/qml/examples/controls/gallery/main.qml +++ /dev/null @@ -1,266 +0,0 @@ -/**************************************************************************** -** -** Copyright (C) 2013 Digia Plc and/or its subsidiary(-ies). -** Contact: http://www.qt-project.org/legal -** -** This file is part of the Qt Quick Controls module of the Qt Toolkit. -** -** $QT_BEGIN_LICENSE:BSD$ -** You may use this file under the terms of the BSD license as follows: -** -** "Redistribution and use in source and binary forms, with or without -** modification, are permitted provided that the following conditions are -** met: -** * Redistributions of source code must retain the above copyright -** notice, this list of conditions and the following disclaimer. -** * Redistributions in binary form must reproduce the above copyright -** notice, this list of conditions and the following disclaimer in -** the documentation and/or other materials provided with the -** distribution. -** * Neither the name of Digia Plc and its Subsidiary(-ies) nor the names -** of its contributors may be used to endorse or promote products derived -** from this software without specific prior written permission. -** -** -** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS -** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT -** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR -** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT -** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, -** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT -** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, -** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY -** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE -** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." -** -** $QT_END_LICENSE$ -** -****************************************************************************/ - - - - - -import QtQuick 2.2 -import QtQuick.Controls 1.1 -import QtQuick.Layouts 1.0 -import QtQuick.Dialogs 1.0 -import "content" - -ApplicationWindow { - visible: true - title: "Component Gallery" - - width: 640 - height: 420 - minimumHeight: 400 - minimumWidth: 600 - - property string loremIpsum: - "Lorem ipsum dolor sit amet, consectetur adipisicing elit, sed do eiusmod tempor "+ - "Lorem ipsum dolor sit amet, consectetur adipisicing elit, sed do eiusmod tempor "+ - "incididunt ut labore et dolore magna aliqua.\n Ut enim ad minim veniam, quis nostrud "+ - "exercitation ullamco laboris nisi ut aliquip ex ea commodo cosnsequat. "; - - ImageViewer { id: imageViewer } - - FileDialog { - id: fileDialog - nameFilters: [ "Image files (*.png *.jpg)" ] - onAccepted: imageViewer.open(fileUrl) - } - - AboutDialog { id: aboutDialog } - - Action { - id: openAction - text: "&Open" - shortcut: StandardKey.Open - iconSource: "images/document-open.png" - onTriggered: fileDialog.open() - tooltip: "Open an image" - } - - Action { - id: copyAction - text: "&Copy" - shortcut: StandardKey.Copy - iconName: "edit-copy" - enabled: (!!activeFocusItem && !!activeFocusItem["copy"]) - onTriggered: activeFocusItem.copy() - } - - Action { - id: cutAction - text: "Cu&t" - shortcut: StandardKey.Cut - iconName: "edit-cut" - enabled: (!!activeFocusItem && !!activeFocusItem["cut"]) - onTriggered: activeFocusItem.cut() - } - - Action { - id: pasteAction - text: "&Paste" - shortcut: StandardKey.Paste - iconName: "edit-paste" - enabled: (!!activeFocusItem && !!activeFocusItem["paste"]) - onTriggered: activeFocusItem.paste() - } - - Action { - id: aboutAction - text: "About" - onTriggered: aboutDialog.open() - } - - ExclusiveGroup { - id: textFormatGroup - - Action { - id: a1 - text: "Align &Left" - checkable: true - Component.onCompleted: checked = true - } - - Action { - id: a2 - text: "&Center" - checkable: true - } - - Action { - id: a3 - text: "Align &Right" - checkable: true - } - } - - ChildWindow { id: window1 } - - Menu { - id: editmenu - MenuItem { action: cutAction } - MenuItem { action: copyAction } - MenuItem { action: pasteAction } - MenuSeparator {} - Menu { - title: "Text &Format" - MenuItem { action: a1 } - MenuItem { action: a2 } - MenuItem { action: a3 } - MenuSeparator { } - MenuItem { text: "Allow &Hyphenation"; checkable: true } - } - Menu { - title: "Font &Style" - MenuItem { text: "&Bold"; checkable: true } - MenuItem { text: "&Italic"; checkable: true } - MenuItem { text: "&Underline"; checkable: true } - } - } - - toolBar: ToolBar { - id: toolbar - RowLayout { - id: toolbarLayout - spacing: 0 - width: parent.width - ToolButton { - iconSource: "images/window-new.png" - onClicked: window1.visible = !window1.visible - Accessible.name: "New window" - tooltip: "Toggle visibility of the second window" - } - ToolButton { action: openAction } - ToolButton { - Accessible.name: "Save as" - iconSource: "images/document-save-as.png" - tooltip: "(Pretend to) Save as..." - } - Item { Layout.fillWidth: true } - CheckBox { - id: enabledCheck - text: "Enabled" - checked: true - } - } - } - - menuBar: MenuBar { - Menu { - title: "&File" - MenuItem { action: openAction } - MenuItem { - text: "Close" - shortcut: StandardKey.Quit - onTriggered: Qt.quit() - } - } - Menu { - title: "&Edit" - MenuItem { action: cutAction } - MenuItem { action: copyAction } - MenuItem { action: pasteAction } - MenuSeparator { } - MenuItem { - text: "Do Nothing" - shortcut: "Ctrl+E,Shift+Ctrl+X" - enabled: false - } - MenuItem { - text: "Not Even There" - shortcut: "Ctrl+E,Shift+Ctrl+Y" - visible: false - } - Menu { - title: "Me Neither" - visible: false - } - } - Menu { - title: "&Help" - MenuItem { action: aboutAction } - } - } - - - SystemPalette {id: syspal} - color: syspal.window - ListModel { - id: choices - ListElement { text: "Banana" } - ListElement { text: "Orange" } - ListElement { text: "Apple" } - ListElement { text: "Coconut" } - } - - TabView { - id:frame - enabled: enabledCheck.checked - tabPosition: controlPage.item ? controlPage.item.tabPosition : Qt.TopEdge - anchors.fill: parent - anchors.margins: Qt.platform.os === "osx" ? 12 : 2 - - Tab { - id: controlPage - title: "Controls" - Controls { } - } - Tab { - title: "Itemviews" - ModelView { } - } - Tab { - title: "Styles" - Styles { anchors.fill: parent } - } - Tab { - title: "Layouts" - Layouts { anchors.fill:parent } - } - } -} - diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/examples/controls/splitview/main.qml b/Godeps/_workspace/src/github.com/obscuren/qml/examples/controls/splitview/main.qml deleted file mode 100644 index d93c74d3d..000000000 --- a/Godeps/_workspace/src/github.com/obscuren/qml/examples/controls/splitview/main.qml +++ /dev/null @@ -1,82 +0,0 @@ -/**************************************************************************** -** -** Copyright (C) 2013 Digia Plc and/or its subsidiary(-ies). -** Contact: http://www.qt-project.org/legal -** -** This file is part of the Qt Quick Controls module of the Qt Toolkit. -** -** $QT_BEGIN_LICENSE:BSD$ -** You may use this file under the terms of the BSD license as follows: -** -** "Redistribution and use in source and binary forms, with or without -** modification, are permitted provided that the following conditions are -** met: -** * Redistributions of source code must retain the above copyright -** notice, this list of conditions and the following disclaimer. -** * Redistributions in binary form must reproduce the above copyright -** notice, this list of conditions and the following disclaimer in -** the documentation and/or other materials provided with the -** distribution. -** * Neither the name of Digia Plc and its Subsidiary(-ies) nor the names -** of its contributors may be used to endorse or promote products derived -** from this software without specific prior written permission. -** -** -** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS -** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT -** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR -** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT -** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, -** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT -** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, -** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY -** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE -** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." -** -** $QT_END_LICENSE$ -** -****************************************************************************/ - - - - - -import QtQuick 2.2 -import QtQuick.Controls 1.1 -import QtQuick.Layouts 1.0 - -ApplicationWindow { - visible: true - width: 600 - height: 400 - - SplitView { - anchors.fill: parent - - Rectangle { - id: column - width: 200 - Layout.minimumWidth: 100 - Layout.maximumWidth: 300 - color: "lightsteelblue" - } - - SplitView { - orientation: Qt.Vertical - Layout.fillWidth: true - - Rectangle { - id: row1 - height: 200 - color: "lightblue" - Layout.minimumHeight: 1 - } - - Rectangle { - id: row2 - color: "lightgray" - } - } - } -} diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/examples/controls/splitview/splitview.go b/Godeps/_workspace/src/github.com/obscuren/qml/examples/controls/splitview/splitview.go deleted file mode 100644 index a16b6b1ab..000000000 --- a/Godeps/_workspace/src/github.com/obscuren/qml/examples/controls/splitview/splitview.go +++ /dev/null @@ -1,29 +0,0 @@ -package main - -import ( - "fmt" - "gopkg.in/qml.v1" - "os" -) - -func main() { - if err := qml.Run(run); err != nil { - fmt.Fprintf(os.Stderr, "error: %v\n", err) - os.Exit(1) - } -} - -func run() error { - engine := qml.NewEngine() - - controls, err := engine.LoadFile("main.qml") - if err != nil { - return err - } - - window := controls.CreateWindow(nil) - - window.Show() - window.Wait() - return nil -} diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/examples/controls/tableview/images/header.png b/Godeps/_workspace/src/github.com/obscuren/qml/examples/controls/tableview/images/header.png deleted file mode 100644 index dba664609..000000000 Binary files a/Godeps/_workspace/src/github.com/obscuren/qml/examples/controls/tableview/images/header.png and /dev/null differ diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/examples/controls/tableview/images/selectedrow.png b/Godeps/_workspace/src/github.com/obscuren/qml/examples/controls/tableview/images/selectedrow.png deleted file mode 100644 index 71192ea4e..000000000 Binary files a/Godeps/_workspace/src/github.com/obscuren/qml/examples/controls/tableview/images/selectedrow.png and /dev/null differ diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/examples/controls/tableview/main.qml b/Godeps/_workspace/src/github.com/obscuren/qml/examples/controls/tableview/main.qml deleted file mode 100644 index 9fb361369..000000000 --- a/Godeps/_workspace/src/github.com/obscuren/qml/examples/controls/tableview/main.qml +++ /dev/null @@ -1,405 +0,0 @@ -/**************************************************************************** -** -** Copyright (C) 2013 Digia Plc and/or its subsidiary(-ies). -** Contact: http://www.qt-project.org/legal -** -** This file is part of the Qt Quick Controls module of the Qt Toolkit. -** -** $QT_BEGIN_LICENSE:BSD$ -** You may use this file under the terms of the BSD license as follows: -** -** "Redistribution and use in source and binary forms, with or without -** modification, are permitted provided that the following conditions are -** met: -** * Redistributions of source code must retain the above copyright -** notice, this list of conditions and the following disclaimer. -** * Redistributions in binary form must reproduce the above copyright -** notice, this list of conditions and the following disclaimer in -** the documentation and/or other materials provided with the -** distribution. -** * Neither the name of Digia Plc and its Subsidiary(-ies) nor the names -** of its contributors may be used to endorse or promote products derived -** from this software without specific prior written permission. -** -** -** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS -** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT -** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR -** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT -** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, -** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT -** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, -** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY -** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE -** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." -** -** $QT_END_LICENSE$ -** -****************************************************************************/ - - - - - -import QtQuick 2.2 -import QtQuick.Window 2.1 -import QtQuick.Controls 1.1 -import QtQuick.XmlListModel 2.0 - -Window { - visible: true - width: 538 + frame.margins * 2 - height: 360 + frame.margins * 2 - - ToolBar { - id: toolbar - width: parent.width - - ListModel { - id: delegatemenu - ListElement { text: "Shiny delegate" } - ListElement { text: "Scale selected" } - ListElement { text: "Editable items" } - } - - ComboBox { - id: delegateChooser - enabled: frame.currentIndex === 3 ? 1 : 0 - model: delegatemenu - width: 150 - anchors.left: parent.left - anchors.leftMargin: 8 - anchors.verticalCenter: parent.verticalCenter - } - - CheckBox { - id: enabledCheck - text: "Enabled" - checked: true - anchors.right: parent.right - anchors.verticalCenter: parent.verticalCenter - } - } - - SystemPalette {id: syspal} - color: syspal.window - - XmlListModel { - id: flickerModel - source: "http://api.flickr.com/services/feeds/photos_public.gne?format=rss2&tags=" + "Qt" - query: "/rss/channel/item" - namespaceDeclarations: "declare namespace media=\"http://search.yahoo.com/mrss/\";" - XmlRole { name: "title"; query: "title/string()" } - XmlRole { name: "imagesource"; query: "media:thumbnail/@url/string()" } - XmlRole { name: "credit"; query: "media:credit/string()" } - } - - ListModel { - id: nestedModel - ListElement{content: ListElement { description: "Core" ; color:"#ffaacc"}} - ListElement{content: ListElement { description: "Second" ; color:"#ffccaa"}} - ListElement{content: ListElement { description: "Third" ; color:"#ffffaa"}} - } - - ListModel { - id: largeModel - Component.onCompleted: { - for (var i=0 ; i< 500 ; ++i) - largeModel.append({"name":"Person "+i , "age": Math.round(Math.random()*100), "gender": Math.random()>0.5 ? "Male" : "Female"}) - } - } - - Column { - anchors.top: toolbar.bottom - anchors.right: parent.right - anchors.left: parent.left - anchors.bottom: parent.bottom - anchors.margins: 8 - - TabView { - id:frame - focus:true - enabled: enabledCheck.checked - - property int margins: Qt.platform.os === "osx" ? 16 : 0 - - height: parent.height - 34 - anchors.right: parent.right - anchors.left: parent.left - anchors.margins: margins - - Tab { - title: "XmlListModel" - - TableView { - model: flickerModel - anchors.fill: parent - anchors.margins: 12 - - TableViewColumn { - role: "title" - title: "Title" - width: 120 - } - TableViewColumn { - role: "credit" - title: "Credit" - width: 120 - } - TableViewColumn { - role: "imagesource" - title: "Image source" - width: 200 - visible: true - } - - frameVisible: frameCheckbox.checked - headerVisible: headerCheckbox.checked - sortIndicatorVisible: sortableCheckbox.checked - alternatingRowColors: alternateCheckbox.checked - } - } - Tab { - title: "Multivalue" - - TableView { - model: nestedModel - anchors.fill: parent - anchors.margins: 12 - - TableViewColumn { - role: "content" - title: "Text and Color" - width: 220 - } - - itemDelegate: Item { - Rectangle{ - color: styleData.value.get(0).color - anchors.top:parent.top - anchors.right:parent.right - anchors.bottom:parent.bottom - anchors.margins: 4 - width:32 - border.color:"#666" - } - Text { - width: parent.width - anchors.margins: 4 - anchors.left: parent.left - anchors.verticalCenter: parent.verticalCenter - elide: styleData.elideMode - text: styleData.value.get(0).description - color: styleData.textColor - } - } - - frameVisible: frameCheckbox.checked - headerVisible: headerCheckbox.checked - sortIndicatorVisible: sortableCheckbox.checked - alternatingRowColors: alternateCheckbox.checked - } - } - Tab { - title: "Generated" - - TableView { - model: largeModel - anchors.margins: 12 - anchors.fill: parent - TableViewColumn { - role: "name" - title: "Name" - width: 120 - } - TableViewColumn { - role: "age" - title: "Age" - width: 120 - } - TableViewColumn { - role: "gender" - title: "Gender" - width: 120 - } - frameVisible: frameCheckbox.checked - headerVisible: headerCheckbox.checked - sortIndicatorVisible: sortableCheckbox.checked - alternatingRowColors: alternateCheckbox.checked - } - } - - Tab { - title: "Delegates" - Item { - anchors.fill: parent - - Component { - id: delegate1 - Item { - clip: true - Text { - width: parent.width - anchors.margins: 4 - anchors.left: parent.left - anchors.verticalCenter: parent.verticalCenter - elide: styleData.elideMode - text: styleData.value !== undefined ? styleData.value : "" - color: styleData.textColor - } - } - } - - Component { - id: delegate2 - Text { - width: parent.width - anchors.margins: 4 - anchors.left: parent.left - anchors.verticalCenter: parent.verticalCenter - elide: styleData.elideMode - text: styleData.value !== undefined ? styleData.value : "" - color: styleData.textColor - } - } - - Component { - id: editableDelegate - Item { - - Text { - width: parent.width - anchors.margins: 4 - anchors.left: parent.left - anchors.verticalCenter: parent.verticalCenter - elide: styleData.elideMode - text: styleData.value !== undefined ? styleData.value : "" - color: styleData.textColor - visible: !styleData.selected - } - Loader { // Initialize text editor lazily to improve performance - id: loaderEditor - anchors.fill: parent - anchors.margins: 4 - Connections { - target: loaderEditor.item - onAccepted: { - if (typeof styleData.value === 'number') - largeModel.setProperty(styleData.row, styleData.role, Number(parseFloat(loaderEditor.item.text).toFixed(0))) - else - largeModel.setProperty(styleData.row, styleData.role, loaderEditor.item.text) - } - } - sourceComponent: styleData.selected ? editor : null - Component { - id: editor - TextInput { - id: textinput - color: styleData.textColor - text: styleData.value - MouseArea { - id: mouseArea - anchors.fill: parent - hoverEnabled: true - onClicked: textinput.forceActiveFocus() - } - } - } - } - } - } - TableView { - model: largeModel - anchors.margins: 12 - anchors.fill:parent - frameVisible: frameCheckbox.checked - headerVisible: headerCheckbox.checked - sortIndicatorVisible: sortableCheckbox.checked - alternatingRowColors: alternateCheckbox.checked - - TableViewColumn { - role: "name" - title: "Name" - width: 120 - } - TableViewColumn { - role: "age" - title: "Age" - width: 120 - } - TableViewColumn { - role: "gender" - title: "Gender" - width: 120 - } - - headerDelegate: BorderImage{ - source: "images/header.png" - border{left:2;right:2;top:2;bottom:2} - Text { - text: styleData.value - anchors.centerIn:parent - color:"#333" - } - } - - rowDelegate: Rectangle { - height: (delegateChooser.currentIndex == 1 && styleData.selected) ? 30 : 20 - Behavior on height{ NumberAnimation{} } - - color: styleData.selected ? "#448" : (styleData.alternate? "#eee" : "#fff") - BorderImage{ - id: selected - anchors.fill: parent - source: "images/selectedrow.png" - visible: styleData.selected - border{left:2; right:2; top:2; bottom:2} - SequentialAnimation { - running: true; loops: Animation.Infinite - NumberAnimation { target:selected; property: "opacity"; to: 1.0; duration: 900} - NumberAnimation { target:selected; property: "opacity"; to: 0.5; duration: 900} - } - } - } - - itemDelegate: { - if (delegateChooser.currentIndex == 2) - return editableDelegate; - else - return delegate1; - } - } - } - } - } - Row{ - x: 12 - height: 34 - CheckBox{ - id: alternateCheckbox - checked: true - text: "Alternate" - anchors.verticalCenter: parent.verticalCenter - } - CheckBox{ - id: sortableCheckbox - checked: false - text: "Sort indicator" - anchors.verticalCenter: parent.verticalCenter - } - CheckBox{ - id: frameCheckbox - checked: true - text: "Frame" - anchors.verticalCenter: parent.verticalCenter - } - CheckBox{ - id: headerCheckbox - checked: true - text: "Headers" - anchors.verticalCenter: parent.verticalCenter - } - } - } -} diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/examples/controls/tableview/tableview.go b/Godeps/_workspace/src/github.com/obscuren/qml/examples/controls/tableview/tableview.go deleted file mode 100644 index a16b6b1ab..000000000 --- a/Godeps/_workspace/src/github.com/obscuren/qml/examples/controls/tableview/tableview.go +++ /dev/null @@ -1,29 +0,0 @@ -package main - -import ( - "fmt" - "gopkg.in/qml.v1" - "os" -) - -func main() { - if err := qml.Run(run); err != nil { - fmt.Fprintf(os.Stderr, "error: %v\n", err) - os.Exit(1) - } -} - -func run() error { - engine := qml.NewEngine() - - controls, err := engine.LoadFile("main.qml") - if err != nil { - return err - } - - window := controls.CreateWindow(nil) - - window.Show() - window.Wait() - return nil -} diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/examples/controls/touch/content/AndroidDelegate.qml b/Godeps/_workspace/src/github.com/obscuren/qml/examples/controls/touch/content/AndroidDelegate.qml deleted file mode 100644 index 21ee8e680..000000000 --- a/Godeps/_workspace/src/github.com/obscuren/qml/examples/controls/touch/content/AndroidDelegate.qml +++ /dev/null @@ -1,92 +0,0 @@ -/**************************************************************************** -** -** Copyright (C) 2013 Digia Plc and/or its subsidiary(-ies). -** Contact: http://www.qt-project.org/legal -** -** This file is part of the Qt Quick Controls module of the Qt Toolkit. -** -** $QT_BEGIN_LICENSE:BSD$ -** You may use this file under the terms of the BSD license as follows: -** -** "Redistribution and use in source and binary forms, with or without -** modification, are permitted provided that the following conditions are -** met: -** * Redistributions of source code must retain the above copyright -** notice, this list of conditions and the following disclaimer. -** * Redistributions in binary form must reproduce the above copyright -** notice, this list of conditions and the following disclaimer in -** the documentation and/or other materials provided with the -** distribution. -** * Neither the name of Digia Plc and its Subsidiary(-ies) nor the names -** of its contributors may be used to endorse or promote products derived -** from this software without specific prior written permission. -** -** -** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS -** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT -** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR -** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT -** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, -** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT -** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, -** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY -** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE -** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." -** -** $QT_END_LICENSE$ -** -****************************************************************************/ - - - - - -import QtQuick 2.2 - -Item { - id: root - width: parent.width - height: 88 - - property alias text: textitem.text - signal clicked - - Rectangle { - anchors.fill: parent - color: "#11ffffff" - visible: mouse.pressed - } - - Text { - id: textitem - color: "white" - font.pixelSize: 32 - text: modelData - anchors.verticalCenter: parent.verticalCenter - anchors.left: parent.left - anchors.leftMargin: 30 - } - - Rectangle { - anchors.left: parent.left - anchors.right: parent.right - anchors.margins: 15 - height: 1 - color: "#424246" - } - - Image { - anchors.right: parent.right - anchors.rightMargin: 20 - anchors.verticalCenter: parent.verticalCenter - source: "../images/navigation_next_item.png" - } - - MouseArea { - id: mouse - anchors.fill: parent - onClicked: root.clicked() - - } -} diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/examples/controls/touch/content/ButtonPage.qml b/Godeps/_workspace/src/github.com/obscuren/qml/examples/controls/touch/content/ButtonPage.qml deleted file mode 100644 index 6058671c5..000000000 --- a/Godeps/_workspace/src/github.com/obscuren/qml/examples/controls/touch/content/ButtonPage.qml +++ /dev/null @@ -1,176 +0,0 @@ -/**************************************************************************** -** -** Copyright (C) 2013 Digia Plc and/or its subsidiary(-ies). -** Contact: http://www.qt-project.org/legal -** -** This file is part of the Qt Quick Controls module of the Qt Toolkit. -** -** $QT_BEGIN_LICENSE:BSD$ -** You may use this file under the terms of the BSD license as follows: -** -** "Redistribution and use in source and binary forms, with or without -** modification, are permitted provided that the following conditions are -** met: -** * Redistributions of source code must retain the above copyright -** notice, this list of conditions and the following disclaimer. -** * Redistributions in binary form must reproduce the above copyright -** notice, this list of conditions and the following disclaimer in -** the documentation and/or other materials provided with the -** distribution. -** * Neither the name of Digia Plc and its Subsidiary(-ies) nor the names -** of its contributors may be used to endorse or promote products derived -** from this software without specific prior written permission. -** -** -** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS -** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT -** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR -** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT -** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, -** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT -** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, -** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY -** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE -** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." -** -** $QT_END_LICENSE$ -** -****************************************************************************/ - - - - - -import QtQuick 2.2 -import QtQuick.Controls 1.1 -import QtQuick.Controls.Styles 1.1 - -Item { - width: parent.width - height: parent.height - - property real progress: 0 - SequentialAnimation on progress { - loops: Animation.Infinite - running: true - NumberAnimation { - from: 0 - to: 1 - duration: 3000 - } - NumberAnimation { - from: 1 - to: 0 - duration: 3000 - } - } - - Column { - spacing: 40 - anchors.centerIn: parent - - Button { - text: "Press me" - style: touchStyle - } - - Button { - style: touchStyle - text: "Press me too" - } - - Button { - anchors.margins: 20 - style: touchStyle - text: "Don't press me" - onClicked: if (stackView) stackView.pop() - } - - Row { - spacing: 20 - Switch { - style: switchStyle - } - Switch { - style: switchStyle - } - } - - } - - Component { - id: touchStyle - ButtonStyle { - panel: Item { - implicitHeight: 50 - implicitWidth: 320 - BorderImage { - anchors.fill: parent - antialiasing: true - border.bottom: 8 - border.top: 8 - border.left: 8 - border.right: 8 - anchors.margins: control.pressed ? -4 : 0 - source: control.pressed ? "../images/button_pressed.png" : "../images/button_default.png" - Text { - text: control.text - anchors.centerIn: parent - color: "white" - font.pixelSize: 23 - renderType: Text.NativeRendering - } - } - } - } - } - - Component { - id: switchStyle - SwitchStyle { - - groove: Rectangle { - implicitHeight: 50 - implicitWidth: 1.1 - Rectangle { - anchors.top: parent.top - anchors.left: parent.left - anchors.bottom: parent.bottom - width: parent.width/2 - 2 - height: 20 - anchors.margins: 2 - color: control.checked ? "#468bb7" : "#222" - Behavior on color {ColorAnimation {}} - Text { - font.pixelSize: 23 - color: "white" - anchors.centerIn: parent - text: "ON" - } - } - Item { - width: parent.width/2 - height: parent.height - anchors.right: parent.right - Text { - font.pixelSize: 23 - color: "white" - anchors.centerIn: parent - text: "OFF" - } - } - color: "#222" - border.color: "#444" - border.width: 2 - } - handle: Rectangle { - width: parent.parent.width/2 - height: control.height - color: "#444" - border.color: "#555" - border.width: 2 - } - } - } -} diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/examples/controls/touch/content/ListPage.qml b/Godeps/_workspace/src/github.com/obscuren/qml/examples/controls/touch/content/ListPage.qml deleted file mode 100644 index 65dc99f51..000000000 --- a/Godeps/_workspace/src/github.com/obscuren/qml/examples/controls/touch/content/ListPage.qml +++ /dev/null @@ -1,82 +0,0 @@ -/**************************************************************************** -** -** Copyright (C) 2013 Digia Plc and/or its subsidiary(-ies). -** Contact: http://www.qt-project.org/legal -** -** This file is part of the Qt Quick Controls module of the Qt Toolkit. -** -** $QT_BEGIN_LICENSE:BSD$ -** You may use this file under the terms of the BSD license as follows: -** -** "Redistribution and use in source and binary forms, with or without -** modification, are permitted provided that the following conditions are -** met: -** * Redistributions of source code must retain the above copyright -** notice, this list of conditions and the following disclaimer. -** * Redistributions in binary form must reproduce the above copyright -** notice, this list of conditions and the following disclaimer in -** the documentation and/or other materials provided with the -** distribution. -** * Neither the name of Digia Plc and its Subsidiary(-ies) nor the names -** of its contributors may be used to endorse or promote products derived -** from this software without specific prior written permission. -** -** -** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS -** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT -** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR -** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT -** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, -** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT -** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, -** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY -** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE -** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." -** -** $QT_END_LICENSE$ -** -****************************************************************************/ - - - - - -import QtQuick 2.2 -import QtQuick.Controls 1.1 -import QtQuick.Controls.Styles 1.1 - -ScrollView { - width: parent.width - height: parent.height - - flickableItem.interactive: true - - ListView { - anchors.fill: parent - model: 100 - delegate: AndroidDelegate { - text: "Item #" + modelData - } - } - - style: ScrollViewStyle { - transientScrollBars: true - handle: Item { - implicitWidth: 14 - implicitHeight: 26 - Rectangle { - color: "#424246" - anchors.fill: parent - anchors.topMargin: 6 - anchors.leftMargin: 4 - anchors.rightMargin: 4 - anchors.bottomMargin: 6 - } - } - scrollBarBackground: Item { - implicitWidth: 14 - implicitHeight: 26 - } - } -} diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/examples/controls/touch/content/ProgressBarPage.qml b/Godeps/_workspace/src/github.com/obscuren/qml/examples/controls/touch/content/ProgressBarPage.qml deleted file mode 100644 index 019d72061..000000000 --- a/Godeps/_workspace/src/github.com/obscuren/qml/examples/controls/touch/content/ProgressBarPage.qml +++ /dev/null @@ -1,114 +0,0 @@ -/**************************************************************************** -** -** Copyright (C) 2013 Digia Plc and/or its subsidiary(-ies). -** Contact: http://www.qt-project.org/legal -** -** This file is part of the Qt Quick Controls module of the Qt Toolkit. -** -** $QT_BEGIN_LICENSE:BSD$ -** You may use this file under the terms of the BSD license as follows: -** -** "Redistribution and use in source and binary forms, with or without -** modification, are permitted provided that the following conditions are -** met: -** * Redistributions of source code must retain the above copyright -** notice, this list of conditions and the following disclaimer. -** * Redistributions in binary form must reproduce the above copyright -** notice, this list of conditions and the following disclaimer in -** the documentation and/or other materials provided with the -** distribution. -** * Neither the name of Digia Plc and its Subsidiary(-ies) nor the names -** of its contributors may be used to endorse or promote products derived -** from this software without specific prior written permission. -** -** -** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS -** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT -** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR -** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT -** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, -** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT -** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, -** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY -** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE -** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." -** -** $QT_END_LICENSE$ -** -****************************************************************************/ - - - - - -import QtQuick 2.2 -import QtQuick.Controls 1.1 -import QtQuick.Controls.Styles 1.1 - -Item { - width: parent.width - height: parent.height - - property real progress: 0 - SequentialAnimation on progress { - loops: Animation.Infinite - running: true - NumberAnimation { - from: 0 - to: 1 - duration: 3000 - } - NumberAnimation { - from: 1 - to: 0 - duration: 3000 - } - } - - Column { - spacing: 40 - anchors.centerIn: parent - - ProgressBar { - anchors.margins: 20 - style: touchStyle - width: 400 - value: progress - } - - ProgressBar { - anchors.margins: 20 - style: touchStyle - width: 400 - value: 1 - progress - } - - ProgressBar { - anchors.margins: 20 - style: touchStyle - value: 1 - width: 400 - } - - } - - Component { - id: touchStyle - ProgressBarStyle { - panel: Rectangle { - implicitHeight: 15 - implicitWidth: 400 - color: "#444" - opacity: 0.8 - Rectangle { - antialiasing: true - radius: 1 - color: "#468bb7" - height: parent.height - width: parent.width * control.value / control.maximumValue - } - } - } - } -} diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/examples/controls/touch/content/SliderPage.qml b/Godeps/_workspace/src/github.com/obscuren/qml/examples/controls/touch/content/SliderPage.qml deleted file mode 100644 index 95009e4f2..000000000 --- a/Godeps/_workspace/src/github.com/obscuren/qml/examples/controls/touch/content/SliderPage.qml +++ /dev/null @@ -1,106 +0,0 @@ -/**************************************************************************** -** -** Copyright (C) 2013 Digia Plc and/or its subsidiary(-ies). -** Contact: http://www.qt-project.org/legal -** -** This file is part of the Qt Quick Controls module of the Qt Toolkit. -** -** $QT_BEGIN_LICENSE:BSD$ -** You may use this file under the terms of the BSD license as follows: -** -** "Redistribution and use in source and binary forms, with or without -** modification, are permitted provided that the following conditions are -** met: -** * Redistributions of source code must retain the above copyright -** notice, this list of conditions and the following disclaimer. -** * Redistributions in binary form must reproduce the above copyright -** notice, this list of conditions and the following disclaimer in -** the documentation and/or other materials provided with the -** distribution. -** * Neither the name of Digia Plc and its Subsidiary(-ies) nor the names -** of its contributors may be used to endorse or promote products derived -** from this software without specific prior written permission. -** -** -** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS -** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT -** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR -** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT -** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, -** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT -** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, -** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY -** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE -** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." -** -** $QT_END_LICENSE$ -** -****************************************************************************/ - - - - - -import QtQuick 2.2 -import QtQuick.Controls 1.1 -import QtQuick.Controls.Styles 1.1 - -Item { - width: parent.width - height: parent.height - - Column { - spacing: 12 - anchors.centerIn: parent - - Slider { - anchors.margins: 20 - style: touchStyle - value: 0 - } - Slider { - anchors.margins: 20 - style: touchStyle - value: 0.5 - } - Slider { - anchors.margins: 20 - style: touchStyle - value: 1.0 - } - - } - - Component { - id: touchStyle - SliderStyle { - handle: Rectangle { - width: 30 - height: 30 - radius: height - antialiasing: true - color: Qt.lighter("#468bb7", 1.1) - } - - groove: Item { - implicitHeight: 50 - implicitWidth: 400 - Rectangle { - height: 8 - width: parent.width - anchors.verticalCenter: parent.verticalCenter - color: "#444" - opacity: 0.8 - Rectangle { - antialiasing: true - radius: 1 - color: "#468bb7" - height: parent.height - width: parent.width * control.value / control.maximumValue - } - } - } - } - } -} diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/examples/controls/touch/content/TabBarPage.qml b/Godeps/_workspace/src/github.com/obscuren/qml/examples/controls/touch/content/TabBarPage.qml deleted file mode 100644 index c9bebccd3..000000000 --- a/Godeps/_workspace/src/github.com/obscuren/qml/examples/controls/touch/content/TabBarPage.qml +++ /dev/null @@ -1,102 +0,0 @@ -/**************************************************************************** -** -** Copyright (C) 2013 Digia Plc and/or its subsidiary(-ies). -** Contact: http://www.qt-project.org/legal -** -** This file is part of the Qt Quick Controls module of the Qt Toolkit. -** -** $QT_BEGIN_LICENSE:BSD$ -** You may use this file under the terms of the BSD license as follows: -** -** "Redistribution and use in source and binary forms, with or without -** modification, are permitted provided that the following conditions are -** met: -** * Redistributions of source code must retain the above copyright -** notice, this list of conditions and the following disclaimer. -** * Redistributions in binary form must reproduce the above copyright -** notice, this list of conditions and the following disclaimer in -** the documentation and/or other materials provided with the -** distribution. -** * Neither the name of Digia Plc and its Subsidiary(-ies) nor the names -** of its contributors may be used to endorse or promote products derived -** from this software without specific prior written permission. -** -** -** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS -** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT -** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR -** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT -** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, -** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT -** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, -** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY -** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE -** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." -** -** $QT_END_LICENSE$ -** -****************************************************************************/ - - - - - -import QtQuick 2.2 -import QtQuick.Controls 1.1 -import QtQuick.Controls.Styles 1.1 - -Item { - width: parent.width - height: parent.height - - TabView { - anchors.fill: parent - style: touchStyle - Tab { - title: "Buttons" - ButtonPage{ visible: true } - } - Tab { - title: "Sliders" - SliderPage{ visible: true } - } - Tab { - title: "Progress" - ProgressBarPage{ visible: true } - } - } - - Component { - id: touchStyle - TabViewStyle { - tabsAlignment: Qt.AlignVCenter - tabOverlap: 0 - frame: Item { } - tab: Item { - implicitWidth: control.width/control.count - implicitHeight: 50 - BorderImage { - anchors.fill: parent - border.bottom: 8 - border.top: 8 - source: styleData.selected ? "../images/tab_selected.png":"../images/tabs_standard.png" - Text { - anchors.centerIn: parent - color: "white" - text: styleData.title.toUpperCase() - font.pixelSize: 16 - } - Rectangle { - visible: index > 0 - anchors.top: parent.top - anchors.bottom: parent.bottom - anchors.margins: 10 - width:1 - color: "#3a3a3a" - } - } - } - } - } -} diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/examples/controls/touch/content/TextInputPage.qml b/Godeps/_workspace/src/github.com/obscuren/qml/examples/controls/touch/content/TextInputPage.qml deleted file mode 100644 index 0eeea03a2..000000000 --- a/Godeps/_workspace/src/github.com/obscuren/qml/examples/controls/touch/content/TextInputPage.qml +++ /dev/null @@ -1,106 +0,0 @@ -/**************************************************************************** -** -** Copyright (C) 2013 Digia Plc and/or its subsidiary(-ies). -** Contact: http://www.qt-project.org/legal -** -** This file is part of the Qt Quick Controls module of the Qt Toolkit. -** -** $QT_BEGIN_LICENSE:BSD$ -** You may use this file under the terms of the BSD license as follows: -** -** "Redistribution and use in source and binary forms, with or without -** modification, are permitted provided that the following conditions are -** met: -** * Redistributions of source code must retain the above copyright -** notice, this list of conditions and the following disclaimer. -** * Redistributions in binary form must reproduce the above copyright -** notice, this list of conditions and the following disclaimer in -** the documentation and/or other materials provided with the -** distribution. -** * Neither the name of Digia Plc and its Subsidiary(-ies) nor the names -** of its contributors may be used to endorse or promote products derived -** from this software without specific prior written permission. -** -** -** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS -** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT -** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR -** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT -** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, -** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT -** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, -** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY -** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE -** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." -** -** $QT_END_LICENSE$ -** -****************************************************************************/ - - - - - -import QtQuick 2.2 -import QtQuick.Controls 1.1 -import QtQuick.Controls.Styles 1.1 - -Item { - width: parent.width - height: parent.height - - property real progress: 0 - SequentialAnimation on progress { - loops: Animation.Infinite - running: true - NumberAnimation { - from: 0 - to: 1 - duration: 3000 - } - NumberAnimation { - from: 1 - to: 0 - duration: 3000 - } - } - - Column { - spacing: 40 - anchors.centerIn: parent - - TextField { - anchors.margins: 20 - text: "Text input" - style: touchStyle - } - - TextField { - anchors.margins: 20 - text: "Readonly Text input" - style: touchStyle - readOnly: true - } - } - Component { - id: touchStyle - - TextFieldStyle { - textColor: "white" - font.pixelSize: 28 - background: Item { - implicitHeight: 50 - implicitWidth: 320 - BorderImage { - source: "../images/textinput.png" - border.left: 8 - border.right: 8 - anchors.bottom: parent.bottom - anchors.left: parent.left - anchors.right: parent.right - } - } - } - } -} diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/examples/controls/touch/images/NOTICE.txt b/Godeps/_workspace/src/github.com/obscuren/qml/examples/controls/touch/images/NOTICE.txt deleted file mode 100644 index 93a9afc8c..000000000 --- a/Godeps/_workspace/src/github.com/obscuren/qml/examples/controls/touch/images/NOTICE.txt +++ /dev/null @@ -1,2 +0,0 @@ -Notice some of these images are derived from Google applications resources. They were provided under the following license: -You may use the materials in this directory without restriction to develop your apps and to use in your apps. diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/examples/controls/touch/images/button_default.png b/Godeps/_workspace/src/github.com/obscuren/qml/examples/controls/touch/images/button_default.png deleted file mode 100644 index 6d6cfd9ad..000000000 Binary files a/Godeps/_workspace/src/github.com/obscuren/qml/examples/controls/touch/images/button_default.png and /dev/null differ diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/examples/controls/touch/images/button_pressed.png b/Godeps/_workspace/src/github.com/obscuren/qml/examples/controls/touch/images/button_pressed.png deleted file mode 100644 index ab78b6ea3..000000000 Binary files a/Godeps/_workspace/src/github.com/obscuren/qml/examples/controls/touch/images/button_pressed.png and /dev/null differ diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/examples/controls/touch/images/navigation_next_item.png b/Godeps/_workspace/src/github.com/obscuren/qml/examples/controls/touch/images/navigation_next_item.png deleted file mode 100644 index 6665c9d85..000000000 Binary files a/Godeps/_workspace/src/github.com/obscuren/qml/examples/controls/touch/images/navigation_next_item.png and /dev/null differ diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/examples/controls/touch/images/navigation_previous_item.png b/Godeps/_workspace/src/github.com/obscuren/qml/examples/controls/touch/images/navigation_previous_item.png deleted file mode 100644 index f8be01197..000000000 Binary files a/Godeps/_workspace/src/github.com/obscuren/qml/examples/controls/touch/images/navigation_previous_item.png and /dev/null differ diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/examples/controls/touch/images/tab_selected.png b/Godeps/_workspace/src/github.com/obscuren/qml/examples/controls/touch/images/tab_selected.png deleted file mode 100644 index 2345f7a8e..000000000 Binary files a/Godeps/_workspace/src/github.com/obscuren/qml/examples/controls/touch/images/tab_selected.png and /dev/null differ diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/examples/controls/touch/images/tabs_standard.png b/Godeps/_workspace/src/github.com/obscuren/qml/examples/controls/touch/images/tabs_standard.png deleted file mode 100644 index 7140ab7b7..000000000 Binary files a/Godeps/_workspace/src/github.com/obscuren/qml/examples/controls/touch/images/tabs_standard.png and /dev/null differ diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/examples/controls/touch/images/textinput.png b/Godeps/_workspace/src/github.com/obscuren/qml/examples/controls/touch/images/textinput.png deleted file mode 100644 index b0256db2c..000000000 Binary files a/Godeps/_workspace/src/github.com/obscuren/qml/examples/controls/touch/images/textinput.png and /dev/null differ diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/examples/controls/touch/images/toolbar.png b/Godeps/_workspace/src/github.com/obscuren/qml/examples/controls/touch/images/toolbar.png deleted file mode 100644 index e9eba4c74..000000000 Binary files a/Godeps/_workspace/src/github.com/obscuren/qml/examples/controls/touch/images/toolbar.png and /dev/null differ diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/examples/controls/touch/main.qml b/Godeps/_workspace/src/github.com/obscuren/qml/examples/controls/touch/main.qml deleted file mode 100644 index c794f7dcc..000000000 --- a/Godeps/_workspace/src/github.com/obscuren/qml/examples/controls/touch/main.qml +++ /dev/null @@ -1,147 +0,0 @@ -/**************************************************************************** -** -** Copyright (C) 2013 Digia Plc and/or its subsidiary(-ies). -** Contact: http://www.qt-project.org/legal -** -** This file is part of the Qt Quick Controls module of the Qt Toolkit. -** -** $QT_BEGIN_LICENSE:BSD$ -** You may use this file under the terms of the BSD license as follows: -** -** "Redistribution and use in source and binary forms, with or without -** modification, are permitted provided that the following conditions are -** met: -** * Redistributions of source code must retain the above copyright -** notice, this list of conditions and the following disclaimer. -** * Redistributions in binary form must reproduce the above copyright -** notice, this list of conditions and the following disclaimer in -** the documentation and/or other materials provided with the -** distribution. -** * Neither the name of Digia Plc and its Subsidiary(-ies) nor the names -** of its contributors may be used to endorse or promote products derived -** from this software without specific prior written permission. -** -** -** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS -** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT -** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR -** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT -** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, -** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT -** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, -** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY -** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE -** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." -** -** $QT_END_LICENSE$ -** -****************************************************************************/ - -import QtQuick 2.2 -import QtQuick.Controls 1.1 -import "content" - -ApplicationWindow { - visible: true - width: 800 - height: 1280 - - Rectangle { - color: "#212126" - anchors.fill: parent - } - - toolBar: BorderImage { - border.bottom: 8 - source: "images/toolbar.png" - width: parent.width - height: 100 - - Rectangle { - id: backButton - width: opacity ? 60 : 0 - anchors.left: parent.left - anchors.leftMargin: 20 - opacity: stackView.depth > 1 ? 1 : 0 - anchors.verticalCenter: parent.verticalCenter - antialiasing: true - height: 60 - radius: 4 - color: backmouse.pressed ? "#222" : "transparent" - Behavior on opacity { NumberAnimation{} } - Image { - anchors.verticalCenter: parent.verticalCenter - source: "images/navigation_previous_item.png" - } - MouseArea { - id: backmouse - anchors.fill: parent - anchors.margins: -10 - onClicked: stackView.pop() - } - } - - Text { - font.pixelSize: 42 - Behavior on x { NumberAnimation{ easing.type: Easing.OutCubic} } - x: backButton.x + backButton.width + 20 - anchors.verticalCenter: parent.verticalCenter - color: "white" - text: "Widget Gallery" - } - } - - ListModel { - id: pageModel - ListElement { - title: "Buttons" - page: "content/ButtonPage.qml" - } - ListElement { - title: "Sliders" - page: "content/SliderPage.qml" - } - ListElement { - title: "ProgressBar" - page: "content/ProgressBarPage.qml" - } - ListElement { - title: "Tabs" - page: "content/TabBarPage.qml" - } - ListElement { - title: "TextInput" - page: "content/TextInputPage.qml" - } - ListElement { - title: "List" - page: "content/ListPage.qml" - } - } - - StackView { - id: stackView - anchors.fill: parent - // Implements back key navigation - focus: true - Keys.onReleased: if (event.key === Qt.Key_Back && stackView.depth > 1) { - stackView.pop(); - event.accepted = true; - } - - initialItem: Item { - width: parent.width - height: parent.height - ListView { - model: pageModel - anchors.fill: parent - delegate: AndroidDelegate { - text: title - onClicked: stackView.push(Qt.resolvedUrl(page)) - } - } - } - } - -} diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/examples/controls/touch/touch.go b/Godeps/_workspace/src/github.com/obscuren/qml/examples/controls/touch/touch.go deleted file mode 100644 index a16b6b1ab..000000000 --- a/Godeps/_workspace/src/github.com/obscuren/qml/examples/controls/touch/touch.go +++ /dev/null @@ -1,29 +0,0 @@ -package main - -import ( - "fmt" - "gopkg.in/qml.v1" - "os" -) - -func main() { - if err := qml.Run(run); err != nil { - fmt.Fprintf(os.Stderr, "error: %v\n", err) - os.Exit(1) - } -} - -func run() error { - engine := qml.NewEngine() - - controls, err := engine.LoadFile("main.qml") - if err != nil { - return err - } - - window := controls.CreateWindow(nil) - - window.Show() - window.Wait() - return nil -} diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/examples/customtype/customtype.go b/Godeps/_workspace/src/github.com/obscuren/qml/examples/customtype/customtype.go deleted file mode 100644 index 1433d6ed8..000000000 --- a/Godeps/_workspace/src/github.com/obscuren/qml/examples/customtype/customtype.go +++ /dev/null @@ -1,48 +0,0 @@ -package main - -import ( - "fmt" - "os" - - "gopkg.in/qml.v1" -) - -func main() { - if err := qml.Run(run); err != nil { - fmt.Fprintf(os.Stderr, "error: %v\n", err) - os.Exit(1) - } -} - -type GoType struct { - Text string -} - -func (v *GoType) SetText(text string) { - fmt.Println("Text changing to:", text) - v.Text = text -} - -type GoSingleton struct { - Event string -} - -func run() error { - qml.RegisterTypes("GoExtensions", 1, 0, []qml.TypeSpec{{ - Init: func(v *GoType, obj qml.Object) {}, - }, { - Init: func(v *GoSingleton, obj qml.Object) { v.Event = "birthday" }, - - Singleton: true, - }}) - - engine := qml.NewEngine() - component, err := engine.LoadFile("customtype.qml") - if err != nil { - return err - } - - value := component.Create(nil) - fmt.Println("Text is:", value.Interface().(*GoType).Text) - return nil -} diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/examples/customtype/customtype.qml b/Godeps/_workspace/src/github.com/obscuren/qml/examples/customtype/customtype.qml deleted file mode 100644 index 54f7aa046..000000000 --- a/Godeps/_workspace/src/github.com/obscuren/qml/examples/customtype/customtype.qml +++ /dev/null @@ -1,5 +0,0 @@ -import GoExtensions 1.0 - -GoType { - text: "Happy " + GoSingleton.event + ", Go!" -} diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/examples/gopher/gopher.go b/Godeps/_workspace/src/github.com/obscuren/qml/examples/gopher/gopher.go deleted file mode 100644 index 45f18789f..000000000 --- a/Godeps/_workspace/src/github.com/obscuren/qml/examples/gopher/gopher.go +++ /dev/null @@ -1,117 +0,0 @@ -package main - -import ( - "fmt" - "gopkg.in/qml.v1" - "gopkg.in/qml.v1/gl/2.0" - "os" -) - -var filename = "gopher.qml" - -func main() { - if len(os.Args) == 2 { - filename = os.Args[1] - } - if err := qml.Run(run); err != nil { - fmt.Fprintf(os.Stderr, "error: %v\n", err) - os.Exit(1) - } -} - -func run() error { - engine := qml.NewEngine() - - model, err := Read("model/gopher.obj") - if err != nil { - return err - } - - qml.RegisterTypes("GoExtensions", 1, 0, []qml.TypeSpec{{ - Init: func(g *Gopher, obj qml.Object) { - g.Object = obj - g.model = model - }, - }}) - - component, err := engine.LoadFile(filename) - if err != nil { - return err - } - - win := component.CreateWindow(nil) - win.Set("x", 560) - win.Set("y", 320) - win.Show() - win.Wait() - return nil -} - -type Gopher struct { - qml.Object - - model map[string]*Object - - Rotation int -} - -func (r *Gopher) SetRotation(rotation int) { - r.Rotation = rotation - r.Call("update") -} - -func (r *Gopher) Paint(p *qml.Painter) { - gl := GL.API(p) - - width := float32(r.Int("width")) - - gl.Enable(GL.BLEND) - gl.BlendFunc(GL.SRC_ALPHA, GL.ONE_MINUS_SRC_ALPHA) - - gl.ShadeModel(GL.SMOOTH) - gl.Enable(GL.DEPTH_TEST) - gl.DepthMask(true) - gl.Enable(GL.NORMALIZE) - - gl.Clear(GL.DEPTH_BUFFER_BIT) - - gl.Scalef(width/3, width/3, width/3) - - lka := []float32{0.3, 0.3, 0.3, 1.0} - lkd := []float32{1.0, 1.0, 1.0, 0.0} - lks := []float32{1.0, 1.0, 1.0, 1.0} - lpos := []float32{-2, 6, 3, 1.0} - - gl.Enable(GL.LIGHTING) - gl.Lightfv(GL.LIGHT0, GL.AMBIENT, lka) - gl.Lightfv(GL.LIGHT0, GL.DIFFUSE, lkd) - gl.Lightfv(GL.LIGHT0, GL.SPECULAR, lks) - gl.Lightfv(GL.LIGHT0, GL.POSITION, lpos) - gl.Enable(GL.LIGHT0) - - gl.EnableClientState(GL.NORMAL_ARRAY) - gl.EnableClientState(GL.VERTEX_ARRAY) - - gl.Translatef(1.5, 1.5, 0) - gl.Rotatef(-90, 0, 0, 1) - gl.Rotatef(float32(90+((36000+r.Rotation)%360)), 1, 0, 0) - - gl.Disable(GL.COLOR_MATERIAL) - - for _, obj := range r.model { - for _, group := range obj.Groups { - gl.Materialfv(GL.FRONT, GL.AMBIENT, group.Material.Ambient) - gl.Materialfv(GL.FRONT, GL.DIFFUSE, group.Material.Diffuse) - gl.Materialfv(GL.FRONT, GL.SPECULAR, group.Material.Specular) - gl.Materialf(GL.FRONT, GL.SHININESS, group.Material.Shininess) - gl.VertexPointer(3, GL.FLOAT, 0, group.Vertexes) - gl.NormalPointer(GL.FLOAT, 0, group.Normals) - gl.DrawArrays(GL.TRIANGLES, 0, len(group.Vertexes)/3) - } - } - - gl.Enable(GL.COLOR_MATERIAL) - - gl.DisableClientState(GL.NORMAL_ARRAY) - gl.DisableClientState(GL.VERTEX_ARRAY) -} diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/examples/gopher/gopher.qml b/Godeps/_workspace/src/github.com/obscuren/qml/examples/gopher/gopher.qml deleted file mode 100644 index 1f4be6dd4..000000000 --- a/Godeps/_workspace/src/github.com/obscuren/qml/examples/gopher/gopher.qml +++ /dev/null @@ -1,42 +0,0 @@ -import QtQuick 2.0 -import GoExtensions 1.0 - -Rectangle { - width: 640; height: 400 - color: "black" - - Gopher { - id: gopher - width: 300; height: 300 - anchors.centerIn: parent - - NumberAnimation on rotation { - id: anim - from: 360; to: 0 - duration: 5000 - loops: Animation.Infinite - } - - MouseArea { - anchors.fill: parent - - property real startX - property real startR - - onPressed: { - startX = mouse.x - startR = gopher.rotation - anim.running = false - } - onReleased: { - anim.from = gopher.rotation + 360 - anim.to = gopher.rotation - anim.running = true - } - onPositionChanged: { - gopher.rotation = (36000 + (startR - (mouse.x - startX))) % 360 - } - } - - } -} diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/examples/gopher/mix.qml b/Godeps/_workspace/src/github.com/obscuren/qml/examples/gopher/mix.qml deleted file mode 100644 index 0a9541ffe..000000000 --- a/Godeps/_workspace/src/github.com/obscuren/qml/examples/gopher/mix.qml +++ /dev/null @@ -1,68 +0,0 @@ -import QtQuick 2.0 -import GoExtensions 1.0 - -Rectangle { - id: root - - width: 640 - height: 220 - color: "black" - - Rectangle { - x: 20; y: 20; width: 100; height: 100 - color: "red" - - SequentialAnimation on x { - loops: Animation.Infinite - NumberAnimation { from: 20; to: 120; duration: 4000; easing.type: Easing.InOutQuad } - NumberAnimation { from: 120; to: 20; duration: 4000; easing.type: Easing.InOutQuad } - } - } - - Rectangle { - x: 40; y: 40; width: 100; height: 100 - color: "yellow" - opacity: 0.7 - - SequentialAnimation on x { - loops: Animation.Infinite - NumberAnimation { from: 40; to: 220; duration: 4000; easing.type: Easing.InOutQuad } - NumberAnimation { from: 220; to: 40; duration: 4000; easing.type: Easing.InOutQuad } - } - } - - Gopher { - id: gopher - - x: 60; y: 60; width: 100; height: 100 - - SequentialAnimation on x { - loops: Animation.Infinite - NumberAnimation { from: 60; to: 320; duration: 4000; easing.type: Easing.InOutQuad } - NumberAnimation { from: 320; to: 60; duration: 4000; easing.type: Easing.InOutQuad } - } - } - - Rectangle { - x: 80; y: 80; width: 100; height: 100 - color: "yellow" - opacity: 0.7 - - SequentialAnimation on x { - loops: Animation.Infinite - NumberAnimation { from: 80; to: 420; duration: 4000; easing.type: Easing.InOutQuad } - NumberAnimation { from: 420; to: 80; duration: 4000; easing.type: Easing.InOutQuad } - } - } - - Rectangle { - x: 100; y: 100; width: 100; height: 100 - color: "red" - - SequentialAnimation on x { - loops: Animation.Infinite - NumberAnimation { from: 100; to: 520; duration: 4000; easing.type: Easing.InOutQuad } - NumberAnimation { from: 520; to: 100; duration: 4000; easing.type: Easing.InOutQuad } - } - } -} diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/examples/gopher/model/README.md b/Godeps/_workspace/src/github.com/obscuren/qml/examples/gopher/model/README.md deleted file mode 100644 index 77af72910..000000000 --- a/Godeps/_workspace/src/github.com/obscuren/qml/examples/gopher/model/README.md +++ /dev/null @@ -1,10 +0,0 @@ - -Author ------- - - * https://github.com/golang-samples/gopher-3d - -License -------- - - * http://creativecommons.org/licenses/by/3.0/deed.en diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/examples/gopher/model/gopher.blend b/Godeps/_workspace/src/github.com/obscuren/qml/examples/gopher/model/gopher.blend deleted file mode 100644 index 89c92b0da..000000000 Binary files a/Godeps/_workspace/src/github.com/obscuren/qml/examples/gopher/model/gopher.blend and /dev/null differ diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/examples/gopher/model/gopher.mtl b/Godeps/_workspace/src/github.com/obscuren/qml/examples/gopher/model/gopher.mtl deleted file mode 100644 index 532f5dc6c..000000000 --- a/Godeps/_workspace/src/github.com/obscuren/qml/examples/gopher/model/gopher.mtl +++ /dev/null @@ -1,65 +0,0 @@ -# Blender MTL File: 'gopher.blend' -# Material Count: 7 - -newmtl Body -Ns 96.078431 -Ka 0.000000 0.000000 0.000000 -Kd 0.000000 0.429367 0.640000 -Ks 0.500000 0.500000 0.500000 -Ni 1.000000 -d 1.000000 -illum 2 - -newmtl Eye-White -Ns 96.078431 -Ka 0.000000 0.000000 0.000000 -Kd 0.800000 0.800000 0.800000 -Ks 1.000000 1.000000 1.000000 -Ni 1.000000 -d 1.000000 -illum 2 - -newmtl Material -Ns 96.078431 -Ka 0.000000 0.000000 0.000000 -Kd 0.640000 0.640000 0.640000 -Ks 0.500000 0.500000 0.500000 -Ni 1.000000 -d 1.000000 -illum 2 - -newmtl Material.001 -Ns 96.078431 -Ka 0.000000 0.000000 0.000000 -Kd 0.000000 0.000000 0.000000 -Ks 0.000000 0.000000 0.000000 -Ni 1.000000 -d 1.000000 -illum 2 - -newmtl NoseTop -Ns 96.078431 -Ka 0.000000 0.000000 0.000000 -Kd 0.000000 0.000000 0.000000 -Ks 0.000000 0.000000 0.000000 -Ni 1.000000 -d 1.000000 -illum 2 - -newmtl SkinColor -Ns 96.078431 -Ka 0.000000 0.000000 0.000000 -Kd 0.609017 0.353452 0.144174 -Ks 0.500000 0.500000 0.500000 -Ni 1.000000 -d 1.000000 -illum 2 - -newmtl Tooth -Ns 96.078431 -Ka 0.000000 0.000000 0.000000 -Kd 0.640000 0.640000 0.640000 -Ks 0.500000 0.500000 0.500000 -Ni 1.000000 -d 1.000000 -illum 2 diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/examples/gopher/model/gopher.obj b/Godeps/_workspace/src/github.com/obscuren/qml/examples/gopher/model/gopher.obj deleted file mode 100644 index 478a52be5..000000000 --- a/Godeps/_workspace/src/github.com/obscuren/qml/examples/gopher/model/gopher.obj +++ /dev/null @@ -1,31375 +0,0 @@ -# Blender v2.68 (sub 0) OBJ File: 'gopher.blend' -# www.blender.org -mtllib gopher.mtl -o Tail_Sphere.015 -v 0.836333 -0.874988 0.092526 -v 0.823645 -0.873627 0.085005 -v 0.812676 -0.872312 0.074263 -v 0.803848 -0.871095 0.060713 -v 0.796247 -0.876140 0.053739 -v 0.789379 -0.876140 0.037016 -v 0.785150 -0.876140 0.018871 -v 0.783722 -0.876140 -0.000000 -v 0.785150 -0.876140 -0.018871 -v 0.789379 -0.876140 -0.037016 -v 0.796247 -0.876140 -0.053739 -v 0.805489 -0.876140 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"path/filepath" - "strconv" - "strings" -) - -type Object struct { - Name string - Groups []*Group -} - -type Group struct { - Vertexes []float32 - Normals []float32 - Material *Material -} - -type Material struct { - Name string - Ambient []float32 - Diffuse []float32 - Specular []float32 - Shininess float32 -} - -func Read(filename string) (map[string]*Object, error) { - file, err := os.Open(filename) - if err != nil { - return nil, err - } - defer file.Close() - - var materials map[string]*Material - var objects = make(map[string]*Object) - var object *Object - var group *Group - var vertex []float32 - var normal []float32 - - lno := 0 - line := "" - scanner := bufio.NewScanner(file) - - fail := func(msg string) error { - return fmt.Errorf(msg+" at %s:%d: %s", filename, lno, line) - } - - for scanner.Scan() { - lno++ - line = scanner.Text() - if strings.HasPrefix(line, "#") { - continue - } - - fields := strings.Fields(line) - if len(fields) == 0 { - continue - } - - if fields[0] == "mtllib" { - if len(fields) != 2 { - return nil, fail("unsupported materials library line") - } - materials, err = readMaterials(filepath.Join(filepath.Dir(filename), fields[1])) - if err != nil { - return nil, err - } - continue - } - - if fields[0] == "o" { - if len(fields) != 2 { - return nil, fail("unsupported object line") - } - object = &Object{Name: fields[1]} - objects[object.Name] = object - group = nil - continue - } - - if object == nil { - return nil, fail("found data before object") - } - - if fields[0] == "usemtl" { - group = &Group{} - object.Groups = append(object.Groups, group) - } - - switch fields[0] { - case "usemtl": - if len(fields) != 2 { - return nil, fail("unsupported material usage line") - } - group.Material = materials[fields[1]] - if group.Material == nil { - return nil, fmt.Errorf("material %q not defined", fields[1]) - } - case "v": - if len(fields) != 4 { - return nil, fail("unsupported vertex line") - } - for i := 0; i < 3; i++ { - f, err := strconv.ParseFloat(fields[i+1], 32) - if err != nil { - return nil, fail("cannot parse float") - } - vertex = append(vertex, float32(f)) - } - case "vn": - if len(fields) != 4 { - return nil, fail("unsupported vertex normal line") - } - for i := 0; i < 3; i++ { - f, err := strconv.ParseFloat(fields[i+1], 32) - if err != nil { - return nil, fail("cannot parse float") - } - normal = append(normal, float32(f)) - } - case "f": - if len(fields) != 4 { - return nil, fail("unsupported face line") - } - for i := 0; i < 3; i++ { - face := strings.Split(fields[i+1], "/") - if len(face) != 3 { - return nil, fail("unsupported face shape (not a triangle)") - } - vi, err := strconv.Atoi(face[0]) - if err != nil { - return nil, fail("unsupported face vertex index") - } - ni, err := strconv.Atoi(face[2]) - if err != nil { - return nil, fail("unsupported face normal index") - } - vi = (vi - 1) * 3 - ni = (ni - 1) * 3 - group.Vertexes = append(group.Vertexes, vertex[vi], vertex[vi+1], vertex[vi+2]) - group.Normals = append(group.Normals, normal[ni], normal[ni+1], normal[ni+2]) - } - } - } - if err := scanner.Err(); err != nil { - return nil, err - } - return objects, nil -} - -func readMaterials(filename string) (map[string]*Material, error) { - file, err := os.Open(filename) - if err != nil { - return nil, fmt.Errorf("cannot read referenced material library: %v", err) - } - defer file.Close() - - var materials = make(map[string]*Material) - var material *Material - - lno := 0 - line := "" - scanner := bufio.NewScanner(file) - - fail := func(msg string) error { - return fmt.Errorf(msg+" at %s:%d: %s", filename, lno, line) - } - - for scanner.Scan() { - lno++ - line = scanner.Text() - if strings.HasPrefix(line, "#") { - continue - } - - fields := strings.Fields(line) - if len(fields) == 0 { - continue - } - - if fields[0] == "newmtl" { - if len(fields) != 2 { - return nil, fail("unsupported material definition") - } - material = &Material{Name: fields[1]} - material.Ambient = []float32{0.2, 0.2, 0.2, 1.0} - material.Diffuse = []float32{0.8, 0.8, 0.8, 1.0} - material.Specular = []float32{0.0, 0.0, 0.0, 1.0} - materials[material.Name] = material - continue - } - - if material == nil { - return nil, fail("found data before material") - } - - switch fields[0] { - case "Ka": - if len(fields) != 4 { - return nil, fail("unsupported ambient color line") - } - for i := 0; i < 3; i++ { - f, err := strconv.ParseFloat(fields[i+1], 32) - if err != nil { - return nil, fail("cannot parse float") - } - material.Ambient[i] = float32(f) - } - case "Kd": - if len(fields) != 4 { - return nil, fail("unsupported diffuse color line") - } - for i := 0; i < 3; i++ { - f, err := strconv.ParseFloat(fields[i+1], 32) - if err != nil { - return nil, fail("cannot parse float") - } - material.Diffuse[i] = float32(f) - } - case "Ks": - if len(fields) != 4 { - return nil, fail("unsupported specular color line") - } - for i := 0; i < 3; i++ { - f, err := strconv.ParseFloat(fields[i+1], 32) - if err != nil { - return nil, fail("cannot parse float") - } - material.Specular[i] = float32(f) - } - case "Ns": - if len(fields) != 2 { - return nil, fail("unsupported shininess line") - } - f, err := strconv.ParseFloat(fields[1], 32) - if err != nil { - return nil, fail("cannot parse float") - } - material.Shininess = float32(f / 1000 * 128) - case "d": - if len(fields) != 2 { - return nil, fail("unsupported transparency line") - } - f, err := strconv.ParseFloat(fields[1], 32) - if err != nil { - return nil, fail("cannot parse float") - } - material.Ambient[3] = float32(f) - material.Diffuse[3] = float32(f) - material.Specular[3] = float32(f) - } - } - if err := scanner.Err(); err != nil { - return nil, err - } - - // Exporting from blender seems to show everything too dark in - // practice, so hack colors to look closer to what we see there. - // TODO This needs more real world checking. - for _, material := range materials { - if material.Ambient[0] == 0 && material.Ambient[1] == 0 && material.Ambient[2] == 0 && material.Ambient[3] == 1 { - material.Ambient[0] = material.Diffuse[0] * 0.7 - material.Ambient[1] = material.Diffuse[1] * 0.7 - material.Ambient[2] = material.Diffuse[2] * 0.7 - } - for i := 0; i < 3; i++ { - material.Diffuse[i] *= 1.3 - if material.Diffuse[i] > 1 { - material.Diffuse[i] = 1 - } - } - } - - return materials, nil -} diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/examples/imgprovider/imgprovider.go b/Godeps/_workspace/src/github.com/obscuren/qml/examples/imgprovider/imgprovider.go deleted file mode 100644 index 533a23b86..000000000 --- a/Godeps/_workspace/src/github.com/obscuren/qml/examples/imgprovider/imgprovider.go +++ /dev/null @@ -1,43 +0,0 @@ -package main - -import ( - "fmt" - "gopkg.in/qml.v1" - "image" - "image/png" - "os" -) - -func main() { - if err := qml.Run(run); err != nil { - fmt.Fprintf(os.Stderr, "error: %v\n", err) - os.Exit(1) - } -} - -func run() error { - engine := qml.NewEngine() - engine.AddImageProvider("pwd", func(id string, width, height int) image.Image { - f, err := os.Open(id) - if err != nil { - panic(err) - } - defer f.Close() - image, err := png.Decode(f) - if err != nil { - panic(err) - } - return image - }) - - component, err := engine.LoadFile("imgprovider.qml") - if err != nil { - return err - } - - win := component.CreateWindow(nil) - win.Show() - win.Wait() - - return nil -} diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/examples/imgprovider/imgprovider.qml b/Godeps/_workspace/src/github.com/obscuren/qml/examples/imgprovider/imgprovider.qml deleted file mode 100644 index 0c5c747f0..000000000 --- a/Godeps/_workspace/src/github.com/obscuren/qml/examples/imgprovider/imgprovider.qml +++ /dev/null @@ -1,5 +0,0 @@ -import QtQuick 2.0 - -Image { - source: "image://pwd/ubuntu-gopher.png" -} diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/examples/imgprovider/ubuntu-gopher.png b/Godeps/_workspace/src/github.com/obscuren/qml/examples/imgprovider/ubuntu-gopher.png deleted file mode 100644 index 3f51d3798..000000000 Binary files a/Godeps/_workspace/src/github.com/obscuren/qml/examples/imgprovider/ubuntu-gopher.png and /dev/null differ diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/examples/modelview/delegate/delegate.go b/Godeps/_workspace/src/github.com/obscuren/qml/examples/modelview/delegate/delegate.go deleted file mode 100644 index 440fd229a..000000000 --- a/Godeps/_workspace/src/github.com/obscuren/qml/examples/modelview/delegate/delegate.go +++ /dev/null @@ -1,53 +0,0 @@ -package main - -import ( - "fmt" - "gopkg.in/qml.v1" - "image/color" - "math/rand" - "os" - "time" -) - -func main() { - if err := qml.Run(run); err != nil { - fmt.Fprintf(os.Stderr, "error: %v\n", err) - os.Exit(1) - } -} - -func run() error { - engine := qml.NewEngine() - colors := &Colors{} - engine.Context().SetVar("colors", colors) - component, err := engine.LoadFile("delegate.qml") - if err != nil { - return err - } - window := component.CreateWindow(nil) - window.Show() - go func() { - n := func() uint8 { return uint8(rand.Intn(256)) } - for i := 0; i < 100; i++ { - colors.Add(color.RGBA{n(), n(), n(), 0xff}) - time.Sleep(1 * time.Second) - } - }() - window.Wait() - return nil -} - -type Colors struct { - list []color.RGBA - Len int -} - -func (colors *Colors) Add(c color.RGBA) { - colors.list = append(colors.list, c) - colors.Len = len(colors.list) - qml.Changed(colors, &colors.Len) -} - -func (colors *Colors) Color(index int) color.RGBA { - return colors.list[index] -} diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/examples/modelview/delegate/delegate.qml b/Godeps/_workspace/src/github.com/obscuren/qml/examples/modelview/delegate/delegate.qml deleted file mode 100644 index 4b37d31f6..000000000 --- a/Godeps/_workspace/src/github.com/obscuren/qml/examples/modelview/delegate/delegate.qml +++ /dev/null @@ -1,17 +0,0 @@ -import QtQuick 2.0 - -Item { - width: 320; height: 200 - - ListView { - width: 120; - model: colors.len - delegate: Text { - text: "I am color number: " + index - color: colors.color(index) - } - anchors.top: parent.top - anchors.bottom: parent.bottom - anchors.horizontalCenter: parent.horizontalCenter - } -} diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/examples/painting-es2/painting.go b/Godeps/_workspace/src/github.com/obscuren/qml/examples/painting-es2/painting.go deleted file mode 100644 index 71f2d89a2..000000000 --- a/Godeps/_workspace/src/github.com/obscuren/qml/examples/painting-es2/painting.go +++ /dev/null @@ -1,115 +0,0 @@ -package main - -import ( - "fmt" - "os" - - "gopkg.in/qml.v1" - "gopkg.in/qml.v1/gl/es2" -) - -func main() { - if err := qml.Run(run); err != nil { - fmt.Fprintf(os.Stderr, "error: %v\n", err) - os.Exit(1) - } -} - -func run() error { - qml.RegisterTypes("GoExtensions", 1, 0, []qml.TypeSpec{{ - Init: func(r *GoRect, obj qml.Object) { r.Object = obj }, - }}) - - engine := qml.NewEngine() - component, err := engine.LoadFile("painting.qml") - if err != nil { - return err - } - - win := component.CreateWindow(nil) - win.Show() - win.Wait() - return nil -} - -type GoRect struct { - qml.Object -} - -var vertexShader = ` -#version 120 - -attribute vec2 position; - -void main() -{ - gl_Position = vec4(position.x, position.y, 0.0, 1.0); -} -` - -var fragmentShader = ` -#version 120 - -void main() -{ - gl_FragColor = vec4(1.0, 1.0, 1.0, 0.8); -} -` - -func (r *GoRect) Paint(p *qml.Painter) { - gl := GL.API(p) - - vertices := []float32{ - -1, -1, - +1, -1, - +1, +1, - -1, +1, - } - - indices := []uint8{ - 0, 1, 2, // first triangle - 2, 3, 0, // second triangle - } - - buf := gl.GenBuffers(2) - gl.BindBuffer(GL.ARRAY_BUFFER, buf[0]) - gl.BufferData(GL.ARRAY_BUFFER, 0, vertices, GL.STATIC_DRAW) - gl.BindBuffer(GL.ELEMENT_ARRAY_BUFFER, buf[1]) - gl.BufferData(GL.ELEMENT_ARRAY_BUFFER, 0, indices, GL.STATIC_DRAW) - - vshader := gl.CreateShader(GL.VERTEX_SHADER); - gl.ShaderSource(vshader, vertexShader) - gl.CompileShader(vshader) - - var status [1]int32 - gl.GetShaderiv(vshader, GL.COMPILE_STATUS, status[:]) - if status[0] == 0 { - log := gl.GetShaderInfoLog(vshader) - panic("vertex shader compilation failed: " + string(log)) - } - - fshader := gl.CreateShader(GL.FRAGMENT_SHADER) - gl.ShaderSource(fshader, fragmentShader) - gl.CompileShader(fshader) - - gl.GetShaderiv(fshader, GL.COMPILE_STATUS, status[:]) - if status[0] == 0 { - log := gl.GetShaderInfoLog(fshader) - panic("fragment shader compilation failed: " + string(log)) - } - - program := gl.CreateProgram() - gl.AttachShader(program, vshader) - gl.AttachShader(program, fshader) - gl.LinkProgram(program) - gl.UseProgram(program) - - position := gl.GetAttribLocation(program, "position") - gl.VertexAttribPointer(position, 2, GL.FLOAT, false, 0, 0) - gl.EnableVertexAttribArray(position) - - gl.Enable(GL.BLEND) - gl.BlendFunc(GL.SRC_ALPHA, GL.ONE_MINUS_SRC_ALPHA) - - gl.DrawElements(GL.TRIANGLES, 6, GL.UNSIGNED_BYTE, nil) -} diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/examples/painting-es2/painting.qml b/Godeps/_workspace/src/github.com/obscuren/qml/examples/painting-es2/painting.qml deleted file mode 100644 index 8c59fc351..000000000 --- a/Godeps/_workspace/src/github.com/obscuren/qml/examples/painting-es2/painting.qml +++ /dev/null @@ -1,66 +0,0 @@ -import QtQuick 2.0 -import GoExtensions 1.0 - -Rectangle { - id: root - - width: 640 - height: 280 - color: "black" - - Rectangle { - x: 20; y: 20; width: 100; height: 100 - color: "red" - - SequentialAnimation on x { - loops: Animation.Infinite - NumberAnimation { from: 20; to: 120; duration: 4000; easing.type: Easing.InOutQuad } - NumberAnimation { from: 120; to: 20; duration: 4000; easing.type: Easing.InOutQuad } - } - } - - Rectangle { - x: 40; y: 40; width: 100; height: 100 - color: "yellow" - opacity: 0.7 - - SequentialAnimation on x { - loops: Animation.Infinite - NumberAnimation { from: 40; to: 220; duration: 4000; easing.type: Easing.InOutQuad } - NumberAnimation { from: 220; to: 40; duration: 4000; easing.type: Easing.InOutQuad } - } - } - - GoRect { - x: 60; y: 60; width: 100; height: 100 - - SequentialAnimation on x { - loops: Animation.Infinite - NumberAnimation { from: 60; to: 320; duration: 4000; easing.type: Easing.InOutQuad } - NumberAnimation { from: 320; to: 60; duration: 4000; easing.type: Easing.InOutQuad } - } - } - - Rectangle { - x: 80; y: 80; width: 100; height: 100 - color: "yellow" - opacity: 0.7 - - SequentialAnimation on x { - loops: Animation.Infinite - NumberAnimation { from: 80; to: 420; duration: 4000; easing.type: Easing.InOutQuad } - NumberAnimation { from: 420; to: 80; duration: 4000; easing.type: Easing.InOutQuad } - } - } - - Rectangle { - x: 100; y: 100; width: 100; height: 100 - color: "red" - - SequentialAnimation on x { - loops: Animation.Infinite - NumberAnimation { from: 100; to: 520; duration: 4000; easing.type: Easing.InOutQuad } - NumberAnimation { from: 520; to: 100; duration: 4000; easing.type: Easing.InOutQuad } - } - } -} diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/examples/painting/painting.go b/Godeps/_workspace/src/github.com/obscuren/qml/examples/painting/painting.go deleted file mode 100644 index eda1e19f5..000000000 --- a/Godeps/_workspace/src/github.com/obscuren/qml/examples/painting/painting.go +++ /dev/null @@ -1,64 +0,0 @@ -package main - -import ( - "fmt" - "os" - - "gopkg.in/qml.v1" - "gopkg.in/qml.v1/gl/2.0" -) - -func main() { - if err := qml.Run(run); err != nil { - fmt.Fprintf(os.Stderr, "error: %v\n", err) - os.Exit(1) - } -} - -type GoRect struct { - qml.Object -} - -func (r *GoRect) Paint(p *qml.Painter) { - gl := GL.API(p) - - width := float32(r.Int("width")) - height := float32(r.Int("height")) - - gl.Enable(GL.BLEND) - gl.BlendFunc(GL.SRC_ALPHA, GL.ONE_MINUS_SRC_ALPHA) - gl.Color4f(1.0, 1.0, 1.0, 0.8) - gl.Begin(GL.QUADS) - gl.Vertex2f(0, 0) - gl.Vertex2f(width, 0) - gl.Vertex2f(width, height) - gl.Vertex2f(0, height) - gl.End() - - gl.LineWidth(2.5) - gl.Color4f(0.0, 0.0, 0.0, 1.0) - gl.Begin(GL.LINES) - gl.Vertex2f(0, 0) - gl.Vertex2f(width, height) - gl.Vertex2f(width, 0) - gl.Vertex2f(0, height) - gl.End() -} - -func run() error { - qml.RegisterTypes("GoExtensions", 1, 0, []qml.TypeSpec{{ - Init: func(r *GoRect, obj qml.Object) { r.Object = obj }, - }}) - - engine := qml.NewEngine() - component, err := engine.LoadFile("painting.qml") - if err != nil { - return err - } - - win := component.CreateWindow(nil) - win.Show() - win.Wait() - - return nil -} diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/examples/painting/painting.qml b/Godeps/_workspace/src/github.com/obscuren/qml/examples/painting/painting.qml deleted file mode 100644 index 8c59fc351..000000000 --- a/Godeps/_workspace/src/github.com/obscuren/qml/examples/painting/painting.qml +++ /dev/null @@ -1,66 +0,0 @@ -import QtQuick 2.0 -import GoExtensions 1.0 - -Rectangle { - id: root - - width: 640 - height: 280 - color: "black" - - Rectangle { - x: 20; y: 20; width: 100; height: 100 - color: "red" - - SequentialAnimation on x { - loops: Animation.Infinite - NumberAnimation { from: 20; to: 120; duration: 4000; easing.type: Easing.InOutQuad } - NumberAnimation { from: 120; to: 20; duration: 4000; easing.type: Easing.InOutQuad } - } - } - - Rectangle { - x: 40; y: 40; width: 100; height: 100 - color: "yellow" - opacity: 0.7 - - SequentialAnimation on x { - loops: Animation.Infinite - NumberAnimation { from: 40; to: 220; duration: 4000; easing.type: Easing.InOutQuad } - NumberAnimation { from: 220; to: 40; duration: 4000; easing.type: Easing.InOutQuad } - } - } - - GoRect { - x: 60; y: 60; width: 100; height: 100 - - SequentialAnimation on x { - loops: Animation.Infinite - NumberAnimation { from: 60; to: 320; duration: 4000; easing.type: Easing.InOutQuad } - NumberAnimation { from: 320; to: 60; duration: 4000; easing.type: Easing.InOutQuad } - } - } - - Rectangle { - x: 80; y: 80; width: 100; height: 100 - color: "yellow" - opacity: 0.7 - - SequentialAnimation on x { - loops: Animation.Infinite - NumberAnimation { from: 80; to: 420; duration: 4000; easing.type: Easing.InOutQuad } - NumberAnimation { from: 420; to: 80; duration: 4000; easing.type: Easing.InOutQuad } - } - } - - Rectangle { - x: 100; y: 100; width: 100; height: 100 - color: "red" - - SequentialAnimation on x { - loops: Animation.Infinite - NumberAnimation { from: 100; to: 520; duration: 4000; easing.type: Easing.InOutQuad } - NumberAnimation { from: 520; to: 100; duration: 4000; easing.type: Easing.InOutQuad } - } - } -} diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/examples/particle/main.go b/Godeps/_workspace/src/github.com/obscuren/qml/examples/particle/main.go deleted file mode 100644 index 2a7ab865b..000000000 --- a/Godeps/_workspace/src/github.com/obscuren/qml/examples/particle/main.go +++ /dev/null @@ -1,84 +0,0 @@ -package main - -import ( - "fmt" - "math/rand" - "os" - "time" - - "gopkg.in/qml.v1" -) - -func main() { - if err := qml.Run(run); err != nil { - fmt.Fprintf(os.Stderr, "error: %v\n", err) - os.Exit(1) - } -} - -func run() error { - engine := qml.NewEngine() - component, err := engine.LoadFile("particle.qml") - if err != nil { - return err - } - - ctrl := Control{Message: "Hello from Go!"} - - context := engine.Context() - context.SetVar("ctrl", &ctrl) - - window := component.CreateWindow(nil) - - ctrl.Root = window.Root() - - rand.Seed(time.Now().Unix()) - - window.Show() - window.Wait() - - return nil -} - -type Control struct { - Root qml.Object - Message string -} - -func (ctrl *Control) TextReleased(text qml.Object) { - x := text.Int("x") - y := text.Int("y") - width := text.Int("width") - height := text.Int("height") - - ctrl.Emit(x+15, y+height/2) - ctrl.Emit(x+width/2, 1.0*y+height/2) - ctrl.Emit(x+width-15, 1.0*y+height/2) - - go func() { - time.Sleep(500 * time.Millisecond) - messages := []string{"Hello", "Hello", "Hacks"} - ctrl.Message = messages[rand.Intn(len(messages))] + " from Go!" - qml.Changed(ctrl, &ctrl.Message) - }() -} - -func (ctrl *Control) Emit(x, y int) { - component := ctrl.Root.Object("emitterComponent") - for i := 0; i < 8; i++ { - emitter := component.Create(nil) - emitter.Set("x", x) - emitter.Set("y", y) - emitter.Set("targetX", rand.Intn(240)-120+x) - emitter.Set("targetY", rand.Intn(240)-120+y) - emitter.Set("life", rand.Intn(2400)+200) - emitter.Set("emitRate", rand.Intn(32)+32) - emitter.ObjectByName("xAnim").Call("start") - emitter.ObjectByName("yAnim").Call("start") - emitter.Set("enabled", true) - } -} - -func (ctrl *Control) Done(emitter qml.Object) { - emitter.Destroy() -} diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/examples/particle/particle.png b/Godeps/_workspace/src/github.com/obscuren/qml/examples/particle/particle.png deleted file mode 100644 index 5c83896d2..000000000 Binary files a/Godeps/_workspace/src/github.com/obscuren/qml/examples/particle/particle.png and /dev/null differ diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/examples/particle/particle.qml b/Godeps/_workspace/src/github.com/obscuren/qml/examples/particle/particle.qml deleted file mode 100644 index 1fd1f1c8b..000000000 --- a/Godeps/_workspace/src/github.com/obscuren/qml/examples/particle/particle.qml +++ /dev/null @@ -1,89 +0,0 @@ -import QtQuick 2.0 -import QtQuick.Particles 2.0 -import QtGraphicalEffects 1.0; - -Rectangle { - id: root - - width: 640 - height: 480 - - gradient: Gradient { - GradientStop { position: 0.0; color: "#3a2c32"; } - GradientStop { position: 0.8; color: "#875864"; } - GradientStop { position: 1.0; color: "#9b616c"; } - } - - Text { - text: ctrl.message - - Component.onCompleted: { - x = parent.width/2 - width/2 - y = parent.height/2 - height/2 - } - - color: "white" - font.bold: true - font.pointSize: 20 - - MouseArea { - id: mouseArea - anchors.fill: parent - drag.target: parent - onReleased: ctrl.textReleased(parent) - } - } - - ParticleSystem { id: sys } - - ImageParticle { - system: sys - source: "particle.png" - color: "white" - colorVariation: 1.0 - alpha: 0.1 - } - - property var emitterComponent: Component { - id: emitterComponent - Emitter { - id: container - system: sys - Emitter { - system: sys - emitRate: 128 - lifeSpan: 600 - size: 16 - endSize: 8 - velocity: AngleDirection { angleVariation:360; magnitude: 60 } - } - - property int life: 2600 - property real targetX: 0 - property real targetY: 0 - emitRate: 128 - lifeSpan: 600 - size: 24 - endSize: 8 - NumberAnimation on x { - objectName: "xAnim" - id: xAnim; - to: targetX - duration: life - running: false - } - NumberAnimation on y { - objectName: "yAnim" - id: yAnim; - to: targetY - duration: life - running: false - } - Timer { - interval: life - running: true - onTriggered: ctrl.done(container) - } - } - } -} diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/examples/qmlscene/Cell.qml b/Godeps/_workspace/src/github.com/obscuren/qml/examples/qmlscene/Cell.qml deleted file mode 100644 index 998a49242..000000000 --- a/Godeps/_workspace/src/github.com/obscuren/qml/examples/qmlscene/Cell.qml +++ /dev/null @@ -1,20 +0,0 @@ -import QtQuick 2.0 - -Item { - id: container - property alias cellColor: rectangle.color - signal clicked(color cellColor) - - width: 40; height: 25 - - Rectangle { - id: rectangle - border.color: "white" - anchors.fill: parent - } - - MouseArea { - anchors.fill: parent - onClicked: container.clicked(container.cellColor) - } -} diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/examples/qmlscene/qmlscene.go b/Godeps/_workspace/src/github.com/obscuren/qml/examples/qmlscene/qmlscene.go deleted file mode 100644 index 6124ac568..000000000 --- a/Godeps/_workspace/src/github.com/obscuren/qml/examples/qmlscene/qmlscene.go +++ /dev/null @@ -1,33 +0,0 @@ -package main - -import ( - "fmt" - "gopkg.in/qml.v1" - "os" -) - -func main() { - if len(os.Args) != 2 { - fmt.Fprintf(os.Stderr, "usage: %s \n", os.Args[0]) - os.Exit(1) - } - if err := qml.Run(run); err != nil { - fmt.Fprintf(os.Stderr, "error: %v\n", err) - os.Exit(1) - } -} - -func run() error { - engine := qml.NewEngine() - - engine.On("quit", func() { os.Exit(0) }) - - component, err := engine.LoadFile(os.Args[1]) - if err != nil { - return err - } - window := component.CreateWindow(nil) - window.Show() - window.Wait() - return nil -} diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/examples/qmlscene/tutorial1.qml b/Godeps/_workspace/src/github.com/obscuren/qml/examples/qmlscene/tutorial1.qml deleted file mode 100644 index e42216e6a..000000000 --- a/Godeps/_workspace/src/github.com/obscuren/qml/examples/qmlscene/tutorial1.qml +++ /dev/null @@ -1,17 +0,0 @@ -// See http://qt-project.org/doc/qt-5.1/qtquick/qml-tutorial1.html - -import QtQuick 2.0 - -Rectangle { - id: page - width: 320; height: 480 - color: "lightgray" - - Text { - id: helloText - text: "Hello world!" - y: 30 - anchors.horizontalCenter: page.horizontalCenter - font.pointSize: 24; font.bold: true - } -} diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/examples/qmlscene/tutorial2.qml b/Godeps/_workspace/src/github.com/obscuren/qml/examples/qmlscene/tutorial2.qml deleted file mode 100644 index aa64bc1aa..000000000 --- a/Godeps/_workspace/src/github.com/obscuren/qml/examples/qmlscene/tutorial2.qml +++ /dev/null @@ -1,30 +0,0 @@ -// See http://qt-project.org/doc/qt-5.1/qtquick/qml-tutorial2.html - -import QtQuick 2.0 - -Rectangle { - id: page - width: 320; height: 480 - color: "lightgray" - - Text { - id: helloText - text: "Hello world!" - y: 30 - anchors.horizontalCenter: page.horizontalCenter - font.pointSize: 24; font.bold: true - } - - Grid { - id: colorPicker - x: 4; anchors.bottom: page.bottom; anchors.bottomMargin: 4 - rows: 2; columns: 3; spacing: 3 - - Cell { cellColor: "red"; onClicked: helloText.color = cellColor } - Cell { cellColor: "green"; onClicked: helloText.color = cellColor } - Cell { cellColor: "blue"; onClicked: helloText.color = cellColor } - Cell { cellColor: "yellow"; onClicked: helloText.color = cellColor } - Cell { cellColor: "steelblue"; onClicked: helloText.color = cellColor } - Cell { cellColor: "black"; onClicked: helloText.color = cellColor } - } -} diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/examples/qmlscene/tutorial3.qml b/Godeps/_workspace/src/github.com/obscuren/qml/examples/qmlscene/tutorial3.qml deleted file mode 100644 index e5eabab10..000000000 --- a/Godeps/_workspace/src/github.com/obscuren/qml/examples/qmlscene/tutorial3.qml +++ /dev/null @@ -1,45 +0,0 @@ -// See http://qt-project.org/doc/qt-5.1/qtquick/qml-tutorial3.html - -import QtQuick 2.0 - -Rectangle { - id: page - width: 320; height: 480 - color: "lightgray" - - Text { - id: helloText - text: "Hello world!" - y: 30 - anchors.horizontalCenter: page.horizontalCenter - font.pointSize: 24; font.bold: true - - MouseArea { id: mouseArea; anchors.fill: parent } - - states: State { - name: "down"; when: mouseArea.pressed == true - PropertyChanges { target: helloText; y: 160; rotation: 180; color: "red" } - } - - transitions: Transition { - from: ""; to: "down"; reversible: true - ParallelAnimation { - NumberAnimation { properties: "y,rotation"; duration: 500; easing.type: Easing.InOutQuad } - ColorAnimation { duration: 500 } - } - } - } - - Grid { - id: colorPicker - x: 4; anchors.bottom: page.bottom; anchors.bottomMargin: 4 - rows: 2; columns: 3; spacing: 3 - - Cell { cellColor: "red"; onClicked: helloText.color = cellColor } - Cell { cellColor: "green"; onClicked: helloText.color = cellColor } - Cell { cellColor: "blue"; onClicked: helloText.color = cellColor } - Cell { cellColor: "yellow"; onClicked: helloText.color = cellColor } - Cell { cellColor: "steelblue"; onClicked: helloText.color = cellColor } - Cell { cellColor: "black"; onClicked: helloText.color = cellColor } - } -} diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/examples/qrcpacking/assets/particle.png b/Godeps/_workspace/src/github.com/obscuren/qml/examples/qrcpacking/assets/particle.png deleted file mode 100644 index 5c83896d2..000000000 Binary files a/Godeps/_workspace/src/github.com/obscuren/qml/examples/qrcpacking/assets/particle.png and /dev/null differ diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/examples/qrcpacking/assets/particle.qml b/Godeps/_workspace/src/github.com/obscuren/qml/examples/qrcpacking/assets/particle.qml deleted file mode 100644 index 2708a3dfc..000000000 --- a/Godeps/_workspace/src/github.com/obscuren/qml/examples/qrcpacking/assets/particle.qml +++ /dev/null @@ -1,89 +0,0 @@ -import QtQuick 2.0 -import QtQuick.Particles 2.0 -import QtGraphicalEffects 1.0; - -Rectangle { - id: root - - width: 640 - height: 480 - - gradient: Gradient { - GradientStop { position: 0.0; color: "#3a2c32"; } - GradientStop { position: 0.8; color: "#875864"; } - GradientStop { position: 1.0; color: "#9b616c"; } - } - - Text { - text: ctrl.message - - Component.onCompleted: { - x = parent.width/2 - width/2 - y = parent.height/2 - height/2 - } - - color: "white" - font.bold: true - font.pointSize: 20 - - MouseArea { - id: mouseArea - anchors.fill: parent - drag.target: parent - onReleased: ctrl.textReleased(parent) - } - } - - ParticleSystem { id: sys } - - ImageParticle { - system: sys - source: "qrc:///assets/particle.png" - color: "white" - colorVariation: 1.0 - alpha: 0.1 - } - - property var emitterComponent: Component { - id: emitterComponent - Emitter { - id: container - system: sys - Emitter { - system: sys - emitRate: 128 - lifeSpan: 600 - size: 16 - endSize: 8 - velocity: AngleDirection { angleVariation:360; magnitude: 60 } - } - - property int life: 2600 - property real targetX: 0 - property real targetY: 0 - emitRate: 128 - lifeSpan: 600 - size: 24 - endSize: 8 - NumberAnimation on x { - objectName: "xAnim" - id: xAnim; - to: targetX - duration: life - running: false - } - NumberAnimation on y { - objectName: "yAnim" - id: yAnim; - to: targetY - duration: life - running: false - } - Timer { - interval: life - running: true - onTriggered: ctrl.done(container) - } - } - } -} diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/examples/qrcpacking/main.go b/Godeps/_workspace/src/github.com/obscuren/qml/examples/qrcpacking/main.go deleted file mode 100644 index a151cdb49..000000000 --- a/Godeps/_workspace/src/github.com/obscuren/qml/examples/qrcpacking/main.go +++ /dev/null @@ -1,86 +0,0 @@ -package main - -//go:generate genqrc assets - -import ( - "fmt" - "math/rand" - "os" - "time" - - "gopkg.in/qml.v1" -) - -func main() { - if err := qml.Run(run); err != nil { - fmt.Fprintf(os.Stderr, "error: %v\n", err) - os.Exit(1) - } -} - -func run() error { - engine := qml.NewEngine() - component, err := engine.LoadFile("qrc:///assets/particle.qml") - if err != nil { - return err - } - - ctrl := Control{Message: "Hello from Go!"} - - context := engine.Context() - context.SetVar("ctrl", &ctrl) - - window := component.CreateWindow(nil) - - ctrl.Root = window.Root() - - rand.Seed(time.Now().Unix()) - - window.Show() - window.Wait() - - return nil -} - -type Control struct { - Root qml.Object - Message string -} - -func (ctrl *Control) TextReleased(text qml.Object) { - x := text.Int("x") - y := text.Int("y") - width := text.Int("width") - height := text.Int("height") - - ctrl.Emit(x+15, y+height/2) - ctrl.Emit(x+width/2, 1.0*y+height/2) - ctrl.Emit(x+width-15, 1.0*y+height/2) - - go func() { - time.Sleep(500 * time.Millisecond) - messages := []string{"Hello", "Hello", "Hacks"} - ctrl.Message = messages[rand.Intn(len(messages))] + " from Go!" - qml.Changed(ctrl, &ctrl.Message) - }() -} - -func (ctrl *Control) Emit(x, y int) { - component := ctrl.Root.Object("emitterComponent") - for i := 0; i < 8; i++ { - emitter := component.Create(nil) - emitter.Set("x", x) - emitter.Set("y", y) - emitter.Set("targetX", rand.Intn(240)-120+x) - emitter.Set("targetY", rand.Intn(240)-120+y) - emitter.Set("life", rand.Intn(2400)+200) - emitter.Set("emitRate", rand.Intn(32)+32) - emitter.ObjectByName("xAnim").Call("start") - emitter.ObjectByName("yAnim").Call("start") - emitter.Set("enabled", true) - } -} - -func (ctrl *Control) Done(emitter qml.Object) { - emitter.Destroy() -} diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/examples/qrcpacking/qrc.go b/Godeps/_workspace/src/github.com/obscuren/qml/examples/qrcpacking/qrc.go deleted file mode 100644 index 7002e67f5..000000000 --- a/Godeps/_workspace/src/github.com/obscuren/qml/examples/qrcpacking/qrc.go +++ /dev/null @@ -1,58 +0,0 @@ -package main - -// This file is automatically generated by gopkg.in/qml.v1/cmd/genqrc - -import ( - "io/ioutil" - "os" - "path/filepath" - - "gopkg.in/qml.v1" -) - -func init() { - var r *qml.Resources - var err error - if os.Getenv("QRC_REPACK") == "1" { - err = qrcRepackResources() - if err != nil { - panic("cannot repack qrc resources: " + err.Error()) - } - r, err = qml.ParseResources(qrcResourcesRepacked) - } else { - r, err = qml.ParseResourcesString(qrcResourcesData) - } - if err != nil { - panic("cannot parse bundled resources data: " + err.Error()) - } - qml.LoadResources(r) -} - -func qrcRepackResources() error { - subdirs := []string{"assets"} - var rp qml.ResourcesPacker - for _, subdir := range subdirs { - err := filepath.Walk(subdir, func(path string, info os.FileInfo, err error) error { - if err != nil { - return err - } - if info.IsDir() { - return nil - } - data, err := ioutil.ReadFile(path) - if err != nil { - return err - } - rp.Add(filepath.ToSlash(path), data) - return nil - }) - if err != nil { - return err - } - } - qrcResourcesRepacked = rp.Pack().Bytes() - return nil -} - -var qrcResourcesRepacked []byte -var qrcResourcesData = "qres\x00\x00\x00\x01\x00\x00\t\xeb\x00\x00\x00\x14\x00\x00\t\x9d\x00\x00\x03]\x89PNG\r\n\x1a\n\x00\x00\x00\rIHDR\x00\x00\x00 \x00\x00\x00 \b\x06\x00\x00\x00szz\xf4\x00\x00\x00\x19tEXtSoftware\x00Adobe ImageReadyq\xc9e<\x00\x00\x02\xffIDATxڔWM\x8f\xd40\fM\xd2t\x96\x0f\xed\xc2a\xf7\x00\a~\x01\xff\xff\x9fp\xe2\xc0\x05\x84\x84\x90X\x81\xc4\x0e\xdb6&\xae\x9c\xea\xcd\xc3閑\xacd\xda\xd4~v\x9e\x1d'\x87\xff\xf8\x89H\xaaC\x93hc\xd1W&:/1F9\xaa3\x9b\xe2\xbd5jh\xb0\xb5\x99\x9e\a3\x1c`^\xd5\xc9\\\xc7Ť\xaf8\xc6\v\x85=\x80W\xe6i\x00\xcf\x11\x84\x10\x90bϳ\x01\x98\xecY?\x02\x1d\xaf\xd5\xf0\b\x86Q\xdc\x1d\x82mXl\u07b6IA\xccG\x01\xe8G\xcf-\xec\tF\xde{6\x8e\\H\x06\"BĢ\x01\xd9\x05\x80\xc6\a\x02\xd18\x90H1\x86\xbe\x98\xa7\xed}!\x1e\bG\x82\x01\\\x81\xe1\f\xe3\b`\"\xf1\x80\xa3о\xe9\x85]\x10T&0#x<\xd8\xff\x11\xfe\xefeJp\xb6*:\xc63\x80\xdd\x00\xe8\xc2g\x90r͋\x93͙\xf9\t\x14F`y\x04\x0ed\xda\x1a\x01\xe7t\xfe\x88\x002(F\xef\xd9\xf3\x04{ޛ\x17\x00\x96\x81\x98\x02\xeb\xb6\"\xd6\x00\x8c\xf00\x01\xe1\xd8x\xa4T\x8c\x94~b\xdf,\xf0\xae9Q(3V\x00\xc9\xca+\xa7\xda@F\xd8x\xdaIS/:\x19\xb6\xb7\x8dj;採\xc1\xa9zhDS\xf5]\x95[c\xfb\xf7*\x9f\xab\xfc&\x1e\b\x01\xc7\xf3#\x06\nst\x1630\x95\x17U\xdeWym$Ue/\xab\xdcT\xf9P\xe5\x81·\xd4ѹ\xea\xcdNU\x8b\x0e\xeb\x11\xd8[3vm`\x16{\xae9\xff\xa6\xca'\xe2Fp\xf4\xfdC\xac^q\t\x8e\xa2W\x90\xa27\x96\xbe\xad~\\;\aT\xcf\xf8\xb6\x05\xd21\xea\xe5}\x006k\x1e\xff4\xcf'\xc8\xf7@\xa1\x96\x8e\xde\xf5}&/e'\x02M~X\xe8U\xf9\x1f3\xfa`r\x0f \x84\xb6\x82\x8fmi\x00\x8as\xa8`\xe1\xc0:\xaf\n\xbf\x1a\xe9f\x8b`\xb1h\xfc\xaa\xf2\xadcP\xbc\xc6E%\xc3\xc1\x80\v\x17\xe2\a\x82SO?V\xb93>Lf\\S\xf1\xdc1Th\xdc\xdegz\x89G*o\x0f\x16\x97\xb3\xe5\xfd\x17\xa7\x17\x10ꀚ\xbeB\xe7\xc2:\xa6ڗa\aS\x80d3\x9d\xe5\x05\xfa<\x9e\xb3\x0e!\xe33\x91t\xb1\x9ep;\v&\xaa\u05ed\x8dJ\xce\xe9\x17\bX\x8fh\xec\xc8\xe2Da\v\xb3\x17\x81؎L\xa74\xcbN\xca\x16\xe0\xd1#y/d\xebb\x9f\xcfV\xe3g'\rG:\xb2{-\x99P\x9d\xc0\bx\x1c\xb8\xe8\x88\xdaG'\xe8\xeb8\x9c\x83S\xd7y\r\x87\x9d\xe5\xa2/\xe4\x9ep2ţ-j\x8a\x13\x8c^\xe9\xe6L\xf0ȊϺMik\x95\xb0\x9bI\x0e\x00>\xf3\x99|\x9c\x15L\xc2\xdd{A\xe3\xc3\t.&\xec}\x82m\x92N\xd1\x11 \x12\xfd\xd0\xcd(\x00\x89F\xeaf\xc2\x13\xf7C&\x9bx\x17\x92#\x00\x02\x84n\xa0K\x898\x1c\xe8\x95\xde\xf2\xe4\xedXo\xa9G\x80h\x0fG\xc5)\x92\x81\x15@շ\x1c\xbd\x9e\xff\x15`\x00\xdfɄ\xff\xd7\x15\xb9\x95\x00\x00\x00\x00IEND\xaeB`\x82\x00\x00\x06$import QtQuick 2.0\nimport QtQuick.Particles 2.0\nimport QtGraphicalEffects 1.0;\n\nRectangle {\n\tid: root\n\n\twidth: 640\n\theight: 480\n\n\tgradient: Gradient {\n\t\tGradientStop { position: 0.0; color: \"#3a2c32\"; }\n\t\tGradientStop { position: 0.8; color: \"#875864\"; }\n\t\tGradientStop { position: 1.0; color: \"#9b616c\"; }\n\t}\n\n\tText {\n\t\ttext: ctrl.message\n\n\t\tComponent.onCompleted: {\n\t\t\tx = parent.width/2 - width/2\n\t\t\ty = parent.height/2 - height/2\n\t\t}\n\n\t\tcolor: \"white\"\n\t\tfont.bold: true\n\t\tfont.pointSize: 20\n\n\t\tMouseArea {\n\t\t id: mouseArea\n\t\t anchors.fill: parent\n\t\t drag.target: parent\n onReleased: ctrl.textReleased(parent)\n\t\t}\n\t}\n\n\tParticleSystem { id: sys }\n\n\tImageParticle {\n\t\tsystem: sys\n\t\tsource: \"qrc:///assets/particle.png\"\n\t\tcolor: \"white\"\n\t\tcolorVariation: 1.0\n\t\talpha: 0.1\n\t}\n\n\tproperty var emitterComponent: Component {\n\t\tid: emitterComponent\n\t\tEmitter {\n\t\t\tid: container\n\t\t\tsystem: sys\n\t\t\tEmitter {\n\t\t\t\tsystem: sys\n\t\t\t\temitRate: 128\n\t\t\t\tlifeSpan: 600\n\t\t\t\tsize: 16\n\t\t\t\tendSize: 8\n\t\t\t\tvelocity: AngleDirection { angleVariation:360; magnitude: 60 }\n\t\t\t}\n\n\t\t\tproperty int life: 2600\n\t\t\tproperty real targetX: 0\n\t\t\tproperty real targetY: 0\n\t\t\temitRate: 128\n\t\t\tlifeSpan: 600\n\t\t\tsize: 24\n\t\t\tendSize: 8\n\t\t\tNumberAnimation on x {\n\t\t\t\tobjectName: \"xAnim\"\n\t\t\t\tid: xAnim;\n\t\t\t\tto: targetX\n\t\t\t\tduration: life\n\t\t\t\trunning: false\n\t\t\t}\n\t\t\tNumberAnimation on y {\n\t\t\t\tobjectName: \"yAnim\"\n\t\t\t\tid: yAnim;\n\t\t\t\tto: targetY\n\t\t\t\tduration: life\n\t\t\t\trunning: false\n\t\t\t}\n\t\t\tTimer {\n\t\t\t\tinterval: life\n\t\t\t\trunning: true\n\t\t\t\tonTriggered: ctrl.done(container)\n\t\t\t}\n\t\t}\n\t}\n}\n\x00\x06\x06\x8a\x9c\xb3\x00a\x00s\x00s\x00e\x00t\x00s\x00\f\b\xf9b\xa7\x00p\x00a\x00r\x00t\x00i\x00c\x00l\x00e\x00.\x00p\x00n\x00g\x00\f\b\xf9e\xdc\x00p\x00a\x00r\x00t\x00i\x00c\x00l\x00e\x00.\x00q\x00m\x00l\x00\x00\x00\x00\x00\x02\x00\x00\x00\x01\x00\x00\x00\x01\x00\x00\x00\x00\x00\x02\x00\x00\x00\x02\x00\x00\x00\x02\x00\x00\x00\x12\x00\x00\x00\x00\x00\x01\x00\x00\x00\x00\x00\x00\x000\x00\x00\x00\x00\x00\x01\x00\x00\x03a" diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/examples/reparent/base.qml b/Godeps/_workspace/src/github.com/obscuren/qml/examples/reparent/base.qml deleted file mode 100644 index a77243e37..000000000 --- a/Godeps/_workspace/src/github.com/obscuren/qml/examples/reparent/base.qml +++ /dev/null @@ -1,7 +0,0 @@ -import QtQuick 2.0 - -Rectangle { - width: 640 - height: 480 - color: "black" -} diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/examples/reparent/rect.qml b/Godeps/_workspace/src/github.com/obscuren/qml/examples/reparent/rect.qml deleted file mode 100644 index 21eda2fea..000000000 --- a/Godeps/_workspace/src/github.com/obscuren/qml/examples/reparent/rect.qml +++ /dev/null @@ -1,8 +0,0 @@ -import QtQuick 2.0 - -Rectangle { - anchors.centerIn: parent - width: 50 - height: 50 - color: "red" -} diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/examples/reparent/reparent.go b/Godeps/_workspace/src/github.com/obscuren/qml/examples/reparent/reparent.go deleted file mode 100644 index c1399f88c..000000000 --- a/Godeps/_workspace/src/github.com/obscuren/qml/examples/reparent/reparent.go +++ /dev/null @@ -1,37 +0,0 @@ -package main - -import ( - "fmt" - "gopkg.in/qml.v1" - "os" -) - -func main() { - if err := qml.Run(run); err != nil { - fmt.Fprintf(os.Stderr, "error: %v\n", err) - os.Exit(1) - } -} - -func run() error { - engine := qml.NewEngine() - - base, err := engine.LoadFile("base.qml") - if err != nil { - return err - } - rect, err := engine.LoadFile("rect.qml") - if err != nil { - return err - } - - win := base.CreateWindow(nil) - obj := rect.Create(nil) - - obj.Set("parent", win.Root()) - - win.Show() - win.Wait() - - return nil -} diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/examples/snapweb/snapweb.go b/Godeps/_workspace/src/github.com/obscuren/qml/examples/snapweb/snapweb.go deleted file mode 100644 index 53d1d6210..000000000 --- a/Godeps/_workspace/src/github.com/obscuren/qml/examples/snapweb/snapweb.go +++ /dev/null @@ -1,70 +0,0 @@ -package main - -import ( - "fmt" - "gopkg.in/qml.v1" - "image/png" - "os" -) - -const webview = ` -import QtQuick 2.0 -import QtWebKit 3.0 - -WebView { - width: 1024 - height: 768 -} -` - -func main() { - if len(os.Args) != 3 { - fmt.Fprintf(os.Stderr, "usage: %s \n", os.Args[0]) - os.Exit(1) - } - if err := qml.Run(run); err != nil { - fmt.Fprintf(os.Stderr, "error: %v\n", err) - os.Exit(1) - } -} - -func run() error { - engine := qml.NewEngine() - component, err := engine.LoadString("webview.qml", webview) - if err != nil { - return err - } - ctrl := &Control{ - done: make(chan error), - win: component.CreateWindow(nil), - } - engine.Context().SetVar("ctrl", ctrl) - root := ctrl.win.Root() - root.On("loadingChanged", ctrl.Snapshot) - root.Set("url", os.Args[1]) - ctrl.win.Show() - return <-ctrl.done -} - -type Control struct { - win *qml.Window - done chan error -} - -func (ctrl *Control) Snapshot(request qml.Object) { - if request.Int("status") != 2 { - return - } - f, err := os.Create(os.Args[2]) - if err != nil { - ctrl.done <- err - return - } - defer f.Close() - img := ctrl.win.Snapshot() - err = png.Encode(f, img) - if err != nil { - os.Remove(os.Args[2]) - } - ctrl.done <- err -} diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/gl/1.0/funcs.cpp b/Godeps/_workspace/src/github.com/obscuren/qml/gl/1.0/funcs.cpp deleted file mode 100644 index d7d9cf657..000000000 --- a/Godeps/_workspace/src/github.com/obscuren/qml/gl/1.0/funcs.cpp +++ /dev/null @@ -1,1848 +0,0 @@ - -// ** file automatically generated by glgen -- do not edit manually ** - -#include -#include - -#include "funcs.h" - -void *gl1_0_funcs() { - QOpenGLFunctions_1_0* funcs = QOpenGLContext::currentContext()->versionFunctions(); - if (!funcs) { - return 0; - } - funcs->initializeOpenGLFunctions(); - return funcs; -} - - -void gl1_0_glViewport(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height) -{ - QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glViewport(x, y, width, height); -} - -void gl1_0_glDepthRange(void *_glfuncs, GLdouble nearVal, GLdouble farVal) -{ - QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDepthRange(nearVal, farVal); -} - -GLboolean gl1_0_glIsEnabled(void *_glfuncs, GLenum cap) -{ - QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glIsEnabled(cap); -} - -void gl1_0_glGetTexLevelParameteriv(void *_glfuncs, GLenum target, GLint level, GLenum pname, GLint* params) -{ - QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetTexLevelParameteriv(target, level, pname, params); -} - -void gl1_0_glGetTexLevelParameterfv(void *_glfuncs, GLenum target, GLint level, GLenum pname, GLfloat* params) -{ - QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetTexLevelParameterfv(target, level, pname, params); -} - -void gl1_0_glGetTexParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params) -{ - QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetTexParameteriv(target, pname, params); -} - -void gl1_0_glGetTexParameterfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params) -{ - QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetTexParameterfv(target, pname, params); -} - -void gl1_0_glGetTexImage(void *_glfuncs, GLenum target, GLint level, GLenum format, GLenum gltype, GLvoid* pixels) -{ - QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetTexImage(target, level, format, gltype, pixels); -} - -void gl1_0_glGetIntegerv(void *_glfuncs, GLenum pname, GLint* params) -{ - QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetIntegerv(pname, params); -} - -void gl1_0_glGetFloatv(void *_glfuncs, GLenum pname, GLfloat* params) -{ - QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetFloatv(pname, params); -} - -GLenum gl1_0_glGetError(void *_glfuncs) -{ - QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glGetError(); -} - -void gl1_0_glGetDoublev(void *_glfuncs, GLenum pname, GLdouble* params) -{ - QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetDoublev(pname, params); -} - -void gl1_0_glGetBooleanv(void *_glfuncs, GLenum pname, GLboolean* params) -{ - QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetBooleanv(pname, params); -} - -void gl1_0_glReadPixels(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum gltype, GLvoid* pixels) -{ - QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glReadPixels(x, y, width, height, format, gltype, pixels); -} - -void gl1_0_glReadBuffer(void *_glfuncs, GLenum mode) -{ - QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glReadBuffer(mode); -} - -void gl1_0_glPixelStorei(void *_glfuncs, GLenum pname, GLint param) -{ - QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glPixelStorei(pname, param); -} - -void gl1_0_glPixelStoref(void *_glfuncs, GLenum pname, GLfloat param) -{ - QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glPixelStoref(pname, param); -} - -void gl1_0_glDepthFunc(void *_glfuncs, GLenum glfunc) -{ - QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDepthFunc(glfunc); -} - -void gl1_0_glStencilOp(void *_glfuncs, GLenum fail, GLenum zfail, GLenum zpass) -{ - QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glStencilOp(fail, zfail, zpass); -} - -void gl1_0_glStencilFunc(void *_glfuncs, GLenum glfunc, GLint ref, GLuint mask) -{ - QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glStencilFunc(glfunc, ref, mask); -} - -void gl1_0_glLogicOp(void *_glfuncs, GLenum opcode) -{ - QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glLogicOp(opcode); -} - -void gl1_0_glBlendFunc(void *_glfuncs, GLenum sfactor, GLenum dfactor) -{ - QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glBlendFunc(sfactor, dfactor); -} - -void gl1_0_glFlush(void *_glfuncs) -{ - QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glFlush(); -} - -void gl1_0_glFinish(void *_glfuncs) -{ - QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glFinish(); -} - -void gl1_0_glEnable(void *_glfuncs, GLenum cap) -{ - QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glEnable(cap); -} - -void gl1_0_glDisable(void *_glfuncs, GLenum cap) -{ - QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDisable(cap); -} - -void gl1_0_glDepthMask(void *_glfuncs, GLboolean flag) -{ - QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDepthMask(flag); -} - -void gl1_0_glColorMask(void *_glfuncs, GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) -{ - QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColorMask(red, green, blue, alpha); -} - -void gl1_0_glStencilMask(void *_glfuncs, GLuint mask) -{ - QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glStencilMask(mask); -} - -void gl1_0_glClearDepth(void *_glfuncs, GLdouble depth) -{ - QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glClearDepth(depth); -} - -void gl1_0_glClearStencil(void *_glfuncs, GLint s) -{ - QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glClearStencil(s); -} - -void gl1_0_glClearColor(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) -{ - QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glClearColor(red, green, blue, alpha); -} - -void gl1_0_glClear(void *_glfuncs, GLbitfield mask) -{ - QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glClear(mask); -} - -void gl1_0_glDrawBuffer(void *_glfuncs, GLenum mode) -{ - QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDrawBuffer(mode); -} - -void gl1_0_glTexImage2D(void *_glfuncs, GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum gltype, const GLvoid* pixels) -{ - QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexImage2D(target, level, internalFormat, width, height, border, format, gltype, pixels); -} - -void gl1_0_glTexImage1D(void *_glfuncs, GLenum target, GLint level, GLint internalFormat, GLsizei width, GLint border, GLenum format, GLenum gltype, const GLvoid* pixels) -{ - QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexImage1D(target, level, internalFormat, width, border, format, gltype, pixels); -} - -void gl1_0_glTexParameteriv(void *_glfuncs, GLenum target, GLenum pname, const GLint* params) -{ - QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexParameteriv(target, pname, params); -} - -void gl1_0_glTexParameteri(void *_glfuncs, GLenum target, GLenum pname, GLint param) -{ - QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexParameteri(target, pname, param); -} - -void gl1_0_glTexParameterfv(void *_glfuncs, GLenum target, GLenum pname, const GLfloat* params) -{ - QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexParameterfv(target, pname, params); -} - -void gl1_0_glTexParameterf(void *_glfuncs, GLenum target, GLenum pname, GLfloat param) -{ - QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexParameterf(target, pname, param); -} - -void gl1_0_glScissor(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height) -{ - QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glScissor(x, y, width, height); -} - -void gl1_0_glPolygonMode(void *_glfuncs, GLenum face, GLenum mode) -{ - QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glPolygonMode(face, mode); -} - -void gl1_0_glPointSize(void *_glfuncs, GLfloat size) -{ - QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glPointSize(size); -} - -void gl1_0_glLineWidth(void *_glfuncs, GLfloat width) -{ - QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glLineWidth(width); -} - -void gl1_0_glHint(void *_glfuncs, GLenum target, GLenum mode) -{ - QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glHint(target, mode); -} - -void gl1_0_glFrontFace(void *_glfuncs, GLenum mode) -{ - QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glFrontFace(mode); -} - -void gl1_0_glCullFace(void *_glfuncs, GLenum mode) -{ - QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glCullFace(mode); -} - -void gl1_0_glTranslatef(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z) -{ - QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTranslatef(x, y, z); -} - -void gl1_0_glTranslated(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z) -{ - QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTranslated(x, y, z); -} - -void gl1_0_glScalef(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z) -{ - QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glScalef(x, y, z); -} - -void gl1_0_glScaled(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z) -{ - QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glScaled(x, y, z); -} - -void gl1_0_glRotatef(void *_glfuncs, GLfloat angle, GLfloat x, GLfloat y, GLfloat z) -{ - QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRotatef(angle, x, y, z); -} - -void gl1_0_glRotated(void *_glfuncs, GLdouble angle, GLdouble x, GLdouble y, GLdouble z) -{ - QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRotated(angle, x, y, z); -} - -void gl1_0_glPushMatrix(void *_glfuncs) -{ - QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glPushMatrix(); -} - -void gl1_0_glPopMatrix(void *_glfuncs) -{ - QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glPopMatrix(); -} - -void gl1_0_glOrtho(void *_glfuncs, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar) -{ - QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glOrtho(left, right, bottom, top, zNear, zFar); -} - -void gl1_0_glMultMatrixd(void *_glfuncs, const GLdouble* m) -{ - QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultMatrixd(m); -} - -void gl1_0_glMultMatrixf(void *_glfuncs, const GLfloat* m) -{ - QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultMatrixf(m); -} - -void gl1_0_glMatrixMode(void *_glfuncs, GLenum mode) -{ - QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMatrixMode(mode); -} - -void gl1_0_glLoadMatrixd(void *_glfuncs, const GLdouble* m) -{ - QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glLoadMatrixd(m); -} - -void gl1_0_glLoadMatrixf(void *_glfuncs, const GLfloat* m) -{ - QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glLoadMatrixf(m); -} - -void gl1_0_glLoadIdentity(void *_glfuncs) -{ - QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glLoadIdentity(); -} - -void gl1_0_glFrustum(void *_glfuncs, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar) -{ - QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glFrustum(left, right, bottom, top, zNear, zFar); -} - -GLboolean gl1_0_glIsList(void *_glfuncs, GLuint list) -{ - QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glIsList(list); -} - -void gl1_0_glGetTexGeniv(void *_glfuncs, GLenum coord, GLenum pname, GLint* params) -{ - QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetTexGeniv(coord, pname, params); -} - -void gl1_0_glGetTexGenfv(void *_glfuncs, GLenum coord, GLenum pname, GLfloat* params) -{ - QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetTexGenfv(coord, pname, params); -} - -void gl1_0_glGetTexGendv(void *_glfuncs, GLenum coord, GLenum pname, GLdouble* params) -{ - QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetTexGendv(coord, pname, params); -} - -void gl1_0_glGetTexEnviv(void *_glfuncs, GLenum target, GLenum pname, GLint* params) -{ - QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetTexEnviv(target, pname, params); -} - -void gl1_0_glGetTexEnvfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params) -{ - QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetTexEnvfv(target, pname, params); -} - -void gl1_0_glGetPolygonStipple(void *_glfuncs, GLubyte* mask) -{ - QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetPolygonStipple(mask); -} - -void gl1_0_glGetPixelMapusv(void *_glfuncs, GLenum glmap, GLushort* values) -{ - QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetPixelMapusv(glmap, values); -} - -void gl1_0_glGetPixelMapuiv(void *_glfuncs, GLenum glmap, GLuint* values) -{ - QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetPixelMapuiv(glmap, values); -} - -void gl1_0_glGetPixelMapfv(void *_glfuncs, GLenum glmap, GLfloat* values) -{ - QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetPixelMapfv(glmap, values); -} - -void gl1_0_glGetMaterialiv(void *_glfuncs, GLenum face, GLenum pname, GLint* params) -{ - QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetMaterialiv(face, pname, params); -} - -void gl1_0_glGetMaterialfv(void *_glfuncs, GLenum face, GLenum pname, GLfloat* params) -{ - QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetMaterialfv(face, pname, params); -} - -void gl1_0_glGetMapiv(void *_glfuncs, GLenum target, GLenum query, GLint* v) -{ - QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetMapiv(target, query, v); -} - -void gl1_0_glGetMapfv(void *_glfuncs, GLenum target, GLenum query, GLfloat* v) -{ - QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetMapfv(target, query, v); -} - -void gl1_0_glGetMapdv(void *_glfuncs, GLenum target, GLenum query, GLdouble* v) -{ - QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetMapdv(target, query, v); -} - -void gl1_0_glGetLightiv(void *_glfuncs, GLenum light, GLenum pname, GLint* params) -{ - QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetLightiv(light, pname, params); -} - -void gl1_0_glGetLightfv(void *_glfuncs, GLenum light, GLenum pname, GLfloat* params) -{ - QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetLightfv(light, pname, params); -} - -void gl1_0_glGetClipPlane(void *_glfuncs, GLenum plane, GLdouble* equation) -{ - QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetClipPlane(plane, equation); -} - -void gl1_0_glDrawPixels(void *_glfuncs, GLsizei width, GLsizei height, GLenum format, GLenum gltype, const GLvoid* pixels) -{ - QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDrawPixels(width, height, format, gltype, pixels); -} - -void gl1_0_glCopyPixels(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height, GLenum gltype) -{ - QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glCopyPixels(x, y, width, height, gltype); -} - -void gl1_0_glPixelMapusv(void *_glfuncs, GLenum glmap, GLint mapsize, const GLushort* values) -{ - QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glPixelMapusv(glmap, mapsize, values); -} - -void gl1_0_glPixelMapuiv(void *_glfuncs, GLenum glmap, GLint mapsize, const GLuint* values) -{ - QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glPixelMapuiv(glmap, mapsize, values); -} - -void gl1_0_glPixelMapfv(void *_glfuncs, GLenum glmap, GLint mapsize, const GLfloat* values) -{ - QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glPixelMapfv(glmap, mapsize, values); -} - -void gl1_0_glPixelTransferi(void *_glfuncs, GLenum pname, GLint param) -{ - QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glPixelTransferi(pname, param); -} - -void gl1_0_glPixelTransferf(void *_glfuncs, GLenum pname, GLfloat param) -{ - QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glPixelTransferf(pname, param); -} - -void gl1_0_glPixelZoom(void *_glfuncs, GLfloat xfactor, GLfloat yfactor) -{ - QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glPixelZoom(xfactor, yfactor); -} - -void gl1_0_glAlphaFunc(void *_glfuncs, GLenum glfunc, GLfloat ref) -{ - QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glAlphaFunc(glfunc, ref); -} - -void gl1_0_glEvalPoint2(void *_glfuncs, GLint i, GLint j) -{ - QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glEvalPoint2(i, j); -} - -void gl1_0_glEvalMesh2(void *_glfuncs, GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2) -{ - QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glEvalMesh2(mode, i1, i2, j1, j2); -} - -void gl1_0_glEvalPoint1(void *_glfuncs, GLint i) -{ - QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glEvalPoint1(i); -} - -void gl1_0_glEvalMesh1(void *_glfuncs, GLenum mode, GLint i1, GLint i2) -{ - QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glEvalMesh1(mode, i1, i2); -} - -void gl1_0_glEvalCoord2fv(void *_glfuncs, const GLfloat* u) -{ - QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glEvalCoord2fv(u); -} - -void gl1_0_glEvalCoord2f(void *_glfuncs, GLfloat u, GLfloat v) -{ - QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glEvalCoord2f(u, v); -} - -void gl1_0_glEvalCoord2dv(void *_glfuncs, const GLdouble* u) -{ - QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glEvalCoord2dv(u); -} - -void gl1_0_glEvalCoord2d(void *_glfuncs, GLdouble u, GLdouble v) -{ - QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glEvalCoord2d(u, v); -} - -void gl1_0_glEvalCoord1fv(void *_glfuncs, const GLfloat* u) -{ - QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glEvalCoord1fv(u); -} - -void gl1_0_glEvalCoord1f(void *_glfuncs, GLfloat u) -{ - QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glEvalCoord1f(u); -} - -void gl1_0_glEvalCoord1dv(void *_glfuncs, const GLdouble* u) -{ - QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glEvalCoord1dv(u); -} - -void gl1_0_glEvalCoord1d(void *_glfuncs, GLdouble u) -{ - QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glEvalCoord1d(u); -} - -void gl1_0_glMapGrid2f(void *_glfuncs, GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2) -{ - QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMapGrid2f(un, u1, u2, vn, v1, v2); -} - -void gl1_0_glMapGrid2d(void *_glfuncs, GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2) -{ - QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMapGrid2d(un, u1, u2, vn, v1, v2); -} - -void gl1_0_glMapGrid1f(void *_glfuncs, GLint un, GLfloat u1, GLfloat u2) -{ - QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMapGrid1f(un, u1, u2); -} - -void gl1_0_glMapGrid1d(void *_glfuncs, GLint un, GLdouble u1, GLdouble u2) -{ - QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMapGrid1d(un, u1, u2); -} - -void gl1_0_glMap2f(void *_glfuncs, GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat* points) -{ - QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMap2f(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points); -} - -void gl1_0_glMap2d(void *_glfuncs, GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble* points) -{ - QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMap2d(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points); -} - -void gl1_0_glMap1f(void *_glfuncs, GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat* points) -{ - QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMap1f(target, u1, u2, stride, order, points); -} - -void gl1_0_glMap1d(void *_glfuncs, GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble* points) -{ - QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMap1d(target, u1, u2, stride, order, points); -} - -void gl1_0_glPushAttrib(void *_glfuncs, GLbitfield mask) -{ - QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glPushAttrib(mask); -} - -void gl1_0_glPopAttrib(void *_glfuncs) -{ - QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glPopAttrib(); -} - -void gl1_0_glAccum(void *_glfuncs, GLenum op, GLfloat value) -{ - QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glAccum(op, value); -} - -void gl1_0_glIndexMask(void *_glfuncs, GLuint mask) -{ - QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glIndexMask(mask); -} - -void gl1_0_glClearIndex(void *_glfuncs, GLfloat c) -{ - QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glClearIndex(c); -} - -void gl1_0_glClearAccum(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) -{ - QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glClearAccum(red, green, blue, alpha); -} - -void gl1_0_glPushName(void *_glfuncs, GLuint name) -{ - QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glPushName(name); -} - -void gl1_0_glPopName(void *_glfuncs) -{ - QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glPopName(); -} - -void gl1_0_glPassThrough(void *_glfuncs, GLfloat token) -{ - QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glPassThrough(token); -} - -void gl1_0_glLoadName(void *_glfuncs, GLuint name) -{ - QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glLoadName(name); -} - -void gl1_0_glInitNames(void *_glfuncs) -{ - QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glInitNames(); -} - -GLint gl1_0_glRenderMode(void *_glfuncs, GLenum mode) -{ - QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glRenderMode(mode); -} - -void gl1_0_glSelectBuffer(void *_glfuncs, GLsizei size, GLuint* buffer) -{ - QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glSelectBuffer(size, buffer); -} - -void gl1_0_glFeedbackBuffer(void *_glfuncs, GLsizei size, GLenum gltype, GLfloat* buffer) -{ - QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glFeedbackBuffer(size, gltype, buffer); -} - -void gl1_0_glTexGeniv(void *_glfuncs, GLenum coord, GLenum pname, const GLint* params) -{ - QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexGeniv(coord, pname, params); -} - -void gl1_0_glTexGeni(void *_glfuncs, GLenum coord, GLenum pname, GLint param) -{ - QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexGeni(coord, pname, param); -} - -void gl1_0_glTexGenfv(void *_glfuncs, GLenum coord, GLenum pname, const GLfloat* params) -{ - QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexGenfv(coord, pname, params); -} - -void gl1_0_glTexGenf(void *_glfuncs, GLenum coord, GLenum pname, GLfloat param) -{ - QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexGenf(coord, pname, param); -} - -void gl1_0_glTexGendv(void *_glfuncs, GLenum coord, GLenum pname, const GLdouble* params) -{ - QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexGendv(coord, pname, params); -} - -void gl1_0_glTexGend(void *_glfuncs, GLenum coord, GLenum pname, GLdouble param) -{ - QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexGend(coord, pname, param); -} - -void gl1_0_glTexEnviv(void *_glfuncs, GLenum target, GLenum pname, const GLint* params) -{ - QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexEnviv(target, pname, params); -} - -void gl1_0_glTexEnvi(void *_glfuncs, GLenum target, GLenum pname, GLint param) -{ - QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexEnvi(target, pname, param); -} - -void gl1_0_glTexEnvfv(void *_glfuncs, GLenum target, GLenum pname, const GLfloat* params) -{ - QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexEnvfv(target, pname, params); -} - -void gl1_0_glTexEnvf(void *_glfuncs, GLenum target, GLenum pname, GLfloat param) -{ - QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexEnvf(target, pname, param); -} - -void gl1_0_glShadeModel(void *_glfuncs, GLenum mode) -{ - QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glShadeModel(mode); -} - -void gl1_0_glPolygonStipple(void *_glfuncs, const GLubyte* mask) -{ - QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glPolygonStipple(mask); -} - -void gl1_0_glMaterialiv(void *_glfuncs, GLenum face, GLenum pname, const GLint* params) -{ - QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMaterialiv(face, pname, params); -} - -void gl1_0_glMateriali(void *_glfuncs, GLenum face, GLenum pname, GLint param) -{ - QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMateriali(face, pname, param); -} - -void gl1_0_glMaterialfv(void *_glfuncs, GLenum face, GLenum pname, const GLfloat* params) -{ - QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMaterialfv(face, pname, params); -} - -void gl1_0_glMaterialf(void *_glfuncs, GLenum face, GLenum pname, GLfloat param) -{ - QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMaterialf(face, pname, param); -} - -void gl1_0_glLineStipple(void *_glfuncs, GLint factor, GLushort pattern) -{ - QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glLineStipple(factor, pattern); -} - -void gl1_0_glLightModeliv(void *_glfuncs, GLenum pname, const GLint* params) -{ - QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glLightModeliv(pname, params); -} - -void gl1_0_glLightModeli(void *_glfuncs, GLenum pname, GLint param) -{ - QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glLightModeli(pname, param); -} - -void gl1_0_glLightModelfv(void *_glfuncs, GLenum pname, const GLfloat* params) -{ - QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glLightModelfv(pname, params); -} - -void gl1_0_glLightModelf(void *_glfuncs, GLenum pname, GLfloat param) -{ - QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glLightModelf(pname, param); -} - -void gl1_0_glLightiv(void *_glfuncs, GLenum light, GLenum pname, const GLint* params) -{ - QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glLightiv(light, pname, params); -} - -void gl1_0_glLighti(void *_glfuncs, GLenum light, GLenum pname, GLint param) -{ - QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glLighti(light, pname, param); -} - -void gl1_0_glLightfv(void *_glfuncs, GLenum light, GLenum pname, const GLfloat* params) -{ - QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glLightfv(light, pname, params); -} - -void gl1_0_glLightf(void *_glfuncs, GLenum light, GLenum pname, GLfloat param) -{ - QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glLightf(light, pname, param); -} - -void gl1_0_glFogiv(void *_glfuncs, GLenum pname, const GLint* params) -{ - QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glFogiv(pname, params); -} - -void gl1_0_glFogi(void *_glfuncs, GLenum pname, GLint param) -{ - QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glFogi(pname, param); -} - -void gl1_0_glFogfv(void *_glfuncs, GLenum pname, const GLfloat* params) -{ - QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glFogfv(pname, params); -} - -void gl1_0_glFogf(void *_glfuncs, GLenum pname, GLfloat param) -{ - QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glFogf(pname, param); -} - -void gl1_0_glColorMaterial(void *_glfuncs, GLenum face, GLenum mode) -{ - QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColorMaterial(face, mode); -} - -void gl1_0_glClipPlane(void *_glfuncs, GLenum plane, const GLdouble* equation) -{ - QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glClipPlane(plane, equation); -} - -void gl1_0_glVertex4sv(void *_glfuncs, const GLshort* v) -{ - QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertex4sv(v); -} - -void gl1_0_glVertex4s(void *_glfuncs, GLshort x, GLshort y, GLshort z, GLshort w) -{ - QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertex4s(x, y, z, w); -} - -void gl1_0_glVertex4iv(void *_glfuncs, const GLint* v) -{ - QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertex4iv(v); -} - -void gl1_0_glVertex4i(void *_glfuncs, GLint x, GLint y, GLint z, GLint w) -{ - QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertex4i(x, y, z, w); -} - -void gl1_0_glVertex4fv(void *_glfuncs, const GLfloat* v) -{ - QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertex4fv(v); -} - -void gl1_0_glVertex4f(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z, GLfloat w) -{ - QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertex4f(x, y, z, w); -} - -void gl1_0_glVertex4dv(void *_glfuncs, const GLdouble* v) -{ - QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertex4dv(v); -} - -void gl1_0_glVertex4d(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z, GLdouble w) -{ - QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertex4d(x, y, z, w); -} - -void gl1_0_glVertex3sv(void *_glfuncs, const GLshort* v) -{ - QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertex3sv(v); -} - -void gl1_0_glVertex3s(void *_glfuncs, GLshort x, GLshort y, GLshort z) -{ - QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertex3s(x, y, z); -} - -void gl1_0_glVertex3iv(void *_glfuncs, const GLint* v) -{ - QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertex3iv(v); -} - -void gl1_0_glVertex3i(void *_glfuncs, GLint x, GLint y, GLint z) -{ - QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertex3i(x, y, z); -} - -void gl1_0_glVertex3fv(void *_glfuncs, const GLfloat* v) -{ - QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertex3fv(v); -} - -void gl1_0_glVertex3f(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z) -{ - QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertex3f(x, y, z); -} - -void gl1_0_glVertex3dv(void *_glfuncs, const GLdouble* v) -{ - QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertex3dv(v); -} - -void gl1_0_glVertex3d(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z) -{ - QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertex3d(x, y, z); -} - -void gl1_0_glVertex2sv(void *_glfuncs, const GLshort* v) -{ - QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertex2sv(v); -} - -void gl1_0_glVertex2s(void *_glfuncs, GLshort x, GLshort y) -{ - QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertex2s(x, y); -} - -void gl1_0_glVertex2iv(void *_glfuncs, const GLint* v) -{ - QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertex2iv(v); -} - -void gl1_0_glVertex2i(void *_glfuncs, GLint x, GLint y) -{ - QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertex2i(x, y); -} - -void gl1_0_glVertex2fv(void *_glfuncs, const GLfloat* v) -{ - QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertex2fv(v); -} - -void gl1_0_glVertex2f(void *_glfuncs, GLfloat x, GLfloat y) -{ - QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertex2f(x, y); -} - -void gl1_0_glVertex2dv(void *_glfuncs, const GLdouble* v) -{ - QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertex2dv(v); -} - -void gl1_0_glVertex2d(void *_glfuncs, GLdouble x, GLdouble y) -{ - QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertex2d(x, y); -} - -void gl1_0_glTexCoord4sv(void *_glfuncs, const GLshort* v) -{ - QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoord4sv(v); -} - -void gl1_0_glTexCoord4s(void *_glfuncs, GLshort s, GLshort t, GLshort r, GLshort q) -{ - QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoord4s(s, t, r, q); -} - -void gl1_0_glTexCoord4iv(void *_glfuncs, const GLint* v) -{ - QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoord4iv(v); -} - -void gl1_0_glTexCoord4i(void *_glfuncs, GLint s, GLint t, GLint r, GLint q) -{ - QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoord4i(s, t, r, q); -} - -void gl1_0_glTexCoord4fv(void *_glfuncs, const GLfloat* v) -{ - QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoord4fv(v); -} - -void gl1_0_glTexCoord4f(void *_glfuncs, GLfloat s, GLfloat t, GLfloat r, GLfloat q) -{ - QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoord4f(s, t, r, q); -} - -void gl1_0_glTexCoord4dv(void *_glfuncs, const GLdouble* v) -{ - QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoord4dv(v); -} - -void gl1_0_glTexCoord4d(void *_glfuncs, GLdouble s, GLdouble t, GLdouble r, GLdouble q) -{ - QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoord4d(s, t, r, q); -} - -void gl1_0_glTexCoord3sv(void *_glfuncs, const GLshort* v) -{ - QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoord3sv(v); -} - -void gl1_0_glTexCoord3s(void *_glfuncs, GLshort s, GLshort t, GLshort r) -{ - QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoord3s(s, t, r); -} - -void gl1_0_glTexCoord3iv(void *_glfuncs, const GLint* v) -{ - QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoord3iv(v); -} - -void gl1_0_glTexCoord3i(void *_glfuncs, GLint s, GLint t, GLint r) -{ - QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoord3i(s, t, r); -} - -void gl1_0_glTexCoord3fv(void *_glfuncs, const GLfloat* v) -{ - QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoord3fv(v); -} - -void gl1_0_glTexCoord3f(void *_glfuncs, GLfloat s, GLfloat t, GLfloat r) -{ - QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoord3f(s, t, r); -} - -void gl1_0_glTexCoord3dv(void *_glfuncs, const GLdouble* v) -{ - QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoord3dv(v); -} - -void gl1_0_glTexCoord3d(void *_glfuncs, GLdouble s, GLdouble t, GLdouble r) -{ - QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoord3d(s, t, r); -} - -void gl1_0_glTexCoord2sv(void *_glfuncs, const GLshort* v) -{ - QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoord2sv(v); -} - -void gl1_0_glTexCoord2s(void *_glfuncs, GLshort s, GLshort t) -{ - QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoord2s(s, t); -} - -void gl1_0_glTexCoord2iv(void *_glfuncs, const GLint* v) -{ - QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoord2iv(v); -} - -void gl1_0_glTexCoord2i(void *_glfuncs, GLint s, GLint t) -{ - QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoord2i(s, t); -} - -void gl1_0_glTexCoord2fv(void *_glfuncs, const GLfloat* v) -{ - QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoord2fv(v); -} - -void gl1_0_glTexCoord2f(void *_glfuncs, GLfloat s, GLfloat t) -{ - QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoord2f(s, t); -} - -void gl1_0_glTexCoord2dv(void *_glfuncs, const GLdouble* v) -{ - QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoord2dv(v); -} - -void gl1_0_glTexCoord2d(void *_glfuncs, GLdouble s, GLdouble t) -{ - QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoord2d(s, t); -} - -void gl1_0_glTexCoord1sv(void *_glfuncs, const GLshort* v) -{ - QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoord1sv(v); -} - -void gl1_0_glTexCoord1s(void *_glfuncs, GLshort s) -{ - QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoord1s(s); -} - -void gl1_0_glTexCoord1iv(void *_glfuncs, const GLint* v) -{ - QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoord1iv(v); -} - -void gl1_0_glTexCoord1i(void *_glfuncs, GLint s) -{ - QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoord1i(s); -} - -void gl1_0_glTexCoord1fv(void *_glfuncs, const GLfloat* v) -{ - QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoord1fv(v); -} - -void gl1_0_glTexCoord1f(void *_glfuncs, GLfloat s) -{ - QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoord1f(s); -} - -void gl1_0_glTexCoord1dv(void *_glfuncs, const GLdouble* v) -{ - QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoord1dv(v); -} - -void gl1_0_glTexCoord1d(void *_glfuncs, GLdouble s) -{ - QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoord1d(s); -} - -void gl1_0_glRectsv(void *_glfuncs, const GLshort* v1, const GLshort* v2) -{ - QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRectsv(v1, v2); -} - -void gl1_0_glRects(void *_glfuncs, GLshort x1, GLshort y1, GLshort x2, GLshort y2) -{ - QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRects(x1, y1, x2, y2); -} - -void gl1_0_glRectiv(void *_glfuncs, const GLint* v1, const GLint* v2) -{ - QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRectiv(v1, v2); -} - -void gl1_0_glRecti(void *_glfuncs, GLint x1, GLint y1, GLint x2, GLint y2) -{ - QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRecti(x1, y1, x2, y2); -} - -void gl1_0_glRectfv(void *_glfuncs, const GLfloat* v1, const GLfloat* v2) -{ - QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRectfv(v1, v2); -} - -void gl1_0_glRectf(void *_glfuncs, GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2) -{ - QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRectf(x1, y1, x2, y2); -} - -void gl1_0_glRectdv(void *_glfuncs, const GLdouble* v1, const GLdouble* v2) -{ - QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRectdv(v1, v2); -} - -void gl1_0_glRectd(void *_glfuncs, GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2) -{ - QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRectd(x1, y1, x2, y2); -} - -void gl1_0_glRasterPos4sv(void *_glfuncs, const GLshort* v) -{ - QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRasterPos4sv(v); -} - -void gl1_0_glRasterPos4s(void *_glfuncs, GLshort x, GLshort y, GLshort z, GLshort w) -{ - QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRasterPos4s(x, y, z, w); -} - -void gl1_0_glRasterPos4iv(void *_glfuncs, const GLint* v) -{ - QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRasterPos4iv(v); -} - -void gl1_0_glRasterPos4i(void *_glfuncs, GLint x, GLint y, GLint z, GLint w) -{ - QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRasterPos4i(x, y, z, w); -} - -void gl1_0_glRasterPos4fv(void *_glfuncs, const GLfloat* v) -{ - QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRasterPos4fv(v); -} - -void gl1_0_glRasterPos4f(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z, GLfloat w) -{ - QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRasterPos4f(x, y, z, w); -} - -void gl1_0_glRasterPos4dv(void *_glfuncs, const GLdouble* v) -{ - QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRasterPos4dv(v); -} - -void gl1_0_glRasterPos4d(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z, GLdouble w) -{ - QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRasterPos4d(x, y, z, w); -} - -void gl1_0_glRasterPos3sv(void *_glfuncs, const GLshort* v) -{ - QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRasterPos3sv(v); -} - -void gl1_0_glRasterPos3s(void *_glfuncs, GLshort x, GLshort y, GLshort z) -{ - QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRasterPos3s(x, y, z); -} - -void gl1_0_glRasterPos3iv(void *_glfuncs, const GLint* v) -{ - QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRasterPos3iv(v); -} - -void gl1_0_glRasterPos3i(void *_glfuncs, GLint x, GLint y, GLint z) -{ - QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRasterPos3i(x, y, z); -} - -void gl1_0_glRasterPos3fv(void *_glfuncs, const GLfloat* v) -{ - QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRasterPos3fv(v); -} - -void gl1_0_glRasterPos3f(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z) -{ - QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRasterPos3f(x, y, z); -} - -void gl1_0_glRasterPos3dv(void *_glfuncs, const GLdouble* v) -{ - QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRasterPos3dv(v); -} - -void gl1_0_glRasterPos3d(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z) -{ - QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRasterPos3d(x, y, z); -} - -void gl1_0_glRasterPos2sv(void *_glfuncs, const GLshort* v) -{ - QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRasterPos2sv(v); -} - -void gl1_0_glRasterPos2s(void *_glfuncs, GLshort x, GLshort y) -{ - QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRasterPos2s(x, y); -} - -void gl1_0_glRasterPos2iv(void *_glfuncs, const GLint* v) -{ - QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRasterPos2iv(v); -} - -void gl1_0_glRasterPos2i(void *_glfuncs, GLint x, GLint y) -{ - QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRasterPos2i(x, y); -} - -void gl1_0_glRasterPos2fv(void *_glfuncs, const GLfloat* v) -{ - QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRasterPos2fv(v); -} - -void gl1_0_glRasterPos2f(void *_glfuncs, GLfloat x, GLfloat y) -{ - QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRasterPos2f(x, y); -} - -void gl1_0_glRasterPos2dv(void *_glfuncs, const GLdouble* v) -{ - QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRasterPos2dv(v); -} - -void gl1_0_glRasterPos2d(void *_glfuncs, GLdouble x, GLdouble y) -{ - QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRasterPos2d(x, y); -} - -void gl1_0_glNormal3sv(void *_glfuncs, const GLshort* v) -{ - QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glNormal3sv(v); -} - -void gl1_0_glNormal3s(void *_glfuncs, GLshort nx, GLshort ny, GLshort nz) -{ - QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glNormal3s(nx, ny, nz); -} - -void gl1_0_glNormal3iv(void *_glfuncs, const GLint* v) -{ - QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glNormal3iv(v); -} - -void gl1_0_glNormal3i(void *_glfuncs, GLint nx, GLint ny, GLint nz) -{ - QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glNormal3i(nx, ny, nz); -} - -void gl1_0_glNormal3fv(void *_glfuncs, const GLfloat* v) -{ - QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glNormal3fv(v); -} - -void gl1_0_glNormal3f(void *_glfuncs, GLfloat nx, GLfloat ny, GLfloat nz) -{ - QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glNormal3f(nx, ny, nz); -} - -void gl1_0_glNormal3dv(void *_glfuncs, const GLdouble* v) -{ - QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glNormal3dv(v); -} - -void gl1_0_glNormal3d(void *_glfuncs, GLdouble nx, GLdouble ny, GLdouble nz) -{ - QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glNormal3d(nx, ny, nz); -} - -void gl1_0_glNormal3bv(void *_glfuncs, const GLbyte* v) -{ - QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glNormal3bv(v); -} - -void gl1_0_glNormal3b(void *_glfuncs, GLbyte nx, GLbyte ny, GLbyte nz) -{ - QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glNormal3b(nx, ny, nz); -} - -void gl1_0_glIndexsv(void *_glfuncs, const GLshort* c) -{ - QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glIndexsv(c); -} - -void gl1_0_glIndexs(void *_glfuncs, GLshort c) -{ - QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glIndexs(c); -} - -void gl1_0_glIndexiv(void *_glfuncs, const GLint* c) -{ - QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glIndexiv(c); -} - -void gl1_0_glIndexi(void *_glfuncs, GLint c) -{ - QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glIndexi(c); -} - -void gl1_0_glIndexfv(void *_glfuncs, const GLfloat* c) -{ - QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glIndexfv(c); -} - -void gl1_0_glIndexf(void *_glfuncs, GLfloat c) -{ - QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glIndexf(c); -} - -void gl1_0_glIndexdv(void *_glfuncs, const GLdouble* c) -{ - QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glIndexdv(c); -} - -void gl1_0_glIndexd(void *_glfuncs, GLdouble c) -{ - QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glIndexd(c); -} - -void gl1_0_glEnd(void *_glfuncs) -{ - QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glEnd(); -} - -void gl1_0_glEdgeFlagv(void *_glfuncs, const GLboolean* flag) -{ - QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glEdgeFlagv(flag); -} - -void gl1_0_glEdgeFlag(void *_glfuncs, GLboolean flag) -{ - QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glEdgeFlag(flag); -} - -void gl1_0_glColor4usv(void *_glfuncs, const GLushort* v) -{ - QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColor4usv(v); -} - -void gl1_0_glColor4us(void *_glfuncs, GLushort red, GLushort green, GLushort blue, GLushort alpha) -{ - QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColor4us(red, green, blue, alpha); -} - -void gl1_0_glColor4uiv(void *_glfuncs, const GLuint* v) -{ - QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColor4uiv(v); -} - -void gl1_0_glColor4ui(void *_glfuncs, GLuint red, GLuint green, GLuint blue, GLuint alpha) -{ - QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColor4ui(red, green, blue, alpha); -} - -void gl1_0_glColor4ubv(void *_glfuncs, const GLubyte* v) -{ - QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColor4ubv(v); -} - -void gl1_0_glColor4ub(void *_glfuncs, GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha) -{ - QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColor4ub(red, green, blue, alpha); -} - -void gl1_0_glColor4sv(void *_glfuncs, const GLshort* v) -{ - QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColor4sv(v); -} - -void gl1_0_glColor4s(void *_glfuncs, GLshort red, GLshort green, GLshort blue, GLshort alpha) -{ - QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColor4s(red, green, blue, alpha); -} - -void gl1_0_glColor4iv(void *_glfuncs, const GLint* v) -{ - QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColor4iv(v); -} - -void gl1_0_glColor4i(void *_glfuncs, GLint red, GLint green, GLint blue, GLint alpha) -{ - QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColor4i(red, green, blue, alpha); -} - -void gl1_0_glColor4fv(void *_glfuncs, const GLfloat* v) -{ - QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColor4fv(v); -} - -void gl1_0_glColor4f(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) -{ - QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColor4f(red, green, blue, alpha); -} - -void gl1_0_glColor4dv(void *_glfuncs, const GLdouble* v) -{ - QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColor4dv(v); -} - -void gl1_0_glColor4d(void *_glfuncs, GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha) -{ - QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColor4d(red, green, blue, alpha); -} - -void gl1_0_glColor4bv(void *_glfuncs, const GLbyte* v) -{ - QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColor4bv(v); -} - -void gl1_0_glColor4b(void *_glfuncs, GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha) -{ - QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColor4b(red, green, blue, alpha); -} - -void gl1_0_glColor3usv(void *_glfuncs, const GLushort* v) -{ - QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColor3usv(v); -} - -void gl1_0_glColor3us(void *_glfuncs, GLushort red, GLushort green, GLushort blue) -{ - QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColor3us(red, green, blue); -} - -void gl1_0_glColor3uiv(void *_glfuncs, const GLuint* v) -{ - QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColor3uiv(v); -} - -void gl1_0_glColor3ui(void *_glfuncs, GLuint red, GLuint green, GLuint blue) -{ - QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColor3ui(red, green, blue); -} - -void gl1_0_glColor3ubv(void *_glfuncs, const GLubyte* v) -{ - QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColor3ubv(v); -} - -void gl1_0_glColor3ub(void *_glfuncs, GLubyte red, GLubyte green, GLubyte blue) -{ - QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColor3ub(red, green, blue); -} - -void gl1_0_glColor3sv(void *_glfuncs, const GLshort* v) -{ - QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColor3sv(v); -} - -void gl1_0_glColor3s(void *_glfuncs, GLshort red, GLshort green, GLshort blue) -{ - QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColor3s(red, green, blue); -} - -void gl1_0_glColor3iv(void *_glfuncs, const GLint* v) -{ - QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColor3iv(v); -} - -void gl1_0_glColor3i(void *_glfuncs, GLint red, GLint green, GLint blue) -{ - QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColor3i(red, green, blue); -} - -void gl1_0_glColor3fv(void *_glfuncs, const GLfloat* v) -{ - QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColor3fv(v); -} - -void gl1_0_glColor3f(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue) -{ - QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColor3f(red, green, blue); -} - -void gl1_0_glColor3dv(void *_glfuncs, const GLdouble* v) -{ - QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColor3dv(v); -} - -void gl1_0_glColor3d(void *_glfuncs, GLdouble red, GLdouble green, GLdouble blue) -{ - QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColor3d(red, green, blue); -} - -void gl1_0_glColor3bv(void *_glfuncs, const GLbyte* v) -{ - QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColor3bv(v); -} - -void gl1_0_glColor3b(void *_glfuncs, GLbyte red, GLbyte green, GLbyte blue) -{ - QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColor3b(red, green, blue); -} - -void gl1_0_glBitmap(void *_glfuncs, GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte* bitmap) -{ - QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glBitmap(width, height, xorig, yorig, xmove, ymove, bitmap); -} - -void gl1_0_glBegin(void *_glfuncs, GLenum mode) -{ - QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glBegin(mode); -} - -void gl1_0_glListBase(void *_glfuncs, GLuint base) -{ - QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glListBase(base); -} - -GLuint gl1_0_glGenLists(void *_glfuncs, GLsizei range_) -{ - QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glGenLists(range_); -} - -void gl1_0_glDeleteLists(void *_glfuncs, GLuint list, GLsizei range_) -{ - QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDeleteLists(list, range_); -} - -void gl1_0_glCallLists(void *_glfuncs, GLsizei n, GLenum gltype, const GLvoid* lists) -{ - QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glCallLists(n, gltype, lists); -} - -void gl1_0_glCallList(void *_glfuncs, GLuint list) -{ - QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glCallList(list); -} - -void gl1_0_glEndList(void *_glfuncs) -{ - QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glEndList(); -} - -void gl1_0_glNewList(void *_glfuncs, GLuint list, GLenum mode) -{ - QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glNewList(list, mode); -} - diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/gl/1.0/funcs.h b/Godeps/_workspace/src/github.com/obscuren/qml/gl/1.0/funcs.h deleted file mode 100644 index c016eec7b..000000000 --- a/Godeps/_workspace/src/github.com/obscuren/qml/gl/1.0/funcs.h +++ /dev/null @@ -1,347 +0,0 @@ - -// ** file automatically generated by glgen -- do not edit manually ** - -#ifndef __cplusplus -#include -#include -typedef unsigned int GLenum; -typedef unsigned char GLboolean; -typedef unsigned int GLbitfield; -typedef void GLvoid; -typedef char GLchar; -typedef signed char GLbyte; /* 1-byte signed */ -typedef short GLshort; /* 2-byte signed */ -typedef int GLint; /* 4-byte signed */ -typedef unsigned char GLubyte; /* 1-byte unsigned */ -typedef unsigned short GLushort; /* 2-byte unsigned */ -typedef unsigned int GLuint; /* 4-byte unsigned */ -typedef int GLsizei; /* 4-byte signed */ -typedef float GLfloat; /* single precision float */ -typedef float GLclampf; /* single precision float in [0,1] */ -typedef double GLdouble; /* double precision float */ -typedef double GLclampd; /* double precision float in [0,1] */ -typedef int64_t GLint64; -typedef uint64_t GLuint64; -typedef ptrdiff_t GLintptr; -typedef ptrdiff_t GLsizeiptr; -typedef ptrdiff_t GLintptrARB; -typedef ptrdiff_t GLsizeiptrARB; -typedef struct __GLsync *GLsync; -#endif - -#ifdef __cplusplus -extern "C" { -#endif - -void *gl1_0_funcs(); - -void gl1_0_glViewport(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height); -void gl1_0_glDepthRange(void *_glfuncs, GLdouble nearVal, GLdouble farVal); -GLboolean gl1_0_glIsEnabled(void *_glfuncs, GLenum cap); -void gl1_0_glGetTexLevelParameteriv(void *_glfuncs, GLenum target, GLint level, GLenum pname, GLint* params); -void gl1_0_glGetTexLevelParameterfv(void *_glfuncs, GLenum target, GLint level, GLenum pname, GLfloat* params); -void gl1_0_glGetTexParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params); -void gl1_0_glGetTexParameterfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params); -void gl1_0_glGetTexImage(void *_glfuncs, GLenum target, GLint level, GLenum format, GLenum gltype, GLvoid* pixels); -void gl1_0_glGetIntegerv(void *_glfuncs, GLenum pname, GLint* params); -void gl1_0_glGetFloatv(void *_glfuncs, GLenum pname, GLfloat* params); -GLenum gl1_0_glGetError(void *_glfuncs); -void gl1_0_glGetDoublev(void *_glfuncs, GLenum pname, GLdouble* params); -void gl1_0_glGetBooleanv(void *_glfuncs, GLenum pname, GLboolean* params); -void gl1_0_glReadPixels(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum gltype, GLvoid* pixels); -void gl1_0_glReadBuffer(void *_glfuncs, GLenum mode); -void gl1_0_glPixelStorei(void *_glfuncs, GLenum pname, GLint param); -void gl1_0_glPixelStoref(void *_glfuncs, GLenum pname, GLfloat param); -void gl1_0_glDepthFunc(void *_glfuncs, GLenum glfunc); -void gl1_0_glStencilOp(void *_glfuncs, GLenum fail, GLenum zfail, GLenum zpass); -void gl1_0_glStencilFunc(void *_glfuncs, GLenum glfunc, GLint ref, GLuint mask); -void gl1_0_glLogicOp(void *_glfuncs, GLenum opcode); -void gl1_0_glBlendFunc(void *_glfuncs, GLenum sfactor, GLenum dfactor); -void gl1_0_glFlush(void *_glfuncs); -void gl1_0_glFinish(void *_glfuncs); -void gl1_0_glEnable(void *_glfuncs, GLenum cap); -void gl1_0_glDisable(void *_glfuncs, GLenum cap); -void gl1_0_glDepthMask(void *_glfuncs, GLboolean flag); -void gl1_0_glColorMask(void *_glfuncs, GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); -void gl1_0_glStencilMask(void *_glfuncs, GLuint mask); -void gl1_0_glClearDepth(void *_glfuncs, GLdouble depth); -void gl1_0_glClearStencil(void *_glfuncs, GLint s); -void gl1_0_glClearColor(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); -void gl1_0_glClear(void *_glfuncs, GLbitfield mask); -void gl1_0_glDrawBuffer(void *_glfuncs, GLenum mode); -void gl1_0_glTexImage2D(void *_glfuncs, GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum gltype, const GLvoid* pixels); -void gl1_0_glTexImage1D(void *_glfuncs, GLenum target, GLint level, GLint internalFormat, GLsizei width, GLint border, GLenum format, GLenum gltype, const GLvoid* pixels); -void gl1_0_glTexParameteriv(void *_glfuncs, GLenum target, GLenum pname, const GLint* params); -void gl1_0_glTexParameteri(void *_glfuncs, GLenum target, GLenum pname, GLint param); -void gl1_0_glTexParameterfv(void *_glfuncs, GLenum target, GLenum pname, const GLfloat* params); -void gl1_0_glTexParameterf(void *_glfuncs, GLenum target, GLenum pname, GLfloat param); -void gl1_0_glScissor(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height); -void gl1_0_glPolygonMode(void *_glfuncs, GLenum face, GLenum mode); -void gl1_0_glPointSize(void *_glfuncs, GLfloat size); -void gl1_0_glLineWidth(void *_glfuncs, GLfloat width); -void gl1_0_glHint(void *_glfuncs, GLenum target, GLenum mode); -void gl1_0_glFrontFace(void *_glfuncs, GLenum mode); -void gl1_0_glCullFace(void *_glfuncs, GLenum mode); -void gl1_0_glTranslatef(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z); -void gl1_0_glTranslated(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z); -void gl1_0_glScalef(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z); -void gl1_0_glScaled(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z); -void gl1_0_glRotatef(void *_glfuncs, GLfloat angle, GLfloat x, GLfloat y, GLfloat z); -void gl1_0_glRotated(void *_glfuncs, GLdouble angle, GLdouble x, GLdouble y, GLdouble z); -void gl1_0_glPushMatrix(void *_glfuncs); -void gl1_0_glPopMatrix(void *_glfuncs); -void gl1_0_glOrtho(void *_glfuncs, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); -void gl1_0_glMultMatrixd(void *_glfuncs, const GLdouble* m); -void gl1_0_glMultMatrixf(void *_glfuncs, const GLfloat* m); -void gl1_0_glMatrixMode(void *_glfuncs, GLenum mode); -void gl1_0_glLoadMatrixd(void *_glfuncs, const GLdouble* m); -void gl1_0_glLoadMatrixf(void *_glfuncs, const GLfloat* m); -void gl1_0_glLoadIdentity(void *_glfuncs); -void gl1_0_glFrustum(void *_glfuncs, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); -GLboolean gl1_0_glIsList(void *_glfuncs, GLuint list); -void gl1_0_glGetTexGeniv(void *_glfuncs, GLenum coord, GLenum pname, GLint* params); -void gl1_0_glGetTexGenfv(void *_glfuncs, GLenum coord, GLenum pname, GLfloat* params); -void gl1_0_glGetTexGendv(void *_glfuncs, GLenum coord, GLenum pname, GLdouble* params); -void gl1_0_glGetTexEnviv(void *_glfuncs, GLenum target, GLenum pname, GLint* params); -void gl1_0_glGetTexEnvfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params); -void gl1_0_glGetPolygonStipple(void *_glfuncs, GLubyte* mask); -void gl1_0_glGetPixelMapusv(void *_glfuncs, GLenum glmap, GLushort* values); -void gl1_0_glGetPixelMapuiv(void *_glfuncs, GLenum glmap, GLuint* values); -void gl1_0_glGetPixelMapfv(void *_glfuncs, GLenum glmap, GLfloat* values); -void gl1_0_glGetMaterialiv(void *_glfuncs, GLenum face, GLenum pname, GLint* params); -void gl1_0_glGetMaterialfv(void *_glfuncs, GLenum face, GLenum pname, GLfloat* params); -void gl1_0_glGetMapiv(void *_glfuncs, GLenum target, GLenum query, GLint* v); -void gl1_0_glGetMapfv(void *_glfuncs, GLenum target, GLenum query, GLfloat* v); -void gl1_0_glGetMapdv(void *_glfuncs, GLenum target, GLenum query, GLdouble* v); -void gl1_0_glGetLightiv(void *_glfuncs, GLenum light, GLenum pname, GLint* params); -void gl1_0_glGetLightfv(void *_glfuncs, GLenum light, GLenum pname, GLfloat* params); -void gl1_0_glGetClipPlane(void *_glfuncs, GLenum plane, GLdouble* equation); -void gl1_0_glDrawPixels(void *_glfuncs, GLsizei width, GLsizei height, GLenum format, GLenum gltype, const GLvoid* pixels); -void gl1_0_glCopyPixels(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height, GLenum gltype); -void gl1_0_glPixelMapusv(void *_glfuncs, GLenum glmap, GLint mapsize, const GLushort* values); -void gl1_0_glPixelMapuiv(void *_glfuncs, GLenum glmap, GLint mapsize, const GLuint* values); -void gl1_0_glPixelMapfv(void *_glfuncs, GLenum glmap, GLint mapsize, const GLfloat* values); -void gl1_0_glPixelTransferi(void *_glfuncs, GLenum pname, GLint param); -void gl1_0_glPixelTransferf(void *_glfuncs, GLenum pname, GLfloat param); -void gl1_0_glPixelZoom(void *_glfuncs, GLfloat xfactor, GLfloat yfactor); -void gl1_0_glAlphaFunc(void *_glfuncs, GLenum glfunc, GLfloat ref); -void gl1_0_glEvalPoint2(void *_glfuncs, GLint i, GLint j); -void gl1_0_glEvalMesh2(void *_glfuncs, GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2); -void gl1_0_glEvalPoint1(void *_glfuncs, GLint i); -void gl1_0_glEvalMesh1(void *_glfuncs, GLenum mode, GLint i1, GLint i2); -void gl1_0_glEvalCoord2fv(void *_glfuncs, const GLfloat* u); -void gl1_0_glEvalCoord2f(void *_glfuncs, GLfloat u, GLfloat v); -void gl1_0_glEvalCoord2dv(void *_glfuncs, const GLdouble* u); -void gl1_0_glEvalCoord2d(void *_glfuncs, GLdouble u, GLdouble v); -void gl1_0_glEvalCoord1fv(void *_glfuncs, const GLfloat* u); -void gl1_0_glEvalCoord1f(void *_glfuncs, GLfloat u); -void gl1_0_glEvalCoord1dv(void *_glfuncs, const GLdouble* u); -void gl1_0_glEvalCoord1d(void *_glfuncs, GLdouble u); -void gl1_0_glMapGrid2f(void *_glfuncs, GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2); -void gl1_0_glMapGrid2d(void *_glfuncs, GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2); -void gl1_0_glMapGrid1f(void *_glfuncs, GLint un, GLfloat u1, GLfloat u2); -void gl1_0_glMapGrid1d(void *_glfuncs, GLint un, GLdouble u1, GLdouble u2); -void gl1_0_glMap2f(void *_glfuncs, GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat* points); -void gl1_0_glMap2d(void *_glfuncs, GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble* points); -void gl1_0_glMap1f(void *_glfuncs, GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat* points); -void gl1_0_glMap1d(void *_glfuncs, GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble* points); -void gl1_0_glPushAttrib(void *_glfuncs, GLbitfield mask); -void gl1_0_glPopAttrib(void *_glfuncs); -void gl1_0_glAccum(void *_glfuncs, GLenum op, GLfloat value); -void gl1_0_glIndexMask(void *_glfuncs, GLuint mask); -void gl1_0_glClearIndex(void *_glfuncs, GLfloat c); -void gl1_0_glClearAccum(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); -void gl1_0_glPushName(void *_glfuncs, GLuint name); -void gl1_0_glPopName(void *_glfuncs); -void gl1_0_glPassThrough(void *_glfuncs, GLfloat token); -void gl1_0_glLoadName(void *_glfuncs, GLuint name); -void gl1_0_glInitNames(void *_glfuncs); -GLint gl1_0_glRenderMode(void *_glfuncs, GLenum mode); -void gl1_0_glSelectBuffer(void *_glfuncs, GLsizei size, GLuint* buffer); -void gl1_0_glFeedbackBuffer(void *_glfuncs, GLsizei size, GLenum gltype, GLfloat* buffer); -void gl1_0_glTexGeniv(void *_glfuncs, GLenum coord, GLenum pname, const GLint* params); -void gl1_0_glTexGeni(void *_glfuncs, GLenum coord, GLenum pname, GLint param); -void gl1_0_glTexGenfv(void *_glfuncs, GLenum coord, GLenum pname, const GLfloat* params); -void gl1_0_glTexGenf(void *_glfuncs, GLenum coord, GLenum pname, GLfloat param); -void gl1_0_glTexGendv(void *_glfuncs, GLenum coord, GLenum pname, const GLdouble* params); -void gl1_0_glTexGend(void *_glfuncs, GLenum coord, GLenum pname, GLdouble param); -void gl1_0_glTexEnviv(void *_glfuncs, GLenum target, GLenum pname, const GLint* params); -void gl1_0_glTexEnvi(void *_glfuncs, GLenum target, GLenum pname, GLint param); -void gl1_0_glTexEnvfv(void *_glfuncs, GLenum target, GLenum pname, const GLfloat* params); -void gl1_0_glTexEnvf(void *_glfuncs, GLenum target, GLenum pname, GLfloat param); -void gl1_0_glShadeModel(void *_glfuncs, GLenum mode); -void gl1_0_glPolygonStipple(void *_glfuncs, const GLubyte* mask); -void gl1_0_glMaterialiv(void *_glfuncs, GLenum face, GLenum pname, const GLint* params); -void gl1_0_glMateriali(void *_glfuncs, GLenum face, GLenum pname, GLint param); -void gl1_0_glMaterialfv(void *_glfuncs, GLenum face, GLenum pname, const GLfloat* params); -void gl1_0_glMaterialf(void *_glfuncs, GLenum face, GLenum pname, GLfloat param); -void gl1_0_glLineStipple(void *_glfuncs, GLint factor, GLushort pattern); -void gl1_0_glLightModeliv(void *_glfuncs, GLenum pname, const GLint* params); -void gl1_0_glLightModeli(void *_glfuncs, GLenum pname, GLint param); -void gl1_0_glLightModelfv(void *_glfuncs, GLenum pname, const GLfloat* params); -void gl1_0_glLightModelf(void *_glfuncs, GLenum pname, GLfloat param); -void gl1_0_glLightiv(void *_glfuncs, GLenum light, GLenum pname, const GLint* params); -void gl1_0_glLighti(void *_glfuncs, GLenum light, GLenum pname, GLint param); -void gl1_0_glLightfv(void *_glfuncs, GLenum light, GLenum pname, const GLfloat* params); -void gl1_0_glLightf(void *_glfuncs, GLenum light, GLenum pname, GLfloat param); -void gl1_0_glFogiv(void *_glfuncs, GLenum pname, const GLint* params); -void gl1_0_glFogi(void *_glfuncs, GLenum pname, GLint param); -void gl1_0_glFogfv(void *_glfuncs, GLenum pname, const GLfloat* params); -void gl1_0_glFogf(void *_glfuncs, GLenum pname, GLfloat param); -void gl1_0_glColorMaterial(void *_glfuncs, GLenum face, GLenum mode); -void gl1_0_glClipPlane(void *_glfuncs, GLenum plane, const GLdouble* equation); -void gl1_0_glVertex4sv(void *_glfuncs, const GLshort* v); -void gl1_0_glVertex4s(void *_glfuncs, GLshort x, GLshort y, GLshort z, GLshort w); -void gl1_0_glVertex4iv(void *_glfuncs, const GLint* v); -void gl1_0_glVertex4i(void *_glfuncs, GLint x, GLint y, GLint z, GLint w); -void gl1_0_glVertex4fv(void *_glfuncs, const GLfloat* v); -void gl1_0_glVertex4f(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z, GLfloat w); -void gl1_0_glVertex4dv(void *_glfuncs, const GLdouble* v); -void gl1_0_glVertex4d(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z, GLdouble w); -void gl1_0_glVertex3sv(void *_glfuncs, const GLshort* v); -void gl1_0_glVertex3s(void *_glfuncs, GLshort x, GLshort y, GLshort z); -void gl1_0_glVertex3iv(void *_glfuncs, const GLint* v); -void gl1_0_glVertex3i(void *_glfuncs, GLint x, GLint y, GLint z); -void gl1_0_glVertex3fv(void *_glfuncs, const GLfloat* v); -void gl1_0_glVertex3f(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z); -void gl1_0_glVertex3dv(void *_glfuncs, const GLdouble* v); -void gl1_0_glVertex3d(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z); -void gl1_0_glVertex2sv(void *_glfuncs, const GLshort* v); -void gl1_0_glVertex2s(void *_glfuncs, GLshort x, GLshort y); -void gl1_0_glVertex2iv(void *_glfuncs, const GLint* v); -void gl1_0_glVertex2i(void *_glfuncs, GLint x, GLint y); -void gl1_0_glVertex2fv(void *_glfuncs, const GLfloat* v); -void gl1_0_glVertex2f(void *_glfuncs, GLfloat x, GLfloat y); -void gl1_0_glVertex2dv(void *_glfuncs, const GLdouble* v); -void gl1_0_glVertex2d(void *_glfuncs, GLdouble x, GLdouble y); -void gl1_0_glTexCoord4sv(void *_glfuncs, const GLshort* v); -void gl1_0_glTexCoord4s(void *_glfuncs, GLshort s, GLshort t, GLshort r, GLshort q); -void gl1_0_glTexCoord4iv(void *_glfuncs, const GLint* v); -void gl1_0_glTexCoord4i(void *_glfuncs, GLint s, GLint t, GLint r, GLint q); -void gl1_0_glTexCoord4fv(void *_glfuncs, const GLfloat* v); -void gl1_0_glTexCoord4f(void *_glfuncs, GLfloat s, GLfloat t, GLfloat r, GLfloat q); -void gl1_0_glTexCoord4dv(void *_glfuncs, const GLdouble* v); -void gl1_0_glTexCoord4d(void *_glfuncs, GLdouble s, GLdouble t, GLdouble r, GLdouble q); -void gl1_0_glTexCoord3sv(void *_glfuncs, const GLshort* v); -void gl1_0_glTexCoord3s(void *_glfuncs, GLshort s, GLshort t, GLshort r); -void gl1_0_glTexCoord3iv(void *_glfuncs, const GLint* v); -void gl1_0_glTexCoord3i(void *_glfuncs, GLint s, GLint t, GLint r); -void gl1_0_glTexCoord3fv(void *_glfuncs, const GLfloat* v); -void gl1_0_glTexCoord3f(void *_glfuncs, GLfloat s, GLfloat t, GLfloat r); -void gl1_0_glTexCoord3dv(void *_glfuncs, const GLdouble* v); -void gl1_0_glTexCoord3d(void *_glfuncs, GLdouble s, GLdouble t, GLdouble r); -void gl1_0_glTexCoord2sv(void *_glfuncs, const GLshort* v); -void gl1_0_glTexCoord2s(void *_glfuncs, GLshort s, GLshort t); -void gl1_0_glTexCoord2iv(void *_glfuncs, const GLint* v); -void gl1_0_glTexCoord2i(void *_glfuncs, GLint s, GLint t); -void gl1_0_glTexCoord2fv(void *_glfuncs, const GLfloat* v); -void gl1_0_glTexCoord2f(void *_glfuncs, GLfloat s, GLfloat t); -void gl1_0_glTexCoord2dv(void *_glfuncs, const GLdouble* v); -void gl1_0_glTexCoord2d(void *_glfuncs, GLdouble s, GLdouble t); -void gl1_0_glTexCoord1sv(void *_glfuncs, const GLshort* v); -void gl1_0_glTexCoord1s(void *_glfuncs, GLshort s); -void gl1_0_glTexCoord1iv(void *_glfuncs, const GLint* v); -void gl1_0_glTexCoord1i(void *_glfuncs, GLint s); -void gl1_0_glTexCoord1fv(void *_glfuncs, const GLfloat* v); -void gl1_0_glTexCoord1f(void *_glfuncs, GLfloat s); -void gl1_0_glTexCoord1dv(void *_glfuncs, const GLdouble* v); -void gl1_0_glTexCoord1d(void *_glfuncs, GLdouble s); -void gl1_0_glRectsv(void *_glfuncs, const GLshort* v1, const GLshort* v2); -void gl1_0_glRects(void *_glfuncs, GLshort x1, GLshort y1, GLshort x2, GLshort y2); -void gl1_0_glRectiv(void *_glfuncs, const GLint* v1, const GLint* v2); -void gl1_0_glRecti(void *_glfuncs, GLint x1, GLint y1, GLint x2, GLint y2); -void gl1_0_glRectfv(void *_glfuncs, const GLfloat* v1, const GLfloat* v2); -void gl1_0_glRectf(void *_glfuncs, GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2); -void gl1_0_glRectdv(void *_glfuncs, const GLdouble* v1, const GLdouble* v2); -void gl1_0_glRectd(void *_glfuncs, GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2); -void gl1_0_glRasterPos4sv(void *_glfuncs, const GLshort* v); -void gl1_0_glRasterPos4s(void *_glfuncs, GLshort x, GLshort y, GLshort z, GLshort w); -void gl1_0_glRasterPos4iv(void *_glfuncs, const GLint* v); -void gl1_0_glRasterPos4i(void *_glfuncs, GLint x, GLint y, GLint z, GLint w); -void gl1_0_glRasterPos4fv(void *_glfuncs, const GLfloat* v); -void gl1_0_glRasterPos4f(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z, GLfloat w); -void gl1_0_glRasterPos4dv(void *_glfuncs, const GLdouble* v); -void gl1_0_glRasterPos4d(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z, GLdouble w); -void gl1_0_glRasterPos3sv(void *_glfuncs, const GLshort* v); -void gl1_0_glRasterPos3s(void *_glfuncs, GLshort x, GLshort y, GLshort z); -void gl1_0_glRasterPos3iv(void *_glfuncs, const GLint* v); -void gl1_0_glRasterPos3i(void *_glfuncs, GLint x, GLint y, GLint z); -void gl1_0_glRasterPos3fv(void *_glfuncs, const GLfloat* v); -void gl1_0_glRasterPos3f(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z); -void gl1_0_glRasterPos3dv(void *_glfuncs, const GLdouble* v); -void gl1_0_glRasterPos3d(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z); -void gl1_0_glRasterPos2sv(void *_glfuncs, const GLshort* v); -void gl1_0_glRasterPos2s(void *_glfuncs, GLshort x, GLshort y); -void gl1_0_glRasterPos2iv(void *_glfuncs, const GLint* v); -void gl1_0_glRasterPos2i(void *_glfuncs, GLint x, GLint y); -void gl1_0_glRasterPos2fv(void *_glfuncs, const GLfloat* v); -void gl1_0_glRasterPos2f(void *_glfuncs, GLfloat x, GLfloat y); -void gl1_0_glRasterPos2dv(void *_glfuncs, const GLdouble* v); -void gl1_0_glRasterPos2d(void *_glfuncs, GLdouble x, GLdouble y); -void gl1_0_glNormal3sv(void *_glfuncs, const GLshort* v); -void gl1_0_glNormal3s(void *_glfuncs, GLshort nx, GLshort ny, GLshort nz); -void gl1_0_glNormal3iv(void *_glfuncs, const GLint* v); -void gl1_0_glNormal3i(void *_glfuncs, GLint nx, GLint ny, GLint nz); -void gl1_0_glNormal3fv(void *_glfuncs, const GLfloat* v); -void gl1_0_glNormal3f(void *_glfuncs, GLfloat nx, GLfloat ny, GLfloat nz); -void gl1_0_glNormal3dv(void *_glfuncs, const GLdouble* v); -void gl1_0_glNormal3d(void *_glfuncs, GLdouble nx, GLdouble ny, GLdouble nz); -void gl1_0_glNormal3bv(void *_glfuncs, const GLbyte* v); -void gl1_0_glNormal3b(void *_glfuncs, GLbyte nx, GLbyte ny, GLbyte nz); -void gl1_0_glIndexsv(void *_glfuncs, const GLshort* c); -void gl1_0_glIndexs(void *_glfuncs, GLshort c); -void gl1_0_glIndexiv(void *_glfuncs, const GLint* c); -void gl1_0_glIndexi(void *_glfuncs, GLint c); -void gl1_0_glIndexfv(void *_glfuncs, const GLfloat* c); -void gl1_0_glIndexf(void *_glfuncs, GLfloat c); -void gl1_0_glIndexdv(void *_glfuncs, const GLdouble* c); -void gl1_0_glIndexd(void *_glfuncs, GLdouble c); -void gl1_0_glEnd(void *_glfuncs); -void gl1_0_glEdgeFlagv(void *_glfuncs, const GLboolean* flag); -void gl1_0_glEdgeFlag(void *_glfuncs, GLboolean flag); -void gl1_0_glColor4usv(void *_glfuncs, const GLushort* v); -void gl1_0_glColor4us(void *_glfuncs, GLushort red, GLushort green, GLushort blue, GLushort alpha); -void gl1_0_glColor4uiv(void *_glfuncs, const GLuint* v); -void gl1_0_glColor4ui(void *_glfuncs, GLuint red, GLuint green, GLuint blue, GLuint alpha); -void gl1_0_glColor4ubv(void *_glfuncs, const GLubyte* v); -void gl1_0_glColor4ub(void *_glfuncs, GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha); -void gl1_0_glColor4sv(void *_glfuncs, const GLshort* v); -void gl1_0_glColor4s(void *_glfuncs, GLshort red, GLshort green, GLshort blue, GLshort alpha); -void gl1_0_glColor4iv(void *_glfuncs, const GLint* v); -void gl1_0_glColor4i(void *_glfuncs, GLint red, GLint green, GLint blue, GLint alpha); -void gl1_0_glColor4fv(void *_glfuncs, const GLfloat* v); -void gl1_0_glColor4f(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); -void gl1_0_glColor4dv(void *_glfuncs, const GLdouble* v); -void gl1_0_glColor4d(void *_glfuncs, GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha); -void gl1_0_glColor4bv(void *_glfuncs, const GLbyte* v); -void gl1_0_glColor4b(void *_glfuncs, GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha); -void gl1_0_glColor3usv(void *_glfuncs, const GLushort* v); -void gl1_0_glColor3us(void *_glfuncs, GLushort red, GLushort green, GLushort blue); -void gl1_0_glColor3uiv(void *_glfuncs, const GLuint* v); -void gl1_0_glColor3ui(void *_glfuncs, GLuint red, GLuint green, GLuint blue); -void gl1_0_glColor3ubv(void *_glfuncs, const GLubyte* v); -void gl1_0_glColor3ub(void *_glfuncs, GLubyte red, GLubyte green, GLubyte blue); -void gl1_0_glColor3sv(void *_glfuncs, const GLshort* v); -void gl1_0_glColor3s(void *_glfuncs, GLshort red, GLshort green, GLshort blue); -void gl1_0_glColor3iv(void *_glfuncs, const GLint* v); -void gl1_0_glColor3i(void *_glfuncs, GLint red, GLint green, GLint blue); -void gl1_0_glColor3fv(void *_glfuncs, const GLfloat* v); -void gl1_0_glColor3f(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue); -void gl1_0_glColor3dv(void *_glfuncs, const GLdouble* v); -void gl1_0_glColor3d(void *_glfuncs, GLdouble red, GLdouble green, GLdouble blue); -void gl1_0_glColor3bv(void *_glfuncs, const GLbyte* v); -void gl1_0_glColor3b(void *_glfuncs, GLbyte red, GLbyte green, GLbyte blue); -void gl1_0_glBitmap(void *_glfuncs, GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte* bitmap); -void gl1_0_glBegin(void *_glfuncs, GLenum mode); -void gl1_0_glListBase(void *_glfuncs, GLuint base); -GLuint gl1_0_glGenLists(void *_glfuncs, GLsizei range_); -void gl1_0_glDeleteLists(void *_glfuncs, GLuint list, GLsizei range_); -void gl1_0_glCallLists(void *_glfuncs, GLsizei n, GLenum gltype, const GLvoid* lists); -void gl1_0_glCallList(void *_glfuncs, GLuint list); -void gl1_0_glEndList(void *_glfuncs); -void gl1_0_glNewList(void *_glfuncs, GLuint list, GLenum mode); - - -#ifdef __cplusplus -} // extern "C" -#endif diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/gl/1.0/gl.go b/Godeps/_workspace/src/github.com/obscuren/qml/gl/1.0/gl.go deleted file mode 100644 index ce6c47ce4..000000000 --- a/Godeps/_workspace/src/github.com/obscuren/qml/gl/1.0/gl.go +++ /dev/null @@ -1,2528 +0,0 @@ -// ** file automatically generated by glgen -- do not edit manually ** - -package GL - -// #cgo CXXFLAGS: -std=c++0x -pedantic-errors -Wall -fno-strict-aliasing -// #cgo LDFLAGS: -lstdc++ -// #cgo pkg-config: Qt5Core Qt5OpenGL -// -// #include "funcs.h" -// -// void free(void*); -// -import "C" - -import ( - "fmt" - "reflect" - "unsafe" - - "gopkg.in/qml.v1/gl/glbase" -) - -// API returns a value that offers methods matching the OpenGL version 1.0 API. -// -// The returned API must not be used after the provided OpenGL context becomes invalid. -func API(context glbase.Contexter) *GL { - gl := &GL{} - gl.funcs = C.gl1_0_funcs() - if gl.funcs == nil { - panic(fmt.Errorf("OpenGL version 1.0 is not available")) - } - return gl -} - -// GL implements the OpenGL version 1.0 API. Values of this -// type must be created via the API function, and it must not be used after -// the associated OpenGL context becomes invalid. -type GL struct { - funcs unsafe.Pointer -} - -const ( - FALSE = 0 - TRUE = 1 - NONE = 0 - - BYTE = 0x1400 - UNSIGNED_BYTE = 0x1401 - SHORT = 0x1402 - UNSIGNED_SHORT = 0x1403 - INT = 0x1404 - UNSIGNED_INT = 0x1405 - FLOAT = 0x1406 - N2_BYTES = 0x1407 - N3_BYTES = 0x1408 - N4_BYTES = 0x1409 - DOUBLE = 0x140A - - ACCUM = 0x0100 - LOAD = 0x0101 - RETURN = 0x0102 - MULT = 0x0103 - ADD = 0x0104 - - ACCUM_BUFFER_BIT = 0x00000200 - ALL_ATTRIB_BITS = 0xFFFFFFFF - COLOR_BUFFER_BIT = 0x00004000 - CURRENT_BIT = 0x00000001 - DEPTH_BUFFER_BIT = 0x00000100 - ENABLE_BIT = 0x00002000 - EVAL_BIT = 0x00010000 - FOG_BIT = 0x00000080 - HINT_BIT = 0x00008000 - LIGHTING_BIT = 0x00000040 - LINE_BIT = 0x00000004 - LIST_BIT = 0x00020000 - PIXEL_MODE_BIT = 0x00000020 - POINT_BIT = 0x00000002 - POLYGON_BIT = 0x00000008 - POLYGON_STIPPLE_BIT = 0x00000010 - SCISSOR_BIT = 0x00080000 - STENCIL_BUFFER_BIT = 0x00000400 - TEXTURE_BIT = 0x00040000 - TRANSFORM_BIT = 0x00001000 - VIEWPORT_BIT = 0x00000800 - - ALWAYS = 0x0207 - EQUAL = 0x0202 - GEQUAL = 0x0206 - GREATER = 0x0204 - LEQUAL = 0x0203 - LESS = 0x0201 - NEVER = 0x0200 - NOTEQUAL = 0x0205 - - LOGIC_OP = 0x0BF1 - - DST_ALPHA = 0x0304 - ONE = 1 - ONE_MINUS_DST_ALPHA = 0x0305 - ONE_MINUS_SRC_ALPHA = 0x0303 - ONE_MINUS_SRC_COLOR = 0x0301 - SRC_ALPHA = 0x0302 - SRC_COLOR = 0x0300 - ZERO = 0 - - DST_COLOR = 0x0306 - ONE_MINUS_DST_COLOR = 0x0307 - SRC_ALPHA_SATURATE = 0x0308 - - CLIENT_ALL_ATTRIB_BITS = 0xFFFFFFFF - CLIENT_PIXEL_STORE_BIT = 0x00000001 - CLIENT_VERTEX_ARRAY_BIT = 0x00000002 - - CLIP_PLANE0 = 0x3000 - CLIP_PLANE1 = 0x3001 - CLIP_PLANE2 = 0x3002 - CLIP_PLANE3 = 0x3003 - CLIP_PLANE4 = 0x3004 - CLIP_PLANE5 = 0x3005 - - BACK = 0x0405 - FRONT = 0x0404 - FRONT_AND_BACK = 0x0408 - - AMBIENT = 0x1200 - AMBIENT_AND_DIFFUSE = 0x1602 - DIFFUSE = 0x1201 - EMISSION = 0x1600 - SPECULAR = 0x1202 - - AUX0 = 0x0409 - AUX1 = 0x040A - AUX2 = 0x040B - AUX3 = 0x040C - BACK_LEFT = 0x0402 - BACK_RIGHT = 0x0403 - FRONT_LEFT = 0x0400 - FRONT_RIGHT = 0x0401 - LEFT = 0x0406 - RIGHT = 0x0407 - - ALPHA_TEST = 0x0BC0 - AUTO_NORMAL = 0x0D80 - BLEND = 0x0BE2 - COLOR_ARRAY = 0x8076 - COLOR_LOGIC_OP = 0x0BF2 - COLOR_MATERIAL = 0x0B57 - CULL_FACE = 0x0B44 - DEPTH_TEST = 0x0B71 - DITHER = 0x0BD0 - EDGE_FLAG_ARRAY = 0x8079 - FOG = 0x0B60 - INDEX_ARRAY = 0x8077 - INDEX_LOGIC_OP = 0x0BF1 - LIGHT0 = 0x4000 - LIGHT1 = 0x4001 - LIGHT2 = 0x4002 - LIGHT3 = 0x4003 - LIGHT4 = 0x4004 - LIGHT5 = 0x4005 - LIGHT6 = 0x4006 - LIGHT7 = 0x4007 - LIGHTING = 0x0B50 - LINE_SMOOTH = 0x0B20 - LINE_STIPPLE = 0x0B24 - MAP1_COLOR_4 = 0x0D90 - MAP1_INDEX = 0x0D91 - MAP1_NORMAL = 0x0D92 - MAP1_TEXTURE_COORD_1 = 0x0D93 - MAP1_TEXTURE_COORD_2 = 0x0D94 - MAP1_TEXTURE_COORD_3 = 0x0D95 - MAP1_TEXTURE_COORD_4 = 0x0D96 - MAP1_VERTEX_3 = 0x0D97 - MAP1_VERTEX_4 = 0x0D98 - MAP2_COLOR_4 = 0x0DB0 - MAP2_INDEX = 0x0DB1 - MAP2_NORMAL = 0x0DB2 - MAP2_TEXTURE_COORD_1 = 0x0DB3 - MAP2_TEXTURE_COORD_2 = 0x0DB4 - MAP2_TEXTURE_COORD_3 = 0x0DB5 - MAP2_TEXTURE_COORD_4 = 0x0DB6 - MAP2_VERTEX_3 = 0x0DB7 - MAP2_VERTEX_4 = 0x0DB8 - NORMALIZE = 0x0BA1 - NORMAL_ARRAY = 0x8075 - POINT_SMOOTH = 0x0B10 - POLYGON_OFFSET_FILL = 0x8037 - POLYGON_OFFSET_LINE = 0x2A02 - POLYGON_OFFSET_POINT = 0x2A01 - POLYGON_SMOOTH = 0x0B41 - POLYGON_STIPPLE = 0x0B42 - SCISSOR_TEST = 0x0C11 - STENCIL_TEST = 0x0B90 - TEXTURE_1D = 0x0DE0 - TEXTURE_2D = 0x0DE1 - TEXTURE_COORD_ARRAY = 0x8078 - TEXTURE_GEN_Q = 0x0C63 - TEXTURE_GEN_R = 0x0C62 - TEXTURE_GEN_S = 0x0C60 - TEXTURE_GEN_T = 0x0C61 - VERTEX_ARRAY = 0x8074 - - INVALID_ENUM = 0x0500 - INVALID_OPERATION = 0x0502 - INVALID_VALUE = 0x0501 - NO_ERROR = 0 - OUT_OF_MEMORY = 0x0505 - STACK_OVERFLOW = 0x0503 - STACK_UNDERFLOW = 0x0504 - - N2D = 0x0600 - N3D = 0x0601 - N3D_COLOR = 0x0602 - N3D_COLOR_TEXTURE = 0x0603 - N4D_COLOR_TEXTURE = 0x0604 - - BITMAP_TOKEN = 0x0704 - COPY_PIXEL_TOKEN = 0x0706 - DRAW_PIXEL_TOKEN = 0x0705 - LINE_RESET_TOKEN = 0x0707 - LINE_TOKEN = 0x0702 - PASS_THROUGH_TOKEN = 0x0700 - POINT_TOKEN = 0x0701 - POLYGON_TOKEN = 0x0703 - - EXP = 0x0800 - EXP2 = 0x0801 - LINEAR = 0x2601 - - FOG_COLOR = 0x0B66 - FOG_DENSITY = 0x0B62 - FOG_END = 0x0B64 - FOG_INDEX = 0x0B61 - FOG_MODE = 0x0B65 - FOG_START = 0x0B63 - - CCW = 0x0901 - CW = 0x0900 - - COEFF = 0x0A00 - DOMAIN = 0x0A02 - ORDER = 0x0A01 - - PIXEL_MAP_A_TO_A = 0x0C79 - PIXEL_MAP_B_TO_B = 0x0C78 - PIXEL_MAP_G_TO_G = 0x0C77 - PIXEL_MAP_I_TO_A = 0x0C75 - PIXEL_MAP_I_TO_B = 0x0C74 - PIXEL_MAP_I_TO_G = 0x0C73 - PIXEL_MAP_I_TO_I = 0x0C70 - PIXEL_MAP_I_TO_R = 0x0C72 - PIXEL_MAP_R_TO_R = 0x0C76 - PIXEL_MAP_S_TO_S = 0x0C71 - - ACCUM_ALPHA_BITS = 0x0D5B - ACCUM_BLUE_BITS = 0x0D5A - ACCUM_CLEAR_VALUE = 0x0B80 - ACCUM_GREEN_BITS = 0x0D59 - ACCUM_RED_BITS = 0x0D58 - ALPHA_BIAS = 0x0D1D - ALPHA_BITS = 0x0D55 - ALPHA_SCALE = 0x0D1C - ALPHA_TEST_FUNC = 0x0BC1 - ALPHA_TEST_REF = 0x0BC2 - ATTRIB_STACK_DEPTH = 0x0BB0 - AUX_BUFFERS = 0x0C00 - BLEND_DST = 0x0BE0 - BLEND_SRC = 0x0BE1 - BLUE_BIAS = 0x0D1B - BLUE_BITS = 0x0D54 - BLUE_SCALE = 0x0D1A - CLIENT_ATTRIB_STACK_DEPTH = 0x0BB1 - COLOR_ARRAY_SIZE = 0x8081 - COLOR_ARRAY_STRIDE = 0x8083 - COLOR_ARRAY_TYPE = 0x8082 - COLOR_CLEAR_VALUE = 0x0C22 - COLOR_MATERIAL_FACE = 0x0B55 - COLOR_MATERIAL_PARAMETER = 0x0B56 - COLOR_WRITEMASK = 0x0C23 - CULL_FACE_MODE = 0x0B45 - CURRENT_COLOR = 0x0B00 - CURRENT_INDEX = 0x0B01 - CURRENT_NORMAL = 0x0B02 - CURRENT_RASTER_COLOR = 0x0B04 - CURRENT_RASTER_DISTANCE = 0x0B09 - CURRENT_RASTER_INDEX = 0x0B05 - CURRENT_RASTER_POSITION = 0x0B07 - CURRENT_RASTER_POSITION_VALID = 0x0B08 - CURRENT_RASTER_TEXTURE_COORDS = 0x0B06 - CURRENT_TEXTURE_COORDS = 0x0B03 - DEPTH_BIAS = 0x0D1F - DEPTH_BITS = 0x0D56 - DEPTH_CLEAR_VALUE = 0x0B73 - DEPTH_FUNC = 0x0B74 - DEPTH_RANGE = 0x0B70 - DEPTH_SCALE = 0x0D1E - DEPTH_WRITEMASK = 0x0B72 - DOUBLEBUFFER = 0x0C32 - DRAW_BUFFER = 0x0C01 - EDGE_FLAG = 0x0B43 - EDGE_FLAG_ARRAY_STRIDE = 0x808C - FEEDBACK_BUFFER_SIZE = 0x0DF1 - FEEDBACK_BUFFER_TYPE = 0x0DF2 - FOG_HINT = 0x0C54 - FRONT_FACE = 0x0B46 - GREEN_BIAS = 0x0D19 - GREEN_BITS = 0x0D53 - GREEN_SCALE = 0x0D18 - INDEX_ARRAY_STRIDE = 0x8086 - INDEX_ARRAY_TYPE = 0x8085 - INDEX_BITS = 0x0D51 - INDEX_CLEAR_VALUE = 0x0C20 - INDEX_MODE = 0x0C30 - INDEX_OFFSET = 0x0D13 - INDEX_SHIFT = 0x0D12 - INDEX_WRITEMASK = 0x0C21 - LIGHT_MODEL_AMBIENT = 0x0B53 - LIGHT_MODEL_LOCAL_VIEWER = 0x0B51 - LIGHT_MODEL_TWO_SIDE = 0x0B52 - LINE_SMOOTH_HINT = 0x0C52 - LINE_STIPPLE_PATTERN = 0x0B25 - LINE_STIPPLE_REPEAT = 0x0B26 - LINE_WIDTH = 0x0B21 - LINE_WIDTH_GRANULARITY = 0x0B23 - LINE_WIDTH_RANGE = 0x0B22 - LIST_BASE = 0x0B32 - LIST_INDEX = 0x0B33 - LIST_MODE = 0x0B30 - LOGIC_OP_MODE = 0x0BF0 - MAP1_GRID_DOMAIN = 0x0DD0 - MAP1_GRID_SEGMENTS = 0x0DD1 - MAP2_GRID_DOMAIN = 0x0DD2 - MAP2_GRID_SEGMENTS = 0x0DD3 - MAP_COLOR = 0x0D10 - MAP_STENCIL = 0x0D11 - MATRIX_MODE = 0x0BA0 - MAX_ATTRIB_STACK_DEPTH = 0x0D35 - MAX_CLIENT_ATTRIB_STACK_DEPTH = 0x0D3B - MAX_CLIP_PLANES = 0x0D32 - MAX_EVAL_ORDER = 0x0D30 - MAX_LIGHTS = 0x0D31 - MAX_LIST_NESTING = 0x0B31 - MAX_MODELVIEW_STACK_DEPTH = 0x0D36 - MAX_NAME_STACK_DEPTH = 0x0D37 - MAX_PIXEL_MAP_TABLE = 0x0D34 - MAX_PROJECTION_STACK_DEPTH = 0x0D38 - MAX_TEXTURE_SIZE = 0x0D33 - MAX_TEXTURE_STACK_DEPTH = 0x0D39 - MAX_VIEWPORT_DIMS = 0x0D3A - MODELVIEW_MATRIX = 0x0BA6 - MODELVIEW_STACK_DEPTH = 0x0BA3 - NAME_STACK_DEPTH = 0x0D70 - NORMAL_ARRAY_STRIDE = 0x807F - NORMAL_ARRAY_TYPE = 0x807E - PACK_ALIGNMENT = 0x0D05 - PACK_LSB_FIRST = 0x0D01 - PACK_ROW_LENGTH = 0x0D02 - PACK_SKIP_PIXELS = 0x0D04 - PACK_SKIP_ROWS = 0x0D03 - PACK_SWAP_BYTES = 0x0D00 - PERSPECTIVE_CORRECTION_HINT = 0x0C50 - PIXEL_MAP_A_TO_A_SIZE = 0x0CB9 - PIXEL_MAP_B_TO_B_SIZE = 0x0CB8 - PIXEL_MAP_G_TO_G_SIZE = 0x0CB7 - PIXEL_MAP_I_TO_A_SIZE = 0x0CB5 - PIXEL_MAP_I_TO_B_SIZE = 0x0CB4 - PIXEL_MAP_I_TO_G_SIZE = 0x0CB3 - PIXEL_MAP_I_TO_I_SIZE = 0x0CB0 - PIXEL_MAP_I_TO_R_SIZE = 0x0CB2 - PIXEL_MAP_R_TO_R_SIZE = 0x0CB6 - PIXEL_MAP_S_TO_S_SIZE = 0x0CB1 - POINT_SIZE = 0x0B11 - POINT_SIZE_GRANULARITY = 0x0B13 - POINT_SIZE_RANGE = 0x0B12 - POINT_SMOOTH_HINT = 0x0C51 - POLYGON_MODE = 0x0B40 - POLYGON_OFFSET_FACTOR = 0x8038 - POLYGON_OFFSET_UNITS = 0x2A00 - POLYGON_SMOOTH_HINT = 0x0C53 - PROJECTION_MATRIX = 0x0BA7 - PROJECTION_STACK_DEPTH = 0x0BA4 - READ_BUFFER = 0x0C02 - RED_BIAS = 0x0D15 - RED_BITS = 0x0D52 - RED_SCALE = 0x0D14 - RENDER_MODE = 0x0C40 - RGBA_MODE = 0x0C31 - SCISSOR_BOX = 0x0C10 - SELECTION_BUFFER_SIZE = 0x0DF4 - SHADE_MODEL = 0x0B54 - STENCIL_BITS = 0x0D57 - STENCIL_CLEAR_VALUE = 0x0B91 - STENCIL_FAIL = 0x0B94 - STENCIL_FUNC = 0x0B92 - STENCIL_PASS_DEPTH_FAIL = 0x0B95 - STENCIL_PASS_DEPTH_PASS = 0x0B96 - STENCIL_REF = 0x0B97 - STENCIL_VALUE_MASK = 0x0B93 - STENCIL_WRITEMASK = 0x0B98 - STEREO = 0x0C33 - SUBPIXEL_BITS = 0x0D50 - TEXTURE_BINDING_1D = 0x8068 - TEXTURE_BINDING_2D = 0x8069 - TEXTURE_COORD_ARRAY_SIZE = 0x8088 - TEXTURE_COORD_ARRAY_STRIDE = 0x808A - TEXTURE_COORD_ARRAY_TYPE = 0x8089 - TEXTURE_MATRIX = 0x0BA8 - TEXTURE_STACK_DEPTH = 0x0BA5 - UNPACK_ALIGNMENT = 0x0CF5 - UNPACK_LSB_FIRST = 0x0CF1 - UNPACK_ROW_LENGTH = 0x0CF2 - UNPACK_SKIP_PIXELS = 0x0CF4 - UNPACK_SKIP_ROWS = 0x0CF3 - UNPACK_SWAP_BYTES = 0x0CF0 - VERTEX_ARRAY_SIZE = 0x807A - VERTEX_ARRAY_STRIDE = 0x807C - VERTEX_ARRAY_TYPE = 0x807B - VIEWPORT = 0x0BA2 - ZOOM_X = 0x0D16 - ZOOM_Y = 0x0D17 - - COLOR_ARRAY_POINTER = 0x8090 - EDGE_FLAG_ARRAY_POINTER = 0x8093 - FEEDBACK_BUFFER_POINTER = 0x0DF0 - INDEX_ARRAY_POINTER = 0x8091 - NORMAL_ARRAY_POINTER = 0x808F - SELECTION_BUFFER_POINTER = 0x0DF3 - TEXTURE_COORD_ARRAY_POINTER = 0x8092 - VERTEX_ARRAY_POINTER = 0x808E - - TEXTURE_ALPHA_SIZE = 0x805F - TEXTURE_BLUE_SIZE = 0x805E - TEXTURE_BORDER = 0x1005 - TEXTURE_BORDER_COLOR = 0x1004 - TEXTURE_COMPONENTS = 0x1003 - TEXTURE_GREEN_SIZE = 0x805D - TEXTURE_HEIGHT = 0x1001 - TEXTURE_INTENSITY_SIZE = 0x8061 - TEXTURE_INTERNAL_FORMAT = 0x1003 - TEXTURE_LUMINANCE_SIZE = 0x8060 - TEXTURE_MAG_FILTER = 0x2800 - TEXTURE_MIN_FILTER = 0x2801 - TEXTURE_PRIORITY = 0x8066 - TEXTURE_RED_SIZE = 0x805C - TEXTURE_RESIDENT = 0x8067 - TEXTURE_WIDTH = 0x1000 - TEXTURE_WRAP_S = 0x2802 - TEXTURE_WRAP_T = 0x2803 - - DONT_CARE = 0x1100 - FASTEST = 0x1101 - NICEST = 0x1102 - - C3F_V3F = 0x2A24 - C4F_N3F_V3F = 0x2A26 - C4UB_V2F = 0x2A22 - C4UB_V3F = 0x2A23 - N3F_V3F = 0x2A25 - T2F_C3F_V3F = 0x2A2A - T2F_C4F_N3F_V3F = 0x2A2C - T2F_C4UB_V3F = 0x2A29 - T2F_N3F_V3F = 0x2A2B - T2F_V3F = 0x2A27 - T4F_C4F_N3F_V4F = 0x2A2D - T4F_V4F = 0x2A28 - V2F = 0x2A20 - V3F = 0x2A21 - - MODULATE = 0x2100 - REPLACE = 0x1E01 - - CONSTANT_ATTENUATION = 0x1207 - LINEAR_ATTENUATION = 0x1208 - POSITION = 0x1203 - QUADRATIC_ATTENUATION = 0x1209 - SPOT_CUTOFF = 0x1206 - SPOT_DIRECTION = 0x1204 - SPOT_EXPONENT = 0x1205 - - COMPILE = 0x1300 - COMPILE_AND_EXECUTE = 0x1301 - - AND = 0x1501 - AND_INVERTED = 0x1504 - AND_REVERSE = 0x1502 - CLEAR = 0x1500 - COPY = 0x1503 - COPY_INVERTED = 0x150C - EQUIV = 0x1509 - INVERT = 0x150A - NAND = 0x150E - NOOP = 0x1505 - NOR = 0x1508 - OR = 0x1507 - OR_INVERTED = 0x150D - OR_REVERSE = 0x150B - SET = 0x150F - XOR = 0x1506 - - COLOR_INDEXES = 0x1603 - SHININESS = 0x1601 - - MODELVIEW = 0x1700 - PROJECTION = 0x1701 - TEXTURE = 0x1702 - - LINE = 0x1B01 - POINT = 0x1B00 - - FILL = 0x1B02 - - COLOR = 0x1800 - DEPTH = 0x1801 - STENCIL = 0x1802 - - ALPHA = 0x1906 - BLUE = 0x1905 - COLOR_INDEX = 0x1900 - DEPTH_COMPONENT = 0x1902 - GREEN = 0x1904 - LUMINANCE = 0x1909 - LUMINANCE_ALPHA = 0x190A - RED = 0x1903 - RGB = 0x1907 - RGBA = 0x1908 - STENCIL_INDEX = 0x1901 - - ALPHA12 = 0x803D - ALPHA16 = 0x803E - ALPHA4 = 0x803B - ALPHA8 = 0x803C - INTENSITY = 0x8049 - INTENSITY12 = 0x804C - INTENSITY16 = 0x804D - INTENSITY4 = 0x804A - INTENSITY8 = 0x804B - LUMINANCE12 = 0x8041 - LUMINANCE12_ALPHA12 = 0x8047 - LUMINANCE12_ALPHA4 = 0x8046 - LUMINANCE16 = 0x8042 - LUMINANCE16_ALPHA16 = 0x8048 - LUMINANCE4 = 0x803F - LUMINANCE4_ALPHA4 = 0x8043 - LUMINANCE6_ALPHA2 = 0x8044 - LUMINANCE8 = 0x8040 - LUMINANCE8_ALPHA8 = 0x8045 - R3_G3_B2 = 0x2A10 - RGB10 = 0x8052 - RGB10_A2 = 0x8059 - RGB12 = 0x8053 - RGB16 = 0x8054 - RGB4 = 0x804F - RGB5 = 0x8050 - RGB5_A1 = 0x8057 - RGB8 = 0x8051 - RGBA12 = 0x805A - RGBA16 = 0x805B - RGBA2 = 0x8055 - RGBA4 = 0x8056 - RGBA8 = 0x8058 - - BITMAP = 0x1A00 - - LINES = 0x0001 - LINE_LOOP = 0x0002 - LINE_STRIP = 0x0003 - POINTS = 0x0000 - POLYGON = 0x0009 - QUADS = 0x0007 - QUAD_STRIP = 0x0008 - TRIANGLES = 0x0004 - TRIANGLE_FAN = 0x0006 - TRIANGLE_STRIP = 0x0005 - - FEEDBACK = 0x1C01 - RENDER = 0x1C00 - SELECT = 0x1C02 - - FLAT = 0x1D00 - SMOOTH = 0x1D01 - - DECR = 0x1E03 - INCR = 0x1E02 - KEEP = 0x1E00 - - EXTENSIONS = 0x1F03 - RENDERER = 0x1F01 - VENDOR = 0x1F00 - VERSION = 0x1F02 - - S = 0x2000 - T = 0x2001 - R = 0x2002 - Q = 0x2003 - - DECAL = 0x2101 - - TEXTURE_ENV_COLOR = 0x2201 - TEXTURE_ENV_MODE = 0x2200 - - TEXTURE_ENV = 0x2300 - - EYE_LINEAR = 0x2400 - OBJECT_LINEAR = 0x2401 - SPHERE_MAP = 0x2402 - - EYE_PLANE = 0x2502 - OBJECT_PLANE = 0x2501 - TEXTURE_GEN_MODE = 0x2500 - - NEAREST = 0x2600 - - LINEAR_MIPMAP_LINEAR = 0x2703 - LINEAR_MIPMAP_NEAREST = 0x2701 - NEAREST_MIPMAP_LINEAR = 0x2702 - NEAREST_MIPMAP_NEAREST = 0x2700 - - PROXY_TEXTURE_1D = 0x8063 - PROXY_TEXTURE_2D = 0x8064 - - CLAMP = 0x2900 - REPEAT = 0x2901 -) - -// https://www.opengl.org/sdk/docs/man2/xhtml/glViewport.xml -func (gl *GL) Viewport(x, y, width, height int) { - C.gl1_0_glViewport(gl.funcs, C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height)) -} - -// DepthRange specifies the mapping of depth values from normalized device -// coordinates to window coordinates. -// -// Parameter nearVal specifies the mapping of the near clipping plane to window -// coordinates (defaults to 0), while farVal specifies the mapping of the far -// clipping plane to window coordinates (defaults to 1). -// -// After clipping and division by w, depth coordinates range from -1 to 1, -// corresponding to the near and far clipping planes. DepthRange specifies a -// linear mapping of the normalized depth coordinates in this range to window -// depth coordinates. Regardless of the actual depth buffer implementation, -// window coordinate depth values are treated as though they range from 0 through 1 -// (like color components). Thus, the values accepted by DepthRange are both -// clamped to this range before they are accepted. -// -// The default setting of (0, 1) maps the near plane to 0 and the far plane to 1. -// With this mapping, the depth buffer range is fully utilized. -// -// It is not necessary that nearVal be less than farVal. Reverse mappings such as -// nearVal 1, and farVal 0 are acceptable. -// -// GL.INVALID_OPERATION is generated if DepthRange is executed between the -// execution of Begin and the corresponding execution of End. -func (gl *GL) DepthRange(nearVal, farVal float64) { - C.gl1_0_glDepthRange(gl.funcs, C.GLdouble(nearVal), C.GLdouble(farVal)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glIsEnabled.xml -func (gl *GL) IsEnabled(cap glbase.Enum) bool { - glresult := C.gl1_0_glIsEnabled(gl.funcs, C.GLenum(cap)) - return *(*bool)(unsafe.Pointer(&glresult)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glGetTexLevelParameteriv.xml -func (gl *GL) GetTexLevelParameteriv(target glbase.Enum, level int, pname glbase.Enum, params []int32) { - C.gl1_0_glGetTexLevelParameteriv(gl.funcs, C.GLenum(target), C.GLint(level), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glGetTexLevelParameterfv.xml -func (gl *GL) GetTexLevelParameterfv(target glbase.Enum, level int, pname glbase.Enum, params []float32) { - C.gl1_0_glGetTexLevelParameterfv(gl.funcs, C.GLenum(target), C.GLint(level), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glGetTexParameteriv.xml -func (gl *GL) GetTexParameteriv(target, pname glbase.Enum, params []int32) { - C.gl1_0_glGetTexParameteriv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glGetTexParameterfv.xml -func (gl *GL) GetTexParameterfv(target, pname glbase.Enum, params []float32) { - C.gl1_0_glGetTexParameterfv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glGetTexImage.xml -func (gl *GL) GetTexImage(target glbase.Enum, level int, format, gltype glbase.Enum, pixels interface{}) { - var pixels_ptr unsafe.Pointer - var pixels_v = reflect.ValueOf(pixels) - if pixels != nil && pixels_v.Kind() != reflect.Slice { - panic("parameter pixels must be a slice") - } - if pixels != nil { - pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer()) - } - C.gl1_0_glGetTexImage(gl.funcs, C.GLenum(target), C.GLint(level), C.GLenum(format), C.GLenum(gltype), pixels_ptr) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glGetIntegerv.xml -func (gl *GL) GetIntegerv(pname glbase.Enum, params []int32) { - C.gl1_0_glGetIntegerv(gl.funcs, C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glGetFloatv.xml -func (gl *GL) GetFloatv(pname glbase.Enum, params []float32) { - C.gl1_0_glGetFloatv(gl.funcs, C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glGetError.xml -func (gl *GL) GetError() glbase.Enum { - glresult := C.gl1_0_glGetError(gl.funcs) - return glbase.Enum(glresult) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glGetDoublev.xml -func (gl *GL) GetDoublev(pname glbase.Enum, params []float64) { - C.gl1_0_glGetDoublev(gl.funcs, C.GLenum(pname), (*C.GLdouble)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glGetBooleanv.xml -func (gl *GL) GetBooleanv(pname glbase.Enum, params []bool) { - C.gl1_0_glGetBooleanv(gl.funcs, C.GLenum(pname), (*C.GLboolean)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glReadPixels.xml -func (gl *GL) ReadPixels(x, y, width, height int, format, gltype glbase.Enum, pixels interface{}) { - var pixels_ptr unsafe.Pointer - var pixels_v = reflect.ValueOf(pixels) - if pixels != nil && pixels_v.Kind() != reflect.Slice { - panic("parameter pixels must be a slice") - } - if pixels != nil { - pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer()) - } - C.gl1_0_glReadPixels(gl.funcs, C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height), C.GLenum(format), C.GLenum(gltype), pixels_ptr) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glReadBuffer.xml -func (gl *GL) ReadBuffer(mode glbase.Enum) { - C.gl1_0_glReadBuffer(gl.funcs, C.GLenum(mode)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glPixelStorei.xml -func (gl *GL) PixelStorei(pname glbase.Enum, param int32) { - C.gl1_0_glPixelStorei(gl.funcs, C.GLenum(pname), C.GLint(param)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glPixelStoref.xml -func (gl *GL) PixelStoref(pname glbase.Enum, param float32) { - C.gl1_0_glPixelStoref(gl.funcs, C.GLenum(pname), C.GLfloat(param)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glDepthFunc.xml -func (gl *GL) DepthFunc(glfunc glbase.Enum) { - C.gl1_0_glDepthFunc(gl.funcs, C.GLenum(glfunc)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glStencilOp.xml -func (gl *GL) StencilOp(fail, zfail, zpass glbase.Enum) { - C.gl1_0_glStencilOp(gl.funcs, C.GLenum(fail), C.GLenum(zfail), C.GLenum(zpass)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glStencilFunc.xml -func (gl *GL) StencilFunc(glfunc glbase.Enum, ref int32, mask uint32) { - C.gl1_0_glStencilFunc(gl.funcs, C.GLenum(glfunc), C.GLint(ref), C.GLuint(mask)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glLogicOp.xml -func (gl *GL) LogicOp(opcode glbase.Enum) { - C.gl1_0_glLogicOp(gl.funcs, C.GLenum(opcode)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glBlendFunc.xml -func (gl *GL) BlendFunc(sfactor, dfactor glbase.Enum) { - C.gl1_0_glBlendFunc(gl.funcs, C.GLenum(sfactor), C.GLenum(dfactor)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glFlush.xml -func (gl *GL) Flush() { - C.gl1_0_glFlush(gl.funcs) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glFinish.xml -func (gl *GL) Finish() { - C.gl1_0_glFinish(gl.funcs) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glEnable.xml -func (gl *GL) Enable(cap glbase.Enum) { - C.gl1_0_glEnable(gl.funcs, C.GLenum(cap)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glDisable.xml -func (gl *GL) Disable(cap glbase.Enum) { - C.gl1_0_glDisable(gl.funcs, C.GLenum(cap)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glDepthMask.xml -func (gl *GL) DepthMask(flag bool) { - C.gl1_0_glDepthMask(gl.funcs, *(*C.GLboolean)(unsafe.Pointer(&flag))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glColorMask.xml -func (gl *GL) ColorMask(red, green, blue, alpha bool) { - C.gl1_0_glColorMask(gl.funcs, *(*C.GLboolean)(unsafe.Pointer(&red)), *(*C.GLboolean)(unsafe.Pointer(&green)), *(*C.GLboolean)(unsafe.Pointer(&blue)), *(*C.GLboolean)(unsafe.Pointer(&alpha))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glStencilMask.xml -func (gl *GL) StencilMask(mask uint32) { - C.gl1_0_glStencilMask(gl.funcs, C.GLuint(mask)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glClearDepth.xml -func (gl *GL) ClearDepth(depth float64) { - C.gl1_0_glClearDepth(gl.funcs, C.GLdouble(depth)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glClearStencil.xml -func (gl *GL) ClearStencil(s int32) { - C.gl1_0_glClearStencil(gl.funcs, C.GLint(s)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glClearColor.xml -func (gl *GL) ClearColor(red, green, blue, alpha float32) { - C.gl1_0_glClearColor(gl.funcs, C.GLfloat(red), C.GLfloat(green), C.GLfloat(blue), C.GLfloat(alpha)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glClear.xml -func (gl *GL) Clear(mask glbase.Bitfield) { - C.gl1_0_glClear(gl.funcs, C.GLbitfield(mask)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glDrawBuffer.xml -func (gl *GL) DrawBuffer(mode glbase.Enum) { - C.gl1_0_glDrawBuffer(gl.funcs, C.GLenum(mode)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTexImage2D.xml -func (gl *GL) TexImage2D(target glbase.Enum, level int, internalFormat int32, width, height, border int, format, gltype glbase.Enum, pixels interface{}) { - var pixels_ptr unsafe.Pointer - var pixels_v = reflect.ValueOf(pixels) - if pixels != nil && pixels_v.Kind() != reflect.Slice { - panic("parameter pixels must be a slice") - } - if pixels != nil { - pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer()) - } - C.gl1_0_glTexImage2D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(internalFormat), C.GLsizei(width), C.GLsizei(height), C.GLint(border), C.GLenum(format), C.GLenum(gltype), pixels_ptr) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTexImage1D.xml -func (gl *GL) TexImage1D(target glbase.Enum, level int, internalFormat int32, width, border int, format, gltype glbase.Enum, pixels interface{}) { - var pixels_ptr unsafe.Pointer - var pixels_v = reflect.ValueOf(pixels) - if pixels != nil && pixels_v.Kind() != reflect.Slice { - panic("parameter pixels must be a slice") - } - if pixels != nil { - pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer()) - } - C.gl1_0_glTexImage1D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(internalFormat), C.GLsizei(width), C.GLint(border), C.GLenum(format), C.GLenum(gltype), pixels_ptr) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTexParameteriv.xml -func (gl *GL) TexParameteriv(target, pname glbase.Enum, params []int32) { - C.gl1_0_glTexParameteriv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTexParameteri.xml -func (gl *GL) TexParameteri(target, pname glbase.Enum, param int32) { - C.gl1_0_glTexParameteri(gl.funcs, C.GLenum(target), C.GLenum(pname), C.GLint(param)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTexParameterfv.xml -func (gl *GL) TexParameterfv(target, pname glbase.Enum, params []float32) { - C.gl1_0_glTexParameterfv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTexParameterf.xml -func (gl *GL) TexParameterf(target, pname glbase.Enum, param float32) { - C.gl1_0_glTexParameterf(gl.funcs, C.GLenum(target), C.GLenum(pname), C.GLfloat(param)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glScissor.xml -func (gl *GL) Scissor(x, y, width, height int) { - C.gl1_0_glScissor(gl.funcs, C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glPolygonMode.xml -func (gl *GL) PolygonMode(face, mode glbase.Enum) { - C.gl1_0_glPolygonMode(gl.funcs, C.GLenum(face), C.GLenum(mode)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glPointSize.xml -func (gl *GL) PointSize(size float32) { - C.gl1_0_glPointSize(gl.funcs, C.GLfloat(size)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glLineWidth.xml -func (gl *GL) LineWidth(width float32) { - C.gl1_0_glLineWidth(gl.funcs, C.GLfloat(width)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glHint.xml -func (gl *GL) Hint(target, mode glbase.Enum) { - C.gl1_0_glHint(gl.funcs, C.GLenum(target), C.GLenum(mode)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glFrontFace.xml -func (gl *GL) FrontFace(mode glbase.Enum) { - C.gl1_0_glFrontFace(gl.funcs, C.GLenum(mode)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glCullFace.xml -func (gl *GL) CullFace(mode glbase.Enum) { - C.gl1_0_glCullFace(gl.funcs, C.GLenum(mode)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTranslatef.xml -func (gl *GL) Translatef(x, y, z float32) { - C.gl1_0_glTranslatef(gl.funcs, C.GLfloat(x), C.GLfloat(y), C.GLfloat(z)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTranslated.xml -func (gl *GL) Translated(x, y, z float64) { - C.gl1_0_glTranslated(gl.funcs, C.GLdouble(x), C.GLdouble(y), C.GLdouble(z)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glScalef.xml -func (gl *GL) Scalef(x, y, z float32) { - C.gl1_0_glScalef(gl.funcs, C.GLfloat(x), C.GLfloat(y), C.GLfloat(z)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glScaled.xml -func (gl *GL) Scaled(x, y, z float64) { - C.gl1_0_glScaled(gl.funcs, C.GLdouble(x), C.GLdouble(y), C.GLdouble(z)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glRotatef.xml -func (gl *GL) Rotatef(angle, x, y, z float32) { - C.gl1_0_glRotatef(gl.funcs, C.GLfloat(angle), C.GLfloat(x), C.GLfloat(y), C.GLfloat(z)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glRotated.xml -func (gl *GL) Rotated(angle, x, y, z float64) { - C.gl1_0_glRotated(gl.funcs, C.GLdouble(angle), C.GLdouble(x), C.GLdouble(y), C.GLdouble(z)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glPushMatrix.xml -func (gl *GL) PushMatrix() { - C.gl1_0_glPushMatrix(gl.funcs) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glPopMatrix.xml -func (gl *GL) PopMatrix() { - C.gl1_0_glPopMatrix(gl.funcs) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glOrtho.xml -func (gl *GL) Ortho(left, right, bottom, top, zNear, zFar float64) { - C.gl1_0_glOrtho(gl.funcs, C.GLdouble(left), C.GLdouble(right), C.GLdouble(bottom), C.GLdouble(top), C.GLdouble(zNear), C.GLdouble(zFar)) -} - -// MultMatrixd multiplies the current matrix with the provided matrix. -// -// The m parameter must hold 16 consecutive elements of a 4x4 column-major matrix. -// -// The current matrix is determined by the current matrix mode (see -// MatrixMode). It is either the projection matrix, modelview matrix, or the -// texture matrix. -// -// For example, if the current matrix is C and the coordinates to be transformed -// are v = (v[0], v[1], v[2], v[3]), then the current transformation is C × v, or -// -// c[0] c[4] c[8] c[12] v[0] -// c[1] c[5] c[9] c[13] v[1] -// c[2] c[6] c[10] c[14] X v[2] -// c[3] c[7] c[11] c[15] v[3] -// -// Calling MultMatrix with an argument of m = m[0], m[1], ..., m[15] -// replaces the current transformation with (C X M) x v, or -// -// c[0] c[4] c[8] c[12] m[0] m[4] m[8] m[12] v[0] -// c[1] c[5] c[9] c[13] m[1] m[5] m[9] m[13] v[1] -// c[2] c[6] c[10] c[14] X m[2] m[6] m[10] m[14] X v[2] -// c[3] c[7] c[11] c[15] m[3] m[7] m[11] m[15] v[3] -// -// Where 'X' denotes matrix multiplication, and v is represented as a 4x1 matrix. -// -// While the elements of the matrix may be specified with single or double -// precision, the GL may store or operate on these values in less-than-single -// precision. -// -// In many computer languages, 4×4 arrays are represented in row-major -// order. The transformations just described represent these matrices in -// column-major order. The order of the multiplication is important. For -// example, if the current transformation is a rotation, and MultMatrix is -// called with a translation matrix, the translation is done directly on the -// coordinates to be transformed, while the rotation is done on the results -// of that translation. -// -// GL.INVALID_OPERATION is generated if MultMatrix is executed between the -// execution of Begin and the corresponding execution of End. -func (gl *GL) MultMatrixd(m []float64) { - if len(m) != 16 { - panic("parameter m must have length 16 for the 4x4 matrix") - } - C.gl1_0_glMultMatrixd(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&m[0]))) -} - -// MultMatrixf multiplies the current matrix with the provided matrix. -// -// The m parameter must hold 16 consecutive elements of a 4x4 column-major matrix. -// -// The current matrix is determined by the current matrix mode (see -// MatrixMode). It is either the projection matrix, modelview matrix, or the -// texture matrix. -// -// For example, if the current matrix is C and the coordinates to be transformed -// are v = (v[0], v[1], v[2], v[3]), then the current transformation is C × v, or -// -// c[0] c[4] c[8] c[12] v[0] -// c[1] c[5] c[9] c[13] v[1] -// c[2] c[6] c[10] c[14] X v[2] -// c[3] c[7] c[11] c[15] v[3] -// -// Calling MultMatrix with an argument of m = m[0], m[1], ..., m[15] -// replaces the current transformation with (C X M) x v, or -// -// c[0] c[4] c[8] c[12] m[0] m[4] m[8] m[12] v[0] -// c[1] c[5] c[9] c[13] m[1] m[5] m[9] m[13] v[1] -// c[2] c[6] c[10] c[14] X m[2] m[6] m[10] m[14] X v[2] -// c[3] c[7] c[11] c[15] m[3] m[7] m[11] m[15] v[3] -// -// Where 'X' denotes matrix multiplication, and v is represented as a 4x1 matrix. -// -// While the elements of the matrix may be specified with single or double -// precision, the GL may store or operate on these values in less-than-single -// precision. -// -// In many computer languages, 4×4 arrays are represented in row-major -// order. The transformations just described represent these matrices in -// column-major order. The order of the multiplication is important. For -// example, if the current transformation is a rotation, and MultMatrix is -// called with a translation matrix, the translation is done directly on the -// coordinates to be transformed, while the rotation is done on the results -// of that translation. -// -// GL.INVALID_OPERATION is generated if MultMatrix is executed between the -// execution of Begin and the corresponding execution of End. -func (gl *GL) MultMatrixf(m []float32) { - if len(m) != 16 { - panic("parameter m must have length 16 for the 4x4 matrix") - } - C.gl1_0_glMultMatrixf(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&m[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glMatrixMode.xml -func (gl *GL) MatrixMode(mode glbase.Enum) { - C.gl1_0_glMatrixMode(gl.funcs, C.GLenum(mode)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glLoadMatrixd.xml -func (gl *GL) LoadMatrixd(m []float64) { - C.gl1_0_glLoadMatrixd(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&m[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glLoadMatrixf.xml -func (gl *GL) LoadMatrixf(m []float32) { - C.gl1_0_glLoadMatrixf(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&m[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glLoadIdentity.xml -func (gl *GL) LoadIdentity() { - C.gl1_0_glLoadIdentity(gl.funcs) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glFrustum.xml -func (gl *GL) Frustum(left, right, bottom, top, zNear, zFar float64) { - C.gl1_0_glFrustum(gl.funcs, C.GLdouble(left), C.GLdouble(right), C.GLdouble(bottom), C.GLdouble(top), C.GLdouble(zNear), C.GLdouble(zFar)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glIsList.xml -func (gl *GL) IsList(list uint32) bool { - glresult := C.gl1_0_glIsList(gl.funcs, C.GLuint(list)) - return *(*bool)(unsafe.Pointer(&glresult)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glGetTexGeniv.xml -func (gl *GL) GetTexGeniv(coord, pname glbase.Enum, params []int32) { - C.gl1_0_glGetTexGeniv(gl.funcs, C.GLenum(coord), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glGetTexGenfv.xml -func (gl *GL) GetTexGenfv(coord, pname glbase.Enum, params []float32) { - C.gl1_0_glGetTexGenfv(gl.funcs, C.GLenum(coord), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glGetTexGendv.xml -func (gl *GL) GetTexGendv(coord, pname glbase.Enum, params []float64) { - C.gl1_0_glGetTexGendv(gl.funcs, C.GLenum(coord), C.GLenum(pname), (*C.GLdouble)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glGetTexEnviv.xml -func (gl *GL) GetTexEnviv(target, pname glbase.Enum, params []int32) { - C.gl1_0_glGetTexEnviv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glGetTexEnvfv.xml -func (gl *GL) GetTexEnvfv(target, pname glbase.Enum, params []float32) { - C.gl1_0_glGetTexEnvfv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glGetPolygonStipple.xml -func (gl *GL) GetPolygonStipple(mask []uint8) { - C.gl1_0_glGetPolygonStipple(gl.funcs, (*C.GLubyte)(unsafe.Pointer(&mask[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glGetPixelMapusv.xml -func (gl *GL) GetPixelMapusv(glmap glbase.Enum, values []uint16) { - C.gl1_0_glGetPixelMapusv(gl.funcs, C.GLenum(glmap), (*C.GLushort)(unsafe.Pointer(&values[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glGetPixelMapuiv.xml -func (gl *GL) GetPixelMapuiv(glmap glbase.Enum, values []uint32) { - C.gl1_0_glGetPixelMapuiv(gl.funcs, C.GLenum(glmap), (*C.GLuint)(unsafe.Pointer(&values[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glGetPixelMapfv.xml -func (gl *GL) GetPixelMapfv(glmap glbase.Enum, values []float32) { - C.gl1_0_glGetPixelMapfv(gl.funcs, C.GLenum(glmap), (*C.GLfloat)(unsafe.Pointer(&values[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glGetMaterialiv.xml -func (gl *GL) GetMaterialiv(face, pname glbase.Enum, params []int32) { - C.gl1_0_glGetMaterialiv(gl.funcs, C.GLenum(face), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glGetMaterialfv.xml -func (gl *GL) GetMaterialfv(face, pname glbase.Enum, params []float32) { - C.gl1_0_glGetMaterialfv(gl.funcs, C.GLenum(face), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glGetMapiv.xml -func (gl *GL) GetMapiv(target, query glbase.Enum, v []int32) { - C.gl1_0_glGetMapiv(gl.funcs, C.GLenum(target), C.GLenum(query), (*C.GLint)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glGetMapfv.xml -func (gl *GL) GetMapfv(target, query glbase.Enum, v []float32) { - C.gl1_0_glGetMapfv(gl.funcs, C.GLenum(target), C.GLenum(query), (*C.GLfloat)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glGetMapdv.xml -func (gl *GL) GetMapdv(target, query glbase.Enum, v []float64) { - C.gl1_0_glGetMapdv(gl.funcs, C.GLenum(target), C.GLenum(query), (*C.GLdouble)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glGetLightiv.xml -func (gl *GL) GetLightiv(light, pname glbase.Enum, params []int32) { - C.gl1_0_glGetLightiv(gl.funcs, C.GLenum(light), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glGetLightfv.xml -func (gl *GL) GetLightfv(light, pname glbase.Enum, params []float32) { - C.gl1_0_glGetLightfv(gl.funcs, C.GLenum(light), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glGetClipPlane.xml -func (gl *GL) GetClipPlane(plane glbase.Enum, equation []float64) { - C.gl1_0_glGetClipPlane(gl.funcs, C.GLenum(plane), (*C.GLdouble)(unsafe.Pointer(&equation[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glDrawPixels.xml -func (gl *GL) DrawPixels(width, height int, format, gltype glbase.Enum, pixels interface{}) { - var pixels_ptr unsafe.Pointer - var pixels_v = reflect.ValueOf(pixels) - if pixels != nil && pixels_v.Kind() != reflect.Slice { - panic("parameter pixels must be a slice") - } - if pixels != nil { - pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer()) - } - C.gl1_0_glDrawPixels(gl.funcs, C.GLsizei(width), C.GLsizei(height), C.GLenum(format), C.GLenum(gltype), pixels_ptr) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glCopyPixels.xml -func (gl *GL) CopyPixels(x, y, width, height int, gltype glbase.Enum) { - C.gl1_0_glCopyPixels(gl.funcs, C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height), C.GLenum(gltype)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glPixelMapusv.xml -func (gl *GL) PixelMapusv(glmap glbase.Enum, mapsize int32, values []uint16) { - C.gl1_0_glPixelMapusv(gl.funcs, C.GLenum(glmap), C.GLint(mapsize), (*C.GLushort)(unsafe.Pointer(&values[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glPixelMapuiv.xml -func (gl *GL) PixelMapuiv(glmap glbase.Enum, mapsize int32, values []uint32) { - C.gl1_0_glPixelMapuiv(gl.funcs, C.GLenum(glmap), C.GLint(mapsize), (*C.GLuint)(unsafe.Pointer(&values[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glPixelMapfv.xml -func (gl *GL) PixelMapfv(glmap glbase.Enum, mapsize int32, values []float32) { - C.gl1_0_glPixelMapfv(gl.funcs, C.GLenum(glmap), C.GLint(mapsize), (*C.GLfloat)(unsafe.Pointer(&values[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glPixelTransferi.xml -func (gl *GL) PixelTransferi(pname glbase.Enum, param int32) { - C.gl1_0_glPixelTransferi(gl.funcs, C.GLenum(pname), C.GLint(param)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glPixelTransferf.xml -func (gl *GL) PixelTransferf(pname glbase.Enum, param float32) { - C.gl1_0_glPixelTransferf(gl.funcs, C.GLenum(pname), C.GLfloat(param)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glPixelZoom.xml -func (gl *GL) PixelZoom(xfactor, yfactor float32) { - C.gl1_0_glPixelZoom(gl.funcs, C.GLfloat(xfactor), C.GLfloat(yfactor)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glAlphaFunc.xml -func (gl *GL) AlphaFunc(glfunc glbase.Enum, ref float32) { - C.gl1_0_glAlphaFunc(gl.funcs, C.GLenum(glfunc), C.GLfloat(ref)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glEvalPoint2.xml -func (gl *GL) EvalPoint2(i, j int32) { - C.gl1_0_glEvalPoint2(gl.funcs, C.GLint(i), C.GLint(j)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glEvalMesh2.xml -func (gl *GL) EvalMesh2(mode glbase.Enum, i1, i2, j1, j2 int32) { - C.gl1_0_glEvalMesh2(gl.funcs, C.GLenum(mode), C.GLint(i1), C.GLint(i2), C.GLint(j1), C.GLint(j2)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glEvalPoint1.xml -func (gl *GL) EvalPoint1(i int32) { - C.gl1_0_glEvalPoint1(gl.funcs, C.GLint(i)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glEvalMesh1.xml -func (gl *GL) EvalMesh1(mode glbase.Enum, i1, i2 int32) { - C.gl1_0_glEvalMesh1(gl.funcs, C.GLenum(mode), C.GLint(i1), C.GLint(i2)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glEvalCoord2fv.xml -func (gl *GL) EvalCoord2fv(u []float32) { - if len(u) != 2 { - panic("parameter u has incorrect length") - } - C.gl1_0_glEvalCoord2fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&u[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glEvalCoord2f.xml -func (gl *GL) EvalCoord2f(u, v float32) { - C.gl1_0_glEvalCoord2f(gl.funcs, C.GLfloat(u), C.GLfloat(v)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glEvalCoord2dv.xml -func (gl *GL) EvalCoord2dv(u []float64) { - if len(u) != 2 { - panic("parameter u has incorrect length") - } - C.gl1_0_glEvalCoord2dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&u[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glEvalCoord2d.xml -func (gl *GL) EvalCoord2d(u, v float64) { - C.gl1_0_glEvalCoord2d(gl.funcs, C.GLdouble(u), C.GLdouble(v)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glEvalCoord1fv.xml -func (gl *GL) EvalCoord1fv(u []float32) { - C.gl1_0_glEvalCoord1fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&u[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glEvalCoord1f.xml -func (gl *GL) EvalCoord1f(u float32) { - C.gl1_0_glEvalCoord1f(gl.funcs, C.GLfloat(u)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glEvalCoord1dv.xml -func (gl *GL) EvalCoord1dv(u []float64) { - C.gl1_0_glEvalCoord1dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&u[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glEvalCoord1d.xml -func (gl *GL) EvalCoord1d(u float64) { - C.gl1_0_glEvalCoord1d(gl.funcs, C.GLdouble(u)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glMapGrid2f.xml -func (gl *GL) MapGrid2f(un int32, u1, u2 float32, vn int32, v1, v2 float32) { - C.gl1_0_glMapGrid2f(gl.funcs, C.GLint(un), C.GLfloat(u1), C.GLfloat(u2), C.GLint(vn), C.GLfloat(v1), C.GLfloat(v2)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glMapGrid2d.xml -func (gl *GL) MapGrid2d(un int32, u1, u2 float64, vn int32, v1, v2 float64) { - C.gl1_0_glMapGrid2d(gl.funcs, C.GLint(un), C.GLdouble(u1), C.GLdouble(u2), C.GLint(vn), C.GLdouble(v1), C.GLdouble(v2)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glMapGrid1f.xml -func (gl *GL) MapGrid1f(un int32, u1, u2 float32) { - C.gl1_0_glMapGrid1f(gl.funcs, C.GLint(un), C.GLfloat(u1), C.GLfloat(u2)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glMapGrid1d.xml -func (gl *GL) MapGrid1d(un int32, u1, u2 float64) { - C.gl1_0_glMapGrid1d(gl.funcs, C.GLint(un), C.GLdouble(u1), C.GLdouble(u2)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glMap2f.xml -func (gl *GL) Map2f(target glbase.Enum, u1, u2 float32, ustride, uorder int32, v1, v2 float32, vstride, vorder int32, points []float32) { - C.gl1_0_glMap2f(gl.funcs, C.GLenum(target), C.GLfloat(u1), C.GLfloat(u2), C.GLint(ustride), C.GLint(uorder), C.GLfloat(v1), C.GLfloat(v2), C.GLint(vstride), C.GLint(vorder), (*C.GLfloat)(unsafe.Pointer(&points[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glMap2d.xml -func (gl *GL) Map2d(target glbase.Enum, u1, u2 float64, ustride, uorder int32, v1, v2 float64, vstride, vorder int32, points []float64) { - C.gl1_0_glMap2d(gl.funcs, C.GLenum(target), C.GLdouble(u1), C.GLdouble(u2), C.GLint(ustride), C.GLint(uorder), C.GLdouble(v1), C.GLdouble(v2), C.GLint(vstride), C.GLint(vorder), (*C.GLdouble)(unsafe.Pointer(&points[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glMap1f.xml -func (gl *GL) Map1f(target glbase.Enum, u1, u2 float32, stride, order int, points []float32) { - C.gl1_0_glMap1f(gl.funcs, C.GLenum(target), C.GLfloat(u1), C.GLfloat(u2), C.GLint(stride), C.GLint(order), (*C.GLfloat)(unsafe.Pointer(&points[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glMap1d.xml -func (gl *GL) Map1d(target glbase.Enum, u1, u2 float64, stride, order int, points []float64) { - C.gl1_0_glMap1d(gl.funcs, C.GLenum(target), C.GLdouble(u1), C.GLdouble(u2), C.GLint(stride), C.GLint(order), (*C.GLdouble)(unsafe.Pointer(&points[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glPushAttrib.xml -func (gl *GL) PushAttrib(mask glbase.Bitfield) { - C.gl1_0_glPushAttrib(gl.funcs, C.GLbitfield(mask)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glPopAttrib.xml -func (gl *GL) PopAttrib() { - C.gl1_0_glPopAttrib(gl.funcs) -} - -// Accum executes an operation on the accumulation buffer. -// -// Parameter op defines the accumulation buffer operation (GL.ACCUM, GL.LOAD, -// GL.ADD, GL.MULT, or GL.RETURN) and specifies how the value parameter is -// used. -// -// The accumulation buffer is an extended-range color buffer. Images are not -// rendered into it. Rather, images rendered into one of the color buffers -// are added to the contents of the accumulation buffer after rendering. -// Effects such as antialiasing (of points, lines, and polygons), motion -// blur, and depth of field can be created by accumulating images generated -// with different transformation matrices. -// -// Each pixel in the accumulation buffer consists of red, green, blue, and -// alpha values. The number of bits per component in the accumulation buffer -// depends on the implementation. You can examine this number by calling -// GetIntegerv four times, with arguments GL.ACCUM_RED_BITS, -// GL.ACCUM_GREEN_BITS, GL.ACCUM_BLUE_BITS, and GL.ACCUM_ALPHA_BITS. -// Regardless of the number of bits per component, the range of values stored -// by each component is (-1, 1). The accumulation buffer pixels are mapped -// one-to-one with frame buffer pixels. -// -// All accumulation buffer operations are limited to the area of the current -// scissor box and applied identically to the red, green, blue, and alpha -// components of each pixel. If a Accum operation results in a value outside -// the range (-1, 1), the contents of an accumulation buffer pixel component -// are undefined. -// -// The operations are as follows: -// -// GL.ACCUM -// Obtains R, G, B, and A values from the buffer currently selected for -// reading (see ReadBuffer). Each component value is divided by 2 n - -// 1 , where n is the number of bits allocated to each color component -// in the currently selected buffer. The result is a floating-point -// value in the range 0 1 , which is multiplied by value and added to -// the corresponding pixel component in the accumulation buffer, -// thereby updating the accumulation buffer. -// -// GL.LOAD -// Similar to GL.ACCUM, except that the current value in the -// accumulation buffer is not used in the calculation of the new value. -// That is, the R, G, B, and A values from the currently selected -// buffer are divided by 2 n - 1 , multiplied by value, and then stored -// in the corresponding accumulation buffer cell, overwriting the -// current value. -// -// GL.ADD -// Adds value to each R, G, B, and A in the accumulation buffer. -// -// GL.MULT -// Multiplies each R, G, B, and A in the accumulation buffer by value -// and returns the scaled component to its corresponding accumulation -// buffer location. -// -// GL.RETURN -// Transfers accumulation buffer values to the color buffer or buffers -// currently selected for writing. Each R, G, B, and A component is -// multiplied by value, then multiplied by 2 n - 1 , clamped to the -// range 0 2 n - 1 , and stored in the corresponding display buffer -// cell. The only fragment operations that are applied to this transfer -// are pixel ownership, scissor, dithering, and color writemasks. -// -// To clear the accumulation buffer, call ClearAccum with R, G, B, and A -// values to set it to, then call Clear with the accumulation buffer -// enabled. -// -// Error GL.INVALID_ENUM is generated if op is not an accepted value. -// GL.INVALID_OPERATION is generated if there is no accumulation buffer. -// GL.INVALID_OPERATION is generated if Accum is executed between the -// execution of Begin and the corresponding execution of End. -func (gl *GL) Accum(op glbase.Enum, value float32) { - C.gl1_0_glAccum(gl.funcs, C.GLenum(op), C.GLfloat(value)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glIndexMask.xml -func (gl *GL) IndexMask(mask uint32) { - C.gl1_0_glIndexMask(gl.funcs, C.GLuint(mask)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glClearIndex.xml -func (gl *GL) ClearIndex(c float32) { - C.gl1_0_glClearIndex(gl.funcs, C.GLfloat(c)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glClearAccum.xml -func (gl *GL) ClearAccum(red, green, blue, alpha float32) { - C.gl1_0_glClearAccum(gl.funcs, C.GLfloat(red), C.GLfloat(green), C.GLfloat(blue), C.GLfloat(alpha)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glPushName.xml -func (gl *GL) PushName(name uint32) { - C.gl1_0_glPushName(gl.funcs, C.GLuint(name)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glPopName.xml -func (gl *GL) PopName() { - C.gl1_0_glPopName(gl.funcs) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glPassThrough.xml -func (gl *GL) PassThrough(token float32) { - C.gl1_0_glPassThrough(gl.funcs, C.GLfloat(token)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glLoadName.xml -func (gl *GL) LoadName(name uint32) { - C.gl1_0_glLoadName(gl.funcs, C.GLuint(name)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glInitNames.xml -func (gl *GL) InitNames() { - C.gl1_0_glInitNames(gl.funcs) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glRenderMode.xml -func (gl *GL) RenderMode(mode glbase.Enum) int32 { - glresult := C.gl1_0_glRenderMode(gl.funcs, C.GLenum(mode)) - return int32(glresult) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glSelectBuffer.xml -func (gl *GL) SelectBuffer(size int, buffer []glbase.Buffer) { - C.gl1_0_glSelectBuffer(gl.funcs, C.GLsizei(size), (*C.GLuint)(unsafe.Pointer(&buffer[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glFeedbackBuffer.xml -func (gl *GL) FeedbackBuffer(size int, gltype glbase.Enum, buffer []float32) { - C.gl1_0_glFeedbackBuffer(gl.funcs, C.GLsizei(size), C.GLenum(gltype), (*C.GLfloat)(unsafe.Pointer(&buffer[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTexGeniv.xml -func (gl *GL) TexGeniv(coord, pname glbase.Enum, params []int32) { - C.gl1_0_glTexGeniv(gl.funcs, C.GLenum(coord), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTexGeni.xml -func (gl *GL) TexGeni(coord, pname glbase.Enum, param int32) { - C.gl1_0_glTexGeni(gl.funcs, C.GLenum(coord), C.GLenum(pname), C.GLint(param)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTexGenfv.xml -func (gl *GL) TexGenfv(coord, pname glbase.Enum, params []float32) { - C.gl1_0_glTexGenfv(gl.funcs, C.GLenum(coord), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTexGenf.xml -func (gl *GL) TexGenf(coord, pname glbase.Enum, param float32) { - C.gl1_0_glTexGenf(gl.funcs, C.GLenum(coord), C.GLenum(pname), C.GLfloat(param)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTexGendv.xml -func (gl *GL) TexGendv(coord, pname glbase.Enum, params []float64) { - C.gl1_0_glTexGendv(gl.funcs, C.GLenum(coord), C.GLenum(pname), (*C.GLdouble)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTexGend.xml -func (gl *GL) TexGend(coord, pname glbase.Enum, param float64) { - C.gl1_0_glTexGend(gl.funcs, C.GLenum(coord), C.GLenum(pname), C.GLdouble(param)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTexEnviv.xml -func (gl *GL) TexEnviv(target, pname glbase.Enum, params []int32) { - C.gl1_0_glTexEnviv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTexEnvi.xml -func (gl *GL) TexEnvi(target, pname glbase.Enum, param int32) { - C.gl1_0_glTexEnvi(gl.funcs, C.GLenum(target), C.GLenum(pname), C.GLint(param)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTexEnvfv.xml -func (gl *GL) TexEnvfv(target, pname glbase.Enum, params []float32) { - C.gl1_0_glTexEnvfv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTexEnvf.xml -func (gl *GL) TexEnvf(target, pname glbase.Enum, param float32) { - C.gl1_0_glTexEnvf(gl.funcs, C.GLenum(target), C.GLenum(pname), C.GLfloat(param)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glShadeModel.xml -func (gl *GL) ShadeModel(mode glbase.Enum) { - C.gl1_0_glShadeModel(gl.funcs, C.GLenum(mode)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glPolygonStipple.xml -func (gl *GL) PolygonStipple(mask []uint8) { - C.gl1_0_glPolygonStipple(gl.funcs, (*C.GLubyte)(unsafe.Pointer(&mask[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glMaterialiv.xml -func (gl *GL) Materialiv(face, pname glbase.Enum, params []int32) { - C.gl1_0_glMaterialiv(gl.funcs, C.GLenum(face), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glMateriali.xml -func (gl *GL) Materiali(face, pname glbase.Enum, param int32) { - C.gl1_0_glMateriali(gl.funcs, C.GLenum(face), C.GLenum(pname), C.GLint(param)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glMaterialfv.xml -func (gl *GL) Materialfv(face, pname glbase.Enum, params []float32) { - C.gl1_0_glMaterialfv(gl.funcs, C.GLenum(face), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glMaterialf.xml -func (gl *GL) Materialf(face, pname glbase.Enum, param float32) { - C.gl1_0_glMaterialf(gl.funcs, C.GLenum(face), C.GLenum(pname), C.GLfloat(param)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glLineStipple.xml -func (gl *GL) LineStipple(factor int32, pattern uint16) { - C.gl1_0_glLineStipple(gl.funcs, C.GLint(factor), C.GLushort(pattern)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glLightModeliv.xml -func (gl *GL) LightModeliv(pname glbase.Enum, params []int32) { - C.gl1_0_glLightModeliv(gl.funcs, C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glLightModeli.xml -func (gl *GL) LightModeli(pname glbase.Enum, param int32) { - C.gl1_0_glLightModeli(gl.funcs, C.GLenum(pname), C.GLint(param)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glLightModelfv.xml -func (gl *GL) LightModelfv(pname glbase.Enum, params []float32) { - C.gl1_0_glLightModelfv(gl.funcs, C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glLightModelf.xml -func (gl *GL) LightModelf(pname glbase.Enum, param float32) { - C.gl1_0_glLightModelf(gl.funcs, C.GLenum(pname), C.GLfloat(param)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glLightiv.xml -func (gl *GL) Lightiv(light, pname glbase.Enum, params []int32) { - C.gl1_0_glLightiv(gl.funcs, C.GLenum(light), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glLighti.xml -func (gl *GL) Lighti(light, pname glbase.Enum, param int32) { - C.gl1_0_glLighti(gl.funcs, C.GLenum(light), C.GLenum(pname), C.GLint(param)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glLightfv.xml -func (gl *GL) Lightfv(light, pname glbase.Enum, params []float32) { - C.gl1_0_glLightfv(gl.funcs, C.GLenum(light), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glLightf.xml -func (gl *GL) Lightf(light, pname glbase.Enum, param float32) { - C.gl1_0_glLightf(gl.funcs, C.GLenum(light), C.GLenum(pname), C.GLfloat(param)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glFogiv.xml -func (gl *GL) Fogiv(pname glbase.Enum, params []int32) { - C.gl1_0_glFogiv(gl.funcs, C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glFogi.xml -func (gl *GL) Fogi(pname glbase.Enum, param int32) { - C.gl1_0_glFogi(gl.funcs, C.GLenum(pname), C.GLint(param)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glFogfv.xml -func (gl *GL) Fogfv(pname glbase.Enum, params []float32) { - C.gl1_0_glFogfv(gl.funcs, C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glFogf.xml -func (gl *GL) Fogf(pname glbase.Enum, param float32) { - C.gl1_0_glFogf(gl.funcs, C.GLenum(pname), C.GLfloat(param)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glColorMaterial.xml -func (gl *GL) ColorMaterial(face, mode glbase.Enum) { - C.gl1_0_glColorMaterial(gl.funcs, C.GLenum(face), C.GLenum(mode)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glClipPlane.xml -func (gl *GL) ClipPlane(plane glbase.Enum, equation []float64) { - C.gl1_0_glClipPlane(gl.funcs, C.GLenum(plane), (*C.GLdouble)(unsafe.Pointer(&equation[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex4sv.xml -func (gl *GL) Vertex4sv(v []int16) { - if len(v) != 4 { - panic("parameter v has incorrect length") - } - C.gl1_0_glVertex4sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex4s.xml -func (gl *GL) Vertex4s(x, y, z, w int16) { - C.gl1_0_glVertex4s(gl.funcs, C.GLshort(x), C.GLshort(y), C.GLshort(z), C.GLshort(w)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex4iv.xml -func (gl *GL) Vertex4iv(v []int32) { - if len(v) != 4 { - panic("parameter v has incorrect length") - } - C.gl1_0_glVertex4iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex4i.xml -func (gl *GL) Vertex4i(x, y, z, w int) { - C.gl1_0_glVertex4i(gl.funcs, C.GLint(x), C.GLint(y), C.GLint(z), C.GLint(w)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex4fv.xml -func (gl *GL) Vertex4fv(v []float32) { - if len(v) != 4 { - panic("parameter v has incorrect length") - } - C.gl1_0_glVertex4fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex4f.xml -func (gl *GL) Vertex4f(x, y, z, w float32) { - C.gl1_0_glVertex4f(gl.funcs, C.GLfloat(x), C.GLfloat(y), C.GLfloat(z), C.GLfloat(w)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex4dv.xml -func (gl *GL) Vertex4dv(v []float64) { - if len(v) != 4 { - panic("parameter v has incorrect length") - } - C.gl1_0_glVertex4dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex4d.xml -func (gl *GL) Vertex4d(x, y, z, w float64) { - C.gl1_0_glVertex4d(gl.funcs, C.GLdouble(x), C.GLdouble(y), C.GLdouble(z), C.GLdouble(w)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex3sv.xml -func (gl *GL) Vertex3sv(v []int16) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl1_0_glVertex3sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex3s.xml -func (gl *GL) Vertex3s(x, y, z int16) { - C.gl1_0_glVertex3s(gl.funcs, C.GLshort(x), C.GLshort(y), C.GLshort(z)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex3iv.xml -func (gl *GL) Vertex3iv(v []int32) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl1_0_glVertex3iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex3i.xml -func (gl *GL) Vertex3i(x, y, z int) { - C.gl1_0_glVertex3i(gl.funcs, C.GLint(x), C.GLint(y), C.GLint(z)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex3fv.xml -func (gl *GL) Vertex3fv(v []float32) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl1_0_glVertex3fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex3f.xml -func (gl *GL) Vertex3f(x, y, z float32) { - C.gl1_0_glVertex3f(gl.funcs, C.GLfloat(x), C.GLfloat(y), C.GLfloat(z)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex3dv.xml -func (gl *GL) Vertex3dv(v []float64) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl1_0_glVertex3dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex3d.xml -func (gl *GL) Vertex3d(x, y, z float64) { - C.gl1_0_glVertex3d(gl.funcs, C.GLdouble(x), C.GLdouble(y), C.GLdouble(z)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex2sv.xml -func (gl *GL) Vertex2sv(v []int16) { - if len(v) != 2 { - panic("parameter v has incorrect length") - } - C.gl1_0_glVertex2sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex2s.xml -func (gl *GL) Vertex2s(x, y int16) { - C.gl1_0_glVertex2s(gl.funcs, C.GLshort(x), C.GLshort(y)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex2iv.xml -func (gl *GL) Vertex2iv(v []int32) { - if len(v) != 2 { - panic("parameter v has incorrect length") - } - C.gl1_0_glVertex2iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex2i.xml -func (gl *GL) Vertex2i(x, y int) { - C.gl1_0_glVertex2i(gl.funcs, C.GLint(x), C.GLint(y)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex2fv.xml -func (gl *GL) Vertex2fv(v []float32) { - if len(v) != 2 { - panic("parameter v has incorrect length") - } - C.gl1_0_glVertex2fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex2f.xml -func (gl *GL) Vertex2f(x, y float32) { - C.gl1_0_glVertex2f(gl.funcs, C.GLfloat(x), C.GLfloat(y)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex2dv.xml -func (gl *GL) Vertex2dv(v []float64) { - if len(v) != 2 { - panic("parameter v has incorrect length") - } - C.gl1_0_glVertex2dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex2d.xml -func (gl *GL) Vertex2d(x, y float64) { - C.gl1_0_glVertex2d(gl.funcs, C.GLdouble(x), C.GLdouble(y)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord4sv.xml -func (gl *GL) TexCoord4sv(v []int16) { - if len(v) != 4 { - panic("parameter v has incorrect length") - } - C.gl1_0_glTexCoord4sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord4s.xml -func (gl *GL) TexCoord4s(s, t, r, q int16) { - C.gl1_0_glTexCoord4s(gl.funcs, C.GLshort(s), C.GLshort(t), C.GLshort(r), C.GLshort(q)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord4iv.xml -func (gl *GL) TexCoord4iv(v []int32) { - if len(v) != 4 { - panic("parameter v has incorrect length") - } - C.gl1_0_glTexCoord4iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord4i.xml -func (gl *GL) TexCoord4i(s, t, r, q int32) { - C.gl1_0_glTexCoord4i(gl.funcs, C.GLint(s), C.GLint(t), C.GLint(r), C.GLint(q)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord4fv.xml -func (gl *GL) TexCoord4fv(v []float32) { - if len(v) != 4 { - panic("parameter v has incorrect length") - } - C.gl1_0_glTexCoord4fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord4f.xml -func (gl *GL) TexCoord4f(s, t, r, q float32) { - C.gl1_0_glTexCoord4f(gl.funcs, C.GLfloat(s), C.GLfloat(t), C.GLfloat(r), C.GLfloat(q)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord4dv.xml -func (gl *GL) TexCoord4dv(v []float64) { - if len(v) != 4 { - panic("parameter v has incorrect length") - } - C.gl1_0_glTexCoord4dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord4d.xml -func (gl *GL) TexCoord4d(s, t, r, q float64) { - C.gl1_0_glTexCoord4d(gl.funcs, C.GLdouble(s), C.GLdouble(t), C.GLdouble(r), C.GLdouble(q)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord3sv.xml -func (gl *GL) TexCoord3sv(v []int16) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl1_0_glTexCoord3sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord3s.xml -func (gl *GL) TexCoord3s(s, t, r int16) { - C.gl1_0_glTexCoord3s(gl.funcs, C.GLshort(s), C.GLshort(t), C.GLshort(r)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord3iv.xml -func (gl *GL) TexCoord3iv(v []int32) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl1_0_glTexCoord3iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord3i.xml -func (gl *GL) TexCoord3i(s, t, r int32) { - C.gl1_0_glTexCoord3i(gl.funcs, C.GLint(s), C.GLint(t), C.GLint(r)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord3fv.xml -func (gl *GL) TexCoord3fv(v []float32) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl1_0_glTexCoord3fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord3f.xml -func (gl *GL) TexCoord3f(s, t, r float32) { - C.gl1_0_glTexCoord3f(gl.funcs, C.GLfloat(s), C.GLfloat(t), C.GLfloat(r)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord3dv.xml -func (gl *GL) TexCoord3dv(v []float64) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl1_0_glTexCoord3dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord3d.xml -func (gl *GL) TexCoord3d(s, t, r float64) { - C.gl1_0_glTexCoord3d(gl.funcs, C.GLdouble(s), C.GLdouble(t), C.GLdouble(r)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord2sv.xml -func (gl *GL) TexCoord2sv(v []int16) { - if len(v) != 2 { - panic("parameter v has incorrect length") - } - C.gl1_0_glTexCoord2sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord2s.xml -func (gl *GL) TexCoord2s(s, t int16) { - C.gl1_0_glTexCoord2s(gl.funcs, C.GLshort(s), C.GLshort(t)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord2iv.xml -func (gl *GL) TexCoord2iv(v []int32) { - if len(v) != 2 { - panic("parameter v has incorrect length") - } - C.gl1_0_glTexCoord2iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord2i.xml -func (gl *GL) TexCoord2i(s, t int32) { - C.gl1_0_glTexCoord2i(gl.funcs, C.GLint(s), C.GLint(t)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord2fv.xml -func (gl *GL) TexCoord2fv(v []float32) { - if len(v) != 2 { - panic("parameter v has incorrect length") - } - C.gl1_0_glTexCoord2fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord2f.xml -func (gl *GL) TexCoord2f(s, t float32) { - C.gl1_0_glTexCoord2f(gl.funcs, C.GLfloat(s), C.GLfloat(t)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord2dv.xml -func (gl *GL) TexCoord2dv(v []float64) { - if len(v) != 2 { - panic("parameter v has incorrect length") - } - C.gl1_0_glTexCoord2dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord2d.xml -func (gl *GL) TexCoord2d(s, t float64) { - C.gl1_0_glTexCoord2d(gl.funcs, C.GLdouble(s), C.GLdouble(t)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord1sv.xml -func (gl *GL) TexCoord1sv(v []int16) { - C.gl1_0_glTexCoord1sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord1s.xml -func (gl *GL) TexCoord1s(s int16) { - C.gl1_0_glTexCoord1s(gl.funcs, C.GLshort(s)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord1iv.xml -func (gl *GL) TexCoord1iv(v []int32) { - C.gl1_0_glTexCoord1iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord1i.xml -func (gl *GL) TexCoord1i(s int32) { - C.gl1_0_glTexCoord1i(gl.funcs, C.GLint(s)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord1fv.xml -func (gl *GL) TexCoord1fv(v []float32) { - C.gl1_0_glTexCoord1fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord1f.xml -func (gl *GL) TexCoord1f(s float32) { - C.gl1_0_glTexCoord1f(gl.funcs, C.GLfloat(s)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord1dv.xml -func (gl *GL) TexCoord1dv(v []float64) { - C.gl1_0_glTexCoord1dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord1d.xml -func (gl *GL) TexCoord1d(s float64) { - C.gl1_0_glTexCoord1d(gl.funcs, C.GLdouble(s)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glRectsv.xml -func (gl *GL) Rectsv(v1, v2 []int16) { - C.gl1_0_glRectsv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v1[0])), (*C.GLshort)(unsafe.Pointer(&v2[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glRects.xml -func (gl *GL) Rects(x1, y1, x2, y2 int16) { - C.gl1_0_glRects(gl.funcs, C.GLshort(x1), C.GLshort(y1), C.GLshort(x2), C.GLshort(y2)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glRectiv.xml -func (gl *GL) Rectiv(v1, v2 []int32) { - C.gl1_0_glRectiv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v1[0])), (*C.GLint)(unsafe.Pointer(&v2[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glRecti.xml -func (gl *GL) Recti(x1, y1, x2, y2 int32) { - C.gl1_0_glRecti(gl.funcs, C.GLint(x1), C.GLint(y1), C.GLint(x2), C.GLint(y2)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glRectfv.xml -func (gl *GL) Rectfv(v1, v2 []float32) { - C.gl1_0_glRectfv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v1[0])), (*C.GLfloat)(unsafe.Pointer(&v2[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glRectf.xml -func (gl *GL) Rectf(x1, y1, x2, y2 float32) { - C.gl1_0_glRectf(gl.funcs, C.GLfloat(x1), C.GLfloat(y1), C.GLfloat(x2), C.GLfloat(y2)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glRectdv.xml -func (gl *GL) Rectdv(v1, v2 []float64) { - C.gl1_0_glRectdv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v1[0])), (*C.GLdouble)(unsafe.Pointer(&v2[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glRectd.xml -func (gl *GL) Rectd(x1, y1, x2, y2 float64) { - C.gl1_0_glRectd(gl.funcs, C.GLdouble(x1), C.GLdouble(y1), C.GLdouble(x2), C.GLdouble(y2)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos4sv.xml -func (gl *GL) RasterPos4sv(v []int16) { - if len(v) != 4 { - panic("parameter v has incorrect length") - } - C.gl1_0_glRasterPos4sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos4s.xml -func (gl *GL) RasterPos4s(x, y, z, w int16) { - C.gl1_0_glRasterPos4s(gl.funcs, C.GLshort(x), C.GLshort(y), C.GLshort(z), C.GLshort(w)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos4iv.xml -func (gl *GL) RasterPos4iv(v []int32) { - if len(v) != 4 { - panic("parameter v has incorrect length") - } - C.gl1_0_glRasterPos4iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos4i.xml -func (gl *GL) RasterPos4i(x, y, z, w int) { - C.gl1_0_glRasterPos4i(gl.funcs, C.GLint(x), C.GLint(y), C.GLint(z), C.GLint(w)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos4fv.xml -func (gl *GL) RasterPos4fv(v []float32) { - if len(v) != 4 { - panic("parameter v has incorrect length") - } - C.gl1_0_glRasterPos4fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos4f.xml -func (gl *GL) RasterPos4f(x, y, z, w float32) { - C.gl1_0_glRasterPos4f(gl.funcs, C.GLfloat(x), C.GLfloat(y), C.GLfloat(z), C.GLfloat(w)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos4dv.xml -func (gl *GL) RasterPos4dv(v []float64) { - if len(v) != 4 { - panic("parameter v has incorrect length") - } - C.gl1_0_glRasterPos4dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos4d.xml -func (gl *GL) RasterPos4d(x, y, z, w float64) { - C.gl1_0_glRasterPos4d(gl.funcs, C.GLdouble(x), C.GLdouble(y), C.GLdouble(z), C.GLdouble(w)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos3sv.xml -func (gl *GL) RasterPos3sv(v []int16) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl1_0_glRasterPos3sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos3s.xml -func (gl *GL) RasterPos3s(x, y, z int16) { - C.gl1_0_glRasterPos3s(gl.funcs, C.GLshort(x), C.GLshort(y), C.GLshort(z)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos3iv.xml -func (gl *GL) RasterPos3iv(v []int32) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl1_0_glRasterPos3iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos3i.xml -func (gl *GL) RasterPos3i(x, y, z int) { - C.gl1_0_glRasterPos3i(gl.funcs, C.GLint(x), C.GLint(y), C.GLint(z)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos3fv.xml -func (gl *GL) RasterPos3fv(v []float32) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl1_0_glRasterPos3fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos3f.xml -func (gl *GL) RasterPos3f(x, y, z float32) { - C.gl1_0_glRasterPos3f(gl.funcs, C.GLfloat(x), C.GLfloat(y), C.GLfloat(z)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos3dv.xml -func (gl *GL) RasterPos3dv(v []float64) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl1_0_glRasterPos3dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos3d.xml -func (gl *GL) RasterPos3d(x, y, z float64) { - C.gl1_0_glRasterPos3d(gl.funcs, C.GLdouble(x), C.GLdouble(y), C.GLdouble(z)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos2sv.xml -func (gl *GL) RasterPos2sv(v []int16) { - if len(v) != 2 { - panic("parameter v has incorrect length") - } - C.gl1_0_glRasterPos2sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos2s.xml -func (gl *GL) RasterPos2s(x, y int16) { - C.gl1_0_glRasterPos2s(gl.funcs, C.GLshort(x), C.GLshort(y)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos2iv.xml -func (gl *GL) RasterPos2iv(v []int32) { - if len(v) != 2 { - panic("parameter v has incorrect length") - } - C.gl1_0_glRasterPos2iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos2i.xml -func (gl *GL) RasterPos2i(x, y int) { - C.gl1_0_glRasterPos2i(gl.funcs, C.GLint(x), C.GLint(y)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos2fv.xml -func (gl *GL) RasterPos2fv(v []float32) { - if len(v) != 2 { - panic("parameter v has incorrect length") - } - C.gl1_0_glRasterPos2fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos2f.xml -func (gl *GL) RasterPos2f(x, y float32) { - C.gl1_0_glRasterPos2f(gl.funcs, C.GLfloat(x), C.GLfloat(y)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos2dv.xml -func (gl *GL) RasterPos2dv(v []float64) { - if len(v) != 2 { - panic("parameter v has incorrect length") - } - C.gl1_0_glRasterPos2dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos2d.xml -func (gl *GL) RasterPos2d(x, y float64) { - C.gl1_0_glRasterPos2d(gl.funcs, C.GLdouble(x), C.GLdouble(y)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glNormal3sv.xml -func (gl *GL) Normal3sv(v []int16) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl1_0_glNormal3sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glNormal3s.xml -func (gl *GL) Normal3s(nx, ny, nz int16) { - C.gl1_0_glNormal3s(gl.funcs, C.GLshort(nx), C.GLshort(ny), C.GLshort(nz)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glNormal3iv.xml -func (gl *GL) Normal3iv(v []int32) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl1_0_glNormal3iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glNormal3i.xml -func (gl *GL) Normal3i(nx, ny, nz int32) { - C.gl1_0_glNormal3i(gl.funcs, C.GLint(nx), C.GLint(ny), C.GLint(nz)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glNormal3fv.xml -func (gl *GL) Normal3fv(v []float32) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl1_0_glNormal3fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glNormal3f.xml -func (gl *GL) Normal3f(nx, ny, nz float32) { - C.gl1_0_glNormal3f(gl.funcs, C.GLfloat(nx), C.GLfloat(ny), C.GLfloat(nz)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glNormal3dv.xml -func (gl *GL) Normal3dv(v []float64) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl1_0_glNormal3dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glNormal3d.xml -func (gl *GL) Normal3d(nx, ny, nz float64) { - C.gl1_0_glNormal3d(gl.funcs, C.GLdouble(nx), C.GLdouble(ny), C.GLdouble(nz)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glNormal3bv.xml -func (gl *GL) Normal3bv(v []byte) { - C.gl1_0_glNormal3bv(gl.funcs, (*C.GLbyte)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glNormal3b.xml -func (gl *GL) Normal3b(nx, ny, nz byte) { - C.gl1_0_glNormal3b(gl.funcs, C.GLbyte(nx), C.GLbyte(ny), C.GLbyte(nz)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glIndexsv.xml -func (gl *GL) Indexsv(c []int16) { - C.gl1_0_glIndexsv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&c[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glIndexs.xml -func (gl *GL) Indexs(c int16) { - C.gl1_0_glIndexs(gl.funcs, C.GLshort(c)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glIndexiv.xml -func (gl *GL) Indexiv(c []int32) { - C.gl1_0_glIndexiv(gl.funcs, (*C.GLint)(unsafe.Pointer(&c[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glIndexi.xml -func (gl *GL) Indexi(c int32) { - C.gl1_0_glIndexi(gl.funcs, C.GLint(c)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glIndexfv.xml -func (gl *GL) Indexfv(c []float32) { - C.gl1_0_glIndexfv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&c[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glIndexf.xml -func (gl *GL) Indexf(c float32) { - C.gl1_0_glIndexf(gl.funcs, C.GLfloat(c)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glIndexdv.xml -func (gl *GL) Indexdv(c []float64) { - C.gl1_0_glIndexdv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&c[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glIndexd.xml -func (gl *GL) Indexd(c float64) { - C.gl1_0_glIndexd(gl.funcs, C.GLdouble(c)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glEnd.xml -func (gl *GL) End() { - C.gl1_0_glEnd(gl.funcs) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glEdgeFlagv.xml -func (gl *GL) EdgeFlagv(flag []bool) { - C.gl1_0_glEdgeFlagv(gl.funcs, (*C.GLboolean)(unsafe.Pointer(&flag[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glEdgeFlag.xml -func (gl *GL) EdgeFlag(flag bool) { - C.gl1_0_glEdgeFlag(gl.funcs, *(*C.GLboolean)(unsafe.Pointer(&flag))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glColor4usv.xml -func (gl *GL) Color4usv(v []uint16) { - C.gl1_0_glColor4usv(gl.funcs, (*C.GLushort)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glColor4us.xml -func (gl *GL) Color4us(red, green, blue, alpha uint16) { - C.gl1_0_glColor4us(gl.funcs, C.GLushort(red), C.GLushort(green), C.GLushort(blue), C.GLushort(alpha)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glColor4uiv.xml -func (gl *GL) Color4uiv(v []uint32) { - C.gl1_0_glColor4uiv(gl.funcs, (*C.GLuint)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glColor4ui.xml -func (gl *GL) Color4ui(red, green, blue, alpha uint32) { - C.gl1_0_glColor4ui(gl.funcs, C.GLuint(red), C.GLuint(green), C.GLuint(blue), C.GLuint(alpha)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glColor4ubv.xml -func (gl *GL) Color4ubv(v []uint8) { - C.gl1_0_glColor4ubv(gl.funcs, (*C.GLubyte)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glColor4ub.xml -func (gl *GL) Color4ub(red, green, blue, alpha uint8) { - C.gl1_0_glColor4ub(gl.funcs, C.GLubyte(red), C.GLubyte(green), C.GLubyte(blue), C.GLubyte(alpha)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glColor4sv.xml -func (gl *GL) Color4sv(v []int16) { - if len(v) != 4 { - panic("parameter v has incorrect length") - } - C.gl1_0_glColor4sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glColor4s.xml -func (gl *GL) Color4s(red, green, blue, alpha int16) { - C.gl1_0_glColor4s(gl.funcs, C.GLshort(red), C.GLshort(green), C.GLshort(blue), C.GLshort(alpha)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glColor4iv.xml -func (gl *GL) Color4iv(v []int32) { - if len(v) != 4 { - panic("parameter v has incorrect length") - } - C.gl1_0_glColor4iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glColor4i.xml -func (gl *GL) Color4i(red, green, blue, alpha int32) { - C.gl1_0_glColor4i(gl.funcs, C.GLint(red), C.GLint(green), C.GLint(blue), C.GLint(alpha)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glColor4fv.xml -func (gl *GL) Color4fv(v []float32) { - if len(v) != 4 { - panic("parameter v has incorrect length") - } - C.gl1_0_glColor4fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glColor4f.xml -func (gl *GL) Color4f(red, green, blue, alpha float32) { - C.gl1_0_glColor4f(gl.funcs, C.GLfloat(red), C.GLfloat(green), C.GLfloat(blue), C.GLfloat(alpha)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glColor4dv.xml -func (gl *GL) Color4dv(v []float64) { - if len(v) != 4 { - panic("parameter v has incorrect length") - } - C.gl1_0_glColor4dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glColor4d.xml -func (gl *GL) Color4d(red, green, blue, alpha float64) { - C.gl1_0_glColor4d(gl.funcs, C.GLdouble(red), C.GLdouble(green), C.GLdouble(blue), C.GLdouble(alpha)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glColor4bv.xml -func (gl *GL) Color4bv(v []byte) { - C.gl1_0_glColor4bv(gl.funcs, (*C.GLbyte)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glColor4b.xml -func (gl *GL) Color4b(red, green, blue, alpha byte) { - C.gl1_0_glColor4b(gl.funcs, C.GLbyte(red), C.GLbyte(green), C.GLbyte(blue), C.GLbyte(alpha)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glColor3usv.xml -func (gl *GL) Color3usv(v []uint16) { - C.gl1_0_glColor3usv(gl.funcs, (*C.GLushort)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glColor3us.xml -func (gl *GL) Color3us(red, green, blue uint16) { - C.gl1_0_glColor3us(gl.funcs, C.GLushort(red), C.GLushort(green), C.GLushort(blue)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glColor3uiv.xml -func (gl *GL) Color3uiv(v []uint32) { - C.gl1_0_glColor3uiv(gl.funcs, (*C.GLuint)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glColor3ui.xml -func (gl *GL) Color3ui(red, green, blue uint32) { - C.gl1_0_glColor3ui(gl.funcs, C.GLuint(red), C.GLuint(green), C.GLuint(blue)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glColor3ubv.xml -func (gl *GL) Color3ubv(v []uint8) { - C.gl1_0_glColor3ubv(gl.funcs, (*C.GLubyte)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glColor3ub.xml -func (gl *GL) Color3ub(red, green, blue uint8) { - C.gl1_0_glColor3ub(gl.funcs, C.GLubyte(red), C.GLubyte(green), C.GLubyte(blue)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glColor3sv.xml -func (gl *GL) Color3sv(v []int16) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl1_0_glColor3sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glColor3s.xml -func (gl *GL) Color3s(red, green, blue int16) { - C.gl1_0_glColor3s(gl.funcs, C.GLshort(red), C.GLshort(green), C.GLshort(blue)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glColor3iv.xml -func (gl *GL) Color3iv(v []int32) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl1_0_glColor3iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glColor3i.xml -func (gl *GL) Color3i(red, green, blue int32) { - C.gl1_0_glColor3i(gl.funcs, C.GLint(red), C.GLint(green), C.GLint(blue)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glColor3fv.xml -func (gl *GL) Color3fv(v []float32) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl1_0_glColor3fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glColor3f.xml -func (gl *GL) Color3f(red, green, blue float32) { - C.gl1_0_glColor3f(gl.funcs, C.GLfloat(red), C.GLfloat(green), C.GLfloat(blue)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glColor3dv.xml -func (gl *GL) Color3dv(v []float64) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl1_0_glColor3dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glColor3d.xml -func (gl *GL) Color3d(red, green, blue float64) { - C.gl1_0_glColor3d(gl.funcs, C.GLdouble(red), C.GLdouble(green), C.GLdouble(blue)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glColor3bv.xml -func (gl *GL) Color3bv(v []byte) { - C.gl1_0_glColor3bv(gl.funcs, (*C.GLbyte)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glColor3b.xml -func (gl *GL) Color3b(red, green, blue byte) { - C.gl1_0_glColor3b(gl.funcs, C.GLbyte(red), C.GLbyte(green), C.GLbyte(blue)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glBitmap.xml -func (gl *GL) Bitmap(width, height int, xorig, yorig, xmove, ymove float32, bitmap []uint8) { - C.gl1_0_glBitmap(gl.funcs, C.GLsizei(width), C.GLsizei(height), C.GLfloat(xorig), C.GLfloat(yorig), C.GLfloat(xmove), C.GLfloat(ymove), (*C.GLubyte)(unsafe.Pointer(&bitmap[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glBegin.xml -func (gl *GL) Begin(mode glbase.Enum) { - C.gl1_0_glBegin(gl.funcs, C.GLenum(mode)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glListBase.xml -func (gl *GL) ListBase(base uint32) { - C.gl1_0_glListBase(gl.funcs, C.GLuint(base)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glGenLists.xml -func (gl *GL) GenLists(range_ int32) uint32 { - glresult := C.gl1_0_glGenLists(gl.funcs, C.GLsizei(range_)) - return uint32(glresult) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glDeleteLists.xml -func (gl *GL) DeleteLists(list uint32, range_ int32) { - C.gl1_0_glDeleteLists(gl.funcs, C.GLuint(list), C.GLsizei(range_)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glCallLists.xml -func (gl *GL) CallLists(n int, gltype glbase.Enum, lists interface{}) { - var lists_ptr unsafe.Pointer - var lists_v = reflect.ValueOf(lists) - if lists != nil && lists_v.Kind() != reflect.Slice { - panic("parameter lists must be a slice") - } - if lists != nil { - lists_ptr = unsafe.Pointer(lists_v.Index(0).Addr().Pointer()) - } - C.gl1_0_glCallLists(gl.funcs, C.GLsizei(n), C.GLenum(gltype), lists_ptr) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glCallList.xml -func (gl *GL) CallList(list uint32) { - C.gl1_0_glCallList(gl.funcs, C.GLuint(list)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glEndList.xml -func (gl *GL) EndList() { - C.gl1_0_glEndList(gl.funcs) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glNewList.xml -func (gl *GL) NewList(list uint32, mode glbase.Enum) { - C.gl1_0_glNewList(gl.funcs, C.GLuint(list), C.GLenum(mode)) -} diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/gl/1.1/funcs.cpp b/Godeps/_workspace/src/github.com/obscuren/qml/gl/1.1/funcs.cpp deleted file mode 100644 index 1c0f0adbd..000000000 --- a/Godeps/_workspace/src/github.com/obscuren/qml/gl/1.1/funcs.cpp +++ /dev/null @@ -1,2022 +0,0 @@ - -// ** file automatically generated by glgen -- do not edit manually ** - -#include -#include - -#include "funcs.h" - -void *gl1_1_funcs() { - QOpenGLFunctions_1_1* funcs = QOpenGLContext::currentContext()->versionFunctions(); - if (!funcs) { - return 0; - } - funcs->initializeOpenGLFunctions(); - return funcs; -} - - -void gl1_1_glViewport(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glViewport(x, y, width, height); -} - -void gl1_1_glDepthRange(void *_glfuncs, GLdouble nearVal, GLdouble farVal) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDepthRange(nearVal, farVal); -} - -GLboolean gl1_1_glIsEnabled(void *_glfuncs, GLenum cap) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glIsEnabled(cap); -} - -void gl1_1_glGetTexLevelParameteriv(void *_glfuncs, GLenum target, GLint level, GLenum pname, GLint* params) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetTexLevelParameteriv(target, level, pname, params); -} - -void gl1_1_glGetTexLevelParameterfv(void *_glfuncs, GLenum target, GLint level, GLenum pname, GLfloat* params) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetTexLevelParameterfv(target, level, pname, params); -} - -void gl1_1_glGetTexParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetTexParameteriv(target, pname, params); -} - -void gl1_1_glGetTexParameterfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetTexParameterfv(target, pname, params); -} - -void gl1_1_glGetTexImage(void *_glfuncs, GLenum target, GLint level, GLenum format, GLenum gltype, GLvoid* pixels) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetTexImage(target, level, format, gltype, pixels); -} - -void gl1_1_glGetIntegerv(void *_glfuncs, GLenum pname, GLint* params) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetIntegerv(pname, params); -} - -void gl1_1_glGetFloatv(void *_glfuncs, GLenum pname, GLfloat* params) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetFloatv(pname, params); -} - -GLenum gl1_1_glGetError(void *_glfuncs) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glGetError(); -} - -void gl1_1_glGetDoublev(void *_glfuncs, GLenum pname, GLdouble* params) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetDoublev(pname, params); -} - -void gl1_1_glGetBooleanv(void *_glfuncs, GLenum pname, GLboolean* params) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetBooleanv(pname, params); -} - -void gl1_1_glReadPixels(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum gltype, GLvoid* pixels) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glReadPixels(x, y, width, height, format, gltype, pixels); -} - -void gl1_1_glReadBuffer(void *_glfuncs, GLenum mode) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glReadBuffer(mode); -} - -void gl1_1_glPixelStorei(void *_glfuncs, GLenum pname, GLint param) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glPixelStorei(pname, param); -} - -void gl1_1_glPixelStoref(void *_glfuncs, GLenum pname, GLfloat param) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glPixelStoref(pname, param); -} - -void gl1_1_glDepthFunc(void *_glfuncs, GLenum glfunc) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDepthFunc(glfunc); -} - -void gl1_1_glStencilOp(void *_glfuncs, GLenum fail, GLenum zfail, GLenum zpass) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glStencilOp(fail, zfail, zpass); -} - -void gl1_1_glStencilFunc(void *_glfuncs, GLenum glfunc, GLint ref, GLuint mask) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glStencilFunc(glfunc, ref, mask); -} - -void gl1_1_glLogicOp(void *_glfuncs, GLenum opcode) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glLogicOp(opcode); -} - -void gl1_1_glBlendFunc(void *_glfuncs, GLenum sfactor, GLenum dfactor) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glBlendFunc(sfactor, dfactor); -} - -void gl1_1_glFlush(void *_glfuncs) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glFlush(); -} - -void gl1_1_glFinish(void *_glfuncs) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glFinish(); -} - -void gl1_1_glEnable(void *_glfuncs, GLenum cap) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glEnable(cap); -} - -void gl1_1_glDisable(void *_glfuncs, GLenum cap) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDisable(cap); -} - -void gl1_1_glDepthMask(void *_glfuncs, GLboolean flag) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDepthMask(flag); -} - -void gl1_1_glColorMask(void *_glfuncs, GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColorMask(red, green, blue, alpha); -} - -void gl1_1_glStencilMask(void *_glfuncs, GLuint mask) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glStencilMask(mask); -} - -void gl1_1_glClearDepth(void *_glfuncs, GLdouble depth) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glClearDepth(depth); -} - -void gl1_1_glClearStencil(void *_glfuncs, GLint s) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glClearStencil(s); -} - -void gl1_1_glClearColor(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glClearColor(red, green, blue, alpha); -} - -void gl1_1_glClear(void *_glfuncs, GLbitfield mask) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glClear(mask); -} - -void gl1_1_glDrawBuffer(void *_glfuncs, GLenum mode) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDrawBuffer(mode); -} - -void gl1_1_glTexImage2D(void *_glfuncs, GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum gltype, const GLvoid* pixels) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexImage2D(target, level, internalFormat, width, height, border, format, gltype, pixels); -} - -void gl1_1_glTexImage1D(void *_glfuncs, GLenum target, GLint level, GLint internalFormat, GLsizei width, GLint border, GLenum format, GLenum gltype, const GLvoid* pixels) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexImage1D(target, level, internalFormat, width, border, format, gltype, pixels); -} - -void gl1_1_glTexParameteriv(void *_glfuncs, GLenum target, GLenum pname, const GLint* params) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexParameteriv(target, pname, params); -} - -void gl1_1_glTexParameteri(void *_glfuncs, GLenum target, GLenum pname, GLint param) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexParameteri(target, pname, param); -} - -void gl1_1_glTexParameterfv(void *_glfuncs, GLenum target, GLenum pname, const GLfloat* params) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexParameterfv(target, pname, params); -} - -void gl1_1_glTexParameterf(void *_glfuncs, GLenum target, GLenum pname, GLfloat param) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexParameterf(target, pname, param); -} - -void gl1_1_glScissor(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glScissor(x, y, width, height); -} - -void gl1_1_glPolygonMode(void *_glfuncs, GLenum face, GLenum mode) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glPolygonMode(face, mode); -} - -void gl1_1_glPointSize(void *_glfuncs, GLfloat size) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glPointSize(size); -} - -void gl1_1_glLineWidth(void *_glfuncs, GLfloat width) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glLineWidth(width); -} - -void gl1_1_glHint(void *_glfuncs, GLenum target, GLenum mode) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glHint(target, mode); -} - -void gl1_1_glFrontFace(void *_glfuncs, GLenum mode) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glFrontFace(mode); -} - -void gl1_1_glCullFace(void *_glfuncs, GLenum mode) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glCullFace(mode); -} - -void gl1_1_glIndexubv(void *_glfuncs, const GLubyte* c) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glIndexubv(c); -} - -void gl1_1_glIndexub(void *_glfuncs, GLubyte c) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glIndexub(c); -} - -GLboolean gl1_1_glIsTexture(void *_glfuncs, GLuint texture) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glIsTexture(texture); -} - -void gl1_1_glGenTextures(void *_glfuncs, GLsizei n, GLuint* textures) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGenTextures(n, textures); -} - -void gl1_1_glDeleteTextures(void *_glfuncs, GLsizei n, const GLuint* textures) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDeleteTextures(n, textures); -} - -void gl1_1_glBindTexture(void *_glfuncs, GLenum target, GLuint texture) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glBindTexture(target, texture); -} - -void gl1_1_glTexSubImage2D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum gltype, const GLvoid* pixels) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexSubImage2D(target, level, xoffset, yoffset, width, height, format, gltype, pixels); -} - -void gl1_1_glTexSubImage1D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum gltype, const GLvoid* pixels) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexSubImage1D(target, level, xoffset, width, format, gltype, pixels); -} - -void gl1_1_glCopyTexSubImage2D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glCopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height); -} - -void gl1_1_glCopyTexSubImage1D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glCopyTexSubImage1D(target, level, xoffset, x, y, width); -} - -void gl1_1_glCopyTexImage2D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glCopyTexImage2D(target, level, internalFormat, x, y, width, height, border); -} - -void gl1_1_glCopyTexImage1D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLint border) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glCopyTexImage1D(target, level, internalFormat, x, y, width, border); -} - -void gl1_1_glPolygonOffset(void *_glfuncs, GLfloat factor, GLfloat units) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glPolygonOffset(factor, units); -} - -void gl1_1_glDrawElements(void *_glfuncs, GLenum mode, GLsizei count, GLenum gltype, const GLvoid* indices) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDrawElements(mode, count, gltype, indices); -} - -void gl1_1_glDrawArrays(void *_glfuncs, GLenum mode, GLint first, GLsizei count) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDrawArrays(mode, first, count); -} - -void gl1_1_glTranslatef(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTranslatef(x, y, z); -} - -void gl1_1_glTranslated(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTranslated(x, y, z); -} - -void gl1_1_glScalef(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glScalef(x, y, z); -} - -void gl1_1_glScaled(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glScaled(x, y, z); -} - -void gl1_1_glRotatef(void *_glfuncs, GLfloat angle, GLfloat x, GLfloat y, GLfloat z) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRotatef(angle, x, y, z); -} - -void gl1_1_glRotated(void *_glfuncs, GLdouble angle, GLdouble x, GLdouble y, GLdouble z) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRotated(angle, x, y, z); -} - -void gl1_1_glPushMatrix(void *_glfuncs) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glPushMatrix(); -} - -void gl1_1_glPopMatrix(void *_glfuncs) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glPopMatrix(); -} - -void gl1_1_glOrtho(void *_glfuncs, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glOrtho(left, right, bottom, top, zNear, zFar); -} - -void gl1_1_glMultMatrixd(void *_glfuncs, const GLdouble* m) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultMatrixd(m); -} - -void gl1_1_glMultMatrixf(void *_glfuncs, const GLfloat* m) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultMatrixf(m); -} - -void gl1_1_glMatrixMode(void *_glfuncs, GLenum mode) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMatrixMode(mode); -} - -void gl1_1_glLoadMatrixd(void *_glfuncs, const GLdouble* m) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glLoadMatrixd(m); -} - -void gl1_1_glLoadMatrixf(void *_glfuncs, const GLfloat* m) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glLoadMatrixf(m); -} - -void gl1_1_glLoadIdentity(void *_glfuncs) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glLoadIdentity(); -} - -void gl1_1_glFrustum(void *_glfuncs, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glFrustum(left, right, bottom, top, zNear, zFar); -} - -GLboolean gl1_1_glIsList(void *_glfuncs, GLuint list) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glIsList(list); -} - -void gl1_1_glGetTexGeniv(void *_glfuncs, GLenum coord, GLenum pname, GLint* params) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetTexGeniv(coord, pname, params); -} - -void gl1_1_glGetTexGenfv(void *_glfuncs, GLenum coord, GLenum pname, GLfloat* params) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetTexGenfv(coord, pname, params); -} - -void gl1_1_glGetTexGendv(void *_glfuncs, GLenum coord, GLenum pname, GLdouble* params) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetTexGendv(coord, pname, params); -} - -void gl1_1_glGetTexEnviv(void *_glfuncs, GLenum target, GLenum pname, GLint* params) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetTexEnviv(target, pname, params); -} - -void gl1_1_glGetTexEnvfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetTexEnvfv(target, pname, params); -} - -void gl1_1_glGetPolygonStipple(void *_glfuncs, GLubyte* mask) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetPolygonStipple(mask); -} - -void gl1_1_glGetPixelMapusv(void *_glfuncs, GLenum glmap, GLushort* values) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetPixelMapusv(glmap, values); -} - -void gl1_1_glGetPixelMapuiv(void *_glfuncs, GLenum glmap, GLuint* values) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetPixelMapuiv(glmap, values); -} - -void gl1_1_glGetPixelMapfv(void *_glfuncs, GLenum glmap, GLfloat* values) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetPixelMapfv(glmap, values); -} - -void gl1_1_glGetMaterialiv(void *_glfuncs, GLenum face, GLenum pname, GLint* params) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetMaterialiv(face, pname, params); -} - -void gl1_1_glGetMaterialfv(void *_glfuncs, GLenum face, GLenum pname, GLfloat* params) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetMaterialfv(face, pname, params); -} - -void gl1_1_glGetMapiv(void *_glfuncs, GLenum target, GLenum query, GLint* v) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetMapiv(target, query, v); -} - -void gl1_1_glGetMapfv(void *_glfuncs, GLenum target, GLenum query, GLfloat* v) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetMapfv(target, query, v); -} - -void gl1_1_glGetMapdv(void *_glfuncs, GLenum target, GLenum query, GLdouble* v) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetMapdv(target, query, v); -} - -void gl1_1_glGetLightiv(void *_glfuncs, GLenum light, GLenum pname, GLint* params) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetLightiv(light, pname, params); -} - -void gl1_1_glGetLightfv(void *_glfuncs, GLenum light, GLenum pname, GLfloat* params) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetLightfv(light, pname, params); -} - -void gl1_1_glGetClipPlane(void *_glfuncs, GLenum plane, GLdouble* equation) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetClipPlane(plane, equation); -} - -void gl1_1_glDrawPixels(void *_glfuncs, GLsizei width, GLsizei height, GLenum format, GLenum gltype, const GLvoid* pixels) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDrawPixels(width, height, format, gltype, pixels); -} - -void gl1_1_glCopyPixels(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height, GLenum gltype) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glCopyPixels(x, y, width, height, gltype); -} - -void gl1_1_glPixelMapusv(void *_glfuncs, GLenum glmap, GLint mapsize, const GLushort* values) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glPixelMapusv(glmap, mapsize, values); -} - -void gl1_1_glPixelMapuiv(void *_glfuncs, GLenum glmap, GLint mapsize, const GLuint* values) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glPixelMapuiv(glmap, mapsize, values); -} - -void gl1_1_glPixelMapfv(void *_glfuncs, GLenum glmap, GLint mapsize, const GLfloat* values) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glPixelMapfv(glmap, mapsize, values); -} - -void gl1_1_glPixelTransferi(void *_glfuncs, GLenum pname, GLint param) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glPixelTransferi(pname, param); -} - -void gl1_1_glPixelTransferf(void *_glfuncs, GLenum pname, GLfloat param) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glPixelTransferf(pname, param); -} - -void gl1_1_glPixelZoom(void *_glfuncs, GLfloat xfactor, GLfloat yfactor) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glPixelZoom(xfactor, yfactor); -} - -void gl1_1_glAlphaFunc(void *_glfuncs, GLenum glfunc, GLfloat ref) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glAlphaFunc(glfunc, ref); -} - -void gl1_1_glEvalPoint2(void *_glfuncs, GLint i, GLint j) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glEvalPoint2(i, j); -} - -void gl1_1_glEvalMesh2(void *_glfuncs, GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glEvalMesh2(mode, i1, i2, j1, j2); -} - -void gl1_1_glEvalPoint1(void *_glfuncs, GLint i) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glEvalPoint1(i); -} - -void gl1_1_glEvalMesh1(void *_glfuncs, GLenum mode, GLint i1, GLint i2) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glEvalMesh1(mode, i1, i2); -} - -void gl1_1_glEvalCoord2fv(void *_glfuncs, const GLfloat* u) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glEvalCoord2fv(u); -} - -void gl1_1_glEvalCoord2f(void *_glfuncs, GLfloat u, GLfloat v) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glEvalCoord2f(u, v); -} - -void gl1_1_glEvalCoord2dv(void *_glfuncs, const GLdouble* u) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glEvalCoord2dv(u); -} - -void gl1_1_glEvalCoord2d(void *_glfuncs, GLdouble u, GLdouble v) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glEvalCoord2d(u, v); -} - -void gl1_1_glEvalCoord1fv(void *_glfuncs, const GLfloat* u) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glEvalCoord1fv(u); -} - -void gl1_1_glEvalCoord1f(void *_glfuncs, GLfloat u) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glEvalCoord1f(u); -} - -void gl1_1_glEvalCoord1dv(void *_glfuncs, const GLdouble* u) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glEvalCoord1dv(u); -} - -void gl1_1_glEvalCoord1d(void *_glfuncs, GLdouble u) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glEvalCoord1d(u); -} - -void gl1_1_glMapGrid2f(void *_glfuncs, GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMapGrid2f(un, u1, u2, vn, v1, v2); -} - -void gl1_1_glMapGrid2d(void *_glfuncs, GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMapGrid2d(un, u1, u2, vn, v1, v2); -} - -void gl1_1_glMapGrid1f(void *_glfuncs, GLint un, GLfloat u1, GLfloat u2) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMapGrid1f(un, u1, u2); -} - -void gl1_1_glMapGrid1d(void *_glfuncs, GLint un, GLdouble u1, GLdouble u2) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMapGrid1d(un, u1, u2); -} - -void gl1_1_glMap2f(void *_glfuncs, GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat* points) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMap2f(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points); -} - -void gl1_1_glMap2d(void *_glfuncs, GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble* points) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMap2d(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points); -} - -void gl1_1_glMap1f(void *_glfuncs, GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat* points) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMap1f(target, u1, u2, stride, order, points); -} - -void gl1_1_glMap1d(void *_glfuncs, GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble* points) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMap1d(target, u1, u2, stride, order, points); -} - -void gl1_1_glPushAttrib(void *_glfuncs, GLbitfield mask) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glPushAttrib(mask); -} - -void gl1_1_glPopAttrib(void *_glfuncs) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glPopAttrib(); -} - -void gl1_1_glAccum(void *_glfuncs, GLenum op, GLfloat value) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glAccum(op, value); -} - -void gl1_1_glIndexMask(void *_glfuncs, GLuint mask) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glIndexMask(mask); -} - -void gl1_1_glClearIndex(void *_glfuncs, GLfloat c) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glClearIndex(c); -} - -void gl1_1_glClearAccum(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glClearAccum(red, green, blue, alpha); -} - -void gl1_1_glPushName(void *_glfuncs, GLuint name) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glPushName(name); -} - -void gl1_1_glPopName(void *_glfuncs) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glPopName(); -} - -void gl1_1_glPassThrough(void *_glfuncs, GLfloat token) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glPassThrough(token); -} - -void gl1_1_glLoadName(void *_glfuncs, GLuint name) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glLoadName(name); -} - -void gl1_1_glInitNames(void *_glfuncs) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glInitNames(); -} - -GLint gl1_1_glRenderMode(void *_glfuncs, GLenum mode) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glRenderMode(mode); -} - -void gl1_1_glSelectBuffer(void *_glfuncs, GLsizei size, GLuint* buffer) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glSelectBuffer(size, buffer); -} - -void gl1_1_glFeedbackBuffer(void *_glfuncs, GLsizei size, GLenum gltype, GLfloat* buffer) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glFeedbackBuffer(size, gltype, buffer); -} - -void gl1_1_glTexGeniv(void *_glfuncs, GLenum coord, GLenum pname, const GLint* params) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexGeniv(coord, pname, params); -} - -void gl1_1_glTexGeni(void *_glfuncs, GLenum coord, GLenum pname, GLint param) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexGeni(coord, pname, param); -} - -void gl1_1_glTexGenfv(void *_glfuncs, GLenum coord, GLenum pname, const GLfloat* params) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexGenfv(coord, pname, params); -} - -void gl1_1_glTexGenf(void *_glfuncs, GLenum coord, GLenum pname, GLfloat param) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexGenf(coord, pname, param); -} - -void gl1_1_glTexGendv(void *_glfuncs, GLenum coord, GLenum pname, const GLdouble* params) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexGendv(coord, pname, params); -} - -void gl1_1_glTexGend(void *_glfuncs, GLenum coord, GLenum pname, GLdouble param) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexGend(coord, pname, param); -} - -void gl1_1_glTexEnviv(void *_glfuncs, GLenum target, GLenum pname, const GLint* params) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexEnviv(target, pname, params); -} - -void gl1_1_glTexEnvi(void *_glfuncs, GLenum target, GLenum pname, GLint param) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexEnvi(target, pname, param); -} - -void gl1_1_glTexEnvfv(void *_glfuncs, GLenum target, GLenum pname, const GLfloat* params) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexEnvfv(target, pname, params); -} - -void gl1_1_glTexEnvf(void *_glfuncs, GLenum target, GLenum pname, GLfloat param) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexEnvf(target, pname, param); -} - -void gl1_1_glShadeModel(void *_glfuncs, GLenum mode) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glShadeModel(mode); -} - -void gl1_1_glPolygonStipple(void *_glfuncs, const GLubyte* mask) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glPolygonStipple(mask); -} - -void gl1_1_glMaterialiv(void *_glfuncs, GLenum face, GLenum pname, const GLint* params) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMaterialiv(face, pname, params); -} - -void gl1_1_glMateriali(void *_glfuncs, GLenum face, GLenum pname, GLint param) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMateriali(face, pname, param); -} - -void gl1_1_glMaterialfv(void *_glfuncs, GLenum face, GLenum pname, const GLfloat* params) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMaterialfv(face, pname, params); -} - -void gl1_1_glMaterialf(void *_glfuncs, GLenum face, GLenum pname, GLfloat param) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMaterialf(face, pname, param); -} - -void gl1_1_glLineStipple(void *_glfuncs, GLint factor, GLushort pattern) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glLineStipple(factor, pattern); -} - -void gl1_1_glLightModeliv(void *_glfuncs, GLenum pname, const GLint* params) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glLightModeliv(pname, params); -} - -void gl1_1_glLightModeli(void *_glfuncs, GLenum pname, GLint param) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glLightModeli(pname, param); -} - -void gl1_1_glLightModelfv(void *_glfuncs, GLenum pname, const GLfloat* params) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glLightModelfv(pname, params); -} - -void gl1_1_glLightModelf(void *_glfuncs, GLenum pname, GLfloat param) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glLightModelf(pname, param); -} - -void gl1_1_glLightiv(void *_glfuncs, GLenum light, GLenum pname, const GLint* params) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glLightiv(light, pname, params); -} - -void gl1_1_glLighti(void *_glfuncs, GLenum light, GLenum pname, GLint param) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glLighti(light, pname, param); -} - -void gl1_1_glLightfv(void *_glfuncs, GLenum light, GLenum pname, const GLfloat* params) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glLightfv(light, pname, params); -} - -void gl1_1_glLightf(void *_glfuncs, GLenum light, GLenum pname, GLfloat param) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glLightf(light, pname, param); -} - -void gl1_1_glFogiv(void *_glfuncs, GLenum pname, const GLint* params) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glFogiv(pname, params); -} - -void gl1_1_glFogi(void *_glfuncs, GLenum pname, GLint param) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glFogi(pname, param); -} - -void gl1_1_glFogfv(void *_glfuncs, GLenum pname, const GLfloat* params) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glFogfv(pname, params); -} - -void gl1_1_glFogf(void *_glfuncs, GLenum pname, GLfloat param) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glFogf(pname, param); -} - -void gl1_1_glColorMaterial(void *_glfuncs, GLenum face, GLenum mode) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColorMaterial(face, mode); -} - -void gl1_1_glClipPlane(void *_glfuncs, GLenum plane, const GLdouble* equation) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glClipPlane(plane, equation); -} - -void gl1_1_glVertex4sv(void *_glfuncs, const GLshort* v) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertex4sv(v); -} - -void gl1_1_glVertex4s(void *_glfuncs, GLshort x, GLshort y, GLshort z, GLshort w) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertex4s(x, y, z, w); -} - -void gl1_1_glVertex4iv(void *_glfuncs, const GLint* v) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertex4iv(v); -} - -void gl1_1_glVertex4i(void *_glfuncs, GLint x, GLint y, GLint z, GLint w) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertex4i(x, y, z, w); -} - -void gl1_1_glVertex4fv(void *_glfuncs, const GLfloat* v) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertex4fv(v); -} - -void gl1_1_glVertex4f(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z, GLfloat w) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertex4f(x, y, z, w); -} - -void gl1_1_glVertex4dv(void *_glfuncs, const GLdouble* v) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertex4dv(v); -} - -void gl1_1_glVertex4d(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z, GLdouble w) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertex4d(x, y, z, w); -} - -void gl1_1_glVertex3sv(void *_glfuncs, const GLshort* v) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertex3sv(v); -} - -void gl1_1_glVertex3s(void *_glfuncs, GLshort x, GLshort y, GLshort z) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertex3s(x, y, z); -} - -void gl1_1_glVertex3iv(void *_glfuncs, const GLint* v) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertex3iv(v); -} - -void gl1_1_glVertex3i(void *_glfuncs, GLint x, GLint y, GLint z) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertex3i(x, y, z); -} - -void gl1_1_glVertex3fv(void *_glfuncs, const GLfloat* v) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertex3fv(v); -} - -void gl1_1_glVertex3f(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertex3f(x, y, z); -} - -void gl1_1_glVertex3dv(void *_glfuncs, const GLdouble* v) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertex3dv(v); -} - -void gl1_1_glVertex3d(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertex3d(x, y, z); -} - -void gl1_1_glVertex2sv(void *_glfuncs, const GLshort* v) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertex2sv(v); -} - -void gl1_1_glVertex2s(void *_glfuncs, GLshort x, GLshort y) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertex2s(x, y); -} - -void gl1_1_glVertex2iv(void *_glfuncs, const GLint* v) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertex2iv(v); -} - -void gl1_1_glVertex2i(void *_glfuncs, GLint x, GLint y) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertex2i(x, y); -} - -void gl1_1_glVertex2fv(void *_glfuncs, const GLfloat* v) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertex2fv(v); -} - -void gl1_1_glVertex2f(void *_glfuncs, GLfloat x, GLfloat y) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertex2f(x, y); -} - -void gl1_1_glVertex2dv(void *_glfuncs, const GLdouble* v) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertex2dv(v); -} - -void gl1_1_glVertex2d(void *_glfuncs, GLdouble x, GLdouble y) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertex2d(x, y); -} - -void gl1_1_glTexCoord4sv(void *_glfuncs, const GLshort* v) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoord4sv(v); -} - -void gl1_1_glTexCoord4s(void *_glfuncs, GLshort s, GLshort t, GLshort r, GLshort q) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoord4s(s, t, r, q); -} - -void gl1_1_glTexCoord4iv(void *_glfuncs, const GLint* v) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoord4iv(v); -} - -void gl1_1_glTexCoord4i(void *_glfuncs, GLint s, GLint t, GLint r, GLint q) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoord4i(s, t, r, q); -} - -void gl1_1_glTexCoord4fv(void *_glfuncs, const GLfloat* v) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoord4fv(v); -} - -void gl1_1_glTexCoord4f(void *_glfuncs, GLfloat s, GLfloat t, GLfloat r, GLfloat q) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoord4f(s, t, r, q); -} - -void gl1_1_glTexCoord4dv(void *_glfuncs, const GLdouble* v) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoord4dv(v); -} - -void gl1_1_glTexCoord4d(void *_glfuncs, GLdouble s, GLdouble t, GLdouble r, GLdouble q) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoord4d(s, t, r, q); -} - -void gl1_1_glTexCoord3sv(void *_glfuncs, const GLshort* v) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoord3sv(v); -} - -void gl1_1_glTexCoord3s(void *_glfuncs, GLshort s, GLshort t, GLshort r) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoord3s(s, t, r); -} - -void gl1_1_glTexCoord3iv(void *_glfuncs, const GLint* v) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoord3iv(v); -} - -void gl1_1_glTexCoord3i(void *_glfuncs, GLint s, GLint t, GLint r) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoord3i(s, t, r); -} - -void gl1_1_glTexCoord3fv(void *_glfuncs, const GLfloat* v) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoord3fv(v); -} - -void gl1_1_glTexCoord3f(void *_glfuncs, GLfloat s, GLfloat t, GLfloat r) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoord3f(s, t, r); -} - -void gl1_1_glTexCoord3dv(void *_glfuncs, const GLdouble* v) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoord3dv(v); -} - -void gl1_1_glTexCoord3d(void *_glfuncs, GLdouble s, GLdouble t, GLdouble r) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoord3d(s, t, r); -} - -void gl1_1_glTexCoord2sv(void *_glfuncs, const GLshort* v) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoord2sv(v); -} - -void gl1_1_glTexCoord2s(void *_glfuncs, GLshort s, GLshort t) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoord2s(s, t); -} - -void gl1_1_glTexCoord2iv(void *_glfuncs, const GLint* v) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoord2iv(v); -} - -void gl1_1_glTexCoord2i(void *_glfuncs, GLint s, GLint t) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoord2i(s, t); -} - -void gl1_1_glTexCoord2fv(void *_glfuncs, const GLfloat* v) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoord2fv(v); -} - -void gl1_1_glTexCoord2f(void *_glfuncs, GLfloat s, GLfloat t) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoord2f(s, t); -} - -void gl1_1_glTexCoord2dv(void *_glfuncs, const GLdouble* v) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoord2dv(v); -} - -void gl1_1_glTexCoord2d(void *_glfuncs, GLdouble s, GLdouble t) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoord2d(s, t); -} - -void gl1_1_glTexCoord1sv(void *_glfuncs, const GLshort* v) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoord1sv(v); -} - -void gl1_1_glTexCoord1s(void *_glfuncs, GLshort s) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoord1s(s); -} - -void gl1_1_glTexCoord1iv(void *_glfuncs, const GLint* v) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoord1iv(v); -} - -void gl1_1_glTexCoord1i(void *_glfuncs, GLint s) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoord1i(s); -} - -void gl1_1_glTexCoord1fv(void *_glfuncs, const GLfloat* v) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoord1fv(v); -} - -void gl1_1_glTexCoord1f(void *_glfuncs, GLfloat s) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoord1f(s); -} - -void gl1_1_glTexCoord1dv(void *_glfuncs, const GLdouble* v) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoord1dv(v); -} - -void gl1_1_glTexCoord1d(void *_glfuncs, GLdouble s) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoord1d(s); -} - -void gl1_1_glRectsv(void *_glfuncs, const GLshort* v1, const GLshort* v2) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRectsv(v1, v2); -} - -void gl1_1_glRects(void *_glfuncs, GLshort x1, GLshort y1, GLshort x2, GLshort y2) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRects(x1, y1, x2, y2); -} - -void gl1_1_glRectiv(void *_glfuncs, const GLint* v1, const GLint* v2) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRectiv(v1, v2); -} - -void gl1_1_glRecti(void *_glfuncs, GLint x1, GLint y1, GLint x2, GLint y2) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRecti(x1, y1, x2, y2); -} - -void gl1_1_glRectfv(void *_glfuncs, const GLfloat* v1, const GLfloat* v2) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRectfv(v1, v2); -} - -void gl1_1_glRectf(void *_glfuncs, GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRectf(x1, y1, x2, y2); -} - -void gl1_1_glRectdv(void *_glfuncs, const GLdouble* v1, const GLdouble* v2) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRectdv(v1, v2); -} - -void gl1_1_glRectd(void *_glfuncs, GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRectd(x1, y1, x2, y2); -} - -void gl1_1_glRasterPos4sv(void *_glfuncs, const GLshort* v) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRasterPos4sv(v); -} - -void gl1_1_glRasterPos4s(void *_glfuncs, GLshort x, GLshort y, GLshort z, GLshort w) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRasterPos4s(x, y, z, w); -} - -void gl1_1_glRasterPos4iv(void *_glfuncs, const GLint* v) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRasterPos4iv(v); -} - -void gl1_1_glRasterPos4i(void *_glfuncs, GLint x, GLint y, GLint z, GLint w) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRasterPos4i(x, y, z, w); -} - -void gl1_1_glRasterPos4fv(void *_glfuncs, const GLfloat* v) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRasterPos4fv(v); -} - -void gl1_1_glRasterPos4f(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z, GLfloat w) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRasterPos4f(x, y, z, w); -} - -void gl1_1_glRasterPos4dv(void *_glfuncs, const GLdouble* v) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRasterPos4dv(v); -} - -void gl1_1_glRasterPos4d(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z, GLdouble w) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRasterPos4d(x, y, z, w); -} - -void gl1_1_glRasterPos3sv(void *_glfuncs, const GLshort* v) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRasterPos3sv(v); -} - -void gl1_1_glRasterPos3s(void *_glfuncs, GLshort x, GLshort y, GLshort z) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRasterPos3s(x, y, z); -} - -void gl1_1_glRasterPos3iv(void *_glfuncs, const GLint* v) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRasterPos3iv(v); -} - -void gl1_1_glRasterPos3i(void *_glfuncs, GLint x, GLint y, GLint z) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRasterPos3i(x, y, z); -} - -void gl1_1_glRasterPos3fv(void *_glfuncs, const GLfloat* v) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRasterPos3fv(v); -} - -void gl1_1_glRasterPos3f(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRasterPos3f(x, y, z); -} - -void gl1_1_glRasterPos3dv(void *_glfuncs, const GLdouble* v) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRasterPos3dv(v); -} - -void gl1_1_glRasterPos3d(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRasterPos3d(x, y, z); -} - -void gl1_1_glRasterPos2sv(void *_glfuncs, const GLshort* v) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRasterPos2sv(v); -} - -void gl1_1_glRasterPos2s(void *_glfuncs, GLshort x, GLshort y) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRasterPos2s(x, y); -} - -void gl1_1_glRasterPos2iv(void *_glfuncs, const GLint* v) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRasterPos2iv(v); -} - -void gl1_1_glRasterPos2i(void *_glfuncs, GLint x, GLint y) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRasterPos2i(x, y); -} - -void gl1_1_glRasterPos2fv(void *_glfuncs, const GLfloat* v) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRasterPos2fv(v); -} - -void gl1_1_glRasterPos2f(void *_glfuncs, GLfloat x, GLfloat y) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRasterPos2f(x, y); -} - -void gl1_1_glRasterPos2dv(void *_glfuncs, const GLdouble* v) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRasterPos2dv(v); -} - -void gl1_1_glRasterPos2d(void *_glfuncs, GLdouble x, GLdouble y) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRasterPos2d(x, y); -} - -void gl1_1_glNormal3sv(void *_glfuncs, const GLshort* v) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glNormal3sv(v); -} - -void gl1_1_glNormal3s(void *_glfuncs, GLshort nx, GLshort ny, GLshort nz) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glNormal3s(nx, ny, nz); -} - -void gl1_1_glNormal3iv(void *_glfuncs, const GLint* v) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glNormal3iv(v); -} - -void gl1_1_glNormal3i(void *_glfuncs, GLint nx, GLint ny, GLint nz) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glNormal3i(nx, ny, nz); -} - -void gl1_1_glNormal3fv(void *_glfuncs, const GLfloat* v) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glNormal3fv(v); -} - -void gl1_1_glNormal3f(void *_glfuncs, GLfloat nx, GLfloat ny, GLfloat nz) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glNormal3f(nx, ny, nz); -} - -void gl1_1_glNormal3dv(void *_glfuncs, const GLdouble* v) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glNormal3dv(v); -} - -void gl1_1_glNormal3d(void *_glfuncs, GLdouble nx, GLdouble ny, GLdouble nz) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glNormal3d(nx, ny, nz); -} - -void gl1_1_glNormal3bv(void *_glfuncs, const GLbyte* v) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glNormal3bv(v); -} - -void gl1_1_glNormal3b(void *_glfuncs, GLbyte nx, GLbyte ny, GLbyte nz) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glNormal3b(nx, ny, nz); -} - -void gl1_1_glIndexsv(void *_glfuncs, const GLshort* c) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glIndexsv(c); -} - -void gl1_1_glIndexs(void *_glfuncs, GLshort c) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glIndexs(c); -} - -void gl1_1_glIndexiv(void *_glfuncs, const GLint* c) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glIndexiv(c); -} - -void gl1_1_glIndexi(void *_glfuncs, GLint c) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glIndexi(c); -} - -void gl1_1_glIndexfv(void *_glfuncs, const GLfloat* c) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glIndexfv(c); -} - -void gl1_1_glIndexf(void *_glfuncs, GLfloat c) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glIndexf(c); -} - -void gl1_1_glIndexdv(void *_glfuncs, const GLdouble* c) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glIndexdv(c); -} - -void gl1_1_glIndexd(void *_glfuncs, GLdouble c) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glIndexd(c); -} - -void gl1_1_glEnd(void *_glfuncs) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glEnd(); -} - -void gl1_1_glEdgeFlagv(void *_glfuncs, const GLboolean* flag) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glEdgeFlagv(flag); -} - -void gl1_1_glEdgeFlag(void *_glfuncs, GLboolean flag) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glEdgeFlag(flag); -} - -void gl1_1_glColor4usv(void *_glfuncs, const GLushort* v) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColor4usv(v); -} - -void gl1_1_glColor4us(void *_glfuncs, GLushort red, GLushort green, GLushort blue, GLushort alpha) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColor4us(red, green, blue, alpha); -} - -void gl1_1_glColor4uiv(void *_glfuncs, const GLuint* v) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColor4uiv(v); -} - -void gl1_1_glColor4ui(void *_glfuncs, GLuint red, GLuint green, GLuint blue, GLuint alpha) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColor4ui(red, green, blue, alpha); -} - -void gl1_1_glColor4ubv(void *_glfuncs, const GLubyte* v) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColor4ubv(v); -} - -void gl1_1_glColor4ub(void *_glfuncs, GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColor4ub(red, green, blue, alpha); -} - -void gl1_1_glColor4sv(void *_glfuncs, const GLshort* v) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColor4sv(v); -} - -void gl1_1_glColor4s(void *_glfuncs, GLshort red, GLshort green, GLshort blue, GLshort alpha) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColor4s(red, green, blue, alpha); -} - -void gl1_1_glColor4iv(void *_glfuncs, const GLint* v) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColor4iv(v); -} - -void gl1_1_glColor4i(void *_glfuncs, GLint red, GLint green, GLint blue, GLint alpha) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColor4i(red, green, blue, alpha); -} - -void gl1_1_glColor4fv(void *_glfuncs, const GLfloat* v) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColor4fv(v); -} - -void gl1_1_glColor4f(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColor4f(red, green, blue, alpha); -} - -void gl1_1_glColor4dv(void *_glfuncs, const GLdouble* v) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColor4dv(v); -} - -void gl1_1_glColor4d(void *_glfuncs, GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColor4d(red, green, blue, alpha); -} - -void gl1_1_glColor4bv(void *_glfuncs, const GLbyte* v) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColor4bv(v); -} - -void gl1_1_glColor4b(void *_glfuncs, GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColor4b(red, green, blue, alpha); -} - -void gl1_1_glColor3usv(void *_glfuncs, const GLushort* v) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColor3usv(v); -} - -void gl1_1_glColor3us(void *_glfuncs, GLushort red, GLushort green, GLushort blue) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColor3us(red, green, blue); -} - -void gl1_1_glColor3uiv(void *_glfuncs, const GLuint* v) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColor3uiv(v); -} - -void gl1_1_glColor3ui(void *_glfuncs, GLuint red, GLuint green, GLuint blue) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColor3ui(red, green, blue); -} - -void gl1_1_glColor3ubv(void *_glfuncs, const GLubyte* v) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColor3ubv(v); -} - -void gl1_1_glColor3ub(void *_glfuncs, GLubyte red, GLubyte green, GLubyte blue) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColor3ub(red, green, blue); -} - -void gl1_1_glColor3sv(void *_glfuncs, const GLshort* v) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColor3sv(v); -} - -void gl1_1_glColor3s(void *_glfuncs, GLshort red, GLshort green, GLshort blue) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColor3s(red, green, blue); -} - -void gl1_1_glColor3iv(void *_glfuncs, const GLint* v) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColor3iv(v); -} - -void gl1_1_glColor3i(void *_glfuncs, GLint red, GLint green, GLint blue) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColor3i(red, green, blue); -} - -void gl1_1_glColor3fv(void *_glfuncs, const GLfloat* v) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColor3fv(v); -} - -void gl1_1_glColor3f(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColor3f(red, green, blue); -} - -void gl1_1_glColor3dv(void *_glfuncs, const GLdouble* v) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColor3dv(v); -} - -void gl1_1_glColor3d(void *_glfuncs, GLdouble red, GLdouble green, GLdouble blue) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColor3d(red, green, blue); -} - -void gl1_1_glColor3bv(void *_glfuncs, const GLbyte* v) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColor3bv(v); -} - -void gl1_1_glColor3b(void *_glfuncs, GLbyte red, GLbyte green, GLbyte blue) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColor3b(red, green, blue); -} - -void gl1_1_glBitmap(void *_glfuncs, GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte* bitmap) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glBitmap(width, height, xorig, yorig, xmove, ymove, bitmap); -} - -void gl1_1_glBegin(void *_glfuncs, GLenum mode) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glBegin(mode); -} - -void gl1_1_glListBase(void *_glfuncs, GLuint base) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glListBase(base); -} - -GLuint gl1_1_glGenLists(void *_glfuncs, GLsizei range_) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glGenLists(range_); -} - -void gl1_1_glDeleteLists(void *_glfuncs, GLuint list, GLsizei range_) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDeleteLists(list, range_); -} - -void gl1_1_glCallLists(void *_glfuncs, GLsizei n, GLenum gltype, const GLvoid* lists) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glCallLists(n, gltype, lists); -} - -void gl1_1_glCallList(void *_glfuncs, GLuint list) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glCallList(list); -} - -void gl1_1_glEndList(void *_glfuncs) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glEndList(); -} - -void gl1_1_glNewList(void *_glfuncs, GLuint list, GLenum mode) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glNewList(list, mode); -} - -void gl1_1_glPushClientAttrib(void *_glfuncs, GLbitfield mask) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glPushClientAttrib(mask); -} - -void gl1_1_glPopClientAttrib(void *_glfuncs) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glPopClientAttrib(); -} - -void gl1_1_glPrioritizeTextures(void *_glfuncs, GLsizei n, const GLuint* textures, const GLfloat* priorities) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glPrioritizeTextures(n, textures, priorities); -} - -GLboolean gl1_1_glAreTexturesResident(void *_glfuncs, GLsizei n, const GLuint* textures, GLboolean* residences) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glAreTexturesResident(n, textures, residences); -} - -void gl1_1_glVertexPointer(void *_glfuncs, GLint size, GLenum gltype, GLsizei stride, const GLvoid* pointer) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexPointer(size, gltype, stride, pointer); -} - -void gl1_1_glTexCoordPointer(void *_glfuncs, GLint size, GLenum gltype, GLsizei stride, const GLvoid* pointer) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoordPointer(size, gltype, stride, pointer); -} - -void gl1_1_glNormalPointer(void *_glfuncs, GLenum gltype, GLsizei stride, const GLvoid* pointer) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glNormalPointer(gltype, stride, pointer); -} - -void gl1_1_glInterleavedArrays(void *_glfuncs, GLenum format, GLsizei stride, const GLvoid* pointer) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glInterleavedArrays(format, stride, pointer); -} - -void gl1_1_glIndexPointer(void *_glfuncs, GLenum gltype, GLsizei stride, const GLvoid* pointer) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glIndexPointer(gltype, stride, pointer); -} - -void gl1_1_glEnableClientState(void *_glfuncs, GLenum array) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glEnableClientState(array); -} - -void gl1_1_glEdgeFlagPointer(void *_glfuncs, GLsizei stride, const GLvoid* pointer) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glEdgeFlagPointer(stride, pointer); -} - -void gl1_1_glDisableClientState(void *_glfuncs, GLenum array) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDisableClientState(array); -} - -void gl1_1_glColorPointer(void *_glfuncs, GLint size, GLenum gltype, GLsizei stride, const GLvoid* pointer) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColorPointer(size, gltype, stride, pointer); -} - -void gl1_1_glArrayElement(void *_glfuncs, GLint i) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glArrayElement(i); -} - diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/gl/1.1/funcs.h b/Godeps/_workspace/src/github.com/obscuren/qml/gl/1.1/funcs.h deleted file mode 100644 index f89c6a452..000000000 --- a/Godeps/_workspace/src/github.com/obscuren/qml/gl/1.1/funcs.h +++ /dev/null @@ -1,376 +0,0 @@ - -// ** file automatically generated by glgen -- do not edit manually ** - -#ifndef __cplusplus -#include -#include -typedef unsigned int GLenum; -typedef unsigned char GLboolean; -typedef unsigned int GLbitfield; -typedef void GLvoid; -typedef char GLchar; -typedef signed char GLbyte; /* 1-byte signed */ -typedef short GLshort; /* 2-byte signed */ -typedef int GLint; /* 4-byte signed */ -typedef unsigned char GLubyte; /* 1-byte unsigned */ -typedef unsigned short GLushort; /* 2-byte unsigned */ -typedef unsigned int GLuint; /* 4-byte unsigned */ -typedef int GLsizei; /* 4-byte signed */ -typedef float GLfloat; /* single precision float */ -typedef float GLclampf; /* single precision float in [0,1] */ -typedef double GLdouble; /* double precision float */ -typedef double GLclampd; /* double precision float in [0,1] */ -typedef int64_t GLint64; -typedef uint64_t GLuint64; -typedef ptrdiff_t GLintptr; -typedef ptrdiff_t GLsizeiptr; -typedef ptrdiff_t GLintptrARB; -typedef ptrdiff_t GLsizeiptrARB; -typedef struct __GLsync *GLsync; -#endif - -#ifdef __cplusplus -extern "C" { -#endif - -void *gl1_1_funcs(); - -void gl1_1_glViewport(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height); -void gl1_1_glDepthRange(void *_glfuncs, GLdouble nearVal, GLdouble farVal); -GLboolean gl1_1_glIsEnabled(void *_glfuncs, GLenum cap); -void gl1_1_glGetTexLevelParameteriv(void *_glfuncs, GLenum target, GLint level, GLenum pname, GLint* params); -void gl1_1_glGetTexLevelParameterfv(void *_glfuncs, GLenum target, GLint level, GLenum pname, GLfloat* params); -void gl1_1_glGetTexParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params); -void gl1_1_glGetTexParameterfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params); -void gl1_1_glGetTexImage(void *_glfuncs, GLenum target, GLint level, GLenum format, GLenum gltype, GLvoid* pixels); -void gl1_1_glGetIntegerv(void *_glfuncs, GLenum pname, GLint* params); -void gl1_1_glGetFloatv(void *_glfuncs, GLenum pname, GLfloat* params); -GLenum gl1_1_glGetError(void *_glfuncs); -void gl1_1_glGetDoublev(void *_glfuncs, GLenum pname, GLdouble* params); -void gl1_1_glGetBooleanv(void *_glfuncs, GLenum pname, GLboolean* params); -void gl1_1_glReadPixels(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum gltype, GLvoid* pixels); -void gl1_1_glReadBuffer(void *_glfuncs, GLenum mode); -void gl1_1_glPixelStorei(void *_glfuncs, GLenum pname, GLint param); -void gl1_1_glPixelStoref(void *_glfuncs, GLenum pname, GLfloat param); -void gl1_1_glDepthFunc(void *_glfuncs, GLenum glfunc); -void gl1_1_glStencilOp(void *_glfuncs, GLenum fail, GLenum zfail, GLenum zpass); -void gl1_1_glStencilFunc(void *_glfuncs, GLenum glfunc, GLint ref, GLuint mask); -void gl1_1_glLogicOp(void *_glfuncs, GLenum opcode); -void gl1_1_glBlendFunc(void *_glfuncs, GLenum sfactor, GLenum dfactor); -void gl1_1_glFlush(void *_glfuncs); -void gl1_1_glFinish(void *_glfuncs); -void gl1_1_glEnable(void *_glfuncs, GLenum cap); -void gl1_1_glDisable(void *_glfuncs, GLenum cap); -void gl1_1_glDepthMask(void *_glfuncs, GLboolean flag); -void gl1_1_glColorMask(void *_glfuncs, GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); -void gl1_1_glStencilMask(void *_glfuncs, GLuint mask); -void gl1_1_glClearDepth(void *_glfuncs, GLdouble depth); -void gl1_1_glClearStencil(void *_glfuncs, GLint s); -void gl1_1_glClearColor(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); -void gl1_1_glClear(void *_glfuncs, GLbitfield mask); -void gl1_1_glDrawBuffer(void *_glfuncs, GLenum mode); -void gl1_1_glTexImage2D(void *_glfuncs, GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum gltype, const GLvoid* pixels); -void gl1_1_glTexImage1D(void *_glfuncs, GLenum target, GLint level, GLint internalFormat, GLsizei width, GLint border, GLenum format, GLenum gltype, const GLvoid* pixels); -void gl1_1_glTexParameteriv(void *_glfuncs, GLenum target, GLenum pname, const GLint* params); -void gl1_1_glTexParameteri(void *_glfuncs, GLenum target, GLenum pname, GLint param); -void gl1_1_glTexParameterfv(void *_glfuncs, GLenum target, GLenum pname, const GLfloat* params); -void gl1_1_glTexParameterf(void *_glfuncs, GLenum target, GLenum pname, GLfloat param); -void gl1_1_glScissor(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height); -void gl1_1_glPolygonMode(void *_glfuncs, GLenum face, GLenum mode); -void gl1_1_glPointSize(void *_glfuncs, GLfloat size); -void gl1_1_glLineWidth(void *_glfuncs, GLfloat width); -void gl1_1_glHint(void *_glfuncs, GLenum target, GLenum mode); -void gl1_1_glFrontFace(void *_glfuncs, GLenum mode); -void gl1_1_glCullFace(void *_glfuncs, GLenum mode); -void gl1_1_glIndexubv(void *_glfuncs, const GLubyte* c); -void gl1_1_glIndexub(void *_glfuncs, GLubyte c); -GLboolean gl1_1_glIsTexture(void *_glfuncs, GLuint texture); -void gl1_1_glGenTextures(void *_glfuncs, GLsizei n, GLuint* textures); -void gl1_1_glDeleteTextures(void *_glfuncs, GLsizei n, const GLuint* textures); -void gl1_1_glBindTexture(void *_glfuncs, GLenum target, GLuint texture); -void gl1_1_glTexSubImage2D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum gltype, const GLvoid* pixels); -void gl1_1_glTexSubImage1D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum gltype, const GLvoid* pixels); -void gl1_1_glCopyTexSubImage2D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); -void gl1_1_glCopyTexSubImage1D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); -void gl1_1_glCopyTexImage2D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); -void gl1_1_glCopyTexImage1D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLint border); -void gl1_1_glPolygonOffset(void *_glfuncs, GLfloat factor, GLfloat units); -void gl1_1_glDrawElements(void *_glfuncs, GLenum mode, GLsizei count, GLenum gltype, const GLvoid* indices); -void gl1_1_glDrawArrays(void *_glfuncs, GLenum mode, GLint first, GLsizei count); -void gl1_1_glTranslatef(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z); -void gl1_1_glTranslated(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z); -void gl1_1_glScalef(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z); -void gl1_1_glScaled(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z); -void gl1_1_glRotatef(void *_glfuncs, GLfloat angle, GLfloat x, GLfloat y, GLfloat z); -void gl1_1_glRotated(void *_glfuncs, GLdouble angle, GLdouble x, GLdouble y, GLdouble z); -void gl1_1_glPushMatrix(void *_glfuncs); -void gl1_1_glPopMatrix(void *_glfuncs); -void gl1_1_glOrtho(void *_glfuncs, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); -void gl1_1_glMultMatrixd(void *_glfuncs, const GLdouble* m); -void gl1_1_glMultMatrixf(void *_glfuncs, const GLfloat* m); -void gl1_1_glMatrixMode(void *_glfuncs, GLenum mode); -void gl1_1_glLoadMatrixd(void *_glfuncs, const GLdouble* m); -void gl1_1_glLoadMatrixf(void *_glfuncs, const GLfloat* m); -void gl1_1_glLoadIdentity(void *_glfuncs); -void gl1_1_glFrustum(void *_glfuncs, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); -GLboolean gl1_1_glIsList(void *_glfuncs, GLuint list); -void gl1_1_glGetTexGeniv(void *_glfuncs, GLenum coord, GLenum pname, GLint* params); -void gl1_1_glGetTexGenfv(void *_glfuncs, GLenum coord, GLenum pname, GLfloat* params); -void gl1_1_glGetTexGendv(void *_glfuncs, GLenum coord, GLenum pname, GLdouble* params); -void gl1_1_glGetTexEnviv(void *_glfuncs, GLenum target, GLenum pname, GLint* params); -void gl1_1_glGetTexEnvfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params); -void gl1_1_glGetPolygonStipple(void *_glfuncs, GLubyte* mask); -void gl1_1_glGetPixelMapusv(void *_glfuncs, GLenum glmap, GLushort* values); -void gl1_1_glGetPixelMapuiv(void *_glfuncs, GLenum glmap, GLuint* values); -void gl1_1_glGetPixelMapfv(void *_glfuncs, GLenum glmap, GLfloat* values); -void gl1_1_glGetMaterialiv(void *_glfuncs, GLenum face, GLenum pname, GLint* params); -void gl1_1_glGetMaterialfv(void *_glfuncs, GLenum face, GLenum pname, GLfloat* params); -void gl1_1_glGetMapiv(void *_glfuncs, GLenum target, GLenum query, GLint* v); -void gl1_1_glGetMapfv(void *_glfuncs, GLenum target, GLenum query, GLfloat* v); -void gl1_1_glGetMapdv(void *_glfuncs, GLenum target, GLenum query, GLdouble* v); -void gl1_1_glGetLightiv(void *_glfuncs, GLenum light, GLenum pname, GLint* params); -void gl1_1_glGetLightfv(void *_glfuncs, GLenum light, GLenum pname, GLfloat* params); -void gl1_1_glGetClipPlane(void *_glfuncs, GLenum plane, GLdouble* equation); -void gl1_1_glDrawPixels(void *_glfuncs, GLsizei width, GLsizei height, GLenum format, GLenum gltype, const GLvoid* pixels); -void gl1_1_glCopyPixels(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height, GLenum gltype); -void gl1_1_glPixelMapusv(void *_glfuncs, GLenum glmap, GLint mapsize, const GLushort* values); -void gl1_1_glPixelMapuiv(void *_glfuncs, GLenum glmap, GLint mapsize, const GLuint* values); -void gl1_1_glPixelMapfv(void *_glfuncs, GLenum glmap, GLint mapsize, const GLfloat* values); -void gl1_1_glPixelTransferi(void *_glfuncs, GLenum pname, GLint param); -void gl1_1_glPixelTransferf(void *_glfuncs, GLenum pname, GLfloat param); -void gl1_1_glPixelZoom(void *_glfuncs, GLfloat xfactor, GLfloat yfactor); -void gl1_1_glAlphaFunc(void *_glfuncs, GLenum glfunc, GLfloat ref); -void gl1_1_glEvalPoint2(void *_glfuncs, GLint i, GLint j); -void gl1_1_glEvalMesh2(void *_glfuncs, GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2); -void gl1_1_glEvalPoint1(void *_glfuncs, GLint i); -void gl1_1_glEvalMesh1(void *_glfuncs, GLenum mode, GLint i1, GLint i2); -void gl1_1_glEvalCoord2fv(void *_glfuncs, const GLfloat* u); -void gl1_1_glEvalCoord2f(void *_glfuncs, GLfloat u, GLfloat v); -void gl1_1_glEvalCoord2dv(void *_glfuncs, const GLdouble* u); -void gl1_1_glEvalCoord2d(void *_glfuncs, GLdouble u, GLdouble v); -void gl1_1_glEvalCoord1fv(void *_glfuncs, const GLfloat* u); -void gl1_1_glEvalCoord1f(void *_glfuncs, GLfloat u); -void gl1_1_glEvalCoord1dv(void *_glfuncs, const GLdouble* u); -void gl1_1_glEvalCoord1d(void *_glfuncs, GLdouble u); -void gl1_1_glMapGrid2f(void *_glfuncs, GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2); -void gl1_1_glMapGrid2d(void *_glfuncs, GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2); -void gl1_1_glMapGrid1f(void *_glfuncs, GLint un, GLfloat u1, GLfloat u2); -void gl1_1_glMapGrid1d(void *_glfuncs, GLint un, GLdouble u1, GLdouble u2); -void gl1_1_glMap2f(void *_glfuncs, GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat* points); -void gl1_1_glMap2d(void *_glfuncs, GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble* points); -void gl1_1_glMap1f(void *_glfuncs, GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat* points); -void gl1_1_glMap1d(void *_glfuncs, GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble* points); -void gl1_1_glPushAttrib(void *_glfuncs, GLbitfield mask); -void gl1_1_glPopAttrib(void *_glfuncs); -void gl1_1_glAccum(void *_glfuncs, GLenum op, GLfloat value); -void gl1_1_glIndexMask(void *_glfuncs, GLuint mask); -void gl1_1_glClearIndex(void *_glfuncs, GLfloat c); -void gl1_1_glClearAccum(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); -void gl1_1_glPushName(void *_glfuncs, GLuint name); -void gl1_1_glPopName(void *_glfuncs); -void gl1_1_glPassThrough(void *_glfuncs, GLfloat token); -void gl1_1_glLoadName(void *_glfuncs, GLuint name); -void gl1_1_glInitNames(void *_glfuncs); -GLint gl1_1_glRenderMode(void *_glfuncs, GLenum mode); -void gl1_1_glSelectBuffer(void *_glfuncs, GLsizei size, GLuint* buffer); -void gl1_1_glFeedbackBuffer(void *_glfuncs, GLsizei size, GLenum gltype, GLfloat* buffer); -void gl1_1_glTexGeniv(void *_glfuncs, GLenum coord, GLenum pname, const GLint* params); -void gl1_1_glTexGeni(void *_glfuncs, GLenum coord, GLenum pname, GLint param); -void gl1_1_glTexGenfv(void *_glfuncs, GLenum coord, GLenum pname, const GLfloat* params); -void gl1_1_glTexGenf(void *_glfuncs, GLenum coord, GLenum pname, GLfloat param); -void gl1_1_glTexGendv(void *_glfuncs, GLenum coord, GLenum pname, const GLdouble* params); -void gl1_1_glTexGend(void *_glfuncs, GLenum coord, GLenum pname, GLdouble param); -void gl1_1_glTexEnviv(void *_glfuncs, GLenum target, GLenum pname, const GLint* params); -void gl1_1_glTexEnvi(void *_glfuncs, GLenum target, GLenum pname, GLint param); -void gl1_1_glTexEnvfv(void *_glfuncs, GLenum target, GLenum pname, const GLfloat* params); -void gl1_1_glTexEnvf(void *_glfuncs, GLenum target, GLenum pname, GLfloat param); -void gl1_1_glShadeModel(void *_glfuncs, GLenum mode); -void gl1_1_glPolygonStipple(void *_glfuncs, const GLubyte* mask); -void gl1_1_glMaterialiv(void *_glfuncs, GLenum face, GLenum pname, const GLint* params); -void gl1_1_glMateriali(void *_glfuncs, GLenum face, GLenum pname, GLint param); -void gl1_1_glMaterialfv(void *_glfuncs, GLenum face, GLenum pname, const GLfloat* params); -void gl1_1_glMaterialf(void *_glfuncs, GLenum face, GLenum pname, GLfloat param); -void gl1_1_glLineStipple(void *_glfuncs, GLint factor, GLushort pattern); -void gl1_1_glLightModeliv(void *_glfuncs, GLenum pname, const GLint* params); -void gl1_1_glLightModeli(void *_glfuncs, GLenum pname, GLint param); -void gl1_1_glLightModelfv(void *_glfuncs, GLenum pname, const GLfloat* params); -void gl1_1_glLightModelf(void *_glfuncs, GLenum pname, GLfloat param); -void gl1_1_glLightiv(void *_glfuncs, GLenum light, GLenum pname, const GLint* params); -void gl1_1_glLighti(void *_glfuncs, GLenum light, GLenum pname, GLint param); -void gl1_1_glLightfv(void *_glfuncs, GLenum light, GLenum pname, const GLfloat* params); -void gl1_1_glLightf(void *_glfuncs, GLenum light, GLenum pname, GLfloat param); -void gl1_1_glFogiv(void *_glfuncs, GLenum pname, const GLint* params); -void gl1_1_glFogi(void *_glfuncs, GLenum pname, GLint param); -void gl1_1_glFogfv(void *_glfuncs, GLenum pname, const GLfloat* params); -void gl1_1_glFogf(void *_glfuncs, GLenum pname, GLfloat param); -void gl1_1_glColorMaterial(void *_glfuncs, GLenum face, GLenum mode); -void gl1_1_glClipPlane(void *_glfuncs, GLenum plane, const GLdouble* equation); -void gl1_1_glVertex4sv(void *_glfuncs, const GLshort* v); -void gl1_1_glVertex4s(void *_glfuncs, GLshort x, GLshort y, GLshort z, GLshort w); -void gl1_1_glVertex4iv(void *_glfuncs, const GLint* v); -void gl1_1_glVertex4i(void *_glfuncs, GLint x, GLint y, GLint z, GLint w); -void gl1_1_glVertex4fv(void *_glfuncs, const GLfloat* v); -void gl1_1_glVertex4f(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z, GLfloat w); -void gl1_1_glVertex4dv(void *_glfuncs, const GLdouble* v); -void gl1_1_glVertex4d(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z, GLdouble w); -void gl1_1_glVertex3sv(void *_glfuncs, const GLshort* v); -void gl1_1_glVertex3s(void *_glfuncs, GLshort x, GLshort y, GLshort z); -void gl1_1_glVertex3iv(void *_glfuncs, const GLint* v); -void gl1_1_glVertex3i(void *_glfuncs, GLint x, GLint y, GLint z); -void gl1_1_glVertex3fv(void *_glfuncs, const GLfloat* v); -void gl1_1_glVertex3f(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z); -void gl1_1_glVertex3dv(void *_glfuncs, const GLdouble* v); -void gl1_1_glVertex3d(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z); -void gl1_1_glVertex2sv(void *_glfuncs, const GLshort* v); -void gl1_1_glVertex2s(void *_glfuncs, GLshort x, GLshort y); -void gl1_1_glVertex2iv(void *_glfuncs, const GLint* v); -void gl1_1_glVertex2i(void *_glfuncs, GLint x, GLint y); -void gl1_1_glVertex2fv(void *_glfuncs, const GLfloat* v); -void gl1_1_glVertex2f(void *_glfuncs, GLfloat x, GLfloat y); -void gl1_1_glVertex2dv(void *_glfuncs, const GLdouble* v); -void gl1_1_glVertex2d(void *_glfuncs, GLdouble x, GLdouble y); -void gl1_1_glTexCoord4sv(void *_glfuncs, const GLshort* v); -void gl1_1_glTexCoord4s(void *_glfuncs, GLshort s, GLshort t, GLshort r, GLshort q); -void gl1_1_glTexCoord4iv(void *_glfuncs, const GLint* v); -void gl1_1_glTexCoord4i(void *_glfuncs, GLint s, GLint t, GLint r, GLint q); -void gl1_1_glTexCoord4fv(void *_glfuncs, const GLfloat* v); -void gl1_1_glTexCoord4f(void *_glfuncs, GLfloat s, GLfloat t, GLfloat r, GLfloat q); -void gl1_1_glTexCoord4dv(void *_glfuncs, const GLdouble* v); -void gl1_1_glTexCoord4d(void *_glfuncs, GLdouble s, GLdouble t, GLdouble r, GLdouble q); -void gl1_1_glTexCoord3sv(void *_glfuncs, const GLshort* v); -void gl1_1_glTexCoord3s(void *_glfuncs, GLshort s, GLshort t, GLshort r); -void gl1_1_glTexCoord3iv(void *_glfuncs, const GLint* v); -void gl1_1_glTexCoord3i(void *_glfuncs, GLint s, GLint t, GLint r); -void gl1_1_glTexCoord3fv(void *_glfuncs, const GLfloat* v); -void gl1_1_glTexCoord3f(void *_glfuncs, GLfloat s, GLfloat t, GLfloat r); -void gl1_1_glTexCoord3dv(void *_glfuncs, const GLdouble* v); -void gl1_1_glTexCoord3d(void *_glfuncs, GLdouble s, GLdouble t, GLdouble r); -void gl1_1_glTexCoord2sv(void *_glfuncs, const GLshort* v); -void gl1_1_glTexCoord2s(void *_glfuncs, GLshort s, GLshort t); -void gl1_1_glTexCoord2iv(void *_glfuncs, const GLint* v); -void gl1_1_glTexCoord2i(void *_glfuncs, GLint s, GLint t); -void gl1_1_glTexCoord2fv(void *_glfuncs, const GLfloat* v); -void gl1_1_glTexCoord2f(void *_glfuncs, GLfloat s, GLfloat t); -void gl1_1_glTexCoord2dv(void *_glfuncs, const GLdouble* v); -void gl1_1_glTexCoord2d(void *_glfuncs, GLdouble s, GLdouble t); -void gl1_1_glTexCoord1sv(void *_glfuncs, const GLshort* v); -void gl1_1_glTexCoord1s(void *_glfuncs, GLshort s); -void gl1_1_glTexCoord1iv(void *_glfuncs, const GLint* v); -void gl1_1_glTexCoord1i(void *_glfuncs, GLint s); -void gl1_1_glTexCoord1fv(void *_glfuncs, const GLfloat* v); -void gl1_1_glTexCoord1f(void *_glfuncs, GLfloat s); -void gl1_1_glTexCoord1dv(void *_glfuncs, const GLdouble* v); -void gl1_1_glTexCoord1d(void *_glfuncs, GLdouble s); -void gl1_1_glRectsv(void *_glfuncs, const GLshort* v1, const GLshort* v2); -void gl1_1_glRects(void *_glfuncs, GLshort x1, GLshort y1, GLshort x2, GLshort y2); -void gl1_1_glRectiv(void *_glfuncs, const GLint* v1, const GLint* v2); -void gl1_1_glRecti(void *_glfuncs, GLint x1, GLint y1, GLint x2, GLint y2); -void gl1_1_glRectfv(void *_glfuncs, const GLfloat* v1, const GLfloat* v2); -void gl1_1_glRectf(void *_glfuncs, GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2); -void gl1_1_glRectdv(void *_glfuncs, const GLdouble* v1, const GLdouble* v2); -void gl1_1_glRectd(void *_glfuncs, GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2); -void gl1_1_glRasterPos4sv(void *_glfuncs, const GLshort* v); -void gl1_1_glRasterPos4s(void *_glfuncs, GLshort x, GLshort y, GLshort z, GLshort w); -void gl1_1_glRasterPos4iv(void *_glfuncs, const GLint* v); -void gl1_1_glRasterPos4i(void *_glfuncs, GLint x, GLint y, GLint z, GLint w); -void gl1_1_glRasterPos4fv(void *_glfuncs, const GLfloat* v); -void gl1_1_glRasterPos4f(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z, GLfloat w); -void gl1_1_glRasterPos4dv(void *_glfuncs, const GLdouble* v); -void gl1_1_glRasterPos4d(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z, GLdouble w); -void gl1_1_glRasterPos3sv(void *_glfuncs, const GLshort* v); -void gl1_1_glRasterPos3s(void *_glfuncs, GLshort x, GLshort y, GLshort z); -void gl1_1_glRasterPos3iv(void *_glfuncs, const GLint* v); -void gl1_1_glRasterPos3i(void *_glfuncs, GLint x, GLint y, GLint z); -void gl1_1_glRasterPos3fv(void *_glfuncs, const GLfloat* v); -void gl1_1_glRasterPos3f(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z); -void gl1_1_glRasterPos3dv(void *_glfuncs, const GLdouble* v); -void gl1_1_glRasterPos3d(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z); -void gl1_1_glRasterPos2sv(void *_glfuncs, const GLshort* v); -void gl1_1_glRasterPos2s(void *_glfuncs, GLshort x, GLshort y); -void gl1_1_glRasterPos2iv(void *_glfuncs, const GLint* v); -void gl1_1_glRasterPos2i(void *_glfuncs, GLint x, GLint y); -void gl1_1_glRasterPos2fv(void *_glfuncs, const GLfloat* v); -void gl1_1_glRasterPos2f(void *_glfuncs, GLfloat x, GLfloat y); -void gl1_1_glRasterPos2dv(void *_glfuncs, const GLdouble* v); -void gl1_1_glRasterPos2d(void *_glfuncs, GLdouble x, GLdouble y); -void gl1_1_glNormal3sv(void *_glfuncs, const GLshort* v); -void gl1_1_glNormal3s(void *_glfuncs, GLshort nx, GLshort ny, GLshort nz); -void gl1_1_glNormal3iv(void *_glfuncs, const GLint* v); -void gl1_1_glNormal3i(void *_glfuncs, GLint nx, GLint ny, GLint nz); -void gl1_1_glNormal3fv(void *_glfuncs, const GLfloat* v); -void gl1_1_glNormal3f(void *_glfuncs, GLfloat nx, GLfloat ny, GLfloat nz); -void gl1_1_glNormal3dv(void *_glfuncs, const GLdouble* v); -void gl1_1_glNormal3d(void *_glfuncs, GLdouble nx, GLdouble ny, GLdouble nz); -void gl1_1_glNormal3bv(void *_glfuncs, const GLbyte* v); -void gl1_1_glNormal3b(void *_glfuncs, GLbyte nx, GLbyte ny, GLbyte nz); -void gl1_1_glIndexsv(void *_glfuncs, const GLshort* c); -void gl1_1_glIndexs(void *_glfuncs, GLshort c); -void gl1_1_glIndexiv(void *_glfuncs, const GLint* c); -void gl1_1_glIndexi(void *_glfuncs, GLint c); -void gl1_1_glIndexfv(void *_glfuncs, const GLfloat* c); -void gl1_1_glIndexf(void *_glfuncs, GLfloat c); -void gl1_1_glIndexdv(void *_glfuncs, const GLdouble* c); -void gl1_1_glIndexd(void *_glfuncs, GLdouble c); -void gl1_1_glEnd(void *_glfuncs); -void gl1_1_glEdgeFlagv(void *_glfuncs, const GLboolean* flag); -void gl1_1_glEdgeFlag(void *_glfuncs, GLboolean flag); -void gl1_1_glColor4usv(void *_glfuncs, const GLushort* v); -void gl1_1_glColor4us(void *_glfuncs, GLushort red, GLushort green, GLushort blue, GLushort alpha); -void gl1_1_glColor4uiv(void *_glfuncs, const GLuint* v); -void gl1_1_glColor4ui(void *_glfuncs, GLuint red, GLuint green, GLuint blue, GLuint alpha); -void gl1_1_glColor4ubv(void *_glfuncs, const GLubyte* v); -void gl1_1_glColor4ub(void *_glfuncs, GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha); -void gl1_1_glColor4sv(void *_glfuncs, const GLshort* v); -void gl1_1_glColor4s(void *_glfuncs, GLshort red, GLshort green, GLshort blue, GLshort alpha); -void gl1_1_glColor4iv(void *_glfuncs, const GLint* v); -void gl1_1_glColor4i(void *_glfuncs, GLint red, GLint green, GLint blue, GLint alpha); -void gl1_1_glColor4fv(void *_glfuncs, const GLfloat* v); -void gl1_1_glColor4f(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); -void gl1_1_glColor4dv(void *_glfuncs, const GLdouble* v); -void gl1_1_glColor4d(void *_glfuncs, GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha); -void gl1_1_glColor4bv(void *_glfuncs, const GLbyte* v); -void gl1_1_glColor4b(void *_glfuncs, GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha); -void gl1_1_glColor3usv(void *_glfuncs, const GLushort* v); -void gl1_1_glColor3us(void *_glfuncs, GLushort red, GLushort green, GLushort blue); -void gl1_1_glColor3uiv(void *_glfuncs, const GLuint* v); -void gl1_1_glColor3ui(void *_glfuncs, GLuint red, GLuint green, GLuint blue); -void gl1_1_glColor3ubv(void *_glfuncs, const GLubyte* v); -void gl1_1_glColor3ub(void *_glfuncs, GLubyte red, GLubyte green, GLubyte blue); -void gl1_1_glColor3sv(void *_glfuncs, const GLshort* v); -void gl1_1_glColor3s(void *_glfuncs, GLshort red, GLshort green, GLshort blue); -void gl1_1_glColor3iv(void *_glfuncs, const GLint* v); -void gl1_1_glColor3i(void *_glfuncs, GLint red, GLint green, GLint blue); -void gl1_1_glColor3fv(void *_glfuncs, const GLfloat* v); -void gl1_1_glColor3f(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue); -void gl1_1_glColor3dv(void *_glfuncs, const GLdouble* v); -void gl1_1_glColor3d(void *_glfuncs, GLdouble red, GLdouble green, GLdouble blue); -void gl1_1_glColor3bv(void *_glfuncs, const GLbyte* v); -void gl1_1_glColor3b(void *_glfuncs, GLbyte red, GLbyte green, GLbyte blue); -void gl1_1_glBitmap(void *_glfuncs, GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte* bitmap); -void gl1_1_glBegin(void *_glfuncs, GLenum mode); -void gl1_1_glListBase(void *_glfuncs, GLuint base); -GLuint gl1_1_glGenLists(void *_glfuncs, GLsizei range_); -void gl1_1_glDeleteLists(void *_glfuncs, GLuint list, GLsizei range_); -void gl1_1_glCallLists(void *_glfuncs, GLsizei n, GLenum gltype, const GLvoid* lists); -void gl1_1_glCallList(void *_glfuncs, GLuint list); -void gl1_1_glEndList(void *_glfuncs); -void gl1_1_glNewList(void *_glfuncs, GLuint list, GLenum mode); -void gl1_1_glPushClientAttrib(void *_glfuncs, GLbitfield mask); -void gl1_1_glPopClientAttrib(void *_glfuncs); -void gl1_1_glPrioritizeTextures(void *_glfuncs, GLsizei n, const GLuint* textures, const GLfloat* priorities); -GLboolean gl1_1_glAreTexturesResident(void *_glfuncs, GLsizei n, const GLuint* textures, GLboolean* residences); -void gl1_1_glVertexPointer(void *_glfuncs, GLint size, GLenum gltype, GLsizei stride, const GLvoid* pointer); -void gl1_1_glTexCoordPointer(void *_glfuncs, GLint size, GLenum gltype, GLsizei stride, const GLvoid* pointer); -void gl1_1_glNormalPointer(void *_glfuncs, GLenum gltype, GLsizei stride, const GLvoid* pointer); -void gl1_1_glInterleavedArrays(void *_glfuncs, GLenum format, GLsizei stride, const GLvoid* pointer); -void gl1_1_glIndexPointer(void *_glfuncs, GLenum gltype, GLsizei stride, const GLvoid* pointer); -void gl1_1_glEnableClientState(void *_glfuncs, GLenum array); -void gl1_1_glEdgeFlagPointer(void *_glfuncs, GLsizei stride, const GLvoid* pointer); -void gl1_1_glDisableClientState(void *_glfuncs, GLenum array); -void gl1_1_glColorPointer(void *_glfuncs, GLint size, GLenum gltype, GLsizei stride, const GLvoid* pointer); -void gl1_1_glArrayElement(void *_glfuncs, GLint i); - - -#ifdef __cplusplus -} // extern "C" -#endif diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/gl/1.1/gl.go b/Godeps/_workspace/src/github.com/obscuren/qml/gl/1.1/gl.go deleted file mode 100644 index 268e1c083..000000000 --- a/Godeps/_workspace/src/github.com/obscuren/qml/gl/1.1/gl.go +++ /dev/null @@ -1,2789 +0,0 @@ -// ** file automatically generated by glgen -- do not edit manually ** - -package GL - -// #cgo CXXFLAGS: -std=c++0x -pedantic-errors -Wall -fno-strict-aliasing -// #cgo LDFLAGS: -lstdc++ -// #cgo pkg-config: Qt5Core Qt5OpenGL -// -// #include "funcs.h" -// -// void free(void*); -// -import "C" - -import ( - "fmt" - "reflect" - "unsafe" - - "gopkg.in/qml.v1/gl/glbase" -) - -// API returns a value that offers methods matching the OpenGL version 1.1 API. -// -// The returned API must not be used after the provided OpenGL context becomes invalid. -func API(context glbase.Contexter) *GL { - gl := &GL{} - gl.funcs = C.gl1_1_funcs() - if gl.funcs == nil { - panic(fmt.Errorf("OpenGL version 1.1 is not available")) - } - return gl -} - -// GL implements the OpenGL version 1.1 API. Values of this -// type must be created via the API function, and it must not be used after -// the associated OpenGL context becomes invalid. -type GL struct { - funcs unsafe.Pointer -} - -const ( - FALSE = 0 - TRUE = 1 - NONE = 0 - - BYTE = 0x1400 - UNSIGNED_BYTE = 0x1401 - SHORT = 0x1402 - UNSIGNED_SHORT = 0x1403 - INT = 0x1404 - UNSIGNED_INT = 0x1405 - FLOAT = 0x1406 - N2_BYTES = 0x1407 - N3_BYTES = 0x1408 - N4_BYTES = 0x1409 - DOUBLE = 0x140A - - ACCUM = 0x0100 - LOAD = 0x0101 - RETURN = 0x0102 - MULT = 0x0103 - ADD = 0x0104 - - ACCUM_BUFFER_BIT = 0x00000200 - ALL_ATTRIB_BITS = 0xFFFFFFFF - COLOR_BUFFER_BIT = 0x00004000 - CURRENT_BIT = 0x00000001 - DEPTH_BUFFER_BIT = 0x00000100 - ENABLE_BIT = 0x00002000 - EVAL_BIT = 0x00010000 - FOG_BIT = 0x00000080 - HINT_BIT = 0x00008000 - LIGHTING_BIT = 0x00000040 - LINE_BIT = 0x00000004 - LIST_BIT = 0x00020000 - PIXEL_MODE_BIT = 0x00000020 - POINT_BIT = 0x00000002 - POLYGON_BIT = 0x00000008 - POLYGON_STIPPLE_BIT = 0x00000010 - SCISSOR_BIT = 0x00080000 - STENCIL_BUFFER_BIT = 0x00000400 - TEXTURE_BIT = 0x00040000 - TRANSFORM_BIT = 0x00001000 - VIEWPORT_BIT = 0x00000800 - - ALWAYS = 0x0207 - EQUAL = 0x0202 - GEQUAL = 0x0206 - GREATER = 0x0204 - LEQUAL = 0x0203 - LESS = 0x0201 - NEVER = 0x0200 - NOTEQUAL = 0x0205 - - LOGIC_OP = 0x0BF1 - - DST_ALPHA = 0x0304 - ONE = 1 - ONE_MINUS_DST_ALPHA = 0x0305 - ONE_MINUS_SRC_ALPHA = 0x0303 - ONE_MINUS_SRC_COLOR = 0x0301 - SRC_ALPHA = 0x0302 - SRC_COLOR = 0x0300 - ZERO = 0 - - DST_COLOR = 0x0306 - ONE_MINUS_DST_COLOR = 0x0307 - SRC_ALPHA_SATURATE = 0x0308 - - CLIENT_ALL_ATTRIB_BITS = 0xFFFFFFFF - CLIENT_PIXEL_STORE_BIT = 0x00000001 - CLIENT_VERTEX_ARRAY_BIT = 0x00000002 - - CLIP_PLANE0 = 0x3000 - CLIP_PLANE1 = 0x3001 - CLIP_PLANE2 = 0x3002 - CLIP_PLANE3 = 0x3003 - CLIP_PLANE4 = 0x3004 - CLIP_PLANE5 = 0x3005 - - BACK = 0x0405 - FRONT = 0x0404 - FRONT_AND_BACK = 0x0408 - - AMBIENT = 0x1200 - AMBIENT_AND_DIFFUSE = 0x1602 - DIFFUSE = 0x1201 - EMISSION = 0x1600 - SPECULAR = 0x1202 - - AUX0 = 0x0409 - AUX1 = 0x040A - AUX2 = 0x040B - AUX3 = 0x040C - BACK_LEFT = 0x0402 - BACK_RIGHT = 0x0403 - FRONT_LEFT = 0x0400 - FRONT_RIGHT = 0x0401 - LEFT = 0x0406 - RIGHT = 0x0407 - - ALPHA_TEST = 0x0BC0 - AUTO_NORMAL = 0x0D80 - BLEND = 0x0BE2 - COLOR_ARRAY = 0x8076 - COLOR_LOGIC_OP = 0x0BF2 - COLOR_MATERIAL = 0x0B57 - CULL_FACE = 0x0B44 - DEPTH_TEST = 0x0B71 - DITHER = 0x0BD0 - EDGE_FLAG_ARRAY = 0x8079 - FOG = 0x0B60 - INDEX_ARRAY = 0x8077 - INDEX_LOGIC_OP = 0x0BF1 - LIGHT0 = 0x4000 - LIGHT1 = 0x4001 - LIGHT2 = 0x4002 - LIGHT3 = 0x4003 - LIGHT4 = 0x4004 - LIGHT5 = 0x4005 - LIGHT6 = 0x4006 - LIGHT7 = 0x4007 - LIGHTING = 0x0B50 - LINE_SMOOTH = 0x0B20 - LINE_STIPPLE = 0x0B24 - MAP1_COLOR_4 = 0x0D90 - MAP1_INDEX = 0x0D91 - MAP1_NORMAL = 0x0D92 - MAP1_TEXTURE_COORD_1 = 0x0D93 - MAP1_TEXTURE_COORD_2 = 0x0D94 - MAP1_TEXTURE_COORD_3 = 0x0D95 - MAP1_TEXTURE_COORD_4 = 0x0D96 - MAP1_VERTEX_3 = 0x0D97 - MAP1_VERTEX_4 = 0x0D98 - MAP2_COLOR_4 = 0x0DB0 - MAP2_INDEX = 0x0DB1 - MAP2_NORMAL = 0x0DB2 - MAP2_TEXTURE_COORD_1 = 0x0DB3 - MAP2_TEXTURE_COORD_2 = 0x0DB4 - MAP2_TEXTURE_COORD_3 = 0x0DB5 - MAP2_TEXTURE_COORD_4 = 0x0DB6 - MAP2_VERTEX_3 = 0x0DB7 - MAP2_VERTEX_4 = 0x0DB8 - NORMALIZE = 0x0BA1 - NORMAL_ARRAY = 0x8075 - POINT_SMOOTH = 0x0B10 - POLYGON_OFFSET_FILL = 0x8037 - POLYGON_OFFSET_LINE = 0x2A02 - POLYGON_OFFSET_POINT = 0x2A01 - POLYGON_SMOOTH = 0x0B41 - POLYGON_STIPPLE = 0x0B42 - SCISSOR_TEST = 0x0C11 - STENCIL_TEST = 0x0B90 - TEXTURE_1D = 0x0DE0 - TEXTURE_2D = 0x0DE1 - TEXTURE_COORD_ARRAY = 0x8078 - TEXTURE_GEN_Q = 0x0C63 - TEXTURE_GEN_R = 0x0C62 - TEXTURE_GEN_S = 0x0C60 - TEXTURE_GEN_T = 0x0C61 - VERTEX_ARRAY = 0x8074 - - INVALID_ENUM = 0x0500 - INVALID_OPERATION = 0x0502 - INVALID_VALUE = 0x0501 - NO_ERROR = 0 - OUT_OF_MEMORY = 0x0505 - STACK_OVERFLOW = 0x0503 - STACK_UNDERFLOW = 0x0504 - - N2D = 0x0600 - N3D = 0x0601 - N3D_COLOR = 0x0602 - N3D_COLOR_TEXTURE = 0x0603 - N4D_COLOR_TEXTURE = 0x0604 - - BITMAP_TOKEN = 0x0704 - COPY_PIXEL_TOKEN = 0x0706 - DRAW_PIXEL_TOKEN = 0x0705 - LINE_RESET_TOKEN = 0x0707 - LINE_TOKEN = 0x0702 - PASS_THROUGH_TOKEN = 0x0700 - POINT_TOKEN = 0x0701 - POLYGON_TOKEN = 0x0703 - - EXP = 0x0800 - EXP2 = 0x0801 - LINEAR = 0x2601 - - FOG_COLOR = 0x0B66 - FOG_DENSITY = 0x0B62 - FOG_END = 0x0B64 - FOG_INDEX = 0x0B61 - FOG_MODE = 0x0B65 - FOG_START = 0x0B63 - - CCW = 0x0901 - CW = 0x0900 - - COEFF = 0x0A00 - DOMAIN = 0x0A02 - ORDER = 0x0A01 - - PIXEL_MAP_A_TO_A = 0x0C79 - PIXEL_MAP_B_TO_B = 0x0C78 - PIXEL_MAP_G_TO_G = 0x0C77 - PIXEL_MAP_I_TO_A = 0x0C75 - PIXEL_MAP_I_TO_B = 0x0C74 - PIXEL_MAP_I_TO_G = 0x0C73 - PIXEL_MAP_I_TO_I = 0x0C70 - PIXEL_MAP_I_TO_R = 0x0C72 - PIXEL_MAP_R_TO_R = 0x0C76 - PIXEL_MAP_S_TO_S = 0x0C71 - - ACCUM_ALPHA_BITS = 0x0D5B - ACCUM_BLUE_BITS = 0x0D5A - ACCUM_CLEAR_VALUE = 0x0B80 - ACCUM_GREEN_BITS = 0x0D59 - ACCUM_RED_BITS = 0x0D58 - ALPHA_BIAS = 0x0D1D - ALPHA_BITS = 0x0D55 - ALPHA_SCALE = 0x0D1C - ALPHA_TEST_FUNC = 0x0BC1 - ALPHA_TEST_REF = 0x0BC2 - ATTRIB_STACK_DEPTH = 0x0BB0 - AUX_BUFFERS = 0x0C00 - BLEND_DST = 0x0BE0 - BLEND_SRC = 0x0BE1 - BLUE_BIAS = 0x0D1B - BLUE_BITS = 0x0D54 - BLUE_SCALE = 0x0D1A - CLIENT_ATTRIB_STACK_DEPTH = 0x0BB1 - COLOR_ARRAY_SIZE = 0x8081 - COLOR_ARRAY_STRIDE = 0x8083 - COLOR_ARRAY_TYPE = 0x8082 - COLOR_CLEAR_VALUE = 0x0C22 - COLOR_MATERIAL_FACE = 0x0B55 - COLOR_MATERIAL_PARAMETER = 0x0B56 - COLOR_WRITEMASK = 0x0C23 - CULL_FACE_MODE = 0x0B45 - CURRENT_COLOR = 0x0B00 - CURRENT_INDEX = 0x0B01 - CURRENT_NORMAL = 0x0B02 - CURRENT_RASTER_COLOR = 0x0B04 - CURRENT_RASTER_DISTANCE = 0x0B09 - CURRENT_RASTER_INDEX = 0x0B05 - CURRENT_RASTER_POSITION = 0x0B07 - CURRENT_RASTER_POSITION_VALID = 0x0B08 - CURRENT_RASTER_TEXTURE_COORDS = 0x0B06 - CURRENT_TEXTURE_COORDS = 0x0B03 - DEPTH_BIAS = 0x0D1F - DEPTH_BITS = 0x0D56 - DEPTH_CLEAR_VALUE = 0x0B73 - DEPTH_FUNC = 0x0B74 - DEPTH_RANGE = 0x0B70 - DEPTH_SCALE = 0x0D1E - DEPTH_WRITEMASK = 0x0B72 - DOUBLEBUFFER = 0x0C32 - DRAW_BUFFER = 0x0C01 - EDGE_FLAG = 0x0B43 - EDGE_FLAG_ARRAY_STRIDE = 0x808C - FEEDBACK_BUFFER_SIZE = 0x0DF1 - FEEDBACK_BUFFER_TYPE = 0x0DF2 - FOG_HINT = 0x0C54 - FRONT_FACE = 0x0B46 - GREEN_BIAS = 0x0D19 - GREEN_BITS = 0x0D53 - GREEN_SCALE = 0x0D18 - INDEX_ARRAY_STRIDE = 0x8086 - INDEX_ARRAY_TYPE = 0x8085 - INDEX_BITS = 0x0D51 - INDEX_CLEAR_VALUE = 0x0C20 - INDEX_MODE = 0x0C30 - INDEX_OFFSET = 0x0D13 - INDEX_SHIFT = 0x0D12 - INDEX_WRITEMASK = 0x0C21 - LIGHT_MODEL_AMBIENT = 0x0B53 - LIGHT_MODEL_LOCAL_VIEWER = 0x0B51 - LIGHT_MODEL_TWO_SIDE = 0x0B52 - LINE_SMOOTH_HINT = 0x0C52 - LINE_STIPPLE_PATTERN = 0x0B25 - LINE_STIPPLE_REPEAT = 0x0B26 - LINE_WIDTH = 0x0B21 - LINE_WIDTH_GRANULARITY = 0x0B23 - LINE_WIDTH_RANGE = 0x0B22 - LIST_BASE = 0x0B32 - LIST_INDEX = 0x0B33 - LIST_MODE = 0x0B30 - LOGIC_OP_MODE = 0x0BF0 - MAP1_GRID_DOMAIN = 0x0DD0 - MAP1_GRID_SEGMENTS = 0x0DD1 - MAP2_GRID_DOMAIN = 0x0DD2 - MAP2_GRID_SEGMENTS = 0x0DD3 - MAP_COLOR = 0x0D10 - MAP_STENCIL = 0x0D11 - MATRIX_MODE = 0x0BA0 - MAX_ATTRIB_STACK_DEPTH = 0x0D35 - MAX_CLIENT_ATTRIB_STACK_DEPTH = 0x0D3B - MAX_CLIP_PLANES = 0x0D32 - MAX_EVAL_ORDER = 0x0D30 - MAX_LIGHTS = 0x0D31 - MAX_LIST_NESTING = 0x0B31 - MAX_MODELVIEW_STACK_DEPTH = 0x0D36 - MAX_NAME_STACK_DEPTH = 0x0D37 - MAX_PIXEL_MAP_TABLE = 0x0D34 - MAX_PROJECTION_STACK_DEPTH = 0x0D38 - MAX_TEXTURE_SIZE = 0x0D33 - MAX_TEXTURE_STACK_DEPTH = 0x0D39 - MAX_VIEWPORT_DIMS = 0x0D3A - MODELVIEW_MATRIX = 0x0BA6 - MODELVIEW_STACK_DEPTH = 0x0BA3 - NAME_STACK_DEPTH = 0x0D70 - NORMAL_ARRAY_STRIDE = 0x807F - NORMAL_ARRAY_TYPE = 0x807E - PACK_ALIGNMENT = 0x0D05 - PACK_LSB_FIRST = 0x0D01 - PACK_ROW_LENGTH = 0x0D02 - PACK_SKIP_PIXELS = 0x0D04 - PACK_SKIP_ROWS = 0x0D03 - PACK_SWAP_BYTES = 0x0D00 - PERSPECTIVE_CORRECTION_HINT = 0x0C50 - PIXEL_MAP_A_TO_A_SIZE = 0x0CB9 - PIXEL_MAP_B_TO_B_SIZE = 0x0CB8 - PIXEL_MAP_G_TO_G_SIZE = 0x0CB7 - PIXEL_MAP_I_TO_A_SIZE = 0x0CB5 - PIXEL_MAP_I_TO_B_SIZE = 0x0CB4 - PIXEL_MAP_I_TO_G_SIZE = 0x0CB3 - PIXEL_MAP_I_TO_I_SIZE = 0x0CB0 - PIXEL_MAP_I_TO_R_SIZE = 0x0CB2 - PIXEL_MAP_R_TO_R_SIZE = 0x0CB6 - PIXEL_MAP_S_TO_S_SIZE = 0x0CB1 - POINT_SIZE = 0x0B11 - POINT_SIZE_GRANULARITY = 0x0B13 - POINT_SIZE_RANGE = 0x0B12 - POINT_SMOOTH_HINT = 0x0C51 - POLYGON_MODE = 0x0B40 - POLYGON_OFFSET_FACTOR = 0x8038 - POLYGON_OFFSET_UNITS = 0x2A00 - POLYGON_SMOOTH_HINT = 0x0C53 - PROJECTION_MATRIX = 0x0BA7 - PROJECTION_STACK_DEPTH = 0x0BA4 - READ_BUFFER = 0x0C02 - RED_BIAS = 0x0D15 - RED_BITS = 0x0D52 - RED_SCALE = 0x0D14 - RENDER_MODE = 0x0C40 - RGBA_MODE = 0x0C31 - SCISSOR_BOX = 0x0C10 - SELECTION_BUFFER_SIZE = 0x0DF4 - SHADE_MODEL = 0x0B54 - STENCIL_BITS = 0x0D57 - STENCIL_CLEAR_VALUE = 0x0B91 - STENCIL_FAIL = 0x0B94 - STENCIL_FUNC = 0x0B92 - STENCIL_PASS_DEPTH_FAIL = 0x0B95 - STENCIL_PASS_DEPTH_PASS = 0x0B96 - STENCIL_REF = 0x0B97 - STENCIL_VALUE_MASK = 0x0B93 - STENCIL_WRITEMASK = 0x0B98 - STEREO = 0x0C33 - SUBPIXEL_BITS = 0x0D50 - TEXTURE_BINDING_1D = 0x8068 - TEXTURE_BINDING_2D = 0x8069 - TEXTURE_COORD_ARRAY_SIZE = 0x8088 - TEXTURE_COORD_ARRAY_STRIDE = 0x808A - TEXTURE_COORD_ARRAY_TYPE = 0x8089 - TEXTURE_MATRIX = 0x0BA8 - TEXTURE_STACK_DEPTH = 0x0BA5 - UNPACK_ALIGNMENT = 0x0CF5 - UNPACK_LSB_FIRST = 0x0CF1 - UNPACK_ROW_LENGTH = 0x0CF2 - UNPACK_SKIP_PIXELS = 0x0CF4 - UNPACK_SKIP_ROWS = 0x0CF3 - UNPACK_SWAP_BYTES = 0x0CF0 - VERTEX_ARRAY_SIZE = 0x807A - VERTEX_ARRAY_STRIDE = 0x807C - VERTEX_ARRAY_TYPE = 0x807B - VIEWPORT = 0x0BA2 - ZOOM_X = 0x0D16 - ZOOM_Y = 0x0D17 - - COLOR_ARRAY_POINTER = 0x8090 - EDGE_FLAG_ARRAY_POINTER = 0x8093 - FEEDBACK_BUFFER_POINTER = 0x0DF0 - INDEX_ARRAY_POINTER = 0x8091 - NORMAL_ARRAY_POINTER = 0x808F - SELECTION_BUFFER_POINTER = 0x0DF3 - TEXTURE_COORD_ARRAY_POINTER = 0x8092 - VERTEX_ARRAY_POINTER = 0x808E - - TEXTURE_ALPHA_SIZE = 0x805F - TEXTURE_BLUE_SIZE = 0x805E - TEXTURE_BORDER = 0x1005 - TEXTURE_BORDER_COLOR = 0x1004 - TEXTURE_COMPONENTS = 0x1003 - TEXTURE_GREEN_SIZE = 0x805D - TEXTURE_HEIGHT = 0x1001 - TEXTURE_INTENSITY_SIZE = 0x8061 - TEXTURE_INTERNAL_FORMAT = 0x1003 - TEXTURE_LUMINANCE_SIZE = 0x8060 - TEXTURE_MAG_FILTER = 0x2800 - TEXTURE_MIN_FILTER = 0x2801 - TEXTURE_PRIORITY = 0x8066 - TEXTURE_RED_SIZE = 0x805C - TEXTURE_RESIDENT = 0x8067 - TEXTURE_WIDTH = 0x1000 - TEXTURE_WRAP_S = 0x2802 - TEXTURE_WRAP_T = 0x2803 - - DONT_CARE = 0x1100 - FASTEST = 0x1101 - NICEST = 0x1102 - - C3F_V3F = 0x2A24 - C4F_N3F_V3F = 0x2A26 - C4UB_V2F = 0x2A22 - C4UB_V3F = 0x2A23 - N3F_V3F = 0x2A25 - T2F_C3F_V3F = 0x2A2A - T2F_C4F_N3F_V3F = 0x2A2C - T2F_C4UB_V3F = 0x2A29 - T2F_N3F_V3F = 0x2A2B - T2F_V3F = 0x2A27 - T4F_C4F_N3F_V4F = 0x2A2D - T4F_V4F = 0x2A28 - V2F = 0x2A20 - V3F = 0x2A21 - - MODULATE = 0x2100 - REPLACE = 0x1E01 - - CONSTANT_ATTENUATION = 0x1207 - LINEAR_ATTENUATION = 0x1208 - POSITION = 0x1203 - QUADRATIC_ATTENUATION = 0x1209 - SPOT_CUTOFF = 0x1206 - SPOT_DIRECTION = 0x1204 - SPOT_EXPONENT = 0x1205 - - COMPILE = 0x1300 - COMPILE_AND_EXECUTE = 0x1301 - - AND = 0x1501 - AND_INVERTED = 0x1504 - AND_REVERSE = 0x1502 - CLEAR = 0x1500 - COPY = 0x1503 - COPY_INVERTED = 0x150C - EQUIV = 0x1509 - INVERT = 0x150A - NAND = 0x150E - NOOP = 0x1505 - NOR = 0x1508 - OR = 0x1507 - OR_INVERTED = 0x150D - OR_REVERSE = 0x150B - SET = 0x150F - XOR = 0x1506 - - COLOR_INDEXES = 0x1603 - SHININESS = 0x1601 - - MODELVIEW = 0x1700 - PROJECTION = 0x1701 - TEXTURE = 0x1702 - - LINE = 0x1B01 - POINT = 0x1B00 - - FILL = 0x1B02 - - COLOR = 0x1800 - DEPTH = 0x1801 - STENCIL = 0x1802 - - ALPHA = 0x1906 - BLUE = 0x1905 - COLOR_INDEX = 0x1900 - DEPTH_COMPONENT = 0x1902 - GREEN = 0x1904 - LUMINANCE = 0x1909 - LUMINANCE_ALPHA = 0x190A - RED = 0x1903 - RGB = 0x1907 - RGBA = 0x1908 - STENCIL_INDEX = 0x1901 - - ALPHA12 = 0x803D - ALPHA16 = 0x803E - ALPHA4 = 0x803B - ALPHA8 = 0x803C - INTENSITY = 0x8049 - INTENSITY12 = 0x804C - INTENSITY16 = 0x804D - INTENSITY4 = 0x804A - INTENSITY8 = 0x804B - LUMINANCE12 = 0x8041 - LUMINANCE12_ALPHA12 = 0x8047 - LUMINANCE12_ALPHA4 = 0x8046 - LUMINANCE16 = 0x8042 - LUMINANCE16_ALPHA16 = 0x8048 - LUMINANCE4 = 0x803F - LUMINANCE4_ALPHA4 = 0x8043 - LUMINANCE6_ALPHA2 = 0x8044 - LUMINANCE8 = 0x8040 - LUMINANCE8_ALPHA8 = 0x8045 - R3_G3_B2 = 0x2A10 - RGB10 = 0x8052 - RGB10_A2 = 0x8059 - RGB12 = 0x8053 - RGB16 = 0x8054 - RGB4 = 0x804F - RGB5 = 0x8050 - RGB5_A1 = 0x8057 - RGB8 = 0x8051 - RGBA12 = 0x805A - RGBA16 = 0x805B - RGBA2 = 0x8055 - RGBA4 = 0x8056 - RGBA8 = 0x8058 - - BITMAP = 0x1A00 - - LINES = 0x0001 - LINE_LOOP = 0x0002 - LINE_STRIP = 0x0003 - POINTS = 0x0000 - POLYGON = 0x0009 - QUADS = 0x0007 - QUAD_STRIP = 0x0008 - TRIANGLES = 0x0004 - TRIANGLE_FAN = 0x0006 - TRIANGLE_STRIP = 0x0005 - - FEEDBACK = 0x1C01 - RENDER = 0x1C00 - SELECT = 0x1C02 - - FLAT = 0x1D00 - SMOOTH = 0x1D01 - - DECR = 0x1E03 - INCR = 0x1E02 - KEEP = 0x1E00 - - EXTENSIONS = 0x1F03 - RENDERER = 0x1F01 - VENDOR = 0x1F00 - VERSION = 0x1F02 - - S = 0x2000 - T = 0x2001 - R = 0x2002 - Q = 0x2003 - - DECAL = 0x2101 - - TEXTURE_ENV_COLOR = 0x2201 - TEXTURE_ENV_MODE = 0x2200 - - TEXTURE_ENV = 0x2300 - - EYE_LINEAR = 0x2400 - OBJECT_LINEAR = 0x2401 - SPHERE_MAP = 0x2402 - - EYE_PLANE = 0x2502 - OBJECT_PLANE = 0x2501 - TEXTURE_GEN_MODE = 0x2500 - - NEAREST = 0x2600 - - LINEAR_MIPMAP_LINEAR = 0x2703 - LINEAR_MIPMAP_NEAREST = 0x2701 - NEAREST_MIPMAP_LINEAR = 0x2702 - NEAREST_MIPMAP_NEAREST = 0x2700 - - PROXY_TEXTURE_1D = 0x8063 - PROXY_TEXTURE_2D = 0x8064 - - CLAMP = 0x2900 - REPEAT = 0x2901 -) - -// https://www.opengl.org/sdk/docs/man2/xhtml/glViewport.xml -func (gl *GL) Viewport(x, y, width, height int) { - C.gl1_1_glViewport(gl.funcs, C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height)) -} - -// DepthRange specifies the mapping of depth values from normalized device -// coordinates to window coordinates. -// -// Parameter nearVal specifies the mapping of the near clipping plane to window -// coordinates (defaults to 0), while farVal specifies the mapping of the far -// clipping plane to window coordinates (defaults to 1). -// -// After clipping and division by w, depth coordinates range from -1 to 1, -// corresponding to the near and far clipping planes. DepthRange specifies a -// linear mapping of the normalized depth coordinates in this range to window -// depth coordinates. Regardless of the actual depth buffer implementation, -// window coordinate depth values are treated as though they range from 0 through 1 -// (like color components). Thus, the values accepted by DepthRange are both -// clamped to this range before they are accepted. -// -// The default setting of (0, 1) maps the near plane to 0 and the far plane to 1. -// With this mapping, the depth buffer range is fully utilized. -// -// It is not necessary that nearVal be less than farVal. Reverse mappings such as -// nearVal 1, and farVal 0 are acceptable. -// -// GL.INVALID_OPERATION is generated if DepthRange is executed between the -// execution of Begin and the corresponding execution of End. -func (gl *GL) DepthRange(nearVal, farVal float64) { - C.gl1_1_glDepthRange(gl.funcs, C.GLdouble(nearVal), C.GLdouble(farVal)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glIsEnabled.xml -func (gl *GL) IsEnabled(cap glbase.Enum) bool { - glresult := C.gl1_1_glIsEnabled(gl.funcs, C.GLenum(cap)) - return *(*bool)(unsafe.Pointer(&glresult)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glGetTexLevelParameteriv.xml -func (gl *GL) GetTexLevelParameteriv(target glbase.Enum, level int, pname glbase.Enum, params []int32) { - C.gl1_1_glGetTexLevelParameteriv(gl.funcs, C.GLenum(target), C.GLint(level), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glGetTexLevelParameterfv.xml -func (gl *GL) GetTexLevelParameterfv(target glbase.Enum, level int, pname glbase.Enum, params []float32) { - C.gl1_1_glGetTexLevelParameterfv(gl.funcs, C.GLenum(target), C.GLint(level), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glGetTexParameteriv.xml -func (gl *GL) GetTexParameteriv(target, pname glbase.Enum, params []int32) { - C.gl1_1_glGetTexParameteriv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glGetTexParameterfv.xml -func (gl *GL) GetTexParameterfv(target, pname glbase.Enum, params []float32) { - C.gl1_1_glGetTexParameterfv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glGetTexImage.xml -func (gl *GL) GetTexImage(target glbase.Enum, level int, format, gltype glbase.Enum, pixels interface{}) { - var pixels_ptr unsafe.Pointer - var pixels_v = reflect.ValueOf(pixels) - if pixels != nil && pixels_v.Kind() != reflect.Slice { - panic("parameter pixels must be a slice") - } - if pixels != nil { - pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer()) - } - C.gl1_1_glGetTexImage(gl.funcs, C.GLenum(target), C.GLint(level), C.GLenum(format), C.GLenum(gltype), pixels_ptr) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glGetIntegerv.xml -func (gl *GL) GetIntegerv(pname glbase.Enum, params []int32) { - C.gl1_1_glGetIntegerv(gl.funcs, C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glGetFloatv.xml -func (gl *GL) GetFloatv(pname glbase.Enum, params []float32) { - C.gl1_1_glGetFloatv(gl.funcs, C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glGetError.xml -func (gl *GL) GetError() glbase.Enum { - glresult := C.gl1_1_glGetError(gl.funcs) - return glbase.Enum(glresult) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glGetDoublev.xml -func (gl *GL) GetDoublev(pname glbase.Enum, params []float64) { - C.gl1_1_glGetDoublev(gl.funcs, C.GLenum(pname), (*C.GLdouble)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glGetBooleanv.xml -func (gl *GL) GetBooleanv(pname glbase.Enum, params []bool) { - C.gl1_1_glGetBooleanv(gl.funcs, C.GLenum(pname), (*C.GLboolean)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glReadPixels.xml -func (gl *GL) ReadPixels(x, y, width, height int, format, gltype glbase.Enum, pixels interface{}) { - var pixels_ptr unsafe.Pointer - var pixels_v = reflect.ValueOf(pixels) - if pixels != nil && pixels_v.Kind() != reflect.Slice { - panic("parameter pixels must be a slice") - } - if pixels != nil { - pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer()) - } - C.gl1_1_glReadPixels(gl.funcs, C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height), C.GLenum(format), C.GLenum(gltype), pixels_ptr) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glReadBuffer.xml -func (gl *GL) ReadBuffer(mode glbase.Enum) { - C.gl1_1_glReadBuffer(gl.funcs, C.GLenum(mode)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glPixelStorei.xml -func (gl *GL) PixelStorei(pname glbase.Enum, param int32) { - C.gl1_1_glPixelStorei(gl.funcs, C.GLenum(pname), C.GLint(param)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glPixelStoref.xml -func (gl *GL) PixelStoref(pname glbase.Enum, param float32) { - C.gl1_1_glPixelStoref(gl.funcs, C.GLenum(pname), C.GLfloat(param)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glDepthFunc.xml -func (gl *GL) DepthFunc(glfunc glbase.Enum) { - C.gl1_1_glDepthFunc(gl.funcs, C.GLenum(glfunc)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glStencilOp.xml -func (gl *GL) StencilOp(fail, zfail, zpass glbase.Enum) { - C.gl1_1_glStencilOp(gl.funcs, C.GLenum(fail), C.GLenum(zfail), C.GLenum(zpass)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glStencilFunc.xml -func (gl *GL) StencilFunc(glfunc glbase.Enum, ref int32, mask uint32) { - C.gl1_1_glStencilFunc(gl.funcs, C.GLenum(glfunc), C.GLint(ref), C.GLuint(mask)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glLogicOp.xml -func (gl *GL) LogicOp(opcode glbase.Enum) { - C.gl1_1_glLogicOp(gl.funcs, C.GLenum(opcode)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glBlendFunc.xml -func (gl *GL) BlendFunc(sfactor, dfactor glbase.Enum) { - C.gl1_1_glBlendFunc(gl.funcs, C.GLenum(sfactor), C.GLenum(dfactor)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glFlush.xml -func (gl *GL) Flush() { - C.gl1_1_glFlush(gl.funcs) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glFinish.xml -func (gl *GL) Finish() { - C.gl1_1_glFinish(gl.funcs) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glEnable.xml -func (gl *GL) Enable(cap glbase.Enum) { - C.gl1_1_glEnable(gl.funcs, C.GLenum(cap)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glDisable.xml -func (gl *GL) Disable(cap glbase.Enum) { - C.gl1_1_glDisable(gl.funcs, C.GLenum(cap)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glDepthMask.xml -func (gl *GL) DepthMask(flag bool) { - C.gl1_1_glDepthMask(gl.funcs, *(*C.GLboolean)(unsafe.Pointer(&flag))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glColorMask.xml -func (gl *GL) ColorMask(red, green, blue, alpha bool) { - C.gl1_1_glColorMask(gl.funcs, *(*C.GLboolean)(unsafe.Pointer(&red)), *(*C.GLboolean)(unsafe.Pointer(&green)), *(*C.GLboolean)(unsafe.Pointer(&blue)), *(*C.GLboolean)(unsafe.Pointer(&alpha))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glStencilMask.xml -func (gl *GL) StencilMask(mask uint32) { - C.gl1_1_glStencilMask(gl.funcs, C.GLuint(mask)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glClearDepth.xml -func (gl *GL) ClearDepth(depth float64) { - C.gl1_1_glClearDepth(gl.funcs, C.GLdouble(depth)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glClearStencil.xml -func (gl *GL) ClearStencil(s int32) { - C.gl1_1_glClearStencil(gl.funcs, C.GLint(s)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glClearColor.xml -func (gl *GL) ClearColor(red, green, blue, alpha float32) { - C.gl1_1_glClearColor(gl.funcs, C.GLfloat(red), C.GLfloat(green), C.GLfloat(blue), C.GLfloat(alpha)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glClear.xml -func (gl *GL) Clear(mask glbase.Bitfield) { - C.gl1_1_glClear(gl.funcs, C.GLbitfield(mask)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glDrawBuffer.xml -func (gl *GL) DrawBuffer(mode glbase.Enum) { - C.gl1_1_glDrawBuffer(gl.funcs, C.GLenum(mode)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTexImage2D.xml -func (gl *GL) TexImage2D(target glbase.Enum, level int, internalFormat int32, width, height, border int, format, gltype glbase.Enum, pixels interface{}) { - var pixels_ptr unsafe.Pointer - var pixels_v = reflect.ValueOf(pixels) - if pixels != nil && pixels_v.Kind() != reflect.Slice { - panic("parameter pixels must be a slice") - } - if pixels != nil { - pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer()) - } - C.gl1_1_glTexImage2D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(internalFormat), C.GLsizei(width), C.GLsizei(height), C.GLint(border), C.GLenum(format), C.GLenum(gltype), pixels_ptr) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTexImage1D.xml -func (gl *GL) TexImage1D(target glbase.Enum, level int, internalFormat int32, width, border int, format, gltype glbase.Enum, pixels interface{}) { - var pixels_ptr unsafe.Pointer - var pixels_v = reflect.ValueOf(pixels) - if pixels != nil && pixels_v.Kind() != reflect.Slice { - panic("parameter pixels must be a slice") - } - if pixels != nil { - pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer()) - } - C.gl1_1_glTexImage1D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(internalFormat), C.GLsizei(width), C.GLint(border), C.GLenum(format), C.GLenum(gltype), pixels_ptr) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTexParameteriv.xml -func (gl *GL) TexParameteriv(target, pname glbase.Enum, params []int32) { - C.gl1_1_glTexParameteriv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTexParameteri.xml -func (gl *GL) TexParameteri(target, pname glbase.Enum, param int32) { - C.gl1_1_glTexParameteri(gl.funcs, C.GLenum(target), C.GLenum(pname), C.GLint(param)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTexParameterfv.xml -func (gl *GL) TexParameterfv(target, pname glbase.Enum, params []float32) { - C.gl1_1_glTexParameterfv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTexParameterf.xml -func (gl *GL) TexParameterf(target, pname glbase.Enum, param float32) { - C.gl1_1_glTexParameterf(gl.funcs, C.GLenum(target), C.GLenum(pname), C.GLfloat(param)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glScissor.xml -func (gl *GL) Scissor(x, y, width, height int) { - C.gl1_1_glScissor(gl.funcs, C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glPolygonMode.xml -func (gl *GL) PolygonMode(face, mode glbase.Enum) { - C.gl1_1_glPolygonMode(gl.funcs, C.GLenum(face), C.GLenum(mode)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glPointSize.xml -func (gl *GL) PointSize(size float32) { - C.gl1_1_glPointSize(gl.funcs, C.GLfloat(size)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glLineWidth.xml -func (gl *GL) LineWidth(width float32) { - C.gl1_1_glLineWidth(gl.funcs, C.GLfloat(width)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glHint.xml -func (gl *GL) Hint(target, mode glbase.Enum) { - C.gl1_1_glHint(gl.funcs, C.GLenum(target), C.GLenum(mode)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glFrontFace.xml -func (gl *GL) FrontFace(mode glbase.Enum) { - C.gl1_1_glFrontFace(gl.funcs, C.GLenum(mode)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glCullFace.xml -func (gl *GL) CullFace(mode glbase.Enum) { - C.gl1_1_glCullFace(gl.funcs, C.GLenum(mode)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glIndexubv.xml -func (gl *GL) Indexubv(c []uint8) { - C.gl1_1_glIndexubv(gl.funcs, (*C.GLubyte)(unsafe.Pointer(&c[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glIndexub.xml -func (gl *GL) Indexub(c uint8) { - C.gl1_1_glIndexub(gl.funcs, C.GLubyte(c)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glIsTexture.xml -func (gl *GL) IsTexture(texture glbase.Texture) bool { - glresult := C.gl1_1_glIsTexture(gl.funcs, C.GLuint(texture)) - return *(*bool)(unsafe.Pointer(&glresult)) -} - -// GenTextures returns n texture names in textures. There is no guarantee -// that the names form a contiguous set of integers; however, it is -// guaranteed that none of the returned names was in use immediately before -// the call to GenTextures. -// -// The generated textures have no dimensionality; they assume the -// dimensionality of the texture target to which they are first bound (see -// BindTexture). -// -// Texture names returned by a call to GenTextures are not returned by -// subsequent calls, unless they are first deleted with DeleteTextures. -// -// Error GL.INVALID_VALUE is generated if n is negative. -// -// GenTextures is available in GL version 2.0 or greater. -func (gl *GL) GenTextures(n int) []glbase.Texture { - if n == 0 { - return nil - } - textures := make([]glbase.Texture, n) - C.gl1_1_glGenTextures(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&textures[0]))) - return textures -} - -// DeleteTextures deletes the textures objects whose names are stored -// in the textures slice. After a texture is deleted, it has no contents or -// dimensionality, and its name is free for reuse (for example by -// GenTextures). If a texture that is currently bound is deleted, the binding -// reverts to 0 (the default texture). -// -// DeleteTextures silently ignores 0's and names that do not correspond to -// existing textures. -// -// Error GL.INVALID_VALUE is generated if n is negative. -// -// DeleteTextures is available in GL version 2.0 or greater. -func (gl *GL) DeleteTextures(textures []glbase.Texture) { - n := len(textures) - if n == 0 { - return - } - C.gl1_1_glDeleteTextures(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&textures[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glBindTexture.xml -func (gl *GL) BindTexture(target glbase.Enum, texture glbase.Texture) { - C.gl1_1_glBindTexture(gl.funcs, C.GLenum(target), C.GLuint(texture)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTexSubImage2D.xml -func (gl *GL) TexSubImage2D(target glbase.Enum, level, xoffset, yoffset, width, height int, format, gltype glbase.Enum, pixels interface{}) { - var pixels_ptr unsafe.Pointer - var pixels_v = reflect.ValueOf(pixels) - if pixels != nil && pixels_v.Kind() != reflect.Slice { - panic("parameter pixels must be a slice") - } - if pixels != nil { - pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer()) - } - C.gl1_1_glTexSubImage2D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLint(yoffset), C.GLsizei(width), C.GLsizei(height), C.GLenum(format), C.GLenum(gltype), pixels_ptr) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTexSubImage1D.xml -func (gl *GL) TexSubImage1D(target glbase.Enum, level, xoffset, width int, format, gltype glbase.Enum, pixels interface{}) { - var pixels_ptr unsafe.Pointer - var pixels_v = reflect.ValueOf(pixels) - if pixels != nil && pixels_v.Kind() != reflect.Slice { - panic("parameter pixels must be a slice") - } - if pixels != nil { - pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer()) - } - C.gl1_1_glTexSubImage1D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLsizei(width), C.GLenum(format), C.GLenum(gltype), pixels_ptr) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glCopyTexSubImage2D.xml -func (gl *GL) CopyTexSubImage2D(target glbase.Enum, level, xoffset, yoffset, x, y, width, height int) { - C.gl1_1_glCopyTexSubImage2D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLint(yoffset), C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glCopyTexSubImage1D.xml -func (gl *GL) CopyTexSubImage1D(target glbase.Enum, level, xoffset, x, y, width int) { - C.gl1_1_glCopyTexSubImage1D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLint(x), C.GLint(y), C.GLsizei(width)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glCopyTexImage2D.xml -func (gl *GL) CopyTexImage2D(target glbase.Enum, level int, internalFormat glbase.Enum, x, y, width, height, border int) { - C.gl1_1_glCopyTexImage2D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLenum(internalFormat), C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height), C.GLint(border)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glCopyTexImage1D.xml -func (gl *GL) CopyTexImage1D(target glbase.Enum, level int, internalFormat glbase.Enum, x, y, width, border int) { - C.gl1_1_glCopyTexImage1D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLenum(internalFormat), C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLint(border)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glPolygonOffset.xml -func (gl *GL) PolygonOffset(factor, units float32) { - C.gl1_1_glPolygonOffset(gl.funcs, C.GLfloat(factor), C.GLfloat(units)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glDrawElements.xml -func (gl *GL) DrawElements(mode glbase.Enum, count int, gltype glbase.Enum, indices interface{}) { - var indices_ptr unsafe.Pointer - var indices_v = reflect.ValueOf(indices) - if indices != nil && indices_v.Kind() != reflect.Slice { - panic("parameter indices must be a slice") - } - if indices != nil { - indices_ptr = unsafe.Pointer(indices_v.Index(0).Addr().Pointer()) - } - C.gl1_1_glDrawElements(gl.funcs, C.GLenum(mode), C.GLsizei(count), C.GLenum(gltype), indices_ptr) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glDrawArrays.xml -func (gl *GL) DrawArrays(mode glbase.Enum, first, count int) { - C.gl1_1_glDrawArrays(gl.funcs, C.GLenum(mode), C.GLint(first), C.GLsizei(count)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTranslatef.xml -func (gl *GL) Translatef(x, y, z float32) { - C.gl1_1_glTranslatef(gl.funcs, C.GLfloat(x), C.GLfloat(y), C.GLfloat(z)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTranslated.xml -func (gl *GL) Translated(x, y, z float64) { - C.gl1_1_glTranslated(gl.funcs, C.GLdouble(x), C.GLdouble(y), C.GLdouble(z)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glScalef.xml -func (gl *GL) Scalef(x, y, z float32) { - C.gl1_1_glScalef(gl.funcs, C.GLfloat(x), C.GLfloat(y), C.GLfloat(z)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glScaled.xml -func (gl *GL) Scaled(x, y, z float64) { - C.gl1_1_glScaled(gl.funcs, C.GLdouble(x), C.GLdouble(y), C.GLdouble(z)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glRotatef.xml -func (gl *GL) Rotatef(angle, x, y, z float32) { - C.gl1_1_glRotatef(gl.funcs, C.GLfloat(angle), C.GLfloat(x), C.GLfloat(y), C.GLfloat(z)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glRotated.xml -func (gl *GL) Rotated(angle, x, y, z float64) { - C.gl1_1_glRotated(gl.funcs, C.GLdouble(angle), C.GLdouble(x), C.GLdouble(y), C.GLdouble(z)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glPushMatrix.xml -func (gl *GL) PushMatrix() { - C.gl1_1_glPushMatrix(gl.funcs) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glPopMatrix.xml -func (gl *GL) PopMatrix() { - C.gl1_1_glPopMatrix(gl.funcs) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glOrtho.xml -func (gl *GL) Ortho(left, right, bottom, top, zNear, zFar float64) { - C.gl1_1_glOrtho(gl.funcs, C.GLdouble(left), C.GLdouble(right), C.GLdouble(bottom), C.GLdouble(top), C.GLdouble(zNear), C.GLdouble(zFar)) -} - -// MultMatrixd multiplies the current matrix with the provided matrix. -// -// The m parameter must hold 16 consecutive elements of a 4x4 column-major matrix. -// -// The current matrix is determined by the current matrix mode (see -// MatrixMode). It is either the projection matrix, modelview matrix, or the -// texture matrix. -// -// For example, if the current matrix is C and the coordinates to be transformed -// are v = (v[0], v[1], v[2], v[3]), then the current transformation is C × v, or -// -// c[0] c[4] c[8] c[12] v[0] -// c[1] c[5] c[9] c[13] v[1] -// c[2] c[6] c[10] c[14] X v[2] -// c[3] c[7] c[11] c[15] v[3] -// -// Calling MultMatrix with an argument of m = m[0], m[1], ..., m[15] -// replaces the current transformation with (C X M) x v, or -// -// c[0] c[4] c[8] c[12] m[0] m[4] m[8] m[12] v[0] -// c[1] c[5] c[9] c[13] m[1] m[5] m[9] m[13] v[1] -// c[2] c[6] c[10] c[14] X m[2] m[6] m[10] m[14] X v[2] -// c[3] c[7] c[11] c[15] m[3] m[7] m[11] m[15] v[3] -// -// Where 'X' denotes matrix multiplication, and v is represented as a 4x1 matrix. -// -// While the elements of the matrix may be specified with single or double -// precision, the GL may store or operate on these values in less-than-single -// precision. -// -// In many computer languages, 4×4 arrays are represented in row-major -// order. The transformations just described represent these matrices in -// column-major order. The order of the multiplication is important. For -// example, if the current transformation is a rotation, and MultMatrix is -// called with a translation matrix, the translation is done directly on the -// coordinates to be transformed, while the rotation is done on the results -// of that translation. -// -// GL.INVALID_OPERATION is generated if MultMatrix is executed between the -// execution of Begin and the corresponding execution of End. -func (gl *GL) MultMatrixd(m []float64) { - if len(m) != 16 { - panic("parameter m must have length 16 for the 4x4 matrix") - } - C.gl1_1_glMultMatrixd(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&m[0]))) -} - -// MultMatrixf multiplies the current matrix with the provided matrix. -// -// The m parameter must hold 16 consecutive elements of a 4x4 column-major matrix. -// -// The current matrix is determined by the current matrix mode (see -// MatrixMode). It is either the projection matrix, modelview matrix, or the -// texture matrix. -// -// For example, if the current matrix is C and the coordinates to be transformed -// are v = (v[0], v[1], v[2], v[3]), then the current transformation is C × v, or -// -// c[0] c[4] c[8] c[12] v[0] -// c[1] c[5] c[9] c[13] v[1] -// c[2] c[6] c[10] c[14] X v[2] -// c[3] c[7] c[11] c[15] v[3] -// -// Calling MultMatrix with an argument of m = m[0], m[1], ..., m[15] -// replaces the current transformation with (C X M) x v, or -// -// c[0] c[4] c[8] c[12] m[0] m[4] m[8] m[12] v[0] -// c[1] c[5] c[9] c[13] m[1] m[5] m[9] m[13] v[1] -// c[2] c[6] c[10] c[14] X m[2] m[6] m[10] m[14] X v[2] -// c[3] c[7] c[11] c[15] m[3] m[7] m[11] m[15] v[3] -// -// Where 'X' denotes matrix multiplication, and v is represented as a 4x1 matrix. -// -// While the elements of the matrix may be specified with single or double -// precision, the GL may store or operate on these values in less-than-single -// precision. -// -// In many computer languages, 4×4 arrays are represented in row-major -// order. The transformations just described represent these matrices in -// column-major order. The order of the multiplication is important. For -// example, if the current transformation is a rotation, and MultMatrix is -// called with a translation matrix, the translation is done directly on the -// coordinates to be transformed, while the rotation is done on the results -// of that translation. -// -// GL.INVALID_OPERATION is generated if MultMatrix is executed between the -// execution of Begin and the corresponding execution of End. -func (gl *GL) MultMatrixf(m []float32) { - if len(m) != 16 { - panic("parameter m must have length 16 for the 4x4 matrix") - } - C.gl1_1_glMultMatrixf(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&m[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glMatrixMode.xml -func (gl *GL) MatrixMode(mode glbase.Enum) { - C.gl1_1_glMatrixMode(gl.funcs, C.GLenum(mode)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glLoadMatrixd.xml -func (gl *GL) LoadMatrixd(m []float64) { - C.gl1_1_glLoadMatrixd(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&m[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glLoadMatrixf.xml -func (gl *GL) LoadMatrixf(m []float32) { - C.gl1_1_glLoadMatrixf(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&m[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glLoadIdentity.xml -func (gl *GL) LoadIdentity() { - C.gl1_1_glLoadIdentity(gl.funcs) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glFrustum.xml -func (gl *GL) Frustum(left, right, bottom, top, zNear, zFar float64) { - C.gl1_1_glFrustum(gl.funcs, C.GLdouble(left), C.GLdouble(right), C.GLdouble(bottom), C.GLdouble(top), C.GLdouble(zNear), C.GLdouble(zFar)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glIsList.xml -func (gl *GL) IsList(list uint32) bool { - glresult := C.gl1_1_glIsList(gl.funcs, C.GLuint(list)) - return *(*bool)(unsafe.Pointer(&glresult)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glGetTexGeniv.xml -func (gl *GL) GetTexGeniv(coord, pname glbase.Enum, params []int32) { - C.gl1_1_glGetTexGeniv(gl.funcs, C.GLenum(coord), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glGetTexGenfv.xml -func (gl *GL) GetTexGenfv(coord, pname glbase.Enum, params []float32) { - C.gl1_1_glGetTexGenfv(gl.funcs, C.GLenum(coord), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glGetTexGendv.xml -func (gl *GL) GetTexGendv(coord, pname glbase.Enum, params []float64) { - C.gl1_1_glGetTexGendv(gl.funcs, C.GLenum(coord), C.GLenum(pname), (*C.GLdouble)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glGetTexEnviv.xml -func (gl *GL) GetTexEnviv(target, pname glbase.Enum, params []int32) { - C.gl1_1_glGetTexEnviv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glGetTexEnvfv.xml -func (gl *GL) GetTexEnvfv(target, pname glbase.Enum, params []float32) { - C.gl1_1_glGetTexEnvfv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glGetPolygonStipple.xml -func (gl *GL) GetPolygonStipple(mask []uint8) { - C.gl1_1_glGetPolygonStipple(gl.funcs, (*C.GLubyte)(unsafe.Pointer(&mask[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glGetPixelMapusv.xml -func (gl *GL) GetPixelMapusv(glmap glbase.Enum, values []uint16) { - C.gl1_1_glGetPixelMapusv(gl.funcs, C.GLenum(glmap), (*C.GLushort)(unsafe.Pointer(&values[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glGetPixelMapuiv.xml -func (gl *GL) GetPixelMapuiv(glmap glbase.Enum, values []uint32) { - C.gl1_1_glGetPixelMapuiv(gl.funcs, C.GLenum(glmap), (*C.GLuint)(unsafe.Pointer(&values[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glGetPixelMapfv.xml -func (gl *GL) GetPixelMapfv(glmap glbase.Enum, values []float32) { - C.gl1_1_glGetPixelMapfv(gl.funcs, C.GLenum(glmap), (*C.GLfloat)(unsafe.Pointer(&values[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glGetMaterialiv.xml -func (gl *GL) GetMaterialiv(face, pname glbase.Enum, params []int32) { - C.gl1_1_glGetMaterialiv(gl.funcs, C.GLenum(face), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glGetMaterialfv.xml -func (gl *GL) GetMaterialfv(face, pname glbase.Enum, params []float32) { - C.gl1_1_glGetMaterialfv(gl.funcs, C.GLenum(face), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glGetMapiv.xml -func (gl *GL) GetMapiv(target, query glbase.Enum, v []int32) { - C.gl1_1_glGetMapiv(gl.funcs, C.GLenum(target), C.GLenum(query), (*C.GLint)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glGetMapfv.xml -func (gl *GL) GetMapfv(target, query glbase.Enum, v []float32) { - C.gl1_1_glGetMapfv(gl.funcs, C.GLenum(target), C.GLenum(query), (*C.GLfloat)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glGetMapdv.xml -func (gl *GL) GetMapdv(target, query glbase.Enum, v []float64) { - C.gl1_1_glGetMapdv(gl.funcs, C.GLenum(target), C.GLenum(query), (*C.GLdouble)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glGetLightiv.xml -func (gl *GL) GetLightiv(light, pname glbase.Enum, params []int32) { - C.gl1_1_glGetLightiv(gl.funcs, C.GLenum(light), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glGetLightfv.xml -func (gl *GL) GetLightfv(light, pname glbase.Enum, params []float32) { - C.gl1_1_glGetLightfv(gl.funcs, C.GLenum(light), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glGetClipPlane.xml -func (gl *GL) GetClipPlane(plane glbase.Enum, equation []float64) { - C.gl1_1_glGetClipPlane(gl.funcs, C.GLenum(plane), (*C.GLdouble)(unsafe.Pointer(&equation[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glDrawPixels.xml -func (gl *GL) DrawPixels(width, height int, format, gltype glbase.Enum, pixels interface{}) { - var pixels_ptr unsafe.Pointer - var pixels_v = reflect.ValueOf(pixels) - if pixels != nil && pixels_v.Kind() != reflect.Slice { - panic("parameter pixels must be a slice") - } - if pixels != nil { - pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer()) - } - C.gl1_1_glDrawPixels(gl.funcs, C.GLsizei(width), C.GLsizei(height), C.GLenum(format), C.GLenum(gltype), pixels_ptr) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glCopyPixels.xml -func (gl *GL) CopyPixels(x, y, width, height int, gltype glbase.Enum) { - C.gl1_1_glCopyPixels(gl.funcs, C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height), C.GLenum(gltype)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glPixelMapusv.xml -func (gl *GL) PixelMapusv(glmap glbase.Enum, mapsize int32, values []uint16) { - C.gl1_1_glPixelMapusv(gl.funcs, C.GLenum(glmap), C.GLint(mapsize), (*C.GLushort)(unsafe.Pointer(&values[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glPixelMapuiv.xml -func (gl *GL) PixelMapuiv(glmap glbase.Enum, mapsize int32, values []uint32) { - C.gl1_1_glPixelMapuiv(gl.funcs, C.GLenum(glmap), C.GLint(mapsize), (*C.GLuint)(unsafe.Pointer(&values[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glPixelMapfv.xml -func (gl *GL) PixelMapfv(glmap glbase.Enum, mapsize int32, values []float32) { - C.gl1_1_glPixelMapfv(gl.funcs, C.GLenum(glmap), C.GLint(mapsize), (*C.GLfloat)(unsafe.Pointer(&values[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glPixelTransferi.xml -func (gl *GL) PixelTransferi(pname glbase.Enum, param int32) { - C.gl1_1_glPixelTransferi(gl.funcs, C.GLenum(pname), C.GLint(param)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glPixelTransferf.xml -func (gl *GL) PixelTransferf(pname glbase.Enum, param float32) { - C.gl1_1_glPixelTransferf(gl.funcs, C.GLenum(pname), C.GLfloat(param)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glPixelZoom.xml -func (gl *GL) PixelZoom(xfactor, yfactor float32) { - C.gl1_1_glPixelZoom(gl.funcs, C.GLfloat(xfactor), C.GLfloat(yfactor)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glAlphaFunc.xml -func (gl *GL) AlphaFunc(glfunc glbase.Enum, ref float32) { - C.gl1_1_glAlphaFunc(gl.funcs, C.GLenum(glfunc), C.GLfloat(ref)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glEvalPoint2.xml -func (gl *GL) EvalPoint2(i, j int32) { - C.gl1_1_glEvalPoint2(gl.funcs, C.GLint(i), C.GLint(j)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glEvalMesh2.xml -func (gl *GL) EvalMesh2(mode glbase.Enum, i1, i2, j1, j2 int32) { - C.gl1_1_glEvalMesh2(gl.funcs, C.GLenum(mode), C.GLint(i1), C.GLint(i2), C.GLint(j1), C.GLint(j2)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glEvalPoint1.xml -func (gl *GL) EvalPoint1(i int32) { - C.gl1_1_glEvalPoint1(gl.funcs, C.GLint(i)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glEvalMesh1.xml -func (gl *GL) EvalMesh1(mode glbase.Enum, i1, i2 int32) { - C.gl1_1_glEvalMesh1(gl.funcs, C.GLenum(mode), C.GLint(i1), C.GLint(i2)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glEvalCoord2fv.xml -func (gl *GL) EvalCoord2fv(u []float32) { - if len(u) != 2 { - panic("parameter u has incorrect length") - } - C.gl1_1_glEvalCoord2fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&u[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glEvalCoord2f.xml -func (gl *GL) EvalCoord2f(u, v float32) { - C.gl1_1_glEvalCoord2f(gl.funcs, C.GLfloat(u), C.GLfloat(v)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glEvalCoord2dv.xml -func (gl *GL) EvalCoord2dv(u []float64) { - if len(u) != 2 { - panic("parameter u has incorrect length") - } - C.gl1_1_glEvalCoord2dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&u[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glEvalCoord2d.xml -func (gl *GL) EvalCoord2d(u, v float64) { - C.gl1_1_glEvalCoord2d(gl.funcs, C.GLdouble(u), C.GLdouble(v)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glEvalCoord1fv.xml -func (gl *GL) EvalCoord1fv(u []float32) { - C.gl1_1_glEvalCoord1fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&u[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glEvalCoord1f.xml -func (gl *GL) EvalCoord1f(u float32) { - C.gl1_1_glEvalCoord1f(gl.funcs, C.GLfloat(u)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glEvalCoord1dv.xml -func (gl *GL) EvalCoord1dv(u []float64) { - C.gl1_1_glEvalCoord1dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&u[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glEvalCoord1d.xml -func (gl *GL) EvalCoord1d(u float64) { - C.gl1_1_glEvalCoord1d(gl.funcs, C.GLdouble(u)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glMapGrid2f.xml -func (gl *GL) MapGrid2f(un int32, u1, u2 float32, vn int32, v1, v2 float32) { - C.gl1_1_glMapGrid2f(gl.funcs, C.GLint(un), C.GLfloat(u1), C.GLfloat(u2), C.GLint(vn), C.GLfloat(v1), C.GLfloat(v2)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glMapGrid2d.xml -func (gl *GL) MapGrid2d(un int32, u1, u2 float64, vn int32, v1, v2 float64) { - C.gl1_1_glMapGrid2d(gl.funcs, C.GLint(un), C.GLdouble(u1), C.GLdouble(u2), C.GLint(vn), C.GLdouble(v1), C.GLdouble(v2)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glMapGrid1f.xml -func (gl *GL) MapGrid1f(un int32, u1, u2 float32) { - C.gl1_1_glMapGrid1f(gl.funcs, C.GLint(un), C.GLfloat(u1), C.GLfloat(u2)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glMapGrid1d.xml -func (gl *GL) MapGrid1d(un int32, u1, u2 float64) { - C.gl1_1_glMapGrid1d(gl.funcs, C.GLint(un), C.GLdouble(u1), C.GLdouble(u2)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glMap2f.xml -func (gl *GL) Map2f(target glbase.Enum, u1, u2 float32, ustride, uorder int32, v1, v2 float32, vstride, vorder int32, points []float32) { - C.gl1_1_glMap2f(gl.funcs, C.GLenum(target), C.GLfloat(u1), C.GLfloat(u2), C.GLint(ustride), C.GLint(uorder), C.GLfloat(v1), C.GLfloat(v2), C.GLint(vstride), C.GLint(vorder), (*C.GLfloat)(unsafe.Pointer(&points[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glMap2d.xml -func (gl *GL) Map2d(target glbase.Enum, u1, u2 float64, ustride, uorder int32, v1, v2 float64, vstride, vorder int32, points []float64) { - C.gl1_1_glMap2d(gl.funcs, C.GLenum(target), C.GLdouble(u1), C.GLdouble(u2), C.GLint(ustride), C.GLint(uorder), C.GLdouble(v1), C.GLdouble(v2), C.GLint(vstride), C.GLint(vorder), (*C.GLdouble)(unsafe.Pointer(&points[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glMap1f.xml -func (gl *GL) Map1f(target glbase.Enum, u1, u2 float32, stride, order int, points []float32) { - C.gl1_1_glMap1f(gl.funcs, C.GLenum(target), C.GLfloat(u1), C.GLfloat(u2), C.GLint(stride), C.GLint(order), (*C.GLfloat)(unsafe.Pointer(&points[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glMap1d.xml -func (gl *GL) Map1d(target glbase.Enum, u1, u2 float64, stride, order int, points []float64) { - C.gl1_1_glMap1d(gl.funcs, C.GLenum(target), C.GLdouble(u1), C.GLdouble(u2), C.GLint(stride), C.GLint(order), (*C.GLdouble)(unsafe.Pointer(&points[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glPushAttrib.xml -func (gl *GL) PushAttrib(mask glbase.Bitfield) { - C.gl1_1_glPushAttrib(gl.funcs, C.GLbitfield(mask)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glPopAttrib.xml -func (gl *GL) PopAttrib() { - C.gl1_1_glPopAttrib(gl.funcs) -} - -// Accum executes an operation on the accumulation buffer. -// -// Parameter op defines the accumulation buffer operation (GL.ACCUM, GL.LOAD, -// GL.ADD, GL.MULT, or GL.RETURN) and specifies how the value parameter is -// used. -// -// The accumulation buffer is an extended-range color buffer. Images are not -// rendered into it. Rather, images rendered into one of the color buffers -// are added to the contents of the accumulation buffer after rendering. -// Effects such as antialiasing (of points, lines, and polygons), motion -// blur, and depth of field can be created by accumulating images generated -// with different transformation matrices. -// -// Each pixel in the accumulation buffer consists of red, green, blue, and -// alpha values. The number of bits per component in the accumulation buffer -// depends on the implementation. You can examine this number by calling -// GetIntegerv four times, with arguments GL.ACCUM_RED_BITS, -// GL.ACCUM_GREEN_BITS, GL.ACCUM_BLUE_BITS, and GL.ACCUM_ALPHA_BITS. -// Regardless of the number of bits per component, the range of values stored -// by each component is (-1, 1). The accumulation buffer pixels are mapped -// one-to-one with frame buffer pixels. -// -// All accumulation buffer operations are limited to the area of the current -// scissor box and applied identically to the red, green, blue, and alpha -// components of each pixel. If a Accum operation results in a value outside -// the range (-1, 1), the contents of an accumulation buffer pixel component -// are undefined. -// -// The operations are as follows: -// -// GL.ACCUM -// Obtains R, G, B, and A values from the buffer currently selected for -// reading (see ReadBuffer). Each component value is divided by 2 n - -// 1 , where n is the number of bits allocated to each color component -// in the currently selected buffer. The result is a floating-point -// value in the range 0 1 , which is multiplied by value and added to -// the corresponding pixel component in the accumulation buffer, -// thereby updating the accumulation buffer. -// -// GL.LOAD -// Similar to GL.ACCUM, except that the current value in the -// accumulation buffer is not used in the calculation of the new value. -// That is, the R, G, B, and A values from the currently selected -// buffer are divided by 2 n - 1 , multiplied by value, and then stored -// in the corresponding accumulation buffer cell, overwriting the -// current value. -// -// GL.ADD -// Adds value to each R, G, B, and A in the accumulation buffer. -// -// GL.MULT -// Multiplies each R, G, B, and A in the accumulation buffer by value -// and returns the scaled component to its corresponding accumulation -// buffer location. -// -// GL.RETURN -// Transfers accumulation buffer values to the color buffer or buffers -// currently selected for writing. Each R, G, B, and A component is -// multiplied by value, then multiplied by 2 n - 1 , clamped to the -// range 0 2 n - 1 , and stored in the corresponding display buffer -// cell. The only fragment operations that are applied to this transfer -// are pixel ownership, scissor, dithering, and color writemasks. -// -// To clear the accumulation buffer, call ClearAccum with R, G, B, and A -// values to set it to, then call Clear with the accumulation buffer -// enabled. -// -// Error GL.INVALID_ENUM is generated if op is not an accepted value. -// GL.INVALID_OPERATION is generated if there is no accumulation buffer. -// GL.INVALID_OPERATION is generated if Accum is executed between the -// execution of Begin and the corresponding execution of End. -func (gl *GL) Accum(op glbase.Enum, value float32) { - C.gl1_1_glAccum(gl.funcs, C.GLenum(op), C.GLfloat(value)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glIndexMask.xml -func (gl *GL) IndexMask(mask uint32) { - C.gl1_1_glIndexMask(gl.funcs, C.GLuint(mask)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glClearIndex.xml -func (gl *GL) ClearIndex(c float32) { - C.gl1_1_glClearIndex(gl.funcs, C.GLfloat(c)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glClearAccum.xml -func (gl *GL) ClearAccum(red, green, blue, alpha float32) { - C.gl1_1_glClearAccum(gl.funcs, C.GLfloat(red), C.GLfloat(green), C.GLfloat(blue), C.GLfloat(alpha)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glPushName.xml -func (gl *GL) PushName(name uint32) { - C.gl1_1_glPushName(gl.funcs, C.GLuint(name)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glPopName.xml -func (gl *GL) PopName() { - C.gl1_1_glPopName(gl.funcs) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glPassThrough.xml -func (gl *GL) PassThrough(token float32) { - C.gl1_1_glPassThrough(gl.funcs, C.GLfloat(token)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glLoadName.xml -func (gl *GL) LoadName(name uint32) { - C.gl1_1_glLoadName(gl.funcs, C.GLuint(name)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glInitNames.xml -func (gl *GL) InitNames() { - C.gl1_1_glInitNames(gl.funcs) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glRenderMode.xml -func (gl *GL) RenderMode(mode glbase.Enum) int32 { - glresult := C.gl1_1_glRenderMode(gl.funcs, C.GLenum(mode)) - return int32(glresult) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glSelectBuffer.xml -func (gl *GL) SelectBuffer(size int, buffer []glbase.Buffer) { - C.gl1_1_glSelectBuffer(gl.funcs, C.GLsizei(size), (*C.GLuint)(unsafe.Pointer(&buffer[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glFeedbackBuffer.xml -func (gl *GL) FeedbackBuffer(size int, gltype glbase.Enum, buffer []float32) { - C.gl1_1_glFeedbackBuffer(gl.funcs, C.GLsizei(size), C.GLenum(gltype), (*C.GLfloat)(unsafe.Pointer(&buffer[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTexGeniv.xml -func (gl *GL) TexGeniv(coord, pname glbase.Enum, params []int32) { - C.gl1_1_glTexGeniv(gl.funcs, C.GLenum(coord), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTexGeni.xml -func (gl *GL) TexGeni(coord, pname glbase.Enum, param int32) { - C.gl1_1_glTexGeni(gl.funcs, C.GLenum(coord), C.GLenum(pname), C.GLint(param)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTexGenfv.xml -func (gl *GL) TexGenfv(coord, pname glbase.Enum, params []float32) { - C.gl1_1_glTexGenfv(gl.funcs, C.GLenum(coord), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTexGenf.xml -func (gl *GL) TexGenf(coord, pname glbase.Enum, param float32) { - C.gl1_1_glTexGenf(gl.funcs, C.GLenum(coord), C.GLenum(pname), C.GLfloat(param)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTexGendv.xml -func (gl *GL) TexGendv(coord, pname glbase.Enum, params []float64) { - C.gl1_1_glTexGendv(gl.funcs, C.GLenum(coord), C.GLenum(pname), (*C.GLdouble)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTexGend.xml -func (gl *GL) TexGend(coord, pname glbase.Enum, param float64) { - C.gl1_1_glTexGend(gl.funcs, C.GLenum(coord), C.GLenum(pname), C.GLdouble(param)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTexEnviv.xml -func (gl *GL) TexEnviv(target, pname glbase.Enum, params []int32) { - C.gl1_1_glTexEnviv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTexEnvi.xml -func (gl *GL) TexEnvi(target, pname glbase.Enum, param int32) { - C.gl1_1_glTexEnvi(gl.funcs, C.GLenum(target), C.GLenum(pname), C.GLint(param)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTexEnvfv.xml -func (gl *GL) TexEnvfv(target, pname glbase.Enum, params []float32) { - C.gl1_1_glTexEnvfv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTexEnvf.xml -func (gl *GL) TexEnvf(target, pname glbase.Enum, param float32) { - C.gl1_1_glTexEnvf(gl.funcs, C.GLenum(target), C.GLenum(pname), C.GLfloat(param)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glShadeModel.xml -func (gl *GL) ShadeModel(mode glbase.Enum) { - C.gl1_1_glShadeModel(gl.funcs, C.GLenum(mode)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glPolygonStipple.xml -func (gl *GL) PolygonStipple(mask []uint8) { - C.gl1_1_glPolygonStipple(gl.funcs, (*C.GLubyte)(unsafe.Pointer(&mask[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glMaterialiv.xml -func (gl *GL) Materialiv(face, pname glbase.Enum, params []int32) { - C.gl1_1_glMaterialiv(gl.funcs, C.GLenum(face), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glMateriali.xml -func (gl *GL) Materiali(face, pname glbase.Enum, param int32) { - C.gl1_1_glMateriali(gl.funcs, C.GLenum(face), C.GLenum(pname), C.GLint(param)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glMaterialfv.xml -func (gl *GL) Materialfv(face, pname glbase.Enum, params []float32) { - C.gl1_1_glMaterialfv(gl.funcs, C.GLenum(face), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glMaterialf.xml -func (gl *GL) Materialf(face, pname glbase.Enum, param float32) { - C.gl1_1_glMaterialf(gl.funcs, C.GLenum(face), C.GLenum(pname), C.GLfloat(param)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glLineStipple.xml -func (gl *GL) LineStipple(factor int32, pattern uint16) { - C.gl1_1_glLineStipple(gl.funcs, C.GLint(factor), C.GLushort(pattern)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glLightModeliv.xml -func (gl *GL) LightModeliv(pname glbase.Enum, params []int32) { - C.gl1_1_glLightModeliv(gl.funcs, C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glLightModeli.xml -func (gl *GL) LightModeli(pname glbase.Enum, param int32) { - C.gl1_1_glLightModeli(gl.funcs, C.GLenum(pname), C.GLint(param)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glLightModelfv.xml -func (gl *GL) LightModelfv(pname glbase.Enum, params []float32) { - C.gl1_1_glLightModelfv(gl.funcs, C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glLightModelf.xml -func (gl *GL) LightModelf(pname glbase.Enum, param float32) { - C.gl1_1_glLightModelf(gl.funcs, C.GLenum(pname), C.GLfloat(param)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glLightiv.xml -func (gl *GL) Lightiv(light, pname glbase.Enum, params []int32) { - C.gl1_1_glLightiv(gl.funcs, C.GLenum(light), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glLighti.xml -func (gl *GL) Lighti(light, pname glbase.Enum, param int32) { - C.gl1_1_glLighti(gl.funcs, C.GLenum(light), C.GLenum(pname), C.GLint(param)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glLightfv.xml -func (gl *GL) Lightfv(light, pname glbase.Enum, params []float32) { - C.gl1_1_glLightfv(gl.funcs, C.GLenum(light), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glLightf.xml -func (gl *GL) Lightf(light, pname glbase.Enum, param float32) { - C.gl1_1_glLightf(gl.funcs, C.GLenum(light), C.GLenum(pname), C.GLfloat(param)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glFogiv.xml -func (gl *GL) Fogiv(pname glbase.Enum, params []int32) { - C.gl1_1_glFogiv(gl.funcs, C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glFogi.xml -func (gl *GL) Fogi(pname glbase.Enum, param int32) { - C.gl1_1_glFogi(gl.funcs, C.GLenum(pname), C.GLint(param)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glFogfv.xml -func (gl *GL) Fogfv(pname glbase.Enum, params []float32) { - C.gl1_1_glFogfv(gl.funcs, C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glFogf.xml -func (gl *GL) Fogf(pname glbase.Enum, param float32) { - C.gl1_1_glFogf(gl.funcs, C.GLenum(pname), C.GLfloat(param)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glColorMaterial.xml -func (gl *GL) ColorMaterial(face, mode glbase.Enum) { - C.gl1_1_glColorMaterial(gl.funcs, C.GLenum(face), C.GLenum(mode)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glClipPlane.xml -func (gl *GL) ClipPlane(plane glbase.Enum, equation []float64) { - C.gl1_1_glClipPlane(gl.funcs, C.GLenum(plane), (*C.GLdouble)(unsafe.Pointer(&equation[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex4sv.xml -func (gl *GL) Vertex4sv(v []int16) { - if len(v) != 4 { - panic("parameter v has incorrect length") - } - C.gl1_1_glVertex4sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex4s.xml -func (gl *GL) Vertex4s(x, y, z, w int16) { - C.gl1_1_glVertex4s(gl.funcs, C.GLshort(x), C.GLshort(y), C.GLshort(z), C.GLshort(w)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex4iv.xml -func (gl *GL) Vertex4iv(v []int32) { - if len(v) != 4 { - panic("parameter v has incorrect length") - } - C.gl1_1_glVertex4iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex4i.xml -func (gl *GL) Vertex4i(x, y, z, w int) { - C.gl1_1_glVertex4i(gl.funcs, C.GLint(x), C.GLint(y), C.GLint(z), C.GLint(w)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex4fv.xml -func (gl *GL) Vertex4fv(v []float32) { - if len(v) != 4 { - panic("parameter v has incorrect length") - } - C.gl1_1_glVertex4fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex4f.xml -func (gl *GL) Vertex4f(x, y, z, w float32) { - C.gl1_1_glVertex4f(gl.funcs, C.GLfloat(x), C.GLfloat(y), C.GLfloat(z), C.GLfloat(w)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex4dv.xml -func (gl *GL) Vertex4dv(v []float64) { - if len(v) != 4 { - panic("parameter v has incorrect length") - } - C.gl1_1_glVertex4dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex4d.xml -func (gl *GL) Vertex4d(x, y, z, w float64) { - C.gl1_1_glVertex4d(gl.funcs, C.GLdouble(x), C.GLdouble(y), C.GLdouble(z), C.GLdouble(w)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex3sv.xml -func (gl *GL) Vertex3sv(v []int16) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl1_1_glVertex3sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex3s.xml -func (gl *GL) Vertex3s(x, y, z int16) { - C.gl1_1_glVertex3s(gl.funcs, C.GLshort(x), C.GLshort(y), C.GLshort(z)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex3iv.xml -func (gl *GL) Vertex3iv(v []int32) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl1_1_glVertex3iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex3i.xml -func (gl *GL) Vertex3i(x, y, z int) { - C.gl1_1_glVertex3i(gl.funcs, C.GLint(x), C.GLint(y), C.GLint(z)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex3fv.xml -func (gl *GL) Vertex3fv(v []float32) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl1_1_glVertex3fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex3f.xml -func (gl *GL) Vertex3f(x, y, z float32) { - C.gl1_1_glVertex3f(gl.funcs, C.GLfloat(x), C.GLfloat(y), C.GLfloat(z)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex3dv.xml -func (gl *GL) Vertex3dv(v []float64) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl1_1_glVertex3dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex3d.xml -func (gl *GL) Vertex3d(x, y, z float64) { - C.gl1_1_glVertex3d(gl.funcs, C.GLdouble(x), C.GLdouble(y), C.GLdouble(z)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex2sv.xml -func (gl *GL) Vertex2sv(v []int16) { - if len(v) != 2 { - panic("parameter v has incorrect length") - } - C.gl1_1_glVertex2sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex2s.xml -func (gl *GL) Vertex2s(x, y int16) { - C.gl1_1_glVertex2s(gl.funcs, C.GLshort(x), C.GLshort(y)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex2iv.xml -func (gl *GL) Vertex2iv(v []int32) { - if len(v) != 2 { - panic("parameter v has incorrect length") - } - C.gl1_1_glVertex2iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex2i.xml -func (gl *GL) Vertex2i(x, y int) { - C.gl1_1_glVertex2i(gl.funcs, C.GLint(x), C.GLint(y)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex2fv.xml -func (gl *GL) Vertex2fv(v []float32) { - if len(v) != 2 { - panic("parameter v has incorrect length") - } - C.gl1_1_glVertex2fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex2f.xml -func (gl *GL) Vertex2f(x, y float32) { - C.gl1_1_glVertex2f(gl.funcs, C.GLfloat(x), C.GLfloat(y)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex2dv.xml -func (gl *GL) Vertex2dv(v []float64) { - if len(v) != 2 { - panic("parameter v has incorrect length") - } - C.gl1_1_glVertex2dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex2d.xml -func (gl *GL) Vertex2d(x, y float64) { - C.gl1_1_glVertex2d(gl.funcs, C.GLdouble(x), C.GLdouble(y)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord4sv.xml -func (gl *GL) TexCoord4sv(v []int16) { - if len(v) != 4 { - panic("parameter v has incorrect length") - } - C.gl1_1_glTexCoord4sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord4s.xml -func (gl *GL) TexCoord4s(s, t, r, q int16) { - C.gl1_1_glTexCoord4s(gl.funcs, C.GLshort(s), C.GLshort(t), C.GLshort(r), C.GLshort(q)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord4iv.xml -func (gl *GL) TexCoord4iv(v []int32) { - if len(v) != 4 { - panic("parameter v has incorrect length") - } - C.gl1_1_glTexCoord4iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord4i.xml -func (gl *GL) TexCoord4i(s, t, r, q int32) { - C.gl1_1_glTexCoord4i(gl.funcs, C.GLint(s), C.GLint(t), C.GLint(r), C.GLint(q)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord4fv.xml -func (gl *GL) TexCoord4fv(v []float32) { - if len(v) != 4 { - panic("parameter v has incorrect length") - } - C.gl1_1_glTexCoord4fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord4f.xml -func (gl *GL) TexCoord4f(s, t, r, q float32) { - C.gl1_1_glTexCoord4f(gl.funcs, C.GLfloat(s), C.GLfloat(t), C.GLfloat(r), C.GLfloat(q)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord4dv.xml -func (gl *GL) TexCoord4dv(v []float64) { - if len(v) != 4 { - panic("parameter v has incorrect length") - } - C.gl1_1_glTexCoord4dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord4d.xml -func (gl *GL) TexCoord4d(s, t, r, q float64) { - C.gl1_1_glTexCoord4d(gl.funcs, C.GLdouble(s), C.GLdouble(t), C.GLdouble(r), C.GLdouble(q)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord3sv.xml -func (gl *GL) TexCoord3sv(v []int16) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl1_1_glTexCoord3sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord3s.xml -func (gl *GL) TexCoord3s(s, t, r int16) { - C.gl1_1_glTexCoord3s(gl.funcs, C.GLshort(s), C.GLshort(t), C.GLshort(r)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord3iv.xml -func (gl *GL) TexCoord3iv(v []int32) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl1_1_glTexCoord3iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord3i.xml -func (gl *GL) TexCoord3i(s, t, r int32) { - C.gl1_1_glTexCoord3i(gl.funcs, C.GLint(s), C.GLint(t), C.GLint(r)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord3fv.xml -func (gl *GL) TexCoord3fv(v []float32) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl1_1_glTexCoord3fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord3f.xml -func (gl *GL) TexCoord3f(s, t, r float32) { - C.gl1_1_glTexCoord3f(gl.funcs, C.GLfloat(s), C.GLfloat(t), C.GLfloat(r)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord3dv.xml -func (gl *GL) TexCoord3dv(v []float64) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl1_1_glTexCoord3dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord3d.xml -func (gl *GL) TexCoord3d(s, t, r float64) { - C.gl1_1_glTexCoord3d(gl.funcs, C.GLdouble(s), C.GLdouble(t), C.GLdouble(r)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord2sv.xml -func (gl *GL) TexCoord2sv(v []int16) { - if len(v) != 2 { - panic("parameter v has incorrect length") - } - C.gl1_1_glTexCoord2sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord2s.xml -func (gl *GL) TexCoord2s(s, t int16) { - C.gl1_1_glTexCoord2s(gl.funcs, C.GLshort(s), C.GLshort(t)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord2iv.xml -func (gl *GL) TexCoord2iv(v []int32) { - if len(v) != 2 { - panic("parameter v has incorrect length") - } - C.gl1_1_glTexCoord2iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord2i.xml -func (gl *GL) TexCoord2i(s, t int32) { - C.gl1_1_glTexCoord2i(gl.funcs, C.GLint(s), C.GLint(t)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord2fv.xml -func (gl *GL) TexCoord2fv(v []float32) { - if len(v) != 2 { - panic("parameter v has incorrect length") - } - C.gl1_1_glTexCoord2fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord2f.xml -func (gl *GL) TexCoord2f(s, t float32) { - C.gl1_1_glTexCoord2f(gl.funcs, C.GLfloat(s), C.GLfloat(t)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord2dv.xml -func (gl *GL) TexCoord2dv(v []float64) { - if len(v) != 2 { - panic("parameter v has incorrect length") - } - C.gl1_1_glTexCoord2dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord2d.xml -func (gl *GL) TexCoord2d(s, t float64) { - C.gl1_1_glTexCoord2d(gl.funcs, C.GLdouble(s), C.GLdouble(t)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord1sv.xml -func (gl *GL) TexCoord1sv(v []int16) { - C.gl1_1_glTexCoord1sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord1s.xml -func (gl *GL) TexCoord1s(s int16) { - C.gl1_1_glTexCoord1s(gl.funcs, C.GLshort(s)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord1iv.xml -func (gl *GL) TexCoord1iv(v []int32) { - C.gl1_1_glTexCoord1iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord1i.xml -func (gl *GL) TexCoord1i(s int32) { - C.gl1_1_glTexCoord1i(gl.funcs, C.GLint(s)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord1fv.xml -func (gl *GL) TexCoord1fv(v []float32) { - C.gl1_1_glTexCoord1fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord1f.xml -func (gl *GL) TexCoord1f(s float32) { - C.gl1_1_glTexCoord1f(gl.funcs, C.GLfloat(s)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord1dv.xml -func (gl *GL) TexCoord1dv(v []float64) { - C.gl1_1_glTexCoord1dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord1d.xml -func (gl *GL) TexCoord1d(s float64) { - C.gl1_1_glTexCoord1d(gl.funcs, C.GLdouble(s)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glRectsv.xml -func (gl *GL) Rectsv(v1, v2 []int16) { - C.gl1_1_glRectsv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v1[0])), (*C.GLshort)(unsafe.Pointer(&v2[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glRects.xml -func (gl *GL) Rects(x1, y1, x2, y2 int16) { - C.gl1_1_glRects(gl.funcs, C.GLshort(x1), C.GLshort(y1), C.GLshort(x2), C.GLshort(y2)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glRectiv.xml -func (gl *GL) Rectiv(v1, v2 []int32) { - C.gl1_1_glRectiv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v1[0])), (*C.GLint)(unsafe.Pointer(&v2[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glRecti.xml -func (gl *GL) Recti(x1, y1, x2, y2 int32) { - C.gl1_1_glRecti(gl.funcs, C.GLint(x1), C.GLint(y1), C.GLint(x2), C.GLint(y2)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glRectfv.xml -func (gl *GL) Rectfv(v1, v2 []float32) { - C.gl1_1_glRectfv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v1[0])), (*C.GLfloat)(unsafe.Pointer(&v2[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glRectf.xml -func (gl *GL) Rectf(x1, y1, x2, y2 float32) { - C.gl1_1_glRectf(gl.funcs, C.GLfloat(x1), C.GLfloat(y1), C.GLfloat(x2), C.GLfloat(y2)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glRectdv.xml -func (gl *GL) Rectdv(v1, v2 []float64) { - C.gl1_1_glRectdv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v1[0])), (*C.GLdouble)(unsafe.Pointer(&v2[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glRectd.xml -func (gl *GL) Rectd(x1, y1, x2, y2 float64) { - C.gl1_1_glRectd(gl.funcs, C.GLdouble(x1), C.GLdouble(y1), C.GLdouble(x2), C.GLdouble(y2)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos4sv.xml -func (gl *GL) RasterPos4sv(v []int16) { - if len(v) != 4 { - panic("parameter v has incorrect length") - } - C.gl1_1_glRasterPos4sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos4s.xml -func (gl *GL) RasterPos4s(x, y, z, w int16) { - C.gl1_1_glRasterPos4s(gl.funcs, C.GLshort(x), C.GLshort(y), C.GLshort(z), C.GLshort(w)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos4iv.xml -func (gl *GL) RasterPos4iv(v []int32) { - if len(v) != 4 { - panic("parameter v has incorrect length") - } - C.gl1_1_glRasterPos4iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos4i.xml -func (gl *GL) RasterPos4i(x, y, z, w int) { - C.gl1_1_glRasterPos4i(gl.funcs, C.GLint(x), C.GLint(y), C.GLint(z), C.GLint(w)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos4fv.xml -func (gl *GL) RasterPos4fv(v []float32) { - if len(v) != 4 { - panic("parameter v has incorrect length") - } - C.gl1_1_glRasterPos4fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos4f.xml -func (gl *GL) RasterPos4f(x, y, z, w float32) { - C.gl1_1_glRasterPos4f(gl.funcs, C.GLfloat(x), C.GLfloat(y), C.GLfloat(z), C.GLfloat(w)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos4dv.xml -func (gl *GL) RasterPos4dv(v []float64) { - if len(v) != 4 { - panic("parameter v has incorrect length") - } - C.gl1_1_glRasterPos4dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos4d.xml -func (gl *GL) RasterPos4d(x, y, z, w float64) { - C.gl1_1_glRasterPos4d(gl.funcs, C.GLdouble(x), C.GLdouble(y), C.GLdouble(z), C.GLdouble(w)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos3sv.xml -func (gl *GL) RasterPos3sv(v []int16) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl1_1_glRasterPos3sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos3s.xml -func (gl *GL) RasterPos3s(x, y, z int16) { - C.gl1_1_glRasterPos3s(gl.funcs, C.GLshort(x), C.GLshort(y), C.GLshort(z)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos3iv.xml -func (gl *GL) RasterPos3iv(v []int32) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl1_1_glRasterPos3iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos3i.xml -func (gl *GL) RasterPos3i(x, y, z int) { - C.gl1_1_glRasterPos3i(gl.funcs, C.GLint(x), C.GLint(y), C.GLint(z)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos3fv.xml -func (gl *GL) RasterPos3fv(v []float32) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl1_1_glRasterPos3fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos3f.xml -func (gl *GL) RasterPos3f(x, y, z float32) { - C.gl1_1_glRasterPos3f(gl.funcs, C.GLfloat(x), C.GLfloat(y), C.GLfloat(z)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos3dv.xml -func (gl *GL) RasterPos3dv(v []float64) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl1_1_glRasterPos3dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos3d.xml -func (gl *GL) RasterPos3d(x, y, z float64) { - C.gl1_1_glRasterPos3d(gl.funcs, C.GLdouble(x), C.GLdouble(y), C.GLdouble(z)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos2sv.xml -func (gl *GL) RasterPos2sv(v []int16) { - if len(v) != 2 { - panic("parameter v has incorrect length") - } - C.gl1_1_glRasterPos2sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos2s.xml -func (gl *GL) RasterPos2s(x, y int16) { - C.gl1_1_glRasterPos2s(gl.funcs, C.GLshort(x), C.GLshort(y)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos2iv.xml -func (gl *GL) RasterPos2iv(v []int32) { - if len(v) != 2 { - panic("parameter v has incorrect length") - } - C.gl1_1_glRasterPos2iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos2i.xml -func (gl *GL) RasterPos2i(x, y int) { - C.gl1_1_glRasterPos2i(gl.funcs, C.GLint(x), C.GLint(y)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos2fv.xml -func (gl *GL) RasterPos2fv(v []float32) { - if len(v) != 2 { - panic("parameter v has incorrect length") - } - C.gl1_1_glRasterPos2fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos2f.xml -func (gl *GL) RasterPos2f(x, y float32) { - C.gl1_1_glRasterPos2f(gl.funcs, C.GLfloat(x), C.GLfloat(y)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos2dv.xml -func (gl *GL) RasterPos2dv(v []float64) { - if len(v) != 2 { - panic("parameter v has incorrect length") - } - C.gl1_1_glRasterPos2dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos2d.xml -func (gl *GL) RasterPos2d(x, y float64) { - C.gl1_1_glRasterPos2d(gl.funcs, C.GLdouble(x), C.GLdouble(y)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glNormal3sv.xml -func (gl *GL) Normal3sv(v []int16) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl1_1_glNormal3sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glNormal3s.xml -func (gl *GL) Normal3s(nx, ny, nz int16) { - C.gl1_1_glNormal3s(gl.funcs, C.GLshort(nx), C.GLshort(ny), C.GLshort(nz)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glNormal3iv.xml -func (gl *GL) Normal3iv(v []int32) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl1_1_glNormal3iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glNormal3i.xml -func (gl *GL) Normal3i(nx, ny, nz int32) { - C.gl1_1_glNormal3i(gl.funcs, C.GLint(nx), C.GLint(ny), C.GLint(nz)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glNormal3fv.xml -func (gl *GL) Normal3fv(v []float32) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl1_1_glNormal3fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glNormal3f.xml -func (gl *GL) Normal3f(nx, ny, nz float32) { - C.gl1_1_glNormal3f(gl.funcs, C.GLfloat(nx), C.GLfloat(ny), C.GLfloat(nz)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glNormal3dv.xml -func (gl *GL) Normal3dv(v []float64) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl1_1_glNormal3dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glNormal3d.xml -func (gl *GL) Normal3d(nx, ny, nz float64) { - C.gl1_1_glNormal3d(gl.funcs, C.GLdouble(nx), C.GLdouble(ny), C.GLdouble(nz)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glNormal3bv.xml -func (gl *GL) Normal3bv(v []byte) { - C.gl1_1_glNormal3bv(gl.funcs, (*C.GLbyte)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glNormal3b.xml -func (gl *GL) Normal3b(nx, ny, nz byte) { - C.gl1_1_glNormal3b(gl.funcs, C.GLbyte(nx), C.GLbyte(ny), C.GLbyte(nz)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glIndexsv.xml -func (gl *GL) Indexsv(c []int16) { - C.gl1_1_glIndexsv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&c[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glIndexs.xml -func (gl *GL) Indexs(c int16) { - C.gl1_1_glIndexs(gl.funcs, C.GLshort(c)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glIndexiv.xml -func (gl *GL) Indexiv(c []int32) { - C.gl1_1_glIndexiv(gl.funcs, (*C.GLint)(unsafe.Pointer(&c[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glIndexi.xml -func (gl *GL) Indexi(c int32) { - C.gl1_1_glIndexi(gl.funcs, C.GLint(c)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glIndexfv.xml -func (gl *GL) Indexfv(c []float32) { - C.gl1_1_glIndexfv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&c[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glIndexf.xml -func (gl *GL) Indexf(c float32) { - C.gl1_1_glIndexf(gl.funcs, C.GLfloat(c)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glIndexdv.xml -func (gl *GL) Indexdv(c []float64) { - C.gl1_1_glIndexdv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&c[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glIndexd.xml -func (gl *GL) Indexd(c float64) { - C.gl1_1_glIndexd(gl.funcs, C.GLdouble(c)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glEnd.xml -func (gl *GL) End() { - C.gl1_1_glEnd(gl.funcs) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glEdgeFlagv.xml -func (gl *GL) EdgeFlagv(flag []bool) { - C.gl1_1_glEdgeFlagv(gl.funcs, (*C.GLboolean)(unsafe.Pointer(&flag[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glEdgeFlag.xml -func (gl *GL) EdgeFlag(flag bool) { - C.gl1_1_glEdgeFlag(gl.funcs, *(*C.GLboolean)(unsafe.Pointer(&flag))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glColor4usv.xml -func (gl *GL) Color4usv(v []uint16) { - C.gl1_1_glColor4usv(gl.funcs, (*C.GLushort)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glColor4us.xml -func (gl *GL) Color4us(red, green, blue, alpha uint16) { - C.gl1_1_glColor4us(gl.funcs, C.GLushort(red), C.GLushort(green), C.GLushort(blue), C.GLushort(alpha)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glColor4uiv.xml -func (gl *GL) Color4uiv(v []uint32) { - C.gl1_1_glColor4uiv(gl.funcs, (*C.GLuint)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glColor4ui.xml -func (gl *GL) Color4ui(red, green, blue, alpha uint32) { - C.gl1_1_glColor4ui(gl.funcs, C.GLuint(red), C.GLuint(green), C.GLuint(blue), C.GLuint(alpha)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glColor4ubv.xml -func (gl *GL) Color4ubv(v []uint8) { - C.gl1_1_glColor4ubv(gl.funcs, (*C.GLubyte)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glColor4ub.xml -func (gl *GL) Color4ub(red, green, blue, alpha uint8) { - C.gl1_1_glColor4ub(gl.funcs, C.GLubyte(red), C.GLubyte(green), C.GLubyte(blue), C.GLubyte(alpha)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glColor4sv.xml -func (gl *GL) Color4sv(v []int16) { - if len(v) != 4 { - panic("parameter v has incorrect length") - } - C.gl1_1_glColor4sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glColor4s.xml -func (gl *GL) Color4s(red, green, blue, alpha int16) { - C.gl1_1_glColor4s(gl.funcs, C.GLshort(red), C.GLshort(green), C.GLshort(blue), C.GLshort(alpha)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glColor4iv.xml -func (gl *GL) Color4iv(v []int32) { - if len(v) != 4 { - panic("parameter v has incorrect length") - } - C.gl1_1_glColor4iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glColor4i.xml -func (gl *GL) Color4i(red, green, blue, alpha int32) { - C.gl1_1_glColor4i(gl.funcs, C.GLint(red), C.GLint(green), C.GLint(blue), C.GLint(alpha)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glColor4fv.xml -func (gl *GL) Color4fv(v []float32) { - if len(v) != 4 { - panic("parameter v has incorrect length") - } - C.gl1_1_glColor4fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glColor4f.xml -func (gl *GL) Color4f(red, green, blue, alpha float32) { - C.gl1_1_glColor4f(gl.funcs, C.GLfloat(red), C.GLfloat(green), C.GLfloat(blue), C.GLfloat(alpha)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glColor4dv.xml -func (gl *GL) Color4dv(v []float64) { - if len(v) != 4 { - panic("parameter v has incorrect length") - } - C.gl1_1_glColor4dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glColor4d.xml -func (gl *GL) Color4d(red, green, blue, alpha float64) { - C.gl1_1_glColor4d(gl.funcs, C.GLdouble(red), C.GLdouble(green), C.GLdouble(blue), C.GLdouble(alpha)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glColor4bv.xml -func (gl *GL) Color4bv(v []byte) { - C.gl1_1_glColor4bv(gl.funcs, (*C.GLbyte)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glColor4b.xml -func (gl *GL) Color4b(red, green, blue, alpha byte) { - C.gl1_1_glColor4b(gl.funcs, C.GLbyte(red), C.GLbyte(green), C.GLbyte(blue), C.GLbyte(alpha)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glColor3usv.xml -func (gl *GL) Color3usv(v []uint16) { - C.gl1_1_glColor3usv(gl.funcs, (*C.GLushort)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glColor3us.xml -func (gl *GL) Color3us(red, green, blue uint16) { - C.gl1_1_glColor3us(gl.funcs, C.GLushort(red), C.GLushort(green), C.GLushort(blue)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glColor3uiv.xml -func (gl *GL) Color3uiv(v []uint32) { - C.gl1_1_glColor3uiv(gl.funcs, (*C.GLuint)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glColor3ui.xml -func (gl *GL) Color3ui(red, green, blue uint32) { - C.gl1_1_glColor3ui(gl.funcs, C.GLuint(red), C.GLuint(green), C.GLuint(blue)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glColor3ubv.xml -func (gl *GL) Color3ubv(v []uint8) { - C.gl1_1_glColor3ubv(gl.funcs, (*C.GLubyte)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glColor3ub.xml -func (gl *GL) Color3ub(red, green, blue uint8) { - C.gl1_1_glColor3ub(gl.funcs, C.GLubyte(red), C.GLubyte(green), C.GLubyte(blue)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glColor3sv.xml -func (gl *GL) Color3sv(v []int16) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl1_1_glColor3sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glColor3s.xml -func (gl *GL) Color3s(red, green, blue int16) { - C.gl1_1_glColor3s(gl.funcs, C.GLshort(red), C.GLshort(green), C.GLshort(blue)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glColor3iv.xml -func (gl *GL) Color3iv(v []int32) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl1_1_glColor3iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glColor3i.xml -func (gl *GL) Color3i(red, green, blue int32) { - C.gl1_1_glColor3i(gl.funcs, C.GLint(red), C.GLint(green), C.GLint(blue)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glColor3fv.xml -func (gl *GL) Color3fv(v []float32) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl1_1_glColor3fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glColor3f.xml -func (gl *GL) Color3f(red, green, blue float32) { - C.gl1_1_glColor3f(gl.funcs, C.GLfloat(red), C.GLfloat(green), C.GLfloat(blue)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glColor3dv.xml -func (gl *GL) Color3dv(v []float64) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl1_1_glColor3dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glColor3d.xml -func (gl *GL) Color3d(red, green, blue float64) { - C.gl1_1_glColor3d(gl.funcs, C.GLdouble(red), C.GLdouble(green), C.GLdouble(blue)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glColor3bv.xml -func (gl *GL) Color3bv(v []byte) { - C.gl1_1_glColor3bv(gl.funcs, (*C.GLbyte)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glColor3b.xml -func (gl *GL) Color3b(red, green, blue byte) { - C.gl1_1_glColor3b(gl.funcs, C.GLbyte(red), C.GLbyte(green), C.GLbyte(blue)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glBitmap.xml -func (gl *GL) Bitmap(width, height int, xorig, yorig, xmove, ymove float32, bitmap []uint8) { - C.gl1_1_glBitmap(gl.funcs, C.GLsizei(width), C.GLsizei(height), C.GLfloat(xorig), C.GLfloat(yorig), C.GLfloat(xmove), C.GLfloat(ymove), (*C.GLubyte)(unsafe.Pointer(&bitmap[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glBegin.xml -func (gl *GL) Begin(mode glbase.Enum) { - C.gl1_1_glBegin(gl.funcs, C.GLenum(mode)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glListBase.xml -func (gl *GL) ListBase(base uint32) { - C.gl1_1_glListBase(gl.funcs, C.GLuint(base)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glGenLists.xml -func (gl *GL) GenLists(range_ int32) uint32 { - glresult := C.gl1_1_glGenLists(gl.funcs, C.GLsizei(range_)) - return uint32(glresult) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glDeleteLists.xml -func (gl *GL) DeleteLists(list uint32, range_ int32) { - C.gl1_1_glDeleteLists(gl.funcs, C.GLuint(list), C.GLsizei(range_)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glCallLists.xml -func (gl *GL) CallLists(n int, gltype glbase.Enum, lists interface{}) { - var lists_ptr unsafe.Pointer - var lists_v = reflect.ValueOf(lists) - if lists != nil && lists_v.Kind() != reflect.Slice { - panic("parameter lists must be a slice") - } - if lists != nil { - lists_ptr = unsafe.Pointer(lists_v.Index(0).Addr().Pointer()) - } - C.gl1_1_glCallLists(gl.funcs, C.GLsizei(n), C.GLenum(gltype), lists_ptr) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glCallList.xml -func (gl *GL) CallList(list uint32) { - C.gl1_1_glCallList(gl.funcs, C.GLuint(list)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glEndList.xml -func (gl *GL) EndList() { - C.gl1_1_glEndList(gl.funcs) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glNewList.xml -func (gl *GL) NewList(list uint32, mode glbase.Enum) { - C.gl1_1_glNewList(gl.funcs, C.GLuint(list), C.GLenum(mode)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glPushClientAttrib.xml -func (gl *GL) PushClientAttrib(mask glbase.Bitfield) { - C.gl1_1_glPushClientAttrib(gl.funcs, C.GLbitfield(mask)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glPopClientAttrib.xml -func (gl *GL) PopClientAttrib() { - C.gl1_1_glPopClientAttrib(gl.funcs) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glPrioritizeTextures.xml -func (gl *GL) PrioritizeTextures(n int, textures []glbase.Texture, priorities []float32) { - C.gl1_1_glPrioritizeTextures(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&textures[0])), (*C.GLfloat)(unsafe.Pointer(&priorities[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glAreTexturesResident.xml -func (gl *GL) AreTexturesResident(n int, textures []glbase.Texture, residences []bool) bool { - glresult := C.gl1_1_glAreTexturesResident(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&textures[0])), (*C.GLboolean)(unsafe.Pointer(&residences[0]))) - return *(*bool)(unsafe.Pointer(&glresult)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glVertexPointer.xml -func (gl *GL) VertexPointer(size int, gltype glbase.Enum, stride int, pointer interface{}) { - var pointer_ptr unsafe.Pointer - var pointer_v = reflect.ValueOf(pointer) - if pointer != nil && pointer_v.Kind() != reflect.Slice { - panic("parameter pointer must be a slice") - } - if pointer != nil { - pointer_ptr = unsafe.Pointer(pointer_v.Index(0).Addr().Pointer()) - } - C.gl1_1_glVertexPointer(gl.funcs, C.GLint(size), C.GLenum(gltype), C.GLsizei(stride), pointer_ptr) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoordPointer.xml -func (gl *GL) TexCoordPointer(size int, gltype glbase.Enum, stride int, pointer interface{}) { - var pointer_ptr unsafe.Pointer - var pointer_v = reflect.ValueOf(pointer) - if pointer != nil && pointer_v.Kind() != reflect.Slice { - panic("parameter pointer must be a slice") - } - if pointer != nil { - pointer_ptr = unsafe.Pointer(pointer_v.Index(0).Addr().Pointer()) - } - C.gl1_1_glTexCoordPointer(gl.funcs, C.GLint(size), C.GLenum(gltype), C.GLsizei(stride), pointer_ptr) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glNormalPointer.xml -func (gl *GL) NormalPointer(gltype glbase.Enum, stride int, pointer interface{}) { - var pointer_ptr unsafe.Pointer - var pointer_v = reflect.ValueOf(pointer) - if pointer != nil && pointer_v.Kind() != reflect.Slice { - panic("parameter pointer must be a slice") - } - if pointer != nil { - pointer_ptr = unsafe.Pointer(pointer_v.Index(0).Addr().Pointer()) - } - C.gl1_1_glNormalPointer(gl.funcs, C.GLenum(gltype), C.GLsizei(stride), pointer_ptr) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glInterleavedArrays.xml -func (gl *GL) InterleavedArrays(format glbase.Enum, stride int, pointer interface{}) { - var pointer_ptr unsafe.Pointer - var pointer_v = reflect.ValueOf(pointer) - if pointer != nil && pointer_v.Kind() != reflect.Slice { - panic("parameter pointer must be a slice") - } - if pointer != nil { - pointer_ptr = unsafe.Pointer(pointer_v.Index(0).Addr().Pointer()) - } - C.gl1_1_glInterleavedArrays(gl.funcs, C.GLenum(format), C.GLsizei(stride), pointer_ptr) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glIndexPointer.xml -func (gl *GL) IndexPointer(gltype glbase.Enum, stride int, pointer interface{}) { - var pointer_ptr unsafe.Pointer - var pointer_v = reflect.ValueOf(pointer) - if pointer != nil && pointer_v.Kind() != reflect.Slice { - panic("parameter pointer must be a slice") - } - if pointer != nil { - pointer_ptr = unsafe.Pointer(pointer_v.Index(0).Addr().Pointer()) - } - C.gl1_1_glIndexPointer(gl.funcs, C.GLenum(gltype), C.GLsizei(stride), pointer_ptr) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glEnableClientState.xml -func (gl *GL) EnableClientState(array glbase.Enum) { - C.gl1_1_glEnableClientState(gl.funcs, C.GLenum(array)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glEdgeFlagPointer.xml -func (gl *GL) EdgeFlagPointer(stride int, pointer interface{}) { - var pointer_ptr unsafe.Pointer - var pointer_v = reflect.ValueOf(pointer) - if pointer != nil && pointer_v.Kind() != reflect.Slice { - panic("parameter pointer must be a slice") - } - if pointer != nil { - pointer_ptr = unsafe.Pointer(pointer_v.Index(0).Addr().Pointer()) - } - C.gl1_1_glEdgeFlagPointer(gl.funcs, C.GLsizei(stride), pointer_ptr) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glDisableClientState.xml -func (gl *GL) DisableClientState(array glbase.Enum) { - C.gl1_1_glDisableClientState(gl.funcs, C.GLenum(array)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glColorPointer.xml -func (gl *GL) ColorPointer(size int, gltype glbase.Enum, stride int, pointer interface{}) { - var pointer_ptr unsafe.Pointer - var pointer_v = reflect.ValueOf(pointer) - if pointer != nil && pointer_v.Kind() != reflect.Slice { - panic("parameter pointer must be a slice") - } - if pointer != nil { - pointer_ptr = unsafe.Pointer(pointer_v.Index(0).Addr().Pointer()) - } - C.gl1_1_glColorPointer(gl.funcs, C.GLint(size), C.GLenum(gltype), C.GLsizei(stride), pointer_ptr) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glArrayElement.xml -func (gl *GL) ArrayElement(i int32) { - C.gl1_1_glArrayElement(gl.funcs, C.GLint(i)) -} diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/gl/1.2/funcs.cpp b/Godeps/_workspace/src/github.com/obscuren/qml/gl/1.2/funcs.cpp deleted file mode 100644 index 328f40f85..000000000 --- a/Godeps/_workspace/src/github.com/obscuren/qml/gl/1.2/funcs.cpp +++ /dev/null @@ -1,2250 +0,0 @@ - -// ** file automatically generated by glgen -- do not edit manually ** - -#include -#include - -#include "funcs.h" - -void *gl1_2_funcs() { - QOpenGLFunctions_1_2* funcs = QOpenGLContext::currentContext()->versionFunctions(); - if (!funcs) { - return 0; - } - funcs->initializeOpenGLFunctions(); - return funcs; -} - - -void gl1_2_glViewport(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height) -{ - QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glViewport(x, y, width, height); -} - -void gl1_2_glDepthRange(void *_glfuncs, GLdouble nearVal, GLdouble farVal) -{ - QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDepthRange(nearVal, farVal); -} - -GLboolean gl1_2_glIsEnabled(void *_glfuncs, GLenum cap) -{ - QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glIsEnabled(cap); -} - -void gl1_2_glGetTexLevelParameteriv(void *_glfuncs, GLenum target, GLint level, GLenum pname, GLint* params) -{ - QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetTexLevelParameteriv(target, level, pname, params); -} - -void gl1_2_glGetTexLevelParameterfv(void *_glfuncs, GLenum target, GLint level, GLenum pname, GLfloat* params) -{ - QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetTexLevelParameterfv(target, level, pname, params); -} - -void gl1_2_glGetTexParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params) -{ - QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetTexParameteriv(target, pname, params); -} - -void gl1_2_glGetTexParameterfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params) -{ - QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetTexParameterfv(target, pname, params); -} - -void gl1_2_glGetTexImage(void *_glfuncs, GLenum target, GLint level, GLenum format, GLenum gltype, GLvoid* pixels) -{ - QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetTexImage(target, level, format, gltype, pixels); -} - -void gl1_2_glGetIntegerv(void *_glfuncs, GLenum pname, GLint* params) -{ - QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetIntegerv(pname, params); -} - -void gl1_2_glGetFloatv(void *_glfuncs, GLenum pname, GLfloat* params) -{ - QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetFloatv(pname, params); -} - -GLenum gl1_2_glGetError(void *_glfuncs) -{ - QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glGetError(); -} - -void gl1_2_glGetDoublev(void *_glfuncs, GLenum pname, GLdouble* params) -{ - QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetDoublev(pname, params); -} - -void gl1_2_glGetBooleanv(void *_glfuncs, GLenum pname, GLboolean* params) -{ - QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetBooleanv(pname, params); -} - -void gl1_2_glReadPixels(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum gltype, GLvoid* pixels) -{ - QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glReadPixels(x, y, width, height, format, gltype, pixels); -} - -void gl1_2_glReadBuffer(void *_glfuncs, GLenum mode) -{ - QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glReadBuffer(mode); -} - -void gl1_2_glPixelStorei(void *_glfuncs, GLenum pname, GLint param) -{ - QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glPixelStorei(pname, param); -} - -void gl1_2_glPixelStoref(void *_glfuncs, GLenum pname, GLfloat param) -{ - QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glPixelStoref(pname, param); -} - -void gl1_2_glDepthFunc(void *_glfuncs, GLenum glfunc) -{ - QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDepthFunc(glfunc); -} - -void gl1_2_glStencilOp(void *_glfuncs, GLenum fail, GLenum zfail, GLenum zpass) -{ - QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glStencilOp(fail, zfail, zpass); -} - -void gl1_2_glStencilFunc(void *_glfuncs, GLenum glfunc, GLint ref, GLuint mask) -{ - QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glStencilFunc(glfunc, ref, mask); -} - -void gl1_2_glLogicOp(void *_glfuncs, GLenum opcode) -{ - QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glLogicOp(opcode); -} - -void gl1_2_glBlendFunc(void *_glfuncs, GLenum sfactor, GLenum dfactor) -{ - QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glBlendFunc(sfactor, dfactor); -} - -void gl1_2_glFlush(void *_glfuncs) -{ - QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glFlush(); -} - -void gl1_2_glFinish(void *_glfuncs) -{ - QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glFinish(); -} - -void gl1_2_glEnable(void *_glfuncs, GLenum cap) -{ - QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glEnable(cap); -} - -void gl1_2_glDisable(void *_glfuncs, GLenum cap) -{ - QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDisable(cap); -} - -void gl1_2_glDepthMask(void *_glfuncs, GLboolean flag) -{ - QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDepthMask(flag); -} - -void gl1_2_glColorMask(void *_glfuncs, GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) -{ - QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColorMask(red, green, blue, alpha); -} - -void gl1_2_glStencilMask(void *_glfuncs, GLuint mask) -{ - QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glStencilMask(mask); -} - -void gl1_2_glClearDepth(void *_glfuncs, GLdouble depth) -{ - QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glClearDepth(depth); -} - -void gl1_2_glClearStencil(void *_glfuncs, GLint s) -{ - QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glClearStencil(s); -} - -void gl1_2_glClearColor(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) -{ - QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glClearColor(red, green, blue, alpha); -} - -void gl1_2_glClear(void *_glfuncs, GLbitfield mask) -{ - QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glClear(mask); -} - -void gl1_2_glDrawBuffer(void *_glfuncs, GLenum mode) -{ - QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDrawBuffer(mode); -} - -void gl1_2_glTexImage2D(void *_glfuncs, GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum gltype, const GLvoid* pixels) -{ - QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexImage2D(target, level, internalFormat, width, height, border, format, gltype, pixels); -} - -void gl1_2_glTexImage1D(void *_glfuncs, GLenum target, GLint level, GLint internalFormat, GLsizei width, GLint border, GLenum format, GLenum gltype, const GLvoid* pixels) -{ - QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexImage1D(target, level, internalFormat, width, border, format, gltype, pixels); -} - -void gl1_2_glTexParameteriv(void *_glfuncs, GLenum target, GLenum pname, const GLint* params) -{ - QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexParameteriv(target, pname, params); -} - -void gl1_2_glTexParameteri(void *_glfuncs, GLenum target, GLenum pname, GLint param) -{ - QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexParameteri(target, pname, param); -} - -void gl1_2_glTexParameterfv(void *_glfuncs, GLenum target, GLenum pname, const GLfloat* params) -{ - QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexParameterfv(target, pname, params); -} - -void gl1_2_glTexParameterf(void *_glfuncs, GLenum target, GLenum pname, GLfloat param) -{ - QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexParameterf(target, pname, param); -} - -void gl1_2_glScissor(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height) -{ - QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glScissor(x, y, width, height); -} - -void gl1_2_glPolygonMode(void *_glfuncs, GLenum face, GLenum mode) -{ - QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glPolygonMode(face, mode); -} - -void gl1_2_glPointSize(void *_glfuncs, GLfloat size) -{ - QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glPointSize(size); -} - -void gl1_2_glLineWidth(void *_glfuncs, GLfloat width) -{ - QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glLineWidth(width); -} - -void gl1_2_glHint(void *_glfuncs, GLenum target, GLenum mode) -{ - QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glHint(target, mode); -} - -void gl1_2_glFrontFace(void *_glfuncs, GLenum mode) -{ - QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glFrontFace(mode); -} - -void gl1_2_glCullFace(void *_glfuncs, GLenum mode) -{ - QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glCullFace(mode); -} - -void gl1_2_glIndexubv(void *_glfuncs, const GLubyte* c) -{ - QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glIndexubv(c); -} - -void gl1_2_glIndexub(void *_glfuncs, GLubyte c) -{ - QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glIndexub(c); -} - -GLboolean gl1_2_glIsTexture(void *_glfuncs, GLuint texture) -{ - QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glIsTexture(texture); -} - -void gl1_2_glGenTextures(void *_glfuncs, GLsizei n, GLuint* textures) -{ - QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGenTextures(n, textures); -} - -void gl1_2_glDeleteTextures(void *_glfuncs, GLsizei n, const GLuint* textures) -{ - QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDeleteTextures(n, textures); -} - -void gl1_2_glBindTexture(void *_glfuncs, GLenum target, GLuint texture) -{ - QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glBindTexture(target, texture); -} - -void gl1_2_glTexSubImage2D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum gltype, const GLvoid* pixels) -{ - QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexSubImage2D(target, level, xoffset, yoffset, width, height, format, gltype, pixels); -} - -void gl1_2_glTexSubImage1D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum gltype, const GLvoid* pixels) -{ - QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexSubImage1D(target, level, xoffset, width, format, gltype, pixels); -} - -void gl1_2_glCopyTexSubImage2D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) -{ - QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glCopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height); -} - -void gl1_2_glCopyTexSubImage1D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width) -{ - QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glCopyTexSubImage1D(target, level, xoffset, x, y, width); -} - -void gl1_2_glCopyTexImage2D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) -{ - QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glCopyTexImage2D(target, level, internalFormat, x, y, width, height, border); -} - -void gl1_2_glCopyTexImage1D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLint border) -{ - QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glCopyTexImage1D(target, level, internalFormat, x, y, width, border); -} - -void gl1_2_glPolygonOffset(void *_glfuncs, GLfloat factor, GLfloat units) -{ - QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glPolygonOffset(factor, units); -} - -void gl1_2_glDrawElements(void *_glfuncs, GLenum mode, GLsizei count, GLenum gltype, const GLvoid* indices) -{ - QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDrawElements(mode, count, gltype, indices); -} - -void gl1_2_glDrawArrays(void *_glfuncs, GLenum mode, GLint first, GLsizei count) -{ - QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDrawArrays(mode, first, count); -} - -void gl1_2_glCopyTexSubImage3D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height) -{ - QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glCopyTexSubImage3D(target, level, xoffset, yoffset, zoffset, x, y, width, height); -} - -void gl1_2_glTexSubImage3D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum gltype, const GLvoid* pixels) -{ - QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, gltype, pixels); -} - -void gl1_2_glTexImage3D(void *_glfuncs, GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum gltype, const GLvoid* pixels) -{ - QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexImage3D(target, level, internalFormat, width, height, depth, border, format, gltype, pixels); -} - -void gl1_2_glDrawRangeElements(void *_glfuncs, GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum gltype, const GLvoid* indices) -{ - QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDrawRangeElements(mode, start, end, count, gltype, indices); -} - -void gl1_2_glBlendEquation(void *_glfuncs, GLenum mode) -{ - QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glBlendEquation(mode); -} - -void gl1_2_glBlendColor(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) -{ - QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glBlendColor(red, green, blue, alpha); -} - -void gl1_2_glTranslatef(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z) -{ - QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTranslatef(x, y, z); -} - -void gl1_2_glTranslated(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z) -{ - QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTranslated(x, y, z); -} - -void gl1_2_glScalef(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z) -{ - QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glScalef(x, y, z); -} - -void gl1_2_glScaled(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z) -{ - QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glScaled(x, y, z); -} - -void gl1_2_glRotatef(void *_glfuncs, GLfloat angle, GLfloat x, GLfloat y, GLfloat z) -{ - QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRotatef(angle, x, y, z); -} - -void gl1_2_glRotated(void *_glfuncs, GLdouble angle, GLdouble x, GLdouble y, GLdouble z) -{ - QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRotated(angle, x, y, z); -} - -void gl1_2_glPushMatrix(void *_glfuncs) -{ - QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glPushMatrix(); -} - -void gl1_2_glPopMatrix(void *_glfuncs) -{ - QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glPopMatrix(); -} - -void gl1_2_glOrtho(void *_glfuncs, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar) -{ - QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glOrtho(left, right, bottom, top, zNear, zFar); -} - -void gl1_2_glMultMatrixd(void *_glfuncs, const GLdouble* m) -{ - QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultMatrixd(m); -} - -void gl1_2_glMultMatrixf(void *_glfuncs, const GLfloat* m) -{ - QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultMatrixf(m); -} - -void gl1_2_glMatrixMode(void *_glfuncs, GLenum mode) -{ - QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMatrixMode(mode); -} - -void gl1_2_glLoadMatrixd(void *_glfuncs, const GLdouble* m) -{ - QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glLoadMatrixd(m); -} - -void gl1_2_glLoadMatrixf(void *_glfuncs, const GLfloat* m) -{ - QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glLoadMatrixf(m); -} - -void gl1_2_glLoadIdentity(void *_glfuncs) -{ - QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glLoadIdentity(); -} - -void gl1_2_glFrustum(void *_glfuncs, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar) -{ - QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glFrustum(left, right, bottom, top, zNear, zFar); -} - -GLboolean gl1_2_glIsList(void *_glfuncs, GLuint list) -{ - QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glIsList(list); -} - -void gl1_2_glGetTexGeniv(void *_glfuncs, GLenum coord, GLenum pname, GLint* params) -{ - QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetTexGeniv(coord, pname, params); -} - -void gl1_2_glGetTexGenfv(void *_glfuncs, GLenum coord, GLenum pname, GLfloat* params) -{ - QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetTexGenfv(coord, pname, params); -} - -void gl1_2_glGetTexGendv(void *_glfuncs, GLenum coord, GLenum pname, GLdouble* params) -{ - QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetTexGendv(coord, pname, params); -} - -void gl1_2_glGetTexEnviv(void *_glfuncs, GLenum target, GLenum pname, GLint* params) -{ - QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetTexEnviv(target, pname, params); -} - -void gl1_2_glGetTexEnvfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params) -{ - QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetTexEnvfv(target, pname, params); -} - -void gl1_2_glGetPolygonStipple(void *_glfuncs, GLubyte* mask) -{ - QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetPolygonStipple(mask); -} - -void gl1_2_glGetPixelMapusv(void *_glfuncs, GLenum glmap, GLushort* values) -{ - QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetPixelMapusv(glmap, values); -} - -void gl1_2_glGetPixelMapuiv(void *_glfuncs, GLenum glmap, GLuint* values) -{ - QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetPixelMapuiv(glmap, values); -} - -void gl1_2_glGetPixelMapfv(void *_glfuncs, GLenum glmap, GLfloat* values) -{ - QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetPixelMapfv(glmap, values); -} - -void gl1_2_glGetMaterialiv(void *_glfuncs, GLenum face, GLenum pname, GLint* params) -{ - QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetMaterialiv(face, pname, params); -} - -void gl1_2_glGetMaterialfv(void *_glfuncs, GLenum face, GLenum pname, GLfloat* params) -{ - QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetMaterialfv(face, pname, params); -} - -void gl1_2_glGetMapiv(void *_glfuncs, GLenum target, GLenum query, GLint* v) -{ - QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetMapiv(target, query, v); -} - -void gl1_2_glGetMapfv(void *_glfuncs, GLenum target, GLenum query, GLfloat* v) -{ - QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetMapfv(target, query, v); -} - -void gl1_2_glGetMapdv(void *_glfuncs, GLenum target, GLenum query, GLdouble* v) -{ - QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetMapdv(target, query, v); -} - -void gl1_2_glGetLightiv(void *_glfuncs, GLenum light, GLenum pname, GLint* params) -{ - QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetLightiv(light, pname, params); -} - -void gl1_2_glGetLightfv(void *_glfuncs, GLenum light, GLenum pname, GLfloat* params) -{ - QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetLightfv(light, pname, params); -} - -void gl1_2_glGetClipPlane(void *_glfuncs, GLenum plane, GLdouble* equation) -{ - QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetClipPlane(plane, equation); -} - -void gl1_2_glDrawPixels(void *_glfuncs, GLsizei width, GLsizei height, GLenum format, GLenum gltype, const GLvoid* pixels) -{ - QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDrawPixels(width, height, format, gltype, pixels); -} - -void gl1_2_glCopyPixels(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height, GLenum gltype) -{ - QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glCopyPixels(x, y, width, height, gltype); -} - -void gl1_2_glPixelMapusv(void *_glfuncs, GLenum glmap, GLint mapsize, const GLushort* values) -{ - QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glPixelMapusv(glmap, mapsize, values); -} - -void gl1_2_glPixelMapuiv(void *_glfuncs, GLenum glmap, GLint mapsize, const GLuint* values) -{ - QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glPixelMapuiv(glmap, mapsize, values); -} - -void gl1_2_glPixelMapfv(void *_glfuncs, GLenum glmap, GLint mapsize, const GLfloat* values) -{ - QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glPixelMapfv(glmap, mapsize, values); -} - -void gl1_2_glPixelTransferi(void *_glfuncs, GLenum pname, GLint param) -{ - QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glPixelTransferi(pname, param); -} - -void gl1_2_glPixelTransferf(void *_glfuncs, GLenum pname, GLfloat param) -{ - QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glPixelTransferf(pname, param); -} - -void gl1_2_glPixelZoom(void *_glfuncs, GLfloat xfactor, GLfloat yfactor) -{ - QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glPixelZoom(xfactor, yfactor); -} - -void gl1_2_glAlphaFunc(void *_glfuncs, GLenum glfunc, GLfloat ref) -{ - QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glAlphaFunc(glfunc, ref); -} - -void gl1_2_glEvalPoint2(void *_glfuncs, GLint i, GLint j) -{ - QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glEvalPoint2(i, j); -} - -void gl1_2_glEvalMesh2(void *_glfuncs, GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2) -{ - QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glEvalMesh2(mode, i1, i2, j1, j2); -} - -void gl1_2_glEvalPoint1(void *_glfuncs, GLint i) -{ - QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glEvalPoint1(i); -} - -void gl1_2_glEvalMesh1(void *_glfuncs, GLenum mode, GLint i1, GLint i2) -{ - QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glEvalMesh1(mode, i1, i2); -} - -void gl1_2_glEvalCoord2fv(void *_glfuncs, const GLfloat* u) -{ - QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glEvalCoord2fv(u); -} - -void gl1_2_glEvalCoord2f(void *_glfuncs, GLfloat u, GLfloat v) -{ - QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glEvalCoord2f(u, v); -} - -void gl1_2_glEvalCoord2dv(void *_glfuncs, const GLdouble* u) -{ - QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glEvalCoord2dv(u); -} - -void gl1_2_glEvalCoord2d(void *_glfuncs, GLdouble u, GLdouble v) -{ - QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glEvalCoord2d(u, v); -} - -void gl1_2_glEvalCoord1fv(void *_glfuncs, const GLfloat* u) -{ - QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glEvalCoord1fv(u); -} - -void gl1_2_glEvalCoord1f(void *_glfuncs, GLfloat u) -{ - QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glEvalCoord1f(u); -} - -void gl1_2_glEvalCoord1dv(void *_glfuncs, const GLdouble* u) -{ - QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glEvalCoord1dv(u); -} - -void gl1_2_glEvalCoord1d(void *_glfuncs, GLdouble u) -{ - QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glEvalCoord1d(u); -} - -void gl1_2_glMapGrid2f(void *_glfuncs, GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2) -{ - QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMapGrid2f(un, u1, u2, vn, v1, v2); -} - -void gl1_2_glMapGrid2d(void *_glfuncs, GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2) -{ - QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMapGrid2d(un, u1, u2, vn, v1, v2); -} - -void gl1_2_glMapGrid1f(void *_glfuncs, GLint un, GLfloat u1, GLfloat u2) -{ - QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMapGrid1f(un, u1, u2); -} - -void gl1_2_glMapGrid1d(void *_glfuncs, GLint un, GLdouble u1, GLdouble u2) -{ - QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMapGrid1d(un, u1, u2); -} - -void gl1_2_glMap2f(void *_glfuncs, GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat* points) -{ - QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMap2f(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points); -} - -void gl1_2_glMap2d(void *_glfuncs, GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble* points) -{ - QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMap2d(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points); -} - -void gl1_2_glMap1f(void *_glfuncs, GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat* points) -{ - QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMap1f(target, u1, u2, stride, order, points); -} - -void gl1_2_glMap1d(void *_glfuncs, GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble* points) -{ - QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMap1d(target, u1, u2, stride, order, points); -} - -void gl1_2_glPushAttrib(void *_glfuncs, GLbitfield mask) -{ - QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glPushAttrib(mask); -} - -void gl1_2_glPopAttrib(void *_glfuncs) -{ - QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glPopAttrib(); -} - -void gl1_2_glAccum(void *_glfuncs, GLenum op, GLfloat value) -{ - QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glAccum(op, value); -} - -void gl1_2_glIndexMask(void *_glfuncs, GLuint mask) -{ - QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glIndexMask(mask); -} - -void gl1_2_glClearIndex(void *_glfuncs, GLfloat c) -{ - QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glClearIndex(c); -} - -void gl1_2_glClearAccum(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) -{ - QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glClearAccum(red, green, blue, alpha); -} - -void gl1_2_glPushName(void *_glfuncs, GLuint name) -{ - QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glPushName(name); -} - -void gl1_2_glPopName(void *_glfuncs) -{ - QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glPopName(); -} - -void gl1_2_glPassThrough(void *_glfuncs, GLfloat token) -{ - QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glPassThrough(token); -} - -void gl1_2_glLoadName(void *_glfuncs, GLuint name) -{ - QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glLoadName(name); -} - -void gl1_2_glInitNames(void *_glfuncs) -{ - QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glInitNames(); -} - -GLint gl1_2_glRenderMode(void *_glfuncs, GLenum mode) -{ - QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glRenderMode(mode); -} - -void gl1_2_glSelectBuffer(void *_glfuncs, GLsizei size, GLuint* buffer) -{ - QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glSelectBuffer(size, buffer); -} - -void gl1_2_glFeedbackBuffer(void *_glfuncs, GLsizei size, GLenum gltype, GLfloat* buffer) -{ - QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glFeedbackBuffer(size, gltype, buffer); -} - -void gl1_2_glTexGeniv(void *_glfuncs, GLenum coord, GLenum pname, const GLint* params) -{ - QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexGeniv(coord, pname, params); -} - -void gl1_2_glTexGeni(void *_glfuncs, GLenum coord, GLenum pname, GLint param) -{ - QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexGeni(coord, pname, param); -} - -void gl1_2_glTexGenfv(void *_glfuncs, GLenum coord, GLenum pname, const GLfloat* params) -{ - QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexGenfv(coord, pname, params); -} - -void gl1_2_glTexGenf(void *_glfuncs, GLenum coord, GLenum pname, GLfloat param) -{ - QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexGenf(coord, pname, param); -} - -void gl1_2_glTexGendv(void *_glfuncs, GLenum coord, GLenum pname, const GLdouble* params) -{ - QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexGendv(coord, pname, params); -} - -void gl1_2_glTexGend(void *_glfuncs, GLenum coord, GLenum pname, GLdouble param) -{ - QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexGend(coord, pname, param); -} - -void gl1_2_glTexEnviv(void *_glfuncs, GLenum target, GLenum pname, const GLint* params) -{ - QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexEnviv(target, pname, params); -} - -void gl1_2_glTexEnvi(void *_glfuncs, GLenum target, GLenum pname, GLint param) -{ - QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexEnvi(target, pname, param); -} - -void gl1_2_glTexEnvfv(void *_glfuncs, GLenum target, GLenum pname, const GLfloat* params) -{ - QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexEnvfv(target, pname, params); -} - -void gl1_2_glTexEnvf(void *_glfuncs, GLenum target, GLenum pname, GLfloat param) -{ - QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexEnvf(target, pname, param); -} - -void gl1_2_glShadeModel(void *_glfuncs, GLenum mode) -{ - QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glShadeModel(mode); -} - -void gl1_2_glPolygonStipple(void *_glfuncs, const GLubyte* mask) -{ - QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glPolygonStipple(mask); -} - -void gl1_2_glMaterialiv(void *_glfuncs, GLenum face, GLenum pname, const GLint* params) -{ - QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMaterialiv(face, pname, params); -} - -void gl1_2_glMateriali(void *_glfuncs, GLenum face, GLenum pname, GLint param) -{ - QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMateriali(face, pname, param); -} - -void gl1_2_glMaterialfv(void *_glfuncs, GLenum face, GLenum pname, const GLfloat* params) -{ - QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMaterialfv(face, pname, params); -} - -void gl1_2_glMaterialf(void *_glfuncs, GLenum face, GLenum pname, GLfloat param) -{ - QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMaterialf(face, pname, param); -} - -void gl1_2_glLineStipple(void *_glfuncs, GLint factor, GLushort pattern) -{ - QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glLineStipple(factor, pattern); -} - -void gl1_2_glLightModeliv(void *_glfuncs, GLenum pname, const GLint* params) -{ - QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glLightModeliv(pname, params); -} - -void gl1_2_glLightModeli(void *_glfuncs, GLenum pname, GLint param) -{ - QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glLightModeli(pname, param); -} - -void gl1_2_glLightModelfv(void *_glfuncs, GLenum pname, const GLfloat* params) -{ - QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glLightModelfv(pname, params); -} - -void gl1_2_glLightModelf(void *_glfuncs, GLenum pname, GLfloat param) -{ - QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glLightModelf(pname, param); -} - -void gl1_2_glLightiv(void *_glfuncs, GLenum light, GLenum pname, const GLint* params) -{ - QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glLightiv(light, pname, params); -} - -void gl1_2_glLighti(void *_glfuncs, GLenum light, GLenum pname, GLint param) -{ - QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glLighti(light, pname, param); -} - -void gl1_2_glLightfv(void *_glfuncs, GLenum light, GLenum pname, const GLfloat* params) -{ - QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glLightfv(light, pname, params); -} - -void gl1_2_glLightf(void *_glfuncs, GLenum light, GLenum pname, GLfloat param) -{ - QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glLightf(light, pname, param); -} - -void gl1_2_glFogiv(void *_glfuncs, GLenum pname, const GLint* params) -{ - QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glFogiv(pname, params); -} - -void gl1_2_glFogi(void *_glfuncs, GLenum pname, GLint param) -{ - QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glFogi(pname, param); -} - -void gl1_2_glFogfv(void *_glfuncs, GLenum pname, const GLfloat* params) -{ - QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glFogfv(pname, params); -} - -void gl1_2_glFogf(void *_glfuncs, GLenum pname, GLfloat param) -{ - QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glFogf(pname, param); -} - -void gl1_2_glColorMaterial(void *_glfuncs, GLenum face, GLenum mode) -{ - QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColorMaterial(face, mode); -} - -void gl1_2_glClipPlane(void *_glfuncs, GLenum plane, const GLdouble* equation) -{ - QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glClipPlane(plane, equation); -} - -void gl1_2_glVertex4sv(void *_glfuncs, const GLshort* v) -{ - QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertex4sv(v); -} - -void gl1_2_glVertex4s(void *_glfuncs, GLshort x, GLshort y, GLshort z, GLshort w) -{ - QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertex4s(x, y, z, w); -} - -void gl1_2_glVertex4iv(void *_glfuncs, const GLint* v) -{ - QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertex4iv(v); -} - -void gl1_2_glVertex4i(void *_glfuncs, GLint x, GLint y, GLint z, GLint w) -{ - QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertex4i(x, y, z, w); -} - -void gl1_2_glVertex4fv(void *_glfuncs, const GLfloat* v) -{ - QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertex4fv(v); -} - -void gl1_2_glVertex4f(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z, GLfloat w) -{ - QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertex4f(x, y, z, w); -} - -void gl1_2_glVertex4dv(void *_glfuncs, const GLdouble* v) -{ - QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertex4dv(v); -} - -void gl1_2_glVertex4d(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z, GLdouble w) -{ - QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertex4d(x, y, z, w); -} - -void gl1_2_glVertex3sv(void *_glfuncs, const GLshort* v) -{ - QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertex3sv(v); -} - -void gl1_2_glVertex3s(void *_glfuncs, GLshort x, GLshort y, GLshort z) -{ - QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertex3s(x, y, z); -} - -void gl1_2_glVertex3iv(void *_glfuncs, const GLint* v) -{ - QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertex3iv(v); -} - -void gl1_2_glVertex3i(void *_glfuncs, GLint x, GLint y, GLint z) -{ - QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertex3i(x, y, z); -} - -void gl1_2_glVertex3fv(void *_glfuncs, const GLfloat* v) -{ - QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertex3fv(v); -} - -void gl1_2_glVertex3f(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z) -{ - QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertex3f(x, y, z); -} - -void gl1_2_glVertex3dv(void *_glfuncs, const GLdouble* v) -{ - QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertex3dv(v); -} - -void gl1_2_glVertex3d(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z) -{ - QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertex3d(x, y, z); -} - -void gl1_2_glVertex2sv(void *_glfuncs, const GLshort* v) -{ - QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertex2sv(v); -} - -void gl1_2_glVertex2s(void *_glfuncs, GLshort x, GLshort y) -{ - QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertex2s(x, y); -} - -void gl1_2_glVertex2iv(void *_glfuncs, const GLint* v) -{ - QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertex2iv(v); -} - -void gl1_2_glVertex2i(void *_glfuncs, GLint x, GLint y) -{ - QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertex2i(x, y); -} - -void gl1_2_glVertex2fv(void *_glfuncs, const GLfloat* v) -{ - QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertex2fv(v); -} - -void gl1_2_glVertex2f(void *_glfuncs, GLfloat x, GLfloat y) -{ - QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertex2f(x, y); -} - -void gl1_2_glVertex2dv(void *_glfuncs, const GLdouble* v) -{ - QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertex2dv(v); -} - -void gl1_2_glVertex2d(void *_glfuncs, GLdouble x, GLdouble y) -{ - QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertex2d(x, y); -} - -void gl1_2_glTexCoord4sv(void *_glfuncs, const GLshort* v) -{ - QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoord4sv(v); -} - -void gl1_2_glTexCoord4s(void *_glfuncs, GLshort s, GLshort t, GLshort r, GLshort q) -{ - QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoord4s(s, t, r, q); -} - -void gl1_2_glTexCoord4iv(void *_glfuncs, const GLint* v) -{ - QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoord4iv(v); -} - -void gl1_2_glTexCoord4i(void *_glfuncs, GLint s, GLint t, GLint r, GLint q) -{ - QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoord4i(s, t, r, q); -} - -void gl1_2_glTexCoord4fv(void *_glfuncs, const GLfloat* v) -{ - QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoord4fv(v); -} - -void gl1_2_glTexCoord4f(void *_glfuncs, GLfloat s, GLfloat t, GLfloat r, GLfloat q) -{ - QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoord4f(s, t, r, q); -} - -void gl1_2_glTexCoord4dv(void *_glfuncs, const GLdouble* v) -{ - QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoord4dv(v); -} - -void gl1_2_glTexCoord4d(void *_glfuncs, GLdouble s, GLdouble t, GLdouble r, GLdouble q) -{ - QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoord4d(s, t, r, q); -} - -void gl1_2_glTexCoord3sv(void *_glfuncs, const GLshort* v) -{ - QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoord3sv(v); -} - -void gl1_2_glTexCoord3s(void *_glfuncs, GLshort s, GLshort t, GLshort r) -{ - QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoord3s(s, t, r); -} - -void gl1_2_glTexCoord3iv(void *_glfuncs, const GLint* v) -{ - QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoord3iv(v); -} - -void gl1_2_glTexCoord3i(void *_glfuncs, GLint s, GLint t, GLint r) -{ - QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoord3i(s, t, r); -} - -void gl1_2_glTexCoord3fv(void *_glfuncs, const GLfloat* v) -{ - QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoord3fv(v); -} - -void gl1_2_glTexCoord3f(void *_glfuncs, GLfloat s, GLfloat t, GLfloat r) -{ - QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoord3f(s, t, r); -} - -void gl1_2_glTexCoord3dv(void *_glfuncs, const GLdouble* v) -{ - QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoord3dv(v); -} - -void gl1_2_glTexCoord3d(void *_glfuncs, GLdouble s, GLdouble t, GLdouble r) -{ - QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoord3d(s, t, r); -} - -void gl1_2_glTexCoord2sv(void *_glfuncs, const GLshort* v) -{ - QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoord2sv(v); -} - -void gl1_2_glTexCoord2s(void *_glfuncs, GLshort s, GLshort t) -{ - QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoord2s(s, t); -} - -void gl1_2_glTexCoord2iv(void *_glfuncs, const GLint* v) -{ - QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoord2iv(v); -} - -void gl1_2_glTexCoord2i(void *_glfuncs, GLint s, GLint t) -{ - QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoord2i(s, t); -} - -void gl1_2_glTexCoord2fv(void *_glfuncs, const GLfloat* v) -{ - QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoord2fv(v); -} - -void gl1_2_glTexCoord2f(void *_glfuncs, GLfloat s, GLfloat t) -{ - QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoord2f(s, t); -} - -void gl1_2_glTexCoord2dv(void *_glfuncs, const GLdouble* v) -{ - QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoord2dv(v); -} - -void gl1_2_glTexCoord2d(void *_glfuncs, GLdouble s, GLdouble t) -{ - QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoord2d(s, t); -} - -void gl1_2_glTexCoord1sv(void *_glfuncs, const GLshort* v) -{ - QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoord1sv(v); -} - -void gl1_2_glTexCoord1s(void *_glfuncs, GLshort s) -{ - QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoord1s(s); -} - -void gl1_2_glTexCoord1iv(void *_glfuncs, const GLint* v) -{ - QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoord1iv(v); -} - -void gl1_2_glTexCoord1i(void *_glfuncs, GLint s) -{ - QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoord1i(s); -} - -void gl1_2_glTexCoord1fv(void *_glfuncs, const GLfloat* v) -{ - QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoord1fv(v); -} - -void gl1_2_glTexCoord1f(void *_glfuncs, GLfloat s) -{ - QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoord1f(s); -} - -void gl1_2_glTexCoord1dv(void *_glfuncs, const GLdouble* v) -{ - QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoord1dv(v); -} - -void gl1_2_glTexCoord1d(void *_glfuncs, GLdouble s) -{ - QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoord1d(s); -} - -void gl1_2_glRectsv(void *_glfuncs, const GLshort* v1, const GLshort* v2) -{ - QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRectsv(v1, v2); -} - -void gl1_2_glRects(void *_glfuncs, GLshort x1, GLshort y1, GLshort x2, GLshort y2) -{ - QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRects(x1, y1, x2, y2); -} - -void gl1_2_glRectiv(void *_glfuncs, const GLint* v1, const GLint* v2) -{ - QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRectiv(v1, v2); -} - -void gl1_2_glRecti(void *_glfuncs, GLint x1, GLint y1, GLint x2, GLint y2) -{ - QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRecti(x1, y1, x2, y2); -} - -void gl1_2_glRectfv(void *_glfuncs, const GLfloat* v1, const GLfloat* v2) -{ - QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRectfv(v1, v2); -} - -void gl1_2_glRectf(void *_glfuncs, GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2) -{ - QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRectf(x1, y1, x2, y2); -} - -void gl1_2_glRectdv(void *_glfuncs, const GLdouble* v1, const GLdouble* v2) -{ - QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRectdv(v1, v2); -} - -void gl1_2_glRectd(void *_glfuncs, GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2) -{ - QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRectd(x1, y1, x2, y2); -} - -void gl1_2_glRasterPos4sv(void *_glfuncs, const GLshort* v) -{ - QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRasterPos4sv(v); -} - -void gl1_2_glRasterPos4s(void *_glfuncs, GLshort x, GLshort y, GLshort z, GLshort w) -{ - QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRasterPos4s(x, y, z, w); -} - -void gl1_2_glRasterPos4iv(void *_glfuncs, const GLint* v) -{ - QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRasterPos4iv(v); -} - -void gl1_2_glRasterPos4i(void *_glfuncs, GLint x, GLint y, GLint z, GLint w) -{ - QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRasterPos4i(x, y, z, w); -} - -void gl1_2_glRasterPos4fv(void *_glfuncs, const GLfloat* v) -{ - QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRasterPos4fv(v); -} - -void gl1_2_glRasterPos4f(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z, GLfloat w) -{ - QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRasterPos4f(x, y, z, w); -} - -void gl1_2_glRasterPos4dv(void *_glfuncs, const GLdouble* v) -{ - QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRasterPos4dv(v); -} - -void gl1_2_glRasterPos4d(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z, GLdouble w) -{ - QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRasterPos4d(x, y, z, w); -} - -void gl1_2_glRasterPos3sv(void *_glfuncs, const GLshort* v) -{ - QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRasterPos3sv(v); -} - -void gl1_2_glRasterPos3s(void *_glfuncs, GLshort x, GLshort y, GLshort z) -{ - QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRasterPos3s(x, y, z); -} - -void gl1_2_glRasterPos3iv(void *_glfuncs, const GLint* v) -{ - QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRasterPos3iv(v); -} - -void gl1_2_glRasterPos3i(void *_glfuncs, GLint x, GLint y, GLint z) -{ - QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRasterPos3i(x, y, z); -} - -void gl1_2_glRasterPos3fv(void *_glfuncs, const GLfloat* v) -{ - QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRasterPos3fv(v); -} - -void gl1_2_glRasterPos3f(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z) -{ - QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRasterPos3f(x, y, z); -} - -void gl1_2_glRasterPos3dv(void *_glfuncs, const GLdouble* v) -{ - QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRasterPos3dv(v); -} - -void gl1_2_glRasterPos3d(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z) -{ - QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRasterPos3d(x, y, z); -} - -void gl1_2_glRasterPos2sv(void *_glfuncs, const GLshort* v) -{ - QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRasterPos2sv(v); -} - -void gl1_2_glRasterPos2s(void *_glfuncs, GLshort x, GLshort y) -{ - QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRasterPos2s(x, y); -} - -void gl1_2_glRasterPos2iv(void *_glfuncs, const GLint* v) -{ - QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRasterPos2iv(v); -} - -void gl1_2_glRasterPos2i(void *_glfuncs, GLint x, GLint y) -{ - QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRasterPos2i(x, y); -} - -void gl1_2_glRasterPos2fv(void *_glfuncs, const GLfloat* v) -{ - QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRasterPos2fv(v); -} - -void gl1_2_glRasterPos2f(void *_glfuncs, GLfloat x, GLfloat y) -{ - QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRasterPos2f(x, y); -} - -void gl1_2_glRasterPos2dv(void *_glfuncs, const GLdouble* v) -{ - QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRasterPos2dv(v); -} - -void gl1_2_glRasterPos2d(void *_glfuncs, GLdouble x, GLdouble y) -{ - QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRasterPos2d(x, y); -} - -void gl1_2_glNormal3sv(void *_glfuncs, const GLshort* v) -{ - QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glNormal3sv(v); -} - -void gl1_2_glNormal3s(void *_glfuncs, GLshort nx, GLshort ny, GLshort nz) -{ - QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glNormal3s(nx, ny, nz); -} - -void gl1_2_glNormal3iv(void *_glfuncs, const GLint* v) -{ - QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glNormal3iv(v); -} - -void gl1_2_glNormal3i(void *_glfuncs, GLint nx, GLint ny, GLint nz) -{ - QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glNormal3i(nx, ny, nz); -} - -void gl1_2_glNormal3fv(void *_glfuncs, const GLfloat* v) -{ - QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glNormal3fv(v); -} - -void gl1_2_glNormal3f(void *_glfuncs, GLfloat nx, GLfloat ny, GLfloat nz) -{ - QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glNormal3f(nx, ny, nz); -} - -void gl1_2_glNormal3dv(void *_glfuncs, const GLdouble* v) -{ - QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glNormal3dv(v); -} - -void gl1_2_glNormal3d(void *_glfuncs, GLdouble nx, GLdouble ny, GLdouble nz) -{ - QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glNormal3d(nx, ny, nz); -} - -void gl1_2_glNormal3bv(void *_glfuncs, const GLbyte* v) -{ - QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glNormal3bv(v); -} - -void gl1_2_glNormal3b(void *_glfuncs, GLbyte nx, GLbyte ny, GLbyte nz) -{ - QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glNormal3b(nx, ny, nz); -} - -void gl1_2_glIndexsv(void *_glfuncs, const GLshort* c) -{ - QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glIndexsv(c); -} - -void gl1_2_glIndexs(void *_glfuncs, GLshort c) -{ - QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glIndexs(c); -} - -void gl1_2_glIndexiv(void *_glfuncs, const GLint* c) -{ - QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glIndexiv(c); -} - -void gl1_2_glIndexi(void *_glfuncs, GLint c) -{ - QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glIndexi(c); -} - -void gl1_2_glIndexfv(void *_glfuncs, const GLfloat* c) -{ - QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glIndexfv(c); -} - -void gl1_2_glIndexf(void *_glfuncs, GLfloat c) -{ - QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glIndexf(c); -} - -void gl1_2_glIndexdv(void *_glfuncs, const GLdouble* c) -{ - QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glIndexdv(c); -} - -void gl1_2_glIndexd(void *_glfuncs, GLdouble c) -{ - QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glIndexd(c); -} - -void gl1_2_glEnd(void *_glfuncs) -{ - QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glEnd(); -} - -void gl1_2_glEdgeFlagv(void *_glfuncs, const GLboolean* flag) -{ - QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glEdgeFlagv(flag); -} - -void gl1_2_glEdgeFlag(void *_glfuncs, GLboolean flag) -{ - QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glEdgeFlag(flag); -} - -void gl1_2_glColor4usv(void *_glfuncs, const GLushort* v) -{ - QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColor4usv(v); -} - -void gl1_2_glColor4us(void *_glfuncs, GLushort red, GLushort green, GLushort blue, GLushort alpha) -{ - QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColor4us(red, green, blue, alpha); -} - -void gl1_2_glColor4uiv(void *_glfuncs, const GLuint* v) -{ - QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColor4uiv(v); -} - -void gl1_2_glColor4ui(void *_glfuncs, GLuint red, GLuint green, GLuint blue, GLuint alpha) -{ - QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColor4ui(red, green, blue, alpha); -} - -void gl1_2_glColor4ubv(void *_glfuncs, const GLubyte* v) -{ - QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColor4ubv(v); -} - -void gl1_2_glColor4ub(void *_glfuncs, GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha) -{ - QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColor4ub(red, green, blue, alpha); -} - -void gl1_2_glColor4sv(void *_glfuncs, const GLshort* v) -{ - QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColor4sv(v); -} - -void gl1_2_glColor4s(void *_glfuncs, GLshort red, GLshort green, GLshort blue, GLshort alpha) -{ - QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColor4s(red, green, blue, alpha); -} - -void gl1_2_glColor4iv(void *_glfuncs, const GLint* v) -{ - QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColor4iv(v); -} - -void gl1_2_glColor4i(void *_glfuncs, GLint red, GLint green, GLint blue, GLint alpha) -{ - QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColor4i(red, green, blue, alpha); -} - -void gl1_2_glColor4fv(void *_glfuncs, const GLfloat* v) -{ - QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColor4fv(v); -} - -void gl1_2_glColor4f(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) -{ - QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColor4f(red, green, blue, alpha); -} - -void gl1_2_glColor4dv(void *_glfuncs, const GLdouble* v) -{ - QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColor4dv(v); -} - -void gl1_2_glColor4d(void *_glfuncs, GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha) -{ - QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColor4d(red, green, blue, alpha); -} - -void gl1_2_glColor4bv(void *_glfuncs, const GLbyte* v) -{ - QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColor4bv(v); -} - -void gl1_2_glColor4b(void *_glfuncs, GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha) -{ - QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColor4b(red, green, blue, alpha); -} - -void gl1_2_glColor3usv(void *_glfuncs, const GLushort* v) -{ - QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColor3usv(v); -} - -void gl1_2_glColor3us(void *_glfuncs, GLushort red, GLushort green, GLushort blue) -{ - QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColor3us(red, green, blue); -} - -void gl1_2_glColor3uiv(void *_glfuncs, const GLuint* v) -{ - QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColor3uiv(v); -} - -void gl1_2_glColor3ui(void *_glfuncs, GLuint red, GLuint green, GLuint blue) -{ - QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColor3ui(red, green, blue); -} - -void gl1_2_glColor3ubv(void *_glfuncs, const GLubyte* v) -{ - QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColor3ubv(v); -} - -void gl1_2_glColor3ub(void *_glfuncs, GLubyte red, GLubyte green, GLubyte blue) -{ - QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColor3ub(red, green, blue); -} - -void gl1_2_glColor3sv(void *_glfuncs, const GLshort* v) -{ - QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColor3sv(v); -} - -void gl1_2_glColor3s(void *_glfuncs, GLshort red, GLshort green, GLshort blue) -{ - QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColor3s(red, green, blue); -} - -void gl1_2_glColor3iv(void *_glfuncs, const GLint* v) -{ - QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColor3iv(v); -} - -void gl1_2_glColor3i(void *_glfuncs, GLint red, GLint green, GLint blue) -{ - QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColor3i(red, green, blue); -} - -void gl1_2_glColor3fv(void *_glfuncs, const GLfloat* v) -{ - QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColor3fv(v); -} - -void gl1_2_glColor3f(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue) -{ - QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColor3f(red, green, blue); -} - -void gl1_2_glColor3dv(void *_glfuncs, const GLdouble* v) -{ - QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColor3dv(v); -} - -void gl1_2_glColor3d(void *_glfuncs, GLdouble red, GLdouble green, GLdouble blue) -{ - QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColor3d(red, green, blue); -} - -void gl1_2_glColor3bv(void *_glfuncs, const GLbyte* v) -{ - QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColor3bv(v); -} - -void gl1_2_glColor3b(void *_glfuncs, GLbyte red, GLbyte green, GLbyte blue) -{ - QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColor3b(red, green, blue); -} - -void gl1_2_glBitmap(void *_glfuncs, GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte* bitmap) -{ - QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glBitmap(width, height, xorig, yorig, xmove, ymove, bitmap); -} - -void gl1_2_glBegin(void *_glfuncs, GLenum mode) -{ - QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glBegin(mode); -} - -void gl1_2_glListBase(void *_glfuncs, GLuint base) -{ - QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glListBase(base); -} - -GLuint gl1_2_glGenLists(void *_glfuncs, GLsizei range_) -{ - QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glGenLists(range_); -} - -void gl1_2_glDeleteLists(void *_glfuncs, GLuint list, GLsizei range_) -{ - QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDeleteLists(list, range_); -} - -void gl1_2_glCallLists(void *_glfuncs, GLsizei n, GLenum gltype, const GLvoid* lists) -{ - QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glCallLists(n, gltype, lists); -} - -void gl1_2_glCallList(void *_glfuncs, GLuint list) -{ - QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glCallList(list); -} - -void gl1_2_glEndList(void *_glfuncs) -{ - QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glEndList(); -} - -void gl1_2_glNewList(void *_glfuncs, GLuint list, GLenum mode) -{ - QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glNewList(list, mode); -} - -void gl1_2_glPushClientAttrib(void *_glfuncs, GLbitfield mask) -{ - QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glPushClientAttrib(mask); -} - -void gl1_2_glPopClientAttrib(void *_glfuncs) -{ - QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glPopClientAttrib(); -} - -void gl1_2_glPrioritizeTextures(void *_glfuncs, GLsizei n, const GLuint* textures, const GLfloat* priorities) -{ - QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glPrioritizeTextures(n, textures, priorities); -} - -GLboolean gl1_2_glAreTexturesResident(void *_glfuncs, GLsizei n, const GLuint* textures, GLboolean* residences) -{ - QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glAreTexturesResident(n, textures, residences); -} - -void gl1_2_glVertexPointer(void *_glfuncs, GLint size, GLenum gltype, GLsizei stride, const GLvoid* pointer) -{ - QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexPointer(size, gltype, stride, pointer); -} - -void gl1_2_glTexCoordPointer(void *_glfuncs, GLint size, GLenum gltype, GLsizei stride, const GLvoid* pointer) -{ - QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoordPointer(size, gltype, stride, pointer); -} - -void gl1_2_glNormalPointer(void *_glfuncs, GLenum gltype, GLsizei stride, const GLvoid* pointer) -{ - QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glNormalPointer(gltype, stride, pointer); -} - -void gl1_2_glInterleavedArrays(void *_glfuncs, GLenum format, GLsizei stride, const GLvoid* pointer) -{ - QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glInterleavedArrays(format, stride, pointer); -} - -void gl1_2_glIndexPointer(void *_glfuncs, GLenum gltype, GLsizei stride, const GLvoid* pointer) -{ - QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glIndexPointer(gltype, stride, pointer); -} - -void gl1_2_glEnableClientState(void *_glfuncs, GLenum array) -{ - QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glEnableClientState(array); -} - -void gl1_2_glEdgeFlagPointer(void *_glfuncs, GLsizei stride, const GLvoid* pointer) -{ - QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glEdgeFlagPointer(stride, pointer); -} - -void gl1_2_glDisableClientState(void *_glfuncs, GLenum array) -{ - QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDisableClientState(array); -} - -void gl1_2_glColorPointer(void *_glfuncs, GLint size, GLenum gltype, GLsizei stride, const GLvoid* pointer) -{ - QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColorPointer(size, gltype, stride, pointer); -} - -void gl1_2_glArrayElement(void *_glfuncs, GLint i) -{ - QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glArrayElement(i); -} - -void gl1_2_glResetMinmax(void *_glfuncs, GLenum target) -{ - QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glResetMinmax(target); -} - -void gl1_2_glResetHistogram(void *_glfuncs, GLenum target) -{ - QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glResetHistogram(target); -} - -void gl1_2_glMinmax(void *_glfuncs, GLenum target, GLenum internalFormat, GLboolean sink) -{ - QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMinmax(target, internalFormat, sink); -} - -void gl1_2_glHistogram(void *_glfuncs, GLenum target, GLsizei width, GLenum internalFormat, GLboolean sink) -{ - QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glHistogram(target, width, internalFormat, sink); -} - -void gl1_2_glGetMinmaxParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params) -{ - QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetMinmaxParameteriv(target, pname, params); -} - -void gl1_2_glGetMinmaxParameterfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params) -{ - QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetMinmaxParameterfv(target, pname, params); -} - -void gl1_2_glGetMinmax(void *_glfuncs, GLenum target, GLboolean reset, GLenum format, GLenum gltype, GLvoid* values) -{ - QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetMinmax(target, reset, format, gltype, values); -} - -void gl1_2_glGetHistogramParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params) -{ - QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetHistogramParameteriv(target, pname, params); -} - -void gl1_2_glGetHistogramParameterfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params) -{ - QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetHistogramParameterfv(target, pname, params); -} - -void gl1_2_glGetHistogram(void *_glfuncs, GLenum target, GLboolean reset, GLenum format, GLenum gltype, GLvoid* values) -{ - QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetHistogram(target, reset, format, gltype, values); -} - -void gl1_2_glSeparableFilter2D(void *_glfuncs, GLenum target, GLenum internalFormat, GLsizei width, GLsizei height, GLenum format, GLenum gltype, const GLvoid* row, const GLvoid* column) -{ - QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glSeparableFilter2D(target, internalFormat, width, height, format, gltype, row, column); -} - -void gl1_2_glGetSeparableFilter(void *_glfuncs, GLenum target, GLenum format, GLenum gltype, GLvoid* row, GLvoid* column, GLvoid* span) -{ - QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetSeparableFilter(target, format, gltype, row, column, span); -} - -void gl1_2_glGetConvolutionParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params) -{ - QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetConvolutionParameteriv(target, pname, params); -} - -void gl1_2_glGetConvolutionParameterfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params) -{ - QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetConvolutionParameterfv(target, pname, params); -} - -void gl1_2_glGetConvolutionFilter(void *_glfuncs, GLenum target, GLenum format, GLenum gltype, GLvoid* image) -{ - QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetConvolutionFilter(target, format, gltype, image); -} - -void gl1_2_glCopyConvolutionFilter2D(void *_glfuncs, GLenum target, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height) -{ - QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glCopyConvolutionFilter2D(target, internalFormat, x, y, width, height); -} - -void gl1_2_glCopyConvolutionFilter1D(void *_glfuncs, GLenum target, GLenum internalFormat, GLint x, GLint y, GLsizei width) -{ - QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glCopyConvolutionFilter1D(target, internalFormat, x, y, width); -} - -void gl1_2_glConvolutionParameteriv(void *_glfuncs, GLenum target, GLenum pname, const GLint* params) -{ - QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glConvolutionParameteriv(target, pname, params); -} - -void gl1_2_glConvolutionParameteri(void *_glfuncs, GLenum target, GLenum pname, GLint params) -{ - QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glConvolutionParameteri(target, pname, params); -} - -void gl1_2_glConvolutionParameterfv(void *_glfuncs, GLenum target, GLenum pname, const GLfloat* params) -{ - QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glConvolutionParameterfv(target, pname, params); -} - -void gl1_2_glConvolutionParameterf(void *_glfuncs, GLenum target, GLenum pname, GLfloat params) -{ - QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glConvolutionParameterf(target, pname, params); -} - -void gl1_2_glConvolutionFilter2D(void *_glfuncs, GLenum target, GLenum internalFormat, GLsizei width, GLsizei height, GLenum format, GLenum gltype, const GLvoid* image) -{ - QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glConvolutionFilter2D(target, internalFormat, width, height, format, gltype, image); -} - -void gl1_2_glConvolutionFilter1D(void *_glfuncs, GLenum target, GLenum internalFormat, GLsizei width, GLenum format, GLenum gltype, const GLvoid* image) -{ - QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glConvolutionFilter1D(target, internalFormat, width, format, gltype, image); -} - -void gl1_2_glCopyColorSubTable(void *_glfuncs, GLenum target, GLsizei start, GLint x, GLint y, GLsizei width) -{ - QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glCopyColorSubTable(target, start, x, y, width); -} - -void gl1_2_glColorSubTable(void *_glfuncs, GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum gltype, const GLvoid* data) -{ - QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColorSubTable(target, start, count, format, gltype, data); -} - -void gl1_2_glGetColorTableParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params) -{ - QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetColorTableParameteriv(target, pname, params); -} - -void gl1_2_glGetColorTableParameterfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params) -{ - QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetColorTableParameterfv(target, pname, params); -} - -void gl1_2_glGetColorTable(void *_glfuncs, GLenum target, GLenum format, GLenum gltype, GLvoid* table) -{ - QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetColorTable(target, format, gltype, table); -} - -void gl1_2_glCopyColorTable(void *_glfuncs, GLenum target, GLenum internalFormat, GLint x, GLint y, GLsizei width) -{ - QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glCopyColorTable(target, internalFormat, x, y, width); -} - -void gl1_2_glColorTableParameteriv(void *_glfuncs, GLenum target, GLenum pname, const GLint* params) -{ - QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColorTableParameteriv(target, pname, params); -} - -void gl1_2_glColorTableParameterfv(void *_glfuncs, GLenum target, GLenum pname, const GLfloat* params) -{ - QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColorTableParameterfv(target, pname, params); -} - -void gl1_2_glColorTable(void *_glfuncs, GLenum target, GLenum internalFormat, GLsizei width, GLenum format, GLenum gltype, const GLvoid* table) -{ - QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColorTable(target, internalFormat, width, format, gltype, table); -} - diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/gl/1.2/funcs.h b/Godeps/_workspace/src/github.com/obscuren/qml/gl/1.2/funcs.h deleted file mode 100644 index 958c34935..000000000 --- a/Godeps/_workspace/src/github.com/obscuren/qml/gl/1.2/funcs.h +++ /dev/null @@ -1,414 +0,0 @@ - -// ** file automatically generated by glgen -- do not edit manually ** - -#ifndef __cplusplus -#include -#include -typedef unsigned int GLenum; -typedef unsigned char GLboolean; -typedef unsigned int GLbitfield; -typedef void GLvoid; -typedef char GLchar; -typedef signed char GLbyte; /* 1-byte signed */ -typedef short GLshort; /* 2-byte signed */ -typedef int GLint; /* 4-byte signed */ -typedef unsigned char GLubyte; /* 1-byte unsigned */ -typedef unsigned short GLushort; /* 2-byte unsigned */ -typedef unsigned int GLuint; /* 4-byte unsigned */ -typedef int GLsizei; /* 4-byte signed */ -typedef float GLfloat; /* single precision float */ -typedef float GLclampf; /* single precision float in [0,1] */ -typedef double GLdouble; /* double precision float */ -typedef double GLclampd; /* double precision float in [0,1] */ -typedef int64_t GLint64; -typedef uint64_t GLuint64; -typedef ptrdiff_t GLintptr; -typedef ptrdiff_t GLsizeiptr; -typedef ptrdiff_t GLintptrARB; -typedef ptrdiff_t GLsizeiptrARB; -typedef struct __GLsync *GLsync; -#endif - -#ifdef __cplusplus -extern "C" { -#endif - -void *gl1_2_funcs(); - -void gl1_2_glViewport(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height); -void gl1_2_glDepthRange(void *_glfuncs, GLdouble nearVal, GLdouble farVal); -GLboolean gl1_2_glIsEnabled(void *_glfuncs, GLenum cap); -void gl1_2_glGetTexLevelParameteriv(void *_glfuncs, GLenum target, GLint level, GLenum pname, GLint* params); -void gl1_2_glGetTexLevelParameterfv(void *_glfuncs, GLenum target, GLint level, GLenum pname, GLfloat* params); -void gl1_2_glGetTexParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params); -void gl1_2_glGetTexParameterfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params); -void gl1_2_glGetTexImage(void *_glfuncs, GLenum target, GLint level, GLenum format, GLenum gltype, GLvoid* pixels); -void gl1_2_glGetIntegerv(void *_glfuncs, GLenum pname, GLint* params); -void gl1_2_glGetFloatv(void *_glfuncs, GLenum pname, GLfloat* params); -GLenum gl1_2_glGetError(void *_glfuncs); -void gl1_2_glGetDoublev(void *_glfuncs, GLenum pname, GLdouble* params); -void gl1_2_glGetBooleanv(void *_glfuncs, GLenum pname, GLboolean* params); -void gl1_2_glReadPixels(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum gltype, GLvoid* pixels); -void gl1_2_glReadBuffer(void *_glfuncs, GLenum mode); -void gl1_2_glPixelStorei(void *_glfuncs, GLenum pname, GLint param); -void gl1_2_glPixelStoref(void *_glfuncs, GLenum pname, GLfloat param); -void gl1_2_glDepthFunc(void *_glfuncs, GLenum glfunc); -void gl1_2_glStencilOp(void *_glfuncs, GLenum fail, GLenum zfail, GLenum zpass); -void gl1_2_glStencilFunc(void *_glfuncs, GLenum glfunc, GLint ref, GLuint mask); -void gl1_2_glLogicOp(void *_glfuncs, GLenum opcode); -void gl1_2_glBlendFunc(void *_glfuncs, GLenum sfactor, GLenum dfactor); -void gl1_2_glFlush(void *_glfuncs); -void gl1_2_glFinish(void *_glfuncs); -void gl1_2_glEnable(void *_glfuncs, GLenum cap); -void gl1_2_glDisable(void *_glfuncs, GLenum cap); -void gl1_2_glDepthMask(void *_glfuncs, GLboolean flag); -void gl1_2_glColorMask(void *_glfuncs, GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); -void gl1_2_glStencilMask(void *_glfuncs, GLuint mask); -void gl1_2_glClearDepth(void *_glfuncs, GLdouble depth); -void gl1_2_glClearStencil(void *_glfuncs, GLint s); -void gl1_2_glClearColor(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); -void gl1_2_glClear(void *_glfuncs, GLbitfield mask); -void gl1_2_glDrawBuffer(void *_glfuncs, GLenum mode); -void gl1_2_glTexImage2D(void *_glfuncs, GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum gltype, const GLvoid* pixels); -void gl1_2_glTexImage1D(void *_glfuncs, GLenum target, GLint level, GLint internalFormat, GLsizei width, GLint border, GLenum format, GLenum gltype, const GLvoid* pixels); -void gl1_2_glTexParameteriv(void *_glfuncs, GLenum target, GLenum pname, const GLint* params); -void gl1_2_glTexParameteri(void *_glfuncs, GLenum target, GLenum pname, GLint param); -void gl1_2_glTexParameterfv(void *_glfuncs, GLenum target, GLenum pname, const GLfloat* params); -void gl1_2_glTexParameterf(void *_glfuncs, GLenum target, GLenum pname, GLfloat param); -void gl1_2_glScissor(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height); -void gl1_2_glPolygonMode(void *_glfuncs, GLenum face, GLenum mode); -void gl1_2_glPointSize(void *_glfuncs, GLfloat size); -void gl1_2_glLineWidth(void *_glfuncs, GLfloat width); -void gl1_2_glHint(void *_glfuncs, GLenum target, GLenum mode); -void gl1_2_glFrontFace(void *_glfuncs, GLenum mode); -void gl1_2_glCullFace(void *_glfuncs, GLenum mode); -void gl1_2_glIndexubv(void *_glfuncs, const GLubyte* c); -void gl1_2_glIndexub(void *_glfuncs, GLubyte c); -GLboolean gl1_2_glIsTexture(void *_glfuncs, GLuint texture); -void gl1_2_glGenTextures(void *_glfuncs, GLsizei n, GLuint* textures); -void gl1_2_glDeleteTextures(void *_glfuncs, GLsizei n, const GLuint* textures); -void gl1_2_glBindTexture(void *_glfuncs, GLenum target, GLuint texture); -void gl1_2_glTexSubImage2D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum gltype, const GLvoid* pixels); -void gl1_2_glTexSubImage1D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum gltype, const GLvoid* pixels); -void gl1_2_glCopyTexSubImage2D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); -void gl1_2_glCopyTexSubImage1D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); -void gl1_2_glCopyTexImage2D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); -void gl1_2_glCopyTexImage1D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLint border); -void gl1_2_glPolygonOffset(void *_glfuncs, GLfloat factor, GLfloat units); -void gl1_2_glDrawElements(void *_glfuncs, GLenum mode, GLsizei count, GLenum gltype, const GLvoid* indices); -void gl1_2_glDrawArrays(void *_glfuncs, GLenum mode, GLint first, GLsizei count); -void gl1_2_glCopyTexSubImage3D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); -void gl1_2_glTexSubImage3D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum gltype, const GLvoid* pixels); -void gl1_2_glTexImage3D(void *_glfuncs, GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum gltype, const GLvoid* pixels); -void gl1_2_glDrawRangeElements(void *_glfuncs, GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum gltype, const GLvoid* indices); -void gl1_2_glBlendEquation(void *_glfuncs, GLenum mode); -void gl1_2_glBlendColor(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); -void gl1_2_glTranslatef(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z); -void gl1_2_glTranslated(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z); -void gl1_2_glScalef(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z); -void gl1_2_glScaled(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z); -void gl1_2_glRotatef(void *_glfuncs, GLfloat angle, GLfloat x, GLfloat y, GLfloat z); -void gl1_2_glRotated(void *_glfuncs, GLdouble angle, GLdouble x, GLdouble y, GLdouble z); -void gl1_2_glPushMatrix(void *_glfuncs); -void gl1_2_glPopMatrix(void *_glfuncs); -void gl1_2_glOrtho(void *_glfuncs, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); -void gl1_2_glMultMatrixd(void *_glfuncs, const GLdouble* m); -void gl1_2_glMultMatrixf(void *_glfuncs, const GLfloat* m); -void gl1_2_glMatrixMode(void *_glfuncs, GLenum mode); -void gl1_2_glLoadMatrixd(void *_glfuncs, const GLdouble* m); -void gl1_2_glLoadMatrixf(void *_glfuncs, const GLfloat* m); -void gl1_2_glLoadIdentity(void *_glfuncs); -void gl1_2_glFrustum(void *_glfuncs, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); -GLboolean gl1_2_glIsList(void *_glfuncs, GLuint list); -void gl1_2_glGetTexGeniv(void *_glfuncs, GLenum coord, GLenum pname, GLint* params); -void gl1_2_glGetTexGenfv(void *_glfuncs, GLenum coord, GLenum pname, GLfloat* params); -void gl1_2_glGetTexGendv(void *_glfuncs, GLenum coord, GLenum pname, GLdouble* params); -void gl1_2_glGetTexEnviv(void *_glfuncs, GLenum target, GLenum pname, GLint* params); -void gl1_2_glGetTexEnvfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params); -void gl1_2_glGetPolygonStipple(void *_glfuncs, GLubyte* mask); -void gl1_2_glGetPixelMapusv(void *_glfuncs, GLenum glmap, GLushort* values); -void gl1_2_glGetPixelMapuiv(void *_glfuncs, GLenum glmap, GLuint* values); -void gl1_2_glGetPixelMapfv(void *_glfuncs, GLenum glmap, GLfloat* values); -void gl1_2_glGetMaterialiv(void *_glfuncs, GLenum face, GLenum pname, GLint* params); -void gl1_2_glGetMaterialfv(void *_glfuncs, GLenum face, GLenum pname, GLfloat* params); -void gl1_2_glGetMapiv(void *_glfuncs, GLenum target, GLenum query, GLint* v); -void gl1_2_glGetMapfv(void *_glfuncs, GLenum target, GLenum query, GLfloat* v); -void gl1_2_glGetMapdv(void *_glfuncs, GLenum target, GLenum query, GLdouble* v); -void gl1_2_glGetLightiv(void *_glfuncs, GLenum light, GLenum pname, GLint* params); -void gl1_2_glGetLightfv(void *_glfuncs, GLenum light, GLenum pname, GLfloat* params); -void gl1_2_glGetClipPlane(void *_glfuncs, GLenum plane, GLdouble* equation); -void gl1_2_glDrawPixels(void *_glfuncs, GLsizei width, GLsizei height, GLenum format, GLenum gltype, const GLvoid* pixels); -void gl1_2_glCopyPixels(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height, GLenum gltype); -void gl1_2_glPixelMapusv(void *_glfuncs, GLenum glmap, GLint mapsize, const GLushort* values); -void gl1_2_glPixelMapuiv(void *_glfuncs, GLenum glmap, GLint mapsize, const GLuint* values); -void gl1_2_glPixelMapfv(void *_glfuncs, GLenum glmap, GLint mapsize, const GLfloat* values); -void gl1_2_glPixelTransferi(void *_glfuncs, GLenum pname, GLint param); -void gl1_2_glPixelTransferf(void *_glfuncs, GLenum pname, GLfloat param); -void gl1_2_glPixelZoom(void *_glfuncs, GLfloat xfactor, GLfloat yfactor); -void gl1_2_glAlphaFunc(void *_glfuncs, GLenum glfunc, GLfloat ref); -void gl1_2_glEvalPoint2(void *_glfuncs, GLint i, GLint j); -void gl1_2_glEvalMesh2(void *_glfuncs, GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2); -void gl1_2_glEvalPoint1(void *_glfuncs, GLint i); -void gl1_2_glEvalMesh1(void *_glfuncs, GLenum mode, GLint i1, GLint i2); -void gl1_2_glEvalCoord2fv(void *_glfuncs, const GLfloat* u); -void gl1_2_glEvalCoord2f(void *_glfuncs, GLfloat u, GLfloat v); -void gl1_2_glEvalCoord2dv(void *_glfuncs, const GLdouble* u); -void gl1_2_glEvalCoord2d(void *_glfuncs, GLdouble u, GLdouble v); -void gl1_2_glEvalCoord1fv(void *_glfuncs, const GLfloat* u); -void gl1_2_glEvalCoord1f(void *_glfuncs, GLfloat u); -void gl1_2_glEvalCoord1dv(void *_glfuncs, const GLdouble* u); -void gl1_2_glEvalCoord1d(void *_glfuncs, GLdouble u); -void gl1_2_glMapGrid2f(void *_glfuncs, GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2); -void gl1_2_glMapGrid2d(void *_glfuncs, GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2); -void gl1_2_glMapGrid1f(void *_glfuncs, GLint un, GLfloat u1, GLfloat u2); -void gl1_2_glMapGrid1d(void *_glfuncs, GLint un, GLdouble u1, GLdouble u2); -void gl1_2_glMap2f(void *_glfuncs, GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat* points); -void gl1_2_glMap2d(void *_glfuncs, GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble* points); -void gl1_2_glMap1f(void *_glfuncs, GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat* points); -void gl1_2_glMap1d(void *_glfuncs, GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble* points); -void gl1_2_glPushAttrib(void *_glfuncs, GLbitfield mask); -void gl1_2_glPopAttrib(void *_glfuncs); -void gl1_2_glAccum(void *_glfuncs, GLenum op, GLfloat value); -void gl1_2_glIndexMask(void *_glfuncs, GLuint mask); -void gl1_2_glClearIndex(void *_glfuncs, GLfloat c); -void gl1_2_glClearAccum(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); -void gl1_2_glPushName(void *_glfuncs, GLuint name); -void gl1_2_glPopName(void *_glfuncs); -void gl1_2_glPassThrough(void *_glfuncs, GLfloat token); -void gl1_2_glLoadName(void *_glfuncs, GLuint name); -void gl1_2_glInitNames(void *_glfuncs); -GLint gl1_2_glRenderMode(void *_glfuncs, GLenum mode); -void gl1_2_glSelectBuffer(void *_glfuncs, GLsizei size, GLuint* buffer); -void gl1_2_glFeedbackBuffer(void *_glfuncs, GLsizei size, GLenum gltype, GLfloat* buffer); -void gl1_2_glTexGeniv(void *_glfuncs, GLenum coord, GLenum pname, const GLint* params); -void gl1_2_glTexGeni(void *_glfuncs, GLenum coord, GLenum pname, GLint param); -void gl1_2_glTexGenfv(void *_glfuncs, GLenum coord, GLenum pname, const GLfloat* params); -void gl1_2_glTexGenf(void *_glfuncs, GLenum coord, GLenum pname, GLfloat param); -void gl1_2_glTexGendv(void *_glfuncs, GLenum coord, GLenum pname, const GLdouble* params); -void gl1_2_glTexGend(void *_glfuncs, GLenum coord, GLenum pname, GLdouble param); -void gl1_2_glTexEnviv(void *_glfuncs, GLenum target, GLenum pname, const GLint* params); -void gl1_2_glTexEnvi(void *_glfuncs, GLenum target, GLenum pname, GLint param); -void gl1_2_glTexEnvfv(void *_glfuncs, GLenum target, GLenum pname, const GLfloat* params); -void gl1_2_glTexEnvf(void *_glfuncs, GLenum target, GLenum pname, GLfloat param); -void gl1_2_glShadeModel(void *_glfuncs, GLenum mode); -void gl1_2_glPolygonStipple(void *_glfuncs, const GLubyte* mask); -void gl1_2_glMaterialiv(void *_glfuncs, GLenum face, GLenum pname, const GLint* params); -void gl1_2_glMateriali(void *_glfuncs, GLenum face, GLenum pname, GLint param); -void gl1_2_glMaterialfv(void *_glfuncs, GLenum face, GLenum pname, const GLfloat* params); -void gl1_2_glMaterialf(void *_glfuncs, GLenum face, GLenum pname, GLfloat param); -void gl1_2_glLineStipple(void *_glfuncs, GLint factor, GLushort pattern); -void gl1_2_glLightModeliv(void *_glfuncs, GLenum pname, const GLint* params); -void gl1_2_glLightModeli(void *_glfuncs, GLenum pname, GLint param); -void gl1_2_glLightModelfv(void *_glfuncs, GLenum pname, const GLfloat* params); -void gl1_2_glLightModelf(void *_glfuncs, GLenum pname, GLfloat param); -void gl1_2_glLightiv(void *_glfuncs, GLenum light, GLenum pname, const GLint* params); -void gl1_2_glLighti(void *_glfuncs, GLenum light, GLenum pname, GLint param); -void gl1_2_glLightfv(void *_glfuncs, GLenum light, GLenum pname, const GLfloat* params); -void gl1_2_glLightf(void *_glfuncs, GLenum light, GLenum pname, GLfloat param); -void gl1_2_glFogiv(void *_glfuncs, GLenum pname, const GLint* params); -void gl1_2_glFogi(void *_glfuncs, GLenum pname, GLint param); -void gl1_2_glFogfv(void *_glfuncs, GLenum pname, const GLfloat* params); -void gl1_2_glFogf(void *_glfuncs, GLenum pname, GLfloat param); -void gl1_2_glColorMaterial(void *_glfuncs, GLenum face, GLenum mode); -void gl1_2_glClipPlane(void *_glfuncs, GLenum plane, const GLdouble* equation); -void gl1_2_glVertex4sv(void *_glfuncs, const GLshort* v); -void gl1_2_glVertex4s(void *_glfuncs, GLshort x, GLshort y, GLshort z, GLshort w); -void gl1_2_glVertex4iv(void *_glfuncs, const GLint* v); -void gl1_2_glVertex4i(void *_glfuncs, GLint x, GLint y, GLint z, GLint w); -void gl1_2_glVertex4fv(void *_glfuncs, const GLfloat* v); -void gl1_2_glVertex4f(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z, GLfloat w); -void gl1_2_glVertex4dv(void *_glfuncs, const GLdouble* v); -void gl1_2_glVertex4d(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z, GLdouble w); -void gl1_2_glVertex3sv(void *_glfuncs, const GLshort* v); -void gl1_2_glVertex3s(void *_glfuncs, GLshort x, GLshort y, GLshort z); -void gl1_2_glVertex3iv(void *_glfuncs, const GLint* v); -void gl1_2_glVertex3i(void *_glfuncs, GLint x, GLint y, GLint z); -void gl1_2_glVertex3fv(void *_glfuncs, const GLfloat* v); -void gl1_2_glVertex3f(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z); -void gl1_2_glVertex3dv(void *_glfuncs, const GLdouble* v); -void gl1_2_glVertex3d(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z); -void gl1_2_glVertex2sv(void *_glfuncs, const GLshort* v); -void gl1_2_glVertex2s(void *_glfuncs, GLshort x, GLshort y); -void gl1_2_glVertex2iv(void *_glfuncs, const GLint* v); -void gl1_2_glVertex2i(void *_glfuncs, GLint x, GLint y); -void gl1_2_glVertex2fv(void *_glfuncs, const GLfloat* v); -void gl1_2_glVertex2f(void *_glfuncs, GLfloat x, GLfloat y); -void gl1_2_glVertex2dv(void *_glfuncs, const GLdouble* v); -void gl1_2_glVertex2d(void *_glfuncs, GLdouble x, GLdouble y); -void gl1_2_glTexCoord4sv(void *_glfuncs, const GLshort* v); -void gl1_2_glTexCoord4s(void *_glfuncs, GLshort s, GLshort t, GLshort r, GLshort q); -void gl1_2_glTexCoord4iv(void *_glfuncs, const GLint* v); -void gl1_2_glTexCoord4i(void *_glfuncs, GLint s, GLint t, GLint r, GLint q); -void gl1_2_glTexCoord4fv(void *_glfuncs, const GLfloat* v); -void gl1_2_glTexCoord4f(void *_glfuncs, GLfloat s, GLfloat t, GLfloat r, GLfloat q); -void gl1_2_glTexCoord4dv(void *_glfuncs, const GLdouble* v); -void gl1_2_glTexCoord4d(void *_glfuncs, GLdouble s, GLdouble t, GLdouble r, GLdouble q); -void gl1_2_glTexCoord3sv(void *_glfuncs, const GLshort* v); -void gl1_2_glTexCoord3s(void *_glfuncs, GLshort s, GLshort t, GLshort r); -void gl1_2_glTexCoord3iv(void *_glfuncs, const GLint* v); -void gl1_2_glTexCoord3i(void *_glfuncs, GLint s, GLint t, GLint r); -void gl1_2_glTexCoord3fv(void *_glfuncs, const GLfloat* v); -void gl1_2_glTexCoord3f(void *_glfuncs, GLfloat s, GLfloat t, GLfloat r); -void gl1_2_glTexCoord3dv(void *_glfuncs, const GLdouble* v); -void gl1_2_glTexCoord3d(void *_glfuncs, GLdouble s, GLdouble t, GLdouble r); -void gl1_2_glTexCoord2sv(void *_glfuncs, const GLshort* v); -void gl1_2_glTexCoord2s(void *_glfuncs, GLshort s, GLshort t); -void gl1_2_glTexCoord2iv(void *_glfuncs, const GLint* v); -void gl1_2_glTexCoord2i(void *_glfuncs, GLint s, GLint t); -void gl1_2_glTexCoord2fv(void *_glfuncs, const GLfloat* v); -void gl1_2_glTexCoord2f(void *_glfuncs, GLfloat s, GLfloat t); -void gl1_2_glTexCoord2dv(void *_glfuncs, const GLdouble* v); -void gl1_2_glTexCoord2d(void *_glfuncs, GLdouble s, GLdouble t); -void gl1_2_glTexCoord1sv(void *_glfuncs, const GLshort* v); -void gl1_2_glTexCoord1s(void *_glfuncs, GLshort s); -void gl1_2_glTexCoord1iv(void *_glfuncs, const GLint* v); -void gl1_2_glTexCoord1i(void *_glfuncs, GLint s); -void gl1_2_glTexCoord1fv(void *_glfuncs, const GLfloat* v); -void gl1_2_glTexCoord1f(void *_glfuncs, GLfloat s); -void gl1_2_glTexCoord1dv(void *_glfuncs, const GLdouble* v); -void gl1_2_glTexCoord1d(void *_glfuncs, GLdouble s); -void gl1_2_glRectsv(void *_glfuncs, const GLshort* v1, const GLshort* v2); -void gl1_2_glRects(void *_glfuncs, GLshort x1, GLshort y1, GLshort x2, GLshort y2); -void gl1_2_glRectiv(void *_glfuncs, const GLint* v1, const GLint* v2); -void gl1_2_glRecti(void *_glfuncs, GLint x1, GLint y1, GLint x2, GLint y2); -void gl1_2_glRectfv(void *_glfuncs, const GLfloat* v1, const GLfloat* v2); -void gl1_2_glRectf(void *_glfuncs, GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2); -void gl1_2_glRectdv(void *_glfuncs, const GLdouble* v1, const GLdouble* v2); -void gl1_2_glRectd(void *_glfuncs, GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2); -void gl1_2_glRasterPos4sv(void *_glfuncs, const GLshort* v); -void gl1_2_glRasterPos4s(void *_glfuncs, GLshort x, GLshort y, GLshort z, GLshort w); -void gl1_2_glRasterPos4iv(void *_glfuncs, const GLint* v); -void gl1_2_glRasterPos4i(void *_glfuncs, GLint x, GLint y, GLint z, GLint w); -void gl1_2_glRasterPos4fv(void *_glfuncs, const GLfloat* v); -void gl1_2_glRasterPos4f(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z, GLfloat w); -void gl1_2_glRasterPos4dv(void *_glfuncs, const GLdouble* v); -void gl1_2_glRasterPos4d(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z, GLdouble w); -void gl1_2_glRasterPos3sv(void *_glfuncs, const GLshort* v); -void gl1_2_glRasterPos3s(void *_glfuncs, GLshort x, GLshort y, GLshort z); -void gl1_2_glRasterPos3iv(void *_glfuncs, const GLint* v); -void gl1_2_glRasterPos3i(void *_glfuncs, GLint x, GLint y, GLint z); -void gl1_2_glRasterPos3fv(void *_glfuncs, const GLfloat* v); -void gl1_2_glRasterPos3f(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z); -void gl1_2_glRasterPos3dv(void *_glfuncs, const GLdouble* v); -void gl1_2_glRasterPos3d(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z); -void gl1_2_glRasterPos2sv(void *_glfuncs, const GLshort* v); -void gl1_2_glRasterPos2s(void *_glfuncs, GLshort x, GLshort y); -void gl1_2_glRasterPos2iv(void *_glfuncs, const GLint* v); -void gl1_2_glRasterPos2i(void *_glfuncs, GLint x, GLint y); -void gl1_2_glRasterPos2fv(void *_glfuncs, const GLfloat* v); -void gl1_2_glRasterPos2f(void *_glfuncs, GLfloat x, GLfloat y); -void gl1_2_glRasterPos2dv(void *_glfuncs, const GLdouble* v); -void gl1_2_glRasterPos2d(void *_glfuncs, GLdouble x, GLdouble y); -void gl1_2_glNormal3sv(void *_glfuncs, const GLshort* v); -void gl1_2_glNormal3s(void *_glfuncs, GLshort nx, GLshort ny, GLshort nz); -void gl1_2_glNormal3iv(void *_glfuncs, const GLint* v); -void gl1_2_glNormal3i(void *_glfuncs, GLint nx, GLint ny, GLint nz); -void gl1_2_glNormal3fv(void *_glfuncs, const GLfloat* v); -void gl1_2_glNormal3f(void *_glfuncs, GLfloat nx, GLfloat ny, GLfloat nz); -void gl1_2_glNormal3dv(void *_glfuncs, const GLdouble* v); -void gl1_2_glNormal3d(void *_glfuncs, GLdouble nx, GLdouble ny, GLdouble nz); -void gl1_2_glNormal3bv(void *_glfuncs, const GLbyte* v); -void gl1_2_glNormal3b(void *_glfuncs, GLbyte nx, GLbyte ny, GLbyte nz); -void gl1_2_glIndexsv(void *_glfuncs, const GLshort* c); -void gl1_2_glIndexs(void *_glfuncs, GLshort c); -void gl1_2_glIndexiv(void *_glfuncs, const GLint* c); -void gl1_2_glIndexi(void *_glfuncs, GLint c); -void gl1_2_glIndexfv(void *_glfuncs, const GLfloat* c); -void gl1_2_glIndexf(void *_glfuncs, GLfloat c); -void gl1_2_glIndexdv(void *_glfuncs, const GLdouble* c); -void gl1_2_glIndexd(void *_glfuncs, GLdouble c); -void gl1_2_glEnd(void *_glfuncs); -void gl1_2_glEdgeFlagv(void *_glfuncs, const GLboolean* flag); -void gl1_2_glEdgeFlag(void *_glfuncs, GLboolean flag); -void gl1_2_glColor4usv(void *_glfuncs, const GLushort* v); -void gl1_2_glColor4us(void *_glfuncs, GLushort red, GLushort green, GLushort blue, GLushort alpha); -void gl1_2_glColor4uiv(void *_glfuncs, const GLuint* v); -void gl1_2_glColor4ui(void *_glfuncs, GLuint red, GLuint green, GLuint blue, GLuint alpha); -void gl1_2_glColor4ubv(void *_glfuncs, const GLubyte* v); -void gl1_2_glColor4ub(void *_glfuncs, GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha); -void gl1_2_glColor4sv(void *_glfuncs, const GLshort* v); -void gl1_2_glColor4s(void *_glfuncs, GLshort red, GLshort green, GLshort blue, GLshort alpha); -void gl1_2_glColor4iv(void *_glfuncs, const GLint* v); -void gl1_2_glColor4i(void *_glfuncs, GLint red, GLint green, GLint blue, GLint alpha); -void gl1_2_glColor4fv(void *_glfuncs, const GLfloat* v); -void gl1_2_glColor4f(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); -void gl1_2_glColor4dv(void *_glfuncs, const GLdouble* v); -void gl1_2_glColor4d(void *_glfuncs, GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha); -void gl1_2_glColor4bv(void *_glfuncs, const GLbyte* v); -void gl1_2_glColor4b(void *_glfuncs, GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha); -void gl1_2_glColor3usv(void *_glfuncs, const GLushort* v); -void gl1_2_glColor3us(void *_glfuncs, GLushort red, GLushort green, GLushort blue); -void gl1_2_glColor3uiv(void *_glfuncs, const GLuint* v); -void gl1_2_glColor3ui(void *_glfuncs, GLuint red, GLuint green, GLuint blue); -void gl1_2_glColor3ubv(void *_glfuncs, const GLubyte* v); -void gl1_2_glColor3ub(void *_glfuncs, GLubyte red, GLubyte green, GLubyte blue); -void gl1_2_glColor3sv(void *_glfuncs, const GLshort* v); -void gl1_2_glColor3s(void *_glfuncs, GLshort red, GLshort green, GLshort blue); -void gl1_2_glColor3iv(void *_glfuncs, const GLint* v); -void gl1_2_glColor3i(void *_glfuncs, GLint red, GLint green, GLint blue); -void gl1_2_glColor3fv(void *_glfuncs, const GLfloat* v); -void gl1_2_glColor3f(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue); -void gl1_2_glColor3dv(void *_glfuncs, const GLdouble* v); -void gl1_2_glColor3d(void *_glfuncs, GLdouble red, GLdouble green, GLdouble blue); -void gl1_2_glColor3bv(void *_glfuncs, const GLbyte* v); -void gl1_2_glColor3b(void *_glfuncs, GLbyte red, GLbyte green, GLbyte blue); -void gl1_2_glBitmap(void *_glfuncs, GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte* bitmap); -void gl1_2_glBegin(void *_glfuncs, GLenum mode); -void gl1_2_glListBase(void *_glfuncs, GLuint base); -GLuint gl1_2_glGenLists(void *_glfuncs, GLsizei range_); -void gl1_2_glDeleteLists(void *_glfuncs, GLuint list, GLsizei range_); -void gl1_2_glCallLists(void *_glfuncs, GLsizei n, GLenum gltype, const GLvoid* lists); -void gl1_2_glCallList(void *_glfuncs, GLuint list); -void gl1_2_glEndList(void *_glfuncs); -void gl1_2_glNewList(void *_glfuncs, GLuint list, GLenum mode); -void gl1_2_glPushClientAttrib(void *_glfuncs, GLbitfield mask); -void gl1_2_glPopClientAttrib(void *_glfuncs); -void gl1_2_glPrioritizeTextures(void *_glfuncs, GLsizei n, const GLuint* textures, const GLfloat* priorities); -GLboolean gl1_2_glAreTexturesResident(void *_glfuncs, GLsizei n, const GLuint* textures, GLboolean* residences); -void gl1_2_glVertexPointer(void *_glfuncs, GLint size, GLenum gltype, GLsizei stride, const GLvoid* pointer); -void gl1_2_glTexCoordPointer(void *_glfuncs, GLint size, GLenum gltype, GLsizei stride, const GLvoid* pointer); -void gl1_2_glNormalPointer(void *_glfuncs, GLenum gltype, GLsizei stride, const GLvoid* pointer); -void gl1_2_glInterleavedArrays(void *_glfuncs, GLenum format, GLsizei stride, const GLvoid* pointer); -void gl1_2_glIndexPointer(void *_glfuncs, GLenum gltype, GLsizei stride, const GLvoid* pointer); -void gl1_2_glEnableClientState(void *_glfuncs, GLenum array); -void gl1_2_glEdgeFlagPointer(void *_glfuncs, GLsizei stride, const GLvoid* pointer); -void gl1_2_glDisableClientState(void *_glfuncs, GLenum array); -void gl1_2_glColorPointer(void *_glfuncs, GLint size, GLenum gltype, GLsizei stride, const GLvoid* pointer); -void gl1_2_glArrayElement(void *_glfuncs, GLint i); -void gl1_2_glResetMinmax(void *_glfuncs, GLenum target); -void gl1_2_glResetHistogram(void *_glfuncs, GLenum target); -void gl1_2_glMinmax(void *_glfuncs, GLenum target, GLenum internalFormat, GLboolean sink); -void gl1_2_glHistogram(void *_glfuncs, GLenum target, GLsizei width, GLenum internalFormat, GLboolean sink); -void gl1_2_glGetMinmaxParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params); -void gl1_2_glGetMinmaxParameterfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params); -void gl1_2_glGetMinmax(void *_glfuncs, GLenum target, GLboolean reset, GLenum format, GLenum gltype, GLvoid* values); -void gl1_2_glGetHistogramParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params); -void gl1_2_glGetHistogramParameterfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params); -void gl1_2_glGetHistogram(void *_glfuncs, GLenum target, GLboolean reset, GLenum format, GLenum gltype, GLvoid* values); -void gl1_2_glSeparableFilter2D(void *_glfuncs, GLenum target, GLenum internalFormat, GLsizei width, GLsizei height, GLenum format, GLenum gltype, const GLvoid* row, const GLvoid* column); -void gl1_2_glGetSeparableFilter(void *_glfuncs, GLenum target, GLenum format, GLenum gltype, GLvoid* row, GLvoid* column, GLvoid* span); -void gl1_2_glGetConvolutionParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params); -void gl1_2_glGetConvolutionParameterfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params); -void gl1_2_glGetConvolutionFilter(void *_glfuncs, GLenum target, GLenum format, GLenum gltype, GLvoid* image); -void gl1_2_glCopyConvolutionFilter2D(void *_glfuncs, GLenum target, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height); -void gl1_2_glCopyConvolutionFilter1D(void *_glfuncs, GLenum target, GLenum internalFormat, GLint x, GLint y, GLsizei width); -void gl1_2_glConvolutionParameteriv(void *_glfuncs, GLenum target, GLenum pname, const GLint* params); -void gl1_2_glConvolutionParameteri(void *_glfuncs, GLenum target, GLenum pname, GLint params); -void gl1_2_glConvolutionParameterfv(void *_glfuncs, GLenum target, GLenum pname, const GLfloat* params); -void gl1_2_glConvolutionParameterf(void *_glfuncs, GLenum target, GLenum pname, GLfloat params); -void gl1_2_glConvolutionFilter2D(void *_glfuncs, GLenum target, GLenum internalFormat, GLsizei width, GLsizei height, GLenum format, GLenum gltype, const GLvoid* image); -void gl1_2_glConvolutionFilter1D(void *_glfuncs, GLenum target, GLenum internalFormat, GLsizei width, GLenum format, GLenum gltype, const GLvoid* image); -void gl1_2_glCopyColorSubTable(void *_glfuncs, GLenum target, GLsizei start, GLint x, GLint y, GLsizei width); -void gl1_2_glColorSubTable(void *_glfuncs, GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum gltype, const GLvoid* data); -void gl1_2_glGetColorTableParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params); -void gl1_2_glGetColorTableParameterfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params); -void gl1_2_glGetColorTable(void *_glfuncs, GLenum target, GLenum format, GLenum gltype, GLvoid* table); -void gl1_2_glCopyColorTable(void *_glfuncs, GLenum target, GLenum internalFormat, GLint x, GLint y, GLsizei width); -void gl1_2_glColorTableParameteriv(void *_glfuncs, GLenum target, GLenum pname, const GLint* params); -void gl1_2_glColorTableParameterfv(void *_glfuncs, GLenum target, GLenum pname, const GLfloat* params); -void gl1_2_glColorTable(void *_glfuncs, GLenum target, GLenum internalFormat, GLsizei width, GLenum format, GLenum gltype, const GLvoid* table); - - -#ifdef __cplusplus -} // extern "C" -#endif diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/gl/1.2/gl.go b/Godeps/_workspace/src/github.com/obscuren/qml/gl/1.2/gl.go deleted file mode 100644 index a3f089e74..000000000 --- a/Godeps/_workspace/src/github.com/obscuren/qml/gl/1.2/gl.go +++ /dev/null @@ -1,3152 +0,0 @@ -// ** file automatically generated by glgen -- do not edit manually ** - -package GL - -// #cgo CXXFLAGS: -std=c++0x -pedantic-errors -Wall -fno-strict-aliasing -// #cgo LDFLAGS: -lstdc++ -// #cgo pkg-config: Qt5Core Qt5OpenGL -// -// #include "funcs.h" -// -// void free(void*); -// -import "C" - -import ( - "fmt" - "reflect" - "unsafe" - - "gopkg.in/qml.v1/gl/glbase" -) - -// API returns a value that offers methods matching the OpenGL version 1.2 API. -// -// The returned API must not be used after the provided OpenGL context becomes invalid. -func API(context glbase.Contexter) *GL { - gl := &GL{} - gl.funcs = C.gl1_2_funcs() - if gl.funcs == nil { - panic(fmt.Errorf("OpenGL version 1.2 is not available")) - } - return gl -} - -// GL implements the OpenGL version 1.2 API. Values of this -// type must be created via the API function, and it must not be used after -// the associated OpenGL context becomes invalid. -type GL struct { - funcs unsafe.Pointer -} - -const ( - FALSE = 0 - TRUE = 1 - NONE = 0 - - BYTE = 0x1400 - UNSIGNED_BYTE = 0x1401 - SHORT = 0x1402 - UNSIGNED_SHORT = 0x1403 - INT = 0x1404 - UNSIGNED_INT = 0x1405 - FLOAT = 0x1406 - N2_BYTES = 0x1407 - N3_BYTES = 0x1408 - N4_BYTES = 0x1409 - DOUBLE = 0x140A - - ACCUM = 0x0100 - LOAD = 0x0101 - RETURN = 0x0102 - MULT = 0x0103 - ADD = 0x0104 - - ACCUM_BUFFER_BIT = 0x00000200 - ALL_ATTRIB_BITS = 0xFFFFFFFF - COLOR_BUFFER_BIT = 0x00004000 - CURRENT_BIT = 0x00000001 - DEPTH_BUFFER_BIT = 0x00000100 - ENABLE_BIT = 0x00002000 - EVAL_BIT = 0x00010000 - FOG_BIT = 0x00000080 - HINT_BIT = 0x00008000 - LIGHTING_BIT = 0x00000040 - LINE_BIT = 0x00000004 - LIST_BIT = 0x00020000 - PIXEL_MODE_BIT = 0x00000020 - POINT_BIT = 0x00000002 - POLYGON_BIT = 0x00000008 - POLYGON_STIPPLE_BIT = 0x00000010 - SCISSOR_BIT = 0x00080000 - STENCIL_BUFFER_BIT = 0x00000400 - TEXTURE_BIT = 0x00040000 - TRANSFORM_BIT = 0x00001000 - VIEWPORT_BIT = 0x00000800 - - ALWAYS = 0x0207 - EQUAL = 0x0202 - GEQUAL = 0x0206 - GREATER = 0x0204 - LEQUAL = 0x0203 - LESS = 0x0201 - NEVER = 0x0200 - NOTEQUAL = 0x0205 - - LOGIC_OP = 0x0BF1 - - DST_ALPHA = 0x0304 - ONE = 1 - ONE_MINUS_DST_ALPHA = 0x0305 - ONE_MINUS_SRC_ALPHA = 0x0303 - ONE_MINUS_SRC_COLOR = 0x0301 - SRC_ALPHA = 0x0302 - SRC_COLOR = 0x0300 - ZERO = 0 - - DST_COLOR = 0x0306 - ONE_MINUS_DST_COLOR = 0x0307 - SRC_ALPHA_SATURATE = 0x0308 - - CLIENT_ALL_ATTRIB_BITS = 0xFFFFFFFF - CLIENT_PIXEL_STORE_BIT = 0x00000001 - CLIENT_VERTEX_ARRAY_BIT = 0x00000002 - - CLIP_PLANE0 = 0x3000 - CLIP_PLANE1 = 0x3001 - CLIP_PLANE2 = 0x3002 - CLIP_PLANE3 = 0x3003 - CLIP_PLANE4 = 0x3004 - CLIP_PLANE5 = 0x3005 - - BACK = 0x0405 - FRONT = 0x0404 - FRONT_AND_BACK = 0x0408 - - AMBIENT = 0x1200 - AMBIENT_AND_DIFFUSE = 0x1602 - DIFFUSE = 0x1201 - EMISSION = 0x1600 - SPECULAR = 0x1202 - - AUX0 = 0x0409 - AUX1 = 0x040A - AUX2 = 0x040B - AUX3 = 0x040C - BACK_LEFT = 0x0402 - BACK_RIGHT = 0x0403 - FRONT_LEFT = 0x0400 - FRONT_RIGHT = 0x0401 - LEFT = 0x0406 - RIGHT = 0x0407 - - ALPHA_TEST = 0x0BC0 - AUTO_NORMAL = 0x0D80 - BLEND = 0x0BE2 - COLOR_ARRAY = 0x8076 - COLOR_LOGIC_OP = 0x0BF2 - COLOR_MATERIAL = 0x0B57 - CULL_FACE = 0x0B44 - DEPTH_TEST = 0x0B71 - DITHER = 0x0BD0 - EDGE_FLAG_ARRAY = 0x8079 - FOG = 0x0B60 - INDEX_ARRAY = 0x8077 - INDEX_LOGIC_OP = 0x0BF1 - LIGHT0 = 0x4000 - LIGHT1 = 0x4001 - LIGHT2 = 0x4002 - LIGHT3 = 0x4003 - LIGHT4 = 0x4004 - LIGHT5 = 0x4005 - LIGHT6 = 0x4006 - LIGHT7 = 0x4007 - LIGHTING = 0x0B50 - LINE_SMOOTH = 0x0B20 - LINE_STIPPLE = 0x0B24 - MAP1_COLOR_4 = 0x0D90 - MAP1_INDEX = 0x0D91 - MAP1_NORMAL = 0x0D92 - MAP1_TEXTURE_COORD_1 = 0x0D93 - MAP1_TEXTURE_COORD_2 = 0x0D94 - MAP1_TEXTURE_COORD_3 = 0x0D95 - MAP1_TEXTURE_COORD_4 = 0x0D96 - MAP1_VERTEX_3 = 0x0D97 - MAP1_VERTEX_4 = 0x0D98 - MAP2_COLOR_4 = 0x0DB0 - MAP2_INDEX = 0x0DB1 - MAP2_NORMAL = 0x0DB2 - MAP2_TEXTURE_COORD_1 = 0x0DB3 - MAP2_TEXTURE_COORD_2 = 0x0DB4 - MAP2_TEXTURE_COORD_3 = 0x0DB5 - MAP2_TEXTURE_COORD_4 = 0x0DB6 - MAP2_VERTEX_3 = 0x0DB7 - MAP2_VERTEX_4 = 0x0DB8 - NORMALIZE = 0x0BA1 - NORMAL_ARRAY = 0x8075 - POINT_SMOOTH = 0x0B10 - POLYGON_OFFSET_FILL = 0x8037 - POLYGON_OFFSET_LINE = 0x2A02 - POLYGON_OFFSET_POINT = 0x2A01 - POLYGON_SMOOTH = 0x0B41 - POLYGON_STIPPLE = 0x0B42 - SCISSOR_TEST = 0x0C11 - STENCIL_TEST = 0x0B90 - TEXTURE_1D = 0x0DE0 - TEXTURE_2D = 0x0DE1 - TEXTURE_COORD_ARRAY = 0x8078 - TEXTURE_GEN_Q = 0x0C63 - TEXTURE_GEN_R = 0x0C62 - TEXTURE_GEN_S = 0x0C60 - TEXTURE_GEN_T = 0x0C61 - VERTEX_ARRAY = 0x8074 - - INVALID_ENUM = 0x0500 - INVALID_OPERATION = 0x0502 - INVALID_VALUE = 0x0501 - NO_ERROR = 0 - OUT_OF_MEMORY = 0x0505 - STACK_OVERFLOW = 0x0503 - STACK_UNDERFLOW = 0x0504 - - N2D = 0x0600 - N3D = 0x0601 - N3D_COLOR = 0x0602 - N3D_COLOR_TEXTURE = 0x0603 - N4D_COLOR_TEXTURE = 0x0604 - - BITMAP_TOKEN = 0x0704 - COPY_PIXEL_TOKEN = 0x0706 - DRAW_PIXEL_TOKEN = 0x0705 - LINE_RESET_TOKEN = 0x0707 - LINE_TOKEN = 0x0702 - PASS_THROUGH_TOKEN = 0x0700 - POINT_TOKEN = 0x0701 - POLYGON_TOKEN = 0x0703 - - EXP = 0x0800 - EXP2 = 0x0801 - LINEAR = 0x2601 - - FOG_COLOR = 0x0B66 - FOG_DENSITY = 0x0B62 - FOG_END = 0x0B64 - FOG_INDEX = 0x0B61 - FOG_MODE = 0x0B65 - FOG_START = 0x0B63 - - CCW = 0x0901 - CW = 0x0900 - - COEFF = 0x0A00 - DOMAIN = 0x0A02 - ORDER = 0x0A01 - - PIXEL_MAP_A_TO_A = 0x0C79 - PIXEL_MAP_B_TO_B = 0x0C78 - PIXEL_MAP_G_TO_G = 0x0C77 - PIXEL_MAP_I_TO_A = 0x0C75 - PIXEL_MAP_I_TO_B = 0x0C74 - PIXEL_MAP_I_TO_G = 0x0C73 - PIXEL_MAP_I_TO_I = 0x0C70 - PIXEL_MAP_I_TO_R = 0x0C72 - PIXEL_MAP_R_TO_R = 0x0C76 - PIXEL_MAP_S_TO_S = 0x0C71 - - ACCUM_ALPHA_BITS = 0x0D5B - ACCUM_BLUE_BITS = 0x0D5A - ACCUM_CLEAR_VALUE = 0x0B80 - ACCUM_GREEN_BITS = 0x0D59 - ACCUM_RED_BITS = 0x0D58 - ALIASED_LINE_WIDTH_RANGE = 0x846E - ALIASED_POINT_SIZE_RANGE = 0x846D - ALPHA_BIAS = 0x0D1D - ALPHA_BITS = 0x0D55 - ALPHA_SCALE = 0x0D1C - ALPHA_TEST_FUNC = 0x0BC1 - ALPHA_TEST_REF = 0x0BC2 - ATTRIB_STACK_DEPTH = 0x0BB0 - AUX_BUFFERS = 0x0C00 - BLEND_DST = 0x0BE0 - BLEND_SRC = 0x0BE1 - BLUE_BIAS = 0x0D1B - BLUE_BITS = 0x0D54 - BLUE_SCALE = 0x0D1A - CLIENT_ATTRIB_STACK_DEPTH = 0x0BB1 - COLOR_ARRAY_SIZE = 0x8081 - COLOR_ARRAY_STRIDE = 0x8083 - COLOR_ARRAY_TYPE = 0x8082 - COLOR_CLEAR_VALUE = 0x0C22 - COLOR_MATERIAL_FACE = 0x0B55 - COLOR_MATERIAL_PARAMETER = 0x0B56 - COLOR_WRITEMASK = 0x0C23 - CULL_FACE_MODE = 0x0B45 - CURRENT_COLOR = 0x0B00 - CURRENT_INDEX = 0x0B01 - CURRENT_NORMAL = 0x0B02 - CURRENT_RASTER_COLOR = 0x0B04 - CURRENT_RASTER_DISTANCE = 0x0B09 - CURRENT_RASTER_INDEX = 0x0B05 - CURRENT_RASTER_POSITION = 0x0B07 - CURRENT_RASTER_POSITION_VALID = 0x0B08 - CURRENT_RASTER_TEXTURE_COORDS = 0x0B06 - CURRENT_TEXTURE_COORDS = 0x0B03 - DEPTH_BIAS = 0x0D1F - DEPTH_BITS = 0x0D56 - DEPTH_CLEAR_VALUE = 0x0B73 - DEPTH_FUNC = 0x0B74 - DEPTH_RANGE = 0x0B70 - DEPTH_SCALE = 0x0D1E - DEPTH_WRITEMASK = 0x0B72 - DOUBLEBUFFER = 0x0C32 - DRAW_BUFFER = 0x0C01 - EDGE_FLAG = 0x0B43 - EDGE_FLAG_ARRAY_STRIDE = 0x808C - FEEDBACK_BUFFER_SIZE = 0x0DF1 - FEEDBACK_BUFFER_TYPE = 0x0DF2 - FOG_HINT = 0x0C54 - FRONT_FACE = 0x0B46 - GREEN_BIAS = 0x0D19 - GREEN_BITS = 0x0D53 - GREEN_SCALE = 0x0D18 - INDEX_ARRAY_STRIDE = 0x8086 - INDEX_ARRAY_TYPE = 0x8085 - INDEX_BITS = 0x0D51 - INDEX_CLEAR_VALUE = 0x0C20 - INDEX_MODE = 0x0C30 - INDEX_OFFSET = 0x0D13 - INDEX_SHIFT = 0x0D12 - INDEX_WRITEMASK = 0x0C21 - LIGHT_MODEL_AMBIENT = 0x0B53 - LIGHT_MODEL_COLOR_CONTROL = 0x81F8 - LIGHT_MODEL_LOCAL_VIEWER = 0x0B51 - LIGHT_MODEL_TWO_SIDE = 0x0B52 - LINE_SMOOTH_HINT = 0x0C52 - LINE_STIPPLE_PATTERN = 0x0B25 - LINE_STIPPLE_REPEAT = 0x0B26 - LINE_WIDTH = 0x0B21 - LINE_WIDTH_GRANULARITY = 0x0B23 - LINE_WIDTH_RANGE = 0x0B22 - LIST_BASE = 0x0B32 - LIST_INDEX = 0x0B33 - LIST_MODE = 0x0B30 - LOGIC_OP_MODE = 0x0BF0 - MAP1_GRID_DOMAIN = 0x0DD0 - MAP1_GRID_SEGMENTS = 0x0DD1 - MAP2_GRID_DOMAIN = 0x0DD2 - MAP2_GRID_SEGMENTS = 0x0DD3 - MAP_COLOR = 0x0D10 - MAP_STENCIL = 0x0D11 - MATRIX_MODE = 0x0BA0 - MAX_ATTRIB_STACK_DEPTH = 0x0D35 - MAX_CLIENT_ATTRIB_STACK_DEPTH = 0x0D3B - MAX_CLIP_PLANES = 0x0D32 - MAX_EVAL_ORDER = 0x0D30 - MAX_LIGHTS = 0x0D31 - MAX_LIST_NESTING = 0x0B31 - MAX_MODELVIEW_STACK_DEPTH = 0x0D36 - MAX_NAME_STACK_DEPTH = 0x0D37 - MAX_PIXEL_MAP_TABLE = 0x0D34 - MAX_PROJECTION_STACK_DEPTH = 0x0D38 - MAX_TEXTURE_SIZE = 0x0D33 - MAX_TEXTURE_STACK_DEPTH = 0x0D39 - MAX_VIEWPORT_DIMS = 0x0D3A - MODELVIEW_MATRIX = 0x0BA6 - MODELVIEW_STACK_DEPTH = 0x0BA3 - NAME_STACK_DEPTH = 0x0D70 - NORMAL_ARRAY_STRIDE = 0x807F - NORMAL_ARRAY_TYPE = 0x807E - PACK_ALIGNMENT = 0x0D05 - PACK_LSB_FIRST = 0x0D01 - PACK_ROW_LENGTH = 0x0D02 - PACK_SKIP_PIXELS = 0x0D04 - PACK_SKIP_ROWS = 0x0D03 - PACK_SWAP_BYTES = 0x0D00 - PERSPECTIVE_CORRECTION_HINT = 0x0C50 - PIXEL_MAP_A_TO_A_SIZE = 0x0CB9 - PIXEL_MAP_B_TO_B_SIZE = 0x0CB8 - PIXEL_MAP_G_TO_G_SIZE = 0x0CB7 - PIXEL_MAP_I_TO_A_SIZE = 0x0CB5 - PIXEL_MAP_I_TO_B_SIZE = 0x0CB4 - PIXEL_MAP_I_TO_G_SIZE = 0x0CB3 - PIXEL_MAP_I_TO_I_SIZE = 0x0CB0 - PIXEL_MAP_I_TO_R_SIZE = 0x0CB2 - PIXEL_MAP_R_TO_R_SIZE = 0x0CB6 - PIXEL_MAP_S_TO_S_SIZE = 0x0CB1 - POINT_SIZE = 0x0B11 - POINT_SIZE_GRANULARITY = 0x0B13 - POINT_SIZE_RANGE = 0x0B12 - POINT_SMOOTH_HINT = 0x0C51 - POLYGON_MODE = 0x0B40 - POLYGON_OFFSET_FACTOR = 0x8038 - POLYGON_OFFSET_UNITS = 0x2A00 - POLYGON_SMOOTH_HINT = 0x0C53 - PROJECTION_MATRIX = 0x0BA7 - PROJECTION_STACK_DEPTH = 0x0BA4 - READ_BUFFER = 0x0C02 - RED_BIAS = 0x0D15 - RED_BITS = 0x0D52 - RED_SCALE = 0x0D14 - RENDER_MODE = 0x0C40 - RGBA_MODE = 0x0C31 - SCISSOR_BOX = 0x0C10 - SELECTION_BUFFER_SIZE = 0x0DF4 - SHADE_MODEL = 0x0B54 - SMOOTH_LINE_WIDTH_GRANULARITY = 0x0B23 - SMOOTH_LINE_WIDTH_RANGE = 0x0B22 - SMOOTH_POINT_SIZE_GRANULARITY = 0x0B13 - SMOOTH_POINT_SIZE_RANGE = 0x0B12 - STENCIL_BITS = 0x0D57 - STENCIL_CLEAR_VALUE = 0x0B91 - STENCIL_FAIL = 0x0B94 - STENCIL_FUNC = 0x0B92 - STENCIL_PASS_DEPTH_FAIL = 0x0B95 - STENCIL_PASS_DEPTH_PASS = 0x0B96 - STENCIL_REF = 0x0B97 - STENCIL_VALUE_MASK = 0x0B93 - STENCIL_WRITEMASK = 0x0B98 - STEREO = 0x0C33 - SUBPIXEL_BITS = 0x0D50 - TEXTURE_BINDING_1D = 0x8068 - TEXTURE_BINDING_2D = 0x8069 - TEXTURE_BINDING_3D = 0x806A - TEXTURE_COORD_ARRAY_SIZE = 0x8088 - TEXTURE_COORD_ARRAY_STRIDE = 0x808A - TEXTURE_COORD_ARRAY_TYPE = 0x8089 - TEXTURE_MATRIX = 0x0BA8 - TEXTURE_STACK_DEPTH = 0x0BA5 - UNPACK_ALIGNMENT = 0x0CF5 - UNPACK_LSB_FIRST = 0x0CF1 - UNPACK_ROW_LENGTH = 0x0CF2 - UNPACK_SKIP_PIXELS = 0x0CF4 - UNPACK_SKIP_ROWS = 0x0CF3 - UNPACK_SWAP_BYTES = 0x0CF0 - VERTEX_ARRAY_SIZE = 0x807A - VERTEX_ARRAY_STRIDE = 0x807C - VERTEX_ARRAY_TYPE = 0x807B - VIEWPORT = 0x0BA2 - ZOOM_X = 0x0D16 - ZOOM_Y = 0x0D17 - - COLOR_ARRAY_POINTER = 0x8090 - EDGE_FLAG_ARRAY_POINTER = 0x8093 - FEEDBACK_BUFFER_POINTER = 0x0DF0 - INDEX_ARRAY_POINTER = 0x8091 - NORMAL_ARRAY_POINTER = 0x808F - SELECTION_BUFFER_POINTER = 0x0DF3 - TEXTURE_COORD_ARRAY_POINTER = 0x8092 - VERTEX_ARRAY_POINTER = 0x808E - - TEXTURE_ALPHA_SIZE = 0x805F - TEXTURE_BLUE_SIZE = 0x805E - TEXTURE_BORDER = 0x1005 - TEXTURE_BORDER_COLOR = 0x1004 - TEXTURE_COMPONENTS = 0x1003 - TEXTURE_GREEN_SIZE = 0x805D - TEXTURE_HEIGHT = 0x1001 - TEXTURE_INTENSITY_SIZE = 0x8061 - TEXTURE_INTERNAL_FORMAT = 0x1003 - TEXTURE_LUMINANCE_SIZE = 0x8060 - TEXTURE_MAG_FILTER = 0x2800 - TEXTURE_MIN_FILTER = 0x2801 - TEXTURE_PRIORITY = 0x8066 - TEXTURE_RED_SIZE = 0x805C - TEXTURE_RESIDENT = 0x8067 - TEXTURE_WIDTH = 0x1000 - TEXTURE_WRAP_S = 0x2802 - TEXTURE_WRAP_T = 0x2803 - - DONT_CARE = 0x1100 - FASTEST = 0x1101 - NICEST = 0x1102 - - C3F_V3F = 0x2A24 - C4F_N3F_V3F = 0x2A26 - C4UB_V2F = 0x2A22 - C4UB_V3F = 0x2A23 - N3F_V3F = 0x2A25 - T2F_C3F_V3F = 0x2A2A - T2F_C4F_N3F_V3F = 0x2A2C - T2F_C4UB_V3F = 0x2A29 - T2F_N3F_V3F = 0x2A2B - T2F_V3F = 0x2A27 - T4F_C4F_N3F_V4F = 0x2A2D - T4F_V4F = 0x2A28 - V2F = 0x2A20 - V3F = 0x2A21 - - MODULATE = 0x2100 - REPLACE = 0x1E01 - - SEPARATE_SPECULAR_COLOR = 0x81FA - SINGLE_COLOR = 0x81F9 - - CONSTANT_ATTENUATION = 0x1207 - LINEAR_ATTENUATION = 0x1208 - POSITION = 0x1203 - QUADRATIC_ATTENUATION = 0x1209 - SPOT_CUTOFF = 0x1206 - SPOT_DIRECTION = 0x1204 - SPOT_EXPONENT = 0x1205 - - COMPILE = 0x1300 - COMPILE_AND_EXECUTE = 0x1301 - - AND = 0x1501 - AND_INVERTED = 0x1504 - AND_REVERSE = 0x1502 - CLEAR = 0x1500 - COPY = 0x1503 - COPY_INVERTED = 0x150C - EQUIV = 0x1509 - INVERT = 0x150A - NAND = 0x150E - NOOP = 0x1505 - NOR = 0x1508 - OR = 0x1507 - OR_INVERTED = 0x150D - OR_REVERSE = 0x150B - SET = 0x150F - XOR = 0x1506 - - COLOR_INDEXES = 0x1603 - SHININESS = 0x1601 - - MODELVIEW = 0x1700 - PROJECTION = 0x1701 - TEXTURE = 0x1702 - - LINE = 0x1B01 - POINT = 0x1B00 - - FILL = 0x1B02 - - COLOR = 0x1800 - DEPTH = 0x1801 - STENCIL = 0x1802 - - ALPHA = 0x1906 - BLUE = 0x1905 - COLOR_INDEX = 0x1900 - DEPTH_COMPONENT = 0x1902 - GREEN = 0x1904 - LUMINANCE = 0x1909 - LUMINANCE_ALPHA = 0x190A - RED = 0x1903 - RGB = 0x1907 - RGBA = 0x1908 - STENCIL_INDEX = 0x1901 - - ALPHA12 = 0x803D - ALPHA16 = 0x803E - ALPHA4 = 0x803B - ALPHA8 = 0x803C - INTENSITY = 0x8049 - INTENSITY12 = 0x804C - INTENSITY16 = 0x804D - INTENSITY4 = 0x804A - INTENSITY8 = 0x804B - LUMINANCE12 = 0x8041 - LUMINANCE12_ALPHA12 = 0x8047 - LUMINANCE12_ALPHA4 = 0x8046 - LUMINANCE16 = 0x8042 - LUMINANCE16_ALPHA16 = 0x8048 - LUMINANCE4 = 0x803F - LUMINANCE4_ALPHA4 = 0x8043 - LUMINANCE6_ALPHA2 = 0x8044 - LUMINANCE8 = 0x8040 - LUMINANCE8_ALPHA8 = 0x8045 - R3_G3_B2 = 0x2A10 - RGB10 = 0x8052 - RGB10_A2 = 0x8059 - RGB12 = 0x8053 - RGB16 = 0x8054 - RGB4 = 0x804F - RGB5 = 0x8050 - RGB5_A1 = 0x8057 - RGB8 = 0x8051 - RGBA12 = 0x805A - RGBA16 = 0x805B - RGBA2 = 0x8055 - RGBA4 = 0x8056 - RGBA8 = 0x8058 - - PACK_IMAGE_HEIGHT = 0x806C - PACK_SKIP_IMAGES = 0x806B - UNPACK_IMAGE_HEIGHT = 0x806E - UNPACK_SKIP_IMAGES = 0x806D - - BITMAP = 0x1A00 - UNSIGNED_BYTE_3_3_2 = 0x8032 - UNSIGNED_INT_10_10_10_2 = 0x8036 - UNSIGNED_INT_8_8_8_8 = 0x8035 - UNSIGNED_SHORT_4_4_4_4 = 0x8033 - UNSIGNED_SHORT_5_5_5_1 = 0x8034 - - LINES = 0x0001 - LINE_LOOP = 0x0002 - LINE_STRIP = 0x0003 - POINTS = 0x0000 - POLYGON = 0x0009 - QUADS = 0x0007 - QUAD_STRIP = 0x0008 - TRIANGLES = 0x0004 - TRIANGLE_FAN = 0x0006 - TRIANGLE_STRIP = 0x0005 - - FEEDBACK = 0x1C01 - RENDER = 0x1C00 - SELECT = 0x1C02 - - FLAT = 0x1D00 - SMOOTH = 0x1D01 - - DECR = 0x1E03 - INCR = 0x1E02 - KEEP = 0x1E00 - - EXTENSIONS = 0x1F03 - RENDERER = 0x1F01 - VENDOR = 0x1F00 - VERSION = 0x1F02 - - S = 0x2000 - T = 0x2001 - R = 0x2002 - Q = 0x2003 - - DECAL = 0x2101 - - TEXTURE_ENV_COLOR = 0x2201 - TEXTURE_ENV_MODE = 0x2200 - - TEXTURE_ENV = 0x2300 - - EYE_LINEAR = 0x2400 - OBJECT_LINEAR = 0x2401 - SPHERE_MAP = 0x2402 - - EYE_PLANE = 0x2502 - OBJECT_PLANE = 0x2501 - TEXTURE_GEN_MODE = 0x2500 - - NEAREST = 0x2600 - - LINEAR_MIPMAP_LINEAR = 0x2703 - LINEAR_MIPMAP_NEAREST = 0x2701 - NEAREST_MIPMAP_LINEAR = 0x2702 - NEAREST_MIPMAP_NEAREST = 0x2700 - - TEXTURE_WRAP_R = 0x8072 - - PROXY_TEXTURE_1D = 0x8063 - PROXY_TEXTURE_2D = 0x8064 - PROXY_TEXTURE_3D = 0x8070 - TEXTURE_3D = 0x806F - TEXTURE_BASE_LEVEL = 0x813C - TEXTURE_MAX_LEVEL = 0x813D - TEXTURE_MAX_LOD = 0x813B - TEXTURE_MIN_LOD = 0x813A - - CLAMP = 0x2900 - CLAMP_TO_EDGE = 0x812F - REPEAT = 0x2901 - - RESCALE_NORMAL = 0x803A - TEXTURE_DEPTH = 0x8071 - MAX_3D_TEXTURE_SIZE = 0x8073 - BGR = 0x80E0 - BGRA = 0x80E1 - MAX_ELEMENTS_VERTICES = 0x80E8 - MAX_ELEMENTS_INDICES = 0x80E9 - UNSIGNED_BYTE_2_3_3_REV = 0x8362 - UNSIGNED_SHORT_5_6_5 = 0x8363 - UNSIGNED_SHORT_5_6_5_REV = 0x8364 - UNSIGNED_SHORT_4_4_4_4_REV = 0x8365 - UNSIGNED_SHORT_1_5_5_5_REV = 0x8366 - UNSIGNED_INT_8_8_8_8_REV = 0x8367 - UNSIGNED_INT_2_10_10_10_REV = 0x8368 -) - -// https://www.opengl.org/sdk/docs/man2/xhtml/glViewport.xml -func (gl *GL) Viewport(x, y, width, height int) { - C.gl1_2_glViewport(gl.funcs, C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height)) -} - -// DepthRange specifies the mapping of depth values from normalized device -// coordinates to window coordinates. -// -// Parameter nearVal specifies the mapping of the near clipping plane to window -// coordinates (defaults to 0), while farVal specifies the mapping of the far -// clipping plane to window coordinates (defaults to 1). -// -// After clipping and division by w, depth coordinates range from -1 to 1, -// corresponding to the near and far clipping planes. DepthRange specifies a -// linear mapping of the normalized depth coordinates in this range to window -// depth coordinates. Regardless of the actual depth buffer implementation, -// window coordinate depth values are treated as though they range from 0 through 1 -// (like color components). Thus, the values accepted by DepthRange are both -// clamped to this range before they are accepted. -// -// The default setting of (0, 1) maps the near plane to 0 and the far plane to 1. -// With this mapping, the depth buffer range is fully utilized. -// -// It is not necessary that nearVal be less than farVal. Reverse mappings such as -// nearVal 1, and farVal 0 are acceptable. -// -// GL.INVALID_OPERATION is generated if DepthRange is executed between the -// execution of Begin and the corresponding execution of End. -func (gl *GL) DepthRange(nearVal, farVal float64) { - C.gl1_2_glDepthRange(gl.funcs, C.GLdouble(nearVal), C.GLdouble(farVal)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glIsEnabled.xml -func (gl *GL) IsEnabled(cap glbase.Enum) bool { - glresult := C.gl1_2_glIsEnabled(gl.funcs, C.GLenum(cap)) - return *(*bool)(unsafe.Pointer(&glresult)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glGetTexLevelParameteriv.xml -func (gl *GL) GetTexLevelParameteriv(target glbase.Enum, level int, pname glbase.Enum, params []int32) { - C.gl1_2_glGetTexLevelParameteriv(gl.funcs, C.GLenum(target), C.GLint(level), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glGetTexLevelParameterfv.xml -func (gl *GL) GetTexLevelParameterfv(target glbase.Enum, level int, pname glbase.Enum, params []float32) { - C.gl1_2_glGetTexLevelParameterfv(gl.funcs, C.GLenum(target), C.GLint(level), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glGetTexParameteriv.xml -func (gl *GL) GetTexParameteriv(target, pname glbase.Enum, params []int32) { - C.gl1_2_glGetTexParameteriv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glGetTexParameterfv.xml -func (gl *GL) GetTexParameterfv(target, pname glbase.Enum, params []float32) { - C.gl1_2_glGetTexParameterfv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glGetTexImage.xml -func (gl *GL) GetTexImage(target glbase.Enum, level int, format, gltype glbase.Enum, pixels interface{}) { - var pixels_ptr unsafe.Pointer - var pixels_v = reflect.ValueOf(pixels) - if pixels != nil && pixels_v.Kind() != reflect.Slice { - panic("parameter pixels must be a slice") - } - if pixels != nil { - pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer()) - } - C.gl1_2_glGetTexImage(gl.funcs, C.GLenum(target), C.GLint(level), C.GLenum(format), C.GLenum(gltype), pixels_ptr) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glGetIntegerv.xml -func (gl *GL) GetIntegerv(pname glbase.Enum, params []int32) { - C.gl1_2_glGetIntegerv(gl.funcs, C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glGetFloatv.xml -func (gl *GL) GetFloatv(pname glbase.Enum, params []float32) { - C.gl1_2_glGetFloatv(gl.funcs, C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glGetError.xml -func (gl *GL) GetError() glbase.Enum { - glresult := C.gl1_2_glGetError(gl.funcs) - return glbase.Enum(glresult) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glGetDoublev.xml -func (gl *GL) GetDoublev(pname glbase.Enum, params []float64) { - C.gl1_2_glGetDoublev(gl.funcs, C.GLenum(pname), (*C.GLdouble)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glGetBooleanv.xml -func (gl *GL) GetBooleanv(pname glbase.Enum, params []bool) { - C.gl1_2_glGetBooleanv(gl.funcs, C.GLenum(pname), (*C.GLboolean)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glReadPixels.xml -func (gl *GL) ReadPixels(x, y, width, height int, format, gltype glbase.Enum, pixels interface{}) { - var pixels_ptr unsafe.Pointer - var pixels_v = reflect.ValueOf(pixels) - if pixels != nil && pixels_v.Kind() != reflect.Slice { - panic("parameter pixels must be a slice") - } - if pixels != nil { - pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer()) - } - C.gl1_2_glReadPixels(gl.funcs, C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height), C.GLenum(format), C.GLenum(gltype), pixels_ptr) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glReadBuffer.xml -func (gl *GL) ReadBuffer(mode glbase.Enum) { - C.gl1_2_glReadBuffer(gl.funcs, C.GLenum(mode)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glPixelStorei.xml -func (gl *GL) PixelStorei(pname glbase.Enum, param int32) { - C.gl1_2_glPixelStorei(gl.funcs, C.GLenum(pname), C.GLint(param)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glPixelStoref.xml -func (gl *GL) PixelStoref(pname glbase.Enum, param float32) { - C.gl1_2_glPixelStoref(gl.funcs, C.GLenum(pname), C.GLfloat(param)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glDepthFunc.xml -func (gl *GL) DepthFunc(glfunc glbase.Enum) { - C.gl1_2_glDepthFunc(gl.funcs, C.GLenum(glfunc)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glStencilOp.xml -func (gl *GL) StencilOp(fail, zfail, zpass glbase.Enum) { - C.gl1_2_glStencilOp(gl.funcs, C.GLenum(fail), C.GLenum(zfail), C.GLenum(zpass)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glStencilFunc.xml -func (gl *GL) StencilFunc(glfunc glbase.Enum, ref int32, mask uint32) { - C.gl1_2_glStencilFunc(gl.funcs, C.GLenum(glfunc), C.GLint(ref), C.GLuint(mask)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glLogicOp.xml -func (gl *GL) LogicOp(opcode glbase.Enum) { - C.gl1_2_glLogicOp(gl.funcs, C.GLenum(opcode)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glBlendFunc.xml -func (gl *GL) BlendFunc(sfactor, dfactor glbase.Enum) { - C.gl1_2_glBlendFunc(gl.funcs, C.GLenum(sfactor), C.GLenum(dfactor)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glFlush.xml -func (gl *GL) Flush() { - C.gl1_2_glFlush(gl.funcs) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glFinish.xml -func (gl *GL) Finish() { - C.gl1_2_glFinish(gl.funcs) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glEnable.xml -func (gl *GL) Enable(cap glbase.Enum) { - C.gl1_2_glEnable(gl.funcs, C.GLenum(cap)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glDisable.xml -func (gl *GL) Disable(cap glbase.Enum) { - C.gl1_2_glDisable(gl.funcs, C.GLenum(cap)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glDepthMask.xml -func (gl *GL) DepthMask(flag bool) { - C.gl1_2_glDepthMask(gl.funcs, *(*C.GLboolean)(unsafe.Pointer(&flag))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glColorMask.xml -func (gl *GL) ColorMask(red, green, blue, alpha bool) { - C.gl1_2_glColorMask(gl.funcs, *(*C.GLboolean)(unsafe.Pointer(&red)), *(*C.GLboolean)(unsafe.Pointer(&green)), *(*C.GLboolean)(unsafe.Pointer(&blue)), *(*C.GLboolean)(unsafe.Pointer(&alpha))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glStencilMask.xml -func (gl *GL) StencilMask(mask uint32) { - C.gl1_2_glStencilMask(gl.funcs, C.GLuint(mask)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glClearDepth.xml -func (gl *GL) ClearDepth(depth float64) { - C.gl1_2_glClearDepth(gl.funcs, C.GLdouble(depth)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glClearStencil.xml -func (gl *GL) ClearStencil(s int32) { - C.gl1_2_glClearStencil(gl.funcs, C.GLint(s)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glClearColor.xml -func (gl *GL) ClearColor(red, green, blue, alpha float32) { - C.gl1_2_glClearColor(gl.funcs, C.GLfloat(red), C.GLfloat(green), C.GLfloat(blue), C.GLfloat(alpha)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glClear.xml -func (gl *GL) Clear(mask glbase.Bitfield) { - C.gl1_2_glClear(gl.funcs, C.GLbitfield(mask)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glDrawBuffer.xml -func (gl *GL) DrawBuffer(mode glbase.Enum) { - C.gl1_2_glDrawBuffer(gl.funcs, C.GLenum(mode)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTexImage2D.xml -func (gl *GL) TexImage2D(target glbase.Enum, level int, internalFormat int32, width, height, border int, format, gltype glbase.Enum, pixels interface{}) { - var pixels_ptr unsafe.Pointer - var pixels_v = reflect.ValueOf(pixels) - if pixels != nil && pixels_v.Kind() != reflect.Slice { - panic("parameter pixels must be a slice") - } - if pixels != nil { - pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer()) - } - C.gl1_2_glTexImage2D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(internalFormat), C.GLsizei(width), C.GLsizei(height), C.GLint(border), C.GLenum(format), C.GLenum(gltype), pixels_ptr) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTexImage1D.xml -func (gl *GL) TexImage1D(target glbase.Enum, level int, internalFormat int32, width, border int, format, gltype glbase.Enum, pixels interface{}) { - var pixels_ptr unsafe.Pointer - var pixels_v = reflect.ValueOf(pixels) - if pixels != nil && pixels_v.Kind() != reflect.Slice { - panic("parameter pixels must be a slice") - } - if pixels != nil { - pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer()) - } - C.gl1_2_glTexImage1D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(internalFormat), C.GLsizei(width), C.GLint(border), C.GLenum(format), C.GLenum(gltype), pixels_ptr) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTexParameteriv.xml -func (gl *GL) TexParameteriv(target, pname glbase.Enum, params []int32) { - C.gl1_2_glTexParameteriv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTexParameteri.xml -func (gl *GL) TexParameteri(target, pname glbase.Enum, param int32) { - C.gl1_2_glTexParameteri(gl.funcs, C.GLenum(target), C.GLenum(pname), C.GLint(param)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTexParameterfv.xml -func (gl *GL) TexParameterfv(target, pname glbase.Enum, params []float32) { - C.gl1_2_glTexParameterfv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTexParameterf.xml -func (gl *GL) TexParameterf(target, pname glbase.Enum, param float32) { - C.gl1_2_glTexParameterf(gl.funcs, C.GLenum(target), C.GLenum(pname), C.GLfloat(param)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glScissor.xml -func (gl *GL) Scissor(x, y, width, height int) { - C.gl1_2_glScissor(gl.funcs, C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glPolygonMode.xml -func (gl *GL) PolygonMode(face, mode glbase.Enum) { - C.gl1_2_glPolygonMode(gl.funcs, C.GLenum(face), C.GLenum(mode)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glPointSize.xml -func (gl *GL) PointSize(size float32) { - C.gl1_2_glPointSize(gl.funcs, C.GLfloat(size)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glLineWidth.xml -func (gl *GL) LineWidth(width float32) { - C.gl1_2_glLineWidth(gl.funcs, C.GLfloat(width)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glHint.xml -func (gl *GL) Hint(target, mode glbase.Enum) { - C.gl1_2_glHint(gl.funcs, C.GLenum(target), C.GLenum(mode)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glFrontFace.xml -func (gl *GL) FrontFace(mode glbase.Enum) { - C.gl1_2_glFrontFace(gl.funcs, C.GLenum(mode)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glCullFace.xml -func (gl *GL) CullFace(mode glbase.Enum) { - C.gl1_2_glCullFace(gl.funcs, C.GLenum(mode)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glIndexubv.xml -func (gl *GL) Indexubv(c []uint8) { - C.gl1_2_glIndexubv(gl.funcs, (*C.GLubyte)(unsafe.Pointer(&c[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glIndexub.xml -func (gl *GL) Indexub(c uint8) { - C.gl1_2_glIndexub(gl.funcs, C.GLubyte(c)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glIsTexture.xml -func (gl *GL) IsTexture(texture glbase.Texture) bool { - glresult := C.gl1_2_glIsTexture(gl.funcs, C.GLuint(texture)) - return *(*bool)(unsafe.Pointer(&glresult)) -} - -// GenTextures returns n texture names in textures. There is no guarantee -// that the names form a contiguous set of integers; however, it is -// guaranteed that none of the returned names was in use immediately before -// the call to GenTextures. -// -// The generated textures have no dimensionality; they assume the -// dimensionality of the texture target to which they are first bound (see -// BindTexture). -// -// Texture names returned by a call to GenTextures are not returned by -// subsequent calls, unless they are first deleted with DeleteTextures. -// -// Error GL.INVALID_VALUE is generated if n is negative. -// -// GenTextures is available in GL version 2.0 or greater. -func (gl *GL) GenTextures(n int) []glbase.Texture { - if n == 0 { - return nil - } - textures := make([]glbase.Texture, n) - C.gl1_2_glGenTextures(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&textures[0]))) - return textures -} - -// DeleteTextures deletes the textures objects whose names are stored -// in the textures slice. After a texture is deleted, it has no contents or -// dimensionality, and its name is free for reuse (for example by -// GenTextures). If a texture that is currently bound is deleted, the binding -// reverts to 0 (the default texture). -// -// DeleteTextures silently ignores 0's and names that do not correspond to -// existing textures. -// -// Error GL.INVALID_VALUE is generated if n is negative. -// -// DeleteTextures is available in GL version 2.0 or greater. -func (gl *GL) DeleteTextures(textures []glbase.Texture) { - n := len(textures) - if n == 0 { - return - } - C.gl1_2_glDeleteTextures(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&textures[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glBindTexture.xml -func (gl *GL) BindTexture(target glbase.Enum, texture glbase.Texture) { - C.gl1_2_glBindTexture(gl.funcs, C.GLenum(target), C.GLuint(texture)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTexSubImage2D.xml -func (gl *GL) TexSubImage2D(target glbase.Enum, level, xoffset, yoffset, width, height int, format, gltype glbase.Enum, pixels interface{}) { - var pixels_ptr unsafe.Pointer - var pixels_v = reflect.ValueOf(pixels) - if pixels != nil && pixels_v.Kind() != reflect.Slice { - panic("parameter pixels must be a slice") - } - if pixels != nil { - pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer()) - } - C.gl1_2_glTexSubImage2D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLint(yoffset), C.GLsizei(width), C.GLsizei(height), C.GLenum(format), C.GLenum(gltype), pixels_ptr) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTexSubImage1D.xml -func (gl *GL) TexSubImage1D(target glbase.Enum, level, xoffset, width int, format, gltype glbase.Enum, pixels interface{}) { - var pixels_ptr unsafe.Pointer - var pixels_v = reflect.ValueOf(pixels) - if pixels != nil && pixels_v.Kind() != reflect.Slice { - panic("parameter pixels must be a slice") - } - if pixels != nil { - pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer()) - } - C.gl1_2_glTexSubImage1D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLsizei(width), C.GLenum(format), C.GLenum(gltype), pixels_ptr) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glCopyTexSubImage2D.xml -func (gl *GL) CopyTexSubImage2D(target glbase.Enum, level, xoffset, yoffset, x, y, width, height int) { - C.gl1_2_glCopyTexSubImage2D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLint(yoffset), C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glCopyTexSubImage1D.xml -func (gl *GL) CopyTexSubImage1D(target glbase.Enum, level, xoffset, x, y, width int) { - C.gl1_2_glCopyTexSubImage1D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLint(x), C.GLint(y), C.GLsizei(width)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glCopyTexImage2D.xml -func (gl *GL) CopyTexImage2D(target glbase.Enum, level int, internalFormat glbase.Enum, x, y, width, height, border int) { - C.gl1_2_glCopyTexImage2D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLenum(internalFormat), C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height), C.GLint(border)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glCopyTexImage1D.xml -func (gl *GL) CopyTexImage1D(target glbase.Enum, level int, internalFormat glbase.Enum, x, y, width, border int) { - C.gl1_2_glCopyTexImage1D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLenum(internalFormat), C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLint(border)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glPolygonOffset.xml -func (gl *GL) PolygonOffset(factor, units float32) { - C.gl1_2_glPolygonOffset(gl.funcs, C.GLfloat(factor), C.GLfloat(units)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glDrawElements.xml -func (gl *GL) DrawElements(mode glbase.Enum, count int, gltype glbase.Enum, indices interface{}) { - var indices_ptr unsafe.Pointer - var indices_v = reflect.ValueOf(indices) - if indices != nil && indices_v.Kind() != reflect.Slice { - panic("parameter indices must be a slice") - } - if indices != nil { - indices_ptr = unsafe.Pointer(indices_v.Index(0).Addr().Pointer()) - } - C.gl1_2_glDrawElements(gl.funcs, C.GLenum(mode), C.GLsizei(count), C.GLenum(gltype), indices_ptr) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glDrawArrays.xml -func (gl *GL) DrawArrays(mode glbase.Enum, first, count int) { - C.gl1_2_glDrawArrays(gl.funcs, C.GLenum(mode), C.GLint(first), C.GLsizei(count)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glCopyTexSubImage3D.xml -func (gl *GL) CopyTexSubImage3D(target glbase.Enum, level, xoffset, yoffset int, zoffset int32, x, y, width, height int) { - C.gl1_2_glCopyTexSubImage3D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLint(yoffset), C.GLint(zoffset), C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTexSubImage3D.xml -func (gl *GL) TexSubImage3D(target glbase.Enum, level, xoffset, yoffset int, zoffset int32, width, height int, depth int32, format, gltype glbase.Enum, pixels interface{}) { - var pixels_ptr unsafe.Pointer - var pixels_v = reflect.ValueOf(pixels) - if pixels != nil && pixels_v.Kind() != reflect.Slice { - panic("parameter pixels must be a slice") - } - if pixels != nil { - pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer()) - } - C.gl1_2_glTexSubImage3D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLint(yoffset), C.GLint(zoffset), C.GLsizei(width), C.GLsizei(height), C.GLsizei(depth), C.GLenum(format), C.GLenum(gltype), pixels_ptr) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTexImage3D.xml -func (gl *GL) TexImage3D(target glbase.Enum, level int, internalFormat int32, width, height int, depth int32, border int, format, gltype glbase.Enum, pixels interface{}) { - var pixels_ptr unsafe.Pointer - var pixels_v = reflect.ValueOf(pixels) - if pixels != nil && pixels_v.Kind() != reflect.Slice { - panic("parameter pixels must be a slice") - } - if pixels != nil { - pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer()) - } - C.gl1_2_glTexImage3D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(internalFormat), C.GLsizei(width), C.GLsizei(height), C.GLsizei(depth), C.GLint(border), C.GLenum(format), C.GLenum(gltype), pixels_ptr) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glDrawRangeElements.xml -func (gl *GL) DrawRangeElements(mode glbase.Enum, start, end uint32, count int, gltype glbase.Enum, indices interface{}) { - var indices_ptr unsafe.Pointer - var indices_v = reflect.ValueOf(indices) - if indices != nil && indices_v.Kind() != reflect.Slice { - panic("parameter indices must be a slice") - } - if indices != nil { - indices_ptr = unsafe.Pointer(indices_v.Index(0).Addr().Pointer()) - } - C.gl1_2_glDrawRangeElements(gl.funcs, C.GLenum(mode), C.GLuint(start), C.GLuint(end), C.GLsizei(count), C.GLenum(gltype), indices_ptr) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glBlendEquation.xml -func (gl *GL) BlendEquation(mode glbase.Enum) { - C.gl1_2_glBlendEquation(gl.funcs, C.GLenum(mode)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glBlendColor.xml -func (gl *GL) BlendColor(red, green, blue, alpha float32) { - C.gl1_2_glBlendColor(gl.funcs, C.GLfloat(red), C.GLfloat(green), C.GLfloat(blue), C.GLfloat(alpha)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTranslatef.xml -func (gl *GL) Translatef(x, y, z float32) { - C.gl1_2_glTranslatef(gl.funcs, C.GLfloat(x), C.GLfloat(y), C.GLfloat(z)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTranslated.xml -func (gl *GL) Translated(x, y, z float64) { - C.gl1_2_glTranslated(gl.funcs, C.GLdouble(x), C.GLdouble(y), C.GLdouble(z)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glScalef.xml -func (gl *GL) Scalef(x, y, z float32) { - C.gl1_2_glScalef(gl.funcs, C.GLfloat(x), C.GLfloat(y), C.GLfloat(z)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glScaled.xml -func (gl *GL) Scaled(x, y, z float64) { - C.gl1_2_glScaled(gl.funcs, C.GLdouble(x), C.GLdouble(y), C.GLdouble(z)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glRotatef.xml -func (gl *GL) Rotatef(angle, x, y, z float32) { - C.gl1_2_glRotatef(gl.funcs, C.GLfloat(angle), C.GLfloat(x), C.GLfloat(y), C.GLfloat(z)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glRotated.xml -func (gl *GL) Rotated(angle, x, y, z float64) { - C.gl1_2_glRotated(gl.funcs, C.GLdouble(angle), C.GLdouble(x), C.GLdouble(y), C.GLdouble(z)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glPushMatrix.xml -func (gl *GL) PushMatrix() { - C.gl1_2_glPushMatrix(gl.funcs) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glPopMatrix.xml -func (gl *GL) PopMatrix() { - C.gl1_2_glPopMatrix(gl.funcs) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glOrtho.xml -func (gl *GL) Ortho(left, right, bottom, top, zNear, zFar float64) { - C.gl1_2_glOrtho(gl.funcs, C.GLdouble(left), C.GLdouble(right), C.GLdouble(bottom), C.GLdouble(top), C.GLdouble(zNear), C.GLdouble(zFar)) -} - -// MultMatrixd multiplies the current matrix with the provided matrix. -// -// The m parameter must hold 16 consecutive elements of a 4x4 column-major matrix. -// -// The current matrix is determined by the current matrix mode (see -// MatrixMode). It is either the projection matrix, modelview matrix, or the -// texture matrix. -// -// For example, if the current matrix is C and the coordinates to be transformed -// are v = (v[0], v[1], v[2], v[3]), then the current transformation is C × v, or -// -// c[0] c[4] c[8] c[12] v[0] -// c[1] c[5] c[9] c[13] v[1] -// c[2] c[6] c[10] c[14] X v[2] -// c[3] c[7] c[11] c[15] v[3] -// -// Calling MultMatrix with an argument of m = m[0], m[1], ..., m[15] -// replaces the current transformation with (C X M) x v, or -// -// c[0] c[4] c[8] c[12] m[0] m[4] m[8] m[12] v[0] -// c[1] c[5] c[9] c[13] m[1] m[5] m[9] m[13] v[1] -// c[2] c[6] c[10] c[14] X m[2] m[6] m[10] m[14] X v[2] -// c[3] c[7] c[11] c[15] m[3] m[7] m[11] m[15] v[3] -// -// Where 'X' denotes matrix multiplication, and v is represented as a 4x1 matrix. -// -// While the elements of the matrix may be specified with single or double -// precision, the GL may store or operate on these values in less-than-single -// precision. -// -// In many computer languages, 4×4 arrays are represented in row-major -// order. The transformations just described represent these matrices in -// column-major order. The order of the multiplication is important. For -// example, if the current transformation is a rotation, and MultMatrix is -// called with a translation matrix, the translation is done directly on the -// coordinates to be transformed, while the rotation is done on the results -// of that translation. -// -// GL.INVALID_OPERATION is generated if MultMatrix is executed between the -// execution of Begin and the corresponding execution of End. -func (gl *GL) MultMatrixd(m []float64) { - if len(m) != 16 { - panic("parameter m must have length 16 for the 4x4 matrix") - } - C.gl1_2_glMultMatrixd(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&m[0]))) -} - -// MultMatrixf multiplies the current matrix with the provided matrix. -// -// The m parameter must hold 16 consecutive elements of a 4x4 column-major matrix. -// -// The current matrix is determined by the current matrix mode (see -// MatrixMode). It is either the projection matrix, modelview matrix, or the -// texture matrix. -// -// For example, if the current matrix is C and the coordinates to be transformed -// are v = (v[0], v[1], v[2], v[3]), then the current transformation is C × v, or -// -// c[0] c[4] c[8] c[12] v[0] -// c[1] c[5] c[9] c[13] v[1] -// c[2] c[6] c[10] c[14] X v[2] -// c[3] c[7] c[11] c[15] v[3] -// -// Calling MultMatrix with an argument of m = m[0], m[1], ..., m[15] -// replaces the current transformation with (C X M) x v, or -// -// c[0] c[4] c[8] c[12] m[0] m[4] m[8] m[12] v[0] -// c[1] c[5] c[9] c[13] m[1] m[5] m[9] m[13] v[1] -// c[2] c[6] c[10] c[14] X m[2] m[6] m[10] m[14] X v[2] -// c[3] c[7] c[11] c[15] m[3] m[7] m[11] m[15] v[3] -// -// Where 'X' denotes matrix multiplication, and v is represented as a 4x1 matrix. -// -// While the elements of the matrix may be specified with single or double -// precision, the GL may store or operate on these values in less-than-single -// precision. -// -// In many computer languages, 4×4 arrays are represented in row-major -// order. The transformations just described represent these matrices in -// column-major order. The order of the multiplication is important. For -// example, if the current transformation is a rotation, and MultMatrix is -// called with a translation matrix, the translation is done directly on the -// coordinates to be transformed, while the rotation is done on the results -// of that translation. -// -// GL.INVALID_OPERATION is generated if MultMatrix is executed between the -// execution of Begin and the corresponding execution of End. -func (gl *GL) MultMatrixf(m []float32) { - if len(m) != 16 { - panic("parameter m must have length 16 for the 4x4 matrix") - } - C.gl1_2_glMultMatrixf(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&m[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glMatrixMode.xml -func (gl *GL) MatrixMode(mode glbase.Enum) { - C.gl1_2_glMatrixMode(gl.funcs, C.GLenum(mode)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glLoadMatrixd.xml -func (gl *GL) LoadMatrixd(m []float64) { - C.gl1_2_glLoadMatrixd(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&m[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glLoadMatrixf.xml -func (gl *GL) LoadMatrixf(m []float32) { - C.gl1_2_glLoadMatrixf(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&m[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glLoadIdentity.xml -func (gl *GL) LoadIdentity() { - C.gl1_2_glLoadIdentity(gl.funcs) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glFrustum.xml -func (gl *GL) Frustum(left, right, bottom, top, zNear, zFar float64) { - C.gl1_2_glFrustum(gl.funcs, C.GLdouble(left), C.GLdouble(right), C.GLdouble(bottom), C.GLdouble(top), C.GLdouble(zNear), C.GLdouble(zFar)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glIsList.xml -func (gl *GL) IsList(list uint32) bool { - glresult := C.gl1_2_glIsList(gl.funcs, C.GLuint(list)) - return *(*bool)(unsafe.Pointer(&glresult)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glGetTexGeniv.xml -func (gl *GL) GetTexGeniv(coord, pname glbase.Enum, params []int32) { - C.gl1_2_glGetTexGeniv(gl.funcs, C.GLenum(coord), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glGetTexGenfv.xml -func (gl *GL) GetTexGenfv(coord, pname glbase.Enum, params []float32) { - C.gl1_2_glGetTexGenfv(gl.funcs, C.GLenum(coord), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glGetTexGendv.xml -func (gl *GL) GetTexGendv(coord, pname glbase.Enum, params []float64) { - C.gl1_2_glGetTexGendv(gl.funcs, C.GLenum(coord), C.GLenum(pname), (*C.GLdouble)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glGetTexEnviv.xml -func (gl *GL) GetTexEnviv(target, pname glbase.Enum, params []int32) { - C.gl1_2_glGetTexEnviv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glGetTexEnvfv.xml -func (gl *GL) GetTexEnvfv(target, pname glbase.Enum, params []float32) { - C.gl1_2_glGetTexEnvfv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glGetPolygonStipple.xml -func (gl *GL) GetPolygonStipple(mask []uint8) { - C.gl1_2_glGetPolygonStipple(gl.funcs, (*C.GLubyte)(unsafe.Pointer(&mask[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glGetPixelMapusv.xml -func (gl *GL) GetPixelMapusv(glmap glbase.Enum, values []uint16) { - C.gl1_2_glGetPixelMapusv(gl.funcs, C.GLenum(glmap), (*C.GLushort)(unsafe.Pointer(&values[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glGetPixelMapuiv.xml -func (gl *GL) GetPixelMapuiv(glmap glbase.Enum, values []uint32) { - C.gl1_2_glGetPixelMapuiv(gl.funcs, C.GLenum(glmap), (*C.GLuint)(unsafe.Pointer(&values[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glGetPixelMapfv.xml -func (gl *GL) GetPixelMapfv(glmap glbase.Enum, values []float32) { - C.gl1_2_glGetPixelMapfv(gl.funcs, C.GLenum(glmap), (*C.GLfloat)(unsafe.Pointer(&values[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glGetMaterialiv.xml -func (gl *GL) GetMaterialiv(face, pname glbase.Enum, params []int32) { - C.gl1_2_glGetMaterialiv(gl.funcs, C.GLenum(face), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glGetMaterialfv.xml -func (gl *GL) GetMaterialfv(face, pname glbase.Enum, params []float32) { - C.gl1_2_glGetMaterialfv(gl.funcs, C.GLenum(face), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glGetMapiv.xml -func (gl *GL) GetMapiv(target, query glbase.Enum, v []int32) { - C.gl1_2_glGetMapiv(gl.funcs, C.GLenum(target), C.GLenum(query), (*C.GLint)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glGetMapfv.xml -func (gl *GL) GetMapfv(target, query glbase.Enum, v []float32) { - C.gl1_2_glGetMapfv(gl.funcs, C.GLenum(target), C.GLenum(query), (*C.GLfloat)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glGetMapdv.xml -func (gl *GL) GetMapdv(target, query glbase.Enum, v []float64) { - C.gl1_2_glGetMapdv(gl.funcs, C.GLenum(target), C.GLenum(query), (*C.GLdouble)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glGetLightiv.xml -func (gl *GL) GetLightiv(light, pname glbase.Enum, params []int32) { - C.gl1_2_glGetLightiv(gl.funcs, C.GLenum(light), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glGetLightfv.xml -func (gl *GL) GetLightfv(light, pname glbase.Enum, params []float32) { - C.gl1_2_glGetLightfv(gl.funcs, C.GLenum(light), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glGetClipPlane.xml -func (gl *GL) GetClipPlane(plane glbase.Enum, equation []float64) { - C.gl1_2_glGetClipPlane(gl.funcs, C.GLenum(plane), (*C.GLdouble)(unsafe.Pointer(&equation[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glDrawPixels.xml -func (gl *GL) DrawPixels(width, height int, format, gltype glbase.Enum, pixels interface{}) { - var pixels_ptr unsafe.Pointer - var pixels_v = reflect.ValueOf(pixels) - if pixels != nil && pixels_v.Kind() != reflect.Slice { - panic("parameter pixels must be a slice") - } - if pixels != nil { - pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer()) - } - C.gl1_2_glDrawPixels(gl.funcs, C.GLsizei(width), C.GLsizei(height), C.GLenum(format), C.GLenum(gltype), pixels_ptr) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glCopyPixels.xml -func (gl *GL) CopyPixels(x, y, width, height int, gltype glbase.Enum) { - C.gl1_2_glCopyPixels(gl.funcs, C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height), C.GLenum(gltype)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glPixelMapusv.xml -func (gl *GL) PixelMapusv(glmap glbase.Enum, mapsize int32, values []uint16) { - C.gl1_2_glPixelMapusv(gl.funcs, C.GLenum(glmap), C.GLint(mapsize), (*C.GLushort)(unsafe.Pointer(&values[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glPixelMapuiv.xml -func (gl *GL) PixelMapuiv(glmap glbase.Enum, mapsize int32, values []uint32) { - C.gl1_2_glPixelMapuiv(gl.funcs, C.GLenum(glmap), C.GLint(mapsize), (*C.GLuint)(unsafe.Pointer(&values[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glPixelMapfv.xml -func (gl *GL) PixelMapfv(glmap glbase.Enum, mapsize int32, values []float32) { - C.gl1_2_glPixelMapfv(gl.funcs, C.GLenum(glmap), C.GLint(mapsize), (*C.GLfloat)(unsafe.Pointer(&values[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glPixelTransferi.xml -func (gl *GL) PixelTransferi(pname glbase.Enum, param int32) { - C.gl1_2_glPixelTransferi(gl.funcs, C.GLenum(pname), C.GLint(param)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glPixelTransferf.xml -func (gl *GL) PixelTransferf(pname glbase.Enum, param float32) { - C.gl1_2_glPixelTransferf(gl.funcs, C.GLenum(pname), C.GLfloat(param)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glPixelZoom.xml -func (gl *GL) PixelZoom(xfactor, yfactor float32) { - C.gl1_2_glPixelZoom(gl.funcs, C.GLfloat(xfactor), C.GLfloat(yfactor)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glAlphaFunc.xml -func (gl *GL) AlphaFunc(glfunc glbase.Enum, ref float32) { - C.gl1_2_glAlphaFunc(gl.funcs, C.GLenum(glfunc), C.GLfloat(ref)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glEvalPoint2.xml -func (gl *GL) EvalPoint2(i, j int32) { - C.gl1_2_glEvalPoint2(gl.funcs, C.GLint(i), C.GLint(j)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glEvalMesh2.xml -func (gl *GL) EvalMesh2(mode glbase.Enum, i1, i2, j1, j2 int32) { - C.gl1_2_glEvalMesh2(gl.funcs, C.GLenum(mode), C.GLint(i1), C.GLint(i2), C.GLint(j1), C.GLint(j2)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glEvalPoint1.xml -func (gl *GL) EvalPoint1(i int32) { - C.gl1_2_glEvalPoint1(gl.funcs, C.GLint(i)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glEvalMesh1.xml -func (gl *GL) EvalMesh1(mode glbase.Enum, i1, i2 int32) { - C.gl1_2_glEvalMesh1(gl.funcs, C.GLenum(mode), C.GLint(i1), C.GLint(i2)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glEvalCoord2fv.xml -func (gl *GL) EvalCoord2fv(u []float32) { - if len(u) != 2 { - panic("parameter u has incorrect length") - } - C.gl1_2_glEvalCoord2fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&u[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glEvalCoord2f.xml -func (gl *GL) EvalCoord2f(u, v float32) { - C.gl1_2_glEvalCoord2f(gl.funcs, C.GLfloat(u), C.GLfloat(v)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glEvalCoord2dv.xml -func (gl *GL) EvalCoord2dv(u []float64) { - if len(u) != 2 { - panic("parameter u has incorrect length") - } - C.gl1_2_glEvalCoord2dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&u[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glEvalCoord2d.xml -func (gl *GL) EvalCoord2d(u, v float64) { - C.gl1_2_glEvalCoord2d(gl.funcs, C.GLdouble(u), C.GLdouble(v)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glEvalCoord1fv.xml -func (gl *GL) EvalCoord1fv(u []float32) { - C.gl1_2_glEvalCoord1fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&u[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glEvalCoord1f.xml -func (gl *GL) EvalCoord1f(u float32) { - C.gl1_2_glEvalCoord1f(gl.funcs, C.GLfloat(u)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glEvalCoord1dv.xml -func (gl *GL) EvalCoord1dv(u []float64) { - C.gl1_2_glEvalCoord1dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&u[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glEvalCoord1d.xml -func (gl *GL) EvalCoord1d(u float64) { - C.gl1_2_glEvalCoord1d(gl.funcs, C.GLdouble(u)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glMapGrid2f.xml -func (gl *GL) MapGrid2f(un int32, u1, u2 float32, vn int32, v1, v2 float32) { - C.gl1_2_glMapGrid2f(gl.funcs, C.GLint(un), C.GLfloat(u1), C.GLfloat(u2), C.GLint(vn), C.GLfloat(v1), C.GLfloat(v2)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glMapGrid2d.xml -func (gl *GL) MapGrid2d(un int32, u1, u2 float64, vn int32, v1, v2 float64) { - C.gl1_2_glMapGrid2d(gl.funcs, C.GLint(un), C.GLdouble(u1), C.GLdouble(u2), C.GLint(vn), C.GLdouble(v1), C.GLdouble(v2)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glMapGrid1f.xml -func (gl *GL) MapGrid1f(un int32, u1, u2 float32) { - C.gl1_2_glMapGrid1f(gl.funcs, C.GLint(un), C.GLfloat(u1), C.GLfloat(u2)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glMapGrid1d.xml -func (gl *GL) MapGrid1d(un int32, u1, u2 float64) { - C.gl1_2_glMapGrid1d(gl.funcs, C.GLint(un), C.GLdouble(u1), C.GLdouble(u2)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glMap2f.xml -func (gl *GL) Map2f(target glbase.Enum, u1, u2 float32, ustride, uorder int32, v1, v2 float32, vstride, vorder int32, points []float32) { - C.gl1_2_glMap2f(gl.funcs, C.GLenum(target), C.GLfloat(u1), C.GLfloat(u2), C.GLint(ustride), C.GLint(uorder), C.GLfloat(v1), C.GLfloat(v2), C.GLint(vstride), C.GLint(vorder), (*C.GLfloat)(unsafe.Pointer(&points[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glMap2d.xml -func (gl *GL) Map2d(target glbase.Enum, u1, u2 float64, ustride, uorder int32, v1, v2 float64, vstride, vorder int32, points []float64) { - C.gl1_2_glMap2d(gl.funcs, C.GLenum(target), C.GLdouble(u1), C.GLdouble(u2), C.GLint(ustride), C.GLint(uorder), C.GLdouble(v1), C.GLdouble(v2), C.GLint(vstride), C.GLint(vorder), (*C.GLdouble)(unsafe.Pointer(&points[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glMap1f.xml -func (gl *GL) Map1f(target glbase.Enum, u1, u2 float32, stride, order int, points []float32) { - C.gl1_2_glMap1f(gl.funcs, C.GLenum(target), C.GLfloat(u1), C.GLfloat(u2), C.GLint(stride), C.GLint(order), (*C.GLfloat)(unsafe.Pointer(&points[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glMap1d.xml -func (gl *GL) Map1d(target glbase.Enum, u1, u2 float64, stride, order int, points []float64) { - C.gl1_2_glMap1d(gl.funcs, C.GLenum(target), C.GLdouble(u1), C.GLdouble(u2), C.GLint(stride), C.GLint(order), (*C.GLdouble)(unsafe.Pointer(&points[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glPushAttrib.xml -func (gl *GL) PushAttrib(mask glbase.Bitfield) { - C.gl1_2_glPushAttrib(gl.funcs, C.GLbitfield(mask)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glPopAttrib.xml -func (gl *GL) PopAttrib() { - C.gl1_2_glPopAttrib(gl.funcs) -} - -// Accum executes an operation on the accumulation buffer. -// -// Parameter op defines the accumulation buffer operation (GL.ACCUM, GL.LOAD, -// GL.ADD, GL.MULT, or GL.RETURN) and specifies how the value parameter is -// used. -// -// The accumulation buffer is an extended-range color buffer. Images are not -// rendered into it. Rather, images rendered into one of the color buffers -// are added to the contents of the accumulation buffer after rendering. -// Effects such as antialiasing (of points, lines, and polygons), motion -// blur, and depth of field can be created by accumulating images generated -// with different transformation matrices. -// -// Each pixel in the accumulation buffer consists of red, green, blue, and -// alpha values. The number of bits per component in the accumulation buffer -// depends on the implementation. You can examine this number by calling -// GetIntegerv four times, with arguments GL.ACCUM_RED_BITS, -// GL.ACCUM_GREEN_BITS, GL.ACCUM_BLUE_BITS, and GL.ACCUM_ALPHA_BITS. -// Regardless of the number of bits per component, the range of values stored -// by each component is (-1, 1). The accumulation buffer pixels are mapped -// one-to-one with frame buffer pixels. -// -// All accumulation buffer operations are limited to the area of the current -// scissor box and applied identically to the red, green, blue, and alpha -// components of each pixel. If a Accum operation results in a value outside -// the range (-1, 1), the contents of an accumulation buffer pixel component -// are undefined. -// -// The operations are as follows: -// -// GL.ACCUM -// Obtains R, G, B, and A values from the buffer currently selected for -// reading (see ReadBuffer). Each component value is divided by 2 n - -// 1 , where n is the number of bits allocated to each color component -// in the currently selected buffer. The result is a floating-point -// value in the range 0 1 , which is multiplied by value and added to -// the corresponding pixel component in the accumulation buffer, -// thereby updating the accumulation buffer. -// -// GL.LOAD -// Similar to GL.ACCUM, except that the current value in the -// accumulation buffer is not used in the calculation of the new value. -// That is, the R, G, B, and A values from the currently selected -// buffer are divided by 2 n - 1 , multiplied by value, and then stored -// in the corresponding accumulation buffer cell, overwriting the -// current value. -// -// GL.ADD -// Adds value to each R, G, B, and A in the accumulation buffer. -// -// GL.MULT -// Multiplies each R, G, B, and A in the accumulation buffer by value -// and returns the scaled component to its corresponding accumulation -// buffer location. -// -// GL.RETURN -// Transfers accumulation buffer values to the color buffer or buffers -// currently selected for writing. Each R, G, B, and A component is -// multiplied by value, then multiplied by 2 n - 1 , clamped to the -// range 0 2 n - 1 , and stored in the corresponding display buffer -// cell. The only fragment operations that are applied to this transfer -// are pixel ownership, scissor, dithering, and color writemasks. -// -// To clear the accumulation buffer, call ClearAccum with R, G, B, and A -// values to set it to, then call Clear with the accumulation buffer -// enabled. -// -// Error GL.INVALID_ENUM is generated if op is not an accepted value. -// GL.INVALID_OPERATION is generated if there is no accumulation buffer. -// GL.INVALID_OPERATION is generated if Accum is executed between the -// execution of Begin and the corresponding execution of End. -func (gl *GL) Accum(op glbase.Enum, value float32) { - C.gl1_2_glAccum(gl.funcs, C.GLenum(op), C.GLfloat(value)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glIndexMask.xml -func (gl *GL) IndexMask(mask uint32) { - C.gl1_2_glIndexMask(gl.funcs, C.GLuint(mask)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glClearIndex.xml -func (gl *GL) ClearIndex(c float32) { - C.gl1_2_glClearIndex(gl.funcs, C.GLfloat(c)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glClearAccum.xml -func (gl *GL) ClearAccum(red, green, blue, alpha float32) { - C.gl1_2_glClearAccum(gl.funcs, C.GLfloat(red), C.GLfloat(green), C.GLfloat(blue), C.GLfloat(alpha)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glPushName.xml -func (gl *GL) PushName(name uint32) { - C.gl1_2_glPushName(gl.funcs, C.GLuint(name)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glPopName.xml -func (gl *GL) PopName() { - C.gl1_2_glPopName(gl.funcs) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glPassThrough.xml -func (gl *GL) PassThrough(token float32) { - C.gl1_2_glPassThrough(gl.funcs, C.GLfloat(token)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glLoadName.xml -func (gl *GL) LoadName(name uint32) { - C.gl1_2_glLoadName(gl.funcs, C.GLuint(name)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glInitNames.xml -func (gl *GL) InitNames() { - C.gl1_2_glInitNames(gl.funcs) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glRenderMode.xml -func (gl *GL) RenderMode(mode glbase.Enum) int32 { - glresult := C.gl1_2_glRenderMode(gl.funcs, C.GLenum(mode)) - return int32(glresult) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glSelectBuffer.xml -func (gl *GL) SelectBuffer(size int, buffer []glbase.Buffer) { - C.gl1_2_glSelectBuffer(gl.funcs, C.GLsizei(size), (*C.GLuint)(unsafe.Pointer(&buffer[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glFeedbackBuffer.xml -func (gl *GL) FeedbackBuffer(size int, gltype glbase.Enum, buffer []float32) { - C.gl1_2_glFeedbackBuffer(gl.funcs, C.GLsizei(size), C.GLenum(gltype), (*C.GLfloat)(unsafe.Pointer(&buffer[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTexGeniv.xml -func (gl *GL) TexGeniv(coord, pname glbase.Enum, params []int32) { - C.gl1_2_glTexGeniv(gl.funcs, C.GLenum(coord), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTexGeni.xml -func (gl *GL) TexGeni(coord, pname glbase.Enum, param int32) { - C.gl1_2_glTexGeni(gl.funcs, C.GLenum(coord), C.GLenum(pname), C.GLint(param)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTexGenfv.xml -func (gl *GL) TexGenfv(coord, pname glbase.Enum, params []float32) { - C.gl1_2_glTexGenfv(gl.funcs, C.GLenum(coord), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTexGenf.xml -func (gl *GL) TexGenf(coord, pname glbase.Enum, param float32) { - C.gl1_2_glTexGenf(gl.funcs, C.GLenum(coord), C.GLenum(pname), C.GLfloat(param)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTexGendv.xml -func (gl *GL) TexGendv(coord, pname glbase.Enum, params []float64) { - C.gl1_2_glTexGendv(gl.funcs, C.GLenum(coord), C.GLenum(pname), (*C.GLdouble)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTexGend.xml -func (gl *GL) TexGend(coord, pname glbase.Enum, param float64) { - C.gl1_2_glTexGend(gl.funcs, C.GLenum(coord), C.GLenum(pname), C.GLdouble(param)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTexEnviv.xml -func (gl *GL) TexEnviv(target, pname glbase.Enum, params []int32) { - C.gl1_2_glTexEnviv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTexEnvi.xml -func (gl *GL) TexEnvi(target, pname glbase.Enum, param int32) { - C.gl1_2_glTexEnvi(gl.funcs, C.GLenum(target), C.GLenum(pname), C.GLint(param)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTexEnvfv.xml -func (gl *GL) TexEnvfv(target, pname glbase.Enum, params []float32) { - C.gl1_2_glTexEnvfv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTexEnvf.xml -func (gl *GL) TexEnvf(target, pname glbase.Enum, param float32) { - C.gl1_2_glTexEnvf(gl.funcs, C.GLenum(target), C.GLenum(pname), C.GLfloat(param)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glShadeModel.xml -func (gl *GL) ShadeModel(mode glbase.Enum) { - C.gl1_2_glShadeModel(gl.funcs, C.GLenum(mode)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glPolygonStipple.xml -func (gl *GL) PolygonStipple(mask []uint8) { - C.gl1_2_glPolygonStipple(gl.funcs, (*C.GLubyte)(unsafe.Pointer(&mask[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glMaterialiv.xml -func (gl *GL) Materialiv(face, pname glbase.Enum, params []int32) { - C.gl1_2_glMaterialiv(gl.funcs, C.GLenum(face), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glMateriali.xml -func (gl *GL) Materiali(face, pname glbase.Enum, param int32) { - C.gl1_2_glMateriali(gl.funcs, C.GLenum(face), C.GLenum(pname), C.GLint(param)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glMaterialfv.xml -func (gl *GL) Materialfv(face, pname glbase.Enum, params []float32) { - C.gl1_2_glMaterialfv(gl.funcs, C.GLenum(face), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glMaterialf.xml -func (gl *GL) Materialf(face, pname glbase.Enum, param float32) { - C.gl1_2_glMaterialf(gl.funcs, C.GLenum(face), C.GLenum(pname), C.GLfloat(param)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glLineStipple.xml -func (gl *GL) LineStipple(factor int32, pattern uint16) { - C.gl1_2_glLineStipple(gl.funcs, C.GLint(factor), C.GLushort(pattern)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glLightModeliv.xml -func (gl *GL) LightModeliv(pname glbase.Enum, params []int32) { - C.gl1_2_glLightModeliv(gl.funcs, C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glLightModeli.xml -func (gl *GL) LightModeli(pname glbase.Enum, param int32) { - C.gl1_2_glLightModeli(gl.funcs, C.GLenum(pname), C.GLint(param)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glLightModelfv.xml -func (gl *GL) LightModelfv(pname glbase.Enum, params []float32) { - C.gl1_2_glLightModelfv(gl.funcs, C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glLightModelf.xml -func (gl *GL) LightModelf(pname glbase.Enum, param float32) { - C.gl1_2_glLightModelf(gl.funcs, C.GLenum(pname), C.GLfloat(param)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glLightiv.xml -func (gl *GL) Lightiv(light, pname glbase.Enum, params []int32) { - C.gl1_2_glLightiv(gl.funcs, C.GLenum(light), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glLighti.xml -func (gl *GL) Lighti(light, pname glbase.Enum, param int32) { - C.gl1_2_glLighti(gl.funcs, C.GLenum(light), C.GLenum(pname), C.GLint(param)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glLightfv.xml -func (gl *GL) Lightfv(light, pname glbase.Enum, params []float32) { - C.gl1_2_glLightfv(gl.funcs, C.GLenum(light), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glLightf.xml -func (gl *GL) Lightf(light, pname glbase.Enum, param float32) { - C.gl1_2_glLightf(gl.funcs, C.GLenum(light), C.GLenum(pname), C.GLfloat(param)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glFogiv.xml -func (gl *GL) Fogiv(pname glbase.Enum, params []int32) { - C.gl1_2_glFogiv(gl.funcs, C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glFogi.xml -func (gl *GL) Fogi(pname glbase.Enum, param int32) { - C.gl1_2_glFogi(gl.funcs, C.GLenum(pname), C.GLint(param)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glFogfv.xml -func (gl *GL) Fogfv(pname glbase.Enum, params []float32) { - C.gl1_2_glFogfv(gl.funcs, C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glFogf.xml -func (gl *GL) Fogf(pname glbase.Enum, param float32) { - C.gl1_2_glFogf(gl.funcs, C.GLenum(pname), C.GLfloat(param)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glColorMaterial.xml -func (gl *GL) ColorMaterial(face, mode glbase.Enum) { - C.gl1_2_glColorMaterial(gl.funcs, C.GLenum(face), C.GLenum(mode)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glClipPlane.xml -func (gl *GL) ClipPlane(plane glbase.Enum, equation []float64) { - C.gl1_2_glClipPlane(gl.funcs, C.GLenum(plane), (*C.GLdouble)(unsafe.Pointer(&equation[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex4sv.xml -func (gl *GL) Vertex4sv(v []int16) { - if len(v) != 4 { - panic("parameter v has incorrect length") - } - C.gl1_2_glVertex4sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex4s.xml -func (gl *GL) Vertex4s(x, y, z, w int16) { - C.gl1_2_glVertex4s(gl.funcs, C.GLshort(x), C.GLshort(y), C.GLshort(z), C.GLshort(w)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex4iv.xml -func (gl *GL) Vertex4iv(v []int32) { - if len(v) != 4 { - panic("parameter v has incorrect length") - } - C.gl1_2_glVertex4iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex4i.xml -func (gl *GL) Vertex4i(x, y, z, w int) { - C.gl1_2_glVertex4i(gl.funcs, C.GLint(x), C.GLint(y), C.GLint(z), C.GLint(w)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex4fv.xml -func (gl *GL) Vertex4fv(v []float32) { - if len(v) != 4 { - panic("parameter v has incorrect length") - } - C.gl1_2_glVertex4fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex4f.xml -func (gl *GL) Vertex4f(x, y, z, w float32) { - C.gl1_2_glVertex4f(gl.funcs, C.GLfloat(x), C.GLfloat(y), C.GLfloat(z), C.GLfloat(w)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex4dv.xml -func (gl *GL) Vertex4dv(v []float64) { - if len(v) != 4 { - panic("parameter v has incorrect length") - } - C.gl1_2_glVertex4dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex4d.xml -func (gl *GL) Vertex4d(x, y, z, w float64) { - C.gl1_2_glVertex4d(gl.funcs, C.GLdouble(x), C.GLdouble(y), C.GLdouble(z), C.GLdouble(w)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex3sv.xml -func (gl *GL) Vertex3sv(v []int16) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl1_2_glVertex3sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex3s.xml -func (gl *GL) Vertex3s(x, y, z int16) { - C.gl1_2_glVertex3s(gl.funcs, C.GLshort(x), C.GLshort(y), C.GLshort(z)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex3iv.xml -func (gl *GL) Vertex3iv(v []int32) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl1_2_glVertex3iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex3i.xml -func (gl *GL) Vertex3i(x, y, z int) { - C.gl1_2_glVertex3i(gl.funcs, C.GLint(x), C.GLint(y), C.GLint(z)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex3fv.xml -func (gl *GL) Vertex3fv(v []float32) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl1_2_glVertex3fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex3f.xml -func (gl *GL) Vertex3f(x, y, z float32) { - C.gl1_2_glVertex3f(gl.funcs, C.GLfloat(x), C.GLfloat(y), C.GLfloat(z)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex3dv.xml -func (gl *GL) Vertex3dv(v []float64) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl1_2_glVertex3dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex3d.xml -func (gl *GL) Vertex3d(x, y, z float64) { - C.gl1_2_glVertex3d(gl.funcs, C.GLdouble(x), C.GLdouble(y), C.GLdouble(z)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex2sv.xml -func (gl *GL) Vertex2sv(v []int16) { - if len(v) != 2 { - panic("parameter v has incorrect length") - } - C.gl1_2_glVertex2sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex2s.xml -func (gl *GL) Vertex2s(x, y int16) { - C.gl1_2_glVertex2s(gl.funcs, C.GLshort(x), C.GLshort(y)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex2iv.xml -func (gl *GL) Vertex2iv(v []int32) { - if len(v) != 2 { - panic("parameter v has incorrect length") - } - C.gl1_2_glVertex2iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex2i.xml -func (gl *GL) Vertex2i(x, y int) { - C.gl1_2_glVertex2i(gl.funcs, C.GLint(x), C.GLint(y)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex2fv.xml -func (gl *GL) Vertex2fv(v []float32) { - if len(v) != 2 { - panic("parameter v has incorrect length") - } - C.gl1_2_glVertex2fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex2f.xml -func (gl *GL) Vertex2f(x, y float32) { - C.gl1_2_glVertex2f(gl.funcs, C.GLfloat(x), C.GLfloat(y)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex2dv.xml -func (gl *GL) Vertex2dv(v []float64) { - if len(v) != 2 { - panic("parameter v has incorrect length") - } - C.gl1_2_glVertex2dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex2d.xml -func (gl *GL) Vertex2d(x, y float64) { - C.gl1_2_glVertex2d(gl.funcs, C.GLdouble(x), C.GLdouble(y)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord4sv.xml -func (gl *GL) TexCoord4sv(v []int16) { - if len(v) != 4 { - panic("parameter v has incorrect length") - } - C.gl1_2_glTexCoord4sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord4s.xml -func (gl *GL) TexCoord4s(s, t, r, q int16) { - C.gl1_2_glTexCoord4s(gl.funcs, C.GLshort(s), C.GLshort(t), C.GLshort(r), C.GLshort(q)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord4iv.xml -func (gl *GL) TexCoord4iv(v []int32) { - if len(v) != 4 { - panic("parameter v has incorrect length") - } - C.gl1_2_glTexCoord4iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord4i.xml -func (gl *GL) TexCoord4i(s, t, r, q int32) { - C.gl1_2_glTexCoord4i(gl.funcs, C.GLint(s), C.GLint(t), C.GLint(r), C.GLint(q)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord4fv.xml -func (gl *GL) TexCoord4fv(v []float32) { - if len(v) != 4 { - panic("parameter v has incorrect length") - } - C.gl1_2_glTexCoord4fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord4f.xml -func (gl *GL) TexCoord4f(s, t, r, q float32) { - C.gl1_2_glTexCoord4f(gl.funcs, C.GLfloat(s), C.GLfloat(t), C.GLfloat(r), C.GLfloat(q)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord4dv.xml -func (gl *GL) TexCoord4dv(v []float64) { - if len(v) != 4 { - panic("parameter v has incorrect length") - } - C.gl1_2_glTexCoord4dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord4d.xml -func (gl *GL) TexCoord4d(s, t, r, q float64) { - C.gl1_2_glTexCoord4d(gl.funcs, C.GLdouble(s), C.GLdouble(t), C.GLdouble(r), C.GLdouble(q)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord3sv.xml -func (gl *GL) TexCoord3sv(v []int16) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl1_2_glTexCoord3sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord3s.xml -func (gl *GL) TexCoord3s(s, t, r int16) { - C.gl1_2_glTexCoord3s(gl.funcs, C.GLshort(s), C.GLshort(t), C.GLshort(r)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord3iv.xml -func (gl *GL) TexCoord3iv(v []int32) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl1_2_glTexCoord3iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord3i.xml -func (gl *GL) TexCoord3i(s, t, r int32) { - C.gl1_2_glTexCoord3i(gl.funcs, C.GLint(s), C.GLint(t), C.GLint(r)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord3fv.xml -func (gl *GL) TexCoord3fv(v []float32) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl1_2_glTexCoord3fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord3f.xml -func (gl *GL) TexCoord3f(s, t, r float32) { - C.gl1_2_glTexCoord3f(gl.funcs, C.GLfloat(s), C.GLfloat(t), C.GLfloat(r)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord3dv.xml -func (gl *GL) TexCoord3dv(v []float64) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl1_2_glTexCoord3dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord3d.xml -func (gl *GL) TexCoord3d(s, t, r float64) { - C.gl1_2_glTexCoord3d(gl.funcs, C.GLdouble(s), C.GLdouble(t), C.GLdouble(r)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord2sv.xml -func (gl *GL) TexCoord2sv(v []int16) { - if len(v) != 2 { - panic("parameter v has incorrect length") - } - C.gl1_2_glTexCoord2sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord2s.xml -func (gl *GL) TexCoord2s(s, t int16) { - C.gl1_2_glTexCoord2s(gl.funcs, C.GLshort(s), C.GLshort(t)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord2iv.xml -func (gl *GL) TexCoord2iv(v []int32) { - if len(v) != 2 { - panic("parameter v has incorrect length") - } - C.gl1_2_glTexCoord2iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord2i.xml -func (gl *GL) TexCoord2i(s, t int32) { - C.gl1_2_glTexCoord2i(gl.funcs, C.GLint(s), C.GLint(t)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord2fv.xml -func (gl *GL) TexCoord2fv(v []float32) { - if len(v) != 2 { - panic("parameter v has incorrect length") - } - C.gl1_2_glTexCoord2fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord2f.xml -func (gl *GL) TexCoord2f(s, t float32) { - C.gl1_2_glTexCoord2f(gl.funcs, C.GLfloat(s), C.GLfloat(t)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord2dv.xml -func (gl *GL) TexCoord2dv(v []float64) { - if len(v) != 2 { - panic("parameter v has incorrect length") - } - C.gl1_2_glTexCoord2dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord2d.xml -func (gl *GL) TexCoord2d(s, t float64) { - C.gl1_2_glTexCoord2d(gl.funcs, C.GLdouble(s), C.GLdouble(t)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord1sv.xml -func (gl *GL) TexCoord1sv(v []int16) { - C.gl1_2_glTexCoord1sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord1s.xml -func (gl *GL) TexCoord1s(s int16) { - C.gl1_2_glTexCoord1s(gl.funcs, C.GLshort(s)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord1iv.xml -func (gl *GL) TexCoord1iv(v []int32) { - C.gl1_2_glTexCoord1iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord1i.xml -func (gl *GL) TexCoord1i(s int32) { - C.gl1_2_glTexCoord1i(gl.funcs, C.GLint(s)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord1fv.xml -func (gl *GL) TexCoord1fv(v []float32) { - C.gl1_2_glTexCoord1fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord1f.xml -func (gl *GL) TexCoord1f(s float32) { - C.gl1_2_glTexCoord1f(gl.funcs, C.GLfloat(s)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord1dv.xml -func (gl *GL) TexCoord1dv(v []float64) { - C.gl1_2_glTexCoord1dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord1d.xml -func (gl *GL) TexCoord1d(s float64) { - C.gl1_2_glTexCoord1d(gl.funcs, C.GLdouble(s)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glRectsv.xml -func (gl *GL) Rectsv(v1, v2 []int16) { - C.gl1_2_glRectsv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v1[0])), (*C.GLshort)(unsafe.Pointer(&v2[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glRects.xml -func (gl *GL) Rects(x1, y1, x2, y2 int16) { - C.gl1_2_glRects(gl.funcs, C.GLshort(x1), C.GLshort(y1), C.GLshort(x2), C.GLshort(y2)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glRectiv.xml -func (gl *GL) Rectiv(v1, v2 []int32) { - C.gl1_2_glRectiv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v1[0])), (*C.GLint)(unsafe.Pointer(&v2[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glRecti.xml -func (gl *GL) Recti(x1, y1, x2, y2 int32) { - C.gl1_2_glRecti(gl.funcs, C.GLint(x1), C.GLint(y1), C.GLint(x2), C.GLint(y2)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glRectfv.xml -func (gl *GL) Rectfv(v1, v2 []float32) { - C.gl1_2_glRectfv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v1[0])), (*C.GLfloat)(unsafe.Pointer(&v2[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glRectf.xml -func (gl *GL) Rectf(x1, y1, x2, y2 float32) { - C.gl1_2_glRectf(gl.funcs, C.GLfloat(x1), C.GLfloat(y1), C.GLfloat(x2), C.GLfloat(y2)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glRectdv.xml -func (gl *GL) Rectdv(v1, v2 []float64) { - C.gl1_2_glRectdv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v1[0])), (*C.GLdouble)(unsafe.Pointer(&v2[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glRectd.xml -func (gl *GL) Rectd(x1, y1, x2, y2 float64) { - C.gl1_2_glRectd(gl.funcs, C.GLdouble(x1), C.GLdouble(y1), C.GLdouble(x2), C.GLdouble(y2)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos4sv.xml -func (gl *GL) RasterPos4sv(v []int16) { - if len(v) != 4 { - panic("parameter v has incorrect length") - } - C.gl1_2_glRasterPos4sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos4s.xml -func (gl *GL) RasterPos4s(x, y, z, w int16) { - C.gl1_2_glRasterPos4s(gl.funcs, C.GLshort(x), C.GLshort(y), C.GLshort(z), C.GLshort(w)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos4iv.xml -func (gl *GL) RasterPos4iv(v []int32) { - if len(v) != 4 { - panic("parameter v has incorrect length") - } - C.gl1_2_glRasterPos4iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos4i.xml -func (gl *GL) RasterPos4i(x, y, z, w int) { - C.gl1_2_glRasterPos4i(gl.funcs, C.GLint(x), C.GLint(y), C.GLint(z), C.GLint(w)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos4fv.xml -func (gl *GL) RasterPos4fv(v []float32) { - if len(v) != 4 { - panic("parameter v has incorrect length") - } - C.gl1_2_glRasterPos4fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos4f.xml -func (gl *GL) RasterPos4f(x, y, z, w float32) { - C.gl1_2_glRasterPos4f(gl.funcs, C.GLfloat(x), C.GLfloat(y), C.GLfloat(z), C.GLfloat(w)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos4dv.xml -func (gl *GL) RasterPos4dv(v []float64) { - if len(v) != 4 { - panic("parameter v has incorrect length") - } - C.gl1_2_glRasterPos4dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos4d.xml -func (gl *GL) RasterPos4d(x, y, z, w float64) { - C.gl1_2_glRasterPos4d(gl.funcs, C.GLdouble(x), C.GLdouble(y), C.GLdouble(z), C.GLdouble(w)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos3sv.xml -func (gl *GL) RasterPos3sv(v []int16) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl1_2_glRasterPos3sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos3s.xml -func (gl *GL) RasterPos3s(x, y, z int16) { - C.gl1_2_glRasterPos3s(gl.funcs, C.GLshort(x), C.GLshort(y), C.GLshort(z)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos3iv.xml -func (gl *GL) RasterPos3iv(v []int32) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl1_2_glRasterPos3iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos3i.xml -func (gl *GL) RasterPos3i(x, y, z int) { - C.gl1_2_glRasterPos3i(gl.funcs, C.GLint(x), C.GLint(y), C.GLint(z)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos3fv.xml -func (gl *GL) RasterPos3fv(v []float32) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl1_2_glRasterPos3fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos3f.xml -func (gl *GL) RasterPos3f(x, y, z float32) { - C.gl1_2_glRasterPos3f(gl.funcs, C.GLfloat(x), C.GLfloat(y), C.GLfloat(z)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos3dv.xml -func (gl *GL) RasterPos3dv(v []float64) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl1_2_glRasterPos3dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos3d.xml -func (gl *GL) RasterPos3d(x, y, z float64) { - C.gl1_2_glRasterPos3d(gl.funcs, C.GLdouble(x), C.GLdouble(y), C.GLdouble(z)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos2sv.xml -func (gl *GL) RasterPos2sv(v []int16) { - if len(v) != 2 { - panic("parameter v has incorrect length") - } - C.gl1_2_glRasterPos2sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos2s.xml -func (gl *GL) RasterPos2s(x, y int16) { - C.gl1_2_glRasterPos2s(gl.funcs, C.GLshort(x), C.GLshort(y)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos2iv.xml -func (gl *GL) RasterPos2iv(v []int32) { - if len(v) != 2 { - panic("parameter v has incorrect length") - } - C.gl1_2_glRasterPos2iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos2i.xml -func (gl *GL) RasterPos2i(x, y int) { - C.gl1_2_glRasterPos2i(gl.funcs, C.GLint(x), C.GLint(y)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos2fv.xml -func (gl *GL) RasterPos2fv(v []float32) { - if len(v) != 2 { - panic("parameter v has incorrect length") - } - C.gl1_2_glRasterPos2fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos2f.xml -func (gl *GL) RasterPos2f(x, y float32) { - C.gl1_2_glRasterPos2f(gl.funcs, C.GLfloat(x), C.GLfloat(y)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos2dv.xml -func (gl *GL) RasterPos2dv(v []float64) { - if len(v) != 2 { - panic("parameter v has incorrect length") - } - C.gl1_2_glRasterPos2dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos2d.xml -func (gl *GL) RasterPos2d(x, y float64) { - C.gl1_2_glRasterPos2d(gl.funcs, C.GLdouble(x), C.GLdouble(y)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glNormal3sv.xml -func (gl *GL) Normal3sv(v []int16) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl1_2_glNormal3sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glNormal3s.xml -func (gl *GL) Normal3s(nx, ny, nz int16) { - C.gl1_2_glNormal3s(gl.funcs, C.GLshort(nx), C.GLshort(ny), C.GLshort(nz)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glNormal3iv.xml -func (gl *GL) Normal3iv(v []int32) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl1_2_glNormal3iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glNormal3i.xml -func (gl *GL) Normal3i(nx, ny, nz int32) { - C.gl1_2_glNormal3i(gl.funcs, C.GLint(nx), C.GLint(ny), C.GLint(nz)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glNormal3fv.xml -func (gl *GL) Normal3fv(v []float32) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl1_2_glNormal3fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glNormal3f.xml -func (gl *GL) Normal3f(nx, ny, nz float32) { - C.gl1_2_glNormal3f(gl.funcs, C.GLfloat(nx), C.GLfloat(ny), C.GLfloat(nz)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glNormal3dv.xml -func (gl *GL) Normal3dv(v []float64) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl1_2_glNormal3dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glNormal3d.xml -func (gl *GL) Normal3d(nx, ny, nz float64) { - C.gl1_2_glNormal3d(gl.funcs, C.GLdouble(nx), C.GLdouble(ny), C.GLdouble(nz)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glNormal3bv.xml -func (gl *GL) Normal3bv(v []byte) { - C.gl1_2_glNormal3bv(gl.funcs, (*C.GLbyte)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glNormal3b.xml -func (gl *GL) Normal3b(nx, ny, nz byte) { - C.gl1_2_glNormal3b(gl.funcs, C.GLbyte(nx), C.GLbyte(ny), C.GLbyte(nz)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glIndexsv.xml -func (gl *GL) Indexsv(c []int16) { - C.gl1_2_glIndexsv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&c[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glIndexs.xml -func (gl *GL) Indexs(c int16) { - C.gl1_2_glIndexs(gl.funcs, C.GLshort(c)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glIndexiv.xml -func (gl *GL) Indexiv(c []int32) { - C.gl1_2_glIndexiv(gl.funcs, (*C.GLint)(unsafe.Pointer(&c[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glIndexi.xml -func (gl *GL) Indexi(c int32) { - C.gl1_2_glIndexi(gl.funcs, C.GLint(c)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glIndexfv.xml -func (gl *GL) Indexfv(c []float32) { - C.gl1_2_glIndexfv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&c[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glIndexf.xml -func (gl *GL) Indexf(c float32) { - C.gl1_2_glIndexf(gl.funcs, C.GLfloat(c)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glIndexdv.xml -func (gl *GL) Indexdv(c []float64) { - C.gl1_2_glIndexdv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&c[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glIndexd.xml -func (gl *GL) Indexd(c float64) { - C.gl1_2_glIndexd(gl.funcs, C.GLdouble(c)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glEnd.xml -func (gl *GL) End() { - C.gl1_2_glEnd(gl.funcs) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glEdgeFlagv.xml -func (gl *GL) EdgeFlagv(flag []bool) { - C.gl1_2_glEdgeFlagv(gl.funcs, (*C.GLboolean)(unsafe.Pointer(&flag[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glEdgeFlag.xml -func (gl *GL) EdgeFlag(flag bool) { - C.gl1_2_glEdgeFlag(gl.funcs, *(*C.GLboolean)(unsafe.Pointer(&flag))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glColor4usv.xml -func (gl *GL) Color4usv(v []uint16) { - C.gl1_2_glColor4usv(gl.funcs, (*C.GLushort)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glColor4us.xml -func (gl *GL) Color4us(red, green, blue, alpha uint16) { - C.gl1_2_glColor4us(gl.funcs, C.GLushort(red), C.GLushort(green), C.GLushort(blue), C.GLushort(alpha)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glColor4uiv.xml -func (gl *GL) Color4uiv(v []uint32) { - C.gl1_2_glColor4uiv(gl.funcs, (*C.GLuint)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glColor4ui.xml -func (gl *GL) Color4ui(red, green, blue, alpha uint32) { - C.gl1_2_glColor4ui(gl.funcs, C.GLuint(red), C.GLuint(green), C.GLuint(blue), C.GLuint(alpha)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glColor4ubv.xml -func (gl *GL) Color4ubv(v []uint8) { - C.gl1_2_glColor4ubv(gl.funcs, (*C.GLubyte)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glColor4ub.xml -func (gl *GL) Color4ub(red, green, blue, alpha uint8) { - C.gl1_2_glColor4ub(gl.funcs, C.GLubyte(red), C.GLubyte(green), C.GLubyte(blue), C.GLubyte(alpha)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glColor4sv.xml -func (gl *GL) Color4sv(v []int16) { - if len(v) != 4 { - panic("parameter v has incorrect length") - } - C.gl1_2_glColor4sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glColor4s.xml -func (gl *GL) Color4s(red, green, blue, alpha int16) { - C.gl1_2_glColor4s(gl.funcs, C.GLshort(red), C.GLshort(green), C.GLshort(blue), C.GLshort(alpha)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glColor4iv.xml -func (gl *GL) Color4iv(v []int32) { - if len(v) != 4 { - panic("parameter v has incorrect length") - } - C.gl1_2_glColor4iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glColor4i.xml -func (gl *GL) Color4i(red, green, blue, alpha int32) { - C.gl1_2_glColor4i(gl.funcs, C.GLint(red), C.GLint(green), C.GLint(blue), C.GLint(alpha)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glColor4fv.xml -func (gl *GL) Color4fv(v []float32) { - if len(v) != 4 { - panic("parameter v has incorrect length") - } - C.gl1_2_glColor4fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glColor4f.xml -func (gl *GL) Color4f(red, green, blue, alpha float32) { - C.gl1_2_glColor4f(gl.funcs, C.GLfloat(red), C.GLfloat(green), C.GLfloat(blue), C.GLfloat(alpha)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glColor4dv.xml -func (gl *GL) Color4dv(v []float64) { - if len(v) != 4 { - panic("parameter v has incorrect length") - } - C.gl1_2_glColor4dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glColor4d.xml -func (gl *GL) Color4d(red, green, blue, alpha float64) { - C.gl1_2_glColor4d(gl.funcs, C.GLdouble(red), C.GLdouble(green), C.GLdouble(blue), C.GLdouble(alpha)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glColor4bv.xml -func (gl *GL) Color4bv(v []byte) { - C.gl1_2_glColor4bv(gl.funcs, (*C.GLbyte)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glColor4b.xml -func (gl *GL) Color4b(red, green, blue, alpha byte) { - C.gl1_2_glColor4b(gl.funcs, C.GLbyte(red), C.GLbyte(green), C.GLbyte(blue), C.GLbyte(alpha)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glColor3usv.xml -func (gl *GL) Color3usv(v []uint16) { - C.gl1_2_glColor3usv(gl.funcs, (*C.GLushort)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glColor3us.xml -func (gl *GL) Color3us(red, green, blue uint16) { - C.gl1_2_glColor3us(gl.funcs, C.GLushort(red), C.GLushort(green), C.GLushort(blue)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glColor3uiv.xml -func (gl *GL) Color3uiv(v []uint32) { - C.gl1_2_glColor3uiv(gl.funcs, (*C.GLuint)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glColor3ui.xml -func (gl *GL) Color3ui(red, green, blue uint32) { - C.gl1_2_glColor3ui(gl.funcs, C.GLuint(red), C.GLuint(green), C.GLuint(blue)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glColor3ubv.xml -func (gl *GL) Color3ubv(v []uint8) { - C.gl1_2_glColor3ubv(gl.funcs, (*C.GLubyte)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glColor3ub.xml -func (gl *GL) Color3ub(red, green, blue uint8) { - C.gl1_2_glColor3ub(gl.funcs, C.GLubyte(red), C.GLubyte(green), C.GLubyte(blue)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glColor3sv.xml -func (gl *GL) Color3sv(v []int16) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl1_2_glColor3sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glColor3s.xml -func (gl *GL) Color3s(red, green, blue int16) { - C.gl1_2_glColor3s(gl.funcs, C.GLshort(red), C.GLshort(green), C.GLshort(blue)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glColor3iv.xml -func (gl *GL) Color3iv(v []int32) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl1_2_glColor3iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glColor3i.xml -func (gl *GL) Color3i(red, green, blue int32) { - C.gl1_2_glColor3i(gl.funcs, C.GLint(red), C.GLint(green), C.GLint(blue)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glColor3fv.xml -func (gl *GL) Color3fv(v []float32) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl1_2_glColor3fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glColor3f.xml -func (gl *GL) Color3f(red, green, blue float32) { - C.gl1_2_glColor3f(gl.funcs, C.GLfloat(red), C.GLfloat(green), C.GLfloat(blue)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glColor3dv.xml -func (gl *GL) Color3dv(v []float64) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl1_2_glColor3dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glColor3d.xml -func (gl *GL) Color3d(red, green, blue float64) { - C.gl1_2_glColor3d(gl.funcs, C.GLdouble(red), C.GLdouble(green), C.GLdouble(blue)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glColor3bv.xml -func (gl *GL) Color3bv(v []byte) { - C.gl1_2_glColor3bv(gl.funcs, (*C.GLbyte)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glColor3b.xml -func (gl *GL) Color3b(red, green, blue byte) { - C.gl1_2_glColor3b(gl.funcs, C.GLbyte(red), C.GLbyte(green), C.GLbyte(blue)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glBitmap.xml -func (gl *GL) Bitmap(width, height int, xorig, yorig, xmove, ymove float32, bitmap []uint8) { - C.gl1_2_glBitmap(gl.funcs, C.GLsizei(width), C.GLsizei(height), C.GLfloat(xorig), C.GLfloat(yorig), C.GLfloat(xmove), C.GLfloat(ymove), (*C.GLubyte)(unsafe.Pointer(&bitmap[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glBegin.xml -func (gl *GL) Begin(mode glbase.Enum) { - C.gl1_2_glBegin(gl.funcs, C.GLenum(mode)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glListBase.xml -func (gl *GL) ListBase(base uint32) { - C.gl1_2_glListBase(gl.funcs, C.GLuint(base)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glGenLists.xml -func (gl *GL) GenLists(range_ int32) uint32 { - glresult := C.gl1_2_glGenLists(gl.funcs, C.GLsizei(range_)) - return uint32(glresult) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glDeleteLists.xml -func (gl *GL) DeleteLists(list uint32, range_ int32) { - C.gl1_2_glDeleteLists(gl.funcs, C.GLuint(list), C.GLsizei(range_)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glCallLists.xml -func (gl *GL) CallLists(n int, gltype glbase.Enum, lists interface{}) { - var lists_ptr unsafe.Pointer - var lists_v = reflect.ValueOf(lists) - if lists != nil && lists_v.Kind() != reflect.Slice { - panic("parameter lists must be a slice") - } - if lists != nil { - lists_ptr = unsafe.Pointer(lists_v.Index(0).Addr().Pointer()) - } - C.gl1_2_glCallLists(gl.funcs, C.GLsizei(n), C.GLenum(gltype), lists_ptr) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glCallList.xml -func (gl *GL) CallList(list uint32) { - C.gl1_2_glCallList(gl.funcs, C.GLuint(list)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glEndList.xml -func (gl *GL) EndList() { - C.gl1_2_glEndList(gl.funcs) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glNewList.xml -func (gl *GL) NewList(list uint32, mode glbase.Enum) { - C.gl1_2_glNewList(gl.funcs, C.GLuint(list), C.GLenum(mode)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glPushClientAttrib.xml -func (gl *GL) PushClientAttrib(mask glbase.Bitfield) { - C.gl1_2_glPushClientAttrib(gl.funcs, C.GLbitfield(mask)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glPopClientAttrib.xml -func (gl *GL) PopClientAttrib() { - C.gl1_2_glPopClientAttrib(gl.funcs) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glPrioritizeTextures.xml -func (gl *GL) PrioritizeTextures(n int, textures []glbase.Texture, priorities []float32) { - C.gl1_2_glPrioritizeTextures(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&textures[0])), (*C.GLfloat)(unsafe.Pointer(&priorities[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glAreTexturesResident.xml -func (gl *GL) AreTexturesResident(n int, textures []glbase.Texture, residences []bool) bool { - glresult := C.gl1_2_glAreTexturesResident(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&textures[0])), (*C.GLboolean)(unsafe.Pointer(&residences[0]))) - return *(*bool)(unsafe.Pointer(&glresult)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glVertexPointer.xml -func (gl *GL) VertexPointer(size int, gltype glbase.Enum, stride int, pointer interface{}) { - var pointer_ptr unsafe.Pointer - var pointer_v = reflect.ValueOf(pointer) - if pointer != nil && pointer_v.Kind() != reflect.Slice { - panic("parameter pointer must be a slice") - } - if pointer != nil { - pointer_ptr = unsafe.Pointer(pointer_v.Index(0).Addr().Pointer()) - } - C.gl1_2_glVertexPointer(gl.funcs, C.GLint(size), C.GLenum(gltype), C.GLsizei(stride), pointer_ptr) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoordPointer.xml -func (gl *GL) TexCoordPointer(size int, gltype glbase.Enum, stride int, pointer interface{}) { - var pointer_ptr unsafe.Pointer - var pointer_v = reflect.ValueOf(pointer) - if pointer != nil && pointer_v.Kind() != reflect.Slice { - panic("parameter pointer must be a slice") - } - if pointer != nil { - pointer_ptr = unsafe.Pointer(pointer_v.Index(0).Addr().Pointer()) - } - C.gl1_2_glTexCoordPointer(gl.funcs, C.GLint(size), C.GLenum(gltype), C.GLsizei(stride), pointer_ptr) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glNormalPointer.xml -func (gl *GL) NormalPointer(gltype glbase.Enum, stride int, pointer interface{}) { - var pointer_ptr unsafe.Pointer - var pointer_v = reflect.ValueOf(pointer) - if pointer != nil && pointer_v.Kind() != reflect.Slice { - panic("parameter pointer must be a slice") - } - if pointer != nil { - pointer_ptr = unsafe.Pointer(pointer_v.Index(0).Addr().Pointer()) - } - C.gl1_2_glNormalPointer(gl.funcs, C.GLenum(gltype), C.GLsizei(stride), pointer_ptr) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glInterleavedArrays.xml -func (gl *GL) InterleavedArrays(format glbase.Enum, stride int, pointer interface{}) { - var pointer_ptr unsafe.Pointer - var pointer_v = reflect.ValueOf(pointer) - if pointer != nil && pointer_v.Kind() != reflect.Slice { - panic("parameter pointer must be a slice") - } - if pointer != nil { - pointer_ptr = unsafe.Pointer(pointer_v.Index(0).Addr().Pointer()) - } - C.gl1_2_glInterleavedArrays(gl.funcs, C.GLenum(format), C.GLsizei(stride), pointer_ptr) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glIndexPointer.xml -func (gl *GL) IndexPointer(gltype glbase.Enum, stride int, pointer interface{}) { - var pointer_ptr unsafe.Pointer - var pointer_v = reflect.ValueOf(pointer) - if pointer != nil && pointer_v.Kind() != reflect.Slice { - panic("parameter pointer must be a slice") - } - if pointer != nil { - pointer_ptr = unsafe.Pointer(pointer_v.Index(0).Addr().Pointer()) - } - C.gl1_2_glIndexPointer(gl.funcs, C.GLenum(gltype), C.GLsizei(stride), pointer_ptr) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glEnableClientState.xml -func (gl *GL) EnableClientState(array glbase.Enum) { - C.gl1_2_glEnableClientState(gl.funcs, C.GLenum(array)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glEdgeFlagPointer.xml -func (gl *GL) EdgeFlagPointer(stride int, pointer interface{}) { - var pointer_ptr unsafe.Pointer - var pointer_v = reflect.ValueOf(pointer) - if pointer != nil && pointer_v.Kind() != reflect.Slice { - panic("parameter pointer must be a slice") - } - if pointer != nil { - pointer_ptr = unsafe.Pointer(pointer_v.Index(0).Addr().Pointer()) - } - C.gl1_2_glEdgeFlagPointer(gl.funcs, C.GLsizei(stride), pointer_ptr) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glDisableClientState.xml -func (gl *GL) DisableClientState(array glbase.Enum) { - C.gl1_2_glDisableClientState(gl.funcs, C.GLenum(array)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glColorPointer.xml -func (gl *GL) ColorPointer(size int, gltype glbase.Enum, stride int, pointer interface{}) { - var pointer_ptr unsafe.Pointer - var pointer_v = reflect.ValueOf(pointer) - if pointer != nil && pointer_v.Kind() != reflect.Slice { - panic("parameter pointer must be a slice") - } - if pointer != nil { - pointer_ptr = unsafe.Pointer(pointer_v.Index(0).Addr().Pointer()) - } - C.gl1_2_glColorPointer(gl.funcs, C.GLint(size), C.GLenum(gltype), C.GLsizei(stride), pointer_ptr) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glArrayElement.xml -func (gl *GL) ArrayElement(i int32) { - C.gl1_2_glArrayElement(gl.funcs, C.GLint(i)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glResetMinmax.xml -func (gl *GL) ResetMinmax(target glbase.Enum) { - C.gl1_2_glResetMinmax(gl.funcs, C.GLenum(target)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glResetHistogram.xml -func (gl *GL) ResetHistogram(target glbase.Enum) { - C.gl1_2_glResetHistogram(gl.funcs, C.GLenum(target)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glMinmax.xml -func (gl *GL) Minmax(target, internalFormat glbase.Enum, sink bool) { - C.gl1_2_glMinmax(gl.funcs, C.GLenum(target), C.GLenum(internalFormat), *(*C.GLboolean)(unsafe.Pointer(&sink))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glHistogram.xml -func (gl *GL) Histogram(target glbase.Enum, width int, internalFormat glbase.Enum, sink bool) { - C.gl1_2_glHistogram(gl.funcs, C.GLenum(target), C.GLsizei(width), C.GLenum(internalFormat), *(*C.GLboolean)(unsafe.Pointer(&sink))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glGetMinmaxParameteriv.xml -func (gl *GL) GetMinmaxParameteriv(target, pname glbase.Enum, params []int32) { - C.gl1_2_glGetMinmaxParameteriv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glGetMinmaxParameterfv.xml -func (gl *GL) GetMinmaxParameterfv(target, pname glbase.Enum, params []float32) { - C.gl1_2_glGetMinmaxParameterfv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glGetMinmax.xml -func (gl *GL) GetMinmax(target glbase.Enum, reset bool, format, gltype glbase.Enum, values interface{}) { - var values_ptr unsafe.Pointer - var values_v = reflect.ValueOf(values) - if values != nil && values_v.Kind() != reflect.Slice { - panic("parameter values must be a slice") - } - if values != nil { - values_ptr = unsafe.Pointer(values_v.Index(0).Addr().Pointer()) - } - C.gl1_2_glGetMinmax(gl.funcs, C.GLenum(target), *(*C.GLboolean)(unsafe.Pointer(&reset)), C.GLenum(format), C.GLenum(gltype), values_ptr) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glGetHistogramParameteriv.xml -func (gl *GL) GetHistogramParameteriv(target, pname glbase.Enum, params []int32) { - C.gl1_2_glGetHistogramParameteriv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glGetHistogramParameterfv.xml -func (gl *GL) GetHistogramParameterfv(target, pname glbase.Enum, params []float32) { - C.gl1_2_glGetHistogramParameterfv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glGetHistogram.xml -func (gl *GL) GetHistogram(target glbase.Enum, reset bool, format, gltype glbase.Enum, values interface{}) { - var values_ptr unsafe.Pointer - var values_v = reflect.ValueOf(values) - if values != nil && values_v.Kind() != reflect.Slice { - panic("parameter values must be a slice") - } - if values != nil { - values_ptr = unsafe.Pointer(values_v.Index(0).Addr().Pointer()) - } - C.gl1_2_glGetHistogram(gl.funcs, C.GLenum(target), *(*C.GLboolean)(unsafe.Pointer(&reset)), C.GLenum(format), C.GLenum(gltype), values_ptr) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glSeparableFilter2D.xml -func (gl *GL) SeparableFilter2D(target, internalFormat glbase.Enum, width, height int, format, gltype glbase.Enum, row, column interface{}) { - var row_ptr unsafe.Pointer - var row_v = reflect.ValueOf(row) - if row != nil && row_v.Kind() != reflect.Slice { - panic("parameter row must be a slice") - } - if row != nil { - row_ptr = unsafe.Pointer(row_v.Index(0).Addr().Pointer()) - } - var column_ptr unsafe.Pointer - var column_v = reflect.ValueOf(column) - if column != nil && column_v.Kind() != reflect.Slice { - panic("parameter column must be a slice") - } - if column != nil { - column_ptr = unsafe.Pointer(column_v.Index(0).Addr().Pointer()) - } - C.gl1_2_glSeparableFilter2D(gl.funcs, C.GLenum(target), C.GLenum(internalFormat), C.GLsizei(width), C.GLsizei(height), C.GLenum(format), C.GLenum(gltype), row_ptr, column_ptr) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glGetSeparableFilter.xml -func (gl *GL) GetSeparableFilter(target, format, gltype glbase.Enum, row, column, span interface{}) { - var row_ptr unsafe.Pointer - var row_v = reflect.ValueOf(row) - if row != nil && row_v.Kind() != reflect.Slice { - panic("parameter row must be a slice") - } - if row != nil { - row_ptr = unsafe.Pointer(row_v.Index(0).Addr().Pointer()) - } - var column_ptr unsafe.Pointer - var column_v = reflect.ValueOf(column) - if column != nil && column_v.Kind() != reflect.Slice { - panic("parameter column must be a slice") - } - if column != nil { - column_ptr = unsafe.Pointer(column_v.Index(0).Addr().Pointer()) - } - var span_ptr unsafe.Pointer - var span_v = reflect.ValueOf(span) - if span != nil && span_v.Kind() != reflect.Slice { - panic("parameter span must be a slice") - } - if span != nil { - span_ptr = unsafe.Pointer(span_v.Index(0).Addr().Pointer()) - } - C.gl1_2_glGetSeparableFilter(gl.funcs, C.GLenum(target), C.GLenum(format), C.GLenum(gltype), row_ptr, column_ptr, span_ptr) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glGetConvolutionParameteriv.xml -func (gl *GL) GetConvolutionParameteriv(target, pname glbase.Enum, params []int32) { - C.gl1_2_glGetConvolutionParameteriv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glGetConvolutionParameterfv.xml -func (gl *GL) GetConvolutionParameterfv(target, pname glbase.Enum, params []float32) { - C.gl1_2_glGetConvolutionParameterfv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glGetConvolutionFilter.xml -func (gl *GL) GetConvolutionFilter(target, format, gltype glbase.Enum, image interface{}) { - var image_ptr unsafe.Pointer - var image_v = reflect.ValueOf(image) - if image != nil && image_v.Kind() != reflect.Slice { - panic("parameter image must be a slice") - } - if image != nil { - image_ptr = unsafe.Pointer(image_v.Index(0).Addr().Pointer()) - } - C.gl1_2_glGetConvolutionFilter(gl.funcs, C.GLenum(target), C.GLenum(format), C.GLenum(gltype), image_ptr) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glCopyConvolutionFilter2D.xml -func (gl *GL) CopyConvolutionFilter2D(target, internalFormat glbase.Enum, x, y, width, height int) { - C.gl1_2_glCopyConvolutionFilter2D(gl.funcs, C.GLenum(target), C.GLenum(internalFormat), C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glCopyConvolutionFilter1D.xml -func (gl *GL) CopyConvolutionFilter1D(target, internalFormat glbase.Enum, x, y, width int) { - C.gl1_2_glCopyConvolutionFilter1D(gl.funcs, C.GLenum(target), C.GLenum(internalFormat), C.GLint(x), C.GLint(y), C.GLsizei(width)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glConvolutionParameteriv.xml -func (gl *GL) ConvolutionParameteriv(target, pname glbase.Enum, params []int32) { - C.gl1_2_glConvolutionParameteriv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glConvolutionParameteri.xml -func (gl *GL) ConvolutionParameteri(target, pname glbase.Enum, params int32) { - C.gl1_2_glConvolutionParameteri(gl.funcs, C.GLenum(target), C.GLenum(pname), C.GLint(params)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glConvolutionParameterfv.xml -func (gl *GL) ConvolutionParameterfv(target, pname glbase.Enum, params []float32) { - C.gl1_2_glConvolutionParameterfv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glConvolutionParameterf.xml -func (gl *GL) ConvolutionParameterf(target, pname glbase.Enum, params float32) { - C.gl1_2_glConvolutionParameterf(gl.funcs, C.GLenum(target), C.GLenum(pname), C.GLfloat(params)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glConvolutionFilter2D.xml -func (gl *GL) ConvolutionFilter2D(target, internalFormat glbase.Enum, width, height int, format, gltype glbase.Enum, image interface{}) { - var image_ptr unsafe.Pointer - var image_v = reflect.ValueOf(image) - if image != nil && image_v.Kind() != reflect.Slice { - panic("parameter image must be a slice") - } - if image != nil { - image_ptr = unsafe.Pointer(image_v.Index(0).Addr().Pointer()) - } - C.gl1_2_glConvolutionFilter2D(gl.funcs, C.GLenum(target), C.GLenum(internalFormat), C.GLsizei(width), C.GLsizei(height), C.GLenum(format), C.GLenum(gltype), image_ptr) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glConvolutionFilter1D.xml -func (gl *GL) ConvolutionFilter1D(target, internalFormat glbase.Enum, width int, format, gltype glbase.Enum, image interface{}) { - var image_ptr unsafe.Pointer - var image_v = reflect.ValueOf(image) - if image != nil && image_v.Kind() != reflect.Slice { - panic("parameter image must be a slice") - } - if image != nil { - image_ptr = unsafe.Pointer(image_v.Index(0).Addr().Pointer()) - } - C.gl1_2_glConvolutionFilter1D(gl.funcs, C.GLenum(target), C.GLenum(internalFormat), C.GLsizei(width), C.GLenum(format), C.GLenum(gltype), image_ptr) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glCopyColorSubTable.xml -func (gl *GL) CopyColorSubTable(target glbase.Enum, start int32, x, y, width int) { - C.gl1_2_glCopyColorSubTable(gl.funcs, C.GLenum(target), C.GLsizei(start), C.GLint(x), C.GLint(y), C.GLsizei(width)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glColorSubTable.xml -func (gl *GL) ColorSubTable(target glbase.Enum, start int32, count int, format, gltype glbase.Enum, data interface{}) { - var data_ptr unsafe.Pointer - var data_v = reflect.ValueOf(data) - if data != nil && data_v.Kind() != reflect.Slice { - panic("parameter data must be a slice") - } - if data != nil { - data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer()) - } - C.gl1_2_glColorSubTable(gl.funcs, C.GLenum(target), C.GLsizei(start), C.GLsizei(count), C.GLenum(format), C.GLenum(gltype), data_ptr) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glGetColorTableParameteriv.xml -func (gl *GL) GetColorTableParameteriv(target, pname glbase.Enum, params []int32) { - C.gl1_2_glGetColorTableParameteriv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glGetColorTableParameterfv.xml -func (gl *GL) GetColorTableParameterfv(target, pname glbase.Enum, params []float32) { - C.gl1_2_glGetColorTableParameterfv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glGetColorTable.xml -func (gl *GL) GetColorTable(target, format, gltype glbase.Enum, table interface{}) { - var table_ptr unsafe.Pointer - var table_v = reflect.ValueOf(table) - if table != nil && table_v.Kind() != reflect.Slice { - panic("parameter table must be a slice") - } - if table != nil { - table_ptr = unsafe.Pointer(table_v.Index(0).Addr().Pointer()) - } - C.gl1_2_glGetColorTable(gl.funcs, C.GLenum(target), C.GLenum(format), C.GLenum(gltype), table_ptr) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glCopyColorTable.xml -func (gl *GL) CopyColorTable(target, internalFormat glbase.Enum, x, y, width int) { - C.gl1_2_glCopyColorTable(gl.funcs, C.GLenum(target), C.GLenum(internalFormat), C.GLint(x), C.GLint(y), C.GLsizei(width)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glColorTableParameteriv.xml -func (gl *GL) ColorTableParameteriv(target, pname glbase.Enum, params []int32) { - C.gl1_2_glColorTableParameteriv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glColorTableParameterfv.xml -func (gl *GL) ColorTableParameterfv(target, pname glbase.Enum, params []float32) { - C.gl1_2_glColorTableParameterfv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glColorTable.xml -func (gl *GL) ColorTable(target, internalFormat glbase.Enum, width int, format, gltype glbase.Enum, table interface{}) { - var table_ptr unsafe.Pointer - var table_v = reflect.ValueOf(table) - if table != nil && table_v.Kind() != reflect.Slice { - panic("parameter table must be a slice") - } - if table != nil { - table_ptr = unsafe.Pointer(table_v.Index(0).Addr().Pointer()) - } - C.gl1_2_glColorTable(gl.funcs, C.GLenum(target), C.GLenum(internalFormat), C.GLsizei(width), C.GLenum(format), C.GLenum(gltype), table_ptr) -} diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/gl/1.3/funcs.cpp b/Godeps/_workspace/src/github.com/obscuren/qml/gl/1.3/funcs.cpp deleted file mode 100644 index 582d20907..000000000 --- a/Godeps/_workspace/src/github.com/obscuren/qml/gl/1.3/funcs.cpp +++ /dev/null @@ -1,2526 +0,0 @@ - -// ** file automatically generated by glgen -- do not edit manually ** - -#include -#include - -#include "funcs.h" - -void *gl1_3_funcs() { - QOpenGLFunctions_1_3* funcs = QOpenGLContext::currentContext()->versionFunctions(); - if (!funcs) { - return 0; - } - funcs->initializeOpenGLFunctions(); - return funcs; -} - - -void gl1_3_glViewport(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glViewport(x, y, width, height); -} - -void gl1_3_glDepthRange(void *_glfuncs, GLdouble nearVal, GLdouble farVal) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDepthRange(nearVal, farVal); -} - -GLboolean gl1_3_glIsEnabled(void *_glfuncs, GLenum cap) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glIsEnabled(cap); -} - -void gl1_3_glGetTexLevelParameteriv(void *_glfuncs, GLenum target, GLint level, GLenum pname, GLint* params) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetTexLevelParameteriv(target, level, pname, params); -} - -void gl1_3_glGetTexLevelParameterfv(void *_glfuncs, GLenum target, GLint level, GLenum pname, GLfloat* params) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetTexLevelParameterfv(target, level, pname, params); -} - -void gl1_3_glGetTexParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetTexParameteriv(target, pname, params); -} - -void gl1_3_glGetTexParameterfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetTexParameterfv(target, pname, params); -} - -void gl1_3_glGetTexImage(void *_glfuncs, GLenum target, GLint level, GLenum format, GLenum gltype, GLvoid* pixels) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetTexImage(target, level, format, gltype, pixels); -} - -void gl1_3_glGetIntegerv(void *_glfuncs, GLenum pname, GLint* params) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetIntegerv(pname, params); -} - -void gl1_3_glGetFloatv(void *_glfuncs, GLenum pname, GLfloat* params) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetFloatv(pname, params); -} - -GLenum gl1_3_glGetError(void *_glfuncs) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glGetError(); -} - -void gl1_3_glGetDoublev(void *_glfuncs, GLenum pname, GLdouble* params) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetDoublev(pname, params); -} - -void gl1_3_glGetBooleanv(void *_glfuncs, GLenum pname, GLboolean* params) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetBooleanv(pname, params); -} - -void gl1_3_glReadPixels(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum gltype, GLvoid* pixels) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glReadPixels(x, y, width, height, format, gltype, pixels); -} - -void gl1_3_glReadBuffer(void *_glfuncs, GLenum mode) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glReadBuffer(mode); -} - -void gl1_3_glPixelStorei(void *_glfuncs, GLenum pname, GLint param) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glPixelStorei(pname, param); -} - -void gl1_3_glPixelStoref(void *_glfuncs, GLenum pname, GLfloat param) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glPixelStoref(pname, param); -} - -void gl1_3_glDepthFunc(void *_glfuncs, GLenum glfunc) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDepthFunc(glfunc); -} - -void gl1_3_glStencilOp(void *_glfuncs, GLenum fail, GLenum zfail, GLenum zpass) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glStencilOp(fail, zfail, zpass); -} - -void gl1_3_glStencilFunc(void *_glfuncs, GLenum glfunc, GLint ref, GLuint mask) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glStencilFunc(glfunc, ref, mask); -} - -void gl1_3_glLogicOp(void *_glfuncs, GLenum opcode) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glLogicOp(opcode); -} - -void gl1_3_glBlendFunc(void *_glfuncs, GLenum sfactor, GLenum dfactor) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glBlendFunc(sfactor, dfactor); -} - -void gl1_3_glFlush(void *_glfuncs) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glFlush(); -} - -void gl1_3_glFinish(void *_glfuncs) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glFinish(); -} - -void gl1_3_glEnable(void *_glfuncs, GLenum cap) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glEnable(cap); -} - -void gl1_3_glDisable(void *_glfuncs, GLenum cap) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDisable(cap); -} - -void gl1_3_glDepthMask(void *_glfuncs, GLboolean flag) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDepthMask(flag); -} - -void gl1_3_glColorMask(void *_glfuncs, GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColorMask(red, green, blue, alpha); -} - -void gl1_3_glStencilMask(void *_glfuncs, GLuint mask) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glStencilMask(mask); -} - -void gl1_3_glClearDepth(void *_glfuncs, GLdouble depth) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glClearDepth(depth); -} - -void gl1_3_glClearStencil(void *_glfuncs, GLint s) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glClearStencil(s); -} - -void gl1_3_glClearColor(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glClearColor(red, green, blue, alpha); -} - -void gl1_3_glClear(void *_glfuncs, GLbitfield mask) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glClear(mask); -} - -void gl1_3_glDrawBuffer(void *_glfuncs, GLenum mode) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDrawBuffer(mode); -} - -void gl1_3_glTexImage2D(void *_glfuncs, GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum gltype, const GLvoid* pixels) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexImage2D(target, level, internalFormat, width, height, border, format, gltype, pixels); -} - -void gl1_3_glTexImage1D(void *_glfuncs, GLenum target, GLint level, GLint internalFormat, GLsizei width, GLint border, GLenum format, GLenum gltype, const GLvoid* pixels) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexImage1D(target, level, internalFormat, width, border, format, gltype, pixels); -} - -void gl1_3_glTexParameteriv(void *_glfuncs, GLenum target, GLenum pname, const GLint* params) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexParameteriv(target, pname, params); -} - -void gl1_3_glTexParameteri(void *_glfuncs, GLenum target, GLenum pname, GLint param) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexParameteri(target, pname, param); -} - -void gl1_3_glTexParameterfv(void *_glfuncs, GLenum target, GLenum pname, const GLfloat* params) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexParameterfv(target, pname, params); -} - -void gl1_3_glTexParameterf(void *_glfuncs, GLenum target, GLenum pname, GLfloat param) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexParameterf(target, pname, param); -} - -void gl1_3_glScissor(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glScissor(x, y, width, height); -} - -void gl1_3_glPolygonMode(void *_glfuncs, GLenum face, GLenum mode) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glPolygonMode(face, mode); -} - -void gl1_3_glPointSize(void *_glfuncs, GLfloat size) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glPointSize(size); -} - -void gl1_3_glLineWidth(void *_glfuncs, GLfloat width) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glLineWidth(width); -} - -void gl1_3_glHint(void *_glfuncs, GLenum target, GLenum mode) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glHint(target, mode); -} - -void gl1_3_glFrontFace(void *_glfuncs, GLenum mode) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glFrontFace(mode); -} - -void gl1_3_glCullFace(void *_glfuncs, GLenum mode) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glCullFace(mode); -} - -void gl1_3_glIndexubv(void *_glfuncs, const GLubyte* c) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glIndexubv(c); -} - -void gl1_3_glIndexub(void *_glfuncs, GLubyte c) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glIndexub(c); -} - -GLboolean gl1_3_glIsTexture(void *_glfuncs, GLuint texture) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glIsTexture(texture); -} - -void gl1_3_glGenTextures(void *_glfuncs, GLsizei n, GLuint* textures) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGenTextures(n, textures); -} - -void gl1_3_glDeleteTextures(void *_glfuncs, GLsizei n, const GLuint* textures) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDeleteTextures(n, textures); -} - -void gl1_3_glBindTexture(void *_glfuncs, GLenum target, GLuint texture) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glBindTexture(target, texture); -} - -void gl1_3_glTexSubImage2D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum gltype, const GLvoid* pixels) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexSubImage2D(target, level, xoffset, yoffset, width, height, format, gltype, pixels); -} - -void gl1_3_glTexSubImage1D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum gltype, const GLvoid* pixels) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexSubImage1D(target, level, xoffset, width, format, gltype, pixels); -} - -void gl1_3_glCopyTexSubImage2D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glCopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height); -} - -void gl1_3_glCopyTexSubImage1D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glCopyTexSubImage1D(target, level, xoffset, x, y, width); -} - -void gl1_3_glCopyTexImage2D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glCopyTexImage2D(target, level, internalFormat, x, y, width, height, border); -} - -void gl1_3_glCopyTexImage1D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLint border) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glCopyTexImage1D(target, level, internalFormat, x, y, width, border); -} - -void gl1_3_glPolygonOffset(void *_glfuncs, GLfloat factor, GLfloat units) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glPolygonOffset(factor, units); -} - -void gl1_3_glDrawElements(void *_glfuncs, GLenum mode, GLsizei count, GLenum gltype, const GLvoid* indices) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDrawElements(mode, count, gltype, indices); -} - -void gl1_3_glDrawArrays(void *_glfuncs, GLenum mode, GLint first, GLsizei count) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDrawArrays(mode, first, count); -} - -void gl1_3_glCopyTexSubImage3D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glCopyTexSubImage3D(target, level, xoffset, yoffset, zoffset, x, y, width, height); -} - -void gl1_3_glTexSubImage3D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum gltype, const GLvoid* pixels) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, gltype, pixels); -} - -void gl1_3_glTexImage3D(void *_glfuncs, GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum gltype, const GLvoid* pixels) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexImage3D(target, level, internalFormat, width, height, depth, border, format, gltype, pixels); -} - -void gl1_3_glDrawRangeElements(void *_glfuncs, GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum gltype, const GLvoid* indices) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDrawRangeElements(mode, start, end, count, gltype, indices); -} - -void gl1_3_glBlendEquation(void *_glfuncs, GLenum mode) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glBlendEquation(mode); -} - -void gl1_3_glBlendColor(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glBlendColor(red, green, blue, alpha); -} - -void gl1_3_glGetCompressedTexImage(void *_glfuncs, GLenum target, GLint level, GLvoid* img) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetCompressedTexImage(target, level, img); -} - -void gl1_3_glCompressedTexSubImage1D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid* data) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glCompressedTexSubImage1D(target, level, xoffset, width, format, imageSize, data); -} - -void gl1_3_glCompressedTexSubImage2D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid* data) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glCompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, imageSize, data); -} - -void gl1_3_glCompressedTexSubImage3D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid* data) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glCompressedTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data); -} - -void gl1_3_glCompressedTexImage1D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid* data) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glCompressedTexImage1D(target, level, internalFormat, width, border, imageSize, data); -} - -void gl1_3_glCompressedTexImage2D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid* data) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glCompressedTexImage2D(target, level, internalFormat, width, height, border, imageSize, data); -} - -void gl1_3_glCompressedTexImage3D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid* data) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glCompressedTexImage3D(target, level, internalFormat, width, height, depth, border, imageSize, data); -} - -void gl1_3_glSampleCoverage(void *_glfuncs, GLfloat value, GLboolean invert) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glSampleCoverage(value, invert); -} - -void gl1_3_glActiveTexture(void *_glfuncs, GLenum texture) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glActiveTexture(texture); -} - -void gl1_3_glTranslatef(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTranslatef(x, y, z); -} - -void gl1_3_glTranslated(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTranslated(x, y, z); -} - -void gl1_3_glScalef(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glScalef(x, y, z); -} - -void gl1_3_glScaled(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glScaled(x, y, z); -} - -void gl1_3_glRotatef(void *_glfuncs, GLfloat angle, GLfloat x, GLfloat y, GLfloat z) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRotatef(angle, x, y, z); -} - -void gl1_3_glRotated(void *_glfuncs, GLdouble angle, GLdouble x, GLdouble y, GLdouble z) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRotated(angle, x, y, z); -} - -void gl1_3_glPushMatrix(void *_glfuncs) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glPushMatrix(); -} - -void gl1_3_glPopMatrix(void *_glfuncs) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glPopMatrix(); -} - -void gl1_3_glOrtho(void *_glfuncs, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glOrtho(left, right, bottom, top, zNear, zFar); -} - -void gl1_3_glMultMatrixd(void *_glfuncs, const GLdouble* m) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultMatrixd(m); -} - -void gl1_3_glMultMatrixf(void *_glfuncs, const GLfloat* m) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultMatrixf(m); -} - -void gl1_3_glMatrixMode(void *_glfuncs, GLenum mode) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMatrixMode(mode); -} - -void gl1_3_glLoadMatrixd(void *_glfuncs, const GLdouble* m) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glLoadMatrixd(m); -} - -void gl1_3_glLoadMatrixf(void *_glfuncs, const GLfloat* m) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glLoadMatrixf(m); -} - -void gl1_3_glLoadIdentity(void *_glfuncs) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glLoadIdentity(); -} - -void gl1_3_glFrustum(void *_glfuncs, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glFrustum(left, right, bottom, top, zNear, zFar); -} - -GLboolean gl1_3_glIsList(void *_glfuncs, GLuint list) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glIsList(list); -} - -void gl1_3_glGetTexGeniv(void *_glfuncs, GLenum coord, GLenum pname, GLint* params) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetTexGeniv(coord, pname, params); -} - -void gl1_3_glGetTexGenfv(void *_glfuncs, GLenum coord, GLenum pname, GLfloat* params) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetTexGenfv(coord, pname, params); -} - -void gl1_3_glGetTexGendv(void *_glfuncs, GLenum coord, GLenum pname, GLdouble* params) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetTexGendv(coord, pname, params); -} - -void gl1_3_glGetTexEnviv(void *_glfuncs, GLenum target, GLenum pname, GLint* params) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetTexEnviv(target, pname, params); -} - -void gl1_3_glGetTexEnvfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetTexEnvfv(target, pname, params); -} - -void gl1_3_glGetPolygonStipple(void *_glfuncs, GLubyte* mask) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetPolygonStipple(mask); -} - -void gl1_3_glGetPixelMapusv(void *_glfuncs, GLenum glmap, GLushort* values) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetPixelMapusv(glmap, values); -} - -void gl1_3_glGetPixelMapuiv(void *_glfuncs, GLenum glmap, GLuint* values) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetPixelMapuiv(glmap, values); -} - -void gl1_3_glGetPixelMapfv(void *_glfuncs, GLenum glmap, GLfloat* values) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetPixelMapfv(glmap, values); -} - -void gl1_3_glGetMaterialiv(void *_glfuncs, GLenum face, GLenum pname, GLint* params) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetMaterialiv(face, pname, params); -} - -void gl1_3_glGetMaterialfv(void *_glfuncs, GLenum face, GLenum pname, GLfloat* params) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetMaterialfv(face, pname, params); -} - -void gl1_3_glGetMapiv(void *_glfuncs, GLenum target, GLenum query, GLint* v) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetMapiv(target, query, v); -} - -void gl1_3_glGetMapfv(void *_glfuncs, GLenum target, GLenum query, GLfloat* v) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetMapfv(target, query, v); -} - -void gl1_3_glGetMapdv(void *_glfuncs, GLenum target, GLenum query, GLdouble* v) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetMapdv(target, query, v); -} - -void gl1_3_glGetLightiv(void *_glfuncs, GLenum light, GLenum pname, GLint* params) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetLightiv(light, pname, params); -} - -void gl1_3_glGetLightfv(void *_glfuncs, GLenum light, GLenum pname, GLfloat* params) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetLightfv(light, pname, params); -} - -void gl1_3_glGetClipPlane(void *_glfuncs, GLenum plane, GLdouble* equation) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetClipPlane(plane, equation); -} - -void gl1_3_glDrawPixels(void *_glfuncs, GLsizei width, GLsizei height, GLenum format, GLenum gltype, const GLvoid* pixels) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDrawPixels(width, height, format, gltype, pixels); -} - -void gl1_3_glCopyPixels(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height, GLenum gltype) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glCopyPixels(x, y, width, height, gltype); -} - -void gl1_3_glPixelMapusv(void *_glfuncs, GLenum glmap, GLint mapsize, const GLushort* values) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glPixelMapusv(glmap, mapsize, values); -} - -void gl1_3_glPixelMapuiv(void *_glfuncs, GLenum glmap, GLint mapsize, const GLuint* values) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glPixelMapuiv(glmap, mapsize, values); -} - -void gl1_3_glPixelMapfv(void *_glfuncs, GLenum glmap, GLint mapsize, const GLfloat* values) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glPixelMapfv(glmap, mapsize, values); -} - -void gl1_3_glPixelTransferi(void *_glfuncs, GLenum pname, GLint param) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glPixelTransferi(pname, param); -} - -void gl1_3_glPixelTransferf(void *_glfuncs, GLenum pname, GLfloat param) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glPixelTransferf(pname, param); -} - -void gl1_3_glPixelZoom(void *_glfuncs, GLfloat xfactor, GLfloat yfactor) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glPixelZoom(xfactor, yfactor); -} - -void gl1_3_glAlphaFunc(void *_glfuncs, GLenum glfunc, GLfloat ref) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glAlphaFunc(glfunc, ref); -} - -void gl1_3_glEvalPoint2(void *_glfuncs, GLint i, GLint j) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glEvalPoint2(i, j); -} - -void gl1_3_glEvalMesh2(void *_glfuncs, GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glEvalMesh2(mode, i1, i2, j1, j2); -} - -void gl1_3_glEvalPoint1(void *_glfuncs, GLint i) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glEvalPoint1(i); -} - -void gl1_3_glEvalMesh1(void *_glfuncs, GLenum mode, GLint i1, GLint i2) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glEvalMesh1(mode, i1, i2); -} - -void gl1_3_glEvalCoord2fv(void *_glfuncs, const GLfloat* u) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glEvalCoord2fv(u); -} - -void gl1_3_glEvalCoord2f(void *_glfuncs, GLfloat u, GLfloat v) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glEvalCoord2f(u, v); -} - -void gl1_3_glEvalCoord2dv(void *_glfuncs, const GLdouble* u) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glEvalCoord2dv(u); -} - -void gl1_3_glEvalCoord2d(void *_glfuncs, GLdouble u, GLdouble v) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glEvalCoord2d(u, v); -} - -void gl1_3_glEvalCoord1fv(void *_glfuncs, const GLfloat* u) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glEvalCoord1fv(u); -} - -void gl1_3_glEvalCoord1f(void *_glfuncs, GLfloat u) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glEvalCoord1f(u); -} - -void gl1_3_glEvalCoord1dv(void *_glfuncs, const GLdouble* u) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glEvalCoord1dv(u); -} - -void gl1_3_glEvalCoord1d(void *_glfuncs, GLdouble u) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glEvalCoord1d(u); -} - -void gl1_3_glMapGrid2f(void *_glfuncs, GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMapGrid2f(un, u1, u2, vn, v1, v2); -} - -void gl1_3_glMapGrid2d(void *_glfuncs, GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMapGrid2d(un, u1, u2, vn, v1, v2); -} - -void gl1_3_glMapGrid1f(void *_glfuncs, GLint un, GLfloat u1, GLfloat u2) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMapGrid1f(un, u1, u2); -} - -void gl1_3_glMapGrid1d(void *_glfuncs, GLint un, GLdouble u1, GLdouble u2) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMapGrid1d(un, u1, u2); -} - -void gl1_3_glMap2f(void *_glfuncs, GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat* points) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMap2f(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points); -} - -void gl1_3_glMap2d(void *_glfuncs, GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble* points) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMap2d(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points); -} - -void gl1_3_glMap1f(void *_glfuncs, GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat* points) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMap1f(target, u1, u2, stride, order, points); -} - -void gl1_3_glMap1d(void *_glfuncs, GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble* points) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMap1d(target, u1, u2, stride, order, points); -} - -void gl1_3_glPushAttrib(void *_glfuncs, GLbitfield mask) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glPushAttrib(mask); -} - -void gl1_3_glPopAttrib(void *_glfuncs) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glPopAttrib(); -} - -void gl1_3_glAccum(void *_glfuncs, GLenum op, GLfloat value) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glAccum(op, value); -} - -void gl1_3_glIndexMask(void *_glfuncs, GLuint mask) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glIndexMask(mask); -} - -void gl1_3_glClearIndex(void *_glfuncs, GLfloat c) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glClearIndex(c); -} - -void gl1_3_glClearAccum(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glClearAccum(red, green, blue, alpha); -} - -void gl1_3_glPushName(void *_glfuncs, GLuint name) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glPushName(name); -} - -void gl1_3_glPopName(void *_glfuncs) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glPopName(); -} - -void gl1_3_glPassThrough(void *_glfuncs, GLfloat token) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glPassThrough(token); -} - -void gl1_3_glLoadName(void *_glfuncs, GLuint name) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glLoadName(name); -} - -void gl1_3_glInitNames(void *_glfuncs) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glInitNames(); -} - -GLint gl1_3_glRenderMode(void *_glfuncs, GLenum mode) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glRenderMode(mode); -} - -void gl1_3_glSelectBuffer(void *_glfuncs, GLsizei size, GLuint* buffer) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glSelectBuffer(size, buffer); -} - -void gl1_3_glFeedbackBuffer(void *_glfuncs, GLsizei size, GLenum gltype, GLfloat* buffer) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glFeedbackBuffer(size, gltype, buffer); -} - -void gl1_3_glTexGeniv(void *_glfuncs, GLenum coord, GLenum pname, const GLint* params) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexGeniv(coord, pname, params); -} - -void gl1_3_glTexGeni(void *_glfuncs, GLenum coord, GLenum pname, GLint param) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexGeni(coord, pname, param); -} - -void gl1_3_glTexGenfv(void *_glfuncs, GLenum coord, GLenum pname, const GLfloat* params) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexGenfv(coord, pname, params); -} - -void gl1_3_glTexGenf(void *_glfuncs, GLenum coord, GLenum pname, GLfloat param) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexGenf(coord, pname, param); -} - -void gl1_3_glTexGendv(void *_glfuncs, GLenum coord, GLenum pname, const GLdouble* params) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexGendv(coord, pname, params); -} - -void gl1_3_glTexGend(void *_glfuncs, GLenum coord, GLenum pname, GLdouble param) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexGend(coord, pname, param); -} - -void gl1_3_glTexEnviv(void *_glfuncs, GLenum target, GLenum pname, const GLint* params) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexEnviv(target, pname, params); -} - -void gl1_3_glTexEnvi(void *_glfuncs, GLenum target, GLenum pname, GLint param) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexEnvi(target, pname, param); -} - -void gl1_3_glTexEnvfv(void *_glfuncs, GLenum target, GLenum pname, const GLfloat* params) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexEnvfv(target, pname, params); -} - -void gl1_3_glTexEnvf(void *_glfuncs, GLenum target, GLenum pname, GLfloat param) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexEnvf(target, pname, param); -} - -void gl1_3_glShadeModel(void *_glfuncs, GLenum mode) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glShadeModel(mode); -} - -void gl1_3_glPolygonStipple(void *_glfuncs, const GLubyte* mask) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glPolygonStipple(mask); -} - -void gl1_3_glMaterialiv(void *_glfuncs, GLenum face, GLenum pname, const GLint* params) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMaterialiv(face, pname, params); -} - -void gl1_3_glMateriali(void *_glfuncs, GLenum face, GLenum pname, GLint param) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMateriali(face, pname, param); -} - -void gl1_3_glMaterialfv(void *_glfuncs, GLenum face, GLenum pname, const GLfloat* params) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMaterialfv(face, pname, params); -} - -void gl1_3_glMaterialf(void *_glfuncs, GLenum face, GLenum pname, GLfloat param) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMaterialf(face, pname, param); -} - -void gl1_3_glLineStipple(void *_glfuncs, GLint factor, GLushort pattern) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glLineStipple(factor, pattern); -} - -void gl1_3_glLightModeliv(void *_glfuncs, GLenum pname, const GLint* params) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glLightModeliv(pname, params); -} - -void gl1_3_glLightModeli(void *_glfuncs, GLenum pname, GLint param) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glLightModeli(pname, param); -} - -void gl1_3_glLightModelfv(void *_glfuncs, GLenum pname, const GLfloat* params) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glLightModelfv(pname, params); -} - -void gl1_3_glLightModelf(void *_glfuncs, GLenum pname, GLfloat param) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glLightModelf(pname, param); -} - -void gl1_3_glLightiv(void *_glfuncs, GLenum light, GLenum pname, const GLint* params) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glLightiv(light, pname, params); -} - -void gl1_3_glLighti(void *_glfuncs, GLenum light, GLenum pname, GLint param) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glLighti(light, pname, param); -} - -void gl1_3_glLightfv(void *_glfuncs, GLenum light, GLenum pname, const GLfloat* params) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glLightfv(light, pname, params); -} - -void gl1_3_glLightf(void *_glfuncs, GLenum light, GLenum pname, GLfloat param) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glLightf(light, pname, param); -} - -void gl1_3_glFogiv(void *_glfuncs, GLenum pname, const GLint* params) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glFogiv(pname, params); -} - -void gl1_3_glFogi(void *_glfuncs, GLenum pname, GLint param) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glFogi(pname, param); -} - -void gl1_3_glFogfv(void *_glfuncs, GLenum pname, const GLfloat* params) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glFogfv(pname, params); -} - -void gl1_3_glFogf(void *_glfuncs, GLenum pname, GLfloat param) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glFogf(pname, param); -} - -void gl1_3_glColorMaterial(void *_glfuncs, GLenum face, GLenum mode) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColorMaterial(face, mode); -} - -void gl1_3_glClipPlane(void *_glfuncs, GLenum plane, const GLdouble* equation) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glClipPlane(plane, equation); -} - -void gl1_3_glVertex4sv(void *_glfuncs, const GLshort* v) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertex4sv(v); -} - -void gl1_3_glVertex4s(void *_glfuncs, GLshort x, GLshort y, GLshort z, GLshort w) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertex4s(x, y, z, w); -} - -void gl1_3_glVertex4iv(void *_glfuncs, const GLint* v) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertex4iv(v); -} - -void gl1_3_glVertex4i(void *_glfuncs, GLint x, GLint y, GLint z, GLint w) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertex4i(x, y, z, w); -} - -void gl1_3_glVertex4fv(void *_glfuncs, const GLfloat* v) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertex4fv(v); -} - -void gl1_3_glVertex4f(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z, GLfloat w) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertex4f(x, y, z, w); -} - -void gl1_3_glVertex4dv(void *_glfuncs, const GLdouble* v) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertex4dv(v); -} - -void gl1_3_glVertex4d(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z, GLdouble w) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertex4d(x, y, z, w); -} - -void gl1_3_glVertex3sv(void *_glfuncs, const GLshort* v) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertex3sv(v); -} - -void gl1_3_glVertex3s(void *_glfuncs, GLshort x, GLshort y, GLshort z) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertex3s(x, y, z); -} - -void gl1_3_glVertex3iv(void *_glfuncs, const GLint* v) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertex3iv(v); -} - -void gl1_3_glVertex3i(void *_glfuncs, GLint x, GLint y, GLint z) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertex3i(x, y, z); -} - -void gl1_3_glVertex3fv(void *_glfuncs, const GLfloat* v) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertex3fv(v); -} - -void gl1_3_glVertex3f(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertex3f(x, y, z); -} - -void gl1_3_glVertex3dv(void *_glfuncs, const GLdouble* v) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertex3dv(v); -} - -void gl1_3_glVertex3d(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertex3d(x, y, z); -} - -void gl1_3_glVertex2sv(void *_glfuncs, const GLshort* v) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertex2sv(v); -} - -void gl1_3_glVertex2s(void *_glfuncs, GLshort x, GLshort y) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertex2s(x, y); -} - -void gl1_3_glVertex2iv(void *_glfuncs, const GLint* v) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertex2iv(v); -} - -void gl1_3_glVertex2i(void *_glfuncs, GLint x, GLint y) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertex2i(x, y); -} - -void gl1_3_glVertex2fv(void *_glfuncs, const GLfloat* v) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertex2fv(v); -} - -void gl1_3_glVertex2f(void *_glfuncs, GLfloat x, GLfloat y) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertex2f(x, y); -} - -void gl1_3_glVertex2dv(void *_glfuncs, const GLdouble* v) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertex2dv(v); -} - -void gl1_3_glVertex2d(void *_glfuncs, GLdouble x, GLdouble y) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertex2d(x, y); -} - -void gl1_3_glTexCoord4sv(void *_glfuncs, const GLshort* v) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoord4sv(v); -} - -void gl1_3_glTexCoord4s(void *_glfuncs, GLshort s, GLshort t, GLshort r, GLshort q) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoord4s(s, t, r, q); -} - -void gl1_3_glTexCoord4iv(void *_glfuncs, const GLint* v) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoord4iv(v); -} - -void gl1_3_glTexCoord4i(void *_glfuncs, GLint s, GLint t, GLint r, GLint q) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoord4i(s, t, r, q); -} - -void gl1_3_glTexCoord4fv(void *_glfuncs, const GLfloat* v) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoord4fv(v); -} - -void gl1_3_glTexCoord4f(void *_glfuncs, GLfloat s, GLfloat t, GLfloat r, GLfloat q) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoord4f(s, t, r, q); -} - -void gl1_3_glTexCoord4dv(void *_glfuncs, const GLdouble* v) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoord4dv(v); -} - -void gl1_3_glTexCoord4d(void *_glfuncs, GLdouble s, GLdouble t, GLdouble r, GLdouble q) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoord4d(s, t, r, q); -} - -void gl1_3_glTexCoord3sv(void *_glfuncs, const GLshort* v) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoord3sv(v); -} - -void gl1_3_glTexCoord3s(void *_glfuncs, GLshort s, GLshort t, GLshort r) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoord3s(s, t, r); -} - -void gl1_3_glTexCoord3iv(void *_glfuncs, const GLint* v) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoord3iv(v); -} - -void gl1_3_glTexCoord3i(void *_glfuncs, GLint s, GLint t, GLint r) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoord3i(s, t, r); -} - -void gl1_3_glTexCoord3fv(void *_glfuncs, const GLfloat* v) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoord3fv(v); -} - -void gl1_3_glTexCoord3f(void *_glfuncs, GLfloat s, GLfloat t, GLfloat r) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoord3f(s, t, r); -} - -void gl1_3_glTexCoord3dv(void *_glfuncs, const GLdouble* v) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoord3dv(v); -} - -void gl1_3_glTexCoord3d(void *_glfuncs, GLdouble s, GLdouble t, GLdouble r) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoord3d(s, t, r); -} - -void gl1_3_glTexCoord2sv(void *_glfuncs, const GLshort* v) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoord2sv(v); -} - -void gl1_3_glTexCoord2s(void *_glfuncs, GLshort s, GLshort t) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoord2s(s, t); -} - -void gl1_3_glTexCoord2iv(void *_glfuncs, const GLint* v) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoord2iv(v); -} - -void gl1_3_glTexCoord2i(void *_glfuncs, GLint s, GLint t) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoord2i(s, t); -} - -void gl1_3_glTexCoord2fv(void *_glfuncs, const GLfloat* v) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoord2fv(v); -} - -void gl1_3_glTexCoord2f(void *_glfuncs, GLfloat s, GLfloat t) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoord2f(s, t); -} - -void gl1_3_glTexCoord2dv(void *_glfuncs, const GLdouble* v) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoord2dv(v); -} - -void gl1_3_glTexCoord2d(void *_glfuncs, GLdouble s, GLdouble t) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoord2d(s, t); -} - -void gl1_3_glTexCoord1sv(void *_glfuncs, const GLshort* v) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoord1sv(v); -} - -void gl1_3_glTexCoord1s(void *_glfuncs, GLshort s) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoord1s(s); -} - -void gl1_3_glTexCoord1iv(void *_glfuncs, const GLint* v) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoord1iv(v); -} - -void gl1_3_glTexCoord1i(void *_glfuncs, GLint s) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoord1i(s); -} - -void gl1_3_glTexCoord1fv(void *_glfuncs, const GLfloat* v) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoord1fv(v); -} - -void gl1_3_glTexCoord1f(void *_glfuncs, GLfloat s) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoord1f(s); -} - -void gl1_3_glTexCoord1dv(void *_glfuncs, const GLdouble* v) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoord1dv(v); -} - -void gl1_3_glTexCoord1d(void *_glfuncs, GLdouble s) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoord1d(s); -} - -void gl1_3_glRectsv(void *_glfuncs, const GLshort* v1, const GLshort* v2) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRectsv(v1, v2); -} - -void gl1_3_glRects(void *_glfuncs, GLshort x1, GLshort y1, GLshort x2, GLshort y2) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRects(x1, y1, x2, y2); -} - -void gl1_3_glRectiv(void *_glfuncs, const GLint* v1, const GLint* v2) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRectiv(v1, v2); -} - -void gl1_3_glRecti(void *_glfuncs, GLint x1, GLint y1, GLint x2, GLint y2) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRecti(x1, y1, x2, y2); -} - -void gl1_3_glRectfv(void *_glfuncs, const GLfloat* v1, const GLfloat* v2) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRectfv(v1, v2); -} - -void gl1_3_glRectf(void *_glfuncs, GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRectf(x1, y1, x2, y2); -} - -void gl1_3_glRectdv(void *_glfuncs, const GLdouble* v1, const GLdouble* v2) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRectdv(v1, v2); -} - -void gl1_3_glRectd(void *_glfuncs, GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRectd(x1, y1, x2, y2); -} - -void gl1_3_glRasterPos4sv(void *_glfuncs, const GLshort* v) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRasterPos4sv(v); -} - -void gl1_3_glRasterPos4s(void *_glfuncs, GLshort x, GLshort y, GLshort z, GLshort w) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRasterPos4s(x, y, z, w); -} - -void gl1_3_glRasterPos4iv(void *_glfuncs, const GLint* v) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRasterPos4iv(v); -} - -void gl1_3_glRasterPos4i(void *_glfuncs, GLint x, GLint y, GLint z, GLint w) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRasterPos4i(x, y, z, w); -} - -void gl1_3_glRasterPos4fv(void *_glfuncs, const GLfloat* v) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRasterPos4fv(v); -} - -void gl1_3_glRasterPos4f(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z, GLfloat w) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRasterPos4f(x, y, z, w); -} - -void gl1_3_glRasterPos4dv(void *_glfuncs, const GLdouble* v) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRasterPos4dv(v); -} - -void gl1_3_glRasterPos4d(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z, GLdouble w) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRasterPos4d(x, y, z, w); -} - -void gl1_3_glRasterPos3sv(void *_glfuncs, const GLshort* v) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRasterPos3sv(v); -} - -void gl1_3_glRasterPos3s(void *_glfuncs, GLshort x, GLshort y, GLshort z) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRasterPos3s(x, y, z); -} - -void gl1_3_glRasterPos3iv(void *_glfuncs, const GLint* v) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRasterPos3iv(v); -} - -void gl1_3_glRasterPos3i(void *_glfuncs, GLint x, GLint y, GLint z) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRasterPos3i(x, y, z); -} - -void gl1_3_glRasterPos3fv(void *_glfuncs, const GLfloat* v) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRasterPos3fv(v); -} - -void gl1_3_glRasterPos3f(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRasterPos3f(x, y, z); -} - -void gl1_3_glRasterPos3dv(void *_glfuncs, const GLdouble* v) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRasterPos3dv(v); -} - -void gl1_3_glRasterPos3d(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRasterPos3d(x, y, z); -} - -void gl1_3_glRasterPos2sv(void *_glfuncs, const GLshort* v) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRasterPos2sv(v); -} - -void gl1_3_glRasterPos2s(void *_glfuncs, GLshort x, GLshort y) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRasterPos2s(x, y); -} - -void gl1_3_glRasterPos2iv(void *_glfuncs, const GLint* v) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRasterPos2iv(v); -} - -void gl1_3_glRasterPos2i(void *_glfuncs, GLint x, GLint y) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRasterPos2i(x, y); -} - -void gl1_3_glRasterPos2fv(void *_glfuncs, const GLfloat* v) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRasterPos2fv(v); -} - -void gl1_3_glRasterPos2f(void *_glfuncs, GLfloat x, GLfloat y) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRasterPos2f(x, y); -} - -void gl1_3_glRasterPos2dv(void *_glfuncs, const GLdouble* v) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRasterPos2dv(v); -} - -void gl1_3_glRasterPos2d(void *_glfuncs, GLdouble x, GLdouble y) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRasterPos2d(x, y); -} - -void gl1_3_glNormal3sv(void *_glfuncs, const GLshort* v) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glNormal3sv(v); -} - -void gl1_3_glNormal3s(void *_glfuncs, GLshort nx, GLshort ny, GLshort nz) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glNormal3s(nx, ny, nz); -} - -void gl1_3_glNormal3iv(void *_glfuncs, const GLint* v) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glNormal3iv(v); -} - -void gl1_3_glNormal3i(void *_glfuncs, GLint nx, GLint ny, GLint nz) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glNormal3i(nx, ny, nz); -} - -void gl1_3_glNormal3fv(void *_glfuncs, const GLfloat* v) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glNormal3fv(v); -} - -void gl1_3_glNormal3f(void *_glfuncs, GLfloat nx, GLfloat ny, GLfloat nz) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glNormal3f(nx, ny, nz); -} - -void gl1_3_glNormal3dv(void *_glfuncs, const GLdouble* v) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glNormal3dv(v); -} - -void gl1_3_glNormal3d(void *_glfuncs, GLdouble nx, GLdouble ny, GLdouble nz) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glNormal3d(nx, ny, nz); -} - -void gl1_3_glNormal3bv(void *_glfuncs, const GLbyte* v) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glNormal3bv(v); -} - -void gl1_3_glNormal3b(void *_glfuncs, GLbyte nx, GLbyte ny, GLbyte nz) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glNormal3b(nx, ny, nz); -} - -void gl1_3_glIndexsv(void *_glfuncs, const GLshort* c) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glIndexsv(c); -} - -void gl1_3_glIndexs(void *_glfuncs, GLshort c) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glIndexs(c); -} - -void gl1_3_glIndexiv(void *_glfuncs, const GLint* c) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glIndexiv(c); -} - -void gl1_3_glIndexi(void *_glfuncs, GLint c) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glIndexi(c); -} - -void gl1_3_glIndexfv(void *_glfuncs, const GLfloat* c) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glIndexfv(c); -} - -void gl1_3_glIndexf(void *_glfuncs, GLfloat c) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glIndexf(c); -} - -void gl1_3_glIndexdv(void *_glfuncs, const GLdouble* c) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glIndexdv(c); -} - -void gl1_3_glIndexd(void *_glfuncs, GLdouble c) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glIndexd(c); -} - -void gl1_3_glEnd(void *_glfuncs) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glEnd(); -} - -void gl1_3_glEdgeFlagv(void *_glfuncs, const GLboolean* flag) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glEdgeFlagv(flag); -} - -void gl1_3_glEdgeFlag(void *_glfuncs, GLboolean flag) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glEdgeFlag(flag); -} - -void gl1_3_glColor4usv(void *_glfuncs, const GLushort* v) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColor4usv(v); -} - -void gl1_3_glColor4us(void *_glfuncs, GLushort red, GLushort green, GLushort blue, GLushort alpha) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColor4us(red, green, blue, alpha); -} - -void gl1_3_glColor4uiv(void *_glfuncs, const GLuint* v) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColor4uiv(v); -} - -void gl1_3_glColor4ui(void *_glfuncs, GLuint red, GLuint green, GLuint blue, GLuint alpha) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColor4ui(red, green, blue, alpha); -} - -void gl1_3_glColor4ubv(void *_glfuncs, const GLubyte* v) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColor4ubv(v); -} - -void gl1_3_glColor4ub(void *_glfuncs, GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColor4ub(red, green, blue, alpha); -} - -void gl1_3_glColor4sv(void *_glfuncs, const GLshort* v) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColor4sv(v); -} - -void gl1_3_glColor4s(void *_glfuncs, GLshort red, GLshort green, GLshort blue, GLshort alpha) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColor4s(red, green, blue, alpha); -} - -void gl1_3_glColor4iv(void *_glfuncs, const GLint* v) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColor4iv(v); -} - -void gl1_3_glColor4i(void *_glfuncs, GLint red, GLint green, GLint blue, GLint alpha) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColor4i(red, green, blue, alpha); -} - -void gl1_3_glColor4fv(void *_glfuncs, const GLfloat* v) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColor4fv(v); -} - -void gl1_3_glColor4f(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColor4f(red, green, blue, alpha); -} - -void gl1_3_glColor4dv(void *_glfuncs, const GLdouble* v) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColor4dv(v); -} - -void gl1_3_glColor4d(void *_glfuncs, GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColor4d(red, green, blue, alpha); -} - -void gl1_3_glColor4bv(void *_glfuncs, const GLbyte* v) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColor4bv(v); -} - -void gl1_3_glColor4b(void *_glfuncs, GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColor4b(red, green, blue, alpha); -} - -void gl1_3_glColor3usv(void *_glfuncs, const GLushort* v) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColor3usv(v); -} - -void gl1_3_glColor3us(void *_glfuncs, GLushort red, GLushort green, GLushort blue) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColor3us(red, green, blue); -} - -void gl1_3_glColor3uiv(void *_glfuncs, const GLuint* v) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColor3uiv(v); -} - -void gl1_3_glColor3ui(void *_glfuncs, GLuint red, GLuint green, GLuint blue) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColor3ui(red, green, blue); -} - -void gl1_3_glColor3ubv(void *_glfuncs, const GLubyte* v) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColor3ubv(v); -} - -void gl1_3_glColor3ub(void *_glfuncs, GLubyte red, GLubyte green, GLubyte blue) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColor3ub(red, green, blue); -} - -void gl1_3_glColor3sv(void *_glfuncs, const GLshort* v) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColor3sv(v); -} - -void gl1_3_glColor3s(void *_glfuncs, GLshort red, GLshort green, GLshort blue) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColor3s(red, green, blue); -} - -void gl1_3_glColor3iv(void *_glfuncs, const GLint* v) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColor3iv(v); -} - -void gl1_3_glColor3i(void *_glfuncs, GLint red, GLint green, GLint blue) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColor3i(red, green, blue); -} - -void gl1_3_glColor3fv(void *_glfuncs, const GLfloat* v) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColor3fv(v); -} - -void gl1_3_glColor3f(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColor3f(red, green, blue); -} - -void gl1_3_glColor3dv(void *_glfuncs, const GLdouble* v) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColor3dv(v); -} - -void gl1_3_glColor3d(void *_glfuncs, GLdouble red, GLdouble green, GLdouble blue) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColor3d(red, green, blue); -} - -void gl1_3_glColor3bv(void *_glfuncs, const GLbyte* v) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColor3bv(v); -} - -void gl1_3_glColor3b(void *_glfuncs, GLbyte red, GLbyte green, GLbyte blue) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColor3b(red, green, blue); -} - -void gl1_3_glBitmap(void *_glfuncs, GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte* bitmap) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glBitmap(width, height, xorig, yorig, xmove, ymove, bitmap); -} - -void gl1_3_glBegin(void *_glfuncs, GLenum mode) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glBegin(mode); -} - -void gl1_3_glListBase(void *_glfuncs, GLuint base) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glListBase(base); -} - -GLuint gl1_3_glGenLists(void *_glfuncs, GLsizei range_) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glGenLists(range_); -} - -void gl1_3_glDeleteLists(void *_glfuncs, GLuint list, GLsizei range_) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDeleteLists(list, range_); -} - -void gl1_3_glCallLists(void *_glfuncs, GLsizei n, GLenum gltype, const GLvoid* lists) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glCallLists(n, gltype, lists); -} - -void gl1_3_glCallList(void *_glfuncs, GLuint list) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glCallList(list); -} - -void gl1_3_glEndList(void *_glfuncs) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glEndList(); -} - -void gl1_3_glNewList(void *_glfuncs, GLuint list, GLenum mode) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glNewList(list, mode); -} - -void gl1_3_glPushClientAttrib(void *_glfuncs, GLbitfield mask) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glPushClientAttrib(mask); -} - -void gl1_3_glPopClientAttrib(void *_glfuncs) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glPopClientAttrib(); -} - -void gl1_3_glPrioritizeTextures(void *_glfuncs, GLsizei n, const GLuint* textures, const GLfloat* priorities) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glPrioritizeTextures(n, textures, priorities); -} - -GLboolean gl1_3_glAreTexturesResident(void *_glfuncs, GLsizei n, const GLuint* textures, GLboolean* residences) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glAreTexturesResident(n, textures, residences); -} - -void gl1_3_glVertexPointer(void *_glfuncs, GLint size, GLenum gltype, GLsizei stride, const GLvoid* pointer) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexPointer(size, gltype, stride, pointer); -} - -void gl1_3_glTexCoordPointer(void *_glfuncs, GLint size, GLenum gltype, GLsizei stride, const GLvoid* pointer) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoordPointer(size, gltype, stride, pointer); -} - -void gl1_3_glNormalPointer(void *_glfuncs, GLenum gltype, GLsizei stride, const GLvoid* pointer) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glNormalPointer(gltype, stride, pointer); -} - -void gl1_3_glInterleavedArrays(void *_glfuncs, GLenum format, GLsizei stride, const GLvoid* pointer) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glInterleavedArrays(format, stride, pointer); -} - -void gl1_3_glIndexPointer(void *_glfuncs, GLenum gltype, GLsizei stride, const GLvoid* pointer) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glIndexPointer(gltype, stride, pointer); -} - -void gl1_3_glEnableClientState(void *_glfuncs, GLenum array) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glEnableClientState(array); -} - -void gl1_3_glEdgeFlagPointer(void *_glfuncs, GLsizei stride, const GLvoid* pointer) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glEdgeFlagPointer(stride, pointer); -} - -void gl1_3_glDisableClientState(void *_glfuncs, GLenum array) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDisableClientState(array); -} - -void gl1_3_glColorPointer(void *_glfuncs, GLint size, GLenum gltype, GLsizei stride, const GLvoid* pointer) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColorPointer(size, gltype, stride, pointer); -} - -void gl1_3_glArrayElement(void *_glfuncs, GLint i) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glArrayElement(i); -} - -void gl1_3_glResetMinmax(void *_glfuncs, GLenum target) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glResetMinmax(target); -} - -void gl1_3_glResetHistogram(void *_glfuncs, GLenum target) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glResetHistogram(target); -} - -void gl1_3_glMinmax(void *_glfuncs, GLenum target, GLenum internalFormat, GLboolean sink) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMinmax(target, internalFormat, sink); -} - -void gl1_3_glHistogram(void *_glfuncs, GLenum target, GLsizei width, GLenum internalFormat, GLboolean sink) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glHistogram(target, width, internalFormat, sink); -} - -void gl1_3_glGetMinmaxParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetMinmaxParameteriv(target, pname, params); -} - -void gl1_3_glGetMinmaxParameterfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetMinmaxParameterfv(target, pname, params); -} - -void gl1_3_glGetMinmax(void *_glfuncs, GLenum target, GLboolean reset, GLenum format, GLenum gltype, GLvoid* values) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetMinmax(target, reset, format, gltype, values); -} - -void gl1_3_glGetHistogramParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetHistogramParameteriv(target, pname, params); -} - -void gl1_3_glGetHistogramParameterfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetHistogramParameterfv(target, pname, params); -} - -void gl1_3_glGetHistogram(void *_glfuncs, GLenum target, GLboolean reset, GLenum format, GLenum gltype, GLvoid* values) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetHistogram(target, reset, format, gltype, values); -} - -void gl1_3_glSeparableFilter2D(void *_glfuncs, GLenum target, GLenum internalFormat, GLsizei width, GLsizei height, GLenum format, GLenum gltype, const GLvoid* row, const GLvoid* column) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glSeparableFilter2D(target, internalFormat, width, height, format, gltype, row, column); -} - -void gl1_3_glGetSeparableFilter(void *_glfuncs, GLenum target, GLenum format, GLenum gltype, GLvoid* row, GLvoid* column, GLvoid* span) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetSeparableFilter(target, format, gltype, row, column, span); -} - -void gl1_3_glGetConvolutionParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetConvolutionParameteriv(target, pname, params); -} - -void gl1_3_glGetConvolutionParameterfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetConvolutionParameterfv(target, pname, params); -} - -void gl1_3_glGetConvolutionFilter(void *_glfuncs, GLenum target, GLenum format, GLenum gltype, GLvoid* image) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetConvolutionFilter(target, format, gltype, image); -} - -void gl1_3_glCopyConvolutionFilter2D(void *_glfuncs, GLenum target, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glCopyConvolutionFilter2D(target, internalFormat, x, y, width, height); -} - -void gl1_3_glCopyConvolutionFilter1D(void *_glfuncs, GLenum target, GLenum internalFormat, GLint x, GLint y, GLsizei width) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glCopyConvolutionFilter1D(target, internalFormat, x, y, width); -} - -void gl1_3_glConvolutionParameteriv(void *_glfuncs, GLenum target, GLenum pname, const GLint* params) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glConvolutionParameteriv(target, pname, params); -} - -void gl1_3_glConvolutionParameteri(void *_glfuncs, GLenum target, GLenum pname, GLint params) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glConvolutionParameteri(target, pname, params); -} - -void gl1_3_glConvolutionParameterfv(void *_glfuncs, GLenum target, GLenum pname, const GLfloat* params) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glConvolutionParameterfv(target, pname, params); -} - -void gl1_3_glConvolutionParameterf(void *_glfuncs, GLenum target, GLenum pname, GLfloat params) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glConvolutionParameterf(target, pname, params); -} - -void gl1_3_glConvolutionFilter2D(void *_glfuncs, GLenum target, GLenum internalFormat, GLsizei width, GLsizei height, GLenum format, GLenum gltype, const GLvoid* image) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glConvolutionFilter2D(target, internalFormat, width, height, format, gltype, image); -} - -void gl1_3_glConvolutionFilter1D(void *_glfuncs, GLenum target, GLenum internalFormat, GLsizei width, GLenum format, GLenum gltype, const GLvoid* image) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glConvolutionFilter1D(target, internalFormat, width, format, gltype, image); -} - -void gl1_3_glCopyColorSubTable(void *_glfuncs, GLenum target, GLsizei start, GLint x, GLint y, GLsizei width) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glCopyColorSubTable(target, start, x, y, width); -} - -void gl1_3_glColorSubTable(void *_glfuncs, GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum gltype, const GLvoid* data) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColorSubTable(target, start, count, format, gltype, data); -} - -void gl1_3_glGetColorTableParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetColorTableParameteriv(target, pname, params); -} - -void gl1_3_glGetColorTableParameterfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetColorTableParameterfv(target, pname, params); -} - -void gl1_3_glGetColorTable(void *_glfuncs, GLenum target, GLenum format, GLenum gltype, GLvoid* table) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetColorTable(target, format, gltype, table); -} - -void gl1_3_glCopyColorTable(void *_glfuncs, GLenum target, GLenum internalFormat, GLint x, GLint y, GLsizei width) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glCopyColorTable(target, internalFormat, x, y, width); -} - -void gl1_3_glColorTableParameteriv(void *_glfuncs, GLenum target, GLenum pname, const GLint* params) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColorTableParameteriv(target, pname, params); -} - -void gl1_3_glColorTableParameterfv(void *_glfuncs, GLenum target, GLenum pname, const GLfloat* params) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColorTableParameterfv(target, pname, params); -} - -void gl1_3_glColorTable(void *_glfuncs, GLenum target, GLenum internalFormat, GLsizei width, GLenum format, GLenum gltype, const GLvoid* table) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColorTable(target, internalFormat, width, format, gltype, table); -} - -void gl1_3_glMultTransposeMatrixd(void *_glfuncs, const GLdouble* m) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultTransposeMatrixd(m); -} - -void gl1_3_glMultTransposeMatrixf(void *_glfuncs, const GLfloat* m) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultTransposeMatrixf(m); -} - -void gl1_3_glLoadTransposeMatrixd(void *_glfuncs, const GLdouble* m) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glLoadTransposeMatrixd(m); -} - -void gl1_3_glLoadTransposeMatrixf(void *_glfuncs, const GLfloat* m) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glLoadTransposeMatrixf(m); -} - -void gl1_3_glMultiTexCoord4sv(void *_glfuncs, GLenum target, const GLshort* v) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiTexCoord4sv(target, v); -} - -void gl1_3_glMultiTexCoord4s(void *_glfuncs, GLenum target, GLshort s, GLshort t, GLshort r, GLshort q) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiTexCoord4s(target, s, t, r, q); -} - -void gl1_3_glMultiTexCoord4iv(void *_glfuncs, GLenum target, const GLint* v) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiTexCoord4iv(target, v); -} - -void gl1_3_glMultiTexCoord4i(void *_glfuncs, GLenum target, GLint s, GLint t, GLint r, GLint q) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiTexCoord4i(target, s, t, r, q); -} - -void gl1_3_glMultiTexCoord4fv(void *_glfuncs, GLenum target, const GLfloat* v) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiTexCoord4fv(target, v); -} - -void gl1_3_glMultiTexCoord4f(void *_glfuncs, GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiTexCoord4f(target, s, t, r, q); -} - -void gl1_3_glMultiTexCoord4dv(void *_glfuncs, GLenum target, const GLdouble* v) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiTexCoord4dv(target, v); -} - -void gl1_3_glMultiTexCoord4d(void *_glfuncs, GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiTexCoord4d(target, s, t, r, q); -} - -void gl1_3_glMultiTexCoord3sv(void *_glfuncs, GLenum target, const GLshort* v) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiTexCoord3sv(target, v); -} - -void gl1_3_glMultiTexCoord3s(void *_glfuncs, GLenum target, GLshort s, GLshort t, GLshort r) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiTexCoord3s(target, s, t, r); -} - -void gl1_3_glMultiTexCoord3iv(void *_glfuncs, GLenum target, const GLint* v) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiTexCoord3iv(target, v); -} - -void gl1_3_glMultiTexCoord3i(void *_glfuncs, GLenum target, GLint s, GLint t, GLint r) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiTexCoord3i(target, s, t, r); -} - -void gl1_3_glMultiTexCoord3fv(void *_glfuncs, GLenum target, const GLfloat* v) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiTexCoord3fv(target, v); -} - -void gl1_3_glMultiTexCoord3f(void *_glfuncs, GLenum target, GLfloat s, GLfloat t, GLfloat r) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiTexCoord3f(target, s, t, r); -} - -void gl1_3_glMultiTexCoord3dv(void *_glfuncs, GLenum target, const GLdouble* v) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiTexCoord3dv(target, v); -} - -void gl1_3_glMultiTexCoord3d(void *_glfuncs, GLenum target, GLdouble s, GLdouble t, GLdouble r) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiTexCoord3d(target, s, t, r); -} - -void gl1_3_glMultiTexCoord2sv(void *_glfuncs, GLenum target, const GLshort* v) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiTexCoord2sv(target, v); -} - -void gl1_3_glMultiTexCoord2s(void *_glfuncs, GLenum target, GLshort s, GLshort t) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiTexCoord2s(target, s, t); -} - -void gl1_3_glMultiTexCoord2iv(void *_glfuncs, GLenum target, const GLint* v) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiTexCoord2iv(target, v); -} - -void gl1_3_glMultiTexCoord2i(void *_glfuncs, GLenum target, GLint s, GLint t) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiTexCoord2i(target, s, t); -} - -void gl1_3_glMultiTexCoord2fv(void *_glfuncs, GLenum target, const GLfloat* v) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiTexCoord2fv(target, v); -} - -void gl1_3_glMultiTexCoord2f(void *_glfuncs, GLenum target, GLfloat s, GLfloat t) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiTexCoord2f(target, s, t); -} - -void gl1_3_glMultiTexCoord2dv(void *_glfuncs, GLenum target, const GLdouble* v) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiTexCoord2dv(target, v); -} - -void gl1_3_glMultiTexCoord2d(void *_glfuncs, GLenum target, GLdouble s, GLdouble t) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiTexCoord2d(target, s, t); -} - -void gl1_3_glMultiTexCoord1sv(void *_glfuncs, GLenum target, const GLshort* v) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiTexCoord1sv(target, v); -} - -void gl1_3_glMultiTexCoord1s(void *_glfuncs, GLenum target, GLshort s) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiTexCoord1s(target, s); -} - -void gl1_3_glMultiTexCoord1iv(void *_glfuncs, GLenum target, const GLint* v) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiTexCoord1iv(target, v); -} - -void gl1_3_glMultiTexCoord1i(void *_glfuncs, GLenum target, GLint s) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiTexCoord1i(target, s); -} - -void gl1_3_glMultiTexCoord1fv(void *_glfuncs, GLenum target, const GLfloat* v) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiTexCoord1fv(target, v); -} - -void gl1_3_glMultiTexCoord1f(void *_glfuncs, GLenum target, GLfloat s) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiTexCoord1f(target, s); -} - -void gl1_3_glMultiTexCoord1dv(void *_glfuncs, GLenum target, const GLdouble* v) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiTexCoord1dv(target, v); -} - -void gl1_3_glMultiTexCoord1d(void *_glfuncs, GLenum target, GLdouble s) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiTexCoord1d(target, s); -} - -void gl1_3_glClientActiveTexture(void *_glfuncs, GLenum texture) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glClientActiveTexture(texture); -} - diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/gl/1.3/funcs.h b/Godeps/_workspace/src/github.com/obscuren/qml/gl/1.3/funcs.h deleted file mode 100644 index 9d3944383..000000000 --- a/Godeps/_workspace/src/github.com/obscuren/qml/gl/1.3/funcs.h +++ /dev/null @@ -1,460 +0,0 @@ - -// ** file automatically generated by glgen -- do not edit manually ** - -#ifndef __cplusplus -#include -#include -typedef unsigned int GLenum; -typedef unsigned char GLboolean; -typedef unsigned int GLbitfield; -typedef void GLvoid; -typedef char GLchar; -typedef signed char GLbyte; /* 1-byte signed */ -typedef short GLshort; /* 2-byte signed */ -typedef int GLint; /* 4-byte signed */ -typedef unsigned char GLubyte; /* 1-byte unsigned */ -typedef unsigned short GLushort; /* 2-byte unsigned */ -typedef unsigned int GLuint; /* 4-byte unsigned */ -typedef int GLsizei; /* 4-byte signed */ -typedef float GLfloat; /* single precision float */ -typedef float GLclampf; /* single precision float in [0,1] */ -typedef double GLdouble; /* double precision float */ -typedef double GLclampd; /* double precision float in [0,1] */ -typedef int64_t GLint64; -typedef uint64_t GLuint64; -typedef ptrdiff_t GLintptr; -typedef ptrdiff_t GLsizeiptr; -typedef ptrdiff_t GLintptrARB; -typedef ptrdiff_t GLsizeiptrARB; -typedef struct __GLsync *GLsync; -#endif - -#ifdef __cplusplus -extern "C" { -#endif - -void *gl1_3_funcs(); - -void gl1_3_glViewport(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height); -void gl1_3_glDepthRange(void *_glfuncs, GLdouble nearVal, GLdouble farVal); -GLboolean gl1_3_glIsEnabled(void *_glfuncs, GLenum cap); -void gl1_3_glGetTexLevelParameteriv(void *_glfuncs, GLenum target, GLint level, GLenum pname, GLint* params); -void gl1_3_glGetTexLevelParameterfv(void *_glfuncs, GLenum target, GLint level, GLenum pname, GLfloat* params); -void gl1_3_glGetTexParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params); -void gl1_3_glGetTexParameterfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params); -void gl1_3_glGetTexImage(void *_glfuncs, GLenum target, GLint level, GLenum format, GLenum gltype, GLvoid* pixels); -void gl1_3_glGetIntegerv(void *_glfuncs, GLenum pname, GLint* params); -void gl1_3_glGetFloatv(void *_glfuncs, GLenum pname, GLfloat* params); -GLenum gl1_3_glGetError(void *_glfuncs); -void gl1_3_glGetDoublev(void *_glfuncs, GLenum pname, GLdouble* params); -void gl1_3_glGetBooleanv(void *_glfuncs, GLenum pname, GLboolean* params); -void gl1_3_glReadPixels(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum gltype, GLvoid* pixels); -void gl1_3_glReadBuffer(void *_glfuncs, GLenum mode); -void gl1_3_glPixelStorei(void *_glfuncs, GLenum pname, GLint param); -void gl1_3_glPixelStoref(void *_glfuncs, GLenum pname, GLfloat param); -void gl1_3_glDepthFunc(void *_glfuncs, GLenum glfunc); -void gl1_3_glStencilOp(void *_glfuncs, GLenum fail, GLenum zfail, GLenum zpass); -void gl1_3_glStencilFunc(void *_glfuncs, GLenum glfunc, GLint ref, GLuint mask); -void gl1_3_glLogicOp(void *_glfuncs, GLenum opcode); -void gl1_3_glBlendFunc(void *_glfuncs, GLenum sfactor, GLenum dfactor); -void gl1_3_glFlush(void *_glfuncs); -void gl1_3_glFinish(void *_glfuncs); -void gl1_3_glEnable(void *_glfuncs, GLenum cap); -void gl1_3_glDisable(void *_glfuncs, GLenum cap); -void gl1_3_glDepthMask(void *_glfuncs, GLboolean flag); -void gl1_3_glColorMask(void *_glfuncs, GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); -void gl1_3_glStencilMask(void *_glfuncs, GLuint mask); -void gl1_3_glClearDepth(void *_glfuncs, GLdouble depth); -void gl1_3_glClearStencil(void *_glfuncs, GLint s); -void gl1_3_glClearColor(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); -void gl1_3_glClear(void *_glfuncs, GLbitfield mask); -void gl1_3_glDrawBuffer(void *_glfuncs, GLenum mode); -void gl1_3_glTexImage2D(void *_glfuncs, GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum gltype, const GLvoid* pixels); -void gl1_3_glTexImage1D(void *_glfuncs, GLenum target, GLint level, GLint internalFormat, GLsizei width, GLint border, GLenum format, GLenum gltype, const GLvoid* pixels); -void gl1_3_glTexParameteriv(void *_glfuncs, GLenum target, GLenum pname, const GLint* params); -void gl1_3_glTexParameteri(void *_glfuncs, GLenum target, GLenum pname, GLint param); -void gl1_3_glTexParameterfv(void *_glfuncs, GLenum target, GLenum pname, const GLfloat* params); -void gl1_3_glTexParameterf(void *_glfuncs, GLenum target, GLenum pname, GLfloat param); -void gl1_3_glScissor(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height); -void gl1_3_glPolygonMode(void *_glfuncs, GLenum face, GLenum mode); -void gl1_3_glPointSize(void *_glfuncs, GLfloat size); -void gl1_3_glLineWidth(void *_glfuncs, GLfloat width); -void gl1_3_glHint(void *_glfuncs, GLenum target, GLenum mode); -void gl1_3_glFrontFace(void *_glfuncs, GLenum mode); -void gl1_3_glCullFace(void *_glfuncs, GLenum mode); -void gl1_3_glIndexubv(void *_glfuncs, const GLubyte* c); -void gl1_3_glIndexub(void *_glfuncs, GLubyte c); -GLboolean gl1_3_glIsTexture(void *_glfuncs, GLuint texture); -void gl1_3_glGenTextures(void *_glfuncs, GLsizei n, GLuint* textures); -void gl1_3_glDeleteTextures(void *_glfuncs, GLsizei n, const GLuint* textures); -void gl1_3_glBindTexture(void *_glfuncs, GLenum target, GLuint texture); -void gl1_3_glTexSubImage2D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum gltype, const GLvoid* pixels); -void gl1_3_glTexSubImage1D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum gltype, const GLvoid* pixels); -void gl1_3_glCopyTexSubImage2D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); -void gl1_3_glCopyTexSubImage1D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); -void gl1_3_glCopyTexImage2D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); -void gl1_3_glCopyTexImage1D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLint border); -void gl1_3_glPolygonOffset(void *_glfuncs, GLfloat factor, GLfloat units); -void gl1_3_glDrawElements(void *_glfuncs, GLenum mode, GLsizei count, GLenum gltype, const GLvoid* indices); -void gl1_3_glDrawArrays(void *_glfuncs, GLenum mode, GLint first, GLsizei count); -void gl1_3_glCopyTexSubImage3D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); -void gl1_3_glTexSubImage3D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum gltype, const GLvoid* pixels); -void gl1_3_glTexImage3D(void *_glfuncs, GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum gltype, const GLvoid* pixels); -void gl1_3_glDrawRangeElements(void *_glfuncs, GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum gltype, const GLvoid* indices); -void gl1_3_glBlendEquation(void *_glfuncs, GLenum mode); -void gl1_3_glBlendColor(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); -void gl1_3_glGetCompressedTexImage(void *_glfuncs, GLenum target, GLint level, GLvoid* img); -void gl1_3_glCompressedTexSubImage1D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid* data); -void gl1_3_glCompressedTexSubImage2D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid* data); -void gl1_3_glCompressedTexSubImage3D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid* data); -void gl1_3_glCompressedTexImage1D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid* data); -void gl1_3_glCompressedTexImage2D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid* data); -void gl1_3_glCompressedTexImage3D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid* data); -void gl1_3_glSampleCoverage(void *_glfuncs, GLfloat value, GLboolean invert); -void gl1_3_glActiveTexture(void *_glfuncs, GLenum texture); -void gl1_3_glTranslatef(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z); -void gl1_3_glTranslated(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z); -void gl1_3_glScalef(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z); -void gl1_3_glScaled(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z); -void gl1_3_glRotatef(void *_glfuncs, GLfloat angle, GLfloat x, GLfloat y, GLfloat z); -void gl1_3_glRotated(void *_glfuncs, GLdouble angle, GLdouble x, GLdouble y, GLdouble z); -void gl1_3_glPushMatrix(void *_glfuncs); -void gl1_3_glPopMatrix(void *_glfuncs); -void gl1_3_glOrtho(void *_glfuncs, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); -void gl1_3_glMultMatrixd(void *_glfuncs, const GLdouble* m); -void gl1_3_glMultMatrixf(void *_glfuncs, const GLfloat* m); -void gl1_3_glMatrixMode(void *_glfuncs, GLenum mode); -void gl1_3_glLoadMatrixd(void *_glfuncs, const GLdouble* m); -void gl1_3_glLoadMatrixf(void *_glfuncs, const GLfloat* m); -void gl1_3_glLoadIdentity(void *_glfuncs); -void gl1_3_glFrustum(void *_glfuncs, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); -GLboolean gl1_3_glIsList(void *_glfuncs, GLuint list); -void gl1_3_glGetTexGeniv(void *_glfuncs, GLenum coord, GLenum pname, GLint* params); -void gl1_3_glGetTexGenfv(void *_glfuncs, GLenum coord, GLenum pname, GLfloat* params); -void gl1_3_glGetTexGendv(void *_glfuncs, GLenum coord, GLenum pname, GLdouble* params); -void gl1_3_glGetTexEnviv(void *_glfuncs, GLenum target, GLenum pname, GLint* params); -void gl1_3_glGetTexEnvfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params); -void gl1_3_glGetPolygonStipple(void *_glfuncs, GLubyte* mask); -void gl1_3_glGetPixelMapusv(void *_glfuncs, GLenum glmap, GLushort* values); -void gl1_3_glGetPixelMapuiv(void *_glfuncs, GLenum glmap, GLuint* values); -void gl1_3_glGetPixelMapfv(void *_glfuncs, GLenum glmap, GLfloat* values); -void gl1_3_glGetMaterialiv(void *_glfuncs, GLenum face, GLenum pname, GLint* params); -void gl1_3_glGetMaterialfv(void *_glfuncs, GLenum face, GLenum pname, GLfloat* params); -void gl1_3_glGetMapiv(void *_glfuncs, GLenum target, GLenum query, GLint* v); -void gl1_3_glGetMapfv(void *_glfuncs, GLenum target, GLenum query, GLfloat* v); -void gl1_3_glGetMapdv(void *_glfuncs, GLenum target, GLenum query, GLdouble* v); -void gl1_3_glGetLightiv(void *_glfuncs, GLenum light, GLenum pname, GLint* params); -void gl1_3_glGetLightfv(void *_glfuncs, GLenum light, GLenum pname, GLfloat* params); -void gl1_3_glGetClipPlane(void *_glfuncs, GLenum plane, GLdouble* equation); -void gl1_3_glDrawPixels(void *_glfuncs, GLsizei width, GLsizei height, GLenum format, GLenum gltype, const GLvoid* pixels); -void gl1_3_glCopyPixels(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height, GLenum gltype); -void gl1_3_glPixelMapusv(void *_glfuncs, GLenum glmap, GLint mapsize, const GLushort* values); -void gl1_3_glPixelMapuiv(void *_glfuncs, GLenum glmap, GLint mapsize, const GLuint* values); -void gl1_3_glPixelMapfv(void *_glfuncs, GLenum glmap, GLint mapsize, const GLfloat* values); -void gl1_3_glPixelTransferi(void *_glfuncs, GLenum pname, GLint param); -void gl1_3_glPixelTransferf(void *_glfuncs, GLenum pname, GLfloat param); -void gl1_3_glPixelZoom(void *_glfuncs, GLfloat xfactor, GLfloat yfactor); -void gl1_3_glAlphaFunc(void *_glfuncs, GLenum glfunc, GLfloat ref); -void gl1_3_glEvalPoint2(void *_glfuncs, GLint i, GLint j); -void gl1_3_glEvalMesh2(void *_glfuncs, GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2); -void gl1_3_glEvalPoint1(void *_glfuncs, GLint i); -void gl1_3_glEvalMesh1(void *_glfuncs, GLenum mode, GLint i1, GLint i2); -void gl1_3_glEvalCoord2fv(void *_glfuncs, const GLfloat* u); -void gl1_3_glEvalCoord2f(void *_glfuncs, GLfloat u, GLfloat v); -void gl1_3_glEvalCoord2dv(void *_glfuncs, const GLdouble* u); -void gl1_3_glEvalCoord2d(void *_glfuncs, GLdouble u, GLdouble v); -void gl1_3_glEvalCoord1fv(void *_glfuncs, const GLfloat* u); -void gl1_3_glEvalCoord1f(void *_glfuncs, GLfloat u); -void gl1_3_glEvalCoord1dv(void *_glfuncs, const GLdouble* u); -void gl1_3_glEvalCoord1d(void *_glfuncs, GLdouble u); -void gl1_3_glMapGrid2f(void *_glfuncs, GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2); -void gl1_3_glMapGrid2d(void *_glfuncs, GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2); -void gl1_3_glMapGrid1f(void *_glfuncs, GLint un, GLfloat u1, GLfloat u2); -void gl1_3_glMapGrid1d(void *_glfuncs, GLint un, GLdouble u1, GLdouble u2); -void gl1_3_glMap2f(void *_glfuncs, GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat* points); -void gl1_3_glMap2d(void *_glfuncs, GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble* points); -void gl1_3_glMap1f(void *_glfuncs, GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat* points); -void gl1_3_glMap1d(void *_glfuncs, GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble* points); -void gl1_3_glPushAttrib(void *_glfuncs, GLbitfield mask); -void gl1_3_glPopAttrib(void *_glfuncs); -void gl1_3_glAccum(void *_glfuncs, GLenum op, GLfloat value); -void gl1_3_glIndexMask(void *_glfuncs, GLuint mask); -void gl1_3_glClearIndex(void *_glfuncs, GLfloat c); -void gl1_3_glClearAccum(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); -void gl1_3_glPushName(void *_glfuncs, GLuint name); -void gl1_3_glPopName(void *_glfuncs); -void gl1_3_glPassThrough(void *_glfuncs, GLfloat token); -void gl1_3_glLoadName(void *_glfuncs, GLuint name); -void gl1_3_glInitNames(void *_glfuncs); -GLint gl1_3_glRenderMode(void *_glfuncs, GLenum mode); -void gl1_3_glSelectBuffer(void *_glfuncs, GLsizei size, GLuint* buffer); -void gl1_3_glFeedbackBuffer(void *_glfuncs, GLsizei size, GLenum gltype, GLfloat* buffer); -void gl1_3_glTexGeniv(void *_glfuncs, GLenum coord, GLenum pname, const GLint* params); -void gl1_3_glTexGeni(void *_glfuncs, GLenum coord, GLenum pname, GLint param); -void gl1_3_glTexGenfv(void *_glfuncs, GLenum coord, GLenum pname, const GLfloat* params); -void gl1_3_glTexGenf(void *_glfuncs, GLenum coord, GLenum pname, GLfloat param); -void gl1_3_glTexGendv(void *_glfuncs, GLenum coord, GLenum pname, const GLdouble* params); -void gl1_3_glTexGend(void *_glfuncs, GLenum coord, GLenum pname, GLdouble param); -void gl1_3_glTexEnviv(void *_glfuncs, GLenum target, GLenum pname, const GLint* params); -void gl1_3_glTexEnvi(void *_glfuncs, GLenum target, GLenum pname, GLint param); -void gl1_3_glTexEnvfv(void *_glfuncs, GLenum target, GLenum pname, const GLfloat* params); -void gl1_3_glTexEnvf(void *_glfuncs, GLenum target, GLenum pname, GLfloat param); -void gl1_3_glShadeModel(void *_glfuncs, GLenum mode); -void gl1_3_glPolygonStipple(void *_glfuncs, const GLubyte* mask); -void gl1_3_glMaterialiv(void *_glfuncs, GLenum face, GLenum pname, const GLint* params); -void gl1_3_glMateriali(void *_glfuncs, GLenum face, GLenum pname, GLint param); -void gl1_3_glMaterialfv(void *_glfuncs, GLenum face, GLenum pname, const GLfloat* params); -void gl1_3_glMaterialf(void *_glfuncs, GLenum face, GLenum pname, GLfloat param); -void gl1_3_glLineStipple(void *_glfuncs, GLint factor, GLushort pattern); -void gl1_3_glLightModeliv(void *_glfuncs, GLenum pname, const GLint* params); -void gl1_3_glLightModeli(void *_glfuncs, GLenum pname, GLint param); -void gl1_3_glLightModelfv(void *_glfuncs, GLenum pname, const GLfloat* params); -void gl1_3_glLightModelf(void *_glfuncs, GLenum pname, GLfloat param); -void gl1_3_glLightiv(void *_glfuncs, GLenum light, GLenum pname, const GLint* params); -void gl1_3_glLighti(void *_glfuncs, GLenum light, GLenum pname, GLint param); -void gl1_3_glLightfv(void *_glfuncs, GLenum light, GLenum pname, const GLfloat* params); -void gl1_3_glLightf(void *_glfuncs, GLenum light, GLenum pname, GLfloat param); -void gl1_3_glFogiv(void *_glfuncs, GLenum pname, const GLint* params); -void gl1_3_glFogi(void *_glfuncs, GLenum pname, GLint param); -void gl1_3_glFogfv(void *_glfuncs, GLenum pname, const GLfloat* params); -void gl1_3_glFogf(void *_glfuncs, GLenum pname, GLfloat param); -void gl1_3_glColorMaterial(void *_glfuncs, GLenum face, GLenum mode); -void gl1_3_glClipPlane(void *_glfuncs, GLenum plane, const GLdouble* equation); -void gl1_3_glVertex4sv(void *_glfuncs, const GLshort* v); -void gl1_3_glVertex4s(void *_glfuncs, GLshort x, GLshort y, GLshort z, GLshort w); -void gl1_3_glVertex4iv(void *_glfuncs, const GLint* v); -void gl1_3_glVertex4i(void *_glfuncs, GLint x, GLint y, GLint z, GLint w); -void gl1_3_glVertex4fv(void *_glfuncs, const GLfloat* v); -void gl1_3_glVertex4f(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z, GLfloat w); -void gl1_3_glVertex4dv(void *_glfuncs, const GLdouble* v); -void gl1_3_glVertex4d(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z, GLdouble w); -void gl1_3_glVertex3sv(void *_glfuncs, const GLshort* v); -void gl1_3_glVertex3s(void *_glfuncs, GLshort x, GLshort y, GLshort z); -void gl1_3_glVertex3iv(void *_glfuncs, const GLint* v); -void gl1_3_glVertex3i(void *_glfuncs, GLint x, GLint y, GLint z); -void gl1_3_glVertex3fv(void *_glfuncs, const GLfloat* v); -void gl1_3_glVertex3f(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z); -void gl1_3_glVertex3dv(void *_glfuncs, const GLdouble* v); -void gl1_3_glVertex3d(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z); -void gl1_3_glVertex2sv(void *_glfuncs, const GLshort* v); -void gl1_3_glVertex2s(void *_glfuncs, GLshort x, GLshort y); -void gl1_3_glVertex2iv(void *_glfuncs, const GLint* v); -void gl1_3_glVertex2i(void *_glfuncs, GLint x, GLint y); -void gl1_3_glVertex2fv(void *_glfuncs, const GLfloat* v); -void gl1_3_glVertex2f(void *_glfuncs, GLfloat x, GLfloat y); -void gl1_3_glVertex2dv(void *_glfuncs, const GLdouble* v); -void gl1_3_glVertex2d(void *_glfuncs, GLdouble x, GLdouble y); -void gl1_3_glTexCoord4sv(void *_glfuncs, const GLshort* v); -void gl1_3_glTexCoord4s(void *_glfuncs, GLshort s, GLshort t, GLshort r, GLshort q); -void gl1_3_glTexCoord4iv(void *_glfuncs, const GLint* v); -void gl1_3_glTexCoord4i(void *_glfuncs, GLint s, GLint t, GLint r, GLint q); -void gl1_3_glTexCoord4fv(void *_glfuncs, const GLfloat* v); -void gl1_3_glTexCoord4f(void *_glfuncs, GLfloat s, GLfloat t, GLfloat r, GLfloat q); -void gl1_3_glTexCoord4dv(void *_glfuncs, const GLdouble* v); -void gl1_3_glTexCoord4d(void *_glfuncs, GLdouble s, GLdouble t, GLdouble r, GLdouble q); -void gl1_3_glTexCoord3sv(void *_glfuncs, const GLshort* v); -void gl1_3_glTexCoord3s(void *_glfuncs, GLshort s, GLshort t, GLshort r); -void gl1_3_glTexCoord3iv(void *_glfuncs, const GLint* v); -void gl1_3_glTexCoord3i(void *_glfuncs, GLint s, GLint t, GLint r); -void gl1_3_glTexCoord3fv(void *_glfuncs, const GLfloat* v); -void gl1_3_glTexCoord3f(void *_glfuncs, GLfloat s, GLfloat t, GLfloat r); -void gl1_3_glTexCoord3dv(void *_glfuncs, const GLdouble* v); -void gl1_3_glTexCoord3d(void *_glfuncs, GLdouble s, GLdouble t, GLdouble r); -void gl1_3_glTexCoord2sv(void *_glfuncs, const GLshort* v); -void gl1_3_glTexCoord2s(void *_glfuncs, GLshort s, GLshort t); -void gl1_3_glTexCoord2iv(void *_glfuncs, const GLint* v); -void gl1_3_glTexCoord2i(void *_glfuncs, GLint s, GLint t); -void gl1_3_glTexCoord2fv(void *_glfuncs, const GLfloat* v); -void gl1_3_glTexCoord2f(void *_glfuncs, GLfloat s, GLfloat t); -void gl1_3_glTexCoord2dv(void *_glfuncs, const GLdouble* v); -void gl1_3_glTexCoord2d(void *_glfuncs, GLdouble s, GLdouble t); -void gl1_3_glTexCoord1sv(void *_glfuncs, const GLshort* v); -void gl1_3_glTexCoord1s(void *_glfuncs, GLshort s); -void gl1_3_glTexCoord1iv(void *_glfuncs, const GLint* v); -void gl1_3_glTexCoord1i(void *_glfuncs, GLint s); -void gl1_3_glTexCoord1fv(void *_glfuncs, const GLfloat* v); -void gl1_3_glTexCoord1f(void *_glfuncs, GLfloat s); -void gl1_3_glTexCoord1dv(void *_glfuncs, const GLdouble* v); -void gl1_3_glTexCoord1d(void *_glfuncs, GLdouble s); -void gl1_3_glRectsv(void *_glfuncs, const GLshort* v1, const GLshort* v2); -void gl1_3_glRects(void *_glfuncs, GLshort x1, GLshort y1, GLshort x2, GLshort y2); -void gl1_3_glRectiv(void *_glfuncs, const GLint* v1, const GLint* v2); -void gl1_3_glRecti(void *_glfuncs, GLint x1, GLint y1, GLint x2, GLint y2); -void gl1_3_glRectfv(void *_glfuncs, const GLfloat* v1, const GLfloat* v2); -void gl1_3_glRectf(void *_glfuncs, GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2); -void gl1_3_glRectdv(void *_glfuncs, const GLdouble* v1, const GLdouble* v2); -void gl1_3_glRectd(void *_glfuncs, GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2); -void gl1_3_glRasterPos4sv(void *_glfuncs, const GLshort* v); -void gl1_3_glRasterPos4s(void *_glfuncs, GLshort x, GLshort y, GLshort z, GLshort w); -void gl1_3_glRasterPos4iv(void *_glfuncs, const GLint* v); -void gl1_3_glRasterPos4i(void *_glfuncs, GLint x, GLint y, GLint z, GLint w); -void gl1_3_glRasterPos4fv(void *_glfuncs, const GLfloat* v); -void gl1_3_glRasterPos4f(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z, GLfloat w); -void gl1_3_glRasterPos4dv(void *_glfuncs, const GLdouble* v); -void gl1_3_glRasterPos4d(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z, GLdouble w); -void gl1_3_glRasterPos3sv(void *_glfuncs, const GLshort* v); -void gl1_3_glRasterPos3s(void *_glfuncs, GLshort x, GLshort y, GLshort z); -void gl1_3_glRasterPos3iv(void *_glfuncs, const GLint* v); -void gl1_3_glRasterPos3i(void *_glfuncs, GLint x, GLint y, GLint z); -void gl1_3_glRasterPos3fv(void *_glfuncs, const GLfloat* v); -void gl1_3_glRasterPos3f(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z); -void gl1_3_glRasterPos3dv(void *_glfuncs, const GLdouble* v); -void gl1_3_glRasterPos3d(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z); -void gl1_3_glRasterPos2sv(void *_glfuncs, const GLshort* v); -void gl1_3_glRasterPos2s(void *_glfuncs, GLshort x, GLshort y); -void gl1_3_glRasterPos2iv(void *_glfuncs, const GLint* v); -void gl1_3_glRasterPos2i(void *_glfuncs, GLint x, GLint y); -void gl1_3_glRasterPos2fv(void *_glfuncs, const GLfloat* v); -void gl1_3_glRasterPos2f(void *_glfuncs, GLfloat x, GLfloat y); -void gl1_3_glRasterPos2dv(void *_glfuncs, const GLdouble* v); -void gl1_3_glRasterPos2d(void *_glfuncs, GLdouble x, GLdouble y); -void gl1_3_glNormal3sv(void *_glfuncs, const GLshort* v); -void gl1_3_glNormal3s(void *_glfuncs, GLshort nx, GLshort ny, GLshort nz); -void gl1_3_glNormal3iv(void *_glfuncs, const GLint* v); -void gl1_3_glNormal3i(void *_glfuncs, GLint nx, GLint ny, GLint nz); -void gl1_3_glNormal3fv(void *_glfuncs, const GLfloat* v); -void gl1_3_glNormal3f(void *_glfuncs, GLfloat nx, GLfloat ny, GLfloat nz); -void gl1_3_glNormal3dv(void *_glfuncs, const GLdouble* v); -void gl1_3_glNormal3d(void *_glfuncs, GLdouble nx, GLdouble ny, GLdouble nz); -void gl1_3_glNormal3bv(void *_glfuncs, const GLbyte* v); -void gl1_3_glNormal3b(void *_glfuncs, GLbyte nx, GLbyte ny, GLbyte nz); -void gl1_3_glIndexsv(void *_glfuncs, const GLshort* c); -void gl1_3_glIndexs(void *_glfuncs, GLshort c); -void gl1_3_glIndexiv(void *_glfuncs, const GLint* c); -void gl1_3_glIndexi(void *_glfuncs, GLint c); -void gl1_3_glIndexfv(void *_glfuncs, const GLfloat* c); -void gl1_3_glIndexf(void *_glfuncs, GLfloat c); -void gl1_3_glIndexdv(void *_glfuncs, const GLdouble* c); -void gl1_3_glIndexd(void *_glfuncs, GLdouble c); -void gl1_3_glEnd(void *_glfuncs); -void gl1_3_glEdgeFlagv(void *_glfuncs, const GLboolean* flag); -void gl1_3_glEdgeFlag(void *_glfuncs, GLboolean flag); -void gl1_3_glColor4usv(void *_glfuncs, const GLushort* v); -void gl1_3_glColor4us(void *_glfuncs, GLushort red, GLushort green, GLushort blue, GLushort alpha); -void gl1_3_glColor4uiv(void *_glfuncs, const GLuint* v); -void gl1_3_glColor4ui(void *_glfuncs, GLuint red, GLuint green, GLuint blue, GLuint alpha); -void gl1_3_glColor4ubv(void *_glfuncs, const GLubyte* v); -void gl1_3_glColor4ub(void *_glfuncs, GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha); -void gl1_3_glColor4sv(void *_glfuncs, const GLshort* v); -void gl1_3_glColor4s(void *_glfuncs, GLshort red, GLshort green, GLshort blue, GLshort alpha); -void gl1_3_glColor4iv(void *_glfuncs, const GLint* v); -void gl1_3_glColor4i(void *_glfuncs, GLint red, GLint green, GLint blue, GLint alpha); -void gl1_3_glColor4fv(void *_glfuncs, const GLfloat* v); -void gl1_3_glColor4f(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); -void gl1_3_glColor4dv(void *_glfuncs, const GLdouble* v); -void gl1_3_glColor4d(void *_glfuncs, GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha); -void gl1_3_glColor4bv(void *_glfuncs, const GLbyte* v); -void gl1_3_glColor4b(void *_glfuncs, GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha); -void gl1_3_glColor3usv(void *_glfuncs, const GLushort* v); -void gl1_3_glColor3us(void *_glfuncs, GLushort red, GLushort green, GLushort blue); -void gl1_3_glColor3uiv(void *_glfuncs, const GLuint* v); -void gl1_3_glColor3ui(void *_glfuncs, GLuint red, GLuint green, GLuint blue); -void gl1_3_glColor3ubv(void *_glfuncs, const GLubyte* v); -void gl1_3_glColor3ub(void *_glfuncs, GLubyte red, GLubyte green, GLubyte blue); -void gl1_3_glColor3sv(void *_glfuncs, const GLshort* v); -void gl1_3_glColor3s(void *_glfuncs, GLshort red, GLshort green, GLshort blue); -void gl1_3_glColor3iv(void *_glfuncs, const GLint* v); -void gl1_3_glColor3i(void *_glfuncs, GLint red, GLint green, GLint blue); -void gl1_3_glColor3fv(void *_glfuncs, const GLfloat* v); -void gl1_3_glColor3f(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue); -void gl1_3_glColor3dv(void *_glfuncs, const GLdouble* v); -void gl1_3_glColor3d(void *_glfuncs, GLdouble red, GLdouble green, GLdouble blue); -void gl1_3_glColor3bv(void *_glfuncs, const GLbyte* v); -void gl1_3_glColor3b(void *_glfuncs, GLbyte red, GLbyte green, GLbyte blue); -void gl1_3_glBitmap(void *_glfuncs, GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte* bitmap); -void gl1_3_glBegin(void *_glfuncs, GLenum mode); -void gl1_3_glListBase(void *_glfuncs, GLuint base); -GLuint gl1_3_glGenLists(void *_glfuncs, GLsizei range_); -void gl1_3_glDeleteLists(void *_glfuncs, GLuint list, GLsizei range_); -void gl1_3_glCallLists(void *_glfuncs, GLsizei n, GLenum gltype, const GLvoid* lists); -void gl1_3_glCallList(void *_glfuncs, GLuint list); -void gl1_3_glEndList(void *_glfuncs); -void gl1_3_glNewList(void *_glfuncs, GLuint list, GLenum mode); -void gl1_3_glPushClientAttrib(void *_glfuncs, GLbitfield mask); -void gl1_3_glPopClientAttrib(void *_glfuncs); -void gl1_3_glPrioritizeTextures(void *_glfuncs, GLsizei n, const GLuint* textures, const GLfloat* priorities); -GLboolean gl1_3_glAreTexturesResident(void *_glfuncs, GLsizei n, const GLuint* textures, GLboolean* residences); -void gl1_3_glVertexPointer(void *_glfuncs, GLint size, GLenum gltype, GLsizei stride, const GLvoid* pointer); -void gl1_3_glTexCoordPointer(void *_glfuncs, GLint size, GLenum gltype, GLsizei stride, const GLvoid* pointer); -void gl1_3_glNormalPointer(void *_glfuncs, GLenum gltype, GLsizei stride, const GLvoid* pointer); -void gl1_3_glInterleavedArrays(void *_glfuncs, GLenum format, GLsizei stride, const GLvoid* pointer); -void gl1_3_glIndexPointer(void *_glfuncs, GLenum gltype, GLsizei stride, const GLvoid* pointer); -void gl1_3_glEnableClientState(void *_glfuncs, GLenum array); -void gl1_3_glEdgeFlagPointer(void *_glfuncs, GLsizei stride, const GLvoid* pointer); -void gl1_3_glDisableClientState(void *_glfuncs, GLenum array); -void gl1_3_glColorPointer(void *_glfuncs, GLint size, GLenum gltype, GLsizei stride, const GLvoid* pointer); -void gl1_3_glArrayElement(void *_glfuncs, GLint i); -void gl1_3_glResetMinmax(void *_glfuncs, GLenum target); -void gl1_3_glResetHistogram(void *_glfuncs, GLenum target); -void gl1_3_glMinmax(void *_glfuncs, GLenum target, GLenum internalFormat, GLboolean sink); -void gl1_3_glHistogram(void *_glfuncs, GLenum target, GLsizei width, GLenum internalFormat, GLboolean sink); -void gl1_3_glGetMinmaxParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params); -void gl1_3_glGetMinmaxParameterfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params); -void gl1_3_glGetMinmax(void *_glfuncs, GLenum target, GLboolean reset, GLenum format, GLenum gltype, GLvoid* values); -void gl1_3_glGetHistogramParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params); -void gl1_3_glGetHistogramParameterfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params); -void gl1_3_glGetHistogram(void *_glfuncs, GLenum target, GLboolean reset, GLenum format, GLenum gltype, GLvoid* values); -void gl1_3_glSeparableFilter2D(void *_glfuncs, GLenum target, GLenum internalFormat, GLsizei width, GLsizei height, GLenum format, GLenum gltype, const GLvoid* row, const GLvoid* column); -void gl1_3_glGetSeparableFilter(void *_glfuncs, GLenum target, GLenum format, GLenum gltype, GLvoid* row, GLvoid* column, GLvoid* span); -void gl1_3_glGetConvolutionParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params); -void gl1_3_glGetConvolutionParameterfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params); -void gl1_3_glGetConvolutionFilter(void *_glfuncs, GLenum target, GLenum format, GLenum gltype, GLvoid* image); -void gl1_3_glCopyConvolutionFilter2D(void *_glfuncs, GLenum target, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height); -void gl1_3_glCopyConvolutionFilter1D(void *_glfuncs, GLenum target, GLenum internalFormat, GLint x, GLint y, GLsizei width); -void gl1_3_glConvolutionParameteriv(void *_glfuncs, GLenum target, GLenum pname, const GLint* params); -void gl1_3_glConvolutionParameteri(void *_glfuncs, GLenum target, GLenum pname, GLint params); -void gl1_3_glConvolutionParameterfv(void *_glfuncs, GLenum target, GLenum pname, const GLfloat* params); -void gl1_3_glConvolutionParameterf(void *_glfuncs, GLenum target, GLenum pname, GLfloat params); -void gl1_3_glConvolutionFilter2D(void *_glfuncs, GLenum target, GLenum internalFormat, GLsizei width, GLsizei height, GLenum format, GLenum gltype, const GLvoid* image); -void gl1_3_glConvolutionFilter1D(void *_glfuncs, GLenum target, GLenum internalFormat, GLsizei width, GLenum format, GLenum gltype, const GLvoid* image); -void gl1_3_glCopyColorSubTable(void *_glfuncs, GLenum target, GLsizei start, GLint x, GLint y, GLsizei width); -void gl1_3_glColorSubTable(void *_glfuncs, GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum gltype, const GLvoid* data); -void gl1_3_glGetColorTableParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params); -void gl1_3_glGetColorTableParameterfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params); -void gl1_3_glGetColorTable(void *_glfuncs, GLenum target, GLenum format, GLenum gltype, GLvoid* table); -void gl1_3_glCopyColorTable(void *_glfuncs, GLenum target, GLenum internalFormat, GLint x, GLint y, GLsizei width); -void gl1_3_glColorTableParameteriv(void *_glfuncs, GLenum target, GLenum pname, const GLint* params); -void gl1_3_glColorTableParameterfv(void *_glfuncs, GLenum target, GLenum pname, const GLfloat* params); -void gl1_3_glColorTable(void *_glfuncs, GLenum target, GLenum internalFormat, GLsizei width, GLenum format, GLenum gltype, const GLvoid* table); -void gl1_3_glMultTransposeMatrixd(void *_glfuncs, const GLdouble* m); -void gl1_3_glMultTransposeMatrixf(void *_glfuncs, const GLfloat* m); -void gl1_3_glLoadTransposeMatrixd(void *_glfuncs, const GLdouble* m); -void gl1_3_glLoadTransposeMatrixf(void *_glfuncs, const GLfloat* m); -void gl1_3_glMultiTexCoord4sv(void *_glfuncs, GLenum target, const GLshort* v); -void gl1_3_glMultiTexCoord4s(void *_glfuncs, GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); -void gl1_3_glMultiTexCoord4iv(void *_glfuncs, GLenum target, const GLint* v); -void gl1_3_glMultiTexCoord4i(void *_glfuncs, GLenum target, GLint s, GLint t, GLint r, GLint q); -void gl1_3_glMultiTexCoord4fv(void *_glfuncs, GLenum target, const GLfloat* v); -void gl1_3_glMultiTexCoord4f(void *_glfuncs, GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); -void gl1_3_glMultiTexCoord4dv(void *_glfuncs, GLenum target, const GLdouble* v); -void gl1_3_glMultiTexCoord4d(void *_glfuncs, GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); -void gl1_3_glMultiTexCoord3sv(void *_glfuncs, GLenum target, const GLshort* v); -void gl1_3_glMultiTexCoord3s(void *_glfuncs, GLenum target, GLshort s, GLshort t, GLshort r); -void gl1_3_glMultiTexCoord3iv(void *_glfuncs, GLenum target, const GLint* v); -void gl1_3_glMultiTexCoord3i(void *_glfuncs, GLenum target, GLint s, GLint t, GLint r); -void gl1_3_glMultiTexCoord3fv(void *_glfuncs, GLenum target, const GLfloat* v); -void gl1_3_glMultiTexCoord3f(void *_glfuncs, GLenum target, GLfloat s, GLfloat t, GLfloat r); -void gl1_3_glMultiTexCoord3dv(void *_glfuncs, GLenum target, const GLdouble* v); -void gl1_3_glMultiTexCoord3d(void *_glfuncs, GLenum target, GLdouble s, GLdouble t, GLdouble r); -void gl1_3_glMultiTexCoord2sv(void *_glfuncs, GLenum target, const GLshort* v); -void gl1_3_glMultiTexCoord2s(void *_glfuncs, GLenum target, GLshort s, GLshort t); -void gl1_3_glMultiTexCoord2iv(void *_glfuncs, GLenum target, const GLint* v); -void gl1_3_glMultiTexCoord2i(void *_glfuncs, GLenum target, GLint s, GLint t); -void gl1_3_glMultiTexCoord2fv(void *_glfuncs, GLenum target, const GLfloat* v); -void gl1_3_glMultiTexCoord2f(void *_glfuncs, GLenum target, GLfloat s, GLfloat t); -void gl1_3_glMultiTexCoord2dv(void *_glfuncs, GLenum target, const GLdouble* v); -void gl1_3_glMultiTexCoord2d(void *_glfuncs, GLenum target, GLdouble s, GLdouble t); -void gl1_3_glMultiTexCoord1sv(void *_glfuncs, GLenum target, const GLshort* v); -void gl1_3_glMultiTexCoord1s(void *_glfuncs, GLenum target, GLshort s); -void gl1_3_glMultiTexCoord1iv(void *_glfuncs, GLenum target, const GLint* v); -void gl1_3_glMultiTexCoord1i(void *_glfuncs, GLenum target, GLint s); -void gl1_3_glMultiTexCoord1fv(void *_glfuncs, GLenum target, const GLfloat* v); -void gl1_3_glMultiTexCoord1f(void *_glfuncs, GLenum target, GLfloat s); -void gl1_3_glMultiTexCoord1dv(void *_glfuncs, GLenum target, const GLdouble* v); -void gl1_3_glMultiTexCoord1d(void *_glfuncs, GLenum target, GLdouble s); -void gl1_3_glClientActiveTexture(void *_glfuncs, GLenum texture); - - -#ifdef __cplusplus -} // extern "C" -#endif diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/gl/1.3/gl.go b/Godeps/_workspace/src/github.com/obscuren/qml/gl/1.3/gl.go deleted file mode 100644 index 6df8965a3..000000000 --- a/Godeps/_workspace/src/github.com/obscuren/qml/gl/1.3/gl.go +++ /dev/null @@ -1,3571 +0,0 @@ -// ** file automatically generated by glgen -- do not edit manually ** - -package GL - -// #cgo CXXFLAGS: -std=c++0x -pedantic-errors -Wall -fno-strict-aliasing -// #cgo LDFLAGS: -lstdc++ -// #cgo pkg-config: Qt5Core Qt5OpenGL -// -// #include "funcs.h" -// -// void free(void*); -// -import "C" - -import ( - "fmt" - "reflect" - "unsafe" - - "gopkg.in/qml.v1/gl/glbase" -) - -// API returns a value that offers methods matching the OpenGL version 1.3 API. -// -// The returned API must not be used after the provided OpenGL context becomes invalid. -func API(context glbase.Contexter) *GL { - gl := &GL{} - gl.funcs = C.gl1_3_funcs() - if gl.funcs == nil { - panic(fmt.Errorf("OpenGL version 1.3 is not available")) - } - return gl -} - -// GL implements the OpenGL version 1.3 API. Values of this -// type must be created via the API function, and it must not be used after -// the associated OpenGL context becomes invalid. -type GL struct { - funcs unsafe.Pointer -} - -const ( - FALSE = 0 - TRUE = 1 - NONE = 0 - - BYTE = 0x1400 - UNSIGNED_BYTE = 0x1401 - SHORT = 0x1402 - UNSIGNED_SHORT = 0x1403 - INT = 0x1404 - UNSIGNED_INT = 0x1405 - FLOAT = 0x1406 - N2_BYTES = 0x1407 - N3_BYTES = 0x1408 - N4_BYTES = 0x1409 - DOUBLE = 0x140A - - ACCUM = 0x0100 - LOAD = 0x0101 - RETURN = 0x0102 - MULT = 0x0103 - ADD = 0x0104 - - ACCUM_BUFFER_BIT = 0x00000200 - ALL_ATTRIB_BITS = 0xFFFFFFFF - COLOR_BUFFER_BIT = 0x00004000 - CURRENT_BIT = 0x00000001 - DEPTH_BUFFER_BIT = 0x00000100 - ENABLE_BIT = 0x00002000 - EVAL_BIT = 0x00010000 - FOG_BIT = 0x00000080 - HINT_BIT = 0x00008000 - LIGHTING_BIT = 0x00000040 - LINE_BIT = 0x00000004 - LIST_BIT = 0x00020000 - MULTISAMPLE_BIT = 0x20000000 - PIXEL_MODE_BIT = 0x00000020 - POINT_BIT = 0x00000002 - POLYGON_BIT = 0x00000008 - POLYGON_STIPPLE_BIT = 0x00000010 - SCISSOR_BIT = 0x00080000 - STENCIL_BUFFER_BIT = 0x00000400 - TEXTURE_BIT = 0x00040000 - TRANSFORM_BIT = 0x00001000 - VIEWPORT_BIT = 0x00000800 - - ALWAYS = 0x0207 - EQUAL = 0x0202 - GEQUAL = 0x0206 - GREATER = 0x0204 - LEQUAL = 0x0203 - LESS = 0x0201 - NEVER = 0x0200 - NOTEQUAL = 0x0205 - - LOGIC_OP = 0x0BF1 - - DST_ALPHA = 0x0304 - ONE = 1 - ONE_MINUS_DST_ALPHA = 0x0305 - ONE_MINUS_SRC_ALPHA = 0x0303 - ONE_MINUS_SRC_COLOR = 0x0301 - SRC_ALPHA = 0x0302 - SRC_COLOR = 0x0300 - ZERO = 0 - - DST_COLOR = 0x0306 - ONE_MINUS_DST_COLOR = 0x0307 - SRC_ALPHA_SATURATE = 0x0308 - - CLIENT_ALL_ATTRIB_BITS = 0xFFFFFFFF - CLIENT_PIXEL_STORE_BIT = 0x00000001 - CLIENT_VERTEX_ARRAY_BIT = 0x00000002 - - CLIP_PLANE0 = 0x3000 - CLIP_PLANE1 = 0x3001 - CLIP_PLANE2 = 0x3002 - CLIP_PLANE3 = 0x3003 - CLIP_PLANE4 = 0x3004 - CLIP_PLANE5 = 0x3005 - - BACK = 0x0405 - FRONT = 0x0404 - FRONT_AND_BACK = 0x0408 - - AMBIENT = 0x1200 - AMBIENT_AND_DIFFUSE = 0x1602 - DIFFUSE = 0x1201 - EMISSION = 0x1600 - SPECULAR = 0x1202 - - AUX0 = 0x0409 - AUX1 = 0x040A - AUX2 = 0x040B - AUX3 = 0x040C - BACK_LEFT = 0x0402 - BACK_RIGHT = 0x0403 - FRONT_LEFT = 0x0400 - FRONT_RIGHT = 0x0401 - LEFT = 0x0406 - RIGHT = 0x0407 - - ALPHA_TEST = 0x0BC0 - AUTO_NORMAL = 0x0D80 - BLEND = 0x0BE2 - COLOR_ARRAY = 0x8076 - COLOR_LOGIC_OP = 0x0BF2 - COLOR_MATERIAL = 0x0B57 - CULL_FACE = 0x0B44 - DEPTH_TEST = 0x0B71 - DITHER = 0x0BD0 - EDGE_FLAG_ARRAY = 0x8079 - FOG = 0x0B60 - INDEX_ARRAY = 0x8077 - INDEX_LOGIC_OP = 0x0BF1 - LIGHT0 = 0x4000 - LIGHT1 = 0x4001 - LIGHT2 = 0x4002 - LIGHT3 = 0x4003 - LIGHT4 = 0x4004 - LIGHT5 = 0x4005 - LIGHT6 = 0x4006 - LIGHT7 = 0x4007 - LIGHTING = 0x0B50 - LINE_SMOOTH = 0x0B20 - LINE_STIPPLE = 0x0B24 - MAP1_COLOR_4 = 0x0D90 - MAP1_INDEX = 0x0D91 - MAP1_NORMAL = 0x0D92 - MAP1_TEXTURE_COORD_1 = 0x0D93 - MAP1_TEXTURE_COORD_2 = 0x0D94 - MAP1_TEXTURE_COORD_3 = 0x0D95 - MAP1_TEXTURE_COORD_4 = 0x0D96 - MAP1_VERTEX_3 = 0x0D97 - MAP1_VERTEX_4 = 0x0D98 - MAP2_COLOR_4 = 0x0DB0 - MAP2_INDEX = 0x0DB1 - MAP2_NORMAL = 0x0DB2 - MAP2_TEXTURE_COORD_1 = 0x0DB3 - MAP2_TEXTURE_COORD_2 = 0x0DB4 - MAP2_TEXTURE_COORD_3 = 0x0DB5 - MAP2_TEXTURE_COORD_4 = 0x0DB6 - MAP2_VERTEX_3 = 0x0DB7 - MAP2_VERTEX_4 = 0x0DB8 - NORMALIZE = 0x0BA1 - NORMAL_ARRAY = 0x8075 - POINT_SMOOTH = 0x0B10 - POLYGON_OFFSET_FILL = 0x8037 - POLYGON_OFFSET_LINE = 0x2A02 - POLYGON_OFFSET_POINT = 0x2A01 - POLYGON_SMOOTH = 0x0B41 - POLYGON_STIPPLE = 0x0B42 - SCISSOR_TEST = 0x0C11 - STENCIL_TEST = 0x0B90 - TEXTURE_1D = 0x0DE0 - TEXTURE_2D = 0x0DE1 - TEXTURE_COORD_ARRAY = 0x8078 - TEXTURE_GEN_Q = 0x0C63 - TEXTURE_GEN_R = 0x0C62 - TEXTURE_GEN_S = 0x0C60 - TEXTURE_GEN_T = 0x0C61 - VERTEX_ARRAY = 0x8074 - - INVALID_ENUM = 0x0500 - INVALID_OPERATION = 0x0502 - INVALID_VALUE = 0x0501 - NO_ERROR = 0 - OUT_OF_MEMORY = 0x0505 - STACK_OVERFLOW = 0x0503 - STACK_UNDERFLOW = 0x0504 - - N2D = 0x0600 - N3D = 0x0601 - N3D_COLOR = 0x0602 - N3D_COLOR_TEXTURE = 0x0603 - N4D_COLOR_TEXTURE = 0x0604 - - BITMAP_TOKEN = 0x0704 - COPY_PIXEL_TOKEN = 0x0706 - DRAW_PIXEL_TOKEN = 0x0705 - LINE_RESET_TOKEN = 0x0707 - LINE_TOKEN = 0x0702 - PASS_THROUGH_TOKEN = 0x0700 - POINT_TOKEN = 0x0701 - POLYGON_TOKEN = 0x0703 - - EXP = 0x0800 - EXP2 = 0x0801 - LINEAR = 0x2601 - - FOG_COLOR = 0x0B66 - FOG_DENSITY = 0x0B62 - FOG_END = 0x0B64 - FOG_INDEX = 0x0B61 - FOG_MODE = 0x0B65 - FOG_START = 0x0B63 - - CCW = 0x0901 - CW = 0x0900 - - COEFF = 0x0A00 - DOMAIN = 0x0A02 - ORDER = 0x0A01 - - PIXEL_MAP_A_TO_A = 0x0C79 - PIXEL_MAP_B_TO_B = 0x0C78 - PIXEL_MAP_G_TO_G = 0x0C77 - PIXEL_MAP_I_TO_A = 0x0C75 - PIXEL_MAP_I_TO_B = 0x0C74 - PIXEL_MAP_I_TO_G = 0x0C73 - PIXEL_MAP_I_TO_I = 0x0C70 - PIXEL_MAP_I_TO_R = 0x0C72 - PIXEL_MAP_R_TO_R = 0x0C76 - PIXEL_MAP_S_TO_S = 0x0C71 - - ACCUM_ALPHA_BITS = 0x0D5B - ACCUM_BLUE_BITS = 0x0D5A - ACCUM_CLEAR_VALUE = 0x0B80 - ACCUM_GREEN_BITS = 0x0D59 - ACCUM_RED_BITS = 0x0D58 - ALIASED_LINE_WIDTH_RANGE = 0x846E - ALIASED_POINT_SIZE_RANGE = 0x846D - ALPHA_BIAS = 0x0D1D - ALPHA_BITS = 0x0D55 - ALPHA_SCALE = 0x0D1C - ALPHA_TEST_FUNC = 0x0BC1 - ALPHA_TEST_REF = 0x0BC2 - ATTRIB_STACK_DEPTH = 0x0BB0 - AUX_BUFFERS = 0x0C00 - BLEND_DST = 0x0BE0 - BLEND_SRC = 0x0BE1 - BLUE_BIAS = 0x0D1B - BLUE_BITS = 0x0D54 - BLUE_SCALE = 0x0D1A - CLIENT_ATTRIB_STACK_DEPTH = 0x0BB1 - COLOR_ARRAY_SIZE = 0x8081 - COLOR_ARRAY_STRIDE = 0x8083 - COLOR_ARRAY_TYPE = 0x8082 - COLOR_CLEAR_VALUE = 0x0C22 - COLOR_MATERIAL_FACE = 0x0B55 - COLOR_MATERIAL_PARAMETER = 0x0B56 - COLOR_WRITEMASK = 0x0C23 - CULL_FACE_MODE = 0x0B45 - CURRENT_COLOR = 0x0B00 - CURRENT_INDEX = 0x0B01 - CURRENT_NORMAL = 0x0B02 - CURRENT_RASTER_COLOR = 0x0B04 - CURRENT_RASTER_DISTANCE = 0x0B09 - CURRENT_RASTER_INDEX = 0x0B05 - CURRENT_RASTER_POSITION = 0x0B07 - CURRENT_RASTER_POSITION_VALID = 0x0B08 - CURRENT_RASTER_TEXTURE_COORDS = 0x0B06 - CURRENT_TEXTURE_COORDS = 0x0B03 - DEPTH_BIAS = 0x0D1F - DEPTH_BITS = 0x0D56 - DEPTH_CLEAR_VALUE = 0x0B73 - DEPTH_FUNC = 0x0B74 - DEPTH_RANGE = 0x0B70 - DEPTH_SCALE = 0x0D1E - DEPTH_WRITEMASK = 0x0B72 - DOUBLEBUFFER = 0x0C32 - DRAW_BUFFER = 0x0C01 - EDGE_FLAG = 0x0B43 - EDGE_FLAG_ARRAY_STRIDE = 0x808C - FEEDBACK_BUFFER_SIZE = 0x0DF1 - FEEDBACK_BUFFER_TYPE = 0x0DF2 - FOG_HINT = 0x0C54 - FRONT_FACE = 0x0B46 - GREEN_BIAS = 0x0D19 - GREEN_BITS = 0x0D53 - GREEN_SCALE = 0x0D18 - INDEX_ARRAY_STRIDE = 0x8086 - INDEX_ARRAY_TYPE = 0x8085 - INDEX_BITS = 0x0D51 - INDEX_CLEAR_VALUE = 0x0C20 - INDEX_MODE = 0x0C30 - INDEX_OFFSET = 0x0D13 - INDEX_SHIFT = 0x0D12 - INDEX_WRITEMASK = 0x0C21 - LIGHT_MODEL_AMBIENT = 0x0B53 - LIGHT_MODEL_COLOR_CONTROL = 0x81F8 - LIGHT_MODEL_LOCAL_VIEWER = 0x0B51 - LIGHT_MODEL_TWO_SIDE = 0x0B52 - LINE_SMOOTH_HINT = 0x0C52 - LINE_STIPPLE_PATTERN = 0x0B25 - LINE_STIPPLE_REPEAT = 0x0B26 - LINE_WIDTH = 0x0B21 - LINE_WIDTH_GRANULARITY = 0x0B23 - LINE_WIDTH_RANGE = 0x0B22 - LIST_BASE = 0x0B32 - LIST_INDEX = 0x0B33 - LIST_MODE = 0x0B30 - LOGIC_OP_MODE = 0x0BF0 - MAP1_GRID_DOMAIN = 0x0DD0 - MAP1_GRID_SEGMENTS = 0x0DD1 - MAP2_GRID_DOMAIN = 0x0DD2 - MAP2_GRID_SEGMENTS = 0x0DD3 - MAP_COLOR = 0x0D10 - MAP_STENCIL = 0x0D11 - MATRIX_MODE = 0x0BA0 - MAX_ATTRIB_STACK_DEPTH = 0x0D35 - MAX_CLIENT_ATTRIB_STACK_DEPTH = 0x0D3B - MAX_CLIP_PLANES = 0x0D32 - MAX_EVAL_ORDER = 0x0D30 - MAX_LIGHTS = 0x0D31 - MAX_LIST_NESTING = 0x0B31 - MAX_MODELVIEW_STACK_DEPTH = 0x0D36 - MAX_NAME_STACK_DEPTH = 0x0D37 - MAX_PIXEL_MAP_TABLE = 0x0D34 - MAX_PROJECTION_STACK_DEPTH = 0x0D38 - MAX_TEXTURE_SIZE = 0x0D33 - MAX_TEXTURE_STACK_DEPTH = 0x0D39 - MAX_VIEWPORT_DIMS = 0x0D3A - MODELVIEW_MATRIX = 0x0BA6 - MODELVIEW_STACK_DEPTH = 0x0BA3 - NAME_STACK_DEPTH = 0x0D70 - NORMAL_ARRAY_STRIDE = 0x807F - NORMAL_ARRAY_TYPE = 0x807E - PACK_ALIGNMENT = 0x0D05 - PACK_LSB_FIRST = 0x0D01 - PACK_ROW_LENGTH = 0x0D02 - PACK_SKIP_PIXELS = 0x0D04 - PACK_SKIP_ROWS = 0x0D03 - PACK_SWAP_BYTES = 0x0D00 - PERSPECTIVE_CORRECTION_HINT = 0x0C50 - PIXEL_MAP_A_TO_A_SIZE = 0x0CB9 - PIXEL_MAP_B_TO_B_SIZE = 0x0CB8 - PIXEL_MAP_G_TO_G_SIZE = 0x0CB7 - PIXEL_MAP_I_TO_A_SIZE = 0x0CB5 - PIXEL_MAP_I_TO_B_SIZE = 0x0CB4 - PIXEL_MAP_I_TO_G_SIZE = 0x0CB3 - PIXEL_MAP_I_TO_I_SIZE = 0x0CB0 - PIXEL_MAP_I_TO_R_SIZE = 0x0CB2 - PIXEL_MAP_R_TO_R_SIZE = 0x0CB6 - PIXEL_MAP_S_TO_S_SIZE = 0x0CB1 - POINT_SIZE = 0x0B11 - POINT_SIZE_GRANULARITY = 0x0B13 - POINT_SIZE_RANGE = 0x0B12 - POINT_SMOOTH_HINT = 0x0C51 - POLYGON_MODE = 0x0B40 - POLYGON_OFFSET_FACTOR = 0x8038 - POLYGON_OFFSET_UNITS = 0x2A00 - POLYGON_SMOOTH_HINT = 0x0C53 - PROJECTION_MATRIX = 0x0BA7 - PROJECTION_STACK_DEPTH = 0x0BA4 - READ_BUFFER = 0x0C02 - RED_BIAS = 0x0D15 - RED_BITS = 0x0D52 - RED_SCALE = 0x0D14 - RENDER_MODE = 0x0C40 - RGBA_MODE = 0x0C31 - SCISSOR_BOX = 0x0C10 - SELECTION_BUFFER_SIZE = 0x0DF4 - SHADE_MODEL = 0x0B54 - SMOOTH_LINE_WIDTH_GRANULARITY = 0x0B23 - SMOOTH_LINE_WIDTH_RANGE = 0x0B22 - SMOOTH_POINT_SIZE_GRANULARITY = 0x0B13 - SMOOTH_POINT_SIZE_RANGE = 0x0B12 - STENCIL_BITS = 0x0D57 - STENCIL_CLEAR_VALUE = 0x0B91 - STENCIL_FAIL = 0x0B94 - STENCIL_FUNC = 0x0B92 - STENCIL_PASS_DEPTH_FAIL = 0x0B95 - STENCIL_PASS_DEPTH_PASS = 0x0B96 - STENCIL_REF = 0x0B97 - STENCIL_VALUE_MASK = 0x0B93 - STENCIL_WRITEMASK = 0x0B98 - STEREO = 0x0C33 - SUBPIXEL_BITS = 0x0D50 - TEXTURE_BINDING_1D = 0x8068 - TEXTURE_BINDING_2D = 0x8069 - TEXTURE_BINDING_3D = 0x806A - TEXTURE_COORD_ARRAY_SIZE = 0x8088 - TEXTURE_COORD_ARRAY_STRIDE = 0x808A - TEXTURE_COORD_ARRAY_TYPE = 0x8089 - TEXTURE_MATRIX = 0x0BA8 - TEXTURE_STACK_DEPTH = 0x0BA5 - UNPACK_ALIGNMENT = 0x0CF5 - UNPACK_LSB_FIRST = 0x0CF1 - UNPACK_ROW_LENGTH = 0x0CF2 - UNPACK_SKIP_PIXELS = 0x0CF4 - UNPACK_SKIP_ROWS = 0x0CF3 - UNPACK_SWAP_BYTES = 0x0CF0 - VERTEX_ARRAY_SIZE = 0x807A - VERTEX_ARRAY_STRIDE = 0x807C - VERTEX_ARRAY_TYPE = 0x807B - VIEWPORT = 0x0BA2 - ZOOM_X = 0x0D16 - ZOOM_Y = 0x0D17 - - COLOR_ARRAY_POINTER = 0x8090 - EDGE_FLAG_ARRAY_POINTER = 0x8093 - FEEDBACK_BUFFER_POINTER = 0x0DF0 - INDEX_ARRAY_POINTER = 0x8091 - NORMAL_ARRAY_POINTER = 0x808F - SELECTION_BUFFER_POINTER = 0x0DF3 - TEXTURE_COORD_ARRAY_POINTER = 0x8092 - VERTEX_ARRAY_POINTER = 0x808E - - TEXTURE_ALPHA_SIZE = 0x805F - TEXTURE_BLUE_SIZE = 0x805E - TEXTURE_BORDER = 0x1005 - TEXTURE_BORDER_COLOR = 0x1004 - TEXTURE_COMPONENTS = 0x1003 - TEXTURE_GREEN_SIZE = 0x805D - TEXTURE_HEIGHT = 0x1001 - TEXTURE_INTENSITY_SIZE = 0x8061 - TEXTURE_INTERNAL_FORMAT = 0x1003 - TEXTURE_LUMINANCE_SIZE = 0x8060 - TEXTURE_MAG_FILTER = 0x2800 - TEXTURE_MIN_FILTER = 0x2801 - TEXTURE_PRIORITY = 0x8066 - TEXTURE_RED_SIZE = 0x805C - TEXTURE_RESIDENT = 0x8067 - TEXTURE_WIDTH = 0x1000 - TEXTURE_WRAP_S = 0x2802 - TEXTURE_WRAP_T = 0x2803 - - DONT_CARE = 0x1100 - FASTEST = 0x1101 - NICEST = 0x1102 - - TEXTURE_COMPRESSION_HINT = 0x84EF - - C3F_V3F = 0x2A24 - C4F_N3F_V3F = 0x2A26 - C4UB_V2F = 0x2A22 - C4UB_V3F = 0x2A23 - N3F_V3F = 0x2A25 - T2F_C3F_V3F = 0x2A2A - T2F_C4F_N3F_V3F = 0x2A2C - T2F_C4UB_V3F = 0x2A29 - T2F_N3F_V3F = 0x2A2B - T2F_V3F = 0x2A27 - T4F_C4F_N3F_V4F = 0x2A2D - T4F_V4F = 0x2A28 - V2F = 0x2A20 - V3F = 0x2A21 - - MODULATE = 0x2100 - REPLACE = 0x1E01 - - SEPARATE_SPECULAR_COLOR = 0x81FA - SINGLE_COLOR = 0x81F9 - - CONSTANT_ATTENUATION = 0x1207 - LINEAR_ATTENUATION = 0x1208 - POSITION = 0x1203 - QUADRATIC_ATTENUATION = 0x1209 - SPOT_CUTOFF = 0x1206 - SPOT_DIRECTION = 0x1204 - SPOT_EXPONENT = 0x1205 - - COMPILE = 0x1300 - COMPILE_AND_EXECUTE = 0x1301 - - AND = 0x1501 - AND_INVERTED = 0x1504 - AND_REVERSE = 0x1502 - CLEAR = 0x1500 - COPY = 0x1503 - COPY_INVERTED = 0x150C - EQUIV = 0x1509 - INVERT = 0x150A - NAND = 0x150E - NOOP = 0x1505 - NOR = 0x1508 - OR = 0x1507 - OR_INVERTED = 0x150D - OR_REVERSE = 0x150B - SET = 0x150F - XOR = 0x1506 - - COLOR_INDEXES = 0x1603 - SHININESS = 0x1601 - - MODELVIEW = 0x1700 - PROJECTION = 0x1701 - TEXTURE = 0x1702 - - LINE = 0x1B01 - POINT = 0x1B00 - - FILL = 0x1B02 - - COLOR = 0x1800 - DEPTH = 0x1801 - STENCIL = 0x1802 - - ALPHA = 0x1906 - BLUE = 0x1905 - COLOR_INDEX = 0x1900 - DEPTH_COMPONENT = 0x1902 - GREEN = 0x1904 - LUMINANCE = 0x1909 - LUMINANCE_ALPHA = 0x190A - RED = 0x1903 - RGB = 0x1907 - RGBA = 0x1908 - STENCIL_INDEX = 0x1901 - - ALPHA12 = 0x803D - ALPHA16 = 0x803E - ALPHA4 = 0x803B - ALPHA8 = 0x803C - INTENSITY = 0x8049 - INTENSITY12 = 0x804C - INTENSITY16 = 0x804D - INTENSITY4 = 0x804A - INTENSITY8 = 0x804B - LUMINANCE12 = 0x8041 - LUMINANCE12_ALPHA12 = 0x8047 - LUMINANCE12_ALPHA4 = 0x8046 - LUMINANCE16 = 0x8042 - LUMINANCE16_ALPHA16 = 0x8048 - LUMINANCE4 = 0x803F - LUMINANCE4_ALPHA4 = 0x8043 - LUMINANCE6_ALPHA2 = 0x8044 - LUMINANCE8 = 0x8040 - LUMINANCE8_ALPHA8 = 0x8045 - R3_G3_B2 = 0x2A10 - RGB10 = 0x8052 - RGB10_A2 = 0x8059 - RGB12 = 0x8053 - RGB16 = 0x8054 - RGB4 = 0x804F - RGB5 = 0x8050 - RGB5_A1 = 0x8057 - RGB8 = 0x8051 - RGBA12 = 0x805A - RGBA16 = 0x805B - RGBA2 = 0x8055 - RGBA4 = 0x8056 - RGBA8 = 0x8058 - - PACK_IMAGE_HEIGHT = 0x806C - PACK_SKIP_IMAGES = 0x806B - UNPACK_IMAGE_HEIGHT = 0x806E - UNPACK_SKIP_IMAGES = 0x806D - - BITMAP = 0x1A00 - UNSIGNED_BYTE_3_3_2 = 0x8032 - UNSIGNED_INT_10_10_10_2 = 0x8036 - UNSIGNED_INT_8_8_8_8 = 0x8035 - UNSIGNED_SHORT_4_4_4_4 = 0x8033 - UNSIGNED_SHORT_5_5_5_1 = 0x8034 - - LINES = 0x0001 - LINE_LOOP = 0x0002 - LINE_STRIP = 0x0003 - POINTS = 0x0000 - POLYGON = 0x0009 - QUADS = 0x0007 - QUAD_STRIP = 0x0008 - TRIANGLES = 0x0004 - TRIANGLE_FAN = 0x0006 - TRIANGLE_STRIP = 0x0005 - - FEEDBACK = 0x1C01 - RENDER = 0x1C00 - SELECT = 0x1C02 - - FLAT = 0x1D00 - SMOOTH = 0x1D01 - - DECR = 0x1E03 - INCR = 0x1E02 - KEEP = 0x1E00 - - EXTENSIONS = 0x1F03 - RENDERER = 0x1F01 - VENDOR = 0x1F00 - VERSION = 0x1F02 - - S = 0x2000 - T = 0x2001 - R = 0x2002 - Q = 0x2003 - - DECAL = 0x2101 - - TEXTURE_ENV_COLOR = 0x2201 - TEXTURE_ENV_MODE = 0x2200 - - TEXTURE_ENV = 0x2300 - - EYE_LINEAR = 0x2400 - OBJECT_LINEAR = 0x2401 - SPHERE_MAP = 0x2402 - - EYE_PLANE = 0x2502 - OBJECT_PLANE = 0x2501 - TEXTURE_GEN_MODE = 0x2500 - - NEAREST = 0x2600 - - LINEAR_MIPMAP_LINEAR = 0x2703 - LINEAR_MIPMAP_NEAREST = 0x2701 - NEAREST_MIPMAP_LINEAR = 0x2702 - NEAREST_MIPMAP_NEAREST = 0x2700 - - TEXTURE_WRAP_R = 0x8072 - - PROXY_TEXTURE_1D = 0x8063 - PROXY_TEXTURE_2D = 0x8064 - PROXY_TEXTURE_3D = 0x8070 - TEXTURE_3D = 0x806F - TEXTURE_BASE_LEVEL = 0x813C - TEXTURE_MAX_LEVEL = 0x813D - TEXTURE_MAX_LOD = 0x813B - TEXTURE_MIN_LOD = 0x813A - - CLAMP = 0x2900 - CLAMP_TO_BORDER = 0x812D - CLAMP_TO_EDGE = 0x812F - REPEAT = 0x2901 - - RESCALE_NORMAL = 0x803A - TEXTURE_DEPTH = 0x8071 - MAX_3D_TEXTURE_SIZE = 0x8073 - MULTISAMPLE = 0x809D - SAMPLE_ALPHA_TO_COVERAGE = 0x809E - SAMPLE_ALPHA_TO_ONE = 0x809F - SAMPLE_COVERAGE = 0x80A0 - SAMPLE_BUFFERS = 0x80A8 - SAMPLES = 0x80A9 - SAMPLE_COVERAGE_VALUE = 0x80AA - SAMPLE_COVERAGE_INVERT = 0x80AB - BGR = 0x80E0 - BGRA = 0x80E1 - MAX_ELEMENTS_VERTICES = 0x80E8 - MAX_ELEMENTS_INDICES = 0x80E9 - UNSIGNED_BYTE_2_3_3_REV = 0x8362 - UNSIGNED_SHORT_5_6_5 = 0x8363 - UNSIGNED_SHORT_5_6_5_REV = 0x8364 - UNSIGNED_SHORT_4_4_4_4_REV = 0x8365 - UNSIGNED_SHORT_1_5_5_5_REV = 0x8366 - UNSIGNED_INT_8_8_8_8_REV = 0x8367 - UNSIGNED_INT_2_10_10_10_REV = 0x8368 - TEXTURE0 = 0x84C0 - TEXTURE1 = 0x84C1 - TEXTURE2 = 0x84C2 - TEXTURE3 = 0x84C3 - TEXTURE4 = 0x84C4 - TEXTURE5 = 0x84C5 - TEXTURE6 = 0x84C6 - TEXTURE7 = 0x84C7 - TEXTURE8 = 0x84C8 - TEXTURE9 = 0x84C9 - TEXTURE10 = 0x84CA - TEXTURE11 = 0x84CB - TEXTURE12 = 0x84CC - TEXTURE13 = 0x84CD - TEXTURE14 = 0x84CE - TEXTURE15 = 0x84CF - TEXTURE16 = 0x84D0 - TEXTURE17 = 0x84D1 - TEXTURE18 = 0x84D2 - TEXTURE19 = 0x84D3 - TEXTURE20 = 0x84D4 - TEXTURE21 = 0x84D5 - TEXTURE22 = 0x84D6 - TEXTURE23 = 0x84D7 - TEXTURE24 = 0x84D8 - TEXTURE25 = 0x84D9 - TEXTURE26 = 0x84DA - TEXTURE27 = 0x84DB - TEXTURE28 = 0x84DC - TEXTURE29 = 0x84DD - TEXTURE30 = 0x84DE - TEXTURE31 = 0x84DF - ACTIVE_TEXTURE = 0x84E0 - CLIENT_ACTIVE_TEXTURE = 0x84E1 - MAX_TEXTURE_UNITS = 0x84E2 - TRANSPOSE_MODELVIEW_MATRIX = 0x84E3 - TRANSPOSE_PROJECTION_MATRIX = 0x84E4 - TRANSPOSE_TEXTURE_MATRIX = 0x84E5 - TRANSPOSE_COLOR_MATRIX = 0x84E6 - SUBTRACT = 0x84E7 - COMPRESSED_ALPHA = 0x84E9 - COMPRESSED_LUMINANCE = 0x84EA - COMPRESSED_LUMINANCE_ALPHA = 0x84EB - COMPRESSED_INTENSITY = 0x84EC - COMPRESSED_RGB = 0x84ED - COMPRESSED_RGBA = 0x84EE - NORMAL_MAP = 0x8511 - REFLECTION_MAP = 0x8512 - TEXTURE_CUBE_MAP = 0x8513 - TEXTURE_BINDING_CUBE_MAP = 0x8514 - TEXTURE_CUBE_MAP_POSITIVE_X = 0x8515 - TEXTURE_CUBE_MAP_NEGATIVE_X = 0x8516 - TEXTURE_CUBE_MAP_POSITIVE_Y = 0x8517 - TEXTURE_CUBE_MAP_NEGATIVE_Y = 0x8518 - TEXTURE_CUBE_MAP_POSITIVE_Z = 0x8519 - TEXTURE_CUBE_MAP_NEGATIVE_Z = 0x851A - PROXY_TEXTURE_CUBE_MAP = 0x851B - MAX_CUBE_MAP_TEXTURE_SIZE = 0x851C - COMBINE = 0x8570 - COMBINE_RGB = 0x8571 - COMBINE_ALPHA = 0x8572 - RGB_SCALE = 0x8573 - ADD_SIGNED = 0x8574 - INTERPOLATE = 0x8575 - CONSTANT = 0x8576 - PRIMARY_COLOR = 0x8577 - PREVIOUS = 0x8578 - SOURCE0_RGB = 0x8580 - SOURCE1_RGB = 0x8581 - SOURCE2_RGB = 0x8582 - SOURCE0_ALPHA = 0x8588 - SOURCE1_ALPHA = 0x8589 - SOURCE2_ALPHA = 0x858A - OPERAND0_RGB = 0x8590 - OPERAND1_RGB = 0x8591 - OPERAND2_RGB = 0x8592 - OPERAND0_ALPHA = 0x8598 - OPERAND1_ALPHA = 0x8599 - OPERAND2_ALPHA = 0x859A - TEXTURE_COMPRESSED_IMAGE_SIZE = 0x86A0 - TEXTURE_COMPRESSED = 0x86A1 - NUM_COMPRESSED_TEXTURE_FORMATS = 0x86A2 - COMPRESSED_TEXTURE_FORMATS = 0x86A3 - DOT3_RGB = 0x86AE - DOT3_RGBA = 0x86AF -) - -// https://www.opengl.org/sdk/docs/man2/xhtml/glViewport.xml -func (gl *GL) Viewport(x, y, width, height int) { - C.gl1_3_glViewport(gl.funcs, C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height)) -} - -// DepthRange specifies the mapping of depth values from normalized device -// coordinates to window coordinates. -// -// Parameter nearVal specifies the mapping of the near clipping plane to window -// coordinates (defaults to 0), while farVal specifies the mapping of the far -// clipping plane to window coordinates (defaults to 1). -// -// After clipping and division by w, depth coordinates range from -1 to 1, -// corresponding to the near and far clipping planes. DepthRange specifies a -// linear mapping of the normalized depth coordinates in this range to window -// depth coordinates. Regardless of the actual depth buffer implementation, -// window coordinate depth values are treated as though they range from 0 through 1 -// (like color components). Thus, the values accepted by DepthRange are both -// clamped to this range before they are accepted. -// -// The default setting of (0, 1) maps the near plane to 0 and the far plane to 1. -// With this mapping, the depth buffer range is fully utilized. -// -// It is not necessary that nearVal be less than farVal. Reverse mappings such as -// nearVal 1, and farVal 0 are acceptable. -// -// GL.INVALID_OPERATION is generated if DepthRange is executed between the -// execution of Begin and the corresponding execution of End. -func (gl *GL) DepthRange(nearVal, farVal float64) { - C.gl1_3_glDepthRange(gl.funcs, C.GLdouble(nearVal), C.GLdouble(farVal)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glIsEnabled.xml -func (gl *GL) IsEnabled(cap glbase.Enum) bool { - glresult := C.gl1_3_glIsEnabled(gl.funcs, C.GLenum(cap)) - return *(*bool)(unsafe.Pointer(&glresult)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glGetTexLevelParameteriv.xml -func (gl *GL) GetTexLevelParameteriv(target glbase.Enum, level int, pname glbase.Enum, params []int32) { - C.gl1_3_glGetTexLevelParameteriv(gl.funcs, C.GLenum(target), C.GLint(level), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glGetTexLevelParameterfv.xml -func (gl *GL) GetTexLevelParameterfv(target glbase.Enum, level int, pname glbase.Enum, params []float32) { - C.gl1_3_glGetTexLevelParameterfv(gl.funcs, C.GLenum(target), C.GLint(level), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glGetTexParameteriv.xml -func (gl *GL) GetTexParameteriv(target, pname glbase.Enum, params []int32) { - C.gl1_3_glGetTexParameteriv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glGetTexParameterfv.xml -func (gl *GL) GetTexParameterfv(target, pname glbase.Enum, params []float32) { - C.gl1_3_glGetTexParameterfv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glGetTexImage.xml -func (gl *GL) GetTexImage(target glbase.Enum, level int, format, gltype glbase.Enum, pixels interface{}) { - var pixels_ptr unsafe.Pointer - var pixels_v = reflect.ValueOf(pixels) - if pixels != nil && pixels_v.Kind() != reflect.Slice { - panic("parameter pixels must be a slice") - } - if pixels != nil { - pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer()) - } - C.gl1_3_glGetTexImage(gl.funcs, C.GLenum(target), C.GLint(level), C.GLenum(format), C.GLenum(gltype), pixels_ptr) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glGetIntegerv.xml -func (gl *GL) GetIntegerv(pname glbase.Enum, params []int32) { - C.gl1_3_glGetIntegerv(gl.funcs, C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glGetFloatv.xml -func (gl *GL) GetFloatv(pname glbase.Enum, params []float32) { - C.gl1_3_glGetFloatv(gl.funcs, C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glGetError.xml -func (gl *GL) GetError() glbase.Enum { - glresult := C.gl1_3_glGetError(gl.funcs) - return glbase.Enum(glresult) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glGetDoublev.xml -func (gl *GL) GetDoublev(pname glbase.Enum, params []float64) { - C.gl1_3_glGetDoublev(gl.funcs, C.GLenum(pname), (*C.GLdouble)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glGetBooleanv.xml -func (gl *GL) GetBooleanv(pname glbase.Enum, params []bool) { - C.gl1_3_glGetBooleanv(gl.funcs, C.GLenum(pname), (*C.GLboolean)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glReadPixels.xml -func (gl *GL) ReadPixels(x, y, width, height int, format, gltype glbase.Enum, pixels interface{}) { - var pixels_ptr unsafe.Pointer - var pixels_v = reflect.ValueOf(pixels) - if pixels != nil && pixels_v.Kind() != reflect.Slice { - panic("parameter pixels must be a slice") - } - if pixels != nil { - pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer()) - } - C.gl1_3_glReadPixels(gl.funcs, C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height), C.GLenum(format), C.GLenum(gltype), pixels_ptr) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glReadBuffer.xml -func (gl *GL) ReadBuffer(mode glbase.Enum) { - C.gl1_3_glReadBuffer(gl.funcs, C.GLenum(mode)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glPixelStorei.xml -func (gl *GL) PixelStorei(pname glbase.Enum, param int32) { - C.gl1_3_glPixelStorei(gl.funcs, C.GLenum(pname), C.GLint(param)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glPixelStoref.xml -func (gl *GL) PixelStoref(pname glbase.Enum, param float32) { - C.gl1_3_glPixelStoref(gl.funcs, C.GLenum(pname), C.GLfloat(param)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glDepthFunc.xml -func (gl *GL) DepthFunc(glfunc glbase.Enum) { - C.gl1_3_glDepthFunc(gl.funcs, C.GLenum(glfunc)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glStencilOp.xml -func (gl *GL) StencilOp(fail, zfail, zpass glbase.Enum) { - C.gl1_3_glStencilOp(gl.funcs, C.GLenum(fail), C.GLenum(zfail), C.GLenum(zpass)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glStencilFunc.xml -func (gl *GL) StencilFunc(glfunc glbase.Enum, ref int32, mask uint32) { - C.gl1_3_glStencilFunc(gl.funcs, C.GLenum(glfunc), C.GLint(ref), C.GLuint(mask)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glLogicOp.xml -func (gl *GL) LogicOp(opcode glbase.Enum) { - C.gl1_3_glLogicOp(gl.funcs, C.GLenum(opcode)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glBlendFunc.xml -func (gl *GL) BlendFunc(sfactor, dfactor glbase.Enum) { - C.gl1_3_glBlendFunc(gl.funcs, C.GLenum(sfactor), C.GLenum(dfactor)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glFlush.xml -func (gl *GL) Flush() { - C.gl1_3_glFlush(gl.funcs) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glFinish.xml -func (gl *GL) Finish() { - C.gl1_3_glFinish(gl.funcs) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glEnable.xml -func (gl *GL) Enable(cap glbase.Enum) { - C.gl1_3_glEnable(gl.funcs, C.GLenum(cap)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glDisable.xml -func (gl *GL) Disable(cap glbase.Enum) { - C.gl1_3_glDisable(gl.funcs, C.GLenum(cap)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glDepthMask.xml -func (gl *GL) DepthMask(flag bool) { - C.gl1_3_glDepthMask(gl.funcs, *(*C.GLboolean)(unsafe.Pointer(&flag))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glColorMask.xml -func (gl *GL) ColorMask(red, green, blue, alpha bool) { - C.gl1_3_glColorMask(gl.funcs, *(*C.GLboolean)(unsafe.Pointer(&red)), *(*C.GLboolean)(unsafe.Pointer(&green)), *(*C.GLboolean)(unsafe.Pointer(&blue)), *(*C.GLboolean)(unsafe.Pointer(&alpha))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glStencilMask.xml -func (gl *GL) StencilMask(mask uint32) { - C.gl1_3_glStencilMask(gl.funcs, C.GLuint(mask)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glClearDepth.xml -func (gl *GL) ClearDepth(depth float64) { - C.gl1_3_glClearDepth(gl.funcs, C.GLdouble(depth)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glClearStencil.xml -func (gl *GL) ClearStencil(s int32) { - C.gl1_3_glClearStencil(gl.funcs, C.GLint(s)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glClearColor.xml -func (gl *GL) ClearColor(red, green, blue, alpha float32) { - C.gl1_3_glClearColor(gl.funcs, C.GLfloat(red), C.GLfloat(green), C.GLfloat(blue), C.GLfloat(alpha)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glClear.xml -func (gl *GL) Clear(mask glbase.Bitfield) { - C.gl1_3_glClear(gl.funcs, C.GLbitfield(mask)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glDrawBuffer.xml -func (gl *GL) DrawBuffer(mode glbase.Enum) { - C.gl1_3_glDrawBuffer(gl.funcs, C.GLenum(mode)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTexImage2D.xml -func (gl *GL) TexImage2D(target glbase.Enum, level int, internalFormat int32, width, height, border int, format, gltype glbase.Enum, pixels interface{}) { - var pixels_ptr unsafe.Pointer - var pixels_v = reflect.ValueOf(pixels) - if pixels != nil && pixels_v.Kind() != reflect.Slice { - panic("parameter pixels must be a slice") - } - if pixels != nil { - pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer()) - } - C.gl1_3_glTexImage2D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(internalFormat), C.GLsizei(width), C.GLsizei(height), C.GLint(border), C.GLenum(format), C.GLenum(gltype), pixels_ptr) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTexImage1D.xml -func (gl *GL) TexImage1D(target glbase.Enum, level int, internalFormat int32, width, border int, format, gltype glbase.Enum, pixels interface{}) { - var pixels_ptr unsafe.Pointer - var pixels_v = reflect.ValueOf(pixels) - if pixels != nil && pixels_v.Kind() != reflect.Slice { - panic("parameter pixels must be a slice") - } - if pixels != nil { - pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer()) - } - C.gl1_3_glTexImage1D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(internalFormat), C.GLsizei(width), C.GLint(border), C.GLenum(format), C.GLenum(gltype), pixels_ptr) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTexParameteriv.xml -func (gl *GL) TexParameteriv(target, pname glbase.Enum, params []int32) { - C.gl1_3_glTexParameteriv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTexParameteri.xml -func (gl *GL) TexParameteri(target, pname glbase.Enum, param int32) { - C.gl1_3_glTexParameteri(gl.funcs, C.GLenum(target), C.GLenum(pname), C.GLint(param)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTexParameterfv.xml -func (gl *GL) TexParameterfv(target, pname glbase.Enum, params []float32) { - C.gl1_3_glTexParameterfv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTexParameterf.xml -func (gl *GL) TexParameterf(target, pname glbase.Enum, param float32) { - C.gl1_3_glTexParameterf(gl.funcs, C.GLenum(target), C.GLenum(pname), C.GLfloat(param)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glScissor.xml -func (gl *GL) Scissor(x, y, width, height int) { - C.gl1_3_glScissor(gl.funcs, C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glPolygonMode.xml -func (gl *GL) PolygonMode(face, mode glbase.Enum) { - C.gl1_3_glPolygonMode(gl.funcs, C.GLenum(face), C.GLenum(mode)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glPointSize.xml -func (gl *GL) PointSize(size float32) { - C.gl1_3_glPointSize(gl.funcs, C.GLfloat(size)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glLineWidth.xml -func (gl *GL) LineWidth(width float32) { - C.gl1_3_glLineWidth(gl.funcs, C.GLfloat(width)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glHint.xml -func (gl *GL) Hint(target, mode glbase.Enum) { - C.gl1_3_glHint(gl.funcs, C.GLenum(target), C.GLenum(mode)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glFrontFace.xml -func (gl *GL) FrontFace(mode glbase.Enum) { - C.gl1_3_glFrontFace(gl.funcs, C.GLenum(mode)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glCullFace.xml -func (gl *GL) CullFace(mode glbase.Enum) { - C.gl1_3_glCullFace(gl.funcs, C.GLenum(mode)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glIndexubv.xml -func (gl *GL) Indexubv(c []uint8) { - C.gl1_3_glIndexubv(gl.funcs, (*C.GLubyte)(unsafe.Pointer(&c[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glIndexub.xml -func (gl *GL) Indexub(c uint8) { - C.gl1_3_glIndexub(gl.funcs, C.GLubyte(c)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glIsTexture.xml -func (gl *GL) IsTexture(texture glbase.Texture) bool { - glresult := C.gl1_3_glIsTexture(gl.funcs, C.GLuint(texture)) - return *(*bool)(unsafe.Pointer(&glresult)) -} - -// GenTextures returns n texture names in textures. There is no guarantee -// that the names form a contiguous set of integers; however, it is -// guaranteed that none of the returned names was in use immediately before -// the call to GenTextures. -// -// The generated textures have no dimensionality; they assume the -// dimensionality of the texture target to which they are first bound (see -// BindTexture). -// -// Texture names returned by a call to GenTextures are not returned by -// subsequent calls, unless they are first deleted with DeleteTextures. -// -// Error GL.INVALID_VALUE is generated if n is negative. -// -// GenTextures is available in GL version 2.0 or greater. -func (gl *GL) GenTextures(n int) []glbase.Texture { - if n == 0 { - return nil - } - textures := make([]glbase.Texture, n) - C.gl1_3_glGenTextures(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&textures[0]))) - return textures -} - -// DeleteTextures deletes the textures objects whose names are stored -// in the textures slice. After a texture is deleted, it has no contents or -// dimensionality, and its name is free for reuse (for example by -// GenTextures). If a texture that is currently bound is deleted, the binding -// reverts to 0 (the default texture). -// -// DeleteTextures silently ignores 0's and names that do not correspond to -// existing textures. -// -// Error GL.INVALID_VALUE is generated if n is negative. -// -// DeleteTextures is available in GL version 2.0 or greater. -func (gl *GL) DeleteTextures(textures []glbase.Texture) { - n := len(textures) - if n == 0 { - return - } - C.gl1_3_glDeleteTextures(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&textures[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glBindTexture.xml -func (gl *GL) BindTexture(target glbase.Enum, texture glbase.Texture) { - C.gl1_3_glBindTexture(gl.funcs, C.GLenum(target), C.GLuint(texture)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTexSubImage2D.xml -func (gl *GL) TexSubImage2D(target glbase.Enum, level, xoffset, yoffset, width, height int, format, gltype glbase.Enum, pixels interface{}) { - var pixels_ptr unsafe.Pointer - var pixels_v = reflect.ValueOf(pixels) - if pixels != nil && pixels_v.Kind() != reflect.Slice { - panic("parameter pixels must be a slice") - } - if pixels != nil { - pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer()) - } - C.gl1_3_glTexSubImage2D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLint(yoffset), C.GLsizei(width), C.GLsizei(height), C.GLenum(format), C.GLenum(gltype), pixels_ptr) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTexSubImage1D.xml -func (gl *GL) TexSubImage1D(target glbase.Enum, level, xoffset, width int, format, gltype glbase.Enum, pixels interface{}) { - var pixels_ptr unsafe.Pointer - var pixels_v = reflect.ValueOf(pixels) - if pixels != nil && pixels_v.Kind() != reflect.Slice { - panic("parameter pixels must be a slice") - } - if pixels != nil { - pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer()) - } - C.gl1_3_glTexSubImage1D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLsizei(width), C.GLenum(format), C.GLenum(gltype), pixels_ptr) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glCopyTexSubImage2D.xml -func (gl *GL) CopyTexSubImage2D(target glbase.Enum, level, xoffset, yoffset, x, y, width, height int) { - C.gl1_3_glCopyTexSubImage2D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLint(yoffset), C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glCopyTexSubImage1D.xml -func (gl *GL) CopyTexSubImage1D(target glbase.Enum, level, xoffset, x, y, width int) { - C.gl1_3_glCopyTexSubImage1D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLint(x), C.GLint(y), C.GLsizei(width)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glCopyTexImage2D.xml -func (gl *GL) CopyTexImage2D(target glbase.Enum, level int, internalFormat glbase.Enum, x, y, width, height, border int) { - C.gl1_3_glCopyTexImage2D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLenum(internalFormat), C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height), C.GLint(border)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glCopyTexImage1D.xml -func (gl *GL) CopyTexImage1D(target glbase.Enum, level int, internalFormat glbase.Enum, x, y, width, border int) { - C.gl1_3_glCopyTexImage1D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLenum(internalFormat), C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLint(border)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glPolygonOffset.xml -func (gl *GL) PolygonOffset(factor, units float32) { - C.gl1_3_glPolygonOffset(gl.funcs, C.GLfloat(factor), C.GLfloat(units)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glDrawElements.xml -func (gl *GL) DrawElements(mode glbase.Enum, count int, gltype glbase.Enum, indices interface{}) { - var indices_ptr unsafe.Pointer - var indices_v = reflect.ValueOf(indices) - if indices != nil && indices_v.Kind() != reflect.Slice { - panic("parameter indices must be a slice") - } - if indices != nil { - indices_ptr = unsafe.Pointer(indices_v.Index(0).Addr().Pointer()) - } - C.gl1_3_glDrawElements(gl.funcs, C.GLenum(mode), C.GLsizei(count), C.GLenum(gltype), indices_ptr) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glDrawArrays.xml -func (gl *GL) DrawArrays(mode glbase.Enum, first, count int) { - C.gl1_3_glDrawArrays(gl.funcs, C.GLenum(mode), C.GLint(first), C.GLsizei(count)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glCopyTexSubImage3D.xml -func (gl *GL) CopyTexSubImage3D(target glbase.Enum, level, xoffset, yoffset int, zoffset int32, x, y, width, height int) { - C.gl1_3_glCopyTexSubImage3D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLint(yoffset), C.GLint(zoffset), C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTexSubImage3D.xml -func (gl *GL) TexSubImage3D(target glbase.Enum, level, xoffset, yoffset int, zoffset int32, width, height int, depth int32, format, gltype glbase.Enum, pixels interface{}) { - var pixels_ptr unsafe.Pointer - var pixels_v = reflect.ValueOf(pixels) - if pixels != nil && pixels_v.Kind() != reflect.Slice { - panic("parameter pixels must be a slice") - } - if pixels != nil { - pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer()) - } - C.gl1_3_glTexSubImage3D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLint(yoffset), C.GLint(zoffset), C.GLsizei(width), C.GLsizei(height), C.GLsizei(depth), C.GLenum(format), C.GLenum(gltype), pixels_ptr) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTexImage3D.xml -func (gl *GL) TexImage3D(target glbase.Enum, level int, internalFormat int32, width, height int, depth int32, border int, format, gltype glbase.Enum, pixels interface{}) { - var pixels_ptr unsafe.Pointer - var pixels_v = reflect.ValueOf(pixels) - if pixels != nil && pixels_v.Kind() != reflect.Slice { - panic("parameter pixels must be a slice") - } - if pixels != nil { - pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer()) - } - C.gl1_3_glTexImage3D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(internalFormat), C.GLsizei(width), C.GLsizei(height), C.GLsizei(depth), C.GLint(border), C.GLenum(format), C.GLenum(gltype), pixels_ptr) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glDrawRangeElements.xml -func (gl *GL) DrawRangeElements(mode glbase.Enum, start, end uint32, count int, gltype glbase.Enum, indices interface{}) { - var indices_ptr unsafe.Pointer - var indices_v = reflect.ValueOf(indices) - if indices != nil && indices_v.Kind() != reflect.Slice { - panic("parameter indices must be a slice") - } - if indices != nil { - indices_ptr = unsafe.Pointer(indices_v.Index(0).Addr().Pointer()) - } - C.gl1_3_glDrawRangeElements(gl.funcs, C.GLenum(mode), C.GLuint(start), C.GLuint(end), C.GLsizei(count), C.GLenum(gltype), indices_ptr) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glBlendEquation.xml -func (gl *GL) BlendEquation(mode glbase.Enum) { - C.gl1_3_glBlendEquation(gl.funcs, C.GLenum(mode)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glBlendColor.xml -func (gl *GL) BlendColor(red, green, blue, alpha float32) { - C.gl1_3_glBlendColor(gl.funcs, C.GLfloat(red), C.GLfloat(green), C.GLfloat(blue), C.GLfloat(alpha)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glGetCompressedTexImage.xml -func (gl *GL) GetCompressedTexImage(target glbase.Enum, level int, img interface{}) { - var img_ptr unsafe.Pointer - var img_v = reflect.ValueOf(img) - if img != nil && img_v.Kind() != reflect.Slice { - panic("parameter img must be a slice") - } - if img != nil { - img_ptr = unsafe.Pointer(img_v.Index(0).Addr().Pointer()) - } - C.gl1_3_glGetCompressedTexImage(gl.funcs, C.GLenum(target), C.GLint(level), img_ptr) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glCompressedTexSubImage1D.xml -func (gl *GL) CompressedTexSubImage1D(target glbase.Enum, level, xoffset, width int, format glbase.Enum, imageSize int, data interface{}) { - var data_ptr unsafe.Pointer - var data_v = reflect.ValueOf(data) - if data != nil && data_v.Kind() != reflect.Slice { - panic("parameter data must be a slice") - } - if data != nil { - data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer()) - } - C.gl1_3_glCompressedTexSubImage1D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLsizei(width), C.GLenum(format), C.GLsizei(imageSize), data_ptr) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glCompressedTexSubImage2D.xml -func (gl *GL) CompressedTexSubImage2D(target glbase.Enum, level, xoffset, yoffset, width, height int, format glbase.Enum, imageSize int, data interface{}) { - var data_ptr unsafe.Pointer - var data_v = reflect.ValueOf(data) - if data != nil && data_v.Kind() != reflect.Slice { - panic("parameter data must be a slice") - } - if data != nil { - data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer()) - } - C.gl1_3_glCompressedTexSubImage2D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLint(yoffset), C.GLsizei(width), C.GLsizei(height), C.GLenum(format), C.GLsizei(imageSize), data_ptr) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glCompressedTexSubImage3D.xml -func (gl *GL) CompressedTexSubImage3D(target glbase.Enum, level, xoffset, yoffset int, zoffset int32, width, height int, depth int32, format glbase.Enum, imageSize int, data interface{}) { - var data_ptr unsafe.Pointer - var data_v = reflect.ValueOf(data) - if data != nil && data_v.Kind() != reflect.Slice { - panic("parameter data must be a slice") - } - if data != nil { - data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer()) - } - C.gl1_3_glCompressedTexSubImage3D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLint(yoffset), C.GLint(zoffset), C.GLsizei(width), C.GLsizei(height), C.GLsizei(depth), C.GLenum(format), C.GLsizei(imageSize), data_ptr) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glCompressedTexImage1D.xml -func (gl *GL) CompressedTexImage1D(target glbase.Enum, level int, internalFormat glbase.Enum, width, border, imageSize int, data interface{}) { - var data_ptr unsafe.Pointer - var data_v = reflect.ValueOf(data) - if data != nil && data_v.Kind() != reflect.Slice { - panic("parameter data must be a slice") - } - if data != nil { - data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer()) - } - C.gl1_3_glCompressedTexImage1D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLenum(internalFormat), C.GLsizei(width), C.GLint(border), C.GLsizei(imageSize), data_ptr) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glCompressedTexImage2D.xml -func (gl *GL) CompressedTexImage2D(target glbase.Enum, level int, internalFormat glbase.Enum, width, height, border, imageSize int, data interface{}) { - var data_ptr unsafe.Pointer - var data_v = reflect.ValueOf(data) - if data != nil && data_v.Kind() != reflect.Slice { - panic("parameter data must be a slice") - } - if data != nil { - data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer()) - } - C.gl1_3_glCompressedTexImage2D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLenum(internalFormat), C.GLsizei(width), C.GLsizei(height), C.GLint(border), C.GLsizei(imageSize), data_ptr) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glCompressedTexImage3D.xml -func (gl *GL) CompressedTexImage3D(target glbase.Enum, level int, internalFormat glbase.Enum, width, height int, depth int32, border, imageSize int, data interface{}) { - var data_ptr unsafe.Pointer - var data_v = reflect.ValueOf(data) - if data != nil && data_v.Kind() != reflect.Slice { - panic("parameter data must be a slice") - } - if data != nil { - data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer()) - } - C.gl1_3_glCompressedTexImage3D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLenum(internalFormat), C.GLsizei(width), C.GLsizei(height), C.GLsizei(depth), C.GLint(border), C.GLsizei(imageSize), data_ptr) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glSampleCoverage.xml -func (gl *GL) SampleCoverage(value float32, invert bool) { - C.gl1_3_glSampleCoverage(gl.funcs, C.GLfloat(value), *(*C.GLboolean)(unsafe.Pointer(&invert))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glActiveTexture.xml -func (gl *GL) ActiveTexture(texture glbase.Enum) { - C.gl1_3_glActiveTexture(gl.funcs, C.GLenum(texture)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTranslatef.xml -func (gl *GL) Translatef(x, y, z float32) { - C.gl1_3_glTranslatef(gl.funcs, C.GLfloat(x), C.GLfloat(y), C.GLfloat(z)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTranslated.xml -func (gl *GL) Translated(x, y, z float64) { - C.gl1_3_glTranslated(gl.funcs, C.GLdouble(x), C.GLdouble(y), C.GLdouble(z)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glScalef.xml -func (gl *GL) Scalef(x, y, z float32) { - C.gl1_3_glScalef(gl.funcs, C.GLfloat(x), C.GLfloat(y), C.GLfloat(z)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glScaled.xml -func (gl *GL) Scaled(x, y, z float64) { - C.gl1_3_glScaled(gl.funcs, C.GLdouble(x), C.GLdouble(y), C.GLdouble(z)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glRotatef.xml -func (gl *GL) Rotatef(angle, x, y, z float32) { - C.gl1_3_glRotatef(gl.funcs, C.GLfloat(angle), C.GLfloat(x), C.GLfloat(y), C.GLfloat(z)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glRotated.xml -func (gl *GL) Rotated(angle, x, y, z float64) { - C.gl1_3_glRotated(gl.funcs, C.GLdouble(angle), C.GLdouble(x), C.GLdouble(y), C.GLdouble(z)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glPushMatrix.xml -func (gl *GL) PushMatrix() { - C.gl1_3_glPushMatrix(gl.funcs) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glPopMatrix.xml -func (gl *GL) PopMatrix() { - C.gl1_3_glPopMatrix(gl.funcs) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glOrtho.xml -func (gl *GL) Ortho(left, right, bottom, top, zNear, zFar float64) { - C.gl1_3_glOrtho(gl.funcs, C.GLdouble(left), C.GLdouble(right), C.GLdouble(bottom), C.GLdouble(top), C.GLdouble(zNear), C.GLdouble(zFar)) -} - -// MultMatrixd multiplies the current matrix with the provided matrix. -// -// The m parameter must hold 16 consecutive elements of a 4x4 column-major matrix. -// -// The current matrix is determined by the current matrix mode (see -// MatrixMode). It is either the projection matrix, modelview matrix, or the -// texture matrix. -// -// For example, if the current matrix is C and the coordinates to be transformed -// are v = (v[0], v[1], v[2], v[3]), then the current transformation is C × v, or -// -// c[0] c[4] c[8] c[12] v[0] -// c[1] c[5] c[9] c[13] v[1] -// c[2] c[6] c[10] c[14] X v[2] -// c[3] c[7] c[11] c[15] v[3] -// -// Calling MultMatrix with an argument of m = m[0], m[1], ..., m[15] -// replaces the current transformation with (C X M) x v, or -// -// c[0] c[4] c[8] c[12] m[0] m[4] m[8] m[12] v[0] -// c[1] c[5] c[9] c[13] m[1] m[5] m[9] m[13] v[1] -// c[2] c[6] c[10] c[14] X m[2] m[6] m[10] m[14] X v[2] -// c[3] c[7] c[11] c[15] m[3] m[7] m[11] m[15] v[3] -// -// Where 'X' denotes matrix multiplication, and v is represented as a 4x1 matrix. -// -// While the elements of the matrix may be specified with single or double -// precision, the GL may store or operate on these values in less-than-single -// precision. -// -// In many computer languages, 4×4 arrays are represented in row-major -// order. The transformations just described represent these matrices in -// column-major order. The order of the multiplication is important. For -// example, if the current transformation is a rotation, and MultMatrix is -// called with a translation matrix, the translation is done directly on the -// coordinates to be transformed, while the rotation is done on the results -// of that translation. -// -// GL.INVALID_OPERATION is generated if MultMatrix is executed between the -// execution of Begin and the corresponding execution of End. -func (gl *GL) MultMatrixd(m []float64) { - if len(m) != 16 { - panic("parameter m must have length 16 for the 4x4 matrix") - } - C.gl1_3_glMultMatrixd(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&m[0]))) -} - -// MultMatrixf multiplies the current matrix with the provided matrix. -// -// The m parameter must hold 16 consecutive elements of a 4x4 column-major matrix. -// -// The current matrix is determined by the current matrix mode (see -// MatrixMode). It is either the projection matrix, modelview matrix, or the -// texture matrix. -// -// For example, if the current matrix is C and the coordinates to be transformed -// are v = (v[0], v[1], v[2], v[3]), then the current transformation is C × v, or -// -// c[0] c[4] c[8] c[12] v[0] -// c[1] c[5] c[9] c[13] v[1] -// c[2] c[6] c[10] c[14] X v[2] -// c[3] c[7] c[11] c[15] v[3] -// -// Calling MultMatrix with an argument of m = m[0], m[1], ..., m[15] -// replaces the current transformation with (C X M) x v, or -// -// c[0] c[4] c[8] c[12] m[0] m[4] m[8] m[12] v[0] -// c[1] c[5] c[9] c[13] m[1] m[5] m[9] m[13] v[1] -// c[2] c[6] c[10] c[14] X m[2] m[6] m[10] m[14] X v[2] -// c[3] c[7] c[11] c[15] m[3] m[7] m[11] m[15] v[3] -// -// Where 'X' denotes matrix multiplication, and v is represented as a 4x1 matrix. -// -// While the elements of the matrix may be specified with single or double -// precision, the GL may store or operate on these values in less-than-single -// precision. -// -// In many computer languages, 4×4 arrays are represented in row-major -// order. The transformations just described represent these matrices in -// column-major order. The order of the multiplication is important. For -// example, if the current transformation is a rotation, and MultMatrix is -// called with a translation matrix, the translation is done directly on the -// coordinates to be transformed, while the rotation is done on the results -// of that translation. -// -// GL.INVALID_OPERATION is generated if MultMatrix is executed between the -// execution of Begin and the corresponding execution of End. -func (gl *GL) MultMatrixf(m []float32) { - if len(m) != 16 { - panic("parameter m must have length 16 for the 4x4 matrix") - } - C.gl1_3_glMultMatrixf(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&m[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glMatrixMode.xml -func (gl *GL) MatrixMode(mode glbase.Enum) { - C.gl1_3_glMatrixMode(gl.funcs, C.GLenum(mode)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glLoadMatrixd.xml -func (gl *GL) LoadMatrixd(m []float64) { - C.gl1_3_glLoadMatrixd(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&m[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glLoadMatrixf.xml -func (gl *GL) LoadMatrixf(m []float32) { - C.gl1_3_glLoadMatrixf(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&m[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glLoadIdentity.xml -func (gl *GL) LoadIdentity() { - C.gl1_3_glLoadIdentity(gl.funcs) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glFrustum.xml -func (gl *GL) Frustum(left, right, bottom, top, zNear, zFar float64) { - C.gl1_3_glFrustum(gl.funcs, C.GLdouble(left), C.GLdouble(right), C.GLdouble(bottom), C.GLdouble(top), C.GLdouble(zNear), C.GLdouble(zFar)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glIsList.xml -func (gl *GL) IsList(list uint32) bool { - glresult := C.gl1_3_glIsList(gl.funcs, C.GLuint(list)) - return *(*bool)(unsafe.Pointer(&glresult)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glGetTexGeniv.xml -func (gl *GL) GetTexGeniv(coord, pname glbase.Enum, params []int32) { - C.gl1_3_glGetTexGeniv(gl.funcs, C.GLenum(coord), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glGetTexGenfv.xml -func (gl *GL) GetTexGenfv(coord, pname glbase.Enum, params []float32) { - C.gl1_3_glGetTexGenfv(gl.funcs, C.GLenum(coord), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glGetTexGendv.xml -func (gl *GL) GetTexGendv(coord, pname glbase.Enum, params []float64) { - C.gl1_3_glGetTexGendv(gl.funcs, C.GLenum(coord), C.GLenum(pname), (*C.GLdouble)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glGetTexEnviv.xml -func (gl *GL) GetTexEnviv(target, pname glbase.Enum, params []int32) { - C.gl1_3_glGetTexEnviv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glGetTexEnvfv.xml -func (gl *GL) GetTexEnvfv(target, pname glbase.Enum, params []float32) { - C.gl1_3_glGetTexEnvfv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glGetPolygonStipple.xml -func (gl *GL) GetPolygonStipple(mask []uint8) { - C.gl1_3_glGetPolygonStipple(gl.funcs, (*C.GLubyte)(unsafe.Pointer(&mask[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glGetPixelMapusv.xml -func (gl *GL) GetPixelMapusv(glmap glbase.Enum, values []uint16) { - C.gl1_3_glGetPixelMapusv(gl.funcs, C.GLenum(glmap), (*C.GLushort)(unsafe.Pointer(&values[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glGetPixelMapuiv.xml -func (gl *GL) GetPixelMapuiv(glmap glbase.Enum, values []uint32) { - C.gl1_3_glGetPixelMapuiv(gl.funcs, C.GLenum(glmap), (*C.GLuint)(unsafe.Pointer(&values[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glGetPixelMapfv.xml -func (gl *GL) GetPixelMapfv(glmap glbase.Enum, values []float32) { - C.gl1_3_glGetPixelMapfv(gl.funcs, C.GLenum(glmap), (*C.GLfloat)(unsafe.Pointer(&values[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glGetMaterialiv.xml -func (gl *GL) GetMaterialiv(face, pname glbase.Enum, params []int32) { - C.gl1_3_glGetMaterialiv(gl.funcs, C.GLenum(face), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glGetMaterialfv.xml -func (gl *GL) GetMaterialfv(face, pname glbase.Enum, params []float32) { - C.gl1_3_glGetMaterialfv(gl.funcs, C.GLenum(face), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glGetMapiv.xml -func (gl *GL) GetMapiv(target, query glbase.Enum, v []int32) { - C.gl1_3_glGetMapiv(gl.funcs, C.GLenum(target), C.GLenum(query), (*C.GLint)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glGetMapfv.xml -func (gl *GL) GetMapfv(target, query glbase.Enum, v []float32) { - C.gl1_3_glGetMapfv(gl.funcs, C.GLenum(target), C.GLenum(query), (*C.GLfloat)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glGetMapdv.xml -func (gl *GL) GetMapdv(target, query glbase.Enum, v []float64) { - C.gl1_3_glGetMapdv(gl.funcs, C.GLenum(target), C.GLenum(query), (*C.GLdouble)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glGetLightiv.xml -func (gl *GL) GetLightiv(light, pname glbase.Enum, params []int32) { - C.gl1_3_glGetLightiv(gl.funcs, C.GLenum(light), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glGetLightfv.xml -func (gl *GL) GetLightfv(light, pname glbase.Enum, params []float32) { - C.gl1_3_glGetLightfv(gl.funcs, C.GLenum(light), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glGetClipPlane.xml -func (gl *GL) GetClipPlane(plane glbase.Enum, equation []float64) { - C.gl1_3_glGetClipPlane(gl.funcs, C.GLenum(plane), (*C.GLdouble)(unsafe.Pointer(&equation[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glDrawPixels.xml -func (gl *GL) DrawPixels(width, height int, format, gltype glbase.Enum, pixels interface{}) { - var pixels_ptr unsafe.Pointer - var pixels_v = reflect.ValueOf(pixels) - if pixels != nil && pixels_v.Kind() != reflect.Slice { - panic("parameter pixels must be a slice") - } - if pixels != nil { - pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer()) - } - C.gl1_3_glDrawPixels(gl.funcs, C.GLsizei(width), C.GLsizei(height), C.GLenum(format), C.GLenum(gltype), pixels_ptr) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glCopyPixels.xml -func (gl *GL) CopyPixels(x, y, width, height int, gltype glbase.Enum) { - C.gl1_3_glCopyPixels(gl.funcs, C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height), C.GLenum(gltype)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glPixelMapusv.xml -func (gl *GL) PixelMapusv(glmap glbase.Enum, mapsize int32, values []uint16) { - C.gl1_3_glPixelMapusv(gl.funcs, C.GLenum(glmap), C.GLint(mapsize), (*C.GLushort)(unsafe.Pointer(&values[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glPixelMapuiv.xml -func (gl *GL) PixelMapuiv(glmap glbase.Enum, mapsize int32, values []uint32) { - C.gl1_3_glPixelMapuiv(gl.funcs, C.GLenum(glmap), C.GLint(mapsize), (*C.GLuint)(unsafe.Pointer(&values[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glPixelMapfv.xml -func (gl *GL) PixelMapfv(glmap glbase.Enum, mapsize int32, values []float32) { - C.gl1_3_glPixelMapfv(gl.funcs, C.GLenum(glmap), C.GLint(mapsize), (*C.GLfloat)(unsafe.Pointer(&values[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glPixelTransferi.xml -func (gl *GL) PixelTransferi(pname glbase.Enum, param int32) { - C.gl1_3_glPixelTransferi(gl.funcs, C.GLenum(pname), C.GLint(param)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glPixelTransferf.xml -func (gl *GL) PixelTransferf(pname glbase.Enum, param float32) { - C.gl1_3_glPixelTransferf(gl.funcs, C.GLenum(pname), C.GLfloat(param)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glPixelZoom.xml -func (gl *GL) PixelZoom(xfactor, yfactor float32) { - C.gl1_3_glPixelZoom(gl.funcs, C.GLfloat(xfactor), C.GLfloat(yfactor)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glAlphaFunc.xml -func (gl *GL) AlphaFunc(glfunc glbase.Enum, ref float32) { - C.gl1_3_glAlphaFunc(gl.funcs, C.GLenum(glfunc), C.GLfloat(ref)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glEvalPoint2.xml -func (gl *GL) EvalPoint2(i, j int32) { - C.gl1_3_glEvalPoint2(gl.funcs, C.GLint(i), C.GLint(j)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glEvalMesh2.xml -func (gl *GL) EvalMesh2(mode glbase.Enum, i1, i2, j1, j2 int32) { - C.gl1_3_glEvalMesh2(gl.funcs, C.GLenum(mode), C.GLint(i1), C.GLint(i2), C.GLint(j1), C.GLint(j2)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glEvalPoint1.xml -func (gl *GL) EvalPoint1(i int32) { - C.gl1_3_glEvalPoint1(gl.funcs, C.GLint(i)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glEvalMesh1.xml -func (gl *GL) EvalMesh1(mode glbase.Enum, i1, i2 int32) { - C.gl1_3_glEvalMesh1(gl.funcs, C.GLenum(mode), C.GLint(i1), C.GLint(i2)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glEvalCoord2fv.xml -func (gl *GL) EvalCoord2fv(u []float32) { - if len(u) != 2 { - panic("parameter u has incorrect length") - } - C.gl1_3_glEvalCoord2fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&u[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glEvalCoord2f.xml -func (gl *GL) EvalCoord2f(u, v float32) { - C.gl1_3_glEvalCoord2f(gl.funcs, C.GLfloat(u), C.GLfloat(v)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glEvalCoord2dv.xml -func (gl *GL) EvalCoord2dv(u []float64) { - if len(u) != 2 { - panic("parameter u has incorrect length") - } - C.gl1_3_glEvalCoord2dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&u[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glEvalCoord2d.xml -func (gl *GL) EvalCoord2d(u, v float64) { - C.gl1_3_glEvalCoord2d(gl.funcs, C.GLdouble(u), C.GLdouble(v)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glEvalCoord1fv.xml -func (gl *GL) EvalCoord1fv(u []float32) { - C.gl1_3_glEvalCoord1fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&u[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glEvalCoord1f.xml -func (gl *GL) EvalCoord1f(u float32) { - C.gl1_3_glEvalCoord1f(gl.funcs, C.GLfloat(u)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glEvalCoord1dv.xml -func (gl *GL) EvalCoord1dv(u []float64) { - C.gl1_3_glEvalCoord1dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&u[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glEvalCoord1d.xml -func (gl *GL) EvalCoord1d(u float64) { - C.gl1_3_glEvalCoord1d(gl.funcs, C.GLdouble(u)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glMapGrid2f.xml -func (gl *GL) MapGrid2f(un int32, u1, u2 float32, vn int32, v1, v2 float32) { - C.gl1_3_glMapGrid2f(gl.funcs, C.GLint(un), C.GLfloat(u1), C.GLfloat(u2), C.GLint(vn), C.GLfloat(v1), C.GLfloat(v2)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glMapGrid2d.xml -func (gl *GL) MapGrid2d(un int32, u1, u2 float64, vn int32, v1, v2 float64) { - C.gl1_3_glMapGrid2d(gl.funcs, C.GLint(un), C.GLdouble(u1), C.GLdouble(u2), C.GLint(vn), C.GLdouble(v1), C.GLdouble(v2)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glMapGrid1f.xml -func (gl *GL) MapGrid1f(un int32, u1, u2 float32) { - C.gl1_3_glMapGrid1f(gl.funcs, C.GLint(un), C.GLfloat(u1), C.GLfloat(u2)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glMapGrid1d.xml -func (gl *GL) MapGrid1d(un int32, u1, u2 float64) { - C.gl1_3_glMapGrid1d(gl.funcs, C.GLint(un), C.GLdouble(u1), C.GLdouble(u2)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glMap2f.xml -func (gl *GL) Map2f(target glbase.Enum, u1, u2 float32, ustride, uorder int32, v1, v2 float32, vstride, vorder int32, points []float32) { - C.gl1_3_glMap2f(gl.funcs, C.GLenum(target), C.GLfloat(u1), C.GLfloat(u2), C.GLint(ustride), C.GLint(uorder), C.GLfloat(v1), C.GLfloat(v2), C.GLint(vstride), C.GLint(vorder), (*C.GLfloat)(unsafe.Pointer(&points[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glMap2d.xml -func (gl *GL) Map2d(target glbase.Enum, u1, u2 float64, ustride, uorder int32, v1, v2 float64, vstride, vorder int32, points []float64) { - C.gl1_3_glMap2d(gl.funcs, C.GLenum(target), C.GLdouble(u1), C.GLdouble(u2), C.GLint(ustride), C.GLint(uorder), C.GLdouble(v1), C.GLdouble(v2), C.GLint(vstride), C.GLint(vorder), (*C.GLdouble)(unsafe.Pointer(&points[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glMap1f.xml -func (gl *GL) Map1f(target glbase.Enum, u1, u2 float32, stride, order int, points []float32) { - C.gl1_3_glMap1f(gl.funcs, C.GLenum(target), C.GLfloat(u1), C.GLfloat(u2), C.GLint(stride), C.GLint(order), (*C.GLfloat)(unsafe.Pointer(&points[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glMap1d.xml -func (gl *GL) Map1d(target glbase.Enum, u1, u2 float64, stride, order int, points []float64) { - C.gl1_3_glMap1d(gl.funcs, C.GLenum(target), C.GLdouble(u1), C.GLdouble(u2), C.GLint(stride), C.GLint(order), (*C.GLdouble)(unsafe.Pointer(&points[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glPushAttrib.xml -func (gl *GL) PushAttrib(mask glbase.Bitfield) { - C.gl1_3_glPushAttrib(gl.funcs, C.GLbitfield(mask)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glPopAttrib.xml -func (gl *GL) PopAttrib() { - C.gl1_3_glPopAttrib(gl.funcs) -} - -// Accum executes an operation on the accumulation buffer. -// -// Parameter op defines the accumulation buffer operation (GL.ACCUM, GL.LOAD, -// GL.ADD, GL.MULT, or GL.RETURN) and specifies how the value parameter is -// used. -// -// The accumulation buffer is an extended-range color buffer. Images are not -// rendered into it. Rather, images rendered into one of the color buffers -// are added to the contents of the accumulation buffer after rendering. -// Effects such as antialiasing (of points, lines, and polygons), motion -// blur, and depth of field can be created by accumulating images generated -// with different transformation matrices. -// -// Each pixel in the accumulation buffer consists of red, green, blue, and -// alpha values. The number of bits per component in the accumulation buffer -// depends on the implementation. You can examine this number by calling -// GetIntegerv four times, with arguments GL.ACCUM_RED_BITS, -// GL.ACCUM_GREEN_BITS, GL.ACCUM_BLUE_BITS, and GL.ACCUM_ALPHA_BITS. -// Regardless of the number of bits per component, the range of values stored -// by each component is (-1, 1). The accumulation buffer pixels are mapped -// one-to-one with frame buffer pixels. -// -// All accumulation buffer operations are limited to the area of the current -// scissor box and applied identically to the red, green, blue, and alpha -// components of each pixel. If a Accum operation results in a value outside -// the range (-1, 1), the contents of an accumulation buffer pixel component -// are undefined. -// -// The operations are as follows: -// -// GL.ACCUM -// Obtains R, G, B, and A values from the buffer currently selected for -// reading (see ReadBuffer). Each component value is divided by 2 n - -// 1 , where n is the number of bits allocated to each color component -// in the currently selected buffer. The result is a floating-point -// value in the range 0 1 , which is multiplied by value and added to -// the corresponding pixel component in the accumulation buffer, -// thereby updating the accumulation buffer. -// -// GL.LOAD -// Similar to GL.ACCUM, except that the current value in the -// accumulation buffer is not used in the calculation of the new value. -// That is, the R, G, B, and A values from the currently selected -// buffer are divided by 2 n - 1 , multiplied by value, and then stored -// in the corresponding accumulation buffer cell, overwriting the -// current value. -// -// GL.ADD -// Adds value to each R, G, B, and A in the accumulation buffer. -// -// GL.MULT -// Multiplies each R, G, B, and A in the accumulation buffer by value -// and returns the scaled component to its corresponding accumulation -// buffer location. -// -// GL.RETURN -// Transfers accumulation buffer values to the color buffer or buffers -// currently selected for writing. Each R, G, B, and A component is -// multiplied by value, then multiplied by 2 n - 1 , clamped to the -// range 0 2 n - 1 , and stored in the corresponding display buffer -// cell. The only fragment operations that are applied to this transfer -// are pixel ownership, scissor, dithering, and color writemasks. -// -// To clear the accumulation buffer, call ClearAccum with R, G, B, and A -// values to set it to, then call Clear with the accumulation buffer -// enabled. -// -// Error GL.INVALID_ENUM is generated if op is not an accepted value. -// GL.INVALID_OPERATION is generated if there is no accumulation buffer. -// GL.INVALID_OPERATION is generated if Accum is executed between the -// execution of Begin and the corresponding execution of End. -func (gl *GL) Accum(op glbase.Enum, value float32) { - C.gl1_3_glAccum(gl.funcs, C.GLenum(op), C.GLfloat(value)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glIndexMask.xml -func (gl *GL) IndexMask(mask uint32) { - C.gl1_3_glIndexMask(gl.funcs, C.GLuint(mask)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glClearIndex.xml -func (gl *GL) ClearIndex(c float32) { - C.gl1_3_glClearIndex(gl.funcs, C.GLfloat(c)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glClearAccum.xml -func (gl *GL) ClearAccum(red, green, blue, alpha float32) { - C.gl1_3_glClearAccum(gl.funcs, C.GLfloat(red), C.GLfloat(green), C.GLfloat(blue), C.GLfloat(alpha)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glPushName.xml -func (gl *GL) PushName(name uint32) { - C.gl1_3_glPushName(gl.funcs, C.GLuint(name)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glPopName.xml -func (gl *GL) PopName() { - C.gl1_3_glPopName(gl.funcs) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glPassThrough.xml -func (gl *GL) PassThrough(token float32) { - C.gl1_3_glPassThrough(gl.funcs, C.GLfloat(token)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glLoadName.xml -func (gl *GL) LoadName(name uint32) { - C.gl1_3_glLoadName(gl.funcs, C.GLuint(name)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glInitNames.xml -func (gl *GL) InitNames() { - C.gl1_3_glInitNames(gl.funcs) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glRenderMode.xml -func (gl *GL) RenderMode(mode glbase.Enum) int32 { - glresult := C.gl1_3_glRenderMode(gl.funcs, C.GLenum(mode)) - return int32(glresult) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glSelectBuffer.xml -func (gl *GL) SelectBuffer(size int, buffer []glbase.Buffer) { - C.gl1_3_glSelectBuffer(gl.funcs, C.GLsizei(size), (*C.GLuint)(unsafe.Pointer(&buffer[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glFeedbackBuffer.xml -func (gl *GL) FeedbackBuffer(size int, gltype glbase.Enum, buffer []float32) { - C.gl1_3_glFeedbackBuffer(gl.funcs, C.GLsizei(size), C.GLenum(gltype), (*C.GLfloat)(unsafe.Pointer(&buffer[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTexGeniv.xml -func (gl *GL) TexGeniv(coord, pname glbase.Enum, params []int32) { - C.gl1_3_glTexGeniv(gl.funcs, C.GLenum(coord), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTexGeni.xml -func (gl *GL) TexGeni(coord, pname glbase.Enum, param int32) { - C.gl1_3_glTexGeni(gl.funcs, C.GLenum(coord), C.GLenum(pname), C.GLint(param)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTexGenfv.xml -func (gl *GL) TexGenfv(coord, pname glbase.Enum, params []float32) { - C.gl1_3_glTexGenfv(gl.funcs, C.GLenum(coord), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTexGenf.xml -func (gl *GL) TexGenf(coord, pname glbase.Enum, param float32) { - C.gl1_3_glTexGenf(gl.funcs, C.GLenum(coord), C.GLenum(pname), C.GLfloat(param)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTexGendv.xml -func (gl *GL) TexGendv(coord, pname glbase.Enum, params []float64) { - C.gl1_3_glTexGendv(gl.funcs, C.GLenum(coord), C.GLenum(pname), (*C.GLdouble)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTexGend.xml -func (gl *GL) TexGend(coord, pname glbase.Enum, param float64) { - C.gl1_3_glTexGend(gl.funcs, C.GLenum(coord), C.GLenum(pname), C.GLdouble(param)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTexEnviv.xml -func (gl *GL) TexEnviv(target, pname glbase.Enum, params []int32) { - C.gl1_3_glTexEnviv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTexEnvi.xml -func (gl *GL) TexEnvi(target, pname glbase.Enum, param int32) { - C.gl1_3_glTexEnvi(gl.funcs, C.GLenum(target), C.GLenum(pname), C.GLint(param)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTexEnvfv.xml -func (gl *GL) TexEnvfv(target, pname glbase.Enum, params []float32) { - C.gl1_3_glTexEnvfv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTexEnvf.xml -func (gl *GL) TexEnvf(target, pname glbase.Enum, param float32) { - C.gl1_3_glTexEnvf(gl.funcs, C.GLenum(target), C.GLenum(pname), C.GLfloat(param)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glShadeModel.xml -func (gl *GL) ShadeModel(mode glbase.Enum) { - C.gl1_3_glShadeModel(gl.funcs, C.GLenum(mode)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glPolygonStipple.xml -func (gl *GL) PolygonStipple(mask []uint8) { - C.gl1_3_glPolygonStipple(gl.funcs, (*C.GLubyte)(unsafe.Pointer(&mask[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glMaterialiv.xml -func (gl *GL) Materialiv(face, pname glbase.Enum, params []int32) { - C.gl1_3_glMaterialiv(gl.funcs, C.GLenum(face), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glMateriali.xml -func (gl *GL) Materiali(face, pname glbase.Enum, param int32) { - C.gl1_3_glMateriali(gl.funcs, C.GLenum(face), C.GLenum(pname), C.GLint(param)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glMaterialfv.xml -func (gl *GL) Materialfv(face, pname glbase.Enum, params []float32) { - C.gl1_3_glMaterialfv(gl.funcs, C.GLenum(face), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glMaterialf.xml -func (gl *GL) Materialf(face, pname glbase.Enum, param float32) { - C.gl1_3_glMaterialf(gl.funcs, C.GLenum(face), C.GLenum(pname), C.GLfloat(param)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glLineStipple.xml -func (gl *GL) LineStipple(factor int32, pattern uint16) { - C.gl1_3_glLineStipple(gl.funcs, C.GLint(factor), C.GLushort(pattern)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glLightModeliv.xml -func (gl *GL) LightModeliv(pname glbase.Enum, params []int32) { - C.gl1_3_glLightModeliv(gl.funcs, C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glLightModeli.xml -func (gl *GL) LightModeli(pname glbase.Enum, param int32) { - C.gl1_3_glLightModeli(gl.funcs, C.GLenum(pname), C.GLint(param)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glLightModelfv.xml -func (gl *GL) LightModelfv(pname glbase.Enum, params []float32) { - C.gl1_3_glLightModelfv(gl.funcs, C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glLightModelf.xml -func (gl *GL) LightModelf(pname glbase.Enum, param float32) { - C.gl1_3_glLightModelf(gl.funcs, C.GLenum(pname), C.GLfloat(param)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glLightiv.xml -func (gl *GL) Lightiv(light, pname glbase.Enum, params []int32) { - C.gl1_3_glLightiv(gl.funcs, C.GLenum(light), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glLighti.xml -func (gl *GL) Lighti(light, pname glbase.Enum, param int32) { - C.gl1_3_glLighti(gl.funcs, C.GLenum(light), C.GLenum(pname), C.GLint(param)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glLightfv.xml -func (gl *GL) Lightfv(light, pname glbase.Enum, params []float32) { - C.gl1_3_glLightfv(gl.funcs, C.GLenum(light), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glLightf.xml -func (gl *GL) Lightf(light, pname glbase.Enum, param float32) { - C.gl1_3_glLightf(gl.funcs, C.GLenum(light), C.GLenum(pname), C.GLfloat(param)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glFogiv.xml -func (gl *GL) Fogiv(pname glbase.Enum, params []int32) { - C.gl1_3_glFogiv(gl.funcs, C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glFogi.xml -func (gl *GL) Fogi(pname glbase.Enum, param int32) { - C.gl1_3_glFogi(gl.funcs, C.GLenum(pname), C.GLint(param)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glFogfv.xml -func (gl *GL) Fogfv(pname glbase.Enum, params []float32) { - C.gl1_3_glFogfv(gl.funcs, C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glFogf.xml -func (gl *GL) Fogf(pname glbase.Enum, param float32) { - C.gl1_3_glFogf(gl.funcs, C.GLenum(pname), C.GLfloat(param)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glColorMaterial.xml -func (gl *GL) ColorMaterial(face, mode glbase.Enum) { - C.gl1_3_glColorMaterial(gl.funcs, C.GLenum(face), C.GLenum(mode)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glClipPlane.xml -func (gl *GL) ClipPlane(plane glbase.Enum, equation []float64) { - C.gl1_3_glClipPlane(gl.funcs, C.GLenum(plane), (*C.GLdouble)(unsafe.Pointer(&equation[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex4sv.xml -func (gl *GL) Vertex4sv(v []int16) { - if len(v) != 4 { - panic("parameter v has incorrect length") - } - C.gl1_3_glVertex4sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex4s.xml -func (gl *GL) Vertex4s(x, y, z, w int16) { - C.gl1_3_glVertex4s(gl.funcs, C.GLshort(x), C.GLshort(y), C.GLshort(z), C.GLshort(w)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex4iv.xml -func (gl *GL) Vertex4iv(v []int32) { - if len(v) != 4 { - panic("parameter v has incorrect length") - } - C.gl1_3_glVertex4iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex4i.xml -func (gl *GL) Vertex4i(x, y, z, w int) { - C.gl1_3_glVertex4i(gl.funcs, C.GLint(x), C.GLint(y), C.GLint(z), C.GLint(w)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex4fv.xml -func (gl *GL) Vertex4fv(v []float32) { - if len(v) != 4 { - panic("parameter v has incorrect length") - } - C.gl1_3_glVertex4fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex4f.xml -func (gl *GL) Vertex4f(x, y, z, w float32) { - C.gl1_3_glVertex4f(gl.funcs, C.GLfloat(x), C.GLfloat(y), C.GLfloat(z), C.GLfloat(w)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex4dv.xml -func (gl *GL) Vertex4dv(v []float64) { - if len(v) != 4 { - panic("parameter v has incorrect length") - } - C.gl1_3_glVertex4dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex4d.xml -func (gl *GL) Vertex4d(x, y, z, w float64) { - C.gl1_3_glVertex4d(gl.funcs, C.GLdouble(x), C.GLdouble(y), C.GLdouble(z), C.GLdouble(w)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex3sv.xml -func (gl *GL) Vertex3sv(v []int16) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl1_3_glVertex3sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex3s.xml -func (gl *GL) Vertex3s(x, y, z int16) { - C.gl1_3_glVertex3s(gl.funcs, C.GLshort(x), C.GLshort(y), C.GLshort(z)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex3iv.xml -func (gl *GL) Vertex3iv(v []int32) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl1_3_glVertex3iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex3i.xml -func (gl *GL) Vertex3i(x, y, z int) { - C.gl1_3_glVertex3i(gl.funcs, C.GLint(x), C.GLint(y), C.GLint(z)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex3fv.xml -func (gl *GL) Vertex3fv(v []float32) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl1_3_glVertex3fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex3f.xml -func (gl *GL) Vertex3f(x, y, z float32) { - C.gl1_3_glVertex3f(gl.funcs, C.GLfloat(x), C.GLfloat(y), C.GLfloat(z)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex3dv.xml -func (gl *GL) Vertex3dv(v []float64) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl1_3_glVertex3dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex3d.xml -func (gl *GL) Vertex3d(x, y, z float64) { - C.gl1_3_glVertex3d(gl.funcs, C.GLdouble(x), C.GLdouble(y), C.GLdouble(z)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex2sv.xml -func (gl *GL) Vertex2sv(v []int16) { - if len(v) != 2 { - panic("parameter v has incorrect length") - } - C.gl1_3_glVertex2sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex2s.xml -func (gl *GL) Vertex2s(x, y int16) { - C.gl1_3_glVertex2s(gl.funcs, C.GLshort(x), C.GLshort(y)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex2iv.xml -func (gl *GL) Vertex2iv(v []int32) { - if len(v) != 2 { - panic("parameter v has incorrect length") - } - C.gl1_3_glVertex2iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex2i.xml -func (gl *GL) Vertex2i(x, y int) { - C.gl1_3_glVertex2i(gl.funcs, C.GLint(x), C.GLint(y)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex2fv.xml -func (gl *GL) Vertex2fv(v []float32) { - if len(v) != 2 { - panic("parameter v has incorrect length") - } - C.gl1_3_glVertex2fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex2f.xml -func (gl *GL) Vertex2f(x, y float32) { - C.gl1_3_glVertex2f(gl.funcs, C.GLfloat(x), C.GLfloat(y)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex2dv.xml -func (gl *GL) Vertex2dv(v []float64) { - if len(v) != 2 { - panic("parameter v has incorrect length") - } - C.gl1_3_glVertex2dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex2d.xml -func (gl *GL) Vertex2d(x, y float64) { - C.gl1_3_glVertex2d(gl.funcs, C.GLdouble(x), C.GLdouble(y)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord4sv.xml -func (gl *GL) TexCoord4sv(v []int16) { - if len(v) != 4 { - panic("parameter v has incorrect length") - } - C.gl1_3_glTexCoord4sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord4s.xml -func (gl *GL) TexCoord4s(s, t, r, q int16) { - C.gl1_3_glTexCoord4s(gl.funcs, C.GLshort(s), C.GLshort(t), C.GLshort(r), C.GLshort(q)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord4iv.xml -func (gl *GL) TexCoord4iv(v []int32) { - if len(v) != 4 { - panic("parameter v has incorrect length") - } - C.gl1_3_glTexCoord4iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord4i.xml -func (gl *GL) TexCoord4i(s, t, r, q int32) { - C.gl1_3_glTexCoord4i(gl.funcs, C.GLint(s), C.GLint(t), C.GLint(r), C.GLint(q)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord4fv.xml -func (gl *GL) TexCoord4fv(v []float32) { - if len(v) != 4 { - panic("parameter v has incorrect length") - } - C.gl1_3_glTexCoord4fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord4f.xml -func (gl *GL) TexCoord4f(s, t, r, q float32) { - C.gl1_3_glTexCoord4f(gl.funcs, C.GLfloat(s), C.GLfloat(t), C.GLfloat(r), C.GLfloat(q)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord4dv.xml -func (gl *GL) TexCoord4dv(v []float64) { - if len(v) != 4 { - panic("parameter v has incorrect length") - } - C.gl1_3_glTexCoord4dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord4d.xml -func (gl *GL) TexCoord4d(s, t, r, q float64) { - C.gl1_3_glTexCoord4d(gl.funcs, C.GLdouble(s), C.GLdouble(t), C.GLdouble(r), C.GLdouble(q)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord3sv.xml -func (gl *GL) TexCoord3sv(v []int16) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl1_3_glTexCoord3sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord3s.xml -func (gl *GL) TexCoord3s(s, t, r int16) { - C.gl1_3_glTexCoord3s(gl.funcs, C.GLshort(s), C.GLshort(t), C.GLshort(r)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord3iv.xml -func (gl *GL) TexCoord3iv(v []int32) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl1_3_glTexCoord3iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord3i.xml -func (gl *GL) TexCoord3i(s, t, r int32) { - C.gl1_3_glTexCoord3i(gl.funcs, C.GLint(s), C.GLint(t), C.GLint(r)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord3fv.xml -func (gl *GL) TexCoord3fv(v []float32) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl1_3_glTexCoord3fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord3f.xml -func (gl *GL) TexCoord3f(s, t, r float32) { - C.gl1_3_glTexCoord3f(gl.funcs, C.GLfloat(s), C.GLfloat(t), C.GLfloat(r)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord3dv.xml -func (gl *GL) TexCoord3dv(v []float64) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl1_3_glTexCoord3dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord3d.xml -func (gl *GL) TexCoord3d(s, t, r float64) { - C.gl1_3_glTexCoord3d(gl.funcs, C.GLdouble(s), C.GLdouble(t), C.GLdouble(r)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord2sv.xml -func (gl *GL) TexCoord2sv(v []int16) { - if len(v) != 2 { - panic("parameter v has incorrect length") - } - C.gl1_3_glTexCoord2sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord2s.xml -func (gl *GL) TexCoord2s(s, t int16) { - C.gl1_3_glTexCoord2s(gl.funcs, C.GLshort(s), C.GLshort(t)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord2iv.xml -func (gl *GL) TexCoord2iv(v []int32) { - if len(v) != 2 { - panic("parameter v has incorrect length") - } - C.gl1_3_glTexCoord2iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord2i.xml -func (gl *GL) TexCoord2i(s, t int32) { - C.gl1_3_glTexCoord2i(gl.funcs, C.GLint(s), C.GLint(t)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord2fv.xml -func (gl *GL) TexCoord2fv(v []float32) { - if len(v) != 2 { - panic("parameter v has incorrect length") - } - C.gl1_3_glTexCoord2fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord2f.xml -func (gl *GL) TexCoord2f(s, t float32) { - C.gl1_3_glTexCoord2f(gl.funcs, C.GLfloat(s), C.GLfloat(t)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord2dv.xml -func (gl *GL) TexCoord2dv(v []float64) { - if len(v) != 2 { - panic("parameter v has incorrect length") - } - C.gl1_3_glTexCoord2dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord2d.xml -func (gl *GL) TexCoord2d(s, t float64) { - C.gl1_3_glTexCoord2d(gl.funcs, C.GLdouble(s), C.GLdouble(t)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord1sv.xml -func (gl *GL) TexCoord1sv(v []int16) { - C.gl1_3_glTexCoord1sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord1s.xml -func (gl *GL) TexCoord1s(s int16) { - C.gl1_3_glTexCoord1s(gl.funcs, C.GLshort(s)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord1iv.xml -func (gl *GL) TexCoord1iv(v []int32) { - C.gl1_3_glTexCoord1iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord1i.xml -func (gl *GL) TexCoord1i(s int32) { - C.gl1_3_glTexCoord1i(gl.funcs, C.GLint(s)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord1fv.xml -func (gl *GL) TexCoord1fv(v []float32) { - C.gl1_3_glTexCoord1fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord1f.xml -func (gl *GL) TexCoord1f(s float32) { - C.gl1_3_glTexCoord1f(gl.funcs, C.GLfloat(s)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord1dv.xml -func (gl *GL) TexCoord1dv(v []float64) { - C.gl1_3_glTexCoord1dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord1d.xml -func (gl *GL) TexCoord1d(s float64) { - C.gl1_3_glTexCoord1d(gl.funcs, C.GLdouble(s)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glRectsv.xml -func (gl *GL) Rectsv(v1, v2 []int16) { - C.gl1_3_glRectsv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v1[0])), (*C.GLshort)(unsafe.Pointer(&v2[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glRects.xml -func (gl *GL) Rects(x1, y1, x2, y2 int16) { - C.gl1_3_glRects(gl.funcs, C.GLshort(x1), C.GLshort(y1), C.GLshort(x2), C.GLshort(y2)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glRectiv.xml -func (gl *GL) Rectiv(v1, v2 []int32) { - C.gl1_3_glRectiv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v1[0])), (*C.GLint)(unsafe.Pointer(&v2[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glRecti.xml -func (gl *GL) Recti(x1, y1, x2, y2 int32) { - C.gl1_3_glRecti(gl.funcs, C.GLint(x1), C.GLint(y1), C.GLint(x2), C.GLint(y2)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glRectfv.xml -func (gl *GL) Rectfv(v1, v2 []float32) { - C.gl1_3_glRectfv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v1[0])), (*C.GLfloat)(unsafe.Pointer(&v2[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glRectf.xml -func (gl *GL) Rectf(x1, y1, x2, y2 float32) { - C.gl1_3_glRectf(gl.funcs, C.GLfloat(x1), C.GLfloat(y1), C.GLfloat(x2), C.GLfloat(y2)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glRectdv.xml -func (gl *GL) Rectdv(v1, v2 []float64) { - C.gl1_3_glRectdv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v1[0])), (*C.GLdouble)(unsafe.Pointer(&v2[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glRectd.xml -func (gl *GL) Rectd(x1, y1, x2, y2 float64) { - C.gl1_3_glRectd(gl.funcs, C.GLdouble(x1), C.GLdouble(y1), C.GLdouble(x2), C.GLdouble(y2)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos4sv.xml -func (gl *GL) RasterPos4sv(v []int16) { - if len(v) != 4 { - panic("parameter v has incorrect length") - } - C.gl1_3_glRasterPos4sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos4s.xml -func (gl *GL) RasterPos4s(x, y, z, w int16) { - C.gl1_3_glRasterPos4s(gl.funcs, C.GLshort(x), C.GLshort(y), C.GLshort(z), C.GLshort(w)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos4iv.xml -func (gl *GL) RasterPos4iv(v []int32) { - if len(v) != 4 { - panic("parameter v has incorrect length") - } - C.gl1_3_glRasterPos4iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos4i.xml -func (gl *GL) RasterPos4i(x, y, z, w int) { - C.gl1_3_glRasterPos4i(gl.funcs, C.GLint(x), C.GLint(y), C.GLint(z), C.GLint(w)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos4fv.xml -func (gl *GL) RasterPos4fv(v []float32) { - if len(v) != 4 { - panic("parameter v has incorrect length") - } - C.gl1_3_glRasterPos4fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos4f.xml -func (gl *GL) RasterPos4f(x, y, z, w float32) { - C.gl1_3_glRasterPos4f(gl.funcs, C.GLfloat(x), C.GLfloat(y), C.GLfloat(z), C.GLfloat(w)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos4dv.xml -func (gl *GL) RasterPos4dv(v []float64) { - if len(v) != 4 { - panic("parameter v has incorrect length") - } - C.gl1_3_glRasterPos4dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos4d.xml -func (gl *GL) RasterPos4d(x, y, z, w float64) { - C.gl1_3_glRasterPos4d(gl.funcs, C.GLdouble(x), C.GLdouble(y), C.GLdouble(z), C.GLdouble(w)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos3sv.xml -func (gl *GL) RasterPos3sv(v []int16) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl1_3_glRasterPos3sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos3s.xml -func (gl *GL) RasterPos3s(x, y, z int16) { - C.gl1_3_glRasterPos3s(gl.funcs, C.GLshort(x), C.GLshort(y), C.GLshort(z)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos3iv.xml -func (gl *GL) RasterPos3iv(v []int32) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl1_3_glRasterPos3iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos3i.xml -func (gl *GL) RasterPos3i(x, y, z int) { - C.gl1_3_glRasterPos3i(gl.funcs, C.GLint(x), C.GLint(y), C.GLint(z)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos3fv.xml -func (gl *GL) RasterPos3fv(v []float32) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl1_3_glRasterPos3fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos3f.xml -func (gl *GL) RasterPos3f(x, y, z float32) { - C.gl1_3_glRasterPos3f(gl.funcs, C.GLfloat(x), C.GLfloat(y), C.GLfloat(z)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos3dv.xml -func (gl *GL) RasterPos3dv(v []float64) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl1_3_glRasterPos3dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos3d.xml -func (gl *GL) RasterPos3d(x, y, z float64) { - C.gl1_3_glRasterPos3d(gl.funcs, C.GLdouble(x), C.GLdouble(y), C.GLdouble(z)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos2sv.xml -func (gl *GL) RasterPos2sv(v []int16) { - if len(v) != 2 { - panic("parameter v has incorrect length") - } - C.gl1_3_glRasterPos2sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos2s.xml -func (gl *GL) RasterPos2s(x, y int16) { - C.gl1_3_glRasterPos2s(gl.funcs, C.GLshort(x), C.GLshort(y)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos2iv.xml -func (gl *GL) RasterPos2iv(v []int32) { - if len(v) != 2 { - panic("parameter v has incorrect length") - } - C.gl1_3_glRasterPos2iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos2i.xml -func (gl *GL) RasterPos2i(x, y int) { - C.gl1_3_glRasterPos2i(gl.funcs, C.GLint(x), C.GLint(y)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos2fv.xml -func (gl *GL) RasterPos2fv(v []float32) { - if len(v) != 2 { - panic("parameter v has incorrect length") - } - C.gl1_3_glRasterPos2fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos2f.xml -func (gl *GL) RasterPos2f(x, y float32) { - C.gl1_3_glRasterPos2f(gl.funcs, C.GLfloat(x), C.GLfloat(y)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos2dv.xml -func (gl *GL) RasterPos2dv(v []float64) { - if len(v) != 2 { - panic("parameter v has incorrect length") - } - C.gl1_3_glRasterPos2dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos2d.xml -func (gl *GL) RasterPos2d(x, y float64) { - C.gl1_3_glRasterPos2d(gl.funcs, C.GLdouble(x), C.GLdouble(y)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glNormal3sv.xml -func (gl *GL) Normal3sv(v []int16) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl1_3_glNormal3sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glNormal3s.xml -func (gl *GL) Normal3s(nx, ny, nz int16) { - C.gl1_3_glNormal3s(gl.funcs, C.GLshort(nx), C.GLshort(ny), C.GLshort(nz)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glNormal3iv.xml -func (gl *GL) Normal3iv(v []int32) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl1_3_glNormal3iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glNormal3i.xml -func (gl *GL) Normal3i(nx, ny, nz int32) { - C.gl1_3_glNormal3i(gl.funcs, C.GLint(nx), C.GLint(ny), C.GLint(nz)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glNormal3fv.xml -func (gl *GL) Normal3fv(v []float32) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl1_3_glNormal3fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glNormal3f.xml -func (gl *GL) Normal3f(nx, ny, nz float32) { - C.gl1_3_glNormal3f(gl.funcs, C.GLfloat(nx), C.GLfloat(ny), C.GLfloat(nz)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glNormal3dv.xml -func (gl *GL) Normal3dv(v []float64) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl1_3_glNormal3dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glNormal3d.xml -func (gl *GL) Normal3d(nx, ny, nz float64) { - C.gl1_3_glNormal3d(gl.funcs, C.GLdouble(nx), C.GLdouble(ny), C.GLdouble(nz)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glNormal3bv.xml -func (gl *GL) Normal3bv(v []byte) { - C.gl1_3_glNormal3bv(gl.funcs, (*C.GLbyte)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glNormal3b.xml -func (gl *GL) Normal3b(nx, ny, nz byte) { - C.gl1_3_glNormal3b(gl.funcs, C.GLbyte(nx), C.GLbyte(ny), C.GLbyte(nz)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glIndexsv.xml -func (gl *GL) Indexsv(c []int16) { - C.gl1_3_glIndexsv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&c[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glIndexs.xml -func (gl *GL) Indexs(c int16) { - C.gl1_3_glIndexs(gl.funcs, C.GLshort(c)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glIndexiv.xml -func (gl *GL) Indexiv(c []int32) { - C.gl1_3_glIndexiv(gl.funcs, (*C.GLint)(unsafe.Pointer(&c[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glIndexi.xml -func (gl *GL) Indexi(c int32) { - C.gl1_3_glIndexi(gl.funcs, C.GLint(c)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glIndexfv.xml -func (gl *GL) Indexfv(c []float32) { - C.gl1_3_glIndexfv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&c[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glIndexf.xml -func (gl *GL) Indexf(c float32) { - C.gl1_3_glIndexf(gl.funcs, C.GLfloat(c)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glIndexdv.xml -func (gl *GL) Indexdv(c []float64) { - C.gl1_3_glIndexdv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&c[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glIndexd.xml -func (gl *GL) Indexd(c float64) { - C.gl1_3_glIndexd(gl.funcs, C.GLdouble(c)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glEnd.xml -func (gl *GL) End() { - C.gl1_3_glEnd(gl.funcs) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glEdgeFlagv.xml -func (gl *GL) EdgeFlagv(flag []bool) { - C.gl1_3_glEdgeFlagv(gl.funcs, (*C.GLboolean)(unsafe.Pointer(&flag[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glEdgeFlag.xml -func (gl *GL) EdgeFlag(flag bool) { - C.gl1_3_glEdgeFlag(gl.funcs, *(*C.GLboolean)(unsafe.Pointer(&flag))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glColor4usv.xml -func (gl *GL) Color4usv(v []uint16) { - C.gl1_3_glColor4usv(gl.funcs, (*C.GLushort)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glColor4us.xml -func (gl *GL) Color4us(red, green, blue, alpha uint16) { - C.gl1_3_glColor4us(gl.funcs, C.GLushort(red), C.GLushort(green), C.GLushort(blue), C.GLushort(alpha)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glColor4uiv.xml -func (gl *GL) Color4uiv(v []uint32) { - C.gl1_3_glColor4uiv(gl.funcs, (*C.GLuint)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glColor4ui.xml -func (gl *GL) Color4ui(red, green, blue, alpha uint32) { - C.gl1_3_glColor4ui(gl.funcs, C.GLuint(red), C.GLuint(green), C.GLuint(blue), C.GLuint(alpha)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glColor4ubv.xml -func (gl *GL) Color4ubv(v []uint8) { - C.gl1_3_glColor4ubv(gl.funcs, (*C.GLubyte)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glColor4ub.xml -func (gl *GL) Color4ub(red, green, blue, alpha uint8) { - C.gl1_3_glColor4ub(gl.funcs, C.GLubyte(red), C.GLubyte(green), C.GLubyte(blue), C.GLubyte(alpha)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glColor4sv.xml -func (gl *GL) Color4sv(v []int16) { - if len(v) != 4 { - panic("parameter v has incorrect length") - } - C.gl1_3_glColor4sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glColor4s.xml -func (gl *GL) Color4s(red, green, blue, alpha int16) { - C.gl1_3_glColor4s(gl.funcs, C.GLshort(red), C.GLshort(green), C.GLshort(blue), C.GLshort(alpha)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glColor4iv.xml -func (gl *GL) Color4iv(v []int32) { - if len(v) != 4 { - panic("parameter v has incorrect length") - } - C.gl1_3_glColor4iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glColor4i.xml -func (gl *GL) Color4i(red, green, blue, alpha int32) { - C.gl1_3_glColor4i(gl.funcs, C.GLint(red), C.GLint(green), C.GLint(blue), C.GLint(alpha)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glColor4fv.xml -func (gl *GL) Color4fv(v []float32) { - if len(v) != 4 { - panic("parameter v has incorrect length") - } - C.gl1_3_glColor4fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glColor4f.xml -func (gl *GL) Color4f(red, green, blue, alpha float32) { - C.gl1_3_glColor4f(gl.funcs, C.GLfloat(red), C.GLfloat(green), C.GLfloat(blue), C.GLfloat(alpha)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glColor4dv.xml -func (gl *GL) Color4dv(v []float64) { - if len(v) != 4 { - panic("parameter v has incorrect length") - } - C.gl1_3_glColor4dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glColor4d.xml -func (gl *GL) Color4d(red, green, blue, alpha float64) { - C.gl1_3_glColor4d(gl.funcs, C.GLdouble(red), C.GLdouble(green), C.GLdouble(blue), C.GLdouble(alpha)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glColor4bv.xml -func (gl *GL) Color4bv(v []byte) { - C.gl1_3_glColor4bv(gl.funcs, (*C.GLbyte)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glColor4b.xml -func (gl *GL) Color4b(red, green, blue, alpha byte) { - C.gl1_3_glColor4b(gl.funcs, C.GLbyte(red), C.GLbyte(green), C.GLbyte(blue), C.GLbyte(alpha)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glColor3usv.xml -func (gl *GL) Color3usv(v []uint16) { - C.gl1_3_glColor3usv(gl.funcs, (*C.GLushort)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glColor3us.xml -func (gl *GL) Color3us(red, green, blue uint16) { - C.gl1_3_glColor3us(gl.funcs, C.GLushort(red), C.GLushort(green), C.GLushort(blue)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glColor3uiv.xml -func (gl *GL) Color3uiv(v []uint32) { - C.gl1_3_glColor3uiv(gl.funcs, (*C.GLuint)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glColor3ui.xml -func (gl *GL) Color3ui(red, green, blue uint32) { - C.gl1_3_glColor3ui(gl.funcs, C.GLuint(red), C.GLuint(green), C.GLuint(blue)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glColor3ubv.xml -func (gl *GL) Color3ubv(v []uint8) { - C.gl1_3_glColor3ubv(gl.funcs, (*C.GLubyte)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glColor3ub.xml -func (gl *GL) Color3ub(red, green, blue uint8) { - C.gl1_3_glColor3ub(gl.funcs, C.GLubyte(red), C.GLubyte(green), C.GLubyte(blue)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glColor3sv.xml -func (gl *GL) Color3sv(v []int16) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl1_3_glColor3sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glColor3s.xml -func (gl *GL) Color3s(red, green, blue int16) { - C.gl1_3_glColor3s(gl.funcs, C.GLshort(red), C.GLshort(green), C.GLshort(blue)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glColor3iv.xml -func (gl *GL) Color3iv(v []int32) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl1_3_glColor3iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glColor3i.xml -func (gl *GL) Color3i(red, green, blue int32) { - C.gl1_3_glColor3i(gl.funcs, C.GLint(red), C.GLint(green), C.GLint(blue)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glColor3fv.xml -func (gl *GL) Color3fv(v []float32) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl1_3_glColor3fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glColor3f.xml -func (gl *GL) Color3f(red, green, blue float32) { - C.gl1_3_glColor3f(gl.funcs, C.GLfloat(red), C.GLfloat(green), C.GLfloat(blue)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glColor3dv.xml -func (gl *GL) Color3dv(v []float64) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl1_3_glColor3dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glColor3d.xml -func (gl *GL) Color3d(red, green, blue float64) { - C.gl1_3_glColor3d(gl.funcs, C.GLdouble(red), C.GLdouble(green), C.GLdouble(blue)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glColor3bv.xml -func (gl *GL) Color3bv(v []byte) { - C.gl1_3_glColor3bv(gl.funcs, (*C.GLbyte)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glColor3b.xml -func (gl *GL) Color3b(red, green, blue byte) { - C.gl1_3_glColor3b(gl.funcs, C.GLbyte(red), C.GLbyte(green), C.GLbyte(blue)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glBitmap.xml -func (gl *GL) Bitmap(width, height int, xorig, yorig, xmove, ymove float32, bitmap []uint8) { - C.gl1_3_glBitmap(gl.funcs, C.GLsizei(width), C.GLsizei(height), C.GLfloat(xorig), C.GLfloat(yorig), C.GLfloat(xmove), C.GLfloat(ymove), (*C.GLubyte)(unsafe.Pointer(&bitmap[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glBegin.xml -func (gl *GL) Begin(mode glbase.Enum) { - C.gl1_3_glBegin(gl.funcs, C.GLenum(mode)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glListBase.xml -func (gl *GL) ListBase(base uint32) { - C.gl1_3_glListBase(gl.funcs, C.GLuint(base)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glGenLists.xml -func (gl *GL) GenLists(range_ int32) uint32 { - glresult := C.gl1_3_glGenLists(gl.funcs, C.GLsizei(range_)) - return uint32(glresult) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glDeleteLists.xml -func (gl *GL) DeleteLists(list uint32, range_ int32) { - C.gl1_3_glDeleteLists(gl.funcs, C.GLuint(list), C.GLsizei(range_)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glCallLists.xml -func (gl *GL) CallLists(n int, gltype glbase.Enum, lists interface{}) { - var lists_ptr unsafe.Pointer - var lists_v = reflect.ValueOf(lists) - if lists != nil && lists_v.Kind() != reflect.Slice { - panic("parameter lists must be a slice") - } - if lists != nil { - lists_ptr = unsafe.Pointer(lists_v.Index(0).Addr().Pointer()) - } - C.gl1_3_glCallLists(gl.funcs, C.GLsizei(n), C.GLenum(gltype), lists_ptr) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glCallList.xml -func (gl *GL) CallList(list uint32) { - C.gl1_3_glCallList(gl.funcs, C.GLuint(list)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glEndList.xml -func (gl *GL) EndList() { - C.gl1_3_glEndList(gl.funcs) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glNewList.xml -func (gl *GL) NewList(list uint32, mode glbase.Enum) { - C.gl1_3_glNewList(gl.funcs, C.GLuint(list), C.GLenum(mode)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glPushClientAttrib.xml -func (gl *GL) PushClientAttrib(mask glbase.Bitfield) { - C.gl1_3_glPushClientAttrib(gl.funcs, C.GLbitfield(mask)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glPopClientAttrib.xml -func (gl *GL) PopClientAttrib() { - C.gl1_3_glPopClientAttrib(gl.funcs) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glPrioritizeTextures.xml -func (gl *GL) PrioritizeTextures(n int, textures []glbase.Texture, priorities []float32) { - C.gl1_3_glPrioritizeTextures(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&textures[0])), (*C.GLfloat)(unsafe.Pointer(&priorities[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glAreTexturesResident.xml -func (gl *GL) AreTexturesResident(n int, textures []glbase.Texture, residences []bool) bool { - glresult := C.gl1_3_glAreTexturesResident(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&textures[0])), (*C.GLboolean)(unsafe.Pointer(&residences[0]))) - return *(*bool)(unsafe.Pointer(&glresult)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glVertexPointer.xml -func (gl *GL) VertexPointer(size int, gltype glbase.Enum, stride int, pointer interface{}) { - var pointer_ptr unsafe.Pointer - var pointer_v = reflect.ValueOf(pointer) - if pointer != nil && pointer_v.Kind() != reflect.Slice { - panic("parameter pointer must be a slice") - } - if pointer != nil { - pointer_ptr = unsafe.Pointer(pointer_v.Index(0).Addr().Pointer()) - } - C.gl1_3_glVertexPointer(gl.funcs, C.GLint(size), C.GLenum(gltype), C.GLsizei(stride), pointer_ptr) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoordPointer.xml -func (gl *GL) TexCoordPointer(size int, gltype glbase.Enum, stride int, pointer interface{}) { - var pointer_ptr unsafe.Pointer - var pointer_v = reflect.ValueOf(pointer) - if pointer != nil && pointer_v.Kind() != reflect.Slice { - panic("parameter pointer must be a slice") - } - if pointer != nil { - pointer_ptr = unsafe.Pointer(pointer_v.Index(0).Addr().Pointer()) - } - C.gl1_3_glTexCoordPointer(gl.funcs, C.GLint(size), C.GLenum(gltype), C.GLsizei(stride), pointer_ptr) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glNormalPointer.xml -func (gl *GL) NormalPointer(gltype glbase.Enum, stride int, pointer interface{}) { - var pointer_ptr unsafe.Pointer - var pointer_v = reflect.ValueOf(pointer) - if pointer != nil && pointer_v.Kind() != reflect.Slice { - panic("parameter pointer must be a slice") - } - if pointer != nil { - pointer_ptr = unsafe.Pointer(pointer_v.Index(0).Addr().Pointer()) - } - C.gl1_3_glNormalPointer(gl.funcs, C.GLenum(gltype), C.GLsizei(stride), pointer_ptr) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glInterleavedArrays.xml -func (gl *GL) InterleavedArrays(format glbase.Enum, stride int, pointer interface{}) { - var pointer_ptr unsafe.Pointer - var pointer_v = reflect.ValueOf(pointer) - if pointer != nil && pointer_v.Kind() != reflect.Slice { - panic("parameter pointer must be a slice") - } - if pointer != nil { - pointer_ptr = unsafe.Pointer(pointer_v.Index(0).Addr().Pointer()) - } - C.gl1_3_glInterleavedArrays(gl.funcs, C.GLenum(format), C.GLsizei(stride), pointer_ptr) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glIndexPointer.xml -func (gl *GL) IndexPointer(gltype glbase.Enum, stride int, pointer interface{}) { - var pointer_ptr unsafe.Pointer - var pointer_v = reflect.ValueOf(pointer) - if pointer != nil && pointer_v.Kind() != reflect.Slice { - panic("parameter pointer must be a slice") - } - if pointer != nil { - pointer_ptr = unsafe.Pointer(pointer_v.Index(0).Addr().Pointer()) - } - C.gl1_3_glIndexPointer(gl.funcs, C.GLenum(gltype), C.GLsizei(stride), pointer_ptr) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glEnableClientState.xml -func (gl *GL) EnableClientState(array glbase.Enum) { - C.gl1_3_glEnableClientState(gl.funcs, C.GLenum(array)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glEdgeFlagPointer.xml -func (gl *GL) EdgeFlagPointer(stride int, pointer interface{}) { - var pointer_ptr unsafe.Pointer - var pointer_v = reflect.ValueOf(pointer) - if pointer != nil && pointer_v.Kind() != reflect.Slice { - panic("parameter pointer must be a slice") - } - if pointer != nil { - pointer_ptr = unsafe.Pointer(pointer_v.Index(0).Addr().Pointer()) - } - C.gl1_3_glEdgeFlagPointer(gl.funcs, C.GLsizei(stride), pointer_ptr) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glDisableClientState.xml -func (gl *GL) DisableClientState(array glbase.Enum) { - C.gl1_3_glDisableClientState(gl.funcs, C.GLenum(array)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glColorPointer.xml -func (gl *GL) ColorPointer(size int, gltype glbase.Enum, stride int, pointer interface{}) { - var pointer_ptr unsafe.Pointer - var pointer_v = reflect.ValueOf(pointer) - if pointer != nil && pointer_v.Kind() != reflect.Slice { - panic("parameter pointer must be a slice") - } - if pointer != nil { - pointer_ptr = unsafe.Pointer(pointer_v.Index(0).Addr().Pointer()) - } - C.gl1_3_glColorPointer(gl.funcs, C.GLint(size), C.GLenum(gltype), C.GLsizei(stride), pointer_ptr) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glArrayElement.xml -func (gl *GL) ArrayElement(i int32) { - C.gl1_3_glArrayElement(gl.funcs, C.GLint(i)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glResetMinmax.xml -func (gl *GL) ResetMinmax(target glbase.Enum) { - C.gl1_3_glResetMinmax(gl.funcs, C.GLenum(target)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glResetHistogram.xml -func (gl *GL) ResetHistogram(target glbase.Enum) { - C.gl1_3_glResetHistogram(gl.funcs, C.GLenum(target)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glMinmax.xml -func (gl *GL) Minmax(target, internalFormat glbase.Enum, sink bool) { - C.gl1_3_glMinmax(gl.funcs, C.GLenum(target), C.GLenum(internalFormat), *(*C.GLboolean)(unsafe.Pointer(&sink))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glHistogram.xml -func (gl *GL) Histogram(target glbase.Enum, width int, internalFormat glbase.Enum, sink bool) { - C.gl1_3_glHistogram(gl.funcs, C.GLenum(target), C.GLsizei(width), C.GLenum(internalFormat), *(*C.GLboolean)(unsafe.Pointer(&sink))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glGetMinmaxParameteriv.xml -func (gl *GL) GetMinmaxParameteriv(target, pname glbase.Enum, params []int32) { - C.gl1_3_glGetMinmaxParameteriv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glGetMinmaxParameterfv.xml -func (gl *GL) GetMinmaxParameterfv(target, pname glbase.Enum, params []float32) { - C.gl1_3_glGetMinmaxParameterfv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glGetMinmax.xml -func (gl *GL) GetMinmax(target glbase.Enum, reset bool, format, gltype glbase.Enum, values interface{}) { - var values_ptr unsafe.Pointer - var values_v = reflect.ValueOf(values) - if values != nil && values_v.Kind() != reflect.Slice { - panic("parameter values must be a slice") - } - if values != nil { - values_ptr = unsafe.Pointer(values_v.Index(0).Addr().Pointer()) - } - C.gl1_3_glGetMinmax(gl.funcs, C.GLenum(target), *(*C.GLboolean)(unsafe.Pointer(&reset)), C.GLenum(format), C.GLenum(gltype), values_ptr) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glGetHistogramParameteriv.xml -func (gl *GL) GetHistogramParameteriv(target, pname glbase.Enum, params []int32) { - C.gl1_3_glGetHistogramParameteriv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glGetHistogramParameterfv.xml -func (gl *GL) GetHistogramParameterfv(target, pname glbase.Enum, params []float32) { - C.gl1_3_glGetHistogramParameterfv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glGetHistogram.xml -func (gl *GL) GetHistogram(target glbase.Enum, reset bool, format, gltype glbase.Enum, values interface{}) { - var values_ptr unsafe.Pointer - var values_v = reflect.ValueOf(values) - if values != nil && values_v.Kind() != reflect.Slice { - panic("parameter values must be a slice") - } - if values != nil { - values_ptr = unsafe.Pointer(values_v.Index(0).Addr().Pointer()) - } - C.gl1_3_glGetHistogram(gl.funcs, C.GLenum(target), *(*C.GLboolean)(unsafe.Pointer(&reset)), C.GLenum(format), C.GLenum(gltype), values_ptr) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glSeparableFilter2D.xml -func (gl *GL) SeparableFilter2D(target, internalFormat glbase.Enum, width, height int, format, gltype glbase.Enum, row, column interface{}) { - var row_ptr unsafe.Pointer - var row_v = reflect.ValueOf(row) - if row != nil && row_v.Kind() != reflect.Slice { - panic("parameter row must be a slice") - } - if row != nil { - row_ptr = unsafe.Pointer(row_v.Index(0).Addr().Pointer()) - } - var column_ptr unsafe.Pointer - var column_v = reflect.ValueOf(column) - if column != nil && column_v.Kind() != reflect.Slice { - panic("parameter column must be a slice") - } - if column != nil { - column_ptr = unsafe.Pointer(column_v.Index(0).Addr().Pointer()) - } - C.gl1_3_glSeparableFilter2D(gl.funcs, C.GLenum(target), C.GLenum(internalFormat), C.GLsizei(width), C.GLsizei(height), C.GLenum(format), C.GLenum(gltype), row_ptr, column_ptr) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glGetSeparableFilter.xml -func (gl *GL) GetSeparableFilter(target, format, gltype glbase.Enum, row, column, span interface{}) { - var row_ptr unsafe.Pointer - var row_v = reflect.ValueOf(row) - if row != nil && row_v.Kind() != reflect.Slice { - panic("parameter row must be a slice") - } - if row != nil { - row_ptr = unsafe.Pointer(row_v.Index(0).Addr().Pointer()) - } - var column_ptr unsafe.Pointer - var column_v = reflect.ValueOf(column) - if column != nil && column_v.Kind() != reflect.Slice { - panic("parameter column must be a slice") - } - if column != nil { - column_ptr = unsafe.Pointer(column_v.Index(0).Addr().Pointer()) - } - var span_ptr unsafe.Pointer - var span_v = reflect.ValueOf(span) - if span != nil && span_v.Kind() != reflect.Slice { - panic("parameter span must be a slice") - } - if span != nil { - span_ptr = unsafe.Pointer(span_v.Index(0).Addr().Pointer()) - } - C.gl1_3_glGetSeparableFilter(gl.funcs, C.GLenum(target), C.GLenum(format), C.GLenum(gltype), row_ptr, column_ptr, span_ptr) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glGetConvolutionParameteriv.xml -func (gl *GL) GetConvolutionParameteriv(target, pname glbase.Enum, params []int32) { - C.gl1_3_glGetConvolutionParameteriv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glGetConvolutionParameterfv.xml -func (gl *GL) GetConvolutionParameterfv(target, pname glbase.Enum, params []float32) { - C.gl1_3_glGetConvolutionParameterfv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glGetConvolutionFilter.xml -func (gl *GL) GetConvolutionFilter(target, format, gltype glbase.Enum, image interface{}) { - var image_ptr unsafe.Pointer - var image_v = reflect.ValueOf(image) - if image != nil && image_v.Kind() != reflect.Slice { - panic("parameter image must be a slice") - } - if image != nil { - image_ptr = unsafe.Pointer(image_v.Index(0).Addr().Pointer()) - } - C.gl1_3_glGetConvolutionFilter(gl.funcs, C.GLenum(target), C.GLenum(format), C.GLenum(gltype), image_ptr) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glCopyConvolutionFilter2D.xml -func (gl *GL) CopyConvolutionFilter2D(target, internalFormat glbase.Enum, x, y, width, height int) { - C.gl1_3_glCopyConvolutionFilter2D(gl.funcs, C.GLenum(target), C.GLenum(internalFormat), C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glCopyConvolutionFilter1D.xml -func (gl *GL) CopyConvolutionFilter1D(target, internalFormat glbase.Enum, x, y, width int) { - C.gl1_3_glCopyConvolutionFilter1D(gl.funcs, C.GLenum(target), C.GLenum(internalFormat), C.GLint(x), C.GLint(y), C.GLsizei(width)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glConvolutionParameteriv.xml -func (gl *GL) ConvolutionParameteriv(target, pname glbase.Enum, params []int32) { - C.gl1_3_glConvolutionParameteriv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glConvolutionParameteri.xml -func (gl *GL) ConvolutionParameteri(target, pname glbase.Enum, params int32) { - C.gl1_3_glConvolutionParameteri(gl.funcs, C.GLenum(target), C.GLenum(pname), C.GLint(params)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glConvolutionParameterfv.xml -func (gl *GL) ConvolutionParameterfv(target, pname glbase.Enum, params []float32) { - C.gl1_3_glConvolutionParameterfv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glConvolutionParameterf.xml -func (gl *GL) ConvolutionParameterf(target, pname glbase.Enum, params float32) { - C.gl1_3_glConvolutionParameterf(gl.funcs, C.GLenum(target), C.GLenum(pname), C.GLfloat(params)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glConvolutionFilter2D.xml -func (gl *GL) ConvolutionFilter2D(target, internalFormat glbase.Enum, width, height int, format, gltype glbase.Enum, image interface{}) { - var image_ptr unsafe.Pointer - var image_v = reflect.ValueOf(image) - if image != nil && image_v.Kind() != reflect.Slice { - panic("parameter image must be a slice") - } - if image != nil { - image_ptr = unsafe.Pointer(image_v.Index(0).Addr().Pointer()) - } - C.gl1_3_glConvolutionFilter2D(gl.funcs, C.GLenum(target), C.GLenum(internalFormat), C.GLsizei(width), C.GLsizei(height), C.GLenum(format), C.GLenum(gltype), image_ptr) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glConvolutionFilter1D.xml -func (gl *GL) ConvolutionFilter1D(target, internalFormat glbase.Enum, width int, format, gltype glbase.Enum, image interface{}) { - var image_ptr unsafe.Pointer - var image_v = reflect.ValueOf(image) - if image != nil && image_v.Kind() != reflect.Slice { - panic("parameter image must be a slice") - } - if image != nil { - image_ptr = unsafe.Pointer(image_v.Index(0).Addr().Pointer()) - } - C.gl1_3_glConvolutionFilter1D(gl.funcs, C.GLenum(target), C.GLenum(internalFormat), C.GLsizei(width), C.GLenum(format), C.GLenum(gltype), image_ptr) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glCopyColorSubTable.xml -func (gl *GL) CopyColorSubTable(target glbase.Enum, start int32, x, y, width int) { - C.gl1_3_glCopyColorSubTable(gl.funcs, C.GLenum(target), C.GLsizei(start), C.GLint(x), C.GLint(y), C.GLsizei(width)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glColorSubTable.xml -func (gl *GL) ColorSubTable(target glbase.Enum, start int32, count int, format, gltype glbase.Enum, data interface{}) { - var data_ptr unsafe.Pointer - var data_v = reflect.ValueOf(data) - if data != nil && data_v.Kind() != reflect.Slice { - panic("parameter data must be a slice") - } - if data != nil { - data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer()) - } - C.gl1_3_glColorSubTable(gl.funcs, C.GLenum(target), C.GLsizei(start), C.GLsizei(count), C.GLenum(format), C.GLenum(gltype), data_ptr) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glGetColorTableParameteriv.xml -func (gl *GL) GetColorTableParameteriv(target, pname glbase.Enum, params []int32) { - C.gl1_3_glGetColorTableParameteriv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glGetColorTableParameterfv.xml -func (gl *GL) GetColorTableParameterfv(target, pname glbase.Enum, params []float32) { - C.gl1_3_glGetColorTableParameterfv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glGetColorTable.xml -func (gl *GL) GetColorTable(target, format, gltype glbase.Enum, table interface{}) { - var table_ptr unsafe.Pointer - var table_v = reflect.ValueOf(table) - if table != nil && table_v.Kind() != reflect.Slice { - panic("parameter table must be a slice") - } - if table != nil { - table_ptr = unsafe.Pointer(table_v.Index(0).Addr().Pointer()) - } - C.gl1_3_glGetColorTable(gl.funcs, C.GLenum(target), C.GLenum(format), C.GLenum(gltype), table_ptr) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glCopyColorTable.xml -func (gl *GL) CopyColorTable(target, internalFormat glbase.Enum, x, y, width int) { - C.gl1_3_glCopyColorTable(gl.funcs, C.GLenum(target), C.GLenum(internalFormat), C.GLint(x), C.GLint(y), C.GLsizei(width)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glColorTableParameteriv.xml -func (gl *GL) ColorTableParameteriv(target, pname glbase.Enum, params []int32) { - C.gl1_3_glColorTableParameteriv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glColorTableParameterfv.xml -func (gl *GL) ColorTableParameterfv(target, pname glbase.Enum, params []float32) { - C.gl1_3_glColorTableParameterfv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glColorTable.xml -func (gl *GL) ColorTable(target, internalFormat glbase.Enum, width int, format, gltype glbase.Enum, table interface{}) { - var table_ptr unsafe.Pointer - var table_v = reflect.ValueOf(table) - if table != nil && table_v.Kind() != reflect.Slice { - panic("parameter table must be a slice") - } - if table != nil { - table_ptr = unsafe.Pointer(table_v.Index(0).Addr().Pointer()) - } - C.gl1_3_glColorTable(gl.funcs, C.GLenum(target), C.GLenum(internalFormat), C.GLsizei(width), C.GLenum(format), C.GLenum(gltype), table_ptr) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glMultTransposeMatrixd.xml -func (gl *GL) MultTransposeMatrixd(m []float64) { - C.gl1_3_glMultTransposeMatrixd(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&m[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glMultTransposeMatrixf.xml -func (gl *GL) MultTransposeMatrixf(m []float32) { - C.gl1_3_glMultTransposeMatrixf(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&m[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glLoadTransposeMatrixd.xml -func (gl *GL) LoadTransposeMatrixd(m []float64) { - C.gl1_3_glLoadTransposeMatrixd(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&m[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glLoadTransposeMatrixf.xml -func (gl *GL) LoadTransposeMatrixf(m []float32) { - C.gl1_3_glLoadTransposeMatrixf(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&m[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord4sv.xml -func (gl *GL) MultiTexCoord4sv(target glbase.Enum, v []int16) { - if len(v) != 4 { - panic("parameter v has incorrect length") - } - C.gl1_3_glMultiTexCoord4sv(gl.funcs, C.GLenum(target), (*C.GLshort)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord4s.xml -func (gl *GL) MultiTexCoord4s(target glbase.Enum, s, t, r, q int16) { - C.gl1_3_glMultiTexCoord4s(gl.funcs, C.GLenum(target), C.GLshort(s), C.GLshort(t), C.GLshort(r), C.GLshort(q)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord4iv.xml -func (gl *GL) MultiTexCoord4iv(target glbase.Enum, v []int32) { - if len(v) != 4 { - panic("parameter v has incorrect length") - } - C.gl1_3_glMultiTexCoord4iv(gl.funcs, C.GLenum(target), (*C.GLint)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord4i.xml -func (gl *GL) MultiTexCoord4i(target glbase.Enum, s, t, r, q int32) { - C.gl1_3_glMultiTexCoord4i(gl.funcs, C.GLenum(target), C.GLint(s), C.GLint(t), C.GLint(r), C.GLint(q)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord4fv.xml -func (gl *GL) MultiTexCoord4fv(target glbase.Enum, v []float32) { - if len(v) != 4 { - panic("parameter v has incorrect length") - } - C.gl1_3_glMultiTexCoord4fv(gl.funcs, C.GLenum(target), (*C.GLfloat)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord4f.xml -func (gl *GL) MultiTexCoord4f(target glbase.Enum, s, t, r, q float32) { - C.gl1_3_glMultiTexCoord4f(gl.funcs, C.GLenum(target), C.GLfloat(s), C.GLfloat(t), C.GLfloat(r), C.GLfloat(q)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord4dv.xml -func (gl *GL) MultiTexCoord4dv(target glbase.Enum, v []float64) { - if len(v) != 4 { - panic("parameter v has incorrect length") - } - C.gl1_3_glMultiTexCoord4dv(gl.funcs, C.GLenum(target), (*C.GLdouble)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord4d.xml -func (gl *GL) MultiTexCoord4d(target glbase.Enum, s, t, r, q float64) { - C.gl1_3_glMultiTexCoord4d(gl.funcs, C.GLenum(target), C.GLdouble(s), C.GLdouble(t), C.GLdouble(r), C.GLdouble(q)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord3sv.xml -func (gl *GL) MultiTexCoord3sv(target glbase.Enum, v []int16) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl1_3_glMultiTexCoord3sv(gl.funcs, C.GLenum(target), (*C.GLshort)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord3s.xml -func (gl *GL) MultiTexCoord3s(target glbase.Enum, s, t, r int16) { - C.gl1_3_glMultiTexCoord3s(gl.funcs, C.GLenum(target), C.GLshort(s), C.GLshort(t), C.GLshort(r)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord3iv.xml -func (gl *GL) MultiTexCoord3iv(target glbase.Enum, v []int32) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl1_3_glMultiTexCoord3iv(gl.funcs, C.GLenum(target), (*C.GLint)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord3i.xml -func (gl *GL) MultiTexCoord3i(target glbase.Enum, s, t, r int32) { - C.gl1_3_glMultiTexCoord3i(gl.funcs, C.GLenum(target), C.GLint(s), C.GLint(t), C.GLint(r)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord3fv.xml -func (gl *GL) MultiTexCoord3fv(target glbase.Enum, v []float32) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl1_3_glMultiTexCoord3fv(gl.funcs, C.GLenum(target), (*C.GLfloat)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord3f.xml -func (gl *GL) MultiTexCoord3f(target glbase.Enum, s, t, r float32) { - C.gl1_3_glMultiTexCoord3f(gl.funcs, C.GLenum(target), C.GLfloat(s), C.GLfloat(t), C.GLfloat(r)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord3dv.xml -func (gl *GL) MultiTexCoord3dv(target glbase.Enum, v []float64) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl1_3_glMultiTexCoord3dv(gl.funcs, C.GLenum(target), (*C.GLdouble)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord3d.xml -func (gl *GL) MultiTexCoord3d(target glbase.Enum, s, t, r float64) { - C.gl1_3_glMultiTexCoord3d(gl.funcs, C.GLenum(target), C.GLdouble(s), C.GLdouble(t), C.GLdouble(r)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord2sv.xml -func (gl *GL) MultiTexCoord2sv(target glbase.Enum, v []int16) { - if len(v) != 2 { - panic("parameter v has incorrect length") - } - C.gl1_3_glMultiTexCoord2sv(gl.funcs, C.GLenum(target), (*C.GLshort)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord2s.xml -func (gl *GL) MultiTexCoord2s(target glbase.Enum, s, t int16) { - C.gl1_3_glMultiTexCoord2s(gl.funcs, C.GLenum(target), C.GLshort(s), C.GLshort(t)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord2iv.xml -func (gl *GL) MultiTexCoord2iv(target glbase.Enum, v []int32) { - if len(v) != 2 { - panic("parameter v has incorrect length") - } - C.gl1_3_glMultiTexCoord2iv(gl.funcs, C.GLenum(target), (*C.GLint)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord2i.xml -func (gl *GL) MultiTexCoord2i(target glbase.Enum, s, t int32) { - C.gl1_3_glMultiTexCoord2i(gl.funcs, C.GLenum(target), C.GLint(s), C.GLint(t)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord2fv.xml -func (gl *GL) MultiTexCoord2fv(target glbase.Enum, v []float32) { - if len(v) != 2 { - panic("parameter v has incorrect length") - } - C.gl1_3_glMultiTexCoord2fv(gl.funcs, C.GLenum(target), (*C.GLfloat)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord2f.xml -func (gl *GL) MultiTexCoord2f(target glbase.Enum, s, t float32) { - C.gl1_3_glMultiTexCoord2f(gl.funcs, C.GLenum(target), C.GLfloat(s), C.GLfloat(t)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord2dv.xml -func (gl *GL) MultiTexCoord2dv(target glbase.Enum, v []float64) { - if len(v) != 2 { - panic("parameter v has incorrect length") - } - C.gl1_3_glMultiTexCoord2dv(gl.funcs, C.GLenum(target), (*C.GLdouble)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord2d.xml -func (gl *GL) MultiTexCoord2d(target glbase.Enum, s, t float64) { - C.gl1_3_glMultiTexCoord2d(gl.funcs, C.GLenum(target), C.GLdouble(s), C.GLdouble(t)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord1sv.xml -func (gl *GL) MultiTexCoord1sv(target glbase.Enum, v []int16) { - C.gl1_3_glMultiTexCoord1sv(gl.funcs, C.GLenum(target), (*C.GLshort)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord1s.xml -func (gl *GL) MultiTexCoord1s(target glbase.Enum, s int16) { - C.gl1_3_glMultiTexCoord1s(gl.funcs, C.GLenum(target), C.GLshort(s)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord1iv.xml -func (gl *GL) MultiTexCoord1iv(target glbase.Enum, v []int32) { - C.gl1_3_glMultiTexCoord1iv(gl.funcs, C.GLenum(target), (*C.GLint)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord1i.xml -func (gl *GL) MultiTexCoord1i(target glbase.Enum, s int32) { - C.gl1_3_glMultiTexCoord1i(gl.funcs, C.GLenum(target), C.GLint(s)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord1fv.xml -func (gl *GL) MultiTexCoord1fv(target glbase.Enum, v []float32) { - C.gl1_3_glMultiTexCoord1fv(gl.funcs, C.GLenum(target), (*C.GLfloat)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord1f.xml -func (gl *GL) MultiTexCoord1f(target glbase.Enum, s float32) { - C.gl1_3_glMultiTexCoord1f(gl.funcs, C.GLenum(target), C.GLfloat(s)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord1dv.xml -func (gl *GL) MultiTexCoord1dv(target glbase.Enum, v []float64) { - C.gl1_3_glMultiTexCoord1dv(gl.funcs, C.GLenum(target), (*C.GLdouble)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord1d.xml -func (gl *GL) MultiTexCoord1d(target glbase.Enum, s float64) { - C.gl1_3_glMultiTexCoord1d(gl.funcs, C.GLenum(target), C.GLdouble(s)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glClientActiveTexture.xml -func (gl *GL) ClientActiveTexture(texture glbase.Enum) { - C.gl1_3_glClientActiveTexture(gl.funcs, C.GLenum(texture)) -} diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/gl/1.4/funcs.cpp b/Godeps/_workspace/src/github.com/obscuren/qml/gl/1.4/funcs.cpp deleted file mode 100644 index 0aed105f5..000000000 --- a/Godeps/_workspace/src/github.com/obscuren/qml/gl/1.4/funcs.cpp +++ /dev/null @@ -1,2790 +0,0 @@ - -// ** file automatically generated by glgen -- do not edit manually ** - -#include -#include - -#include "funcs.h" - -void *gl1_4_funcs() { - QOpenGLFunctions_1_4* funcs = QOpenGLContext::currentContext()->versionFunctions(); - if (!funcs) { - return 0; - } - funcs->initializeOpenGLFunctions(); - return funcs; -} - - -void gl1_4_glViewport(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height) -{ - QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glViewport(x, y, width, height); -} - -void gl1_4_glDepthRange(void *_glfuncs, GLdouble nearVal, GLdouble farVal) -{ - QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDepthRange(nearVal, farVal); -} - -GLboolean gl1_4_glIsEnabled(void *_glfuncs, GLenum cap) -{ - QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glIsEnabled(cap); -} - -void gl1_4_glGetTexLevelParameteriv(void *_glfuncs, GLenum target, GLint level, GLenum pname, GLint* params) -{ - QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetTexLevelParameteriv(target, level, pname, params); -} - -void gl1_4_glGetTexLevelParameterfv(void *_glfuncs, GLenum target, GLint level, GLenum pname, GLfloat* params) -{ - QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetTexLevelParameterfv(target, level, pname, params); -} - -void gl1_4_glGetTexParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params) -{ - QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetTexParameteriv(target, pname, params); -} - -void gl1_4_glGetTexParameterfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params) -{ - QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetTexParameterfv(target, pname, params); -} - -void gl1_4_glGetTexImage(void *_glfuncs, GLenum target, GLint level, GLenum format, GLenum gltype, GLvoid* pixels) -{ - QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetTexImage(target, level, format, gltype, pixels); -} - -void gl1_4_glGetIntegerv(void *_glfuncs, GLenum pname, GLint* params) -{ - QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetIntegerv(pname, params); -} - -void gl1_4_glGetFloatv(void *_glfuncs, GLenum pname, GLfloat* params) -{ - QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetFloatv(pname, params); -} - -GLenum gl1_4_glGetError(void *_glfuncs) -{ - QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glGetError(); -} - -void gl1_4_glGetDoublev(void *_glfuncs, GLenum pname, GLdouble* params) -{ - QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetDoublev(pname, params); -} - -void gl1_4_glGetBooleanv(void *_glfuncs, GLenum pname, GLboolean* params) -{ - QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetBooleanv(pname, params); -} - -void gl1_4_glReadPixels(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum gltype, GLvoid* pixels) -{ - QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glReadPixels(x, y, width, height, format, gltype, pixels); -} - -void gl1_4_glReadBuffer(void *_glfuncs, GLenum mode) -{ - QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glReadBuffer(mode); -} - -void gl1_4_glPixelStorei(void *_glfuncs, GLenum pname, GLint param) -{ - QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glPixelStorei(pname, param); -} - -void gl1_4_glPixelStoref(void *_glfuncs, GLenum pname, GLfloat param) -{ - QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glPixelStoref(pname, param); -} - -void gl1_4_glDepthFunc(void *_glfuncs, GLenum glfunc) -{ - QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDepthFunc(glfunc); -} - -void gl1_4_glStencilOp(void *_glfuncs, GLenum fail, GLenum zfail, GLenum zpass) -{ - QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glStencilOp(fail, zfail, zpass); -} - -void gl1_4_glStencilFunc(void *_glfuncs, GLenum glfunc, GLint ref, GLuint mask) -{ - QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glStencilFunc(glfunc, ref, mask); -} - -void gl1_4_glLogicOp(void *_glfuncs, GLenum opcode) -{ - QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glLogicOp(opcode); -} - -void gl1_4_glBlendFunc(void *_glfuncs, GLenum sfactor, GLenum dfactor) -{ - QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glBlendFunc(sfactor, dfactor); -} - -void gl1_4_glFlush(void *_glfuncs) -{ - QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glFlush(); -} - -void gl1_4_glFinish(void *_glfuncs) -{ - QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glFinish(); -} - -void gl1_4_glEnable(void *_glfuncs, GLenum cap) -{ - QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glEnable(cap); -} - -void gl1_4_glDisable(void *_glfuncs, GLenum cap) -{ - QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDisable(cap); -} - -void gl1_4_glDepthMask(void *_glfuncs, GLboolean flag) -{ - QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDepthMask(flag); -} - -void gl1_4_glColorMask(void *_glfuncs, GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) -{ - QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColorMask(red, green, blue, alpha); -} - -void gl1_4_glStencilMask(void *_glfuncs, GLuint mask) -{ - QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glStencilMask(mask); -} - -void gl1_4_glClearDepth(void *_glfuncs, GLdouble depth) -{ - QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glClearDepth(depth); -} - -void gl1_4_glClearStencil(void *_glfuncs, GLint s) -{ - QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glClearStencil(s); -} - -void gl1_4_glClearColor(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) -{ - QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glClearColor(red, green, blue, alpha); -} - -void gl1_4_glClear(void *_glfuncs, GLbitfield mask) -{ - QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glClear(mask); -} - -void gl1_4_glDrawBuffer(void *_glfuncs, GLenum mode) -{ - QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDrawBuffer(mode); -} - -void gl1_4_glTexImage2D(void *_glfuncs, GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum gltype, const GLvoid* pixels) -{ - QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexImage2D(target, level, internalFormat, width, height, border, format, gltype, pixels); -} - -void gl1_4_glTexImage1D(void *_glfuncs, GLenum target, GLint level, GLint internalFormat, GLsizei width, GLint border, GLenum format, GLenum gltype, const GLvoid* pixels) -{ - QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexImage1D(target, level, internalFormat, width, border, format, gltype, pixels); -} - -void gl1_4_glTexParameteriv(void *_glfuncs, GLenum target, GLenum pname, const GLint* params) -{ - QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexParameteriv(target, pname, params); -} - -void gl1_4_glTexParameteri(void *_glfuncs, GLenum target, GLenum pname, GLint param) -{ - QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexParameteri(target, pname, param); -} - -void gl1_4_glTexParameterfv(void *_glfuncs, GLenum target, GLenum pname, const GLfloat* params) -{ - QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexParameterfv(target, pname, params); -} - -void gl1_4_glTexParameterf(void *_glfuncs, GLenum target, GLenum pname, GLfloat param) -{ - QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexParameterf(target, pname, param); -} - -void gl1_4_glScissor(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height) -{ - QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glScissor(x, y, width, height); -} - -void gl1_4_glPolygonMode(void *_glfuncs, GLenum face, GLenum mode) -{ - QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glPolygonMode(face, mode); -} - -void gl1_4_glPointSize(void *_glfuncs, GLfloat size) -{ - QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glPointSize(size); -} - -void gl1_4_glLineWidth(void *_glfuncs, GLfloat width) -{ - QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glLineWidth(width); -} - -void gl1_4_glHint(void *_glfuncs, GLenum target, GLenum mode) -{ - QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glHint(target, mode); -} - -void gl1_4_glFrontFace(void *_glfuncs, GLenum mode) -{ - QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glFrontFace(mode); -} - -void gl1_4_glCullFace(void *_glfuncs, GLenum mode) -{ - QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glCullFace(mode); -} - -void gl1_4_glIndexubv(void *_glfuncs, const GLubyte* c) -{ - QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glIndexubv(c); -} - -void gl1_4_glIndexub(void *_glfuncs, GLubyte c) -{ - QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glIndexub(c); -} - -GLboolean gl1_4_glIsTexture(void *_glfuncs, GLuint texture) -{ - QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glIsTexture(texture); -} - -void gl1_4_glGenTextures(void *_glfuncs, GLsizei n, GLuint* textures) -{ - QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGenTextures(n, textures); -} - -void gl1_4_glDeleteTextures(void *_glfuncs, GLsizei n, const GLuint* textures) -{ - QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDeleteTextures(n, textures); -} - -void gl1_4_glBindTexture(void *_glfuncs, GLenum target, GLuint texture) -{ - QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glBindTexture(target, texture); -} - -void gl1_4_glTexSubImage2D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum gltype, const GLvoid* pixels) -{ - QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexSubImage2D(target, level, xoffset, yoffset, width, height, format, gltype, pixels); -} - -void gl1_4_glTexSubImage1D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum gltype, const GLvoid* pixels) -{ - QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexSubImage1D(target, level, xoffset, width, format, gltype, pixels); -} - -void gl1_4_glCopyTexSubImage2D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) -{ - QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glCopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height); -} - -void gl1_4_glCopyTexSubImage1D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width) -{ - QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glCopyTexSubImage1D(target, level, xoffset, x, y, width); -} - -void gl1_4_glCopyTexImage2D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) -{ - QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glCopyTexImage2D(target, level, internalFormat, x, y, width, height, border); -} - -void gl1_4_glCopyTexImage1D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLint border) -{ - QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glCopyTexImage1D(target, level, internalFormat, x, y, width, border); -} - -void gl1_4_glPolygonOffset(void *_glfuncs, GLfloat factor, GLfloat units) -{ - QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glPolygonOffset(factor, units); -} - -void gl1_4_glDrawElements(void *_glfuncs, GLenum mode, GLsizei count, GLenum gltype, const GLvoid* indices) -{ - QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDrawElements(mode, count, gltype, indices); -} - -void gl1_4_glDrawArrays(void *_glfuncs, GLenum mode, GLint first, GLsizei count) -{ - QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDrawArrays(mode, first, count); -} - -void gl1_4_glCopyTexSubImage3D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height) -{ - QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glCopyTexSubImage3D(target, level, xoffset, yoffset, zoffset, x, y, width, height); -} - -void gl1_4_glTexSubImage3D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum gltype, const GLvoid* pixels) -{ - QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, gltype, pixels); -} - -void gl1_4_glTexImage3D(void *_glfuncs, GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum gltype, const GLvoid* pixels) -{ - QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexImage3D(target, level, internalFormat, width, height, depth, border, format, gltype, pixels); -} - -void gl1_4_glDrawRangeElements(void *_glfuncs, GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum gltype, const GLvoid* indices) -{ - QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDrawRangeElements(mode, start, end, count, gltype, indices); -} - -void gl1_4_glBlendEquation(void *_glfuncs, GLenum mode) -{ - QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glBlendEquation(mode); -} - -void gl1_4_glBlendColor(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) -{ - QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glBlendColor(red, green, blue, alpha); -} - -void gl1_4_glGetCompressedTexImage(void *_glfuncs, GLenum target, GLint level, GLvoid* img) -{ - QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetCompressedTexImage(target, level, img); -} - -void gl1_4_glCompressedTexSubImage1D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid* data) -{ - QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glCompressedTexSubImage1D(target, level, xoffset, width, format, imageSize, data); -} - -void gl1_4_glCompressedTexSubImage2D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid* data) -{ - QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glCompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, imageSize, data); -} - -void gl1_4_glCompressedTexSubImage3D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid* data) -{ - QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glCompressedTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data); -} - -void gl1_4_glCompressedTexImage1D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid* data) -{ - QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glCompressedTexImage1D(target, level, internalFormat, width, border, imageSize, data); -} - -void gl1_4_glCompressedTexImage2D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid* data) -{ - QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glCompressedTexImage2D(target, level, internalFormat, width, height, border, imageSize, data); -} - -void gl1_4_glCompressedTexImage3D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid* data) -{ - QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glCompressedTexImage3D(target, level, internalFormat, width, height, depth, border, imageSize, data); -} - -void gl1_4_glSampleCoverage(void *_glfuncs, GLfloat value, GLboolean invert) -{ - QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glSampleCoverage(value, invert); -} - -void gl1_4_glActiveTexture(void *_glfuncs, GLenum texture) -{ - QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glActiveTexture(texture); -} - -void gl1_4_glPointParameteriv(void *_glfuncs, GLenum pname, const GLint* params) -{ - QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glPointParameteriv(pname, params); -} - -void gl1_4_glPointParameteri(void *_glfuncs, GLenum pname, GLint param) -{ - QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glPointParameteri(pname, param); -} - -void gl1_4_glPointParameterfv(void *_glfuncs, GLenum pname, const GLfloat* params) -{ - QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glPointParameterfv(pname, params); -} - -void gl1_4_glPointParameterf(void *_glfuncs, GLenum pname, GLfloat param) -{ - QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glPointParameterf(pname, param); -} - -void gl1_4_glMultiDrawArrays(void *_glfuncs, GLenum mode, const GLint* first, const GLsizei* count, GLsizei drawcount) -{ - QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiDrawArrays(mode, first, count, drawcount); -} - -void gl1_4_glBlendFuncSeparate(void *_glfuncs, GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha) -{ - QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glBlendFuncSeparate(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha); -} - -void gl1_4_glTranslatef(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z) -{ - QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTranslatef(x, y, z); -} - -void gl1_4_glTranslated(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z) -{ - QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTranslated(x, y, z); -} - -void gl1_4_glScalef(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z) -{ - QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glScalef(x, y, z); -} - -void gl1_4_glScaled(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z) -{ - QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glScaled(x, y, z); -} - -void gl1_4_glRotatef(void *_glfuncs, GLfloat angle, GLfloat x, GLfloat y, GLfloat z) -{ - QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRotatef(angle, x, y, z); -} - -void gl1_4_glRotated(void *_glfuncs, GLdouble angle, GLdouble x, GLdouble y, GLdouble z) -{ - QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRotated(angle, x, y, z); -} - -void gl1_4_glPushMatrix(void *_glfuncs) -{ - QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glPushMatrix(); -} - -void gl1_4_glPopMatrix(void *_glfuncs) -{ - QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glPopMatrix(); -} - -void gl1_4_glOrtho(void *_glfuncs, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar) -{ - QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glOrtho(left, right, bottom, top, zNear, zFar); -} - -void gl1_4_glMultMatrixd(void *_glfuncs, const GLdouble* m) -{ - QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultMatrixd(m); -} - -void gl1_4_glMultMatrixf(void *_glfuncs, const GLfloat* m) -{ - QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultMatrixf(m); -} - -void gl1_4_glMatrixMode(void *_glfuncs, GLenum mode) -{ - QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMatrixMode(mode); -} - -void gl1_4_glLoadMatrixd(void *_glfuncs, const GLdouble* m) -{ - QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glLoadMatrixd(m); -} - -void gl1_4_glLoadMatrixf(void *_glfuncs, const GLfloat* m) -{ - QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glLoadMatrixf(m); -} - -void gl1_4_glLoadIdentity(void *_glfuncs) -{ - QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glLoadIdentity(); -} - -void gl1_4_glFrustum(void *_glfuncs, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar) -{ - QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glFrustum(left, right, bottom, top, zNear, zFar); -} - -GLboolean gl1_4_glIsList(void *_glfuncs, GLuint list) -{ - QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glIsList(list); -} - -void gl1_4_glGetTexGeniv(void *_glfuncs, GLenum coord, GLenum pname, GLint* params) -{ - QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetTexGeniv(coord, pname, params); -} - -void gl1_4_glGetTexGenfv(void *_glfuncs, GLenum coord, GLenum pname, GLfloat* params) -{ - QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetTexGenfv(coord, pname, params); -} - -void gl1_4_glGetTexGendv(void *_glfuncs, GLenum coord, GLenum pname, GLdouble* params) -{ - QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetTexGendv(coord, pname, params); -} - -void gl1_4_glGetTexEnviv(void *_glfuncs, GLenum target, GLenum pname, GLint* params) -{ - QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetTexEnviv(target, pname, params); -} - -void gl1_4_glGetTexEnvfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params) -{ - QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetTexEnvfv(target, pname, params); -} - -void gl1_4_glGetPolygonStipple(void *_glfuncs, GLubyte* mask) -{ - QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetPolygonStipple(mask); -} - -void gl1_4_glGetPixelMapusv(void *_glfuncs, GLenum glmap, GLushort* values) -{ - QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetPixelMapusv(glmap, values); -} - -void gl1_4_glGetPixelMapuiv(void *_glfuncs, GLenum glmap, GLuint* values) -{ - QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetPixelMapuiv(glmap, values); -} - -void gl1_4_glGetPixelMapfv(void *_glfuncs, GLenum glmap, GLfloat* values) -{ - QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetPixelMapfv(glmap, values); -} - -void gl1_4_glGetMaterialiv(void *_glfuncs, GLenum face, GLenum pname, GLint* params) -{ - QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetMaterialiv(face, pname, params); -} - -void gl1_4_glGetMaterialfv(void *_glfuncs, GLenum face, GLenum pname, GLfloat* params) -{ - QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetMaterialfv(face, pname, params); -} - -void gl1_4_glGetMapiv(void *_glfuncs, GLenum target, GLenum query, GLint* v) -{ - QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetMapiv(target, query, v); -} - -void gl1_4_glGetMapfv(void *_glfuncs, GLenum target, GLenum query, GLfloat* v) -{ - QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetMapfv(target, query, v); -} - -void gl1_4_glGetMapdv(void *_glfuncs, GLenum target, GLenum query, GLdouble* v) -{ - QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetMapdv(target, query, v); -} - -void gl1_4_glGetLightiv(void *_glfuncs, GLenum light, GLenum pname, GLint* params) -{ - QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetLightiv(light, pname, params); -} - -void gl1_4_glGetLightfv(void *_glfuncs, GLenum light, GLenum pname, GLfloat* params) -{ - QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetLightfv(light, pname, params); -} - -void gl1_4_glGetClipPlane(void *_glfuncs, GLenum plane, GLdouble* equation) -{ - QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetClipPlane(plane, equation); -} - -void gl1_4_glDrawPixels(void *_glfuncs, GLsizei width, GLsizei height, GLenum format, GLenum gltype, const GLvoid* pixels) -{ - QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDrawPixels(width, height, format, gltype, pixels); -} - -void gl1_4_glCopyPixels(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height, GLenum gltype) -{ - QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glCopyPixels(x, y, width, height, gltype); -} - -void gl1_4_glPixelMapusv(void *_glfuncs, GLenum glmap, GLint mapsize, const GLushort* values) -{ - QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glPixelMapusv(glmap, mapsize, values); -} - -void gl1_4_glPixelMapuiv(void *_glfuncs, GLenum glmap, GLint mapsize, const GLuint* values) -{ - QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glPixelMapuiv(glmap, mapsize, values); -} - -void gl1_4_glPixelMapfv(void *_glfuncs, GLenum glmap, GLint mapsize, const GLfloat* values) -{ - QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glPixelMapfv(glmap, mapsize, values); -} - -void gl1_4_glPixelTransferi(void *_glfuncs, GLenum pname, GLint param) -{ - QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glPixelTransferi(pname, param); -} - -void gl1_4_glPixelTransferf(void *_glfuncs, GLenum pname, GLfloat param) -{ - QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glPixelTransferf(pname, param); -} - -void gl1_4_glPixelZoom(void *_glfuncs, GLfloat xfactor, GLfloat yfactor) -{ - QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glPixelZoom(xfactor, yfactor); -} - -void gl1_4_glAlphaFunc(void *_glfuncs, GLenum glfunc, GLfloat ref) -{ - QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glAlphaFunc(glfunc, ref); -} - -void gl1_4_glEvalPoint2(void *_glfuncs, GLint i, GLint j) -{ - QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glEvalPoint2(i, j); -} - -void gl1_4_glEvalMesh2(void *_glfuncs, GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2) -{ - QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glEvalMesh2(mode, i1, i2, j1, j2); -} - -void gl1_4_glEvalPoint1(void *_glfuncs, GLint i) -{ - QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glEvalPoint1(i); -} - -void gl1_4_glEvalMesh1(void *_glfuncs, GLenum mode, GLint i1, GLint i2) -{ - QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glEvalMesh1(mode, i1, i2); -} - -void gl1_4_glEvalCoord2fv(void *_glfuncs, const GLfloat* u) -{ - QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glEvalCoord2fv(u); -} - -void gl1_4_glEvalCoord2f(void *_glfuncs, GLfloat u, GLfloat v) -{ - QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glEvalCoord2f(u, v); -} - -void gl1_4_glEvalCoord2dv(void *_glfuncs, const GLdouble* u) -{ - QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glEvalCoord2dv(u); -} - -void gl1_4_glEvalCoord2d(void *_glfuncs, GLdouble u, GLdouble v) -{ - QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glEvalCoord2d(u, v); -} - -void gl1_4_glEvalCoord1fv(void *_glfuncs, const GLfloat* u) -{ - QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glEvalCoord1fv(u); -} - -void gl1_4_glEvalCoord1f(void *_glfuncs, GLfloat u) -{ - QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glEvalCoord1f(u); -} - -void gl1_4_glEvalCoord1dv(void *_glfuncs, const GLdouble* u) -{ - QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glEvalCoord1dv(u); -} - -void gl1_4_glEvalCoord1d(void *_glfuncs, GLdouble u) -{ - QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glEvalCoord1d(u); -} - -void gl1_4_glMapGrid2f(void *_glfuncs, GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2) -{ - QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMapGrid2f(un, u1, u2, vn, v1, v2); -} - -void gl1_4_glMapGrid2d(void *_glfuncs, GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2) -{ - QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMapGrid2d(un, u1, u2, vn, v1, v2); -} - -void gl1_4_glMapGrid1f(void *_glfuncs, GLint un, GLfloat u1, GLfloat u2) -{ - QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMapGrid1f(un, u1, u2); -} - -void gl1_4_glMapGrid1d(void *_glfuncs, GLint un, GLdouble u1, GLdouble u2) -{ - QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMapGrid1d(un, u1, u2); -} - -void gl1_4_glMap2f(void *_glfuncs, GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat* points) -{ - QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMap2f(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points); -} - -void gl1_4_glMap2d(void *_glfuncs, GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble* points) -{ - QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMap2d(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points); -} - -void gl1_4_glMap1f(void *_glfuncs, GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat* points) -{ - QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMap1f(target, u1, u2, stride, order, points); -} - -void gl1_4_glMap1d(void *_glfuncs, GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble* points) -{ - QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMap1d(target, u1, u2, stride, order, points); -} - -void gl1_4_glPushAttrib(void *_glfuncs, GLbitfield mask) -{ - QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glPushAttrib(mask); -} - -void gl1_4_glPopAttrib(void *_glfuncs) -{ - QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glPopAttrib(); -} - -void gl1_4_glAccum(void *_glfuncs, GLenum op, GLfloat value) -{ - QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glAccum(op, value); -} - -void gl1_4_glIndexMask(void *_glfuncs, GLuint mask) -{ - QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glIndexMask(mask); -} - -void gl1_4_glClearIndex(void *_glfuncs, GLfloat c) -{ - QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glClearIndex(c); -} - -void gl1_4_glClearAccum(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) -{ - QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glClearAccum(red, green, blue, alpha); -} - -void gl1_4_glPushName(void *_glfuncs, GLuint name) -{ - QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glPushName(name); -} - -void gl1_4_glPopName(void *_glfuncs) -{ - QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glPopName(); -} - -void gl1_4_glPassThrough(void *_glfuncs, GLfloat token) -{ - QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glPassThrough(token); -} - -void gl1_4_glLoadName(void *_glfuncs, GLuint name) -{ - QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glLoadName(name); -} - -void gl1_4_glInitNames(void *_glfuncs) -{ - QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glInitNames(); -} - -GLint gl1_4_glRenderMode(void *_glfuncs, GLenum mode) -{ - QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glRenderMode(mode); -} - -void gl1_4_glSelectBuffer(void *_glfuncs, GLsizei size, GLuint* buffer) -{ - QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glSelectBuffer(size, buffer); -} - -void gl1_4_glFeedbackBuffer(void *_glfuncs, GLsizei size, GLenum gltype, GLfloat* buffer) -{ - QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glFeedbackBuffer(size, gltype, buffer); -} - -void gl1_4_glTexGeniv(void *_glfuncs, GLenum coord, GLenum pname, const GLint* params) -{ - QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexGeniv(coord, pname, params); -} - -void gl1_4_glTexGeni(void *_glfuncs, GLenum coord, GLenum pname, GLint param) -{ - QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexGeni(coord, pname, param); -} - -void gl1_4_glTexGenfv(void *_glfuncs, GLenum coord, GLenum pname, const GLfloat* params) -{ - QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexGenfv(coord, pname, params); -} - -void gl1_4_glTexGenf(void *_glfuncs, GLenum coord, GLenum pname, GLfloat param) -{ - QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexGenf(coord, pname, param); -} - -void gl1_4_glTexGendv(void *_glfuncs, GLenum coord, GLenum pname, const GLdouble* params) -{ - QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexGendv(coord, pname, params); -} - -void gl1_4_glTexGend(void *_glfuncs, GLenum coord, GLenum pname, GLdouble param) -{ - QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexGend(coord, pname, param); -} - -void gl1_4_glTexEnviv(void *_glfuncs, GLenum target, GLenum pname, const GLint* params) -{ - QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexEnviv(target, pname, params); -} - -void gl1_4_glTexEnvi(void *_glfuncs, GLenum target, GLenum pname, GLint param) -{ - QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexEnvi(target, pname, param); -} - -void gl1_4_glTexEnvfv(void *_glfuncs, GLenum target, GLenum pname, const GLfloat* params) -{ - QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexEnvfv(target, pname, params); -} - -void gl1_4_glTexEnvf(void *_glfuncs, GLenum target, GLenum pname, GLfloat param) -{ - QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexEnvf(target, pname, param); -} - -void gl1_4_glShadeModel(void *_glfuncs, GLenum mode) -{ - QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glShadeModel(mode); -} - -void gl1_4_glPolygonStipple(void *_glfuncs, const GLubyte* mask) -{ - QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glPolygonStipple(mask); -} - -void gl1_4_glMaterialiv(void *_glfuncs, GLenum face, GLenum pname, const GLint* params) -{ - QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMaterialiv(face, pname, params); -} - -void gl1_4_glMateriali(void *_glfuncs, GLenum face, GLenum pname, GLint param) -{ - QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMateriali(face, pname, param); -} - -void gl1_4_glMaterialfv(void *_glfuncs, GLenum face, GLenum pname, const GLfloat* params) -{ - QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMaterialfv(face, pname, params); -} - -void gl1_4_glMaterialf(void *_glfuncs, GLenum face, GLenum pname, GLfloat param) -{ - QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMaterialf(face, pname, param); -} - -void gl1_4_glLineStipple(void *_glfuncs, GLint factor, GLushort pattern) -{ - QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glLineStipple(factor, pattern); -} - -void gl1_4_glLightModeliv(void *_glfuncs, GLenum pname, const GLint* params) -{ - QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glLightModeliv(pname, params); -} - -void gl1_4_glLightModeli(void *_glfuncs, GLenum pname, GLint param) -{ - QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glLightModeli(pname, param); -} - -void gl1_4_glLightModelfv(void *_glfuncs, GLenum pname, const GLfloat* params) -{ - QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glLightModelfv(pname, params); -} - -void gl1_4_glLightModelf(void *_glfuncs, GLenum pname, GLfloat param) -{ - QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glLightModelf(pname, param); -} - -void gl1_4_glLightiv(void *_glfuncs, GLenum light, GLenum pname, const GLint* params) -{ - QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glLightiv(light, pname, params); -} - -void gl1_4_glLighti(void *_glfuncs, GLenum light, GLenum pname, GLint param) -{ - QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glLighti(light, pname, param); -} - -void gl1_4_glLightfv(void *_glfuncs, GLenum light, GLenum pname, const GLfloat* params) -{ - QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glLightfv(light, pname, params); -} - -void gl1_4_glLightf(void *_glfuncs, GLenum light, GLenum pname, GLfloat param) -{ - QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glLightf(light, pname, param); -} - -void gl1_4_glFogiv(void *_glfuncs, GLenum pname, const GLint* params) -{ - QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glFogiv(pname, params); -} - -void gl1_4_glFogi(void *_glfuncs, GLenum pname, GLint param) -{ - QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glFogi(pname, param); -} - -void gl1_4_glFogfv(void *_glfuncs, GLenum pname, const GLfloat* params) -{ - QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glFogfv(pname, params); -} - -void gl1_4_glFogf(void *_glfuncs, GLenum pname, GLfloat param) -{ - QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glFogf(pname, param); -} - -void gl1_4_glColorMaterial(void *_glfuncs, GLenum face, GLenum mode) -{ - QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColorMaterial(face, mode); -} - -void gl1_4_glClipPlane(void *_glfuncs, GLenum plane, const GLdouble* equation) -{ - QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glClipPlane(plane, equation); -} - -void gl1_4_glVertex4sv(void *_glfuncs, const GLshort* v) -{ - QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertex4sv(v); -} - -void gl1_4_glVertex4s(void *_glfuncs, GLshort x, GLshort y, GLshort z, GLshort w) -{ - QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertex4s(x, y, z, w); -} - -void gl1_4_glVertex4iv(void *_glfuncs, const GLint* v) -{ - QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertex4iv(v); -} - -void gl1_4_glVertex4i(void *_glfuncs, GLint x, GLint y, GLint z, GLint w) -{ - QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertex4i(x, y, z, w); -} - -void gl1_4_glVertex4fv(void *_glfuncs, const GLfloat* v) -{ - QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertex4fv(v); -} - -void gl1_4_glVertex4f(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z, GLfloat w) -{ - QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertex4f(x, y, z, w); -} - -void gl1_4_glVertex4dv(void *_glfuncs, const GLdouble* v) -{ - QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertex4dv(v); -} - -void gl1_4_glVertex4d(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z, GLdouble w) -{ - QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertex4d(x, y, z, w); -} - -void gl1_4_glVertex3sv(void *_glfuncs, const GLshort* v) -{ - QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertex3sv(v); -} - -void gl1_4_glVertex3s(void *_glfuncs, GLshort x, GLshort y, GLshort z) -{ - QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertex3s(x, y, z); -} - -void gl1_4_glVertex3iv(void *_glfuncs, const GLint* v) -{ - QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertex3iv(v); -} - -void gl1_4_glVertex3i(void *_glfuncs, GLint x, GLint y, GLint z) -{ - QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertex3i(x, y, z); -} - -void gl1_4_glVertex3fv(void *_glfuncs, const GLfloat* v) -{ - QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertex3fv(v); -} - -void gl1_4_glVertex3f(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z) -{ - QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertex3f(x, y, z); -} - -void gl1_4_glVertex3dv(void *_glfuncs, const GLdouble* v) -{ - QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertex3dv(v); -} - -void gl1_4_glVertex3d(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z) -{ - QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertex3d(x, y, z); -} - -void gl1_4_glVertex2sv(void *_glfuncs, const GLshort* v) -{ - QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertex2sv(v); -} - -void gl1_4_glVertex2s(void *_glfuncs, GLshort x, GLshort y) -{ - QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertex2s(x, y); -} - -void gl1_4_glVertex2iv(void *_glfuncs, const GLint* v) -{ - QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertex2iv(v); -} - -void gl1_4_glVertex2i(void *_glfuncs, GLint x, GLint y) -{ - QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertex2i(x, y); -} - -void gl1_4_glVertex2fv(void *_glfuncs, const GLfloat* v) -{ - QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertex2fv(v); -} - -void gl1_4_glVertex2f(void *_glfuncs, GLfloat x, GLfloat y) -{ - QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertex2f(x, y); -} - -void gl1_4_glVertex2dv(void *_glfuncs, const GLdouble* v) -{ - QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertex2dv(v); -} - -void gl1_4_glVertex2d(void *_glfuncs, GLdouble x, GLdouble y) -{ - QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertex2d(x, y); -} - -void gl1_4_glTexCoord4sv(void *_glfuncs, const GLshort* v) -{ - QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoord4sv(v); -} - -void gl1_4_glTexCoord4s(void *_glfuncs, GLshort s, GLshort t, GLshort r, GLshort q) -{ - QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoord4s(s, t, r, q); -} - -void gl1_4_glTexCoord4iv(void *_glfuncs, const GLint* v) -{ - QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoord4iv(v); -} - -void gl1_4_glTexCoord4i(void *_glfuncs, GLint s, GLint t, GLint r, GLint q) -{ - QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoord4i(s, t, r, q); -} - -void gl1_4_glTexCoord4fv(void *_glfuncs, const GLfloat* v) -{ - QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoord4fv(v); -} - -void gl1_4_glTexCoord4f(void *_glfuncs, GLfloat s, GLfloat t, GLfloat r, GLfloat q) -{ - QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoord4f(s, t, r, q); -} - -void gl1_4_glTexCoord4dv(void *_glfuncs, const GLdouble* v) -{ - QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoord4dv(v); -} - -void gl1_4_glTexCoord4d(void *_glfuncs, GLdouble s, GLdouble t, GLdouble r, GLdouble q) -{ - QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoord4d(s, t, r, q); -} - -void gl1_4_glTexCoord3sv(void *_glfuncs, const GLshort* v) -{ - QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoord3sv(v); -} - -void gl1_4_glTexCoord3s(void *_glfuncs, GLshort s, GLshort t, GLshort r) -{ - QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoord3s(s, t, r); -} - -void gl1_4_glTexCoord3iv(void *_glfuncs, const GLint* v) -{ - QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoord3iv(v); -} - -void gl1_4_glTexCoord3i(void *_glfuncs, GLint s, GLint t, GLint r) -{ - QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoord3i(s, t, r); -} - -void gl1_4_glTexCoord3fv(void *_glfuncs, const GLfloat* v) -{ - QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoord3fv(v); -} - -void gl1_4_glTexCoord3f(void *_glfuncs, GLfloat s, GLfloat t, GLfloat r) -{ - QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoord3f(s, t, r); -} - -void gl1_4_glTexCoord3dv(void *_glfuncs, const GLdouble* v) -{ - QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoord3dv(v); -} - -void gl1_4_glTexCoord3d(void *_glfuncs, GLdouble s, GLdouble t, GLdouble r) -{ - QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoord3d(s, t, r); -} - -void gl1_4_glTexCoord2sv(void *_glfuncs, const GLshort* v) -{ - QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoord2sv(v); -} - -void gl1_4_glTexCoord2s(void *_glfuncs, GLshort s, GLshort t) -{ - QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoord2s(s, t); -} - -void gl1_4_glTexCoord2iv(void *_glfuncs, const GLint* v) -{ - QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoord2iv(v); -} - -void gl1_4_glTexCoord2i(void *_glfuncs, GLint s, GLint t) -{ - QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoord2i(s, t); -} - -void gl1_4_glTexCoord2fv(void *_glfuncs, const GLfloat* v) -{ - QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoord2fv(v); -} - -void gl1_4_glTexCoord2f(void *_glfuncs, GLfloat s, GLfloat t) -{ - QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoord2f(s, t); -} - -void gl1_4_glTexCoord2dv(void *_glfuncs, const GLdouble* v) -{ - QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoord2dv(v); -} - -void gl1_4_glTexCoord2d(void *_glfuncs, GLdouble s, GLdouble t) -{ - QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoord2d(s, t); -} - -void gl1_4_glTexCoord1sv(void *_glfuncs, const GLshort* v) -{ - QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoord1sv(v); -} - -void gl1_4_glTexCoord1s(void *_glfuncs, GLshort s) -{ - QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoord1s(s); -} - -void gl1_4_glTexCoord1iv(void *_glfuncs, const GLint* v) -{ - QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoord1iv(v); -} - -void gl1_4_glTexCoord1i(void *_glfuncs, GLint s) -{ - QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoord1i(s); -} - -void gl1_4_glTexCoord1fv(void *_glfuncs, const GLfloat* v) -{ - QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoord1fv(v); -} - -void gl1_4_glTexCoord1f(void *_glfuncs, GLfloat s) -{ - QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoord1f(s); -} - -void gl1_4_glTexCoord1dv(void *_glfuncs, const GLdouble* v) -{ - QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoord1dv(v); -} - -void gl1_4_glTexCoord1d(void *_glfuncs, GLdouble s) -{ - QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoord1d(s); -} - -void gl1_4_glRectsv(void *_glfuncs, const GLshort* v1, const GLshort* v2) -{ - QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRectsv(v1, v2); -} - -void gl1_4_glRects(void *_glfuncs, GLshort x1, GLshort y1, GLshort x2, GLshort y2) -{ - QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRects(x1, y1, x2, y2); -} - -void gl1_4_glRectiv(void *_glfuncs, const GLint* v1, const GLint* v2) -{ - QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRectiv(v1, v2); -} - -void gl1_4_glRecti(void *_glfuncs, GLint x1, GLint y1, GLint x2, GLint y2) -{ - QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRecti(x1, y1, x2, y2); -} - -void gl1_4_glRectfv(void *_glfuncs, const GLfloat* v1, const GLfloat* v2) -{ - QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRectfv(v1, v2); -} - -void gl1_4_glRectf(void *_glfuncs, GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2) -{ - QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRectf(x1, y1, x2, y2); -} - -void gl1_4_glRectdv(void *_glfuncs, const GLdouble* v1, const GLdouble* v2) -{ - QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRectdv(v1, v2); -} - -void gl1_4_glRectd(void *_glfuncs, GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2) -{ - QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRectd(x1, y1, x2, y2); -} - -void gl1_4_glRasterPos4sv(void *_glfuncs, const GLshort* v) -{ - QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRasterPos4sv(v); -} - -void gl1_4_glRasterPos4s(void *_glfuncs, GLshort x, GLshort y, GLshort z, GLshort w) -{ - QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRasterPos4s(x, y, z, w); -} - -void gl1_4_glRasterPos4iv(void *_glfuncs, const GLint* v) -{ - QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRasterPos4iv(v); -} - -void gl1_4_glRasterPos4i(void *_glfuncs, GLint x, GLint y, GLint z, GLint w) -{ - QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRasterPos4i(x, y, z, w); -} - -void gl1_4_glRasterPos4fv(void *_glfuncs, const GLfloat* v) -{ - QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRasterPos4fv(v); -} - -void gl1_4_glRasterPos4f(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z, GLfloat w) -{ - QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRasterPos4f(x, y, z, w); -} - -void gl1_4_glRasterPos4dv(void *_glfuncs, const GLdouble* v) -{ - QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRasterPos4dv(v); -} - -void gl1_4_glRasterPos4d(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z, GLdouble w) -{ - QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRasterPos4d(x, y, z, w); -} - -void gl1_4_glRasterPos3sv(void *_glfuncs, const GLshort* v) -{ - QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRasterPos3sv(v); -} - -void gl1_4_glRasterPos3s(void *_glfuncs, GLshort x, GLshort y, GLshort z) -{ - QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRasterPos3s(x, y, z); -} - -void gl1_4_glRasterPos3iv(void *_glfuncs, const GLint* v) -{ - QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRasterPos3iv(v); -} - -void gl1_4_glRasterPos3i(void *_glfuncs, GLint x, GLint y, GLint z) -{ - QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRasterPos3i(x, y, z); -} - -void gl1_4_glRasterPos3fv(void *_glfuncs, const GLfloat* v) -{ - QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRasterPos3fv(v); -} - -void gl1_4_glRasterPos3f(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z) -{ - QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRasterPos3f(x, y, z); -} - -void gl1_4_glRasterPos3dv(void *_glfuncs, const GLdouble* v) -{ - QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRasterPos3dv(v); -} - -void gl1_4_glRasterPos3d(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z) -{ - QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRasterPos3d(x, y, z); -} - -void gl1_4_glRasterPos2sv(void *_glfuncs, const GLshort* v) -{ - QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRasterPos2sv(v); -} - -void gl1_4_glRasterPos2s(void *_glfuncs, GLshort x, GLshort y) -{ - QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRasterPos2s(x, y); -} - -void gl1_4_glRasterPos2iv(void *_glfuncs, const GLint* v) -{ - QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRasterPos2iv(v); -} - -void gl1_4_glRasterPos2i(void *_glfuncs, GLint x, GLint y) -{ - QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRasterPos2i(x, y); -} - -void gl1_4_glRasterPos2fv(void *_glfuncs, const GLfloat* v) -{ - QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRasterPos2fv(v); -} - -void gl1_4_glRasterPos2f(void *_glfuncs, GLfloat x, GLfloat y) -{ - QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRasterPos2f(x, y); -} - -void gl1_4_glRasterPos2dv(void *_glfuncs, const GLdouble* v) -{ - QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRasterPos2dv(v); -} - -void gl1_4_glRasterPos2d(void *_glfuncs, GLdouble x, GLdouble y) -{ - QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRasterPos2d(x, y); -} - -void gl1_4_glNormal3sv(void *_glfuncs, const GLshort* v) -{ - QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glNormal3sv(v); -} - -void gl1_4_glNormal3s(void *_glfuncs, GLshort nx, GLshort ny, GLshort nz) -{ - QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glNormal3s(nx, ny, nz); -} - -void gl1_4_glNormal3iv(void *_glfuncs, const GLint* v) -{ - QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glNormal3iv(v); -} - -void gl1_4_glNormal3i(void *_glfuncs, GLint nx, GLint ny, GLint nz) -{ - QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glNormal3i(nx, ny, nz); -} - -void gl1_4_glNormal3fv(void *_glfuncs, const GLfloat* v) -{ - QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glNormal3fv(v); -} - -void gl1_4_glNormal3f(void *_glfuncs, GLfloat nx, GLfloat ny, GLfloat nz) -{ - QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glNormal3f(nx, ny, nz); -} - -void gl1_4_glNormal3dv(void *_glfuncs, const GLdouble* v) -{ - QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glNormal3dv(v); -} - -void gl1_4_glNormal3d(void *_glfuncs, GLdouble nx, GLdouble ny, GLdouble nz) -{ - QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glNormal3d(nx, ny, nz); -} - -void gl1_4_glNormal3bv(void *_glfuncs, const GLbyte* v) -{ - QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glNormal3bv(v); -} - -void gl1_4_glNormal3b(void *_glfuncs, GLbyte nx, GLbyte ny, GLbyte nz) -{ - QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glNormal3b(nx, ny, nz); -} - -void gl1_4_glIndexsv(void *_glfuncs, const GLshort* c) -{ - QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glIndexsv(c); -} - -void gl1_4_glIndexs(void *_glfuncs, GLshort c) -{ - QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glIndexs(c); -} - -void gl1_4_glIndexiv(void *_glfuncs, const GLint* c) -{ - QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glIndexiv(c); -} - -void gl1_4_glIndexi(void *_glfuncs, GLint c) -{ - QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glIndexi(c); -} - -void gl1_4_glIndexfv(void *_glfuncs, const GLfloat* c) -{ - QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glIndexfv(c); -} - -void gl1_4_glIndexf(void *_glfuncs, GLfloat c) -{ - QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glIndexf(c); -} - -void gl1_4_glIndexdv(void *_glfuncs, const GLdouble* c) -{ - QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glIndexdv(c); -} - -void gl1_4_glIndexd(void *_glfuncs, GLdouble c) -{ - QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glIndexd(c); -} - -void gl1_4_glEnd(void *_glfuncs) -{ - QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glEnd(); -} - -void gl1_4_glEdgeFlagv(void *_glfuncs, const GLboolean* flag) -{ - QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glEdgeFlagv(flag); -} - -void gl1_4_glEdgeFlag(void *_glfuncs, GLboolean flag) -{ - QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glEdgeFlag(flag); -} - -void gl1_4_glColor4usv(void *_glfuncs, const GLushort* v) -{ - QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColor4usv(v); -} - -void gl1_4_glColor4us(void *_glfuncs, GLushort red, GLushort green, GLushort blue, GLushort alpha) -{ - QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColor4us(red, green, blue, alpha); -} - -void gl1_4_glColor4uiv(void *_glfuncs, const GLuint* v) -{ - QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColor4uiv(v); -} - -void gl1_4_glColor4ui(void *_glfuncs, GLuint red, GLuint green, GLuint blue, GLuint alpha) -{ - QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColor4ui(red, green, blue, alpha); -} - -void gl1_4_glColor4ubv(void *_glfuncs, const GLubyte* v) -{ - QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColor4ubv(v); -} - -void gl1_4_glColor4ub(void *_glfuncs, GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha) -{ - QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColor4ub(red, green, blue, alpha); -} - -void gl1_4_glColor4sv(void *_glfuncs, const GLshort* v) -{ - QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColor4sv(v); -} - -void gl1_4_glColor4s(void *_glfuncs, GLshort red, GLshort green, GLshort blue, GLshort alpha) -{ - QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColor4s(red, green, blue, alpha); -} - -void gl1_4_glColor4iv(void *_glfuncs, const GLint* v) -{ - QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColor4iv(v); -} - -void gl1_4_glColor4i(void *_glfuncs, GLint red, GLint green, GLint blue, GLint alpha) -{ - QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColor4i(red, green, blue, alpha); -} - -void gl1_4_glColor4fv(void *_glfuncs, const GLfloat* v) -{ - QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColor4fv(v); -} - -void gl1_4_glColor4f(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) -{ - QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColor4f(red, green, blue, alpha); -} - -void gl1_4_glColor4dv(void *_glfuncs, const GLdouble* v) -{ - QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColor4dv(v); -} - -void gl1_4_glColor4d(void *_glfuncs, GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha) -{ - QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColor4d(red, green, blue, alpha); -} - -void gl1_4_glColor4bv(void *_glfuncs, const GLbyte* v) -{ - QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColor4bv(v); -} - -void gl1_4_glColor4b(void *_glfuncs, GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha) -{ - QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColor4b(red, green, blue, alpha); -} - -void gl1_4_glColor3usv(void *_glfuncs, const GLushort* v) -{ - QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColor3usv(v); -} - -void gl1_4_glColor3us(void *_glfuncs, GLushort red, GLushort green, GLushort blue) -{ - QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColor3us(red, green, blue); -} - -void gl1_4_glColor3uiv(void *_glfuncs, const GLuint* v) -{ - QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColor3uiv(v); -} - -void gl1_4_glColor3ui(void *_glfuncs, GLuint red, GLuint green, GLuint blue) -{ - QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColor3ui(red, green, blue); -} - -void gl1_4_glColor3ubv(void *_glfuncs, const GLubyte* v) -{ - QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColor3ubv(v); -} - -void gl1_4_glColor3ub(void *_glfuncs, GLubyte red, GLubyte green, GLubyte blue) -{ - QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColor3ub(red, green, blue); -} - -void gl1_4_glColor3sv(void *_glfuncs, const GLshort* v) -{ - QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColor3sv(v); -} - -void gl1_4_glColor3s(void *_glfuncs, GLshort red, GLshort green, GLshort blue) -{ - QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColor3s(red, green, blue); -} - -void gl1_4_glColor3iv(void *_glfuncs, const GLint* v) -{ - QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColor3iv(v); -} - -void gl1_4_glColor3i(void *_glfuncs, GLint red, GLint green, GLint blue) -{ - QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColor3i(red, green, blue); -} - -void gl1_4_glColor3fv(void *_glfuncs, const GLfloat* v) -{ - QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColor3fv(v); -} - -void gl1_4_glColor3f(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue) -{ - QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColor3f(red, green, blue); -} - -void gl1_4_glColor3dv(void *_glfuncs, const GLdouble* v) -{ - QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColor3dv(v); -} - -void gl1_4_glColor3d(void *_glfuncs, GLdouble red, GLdouble green, GLdouble blue) -{ - QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColor3d(red, green, blue); -} - -void gl1_4_glColor3bv(void *_glfuncs, const GLbyte* v) -{ - QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColor3bv(v); -} - -void gl1_4_glColor3b(void *_glfuncs, GLbyte red, GLbyte green, GLbyte blue) -{ - QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColor3b(red, green, blue); -} - -void gl1_4_glBitmap(void *_glfuncs, GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte* bitmap) -{ - QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glBitmap(width, height, xorig, yorig, xmove, ymove, bitmap); -} - -void gl1_4_glBegin(void *_glfuncs, GLenum mode) -{ - QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glBegin(mode); -} - -void gl1_4_glListBase(void *_glfuncs, GLuint base) -{ - QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glListBase(base); -} - -GLuint gl1_4_glGenLists(void *_glfuncs, GLsizei range_) -{ - QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glGenLists(range_); -} - -void gl1_4_glDeleteLists(void *_glfuncs, GLuint list, GLsizei range_) -{ - QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDeleteLists(list, range_); -} - -void gl1_4_glCallLists(void *_glfuncs, GLsizei n, GLenum gltype, const GLvoid* lists) -{ - QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glCallLists(n, gltype, lists); -} - -void gl1_4_glCallList(void *_glfuncs, GLuint list) -{ - QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glCallList(list); -} - -void gl1_4_glEndList(void *_glfuncs) -{ - QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glEndList(); -} - -void gl1_4_glNewList(void *_glfuncs, GLuint list, GLenum mode) -{ - QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glNewList(list, mode); -} - -void gl1_4_glPushClientAttrib(void *_glfuncs, GLbitfield mask) -{ - QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glPushClientAttrib(mask); -} - -void gl1_4_glPopClientAttrib(void *_glfuncs) -{ - QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glPopClientAttrib(); -} - -void gl1_4_glPrioritizeTextures(void *_glfuncs, GLsizei n, const GLuint* textures, const GLfloat* priorities) -{ - QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glPrioritizeTextures(n, textures, priorities); -} - -GLboolean gl1_4_glAreTexturesResident(void *_glfuncs, GLsizei n, const GLuint* textures, GLboolean* residences) -{ - QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glAreTexturesResident(n, textures, residences); -} - -void gl1_4_glVertexPointer(void *_glfuncs, GLint size, GLenum gltype, GLsizei stride, const GLvoid* pointer) -{ - QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexPointer(size, gltype, stride, pointer); -} - -void gl1_4_glTexCoordPointer(void *_glfuncs, GLint size, GLenum gltype, GLsizei stride, const GLvoid* pointer) -{ - QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoordPointer(size, gltype, stride, pointer); -} - -void gl1_4_glNormalPointer(void *_glfuncs, GLenum gltype, GLsizei stride, const GLvoid* pointer) -{ - QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glNormalPointer(gltype, stride, pointer); -} - -void gl1_4_glInterleavedArrays(void *_glfuncs, GLenum format, GLsizei stride, const GLvoid* pointer) -{ - QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glInterleavedArrays(format, stride, pointer); -} - -void gl1_4_glIndexPointer(void *_glfuncs, GLenum gltype, GLsizei stride, const GLvoid* pointer) -{ - QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glIndexPointer(gltype, stride, pointer); -} - -void gl1_4_glEnableClientState(void *_glfuncs, GLenum array) -{ - QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glEnableClientState(array); -} - -void gl1_4_glEdgeFlagPointer(void *_glfuncs, GLsizei stride, const GLvoid* pointer) -{ - QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glEdgeFlagPointer(stride, pointer); -} - -void gl1_4_glDisableClientState(void *_glfuncs, GLenum array) -{ - QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDisableClientState(array); -} - -void gl1_4_glColorPointer(void *_glfuncs, GLint size, GLenum gltype, GLsizei stride, const GLvoid* pointer) -{ - QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColorPointer(size, gltype, stride, pointer); -} - -void gl1_4_glArrayElement(void *_glfuncs, GLint i) -{ - QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glArrayElement(i); -} - -void gl1_4_glResetMinmax(void *_glfuncs, GLenum target) -{ - QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glResetMinmax(target); -} - -void gl1_4_glResetHistogram(void *_glfuncs, GLenum target) -{ - QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glResetHistogram(target); -} - -void gl1_4_glMinmax(void *_glfuncs, GLenum target, GLenum internalFormat, GLboolean sink) -{ - QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMinmax(target, internalFormat, sink); -} - -void gl1_4_glHistogram(void *_glfuncs, GLenum target, GLsizei width, GLenum internalFormat, GLboolean sink) -{ - QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glHistogram(target, width, internalFormat, sink); -} - -void gl1_4_glGetMinmaxParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params) -{ - QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetMinmaxParameteriv(target, pname, params); -} - -void gl1_4_glGetMinmaxParameterfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params) -{ - QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetMinmaxParameterfv(target, pname, params); -} - -void gl1_4_glGetMinmax(void *_glfuncs, GLenum target, GLboolean reset, GLenum format, GLenum gltype, GLvoid* values) -{ - QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetMinmax(target, reset, format, gltype, values); -} - -void gl1_4_glGetHistogramParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params) -{ - QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetHistogramParameteriv(target, pname, params); -} - -void gl1_4_glGetHistogramParameterfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params) -{ - QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetHistogramParameterfv(target, pname, params); -} - -void gl1_4_glGetHistogram(void *_glfuncs, GLenum target, GLboolean reset, GLenum format, GLenum gltype, GLvoid* values) -{ - QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetHistogram(target, reset, format, gltype, values); -} - -void gl1_4_glSeparableFilter2D(void *_glfuncs, GLenum target, GLenum internalFormat, GLsizei width, GLsizei height, GLenum format, GLenum gltype, const GLvoid* row, const GLvoid* column) -{ - QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glSeparableFilter2D(target, internalFormat, width, height, format, gltype, row, column); -} - -void gl1_4_glGetSeparableFilter(void *_glfuncs, GLenum target, GLenum format, GLenum gltype, GLvoid* row, GLvoid* column, GLvoid* span) -{ - QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetSeparableFilter(target, format, gltype, row, column, span); -} - -void gl1_4_glGetConvolutionParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params) -{ - QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetConvolutionParameteriv(target, pname, params); -} - -void gl1_4_glGetConvolutionParameterfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params) -{ - QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetConvolutionParameterfv(target, pname, params); -} - -void gl1_4_glGetConvolutionFilter(void *_glfuncs, GLenum target, GLenum format, GLenum gltype, GLvoid* image) -{ - QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetConvolutionFilter(target, format, gltype, image); -} - -void gl1_4_glCopyConvolutionFilter2D(void *_glfuncs, GLenum target, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height) -{ - QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glCopyConvolutionFilter2D(target, internalFormat, x, y, width, height); -} - -void gl1_4_glCopyConvolutionFilter1D(void *_glfuncs, GLenum target, GLenum internalFormat, GLint x, GLint y, GLsizei width) -{ - QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glCopyConvolutionFilter1D(target, internalFormat, x, y, width); -} - -void gl1_4_glConvolutionParameteriv(void *_glfuncs, GLenum target, GLenum pname, const GLint* params) -{ - QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glConvolutionParameteriv(target, pname, params); -} - -void gl1_4_glConvolutionParameteri(void *_glfuncs, GLenum target, GLenum pname, GLint params) -{ - QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glConvolutionParameteri(target, pname, params); -} - -void gl1_4_glConvolutionParameterfv(void *_glfuncs, GLenum target, GLenum pname, const GLfloat* params) -{ - QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glConvolutionParameterfv(target, pname, params); -} - -void gl1_4_glConvolutionParameterf(void *_glfuncs, GLenum target, GLenum pname, GLfloat params) -{ - QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glConvolutionParameterf(target, pname, params); -} - -void gl1_4_glConvolutionFilter2D(void *_glfuncs, GLenum target, GLenum internalFormat, GLsizei width, GLsizei height, GLenum format, GLenum gltype, const GLvoid* image) -{ - QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glConvolutionFilter2D(target, internalFormat, width, height, format, gltype, image); -} - -void gl1_4_glConvolutionFilter1D(void *_glfuncs, GLenum target, GLenum internalFormat, GLsizei width, GLenum format, GLenum gltype, const GLvoid* image) -{ - QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glConvolutionFilter1D(target, internalFormat, width, format, gltype, image); -} - -void gl1_4_glCopyColorSubTable(void *_glfuncs, GLenum target, GLsizei start, GLint x, GLint y, GLsizei width) -{ - QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glCopyColorSubTable(target, start, x, y, width); -} - -void gl1_4_glColorSubTable(void *_glfuncs, GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum gltype, const GLvoid* data) -{ - QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColorSubTable(target, start, count, format, gltype, data); -} - -void gl1_4_glGetColorTableParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params) -{ - QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetColorTableParameteriv(target, pname, params); -} - -void gl1_4_glGetColorTableParameterfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params) -{ - QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetColorTableParameterfv(target, pname, params); -} - -void gl1_4_glGetColorTable(void *_glfuncs, GLenum target, GLenum format, GLenum gltype, GLvoid* table) -{ - QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetColorTable(target, format, gltype, table); -} - -void gl1_4_glCopyColorTable(void *_glfuncs, GLenum target, GLenum internalFormat, GLint x, GLint y, GLsizei width) -{ - QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glCopyColorTable(target, internalFormat, x, y, width); -} - -void gl1_4_glColorTableParameteriv(void *_glfuncs, GLenum target, GLenum pname, const GLint* params) -{ - QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColorTableParameteriv(target, pname, params); -} - -void gl1_4_glColorTableParameterfv(void *_glfuncs, GLenum target, GLenum pname, const GLfloat* params) -{ - QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColorTableParameterfv(target, pname, params); -} - -void gl1_4_glColorTable(void *_glfuncs, GLenum target, GLenum internalFormat, GLsizei width, GLenum format, GLenum gltype, const GLvoid* table) -{ - QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColorTable(target, internalFormat, width, format, gltype, table); -} - -void gl1_4_glMultTransposeMatrixd(void *_glfuncs, const GLdouble* m) -{ - QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultTransposeMatrixd(m); -} - -void gl1_4_glMultTransposeMatrixf(void *_glfuncs, const GLfloat* m) -{ - QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultTransposeMatrixf(m); -} - -void gl1_4_glLoadTransposeMatrixd(void *_glfuncs, const GLdouble* m) -{ - QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glLoadTransposeMatrixd(m); -} - -void gl1_4_glLoadTransposeMatrixf(void *_glfuncs, const GLfloat* m) -{ - QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glLoadTransposeMatrixf(m); -} - -void gl1_4_glMultiTexCoord4sv(void *_glfuncs, GLenum target, const GLshort* v) -{ - QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiTexCoord4sv(target, v); -} - -void gl1_4_glMultiTexCoord4s(void *_glfuncs, GLenum target, GLshort s, GLshort t, GLshort r, GLshort q) -{ - QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiTexCoord4s(target, s, t, r, q); -} - -void gl1_4_glMultiTexCoord4iv(void *_glfuncs, GLenum target, const GLint* v) -{ - QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiTexCoord4iv(target, v); -} - -void gl1_4_glMultiTexCoord4i(void *_glfuncs, GLenum target, GLint s, GLint t, GLint r, GLint q) -{ - QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiTexCoord4i(target, s, t, r, q); -} - -void gl1_4_glMultiTexCoord4fv(void *_glfuncs, GLenum target, const GLfloat* v) -{ - QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiTexCoord4fv(target, v); -} - -void gl1_4_glMultiTexCoord4f(void *_glfuncs, GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q) -{ - QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiTexCoord4f(target, s, t, r, q); -} - -void gl1_4_glMultiTexCoord4dv(void *_glfuncs, GLenum target, const GLdouble* v) -{ - QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiTexCoord4dv(target, v); -} - -void gl1_4_glMultiTexCoord4d(void *_glfuncs, GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q) -{ - QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiTexCoord4d(target, s, t, r, q); -} - -void gl1_4_glMultiTexCoord3sv(void *_glfuncs, GLenum target, const GLshort* v) -{ - QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiTexCoord3sv(target, v); -} - -void gl1_4_glMultiTexCoord3s(void *_glfuncs, GLenum target, GLshort s, GLshort t, GLshort r) -{ - QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiTexCoord3s(target, s, t, r); -} - -void gl1_4_glMultiTexCoord3iv(void *_glfuncs, GLenum target, const GLint* v) -{ - QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiTexCoord3iv(target, v); -} - -void gl1_4_glMultiTexCoord3i(void *_glfuncs, GLenum target, GLint s, GLint t, GLint r) -{ - QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiTexCoord3i(target, s, t, r); -} - -void gl1_4_glMultiTexCoord3fv(void *_glfuncs, GLenum target, const GLfloat* v) -{ - QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiTexCoord3fv(target, v); -} - -void gl1_4_glMultiTexCoord3f(void *_glfuncs, GLenum target, GLfloat s, GLfloat t, GLfloat r) -{ - QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiTexCoord3f(target, s, t, r); -} - -void gl1_4_glMultiTexCoord3dv(void *_glfuncs, GLenum target, const GLdouble* v) -{ - QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiTexCoord3dv(target, v); -} - -void gl1_4_glMultiTexCoord3d(void *_glfuncs, GLenum target, GLdouble s, GLdouble t, GLdouble r) -{ - QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiTexCoord3d(target, s, t, r); -} - -void gl1_4_glMultiTexCoord2sv(void *_glfuncs, GLenum target, const GLshort* v) -{ - QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiTexCoord2sv(target, v); -} - -void gl1_4_glMultiTexCoord2s(void *_glfuncs, GLenum target, GLshort s, GLshort t) -{ - QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiTexCoord2s(target, s, t); -} - -void gl1_4_glMultiTexCoord2iv(void *_glfuncs, GLenum target, const GLint* v) -{ - QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiTexCoord2iv(target, v); -} - -void gl1_4_glMultiTexCoord2i(void *_glfuncs, GLenum target, GLint s, GLint t) -{ - QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiTexCoord2i(target, s, t); -} - -void gl1_4_glMultiTexCoord2fv(void *_glfuncs, GLenum target, const GLfloat* v) -{ - QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiTexCoord2fv(target, v); -} - -void gl1_4_glMultiTexCoord2f(void *_glfuncs, GLenum target, GLfloat s, GLfloat t) -{ - QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiTexCoord2f(target, s, t); -} - -void gl1_4_glMultiTexCoord2dv(void *_glfuncs, GLenum target, const GLdouble* v) -{ - QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiTexCoord2dv(target, v); -} - -void gl1_4_glMultiTexCoord2d(void *_glfuncs, GLenum target, GLdouble s, GLdouble t) -{ - QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiTexCoord2d(target, s, t); -} - -void gl1_4_glMultiTexCoord1sv(void *_glfuncs, GLenum target, const GLshort* v) -{ - QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiTexCoord1sv(target, v); -} - -void gl1_4_glMultiTexCoord1s(void *_glfuncs, GLenum target, GLshort s) -{ - QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiTexCoord1s(target, s); -} - -void gl1_4_glMultiTexCoord1iv(void *_glfuncs, GLenum target, const GLint* v) -{ - QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiTexCoord1iv(target, v); -} - -void gl1_4_glMultiTexCoord1i(void *_glfuncs, GLenum target, GLint s) -{ - QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiTexCoord1i(target, s); -} - -void gl1_4_glMultiTexCoord1fv(void *_glfuncs, GLenum target, const GLfloat* v) -{ - QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiTexCoord1fv(target, v); -} - -void gl1_4_glMultiTexCoord1f(void *_glfuncs, GLenum target, GLfloat s) -{ - QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiTexCoord1f(target, s); -} - -void gl1_4_glMultiTexCoord1dv(void *_glfuncs, GLenum target, const GLdouble* v) -{ - QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiTexCoord1dv(target, v); -} - -void gl1_4_glMultiTexCoord1d(void *_glfuncs, GLenum target, GLdouble s) -{ - QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiTexCoord1d(target, s); -} - -void gl1_4_glClientActiveTexture(void *_glfuncs, GLenum texture) -{ - QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glClientActiveTexture(texture); -} - -void gl1_4_glWindowPos3sv(void *_glfuncs, const GLshort* v) -{ - QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glWindowPos3sv(v); -} - -void gl1_4_glWindowPos3s(void *_glfuncs, GLshort x, GLshort y, GLshort z) -{ - QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glWindowPos3s(x, y, z); -} - -void gl1_4_glWindowPos3iv(void *_glfuncs, const GLint* v) -{ - QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glWindowPos3iv(v); -} - -void gl1_4_glWindowPos3i(void *_glfuncs, GLint x, GLint y, GLint z) -{ - QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glWindowPos3i(x, y, z); -} - -void gl1_4_glWindowPos3fv(void *_glfuncs, const GLfloat* v) -{ - QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glWindowPos3fv(v); -} - -void gl1_4_glWindowPos3f(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z) -{ - QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glWindowPos3f(x, y, z); -} - -void gl1_4_glWindowPos3dv(void *_glfuncs, const GLdouble* v) -{ - QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glWindowPos3dv(v); -} - -void gl1_4_glWindowPos3d(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z) -{ - QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glWindowPos3d(x, y, z); -} - -void gl1_4_glWindowPos2sv(void *_glfuncs, const GLshort* v) -{ - QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glWindowPos2sv(v); -} - -void gl1_4_glWindowPos2s(void *_glfuncs, GLshort x, GLshort y) -{ - QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glWindowPos2s(x, y); -} - -void gl1_4_glWindowPos2iv(void *_glfuncs, const GLint* v) -{ - QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glWindowPos2iv(v); -} - -void gl1_4_glWindowPos2i(void *_glfuncs, GLint x, GLint y) -{ - QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glWindowPos2i(x, y); -} - -void gl1_4_glWindowPos2fv(void *_glfuncs, const GLfloat* v) -{ - QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glWindowPos2fv(v); -} - -void gl1_4_glWindowPos2f(void *_glfuncs, GLfloat x, GLfloat y) -{ - QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glWindowPos2f(x, y); -} - -void gl1_4_glWindowPos2dv(void *_glfuncs, const GLdouble* v) -{ - QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glWindowPos2dv(v); -} - -void gl1_4_glWindowPos2d(void *_glfuncs, GLdouble x, GLdouble y) -{ - QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glWindowPos2d(x, y); -} - -void gl1_4_glSecondaryColorPointer(void *_glfuncs, GLint size, GLenum gltype, GLsizei stride, const GLvoid* pointer) -{ - QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glSecondaryColorPointer(size, gltype, stride, pointer); -} - -void gl1_4_glSecondaryColor3usv(void *_glfuncs, const GLushort* v) -{ - QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glSecondaryColor3usv(v); -} - -void gl1_4_glSecondaryColor3us(void *_glfuncs, GLushort red, GLushort green, GLushort blue) -{ - QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glSecondaryColor3us(red, green, blue); -} - -void gl1_4_glSecondaryColor3uiv(void *_glfuncs, const GLuint* v) -{ - QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glSecondaryColor3uiv(v); -} - -void gl1_4_glSecondaryColor3ui(void *_glfuncs, GLuint red, GLuint green, GLuint blue) -{ - QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glSecondaryColor3ui(red, green, blue); -} - -void gl1_4_glSecondaryColor3ubv(void *_glfuncs, const GLubyte* v) -{ - QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glSecondaryColor3ubv(v); -} - -void gl1_4_glSecondaryColor3ub(void *_glfuncs, GLubyte red, GLubyte green, GLubyte blue) -{ - QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glSecondaryColor3ub(red, green, blue); -} - -void gl1_4_glSecondaryColor3sv(void *_glfuncs, const GLshort* v) -{ - QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glSecondaryColor3sv(v); -} - -void gl1_4_glSecondaryColor3s(void *_glfuncs, GLshort red, GLshort green, GLshort blue) -{ - QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glSecondaryColor3s(red, green, blue); -} - -void gl1_4_glSecondaryColor3iv(void *_glfuncs, const GLint* v) -{ - QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glSecondaryColor3iv(v); -} - -void gl1_4_glSecondaryColor3i(void *_glfuncs, GLint red, GLint green, GLint blue) -{ - QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glSecondaryColor3i(red, green, blue); -} - -void gl1_4_glSecondaryColor3fv(void *_glfuncs, const GLfloat* v) -{ - QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glSecondaryColor3fv(v); -} - -void gl1_4_glSecondaryColor3f(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue) -{ - QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glSecondaryColor3f(red, green, blue); -} - -void gl1_4_glSecondaryColor3dv(void *_glfuncs, const GLdouble* v) -{ - QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glSecondaryColor3dv(v); -} - -void gl1_4_glSecondaryColor3d(void *_glfuncs, GLdouble red, GLdouble green, GLdouble blue) -{ - QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glSecondaryColor3d(red, green, blue); -} - -void gl1_4_glSecondaryColor3bv(void *_glfuncs, const GLbyte* v) -{ - QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glSecondaryColor3bv(v); -} - -void gl1_4_glSecondaryColor3b(void *_glfuncs, GLbyte red, GLbyte green, GLbyte blue) -{ - QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glSecondaryColor3b(red, green, blue); -} - -void gl1_4_glFogCoordPointer(void *_glfuncs, GLenum gltype, GLsizei stride, const GLvoid* pointer) -{ - QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glFogCoordPointer(gltype, stride, pointer); -} - -void gl1_4_glFogCoorddv(void *_glfuncs, const GLdouble* coord) -{ - QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glFogCoorddv(coord); -} - -void gl1_4_glFogCoordd(void *_glfuncs, GLdouble coord) -{ - QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glFogCoordd(coord); -} - -void gl1_4_glFogCoordfv(void *_glfuncs, const GLfloat* coord) -{ - QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glFogCoordfv(coord); -} - -void gl1_4_glFogCoordf(void *_glfuncs, GLfloat coord) -{ - QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glFogCoordf(coord); -} - diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/gl/1.4/funcs.h b/Godeps/_workspace/src/github.com/obscuren/qml/gl/1.4/funcs.h deleted file mode 100644 index ea657e080..000000000 --- a/Godeps/_workspace/src/github.com/obscuren/qml/gl/1.4/funcs.h +++ /dev/null @@ -1,504 +0,0 @@ - -// ** file automatically generated by glgen -- do not edit manually ** - -#ifndef __cplusplus -#include -#include -typedef unsigned int GLenum; -typedef unsigned char GLboolean; -typedef unsigned int GLbitfield; -typedef void GLvoid; -typedef char GLchar; -typedef signed char GLbyte; /* 1-byte signed */ -typedef short GLshort; /* 2-byte signed */ -typedef int GLint; /* 4-byte signed */ -typedef unsigned char GLubyte; /* 1-byte unsigned */ -typedef unsigned short GLushort; /* 2-byte unsigned */ -typedef unsigned int GLuint; /* 4-byte unsigned */ -typedef int GLsizei; /* 4-byte signed */ -typedef float GLfloat; /* single precision float */ -typedef float GLclampf; /* single precision float in [0,1] */ -typedef double GLdouble; /* double precision float */ -typedef double GLclampd; /* double precision float in [0,1] */ -typedef int64_t GLint64; -typedef uint64_t GLuint64; -typedef ptrdiff_t GLintptr; -typedef ptrdiff_t GLsizeiptr; -typedef ptrdiff_t GLintptrARB; -typedef ptrdiff_t GLsizeiptrARB; -typedef struct __GLsync *GLsync; -#endif - -#ifdef __cplusplus -extern "C" { -#endif - -void *gl1_4_funcs(); - -void gl1_4_glViewport(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height); -void gl1_4_glDepthRange(void *_glfuncs, GLdouble nearVal, GLdouble farVal); -GLboolean gl1_4_glIsEnabled(void *_glfuncs, GLenum cap); -void gl1_4_glGetTexLevelParameteriv(void *_glfuncs, GLenum target, GLint level, GLenum pname, GLint* params); -void gl1_4_glGetTexLevelParameterfv(void *_glfuncs, GLenum target, GLint level, GLenum pname, GLfloat* params); -void gl1_4_glGetTexParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params); -void gl1_4_glGetTexParameterfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params); -void gl1_4_glGetTexImage(void *_glfuncs, GLenum target, GLint level, GLenum format, GLenum gltype, GLvoid* pixels); -void gl1_4_glGetIntegerv(void *_glfuncs, GLenum pname, GLint* params); -void gl1_4_glGetFloatv(void *_glfuncs, GLenum pname, GLfloat* params); -GLenum gl1_4_glGetError(void *_glfuncs); -void gl1_4_glGetDoublev(void *_glfuncs, GLenum pname, GLdouble* params); -void gl1_4_glGetBooleanv(void *_glfuncs, GLenum pname, GLboolean* params); -void gl1_4_glReadPixels(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum gltype, GLvoid* pixels); -void gl1_4_glReadBuffer(void *_glfuncs, GLenum mode); -void gl1_4_glPixelStorei(void *_glfuncs, GLenum pname, GLint param); -void gl1_4_glPixelStoref(void *_glfuncs, GLenum pname, GLfloat param); -void gl1_4_glDepthFunc(void *_glfuncs, GLenum glfunc); -void gl1_4_glStencilOp(void *_glfuncs, GLenum fail, GLenum zfail, GLenum zpass); -void gl1_4_glStencilFunc(void *_glfuncs, GLenum glfunc, GLint ref, GLuint mask); -void gl1_4_glLogicOp(void *_glfuncs, GLenum opcode); -void gl1_4_glBlendFunc(void *_glfuncs, GLenum sfactor, GLenum dfactor); -void gl1_4_glFlush(void *_glfuncs); -void gl1_4_glFinish(void *_glfuncs); -void gl1_4_glEnable(void *_glfuncs, GLenum cap); -void gl1_4_glDisable(void *_glfuncs, GLenum cap); -void gl1_4_glDepthMask(void *_glfuncs, GLboolean flag); -void gl1_4_glColorMask(void *_glfuncs, GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); -void gl1_4_glStencilMask(void *_glfuncs, GLuint mask); -void gl1_4_glClearDepth(void *_glfuncs, GLdouble depth); -void gl1_4_glClearStencil(void *_glfuncs, GLint s); -void gl1_4_glClearColor(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); -void gl1_4_glClear(void *_glfuncs, GLbitfield mask); -void gl1_4_glDrawBuffer(void *_glfuncs, GLenum mode); -void gl1_4_glTexImage2D(void *_glfuncs, GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum gltype, const GLvoid* pixels); -void gl1_4_glTexImage1D(void *_glfuncs, GLenum target, GLint level, GLint internalFormat, GLsizei width, GLint border, GLenum format, GLenum gltype, const GLvoid* pixels); -void gl1_4_glTexParameteriv(void *_glfuncs, GLenum target, GLenum pname, const GLint* params); -void gl1_4_glTexParameteri(void *_glfuncs, GLenum target, GLenum pname, GLint param); -void gl1_4_glTexParameterfv(void *_glfuncs, GLenum target, GLenum pname, const GLfloat* params); -void gl1_4_glTexParameterf(void *_glfuncs, GLenum target, GLenum pname, GLfloat param); -void gl1_4_glScissor(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height); -void gl1_4_glPolygonMode(void *_glfuncs, GLenum face, GLenum mode); -void gl1_4_glPointSize(void *_glfuncs, GLfloat size); -void gl1_4_glLineWidth(void *_glfuncs, GLfloat width); -void gl1_4_glHint(void *_glfuncs, GLenum target, GLenum mode); -void gl1_4_glFrontFace(void *_glfuncs, GLenum mode); -void gl1_4_glCullFace(void *_glfuncs, GLenum mode); -void gl1_4_glIndexubv(void *_glfuncs, const GLubyte* c); -void gl1_4_glIndexub(void *_glfuncs, GLubyte c); -GLboolean gl1_4_glIsTexture(void *_glfuncs, GLuint texture); -void gl1_4_glGenTextures(void *_glfuncs, GLsizei n, GLuint* textures); -void gl1_4_glDeleteTextures(void *_glfuncs, GLsizei n, const GLuint* textures); -void gl1_4_glBindTexture(void *_glfuncs, GLenum target, GLuint texture); -void gl1_4_glTexSubImage2D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum gltype, const GLvoid* pixels); -void gl1_4_glTexSubImage1D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum gltype, const GLvoid* pixels); -void gl1_4_glCopyTexSubImage2D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); -void gl1_4_glCopyTexSubImage1D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); -void gl1_4_glCopyTexImage2D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); -void gl1_4_glCopyTexImage1D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLint border); -void gl1_4_glPolygonOffset(void *_glfuncs, GLfloat factor, GLfloat units); -void gl1_4_glDrawElements(void *_glfuncs, GLenum mode, GLsizei count, GLenum gltype, const GLvoid* indices); -void gl1_4_glDrawArrays(void *_glfuncs, GLenum mode, GLint first, GLsizei count); -void gl1_4_glCopyTexSubImage3D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); -void gl1_4_glTexSubImage3D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum gltype, const GLvoid* pixels); -void gl1_4_glTexImage3D(void *_glfuncs, GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum gltype, const GLvoid* pixels); -void gl1_4_glDrawRangeElements(void *_glfuncs, GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum gltype, const GLvoid* indices); -void gl1_4_glBlendEquation(void *_glfuncs, GLenum mode); -void gl1_4_glBlendColor(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); -void gl1_4_glGetCompressedTexImage(void *_glfuncs, GLenum target, GLint level, GLvoid* img); -void gl1_4_glCompressedTexSubImage1D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid* data); -void gl1_4_glCompressedTexSubImage2D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid* data); -void gl1_4_glCompressedTexSubImage3D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid* data); -void gl1_4_glCompressedTexImage1D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid* data); -void gl1_4_glCompressedTexImage2D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid* data); -void gl1_4_glCompressedTexImage3D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid* data); -void gl1_4_glSampleCoverage(void *_glfuncs, GLfloat value, GLboolean invert); -void gl1_4_glActiveTexture(void *_glfuncs, GLenum texture); -void gl1_4_glPointParameteriv(void *_glfuncs, GLenum pname, const GLint* params); -void gl1_4_glPointParameteri(void *_glfuncs, GLenum pname, GLint param); -void gl1_4_glPointParameterfv(void *_glfuncs, GLenum pname, const GLfloat* params); -void gl1_4_glPointParameterf(void *_glfuncs, GLenum pname, GLfloat param); -void gl1_4_glMultiDrawArrays(void *_glfuncs, GLenum mode, const GLint* first, const GLsizei* count, GLsizei drawcount); -void gl1_4_glBlendFuncSeparate(void *_glfuncs, GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); -void gl1_4_glTranslatef(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z); -void gl1_4_glTranslated(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z); -void gl1_4_glScalef(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z); -void gl1_4_glScaled(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z); -void gl1_4_glRotatef(void *_glfuncs, GLfloat angle, GLfloat x, GLfloat y, GLfloat z); -void gl1_4_glRotated(void *_glfuncs, GLdouble angle, GLdouble x, GLdouble y, GLdouble z); -void gl1_4_glPushMatrix(void *_glfuncs); -void gl1_4_glPopMatrix(void *_glfuncs); -void gl1_4_glOrtho(void *_glfuncs, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); -void gl1_4_glMultMatrixd(void *_glfuncs, const GLdouble* m); -void gl1_4_glMultMatrixf(void *_glfuncs, const GLfloat* m); -void gl1_4_glMatrixMode(void *_glfuncs, GLenum mode); -void gl1_4_glLoadMatrixd(void *_glfuncs, const GLdouble* m); -void gl1_4_glLoadMatrixf(void *_glfuncs, const GLfloat* m); -void gl1_4_glLoadIdentity(void *_glfuncs); -void gl1_4_glFrustum(void *_glfuncs, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); -GLboolean gl1_4_glIsList(void *_glfuncs, GLuint list); -void gl1_4_glGetTexGeniv(void *_glfuncs, GLenum coord, GLenum pname, GLint* params); -void gl1_4_glGetTexGenfv(void *_glfuncs, GLenum coord, GLenum pname, GLfloat* params); -void gl1_4_glGetTexGendv(void *_glfuncs, GLenum coord, GLenum pname, GLdouble* params); -void gl1_4_glGetTexEnviv(void *_glfuncs, GLenum target, GLenum pname, GLint* params); -void gl1_4_glGetTexEnvfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params); -void gl1_4_glGetPolygonStipple(void *_glfuncs, GLubyte* mask); -void gl1_4_glGetPixelMapusv(void *_glfuncs, GLenum glmap, GLushort* values); -void gl1_4_glGetPixelMapuiv(void *_glfuncs, GLenum glmap, GLuint* values); -void gl1_4_glGetPixelMapfv(void *_glfuncs, GLenum glmap, GLfloat* values); -void gl1_4_glGetMaterialiv(void *_glfuncs, GLenum face, GLenum pname, GLint* params); -void gl1_4_glGetMaterialfv(void *_glfuncs, GLenum face, GLenum pname, GLfloat* params); -void gl1_4_glGetMapiv(void *_glfuncs, GLenum target, GLenum query, GLint* v); -void gl1_4_glGetMapfv(void *_glfuncs, GLenum target, GLenum query, GLfloat* v); -void gl1_4_glGetMapdv(void *_glfuncs, GLenum target, GLenum query, GLdouble* v); -void gl1_4_glGetLightiv(void *_glfuncs, GLenum light, GLenum pname, GLint* params); -void gl1_4_glGetLightfv(void *_glfuncs, GLenum light, GLenum pname, GLfloat* params); -void gl1_4_glGetClipPlane(void *_glfuncs, GLenum plane, GLdouble* equation); -void gl1_4_glDrawPixels(void *_glfuncs, GLsizei width, GLsizei height, GLenum format, GLenum gltype, const GLvoid* pixels); -void gl1_4_glCopyPixels(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height, GLenum gltype); -void gl1_4_glPixelMapusv(void *_glfuncs, GLenum glmap, GLint mapsize, const GLushort* values); -void gl1_4_glPixelMapuiv(void *_glfuncs, GLenum glmap, GLint mapsize, const GLuint* values); -void gl1_4_glPixelMapfv(void *_glfuncs, GLenum glmap, GLint mapsize, const GLfloat* values); -void gl1_4_glPixelTransferi(void *_glfuncs, GLenum pname, GLint param); -void gl1_4_glPixelTransferf(void *_glfuncs, GLenum pname, GLfloat param); -void gl1_4_glPixelZoom(void *_glfuncs, GLfloat xfactor, GLfloat yfactor); -void gl1_4_glAlphaFunc(void *_glfuncs, GLenum glfunc, GLfloat ref); -void gl1_4_glEvalPoint2(void *_glfuncs, GLint i, GLint j); -void gl1_4_glEvalMesh2(void *_glfuncs, GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2); -void gl1_4_glEvalPoint1(void *_glfuncs, GLint i); -void gl1_4_glEvalMesh1(void *_glfuncs, GLenum mode, GLint i1, GLint i2); -void gl1_4_glEvalCoord2fv(void *_glfuncs, const GLfloat* u); -void gl1_4_glEvalCoord2f(void *_glfuncs, GLfloat u, GLfloat v); -void gl1_4_glEvalCoord2dv(void *_glfuncs, const GLdouble* u); -void gl1_4_glEvalCoord2d(void *_glfuncs, GLdouble u, GLdouble v); -void gl1_4_glEvalCoord1fv(void *_glfuncs, const GLfloat* u); -void gl1_4_glEvalCoord1f(void *_glfuncs, GLfloat u); -void gl1_4_glEvalCoord1dv(void *_glfuncs, const GLdouble* u); -void gl1_4_glEvalCoord1d(void *_glfuncs, GLdouble u); -void gl1_4_glMapGrid2f(void *_glfuncs, GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2); -void gl1_4_glMapGrid2d(void *_glfuncs, GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2); -void gl1_4_glMapGrid1f(void *_glfuncs, GLint un, GLfloat u1, GLfloat u2); -void gl1_4_glMapGrid1d(void *_glfuncs, GLint un, GLdouble u1, GLdouble u2); -void gl1_4_glMap2f(void *_glfuncs, GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat* points); -void gl1_4_glMap2d(void *_glfuncs, GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble* points); -void gl1_4_glMap1f(void *_glfuncs, GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat* points); -void gl1_4_glMap1d(void *_glfuncs, GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble* points); -void gl1_4_glPushAttrib(void *_glfuncs, GLbitfield mask); -void gl1_4_glPopAttrib(void *_glfuncs); -void gl1_4_glAccum(void *_glfuncs, GLenum op, GLfloat value); -void gl1_4_glIndexMask(void *_glfuncs, GLuint mask); -void gl1_4_glClearIndex(void *_glfuncs, GLfloat c); -void gl1_4_glClearAccum(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); -void gl1_4_glPushName(void *_glfuncs, GLuint name); -void gl1_4_glPopName(void *_glfuncs); -void gl1_4_glPassThrough(void *_glfuncs, GLfloat token); -void gl1_4_glLoadName(void *_glfuncs, GLuint name); -void gl1_4_glInitNames(void *_glfuncs); -GLint gl1_4_glRenderMode(void *_glfuncs, GLenum mode); -void gl1_4_glSelectBuffer(void *_glfuncs, GLsizei size, GLuint* buffer); -void gl1_4_glFeedbackBuffer(void *_glfuncs, GLsizei size, GLenum gltype, GLfloat* buffer); -void gl1_4_glTexGeniv(void *_glfuncs, GLenum coord, GLenum pname, const GLint* params); -void gl1_4_glTexGeni(void *_glfuncs, GLenum coord, GLenum pname, GLint param); -void gl1_4_glTexGenfv(void *_glfuncs, GLenum coord, GLenum pname, const GLfloat* params); -void gl1_4_glTexGenf(void *_glfuncs, GLenum coord, GLenum pname, GLfloat param); -void gl1_4_glTexGendv(void *_glfuncs, GLenum coord, GLenum pname, const GLdouble* params); -void gl1_4_glTexGend(void *_glfuncs, GLenum coord, GLenum pname, GLdouble param); -void gl1_4_glTexEnviv(void *_glfuncs, GLenum target, GLenum pname, const GLint* params); -void gl1_4_glTexEnvi(void *_glfuncs, GLenum target, GLenum pname, GLint param); -void gl1_4_glTexEnvfv(void *_glfuncs, GLenum target, GLenum pname, const GLfloat* params); -void gl1_4_glTexEnvf(void *_glfuncs, GLenum target, GLenum pname, GLfloat param); -void gl1_4_glShadeModel(void *_glfuncs, GLenum mode); -void gl1_4_glPolygonStipple(void *_glfuncs, const GLubyte* mask); -void gl1_4_glMaterialiv(void *_glfuncs, GLenum face, GLenum pname, const GLint* params); -void gl1_4_glMateriali(void *_glfuncs, GLenum face, GLenum pname, GLint param); -void gl1_4_glMaterialfv(void *_glfuncs, GLenum face, GLenum pname, const GLfloat* params); -void gl1_4_glMaterialf(void *_glfuncs, GLenum face, GLenum pname, GLfloat param); -void gl1_4_glLineStipple(void *_glfuncs, GLint factor, GLushort pattern); -void gl1_4_glLightModeliv(void *_glfuncs, GLenum pname, const GLint* params); -void gl1_4_glLightModeli(void *_glfuncs, GLenum pname, GLint param); -void gl1_4_glLightModelfv(void *_glfuncs, GLenum pname, const GLfloat* params); -void gl1_4_glLightModelf(void *_glfuncs, GLenum pname, GLfloat param); -void gl1_4_glLightiv(void *_glfuncs, GLenum light, GLenum pname, const GLint* params); -void gl1_4_glLighti(void *_glfuncs, GLenum light, GLenum pname, GLint param); -void gl1_4_glLightfv(void *_glfuncs, GLenum light, GLenum pname, const GLfloat* params); -void gl1_4_glLightf(void *_glfuncs, GLenum light, GLenum pname, GLfloat param); -void gl1_4_glFogiv(void *_glfuncs, GLenum pname, const GLint* params); -void gl1_4_glFogi(void *_glfuncs, GLenum pname, GLint param); -void gl1_4_glFogfv(void *_glfuncs, GLenum pname, const GLfloat* params); -void gl1_4_glFogf(void *_glfuncs, GLenum pname, GLfloat param); -void gl1_4_glColorMaterial(void *_glfuncs, GLenum face, GLenum mode); -void gl1_4_glClipPlane(void *_glfuncs, GLenum plane, const GLdouble* equation); -void gl1_4_glVertex4sv(void *_glfuncs, const GLshort* v); -void gl1_4_glVertex4s(void *_glfuncs, GLshort x, GLshort y, GLshort z, GLshort w); -void gl1_4_glVertex4iv(void *_glfuncs, const GLint* v); -void gl1_4_glVertex4i(void *_glfuncs, GLint x, GLint y, GLint z, GLint w); -void gl1_4_glVertex4fv(void *_glfuncs, const GLfloat* v); -void gl1_4_glVertex4f(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z, GLfloat w); -void gl1_4_glVertex4dv(void *_glfuncs, const GLdouble* v); -void gl1_4_glVertex4d(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z, GLdouble w); -void gl1_4_glVertex3sv(void *_glfuncs, const GLshort* v); -void gl1_4_glVertex3s(void *_glfuncs, GLshort x, GLshort y, GLshort z); -void gl1_4_glVertex3iv(void *_glfuncs, const GLint* v); -void gl1_4_glVertex3i(void *_glfuncs, GLint x, GLint y, GLint z); -void gl1_4_glVertex3fv(void *_glfuncs, const GLfloat* v); -void gl1_4_glVertex3f(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z); -void gl1_4_glVertex3dv(void *_glfuncs, const GLdouble* v); -void gl1_4_glVertex3d(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z); -void gl1_4_glVertex2sv(void *_glfuncs, const GLshort* v); -void gl1_4_glVertex2s(void *_glfuncs, GLshort x, GLshort y); -void gl1_4_glVertex2iv(void *_glfuncs, const GLint* v); -void gl1_4_glVertex2i(void *_glfuncs, GLint x, GLint y); -void gl1_4_glVertex2fv(void *_glfuncs, const GLfloat* v); -void gl1_4_glVertex2f(void *_glfuncs, GLfloat x, GLfloat y); -void gl1_4_glVertex2dv(void *_glfuncs, const GLdouble* v); -void gl1_4_glVertex2d(void *_glfuncs, GLdouble x, GLdouble y); -void gl1_4_glTexCoord4sv(void *_glfuncs, const GLshort* v); -void gl1_4_glTexCoord4s(void *_glfuncs, GLshort s, GLshort t, GLshort r, GLshort q); -void gl1_4_glTexCoord4iv(void *_glfuncs, const GLint* v); -void gl1_4_glTexCoord4i(void *_glfuncs, GLint s, GLint t, GLint r, GLint q); -void gl1_4_glTexCoord4fv(void *_glfuncs, const GLfloat* v); -void gl1_4_glTexCoord4f(void *_glfuncs, GLfloat s, GLfloat t, GLfloat r, GLfloat q); -void gl1_4_glTexCoord4dv(void *_glfuncs, const GLdouble* v); -void gl1_4_glTexCoord4d(void *_glfuncs, GLdouble s, GLdouble t, GLdouble r, GLdouble q); -void gl1_4_glTexCoord3sv(void *_glfuncs, const GLshort* v); -void gl1_4_glTexCoord3s(void *_glfuncs, GLshort s, GLshort t, GLshort r); -void gl1_4_glTexCoord3iv(void *_glfuncs, const GLint* v); -void gl1_4_glTexCoord3i(void *_glfuncs, GLint s, GLint t, GLint r); -void gl1_4_glTexCoord3fv(void *_glfuncs, const GLfloat* v); -void gl1_4_glTexCoord3f(void *_glfuncs, GLfloat s, GLfloat t, GLfloat r); -void gl1_4_glTexCoord3dv(void *_glfuncs, const GLdouble* v); -void gl1_4_glTexCoord3d(void *_glfuncs, GLdouble s, GLdouble t, GLdouble r); -void gl1_4_glTexCoord2sv(void *_glfuncs, const GLshort* v); -void gl1_4_glTexCoord2s(void *_glfuncs, GLshort s, GLshort t); -void gl1_4_glTexCoord2iv(void *_glfuncs, const GLint* v); -void gl1_4_glTexCoord2i(void *_glfuncs, GLint s, GLint t); -void gl1_4_glTexCoord2fv(void *_glfuncs, const GLfloat* v); -void gl1_4_glTexCoord2f(void *_glfuncs, GLfloat s, GLfloat t); -void gl1_4_glTexCoord2dv(void *_glfuncs, const GLdouble* v); -void gl1_4_glTexCoord2d(void *_glfuncs, GLdouble s, GLdouble t); -void gl1_4_glTexCoord1sv(void *_glfuncs, const GLshort* v); -void gl1_4_glTexCoord1s(void *_glfuncs, GLshort s); -void gl1_4_glTexCoord1iv(void *_glfuncs, const GLint* v); -void gl1_4_glTexCoord1i(void *_glfuncs, GLint s); -void gl1_4_glTexCoord1fv(void *_glfuncs, const GLfloat* v); -void gl1_4_glTexCoord1f(void *_glfuncs, GLfloat s); -void gl1_4_glTexCoord1dv(void *_glfuncs, const GLdouble* v); -void gl1_4_glTexCoord1d(void *_glfuncs, GLdouble s); -void gl1_4_glRectsv(void *_glfuncs, const GLshort* v1, const GLshort* v2); -void gl1_4_glRects(void *_glfuncs, GLshort x1, GLshort y1, GLshort x2, GLshort y2); -void gl1_4_glRectiv(void *_glfuncs, const GLint* v1, const GLint* v2); -void gl1_4_glRecti(void *_glfuncs, GLint x1, GLint y1, GLint x2, GLint y2); -void gl1_4_glRectfv(void *_glfuncs, const GLfloat* v1, const GLfloat* v2); -void gl1_4_glRectf(void *_glfuncs, GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2); -void gl1_4_glRectdv(void *_glfuncs, const GLdouble* v1, const GLdouble* v2); -void gl1_4_glRectd(void *_glfuncs, GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2); -void gl1_4_glRasterPos4sv(void *_glfuncs, const GLshort* v); -void gl1_4_glRasterPos4s(void *_glfuncs, GLshort x, GLshort y, GLshort z, GLshort w); -void gl1_4_glRasterPos4iv(void *_glfuncs, const GLint* v); -void gl1_4_glRasterPos4i(void *_glfuncs, GLint x, GLint y, GLint z, GLint w); -void gl1_4_glRasterPos4fv(void *_glfuncs, const GLfloat* v); -void gl1_4_glRasterPos4f(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z, GLfloat w); -void gl1_4_glRasterPos4dv(void *_glfuncs, const GLdouble* v); -void gl1_4_glRasterPos4d(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z, GLdouble w); -void gl1_4_glRasterPos3sv(void *_glfuncs, const GLshort* v); -void gl1_4_glRasterPos3s(void *_glfuncs, GLshort x, GLshort y, GLshort z); -void gl1_4_glRasterPos3iv(void *_glfuncs, const GLint* v); -void gl1_4_glRasterPos3i(void *_glfuncs, GLint x, GLint y, GLint z); -void gl1_4_glRasterPos3fv(void *_glfuncs, const GLfloat* v); -void gl1_4_glRasterPos3f(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z); -void gl1_4_glRasterPos3dv(void *_glfuncs, const GLdouble* v); -void gl1_4_glRasterPos3d(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z); -void gl1_4_glRasterPos2sv(void *_glfuncs, const GLshort* v); -void gl1_4_glRasterPos2s(void *_glfuncs, GLshort x, GLshort y); -void gl1_4_glRasterPos2iv(void *_glfuncs, const GLint* v); -void gl1_4_glRasterPos2i(void *_glfuncs, GLint x, GLint y); -void gl1_4_glRasterPos2fv(void *_glfuncs, const GLfloat* v); -void gl1_4_glRasterPos2f(void *_glfuncs, GLfloat x, GLfloat y); -void gl1_4_glRasterPos2dv(void *_glfuncs, const GLdouble* v); -void gl1_4_glRasterPos2d(void *_glfuncs, GLdouble x, GLdouble y); -void gl1_4_glNormal3sv(void *_glfuncs, const GLshort* v); -void gl1_4_glNormal3s(void *_glfuncs, GLshort nx, GLshort ny, GLshort nz); -void gl1_4_glNormal3iv(void *_glfuncs, const GLint* v); -void gl1_4_glNormal3i(void *_glfuncs, GLint nx, GLint ny, GLint nz); -void gl1_4_glNormal3fv(void *_glfuncs, const GLfloat* v); -void gl1_4_glNormal3f(void *_glfuncs, GLfloat nx, GLfloat ny, GLfloat nz); -void gl1_4_glNormal3dv(void *_glfuncs, const GLdouble* v); -void gl1_4_glNormal3d(void *_glfuncs, GLdouble nx, GLdouble ny, GLdouble nz); -void gl1_4_glNormal3bv(void *_glfuncs, const GLbyte* v); -void gl1_4_glNormal3b(void *_glfuncs, GLbyte nx, GLbyte ny, GLbyte nz); -void gl1_4_glIndexsv(void *_glfuncs, const GLshort* c); -void gl1_4_glIndexs(void *_glfuncs, GLshort c); -void gl1_4_glIndexiv(void *_glfuncs, const GLint* c); -void gl1_4_glIndexi(void *_glfuncs, GLint c); -void gl1_4_glIndexfv(void *_glfuncs, const GLfloat* c); -void gl1_4_glIndexf(void *_glfuncs, GLfloat c); -void gl1_4_glIndexdv(void *_glfuncs, const GLdouble* c); -void gl1_4_glIndexd(void *_glfuncs, GLdouble c); -void gl1_4_glEnd(void *_glfuncs); -void gl1_4_glEdgeFlagv(void *_glfuncs, const GLboolean* flag); -void gl1_4_glEdgeFlag(void *_glfuncs, GLboolean flag); -void gl1_4_glColor4usv(void *_glfuncs, const GLushort* v); -void gl1_4_glColor4us(void *_glfuncs, GLushort red, GLushort green, GLushort blue, GLushort alpha); -void gl1_4_glColor4uiv(void *_glfuncs, const GLuint* v); -void gl1_4_glColor4ui(void *_glfuncs, GLuint red, GLuint green, GLuint blue, GLuint alpha); -void gl1_4_glColor4ubv(void *_glfuncs, const GLubyte* v); -void gl1_4_glColor4ub(void *_glfuncs, GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha); -void gl1_4_glColor4sv(void *_glfuncs, const GLshort* v); -void gl1_4_glColor4s(void *_glfuncs, GLshort red, GLshort green, GLshort blue, GLshort alpha); -void gl1_4_glColor4iv(void *_glfuncs, const GLint* v); -void gl1_4_glColor4i(void *_glfuncs, GLint red, GLint green, GLint blue, GLint alpha); -void gl1_4_glColor4fv(void *_glfuncs, const GLfloat* v); -void gl1_4_glColor4f(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); -void gl1_4_glColor4dv(void *_glfuncs, const GLdouble* v); -void gl1_4_glColor4d(void *_glfuncs, GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha); -void gl1_4_glColor4bv(void *_glfuncs, const GLbyte* v); -void gl1_4_glColor4b(void *_glfuncs, GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha); -void gl1_4_glColor3usv(void *_glfuncs, const GLushort* v); -void gl1_4_glColor3us(void *_glfuncs, GLushort red, GLushort green, GLushort blue); -void gl1_4_glColor3uiv(void *_glfuncs, const GLuint* v); -void gl1_4_glColor3ui(void *_glfuncs, GLuint red, GLuint green, GLuint blue); -void gl1_4_glColor3ubv(void *_glfuncs, const GLubyte* v); -void gl1_4_glColor3ub(void *_glfuncs, GLubyte red, GLubyte green, GLubyte blue); -void gl1_4_glColor3sv(void *_glfuncs, const GLshort* v); -void gl1_4_glColor3s(void *_glfuncs, GLshort red, GLshort green, GLshort blue); -void gl1_4_glColor3iv(void *_glfuncs, const GLint* v); -void gl1_4_glColor3i(void *_glfuncs, GLint red, GLint green, GLint blue); -void gl1_4_glColor3fv(void *_glfuncs, const GLfloat* v); -void gl1_4_glColor3f(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue); -void gl1_4_glColor3dv(void *_glfuncs, const GLdouble* v); -void gl1_4_glColor3d(void *_glfuncs, GLdouble red, GLdouble green, GLdouble blue); -void gl1_4_glColor3bv(void *_glfuncs, const GLbyte* v); -void gl1_4_glColor3b(void *_glfuncs, GLbyte red, GLbyte green, GLbyte blue); -void gl1_4_glBitmap(void *_glfuncs, GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte* bitmap); -void gl1_4_glBegin(void *_glfuncs, GLenum mode); -void gl1_4_glListBase(void *_glfuncs, GLuint base); -GLuint gl1_4_glGenLists(void *_glfuncs, GLsizei range_); -void gl1_4_glDeleteLists(void *_glfuncs, GLuint list, GLsizei range_); -void gl1_4_glCallLists(void *_glfuncs, GLsizei n, GLenum gltype, const GLvoid* lists); -void gl1_4_glCallList(void *_glfuncs, GLuint list); -void gl1_4_glEndList(void *_glfuncs); -void gl1_4_glNewList(void *_glfuncs, GLuint list, GLenum mode); -void gl1_4_glPushClientAttrib(void *_glfuncs, GLbitfield mask); -void gl1_4_glPopClientAttrib(void *_glfuncs); -void gl1_4_glPrioritizeTextures(void *_glfuncs, GLsizei n, const GLuint* textures, const GLfloat* priorities); -GLboolean gl1_4_glAreTexturesResident(void *_glfuncs, GLsizei n, const GLuint* textures, GLboolean* residences); -void gl1_4_glVertexPointer(void *_glfuncs, GLint size, GLenum gltype, GLsizei stride, const GLvoid* pointer); -void gl1_4_glTexCoordPointer(void *_glfuncs, GLint size, GLenum gltype, GLsizei stride, const GLvoid* pointer); -void gl1_4_glNormalPointer(void *_glfuncs, GLenum gltype, GLsizei stride, const GLvoid* pointer); -void gl1_4_glInterleavedArrays(void *_glfuncs, GLenum format, GLsizei stride, const GLvoid* pointer); -void gl1_4_glIndexPointer(void *_glfuncs, GLenum gltype, GLsizei stride, const GLvoid* pointer); -void gl1_4_glEnableClientState(void *_glfuncs, GLenum array); -void gl1_4_glEdgeFlagPointer(void *_glfuncs, GLsizei stride, const GLvoid* pointer); -void gl1_4_glDisableClientState(void *_glfuncs, GLenum array); -void gl1_4_glColorPointer(void *_glfuncs, GLint size, GLenum gltype, GLsizei stride, const GLvoid* pointer); -void gl1_4_glArrayElement(void *_glfuncs, GLint i); -void gl1_4_glResetMinmax(void *_glfuncs, GLenum target); -void gl1_4_glResetHistogram(void *_glfuncs, GLenum target); -void gl1_4_glMinmax(void *_glfuncs, GLenum target, GLenum internalFormat, GLboolean sink); -void gl1_4_glHistogram(void *_glfuncs, GLenum target, GLsizei width, GLenum internalFormat, GLboolean sink); -void gl1_4_glGetMinmaxParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params); -void gl1_4_glGetMinmaxParameterfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params); -void gl1_4_glGetMinmax(void *_glfuncs, GLenum target, GLboolean reset, GLenum format, GLenum gltype, GLvoid* values); -void gl1_4_glGetHistogramParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params); -void gl1_4_glGetHistogramParameterfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params); -void gl1_4_glGetHistogram(void *_glfuncs, GLenum target, GLboolean reset, GLenum format, GLenum gltype, GLvoid* values); -void gl1_4_glSeparableFilter2D(void *_glfuncs, GLenum target, GLenum internalFormat, GLsizei width, GLsizei height, GLenum format, GLenum gltype, const GLvoid* row, const GLvoid* column); -void gl1_4_glGetSeparableFilter(void *_glfuncs, GLenum target, GLenum format, GLenum gltype, GLvoid* row, GLvoid* column, GLvoid* span); -void gl1_4_glGetConvolutionParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params); -void gl1_4_glGetConvolutionParameterfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params); -void gl1_4_glGetConvolutionFilter(void *_glfuncs, GLenum target, GLenum format, GLenum gltype, GLvoid* image); -void gl1_4_glCopyConvolutionFilter2D(void *_glfuncs, GLenum target, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height); -void gl1_4_glCopyConvolutionFilter1D(void *_glfuncs, GLenum target, GLenum internalFormat, GLint x, GLint y, GLsizei width); -void gl1_4_glConvolutionParameteriv(void *_glfuncs, GLenum target, GLenum pname, const GLint* params); -void gl1_4_glConvolutionParameteri(void *_glfuncs, GLenum target, GLenum pname, GLint params); -void gl1_4_glConvolutionParameterfv(void *_glfuncs, GLenum target, GLenum pname, const GLfloat* params); -void gl1_4_glConvolutionParameterf(void *_glfuncs, GLenum target, GLenum pname, GLfloat params); -void gl1_4_glConvolutionFilter2D(void *_glfuncs, GLenum target, GLenum internalFormat, GLsizei width, GLsizei height, GLenum format, GLenum gltype, const GLvoid* image); -void gl1_4_glConvolutionFilter1D(void *_glfuncs, GLenum target, GLenum internalFormat, GLsizei width, GLenum format, GLenum gltype, const GLvoid* image); -void gl1_4_glCopyColorSubTable(void *_glfuncs, GLenum target, GLsizei start, GLint x, GLint y, GLsizei width); -void gl1_4_glColorSubTable(void *_glfuncs, GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum gltype, const GLvoid* data); -void gl1_4_glGetColorTableParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params); -void gl1_4_glGetColorTableParameterfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params); -void gl1_4_glGetColorTable(void *_glfuncs, GLenum target, GLenum format, GLenum gltype, GLvoid* table); -void gl1_4_glCopyColorTable(void *_glfuncs, GLenum target, GLenum internalFormat, GLint x, GLint y, GLsizei width); -void gl1_4_glColorTableParameteriv(void *_glfuncs, GLenum target, GLenum pname, const GLint* params); -void gl1_4_glColorTableParameterfv(void *_glfuncs, GLenum target, GLenum pname, const GLfloat* params); -void gl1_4_glColorTable(void *_glfuncs, GLenum target, GLenum internalFormat, GLsizei width, GLenum format, GLenum gltype, const GLvoid* table); -void gl1_4_glMultTransposeMatrixd(void *_glfuncs, const GLdouble* m); -void gl1_4_glMultTransposeMatrixf(void *_glfuncs, const GLfloat* m); -void gl1_4_glLoadTransposeMatrixd(void *_glfuncs, const GLdouble* m); -void gl1_4_glLoadTransposeMatrixf(void *_glfuncs, const GLfloat* m); -void gl1_4_glMultiTexCoord4sv(void *_glfuncs, GLenum target, const GLshort* v); -void gl1_4_glMultiTexCoord4s(void *_glfuncs, GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); -void gl1_4_glMultiTexCoord4iv(void *_glfuncs, GLenum target, const GLint* v); -void gl1_4_glMultiTexCoord4i(void *_glfuncs, GLenum target, GLint s, GLint t, GLint r, GLint q); -void gl1_4_glMultiTexCoord4fv(void *_glfuncs, GLenum target, const GLfloat* v); -void gl1_4_glMultiTexCoord4f(void *_glfuncs, GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); -void gl1_4_glMultiTexCoord4dv(void *_glfuncs, GLenum target, const GLdouble* v); -void gl1_4_glMultiTexCoord4d(void *_glfuncs, GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); -void gl1_4_glMultiTexCoord3sv(void *_glfuncs, GLenum target, const GLshort* v); -void gl1_4_glMultiTexCoord3s(void *_glfuncs, GLenum target, GLshort s, GLshort t, GLshort r); -void gl1_4_glMultiTexCoord3iv(void *_glfuncs, GLenum target, const GLint* v); -void gl1_4_glMultiTexCoord3i(void *_glfuncs, GLenum target, GLint s, GLint t, GLint r); -void gl1_4_glMultiTexCoord3fv(void *_glfuncs, GLenum target, const GLfloat* v); -void gl1_4_glMultiTexCoord3f(void *_glfuncs, GLenum target, GLfloat s, GLfloat t, GLfloat r); -void gl1_4_glMultiTexCoord3dv(void *_glfuncs, GLenum target, const GLdouble* v); -void gl1_4_glMultiTexCoord3d(void *_glfuncs, GLenum target, GLdouble s, GLdouble t, GLdouble r); -void gl1_4_glMultiTexCoord2sv(void *_glfuncs, GLenum target, const GLshort* v); -void gl1_4_glMultiTexCoord2s(void *_glfuncs, GLenum target, GLshort s, GLshort t); -void gl1_4_glMultiTexCoord2iv(void *_glfuncs, GLenum target, const GLint* v); -void gl1_4_glMultiTexCoord2i(void *_glfuncs, GLenum target, GLint s, GLint t); -void gl1_4_glMultiTexCoord2fv(void *_glfuncs, GLenum target, const GLfloat* v); -void gl1_4_glMultiTexCoord2f(void *_glfuncs, GLenum target, GLfloat s, GLfloat t); -void gl1_4_glMultiTexCoord2dv(void *_glfuncs, GLenum target, const GLdouble* v); -void gl1_4_glMultiTexCoord2d(void *_glfuncs, GLenum target, GLdouble s, GLdouble t); -void gl1_4_glMultiTexCoord1sv(void *_glfuncs, GLenum target, const GLshort* v); -void gl1_4_glMultiTexCoord1s(void *_glfuncs, GLenum target, GLshort s); -void gl1_4_glMultiTexCoord1iv(void *_glfuncs, GLenum target, const GLint* v); -void gl1_4_glMultiTexCoord1i(void *_glfuncs, GLenum target, GLint s); -void gl1_4_glMultiTexCoord1fv(void *_glfuncs, GLenum target, const GLfloat* v); -void gl1_4_glMultiTexCoord1f(void *_glfuncs, GLenum target, GLfloat s); -void gl1_4_glMultiTexCoord1dv(void *_glfuncs, GLenum target, const GLdouble* v); -void gl1_4_glMultiTexCoord1d(void *_glfuncs, GLenum target, GLdouble s); -void gl1_4_glClientActiveTexture(void *_glfuncs, GLenum texture); -void gl1_4_glWindowPos3sv(void *_glfuncs, const GLshort* v); -void gl1_4_glWindowPos3s(void *_glfuncs, GLshort x, GLshort y, GLshort z); -void gl1_4_glWindowPos3iv(void *_glfuncs, const GLint* v); -void gl1_4_glWindowPos3i(void *_glfuncs, GLint x, GLint y, GLint z); -void gl1_4_glWindowPos3fv(void *_glfuncs, const GLfloat* v); -void gl1_4_glWindowPos3f(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z); -void gl1_4_glWindowPos3dv(void *_glfuncs, const GLdouble* v); -void gl1_4_glWindowPos3d(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z); -void gl1_4_glWindowPos2sv(void *_glfuncs, const GLshort* v); -void gl1_4_glWindowPos2s(void *_glfuncs, GLshort x, GLshort y); -void gl1_4_glWindowPos2iv(void *_glfuncs, const GLint* v); -void gl1_4_glWindowPos2i(void *_glfuncs, GLint x, GLint y); -void gl1_4_glWindowPos2fv(void *_glfuncs, const GLfloat* v); -void gl1_4_glWindowPos2f(void *_glfuncs, GLfloat x, GLfloat y); -void gl1_4_glWindowPos2dv(void *_glfuncs, const GLdouble* v); -void gl1_4_glWindowPos2d(void *_glfuncs, GLdouble x, GLdouble y); -void gl1_4_glSecondaryColorPointer(void *_glfuncs, GLint size, GLenum gltype, GLsizei stride, const GLvoid* pointer); -void gl1_4_glSecondaryColor3usv(void *_glfuncs, const GLushort* v); -void gl1_4_glSecondaryColor3us(void *_glfuncs, GLushort red, GLushort green, GLushort blue); -void gl1_4_glSecondaryColor3uiv(void *_glfuncs, const GLuint* v); -void gl1_4_glSecondaryColor3ui(void *_glfuncs, GLuint red, GLuint green, GLuint blue); -void gl1_4_glSecondaryColor3ubv(void *_glfuncs, const GLubyte* v); -void gl1_4_glSecondaryColor3ub(void *_glfuncs, GLubyte red, GLubyte green, GLubyte blue); -void gl1_4_glSecondaryColor3sv(void *_glfuncs, const GLshort* v); -void gl1_4_glSecondaryColor3s(void *_glfuncs, GLshort red, GLshort green, GLshort blue); -void gl1_4_glSecondaryColor3iv(void *_glfuncs, const GLint* v); -void gl1_4_glSecondaryColor3i(void *_glfuncs, GLint red, GLint green, GLint blue); -void gl1_4_glSecondaryColor3fv(void *_glfuncs, const GLfloat* v); -void gl1_4_glSecondaryColor3f(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue); -void gl1_4_glSecondaryColor3dv(void *_glfuncs, const GLdouble* v); -void gl1_4_glSecondaryColor3d(void *_glfuncs, GLdouble red, GLdouble green, GLdouble blue); -void gl1_4_glSecondaryColor3bv(void *_glfuncs, const GLbyte* v); -void gl1_4_glSecondaryColor3b(void *_glfuncs, GLbyte red, GLbyte green, GLbyte blue); -void gl1_4_glFogCoordPointer(void *_glfuncs, GLenum gltype, GLsizei stride, const GLvoid* pointer); -void gl1_4_glFogCoorddv(void *_glfuncs, const GLdouble* coord); -void gl1_4_glFogCoordd(void *_glfuncs, GLdouble coord); -void gl1_4_glFogCoordfv(void *_glfuncs, const GLfloat* coord); -void gl1_4_glFogCoordf(void *_glfuncs, GLfloat coord); - - -#ifdef __cplusplus -} // extern "C" -#endif diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/gl/1.4/gl.go b/Godeps/_workspace/src/github.com/obscuren/qml/gl/1.4/gl.go deleted file mode 100644 index 6ddbc2441..000000000 --- a/Godeps/_workspace/src/github.com/obscuren/qml/gl/1.4/gl.go +++ /dev/null @@ -1,3892 +0,0 @@ -// ** file automatically generated by glgen -- do not edit manually ** - -package GL - -// #cgo CXXFLAGS: -std=c++0x -pedantic-errors -Wall -fno-strict-aliasing -// #cgo LDFLAGS: -lstdc++ -// #cgo pkg-config: Qt5Core Qt5OpenGL -// -// #include "funcs.h" -// -// void free(void*); -// -import "C" - -import ( - "fmt" - "reflect" - "unsafe" - - "gopkg.in/qml.v1/gl/glbase" -) - -// API returns a value that offers methods matching the OpenGL version 1.4 API. -// -// The returned API must not be used after the provided OpenGL context becomes invalid. -func API(context glbase.Contexter) *GL { - gl := &GL{} - gl.funcs = C.gl1_4_funcs() - if gl.funcs == nil { - panic(fmt.Errorf("OpenGL version 1.4 is not available")) - } - return gl -} - -// GL implements the OpenGL version 1.4 API. Values of this -// type must be created via the API function, and it must not be used after -// the associated OpenGL context becomes invalid. -type GL struct { - funcs unsafe.Pointer -} - -const ( - FALSE = 0 - TRUE = 1 - NONE = 0 - - BYTE = 0x1400 - UNSIGNED_BYTE = 0x1401 - SHORT = 0x1402 - UNSIGNED_SHORT = 0x1403 - INT = 0x1404 - UNSIGNED_INT = 0x1405 - FLOAT = 0x1406 - N2_BYTES = 0x1407 - N3_BYTES = 0x1408 - N4_BYTES = 0x1409 - DOUBLE = 0x140A - - ACCUM = 0x0100 - LOAD = 0x0101 - RETURN = 0x0102 - MULT = 0x0103 - ADD = 0x0104 - - ACCUM_BUFFER_BIT = 0x00000200 - ALL_ATTRIB_BITS = 0xFFFFFFFF - COLOR_BUFFER_BIT = 0x00004000 - CURRENT_BIT = 0x00000001 - DEPTH_BUFFER_BIT = 0x00000100 - ENABLE_BIT = 0x00002000 - EVAL_BIT = 0x00010000 - FOG_BIT = 0x00000080 - HINT_BIT = 0x00008000 - LIGHTING_BIT = 0x00000040 - LINE_BIT = 0x00000004 - LIST_BIT = 0x00020000 - MULTISAMPLE_BIT = 0x20000000 - PIXEL_MODE_BIT = 0x00000020 - POINT_BIT = 0x00000002 - POLYGON_BIT = 0x00000008 - POLYGON_STIPPLE_BIT = 0x00000010 - SCISSOR_BIT = 0x00080000 - STENCIL_BUFFER_BIT = 0x00000400 - TEXTURE_BIT = 0x00040000 - TRANSFORM_BIT = 0x00001000 - VIEWPORT_BIT = 0x00000800 - - ALWAYS = 0x0207 - EQUAL = 0x0202 - GEQUAL = 0x0206 - GREATER = 0x0204 - LEQUAL = 0x0203 - LESS = 0x0201 - NEVER = 0x0200 - NOTEQUAL = 0x0205 - - LOGIC_OP = 0x0BF1 - - DST_ALPHA = 0x0304 - ONE = 1 - ONE_MINUS_DST_ALPHA = 0x0305 - ONE_MINUS_SRC_ALPHA = 0x0303 - ONE_MINUS_SRC_COLOR = 0x0301 - SRC_ALPHA = 0x0302 - SRC_COLOR = 0x0300 - ZERO = 0 - - DST_COLOR = 0x0306 - ONE_MINUS_DST_COLOR = 0x0307 - SRC_ALPHA_SATURATE = 0x0308 - - CLIENT_ALL_ATTRIB_BITS = 0xFFFFFFFF - CLIENT_PIXEL_STORE_BIT = 0x00000001 - CLIENT_VERTEX_ARRAY_BIT = 0x00000002 - - CLIP_PLANE0 = 0x3000 - CLIP_PLANE1 = 0x3001 - CLIP_PLANE2 = 0x3002 - CLIP_PLANE3 = 0x3003 - CLIP_PLANE4 = 0x3004 - CLIP_PLANE5 = 0x3005 - - BACK = 0x0405 - FRONT = 0x0404 - FRONT_AND_BACK = 0x0408 - - AMBIENT = 0x1200 - AMBIENT_AND_DIFFUSE = 0x1602 - DIFFUSE = 0x1201 - EMISSION = 0x1600 - SPECULAR = 0x1202 - - AUX0 = 0x0409 - AUX1 = 0x040A - AUX2 = 0x040B - AUX3 = 0x040C - BACK_LEFT = 0x0402 - BACK_RIGHT = 0x0403 - FRONT_LEFT = 0x0400 - FRONT_RIGHT = 0x0401 - LEFT = 0x0406 - RIGHT = 0x0407 - - ALPHA_TEST = 0x0BC0 - AUTO_NORMAL = 0x0D80 - BLEND = 0x0BE2 - COLOR_ARRAY = 0x8076 - COLOR_LOGIC_OP = 0x0BF2 - COLOR_MATERIAL = 0x0B57 - CULL_FACE = 0x0B44 - DEPTH_TEST = 0x0B71 - DITHER = 0x0BD0 - EDGE_FLAG_ARRAY = 0x8079 - FOG = 0x0B60 - INDEX_ARRAY = 0x8077 - INDEX_LOGIC_OP = 0x0BF1 - LIGHT0 = 0x4000 - LIGHT1 = 0x4001 - LIGHT2 = 0x4002 - LIGHT3 = 0x4003 - LIGHT4 = 0x4004 - LIGHT5 = 0x4005 - LIGHT6 = 0x4006 - LIGHT7 = 0x4007 - LIGHTING = 0x0B50 - LINE_SMOOTH = 0x0B20 - LINE_STIPPLE = 0x0B24 - MAP1_COLOR_4 = 0x0D90 - MAP1_INDEX = 0x0D91 - MAP1_NORMAL = 0x0D92 - MAP1_TEXTURE_COORD_1 = 0x0D93 - MAP1_TEXTURE_COORD_2 = 0x0D94 - MAP1_TEXTURE_COORD_3 = 0x0D95 - MAP1_TEXTURE_COORD_4 = 0x0D96 - MAP1_VERTEX_3 = 0x0D97 - MAP1_VERTEX_4 = 0x0D98 - MAP2_COLOR_4 = 0x0DB0 - MAP2_INDEX = 0x0DB1 - MAP2_NORMAL = 0x0DB2 - MAP2_TEXTURE_COORD_1 = 0x0DB3 - MAP2_TEXTURE_COORD_2 = 0x0DB4 - MAP2_TEXTURE_COORD_3 = 0x0DB5 - MAP2_TEXTURE_COORD_4 = 0x0DB6 - MAP2_VERTEX_3 = 0x0DB7 - MAP2_VERTEX_4 = 0x0DB8 - NORMALIZE = 0x0BA1 - NORMAL_ARRAY = 0x8075 - POINT_SMOOTH = 0x0B10 - POLYGON_OFFSET_FILL = 0x8037 - POLYGON_OFFSET_LINE = 0x2A02 - POLYGON_OFFSET_POINT = 0x2A01 - POLYGON_SMOOTH = 0x0B41 - POLYGON_STIPPLE = 0x0B42 - SCISSOR_TEST = 0x0C11 - STENCIL_TEST = 0x0B90 - TEXTURE_1D = 0x0DE0 - TEXTURE_2D = 0x0DE1 - TEXTURE_COORD_ARRAY = 0x8078 - TEXTURE_GEN_Q = 0x0C63 - TEXTURE_GEN_R = 0x0C62 - TEXTURE_GEN_S = 0x0C60 - TEXTURE_GEN_T = 0x0C61 - VERTEX_ARRAY = 0x8074 - - INVALID_ENUM = 0x0500 - INVALID_OPERATION = 0x0502 - INVALID_VALUE = 0x0501 - NO_ERROR = 0 - OUT_OF_MEMORY = 0x0505 - STACK_OVERFLOW = 0x0503 - STACK_UNDERFLOW = 0x0504 - - N2D = 0x0600 - N3D = 0x0601 - N3D_COLOR = 0x0602 - N3D_COLOR_TEXTURE = 0x0603 - N4D_COLOR_TEXTURE = 0x0604 - - BITMAP_TOKEN = 0x0704 - COPY_PIXEL_TOKEN = 0x0706 - DRAW_PIXEL_TOKEN = 0x0705 - LINE_RESET_TOKEN = 0x0707 - LINE_TOKEN = 0x0702 - PASS_THROUGH_TOKEN = 0x0700 - POINT_TOKEN = 0x0701 - POLYGON_TOKEN = 0x0703 - - EXP = 0x0800 - EXP2 = 0x0801 - LINEAR = 0x2601 - - FOG_COLOR = 0x0B66 - FOG_DENSITY = 0x0B62 - FOG_END = 0x0B64 - FOG_INDEX = 0x0B61 - FOG_MODE = 0x0B65 - FOG_START = 0x0B63 - - CCW = 0x0901 - CW = 0x0900 - - COEFF = 0x0A00 - DOMAIN = 0x0A02 - ORDER = 0x0A01 - - PIXEL_MAP_A_TO_A = 0x0C79 - PIXEL_MAP_B_TO_B = 0x0C78 - PIXEL_MAP_G_TO_G = 0x0C77 - PIXEL_MAP_I_TO_A = 0x0C75 - PIXEL_MAP_I_TO_B = 0x0C74 - PIXEL_MAP_I_TO_G = 0x0C73 - PIXEL_MAP_I_TO_I = 0x0C70 - PIXEL_MAP_I_TO_R = 0x0C72 - PIXEL_MAP_R_TO_R = 0x0C76 - PIXEL_MAP_S_TO_S = 0x0C71 - - ACCUM_ALPHA_BITS = 0x0D5B - ACCUM_BLUE_BITS = 0x0D5A - ACCUM_CLEAR_VALUE = 0x0B80 - ACCUM_GREEN_BITS = 0x0D59 - ACCUM_RED_BITS = 0x0D58 - ALIASED_LINE_WIDTH_RANGE = 0x846E - ALIASED_POINT_SIZE_RANGE = 0x846D - ALPHA_BIAS = 0x0D1D - ALPHA_BITS = 0x0D55 - ALPHA_SCALE = 0x0D1C - ALPHA_TEST_FUNC = 0x0BC1 - ALPHA_TEST_REF = 0x0BC2 - ATTRIB_STACK_DEPTH = 0x0BB0 - AUX_BUFFERS = 0x0C00 - BLEND_DST = 0x0BE0 - BLEND_SRC = 0x0BE1 - BLUE_BIAS = 0x0D1B - BLUE_BITS = 0x0D54 - BLUE_SCALE = 0x0D1A - CLIENT_ATTRIB_STACK_DEPTH = 0x0BB1 - COLOR_ARRAY_SIZE = 0x8081 - COLOR_ARRAY_STRIDE = 0x8083 - COLOR_ARRAY_TYPE = 0x8082 - COLOR_CLEAR_VALUE = 0x0C22 - COLOR_MATERIAL_FACE = 0x0B55 - COLOR_MATERIAL_PARAMETER = 0x0B56 - COLOR_WRITEMASK = 0x0C23 - CULL_FACE_MODE = 0x0B45 - CURRENT_COLOR = 0x0B00 - CURRENT_INDEX = 0x0B01 - CURRENT_NORMAL = 0x0B02 - CURRENT_RASTER_COLOR = 0x0B04 - CURRENT_RASTER_DISTANCE = 0x0B09 - CURRENT_RASTER_INDEX = 0x0B05 - CURRENT_RASTER_POSITION = 0x0B07 - CURRENT_RASTER_POSITION_VALID = 0x0B08 - CURRENT_RASTER_TEXTURE_COORDS = 0x0B06 - CURRENT_TEXTURE_COORDS = 0x0B03 - DEPTH_BIAS = 0x0D1F - DEPTH_BITS = 0x0D56 - DEPTH_CLEAR_VALUE = 0x0B73 - DEPTH_FUNC = 0x0B74 - DEPTH_RANGE = 0x0B70 - DEPTH_SCALE = 0x0D1E - DEPTH_WRITEMASK = 0x0B72 - DOUBLEBUFFER = 0x0C32 - DRAW_BUFFER = 0x0C01 - EDGE_FLAG = 0x0B43 - EDGE_FLAG_ARRAY_STRIDE = 0x808C - FEEDBACK_BUFFER_SIZE = 0x0DF1 - FEEDBACK_BUFFER_TYPE = 0x0DF2 - FOG_HINT = 0x0C54 - FRONT_FACE = 0x0B46 - GREEN_BIAS = 0x0D19 - GREEN_BITS = 0x0D53 - GREEN_SCALE = 0x0D18 - INDEX_ARRAY_STRIDE = 0x8086 - INDEX_ARRAY_TYPE = 0x8085 - INDEX_BITS = 0x0D51 - INDEX_CLEAR_VALUE = 0x0C20 - INDEX_MODE = 0x0C30 - INDEX_OFFSET = 0x0D13 - INDEX_SHIFT = 0x0D12 - INDEX_WRITEMASK = 0x0C21 - LIGHT_MODEL_AMBIENT = 0x0B53 - LIGHT_MODEL_COLOR_CONTROL = 0x81F8 - LIGHT_MODEL_LOCAL_VIEWER = 0x0B51 - LIGHT_MODEL_TWO_SIDE = 0x0B52 - LINE_SMOOTH_HINT = 0x0C52 - LINE_STIPPLE_PATTERN = 0x0B25 - LINE_STIPPLE_REPEAT = 0x0B26 - LINE_WIDTH = 0x0B21 - LINE_WIDTH_GRANULARITY = 0x0B23 - LINE_WIDTH_RANGE = 0x0B22 - LIST_BASE = 0x0B32 - LIST_INDEX = 0x0B33 - LIST_MODE = 0x0B30 - LOGIC_OP_MODE = 0x0BF0 - MAP1_GRID_DOMAIN = 0x0DD0 - MAP1_GRID_SEGMENTS = 0x0DD1 - MAP2_GRID_DOMAIN = 0x0DD2 - MAP2_GRID_SEGMENTS = 0x0DD3 - MAP_COLOR = 0x0D10 - MAP_STENCIL = 0x0D11 - MATRIX_MODE = 0x0BA0 - MAX_ATTRIB_STACK_DEPTH = 0x0D35 - MAX_CLIENT_ATTRIB_STACK_DEPTH = 0x0D3B - MAX_CLIP_PLANES = 0x0D32 - MAX_EVAL_ORDER = 0x0D30 - MAX_LIGHTS = 0x0D31 - MAX_LIST_NESTING = 0x0B31 - MAX_MODELVIEW_STACK_DEPTH = 0x0D36 - MAX_NAME_STACK_DEPTH = 0x0D37 - MAX_PIXEL_MAP_TABLE = 0x0D34 - MAX_PROJECTION_STACK_DEPTH = 0x0D38 - MAX_TEXTURE_SIZE = 0x0D33 - MAX_TEXTURE_STACK_DEPTH = 0x0D39 - MAX_VIEWPORT_DIMS = 0x0D3A - MODELVIEW_MATRIX = 0x0BA6 - MODELVIEW_STACK_DEPTH = 0x0BA3 - NAME_STACK_DEPTH = 0x0D70 - NORMAL_ARRAY_STRIDE = 0x807F - NORMAL_ARRAY_TYPE = 0x807E - PACK_ALIGNMENT = 0x0D05 - PACK_LSB_FIRST = 0x0D01 - PACK_ROW_LENGTH = 0x0D02 - PACK_SKIP_PIXELS = 0x0D04 - PACK_SKIP_ROWS = 0x0D03 - PACK_SWAP_BYTES = 0x0D00 - PERSPECTIVE_CORRECTION_HINT = 0x0C50 - PIXEL_MAP_A_TO_A_SIZE = 0x0CB9 - PIXEL_MAP_B_TO_B_SIZE = 0x0CB8 - PIXEL_MAP_G_TO_G_SIZE = 0x0CB7 - PIXEL_MAP_I_TO_A_SIZE = 0x0CB5 - PIXEL_MAP_I_TO_B_SIZE = 0x0CB4 - PIXEL_MAP_I_TO_G_SIZE = 0x0CB3 - PIXEL_MAP_I_TO_I_SIZE = 0x0CB0 - PIXEL_MAP_I_TO_R_SIZE = 0x0CB2 - PIXEL_MAP_R_TO_R_SIZE = 0x0CB6 - PIXEL_MAP_S_TO_S_SIZE = 0x0CB1 - POINT_SIZE = 0x0B11 - POINT_SIZE_GRANULARITY = 0x0B13 - POINT_SIZE_RANGE = 0x0B12 - POINT_SMOOTH_HINT = 0x0C51 - POLYGON_MODE = 0x0B40 - POLYGON_OFFSET_FACTOR = 0x8038 - POLYGON_OFFSET_UNITS = 0x2A00 - POLYGON_SMOOTH_HINT = 0x0C53 - PROJECTION_MATRIX = 0x0BA7 - PROJECTION_STACK_DEPTH = 0x0BA4 - READ_BUFFER = 0x0C02 - RED_BIAS = 0x0D15 - RED_BITS = 0x0D52 - RED_SCALE = 0x0D14 - RENDER_MODE = 0x0C40 - RGBA_MODE = 0x0C31 - SCISSOR_BOX = 0x0C10 - SELECTION_BUFFER_SIZE = 0x0DF4 - SHADE_MODEL = 0x0B54 - SMOOTH_LINE_WIDTH_GRANULARITY = 0x0B23 - SMOOTH_LINE_WIDTH_RANGE = 0x0B22 - SMOOTH_POINT_SIZE_GRANULARITY = 0x0B13 - SMOOTH_POINT_SIZE_RANGE = 0x0B12 - STENCIL_BITS = 0x0D57 - STENCIL_CLEAR_VALUE = 0x0B91 - STENCIL_FAIL = 0x0B94 - STENCIL_FUNC = 0x0B92 - STENCIL_PASS_DEPTH_FAIL = 0x0B95 - STENCIL_PASS_DEPTH_PASS = 0x0B96 - STENCIL_REF = 0x0B97 - STENCIL_VALUE_MASK = 0x0B93 - STENCIL_WRITEMASK = 0x0B98 - STEREO = 0x0C33 - SUBPIXEL_BITS = 0x0D50 - TEXTURE_BINDING_1D = 0x8068 - TEXTURE_BINDING_2D = 0x8069 - TEXTURE_BINDING_3D = 0x806A - TEXTURE_COORD_ARRAY_SIZE = 0x8088 - TEXTURE_COORD_ARRAY_STRIDE = 0x808A - TEXTURE_COORD_ARRAY_TYPE = 0x8089 - TEXTURE_MATRIX = 0x0BA8 - TEXTURE_STACK_DEPTH = 0x0BA5 - UNPACK_ALIGNMENT = 0x0CF5 - UNPACK_LSB_FIRST = 0x0CF1 - UNPACK_ROW_LENGTH = 0x0CF2 - UNPACK_SKIP_PIXELS = 0x0CF4 - UNPACK_SKIP_ROWS = 0x0CF3 - UNPACK_SWAP_BYTES = 0x0CF0 - VERTEX_ARRAY_SIZE = 0x807A - VERTEX_ARRAY_STRIDE = 0x807C - VERTEX_ARRAY_TYPE = 0x807B - VIEWPORT = 0x0BA2 - ZOOM_X = 0x0D16 - ZOOM_Y = 0x0D17 - - COLOR_ARRAY_POINTER = 0x8090 - EDGE_FLAG_ARRAY_POINTER = 0x8093 - FEEDBACK_BUFFER_POINTER = 0x0DF0 - INDEX_ARRAY_POINTER = 0x8091 - NORMAL_ARRAY_POINTER = 0x808F - SELECTION_BUFFER_POINTER = 0x0DF3 - TEXTURE_COORD_ARRAY_POINTER = 0x8092 - VERTEX_ARRAY_POINTER = 0x808E - - TEXTURE_ALPHA_SIZE = 0x805F - TEXTURE_BLUE_SIZE = 0x805E - TEXTURE_BORDER = 0x1005 - TEXTURE_BORDER_COLOR = 0x1004 - TEXTURE_COMPONENTS = 0x1003 - TEXTURE_GREEN_SIZE = 0x805D - TEXTURE_HEIGHT = 0x1001 - TEXTURE_INTENSITY_SIZE = 0x8061 - TEXTURE_INTERNAL_FORMAT = 0x1003 - TEXTURE_LUMINANCE_SIZE = 0x8060 - TEXTURE_MAG_FILTER = 0x2800 - TEXTURE_MIN_FILTER = 0x2801 - TEXTURE_PRIORITY = 0x8066 - TEXTURE_RED_SIZE = 0x805C - TEXTURE_RESIDENT = 0x8067 - TEXTURE_WIDTH = 0x1000 - TEXTURE_WRAP_S = 0x2802 - TEXTURE_WRAP_T = 0x2803 - - DONT_CARE = 0x1100 - FASTEST = 0x1101 - NICEST = 0x1102 - - GENERATE_MIPMAP_HINT = 0x8192 - TEXTURE_COMPRESSION_HINT = 0x84EF - - C3F_V3F = 0x2A24 - C4F_N3F_V3F = 0x2A26 - C4UB_V2F = 0x2A22 - C4UB_V3F = 0x2A23 - N3F_V3F = 0x2A25 - T2F_C3F_V3F = 0x2A2A - T2F_C4F_N3F_V3F = 0x2A2C - T2F_C4UB_V3F = 0x2A29 - T2F_N3F_V3F = 0x2A2B - T2F_V3F = 0x2A27 - T4F_C4F_N3F_V4F = 0x2A2D - T4F_V4F = 0x2A28 - V2F = 0x2A20 - V3F = 0x2A21 - - MODULATE = 0x2100 - REPLACE = 0x1E01 - - SEPARATE_SPECULAR_COLOR = 0x81FA - SINGLE_COLOR = 0x81F9 - - CONSTANT_ATTENUATION = 0x1207 - LINEAR_ATTENUATION = 0x1208 - POSITION = 0x1203 - QUADRATIC_ATTENUATION = 0x1209 - SPOT_CUTOFF = 0x1206 - SPOT_DIRECTION = 0x1204 - SPOT_EXPONENT = 0x1205 - - COMPILE = 0x1300 - COMPILE_AND_EXECUTE = 0x1301 - - AND = 0x1501 - AND_INVERTED = 0x1504 - AND_REVERSE = 0x1502 - CLEAR = 0x1500 - COPY = 0x1503 - COPY_INVERTED = 0x150C - EQUIV = 0x1509 - INVERT = 0x150A - NAND = 0x150E - NOOP = 0x1505 - NOR = 0x1508 - OR = 0x1507 - OR_INVERTED = 0x150D - OR_REVERSE = 0x150B - SET = 0x150F - XOR = 0x1506 - - COLOR_INDEXES = 0x1603 - SHININESS = 0x1601 - - MODELVIEW = 0x1700 - PROJECTION = 0x1701 - TEXTURE = 0x1702 - - LINE = 0x1B01 - POINT = 0x1B00 - - FILL = 0x1B02 - - COLOR = 0x1800 - DEPTH = 0x1801 - STENCIL = 0x1802 - - ALPHA = 0x1906 - BLUE = 0x1905 - COLOR_INDEX = 0x1900 - DEPTH_COMPONENT = 0x1902 - GREEN = 0x1904 - LUMINANCE = 0x1909 - LUMINANCE_ALPHA = 0x190A - RED = 0x1903 - RGB = 0x1907 - RGBA = 0x1908 - STENCIL_INDEX = 0x1901 - - ALPHA12 = 0x803D - ALPHA16 = 0x803E - ALPHA4 = 0x803B - ALPHA8 = 0x803C - INTENSITY = 0x8049 - INTENSITY12 = 0x804C - INTENSITY16 = 0x804D - INTENSITY4 = 0x804A - INTENSITY8 = 0x804B - LUMINANCE12 = 0x8041 - LUMINANCE12_ALPHA12 = 0x8047 - LUMINANCE12_ALPHA4 = 0x8046 - LUMINANCE16 = 0x8042 - LUMINANCE16_ALPHA16 = 0x8048 - LUMINANCE4 = 0x803F - LUMINANCE4_ALPHA4 = 0x8043 - LUMINANCE6_ALPHA2 = 0x8044 - LUMINANCE8 = 0x8040 - LUMINANCE8_ALPHA8 = 0x8045 - R3_G3_B2 = 0x2A10 - RGB10 = 0x8052 - RGB10_A2 = 0x8059 - RGB12 = 0x8053 - RGB16 = 0x8054 - RGB4 = 0x804F - RGB5 = 0x8050 - RGB5_A1 = 0x8057 - RGB8 = 0x8051 - RGBA12 = 0x805A - RGBA16 = 0x805B - RGBA2 = 0x8055 - RGBA4 = 0x8056 - RGBA8 = 0x8058 - - PACK_IMAGE_HEIGHT = 0x806C - PACK_SKIP_IMAGES = 0x806B - UNPACK_IMAGE_HEIGHT = 0x806E - UNPACK_SKIP_IMAGES = 0x806D - - BITMAP = 0x1A00 - UNSIGNED_BYTE_3_3_2 = 0x8032 - UNSIGNED_INT_10_10_10_2 = 0x8036 - UNSIGNED_INT_8_8_8_8 = 0x8035 - UNSIGNED_SHORT_4_4_4_4 = 0x8033 - UNSIGNED_SHORT_5_5_5_1 = 0x8034 - - POINT_DISTANCE_ATTENUATION = 0x8129 - POINT_FADE_THRESHOLD_SIZE = 0x8128 - POINT_SIZE_MAX = 0x8127 - POINT_SIZE_MIN = 0x8126 - - LINES = 0x0001 - LINE_LOOP = 0x0002 - LINE_STRIP = 0x0003 - POINTS = 0x0000 - POLYGON = 0x0009 - QUADS = 0x0007 - QUAD_STRIP = 0x0008 - TRIANGLES = 0x0004 - TRIANGLE_FAN = 0x0006 - TRIANGLE_STRIP = 0x0005 - - FEEDBACK = 0x1C01 - RENDER = 0x1C00 - SELECT = 0x1C02 - - FLAT = 0x1D00 - SMOOTH = 0x1D01 - - DECR = 0x1E03 - INCR = 0x1E02 - KEEP = 0x1E00 - - EXTENSIONS = 0x1F03 - RENDERER = 0x1F01 - VENDOR = 0x1F00 - VERSION = 0x1F02 - - S = 0x2000 - T = 0x2001 - R = 0x2002 - Q = 0x2003 - - DECAL = 0x2101 - - TEXTURE_ENV_COLOR = 0x2201 - TEXTURE_ENV_MODE = 0x2200 - - TEXTURE_ENV = 0x2300 - - EYE_LINEAR = 0x2400 - OBJECT_LINEAR = 0x2401 - SPHERE_MAP = 0x2402 - - EYE_PLANE = 0x2502 - OBJECT_PLANE = 0x2501 - TEXTURE_GEN_MODE = 0x2500 - - NEAREST = 0x2600 - - LINEAR_MIPMAP_LINEAR = 0x2703 - LINEAR_MIPMAP_NEAREST = 0x2701 - NEAREST_MIPMAP_LINEAR = 0x2702 - NEAREST_MIPMAP_NEAREST = 0x2700 - - GENERATE_MIPMAP = 0x8191 - TEXTURE_WRAP_R = 0x8072 - - PROXY_TEXTURE_1D = 0x8063 - PROXY_TEXTURE_2D = 0x8064 - PROXY_TEXTURE_3D = 0x8070 - TEXTURE_3D = 0x806F - TEXTURE_BASE_LEVEL = 0x813C - TEXTURE_MAX_LEVEL = 0x813D - TEXTURE_MAX_LOD = 0x813B - TEXTURE_MIN_LOD = 0x813A - - CLAMP = 0x2900 - CLAMP_TO_BORDER = 0x812D - CLAMP_TO_EDGE = 0x812F - REPEAT = 0x2901 - - CONSTANT_COLOR = 0x8001 - ONE_MINUS_CONSTANT_COLOR = 0x8002 - CONSTANT_ALPHA = 0x8003 - ONE_MINUS_CONSTANT_ALPHA = 0x8004 - FUNC_ADD = 0x8006 - MIN = 0x8007 - MAX = 0x8008 - FUNC_SUBTRACT = 0x800A - FUNC_REVERSE_SUBTRACT = 0x800B - RESCALE_NORMAL = 0x803A - TEXTURE_DEPTH = 0x8071 - MAX_3D_TEXTURE_SIZE = 0x8073 - MULTISAMPLE = 0x809D - SAMPLE_ALPHA_TO_COVERAGE = 0x809E - SAMPLE_ALPHA_TO_ONE = 0x809F - SAMPLE_COVERAGE = 0x80A0 - SAMPLE_BUFFERS = 0x80A8 - SAMPLES = 0x80A9 - SAMPLE_COVERAGE_VALUE = 0x80AA - SAMPLE_COVERAGE_INVERT = 0x80AB - BLEND_DST_RGB = 0x80C8 - BLEND_SRC_RGB = 0x80C9 - BLEND_DST_ALPHA = 0x80CA - BLEND_SRC_ALPHA = 0x80CB - BGR = 0x80E0 - BGRA = 0x80E1 - MAX_ELEMENTS_VERTICES = 0x80E8 - MAX_ELEMENTS_INDICES = 0x80E9 - DEPTH_COMPONENT16 = 0x81A5 - DEPTH_COMPONENT24 = 0x81A6 - DEPTH_COMPONENT32 = 0x81A7 - UNSIGNED_BYTE_2_3_3_REV = 0x8362 - UNSIGNED_SHORT_5_6_5 = 0x8363 - UNSIGNED_SHORT_5_6_5_REV = 0x8364 - UNSIGNED_SHORT_4_4_4_4_REV = 0x8365 - UNSIGNED_SHORT_1_5_5_5_REV = 0x8366 - UNSIGNED_INT_8_8_8_8_REV = 0x8367 - UNSIGNED_INT_2_10_10_10_REV = 0x8368 - MIRRORED_REPEAT = 0x8370 - FOG_COORDINATE_SOURCE = 0x8450 - FOG_COORDINATE = 0x8451 - FRAGMENT_DEPTH = 0x8452 - CURRENT_FOG_COORDINATE = 0x8453 - FOG_COORDINATE_ARRAY_TYPE = 0x8454 - FOG_COORDINATE_ARRAY_STRIDE = 0x8455 - FOG_COORDINATE_ARRAY_POINTER = 0x8456 - FOG_COORDINATE_ARRAY = 0x8457 - COLOR_SUM = 0x8458 - CURRENT_SECONDARY_COLOR = 0x8459 - SECONDARY_COLOR_ARRAY_SIZE = 0x845A - SECONDARY_COLOR_ARRAY_TYPE = 0x845B - SECONDARY_COLOR_ARRAY_STRIDE = 0x845C - SECONDARY_COLOR_ARRAY_POINTER = 0x845D - SECONDARY_COLOR_ARRAY = 0x845E - TEXTURE0 = 0x84C0 - TEXTURE1 = 0x84C1 - TEXTURE2 = 0x84C2 - TEXTURE3 = 0x84C3 - TEXTURE4 = 0x84C4 - TEXTURE5 = 0x84C5 - TEXTURE6 = 0x84C6 - TEXTURE7 = 0x84C7 - TEXTURE8 = 0x84C8 - TEXTURE9 = 0x84C9 - TEXTURE10 = 0x84CA - TEXTURE11 = 0x84CB - TEXTURE12 = 0x84CC - TEXTURE13 = 0x84CD - TEXTURE14 = 0x84CE - TEXTURE15 = 0x84CF - TEXTURE16 = 0x84D0 - TEXTURE17 = 0x84D1 - TEXTURE18 = 0x84D2 - TEXTURE19 = 0x84D3 - TEXTURE20 = 0x84D4 - TEXTURE21 = 0x84D5 - TEXTURE22 = 0x84D6 - TEXTURE23 = 0x84D7 - TEXTURE24 = 0x84D8 - TEXTURE25 = 0x84D9 - TEXTURE26 = 0x84DA - TEXTURE27 = 0x84DB - TEXTURE28 = 0x84DC - TEXTURE29 = 0x84DD - TEXTURE30 = 0x84DE - TEXTURE31 = 0x84DF - ACTIVE_TEXTURE = 0x84E0 - CLIENT_ACTIVE_TEXTURE = 0x84E1 - MAX_TEXTURE_UNITS = 0x84E2 - TRANSPOSE_MODELVIEW_MATRIX = 0x84E3 - TRANSPOSE_PROJECTION_MATRIX = 0x84E4 - TRANSPOSE_TEXTURE_MATRIX = 0x84E5 - TRANSPOSE_COLOR_MATRIX = 0x84E6 - SUBTRACT = 0x84E7 - COMPRESSED_ALPHA = 0x84E9 - COMPRESSED_LUMINANCE = 0x84EA - COMPRESSED_LUMINANCE_ALPHA = 0x84EB - COMPRESSED_INTENSITY = 0x84EC - COMPRESSED_RGB = 0x84ED - COMPRESSED_RGBA = 0x84EE - MAX_TEXTURE_LOD_BIAS = 0x84FD - TEXTURE_FILTER_CONTROL = 0x8500 - TEXTURE_LOD_BIAS = 0x8501 - INCR_WRAP = 0x8507 - DECR_WRAP = 0x8508 - NORMAL_MAP = 0x8511 - REFLECTION_MAP = 0x8512 - TEXTURE_CUBE_MAP = 0x8513 - TEXTURE_BINDING_CUBE_MAP = 0x8514 - TEXTURE_CUBE_MAP_POSITIVE_X = 0x8515 - TEXTURE_CUBE_MAP_NEGATIVE_X = 0x8516 - TEXTURE_CUBE_MAP_POSITIVE_Y = 0x8517 - TEXTURE_CUBE_MAP_NEGATIVE_Y = 0x8518 - TEXTURE_CUBE_MAP_POSITIVE_Z = 0x8519 - TEXTURE_CUBE_MAP_NEGATIVE_Z = 0x851A - PROXY_TEXTURE_CUBE_MAP = 0x851B - MAX_CUBE_MAP_TEXTURE_SIZE = 0x851C - COMBINE = 0x8570 - COMBINE_RGB = 0x8571 - COMBINE_ALPHA = 0x8572 - RGB_SCALE = 0x8573 - ADD_SIGNED = 0x8574 - INTERPOLATE = 0x8575 - CONSTANT = 0x8576 - PRIMARY_COLOR = 0x8577 - PREVIOUS = 0x8578 - SOURCE0_RGB = 0x8580 - SOURCE1_RGB = 0x8581 - SOURCE2_RGB = 0x8582 - SOURCE0_ALPHA = 0x8588 - SOURCE1_ALPHA = 0x8589 - SOURCE2_ALPHA = 0x858A - OPERAND0_RGB = 0x8590 - OPERAND1_RGB = 0x8591 - OPERAND2_RGB = 0x8592 - OPERAND0_ALPHA = 0x8598 - OPERAND1_ALPHA = 0x8599 - OPERAND2_ALPHA = 0x859A - TEXTURE_COMPRESSED_IMAGE_SIZE = 0x86A0 - TEXTURE_COMPRESSED = 0x86A1 - NUM_COMPRESSED_TEXTURE_FORMATS = 0x86A2 - COMPRESSED_TEXTURE_FORMATS = 0x86A3 - DOT3_RGB = 0x86AE - DOT3_RGBA = 0x86AF - TEXTURE_DEPTH_SIZE = 0x884A - DEPTH_TEXTURE_MODE = 0x884B - TEXTURE_COMPARE_MODE = 0x884C - TEXTURE_COMPARE_FUNC = 0x884D - COMPARE_R_TO_TEXTURE = 0x884E -) - -// https://www.opengl.org/sdk/docs/man2/xhtml/glViewport.xml -func (gl *GL) Viewport(x, y, width, height int) { - C.gl1_4_glViewport(gl.funcs, C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height)) -} - -// DepthRange specifies the mapping of depth values from normalized device -// coordinates to window coordinates. -// -// Parameter nearVal specifies the mapping of the near clipping plane to window -// coordinates (defaults to 0), while farVal specifies the mapping of the far -// clipping plane to window coordinates (defaults to 1). -// -// After clipping and division by w, depth coordinates range from -1 to 1, -// corresponding to the near and far clipping planes. DepthRange specifies a -// linear mapping of the normalized depth coordinates in this range to window -// depth coordinates. Regardless of the actual depth buffer implementation, -// window coordinate depth values are treated as though they range from 0 through 1 -// (like color components). Thus, the values accepted by DepthRange are both -// clamped to this range before they are accepted. -// -// The default setting of (0, 1) maps the near plane to 0 and the far plane to 1. -// With this mapping, the depth buffer range is fully utilized. -// -// It is not necessary that nearVal be less than farVal. Reverse mappings such as -// nearVal 1, and farVal 0 are acceptable. -// -// GL.INVALID_OPERATION is generated if DepthRange is executed between the -// execution of Begin and the corresponding execution of End. -func (gl *GL) DepthRange(nearVal, farVal float64) { - C.gl1_4_glDepthRange(gl.funcs, C.GLdouble(nearVal), C.GLdouble(farVal)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glIsEnabled.xml -func (gl *GL) IsEnabled(cap glbase.Enum) bool { - glresult := C.gl1_4_glIsEnabled(gl.funcs, C.GLenum(cap)) - return *(*bool)(unsafe.Pointer(&glresult)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glGetTexLevelParameteriv.xml -func (gl *GL) GetTexLevelParameteriv(target glbase.Enum, level int, pname glbase.Enum, params []int32) { - C.gl1_4_glGetTexLevelParameteriv(gl.funcs, C.GLenum(target), C.GLint(level), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glGetTexLevelParameterfv.xml -func (gl *GL) GetTexLevelParameterfv(target glbase.Enum, level int, pname glbase.Enum, params []float32) { - C.gl1_4_glGetTexLevelParameterfv(gl.funcs, C.GLenum(target), C.GLint(level), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glGetTexParameteriv.xml -func (gl *GL) GetTexParameteriv(target, pname glbase.Enum, params []int32) { - C.gl1_4_glGetTexParameteriv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glGetTexParameterfv.xml -func (gl *GL) GetTexParameterfv(target, pname glbase.Enum, params []float32) { - C.gl1_4_glGetTexParameterfv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glGetTexImage.xml -func (gl *GL) GetTexImage(target glbase.Enum, level int, format, gltype glbase.Enum, pixels interface{}) { - var pixels_ptr unsafe.Pointer - var pixels_v = reflect.ValueOf(pixels) - if pixels != nil && pixels_v.Kind() != reflect.Slice { - panic("parameter pixels must be a slice") - } - if pixels != nil { - pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer()) - } - C.gl1_4_glGetTexImage(gl.funcs, C.GLenum(target), C.GLint(level), C.GLenum(format), C.GLenum(gltype), pixels_ptr) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glGetIntegerv.xml -func (gl *GL) GetIntegerv(pname glbase.Enum, params []int32) { - C.gl1_4_glGetIntegerv(gl.funcs, C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glGetFloatv.xml -func (gl *GL) GetFloatv(pname glbase.Enum, params []float32) { - C.gl1_4_glGetFloatv(gl.funcs, C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glGetError.xml -func (gl *GL) GetError() glbase.Enum { - glresult := C.gl1_4_glGetError(gl.funcs) - return glbase.Enum(glresult) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glGetDoublev.xml -func (gl *GL) GetDoublev(pname glbase.Enum, params []float64) { - C.gl1_4_glGetDoublev(gl.funcs, C.GLenum(pname), (*C.GLdouble)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glGetBooleanv.xml -func (gl *GL) GetBooleanv(pname glbase.Enum, params []bool) { - C.gl1_4_glGetBooleanv(gl.funcs, C.GLenum(pname), (*C.GLboolean)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glReadPixels.xml -func (gl *GL) ReadPixels(x, y, width, height int, format, gltype glbase.Enum, pixels interface{}) { - var pixels_ptr unsafe.Pointer - var pixels_v = reflect.ValueOf(pixels) - if pixels != nil && pixels_v.Kind() != reflect.Slice { - panic("parameter pixels must be a slice") - } - if pixels != nil { - pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer()) - } - C.gl1_4_glReadPixels(gl.funcs, C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height), C.GLenum(format), C.GLenum(gltype), pixels_ptr) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glReadBuffer.xml -func (gl *GL) ReadBuffer(mode glbase.Enum) { - C.gl1_4_glReadBuffer(gl.funcs, C.GLenum(mode)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glPixelStorei.xml -func (gl *GL) PixelStorei(pname glbase.Enum, param int32) { - C.gl1_4_glPixelStorei(gl.funcs, C.GLenum(pname), C.GLint(param)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glPixelStoref.xml -func (gl *GL) PixelStoref(pname glbase.Enum, param float32) { - C.gl1_4_glPixelStoref(gl.funcs, C.GLenum(pname), C.GLfloat(param)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glDepthFunc.xml -func (gl *GL) DepthFunc(glfunc glbase.Enum) { - C.gl1_4_glDepthFunc(gl.funcs, C.GLenum(glfunc)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glStencilOp.xml -func (gl *GL) StencilOp(fail, zfail, zpass glbase.Enum) { - C.gl1_4_glStencilOp(gl.funcs, C.GLenum(fail), C.GLenum(zfail), C.GLenum(zpass)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glStencilFunc.xml -func (gl *GL) StencilFunc(glfunc glbase.Enum, ref int32, mask uint32) { - C.gl1_4_glStencilFunc(gl.funcs, C.GLenum(glfunc), C.GLint(ref), C.GLuint(mask)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glLogicOp.xml -func (gl *GL) LogicOp(opcode glbase.Enum) { - C.gl1_4_glLogicOp(gl.funcs, C.GLenum(opcode)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glBlendFunc.xml -func (gl *GL) BlendFunc(sfactor, dfactor glbase.Enum) { - C.gl1_4_glBlendFunc(gl.funcs, C.GLenum(sfactor), C.GLenum(dfactor)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glFlush.xml -func (gl *GL) Flush() { - C.gl1_4_glFlush(gl.funcs) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glFinish.xml -func (gl *GL) Finish() { - C.gl1_4_glFinish(gl.funcs) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glEnable.xml -func (gl *GL) Enable(cap glbase.Enum) { - C.gl1_4_glEnable(gl.funcs, C.GLenum(cap)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glDisable.xml -func (gl *GL) Disable(cap glbase.Enum) { - C.gl1_4_glDisable(gl.funcs, C.GLenum(cap)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glDepthMask.xml -func (gl *GL) DepthMask(flag bool) { - C.gl1_4_glDepthMask(gl.funcs, *(*C.GLboolean)(unsafe.Pointer(&flag))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glColorMask.xml -func (gl *GL) ColorMask(red, green, blue, alpha bool) { - C.gl1_4_glColorMask(gl.funcs, *(*C.GLboolean)(unsafe.Pointer(&red)), *(*C.GLboolean)(unsafe.Pointer(&green)), *(*C.GLboolean)(unsafe.Pointer(&blue)), *(*C.GLboolean)(unsafe.Pointer(&alpha))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glStencilMask.xml -func (gl *GL) StencilMask(mask uint32) { - C.gl1_4_glStencilMask(gl.funcs, C.GLuint(mask)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glClearDepth.xml -func (gl *GL) ClearDepth(depth float64) { - C.gl1_4_glClearDepth(gl.funcs, C.GLdouble(depth)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glClearStencil.xml -func (gl *GL) ClearStencil(s int32) { - C.gl1_4_glClearStencil(gl.funcs, C.GLint(s)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glClearColor.xml -func (gl *GL) ClearColor(red, green, blue, alpha float32) { - C.gl1_4_glClearColor(gl.funcs, C.GLfloat(red), C.GLfloat(green), C.GLfloat(blue), C.GLfloat(alpha)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glClear.xml -func (gl *GL) Clear(mask glbase.Bitfield) { - C.gl1_4_glClear(gl.funcs, C.GLbitfield(mask)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glDrawBuffer.xml -func (gl *GL) DrawBuffer(mode glbase.Enum) { - C.gl1_4_glDrawBuffer(gl.funcs, C.GLenum(mode)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTexImage2D.xml -func (gl *GL) TexImage2D(target glbase.Enum, level int, internalFormat int32, width, height, border int, format, gltype glbase.Enum, pixels interface{}) { - var pixels_ptr unsafe.Pointer - var pixels_v = reflect.ValueOf(pixels) - if pixels != nil && pixels_v.Kind() != reflect.Slice { - panic("parameter pixels must be a slice") - } - if pixels != nil { - pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer()) - } - C.gl1_4_glTexImage2D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(internalFormat), C.GLsizei(width), C.GLsizei(height), C.GLint(border), C.GLenum(format), C.GLenum(gltype), pixels_ptr) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTexImage1D.xml -func (gl *GL) TexImage1D(target glbase.Enum, level int, internalFormat int32, width, border int, format, gltype glbase.Enum, pixels interface{}) { - var pixels_ptr unsafe.Pointer - var pixels_v = reflect.ValueOf(pixels) - if pixels != nil && pixels_v.Kind() != reflect.Slice { - panic("parameter pixels must be a slice") - } - if pixels != nil { - pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer()) - } - C.gl1_4_glTexImage1D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(internalFormat), C.GLsizei(width), C.GLint(border), C.GLenum(format), C.GLenum(gltype), pixels_ptr) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTexParameteriv.xml -func (gl *GL) TexParameteriv(target, pname glbase.Enum, params []int32) { - C.gl1_4_glTexParameteriv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTexParameteri.xml -func (gl *GL) TexParameteri(target, pname glbase.Enum, param int32) { - C.gl1_4_glTexParameteri(gl.funcs, C.GLenum(target), C.GLenum(pname), C.GLint(param)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTexParameterfv.xml -func (gl *GL) TexParameterfv(target, pname glbase.Enum, params []float32) { - C.gl1_4_glTexParameterfv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTexParameterf.xml -func (gl *GL) TexParameterf(target, pname glbase.Enum, param float32) { - C.gl1_4_glTexParameterf(gl.funcs, C.GLenum(target), C.GLenum(pname), C.GLfloat(param)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glScissor.xml -func (gl *GL) Scissor(x, y, width, height int) { - C.gl1_4_glScissor(gl.funcs, C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glPolygonMode.xml -func (gl *GL) PolygonMode(face, mode glbase.Enum) { - C.gl1_4_glPolygonMode(gl.funcs, C.GLenum(face), C.GLenum(mode)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glPointSize.xml -func (gl *GL) PointSize(size float32) { - C.gl1_4_glPointSize(gl.funcs, C.GLfloat(size)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glLineWidth.xml -func (gl *GL) LineWidth(width float32) { - C.gl1_4_glLineWidth(gl.funcs, C.GLfloat(width)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glHint.xml -func (gl *GL) Hint(target, mode glbase.Enum) { - C.gl1_4_glHint(gl.funcs, C.GLenum(target), C.GLenum(mode)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glFrontFace.xml -func (gl *GL) FrontFace(mode glbase.Enum) { - C.gl1_4_glFrontFace(gl.funcs, C.GLenum(mode)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glCullFace.xml -func (gl *GL) CullFace(mode glbase.Enum) { - C.gl1_4_glCullFace(gl.funcs, C.GLenum(mode)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glIndexubv.xml -func (gl *GL) Indexubv(c []uint8) { - C.gl1_4_glIndexubv(gl.funcs, (*C.GLubyte)(unsafe.Pointer(&c[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glIndexub.xml -func (gl *GL) Indexub(c uint8) { - C.gl1_4_glIndexub(gl.funcs, C.GLubyte(c)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glIsTexture.xml -func (gl *GL) IsTexture(texture glbase.Texture) bool { - glresult := C.gl1_4_glIsTexture(gl.funcs, C.GLuint(texture)) - return *(*bool)(unsafe.Pointer(&glresult)) -} - -// GenTextures returns n texture names in textures. There is no guarantee -// that the names form a contiguous set of integers; however, it is -// guaranteed that none of the returned names was in use immediately before -// the call to GenTextures. -// -// The generated textures have no dimensionality; they assume the -// dimensionality of the texture target to which they are first bound (see -// BindTexture). -// -// Texture names returned by a call to GenTextures are not returned by -// subsequent calls, unless they are first deleted with DeleteTextures. -// -// Error GL.INVALID_VALUE is generated if n is negative. -// -// GenTextures is available in GL version 2.0 or greater. -func (gl *GL) GenTextures(n int) []glbase.Texture { - if n == 0 { - return nil - } - textures := make([]glbase.Texture, n) - C.gl1_4_glGenTextures(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&textures[0]))) - return textures -} - -// DeleteTextures deletes the textures objects whose names are stored -// in the textures slice. After a texture is deleted, it has no contents or -// dimensionality, and its name is free for reuse (for example by -// GenTextures). If a texture that is currently bound is deleted, the binding -// reverts to 0 (the default texture). -// -// DeleteTextures silently ignores 0's and names that do not correspond to -// existing textures. -// -// Error GL.INVALID_VALUE is generated if n is negative. -// -// DeleteTextures is available in GL version 2.0 or greater. -func (gl *GL) DeleteTextures(textures []glbase.Texture) { - n := len(textures) - if n == 0 { - return - } - C.gl1_4_glDeleteTextures(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&textures[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glBindTexture.xml -func (gl *GL) BindTexture(target glbase.Enum, texture glbase.Texture) { - C.gl1_4_glBindTexture(gl.funcs, C.GLenum(target), C.GLuint(texture)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTexSubImage2D.xml -func (gl *GL) TexSubImage2D(target glbase.Enum, level, xoffset, yoffset, width, height int, format, gltype glbase.Enum, pixels interface{}) { - var pixels_ptr unsafe.Pointer - var pixels_v = reflect.ValueOf(pixels) - if pixels != nil && pixels_v.Kind() != reflect.Slice { - panic("parameter pixels must be a slice") - } - if pixels != nil { - pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer()) - } - C.gl1_4_glTexSubImage2D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLint(yoffset), C.GLsizei(width), C.GLsizei(height), C.GLenum(format), C.GLenum(gltype), pixels_ptr) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTexSubImage1D.xml -func (gl *GL) TexSubImage1D(target glbase.Enum, level, xoffset, width int, format, gltype glbase.Enum, pixels interface{}) { - var pixels_ptr unsafe.Pointer - var pixels_v = reflect.ValueOf(pixels) - if pixels != nil && pixels_v.Kind() != reflect.Slice { - panic("parameter pixels must be a slice") - } - if pixels != nil { - pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer()) - } - C.gl1_4_glTexSubImage1D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLsizei(width), C.GLenum(format), C.GLenum(gltype), pixels_ptr) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glCopyTexSubImage2D.xml -func (gl *GL) CopyTexSubImage2D(target glbase.Enum, level, xoffset, yoffset, x, y, width, height int) { - C.gl1_4_glCopyTexSubImage2D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLint(yoffset), C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glCopyTexSubImage1D.xml -func (gl *GL) CopyTexSubImage1D(target glbase.Enum, level, xoffset, x, y, width int) { - C.gl1_4_glCopyTexSubImage1D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLint(x), C.GLint(y), C.GLsizei(width)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glCopyTexImage2D.xml -func (gl *GL) CopyTexImage2D(target glbase.Enum, level int, internalFormat glbase.Enum, x, y, width, height, border int) { - C.gl1_4_glCopyTexImage2D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLenum(internalFormat), C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height), C.GLint(border)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glCopyTexImage1D.xml -func (gl *GL) CopyTexImage1D(target glbase.Enum, level int, internalFormat glbase.Enum, x, y, width, border int) { - C.gl1_4_glCopyTexImage1D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLenum(internalFormat), C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLint(border)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glPolygonOffset.xml -func (gl *GL) PolygonOffset(factor, units float32) { - C.gl1_4_glPolygonOffset(gl.funcs, C.GLfloat(factor), C.GLfloat(units)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glDrawElements.xml -func (gl *GL) DrawElements(mode glbase.Enum, count int, gltype glbase.Enum, indices interface{}) { - var indices_ptr unsafe.Pointer - var indices_v = reflect.ValueOf(indices) - if indices != nil && indices_v.Kind() != reflect.Slice { - panic("parameter indices must be a slice") - } - if indices != nil { - indices_ptr = unsafe.Pointer(indices_v.Index(0).Addr().Pointer()) - } - C.gl1_4_glDrawElements(gl.funcs, C.GLenum(mode), C.GLsizei(count), C.GLenum(gltype), indices_ptr) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glDrawArrays.xml -func (gl *GL) DrawArrays(mode glbase.Enum, first, count int) { - C.gl1_4_glDrawArrays(gl.funcs, C.GLenum(mode), C.GLint(first), C.GLsizei(count)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glCopyTexSubImage3D.xml -func (gl *GL) CopyTexSubImage3D(target glbase.Enum, level, xoffset, yoffset int, zoffset int32, x, y, width, height int) { - C.gl1_4_glCopyTexSubImage3D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLint(yoffset), C.GLint(zoffset), C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTexSubImage3D.xml -func (gl *GL) TexSubImage3D(target glbase.Enum, level, xoffset, yoffset int, zoffset int32, width, height int, depth int32, format, gltype glbase.Enum, pixels interface{}) { - var pixels_ptr unsafe.Pointer - var pixels_v = reflect.ValueOf(pixels) - if pixels != nil && pixels_v.Kind() != reflect.Slice { - panic("parameter pixels must be a slice") - } - if pixels != nil { - pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer()) - } - C.gl1_4_glTexSubImage3D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLint(yoffset), C.GLint(zoffset), C.GLsizei(width), C.GLsizei(height), C.GLsizei(depth), C.GLenum(format), C.GLenum(gltype), pixels_ptr) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTexImage3D.xml -func (gl *GL) TexImage3D(target glbase.Enum, level int, internalFormat int32, width, height int, depth int32, border int, format, gltype glbase.Enum, pixels interface{}) { - var pixels_ptr unsafe.Pointer - var pixels_v = reflect.ValueOf(pixels) - if pixels != nil && pixels_v.Kind() != reflect.Slice { - panic("parameter pixels must be a slice") - } - if pixels != nil { - pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer()) - } - C.gl1_4_glTexImage3D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(internalFormat), C.GLsizei(width), C.GLsizei(height), C.GLsizei(depth), C.GLint(border), C.GLenum(format), C.GLenum(gltype), pixels_ptr) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glDrawRangeElements.xml -func (gl *GL) DrawRangeElements(mode glbase.Enum, start, end uint32, count int, gltype glbase.Enum, indices interface{}) { - var indices_ptr unsafe.Pointer - var indices_v = reflect.ValueOf(indices) - if indices != nil && indices_v.Kind() != reflect.Slice { - panic("parameter indices must be a slice") - } - if indices != nil { - indices_ptr = unsafe.Pointer(indices_v.Index(0).Addr().Pointer()) - } - C.gl1_4_glDrawRangeElements(gl.funcs, C.GLenum(mode), C.GLuint(start), C.GLuint(end), C.GLsizei(count), C.GLenum(gltype), indices_ptr) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glBlendEquation.xml -func (gl *GL) BlendEquation(mode glbase.Enum) { - C.gl1_4_glBlendEquation(gl.funcs, C.GLenum(mode)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glBlendColor.xml -func (gl *GL) BlendColor(red, green, blue, alpha float32) { - C.gl1_4_glBlendColor(gl.funcs, C.GLfloat(red), C.GLfloat(green), C.GLfloat(blue), C.GLfloat(alpha)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glGetCompressedTexImage.xml -func (gl *GL) GetCompressedTexImage(target glbase.Enum, level int, img interface{}) { - var img_ptr unsafe.Pointer - var img_v = reflect.ValueOf(img) - if img != nil && img_v.Kind() != reflect.Slice { - panic("parameter img must be a slice") - } - if img != nil { - img_ptr = unsafe.Pointer(img_v.Index(0).Addr().Pointer()) - } - C.gl1_4_glGetCompressedTexImage(gl.funcs, C.GLenum(target), C.GLint(level), img_ptr) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glCompressedTexSubImage1D.xml -func (gl *GL) CompressedTexSubImage1D(target glbase.Enum, level, xoffset, width int, format glbase.Enum, imageSize int, data interface{}) { - var data_ptr unsafe.Pointer - var data_v = reflect.ValueOf(data) - if data != nil && data_v.Kind() != reflect.Slice { - panic("parameter data must be a slice") - } - if data != nil { - data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer()) - } - C.gl1_4_glCompressedTexSubImage1D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLsizei(width), C.GLenum(format), C.GLsizei(imageSize), data_ptr) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glCompressedTexSubImage2D.xml -func (gl *GL) CompressedTexSubImage2D(target glbase.Enum, level, xoffset, yoffset, width, height int, format glbase.Enum, imageSize int, data interface{}) { - var data_ptr unsafe.Pointer - var data_v = reflect.ValueOf(data) - if data != nil && data_v.Kind() != reflect.Slice { - panic("parameter data must be a slice") - } - if data != nil { - data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer()) - } - C.gl1_4_glCompressedTexSubImage2D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLint(yoffset), C.GLsizei(width), C.GLsizei(height), C.GLenum(format), C.GLsizei(imageSize), data_ptr) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glCompressedTexSubImage3D.xml -func (gl *GL) CompressedTexSubImage3D(target glbase.Enum, level, xoffset, yoffset int, zoffset int32, width, height int, depth int32, format glbase.Enum, imageSize int, data interface{}) { - var data_ptr unsafe.Pointer - var data_v = reflect.ValueOf(data) - if data != nil && data_v.Kind() != reflect.Slice { - panic("parameter data must be a slice") - } - if data != nil { - data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer()) - } - C.gl1_4_glCompressedTexSubImage3D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLint(yoffset), C.GLint(zoffset), C.GLsizei(width), C.GLsizei(height), C.GLsizei(depth), C.GLenum(format), C.GLsizei(imageSize), data_ptr) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glCompressedTexImage1D.xml -func (gl *GL) CompressedTexImage1D(target glbase.Enum, level int, internalFormat glbase.Enum, width, border, imageSize int, data interface{}) { - var data_ptr unsafe.Pointer - var data_v = reflect.ValueOf(data) - if data != nil && data_v.Kind() != reflect.Slice { - panic("parameter data must be a slice") - } - if data != nil { - data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer()) - } - C.gl1_4_glCompressedTexImage1D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLenum(internalFormat), C.GLsizei(width), C.GLint(border), C.GLsizei(imageSize), data_ptr) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glCompressedTexImage2D.xml -func (gl *GL) CompressedTexImage2D(target glbase.Enum, level int, internalFormat glbase.Enum, width, height, border, imageSize int, data interface{}) { - var data_ptr unsafe.Pointer - var data_v = reflect.ValueOf(data) - if data != nil && data_v.Kind() != reflect.Slice { - panic("parameter data must be a slice") - } - if data != nil { - data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer()) - } - C.gl1_4_glCompressedTexImage2D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLenum(internalFormat), C.GLsizei(width), C.GLsizei(height), C.GLint(border), C.GLsizei(imageSize), data_ptr) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glCompressedTexImage3D.xml -func (gl *GL) CompressedTexImage3D(target glbase.Enum, level int, internalFormat glbase.Enum, width, height int, depth int32, border, imageSize int, data interface{}) { - var data_ptr unsafe.Pointer - var data_v = reflect.ValueOf(data) - if data != nil && data_v.Kind() != reflect.Slice { - panic("parameter data must be a slice") - } - if data != nil { - data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer()) - } - C.gl1_4_glCompressedTexImage3D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLenum(internalFormat), C.GLsizei(width), C.GLsizei(height), C.GLsizei(depth), C.GLint(border), C.GLsizei(imageSize), data_ptr) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glSampleCoverage.xml -func (gl *GL) SampleCoverage(value float32, invert bool) { - C.gl1_4_glSampleCoverage(gl.funcs, C.GLfloat(value), *(*C.GLboolean)(unsafe.Pointer(&invert))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glActiveTexture.xml -func (gl *GL) ActiveTexture(texture glbase.Enum) { - C.gl1_4_glActiveTexture(gl.funcs, C.GLenum(texture)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glPointParameteriv.xml -func (gl *GL) PointParameteriv(pname glbase.Enum, params []int32) { - C.gl1_4_glPointParameteriv(gl.funcs, C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glPointParameteri.xml -func (gl *GL) PointParameteri(pname glbase.Enum, param int32) { - C.gl1_4_glPointParameteri(gl.funcs, C.GLenum(pname), C.GLint(param)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glPointParameterfv.xml -func (gl *GL) PointParameterfv(pname glbase.Enum, params []float32) { - C.gl1_4_glPointParameterfv(gl.funcs, C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glPointParameterf.xml -func (gl *GL) PointParameterf(pname glbase.Enum, param float32) { - C.gl1_4_glPointParameterf(gl.funcs, C.GLenum(pname), C.GLfloat(param)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiDrawArrays.xml -func (gl *GL) MultiDrawArrays(mode glbase.Enum, first, count []int, drawcount int32) { - C.gl1_4_glMultiDrawArrays(gl.funcs, C.GLenum(mode), (*C.GLint)(unsafe.Pointer(&first[0])), (*C.GLsizei)(unsafe.Pointer(&count[0])), C.GLsizei(drawcount)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glBlendFuncSeparate.xml -func (gl *GL) BlendFuncSeparate(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha glbase.Enum) { - C.gl1_4_glBlendFuncSeparate(gl.funcs, C.GLenum(sfactorRGB), C.GLenum(dfactorRGB), C.GLenum(sfactorAlpha), C.GLenum(dfactorAlpha)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTranslatef.xml -func (gl *GL) Translatef(x, y, z float32) { - C.gl1_4_glTranslatef(gl.funcs, C.GLfloat(x), C.GLfloat(y), C.GLfloat(z)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTranslated.xml -func (gl *GL) Translated(x, y, z float64) { - C.gl1_4_glTranslated(gl.funcs, C.GLdouble(x), C.GLdouble(y), C.GLdouble(z)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glScalef.xml -func (gl *GL) Scalef(x, y, z float32) { - C.gl1_4_glScalef(gl.funcs, C.GLfloat(x), C.GLfloat(y), C.GLfloat(z)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glScaled.xml -func (gl *GL) Scaled(x, y, z float64) { - C.gl1_4_glScaled(gl.funcs, C.GLdouble(x), C.GLdouble(y), C.GLdouble(z)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glRotatef.xml -func (gl *GL) Rotatef(angle, x, y, z float32) { - C.gl1_4_glRotatef(gl.funcs, C.GLfloat(angle), C.GLfloat(x), C.GLfloat(y), C.GLfloat(z)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glRotated.xml -func (gl *GL) Rotated(angle, x, y, z float64) { - C.gl1_4_glRotated(gl.funcs, C.GLdouble(angle), C.GLdouble(x), C.GLdouble(y), C.GLdouble(z)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glPushMatrix.xml -func (gl *GL) PushMatrix() { - C.gl1_4_glPushMatrix(gl.funcs) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glPopMatrix.xml -func (gl *GL) PopMatrix() { - C.gl1_4_glPopMatrix(gl.funcs) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glOrtho.xml -func (gl *GL) Ortho(left, right, bottom, top, zNear, zFar float64) { - C.gl1_4_glOrtho(gl.funcs, C.GLdouble(left), C.GLdouble(right), C.GLdouble(bottom), C.GLdouble(top), C.GLdouble(zNear), C.GLdouble(zFar)) -} - -// MultMatrixd multiplies the current matrix with the provided matrix. -// -// The m parameter must hold 16 consecutive elements of a 4x4 column-major matrix. -// -// The current matrix is determined by the current matrix mode (see -// MatrixMode). It is either the projection matrix, modelview matrix, or the -// texture matrix. -// -// For example, if the current matrix is C and the coordinates to be transformed -// are v = (v[0], v[1], v[2], v[3]), then the current transformation is C × v, or -// -// c[0] c[4] c[8] c[12] v[0] -// c[1] c[5] c[9] c[13] v[1] -// c[2] c[6] c[10] c[14] X v[2] -// c[3] c[7] c[11] c[15] v[3] -// -// Calling MultMatrix with an argument of m = m[0], m[1], ..., m[15] -// replaces the current transformation with (C X M) x v, or -// -// c[0] c[4] c[8] c[12] m[0] m[4] m[8] m[12] v[0] -// c[1] c[5] c[9] c[13] m[1] m[5] m[9] m[13] v[1] -// c[2] c[6] c[10] c[14] X m[2] m[6] m[10] m[14] X v[2] -// c[3] c[7] c[11] c[15] m[3] m[7] m[11] m[15] v[3] -// -// Where 'X' denotes matrix multiplication, and v is represented as a 4x1 matrix. -// -// While the elements of the matrix may be specified with single or double -// precision, the GL may store or operate on these values in less-than-single -// precision. -// -// In many computer languages, 4×4 arrays are represented in row-major -// order. The transformations just described represent these matrices in -// column-major order. The order of the multiplication is important. For -// example, if the current transformation is a rotation, and MultMatrix is -// called with a translation matrix, the translation is done directly on the -// coordinates to be transformed, while the rotation is done on the results -// of that translation. -// -// GL.INVALID_OPERATION is generated if MultMatrix is executed between the -// execution of Begin and the corresponding execution of End. -func (gl *GL) MultMatrixd(m []float64) { - if len(m) != 16 { - panic("parameter m must have length 16 for the 4x4 matrix") - } - C.gl1_4_glMultMatrixd(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&m[0]))) -} - -// MultMatrixf multiplies the current matrix with the provided matrix. -// -// The m parameter must hold 16 consecutive elements of a 4x4 column-major matrix. -// -// The current matrix is determined by the current matrix mode (see -// MatrixMode). It is either the projection matrix, modelview matrix, or the -// texture matrix. -// -// For example, if the current matrix is C and the coordinates to be transformed -// are v = (v[0], v[1], v[2], v[3]), then the current transformation is C × v, or -// -// c[0] c[4] c[8] c[12] v[0] -// c[1] c[5] c[9] c[13] v[1] -// c[2] c[6] c[10] c[14] X v[2] -// c[3] c[7] c[11] c[15] v[3] -// -// Calling MultMatrix with an argument of m = m[0], m[1], ..., m[15] -// replaces the current transformation with (C X M) x v, or -// -// c[0] c[4] c[8] c[12] m[0] m[4] m[8] m[12] v[0] -// c[1] c[5] c[9] c[13] m[1] m[5] m[9] m[13] v[1] -// c[2] c[6] c[10] c[14] X m[2] m[6] m[10] m[14] X v[2] -// c[3] c[7] c[11] c[15] m[3] m[7] m[11] m[15] v[3] -// -// Where 'X' denotes matrix multiplication, and v is represented as a 4x1 matrix. -// -// While the elements of the matrix may be specified with single or double -// precision, the GL may store or operate on these values in less-than-single -// precision. -// -// In many computer languages, 4×4 arrays are represented in row-major -// order. The transformations just described represent these matrices in -// column-major order. The order of the multiplication is important. For -// example, if the current transformation is a rotation, and MultMatrix is -// called with a translation matrix, the translation is done directly on the -// coordinates to be transformed, while the rotation is done on the results -// of that translation. -// -// GL.INVALID_OPERATION is generated if MultMatrix is executed between the -// execution of Begin and the corresponding execution of End. -func (gl *GL) MultMatrixf(m []float32) { - if len(m) != 16 { - panic("parameter m must have length 16 for the 4x4 matrix") - } - C.gl1_4_glMultMatrixf(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&m[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glMatrixMode.xml -func (gl *GL) MatrixMode(mode glbase.Enum) { - C.gl1_4_glMatrixMode(gl.funcs, C.GLenum(mode)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glLoadMatrixd.xml -func (gl *GL) LoadMatrixd(m []float64) { - C.gl1_4_glLoadMatrixd(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&m[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glLoadMatrixf.xml -func (gl *GL) LoadMatrixf(m []float32) { - C.gl1_4_glLoadMatrixf(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&m[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glLoadIdentity.xml -func (gl *GL) LoadIdentity() { - C.gl1_4_glLoadIdentity(gl.funcs) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glFrustum.xml -func (gl *GL) Frustum(left, right, bottom, top, zNear, zFar float64) { - C.gl1_4_glFrustum(gl.funcs, C.GLdouble(left), C.GLdouble(right), C.GLdouble(bottom), C.GLdouble(top), C.GLdouble(zNear), C.GLdouble(zFar)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glIsList.xml -func (gl *GL) IsList(list uint32) bool { - glresult := C.gl1_4_glIsList(gl.funcs, C.GLuint(list)) - return *(*bool)(unsafe.Pointer(&glresult)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glGetTexGeniv.xml -func (gl *GL) GetTexGeniv(coord, pname glbase.Enum, params []int32) { - C.gl1_4_glGetTexGeniv(gl.funcs, C.GLenum(coord), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glGetTexGenfv.xml -func (gl *GL) GetTexGenfv(coord, pname glbase.Enum, params []float32) { - C.gl1_4_glGetTexGenfv(gl.funcs, C.GLenum(coord), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glGetTexGendv.xml -func (gl *GL) GetTexGendv(coord, pname glbase.Enum, params []float64) { - C.gl1_4_glGetTexGendv(gl.funcs, C.GLenum(coord), C.GLenum(pname), (*C.GLdouble)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glGetTexEnviv.xml -func (gl *GL) GetTexEnviv(target, pname glbase.Enum, params []int32) { - C.gl1_4_glGetTexEnviv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glGetTexEnvfv.xml -func (gl *GL) GetTexEnvfv(target, pname glbase.Enum, params []float32) { - C.gl1_4_glGetTexEnvfv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glGetPolygonStipple.xml -func (gl *GL) GetPolygonStipple(mask []uint8) { - C.gl1_4_glGetPolygonStipple(gl.funcs, (*C.GLubyte)(unsafe.Pointer(&mask[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glGetPixelMapusv.xml -func (gl *GL) GetPixelMapusv(glmap glbase.Enum, values []uint16) { - C.gl1_4_glGetPixelMapusv(gl.funcs, C.GLenum(glmap), (*C.GLushort)(unsafe.Pointer(&values[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glGetPixelMapuiv.xml -func (gl *GL) GetPixelMapuiv(glmap glbase.Enum, values []uint32) { - C.gl1_4_glGetPixelMapuiv(gl.funcs, C.GLenum(glmap), (*C.GLuint)(unsafe.Pointer(&values[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glGetPixelMapfv.xml -func (gl *GL) GetPixelMapfv(glmap glbase.Enum, values []float32) { - C.gl1_4_glGetPixelMapfv(gl.funcs, C.GLenum(glmap), (*C.GLfloat)(unsafe.Pointer(&values[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glGetMaterialiv.xml -func (gl *GL) GetMaterialiv(face, pname glbase.Enum, params []int32) { - C.gl1_4_glGetMaterialiv(gl.funcs, C.GLenum(face), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glGetMaterialfv.xml -func (gl *GL) GetMaterialfv(face, pname glbase.Enum, params []float32) { - C.gl1_4_glGetMaterialfv(gl.funcs, C.GLenum(face), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glGetMapiv.xml -func (gl *GL) GetMapiv(target, query glbase.Enum, v []int32) { - C.gl1_4_glGetMapiv(gl.funcs, C.GLenum(target), C.GLenum(query), (*C.GLint)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glGetMapfv.xml -func (gl *GL) GetMapfv(target, query glbase.Enum, v []float32) { - C.gl1_4_glGetMapfv(gl.funcs, C.GLenum(target), C.GLenum(query), (*C.GLfloat)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glGetMapdv.xml -func (gl *GL) GetMapdv(target, query glbase.Enum, v []float64) { - C.gl1_4_glGetMapdv(gl.funcs, C.GLenum(target), C.GLenum(query), (*C.GLdouble)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glGetLightiv.xml -func (gl *GL) GetLightiv(light, pname glbase.Enum, params []int32) { - C.gl1_4_glGetLightiv(gl.funcs, C.GLenum(light), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glGetLightfv.xml -func (gl *GL) GetLightfv(light, pname glbase.Enum, params []float32) { - C.gl1_4_glGetLightfv(gl.funcs, C.GLenum(light), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glGetClipPlane.xml -func (gl *GL) GetClipPlane(plane glbase.Enum, equation []float64) { - C.gl1_4_glGetClipPlane(gl.funcs, C.GLenum(plane), (*C.GLdouble)(unsafe.Pointer(&equation[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glDrawPixels.xml -func (gl *GL) DrawPixels(width, height int, format, gltype glbase.Enum, pixels interface{}) { - var pixels_ptr unsafe.Pointer - var pixels_v = reflect.ValueOf(pixels) - if pixels != nil && pixels_v.Kind() != reflect.Slice { - panic("parameter pixels must be a slice") - } - if pixels != nil { - pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer()) - } - C.gl1_4_glDrawPixels(gl.funcs, C.GLsizei(width), C.GLsizei(height), C.GLenum(format), C.GLenum(gltype), pixels_ptr) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glCopyPixels.xml -func (gl *GL) CopyPixels(x, y, width, height int, gltype glbase.Enum) { - C.gl1_4_glCopyPixels(gl.funcs, C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height), C.GLenum(gltype)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glPixelMapusv.xml -func (gl *GL) PixelMapusv(glmap glbase.Enum, mapsize int32, values []uint16) { - C.gl1_4_glPixelMapusv(gl.funcs, C.GLenum(glmap), C.GLint(mapsize), (*C.GLushort)(unsafe.Pointer(&values[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glPixelMapuiv.xml -func (gl *GL) PixelMapuiv(glmap glbase.Enum, mapsize int32, values []uint32) { - C.gl1_4_glPixelMapuiv(gl.funcs, C.GLenum(glmap), C.GLint(mapsize), (*C.GLuint)(unsafe.Pointer(&values[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glPixelMapfv.xml -func (gl *GL) PixelMapfv(glmap glbase.Enum, mapsize int32, values []float32) { - C.gl1_4_glPixelMapfv(gl.funcs, C.GLenum(glmap), C.GLint(mapsize), (*C.GLfloat)(unsafe.Pointer(&values[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glPixelTransferi.xml -func (gl *GL) PixelTransferi(pname glbase.Enum, param int32) { - C.gl1_4_glPixelTransferi(gl.funcs, C.GLenum(pname), C.GLint(param)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glPixelTransferf.xml -func (gl *GL) PixelTransferf(pname glbase.Enum, param float32) { - C.gl1_4_glPixelTransferf(gl.funcs, C.GLenum(pname), C.GLfloat(param)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glPixelZoom.xml -func (gl *GL) PixelZoom(xfactor, yfactor float32) { - C.gl1_4_glPixelZoom(gl.funcs, C.GLfloat(xfactor), C.GLfloat(yfactor)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glAlphaFunc.xml -func (gl *GL) AlphaFunc(glfunc glbase.Enum, ref float32) { - C.gl1_4_glAlphaFunc(gl.funcs, C.GLenum(glfunc), C.GLfloat(ref)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glEvalPoint2.xml -func (gl *GL) EvalPoint2(i, j int32) { - C.gl1_4_glEvalPoint2(gl.funcs, C.GLint(i), C.GLint(j)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glEvalMesh2.xml -func (gl *GL) EvalMesh2(mode glbase.Enum, i1, i2, j1, j2 int32) { - C.gl1_4_glEvalMesh2(gl.funcs, C.GLenum(mode), C.GLint(i1), C.GLint(i2), C.GLint(j1), C.GLint(j2)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glEvalPoint1.xml -func (gl *GL) EvalPoint1(i int32) { - C.gl1_4_glEvalPoint1(gl.funcs, C.GLint(i)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glEvalMesh1.xml -func (gl *GL) EvalMesh1(mode glbase.Enum, i1, i2 int32) { - C.gl1_4_glEvalMesh1(gl.funcs, C.GLenum(mode), C.GLint(i1), C.GLint(i2)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glEvalCoord2fv.xml -func (gl *GL) EvalCoord2fv(u []float32) { - if len(u) != 2 { - panic("parameter u has incorrect length") - } - C.gl1_4_glEvalCoord2fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&u[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glEvalCoord2f.xml -func (gl *GL) EvalCoord2f(u, v float32) { - C.gl1_4_glEvalCoord2f(gl.funcs, C.GLfloat(u), C.GLfloat(v)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glEvalCoord2dv.xml -func (gl *GL) EvalCoord2dv(u []float64) { - if len(u) != 2 { - panic("parameter u has incorrect length") - } - C.gl1_4_glEvalCoord2dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&u[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glEvalCoord2d.xml -func (gl *GL) EvalCoord2d(u, v float64) { - C.gl1_4_glEvalCoord2d(gl.funcs, C.GLdouble(u), C.GLdouble(v)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glEvalCoord1fv.xml -func (gl *GL) EvalCoord1fv(u []float32) { - C.gl1_4_glEvalCoord1fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&u[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glEvalCoord1f.xml -func (gl *GL) EvalCoord1f(u float32) { - C.gl1_4_glEvalCoord1f(gl.funcs, C.GLfloat(u)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glEvalCoord1dv.xml -func (gl *GL) EvalCoord1dv(u []float64) { - C.gl1_4_glEvalCoord1dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&u[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glEvalCoord1d.xml -func (gl *GL) EvalCoord1d(u float64) { - C.gl1_4_glEvalCoord1d(gl.funcs, C.GLdouble(u)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glMapGrid2f.xml -func (gl *GL) MapGrid2f(un int32, u1, u2 float32, vn int32, v1, v2 float32) { - C.gl1_4_glMapGrid2f(gl.funcs, C.GLint(un), C.GLfloat(u1), C.GLfloat(u2), C.GLint(vn), C.GLfloat(v1), C.GLfloat(v2)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glMapGrid2d.xml -func (gl *GL) MapGrid2d(un int32, u1, u2 float64, vn int32, v1, v2 float64) { - C.gl1_4_glMapGrid2d(gl.funcs, C.GLint(un), C.GLdouble(u1), C.GLdouble(u2), C.GLint(vn), C.GLdouble(v1), C.GLdouble(v2)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glMapGrid1f.xml -func (gl *GL) MapGrid1f(un int32, u1, u2 float32) { - C.gl1_4_glMapGrid1f(gl.funcs, C.GLint(un), C.GLfloat(u1), C.GLfloat(u2)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glMapGrid1d.xml -func (gl *GL) MapGrid1d(un int32, u1, u2 float64) { - C.gl1_4_glMapGrid1d(gl.funcs, C.GLint(un), C.GLdouble(u1), C.GLdouble(u2)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glMap2f.xml -func (gl *GL) Map2f(target glbase.Enum, u1, u2 float32, ustride, uorder int32, v1, v2 float32, vstride, vorder int32, points []float32) { - C.gl1_4_glMap2f(gl.funcs, C.GLenum(target), C.GLfloat(u1), C.GLfloat(u2), C.GLint(ustride), C.GLint(uorder), C.GLfloat(v1), C.GLfloat(v2), C.GLint(vstride), C.GLint(vorder), (*C.GLfloat)(unsafe.Pointer(&points[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glMap2d.xml -func (gl *GL) Map2d(target glbase.Enum, u1, u2 float64, ustride, uorder int32, v1, v2 float64, vstride, vorder int32, points []float64) { - C.gl1_4_glMap2d(gl.funcs, C.GLenum(target), C.GLdouble(u1), C.GLdouble(u2), C.GLint(ustride), C.GLint(uorder), C.GLdouble(v1), C.GLdouble(v2), C.GLint(vstride), C.GLint(vorder), (*C.GLdouble)(unsafe.Pointer(&points[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glMap1f.xml -func (gl *GL) Map1f(target glbase.Enum, u1, u2 float32, stride, order int, points []float32) { - C.gl1_4_glMap1f(gl.funcs, C.GLenum(target), C.GLfloat(u1), C.GLfloat(u2), C.GLint(stride), C.GLint(order), (*C.GLfloat)(unsafe.Pointer(&points[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glMap1d.xml -func (gl *GL) Map1d(target glbase.Enum, u1, u2 float64, stride, order int, points []float64) { - C.gl1_4_glMap1d(gl.funcs, C.GLenum(target), C.GLdouble(u1), C.GLdouble(u2), C.GLint(stride), C.GLint(order), (*C.GLdouble)(unsafe.Pointer(&points[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glPushAttrib.xml -func (gl *GL) PushAttrib(mask glbase.Bitfield) { - C.gl1_4_glPushAttrib(gl.funcs, C.GLbitfield(mask)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glPopAttrib.xml -func (gl *GL) PopAttrib() { - C.gl1_4_glPopAttrib(gl.funcs) -} - -// Accum executes an operation on the accumulation buffer. -// -// Parameter op defines the accumulation buffer operation (GL.ACCUM, GL.LOAD, -// GL.ADD, GL.MULT, or GL.RETURN) and specifies how the value parameter is -// used. -// -// The accumulation buffer is an extended-range color buffer. Images are not -// rendered into it. Rather, images rendered into one of the color buffers -// are added to the contents of the accumulation buffer after rendering. -// Effects such as antialiasing (of points, lines, and polygons), motion -// blur, and depth of field can be created by accumulating images generated -// with different transformation matrices. -// -// Each pixel in the accumulation buffer consists of red, green, blue, and -// alpha values. The number of bits per component in the accumulation buffer -// depends on the implementation. You can examine this number by calling -// GetIntegerv four times, with arguments GL.ACCUM_RED_BITS, -// GL.ACCUM_GREEN_BITS, GL.ACCUM_BLUE_BITS, and GL.ACCUM_ALPHA_BITS. -// Regardless of the number of bits per component, the range of values stored -// by each component is (-1, 1). The accumulation buffer pixels are mapped -// one-to-one with frame buffer pixels. -// -// All accumulation buffer operations are limited to the area of the current -// scissor box and applied identically to the red, green, blue, and alpha -// components of each pixel. If a Accum operation results in a value outside -// the range (-1, 1), the contents of an accumulation buffer pixel component -// are undefined. -// -// The operations are as follows: -// -// GL.ACCUM -// Obtains R, G, B, and A values from the buffer currently selected for -// reading (see ReadBuffer). Each component value is divided by 2 n - -// 1 , where n is the number of bits allocated to each color component -// in the currently selected buffer. The result is a floating-point -// value in the range 0 1 , which is multiplied by value and added to -// the corresponding pixel component in the accumulation buffer, -// thereby updating the accumulation buffer. -// -// GL.LOAD -// Similar to GL.ACCUM, except that the current value in the -// accumulation buffer is not used in the calculation of the new value. -// That is, the R, G, B, and A values from the currently selected -// buffer are divided by 2 n - 1 , multiplied by value, and then stored -// in the corresponding accumulation buffer cell, overwriting the -// current value. -// -// GL.ADD -// Adds value to each R, G, B, and A in the accumulation buffer. -// -// GL.MULT -// Multiplies each R, G, B, and A in the accumulation buffer by value -// and returns the scaled component to its corresponding accumulation -// buffer location. -// -// GL.RETURN -// Transfers accumulation buffer values to the color buffer or buffers -// currently selected for writing. Each R, G, B, and A component is -// multiplied by value, then multiplied by 2 n - 1 , clamped to the -// range 0 2 n - 1 , and stored in the corresponding display buffer -// cell. The only fragment operations that are applied to this transfer -// are pixel ownership, scissor, dithering, and color writemasks. -// -// To clear the accumulation buffer, call ClearAccum with R, G, B, and A -// values to set it to, then call Clear with the accumulation buffer -// enabled. -// -// Error GL.INVALID_ENUM is generated if op is not an accepted value. -// GL.INVALID_OPERATION is generated if there is no accumulation buffer. -// GL.INVALID_OPERATION is generated if Accum is executed between the -// execution of Begin and the corresponding execution of End. -func (gl *GL) Accum(op glbase.Enum, value float32) { - C.gl1_4_glAccum(gl.funcs, C.GLenum(op), C.GLfloat(value)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glIndexMask.xml -func (gl *GL) IndexMask(mask uint32) { - C.gl1_4_glIndexMask(gl.funcs, C.GLuint(mask)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glClearIndex.xml -func (gl *GL) ClearIndex(c float32) { - C.gl1_4_glClearIndex(gl.funcs, C.GLfloat(c)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glClearAccum.xml -func (gl *GL) ClearAccum(red, green, blue, alpha float32) { - C.gl1_4_glClearAccum(gl.funcs, C.GLfloat(red), C.GLfloat(green), C.GLfloat(blue), C.GLfloat(alpha)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glPushName.xml -func (gl *GL) PushName(name uint32) { - C.gl1_4_glPushName(gl.funcs, C.GLuint(name)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glPopName.xml -func (gl *GL) PopName() { - C.gl1_4_glPopName(gl.funcs) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glPassThrough.xml -func (gl *GL) PassThrough(token float32) { - C.gl1_4_glPassThrough(gl.funcs, C.GLfloat(token)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glLoadName.xml -func (gl *GL) LoadName(name uint32) { - C.gl1_4_glLoadName(gl.funcs, C.GLuint(name)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glInitNames.xml -func (gl *GL) InitNames() { - C.gl1_4_glInitNames(gl.funcs) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glRenderMode.xml -func (gl *GL) RenderMode(mode glbase.Enum) int32 { - glresult := C.gl1_4_glRenderMode(gl.funcs, C.GLenum(mode)) - return int32(glresult) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glSelectBuffer.xml -func (gl *GL) SelectBuffer(size int, buffer []glbase.Buffer) { - C.gl1_4_glSelectBuffer(gl.funcs, C.GLsizei(size), (*C.GLuint)(unsafe.Pointer(&buffer[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glFeedbackBuffer.xml -func (gl *GL) FeedbackBuffer(size int, gltype glbase.Enum, buffer []float32) { - C.gl1_4_glFeedbackBuffer(gl.funcs, C.GLsizei(size), C.GLenum(gltype), (*C.GLfloat)(unsafe.Pointer(&buffer[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTexGeniv.xml -func (gl *GL) TexGeniv(coord, pname glbase.Enum, params []int32) { - C.gl1_4_glTexGeniv(gl.funcs, C.GLenum(coord), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTexGeni.xml -func (gl *GL) TexGeni(coord, pname glbase.Enum, param int32) { - C.gl1_4_glTexGeni(gl.funcs, C.GLenum(coord), C.GLenum(pname), C.GLint(param)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTexGenfv.xml -func (gl *GL) TexGenfv(coord, pname glbase.Enum, params []float32) { - C.gl1_4_glTexGenfv(gl.funcs, C.GLenum(coord), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTexGenf.xml -func (gl *GL) TexGenf(coord, pname glbase.Enum, param float32) { - C.gl1_4_glTexGenf(gl.funcs, C.GLenum(coord), C.GLenum(pname), C.GLfloat(param)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTexGendv.xml -func (gl *GL) TexGendv(coord, pname glbase.Enum, params []float64) { - C.gl1_4_glTexGendv(gl.funcs, C.GLenum(coord), C.GLenum(pname), (*C.GLdouble)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTexGend.xml -func (gl *GL) TexGend(coord, pname glbase.Enum, param float64) { - C.gl1_4_glTexGend(gl.funcs, C.GLenum(coord), C.GLenum(pname), C.GLdouble(param)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTexEnviv.xml -func (gl *GL) TexEnviv(target, pname glbase.Enum, params []int32) { - C.gl1_4_glTexEnviv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTexEnvi.xml -func (gl *GL) TexEnvi(target, pname glbase.Enum, param int32) { - C.gl1_4_glTexEnvi(gl.funcs, C.GLenum(target), C.GLenum(pname), C.GLint(param)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTexEnvfv.xml -func (gl *GL) TexEnvfv(target, pname glbase.Enum, params []float32) { - C.gl1_4_glTexEnvfv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTexEnvf.xml -func (gl *GL) TexEnvf(target, pname glbase.Enum, param float32) { - C.gl1_4_glTexEnvf(gl.funcs, C.GLenum(target), C.GLenum(pname), C.GLfloat(param)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glShadeModel.xml -func (gl *GL) ShadeModel(mode glbase.Enum) { - C.gl1_4_glShadeModel(gl.funcs, C.GLenum(mode)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glPolygonStipple.xml -func (gl *GL) PolygonStipple(mask []uint8) { - C.gl1_4_glPolygonStipple(gl.funcs, (*C.GLubyte)(unsafe.Pointer(&mask[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glMaterialiv.xml -func (gl *GL) Materialiv(face, pname glbase.Enum, params []int32) { - C.gl1_4_glMaterialiv(gl.funcs, C.GLenum(face), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glMateriali.xml -func (gl *GL) Materiali(face, pname glbase.Enum, param int32) { - C.gl1_4_glMateriali(gl.funcs, C.GLenum(face), C.GLenum(pname), C.GLint(param)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glMaterialfv.xml -func (gl *GL) Materialfv(face, pname glbase.Enum, params []float32) { - C.gl1_4_glMaterialfv(gl.funcs, C.GLenum(face), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glMaterialf.xml -func (gl *GL) Materialf(face, pname glbase.Enum, param float32) { - C.gl1_4_glMaterialf(gl.funcs, C.GLenum(face), C.GLenum(pname), C.GLfloat(param)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glLineStipple.xml -func (gl *GL) LineStipple(factor int32, pattern uint16) { - C.gl1_4_glLineStipple(gl.funcs, C.GLint(factor), C.GLushort(pattern)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glLightModeliv.xml -func (gl *GL) LightModeliv(pname glbase.Enum, params []int32) { - C.gl1_4_glLightModeliv(gl.funcs, C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glLightModeli.xml -func (gl *GL) LightModeli(pname glbase.Enum, param int32) { - C.gl1_4_glLightModeli(gl.funcs, C.GLenum(pname), C.GLint(param)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glLightModelfv.xml -func (gl *GL) LightModelfv(pname glbase.Enum, params []float32) { - C.gl1_4_glLightModelfv(gl.funcs, C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glLightModelf.xml -func (gl *GL) LightModelf(pname glbase.Enum, param float32) { - C.gl1_4_glLightModelf(gl.funcs, C.GLenum(pname), C.GLfloat(param)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glLightiv.xml -func (gl *GL) Lightiv(light, pname glbase.Enum, params []int32) { - C.gl1_4_glLightiv(gl.funcs, C.GLenum(light), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glLighti.xml -func (gl *GL) Lighti(light, pname glbase.Enum, param int32) { - C.gl1_4_glLighti(gl.funcs, C.GLenum(light), C.GLenum(pname), C.GLint(param)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glLightfv.xml -func (gl *GL) Lightfv(light, pname glbase.Enum, params []float32) { - C.gl1_4_glLightfv(gl.funcs, C.GLenum(light), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glLightf.xml -func (gl *GL) Lightf(light, pname glbase.Enum, param float32) { - C.gl1_4_glLightf(gl.funcs, C.GLenum(light), C.GLenum(pname), C.GLfloat(param)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glFogiv.xml -func (gl *GL) Fogiv(pname glbase.Enum, params []int32) { - C.gl1_4_glFogiv(gl.funcs, C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glFogi.xml -func (gl *GL) Fogi(pname glbase.Enum, param int32) { - C.gl1_4_glFogi(gl.funcs, C.GLenum(pname), C.GLint(param)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glFogfv.xml -func (gl *GL) Fogfv(pname glbase.Enum, params []float32) { - C.gl1_4_glFogfv(gl.funcs, C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glFogf.xml -func (gl *GL) Fogf(pname glbase.Enum, param float32) { - C.gl1_4_glFogf(gl.funcs, C.GLenum(pname), C.GLfloat(param)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glColorMaterial.xml -func (gl *GL) ColorMaterial(face, mode glbase.Enum) { - C.gl1_4_glColorMaterial(gl.funcs, C.GLenum(face), C.GLenum(mode)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glClipPlane.xml -func (gl *GL) ClipPlane(plane glbase.Enum, equation []float64) { - C.gl1_4_glClipPlane(gl.funcs, C.GLenum(plane), (*C.GLdouble)(unsafe.Pointer(&equation[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex4sv.xml -func (gl *GL) Vertex4sv(v []int16) { - if len(v) != 4 { - panic("parameter v has incorrect length") - } - C.gl1_4_glVertex4sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex4s.xml -func (gl *GL) Vertex4s(x, y, z, w int16) { - C.gl1_4_glVertex4s(gl.funcs, C.GLshort(x), C.GLshort(y), C.GLshort(z), C.GLshort(w)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex4iv.xml -func (gl *GL) Vertex4iv(v []int32) { - if len(v) != 4 { - panic("parameter v has incorrect length") - } - C.gl1_4_glVertex4iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex4i.xml -func (gl *GL) Vertex4i(x, y, z, w int) { - C.gl1_4_glVertex4i(gl.funcs, C.GLint(x), C.GLint(y), C.GLint(z), C.GLint(w)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex4fv.xml -func (gl *GL) Vertex4fv(v []float32) { - if len(v) != 4 { - panic("parameter v has incorrect length") - } - C.gl1_4_glVertex4fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex4f.xml -func (gl *GL) Vertex4f(x, y, z, w float32) { - C.gl1_4_glVertex4f(gl.funcs, C.GLfloat(x), C.GLfloat(y), C.GLfloat(z), C.GLfloat(w)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex4dv.xml -func (gl *GL) Vertex4dv(v []float64) { - if len(v) != 4 { - panic("parameter v has incorrect length") - } - C.gl1_4_glVertex4dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex4d.xml -func (gl *GL) Vertex4d(x, y, z, w float64) { - C.gl1_4_glVertex4d(gl.funcs, C.GLdouble(x), C.GLdouble(y), C.GLdouble(z), C.GLdouble(w)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex3sv.xml -func (gl *GL) Vertex3sv(v []int16) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl1_4_glVertex3sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex3s.xml -func (gl *GL) Vertex3s(x, y, z int16) { - C.gl1_4_glVertex3s(gl.funcs, C.GLshort(x), C.GLshort(y), C.GLshort(z)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex3iv.xml -func (gl *GL) Vertex3iv(v []int32) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl1_4_glVertex3iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex3i.xml -func (gl *GL) Vertex3i(x, y, z int) { - C.gl1_4_glVertex3i(gl.funcs, C.GLint(x), C.GLint(y), C.GLint(z)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex3fv.xml -func (gl *GL) Vertex3fv(v []float32) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl1_4_glVertex3fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex3f.xml -func (gl *GL) Vertex3f(x, y, z float32) { - C.gl1_4_glVertex3f(gl.funcs, C.GLfloat(x), C.GLfloat(y), C.GLfloat(z)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex3dv.xml -func (gl *GL) Vertex3dv(v []float64) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl1_4_glVertex3dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex3d.xml -func (gl *GL) Vertex3d(x, y, z float64) { - C.gl1_4_glVertex3d(gl.funcs, C.GLdouble(x), C.GLdouble(y), C.GLdouble(z)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex2sv.xml -func (gl *GL) Vertex2sv(v []int16) { - if len(v) != 2 { - panic("parameter v has incorrect length") - } - C.gl1_4_glVertex2sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex2s.xml -func (gl *GL) Vertex2s(x, y int16) { - C.gl1_4_glVertex2s(gl.funcs, C.GLshort(x), C.GLshort(y)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex2iv.xml -func (gl *GL) Vertex2iv(v []int32) { - if len(v) != 2 { - panic("parameter v has incorrect length") - } - C.gl1_4_glVertex2iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex2i.xml -func (gl *GL) Vertex2i(x, y int) { - C.gl1_4_glVertex2i(gl.funcs, C.GLint(x), C.GLint(y)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex2fv.xml -func (gl *GL) Vertex2fv(v []float32) { - if len(v) != 2 { - panic("parameter v has incorrect length") - } - C.gl1_4_glVertex2fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex2f.xml -func (gl *GL) Vertex2f(x, y float32) { - C.gl1_4_glVertex2f(gl.funcs, C.GLfloat(x), C.GLfloat(y)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex2dv.xml -func (gl *GL) Vertex2dv(v []float64) { - if len(v) != 2 { - panic("parameter v has incorrect length") - } - C.gl1_4_glVertex2dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex2d.xml -func (gl *GL) Vertex2d(x, y float64) { - C.gl1_4_glVertex2d(gl.funcs, C.GLdouble(x), C.GLdouble(y)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord4sv.xml -func (gl *GL) TexCoord4sv(v []int16) { - if len(v) != 4 { - panic("parameter v has incorrect length") - } - C.gl1_4_glTexCoord4sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord4s.xml -func (gl *GL) TexCoord4s(s, t, r, q int16) { - C.gl1_4_glTexCoord4s(gl.funcs, C.GLshort(s), C.GLshort(t), C.GLshort(r), C.GLshort(q)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord4iv.xml -func (gl *GL) TexCoord4iv(v []int32) { - if len(v) != 4 { - panic("parameter v has incorrect length") - } - C.gl1_4_glTexCoord4iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord4i.xml -func (gl *GL) TexCoord4i(s, t, r, q int32) { - C.gl1_4_glTexCoord4i(gl.funcs, C.GLint(s), C.GLint(t), C.GLint(r), C.GLint(q)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord4fv.xml -func (gl *GL) TexCoord4fv(v []float32) { - if len(v) != 4 { - panic("parameter v has incorrect length") - } - C.gl1_4_glTexCoord4fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord4f.xml -func (gl *GL) TexCoord4f(s, t, r, q float32) { - C.gl1_4_glTexCoord4f(gl.funcs, C.GLfloat(s), C.GLfloat(t), C.GLfloat(r), C.GLfloat(q)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord4dv.xml -func (gl *GL) TexCoord4dv(v []float64) { - if len(v) != 4 { - panic("parameter v has incorrect length") - } - C.gl1_4_glTexCoord4dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord4d.xml -func (gl *GL) TexCoord4d(s, t, r, q float64) { - C.gl1_4_glTexCoord4d(gl.funcs, C.GLdouble(s), C.GLdouble(t), C.GLdouble(r), C.GLdouble(q)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord3sv.xml -func (gl *GL) TexCoord3sv(v []int16) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl1_4_glTexCoord3sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord3s.xml -func (gl *GL) TexCoord3s(s, t, r int16) { - C.gl1_4_glTexCoord3s(gl.funcs, C.GLshort(s), C.GLshort(t), C.GLshort(r)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord3iv.xml -func (gl *GL) TexCoord3iv(v []int32) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl1_4_glTexCoord3iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord3i.xml -func (gl *GL) TexCoord3i(s, t, r int32) { - C.gl1_4_glTexCoord3i(gl.funcs, C.GLint(s), C.GLint(t), C.GLint(r)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord3fv.xml -func (gl *GL) TexCoord3fv(v []float32) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl1_4_glTexCoord3fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord3f.xml -func (gl *GL) TexCoord3f(s, t, r float32) { - C.gl1_4_glTexCoord3f(gl.funcs, C.GLfloat(s), C.GLfloat(t), C.GLfloat(r)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord3dv.xml -func (gl *GL) TexCoord3dv(v []float64) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl1_4_glTexCoord3dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord3d.xml -func (gl *GL) TexCoord3d(s, t, r float64) { - C.gl1_4_glTexCoord3d(gl.funcs, C.GLdouble(s), C.GLdouble(t), C.GLdouble(r)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord2sv.xml -func (gl *GL) TexCoord2sv(v []int16) { - if len(v) != 2 { - panic("parameter v has incorrect length") - } - C.gl1_4_glTexCoord2sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord2s.xml -func (gl *GL) TexCoord2s(s, t int16) { - C.gl1_4_glTexCoord2s(gl.funcs, C.GLshort(s), C.GLshort(t)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord2iv.xml -func (gl *GL) TexCoord2iv(v []int32) { - if len(v) != 2 { - panic("parameter v has incorrect length") - } - C.gl1_4_glTexCoord2iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord2i.xml -func (gl *GL) TexCoord2i(s, t int32) { - C.gl1_4_glTexCoord2i(gl.funcs, C.GLint(s), C.GLint(t)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord2fv.xml -func (gl *GL) TexCoord2fv(v []float32) { - if len(v) != 2 { - panic("parameter v has incorrect length") - } - C.gl1_4_glTexCoord2fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord2f.xml -func (gl *GL) TexCoord2f(s, t float32) { - C.gl1_4_glTexCoord2f(gl.funcs, C.GLfloat(s), C.GLfloat(t)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord2dv.xml -func (gl *GL) TexCoord2dv(v []float64) { - if len(v) != 2 { - panic("parameter v has incorrect length") - } - C.gl1_4_glTexCoord2dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord2d.xml -func (gl *GL) TexCoord2d(s, t float64) { - C.gl1_4_glTexCoord2d(gl.funcs, C.GLdouble(s), C.GLdouble(t)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord1sv.xml -func (gl *GL) TexCoord1sv(v []int16) { - C.gl1_4_glTexCoord1sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord1s.xml -func (gl *GL) TexCoord1s(s int16) { - C.gl1_4_glTexCoord1s(gl.funcs, C.GLshort(s)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord1iv.xml -func (gl *GL) TexCoord1iv(v []int32) { - C.gl1_4_glTexCoord1iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord1i.xml -func (gl *GL) TexCoord1i(s int32) { - C.gl1_4_glTexCoord1i(gl.funcs, C.GLint(s)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord1fv.xml -func (gl *GL) TexCoord1fv(v []float32) { - C.gl1_4_glTexCoord1fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord1f.xml -func (gl *GL) TexCoord1f(s float32) { - C.gl1_4_glTexCoord1f(gl.funcs, C.GLfloat(s)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord1dv.xml -func (gl *GL) TexCoord1dv(v []float64) { - C.gl1_4_glTexCoord1dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord1d.xml -func (gl *GL) TexCoord1d(s float64) { - C.gl1_4_glTexCoord1d(gl.funcs, C.GLdouble(s)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glRectsv.xml -func (gl *GL) Rectsv(v1, v2 []int16) { - C.gl1_4_glRectsv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v1[0])), (*C.GLshort)(unsafe.Pointer(&v2[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glRects.xml -func (gl *GL) Rects(x1, y1, x2, y2 int16) { - C.gl1_4_glRects(gl.funcs, C.GLshort(x1), C.GLshort(y1), C.GLshort(x2), C.GLshort(y2)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glRectiv.xml -func (gl *GL) Rectiv(v1, v2 []int32) { - C.gl1_4_glRectiv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v1[0])), (*C.GLint)(unsafe.Pointer(&v2[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glRecti.xml -func (gl *GL) Recti(x1, y1, x2, y2 int32) { - C.gl1_4_glRecti(gl.funcs, C.GLint(x1), C.GLint(y1), C.GLint(x2), C.GLint(y2)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glRectfv.xml -func (gl *GL) Rectfv(v1, v2 []float32) { - C.gl1_4_glRectfv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v1[0])), (*C.GLfloat)(unsafe.Pointer(&v2[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glRectf.xml -func (gl *GL) Rectf(x1, y1, x2, y2 float32) { - C.gl1_4_glRectf(gl.funcs, C.GLfloat(x1), C.GLfloat(y1), C.GLfloat(x2), C.GLfloat(y2)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glRectdv.xml -func (gl *GL) Rectdv(v1, v2 []float64) { - C.gl1_4_glRectdv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v1[0])), (*C.GLdouble)(unsafe.Pointer(&v2[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glRectd.xml -func (gl *GL) Rectd(x1, y1, x2, y2 float64) { - C.gl1_4_glRectd(gl.funcs, C.GLdouble(x1), C.GLdouble(y1), C.GLdouble(x2), C.GLdouble(y2)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos4sv.xml -func (gl *GL) RasterPos4sv(v []int16) { - if len(v) != 4 { - panic("parameter v has incorrect length") - } - C.gl1_4_glRasterPos4sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos4s.xml -func (gl *GL) RasterPos4s(x, y, z, w int16) { - C.gl1_4_glRasterPos4s(gl.funcs, C.GLshort(x), C.GLshort(y), C.GLshort(z), C.GLshort(w)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos4iv.xml -func (gl *GL) RasterPos4iv(v []int32) { - if len(v) != 4 { - panic("parameter v has incorrect length") - } - C.gl1_4_glRasterPos4iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos4i.xml -func (gl *GL) RasterPos4i(x, y, z, w int) { - C.gl1_4_glRasterPos4i(gl.funcs, C.GLint(x), C.GLint(y), C.GLint(z), C.GLint(w)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos4fv.xml -func (gl *GL) RasterPos4fv(v []float32) { - if len(v) != 4 { - panic("parameter v has incorrect length") - } - C.gl1_4_glRasterPos4fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos4f.xml -func (gl *GL) RasterPos4f(x, y, z, w float32) { - C.gl1_4_glRasterPos4f(gl.funcs, C.GLfloat(x), C.GLfloat(y), C.GLfloat(z), C.GLfloat(w)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos4dv.xml -func (gl *GL) RasterPos4dv(v []float64) { - if len(v) != 4 { - panic("parameter v has incorrect length") - } - C.gl1_4_glRasterPos4dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos4d.xml -func (gl *GL) RasterPos4d(x, y, z, w float64) { - C.gl1_4_glRasterPos4d(gl.funcs, C.GLdouble(x), C.GLdouble(y), C.GLdouble(z), C.GLdouble(w)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos3sv.xml -func (gl *GL) RasterPos3sv(v []int16) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl1_4_glRasterPos3sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos3s.xml -func (gl *GL) RasterPos3s(x, y, z int16) { - C.gl1_4_glRasterPos3s(gl.funcs, C.GLshort(x), C.GLshort(y), C.GLshort(z)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos3iv.xml -func (gl *GL) RasterPos3iv(v []int32) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl1_4_glRasterPos3iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos3i.xml -func (gl *GL) RasterPos3i(x, y, z int) { - C.gl1_4_glRasterPos3i(gl.funcs, C.GLint(x), C.GLint(y), C.GLint(z)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos3fv.xml -func (gl *GL) RasterPos3fv(v []float32) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl1_4_glRasterPos3fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos3f.xml -func (gl *GL) RasterPos3f(x, y, z float32) { - C.gl1_4_glRasterPos3f(gl.funcs, C.GLfloat(x), C.GLfloat(y), C.GLfloat(z)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos3dv.xml -func (gl *GL) RasterPos3dv(v []float64) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl1_4_glRasterPos3dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos3d.xml -func (gl *GL) RasterPos3d(x, y, z float64) { - C.gl1_4_glRasterPos3d(gl.funcs, C.GLdouble(x), C.GLdouble(y), C.GLdouble(z)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos2sv.xml -func (gl *GL) RasterPos2sv(v []int16) { - if len(v) != 2 { - panic("parameter v has incorrect length") - } - C.gl1_4_glRasterPos2sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos2s.xml -func (gl *GL) RasterPos2s(x, y int16) { - C.gl1_4_glRasterPos2s(gl.funcs, C.GLshort(x), C.GLshort(y)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos2iv.xml -func (gl *GL) RasterPos2iv(v []int32) { - if len(v) != 2 { - panic("parameter v has incorrect length") - } - C.gl1_4_glRasterPos2iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos2i.xml -func (gl *GL) RasterPos2i(x, y int) { - C.gl1_4_glRasterPos2i(gl.funcs, C.GLint(x), C.GLint(y)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos2fv.xml -func (gl *GL) RasterPos2fv(v []float32) { - if len(v) != 2 { - panic("parameter v has incorrect length") - } - C.gl1_4_glRasterPos2fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos2f.xml -func (gl *GL) RasterPos2f(x, y float32) { - C.gl1_4_glRasterPos2f(gl.funcs, C.GLfloat(x), C.GLfloat(y)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos2dv.xml -func (gl *GL) RasterPos2dv(v []float64) { - if len(v) != 2 { - panic("parameter v has incorrect length") - } - C.gl1_4_glRasterPos2dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos2d.xml -func (gl *GL) RasterPos2d(x, y float64) { - C.gl1_4_glRasterPos2d(gl.funcs, C.GLdouble(x), C.GLdouble(y)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glNormal3sv.xml -func (gl *GL) Normal3sv(v []int16) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl1_4_glNormal3sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glNormal3s.xml -func (gl *GL) Normal3s(nx, ny, nz int16) { - C.gl1_4_glNormal3s(gl.funcs, C.GLshort(nx), C.GLshort(ny), C.GLshort(nz)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glNormal3iv.xml -func (gl *GL) Normal3iv(v []int32) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl1_4_glNormal3iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glNormal3i.xml -func (gl *GL) Normal3i(nx, ny, nz int32) { - C.gl1_4_glNormal3i(gl.funcs, C.GLint(nx), C.GLint(ny), C.GLint(nz)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glNormal3fv.xml -func (gl *GL) Normal3fv(v []float32) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl1_4_glNormal3fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glNormal3f.xml -func (gl *GL) Normal3f(nx, ny, nz float32) { - C.gl1_4_glNormal3f(gl.funcs, C.GLfloat(nx), C.GLfloat(ny), C.GLfloat(nz)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glNormal3dv.xml -func (gl *GL) Normal3dv(v []float64) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl1_4_glNormal3dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glNormal3d.xml -func (gl *GL) Normal3d(nx, ny, nz float64) { - C.gl1_4_glNormal3d(gl.funcs, C.GLdouble(nx), C.GLdouble(ny), C.GLdouble(nz)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glNormal3bv.xml -func (gl *GL) Normal3bv(v []byte) { - C.gl1_4_glNormal3bv(gl.funcs, (*C.GLbyte)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glNormal3b.xml -func (gl *GL) Normal3b(nx, ny, nz byte) { - C.gl1_4_glNormal3b(gl.funcs, C.GLbyte(nx), C.GLbyte(ny), C.GLbyte(nz)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glIndexsv.xml -func (gl *GL) Indexsv(c []int16) { - C.gl1_4_glIndexsv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&c[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glIndexs.xml -func (gl *GL) Indexs(c int16) { - C.gl1_4_glIndexs(gl.funcs, C.GLshort(c)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glIndexiv.xml -func (gl *GL) Indexiv(c []int32) { - C.gl1_4_glIndexiv(gl.funcs, (*C.GLint)(unsafe.Pointer(&c[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glIndexi.xml -func (gl *GL) Indexi(c int32) { - C.gl1_4_glIndexi(gl.funcs, C.GLint(c)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glIndexfv.xml -func (gl *GL) Indexfv(c []float32) { - C.gl1_4_glIndexfv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&c[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glIndexf.xml -func (gl *GL) Indexf(c float32) { - C.gl1_4_glIndexf(gl.funcs, C.GLfloat(c)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glIndexdv.xml -func (gl *GL) Indexdv(c []float64) { - C.gl1_4_glIndexdv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&c[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glIndexd.xml -func (gl *GL) Indexd(c float64) { - C.gl1_4_glIndexd(gl.funcs, C.GLdouble(c)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glEnd.xml -func (gl *GL) End() { - C.gl1_4_glEnd(gl.funcs) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glEdgeFlagv.xml -func (gl *GL) EdgeFlagv(flag []bool) { - C.gl1_4_glEdgeFlagv(gl.funcs, (*C.GLboolean)(unsafe.Pointer(&flag[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glEdgeFlag.xml -func (gl *GL) EdgeFlag(flag bool) { - C.gl1_4_glEdgeFlag(gl.funcs, *(*C.GLboolean)(unsafe.Pointer(&flag))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glColor4usv.xml -func (gl *GL) Color4usv(v []uint16) { - C.gl1_4_glColor4usv(gl.funcs, (*C.GLushort)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glColor4us.xml -func (gl *GL) Color4us(red, green, blue, alpha uint16) { - C.gl1_4_glColor4us(gl.funcs, C.GLushort(red), C.GLushort(green), C.GLushort(blue), C.GLushort(alpha)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glColor4uiv.xml -func (gl *GL) Color4uiv(v []uint32) { - C.gl1_4_glColor4uiv(gl.funcs, (*C.GLuint)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glColor4ui.xml -func (gl *GL) Color4ui(red, green, blue, alpha uint32) { - C.gl1_4_glColor4ui(gl.funcs, C.GLuint(red), C.GLuint(green), C.GLuint(blue), C.GLuint(alpha)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glColor4ubv.xml -func (gl *GL) Color4ubv(v []uint8) { - C.gl1_4_glColor4ubv(gl.funcs, (*C.GLubyte)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glColor4ub.xml -func (gl *GL) Color4ub(red, green, blue, alpha uint8) { - C.gl1_4_glColor4ub(gl.funcs, C.GLubyte(red), C.GLubyte(green), C.GLubyte(blue), C.GLubyte(alpha)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glColor4sv.xml -func (gl *GL) Color4sv(v []int16) { - if len(v) != 4 { - panic("parameter v has incorrect length") - } - C.gl1_4_glColor4sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glColor4s.xml -func (gl *GL) Color4s(red, green, blue, alpha int16) { - C.gl1_4_glColor4s(gl.funcs, C.GLshort(red), C.GLshort(green), C.GLshort(blue), C.GLshort(alpha)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glColor4iv.xml -func (gl *GL) Color4iv(v []int32) { - if len(v) != 4 { - panic("parameter v has incorrect length") - } - C.gl1_4_glColor4iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glColor4i.xml -func (gl *GL) Color4i(red, green, blue, alpha int32) { - C.gl1_4_glColor4i(gl.funcs, C.GLint(red), C.GLint(green), C.GLint(blue), C.GLint(alpha)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glColor4fv.xml -func (gl *GL) Color4fv(v []float32) { - if len(v) != 4 { - panic("parameter v has incorrect length") - } - C.gl1_4_glColor4fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glColor4f.xml -func (gl *GL) Color4f(red, green, blue, alpha float32) { - C.gl1_4_glColor4f(gl.funcs, C.GLfloat(red), C.GLfloat(green), C.GLfloat(blue), C.GLfloat(alpha)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glColor4dv.xml -func (gl *GL) Color4dv(v []float64) { - if len(v) != 4 { - panic("parameter v has incorrect length") - } - C.gl1_4_glColor4dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glColor4d.xml -func (gl *GL) Color4d(red, green, blue, alpha float64) { - C.gl1_4_glColor4d(gl.funcs, C.GLdouble(red), C.GLdouble(green), C.GLdouble(blue), C.GLdouble(alpha)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glColor4bv.xml -func (gl *GL) Color4bv(v []byte) { - C.gl1_4_glColor4bv(gl.funcs, (*C.GLbyte)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glColor4b.xml -func (gl *GL) Color4b(red, green, blue, alpha byte) { - C.gl1_4_glColor4b(gl.funcs, C.GLbyte(red), C.GLbyte(green), C.GLbyte(blue), C.GLbyte(alpha)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glColor3usv.xml -func (gl *GL) Color3usv(v []uint16) { - C.gl1_4_glColor3usv(gl.funcs, (*C.GLushort)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glColor3us.xml -func (gl *GL) Color3us(red, green, blue uint16) { - C.gl1_4_glColor3us(gl.funcs, C.GLushort(red), C.GLushort(green), C.GLushort(blue)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glColor3uiv.xml -func (gl *GL) Color3uiv(v []uint32) { - C.gl1_4_glColor3uiv(gl.funcs, (*C.GLuint)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glColor3ui.xml -func (gl *GL) Color3ui(red, green, blue uint32) { - C.gl1_4_glColor3ui(gl.funcs, C.GLuint(red), C.GLuint(green), C.GLuint(blue)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glColor3ubv.xml -func (gl *GL) Color3ubv(v []uint8) { - C.gl1_4_glColor3ubv(gl.funcs, (*C.GLubyte)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glColor3ub.xml -func (gl *GL) Color3ub(red, green, blue uint8) { - C.gl1_4_glColor3ub(gl.funcs, C.GLubyte(red), C.GLubyte(green), C.GLubyte(blue)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glColor3sv.xml -func (gl *GL) Color3sv(v []int16) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl1_4_glColor3sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glColor3s.xml -func (gl *GL) Color3s(red, green, blue int16) { - C.gl1_4_glColor3s(gl.funcs, C.GLshort(red), C.GLshort(green), C.GLshort(blue)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glColor3iv.xml -func (gl *GL) Color3iv(v []int32) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl1_4_glColor3iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glColor3i.xml -func (gl *GL) Color3i(red, green, blue int32) { - C.gl1_4_glColor3i(gl.funcs, C.GLint(red), C.GLint(green), C.GLint(blue)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glColor3fv.xml -func (gl *GL) Color3fv(v []float32) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl1_4_glColor3fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glColor3f.xml -func (gl *GL) Color3f(red, green, blue float32) { - C.gl1_4_glColor3f(gl.funcs, C.GLfloat(red), C.GLfloat(green), C.GLfloat(blue)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glColor3dv.xml -func (gl *GL) Color3dv(v []float64) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl1_4_glColor3dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glColor3d.xml -func (gl *GL) Color3d(red, green, blue float64) { - C.gl1_4_glColor3d(gl.funcs, C.GLdouble(red), C.GLdouble(green), C.GLdouble(blue)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glColor3bv.xml -func (gl *GL) Color3bv(v []byte) { - C.gl1_4_glColor3bv(gl.funcs, (*C.GLbyte)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glColor3b.xml -func (gl *GL) Color3b(red, green, blue byte) { - C.gl1_4_glColor3b(gl.funcs, C.GLbyte(red), C.GLbyte(green), C.GLbyte(blue)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glBitmap.xml -func (gl *GL) Bitmap(width, height int, xorig, yorig, xmove, ymove float32, bitmap []uint8) { - C.gl1_4_glBitmap(gl.funcs, C.GLsizei(width), C.GLsizei(height), C.GLfloat(xorig), C.GLfloat(yorig), C.GLfloat(xmove), C.GLfloat(ymove), (*C.GLubyte)(unsafe.Pointer(&bitmap[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glBegin.xml -func (gl *GL) Begin(mode glbase.Enum) { - C.gl1_4_glBegin(gl.funcs, C.GLenum(mode)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glListBase.xml -func (gl *GL) ListBase(base uint32) { - C.gl1_4_glListBase(gl.funcs, C.GLuint(base)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glGenLists.xml -func (gl *GL) GenLists(range_ int32) uint32 { - glresult := C.gl1_4_glGenLists(gl.funcs, C.GLsizei(range_)) - return uint32(glresult) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glDeleteLists.xml -func (gl *GL) DeleteLists(list uint32, range_ int32) { - C.gl1_4_glDeleteLists(gl.funcs, C.GLuint(list), C.GLsizei(range_)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glCallLists.xml -func (gl *GL) CallLists(n int, gltype glbase.Enum, lists interface{}) { - var lists_ptr unsafe.Pointer - var lists_v = reflect.ValueOf(lists) - if lists != nil && lists_v.Kind() != reflect.Slice { - panic("parameter lists must be a slice") - } - if lists != nil { - lists_ptr = unsafe.Pointer(lists_v.Index(0).Addr().Pointer()) - } - C.gl1_4_glCallLists(gl.funcs, C.GLsizei(n), C.GLenum(gltype), lists_ptr) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glCallList.xml -func (gl *GL) CallList(list uint32) { - C.gl1_4_glCallList(gl.funcs, C.GLuint(list)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glEndList.xml -func (gl *GL) EndList() { - C.gl1_4_glEndList(gl.funcs) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glNewList.xml -func (gl *GL) NewList(list uint32, mode glbase.Enum) { - C.gl1_4_glNewList(gl.funcs, C.GLuint(list), C.GLenum(mode)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glPushClientAttrib.xml -func (gl *GL) PushClientAttrib(mask glbase.Bitfield) { - C.gl1_4_glPushClientAttrib(gl.funcs, C.GLbitfield(mask)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glPopClientAttrib.xml -func (gl *GL) PopClientAttrib() { - C.gl1_4_glPopClientAttrib(gl.funcs) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glPrioritizeTextures.xml -func (gl *GL) PrioritizeTextures(n int, textures []glbase.Texture, priorities []float32) { - C.gl1_4_glPrioritizeTextures(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&textures[0])), (*C.GLfloat)(unsafe.Pointer(&priorities[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glAreTexturesResident.xml -func (gl *GL) AreTexturesResident(n int, textures []glbase.Texture, residences []bool) bool { - glresult := C.gl1_4_glAreTexturesResident(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&textures[0])), (*C.GLboolean)(unsafe.Pointer(&residences[0]))) - return *(*bool)(unsafe.Pointer(&glresult)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glVertexPointer.xml -func (gl *GL) VertexPointer(size int, gltype glbase.Enum, stride int, pointer interface{}) { - var pointer_ptr unsafe.Pointer - var pointer_v = reflect.ValueOf(pointer) - if pointer != nil && pointer_v.Kind() != reflect.Slice { - panic("parameter pointer must be a slice") - } - if pointer != nil { - pointer_ptr = unsafe.Pointer(pointer_v.Index(0).Addr().Pointer()) - } - C.gl1_4_glVertexPointer(gl.funcs, C.GLint(size), C.GLenum(gltype), C.GLsizei(stride), pointer_ptr) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoordPointer.xml -func (gl *GL) TexCoordPointer(size int, gltype glbase.Enum, stride int, pointer interface{}) { - var pointer_ptr unsafe.Pointer - var pointer_v = reflect.ValueOf(pointer) - if pointer != nil && pointer_v.Kind() != reflect.Slice { - panic("parameter pointer must be a slice") - } - if pointer != nil { - pointer_ptr = unsafe.Pointer(pointer_v.Index(0).Addr().Pointer()) - } - C.gl1_4_glTexCoordPointer(gl.funcs, C.GLint(size), C.GLenum(gltype), C.GLsizei(stride), pointer_ptr) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glNormalPointer.xml -func (gl *GL) NormalPointer(gltype glbase.Enum, stride int, pointer interface{}) { - var pointer_ptr unsafe.Pointer - var pointer_v = reflect.ValueOf(pointer) - if pointer != nil && pointer_v.Kind() != reflect.Slice { - panic("parameter pointer must be a slice") - } - if pointer != nil { - pointer_ptr = unsafe.Pointer(pointer_v.Index(0).Addr().Pointer()) - } - C.gl1_4_glNormalPointer(gl.funcs, C.GLenum(gltype), C.GLsizei(stride), pointer_ptr) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glInterleavedArrays.xml -func (gl *GL) InterleavedArrays(format glbase.Enum, stride int, pointer interface{}) { - var pointer_ptr unsafe.Pointer - var pointer_v = reflect.ValueOf(pointer) - if pointer != nil && pointer_v.Kind() != reflect.Slice { - panic("parameter pointer must be a slice") - } - if pointer != nil { - pointer_ptr = unsafe.Pointer(pointer_v.Index(0).Addr().Pointer()) - } - C.gl1_4_glInterleavedArrays(gl.funcs, C.GLenum(format), C.GLsizei(stride), pointer_ptr) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glIndexPointer.xml -func (gl *GL) IndexPointer(gltype glbase.Enum, stride int, pointer interface{}) { - var pointer_ptr unsafe.Pointer - var pointer_v = reflect.ValueOf(pointer) - if pointer != nil && pointer_v.Kind() != reflect.Slice { - panic("parameter pointer must be a slice") - } - if pointer != nil { - pointer_ptr = unsafe.Pointer(pointer_v.Index(0).Addr().Pointer()) - } - C.gl1_4_glIndexPointer(gl.funcs, C.GLenum(gltype), C.GLsizei(stride), pointer_ptr) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glEnableClientState.xml -func (gl *GL) EnableClientState(array glbase.Enum) { - C.gl1_4_glEnableClientState(gl.funcs, C.GLenum(array)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glEdgeFlagPointer.xml -func (gl *GL) EdgeFlagPointer(stride int, pointer interface{}) { - var pointer_ptr unsafe.Pointer - var pointer_v = reflect.ValueOf(pointer) - if pointer != nil && pointer_v.Kind() != reflect.Slice { - panic("parameter pointer must be a slice") - } - if pointer != nil { - pointer_ptr = unsafe.Pointer(pointer_v.Index(0).Addr().Pointer()) - } - C.gl1_4_glEdgeFlagPointer(gl.funcs, C.GLsizei(stride), pointer_ptr) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glDisableClientState.xml -func (gl *GL) DisableClientState(array glbase.Enum) { - C.gl1_4_glDisableClientState(gl.funcs, C.GLenum(array)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glColorPointer.xml -func (gl *GL) ColorPointer(size int, gltype glbase.Enum, stride int, pointer interface{}) { - var pointer_ptr unsafe.Pointer - var pointer_v = reflect.ValueOf(pointer) - if pointer != nil && pointer_v.Kind() != reflect.Slice { - panic("parameter pointer must be a slice") - } - if pointer != nil { - pointer_ptr = unsafe.Pointer(pointer_v.Index(0).Addr().Pointer()) - } - C.gl1_4_glColorPointer(gl.funcs, C.GLint(size), C.GLenum(gltype), C.GLsizei(stride), pointer_ptr) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glArrayElement.xml -func (gl *GL) ArrayElement(i int32) { - C.gl1_4_glArrayElement(gl.funcs, C.GLint(i)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glResetMinmax.xml -func (gl *GL) ResetMinmax(target glbase.Enum) { - C.gl1_4_glResetMinmax(gl.funcs, C.GLenum(target)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glResetHistogram.xml -func (gl *GL) ResetHistogram(target glbase.Enum) { - C.gl1_4_glResetHistogram(gl.funcs, C.GLenum(target)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glMinmax.xml -func (gl *GL) Minmax(target, internalFormat glbase.Enum, sink bool) { - C.gl1_4_glMinmax(gl.funcs, C.GLenum(target), C.GLenum(internalFormat), *(*C.GLboolean)(unsafe.Pointer(&sink))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glHistogram.xml -func (gl *GL) Histogram(target glbase.Enum, width int, internalFormat glbase.Enum, sink bool) { - C.gl1_4_glHistogram(gl.funcs, C.GLenum(target), C.GLsizei(width), C.GLenum(internalFormat), *(*C.GLboolean)(unsafe.Pointer(&sink))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glGetMinmaxParameteriv.xml -func (gl *GL) GetMinmaxParameteriv(target, pname glbase.Enum, params []int32) { - C.gl1_4_glGetMinmaxParameteriv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glGetMinmaxParameterfv.xml -func (gl *GL) GetMinmaxParameterfv(target, pname glbase.Enum, params []float32) { - C.gl1_4_glGetMinmaxParameterfv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glGetMinmax.xml -func (gl *GL) GetMinmax(target glbase.Enum, reset bool, format, gltype glbase.Enum, values interface{}) { - var values_ptr unsafe.Pointer - var values_v = reflect.ValueOf(values) - if values != nil && values_v.Kind() != reflect.Slice { - panic("parameter values must be a slice") - } - if values != nil { - values_ptr = unsafe.Pointer(values_v.Index(0).Addr().Pointer()) - } - C.gl1_4_glGetMinmax(gl.funcs, C.GLenum(target), *(*C.GLboolean)(unsafe.Pointer(&reset)), C.GLenum(format), C.GLenum(gltype), values_ptr) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glGetHistogramParameteriv.xml -func (gl *GL) GetHistogramParameteriv(target, pname glbase.Enum, params []int32) { - C.gl1_4_glGetHistogramParameteriv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glGetHistogramParameterfv.xml -func (gl *GL) GetHistogramParameterfv(target, pname glbase.Enum, params []float32) { - C.gl1_4_glGetHistogramParameterfv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glGetHistogram.xml -func (gl *GL) GetHistogram(target glbase.Enum, reset bool, format, gltype glbase.Enum, values interface{}) { - var values_ptr unsafe.Pointer - var values_v = reflect.ValueOf(values) - if values != nil && values_v.Kind() != reflect.Slice { - panic("parameter values must be a slice") - } - if values != nil { - values_ptr = unsafe.Pointer(values_v.Index(0).Addr().Pointer()) - } - C.gl1_4_glGetHistogram(gl.funcs, C.GLenum(target), *(*C.GLboolean)(unsafe.Pointer(&reset)), C.GLenum(format), C.GLenum(gltype), values_ptr) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glSeparableFilter2D.xml -func (gl *GL) SeparableFilter2D(target, internalFormat glbase.Enum, width, height int, format, gltype glbase.Enum, row, column interface{}) { - var row_ptr unsafe.Pointer - var row_v = reflect.ValueOf(row) - if row != nil && row_v.Kind() != reflect.Slice { - panic("parameter row must be a slice") - } - if row != nil { - row_ptr = unsafe.Pointer(row_v.Index(0).Addr().Pointer()) - } - var column_ptr unsafe.Pointer - var column_v = reflect.ValueOf(column) - if column != nil && column_v.Kind() != reflect.Slice { - panic("parameter column must be a slice") - } - if column != nil { - column_ptr = unsafe.Pointer(column_v.Index(0).Addr().Pointer()) - } - C.gl1_4_glSeparableFilter2D(gl.funcs, C.GLenum(target), C.GLenum(internalFormat), C.GLsizei(width), C.GLsizei(height), C.GLenum(format), C.GLenum(gltype), row_ptr, column_ptr) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glGetSeparableFilter.xml -func (gl *GL) GetSeparableFilter(target, format, gltype glbase.Enum, row, column, span interface{}) { - var row_ptr unsafe.Pointer - var row_v = reflect.ValueOf(row) - if row != nil && row_v.Kind() != reflect.Slice { - panic("parameter row must be a slice") - } - if row != nil { - row_ptr = unsafe.Pointer(row_v.Index(0).Addr().Pointer()) - } - var column_ptr unsafe.Pointer - var column_v = reflect.ValueOf(column) - if column != nil && column_v.Kind() != reflect.Slice { - panic("parameter column must be a slice") - } - if column != nil { - column_ptr = unsafe.Pointer(column_v.Index(0).Addr().Pointer()) - } - var span_ptr unsafe.Pointer - var span_v = reflect.ValueOf(span) - if span != nil && span_v.Kind() != reflect.Slice { - panic("parameter span must be a slice") - } - if span != nil { - span_ptr = unsafe.Pointer(span_v.Index(0).Addr().Pointer()) - } - C.gl1_4_glGetSeparableFilter(gl.funcs, C.GLenum(target), C.GLenum(format), C.GLenum(gltype), row_ptr, column_ptr, span_ptr) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glGetConvolutionParameteriv.xml -func (gl *GL) GetConvolutionParameteriv(target, pname glbase.Enum, params []int32) { - C.gl1_4_glGetConvolutionParameteriv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glGetConvolutionParameterfv.xml -func (gl *GL) GetConvolutionParameterfv(target, pname glbase.Enum, params []float32) { - C.gl1_4_glGetConvolutionParameterfv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glGetConvolutionFilter.xml -func (gl *GL) GetConvolutionFilter(target, format, gltype glbase.Enum, image interface{}) { - var image_ptr unsafe.Pointer - var image_v = reflect.ValueOf(image) - if image != nil && image_v.Kind() != reflect.Slice { - panic("parameter image must be a slice") - } - if image != nil { - image_ptr = unsafe.Pointer(image_v.Index(0).Addr().Pointer()) - } - C.gl1_4_glGetConvolutionFilter(gl.funcs, C.GLenum(target), C.GLenum(format), C.GLenum(gltype), image_ptr) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glCopyConvolutionFilter2D.xml -func (gl *GL) CopyConvolutionFilter2D(target, internalFormat glbase.Enum, x, y, width, height int) { - C.gl1_4_glCopyConvolutionFilter2D(gl.funcs, C.GLenum(target), C.GLenum(internalFormat), C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glCopyConvolutionFilter1D.xml -func (gl *GL) CopyConvolutionFilter1D(target, internalFormat glbase.Enum, x, y, width int) { - C.gl1_4_glCopyConvolutionFilter1D(gl.funcs, C.GLenum(target), C.GLenum(internalFormat), C.GLint(x), C.GLint(y), C.GLsizei(width)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glConvolutionParameteriv.xml -func (gl *GL) ConvolutionParameteriv(target, pname glbase.Enum, params []int32) { - C.gl1_4_glConvolutionParameteriv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glConvolutionParameteri.xml -func (gl *GL) ConvolutionParameteri(target, pname glbase.Enum, params int32) { - C.gl1_4_glConvolutionParameteri(gl.funcs, C.GLenum(target), C.GLenum(pname), C.GLint(params)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glConvolutionParameterfv.xml -func (gl *GL) ConvolutionParameterfv(target, pname glbase.Enum, params []float32) { - C.gl1_4_glConvolutionParameterfv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glConvolutionParameterf.xml -func (gl *GL) ConvolutionParameterf(target, pname glbase.Enum, params float32) { - C.gl1_4_glConvolutionParameterf(gl.funcs, C.GLenum(target), C.GLenum(pname), C.GLfloat(params)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glConvolutionFilter2D.xml -func (gl *GL) ConvolutionFilter2D(target, internalFormat glbase.Enum, width, height int, format, gltype glbase.Enum, image interface{}) { - var image_ptr unsafe.Pointer - var image_v = reflect.ValueOf(image) - if image != nil && image_v.Kind() != reflect.Slice { - panic("parameter image must be a slice") - } - if image != nil { - image_ptr = unsafe.Pointer(image_v.Index(0).Addr().Pointer()) - } - C.gl1_4_glConvolutionFilter2D(gl.funcs, C.GLenum(target), C.GLenum(internalFormat), C.GLsizei(width), C.GLsizei(height), C.GLenum(format), C.GLenum(gltype), image_ptr) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glConvolutionFilter1D.xml -func (gl *GL) ConvolutionFilter1D(target, internalFormat glbase.Enum, width int, format, gltype glbase.Enum, image interface{}) { - var image_ptr unsafe.Pointer - var image_v = reflect.ValueOf(image) - if image != nil && image_v.Kind() != reflect.Slice { - panic("parameter image must be a slice") - } - if image != nil { - image_ptr = unsafe.Pointer(image_v.Index(0).Addr().Pointer()) - } - C.gl1_4_glConvolutionFilter1D(gl.funcs, C.GLenum(target), C.GLenum(internalFormat), C.GLsizei(width), C.GLenum(format), C.GLenum(gltype), image_ptr) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glCopyColorSubTable.xml -func (gl *GL) CopyColorSubTable(target glbase.Enum, start int32, x, y, width int) { - C.gl1_4_glCopyColorSubTable(gl.funcs, C.GLenum(target), C.GLsizei(start), C.GLint(x), C.GLint(y), C.GLsizei(width)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glColorSubTable.xml -func (gl *GL) ColorSubTable(target glbase.Enum, start int32, count int, format, gltype glbase.Enum, data interface{}) { - var data_ptr unsafe.Pointer - var data_v = reflect.ValueOf(data) - if data != nil && data_v.Kind() != reflect.Slice { - panic("parameter data must be a slice") - } - if data != nil { - data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer()) - } - C.gl1_4_glColorSubTable(gl.funcs, C.GLenum(target), C.GLsizei(start), C.GLsizei(count), C.GLenum(format), C.GLenum(gltype), data_ptr) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glGetColorTableParameteriv.xml -func (gl *GL) GetColorTableParameteriv(target, pname glbase.Enum, params []int32) { - C.gl1_4_glGetColorTableParameteriv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glGetColorTableParameterfv.xml -func (gl *GL) GetColorTableParameterfv(target, pname glbase.Enum, params []float32) { - C.gl1_4_glGetColorTableParameterfv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glGetColorTable.xml -func (gl *GL) GetColorTable(target, format, gltype glbase.Enum, table interface{}) { - var table_ptr unsafe.Pointer - var table_v = reflect.ValueOf(table) - if table != nil && table_v.Kind() != reflect.Slice { - panic("parameter table must be a slice") - } - if table != nil { - table_ptr = unsafe.Pointer(table_v.Index(0).Addr().Pointer()) - } - C.gl1_4_glGetColorTable(gl.funcs, C.GLenum(target), C.GLenum(format), C.GLenum(gltype), table_ptr) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glCopyColorTable.xml -func (gl *GL) CopyColorTable(target, internalFormat glbase.Enum, x, y, width int) { - C.gl1_4_glCopyColorTable(gl.funcs, C.GLenum(target), C.GLenum(internalFormat), C.GLint(x), C.GLint(y), C.GLsizei(width)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glColorTableParameteriv.xml -func (gl *GL) ColorTableParameteriv(target, pname glbase.Enum, params []int32) { - C.gl1_4_glColorTableParameteriv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glColorTableParameterfv.xml -func (gl *GL) ColorTableParameterfv(target, pname glbase.Enum, params []float32) { - C.gl1_4_glColorTableParameterfv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glColorTable.xml -func (gl *GL) ColorTable(target, internalFormat glbase.Enum, width int, format, gltype glbase.Enum, table interface{}) { - var table_ptr unsafe.Pointer - var table_v = reflect.ValueOf(table) - if table != nil && table_v.Kind() != reflect.Slice { - panic("parameter table must be a slice") - } - if table != nil { - table_ptr = unsafe.Pointer(table_v.Index(0).Addr().Pointer()) - } - C.gl1_4_glColorTable(gl.funcs, C.GLenum(target), C.GLenum(internalFormat), C.GLsizei(width), C.GLenum(format), C.GLenum(gltype), table_ptr) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glMultTransposeMatrixd.xml -func (gl *GL) MultTransposeMatrixd(m []float64) { - C.gl1_4_glMultTransposeMatrixd(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&m[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glMultTransposeMatrixf.xml -func (gl *GL) MultTransposeMatrixf(m []float32) { - C.gl1_4_glMultTransposeMatrixf(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&m[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glLoadTransposeMatrixd.xml -func (gl *GL) LoadTransposeMatrixd(m []float64) { - C.gl1_4_glLoadTransposeMatrixd(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&m[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glLoadTransposeMatrixf.xml -func (gl *GL) LoadTransposeMatrixf(m []float32) { - C.gl1_4_glLoadTransposeMatrixf(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&m[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord4sv.xml -func (gl *GL) MultiTexCoord4sv(target glbase.Enum, v []int16) { - if len(v) != 4 { - panic("parameter v has incorrect length") - } - C.gl1_4_glMultiTexCoord4sv(gl.funcs, C.GLenum(target), (*C.GLshort)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord4s.xml -func (gl *GL) MultiTexCoord4s(target glbase.Enum, s, t, r, q int16) { - C.gl1_4_glMultiTexCoord4s(gl.funcs, C.GLenum(target), C.GLshort(s), C.GLshort(t), C.GLshort(r), C.GLshort(q)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord4iv.xml -func (gl *GL) MultiTexCoord4iv(target glbase.Enum, v []int32) { - if len(v) != 4 { - panic("parameter v has incorrect length") - } - C.gl1_4_glMultiTexCoord4iv(gl.funcs, C.GLenum(target), (*C.GLint)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord4i.xml -func (gl *GL) MultiTexCoord4i(target glbase.Enum, s, t, r, q int32) { - C.gl1_4_glMultiTexCoord4i(gl.funcs, C.GLenum(target), C.GLint(s), C.GLint(t), C.GLint(r), C.GLint(q)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord4fv.xml -func (gl *GL) MultiTexCoord4fv(target glbase.Enum, v []float32) { - if len(v) != 4 { - panic("parameter v has incorrect length") - } - C.gl1_4_glMultiTexCoord4fv(gl.funcs, C.GLenum(target), (*C.GLfloat)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord4f.xml -func (gl *GL) MultiTexCoord4f(target glbase.Enum, s, t, r, q float32) { - C.gl1_4_glMultiTexCoord4f(gl.funcs, C.GLenum(target), C.GLfloat(s), C.GLfloat(t), C.GLfloat(r), C.GLfloat(q)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord4dv.xml -func (gl *GL) MultiTexCoord4dv(target glbase.Enum, v []float64) { - if len(v) != 4 { - panic("parameter v has incorrect length") - } - C.gl1_4_glMultiTexCoord4dv(gl.funcs, C.GLenum(target), (*C.GLdouble)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord4d.xml -func (gl *GL) MultiTexCoord4d(target glbase.Enum, s, t, r, q float64) { - C.gl1_4_glMultiTexCoord4d(gl.funcs, C.GLenum(target), C.GLdouble(s), C.GLdouble(t), C.GLdouble(r), C.GLdouble(q)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord3sv.xml -func (gl *GL) MultiTexCoord3sv(target glbase.Enum, v []int16) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl1_4_glMultiTexCoord3sv(gl.funcs, C.GLenum(target), (*C.GLshort)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord3s.xml -func (gl *GL) MultiTexCoord3s(target glbase.Enum, s, t, r int16) { - C.gl1_4_glMultiTexCoord3s(gl.funcs, C.GLenum(target), C.GLshort(s), C.GLshort(t), C.GLshort(r)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord3iv.xml -func (gl *GL) MultiTexCoord3iv(target glbase.Enum, v []int32) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl1_4_glMultiTexCoord3iv(gl.funcs, C.GLenum(target), (*C.GLint)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord3i.xml -func (gl *GL) MultiTexCoord3i(target glbase.Enum, s, t, r int32) { - C.gl1_4_glMultiTexCoord3i(gl.funcs, C.GLenum(target), C.GLint(s), C.GLint(t), C.GLint(r)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord3fv.xml -func (gl *GL) MultiTexCoord3fv(target glbase.Enum, v []float32) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl1_4_glMultiTexCoord3fv(gl.funcs, C.GLenum(target), (*C.GLfloat)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord3f.xml -func (gl *GL) MultiTexCoord3f(target glbase.Enum, s, t, r float32) { - C.gl1_4_glMultiTexCoord3f(gl.funcs, C.GLenum(target), C.GLfloat(s), C.GLfloat(t), C.GLfloat(r)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord3dv.xml -func (gl *GL) MultiTexCoord3dv(target glbase.Enum, v []float64) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl1_4_glMultiTexCoord3dv(gl.funcs, C.GLenum(target), (*C.GLdouble)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord3d.xml -func (gl *GL) MultiTexCoord3d(target glbase.Enum, s, t, r float64) { - C.gl1_4_glMultiTexCoord3d(gl.funcs, C.GLenum(target), C.GLdouble(s), C.GLdouble(t), C.GLdouble(r)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord2sv.xml -func (gl *GL) MultiTexCoord2sv(target glbase.Enum, v []int16) { - if len(v) != 2 { - panic("parameter v has incorrect length") - } - C.gl1_4_glMultiTexCoord2sv(gl.funcs, C.GLenum(target), (*C.GLshort)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord2s.xml -func (gl *GL) MultiTexCoord2s(target glbase.Enum, s, t int16) { - C.gl1_4_glMultiTexCoord2s(gl.funcs, C.GLenum(target), C.GLshort(s), C.GLshort(t)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord2iv.xml -func (gl *GL) MultiTexCoord2iv(target glbase.Enum, v []int32) { - if len(v) != 2 { - panic("parameter v has incorrect length") - } - C.gl1_4_glMultiTexCoord2iv(gl.funcs, C.GLenum(target), (*C.GLint)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord2i.xml -func (gl *GL) MultiTexCoord2i(target glbase.Enum, s, t int32) { - C.gl1_4_glMultiTexCoord2i(gl.funcs, C.GLenum(target), C.GLint(s), C.GLint(t)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord2fv.xml -func (gl *GL) MultiTexCoord2fv(target glbase.Enum, v []float32) { - if len(v) != 2 { - panic("parameter v has incorrect length") - } - C.gl1_4_glMultiTexCoord2fv(gl.funcs, C.GLenum(target), (*C.GLfloat)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord2f.xml -func (gl *GL) MultiTexCoord2f(target glbase.Enum, s, t float32) { - C.gl1_4_glMultiTexCoord2f(gl.funcs, C.GLenum(target), C.GLfloat(s), C.GLfloat(t)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord2dv.xml -func (gl *GL) MultiTexCoord2dv(target glbase.Enum, v []float64) { - if len(v) != 2 { - panic("parameter v has incorrect length") - } - C.gl1_4_glMultiTexCoord2dv(gl.funcs, C.GLenum(target), (*C.GLdouble)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord2d.xml -func (gl *GL) MultiTexCoord2d(target glbase.Enum, s, t float64) { - C.gl1_4_glMultiTexCoord2d(gl.funcs, C.GLenum(target), C.GLdouble(s), C.GLdouble(t)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord1sv.xml -func (gl *GL) MultiTexCoord1sv(target glbase.Enum, v []int16) { - C.gl1_4_glMultiTexCoord1sv(gl.funcs, C.GLenum(target), (*C.GLshort)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord1s.xml -func (gl *GL) MultiTexCoord1s(target glbase.Enum, s int16) { - C.gl1_4_glMultiTexCoord1s(gl.funcs, C.GLenum(target), C.GLshort(s)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord1iv.xml -func (gl *GL) MultiTexCoord1iv(target glbase.Enum, v []int32) { - C.gl1_4_glMultiTexCoord1iv(gl.funcs, C.GLenum(target), (*C.GLint)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord1i.xml -func (gl *GL) MultiTexCoord1i(target glbase.Enum, s int32) { - C.gl1_4_glMultiTexCoord1i(gl.funcs, C.GLenum(target), C.GLint(s)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord1fv.xml -func (gl *GL) MultiTexCoord1fv(target glbase.Enum, v []float32) { - C.gl1_4_glMultiTexCoord1fv(gl.funcs, C.GLenum(target), (*C.GLfloat)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord1f.xml -func (gl *GL) MultiTexCoord1f(target glbase.Enum, s float32) { - C.gl1_4_glMultiTexCoord1f(gl.funcs, C.GLenum(target), C.GLfloat(s)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord1dv.xml -func (gl *GL) MultiTexCoord1dv(target glbase.Enum, v []float64) { - C.gl1_4_glMultiTexCoord1dv(gl.funcs, C.GLenum(target), (*C.GLdouble)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord1d.xml -func (gl *GL) MultiTexCoord1d(target glbase.Enum, s float64) { - C.gl1_4_glMultiTexCoord1d(gl.funcs, C.GLenum(target), C.GLdouble(s)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glClientActiveTexture.xml -func (gl *GL) ClientActiveTexture(texture glbase.Enum) { - C.gl1_4_glClientActiveTexture(gl.funcs, C.GLenum(texture)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glWindowPos3sv.xml -func (gl *GL) WindowPos3sv(v []int16) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl1_4_glWindowPos3sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glWindowPos3s.xml -func (gl *GL) WindowPos3s(x, y, z int16) { - C.gl1_4_glWindowPos3s(gl.funcs, C.GLshort(x), C.GLshort(y), C.GLshort(z)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glWindowPos3iv.xml -func (gl *GL) WindowPos3iv(v []int32) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl1_4_glWindowPos3iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glWindowPos3i.xml -func (gl *GL) WindowPos3i(x, y, z int) { - C.gl1_4_glWindowPos3i(gl.funcs, C.GLint(x), C.GLint(y), C.GLint(z)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glWindowPos3fv.xml -func (gl *GL) WindowPos3fv(v []float32) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl1_4_glWindowPos3fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glWindowPos3f.xml -func (gl *GL) WindowPos3f(x, y, z float32) { - C.gl1_4_glWindowPos3f(gl.funcs, C.GLfloat(x), C.GLfloat(y), C.GLfloat(z)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glWindowPos3dv.xml -func (gl *GL) WindowPos3dv(v []float64) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl1_4_glWindowPos3dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glWindowPos3d.xml -func (gl *GL) WindowPos3d(x, y, z float64) { - C.gl1_4_glWindowPos3d(gl.funcs, C.GLdouble(x), C.GLdouble(y), C.GLdouble(z)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glWindowPos2sv.xml -func (gl *GL) WindowPos2sv(v []int16) { - if len(v) != 2 { - panic("parameter v has incorrect length") - } - C.gl1_4_glWindowPos2sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glWindowPos2s.xml -func (gl *GL) WindowPos2s(x, y int16) { - C.gl1_4_glWindowPos2s(gl.funcs, C.GLshort(x), C.GLshort(y)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glWindowPos2iv.xml -func (gl *GL) WindowPos2iv(v []int32) { - if len(v) != 2 { - panic("parameter v has incorrect length") - } - C.gl1_4_glWindowPos2iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glWindowPos2i.xml -func (gl *GL) WindowPos2i(x, y int) { - C.gl1_4_glWindowPos2i(gl.funcs, C.GLint(x), C.GLint(y)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glWindowPos2fv.xml -func (gl *GL) WindowPos2fv(v []float32) { - if len(v) != 2 { - panic("parameter v has incorrect length") - } - C.gl1_4_glWindowPos2fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glWindowPos2f.xml -func (gl *GL) WindowPos2f(x, y float32) { - C.gl1_4_glWindowPos2f(gl.funcs, C.GLfloat(x), C.GLfloat(y)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glWindowPos2dv.xml -func (gl *GL) WindowPos2dv(v []float64) { - if len(v) != 2 { - panic("parameter v has incorrect length") - } - C.gl1_4_glWindowPos2dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glWindowPos2d.xml -func (gl *GL) WindowPos2d(x, y float64) { - C.gl1_4_glWindowPos2d(gl.funcs, C.GLdouble(x), C.GLdouble(y)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glSecondaryColorPointer.xml -func (gl *GL) SecondaryColorPointer(size int, gltype glbase.Enum, stride int, pointer interface{}) { - var pointer_ptr unsafe.Pointer - var pointer_v = reflect.ValueOf(pointer) - if pointer != nil && pointer_v.Kind() != reflect.Slice { - panic("parameter pointer must be a slice") - } - if pointer != nil { - pointer_ptr = unsafe.Pointer(pointer_v.Index(0).Addr().Pointer()) - } - C.gl1_4_glSecondaryColorPointer(gl.funcs, C.GLint(size), C.GLenum(gltype), C.GLsizei(stride), pointer_ptr) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glSecondaryColor3usv.xml -func (gl *GL) SecondaryColor3usv(v []uint16) { - C.gl1_4_glSecondaryColor3usv(gl.funcs, (*C.GLushort)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glSecondaryColor3us.xml -func (gl *GL) SecondaryColor3us(red, green, blue uint16) { - C.gl1_4_glSecondaryColor3us(gl.funcs, C.GLushort(red), C.GLushort(green), C.GLushort(blue)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glSecondaryColor3uiv.xml -func (gl *GL) SecondaryColor3uiv(v []uint32) { - C.gl1_4_glSecondaryColor3uiv(gl.funcs, (*C.GLuint)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glSecondaryColor3ui.xml -func (gl *GL) SecondaryColor3ui(red, green, blue uint32) { - C.gl1_4_glSecondaryColor3ui(gl.funcs, C.GLuint(red), C.GLuint(green), C.GLuint(blue)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glSecondaryColor3ubv.xml -func (gl *GL) SecondaryColor3ubv(v []uint8) { - C.gl1_4_glSecondaryColor3ubv(gl.funcs, (*C.GLubyte)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glSecondaryColor3ub.xml -func (gl *GL) SecondaryColor3ub(red, green, blue uint8) { - C.gl1_4_glSecondaryColor3ub(gl.funcs, C.GLubyte(red), C.GLubyte(green), C.GLubyte(blue)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glSecondaryColor3sv.xml -func (gl *GL) SecondaryColor3sv(v []int16) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl1_4_glSecondaryColor3sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glSecondaryColor3s.xml -func (gl *GL) SecondaryColor3s(red, green, blue int16) { - C.gl1_4_glSecondaryColor3s(gl.funcs, C.GLshort(red), C.GLshort(green), C.GLshort(blue)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glSecondaryColor3iv.xml -func (gl *GL) SecondaryColor3iv(v []int32) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl1_4_glSecondaryColor3iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glSecondaryColor3i.xml -func (gl *GL) SecondaryColor3i(red, green, blue int32) { - C.gl1_4_glSecondaryColor3i(gl.funcs, C.GLint(red), C.GLint(green), C.GLint(blue)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glSecondaryColor3fv.xml -func (gl *GL) SecondaryColor3fv(v []float32) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl1_4_glSecondaryColor3fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glSecondaryColor3f.xml -func (gl *GL) SecondaryColor3f(red, green, blue float32) { - C.gl1_4_glSecondaryColor3f(gl.funcs, C.GLfloat(red), C.GLfloat(green), C.GLfloat(blue)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glSecondaryColor3dv.xml -func (gl *GL) SecondaryColor3dv(v []float64) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl1_4_glSecondaryColor3dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glSecondaryColor3d.xml -func (gl *GL) SecondaryColor3d(red, green, blue float64) { - C.gl1_4_glSecondaryColor3d(gl.funcs, C.GLdouble(red), C.GLdouble(green), C.GLdouble(blue)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glSecondaryColor3bv.xml -func (gl *GL) SecondaryColor3bv(v []byte) { - C.gl1_4_glSecondaryColor3bv(gl.funcs, (*C.GLbyte)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glSecondaryColor3b.xml -func (gl *GL) SecondaryColor3b(red, green, blue byte) { - C.gl1_4_glSecondaryColor3b(gl.funcs, C.GLbyte(red), C.GLbyte(green), C.GLbyte(blue)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glFogCoordPointer.xml -func (gl *GL) FogCoordPointer(gltype glbase.Enum, stride int, pointer interface{}) { - var pointer_ptr unsafe.Pointer - var pointer_v = reflect.ValueOf(pointer) - if pointer != nil && pointer_v.Kind() != reflect.Slice { - panic("parameter pointer must be a slice") - } - if pointer != nil { - pointer_ptr = unsafe.Pointer(pointer_v.Index(0).Addr().Pointer()) - } - C.gl1_4_glFogCoordPointer(gl.funcs, C.GLenum(gltype), C.GLsizei(stride), pointer_ptr) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glFogCoorddv.xml -func (gl *GL) FogCoorddv(coord []float64) { - C.gl1_4_glFogCoorddv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&coord[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glFogCoordd.xml -func (gl *GL) FogCoordd(coord float64) { - C.gl1_4_glFogCoordd(gl.funcs, C.GLdouble(coord)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glFogCoordfv.xml -func (gl *GL) FogCoordfv(coord []float32) { - C.gl1_4_glFogCoordfv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&coord[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glFogCoordf.xml -func (gl *GL) FogCoordf(coord float32) { - C.gl1_4_glFogCoordf(gl.funcs, C.GLfloat(coord)) -} diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/gl/1.5/funcs.cpp b/Godeps/_workspace/src/github.com/obscuren/qml/gl/1.5/funcs.cpp deleted file mode 100644 index 6158162fc..000000000 --- a/Godeps/_workspace/src/github.com/obscuren/qml/gl/1.5/funcs.cpp +++ /dev/null @@ -1,2892 +0,0 @@ - -// ** file automatically generated by glgen -- do not edit manually ** - -#include -#include - -#include "funcs.h" - -void *gl1_5_funcs() { - QOpenGLFunctions_1_5* funcs = QOpenGLContext::currentContext()->versionFunctions(); - if (!funcs) { - return 0; - } - funcs->initializeOpenGLFunctions(); - return funcs; -} - - -void gl1_5_glViewport(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height) -{ - QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glViewport(x, y, width, height); -} - -void gl1_5_glDepthRange(void *_glfuncs, GLdouble nearVal, GLdouble farVal) -{ - QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDepthRange(nearVal, farVal); -} - -GLboolean gl1_5_glIsEnabled(void *_glfuncs, GLenum cap) -{ - QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glIsEnabled(cap); -} - -void gl1_5_glGetTexLevelParameteriv(void *_glfuncs, GLenum target, GLint level, GLenum pname, GLint* params) -{ - QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetTexLevelParameteriv(target, level, pname, params); -} - -void gl1_5_glGetTexLevelParameterfv(void *_glfuncs, GLenum target, GLint level, GLenum pname, GLfloat* params) -{ - QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetTexLevelParameterfv(target, level, pname, params); -} - -void gl1_5_glGetTexParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params) -{ - QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetTexParameteriv(target, pname, params); -} - -void gl1_5_glGetTexParameterfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params) -{ - QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetTexParameterfv(target, pname, params); -} - -void gl1_5_glGetTexImage(void *_glfuncs, GLenum target, GLint level, GLenum format, GLenum gltype, GLvoid* pixels) -{ - QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetTexImage(target, level, format, gltype, pixels); -} - -void gl1_5_glGetIntegerv(void *_glfuncs, GLenum pname, GLint* params) -{ - QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetIntegerv(pname, params); -} - -void gl1_5_glGetFloatv(void *_glfuncs, GLenum pname, GLfloat* params) -{ - QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetFloatv(pname, params); -} - -GLenum gl1_5_glGetError(void *_glfuncs) -{ - QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glGetError(); -} - -void gl1_5_glGetDoublev(void *_glfuncs, GLenum pname, GLdouble* params) -{ - QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetDoublev(pname, params); -} - -void gl1_5_glGetBooleanv(void *_glfuncs, GLenum pname, GLboolean* params) -{ - QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetBooleanv(pname, params); -} - -void gl1_5_glReadPixels(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum gltype, GLvoid* pixels) -{ - QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glReadPixels(x, y, width, height, format, gltype, pixels); -} - -void gl1_5_glReadBuffer(void *_glfuncs, GLenum mode) -{ - QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glReadBuffer(mode); -} - -void gl1_5_glPixelStorei(void *_glfuncs, GLenum pname, GLint param) -{ - QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glPixelStorei(pname, param); -} - -void gl1_5_glPixelStoref(void *_glfuncs, GLenum pname, GLfloat param) -{ - QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glPixelStoref(pname, param); -} - -void gl1_5_glDepthFunc(void *_glfuncs, GLenum glfunc) -{ - QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDepthFunc(glfunc); -} - -void gl1_5_glStencilOp(void *_glfuncs, GLenum fail, GLenum zfail, GLenum zpass) -{ - QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glStencilOp(fail, zfail, zpass); -} - -void gl1_5_glStencilFunc(void *_glfuncs, GLenum glfunc, GLint ref, GLuint mask) -{ - QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glStencilFunc(glfunc, ref, mask); -} - -void gl1_5_glLogicOp(void *_glfuncs, GLenum opcode) -{ - QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glLogicOp(opcode); -} - -void gl1_5_glBlendFunc(void *_glfuncs, GLenum sfactor, GLenum dfactor) -{ - QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glBlendFunc(sfactor, dfactor); -} - -void gl1_5_glFlush(void *_glfuncs) -{ - QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glFlush(); -} - -void gl1_5_glFinish(void *_glfuncs) -{ - QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glFinish(); -} - -void gl1_5_glEnable(void *_glfuncs, GLenum cap) -{ - QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glEnable(cap); -} - -void gl1_5_glDisable(void *_glfuncs, GLenum cap) -{ - QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDisable(cap); -} - -void gl1_5_glDepthMask(void *_glfuncs, GLboolean flag) -{ - QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDepthMask(flag); -} - -void gl1_5_glColorMask(void *_glfuncs, GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) -{ - QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColorMask(red, green, blue, alpha); -} - -void gl1_5_glStencilMask(void *_glfuncs, GLuint mask) -{ - QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glStencilMask(mask); -} - -void gl1_5_glClearDepth(void *_glfuncs, GLdouble depth) -{ - QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glClearDepth(depth); -} - -void gl1_5_glClearStencil(void *_glfuncs, GLint s) -{ - QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glClearStencil(s); -} - -void gl1_5_glClearColor(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) -{ - QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glClearColor(red, green, blue, alpha); -} - -void gl1_5_glClear(void *_glfuncs, GLbitfield mask) -{ - QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glClear(mask); -} - -void gl1_5_glDrawBuffer(void *_glfuncs, GLenum mode) -{ - QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDrawBuffer(mode); -} - -void gl1_5_glTexImage2D(void *_glfuncs, GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum gltype, const GLvoid* pixels) -{ - QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexImage2D(target, level, internalFormat, width, height, border, format, gltype, pixels); -} - -void gl1_5_glTexImage1D(void *_glfuncs, GLenum target, GLint level, GLint internalFormat, GLsizei width, GLint border, GLenum format, GLenum gltype, const GLvoid* pixels) -{ - QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexImage1D(target, level, internalFormat, width, border, format, gltype, pixels); -} - -void gl1_5_glTexParameteriv(void *_glfuncs, GLenum target, GLenum pname, const GLint* params) -{ - QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexParameteriv(target, pname, params); -} - -void gl1_5_glTexParameteri(void *_glfuncs, GLenum target, GLenum pname, GLint param) -{ - QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexParameteri(target, pname, param); -} - -void gl1_5_glTexParameterfv(void *_glfuncs, GLenum target, GLenum pname, const GLfloat* params) -{ - QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexParameterfv(target, pname, params); -} - -void gl1_5_glTexParameterf(void *_glfuncs, GLenum target, GLenum pname, GLfloat param) -{ - QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexParameterf(target, pname, param); -} - -void gl1_5_glScissor(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height) -{ - QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glScissor(x, y, width, height); -} - -void gl1_5_glPolygonMode(void *_glfuncs, GLenum face, GLenum mode) -{ - QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glPolygonMode(face, mode); -} - -void gl1_5_glPointSize(void *_glfuncs, GLfloat size) -{ - QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glPointSize(size); -} - -void gl1_5_glLineWidth(void *_glfuncs, GLfloat width) -{ - QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glLineWidth(width); -} - -void gl1_5_glHint(void *_glfuncs, GLenum target, GLenum mode) -{ - QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glHint(target, mode); -} - -void gl1_5_glFrontFace(void *_glfuncs, GLenum mode) -{ - QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glFrontFace(mode); -} - -void gl1_5_glCullFace(void *_glfuncs, GLenum mode) -{ - QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glCullFace(mode); -} - -void gl1_5_glIndexubv(void *_glfuncs, const GLubyte* c) -{ - QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glIndexubv(c); -} - -void gl1_5_glIndexub(void *_glfuncs, GLubyte c) -{ - QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glIndexub(c); -} - -GLboolean gl1_5_glIsTexture(void *_glfuncs, GLuint texture) -{ - QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glIsTexture(texture); -} - -void gl1_5_glGenTextures(void *_glfuncs, GLsizei n, GLuint* textures) -{ - QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGenTextures(n, textures); -} - -void gl1_5_glDeleteTextures(void *_glfuncs, GLsizei n, const GLuint* textures) -{ - QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDeleteTextures(n, textures); -} - -void gl1_5_glBindTexture(void *_glfuncs, GLenum target, GLuint texture) -{ - QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glBindTexture(target, texture); -} - -void gl1_5_glTexSubImage2D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum gltype, const GLvoid* pixels) -{ - QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexSubImage2D(target, level, xoffset, yoffset, width, height, format, gltype, pixels); -} - -void gl1_5_glTexSubImage1D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum gltype, const GLvoid* pixels) -{ - QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexSubImage1D(target, level, xoffset, width, format, gltype, pixels); -} - -void gl1_5_glCopyTexSubImage2D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) -{ - QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glCopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height); -} - -void gl1_5_glCopyTexSubImage1D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width) -{ - QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glCopyTexSubImage1D(target, level, xoffset, x, y, width); -} - -void gl1_5_glCopyTexImage2D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) -{ - QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glCopyTexImage2D(target, level, internalFormat, x, y, width, height, border); -} - -void gl1_5_glCopyTexImage1D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLint border) -{ - QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glCopyTexImage1D(target, level, internalFormat, x, y, width, border); -} - -void gl1_5_glPolygonOffset(void *_glfuncs, GLfloat factor, GLfloat units) -{ - QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glPolygonOffset(factor, units); -} - -void gl1_5_glDrawElements(void *_glfuncs, GLenum mode, GLsizei count, GLenum gltype, const GLvoid* indices) -{ - QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDrawElements(mode, count, gltype, indices); -} - -void gl1_5_glDrawArrays(void *_glfuncs, GLenum mode, GLint first, GLsizei count) -{ - QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDrawArrays(mode, first, count); -} - -void gl1_5_glCopyTexSubImage3D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height) -{ - QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glCopyTexSubImage3D(target, level, xoffset, yoffset, zoffset, x, y, width, height); -} - -void gl1_5_glTexSubImage3D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum gltype, const GLvoid* pixels) -{ - QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, gltype, pixels); -} - -void gl1_5_glTexImage3D(void *_glfuncs, GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum gltype, const GLvoid* pixels) -{ - QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexImage3D(target, level, internalFormat, width, height, depth, border, format, gltype, pixels); -} - -void gl1_5_glDrawRangeElements(void *_glfuncs, GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum gltype, const GLvoid* indices) -{ - QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDrawRangeElements(mode, start, end, count, gltype, indices); -} - -void gl1_5_glBlendEquation(void *_glfuncs, GLenum mode) -{ - QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glBlendEquation(mode); -} - -void gl1_5_glBlendColor(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) -{ - QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glBlendColor(red, green, blue, alpha); -} - -void gl1_5_glGetCompressedTexImage(void *_glfuncs, GLenum target, GLint level, GLvoid* img) -{ - QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetCompressedTexImage(target, level, img); -} - -void gl1_5_glCompressedTexSubImage1D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid* data) -{ - QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glCompressedTexSubImage1D(target, level, xoffset, width, format, imageSize, data); -} - -void gl1_5_glCompressedTexSubImage2D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid* data) -{ - QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glCompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, imageSize, data); -} - -void gl1_5_glCompressedTexSubImage3D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid* data) -{ - QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glCompressedTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data); -} - -void gl1_5_glCompressedTexImage1D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid* data) -{ - QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glCompressedTexImage1D(target, level, internalFormat, width, border, imageSize, data); -} - -void gl1_5_glCompressedTexImage2D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid* data) -{ - QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glCompressedTexImage2D(target, level, internalFormat, width, height, border, imageSize, data); -} - -void gl1_5_glCompressedTexImage3D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid* data) -{ - QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glCompressedTexImage3D(target, level, internalFormat, width, height, depth, border, imageSize, data); -} - -void gl1_5_glSampleCoverage(void *_glfuncs, GLfloat value, GLboolean invert) -{ - QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glSampleCoverage(value, invert); -} - -void gl1_5_glActiveTexture(void *_glfuncs, GLenum texture) -{ - QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glActiveTexture(texture); -} - -void gl1_5_glPointParameteriv(void *_glfuncs, GLenum pname, const GLint* params) -{ - QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glPointParameteriv(pname, params); -} - -void gl1_5_glPointParameteri(void *_glfuncs, GLenum pname, GLint param) -{ - QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glPointParameteri(pname, param); -} - -void gl1_5_glPointParameterfv(void *_glfuncs, GLenum pname, const GLfloat* params) -{ - QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glPointParameterfv(pname, params); -} - -void gl1_5_glPointParameterf(void *_glfuncs, GLenum pname, GLfloat param) -{ - QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glPointParameterf(pname, param); -} - -void gl1_5_glMultiDrawArrays(void *_glfuncs, GLenum mode, const GLint* first, const GLsizei* count, GLsizei drawcount) -{ - QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiDrawArrays(mode, first, count, drawcount); -} - -void gl1_5_glBlendFuncSeparate(void *_glfuncs, GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha) -{ - QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glBlendFuncSeparate(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha); -} - -void gl1_5_glGetBufferParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params) -{ - QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetBufferParameteriv(target, pname, params); -} - -GLboolean gl1_5_glUnmapBuffer(void *_glfuncs, GLenum target) -{ - QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glUnmapBuffer(target); -} - -void gl1_5_glGetBufferSubData(void *_glfuncs, GLenum target, GLintptr offset, GLsizeiptr size, GLvoid* data) -{ - QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetBufferSubData(target, offset, size, data); -} - -void gl1_5_glBufferSubData(void *_glfuncs, GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data) -{ - QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glBufferSubData(target, offset, size, data); -} - -void gl1_5_glBufferData(void *_glfuncs, GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage) -{ - QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glBufferData(target, size, data, usage); -} - -GLboolean gl1_5_glIsBuffer(void *_glfuncs, GLuint buffer) -{ - QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glIsBuffer(buffer); -} - -void gl1_5_glGenBuffers(void *_glfuncs, GLsizei n, GLuint* buffers) -{ - QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGenBuffers(n, buffers); -} - -void gl1_5_glDeleteBuffers(void *_glfuncs, GLsizei n, const GLuint* buffers) -{ - QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDeleteBuffers(n, buffers); -} - -void gl1_5_glBindBuffer(void *_glfuncs, GLenum target, GLuint buffer) -{ - QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glBindBuffer(target, buffer); -} - -void gl1_5_glGetQueryObjectuiv(void *_glfuncs, GLuint id, GLenum pname, GLuint* params) -{ - QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetQueryObjectuiv(id, pname, params); -} - -void gl1_5_glGetQueryObjectiv(void *_glfuncs, GLuint id, GLenum pname, GLint* params) -{ - QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetQueryObjectiv(id, pname, params); -} - -void gl1_5_glGetQueryiv(void *_glfuncs, GLenum target, GLenum pname, GLint* params) -{ - QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetQueryiv(target, pname, params); -} - -void gl1_5_glEndQuery(void *_glfuncs, GLenum target) -{ - QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glEndQuery(target); -} - -void gl1_5_glBeginQuery(void *_glfuncs, GLenum target, GLuint id) -{ - QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glBeginQuery(target, id); -} - -GLboolean gl1_5_glIsQuery(void *_glfuncs, GLuint id) -{ - QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glIsQuery(id); -} - -void gl1_5_glDeleteQueries(void *_glfuncs, GLsizei n, const GLuint* ids) -{ - QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDeleteQueries(n, ids); -} - -void gl1_5_glGenQueries(void *_glfuncs, GLsizei n, GLuint* ids) -{ - QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGenQueries(n, ids); -} - -void gl1_5_glTranslatef(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z) -{ - QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTranslatef(x, y, z); -} - -void gl1_5_glTranslated(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z) -{ - QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTranslated(x, y, z); -} - -void gl1_5_glScalef(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z) -{ - QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glScalef(x, y, z); -} - -void gl1_5_glScaled(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z) -{ - QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glScaled(x, y, z); -} - -void gl1_5_glRotatef(void *_glfuncs, GLfloat angle, GLfloat x, GLfloat y, GLfloat z) -{ - QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRotatef(angle, x, y, z); -} - -void gl1_5_glRotated(void *_glfuncs, GLdouble angle, GLdouble x, GLdouble y, GLdouble z) -{ - QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRotated(angle, x, y, z); -} - -void gl1_5_glPushMatrix(void *_glfuncs) -{ - QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glPushMatrix(); -} - -void gl1_5_glPopMatrix(void *_glfuncs) -{ - QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glPopMatrix(); -} - -void gl1_5_glOrtho(void *_glfuncs, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar) -{ - QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glOrtho(left, right, bottom, top, zNear, zFar); -} - -void gl1_5_glMultMatrixd(void *_glfuncs, const GLdouble* m) -{ - QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultMatrixd(m); -} - -void gl1_5_glMultMatrixf(void *_glfuncs, const GLfloat* m) -{ - QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultMatrixf(m); -} - -void gl1_5_glMatrixMode(void *_glfuncs, GLenum mode) -{ - QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMatrixMode(mode); -} - -void gl1_5_glLoadMatrixd(void *_glfuncs, const GLdouble* m) -{ - QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glLoadMatrixd(m); -} - -void gl1_5_glLoadMatrixf(void *_glfuncs, const GLfloat* m) -{ - QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glLoadMatrixf(m); -} - -void gl1_5_glLoadIdentity(void *_glfuncs) -{ - QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glLoadIdentity(); -} - -void gl1_5_glFrustum(void *_glfuncs, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar) -{ - QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glFrustum(left, right, bottom, top, zNear, zFar); -} - -GLboolean gl1_5_glIsList(void *_glfuncs, GLuint list) -{ - QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glIsList(list); -} - -void gl1_5_glGetTexGeniv(void *_glfuncs, GLenum coord, GLenum pname, GLint* params) -{ - QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetTexGeniv(coord, pname, params); -} - -void gl1_5_glGetTexGenfv(void *_glfuncs, GLenum coord, GLenum pname, GLfloat* params) -{ - QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetTexGenfv(coord, pname, params); -} - -void gl1_5_glGetTexGendv(void *_glfuncs, GLenum coord, GLenum pname, GLdouble* params) -{ - QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetTexGendv(coord, pname, params); -} - -void gl1_5_glGetTexEnviv(void *_glfuncs, GLenum target, GLenum pname, GLint* params) -{ - QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetTexEnviv(target, pname, params); -} - -void gl1_5_glGetTexEnvfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params) -{ - QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetTexEnvfv(target, pname, params); -} - -void gl1_5_glGetPolygonStipple(void *_glfuncs, GLubyte* mask) -{ - QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetPolygonStipple(mask); -} - -void gl1_5_glGetPixelMapusv(void *_glfuncs, GLenum glmap, GLushort* values) -{ - QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetPixelMapusv(glmap, values); -} - -void gl1_5_glGetPixelMapuiv(void *_glfuncs, GLenum glmap, GLuint* values) -{ - QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetPixelMapuiv(glmap, values); -} - -void gl1_5_glGetPixelMapfv(void *_glfuncs, GLenum glmap, GLfloat* values) -{ - QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetPixelMapfv(glmap, values); -} - -void gl1_5_glGetMaterialiv(void *_glfuncs, GLenum face, GLenum pname, GLint* params) -{ - QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetMaterialiv(face, pname, params); -} - -void gl1_5_glGetMaterialfv(void *_glfuncs, GLenum face, GLenum pname, GLfloat* params) -{ - QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetMaterialfv(face, pname, params); -} - -void gl1_5_glGetMapiv(void *_glfuncs, GLenum target, GLenum query, GLint* v) -{ - QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetMapiv(target, query, v); -} - -void gl1_5_glGetMapfv(void *_glfuncs, GLenum target, GLenum query, GLfloat* v) -{ - QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetMapfv(target, query, v); -} - -void gl1_5_glGetMapdv(void *_glfuncs, GLenum target, GLenum query, GLdouble* v) -{ - QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetMapdv(target, query, v); -} - -void gl1_5_glGetLightiv(void *_glfuncs, GLenum light, GLenum pname, GLint* params) -{ - QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetLightiv(light, pname, params); -} - -void gl1_5_glGetLightfv(void *_glfuncs, GLenum light, GLenum pname, GLfloat* params) -{ - QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetLightfv(light, pname, params); -} - -void gl1_5_glGetClipPlane(void *_glfuncs, GLenum plane, GLdouble* equation) -{ - QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetClipPlane(plane, equation); -} - -void gl1_5_glDrawPixels(void *_glfuncs, GLsizei width, GLsizei height, GLenum format, GLenum gltype, const GLvoid* pixels) -{ - QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDrawPixels(width, height, format, gltype, pixels); -} - -void gl1_5_glCopyPixels(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height, GLenum gltype) -{ - QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glCopyPixels(x, y, width, height, gltype); -} - -void gl1_5_glPixelMapusv(void *_glfuncs, GLenum glmap, GLint mapsize, const GLushort* values) -{ - QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glPixelMapusv(glmap, mapsize, values); -} - -void gl1_5_glPixelMapuiv(void *_glfuncs, GLenum glmap, GLint mapsize, const GLuint* values) -{ - QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glPixelMapuiv(glmap, mapsize, values); -} - -void gl1_5_glPixelMapfv(void *_glfuncs, GLenum glmap, GLint mapsize, const GLfloat* values) -{ - QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glPixelMapfv(glmap, mapsize, values); -} - -void gl1_5_glPixelTransferi(void *_glfuncs, GLenum pname, GLint param) -{ - QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glPixelTransferi(pname, param); -} - -void gl1_5_glPixelTransferf(void *_glfuncs, GLenum pname, GLfloat param) -{ - QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glPixelTransferf(pname, param); -} - -void gl1_5_glPixelZoom(void *_glfuncs, GLfloat xfactor, GLfloat yfactor) -{ - QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glPixelZoom(xfactor, yfactor); -} - -void gl1_5_glAlphaFunc(void *_glfuncs, GLenum glfunc, GLfloat ref) -{ - QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glAlphaFunc(glfunc, ref); -} - -void gl1_5_glEvalPoint2(void *_glfuncs, GLint i, GLint j) -{ - QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glEvalPoint2(i, j); -} - -void gl1_5_glEvalMesh2(void *_glfuncs, GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2) -{ - QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glEvalMesh2(mode, i1, i2, j1, j2); -} - -void gl1_5_glEvalPoint1(void *_glfuncs, GLint i) -{ - QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glEvalPoint1(i); -} - -void gl1_5_glEvalMesh1(void *_glfuncs, GLenum mode, GLint i1, GLint i2) -{ - QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glEvalMesh1(mode, i1, i2); -} - -void gl1_5_glEvalCoord2fv(void *_glfuncs, const GLfloat* u) -{ - QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glEvalCoord2fv(u); -} - -void gl1_5_glEvalCoord2f(void *_glfuncs, GLfloat u, GLfloat v) -{ - QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glEvalCoord2f(u, v); -} - -void gl1_5_glEvalCoord2dv(void *_glfuncs, const GLdouble* u) -{ - QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glEvalCoord2dv(u); -} - -void gl1_5_glEvalCoord2d(void *_glfuncs, GLdouble u, GLdouble v) -{ - QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glEvalCoord2d(u, v); -} - -void gl1_5_glEvalCoord1fv(void *_glfuncs, const GLfloat* u) -{ - QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glEvalCoord1fv(u); -} - -void gl1_5_glEvalCoord1f(void *_glfuncs, GLfloat u) -{ - QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glEvalCoord1f(u); -} - -void gl1_5_glEvalCoord1dv(void *_glfuncs, const GLdouble* u) -{ - QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glEvalCoord1dv(u); -} - -void gl1_5_glEvalCoord1d(void *_glfuncs, GLdouble u) -{ - QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glEvalCoord1d(u); -} - -void gl1_5_glMapGrid2f(void *_glfuncs, GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2) -{ - QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMapGrid2f(un, u1, u2, vn, v1, v2); -} - -void gl1_5_glMapGrid2d(void *_glfuncs, GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2) -{ - QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMapGrid2d(un, u1, u2, vn, v1, v2); -} - -void gl1_5_glMapGrid1f(void *_glfuncs, GLint un, GLfloat u1, GLfloat u2) -{ - QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMapGrid1f(un, u1, u2); -} - -void gl1_5_glMapGrid1d(void *_glfuncs, GLint un, GLdouble u1, GLdouble u2) -{ - QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMapGrid1d(un, u1, u2); -} - -void gl1_5_glMap2f(void *_glfuncs, GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat* points) -{ - QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMap2f(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points); -} - -void gl1_5_glMap2d(void *_glfuncs, GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble* points) -{ - QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMap2d(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points); -} - -void gl1_5_glMap1f(void *_glfuncs, GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat* points) -{ - QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMap1f(target, u1, u2, stride, order, points); -} - -void gl1_5_glMap1d(void *_glfuncs, GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble* points) -{ - QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMap1d(target, u1, u2, stride, order, points); -} - -void gl1_5_glPushAttrib(void *_glfuncs, GLbitfield mask) -{ - QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glPushAttrib(mask); -} - -void gl1_5_glPopAttrib(void *_glfuncs) -{ - QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glPopAttrib(); -} - -void gl1_5_glAccum(void *_glfuncs, GLenum op, GLfloat value) -{ - QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glAccum(op, value); -} - -void gl1_5_glIndexMask(void *_glfuncs, GLuint mask) -{ - QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glIndexMask(mask); -} - -void gl1_5_glClearIndex(void *_glfuncs, GLfloat c) -{ - QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glClearIndex(c); -} - -void gl1_5_glClearAccum(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) -{ - QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glClearAccum(red, green, blue, alpha); -} - -void gl1_5_glPushName(void *_glfuncs, GLuint name) -{ - QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glPushName(name); -} - -void gl1_5_glPopName(void *_glfuncs) -{ - QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glPopName(); -} - -void gl1_5_glPassThrough(void *_glfuncs, GLfloat token) -{ - QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glPassThrough(token); -} - -void gl1_5_glLoadName(void *_glfuncs, GLuint name) -{ - QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glLoadName(name); -} - -void gl1_5_glInitNames(void *_glfuncs) -{ - QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glInitNames(); -} - -GLint gl1_5_glRenderMode(void *_glfuncs, GLenum mode) -{ - QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glRenderMode(mode); -} - -void gl1_5_glSelectBuffer(void *_glfuncs, GLsizei size, GLuint* buffer) -{ - QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glSelectBuffer(size, buffer); -} - -void gl1_5_glFeedbackBuffer(void *_glfuncs, GLsizei size, GLenum gltype, GLfloat* buffer) -{ - QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glFeedbackBuffer(size, gltype, buffer); -} - -void gl1_5_glTexGeniv(void *_glfuncs, GLenum coord, GLenum pname, const GLint* params) -{ - QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexGeniv(coord, pname, params); -} - -void gl1_5_glTexGeni(void *_glfuncs, GLenum coord, GLenum pname, GLint param) -{ - QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexGeni(coord, pname, param); -} - -void gl1_5_glTexGenfv(void *_glfuncs, GLenum coord, GLenum pname, const GLfloat* params) -{ - QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexGenfv(coord, pname, params); -} - -void gl1_5_glTexGenf(void *_glfuncs, GLenum coord, GLenum pname, GLfloat param) -{ - QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexGenf(coord, pname, param); -} - -void gl1_5_glTexGendv(void *_glfuncs, GLenum coord, GLenum pname, const GLdouble* params) -{ - QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexGendv(coord, pname, params); -} - -void gl1_5_glTexGend(void *_glfuncs, GLenum coord, GLenum pname, GLdouble param) -{ - QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexGend(coord, pname, param); -} - -void gl1_5_glTexEnviv(void *_glfuncs, GLenum target, GLenum pname, const GLint* params) -{ - QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexEnviv(target, pname, params); -} - -void gl1_5_glTexEnvi(void *_glfuncs, GLenum target, GLenum pname, GLint param) -{ - QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexEnvi(target, pname, param); -} - -void gl1_5_glTexEnvfv(void *_glfuncs, GLenum target, GLenum pname, const GLfloat* params) -{ - QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexEnvfv(target, pname, params); -} - -void gl1_5_glTexEnvf(void *_glfuncs, GLenum target, GLenum pname, GLfloat param) -{ - QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexEnvf(target, pname, param); -} - -void gl1_5_glShadeModel(void *_glfuncs, GLenum mode) -{ - QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glShadeModel(mode); -} - -void gl1_5_glPolygonStipple(void *_glfuncs, const GLubyte* mask) -{ - QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glPolygonStipple(mask); -} - -void gl1_5_glMaterialiv(void *_glfuncs, GLenum face, GLenum pname, const GLint* params) -{ - QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMaterialiv(face, pname, params); -} - -void gl1_5_glMateriali(void *_glfuncs, GLenum face, GLenum pname, GLint param) -{ - QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMateriali(face, pname, param); -} - -void gl1_5_glMaterialfv(void *_glfuncs, GLenum face, GLenum pname, const GLfloat* params) -{ - QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMaterialfv(face, pname, params); -} - -void gl1_5_glMaterialf(void *_glfuncs, GLenum face, GLenum pname, GLfloat param) -{ - QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMaterialf(face, pname, param); -} - -void gl1_5_glLineStipple(void *_glfuncs, GLint factor, GLushort pattern) -{ - QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glLineStipple(factor, pattern); -} - -void gl1_5_glLightModeliv(void *_glfuncs, GLenum pname, const GLint* params) -{ - QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glLightModeliv(pname, params); -} - -void gl1_5_glLightModeli(void *_glfuncs, GLenum pname, GLint param) -{ - QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glLightModeli(pname, param); -} - -void gl1_5_glLightModelfv(void *_glfuncs, GLenum pname, const GLfloat* params) -{ - QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glLightModelfv(pname, params); -} - -void gl1_5_glLightModelf(void *_glfuncs, GLenum pname, GLfloat param) -{ - QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glLightModelf(pname, param); -} - -void gl1_5_glLightiv(void *_glfuncs, GLenum light, GLenum pname, const GLint* params) -{ - QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glLightiv(light, pname, params); -} - -void gl1_5_glLighti(void *_glfuncs, GLenum light, GLenum pname, GLint param) -{ - QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glLighti(light, pname, param); -} - -void gl1_5_glLightfv(void *_glfuncs, GLenum light, GLenum pname, const GLfloat* params) -{ - QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glLightfv(light, pname, params); -} - -void gl1_5_glLightf(void *_glfuncs, GLenum light, GLenum pname, GLfloat param) -{ - QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glLightf(light, pname, param); -} - -void gl1_5_glFogiv(void *_glfuncs, GLenum pname, const GLint* params) -{ - QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glFogiv(pname, params); -} - -void gl1_5_glFogi(void *_glfuncs, GLenum pname, GLint param) -{ - QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glFogi(pname, param); -} - -void gl1_5_glFogfv(void *_glfuncs, GLenum pname, const GLfloat* params) -{ - QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glFogfv(pname, params); -} - -void gl1_5_glFogf(void *_glfuncs, GLenum pname, GLfloat param) -{ - QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glFogf(pname, param); -} - -void gl1_5_glColorMaterial(void *_glfuncs, GLenum face, GLenum mode) -{ - QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColorMaterial(face, mode); -} - -void gl1_5_glClipPlane(void *_glfuncs, GLenum plane, const GLdouble* equation) -{ - QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glClipPlane(plane, equation); -} - -void gl1_5_glVertex4sv(void *_glfuncs, const GLshort* v) -{ - QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertex4sv(v); -} - -void gl1_5_glVertex4s(void *_glfuncs, GLshort x, GLshort y, GLshort z, GLshort w) -{ - QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertex4s(x, y, z, w); -} - -void gl1_5_glVertex4iv(void *_glfuncs, const GLint* v) -{ - QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertex4iv(v); -} - -void gl1_5_glVertex4i(void *_glfuncs, GLint x, GLint y, GLint z, GLint w) -{ - QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertex4i(x, y, z, w); -} - -void gl1_5_glVertex4fv(void *_glfuncs, const GLfloat* v) -{ - QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertex4fv(v); -} - -void gl1_5_glVertex4f(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z, GLfloat w) -{ - QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertex4f(x, y, z, w); -} - -void gl1_5_glVertex4dv(void *_glfuncs, const GLdouble* v) -{ - QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertex4dv(v); -} - -void gl1_5_glVertex4d(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z, GLdouble w) -{ - QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertex4d(x, y, z, w); -} - -void gl1_5_glVertex3sv(void *_glfuncs, const GLshort* v) -{ - QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertex3sv(v); -} - -void gl1_5_glVertex3s(void *_glfuncs, GLshort x, GLshort y, GLshort z) -{ - QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertex3s(x, y, z); -} - -void gl1_5_glVertex3iv(void *_glfuncs, const GLint* v) -{ - QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertex3iv(v); -} - -void gl1_5_glVertex3i(void *_glfuncs, GLint x, GLint y, GLint z) -{ - QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertex3i(x, y, z); -} - -void gl1_5_glVertex3fv(void *_glfuncs, const GLfloat* v) -{ - QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertex3fv(v); -} - -void gl1_5_glVertex3f(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z) -{ - QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertex3f(x, y, z); -} - -void gl1_5_glVertex3dv(void *_glfuncs, const GLdouble* v) -{ - QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertex3dv(v); -} - -void gl1_5_glVertex3d(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z) -{ - QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertex3d(x, y, z); -} - -void gl1_5_glVertex2sv(void *_glfuncs, const GLshort* v) -{ - QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertex2sv(v); -} - -void gl1_5_glVertex2s(void *_glfuncs, GLshort x, GLshort y) -{ - QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertex2s(x, y); -} - -void gl1_5_glVertex2iv(void *_glfuncs, const GLint* v) -{ - QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertex2iv(v); -} - -void gl1_5_glVertex2i(void *_glfuncs, GLint x, GLint y) -{ - QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertex2i(x, y); -} - -void gl1_5_glVertex2fv(void *_glfuncs, const GLfloat* v) -{ - QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertex2fv(v); -} - -void gl1_5_glVertex2f(void *_glfuncs, GLfloat x, GLfloat y) -{ - QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertex2f(x, y); -} - -void gl1_5_glVertex2dv(void *_glfuncs, const GLdouble* v) -{ - QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertex2dv(v); -} - -void gl1_5_glVertex2d(void *_glfuncs, GLdouble x, GLdouble y) -{ - QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertex2d(x, y); -} - -void gl1_5_glTexCoord4sv(void *_glfuncs, const GLshort* v) -{ - QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoord4sv(v); -} - -void gl1_5_glTexCoord4s(void *_glfuncs, GLshort s, GLshort t, GLshort r, GLshort q) -{ - QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoord4s(s, t, r, q); -} - -void gl1_5_glTexCoord4iv(void *_glfuncs, const GLint* v) -{ - QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoord4iv(v); -} - -void gl1_5_glTexCoord4i(void *_glfuncs, GLint s, GLint t, GLint r, GLint q) -{ - QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoord4i(s, t, r, q); -} - -void gl1_5_glTexCoord4fv(void *_glfuncs, const GLfloat* v) -{ - QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoord4fv(v); -} - -void gl1_5_glTexCoord4f(void *_glfuncs, GLfloat s, GLfloat t, GLfloat r, GLfloat q) -{ - QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoord4f(s, t, r, q); -} - -void gl1_5_glTexCoord4dv(void *_glfuncs, const GLdouble* v) -{ - QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoord4dv(v); -} - -void gl1_5_glTexCoord4d(void *_glfuncs, GLdouble s, GLdouble t, GLdouble r, GLdouble q) -{ - QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoord4d(s, t, r, q); -} - -void gl1_5_glTexCoord3sv(void *_glfuncs, const GLshort* v) -{ - QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoord3sv(v); -} - -void gl1_5_glTexCoord3s(void *_glfuncs, GLshort s, GLshort t, GLshort r) -{ - QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoord3s(s, t, r); -} - -void gl1_5_glTexCoord3iv(void *_glfuncs, const GLint* v) -{ - QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoord3iv(v); -} - -void gl1_5_glTexCoord3i(void *_glfuncs, GLint s, GLint t, GLint r) -{ - QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoord3i(s, t, r); -} - -void gl1_5_glTexCoord3fv(void *_glfuncs, const GLfloat* v) -{ - QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoord3fv(v); -} - -void gl1_5_glTexCoord3f(void *_glfuncs, GLfloat s, GLfloat t, GLfloat r) -{ - QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoord3f(s, t, r); -} - -void gl1_5_glTexCoord3dv(void *_glfuncs, const GLdouble* v) -{ - QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoord3dv(v); -} - -void gl1_5_glTexCoord3d(void *_glfuncs, GLdouble s, GLdouble t, GLdouble r) -{ - QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoord3d(s, t, r); -} - -void gl1_5_glTexCoord2sv(void *_glfuncs, const GLshort* v) -{ - QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoord2sv(v); -} - -void gl1_5_glTexCoord2s(void *_glfuncs, GLshort s, GLshort t) -{ - QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoord2s(s, t); -} - -void gl1_5_glTexCoord2iv(void *_glfuncs, const GLint* v) -{ - QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoord2iv(v); -} - -void gl1_5_glTexCoord2i(void *_glfuncs, GLint s, GLint t) -{ - QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoord2i(s, t); -} - -void gl1_5_glTexCoord2fv(void *_glfuncs, const GLfloat* v) -{ - QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoord2fv(v); -} - -void gl1_5_glTexCoord2f(void *_glfuncs, GLfloat s, GLfloat t) -{ - QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoord2f(s, t); -} - -void gl1_5_glTexCoord2dv(void *_glfuncs, const GLdouble* v) -{ - QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoord2dv(v); -} - -void gl1_5_glTexCoord2d(void *_glfuncs, GLdouble s, GLdouble t) -{ - QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoord2d(s, t); -} - -void gl1_5_glTexCoord1sv(void *_glfuncs, const GLshort* v) -{ - QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoord1sv(v); -} - -void gl1_5_glTexCoord1s(void *_glfuncs, GLshort s) -{ - QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoord1s(s); -} - -void gl1_5_glTexCoord1iv(void *_glfuncs, const GLint* v) -{ - QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoord1iv(v); -} - -void gl1_5_glTexCoord1i(void *_glfuncs, GLint s) -{ - QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoord1i(s); -} - -void gl1_5_glTexCoord1fv(void *_glfuncs, const GLfloat* v) -{ - QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoord1fv(v); -} - -void gl1_5_glTexCoord1f(void *_glfuncs, GLfloat s) -{ - QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoord1f(s); -} - -void gl1_5_glTexCoord1dv(void *_glfuncs, const GLdouble* v) -{ - QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoord1dv(v); -} - -void gl1_5_glTexCoord1d(void *_glfuncs, GLdouble s) -{ - QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoord1d(s); -} - -void gl1_5_glRectsv(void *_glfuncs, const GLshort* v1, const GLshort* v2) -{ - QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRectsv(v1, v2); -} - -void gl1_5_glRects(void *_glfuncs, GLshort x1, GLshort y1, GLshort x2, GLshort y2) -{ - QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRects(x1, y1, x2, y2); -} - -void gl1_5_glRectiv(void *_glfuncs, const GLint* v1, const GLint* v2) -{ - QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRectiv(v1, v2); -} - -void gl1_5_glRecti(void *_glfuncs, GLint x1, GLint y1, GLint x2, GLint y2) -{ - QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRecti(x1, y1, x2, y2); -} - -void gl1_5_glRectfv(void *_glfuncs, const GLfloat* v1, const GLfloat* v2) -{ - QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRectfv(v1, v2); -} - -void gl1_5_glRectf(void *_glfuncs, GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2) -{ - QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRectf(x1, y1, x2, y2); -} - -void gl1_5_glRectdv(void *_glfuncs, const GLdouble* v1, const GLdouble* v2) -{ - QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRectdv(v1, v2); -} - -void gl1_5_glRectd(void *_glfuncs, GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2) -{ - QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRectd(x1, y1, x2, y2); -} - -void gl1_5_glRasterPos4sv(void *_glfuncs, const GLshort* v) -{ - QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRasterPos4sv(v); -} - -void gl1_5_glRasterPos4s(void *_glfuncs, GLshort x, GLshort y, GLshort z, GLshort w) -{ - QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRasterPos4s(x, y, z, w); -} - -void gl1_5_glRasterPos4iv(void *_glfuncs, const GLint* v) -{ - QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRasterPos4iv(v); -} - -void gl1_5_glRasterPos4i(void *_glfuncs, GLint x, GLint y, GLint z, GLint w) -{ - QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRasterPos4i(x, y, z, w); -} - -void gl1_5_glRasterPos4fv(void *_glfuncs, const GLfloat* v) -{ - QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRasterPos4fv(v); -} - -void gl1_5_glRasterPos4f(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z, GLfloat w) -{ - QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRasterPos4f(x, y, z, w); -} - -void gl1_5_glRasterPos4dv(void *_glfuncs, const GLdouble* v) -{ - QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRasterPos4dv(v); -} - -void gl1_5_glRasterPos4d(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z, GLdouble w) -{ - QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRasterPos4d(x, y, z, w); -} - -void gl1_5_glRasterPos3sv(void *_glfuncs, const GLshort* v) -{ - QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRasterPos3sv(v); -} - -void gl1_5_glRasterPos3s(void *_glfuncs, GLshort x, GLshort y, GLshort z) -{ - QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRasterPos3s(x, y, z); -} - -void gl1_5_glRasterPos3iv(void *_glfuncs, const GLint* v) -{ - QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRasterPos3iv(v); -} - -void gl1_5_glRasterPos3i(void *_glfuncs, GLint x, GLint y, GLint z) -{ - QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRasterPos3i(x, y, z); -} - -void gl1_5_glRasterPos3fv(void *_glfuncs, const GLfloat* v) -{ - QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRasterPos3fv(v); -} - -void gl1_5_glRasterPos3f(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z) -{ - QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRasterPos3f(x, y, z); -} - -void gl1_5_glRasterPos3dv(void *_glfuncs, const GLdouble* v) -{ - QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRasterPos3dv(v); -} - -void gl1_5_glRasterPos3d(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z) -{ - QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRasterPos3d(x, y, z); -} - -void gl1_5_glRasterPos2sv(void *_glfuncs, const GLshort* v) -{ - QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRasterPos2sv(v); -} - -void gl1_5_glRasterPos2s(void *_glfuncs, GLshort x, GLshort y) -{ - QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRasterPos2s(x, y); -} - -void gl1_5_glRasterPos2iv(void *_glfuncs, const GLint* v) -{ - QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRasterPos2iv(v); -} - -void gl1_5_glRasterPos2i(void *_glfuncs, GLint x, GLint y) -{ - QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRasterPos2i(x, y); -} - -void gl1_5_glRasterPos2fv(void *_glfuncs, const GLfloat* v) -{ - QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRasterPos2fv(v); -} - -void gl1_5_glRasterPos2f(void *_glfuncs, GLfloat x, GLfloat y) -{ - QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRasterPos2f(x, y); -} - -void gl1_5_glRasterPos2dv(void *_glfuncs, const GLdouble* v) -{ - QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRasterPos2dv(v); -} - -void gl1_5_glRasterPos2d(void *_glfuncs, GLdouble x, GLdouble y) -{ - QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRasterPos2d(x, y); -} - -void gl1_5_glNormal3sv(void *_glfuncs, const GLshort* v) -{ - QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glNormal3sv(v); -} - -void gl1_5_glNormal3s(void *_glfuncs, GLshort nx, GLshort ny, GLshort nz) -{ - QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glNormal3s(nx, ny, nz); -} - -void gl1_5_glNormal3iv(void *_glfuncs, const GLint* v) -{ - QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glNormal3iv(v); -} - -void gl1_5_glNormal3i(void *_glfuncs, GLint nx, GLint ny, GLint nz) -{ - QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glNormal3i(nx, ny, nz); -} - -void gl1_5_glNormal3fv(void *_glfuncs, const GLfloat* v) -{ - QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glNormal3fv(v); -} - -void gl1_5_glNormal3f(void *_glfuncs, GLfloat nx, GLfloat ny, GLfloat nz) -{ - QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glNormal3f(nx, ny, nz); -} - -void gl1_5_glNormal3dv(void *_glfuncs, const GLdouble* v) -{ - QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glNormal3dv(v); -} - -void gl1_5_glNormal3d(void *_glfuncs, GLdouble nx, GLdouble ny, GLdouble nz) -{ - QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glNormal3d(nx, ny, nz); -} - -void gl1_5_glNormal3bv(void *_glfuncs, const GLbyte* v) -{ - QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glNormal3bv(v); -} - -void gl1_5_glNormal3b(void *_glfuncs, GLbyte nx, GLbyte ny, GLbyte nz) -{ - QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glNormal3b(nx, ny, nz); -} - -void gl1_5_glIndexsv(void *_glfuncs, const GLshort* c) -{ - QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glIndexsv(c); -} - -void gl1_5_glIndexs(void *_glfuncs, GLshort c) -{ - QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glIndexs(c); -} - -void gl1_5_glIndexiv(void *_glfuncs, const GLint* c) -{ - QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glIndexiv(c); -} - -void gl1_5_glIndexi(void *_glfuncs, GLint c) -{ - QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glIndexi(c); -} - -void gl1_5_glIndexfv(void *_glfuncs, const GLfloat* c) -{ - QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glIndexfv(c); -} - -void gl1_5_glIndexf(void *_glfuncs, GLfloat c) -{ - QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glIndexf(c); -} - -void gl1_5_glIndexdv(void *_glfuncs, const GLdouble* c) -{ - QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glIndexdv(c); -} - -void gl1_5_glIndexd(void *_glfuncs, GLdouble c) -{ - QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glIndexd(c); -} - -void gl1_5_glEnd(void *_glfuncs) -{ - QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glEnd(); -} - -void gl1_5_glEdgeFlagv(void *_glfuncs, const GLboolean* flag) -{ - QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glEdgeFlagv(flag); -} - -void gl1_5_glEdgeFlag(void *_glfuncs, GLboolean flag) -{ - QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glEdgeFlag(flag); -} - -void gl1_5_glColor4usv(void *_glfuncs, const GLushort* v) -{ - QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColor4usv(v); -} - -void gl1_5_glColor4us(void *_glfuncs, GLushort red, GLushort green, GLushort blue, GLushort alpha) -{ - QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColor4us(red, green, blue, alpha); -} - -void gl1_5_glColor4uiv(void *_glfuncs, const GLuint* v) -{ - QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColor4uiv(v); -} - -void gl1_5_glColor4ui(void *_glfuncs, GLuint red, GLuint green, GLuint blue, GLuint alpha) -{ - QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColor4ui(red, green, blue, alpha); -} - -void gl1_5_glColor4ubv(void *_glfuncs, const GLubyte* v) -{ - QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColor4ubv(v); -} - -void gl1_5_glColor4ub(void *_glfuncs, GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha) -{ - QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColor4ub(red, green, blue, alpha); -} - -void gl1_5_glColor4sv(void *_glfuncs, const GLshort* v) -{ - QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColor4sv(v); -} - -void gl1_5_glColor4s(void *_glfuncs, GLshort red, GLshort green, GLshort blue, GLshort alpha) -{ - QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColor4s(red, green, blue, alpha); -} - -void gl1_5_glColor4iv(void *_glfuncs, const GLint* v) -{ - QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColor4iv(v); -} - -void gl1_5_glColor4i(void *_glfuncs, GLint red, GLint green, GLint blue, GLint alpha) -{ - QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColor4i(red, green, blue, alpha); -} - -void gl1_5_glColor4fv(void *_glfuncs, const GLfloat* v) -{ - QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColor4fv(v); -} - -void gl1_5_glColor4f(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) -{ - QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColor4f(red, green, blue, alpha); -} - -void gl1_5_glColor4dv(void *_glfuncs, const GLdouble* v) -{ - QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColor4dv(v); -} - -void gl1_5_glColor4d(void *_glfuncs, GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha) -{ - QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColor4d(red, green, blue, alpha); -} - -void gl1_5_glColor4bv(void *_glfuncs, const GLbyte* v) -{ - QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColor4bv(v); -} - -void gl1_5_glColor4b(void *_glfuncs, GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha) -{ - QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColor4b(red, green, blue, alpha); -} - -void gl1_5_glColor3usv(void *_glfuncs, const GLushort* v) -{ - QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColor3usv(v); -} - -void gl1_5_glColor3us(void *_glfuncs, GLushort red, GLushort green, GLushort blue) -{ - QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColor3us(red, green, blue); -} - -void gl1_5_glColor3uiv(void *_glfuncs, const GLuint* v) -{ - QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColor3uiv(v); -} - -void gl1_5_glColor3ui(void *_glfuncs, GLuint red, GLuint green, GLuint blue) -{ - QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColor3ui(red, green, blue); -} - -void gl1_5_glColor3ubv(void *_glfuncs, const GLubyte* v) -{ - QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColor3ubv(v); -} - -void gl1_5_glColor3ub(void *_glfuncs, GLubyte red, GLubyte green, GLubyte blue) -{ - QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColor3ub(red, green, blue); -} - -void gl1_5_glColor3sv(void *_glfuncs, const GLshort* v) -{ - QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColor3sv(v); -} - -void gl1_5_glColor3s(void *_glfuncs, GLshort red, GLshort green, GLshort blue) -{ - QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColor3s(red, green, blue); -} - -void gl1_5_glColor3iv(void *_glfuncs, const GLint* v) -{ - QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColor3iv(v); -} - -void gl1_5_glColor3i(void *_glfuncs, GLint red, GLint green, GLint blue) -{ - QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColor3i(red, green, blue); -} - -void gl1_5_glColor3fv(void *_glfuncs, const GLfloat* v) -{ - QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColor3fv(v); -} - -void gl1_5_glColor3f(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue) -{ - QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColor3f(red, green, blue); -} - -void gl1_5_glColor3dv(void *_glfuncs, const GLdouble* v) -{ - QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColor3dv(v); -} - -void gl1_5_glColor3d(void *_glfuncs, GLdouble red, GLdouble green, GLdouble blue) -{ - QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColor3d(red, green, blue); -} - -void gl1_5_glColor3bv(void *_glfuncs, const GLbyte* v) -{ - QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColor3bv(v); -} - -void gl1_5_glColor3b(void *_glfuncs, GLbyte red, GLbyte green, GLbyte blue) -{ - QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColor3b(red, green, blue); -} - -void gl1_5_glBitmap(void *_glfuncs, GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte* bitmap) -{ - QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glBitmap(width, height, xorig, yorig, xmove, ymove, bitmap); -} - -void gl1_5_glBegin(void *_glfuncs, GLenum mode) -{ - QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glBegin(mode); -} - -void gl1_5_glListBase(void *_glfuncs, GLuint base) -{ - QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glListBase(base); -} - -GLuint gl1_5_glGenLists(void *_glfuncs, GLsizei range_) -{ - QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glGenLists(range_); -} - -void gl1_5_glDeleteLists(void *_glfuncs, GLuint list, GLsizei range_) -{ - QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDeleteLists(list, range_); -} - -void gl1_5_glCallLists(void *_glfuncs, GLsizei n, GLenum gltype, const GLvoid* lists) -{ - QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glCallLists(n, gltype, lists); -} - -void gl1_5_glCallList(void *_glfuncs, GLuint list) -{ - QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glCallList(list); -} - -void gl1_5_glEndList(void *_glfuncs) -{ - QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glEndList(); -} - -void gl1_5_glNewList(void *_glfuncs, GLuint list, GLenum mode) -{ - QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glNewList(list, mode); -} - -void gl1_5_glPushClientAttrib(void *_glfuncs, GLbitfield mask) -{ - QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glPushClientAttrib(mask); -} - -void gl1_5_glPopClientAttrib(void *_glfuncs) -{ - QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glPopClientAttrib(); -} - -void gl1_5_glPrioritizeTextures(void *_glfuncs, GLsizei n, const GLuint* textures, const GLfloat* priorities) -{ - QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glPrioritizeTextures(n, textures, priorities); -} - -GLboolean gl1_5_glAreTexturesResident(void *_glfuncs, GLsizei n, const GLuint* textures, GLboolean* residences) -{ - QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glAreTexturesResident(n, textures, residences); -} - -void gl1_5_glVertexPointer(void *_glfuncs, GLint size, GLenum gltype, GLsizei stride, const GLvoid* pointer) -{ - QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexPointer(size, gltype, stride, pointer); -} - -void gl1_5_glTexCoordPointer(void *_glfuncs, GLint size, GLenum gltype, GLsizei stride, const GLvoid* pointer) -{ - QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoordPointer(size, gltype, stride, pointer); -} - -void gl1_5_glNormalPointer(void *_glfuncs, GLenum gltype, GLsizei stride, const GLvoid* pointer) -{ - QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glNormalPointer(gltype, stride, pointer); -} - -void gl1_5_glInterleavedArrays(void *_glfuncs, GLenum format, GLsizei stride, const GLvoid* pointer) -{ - QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glInterleavedArrays(format, stride, pointer); -} - -void gl1_5_glIndexPointer(void *_glfuncs, GLenum gltype, GLsizei stride, const GLvoid* pointer) -{ - QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glIndexPointer(gltype, stride, pointer); -} - -void gl1_5_glEnableClientState(void *_glfuncs, GLenum array) -{ - QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glEnableClientState(array); -} - -void gl1_5_glEdgeFlagPointer(void *_glfuncs, GLsizei stride, const GLvoid* pointer) -{ - QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glEdgeFlagPointer(stride, pointer); -} - -void gl1_5_glDisableClientState(void *_glfuncs, GLenum array) -{ - QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDisableClientState(array); -} - -void gl1_5_glColorPointer(void *_glfuncs, GLint size, GLenum gltype, GLsizei stride, const GLvoid* pointer) -{ - QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColorPointer(size, gltype, stride, pointer); -} - -void gl1_5_glArrayElement(void *_glfuncs, GLint i) -{ - QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glArrayElement(i); -} - -void gl1_5_glResetMinmax(void *_glfuncs, GLenum target) -{ - QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glResetMinmax(target); -} - -void gl1_5_glResetHistogram(void *_glfuncs, GLenum target) -{ - QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glResetHistogram(target); -} - -void gl1_5_glMinmax(void *_glfuncs, GLenum target, GLenum internalFormat, GLboolean sink) -{ - QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMinmax(target, internalFormat, sink); -} - -void gl1_5_glHistogram(void *_glfuncs, GLenum target, GLsizei width, GLenum internalFormat, GLboolean sink) -{ - QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glHistogram(target, width, internalFormat, sink); -} - -void gl1_5_glGetMinmaxParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params) -{ - QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetMinmaxParameteriv(target, pname, params); -} - -void gl1_5_glGetMinmaxParameterfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params) -{ - QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetMinmaxParameterfv(target, pname, params); -} - -void gl1_5_glGetMinmax(void *_glfuncs, GLenum target, GLboolean reset, GLenum format, GLenum gltype, GLvoid* values) -{ - QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetMinmax(target, reset, format, gltype, values); -} - -void gl1_5_glGetHistogramParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params) -{ - QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetHistogramParameteriv(target, pname, params); -} - -void gl1_5_glGetHistogramParameterfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params) -{ - QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetHistogramParameterfv(target, pname, params); -} - -void gl1_5_glGetHistogram(void *_glfuncs, GLenum target, GLboolean reset, GLenum format, GLenum gltype, GLvoid* values) -{ - QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetHistogram(target, reset, format, gltype, values); -} - -void gl1_5_glSeparableFilter2D(void *_glfuncs, GLenum target, GLenum internalFormat, GLsizei width, GLsizei height, GLenum format, GLenum gltype, const GLvoid* row, const GLvoid* column) -{ - QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glSeparableFilter2D(target, internalFormat, width, height, format, gltype, row, column); -} - -void gl1_5_glGetSeparableFilter(void *_glfuncs, GLenum target, GLenum format, GLenum gltype, GLvoid* row, GLvoid* column, GLvoid* span) -{ - QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetSeparableFilter(target, format, gltype, row, column, span); -} - -void gl1_5_glGetConvolutionParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params) -{ - QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetConvolutionParameteriv(target, pname, params); -} - -void gl1_5_glGetConvolutionParameterfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params) -{ - QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetConvolutionParameterfv(target, pname, params); -} - -void gl1_5_glGetConvolutionFilter(void *_glfuncs, GLenum target, GLenum format, GLenum gltype, GLvoid* image) -{ - QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetConvolutionFilter(target, format, gltype, image); -} - -void gl1_5_glCopyConvolutionFilter2D(void *_glfuncs, GLenum target, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height) -{ - QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glCopyConvolutionFilter2D(target, internalFormat, x, y, width, height); -} - -void gl1_5_glCopyConvolutionFilter1D(void *_glfuncs, GLenum target, GLenum internalFormat, GLint x, GLint y, GLsizei width) -{ - QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glCopyConvolutionFilter1D(target, internalFormat, x, y, width); -} - -void gl1_5_glConvolutionParameteriv(void *_glfuncs, GLenum target, GLenum pname, const GLint* params) -{ - QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glConvolutionParameteriv(target, pname, params); -} - -void gl1_5_glConvolutionParameteri(void *_glfuncs, GLenum target, GLenum pname, GLint params) -{ - QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glConvolutionParameteri(target, pname, params); -} - -void gl1_5_glConvolutionParameterfv(void *_glfuncs, GLenum target, GLenum pname, const GLfloat* params) -{ - QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glConvolutionParameterfv(target, pname, params); -} - -void gl1_5_glConvolutionParameterf(void *_glfuncs, GLenum target, GLenum pname, GLfloat params) -{ - QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glConvolutionParameterf(target, pname, params); -} - -void gl1_5_glConvolutionFilter2D(void *_glfuncs, GLenum target, GLenum internalFormat, GLsizei width, GLsizei height, GLenum format, GLenum gltype, const GLvoid* image) -{ - QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glConvolutionFilter2D(target, internalFormat, width, height, format, gltype, image); -} - -void gl1_5_glConvolutionFilter1D(void *_glfuncs, GLenum target, GLenum internalFormat, GLsizei width, GLenum format, GLenum gltype, const GLvoid* image) -{ - QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glConvolutionFilter1D(target, internalFormat, width, format, gltype, image); -} - -void gl1_5_glCopyColorSubTable(void *_glfuncs, GLenum target, GLsizei start, GLint x, GLint y, GLsizei width) -{ - QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glCopyColorSubTable(target, start, x, y, width); -} - -void gl1_5_glColorSubTable(void *_glfuncs, GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum gltype, const GLvoid* data) -{ - QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColorSubTable(target, start, count, format, gltype, data); -} - -void gl1_5_glGetColorTableParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params) -{ - QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetColorTableParameteriv(target, pname, params); -} - -void gl1_5_glGetColorTableParameterfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params) -{ - QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetColorTableParameterfv(target, pname, params); -} - -void gl1_5_glGetColorTable(void *_glfuncs, GLenum target, GLenum format, GLenum gltype, GLvoid* table) -{ - QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetColorTable(target, format, gltype, table); -} - -void gl1_5_glCopyColorTable(void *_glfuncs, GLenum target, GLenum internalFormat, GLint x, GLint y, GLsizei width) -{ - QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glCopyColorTable(target, internalFormat, x, y, width); -} - -void gl1_5_glColorTableParameteriv(void *_glfuncs, GLenum target, GLenum pname, const GLint* params) -{ - QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColorTableParameteriv(target, pname, params); -} - -void gl1_5_glColorTableParameterfv(void *_glfuncs, GLenum target, GLenum pname, const GLfloat* params) -{ - QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColorTableParameterfv(target, pname, params); -} - -void gl1_5_glColorTable(void *_glfuncs, GLenum target, GLenum internalFormat, GLsizei width, GLenum format, GLenum gltype, const GLvoid* table) -{ - QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColorTable(target, internalFormat, width, format, gltype, table); -} - -void gl1_5_glMultTransposeMatrixd(void *_glfuncs, const GLdouble* m) -{ - QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultTransposeMatrixd(m); -} - -void gl1_5_glMultTransposeMatrixf(void *_glfuncs, const GLfloat* m) -{ - QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultTransposeMatrixf(m); -} - -void gl1_5_glLoadTransposeMatrixd(void *_glfuncs, const GLdouble* m) -{ - QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glLoadTransposeMatrixd(m); -} - -void gl1_5_glLoadTransposeMatrixf(void *_glfuncs, const GLfloat* m) -{ - QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glLoadTransposeMatrixf(m); -} - -void gl1_5_glMultiTexCoord4sv(void *_glfuncs, GLenum target, const GLshort* v) -{ - QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiTexCoord4sv(target, v); -} - -void gl1_5_glMultiTexCoord4s(void *_glfuncs, GLenum target, GLshort s, GLshort t, GLshort r, GLshort q) -{ - QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiTexCoord4s(target, s, t, r, q); -} - -void gl1_5_glMultiTexCoord4iv(void *_glfuncs, GLenum target, const GLint* v) -{ - QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiTexCoord4iv(target, v); -} - -void gl1_5_glMultiTexCoord4i(void *_glfuncs, GLenum target, GLint s, GLint t, GLint r, GLint q) -{ - QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiTexCoord4i(target, s, t, r, q); -} - -void gl1_5_glMultiTexCoord4fv(void *_glfuncs, GLenum target, const GLfloat* v) -{ - QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiTexCoord4fv(target, v); -} - -void gl1_5_glMultiTexCoord4f(void *_glfuncs, GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q) -{ - QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiTexCoord4f(target, s, t, r, q); -} - -void gl1_5_glMultiTexCoord4dv(void *_glfuncs, GLenum target, const GLdouble* v) -{ - QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiTexCoord4dv(target, v); -} - -void gl1_5_glMultiTexCoord4d(void *_glfuncs, GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q) -{ - QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiTexCoord4d(target, s, t, r, q); -} - -void gl1_5_glMultiTexCoord3sv(void *_glfuncs, GLenum target, const GLshort* v) -{ - QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiTexCoord3sv(target, v); -} - -void gl1_5_glMultiTexCoord3s(void *_glfuncs, GLenum target, GLshort s, GLshort t, GLshort r) -{ - QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiTexCoord3s(target, s, t, r); -} - -void gl1_5_glMultiTexCoord3iv(void *_glfuncs, GLenum target, const GLint* v) -{ - QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiTexCoord3iv(target, v); -} - -void gl1_5_glMultiTexCoord3i(void *_glfuncs, GLenum target, GLint s, GLint t, GLint r) -{ - QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiTexCoord3i(target, s, t, r); -} - -void gl1_5_glMultiTexCoord3fv(void *_glfuncs, GLenum target, const GLfloat* v) -{ - QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiTexCoord3fv(target, v); -} - -void gl1_5_glMultiTexCoord3f(void *_glfuncs, GLenum target, GLfloat s, GLfloat t, GLfloat r) -{ - QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiTexCoord3f(target, s, t, r); -} - -void gl1_5_glMultiTexCoord3dv(void *_glfuncs, GLenum target, const GLdouble* v) -{ - QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiTexCoord3dv(target, v); -} - -void gl1_5_glMultiTexCoord3d(void *_glfuncs, GLenum target, GLdouble s, GLdouble t, GLdouble r) -{ - QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiTexCoord3d(target, s, t, r); -} - -void gl1_5_glMultiTexCoord2sv(void *_glfuncs, GLenum target, const GLshort* v) -{ - QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiTexCoord2sv(target, v); -} - -void gl1_5_glMultiTexCoord2s(void *_glfuncs, GLenum target, GLshort s, GLshort t) -{ - QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiTexCoord2s(target, s, t); -} - -void gl1_5_glMultiTexCoord2iv(void *_glfuncs, GLenum target, const GLint* v) -{ - QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiTexCoord2iv(target, v); -} - -void gl1_5_glMultiTexCoord2i(void *_glfuncs, GLenum target, GLint s, GLint t) -{ - QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiTexCoord2i(target, s, t); -} - -void gl1_5_glMultiTexCoord2fv(void *_glfuncs, GLenum target, const GLfloat* v) -{ - QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiTexCoord2fv(target, v); -} - -void gl1_5_glMultiTexCoord2f(void *_glfuncs, GLenum target, GLfloat s, GLfloat t) -{ - QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiTexCoord2f(target, s, t); -} - -void gl1_5_glMultiTexCoord2dv(void *_glfuncs, GLenum target, const GLdouble* v) -{ - QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiTexCoord2dv(target, v); -} - -void gl1_5_glMultiTexCoord2d(void *_glfuncs, GLenum target, GLdouble s, GLdouble t) -{ - QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiTexCoord2d(target, s, t); -} - -void gl1_5_glMultiTexCoord1sv(void *_glfuncs, GLenum target, const GLshort* v) -{ - QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiTexCoord1sv(target, v); -} - -void gl1_5_glMultiTexCoord1s(void *_glfuncs, GLenum target, GLshort s) -{ - QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiTexCoord1s(target, s); -} - -void gl1_5_glMultiTexCoord1iv(void *_glfuncs, GLenum target, const GLint* v) -{ - QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiTexCoord1iv(target, v); -} - -void gl1_5_glMultiTexCoord1i(void *_glfuncs, GLenum target, GLint s) -{ - QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiTexCoord1i(target, s); -} - -void gl1_5_glMultiTexCoord1fv(void *_glfuncs, GLenum target, const GLfloat* v) -{ - QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiTexCoord1fv(target, v); -} - -void gl1_5_glMultiTexCoord1f(void *_glfuncs, GLenum target, GLfloat s) -{ - QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiTexCoord1f(target, s); -} - -void gl1_5_glMultiTexCoord1dv(void *_glfuncs, GLenum target, const GLdouble* v) -{ - QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiTexCoord1dv(target, v); -} - -void gl1_5_glMultiTexCoord1d(void *_glfuncs, GLenum target, GLdouble s) -{ - QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiTexCoord1d(target, s); -} - -void gl1_5_glClientActiveTexture(void *_glfuncs, GLenum texture) -{ - QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glClientActiveTexture(texture); -} - -void gl1_5_glWindowPos3sv(void *_glfuncs, const GLshort* v) -{ - QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glWindowPos3sv(v); -} - -void gl1_5_glWindowPos3s(void *_glfuncs, GLshort x, GLshort y, GLshort z) -{ - QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glWindowPos3s(x, y, z); -} - -void gl1_5_glWindowPos3iv(void *_glfuncs, const GLint* v) -{ - QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glWindowPos3iv(v); -} - -void gl1_5_glWindowPos3i(void *_glfuncs, GLint x, GLint y, GLint z) -{ - QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glWindowPos3i(x, y, z); -} - -void gl1_5_glWindowPos3fv(void *_glfuncs, const GLfloat* v) -{ - QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glWindowPos3fv(v); -} - -void gl1_5_glWindowPos3f(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z) -{ - QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glWindowPos3f(x, y, z); -} - -void gl1_5_glWindowPos3dv(void *_glfuncs, const GLdouble* v) -{ - QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glWindowPos3dv(v); -} - -void gl1_5_glWindowPos3d(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z) -{ - QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glWindowPos3d(x, y, z); -} - -void gl1_5_glWindowPos2sv(void *_glfuncs, const GLshort* v) -{ - QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glWindowPos2sv(v); -} - -void gl1_5_glWindowPos2s(void *_glfuncs, GLshort x, GLshort y) -{ - QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glWindowPos2s(x, y); -} - -void gl1_5_glWindowPos2iv(void *_glfuncs, const GLint* v) -{ - QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glWindowPos2iv(v); -} - -void gl1_5_glWindowPos2i(void *_glfuncs, GLint x, GLint y) -{ - QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glWindowPos2i(x, y); -} - -void gl1_5_glWindowPos2fv(void *_glfuncs, const GLfloat* v) -{ - QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glWindowPos2fv(v); -} - -void gl1_5_glWindowPos2f(void *_glfuncs, GLfloat x, GLfloat y) -{ - QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glWindowPos2f(x, y); -} - -void gl1_5_glWindowPos2dv(void *_glfuncs, const GLdouble* v) -{ - QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glWindowPos2dv(v); -} - -void gl1_5_glWindowPos2d(void *_glfuncs, GLdouble x, GLdouble y) -{ - QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glWindowPos2d(x, y); -} - -void gl1_5_glSecondaryColorPointer(void *_glfuncs, GLint size, GLenum gltype, GLsizei stride, const GLvoid* pointer) -{ - QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glSecondaryColorPointer(size, gltype, stride, pointer); -} - -void gl1_5_glSecondaryColor3usv(void *_glfuncs, const GLushort* v) -{ - QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glSecondaryColor3usv(v); -} - -void gl1_5_glSecondaryColor3us(void *_glfuncs, GLushort red, GLushort green, GLushort blue) -{ - QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glSecondaryColor3us(red, green, blue); -} - -void gl1_5_glSecondaryColor3uiv(void *_glfuncs, const GLuint* v) -{ - QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glSecondaryColor3uiv(v); -} - -void gl1_5_glSecondaryColor3ui(void *_glfuncs, GLuint red, GLuint green, GLuint blue) -{ - QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glSecondaryColor3ui(red, green, blue); -} - -void gl1_5_glSecondaryColor3ubv(void *_glfuncs, const GLubyte* v) -{ - QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glSecondaryColor3ubv(v); -} - -void gl1_5_glSecondaryColor3ub(void *_glfuncs, GLubyte red, GLubyte green, GLubyte blue) -{ - QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glSecondaryColor3ub(red, green, blue); -} - -void gl1_5_glSecondaryColor3sv(void *_glfuncs, const GLshort* v) -{ - QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glSecondaryColor3sv(v); -} - -void gl1_5_glSecondaryColor3s(void *_glfuncs, GLshort red, GLshort green, GLshort blue) -{ - QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glSecondaryColor3s(red, green, blue); -} - -void gl1_5_glSecondaryColor3iv(void *_glfuncs, const GLint* v) -{ - QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glSecondaryColor3iv(v); -} - -void gl1_5_glSecondaryColor3i(void *_glfuncs, GLint red, GLint green, GLint blue) -{ - QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glSecondaryColor3i(red, green, blue); -} - -void gl1_5_glSecondaryColor3fv(void *_glfuncs, const GLfloat* v) -{ - QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glSecondaryColor3fv(v); -} - -void gl1_5_glSecondaryColor3f(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue) -{ - QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glSecondaryColor3f(red, green, blue); -} - -void gl1_5_glSecondaryColor3dv(void *_glfuncs, const GLdouble* v) -{ - QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glSecondaryColor3dv(v); -} - -void gl1_5_glSecondaryColor3d(void *_glfuncs, GLdouble red, GLdouble green, GLdouble blue) -{ - QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glSecondaryColor3d(red, green, blue); -} - -void gl1_5_glSecondaryColor3bv(void *_glfuncs, const GLbyte* v) -{ - QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glSecondaryColor3bv(v); -} - -void gl1_5_glSecondaryColor3b(void *_glfuncs, GLbyte red, GLbyte green, GLbyte blue) -{ - QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glSecondaryColor3b(red, green, blue); -} - -void gl1_5_glFogCoordPointer(void *_glfuncs, GLenum gltype, GLsizei stride, const GLvoid* pointer) -{ - QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glFogCoordPointer(gltype, stride, pointer); -} - -void gl1_5_glFogCoorddv(void *_glfuncs, const GLdouble* coord) -{ - QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glFogCoorddv(coord); -} - -void gl1_5_glFogCoordd(void *_glfuncs, GLdouble coord) -{ - QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glFogCoordd(coord); -} - -void gl1_5_glFogCoordfv(void *_glfuncs, const GLfloat* coord) -{ - QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glFogCoordfv(coord); -} - -void gl1_5_glFogCoordf(void *_glfuncs, GLfloat coord) -{ - QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glFogCoordf(coord); -} - diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/gl/1.5/funcs.h b/Godeps/_workspace/src/github.com/obscuren/qml/gl/1.5/funcs.h deleted file mode 100644 index d971f2dc3..000000000 --- a/Godeps/_workspace/src/github.com/obscuren/qml/gl/1.5/funcs.h +++ /dev/null @@ -1,521 +0,0 @@ - -// ** file automatically generated by glgen -- do not edit manually ** - -#ifndef __cplusplus -#include -#include -typedef unsigned int GLenum; -typedef unsigned char GLboolean; -typedef unsigned int GLbitfield; -typedef void GLvoid; -typedef char GLchar; -typedef signed char GLbyte; /* 1-byte signed */ -typedef short GLshort; /* 2-byte signed */ -typedef int GLint; /* 4-byte signed */ -typedef unsigned char GLubyte; /* 1-byte unsigned */ -typedef unsigned short GLushort; /* 2-byte unsigned */ -typedef unsigned int GLuint; /* 4-byte unsigned */ -typedef int GLsizei; /* 4-byte signed */ -typedef float GLfloat; /* single precision float */ -typedef float GLclampf; /* single precision float in [0,1] */ -typedef double GLdouble; /* double precision float */ -typedef double GLclampd; /* double precision float in [0,1] */ -typedef int64_t GLint64; -typedef uint64_t GLuint64; -typedef ptrdiff_t GLintptr; -typedef ptrdiff_t GLsizeiptr; -typedef ptrdiff_t GLintptrARB; -typedef ptrdiff_t GLsizeiptrARB; -typedef struct __GLsync *GLsync; -#endif - -#ifdef __cplusplus -extern "C" { -#endif - -void *gl1_5_funcs(); - -void gl1_5_glViewport(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height); -void gl1_5_glDepthRange(void *_glfuncs, GLdouble nearVal, GLdouble farVal); -GLboolean gl1_5_glIsEnabled(void *_glfuncs, GLenum cap); -void gl1_5_glGetTexLevelParameteriv(void *_glfuncs, GLenum target, GLint level, GLenum pname, GLint* params); -void gl1_5_glGetTexLevelParameterfv(void *_glfuncs, GLenum target, GLint level, GLenum pname, GLfloat* params); -void gl1_5_glGetTexParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params); -void gl1_5_glGetTexParameterfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params); -void gl1_5_glGetTexImage(void *_glfuncs, GLenum target, GLint level, GLenum format, GLenum gltype, GLvoid* pixels); -void gl1_5_glGetIntegerv(void *_glfuncs, GLenum pname, GLint* params); -void gl1_5_glGetFloatv(void *_glfuncs, GLenum pname, GLfloat* params); -GLenum gl1_5_glGetError(void *_glfuncs); -void gl1_5_glGetDoublev(void *_glfuncs, GLenum pname, GLdouble* params); -void gl1_5_glGetBooleanv(void *_glfuncs, GLenum pname, GLboolean* params); -void gl1_5_glReadPixels(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum gltype, GLvoid* pixels); -void gl1_5_glReadBuffer(void *_glfuncs, GLenum mode); -void gl1_5_glPixelStorei(void *_glfuncs, GLenum pname, GLint param); -void gl1_5_glPixelStoref(void *_glfuncs, GLenum pname, GLfloat param); -void gl1_5_glDepthFunc(void *_glfuncs, GLenum glfunc); -void gl1_5_glStencilOp(void *_glfuncs, GLenum fail, GLenum zfail, GLenum zpass); -void gl1_5_glStencilFunc(void *_glfuncs, GLenum glfunc, GLint ref, GLuint mask); -void gl1_5_glLogicOp(void *_glfuncs, GLenum opcode); -void gl1_5_glBlendFunc(void *_glfuncs, GLenum sfactor, GLenum dfactor); -void gl1_5_glFlush(void *_glfuncs); -void gl1_5_glFinish(void *_glfuncs); -void gl1_5_glEnable(void *_glfuncs, GLenum cap); -void gl1_5_glDisable(void *_glfuncs, GLenum cap); -void gl1_5_glDepthMask(void *_glfuncs, GLboolean flag); -void gl1_5_glColorMask(void *_glfuncs, GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); -void gl1_5_glStencilMask(void *_glfuncs, GLuint mask); -void gl1_5_glClearDepth(void *_glfuncs, GLdouble depth); -void gl1_5_glClearStencil(void *_glfuncs, GLint s); -void gl1_5_glClearColor(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); -void gl1_5_glClear(void *_glfuncs, GLbitfield mask); -void gl1_5_glDrawBuffer(void *_glfuncs, GLenum mode); -void gl1_5_glTexImage2D(void *_glfuncs, GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum gltype, const GLvoid* pixels); -void gl1_5_glTexImage1D(void *_glfuncs, GLenum target, GLint level, GLint internalFormat, GLsizei width, GLint border, GLenum format, GLenum gltype, const GLvoid* pixels); -void gl1_5_glTexParameteriv(void *_glfuncs, GLenum target, GLenum pname, const GLint* params); -void gl1_5_glTexParameteri(void *_glfuncs, GLenum target, GLenum pname, GLint param); -void gl1_5_glTexParameterfv(void *_glfuncs, GLenum target, GLenum pname, const GLfloat* params); -void gl1_5_glTexParameterf(void *_glfuncs, GLenum target, GLenum pname, GLfloat param); -void gl1_5_glScissor(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height); -void gl1_5_glPolygonMode(void *_glfuncs, GLenum face, GLenum mode); -void gl1_5_glPointSize(void *_glfuncs, GLfloat size); -void gl1_5_glLineWidth(void *_glfuncs, GLfloat width); -void gl1_5_glHint(void *_glfuncs, GLenum target, GLenum mode); -void gl1_5_glFrontFace(void *_glfuncs, GLenum mode); -void gl1_5_glCullFace(void *_glfuncs, GLenum mode); -void gl1_5_glIndexubv(void *_glfuncs, const GLubyte* c); -void gl1_5_glIndexub(void *_glfuncs, GLubyte c); -GLboolean gl1_5_glIsTexture(void *_glfuncs, GLuint texture); -void gl1_5_glGenTextures(void *_glfuncs, GLsizei n, GLuint* textures); -void gl1_5_glDeleteTextures(void *_glfuncs, GLsizei n, const GLuint* textures); -void gl1_5_glBindTexture(void *_glfuncs, GLenum target, GLuint texture); -void gl1_5_glTexSubImage2D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum gltype, const GLvoid* pixels); -void gl1_5_glTexSubImage1D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum gltype, const GLvoid* pixels); -void gl1_5_glCopyTexSubImage2D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); -void gl1_5_glCopyTexSubImage1D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); -void gl1_5_glCopyTexImage2D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); -void gl1_5_glCopyTexImage1D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLint border); -void gl1_5_glPolygonOffset(void *_glfuncs, GLfloat factor, GLfloat units); -void gl1_5_glDrawElements(void *_glfuncs, GLenum mode, GLsizei count, GLenum gltype, const GLvoid* indices); -void gl1_5_glDrawArrays(void *_glfuncs, GLenum mode, GLint first, GLsizei count); -void gl1_5_glCopyTexSubImage3D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); -void gl1_5_glTexSubImage3D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum gltype, const GLvoid* pixels); -void gl1_5_glTexImage3D(void *_glfuncs, GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum gltype, const GLvoid* pixels); -void gl1_5_glDrawRangeElements(void *_glfuncs, GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum gltype, const GLvoid* indices); -void gl1_5_glBlendEquation(void *_glfuncs, GLenum mode); -void gl1_5_glBlendColor(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); -void gl1_5_glGetCompressedTexImage(void *_glfuncs, GLenum target, GLint level, GLvoid* img); -void gl1_5_glCompressedTexSubImage1D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid* data); -void gl1_5_glCompressedTexSubImage2D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid* data); -void gl1_5_glCompressedTexSubImage3D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid* data); -void gl1_5_glCompressedTexImage1D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid* data); -void gl1_5_glCompressedTexImage2D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid* data); -void gl1_5_glCompressedTexImage3D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid* data); -void gl1_5_glSampleCoverage(void *_glfuncs, GLfloat value, GLboolean invert); -void gl1_5_glActiveTexture(void *_glfuncs, GLenum texture); -void gl1_5_glPointParameteriv(void *_glfuncs, GLenum pname, const GLint* params); -void gl1_5_glPointParameteri(void *_glfuncs, GLenum pname, GLint param); -void gl1_5_glPointParameterfv(void *_glfuncs, GLenum pname, const GLfloat* params); -void gl1_5_glPointParameterf(void *_glfuncs, GLenum pname, GLfloat param); -void gl1_5_glMultiDrawArrays(void *_glfuncs, GLenum mode, const GLint* first, const GLsizei* count, GLsizei drawcount); -void gl1_5_glBlendFuncSeparate(void *_glfuncs, GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); -void gl1_5_glGetBufferParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params); -GLboolean gl1_5_glUnmapBuffer(void *_glfuncs, GLenum target); -void gl1_5_glGetBufferSubData(void *_glfuncs, GLenum target, GLintptr offset, GLsizeiptr size, GLvoid* data); -void gl1_5_glBufferSubData(void *_glfuncs, GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data); -void gl1_5_glBufferData(void *_glfuncs, GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage); -GLboolean gl1_5_glIsBuffer(void *_glfuncs, GLuint buffer); -void gl1_5_glGenBuffers(void *_glfuncs, GLsizei n, GLuint* buffers); -void gl1_5_glDeleteBuffers(void *_glfuncs, GLsizei n, const GLuint* buffers); -void gl1_5_glBindBuffer(void *_glfuncs, GLenum target, GLuint buffer); -void gl1_5_glGetQueryObjectuiv(void *_glfuncs, GLuint id, GLenum pname, GLuint* params); -void gl1_5_glGetQueryObjectiv(void *_glfuncs, GLuint id, GLenum pname, GLint* params); -void gl1_5_glGetQueryiv(void *_glfuncs, GLenum target, GLenum pname, GLint* params); -void gl1_5_glEndQuery(void *_glfuncs, GLenum target); -void gl1_5_glBeginQuery(void *_glfuncs, GLenum target, GLuint id); -GLboolean gl1_5_glIsQuery(void *_glfuncs, GLuint id); -void gl1_5_glDeleteQueries(void *_glfuncs, GLsizei n, const GLuint* ids); -void gl1_5_glGenQueries(void *_glfuncs, GLsizei n, GLuint* ids); -void gl1_5_glTranslatef(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z); -void gl1_5_glTranslated(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z); -void gl1_5_glScalef(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z); -void gl1_5_glScaled(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z); -void gl1_5_glRotatef(void *_glfuncs, GLfloat angle, GLfloat x, GLfloat y, GLfloat z); -void gl1_5_glRotated(void *_glfuncs, GLdouble angle, GLdouble x, GLdouble y, GLdouble z); -void gl1_5_glPushMatrix(void *_glfuncs); -void gl1_5_glPopMatrix(void *_glfuncs); -void gl1_5_glOrtho(void *_glfuncs, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); -void gl1_5_glMultMatrixd(void *_glfuncs, const GLdouble* m); -void gl1_5_glMultMatrixf(void *_glfuncs, const GLfloat* m); -void gl1_5_glMatrixMode(void *_glfuncs, GLenum mode); -void gl1_5_glLoadMatrixd(void *_glfuncs, const GLdouble* m); -void gl1_5_glLoadMatrixf(void *_glfuncs, const GLfloat* m); -void gl1_5_glLoadIdentity(void *_glfuncs); -void gl1_5_glFrustum(void *_glfuncs, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); -GLboolean gl1_5_glIsList(void *_glfuncs, GLuint list); -void gl1_5_glGetTexGeniv(void *_glfuncs, GLenum coord, GLenum pname, GLint* params); -void gl1_5_glGetTexGenfv(void *_glfuncs, GLenum coord, GLenum pname, GLfloat* params); -void gl1_5_glGetTexGendv(void *_glfuncs, GLenum coord, GLenum pname, GLdouble* params); -void gl1_5_glGetTexEnviv(void *_glfuncs, GLenum target, GLenum pname, GLint* params); -void gl1_5_glGetTexEnvfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params); -void gl1_5_glGetPolygonStipple(void *_glfuncs, GLubyte* mask); -void gl1_5_glGetPixelMapusv(void *_glfuncs, GLenum glmap, GLushort* values); -void gl1_5_glGetPixelMapuiv(void *_glfuncs, GLenum glmap, GLuint* values); -void gl1_5_glGetPixelMapfv(void *_glfuncs, GLenum glmap, GLfloat* values); -void gl1_5_glGetMaterialiv(void *_glfuncs, GLenum face, GLenum pname, GLint* params); -void gl1_5_glGetMaterialfv(void *_glfuncs, GLenum face, GLenum pname, GLfloat* params); -void gl1_5_glGetMapiv(void *_glfuncs, GLenum target, GLenum query, GLint* v); -void gl1_5_glGetMapfv(void *_glfuncs, GLenum target, GLenum query, GLfloat* v); -void gl1_5_glGetMapdv(void *_glfuncs, GLenum target, GLenum query, GLdouble* v); -void gl1_5_glGetLightiv(void *_glfuncs, GLenum light, GLenum pname, GLint* params); -void gl1_5_glGetLightfv(void *_glfuncs, GLenum light, GLenum pname, GLfloat* params); -void gl1_5_glGetClipPlane(void *_glfuncs, GLenum plane, GLdouble* equation); -void gl1_5_glDrawPixels(void *_glfuncs, GLsizei width, GLsizei height, GLenum format, GLenum gltype, const GLvoid* pixels); -void gl1_5_glCopyPixels(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height, GLenum gltype); -void gl1_5_glPixelMapusv(void *_glfuncs, GLenum glmap, GLint mapsize, const GLushort* values); -void gl1_5_glPixelMapuiv(void *_glfuncs, GLenum glmap, GLint mapsize, const GLuint* values); -void gl1_5_glPixelMapfv(void *_glfuncs, GLenum glmap, GLint mapsize, const GLfloat* values); -void gl1_5_glPixelTransferi(void *_glfuncs, GLenum pname, GLint param); -void gl1_5_glPixelTransferf(void *_glfuncs, GLenum pname, GLfloat param); -void gl1_5_glPixelZoom(void *_glfuncs, GLfloat xfactor, GLfloat yfactor); -void gl1_5_glAlphaFunc(void *_glfuncs, GLenum glfunc, GLfloat ref); -void gl1_5_glEvalPoint2(void *_glfuncs, GLint i, GLint j); -void gl1_5_glEvalMesh2(void *_glfuncs, GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2); -void gl1_5_glEvalPoint1(void *_glfuncs, GLint i); -void gl1_5_glEvalMesh1(void *_glfuncs, GLenum mode, GLint i1, GLint i2); -void gl1_5_glEvalCoord2fv(void *_glfuncs, const GLfloat* u); -void gl1_5_glEvalCoord2f(void *_glfuncs, GLfloat u, GLfloat v); -void gl1_5_glEvalCoord2dv(void *_glfuncs, const GLdouble* u); -void gl1_5_glEvalCoord2d(void *_glfuncs, GLdouble u, GLdouble v); -void gl1_5_glEvalCoord1fv(void *_glfuncs, const GLfloat* u); -void gl1_5_glEvalCoord1f(void *_glfuncs, GLfloat u); -void gl1_5_glEvalCoord1dv(void *_glfuncs, const GLdouble* u); -void gl1_5_glEvalCoord1d(void *_glfuncs, GLdouble u); -void gl1_5_glMapGrid2f(void *_glfuncs, GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2); -void gl1_5_glMapGrid2d(void *_glfuncs, GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2); -void gl1_5_glMapGrid1f(void *_glfuncs, GLint un, GLfloat u1, GLfloat u2); -void gl1_5_glMapGrid1d(void *_glfuncs, GLint un, GLdouble u1, GLdouble u2); -void gl1_5_glMap2f(void *_glfuncs, GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat* points); -void gl1_5_glMap2d(void *_glfuncs, GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble* points); -void gl1_5_glMap1f(void *_glfuncs, GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat* points); -void gl1_5_glMap1d(void *_glfuncs, GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble* points); -void gl1_5_glPushAttrib(void *_glfuncs, GLbitfield mask); -void gl1_5_glPopAttrib(void *_glfuncs); -void gl1_5_glAccum(void *_glfuncs, GLenum op, GLfloat value); -void gl1_5_glIndexMask(void *_glfuncs, GLuint mask); -void gl1_5_glClearIndex(void *_glfuncs, GLfloat c); -void gl1_5_glClearAccum(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); -void gl1_5_glPushName(void *_glfuncs, GLuint name); -void gl1_5_glPopName(void *_glfuncs); -void gl1_5_glPassThrough(void *_glfuncs, GLfloat token); -void gl1_5_glLoadName(void *_glfuncs, GLuint name); -void gl1_5_glInitNames(void *_glfuncs); -GLint gl1_5_glRenderMode(void *_glfuncs, GLenum mode); -void gl1_5_glSelectBuffer(void *_glfuncs, GLsizei size, GLuint* buffer); -void gl1_5_glFeedbackBuffer(void *_glfuncs, GLsizei size, GLenum gltype, GLfloat* buffer); -void gl1_5_glTexGeniv(void *_glfuncs, GLenum coord, GLenum pname, const GLint* params); -void gl1_5_glTexGeni(void *_glfuncs, GLenum coord, GLenum pname, GLint param); -void gl1_5_glTexGenfv(void *_glfuncs, GLenum coord, GLenum pname, const GLfloat* params); -void gl1_5_glTexGenf(void *_glfuncs, GLenum coord, GLenum pname, GLfloat param); -void gl1_5_glTexGendv(void *_glfuncs, GLenum coord, GLenum pname, const GLdouble* params); -void gl1_5_glTexGend(void *_glfuncs, GLenum coord, GLenum pname, GLdouble param); -void gl1_5_glTexEnviv(void *_glfuncs, GLenum target, GLenum pname, const GLint* params); -void gl1_5_glTexEnvi(void *_glfuncs, GLenum target, GLenum pname, GLint param); -void gl1_5_glTexEnvfv(void *_glfuncs, GLenum target, GLenum pname, const GLfloat* params); -void gl1_5_glTexEnvf(void *_glfuncs, GLenum target, GLenum pname, GLfloat param); -void gl1_5_glShadeModel(void *_glfuncs, GLenum mode); -void gl1_5_glPolygonStipple(void *_glfuncs, const GLubyte* mask); -void gl1_5_glMaterialiv(void *_glfuncs, GLenum face, GLenum pname, const GLint* params); -void gl1_5_glMateriali(void *_glfuncs, GLenum face, GLenum pname, GLint param); -void gl1_5_glMaterialfv(void *_glfuncs, GLenum face, GLenum pname, const GLfloat* params); -void gl1_5_glMaterialf(void *_glfuncs, GLenum face, GLenum pname, GLfloat param); -void gl1_5_glLineStipple(void *_glfuncs, GLint factor, GLushort pattern); -void gl1_5_glLightModeliv(void *_glfuncs, GLenum pname, const GLint* params); -void gl1_5_glLightModeli(void *_glfuncs, GLenum pname, GLint param); -void gl1_5_glLightModelfv(void *_glfuncs, GLenum pname, const GLfloat* params); -void gl1_5_glLightModelf(void *_glfuncs, GLenum pname, GLfloat param); -void gl1_5_glLightiv(void *_glfuncs, GLenum light, GLenum pname, const GLint* params); -void gl1_5_glLighti(void *_glfuncs, GLenum light, GLenum pname, GLint param); -void gl1_5_glLightfv(void *_glfuncs, GLenum light, GLenum pname, const GLfloat* params); -void gl1_5_glLightf(void *_glfuncs, GLenum light, GLenum pname, GLfloat param); -void gl1_5_glFogiv(void *_glfuncs, GLenum pname, const GLint* params); -void gl1_5_glFogi(void *_glfuncs, GLenum pname, GLint param); -void gl1_5_glFogfv(void *_glfuncs, GLenum pname, const GLfloat* params); -void gl1_5_glFogf(void *_glfuncs, GLenum pname, GLfloat param); -void gl1_5_glColorMaterial(void *_glfuncs, GLenum face, GLenum mode); -void gl1_5_glClipPlane(void *_glfuncs, GLenum plane, const GLdouble* equation); -void gl1_5_glVertex4sv(void *_glfuncs, const GLshort* v); -void gl1_5_glVertex4s(void *_glfuncs, GLshort x, GLshort y, GLshort z, GLshort w); -void gl1_5_glVertex4iv(void *_glfuncs, const GLint* v); -void gl1_5_glVertex4i(void *_glfuncs, GLint x, GLint y, GLint z, GLint w); -void gl1_5_glVertex4fv(void *_glfuncs, const GLfloat* v); -void gl1_5_glVertex4f(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z, GLfloat w); -void gl1_5_glVertex4dv(void *_glfuncs, const GLdouble* v); -void gl1_5_glVertex4d(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z, GLdouble w); -void gl1_5_glVertex3sv(void *_glfuncs, const GLshort* v); -void gl1_5_glVertex3s(void *_glfuncs, GLshort x, GLshort y, GLshort z); -void gl1_5_glVertex3iv(void *_glfuncs, const GLint* v); -void gl1_5_glVertex3i(void *_glfuncs, GLint x, GLint y, GLint z); -void gl1_5_glVertex3fv(void *_glfuncs, const GLfloat* v); -void gl1_5_glVertex3f(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z); -void gl1_5_glVertex3dv(void *_glfuncs, const GLdouble* v); -void gl1_5_glVertex3d(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z); -void gl1_5_glVertex2sv(void *_glfuncs, const GLshort* v); -void gl1_5_glVertex2s(void *_glfuncs, GLshort x, GLshort y); -void gl1_5_glVertex2iv(void *_glfuncs, const GLint* v); -void gl1_5_glVertex2i(void *_glfuncs, GLint x, GLint y); -void gl1_5_glVertex2fv(void *_glfuncs, const GLfloat* v); -void gl1_5_glVertex2f(void *_glfuncs, GLfloat x, GLfloat y); -void gl1_5_glVertex2dv(void *_glfuncs, const GLdouble* v); -void gl1_5_glVertex2d(void *_glfuncs, GLdouble x, GLdouble y); -void gl1_5_glTexCoord4sv(void *_glfuncs, const GLshort* v); -void gl1_5_glTexCoord4s(void *_glfuncs, GLshort s, GLshort t, GLshort r, GLshort q); -void gl1_5_glTexCoord4iv(void *_glfuncs, const GLint* v); -void gl1_5_glTexCoord4i(void *_glfuncs, GLint s, GLint t, GLint r, GLint q); -void gl1_5_glTexCoord4fv(void *_glfuncs, const GLfloat* v); -void gl1_5_glTexCoord4f(void *_glfuncs, GLfloat s, GLfloat t, GLfloat r, GLfloat q); -void gl1_5_glTexCoord4dv(void *_glfuncs, const GLdouble* v); -void gl1_5_glTexCoord4d(void *_glfuncs, GLdouble s, GLdouble t, GLdouble r, GLdouble q); -void gl1_5_glTexCoord3sv(void *_glfuncs, const GLshort* v); -void gl1_5_glTexCoord3s(void *_glfuncs, GLshort s, GLshort t, GLshort r); -void gl1_5_glTexCoord3iv(void *_glfuncs, const GLint* v); -void gl1_5_glTexCoord3i(void *_glfuncs, GLint s, GLint t, GLint r); -void gl1_5_glTexCoord3fv(void *_glfuncs, const GLfloat* v); -void gl1_5_glTexCoord3f(void *_glfuncs, GLfloat s, GLfloat t, GLfloat r); -void gl1_5_glTexCoord3dv(void *_glfuncs, const GLdouble* v); -void gl1_5_glTexCoord3d(void *_glfuncs, GLdouble s, GLdouble t, GLdouble r); -void gl1_5_glTexCoord2sv(void *_glfuncs, const GLshort* v); -void gl1_5_glTexCoord2s(void *_glfuncs, GLshort s, GLshort t); -void gl1_5_glTexCoord2iv(void *_glfuncs, const GLint* v); -void gl1_5_glTexCoord2i(void *_glfuncs, GLint s, GLint t); -void gl1_5_glTexCoord2fv(void *_glfuncs, const GLfloat* v); -void gl1_5_glTexCoord2f(void *_glfuncs, GLfloat s, GLfloat t); -void gl1_5_glTexCoord2dv(void *_glfuncs, const GLdouble* v); -void gl1_5_glTexCoord2d(void *_glfuncs, GLdouble s, GLdouble t); -void gl1_5_glTexCoord1sv(void *_glfuncs, const GLshort* v); -void gl1_5_glTexCoord1s(void *_glfuncs, GLshort s); -void gl1_5_glTexCoord1iv(void *_glfuncs, const GLint* v); -void gl1_5_glTexCoord1i(void *_glfuncs, GLint s); -void gl1_5_glTexCoord1fv(void *_glfuncs, const GLfloat* v); -void gl1_5_glTexCoord1f(void *_glfuncs, GLfloat s); -void gl1_5_glTexCoord1dv(void *_glfuncs, const GLdouble* v); -void gl1_5_glTexCoord1d(void *_glfuncs, GLdouble s); -void gl1_5_glRectsv(void *_glfuncs, const GLshort* v1, const GLshort* v2); -void gl1_5_glRects(void *_glfuncs, GLshort x1, GLshort y1, GLshort x2, GLshort y2); -void gl1_5_glRectiv(void *_glfuncs, const GLint* v1, const GLint* v2); -void gl1_5_glRecti(void *_glfuncs, GLint x1, GLint y1, GLint x2, GLint y2); -void gl1_5_glRectfv(void *_glfuncs, const GLfloat* v1, const GLfloat* v2); -void gl1_5_glRectf(void *_glfuncs, GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2); -void gl1_5_glRectdv(void *_glfuncs, const GLdouble* v1, const GLdouble* v2); -void gl1_5_glRectd(void *_glfuncs, GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2); -void gl1_5_glRasterPos4sv(void *_glfuncs, const GLshort* v); -void gl1_5_glRasterPos4s(void *_glfuncs, GLshort x, GLshort y, GLshort z, GLshort w); -void gl1_5_glRasterPos4iv(void *_glfuncs, const GLint* v); -void gl1_5_glRasterPos4i(void *_glfuncs, GLint x, GLint y, GLint z, GLint w); -void gl1_5_glRasterPos4fv(void *_glfuncs, const GLfloat* v); -void gl1_5_glRasterPos4f(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z, GLfloat w); -void gl1_5_glRasterPos4dv(void *_glfuncs, const GLdouble* v); -void gl1_5_glRasterPos4d(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z, GLdouble w); -void gl1_5_glRasterPos3sv(void *_glfuncs, const GLshort* v); -void gl1_5_glRasterPos3s(void *_glfuncs, GLshort x, GLshort y, GLshort z); -void gl1_5_glRasterPos3iv(void *_glfuncs, const GLint* v); -void gl1_5_glRasterPos3i(void *_glfuncs, GLint x, GLint y, GLint z); -void gl1_5_glRasterPos3fv(void *_glfuncs, const GLfloat* v); -void gl1_5_glRasterPos3f(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z); -void gl1_5_glRasterPos3dv(void *_glfuncs, const GLdouble* v); -void gl1_5_glRasterPos3d(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z); -void gl1_5_glRasterPos2sv(void *_glfuncs, const GLshort* v); -void gl1_5_glRasterPos2s(void *_glfuncs, GLshort x, GLshort y); -void gl1_5_glRasterPos2iv(void *_glfuncs, const GLint* v); -void gl1_5_glRasterPos2i(void *_glfuncs, GLint x, GLint y); -void gl1_5_glRasterPos2fv(void *_glfuncs, const GLfloat* v); -void gl1_5_glRasterPos2f(void *_glfuncs, GLfloat x, GLfloat y); -void gl1_5_glRasterPos2dv(void *_glfuncs, const GLdouble* v); -void gl1_5_glRasterPos2d(void *_glfuncs, GLdouble x, GLdouble y); -void gl1_5_glNormal3sv(void *_glfuncs, const GLshort* v); -void gl1_5_glNormal3s(void *_glfuncs, GLshort nx, GLshort ny, GLshort nz); -void gl1_5_glNormal3iv(void *_glfuncs, const GLint* v); -void gl1_5_glNormal3i(void *_glfuncs, GLint nx, GLint ny, GLint nz); -void gl1_5_glNormal3fv(void *_glfuncs, const GLfloat* v); -void gl1_5_glNormal3f(void *_glfuncs, GLfloat nx, GLfloat ny, GLfloat nz); -void gl1_5_glNormal3dv(void *_glfuncs, const GLdouble* v); -void gl1_5_glNormal3d(void *_glfuncs, GLdouble nx, GLdouble ny, GLdouble nz); -void gl1_5_glNormal3bv(void *_glfuncs, const GLbyte* v); -void gl1_5_glNormal3b(void *_glfuncs, GLbyte nx, GLbyte ny, GLbyte nz); -void gl1_5_glIndexsv(void *_glfuncs, const GLshort* c); -void gl1_5_glIndexs(void *_glfuncs, GLshort c); -void gl1_5_glIndexiv(void *_glfuncs, const GLint* c); -void gl1_5_glIndexi(void *_glfuncs, GLint c); -void gl1_5_glIndexfv(void *_glfuncs, const GLfloat* c); -void gl1_5_glIndexf(void *_glfuncs, GLfloat c); -void gl1_5_glIndexdv(void *_glfuncs, const GLdouble* c); -void gl1_5_glIndexd(void *_glfuncs, GLdouble c); -void gl1_5_glEnd(void *_glfuncs); -void gl1_5_glEdgeFlagv(void *_glfuncs, const GLboolean* flag); -void gl1_5_glEdgeFlag(void *_glfuncs, GLboolean flag); -void gl1_5_glColor4usv(void *_glfuncs, const GLushort* v); -void gl1_5_glColor4us(void *_glfuncs, GLushort red, GLushort green, GLushort blue, GLushort alpha); -void gl1_5_glColor4uiv(void *_glfuncs, const GLuint* v); -void gl1_5_glColor4ui(void *_glfuncs, GLuint red, GLuint green, GLuint blue, GLuint alpha); -void gl1_5_glColor4ubv(void *_glfuncs, const GLubyte* v); -void gl1_5_glColor4ub(void *_glfuncs, GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha); -void gl1_5_glColor4sv(void *_glfuncs, const GLshort* v); -void gl1_5_glColor4s(void *_glfuncs, GLshort red, GLshort green, GLshort blue, GLshort alpha); -void gl1_5_glColor4iv(void *_glfuncs, const GLint* v); -void gl1_5_glColor4i(void *_glfuncs, GLint red, GLint green, GLint blue, GLint alpha); -void gl1_5_glColor4fv(void *_glfuncs, const GLfloat* v); -void gl1_5_glColor4f(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); -void gl1_5_glColor4dv(void *_glfuncs, const GLdouble* v); -void gl1_5_glColor4d(void *_glfuncs, GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha); -void gl1_5_glColor4bv(void *_glfuncs, const GLbyte* v); -void gl1_5_glColor4b(void *_glfuncs, GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha); -void gl1_5_glColor3usv(void *_glfuncs, const GLushort* v); -void gl1_5_glColor3us(void *_glfuncs, GLushort red, GLushort green, GLushort blue); -void gl1_5_glColor3uiv(void *_glfuncs, const GLuint* v); -void gl1_5_glColor3ui(void *_glfuncs, GLuint red, GLuint green, GLuint blue); -void gl1_5_glColor3ubv(void *_glfuncs, const GLubyte* v); -void gl1_5_glColor3ub(void *_glfuncs, GLubyte red, GLubyte green, GLubyte blue); -void gl1_5_glColor3sv(void *_glfuncs, const GLshort* v); -void gl1_5_glColor3s(void *_glfuncs, GLshort red, GLshort green, GLshort blue); -void gl1_5_glColor3iv(void *_glfuncs, const GLint* v); -void gl1_5_glColor3i(void *_glfuncs, GLint red, GLint green, GLint blue); -void gl1_5_glColor3fv(void *_glfuncs, const GLfloat* v); -void gl1_5_glColor3f(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue); -void gl1_5_glColor3dv(void *_glfuncs, const GLdouble* v); -void gl1_5_glColor3d(void *_glfuncs, GLdouble red, GLdouble green, GLdouble blue); -void gl1_5_glColor3bv(void *_glfuncs, const GLbyte* v); -void gl1_5_glColor3b(void *_glfuncs, GLbyte red, GLbyte green, GLbyte blue); -void gl1_5_glBitmap(void *_glfuncs, GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte* bitmap); -void gl1_5_glBegin(void *_glfuncs, GLenum mode); -void gl1_5_glListBase(void *_glfuncs, GLuint base); -GLuint gl1_5_glGenLists(void *_glfuncs, GLsizei range_); -void gl1_5_glDeleteLists(void *_glfuncs, GLuint list, GLsizei range_); -void gl1_5_glCallLists(void *_glfuncs, GLsizei n, GLenum gltype, const GLvoid* lists); -void gl1_5_glCallList(void *_glfuncs, GLuint list); -void gl1_5_glEndList(void *_glfuncs); -void gl1_5_glNewList(void *_glfuncs, GLuint list, GLenum mode); -void gl1_5_glPushClientAttrib(void *_glfuncs, GLbitfield mask); -void gl1_5_glPopClientAttrib(void *_glfuncs); -void gl1_5_glPrioritizeTextures(void *_glfuncs, GLsizei n, const GLuint* textures, const GLfloat* priorities); -GLboolean gl1_5_glAreTexturesResident(void *_glfuncs, GLsizei n, const GLuint* textures, GLboolean* residences); -void gl1_5_glVertexPointer(void *_glfuncs, GLint size, GLenum gltype, GLsizei stride, const GLvoid* pointer); -void gl1_5_glTexCoordPointer(void *_glfuncs, GLint size, GLenum gltype, GLsizei stride, const GLvoid* pointer); -void gl1_5_glNormalPointer(void *_glfuncs, GLenum gltype, GLsizei stride, const GLvoid* pointer); -void gl1_5_glInterleavedArrays(void *_glfuncs, GLenum format, GLsizei stride, const GLvoid* pointer); -void gl1_5_glIndexPointer(void *_glfuncs, GLenum gltype, GLsizei stride, const GLvoid* pointer); -void gl1_5_glEnableClientState(void *_glfuncs, GLenum array); -void gl1_5_glEdgeFlagPointer(void *_glfuncs, GLsizei stride, const GLvoid* pointer); -void gl1_5_glDisableClientState(void *_glfuncs, GLenum array); -void gl1_5_glColorPointer(void *_glfuncs, GLint size, GLenum gltype, GLsizei stride, const GLvoid* pointer); -void gl1_5_glArrayElement(void *_glfuncs, GLint i); -void gl1_5_glResetMinmax(void *_glfuncs, GLenum target); -void gl1_5_glResetHistogram(void *_glfuncs, GLenum target); -void gl1_5_glMinmax(void *_glfuncs, GLenum target, GLenum internalFormat, GLboolean sink); -void gl1_5_glHistogram(void *_glfuncs, GLenum target, GLsizei width, GLenum internalFormat, GLboolean sink); -void gl1_5_glGetMinmaxParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params); -void gl1_5_glGetMinmaxParameterfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params); -void gl1_5_glGetMinmax(void *_glfuncs, GLenum target, GLboolean reset, GLenum format, GLenum gltype, GLvoid* values); -void gl1_5_glGetHistogramParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params); -void gl1_5_glGetHistogramParameterfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params); -void gl1_5_glGetHistogram(void *_glfuncs, GLenum target, GLboolean reset, GLenum format, GLenum gltype, GLvoid* values); -void gl1_5_glSeparableFilter2D(void *_glfuncs, GLenum target, GLenum internalFormat, GLsizei width, GLsizei height, GLenum format, GLenum gltype, const GLvoid* row, const GLvoid* column); -void gl1_5_glGetSeparableFilter(void *_glfuncs, GLenum target, GLenum format, GLenum gltype, GLvoid* row, GLvoid* column, GLvoid* span); -void gl1_5_glGetConvolutionParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params); -void gl1_5_glGetConvolutionParameterfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params); -void gl1_5_glGetConvolutionFilter(void *_glfuncs, GLenum target, GLenum format, GLenum gltype, GLvoid* image); -void gl1_5_glCopyConvolutionFilter2D(void *_glfuncs, GLenum target, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height); -void gl1_5_glCopyConvolutionFilter1D(void *_glfuncs, GLenum target, GLenum internalFormat, GLint x, GLint y, GLsizei width); -void gl1_5_glConvolutionParameteriv(void *_glfuncs, GLenum target, GLenum pname, const GLint* params); -void gl1_5_glConvolutionParameteri(void *_glfuncs, GLenum target, GLenum pname, GLint params); -void gl1_5_glConvolutionParameterfv(void *_glfuncs, GLenum target, GLenum pname, const GLfloat* params); -void gl1_5_glConvolutionParameterf(void *_glfuncs, GLenum target, GLenum pname, GLfloat params); -void gl1_5_glConvolutionFilter2D(void *_glfuncs, GLenum target, GLenum internalFormat, GLsizei width, GLsizei height, GLenum format, GLenum gltype, const GLvoid* image); -void gl1_5_glConvolutionFilter1D(void *_glfuncs, GLenum target, GLenum internalFormat, GLsizei width, GLenum format, GLenum gltype, const GLvoid* image); -void gl1_5_glCopyColorSubTable(void *_glfuncs, GLenum target, GLsizei start, GLint x, GLint y, GLsizei width); -void gl1_5_glColorSubTable(void *_glfuncs, GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum gltype, const GLvoid* data); -void gl1_5_glGetColorTableParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params); -void gl1_5_glGetColorTableParameterfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params); -void gl1_5_glGetColorTable(void *_glfuncs, GLenum target, GLenum format, GLenum gltype, GLvoid* table); -void gl1_5_glCopyColorTable(void *_glfuncs, GLenum target, GLenum internalFormat, GLint x, GLint y, GLsizei width); -void gl1_5_glColorTableParameteriv(void *_glfuncs, GLenum target, GLenum pname, const GLint* params); -void gl1_5_glColorTableParameterfv(void *_glfuncs, GLenum target, GLenum pname, const GLfloat* params); -void gl1_5_glColorTable(void *_glfuncs, GLenum target, GLenum internalFormat, GLsizei width, GLenum format, GLenum gltype, const GLvoid* table); -void gl1_5_glMultTransposeMatrixd(void *_glfuncs, const GLdouble* m); -void gl1_5_glMultTransposeMatrixf(void *_glfuncs, const GLfloat* m); -void gl1_5_glLoadTransposeMatrixd(void *_glfuncs, const GLdouble* m); -void gl1_5_glLoadTransposeMatrixf(void *_glfuncs, const GLfloat* m); -void gl1_5_glMultiTexCoord4sv(void *_glfuncs, GLenum target, const GLshort* v); -void gl1_5_glMultiTexCoord4s(void *_glfuncs, GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); -void gl1_5_glMultiTexCoord4iv(void *_glfuncs, GLenum target, const GLint* v); -void gl1_5_glMultiTexCoord4i(void *_glfuncs, GLenum target, GLint s, GLint t, GLint r, GLint q); -void gl1_5_glMultiTexCoord4fv(void *_glfuncs, GLenum target, const GLfloat* v); -void gl1_5_glMultiTexCoord4f(void *_glfuncs, GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); -void gl1_5_glMultiTexCoord4dv(void *_glfuncs, GLenum target, const GLdouble* v); -void gl1_5_glMultiTexCoord4d(void *_glfuncs, GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); -void gl1_5_glMultiTexCoord3sv(void *_glfuncs, GLenum target, const GLshort* v); -void gl1_5_glMultiTexCoord3s(void *_glfuncs, GLenum target, GLshort s, GLshort t, GLshort r); -void gl1_5_glMultiTexCoord3iv(void *_glfuncs, GLenum target, const GLint* v); -void gl1_5_glMultiTexCoord3i(void *_glfuncs, GLenum target, GLint s, GLint t, GLint r); -void gl1_5_glMultiTexCoord3fv(void *_glfuncs, GLenum target, const GLfloat* v); -void gl1_5_glMultiTexCoord3f(void *_glfuncs, GLenum target, GLfloat s, GLfloat t, GLfloat r); -void gl1_5_glMultiTexCoord3dv(void *_glfuncs, GLenum target, const GLdouble* v); -void gl1_5_glMultiTexCoord3d(void *_glfuncs, GLenum target, GLdouble s, GLdouble t, GLdouble r); -void gl1_5_glMultiTexCoord2sv(void *_glfuncs, GLenum target, const GLshort* v); -void gl1_5_glMultiTexCoord2s(void *_glfuncs, GLenum target, GLshort s, GLshort t); -void gl1_5_glMultiTexCoord2iv(void *_glfuncs, GLenum target, const GLint* v); -void gl1_5_glMultiTexCoord2i(void *_glfuncs, GLenum target, GLint s, GLint t); -void gl1_5_glMultiTexCoord2fv(void *_glfuncs, GLenum target, const GLfloat* v); -void gl1_5_glMultiTexCoord2f(void *_glfuncs, GLenum target, GLfloat s, GLfloat t); -void gl1_5_glMultiTexCoord2dv(void *_glfuncs, GLenum target, const GLdouble* v); -void gl1_5_glMultiTexCoord2d(void *_glfuncs, GLenum target, GLdouble s, GLdouble t); -void gl1_5_glMultiTexCoord1sv(void *_glfuncs, GLenum target, const GLshort* v); -void gl1_5_glMultiTexCoord1s(void *_glfuncs, GLenum target, GLshort s); -void gl1_5_glMultiTexCoord1iv(void *_glfuncs, GLenum target, const GLint* v); -void gl1_5_glMultiTexCoord1i(void *_glfuncs, GLenum target, GLint s); -void gl1_5_glMultiTexCoord1fv(void *_glfuncs, GLenum target, const GLfloat* v); -void gl1_5_glMultiTexCoord1f(void *_glfuncs, GLenum target, GLfloat s); -void gl1_5_glMultiTexCoord1dv(void *_glfuncs, GLenum target, const GLdouble* v); -void gl1_5_glMultiTexCoord1d(void *_glfuncs, GLenum target, GLdouble s); -void gl1_5_glClientActiveTexture(void *_glfuncs, GLenum texture); -void gl1_5_glWindowPos3sv(void *_glfuncs, const GLshort* v); -void gl1_5_glWindowPos3s(void *_glfuncs, GLshort x, GLshort y, GLshort z); -void gl1_5_glWindowPos3iv(void *_glfuncs, const GLint* v); -void gl1_5_glWindowPos3i(void *_glfuncs, GLint x, GLint y, GLint z); -void gl1_5_glWindowPos3fv(void *_glfuncs, const GLfloat* v); -void gl1_5_glWindowPos3f(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z); -void gl1_5_glWindowPos3dv(void *_glfuncs, const GLdouble* v); -void gl1_5_glWindowPos3d(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z); -void gl1_5_glWindowPos2sv(void *_glfuncs, const GLshort* v); -void gl1_5_glWindowPos2s(void *_glfuncs, GLshort x, GLshort y); -void gl1_5_glWindowPos2iv(void *_glfuncs, const GLint* v); -void gl1_5_glWindowPos2i(void *_glfuncs, GLint x, GLint y); -void gl1_5_glWindowPos2fv(void *_glfuncs, const GLfloat* v); -void gl1_5_glWindowPos2f(void *_glfuncs, GLfloat x, GLfloat y); -void gl1_5_glWindowPos2dv(void *_glfuncs, const GLdouble* v); -void gl1_5_glWindowPos2d(void *_glfuncs, GLdouble x, GLdouble y); -void gl1_5_glSecondaryColorPointer(void *_glfuncs, GLint size, GLenum gltype, GLsizei stride, const GLvoid* pointer); -void gl1_5_glSecondaryColor3usv(void *_glfuncs, const GLushort* v); -void gl1_5_glSecondaryColor3us(void *_glfuncs, GLushort red, GLushort green, GLushort blue); -void gl1_5_glSecondaryColor3uiv(void *_glfuncs, const GLuint* v); -void gl1_5_glSecondaryColor3ui(void *_glfuncs, GLuint red, GLuint green, GLuint blue); -void gl1_5_glSecondaryColor3ubv(void *_glfuncs, const GLubyte* v); -void gl1_5_glSecondaryColor3ub(void *_glfuncs, GLubyte red, GLubyte green, GLubyte blue); -void gl1_5_glSecondaryColor3sv(void *_glfuncs, const GLshort* v); -void gl1_5_glSecondaryColor3s(void *_glfuncs, GLshort red, GLshort green, GLshort blue); -void gl1_5_glSecondaryColor3iv(void *_glfuncs, const GLint* v); -void gl1_5_glSecondaryColor3i(void *_glfuncs, GLint red, GLint green, GLint blue); -void gl1_5_glSecondaryColor3fv(void *_glfuncs, const GLfloat* v); -void gl1_5_glSecondaryColor3f(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue); -void gl1_5_glSecondaryColor3dv(void *_glfuncs, const GLdouble* v); -void gl1_5_glSecondaryColor3d(void *_glfuncs, GLdouble red, GLdouble green, GLdouble blue); -void gl1_5_glSecondaryColor3bv(void *_glfuncs, const GLbyte* v); -void gl1_5_glSecondaryColor3b(void *_glfuncs, GLbyte red, GLbyte green, GLbyte blue); -void gl1_5_glFogCoordPointer(void *_glfuncs, GLenum gltype, GLsizei stride, const GLvoid* pointer); -void gl1_5_glFogCoorddv(void *_glfuncs, const GLdouble* coord); -void gl1_5_glFogCoordd(void *_glfuncs, GLdouble coord); -void gl1_5_glFogCoordfv(void *_glfuncs, const GLfloat* coord); -void gl1_5_glFogCoordf(void *_glfuncs, GLfloat coord); - - -#ifdef __cplusplus -} // extern "C" -#endif diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/gl/1.5/gl.go b/Godeps/_workspace/src/github.com/obscuren/qml/gl/1.5/gl.go deleted file mode 100644 index 463f66f40..000000000 --- a/Godeps/_workspace/src/github.com/obscuren/qml/gl/1.5/gl.go +++ /dev/null @@ -1,4237 +0,0 @@ -// ** file automatically generated by glgen -- do not edit manually ** - -package GL - -// #cgo CXXFLAGS: -std=c++0x -pedantic-errors -Wall -fno-strict-aliasing -// #cgo LDFLAGS: -lstdc++ -// #cgo pkg-config: Qt5Core Qt5OpenGL -// -// #include "funcs.h" -// -// void free(void*); -// -import "C" - -import ( - "fmt" - "reflect" - "unsafe" - - "gopkg.in/qml.v1/gl/glbase" -) - -// API returns a value that offers methods matching the OpenGL version 1.5 API. -// -// The returned API must not be used after the provided OpenGL context becomes invalid. -func API(context glbase.Contexter) *GL { - gl := &GL{} - gl.funcs = C.gl1_5_funcs() - if gl.funcs == nil { - panic(fmt.Errorf("OpenGL version 1.5 is not available")) - } - return gl -} - -// GL implements the OpenGL version 1.5 API. Values of this -// type must be created via the API function, and it must not be used after -// the associated OpenGL context becomes invalid. -type GL struct { - funcs unsafe.Pointer -} - -const ( - FALSE = 0 - TRUE = 1 - NONE = 0 - - BYTE = 0x1400 - UNSIGNED_BYTE = 0x1401 - SHORT = 0x1402 - UNSIGNED_SHORT = 0x1403 - INT = 0x1404 - UNSIGNED_INT = 0x1405 - FLOAT = 0x1406 - N2_BYTES = 0x1407 - N3_BYTES = 0x1408 - N4_BYTES = 0x1409 - DOUBLE = 0x140A - - ACCUM = 0x0100 - LOAD = 0x0101 - RETURN = 0x0102 - MULT = 0x0103 - ADD = 0x0104 - - ACCUM_BUFFER_BIT = 0x00000200 - ALL_ATTRIB_BITS = 0xFFFFFFFF - COLOR_BUFFER_BIT = 0x00004000 - CURRENT_BIT = 0x00000001 - DEPTH_BUFFER_BIT = 0x00000100 - ENABLE_BIT = 0x00002000 - EVAL_BIT = 0x00010000 - FOG_BIT = 0x00000080 - HINT_BIT = 0x00008000 - LIGHTING_BIT = 0x00000040 - LINE_BIT = 0x00000004 - LIST_BIT = 0x00020000 - MULTISAMPLE_BIT = 0x20000000 - PIXEL_MODE_BIT = 0x00000020 - POINT_BIT = 0x00000002 - POLYGON_BIT = 0x00000008 - POLYGON_STIPPLE_BIT = 0x00000010 - SCISSOR_BIT = 0x00080000 - STENCIL_BUFFER_BIT = 0x00000400 - TEXTURE_BIT = 0x00040000 - TRANSFORM_BIT = 0x00001000 - VIEWPORT_BIT = 0x00000800 - - ALWAYS = 0x0207 - EQUAL = 0x0202 - GEQUAL = 0x0206 - GREATER = 0x0204 - LEQUAL = 0x0203 - LESS = 0x0201 - NEVER = 0x0200 - NOTEQUAL = 0x0205 - - LOGIC_OP = 0x0BF1 - - DST_ALPHA = 0x0304 - ONE = 1 - ONE_MINUS_DST_ALPHA = 0x0305 - ONE_MINUS_SRC_ALPHA = 0x0303 - ONE_MINUS_SRC_COLOR = 0x0301 - SRC_ALPHA = 0x0302 - SRC_COLOR = 0x0300 - ZERO = 0 - - DST_COLOR = 0x0306 - ONE_MINUS_DST_COLOR = 0x0307 - SRC_ALPHA_SATURATE = 0x0308 - - CLIENT_ALL_ATTRIB_BITS = 0xFFFFFFFF - CLIENT_PIXEL_STORE_BIT = 0x00000001 - CLIENT_VERTEX_ARRAY_BIT = 0x00000002 - - CLIP_PLANE0 = 0x3000 - CLIP_PLANE1 = 0x3001 - CLIP_PLANE2 = 0x3002 - CLIP_PLANE3 = 0x3003 - CLIP_PLANE4 = 0x3004 - CLIP_PLANE5 = 0x3005 - - BACK = 0x0405 - FRONT = 0x0404 - FRONT_AND_BACK = 0x0408 - - AMBIENT = 0x1200 - AMBIENT_AND_DIFFUSE = 0x1602 - DIFFUSE = 0x1201 - EMISSION = 0x1600 - SPECULAR = 0x1202 - - AUX0 = 0x0409 - AUX1 = 0x040A - AUX2 = 0x040B - AUX3 = 0x040C - BACK_LEFT = 0x0402 - BACK_RIGHT = 0x0403 - FRONT_LEFT = 0x0400 - FRONT_RIGHT = 0x0401 - LEFT = 0x0406 - RIGHT = 0x0407 - - ALPHA_TEST = 0x0BC0 - AUTO_NORMAL = 0x0D80 - BLEND = 0x0BE2 - COLOR_ARRAY = 0x8076 - COLOR_LOGIC_OP = 0x0BF2 - COLOR_MATERIAL = 0x0B57 - CULL_FACE = 0x0B44 - DEPTH_TEST = 0x0B71 - DITHER = 0x0BD0 - EDGE_FLAG_ARRAY = 0x8079 - FOG = 0x0B60 - INDEX_ARRAY = 0x8077 - INDEX_LOGIC_OP = 0x0BF1 - LIGHT0 = 0x4000 - LIGHT1 = 0x4001 - LIGHT2 = 0x4002 - LIGHT3 = 0x4003 - LIGHT4 = 0x4004 - LIGHT5 = 0x4005 - LIGHT6 = 0x4006 - LIGHT7 = 0x4007 - LIGHTING = 0x0B50 - LINE_SMOOTH = 0x0B20 - LINE_STIPPLE = 0x0B24 - MAP1_COLOR_4 = 0x0D90 - MAP1_INDEX = 0x0D91 - MAP1_NORMAL = 0x0D92 - MAP1_TEXTURE_COORD_1 = 0x0D93 - MAP1_TEXTURE_COORD_2 = 0x0D94 - MAP1_TEXTURE_COORD_3 = 0x0D95 - MAP1_TEXTURE_COORD_4 = 0x0D96 - MAP1_VERTEX_3 = 0x0D97 - MAP1_VERTEX_4 = 0x0D98 - MAP2_COLOR_4 = 0x0DB0 - MAP2_INDEX = 0x0DB1 - MAP2_NORMAL = 0x0DB2 - MAP2_TEXTURE_COORD_1 = 0x0DB3 - MAP2_TEXTURE_COORD_2 = 0x0DB4 - MAP2_TEXTURE_COORD_3 = 0x0DB5 - MAP2_TEXTURE_COORD_4 = 0x0DB6 - MAP2_VERTEX_3 = 0x0DB7 - MAP2_VERTEX_4 = 0x0DB8 - NORMALIZE = 0x0BA1 - NORMAL_ARRAY = 0x8075 - POINT_SMOOTH = 0x0B10 - POLYGON_OFFSET_FILL = 0x8037 - POLYGON_OFFSET_LINE = 0x2A02 - POLYGON_OFFSET_POINT = 0x2A01 - POLYGON_SMOOTH = 0x0B41 - POLYGON_STIPPLE = 0x0B42 - SCISSOR_TEST = 0x0C11 - STENCIL_TEST = 0x0B90 - TEXTURE_1D = 0x0DE0 - TEXTURE_2D = 0x0DE1 - TEXTURE_COORD_ARRAY = 0x8078 - TEXTURE_GEN_Q = 0x0C63 - TEXTURE_GEN_R = 0x0C62 - TEXTURE_GEN_S = 0x0C60 - TEXTURE_GEN_T = 0x0C61 - VERTEX_ARRAY = 0x8074 - - INVALID_ENUM = 0x0500 - INVALID_OPERATION = 0x0502 - INVALID_VALUE = 0x0501 - NO_ERROR = 0 - OUT_OF_MEMORY = 0x0505 - STACK_OVERFLOW = 0x0503 - STACK_UNDERFLOW = 0x0504 - - N2D = 0x0600 - N3D = 0x0601 - N3D_COLOR = 0x0602 - N3D_COLOR_TEXTURE = 0x0603 - N4D_COLOR_TEXTURE = 0x0604 - - BITMAP_TOKEN = 0x0704 - COPY_PIXEL_TOKEN = 0x0706 - DRAW_PIXEL_TOKEN = 0x0705 - LINE_RESET_TOKEN = 0x0707 - LINE_TOKEN = 0x0702 - PASS_THROUGH_TOKEN = 0x0700 - POINT_TOKEN = 0x0701 - POLYGON_TOKEN = 0x0703 - - EXP = 0x0800 - EXP2 = 0x0801 - LINEAR = 0x2601 - - FOG_COLOR = 0x0B66 - FOG_DENSITY = 0x0B62 - FOG_END = 0x0B64 - FOG_INDEX = 0x0B61 - FOG_MODE = 0x0B65 - FOG_START = 0x0B63 - - CCW = 0x0901 - CW = 0x0900 - - COEFF = 0x0A00 - DOMAIN = 0x0A02 - ORDER = 0x0A01 - - PIXEL_MAP_A_TO_A = 0x0C79 - PIXEL_MAP_B_TO_B = 0x0C78 - PIXEL_MAP_G_TO_G = 0x0C77 - PIXEL_MAP_I_TO_A = 0x0C75 - PIXEL_MAP_I_TO_B = 0x0C74 - PIXEL_MAP_I_TO_G = 0x0C73 - PIXEL_MAP_I_TO_I = 0x0C70 - PIXEL_MAP_I_TO_R = 0x0C72 - PIXEL_MAP_R_TO_R = 0x0C76 - PIXEL_MAP_S_TO_S = 0x0C71 - - ACCUM_ALPHA_BITS = 0x0D5B - ACCUM_BLUE_BITS = 0x0D5A - ACCUM_CLEAR_VALUE = 0x0B80 - ACCUM_GREEN_BITS = 0x0D59 - ACCUM_RED_BITS = 0x0D58 - ALIASED_LINE_WIDTH_RANGE = 0x846E - ALIASED_POINT_SIZE_RANGE = 0x846D - ALPHA_BIAS = 0x0D1D - ALPHA_BITS = 0x0D55 - ALPHA_SCALE = 0x0D1C - ALPHA_TEST_FUNC = 0x0BC1 - ALPHA_TEST_REF = 0x0BC2 - ATTRIB_STACK_DEPTH = 0x0BB0 - AUX_BUFFERS = 0x0C00 - BLEND_DST = 0x0BE0 - BLEND_SRC = 0x0BE1 - BLUE_BIAS = 0x0D1B - BLUE_BITS = 0x0D54 - BLUE_SCALE = 0x0D1A - CLIENT_ATTRIB_STACK_DEPTH = 0x0BB1 - COLOR_ARRAY_SIZE = 0x8081 - COLOR_ARRAY_STRIDE = 0x8083 - COLOR_ARRAY_TYPE = 0x8082 - COLOR_CLEAR_VALUE = 0x0C22 - COLOR_MATERIAL_FACE = 0x0B55 - COLOR_MATERIAL_PARAMETER = 0x0B56 - COLOR_WRITEMASK = 0x0C23 - CULL_FACE_MODE = 0x0B45 - CURRENT_COLOR = 0x0B00 - CURRENT_INDEX = 0x0B01 - CURRENT_NORMAL = 0x0B02 - CURRENT_RASTER_COLOR = 0x0B04 - CURRENT_RASTER_DISTANCE = 0x0B09 - CURRENT_RASTER_INDEX = 0x0B05 - CURRENT_RASTER_POSITION = 0x0B07 - CURRENT_RASTER_POSITION_VALID = 0x0B08 - CURRENT_RASTER_TEXTURE_COORDS = 0x0B06 - CURRENT_TEXTURE_COORDS = 0x0B03 - DEPTH_BIAS = 0x0D1F - DEPTH_BITS = 0x0D56 - DEPTH_CLEAR_VALUE = 0x0B73 - DEPTH_FUNC = 0x0B74 - DEPTH_RANGE = 0x0B70 - DEPTH_SCALE = 0x0D1E - DEPTH_WRITEMASK = 0x0B72 - DOUBLEBUFFER = 0x0C32 - DRAW_BUFFER = 0x0C01 - EDGE_FLAG = 0x0B43 - EDGE_FLAG_ARRAY_STRIDE = 0x808C - FEEDBACK_BUFFER_SIZE = 0x0DF1 - FEEDBACK_BUFFER_TYPE = 0x0DF2 - FOG_HINT = 0x0C54 - FRONT_FACE = 0x0B46 - GREEN_BIAS = 0x0D19 - GREEN_BITS = 0x0D53 - GREEN_SCALE = 0x0D18 - INDEX_ARRAY_STRIDE = 0x8086 - INDEX_ARRAY_TYPE = 0x8085 - INDEX_BITS = 0x0D51 - INDEX_CLEAR_VALUE = 0x0C20 - INDEX_MODE = 0x0C30 - INDEX_OFFSET = 0x0D13 - INDEX_SHIFT = 0x0D12 - INDEX_WRITEMASK = 0x0C21 - LIGHT_MODEL_AMBIENT = 0x0B53 - LIGHT_MODEL_COLOR_CONTROL = 0x81F8 - LIGHT_MODEL_LOCAL_VIEWER = 0x0B51 - LIGHT_MODEL_TWO_SIDE = 0x0B52 - LINE_SMOOTH_HINT = 0x0C52 - LINE_STIPPLE_PATTERN = 0x0B25 - LINE_STIPPLE_REPEAT = 0x0B26 - LINE_WIDTH = 0x0B21 - LINE_WIDTH_GRANULARITY = 0x0B23 - LINE_WIDTH_RANGE = 0x0B22 - LIST_BASE = 0x0B32 - LIST_INDEX = 0x0B33 - LIST_MODE = 0x0B30 - LOGIC_OP_MODE = 0x0BF0 - MAP1_GRID_DOMAIN = 0x0DD0 - MAP1_GRID_SEGMENTS = 0x0DD1 - MAP2_GRID_DOMAIN = 0x0DD2 - MAP2_GRID_SEGMENTS = 0x0DD3 - MAP_COLOR = 0x0D10 - MAP_STENCIL = 0x0D11 - MATRIX_MODE = 0x0BA0 - MAX_ATTRIB_STACK_DEPTH = 0x0D35 - MAX_CLIENT_ATTRIB_STACK_DEPTH = 0x0D3B - MAX_CLIP_PLANES = 0x0D32 - MAX_EVAL_ORDER = 0x0D30 - MAX_LIGHTS = 0x0D31 - MAX_LIST_NESTING = 0x0B31 - MAX_MODELVIEW_STACK_DEPTH = 0x0D36 - MAX_NAME_STACK_DEPTH = 0x0D37 - MAX_PIXEL_MAP_TABLE = 0x0D34 - MAX_PROJECTION_STACK_DEPTH = 0x0D38 - MAX_TEXTURE_SIZE = 0x0D33 - MAX_TEXTURE_STACK_DEPTH = 0x0D39 - MAX_VIEWPORT_DIMS = 0x0D3A - MODELVIEW_MATRIX = 0x0BA6 - MODELVIEW_STACK_DEPTH = 0x0BA3 - NAME_STACK_DEPTH = 0x0D70 - NORMAL_ARRAY_STRIDE = 0x807F - NORMAL_ARRAY_TYPE = 0x807E - PACK_ALIGNMENT = 0x0D05 - PACK_LSB_FIRST = 0x0D01 - PACK_ROW_LENGTH = 0x0D02 - PACK_SKIP_PIXELS = 0x0D04 - PACK_SKIP_ROWS = 0x0D03 - PACK_SWAP_BYTES = 0x0D00 - PERSPECTIVE_CORRECTION_HINT = 0x0C50 - PIXEL_MAP_A_TO_A_SIZE = 0x0CB9 - PIXEL_MAP_B_TO_B_SIZE = 0x0CB8 - PIXEL_MAP_G_TO_G_SIZE = 0x0CB7 - PIXEL_MAP_I_TO_A_SIZE = 0x0CB5 - PIXEL_MAP_I_TO_B_SIZE = 0x0CB4 - PIXEL_MAP_I_TO_G_SIZE = 0x0CB3 - PIXEL_MAP_I_TO_I_SIZE = 0x0CB0 - PIXEL_MAP_I_TO_R_SIZE = 0x0CB2 - PIXEL_MAP_R_TO_R_SIZE = 0x0CB6 - PIXEL_MAP_S_TO_S_SIZE = 0x0CB1 - POINT_SIZE = 0x0B11 - POINT_SIZE_GRANULARITY = 0x0B13 - POINT_SIZE_RANGE = 0x0B12 - POINT_SMOOTH_HINT = 0x0C51 - POLYGON_MODE = 0x0B40 - POLYGON_OFFSET_FACTOR = 0x8038 - POLYGON_OFFSET_UNITS = 0x2A00 - POLYGON_SMOOTH_HINT = 0x0C53 - PROJECTION_MATRIX = 0x0BA7 - PROJECTION_STACK_DEPTH = 0x0BA4 - READ_BUFFER = 0x0C02 - RED_BIAS = 0x0D15 - RED_BITS = 0x0D52 - RED_SCALE = 0x0D14 - RENDER_MODE = 0x0C40 - RGBA_MODE = 0x0C31 - SCISSOR_BOX = 0x0C10 - SELECTION_BUFFER_SIZE = 0x0DF4 - SHADE_MODEL = 0x0B54 - SMOOTH_LINE_WIDTH_GRANULARITY = 0x0B23 - SMOOTH_LINE_WIDTH_RANGE = 0x0B22 - SMOOTH_POINT_SIZE_GRANULARITY = 0x0B13 - SMOOTH_POINT_SIZE_RANGE = 0x0B12 - STENCIL_BITS = 0x0D57 - STENCIL_CLEAR_VALUE = 0x0B91 - STENCIL_FAIL = 0x0B94 - STENCIL_FUNC = 0x0B92 - STENCIL_PASS_DEPTH_FAIL = 0x0B95 - STENCIL_PASS_DEPTH_PASS = 0x0B96 - STENCIL_REF = 0x0B97 - STENCIL_VALUE_MASK = 0x0B93 - STENCIL_WRITEMASK = 0x0B98 - STEREO = 0x0C33 - SUBPIXEL_BITS = 0x0D50 - TEXTURE_BINDING_1D = 0x8068 - TEXTURE_BINDING_2D = 0x8069 - TEXTURE_BINDING_3D = 0x806A - TEXTURE_COORD_ARRAY_SIZE = 0x8088 - TEXTURE_COORD_ARRAY_STRIDE = 0x808A - TEXTURE_COORD_ARRAY_TYPE = 0x8089 - TEXTURE_MATRIX = 0x0BA8 - TEXTURE_STACK_DEPTH = 0x0BA5 - UNPACK_ALIGNMENT = 0x0CF5 - UNPACK_LSB_FIRST = 0x0CF1 - UNPACK_ROW_LENGTH = 0x0CF2 - UNPACK_SKIP_PIXELS = 0x0CF4 - UNPACK_SKIP_ROWS = 0x0CF3 - UNPACK_SWAP_BYTES = 0x0CF0 - VERTEX_ARRAY_SIZE = 0x807A - VERTEX_ARRAY_STRIDE = 0x807C - VERTEX_ARRAY_TYPE = 0x807B - VIEWPORT = 0x0BA2 - ZOOM_X = 0x0D16 - ZOOM_Y = 0x0D17 - - COLOR_ARRAY_POINTER = 0x8090 - EDGE_FLAG_ARRAY_POINTER = 0x8093 - FEEDBACK_BUFFER_POINTER = 0x0DF0 - INDEX_ARRAY_POINTER = 0x8091 - NORMAL_ARRAY_POINTER = 0x808F - SELECTION_BUFFER_POINTER = 0x0DF3 - TEXTURE_COORD_ARRAY_POINTER = 0x8092 - VERTEX_ARRAY_POINTER = 0x808E - - TEXTURE_ALPHA_SIZE = 0x805F - TEXTURE_BLUE_SIZE = 0x805E - TEXTURE_BORDER = 0x1005 - TEXTURE_BORDER_COLOR = 0x1004 - TEXTURE_COMPONENTS = 0x1003 - TEXTURE_GREEN_SIZE = 0x805D - TEXTURE_HEIGHT = 0x1001 - TEXTURE_INTENSITY_SIZE = 0x8061 - TEXTURE_INTERNAL_FORMAT = 0x1003 - TEXTURE_LUMINANCE_SIZE = 0x8060 - TEXTURE_MAG_FILTER = 0x2800 - TEXTURE_MIN_FILTER = 0x2801 - TEXTURE_PRIORITY = 0x8066 - TEXTURE_RED_SIZE = 0x805C - TEXTURE_RESIDENT = 0x8067 - TEXTURE_WIDTH = 0x1000 - TEXTURE_WRAP_S = 0x2802 - TEXTURE_WRAP_T = 0x2803 - - DONT_CARE = 0x1100 - FASTEST = 0x1101 - NICEST = 0x1102 - - GENERATE_MIPMAP_HINT = 0x8192 - TEXTURE_COMPRESSION_HINT = 0x84EF - - C3F_V3F = 0x2A24 - C4F_N3F_V3F = 0x2A26 - C4UB_V2F = 0x2A22 - C4UB_V3F = 0x2A23 - N3F_V3F = 0x2A25 - T2F_C3F_V3F = 0x2A2A - T2F_C4F_N3F_V3F = 0x2A2C - T2F_C4UB_V3F = 0x2A29 - T2F_N3F_V3F = 0x2A2B - T2F_V3F = 0x2A27 - T4F_C4F_N3F_V4F = 0x2A2D - T4F_V4F = 0x2A28 - V2F = 0x2A20 - V3F = 0x2A21 - - MODULATE = 0x2100 - REPLACE = 0x1E01 - - SEPARATE_SPECULAR_COLOR = 0x81FA - SINGLE_COLOR = 0x81F9 - - CONSTANT_ATTENUATION = 0x1207 - LINEAR_ATTENUATION = 0x1208 - POSITION = 0x1203 - QUADRATIC_ATTENUATION = 0x1209 - SPOT_CUTOFF = 0x1206 - SPOT_DIRECTION = 0x1204 - SPOT_EXPONENT = 0x1205 - - COMPILE = 0x1300 - COMPILE_AND_EXECUTE = 0x1301 - - AND = 0x1501 - AND_INVERTED = 0x1504 - AND_REVERSE = 0x1502 - CLEAR = 0x1500 - COPY = 0x1503 - COPY_INVERTED = 0x150C - EQUIV = 0x1509 - INVERT = 0x150A - NAND = 0x150E - NOOP = 0x1505 - NOR = 0x1508 - OR = 0x1507 - OR_INVERTED = 0x150D - OR_REVERSE = 0x150B - SET = 0x150F - XOR = 0x1506 - - COLOR_INDEXES = 0x1603 - SHININESS = 0x1601 - - MODELVIEW = 0x1700 - PROJECTION = 0x1701 - TEXTURE = 0x1702 - - LINE = 0x1B01 - POINT = 0x1B00 - - FILL = 0x1B02 - - COLOR = 0x1800 - DEPTH = 0x1801 - STENCIL = 0x1802 - - ALPHA = 0x1906 - BLUE = 0x1905 - COLOR_INDEX = 0x1900 - DEPTH_COMPONENT = 0x1902 - GREEN = 0x1904 - LUMINANCE = 0x1909 - LUMINANCE_ALPHA = 0x190A - RED = 0x1903 - RGB = 0x1907 - RGBA = 0x1908 - STENCIL_INDEX = 0x1901 - - ALPHA12 = 0x803D - ALPHA16 = 0x803E - ALPHA4 = 0x803B - ALPHA8 = 0x803C - INTENSITY = 0x8049 - INTENSITY12 = 0x804C - INTENSITY16 = 0x804D - INTENSITY4 = 0x804A - INTENSITY8 = 0x804B - LUMINANCE12 = 0x8041 - LUMINANCE12_ALPHA12 = 0x8047 - LUMINANCE12_ALPHA4 = 0x8046 - LUMINANCE16 = 0x8042 - LUMINANCE16_ALPHA16 = 0x8048 - LUMINANCE4 = 0x803F - LUMINANCE4_ALPHA4 = 0x8043 - LUMINANCE6_ALPHA2 = 0x8044 - LUMINANCE8 = 0x8040 - LUMINANCE8_ALPHA8 = 0x8045 - R3_G3_B2 = 0x2A10 - RGB10 = 0x8052 - RGB10_A2 = 0x8059 - RGB12 = 0x8053 - RGB16 = 0x8054 - RGB4 = 0x804F - RGB5 = 0x8050 - RGB5_A1 = 0x8057 - RGB8 = 0x8051 - RGBA12 = 0x805A - RGBA16 = 0x805B - RGBA2 = 0x8055 - RGBA4 = 0x8056 - RGBA8 = 0x8058 - - PACK_IMAGE_HEIGHT = 0x806C - PACK_SKIP_IMAGES = 0x806B - UNPACK_IMAGE_HEIGHT = 0x806E - UNPACK_SKIP_IMAGES = 0x806D - - BITMAP = 0x1A00 - UNSIGNED_BYTE_3_3_2 = 0x8032 - UNSIGNED_INT_10_10_10_2 = 0x8036 - UNSIGNED_INT_8_8_8_8 = 0x8035 - UNSIGNED_SHORT_4_4_4_4 = 0x8033 - UNSIGNED_SHORT_5_5_5_1 = 0x8034 - - POINT_DISTANCE_ATTENUATION = 0x8129 - POINT_FADE_THRESHOLD_SIZE = 0x8128 - POINT_SIZE_MAX = 0x8127 - POINT_SIZE_MIN = 0x8126 - - LINES = 0x0001 - LINE_LOOP = 0x0002 - LINE_STRIP = 0x0003 - POINTS = 0x0000 - POLYGON = 0x0009 - QUADS = 0x0007 - QUAD_STRIP = 0x0008 - TRIANGLES = 0x0004 - TRIANGLE_FAN = 0x0006 - TRIANGLE_STRIP = 0x0005 - - FEEDBACK = 0x1C01 - RENDER = 0x1C00 - SELECT = 0x1C02 - - FLAT = 0x1D00 - SMOOTH = 0x1D01 - - DECR = 0x1E03 - INCR = 0x1E02 - KEEP = 0x1E00 - - EXTENSIONS = 0x1F03 - RENDERER = 0x1F01 - VENDOR = 0x1F00 - VERSION = 0x1F02 - - S = 0x2000 - T = 0x2001 - R = 0x2002 - Q = 0x2003 - - DECAL = 0x2101 - - TEXTURE_ENV_COLOR = 0x2201 - TEXTURE_ENV_MODE = 0x2200 - - TEXTURE_ENV = 0x2300 - - EYE_LINEAR = 0x2400 - OBJECT_LINEAR = 0x2401 - SPHERE_MAP = 0x2402 - - EYE_PLANE = 0x2502 - OBJECT_PLANE = 0x2501 - TEXTURE_GEN_MODE = 0x2500 - - NEAREST = 0x2600 - - LINEAR_MIPMAP_LINEAR = 0x2703 - LINEAR_MIPMAP_NEAREST = 0x2701 - NEAREST_MIPMAP_LINEAR = 0x2702 - NEAREST_MIPMAP_NEAREST = 0x2700 - - GENERATE_MIPMAP = 0x8191 - TEXTURE_WRAP_R = 0x8072 - - PROXY_TEXTURE_1D = 0x8063 - PROXY_TEXTURE_2D = 0x8064 - PROXY_TEXTURE_3D = 0x8070 - TEXTURE_3D = 0x806F - TEXTURE_BASE_LEVEL = 0x813C - TEXTURE_MAX_LEVEL = 0x813D - TEXTURE_MAX_LOD = 0x813B - TEXTURE_MIN_LOD = 0x813A - - CLAMP = 0x2900 - CLAMP_TO_BORDER = 0x812D - CLAMP_TO_EDGE = 0x812F - REPEAT = 0x2901 - - CONSTANT_COLOR = 0x8001 - ONE_MINUS_CONSTANT_COLOR = 0x8002 - CONSTANT_ALPHA = 0x8003 - ONE_MINUS_CONSTANT_ALPHA = 0x8004 - FUNC_ADD = 0x8006 - MIN = 0x8007 - MAX = 0x8008 - FUNC_SUBTRACT = 0x800A - FUNC_REVERSE_SUBTRACT = 0x800B - RESCALE_NORMAL = 0x803A - TEXTURE_DEPTH = 0x8071 - MAX_3D_TEXTURE_SIZE = 0x8073 - MULTISAMPLE = 0x809D - SAMPLE_ALPHA_TO_COVERAGE = 0x809E - SAMPLE_ALPHA_TO_ONE = 0x809F - SAMPLE_COVERAGE = 0x80A0 - SAMPLE_BUFFERS = 0x80A8 - SAMPLES = 0x80A9 - SAMPLE_COVERAGE_VALUE = 0x80AA - SAMPLE_COVERAGE_INVERT = 0x80AB - BLEND_DST_RGB = 0x80C8 - BLEND_SRC_RGB = 0x80C9 - BLEND_DST_ALPHA = 0x80CA - BLEND_SRC_ALPHA = 0x80CB - BGR = 0x80E0 - BGRA = 0x80E1 - MAX_ELEMENTS_VERTICES = 0x80E8 - MAX_ELEMENTS_INDICES = 0x80E9 - DEPTH_COMPONENT16 = 0x81A5 - DEPTH_COMPONENT24 = 0x81A6 - DEPTH_COMPONENT32 = 0x81A7 - UNSIGNED_BYTE_2_3_3_REV = 0x8362 - UNSIGNED_SHORT_5_6_5 = 0x8363 - UNSIGNED_SHORT_5_6_5_REV = 0x8364 - UNSIGNED_SHORT_4_4_4_4_REV = 0x8365 - UNSIGNED_SHORT_1_5_5_5_REV = 0x8366 - UNSIGNED_INT_8_8_8_8_REV = 0x8367 - UNSIGNED_INT_2_10_10_10_REV = 0x8368 - MIRRORED_REPEAT = 0x8370 - FOG_COORDINATE_SOURCE = 0x8450 - FOG_COORD_SRC = 0x8450 - FOG_COORDINATE = 0x8451 - FOG_COORD = 0x8451 - FRAGMENT_DEPTH = 0x8452 - CURRENT_FOG_COORDINATE = 0x8453 - CURRENT_FOG_COORD = 0x8453 - FOG_COORDINATE_ARRAY_TYPE = 0x8454 - FOG_COORD_ARRAY_TYPE = 0x8454 - FOG_COORDINATE_ARRAY_STRIDE = 0x8455 - FOG_COORD_ARRAY_STRIDE = 0x8455 - FOG_COORDINATE_ARRAY_POINTER = 0x8456 - FOG_COORD_ARRAY_POINTER = 0x8456 - FOG_COORDINATE_ARRAY = 0x8457 - FOG_COORD_ARRAY = 0x8457 - COLOR_SUM = 0x8458 - CURRENT_SECONDARY_COLOR = 0x8459 - SECONDARY_COLOR_ARRAY_SIZE = 0x845A - SECONDARY_COLOR_ARRAY_TYPE = 0x845B - SECONDARY_COLOR_ARRAY_STRIDE = 0x845C - SECONDARY_COLOR_ARRAY_POINTER = 0x845D - SECONDARY_COLOR_ARRAY = 0x845E - TEXTURE0 = 0x84C0 - TEXTURE1 = 0x84C1 - TEXTURE2 = 0x84C2 - TEXTURE3 = 0x84C3 - TEXTURE4 = 0x84C4 - TEXTURE5 = 0x84C5 - TEXTURE6 = 0x84C6 - TEXTURE7 = 0x84C7 - TEXTURE8 = 0x84C8 - TEXTURE9 = 0x84C9 - TEXTURE10 = 0x84CA - TEXTURE11 = 0x84CB - TEXTURE12 = 0x84CC - TEXTURE13 = 0x84CD - TEXTURE14 = 0x84CE - TEXTURE15 = 0x84CF - TEXTURE16 = 0x84D0 - TEXTURE17 = 0x84D1 - TEXTURE18 = 0x84D2 - TEXTURE19 = 0x84D3 - TEXTURE20 = 0x84D4 - TEXTURE21 = 0x84D5 - TEXTURE22 = 0x84D6 - TEXTURE23 = 0x84D7 - TEXTURE24 = 0x84D8 - TEXTURE25 = 0x84D9 - TEXTURE26 = 0x84DA - TEXTURE27 = 0x84DB - TEXTURE28 = 0x84DC - TEXTURE29 = 0x84DD - TEXTURE30 = 0x84DE - TEXTURE31 = 0x84DF - ACTIVE_TEXTURE = 0x84E0 - CLIENT_ACTIVE_TEXTURE = 0x84E1 - MAX_TEXTURE_UNITS = 0x84E2 - TRANSPOSE_MODELVIEW_MATRIX = 0x84E3 - TRANSPOSE_PROJECTION_MATRIX = 0x84E4 - TRANSPOSE_TEXTURE_MATRIX = 0x84E5 - TRANSPOSE_COLOR_MATRIX = 0x84E6 - SUBTRACT = 0x84E7 - COMPRESSED_ALPHA = 0x84E9 - COMPRESSED_LUMINANCE = 0x84EA - COMPRESSED_LUMINANCE_ALPHA = 0x84EB - COMPRESSED_INTENSITY = 0x84EC - COMPRESSED_RGB = 0x84ED - COMPRESSED_RGBA = 0x84EE - MAX_TEXTURE_LOD_BIAS = 0x84FD - TEXTURE_FILTER_CONTROL = 0x8500 - TEXTURE_LOD_BIAS = 0x8501 - INCR_WRAP = 0x8507 - DECR_WRAP = 0x8508 - NORMAL_MAP = 0x8511 - REFLECTION_MAP = 0x8512 - TEXTURE_CUBE_MAP = 0x8513 - TEXTURE_BINDING_CUBE_MAP = 0x8514 - TEXTURE_CUBE_MAP_POSITIVE_X = 0x8515 - TEXTURE_CUBE_MAP_NEGATIVE_X = 0x8516 - TEXTURE_CUBE_MAP_POSITIVE_Y = 0x8517 - TEXTURE_CUBE_MAP_NEGATIVE_Y = 0x8518 - TEXTURE_CUBE_MAP_POSITIVE_Z = 0x8519 - TEXTURE_CUBE_MAP_NEGATIVE_Z = 0x851A - PROXY_TEXTURE_CUBE_MAP = 0x851B - MAX_CUBE_MAP_TEXTURE_SIZE = 0x851C - COMBINE = 0x8570 - COMBINE_RGB = 0x8571 - COMBINE_ALPHA = 0x8572 - RGB_SCALE = 0x8573 - ADD_SIGNED = 0x8574 - INTERPOLATE = 0x8575 - CONSTANT = 0x8576 - PRIMARY_COLOR = 0x8577 - PREVIOUS = 0x8578 - SOURCE0_RGB = 0x8580 - SRC0_RGB = 0x8580 - SOURCE1_RGB = 0x8581 - SRC1_RGB = 0x8581 - SOURCE2_RGB = 0x8582 - SRC2_RGB = 0x8582 - SOURCE0_ALPHA = 0x8588 - SRC0_ALPHA = 0x8588 - SOURCE1_ALPHA = 0x8589 - SRC1_ALPHA = 0x8589 - SOURCE2_ALPHA = 0x858A - SRC2_ALPHA = 0x858A - OPERAND0_RGB = 0x8590 - OPERAND1_RGB = 0x8591 - OPERAND2_RGB = 0x8592 - OPERAND0_ALPHA = 0x8598 - OPERAND1_ALPHA = 0x8599 - OPERAND2_ALPHA = 0x859A - TEXTURE_COMPRESSED_IMAGE_SIZE = 0x86A0 - TEXTURE_COMPRESSED = 0x86A1 - NUM_COMPRESSED_TEXTURE_FORMATS = 0x86A2 - COMPRESSED_TEXTURE_FORMATS = 0x86A3 - DOT3_RGB = 0x86AE - DOT3_RGBA = 0x86AF - BUFFER_SIZE = 0x8764 - BUFFER_USAGE = 0x8765 - TEXTURE_DEPTH_SIZE = 0x884A - DEPTH_TEXTURE_MODE = 0x884B - TEXTURE_COMPARE_MODE = 0x884C - TEXTURE_COMPARE_FUNC = 0x884D - COMPARE_R_TO_TEXTURE = 0x884E - QUERY_COUNTER_BITS = 0x8864 - CURRENT_QUERY = 0x8865 - QUERY_RESULT = 0x8866 - QUERY_RESULT_AVAILABLE = 0x8867 - ARRAY_BUFFER = 0x8892 - ELEMENT_ARRAY_BUFFER = 0x8893 - ARRAY_BUFFER_BINDING = 0x8894 - ELEMENT_ARRAY_BUFFER_BINDING = 0x8895 - VERTEX_ARRAY_BUFFER_BINDING = 0x8896 - NORMAL_ARRAY_BUFFER_BINDING = 0x8897 - COLOR_ARRAY_BUFFER_BINDING = 0x8898 - INDEX_ARRAY_BUFFER_BINDING = 0x8899 - TEXTURE_COORD_ARRAY_BUFFER_BINDING = 0x889A - EDGE_FLAG_ARRAY_BUFFER_BINDING = 0x889B - SECONDARY_COLOR_ARRAY_BUFFER_BINDING = 0x889C - FOG_COORDINATE_ARRAY_BUFFER_BINDING = 0x889D - FOG_COORD_ARRAY_BUFFER_BINDING = 0x889D - WEIGHT_ARRAY_BUFFER_BINDING = 0x889E - VERTEX_ATTRIB_ARRAY_BUFFER_BINDING = 0x889F - READ_ONLY = 0x88B8 - WRITE_ONLY = 0x88B9 - READ_WRITE = 0x88BA - BUFFER_ACCESS = 0x88BB - BUFFER_MAPPED = 0x88BC - BUFFER_MAP_POINTER = 0x88BD - STREAM_DRAW = 0x88E0 - STREAM_READ = 0x88E1 - STREAM_COPY = 0x88E2 - STATIC_DRAW = 0x88E4 - STATIC_READ = 0x88E5 - STATIC_COPY = 0x88E6 - DYNAMIC_DRAW = 0x88E8 - DYNAMIC_READ = 0x88E9 - DYNAMIC_COPY = 0x88EA - SAMPLES_PASSED = 0x8914 -) - -// https://www.opengl.org/sdk/docs/man2/xhtml/glViewport.xml -func (gl *GL) Viewport(x, y, width, height int) { - C.gl1_5_glViewport(gl.funcs, C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height)) -} - -// DepthRange specifies the mapping of depth values from normalized device -// coordinates to window coordinates. -// -// Parameter nearVal specifies the mapping of the near clipping plane to window -// coordinates (defaults to 0), while farVal specifies the mapping of the far -// clipping plane to window coordinates (defaults to 1). -// -// After clipping and division by w, depth coordinates range from -1 to 1, -// corresponding to the near and far clipping planes. DepthRange specifies a -// linear mapping of the normalized depth coordinates in this range to window -// depth coordinates. Regardless of the actual depth buffer implementation, -// window coordinate depth values are treated as though they range from 0 through 1 -// (like color components). Thus, the values accepted by DepthRange are both -// clamped to this range before they are accepted. -// -// The default setting of (0, 1) maps the near plane to 0 and the far plane to 1. -// With this mapping, the depth buffer range is fully utilized. -// -// It is not necessary that nearVal be less than farVal. Reverse mappings such as -// nearVal 1, and farVal 0 are acceptable. -// -// GL.INVALID_OPERATION is generated if DepthRange is executed between the -// execution of Begin and the corresponding execution of End. -func (gl *GL) DepthRange(nearVal, farVal float64) { - C.gl1_5_glDepthRange(gl.funcs, C.GLdouble(nearVal), C.GLdouble(farVal)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glIsEnabled.xml -func (gl *GL) IsEnabled(cap glbase.Enum) bool { - glresult := C.gl1_5_glIsEnabled(gl.funcs, C.GLenum(cap)) - return *(*bool)(unsafe.Pointer(&glresult)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glGetTexLevelParameteriv.xml -func (gl *GL) GetTexLevelParameteriv(target glbase.Enum, level int, pname glbase.Enum, params []int32) { - C.gl1_5_glGetTexLevelParameteriv(gl.funcs, C.GLenum(target), C.GLint(level), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glGetTexLevelParameterfv.xml -func (gl *GL) GetTexLevelParameterfv(target glbase.Enum, level int, pname glbase.Enum, params []float32) { - C.gl1_5_glGetTexLevelParameterfv(gl.funcs, C.GLenum(target), C.GLint(level), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glGetTexParameteriv.xml -func (gl *GL) GetTexParameteriv(target, pname glbase.Enum, params []int32) { - C.gl1_5_glGetTexParameteriv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glGetTexParameterfv.xml -func (gl *GL) GetTexParameterfv(target, pname glbase.Enum, params []float32) { - C.gl1_5_glGetTexParameterfv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glGetTexImage.xml -func (gl *GL) GetTexImage(target glbase.Enum, level int, format, gltype glbase.Enum, pixels interface{}) { - var pixels_ptr unsafe.Pointer - var pixels_v = reflect.ValueOf(pixels) - if pixels != nil && pixels_v.Kind() != reflect.Slice { - panic("parameter pixels must be a slice") - } - if pixels != nil { - pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer()) - } - C.gl1_5_glGetTexImage(gl.funcs, C.GLenum(target), C.GLint(level), C.GLenum(format), C.GLenum(gltype), pixels_ptr) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glGetIntegerv.xml -func (gl *GL) GetIntegerv(pname glbase.Enum, params []int32) { - C.gl1_5_glGetIntegerv(gl.funcs, C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glGetFloatv.xml -func (gl *GL) GetFloatv(pname glbase.Enum, params []float32) { - C.gl1_5_glGetFloatv(gl.funcs, C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glGetError.xml -func (gl *GL) GetError() glbase.Enum { - glresult := C.gl1_5_glGetError(gl.funcs) - return glbase.Enum(glresult) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glGetDoublev.xml -func (gl *GL) GetDoublev(pname glbase.Enum, params []float64) { - C.gl1_5_glGetDoublev(gl.funcs, C.GLenum(pname), (*C.GLdouble)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glGetBooleanv.xml -func (gl *GL) GetBooleanv(pname glbase.Enum, params []bool) { - C.gl1_5_glGetBooleanv(gl.funcs, C.GLenum(pname), (*C.GLboolean)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glReadPixels.xml -func (gl *GL) ReadPixels(x, y, width, height int, format, gltype glbase.Enum, pixels interface{}) { - var pixels_ptr unsafe.Pointer - var pixels_v = reflect.ValueOf(pixels) - if pixels != nil && pixels_v.Kind() != reflect.Slice { - panic("parameter pixels must be a slice") - } - if pixels != nil { - pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer()) - } - C.gl1_5_glReadPixels(gl.funcs, C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height), C.GLenum(format), C.GLenum(gltype), pixels_ptr) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glReadBuffer.xml -func (gl *GL) ReadBuffer(mode glbase.Enum) { - C.gl1_5_glReadBuffer(gl.funcs, C.GLenum(mode)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glPixelStorei.xml -func (gl *GL) PixelStorei(pname glbase.Enum, param int32) { - C.gl1_5_glPixelStorei(gl.funcs, C.GLenum(pname), C.GLint(param)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glPixelStoref.xml -func (gl *GL) PixelStoref(pname glbase.Enum, param float32) { - C.gl1_5_glPixelStoref(gl.funcs, C.GLenum(pname), C.GLfloat(param)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glDepthFunc.xml -func (gl *GL) DepthFunc(glfunc glbase.Enum) { - C.gl1_5_glDepthFunc(gl.funcs, C.GLenum(glfunc)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glStencilOp.xml -func (gl *GL) StencilOp(fail, zfail, zpass glbase.Enum) { - C.gl1_5_glStencilOp(gl.funcs, C.GLenum(fail), C.GLenum(zfail), C.GLenum(zpass)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glStencilFunc.xml -func (gl *GL) StencilFunc(glfunc glbase.Enum, ref int32, mask uint32) { - C.gl1_5_glStencilFunc(gl.funcs, C.GLenum(glfunc), C.GLint(ref), C.GLuint(mask)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glLogicOp.xml -func (gl *GL) LogicOp(opcode glbase.Enum) { - C.gl1_5_glLogicOp(gl.funcs, C.GLenum(opcode)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glBlendFunc.xml -func (gl *GL) BlendFunc(sfactor, dfactor glbase.Enum) { - C.gl1_5_glBlendFunc(gl.funcs, C.GLenum(sfactor), C.GLenum(dfactor)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glFlush.xml -func (gl *GL) Flush() { - C.gl1_5_glFlush(gl.funcs) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glFinish.xml -func (gl *GL) Finish() { - C.gl1_5_glFinish(gl.funcs) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glEnable.xml -func (gl *GL) Enable(cap glbase.Enum) { - C.gl1_5_glEnable(gl.funcs, C.GLenum(cap)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glDisable.xml -func (gl *GL) Disable(cap glbase.Enum) { - C.gl1_5_glDisable(gl.funcs, C.GLenum(cap)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glDepthMask.xml -func (gl *GL) DepthMask(flag bool) { - C.gl1_5_glDepthMask(gl.funcs, *(*C.GLboolean)(unsafe.Pointer(&flag))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glColorMask.xml -func (gl *GL) ColorMask(red, green, blue, alpha bool) { - C.gl1_5_glColorMask(gl.funcs, *(*C.GLboolean)(unsafe.Pointer(&red)), *(*C.GLboolean)(unsafe.Pointer(&green)), *(*C.GLboolean)(unsafe.Pointer(&blue)), *(*C.GLboolean)(unsafe.Pointer(&alpha))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glStencilMask.xml -func (gl *GL) StencilMask(mask uint32) { - C.gl1_5_glStencilMask(gl.funcs, C.GLuint(mask)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glClearDepth.xml -func (gl *GL) ClearDepth(depth float64) { - C.gl1_5_glClearDepth(gl.funcs, C.GLdouble(depth)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glClearStencil.xml -func (gl *GL) ClearStencil(s int32) { - C.gl1_5_glClearStencil(gl.funcs, C.GLint(s)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glClearColor.xml -func (gl *GL) ClearColor(red, green, blue, alpha float32) { - C.gl1_5_glClearColor(gl.funcs, C.GLfloat(red), C.GLfloat(green), C.GLfloat(blue), C.GLfloat(alpha)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glClear.xml -func (gl *GL) Clear(mask glbase.Bitfield) { - C.gl1_5_glClear(gl.funcs, C.GLbitfield(mask)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glDrawBuffer.xml -func (gl *GL) DrawBuffer(mode glbase.Enum) { - C.gl1_5_glDrawBuffer(gl.funcs, C.GLenum(mode)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTexImage2D.xml -func (gl *GL) TexImage2D(target glbase.Enum, level int, internalFormat int32, width, height, border int, format, gltype glbase.Enum, pixels interface{}) { - var pixels_ptr unsafe.Pointer - var pixels_v = reflect.ValueOf(pixels) - if pixels != nil && pixels_v.Kind() != reflect.Slice { - panic("parameter pixels must be a slice") - } - if pixels != nil { - pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer()) - } - C.gl1_5_glTexImage2D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(internalFormat), C.GLsizei(width), C.GLsizei(height), C.GLint(border), C.GLenum(format), C.GLenum(gltype), pixels_ptr) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTexImage1D.xml -func (gl *GL) TexImage1D(target glbase.Enum, level int, internalFormat int32, width, border int, format, gltype glbase.Enum, pixels interface{}) { - var pixels_ptr unsafe.Pointer - var pixels_v = reflect.ValueOf(pixels) - if pixels != nil && pixels_v.Kind() != reflect.Slice { - panic("parameter pixels must be a slice") - } - if pixels != nil { - pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer()) - } - C.gl1_5_glTexImage1D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(internalFormat), C.GLsizei(width), C.GLint(border), C.GLenum(format), C.GLenum(gltype), pixels_ptr) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTexParameteriv.xml -func (gl *GL) TexParameteriv(target, pname glbase.Enum, params []int32) { - C.gl1_5_glTexParameteriv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTexParameteri.xml -func (gl *GL) TexParameteri(target, pname glbase.Enum, param int32) { - C.gl1_5_glTexParameteri(gl.funcs, C.GLenum(target), C.GLenum(pname), C.GLint(param)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTexParameterfv.xml -func (gl *GL) TexParameterfv(target, pname glbase.Enum, params []float32) { - C.gl1_5_glTexParameterfv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTexParameterf.xml -func (gl *GL) TexParameterf(target, pname glbase.Enum, param float32) { - C.gl1_5_glTexParameterf(gl.funcs, C.GLenum(target), C.GLenum(pname), C.GLfloat(param)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glScissor.xml -func (gl *GL) Scissor(x, y, width, height int) { - C.gl1_5_glScissor(gl.funcs, C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glPolygonMode.xml -func (gl *GL) PolygonMode(face, mode glbase.Enum) { - C.gl1_5_glPolygonMode(gl.funcs, C.GLenum(face), C.GLenum(mode)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glPointSize.xml -func (gl *GL) PointSize(size float32) { - C.gl1_5_glPointSize(gl.funcs, C.GLfloat(size)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glLineWidth.xml -func (gl *GL) LineWidth(width float32) { - C.gl1_5_glLineWidth(gl.funcs, C.GLfloat(width)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glHint.xml -func (gl *GL) Hint(target, mode glbase.Enum) { - C.gl1_5_glHint(gl.funcs, C.GLenum(target), C.GLenum(mode)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glFrontFace.xml -func (gl *GL) FrontFace(mode glbase.Enum) { - C.gl1_5_glFrontFace(gl.funcs, C.GLenum(mode)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glCullFace.xml -func (gl *GL) CullFace(mode glbase.Enum) { - C.gl1_5_glCullFace(gl.funcs, C.GLenum(mode)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glIndexubv.xml -func (gl *GL) Indexubv(c []uint8) { - C.gl1_5_glIndexubv(gl.funcs, (*C.GLubyte)(unsafe.Pointer(&c[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glIndexub.xml -func (gl *GL) Indexub(c uint8) { - C.gl1_5_glIndexub(gl.funcs, C.GLubyte(c)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glIsTexture.xml -func (gl *GL) IsTexture(texture glbase.Texture) bool { - glresult := C.gl1_5_glIsTexture(gl.funcs, C.GLuint(texture)) - return *(*bool)(unsafe.Pointer(&glresult)) -} - -// GenTextures returns n texture names in textures. There is no guarantee -// that the names form a contiguous set of integers; however, it is -// guaranteed that none of the returned names was in use immediately before -// the call to GenTextures. -// -// The generated textures have no dimensionality; they assume the -// dimensionality of the texture target to which they are first bound (see -// BindTexture). -// -// Texture names returned by a call to GenTextures are not returned by -// subsequent calls, unless they are first deleted with DeleteTextures. -// -// Error GL.INVALID_VALUE is generated if n is negative. -// -// GenTextures is available in GL version 2.0 or greater. -func (gl *GL) GenTextures(n int) []glbase.Texture { - if n == 0 { - return nil - } - textures := make([]glbase.Texture, n) - C.gl1_5_glGenTextures(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&textures[0]))) - return textures -} - -// DeleteTextures deletes the textures objects whose names are stored -// in the textures slice. After a texture is deleted, it has no contents or -// dimensionality, and its name is free for reuse (for example by -// GenTextures). If a texture that is currently bound is deleted, the binding -// reverts to 0 (the default texture). -// -// DeleteTextures silently ignores 0's and names that do not correspond to -// existing textures. -// -// Error GL.INVALID_VALUE is generated if n is negative. -// -// DeleteTextures is available in GL version 2.0 or greater. -func (gl *GL) DeleteTextures(textures []glbase.Texture) { - n := len(textures) - if n == 0 { - return - } - C.gl1_5_glDeleteTextures(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&textures[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glBindTexture.xml -func (gl *GL) BindTexture(target glbase.Enum, texture glbase.Texture) { - C.gl1_5_glBindTexture(gl.funcs, C.GLenum(target), C.GLuint(texture)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTexSubImage2D.xml -func (gl *GL) TexSubImage2D(target glbase.Enum, level, xoffset, yoffset, width, height int, format, gltype glbase.Enum, pixels interface{}) { - var pixels_ptr unsafe.Pointer - var pixels_v = reflect.ValueOf(pixels) - if pixels != nil && pixels_v.Kind() != reflect.Slice { - panic("parameter pixels must be a slice") - } - if pixels != nil { - pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer()) - } - C.gl1_5_glTexSubImage2D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLint(yoffset), C.GLsizei(width), C.GLsizei(height), C.GLenum(format), C.GLenum(gltype), pixels_ptr) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTexSubImage1D.xml -func (gl *GL) TexSubImage1D(target glbase.Enum, level, xoffset, width int, format, gltype glbase.Enum, pixels interface{}) { - var pixels_ptr unsafe.Pointer - var pixels_v = reflect.ValueOf(pixels) - if pixels != nil && pixels_v.Kind() != reflect.Slice { - panic("parameter pixels must be a slice") - } - if pixels != nil { - pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer()) - } - C.gl1_5_glTexSubImage1D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLsizei(width), C.GLenum(format), C.GLenum(gltype), pixels_ptr) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glCopyTexSubImage2D.xml -func (gl *GL) CopyTexSubImage2D(target glbase.Enum, level, xoffset, yoffset, x, y, width, height int) { - C.gl1_5_glCopyTexSubImage2D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLint(yoffset), C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glCopyTexSubImage1D.xml -func (gl *GL) CopyTexSubImage1D(target glbase.Enum, level, xoffset, x, y, width int) { - C.gl1_5_glCopyTexSubImage1D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLint(x), C.GLint(y), C.GLsizei(width)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glCopyTexImage2D.xml -func (gl *GL) CopyTexImage2D(target glbase.Enum, level int, internalFormat glbase.Enum, x, y, width, height, border int) { - C.gl1_5_glCopyTexImage2D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLenum(internalFormat), C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height), C.GLint(border)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glCopyTexImage1D.xml -func (gl *GL) CopyTexImage1D(target glbase.Enum, level int, internalFormat glbase.Enum, x, y, width, border int) { - C.gl1_5_glCopyTexImage1D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLenum(internalFormat), C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLint(border)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glPolygonOffset.xml -func (gl *GL) PolygonOffset(factor, units float32) { - C.gl1_5_glPolygonOffset(gl.funcs, C.GLfloat(factor), C.GLfloat(units)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glDrawElements.xml -func (gl *GL) DrawElements(mode glbase.Enum, count int, gltype glbase.Enum, indices interface{}) { - var indices_ptr unsafe.Pointer - var indices_v = reflect.ValueOf(indices) - if indices != nil && indices_v.Kind() != reflect.Slice { - panic("parameter indices must be a slice") - } - if indices != nil { - indices_ptr = unsafe.Pointer(indices_v.Index(0).Addr().Pointer()) - } - C.gl1_5_glDrawElements(gl.funcs, C.GLenum(mode), C.GLsizei(count), C.GLenum(gltype), indices_ptr) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glDrawArrays.xml -func (gl *GL) DrawArrays(mode glbase.Enum, first, count int) { - C.gl1_5_glDrawArrays(gl.funcs, C.GLenum(mode), C.GLint(first), C.GLsizei(count)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glCopyTexSubImage3D.xml -func (gl *GL) CopyTexSubImage3D(target glbase.Enum, level, xoffset, yoffset int, zoffset int32, x, y, width, height int) { - C.gl1_5_glCopyTexSubImage3D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLint(yoffset), C.GLint(zoffset), C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTexSubImage3D.xml -func (gl *GL) TexSubImage3D(target glbase.Enum, level, xoffset, yoffset int, zoffset int32, width, height int, depth int32, format, gltype glbase.Enum, pixels interface{}) { - var pixels_ptr unsafe.Pointer - var pixels_v = reflect.ValueOf(pixels) - if pixels != nil && pixels_v.Kind() != reflect.Slice { - panic("parameter pixels must be a slice") - } - if pixels != nil { - pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer()) - } - C.gl1_5_glTexSubImage3D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLint(yoffset), C.GLint(zoffset), C.GLsizei(width), C.GLsizei(height), C.GLsizei(depth), C.GLenum(format), C.GLenum(gltype), pixels_ptr) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTexImage3D.xml -func (gl *GL) TexImage3D(target glbase.Enum, level int, internalFormat int32, width, height int, depth int32, border int, format, gltype glbase.Enum, pixels interface{}) { - var pixels_ptr unsafe.Pointer - var pixels_v = reflect.ValueOf(pixels) - if pixels != nil && pixels_v.Kind() != reflect.Slice { - panic("parameter pixels must be a slice") - } - if pixels != nil { - pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer()) - } - C.gl1_5_glTexImage3D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(internalFormat), C.GLsizei(width), C.GLsizei(height), C.GLsizei(depth), C.GLint(border), C.GLenum(format), C.GLenum(gltype), pixels_ptr) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glDrawRangeElements.xml -func (gl *GL) DrawRangeElements(mode glbase.Enum, start, end uint32, count int, gltype glbase.Enum, indices interface{}) { - var indices_ptr unsafe.Pointer - var indices_v = reflect.ValueOf(indices) - if indices != nil && indices_v.Kind() != reflect.Slice { - panic("parameter indices must be a slice") - } - if indices != nil { - indices_ptr = unsafe.Pointer(indices_v.Index(0).Addr().Pointer()) - } - C.gl1_5_glDrawRangeElements(gl.funcs, C.GLenum(mode), C.GLuint(start), C.GLuint(end), C.GLsizei(count), C.GLenum(gltype), indices_ptr) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glBlendEquation.xml -func (gl *GL) BlendEquation(mode glbase.Enum) { - C.gl1_5_glBlendEquation(gl.funcs, C.GLenum(mode)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glBlendColor.xml -func (gl *GL) BlendColor(red, green, blue, alpha float32) { - C.gl1_5_glBlendColor(gl.funcs, C.GLfloat(red), C.GLfloat(green), C.GLfloat(blue), C.GLfloat(alpha)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glGetCompressedTexImage.xml -func (gl *GL) GetCompressedTexImage(target glbase.Enum, level int, img interface{}) { - var img_ptr unsafe.Pointer - var img_v = reflect.ValueOf(img) - if img != nil && img_v.Kind() != reflect.Slice { - panic("parameter img must be a slice") - } - if img != nil { - img_ptr = unsafe.Pointer(img_v.Index(0).Addr().Pointer()) - } - C.gl1_5_glGetCompressedTexImage(gl.funcs, C.GLenum(target), C.GLint(level), img_ptr) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glCompressedTexSubImage1D.xml -func (gl *GL) CompressedTexSubImage1D(target glbase.Enum, level, xoffset, width int, format glbase.Enum, imageSize int, data interface{}) { - var data_ptr unsafe.Pointer - var data_v = reflect.ValueOf(data) - if data != nil && data_v.Kind() != reflect.Slice { - panic("parameter data must be a slice") - } - if data != nil { - data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer()) - } - C.gl1_5_glCompressedTexSubImage1D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLsizei(width), C.GLenum(format), C.GLsizei(imageSize), data_ptr) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glCompressedTexSubImage2D.xml -func (gl *GL) CompressedTexSubImage2D(target glbase.Enum, level, xoffset, yoffset, width, height int, format glbase.Enum, imageSize int, data interface{}) { - var data_ptr unsafe.Pointer - var data_v = reflect.ValueOf(data) - if data != nil && data_v.Kind() != reflect.Slice { - panic("parameter data must be a slice") - } - if data != nil { - data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer()) - } - C.gl1_5_glCompressedTexSubImage2D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLint(yoffset), C.GLsizei(width), C.GLsizei(height), C.GLenum(format), C.GLsizei(imageSize), data_ptr) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glCompressedTexSubImage3D.xml -func (gl *GL) CompressedTexSubImage3D(target glbase.Enum, level, xoffset, yoffset int, zoffset int32, width, height int, depth int32, format glbase.Enum, imageSize int, data interface{}) { - var data_ptr unsafe.Pointer - var data_v = reflect.ValueOf(data) - if data != nil && data_v.Kind() != reflect.Slice { - panic("parameter data must be a slice") - } - if data != nil { - data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer()) - } - C.gl1_5_glCompressedTexSubImage3D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLint(yoffset), C.GLint(zoffset), C.GLsizei(width), C.GLsizei(height), C.GLsizei(depth), C.GLenum(format), C.GLsizei(imageSize), data_ptr) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glCompressedTexImage1D.xml -func (gl *GL) CompressedTexImage1D(target glbase.Enum, level int, internalFormat glbase.Enum, width, border, imageSize int, data interface{}) { - var data_ptr unsafe.Pointer - var data_v = reflect.ValueOf(data) - if data != nil && data_v.Kind() != reflect.Slice { - panic("parameter data must be a slice") - } - if data != nil { - data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer()) - } - C.gl1_5_glCompressedTexImage1D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLenum(internalFormat), C.GLsizei(width), C.GLint(border), C.GLsizei(imageSize), data_ptr) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glCompressedTexImage2D.xml -func (gl *GL) CompressedTexImage2D(target glbase.Enum, level int, internalFormat glbase.Enum, width, height, border, imageSize int, data interface{}) { - var data_ptr unsafe.Pointer - var data_v = reflect.ValueOf(data) - if data != nil && data_v.Kind() != reflect.Slice { - panic("parameter data must be a slice") - } - if data != nil { - data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer()) - } - C.gl1_5_glCompressedTexImage2D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLenum(internalFormat), C.GLsizei(width), C.GLsizei(height), C.GLint(border), C.GLsizei(imageSize), data_ptr) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glCompressedTexImage3D.xml -func (gl *GL) CompressedTexImage3D(target glbase.Enum, level int, internalFormat glbase.Enum, width, height int, depth int32, border, imageSize int, data interface{}) { - var data_ptr unsafe.Pointer - var data_v = reflect.ValueOf(data) - if data != nil && data_v.Kind() != reflect.Slice { - panic("parameter data must be a slice") - } - if data != nil { - data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer()) - } - C.gl1_5_glCompressedTexImage3D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLenum(internalFormat), C.GLsizei(width), C.GLsizei(height), C.GLsizei(depth), C.GLint(border), C.GLsizei(imageSize), data_ptr) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glSampleCoverage.xml -func (gl *GL) SampleCoverage(value float32, invert bool) { - C.gl1_5_glSampleCoverage(gl.funcs, C.GLfloat(value), *(*C.GLboolean)(unsafe.Pointer(&invert))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glActiveTexture.xml -func (gl *GL) ActiveTexture(texture glbase.Enum) { - C.gl1_5_glActiveTexture(gl.funcs, C.GLenum(texture)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glPointParameteriv.xml -func (gl *GL) PointParameteriv(pname glbase.Enum, params []int32) { - C.gl1_5_glPointParameteriv(gl.funcs, C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glPointParameteri.xml -func (gl *GL) PointParameteri(pname glbase.Enum, param int32) { - C.gl1_5_glPointParameteri(gl.funcs, C.GLenum(pname), C.GLint(param)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glPointParameterfv.xml -func (gl *GL) PointParameterfv(pname glbase.Enum, params []float32) { - C.gl1_5_glPointParameterfv(gl.funcs, C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glPointParameterf.xml -func (gl *GL) PointParameterf(pname glbase.Enum, param float32) { - C.gl1_5_glPointParameterf(gl.funcs, C.GLenum(pname), C.GLfloat(param)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiDrawArrays.xml -func (gl *GL) MultiDrawArrays(mode glbase.Enum, first, count []int, drawcount int32) { - C.gl1_5_glMultiDrawArrays(gl.funcs, C.GLenum(mode), (*C.GLint)(unsafe.Pointer(&first[0])), (*C.GLsizei)(unsafe.Pointer(&count[0])), C.GLsizei(drawcount)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glBlendFuncSeparate.xml -func (gl *GL) BlendFuncSeparate(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha glbase.Enum) { - C.gl1_5_glBlendFuncSeparate(gl.funcs, C.GLenum(sfactorRGB), C.GLenum(dfactorRGB), C.GLenum(sfactorAlpha), C.GLenum(dfactorAlpha)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glGetBufferParameteriv.xml -func (gl *GL) GetBufferParameteriv(target, pname glbase.Enum, params []int32) { - C.gl1_5_glGetBufferParameteriv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glUnmapBuffer.xml -func (gl *GL) UnmapBuffer(target glbase.Enum) bool { - glresult := C.gl1_5_glUnmapBuffer(gl.funcs, C.GLenum(target)) - return *(*bool)(unsafe.Pointer(&glresult)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glGetBufferSubData.xml -func (gl *GL) GetBufferSubData(target glbase.Enum, offset, size int, data interface{}) { - var data_ptr unsafe.Pointer - var data_v = reflect.ValueOf(data) - if data != nil && data_v.Kind() != reflect.Slice { - panic("parameter data must be a slice") - } - if data != nil { - data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer()) - } - C.gl1_5_glGetBufferSubData(gl.funcs, C.GLenum(target), C.GLintptr(offset), C.GLsizeiptr(size), data_ptr) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glBufferSubData.xml -func (gl *GL) BufferSubData(target glbase.Enum, offset, size int, data interface{}) { - var data_ptr unsafe.Pointer - var data_v = reflect.ValueOf(data) - if data != nil && data_v.Kind() != reflect.Slice { - panic("parameter data must be a slice") - } - if data != nil { - data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer()) - } - C.gl1_5_glBufferSubData(gl.funcs, C.GLenum(target), C.GLintptr(offset), C.GLsizeiptr(size), data_ptr) -} - -// BufferData creates a new data store for the buffer object currently -// bound to target. Any pre-existing data store is deleted. The new data -// store is created with the specified size in bytes and usage. If data is -// not nil, it must be a slice that is used to initialize the data store. -// In that case the size parameter is ignored and the store size will match -// the slice data size. -// -// In its initial state, the new data store is not mapped, it has a NULL -// mapped pointer, and its mapped access is GL.READ_WRITE. -// -// The target constant must be one of GL.ARRAY_BUFFER, GL.COPY_READ_BUFFER, -// GL.COPY_WRITE_BUFFER, GL.ELEMENT_ARRAY_BUFFER, GL.PIXEL_PACK_BUFFER, -// GL.PIXEL_UNPACK_BUFFER, GL.TEXTURE_BUFFER, GL.TRANSFORM_FEEDBACK_BUFFER, -// or GL.UNIFORM_BUFFER. -// -// The usage parameter is a hint to the GL implementation as to how a buffer -// object's data store will be accessed. This enables the GL implementation -// to make more intelligent decisions that may significantly impact buffer -// object performance. It does not, however, constrain the actual usage of -// the data store. usage can be broken down into two parts: first, the -// frequency of access (modification and usage), and second, the nature of -// that access. -// -// A usage frequency of STREAM and nature of DRAW is specified via the -// constant GL.STREAM_DRAW, for example. -// -// The usage frequency of access may be one of: -// -// STREAM -// The data store contents will be modified once and used at most a few times. -// -// STATIC -// The data store contents will be modified once and used many times. -// -// DYNAMIC -// The data store contents will be modified repeatedly and used many times. -// -// The usage nature of access may be one of: -// -// DRAW -// The data store contents are modified by the application, and used as -// the source for GL drawing and image specification commands. -// -// READ -// The data store contents are modified by reading data from the GL, -// and used to return that data when queried by the application. -// -// COPY -// The data store contents are modified by reading data from the GL, -// and used as the source for GL drawing and image specification -// commands. -// -// Clients must align data elements consistent with the requirements of the -// client platform, with an additional base-level requirement that an offset -// within a buffer to a datum comprising N bytes be a multiple of N. -// -// Error GL.INVALID_ENUM is generated if target is not one of the accepted -// buffer targets. GL.INVALID_ENUM is generated if usage is not -// GL.STREAM_DRAW, GL.STREAM_READ, GL.STREAM_COPY, GL.STATIC_DRAW, -// GL.STATIC_READ, GL.STATIC_COPY, GL.DYNAMIC_DRAW, GL.DYNAMIC_READ, or -// GL.DYNAMIC_COPY. GL.INVALID_VALUE is generated if size is negative. -// GL.INVALID_OPERATION is generated if the reserved buffer object name 0 is -// bound to target. GL.OUT_OF_MEMORY is generated if the GL is unable to -// create a data store with the specified size. -func (gl *GL) BufferData(target glbase.Enum, size int, data interface{}, usage glbase.Enum) { - var data_ptr unsafe.Pointer - var data_v = reflect.ValueOf(data) - if data != nil && data_v.Kind() != reflect.Slice { - panic("parameter data must be a slice") - } - if data != nil { - data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer()) - } - if data != nil { - size = int(data_v.Type().Size()) * data_v.Len() - } - C.gl1_5_glBufferData(gl.funcs, C.GLenum(target), C.GLsizeiptr(size), data_ptr, C.GLenum(usage)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glIsBuffer.xml -func (gl *GL) IsBuffer(buffer glbase.Buffer) bool { - glresult := C.gl1_5_glIsBuffer(gl.funcs, C.GLuint(buffer)) - return *(*bool)(unsafe.Pointer(&glresult)) -} - -// GenBuffers returns n buffer object names. There is no guarantee that -// the names form a contiguous set of integers; however, it is guaranteed -// that none of the returned names was in use immediately before the call to -// GenBuffers. -// -// Buffer object names returned by a call to GenBuffers are not returned by -// subsequent calls, unless they are first deleted with DeleteBuffers. -// -// No buffer objects are associated with the returned buffer object names -// until they are first bound by calling BindBuffer. -// -// Error GL.INVALID_VALUE is generated if n is negative. GL.INVALID_OPERATION -// is generated if GenBuffers is executed between the execution of Begin -// and the corresponding execution of End. -// -// GenBuffers is available in GL version 1.5 or greater. -func (gl *GL) GenBuffers(n int) []glbase.Buffer { - if n == 0 { - return nil - } - buffers := make([]glbase.Buffer, n) - C.gl1_5_glGenBuffers(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&buffers[0]))) - return buffers -} - -// DeleteBuffers deletes the buffer objects whose names are stored in the -// buffers slice. -// -// After a buffer object is deleted, it has no contents, and its name is free -// for reuse (for example by GenBuffers). If a buffer object that is -// currently bound is deleted, the binding reverts to 0 (the absence of any -// buffer object, which reverts to client memory usage). -// -// DeleteBuffers silently ignores 0's and names that do not correspond to -// existing buffer objects. -// -// Error GL.INVALID_VALUE is generated if n is negative. GL.INVALID_OPERATION -// is generated if DeleteBuffers is executed between the execution of Begin -// and the corresponding execution of End. -// -// DeleteBuffers is available in GL version 1.5 or greater. -func (gl *GL) DeleteBuffers(buffers []glbase.Buffer) { - n := len(buffers) - if n == 0 { - return - } - C.gl1_5_glDeleteBuffers(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&buffers[0]))) -} - -// BindBuffer creates or puts in use a named buffer object. -// Calling BindBuffer with target set to GL.ARRAY_BUFFER, -// GL.ELEMENT_ARRAY_BUFFER, GL.PIXEL_PACK_BUFFER or GL.PIXEL_UNPACK_BUFFER -// and buffer set to the name of the new buffer object binds the buffer -// object name to the target. When a buffer object is bound to a target, the -// previous binding for that target is automatically broken. -// -// Buffer object names are unsigned integers. The value zero is reserved, but -// there is no default buffer object for each buffer object target. Instead, -// buffer set to zero effectively unbinds any buffer object previously bound, -// and restores client memory usage for that buffer object target. Buffer -// object names and the corresponding buffer object contents are local to the -// shared display-list space (see XCreateContext) of the current GL rendering -// context; two rendering contexts share buffer object names only if they -// also share display lists. -// -// GenBuffers may be called to generate a set of new buffer object names. -// -// The state of a buffer object immediately after it is first bound is an -// unmapped zero-sized memory buffer with GL.READ_WRITE access and -// GL.STATIC_DRAW usage. -// -// While a non-zero buffer object name is bound, GL operations on the target -// to which it is bound affect the bound buffer object, and queries of the -// target to which it is bound return state from the bound buffer object. -// While buffer object name zero is bound, as in the initial state, attempts -// to modify or query state on the target to which it is bound generates an -// GL.INVALID_OPERATION error. -// -// When vertex array pointer state is changed, for example by a call to -// NormalPointer, the current buffer object binding (GL.ARRAY_BUFFER_BINDING) -// is copied into the corresponding client state for the vertex array type -// being changed, for example GL.NORMAL_ARRAY_BUFFER_BINDING. While a -// non-zero buffer object is bound to the GL.ARRAY_BUFFER target, the vertex -// array pointer parameter that is traditionally interpreted as a pointer to -// client-side memory is instead interpreted as an offset within the buffer -// object measured in basic machine units. -// -// While a non-zero buffer object is bound to the GL.ELEMENT_ARRAY_BUFFER -// target, the indices parameter of DrawElements, DrawRangeElements, or -// MultiDrawElements that is traditionally interpreted as a pointer to -// client-side memory is instead interpreted as an offset within the buffer -// object measured in basic machine units. -// -// While a non-zero buffer object is bound to the GL.PIXEL_PACK_BUFFER -// target, the following commands are affected: GetCompressedTexImage, -// GetConvolutionFilter, GetHistogram, GetMinmax, GetPixelMap, -// GetPolygonStipple, GetSeparableFilter, GetTexImage, and ReadPixels. The -// pointer parameter that is traditionally interpreted as a pointer to -// client-side memory where the pixels are to be packed is instead -// interpreted as an offset within the buffer object measured in basic -// machine units. -// -// While a non-zero buffer object is bound to the GL.PIXEL_UNPACK_BUFFER -// target, the following commands are affected: Bitmap, ColorSubTable, -// ColorTable, CompressedTexImage1D, CompressedTexImage2D, -// CompressedTexImage3D, CompressedTexSubImage1D, CompressedTexSubImage2D, -// CompressedTexSubImage3D, ConvolutionFilter1D, ConvolutionFilter2D, -// DrawPixels, PixelMap, PolygonStipple, SeparableFilter2D, TexImage1D, -// TexImage2D, TexImage3D, TexSubImage1D, TexSubImage2D, and TexSubImage3D. -// The pointer parameter that is traditionally interpreted as a pointer to -// client-side memory from which the pixels are to be unpacked is instead -// interpreted as an offset within the buffer object measured in basic -// machine units. -// -// A buffer object binding created with BindBuffer remains active until a -// different buffer object name is bound to the same target, or until the -// bound buffer object is deleted with DeleteBuffers. -// -// Once created, a named buffer object may be re-bound to any target as often -// as needed. However, the GL implementation may make choices about how to -// optimize the storage of a buffer object based on its initial binding -// target. -// -// Error GL.INVALID_ENUM is generated if target is not one of the allowable -// values. GL.INVALID_OPERATION is generated if BindBuffer is executed -// between the execution of Begin and the corresponding execution of End. -// -// BindBuffer is available in GL version 1.5 or greater. -func (gl *GL) BindBuffer(target glbase.Enum, buffer glbase.Buffer) { - C.gl1_5_glBindBuffer(gl.funcs, C.GLenum(target), C.GLuint(buffer)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glGetQueryObjectuiv.xml -func (gl *GL) GetQueryObjectuiv(id uint32, pname glbase.Enum, params []uint32) { - C.gl1_5_glGetQueryObjectuiv(gl.funcs, C.GLuint(id), C.GLenum(pname), (*C.GLuint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glGetQueryObjectiv.xml -func (gl *GL) GetQueryObjectiv(id uint32, pname glbase.Enum, params []int32) { - C.gl1_5_glGetQueryObjectiv(gl.funcs, C.GLuint(id), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glGetQueryiv.xml -func (gl *GL) GetQueryiv(target, pname glbase.Enum, params []int32) { - C.gl1_5_glGetQueryiv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glEndQuery.xml -func (gl *GL) EndQuery(target glbase.Enum) { - C.gl1_5_glEndQuery(gl.funcs, C.GLenum(target)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glBeginQuery.xml -func (gl *GL) BeginQuery(target glbase.Enum, id uint32) { - C.gl1_5_glBeginQuery(gl.funcs, C.GLenum(target), C.GLuint(id)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glIsQuery.xml -func (gl *GL) IsQuery(id uint32) bool { - glresult := C.gl1_5_glIsQuery(gl.funcs, C.GLuint(id)) - return *(*bool)(unsafe.Pointer(&glresult)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glDeleteQueries.xml -func (gl *GL) DeleteQueries(n int, ids []uint32) { - C.gl1_5_glDeleteQueries(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&ids[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glGenQueries.xml -func (gl *GL) GenQueries(n int, ids []uint32) { - C.gl1_5_glGenQueries(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&ids[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTranslatef.xml -func (gl *GL) Translatef(x, y, z float32) { - C.gl1_5_glTranslatef(gl.funcs, C.GLfloat(x), C.GLfloat(y), C.GLfloat(z)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTranslated.xml -func (gl *GL) Translated(x, y, z float64) { - C.gl1_5_glTranslated(gl.funcs, C.GLdouble(x), C.GLdouble(y), C.GLdouble(z)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glScalef.xml -func (gl *GL) Scalef(x, y, z float32) { - C.gl1_5_glScalef(gl.funcs, C.GLfloat(x), C.GLfloat(y), C.GLfloat(z)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glScaled.xml -func (gl *GL) Scaled(x, y, z float64) { - C.gl1_5_glScaled(gl.funcs, C.GLdouble(x), C.GLdouble(y), C.GLdouble(z)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glRotatef.xml -func (gl *GL) Rotatef(angle, x, y, z float32) { - C.gl1_5_glRotatef(gl.funcs, C.GLfloat(angle), C.GLfloat(x), C.GLfloat(y), C.GLfloat(z)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glRotated.xml -func (gl *GL) Rotated(angle, x, y, z float64) { - C.gl1_5_glRotated(gl.funcs, C.GLdouble(angle), C.GLdouble(x), C.GLdouble(y), C.GLdouble(z)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glPushMatrix.xml -func (gl *GL) PushMatrix() { - C.gl1_5_glPushMatrix(gl.funcs) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glPopMatrix.xml -func (gl *GL) PopMatrix() { - C.gl1_5_glPopMatrix(gl.funcs) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glOrtho.xml -func (gl *GL) Ortho(left, right, bottom, top, zNear, zFar float64) { - C.gl1_5_glOrtho(gl.funcs, C.GLdouble(left), C.GLdouble(right), C.GLdouble(bottom), C.GLdouble(top), C.GLdouble(zNear), C.GLdouble(zFar)) -} - -// MultMatrixd multiplies the current matrix with the provided matrix. -// -// The m parameter must hold 16 consecutive elements of a 4x4 column-major matrix. -// -// The current matrix is determined by the current matrix mode (see -// MatrixMode). It is either the projection matrix, modelview matrix, or the -// texture matrix. -// -// For example, if the current matrix is C and the coordinates to be transformed -// are v = (v[0], v[1], v[2], v[3]), then the current transformation is C × v, or -// -// c[0] c[4] c[8] c[12] v[0] -// c[1] c[5] c[9] c[13] v[1] -// c[2] c[6] c[10] c[14] X v[2] -// c[3] c[7] c[11] c[15] v[3] -// -// Calling MultMatrix with an argument of m = m[0], m[1], ..., m[15] -// replaces the current transformation with (C X M) x v, or -// -// c[0] c[4] c[8] c[12] m[0] m[4] m[8] m[12] v[0] -// c[1] c[5] c[9] c[13] m[1] m[5] m[9] m[13] v[1] -// c[2] c[6] c[10] c[14] X m[2] m[6] m[10] m[14] X v[2] -// c[3] c[7] c[11] c[15] m[3] m[7] m[11] m[15] v[3] -// -// Where 'X' denotes matrix multiplication, and v is represented as a 4x1 matrix. -// -// While the elements of the matrix may be specified with single or double -// precision, the GL may store or operate on these values in less-than-single -// precision. -// -// In many computer languages, 4×4 arrays are represented in row-major -// order. The transformations just described represent these matrices in -// column-major order. The order of the multiplication is important. For -// example, if the current transformation is a rotation, and MultMatrix is -// called with a translation matrix, the translation is done directly on the -// coordinates to be transformed, while the rotation is done on the results -// of that translation. -// -// GL.INVALID_OPERATION is generated if MultMatrix is executed between the -// execution of Begin and the corresponding execution of End. -func (gl *GL) MultMatrixd(m []float64) { - if len(m) != 16 { - panic("parameter m must have length 16 for the 4x4 matrix") - } - C.gl1_5_glMultMatrixd(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&m[0]))) -} - -// MultMatrixf multiplies the current matrix with the provided matrix. -// -// The m parameter must hold 16 consecutive elements of a 4x4 column-major matrix. -// -// The current matrix is determined by the current matrix mode (see -// MatrixMode). It is either the projection matrix, modelview matrix, or the -// texture matrix. -// -// For example, if the current matrix is C and the coordinates to be transformed -// are v = (v[0], v[1], v[2], v[3]), then the current transformation is C × v, or -// -// c[0] c[4] c[8] c[12] v[0] -// c[1] c[5] c[9] c[13] v[1] -// c[2] c[6] c[10] c[14] X v[2] -// c[3] c[7] c[11] c[15] v[3] -// -// Calling MultMatrix with an argument of m = m[0], m[1], ..., m[15] -// replaces the current transformation with (C X M) x v, or -// -// c[0] c[4] c[8] c[12] m[0] m[4] m[8] m[12] v[0] -// c[1] c[5] c[9] c[13] m[1] m[5] m[9] m[13] v[1] -// c[2] c[6] c[10] c[14] X m[2] m[6] m[10] m[14] X v[2] -// c[3] c[7] c[11] c[15] m[3] m[7] m[11] m[15] v[3] -// -// Where 'X' denotes matrix multiplication, and v is represented as a 4x1 matrix. -// -// While the elements of the matrix may be specified with single or double -// precision, the GL may store or operate on these values in less-than-single -// precision. -// -// In many computer languages, 4×4 arrays are represented in row-major -// order. The transformations just described represent these matrices in -// column-major order. The order of the multiplication is important. For -// example, if the current transformation is a rotation, and MultMatrix is -// called with a translation matrix, the translation is done directly on the -// coordinates to be transformed, while the rotation is done on the results -// of that translation. -// -// GL.INVALID_OPERATION is generated if MultMatrix is executed between the -// execution of Begin and the corresponding execution of End. -func (gl *GL) MultMatrixf(m []float32) { - if len(m) != 16 { - panic("parameter m must have length 16 for the 4x4 matrix") - } - C.gl1_5_glMultMatrixf(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&m[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glMatrixMode.xml -func (gl *GL) MatrixMode(mode glbase.Enum) { - C.gl1_5_glMatrixMode(gl.funcs, C.GLenum(mode)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glLoadMatrixd.xml -func (gl *GL) LoadMatrixd(m []float64) { - C.gl1_5_glLoadMatrixd(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&m[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glLoadMatrixf.xml -func (gl *GL) LoadMatrixf(m []float32) { - C.gl1_5_glLoadMatrixf(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&m[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glLoadIdentity.xml -func (gl *GL) LoadIdentity() { - C.gl1_5_glLoadIdentity(gl.funcs) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glFrustum.xml -func (gl *GL) Frustum(left, right, bottom, top, zNear, zFar float64) { - C.gl1_5_glFrustum(gl.funcs, C.GLdouble(left), C.GLdouble(right), C.GLdouble(bottom), C.GLdouble(top), C.GLdouble(zNear), C.GLdouble(zFar)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glIsList.xml -func (gl *GL) IsList(list uint32) bool { - glresult := C.gl1_5_glIsList(gl.funcs, C.GLuint(list)) - return *(*bool)(unsafe.Pointer(&glresult)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glGetTexGeniv.xml -func (gl *GL) GetTexGeniv(coord, pname glbase.Enum, params []int32) { - C.gl1_5_glGetTexGeniv(gl.funcs, C.GLenum(coord), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glGetTexGenfv.xml -func (gl *GL) GetTexGenfv(coord, pname glbase.Enum, params []float32) { - C.gl1_5_glGetTexGenfv(gl.funcs, C.GLenum(coord), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glGetTexGendv.xml -func (gl *GL) GetTexGendv(coord, pname glbase.Enum, params []float64) { - C.gl1_5_glGetTexGendv(gl.funcs, C.GLenum(coord), C.GLenum(pname), (*C.GLdouble)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glGetTexEnviv.xml -func (gl *GL) GetTexEnviv(target, pname glbase.Enum, params []int32) { - C.gl1_5_glGetTexEnviv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glGetTexEnvfv.xml -func (gl *GL) GetTexEnvfv(target, pname glbase.Enum, params []float32) { - C.gl1_5_glGetTexEnvfv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glGetPolygonStipple.xml -func (gl *GL) GetPolygonStipple(mask []uint8) { - C.gl1_5_glGetPolygonStipple(gl.funcs, (*C.GLubyte)(unsafe.Pointer(&mask[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glGetPixelMapusv.xml -func (gl *GL) GetPixelMapusv(glmap glbase.Enum, values []uint16) { - C.gl1_5_glGetPixelMapusv(gl.funcs, C.GLenum(glmap), (*C.GLushort)(unsafe.Pointer(&values[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glGetPixelMapuiv.xml -func (gl *GL) GetPixelMapuiv(glmap glbase.Enum, values []uint32) { - C.gl1_5_glGetPixelMapuiv(gl.funcs, C.GLenum(glmap), (*C.GLuint)(unsafe.Pointer(&values[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glGetPixelMapfv.xml -func (gl *GL) GetPixelMapfv(glmap glbase.Enum, values []float32) { - C.gl1_5_glGetPixelMapfv(gl.funcs, C.GLenum(glmap), (*C.GLfloat)(unsafe.Pointer(&values[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glGetMaterialiv.xml -func (gl *GL) GetMaterialiv(face, pname glbase.Enum, params []int32) { - C.gl1_5_glGetMaterialiv(gl.funcs, C.GLenum(face), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glGetMaterialfv.xml -func (gl *GL) GetMaterialfv(face, pname glbase.Enum, params []float32) { - C.gl1_5_glGetMaterialfv(gl.funcs, C.GLenum(face), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glGetMapiv.xml -func (gl *GL) GetMapiv(target, query glbase.Enum, v []int32) { - C.gl1_5_glGetMapiv(gl.funcs, C.GLenum(target), C.GLenum(query), (*C.GLint)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glGetMapfv.xml -func (gl *GL) GetMapfv(target, query glbase.Enum, v []float32) { - C.gl1_5_glGetMapfv(gl.funcs, C.GLenum(target), C.GLenum(query), (*C.GLfloat)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glGetMapdv.xml -func (gl *GL) GetMapdv(target, query glbase.Enum, v []float64) { - C.gl1_5_glGetMapdv(gl.funcs, C.GLenum(target), C.GLenum(query), (*C.GLdouble)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glGetLightiv.xml -func (gl *GL) GetLightiv(light, pname glbase.Enum, params []int32) { - C.gl1_5_glGetLightiv(gl.funcs, C.GLenum(light), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glGetLightfv.xml -func (gl *GL) GetLightfv(light, pname glbase.Enum, params []float32) { - C.gl1_5_glGetLightfv(gl.funcs, C.GLenum(light), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glGetClipPlane.xml -func (gl *GL) GetClipPlane(plane glbase.Enum, equation []float64) { - C.gl1_5_glGetClipPlane(gl.funcs, C.GLenum(plane), (*C.GLdouble)(unsafe.Pointer(&equation[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glDrawPixels.xml -func (gl *GL) DrawPixels(width, height int, format, gltype glbase.Enum, pixels interface{}) { - var pixels_ptr unsafe.Pointer - var pixels_v = reflect.ValueOf(pixels) - if pixels != nil && pixels_v.Kind() != reflect.Slice { - panic("parameter pixels must be a slice") - } - if pixels != nil { - pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer()) - } - C.gl1_5_glDrawPixels(gl.funcs, C.GLsizei(width), C.GLsizei(height), C.GLenum(format), C.GLenum(gltype), pixels_ptr) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glCopyPixels.xml -func (gl *GL) CopyPixels(x, y, width, height int, gltype glbase.Enum) { - C.gl1_5_glCopyPixels(gl.funcs, C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height), C.GLenum(gltype)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glPixelMapusv.xml -func (gl *GL) PixelMapusv(glmap glbase.Enum, mapsize int32, values []uint16) { - C.gl1_5_glPixelMapusv(gl.funcs, C.GLenum(glmap), C.GLint(mapsize), (*C.GLushort)(unsafe.Pointer(&values[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glPixelMapuiv.xml -func (gl *GL) PixelMapuiv(glmap glbase.Enum, mapsize int32, values []uint32) { - C.gl1_5_glPixelMapuiv(gl.funcs, C.GLenum(glmap), C.GLint(mapsize), (*C.GLuint)(unsafe.Pointer(&values[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glPixelMapfv.xml -func (gl *GL) PixelMapfv(glmap glbase.Enum, mapsize int32, values []float32) { - C.gl1_5_glPixelMapfv(gl.funcs, C.GLenum(glmap), C.GLint(mapsize), (*C.GLfloat)(unsafe.Pointer(&values[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glPixelTransferi.xml -func (gl *GL) PixelTransferi(pname glbase.Enum, param int32) { - C.gl1_5_glPixelTransferi(gl.funcs, C.GLenum(pname), C.GLint(param)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glPixelTransferf.xml -func (gl *GL) PixelTransferf(pname glbase.Enum, param float32) { - C.gl1_5_glPixelTransferf(gl.funcs, C.GLenum(pname), C.GLfloat(param)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glPixelZoom.xml -func (gl *GL) PixelZoom(xfactor, yfactor float32) { - C.gl1_5_glPixelZoom(gl.funcs, C.GLfloat(xfactor), C.GLfloat(yfactor)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glAlphaFunc.xml -func (gl *GL) AlphaFunc(glfunc glbase.Enum, ref float32) { - C.gl1_5_glAlphaFunc(gl.funcs, C.GLenum(glfunc), C.GLfloat(ref)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glEvalPoint2.xml -func (gl *GL) EvalPoint2(i, j int32) { - C.gl1_5_glEvalPoint2(gl.funcs, C.GLint(i), C.GLint(j)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glEvalMesh2.xml -func (gl *GL) EvalMesh2(mode glbase.Enum, i1, i2, j1, j2 int32) { - C.gl1_5_glEvalMesh2(gl.funcs, C.GLenum(mode), C.GLint(i1), C.GLint(i2), C.GLint(j1), C.GLint(j2)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glEvalPoint1.xml -func (gl *GL) EvalPoint1(i int32) { - C.gl1_5_glEvalPoint1(gl.funcs, C.GLint(i)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glEvalMesh1.xml -func (gl *GL) EvalMesh1(mode glbase.Enum, i1, i2 int32) { - C.gl1_5_glEvalMesh1(gl.funcs, C.GLenum(mode), C.GLint(i1), C.GLint(i2)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glEvalCoord2fv.xml -func (gl *GL) EvalCoord2fv(u []float32) { - if len(u) != 2 { - panic("parameter u has incorrect length") - } - C.gl1_5_glEvalCoord2fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&u[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glEvalCoord2f.xml -func (gl *GL) EvalCoord2f(u, v float32) { - C.gl1_5_glEvalCoord2f(gl.funcs, C.GLfloat(u), C.GLfloat(v)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glEvalCoord2dv.xml -func (gl *GL) EvalCoord2dv(u []float64) { - if len(u) != 2 { - panic("parameter u has incorrect length") - } - C.gl1_5_glEvalCoord2dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&u[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glEvalCoord2d.xml -func (gl *GL) EvalCoord2d(u, v float64) { - C.gl1_5_glEvalCoord2d(gl.funcs, C.GLdouble(u), C.GLdouble(v)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glEvalCoord1fv.xml -func (gl *GL) EvalCoord1fv(u []float32) { - C.gl1_5_glEvalCoord1fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&u[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glEvalCoord1f.xml -func (gl *GL) EvalCoord1f(u float32) { - C.gl1_5_glEvalCoord1f(gl.funcs, C.GLfloat(u)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glEvalCoord1dv.xml -func (gl *GL) EvalCoord1dv(u []float64) { - C.gl1_5_glEvalCoord1dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&u[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glEvalCoord1d.xml -func (gl *GL) EvalCoord1d(u float64) { - C.gl1_5_glEvalCoord1d(gl.funcs, C.GLdouble(u)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glMapGrid2f.xml -func (gl *GL) MapGrid2f(un int32, u1, u2 float32, vn int32, v1, v2 float32) { - C.gl1_5_glMapGrid2f(gl.funcs, C.GLint(un), C.GLfloat(u1), C.GLfloat(u2), C.GLint(vn), C.GLfloat(v1), C.GLfloat(v2)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glMapGrid2d.xml -func (gl *GL) MapGrid2d(un int32, u1, u2 float64, vn int32, v1, v2 float64) { - C.gl1_5_glMapGrid2d(gl.funcs, C.GLint(un), C.GLdouble(u1), C.GLdouble(u2), C.GLint(vn), C.GLdouble(v1), C.GLdouble(v2)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glMapGrid1f.xml -func (gl *GL) MapGrid1f(un int32, u1, u2 float32) { - C.gl1_5_glMapGrid1f(gl.funcs, C.GLint(un), C.GLfloat(u1), C.GLfloat(u2)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glMapGrid1d.xml -func (gl *GL) MapGrid1d(un int32, u1, u2 float64) { - C.gl1_5_glMapGrid1d(gl.funcs, C.GLint(un), C.GLdouble(u1), C.GLdouble(u2)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glMap2f.xml -func (gl *GL) Map2f(target glbase.Enum, u1, u2 float32, ustride, uorder int32, v1, v2 float32, vstride, vorder int32, points []float32) { - C.gl1_5_glMap2f(gl.funcs, C.GLenum(target), C.GLfloat(u1), C.GLfloat(u2), C.GLint(ustride), C.GLint(uorder), C.GLfloat(v1), C.GLfloat(v2), C.GLint(vstride), C.GLint(vorder), (*C.GLfloat)(unsafe.Pointer(&points[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glMap2d.xml -func (gl *GL) Map2d(target glbase.Enum, u1, u2 float64, ustride, uorder int32, v1, v2 float64, vstride, vorder int32, points []float64) { - C.gl1_5_glMap2d(gl.funcs, C.GLenum(target), C.GLdouble(u1), C.GLdouble(u2), C.GLint(ustride), C.GLint(uorder), C.GLdouble(v1), C.GLdouble(v2), C.GLint(vstride), C.GLint(vorder), (*C.GLdouble)(unsafe.Pointer(&points[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glMap1f.xml -func (gl *GL) Map1f(target glbase.Enum, u1, u2 float32, stride, order int, points []float32) { - C.gl1_5_glMap1f(gl.funcs, C.GLenum(target), C.GLfloat(u1), C.GLfloat(u2), C.GLint(stride), C.GLint(order), (*C.GLfloat)(unsafe.Pointer(&points[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glMap1d.xml -func (gl *GL) Map1d(target glbase.Enum, u1, u2 float64, stride, order int, points []float64) { - C.gl1_5_glMap1d(gl.funcs, C.GLenum(target), C.GLdouble(u1), C.GLdouble(u2), C.GLint(stride), C.GLint(order), (*C.GLdouble)(unsafe.Pointer(&points[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glPushAttrib.xml -func (gl *GL) PushAttrib(mask glbase.Bitfield) { - C.gl1_5_glPushAttrib(gl.funcs, C.GLbitfield(mask)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glPopAttrib.xml -func (gl *GL) PopAttrib() { - C.gl1_5_glPopAttrib(gl.funcs) -} - -// Accum executes an operation on the accumulation buffer. -// -// Parameter op defines the accumulation buffer operation (GL.ACCUM, GL.LOAD, -// GL.ADD, GL.MULT, or GL.RETURN) and specifies how the value parameter is -// used. -// -// The accumulation buffer is an extended-range color buffer. Images are not -// rendered into it. Rather, images rendered into one of the color buffers -// are added to the contents of the accumulation buffer after rendering. -// Effects such as antialiasing (of points, lines, and polygons), motion -// blur, and depth of field can be created by accumulating images generated -// with different transformation matrices. -// -// Each pixel in the accumulation buffer consists of red, green, blue, and -// alpha values. The number of bits per component in the accumulation buffer -// depends on the implementation. You can examine this number by calling -// GetIntegerv four times, with arguments GL.ACCUM_RED_BITS, -// GL.ACCUM_GREEN_BITS, GL.ACCUM_BLUE_BITS, and GL.ACCUM_ALPHA_BITS. -// Regardless of the number of bits per component, the range of values stored -// by each component is (-1, 1). The accumulation buffer pixels are mapped -// one-to-one with frame buffer pixels. -// -// All accumulation buffer operations are limited to the area of the current -// scissor box and applied identically to the red, green, blue, and alpha -// components of each pixel. If a Accum operation results in a value outside -// the range (-1, 1), the contents of an accumulation buffer pixel component -// are undefined. -// -// The operations are as follows: -// -// GL.ACCUM -// Obtains R, G, B, and A values from the buffer currently selected for -// reading (see ReadBuffer). Each component value is divided by 2 n - -// 1 , where n is the number of bits allocated to each color component -// in the currently selected buffer. The result is a floating-point -// value in the range 0 1 , which is multiplied by value and added to -// the corresponding pixel component in the accumulation buffer, -// thereby updating the accumulation buffer. -// -// GL.LOAD -// Similar to GL.ACCUM, except that the current value in the -// accumulation buffer is not used in the calculation of the new value. -// That is, the R, G, B, and A values from the currently selected -// buffer are divided by 2 n - 1 , multiplied by value, and then stored -// in the corresponding accumulation buffer cell, overwriting the -// current value. -// -// GL.ADD -// Adds value to each R, G, B, and A in the accumulation buffer. -// -// GL.MULT -// Multiplies each R, G, B, and A in the accumulation buffer by value -// and returns the scaled component to its corresponding accumulation -// buffer location. -// -// GL.RETURN -// Transfers accumulation buffer values to the color buffer or buffers -// currently selected for writing. Each R, G, B, and A component is -// multiplied by value, then multiplied by 2 n - 1 , clamped to the -// range 0 2 n - 1 , and stored in the corresponding display buffer -// cell. The only fragment operations that are applied to this transfer -// are pixel ownership, scissor, dithering, and color writemasks. -// -// To clear the accumulation buffer, call ClearAccum with R, G, B, and A -// values to set it to, then call Clear with the accumulation buffer -// enabled. -// -// Error GL.INVALID_ENUM is generated if op is not an accepted value. -// GL.INVALID_OPERATION is generated if there is no accumulation buffer. -// GL.INVALID_OPERATION is generated if Accum is executed between the -// execution of Begin and the corresponding execution of End. -func (gl *GL) Accum(op glbase.Enum, value float32) { - C.gl1_5_glAccum(gl.funcs, C.GLenum(op), C.GLfloat(value)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glIndexMask.xml -func (gl *GL) IndexMask(mask uint32) { - C.gl1_5_glIndexMask(gl.funcs, C.GLuint(mask)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glClearIndex.xml -func (gl *GL) ClearIndex(c float32) { - C.gl1_5_glClearIndex(gl.funcs, C.GLfloat(c)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glClearAccum.xml -func (gl *GL) ClearAccum(red, green, blue, alpha float32) { - C.gl1_5_glClearAccum(gl.funcs, C.GLfloat(red), C.GLfloat(green), C.GLfloat(blue), C.GLfloat(alpha)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glPushName.xml -func (gl *GL) PushName(name uint32) { - C.gl1_5_glPushName(gl.funcs, C.GLuint(name)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glPopName.xml -func (gl *GL) PopName() { - C.gl1_5_glPopName(gl.funcs) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glPassThrough.xml -func (gl *GL) PassThrough(token float32) { - C.gl1_5_glPassThrough(gl.funcs, C.GLfloat(token)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glLoadName.xml -func (gl *GL) LoadName(name uint32) { - C.gl1_5_glLoadName(gl.funcs, C.GLuint(name)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glInitNames.xml -func (gl *GL) InitNames() { - C.gl1_5_glInitNames(gl.funcs) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glRenderMode.xml -func (gl *GL) RenderMode(mode glbase.Enum) int32 { - glresult := C.gl1_5_glRenderMode(gl.funcs, C.GLenum(mode)) - return int32(glresult) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glSelectBuffer.xml -func (gl *GL) SelectBuffer(size int, buffer []glbase.Buffer) { - C.gl1_5_glSelectBuffer(gl.funcs, C.GLsizei(size), (*C.GLuint)(unsafe.Pointer(&buffer[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glFeedbackBuffer.xml -func (gl *GL) FeedbackBuffer(size int, gltype glbase.Enum, buffer []float32) { - C.gl1_5_glFeedbackBuffer(gl.funcs, C.GLsizei(size), C.GLenum(gltype), (*C.GLfloat)(unsafe.Pointer(&buffer[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTexGeniv.xml -func (gl *GL) TexGeniv(coord, pname glbase.Enum, params []int32) { - C.gl1_5_glTexGeniv(gl.funcs, C.GLenum(coord), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTexGeni.xml -func (gl *GL) TexGeni(coord, pname glbase.Enum, param int32) { - C.gl1_5_glTexGeni(gl.funcs, C.GLenum(coord), C.GLenum(pname), C.GLint(param)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTexGenfv.xml -func (gl *GL) TexGenfv(coord, pname glbase.Enum, params []float32) { - C.gl1_5_glTexGenfv(gl.funcs, C.GLenum(coord), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTexGenf.xml -func (gl *GL) TexGenf(coord, pname glbase.Enum, param float32) { - C.gl1_5_glTexGenf(gl.funcs, C.GLenum(coord), C.GLenum(pname), C.GLfloat(param)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTexGendv.xml -func (gl *GL) TexGendv(coord, pname glbase.Enum, params []float64) { - C.gl1_5_glTexGendv(gl.funcs, C.GLenum(coord), C.GLenum(pname), (*C.GLdouble)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTexGend.xml -func (gl *GL) TexGend(coord, pname glbase.Enum, param float64) { - C.gl1_5_glTexGend(gl.funcs, C.GLenum(coord), C.GLenum(pname), C.GLdouble(param)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTexEnviv.xml -func (gl *GL) TexEnviv(target, pname glbase.Enum, params []int32) { - C.gl1_5_glTexEnviv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTexEnvi.xml -func (gl *GL) TexEnvi(target, pname glbase.Enum, param int32) { - C.gl1_5_glTexEnvi(gl.funcs, C.GLenum(target), C.GLenum(pname), C.GLint(param)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTexEnvfv.xml -func (gl *GL) TexEnvfv(target, pname glbase.Enum, params []float32) { - C.gl1_5_glTexEnvfv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTexEnvf.xml -func (gl *GL) TexEnvf(target, pname glbase.Enum, param float32) { - C.gl1_5_glTexEnvf(gl.funcs, C.GLenum(target), C.GLenum(pname), C.GLfloat(param)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glShadeModel.xml -func (gl *GL) ShadeModel(mode glbase.Enum) { - C.gl1_5_glShadeModel(gl.funcs, C.GLenum(mode)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glPolygonStipple.xml -func (gl *GL) PolygonStipple(mask []uint8) { - C.gl1_5_glPolygonStipple(gl.funcs, (*C.GLubyte)(unsafe.Pointer(&mask[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glMaterialiv.xml -func (gl *GL) Materialiv(face, pname glbase.Enum, params []int32) { - C.gl1_5_glMaterialiv(gl.funcs, C.GLenum(face), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glMateriali.xml -func (gl *GL) Materiali(face, pname glbase.Enum, param int32) { - C.gl1_5_glMateriali(gl.funcs, C.GLenum(face), C.GLenum(pname), C.GLint(param)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glMaterialfv.xml -func (gl *GL) Materialfv(face, pname glbase.Enum, params []float32) { - C.gl1_5_glMaterialfv(gl.funcs, C.GLenum(face), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glMaterialf.xml -func (gl *GL) Materialf(face, pname glbase.Enum, param float32) { - C.gl1_5_glMaterialf(gl.funcs, C.GLenum(face), C.GLenum(pname), C.GLfloat(param)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glLineStipple.xml -func (gl *GL) LineStipple(factor int32, pattern uint16) { - C.gl1_5_glLineStipple(gl.funcs, C.GLint(factor), C.GLushort(pattern)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glLightModeliv.xml -func (gl *GL) LightModeliv(pname glbase.Enum, params []int32) { - C.gl1_5_glLightModeliv(gl.funcs, C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glLightModeli.xml -func (gl *GL) LightModeli(pname glbase.Enum, param int32) { - C.gl1_5_glLightModeli(gl.funcs, C.GLenum(pname), C.GLint(param)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glLightModelfv.xml -func (gl *GL) LightModelfv(pname glbase.Enum, params []float32) { - C.gl1_5_glLightModelfv(gl.funcs, C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glLightModelf.xml -func (gl *GL) LightModelf(pname glbase.Enum, param float32) { - C.gl1_5_glLightModelf(gl.funcs, C.GLenum(pname), C.GLfloat(param)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glLightiv.xml -func (gl *GL) Lightiv(light, pname glbase.Enum, params []int32) { - C.gl1_5_glLightiv(gl.funcs, C.GLenum(light), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glLighti.xml -func (gl *GL) Lighti(light, pname glbase.Enum, param int32) { - C.gl1_5_glLighti(gl.funcs, C.GLenum(light), C.GLenum(pname), C.GLint(param)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glLightfv.xml -func (gl *GL) Lightfv(light, pname glbase.Enum, params []float32) { - C.gl1_5_glLightfv(gl.funcs, C.GLenum(light), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glLightf.xml -func (gl *GL) Lightf(light, pname glbase.Enum, param float32) { - C.gl1_5_glLightf(gl.funcs, C.GLenum(light), C.GLenum(pname), C.GLfloat(param)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glFogiv.xml -func (gl *GL) Fogiv(pname glbase.Enum, params []int32) { - C.gl1_5_glFogiv(gl.funcs, C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glFogi.xml -func (gl *GL) Fogi(pname glbase.Enum, param int32) { - C.gl1_5_glFogi(gl.funcs, C.GLenum(pname), C.GLint(param)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glFogfv.xml -func (gl *GL) Fogfv(pname glbase.Enum, params []float32) { - C.gl1_5_glFogfv(gl.funcs, C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glFogf.xml -func (gl *GL) Fogf(pname glbase.Enum, param float32) { - C.gl1_5_glFogf(gl.funcs, C.GLenum(pname), C.GLfloat(param)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glColorMaterial.xml -func (gl *GL) ColorMaterial(face, mode glbase.Enum) { - C.gl1_5_glColorMaterial(gl.funcs, C.GLenum(face), C.GLenum(mode)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glClipPlane.xml -func (gl *GL) ClipPlane(plane glbase.Enum, equation []float64) { - C.gl1_5_glClipPlane(gl.funcs, C.GLenum(plane), (*C.GLdouble)(unsafe.Pointer(&equation[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex4sv.xml -func (gl *GL) Vertex4sv(v []int16) { - if len(v) != 4 { - panic("parameter v has incorrect length") - } - C.gl1_5_glVertex4sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex4s.xml -func (gl *GL) Vertex4s(x, y, z, w int16) { - C.gl1_5_glVertex4s(gl.funcs, C.GLshort(x), C.GLshort(y), C.GLshort(z), C.GLshort(w)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex4iv.xml -func (gl *GL) Vertex4iv(v []int32) { - if len(v) != 4 { - panic("parameter v has incorrect length") - } - C.gl1_5_glVertex4iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex4i.xml -func (gl *GL) Vertex4i(x, y, z, w int) { - C.gl1_5_glVertex4i(gl.funcs, C.GLint(x), C.GLint(y), C.GLint(z), C.GLint(w)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex4fv.xml -func (gl *GL) Vertex4fv(v []float32) { - if len(v) != 4 { - panic("parameter v has incorrect length") - } - C.gl1_5_glVertex4fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex4f.xml -func (gl *GL) Vertex4f(x, y, z, w float32) { - C.gl1_5_glVertex4f(gl.funcs, C.GLfloat(x), C.GLfloat(y), C.GLfloat(z), C.GLfloat(w)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex4dv.xml -func (gl *GL) Vertex4dv(v []float64) { - if len(v) != 4 { - panic("parameter v has incorrect length") - } - C.gl1_5_glVertex4dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex4d.xml -func (gl *GL) Vertex4d(x, y, z, w float64) { - C.gl1_5_glVertex4d(gl.funcs, C.GLdouble(x), C.GLdouble(y), C.GLdouble(z), C.GLdouble(w)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex3sv.xml -func (gl *GL) Vertex3sv(v []int16) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl1_5_glVertex3sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex3s.xml -func (gl *GL) Vertex3s(x, y, z int16) { - C.gl1_5_glVertex3s(gl.funcs, C.GLshort(x), C.GLshort(y), C.GLshort(z)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex3iv.xml -func (gl *GL) Vertex3iv(v []int32) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl1_5_glVertex3iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex3i.xml -func (gl *GL) Vertex3i(x, y, z int) { - C.gl1_5_glVertex3i(gl.funcs, C.GLint(x), C.GLint(y), C.GLint(z)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex3fv.xml -func (gl *GL) Vertex3fv(v []float32) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl1_5_glVertex3fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex3f.xml -func (gl *GL) Vertex3f(x, y, z float32) { - C.gl1_5_glVertex3f(gl.funcs, C.GLfloat(x), C.GLfloat(y), C.GLfloat(z)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex3dv.xml -func (gl *GL) Vertex3dv(v []float64) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl1_5_glVertex3dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex3d.xml -func (gl *GL) Vertex3d(x, y, z float64) { - C.gl1_5_glVertex3d(gl.funcs, C.GLdouble(x), C.GLdouble(y), C.GLdouble(z)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex2sv.xml -func (gl *GL) Vertex2sv(v []int16) { - if len(v) != 2 { - panic("parameter v has incorrect length") - } - C.gl1_5_glVertex2sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex2s.xml -func (gl *GL) Vertex2s(x, y int16) { - C.gl1_5_glVertex2s(gl.funcs, C.GLshort(x), C.GLshort(y)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex2iv.xml -func (gl *GL) Vertex2iv(v []int32) { - if len(v) != 2 { - panic("parameter v has incorrect length") - } - C.gl1_5_glVertex2iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex2i.xml -func (gl *GL) Vertex2i(x, y int) { - C.gl1_5_glVertex2i(gl.funcs, C.GLint(x), C.GLint(y)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex2fv.xml -func (gl *GL) Vertex2fv(v []float32) { - if len(v) != 2 { - panic("parameter v has incorrect length") - } - C.gl1_5_glVertex2fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex2f.xml -func (gl *GL) Vertex2f(x, y float32) { - C.gl1_5_glVertex2f(gl.funcs, C.GLfloat(x), C.GLfloat(y)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex2dv.xml -func (gl *GL) Vertex2dv(v []float64) { - if len(v) != 2 { - panic("parameter v has incorrect length") - } - C.gl1_5_glVertex2dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex2d.xml -func (gl *GL) Vertex2d(x, y float64) { - C.gl1_5_glVertex2d(gl.funcs, C.GLdouble(x), C.GLdouble(y)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord4sv.xml -func (gl *GL) TexCoord4sv(v []int16) { - if len(v) != 4 { - panic("parameter v has incorrect length") - } - C.gl1_5_glTexCoord4sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord4s.xml -func (gl *GL) TexCoord4s(s, t, r, q int16) { - C.gl1_5_glTexCoord4s(gl.funcs, C.GLshort(s), C.GLshort(t), C.GLshort(r), C.GLshort(q)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord4iv.xml -func (gl *GL) TexCoord4iv(v []int32) { - if len(v) != 4 { - panic("parameter v has incorrect length") - } - C.gl1_5_glTexCoord4iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord4i.xml -func (gl *GL) TexCoord4i(s, t, r, q int32) { - C.gl1_5_glTexCoord4i(gl.funcs, C.GLint(s), C.GLint(t), C.GLint(r), C.GLint(q)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord4fv.xml -func (gl *GL) TexCoord4fv(v []float32) { - if len(v) != 4 { - panic("parameter v has incorrect length") - } - C.gl1_5_glTexCoord4fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord4f.xml -func (gl *GL) TexCoord4f(s, t, r, q float32) { - C.gl1_5_glTexCoord4f(gl.funcs, C.GLfloat(s), C.GLfloat(t), C.GLfloat(r), C.GLfloat(q)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord4dv.xml -func (gl *GL) TexCoord4dv(v []float64) { - if len(v) != 4 { - panic("parameter v has incorrect length") - } - C.gl1_5_glTexCoord4dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord4d.xml -func (gl *GL) TexCoord4d(s, t, r, q float64) { - C.gl1_5_glTexCoord4d(gl.funcs, C.GLdouble(s), C.GLdouble(t), C.GLdouble(r), C.GLdouble(q)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord3sv.xml -func (gl *GL) TexCoord3sv(v []int16) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl1_5_glTexCoord3sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord3s.xml -func (gl *GL) TexCoord3s(s, t, r int16) { - C.gl1_5_glTexCoord3s(gl.funcs, C.GLshort(s), C.GLshort(t), C.GLshort(r)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord3iv.xml -func (gl *GL) TexCoord3iv(v []int32) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl1_5_glTexCoord3iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord3i.xml -func (gl *GL) TexCoord3i(s, t, r int32) { - C.gl1_5_glTexCoord3i(gl.funcs, C.GLint(s), C.GLint(t), C.GLint(r)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord3fv.xml -func (gl *GL) TexCoord3fv(v []float32) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl1_5_glTexCoord3fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord3f.xml -func (gl *GL) TexCoord3f(s, t, r float32) { - C.gl1_5_glTexCoord3f(gl.funcs, C.GLfloat(s), C.GLfloat(t), C.GLfloat(r)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord3dv.xml -func (gl *GL) TexCoord3dv(v []float64) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl1_5_glTexCoord3dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord3d.xml -func (gl *GL) TexCoord3d(s, t, r float64) { - C.gl1_5_glTexCoord3d(gl.funcs, C.GLdouble(s), C.GLdouble(t), C.GLdouble(r)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord2sv.xml -func (gl *GL) TexCoord2sv(v []int16) { - if len(v) != 2 { - panic("parameter v has incorrect length") - } - C.gl1_5_glTexCoord2sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord2s.xml -func (gl *GL) TexCoord2s(s, t int16) { - C.gl1_5_glTexCoord2s(gl.funcs, C.GLshort(s), C.GLshort(t)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord2iv.xml -func (gl *GL) TexCoord2iv(v []int32) { - if len(v) != 2 { - panic("parameter v has incorrect length") - } - C.gl1_5_glTexCoord2iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord2i.xml -func (gl *GL) TexCoord2i(s, t int32) { - C.gl1_5_glTexCoord2i(gl.funcs, C.GLint(s), C.GLint(t)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord2fv.xml -func (gl *GL) TexCoord2fv(v []float32) { - if len(v) != 2 { - panic("parameter v has incorrect length") - } - C.gl1_5_glTexCoord2fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord2f.xml -func (gl *GL) TexCoord2f(s, t float32) { - C.gl1_5_glTexCoord2f(gl.funcs, C.GLfloat(s), C.GLfloat(t)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord2dv.xml -func (gl *GL) TexCoord2dv(v []float64) { - if len(v) != 2 { - panic("parameter v has incorrect length") - } - C.gl1_5_glTexCoord2dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord2d.xml -func (gl *GL) TexCoord2d(s, t float64) { - C.gl1_5_glTexCoord2d(gl.funcs, C.GLdouble(s), C.GLdouble(t)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord1sv.xml -func (gl *GL) TexCoord1sv(v []int16) { - C.gl1_5_glTexCoord1sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord1s.xml -func (gl *GL) TexCoord1s(s int16) { - C.gl1_5_glTexCoord1s(gl.funcs, C.GLshort(s)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord1iv.xml -func (gl *GL) TexCoord1iv(v []int32) { - C.gl1_5_glTexCoord1iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord1i.xml -func (gl *GL) TexCoord1i(s int32) { - C.gl1_5_glTexCoord1i(gl.funcs, C.GLint(s)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord1fv.xml -func (gl *GL) TexCoord1fv(v []float32) { - C.gl1_5_glTexCoord1fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord1f.xml -func (gl *GL) TexCoord1f(s float32) { - C.gl1_5_glTexCoord1f(gl.funcs, C.GLfloat(s)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord1dv.xml -func (gl *GL) TexCoord1dv(v []float64) { - C.gl1_5_glTexCoord1dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord1d.xml -func (gl *GL) TexCoord1d(s float64) { - C.gl1_5_glTexCoord1d(gl.funcs, C.GLdouble(s)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glRectsv.xml -func (gl *GL) Rectsv(v1, v2 []int16) { - C.gl1_5_glRectsv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v1[0])), (*C.GLshort)(unsafe.Pointer(&v2[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glRects.xml -func (gl *GL) Rects(x1, y1, x2, y2 int16) { - C.gl1_5_glRects(gl.funcs, C.GLshort(x1), C.GLshort(y1), C.GLshort(x2), C.GLshort(y2)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glRectiv.xml -func (gl *GL) Rectiv(v1, v2 []int32) { - C.gl1_5_glRectiv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v1[0])), (*C.GLint)(unsafe.Pointer(&v2[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glRecti.xml -func (gl *GL) Recti(x1, y1, x2, y2 int32) { - C.gl1_5_glRecti(gl.funcs, C.GLint(x1), C.GLint(y1), C.GLint(x2), C.GLint(y2)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glRectfv.xml -func (gl *GL) Rectfv(v1, v2 []float32) { - C.gl1_5_glRectfv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v1[0])), (*C.GLfloat)(unsafe.Pointer(&v2[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glRectf.xml -func (gl *GL) Rectf(x1, y1, x2, y2 float32) { - C.gl1_5_glRectf(gl.funcs, C.GLfloat(x1), C.GLfloat(y1), C.GLfloat(x2), C.GLfloat(y2)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glRectdv.xml -func (gl *GL) Rectdv(v1, v2 []float64) { - C.gl1_5_glRectdv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v1[0])), (*C.GLdouble)(unsafe.Pointer(&v2[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glRectd.xml -func (gl *GL) Rectd(x1, y1, x2, y2 float64) { - C.gl1_5_glRectd(gl.funcs, C.GLdouble(x1), C.GLdouble(y1), C.GLdouble(x2), C.GLdouble(y2)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos4sv.xml -func (gl *GL) RasterPos4sv(v []int16) { - if len(v) != 4 { - panic("parameter v has incorrect length") - } - C.gl1_5_glRasterPos4sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos4s.xml -func (gl *GL) RasterPos4s(x, y, z, w int16) { - C.gl1_5_glRasterPos4s(gl.funcs, C.GLshort(x), C.GLshort(y), C.GLshort(z), C.GLshort(w)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos4iv.xml -func (gl *GL) RasterPos4iv(v []int32) { - if len(v) != 4 { - panic("parameter v has incorrect length") - } - C.gl1_5_glRasterPos4iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos4i.xml -func (gl *GL) RasterPos4i(x, y, z, w int) { - C.gl1_5_glRasterPos4i(gl.funcs, C.GLint(x), C.GLint(y), C.GLint(z), C.GLint(w)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos4fv.xml -func (gl *GL) RasterPos4fv(v []float32) { - if len(v) != 4 { - panic("parameter v has incorrect length") - } - C.gl1_5_glRasterPos4fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos4f.xml -func (gl *GL) RasterPos4f(x, y, z, w float32) { - C.gl1_5_glRasterPos4f(gl.funcs, C.GLfloat(x), C.GLfloat(y), C.GLfloat(z), C.GLfloat(w)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos4dv.xml -func (gl *GL) RasterPos4dv(v []float64) { - if len(v) != 4 { - panic("parameter v has incorrect length") - } - C.gl1_5_glRasterPos4dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos4d.xml -func (gl *GL) RasterPos4d(x, y, z, w float64) { - C.gl1_5_glRasterPos4d(gl.funcs, C.GLdouble(x), C.GLdouble(y), C.GLdouble(z), C.GLdouble(w)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos3sv.xml -func (gl *GL) RasterPos3sv(v []int16) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl1_5_glRasterPos3sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos3s.xml -func (gl *GL) RasterPos3s(x, y, z int16) { - C.gl1_5_glRasterPos3s(gl.funcs, C.GLshort(x), C.GLshort(y), C.GLshort(z)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos3iv.xml -func (gl *GL) RasterPos3iv(v []int32) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl1_5_glRasterPos3iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos3i.xml -func (gl *GL) RasterPos3i(x, y, z int) { - C.gl1_5_glRasterPos3i(gl.funcs, C.GLint(x), C.GLint(y), C.GLint(z)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos3fv.xml -func (gl *GL) RasterPos3fv(v []float32) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl1_5_glRasterPos3fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos3f.xml -func (gl *GL) RasterPos3f(x, y, z float32) { - C.gl1_5_glRasterPos3f(gl.funcs, C.GLfloat(x), C.GLfloat(y), C.GLfloat(z)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos3dv.xml -func (gl *GL) RasterPos3dv(v []float64) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl1_5_glRasterPos3dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos3d.xml -func (gl *GL) RasterPos3d(x, y, z float64) { - C.gl1_5_glRasterPos3d(gl.funcs, C.GLdouble(x), C.GLdouble(y), C.GLdouble(z)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos2sv.xml -func (gl *GL) RasterPos2sv(v []int16) { - if len(v) != 2 { - panic("parameter v has incorrect length") - } - C.gl1_5_glRasterPos2sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos2s.xml -func (gl *GL) RasterPos2s(x, y int16) { - C.gl1_5_glRasterPos2s(gl.funcs, C.GLshort(x), C.GLshort(y)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos2iv.xml -func (gl *GL) RasterPos2iv(v []int32) { - if len(v) != 2 { - panic("parameter v has incorrect length") - } - C.gl1_5_glRasterPos2iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos2i.xml -func (gl *GL) RasterPos2i(x, y int) { - C.gl1_5_glRasterPos2i(gl.funcs, C.GLint(x), C.GLint(y)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos2fv.xml -func (gl *GL) RasterPos2fv(v []float32) { - if len(v) != 2 { - panic("parameter v has incorrect length") - } - C.gl1_5_glRasterPos2fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos2f.xml -func (gl *GL) RasterPos2f(x, y float32) { - C.gl1_5_glRasterPos2f(gl.funcs, C.GLfloat(x), C.GLfloat(y)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos2dv.xml -func (gl *GL) RasterPos2dv(v []float64) { - if len(v) != 2 { - panic("parameter v has incorrect length") - } - C.gl1_5_glRasterPos2dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos2d.xml -func (gl *GL) RasterPos2d(x, y float64) { - C.gl1_5_glRasterPos2d(gl.funcs, C.GLdouble(x), C.GLdouble(y)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glNormal3sv.xml -func (gl *GL) Normal3sv(v []int16) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl1_5_glNormal3sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glNormal3s.xml -func (gl *GL) Normal3s(nx, ny, nz int16) { - C.gl1_5_glNormal3s(gl.funcs, C.GLshort(nx), C.GLshort(ny), C.GLshort(nz)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glNormal3iv.xml -func (gl *GL) Normal3iv(v []int32) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl1_5_glNormal3iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glNormal3i.xml -func (gl *GL) Normal3i(nx, ny, nz int32) { - C.gl1_5_glNormal3i(gl.funcs, C.GLint(nx), C.GLint(ny), C.GLint(nz)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glNormal3fv.xml -func (gl *GL) Normal3fv(v []float32) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl1_5_glNormal3fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glNormal3f.xml -func (gl *GL) Normal3f(nx, ny, nz float32) { - C.gl1_5_glNormal3f(gl.funcs, C.GLfloat(nx), C.GLfloat(ny), C.GLfloat(nz)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glNormal3dv.xml -func (gl *GL) Normal3dv(v []float64) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl1_5_glNormal3dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glNormal3d.xml -func (gl *GL) Normal3d(nx, ny, nz float64) { - C.gl1_5_glNormal3d(gl.funcs, C.GLdouble(nx), C.GLdouble(ny), C.GLdouble(nz)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glNormal3bv.xml -func (gl *GL) Normal3bv(v []byte) { - C.gl1_5_glNormal3bv(gl.funcs, (*C.GLbyte)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glNormal3b.xml -func (gl *GL) Normal3b(nx, ny, nz byte) { - C.gl1_5_glNormal3b(gl.funcs, C.GLbyte(nx), C.GLbyte(ny), C.GLbyte(nz)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glIndexsv.xml -func (gl *GL) Indexsv(c []int16) { - C.gl1_5_glIndexsv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&c[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glIndexs.xml -func (gl *GL) Indexs(c int16) { - C.gl1_5_glIndexs(gl.funcs, C.GLshort(c)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glIndexiv.xml -func (gl *GL) Indexiv(c []int32) { - C.gl1_5_glIndexiv(gl.funcs, (*C.GLint)(unsafe.Pointer(&c[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glIndexi.xml -func (gl *GL) Indexi(c int32) { - C.gl1_5_glIndexi(gl.funcs, C.GLint(c)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glIndexfv.xml -func (gl *GL) Indexfv(c []float32) { - C.gl1_5_glIndexfv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&c[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glIndexf.xml -func (gl *GL) Indexf(c float32) { - C.gl1_5_glIndexf(gl.funcs, C.GLfloat(c)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glIndexdv.xml -func (gl *GL) Indexdv(c []float64) { - C.gl1_5_glIndexdv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&c[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glIndexd.xml -func (gl *GL) Indexd(c float64) { - C.gl1_5_glIndexd(gl.funcs, C.GLdouble(c)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glEnd.xml -func (gl *GL) End() { - C.gl1_5_glEnd(gl.funcs) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glEdgeFlagv.xml -func (gl *GL) EdgeFlagv(flag []bool) { - C.gl1_5_glEdgeFlagv(gl.funcs, (*C.GLboolean)(unsafe.Pointer(&flag[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glEdgeFlag.xml -func (gl *GL) EdgeFlag(flag bool) { - C.gl1_5_glEdgeFlag(gl.funcs, *(*C.GLboolean)(unsafe.Pointer(&flag))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glColor4usv.xml -func (gl *GL) Color4usv(v []uint16) { - C.gl1_5_glColor4usv(gl.funcs, (*C.GLushort)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glColor4us.xml -func (gl *GL) Color4us(red, green, blue, alpha uint16) { - C.gl1_5_glColor4us(gl.funcs, C.GLushort(red), C.GLushort(green), C.GLushort(blue), C.GLushort(alpha)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glColor4uiv.xml -func (gl *GL) Color4uiv(v []uint32) { - C.gl1_5_glColor4uiv(gl.funcs, (*C.GLuint)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glColor4ui.xml -func (gl *GL) Color4ui(red, green, blue, alpha uint32) { - C.gl1_5_glColor4ui(gl.funcs, C.GLuint(red), C.GLuint(green), C.GLuint(blue), C.GLuint(alpha)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glColor4ubv.xml -func (gl *GL) Color4ubv(v []uint8) { - C.gl1_5_glColor4ubv(gl.funcs, (*C.GLubyte)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glColor4ub.xml -func (gl *GL) Color4ub(red, green, blue, alpha uint8) { - C.gl1_5_glColor4ub(gl.funcs, C.GLubyte(red), C.GLubyte(green), C.GLubyte(blue), C.GLubyte(alpha)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glColor4sv.xml -func (gl *GL) Color4sv(v []int16) { - if len(v) != 4 { - panic("parameter v has incorrect length") - } - C.gl1_5_glColor4sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glColor4s.xml -func (gl *GL) Color4s(red, green, blue, alpha int16) { - C.gl1_5_glColor4s(gl.funcs, C.GLshort(red), C.GLshort(green), C.GLshort(blue), C.GLshort(alpha)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glColor4iv.xml -func (gl *GL) Color4iv(v []int32) { - if len(v) != 4 { - panic("parameter v has incorrect length") - } - C.gl1_5_glColor4iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glColor4i.xml -func (gl *GL) Color4i(red, green, blue, alpha int32) { - C.gl1_5_glColor4i(gl.funcs, C.GLint(red), C.GLint(green), C.GLint(blue), C.GLint(alpha)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glColor4fv.xml -func (gl *GL) Color4fv(v []float32) { - if len(v) != 4 { - panic("parameter v has incorrect length") - } - C.gl1_5_glColor4fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glColor4f.xml -func (gl *GL) Color4f(red, green, blue, alpha float32) { - C.gl1_5_glColor4f(gl.funcs, C.GLfloat(red), C.GLfloat(green), C.GLfloat(blue), C.GLfloat(alpha)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glColor4dv.xml -func (gl *GL) Color4dv(v []float64) { - if len(v) != 4 { - panic("parameter v has incorrect length") - } - C.gl1_5_glColor4dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glColor4d.xml -func (gl *GL) Color4d(red, green, blue, alpha float64) { - C.gl1_5_glColor4d(gl.funcs, C.GLdouble(red), C.GLdouble(green), C.GLdouble(blue), C.GLdouble(alpha)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glColor4bv.xml -func (gl *GL) Color4bv(v []byte) { - C.gl1_5_glColor4bv(gl.funcs, (*C.GLbyte)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glColor4b.xml -func (gl *GL) Color4b(red, green, blue, alpha byte) { - C.gl1_5_glColor4b(gl.funcs, C.GLbyte(red), C.GLbyte(green), C.GLbyte(blue), C.GLbyte(alpha)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glColor3usv.xml -func (gl *GL) Color3usv(v []uint16) { - C.gl1_5_glColor3usv(gl.funcs, (*C.GLushort)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glColor3us.xml -func (gl *GL) Color3us(red, green, blue uint16) { - C.gl1_5_glColor3us(gl.funcs, C.GLushort(red), C.GLushort(green), C.GLushort(blue)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glColor3uiv.xml -func (gl *GL) Color3uiv(v []uint32) { - C.gl1_5_glColor3uiv(gl.funcs, (*C.GLuint)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glColor3ui.xml -func (gl *GL) Color3ui(red, green, blue uint32) { - C.gl1_5_glColor3ui(gl.funcs, C.GLuint(red), C.GLuint(green), C.GLuint(blue)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glColor3ubv.xml -func (gl *GL) Color3ubv(v []uint8) { - C.gl1_5_glColor3ubv(gl.funcs, (*C.GLubyte)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glColor3ub.xml -func (gl *GL) Color3ub(red, green, blue uint8) { - C.gl1_5_glColor3ub(gl.funcs, C.GLubyte(red), C.GLubyte(green), C.GLubyte(blue)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glColor3sv.xml -func (gl *GL) Color3sv(v []int16) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl1_5_glColor3sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glColor3s.xml -func (gl *GL) Color3s(red, green, blue int16) { - C.gl1_5_glColor3s(gl.funcs, C.GLshort(red), C.GLshort(green), C.GLshort(blue)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glColor3iv.xml -func (gl *GL) Color3iv(v []int32) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl1_5_glColor3iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glColor3i.xml -func (gl *GL) Color3i(red, green, blue int32) { - C.gl1_5_glColor3i(gl.funcs, C.GLint(red), C.GLint(green), C.GLint(blue)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glColor3fv.xml -func (gl *GL) Color3fv(v []float32) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl1_5_glColor3fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glColor3f.xml -func (gl *GL) Color3f(red, green, blue float32) { - C.gl1_5_glColor3f(gl.funcs, C.GLfloat(red), C.GLfloat(green), C.GLfloat(blue)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glColor3dv.xml -func (gl *GL) Color3dv(v []float64) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl1_5_glColor3dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glColor3d.xml -func (gl *GL) Color3d(red, green, blue float64) { - C.gl1_5_glColor3d(gl.funcs, C.GLdouble(red), C.GLdouble(green), C.GLdouble(blue)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glColor3bv.xml -func (gl *GL) Color3bv(v []byte) { - C.gl1_5_glColor3bv(gl.funcs, (*C.GLbyte)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glColor3b.xml -func (gl *GL) Color3b(red, green, blue byte) { - C.gl1_5_glColor3b(gl.funcs, C.GLbyte(red), C.GLbyte(green), C.GLbyte(blue)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glBitmap.xml -func (gl *GL) Bitmap(width, height int, xorig, yorig, xmove, ymove float32, bitmap []uint8) { - C.gl1_5_glBitmap(gl.funcs, C.GLsizei(width), C.GLsizei(height), C.GLfloat(xorig), C.GLfloat(yorig), C.GLfloat(xmove), C.GLfloat(ymove), (*C.GLubyte)(unsafe.Pointer(&bitmap[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glBegin.xml -func (gl *GL) Begin(mode glbase.Enum) { - C.gl1_5_glBegin(gl.funcs, C.GLenum(mode)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glListBase.xml -func (gl *GL) ListBase(base uint32) { - C.gl1_5_glListBase(gl.funcs, C.GLuint(base)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glGenLists.xml -func (gl *GL) GenLists(range_ int32) uint32 { - glresult := C.gl1_5_glGenLists(gl.funcs, C.GLsizei(range_)) - return uint32(glresult) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glDeleteLists.xml -func (gl *GL) DeleteLists(list uint32, range_ int32) { - C.gl1_5_glDeleteLists(gl.funcs, C.GLuint(list), C.GLsizei(range_)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glCallLists.xml -func (gl *GL) CallLists(n int, gltype glbase.Enum, lists interface{}) { - var lists_ptr unsafe.Pointer - var lists_v = reflect.ValueOf(lists) - if lists != nil && lists_v.Kind() != reflect.Slice { - panic("parameter lists must be a slice") - } - if lists != nil { - lists_ptr = unsafe.Pointer(lists_v.Index(0).Addr().Pointer()) - } - C.gl1_5_glCallLists(gl.funcs, C.GLsizei(n), C.GLenum(gltype), lists_ptr) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glCallList.xml -func (gl *GL) CallList(list uint32) { - C.gl1_5_glCallList(gl.funcs, C.GLuint(list)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glEndList.xml -func (gl *GL) EndList() { - C.gl1_5_glEndList(gl.funcs) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glNewList.xml -func (gl *GL) NewList(list uint32, mode glbase.Enum) { - C.gl1_5_glNewList(gl.funcs, C.GLuint(list), C.GLenum(mode)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glPushClientAttrib.xml -func (gl *GL) PushClientAttrib(mask glbase.Bitfield) { - C.gl1_5_glPushClientAttrib(gl.funcs, C.GLbitfield(mask)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glPopClientAttrib.xml -func (gl *GL) PopClientAttrib() { - C.gl1_5_glPopClientAttrib(gl.funcs) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glPrioritizeTextures.xml -func (gl *GL) PrioritizeTextures(n int, textures []glbase.Texture, priorities []float32) { - C.gl1_5_glPrioritizeTextures(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&textures[0])), (*C.GLfloat)(unsafe.Pointer(&priorities[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glAreTexturesResident.xml -func (gl *GL) AreTexturesResident(n int, textures []glbase.Texture, residences []bool) bool { - glresult := C.gl1_5_glAreTexturesResident(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&textures[0])), (*C.GLboolean)(unsafe.Pointer(&residences[0]))) - return *(*bool)(unsafe.Pointer(&glresult)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glVertexPointer.xml -func (gl *GL) VertexPointer(size int, gltype glbase.Enum, stride int, pointer interface{}) { - var pointer_ptr unsafe.Pointer - var pointer_v = reflect.ValueOf(pointer) - if pointer != nil && pointer_v.Kind() != reflect.Slice { - panic("parameter pointer must be a slice") - } - if pointer != nil { - pointer_ptr = unsafe.Pointer(pointer_v.Index(0).Addr().Pointer()) - } - C.gl1_5_glVertexPointer(gl.funcs, C.GLint(size), C.GLenum(gltype), C.GLsizei(stride), pointer_ptr) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoordPointer.xml -func (gl *GL) TexCoordPointer(size int, gltype glbase.Enum, stride int, pointer interface{}) { - var pointer_ptr unsafe.Pointer - var pointer_v = reflect.ValueOf(pointer) - if pointer != nil && pointer_v.Kind() != reflect.Slice { - panic("parameter pointer must be a slice") - } - if pointer != nil { - pointer_ptr = unsafe.Pointer(pointer_v.Index(0).Addr().Pointer()) - } - C.gl1_5_glTexCoordPointer(gl.funcs, C.GLint(size), C.GLenum(gltype), C.GLsizei(stride), pointer_ptr) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glNormalPointer.xml -func (gl *GL) NormalPointer(gltype glbase.Enum, stride int, pointer interface{}) { - var pointer_ptr unsafe.Pointer - var pointer_v = reflect.ValueOf(pointer) - if pointer != nil && pointer_v.Kind() != reflect.Slice { - panic("parameter pointer must be a slice") - } - if pointer != nil { - pointer_ptr = unsafe.Pointer(pointer_v.Index(0).Addr().Pointer()) - } - C.gl1_5_glNormalPointer(gl.funcs, C.GLenum(gltype), C.GLsizei(stride), pointer_ptr) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glInterleavedArrays.xml -func (gl *GL) InterleavedArrays(format glbase.Enum, stride int, pointer interface{}) { - var pointer_ptr unsafe.Pointer - var pointer_v = reflect.ValueOf(pointer) - if pointer != nil && pointer_v.Kind() != reflect.Slice { - panic("parameter pointer must be a slice") - } - if pointer != nil { - pointer_ptr = unsafe.Pointer(pointer_v.Index(0).Addr().Pointer()) - } - C.gl1_5_glInterleavedArrays(gl.funcs, C.GLenum(format), C.GLsizei(stride), pointer_ptr) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glIndexPointer.xml -func (gl *GL) IndexPointer(gltype glbase.Enum, stride int, pointer interface{}) { - var pointer_ptr unsafe.Pointer - var pointer_v = reflect.ValueOf(pointer) - if pointer != nil && pointer_v.Kind() != reflect.Slice { - panic("parameter pointer must be a slice") - } - if pointer != nil { - pointer_ptr = unsafe.Pointer(pointer_v.Index(0).Addr().Pointer()) - } - C.gl1_5_glIndexPointer(gl.funcs, C.GLenum(gltype), C.GLsizei(stride), pointer_ptr) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glEnableClientState.xml -func (gl *GL) EnableClientState(array glbase.Enum) { - C.gl1_5_glEnableClientState(gl.funcs, C.GLenum(array)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glEdgeFlagPointer.xml -func (gl *GL) EdgeFlagPointer(stride int, pointer interface{}) { - var pointer_ptr unsafe.Pointer - var pointer_v = reflect.ValueOf(pointer) - if pointer != nil && pointer_v.Kind() != reflect.Slice { - panic("parameter pointer must be a slice") - } - if pointer != nil { - pointer_ptr = unsafe.Pointer(pointer_v.Index(0).Addr().Pointer()) - } - C.gl1_5_glEdgeFlagPointer(gl.funcs, C.GLsizei(stride), pointer_ptr) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glDisableClientState.xml -func (gl *GL) DisableClientState(array glbase.Enum) { - C.gl1_5_glDisableClientState(gl.funcs, C.GLenum(array)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glColorPointer.xml -func (gl *GL) ColorPointer(size int, gltype glbase.Enum, stride int, pointer interface{}) { - var pointer_ptr unsafe.Pointer - var pointer_v = reflect.ValueOf(pointer) - if pointer != nil && pointer_v.Kind() != reflect.Slice { - panic("parameter pointer must be a slice") - } - if pointer != nil { - pointer_ptr = unsafe.Pointer(pointer_v.Index(0).Addr().Pointer()) - } - C.gl1_5_glColorPointer(gl.funcs, C.GLint(size), C.GLenum(gltype), C.GLsizei(stride), pointer_ptr) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glArrayElement.xml -func (gl *GL) ArrayElement(i int32) { - C.gl1_5_glArrayElement(gl.funcs, C.GLint(i)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glResetMinmax.xml -func (gl *GL) ResetMinmax(target glbase.Enum) { - C.gl1_5_glResetMinmax(gl.funcs, C.GLenum(target)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glResetHistogram.xml -func (gl *GL) ResetHistogram(target glbase.Enum) { - C.gl1_5_glResetHistogram(gl.funcs, C.GLenum(target)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glMinmax.xml -func (gl *GL) Minmax(target, internalFormat glbase.Enum, sink bool) { - C.gl1_5_glMinmax(gl.funcs, C.GLenum(target), C.GLenum(internalFormat), *(*C.GLboolean)(unsafe.Pointer(&sink))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glHistogram.xml -func (gl *GL) Histogram(target glbase.Enum, width int, internalFormat glbase.Enum, sink bool) { - C.gl1_5_glHistogram(gl.funcs, C.GLenum(target), C.GLsizei(width), C.GLenum(internalFormat), *(*C.GLboolean)(unsafe.Pointer(&sink))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glGetMinmaxParameteriv.xml -func (gl *GL) GetMinmaxParameteriv(target, pname glbase.Enum, params []int32) { - C.gl1_5_glGetMinmaxParameteriv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glGetMinmaxParameterfv.xml -func (gl *GL) GetMinmaxParameterfv(target, pname glbase.Enum, params []float32) { - C.gl1_5_glGetMinmaxParameterfv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glGetMinmax.xml -func (gl *GL) GetMinmax(target glbase.Enum, reset bool, format, gltype glbase.Enum, values interface{}) { - var values_ptr unsafe.Pointer - var values_v = reflect.ValueOf(values) - if values != nil && values_v.Kind() != reflect.Slice { - panic("parameter values must be a slice") - } - if values != nil { - values_ptr = unsafe.Pointer(values_v.Index(0).Addr().Pointer()) - } - C.gl1_5_glGetMinmax(gl.funcs, C.GLenum(target), *(*C.GLboolean)(unsafe.Pointer(&reset)), C.GLenum(format), C.GLenum(gltype), values_ptr) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glGetHistogramParameteriv.xml -func (gl *GL) GetHistogramParameteriv(target, pname glbase.Enum, params []int32) { - C.gl1_5_glGetHistogramParameteriv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glGetHistogramParameterfv.xml -func (gl *GL) GetHistogramParameterfv(target, pname glbase.Enum, params []float32) { - C.gl1_5_glGetHistogramParameterfv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glGetHistogram.xml -func (gl *GL) GetHistogram(target glbase.Enum, reset bool, format, gltype glbase.Enum, values interface{}) { - var values_ptr unsafe.Pointer - var values_v = reflect.ValueOf(values) - if values != nil && values_v.Kind() != reflect.Slice { - panic("parameter values must be a slice") - } - if values != nil { - values_ptr = unsafe.Pointer(values_v.Index(0).Addr().Pointer()) - } - C.gl1_5_glGetHistogram(gl.funcs, C.GLenum(target), *(*C.GLboolean)(unsafe.Pointer(&reset)), C.GLenum(format), C.GLenum(gltype), values_ptr) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glSeparableFilter2D.xml -func (gl *GL) SeparableFilter2D(target, internalFormat glbase.Enum, width, height int, format, gltype glbase.Enum, row, column interface{}) { - var row_ptr unsafe.Pointer - var row_v = reflect.ValueOf(row) - if row != nil && row_v.Kind() != reflect.Slice { - panic("parameter row must be a slice") - } - if row != nil { - row_ptr = unsafe.Pointer(row_v.Index(0).Addr().Pointer()) - } - var column_ptr unsafe.Pointer - var column_v = reflect.ValueOf(column) - if column != nil && column_v.Kind() != reflect.Slice { - panic("parameter column must be a slice") - } - if column != nil { - column_ptr = unsafe.Pointer(column_v.Index(0).Addr().Pointer()) - } - C.gl1_5_glSeparableFilter2D(gl.funcs, C.GLenum(target), C.GLenum(internalFormat), C.GLsizei(width), C.GLsizei(height), C.GLenum(format), C.GLenum(gltype), row_ptr, column_ptr) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glGetSeparableFilter.xml -func (gl *GL) GetSeparableFilter(target, format, gltype glbase.Enum, row, column, span interface{}) { - var row_ptr unsafe.Pointer - var row_v = reflect.ValueOf(row) - if row != nil && row_v.Kind() != reflect.Slice { - panic("parameter row must be a slice") - } - if row != nil { - row_ptr = unsafe.Pointer(row_v.Index(0).Addr().Pointer()) - } - var column_ptr unsafe.Pointer - var column_v = reflect.ValueOf(column) - if column != nil && column_v.Kind() != reflect.Slice { - panic("parameter column must be a slice") - } - if column != nil { - column_ptr = unsafe.Pointer(column_v.Index(0).Addr().Pointer()) - } - var span_ptr unsafe.Pointer - var span_v = reflect.ValueOf(span) - if span != nil && span_v.Kind() != reflect.Slice { - panic("parameter span must be a slice") - } - if span != nil { - span_ptr = unsafe.Pointer(span_v.Index(0).Addr().Pointer()) - } - C.gl1_5_glGetSeparableFilter(gl.funcs, C.GLenum(target), C.GLenum(format), C.GLenum(gltype), row_ptr, column_ptr, span_ptr) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glGetConvolutionParameteriv.xml -func (gl *GL) GetConvolutionParameteriv(target, pname glbase.Enum, params []int32) { - C.gl1_5_glGetConvolutionParameteriv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glGetConvolutionParameterfv.xml -func (gl *GL) GetConvolutionParameterfv(target, pname glbase.Enum, params []float32) { - C.gl1_5_glGetConvolutionParameterfv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glGetConvolutionFilter.xml -func (gl *GL) GetConvolutionFilter(target, format, gltype glbase.Enum, image interface{}) { - var image_ptr unsafe.Pointer - var image_v = reflect.ValueOf(image) - if image != nil && image_v.Kind() != reflect.Slice { - panic("parameter image must be a slice") - } - if image != nil { - image_ptr = unsafe.Pointer(image_v.Index(0).Addr().Pointer()) - } - C.gl1_5_glGetConvolutionFilter(gl.funcs, C.GLenum(target), C.GLenum(format), C.GLenum(gltype), image_ptr) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glCopyConvolutionFilter2D.xml -func (gl *GL) CopyConvolutionFilter2D(target, internalFormat glbase.Enum, x, y, width, height int) { - C.gl1_5_glCopyConvolutionFilter2D(gl.funcs, C.GLenum(target), C.GLenum(internalFormat), C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glCopyConvolutionFilter1D.xml -func (gl *GL) CopyConvolutionFilter1D(target, internalFormat glbase.Enum, x, y, width int) { - C.gl1_5_glCopyConvolutionFilter1D(gl.funcs, C.GLenum(target), C.GLenum(internalFormat), C.GLint(x), C.GLint(y), C.GLsizei(width)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glConvolutionParameteriv.xml -func (gl *GL) ConvolutionParameteriv(target, pname glbase.Enum, params []int32) { - C.gl1_5_glConvolutionParameteriv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glConvolutionParameteri.xml -func (gl *GL) ConvolutionParameteri(target, pname glbase.Enum, params int32) { - C.gl1_5_glConvolutionParameteri(gl.funcs, C.GLenum(target), C.GLenum(pname), C.GLint(params)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glConvolutionParameterfv.xml -func (gl *GL) ConvolutionParameterfv(target, pname glbase.Enum, params []float32) { - C.gl1_5_glConvolutionParameterfv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glConvolutionParameterf.xml -func (gl *GL) ConvolutionParameterf(target, pname glbase.Enum, params float32) { - C.gl1_5_glConvolutionParameterf(gl.funcs, C.GLenum(target), C.GLenum(pname), C.GLfloat(params)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glConvolutionFilter2D.xml -func (gl *GL) ConvolutionFilter2D(target, internalFormat glbase.Enum, width, height int, format, gltype glbase.Enum, image interface{}) { - var image_ptr unsafe.Pointer - var image_v = reflect.ValueOf(image) - if image != nil && image_v.Kind() != reflect.Slice { - panic("parameter image must be a slice") - } - if image != nil { - image_ptr = unsafe.Pointer(image_v.Index(0).Addr().Pointer()) - } - C.gl1_5_glConvolutionFilter2D(gl.funcs, C.GLenum(target), C.GLenum(internalFormat), C.GLsizei(width), C.GLsizei(height), C.GLenum(format), C.GLenum(gltype), image_ptr) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glConvolutionFilter1D.xml -func (gl *GL) ConvolutionFilter1D(target, internalFormat glbase.Enum, width int, format, gltype glbase.Enum, image interface{}) { - var image_ptr unsafe.Pointer - var image_v = reflect.ValueOf(image) - if image != nil && image_v.Kind() != reflect.Slice { - panic("parameter image must be a slice") - } - if image != nil { - image_ptr = unsafe.Pointer(image_v.Index(0).Addr().Pointer()) - } - C.gl1_5_glConvolutionFilter1D(gl.funcs, C.GLenum(target), C.GLenum(internalFormat), C.GLsizei(width), C.GLenum(format), C.GLenum(gltype), image_ptr) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glCopyColorSubTable.xml -func (gl *GL) CopyColorSubTable(target glbase.Enum, start int32, x, y, width int) { - C.gl1_5_glCopyColorSubTable(gl.funcs, C.GLenum(target), C.GLsizei(start), C.GLint(x), C.GLint(y), C.GLsizei(width)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glColorSubTable.xml -func (gl *GL) ColorSubTable(target glbase.Enum, start int32, count int, format, gltype glbase.Enum, data interface{}) { - var data_ptr unsafe.Pointer - var data_v = reflect.ValueOf(data) - if data != nil && data_v.Kind() != reflect.Slice { - panic("parameter data must be a slice") - } - if data != nil { - data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer()) - } - C.gl1_5_glColorSubTable(gl.funcs, C.GLenum(target), C.GLsizei(start), C.GLsizei(count), C.GLenum(format), C.GLenum(gltype), data_ptr) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glGetColorTableParameteriv.xml -func (gl *GL) GetColorTableParameteriv(target, pname glbase.Enum, params []int32) { - C.gl1_5_glGetColorTableParameteriv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glGetColorTableParameterfv.xml -func (gl *GL) GetColorTableParameterfv(target, pname glbase.Enum, params []float32) { - C.gl1_5_glGetColorTableParameterfv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glGetColorTable.xml -func (gl *GL) GetColorTable(target, format, gltype glbase.Enum, table interface{}) { - var table_ptr unsafe.Pointer - var table_v = reflect.ValueOf(table) - if table != nil && table_v.Kind() != reflect.Slice { - panic("parameter table must be a slice") - } - if table != nil { - table_ptr = unsafe.Pointer(table_v.Index(0).Addr().Pointer()) - } - C.gl1_5_glGetColorTable(gl.funcs, C.GLenum(target), C.GLenum(format), C.GLenum(gltype), table_ptr) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glCopyColorTable.xml -func (gl *GL) CopyColorTable(target, internalFormat glbase.Enum, x, y, width int) { - C.gl1_5_glCopyColorTable(gl.funcs, C.GLenum(target), C.GLenum(internalFormat), C.GLint(x), C.GLint(y), C.GLsizei(width)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glColorTableParameteriv.xml -func (gl *GL) ColorTableParameteriv(target, pname glbase.Enum, params []int32) { - C.gl1_5_glColorTableParameteriv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glColorTableParameterfv.xml -func (gl *GL) ColorTableParameterfv(target, pname glbase.Enum, params []float32) { - C.gl1_5_glColorTableParameterfv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glColorTable.xml -func (gl *GL) ColorTable(target, internalFormat glbase.Enum, width int, format, gltype glbase.Enum, table interface{}) { - var table_ptr unsafe.Pointer - var table_v = reflect.ValueOf(table) - if table != nil && table_v.Kind() != reflect.Slice { - panic("parameter table must be a slice") - } - if table != nil { - table_ptr = unsafe.Pointer(table_v.Index(0).Addr().Pointer()) - } - C.gl1_5_glColorTable(gl.funcs, C.GLenum(target), C.GLenum(internalFormat), C.GLsizei(width), C.GLenum(format), C.GLenum(gltype), table_ptr) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glMultTransposeMatrixd.xml -func (gl *GL) MultTransposeMatrixd(m []float64) { - C.gl1_5_glMultTransposeMatrixd(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&m[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glMultTransposeMatrixf.xml -func (gl *GL) MultTransposeMatrixf(m []float32) { - C.gl1_5_glMultTransposeMatrixf(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&m[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glLoadTransposeMatrixd.xml -func (gl *GL) LoadTransposeMatrixd(m []float64) { - C.gl1_5_glLoadTransposeMatrixd(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&m[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glLoadTransposeMatrixf.xml -func (gl *GL) LoadTransposeMatrixf(m []float32) { - C.gl1_5_glLoadTransposeMatrixf(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&m[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord4sv.xml -func (gl *GL) MultiTexCoord4sv(target glbase.Enum, v []int16) { - if len(v) != 4 { - panic("parameter v has incorrect length") - } - C.gl1_5_glMultiTexCoord4sv(gl.funcs, C.GLenum(target), (*C.GLshort)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord4s.xml -func (gl *GL) MultiTexCoord4s(target glbase.Enum, s, t, r, q int16) { - C.gl1_5_glMultiTexCoord4s(gl.funcs, C.GLenum(target), C.GLshort(s), C.GLshort(t), C.GLshort(r), C.GLshort(q)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord4iv.xml -func (gl *GL) MultiTexCoord4iv(target glbase.Enum, v []int32) { - if len(v) != 4 { - panic("parameter v has incorrect length") - } - C.gl1_5_glMultiTexCoord4iv(gl.funcs, C.GLenum(target), (*C.GLint)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord4i.xml -func (gl *GL) MultiTexCoord4i(target glbase.Enum, s, t, r, q int32) { - C.gl1_5_glMultiTexCoord4i(gl.funcs, C.GLenum(target), C.GLint(s), C.GLint(t), C.GLint(r), C.GLint(q)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord4fv.xml -func (gl *GL) MultiTexCoord4fv(target glbase.Enum, v []float32) { - if len(v) != 4 { - panic("parameter v has incorrect length") - } - C.gl1_5_glMultiTexCoord4fv(gl.funcs, C.GLenum(target), (*C.GLfloat)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord4f.xml -func (gl *GL) MultiTexCoord4f(target glbase.Enum, s, t, r, q float32) { - C.gl1_5_glMultiTexCoord4f(gl.funcs, C.GLenum(target), C.GLfloat(s), C.GLfloat(t), C.GLfloat(r), C.GLfloat(q)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord4dv.xml -func (gl *GL) MultiTexCoord4dv(target glbase.Enum, v []float64) { - if len(v) != 4 { - panic("parameter v has incorrect length") - } - C.gl1_5_glMultiTexCoord4dv(gl.funcs, C.GLenum(target), (*C.GLdouble)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord4d.xml -func (gl *GL) MultiTexCoord4d(target glbase.Enum, s, t, r, q float64) { - C.gl1_5_glMultiTexCoord4d(gl.funcs, C.GLenum(target), C.GLdouble(s), C.GLdouble(t), C.GLdouble(r), C.GLdouble(q)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord3sv.xml -func (gl *GL) MultiTexCoord3sv(target glbase.Enum, v []int16) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl1_5_glMultiTexCoord3sv(gl.funcs, C.GLenum(target), (*C.GLshort)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord3s.xml -func (gl *GL) MultiTexCoord3s(target glbase.Enum, s, t, r int16) { - C.gl1_5_glMultiTexCoord3s(gl.funcs, C.GLenum(target), C.GLshort(s), C.GLshort(t), C.GLshort(r)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord3iv.xml -func (gl *GL) MultiTexCoord3iv(target glbase.Enum, v []int32) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl1_5_glMultiTexCoord3iv(gl.funcs, C.GLenum(target), (*C.GLint)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord3i.xml -func (gl *GL) MultiTexCoord3i(target glbase.Enum, s, t, r int32) { - C.gl1_5_glMultiTexCoord3i(gl.funcs, C.GLenum(target), C.GLint(s), C.GLint(t), C.GLint(r)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord3fv.xml -func (gl *GL) MultiTexCoord3fv(target glbase.Enum, v []float32) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl1_5_glMultiTexCoord3fv(gl.funcs, C.GLenum(target), (*C.GLfloat)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord3f.xml -func (gl *GL) MultiTexCoord3f(target glbase.Enum, s, t, r float32) { - C.gl1_5_glMultiTexCoord3f(gl.funcs, C.GLenum(target), C.GLfloat(s), C.GLfloat(t), C.GLfloat(r)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord3dv.xml -func (gl *GL) MultiTexCoord3dv(target glbase.Enum, v []float64) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl1_5_glMultiTexCoord3dv(gl.funcs, C.GLenum(target), (*C.GLdouble)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord3d.xml -func (gl *GL) MultiTexCoord3d(target glbase.Enum, s, t, r float64) { - C.gl1_5_glMultiTexCoord3d(gl.funcs, C.GLenum(target), C.GLdouble(s), C.GLdouble(t), C.GLdouble(r)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord2sv.xml -func (gl *GL) MultiTexCoord2sv(target glbase.Enum, v []int16) { - if len(v) != 2 { - panic("parameter v has incorrect length") - } - C.gl1_5_glMultiTexCoord2sv(gl.funcs, C.GLenum(target), (*C.GLshort)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord2s.xml -func (gl *GL) MultiTexCoord2s(target glbase.Enum, s, t int16) { - C.gl1_5_glMultiTexCoord2s(gl.funcs, C.GLenum(target), C.GLshort(s), C.GLshort(t)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord2iv.xml -func (gl *GL) MultiTexCoord2iv(target glbase.Enum, v []int32) { - if len(v) != 2 { - panic("parameter v has incorrect length") - } - C.gl1_5_glMultiTexCoord2iv(gl.funcs, C.GLenum(target), (*C.GLint)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord2i.xml -func (gl *GL) MultiTexCoord2i(target glbase.Enum, s, t int32) { - C.gl1_5_glMultiTexCoord2i(gl.funcs, C.GLenum(target), C.GLint(s), C.GLint(t)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord2fv.xml -func (gl *GL) MultiTexCoord2fv(target glbase.Enum, v []float32) { - if len(v) != 2 { - panic("parameter v has incorrect length") - } - C.gl1_5_glMultiTexCoord2fv(gl.funcs, C.GLenum(target), (*C.GLfloat)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord2f.xml -func (gl *GL) MultiTexCoord2f(target glbase.Enum, s, t float32) { - C.gl1_5_glMultiTexCoord2f(gl.funcs, C.GLenum(target), C.GLfloat(s), C.GLfloat(t)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord2dv.xml -func (gl *GL) MultiTexCoord2dv(target glbase.Enum, v []float64) { - if len(v) != 2 { - panic("parameter v has incorrect length") - } - C.gl1_5_glMultiTexCoord2dv(gl.funcs, C.GLenum(target), (*C.GLdouble)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord2d.xml -func (gl *GL) MultiTexCoord2d(target glbase.Enum, s, t float64) { - C.gl1_5_glMultiTexCoord2d(gl.funcs, C.GLenum(target), C.GLdouble(s), C.GLdouble(t)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord1sv.xml -func (gl *GL) MultiTexCoord1sv(target glbase.Enum, v []int16) { - C.gl1_5_glMultiTexCoord1sv(gl.funcs, C.GLenum(target), (*C.GLshort)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord1s.xml -func (gl *GL) MultiTexCoord1s(target glbase.Enum, s int16) { - C.gl1_5_glMultiTexCoord1s(gl.funcs, C.GLenum(target), C.GLshort(s)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord1iv.xml -func (gl *GL) MultiTexCoord1iv(target glbase.Enum, v []int32) { - C.gl1_5_glMultiTexCoord1iv(gl.funcs, C.GLenum(target), (*C.GLint)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord1i.xml -func (gl *GL) MultiTexCoord1i(target glbase.Enum, s int32) { - C.gl1_5_glMultiTexCoord1i(gl.funcs, C.GLenum(target), C.GLint(s)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord1fv.xml -func (gl *GL) MultiTexCoord1fv(target glbase.Enum, v []float32) { - C.gl1_5_glMultiTexCoord1fv(gl.funcs, C.GLenum(target), (*C.GLfloat)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord1f.xml -func (gl *GL) MultiTexCoord1f(target glbase.Enum, s float32) { - C.gl1_5_glMultiTexCoord1f(gl.funcs, C.GLenum(target), C.GLfloat(s)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord1dv.xml -func (gl *GL) MultiTexCoord1dv(target glbase.Enum, v []float64) { - C.gl1_5_glMultiTexCoord1dv(gl.funcs, C.GLenum(target), (*C.GLdouble)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord1d.xml -func (gl *GL) MultiTexCoord1d(target glbase.Enum, s float64) { - C.gl1_5_glMultiTexCoord1d(gl.funcs, C.GLenum(target), C.GLdouble(s)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glClientActiveTexture.xml -func (gl *GL) ClientActiveTexture(texture glbase.Enum) { - C.gl1_5_glClientActiveTexture(gl.funcs, C.GLenum(texture)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glWindowPos3sv.xml -func (gl *GL) WindowPos3sv(v []int16) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl1_5_glWindowPos3sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glWindowPos3s.xml -func (gl *GL) WindowPos3s(x, y, z int16) { - C.gl1_5_glWindowPos3s(gl.funcs, C.GLshort(x), C.GLshort(y), C.GLshort(z)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glWindowPos3iv.xml -func (gl *GL) WindowPos3iv(v []int32) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl1_5_glWindowPos3iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glWindowPos3i.xml -func (gl *GL) WindowPos3i(x, y, z int) { - C.gl1_5_glWindowPos3i(gl.funcs, C.GLint(x), C.GLint(y), C.GLint(z)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glWindowPos3fv.xml -func (gl *GL) WindowPos3fv(v []float32) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl1_5_glWindowPos3fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glWindowPos3f.xml -func (gl *GL) WindowPos3f(x, y, z float32) { - C.gl1_5_glWindowPos3f(gl.funcs, C.GLfloat(x), C.GLfloat(y), C.GLfloat(z)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glWindowPos3dv.xml -func (gl *GL) WindowPos3dv(v []float64) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl1_5_glWindowPos3dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glWindowPos3d.xml -func (gl *GL) WindowPos3d(x, y, z float64) { - C.gl1_5_glWindowPos3d(gl.funcs, C.GLdouble(x), C.GLdouble(y), C.GLdouble(z)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glWindowPos2sv.xml -func (gl *GL) WindowPos2sv(v []int16) { - if len(v) != 2 { - panic("parameter v has incorrect length") - } - C.gl1_5_glWindowPos2sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glWindowPos2s.xml -func (gl *GL) WindowPos2s(x, y int16) { - C.gl1_5_glWindowPos2s(gl.funcs, C.GLshort(x), C.GLshort(y)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glWindowPos2iv.xml -func (gl *GL) WindowPos2iv(v []int32) { - if len(v) != 2 { - panic("parameter v has incorrect length") - } - C.gl1_5_glWindowPos2iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glWindowPos2i.xml -func (gl *GL) WindowPos2i(x, y int) { - C.gl1_5_glWindowPos2i(gl.funcs, C.GLint(x), C.GLint(y)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glWindowPos2fv.xml -func (gl *GL) WindowPos2fv(v []float32) { - if len(v) != 2 { - panic("parameter v has incorrect length") - } - C.gl1_5_glWindowPos2fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glWindowPos2f.xml -func (gl *GL) WindowPos2f(x, y float32) { - C.gl1_5_glWindowPos2f(gl.funcs, C.GLfloat(x), C.GLfloat(y)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glWindowPos2dv.xml -func (gl *GL) WindowPos2dv(v []float64) { - if len(v) != 2 { - panic("parameter v has incorrect length") - } - C.gl1_5_glWindowPos2dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glWindowPos2d.xml -func (gl *GL) WindowPos2d(x, y float64) { - C.gl1_5_glWindowPos2d(gl.funcs, C.GLdouble(x), C.GLdouble(y)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glSecondaryColorPointer.xml -func (gl *GL) SecondaryColorPointer(size int, gltype glbase.Enum, stride int, pointer interface{}) { - var pointer_ptr unsafe.Pointer - var pointer_v = reflect.ValueOf(pointer) - if pointer != nil && pointer_v.Kind() != reflect.Slice { - panic("parameter pointer must be a slice") - } - if pointer != nil { - pointer_ptr = unsafe.Pointer(pointer_v.Index(0).Addr().Pointer()) - } - C.gl1_5_glSecondaryColorPointer(gl.funcs, C.GLint(size), C.GLenum(gltype), C.GLsizei(stride), pointer_ptr) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glSecondaryColor3usv.xml -func (gl *GL) SecondaryColor3usv(v []uint16) { - C.gl1_5_glSecondaryColor3usv(gl.funcs, (*C.GLushort)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glSecondaryColor3us.xml -func (gl *GL) SecondaryColor3us(red, green, blue uint16) { - C.gl1_5_glSecondaryColor3us(gl.funcs, C.GLushort(red), C.GLushort(green), C.GLushort(blue)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glSecondaryColor3uiv.xml -func (gl *GL) SecondaryColor3uiv(v []uint32) { - C.gl1_5_glSecondaryColor3uiv(gl.funcs, (*C.GLuint)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glSecondaryColor3ui.xml -func (gl *GL) SecondaryColor3ui(red, green, blue uint32) { - C.gl1_5_glSecondaryColor3ui(gl.funcs, C.GLuint(red), C.GLuint(green), C.GLuint(blue)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glSecondaryColor3ubv.xml -func (gl *GL) SecondaryColor3ubv(v []uint8) { - C.gl1_5_glSecondaryColor3ubv(gl.funcs, (*C.GLubyte)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glSecondaryColor3ub.xml -func (gl *GL) SecondaryColor3ub(red, green, blue uint8) { - C.gl1_5_glSecondaryColor3ub(gl.funcs, C.GLubyte(red), C.GLubyte(green), C.GLubyte(blue)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glSecondaryColor3sv.xml -func (gl *GL) SecondaryColor3sv(v []int16) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl1_5_glSecondaryColor3sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glSecondaryColor3s.xml -func (gl *GL) SecondaryColor3s(red, green, blue int16) { - C.gl1_5_glSecondaryColor3s(gl.funcs, C.GLshort(red), C.GLshort(green), C.GLshort(blue)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glSecondaryColor3iv.xml -func (gl *GL) SecondaryColor3iv(v []int32) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl1_5_glSecondaryColor3iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glSecondaryColor3i.xml -func (gl *GL) SecondaryColor3i(red, green, blue int32) { - C.gl1_5_glSecondaryColor3i(gl.funcs, C.GLint(red), C.GLint(green), C.GLint(blue)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glSecondaryColor3fv.xml -func (gl *GL) SecondaryColor3fv(v []float32) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl1_5_glSecondaryColor3fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glSecondaryColor3f.xml -func (gl *GL) SecondaryColor3f(red, green, blue float32) { - C.gl1_5_glSecondaryColor3f(gl.funcs, C.GLfloat(red), C.GLfloat(green), C.GLfloat(blue)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glSecondaryColor3dv.xml -func (gl *GL) SecondaryColor3dv(v []float64) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl1_5_glSecondaryColor3dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glSecondaryColor3d.xml -func (gl *GL) SecondaryColor3d(red, green, blue float64) { - C.gl1_5_glSecondaryColor3d(gl.funcs, C.GLdouble(red), C.GLdouble(green), C.GLdouble(blue)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glSecondaryColor3bv.xml -func (gl *GL) SecondaryColor3bv(v []byte) { - C.gl1_5_glSecondaryColor3bv(gl.funcs, (*C.GLbyte)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glSecondaryColor3b.xml -func (gl *GL) SecondaryColor3b(red, green, blue byte) { - C.gl1_5_glSecondaryColor3b(gl.funcs, C.GLbyte(red), C.GLbyte(green), C.GLbyte(blue)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glFogCoordPointer.xml -func (gl *GL) FogCoordPointer(gltype glbase.Enum, stride int, pointer interface{}) { - var pointer_ptr unsafe.Pointer - var pointer_v = reflect.ValueOf(pointer) - if pointer != nil && pointer_v.Kind() != reflect.Slice { - panic("parameter pointer must be a slice") - } - if pointer != nil { - pointer_ptr = unsafe.Pointer(pointer_v.Index(0).Addr().Pointer()) - } - C.gl1_5_glFogCoordPointer(gl.funcs, C.GLenum(gltype), C.GLsizei(stride), pointer_ptr) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glFogCoorddv.xml -func (gl *GL) FogCoorddv(coord []float64) { - C.gl1_5_glFogCoorddv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&coord[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glFogCoordd.xml -func (gl *GL) FogCoordd(coord float64) { - C.gl1_5_glFogCoordd(gl.funcs, C.GLdouble(coord)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glFogCoordfv.xml -func (gl *GL) FogCoordfv(coord []float32) { - C.gl1_5_glFogCoordfv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&coord[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glFogCoordf.xml -func (gl *GL) FogCoordf(coord float32) { - C.gl1_5_glFogCoordf(gl.funcs, C.GLfloat(coord)) -} diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/gl/2.0/funcs.cpp b/Godeps/_workspace/src/github.com/obscuren/qml/gl/2.0/funcs.cpp deleted file mode 100644 index 622f59045..000000000 --- a/Godeps/_workspace/src/github.com/obscuren/qml/gl/2.0/funcs.cpp +++ /dev/null @@ -1,3444 +0,0 @@ - -// ** file automatically generated by glgen -- do not edit manually ** - -#include -#include - -#include "funcs.h" - -void *gl2_0_funcs() { - QOpenGLFunctions_2_0* funcs = QOpenGLContext::currentContext()->versionFunctions(); - if (!funcs) { - return 0; - } - funcs->initializeOpenGLFunctions(); - return funcs; -} - - -void gl2_0_glViewport(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glViewport(x, y, width, height); -} - -void gl2_0_glDepthRange(void *_glfuncs, GLdouble nearVal, GLdouble farVal) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDepthRange(nearVal, farVal); -} - -GLboolean gl2_0_glIsEnabled(void *_glfuncs, GLenum cap) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glIsEnabled(cap); -} - -void gl2_0_glGetTexLevelParameteriv(void *_glfuncs, GLenum target, GLint level, GLenum pname, GLint* params) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetTexLevelParameteriv(target, level, pname, params); -} - -void gl2_0_glGetTexLevelParameterfv(void *_glfuncs, GLenum target, GLint level, GLenum pname, GLfloat* params) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetTexLevelParameterfv(target, level, pname, params); -} - -void gl2_0_glGetTexParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetTexParameteriv(target, pname, params); -} - -void gl2_0_glGetTexParameterfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetTexParameterfv(target, pname, params); -} - -void gl2_0_glGetTexImage(void *_glfuncs, GLenum target, GLint level, GLenum format, GLenum gltype, GLvoid* pixels) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetTexImage(target, level, format, gltype, pixels); -} - -void gl2_0_glGetIntegerv(void *_glfuncs, GLenum pname, GLint* params) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetIntegerv(pname, params); -} - -void gl2_0_glGetFloatv(void *_glfuncs, GLenum pname, GLfloat* params) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetFloatv(pname, params); -} - -GLenum gl2_0_glGetError(void *_glfuncs) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glGetError(); -} - -void gl2_0_glGetDoublev(void *_glfuncs, GLenum pname, GLdouble* params) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetDoublev(pname, params); -} - -void gl2_0_glGetBooleanv(void *_glfuncs, GLenum pname, GLboolean* params) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetBooleanv(pname, params); -} - -void gl2_0_glReadPixels(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum gltype, GLvoid* pixels) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glReadPixels(x, y, width, height, format, gltype, pixels); -} - -void gl2_0_glReadBuffer(void *_glfuncs, GLenum mode) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glReadBuffer(mode); -} - -void gl2_0_glPixelStorei(void *_glfuncs, GLenum pname, GLint param) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glPixelStorei(pname, param); -} - -void gl2_0_glPixelStoref(void *_glfuncs, GLenum pname, GLfloat param) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glPixelStoref(pname, param); -} - -void gl2_0_glDepthFunc(void *_glfuncs, GLenum glfunc) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDepthFunc(glfunc); -} - -void gl2_0_glStencilOp(void *_glfuncs, GLenum fail, GLenum zfail, GLenum zpass) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glStencilOp(fail, zfail, zpass); -} - -void gl2_0_glStencilFunc(void *_glfuncs, GLenum glfunc, GLint ref, GLuint mask) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glStencilFunc(glfunc, ref, mask); -} - -void gl2_0_glLogicOp(void *_glfuncs, GLenum opcode) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glLogicOp(opcode); -} - -void gl2_0_glBlendFunc(void *_glfuncs, GLenum sfactor, GLenum dfactor) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glBlendFunc(sfactor, dfactor); -} - -void gl2_0_glFlush(void *_glfuncs) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glFlush(); -} - -void gl2_0_glFinish(void *_glfuncs) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glFinish(); -} - -void gl2_0_glEnable(void *_glfuncs, GLenum cap) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glEnable(cap); -} - -void gl2_0_glDisable(void *_glfuncs, GLenum cap) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDisable(cap); -} - -void gl2_0_glDepthMask(void *_glfuncs, GLboolean flag) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDepthMask(flag); -} - -void gl2_0_glColorMask(void *_glfuncs, GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColorMask(red, green, blue, alpha); -} - -void gl2_0_glStencilMask(void *_glfuncs, GLuint mask) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glStencilMask(mask); -} - -void gl2_0_glClearDepth(void *_glfuncs, GLdouble depth) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glClearDepth(depth); -} - -void gl2_0_glClearStencil(void *_glfuncs, GLint s) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glClearStencil(s); -} - -void gl2_0_glClearColor(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glClearColor(red, green, blue, alpha); -} - -void gl2_0_glClear(void *_glfuncs, GLbitfield mask) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glClear(mask); -} - -void gl2_0_glDrawBuffer(void *_glfuncs, GLenum mode) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDrawBuffer(mode); -} - -void gl2_0_glTexImage2D(void *_glfuncs, GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum gltype, const GLvoid* pixels) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexImage2D(target, level, internalFormat, width, height, border, format, gltype, pixels); -} - -void gl2_0_glTexImage1D(void *_glfuncs, GLenum target, GLint level, GLint internalFormat, GLsizei width, GLint border, GLenum format, GLenum gltype, const GLvoid* pixels) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexImage1D(target, level, internalFormat, width, border, format, gltype, pixels); -} - -void gl2_0_glTexParameteriv(void *_glfuncs, GLenum target, GLenum pname, const GLint* params) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexParameteriv(target, pname, params); -} - -void gl2_0_glTexParameteri(void *_glfuncs, GLenum target, GLenum pname, GLint param) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexParameteri(target, pname, param); -} - -void gl2_0_glTexParameterfv(void *_glfuncs, GLenum target, GLenum pname, const GLfloat* params) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexParameterfv(target, pname, params); -} - -void gl2_0_glTexParameterf(void *_glfuncs, GLenum target, GLenum pname, GLfloat param) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexParameterf(target, pname, param); -} - -void gl2_0_glScissor(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glScissor(x, y, width, height); -} - -void gl2_0_glPolygonMode(void *_glfuncs, GLenum face, GLenum mode) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glPolygonMode(face, mode); -} - -void gl2_0_glPointSize(void *_glfuncs, GLfloat size) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glPointSize(size); -} - -void gl2_0_glLineWidth(void *_glfuncs, GLfloat width) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glLineWidth(width); -} - -void gl2_0_glHint(void *_glfuncs, GLenum target, GLenum mode) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glHint(target, mode); -} - -void gl2_0_glFrontFace(void *_glfuncs, GLenum mode) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glFrontFace(mode); -} - -void gl2_0_glCullFace(void *_glfuncs, GLenum mode) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glCullFace(mode); -} - -void gl2_0_glIndexubv(void *_glfuncs, const GLubyte* c) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glIndexubv(c); -} - -void gl2_0_glIndexub(void *_glfuncs, GLubyte c) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glIndexub(c); -} - -GLboolean gl2_0_glIsTexture(void *_glfuncs, GLuint texture) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glIsTexture(texture); -} - -void gl2_0_glGenTextures(void *_glfuncs, GLsizei n, GLuint* textures) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGenTextures(n, textures); -} - -void gl2_0_glDeleteTextures(void *_glfuncs, GLsizei n, const GLuint* textures) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDeleteTextures(n, textures); -} - -void gl2_0_glBindTexture(void *_glfuncs, GLenum target, GLuint texture) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glBindTexture(target, texture); -} - -void gl2_0_glTexSubImage2D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum gltype, const GLvoid* pixels) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexSubImage2D(target, level, xoffset, yoffset, width, height, format, gltype, pixels); -} - -void gl2_0_glTexSubImage1D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum gltype, const GLvoid* pixels) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexSubImage1D(target, level, xoffset, width, format, gltype, pixels); -} - -void gl2_0_glCopyTexSubImage2D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glCopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height); -} - -void gl2_0_glCopyTexSubImage1D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glCopyTexSubImage1D(target, level, xoffset, x, y, width); -} - -void gl2_0_glCopyTexImage2D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glCopyTexImage2D(target, level, internalFormat, x, y, width, height, border); -} - -void gl2_0_glCopyTexImage1D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLint border) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glCopyTexImage1D(target, level, internalFormat, x, y, width, border); -} - -void gl2_0_glPolygonOffset(void *_glfuncs, GLfloat factor, GLfloat units) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glPolygonOffset(factor, units); -} - -void gl2_0_glDrawElements(void *_glfuncs, GLenum mode, GLsizei count, GLenum gltype, const GLvoid* indices) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDrawElements(mode, count, gltype, indices); -} - -void gl2_0_glDrawArrays(void *_glfuncs, GLenum mode, GLint first, GLsizei count) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDrawArrays(mode, first, count); -} - -void gl2_0_glCopyTexSubImage3D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glCopyTexSubImage3D(target, level, xoffset, yoffset, zoffset, x, y, width, height); -} - -void gl2_0_glTexSubImage3D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum gltype, const GLvoid* pixels) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, gltype, pixels); -} - -void gl2_0_glTexImage3D(void *_glfuncs, GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum gltype, const GLvoid* pixels) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexImage3D(target, level, internalFormat, width, height, depth, border, format, gltype, pixels); -} - -void gl2_0_glDrawRangeElements(void *_glfuncs, GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum gltype, const GLvoid* indices) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDrawRangeElements(mode, start, end, count, gltype, indices); -} - -void gl2_0_glBlendEquation(void *_glfuncs, GLenum mode) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glBlendEquation(mode); -} - -void gl2_0_glBlendColor(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glBlendColor(red, green, blue, alpha); -} - -void gl2_0_glGetCompressedTexImage(void *_glfuncs, GLenum target, GLint level, GLvoid* img) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetCompressedTexImage(target, level, img); -} - -void gl2_0_glCompressedTexSubImage1D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid* data) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glCompressedTexSubImage1D(target, level, xoffset, width, format, imageSize, data); -} - -void gl2_0_glCompressedTexSubImage2D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid* data) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glCompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, imageSize, data); -} - -void gl2_0_glCompressedTexSubImage3D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid* data) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glCompressedTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data); -} - -void gl2_0_glCompressedTexImage1D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid* data) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glCompressedTexImage1D(target, level, internalFormat, width, border, imageSize, data); -} - -void gl2_0_glCompressedTexImage2D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid* data) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glCompressedTexImage2D(target, level, internalFormat, width, height, border, imageSize, data); -} - -void gl2_0_glCompressedTexImage3D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid* data) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glCompressedTexImage3D(target, level, internalFormat, width, height, depth, border, imageSize, data); -} - -void gl2_0_glSampleCoverage(void *_glfuncs, GLfloat value, GLboolean invert) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glSampleCoverage(value, invert); -} - -void gl2_0_glActiveTexture(void *_glfuncs, GLenum texture) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glActiveTexture(texture); -} - -void gl2_0_glPointParameteriv(void *_glfuncs, GLenum pname, const GLint* params) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glPointParameteriv(pname, params); -} - -void gl2_0_glPointParameteri(void *_glfuncs, GLenum pname, GLint param) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glPointParameteri(pname, param); -} - -void gl2_0_glPointParameterfv(void *_glfuncs, GLenum pname, const GLfloat* params) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glPointParameterfv(pname, params); -} - -void gl2_0_glPointParameterf(void *_glfuncs, GLenum pname, GLfloat param) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glPointParameterf(pname, param); -} - -void gl2_0_glMultiDrawArrays(void *_glfuncs, GLenum mode, const GLint* first, const GLsizei* count, GLsizei drawcount) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiDrawArrays(mode, first, count, drawcount); -} - -void gl2_0_glBlendFuncSeparate(void *_glfuncs, GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glBlendFuncSeparate(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha); -} - -void gl2_0_glGetBufferParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetBufferParameteriv(target, pname, params); -} - -GLboolean gl2_0_glUnmapBuffer(void *_glfuncs, GLenum target) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glUnmapBuffer(target); -} - -void gl2_0_glGetBufferSubData(void *_glfuncs, GLenum target, GLintptr offset, GLsizeiptr size, GLvoid* data) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetBufferSubData(target, offset, size, data); -} - -void gl2_0_glBufferSubData(void *_glfuncs, GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glBufferSubData(target, offset, size, data); -} - -void gl2_0_glBufferData(void *_glfuncs, GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glBufferData(target, size, data, usage); -} - -GLboolean gl2_0_glIsBuffer(void *_glfuncs, GLuint buffer) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glIsBuffer(buffer); -} - -void gl2_0_glGenBuffers(void *_glfuncs, GLsizei n, GLuint* buffers) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGenBuffers(n, buffers); -} - -void gl2_0_glDeleteBuffers(void *_glfuncs, GLsizei n, const GLuint* buffers) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDeleteBuffers(n, buffers); -} - -void gl2_0_glBindBuffer(void *_glfuncs, GLenum target, GLuint buffer) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glBindBuffer(target, buffer); -} - -void gl2_0_glGetQueryObjectuiv(void *_glfuncs, GLuint id, GLenum pname, GLuint* params) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetQueryObjectuiv(id, pname, params); -} - -void gl2_0_glGetQueryObjectiv(void *_glfuncs, GLuint id, GLenum pname, GLint* params) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetQueryObjectiv(id, pname, params); -} - -void gl2_0_glGetQueryiv(void *_glfuncs, GLenum target, GLenum pname, GLint* params) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetQueryiv(target, pname, params); -} - -void gl2_0_glEndQuery(void *_glfuncs, GLenum target) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glEndQuery(target); -} - -void gl2_0_glBeginQuery(void *_glfuncs, GLenum target, GLuint id) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glBeginQuery(target, id); -} - -GLboolean gl2_0_glIsQuery(void *_glfuncs, GLuint id) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glIsQuery(id); -} - -void gl2_0_glDeleteQueries(void *_glfuncs, GLsizei n, const GLuint* ids) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDeleteQueries(n, ids); -} - -void gl2_0_glGenQueries(void *_glfuncs, GLsizei n, GLuint* ids) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGenQueries(n, ids); -} - -void gl2_0_glVertexAttribPointer(void *_glfuncs, GLuint index, GLint size, GLenum gltype, GLboolean normalized, GLsizei stride, const GLvoid* offset) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttribPointer(index, size, gltype, normalized, stride, offset); -} - -void gl2_0_glValidateProgram(void *_glfuncs, GLuint program) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glValidateProgram(program); -} - -void gl2_0_glUniformMatrix4fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniformMatrix4fv(location, count, transpose, value); -} - -void gl2_0_glUniformMatrix3fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniformMatrix3fv(location, count, transpose, value); -} - -void gl2_0_glUniformMatrix2fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniformMatrix2fv(location, count, transpose, value); -} - -void gl2_0_glUniform4iv(void *_glfuncs, GLint location, GLsizei count, const GLint* value) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniform4iv(location, count, value); -} - -void gl2_0_glUniform3iv(void *_glfuncs, GLint location, GLsizei count, const GLint* value) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniform3iv(location, count, value); -} - -void gl2_0_glUniform2iv(void *_glfuncs, GLint location, GLsizei count, const GLint* value) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniform2iv(location, count, value); -} - -void gl2_0_glUniform1iv(void *_glfuncs, GLint location, GLsizei count, const GLint* value) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniform1iv(location, count, value); -} - -void gl2_0_glUniform4fv(void *_glfuncs, GLint location, GLsizei count, const GLfloat* value) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniform4fv(location, count, value); -} - -void gl2_0_glUniform3fv(void *_glfuncs, GLint location, GLsizei count, const GLfloat* value) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniform3fv(location, count, value); -} - -void gl2_0_glUniform2fv(void *_glfuncs, GLint location, GLsizei count, const GLfloat* value) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniform2fv(location, count, value); -} - -void gl2_0_glUniform1fv(void *_glfuncs, GLint location, GLsizei count, const GLfloat* value) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniform1fv(location, count, value); -} - -void gl2_0_glUniform4i(void *_glfuncs, GLint location, GLint v0, GLint v1, GLint v2, GLint v3) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniform4i(location, v0, v1, v2, v3); -} - -void gl2_0_glUniform3i(void *_glfuncs, GLint location, GLint v0, GLint v1, GLint v2) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniform3i(location, v0, v1, v2); -} - -void gl2_0_glUniform2i(void *_glfuncs, GLint location, GLint v0, GLint v1) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniform2i(location, v0, v1); -} - -void gl2_0_glUniform1i(void *_glfuncs, GLint location, GLint v0) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniform1i(location, v0); -} - -void gl2_0_glUniform4f(void *_glfuncs, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniform4f(location, v0, v1, v2, v3); -} - -void gl2_0_glUniform3f(void *_glfuncs, GLint location, GLfloat v0, GLfloat v1, GLfloat v2) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniform3f(location, v0, v1, v2); -} - -void gl2_0_glUniform2f(void *_glfuncs, GLint location, GLfloat v0, GLfloat v1) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniform2f(location, v0, v1); -} - -void gl2_0_glUniform1f(void *_glfuncs, GLint location, GLfloat v0) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniform1f(location, v0); -} - -void gl2_0_glUseProgram(void *_glfuncs, GLuint program) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUseProgram(program); -} - -void gl2_0_glShaderSource(void *_glfuncs, GLuint shader, GLsizei count, const GLchar** source, const GLint* length) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glShaderSource(shader, count, source, length); -} - -void gl2_0_glLinkProgram(void *_glfuncs, GLuint program) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glLinkProgram(program); -} - -GLboolean gl2_0_glIsShader(void *_glfuncs, GLuint shader) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glIsShader(shader); -} - -GLboolean gl2_0_glIsProgram(void *_glfuncs, GLuint program) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glIsProgram(program); -} - -void gl2_0_glGetVertexAttribiv(void *_glfuncs, GLuint index, GLenum pname, GLint* params) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetVertexAttribiv(index, pname, params); -} - -void gl2_0_glGetVertexAttribfv(void *_glfuncs, GLuint index, GLenum pname, GLfloat* params) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetVertexAttribfv(index, pname, params); -} - -void gl2_0_glGetVertexAttribdv(void *_glfuncs, GLuint index, GLenum pname, GLdouble* params) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetVertexAttribdv(index, pname, params); -} - -void gl2_0_glGetUniformiv(void *_glfuncs, GLuint program, GLint location, GLint* params) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetUniformiv(program, location, params); -} - -void gl2_0_glGetUniformfv(void *_glfuncs, GLuint program, GLint location, GLfloat* params) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetUniformfv(program, location, params); -} - -GLint gl2_0_glGetUniformLocation(void *_glfuncs, GLuint program, const GLchar* name) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glGetUniformLocation(program, name); -} - -void gl2_0_glGetShaderSource(void *_glfuncs, GLuint shader, GLsizei bufSize, GLsizei* length, GLchar* source) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetShaderSource(shader, bufSize, length, source); -} - -void gl2_0_glGetShaderInfoLog(void *_glfuncs, GLuint shader, GLsizei bufSize, GLsizei* length, GLchar* infoLog) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetShaderInfoLog(shader, bufSize, length, infoLog); -} - -void gl2_0_glGetShaderiv(void *_glfuncs, GLuint shader, GLenum pname, GLint* params) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetShaderiv(shader, pname, params); -} - -void gl2_0_glGetProgramInfoLog(void *_glfuncs, GLuint program, GLsizei bufSize, GLsizei* length, GLchar* infoLog) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetProgramInfoLog(program, bufSize, length, infoLog); -} - -void gl2_0_glGetProgramiv(void *_glfuncs, GLuint program, GLenum pname, GLint* params) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetProgramiv(program, pname, params); -} - -GLint gl2_0_glGetAttribLocation(void *_glfuncs, GLuint program, const GLchar* name) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glGetAttribLocation(program, name); -} - -void gl2_0_glGetAttachedShaders(void *_glfuncs, GLuint program, GLsizei maxCount, GLsizei* count, GLuint* obj) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetAttachedShaders(program, maxCount, count, obj); -} - -void gl2_0_glGetActiveUniform(void *_glfuncs, GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLint* size, GLenum* gltype, GLchar* name) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetActiveUniform(program, index, bufSize, length, size, gltype, name); -} - -void gl2_0_glGetActiveAttrib(void *_glfuncs, GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLint* size, GLenum* gltype, GLchar* name) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetActiveAttrib(program, index, bufSize, length, size, gltype, name); -} - -void gl2_0_glEnableVertexAttribArray(void *_glfuncs, GLuint index) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glEnableVertexAttribArray(index); -} - -void gl2_0_glDisableVertexAttribArray(void *_glfuncs, GLuint index) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDisableVertexAttribArray(index); -} - -void gl2_0_glDetachShader(void *_glfuncs, GLuint program, GLuint shader) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDetachShader(program, shader); -} - -void gl2_0_glDeleteShader(void *_glfuncs, GLuint shader) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDeleteShader(shader); -} - -void gl2_0_glDeleteProgram(void *_glfuncs, GLuint program) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDeleteProgram(program); -} - -GLuint gl2_0_glCreateShader(void *_glfuncs, GLenum gltype) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glCreateShader(gltype); -} - -GLuint gl2_0_glCreateProgram(void *_glfuncs) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glCreateProgram(); -} - -void gl2_0_glCompileShader(void *_glfuncs, GLuint shader) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glCompileShader(shader); -} - -void gl2_0_glBindAttribLocation(void *_glfuncs, GLuint program, GLuint index, const GLchar* name) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glBindAttribLocation(program, index, name); -} - -void gl2_0_glAttachShader(void *_glfuncs, GLuint program, GLuint shader) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glAttachShader(program, shader); -} - -void gl2_0_glStencilMaskSeparate(void *_glfuncs, GLenum face, GLuint mask) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glStencilMaskSeparate(face, mask); -} - -void gl2_0_glStencilFuncSeparate(void *_glfuncs, GLenum face, GLenum glfunc, GLint ref, GLuint mask) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glStencilFuncSeparate(face, glfunc, ref, mask); -} - -void gl2_0_glStencilOpSeparate(void *_glfuncs, GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glStencilOpSeparate(face, sfail, dpfail, dppass); -} - -void gl2_0_glDrawBuffers(void *_glfuncs, GLsizei n, const GLenum* bufs) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDrawBuffers(n, bufs); -} - -void gl2_0_glBlendEquationSeparate(void *_glfuncs, GLenum modeRGB, GLenum modeAlpha) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glBlendEquationSeparate(modeRGB, modeAlpha); -} - -void gl2_0_glTranslatef(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTranslatef(x, y, z); -} - -void gl2_0_glTranslated(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTranslated(x, y, z); -} - -void gl2_0_glScalef(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glScalef(x, y, z); -} - -void gl2_0_glScaled(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glScaled(x, y, z); -} - -void gl2_0_glRotatef(void *_glfuncs, GLfloat angle, GLfloat x, GLfloat y, GLfloat z) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRotatef(angle, x, y, z); -} - -void gl2_0_glRotated(void *_glfuncs, GLdouble angle, GLdouble x, GLdouble y, GLdouble z) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRotated(angle, x, y, z); -} - -void gl2_0_glPushMatrix(void *_glfuncs) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glPushMatrix(); -} - -void gl2_0_glPopMatrix(void *_glfuncs) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glPopMatrix(); -} - -void gl2_0_glOrtho(void *_glfuncs, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glOrtho(left, right, bottom, top, zNear, zFar); -} - -void gl2_0_glMultMatrixd(void *_glfuncs, const GLdouble* m) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultMatrixd(m); -} - -void gl2_0_glMultMatrixf(void *_glfuncs, const GLfloat* m) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultMatrixf(m); -} - -void gl2_0_glMatrixMode(void *_glfuncs, GLenum mode) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMatrixMode(mode); -} - -void gl2_0_glLoadMatrixd(void *_glfuncs, const GLdouble* m) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glLoadMatrixd(m); -} - -void gl2_0_glLoadMatrixf(void *_glfuncs, const GLfloat* m) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glLoadMatrixf(m); -} - -void gl2_0_glLoadIdentity(void *_glfuncs) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glLoadIdentity(); -} - -void gl2_0_glFrustum(void *_glfuncs, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glFrustum(left, right, bottom, top, zNear, zFar); -} - -GLboolean gl2_0_glIsList(void *_glfuncs, GLuint list) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glIsList(list); -} - -void gl2_0_glGetTexGeniv(void *_glfuncs, GLenum coord, GLenum pname, GLint* params) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetTexGeniv(coord, pname, params); -} - -void gl2_0_glGetTexGenfv(void *_glfuncs, GLenum coord, GLenum pname, GLfloat* params) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetTexGenfv(coord, pname, params); -} - -void gl2_0_glGetTexGendv(void *_glfuncs, GLenum coord, GLenum pname, GLdouble* params) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetTexGendv(coord, pname, params); -} - -void gl2_0_glGetTexEnviv(void *_glfuncs, GLenum target, GLenum pname, GLint* params) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetTexEnviv(target, pname, params); -} - -void gl2_0_glGetTexEnvfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetTexEnvfv(target, pname, params); -} - -void gl2_0_glGetPolygonStipple(void *_glfuncs, GLubyte* mask) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetPolygonStipple(mask); -} - -void gl2_0_glGetPixelMapusv(void *_glfuncs, GLenum glmap, GLushort* values) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetPixelMapusv(glmap, values); -} - -void gl2_0_glGetPixelMapuiv(void *_glfuncs, GLenum glmap, GLuint* values) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetPixelMapuiv(glmap, values); -} - -void gl2_0_glGetPixelMapfv(void *_glfuncs, GLenum glmap, GLfloat* values) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetPixelMapfv(glmap, values); -} - -void gl2_0_glGetMaterialiv(void *_glfuncs, GLenum face, GLenum pname, GLint* params) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetMaterialiv(face, pname, params); -} - -void gl2_0_glGetMaterialfv(void *_glfuncs, GLenum face, GLenum pname, GLfloat* params) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetMaterialfv(face, pname, params); -} - -void gl2_0_glGetMapiv(void *_glfuncs, GLenum target, GLenum query, GLint* v) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetMapiv(target, query, v); -} - -void gl2_0_glGetMapfv(void *_glfuncs, GLenum target, GLenum query, GLfloat* v) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetMapfv(target, query, v); -} - -void gl2_0_glGetMapdv(void *_glfuncs, GLenum target, GLenum query, GLdouble* v) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetMapdv(target, query, v); -} - -void gl2_0_glGetLightiv(void *_glfuncs, GLenum light, GLenum pname, GLint* params) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetLightiv(light, pname, params); -} - -void gl2_0_glGetLightfv(void *_glfuncs, GLenum light, GLenum pname, GLfloat* params) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetLightfv(light, pname, params); -} - -void gl2_0_glGetClipPlane(void *_glfuncs, GLenum plane, GLdouble* equation) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetClipPlane(plane, equation); -} - -void gl2_0_glDrawPixels(void *_glfuncs, GLsizei width, GLsizei height, GLenum format, GLenum gltype, const GLvoid* pixels) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDrawPixels(width, height, format, gltype, pixels); -} - -void gl2_0_glCopyPixels(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height, GLenum gltype) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glCopyPixels(x, y, width, height, gltype); -} - -void gl2_0_glPixelMapusv(void *_glfuncs, GLenum glmap, GLint mapsize, const GLushort* values) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glPixelMapusv(glmap, mapsize, values); -} - -void gl2_0_glPixelMapuiv(void *_glfuncs, GLenum glmap, GLint mapsize, const GLuint* values) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glPixelMapuiv(glmap, mapsize, values); -} - -void gl2_0_glPixelMapfv(void *_glfuncs, GLenum glmap, GLint mapsize, const GLfloat* values) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glPixelMapfv(glmap, mapsize, values); -} - -void gl2_0_glPixelTransferi(void *_glfuncs, GLenum pname, GLint param) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glPixelTransferi(pname, param); -} - -void gl2_0_glPixelTransferf(void *_glfuncs, GLenum pname, GLfloat param) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glPixelTransferf(pname, param); -} - -void gl2_0_glPixelZoom(void *_glfuncs, GLfloat xfactor, GLfloat yfactor) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glPixelZoom(xfactor, yfactor); -} - -void gl2_0_glAlphaFunc(void *_glfuncs, GLenum glfunc, GLfloat ref) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glAlphaFunc(glfunc, ref); -} - -void gl2_0_glEvalPoint2(void *_glfuncs, GLint i, GLint j) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glEvalPoint2(i, j); -} - -void gl2_0_glEvalMesh2(void *_glfuncs, GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glEvalMesh2(mode, i1, i2, j1, j2); -} - -void gl2_0_glEvalPoint1(void *_glfuncs, GLint i) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glEvalPoint1(i); -} - -void gl2_0_glEvalMesh1(void *_glfuncs, GLenum mode, GLint i1, GLint i2) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glEvalMesh1(mode, i1, i2); -} - -void gl2_0_glEvalCoord2fv(void *_glfuncs, const GLfloat* u) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glEvalCoord2fv(u); -} - -void gl2_0_glEvalCoord2f(void *_glfuncs, GLfloat u, GLfloat v) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glEvalCoord2f(u, v); -} - -void gl2_0_glEvalCoord2dv(void *_glfuncs, const GLdouble* u) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glEvalCoord2dv(u); -} - -void gl2_0_glEvalCoord2d(void *_glfuncs, GLdouble u, GLdouble v) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glEvalCoord2d(u, v); -} - -void gl2_0_glEvalCoord1fv(void *_glfuncs, const GLfloat* u) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glEvalCoord1fv(u); -} - -void gl2_0_glEvalCoord1f(void *_glfuncs, GLfloat u) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glEvalCoord1f(u); -} - -void gl2_0_glEvalCoord1dv(void *_glfuncs, const GLdouble* u) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glEvalCoord1dv(u); -} - -void gl2_0_glEvalCoord1d(void *_glfuncs, GLdouble u) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glEvalCoord1d(u); -} - -void gl2_0_glMapGrid2f(void *_glfuncs, GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMapGrid2f(un, u1, u2, vn, v1, v2); -} - -void gl2_0_glMapGrid2d(void *_glfuncs, GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMapGrid2d(un, u1, u2, vn, v1, v2); -} - -void gl2_0_glMapGrid1f(void *_glfuncs, GLint un, GLfloat u1, GLfloat u2) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMapGrid1f(un, u1, u2); -} - -void gl2_0_glMapGrid1d(void *_glfuncs, GLint un, GLdouble u1, GLdouble u2) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMapGrid1d(un, u1, u2); -} - -void gl2_0_glMap2f(void *_glfuncs, GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat* points) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMap2f(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points); -} - -void gl2_0_glMap2d(void *_glfuncs, GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble* points) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMap2d(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points); -} - -void gl2_0_glMap1f(void *_glfuncs, GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat* points) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMap1f(target, u1, u2, stride, order, points); -} - -void gl2_0_glMap1d(void *_glfuncs, GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble* points) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMap1d(target, u1, u2, stride, order, points); -} - -void gl2_0_glPushAttrib(void *_glfuncs, GLbitfield mask) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glPushAttrib(mask); -} - -void gl2_0_glPopAttrib(void *_glfuncs) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glPopAttrib(); -} - -void gl2_0_glAccum(void *_glfuncs, GLenum op, GLfloat value) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glAccum(op, value); -} - -void gl2_0_glIndexMask(void *_glfuncs, GLuint mask) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glIndexMask(mask); -} - -void gl2_0_glClearIndex(void *_glfuncs, GLfloat c) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glClearIndex(c); -} - -void gl2_0_glClearAccum(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glClearAccum(red, green, blue, alpha); -} - -void gl2_0_glPushName(void *_glfuncs, GLuint name) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glPushName(name); -} - -void gl2_0_glPopName(void *_glfuncs) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glPopName(); -} - -void gl2_0_glPassThrough(void *_glfuncs, GLfloat token) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glPassThrough(token); -} - -void gl2_0_glLoadName(void *_glfuncs, GLuint name) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glLoadName(name); -} - -void gl2_0_glInitNames(void *_glfuncs) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glInitNames(); -} - -GLint gl2_0_glRenderMode(void *_glfuncs, GLenum mode) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glRenderMode(mode); -} - -void gl2_0_glSelectBuffer(void *_glfuncs, GLsizei size, GLuint* buffer) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glSelectBuffer(size, buffer); -} - -void gl2_0_glFeedbackBuffer(void *_glfuncs, GLsizei size, GLenum gltype, GLfloat* buffer) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glFeedbackBuffer(size, gltype, buffer); -} - -void gl2_0_glTexGeniv(void *_glfuncs, GLenum coord, GLenum pname, const GLint* params) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexGeniv(coord, pname, params); -} - -void gl2_0_glTexGeni(void *_glfuncs, GLenum coord, GLenum pname, GLint param) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexGeni(coord, pname, param); -} - -void gl2_0_glTexGenfv(void *_glfuncs, GLenum coord, GLenum pname, const GLfloat* params) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexGenfv(coord, pname, params); -} - -void gl2_0_glTexGenf(void *_glfuncs, GLenum coord, GLenum pname, GLfloat param) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexGenf(coord, pname, param); -} - -void gl2_0_glTexGendv(void *_glfuncs, GLenum coord, GLenum pname, const GLdouble* params) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexGendv(coord, pname, params); -} - -void gl2_0_glTexGend(void *_glfuncs, GLenum coord, GLenum pname, GLdouble param) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexGend(coord, pname, param); -} - -void gl2_0_glTexEnviv(void *_glfuncs, GLenum target, GLenum pname, const GLint* params) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexEnviv(target, pname, params); -} - -void gl2_0_glTexEnvi(void *_glfuncs, GLenum target, GLenum pname, GLint param) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexEnvi(target, pname, param); -} - -void gl2_0_glTexEnvfv(void *_glfuncs, GLenum target, GLenum pname, const GLfloat* params) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexEnvfv(target, pname, params); -} - -void gl2_0_glTexEnvf(void *_glfuncs, GLenum target, GLenum pname, GLfloat param) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexEnvf(target, pname, param); -} - -void gl2_0_glShadeModel(void *_glfuncs, GLenum mode) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glShadeModel(mode); -} - -void gl2_0_glPolygonStipple(void *_glfuncs, const GLubyte* mask) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glPolygonStipple(mask); -} - -void gl2_0_glMaterialiv(void *_glfuncs, GLenum face, GLenum pname, const GLint* params) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMaterialiv(face, pname, params); -} - -void gl2_0_glMateriali(void *_glfuncs, GLenum face, GLenum pname, GLint param) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMateriali(face, pname, param); -} - -void gl2_0_glMaterialfv(void *_glfuncs, GLenum face, GLenum pname, const GLfloat* params) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMaterialfv(face, pname, params); -} - -void gl2_0_glMaterialf(void *_glfuncs, GLenum face, GLenum pname, GLfloat param) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMaterialf(face, pname, param); -} - -void gl2_0_glLineStipple(void *_glfuncs, GLint factor, GLushort pattern) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glLineStipple(factor, pattern); -} - -void gl2_0_glLightModeliv(void *_glfuncs, GLenum pname, const GLint* params) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glLightModeliv(pname, params); -} - -void gl2_0_glLightModeli(void *_glfuncs, GLenum pname, GLint param) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glLightModeli(pname, param); -} - -void gl2_0_glLightModelfv(void *_glfuncs, GLenum pname, const GLfloat* params) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glLightModelfv(pname, params); -} - -void gl2_0_glLightModelf(void *_glfuncs, GLenum pname, GLfloat param) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glLightModelf(pname, param); -} - -void gl2_0_glLightiv(void *_glfuncs, GLenum light, GLenum pname, const GLint* params) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glLightiv(light, pname, params); -} - -void gl2_0_glLighti(void *_glfuncs, GLenum light, GLenum pname, GLint param) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glLighti(light, pname, param); -} - -void gl2_0_glLightfv(void *_glfuncs, GLenum light, GLenum pname, const GLfloat* params) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glLightfv(light, pname, params); -} - -void gl2_0_glLightf(void *_glfuncs, GLenum light, GLenum pname, GLfloat param) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glLightf(light, pname, param); -} - -void gl2_0_glFogiv(void *_glfuncs, GLenum pname, const GLint* params) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glFogiv(pname, params); -} - -void gl2_0_glFogi(void *_glfuncs, GLenum pname, GLint param) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glFogi(pname, param); -} - -void gl2_0_glFogfv(void *_glfuncs, GLenum pname, const GLfloat* params) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glFogfv(pname, params); -} - -void gl2_0_glFogf(void *_glfuncs, GLenum pname, GLfloat param) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glFogf(pname, param); -} - -void gl2_0_glColorMaterial(void *_glfuncs, GLenum face, GLenum mode) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColorMaterial(face, mode); -} - -void gl2_0_glClipPlane(void *_glfuncs, GLenum plane, const GLdouble* equation) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glClipPlane(plane, equation); -} - -void gl2_0_glVertex4sv(void *_glfuncs, const GLshort* v) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertex4sv(v); -} - -void gl2_0_glVertex4s(void *_glfuncs, GLshort x, GLshort y, GLshort z, GLshort w) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertex4s(x, y, z, w); -} - -void gl2_0_glVertex4iv(void *_glfuncs, const GLint* v) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertex4iv(v); -} - -void gl2_0_glVertex4i(void *_glfuncs, GLint x, GLint y, GLint z, GLint w) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertex4i(x, y, z, w); -} - -void gl2_0_glVertex4fv(void *_glfuncs, const GLfloat* v) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertex4fv(v); -} - -void gl2_0_glVertex4f(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z, GLfloat w) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertex4f(x, y, z, w); -} - -void gl2_0_glVertex4dv(void *_glfuncs, const GLdouble* v) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertex4dv(v); -} - -void gl2_0_glVertex4d(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z, GLdouble w) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertex4d(x, y, z, w); -} - -void gl2_0_glVertex3sv(void *_glfuncs, const GLshort* v) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertex3sv(v); -} - -void gl2_0_glVertex3s(void *_glfuncs, GLshort x, GLshort y, GLshort z) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertex3s(x, y, z); -} - -void gl2_0_glVertex3iv(void *_glfuncs, const GLint* v) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertex3iv(v); -} - -void gl2_0_glVertex3i(void *_glfuncs, GLint x, GLint y, GLint z) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertex3i(x, y, z); -} - -void gl2_0_glVertex3fv(void *_glfuncs, const GLfloat* v) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertex3fv(v); -} - -void gl2_0_glVertex3f(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertex3f(x, y, z); -} - -void gl2_0_glVertex3dv(void *_glfuncs, const GLdouble* v) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertex3dv(v); -} - -void gl2_0_glVertex3d(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertex3d(x, y, z); -} - -void gl2_0_glVertex2sv(void *_glfuncs, const GLshort* v) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertex2sv(v); -} - -void gl2_0_glVertex2s(void *_glfuncs, GLshort x, GLshort y) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertex2s(x, y); -} - -void gl2_0_glVertex2iv(void *_glfuncs, const GLint* v) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertex2iv(v); -} - -void gl2_0_glVertex2i(void *_glfuncs, GLint x, GLint y) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertex2i(x, y); -} - -void gl2_0_glVertex2fv(void *_glfuncs, const GLfloat* v) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertex2fv(v); -} - -void gl2_0_glVertex2f(void *_glfuncs, GLfloat x, GLfloat y) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertex2f(x, y); -} - -void gl2_0_glVertex2dv(void *_glfuncs, const GLdouble* v) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertex2dv(v); -} - -void gl2_0_glVertex2d(void *_glfuncs, GLdouble x, GLdouble y) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertex2d(x, y); -} - -void gl2_0_glTexCoord4sv(void *_glfuncs, const GLshort* v) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoord4sv(v); -} - -void gl2_0_glTexCoord4s(void *_glfuncs, GLshort s, GLshort t, GLshort r, GLshort q) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoord4s(s, t, r, q); -} - -void gl2_0_glTexCoord4iv(void *_glfuncs, const GLint* v) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoord4iv(v); -} - -void gl2_0_glTexCoord4i(void *_glfuncs, GLint s, GLint t, GLint r, GLint q) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoord4i(s, t, r, q); -} - -void gl2_0_glTexCoord4fv(void *_glfuncs, const GLfloat* v) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoord4fv(v); -} - -void gl2_0_glTexCoord4f(void *_glfuncs, GLfloat s, GLfloat t, GLfloat r, GLfloat q) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoord4f(s, t, r, q); -} - -void gl2_0_glTexCoord4dv(void *_glfuncs, const GLdouble* v) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoord4dv(v); -} - -void gl2_0_glTexCoord4d(void *_glfuncs, GLdouble s, GLdouble t, GLdouble r, GLdouble q) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoord4d(s, t, r, q); -} - -void gl2_0_glTexCoord3sv(void *_glfuncs, const GLshort* v) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoord3sv(v); -} - -void gl2_0_glTexCoord3s(void *_glfuncs, GLshort s, GLshort t, GLshort r) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoord3s(s, t, r); -} - -void gl2_0_glTexCoord3iv(void *_glfuncs, const GLint* v) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoord3iv(v); -} - -void gl2_0_glTexCoord3i(void *_glfuncs, GLint s, GLint t, GLint r) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoord3i(s, t, r); -} - -void gl2_0_glTexCoord3fv(void *_glfuncs, const GLfloat* v) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoord3fv(v); -} - -void gl2_0_glTexCoord3f(void *_glfuncs, GLfloat s, GLfloat t, GLfloat r) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoord3f(s, t, r); -} - -void gl2_0_glTexCoord3dv(void *_glfuncs, const GLdouble* v) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoord3dv(v); -} - -void gl2_0_glTexCoord3d(void *_glfuncs, GLdouble s, GLdouble t, GLdouble r) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoord3d(s, t, r); -} - -void gl2_0_glTexCoord2sv(void *_glfuncs, const GLshort* v) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoord2sv(v); -} - -void gl2_0_glTexCoord2s(void *_glfuncs, GLshort s, GLshort t) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoord2s(s, t); -} - -void gl2_0_glTexCoord2iv(void *_glfuncs, const GLint* v) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoord2iv(v); -} - -void gl2_0_glTexCoord2i(void *_glfuncs, GLint s, GLint t) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoord2i(s, t); -} - -void gl2_0_glTexCoord2fv(void *_glfuncs, const GLfloat* v) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoord2fv(v); -} - -void gl2_0_glTexCoord2f(void *_glfuncs, GLfloat s, GLfloat t) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoord2f(s, t); -} - -void gl2_0_glTexCoord2dv(void *_glfuncs, const GLdouble* v) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoord2dv(v); -} - -void gl2_0_glTexCoord2d(void *_glfuncs, GLdouble s, GLdouble t) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoord2d(s, t); -} - -void gl2_0_glTexCoord1sv(void *_glfuncs, const GLshort* v) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoord1sv(v); -} - -void gl2_0_glTexCoord1s(void *_glfuncs, GLshort s) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoord1s(s); -} - -void gl2_0_glTexCoord1iv(void *_glfuncs, const GLint* v) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoord1iv(v); -} - -void gl2_0_glTexCoord1i(void *_glfuncs, GLint s) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoord1i(s); -} - -void gl2_0_glTexCoord1fv(void *_glfuncs, const GLfloat* v) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoord1fv(v); -} - -void gl2_0_glTexCoord1f(void *_glfuncs, GLfloat s) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoord1f(s); -} - -void gl2_0_glTexCoord1dv(void *_glfuncs, const GLdouble* v) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoord1dv(v); -} - -void gl2_0_glTexCoord1d(void *_glfuncs, GLdouble s) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoord1d(s); -} - -void gl2_0_glRectsv(void *_glfuncs, const GLshort* v1, const GLshort* v2) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRectsv(v1, v2); -} - -void gl2_0_glRects(void *_glfuncs, GLshort x1, GLshort y1, GLshort x2, GLshort y2) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRects(x1, y1, x2, y2); -} - -void gl2_0_glRectiv(void *_glfuncs, const GLint* v1, const GLint* v2) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRectiv(v1, v2); -} - -void gl2_0_glRecti(void *_glfuncs, GLint x1, GLint y1, GLint x2, GLint y2) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRecti(x1, y1, x2, y2); -} - -void gl2_0_glRectfv(void *_glfuncs, const GLfloat* v1, const GLfloat* v2) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRectfv(v1, v2); -} - -void gl2_0_glRectf(void *_glfuncs, GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRectf(x1, y1, x2, y2); -} - -void gl2_0_glRectdv(void *_glfuncs, const GLdouble* v1, const GLdouble* v2) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRectdv(v1, v2); -} - -void gl2_0_glRectd(void *_glfuncs, GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRectd(x1, y1, x2, y2); -} - -void gl2_0_glRasterPos4sv(void *_glfuncs, const GLshort* v) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRasterPos4sv(v); -} - -void gl2_0_glRasterPos4s(void *_glfuncs, GLshort x, GLshort y, GLshort z, GLshort w) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRasterPos4s(x, y, z, w); -} - -void gl2_0_glRasterPos4iv(void *_glfuncs, const GLint* v) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRasterPos4iv(v); -} - -void gl2_0_glRasterPos4i(void *_glfuncs, GLint x, GLint y, GLint z, GLint w) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRasterPos4i(x, y, z, w); -} - -void gl2_0_glRasterPos4fv(void *_glfuncs, const GLfloat* v) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRasterPos4fv(v); -} - -void gl2_0_glRasterPos4f(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z, GLfloat w) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRasterPos4f(x, y, z, w); -} - -void gl2_0_glRasterPos4dv(void *_glfuncs, const GLdouble* v) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRasterPos4dv(v); -} - -void gl2_0_glRasterPos4d(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z, GLdouble w) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRasterPos4d(x, y, z, w); -} - -void gl2_0_glRasterPos3sv(void *_glfuncs, const GLshort* v) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRasterPos3sv(v); -} - -void gl2_0_glRasterPos3s(void *_glfuncs, GLshort x, GLshort y, GLshort z) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRasterPos3s(x, y, z); -} - -void gl2_0_glRasterPos3iv(void *_glfuncs, const GLint* v) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRasterPos3iv(v); -} - -void gl2_0_glRasterPos3i(void *_glfuncs, GLint x, GLint y, GLint z) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRasterPos3i(x, y, z); -} - -void gl2_0_glRasterPos3fv(void *_glfuncs, const GLfloat* v) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRasterPos3fv(v); -} - -void gl2_0_glRasterPos3f(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRasterPos3f(x, y, z); -} - -void gl2_0_glRasterPos3dv(void *_glfuncs, const GLdouble* v) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRasterPos3dv(v); -} - -void gl2_0_glRasterPos3d(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRasterPos3d(x, y, z); -} - -void gl2_0_glRasterPos2sv(void *_glfuncs, const GLshort* v) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRasterPos2sv(v); -} - -void gl2_0_glRasterPos2s(void *_glfuncs, GLshort x, GLshort y) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRasterPos2s(x, y); -} - -void gl2_0_glRasterPos2iv(void *_glfuncs, const GLint* v) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRasterPos2iv(v); -} - -void gl2_0_glRasterPos2i(void *_glfuncs, GLint x, GLint y) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRasterPos2i(x, y); -} - -void gl2_0_glRasterPos2fv(void *_glfuncs, const GLfloat* v) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRasterPos2fv(v); -} - -void gl2_0_glRasterPos2f(void *_glfuncs, GLfloat x, GLfloat y) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRasterPos2f(x, y); -} - -void gl2_0_glRasterPos2dv(void *_glfuncs, const GLdouble* v) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRasterPos2dv(v); -} - -void gl2_0_glRasterPos2d(void *_glfuncs, GLdouble x, GLdouble y) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRasterPos2d(x, y); -} - -void gl2_0_glNormal3sv(void *_glfuncs, const GLshort* v) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glNormal3sv(v); -} - -void gl2_0_glNormal3s(void *_glfuncs, GLshort nx, GLshort ny, GLshort nz) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glNormal3s(nx, ny, nz); -} - -void gl2_0_glNormal3iv(void *_glfuncs, const GLint* v) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glNormal3iv(v); -} - -void gl2_0_glNormal3i(void *_glfuncs, GLint nx, GLint ny, GLint nz) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glNormal3i(nx, ny, nz); -} - -void gl2_0_glNormal3fv(void *_glfuncs, const GLfloat* v) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glNormal3fv(v); -} - -void gl2_0_glNormal3f(void *_glfuncs, GLfloat nx, GLfloat ny, GLfloat nz) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glNormal3f(nx, ny, nz); -} - -void gl2_0_glNormal3dv(void *_glfuncs, const GLdouble* v) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glNormal3dv(v); -} - -void gl2_0_glNormal3d(void *_glfuncs, GLdouble nx, GLdouble ny, GLdouble nz) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glNormal3d(nx, ny, nz); -} - -void gl2_0_glNormal3bv(void *_glfuncs, const GLbyte* v) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glNormal3bv(v); -} - -void gl2_0_glNormal3b(void *_glfuncs, GLbyte nx, GLbyte ny, GLbyte nz) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glNormal3b(nx, ny, nz); -} - -void gl2_0_glIndexsv(void *_glfuncs, const GLshort* c) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glIndexsv(c); -} - -void gl2_0_glIndexs(void *_glfuncs, GLshort c) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glIndexs(c); -} - -void gl2_0_glIndexiv(void *_glfuncs, const GLint* c) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glIndexiv(c); -} - -void gl2_0_glIndexi(void *_glfuncs, GLint c) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glIndexi(c); -} - -void gl2_0_glIndexfv(void *_glfuncs, const GLfloat* c) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glIndexfv(c); -} - -void gl2_0_glIndexf(void *_glfuncs, GLfloat c) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glIndexf(c); -} - -void gl2_0_glIndexdv(void *_glfuncs, const GLdouble* c) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glIndexdv(c); -} - -void gl2_0_glIndexd(void *_glfuncs, GLdouble c) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glIndexd(c); -} - -void gl2_0_glEnd(void *_glfuncs) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glEnd(); -} - -void gl2_0_glEdgeFlagv(void *_glfuncs, const GLboolean* flag) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glEdgeFlagv(flag); -} - -void gl2_0_glEdgeFlag(void *_glfuncs, GLboolean flag) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glEdgeFlag(flag); -} - -void gl2_0_glColor4usv(void *_glfuncs, const GLushort* v) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColor4usv(v); -} - -void gl2_0_glColor4us(void *_glfuncs, GLushort red, GLushort green, GLushort blue, GLushort alpha) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColor4us(red, green, blue, alpha); -} - -void gl2_0_glColor4uiv(void *_glfuncs, const GLuint* v) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColor4uiv(v); -} - -void gl2_0_glColor4ui(void *_glfuncs, GLuint red, GLuint green, GLuint blue, GLuint alpha) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColor4ui(red, green, blue, alpha); -} - -void gl2_0_glColor4ubv(void *_glfuncs, const GLubyte* v) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColor4ubv(v); -} - -void gl2_0_glColor4ub(void *_glfuncs, GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColor4ub(red, green, blue, alpha); -} - -void gl2_0_glColor4sv(void *_glfuncs, const GLshort* v) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColor4sv(v); -} - -void gl2_0_glColor4s(void *_glfuncs, GLshort red, GLshort green, GLshort blue, GLshort alpha) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColor4s(red, green, blue, alpha); -} - -void gl2_0_glColor4iv(void *_glfuncs, const GLint* v) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColor4iv(v); -} - -void gl2_0_glColor4i(void *_glfuncs, GLint red, GLint green, GLint blue, GLint alpha) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColor4i(red, green, blue, alpha); -} - -void gl2_0_glColor4fv(void *_glfuncs, const GLfloat* v) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColor4fv(v); -} - -void gl2_0_glColor4f(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColor4f(red, green, blue, alpha); -} - -void gl2_0_glColor4dv(void *_glfuncs, const GLdouble* v) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColor4dv(v); -} - -void gl2_0_glColor4d(void *_glfuncs, GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColor4d(red, green, blue, alpha); -} - -void gl2_0_glColor4bv(void *_glfuncs, const GLbyte* v) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColor4bv(v); -} - -void gl2_0_glColor4b(void *_glfuncs, GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColor4b(red, green, blue, alpha); -} - -void gl2_0_glColor3usv(void *_glfuncs, const GLushort* v) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColor3usv(v); -} - -void gl2_0_glColor3us(void *_glfuncs, GLushort red, GLushort green, GLushort blue) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColor3us(red, green, blue); -} - -void gl2_0_glColor3uiv(void *_glfuncs, const GLuint* v) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColor3uiv(v); -} - -void gl2_0_glColor3ui(void *_glfuncs, GLuint red, GLuint green, GLuint blue) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColor3ui(red, green, blue); -} - -void gl2_0_glColor3ubv(void *_glfuncs, const GLubyte* v) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColor3ubv(v); -} - -void gl2_0_glColor3ub(void *_glfuncs, GLubyte red, GLubyte green, GLubyte blue) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColor3ub(red, green, blue); -} - -void gl2_0_glColor3sv(void *_glfuncs, const GLshort* v) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColor3sv(v); -} - -void gl2_0_glColor3s(void *_glfuncs, GLshort red, GLshort green, GLshort blue) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColor3s(red, green, blue); -} - -void gl2_0_glColor3iv(void *_glfuncs, const GLint* v) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColor3iv(v); -} - -void gl2_0_glColor3i(void *_glfuncs, GLint red, GLint green, GLint blue) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColor3i(red, green, blue); -} - -void gl2_0_glColor3fv(void *_glfuncs, const GLfloat* v) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColor3fv(v); -} - -void gl2_0_glColor3f(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColor3f(red, green, blue); -} - -void gl2_0_glColor3dv(void *_glfuncs, const GLdouble* v) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColor3dv(v); -} - -void gl2_0_glColor3d(void *_glfuncs, GLdouble red, GLdouble green, GLdouble blue) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColor3d(red, green, blue); -} - -void gl2_0_glColor3bv(void *_glfuncs, const GLbyte* v) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColor3bv(v); -} - -void gl2_0_glColor3b(void *_glfuncs, GLbyte red, GLbyte green, GLbyte blue) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColor3b(red, green, blue); -} - -void gl2_0_glBitmap(void *_glfuncs, GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte* bitmap) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glBitmap(width, height, xorig, yorig, xmove, ymove, bitmap); -} - -void gl2_0_glBegin(void *_glfuncs, GLenum mode) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glBegin(mode); -} - -void gl2_0_glListBase(void *_glfuncs, GLuint base) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glListBase(base); -} - -GLuint gl2_0_glGenLists(void *_glfuncs, GLsizei range_) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glGenLists(range_); -} - -void gl2_0_glDeleteLists(void *_glfuncs, GLuint list, GLsizei range_) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDeleteLists(list, range_); -} - -void gl2_0_glCallLists(void *_glfuncs, GLsizei n, GLenum gltype, const GLvoid* lists) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glCallLists(n, gltype, lists); -} - -void gl2_0_glCallList(void *_glfuncs, GLuint list) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glCallList(list); -} - -void gl2_0_glEndList(void *_glfuncs) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glEndList(); -} - -void gl2_0_glNewList(void *_glfuncs, GLuint list, GLenum mode) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glNewList(list, mode); -} - -void gl2_0_glPushClientAttrib(void *_glfuncs, GLbitfield mask) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glPushClientAttrib(mask); -} - -void gl2_0_glPopClientAttrib(void *_glfuncs) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glPopClientAttrib(); -} - -void gl2_0_glPrioritizeTextures(void *_glfuncs, GLsizei n, const GLuint* textures, const GLfloat* priorities) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glPrioritizeTextures(n, textures, priorities); -} - -GLboolean gl2_0_glAreTexturesResident(void *_glfuncs, GLsizei n, const GLuint* textures, GLboolean* residences) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glAreTexturesResident(n, textures, residences); -} - -void gl2_0_glVertexPointer(void *_glfuncs, GLint size, GLenum gltype, GLsizei stride, const GLvoid* pointer) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexPointer(size, gltype, stride, pointer); -} - -void gl2_0_glTexCoordPointer(void *_glfuncs, GLint size, GLenum gltype, GLsizei stride, const GLvoid* pointer) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoordPointer(size, gltype, stride, pointer); -} - -void gl2_0_glNormalPointer(void *_glfuncs, GLenum gltype, GLsizei stride, const GLvoid* pointer) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glNormalPointer(gltype, stride, pointer); -} - -void gl2_0_glInterleavedArrays(void *_glfuncs, GLenum format, GLsizei stride, const GLvoid* pointer) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glInterleavedArrays(format, stride, pointer); -} - -void gl2_0_glIndexPointer(void *_glfuncs, GLenum gltype, GLsizei stride, const GLvoid* pointer) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glIndexPointer(gltype, stride, pointer); -} - -void gl2_0_glEnableClientState(void *_glfuncs, GLenum array) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glEnableClientState(array); -} - -void gl2_0_glEdgeFlagPointer(void *_glfuncs, GLsizei stride, const GLvoid* pointer) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glEdgeFlagPointer(stride, pointer); -} - -void gl2_0_glDisableClientState(void *_glfuncs, GLenum array) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDisableClientState(array); -} - -void gl2_0_glColorPointer(void *_glfuncs, GLint size, GLenum gltype, GLsizei stride, const GLvoid* pointer) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColorPointer(size, gltype, stride, pointer); -} - -void gl2_0_glArrayElement(void *_glfuncs, GLint i) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glArrayElement(i); -} - -void gl2_0_glResetMinmax(void *_glfuncs, GLenum target) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glResetMinmax(target); -} - -void gl2_0_glResetHistogram(void *_glfuncs, GLenum target) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glResetHistogram(target); -} - -void gl2_0_glMinmax(void *_glfuncs, GLenum target, GLenum internalFormat, GLboolean sink) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMinmax(target, internalFormat, sink); -} - -void gl2_0_glHistogram(void *_glfuncs, GLenum target, GLsizei width, GLenum internalFormat, GLboolean sink) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glHistogram(target, width, internalFormat, sink); -} - -void gl2_0_glGetMinmaxParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetMinmaxParameteriv(target, pname, params); -} - -void gl2_0_glGetMinmaxParameterfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetMinmaxParameterfv(target, pname, params); -} - -void gl2_0_glGetMinmax(void *_glfuncs, GLenum target, GLboolean reset, GLenum format, GLenum gltype, GLvoid* values) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetMinmax(target, reset, format, gltype, values); -} - -void gl2_0_glGetHistogramParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetHistogramParameteriv(target, pname, params); -} - -void gl2_0_glGetHistogramParameterfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetHistogramParameterfv(target, pname, params); -} - -void gl2_0_glGetHistogram(void *_glfuncs, GLenum target, GLboolean reset, GLenum format, GLenum gltype, GLvoid* values) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetHistogram(target, reset, format, gltype, values); -} - -void gl2_0_glSeparableFilter2D(void *_glfuncs, GLenum target, GLenum internalFormat, GLsizei width, GLsizei height, GLenum format, GLenum gltype, const GLvoid* row, const GLvoid* column) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glSeparableFilter2D(target, internalFormat, width, height, format, gltype, row, column); -} - -void gl2_0_glGetSeparableFilter(void *_glfuncs, GLenum target, GLenum format, GLenum gltype, GLvoid* row, GLvoid* column, GLvoid* span) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetSeparableFilter(target, format, gltype, row, column, span); -} - -void gl2_0_glGetConvolutionParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetConvolutionParameteriv(target, pname, params); -} - -void gl2_0_glGetConvolutionParameterfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetConvolutionParameterfv(target, pname, params); -} - -void gl2_0_glGetConvolutionFilter(void *_glfuncs, GLenum target, GLenum format, GLenum gltype, GLvoid* image) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetConvolutionFilter(target, format, gltype, image); -} - -void gl2_0_glCopyConvolutionFilter2D(void *_glfuncs, GLenum target, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glCopyConvolutionFilter2D(target, internalFormat, x, y, width, height); -} - -void gl2_0_glCopyConvolutionFilter1D(void *_glfuncs, GLenum target, GLenum internalFormat, GLint x, GLint y, GLsizei width) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glCopyConvolutionFilter1D(target, internalFormat, x, y, width); -} - -void gl2_0_glConvolutionParameteriv(void *_glfuncs, GLenum target, GLenum pname, const GLint* params) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glConvolutionParameteriv(target, pname, params); -} - -void gl2_0_glConvolutionParameteri(void *_glfuncs, GLenum target, GLenum pname, GLint params) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glConvolutionParameteri(target, pname, params); -} - -void gl2_0_glConvolutionParameterfv(void *_glfuncs, GLenum target, GLenum pname, const GLfloat* params) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glConvolutionParameterfv(target, pname, params); -} - -void gl2_0_glConvolutionParameterf(void *_glfuncs, GLenum target, GLenum pname, GLfloat params) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glConvolutionParameterf(target, pname, params); -} - -void gl2_0_glConvolutionFilter2D(void *_glfuncs, GLenum target, GLenum internalFormat, GLsizei width, GLsizei height, GLenum format, GLenum gltype, const GLvoid* image) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glConvolutionFilter2D(target, internalFormat, width, height, format, gltype, image); -} - -void gl2_0_glConvolutionFilter1D(void *_glfuncs, GLenum target, GLenum internalFormat, GLsizei width, GLenum format, GLenum gltype, const GLvoid* image) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glConvolutionFilter1D(target, internalFormat, width, format, gltype, image); -} - -void gl2_0_glCopyColorSubTable(void *_glfuncs, GLenum target, GLsizei start, GLint x, GLint y, GLsizei width) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glCopyColorSubTable(target, start, x, y, width); -} - -void gl2_0_glColorSubTable(void *_glfuncs, GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum gltype, const GLvoid* data) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColorSubTable(target, start, count, format, gltype, data); -} - -void gl2_0_glGetColorTableParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetColorTableParameteriv(target, pname, params); -} - -void gl2_0_glGetColorTableParameterfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetColorTableParameterfv(target, pname, params); -} - -void gl2_0_glGetColorTable(void *_glfuncs, GLenum target, GLenum format, GLenum gltype, GLvoid* table) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetColorTable(target, format, gltype, table); -} - -void gl2_0_glCopyColorTable(void *_glfuncs, GLenum target, GLenum internalFormat, GLint x, GLint y, GLsizei width) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glCopyColorTable(target, internalFormat, x, y, width); -} - -void gl2_0_glColorTableParameteriv(void *_glfuncs, GLenum target, GLenum pname, const GLint* params) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColorTableParameteriv(target, pname, params); -} - -void gl2_0_glColorTableParameterfv(void *_glfuncs, GLenum target, GLenum pname, const GLfloat* params) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColorTableParameterfv(target, pname, params); -} - -void gl2_0_glColorTable(void *_glfuncs, GLenum target, GLenum internalFormat, GLsizei width, GLenum format, GLenum gltype, const GLvoid* table) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColorTable(target, internalFormat, width, format, gltype, table); -} - -void gl2_0_glMultTransposeMatrixd(void *_glfuncs, const GLdouble* m) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultTransposeMatrixd(m); -} - -void gl2_0_glMultTransposeMatrixf(void *_glfuncs, const GLfloat* m) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultTransposeMatrixf(m); -} - -void gl2_0_glLoadTransposeMatrixd(void *_glfuncs, const GLdouble* m) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glLoadTransposeMatrixd(m); -} - -void gl2_0_glLoadTransposeMatrixf(void *_glfuncs, const GLfloat* m) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glLoadTransposeMatrixf(m); -} - -void gl2_0_glMultiTexCoord4sv(void *_glfuncs, GLenum target, const GLshort* v) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiTexCoord4sv(target, v); -} - -void gl2_0_glMultiTexCoord4s(void *_glfuncs, GLenum target, GLshort s, GLshort t, GLshort r, GLshort q) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiTexCoord4s(target, s, t, r, q); -} - -void gl2_0_glMultiTexCoord4iv(void *_glfuncs, GLenum target, const GLint* v) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiTexCoord4iv(target, v); -} - -void gl2_0_glMultiTexCoord4i(void *_glfuncs, GLenum target, GLint s, GLint t, GLint r, GLint q) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiTexCoord4i(target, s, t, r, q); -} - -void gl2_0_glMultiTexCoord4fv(void *_glfuncs, GLenum target, const GLfloat* v) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiTexCoord4fv(target, v); -} - -void gl2_0_glMultiTexCoord4f(void *_glfuncs, GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiTexCoord4f(target, s, t, r, q); -} - -void gl2_0_glMultiTexCoord4dv(void *_glfuncs, GLenum target, const GLdouble* v) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiTexCoord4dv(target, v); -} - -void gl2_0_glMultiTexCoord4d(void *_glfuncs, GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiTexCoord4d(target, s, t, r, q); -} - -void gl2_0_glMultiTexCoord3sv(void *_glfuncs, GLenum target, const GLshort* v) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiTexCoord3sv(target, v); -} - -void gl2_0_glMultiTexCoord3s(void *_glfuncs, GLenum target, GLshort s, GLshort t, GLshort r) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiTexCoord3s(target, s, t, r); -} - -void gl2_0_glMultiTexCoord3iv(void *_glfuncs, GLenum target, const GLint* v) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiTexCoord3iv(target, v); -} - -void gl2_0_glMultiTexCoord3i(void *_glfuncs, GLenum target, GLint s, GLint t, GLint r) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiTexCoord3i(target, s, t, r); -} - -void gl2_0_glMultiTexCoord3fv(void *_glfuncs, GLenum target, const GLfloat* v) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiTexCoord3fv(target, v); -} - -void gl2_0_glMultiTexCoord3f(void *_glfuncs, GLenum target, GLfloat s, GLfloat t, GLfloat r) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiTexCoord3f(target, s, t, r); -} - -void gl2_0_glMultiTexCoord3dv(void *_glfuncs, GLenum target, const GLdouble* v) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiTexCoord3dv(target, v); -} - -void gl2_0_glMultiTexCoord3d(void *_glfuncs, GLenum target, GLdouble s, GLdouble t, GLdouble r) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiTexCoord3d(target, s, t, r); -} - -void gl2_0_glMultiTexCoord2sv(void *_glfuncs, GLenum target, const GLshort* v) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiTexCoord2sv(target, v); -} - -void gl2_0_glMultiTexCoord2s(void *_glfuncs, GLenum target, GLshort s, GLshort t) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiTexCoord2s(target, s, t); -} - -void gl2_0_glMultiTexCoord2iv(void *_glfuncs, GLenum target, const GLint* v) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiTexCoord2iv(target, v); -} - -void gl2_0_glMultiTexCoord2i(void *_glfuncs, GLenum target, GLint s, GLint t) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiTexCoord2i(target, s, t); -} - -void gl2_0_glMultiTexCoord2fv(void *_glfuncs, GLenum target, const GLfloat* v) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiTexCoord2fv(target, v); -} - -void gl2_0_glMultiTexCoord2f(void *_glfuncs, GLenum target, GLfloat s, GLfloat t) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiTexCoord2f(target, s, t); -} - -void gl2_0_glMultiTexCoord2dv(void *_glfuncs, GLenum target, const GLdouble* v) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiTexCoord2dv(target, v); -} - -void gl2_0_glMultiTexCoord2d(void *_glfuncs, GLenum target, GLdouble s, GLdouble t) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiTexCoord2d(target, s, t); -} - -void gl2_0_glMultiTexCoord1sv(void *_glfuncs, GLenum target, const GLshort* v) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiTexCoord1sv(target, v); -} - -void gl2_0_glMultiTexCoord1s(void *_glfuncs, GLenum target, GLshort s) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiTexCoord1s(target, s); -} - -void gl2_0_glMultiTexCoord1iv(void *_glfuncs, GLenum target, const GLint* v) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiTexCoord1iv(target, v); -} - -void gl2_0_glMultiTexCoord1i(void *_glfuncs, GLenum target, GLint s) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiTexCoord1i(target, s); -} - -void gl2_0_glMultiTexCoord1fv(void *_glfuncs, GLenum target, const GLfloat* v) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiTexCoord1fv(target, v); -} - -void gl2_0_glMultiTexCoord1f(void *_glfuncs, GLenum target, GLfloat s) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiTexCoord1f(target, s); -} - -void gl2_0_glMultiTexCoord1dv(void *_glfuncs, GLenum target, const GLdouble* v) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiTexCoord1dv(target, v); -} - -void gl2_0_glMultiTexCoord1d(void *_glfuncs, GLenum target, GLdouble s) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiTexCoord1d(target, s); -} - -void gl2_0_glClientActiveTexture(void *_glfuncs, GLenum texture) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glClientActiveTexture(texture); -} - -void gl2_0_glWindowPos3sv(void *_glfuncs, const GLshort* v) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glWindowPos3sv(v); -} - -void gl2_0_glWindowPos3s(void *_glfuncs, GLshort x, GLshort y, GLshort z) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glWindowPos3s(x, y, z); -} - -void gl2_0_glWindowPos3iv(void *_glfuncs, const GLint* v) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glWindowPos3iv(v); -} - -void gl2_0_glWindowPos3i(void *_glfuncs, GLint x, GLint y, GLint z) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glWindowPos3i(x, y, z); -} - -void gl2_0_glWindowPos3fv(void *_glfuncs, const GLfloat* v) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glWindowPos3fv(v); -} - -void gl2_0_glWindowPos3f(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glWindowPos3f(x, y, z); -} - -void gl2_0_glWindowPos3dv(void *_glfuncs, const GLdouble* v) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glWindowPos3dv(v); -} - -void gl2_0_glWindowPos3d(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glWindowPos3d(x, y, z); -} - -void gl2_0_glWindowPos2sv(void *_glfuncs, const GLshort* v) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glWindowPos2sv(v); -} - -void gl2_0_glWindowPos2s(void *_glfuncs, GLshort x, GLshort y) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glWindowPos2s(x, y); -} - -void gl2_0_glWindowPos2iv(void *_glfuncs, const GLint* v) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glWindowPos2iv(v); -} - -void gl2_0_glWindowPos2i(void *_glfuncs, GLint x, GLint y) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glWindowPos2i(x, y); -} - -void gl2_0_glWindowPos2fv(void *_glfuncs, const GLfloat* v) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glWindowPos2fv(v); -} - -void gl2_0_glWindowPos2f(void *_glfuncs, GLfloat x, GLfloat y) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glWindowPos2f(x, y); -} - -void gl2_0_glWindowPos2dv(void *_glfuncs, const GLdouble* v) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glWindowPos2dv(v); -} - -void gl2_0_glWindowPos2d(void *_glfuncs, GLdouble x, GLdouble y) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glWindowPos2d(x, y); -} - -void gl2_0_glSecondaryColorPointer(void *_glfuncs, GLint size, GLenum gltype, GLsizei stride, const GLvoid* pointer) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glSecondaryColorPointer(size, gltype, stride, pointer); -} - -void gl2_0_glSecondaryColor3usv(void *_glfuncs, const GLushort* v) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glSecondaryColor3usv(v); -} - -void gl2_0_glSecondaryColor3us(void *_glfuncs, GLushort red, GLushort green, GLushort blue) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glSecondaryColor3us(red, green, blue); -} - -void gl2_0_glSecondaryColor3uiv(void *_glfuncs, const GLuint* v) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glSecondaryColor3uiv(v); -} - -void gl2_0_glSecondaryColor3ui(void *_glfuncs, GLuint red, GLuint green, GLuint blue) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glSecondaryColor3ui(red, green, blue); -} - -void gl2_0_glSecondaryColor3ubv(void *_glfuncs, const GLubyte* v) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glSecondaryColor3ubv(v); -} - -void gl2_0_glSecondaryColor3ub(void *_glfuncs, GLubyte red, GLubyte green, GLubyte blue) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glSecondaryColor3ub(red, green, blue); -} - -void gl2_0_glSecondaryColor3sv(void *_glfuncs, const GLshort* v) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glSecondaryColor3sv(v); -} - -void gl2_0_glSecondaryColor3s(void *_glfuncs, GLshort red, GLshort green, GLshort blue) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glSecondaryColor3s(red, green, blue); -} - -void gl2_0_glSecondaryColor3iv(void *_glfuncs, const GLint* v) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glSecondaryColor3iv(v); -} - -void gl2_0_glSecondaryColor3i(void *_glfuncs, GLint red, GLint green, GLint blue) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glSecondaryColor3i(red, green, blue); -} - -void gl2_0_glSecondaryColor3fv(void *_glfuncs, const GLfloat* v) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glSecondaryColor3fv(v); -} - -void gl2_0_glSecondaryColor3f(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glSecondaryColor3f(red, green, blue); -} - -void gl2_0_glSecondaryColor3dv(void *_glfuncs, const GLdouble* v) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glSecondaryColor3dv(v); -} - -void gl2_0_glSecondaryColor3d(void *_glfuncs, GLdouble red, GLdouble green, GLdouble blue) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glSecondaryColor3d(red, green, blue); -} - -void gl2_0_glSecondaryColor3bv(void *_glfuncs, const GLbyte* v) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glSecondaryColor3bv(v); -} - -void gl2_0_glSecondaryColor3b(void *_glfuncs, GLbyte red, GLbyte green, GLbyte blue) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glSecondaryColor3b(red, green, blue); -} - -void gl2_0_glFogCoordPointer(void *_glfuncs, GLenum gltype, GLsizei stride, const GLvoid* pointer) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glFogCoordPointer(gltype, stride, pointer); -} - -void gl2_0_glFogCoorddv(void *_glfuncs, const GLdouble* coord) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glFogCoorddv(coord); -} - -void gl2_0_glFogCoordd(void *_glfuncs, GLdouble coord) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glFogCoordd(coord); -} - -void gl2_0_glFogCoordfv(void *_glfuncs, const GLfloat* coord) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glFogCoordfv(coord); -} - -void gl2_0_glFogCoordf(void *_glfuncs, GLfloat coord) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glFogCoordf(coord); -} - -void gl2_0_glVertexAttrib4usv(void *_glfuncs, GLuint index, const GLushort* v) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttrib4usv(index, v); -} - -void gl2_0_glVertexAttrib4uiv(void *_glfuncs, GLuint index, const GLuint* v) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttrib4uiv(index, v); -} - -void gl2_0_glVertexAttrib4ubv(void *_glfuncs, GLuint index, const GLubyte* v) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttrib4ubv(index, v); -} - -void gl2_0_glVertexAttrib4sv(void *_glfuncs, GLuint index, const GLshort* v) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttrib4sv(index, v); -} - -void gl2_0_glVertexAttrib4s(void *_glfuncs, GLuint index, GLshort x, GLshort y, GLshort z, GLshort w) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttrib4s(index, x, y, z, w); -} - -void gl2_0_glVertexAttrib4iv(void *_glfuncs, GLuint index, const GLint* v) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttrib4iv(index, v); -} - -void gl2_0_glVertexAttrib4fv(void *_glfuncs, GLuint index, const GLfloat* v) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttrib4fv(index, v); -} - -void gl2_0_glVertexAttrib4f(void *_glfuncs, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttrib4f(index, x, y, z, w); -} - -void gl2_0_glVertexAttrib4dv(void *_glfuncs, GLuint index, const GLdouble* v) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttrib4dv(index, v); -} - -void gl2_0_glVertexAttrib4d(void *_glfuncs, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttrib4d(index, x, y, z, w); -} - -void gl2_0_glVertexAttrib4bv(void *_glfuncs, GLuint index, const GLbyte* v) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttrib4bv(index, v); -} - -void gl2_0_glVertexAttrib4Nusv(void *_glfuncs, GLuint index, const GLushort* v) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttrib4Nusv(index, v); -} - -void gl2_0_glVertexAttrib4Nuiv(void *_glfuncs, GLuint index, const GLuint* v) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttrib4Nuiv(index, v); -} - -void gl2_0_glVertexAttrib4Nubv(void *_glfuncs, GLuint index, const GLubyte* v) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttrib4Nubv(index, v); -} - -void gl2_0_glVertexAttrib4Nub(void *_glfuncs, GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttrib4Nub(index, x, y, z, w); -} - -void gl2_0_glVertexAttrib4Nsv(void *_glfuncs, GLuint index, const GLshort* v) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttrib4Nsv(index, v); -} - -void gl2_0_glVertexAttrib4Niv(void *_glfuncs, GLuint index, const GLint* v) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttrib4Niv(index, v); -} - -void gl2_0_glVertexAttrib4Nbv(void *_glfuncs, GLuint index, const GLbyte* v) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttrib4Nbv(index, v); -} - -void gl2_0_glVertexAttrib3sv(void *_glfuncs, GLuint index, const GLshort* v) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttrib3sv(index, v); -} - -void gl2_0_glVertexAttrib3s(void *_glfuncs, GLuint index, GLshort x, GLshort y, GLshort z) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttrib3s(index, x, y, z); -} - -void gl2_0_glVertexAttrib3fv(void *_glfuncs, GLuint index, const GLfloat* v) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttrib3fv(index, v); -} - -void gl2_0_glVertexAttrib3f(void *_glfuncs, GLuint index, GLfloat x, GLfloat y, GLfloat z) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttrib3f(index, x, y, z); -} - -void gl2_0_glVertexAttrib3dv(void *_glfuncs, GLuint index, const GLdouble* v) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttrib3dv(index, v); -} - -void gl2_0_glVertexAttrib3d(void *_glfuncs, GLuint index, GLdouble x, GLdouble y, GLdouble z) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttrib3d(index, x, y, z); -} - -void gl2_0_glVertexAttrib2sv(void *_glfuncs, GLuint index, const GLshort* v) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttrib2sv(index, v); -} - -void gl2_0_glVertexAttrib2s(void *_glfuncs, GLuint index, GLshort x, GLshort y) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttrib2s(index, x, y); -} - -void gl2_0_glVertexAttrib2fv(void *_glfuncs, GLuint index, const GLfloat* v) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttrib2fv(index, v); -} - -void gl2_0_glVertexAttrib2f(void *_glfuncs, GLuint index, GLfloat x, GLfloat y) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttrib2f(index, x, y); -} - -void gl2_0_glVertexAttrib2dv(void *_glfuncs, GLuint index, const GLdouble* v) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttrib2dv(index, v); -} - -void gl2_0_glVertexAttrib2d(void *_glfuncs, GLuint index, GLdouble x, GLdouble y) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttrib2d(index, x, y); -} - -void gl2_0_glVertexAttrib1sv(void *_glfuncs, GLuint index, const GLshort* v) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttrib1sv(index, v); -} - -void gl2_0_glVertexAttrib1s(void *_glfuncs, GLuint index, GLshort x) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttrib1s(index, x); -} - -void gl2_0_glVertexAttrib1fv(void *_glfuncs, GLuint index, const GLfloat* v) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttrib1fv(index, v); -} - -void gl2_0_glVertexAttrib1f(void *_glfuncs, GLuint index, GLfloat x) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttrib1f(index, x); -} - -void gl2_0_glVertexAttrib1dv(void *_glfuncs, GLuint index, const GLdouble* v) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttrib1dv(index, v); -} - -void gl2_0_glVertexAttrib1d(void *_glfuncs, GLuint index, GLdouble x) -{ - QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttrib1d(index, x); -} - diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/gl/2.0/funcs.h b/Godeps/_workspace/src/github.com/obscuren/qml/gl/2.0/funcs.h deleted file mode 100644 index ffa1a2a83..000000000 --- a/Godeps/_workspace/src/github.com/obscuren/qml/gl/2.0/funcs.h +++ /dev/null @@ -1,613 +0,0 @@ - -// ** file automatically generated by glgen -- do not edit manually ** - -#ifndef __cplusplus -#include -#include -typedef unsigned int GLenum; -typedef unsigned char GLboolean; -typedef unsigned int GLbitfield; -typedef void GLvoid; -typedef char GLchar; -typedef signed char GLbyte; /* 1-byte signed */ -typedef short GLshort; /* 2-byte signed */ -typedef int GLint; /* 4-byte signed */ -typedef unsigned char GLubyte; /* 1-byte unsigned */ -typedef unsigned short GLushort; /* 2-byte unsigned */ -typedef unsigned int GLuint; /* 4-byte unsigned */ -typedef int GLsizei; /* 4-byte signed */ -typedef float GLfloat; /* single precision float */ -typedef float GLclampf; /* single precision float in [0,1] */ -typedef double GLdouble; /* double precision float */ -typedef double GLclampd; /* double precision float in [0,1] */ -typedef int64_t GLint64; -typedef uint64_t GLuint64; -typedef ptrdiff_t GLintptr; -typedef ptrdiff_t GLsizeiptr; -typedef ptrdiff_t GLintptrARB; -typedef ptrdiff_t GLsizeiptrARB; -typedef struct __GLsync *GLsync; -#endif - -#ifdef __cplusplus -extern "C" { -#endif - -void *gl2_0_funcs(); - -void gl2_0_glViewport(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height); -void gl2_0_glDepthRange(void *_glfuncs, GLdouble nearVal, GLdouble farVal); -GLboolean gl2_0_glIsEnabled(void *_glfuncs, GLenum cap); -void gl2_0_glGetTexLevelParameteriv(void *_glfuncs, GLenum target, GLint level, GLenum pname, GLint* params); -void gl2_0_glGetTexLevelParameterfv(void *_glfuncs, GLenum target, GLint level, GLenum pname, GLfloat* params); -void gl2_0_glGetTexParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params); -void gl2_0_glGetTexParameterfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params); -void gl2_0_glGetTexImage(void *_glfuncs, GLenum target, GLint level, GLenum format, GLenum gltype, GLvoid* pixels); -void gl2_0_glGetIntegerv(void *_glfuncs, GLenum pname, GLint* params); -void gl2_0_glGetFloatv(void *_glfuncs, GLenum pname, GLfloat* params); -GLenum gl2_0_glGetError(void *_glfuncs); -void gl2_0_glGetDoublev(void *_glfuncs, GLenum pname, GLdouble* params); -void gl2_0_glGetBooleanv(void *_glfuncs, GLenum pname, GLboolean* params); -void gl2_0_glReadPixels(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum gltype, GLvoid* pixels); -void gl2_0_glReadBuffer(void *_glfuncs, GLenum mode); -void gl2_0_glPixelStorei(void *_glfuncs, GLenum pname, GLint param); -void gl2_0_glPixelStoref(void *_glfuncs, GLenum pname, GLfloat param); -void gl2_0_glDepthFunc(void *_glfuncs, GLenum glfunc); -void gl2_0_glStencilOp(void *_glfuncs, GLenum fail, GLenum zfail, GLenum zpass); -void gl2_0_glStencilFunc(void *_glfuncs, GLenum glfunc, GLint ref, GLuint mask); -void gl2_0_glLogicOp(void *_glfuncs, GLenum opcode); -void gl2_0_glBlendFunc(void *_glfuncs, GLenum sfactor, GLenum dfactor); -void gl2_0_glFlush(void *_glfuncs); -void gl2_0_glFinish(void *_glfuncs); -void gl2_0_glEnable(void *_glfuncs, GLenum cap); -void gl2_0_glDisable(void *_glfuncs, GLenum cap); -void gl2_0_glDepthMask(void *_glfuncs, GLboolean flag); -void gl2_0_glColorMask(void *_glfuncs, GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); -void gl2_0_glStencilMask(void *_glfuncs, GLuint mask); -void gl2_0_glClearDepth(void *_glfuncs, GLdouble depth); -void gl2_0_glClearStencil(void *_glfuncs, GLint s); -void gl2_0_glClearColor(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); -void gl2_0_glClear(void *_glfuncs, GLbitfield mask); -void gl2_0_glDrawBuffer(void *_glfuncs, GLenum mode); -void gl2_0_glTexImage2D(void *_glfuncs, GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum gltype, const GLvoid* pixels); -void gl2_0_glTexImage1D(void *_glfuncs, GLenum target, GLint level, GLint internalFormat, GLsizei width, GLint border, GLenum format, GLenum gltype, const GLvoid* pixels); -void gl2_0_glTexParameteriv(void *_glfuncs, GLenum target, GLenum pname, const GLint* params); -void gl2_0_glTexParameteri(void *_glfuncs, GLenum target, GLenum pname, GLint param); -void gl2_0_glTexParameterfv(void *_glfuncs, GLenum target, GLenum pname, const GLfloat* params); -void gl2_0_glTexParameterf(void *_glfuncs, GLenum target, GLenum pname, GLfloat param); -void gl2_0_glScissor(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height); -void gl2_0_glPolygonMode(void *_glfuncs, GLenum face, GLenum mode); -void gl2_0_glPointSize(void *_glfuncs, GLfloat size); -void gl2_0_glLineWidth(void *_glfuncs, GLfloat width); -void gl2_0_glHint(void *_glfuncs, GLenum target, GLenum mode); -void gl2_0_glFrontFace(void *_glfuncs, GLenum mode); -void gl2_0_glCullFace(void *_glfuncs, GLenum mode); -void gl2_0_glIndexubv(void *_glfuncs, const GLubyte* c); -void gl2_0_glIndexub(void *_glfuncs, GLubyte c); -GLboolean gl2_0_glIsTexture(void *_glfuncs, GLuint texture); -void gl2_0_glGenTextures(void *_glfuncs, GLsizei n, GLuint* textures); -void gl2_0_glDeleteTextures(void *_glfuncs, GLsizei n, const GLuint* textures); -void gl2_0_glBindTexture(void *_glfuncs, GLenum target, GLuint texture); -void gl2_0_glTexSubImage2D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum gltype, const GLvoid* pixels); -void gl2_0_glTexSubImage1D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum gltype, const GLvoid* pixels); -void gl2_0_glCopyTexSubImage2D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); -void gl2_0_glCopyTexSubImage1D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); -void gl2_0_glCopyTexImage2D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); -void gl2_0_glCopyTexImage1D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLint border); -void gl2_0_glPolygonOffset(void *_glfuncs, GLfloat factor, GLfloat units); -void gl2_0_glDrawElements(void *_glfuncs, GLenum mode, GLsizei count, GLenum gltype, const GLvoid* indices); -void gl2_0_glDrawArrays(void *_glfuncs, GLenum mode, GLint first, GLsizei count); -void gl2_0_glCopyTexSubImage3D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); -void gl2_0_glTexSubImage3D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum gltype, const GLvoid* pixels); -void gl2_0_glTexImage3D(void *_glfuncs, GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum gltype, const GLvoid* pixels); -void gl2_0_glDrawRangeElements(void *_glfuncs, GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum gltype, const GLvoid* indices); -void gl2_0_glBlendEquation(void *_glfuncs, GLenum mode); -void gl2_0_glBlendColor(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); -void gl2_0_glGetCompressedTexImage(void *_glfuncs, GLenum target, GLint level, GLvoid* img); -void gl2_0_glCompressedTexSubImage1D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid* data); -void gl2_0_glCompressedTexSubImage2D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid* data); -void gl2_0_glCompressedTexSubImage3D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid* data); -void gl2_0_glCompressedTexImage1D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid* data); -void gl2_0_glCompressedTexImage2D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid* data); -void gl2_0_glCompressedTexImage3D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid* data); -void gl2_0_glSampleCoverage(void *_glfuncs, GLfloat value, GLboolean invert); -void gl2_0_glActiveTexture(void *_glfuncs, GLenum texture); -void gl2_0_glPointParameteriv(void *_glfuncs, GLenum pname, const GLint* params); -void gl2_0_glPointParameteri(void *_glfuncs, GLenum pname, GLint param); -void gl2_0_glPointParameterfv(void *_glfuncs, GLenum pname, const GLfloat* params); -void gl2_0_glPointParameterf(void *_glfuncs, GLenum pname, GLfloat param); -void gl2_0_glMultiDrawArrays(void *_glfuncs, GLenum mode, const GLint* first, const GLsizei* count, GLsizei drawcount); -void gl2_0_glBlendFuncSeparate(void *_glfuncs, GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); -void gl2_0_glGetBufferParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params); -GLboolean gl2_0_glUnmapBuffer(void *_glfuncs, GLenum target); -void gl2_0_glGetBufferSubData(void *_glfuncs, GLenum target, GLintptr offset, GLsizeiptr size, GLvoid* data); -void gl2_0_glBufferSubData(void *_glfuncs, GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data); -void gl2_0_glBufferData(void *_glfuncs, GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage); -GLboolean gl2_0_glIsBuffer(void *_glfuncs, GLuint buffer); -void gl2_0_glGenBuffers(void *_glfuncs, GLsizei n, GLuint* buffers); -void gl2_0_glDeleteBuffers(void *_glfuncs, GLsizei n, const GLuint* buffers); -void gl2_0_glBindBuffer(void *_glfuncs, GLenum target, GLuint buffer); -void gl2_0_glGetQueryObjectuiv(void *_glfuncs, GLuint id, GLenum pname, GLuint* params); -void gl2_0_glGetQueryObjectiv(void *_glfuncs, GLuint id, GLenum pname, GLint* params); -void gl2_0_glGetQueryiv(void *_glfuncs, GLenum target, GLenum pname, GLint* params); -void gl2_0_glEndQuery(void *_glfuncs, GLenum target); -void gl2_0_glBeginQuery(void *_glfuncs, GLenum target, GLuint id); -GLboolean gl2_0_glIsQuery(void *_glfuncs, GLuint id); -void gl2_0_glDeleteQueries(void *_glfuncs, GLsizei n, const GLuint* ids); -void gl2_0_glGenQueries(void *_glfuncs, GLsizei n, GLuint* ids); -void gl2_0_glVertexAttribPointer(void *_glfuncs, GLuint index, GLint size, GLenum gltype, GLboolean normalized, GLsizei stride, const GLvoid* offset); -void gl2_0_glValidateProgram(void *_glfuncs, GLuint program); -void gl2_0_glUniformMatrix4fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); -void gl2_0_glUniformMatrix3fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); -void gl2_0_glUniformMatrix2fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); -void gl2_0_glUniform4iv(void *_glfuncs, GLint location, GLsizei count, const GLint* value); -void gl2_0_glUniform3iv(void *_glfuncs, GLint location, GLsizei count, const GLint* value); -void gl2_0_glUniform2iv(void *_glfuncs, GLint location, GLsizei count, const GLint* value); -void gl2_0_glUniform1iv(void *_glfuncs, GLint location, GLsizei count, const GLint* value); -void gl2_0_glUniform4fv(void *_glfuncs, GLint location, GLsizei count, const GLfloat* value); -void gl2_0_glUniform3fv(void *_glfuncs, GLint location, GLsizei count, const GLfloat* value); -void gl2_0_glUniform2fv(void *_glfuncs, GLint location, GLsizei count, const GLfloat* value); -void gl2_0_glUniform1fv(void *_glfuncs, GLint location, GLsizei count, const GLfloat* value); -void gl2_0_glUniform4i(void *_glfuncs, GLint location, GLint v0, GLint v1, GLint v2, GLint v3); -void gl2_0_glUniform3i(void *_glfuncs, GLint location, GLint v0, GLint v1, GLint v2); -void gl2_0_glUniform2i(void *_glfuncs, GLint location, GLint v0, GLint v1); -void gl2_0_glUniform1i(void *_glfuncs, GLint location, GLint v0); -void gl2_0_glUniform4f(void *_glfuncs, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); -void gl2_0_glUniform3f(void *_glfuncs, GLint location, GLfloat v0, GLfloat v1, GLfloat v2); -void gl2_0_glUniform2f(void *_glfuncs, GLint location, GLfloat v0, GLfloat v1); -void gl2_0_glUniform1f(void *_glfuncs, GLint location, GLfloat v0); -void gl2_0_glUseProgram(void *_glfuncs, GLuint program); -void gl2_0_glShaderSource(void *_glfuncs, GLuint shader, GLsizei count, const GLchar** source, const GLint* length); -void gl2_0_glLinkProgram(void *_glfuncs, GLuint program); -GLboolean gl2_0_glIsShader(void *_glfuncs, GLuint shader); -GLboolean gl2_0_glIsProgram(void *_glfuncs, GLuint program); -void gl2_0_glGetVertexAttribiv(void *_glfuncs, GLuint index, GLenum pname, GLint* params); -void gl2_0_glGetVertexAttribfv(void *_glfuncs, GLuint index, GLenum pname, GLfloat* params); -void gl2_0_glGetVertexAttribdv(void *_glfuncs, GLuint index, GLenum pname, GLdouble* params); -void gl2_0_glGetUniformiv(void *_glfuncs, GLuint program, GLint location, GLint* params); -void gl2_0_glGetUniformfv(void *_glfuncs, GLuint program, GLint location, GLfloat* params); -GLint gl2_0_glGetUniformLocation(void *_glfuncs, GLuint program, const GLchar* name); -void gl2_0_glGetShaderSource(void *_glfuncs, GLuint shader, GLsizei bufSize, GLsizei* length, GLchar* source); -void gl2_0_glGetShaderInfoLog(void *_glfuncs, GLuint shader, GLsizei bufSize, GLsizei* length, GLchar* infoLog); -void gl2_0_glGetShaderiv(void *_glfuncs, GLuint shader, GLenum pname, GLint* params); -void gl2_0_glGetProgramInfoLog(void *_glfuncs, GLuint program, GLsizei bufSize, GLsizei* length, GLchar* infoLog); -void gl2_0_glGetProgramiv(void *_glfuncs, GLuint program, GLenum pname, GLint* params); -GLint gl2_0_glGetAttribLocation(void *_glfuncs, GLuint program, const GLchar* name); -void gl2_0_glGetAttachedShaders(void *_glfuncs, GLuint program, GLsizei maxCount, GLsizei* count, GLuint* obj); -void gl2_0_glGetActiveUniform(void *_glfuncs, GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLint* size, GLenum* gltype, GLchar* name); -void gl2_0_glGetActiveAttrib(void *_glfuncs, GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLint* size, GLenum* gltype, GLchar* name); -void gl2_0_glEnableVertexAttribArray(void *_glfuncs, GLuint index); -void gl2_0_glDisableVertexAttribArray(void *_glfuncs, GLuint index); -void gl2_0_glDetachShader(void *_glfuncs, GLuint program, GLuint shader); -void gl2_0_glDeleteShader(void *_glfuncs, GLuint shader); -void gl2_0_glDeleteProgram(void *_glfuncs, GLuint program); -GLuint gl2_0_glCreateShader(void *_glfuncs, GLenum gltype); -GLuint gl2_0_glCreateProgram(void *_glfuncs); -void gl2_0_glCompileShader(void *_glfuncs, GLuint shader); -void gl2_0_glBindAttribLocation(void *_glfuncs, GLuint program, GLuint index, const GLchar* name); -void gl2_0_glAttachShader(void *_glfuncs, GLuint program, GLuint shader); -void gl2_0_glStencilMaskSeparate(void *_glfuncs, GLenum face, GLuint mask); -void gl2_0_glStencilFuncSeparate(void *_glfuncs, GLenum face, GLenum glfunc, GLint ref, GLuint mask); -void gl2_0_glStencilOpSeparate(void *_glfuncs, GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); -void gl2_0_glDrawBuffers(void *_glfuncs, GLsizei n, const GLenum* bufs); -void gl2_0_glBlendEquationSeparate(void *_glfuncs, GLenum modeRGB, GLenum modeAlpha); -void gl2_0_glTranslatef(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z); -void gl2_0_glTranslated(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z); -void gl2_0_glScalef(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z); -void gl2_0_glScaled(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z); -void gl2_0_glRotatef(void *_glfuncs, GLfloat angle, GLfloat x, GLfloat y, GLfloat z); -void gl2_0_glRotated(void *_glfuncs, GLdouble angle, GLdouble x, GLdouble y, GLdouble z); -void gl2_0_glPushMatrix(void *_glfuncs); -void gl2_0_glPopMatrix(void *_glfuncs); -void gl2_0_glOrtho(void *_glfuncs, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); -void gl2_0_glMultMatrixd(void *_glfuncs, const GLdouble* m); -void gl2_0_glMultMatrixf(void *_glfuncs, const GLfloat* m); -void gl2_0_glMatrixMode(void *_glfuncs, GLenum mode); -void gl2_0_glLoadMatrixd(void *_glfuncs, const GLdouble* m); -void gl2_0_glLoadMatrixf(void *_glfuncs, const GLfloat* m); -void gl2_0_glLoadIdentity(void *_glfuncs); -void gl2_0_glFrustum(void *_glfuncs, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); -GLboolean gl2_0_glIsList(void *_glfuncs, GLuint list); -void gl2_0_glGetTexGeniv(void *_glfuncs, GLenum coord, GLenum pname, GLint* params); -void gl2_0_glGetTexGenfv(void *_glfuncs, GLenum coord, GLenum pname, GLfloat* params); -void gl2_0_glGetTexGendv(void *_glfuncs, GLenum coord, GLenum pname, GLdouble* params); -void gl2_0_glGetTexEnviv(void *_glfuncs, GLenum target, GLenum pname, GLint* params); -void gl2_0_glGetTexEnvfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params); -void gl2_0_glGetPolygonStipple(void *_glfuncs, GLubyte* mask); -void gl2_0_glGetPixelMapusv(void *_glfuncs, GLenum glmap, GLushort* values); -void gl2_0_glGetPixelMapuiv(void *_glfuncs, GLenum glmap, GLuint* values); -void gl2_0_glGetPixelMapfv(void *_glfuncs, GLenum glmap, GLfloat* values); -void gl2_0_glGetMaterialiv(void *_glfuncs, GLenum face, GLenum pname, GLint* params); -void gl2_0_glGetMaterialfv(void *_glfuncs, GLenum face, GLenum pname, GLfloat* params); -void gl2_0_glGetMapiv(void *_glfuncs, GLenum target, GLenum query, GLint* v); -void gl2_0_glGetMapfv(void *_glfuncs, GLenum target, GLenum query, GLfloat* v); -void gl2_0_glGetMapdv(void *_glfuncs, GLenum target, GLenum query, GLdouble* v); -void gl2_0_glGetLightiv(void *_glfuncs, GLenum light, GLenum pname, GLint* params); -void gl2_0_glGetLightfv(void *_glfuncs, GLenum light, GLenum pname, GLfloat* params); -void gl2_0_glGetClipPlane(void *_glfuncs, GLenum plane, GLdouble* equation); -void gl2_0_glDrawPixels(void *_glfuncs, GLsizei width, GLsizei height, GLenum format, GLenum gltype, const GLvoid* pixels); -void gl2_0_glCopyPixels(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height, GLenum gltype); -void gl2_0_glPixelMapusv(void *_glfuncs, GLenum glmap, GLint mapsize, const GLushort* values); -void gl2_0_glPixelMapuiv(void *_glfuncs, GLenum glmap, GLint mapsize, const GLuint* values); -void gl2_0_glPixelMapfv(void *_glfuncs, GLenum glmap, GLint mapsize, const GLfloat* values); -void gl2_0_glPixelTransferi(void *_glfuncs, GLenum pname, GLint param); -void gl2_0_glPixelTransferf(void *_glfuncs, GLenum pname, GLfloat param); -void gl2_0_glPixelZoom(void *_glfuncs, GLfloat xfactor, GLfloat yfactor); -void gl2_0_glAlphaFunc(void *_glfuncs, GLenum glfunc, GLfloat ref); -void gl2_0_glEvalPoint2(void *_glfuncs, GLint i, GLint j); -void gl2_0_glEvalMesh2(void *_glfuncs, GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2); -void gl2_0_glEvalPoint1(void *_glfuncs, GLint i); -void gl2_0_glEvalMesh1(void *_glfuncs, GLenum mode, GLint i1, GLint i2); -void gl2_0_glEvalCoord2fv(void *_glfuncs, const GLfloat* u); -void gl2_0_glEvalCoord2f(void *_glfuncs, GLfloat u, GLfloat v); -void gl2_0_glEvalCoord2dv(void *_glfuncs, const GLdouble* u); -void gl2_0_glEvalCoord2d(void *_glfuncs, GLdouble u, GLdouble v); -void gl2_0_glEvalCoord1fv(void *_glfuncs, const GLfloat* u); -void gl2_0_glEvalCoord1f(void *_glfuncs, GLfloat u); -void gl2_0_glEvalCoord1dv(void *_glfuncs, const GLdouble* u); -void gl2_0_glEvalCoord1d(void *_glfuncs, GLdouble u); -void gl2_0_glMapGrid2f(void *_glfuncs, GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2); -void gl2_0_glMapGrid2d(void *_glfuncs, GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2); -void gl2_0_glMapGrid1f(void *_glfuncs, GLint un, GLfloat u1, GLfloat u2); -void gl2_0_glMapGrid1d(void *_glfuncs, GLint un, GLdouble u1, GLdouble u2); -void gl2_0_glMap2f(void *_glfuncs, GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat* points); -void gl2_0_glMap2d(void *_glfuncs, GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble* points); -void gl2_0_glMap1f(void *_glfuncs, GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat* points); -void gl2_0_glMap1d(void *_glfuncs, GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble* points); -void gl2_0_glPushAttrib(void *_glfuncs, GLbitfield mask); -void gl2_0_glPopAttrib(void *_glfuncs); -void gl2_0_glAccum(void *_glfuncs, GLenum op, GLfloat value); -void gl2_0_glIndexMask(void *_glfuncs, GLuint mask); -void gl2_0_glClearIndex(void *_glfuncs, GLfloat c); -void gl2_0_glClearAccum(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); -void gl2_0_glPushName(void *_glfuncs, GLuint name); -void gl2_0_glPopName(void *_glfuncs); -void gl2_0_glPassThrough(void *_glfuncs, GLfloat token); -void gl2_0_glLoadName(void *_glfuncs, GLuint name); -void gl2_0_glInitNames(void *_glfuncs); -GLint gl2_0_glRenderMode(void *_glfuncs, GLenum mode); -void gl2_0_glSelectBuffer(void *_glfuncs, GLsizei size, GLuint* buffer); -void gl2_0_glFeedbackBuffer(void *_glfuncs, GLsizei size, GLenum gltype, GLfloat* buffer); -void gl2_0_glTexGeniv(void *_glfuncs, GLenum coord, GLenum pname, const GLint* params); -void gl2_0_glTexGeni(void *_glfuncs, GLenum coord, GLenum pname, GLint param); -void gl2_0_glTexGenfv(void *_glfuncs, GLenum coord, GLenum pname, const GLfloat* params); -void gl2_0_glTexGenf(void *_glfuncs, GLenum coord, GLenum pname, GLfloat param); -void gl2_0_glTexGendv(void *_glfuncs, GLenum coord, GLenum pname, const GLdouble* params); -void gl2_0_glTexGend(void *_glfuncs, GLenum coord, GLenum pname, GLdouble param); -void gl2_0_glTexEnviv(void *_glfuncs, GLenum target, GLenum pname, const GLint* params); -void gl2_0_glTexEnvi(void *_glfuncs, GLenum target, GLenum pname, GLint param); -void gl2_0_glTexEnvfv(void *_glfuncs, GLenum target, GLenum pname, const GLfloat* params); -void gl2_0_glTexEnvf(void *_glfuncs, GLenum target, GLenum pname, GLfloat param); -void gl2_0_glShadeModel(void *_glfuncs, GLenum mode); -void gl2_0_glPolygonStipple(void *_glfuncs, const GLubyte* mask); -void gl2_0_glMaterialiv(void *_glfuncs, GLenum face, GLenum pname, const GLint* params); -void gl2_0_glMateriali(void *_glfuncs, GLenum face, GLenum pname, GLint param); -void gl2_0_glMaterialfv(void *_glfuncs, GLenum face, GLenum pname, const GLfloat* params); -void gl2_0_glMaterialf(void *_glfuncs, GLenum face, GLenum pname, GLfloat param); -void gl2_0_glLineStipple(void *_glfuncs, GLint factor, GLushort pattern); -void gl2_0_glLightModeliv(void *_glfuncs, GLenum pname, const GLint* params); -void gl2_0_glLightModeli(void *_glfuncs, GLenum pname, GLint param); -void gl2_0_glLightModelfv(void *_glfuncs, GLenum pname, const GLfloat* params); -void gl2_0_glLightModelf(void *_glfuncs, GLenum pname, GLfloat param); -void gl2_0_glLightiv(void *_glfuncs, GLenum light, GLenum pname, const GLint* params); -void gl2_0_glLighti(void *_glfuncs, GLenum light, GLenum pname, GLint param); -void gl2_0_glLightfv(void *_glfuncs, GLenum light, GLenum pname, const GLfloat* params); -void gl2_0_glLightf(void *_glfuncs, GLenum light, GLenum pname, GLfloat param); -void gl2_0_glFogiv(void *_glfuncs, GLenum pname, const GLint* params); -void gl2_0_glFogi(void *_glfuncs, GLenum pname, GLint param); -void gl2_0_glFogfv(void *_glfuncs, GLenum pname, const GLfloat* params); -void gl2_0_glFogf(void *_glfuncs, GLenum pname, GLfloat param); -void gl2_0_glColorMaterial(void *_glfuncs, GLenum face, GLenum mode); -void gl2_0_glClipPlane(void *_glfuncs, GLenum plane, const GLdouble* equation); -void gl2_0_glVertex4sv(void *_glfuncs, const GLshort* v); -void gl2_0_glVertex4s(void *_glfuncs, GLshort x, GLshort y, GLshort z, GLshort w); -void gl2_0_glVertex4iv(void *_glfuncs, const GLint* v); -void gl2_0_glVertex4i(void *_glfuncs, GLint x, GLint y, GLint z, GLint w); -void gl2_0_glVertex4fv(void *_glfuncs, const GLfloat* v); -void gl2_0_glVertex4f(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z, GLfloat w); -void gl2_0_glVertex4dv(void *_glfuncs, const GLdouble* v); -void gl2_0_glVertex4d(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z, GLdouble w); -void gl2_0_glVertex3sv(void *_glfuncs, const GLshort* v); -void gl2_0_glVertex3s(void *_glfuncs, GLshort x, GLshort y, GLshort z); -void gl2_0_glVertex3iv(void *_glfuncs, const GLint* v); -void gl2_0_glVertex3i(void *_glfuncs, GLint x, GLint y, GLint z); -void gl2_0_glVertex3fv(void *_glfuncs, const GLfloat* v); -void gl2_0_glVertex3f(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z); -void gl2_0_glVertex3dv(void *_glfuncs, const GLdouble* v); -void gl2_0_glVertex3d(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z); -void gl2_0_glVertex2sv(void *_glfuncs, const GLshort* v); -void gl2_0_glVertex2s(void *_glfuncs, GLshort x, GLshort y); -void gl2_0_glVertex2iv(void *_glfuncs, const GLint* v); -void gl2_0_glVertex2i(void *_glfuncs, GLint x, GLint y); -void gl2_0_glVertex2fv(void *_glfuncs, const GLfloat* v); -void gl2_0_glVertex2f(void *_glfuncs, GLfloat x, GLfloat y); -void gl2_0_glVertex2dv(void *_glfuncs, const GLdouble* v); -void gl2_0_glVertex2d(void *_glfuncs, GLdouble x, GLdouble y); -void gl2_0_glTexCoord4sv(void *_glfuncs, const GLshort* v); -void gl2_0_glTexCoord4s(void *_glfuncs, GLshort s, GLshort t, GLshort r, GLshort q); -void gl2_0_glTexCoord4iv(void *_glfuncs, const GLint* v); -void gl2_0_glTexCoord4i(void *_glfuncs, GLint s, GLint t, GLint r, GLint q); -void gl2_0_glTexCoord4fv(void *_glfuncs, const GLfloat* v); -void gl2_0_glTexCoord4f(void *_glfuncs, GLfloat s, GLfloat t, GLfloat r, GLfloat q); -void gl2_0_glTexCoord4dv(void *_glfuncs, const GLdouble* v); -void gl2_0_glTexCoord4d(void *_glfuncs, GLdouble s, GLdouble t, GLdouble r, GLdouble q); -void gl2_0_glTexCoord3sv(void *_glfuncs, const GLshort* v); -void gl2_0_glTexCoord3s(void *_glfuncs, GLshort s, GLshort t, GLshort r); -void gl2_0_glTexCoord3iv(void *_glfuncs, const GLint* v); -void gl2_0_glTexCoord3i(void *_glfuncs, GLint s, GLint t, GLint r); -void gl2_0_glTexCoord3fv(void *_glfuncs, const GLfloat* v); -void gl2_0_glTexCoord3f(void *_glfuncs, GLfloat s, GLfloat t, GLfloat r); -void gl2_0_glTexCoord3dv(void *_glfuncs, const GLdouble* v); -void gl2_0_glTexCoord3d(void *_glfuncs, GLdouble s, GLdouble t, GLdouble r); -void gl2_0_glTexCoord2sv(void *_glfuncs, const GLshort* v); -void gl2_0_glTexCoord2s(void *_glfuncs, GLshort s, GLshort t); -void gl2_0_glTexCoord2iv(void *_glfuncs, const GLint* v); -void gl2_0_glTexCoord2i(void *_glfuncs, GLint s, GLint t); -void gl2_0_glTexCoord2fv(void *_glfuncs, const GLfloat* v); -void gl2_0_glTexCoord2f(void *_glfuncs, GLfloat s, GLfloat t); -void gl2_0_glTexCoord2dv(void *_glfuncs, const GLdouble* v); -void gl2_0_glTexCoord2d(void *_glfuncs, GLdouble s, GLdouble t); -void gl2_0_glTexCoord1sv(void *_glfuncs, const GLshort* v); -void gl2_0_glTexCoord1s(void *_glfuncs, GLshort s); -void gl2_0_glTexCoord1iv(void *_glfuncs, const GLint* v); -void gl2_0_glTexCoord1i(void *_glfuncs, GLint s); -void gl2_0_glTexCoord1fv(void *_glfuncs, const GLfloat* v); -void gl2_0_glTexCoord1f(void *_glfuncs, GLfloat s); -void gl2_0_glTexCoord1dv(void *_glfuncs, const GLdouble* v); -void gl2_0_glTexCoord1d(void *_glfuncs, GLdouble s); -void gl2_0_glRectsv(void *_glfuncs, const GLshort* v1, const GLshort* v2); -void gl2_0_glRects(void *_glfuncs, GLshort x1, GLshort y1, GLshort x2, GLshort y2); -void gl2_0_glRectiv(void *_glfuncs, const GLint* v1, const GLint* v2); -void gl2_0_glRecti(void *_glfuncs, GLint x1, GLint y1, GLint x2, GLint y2); -void gl2_0_glRectfv(void *_glfuncs, const GLfloat* v1, const GLfloat* v2); -void gl2_0_glRectf(void *_glfuncs, GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2); -void gl2_0_glRectdv(void *_glfuncs, const GLdouble* v1, const GLdouble* v2); -void gl2_0_glRectd(void *_glfuncs, GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2); -void gl2_0_glRasterPos4sv(void *_glfuncs, const GLshort* v); -void gl2_0_glRasterPos4s(void *_glfuncs, GLshort x, GLshort y, GLshort z, GLshort w); -void gl2_0_glRasterPos4iv(void *_glfuncs, const GLint* v); -void gl2_0_glRasterPos4i(void *_glfuncs, GLint x, GLint y, GLint z, GLint w); -void gl2_0_glRasterPos4fv(void *_glfuncs, const GLfloat* v); -void gl2_0_glRasterPos4f(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z, GLfloat w); -void gl2_0_glRasterPos4dv(void *_glfuncs, const GLdouble* v); -void gl2_0_glRasterPos4d(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z, GLdouble w); -void gl2_0_glRasterPos3sv(void *_glfuncs, const GLshort* v); -void gl2_0_glRasterPos3s(void *_glfuncs, GLshort x, GLshort y, GLshort z); -void gl2_0_glRasterPos3iv(void *_glfuncs, const GLint* v); -void gl2_0_glRasterPos3i(void *_glfuncs, GLint x, GLint y, GLint z); -void gl2_0_glRasterPos3fv(void *_glfuncs, const GLfloat* v); -void gl2_0_glRasterPos3f(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z); -void gl2_0_glRasterPos3dv(void *_glfuncs, const GLdouble* v); -void gl2_0_glRasterPos3d(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z); -void gl2_0_glRasterPos2sv(void *_glfuncs, const GLshort* v); -void gl2_0_glRasterPos2s(void *_glfuncs, GLshort x, GLshort y); -void gl2_0_glRasterPos2iv(void *_glfuncs, const GLint* v); -void gl2_0_glRasterPos2i(void *_glfuncs, GLint x, GLint y); -void gl2_0_glRasterPos2fv(void *_glfuncs, const GLfloat* v); -void gl2_0_glRasterPos2f(void *_glfuncs, GLfloat x, GLfloat y); -void gl2_0_glRasterPos2dv(void *_glfuncs, const GLdouble* v); -void gl2_0_glRasterPos2d(void *_glfuncs, GLdouble x, GLdouble y); -void gl2_0_glNormal3sv(void *_glfuncs, const GLshort* v); -void gl2_0_glNormal3s(void *_glfuncs, GLshort nx, GLshort ny, GLshort nz); -void gl2_0_glNormal3iv(void *_glfuncs, const GLint* v); -void gl2_0_glNormal3i(void *_glfuncs, GLint nx, GLint ny, GLint nz); -void gl2_0_glNormal3fv(void *_glfuncs, const GLfloat* v); -void gl2_0_glNormal3f(void *_glfuncs, GLfloat nx, GLfloat ny, GLfloat nz); -void gl2_0_glNormal3dv(void *_glfuncs, const GLdouble* v); -void gl2_0_glNormal3d(void *_glfuncs, GLdouble nx, GLdouble ny, GLdouble nz); -void gl2_0_glNormal3bv(void *_glfuncs, const GLbyte* v); -void gl2_0_glNormal3b(void *_glfuncs, GLbyte nx, GLbyte ny, GLbyte nz); -void gl2_0_glIndexsv(void *_glfuncs, const GLshort* c); -void gl2_0_glIndexs(void *_glfuncs, GLshort c); -void gl2_0_glIndexiv(void *_glfuncs, const GLint* c); -void gl2_0_glIndexi(void *_glfuncs, GLint c); -void gl2_0_glIndexfv(void *_glfuncs, const GLfloat* c); -void gl2_0_glIndexf(void *_glfuncs, GLfloat c); -void gl2_0_glIndexdv(void *_glfuncs, const GLdouble* c); -void gl2_0_glIndexd(void *_glfuncs, GLdouble c); -void gl2_0_glEnd(void *_glfuncs); -void gl2_0_glEdgeFlagv(void *_glfuncs, const GLboolean* flag); -void gl2_0_glEdgeFlag(void *_glfuncs, GLboolean flag); -void gl2_0_glColor4usv(void *_glfuncs, const GLushort* v); -void gl2_0_glColor4us(void *_glfuncs, GLushort red, GLushort green, GLushort blue, GLushort alpha); -void gl2_0_glColor4uiv(void *_glfuncs, const GLuint* v); -void gl2_0_glColor4ui(void *_glfuncs, GLuint red, GLuint green, GLuint blue, GLuint alpha); -void gl2_0_glColor4ubv(void *_glfuncs, const GLubyte* v); -void gl2_0_glColor4ub(void *_glfuncs, GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha); -void gl2_0_glColor4sv(void *_glfuncs, const GLshort* v); -void gl2_0_glColor4s(void *_glfuncs, GLshort red, GLshort green, GLshort blue, GLshort alpha); -void gl2_0_glColor4iv(void *_glfuncs, const GLint* v); -void gl2_0_glColor4i(void *_glfuncs, GLint red, GLint green, GLint blue, GLint alpha); -void gl2_0_glColor4fv(void *_glfuncs, const GLfloat* v); -void gl2_0_glColor4f(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); -void gl2_0_glColor4dv(void *_glfuncs, const GLdouble* v); -void gl2_0_glColor4d(void *_glfuncs, GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha); -void gl2_0_glColor4bv(void *_glfuncs, const GLbyte* v); -void gl2_0_glColor4b(void *_glfuncs, GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha); -void gl2_0_glColor3usv(void *_glfuncs, const GLushort* v); -void gl2_0_glColor3us(void *_glfuncs, GLushort red, GLushort green, GLushort blue); -void gl2_0_glColor3uiv(void *_glfuncs, const GLuint* v); -void gl2_0_glColor3ui(void *_glfuncs, GLuint red, GLuint green, GLuint blue); -void gl2_0_glColor3ubv(void *_glfuncs, const GLubyte* v); -void gl2_0_glColor3ub(void *_glfuncs, GLubyte red, GLubyte green, GLubyte blue); -void gl2_0_glColor3sv(void *_glfuncs, const GLshort* v); -void gl2_0_glColor3s(void *_glfuncs, GLshort red, GLshort green, GLshort blue); -void gl2_0_glColor3iv(void *_glfuncs, const GLint* v); -void gl2_0_glColor3i(void *_glfuncs, GLint red, GLint green, GLint blue); -void gl2_0_glColor3fv(void *_glfuncs, const GLfloat* v); -void gl2_0_glColor3f(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue); -void gl2_0_glColor3dv(void *_glfuncs, const GLdouble* v); -void gl2_0_glColor3d(void *_glfuncs, GLdouble red, GLdouble green, GLdouble blue); -void gl2_0_glColor3bv(void *_glfuncs, const GLbyte* v); -void gl2_0_glColor3b(void *_glfuncs, GLbyte red, GLbyte green, GLbyte blue); -void gl2_0_glBitmap(void *_glfuncs, GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte* bitmap); -void gl2_0_glBegin(void *_glfuncs, GLenum mode); -void gl2_0_glListBase(void *_glfuncs, GLuint base); -GLuint gl2_0_glGenLists(void *_glfuncs, GLsizei range_); -void gl2_0_glDeleteLists(void *_glfuncs, GLuint list, GLsizei range_); -void gl2_0_glCallLists(void *_glfuncs, GLsizei n, GLenum gltype, const GLvoid* lists); -void gl2_0_glCallList(void *_glfuncs, GLuint list); -void gl2_0_glEndList(void *_glfuncs); -void gl2_0_glNewList(void *_glfuncs, GLuint list, GLenum mode); -void gl2_0_glPushClientAttrib(void *_glfuncs, GLbitfield mask); -void gl2_0_glPopClientAttrib(void *_glfuncs); -void gl2_0_glPrioritizeTextures(void *_glfuncs, GLsizei n, const GLuint* textures, const GLfloat* priorities); -GLboolean gl2_0_glAreTexturesResident(void *_glfuncs, GLsizei n, const GLuint* textures, GLboolean* residences); -void gl2_0_glVertexPointer(void *_glfuncs, GLint size, GLenum gltype, GLsizei stride, const GLvoid* pointer); -void gl2_0_glTexCoordPointer(void *_glfuncs, GLint size, GLenum gltype, GLsizei stride, const GLvoid* pointer); -void gl2_0_glNormalPointer(void *_glfuncs, GLenum gltype, GLsizei stride, const GLvoid* pointer); -void gl2_0_glInterleavedArrays(void *_glfuncs, GLenum format, GLsizei stride, const GLvoid* pointer); -void gl2_0_glIndexPointer(void *_glfuncs, GLenum gltype, GLsizei stride, const GLvoid* pointer); -void gl2_0_glEnableClientState(void *_glfuncs, GLenum array); -void gl2_0_glEdgeFlagPointer(void *_glfuncs, GLsizei stride, const GLvoid* pointer); -void gl2_0_glDisableClientState(void *_glfuncs, GLenum array); -void gl2_0_glColorPointer(void *_glfuncs, GLint size, GLenum gltype, GLsizei stride, const GLvoid* pointer); -void gl2_0_glArrayElement(void *_glfuncs, GLint i); -void gl2_0_glResetMinmax(void *_glfuncs, GLenum target); -void gl2_0_glResetHistogram(void *_glfuncs, GLenum target); -void gl2_0_glMinmax(void *_glfuncs, GLenum target, GLenum internalFormat, GLboolean sink); -void gl2_0_glHistogram(void *_glfuncs, GLenum target, GLsizei width, GLenum internalFormat, GLboolean sink); -void gl2_0_glGetMinmaxParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params); -void gl2_0_glGetMinmaxParameterfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params); -void gl2_0_glGetMinmax(void *_glfuncs, GLenum target, GLboolean reset, GLenum format, GLenum gltype, GLvoid* values); -void gl2_0_glGetHistogramParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params); -void gl2_0_glGetHistogramParameterfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params); -void gl2_0_glGetHistogram(void *_glfuncs, GLenum target, GLboolean reset, GLenum format, GLenum gltype, GLvoid* values); -void gl2_0_glSeparableFilter2D(void *_glfuncs, GLenum target, GLenum internalFormat, GLsizei width, GLsizei height, GLenum format, GLenum gltype, const GLvoid* row, const GLvoid* column); -void gl2_0_glGetSeparableFilter(void *_glfuncs, GLenum target, GLenum format, GLenum gltype, GLvoid* row, GLvoid* column, GLvoid* span); -void gl2_0_glGetConvolutionParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params); -void gl2_0_glGetConvolutionParameterfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params); -void gl2_0_glGetConvolutionFilter(void *_glfuncs, GLenum target, GLenum format, GLenum gltype, GLvoid* image); -void gl2_0_glCopyConvolutionFilter2D(void *_glfuncs, GLenum target, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height); -void gl2_0_glCopyConvolutionFilter1D(void *_glfuncs, GLenum target, GLenum internalFormat, GLint x, GLint y, GLsizei width); -void gl2_0_glConvolutionParameteriv(void *_glfuncs, GLenum target, GLenum pname, const GLint* params); -void gl2_0_glConvolutionParameteri(void *_glfuncs, GLenum target, GLenum pname, GLint params); -void gl2_0_glConvolutionParameterfv(void *_glfuncs, GLenum target, GLenum pname, const GLfloat* params); -void gl2_0_glConvolutionParameterf(void *_glfuncs, GLenum target, GLenum pname, GLfloat params); -void gl2_0_glConvolutionFilter2D(void *_glfuncs, GLenum target, GLenum internalFormat, GLsizei width, GLsizei height, GLenum format, GLenum gltype, const GLvoid* image); -void gl2_0_glConvolutionFilter1D(void *_glfuncs, GLenum target, GLenum internalFormat, GLsizei width, GLenum format, GLenum gltype, const GLvoid* image); -void gl2_0_glCopyColorSubTable(void *_glfuncs, GLenum target, GLsizei start, GLint x, GLint y, GLsizei width); -void gl2_0_glColorSubTable(void *_glfuncs, GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum gltype, const GLvoid* data); -void gl2_0_glGetColorTableParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params); -void gl2_0_glGetColorTableParameterfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params); -void gl2_0_glGetColorTable(void *_glfuncs, GLenum target, GLenum format, GLenum gltype, GLvoid* table); -void gl2_0_glCopyColorTable(void *_glfuncs, GLenum target, GLenum internalFormat, GLint x, GLint y, GLsizei width); -void gl2_0_glColorTableParameteriv(void *_glfuncs, GLenum target, GLenum pname, const GLint* params); -void gl2_0_glColorTableParameterfv(void *_glfuncs, GLenum target, GLenum pname, const GLfloat* params); -void gl2_0_glColorTable(void *_glfuncs, GLenum target, GLenum internalFormat, GLsizei width, GLenum format, GLenum gltype, const GLvoid* table); -void gl2_0_glMultTransposeMatrixd(void *_glfuncs, const GLdouble* m); -void gl2_0_glMultTransposeMatrixf(void *_glfuncs, const GLfloat* m); -void gl2_0_glLoadTransposeMatrixd(void *_glfuncs, const GLdouble* m); -void gl2_0_glLoadTransposeMatrixf(void *_glfuncs, const GLfloat* m); -void gl2_0_glMultiTexCoord4sv(void *_glfuncs, GLenum target, const GLshort* v); -void gl2_0_glMultiTexCoord4s(void *_glfuncs, GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); -void gl2_0_glMultiTexCoord4iv(void *_glfuncs, GLenum target, const GLint* v); -void gl2_0_glMultiTexCoord4i(void *_glfuncs, GLenum target, GLint s, GLint t, GLint r, GLint q); -void gl2_0_glMultiTexCoord4fv(void *_glfuncs, GLenum target, const GLfloat* v); -void gl2_0_glMultiTexCoord4f(void *_glfuncs, GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); -void gl2_0_glMultiTexCoord4dv(void *_glfuncs, GLenum target, const GLdouble* v); -void gl2_0_glMultiTexCoord4d(void *_glfuncs, GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); -void gl2_0_glMultiTexCoord3sv(void *_glfuncs, GLenum target, const GLshort* v); -void gl2_0_glMultiTexCoord3s(void *_glfuncs, GLenum target, GLshort s, GLshort t, GLshort r); -void gl2_0_glMultiTexCoord3iv(void *_glfuncs, GLenum target, const GLint* v); -void gl2_0_glMultiTexCoord3i(void *_glfuncs, GLenum target, GLint s, GLint t, GLint r); -void gl2_0_glMultiTexCoord3fv(void *_glfuncs, GLenum target, const GLfloat* v); -void gl2_0_glMultiTexCoord3f(void *_glfuncs, GLenum target, GLfloat s, GLfloat t, GLfloat r); -void gl2_0_glMultiTexCoord3dv(void *_glfuncs, GLenum target, const GLdouble* v); -void gl2_0_glMultiTexCoord3d(void *_glfuncs, GLenum target, GLdouble s, GLdouble t, GLdouble r); -void gl2_0_glMultiTexCoord2sv(void *_glfuncs, GLenum target, const GLshort* v); -void gl2_0_glMultiTexCoord2s(void *_glfuncs, GLenum target, GLshort s, GLshort t); -void gl2_0_glMultiTexCoord2iv(void *_glfuncs, GLenum target, const GLint* v); -void gl2_0_glMultiTexCoord2i(void *_glfuncs, GLenum target, GLint s, GLint t); -void gl2_0_glMultiTexCoord2fv(void *_glfuncs, GLenum target, const GLfloat* v); -void gl2_0_glMultiTexCoord2f(void *_glfuncs, GLenum target, GLfloat s, GLfloat t); -void gl2_0_glMultiTexCoord2dv(void *_glfuncs, GLenum target, const GLdouble* v); -void gl2_0_glMultiTexCoord2d(void *_glfuncs, GLenum target, GLdouble s, GLdouble t); -void gl2_0_glMultiTexCoord1sv(void *_glfuncs, GLenum target, const GLshort* v); -void gl2_0_glMultiTexCoord1s(void *_glfuncs, GLenum target, GLshort s); -void gl2_0_glMultiTexCoord1iv(void *_glfuncs, GLenum target, const GLint* v); -void gl2_0_glMultiTexCoord1i(void *_glfuncs, GLenum target, GLint s); -void gl2_0_glMultiTexCoord1fv(void *_glfuncs, GLenum target, const GLfloat* v); -void gl2_0_glMultiTexCoord1f(void *_glfuncs, GLenum target, GLfloat s); -void gl2_0_glMultiTexCoord1dv(void *_glfuncs, GLenum target, const GLdouble* v); -void gl2_0_glMultiTexCoord1d(void *_glfuncs, GLenum target, GLdouble s); -void gl2_0_glClientActiveTexture(void *_glfuncs, GLenum texture); -void gl2_0_glWindowPos3sv(void *_glfuncs, const GLshort* v); -void gl2_0_glWindowPos3s(void *_glfuncs, GLshort x, GLshort y, GLshort z); -void gl2_0_glWindowPos3iv(void *_glfuncs, const GLint* v); -void gl2_0_glWindowPos3i(void *_glfuncs, GLint x, GLint y, GLint z); -void gl2_0_glWindowPos3fv(void *_glfuncs, const GLfloat* v); -void gl2_0_glWindowPos3f(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z); -void gl2_0_glWindowPos3dv(void *_glfuncs, const GLdouble* v); -void gl2_0_glWindowPos3d(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z); -void gl2_0_glWindowPos2sv(void *_glfuncs, const GLshort* v); -void gl2_0_glWindowPos2s(void *_glfuncs, GLshort x, GLshort y); -void gl2_0_glWindowPos2iv(void *_glfuncs, const GLint* v); -void gl2_0_glWindowPos2i(void *_glfuncs, GLint x, GLint y); -void gl2_0_glWindowPos2fv(void *_glfuncs, const GLfloat* v); -void gl2_0_glWindowPos2f(void *_glfuncs, GLfloat x, GLfloat y); -void gl2_0_glWindowPos2dv(void *_glfuncs, const GLdouble* v); -void gl2_0_glWindowPos2d(void *_glfuncs, GLdouble x, GLdouble y); -void gl2_0_glSecondaryColorPointer(void *_glfuncs, GLint size, GLenum gltype, GLsizei stride, const GLvoid* pointer); -void gl2_0_glSecondaryColor3usv(void *_glfuncs, const GLushort* v); -void gl2_0_glSecondaryColor3us(void *_glfuncs, GLushort red, GLushort green, GLushort blue); -void gl2_0_glSecondaryColor3uiv(void *_glfuncs, const GLuint* v); -void gl2_0_glSecondaryColor3ui(void *_glfuncs, GLuint red, GLuint green, GLuint blue); -void gl2_0_glSecondaryColor3ubv(void *_glfuncs, const GLubyte* v); -void gl2_0_glSecondaryColor3ub(void *_glfuncs, GLubyte red, GLubyte green, GLubyte blue); -void gl2_0_glSecondaryColor3sv(void *_glfuncs, const GLshort* v); -void gl2_0_glSecondaryColor3s(void *_glfuncs, GLshort red, GLshort green, GLshort blue); -void gl2_0_glSecondaryColor3iv(void *_glfuncs, const GLint* v); -void gl2_0_glSecondaryColor3i(void *_glfuncs, GLint red, GLint green, GLint blue); -void gl2_0_glSecondaryColor3fv(void *_glfuncs, const GLfloat* v); -void gl2_0_glSecondaryColor3f(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue); -void gl2_0_glSecondaryColor3dv(void *_glfuncs, const GLdouble* v); -void gl2_0_glSecondaryColor3d(void *_glfuncs, GLdouble red, GLdouble green, GLdouble blue); -void gl2_0_glSecondaryColor3bv(void *_glfuncs, const GLbyte* v); -void gl2_0_glSecondaryColor3b(void *_glfuncs, GLbyte red, GLbyte green, GLbyte blue); -void gl2_0_glFogCoordPointer(void *_glfuncs, GLenum gltype, GLsizei stride, const GLvoid* pointer); -void gl2_0_glFogCoorddv(void *_glfuncs, const GLdouble* coord); -void gl2_0_glFogCoordd(void *_glfuncs, GLdouble coord); -void gl2_0_glFogCoordfv(void *_glfuncs, const GLfloat* coord); -void gl2_0_glFogCoordf(void *_glfuncs, GLfloat coord); -void gl2_0_glVertexAttrib4usv(void *_glfuncs, GLuint index, const GLushort* v); -void gl2_0_glVertexAttrib4uiv(void *_glfuncs, GLuint index, const GLuint* v); -void gl2_0_glVertexAttrib4ubv(void *_glfuncs, GLuint index, const GLubyte* v); -void gl2_0_glVertexAttrib4sv(void *_glfuncs, GLuint index, const GLshort* v); -void gl2_0_glVertexAttrib4s(void *_glfuncs, GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); -void gl2_0_glVertexAttrib4iv(void *_glfuncs, GLuint index, const GLint* v); -void gl2_0_glVertexAttrib4fv(void *_glfuncs, GLuint index, const GLfloat* v); -void gl2_0_glVertexAttrib4f(void *_glfuncs, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); -void gl2_0_glVertexAttrib4dv(void *_glfuncs, GLuint index, const GLdouble* v); -void gl2_0_glVertexAttrib4d(void *_glfuncs, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); -void gl2_0_glVertexAttrib4bv(void *_glfuncs, GLuint index, const GLbyte* v); -void gl2_0_glVertexAttrib4Nusv(void *_glfuncs, GLuint index, const GLushort* v); -void gl2_0_glVertexAttrib4Nuiv(void *_glfuncs, GLuint index, const GLuint* v); -void gl2_0_glVertexAttrib4Nubv(void *_glfuncs, GLuint index, const GLubyte* v); -void gl2_0_glVertexAttrib4Nub(void *_glfuncs, GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); -void gl2_0_glVertexAttrib4Nsv(void *_glfuncs, GLuint index, const GLshort* v); -void gl2_0_glVertexAttrib4Niv(void *_glfuncs, GLuint index, const GLint* v); -void gl2_0_glVertexAttrib4Nbv(void *_glfuncs, GLuint index, const GLbyte* v); -void gl2_0_glVertexAttrib3sv(void *_glfuncs, GLuint index, const GLshort* v); -void gl2_0_glVertexAttrib3s(void *_glfuncs, GLuint index, GLshort x, GLshort y, GLshort z); -void gl2_0_glVertexAttrib3fv(void *_glfuncs, GLuint index, const GLfloat* v); -void gl2_0_glVertexAttrib3f(void *_glfuncs, GLuint index, GLfloat x, GLfloat y, GLfloat z); -void gl2_0_glVertexAttrib3dv(void *_glfuncs, GLuint index, const GLdouble* v); -void gl2_0_glVertexAttrib3d(void *_glfuncs, GLuint index, GLdouble x, GLdouble y, GLdouble z); -void gl2_0_glVertexAttrib2sv(void *_glfuncs, GLuint index, const GLshort* v); -void gl2_0_glVertexAttrib2s(void *_glfuncs, GLuint index, GLshort x, GLshort y); -void gl2_0_glVertexAttrib2fv(void *_glfuncs, GLuint index, const GLfloat* v); -void gl2_0_glVertexAttrib2f(void *_glfuncs, GLuint index, GLfloat x, GLfloat y); -void gl2_0_glVertexAttrib2dv(void *_glfuncs, GLuint index, const GLdouble* v); -void gl2_0_glVertexAttrib2d(void *_glfuncs, GLuint index, GLdouble x, GLdouble y); -void gl2_0_glVertexAttrib1sv(void *_glfuncs, GLuint index, const GLshort* v); -void gl2_0_glVertexAttrib1s(void *_glfuncs, GLuint index, GLshort x); -void gl2_0_glVertexAttrib1fv(void *_glfuncs, GLuint index, const GLfloat* v); -void gl2_0_glVertexAttrib1f(void *_glfuncs, GLuint index, GLfloat x); -void gl2_0_glVertexAttrib1dv(void *_glfuncs, GLuint index, const GLdouble* v); -void gl2_0_glVertexAttrib1d(void *_glfuncs, GLuint index, GLdouble x); - - -#ifdef __cplusplus -} // extern "C" -#endif diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/gl/2.0/gl.go b/Godeps/_workspace/src/github.com/obscuren/qml/gl/2.0/gl.go deleted file mode 100644 index 7bd1e1b52..000000000 --- a/Godeps/_workspace/src/github.com/obscuren/qml/gl/2.0/gl.go +++ /dev/null @@ -1,6407 +0,0 @@ -// ** file automatically generated by glgen -- do not edit manually ** - -package GL - -// #cgo CXXFLAGS: -std=c++0x -pedantic-errors -Wall -fno-strict-aliasing -// #cgo LDFLAGS: -lstdc++ -// #cgo pkg-config: Qt5Core Qt5OpenGL -// -// #include "funcs.h" -// -// void free(void*); -// -import "C" - -import ( - "fmt" - "reflect" - "unsafe" - - "gopkg.in/qml.v1/gl/glbase" -) - -// API returns a value that offers methods matching the OpenGL version 2.0 API. -// -// The returned API must not be used after the provided OpenGL context becomes invalid. -func API(context glbase.Contexter) *GL { - gl := &GL{} - gl.funcs = C.gl2_0_funcs() - if gl.funcs == nil { - panic(fmt.Errorf("OpenGL version 2.0 is not available")) - } - return gl -} - -// GL implements the OpenGL version 2.0 API. Values of this -// type must be created via the API function, and it must not be used after -// the associated OpenGL context becomes invalid. -type GL struct { - funcs unsafe.Pointer -} - -const ( - FALSE = 0 - TRUE = 1 - NONE = 0 - - BYTE = 0x1400 - UNSIGNED_BYTE = 0x1401 - SHORT = 0x1402 - UNSIGNED_SHORT = 0x1403 - INT = 0x1404 - UNSIGNED_INT = 0x1405 - FLOAT = 0x1406 - N2_BYTES = 0x1407 - N3_BYTES = 0x1408 - N4_BYTES = 0x1409 - DOUBLE = 0x140A - - ACCUM = 0x0100 - LOAD = 0x0101 - RETURN = 0x0102 - MULT = 0x0103 - ADD = 0x0104 - - ACCUM_BUFFER_BIT = 0x00000200 - ALL_ATTRIB_BITS = 0xFFFFFFFF - COLOR_BUFFER_BIT = 0x00004000 - CURRENT_BIT = 0x00000001 - DEPTH_BUFFER_BIT = 0x00000100 - ENABLE_BIT = 0x00002000 - EVAL_BIT = 0x00010000 - FOG_BIT = 0x00000080 - HINT_BIT = 0x00008000 - LIGHTING_BIT = 0x00000040 - LINE_BIT = 0x00000004 - LIST_BIT = 0x00020000 - MULTISAMPLE_BIT = 0x20000000 - PIXEL_MODE_BIT = 0x00000020 - POINT_BIT = 0x00000002 - POLYGON_BIT = 0x00000008 - POLYGON_STIPPLE_BIT = 0x00000010 - SCISSOR_BIT = 0x00080000 - STENCIL_BUFFER_BIT = 0x00000400 - TEXTURE_BIT = 0x00040000 - TRANSFORM_BIT = 0x00001000 - VIEWPORT_BIT = 0x00000800 - - ALWAYS = 0x0207 - EQUAL = 0x0202 - GEQUAL = 0x0206 - GREATER = 0x0204 - LEQUAL = 0x0203 - LESS = 0x0201 - NEVER = 0x0200 - NOTEQUAL = 0x0205 - - LOGIC_OP = 0x0BF1 - - DST_ALPHA = 0x0304 - ONE = 1 - ONE_MINUS_DST_ALPHA = 0x0305 - ONE_MINUS_SRC_ALPHA = 0x0303 - ONE_MINUS_SRC_COLOR = 0x0301 - SRC_ALPHA = 0x0302 - SRC_COLOR = 0x0300 - ZERO = 0 - - DST_COLOR = 0x0306 - ONE_MINUS_DST_COLOR = 0x0307 - SRC_ALPHA_SATURATE = 0x0308 - - CLIENT_ALL_ATTRIB_BITS = 0xFFFFFFFF - CLIENT_PIXEL_STORE_BIT = 0x00000001 - CLIENT_VERTEX_ARRAY_BIT = 0x00000002 - - CLIP_PLANE0 = 0x3000 - CLIP_PLANE1 = 0x3001 - CLIP_PLANE2 = 0x3002 - CLIP_PLANE3 = 0x3003 - CLIP_PLANE4 = 0x3004 - CLIP_PLANE5 = 0x3005 - - BACK = 0x0405 - FRONT = 0x0404 - FRONT_AND_BACK = 0x0408 - - AMBIENT = 0x1200 - AMBIENT_AND_DIFFUSE = 0x1602 - DIFFUSE = 0x1201 - EMISSION = 0x1600 - SPECULAR = 0x1202 - - AUX0 = 0x0409 - AUX1 = 0x040A - AUX2 = 0x040B - AUX3 = 0x040C - BACK_LEFT = 0x0402 - BACK_RIGHT = 0x0403 - FRONT_LEFT = 0x0400 - FRONT_RIGHT = 0x0401 - LEFT = 0x0406 - RIGHT = 0x0407 - - ALPHA_TEST = 0x0BC0 - AUTO_NORMAL = 0x0D80 - BLEND = 0x0BE2 - COLOR_ARRAY = 0x8076 - COLOR_LOGIC_OP = 0x0BF2 - COLOR_MATERIAL = 0x0B57 - CULL_FACE = 0x0B44 - DEPTH_TEST = 0x0B71 - DITHER = 0x0BD0 - EDGE_FLAG_ARRAY = 0x8079 - FOG = 0x0B60 - INDEX_ARRAY = 0x8077 - INDEX_LOGIC_OP = 0x0BF1 - LIGHT0 = 0x4000 - LIGHT1 = 0x4001 - LIGHT2 = 0x4002 - LIGHT3 = 0x4003 - LIGHT4 = 0x4004 - LIGHT5 = 0x4005 - LIGHT6 = 0x4006 - LIGHT7 = 0x4007 - LIGHTING = 0x0B50 - LINE_SMOOTH = 0x0B20 - LINE_STIPPLE = 0x0B24 - MAP1_COLOR_4 = 0x0D90 - MAP1_INDEX = 0x0D91 - MAP1_NORMAL = 0x0D92 - MAP1_TEXTURE_COORD_1 = 0x0D93 - MAP1_TEXTURE_COORD_2 = 0x0D94 - MAP1_TEXTURE_COORD_3 = 0x0D95 - MAP1_TEXTURE_COORD_4 = 0x0D96 - MAP1_VERTEX_3 = 0x0D97 - MAP1_VERTEX_4 = 0x0D98 - MAP2_COLOR_4 = 0x0DB0 - MAP2_INDEX = 0x0DB1 - MAP2_NORMAL = 0x0DB2 - MAP2_TEXTURE_COORD_1 = 0x0DB3 - MAP2_TEXTURE_COORD_2 = 0x0DB4 - MAP2_TEXTURE_COORD_3 = 0x0DB5 - MAP2_TEXTURE_COORD_4 = 0x0DB6 - MAP2_VERTEX_3 = 0x0DB7 - MAP2_VERTEX_4 = 0x0DB8 - NORMALIZE = 0x0BA1 - NORMAL_ARRAY = 0x8075 - POINT_SMOOTH = 0x0B10 - POLYGON_OFFSET_FILL = 0x8037 - POLYGON_OFFSET_LINE = 0x2A02 - POLYGON_OFFSET_POINT = 0x2A01 - POLYGON_SMOOTH = 0x0B41 - POLYGON_STIPPLE = 0x0B42 - SCISSOR_TEST = 0x0C11 - STENCIL_TEST = 0x0B90 - TEXTURE_1D = 0x0DE0 - TEXTURE_2D = 0x0DE1 - TEXTURE_COORD_ARRAY = 0x8078 - TEXTURE_GEN_Q = 0x0C63 - TEXTURE_GEN_R = 0x0C62 - TEXTURE_GEN_S = 0x0C60 - TEXTURE_GEN_T = 0x0C61 - VERTEX_ARRAY = 0x8074 - - INVALID_ENUM = 0x0500 - INVALID_OPERATION = 0x0502 - INVALID_VALUE = 0x0501 - NO_ERROR = 0 - OUT_OF_MEMORY = 0x0505 - STACK_OVERFLOW = 0x0503 - STACK_UNDERFLOW = 0x0504 - - N2D = 0x0600 - N3D = 0x0601 - N3D_COLOR = 0x0602 - N3D_COLOR_TEXTURE = 0x0603 - N4D_COLOR_TEXTURE = 0x0604 - - BITMAP_TOKEN = 0x0704 - COPY_PIXEL_TOKEN = 0x0706 - DRAW_PIXEL_TOKEN = 0x0705 - LINE_RESET_TOKEN = 0x0707 - LINE_TOKEN = 0x0702 - PASS_THROUGH_TOKEN = 0x0700 - POINT_TOKEN = 0x0701 - POLYGON_TOKEN = 0x0703 - - EXP = 0x0800 - EXP2 = 0x0801 - LINEAR = 0x2601 - - FOG_COLOR = 0x0B66 - FOG_DENSITY = 0x0B62 - FOG_END = 0x0B64 - FOG_INDEX = 0x0B61 - FOG_MODE = 0x0B65 - FOG_START = 0x0B63 - - CCW = 0x0901 - CW = 0x0900 - - COEFF = 0x0A00 - DOMAIN = 0x0A02 - ORDER = 0x0A01 - - PIXEL_MAP_A_TO_A = 0x0C79 - PIXEL_MAP_B_TO_B = 0x0C78 - PIXEL_MAP_G_TO_G = 0x0C77 - PIXEL_MAP_I_TO_A = 0x0C75 - PIXEL_MAP_I_TO_B = 0x0C74 - PIXEL_MAP_I_TO_G = 0x0C73 - PIXEL_MAP_I_TO_I = 0x0C70 - PIXEL_MAP_I_TO_R = 0x0C72 - PIXEL_MAP_R_TO_R = 0x0C76 - PIXEL_MAP_S_TO_S = 0x0C71 - - ACCUM_ALPHA_BITS = 0x0D5B - ACCUM_BLUE_BITS = 0x0D5A - ACCUM_CLEAR_VALUE = 0x0B80 - ACCUM_GREEN_BITS = 0x0D59 - ACCUM_RED_BITS = 0x0D58 - ALIASED_LINE_WIDTH_RANGE = 0x846E - ALIASED_POINT_SIZE_RANGE = 0x846D - ALPHA_BIAS = 0x0D1D - ALPHA_BITS = 0x0D55 - ALPHA_SCALE = 0x0D1C - ALPHA_TEST_FUNC = 0x0BC1 - ALPHA_TEST_REF = 0x0BC2 - ATTRIB_STACK_DEPTH = 0x0BB0 - AUX_BUFFERS = 0x0C00 - BLEND_DST = 0x0BE0 - BLEND_SRC = 0x0BE1 - BLUE_BIAS = 0x0D1B - BLUE_BITS = 0x0D54 - BLUE_SCALE = 0x0D1A - CLIENT_ATTRIB_STACK_DEPTH = 0x0BB1 - COLOR_ARRAY_SIZE = 0x8081 - COLOR_ARRAY_STRIDE = 0x8083 - COLOR_ARRAY_TYPE = 0x8082 - COLOR_CLEAR_VALUE = 0x0C22 - COLOR_MATERIAL_FACE = 0x0B55 - COLOR_MATERIAL_PARAMETER = 0x0B56 - COLOR_WRITEMASK = 0x0C23 - CULL_FACE_MODE = 0x0B45 - CURRENT_COLOR = 0x0B00 - CURRENT_INDEX = 0x0B01 - CURRENT_NORMAL = 0x0B02 - CURRENT_RASTER_COLOR = 0x0B04 - CURRENT_RASTER_DISTANCE = 0x0B09 - CURRENT_RASTER_INDEX = 0x0B05 - CURRENT_RASTER_POSITION = 0x0B07 - CURRENT_RASTER_POSITION_VALID = 0x0B08 - CURRENT_RASTER_TEXTURE_COORDS = 0x0B06 - CURRENT_TEXTURE_COORDS = 0x0B03 - DEPTH_BIAS = 0x0D1F - DEPTH_BITS = 0x0D56 - DEPTH_CLEAR_VALUE = 0x0B73 - DEPTH_FUNC = 0x0B74 - DEPTH_RANGE = 0x0B70 - DEPTH_SCALE = 0x0D1E - DEPTH_WRITEMASK = 0x0B72 - DOUBLEBUFFER = 0x0C32 - DRAW_BUFFER = 0x0C01 - EDGE_FLAG = 0x0B43 - EDGE_FLAG_ARRAY_STRIDE = 0x808C - FEEDBACK_BUFFER_SIZE = 0x0DF1 - FEEDBACK_BUFFER_TYPE = 0x0DF2 - FOG_HINT = 0x0C54 - FRONT_FACE = 0x0B46 - GREEN_BIAS = 0x0D19 - GREEN_BITS = 0x0D53 - GREEN_SCALE = 0x0D18 - INDEX_ARRAY_STRIDE = 0x8086 - INDEX_ARRAY_TYPE = 0x8085 - INDEX_BITS = 0x0D51 - INDEX_CLEAR_VALUE = 0x0C20 - INDEX_MODE = 0x0C30 - INDEX_OFFSET = 0x0D13 - INDEX_SHIFT = 0x0D12 - INDEX_WRITEMASK = 0x0C21 - LIGHT_MODEL_AMBIENT = 0x0B53 - LIGHT_MODEL_COLOR_CONTROL = 0x81F8 - LIGHT_MODEL_LOCAL_VIEWER = 0x0B51 - LIGHT_MODEL_TWO_SIDE = 0x0B52 - LINE_SMOOTH_HINT = 0x0C52 - LINE_STIPPLE_PATTERN = 0x0B25 - LINE_STIPPLE_REPEAT = 0x0B26 - LINE_WIDTH = 0x0B21 - LINE_WIDTH_GRANULARITY = 0x0B23 - LINE_WIDTH_RANGE = 0x0B22 - LIST_BASE = 0x0B32 - LIST_INDEX = 0x0B33 - LIST_MODE = 0x0B30 - LOGIC_OP_MODE = 0x0BF0 - MAP1_GRID_DOMAIN = 0x0DD0 - MAP1_GRID_SEGMENTS = 0x0DD1 - MAP2_GRID_DOMAIN = 0x0DD2 - MAP2_GRID_SEGMENTS = 0x0DD3 - MAP_COLOR = 0x0D10 - MAP_STENCIL = 0x0D11 - MATRIX_MODE = 0x0BA0 - MAX_ATTRIB_STACK_DEPTH = 0x0D35 - MAX_CLIENT_ATTRIB_STACK_DEPTH = 0x0D3B - MAX_CLIP_PLANES = 0x0D32 - MAX_EVAL_ORDER = 0x0D30 - MAX_LIGHTS = 0x0D31 - MAX_LIST_NESTING = 0x0B31 - MAX_MODELVIEW_STACK_DEPTH = 0x0D36 - MAX_NAME_STACK_DEPTH = 0x0D37 - MAX_PIXEL_MAP_TABLE = 0x0D34 - MAX_PROJECTION_STACK_DEPTH = 0x0D38 - MAX_TEXTURE_SIZE = 0x0D33 - MAX_TEXTURE_STACK_DEPTH = 0x0D39 - MAX_VIEWPORT_DIMS = 0x0D3A - MODELVIEW_MATRIX = 0x0BA6 - MODELVIEW_STACK_DEPTH = 0x0BA3 - NAME_STACK_DEPTH = 0x0D70 - NORMAL_ARRAY_STRIDE = 0x807F - NORMAL_ARRAY_TYPE = 0x807E - PACK_ALIGNMENT = 0x0D05 - PACK_LSB_FIRST = 0x0D01 - PACK_ROW_LENGTH = 0x0D02 - PACK_SKIP_PIXELS = 0x0D04 - PACK_SKIP_ROWS = 0x0D03 - PACK_SWAP_BYTES = 0x0D00 - PERSPECTIVE_CORRECTION_HINT = 0x0C50 - PIXEL_MAP_A_TO_A_SIZE = 0x0CB9 - PIXEL_MAP_B_TO_B_SIZE = 0x0CB8 - PIXEL_MAP_G_TO_G_SIZE = 0x0CB7 - PIXEL_MAP_I_TO_A_SIZE = 0x0CB5 - PIXEL_MAP_I_TO_B_SIZE = 0x0CB4 - PIXEL_MAP_I_TO_G_SIZE = 0x0CB3 - PIXEL_MAP_I_TO_I_SIZE = 0x0CB0 - PIXEL_MAP_I_TO_R_SIZE = 0x0CB2 - PIXEL_MAP_R_TO_R_SIZE = 0x0CB6 - PIXEL_MAP_S_TO_S_SIZE = 0x0CB1 - POINT_SIZE = 0x0B11 - POINT_SIZE_GRANULARITY = 0x0B13 - POINT_SIZE_RANGE = 0x0B12 - POINT_SMOOTH_HINT = 0x0C51 - POLYGON_MODE = 0x0B40 - POLYGON_OFFSET_FACTOR = 0x8038 - POLYGON_OFFSET_UNITS = 0x2A00 - POLYGON_SMOOTH_HINT = 0x0C53 - PROJECTION_MATRIX = 0x0BA7 - PROJECTION_STACK_DEPTH = 0x0BA4 - READ_BUFFER = 0x0C02 - RED_BIAS = 0x0D15 - RED_BITS = 0x0D52 - RED_SCALE = 0x0D14 - RENDER_MODE = 0x0C40 - RGBA_MODE = 0x0C31 - SCISSOR_BOX = 0x0C10 - SELECTION_BUFFER_SIZE = 0x0DF4 - SHADE_MODEL = 0x0B54 - SMOOTH_LINE_WIDTH_GRANULARITY = 0x0B23 - SMOOTH_LINE_WIDTH_RANGE = 0x0B22 - SMOOTH_POINT_SIZE_GRANULARITY = 0x0B13 - SMOOTH_POINT_SIZE_RANGE = 0x0B12 - STENCIL_BITS = 0x0D57 - STENCIL_CLEAR_VALUE = 0x0B91 - STENCIL_FAIL = 0x0B94 - STENCIL_FUNC = 0x0B92 - STENCIL_PASS_DEPTH_FAIL = 0x0B95 - STENCIL_PASS_DEPTH_PASS = 0x0B96 - STENCIL_REF = 0x0B97 - STENCIL_VALUE_MASK = 0x0B93 - STENCIL_WRITEMASK = 0x0B98 - STEREO = 0x0C33 - SUBPIXEL_BITS = 0x0D50 - TEXTURE_BINDING_1D = 0x8068 - TEXTURE_BINDING_2D = 0x8069 - TEXTURE_BINDING_3D = 0x806A - TEXTURE_COORD_ARRAY_SIZE = 0x8088 - TEXTURE_COORD_ARRAY_STRIDE = 0x808A - TEXTURE_COORD_ARRAY_TYPE = 0x8089 - TEXTURE_MATRIX = 0x0BA8 - TEXTURE_STACK_DEPTH = 0x0BA5 - UNPACK_ALIGNMENT = 0x0CF5 - UNPACK_LSB_FIRST = 0x0CF1 - UNPACK_ROW_LENGTH = 0x0CF2 - UNPACK_SKIP_PIXELS = 0x0CF4 - UNPACK_SKIP_ROWS = 0x0CF3 - UNPACK_SWAP_BYTES = 0x0CF0 - VERTEX_ARRAY_SIZE = 0x807A - VERTEX_ARRAY_STRIDE = 0x807C - VERTEX_ARRAY_TYPE = 0x807B - VIEWPORT = 0x0BA2 - ZOOM_X = 0x0D16 - ZOOM_Y = 0x0D17 - - COLOR_ARRAY_POINTER = 0x8090 - EDGE_FLAG_ARRAY_POINTER = 0x8093 - FEEDBACK_BUFFER_POINTER = 0x0DF0 - INDEX_ARRAY_POINTER = 0x8091 - NORMAL_ARRAY_POINTER = 0x808F - SELECTION_BUFFER_POINTER = 0x0DF3 - TEXTURE_COORD_ARRAY_POINTER = 0x8092 - VERTEX_ARRAY_POINTER = 0x808E - - TEXTURE_ALPHA_SIZE = 0x805F - TEXTURE_BLUE_SIZE = 0x805E - TEXTURE_BORDER = 0x1005 - TEXTURE_BORDER_COLOR = 0x1004 - TEXTURE_COMPONENTS = 0x1003 - TEXTURE_GREEN_SIZE = 0x805D - TEXTURE_HEIGHT = 0x1001 - TEXTURE_INTENSITY_SIZE = 0x8061 - TEXTURE_INTERNAL_FORMAT = 0x1003 - TEXTURE_LUMINANCE_SIZE = 0x8060 - TEXTURE_MAG_FILTER = 0x2800 - TEXTURE_MIN_FILTER = 0x2801 - TEXTURE_PRIORITY = 0x8066 - TEXTURE_RED_SIZE = 0x805C - TEXTURE_RESIDENT = 0x8067 - TEXTURE_WIDTH = 0x1000 - TEXTURE_WRAP_S = 0x2802 - TEXTURE_WRAP_T = 0x2803 - - DONT_CARE = 0x1100 - FASTEST = 0x1101 - NICEST = 0x1102 - - FRAGMENT_SHADER_DERIVATIVE_HINT = 0x8B8B - GENERATE_MIPMAP_HINT = 0x8192 - TEXTURE_COMPRESSION_HINT = 0x84EF - - C3F_V3F = 0x2A24 - C4F_N3F_V3F = 0x2A26 - C4UB_V2F = 0x2A22 - C4UB_V3F = 0x2A23 - N3F_V3F = 0x2A25 - T2F_C3F_V3F = 0x2A2A - T2F_C4F_N3F_V3F = 0x2A2C - T2F_C4UB_V3F = 0x2A29 - T2F_N3F_V3F = 0x2A2B - T2F_V3F = 0x2A27 - T4F_C4F_N3F_V4F = 0x2A2D - T4F_V4F = 0x2A28 - V2F = 0x2A20 - V3F = 0x2A21 - - MODULATE = 0x2100 - REPLACE = 0x1E01 - - SEPARATE_SPECULAR_COLOR = 0x81FA - SINGLE_COLOR = 0x81F9 - - CONSTANT_ATTENUATION = 0x1207 - LINEAR_ATTENUATION = 0x1208 - POSITION = 0x1203 - QUADRATIC_ATTENUATION = 0x1209 - SPOT_CUTOFF = 0x1206 - SPOT_DIRECTION = 0x1204 - SPOT_EXPONENT = 0x1205 - - COMPILE = 0x1300 - COMPILE_AND_EXECUTE = 0x1301 - - AND = 0x1501 - AND_INVERTED = 0x1504 - AND_REVERSE = 0x1502 - CLEAR = 0x1500 - COPY = 0x1503 - COPY_INVERTED = 0x150C - EQUIV = 0x1509 - INVERT = 0x150A - NAND = 0x150E - NOOP = 0x1505 - NOR = 0x1508 - OR = 0x1507 - OR_INVERTED = 0x150D - OR_REVERSE = 0x150B - SET = 0x150F - XOR = 0x1506 - - COLOR_INDEXES = 0x1603 - SHININESS = 0x1601 - - MODELVIEW = 0x1700 - PROJECTION = 0x1701 - TEXTURE = 0x1702 - - LINE = 0x1B01 - POINT = 0x1B00 - - FILL = 0x1B02 - - COLOR = 0x1800 - DEPTH = 0x1801 - STENCIL = 0x1802 - - ALPHA = 0x1906 - BLUE = 0x1905 - COLOR_INDEX = 0x1900 - DEPTH_COMPONENT = 0x1902 - GREEN = 0x1904 - LUMINANCE = 0x1909 - LUMINANCE_ALPHA = 0x190A - RED = 0x1903 - RGB = 0x1907 - RGBA = 0x1908 - STENCIL_INDEX = 0x1901 - - ALPHA12 = 0x803D - ALPHA16 = 0x803E - ALPHA4 = 0x803B - ALPHA8 = 0x803C - INTENSITY = 0x8049 - INTENSITY12 = 0x804C - INTENSITY16 = 0x804D - INTENSITY4 = 0x804A - INTENSITY8 = 0x804B - LUMINANCE12 = 0x8041 - LUMINANCE12_ALPHA12 = 0x8047 - LUMINANCE12_ALPHA4 = 0x8046 - LUMINANCE16 = 0x8042 - LUMINANCE16_ALPHA16 = 0x8048 - LUMINANCE4 = 0x803F - LUMINANCE4_ALPHA4 = 0x8043 - LUMINANCE6_ALPHA2 = 0x8044 - LUMINANCE8 = 0x8040 - LUMINANCE8_ALPHA8 = 0x8045 - R3_G3_B2 = 0x2A10 - RGB10 = 0x8052 - RGB10_A2 = 0x8059 - RGB12 = 0x8053 - RGB16 = 0x8054 - RGB4 = 0x804F - RGB5 = 0x8050 - RGB5_A1 = 0x8057 - RGB8 = 0x8051 - RGBA12 = 0x805A - RGBA16 = 0x805B - RGBA2 = 0x8055 - RGBA4 = 0x8056 - RGBA8 = 0x8058 - - PACK_IMAGE_HEIGHT = 0x806C - PACK_SKIP_IMAGES = 0x806B - UNPACK_IMAGE_HEIGHT = 0x806E - UNPACK_SKIP_IMAGES = 0x806D - - BITMAP = 0x1A00 - UNSIGNED_BYTE_3_3_2 = 0x8032 - UNSIGNED_INT_10_10_10_2 = 0x8036 - UNSIGNED_INT_8_8_8_8 = 0x8035 - UNSIGNED_SHORT_4_4_4_4 = 0x8033 - UNSIGNED_SHORT_5_5_5_1 = 0x8034 - - POINT_DISTANCE_ATTENUATION = 0x8129 - POINT_FADE_THRESHOLD_SIZE = 0x8128 - POINT_SIZE_MAX = 0x8127 - POINT_SIZE_MIN = 0x8126 - - LINES = 0x0001 - LINE_LOOP = 0x0002 - LINE_STRIP = 0x0003 - POINTS = 0x0000 - POLYGON = 0x0009 - QUADS = 0x0007 - QUAD_STRIP = 0x0008 - TRIANGLES = 0x0004 - TRIANGLE_FAN = 0x0006 - TRIANGLE_STRIP = 0x0005 - - FEEDBACK = 0x1C01 - RENDER = 0x1C00 - SELECT = 0x1C02 - - FLAT = 0x1D00 - SMOOTH = 0x1D01 - - DECR = 0x1E03 - INCR = 0x1E02 - KEEP = 0x1E00 - - EXTENSIONS = 0x1F03 - RENDERER = 0x1F01 - VENDOR = 0x1F00 - VERSION = 0x1F02 - - S = 0x2000 - T = 0x2001 - R = 0x2002 - Q = 0x2003 - - DECAL = 0x2101 - - TEXTURE_ENV_COLOR = 0x2201 - TEXTURE_ENV_MODE = 0x2200 - - TEXTURE_ENV = 0x2300 - - EYE_LINEAR = 0x2400 - OBJECT_LINEAR = 0x2401 - SPHERE_MAP = 0x2402 - - EYE_PLANE = 0x2502 - OBJECT_PLANE = 0x2501 - TEXTURE_GEN_MODE = 0x2500 - - NEAREST = 0x2600 - - LINEAR_MIPMAP_LINEAR = 0x2703 - LINEAR_MIPMAP_NEAREST = 0x2701 - NEAREST_MIPMAP_LINEAR = 0x2702 - NEAREST_MIPMAP_NEAREST = 0x2700 - - GENERATE_MIPMAP = 0x8191 - TEXTURE_WRAP_R = 0x8072 - - PROXY_TEXTURE_1D = 0x8063 - PROXY_TEXTURE_2D = 0x8064 - PROXY_TEXTURE_3D = 0x8070 - TEXTURE_3D = 0x806F - TEXTURE_BASE_LEVEL = 0x813C - TEXTURE_MAX_LEVEL = 0x813D - TEXTURE_MAX_LOD = 0x813B - TEXTURE_MIN_LOD = 0x813A - - CLAMP = 0x2900 - CLAMP_TO_BORDER = 0x812D - CLAMP_TO_EDGE = 0x812F - REPEAT = 0x2901 - - CONSTANT_COLOR = 0x8001 - ONE_MINUS_CONSTANT_COLOR = 0x8002 - CONSTANT_ALPHA = 0x8003 - ONE_MINUS_CONSTANT_ALPHA = 0x8004 - FUNC_ADD = 0x8006 - MIN = 0x8007 - MAX = 0x8008 - BLEND_EQUATION_RGB = 0x8009 - FUNC_SUBTRACT = 0x800A - FUNC_REVERSE_SUBTRACT = 0x800B - RESCALE_NORMAL = 0x803A - TEXTURE_DEPTH = 0x8071 - MAX_3D_TEXTURE_SIZE = 0x8073 - MULTISAMPLE = 0x809D - SAMPLE_ALPHA_TO_COVERAGE = 0x809E - SAMPLE_ALPHA_TO_ONE = 0x809F - SAMPLE_COVERAGE = 0x80A0 - SAMPLE_BUFFERS = 0x80A8 - SAMPLES = 0x80A9 - SAMPLE_COVERAGE_VALUE = 0x80AA - SAMPLE_COVERAGE_INVERT = 0x80AB - BLEND_DST_RGB = 0x80C8 - BLEND_SRC_RGB = 0x80C9 - BLEND_DST_ALPHA = 0x80CA - BLEND_SRC_ALPHA = 0x80CB - BGR = 0x80E0 - BGRA = 0x80E1 - MAX_ELEMENTS_VERTICES = 0x80E8 - MAX_ELEMENTS_INDICES = 0x80E9 - DEPTH_COMPONENT16 = 0x81A5 - DEPTH_COMPONENT24 = 0x81A6 - DEPTH_COMPONENT32 = 0x81A7 - UNSIGNED_BYTE_2_3_3_REV = 0x8362 - UNSIGNED_SHORT_5_6_5 = 0x8363 - UNSIGNED_SHORT_5_6_5_REV = 0x8364 - UNSIGNED_SHORT_4_4_4_4_REV = 0x8365 - UNSIGNED_SHORT_1_5_5_5_REV = 0x8366 - UNSIGNED_INT_8_8_8_8_REV = 0x8367 - UNSIGNED_INT_2_10_10_10_REV = 0x8368 - MIRRORED_REPEAT = 0x8370 - FOG_COORDINATE_SOURCE = 0x8450 - FOG_COORD_SRC = 0x8450 - FOG_COORDINATE = 0x8451 - FOG_COORD = 0x8451 - FRAGMENT_DEPTH = 0x8452 - CURRENT_FOG_COORDINATE = 0x8453 - CURRENT_FOG_COORD = 0x8453 - FOG_COORDINATE_ARRAY_TYPE = 0x8454 - FOG_COORD_ARRAY_TYPE = 0x8454 - FOG_COORDINATE_ARRAY_STRIDE = 0x8455 - FOG_COORD_ARRAY_STRIDE = 0x8455 - FOG_COORDINATE_ARRAY_POINTER = 0x8456 - FOG_COORD_ARRAY_POINTER = 0x8456 - FOG_COORDINATE_ARRAY = 0x8457 - FOG_COORD_ARRAY = 0x8457 - COLOR_SUM = 0x8458 - CURRENT_SECONDARY_COLOR = 0x8459 - SECONDARY_COLOR_ARRAY_SIZE = 0x845A - SECONDARY_COLOR_ARRAY_TYPE = 0x845B - SECONDARY_COLOR_ARRAY_STRIDE = 0x845C - SECONDARY_COLOR_ARRAY_POINTER = 0x845D - SECONDARY_COLOR_ARRAY = 0x845E - TEXTURE0 = 0x84C0 - TEXTURE1 = 0x84C1 - TEXTURE2 = 0x84C2 - TEXTURE3 = 0x84C3 - TEXTURE4 = 0x84C4 - TEXTURE5 = 0x84C5 - TEXTURE6 = 0x84C6 - TEXTURE7 = 0x84C7 - TEXTURE8 = 0x84C8 - TEXTURE9 = 0x84C9 - TEXTURE10 = 0x84CA - TEXTURE11 = 0x84CB - TEXTURE12 = 0x84CC - TEXTURE13 = 0x84CD - TEXTURE14 = 0x84CE - TEXTURE15 = 0x84CF - TEXTURE16 = 0x84D0 - TEXTURE17 = 0x84D1 - TEXTURE18 = 0x84D2 - TEXTURE19 = 0x84D3 - TEXTURE20 = 0x84D4 - TEXTURE21 = 0x84D5 - TEXTURE22 = 0x84D6 - TEXTURE23 = 0x84D7 - TEXTURE24 = 0x84D8 - TEXTURE25 = 0x84D9 - TEXTURE26 = 0x84DA - TEXTURE27 = 0x84DB - TEXTURE28 = 0x84DC - TEXTURE29 = 0x84DD - TEXTURE30 = 0x84DE - TEXTURE31 = 0x84DF - ACTIVE_TEXTURE = 0x84E0 - CLIENT_ACTIVE_TEXTURE = 0x84E1 - MAX_TEXTURE_UNITS = 0x84E2 - TRANSPOSE_MODELVIEW_MATRIX = 0x84E3 - TRANSPOSE_PROJECTION_MATRIX = 0x84E4 - TRANSPOSE_TEXTURE_MATRIX = 0x84E5 - TRANSPOSE_COLOR_MATRIX = 0x84E6 - SUBTRACT = 0x84E7 - COMPRESSED_ALPHA = 0x84E9 - COMPRESSED_LUMINANCE = 0x84EA - COMPRESSED_LUMINANCE_ALPHA = 0x84EB - COMPRESSED_INTENSITY = 0x84EC - COMPRESSED_RGB = 0x84ED - COMPRESSED_RGBA = 0x84EE - MAX_TEXTURE_LOD_BIAS = 0x84FD - TEXTURE_FILTER_CONTROL = 0x8500 - TEXTURE_LOD_BIAS = 0x8501 - INCR_WRAP = 0x8507 - DECR_WRAP = 0x8508 - NORMAL_MAP = 0x8511 - REFLECTION_MAP = 0x8512 - TEXTURE_CUBE_MAP = 0x8513 - TEXTURE_BINDING_CUBE_MAP = 0x8514 - TEXTURE_CUBE_MAP_POSITIVE_X = 0x8515 - TEXTURE_CUBE_MAP_NEGATIVE_X = 0x8516 - TEXTURE_CUBE_MAP_POSITIVE_Y = 0x8517 - TEXTURE_CUBE_MAP_NEGATIVE_Y = 0x8518 - TEXTURE_CUBE_MAP_POSITIVE_Z = 0x8519 - TEXTURE_CUBE_MAP_NEGATIVE_Z = 0x851A - PROXY_TEXTURE_CUBE_MAP = 0x851B - MAX_CUBE_MAP_TEXTURE_SIZE = 0x851C - COMBINE = 0x8570 - COMBINE_RGB = 0x8571 - COMBINE_ALPHA = 0x8572 - RGB_SCALE = 0x8573 - ADD_SIGNED = 0x8574 - INTERPOLATE = 0x8575 - CONSTANT = 0x8576 - PRIMARY_COLOR = 0x8577 - PREVIOUS = 0x8578 - SOURCE0_RGB = 0x8580 - SRC0_RGB = 0x8580 - SOURCE1_RGB = 0x8581 - SRC1_RGB = 0x8581 - SOURCE2_RGB = 0x8582 - SRC2_RGB = 0x8582 - SOURCE0_ALPHA = 0x8588 - SRC0_ALPHA = 0x8588 - SOURCE1_ALPHA = 0x8589 - SRC1_ALPHA = 0x8589 - SOURCE2_ALPHA = 0x858A - SRC2_ALPHA = 0x858A - OPERAND0_RGB = 0x8590 - OPERAND1_RGB = 0x8591 - OPERAND2_RGB = 0x8592 - OPERAND0_ALPHA = 0x8598 - OPERAND1_ALPHA = 0x8599 - OPERAND2_ALPHA = 0x859A - VERTEX_ATTRIB_ARRAY_ENABLED = 0x8622 - VERTEX_ATTRIB_ARRAY_SIZE = 0x8623 - VERTEX_ATTRIB_ARRAY_STRIDE = 0x8624 - VERTEX_ATTRIB_ARRAY_TYPE = 0x8625 - CURRENT_VERTEX_ATTRIB = 0x8626 - VERTEX_PROGRAM_POINT_SIZE = 0x8642 - VERTEX_PROGRAM_TWO_SIDE = 0x8643 - VERTEX_ATTRIB_ARRAY_POINTER = 0x8645 - TEXTURE_COMPRESSED_IMAGE_SIZE = 0x86A0 - TEXTURE_COMPRESSED = 0x86A1 - NUM_COMPRESSED_TEXTURE_FORMATS = 0x86A2 - COMPRESSED_TEXTURE_FORMATS = 0x86A3 - DOT3_RGB = 0x86AE - DOT3_RGBA = 0x86AF - BUFFER_SIZE = 0x8764 - BUFFER_USAGE = 0x8765 - STENCIL_BACK_FUNC = 0x8800 - STENCIL_BACK_FAIL = 0x8801 - STENCIL_BACK_PASS_DEPTH_FAIL = 0x8802 - STENCIL_BACK_PASS_DEPTH_PASS = 0x8803 - MAX_DRAW_BUFFERS = 0x8824 - DRAW_BUFFER0 = 0x8825 - DRAW_BUFFER1 = 0x8826 - DRAW_BUFFER2 = 0x8827 - DRAW_BUFFER3 = 0x8828 - DRAW_BUFFER4 = 0x8829 - DRAW_BUFFER5 = 0x882A - DRAW_BUFFER6 = 0x882B - DRAW_BUFFER7 = 0x882C - DRAW_BUFFER8 = 0x882D - DRAW_BUFFER9 = 0x882E - DRAW_BUFFER10 = 0x882F - DRAW_BUFFER11 = 0x8830 - DRAW_BUFFER12 = 0x8831 - DRAW_BUFFER13 = 0x8832 - DRAW_BUFFER14 = 0x8833 - DRAW_BUFFER15 = 0x8834 - BLEND_EQUATION_ALPHA = 0x883D - TEXTURE_DEPTH_SIZE = 0x884A - DEPTH_TEXTURE_MODE = 0x884B - TEXTURE_COMPARE_MODE = 0x884C - TEXTURE_COMPARE_FUNC = 0x884D - COMPARE_R_TO_TEXTURE = 0x884E - POINT_SPRITE = 0x8861 - COORD_REPLACE = 0x8862 - QUERY_COUNTER_BITS = 0x8864 - CURRENT_QUERY = 0x8865 - QUERY_RESULT = 0x8866 - QUERY_RESULT_AVAILABLE = 0x8867 - MAX_VERTEX_ATTRIBS = 0x8869 - VERTEX_ATTRIB_ARRAY_NORMALIZED = 0x886A - MAX_TEXTURE_COORDS = 0x8871 - MAX_TEXTURE_IMAGE_UNITS = 0x8872 - ARRAY_BUFFER = 0x8892 - ELEMENT_ARRAY_BUFFER = 0x8893 - ARRAY_BUFFER_BINDING = 0x8894 - ELEMENT_ARRAY_BUFFER_BINDING = 0x8895 - VERTEX_ARRAY_BUFFER_BINDING = 0x8896 - NORMAL_ARRAY_BUFFER_BINDING = 0x8897 - COLOR_ARRAY_BUFFER_BINDING = 0x8898 - INDEX_ARRAY_BUFFER_BINDING = 0x8899 - TEXTURE_COORD_ARRAY_BUFFER_BINDING = 0x889A - EDGE_FLAG_ARRAY_BUFFER_BINDING = 0x889B - SECONDARY_COLOR_ARRAY_BUFFER_BINDING = 0x889C - FOG_COORDINATE_ARRAY_BUFFER_BINDING = 0x889D - FOG_COORD_ARRAY_BUFFER_BINDING = 0x889D - WEIGHT_ARRAY_BUFFER_BINDING = 0x889E - VERTEX_ATTRIB_ARRAY_BUFFER_BINDING = 0x889F - READ_ONLY = 0x88B8 - WRITE_ONLY = 0x88B9 - READ_WRITE = 0x88BA - BUFFER_ACCESS = 0x88BB - BUFFER_MAPPED = 0x88BC - BUFFER_MAP_POINTER = 0x88BD - STREAM_DRAW = 0x88E0 - STREAM_READ = 0x88E1 - STREAM_COPY = 0x88E2 - STATIC_DRAW = 0x88E4 - STATIC_READ = 0x88E5 - STATIC_COPY = 0x88E6 - DYNAMIC_DRAW = 0x88E8 - DYNAMIC_READ = 0x88E9 - DYNAMIC_COPY = 0x88EA - SAMPLES_PASSED = 0x8914 - FRAGMENT_SHADER = 0x8B30 - VERTEX_SHADER = 0x8B31 - MAX_FRAGMENT_UNIFORM_COMPONENTS = 0x8B49 - MAX_VERTEX_UNIFORM_COMPONENTS = 0x8B4A - MAX_VARYING_FLOATS = 0x8B4B - MAX_VERTEX_TEXTURE_IMAGE_UNITS = 0x8B4C - MAX_COMBINED_TEXTURE_IMAGE_UNITS = 0x8B4D - SHADER_TYPE = 0x8B4F - FLOAT_VEC2 = 0x8B50 - FLOAT_VEC3 = 0x8B51 - FLOAT_VEC4 = 0x8B52 - INT_VEC2 = 0x8B53 - INT_VEC3 = 0x8B54 - INT_VEC4 = 0x8B55 - BOOL = 0x8B56 - BOOL_VEC2 = 0x8B57 - BOOL_VEC3 = 0x8B58 - BOOL_VEC4 = 0x8B59 - FLOAT_MAT2 = 0x8B5A - FLOAT_MAT3 = 0x8B5B - FLOAT_MAT4 = 0x8B5C - SAMPLER_1D = 0x8B5D - SAMPLER_2D = 0x8B5E - SAMPLER_3D = 0x8B5F - SAMPLER_CUBE = 0x8B60 - SAMPLER_1D_SHADOW = 0x8B61 - SAMPLER_2D_SHADOW = 0x8B62 - DELETE_STATUS = 0x8B80 - COMPILE_STATUS = 0x8B81 - LINK_STATUS = 0x8B82 - VALIDATE_STATUS = 0x8B83 - INFO_LOG_LENGTH = 0x8B84 - ATTACHED_SHADERS = 0x8B85 - ACTIVE_UNIFORMS = 0x8B86 - ACTIVE_UNIFORM_MAX_LENGTH = 0x8B87 - SHADER_SOURCE_LENGTH = 0x8B88 - ACTIVE_ATTRIBUTES = 0x8B89 - ACTIVE_ATTRIBUTE_MAX_LENGTH = 0x8B8A - SHADING_LANGUAGE_VERSION = 0x8B8C - CURRENT_PROGRAM = 0x8B8D - POINT_SPRITE_COORD_ORIGIN = 0x8CA0 - LOWER_LEFT = 0x8CA1 - UPPER_LEFT = 0x8CA2 - STENCIL_BACK_REF = 0x8CA3 - STENCIL_BACK_VALUE_MASK = 0x8CA4 - STENCIL_BACK_WRITEMASK = 0x8CA5 -) - -// https://www.opengl.org/sdk/docs/man2/xhtml/glViewport.xml -func (gl *GL) Viewport(x, y, width, height int) { - C.gl2_0_glViewport(gl.funcs, C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height)) -} - -// DepthRange specifies the mapping of depth values from normalized device -// coordinates to window coordinates. -// -// Parameter nearVal specifies the mapping of the near clipping plane to window -// coordinates (defaults to 0), while farVal specifies the mapping of the far -// clipping plane to window coordinates (defaults to 1). -// -// After clipping and division by w, depth coordinates range from -1 to 1, -// corresponding to the near and far clipping planes. DepthRange specifies a -// linear mapping of the normalized depth coordinates in this range to window -// depth coordinates. Regardless of the actual depth buffer implementation, -// window coordinate depth values are treated as though they range from 0 through 1 -// (like color components). Thus, the values accepted by DepthRange are both -// clamped to this range before they are accepted. -// -// The default setting of (0, 1) maps the near plane to 0 and the far plane to 1. -// With this mapping, the depth buffer range is fully utilized. -// -// It is not necessary that nearVal be less than farVal. Reverse mappings such as -// nearVal 1, and farVal 0 are acceptable. -// -// GL.INVALID_OPERATION is generated if DepthRange is executed between the -// execution of Begin and the corresponding execution of End. -func (gl *GL) DepthRange(nearVal, farVal float64) { - C.gl2_0_glDepthRange(gl.funcs, C.GLdouble(nearVal), C.GLdouble(farVal)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glIsEnabled.xml -func (gl *GL) IsEnabled(cap glbase.Enum) bool { - glresult := C.gl2_0_glIsEnabled(gl.funcs, C.GLenum(cap)) - return *(*bool)(unsafe.Pointer(&glresult)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glGetTexLevelParameteriv.xml -func (gl *GL) GetTexLevelParameteriv(target glbase.Enum, level int, pname glbase.Enum, params []int32) { - C.gl2_0_glGetTexLevelParameteriv(gl.funcs, C.GLenum(target), C.GLint(level), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glGetTexLevelParameterfv.xml -func (gl *GL) GetTexLevelParameterfv(target glbase.Enum, level int, pname glbase.Enum, params []float32) { - C.gl2_0_glGetTexLevelParameterfv(gl.funcs, C.GLenum(target), C.GLint(level), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glGetTexParameteriv.xml -func (gl *GL) GetTexParameteriv(target, pname glbase.Enum, params []int32) { - C.gl2_0_glGetTexParameteriv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glGetTexParameterfv.xml -func (gl *GL) GetTexParameterfv(target, pname glbase.Enum, params []float32) { - C.gl2_0_glGetTexParameterfv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glGetTexImage.xml -func (gl *GL) GetTexImage(target glbase.Enum, level int, format, gltype glbase.Enum, pixels interface{}) { - var pixels_ptr unsafe.Pointer - var pixels_v = reflect.ValueOf(pixels) - if pixels != nil && pixels_v.Kind() != reflect.Slice { - panic("parameter pixels must be a slice") - } - if pixels != nil { - pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer()) - } - C.gl2_0_glGetTexImage(gl.funcs, C.GLenum(target), C.GLint(level), C.GLenum(format), C.GLenum(gltype), pixels_ptr) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glGetIntegerv.xml -func (gl *GL) GetIntegerv(pname glbase.Enum, params []int32) { - C.gl2_0_glGetIntegerv(gl.funcs, C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glGetFloatv.xml -func (gl *GL) GetFloatv(pname glbase.Enum, params []float32) { - C.gl2_0_glGetFloatv(gl.funcs, C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glGetError.xml -func (gl *GL) GetError() glbase.Enum { - glresult := C.gl2_0_glGetError(gl.funcs) - return glbase.Enum(glresult) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glGetDoublev.xml -func (gl *GL) GetDoublev(pname glbase.Enum, params []float64) { - C.gl2_0_glGetDoublev(gl.funcs, C.GLenum(pname), (*C.GLdouble)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glGetBooleanv.xml -func (gl *GL) GetBooleanv(pname glbase.Enum, params []bool) { - C.gl2_0_glGetBooleanv(gl.funcs, C.GLenum(pname), (*C.GLboolean)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glReadPixels.xml -func (gl *GL) ReadPixels(x, y, width, height int, format, gltype glbase.Enum, pixels interface{}) { - var pixels_ptr unsafe.Pointer - var pixels_v = reflect.ValueOf(pixels) - if pixels != nil && pixels_v.Kind() != reflect.Slice { - panic("parameter pixels must be a slice") - } - if pixels != nil { - pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer()) - } - C.gl2_0_glReadPixels(gl.funcs, C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height), C.GLenum(format), C.GLenum(gltype), pixels_ptr) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glReadBuffer.xml -func (gl *GL) ReadBuffer(mode glbase.Enum) { - C.gl2_0_glReadBuffer(gl.funcs, C.GLenum(mode)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glPixelStorei.xml -func (gl *GL) PixelStorei(pname glbase.Enum, param int32) { - C.gl2_0_glPixelStorei(gl.funcs, C.GLenum(pname), C.GLint(param)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glPixelStoref.xml -func (gl *GL) PixelStoref(pname glbase.Enum, param float32) { - C.gl2_0_glPixelStoref(gl.funcs, C.GLenum(pname), C.GLfloat(param)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glDepthFunc.xml -func (gl *GL) DepthFunc(glfunc glbase.Enum) { - C.gl2_0_glDepthFunc(gl.funcs, C.GLenum(glfunc)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glStencilOp.xml -func (gl *GL) StencilOp(fail, zfail, zpass glbase.Enum) { - C.gl2_0_glStencilOp(gl.funcs, C.GLenum(fail), C.GLenum(zfail), C.GLenum(zpass)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glStencilFunc.xml -func (gl *GL) StencilFunc(glfunc glbase.Enum, ref int32, mask uint32) { - C.gl2_0_glStencilFunc(gl.funcs, C.GLenum(glfunc), C.GLint(ref), C.GLuint(mask)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glLogicOp.xml -func (gl *GL) LogicOp(opcode glbase.Enum) { - C.gl2_0_glLogicOp(gl.funcs, C.GLenum(opcode)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glBlendFunc.xml -func (gl *GL) BlendFunc(sfactor, dfactor glbase.Enum) { - C.gl2_0_glBlendFunc(gl.funcs, C.GLenum(sfactor), C.GLenum(dfactor)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glFlush.xml -func (gl *GL) Flush() { - C.gl2_0_glFlush(gl.funcs) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glFinish.xml -func (gl *GL) Finish() { - C.gl2_0_glFinish(gl.funcs) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glEnable.xml -func (gl *GL) Enable(cap glbase.Enum) { - C.gl2_0_glEnable(gl.funcs, C.GLenum(cap)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glDisable.xml -func (gl *GL) Disable(cap glbase.Enum) { - C.gl2_0_glDisable(gl.funcs, C.GLenum(cap)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glDepthMask.xml -func (gl *GL) DepthMask(flag bool) { - C.gl2_0_glDepthMask(gl.funcs, *(*C.GLboolean)(unsafe.Pointer(&flag))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glColorMask.xml -func (gl *GL) ColorMask(red, green, blue, alpha bool) { - C.gl2_0_glColorMask(gl.funcs, *(*C.GLboolean)(unsafe.Pointer(&red)), *(*C.GLboolean)(unsafe.Pointer(&green)), *(*C.GLboolean)(unsafe.Pointer(&blue)), *(*C.GLboolean)(unsafe.Pointer(&alpha))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glStencilMask.xml -func (gl *GL) StencilMask(mask uint32) { - C.gl2_0_glStencilMask(gl.funcs, C.GLuint(mask)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glClearDepth.xml -func (gl *GL) ClearDepth(depth float64) { - C.gl2_0_glClearDepth(gl.funcs, C.GLdouble(depth)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glClearStencil.xml -func (gl *GL) ClearStencil(s int32) { - C.gl2_0_glClearStencil(gl.funcs, C.GLint(s)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glClearColor.xml -func (gl *GL) ClearColor(red, green, blue, alpha float32) { - C.gl2_0_glClearColor(gl.funcs, C.GLfloat(red), C.GLfloat(green), C.GLfloat(blue), C.GLfloat(alpha)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glClear.xml -func (gl *GL) Clear(mask glbase.Bitfield) { - C.gl2_0_glClear(gl.funcs, C.GLbitfield(mask)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glDrawBuffer.xml -func (gl *GL) DrawBuffer(mode glbase.Enum) { - C.gl2_0_glDrawBuffer(gl.funcs, C.GLenum(mode)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTexImage2D.xml -func (gl *GL) TexImage2D(target glbase.Enum, level int, internalFormat int32, width, height, border int, format, gltype glbase.Enum, pixels interface{}) { - var pixels_ptr unsafe.Pointer - var pixels_v = reflect.ValueOf(pixels) - if pixels != nil && pixels_v.Kind() != reflect.Slice { - panic("parameter pixels must be a slice") - } - if pixels != nil { - pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer()) - } - C.gl2_0_glTexImage2D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(internalFormat), C.GLsizei(width), C.GLsizei(height), C.GLint(border), C.GLenum(format), C.GLenum(gltype), pixels_ptr) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTexImage1D.xml -func (gl *GL) TexImage1D(target glbase.Enum, level int, internalFormat int32, width, border int, format, gltype glbase.Enum, pixels interface{}) { - var pixels_ptr unsafe.Pointer - var pixels_v = reflect.ValueOf(pixels) - if pixels != nil && pixels_v.Kind() != reflect.Slice { - panic("parameter pixels must be a slice") - } - if pixels != nil { - pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer()) - } - C.gl2_0_glTexImage1D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(internalFormat), C.GLsizei(width), C.GLint(border), C.GLenum(format), C.GLenum(gltype), pixels_ptr) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTexParameteriv.xml -func (gl *GL) TexParameteriv(target, pname glbase.Enum, params []int32) { - C.gl2_0_glTexParameteriv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTexParameteri.xml -func (gl *GL) TexParameteri(target, pname glbase.Enum, param int32) { - C.gl2_0_glTexParameteri(gl.funcs, C.GLenum(target), C.GLenum(pname), C.GLint(param)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTexParameterfv.xml -func (gl *GL) TexParameterfv(target, pname glbase.Enum, params []float32) { - C.gl2_0_glTexParameterfv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTexParameterf.xml -func (gl *GL) TexParameterf(target, pname glbase.Enum, param float32) { - C.gl2_0_glTexParameterf(gl.funcs, C.GLenum(target), C.GLenum(pname), C.GLfloat(param)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glScissor.xml -func (gl *GL) Scissor(x, y, width, height int) { - C.gl2_0_glScissor(gl.funcs, C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glPolygonMode.xml -func (gl *GL) PolygonMode(face, mode glbase.Enum) { - C.gl2_0_glPolygonMode(gl.funcs, C.GLenum(face), C.GLenum(mode)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glPointSize.xml -func (gl *GL) PointSize(size float32) { - C.gl2_0_glPointSize(gl.funcs, C.GLfloat(size)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glLineWidth.xml -func (gl *GL) LineWidth(width float32) { - C.gl2_0_glLineWidth(gl.funcs, C.GLfloat(width)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glHint.xml -func (gl *GL) Hint(target, mode glbase.Enum) { - C.gl2_0_glHint(gl.funcs, C.GLenum(target), C.GLenum(mode)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glFrontFace.xml -func (gl *GL) FrontFace(mode glbase.Enum) { - C.gl2_0_glFrontFace(gl.funcs, C.GLenum(mode)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glCullFace.xml -func (gl *GL) CullFace(mode glbase.Enum) { - C.gl2_0_glCullFace(gl.funcs, C.GLenum(mode)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glIndexubv.xml -func (gl *GL) Indexubv(c []uint8) { - C.gl2_0_glIndexubv(gl.funcs, (*C.GLubyte)(unsafe.Pointer(&c[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glIndexub.xml -func (gl *GL) Indexub(c uint8) { - C.gl2_0_glIndexub(gl.funcs, C.GLubyte(c)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glIsTexture.xml -func (gl *GL) IsTexture(texture glbase.Texture) bool { - glresult := C.gl2_0_glIsTexture(gl.funcs, C.GLuint(texture)) - return *(*bool)(unsafe.Pointer(&glresult)) -} - -// GenTextures returns n texture names in textures. There is no guarantee -// that the names form a contiguous set of integers; however, it is -// guaranteed that none of the returned names was in use immediately before -// the call to GenTextures. -// -// The generated textures have no dimensionality; they assume the -// dimensionality of the texture target to which they are first bound (see -// BindTexture). -// -// Texture names returned by a call to GenTextures are not returned by -// subsequent calls, unless they are first deleted with DeleteTextures. -// -// Error GL.INVALID_VALUE is generated if n is negative. -// -// GenTextures is available in GL version 2.0 or greater. -func (gl *GL) GenTextures(n int) []glbase.Texture { - if n == 0 { - return nil - } - textures := make([]glbase.Texture, n) - C.gl2_0_glGenTextures(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&textures[0]))) - return textures -} - -// DeleteTextures deletes the textures objects whose names are stored -// in the textures slice. After a texture is deleted, it has no contents or -// dimensionality, and its name is free for reuse (for example by -// GenTextures). If a texture that is currently bound is deleted, the binding -// reverts to 0 (the default texture). -// -// DeleteTextures silently ignores 0's and names that do not correspond to -// existing textures. -// -// Error GL.INVALID_VALUE is generated if n is negative. -// -// DeleteTextures is available in GL version 2.0 or greater. -func (gl *GL) DeleteTextures(textures []glbase.Texture) { - n := len(textures) - if n == 0 { - return - } - C.gl2_0_glDeleteTextures(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&textures[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glBindTexture.xml -func (gl *GL) BindTexture(target glbase.Enum, texture glbase.Texture) { - C.gl2_0_glBindTexture(gl.funcs, C.GLenum(target), C.GLuint(texture)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTexSubImage2D.xml -func (gl *GL) TexSubImage2D(target glbase.Enum, level, xoffset, yoffset, width, height int, format, gltype glbase.Enum, pixels interface{}) { - var pixels_ptr unsafe.Pointer - var pixels_v = reflect.ValueOf(pixels) - if pixels != nil && pixels_v.Kind() != reflect.Slice { - panic("parameter pixels must be a slice") - } - if pixels != nil { - pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer()) - } - C.gl2_0_glTexSubImage2D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLint(yoffset), C.GLsizei(width), C.GLsizei(height), C.GLenum(format), C.GLenum(gltype), pixels_ptr) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTexSubImage1D.xml -func (gl *GL) TexSubImage1D(target glbase.Enum, level, xoffset, width int, format, gltype glbase.Enum, pixels interface{}) { - var pixels_ptr unsafe.Pointer - var pixels_v = reflect.ValueOf(pixels) - if pixels != nil && pixels_v.Kind() != reflect.Slice { - panic("parameter pixels must be a slice") - } - if pixels != nil { - pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer()) - } - C.gl2_0_glTexSubImage1D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLsizei(width), C.GLenum(format), C.GLenum(gltype), pixels_ptr) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glCopyTexSubImage2D.xml -func (gl *GL) CopyTexSubImage2D(target glbase.Enum, level, xoffset, yoffset, x, y, width, height int) { - C.gl2_0_glCopyTexSubImage2D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLint(yoffset), C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glCopyTexSubImage1D.xml -func (gl *GL) CopyTexSubImage1D(target glbase.Enum, level, xoffset, x, y, width int) { - C.gl2_0_glCopyTexSubImage1D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLint(x), C.GLint(y), C.GLsizei(width)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glCopyTexImage2D.xml -func (gl *GL) CopyTexImage2D(target glbase.Enum, level int, internalFormat glbase.Enum, x, y, width, height, border int) { - C.gl2_0_glCopyTexImage2D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLenum(internalFormat), C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height), C.GLint(border)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glCopyTexImage1D.xml -func (gl *GL) CopyTexImage1D(target glbase.Enum, level int, internalFormat glbase.Enum, x, y, width, border int) { - C.gl2_0_glCopyTexImage1D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLenum(internalFormat), C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLint(border)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glPolygonOffset.xml -func (gl *GL) PolygonOffset(factor, units float32) { - C.gl2_0_glPolygonOffset(gl.funcs, C.GLfloat(factor), C.GLfloat(units)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glDrawElements.xml -func (gl *GL) DrawElements(mode glbase.Enum, count int, gltype glbase.Enum, indices interface{}) { - var indices_ptr unsafe.Pointer - var indices_v = reflect.ValueOf(indices) - if indices != nil && indices_v.Kind() != reflect.Slice { - panic("parameter indices must be a slice") - } - if indices != nil { - indices_ptr = unsafe.Pointer(indices_v.Index(0).Addr().Pointer()) - } - C.gl2_0_glDrawElements(gl.funcs, C.GLenum(mode), C.GLsizei(count), C.GLenum(gltype), indices_ptr) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glDrawArrays.xml -func (gl *GL) DrawArrays(mode glbase.Enum, first, count int) { - C.gl2_0_glDrawArrays(gl.funcs, C.GLenum(mode), C.GLint(first), C.GLsizei(count)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glCopyTexSubImage3D.xml -func (gl *GL) CopyTexSubImage3D(target glbase.Enum, level, xoffset, yoffset int, zoffset int32, x, y, width, height int) { - C.gl2_0_glCopyTexSubImage3D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLint(yoffset), C.GLint(zoffset), C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTexSubImage3D.xml -func (gl *GL) TexSubImage3D(target glbase.Enum, level, xoffset, yoffset int, zoffset int32, width, height int, depth int32, format, gltype glbase.Enum, pixels interface{}) { - var pixels_ptr unsafe.Pointer - var pixels_v = reflect.ValueOf(pixels) - if pixels != nil && pixels_v.Kind() != reflect.Slice { - panic("parameter pixels must be a slice") - } - if pixels != nil { - pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer()) - } - C.gl2_0_glTexSubImage3D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLint(yoffset), C.GLint(zoffset), C.GLsizei(width), C.GLsizei(height), C.GLsizei(depth), C.GLenum(format), C.GLenum(gltype), pixels_ptr) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTexImage3D.xml -func (gl *GL) TexImage3D(target glbase.Enum, level int, internalFormat int32, width, height int, depth int32, border int, format, gltype glbase.Enum, pixels interface{}) { - var pixels_ptr unsafe.Pointer - var pixels_v = reflect.ValueOf(pixels) - if pixels != nil && pixels_v.Kind() != reflect.Slice { - panic("parameter pixels must be a slice") - } - if pixels != nil { - pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer()) - } - C.gl2_0_glTexImage3D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(internalFormat), C.GLsizei(width), C.GLsizei(height), C.GLsizei(depth), C.GLint(border), C.GLenum(format), C.GLenum(gltype), pixels_ptr) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glDrawRangeElements.xml -func (gl *GL) DrawRangeElements(mode glbase.Enum, start, end uint32, count int, gltype glbase.Enum, indices interface{}) { - var indices_ptr unsafe.Pointer - var indices_v = reflect.ValueOf(indices) - if indices != nil && indices_v.Kind() != reflect.Slice { - panic("parameter indices must be a slice") - } - if indices != nil { - indices_ptr = unsafe.Pointer(indices_v.Index(0).Addr().Pointer()) - } - C.gl2_0_glDrawRangeElements(gl.funcs, C.GLenum(mode), C.GLuint(start), C.GLuint(end), C.GLsizei(count), C.GLenum(gltype), indices_ptr) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glBlendEquation.xml -func (gl *GL) BlendEquation(mode glbase.Enum) { - C.gl2_0_glBlendEquation(gl.funcs, C.GLenum(mode)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glBlendColor.xml -func (gl *GL) BlendColor(red, green, blue, alpha float32) { - C.gl2_0_glBlendColor(gl.funcs, C.GLfloat(red), C.GLfloat(green), C.GLfloat(blue), C.GLfloat(alpha)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glGetCompressedTexImage.xml -func (gl *GL) GetCompressedTexImage(target glbase.Enum, level int, img interface{}) { - var img_ptr unsafe.Pointer - var img_v = reflect.ValueOf(img) - if img != nil && img_v.Kind() != reflect.Slice { - panic("parameter img must be a slice") - } - if img != nil { - img_ptr = unsafe.Pointer(img_v.Index(0).Addr().Pointer()) - } - C.gl2_0_glGetCompressedTexImage(gl.funcs, C.GLenum(target), C.GLint(level), img_ptr) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glCompressedTexSubImage1D.xml -func (gl *GL) CompressedTexSubImage1D(target glbase.Enum, level, xoffset, width int, format glbase.Enum, imageSize int, data interface{}) { - var data_ptr unsafe.Pointer - var data_v = reflect.ValueOf(data) - if data != nil && data_v.Kind() != reflect.Slice { - panic("parameter data must be a slice") - } - if data != nil { - data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer()) - } - C.gl2_0_glCompressedTexSubImage1D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLsizei(width), C.GLenum(format), C.GLsizei(imageSize), data_ptr) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glCompressedTexSubImage2D.xml -func (gl *GL) CompressedTexSubImage2D(target glbase.Enum, level, xoffset, yoffset, width, height int, format glbase.Enum, imageSize int, data interface{}) { - var data_ptr unsafe.Pointer - var data_v = reflect.ValueOf(data) - if data != nil && data_v.Kind() != reflect.Slice { - panic("parameter data must be a slice") - } - if data != nil { - data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer()) - } - C.gl2_0_glCompressedTexSubImage2D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLint(yoffset), C.GLsizei(width), C.GLsizei(height), C.GLenum(format), C.GLsizei(imageSize), data_ptr) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glCompressedTexSubImage3D.xml -func (gl *GL) CompressedTexSubImage3D(target glbase.Enum, level, xoffset, yoffset int, zoffset int32, width, height int, depth int32, format glbase.Enum, imageSize int, data interface{}) { - var data_ptr unsafe.Pointer - var data_v = reflect.ValueOf(data) - if data != nil && data_v.Kind() != reflect.Slice { - panic("parameter data must be a slice") - } - if data != nil { - data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer()) - } - C.gl2_0_glCompressedTexSubImage3D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLint(yoffset), C.GLint(zoffset), C.GLsizei(width), C.GLsizei(height), C.GLsizei(depth), C.GLenum(format), C.GLsizei(imageSize), data_ptr) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glCompressedTexImage1D.xml -func (gl *GL) CompressedTexImage1D(target glbase.Enum, level int, internalFormat glbase.Enum, width, border, imageSize int, data interface{}) { - var data_ptr unsafe.Pointer - var data_v = reflect.ValueOf(data) - if data != nil && data_v.Kind() != reflect.Slice { - panic("parameter data must be a slice") - } - if data != nil { - data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer()) - } - C.gl2_0_glCompressedTexImage1D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLenum(internalFormat), C.GLsizei(width), C.GLint(border), C.GLsizei(imageSize), data_ptr) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glCompressedTexImage2D.xml -func (gl *GL) CompressedTexImage2D(target glbase.Enum, level int, internalFormat glbase.Enum, width, height, border, imageSize int, data interface{}) { - var data_ptr unsafe.Pointer - var data_v = reflect.ValueOf(data) - if data != nil && data_v.Kind() != reflect.Slice { - panic("parameter data must be a slice") - } - if data != nil { - data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer()) - } - C.gl2_0_glCompressedTexImage2D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLenum(internalFormat), C.GLsizei(width), C.GLsizei(height), C.GLint(border), C.GLsizei(imageSize), data_ptr) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glCompressedTexImage3D.xml -func (gl *GL) CompressedTexImage3D(target glbase.Enum, level int, internalFormat glbase.Enum, width, height int, depth int32, border, imageSize int, data interface{}) { - var data_ptr unsafe.Pointer - var data_v = reflect.ValueOf(data) - if data != nil && data_v.Kind() != reflect.Slice { - panic("parameter data must be a slice") - } - if data != nil { - data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer()) - } - C.gl2_0_glCompressedTexImage3D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLenum(internalFormat), C.GLsizei(width), C.GLsizei(height), C.GLsizei(depth), C.GLint(border), C.GLsizei(imageSize), data_ptr) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glSampleCoverage.xml -func (gl *GL) SampleCoverage(value float32, invert bool) { - C.gl2_0_glSampleCoverage(gl.funcs, C.GLfloat(value), *(*C.GLboolean)(unsafe.Pointer(&invert))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glActiveTexture.xml -func (gl *GL) ActiveTexture(texture glbase.Enum) { - C.gl2_0_glActiveTexture(gl.funcs, C.GLenum(texture)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glPointParameteriv.xml -func (gl *GL) PointParameteriv(pname glbase.Enum, params []int32) { - C.gl2_0_glPointParameteriv(gl.funcs, C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glPointParameteri.xml -func (gl *GL) PointParameteri(pname glbase.Enum, param int32) { - C.gl2_0_glPointParameteri(gl.funcs, C.GLenum(pname), C.GLint(param)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glPointParameterfv.xml -func (gl *GL) PointParameterfv(pname glbase.Enum, params []float32) { - C.gl2_0_glPointParameterfv(gl.funcs, C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glPointParameterf.xml -func (gl *GL) PointParameterf(pname glbase.Enum, param float32) { - C.gl2_0_glPointParameterf(gl.funcs, C.GLenum(pname), C.GLfloat(param)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiDrawArrays.xml -func (gl *GL) MultiDrawArrays(mode glbase.Enum, first, count []int, drawcount int32) { - C.gl2_0_glMultiDrawArrays(gl.funcs, C.GLenum(mode), (*C.GLint)(unsafe.Pointer(&first[0])), (*C.GLsizei)(unsafe.Pointer(&count[0])), C.GLsizei(drawcount)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glBlendFuncSeparate.xml -func (gl *GL) BlendFuncSeparate(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha glbase.Enum) { - C.gl2_0_glBlendFuncSeparate(gl.funcs, C.GLenum(sfactorRGB), C.GLenum(dfactorRGB), C.GLenum(sfactorAlpha), C.GLenum(dfactorAlpha)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glGetBufferParameteriv.xml -func (gl *GL) GetBufferParameteriv(target, pname glbase.Enum, params []int32) { - C.gl2_0_glGetBufferParameteriv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glUnmapBuffer.xml -func (gl *GL) UnmapBuffer(target glbase.Enum) bool { - glresult := C.gl2_0_glUnmapBuffer(gl.funcs, C.GLenum(target)) - return *(*bool)(unsafe.Pointer(&glresult)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glGetBufferSubData.xml -func (gl *GL) GetBufferSubData(target glbase.Enum, offset, size int, data interface{}) { - var data_ptr unsafe.Pointer - var data_v = reflect.ValueOf(data) - if data != nil && data_v.Kind() != reflect.Slice { - panic("parameter data must be a slice") - } - if data != nil { - data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer()) - } - C.gl2_0_glGetBufferSubData(gl.funcs, C.GLenum(target), C.GLintptr(offset), C.GLsizeiptr(size), data_ptr) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glBufferSubData.xml -func (gl *GL) BufferSubData(target glbase.Enum, offset, size int, data interface{}) { - var data_ptr unsafe.Pointer - var data_v = reflect.ValueOf(data) - if data != nil && data_v.Kind() != reflect.Slice { - panic("parameter data must be a slice") - } - if data != nil { - data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer()) - } - C.gl2_0_glBufferSubData(gl.funcs, C.GLenum(target), C.GLintptr(offset), C.GLsizeiptr(size), data_ptr) -} - -// BufferData creates a new data store for the buffer object currently -// bound to target. Any pre-existing data store is deleted. The new data -// store is created with the specified size in bytes and usage. If data is -// not nil, it must be a slice that is used to initialize the data store. -// In that case the size parameter is ignored and the store size will match -// the slice data size. -// -// In its initial state, the new data store is not mapped, it has a NULL -// mapped pointer, and its mapped access is GL.READ_WRITE. -// -// The target constant must be one of GL.ARRAY_BUFFER, GL.COPY_READ_BUFFER, -// GL.COPY_WRITE_BUFFER, GL.ELEMENT_ARRAY_BUFFER, GL.PIXEL_PACK_BUFFER, -// GL.PIXEL_UNPACK_BUFFER, GL.TEXTURE_BUFFER, GL.TRANSFORM_FEEDBACK_BUFFER, -// or GL.UNIFORM_BUFFER. -// -// The usage parameter is a hint to the GL implementation as to how a buffer -// object's data store will be accessed. This enables the GL implementation -// to make more intelligent decisions that may significantly impact buffer -// object performance. It does not, however, constrain the actual usage of -// the data store. usage can be broken down into two parts: first, the -// frequency of access (modification and usage), and second, the nature of -// that access. -// -// A usage frequency of STREAM and nature of DRAW is specified via the -// constant GL.STREAM_DRAW, for example. -// -// The usage frequency of access may be one of: -// -// STREAM -// The data store contents will be modified once and used at most a few times. -// -// STATIC -// The data store contents will be modified once and used many times. -// -// DYNAMIC -// The data store contents will be modified repeatedly and used many times. -// -// The usage nature of access may be one of: -// -// DRAW -// The data store contents are modified by the application, and used as -// the source for GL drawing and image specification commands. -// -// READ -// The data store contents are modified by reading data from the GL, -// and used to return that data when queried by the application. -// -// COPY -// The data store contents are modified by reading data from the GL, -// and used as the source for GL drawing and image specification -// commands. -// -// Clients must align data elements consistent with the requirements of the -// client platform, with an additional base-level requirement that an offset -// within a buffer to a datum comprising N bytes be a multiple of N. -// -// Error GL.INVALID_ENUM is generated if target is not one of the accepted -// buffer targets. GL.INVALID_ENUM is generated if usage is not -// GL.STREAM_DRAW, GL.STREAM_READ, GL.STREAM_COPY, GL.STATIC_DRAW, -// GL.STATIC_READ, GL.STATIC_COPY, GL.DYNAMIC_DRAW, GL.DYNAMIC_READ, or -// GL.DYNAMIC_COPY. GL.INVALID_VALUE is generated if size is negative. -// GL.INVALID_OPERATION is generated if the reserved buffer object name 0 is -// bound to target. GL.OUT_OF_MEMORY is generated if the GL is unable to -// create a data store with the specified size. -func (gl *GL) BufferData(target glbase.Enum, size int, data interface{}, usage glbase.Enum) { - var data_ptr unsafe.Pointer - var data_v = reflect.ValueOf(data) - if data != nil && data_v.Kind() != reflect.Slice { - panic("parameter data must be a slice") - } - if data != nil { - data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer()) - } - if data != nil { - size = int(data_v.Type().Size()) * data_v.Len() - } - C.gl2_0_glBufferData(gl.funcs, C.GLenum(target), C.GLsizeiptr(size), data_ptr, C.GLenum(usage)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glIsBuffer.xml -func (gl *GL) IsBuffer(buffer glbase.Buffer) bool { - glresult := C.gl2_0_glIsBuffer(gl.funcs, C.GLuint(buffer)) - return *(*bool)(unsafe.Pointer(&glresult)) -} - -// GenBuffers returns n buffer object names. There is no guarantee that -// the names form a contiguous set of integers; however, it is guaranteed -// that none of the returned names was in use immediately before the call to -// GenBuffers. -// -// Buffer object names returned by a call to GenBuffers are not returned by -// subsequent calls, unless they are first deleted with DeleteBuffers. -// -// No buffer objects are associated with the returned buffer object names -// until they are first bound by calling BindBuffer. -// -// Error GL.INVALID_VALUE is generated if n is negative. GL.INVALID_OPERATION -// is generated if GenBuffers is executed between the execution of Begin -// and the corresponding execution of End. -// -// GenBuffers is available in GL version 1.5 or greater. -func (gl *GL) GenBuffers(n int) []glbase.Buffer { - if n == 0 { - return nil - } - buffers := make([]glbase.Buffer, n) - C.gl2_0_glGenBuffers(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&buffers[0]))) - return buffers -} - -// DeleteBuffers deletes the buffer objects whose names are stored in the -// buffers slice. -// -// After a buffer object is deleted, it has no contents, and its name is free -// for reuse (for example by GenBuffers). If a buffer object that is -// currently bound is deleted, the binding reverts to 0 (the absence of any -// buffer object, which reverts to client memory usage). -// -// DeleteBuffers silently ignores 0's and names that do not correspond to -// existing buffer objects. -// -// Error GL.INVALID_VALUE is generated if n is negative. GL.INVALID_OPERATION -// is generated if DeleteBuffers is executed between the execution of Begin -// and the corresponding execution of End. -// -// DeleteBuffers is available in GL version 1.5 or greater. -func (gl *GL) DeleteBuffers(buffers []glbase.Buffer) { - n := len(buffers) - if n == 0 { - return - } - C.gl2_0_glDeleteBuffers(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&buffers[0]))) -} - -// BindBuffer creates or puts in use a named buffer object. -// Calling BindBuffer with target set to GL.ARRAY_BUFFER, -// GL.ELEMENT_ARRAY_BUFFER, GL.PIXEL_PACK_BUFFER or GL.PIXEL_UNPACK_BUFFER -// and buffer set to the name of the new buffer object binds the buffer -// object name to the target. When a buffer object is bound to a target, the -// previous binding for that target is automatically broken. -// -// Buffer object names are unsigned integers. The value zero is reserved, but -// there is no default buffer object for each buffer object target. Instead, -// buffer set to zero effectively unbinds any buffer object previously bound, -// and restores client memory usage for that buffer object target. Buffer -// object names and the corresponding buffer object contents are local to the -// shared display-list space (see XCreateContext) of the current GL rendering -// context; two rendering contexts share buffer object names only if they -// also share display lists. -// -// GenBuffers may be called to generate a set of new buffer object names. -// -// The state of a buffer object immediately after it is first bound is an -// unmapped zero-sized memory buffer with GL.READ_WRITE access and -// GL.STATIC_DRAW usage. -// -// While a non-zero buffer object name is bound, GL operations on the target -// to which it is bound affect the bound buffer object, and queries of the -// target to which it is bound return state from the bound buffer object. -// While buffer object name zero is bound, as in the initial state, attempts -// to modify or query state on the target to which it is bound generates an -// GL.INVALID_OPERATION error. -// -// When vertex array pointer state is changed, for example by a call to -// NormalPointer, the current buffer object binding (GL.ARRAY_BUFFER_BINDING) -// is copied into the corresponding client state for the vertex array type -// being changed, for example GL.NORMAL_ARRAY_BUFFER_BINDING. While a -// non-zero buffer object is bound to the GL.ARRAY_BUFFER target, the vertex -// array pointer parameter that is traditionally interpreted as a pointer to -// client-side memory is instead interpreted as an offset within the buffer -// object measured in basic machine units. -// -// While a non-zero buffer object is bound to the GL.ELEMENT_ARRAY_BUFFER -// target, the indices parameter of DrawElements, DrawRangeElements, or -// MultiDrawElements that is traditionally interpreted as a pointer to -// client-side memory is instead interpreted as an offset within the buffer -// object measured in basic machine units. -// -// While a non-zero buffer object is bound to the GL.PIXEL_PACK_BUFFER -// target, the following commands are affected: GetCompressedTexImage, -// GetConvolutionFilter, GetHistogram, GetMinmax, GetPixelMap, -// GetPolygonStipple, GetSeparableFilter, GetTexImage, and ReadPixels. The -// pointer parameter that is traditionally interpreted as a pointer to -// client-side memory where the pixels are to be packed is instead -// interpreted as an offset within the buffer object measured in basic -// machine units. -// -// While a non-zero buffer object is bound to the GL.PIXEL_UNPACK_BUFFER -// target, the following commands are affected: Bitmap, ColorSubTable, -// ColorTable, CompressedTexImage1D, CompressedTexImage2D, -// CompressedTexImage3D, CompressedTexSubImage1D, CompressedTexSubImage2D, -// CompressedTexSubImage3D, ConvolutionFilter1D, ConvolutionFilter2D, -// DrawPixels, PixelMap, PolygonStipple, SeparableFilter2D, TexImage1D, -// TexImage2D, TexImage3D, TexSubImage1D, TexSubImage2D, and TexSubImage3D. -// The pointer parameter that is traditionally interpreted as a pointer to -// client-side memory from which the pixels are to be unpacked is instead -// interpreted as an offset within the buffer object measured in basic -// machine units. -// -// A buffer object binding created with BindBuffer remains active until a -// different buffer object name is bound to the same target, or until the -// bound buffer object is deleted with DeleteBuffers. -// -// Once created, a named buffer object may be re-bound to any target as often -// as needed. However, the GL implementation may make choices about how to -// optimize the storage of a buffer object based on its initial binding -// target. -// -// Error GL.INVALID_ENUM is generated if target is not one of the allowable -// values. GL.INVALID_OPERATION is generated if BindBuffer is executed -// between the execution of Begin and the corresponding execution of End. -// -// BindBuffer is available in GL version 1.5 or greater. -func (gl *GL) BindBuffer(target glbase.Enum, buffer glbase.Buffer) { - C.gl2_0_glBindBuffer(gl.funcs, C.GLenum(target), C.GLuint(buffer)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glGetQueryObjectuiv.xml -func (gl *GL) GetQueryObjectuiv(id uint32, pname glbase.Enum, params []uint32) { - C.gl2_0_glGetQueryObjectuiv(gl.funcs, C.GLuint(id), C.GLenum(pname), (*C.GLuint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glGetQueryObjectiv.xml -func (gl *GL) GetQueryObjectiv(id uint32, pname glbase.Enum, params []int32) { - C.gl2_0_glGetQueryObjectiv(gl.funcs, C.GLuint(id), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glGetQueryiv.xml -func (gl *GL) GetQueryiv(target, pname glbase.Enum, params []int32) { - C.gl2_0_glGetQueryiv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glEndQuery.xml -func (gl *GL) EndQuery(target glbase.Enum) { - C.gl2_0_glEndQuery(gl.funcs, C.GLenum(target)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glBeginQuery.xml -func (gl *GL) BeginQuery(target glbase.Enum, id uint32) { - C.gl2_0_glBeginQuery(gl.funcs, C.GLenum(target), C.GLuint(id)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glIsQuery.xml -func (gl *GL) IsQuery(id uint32) bool { - glresult := C.gl2_0_glIsQuery(gl.funcs, C.GLuint(id)) - return *(*bool)(unsafe.Pointer(&glresult)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glDeleteQueries.xml -func (gl *GL) DeleteQueries(n int, ids []uint32) { - C.gl2_0_glDeleteQueries(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&ids[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glGenQueries.xml -func (gl *GL) GenQueries(n int, ids []uint32) { - C.gl2_0_glGenQueries(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&ids[0]))) -} - -// VertexAttribPointer specifies the location and data format of the array -// of generic vertex attributes at index to use when rendering. size -// specifies the number of components per attribute and must be 1, 2, 3, or -// 4. type specifies the data type of each component, and stride specifies -// the byte stride from one attribute to the next, allowing vertices and -// attributes to be packed into a single array or stored in separate arrays. -// normalized indicates whether the values stored in an integer format are -// to be mapped to the range [-1,1] (for signed values) or [0,1] -// (for unsigned values) when they are accessed and converted to floating -// point; otherwise, values will be converted to floats directly without -// normalization. offset is a byte offset into the buffer object's data -// store, which must be bound to the GL.ARRAY_BUFFER target with BindBuffer. -// -// The buffer object binding (GL.ARRAY_BUFFER_BINDING) is saved as -// generic vertex attribute array client-side state -// (GL.VERTEX_ATTRIB_ARRAY_BUFFER_BINDING) for the provided index. -// -// To enable and disable a generic vertex attribute array, call -// EnableVertexAttribArray and DisableVertexAttribArray with index. If -// enabled, the generic vertex attribute array is used when DrawArrays or -// DrawElements is called. Each generic vertex attribute array is initially -// disabled. -// -// VertexAttribPointer is typically implemented on the client side. -// -// Error GL.INVALID_ENUM is generated if type is not an accepted value. -// GL.INVALID_VALUE is generated if index is greater than or equal to -// GL.MAX_VERTEX_ATTRIBS. GL.INVALID_VALUE is generated if size is not 1, 2, -// 3, or 4. GL.INVALID_VALUE is generated if stride is negative. -func (gl *GL) VertexAttribPointer(index glbase.Attrib, size int, gltype glbase.Enum, normalized bool, stride int, offset uintptr) { - offset_ptr := unsafe.Pointer(offset) - C.gl2_0_glVertexAttribPointer(gl.funcs, C.GLuint(index), C.GLint(size), C.GLenum(gltype), *(*C.GLboolean)(unsafe.Pointer(&normalized)), C.GLsizei(stride), offset_ptr) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glValidateProgram.xml -func (gl *GL) ValidateProgram(program glbase.Program) { - C.gl2_0_glValidateProgram(gl.funcs, C.GLuint(program)) -} - -// UniformMatrix4fv modifies the value of a uniform variable or a uniform -// variable array. The location of the uniform variable to be modified is -// specified by location, which should be a value returned by GetUniformLocation. -// UniformMatrix4fv operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions UniformMatrix{2|3|4|2x3|3x2|2x4|4x2|3x4|4x3}fv are used to -// modify a matrix or an array of matrices. The numbers in the function name -// are interpreted as the dimensionality of the matrix. The number 2 -// indicates a 2x2 matrix (4 values), the number 3 indicates a 3x3 matrix (9 -// values), and the number 4 indicates a 4x4 matrix (16 values). Non-square -// matrix dimensionality is explicit, with the first number representing the -// number of columns and the second number representing the number of rows. -// For example, 2x4 indicates a 2x4 matrix with 2 columns and 4 rows (8 -// values). The length of the provided slice must be a multiple of the number -// of values per matrix, to update one or more consecutive matrices. -// -// If transpose is false, each matrix is assumed to be supplied in column -// major order. If transpose is true, each matrix is assumed to be supplied -// in row major order. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) UniformMatrix4fv(location glbase.Uniform, transpose bool, value []float32) { - if len(value) == 0 { - return - } - if len(value)%(4*4) != 0 { - panic("invalid value length for UniformMatrix4fv") - } - count := len(value) / (4 * 4) - C.gl2_0_glUniformMatrix4fv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLfloat)(unsafe.Pointer(&value[0]))) -} - -// UniformMatrix3fv modifies the value of a uniform variable or a uniform -// variable array. The location of the uniform variable to be modified is -// specified by location, which should be a value returned by GetUniformLocation. -// UniformMatrix3fv operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions UniformMatrix{2|3|4|2x3|3x2|2x4|4x2|3x4|4x3}fv are used to -// modify a matrix or an array of matrices. The numbers in the function name -// are interpreted as the dimensionality of the matrix. The number 2 -// indicates a 2x2 matrix (4 values), the number 3 indicates a 3x3 matrix (9 -// values), and the number 4 indicates a 4x4 matrix (16 values). Non-square -// matrix dimensionality is explicit, with the first number representing the -// number of columns and the second number representing the number of rows. -// For example, 2x4 indicates a 2x4 matrix with 2 columns and 4 rows (8 -// values). The length of the provided slice must be a multiple of the number -// of values per matrix, to update one or more consecutive matrices. -// -// If transpose is false, each matrix is assumed to be supplied in column -// major order. If transpose is true, each matrix is assumed to be supplied -// in row major order. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) UniformMatrix3fv(location glbase.Uniform, transpose bool, value []float32) { - if len(value) == 0 { - return - } - if len(value)%(3*3) != 0 { - panic("invalid value length for UniformMatrix3fv") - } - count := len(value) / (3 * 3) - C.gl2_0_glUniformMatrix3fv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLfloat)(unsafe.Pointer(&value[0]))) -} - -// UniformMatrix2fv modifies the value of a uniform variable or a uniform -// variable array. The location of the uniform variable to be modified is -// specified by location, which should be a value returned by GetUniformLocation. -// UniformMatrix2fv operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions UniformMatrix{2|3|4|2x3|3x2|2x4|4x2|3x4|4x3}fv are used to -// modify a matrix or an array of matrices. The numbers in the function name -// are interpreted as the dimensionality of the matrix. The number 2 -// indicates a 2x2 matrix (4 values), the number 3 indicates a 3x3 matrix (9 -// values), and the number 4 indicates a 4x4 matrix (16 values). Non-square -// matrix dimensionality is explicit, with the first number representing the -// number of columns and the second number representing the number of rows. -// For example, 2x4 indicates a 2x4 matrix with 2 columns and 4 rows (8 -// values). The length of the provided slice must be a multiple of the number -// of values per matrix, to update one or more consecutive matrices. -// -// If transpose is false, each matrix is assumed to be supplied in column -// major order. If transpose is true, each matrix is assumed to be supplied -// in row major order. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) UniformMatrix2fv(location glbase.Uniform, transpose bool, value []float32) { - if len(value) == 0 { - return - } - if len(value)%(2*2) != 0 { - panic("invalid value length for UniformMatrix2fv") - } - count := len(value) / (2 * 2) - C.gl2_0_glUniformMatrix2fv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLfloat)(unsafe.Pointer(&value[0]))) -} - -// Uniform4iv modifies the value of a uniform variable or a uniform -// variable array. The location of the uniform variable to be modified is -// specified by location, which should be a value returned by GetUniformLocation. -// Uniform4iv operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single -// uniform variable or a uniform variable array. These functions receive a -// slice with the values to be loaded into a uniform variable or a uniform -// variable array. A slice with length 1 should be used if modifying the value -// of a single uniform variable, and a length of 1 or greater can be used to -// modify an entire array or part of an array. When loading n elements -// starting at an arbitrary position m in a uniform variable array, elements -// m + n - 1 in the array will be replaced with the new values. If m + n - 1 -// is larger than the size of the uniform variable array, values for all -// array elements beyond the end of the array will be ignored. The number -// specified in the name of the command indicates the number of components -// for each element in value, and it should match the number of components in -// the data type of the specified uniform variable (1 for float, int, bool; -// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name -// of the command must match the data type for the specified uniform variable -// as described for Uniform{1|2|3|4}{f|i|ui}. -// -// Uniform1i and Uniform1iv are the only two functions that may be used to -// load uniform variables defined as sampler types. Loading samplers with any -// other function will result in a GL.INVALID_OPERATION error. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) Uniform4iv(location glbase.Uniform, value []int32) { - if len(value) == 0 { - return - } - if len(value)%4 != 0 { - panic("invalid value length for Uniform4iv") - } - count := len(value) / 4 - C.gl2_0_glUniform4iv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLint)(unsafe.Pointer(&value[0]))) -} - -// Uniform3iv modifies the value of a uniform variable or a uniform -// variable array. The location of the uniform variable to be modified is -// specified by location, which should be a value returned by GetUniformLocation. -// Uniform3iv operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single -// uniform variable or a uniform variable array. These functions receive a -// slice with the values to be loaded into a uniform variable or a uniform -// variable array. A slice with length 1 should be used if modifying the value -// of a single uniform variable, and a length of 1 or greater can be used to -// modify an entire array or part of an array. When loading n elements -// starting at an arbitrary position m in a uniform variable array, elements -// m + n - 1 in the array will be replaced with the new values. If m + n - 1 -// is larger than the size of the uniform variable array, values for all -// array elements beyond the end of the array will be ignored. The number -// specified in the name of the command indicates the number of components -// for each element in value, and it should match the number of components in -// the data type of the specified uniform variable (1 for float, int, bool; -// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name -// of the command must match the data type for the specified uniform variable -// as described for Uniform{1|2|3|4}{f|i|ui}. -// -// Uniform1i and Uniform1iv are the only two functions that may be used to -// load uniform variables defined as sampler types. Loading samplers with any -// other function will result in a GL.INVALID_OPERATION error. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) Uniform3iv(location glbase.Uniform, value []int32) { - if len(value) == 0 { - return - } - if len(value)%3 != 0 { - panic("invalid value length for Uniform3iv") - } - count := len(value) / 3 - C.gl2_0_glUniform3iv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLint)(unsafe.Pointer(&value[0]))) -} - -// Uniform2iv modifies the value of a uniform variable or a uniform -// variable array. The location of the uniform variable to be modified is -// specified by location, which should be a value returned by GetUniformLocation. -// Uniform2iv operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single -// uniform variable or a uniform variable array. These functions receive a -// slice with the values to be loaded into a uniform variable or a uniform -// variable array. A slice with length 1 should be used if modifying the value -// of a single uniform variable, and a length of 1 or greater can be used to -// modify an entire array or part of an array. When loading n elements -// starting at an arbitrary position m in a uniform variable array, elements -// m + n - 1 in the array will be replaced with the new values. If m + n - 1 -// is larger than the size of the uniform variable array, values for all -// array elements beyond the end of the array will be ignored. The number -// specified in the name of the command indicates the number of components -// for each element in value, and it should match the number of components in -// the data type of the specified uniform variable (1 for float, int, bool; -// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name -// of the command must match the data type for the specified uniform variable -// as described for Uniform{1|2|3|4}{f|i|ui}. -// -// Uniform1i and Uniform1iv are the only two functions that may be used to -// load uniform variables defined as sampler types. Loading samplers with any -// other function will result in a GL.INVALID_OPERATION error. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) Uniform2iv(location glbase.Uniform, value []int32) { - if len(value) == 0 { - return - } - if len(value)%2 != 0 { - panic("invalid value length for Uniform2iv") - } - count := len(value) / 2 - C.gl2_0_glUniform2iv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLint)(unsafe.Pointer(&value[0]))) -} - -// Uniform1iv modifies the value of a uniform variable or a uniform -// variable array. The location of the uniform variable to be modified is -// specified by location, which should be a value returned by GetUniformLocation. -// Uniform1iv operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single -// uniform variable or a uniform variable array. These functions receive a -// slice with the values to be loaded into a uniform variable or a uniform -// variable array. A slice with length 1 should be used if modifying the value -// of a single uniform variable, and a length of 1 or greater can be used to -// modify an entire array or part of an array. When loading n elements -// starting at an arbitrary position m in a uniform variable array, elements -// m + n - 1 in the array will be replaced with the new values. If m + n - 1 -// is larger than the size of the uniform variable array, values for all -// array elements beyond the end of the array will be ignored. The number -// specified in the name of the command indicates the number of components -// for each element in value, and it should match the number of components in -// the data type of the specified uniform variable (1 for float, int, bool; -// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name -// of the command must match the data type for the specified uniform variable -// as described for Uniform{1|2|3|4}{f|i|ui}. -// -// Uniform1i and Uniform1iv are the only two functions that may be used to -// load uniform variables defined as sampler types. Loading samplers with any -// other function will result in a GL.INVALID_OPERATION error. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) Uniform1iv(location glbase.Uniform, value []int32) { - if len(value) == 0 { - return - } - count := len(value) - C.gl2_0_glUniform1iv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLint)(unsafe.Pointer(&value[0]))) -} - -// Uniform4fv modifies the value of a uniform variable or a uniform -// variable array. The location of the uniform variable to be modified is -// specified by location, which should be a value returned by GetUniformLocation. -// Uniform4fv operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single -// uniform variable or a uniform variable array. These functions receive a -// slice with the values to be loaded into a uniform variable or a uniform -// variable array. A slice with length 1 should be used if modifying the value -// of a single uniform variable, and a length of 1 or greater can be used to -// modify an entire array or part of an array. When loading n elements -// starting at an arbitrary position m in a uniform variable array, elements -// m + n - 1 in the array will be replaced with the new values. If m + n - 1 -// is larger than the size of the uniform variable array, values for all -// array elements beyond the end of the array will be ignored. The number -// specified in the name of the command indicates the number of components -// for each element in value, and it should match the number of components in -// the data type of the specified uniform variable (1 for float, int, bool; -// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name -// of the command must match the data type for the specified uniform variable -// as described for Uniform{1|2|3|4}{f|i|ui}. -// -// Uniform1i and Uniform1iv are the only two functions that may be used to -// load uniform variables defined as sampler types. Loading samplers with any -// other function will result in a GL.INVALID_OPERATION error. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) Uniform4fv(location glbase.Uniform, value []float32) { - if len(value) == 0 { - return - } - if len(value)%4 != 0 { - panic("invalid value length for Uniform4fv") - } - count := len(value) / 4 - C.gl2_0_glUniform4fv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLfloat)(unsafe.Pointer(&value[0]))) -} - -// Uniform3fv modifies the value of a uniform variable or a uniform -// variable array. The location of the uniform variable to be modified is -// specified by location, which should be a value returned by GetUniformLocation. -// Uniform3fv operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single -// uniform variable or a uniform variable array. These functions receive a -// slice with the values to be loaded into a uniform variable or a uniform -// variable array. A slice with length 1 should be used if modifying the value -// of a single uniform variable, and a length of 1 or greater can be used to -// modify an entire array or part of an array. When loading n elements -// starting at an arbitrary position m in a uniform variable array, elements -// m + n - 1 in the array will be replaced with the new values. If m + n - 1 -// is larger than the size of the uniform variable array, values for all -// array elements beyond the end of the array will be ignored. The number -// specified in the name of the command indicates the number of components -// for each element in value, and it should match the number of components in -// the data type of the specified uniform variable (1 for float, int, bool; -// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name -// of the command must match the data type for the specified uniform variable -// as described for Uniform{1|2|3|4}{f|i|ui}. -// -// Uniform1i and Uniform1iv are the only two functions that may be used to -// load uniform variables defined as sampler types. Loading samplers with any -// other function will result in a GL.INVALID_OPERATION error. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) Uniform3fv(location glbase.Uniform, value []float32) { - if len(value) == 0 { - return - } - if len(value)%3 != 0 { - panic("invalid value length for Uniform3fv") - } - count := len(value) / 3 - C.gl2_0_glUniform3fv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLfloat)(unsafe.Pointer(&value[0]))) -} - -// Uniform2fv modifies the value of a uniform variable or a uniform -// variable array. The location of the uniform variable to be modified is -// specified by location, which should be a value returned by GetUniformLocation. -// Uniform2fv operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single -// uniform variable or a uniform variable array. These functions receive a -// slice with the values to be loaded into a uniform variable or a uniform -// variable array. A slice with length 1 should be used if modifying the value -// of a single uniform variable, and a length of 1 or greater can be used to -// modify an entire array or part of an array. When loading n elements -// starting at an arbitrary position m in a uniform variable array, elements -// m + n - 1 in the array will be replaced with the new values. If m + n - 1 -// is larger than the size of the uniform variable array, values for all -// array elements beyond the end of the array will be ignored. The number -// specified in the name of the command indicates the number of components -// for each element in value, and it should match the number of components in -// the data type of the specified uniform variable (1 for float, int, bool; -// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name -// of the command must match the data type for the specified uniform variable -// as described for Uniform{1|2|3|4}{f|i|ui}. -// -// Uniform1i and Uniform1iv are the only two functions that may be used to -// load uniform variables defined as sampler types. Loading samplers with any -// other function will result in a GL.INVALID_OPERATION error. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) Uniform2fv(location glbase.Uniform, value []float32) { - if len(value) == 0 { - return - } - if len(value)%2 != 0 { - panic("invalid value length for Uniform2fv") - } - count := len(value) / 2 - C.gl2_0_glUniform2fv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLfloat)(unsafe.Pointer(&value[0]))) -} - -// Uniform1fv modifies the value of a uniform variable or a uniform -// variable array. The location of the uniform variable to be modified is -// specified by location, which should be a value returned by GetUniformLocation. -// Uniform1fv operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single -// uniform variable or a uniform variable array. These functions receive a -// slice with the values to be loaded into a uniform variable or a uniform -// variable array. A slice with length 1 should be used if modifying the value -// of a single uniform variable, and a length of 1 or greater can be used to -// modify an entire array or part of an array. When loading n elements -// starting at an arbitrary position m in a uniform variable array, elements -// m + n - 1 in the array will be replaced with the new values. If m + n - 1 -// is larger than the size of the uniform variable array, values for all -// array elements beyond the end of the array will be ignored. The number -// specified in the name of the command indicates the number of components -// for each element in value, and it should match the number of components in -// the data type of the specified uniform variable (1 for float, int, bool; -// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name -// of the command must match the data type for the specified uniform variable -// as described for Uniform{1|2|3|4}{f|i|ui}. -// -// Uniform1i and Uniform1iv are the only two functions that may be used to -// load uniform variables defined as sampler types. Loading samplers with any -// other function will result in a GL.INVALID_OPERATION error. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) Uniform1fv(location glbase.Uniform, value []float32) { - if len(value) == 0 { - return - } - count := len(value) - C.gl2_0_glUniform1fv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLfloat)(unsafe.Pointer(&value[0]))) -} - -// Uniform4i modifies the value of a single uniform variable. -// The location of the uniform variable to be modified is specified by -// location, which should be a value returned by GetUniformLocation. -// Uniform4i operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the -// uniform variable specified by location using the values passed as -// arguments. The number specified in the function should match the number of -// components in the data type of the specified uniform variable (1 for -// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.). -// The suffix f indicates that floating-point values are being passed; the -// suffix i indicates that integer values are being passed; the suffix ui -// indicates that unsigned integer values are being passed, and this type -// should also match the data type of the specified uniform variable. The i -// variants of this function should be used to provide values for uniform -// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui -// variants of this function should be used to provide values for uniform -// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of -// these. The f variants should be used to provide values for uniform -// variables of type float, vec2, vec3, vec4, or arrays of these. Either the -// i, ui or f variants may be used to provide values for uniform variables of -// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable -// will be set to false if the input value is 0 or 0.0f, and it will be set -// to true otherwise. -// -// Uniform1i and Uniform1iv are the only two functions that may be used to -// load uniform variables defined as sampler types. Loading samplers with any -// other function will result in a GL.INVALID_OPERATION error. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) Uniform4i(location glbase.Uniform, v0, v1, v2, v3 int32) { - C.gl2_0_glUniform4i(gl.funcs, C.GLint(location), C.GLint(v0), C.GLint(v1), C.GLint(v2), C.GLint(v3)) -} - -// Uniform3i modifies the value of a single uniform variable. -// The location of the uniform variable to be modified is specified by -// location, which should be a value returned by GetUniformLocation. -// Uniform3i operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the -// uniform variable specified by location using the values passed as -// arguments. The number specified in the function should match the number of -// components in the data type of the specified uniform variable (1 for -// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.). -// The suffix f indicates that floating-point values are being passed; the -// suffix i indicates that integer values are being passed; the suffix ui -// indicates that unsigned integer values are being passed, and this type -// should also match the data type of the specified uniform variable. The i -// variants of this function should be used to provide values for uniform -// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui -// variants of this function should be used to provide values for uniform -// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of -// these. The f variants should be used to provide values for uniform -// variables of type float, vec2, vec3, vec4, or arrays of these. Either the -// i, ui or f variants may be used to provide values for uniform variables of -// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable -// will be set to false if the input value is 0 or 0.0f, and it will be set -// to true otherwise. -// -// Uniform1i and Uniform1iv are the only two functions that may be used to -// load uniform variables defined as sampler types. Loading samplers with any -// other function will result in a GL.INVALID_OPERATION error. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) Uniform3i(location glbase.Uniform, v0, v1, v2 int32) { - C.gl2_0_glUniform3i(gl.funcs, C.GLint(location), C.GLint(v0), C.GLint(v1), C.GLint(v2)) -} - -// Uniform2i modifies the value of a single uniform variable. -// The location of the uniform variable to be modified is specified by -// location, which should be a value returned by GetUniformLocation. -// Uniform2i operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the -// uniform variable specified by location using the values passed as -// arguments. The number specified in the function should match the number of -// components in the data type of the specified uniform variable (1 for -// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.). -// The suffix f indicates that floating-point values are being passed; the -// suffix i indicates that integer values are being passed; the suffix ui -// indicates that unsigned integer values are being passed, and this type -// should also match the data type of the specified uniform variable. The i -// variants of this function should be used to provide values for uniform -// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui -// variants of this function should be used to provide values for uniform -// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of -// these. The f variants should be used to provide values for uniform -// variables of type float, vec2, vec3, vec4, or arrays of these. Either the -// i, ui or f variants may be used to provide values for uniform variables of -// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable -// will be set to false if the input value is 0 or 0.0f, and it will be set -// to true otherwise. -// -// Uniform1i and Uniform1iv are the only two functions that may be used to -// load uniform variables defined as sampler types. Loading samplers with any -// other function will result in a GL.INVALID_OPERATION error. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) Uniform2i(location glbase.Uniform, v0, v1 int32) { - C.gl2_0_glUniform2i(gl.funcs, C.GLint(location), C.GLint(v0), C.GLint(v1)) -} - -// Uniform1i modifies the value of a single uniform variable. -// The location of the uniform variable to be modified is specified by -// location, which should be a value returned by GetUniformLocation. -// Uniform1i operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the -// uniform variable specified by location using the values passed as -// arguments. The number specified in the function should match the number of -// components in the data type of the specified uniform variable (1 for -// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.). -// The suffix f indicates that floating-point values are being passed; the -// suffix i indicates that integer values are being passed; the suffix ui -// indicates that unsigned integer values are being passed, and this type -// should also match the data type of the specified uniform variable. The i -// variants of this function should be used to provide values for uniform -// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui -// variants of this function should be used to provide values for uniform -// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of -// these. The f variants should be used to provide values for uniform -// variables of type float, vec2, vec3, vec4, or arrays of these. Either the -// i, ui or f variants may be used to provide values for uniform variables of -// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable -// will be set to false if the input value is 0 or 0.0f, and it will be set -// to true otherwise. -// -// Uniform1i and Uniform1iv are the only two functions that may be used to -// load uniform variables defined as sampler types. Loading samplers with any -// other function will result in a GL.INVALID_OPERATION error. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) Uniform1i(location glbase.Uniform, v0 int32) { - C.gl2_0_glUniform1i(gl.funcs, C.GLint(location), C.GLint(v0)) -} - -// Uniform4f modifies the value of a single uniform variable. -// The location of the uniform variable to be modified is specified by -// location, which should be a value returned by GetUniformLocation. -// Uniform4f operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the -// uniform variable specified by location using the values passed as -// arguments. The number specified in the function should match the number of -// components in the data type of the specified uniform variable (1 for -// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.). -// The suffix f indicates that floating-point values are being passed; the -// suffix i indicates that integer values are being passed; the suffix ui -// indicates that unsigned integer values are being passed, and this type -// should also match the data type of the specified uniform variable. The i -// variants of this function should be used to provide values for uniform -// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui -// variants of this function should be used to provide values for uniform -// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of -// these. The f variants should be used to provide values for uniform -// variables of type float, vec2, vec3, vec4, or arrays of these. Either the -// i, ui or f variants may be used to provide values for uniform variables of -// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable -// will be set to false if the input value is 0 or 0.0f, and it will be set -// to true otherwise. -// -// Uniform1i and Uniform1iv are the only two functions that may be used to -// load uniform variables defined as sampler types. Loading samplers with any -// other function will result in a GL.INVALID_OPERATION error. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) Uniform4f(location glbase.Uniform, v0, v1, v2, v3 float32) { - C.gl2_0_glUniform4f(gl.funcs, C.GLint(location), C.GLfloat(v0), C.GLfloat(v1), C.GLfloat(v2), C.GLfloat(v3)) -} - -// Uniform3f modifies the value of a single uniform variable. -// The location of the uniform variable to be modified is specified by -// location, which should be a value returned by GetUniformLocation. -// Uniform3f operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the -// uniform variable specified by location using the values passed as -// arguments. The number specified in the function should match the number of -// components in the data type of the specified uniform variable (1 for -// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.). -// The suffix f indicates that floating-point values are being passed; the -// suffix i indicates that integer values are being passed; the suffix ui -// indicates that unsigned integer values are being passed, and this type -// should also match the data type of the specified uniform variable. The i -// variants of this function should be used to provide values for uniform -// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui -// variants of this function should be used to provide values for uniform -// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of -// these. The f variants should be used to provide values for uniform -// variables of type float, vec2, vec3, vec4, or arrays of these. Either the -// i, ui or f variants may be used to provide values for uniform variables of -// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable -// will be set to false if the input value is 0 or 0.0f, and it will be set -// to true otherwise. -// -// Uniform1i and Uniform1iv are the only two functions that may be used to -// load uniform variables defined as sampler types. Loading samplers with any -// other function will result in a GL.INVALID_OPERATION error. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) Uniform3f(location glbase.Uniform, v0, v1, v2 float32) { - C.gl2_0_glUniform3f(gl.funcs, C.GLint(location), C.GLfloat(v0), C.GLfloat(v1), C.GLfloat(v2)) -} - -// Uniform2f modifies the value of a single uniform variable. -// The location of the uniform variable to be modified is specified by -// location, which should be a value returned by GetUniformLocation. -// Uniform2f operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the -// uniform variable specified by location using the values passed as -// arguments. The number specified in the function should match the number of -// components in the data type of the specified uniform variable (1 for -// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.). -// The suffix f indicates that floating-point values are being passed; the -// suffix i indicates that integer values are being passed; the suffix ui -// indicates that unsigned integer values are being passed, and this type -// should also match the data type of the specified uniform variable. The i -// variants of this function should be used to provide values for uniform -// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui -// variants of this function should be used to provide values for uniform -// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of -// these. The f variants should be used to provide values for uniform -// variables of type float, vec2, vec3, vec4, or arrays of these. Either the -// i, ui or f variants may be used to provide values for uniform variables of -// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable -// will be set to false if the input value is 0 or 0.0f, and it will be set -// to true otherwise. -// -// Uniform1i and Uniform1iv are the only two functions that may be used to -// load uniform variables defined as sampler types. Loading samplers with any -// other function will result in a GL.INVALID_OPERATION error. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) Uniform2f(location glbase.Uniform, v0, v1 float32) { - C.gl2_0_glUniform2f(gl.funcs, C.GLint(location), C.GLfloat(v0), C.GLfloat(v1)) -} - -// Uniform1f modifies the value of a single uniform variable. -// The location of the uniform variable to be modified is specified by -// location, which should be a value returned by GetUniformLocation. -// Uniform1f operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the -// uniform variable specified by location using the values passed as -// arguments. The number specified in the function should match the number of -// components in the data type of the specified uniform variable (1 for -// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.). -// The suffix f indicates that floating-point values are being passed; the -// suffix i indicates that integer values are being passed; the suffix ui -// indicates that unsigned integer values are being passed, and this type -// should also match the data type of the specified uniform variable. The i -// variants of this function should be used to provide values for uniform -// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui -// variants of this function should be used to provide values for uniform -// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of -// these. The f variants should be used to provide values for uniform -// variables of type float, vec2, vec3, vec4, or arrays of these. Either the -// i, ui or f variants may be used to provide values for uniform variables of -// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable -// will be set to false if the input value is 0 or 0.0f, and it will be set -// to true otherwise. -// -// Uniform1i and Uniform1iv are the only two functions that may be used to -// load uniform variables defined as sampler types. Loading samplers with any -// other function will result in a GL.INVALID_OPERATION error. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) Uniform1f(location glbase.Uniform, v0 float32) { - C.gl2_0_glUniform1f(gl.funcs, C.GLint(location), C.GLfloat(v0)) -} - -// UseProgram installs the program object specified by program as part of -// current rendering state. One or more executables are created in a program -// object by successfully attaching shader objects to it with AttachShader, -// successfully compiling the shader objects with CompileShader, and -// successfully linking the program object with LinkProgram. -// -// A program object will contain an executable that will run on the vertex -// processor if it contains one or more shader objects of type -// GL.VERTEX_SHADER that have been successfully compiled and linked. -// Similarly, a program object will contain an executable that will run on -// the fragment processor if it contains one or more shader objects of type -// GL.FRAGMENT_SHADER that have been successfully compiled and linked. -// -// Successfully installing an executable on a programmable processor will -// cause the corresponding fixed functionality of OpenGL to be disabled. -// Specifically, if an executable is installed on the vertex processor, the -// OpenGL fixed functionality will be disabled as follows. -// -// - The modelview matrix is not applied to vertex coordinates. -// -// - The projection matrix is not applied to vertex coordinates. -// -// - The texture matrices are not applied to texture coordinates. -// -// - Normals are not transformed to eye coordinates. -// -// - Normals are not rescaled or normalized. -// -// - Normalization of GL.AUTO_NORMAL evaluated normals is not performed. -// -// - Texture coordinates are not generated automatically. -// -// - Per-vertex lighting is not performed. -// -// - Color material computations are not performed. -// -// - Color index lighting is not performed. -// -// - This list also applies when setting the current raster position. -// -// The executable that is installed on the vertex processor is expected to -// implement any or all of the desired functionality from the preceding list. -// Similarly, if an executable is installed on the fragment processor, the -// OpenGL fixed functionality will be disabled as follows. -// -// - Texture environment and texture functions are not applied. -// -// - Texture application is not applied. -// -// - Color sum is not applied. -// -// - Fog is not applied. -// -// Again, the fragment shader that is installed is expected to implement any -// or all of the desired functionality from the preceding list. -// -// While a program object is in use, applications are free to modify attached -// shader objects, compile attached shader objects, attach additional shader -// objects, and detach or delete shader objects. None of these operations -// will affect the executables that are part of the current state. However, -// relinking the program object that is currently in use will install the -// program object as part of the current rendering state if the link -// operation was successful (see LinkProgram). If the program object -// currently in use is relinked unsuccessfully, its link status will be set -// to GL.FALSE, but the executables and associated state will remain part of -// the current state until a subsequent call to UseProgram removes it from -// use. After it is removed from use, it cannot be made part of current state -// until it has been successfully relinked. -// -// If program contains shader objects of type GL.VERTEX_SHADER but it does -// not contain shader objects of type GL.FRAGMENT_SHADER, an executable will -// be installed on the vertex processor, but fixed functionality will be used -// for fragment processing. Similarly, if program contains shader objects of -// type GL.FRAGMENT_SHADER but it does not contain shader objects of type -// GL.VERTEX_SHADER, an executable will be installed on the fragment -// processor, but fixed functionality will be used for vertex processing. If -// program is 0, the programmable processors will be disabled, and fixed -// functionality will be used for both vertex and fragment processing. -// -// While a program object is in use, the state that controls the disabled -// fixed functionality may also be updated using the normal OpenGL calls. -// -// Like display lists and texture objects, the name space for program objects -// may be shared across a set of contexts, as long as the server sides of the -// contexts share the same address space. If the name space is shared across -// contexts, any attached objects and the data associated with those attached -// objects are shared as well. -// -// Applications are responsible for providing the synchronization across API -// calls when objects are accessed from different execution threads. -// -// Error GL.INVALID_VALUE is generated if program is neither 0 nor a value -// generated by OpenGL. GL.INVALID_OPERATION is generated if program is not -// a program object. GL.INVALID_OPERATION is generated if program could not -// be made part of current state. GL.INVALID_OPERATION is generated if -// UseProgram is executed between the execution of Begin and the -// corresponding execution of End. -// -// UseProgram is available in GL version 2.0 or greater. -func (gl *GL) UseProgram(program glbase.Program) { - C.gl2_0_glUseProgram(gl.funcs, C.GLuint(program)) -} - -// ShaderSource sets the source code in shader to the provided source code. Any source -// code previously stored in the shader object is completely replaced. -// -// Error GL.INVALID_VALUE is generated if shader is not a value generated by -// OpenGL. GL.INVALID_OPERATION is generated if shader is not a shader -// object. GL.INVALID_VALUE is generated if count is less than 0. -// GL.INVALID_OPERATION is generated if ShaderSource is executed between the -// execution of Begin and the corresponding execution of End. -// -// ShaderSource is available in GL version 2.0 or greater. -func (gl *GL) ShaderSource(shader glbase.Shader, source ...string) { - count := len(source) - length := make([]int32, count) - source_c := make([]unsafe.Pointer, count) - for i, src := range source { - length[i] = int32(len(src)) - if len(src) > 0 { - source_c[i] = *(*unsafe.Pointer)(unsafe.Pointer(&src)) - } else { - source_c[i] = unsafe.Pointer(uintptr(0)) - } - } - C.gl2_0_glShaderSource(gl.funcs, C.GLuint(shader), C.GLsizei(count), (**C.GLchar)(unsafe.Pointer(&source_c[0])), (*C.GLint)(unsafe.Pointer(&length[0]))) -} - -// LinkProgram links the program object specified by program. If any shader -// objects of type GL.VERTEX_SHADER are attached to program, they will be -// used to create an executable that will run on the programmable vertex -// processor. If any shader objects of type GL.FRAGMENT_SHADER are attached -// to program, they will be used to create an executable that will run on the -// programmable fragment processor. -// -// The status of the link operation will be stored as part of the program -// object's state. This value will be set to GL.TRUE if the program object -// was linked without errors and is ready for use, and GL.FALSE otherwise. It -// can be queried by calling GetProgramiv with arguments program and -// GL.LINK_STATUS. -// -// As a result of a successful link operation, all active user-defined -// uniform variables belonging to program will be initialized to 0, and each -// of the program object's active uniform variables will be assigned a -// location that can be queried by calling GetUniformLocation. Also, any -// active user-defined attribute variables that have not been bound to a -// generic vertex attribute index will be bound to one at this time. -// -// Linking of a program object can fail for a number of reasons as specified -// in the OpenGL Shading Language Specification. The following lists some of -// the conditions that will cause a link error. -// -// - The number of active attribute variables supported by the -// implementation has been exceeded. -// -// - The storage limit for uniform variables has been exceeded. -// -// - The number of active uniform variables supported by the implementation -// has been exceeded. -// -// - The main function is missing for the vertex shader or the fragment -// shader. -// -// - A varying variable actually used in the fragment shader is not -// declared in the same way (or is not declared at all) in the vertex -// shader. -// -// - A reference to a function or variable name is unresolved. -// -// - A shared global is declared with two different types or two different -// initial values. -// -// - One or more of the attached shader objects has not been successfully -// compiled. -// -// - Binding a generic attribute matrix caused some rows of the matrix to -// fall outside the allowed maximum of GL.MAX_VERTEX_ATTRIBS. -// -// - Not enough contiguous vertex attribute slots could be found to bind -// attribute matrices. -// -// When a program object has been successfully linked, the program object can -// be made part of current state by calling UseProgram. Whether or not the -// link operation was successful, the program object's information log will -// be overwritten. The information log can be retrieved by calling -// GetProgramInfoLog. -// -// LinkProgram will also install the generated executables as part of the -// current rendering state if the link operation was successful and the -// specified program object is already currently in use as a result of a -// previous call to UseProgram. If the program object currently in use is -// relinked unsuccessfully, its link status will be set to GL.FALSE , but the -// executables and associated state will remain part of the current state -// until a subsequent call to UseProgram removes it from use. After it is -// removed from use, it cannot be made part of current state until it has -// been successfully relinked. -// -// If program contains shader objects of type GL.VERTEX_SHADER but does not -// contain shader objects of type GL.FRAGMENT_SHADER, the vertex shader will -// be linked against the implicit interface for fixed functionality fragment -// processing. Similarly, if program contains shader objects of type -// GL.FRAGMENT_SHADER but it does not contain shader objects of type -// GL.VERTEX_SHADER, the fragment shader will be linked against the implicit -// interface for fixed functionality vertex processing. -// -// The program object's information log is updated and the program is -// generated at the time of the link operation. After the link operation, -// applications are free to modify attached shader objects, compile attached -// shader objects, detach shader objects, delete shader objects, and attach -// additional shader objects. None of these operations affects the -// information log or the program that is part of the program object. -// -// If the link operation is unsuccessful, any information about a previous -// link operation on program is lost (a failed link does not restore the -// old state of program). Certain information can still be retrieved -// from program even after an unsuccessful link operation. See for instance -// GetActiveAttrib and GetActiveUniform. -// -// Error GL.INVALID_VALUE is generated if program is not a value generated by -// OpenGL. GL.INVALID_OPERATION is generated if program is not a program -// object. GL.INVALID_OPERATION is generated if LinkProgram is executed -// between the execution of Begin and the corresponding execution of End. -// -// LinkProgram is available in GL version 2.0 or greater. -func (gl *GL) LinkProgram(program glbase.Program) { - C.gl2_0_glLinkProgram(gl.funcs, C.GLuint(program)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glIsShader.xml -func (gl *GL) IsShader(shader glbase.Shader) bool { - glresult := C.gl2_0_glIsShader(gl.funcs, C.GLuint(shader)) - return *(*bool)(unsafe.Pointer(&glresult)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glIsProgram.xml -func (gl *GL) IsProgram(program glbase.Program) bool { - glresult := C.gl2_0_glIsProgram(gl.funcs, C.GLuint(program)) - return *(*bool)(unsafe.Pointer(&glresult)) -} - -// GetVertexAttribiv returns in params the value of a generic vertex attribute -// parameter. The generic vertex attribute to be queried is specified by -// index, and the parameter to be queried is specified by pname. -// -// The accepted parameter names are as follows: -// -// GL.VERTEX_ATTRIB_ARRAY_BUFFER_BINDING -// params returns a single value, the name of the buffer object -// currently bound to the binding point corresponding to generic vertex -// attribute array index. If no buffer object is bound, 0 is returned. -// The initial value is 0. -// -// GL.VERTEX_ATTRIB_ARRAY_ENABLED -// params returns a single value that is non-zero (true) if the vertex -// attribute array for index is enabled and 0 (false) if it is -// disabled. The initial value is 0. -// -// GL.VERTEX_ATTRIB_ARRAY_SIZE -// params returns a single value, the size of the vertex attribute -// array for index. The size is the number of values for each element -// of the vertex attribute array, and it will be 1, 2, 3, or 4. The -// initial value is 4. -// -// GL.VERTEX_ATTRIB_ARRAY_STRIDE -// params returns a single value, the array stride for (number of bytes -// between successive elements in) the vertex attribute array for -// index. A value of 0 indicates that the array elements are stored -// sequentially in memory. The initial value is 0. -// -// GL.VERTEX_ATTRIB_ARRAY_TYPE -// params returns a single value, a symbolic constant indicating the -// array type for the vertex attribute array for index. Possible values -// are GL.BYTE, GL.UNSIGNED_BYTE, GL.SHORT, GL.UNSIGNED_SHORT, GL.INT, -// GL.UNSIGNED_INT, GL.FLOAT, and GL.DOUBLE. The initial value is -// GL.FLOAT. -// -// GL.VERTEX_ATTRIB_ARRAY_NORMALIZED -// params returns a single value that is non-zero (true) if fixed-point -// data types for the vertex attribute array indicated by index are -// normalized when they are converted to floating point, and 0 (false) -// otherwise. The initial value is 0. -// -// GL.CURRENT_VERTEX_ATTRIB -// params returns four values that represent the current value for the -// generic vertex attribute specified by index. Generic vertex -// attribute 0 is unique in that it has no current state, so an error -// will be generated if index is 0. The initial value for all other -// generic vertex attributes is (0,0,0,1). -// -// All of the parameters except GL.CURRENT_VERTEX_ATTRIB represent -// client-side state. -// -// Error GL.INVALID_VALUE is generated if index is greater than or equal to -// GL.MAX_VERTEX_ATTRIBS. GL.INVALID_ENUM is generated if pname is not an -// accepted value. GL.INVALID_OPERATION is generated if index is 0 and pname -// is GL.CURRENT_VERTEX_ATTRIB. -// -// GetVertexAttribiv is available in GL version 2.0 or greater. -func (gl *GL) GetVertexAttribiv(index glbase.Attrib, pname glbase.Enum, params []int32) { - var params_c [4]int32 - C.gl2_0_glGetVertexAttribiv(gl.funcs, C.GLuint(index), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms_c[0]))) - copy(params, params_c[:]) -} - -// GetVertexAttribfv returns in params the value of a generic vertex attribute -// parameter. The generic vertex attribute to be queried is specified by -// index, and the parameter to be queried is specified by pname. -// -// The accepted parameter names are as follows: -// -// GL.VERTEX_ATTRIB_ARRAY_BUFFER_BINDING -// params returns a single value, the name of the buffer object -// currently bound to the binding point corresponding to generic vertex -// attribute array index. If no buffer object is bound, 0 is returned. -// The initial value is 0. -// -// GL.VERTEX_ATTRIB_ARRAY_ENABLED -// params returns a single value that is non-zero (true) if the vertex -// attribute array for index is enabled and 0 (false) if it is -// disabled. The initial value is 0. -// -// GL.VERTEX_ATTRIB_ARRAY_SIZE -// params returns a single value, the size of the vertex attribute -// array for index. The size is the number of values for each element -// of the vertex attribute array, and it will be 1, 2, 3, or 4. The -// initial value is 4. -// -// GL.VERTEX_ATTRIB_ARRAY_STRIDE -// params returns a single value, the array stride for (number of bytes -// between successive elements in) the vertex attribute array for -// index. A value of 0 indicates that the array elements are stored -// sequentially in memory. The initial value is 0. -// -// GL.VERTEX_ATTRIB_ARRAY_TYPE -// params returns a single value, a symbolic constant indicating the -// array type for the vertex attribute array for index. Possible values -// are GL.BYTE, GL.UNSIGNED_BYTE, GL.SHORT, GL.UNSIGNED_SHORT, GL.INT, -// GL.UNSIGNED_INT, GL.FLOAT, and GL.DOUBLE. The initial value is -// GL.FLOAT. -// -// GL.VERTEX_ATTRIB_ARRAY_NORMALIZED -// params returns a single value that is non-zero (true) if fixed-point -// data types for the vertex attribute array indicated by index are -// normalized when they are converted to floating point, and 0 (false) -// otherwise. The initial value is 0. -// -// GL.CURRENT_VERTEX_ATTRIB -// params returns four values that represent the current value for the -// generic vertex attribute specified by index. Generic vertex -// attribute 0 is unique in that it has no current state, so an error -// will be generated if index is 0. The initial value for all other -// generic vertex attributes is (0,0,0,1). -// -// All of the parameters except GL.CURRENT_VERTEX_ATTRIB represent -// client-side state. -// -// Error GL.INVALID_VALUE is generated if index is greater than or equal to -// GL.MAX_VERTEX_ATTRIBS. GL.INVALID_ENUM is generated if pname is not an -// accepted value. GL.INVALID_OPERATION is generated if index is 0 and pname -// is GL.CURRENT_VERTEX_ATTRIB. -// -// GetVertexAttribfv is available in GL version 2.0 or greater. -func (gl *GL) GetVertexAttribfv(index glbase.Attrib, pname glbase.Enum, params []float32) { - var params_c [4]float32 - C.gl2_0_glGetVertexAttribfv(gl.funcs, C.GLuint(index), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(¶ms_c[0]))) - copy(params, params_c[:]) -} - -// GetVertexAttribdv returns in params the value of a generic vertex attribute -// parameter. The generic vertex attribute to be queried is specified by -// index, and the parameter to be queried is specified by pname. -// -// The accepted parameter names are as follows: -// -// GL.VERTEX_ATTRIB_ARRAY_BUFFER_BINDING -// params returns a single value, the name of the buffer object -// currently bound to the binding point corresponding to generic vertex -// attribute array index. If no buffer object is bound, 0 is returned. -// The initial value is 0. -// -// GL.VERTEX_ATTRIB_ARRAY_ENABLED -// params returns a single value that is non-zero (true) if the vertex -// attribute array for index is enabled and 0 (false) if it is -// disabled. The initial value is 0. -// -// GL.VERTEX_ATTRIB_ARRAY_SIZE -// params returns a single value, the size of the vertex attribute -// array for index. The size is the number of values for each element -// of the vertex attribute array, and it will be 1, 2, 3, or 4. The -// initial value is 4. -// -// GL.VERTEX_ATTRIB_ARRAY_STRIDE -// params returns a single value, the array stride for (number of bytes -// between successive elements in) the vertex attribute array for -// index. A value of 0 indicates that the array elements are stored -// sequentially in memory. The initial value is 0. -// -// GL.VERTEX_ATTRIB_ARRAY_TYPE -// params returns a single value, a symbolic constant indicating the -// array type for the vertex attribute array for index. Possible values -// are GL.BYTE, GL.UNSIGNED_BYTE, GL.SHORT, GL.UNSIGNED_SHORT, GL.INT, -// GL.UNSIGNED_INT, GL.FLOAT, and GL.DOUBLE. The initial value is -// GL.FLOAT. -// -// GL.VERTEX_ATTRIB_ARRAY_NORMALIZED -// params returns a single value that is non-zero (true) if fixed-point -// data types for the vertex attribute array indicated by index are -// normalized when they are converted to floating point, and 0 (false) -// otherwise. The initial value is 0. -// -// GL.CURRENT_VERTEX_ATTRIB -// params returns four values that represent the current value for the -// generic vertex attribute specified by index. Generic vertex -// attribute 0 is unique in that it has no current state, so an error -// will be generated if index is 0. The initial value for all other -// generic vertex attributes is (0,0,0,1). -// -// All of the parameters except GL.CURRENT_VERTEX_ATTRIB represent -// client-side state. -// -// Error GL.INVALID_VALUE is generated if index is greater than or equal to -// GL.MAX_VERTEX_ATTRIBS. GL.INVALID_ENUM is generated if pname is not an -// accepted value. GL.INVALID_OPERATION is generated if index is 0 and pname -// is GL.CURRENT_VERTEX_ATTRIB. -// -// GetVertexAttribdv is available in GL version 2.0 or greater. -func (gl *GL) GetVertexAttribdv(index glbase.Attrib, pname glbase.Enum, params []float64) { - var params_c [4]float64 - C.gl2_0_glGetVertexAttribdv(gl.funcs, C.GLuint(index), C.GLenum(pname), (*C.GLdouble)(unsafe.Pointer(¶ms_c[0]))) - copy(params, params_c[:]) -} - -// GetUniformiv returns in params the value of the specified uniform -// variable. The type of the uniform variable specified by location -// determines the number of values returned. If the uniform variable is -// defined in the shader as a boolean, int, or float, a single value will be -// returned. If it is defined as a vec2, ivec2, or bvec2, two values will be -// returned. If it is defined as a vec3, ivec3, or bvec3, three values will -// be returned, and so on. To query values stored in uniform variables -// declared as arrays, call GetUniformiv for each element of the array. To -// query values stored in uniform variables declared as structures, call -// GetUniformiv for each field in the structure. The values for uniform -// variables declared as a matrix will be returned in column major order. -// -// The locations assigned to uniform variables are not known until the -// program object is linked. After linking has occurred, the command -// GetUniformLocation can be used to obtain the location of a uniform -// variable. This location value can then be passed to GetUniformiv in order -// to query the current value of the uniform variable. After a program object -// has been linked successfully, the index values for uniform variables -// remain fixed until the next link command occurs. The uniform variable -// values can only be queried after a link if the link was successful. -// -// Error GL.INVALID_VALUE is generated if program is not a value generated by -// OpenGL. GL.INVALID_OPERATION is generated if program is not a program -// object. GL.INVALID_OPERATION is generated if program has not been -// successfully linked. GL.INVALID_OPERATION is generated if location does -// not correspond to a valid uniform variable location for the specified -// program object. GL.INVALID_OPERATION is generated if GetUniformiv is -// executed between the execution of Begin and the corresponding execution of -// End. -// -// GetUniformiv is available in GL version 2.0 or greater. -func (gl *GL) GetUniformiv(program glbase.Program, location glbase.Uniform, params []int32) { - var params_c [4]int32 - C.gl2_0_glGetUniformiv(gl.funcs, C.GLuint(program), C.GLint(location), (*C.GLint)(unsafe.Pointer(¶ms_c[0]))) - copy(params, params_c[:]) -} - -// GetUniformfv returns in params the value of the specified uniform -// variable. The type of the uniform variable specified by location -// determines the number of values returned. If the uniform variable is -// defined in the shader as a boolean, int, or float, a single value will be -// returned. If it is defined as a vec2, ivec2, or bvec2, two values will be -// returned. If it is defined as a vec3, ivec3, or bvec3, three values will -// be returned, and so on. To query values stored in uniform variables -// declared as arrays, call GetUniformfv for each element of the array. To -// query values stored in uniform variables declared as structures, call -// GetUniformfv for each field in the structure. The values for uniform -// variables declared as a matrix will be returned in column major order. -// -// The locations assigned to uniform variables are not known until the -// program object is linked. After linking has occurred, the command -// GetUniformLocation can be used to obtain the location of a uniform -// variable. This location value can then be passed to GetUniformfv in order -// to query the current value of the uniform variable. After a program object -// has been linked successfully, the index values for uniform variables -// remain fixed until the next link command occurs. The uniform variable -// values can only be queried after a link if the link was successful. -// -// Error GL.INVALID_VALUE is generated if program is not a value generated by -// OpenGL. GL.INVALID_OPERATION is generated if program is not a program -// object. GL.INVALID_OPERATION is generated if program has not been -// successfully linked. GL.INVALID_OPERATION is generated if location does -// not correspond to a valid uniform variable location for the specified -// program object. GL.INVALID_OPERATION is generated if GetUniformfv is -// executed between the execution of Begin and the corresponding execution of -// End. -// -// GetUniformfv is available in GL version 2.0 or greater. -func (gl *GL) GetUniformfv(program glbase.Program, location glbase.Uniform, params []float32) { - var params_c [4]float32 - C.gl2_0_glGetUniformfv(gl.funcs, C.GLuint(program), C.GLint(location), (*C.GLfloat)(unsafe.Pointer(¶ms_c[0]))) - copy(params, params_c[:]) -} - -// GetUniformLocation returns an integer that represents the location of a -// specific uniform variable within a program object. name must be an active -// uniform variable name in program that is not a structure, an array of -// structures, or a subcomponent of a vector or a matrix. This function -// returns -1 if name does not correspond to an active uniform variable in -// program or if name starts with the reserved prefix "gl_". -// -// Uniform variables that are structures or arrays of structures may be -// queried by calling GetUniformLocation for each field within the -// structure. The array element operator "[]" and the structure field -// operator "." may be used in name in order to select elements within an -// array or fields within a structure. The result of using these operators is -// not allowed to be another structure, an array of structures, or a -// subcomponent of a vector or a matrix. Except if the last part of name -// indicates a uniform variable array, the location of the first element of -// an array can be retrieved by using the name of the array, or by using the -// name appended by "[0]". -// -// The actual locations assigned to uniform variables are not known until the -// program object is linked successfully. After linking has occurred, the -// command GetUniformLocation can be used to obtain the location of a -// uniform variable. This location value can then be passed to Uniform to -// set the value of the uniform variable or to GetUniform in order to query -// the current value of the uniform variable. After a program object has been -// linked successfully, the index values for uniform variables remain fixed -// until the next link command occurs. Uniform variable locations and values -// can only be queried after a link if the link was successful. -// -// Error GL.INVALID_VALUE is generated if program is not a value generated by -// OpenGL. GL.INVALID_OPERATION is generated if program is not a program object. -// GL.INVALID_OPERATION is generated if program has not been successfully -// linked. GL.INVALID_OPERATION is generated if GetUniformLocation is executed -// between the execution of Begin and the corresponding execution of End. -// -// GetUniformLocation is available in GL version 2.0 or greater. -func (gl *GL) GetUniformLocation(program glbase.Program, name string) glbase.Uniform { - name_cstr := C.CString(name) - glresult := C.gl2_0_glGetUniformLocation(gl.funcs, C.GLuint(program), (*C.GLchar)(name_cstr)) - C.free(unsafe.Pointer(name_cstr)) - return glbase.Uniform(glresult) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glGetShaderSource.xml -func (gl *GL) GetShaderSource(shader glbase.Shader, bufSize int32, length []int32, source []byte) { - C.gl2_0_glGetShaderSource(gl.funcs, C.GLuint(shader), C.GLsizei(bufSize), (*C.GLsizei)(unsafe.Pointer(&length[0])), (*C.GLchar)(unsafe.Pointer(&source[0]))) -} - -// GetShaderInfoLog returns the information log for the specified shader -// object. The information log for a shader object is modified when the -// shader is compiled. -// -// The information log for a shader object is a string that may contain -// diagnostic messages, warning messages, and other information about the -// last compile operation. When a shader object is created, its information -// log will be a string of length 0, and the size of the current log can be -// obtained by calling GetShaderiv with the value GL.INFO_LOG_LENGTH. -// -// The information log for a shader object is the OpenGL implementer's -// primary mechanism for conveying information about the compilation process. -// Therefore, the information log can be helpful to application developers -// during the development process, even when compilation is successful. -// Application developers should not expect different OpenGL implementations -// to produce identical information logs. -// -// Error GL.INVALID_VALUE is generated if shader is not a value generated by -// OpenGL. GL.INVALID_OPERATION is generated if shader is not a shader -// object. GL.INVALID_VALUE is generated if maxLength is less than 0. -// GL.INVALID_OPERATION is generated if GetShaderInfoLog is executed -// between the execution of Begin and the corresponding execution of End. -// -// GetShaderInfoLog is available in GL version 2.0 or greater. -func (gl *GL) GetShaderInfoLog(shader glbase.Shader) []byte { - var params [1]int32 - var length int32 - gl.GetShaderiv(shader, INFO_LOG_LENGTH, params[:]) - bufSize := params[0] - infoLog := make([]byte, int(bufSize)) - C.gl2_0_glGetShaderInfoLog(gl.funcs, C.GLuint(shader), C.GLsizei(bufSize), (*C.GLsizei)(unsafe.Pointer(&length)), (*C.GLchar)(unsafe.Pointer(&infoLog[0]))) - return infoLog -} - -// GetShaderiv GetShader returns in params the value of a parameter for a specific -// shader object. The following parameters are defined: -// -// GL.SHADER_TYPE -// params returns GL.VERTEX_SHADER if shader is a vertex shader object, -// and GL.FRAGMENT_SHADER if shader is a fragment shader object. -// -// GL.DELETE_STATUS -// params returns GL.TRUE if shader is currently flagged for deletion, -// and GL.FALSE otherwise. -// -// GL.COMPILE_STATUS -// params returns GL.TRUE if the last compile operation on shader was -// successful, and GL.FALSE otherwise. -// -// GL.INFO_LOG_LENGTH -// params returns the number of characters in the information log for -// shader including the null termination character (the size of the -// character buffer required to store the information log). If shader has -// no information log, a value of 0 is returned. -// -// GL.SHADER_SOURCE_LENGTH -// params returns the length of the concatenation of the source strings -// that make up the shader source for the shader, including the null -// termination character. (the size of the character buffer -// required to store the shader source). If no source code exists, 0 is -// returned. -// -// Error GL.INVALID_VALUE is generated if shader is not a value generated by -// OpenGL. GL.INVALID_OPERATION is generated if shader does not refer to a -// shader object. GL.INVALID_ENUM is generated if pname is not an accepted -// value. GL.INVALID_OPERATION is generated if GetShader is executed -// between the execution of Begin and the corresponding execution of End. -// -// GetShaderiv is available in GL version 2.0 or greater. -func (gl *GL) GetShaderiv(shader glbase.Shader, pname glbase.Enum, params []int32) { - var params_c [4]int32 - C.gl2_0_glGetShaderiv(gl.funcs, C.GLuint(shader), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms_c[0]))) - copy(params, params_c[:]) -} - -// GetProgramInfoLog returns the information log for the specified program -// object. The information log for a program object is modified when the -// program object is linked or validated. -// -// The information log for a program object is either an empty string, or a -// string containing information about the last link operation, or a string -// containing information about the last validation operation. It may contain -// diagnostic messages, warning messages, and other information. When a -// program object is created, its information log will be a string of length -// 0, and the size of the current log can be obtained by calling GetProgramiv -// with the value GL.INFO_LOG_LENGTH. -// -// Error GL.INVALID_VALUE is generated if program is not a value generated -// by OpenGL. GL.INVALID_OPERATION is generated if program is not a -// program object. -func (gl *GL) GetProgramInfoLog(program glbase.Program) []byte { - var params [1]int32 - var length int32 - gl.GetProgramiv(program, INFO_LOG_LENGTH, params[:]) - bufSize := params[0] - infoLog := make([]byte, int(bufSize)) - C.gl2_0_glGetProgramInfoLog(gl.funcs, C.GLuint(program), C.GLsizei(bufSize), (*C.GLsizei)(unsafe.Pointer(&length)), (*C.GLchar)(unsafe.Pointer(&infoLog[0]))) - return infoLog -} - -// GetProgramiv returns in params the value of a parameter for a specific -// program object. The following parameters are defined: -// -// GL.DELETE_STATUS -// params returns GL.TRUE if program is currently flagged for deletion, -// and GL.FALSE otherwise. -// -// GL.LINK_STATUS -// params returns GL.TRUE if the last link operation on program was -// successful, and GL.FALSE otherwise. -// -// GL.VALIDATE_STATUS -// params returns GL.TRUE or if the last validation operation on -// program was successful, and GL.FALSE otherwise. -// -// GL.INFO_LOG_LENGTH -// params returns the number of characters in the information log for -// program including the null termination character (the size of -// the character buffer required to store the information log). If -// program has no information log, a value of 0 is returned. -// -// GL.ATTACHED_SHADERS -// params returns the number of shader objects attached to program. -// -// GL.ACTIVE_ATTRIBUTES -// params returns the number of active attribute variables for program. -// -// GL.ACTIVE_ATTRIBUTE_MAX_LENGTH -// params returns the length of the longest active attribute name for -// program, including the null termination character (the size of -// the character buffer required to store the longest attribute name). -// If no active attributes exist, 0 is returned. -// -// GL.ACTIVE_UNIFORMS -// params returns the number of active uniform variables for program. -// -// GL.ACTIVE_UNIFORM_MAX_LENGTH -// params returns the length of the longest active uniform variable -// name for program, including the null termination character (i.e., -// the size of the character buffer required to store the longest -// uniform variable name). If no active uniform variables exist, 0 is -// returned. -// -// GL.TRANSFORM_FEEDBACK_BUFFER_MODE -// params returns a symbolic constant indicating the buffer mode used -// when transform feedback is active. This may be GL.SEPARATE_ATTRIBS -// or GL.INTERLEAVED_ATTRIBS. -// -// GL.TRANSFORM_FEEDBACK_VARYINGS -// params returns the number of varying variables to capture in transform -// feedback mode for the program. -// -// GL.TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH -// params returns the length of the longest variable name to be used for -// transform feedback, including the null-terminator. -// -// GL.GEOMETRY_VERTICES_OUT -// params returns the maximum number of vertices that the geometry shader in -// program will output. -// -// GL.GEOMETRY_INPUT_TYPE -// params returns a symbolic constant indicating the primitive type accepted -// as input to the geometry shader contained in program. -// -// GL.GEOMETRY_OUTPUT_TYPE -// params returns a symbolic constant indicating the primitive type that will -// be output by the geometry shader contained in program. -// -// GL.ACTIVE_UNIFORM_BLOCKS and GL.ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH are -// available only if the GL version 3.1 or greater. -// -// GL.GEOMETRY_VERTICES_OUT, GL.GEOMETRY_INPUT_TYPE and -// GL.GEOMETRY_OUTPUT_TYPE are accepted only if the GL version is 3.2 or -// greater. -// -// Error GL.INVALID_VALUE is generated if program is not a value generated by -// OpenGL. GL.INVALID_OPERATION is generated if program does not refer to a -// program object. GL.INVALID_OPERATION is generated if pname is -// GL.GEOMETRY_VERTICES_OUT, GL.GEOMETRY_INPUT_TYPE, or -// GL.GEOMETRY_OUTPUT_TYPE, and program does not contain a geometry shader. -// GL.INVALID_ENUM is generated if pname is not an accepted value. -func (gl *GL) GetProgramiv(program glbase.Program, pname glbase.Enum, params []int32) { - var params_c [4]int32 - C.gl2_0_glGetProgramiv(gl.funcs, C.GLuint(program), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms_c[0]))) - copy(params, params_c[:]) -} - -// GetAttribLocation queries the previously linked program object specified -// by program for the attribute variable specified by name and returns the -// index of the generic vertex attribute that is bound to that attribute -// variable. If name is a matrix attribute variable, the index of the first -// column of the matrix is returned. If the named attribute variable is not -// an active attribute in the specified program object or if name starts with -// the reserved prefix "gl_", a value of -1 is returned. -// -// The association between an attribute variable name and a generic attribute -// index can be specified at any time by calling BindAttribLocation. -// Attribute bindings do not go into effect until LinkProgram is called. -// After a program object has been linked successfully, the index values for -// attribute variables remain fixed until the next link command occurs. The -// attribute values can only be queried after a link if the link was -// successful. GetAttribLocation returns the binding that actually went -// into effect the last time LinkProgram was called for the specified -// program object. Attribute bindings that have been specified since the last -// link operation are not returned by GetAttribLocation. -// -// Error GL_INVALID_OPERATION is generated if program is not a value -// generated by OpenGL. GL_INVALID_OPERATION is generated if program is not -// a program object. GL_INVALID_OPERATION is generated if program has not -// been successfully linked. GL_INVALID_OPERATION is generated if -// GetAttribLocation is executed between the execution of Begin and the -// corresponding execution of End. -// -// GetAttribLocation is available in GL version 2.0 or greater. -func (gl *GL) GetAttribLocation(program glbase.Program, name string) glbase.Attrib { - name_cstr := C.CString(name) - glresult := C.gl2_0_glGetAttribLocation(gl.funcs, C.GLuint(program), (*C.GLchar)(name_cstr)) - C.free(unsafe.Pointer(name_cstr)) - return glbase.Attrib(glresult) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glGetAttachedShaders.xml -func (gl *GL) GetAttachedShaders(program glbase.Program, maxCount int32, count []int, obj []uint32) { - C.gl2_0_glGetAttachedShaders(gl.funcs, C.GLuint(program), C.GLsizei(maxCount), (*C.GLsizei)(unsafe.Pointer(&count[0])), (*C.GLuint)(unsafe.Pointer(&obj[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glGetActiveUniform.xml -func (gl *GL) GetActiveUniform(program glbase.Program, index uint32, bufSize int32, length []int32, size []int, gltype []glbase.Enum, name []byte) { - C.gl2_0_glGetActiveUniform(gl.funcs, C.GLuint(program), C.GLuint(index), C.GLsizei(bufSize), (*C.GLsizei)(unsafe.Pointer(&length[0])), (*C.GLint)(unsafe.Pointer(&size[0])), (*C.GLenum)(unsafe.Pointer(&gltype[0])), (*C.GLchar)(unsafe.Pointer(&name[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glGetActiveAttrib.xml -func (gl *GL) GetActiveAttrib(program glbase.Program, index glbase.Attrib, bufSize int32, length []int32, size []int, gltype []glbase.Enum, name []byte) { - C.gl2_0_glGetActiveAttrib(gl.funcs, C.GLuint(program), C.GLuint(index), C.GLsizei(bufSize), (*C.GLsizei)(unsafe.Pointer(&length[0])), (*C.GLint)(unsafe.Pointer(&size[0])), (*C.GLenum)(unsafe.Pointer(&gltype[0])), (*C.GLchar)(unsafe.Pointer(&name[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glEnableVertexAttribArray.xml -func (gl *GL) EnableVertexAttribArray(index glbase.Attrib) { - C.gl2_0_glEnableVertexAttribArray(gl.funcs, C.GLuint(index)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glDisableVertexAttribArray.xml -func (gl *GL) DisableVertexAttribArray(index glbase.Attrib) { - C.gl2_0_glDisableVertexAttribArray(gl.funcs, C.GLuint(index)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glDetachShader.xml -func (gl *GL) DetachShader(program glbase.Program, shader glbase.Shader) { - C.gl2_0_glDetachShader(gl.funcs, C.GLuint(program), C.GLuint(shader)) -} - -// DeleteShader frees the memory and invalidates the name associated with -// the shader object specified by shader. This command effectively undoes the -// effects of a call to CreateShader. -// -// If a shader object to be deleted is attached to a program object, it will -// be flagged for deletion, but it will not be deleted until it is no longer -// attached to any program object, for any rendering context (it must -// be detached from wherever it was attached before it will be deleted). A -// value of 0 for shader will be silently ignored. -// -// To determine whether an object has been flagged for deletion, call -// GetShader with arguments shader and GL.DELETE_STATUS. -// -// Error GL.INVALID_VALUE is generated if shader is not a value generated by -// OpenGL. -// -// DeleteShader is available in GL version 2.0 or greater. -func (gl *GL) DeleteShader(shader glbase.Shader) { - C.gl2_0_glDeleteShader(gl.funcs, C.GLuint(shader)) -} - -// DeleteProgram frees the memory and invalidates the name associated with -// the program object specified by program. This command effectively undoes -// the effects of a call to CreateProgram. -// -// If a program object is in use as part of current rendering state, it will -// be flagged for deletion, but it will not be deleted until it is no longer -// part of current state for any rendering context. If a program object to be -// deleted has shader objects attached to it, those shader objects will be -// automatically detached but not deleted unless they have already been -// flagged for deletion by a previous call to DeleteShader. A value of 0 -// for program will be silently ignored. -// -// To determine whether a program object has been flagged for deletion, call -// GetProgram with arguments program and GL.DELETE_STATUS. -// -// Error GL.INVALID_VALUE is generated if program is not a value generated by -// OpenGL. -// -// DeleteProgram is available in GL version 2.0 or greater. -func (gl *GL) DeleteProgram(program glbase.Program) { - C.gl2_0_glDeleteProgram(gl.funcs, C.GLuint(program)) -} - -// CreateShader creates an empty shader object and returns a non-zero value -// by which it can be referenced. A shader object is used to maintain the -// source code strings that define a shader. shaderType indicates the type of -// shader to be created. -// -// Two types of shaders are supported. A shader of type GL.VERTEX_SHADER is a -// shader that is intended to run on the programmable vertex processor and -// replace the fixed functionality vertex processing in OpenGL. A shader of -// type GL.FRAGMENT_SHADER is a shader that is intended to run on the -// programmable fragment processor and replace the fixed functionality -// fragment processing in OpenGL. -// -// When created, a shader object's GL.SHADER_TYPE parameter is set to either -// GL.VERTEX_SHADER or GL.FRAGMENT_SHADER, depending on the value of -// shaderType. -// -// Like display lists and texture objects, the name space for shader objects -// may be shared across a set of contexts, as long as the server sides of the -// contexts share the same address space. If the name space is shared across -// contexts, any attached objects and the data associated with those attached -// objects are shared as well. -// -// This function returns 0 if an error occurs creating the shader object. -// -// Error GL.INVALID_ENUM is generated if shaderType is not an accepted value. -// GL.INVALID_OPERATION is generated if CreateShader is executed between the -// execution of Begin and the corresponding execution of End. -// -// CreateShader is available in GL version 2.0 or greater. -func (gl *GL) CreateShader(gltype glbase.Enum) glbase.Shader { - glresult := C.gl2_0_glCreateShader(gl.funcs, C.GLenum(gltype)) - return glbase.Shader(glresult) -} - -// CreateProgram creates an empty program object and returns a non-zero -// value by which it can be referenced. A program object is an object to -// which shader objects can be attached. This provides a mechanism to specify -// the shader objects that will be linked to create a program. It also -// provides a means for checking the compatibility of the shaders that will -// be used to create a program (for instance, checking the compatibility -// between a vertex shader and a fragment shader). When no longer needed as -// part of a program object, shader objects can be detached. -// -// One or more executables are created in a program object by successfully -// attaching shader objects to it with AttachShader, successfully compiling -// the shader objects with CompileShader, and successfully linking the -// program object with LinkProgram. These executables are made part of -// current state when UseProgram is called. Program objects can be deleted -// by calling DeleteProgram. The memory associated with the program object -// will be deleted when it is no longer part of current rendering state for -// any context. -// -// Like display lists and texture objects, the name space for program objects -// may be shared across a set of contexts, as long as the server sides of the -// contexts share the same address space. If the name space is shared across -// contexts, any attached objects and the data associated with those attached -// objects are shared as well. -// -// Applications are responsible for providing the synchronization across API -// calls when objects are accessed from different execution threads. -// -// This function returns 0 if an error occurs creating the program object. -// -// Error GL.INVALID_OPERATION is generated if CreateProgram is executed -// between the execution of Begin and the corresponding execution of End. -// -// CreateProgram is available in GL version 2.0 or greater. -func (gl *GL) CreateProgram() glbase.Program { - glresult := C.gl2_0_glCreateProgram(gl.funcs) - return glbase.Program(glresult) -} - -// CompileShader compiles the source code strings that have been stored in -// the shader object specified by shader. -// -// The compilation status will be stored as part of the shader object's -// state. This value will be set to GL.TRUE if the shader was compiled without -// errors and is ready for use, and GL.FALSE otherwise. It can be queried by -// calling GetShaderiv with arguments shader and GL.COMPILE_STATUS. -// -// Compilation of a shader can fail for a number of reasons as specified by -// the OpenGL Shading Language Specification. Whether or not the compilation -// was successful, information about the compilation can be obtained from the -// shader object's information log by calling GetShaderInfoLog. -// -// Error GL.INVALID_VALUE is generated if shader is not a value generated by -// OpenGL. GL.INVALID_OPERATION is generated if shader is not a shader -// object. GL.INVALID_OPERATION is generated if CompileShader is executed -// between the execution of Begin and the corresponding execution of End. -// -// CompileShader is available in GL version 2.0 or greater. -func (gl *GL) CompileShader(shader glbase.Shader) { - C.gl2_0_glCompileShader(gl.funcs, C.GLuint(shader)) -} - -// BindAttribLocation associates a user-defined attribute variable in the program -// object specified by program with a generic vertex attribute index. The name -// parameter specifies the name of the vertex shader attribute variable to -// which index is to be bound. When program is made part of the current state, -// values provided via the generic vertex attribute index will modify the -// value of the user-defined attribute variable specified by name. -// -// If name refers to a matrix attribute variable, index refers to the first -// column of the matrix. Other matrix columns are then automatically bound to -// locations index+1 for a matrix of type mat2; index+1 and index+2 for a -// matrix of type mat3; and index+1, index+2, and index+3 for a matrix of -// type mat4. -// -// This command makes it possible for vertex shaders to use descriptive names -// for attribute variables rather than generic variables that are numbered -// from 0 to GL.MAX_VERTEX_ATTRIBS-1. The values sent to each generic -// attribute index are part of current state, just like standard vertex -// attributes such as color, normal, and vertex position. If a different -// program object is made current by calling UseProgram, the generic vertex -// attributes are tracked in such a way that the same values will be observed -// by attributes in the new program object that are also bound to index. -// -// Attribute variable name-to-generic attribute index bindings for a program -// object can be explicitly assigned at any time by calling -// BindAttribLocation. Attribute bindings do not go into effect until -// LinkProgram is called. After a program object has been linked -// successfully, the index values for generic attributes remain fixed (and -// their values can be queried) until the next link command occurs. -// -// Applications are not allowed to bind any of the standard OpenGL vertex -// attributes using this command, as they are bound automatically when -// needed. Any attribute binding that occurs after the program object has -// been linked will not take effect until the next time the program object is -// linked. -// -// If name was bound previously, that information is lost. Thus you cannot -// bind one user-defined attribute variable to multiple indices, but you can -// bind multiple user-defined attribute variables to the same index. -// -// Applications are allowed to bind more than one user-defined attribute -// variable to the same generic vertex attribute index. This is called -// aliasing, and it is allowed only if just one of the aliased attributes is -// active in the executable program, or if no path through the shader -// consumes more than one attribute of a set of attributes aliased to the -// same location. The compiler and linker are allowed to assume that no -// aliasing is done and are free to employ optimizations that work only in -// the absence of aliasing. OpenGL implementations are not required to do -// error checking to detect aliasing. Because there is no way to bind -// standard attributes, it is not possible to alias generic attributes with -// conventional ones (except for generic attribute 0). -// -// BindAttribLocation can be called before any vertex shader objects are -// bound to the specified program object. It is also permissible to bind a -// generic attribute index to an attribute variable name that is never used -// in a vertex shader. -// -// Active attributes that are not explicitly bound will be bound by the -// linker when LinkProgram is called. The locations assigned can be queried -// by calling GetAttribLocation. -// -// Error GL.INVALID_VALUE is generated if index is greater than or equal to -// GL.MAX_VERTEX_ATTRIBS. -// GL.INVALID_OPERATION is generated if name starts with the reserved prefix "gl_". -// GL.INVALID_VALUE is generated if program is not a value generated by OpenGL. -// GL.INVALID_OPERATION is generated if program is not a program object. -// GL.INVALID_OPERATION is generated if BindAttribLocation is executed -// between the execution of Begin and the corresponding execution of End. -// -// BindAttribLocation is available in GL version 2.0 or greater. -func (gl *GL) BindAttribLocation(program glbase.Program, index glbase.Attrib, name string) { - name_cstr := C.CString(name) - C.gl2_0_glBindAttribLocation(gl.funcs, C.GLuint(program), C.GLuint(index), (*C.GLchar)(name_cstr)) - C.free(unsafe.Pointer(name_cstr)) -} - -// AttachShader attaches a shader object to a program object. -// -// In order to create an executable, there must be a way to specify the list -// of things that will be linked together. Program objects provide this -// mechanism. Shaders that are to be linked together in a program object must -// first be attached to that program object. This indicates that shader will -// be included in link operations that will be performed on program. -// -// All operations that can be performed on a shader object are valid whether -// or not the shader object is attached to a program object. It is -// permissible to attach a shader object to a program object before source -// code has been loaded into the shader object or before the shader object -// has been compiled. It is permissible to attach multiple shader objects of -// the same type because each may contain a portion of the complete shader. -// It is also permissible to attach a shader object to more than one program -// object. If a shader object is deleted while it is attached to a program -// object, it will be flagged for deletion, and deletion will not occur until -// DetachShader is called to detach it from all program objects to which it -// is attached. -// -// Error GL.INVALID_VALUE is generated if either program or shader is not a -// value generated by OpenGL. GL.INVALID_OPERATION is generated if program -// is not a program object. GL.INVALID_OPERATION is generated if shader is -// not a shader object. GL.INVALID_OPERATION is generated if shader is -// already attached to program. GL.INVALID_OPERATION is generated if -// AttachShader is executed between the execution of Begin and the -// corresponding execution of End. -// -// AttachShader is available in GL version 2.0 or greater. -func (gl *GL) AttachShader(program glbase.Program, shader glbase.Shader) { - C.gl2_0_glAttachShader(gl.funcs, C.GLuint(program), C.GLuint(shader)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glStencilMaskSeparate.xml -func (gl *GL) StencilMaskSeparate(face glbase.Enum, mask uint32) { - C.gl2_0_glStencilMaskSeparate(gl.funcs, C.GLenum(face), C.GLuint(mask)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glStencilFuncSeparate.xml -func (gl *GL) StencilFuncSeparate(face, glfunc glbase.Enum, ref int32, mask uint32) { - C.gl2_0_glStencilFuncSeparate(gl.funcs, C.GLenum(face), C.GLenum(glfunc), C.GLint(ref), C.GLuint(mask)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glStencilOpSeparate.xml -func (gl *GL) StencilOpSeparate(face, sfail, dpfail, dppass glbase.Enum) { - C.gl2_0_glStencilOpSeparate(gl.funcs, C.GLenum(face), C.GLenum(sfail), C.GLenum(dpfail), C.GLenum(dppass)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glDrawBuffers.xml -func (gl *GL) DrawBuffers(n int, bufs []glbase.Enum) { - C.gl2_0_glDrawBuffers(gl.funcs, C.GLsizei(n), (*C.GLenum)(unsafe.Pointer(&bufs[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glBlendEquationSeparate.xml -func (gl *GL) BlendEquationSeparate(modeRGB, modeAlpha glbase.Enum) { - C.gl2_0_glBlendEquationSeparate(gl.funcs, C.GLenum(modeRGB), C.GLenum(modeAlpha)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTranslatef.xml -func (gl *GL) Translatef(x, y, z float32) { - C.gl2_0_glTranslatef(gl.funcs, C.GLfloat(x), C.GLfloat(y), C.GLfloat(z)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTranslated.xml -func (gl *GL) Translated(x, y, z float64) { - C.gl2_0_glTranslated(gl.funcs, C.GLdouble(x), C.GLdouble(y), C.GLdouble(z)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glScalef.xml -func (gl *GL) Scalef(x, y, z float32) { - C.gl2_0_glScalef(gl.funcs, C.GLfloat(x), C.GLfloat(y), C.GLfloat(z)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glScaled.xml -func (gl *GL) Scaled(x, y, z float64) { - C.gl2_0_glScaled(gl.funcs, C.GLdouble(x), C.GLdouble(y), C.GLdouble(z)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glRotatef.xml -func (gl *GL) Rotatef(angle, x, y, z float32) { - C.gl2_0_glRotatef(gl.funcs, C.GLfloat(angle), C.GLfloat(x), C.GLfloat(y), C.GLfloat(z)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glRotated.xml -func (gl *GL) Rotated(angle, x, y, z float64) { - C.gl2_0_glRotated(gl.funcs, C.GLdouble(angle), C.GLdouble(x), C.GLdouble(y), C.GLdouble(z)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glPushMatrix.xml -func (gl *GL) PushMatrix() { - C.gl2_0_glPushMatrix(gl.funcs) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glPopMatrix.xml -func (gl *GL) PopMatrix() { - C.gl2_0_glPopMatrix(gl.funcs) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glOrtho.xml -func (gl *GL) Ortho(left, right, bottom, top, zNear, zFar float64) { - C.gl2_0_glOrtho(gl.funcs, C.GLdouble(left), C.GLdouble(right), C.GLdouble(bottom), C.GLdouble(top), C.GLdouble(zNear), C.GLdouble(zFar)) -} - -// MultMatrixd multiplies the current matrix with the provided matrix. -// -// The m parameter must hold 16 consecutive elements of a 4x4 column-major matrix. -// -// The current matrix is determined by the current matrix mode (see -// MatrixMode). It is either the projection matrix, modelview matrix, or the -// texture matrix. -// -// For example, if the current matrix is C and the coordinates to be transformed -// are v = (v[0], v[1], v[2], v[3]), then the current transformation is C × v, or -// -// c[0] c[4] c[8] c[12] v[0] -// c[1] c[5] c[9] c[13] v[1] -// c[2] c[6] c[10] c[14] X v[2] -// c[3] c[7] c[11] c[15] v[3] -// -// Calling MultMatrix with an argument of m = m[0], m[1], ..., m[15] -// replaces the current transformation with (C X M) x v, or -// -// c[0] c[4] c[8] c[12] m[0] m[4] m[8] m[12] v[0] -// c[1] c[5] c[9] c[13] m[1] m[5] m[9] m[13] v[1] -// c[2] c[6] c[10] c[14] X m[2] m[6] m[10] m[14] X v[2] -// c[3] c[7] c[11] c[15] m[3] m[7] m[11] m[15] v[3] -// -// Where 'X' denotes matrix multiplication, and v is represented as a 4x1 matrix. -// -// While the elements of the matrix may be specified with single or double -// precision, the GL may store or operate on these values in less-than-single -// precision. -// -// In many computer languages, 4×4 arrays are represented in row-major -// order. The transformations just described represent these matrices in -// column-major order. The order of the multiplication is important. For -// example, if the current transformation is a rotation, and MultMatrix is -// called with a translation matrix, the translation is done directly on the -// coordinates to be transformed, while the rotation is done on the results -// of that translation. -// -// GL.INVALID_OPERATION is generated if MultMatrix is executed between the -// execution of Begin and the corresponding execution of End. -func (gl *GL) MultMatrixd(m []float64) { - if len(m) != 16 { - panic("parameter m must have length 16 for the 4x4 matrix") - } - C.gl2_0_glMultMatrixd(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&m[0]))) -} - -// MultMatrixf multiplies the current matrix with the provided matrix. -// -// The m parameter must hold 16 consecutive elements of a 4x4 column-major matrix. -// -// The current matrix is determined by the current matrix mode (see -// MatrixMode). It is either the projection matrix, modelview matrix, or the -// texture matrix. -// -// For example, if the current matrix is C and the coordinates to be transformed -// are v = (v[0], v[1], v[2], v[3]), then the current transformation is C × v, or -// -// c[0] c[4] c[8] c[12] v[0] -// c[1] c[5] c[9] c[13] v[1] -// c[2] c[6] c[10] c[14] X v[2] -// c[3] c[7] c[11] c[15] v[3] -// -// Calling MultMatrix with an argument of m = m[0], m[1], ..., m[15] -// replaces the current transformation with (C X M) x v, or -// -// c[0] c[4] c[8] c[12] m[0] m[4] m[8] m[12] v[0] -// c[1] c[5] c[9] c[13] m[1] m[5] m[9] m[13] v[1] -// c[2] c[6] c[10] c[14] X m[2] m[6] m[10] m[14] X v[2] -// c[3] c[7] c[11] c[15] m[3] m[7] m[11] m[15] v[3] -// -// Where 'X' denotes matrix multiplication, and v is represented as a 4x1 matrix. -// -// While the elements of the matrix may be specified with single or double -// precision, the GL may store or operate on these values in less-than-single -// precision. -// -// In many computer languages, 4×4 arrays are represented in row-major -// order. The transformations just described represent these matrices in -// column-major order. The order of the multiplication is important. For -// example, if the current transformation is a rotation, and MultMatrix is -// called with a translation matrix, the translation is done directly on the -// coordinates to be transformed, while the rotation is done on the results -// of that translation. -// -// GL.INVALID_OPERATION is generated if MultMatrix is executed between the -// execution of Begin and the corresponding execution of End. -func (gl *GL) MultMatrixf(m []float32) { - if len(m) != 16 { - panic("parameter m must have length 16 for the 4x4 matrix") - } - C.gl2_0_glMultMatrixf(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&m[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glMatrixMode.xml -func (gl *GL) MatrixMode(mode glbase.Enum) { - C.gl2_0_glMatrixMode(gl.funcs, C.GLenum(mode)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glLoadMatrixd.xml -func (gl *GL) LoadMatrixd(m []float64) { - C.gl2_0_glLoadMatrixd(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&m[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glLoadMatrixf.xml -func (gl *GL) LoadMatrixf(m []float32) { - C.gl2_0_glLoadMatrixf(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&m[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glLoadIdentity.xml -func (gl *GL) LoadIdentity() { - C.gl2_0_glLoadIdentity(gl.funcs) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glFrustum.xml -func (gl *GL) Frustum(left, right, bottom, top, zNear, zFar float64) { - C.gl2_0_glFrustum(gl.funcs, C.GLdouble(left), C.GLdouble(right), C.GLdouble(bottom), C.GLdouble(top), C.GLdouble(zNear), C.GLdouble(zFar)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glIsList.xml -func (gl *GL) IsList(list uint32) bool { - glresult := C.gl2_0_glIsList(gl.funcs, C.GLuint(list)) - return *(*bool)(unsafe.Pointer(&glresult)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glGetTexGeniv.xml -func (gl *GL) GetTexGeniv(coord, pname glbase.Enum, params []int32) { - C.gl2_0_glGetTexGeniv(gl.funcs, C.GLenum(coord), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glGetTexGenfv.xml -func (gl *GL) GetTexGenfv(coord, pname glbase.Enum, params []float32) { - C.gl2_0_glGetTexGenfv(gl.funcs, C.GLenum(coord), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glGetTexGendv.xml -func (gl *GL) GetTexGendv(coord, pname glbase.Enum, params []float64) { - C.gl2_0_glGetTexGendv(gl.funcs, C.GLenum(coord), C.GLenum(pname), (*C.GLdouble)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glGetTexEnviv.xml -func (gl *GL) GetTexEnviv(target, pname glbase.Enum, params []int32) { - C.gl2_0_glGetTexEnviv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glGetTexEnvfv.xml -func (gl *GL) GetTexEnvfv(target, pname glbase.Enum, params []float32) { - C.gl2_0_glGetTexEnvfv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glGetPolygonStipple.xml -func (gl *GL) GetPolygonStipple(mask []uint8) { - C.gl2_0_glGetPolygonStipple(gl.funcs, (*C.GLubyte)(unsafe.Pointer(&mask[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glGetPixelMapusv.xml -func (gl *GL) GetPixelMapusv(glmap glbase.Enum, values []uint16) { - C.gl2_0_glGetPixelMapusv(gl.funcs, C.GLenum(glmap), (*C.GLushort)(unsafe.Pointer(&values[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glGetPixelMapuiv.xml -func (gl *GL) GetPixelMapuiv(glmap glbase.Enum, values []uint32) { - C.gl2_0_glGetPixelMapuiv(gl.funcs, C.GLenum(glmap), (*C.GLuint)(unsafe.Pointer(&values[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glGetPixelMapfv.xml -func (gl *GL) GetPixelMapfv(glmap glbase.Enum, values []float32) { - C.gl2_0_glGetPixelMapfv(gl.funcs, C.GLenum(glmap), (*C.GLfloat)(unsafe.Pointer(&values[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glGetMaterialiv.xml -func (gl *GL) GetMaterialiv(face, pname glbase.Enum, params []int32) { - C.gl2_0_glGetMaterialiv(gl.funcs, C.GLenum(face), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glGetMaterialfv.xml -func (gl *GL) GetMaterialfv(face, pname glbase.Enum, params []float32) { - C.gl2_0_glGetMaterialfv(gl.funcs, C.GLenum(face), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glGetMapiv.xml -func (gl *GL) GetMapiv(target, query glbase.Enum, v []int32) { - C.gl2_0_glGetMapiv(gl.funcs, C.GLenum(target), C.GLenum(query), (*C.GLint)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glGetMapfv.xml -func (gl *GL) GetMapfv(target, query glbase.Enum, v []float32) { - C.gl2_0_glGetMapfv(gl.funcs, C.GLenum(target), C.GLenum(query), (*C.GLfloat)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glGetMapdv.xml -func (gl *GL) GetMapdv(target, query glbase.Enum, v []float64) { - C.gl2_0_glGetMapdv(gl.funcs, C.GLenum(target), C.GLenum(query), (*C.GLdouble)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glGetLightiv.xml -func (gl *GL) GetLightiv(light, pname glbase.Enum, params []int32) { - C.gl2_0_glGetLightiv(gl.funcs, C.GLenum(light), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glGetLightfv.xml -func (gl *GL) GetLightfv(light, pname glbase.Enum, params []float32) { - C.gl2_0_glGetLightfv(gl.funcs, C.GLenum(light), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glGetClipPlane.xml -func (gl *GL) GetClipPlane(plane glbase.Enum, equation []float64) { - C.gl2_0_glGetClipPlane(gl.funcs, C.GLenum(plane), (*C.GLdouble)(unsafe.Pointer(&equation[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glDrawPixels.xml -func (gl *GL) DrawPixels(width, height int, format, gltype glbase.Enum, pixels interface{}) { - var pixels_ptr unsafe.Pointer - var pixels_v = reflect.ValueOf(pixels) - if pixels != nil && pixels_v.Kind() != reflect.Slice { - panic("parameter pixels must be a slice") - } - if pixels != nil { - pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer()) - } - C.gl2_0_glDrawPixels(gl.funcs, C.GLsizei(width), C.GLsizei(height), C.GLenum(format), C.GLenum(gltype), pixels_ptr) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glCopyPixels.xml -func (gl *GL) CopyPixels(x, y, width, height int, gltype glbase.Enum) { - C.gl2_0_glCopyPixels(gl.funcs, C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height), C.GLenum(gltype)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glPixelMapusv.xml -func (gl *GL) PixelMapusv(glmap glbase.Enum, mapsize int32, values []uint16) { - C.gl2_0_glPixelMapusv(gl.funcs, C.GLenum(glmap), C.GLint(mapsize), (*C.GLushort)(unsafe.Pointer(&values[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glPixelMapuiv.xml -func (gl *GL) PixelMapuiv(glmap glbase.Enum, mapsize int32, values []uint32) { - C.gl2_0_glPixelMapuiv(gl.funcs, C.GLenum(glmap), C.GLint(mapsize), (*C.GLuint)(unsafe.Pointer(&values[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glPixelMapfv.xml -func (gl *GL) PixelMapfv(glmap glbase.Enum, mapsize int32, values []float32) { - C.gl2_0_glPixelMapfv(gl.funcs, C.GLenum(glmap), C.GLint(mapsize), (*C.GLfloat)(unsafe.Pointer(&values[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glPixelTransferi.xml -func (gl *GL) PixelTransferi(pname glbase.Enum, param int32) { - C.gl2_0_glPixelTransferi(gl.funcs, C.GLenum(pname), C.GLint(param)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glPixelTransferf.xml -func (gl *GL) PixelTransferf(pname glbase.Enum, param float32) { - C.gl2_0_glPixelTransferf(gl.funcs, C.GLenum(pname), C.GLfloat(param)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glPixelZoom.xml -func (gl *GL) PixelZoom(xfactor, yfactor float32) { - C.gl2_0_glPixelZoom(gl.funcs, C.GLfloat(xfactor), C.GLfloat(yfactor)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glAlphaFunc.xml -func (gl *GL) AlphaFunc(glfunc glbase.Enum, ref float32) { - C.gl2_0_glAlphaFunc(gl.funcs, C.GLenum(glfunc), C.GLfloat(ref)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glEvalPoint2.xml -func (gl *GL) EvalPoint2(i, j int32) { - C.gl2_0_glEvalPoint2(gl.funcs, C.GLint(i), C.GLint(j)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glEvalMesh2.xml -func (gl *GL) EvalMesh2(mode glbase.Enum, i1, i2, j1, j2 int32) { - C.gl2_0_glEvalMesh2(gl.funcs, C.GLenum(mode), C.GLint(i1), C.GLint(i2), C.GLint(j1), C.GLint(j2)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glEvalPoint1.xml -func (gl *GL) EvalPoint1(i int32) { - C.gl2_0_glEvalPoint1(gl.funcs, C.GLint(i)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glEvalMesh1.xml -func (gl *GL) EvalMesh1(mode glbase.Enum, i1, i2 int32) { - C.gl2_0_glEvalMesh1(gl.funcs, C.GLenum(mode), C.GLint(i1), C.GLint(i2)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glEvalCoord2fv.xml -func (gl *GL) EvalCoord2fv(u []float32) { - if len(u) != 2 { - panic("parameter u has incorrect length") - } - C.gl2_0_glEvalCoord2fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&u[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glEvalCoord2f.xml -func (gl *GL) EvalCoord2f(u, v float32) { - C.gl2_0_glEvalCoord2f(gl.funcs, C.GLfloat(u), C.GLfloat(v)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glEvalCoord2dv.xml -func (gl *GL) EvalCoord2dv(u []float64) { - if len(u) != 2 { - panic("parameter u has incorrect length") - } - C.gl2_0_glEvalCoord2dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&u[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glEvalCoord2d.xml -func (gl *GL) EvalCoord2d(u, v float64) { - C.gl2_0_glEvalCoord2d(gl.funcs, C.GLdouble(u), C.GLdouble(v)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glEvalCoord1fv.xml -func (gl *GL) EvalCoord1fv(u []float32) { - C.gl2_0_glEvalCoord1fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&u[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glEvalCoord1f.xml -func (gl *GL) EvalCoord1f(u float32) { - C.gl2_0_glEvalCoord1f(gl.funcs, C.GLfloat(u)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glEvalCoord1dv.xml -func (gl *GL) EvalCoord1dv(u []float64) { - C.gl2_0_glEvalCoord1dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&u[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glEvalCoord1d.xml -func (gl *GL) EvalCoord1d(u float64) { - C.gl2_0_glEvalCoord1d(gl.funcs, C.GLdouble(u)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glMapGrid2f.xml -func (gl *GL) MapGrid2f(un int32, u1, u2 float32, vn int32, v1, v2 float32) { - C.gl2_0_glMapGrid2f(gl.funcs, C.GLint(un), C.GLfloat(u1), C.GLfloat(u2), C.GLint(vn), C.GLfloat(v1), C.GLfloat(v2)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glMapGrid2d.xml -func (gl *GL) MapGrid2d(un int32, u1, u2 float64, vn int32, v1, v2 float64) { - C.gl2_0_glMapGrid2d(gl.funcs, C.GLint(un), C.GLdouble(u1), C.GLdouble(u2), C.GLint(vn), C.GLdouble(v1), C.GLdouble(v2)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glMapGrid1f.xml -func (gl *GL) MapGrid1f(un int32, u1, u2 float32) { - C.gl2_0_glMapGrid1f(gl.funcs, C.GLint(un), C.GLfloat(u1), C.GLfloat(u2)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glMapGrid1d.xml -func (gl *GL) MapGrid1d(un int32, u1, u2 float64) { - C.gl2_0_glMapGrid1d(gl.funcs, C.GLint(un), C.GLdouble(u1), C.GLdouble(u2)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glMap2f.xml -func (gl *GL) Map2f(target glbase.Enum, u1, u2 float32, ustride, uorder int32, v1, v2 float32, vstride, vorder int32, points []float32) { - C.gl2_0_glMap2f(gl.funcs, C.GLenum(target), C.GLfloat(u1), C.GLfloat(u2), C.GLint(ustride), C.GLint(uorder), C.GLfloat(v1), C.GLfloat(v2), C.GLint(vstride), C.GLint(vorder), (*C.GLfloat)(unsafe.Pointer(&points[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glMap2d.xml -func (gl *GL) Map2d(target glbase.Enum, u1, u2 float64, ustride, uorder int32, v1, v2 float64, vstride, vorder int32, points []float64) { - C.gl2_0_glMap2d(gl.funcs, C.GLenum(target), C.GLdouble(u1), C.GLdouble(u2), C.GLint(ustride), C.GLint(uorder), C.GLdouble(v1), C.GLdouble(v2), C.GLint(vstride), C.GLint(vorder), (*C.GLdouble)(unsafe.Pointer(&points[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glMap1f.xml -func (gl *GL) Map1f(target glbase.Enum, u1, u2 float32, stride, order int, points []float32) { - C.gl2_0_glMap1f(gl.funcs, C.GLenum(target), C.GLfloat(u1), C.GLfloat(u2), C.GLint(stride), C.GLint(order), (*C.GLfloat)(unsafe.Pointer(&points[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glMap1d.xml -func (gl *GL) Map1d(target glbase.Enum, u1, u2 float64, stride, order int, points []float64) { - C.gl2_0_glMap1d(gl.funcs, C.GLenum(target), C.GLdouble(u1), C.GLdouble(u2), C.GLint(stride), C.GLint(order), (*C.GLdouble)(unsafe.Pointer(&points[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glPushAttrib.xml -func (gl *GL) PushAttrib(mask glbase.Bitfield) { - C.gl2_0_glPushAttrib(gl.funcs, C.GLbitfield(mask)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glPopAttrib.xml -func (gl *GL) PopAttrib() { - C.gl2_0_glPopAttrib(gl.funcs) -} - -// Accum executes an operation on the accumulation buffer. -// -// Parameter op defines the accumulation buffer operation (GL.ACCUM, GL.LOAD, -// GL.ADD, GL.MULT, or GL.RETURN) and specifies how the value parameter is -// used. -// -// The accumulation buffer is an extended-range color buffer. Images are not -// rendered into it. Rather, images rendered into one of the color buffers -// are added to the contents of the accumulation buffer after rendering. -// Effects such as antialiasing (of points, lines, and polygons), motion -// blur, and depth of field can be created by accumulating images generated -// with different transformation matrices. -// -// Each pixel in the accumulation buffer consists of red, green, blue, and -// alpha values. The number of bits per component in the accumulation buffer -// depends on the implementation. You can examine this number by calling -// GetIntegerv four times, with arguments GL.ACCUM_RED_BITS, -// GL.ACCUM_GREEN_BITS, GL.ACCUM_BLUE_BITS, and GL.ACCUM_ALPHA_BITS. -// Regardless of the number of bits per component, the range of values stored -// by each component is (-1, 1). The accumulation buffer pixels are mapped -// one-to-one with frame buffer pixels. -// -// All accumulation buffer operations are limited to the area of the current -// scissor box and applied identically to the red, green, blue, and alpha -// components of each pixel. If a Accum operation results in a value outside -// the range (-1, 1), the contents of an accumulation buffer pixel component -// are undefined. -// -// The operations are as follows: -// -// GL.ACCUM -// Obtains R, G, B, and A values from the buffer currently selected for -// reading (see ReadBuffer). Each component value is divided by 2 n - -// 1 , where n is the number of bits allocated to each color component -// in the currently selected buffer. The result is a floating-point -// value in the range 0 1 , which is multiplied by value and added to -// the corresponding pixel component in the accumulation buffer, -// thereby updating the accumulation buffer. -// -// GL.LOAD -// Similar to GL.ACCUM, except that the current value in the -// accumulation buffer is not used in the calculation of the new value. -// That is, the R, G, B, and A values from the currently selected -// buffer are divided by 2 n - 1 , multiplied by value, and then stored -// in the corresponding accumulation buffer cell, overwriting the -// current value. -// -// GL.ADD -// Adds value to each R, G, B, and A in the accumulation buffer. -// -// GL.MULT -// Multiplies each R, G, B, and A in the accumulation buffer by value -// and returns the scaled component to its corresponding accumulation -// buffer location. -// -// GL.RETURN -// Transfers accumulation buffer values to the color buffer or buffers -// currently selected for writing. Each R, G, B, and A component is -// multiplied by value, then multiplied by 2 n - 1 , clamped to the -// range 0 2 n - 1 , and stored in the corresponding display buffer -// cell. The only fragment operations that are applied to this transfer -// are pixel ownership, scissor, dithering, and color writemasks. -// -// To clear the accumulation buffer, call ClearAccum with R, G, B, and A -// values to set it to, then call Clear with the accumulation buffer -// enabled. -// -// Error GL.INVALID_ENUM is generated if op is not an accepted value. -// GL.INVALID_OPERATION is generated if there is no accumulation buffer. -// GL.INVALID_OPERATION is generated if Accum is executed between the -// execution of Begin and the corresponding execution of End. -func (gl *GL) Accum(op glbase.Enum, value float32) { - C.gl2_0_glAccum(gl.funcs, C.GLenum(op), C.GLfloat(value)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glIndexMask.xml -func (gl *GL) IndexMask(mask uint32) { - C.gl2_0_glIndexMask(gl.funcs, C.GLuint(mask)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glClearIndex.xml -func (gl *GL) ClearIndex(c float32) { - C.gl2_0_glClearIndex(gl.funcs, C.GLfloat(c)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glClearAccum.xml -func (gl *GL) ClearAccum(red, green, blue, alpha float32) { - C.gl2_0_glClearAccum(gl.funcs, C.GLfloat(red), C.GLfloat(green), C.GLfloat(blue), C.GLfloat(alpha)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glPushName.xml -func (gl *GL) PushName(name uint32) { - C.gl2_0_glPushName(gl.funcs, C.GLuint(name)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glPopName.xml -func (gl *GL) PopName() { - C.gl2_0_glPopName(gl.funcs) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glPassThrough.xml -func (gl *GL) PassThrough(token float32) { - C.gl2_0_glPassThrough(gl.funcs, C.GLfloat(token)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glLoadName.xml -func (gl *GL) LoadName(name uint32) { - C.gl2_0_glLoadName(gl.funcs, C.GLuint(name)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glInitNames.xml -func (gl *GL) InitNames() { - C.gl2_0_glInitNames(gl.funcs) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glRenderMode.xml -func (gl *GL) RenderMode(mode glbase.Enum) int32 { - glresult := C.gl2_0_glRenderMode(gl.funcs, C.GLenum(mode)) - return int32(glresult) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glSelectBuffer.xml -func (gl *GL) SelectBuffer(size int, buffer []glbase.Buffer) { - C.gl2_0_glSelectBuffer(gl.funcs, C.GLsizei(size), (*C.GLuint)(unsafe.Pointer(&buffer[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glFeedbackBuffer.xml -func (gl *GL) FeedbackBuffer(size int, gltype glbase.Enum, buffer []float32) { - C.gl2_0_glFeedbackBuffer(gl.funcs, C.GLsizei(size), C.GLenum(gltype), (*C.GLfloat)(unsafe.Pointer(&buffer[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTexGeniv.xml -func (gl *GL) TexGeniv(coord, pname glbase.Enum, params []int32) { - C.gl2_0_glTexGeniv(gl.funcs, C.GLenum(coord), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTexGeni.xml -func (gl *GL) TexGeni(coord, pname glbase.Enum, param int32) { - C.gl2_0_glTexGeni(gl.funcs, C.GLenum(coord), C.GLenum(pname), C.GLint(param)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTexGenfv.xml -func (gl *GL) TexGenfv(coord, pname glbase.Enum, params []float32) { - C.gl2_0_glTexGenfv(gl.funcs, C.GLenum(coord), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTexGenf.xml -func (gl *GL) TexGenf(coord, pname glbase.Enum, param float32) { - C.gl2_0_glTexGenf(gl.funcs, C.GLenum(coord), C.GLenum(pname), C.GLfloat(param)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTexGendv.xml -func (gl *GL) TexGendv(coord, pname glbase.Enum, params []float64) { - C.gl2_0_glTexGendv(gl.funcs, C.GLenum(coord), C.GLenum(pname), (*C.GLdouble)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTexGend.xml -func (gl *GL) TexGend(coord, pname glbase.Enum, param float64) { - C.gl2_0_glTexGend(gl.funcs, C.GLenum(coord), C.GLenum(pname), C.GLdouble(param)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTexEnviv.xml -func (gl *GL) TexEnviv(target, pname glbase.Enum, params []int32) { - C.gl2_0_glTexEnviv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTexEnvi.xml -func (gl *GL) TexEnvi(target, pname glbase.Enum, param int32) { - C.gl2_0_glTexEnvi(gl.funcs, C.GLenum(target), C.GLenum(pname), C.GLint(param)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTexEnvfv.xml -func (gl *GL) TexEnvfv(target, pname glbase.Enum, params []float32) { - C.gl2_0_glTexEnvfv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTexEnvf.xml -func (gl *GL) TexEnvf(target, pname glbase.Enum, param float32) { - C.gl2_0_glTexEnvf(gl.funcs, C.GLenum(target), C.GLenum(pname), C.GLfloat(param)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glShadeModel.xml -func (gl *GL) ShadeModel(mode glbase.Enum) { - C.gl2_0_glShadeModel(gl.funcs, C.GLenum(mode)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glPolygonStipple.xml -func (gl *GL) PolygonStipple(mask []uint8) { - C.gl2_0_glPolygonStipple(gl.funcs, (*C.GLubyte)(unsafe.Pointer(&mask[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glMaterialiv.xml -func (gl *GL) Materialiv(face, pname glbase.Enum, params []int32) { - C.gl2_0_glMaterialiv(gl.funcs, C.GLenum(face), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glMateriali.xml -func (gl *GL) Materiali(face, pname glbase.Enum, param int32) { - C.gl2_0_glMateriali(gl.funcs, C.GLenum(face), C.GLenum(pname), C.GLint(param)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glMaterialfv.xml -func (gl *GL) Materialfv(face, pname glbase.Enum, params []float32) { - C.gl2_0_glMaterialfv(gl.funcs, C.GLenum(face), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glMaterialf.xml -func (gl *GL) Materialf(face, pname glbase.Enum, param float32) { - C.gl2_0_glMaterialf(gl.funcs, C.GLenum(face), C.GLenum(pname), C.GLfloat(param)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glLineStipple.xml -func (gl *GL) LineStipple(factor int32, pattern uint16) { - C.gl2_0_glLineStipple(gl.funcs, C.GLint(factor), C.GLushort(pattern)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glLightModeliv.xml -func (gl *GL) LightModeliv(pname glbase.Enum, params []int32) { - C.gl2_0_glLightModeliv(gl.funcs, C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glLightModeli.xml -func (gl *GL) LightModeli(pname glbase.Enum, param int32) { - C.gl2_0_glLightModeli(gl.funcs, C.GLenum(pname), C.GLint(param)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glLightModelfv.xml -func (gl *GL) LightModelfv(pname glbase.Enum, params []float32) { - C.gl2_0_glLightModelfv(gl.funcs, C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glLightModelf.xml -func (gl *GL) LightModelf(pname glbase.Enum, param float32) { - C.gl2_0_glLightModelf(gl.funcs, C.GLenum(pname), C.GLfloat(param)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glLightiv.xml -func (gl *GL) Lightiv(light, pname glbase.Enum, params []int32) { - C.gl2_0_glLightiv(gl.funcs, C.GLenum(light), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glLighti.xml -func (gl *GL) Lighti(light, pname glbase.Enum, param int32) { - C.gl2_0_glLighti(gl.funcs, C.GLenum(light), C.GLenum(pname), C.GLint(param)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glLightfv.xml -func (gl *GL) Lightfv(light, pname glbase.Enum, params []float32) { - C.gl2_0_glLightfv(gl.funcs, C.GLenum(light), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glLightf.xml -func (gl *GL) Lightf(light, pname glbase.Enum, param float32) { - C.gl2_0_glLightf(gl.funcs, C.GLenum(light), C.GLenum(pname), C.GLfloat(param)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glFogiv.xml -func (gl *GL) Fogiv(pname glbase.Enum, params []int32) { - C.gl2_0_glFogiv(gl.funcs, C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glFogi.xml -func (gl *GL) Fogi(pname glbase.Enum, param int32) { - C.gl2_0_glFogi(gl.funcs, C.GLenum(pname), C.GLint(param)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glFogfv.xml -func (gl *GL) Fogfv(pname glbase.Enum, params []float32) { - C.gl2_0_glFogfv(gl.funcs, C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glFogf.xml -func (gl *GL) Fogf(pname glbase.Enum, param float32) { - C.gl2_0_glFogf(gl.funcs, C.GLenum(pname), C.GLfloat(param)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glColorMaterial.xml -func (gl *GL) ColorMaterial(face, mode glbase.Enum) { - C.gl2_0_glColorMaterial(gl.funcs, C.GLenum(face), C.GLenum(mode)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glClipPlane.xml -func (gl *GL) ClipPlane(plane glbase.Enum, equation []float64) { - C.gl2_0_glClipPlane(gl.funcs, C.GLenum(plane), (*C.GLdouble)(unsafe.Pointer(&equation[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex4sv.xml -func (gl *GL) Vertex4sv(v []int16) { - if len(v) != 4 { - panic("parameter v has incorrect length") - } - C.gl2_0_glVertex4sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex4s.xml -func (gl *GL) Vertex4s(x, y, z, w int16) { - C.gl2_0_glVertex4s(gl.funcs, C.GLshort(x), C.GLshort(y), C.GLshort(z), C.GLshort(w)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex4iv.xml -func (gl *GL) Vertex4iv(v []int32) { - if len(v) != 4 { - panic("parameter v has incorrect length") - } - C.gl2_0_glVertex4iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex4i.xml -func (gl *GL) Vertex4i(x, y, z, w int) { - C.gl2_0_glVertex4i(gl.funcs, C.GLint(x), C.GLint(y), C.GLint(z), C.GLint(w)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex4fv.xml -func (gl *GL) Vertex4fv(v []float32) { - if len(v) != 4 { - panic("parameter v has incorrect length") - } - C.gl2_0_glVertex4fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex4f.xml -func (gl *GL) Vertex4f(x, y, z, w float32) { - C.gl2_0_glVertex4f(gl.funcs, C.GLfloat(x), C.GLfloat(y), C.GLfloat(z), C.GLfloat(w)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex4dv.xml -func (gl *GL) Vertex4dv(v []float64) { - if len(v) != 4 { - panic("parameter v has incorrect length") - } - C.gl2_0_glVertex4dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex4d.xml -func (gl *GL) Vertex4d(x, y, z, w float64) { - C.gl2_0_glVertex4d(gl.funcs, C.GLdouble(x), C.GLdouble(y), C.GLdouble(z), C.GLdouble(w)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex3sv.xml -func (gl *GL) Vertex3sv(v []int16) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl2_0_glVertex3sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex3s.xml -func (gl *GL) Vertex3s(x, y, z int16) { - C.gl2_0_glVertex3s(gl.funcs, C.GLshort(x), C.GLshort(y), C.GLshort(z)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex3iv.xml -func (gl *GL) Vertex3iv(v []int32) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl2_0_glVertex3iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex3i.xml -func (gl *GL) Vertex3i(x, y, z int) { - C.gl2_0_glVertex3i(gl.funcs, C.GLint(x), C.GLint(y), C.GLint(z)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex3fv.xml -func (gl *GL) Vertex3fv(v []float32) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl2_0_glVertex3fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex3f.xml -func (gl *GL) Vertex3f(x, y, z float32) { - C.gl2_0_glVertex3f(gl.funcs, C.GLfloat(x), C.GLfloat(y), C.GLfloat(z)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex3dv.xml -func (gl *GL) Vertex3dv(v []float64) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl2_0_glVertex3dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex3d.xml -func (gl *GL) Vertex3d(x, y, z float64) { - C.gl2_0_glVertex3d(gl.funcs, C.GLdouble(x), C.GLdouble(y), C.GLdouble(z)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex2sv.xml -func (gl *GL) Vertex2sv(v []int16) { - if len(v) != 2 { - panic("parameter v has incorrect length") - } - C.gl2_0_glVertex2sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex2s.xml -func (gl *GL) Vertex2s(x, y int16) { - C.gl2_0_glVertex2s(gl.funcs, C.GLshort(x), C.GLshort(y)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex2iv.xml -func (gl *GL) Vertex2iv(v []int32) { - if len(v) != 2 { - panic("parameter v has incorrect length") - } - C.gl2_0_glVertex2iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex2i.xml -func (gl *GL) Vertex2i(x, y int) { - C.gl2_0_glVertex2i(gl.funcs, C.GLint(x), C.GLint(y)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex2fv.xml -func (gl *GL) Vertex2fv(v []float32) { - if len(v) != 2 { - panic("parameter v has incorrect length") - } - C.gl2_0_glVertex2fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex2f.xml -func (gl *GL) Vertex2f(x, y float32) { - C.gl2_0_glVertex2f(gl.funcs, C.GLfloat(x), C.GLfloat(y)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex2dv.xml -func (gl *GL) Vertex2dv(v []float64) { - if len(v) != 2 { - panic("parameter v has incorrect length") - } - C.gl2_0_glVertex2dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex2d.xml -func (gl *GL) Vertex2d(x, y float64) { - C.gl2_0_glVertex2d(gl.funcs, C.GLdouble(x), C.GLdouble(y)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord4sv.xml -func (gl *GL) TexCoord4sv(v []int16) { - if len(v) != 4 { - panic("parameter v has incorrect length") - } - C.gl2_0_glTexCoord4sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord4s.xml -func (gl *GL) TexCoord4s(s, t, r, q int16) { - C.gl2_0_glTexCoord4s(gl.funcs, C.GLshort(s), C.GLshort(t), C.GLshort(r), C.GLshort(q)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord4iv.xml -func (gl *GL) TexCoord4iv(v []int32) { - if len(v) != 4 { - panic("parameter v has incorrect length") - } - C.gl2_0_glTexCoord4iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord4i.xml -func (gl *GL) TexCoord4i(s, t, r, q int32) { - C.gl2_0_glTexCoord4i(gl.funcs, C.GLint(s), C.GLint(t), C.GLint(r), C.GLint(q)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord4fv.xml -func (gl *GL) TexCoord4fv(v []float32) { - if len(v) != 4 { - panic("parameter v has incorrect length") - } - C.gl2_0_glTexCoord4fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord4f.xml -func (gl *GL) TexCoord4f(s, t, r, q float32) { - C.gl2_0_glTexCoord4f(gl.funcs, C.GLfloat(s), C.GLfloat(t), C.GLfloat(r), C.GLfloat(q)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord4dv.xml -func (gl *GL) TexCoord4dv(v []float64) { - if len(v) != 4 { - panic("parameter v has incorrect length") - } - C.gl2_0_glTexCoord4dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord4d.xml -func (gl *GL) TexCoord4d(s, t, r, q float64) { - C.gl2_0_glTexCoord4d(gl.funcs, C.GLdouble(s), C.GLdouble(t), C.GLdouble(r), C.GLdouble(q)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord3sv.xml -func (gl *GL) TexCoord3sv(v []int16) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl2_0_glTexCoord3sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord3s.xml -func (gl *GL) TexCoord3s(s, t, r int16) { - C.gl2_0_glTexCoord3s(gl.funcs, C.GLshort(s), C.GLshort(t), C.GLshort(r)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord3iv.xml -func (gl *GL) TexCoord3iv(v []int32) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl2_0_glTexCoord3iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord3i.xml -func (gl *GL) TexCoord3i(s, t, r int32) { - C.gl2_0_glTexCoord3i(gl.funcs, C.GLint(s), C.GLint(t), C.GLint(r)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord3fv.xml -func (gl *GL) TexCoord3fv(v []float32) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl2_0_glTexCoord3fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord3f.xml -func (gl *GL) TexCoord3f(s, t, r float32) { - C.gl2_0_glTexCoord3f(gl.funcs, C.GLfloat(s), C.GLfloat(t), C.GLfloat(r)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord3dv.xml -func (gl *GL) TexCoord3dv(v []float64) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl2_0_glTexCoord3dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord3d.xml -func (gl *GL) TexCoord3d(s, t, r float64) { - C.gl2_0_glTexCoord3d(gl.funcs, C.GLdouble(s), C.GLdouble(t), C.GLdouble(r)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord2sv.xml -func (gl *GL) TexCoord2sv(v []int16) { - if len(v) != 2 { - panic("parameter v has incorrect length") - } - C.gl2_0_glTexCoord2sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord2s.xml -func (gl *GL) TexCoord2s(s, t int16) { - C.gl2_0_glTexCoord2s(gl.funcs, C.GLshort(s), C.GLshort(t)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord2iv.xml -func (gl *GL) TexCoord2iv(v []int32) { - if len(v) != 2 { - panic("parameter v has incorrect length") - } - C.gl2_0_glTexCoord2iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord2i.xml -func (gl *GL) TexCoord2i(s, t int32) { - C.gl2_0_glTexCoord2i(gl.funcs, C.GLint(s), C.GLint(t)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord2fv.xml -func (gl *GL) TexCoord2fv(v []float32) { - if len(v) != 2 { - panic("parameter v has incorrect length") - } - C.gl2_0_glTexCoord2fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord2f.xml -func (gl *GL) TexCoord2f(s, t float32) { - C.gl2_0_glTexCoord2f(gl.funcs, C.GLfloat(s), C.GLfloat(t)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord2dv.xml -func (gl *GL) TexCoord2dv(v []float64) { - if len(v) != 2 { - panic("parameter v has incorrect length") - } - C.gl2_0_glTexCoord2dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord2d.xml -func (gl *GL) TexCoord2d(s, t float64) { - C.gl2_0_glTexCoord2d(gl.funcs, C.GLdouble(s), C.GLdouble(t)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord1sv.xml -func (gl *GL) TexCoord1sv(v []int16) { - C.gl2_0_glTexCoord1sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord1s.xml -func (gl *GL) TexCoord1s(s int16) { - C.gl2_0_glTexCoord1s(gl.funcs, C.GLshort(s)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord1iv.xml -func (gl *GL) TexCoord1iv(v []int32) { - C.gl2_0_glTexCoord1iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord1i.xml -func (gl *GL) TexCoord1i(s int32) { - C.gl2_0_glTexCoord1i(gl.funcs, C.GLint(s)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord1fv.xml -func (gl *GL) TexCoord1fv(v []float32) { - C.gl2_0_glTexCoord1fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord1f.xml -func (gl *GL) TexCoord1f(s float32) { - C.gl2_0_glTexCoord1f(gl.funcs, C.GLfloat(s)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord1dv.xml -func (gl *GL) TexCoord1dv(v []float64) { - C.gl2_0_glTexCoord1dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord1d.xml -func (gl *GL) TexCoord1d(s float64) { - C.gl2_0_glTexCoord1d(gl.funcs, C.GLdouble(s)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glRectsv.xml -func (gl *GL) Rectsv(v1, v2 []int16) { - C.gl2_0_glRectsv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v1[0])), (*C.GLshort)(unsafe.Pointer(&v2[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glRects.xml -func (gl *GL) Rects(x1, y1, x2, y2 int16) { - C.gl2_0_glRects(gl.funcs, C.GLshort(x1), C.GLshort(y1), C.GLshort(x2), C.GLshort(y2)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glRectiv.xml -func (gl *GL) Rectiv(v1, v2 []int32) { - C.gl2_0_glRectiv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v1[0])), (*C.GLint)(unsafe.Pointer(&v2[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glRecti.xml -func (gl *GL) Recti(x1, y1, x2, y2 int32) { - C.gl2_0_glRecti(gl.funcs, C.GLint(x1), C.GLint(y1), C.GLint(x2), C.GLint(y2)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glRectfv.xml -func (gl *GL) Rectfv(v1, v2 []float32) { - C.gl2_0_glRectfv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v1[0])), (*C.GLfloat)(unsafe.Pointer(&v2[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glRectf.xml -func (gl *GL) Rectf(x1, y1, x2, y2 float32) { - C.gl2_0_glRectf(gl.funcs, C.GLfloat(x1), C.GLfloat(y1), C.GLfloat(x2), C.GLfloat(y2)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glRectdv.xml -func (gl *GL) Rectdv(v1, v2 []float64) { - C.gl2_0_glRectdv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v1[0])), (*C.GLdouble)(unsafe.Pointer(&v2[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glRectd.xml -func (gl *GL) Rectd(x1, y1, x2, y2 float64) { - C.gl2_0_glRectd(gl.funcs, C.GLdouble(x1), C.GLdouble(y1), C.GLdouble(x2), C.GLdouble(y2)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos4sv.xml -func (gl *GL) RasterPos4sv(v []int16) { - if len(v) != 4 { - panic("parameter v has incorrect length") - } - C.gl2_0_glRasterPos4sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos4s.xml -func (gl *GL) RasterPos4s(x, y, z, w int16) { - C.gl2_0_glRasterPos4s(gl.funcs, C.GLshort(x), C.GLshort(y), C.GLshort(z), C.GLshort(w)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos4iv.xml -func (gl *GL) RasterPos4iv(v []int32) { - if len(v) != 4 { - panic("parameter v has incorrect length") - } - C.gl2_0_glRasterPos4iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos4i.xml -func (gl *GL) RasterPos4i(x, y, z, w int) { - C.gl2_0_glRasterPos4i(gl.funcs, C.GLint(x), C.GLint(y), C.GLint(z), C.GLint(w)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos4fv.xml -func (gl *GL) RasterPos4fv(v []float32) { - if len(v) != 4 { - panic("parameter v has incorrect length") - } - C.gl2_0_glRasterPos4fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos4f.xml -func (gl *GL) RasterPos4f(x, y, z, w float32) { - C.gl2_0_glRasterPos4f(gl.funcs, C.GLfloat(x), C.GLfloat(y), C.GLfloat(z), C.GLfloat(w)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos4dv.xml -func (gl *GL) RasterPos4dv(v []float64) { - if len(v) != 4 { - panic("parameter v has incorrect length") - } - C.gl2_0_glRasterPos4dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos4d.xml -func (gl *GL) RasterPos4d(x, y, z, w float64) { - C.gl2_0_glRasterPos4d(gl.funcs, C.GLdouble(x), C.GLdouble(y), C.GLdouble(z), C.GLdouble(w)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos3sv.xml -func (gl *GL) RasterPos3sv(v []int16) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl2_0_glRasterPos3sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos3s.xml -func (gl *GL) RasterPos3s(x, y, z int16) { - C.gl2_0_glRasterPos3s(gl.funcs, C.GLshort(x), C.GLshort(y), C.GLshort(z)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos3iv.xml -func (gl *GL) RasterPos3iv(v []int32) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl2_0_glRasterPos3iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos3i.xml -func (gl *GL) RasterPos3i(x, y, z int) { - C.gl2_0_glRasterPos3i(gl.funcs, C.GLint(x), C.GLint(y), C.GLint(z)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos3fv.xml -func (gl *GL) RasterPos3fv(v []float32) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl2_0_glRasterPos3fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos3f.xml -func (gl *GL) RasterPos3f(x, y, z float32) { - C.gl2_0_glRasterPos3f(gl.funcs, C.GLfloat(x), C.GLfloat(y), C.GLfloat(z)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos3dv.xml -func (gl *GL) RasterPos3dv(v []float64) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl2_0_glRasterPos3dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos3d.xml -func (gl *GL) RasterPos3d(x, y, z float64) { - C.gl2_0_glRasterPos3d(gl.funcs, C.GLdouble(x), C.GLdouble(y), C.GLdouble(z)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos2sv.xml -func (gl *GL) RasterPos2sv(v []int16) { - if len(v) != 2 { - panic("parameter v has incorrect length") - } - C.gl2_0_glRasterPos2sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos2s.xml -func (gl *GL) RasterPos2s(x, y int16) { - C.gl2_0_glRasterPos2s(gl.funcs, C.GLshort(x), C.GLshort(y)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos2iv.xml -func (gl *GL) RasterPos2iv(v []int32) { - if len(v) != 2 { - panic("parameter v has incorrect length") - } - C.gl2_0_glRasterPos2iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos2i.xml -func (gl *GL) RasterPos2i(x, y int) { - C.gl2_0_glRasterPos2i(gl.funcs, C.GLint(x), C.GLint(y)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos2fv.xml -func (gl *GL) RasterPos2fv(v []float32) { - if len(v) != 2 { - panic("parameter v has incorrect length") - } - C.gl2_0_glRasterPos2fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos2f.xml -func (gl *GL) RasterPos2f(x, y float32) { - C.gl2_0_glRasterPos2f(gl.funcs, C.GLfloat(x), C.GLfloat(y)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos2dv.xml -func (gl *GL) RasterPos2dv(v []float64) { - if len(v) != 2 { - panic("parameter v has incorrect length") - } - C.gl2_0_glRasterPos2dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos2d.xml -func (gl *GL) RasterPos2d(x, y float64) { - C.gl2_0_glRasterPos2d(gl.funcs, C.GLdouble(x), C.GLdouble(y)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glNormal3sv.xml -func (gl *GL) Normal3sv(v []int16) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl2_0_glNormal3sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glNormal3s.xml -func (gl *GL) Normal3s(nx, ny, nz int16) { - C.gl2_0_glNormal3s(gl.funcs, C.GLshort(nx), C.GLshort(ny), C.GLshort(nz)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glNormal3iv.xml -func (gl *GL) Normal3iv(v []int32) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl2_0_glNormal3iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glNormal3i.xml -func (gl *GL) Normal3i(nx, ny, nz int32) { - C.gl2_0_glNormal3i(gl.funcs, C.GLint(nx), C.GLint(ny), C.GLint(nz)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glNormal3fv.xml -func (gl *GL) Normal3fv(v []float32) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl2_0_glNormal3fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glNormal3f.xml -func (gl *GL) Normal3f(nx, ny, nz float32) { - C.gl2_0_glNormal3f(gl.funcs, C.GLfloat(nx), C.GLfloat(ny), C.GLfloat(nz)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glNormal3dv.xml -func (gl *GL) Normal3dv(v []float64) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl2_0_glNormal3dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glNormal3d.xml -func (gl *GL) Normal3d(nx, ny, nz float64) { - C.gl2_0_glNormal3d(gl.funcs, C.GLdouble(nx), C.GLdouble(ny), C.GLdouble(nz)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glNormal3bv.xml -func (gl *GL) Normal3bv(v []byte) { - C.gl2_0_glNormal3bv(gl.funcs, (*C.GLbyte)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glNormal3b.xml -func (gl *GL) Normal3b(nx, ny, nz byte) { - C.gl2_0_glNormal3b(gl.funcs, C.GLbyte(nx), C.GLbyte(ny), C.GLbyte(nz)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glIndexsv.xml -func (gl *GL) Indexsv(c []int16) { - C.gl2_0_glIndexsv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&c[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glIndexs.xml -func (gl *GL) Indexs(c int16) { - C.gl2_0_glIndexs(gl.funcs, C.GLshort(c)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glIndexiv.xml -func (gl *GL) Indexiv(c []int32) { - C.gl2_0_glIndexiv(gl.funcs, (*C.GLint)(unsafe.Pointer(&c[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glIndexi.xml -func (gl *GL) Indexi(c int32) { - C.gl2_0_glIndexi(gl.funcs, C.GLint(c)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glIndexfv.xml -func (gl *GL) Indexfv(c []float32) { - C.gl2_0_glIndexfv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&c[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glIndexf.xml -func (gl *GL) Indexf(c float32) { - C.gl2_0_glIndexf(gl.funcs, C.GLfloat(c)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glIndexdv.xml -func (gl *GL) Indexdv(c []float64) { - C.gl2_0_glIndexdv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&c[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glIndexd.xml -func (gl *GL) Indexd(c float64) { - C.gl2_0_glIndexd(gl.funcs, C.GLdouble(c)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glEnd.xml -func (gl *GL) End() { - C.gl2_0_glEnd(gl.funcs) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glEdgeFlagv.xml -func (gl *GL) EdgeFlagv(flag []bool) { - C.gl2_0_glEdgeFlagv(gl.funcs, (*C.GLboolean)(unsafe.Pointer(&flag[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glEdgeFlag.xml -func (gl *GL) EdgeFlag(flag bool) { - C.gl2_0_glEdgeFlag(gl.funcs, *(*C.GLboolean)(unsafe.Pointer(&flag))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glColor4usv.xml -func (gl *GL) Color4usv(v []uint16) { - C.gl2_0_glColor4usv(gl.funcs, (*C.GLushort)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glColor4us.xml -func (gl *GL) Color4us(red, green, blue, alpha uint16) { - C.gl2_0_glColor4us(gl.funcs, C.GLushort(red), C.GLushort(green), C.GLushort(blue), C.GLushort(alpha)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glColor4uiv.xml -func (gl *GL) Color4uiv(v []uint32) { - C.gl2_0_glColor4uiv(gl.funcs, (*C.GLuint)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glColor4ui.xml -func (gl *GL) Color4ui(red, green, blue, alpha uint32) { - C.gl2_0_glColor4ui(gl.funcs, C.GLuint(red), C.GLuint(green), C.GLuint(blue), C.GLuint(alpha)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glColor4ubv.xml -func (gl *GL) Color4ubv(v []uint8) { - C.gl2_0_glColor4ubv(gl.funcs, (*C.GLubyte)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glColor4ub.xml -func (gl *GL) Color4ub(red, green, blue, alpha uint8) { - C.gl2_0_glColor4ub(gl.funcs, C.GLubyte(red), C.GLubyte(green), C.GLubyte(blue), C.GLubyte(alpha)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glColor4sv.xml -func (gl *GL) Color4sv(v []int16) { - if len(v) != 4 { - panic("parameter v has incorrect length") - } - C.gl2_0_glColor4sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glColor4s.xml -func (gl *GL) Color4s(red, green, blue, alpha int16) { - C.gl2_0_glColor4s(gl.funcs, C.GLshort(red), C.GLshort(green), C.GLshort(blue), C.GLshort(alpha)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glColor4iv.xml -func (gl *GL) Color4iv(v []int32) { - if len(v) != 4 { - panic("parameter v has incorrect length") - } - C.gl2_0_glColor4iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glColor4i.xml -func (gl *GL) Color4i(red, green, blue, alpha int32) { - C.gl2_0_glColor4i(gl.funcs, C.GLint(red), C.GLint(green), C.GLint(blue), C.GLint(alpha)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glColor4fv.xml -func (gl *GL) Color4fv(v []float32) { - if len(v) != 4 { - panic("parameter v has incorrect length") - } - C.gl2_0_glColor4fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glColor4f.xml -func (gl *GL) Color4f(red, green, blue, alpha float32) { - C.gl2_0_glColor4f(gl.funcs, C.GLfloat(red), C.GLfloat(green), C.GLfloat(blue), C.GLfloat(alpha)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glColor4dv.xml -func (gl *GL) Color4dv(v []float64) { - if len(v) != 4 { - panic("parameter v has incorrect length") - } - C.gl2_0_glColor4dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glColor4d.xml -func (gl *GL) Color4d(red, green, blue, alpha float64) { - C.gl2_0_glColor4d(gl.funcs, C.GLdouble(red), C.GLdouble(green), C.GLdouble(blue), C.GLdouble(alpha)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glColor4bv.xml -func (gl *GL) Color4bv(v []byte) { - C.gl2_0_glColor4bv(gl.funcs, (*C.GLbyte)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glColor4b.xml -func (gl *GL) Color4b(red, green, blue, alpha byte) { - C.gl2_0_glColor4b(gl.funcs, C.GLbyte(red), C.GLbyte(green), C.GLbyte(blue), C.GLbyte(alpha)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glColor3usv.xml -func (gl *GL) Color3usv(v []uint16) { - C.gl2_0_glColor3usv(gl.funcs, (*C.GLushort)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glColor3us.xml -func (gl *GL) Color3us(red, green, blue uint16) { - C.gl2_0_glColor3us(gl.funcs, C.GLushort(red), C.GLushort(green), C.GLushort(blue)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glColor3uiv.xml -func (gl *GL) Color3uiv(v []uint32) { - C.gl2_0_glColor3uiv(gl.funcs, (*C.GLuint)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glColor3ui.xml -func (gl *GL) Color3ui(red, green, blue uint32) { - C.gl2_0_glColor3ui(gl.funcs, C.GLuint(red), C.GLuint(green), C.GLuint(blue)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glColor3ubv.xml -func (gl *GL) Color3ubv(v []uint8) { - C.gl2_0_glColor3ubv(gl.funcs, (*C.GLubyte)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glColor3ub.xml -func (gl *GL) Color3ub(red, green, blue uint8) { - C.gl2_0_glColor3ub(gl.funcs, C.GLubyte(red), C.GLubyte(green), C.GLubyte(blue)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glColor3sv.xml -func (gl *GL) Color3sv(v []int16) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl2_0_glColor3sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glColor3s.xml -func (gl *GL) Color3s(red, green, blue int16) { - C.gl2_0_glColor3s(gl.funcs, C.GLshort(red), C.GLshort(green), C.GLshort(blue)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glColor3iv.xml -func (gl *GL) Color3iv(v []int32) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl2_0_glColor3iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glColor3i.xml -func (gl *GL) Color3i(red, green, blue int32) { - C.gl2_0_glColor3i(gl.funcs, C.GLint(red), C.GLint(green), C.GLint(blue)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glColor3fv.xml -func (gl *GL) Color3fv(v []float32) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl2_0_glColor3fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glColor3f.xml -func (gl *GL) Color3f(red, green, blue float32) { - C.gl2_0_glColor3f(gl.funcs, C.GLfloat(red), C.GLfloat(green), C.GLfloat(blue)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glColor3dv.xml -func (gl *GL) Color3dv(v []float64) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl2_0_glColor3dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glColor3d.xml -func (gl *GL) Color3d(red, green, blue float64) { - C.gl2_0_glColor3d(gl.funcs, C.GLdouble(red), C.GLdouble(green), C.GLdouble(blue)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glColor3bv.xml -func (gl *GL) Color3bv(v []byte) { - C.gl2_0_glColor3bv(gl.funcs, (*C.GLbyte)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glColor3b.xml -func (gl *GL) Color3b(red, green, blue byte) { - C.gl2_0_glColor3b(gl.funcs, C.GLbyte(red), C.GLbyte(green), C.GLbyte(blue)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glBitmap.xml -func (gl *GL) Bitmap(width, height int, xorig, yorig, xmove, ymove float32, bitmap []uint8) { - C.gl2_0_glBitmap(gl.funcs, C.GLsizei(width), C.GLsizei(height), C.GLfloat(xorig), C.GLfloat(yorig), C.GLfloat(xmove), C.GLfloat(ymove), (*C.GLubyte)(unsafe.Pointer(&bitmap[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glBegin.xml -func (gl *GL) Begin(mode glbase.Enum) { - C.gl2_0_glBegin(gl.funcs, C.GLenum(mode)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glListBase.xml -func (gl *GL) ListBase(base uint32) { - C.gl2_0_glListBase(gl.funcs, C.GLuint(base)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glGenLists.xml -func (gl *GL) GenLists(range_ int32) uint32 { - glresult := C.gl2_0_glGenLists(gl.funcs, C.GLsizei(range_)) - return uint32(glresult) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glDeleteLists.xml -func (gl *GL) DeleteLists(list uint32, range_ int32) { - C.gl2_0_glDeleteLists(gl.funcs, C.GLuint(list), C.GLsizei(range_)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glCallLists.xml -func (gl *GL) CallLists(n int, gltype glbase.Enum, lists interface{}) { - var lists_ptr unsafe.Pointer - var lists_v = reflect.ValueOf(lists) - if lists != nil && lists_v.Kind() != reflect.Slice { - panic("parameter lists must be a slice") - } - if lists != nil { - lists_ptr = unsafe.Pointer(lists_v.Index(0).Addr().Pointer()) - } - C.gl2_0_glCallLists(gl.funcs, C.GLsizei(n), C.GLenum(gltype), lists_ptr) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glCallList.xml -func (gl *GL) CallList(list uint32) { - C.gl2_0_glCallList(gl.funcs, C.GLuint(list)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glEndList.xml -func (gl *GL) EndList() { - C.gl2_0_glEndList(gl.funcs) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glNewList.xml -func (gl *GL) NewList(list uint32, mode glbase.Enum) { - C.gl2_0_glNewList(gl.funcs, C.GLuint(list), C.GLenum(mode)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glPushClientAttrib.xml -func (gl *GL) PushClientAttrib(mask glbase.Bitfield) { - C.gl2_0_glPushClientAttrib(gl.funcs, C.GLbitfield(mask)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glPopClientAttrib.xml -func (gl *GL) PopClientAttrib() { - C.gl2_0_glPopClientAttrib(gl.funcs) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glPrioritizeTextures.xml -func (gl *GL) PrioritizeTextures(n int, textures []glbase.Texture, priorities []float32) { - C.gl2_0_glPrioritizeTextures(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&textures[0])), (*C.GLfloat)(unsafe.Pointer(&priorities[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glAreTexturesResident.xml -func (gl *GL) AreTexturesResident(n int, textures []glbase.Texture, residences []bool) bool { - glresult := C.gl2_0_glAreTexturesResident(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&textures[0])), (*C.GLboolean)(unsafe.Pointer(&residences[0]))) - return *(*bool)(unsafe.Pointer(&glresult)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glVertexPointer.xml -func (gl *GL) VertexPointer(size int, gltype glbase.Enum, stride int, pointer interface{}) { - var pointer_ptr unsafe.Pointer - var pointer_v = reflect.ValueOf(pointer) - if pointer != nil && pointer_v.Kind() != reflect.Slice { - panic("parameter pointer must be a slice") - } - if pointer != nil { - pointer_ptr = unsafe.Pointer(pointer_v.Index(0).Addr().Pointer()) - } - C.gl2_0_glVertexPointer(gl.funcs, C.GLint(size), C.GLenum(gltype), C.GLsizei(stride), pointer_ptr) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoordPointer.xml -func (gl *GL) TexCoordPointer(size int, gltype glbase.Enum, stride int, pointer interface{}) { - var pointer_ptr unsafe.Pointer - var pointer_v = reflect.ValueOf(pointer) - if pointer != nil && pointer_v.Kind() != reflect.Slice { - panic("parameter pointer must be a slice") - } - if pointer != nil { - pointer_ptr = unsafe.Pointer(pointer_v.Index(0).Addr().Pointer()) - } - C.gl2_0_glTexCoordPointer(gl.funcs, C.GLint(size), C.GLenum(gltype), C.GLsizei(stride), pointer_ptr) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glNormalPointer.xml -func (gl *GL) NormalPointer(gltype glbase.Enum, stride int, pointer interface{}) { - var pointer_ptr unsafe.Pointer - var pointer_v = reflect.ValueOf(pointer) - if pointer != nil && pointer_v.Kind() != reflect.Slice { - panic("parameter pointer must be a slice") - } - if pointer != nil { - pointer_ptr = unsafe.Pointer(pointer_v.Index(0).Addr().Pointer()) - } - C.gl2_0_glNormalPointer(gl.funcs, C.GLenum(gltype), C.GLsizei(stride), pointer_ptr) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glInterleavedArrays.xml -func (gl *GL) InterleavedArrays(format glbase.Enum, stride int, pointer interface{}) { - var pointer_ptr unsafe.Pointer - var pointer_v = reflect.ValueOf(pointer) - if pointer != nil && pointer_v.Kind() != reflect.Slice { - panic("parameter pointer must be a slice") - } - if pointer != nil { - pointer_ptr = unsafe.Pointer(pointer_v.Index(0).Addr().Pointer()) - } - C.gl2_0_glInterleavedArrays(gl.funcs, C.GLenum(format), C.GLsizei(stride), pointer_ptr) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glIndexPointer.xml -func (gl *GL) IndexPointer(gltype glbase.Enum, stride int, pointer interface{}) { - var pointer_ptr unsafe.Pointer - var pointer_v = reflect.ValueOf(pointer) - if pointer != nil && pointer_v.Kind() != reflect.Slice { - panic("parameter pointer must be a slice") - } - if pointer != nil { - pointer_ptr = unsafe.Pointer(pointer_v.Index(0).Addr().Pointer()) - } - C.gl2_0_glIndexPointer(gl.funcs, C.GLenum(gltype), C.GLsizei(stride), pointer_ptr) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glEnableClientState.xml -func (gl *GL) EnableClientState(array glbase.Enum) { - C.gl2_0_glEnableClientState(gl.funcs, C.GLenum(array)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glEdgeFlagPointer.xml -func (gl *GL) EdgeFlagPointer(stride int, pointer interface{}) { - var pointer_ptr unsafe.Pointer - var pointer_v = reflect.ValueOf(pointer) - if pointer != nil && pointer_v.Kind() != reflect.Slice { - panic("parameter pointer must be a slice") - } - if pointer != nil { - pointer_ptr = unsafe.Pointer(pointer_v.Index(0).Addr().Pointer()) - } - C.gl2_0_glEdgeFlagPointer(gl.funcs, C.GLsizei(stride), pointer_ptr) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glDisableClientState.xml -func (gl *GL) DisableClientState(array glbase.Enum) { - C.gl2_0_glDisableClientState(gl.funcs, C.GLenum(array)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glColorPointer.xml -func (gl *GL) ColorPointer(size int, gltype glbase.Enum, stride int, pointer interface{}) { - var pointer_ptr unsafe.Pointer - var pointer_v = reflect.ValueOf(pointer) - if pointer != nil && pointer_v.Kind() != reflect.Slice { - panic("parameter pointer must be a slice") - } - if pointer != nil { - pointer_ptr = unsafe.Pointer(pointer_v.Index(0).Addr().Pointer()) - } - C.gl2_0_glColorPointer(gl.funcs, C.GLint(size), C.GLenum(gltype), C.GLsizei(stride), pointer_ptr) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glArrayElement.xml -func (gl *GL) ArrayElement(i int32) { - C.gl2_0_glArrayElement(gl.funcs, C.GLint(i)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glResetMinmax.xml -func (gl *GL) ResetMinmax(target glbase.Enum) { - C.gl2_0_glResetMinmax(gl.funcs, C.GLenum(target)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glResetHistogram.xml -func (gl *GL) ResetHistogram(target glbase.Enum) { - C.gl2_0_glResetHistogram(gl.funcs, C.GLenum(target)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glMinmax.xml -func (gl *GL) Minmax(target, internalFormat glbase.Enum, sink bool) { - C.gl2_0_glMinmax(gl.funcs, C.GLenum(target), C.GLenum(internalFormat), *(*C.GLboolean)(unsafe.Pointer(&sink))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glHistogram.xml -func (gl *GL) Histogram(target glbase.Enum, width int, internalFormat glbase.Enum, sink bool) { - C.gl2_0_glHistogram(gl.funcs, C.GLenum(target), C.GLsizei(width), C.GLenum(internalFormat), *(*C.GLboolean)(unsafe.Pointer(&sink))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glGetMinmaxParameteriv.xml -func (gl *GL) GetMinmaxParameteriv(target, pname glbase.Enum, params []int32) { - C.gl2_0_glGetMinmaxParameteriv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glGetMinmaxParameterfv.xml -func (gl *GL) GetMinmaxParameterfv(target, pname glbase.Enum, params []float32) { - C.gl2_0_glGetMinmaxParameterfv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glGetMinmax.xml -func (gl *GL) GetMinmax(target glbase.Enum, reset bool, format, gltype glbase.Enum, values interface{}) { - var values_ptr unsafe.Pointer - var values_v = reflect.ValueOf(values) - if values != nil && values_v.Kind() != reflect.Slice { - panic("parameter values must be a slice") - } - if values != nil { - values_ptr = unsafe.Pointer(values_v.Index(0).Addr().Pointer()) - } - C.gl2_0_glGetMinmax(gl.funcs, C.GLenum(target), *(*C.GLboolean)(unsafe.Pointer(&reset)), C.GLenum(format), C.GLenum(gltype), values_ptr) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glGetHistogramParameteriv.xml -func (gl *GL) GetHistogramParameteriv(target, pname glbase.Enum, params []int32) { - C.gl2_0_glGetHistogramParameteriv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glGetHistogramParameterfv.xml -func (gl *GL) GetHistogramParameterfv(target, pname glbase.Enum, params []float32) { - C.gl2_0_glGetHistogramParameterfv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glGetHistogram.xml -func (gl *GL) GetHistogram(target glbase.Enum, reset bool, format, gltype glbase.Enum, values interface{}) { - var values_ptr unsafe.Pointer - var values_v = reflect.ValueOf(values) - if values != nil && values_v.Kind() != reflect.Slice { - panic("parameter values must be a slice") - } - if values != nil { - values_ptr = unsafe.Pointer(values_v.Index(0).Addr().Pointer()) - } - C.gl2_0_glGetHistogram(gl.funcs, C.GLenum(target), *(*C.GLboolean)(unsafe.Pointer(&reset)), C.GLenum(format), C.GLenum(gltype), values_ptr) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glSeparableFilter2D.xml -func (gl *GL) SeparableFilter2D(target, internalFormat glbase.Enum, width, height int, format, gltype glbase.Enum, row, column interface{}) { - var row_ptr unsafe.Pointer - var row_v = reflect.ValueOf(row) - if row != nil && row_v.Kind() != reflect.Slice { - panic("parameter row must be a slice") - } - if row != nil { - row_ptr = unsafe.Pointer(row_v.Index(0).Addr().Pointer()) - } - var column_ptr unsafe.Pointer - var column_v = reflect.ValueOf(column) - if column != nil && column_v.Kind() != reflect.Slice { - panic("parameter column must be a slice") - } - if column != nil { - column_ptr = unsafe.Pointer(column_v.Index(0).Addr().Pointer()) - } - C.gl2_0_glSeparableFilter2D(gl.funcs, C.GLenum(target), C.GLenum(internalFormat), C.GLsizei(width), C.GLsizei(height), C.GLenum(format), C.GLenum(gltype), row_ptr, column_ptr) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glGetSeparableFilter.xml -func (gl *GL) GetSeparableFilter(target, format, gltype glbase.Enum, row, column, span interface{}) { - var row_ptr unsafe.Pointer - var row_v = reflect.ValueOf(row) - if row != nil && row_v.Kind() != reflect.Slice { - panic("parameter row must be a slice") - } - if row != nil { - row_ptr = unsafe.Pointer(row_v.Index(0).Addr().Pointer()) - } - var column_ptr unsafe.Pointer - var column_v = reflect.ValueOf(column) - if column != nil && column_v.Kind() != reflect.Slice { - panic("parameter column must be a slice") - } - if column != nil { - column_ptr = unsafe.Pointer(column_v.Index(0).Addr().Pointer()) - } - var span_ptr unsafe.Pointer - var span_v = reflect.ValueOf(span) - if span != nil && span_v.Kind() != reflect.Slice { - panic("parameter span must be a slice") - } - if span != nil { - span_ptr = unsafe.Pointer(span_v.Index(0).Addr().Pointer()) - } - C.gl2_0_glGetSeparableFilter(gl.funcs, C.GLenum(target), C.GLenum(format), C.GLenum(gltype), row_ptr, column_ptr, span_ptr) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glGetConvolutionParameteriv.xml -func (gl *GL) GetConvolutionParameteriv(target, pname glbase.Enum, params []int32) { - C.gl2_0_glGetConvolutionParameteriv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glGetConvolutionParameterfv.xml -func (gl *GL) GetConvolutionParameterfv(target, pname glbase.Enum, params []float32) { - C.gl2_0_glGetConvolutionParameterfv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glGetConvolutionFilter.xml -func (gl *GL) GetConvolutionFilter(target, format, gltype glbase.Enum, image interface{}) { - var image_ptr unsafe.Pointer - var image_v = reflect.ValueOf(image) - if image != nil && image_v.Kind() != reflect.Slice { - panic("parameter image must be a slice") - } - if image != nil { - image_ptr = unsafe.Pointer(image_v.Index(0).Addr().Pointer()) - } - C.gl2_0_glGetConvolutionFilter(gl.funcs, C.GLenum(target), C.GLenum(format), C.GLenum(gltype), image_ptr) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glCopyConvolutionFilter2D.xml -func (gl *GL) CopyConvolutionFilter2D(target, internalFormat glbase.Enum, x, y, width, height int) { - C.gl2_0_glCopyConvolutionFilter2D(gl.funcs, C.GLenum(target), C.GLenum(internalFormat), C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glCopyConvolutionFilter1D.xml -func (gl *GL) CopyConvolutionFilter1D(target, internalFormat glbase.Enum, x, y, width int) { - C.gl2_0_glCopyConvolutionFilter1D(gl.funcs, C.GLenum(target), C.GLenum(internalFormat), C.GLint(x), C.GLint(y), C.GLsizei(width)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glConvolutionParameteriv.xml -func (gl *GL) ConvolutionParameteriv(target, pname glbase.Enum, params []int32) { - C.gl2_0_glConvolutionParameteriv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glConvolutionParameteri.xml -func (gl *GL) ConvolutionParameteri(target, pname glbase.Enum, params int32) { - C.gl2_0_glConvolutionParameteri(gl.funcs, C.GLenum(target), C.GLenum(pname), C.GLint(params)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glConvolutionParameterfv.xml -func (gl *GL) ConvolutionParameterfv(target, pname glbase.Enum, params []float32) { - C.gl2_0_glConvolutionParameterfv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glConvolutionParameterf.xml -func (gl *GL) ConvolutionParameterf(target, pname glbase.Enum, params float32) { - C.gl2_0_glConvolutionParameterf(gl.funcs, C.GLenum(target), C.GLenum(pname), C.GLfloat(params)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glConvolutionFilter2D.xml -func (gl *GL) ConvolutionFilter2D(target, internalFormat glbase.Enum, width, height int, format, gltype glbase.Enum, image interface{}) { - var image_ptr unsafe.Pointer - var image_v = reflect.ValueOf(image) - if image != nil && image_v.Kind() != reflect.Slice { - panic("parameter image must be a slice") - } - if image != nil { - image_ptr = unsafe.Pointer(image_v.Index(0).Addr().Pointer()) - } - C.gl2_0_glConvolutionFilter2D(gl.funcs, C.GLenum(target), C.GLenum(internalFormat), C.GLsizei(width), C.GLsizei(height), C.GLenum(format), C.GLenum(gltype), image_ptr) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glConvolutionFilter1D.xml -func (gl *GL) ConvolutionFilter1D(target, internalFormat glbase.Enum, width int, format, gltype glbase.Enum, image interface{}) { - var image_ptr unsafe.Pointer - var image_v = reflect.ValueOf(image) - if image != nil && image_v.Kind() != reflect.Slice { - panic("parameter image must be a slice") - } - if image != nil { - image_ptr = unsafe.Pointer(image_v.Index(0).Addr().Pointer()) - } - C.gl2_0_glConvolutionFilter1D(gl.funcs, C.GLenum(target), C.GLenum(internalFormat), C.GLsizei(width), C.GLenum(format), C.GLenum(gltype), image_ptr) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glCopyColorSubTable.xml -func (gl *GL) CopyColorSubTable(target glbase.Enum, start int32, x, y, width int) { - C.gl2_0_glCopyColorSubTable(gl.funcs, C.GLenum(target), C.GLsizei(start), C.GLint(x), C.GLint(y), C.GLsizei(width)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glColorSubTable.xml -func (gl *GL) ColorSubTable(target glbase.Enum, start int32, count int, format, gltype glbase.Enum, data interface{}) { - var data_ptr unsafe.Pointer - var data_v = reflect.ValueOf(data) - if data != nil && data_v.Kind() != reflect.Slice { - panic("parameter data must be a slice") - } - if data != nil { - data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer()) - } - C.gl2_0_glColorSubTable(gl.funcs, C.GLenum(target), C.GLsizei(start), C.GLsizei(count), C.GLenum(format), C.GLenum(gltype), data_ptr) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glGetColorTableParameteriv.xml -func (gl *GL) GetColorTableParameteriv(target, pname glbase.Enum, params []int32) { - C.gl2_0_glGetColorTableParameteriv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glGetColorTableParameterfv.xml -func (gl *GL) GetColorTableParameterfv(target, pname glbase.Enum, params []float32) { - C.gl2_0_glGetColorTableParameterfv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glGetColorTable.xml -func (gl *GL) GetColorTable(target, format, gltype glbase.Enum, table interface{}) { - var table_ptr unsafe.Pointer - var table_v = reflect.ValueOf(table) - if table != nil && table_v.Kind() != reflect.Slice { - panic("parameter table must be a slice") - } - if table != nil { - table_ptr = unsafe.Pointer(table_v.Index(0).Addr().Pointer()) - } - C.gl2_0_glGetColorTable(gl.funcs, C.GLenum(target), C.GLenum(format), C.GLenum(gltype), table_ptr) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glCopyColorTable.xml -func (gl *GL) CopyColorTable(target, internalFormat glbase.Enum, x, y, width int) { - C.gl2_0_glCopyColorTable(gl.funcs, C.GLenum(target), C.GLenum(internalFormat), C.GLint(x), C.GLint(y), C.GLsizei(width)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glColorTableParameteriv.xml -func (gl *GL) ColorTableParameteriv(target, pname glbase.Enum, params []int32) { - C.gl2_0_glColorTableParameteriv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glColorTableParameterfv.xml -func (gl *GL) ColorTableParameterfv(target, pname glbase.Enum, params []float32) { - C.gl2_0_glColorTableParameterfv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glColorTable.xml -func (gl *GL) ColorTable(target, internalFormat glbase.Enum, width int, format, gltype glbase.Enum, table interface{}) { - var table_ptr unsafe.Pointer - var table_v = reflect.ValueOf(table) - if table != nil && table_v.Kind() != reflect.Slice { - panic("parameter table must be a slice") - } - if table != nil { - table_ptr = unsafe.Pointer(table_v.Index(0).Addr().Pointer()) - } - C.gl2_0_glColorTable(gl.funcs, C.GLenum(target), C.GLenum(internalFormat), C.GLsizei(width), C.GLenum(format), C.GLenum(gltype), table_ptr) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glMultTransposeMatrixd.xml -func (gl *GL) MultTransposeMatrixd(m []float64) { - C.gl2_0_glMultTransposeMatrixd(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&m[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glMultTransposeMatrixf.xml -func (gl *GL) MultTransposeMatrixf(m []float32) { - C.gl2_0_glMultTransposeMatrixf(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&m[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glLoadTransposeMatrixd.xml -func (gl *GL) LoadTransposeMatrixd(m []float64) { - C.gl2_0_glLoadTransposeMatrixd(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&m[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glLoadTransposeMatrixf.xml -func (gl *GL) LoadTransposeMatrixf(m []float32) { - C.gl2_0_glLoadTransposeMatrixf(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&m[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord4sv.xml -func (gl *GL) MultiTexCoord4sv(target glbase.Enum, v []int16) { - if len(v) != 4 { - panic("parameter v has incorrect length") - } - C.gl2_0_glMultiTexCoord4sv(gl.funcs, C.GLenum(target), (*C.GLshort)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord4s.xml -func (gl *GL) MultiTexCoord4s(target glbase.Enum, s, t, r, q int16) { - C.gl2_0_glMultiTexCoord4s(gl.funcs, C.GLenum(target), C.GLshort(s), C.GLshort(t), C.GLshort(r), C.GLshort(q)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord4iv.xml -func (gl *GL) MultiTexCoord4iv(target glbase.Enum, v []int32) { - if len(v) != 4 { - panic("parameter v has incorrect length") - } - C.gl2_0_glMultiTexCoord4iv(gl.funcs, C.GLenum(target), (*C.GLint)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord4i.xml -func (gl *GL) MultiTexCoord4i(target glbase.Enum, s, t, r, q int32) { - C.gl2_0_glMultiTexCoord4i(gl.funcs, C.GLenum(target), C.GLint(s), C.GLint(t), C.GLint(r), C.GLint(q)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord4fv.xml -func (gl *GL) MultiTexCoord4fv(target glbase.Enum, v []float32) { - if len(v) != 4 { - panic("parameter v has incorrect length") - } - C.gl2_0_glMultiTexCoord4fv(gl.funcs, C.GLenum(target), (*C.GLfloat)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord4f.xml -func (gl *GL) MultiTexCoord4f(target glbase.Enum, s, t, r, q float32) { - C.gl2_0_glMultiTexCoord4f(gl.funcs, C.GLenum(target), C.GLfloat(s), C.GLfloat(t), C.GLfloat(r), C.GLfloat(q)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord4dv.xml -func (gl *GL) MultiTexCoord4dv(target glbase.Enum, v []float64) { - if len(v) != 4 { - panic("parameter v has incorrect length") - } - C.gl2_0_glMultiTexCoord4dv(gl.funcs, C.GLenum(target), (*C.GLdouble)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord4d.xml -func (gl *GL) MultiTexCoord4d(target glbase.Enum, s, t, r, q float64) { - C.gl2_0_glMultiTexCoord4d(gl.funcs, C.GLenum(target), C.GLdouble(s), C.GLdouble(t), C.GLdouble(r), C.GLdouble(q)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord3sv.xml -func (gl *GL) MultiTexCoord3sv(target glbase.Enum, v []int16) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl2_0_glMultiTexCoord3sv(gl.funcs, C.GLenum(target), (*C.GLshort)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord3s.xml -func (gl *GL) MultiTexCoord3s(target glbase.Enum, s, t, r int16) { - C.gl2_0_glMultiTexCoord3s(gl.funcs, C.GLenum(target), C.GLshort(s), C.GLshort(t), C.GLshort(r)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord3iv.xml -func (gl *GL) MultiTexCoord3iv(target glbase.Enum, v []int32) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl2_0_glMultiTexCoord3iv(gl.funcs, C.GLenum(target), (*C.GLint)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord3i.xml -func (gl *GL) MultiTexCoord3i(target glbase.Enum, s, t, r int32) { - C.gl2_0_glMultiTexCoord3i(gl.funcs, C.GLenum(target), C.GLint(s), C.GLint(t), C.GLint(r)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord3fv.xml -func (gl *GL) MultiTexCoord3fv(target glbase.Enum, v []float32) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl2_0_glMultiTexCoord3fv(gl.funcs, C.GLenum(target), (*C.GLfloat)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord3f.xml -func (gl *GL) MultiTexCoord3f(target glbase.Enum, s, t, r float32) { - C.gl2_0_glMultiTexCoord3f(gl.funcs, C.GLenum(target), C.GLfloat(s), C.GLfloat(t), C.GLfloat(r)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord3dv.xml -func (gl *GL) MultiTexCoord3dv(target glbase.Enum, v []float64) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl2_0_glMultiTexCoord3dv(gl.funcs, C.GLenum(target), (*C.GLdouble)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord3d.xml -func (gl *GL) MultiTexCoord3d(target glbase.Enum, s, t, r float64) { - C.gl2_0_glMultiTexCoord3d(gl.funcs, C.GLenum(target), C.GLdouble(s), C.GLdouble(t), C.GLdouble(r)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord2sv.xml -func (gl *GL) MultiTexCoord2sv(target glbase.Enum, v []int16) { - if len(v) != 2 { - panic("parameter v has incorrect length") - } - C.gl2_0_glMultiTexCoord2sv(gl.funcs, C.GLenum(target), (*C.GLshort)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord2s.xml -func (gl *GL) MultiTexCoord2s(target glbase.Enum, s, t int16) { - C.gl2_0_glMultiTexCoord2s(gl.funcs, C.GLenum(target), C.GLshort(s), C.GLshort(t)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord2iv.xml -func (gl *GL) MultiTexCoord2iv(target glbase.Enum, v []int32) { - if len(v) != 2 { - panic("parameter v has incorrect length") - } - C.gl2_0_glMultiTexCoord2iv(gl.funcs, C.GLenum(target), (*C.GLint)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord2i.xml -func (gl *GL) MultiTexCoord2i(target glbase.Enum, s, t int32) { - C.gl2_0_glMultiTexCoord2i(gl.funcs, C.GLenum(target), C.GLint(s), C.GLint(t)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord2fv.xml -func (gl *GL) MultiTexCoord2fv(target glbase.Enum, v []float32) { - if len(v) != 2 { - panic("parameter v has incorrect length") - } - C.gl2_0_glMultiTexCoord2fv(gl.funcs, C.GLenum(target), (*C.GLfloat)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord2f.xml -func (gl *GL) MultiTexCoord2f(target glbase.Enum, s, t float32) { - C.gl2_0_glMultiTexCoord2f(gl.funcs, C.GLenum(target), C.GLfloat(s), C.GLfloat(t)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord2dv.xml -func (gl *GL) MultiTexCoord2dv(target glbase.Enum, v []float64) { - if len(v) != 2 { - panic("parameter v has incorrect length") - } - C.gl2_0_glMultiTexCoord2dv(gl.funcs, C.GLenum(target), (*C.GLdouble)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord2d.xml -func (gl *GL) MultiTexCoord2d(target glbase.Enum, s, t float64) { - C.gl2_0_glMultiTexCoord2d(gl.funcs, C.GLenum(target), C.GLdouble(s), C.GLdouble(t)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord1sv.xml -func (gl *GL) MultiTexCoord1sv(target glbase.Enum, v []int16) { - C.gl2_0_glMultiTexCoord1sv(gl.funcs, C.GLenum(target), (*C.GLshort)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord1s.xml -func (gl *GL) MultiTexCoord1s(target glbase.Enum, s int16) { - C.gl2_0_glMultiTexCoord1s(gl.funcs, C.GLenum(target), C.GLshort(s)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord1iv.xml -func (gl *GL) MultiTexCoord1iv(target glbase.Enum, v []int32) { - C.gl2_0_glMultiTexCoord1iv(gl.funcs, C.GLenum(target), (*C.GLint)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord1i.xml -func (gl *GL) MultiTexCoord1i(target glbase.Enum, s int32) { - C.gl2_0_glMultiTexCoord1i(gl.funcs, C.GLenum(target), C.GLint(s)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord1fv.xml -func (gl *GL) MultiTexCoord1fv(target glbase.Enum, v []float32) { - C.gl2_0_glMultiTexCoord1fv(gl.funcs, C.GLenum(target), (*C.GLfloat)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord1f.xml -func (gl *GL) MultiTexCoord1f(target glbase.Enum, s float32) { - C.gl2_0_glMultiTexCoord1f(gl.funcs, C.GLenum(target), C.GLfloat(s)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord1dv.xml -func (gl *GL) MultiTexCoord1dv(target glbase.Enum, v []float64) { - C.gl2_0_glMultiTexCoord1dv(gl.funcs, C.GLenum(target), (*C.GLdouble)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord1d.xml -func (gl *GL) MultiTexCoord1d(target glbase.Enum, s float64) { - C.gl2_0_glMultiTexCoord1d(gl.funcs, C.GLenum(target), C.GLdouble(s)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glClientActiveTexture.xml -func (gl *GL) ClientActiveTexture(texture glbase.Enum) { - C.gl2_0_glClientActiveTexture(gl.funcs, C.GLenum(texture)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glWindowPos3sv.xml -func (gl *GL) WindowPos3sv(v []int16) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl2_0_glWindowPos3sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glWindowPos3s.xml -func (gl *GL) WindowPos3s(x, y, z int16) { - C.gl2_0_glWindowPos3s(gl.funcs, C.GLshort(x), C.GLshort(y), C.GLshort(z)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glWindowPos3iv.xml -func (gl *GL) WindowPos3iv(v []int32) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl2_0_glWindowPos3iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glWindowPos3i.xml -func (gl *GL) WindowPos3i(x, y, z int) { - C.gl2_0_glWindowPos3i(gl.funcs, C.GLint(x), C.GLint(y), C.GLint(z)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glWindowPos3fv.xml -func (gl *GL) WindowPos3fv(v []float32) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl2_0_glWindowPos3fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glWindowPos3f.xml -func (gl *GL) WindowPos3f(x, y, z float32) { - C.gl2_0_glWindowPos3f(gl.funcs, C.GLfloat(x), C.GLfloat(y), C.GLfloat(z)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glWindowPos3dv.xml -func (gl *GL) WindowPos3dv(v []float64) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl2_0_glWindowPos3dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glWindowPos3d.xml -func (gl *GL) WindowPos3d(x, y, z float64) { - C.gl2_0_glWindowPos3d(gl.funcs, C.GLdouble(x), C.GLdouble(y), C.GLdouble(z)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glWindowPos2sv.xml -func (gl *GL) WindowPos2sv(v []int16) { - if len(v) != 2 { - panic("parameter v has incorrect length") - } - C.gl2_0_glWindowPos2sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glWindowPos2s.xml -func (gl *GL) WindowPos2s(x, y int16) { - C.gl2_0_glWindowPos2s(gl.funcs, C.GLshort(x), C.GLshort(y)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glWindowPos2iv.xml -func (gl *GL) WindowPos2iv(v []int32) { - if len(v) != 2 { - panic("parameter v has incorrect length") - } - C.gl2_0_glWindowPos2iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glWindowPos2i.xml -func (gl *GL) WindowPos2i(x, y int) { - C.gl2_0_glWindowPos2i(gl.funcs, C.GLint(x), C.GLint(y)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glWindowPos2fv.xml -func (gl *GL) WindowPos2fv(v []float32) { - if len(v) != 2 { - panic("parameter v has incorrect length") - } - C.gl2_0_glWindowPos2fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glWindowPos2f.xml -func (gl *GL) WindowPos2f(x, y float32) { - C.gl2_0_glWindowPos2f(gl.funcs, C.GLfloat(x), C.GLfloat(y)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glWindowPos2dv.xml -func (gl *GL) WindowPos2dv(v []float64) { - if len(v) != 2 { - panic("parameter v has incorrect length") - } - C.gl2_0_glWindowPos2dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glWindowPos2d.xml -func (gl *GL) WindowPos2d(x, y float64) { - C.gl2_0_glWindowPos2d(gl.funcs, C.GLdouble(x), C.GLdouble(y)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glSecondaryColorPointer.xml -func (gl *GL) SecondaryColorPointer(size int, gltype glbase.Enum, stride int, pointer interface{}) { - var pointer_ptr unsafe.Pointer - var pointer_v = reflect.ValueOf(pointer) - if pointer != nil && pointer_v.Kind() != reflect.Slice { - panic("parameter pointer must be a slice") - } - if pointer != nil { - pointer_ptr = unsafe.Pointer(pointer_v.Index(0).Addr().Pointer()) - } - C.gl2_0_glSecondaryColorPointer(gl.funcs, C.GLint(size), C.GLenum(gltype), C.GLsizei(stride), pointer_ptr) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glSecondaryColor3usv.xml -func (gl *GL) SecondaryColor3usv(v []uint16) { - C.gl2_0_glSecondaryColor3usv(gl.funcs, (*C.GLushort)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glSecondaryColor3us.xml -func (gl *GL) SecondaryColor3us(red, green, blue uint16) { - C.gl2_0_glSecondaryColor3us(gl.funcs, C.GLushort(red), C.GLushort(green), C.GLushort(blue)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glSecondaryColor3uiv.xml -func (gl *GL) SecondaryColor3uiv(v []uint32) { - C.gl2_0_glSecondaryColor3uiv(gl.funcs, (*C.GLuint)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glSecondaryColor3ui.xml -func (gl *GL) SecondaryColor3ui(red, green, blue uint32) { - C.gl2_0_glSecondaryColor3ui(gl.funcs, C.GLuint(red), C.GLuint(green), C.GLuint(blue)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glSecondaryColor3ubv.xml -func (gl *GL) SecondaryColor3ubv(v []uint8) { - C.gl2_0_glSecondaryColor3ubv(gl.funcs, (*C.GLubyte)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glSecondaryColor3ub.xml -func (gl *GL) SecondaryColor3ub(red, green, blue uint8) { - C.gl2_0_glSecondaryColor3ub(gl.funcs, C.GLubyte(red), C.GLubyte(green), C.GLubyte(blue)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glSecondaryColor3sv.xml -func (gl *GL) SecondaryColor3sv(v []int16) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl2_0_glSecondaryColor3sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glSecondaryColor3s.xml -func (gl *GL) SecondaryColor3s(red, green, blue int16) { - C.gl2_0_glSecondaryColor3s(gl.funcs, C.GLshort(red), C.GLshort(green), C.GLshort(blue)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glSecondaryColor3iv.xml -func (gl *GL) SecondaryColor3iv(v []int32) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl2_0_glSecondaryColor3iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glSecondaryColor3i.xml -func (gl *GL) SecondaryColor3i(red, green, blue int32) { - C.gl2_0_glSecondaryColor3i(gl.funcs, C.GLint(red), C.GLint(green), C.GLint(blue)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glSecondaryColor3fv.xml -func (gl *GL) SecondaryColor3fv(v []float32) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl2_0_glSecondaryColor3fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glSecondaryColor3f.xml -func (gl *GL) SecondaryColor3f(red, green, blue float32) { - C.gl2_0_glSecondaryColor3f(gl.funcs, C.GLfloat(red), C.GLfloat(green), C.GLfloat(blue)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glSecondaryColor3dv.xml -func (gl *GL) SecondaryColor3dv(v []float64) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl2_0_glSecondaryColor3dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glSecondaryColor3d.xml -func (gl *GL) SecondaryColor3d(red, green, blue float64) { - C.gl2_0_glSecondaryColor3d(gl.funcs, C.GLdouble(red), C.GLdouble(green), C.GLdouble(blue)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glSecondaryColor3bv.xml -func (gl *GL) SecondaryColor3bv(v []byte) { - C.gl2_0_glSecondaryColor3bv(gl.funcs, (*C.GLbyte)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glSecondaryColor3b.xml -func (gl *GL) SecondaryColor3b(red, green, blue byte) { - C.gl2_0_glSecondaryColor3b(gl.funcs, C.GLbyte(red), C.GLbyte(green), C.GLbyte(blue)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glFogCoordPointer.xml -func (gl *GL) FogCoordPointer(gltype glbase.Enum, stride int, pointer interface{}) { - var pointer_ptr unsafe.Pointer - var pointer_v = reflect.ValueOf(pointer) - if pointer != nil && pointer_v.Kind() != reflect.Slice { - panic("parameter pointer must be a slice") - } - if pointer != nil { - pointer_ptr = unsafe.Pointer(pointer_v.Index(0).Addr().Pointer()) - } - C.gl2_0_glFogCoordPointer(gl.funcs, C.GLenum(gltype), C.GLsizei(stride), pointer_ptr) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glFogCoorddv.xml -func (gl *GL) FogCoorddv(coord []float64) { - C.gl2_0_glFogCoorddv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&coord[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glFogCoordd.xml -func (gl *GL) FogCoordd(coord float64) { - C.gl2_0_glFogCoordd(gl.funcs, C.GLdouble(coord)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glFogCoordfv.xml -func (gl *GL) FogCoordfv(coord []float32) { - C.gl2_0_glFogCoordfv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&coord[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glFogCoordf.xml -func (gl *GL) FogCoordf(coord float32) { - C.gl2_0_glFogCoordf(gl.funcs, C.GLfloat(coord)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glVertexAttrib4usv.xml -func (gl *GL) VertexAttrib4usv(index glbase.Attrib, v []uint16) { - C.gl2_0_glVertexAttrib4usv(gl.funcs, C.GLuint(index), (*C.GLushort)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glVertexAttrib4uiv.xml -func (gl *GL) VertexAttrib4uiv(index glbase.Attrib, v []uint32) { - C.gl2_0_glVertexAttrib4uiv(gl.funcs, C.GLuint(index), (*C.GLuint)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glVertexAttrib4ubv.xml -func (gl *GL) VertexAttrib4ubv(index glbase.Attrib, v []uint8) { - C.gl2_0_glVertexAttrib4ubv(gl.funcs, C.GLuint(index), (*C.GLubyte)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glVertexAttrib4sv.xml -func (gl *GL) VertexAttrib4sv(index glbase.Attrib, v []int16) { - if len(v) != 4 { - panic("parameter v has incorrect length") - } - C.gl2_0_glVertexAttrib4sv(gl.funcs, C.GLuint(index), (*C.GLshort)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glVertexAttrib4s.xml -func (gl *GL) VertexAttrib4s(index glbase.Attrib, x, y, z, w int16) { - C.gl2_0_glVertexAttrib4s(gl.funcs, C.GLuint(index), C.GLshort(x), C.GLshort(y), C.GLshort(z), C.GLshort(w)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glVertexAttrib4iv.xml -func (gl *GL) VertexAttrib4iv(index glbase.Attrib, v []int32) { - if len(v) != 4 { - panic("parameter v has incorrect length") - } - C.gl2_0_glVertexAttrib4iv(gl.funcs, C.GLuint(index), (*C.GLint)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glVertexAttrib4fv.xml -func (gl *GL) VertexAttrib4fv(index glbase.Attrib, v []float32) { - if len(v) != 4 { - panic("parameter v has incorrect length") - } - C.gl2_0_glVertexAttrib4fv(gl.funcs, C.GLuint(index), (*C.GLfloat)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glVertexAttrib4f.xml -func (gl *GL) VertexAttrib4f(index glbase.Attrib, x, y, z, w float32) { - C.gl2_0_glVertexAttrib4f(gl.funcs, C.GLuint(index), C.GLfloat(x), C.GLfloat(y), C.GLfloat(z), C.GLfloat(w)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glVertexAttrib4dv.xml -func (gl *GL) VertexAttrib4dv(index glbase.Attrib, v []float64) { - if len(v) != 4 { - panic("parameter v has incorrect length") - } - C.gl2_0_glVertexAttrib4dv(gl.funcs, C.GLuint(index), (*C.GLdouble)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glVertexAttrib4d.xml -func (gl *GL) VertexAttrib4d(index glbase.Attrib, x, y, z, w float64) { - C.gl2_0_glVertexAttrib4d(gl.funcs, C.GLuint(index), C.GLdouble(x), C.GLdouble(y), C.GLdouble(z), C.GLdouble(w)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glVertexAttrib4bv.xml -func (gl *GL) VertexAttrib4bv(index glbase.Attrib, v []byte) { - C.gl2_0_glVertexAttrib4bv(gl.funcs, C.GLuint(index), (*C.GLbyte)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glVertexAttrib4Nusv.xml -func (gl *GL) VertexAttrib4Nusv(index glbase.Attrib, v []uint16) { - C.gl2_0_glVertexAttrib4Nusv(gl.funcs, C.GLuint(index), (*C.GLushort)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glVertexAttrib4Nuiv.xml -func (gl *GL) VertexAttrib4Nuiv(index glbase.Attrib, v []uint32) { - C.gl2_0_glVertexAttrib4Nuiv(gl.funcs, C.GLuint(index), (*C.GLuint)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glVertexAttrib4Nubv.xml -func (gl *GL) VertexAttrib4Nubv(index glbase.Attrib, v []uint8) { - C.gl2_0_glVertexAttrib4Nubv(gl.funcs, C.GLuint(index), (*C.GLubyte)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glVertexAttrib4Nub.xml -func (gl *GL) VertexAttrib4Nub(index glbase.Attrib, x, y, z, w uint8) { - C.gl2_0_glVertexAttrib4Nub(gl.funcs, C.GLuint(index), C.GLubyte(x), C.GLubyte(y), C.GLubyte(z), C.GLubyte(w)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glVertexAttrib4Nsv.xml -func (gl *GL) VertexAttrib4Nsv(index glbase.Attrib, v []int16) { - C.gl2_0_glVertexAttrib4Nsv(gl.funcs, C.GLuint(index), (*C.GLshort)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glVertexAttrib4Niv.xml -func (gl *GL) VertexAttrib4Niv(index glbase.Attrib, v []int32) { - C.gl2_0_glVertexAttrib4Niv(gl.funcs, C.GLuint(index), (*C.GLint)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glVertexAttrib4Nbv.xml -func (gl *GL) VertexAttrib4Nbv(index glbase.Attrib, v []byte) { - C.gl2_0_glVertexAttrib4Nbv(gl.funcs, C.GLuint(index), (*C.GLbyte)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glVertexAttrib3sv.xml -func (gl *GL) VertexAttrib3sv(index glbase.Attrib, v []int16) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl2_0_glVertexAttrib3sv(gl.funcs, C.GLuint(index), (*C.GLshort)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glVertexAttrib3s.xml -func (gl *GL) VertexAttrib3s(index glbase.Attrib, x, y, z int16) { - C.gl2_0_glVertexAttrib3s(gl.funcs, C.GLuint(index), C.GLshort(x), C.GLshort(y), C.GLshort(z)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glVertexAttrib3fv.xml -func (gl *GL) VertexAttrib3fv(index glbase.Attrib, v []float32) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl2_0_glVertexAttrib3fv(gl.funcs, C.GLuint(index), (*C.GLfloat)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glVertexAttrib3f.xml -func (gl *GL) VertexAttrib3f(index glbase.Attrib, x, y, z float32) { - C.gl2_0_glVertexAttrib3f(gl.funcs, C.GLuint(index), C.GLfloat(x), C.GLfloat(y), C.GLfloat(z)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glVertexAttrib3dv.xml -func (gl *GL) VertexAttrib3dv(index glbase.Attrib, v []float64) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl2_0_glVertexAttrib3dv(gl.funcs, C.GLuint(index), (*C.GLdouble)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glVertexAttrib3d.xml -func (gl *GL) VertexAttrib3d(index glbase.Attrib, x, y, z float64) { - C.gl2_0_glVertexAttrib3d(gl.funcs, C.GLuint(index), C.GLdouble(x), C.GLdouble(y), C.GLdouble(z)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glVertexAttrib2sv.xml -func (gl *GL) VertexAttrib2sv(index glbase.Attrib, v []int16) { - if len(v) != 2 { - panic("parameter v has incorrect length") - } - C.gl2_0_glVertexAttrib2sv(gl.funcs, C.GLuint(index), (*C.GLshort)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glVertexAttrib2s.xml -func (gl *GL) VertexAttrib2s(index glbase.Attrib, x, y int16) { - C.gl2_0_glVertexAttrib2s(gl.funcs, C.GLuint(index), C.GLshort(x), C.GLshort(y)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glVertexAttrib2fv.xml -func (gl *GL) VertexAttrib2fv(index glbase.Attrib, v []float32) { - if len(v) != 2 { - panic("parameter v has incorrect length") - } - C.gl2_0_glVertexAttrib2fv(gl.funcs, C.GLuint(index), (*C.GLfloat)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glVertexAttrib2f.xml -func (gl *GL) VertexAttrib2f(index glbase.Attrib, x, y float32) { - C.gl2_0_glVertexAttrib2f(gl.funcs, C.GLuint(index), C.GLfloat(x), C.GLfloat(y)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glVertexAttrib2dv.xml -func (gl *GL) VertexAttrib2dv(index glbase.Attrib, v []float64) { - if len(v) != 2 { - panic("parameter v has incorrect length") - } - C.gl2_0_glVertexAttrib2dv(gl.funcs, C.GLuint(index), (*C.GLdouble)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glVertexAttrib2d.xml -func (gl *GL) VertexAttrib2d(index glbase.Attrib, x, y float64) { - C.gl2_0_glVertexAttrib2d(gl.funcs, C.GLuint(index), C.GLdouble(x), C.GLdouble(y)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glVertexAttrib1sv.xml -func (gl *GL) VertexAttrib1sv(index glbase.Attrib, v []int16) { - C.gl2_0_glVertexAttrib1sv(gl.funcs, C.GLuint(index), (*C.GLshort)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glVertexAttrib1s.xml -func (gl *GL) VertexAttrib1s(index glbase.Attrib, x int16) { - C.gl2_0_glVertexAttrib1s(gl.funcs, C.GLuint(index), C.GLshort(x)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glVertexAttrib1fv.xml -func (gl *GL) VertexAttrib1fv(index glbase.Attrib, v []float32) { - C.gl2_0_glVertexAttrib1fv(gl.funcs, C.GLuint(index), (*C.GLfloat)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glVertexAttrib1f.xml -func (gl *GL) VertexAttrib1f(index glbase.Attrib, x float32) { - C.gl2_0_glVertexAttrib1f(gl.funcs, C.GLuint(index), C.GLfloat(x)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glVertexAttrib1dv.xml -func (gl *GL) VertexAttrib1dv(index glbase.Attrib, v []float64) { - C.gl2_0_glVertexAttrib1dv(gl.funcs, C.GLuint(index), (*C.GLdouble)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glVertexAttrib1d.xml -func (gl *GL) VertexAttrib1d(index glbase.Attrib, x float64) { - C.gl2_0_glVertexAttrib1d(gl.funcs, C.GLuint(index), C.GLdouble(x)) -} diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/gl/2.1/funcs.cpp b/Godeps/_workspace/src/github.com/obscuren/qml/gl/2.1/funcs.cpp deleted file mode 100644 index 6235d6e81..000000000 --- a/Godeps/_workspace/src/github.com/obscuren/qml/gl/2.1/funcs.cpp +++ /dev/null @@ -1,3480 +0,0 @@ - -// ** file automatically generated by glgen -- do not edit manually ** - -#include -#include - -#include "funcs.h" - -void *gl2_1_funcs() { - QOpenGLFunctions_2_1* funcs = QOpenGLContext::currentContext()->versionFunctions(); - if (!funcs) { - return 0; - } - funcs->initializeOpenGLFunctions(); - return funcs; -} - - -void gl2_1_glViewport(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glViewport(x, y, width, height); -} - -void gl2_1_glDepthRange(void *_glfuncs, GLdouble nearVal, GLdouble farVal) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDepthRange(nearVal, farVal); -} - -GLboolean gl2_1_glIsEnabled(void *_glfuncs, GLenum cap) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glIsEnabled(cap); -} - -void gl2_1_glGetTexLevelParameteriv(void *_glfuncs, GLenum target, GLint level, GLenum pname, GLint* params) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetTexLevelParameteriv(target, level, pname, params); -} - -void gl2_1_glGetTexLevelParameterfv(void *_glfuncs, GLenum target, GLint level, GLenum pname, GLfloat* params) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetTexLevelParameterfv(target, level, pname, params); -} - -void gl2_1_glGetTexParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetTexParameteriv(target, pname, params); -} - -void gl2_1_glGetTexParameterfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetTexParameterfv(target, pname, params); -} - -void gl2_1_glGetTexImage(void *_glfuncs, GLenum target, GLint level, GLenum format, GLenum gltype, GLvoid* pixels) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetTexImage(target, level, format, gltype, pixels); -} - -void gl2_1_glGetIntegerv(void *_glfuncs, GLenum pname, GLint* params) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetIntegerv(pname, params); -} - -void gl2_1_glGetFloatv(void *_glfuncs, GLenum pname, GLfloat* params) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetFloatv(pname, params); -} - -GLenum gl2_1_glGetError(void *_glfuncs) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glGetError(); -} - -void gl2_1_glGetDoublev(void *_glfuncs, GLenum pname, GLdouble* params) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetDoublev(pname, params); -} - -void gl2_1_glGetBooleanv(void *_glfuncs, GLenum pname, GLboolean* params) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetBooleanv(pname, params); -} - -void gl2_1_glReadPixels(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum gltype, GLvoid* pixels) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glReadPixels(x, y, width, height, format, gltype, pixels); -} - -void gl2_1_glReadBuffer(void *_glfuncs, GLenum mode) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glReadBuffer(mode); -} - -void gl2_1_glPixelStorei(void *_glfuncs, GLenum pname, GLint param) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glPixelStorei(pname, param); -} - -void gl2_1_glPixelStoref(void *_glfuncs, GLenum pname, GLfloat param) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glPixelStoref(pname, param); -} - -void gl2_1_glDepthFunc(void *_glfuncs, GLenum glfunc) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDepthFunc(glfunc); -} - -void gl2_1_glStencilOp(void *_glfuncs, GLenum fail, GLenum zfail, GLenum zpass) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glStencilOp(fail, zfail, zpass); -} - -void gl2_1_glStencilFunc(void *_glfuncs, GLenum glfunc, GLint ref, GLuint mask) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glStencilFunc(glfunc, ref, mask); -} - -void gl2_1_glLogicOp(void *_glfuncs, GLenum opcode) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glLogicOp(opcode); -} - -void gl2_1_glBlendFunc(void *_glfuncs, GLenum sfactor, GLenum dfactor) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glBlendFunc(sfactor, dfactor); -} - -void gl2_1_glFlush(void *_glfuncs) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glFlush(); -} - -void gl2_1_glFinish(void *_glfuncs) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glFinish(); -} - -void gl2_1_glEnable(void *_glfuncs, GLenum cap) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glEnable(cap); -} - -void gl2_1_glDisable(void *_glfuncs, GLenum cap) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDisable(cap); -} - -void gl2_1_glDepthMask(void *_glfuncs, GLboolean flag) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDepthMask(flag); -} - -void gl2_1_glColorMask(void *_glfuncs, GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColorMask(red, green, blue, alpha); -} - -void gl2_1_glStencilMask(void *_glfuncs, GLuint mask) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glStencilMask(mask); -} - -void gl2_1_glClearDepth(void *_glfuncs, GLdouble depth) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glClearDepth(depth); -} - -void gl2_1_glClearStencil(void *_glfuncs, GLint s) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glClearStencil(s); -} - -void gl2_1_glClearColor(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glClearColor(red, green, blue, alpha); -} - -void gl2_1_glClear(void *_glfuncs, GLbitfield mask) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glClear(mask); -} - -void gl2_1_glDrawBuffer(void *_glfuncs, GLenum mode) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDrawBuffer(mode); -} - -void gl2_1_glTexImage2D(void *_glfuncs, GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum gltype, const GLvoid* pixels) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexImage2D(target, level, internalFormat, width, height, border, format, gltype, pixels); -} - -void gl2_1_glTexImage1D(void *_glfuncs, GLenum target, GLint level, GLint internalFormat, GLsizei width, GLint border, GLenum format, GLenum gltype, const GLvoid* pixels) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexImage1D(target, level, internalFormat, width, border, format, gltype, pixels); -} - -void gl2_1_glTexParameteriv(void *_glfuncs, GLenum target, GLenum pname, const GLint* params) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexParameteriv(target, pname, params); -} - -void gl2_1_glTexParameteri(void *_glfuncs, GLenum target, GLenum pname, GLint param) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexParameteri(target, pname, param); -} - -void gl2_1_glTexParameterfv(void *_glfuncs, GLenum target, GLenum pname, const GLfloat* params) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexParameterfv(target, pname, params); -} - -void gl2_1_glTexParameterf(void *_glfuncs, GLenum target, GLenum pname, GLfloat param) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexParameterf(target, pname, param); -} - -void gl2_1_glScissor(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glScissor(x, y, width, height); -} - -void gl2_1_glPolygonMode(void *_glfuncs, GLenum face, GLenum mode) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glPolygonMode(face, mode); -} - -void gl2_1_glPointSize(void *_glfuncs, GLfloat size) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glPointSize(size); -} - -void gl2_1_glLineWidth(void *_glfuncs, GLfloat width) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glLineWidth(width); -} - -void gl2_1_glHint(void *_glfuncs, GLenum target, GLenum mode) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glHint(target, mode); -} - -void gl2_1_glFrontFace(void *_glfuncs, GLenum mode) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glFrontFace(mode); -} - -void gl2_1_glCullFace(void *_glfuncs, GLenum mode) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glCullFace(mode); -} - -void gl2_1_glIndexubv(void *_glfuncs, const GLubyte* c) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glIndexubv(c); -} - -void gl2_1_glIndexub(void *_glfuncs, GLubyte c) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glIndexub(c); -} - -GLboolean gl2_1_glIsTexture(void *_glfuncs, GLuint texture) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glIsTexture(texture); -} - -void gl2_1_glGenTextures(void *_glfuncs, GLsizei n, GLuint* textures) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGenTextures(n, textures); -} - -void gl2_1_glDeleteTextures(void *_glfuncs, GLsizei n, const GLuint* textures) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDeleteTextures(n, textures); -} - -void gl2_1_glBindTexture(void *_glfuncs, GLenum target, GLuint texture) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glBindTexture(target, texture); -} - -void gl2_1_glTexSubImage2D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum gltype, const GLvoid* pixels) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexSubImage2D(target, level, xoffset, yoffset, width, height, format, gltype, pixels); -} - -void gl2_1_glTexSubImage1D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum gltype, const GLvoid* pixels) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexSubImage1D(target, level, xoffset, width, format, gltype, pixels); -} - -void gl2_1_glCopyTexSubImage2D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glCopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height); -} - -void gl2_1_glCopyTexSubImage1D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glCopyTexSubImage1D(target, level, xoffset, x, y, width); -} - -void gl2_1_glCopyTexImage2D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glCopyTexImage2D(target, level, internalFormat, x, y, width, height, border); -} - -void gl2_1_glCopyTexImage1D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLint border) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glCopyTexImage1D(target, level, internalFormat, x, y, width, border); -} - -void gl2_1_glPolygonOffset(void *_glfuncs, GLfloat factor, GLfloat units) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glPolygonOffset(factor, units); -} - -void gl2_1_glDrawElements(void *_glfuncs, GLenum mode, GLsizei count, GLenum gltype, const GLvoid* indices) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDrawElements(mode, count, gltype, indices); -} - -void gl2_1_glDrawArrays(void *_glfuncs, GLenum mode, GLint first, GLsizei count) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDrawArrays(mode, first, count); -} - -void gl2_1_glCopyTexSubImage3D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glCopyTexSubImage3D(target, level, xoffset, yoffset, zoffset, x, y, width, height); -} - -void gl2_1_glTexSubImage3D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum gltype, const GLvoid* pixels) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, gltype, pixels); -} - -void gl2_1_glTexImage3D(void *_glfuncs, GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum gltype, const GLvoid* pixels) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexImage3D(target, level, internalFormat, width, height, depth, border, format, gltype, pixels); -} - -void gl2_1_glDrawRangeElements(void *_glfuncs, GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum gltype, const GLvoid* indices) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDrawRangeElements(mode, start, end, count, gltype, indices); -} - -void gl2_1_glBlendEquation(void *_glfuncs, GLenum mode) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glBlendEquation(mode); -} - -void gl2_1_glBlendColor(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glBlendColor(red, green, blue, alpha); -} - -void gl2_1_glGetCompressedTexImage(void *_glfuncs, GLenum target, GLint level, GLvoid* img) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetCompressedTexImage(target, level, img); -} - -void gl2_1_glCompressedTexSubImage1D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid* data) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glCompressedTexSubImage1D(target, level, xoffset, width, format, imageSize, data); -} - -void gl2_1_glCompressedTexSubImage2D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid* data) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glCompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, imageSize, data); -} - -void gl2_1_glCompressedTexSubImage3D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid* data) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glCompressedTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data); -} - -void gl2_1_glCompressedTexImage1D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid* data) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glCompressedTexImage1D(target, level, internalFormat, width, border, imageSize, data); -} - -void gl2_1_glCompressedTexImage2D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid* data) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glCompressedTexImage2D(target, level, internalFormat, width, height, border, imageSize, data); -} - -void gl2_1_glCompressedTexImage3D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid* data) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glCompressedTexImage3D(target, level, internalFormat, width, height, depth, border, imageSize, data); -} - -void gl2_1_glSampleCoverage(void *_glfuncs, GLfloat value, GLboolean invert) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glSampleCoverage(value, invert); -} - -void gl2_1_glActiveTexture(void *_glfuncs, GLenum texture) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glActiveTexture(texture); -} - -void gl2_1_glPointParameteriv(void *_glfuncs, GLenum pname, const GLint* params) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glPointParameteriv(pname, params); -} - -void gl2_1_glPointParameteri(void *_glfuncs, GLenum pname, GLint param) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glPointParameteri(pname, param); -} - -void gl2_1_glPointParameterfv(void *_glfuncs, GLenum pname, const GLfloat* params) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glPointParameterfv(pname, params); -} - -void gl2_1_glPointParameterf(void *_glfuncs, GLenum pname, GLfloat param) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glPointParameterf(pname, param); -} - -void gl2_1_glMultiDrawArrays(void *_glfuncs, GLenum mode, const GLint* first, const GLsizei* count, GLsizei drawcount) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiDrawArrays(mode, first, count, drawcount); -} - -void gl2_1_glBlendFuncSeparate(void *_glfuncs, GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glBlendFuncSeparate(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha); -} - -void gl2_1_glGetBufferParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetBufferParameteriv(target, pname, params); -} - -GLboolean gl2_1_glUnmapBuffer(void *_glfuncs, GLenum target) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glUnmapBuffer(target); -} - -void gl2_1_glGetBufferSubData(void *_glfuncs, GLenum target, GLintptr offset, GLsizeiptr size, GLvoid* data) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetBufferSubData(target, offset, size, data); -} - -void gl2_1_glBufferSubData(void *_glfuncs, GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glBufferSubData(target, offset, size, data); -} - -void gl2_1_glBufferData(void *_glfuncs, GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glBufferData(target, size, data, usage); -} - -GLboolean gl2_1_glIsBuffer(void *_glfuncs, GLuint buffer) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glIsBuffer(buffer); -} - -void gl2_1_glGenBuffers(void *_glfuncs, GLsizei n, GLuint* buffers) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGenBuffers(n, buffers); -} - -void gl2_1_glDeleteBuffers(void *_glfuncs, GLsizei n, const GLuint* buffers) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDeleteBuffers(n, buffers); -} - -void gl2_1_glBindBuffer(void *_glfuncs, GLenum target, GLuint buffer) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glBindBuffer(target, buffer); -} - -void gl2_1_glGetQueryObjectuiv(void *_glfuncs, GLuint id, GLenum pname, GLuint* params) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetQueryObjectuiv(id, pname, params); -} - -void gl2_1_glGetQueryObjectiv(void *_glfuncs, GLuint id, GLenum pname, GLint* params) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetQueryObjectiv(id, pname, params); -} - -void gl2_1_glGetQueryiv(void *_glfuncs, GLenum target, GLenum pname, GLint* params) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetQueryiv(target, pname, params); -} - -void gl2_1_glEndQuery(void *_glfuncs, GLenum target) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glEndQuery(target); -} - -void gl2_1_glBeginQuery(void *_glfuncs, GLenum target, GLuint id) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glBeginQuery(target, id); -} - -GLboolean gl2_1_glIsQuery(void *_glfuncs, GLuint id) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glIsQuery(id); -} - -void gl2_1_glDeleteQueries(void *_glfuncs, GLsizei n, const GLuint* ids) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDeleteQueries(n, ids); -} - -void gl2_1_glGenQueries(void *_glfuncs, GLsizei n, GLuint* ids) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGenQueries(n, ids); -} - -void gl2_1_glVertexAttribPointer(void *_glfuncs, GLuint index, GLint size, GLenum gltype, GLboolean normalized, GLsizei stride, const GLvoid* offset) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttribPointer(index, size, gltype, normalized, stride, offset); -} - -void gl2_1_glValidateProgram(void *_glfuncs, GLuint program) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glValidateProgram(program); -} - -void gl2_1_glUniformMatrix4fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniformMatrix4fv(location, count, transpose, value); -} - -void gl2_1_glUniformMatrix3fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniformMatrix3fv(location, count, transpose, value); -} - -void gl2_1_glUniformMatrix2fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniformMatrix2fv(location, count, transpose, value); -} - -void gl2_1_glUniform4iv(void *_glfuncs, GLint location, GLsizei count, const GLint* value) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniform4iv(location, count, value); -} - -void gl2_1_glUniform3iv(void *_glfuncs, GLint location, GLsizei count, const GLint* value) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniform3iv(location, count, value); -} - -void gl2_1_glUniform2iv(void *_glfuncs, GLint location, GLsizei count, const GLint* value) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniform2iv(location, count, value); -} - -void gl2_1_glUniform1iv(void *_glfuncs, GLint location, GLsizei count, const GLint* value) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniform1iv(location, count, value); -} - -void gl2_1_glUniform4fv(void *_glfuncs, GLint location, GLsizei count, const GLfloat* value) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniform4fv(location, count, value); -} - -void gl2_1_glUniform3fv(void *_glfuncs, GLint location, GLsizei count, const GLfloat* value) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniform3fv(location, count, value); -} - -void gl2_1_glUniform2fv(void *_glfuncs, GLint location, GLsizei count, const GLfloat* value) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniform2fv(location, count, value); -} - -void gl2_1_glUniform1fv(void *_glfuncs, GLint location, GLsizei count, const GLfloat* value) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniform1fv(location, count, value); -} - -void gl2_1_glUniform4i(void *_glfuncs, GLint location, GLint v0, GLint v1, GLint v2, GLint v3) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniform4i(location, v0, v1, v2, v3); -} - -void gl2_1_glUniform3i(void *_glfuncs, GLint location, GLint v0, GLint v1, GLint v2) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniform3i(location, v0, v1, v2); -} - -void gl2_1_glUniform2i(void *_glfuncs, GLint location, GLint v0, GLint v1) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniform2i(location, v0, v1); -} - -void gl2_1_glUniform1i(void *_glfuncs, GLint location, GLint v0) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniform1i(location, v0); -} - -void gl2_1_glUniform4f(void *_glfuncs, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniform4f(location, v0, v1, v2, v3); -} - -void gl2_1_glUniform3f(void *_glfuncs, GLint location, GLfloat v0, GLfloat v1, GLfloat v2) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniform3f(location, v0, v1, v2); -} - -void gl2_1_glUniform2f(void *_glfuncs, GLint location, GLfloat v0, GLfloat v1) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniform2f(location, v0, v1); -} - -void gl2_1_glUniform1f(void *_glfuncs, GLint location, GLfloat v0) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniform1f(location, v0); -} - -void gl2_1_glUseProgram(void *_glfuncs, GLuint program) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUseProgram(program); -} - -void gl2_1_glShaderSource(void *_glfuncs, GLuint shader, GLsizei count, const GLchar** source, const GLint* length) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glShaderSource(shader, count, source, length); -} - -void gl2_1_glLinkProgram(void *_glfuncs, GLuint program) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glLinkProgram(program); -} - -GLboolean gl2_1_glIsShader(void *_glfuncs, GLuint shader) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glIsShader(shader); -} - -GLboolean gl2_1_glIsProgram(void *_glfuncs, GLuint program) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glIsProgram(program); -} - -void gl2_1_glGetVertexAttribiv(void *_glfuncs, GLuint index, GLenum pname, GLint* params) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetVertexAttribiv(index, pname, params); -} - -void gl2_1_glGetVertexAttribfv(void *_glfuncs, GLuint index, GLenum pname, GLfloat* params) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetVertexAttribfv(index, pname, params); -} - -void gl2_1_glGetVertexAttribdv(void *_glfuncs, GLuint index, GLenum pname, GLdouble* params) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetVertexAttribdv(index, pname, params); -} - -void gl2_1_glGetUniformiv(void *_glfuncs, GLuint program, GLint location, GLint* params) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetUniformiv(program, location, params); -} - -void gl2_1_glGetUniformfv(void *_glfuncs, GLuint program, GLint location, GLfloat* params) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetUniformfv(program, location, params); -} - -GLint gl2_1_glGetUniformLocation(void *_glfuncs, GLuint program, const GLchar* name) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glGetUniformLocation(program, name); -} - -void gl2_1_glGetShaderSource(void *_glfuncs, GLuint shader, GLsizei bufSize, GLsizei* length, GLchar* source) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetShaderSource(shader, bufSize, length, source); -} - -void gl2_1_glGetShaderInfoLog(void *_glfuncs, GLuint shader, GLsizei bufSize, GLsizei* length, GLchar* infoLog) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetShaderInfoLog(shader, bufSize, length, infoLog); -} - -void gl2_1_glGetShaderiv(void *_glfuncs, GLuint shader, GLenum pname, GLint* params) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetShaderiv(shader, pname, params); -} - -void gl2_1_glGetProgramInfoLog(void *_glfuncs, GLuint program, GLsizei bufSize, GLsizei* length, GLchar* infoLog) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetProgramInfoLog(program, bufSize, length, infoLog); -} - -void gl2_1_glGetProgramiv(void *_glfuncs, GLuint program, GLenum pname, GLint* params) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetProgramiv(program, pname, params); -} - -GLint gl2_1_glGetAttribLocation(void *_glfuncs, GLuint program, const GLchar* name) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glGetAttribLocation(program, name); -} - -void gl2_1_glGetAttachedShaders(void *_glfuncs, GLuint program, GLsizei maxCount, GLsizei* count, GLuint* obj) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetAttachedShaders(program, maxCount, count, obj); -} - -void gl2_1_glGetActiveUniform(void *_glfuncs, GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLint* size, GLenum* gltype, GLchar* name) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetActiveUniform(program, index, bufSize, length, size, gltype, name); -} - -void gl2_1_glGetActiveAttrib(void *_glfuncs, GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLint* size, GLenum* gltype, GLchar* name) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetActiveAttrib(program, index, bufSize, length, size, gltype, name); -} - -void gl2_1_glEnableVertexAttribArray(void *_glfuncs, GLuint index) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glEnableVertexAttribArray(index); -} - -void gl2_1_glDisableVertexAttribArray(void *_glfuncs, GLuint index) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDisableVertexAttribArray(index); -} - -void gl2_1_glDetachShader(void *_glfuncs, GLuint program, GLuint shader) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDetachShader(program, shader); -} - -void gl2_1_glDeleteShader(void *_glfuncs, GLuint shader) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDeleteShader(shader); -} - -void gl2_1_glDeleteProgram(void *_glfuncs, GLuint program) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDeleteProgram(program); -} - -GLuint gl2_1_glCreateShader(void *_glfuncs, GLenum gltype) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glCreateShader(gltype); -} - -GLuint gl2_1_glCreateProgram(void *_glfuncs) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glCreateProgram(); -} - -void gl2_1_glCompileShader(void *_glfuncs, GLuint shader) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glCompileShader(shader); -} - -void gl2_1_glBindAttribLocation(void *_glfuncs, GLuint program, GLuint index, const GLchar* name) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glBindAttribLocation(program, index, name); -} - -void gl2_1_glAttachShader(void *_glfuncs, GLuint program, GLuint shader) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glAttachShader(program, shader); -} - -void gl2_1_glStencilMaskSeparate(void *_glfuncs, GLenum face, GLuint mask) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glStencilMaskSeparate(face, mask); -} - -void gl2_1_glStencilFuncSeparate(void *_glfuncs, GLenum face, GLenum glfunc, GLint ref, GLuint mask) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glStencilFuncSeparate(face, glfunc, ref, mask); -} - -void gl2_1_glStencilOpSeparate(void *_glfuncs, GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glStencilOpSeparate(face, sfail, dpfail, dppass); -} - -void gl2_1_glDrawBuffers(void *_glfuncs, GLsizei n, const GLenum* bufs) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDrawBuffers(n, bufs); -} - -void gl2_1_glBlendEquationSeparate(void *_glfuncs, GLenum modeRGB, GLenum modeAlpha) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glBlendEquationSeparate(modeRGB, modeAlpha); -} - -void gl2_1_glUniformMatrix4x3fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniformMatrix4x3fv(location, count, transpose, value); -} - -void gl2_1_glUniformMatrix3x4fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniformMatrix3x4fv(location, count, transpose, value); -} - -void gl2_1_glUniformMatrix4x2fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniformMatrix4x2fv(location, count, transpose, value); -} - -void gl2_1_glUniformMatrix2x4fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniformMatrix2x4fv(location, count, transpose, value); -} - -void gl2_1_glUniformMatrix3x2fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniformMatrix3x2fv(location, count, transpose, value); -} - -void gl2_1_glUniformMatrix2x3fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniformMatrix2x3fv(location, count, transpose, value); -} - -void gl2_1_glTranslatef(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTranslatef(x, y, z); -} - -void gl2_1_glTranslated(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTranslated(x, y, z); -} - -void gl2_1_glScalef(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glScalef(x, y, z); -} - -void gl2_1_glScaled(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glScaled(x, y, z); -} - -void gl2_1_glRotatef(void *_glfuncs, GLfloat angle, GLfloat x, GLfloat y, GLfloat z) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRotatef(angle, x, y, z); -} - -void gl2_1_glRotated(void *_glfuncs, GLdouble angle, GLdouble x, GLdouble y, GLdouble z) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRotated(angle, x, y, z); -} - -void gl2_1_glPushMatrix(void *_glfuncs) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glPushMatrix(); -} - -void gl2_1_glPopMatrix(void *_glfuncs) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glPopMatrix(); -} - -void gl2_1_glOrtho(void *_glfuncs, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glOrtho(left, right, bottom, top, zNear, zFar); -} - -void gl2_1_glMultMatrixd(void *_glfuncs, const GLdouble* m) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultMatrixd(m); -} - -void gl2_1_glMultMatrixf(void *_glfuncs, const GLfloat* m) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultMatrixf(m); -} - -void gl2_1_glMatrixMode(void *_glfuncs, GLenum mode) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMatrixMode(mode); -} - -void gl2_1_glLoadMatrixd(void *_glfuncs, const GLdouble* m) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glLoadMatrixd(m); -} - -void gl2_1_glLoadMatrixf(void *_glfuncs, const GLfloat* m) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glLoadMatrixf(m); -} - -void gl2_1_glLoadIdentity(void *_glfuncs) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glLoadIdentity(); -} - -void gl2_1_glFrustum(void *_glfuncs, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glFrustum(left, right, bottom, top, zNear, zFar); -} - -GLboolean gl2_1_glIsList(void *_glfuncs, GLuint list) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glIsList(list); -} - -void gl2_1_glGetTexGeniv(void *_glfuncs, GLenum coord, GLenum pname, GLint* params) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetTexGeniv(coord, pname, params); -} - -void gl2_1_glGetTexGenfv(void *_glfuncs, GLenum coord, GLenum pname, GLfloat* params) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetTexGenfv(coord, pname, params); -} - -void gl2_1_glGetTexGendv(void *_glfuncs, GLenum coord, GLenum pname, GLdouble* params) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetTexGendv(coord, pname, params); -} - -void gl2_1_glGetTexEnviv(void *_glfuncs, GLenum target, GLenum pname, GLint* params) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetTexEnviv(target, pname, params); -} - -void gl2_1_glGetTexEnvfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetTexEnvfv(target, pname, params); -} - -void gl2_1_glGetPolygonStipple(void *_glfuncs, GLubyte* mask) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetPolygonStipple(mask); -} - -void gl2_1_glGetPixelMapusv(void *_glfuncs, GLenum glmap, GLushort* values) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetPixelMapusv(glmap, values); -} - -void gl2_1_glGetPixelMapuiv(void *_glfuncs, GLenum glmap, GLuint* values) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetPixelMapuiv(glmap, values); -} - -void gl2_1_glGetPixelMapfv(void *_glfuncs, GLenum glmap, GLfloat* values) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetPixelMapfv(glmap, values); -} - -void gl2_1_glGetMaterialiv(void *_glfuncs, GLenum face, GLenum pname, GLint* params) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetMaterialiv(face, pname, params); -} - -void gl2_1_glGetMaterialfv(void *_glfuncs, GLenum face, GLenum pname, GLfloat* params) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetMaterialfv(face, pname, params); -} - -void gl2_1_glGetMapiv(void *_glfuncs, GLenum target, GLenum query, GLint* v) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetMapiv(target, query, v); -} - -void gl2_1_glGetMapfv(void *_glfuncs, GLenum target, GLenum query, GLfloat* v) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetMapfv(target, query, v); -} - -void gl2_1_glGetMapdv(void *_glfuncs, GLenum target, GLenum query, GLdouble* v) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetMapdv(target, query, v); -} - -void gl2_1_glGetLightiv(void *_glfuncs, GLenum light, GLenum pname, GLint* params) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetLightiv(light, pname, params); -} - -void gl2_1_glGetLightfv(void *_glfuncs, GLenum light, GLenum pname, GLfloat* params) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetLightfv(light, pname, params); -} - -void gl2_1_glGetClipPlane(void *_glfuncs, GLenum plane, GLdouble* equation) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetClipPlane(plane, equation); -} - -void gl2_1_glDrawPixels(void *_glfuncs, GLsizei width, GLsizei height, GLenum format, GLenum gltype, const GLvoid* pixels) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDrawPixels(width, height, format, gltype, pixels); -} - -void gl2_1_glCopyPixels(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height, GLenum gltype) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glCopyPixels(x, y, width, height, gltype); -} - -void gl2_1_glPixelMapusv(void *_glfuncs, GLenum glmap, GLint mapsize, const GLushort* values) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glPixelMapusv(glmap, mapsize, values); -} - -void gl2_1_glPixelMapuiv(void *_glfuncs, GLenum glmap, GLint mapsize, const GLuint* values) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glPixelMapuiv(glmap, mapsize, values); -} - -void gl2_1_glPixelMapfv(void *_glfuncs, GLenum glmap, GLint mapsize, const GLfloat* values) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glPixelMapfv(glmap, mapsize, values); -} - -void gl2_1_glPixelTransferi(void *_glfuncs, GLenum pname, GLint param) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glPixelTransferi(pname, param); -} - -void gl2_1_glPixelTransferf(void *_glfuncs, GLenum pname, GLfloat param) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glPixelTransferf(pname, param); -} - -void gl2_1_glPixelZoom(void *_glfuncs, GLfloat xfactor, GLfloat yfactor) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glPixelZoom(xfactor, yfactor); -} - -void gl2_1_glAlphaFunc(void *_glfuncs, GLenum glfunc, GLfloat ref) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glAlphaFunc(glfunc, ref); -} - -void gl2_1_glEvalPoint2(void *_glfuncs, GLint i, GLint j) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glEvalPoint2(i, j); -} - -void gl2_1_glEvalMesh2(void *_glfuncs, GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glEvalMesh2(mode, i1, i2, j1, j2); -} - -void gl2_1_glEvalPoint1(void *_glfuncs, GLint i) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glEvalPoint1(i); -} - -void gl2_1_glEvalMesh1(void *_glfuncs, GLenum mode, GLint i1, GLint i2) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glEvalMesh1(mode, i1, i2); -} - -void gl2_1_glEvalCoord2fv(void *_glfuncs, const GLfloat* u) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glEvalCoord2fv(u); -} - -void gl2_1_glEvalCoord2f(void *_glfuncs, GLfloat u, GLfloat v) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glEvalCoord2f(u, v); -} - -void gl2_1_glEvalCoord2dv(void *_glfuncs, const GLdouble* u) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glEvalCoord2dv(u); -} - -void gl2_1_glEvalCoord2d(void *_glfuncs, GLdouble u, GLdouble v) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glEvalCoord2d(u, v); -} - -void gl2_1_glEvalCoord1fv(void *_glfuncs, const GLfloat* u) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glEvalCoord1fv(u); -} - -void gl2_1_glEvalCoord1f(void *_glfuncs, GLfloat u) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glEvalCoord1f(u); -} - -void gl2_1_glEvalCoord1dv(void *_glfuncs, const GLdouble* u) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glEvalCoord1dv(u); -} - -void gl2_1_glEvalCoord1d(void *_glfuncs, GLdouble u) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glEvalCoord1d(u); -} - -void gl2_1_glMapGrid2f(void *_glfuncs, GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMapGrid2f(un, u1, u2, vn, v1, v2); -} - -void gl2_1_glMapGrid2d(void *_glfuncs, GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMapGrid2d(un, u1, u2, vn, v1, v2); -} - -void gl2_1_glMapGrid1f(void *_glfuncs, GLint un, GLfloat u1, GLfloat u2) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMapGrid1f(un, u1, u2); -} - -void gl2_1_glMapGrid1d(void *_glfuncs, GLint un, GLdouble u1, GLdouble u2) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMapGrid1d(un, u1, u2); -} - -void gl2_1_glMap2f(void *_glfuncs, GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat* points) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMap2f(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points); -} - -void gl2_1_glMap2d(void *_glfuncs, GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble* points) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMap2d(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points); -} - -void gl2_1_glMap1f(void *_glfuncs, GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat* points) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMap1f(target, u1, u2, stride, order, points); -} - -void gl2_1_glMap1d(void *_glfuncs, GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble* points) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMap1d(target, u1, u2, stride, order, points); -} - -void gl2_1_glPushAttrib(void *_glfuncs, GLbitfield mask) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glPushAttrib(mask); -} - -void gl2_1_glPopAttrib(void *_glfuncs) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glPopAttrib(); -} - -void gl2_1_glAccum(void *_glfuncs, GLenum op, GLfloat value) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glAccum(op, value); -} - -void gl2_1_glIndexMask(void *_glfuncs, GLuint mask) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glIndexMask(mask); -} - -void gl2_1_glClearIndex(void *_glfuncs, GLfloat c) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glClearIndex(c); -} - -void gl2_1_glClearAccum(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glClearAccum(red, green, blue, alpha); -} - -void gl2_1_glPushName(void *_glfuncs, GLuint name) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glPushName(name); -} - -void gl2_1_glPopName(void *_glfuncs) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glPopName(); -} - -void gl2_1_glPassThrough(void *_glfuncs, GLfloat token) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glPassThrough(token); -} - -void gl2_1_glLoadName(void *_glfuncs, GLuint name) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glLoadName(name); -} - -void gl2_1_glInitNames(void *_glfuncs) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glInitNames(); -} - -GLint gl2_1_glRenderMode(void *_glfuncs, GLenum mode) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glRenderMode(mode); -} - -void gl2_1_glSelectBuffer(void *_glfuncs, GLsizei size, GLuint* buffer) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glSelectBuffer(size, buffer); -} - -void gl2_1_glFeedbackBuffer(void *_glfuncs, GLsizei size, GLenum gltype, GLfloat* buffer) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glFeedbackBuffer(size, gltype, buffer); -} - -void gl2_1_glTexGeniv(void *_glfuncs, GLenum coord, GLenum pname, const GLint* params) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexGeniv(coord, pname, params); -} - -void gl2_1_glTexGeni(void *_glfuncs, GLenum coord, GLenum pname, GLint param) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexGeni(coord, pname, param); -} - -void gl2_1_glTexGenfv(void *_glfuncs, GLenum coord, GLenum pname, const GLfloat* params) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexGenfv(coord, pname, params); -} - -void gl2_1_glTexGenf(void *_glfuncs, GLenum coord, GLenum pname, GLfloat param) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexGenf(coord, pname, param); -} - -void gl2_1_glTexGendv(void *_glfuncs, GLenum coord, GLenum pname, const GLdouble* params) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexGendv(coord, pname, params); -} - -void gl2_1_glTexGend(void *_glfuncs, GLenum coord, GLenum pname, GLdouble param) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexGend(coord, pname, param); -} - -void gl2_1_glTexEnviv(void *_glfuncs, GLenum target, GLenum pname, const GLint* params) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexEnviv(target, pname, params); -} - -void gl2_1_glTexEnvi(void *_glfuncs, GLenum target, GLenum pname, GLint param) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexEnvi(target, pname, param); -} - -void gl2_1_glTexEnvfv(void *_glfuncs, GLenum target, GLenum pname, const GLfloat* params) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexEnvfv(target, pname, params); -} - -void gl2_1_glTexEnvf(void *_glfuncs, GLenum target, GLenum pname, GLfloat param) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexEnvf(target, pname, param); -} - -void gl2_1_glShadeModel(void *_glfuncs, GLenum mode) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glShadeModel(mode); -} - -void gl2_1_glPolygonStipple(void *_glfuncs, const GLubyte* mask) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glPolygonStipple(mask); -} - -void gl2_1_glMaterialiv(void *_glfuncs, GLenum face, GLenum pname, const GLint* params) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMaterialiv(face, pname, params); -} - -void gl2_1_glMateriali(void *_glfuncs, GLenum face, GLenum pname, GLint param) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMateriali(face, pname, param); -} - -void gl2_1_glMaterialfv(void *_glfuncs, GLenum face, GLenum pname, const GLfloat* params) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMaterialfv(face, pname, params); -} - -void gl2_1_glMaterialf(void *_glfuncs, GLenum face, GLenum pname, GLfloat param) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMaterialf(face, pname, param); -} - -void gl2_1_glLineStipple(void *_glfuncs, GLint factor, GLushort pattern) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glLineStipple(factor, pattern); -} - -void gl2_1_glLightModeliv(void *_glfuncs, GLenum pname, const GLint* params) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glLightModeliv(pname, params); -} - -void gl2_1_glLightModeli(void *_glfuncs, GLenum pname, GLint param) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glLightModeli(pname, param); -} - -void gl2_1_glLightModelfv(void *_glfuncs, GLenum pname, const GLfloat* params) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glLightModelfv(pname, params); -} - -void gl2_1_glLightModelf(void *_glfuncs, GLenum pname, GLfloat param) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glLightModelf(pname, param); -} - -void gl2_1_glLightiv(void *_glfuncs, GLenum light, GLenum pname, const GLint* params) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glLightiv(light, pname, params); -} - -void gl2_1_glLighti(void *_glfuncs, GLenum light, GLenum pname, GLint param) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glLighti(light, pname, param); -} - -void gl2_1_glLightfv(void *_glfuncs, GLenum light, GLenum pname, const GLfloat* params) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glLightfv(light, pname, params); -} - -void gl2_1_glLightf(void *_glfuncs, GLenum light, GLenum pname, GLfloat param) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glLightf(light, pname, param); -} - -void gl2_1_glFogiv(void *_glfuncs, GLenum pname, const GLint* params) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glFogiv(pname, params); -} - -void gl2_1_glFogi(void *_glfuncs, GLenum pname, GLint param) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glFogi(pname, param); -} - -void gl2_1_glFogfv(void *_glfuncs, GLenum pname, const GLfloat* params) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glFogfv(pname, params); -} - -void gl2_1_glFogf(void *_glfuncs, GLenum pname, GLfloat param) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glFogf(pname, param); -} - -void gl2_1_glColorMaterial(void *_glfuncs, GLenum face, GLenum mode) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColorMaterial(face, mode); -} - -void gl2_1_glClipPlane(void *_glfuncs, GLenum plane, const GLdouble* equation) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glClipPlane(plane, equation); -} - -void gl2_1_glVertex4sv(void *_glfuncs, const GLshort* v) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertex4sv(v); -} - -void gl2_1_glVertex4s(void *_glfuncs, GLshort x, GLshort y, GLshort z, GLshort w) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertex4s(x, y, z, w); -} - -void gl2_1_glVertex4iv(void *_glfuncs, const GLint* v) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertex4iv(v); -} - -void gl2_1_glVertex4i(void *_glfuncs, GLint x, GLint y, GLint z, GLint w) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertex4i(x, y, z, w); -} - -void gl2_1_glVertex4fv(void *_glfuncs, const GLfloat* v) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertex4fv(v); -} - -void gl2_1_glVertex4f(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z, GLfloat w) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertex4f(x, y, z, w); -} - -void gl2_1_glVertex4dv(void *_glfuncs, const GLdouble* v) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertex4dv(v); -} - -void gl2_1_glVertex4d(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z, GLdouble w) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertex4d(x, y, z, w); -} - -void gl2_1_glVertex3sv(void *_glfuncs, const GLshort* v) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertex3sv(v); -} - -void gl2_1_glVertex3s(void *_glfuncs, GLshort x, GLshort y, GLshort z) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertex3s(x, y, z); -} - -void gl2_1_glVertex3iv(void *_glfuncs, const GLint* v) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertex3iv(v); -} - -void gl2_1_glVertex3i(void *_glfuncs, GLint x, GLint y, GLint z) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertex3i(x, y, z); -} - -void gl2_1_glVertex3fv(void *_glfuncs, const GLfloat* v) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertex3fv(v); -} - -void gl2_1_glVertex3f(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertex3f(x, y, z); -} - -void gl2_1_glVertex3dv(void *_glfuncs, const GLdouble* v) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertex3dv(v); -} - -void gl2_1_glVertex3d(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertex3d(x, y, z); -} - -void gl2_1_glVertex2sv(void *_glfuncs, const GLshort* v) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertex2sv(v); -} - -void gl2_1_glVertex2s(void *_glfuncs, GLshort x, GLshort y) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertex2s(x, y); -} - -void gl2_1_glVertex2iv(void *_glfuncs, const GLint* v) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertex2iv(v); -} - -void gl2_1_glVertex2i(void *_glfuncs, GLint x, GLint y) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertex2i(x, y); -} - -void gl2_1_glVertex2fv(void *_glfuncs, const GLfloat* v) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertex2fv(v); -} - -void gl2_1_glVertex2f(void *_glfuncs, GLfloat x, GLfloat y) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertex2f(x, y); -} - -void gl2_1_glVertex2dv(void *_glfuncs, const GLdouble* v) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertex2dv(v); -} - -void gl2_1_glVertex2d(void *_glfuncs, GLdouble x, GLdouble y) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertex2d(x, y); -} - -void gl2_1_glTexCoord4sv(void *_glfuncs, const GLshort* v) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoord4sv(v); -} - -void gl2_1_glTexCoord4s(void *_glfuncs, GLshort s, GLshort t, GLshort r, GLshort q) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoord4s(s, t, r, q); -} - -void gl2_1_glTexCoord4iv(void *_glfuncs, const GLint* v) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoord4iv(v); -} - -void gl2_1_glTexCoord4i(void *_glfuncs, GLint s, GLint t, GLint r, GLint q) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoord4i(s, t, r, q); -} - -void gl2_1_glTexCoord4fv(void *_glfuncs, const GLfloat* v) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoord4fv(v); -} - -void gl2_1_glTexCoord4f(void *_glfuncs, GLfloat s, GLfloat t, GLfloat r, GLfloat q) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoord4f(s, t, r, q); -} - -void gl2_1_glTexCoord4dv(void *_glfuncs, const GLdouble* v) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoord4dv(v); -} - -void gl2_1_glTexCoord4d(void *_glfuncs, GLdouble s, GLdouble t, GLdouble r, GLdouble q) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoord4d(s, t, r, q); -} - -void gl2_1_glTexCoord3sv(void *_glfuncs, const GLshort* v) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoord3sv(v); -} - -void gl2_1_glTexCoord3s(void *_glfuncs, GLshort s, GLshort t, GLshort r) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoord3s(s, t, r); -} - -void gl2_1_glTexCoord3iv(void *_glfuncs, const GLint* v) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoord3iv(v); -} - -void gl2_1_glTexCoord3i(void *_glfuncs, GLint s, GLint t, GLint r) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoord3i(s, t, r); -} - -void gl2_1_glTexCoord3fv(void *_glfuncs, const GLfloat* v) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoord3fv(v); -} - -void gl2_1_glTexCoord3f(void *_glfuncs, GLfloat s, GLfloat t, GLfloat r) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoord3f(s, t, r); -} - -void gl2_1_glTexCoord3dv(void *_glfuncs, const GLdouble* v) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoord3dv(v); -} - -void gl2_1_glTexCoord3d(void *_glfuncs, GLdouble s, GLdouble t, GLdouble r) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoord3d(s, t, r); -} - -void gl2_1_glTexCoord2sv(void *_glfuncs, const GLshort* v) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoord2sv(v); -} - -void gl2_1_glTexCoord2s(void *_glfuncs, GLshort s, GLshort t) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoord2s(s, t); -} - -void gl2_1_glTexCoord2iv(void *_glfuncs, const GLint* v) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoord2iv(v); -} - -void gl2_1_glTexCoord2i(void *_glfuncs, GLint s, GLint t) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoord2i(s, t); -} - -void gl2_1_glTexCoord2fv(void *_glfuncs, const GLfloat* v) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoord2fv(v); -} - -void gl2_1_glTexCoord2f(void *_glfuncs, GLfloat s, GLfloat t) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoord2f(s, t); -} - -void gl2_1_glTexCoord2dv(void *_glfuncs, const GLdouble* v) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoord2dv(v); -} - -void gl2_1_glTexCoord2d(void *_glfuncs, GLdouble s, GLdouble t) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoord2d(s, t); -} - -void gl2_1_glTexCoord1sv(void *_glfuncs, const GLshort* v) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoord1sv(v); -} - -void gl2_1_glTexCoord1s(void *_glfuncs, GLshort s) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoord1s(s); -} - -void gl2_1_glTexCoord1iv(void *_glfuncs, const GLint* v) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoord1iv(v); -} - -void gl2_1_glTexCoord1i(void *_glfuncs, GLint s) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoord1i(s); -} - -void gl2_1_glTexCoord1fv(void *_glfuncs, const GLfloat* v) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoord1fv(v); -} - -void gl2_1_glTexCoord1f(void *_glfuncs, GLfloat s) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoord1f(s); -} - -void gl2_1_glTexCoord1dv(void *_glfuncs, const GLdouble* v) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoord1dv(v); -} - -void gl2_1_glTexCoord1d(void *_glfuncs, GLdouble s) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoord1d(s); -} - -void gl2_1_glRectsv(void *_glfuncs, const GLshort* v1, const GLshort* v2) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRectsv(v1, v2); -} - -void gl2_1_glRects(void *_glfuncs, GLshort x1, GLshort y1, GLshort x2, GLshort y2) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRects(x1, y1, x2, y2); -} - -void gl2_1_glRectiv(void *_glfuncs, const GLint* v1, const GLint* v2) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRectiv(v1, v2); -} - -void gl2_1_glRecti(void *_glfuncs, GLint x1, GLint y1, GLint x2, GLint y2) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRecti(x1, y1, x2, y2); -} - -void gl2_1_glRectfv(void *_glfuncs, const GLfloat* v1, const GLfloat* v2) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRectfv(v1, v2); -} - -void gl2_1_glRectf(void *_glfuncs, GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRectf(x1, y1, x2, y2); -} - -void gl2_1_glRectdv(void *_glfuncs, const GLdouble* v1, const GLdouble* v2) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRectdv(v1, v2); -} - -void gl2_1_glRectd(void *_glfuncs, GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRectd(x1, y1, x2, y2); -} - -void gl2_1_glRasterPos4sv(void *_glfuncs, const GLshort* v) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRasterPos4sv(v); -} - -void gl2_1_glRasterPos4s(void *_glfuncs, GLshort x, GLshort y, GLshort z, GLshort w) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRasterPos4s(x, y, z, w); -} - -void gl2_1_glRasterPos4iv(void *_glfuncs, const GLint* v) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRasterPos4iv(v); -} - -void gl2_1_glRasterPos4i(void *_glfuncs, GLint x, GLint y, GLint z, GLint w) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRasterPos4i(x, y, z, w); -} - -void gl2_1_glRasterPos4fv(void *_glfuncs, const GLfloat* v) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRasterPos4fv(v); -} - -void gl2_1_glRasterPos4f(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z, GLfloat w) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRasterPos4f(x, y, z, w); -} - -void gl2_1_glRasterPos4dv(void *_glfuncs, const GLdouble* v) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRasterPos4dv(v); -} - -void gl2_1_glRasterPos4d(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z, GLdouble w) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRasterPos4d(x, y, z, w); -} - -void gl2_1_glRasterPos3sv(void *_glfuncs, const GLshort* v) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRasterPos3sv(v); -} - -void gl2_1_glRasterPos3s(void *_glfuncs, GLshort x, GLshort y, GLshort z) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRasterPos3s(x, y, z); -} - -void gl2_1_glRasterPos3iv(void *_glfuncs, const GLint* v) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRasterPos3iv(v); -} - -void gl2_1_glRasterPos3i(void *_glfuncs, GLint x, GLint y, GLint z) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRasterPos3i(x, y, z); -} - -void gl2_1_glRasterPos3fv(void *_glfuncs, const GLfloat* v) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRasterPos3fv(v); -} - -void gl2_1_glRasterPos3f(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRasterPos3f(x, y, z); -} - -void gl2_1_glRasterPos3dv(void *_glfuncs, const GLdouble* v) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRasterPos3dv(v); -} - -void gl2_1_glRasterPos3d(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRasterPos3d(x, y, z); -} - -void gl2_1_glRasterPos2sv(void *_glfuncs, const GLshort* v) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRasterPos2sv(v); -} - -void gl2_1_glRasterPos2s(void *_glfuncs, GLshort x, GLshort y) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRasterPos2s(x, y); -} - -void gl2_1_glRasterPos2iv(void *_glfuncs, const GLint* v) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRasterPos2iv(v); -} - -void gl2_1_glRasterPos2i(void *_glfuncs, GLint x, GLint y) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRasterPos2i(x, y); -} - -void gl2_1_glRasterPos2fv(void *_glfuncs, const GLfloat* v) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRasterPos2fv(v); -} - -void gl2_1_glRasterPos2f(void *_glfuncs, GLfloat x, GLfloat y) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRasterPos2f(x, y); -} - -void gl2_1_glRasterPos2dv(void *_glfuncs, const GLdouble* v) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRasterPos2dv(v); -} - -void gl2_1_glRasterPos2d(void *_glfuncs, GLdouble x, GLdouble y) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRasterPos2d(x, y); -} - -void gl2_1_glNormal3sv(void *_glfuncs, const GLshort* v) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glNormal3sv(v); -} - -void gl2_1_glNormal3s(void *_glfuncs, GLshort nx, GLshort ny, GLshort nz) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glNormal3s(nx, ny, nz); -} - -void gl2_1_glNormal3iv(void *_glfuncs, const GLint* v) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glNormal3iv(v); -} - -void gl2_1_glNormal3i(void *_glfuncs, GLint nx, GLint ny, GLint nz) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glNormal3i(nx, ny, nz); -} - -void gl2_1_glNormal3fv(void *_glfuncs, const GLfloat* v) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glNormal3fv(v); -} - -void gl2_1_glNormal3f(void *_glfuncs, GLfloat nx, GLfloat ny, GLfloat nz) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glNormal3f(nx, ny, nz); -} - -void gl2_1_glNormal3dv(void *_glfuncs, const GLdouble* v) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glNormal3dv(v); -} - -void gl2_1_glNormal3d(void *_glfuncs, GLdouble nx, GLdouble ny, GLdouble nz) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glNormal3d(nx, ny, nz); -} - -void gl2_1_glNormal3bv(void *_glfuncs, const GLbyte* v) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glNormal3bv(v); -} - -void gl2_1_glNormal3b(void *_glfuncs, GLbyte nx, GLbyte ny, GLbyte nz) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glNormal3b(nx, ny, nz); -} - -void gl2_1_glIndexsv(void *_glfuncs, const GLshort* c) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glIndexsv(c); -} - -void gl2_1_glIndexs(void *_glfuncs, GLshort c) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glIndexs(c); -} - -void gl2_1_glIndexiv(void *_glfuncs, const GLint* c) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glIndexiv(c); -} - -void gl2_1_glIndexi(void *_glfuncs, GLint c) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glIndexi(c); -} - -void gl2_1_glIndexfv(void *_glfuncs, const GLfloat* c) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glIndexfv(c); -} - -void gl2_1_glIndexf(void *_glfuncs, GLfloat c) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glIndexf(c); -} - -void gl2_1_glIndexdv(void *_glfuncs, const GLdouble* c) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glIndexdv(c); -} - -void gl2_1_glIndexd(void *_glfuncs, GLdouble c) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glIndexd(c); -} - -void gl2_1_glEnd(void *_glfuncs) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glEnd(); -} - -void gl2_1_glEdgeFlagv(void *_glfuncs, const GLboolean* flag) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glEdgeFlagv(flag); -} - -void gl2_1_glEdgeFlag(void *_glfuncs, GLboolean flag) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glEdgeFlag(flag); -} - -void gl2_1_glColor4usv(void *_glfuncs, const GLushort* v) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColor4usv(v); -} - -void gl2_1_glColor4us(void *_glfuncs, GLushort red, GLushort green, GLushort blue, GLushort alpha) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColor4us(red, green, blue, alpha); -} - -void gl2_1_glColor4uiv(void *_glfuncs, const GLuint* v) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColor4uiv(v); -} - -void gl2_1_glColor4ui(void *_glfuncs, GLuint red, GLuint green, GLuint blue, GLuint alpha) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColor4ui(red, green, blue, alpha); -} - -void gl2_1_glColor4ubv(void *_glfuncs, const GLubyte* v) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColor4ubv(v); -} - -void gl2_1_glColor4ub(void *_glfuncs, GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColor4ub(red, green, blue, alpha); -} - -void gl2_1_glColor4sv(void *_glfuncs, const GLshort* v) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColor4sv(v); -} - -void gl2_1_glColor4s(void *_glfuncs, GLshort red, GLshort green, GLshort blue, GLshort alpha) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColor4s(red, green, blue, alpha); -} - -void gl2_1_glColor4iv(void *_glfuncs, const GLint* v) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColor4iv(v); -} - -void gl2_1_glColor4i(void *_glfuncs, GLint red, GLint green, GLint blue, GLint alpha) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColor4i(red, green, blue, alpha); -} - -void gl2_1_glColor4fv(void *_glfuncs, const GLfloat* v) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColor4fv(v); -} - -void gl2_1_glColor4f(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColor4f(red, green, blue, alpha); -} - -void gl2_1_glColor4dv(void *_glfuncs, const GLdouble* v) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColor4dv(v); -} - -void gl2_1_glColor4d(void *_glfuncs, GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColor4d(red, green, blue, alpha); -} - -void gl2_1_glColor4bv(void *_glfuncs, const GLbyte* v) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColor4bv(v); -} - -void gl2_1_glColor4b(void *_glfuncs, GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColor4b(red, green, blue, alpha); -} - -void gl2_1_glColor3usv(void *_glfuncs, const GLushort* v) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColor3usv(v); -} - -void gl2_1_glColor3us(void *_glfuncs, GLushort red, GLushort green, GLushort blue) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColor3us(red, green, blue); -} - -void gl2_1_glColor3uiv(void *_glfuncs, const GLuint* v) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColor3uiv(v); -} - -void gl2_1_glColor3ui(void *_glfuncs, GLuint red, GLuint green, GLuint blue) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColor3ui(red, green, blue); -} - -void gl2_1_glColor3ubv(void *_glfuncs, const GLubyte* v) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColor3ubv(v); -} - -void gl2_1_glColor3ub(void *_glfuncs, GLubyte red, GLubyte green, GLubyte blue) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColor3ub(red, green, blue); -} - -void gl2_1_glColor3sv(void *_glfuncs, const GLshort* v) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColor3sv(v); -} - -void gl2_1_glColor3s(void *_glfuncs, GLshort red, GLshort green, GLshort blue) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColor3s(red, green, blue); -} - -void gl2_1_glColor3iv(void *_glfuncs, const GLint* v) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColor3iv(v); -} - -void gl2_1_glColor3i(void *_glfuncs, GLint red, GLint green, GLint blue) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColor3i(red, green, blue); -} - -void gl2_1_glColor3fv(void *_glfuncs, const GLfloat* v) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColor3fv(v); -} - -void gl2_1_glColor3f(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColor3f(red, green, blue); -} - -void gl2_1_glColor3dv(void *_glfuncs, const GLdouble* v) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColor3dv(v); -} - -void gl2_1_glColor3d(void *_glfuncs, GLdouble red, GLdouble green, GLdouble blue) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColor3d(red, green, blue); -} - -void gl2_1_glColor3bv(void *_glfuncs, const GLbyte* v) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColor3bv(v); -} - -void gl2_1_glColor3b(void *_glfuncs, GLbyte red, GLbyte green, GLbyte blue) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColor3b(red, green, blue); -} - -void gl2_1_glBitmap(void *_glfuncs, GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte* bitmap) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glBitmap(width, height, xorig, yorig, xmove, ymove, bitmap); -} - -void gl2_1_glBegin(void *_glfuncs, GLenum mode) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glBegin(mode); -} - -void gl2_1_glListBase(void *_glfuncs, GLuint base) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glListBase(base); -} - -GLuint gl2_1_glGenLists(void *_glfuncs, GLsizei range_) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glGenLists(range_); -} - -void gl2_1_glDeleteLists(void *_glfuncs, GLuint list, GLsizei range_) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDeleteLists(list, range_); -} - -void gl2_1_glCallLists(void *_glfuncs, GLsizei n, GLenum gltype, const GLvoid* lists) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glCallLists(n, gltype, lists); -} - -void gl2_1_glCallList(void *_glfuncs, GLuint list) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glCallList(list); -} - -void gl2_1_glEndList(void *_glfuncs) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glEndList(); -} - -void gl2_1_glNewList(void *_glfuncs, GLuint list, GLenum mode) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glNewList(list, mode); -} - -void gl2_1_glPushClientAttrib(void *_glfuncs, GLbitfield mask) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glPushClientAttrib(mask); -} - -void gl2_1_glPopClientAttrib(void *_glfuncs) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glPopClientAttrib(); -} - -void gl2_1_glPrioritizeTextures(void *_glfuncs, GLsizei n, const GLuint* textures, const GLfloat* priorities) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glPrioritizeTextures(n, textures, priorities); -} - -GLboolean gl2_1_glAreTexturesResident(void *_glfuncs, GLsizei n, const GLuint* textures, GLboolean* residences) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glAreTexturesResident(n, textures, residences); -} - -void gl2_1_glVertexPointer(void *_glfuncs, GLint size, GLenum gltype, GLsizei stride, const GLvoid* pointer) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexPointer(size, gltype, stride, pointer); -} - -void gl2_1_glTexCoordPointer(void *_glfuncs, GLint size, GLenum gltype, GLsizei stride, const GLvoid* pointer) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoordPointer(size, gltype, stride, pointer); -} - -void gl2_1_glNormalPointer(void *_glfuncs, GLenum gltype, GLsizei stride, const GLvoid* pointer) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glNormalPointer(gltype, stride, pointer); -} - -void gl2_1_glInterleavedArrays(void *_glfuncs, GLenum format, GLsizei stride, const GLvoid* pointer) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glInterleavedArrays(format, stride, pointer); -} - -void gl2_1_glIndexPointer(void *_glfuncs, GLenum gltype, GLsizei stride, const GLvoid* pointer) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glIndexPointer(gltype, stride, pointer); -} - -void gl2_1_glEnableClientState(void *_glfuncs, GLenum array) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glEnableClientState(array); -} - -void gl2_1_glEdgeFlagPointer(void *_glfuncs, GLsizei stride, const GLvoid* pointer) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glEdgeFlagPointer(stride, pointer); -} - -void gl2_1_glDisableClientState(void *_glfuncs, GLenum array) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDisableClientState(array); -} - -void gl2_1_glColorPointer(void *_glfuncs, GLint size, GLenum gltype, GLsizei stride, const GLvoid* pointer) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColorPointer(size, gltype, stride, pointer); -} - -void gl2_1_glArrayElement(void *_glfuncs, GLint i) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glArrayElement(i); -} - -void gl2_1_glResetMinmax(void *_glfuncs, GLenum target) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glResetMinmax(target); -} - -void gl2_1_glResetHistogram(void *_glfuncs, GLenum target) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glResetHistogram(target); -} - -void gl2_1_glMinmax(void *_glfuncs, GLenum target, GLenum internalFormat, GLboolean sink) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMinmax(target, internalFormat, sink); -} - -void gl2_1_glHistogram(void *_glfuncs, GLenum target, GLsizei width, GLenum internalFormat, GLboolean sink) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glHistogram(target, width, internalFormat, sink); -} - -void gl2_1_glGetMinmaxParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetMinmaxParameteriv(target, pname, params); -} - -void gl2_1_glGetMinmaxParameterfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetMinmaxParameterfv(target, pname, params); -} - -void gl2_1_glGetMinmax(void *_glfuncs, GLenum target, GLboolean reset, GLenum format, GLenum gltype, GLvoid* values) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetMinmax(target, reset, format, gltype, values); -} - -void gl2_1_glGetHistogramParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetHistogramParameteriv(target, pname, params); -} - -void gl2_1_glGetHistogramParameterfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetHistogramParameterfv(target, pname, params); -} - -void gl2_1_glGetHistogram(void *_glfuncs, GLenum target, GLboolean reset, GLenum format, GLenum gltype, GLvoid* values) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetHistogram(target, reset, format, gltype, values); -} - -void gl2_1_glSeparableFilter2D(void *_glfuncs, GLenum target, GLenum internalFormat, GLsizei width, GLsizei height, GLenum format, GLenum gltype, const GLvoid* row, const GLvoid* column) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glSeparableFilter2D(target, internalFormat, width, height, format, gltype, row, column); -} - -void gl2_1_glGetSeparableFilter(void *_glfuncs, GLenum target, GLenum format, GLenum gltype, GLvoid* row, GLvoid* column, GLvoid* span) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetSeparableFilter(target, format, gltype, row, column, span); -} - -void gl2_1_glGetConvolutionParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetConvolutionParameteriv(target, pname, params); -} - -void gl2_1_glGetConvolutionParameterfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetConvolutionParameterfv(target, pname, params); -} - -void gl2_1_glGetConvolutionFilter(void *_glfuncs, GLenum target, GLenum format, GLenum gltype, GLvoid* image) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetConvolutionFilter(target, format, gltype, image); -} - -void gl2_1_glCopyConvolutionFilter2D(void *_glfuncs, GLenum target, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glCopyConvolutionFilter2D(target, internalFormat, x, y, width, height); -} - -void gl2_1_glCopyConvolutionFilter1D(void *_glfuncs, GLenum target, GLenum internalFormat, GLint x, GLint y, GLsizei width) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glCopyConvolutionFilter1D(target, internalFormat, x, y, width); -} - -void gl2_1_glConvolutionParameteriv(void *_glfuncs, GLenum target, GLenum pname, const GLint* params) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glConvolutionParameteriv(target, pname, params); -} - -void gl2_1_glConvolutionParameteri(void *_glfuncs, GLenum target, GLenum pname, GLint params) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glConvolutionParameteri(target, pname, params); -} - -void gl2_1_glConvolutionParameterfv(void *_glfuncs, GLenum target, GLenum pname, const GLfloat* params) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glConvolutionParameterfv(target, pname, params); -} - -void gl2_1_glConvolutionParameterf(void *_glfuncs, GLenum target, GLenum pname, GLfloat params) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glConvolutionParameterf(target, pname, params); -} - -void gl2_1_glConvolutionFilter2D(void *_glfuncs, GLenum target, GLenum internalFormat, GLsizei width, GLsizei height, GLenum format, GLenum gltype, const GLvoid* image) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glConvolutionFilter2D(target, internalFormat, width, height, format, gltype, image); -} - -void gl2_1_glConvolutionFilter1D(void *_glfuncs, GLenum target, GLenum internalFormat, GLsizei width, GLenum format, GLenum gltype, const GLvoid* image) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glConvolutionFilter1D(target, internalFormat, width, format, gltype, image); -} - -void gl2_1_glCopyColorSubTable(void *_glfuncs, GLenum target, GLsizei start, GLint x, GLint y, GLsizei width) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glCopyColorSubTable(target, start, x, y, width); -} - -void gl2_1_glColorSubTable(void *_glfuncs, GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum gltype, const GLvoid* data) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColorSubTable(target, start, count, format, gltype, data); -} - -void gl2_1_glGetColorTableParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetColorTableParameteriv(target, pname, params); -} - -void gl2_1_glGetColorTableParameterfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetColorTableParameterfv(target, pname, params); -} - -void gl2_1_glGetColorTable(void *_glfuncs, GLenum target, GLenum format, GLenum gltype, GLvoid* table) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetColorTable(target, format, gltype, table); -} - -void gl2_1_glCopyColorTable(void *_glfuncs, GLenum target, GLenum internalFormat, GLint x, GLint y, GLsizei width) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glCopyColorTable(target, internalFormat, x, y, width); -} - -void gl2_1_glColorTableParameteriv(void *_glfuncs, GLenum target, GLenum pname, const GLint* params) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColorTableParameteriv(target, pname, params); -} - -void gl2_1_glColorTableParameterfv(void *_glfuncs, GLenum target, GLenum pname, const GLfloat* params) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColorTableParameterfv(target, pname, params); -} - -void gl2_1_glColorTable(void *_glfuncs, GLenum target, GLenum internalFormat, GLsizei width, GLenum format, GLenum gltype, const GLvoid* table) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColorTable(target, internalFormat, width, format, gltype, table); -} - -void gl2_1_glMultTransposeMatrixd(void *_glfuncs, const GLdouble* m) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultTransposeMatrixd(m); -} - -void gl2_1_glMultTransposeMatrixf(void *_glfuncs, const GLfloat* m) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultTransposeMatrixf(m); -} - -void gl2_1_glLoadTransposeMatrixd(void *_glfuncs, const GLdouble* m) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glLoadTransposeMatrixd(m); -} - -void gl2_1_glLoadTransposeMatrixf(void *_glfuncs, const GLfloat* m) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glLoadTransposeMatrixf(m); -} - -void gl2_1_glMultiTexCoord4sv(void *_glfuncs, GLenum target, const GLshort* v) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiTexCoord4sv(target, v); -} - -void gl2_1_glMultiTexCoord4s(void *_glfuncs, GLenum target, GLshort s, GLshort t, GLshort r, GLshort q) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiTexCoord4s(target, s, t, r, q); -} - -void gl2_1_glMultiTexCoord4iv(void *_glfuncs, GLenum target, const GLint* v) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiTexCoord4iv(target, v); -} - -void gl2_1_glMultiTexCoord4i(void *_glfuncs, GLenum target, GLint s, GLint t, GLint r, GLint q) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiTexCoord4i(target, s, t, r, q); -} - -void gl2_1_glMultiTexCoord4fv(void *_glfuncs, GLenum target, const GLfloat* v) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiTexCoord4fv(target, v); -} - -void gl2_1_glMultiTexCoord4f(void *_glfuncs, GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiTexCoord4f(target, s, t, r, q); -} - -void gl2_1_glMultiTexCoord4dv(void *_glfuncs, GLenum target, const GLdouble* v) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiTexCoord4dv(target, v); -} - -void gl2_1_glMultiTexCoord4d(void *_glfuncs, GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiTexCoord4d(target, s, t, r, q); -} - -void gl2_1_glMultiTexCoord3sv(void *_glfuncs, GLenum target, const GLshort* v) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiTexCoord3sv(target, v); -} - -void gl2_1_glMultiTexCoord3s(void *_glfuncs, GLenum target, GLshort s, GLshort t, GLshort r) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiTexCoord3s(target, s, t, r); -} - -void gl2_1_glMultiTexCoord3iv(void *_glfuncs, GLenum target, const GLint* v) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiTexCoord3iv(target, v); -} - -void gl2_1_glMultiTexCoord3i(void *_glfuncs, GLenum target, GLint s, GLint t, GLint r) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiTexCoord3i(target, s, t, r); -} - -void gl2_1_glMultiTexCoord3fv(void *_glfuncs, GLenum target, const GLfloat* v) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiTexCoord3fv(target, v); -} - -void gl2_1_glMultiTexCoord3f(void *_glfuncs, GLenum target, GLfloat s, GLfloat t, GLfloat r) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiTexCoord3f(target, s, t, r); -} - -void gl2_1_glMultiTexCoord3dv(void *_glfuncs, GLenum target, const GLdouble* v) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiTexCoord3dv(target, v); -} - -void gl2_1_glMultiTexCoord3d(void *_glfuncs, GLenum target, GLdouble s, GLdouble t, GLdouble r) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiTexCoord3d(target, s, t, r); -} - -void gl2_1_glMultiTexCoord2sv(void *_glfuncs, GLenum target, const GLshort* v) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiTexCoord2sv(target, v); -} - -void gl2_1_glMultiTexCoord2s(void *_glfuncs, GLenum target, GLshort s, GLshort t) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiTexCoord2s(target, s, t); -} - -void gl2_1_glMultiTexCoord2iv(void *_glfuncs, GLenum target, const GLint* v) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiTexCoord2iv(target, v); -} - -void gl2_1_glMultiTexCoord2i(void *_glfuncs, GLenum target, GLint s, GLint t) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiTexCoord2i(target, s, t); -} - -void gl2_1_glMultiTexCoord2fv(void *_glfuncs, GLenum target, const GLfloat* v) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiTexCoord2fv(target, v); -} - -void gl2_1_glMultiTexCoord2f(void *_glfuncs, GLenum target, GLfloat s, GLfloat t) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiTexCoord2f(target, s, t); -} - -void gl2_1_glMultiTexCoord2dv(void *_glfuncs, GLenum target, const GLdouble* v) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiTexCoord2dv(target, v); -} - -void gl2_1_glMultiTexCoord2d(void *_glfuncs, GLenum target, GLdouble s, GLdouble t) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiTexCoord2d(target, s, t); -} - -void gl2_1_glMultiTexCoord1sv(void *_glfuncs, GLenum target, const GLshort* v) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiTexCoord1sv(target, v); -} - -void gl2_1_glMultiTexCoord1s(void *_glfuncs, GLenum target, GLshort s) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiTexCoord1s(target, s); -} - -void gl2_1_glMultiTexCoord1iv(void *_glfuncs, GLenum target, const GLint* v) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiTexCoord1iv(target, v); -} - -void gl2_1_glMultiTexCoord1i(void *_glfuncs, GLenum target, GLint s) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiTexCoord1i(target, s); -} - -void gl2_1_glMultiTexCoord1fv(void *_glfuncs, GLenum target, const GLfloat* v) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiTexCoord1fv(target, v); -} - -void gl2_1_glMultiTexCoord1f(void *_glfuncs, GLenum target, GLfloat s) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiTexCoord1f(target, s); -} - -void gl2_1_glMultiTexCoord1dv(void *_glfuncs, GLenum target, const GLdouble* v) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiTexCoord1dv(target, v); -} - -void gl2_1_glMultiTexCoord1d(void *_glfuncs, GLenum target, GLdouble s) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiTexCoord1d(target, s); -} - -void gl2_1_glClientActiveTexture(void *_glfuncs, GLenum texture) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glClientActiveTexture(texture); -} - -void gl2_1_glWindowPos3sv(void *_glfuncs, const GLshort* v) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glWindowPos3sv(v); -} - -void gl2_1_glWindowPos3s(void *_glfuncs, GLshort x, GLshort y, GLshort z) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glWindowPos3s(x, y, z); -} - -void gl2_1_glWindowPos3iv(void *_glfuncs, const GLint* v) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glWindowPos3iv(v); -} - -void gl2_1_glWindowPos3i(void *_glfuncs, GLint x, GLint y, GLint z) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glWindowPos3i(x, y, z); -} - -void gl2_1_glWindowPos3fv(void *_glfuncs, const GLfloat* v) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glWindowPos3fv(v); -} - -void gl2_1_glWindowPos3f(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glWindowPos3f(x, y, z); -} - -void gl2_1_glWindowPos3dv(void *_glfuncs, const GLdouble* v) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glWindowPos3dv(v); -} - -void gl2_1_glWindowPos3d(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glWindowPos3d(x, y, z); -} - -void gl2_1_glWindowPos2sv(void *_glfuncs, const GLshort* v) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glWindowPos2sv(v); -} - -void gl2_1_glWindowPos2s(void *_glfuncs, GLshort x, GLshort y) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glWindowPos2s(x, y); -} - -void gl2_1_glWindowPos2iv(void *_glfuncs, const GLint* v) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glWindowPos2iv(v); -} - -void gl2_1_glWindowPos2i(void *_glfuncs, GLint x, GLint y) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glWindowPos2i(x, y); -} - -void gl2_1_glWindowPos2fv(void *_glfuncs, const GLfloat* v) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glWindowPos2fv(v); -} - -void gl2_1_glWindowPos2f(void *_glfuncs, GLfloat x, GLfloat y) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glWindowPos2f(x, y); -} - -void gl2_1_glWindowPos2dv(void *_glfuncs, const GLdouble* v) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glWindowPos2dv(v); -} - -void gl2_1_glWindowPos2d(void *_glfuncs, GLdouble x, GLdouble y) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glWindowPos2d(x, y); -} - -void gl2_1_glSecondaryColorPointer(void *_glfuncs, GLint size, GLenum gltype, GLsizei stride, const GLvoid* pointer) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glSecondaryColorPointer(size, gltype, stride, pointer); -} - -void gl2_1_glSecondaryColor3usv(void *_glfuncs, const GLushort* v) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glSecondaryColor3usv(v); -} - -void gl2_1_glSecondaryColor3us(void *_glfuncs, GLushort red, GLushort green, GLushort blue) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glSecondaryColor3us(red, green, blue); -} - -void gl2_1_glSecondaryColor3uiv(void *_glfuncs, const GLuint* v) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glSecondaryColor3uiv(v); -} - -void gl2_1_glSecondaryColor3ui(void *_glfuncs, GLuint red, GLuint green, GLuint blue) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glSecondaryColor3ui(red, green, blue); -} - -void gl2_1_glSecondaryColor3ubv(void *_glfuncs, const GLubyte* v) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glSecondaryColor3ubv(v); -} - -void gl2_1_glSecondaryColor3ub(void *_glfuncs, GLubyte red, GLubyte green, GLubyte blue) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glSecondaryColor3ub(red, green, blue); -} - -void gl2_1_glSecondaryColor3sv(void *_glfuncs, const GLshort* v) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glSecondaryColor3sv(v); -} - -void gl2_1_glSecondaryColor3s(void *_glfuncs, GLshort red, GLshort green, GLshort blue) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glSecondaryColor3s(red, green, blue); -} - -void gl2_1_glSecondaryColor3iv(void *_glfuncs, const GLint* v) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glSecondaryColor3iv(v); -} - -void gl2_1_glSecondaryColor3i(void *_glfuncs, GLint red, GLint green, GLint blue) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glSecondaryColor3i(red, green, blue); -} - -void gl2_1_glSecondaryColor3fv(void *_glfuncs, const GLfloat* v) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glSecondaryColor3fv(v); -} - -void gl2_1_glSecondaryColor3f(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glSecondaryColor3f(red, green, blue); -} - -void gl2_1_glSecondaryColor3dv(void *_glfuncs, const GLdouble* v) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glSecondaryColor3dv(v); -} - -void gl2_1_glSecondaryColor3d(void *_glfuncs, GLdouble red, GLdouble green, GLdouble blue) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glSecondaryColor3d(red, green, blue); -} - -void gl2_1_glSecondaryColor3bv(void *_glfuncs, const GLbyte* v) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glSecondaryColor3bv(v); -} - -void gl2_1_glSecondaryColor3b(void *_glfuncs, GLbyte red, GLbyte green, GLbyte blue) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glSecondaryColor3b(red, green, blue); -} - -void gl2_1_glFogCoordPointer(void *_glfuncs, GLenum gltype, GLsizei stride, const GLvoid* pointer) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glFogCoordPointer(gltype, stride, pointer); -} - -void gl2_1_glFogCoorddv(void *_glfuncs, const GLdouble* coord) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glFogCoorddv(coord); -} - -void gl2_1_glFogCoordd(void *_glfuncs, GLdouble coord) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glFogCoordd(coord); -} - -void gl2_1_glFogCoordfv(void *_glfuncs, const GLfloat* coord) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glFogCoordfv(coord); -} - -void gl2_1_glFogCoordf(void *_glfuncs, GLfloat coord) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glFogCoordf(coord); -} - -void gl2_1_glVertexAttrib4usv(void *_glfuncs, GLuint index, const GLushort* v) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttrib4usv(index, v); -} - -void gl2_1_glVertexAttrib4uiv(void *_glfuncs, GLuint index, const GLuint* v) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttrib4uiv(index, v); -} - -void gl2_1_glVertexAttrib4ubv(void *_glfuncs, GLuint index, const GLubyte* v) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttrib4ubv(index, v); -} - -void gl2_1_glVertexAttrib4sv(void *_glfuncs, GLuint index, const GLshort* v) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttrib4sv(index, v); -} - -void gl2_1_glVertexAttrib4s(void *_glfuncs, GLuint index, GLshort x, GLshort y, GLshort z, GLshort w) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttrib4s(index, x, y, z, w); -} - -void gl2_1_glVertexAttrib4iv(void *_glfuncs, GLuint index, const GLint* v) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttrib4iv(index, v); -} - -void gl2_1_glVertexAttrib4fv(void *_glfuncs, GLuint index, const GLfloat* v) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttrib4fv(index, v); -} - -void gl2_1_glVertexAttrib4f(void *_glfuncs, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttrib4f(index, x, y, z, w); -} - -void gl2_1_glVertexAttrib4dv(void *_glfuncs, GLuint index, const GLdouble* v) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttrib4dv(index, v); -} - -void gl2_1_glVertexAttrib4d(void *_glfuncs, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttrib4d(index, x, y, z, w); -} - -void gl2_1_glVertexAttrib4bv(void *_glfuncs, GLuint index, const GLbyte* v) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttrib4bv(index, v); -} - -void gl2_1_glVertexAttrib4Nusv(void *_glfuncs, GLuint index, const GLushort* v) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttrib4Nusv(index, v); -} - -void gl2_1_glVertexAttrib4Nuiv(void *_glfuncs, GLuint index, const GLuint* v) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttrib4Nuiv(index, v); -} - -void gl2_1_glVertexAttrib4Nubv(void *_glfuncs, GLuint index, const GLubyte* v) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttrib4Nubv(index, v); -} - -void gl2_1_glVertexAttrib4Nub(void *_glfuncs, GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttrib4Nub(index, x, y, z, w); -} - -void gl2_1_glVertexAttrib4Nsv(void *_glfuncs, GLuint index, const GLshort* v) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttrib4Nsv(index, v); -} - -void gl2_1_glVertexAttrib4Niv(void *_glfuncs, GLuint index, const GLint* v) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttrib4Niv(index, v); -} - -void gl2_1_glVertexAttrib4Nbv(void *_glfuncs, GLuint index, const GLbyte* v) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttrib4Nbv(index, v); -} - -void gl2_1_glVertexAttrib3sv(void *_glfuncs, GLuint index, const GLshort* v) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttrib3sv(index, v); -} - -void gl2_1_glVertexAttrib3s(void *_glfuncs, GLuint index, GLshort x, GLshort y, GLshort z) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttrib3s(index, x, y, z); -} - -void gl2_1_glVertexAttrib3fv(void *_glfuncs, GLuint index, const GLfloat* v) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttrib3fv(index, v); -} - -void gl2_1_glVertexAttrib3f(void *_glfuncs, GLuint index, GLfloat x, GLfloat y, GLfloat z) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttrib3f(index, x, y, z); -} - -void gl2_1_glVertexAttrib3dv(void *_glfuncs, GLuint index, const GLdouble* v) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttrib3dv(index, v); -} - -void gl2_1_glVertexAttrib3d(void *_glfuncs, GLuint index, GLdouble x, GLdouble y, GLdouble z) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttrib3d(index, x, y, z); -} - -void gl2_1_glVertexAttrib2sv(void *_glfuncs, GLuint index, const GLshort* v) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttrib2sv(index, v); -} - -void gl2_1_glVertexAttrib2s(void *_glfuncs, GLuint index, GLshort x, GLshort y) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttrib2s(index, x, y); -} - -void gl2_1_glVertexAttrib2fv(void *_glfuncs, GLuint index, const GLfloat* v) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttrib2fv(index, v); -} - -void gl2_1_glVertexAttrib2f(void *_glfuncs, GLuint index, GLfloat x, GLfloat y) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttrib2f(index, x, y); -} - -void gl2_1_glVertexAttrib2dv(void *_glfuncs, GLuint index, const GLdouble* v) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttrib2dv(index, v); -} - -void gl2_1_glVertexAttrib2d(void *_glfuncs, GLuint index, GLdouble x, GLdouble y) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttrib2d(index, x, y); -} - -void gl2_1_glVertexAttrib1sv(void *_glfuncs, GLuint index, const GLshort* v) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttrib1sv(index, v); -} - -void gl2_1_glVertexAttrib1s(void *_glfuncs, GLuint index, GLshort x) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttrib1s(index, x); -} - -void gl2_1_glVertexAttrib1fv(void *_glfuncs, GLuint index, const GLfloat* v) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttrib1fv(index, v); -} - -void gl2_1_glVertexAttrib1f(void *_glfuncs, GLuint index, GLfloat x) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttrib1f(index, x); -} - -void gl2_1_glVertexAttrib1dv(void *_glfuncs, GLuint index, const GLdouble* v) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttrib1dv(index, v); -} - -void gl2_1_glVertexAttrib1d(void *_glfuncs, GLuint index, GLdouble x) -{ - QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttrib1d(index, x); -} - diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/gl/2.1/funcs.h b/Godeps/_workspace/src/github.com/obscuren/qml/gl/2.1/funcs.h deleted file mode 100644 index 399784504..000000000 --- a/Godeps/_workspace/src/github.com/obscuren/qml/gl/2.1/funcs.h +++ /dev/null @@ -1,619 +0,0 @@ - -// ** file automatically generated by glgen -- do not edit manually ** - -#ifndef __cplusplus -#include -#include -typedef unsigned int GLenum; -typedef unsigned char GLboolean; -typedef unsigned int GLbitfield; -typedef void GLvoid; -typedef char GLchar; -typedef signed char GLbyte; /* 1-byte signed */ -typedef short GLshort; /* 2-byte signed */ -typedef int GLint; /* 4-byte signed */ -typedef unsigned char GLubyte; /* 1-byte unsigned */ -typedef unsigned short GLushort; /* 2-byte unsigned */ -typedef unsigned int GLuint; /* 4-byte unsigned */ -typedef int GLsizei; /* 4-byte signed */ -typedef float GLfloat; /* single precision float */ -typedef float GLclampf; /* single precision float in [0,1] */ -typedef double GLdouble; /* double precision float */ -typedef double GLclampd; /* double precision float in [0,1] */ -typedef int64_t GLint64; -typedef uint64_t GLuint64; -typedef ptrdiff_t GLintptr; -typedef ptrdiff_t GLsizeiptr; -typedef ptrdiff_t GLintptrARB; -typedef ptrdiff_t GLsizeiptrARB; -typedef struct __GLsync *GLsync; -#endif - -#ifdef __cplusplus -extern "C" { -#endif - -void *gl2_1_funcs(); - -void gl2_1_glViewport(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height); -void gl2_1_glDepthRange(void *_glfuncs, GLdouble nearVal, GLdouble farVal); -GLboolean gl2_1_glIsEnabled(void *_glfuncs, GLenum cap); -void gl2_1_glGetTexLevelParameteriv(void *_glfuncs, GLenum target, GLint level, GLenum pname, GLint* params); -void gl2_1_glGetTexLevelParameterfv(void *_glfuncs, GLenum target, GLint level, GLenum pname, GLfloat* params); -void gl2_1_glGetTexParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params); -void gl2_1_glGetTexParameterfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params); -void gl2_1_glGetTexImage(void *_glfuncs, GLenum target, GLint level, GLenum format, GLenum gltype, GLvoid* pixels); -void gl2_1_glGetIntegerv(void *_glfuncs, GLenum pname, GLint* params); -void gl2_1_glGetFloatv(void *_glfuncs, GLenum pname, GLfloat* params); -GLenum gl2_1_glGetError(void *_glfuncs); -void gl2_1_glGetDoublev(void *_glfuncs, GLenum pname, GLdouble* params); -void gl2_1_glGetBooleanv(void *_glfuncs, GLenum pname, GLboolean* params); -void gl2_1_glReadPixels(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum gltype, GLvoid* pixels); -void gl2_1_glReadBuffer(void *_glfuncs, GLenum mode); -void gl2_1_glPixelStorei(void *_glfuncs, GLenum pname, GLint param); -void gl2_1_glPixelStoref(void *_glfuncs, GLenum pname, GLfloat param); -void gl2_1_glDepthFunc(void *_glfuncs, GLenum glfunc); -void gl2_1_glStencilOp(void *_glfuncs, GLenum fail, GLenum zfail, GLenum zpass); -void gl2_1_glStencilFunc(void *_glfuncs, GLenum glfunc, GLint ref, GLuint mask); -void gl2_1_glLogicOp(void *_glfuncs, GLenum opcode); -void gl2_1_glBlendFunc(void *_glfuncs, GLenum sfactor, GLenum dfactor); -void gl2_1_glFlush(void *_glfuncs); -void gl2_1_glFinish(void *_glfuncs); -void gl2_1_glEnable(void *_glfuncs, GLenum cap); -void gl2_1_glDisable(void *_glfuncs, GLenum cap); -void gl2_1_glDepthMask(void *_glfuncs, GLboolean flag); -void gl2_1_glColorMask(void *_glfuncs, GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); -void gl2_1_glStencilMask(void *_glfuncs, GLuint mask); -void gl2_1_glClearDepth(void *_glfuncs, GLdouble depth); -void gl2_1_glClearStencil(void *_glfuncs, GLint s); -void gl2_1_glClearColor(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); -void gl2_1_glClear(void *_glfuncs, GLbitfield mask); -void gl2_1_glDrawBuffer(void *_glfuncs, GLenum mode); -void gl2_1_glTexImage2D(void *_glfuncs, GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum gltype, const GLvoid* pixels); -void gl2_1_glTexImage1D(void *_glfuncs, GLenum target, GLint level, GLint internalFormat, GLsizei width, GLint border, GLenum format, GLenum gltype, const GLvoid* pixels); -void gl2_1_glTexParameteriv(void *_glfuncs, GLenum target, GLenum pname, const GLint* params); -void gl2_1_glTexParameteri(void *_glfuncs, GLenum target, GLenum pname, GLint param); -void gl2_1_glTexParameterfv(void *_glfuncs, GLenum target, GLenum pname, const GLfloat* params); -void gl2_1_glTexParameterf(void *_glfuncs, GLenum target, GLenum pname, GLfloat param); -void gl2_1_glScissor(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height); -void gl2_1_glPolygonMode(void *_glfuncs, GLenum face, GLenum mode); -void gl2_1_glPointSize(void *_glfuncs, GLfloat size); -void gl2_1_glLineWidth(void *_glfuncs, GLfloat width); -void gl2_1_glHint(void *_glfuncs, GLenum target, GLenum mode); -void gl2_1_glFrontFace(void *_glfuncs, GLenum mode); -void gl2_1_glCullFace(void *_glfuncs, GLenum mode); -void gl2_1_glIndexubv(void *_glfuncs, const GLubyte* c); -void gl2_1_glIndexub(void *_glfuncs, GLubyte c); -GLboolean gl2_1_glIsTexture(void *_glfuncs, GLuint texture); -void gl2_1_glGenTextures(void *_glfuncs, GLsizei n, GLuint* textures); -void gl2_1_glDeleteTextures(void *_glfuncs, GLsizei n, const GLuint* textures); -void gl2_1_glBindTexture(void *_glfuncs, GLenum target, GLuint texture); -void gl2_1_glTexSubImage2D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum gltype, const GLvoid* pixels); -void gl2_1_glTexSubImage1D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum gltype, const GLvoid* pixels); -void gl2_1_glCopyTexSubImage2D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); -void gl2_1_glCopyTexSubImage1D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); -void gl2_1_glCopyTexImage2D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); -void gl2_1_glCopyTexImage1D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLint border); -void gl2_1_glPolygonOffset(void *_glfuncs, GLfloat factor, GLfloat units); -void gl2_1_glDrawElements(void *_glfuncs, GLenum mode, GLsizei count, GLenum gltype, const GLvoid* indices); -void gl2_1_glDrawArrays(void *_glfuncs, GLenum mode, GLint first, GLsizei count); -void gl2_1_glCopyTexSubImage3D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); -void gl2_1_glTexSubImage3D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum gltype, const GLvoid* pixels); -void gl2_1_glTexImage3D(void *_glfuncs, GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum gltype, const GLvoid* pixels); -void gl2_1_glDrawRangeElements(void *_glfuncs, GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum gltype, const GLvoid* indices); -void gl2_1_glBlendEquation(void *_glfuncs, GLenum mode); -void gl2_1_glBlendColor(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); -void gl2_1_glGetCompressedTexImage(void *_glfuncs, GLenum target, GLint level, GLvoid* img); -void gl2_1_glCompressedTexSubImage1D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid* data); -void gl2_1_glCompressedTexSubImage2D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid* data); -void gl2_1_glCompressedTexSubImage3D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid* data); -void gl2_1_glCompressedTexImage1D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid* data); -void gl2_1_glCompressedTexImage2D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid* data); -void gl2_1_glCompressedTexImage3D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid* data); -void gl2_1_glSampleCoverage(void *_glfuncs, GLfloat value, GLboolean invert); -void gl2_1_glActiveTexture(void *_glfuncs, GLenum texture); -void gl2_1_glPointParameteriv(void *_glfuncs, GLenum pname, const GLint* params); -void gl2_1_glPointParameteri(void *_glfuncs, GLenum pname, GLint param); -void gl2_1_glPointParameterfv(void *_glfuncs, GLenum pname, const GLfloat* params); -void gl2_1_glPointParameterf(void *_glfuncs, GLenum pname, GLfloat param); -void gl2_1_glMultiDrawArrays(void *_glfuncs, GLenum mode, const GLint* first, const GLsizei* count, GLsizei drawcount); -void gl2_1_glBlendFuncSeparate(void *_glfuncs, GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); -void gl2_1_glGetBufferParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params); -GLboolean gl2_1_glUnmapBuffer(void *_glfuncs, GLenum target); -void gl2_1_glGetBufferSubData(void *_glfuncs, GLenum target, GLintptr offset, GLsizeiptr size, GLvoid* data); -void gl2_1_glBufferSubData(void *_glfuncs, GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data); -void gl2_1_glBufferData(void *_glfuncs, GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage); -GLboolean gl2_1_glIsBuffer(void *_glfuncs, GLuint buffer); -void gl2_1_glGenBuffers(void *_glfuncs, GLsizei n, GLuint* buffers); -void gl2_1_glDeleteBuffers(void *_glfuncs, GLsizei n, const GLuint* buffers); -void gl2_1_glBindBuffer(void *_glfuncs, GLenum target, GLuint buffer); -void gl2_1_glGetQueryObjectuiv(void *_glfuncs, GLuint id, GLenum pname, GLuint* params); -void gl2_1_glGetQueryObjectiv(void *_glfuncs, GLuint id, GLenum pname, GLint* params); -void gl2_1_glGetQueryiv(void *_glfuncs, GLenum target, GLenum pname, GLint* params); -void gl2_1_glEndQuery(void *_glfuncs, GLenum target); -void gl2_1_glBeginQuery(void *_glfuncs, GLenum target, GLuint id); -GLboolean gl2_1_glIsQuery(void *_glfuncs, GLuint id); -void gl2_1_glDeleteQueries(void *_glfuncs, GLsizei n, const GLuint* ids); -void gl2_1_glGenQueries(void *_glfuncs, GLsizei n, GLuint* ids); -void gl2_1_glVertexAttribPointer(void *_glfuncs, GLuint index, GLint size, GLenum gltype, GLboolean normalized, GLsizei stride, const GLvoid* offset); -void gl2_1_glValidateProgram(void *_glfuncs, GLuint program); -void gl2_1_glUniformMatrix4fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); -void gl2_1_glUniformMatrix3fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); -void gl2_1_glUniformMatrix2fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); -void gl2_1_glUniform4iv(void *_glfuncs, GLint location, GLsizei count, const GLint* value); -void gl2_1_glUniform3iv(void *_glfuncs, GLint location, GLsizei count, const GLint* value); -void gl2_1_glUniform2iv(void *_glfuncs, GLint location, GLsizei count, const GLint* value); -void gl2_1_glUniform1iv(void *_glfuncs, GLint location, GLsizei count, const GLint* value); -void gl2_1_glUniform4fv(void *_glfuncs, GLint location, GLsizei count, const GLfloat* value); -void gl2_1_glUniform3fv(void *_glfuncs, GLint location, GLsizei count, const GLfloat* value); -void gl2_1_glUniform2fv(void *_glfuncs, GLint location, GLsizei count, const GLfloat* value); -void gl2_1_glUniform1fv(void *_glfuncs, GLint location, GLsizei count, const GLfloat* value); -void gl2_1_glUniform4i(void *_glfuncs, GLint location, GLint v0, GLint v1, GLint v2, GLint v3); -void gl2_1_glUniform3i(void *_glfuncs, GLint location, GLint v0, GLint v1, GLint v2); -void gl2_1_glUniform2i(void *_glfuncs, GLint location, GLint v0, GLint v1); -void gl2_1_glUniform1i(void *_glfuncs, GLint location, GLint v0); -void gl2_1_glUniform4f(void *_glfuncs, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); -void gl2_1_glUniform3f(void *_glfuncs, GLint location, GLfloat v0, GLfloat v1, GLfloat v2); -void gl2_1_glUniform2f(void *_glfuncs, GLint location, GLfloat v0, GLfloat v1); -void gl2_1_glUniform1f(void *_glfuncs, GLint location, GLfloat v0); -void gl2_1_glUseProgram(void *_glfuncs, GLuint program); -void gl2_1_glShaderSource(void *_glfuncs, GLuint shader, GLsizei count, const GLchar** source, const GLint* length); -void gl2_1_glLinkProgram(void *_glfuncs, GLuint program); -GLboolean gl2_1_glIsShader(void *_glfuncs, GLuint shader); -GLboolean gl2_1_glIsProgram(void *_glfuncs, GLuint program); -void gl2_1_glGetVertexAttribiv(void *_glfuncs, GLuint index, GLenum pname, GLint* params); -void gl2_1_glGetVertexAttribfv(void *_glfuncs, GLuint index, GLenum pname, GLfloat* params); -void gl2_1_glGetVertexAttribdv(void *_glfuncs, GLuint index, GLenum pname, GLdouble* params); -void gl2_1_glGetUniformiv(void *_glfuncs, GLuint program, GLint location, GLint* params); -void gl2_1_glGetUniformfv(void *_glfuncs, GLuint program, GLint location, GLfloat* params); -GLint gl2_1_glGetUniformLocation(void *_glfuncs, GLuint program, const GLchar* name); -void gl2_1_glGetShaderSource(void *_glfuncs, GLuint shader, GLsizei bufSize, GLsizei* length, GLchar* source); -void gl2_1_glGetShaderInfoLog(void *_glfuncs, GLuint shader, GLsizei bufSize, GLsizei* length, GLchar* infoLog); -void gl2_1_glGetShaderiv(void *_glfuncs, GLuint shader, GLenum pname, GLint* params); -void gl2_1_glGetProgramInfoLog(void *_glfuncs, GLuint program, GLsizei bufSize, GLsizei* length, GLchar* infoLog); -void gl2_1_glGetProgramiv(void *_glfuncs, GLuint program, GLenum pname, GLint* params); -GLint gl2_1_glGetAttribLocation(void *_glfuncs, GLuint program, const GLchar* name); -void gl2_1_glGetAttachedShaders(void *_glfuncs, GLuint program, GLsizei maxCount, GLsizei* count, GLuint* obj); -void gl2_1_glGetActiveUniform(void *_glfuncs, GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLint* size, GLenum* gltype, GLchar* name); -void gl2_1_glGetActiveAttrib(void *_glfuncs, GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLint* size, GLenum* gltype, GLchar* name); -void gl2_1_glEnableVertexAttribArray(void *_glfuncs, GLuint index); -void gl2_1_glDisableVertexAttribArray(void *_glfuncs, GLuint index); -void gl2_1_glDetachShader(void *_glfuncs, GLuint program, GLuint shader); -void gl2_1_glDeleteShader(void *_glfuncs, GLuint shader); -void gl2_1_glDeleteProgram(void *_glfuncs, GLuint program); -GLuint gl2_1_glCreateShader(void *_glfuncs, GLenum gltype); -GLuint gl2_1_glCreateProgram(void *_glfuncs); -void gl2_1_glCompileShader(void *_glfuncs, GLuint shader); -void gl2_1_glBindAttribLocation(void *_glfuncs, GLuint program, GLuint index, const GLchar* name); -void gl2_1_glAttachShader(void *_glfuncs, GLuint program, GLuint shader); -void gl2_1_glStencilMaskSeparate(void *_glfuncs, GLenum face, GLuint mask); -void gl2_1_glStencilFuncSeparate(void *_glfuncs, GLenum face, GLenum glfunc, GLint ref, GLuint mask); -void gl2_1_glStencilOpSeparate(void *_glfuncs, GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); -void gl2_1_glDrawBuffers(void *_glfuncs, GLsizei n, const GLenum* bufs); -void gl2_1_glBlendEquationSeparate(void *_glfuncs, GLenum modeRGB, GLenum modeAlpha); -void gl2_1_glUniformMatrix4x3fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); -void gl2_1_glUniformMatrix3x4fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); -void gl2_1_glUniformMatrix4x2fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); -void gl2_1_glUniformMatrix2x4fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); -void gl2_1_glUniformMatrix3x2fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); -void gl2_1_glUniformMatrix2x3fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); -void gl2_1_glTranslatef(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z); -void gl2_1_glTranslated(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z); -void gl2_1_glScalef(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z); -void gl2_1_glScaled(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z); -void gl2_1_glRotatef(void *_glfuncs, GLfloat angle, GLfloat x, GLfloat y, GLfloat z); -void gl2_1_glRotated(void *_glfuncs, GLdouble angle, GLdouble x, GLdouble y, GLdouble z); -void gl2_1_glPushMatrix(void *_glfuncs); -void gl2_1_glPopMatrix(void *_glfuncs); -void gl2_1_glOrtho(void *_glfuncs, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); -void gl2_1_glMultMatrixd(void *_glfuncs, const GLdouble* m); -void gl2_1_glMultMatrixf(void *_glfuncs, const GLfloat* m); -void gl2_1_glMatrixMode(void *_glfuncs, GLenum mode); -void gl2_1_glLoadMatrixd(void *_glfuncs, const GLdouble* m); -void gl2_1_glLoadMatrixf(void *_glfuncs, const GLfloat* m); -void gl2_1_glLoadIdentity(void *_glfuncs); -void gl2_1_glFrustum(void *_glfuncs, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); -GLboolean gl2_1_glIsList(void *_glfuncs, GLuint list); -void gl2_1_glGetTexGeniv(void *_glfuncs, GLenum coord, GLenum pname, GLint* params); -void gl2_1_glGetTexGenfv(void *_glfuncs, GLenum coord, GLenum pname, GLfloat* params); -void gl2_1_glGetTexGendv(void *_glfuncs, GLenum coord, GLenum pname, GLdouble* params); -void gl2_1_glGetTexEnviv(void *_glfuncs, GLenum target, GLenum pname, GLint* params); -void gl2_1_glGetTexEnvfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params); -void gl2_1_glGetPolygonStipple(void *_glfuncs, GLubyte* mask); -void gl2_1_glGetPixelMapusv(void *_glfuncs, GLenum glmap, GLushort* values); -void gl2_1_glGetPixelMapuiv(void *_glfuncs, GLenum glmap, GLuint* values); -void gl2_1_glGetPixelMapfv(void *_glfuncs, GLenum glmap, GLfloat* values); -void gl2_1_glGetMaterialiv(void *_glfuncs, GLenum face, GLenum pname, GLint* params); -void gl2_1_glGetMaterialfv(void *_glfuncs, GLenum face, GLenum pname, GLfloat* params); -void gl2_1_glGetMapiv(void *_glfuncs, GLenum target, GLenum query, GLint* v); -void gl2_1_glGetMapfv(void *_glfuncs, GLenum target, GLenum query, GLfloat* v); -void gl2_1_glGetMapdv(void *_glfuncs, GLenum target, GLenum query, GLdouble* v); -void gl2_1_glGetLightiv(void *_glfuncs, GLenum light, GLenum pname, GLint* params); -void gl2_1_glGetLightfv(void *_glfuncs, GLenum light, GLenum pname, GLfloat* params); -void gl2_1_glGetClipPlane(void *_glfuncs, GLenum plane, GLdouble* equation); -void gl2_1_glDrawPixels(void *_glfuncs, GLsizei width, GLsizei height, GLenum format, GLenum gltype, const GLvoid* pixels); -void gl2_1_glCopyPixels(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height, GLenum gltype); -void gl2_1_glPixelMapusv(void *_glfuncs, GLenum glmap, GLint mapsize, const GLushort* values); -void gl2_1_glPixelMapuiv(void *_glfuncs, GLenum glmap, GLint mapsize, const GLuint* values); -void gl2_1_glPixelMapfv(void *_glfuncs, GLenum glmap, GLint mapsize, const GLfloat* values); -void gl2_1_glPixelTransferi(void *_glfuncs, GLenum pname, GLint param); -void gl2_1_glPixelTransferf(void *_glfuncs, GLenum pname, GLfloat param); -void gl2_1_glPixelZoom(void *_glfuncs, GLfloat xfactor, GLfloat yfactor); -void gl2_1_glAlphaFunc(void *_glfuncs, GLenum glfunc, GLfloat ref); -void gl2_1_glEvalPoint2(void *_glfuncs, GLint i, GLint j); -void gl2_1_glEvalMesh2(void *_glfuncs, GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2); -void gl2_1_glEvalPoint1(void *_glfuncs, GLint i); -void gl2_1_glEvalMesh1(void *_glfuncs, GLenum mode, GLint i1, GLint i2); -void gl2_1_glEvalCoord2fv(void *_glfuncs, const GLfloat* u); -void gl2_1_glEvalCoord2f(void *_glfuncs, GLfloat u, GLfloat v); -void gl2_1_glEvalCoord2dv(void *_glfuncs, const GLdouble* u); -void gl2_1_glEvalCoord2d(void *_glfuncs, GLdouble u, GLdouble v); -void gl2_1_glEvalCoord1fv(void *_glfuncs, const GLfloat* u); -void gl2_1_glEvalCoord1f(void *_glfuncs, GLfloat u); -void gl2_1_glEvalCoord1dv(void *_glfuncs, const GLdouble* u); -void gl2_1_glEvalCoord1d(void *_glfuncs, GLdouble u); -void gl2_1_glMapGrid2f(void *_glfuncs, GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2); -void gl2_1_glMapGrid2d(void *_glfuncs, GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2); -void gl2_1_glMapGrid1f(void *_glfuncs, GLint un, GLfloat u1, GLfloat u2); -void gl2_1_glMapGrid1d(void *_glfuncs, GLint un, GLdouble u1, GLdouble u2); -void gl2_1_glMap2f(void *_glfuncs, GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat* points); -void gl2_1_glMap2d(void *_glfuncs, GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble* points); -void gl2_1_glMap1f(void *_glfuncs, GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat* points); -void gl2_1_glMap1d(void *_glfuncs, GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble* points); -void gl2_1_glPushAttrib(void *_glfuncs, GLbitfield mask); -void gl2_1_glPopAttrib(void *_glfuncs); -void gl2_1_glAccum(void *_glfuncs, GLenum op, GLfloat value); -void gl2_1_glIndexMask(void *_glfuncs, GLuint mask); -void gl2_1_glClearIndex(void *_glfuncs, GLfloat c); -void gl2_1_glClearAccum(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); -void gl2_1_glPushName(void *_glfuncs, GLuint name); -void gl2_1_glPopName(void *_glfuncs); -void gl2_1_glPassThrough(void *_glfuncs, GLfloat token); -void gl2_1_glLoadName(void *_glfuncs, GLuint name); -void gl2_1_glInitNames(void *_glfuncs); -GLint gl2_1_glRenderMode(void *_glfuncs, GLenum mode); -void gl2_1_glSelectBuffer(void *_glfuncs, GLsizei size, GLuint* buffer); -void gl2_1_glFeedbackBuffer(void *_glfuncs, GLsizei size, GLenum gltype, GLfloat* buffer); -void gl2_1_glTexGeniv(void *_glfuncs, GLenum coord, GLenum pname, const GLint* params); -void gl2_1_glTexGeni(void *_glfuncs, GLenum coord, GLenum pname, GLint param); -void gl2_1_glTexGenfv(void *_glfuncs, GLenum coord, GLenum pname, const GLfloat* params); -void gl2_1_glTexGenf(void *_glfuncs, GLenum coord, GLenum pname, GLfloat param); -void gl2_1_glTexGendv(void *_glfuncs, GLenum coord, GLenum pname, const GLdouble* params); -void gl2_1_glTexGend(void *_glfuncs, GLenum coord, GLenum pname, GLdouble param); -void gl2_1_glTexEnviv(void *_glfuncs, GLenum target, GLenum pname, const GLint* params); -void gl2_1_glTexEnvi(void *_glfuncs, GLenum target, GLenum pname, GLint param); -void gl2_1_glTexEnvfv(void *_glfuncs, GLenum target, GLenum pname, const GLfloat* params); -void gl2_1_glTexEnvf(void *_glfuncs, GLenum target, GLenum pname, GLfloat param); -void gl2_1_glShadeModel(void *_glfuncs, GLenum mode); -void gl2_1_glPolygonStipple(void *_glfuncs, const GLubyte* mask); -void gl2_1_glMaterialiv(void *_glfuncs, GLenum face, GLenum pname, const GLint* params); -void gl2_1_glMateriali(void *_glfuncs, GLenum face, GLenum pname, GLint param); -void gl2_1_glMaterialfv(void *_glfuncs, GLenum face, GLenum pname, const GLfloat* params); -void gl2_1_glMaterialf(void *_glfuncs, GLenum face, GLenum pname, GLfloat param); -void gl2_1_glLineStipple(void *_glfuncs, GLint factor, GLushort pattern); -void gl2_1_glLightModeliv(void *_glfuncs, GLenum pname, const GLint* params); -void gl2_1_glLightModeli(void *_glfuncs, GLenum pname, GLint param); -void gl2_1_glLightModelfv(void *_glfuncs, GLenum pname, const GLfloat* params); -void gl2_1_glLightModelf(void *_glfuncs, GLenum pname, GLfloat param); -void gl2_1_glLightiv(void *_glfuncs, GLenum light, GLenum pname, const GLint* params); -void gl2_1_glLighti(void *_glfuncs, GLenum light, GLenum pname, GLint param); -void gl2_1_glLightfv(void *_glfuncs, GLenum light, GLenum pname, const GLfloat* params); -void gl2_1_glLightf(void *_glfuncs, GLenum light, GLenum pname, GLfloat param); -void gl2_1_glFogiv(void *_glfuncs, GLenum pname, const GLint* params); -void gl2_1_glFogi(void *_glfuncs, GLenum pname, GLint param); -void gl2_1_glFogfv(void *_glfuncs, GLenum pname, const GLfloat* params); -void gl2_1_glFogf(void *_glfuncs, GLenum pname, GLfloat param); -void gl2_1_glColorMaterial(void *_glfuncs, GLenum face, GLenum mode); -void gl2_1_glClipPlane(void *_glfuncs, GLenum plane, const GLdouble* equation); -void gl2_1_glVertex4sv(void *_glfuncs, const GLshort* v); -void gl2_1_glVertex4s(void *_glfuncs, GLshort x, GLshort y, GLshort z, GLshort w); -void gl2_1_glVertex4iv(void *_glfuncs, const GLint* v); -void gl2_1_glVertex4i(void *_glfuncs, GLint x, GLint y, GLint z, GLint w); -void gl2_1_glVertex4fv(void *_glfuncs, const GLfloat* v); -void gl2_1_glVertex4f(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z, GLfloat w); -void gl2_1_glVertex4dv(void *_glfuncs, const GLdouble* v); -void gl2_1_glVertex4d(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z, GLdouble w); -void gl2_1_glVertex3sv(void *_glfuncs, const GLshort* v); -void gl2_1_glVertex3s(void *_glfuncs, GLshort x, GLshort y, GLshort z); -void gl2_1_glVertex3iv(void *_glfuncs, const GLint* v); -void gl2_1_glVertex3i(void *_glfuncs, GLint x, GLint y, GLint z); -void gl2_1_glVertex3fv(void *_glfuncs, const GLfloat* v); -void gl2_1_glVertex3f(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z); -void gl2_1_glVertex3dv(void *_glfuncs, const GLdouble* v); -void gl2_1_glVertex3d(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z); -void gl2_1_glVertex2sv(void *_glfuncs, const GLshort* v); -void gl2_1_glVertex2s(void *_glfuncs, GLshort x, GLshort y); -void gl2_1_glVertex2iv(void *_glfuncs, const GLint* v); -void gl2_1_glVertex2i(void *_glfuncs, GLint x, GLint y); -void gl2_1_glVertex2fv(void *_glfuncs, const GLfloat* v); -void gl2_1_glVertex2f(void *_glfuncs, GLfloat x, GLfloat y); -void gl2_1_glVertex2dv(void *_glfuncs, const GLdouble* v); -void gl2_1_glVertex2d(void *_glfuncs, GLdouble x, GLdouble y); -void gl2_1_glTexCoord4sv(void *_glfuncs, const GLshort* v); -void gl2_1_glTexCoord4s(void *_glfuncs, GLshort s, GLshort t, GLshort r, GLshort q); -void gl2_1_glTexCoord4iv(void *_glfuncs, const GLint* v); -void gl2_1_glTexCoord4i(void *_glfuncs, GLint s, GLint t, GLint r, GLint q); -void gl2_1_glTexCoord4fv(void *_glfuncs, const GLfloat* v); -void gl2_1_glTexCoord4f(void *_glfuncs, GLfloat s, GLfloat t, GLfloat r, GLfloat q); -void gl2_1_glTexCoord4dv(void *_glfuncs, const GLdouble* v); -void gl2_1_glTexCoord4d(void *_glfuncs, GLdouble s, GLdouble t, GLdouble r, GLdouble q); -void gl2_1_glTexCoord3sv(void *_glfuncs, const GLshort* v); -void gl2_1_glTexCoord3s(void *_glfuncs, GLshort s, GLshort t, GLshort r); -void gl2_1_glTexCoord3iv(void *_glfuncs, const GLint* v); -void gl2_1_glTexCoord3i(void *_glfuncs, GLint s, GLint t, GLint r); -void gl2_1_glTexCoord3fv(void *_glfuncs, const GLfloat* v); -void gl2_1_glTexCoord3f(void *_glfuncs, GLfloat s, GLfloat t, GLfloat r); -void gl2_1_glTexCoord3dv(void *_glfuncs, const GLdouble* v); -void gl2_1_glTexCoord3d(void *_glfuncs, GLdouble s, GLdouble t, GLdouble r); -void gl2_1_glTexCoord2sv(void *_glfuncs, const GLshort* v); -void gl2_1_glTexCoord2s(void *_glfuncs, GLshort s, GLshort t); -void gl2_1_glTexCoord2iv(void *_glfuncs, const GLint* v); -void gl2_1_glTexCoord2i(void *_glfuncs, GLint s, GLint t); -void gl2_1_glTexCoord2fv(void *_glfuncs, const GLfloat* v); -void gl2_1_glTexCoord2f(void *_glfuncs, GLfloat s, GLfloat t); -void gl2_1_glTexCoord2dv(void *_glfuncs, const GLdouble* v); -void gl2_1_glTexCoord2d(void *_glfuncs, GLdouble s, GLdouble t); -void gl2_1_glTexCoord1sv(void *_glfuncs, const GLshort* v); -void gl2_1_glTexCoord1s(void *_glfuncs, GLshort s); -void gl2_1_glTexCoord1iv(void *_glfuncs, const GLint* v); -void gl2_1_glTexCoord1i(void *_glfuncs, GLint s); -void gl2_1_glTexCoord1fv(void *_glfuncs, const GLfloat* v); -void gl2_1_glTexCoord1f(void *_glfuncs, GLfloat s); -void gl2_1_glTexCoord1dv(void *_glfuncs, const GLdouble* v); -void gl2_1_glTexCoord1d(void *_glfuncs, GLdouble s); -void gl2_1_glRectsv(void *_glfuncs, const GLshort* v1, const GLshort* v2); -void gl2_1_glRects(void *_glfuncs, GLshort x1, GLshort y1, GLshort x2, GLshort y2); -void gl2_1_glRectiv(void *_glfuncs, const GLint* v1, const GLint* v2); -void gl2_1_glRecti(void *_glfuncs, GLint x1, GLint y1, GLint x2, GLint y2); -void gl2_1_glRectfv(void *_glfuncs, const GLfloat* v1, const GLfloat* v2); -void gl2_1_glRectf(void *_glfuncs, GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2); -void gl2_1_glRectdv(void *_glfuncs, const GLdouble* v1, const GLdouble* v2); -void gl2_1_glRectd(void *_glfuncs, GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2); -void gl2_1_glRasterPos4sv(void *_glfuncs, const GLshort* v); -void gl2_1_glRasterPos4s(void *_glfuncs, GLshort x, GLshort y, GLshort z, GLshort w); -void gl2_1_glRasterPos4iv(void *_glfuncs, const GLint* v); -void gl2_1_glRasterPos4i(void *_glfuncs, GLint x, GLint y, GLint z, GLint w); -void gl2_1_glRasterPos4fv(void *_glfuncs, const GLfloat* v); -void gl2_1_glRasterPos4f(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z, GLfloat w); -void gl2_1_glRasterPos4dv(void *_glfuncs, const GLdouble* v); -void gl2_1_glRasterPos4d(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z, GLdouble w); -void gl2_1_glRasterPos3sv(void *_glfuncs, const GLshort* v); -void gl2_1_glRasterPos3s(void *_glfuncs, GLshort x, GLshort y, GLshort z); -void gl2_1_glRasterPos3iv(void *_glfuncs, const GLint* v); -void gl2_1_glRasterPos3i(void *_glfuncs, GLint x, GLint y, GLint z); -void gl2_1_glRasterPos3fv(void *_glfuncs, const GLfloat* v); -void gl2_1_glRasterPos3f(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z); -void gl2_1_glRasterPos3dv(void *_glfuncs, const GLdouble* v); -void gl2_1_glRasterPos3d(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z); -void gl2_1_glRasterPos2sv(void *_glfuncs, const GLshort* v); -void gl2_1_glRasterPos2s(void *_glfuncs, GLshort x, GLshort y); -void gl2_1_glRasterPos2iv(void *_glfuncs, const GLint* v); -void gl2_1_glRasterPos2i(void *_glfuncs, GLint x, GLint y); -void gl2_1_glRasterPos2fv(void *_glfuncs, const GLfloat* v); -void gl2_1_glRasterPos2f(void *_glfuncs, GLfloat x, GLfloat y); -void gl2_1_glRasterPos2dv(void *_glfuncs, const GLdouble* v); -void gl2_1_glRasterPos2d(void *_glfuncs, GLdouble x, GLdouble y); -void gl2_1_glNormal3sv(void *_glfuncs, const GLshort* v); -void gl2_1_glNormal3s(void *_glfuncs, GLshort nx, GLshort ny, GLshort nz); -void gl2_1_glNormal3iv(void *_glfuncs, const GLint* v); -void gl2_1_glNormal3i(void *_glfuncs, GLint nx, GLint ny, GLint nz); -void gl2_1_glNormal3fv(void *_glfuncs, const GLfloat* v); -void gl2_1_glNormal3f(void *_glfuncs, GLfloat nx, GLfloat ny, GLfloat nz); -void gl2_1_glNormal3dv(void *_glfuncs, const GLdouble* v); -void gl2_1_glNormal3d(void *_glfuncs, GLdouble nx, GLdouble ny, GLdouble nz); -void gl2_1_glNormal3bv(void *_glfuncs, const GLbyte* v); -void gl2_1_glNormal3b(void *_glfuncs, GLbyte nx, GLbyte ny, GLbyte nz); -void gl2_1_glIndexsv(void *_glfuncs, const GLshort* c); -void gl2_1_glIndexs(void *_glfuncs, GLshort c); -void gl2_1_glIndexiv(void *_glfuncs, const GLint* c); -void gl2_1_glIndexi(void *_glfuncs, GLint c); -void gl2_1_glIndexfv(void *_glfuncs, const GLfloat* c); -void gl2_1_glIndexf(void *_glfuncs, GLfloat c); -void gl2_1_glIndexdv(void *_glfuncs, const GLdouble* c); -void gl2_1_glIndexd(void *_glfuncs, GLdouble c); -void gl2_1_glEnd(void *_glfuncs); -void gl2_1_glEdgeFlagv(void *_glfuncs, const GLboolean* flag); -void gl2_1_glEdgeFlag(void *_glfuncs, GLboolean flag); -void gl2_1_glColor4usv(void *_glfuncs, const GLushort* v); -void gl2_1_glColor4us(void *_glfuncs, GLushort red, GLushort green, GLushort blue, GLushort alpha); -void gl2_1_glColor4uiv(void *_glfuncs, const GLuint* v); -void gl2_1_glColor4ui(void *_glfuncs, GLuint red, GLuint green, GLuint blue, GLuint alpha); -void gl2_1_glColor4ubv(void *_glfuncs, const GLubyte* v); -void gl2_1_glColor4ub(void *_glfuncs, GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha); -void gl2_1_glColor4sv(void *_glfuncs, const GLshort* v); -void gl2_1_glColor4s(void *_glfuncs, GLshort red, GLshort green, GLshort blue, GLshort alpha); -void gl2_1_glColor4iv(void *_glfuncs, const GLint* v); -void gl2_1_glColor4i(void *_glfuncs, GLint red, GLint green, GLint blue, GLint alpha); -void gl2_1_glColor4fv(void *_glfuncs, const GLfloat* v); -void gl2_1_glColor4f(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); -void gl2_1_glColor4dv(void *_glfuncs, const GLdouble* v); -void gl2_1_glColor4d(void *_glfuncs, GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha); -void gl2_1_glColor4bv(void *_glfuncs, const GLbyte* v); -void gl2_1_glColor4b(void *_glfuncs, GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha); -void gl2_1_glColor3usv(void *_glfuncs, const GLushort* v); -void gl2_1_glColor3us(void *_glfuncs, GLushort red, GLushort green, GLushort blue); -void gl2_1_glColor3uiv(void *_glfuncs, const GLuint* v); -void gl2_1_glColor3ui(void *_glfuncs, GLuint red, GLuint green, GLuint blue); -void gl2_1_glColor3ubv(void *_glfuncs, const GLubyte* v); -void gl2_1_glColor3ub(void *_glfuncs, GLubyte red, GLubyte green, GLubyte blue); -void gl2_1_glColor3sv(void *_glfuncs, const GLshort* v); -void gl2_1_glColor3s(void *_glfuncs, GLshort red, GLshort green, GLshort blue); -void gl2_1_glColor3iv(void *_glfuncs, const GLint* v); -void gl2_1_glColor3i(void *_glfuncs, GLint red, GLint green, GLint blue); -void gl2_1_glColor3fv(void *_glfuncs, const GLfloat* v); -void gl2_1_glColor3f(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue); -void gl2_1_glColor3dv(void *_glfuncs, const GLdouble* v); -void gl2_1_glColor3d(void *_glfuncs, GLdouble red, GLdouble green, GLdouble blue); -void gl2_1_glColor3bv(void *_glfuncs, const GLbyte* v); -void gl2_1_glColor3b(void *_glfuncs, GLbyte red, GLbyte green, GLbyte blue); -void gl2_1_glBitmap(void *_glfuncs, GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte* bitmap); -void gl2_1_glBegin(void *_glfuncs, GLenum mode); -void gl2_1_glListBase(void *_glfuncs, GLuint base); -GLuint gl2_1_glGenLists(void *_glfuncs, GLsizei range_); -void gl2_1_glDeleteLists(void *_glfuncs, GLuint list, GLsizei range_); -void gl2_1_glCallLists(void *_glfuncs, GLsizei n, GLenum gltype, const GLvoid* lists); -void gl2_1_glCallList(void *_glfuncs, GLuint list); -void gl2_1_glEndList(void *_glfuncs); -void gl2_1_glNewList(void *_glfuncs, GLuint list, GLenum mode); -void gl2_1_glPushClientAttrib(void *_glfuncs, GLbitfield mask); -void gl2_1_glPopClientAttrib(void *_glfuncs); -void gl2_1_glPrioritizeTextures(void *_glfuncs, GLsizei n, const GLuint* textures, const GLfloat* priorities); -GLboolean gl2_1_glAreTexturesResident(void *_glfuncs, GLsizei n, const GLuint* textures, GLboolean* residences); -void gl2_1_glVertexPointer(void *_glfuncs, GLint size, GLenum gltype, GLsizei stride, const GLvoid* pointer); -void gl2_1_glTexCoordPointer(void *_glfuncs, GLint size, GLenum gltype, GLsizei stride, const GLvoid* pointer); -void gl2_1_glNormalPointer(void *_glfuncs, GLenum gltype, GLsizei stride, const GLvoid* pointer); -void gl2_1_glInterleavedArrays(void *_glfuncs, GLenum format, GLsizei stride, const GLvoid* pointer); -void gl2_1_glIndexPointer(void *_glfuncs, GLenum gltype, GLsizei stride, const GLvoid* pointer); -void gl2_1_glEnableClientState(void *_glfuncs, GLenum array); -void gl2_1_glEdgeFlagPointer(void *_glfuncs, GLsizei stride, const GLvoid* pointer); -void gl2_1_glDisableClientState(void *_glfuncs, GLenum array); -void gl2_1_glColorPointer(void *_glfuncs, GLint size, GLenum gltype, GLsizei stride, const GLvoid* pointer); -void gl2_1_glArrayElement(void *_glfuncs, GLint i); -void gl2_1_glResetMinmax(void *_glfuncs, GLenum target); -void gl2_1_glResetHistogram(void *_glfuncs, GLenum target); -void gl2_1_glMinmax(void *_glfuncs, GLenum target, GLenum internalFormat, GLboolean sink); -void gl2_1_glHistogram(void *_glfuncs, GLenum target, GLsizei width, GLenum internalFormat, GLboolean sink); -void gl2_1_glGetMinmaxParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params); -void gl2_1_glGetMinmaxParameterfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params); -void gl2_1_glGetMinmax(void *_glfuncs, GLenum target, GLboolean reset, GLenum format, GLenum gltype, GLvoid* values); -void gl2_1_glGetHistogramParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params); -void gl2_1_glGetHistogramParameterfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params); -void gl2_1_glGetHistogram(void *_glfuncs, GLenum target, GLboolean reset, GLenum format, GLenum gltype, GLvoid* values); -void gl2_1_glSeparableFilter2D(void *_glfuncs, GLenum target, GLenum internalFormat, GLsizei width, GLsizei height, GLenum format, GLenum gltype, const GLvoid* row, const GLvoid* column); -void gl2_1_glGetSeparableFilter(void *_glfuncs, GLenum target, GLenum format, GLenum gltype, GLvoid* row, GLvoid* column, GLvoid* span); -void gl2_1_glGetConvolutionParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params); -void gl2_1_glGetConvolutionParameterfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params); -void gl2_1_glGetConvolutionFilter(void *_glfuncs, GLenum target, GLenum format, GLenum gltype, GLvoid* image); -void gl2_1_glCopyConvolutionFilter2D(void *_glfuncs, GLenum target, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height); -void gl2_1_glCopyConvolutionFilter1D(void *_glfuncs, GLenum target, GLenum internalFormat, GLint x, GLint y, GLsizei width); -void gl2_1_glConvolutionParameteriv(void *_glfuncs, GLenum target, GLenum pname, const GLint* params); -void gl2_1_glConvolutionParameteri(void *_glfuncs, GLenum target, GLenum pname, GLint params); -void gl2_1_glConvolutionParameterfv(void *_glfuncs, GLenum target, GLenum pname, const GLfloat* params); -void gl2_1_glConvolutionParameterf(void *_glfuncs, GLenum target, GLenum pname, GLfloat params); -void gl2_1_glConvolutionFilter2D(void *_glfuncs, GLenum target, GLenum internalFormat, GLsizei width, GLsizei height, GLenum format, GLenum gltype, const GLvoid* image); -void gl2_1_glConvolutionFilter1D(void *_glfuncs, GLenum target, GLenum internalFormat, GLsizei width, GLenum format, GLenum gltype, const GLvoid* image); -void gl2_1_glCopyColorSubTable(void *_glfuncs, GLenum target, GLsizei start, GLint x, GLint y, GLsizei width); -void gl2_1_glColorSubTable(void *_glfuncs, GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum gltype, const GLvoid* data); -void gl2_1_glGetColorTableParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params); -void gl2_1_glGetColorTableParameterfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params); -void gl2_1_glGetColorTable(void *_glfuncs, GLenum target, GLenum format, GLenum gltype, GLvoid* table); -void gl2_1_glCopyColorTable(void *_glfuncs, GLenum target, GLenum internalFormat, GLint x, GLint y, GLsizei width); -void gl2_1_glColorTableParameteriv(void *_glfuncs, GLenum target, GLenum pname, const GLint* params); -void gl2_1_glColorTableParameterfv(void *_glfuncs, GLenum target, GLenum pname, const GLfloat* params); -void gl2_1_glColorTable(void *_glfuncs, GLenum target, GLenum internalFormat, GLsizei width, GLenum format, GLenum gltype, const GLvoid* table); -void gl2_1_glMultTransposeMatrixd(void *_glfuncs, const GLdouble* m); -void gl2_1_glMultTransposeMatrixf(void *_glfuncs, const GLfloat* m); -void gl2_1_glLoadTransposeMatrixd(void *_glfuncs, const GLdouble* m); -void gl2_1_glLoadTransposeMatrixf(void *_glfuncs, const GLfloat* m); -void gl2_1_glMultiTexCoord4sv(void *_glfuncs, GLenum target, const GLshort* v); -void gl2_1_glMultiTexCoord4s(void *_glfuncs, GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); -void gl2_1_glMultiTexCoord4iv(void *_glfuncs, GLenum target, const GLint* v); -void gl2_1_glMultiTexCoord4i(void *_glfuncs, GLenum target, GLint s, GLint t, GLint r, GLint q); -void gl2_1_glMultiTexCoord4fv(void *_glfuncs, GLenum target, const GLfloat* v); -void gl2_1_glMultiTexCoord4f(void *_glfuncs, GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); -void gl2_1_glMultiTexCoord4dv(void *_glfuncs, GLenum target, const GLdouble* v); -void gl2_1_glMultiTexCoord4d(void *_glfuncs, GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); -void gl2_1_glMultiTexCoord3sv(void *_glfuncs, GLenum target, const GLshort* v); -void gl2_1_glMultiTexCoord3s(void *_glfuncs, GLenum target, GLshort s, GLshort t, GLshort r); -void gl2_1_glMultiTexCoord3iv(void *_glfuncs, GLenum target, const GLint* v); -void gl2_1_glMultiTexCoord3i(void *_glfuncs, GLenum target, GLint s, GLint t, GLint r); -void gl2_1_glMultiTexCoord3fv(void *_glfuncs, GLenum target, const GLfloat* v); -void gl2_1_glMultiTexCoord3f(void *_glfuncs, GLenum target, GLfloat s, GLfloat t, GLfloat r); -void gl2_1_glMultiTexCoord3dv(void *_glfuncs, GLenum target, const GLdouble* v); -void gl2_1_glMultiTexCoord3d(void *_glfuncs, GLenum target, GLdouble s, GLdouble t, GLdouble r); -void gl2_1_glMultiTexCoord2sv(void *_glfuncs, GLenum target, const GLshort* v); -void gl2_1_glMultiTexCoord2s(void *_glfuncs, GLenum target, GLshort s, GLshort t); -void gl2_1_glMultiTexCoord2iv(void *_glfuncs, GLenum target, const GLint* v); -void gl2_1_glMultiTexCoord2i(void *_glfuncs, GLenum target, GLint s, GLint t); -void gl2_1_glMultiTexCoord2fv(void *_glfuncs, GLenum target, const GLfloat* v); -void gl2_1_glMultiTexCoord2f(void *_glfuncs, GLenum target, GLfloat s, GLfloat t); -void gl2_1_glMultiTexCoord2dv(void *_glfuncs, GLenum target, const GLdouble* v); -void gl2_1_glMultiTexCoord2d(void *_glfuncs, GLenum target, GLdouble s, GLdouble t); -void gl2_1_glMultiTexCoord1sv(void *_glfuncs, GLenum target, const GLshort* v); -void gl2_1_glMultiTexCoord1s(void *_glfuncs, GLenum target, GLshort s); -void gl2_1_glMultiTexCoord1iv(void *_glfuncs, GLenum target, const GLint* v); -void gl2_1_glMultiTexCoord1i(void *_glfuncs, GLenum target, GLint s); -void gl2_1_glMultiTexCoord1fv(void *_glfuncs, GLenum target, const GLfloat* v); -void gl2_1_glMultiTexCoord1f(void *_glfuncs, GLenum target, GLfloat s); -void gl2_1_glMultiTexCoord1dv(void *_glfuncs, GLenum target, const GLdouble* v); -void gl2_1_glMultiTexCoord1d(void *_glfuncs, GLenum target, GLdouble s); -void gl2_1_glClientActiveTexture(void *_glfuncs, GLenum texture); -void gl2_1_glWindowPos3sv(void *_glfuncs, const GLshort* v); -void gl2_1_glWindowPos3s(void *_glfuncs, GLshort x, GLshort y, GLshort z); -void gl2_1_glWindowPos3iv(void *_glfuncs, const GLint* v); -void gl2_1_glWindowPos3i(void *_glfuncs, GLint x, GLint y, GLint z); -void gl2_1_glWindowPos3fv(void *_glfuncs, const GLfloat* v); -void gl2_1_glWindowPos3f(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z); -void gl2_1_glWindowPos3dv(void *_glfuncs, const GLdouble* v); -void gl2_1_glWindowPos3d(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z); -void gl2_1_glWindowPos2sv(void *_glfuncs, const GLshort* v); -void gl2_1_glWindowPos2s(void *_glfuncs, GLshort x, GLshort y); -void gl2_1_glWindowPos2iv(void *_glfuncs, const GLint* v); -void gl2_1_glWindowPos2i(void *_glfuncs, GLint x, GLint y); -void gl2_1_glWindowPos2fv(void *_glfuncs, const GLfloat* v); -void gl2_1_glWindowPos2f(void *_glfuncs, GLfloat x, GLfloat y); -void gl2_1_glWindowPos2dv(void *_glfuncs, const GLdouble* v); -void gl2_1_glWindowPos2d(void *_glfuncs, GLdouble x, GLdouble y); -void gl2_1_glSecondaryColorPointer(void *_glfuncs, GLint size, GLenum gltype, GLsizei stride, const GLvoid* pointer); -void gl2_1_glSecondaryColor3usv(void *_glfuncs, const GLushort* v); -void gl2_1_glSecondaryColor3us(void *_glfuncs, GLushort red, GLushort green, GLushort blue); -void gl2_1_glSecondaryColor3uiv(void *_glfuncs, const GLuint* v); -void gl2_1_glSecondaryColor3ui(void *_glfuncs, GLuint red, GLuint green, GLuint blue); -void gl2_1_glSecondaryColor3ubv(void *_glfuncs, const GLubyte* v); -void gl2_1_glSecondaryColor3ub(void *_glfuncs, GLubyte red, GLubyte green, GLubyte blue); -void gl2_1_glSecondaryColor3sv(void *_glfuncs, const GLshort* v); -void gl2_1_glSecondaryColor3s(void *_glfuncs, GLshort red, GLshort green, GLshort blue); -void gl2_1_glSecondaryColor3iv(void *_glfuncs, const GLint* v); -void gl2_1_glSecondaryColor3i(void *_glfuncs, GLint red, GLint green, GLint blue); -void gl2_1_glSecondaryColor3fv(void *_glfuncs, const GLfloat* v); -void gl2_1_glSecondaryColor3f(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue); -void gl2_1_glSecondaryColor3dv(void *_glfuncs, const GLdouble* v); -void gl2_1_glSecondaryColor3d(void *_glfuncs, GLdouble red, GLdouble green, GLdouble blue); -void gl2_1_glSecondaryColor3bv(void *_glfuncs, const GLbyte* v); -void gl2_1_glSecondaryColor3b(void *_glfuncs, GLbyte red, GLbyte green, GLbyte blue); -void gl2_1_glFogCoordPointer(void *_glfuncs, GLenum gltype, GLsizei stride, const GLvoid* pointer); -void gl2_1_glFogCoorddv(void *_glfuncs, const GLdouble* coord); -void gl2_1_glFogCoordd(void *_glfuncs, GLdouble coord); -void gl2_1_glFogCoordfv(void *_glfuncs, const GLfloat* coord); -void gl2_1_glFogCoordf(void *_glfuncs, GLfloat coord); -void gl2_1_glVertexAttrib4usv(void *_glfuncs, GLuint index, const GLushort* v); -void gl2_1_glVertexAttrib4uiv(void *_glfuncs, GLuint index, const GLuint* v); -void gl2_1_glVertexAttrib4ubv(void *_glfuncs, GLuint index, const GLubyte* v); -void gl2_1_glVertexAttrib4sv(void *_glfuncs, GLuint index, const GLshort* v); -void gl2_1_glVertexAttrib4s(void *_glfuncs, GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); -void gl2_1_glVertexAttrib4iv(void *_glfuncs, GLuint index, const GLint* v); -void gl2_1_glVertexAttrib4fv(void *_glfuncs, GLuint index, const GLfloat* v); -void gl2_1_glVertexAttrib4f(void *_glfuncs, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); -void gl2_1_glVertexAttrib4dv(void *_glfuncs, GLuint index, const GLdouble* v); -void gl2_1_glVertexAttrib4d(void *_glfuncs, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); -void gl2_1_glVertexAttrib4bv(void *_glfuncs, GLuint index, const GLbyte* v); -void gl2_1_glVertexAttrib4Nusv(void *_glfuncs, GLuint index, const GLushort* v); -void gl2_1_glVertexAttrib4Nuiv(void *_glfuncs, GLuint index, const GLuint* v); -void gl2_1_glVertexAttrib4Nubv(void *_glfuncs, GLuint index, const GLubyte* v); -void gl2_1_glVertexAttrib4Nub(void *_glfuncs, GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); -void gl2_1_glVertexAttrib4Nsv(void *_glfuncs, GLuint index, const GLshort* v); -void gl2_1_glVertexAttrib4Niv(void *_glfuncs, GLuint index, const GLint* v); -void gl2_1_glVertexAttrib4Nbv(void *_glfuncs, GLuint index, const GLbyte* v); -void gl2_1_glVertexAttrib3sv(void *_glfuncs, GLuint index, const GLshort* v); -void gl2_1_glVertexAttrib3s(void *_glfuncs, GLuint index, GLshort x, GLshort y, GLshort z); -void gl2_1_glVertexAttrib3fv(void *_glfuncs, GLuint index, const GLfloat* v); -void gl2_1_glVertexAttrib3f(void *_glfuncs, GLuint index, GLfloat x, GLfloat y, GLfloat z); -void gl2_1_glVertexAttrib3dv(void *_glfuncs, GLuint index, const GLdouble* v); -void gl2_1_glVertexAttrib3d(void *_glfuncs, GLuint index, GLdouble x, GLdouble y, GLdouble z); -void gl2_1_glVertexAttrib2sv(void *_glfuncs, GLuint index, const GLshort* v); -void gl2_1_glVertexAttrib2s(void *_glfuncs, GLuint index, GLshort x, GLshort y); -void gl2_1_glVertexAttrib2fv(void *_glfuncs, GLuint index, const GLfloat* v); -void gl2_1_glVertexAttrib2f(void *_glfuncs, GLuint index, GLfloat x, GLfloat y); -void gl2_1_glVertexAttrib2dv(void *_glfuncs, GLuint index, const GLdouble* v); -void gl2_1_glVertexAttrib2d(void *_glfuncs, GLuint index, GLdouble x, GLdouble y); -void gl2_1_glVertexAttrib1sv(void *_glfuncs, GLuint index, const GLshort* v); -void gl2_1_glVertexAttrib1s(void *_glfuncs, GLuint index, GLshort x); -void gl2_1_glVertexAttrib1fv(void *_glfuncs, GLuint index, const GLfloat* v); -void gl2_1_glVertexAttrib1f(void *_glfuncs, GLuint index, GLfloat x); -void gl2_1_glVertexAttrib1dv(void *_glfuncs, GLuint index, const GLdouble* v); -void gl2_1_glVertexAttrib1d(void *_glfuncs, GLuint index, GLdouble x); - - -#ifdef __cplusplus -} // extern "C" -#endif diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/gl/2.1/gl.go b/Godeps/_workspace/src/github.com/obscuren/qml/gl/2.1/gl.go deleted file mode 100644 index 718d258a3..000000000 --- a/Godeps/_workspace/src/github.com/obscuren/qml/gl/2.1/gl.go +++ /dev/null @@ -1,6652 +0,0 @@ -// ** file automatically generated by glgen -- do not edit manually ** - -package GL - -// #cgo CXXFLAGS: -std=c++0x -pedantic-errors -Wall -fno-strict-aliasing -// #cgo LDFLAGS: -lstdc++ -// #cgo pkg-config: Qt5Core Qt5OpenGL -// -// #include "funcs.h" -// -// void free(void*); -// -import "C" - -import ( - "fmt" - "reflect" - "unsafe" - - "gopkg.in/qml.v1/gl/glbase" -) - -// API returns a value that offers methods matching the OpenGL version 2.1 API. -// -// The returned API must not be used after the provided OpenGL context becomes invalid. -func API(context glbase.Contexter) *GL { - gl := &GL{} - gl.funcs = C.gl2_1_funcs() - if gl.funcs == nil { - panic(fmt.Errorf("OpenGL version 2.1 is not available")) - } - return gl -} - -// GL implements the OpenGL version 2.1 API. Values of this -// type must be created via the API function, and it must not be used after -// the associated OpenGL context becomes invalid. -type GL struct { - funcs unsafe.Pointer -} - -const ( - FALSE = 0 - TRUE = 1 - NONE = 0 - - BYTE = 0x1400 - UNSIGNED_BYTE = 0x1401 - SHORT = 0x1402 - UNSIGNED_SHORT = 0x1403 - INT = 0x1404 - UNSIGNED_INT = 0x1405 - FLOAT = 0x1406 - N2_BYTES = 0x1407 - N3_BYTES = 0x1408 - N4_BYTES = 0x1409 - DOUBLE = 0x140A - - ACCUM = 0x0100 - LOAD = 0x0101 - RETURN = 0x0102 - MULT = 0x0103 - ADD = 0x0104 - - ACCUM_BUFFER_BIT = 0x00000200 - ALL_ATTRIB_BITS = 0xFFFFFFFF - COLOR_BUFFER_BIT = 0x00004000 - CURRENT_BIT = 0x00000001 - DEPTH_BUFFER_BIT = 0x00000100 - ENABLE_BIT = 0x00002000 - EVAL_BIT = 0x00010000 - FOG_BIT = 0x00000080 - HINT_BIT = 0x00008000 - LIGHTING_BIT = 0x00000040 - LINE_BIT = 0x00000004 - LIST_BIT = 0x00020000 - MULTISAMPLE_BIT = 0x20000000 - PIXEL_MODE_BIT = 0x00000020 - POINT_BIT = 0x00000002 - POLYGON_BIT = 0x00000008 - POLYGON_STIPPLE_BIT = 0x00000010 - SCISSOR_BIT = 0x00080000 - STENCIL_BUFFER_BIT = 0x00000400 - TEXTURE_BIT = 0x00040000 - TRANSFORM_BIT = 0x00001000 - VIEWPORT_BIT = 0x00000800 - - ALWAYS = 0x0207 - EQUAL = 0x0202 - GEQUAL = 0x0206 - GREATER = 0x0204 - LEQUAL = 0x0203 - LESS = 0x0201 - NEVER = 0x0200 - NOTEQUAL = 0x0205 - - LOGIC_OP = 0x0BF1 - - DST_ALPHA = 0x0304 - ONE = 1 - ONE_MINUS_DST_ALPHA = 0x0305 - ONE_MINUS_SRC_ALPHA = 0x0303 - ONE_MINUS_SRC_COLOR = 0x0301 - SRC_ALPHA = 0x0302 - SRC_COLOR = 0x0300 - ZERO = 0 - - DST_COLOR = 0x0306 - ONE_MINUS_DST_COLOR = 0x0307 - SRC_ALPHA_SATURATE = 0x0308 - - CLIENT_ALL_ATTRIB_BITS = 0xFFFFFFFF - CLIENT_PIXEL_STORE_BIT = 0x00000001 - CLIENT_VERTEX_ARRAY_BIT = 0x00000002 - - CLIP_PLANE0 = 0x3000 - CLIP_PLANE1 = 0x3001 - CLIP_PLANE2 = 0x3002 - CLIP_PLANE3 = 0x3003 - CLIP_PLANE4 = 0x3004 - CLIP_PLANE5 = 0x3005 - - BACK = 0x0405 - FRONT = 0x0404 - FRONT_AND_BACK = 0x0408 - - AMBIENT = 0x1200 - AMBIENT_AND_DIFFUSE = 0x1602 - DIFFUSE = 0x1201 - EMISSION = 0x1600 - SPECULAR = 0x1202 - - AUX0 = 0x0409 - AUX1 = 0x040A - AUX2 = 0x040B - AUX3 = 0x040C - BACK_LEFT = 0x0402 - BACK_RIGHT = 0x0403 - FRONT_LEFT = 0x0400 - FRONT_RIGHT = 0x0401 - LEFT = 0x0406 - RIGHT = 0x0407 - - ALPHA_TEST = 0x0BC0 - AUTO_NORMAL = 0x0D80 - BLEND = 0x0BE2 - COLOR_ARRAY = 0x8076 - COLOR_LOGIC_OP = 0x0BF2 - COLOR_MATERIAL = 0x0B57 - CULL_FACE = 0x0B44 - DEPTH_TEST = 0x0B71 - DITHER = 0x0BD0 - EDGE_FLAG_ARRAY = 0x8079 - FOG = 0x0B60 - INDEX_ARRAY = 0x8077 - INDEX_LOGIC_OP = 0x0BF1 - LIGHT0 = 0x4000 - LIGHT1 = 0x4001 - LIGHT2 = 0x4002 - LIGHT3 = 0x4003 - LIGHT4 = 0x4004 - LIGHT5 = 0x4005 - LIGHT6 = 0x4006 - LIGHT7 = 0x4007 - LIGHTING = 0x0B50 - LINE_SMOOTH = 0x0B20 - LINE_STIPPLE = 0x0B24 - MAP1_COLOR_4 = 0x0D90 - MAP1_INDEX = 0x0D91 - MAP1_NORMAL = 0x0D92 - MAP1_TEXTURE_COORD_1 = 0x0D93 - MAP1_TEXTURE_COORD_2 = 0x0D94 - MAP1_TEXTURE_COORD_3 = 0x0D95 - MAP1_TEXTURE_COORD_4 = 0x0D96 - MAP1_VERTEX_3 = 0x0D97 - MAP1_VERTEX_4 = 0x0D98 - MAP2_COLOR_4 = 0x0DB0 - MAP2_INDEX = 0x0DB1 - MAP2_NORMAL = 0x0DB2 - MAP2_TEXTURE_COORD_1 = 0x0DB3 - MAP2_TEXTURE_COORD_2 = 0x0DB4 - MAP2_TEXTURE_COORD_3 = 0x0DB5 - MAP2_TEXTURE_COORD_4 = 0x0DB6 - MAP2_VERTEX_3 = 0x0DB7 - MAP2_VERTEX_4 = 0x0DB8 - NORMALIZE = 0x0BA1 - NORMAL_ARRAY = 0x8075 - POINT_SMOOTH = 0x0B10 - POLYGON_OFFSET_FILL = 0x8037 - POLYGON_OFFSET_LINE = 0x2A02 - POLYGON_OFFSET_POINT = 0x2A01 - POLYGON_SMOOTH = 0x0B41 - POLYGON_STIPPLE = 0x0B42 - SCISSOR_TEST = 0x0C11 - STENCIL_TEST = 0x0B90 - TEXTURE_1D = 0x0DE0 - TEXTURE_2D = 0x0DE1 - TEXTURE_COORD_ARRAY = 0x8078 - TEXTURE_GEN_Q = 0x0C63 - TEXTURE_GEN_R = 0x0C62 - TEXTURE_GEN_S = 0x0C60 - TEXTURE_GEN_T = 0x0C61 - VERTEX_ARRAY = 0x8074 - - INVALID_ENUM = 0x0500 - INVALID_OPERATION = 0x0502 - INVALID_VALUE = 0x0501 - NO_ERROR = 0 - OUT_OF_MEMORY = 0x0505 - STACK_OVERFLOW = 0x0503 - STACK_UNDERFLOW = 0x0504 - - N2D = 0x0600 - N3D = 0x0601 - N3D_COLOR = 0x0602 - N3D_COLOR_TEXTURE = 0x0603 - N4D_COLOR_TEXTURE = 0x0604 - - BITMAP_TOKEN = 0x0704 - COPY_PIXEL_TOKEN = 0x0706 - DRAW_PIXEL_TOKEN = 0x0705 - LINE_RESET_TOKEN = 0x0707 - LINE_TOKEN = 0x0702 - PASS_THROUGH_TOKEN = 0x0700 - POINT_TOKEN = 0x0701 - POLYGON_TOKEN = 0x0703 - - EXP = 0x0800 - EXP2 = 0x0801 - LINEAR = 0x2601 - - FOG_COLOR = 0x0B66 - FOG_DENSITY = 0x0B62 - FOG_END = 0x0B64 - FOG_INDEX = 0x0B61 - FOG_MODE = 0x0B65 - FOG_START = 0x0B63 - - CCW = 0x0901 - CW = 0x0900 - - COEFF = 0x0A00 - DOMAIN = 0x0A02 - ORDER = 0x0A01 - - PIXEL_MAP_A_TO_A = 0x0C79 - PIXEL_MAP_B_TO_B = 0x0C78 - PIXEL_MAP_G_TO_G = 0x0C77 - PIXEL_MAP_I_TO_A = 0x0C75 - PIXEL_MAP_I_TO_B = 0x0C74 - PIXEL_MAP_I_TO_G = 0x0C73 - PIXEL_MAP_I_TO_I = 0x0C70 - PIXEL_MAP_I_TO_R = 0x0C72 - PIXEL_MAP_R_TO_R = 0x0C76 - PIXEL_MAP_S_TO_S = 0x0C71 - - ACCUM_ALPHA_BITS = 0x0D5B - ACCUM_BLUE_BITS = 0x0D5A - ACCUM_CLEAR_VALUE = 0x0B80 - ACCUM_GREEN_BITS = 0x0D59 - ACCUM_RED_BITS = 0x0D58 - ALIASED_LINE_WIDTH_RANGE = 0x846E - ALIASED_POINT_SIZE_RANGE = 0x846D - ALPHA_BIAS = 0x0D1D - ALPHA_BITS = 0x0D55 - ALPHA_SCALE = 0x0D1C - ALPHA_TEST_FUNC = 0x0BC1 - ALPHA_TEST_REF = 0x0BC2 - ATTRIB_STACK_DEPTH = 0x0BB0 - AUX_BUFFERS = 0x0C00 - BLEND_DST = 0x0BE0 - BLEND_SRC = 0x0BE1 - BLUE_BIAS = 0x0D1B - BLUE_BITS = 0x0D54 - BLUE_SCALE = 0x0D1A - CLIENT_ATTRIB_STACK_DEPTH = 0x0BB1 - COLOR_ARRAY_SIZE = 0x8081 - COLOR_ARRAY_STRIDE = 0x8083 - COLOR_ARRAY_TYPE = 0x8082 - COLOR_CLEAR_VALUE = 0x0C22 - COLOR_MATERIAL_FACE = 0x0B55 - COLOR_MATERIAL_PARAMETER = 0x0B56 - COLOR_WRITEMASK = 0x0C23 - CULL_FACE_MODE = 0x0B45 - CURRENT_COLOR = 0x0B00 - CURRENT_INDEX = 0x0B01 - CURRENT_NORMAL = 0x0B02 - CURRENT_RASTER_COLOR = 0x0B04 - CURRENT_RASTER_DISTANCE = 0x0B09 - CURRENT_RASTER_INDEX = 0x0B05 - CURRENT_RASTER_POSITION = 0x0B07 - CURRENT_RASTER_POSITION_VALID = 0x0B08 - CURRENT_RASTER_TEXTURE_COORDS = 0x0B06 - CURRENT_TEXTURE_COORDS = 0x0B03 - DEPTH_BIAS = 0x0D1F - DEPTH_BITS = 0x0D56 - DEPTH_CLEAR_VALUE = 0x0B73 - DEPTH_FUNC = 0x0B74 - DEPTH_RANGE = 0x0B70 - DEPTH_SCALE = 0x0D1E - DEPTH_WRITEMASK = 0x0B72 - DOUBLEBUFFER = 0x0C32 - DRAW_BUFFER = 0x0C01 - EDGE_FLAG = 0x0B43 - EDGE_FLAG_ARRAY_STRIDE = 0x808C - FEEDBACK_BUFFER_SIZE = 0x0DF1 - FEEDBACK_BUFFER_TYPE = 0x0DF2 - FOG_HINT = 0x0C54 - FRONT_FACE = 0x0B46 - GREEN_BIAS = 0x0D19 - GREEN_BITS = 0x0D53 - GREEN_SCALE = 0x0D18 - INDEX_ARRAY_STRIDE = 0x8086 - INDEX_ARRAY_TYPE = 0x8085 - INDEX_BITS = 0x0D51 - INDEX_CLEAR_VALUE = 0x0C20 - INDEX_MODE = 0x0C30 - INDEX_OFFSET = 0x0D13 - INDEX_SHIFT = 0x0D12 - INDEX_WRITEMASK = 0x0C21 - LIGHT_MODEL_AMBIENT = 0x0B53 - LIGHT_MODEL_COLOR_CONTROL = 0x81F8 - LIGHT_MODEL_LOCAL_VIEWER = 0x0B51 - LIGHT_MODEL_TWO_SIDE = 0x0B52 - LINE_SMOOTH_HINT = 0x0C52 - LINE_STIPPLE_PATTERN = 0x0B25 - LINE_STIPPLE_REPEAT = 0x0B26 - LINE_WIDTH = 0x0B21 - LINE_WIDTH_GRANULARITY = 0x0B23 - LINE_WIDTH_RANGE = 0x0B22 - LIST_BASE = 0x0B32 - LIST_INDEX = 0x0B33 - LIST_MODE = 0x0B30 - LOGIC_OP_MODE = 0x0BF0 - MAP1_GRID_DOMAIN = 0x0DD0 - MAP1_GRID_SEGMENTS = 0x0DD1 - MAP2_GRID_DOMAIN = 0x0DD2 - MAP2_GRID_SEGMENTS = 0x0DD3 - MAP_COLOR = 0x0D10 - MAP_STENCIL = 0x0D11 - MATRIX_MODE = 0x0BA0 - MAX_ATTRIB_STACK_DEPTH = 0x0D35 - MAX_CLIENT_ATTRIB_STACK_DEPTH = 0x0D3B - MAX_CLIP_PLANES = 0x0D32 - MAX_EVAL_ORDER = 0x0D30 - MAX_LIGHTS = 0x0D31 - MAX_LIST_NESTING = 0x0B31 - MAX_MODELVIEW_STACK_DEPTH = 0x0D36 - MAX_NAME_STACK_DEPTH = 0x0D37 - MAX_PIXEL_MAP_TABLE = 0x0D34 - MAX_PROJECTION_STACK_DEPTH = 0x0D38 - MAX_TEXTURE_SIZE = 0x0D33 - MAX_TEXTURE_STACK_DEPTH = 0x0D39 - MAX_VIEWPORT_DIMS = 0x0D3A - MODELVIEW_MATRIX = 0x0BA6 - MODELVIEW_STACK_DEPTH = 0x0BA3 - NAME_STACK_DEPTH = 0x0D70 - NORMAL_ARRAY_STRIDE = 0x807F - NORMAL_ARRAY_TYPE = 0x807E - PACK_ALIGNMENT = 0x0D05 - PACK_LSB_FIRST = 0x0D01 - PACK_ROW_LENGTH = 0x0D02 - PACK_SKIP_PIXELS = 0x0D04 - PACK_SKIP_ROWS = 0x0D03 - PACK_SWAP_BYTES = 0x0D00 - PERSPECTIVE_CORRECTION_HINT = 0x0C50 - PIXEL_MAP_A_TO_A_SIZE = 0x0CB9 - PIXEL_MAP_B_TO_B_SIZE = 0x0CB8 - PIXEL_MAP_G_TO_G_SIZE = 0x0CB7 - PIXEL_MAP_I_TO_A_SIZE = 0x0CB5 - PIXEL_MAP_I_TO_B_SIZE = 0x0CB4 - PIXEL_MAP_I_TO_G_SIZE = 0x0CB3 - PIXEL_MAP_I_TO_I_SIZE = 0x0CB0 - PIXEL_MAP_I_TO_R_SIZE = 0x0CB2 - PIXEL_MAP_R_TO_R_SIZE = 0x0CB6 - PIXEL_MAP_S_TO_S_SIZE = 0x0CB1 - POINT_SIZE = 0x0B11 - POINT_SIZE_GRANULARITY = 0x0B13 - POINT_SIZE_RANGE = 0x0B12 - POINT_SMOOTH_HINT = 0x0C51 - POLYGON_MODE = 0x0B40 - POLYGON_OFFSET_FACTOR = 0x8038 - POLYGON_OFFSET_UNITS = 0x2A00 - POLYGON_SMOOTH_HINT = 0x0C53 - PROJECTION_MATRIX = 0x0BA7 - PROJECTION_STACK_DEPTH = 0x0BA4 - READ_BUFFER = 0x0C02 - RED_BIAS = 0x0D15 - RED_BITS = 0x0D52 - RED_SCALE = 0x0D14 - RENDER_MODE = 0x0C40 - RGBA_MODE = 0x0C31 - SCISSOR_BOX = 0x0C10 - SELECTION_BUFFER_SIZE = 0x0DF4 - SHADE_MODEL = 0x0B54 - SMOOTH_LINE_WIDTH_GRANULARITY = 0x0B23 - SMOOTH_LINE_WIDTH_RANGE = 0x0B22 - SMOOTH_POINT_SIZE_GRANULARITY = 0x0B13 - SMOOTH_POINT_SIZE_RANGE = 0x0B12 - STENCIL_BITS = 0x0D57 - STENCIL_CLEAR_VALUE = 0x0B91 - STENCIL_FAIL = 0x0B94 - STENCIL_FUNC = 0x0B92 - STENCIL_PASS_DEPTH_FAIL = 0x0B95 - STENCIL_PASS_DEPTH_PASS = 0x0B96 - STENCIL_REF = 0x0B97 - STENCIL_VALUE_MASK = 0x0B93 - STENCIL_WRITEMASK = 0x0B98 - STEREO = 0x0C33 - SUBPIXEL_BITS = 0x0D50 - TEXTURE_BINDING_1D = 0x8068 - TEXTURE_BINDING_2D = 0x8069 - TEXTURE_BINDING_3D = 0x806A - TEXTURE_COORD_ARRAY_SIZE = 0x8088 - TEXTURE_COORD_ARRAY_STRIDE = 0x808A - TEXTURE_COORD_ARRAY_TYPE = 0x8089 - TEXTURE_MATRIX = 0x0BA8 - TEXTURE_STACK_DEPTH = 0x0BA5 - UNPACK_ALIGNMENT = 0x0CF5 - UNPACK_LSB_FIRST = 0x0CF1 - UNPACK_ROW_LENGTH = 0x0CF2 - UNPACK_SKIP_PIXELS = 0x0CF4 - UNPACK_SKIP_ROWS = 0x0CF3 - UNPACK_SWAP_BYTES = 0x0CF0 - VERTEX_ARRAY_SIZE = 0x807A - VERTEX_ARRAY_STRIDE = 0x807C - VERTEX_ARRAY_TYPE = 0x807B - VIEWPORT = 0x0BA2 - ZOOM_X = 0x0D16 - ZOOM_Y = 0x0D17 - - COLOR_ARRAY_POINTER = 0x8090 - EDGE_FLAG_ARRAY_POINTER = 0x8093 - FEEDBACK_BUFFER_POINTER = 0x0DF0 - INDEX_ARRAY_POINTER = 0x8091 - NORMAL_ARRAY_POINTER = 0x808F - SELECTION_BUFFER_POINTER = 0x0DF3 - TEXTURE_COORD_ARRAY_POINTER = 0x8092 - VERTEX_ARRAY_POINTER = 0x808E - - TEXTURE_ALPHA_SIZE = 0x805F - TEXTURE_BLUE_SIZE = 0x805E - TEXTURE_BORDER = 0x1005 - TEXTURE_BORDER_COLOR = 0x1004 - TEXTURE_COMPONENTS = 0x1003 - TEXTURE_GREEN_SIZE = 0x805D - TEXTURE_HEIGHT = 0x1001 - TEXTURE_INTENSITY_SIZE = 0x8061 - TEXTURE_INTERNAL_FORMAT = 0x1003 - TEXTURE_LUMINANCE_SIZE = 0x8060 - TEXTURE_MAG_FILTER = 0x2800 - TEXTURE_MIN_FILTER = 0x2801 - TEXTURE_PRIORITY = 0x8066 - TEXTURE_RED_SIZE = 0x805C - TEXTURE_RESIDENT = 0x8067 - TEXTURE_WIDTH = 0x1000 - TEXTURE_WRAP_S = 0x2802 - TEXTURE_WRAP_T = 0x2803 - - DONT_CARE = 0x1100 - FASTEST = 0x1101 - NICEST = 0x1102 - - FRAGMENT_SHADER_DERIVATIVE_HINT = 0x8B8B - GENERATE_MIPMAP_HINT = 0x8192 - TEXTURE_COMPRESSION_HINT = 0x84EF - - C3F_V3F = 0x2A24 - C4F_N3F_V3F = 0x2A26 - C4UB_V2F = 0x2A22 - C4UB_V3F = 0x2A23 - N3F_V3F = 0x2A25 - T2F_C3F_V3F = 0x2A2A - T2F_C4F_N3F_V3F = 0x2A2C - T2F_C4UB_V3F = 0x2A29 - T2F_N3F_V3F = 0x2A2B - T2F_V3F = 0x2A27 - T4F_C4F_N3F_V4F = 0x2A2D - T4F_V4F = 0x2A28 - V2F = 0x2A20 - V3F = 0x2A21 - - MODULATE = 0x2100 - REPLACE = 0x1E01 - - SEPARATE_SPECULAR_COLOR = 0x81FA - SINGLE_COLOR = 0x81F9 - - CONSTANT_ATTENUATION = 0x1207 - LINEAR_ATTENUATION = 0x1208 - POSITION = 0x1203 - QUADRATIC_ATTENUATION = 0x1209 - SPOT_CUTOFF = 0x1206 - SPOT_DIRECTION = 0x1204 - SPOT_EXPONENT = 0x1205 - - COMPILE = 0x1300 - COMPILE_AND_EXECUTE = 0x1301 - - AND = 0x1501 - AND_INVERTED = 0x1504 - AND_REVERSE = 0x1502 - CLEAR = 0x1500 - COPY = 0x1503 - COPY_INVERTED = 0x150C - EQUIV = 0x1509 - INVERT = 0x150A - NAND = 0x150E - NOOP = 0x1505 - NOR = 0x1508 - OR = 0x1507 - OR_INVERTED = 0x150D - OR_REVERSE = 0x150B - SET = 0x150F - XOR = 0x1506 - - COLOR_INDEXES = 0x1603 - SHININESS = 0x1601 - - MODELVIEW = 0x1700 - PROJECTION = 0x1701 - TEXTURE = 0x1702 - - LINE = 0x1B01 - POINT = 0x1B00 - - FILL = 0x1B02 - - COLOR = 0x1800 - DEPTH = 0x1801 - STENCIL = 0x1802 - - ALPHA = 0x1906 - BLUE = 0x1905 - COLOR_INDEX = 0x1900 - DEPTH_COMPONENT = 0x1902 - GREEN = 0x1904 - LUMINANCE = 0x1909 - LUMINANCE_ALPHA = 0x190A - RED = 0x1903 - RGB = 0x1907 - RGBA = 0x1908 - STENCIL_INDEX = 0x1901 - - ALPHA12 = 0x803D - ALPHA16 = 0x803E - ALPHA4 = 0x803B - ALPHA8 = 0x803C - INTENSITY = 0x8049 - INTENSITY12 = 0x804C - INTENSITY16 = 0x804D - INTENSITY4 = 0x804A - INTENSITY8 = 0x804B - LUMINANCE12 = 0x8041 - LUMINANCE12_ALPHA12 = 0x8047 - LUMINANCE12_ALPHA4 = 0x8046 - LUMINANCE16 = 0x8042 - LUMINANCE16_ALPHA16 = 0x8048 - LUMINANCE4 = 0x803F - LUMINANCE4_ALPHA4 = 0x8043 - LUMINANCE6_ALPHA2 = 0x8044 - LUMINANCE8 = 0x8040 - LUMINANCE8_ALPHA8 = 0x8045 - R3_G3_B2 = 0x2A10 - RGB10 = 0x8052 - RGB10_A2 = 0x8059 - RGB12 = 0x8053 - RGB16 = 0x8054 - RGB4 = 0x804F - RGB5 = 0x8050 - RGB5_A1 = 0x8057 - RGB8 = 0x8051 - RGBA12 = 0x805A - RGBA16 = 0x805B - RGBA2 = 0x8055 - RGBA4 = 0x8056 - RGBA8 = 0x8058 - - PACK_IMAGE_HEIGHT = 0x806C - PACK_SKIP_IMAGES = 0x806B - UNPACK_IMAGE_HEIGHT = 0x806E - UNPACK_SKIP_IMAGES = 0x806D - - BITMAP = 0x1A00 - UNSIGNED_BYTE_3_3_2 = 0x8032 - UNSIGNED_INT_10_10_10_2 = 0x8036 - UNSIGNED_INT_8_8_8_8 = 0x8035 - UNSIGNED_SHORT_4_4_4_4 = 0x8033 - UNSIGNED_SHORT_5_5_5_1 = 0x8034 - - POINT_DISTANCE_ATTENUATION = 0x8129 - POINT_FADE_THRESHOLD_SIZE = 0x8128 - POINT_SIZE_MAX = 0x8127 - POINT_SIZE_MIN = 0x8126 - - LINES = 0x0001 - LINE_LOOP = 0x0002 - LINE_STRIP = 0x0003 - POINTS = 0x0000 - POLYGON = 0x0009 - QUADS = 0x0007 - QUAD_STRIP = 0x0008 - TRIANGLES = 0x0004 - TRIANGLE_FAN = 0x0006 - TRIANGLE_STRIP = 0x0005 - - FEEDBACK = 0x1C01 - RENDER = 0x1C00 - SELECT = 0x1C02 - - FLAT = 0x1D00 - SMOOTH = 0x1D01 - - DECR = 0x1E03 - INCR = 0x1E02 - KEEP = 0x1E00 - - EXTENSIONS = 0x1F03 - RENDERER = 0x1F01 - VENDOR = 0x1F00 - VERSION = 0x1F02 - - S = 0x2000 - T = 0x2001 - R = 0x2002 - Q = 0x2003 - - DECAL = 0x2101 - - TEXTURE_ENV_COLOR = 0x2201 - TEXTURE_ENV_MODE = 0x2200 - - TEXTURE_ENV = 0x2300 - - EYE_LINEAR = 0x2400 - OBJECT_LINEAR = 0x2401 - SPHERE_MAP = 0x2402 - - EYE_PLANE = 0x2502 - OBJECT_PLANE = 0x2501 - TEXTURE_GEN_MODE = 0x2500 - - NEAREST = 0x2600 - - LINEAR_MIPMAP_LINEAR = 0x2703 - LINEAR_MIPMAP_NEAREST = 0x2701 - NEAREST_MIPMAP_LINEAR = 0x2702 - NEAREST_MIPMAP_NEAREST = 0x2700 - - GENERATE_MIPMAP = 0x8191 - TEXTURE_WRAP_R = 0x8072 - - PROXY_TEXTURE_1D = 0x8063 - PROXY_TEXTURE_2D = 0x8064 - PROXY_TEXTURE_3D = 0x8070 - TEXTURE_3D = 0x806F - TEXTURE_BASE_LEVEL = 0x813C - TEXTURE_MAX_LEVEL = 0x813D - TEXTURE_MAX_LOD = 0x813B - TEXTURE_MIN_LOD = 0x813A - - CLAMP = 0x2900 - CLAMP_TO_BORDER = 0x812D - CLAMP_TO_EDGE = 0x812F - REPEAT = 0x2901 - - CONSTANT_COLOR = 0x8001 - ONE_MINUS_CONSTANT_COLOR = 0x8002 - CONSTANT_ALPHA = 0x8003 - ONE_MINUS_CONSTANT_ALPHA = 0x8004 - FUNC_ADD = 0x8006 - MIN = 0x8007 - MAX = 0x8008 - BLEND_EQUATION_RGB = 0x8009 - FUNC_SUBTRACT = 0x800A - FUNC_REVERSE_SUBTRACT = 0x800B - RESCALE_NORMAL = 0x803A - TEXTURE_DEPTH = 0x8071 - MAX_3D_TEXTURE_SIZE = 0x8073 - MULTISAMPLE = 0x809D - SAMPLE_ALPHA_TO_COVERAGE = 0x809E - SAMPLE_ALPHA_TO_ONE = 0x809F - SAMPLE_COVERAGE = 0x80A0 - SAMPLE_BUFFERS = 0x80A8 - SAMPLES = 0x80A9 - SAMPLE_COVERAGE_VALUE = 0x80AA - SAMPLE_COVERAGE_INVERT = 0x80AB - BLEND_DST_RGB = 0x80C8 - BLEND_SRC_RGB = 0x80C9 - BLEND_DST_ALPHA = 0x80CA - BLEND_SRC_ALPHA = 0x80CB - BGR = 0x80E0 - BGRA = 0x80E1 - MAX_ELEMENTS_VERTICES = 0x80E8 - MAX_ELEMENTS_INDICES = 0x80E9 - DEPTH_COMPONENT16 = 0x81A5 - DEPTH_COMPONENT24 = 0x81A6 - DEPTH_COMPONENT32 = 0x81A7 - UNSIGNED_BYTE_2_3_3_REV = 0x8362 - UNSIGNED_SHORT_5_6_5 = 0x8363 - UNSIGNED_SHORT_5_6_5_REV = 0x8364 - UNSIGNED_SHORT_4_4_4_4_REV = 0x8365 - UNSIGNED_SHORT_1_5_5_5_REV = 0x8366 - UNSIGNED_INT_8_8_8_8_REV = 0x8367 - UNSIGNED_INT_2_10_10_10_REV = 0x8368 - MIRRORED_REPEAT = 0x8370 - FOG_COORDINATE_SOURCE = 0x8450 - FOG_COORD_SRC = 0x8450 - FOG_COORDINATE = 0x8451 - FOG_COORD = 0x8451 - FRAGMENT_DEPTH = 0x8452 - CURRENT_FOG_COORDINATE = 0x8453 - CURRENT_FOG_COORD = 0x8453 - FOG_COORDINATE_ARRAY_TYPE = 0x8454 - FOG_COORD_ARRAY_TYPE = 0x8454 - FOG_COORDINATE_ARRAY_STRIDE = 0x8455 - FOG_COORD_ARRAY_STRIDE = 0x8455 - FOG_COORDINATE_ARRAY_POINTER = 0x8456 - FOG_COORD_ARRAY_POINTER = 0x8456 - FOG_COORDINATE_ARRAY = 0x8457 - FOG_COORD_ARRAY = 0x8457 - COLOR_SUM = 0x8458 - CURRENT_SECONDARY_COLOR = 0x8459 - SECONDARY_COLOR_ARRAY_SIZE = 0x845A - SECONDARY_COLOR_ARRAY_TYPE = 0x845B - SECONDARY_COLOR_ARRAY_STRIDE = 0x845C - SECONDARY_COLOR_ARRAY_POINTER = 0x845D - SECONDARY_COLOR_ARRAY = 0x845E - CURRENT_RASTER_SECONDARY_COLOR = 0x845F - TEXTURE0 = 0x84C0 - TEXTURE1 = 0x84C1 - TEXTURE2 = 0x84C2 - TEXTURE3 = 0x84C3 - TEXTURE4 = 0x84C4 - TEXTURE5 = 0x84C5 - TEXTURE6 = 0x84C6 - TEXTURE7 = 0x84C7 - TEXTURE8 = 0x84C8 - TEXTURE9 = 0x84C9 - TEXTURE10 = 0x84CA - TEXTURE11 = 0x84CB - TEXTURE12 = 0x84CC - TEXTURE13 = 0x84CD - TEXTURE14 = 0x84CE - TEXTURE15 = 0x84CF - TEXTURE16 = 0x84D0 - TEXTURE17 = 0x84D1 - TEXTURE18 = 0x84D2 - TEXTURE19 = 0x84D3 - TEXTURE20 = 0x84D4 - TEXTURE21 = 0x84D5 - TEXTURE22 = 0x84D6 - TEXTURE23 = 0x84D7 - TEXTURE24 = 0x84D8 - TEXTURE25 = 0x84D9 - TEXTURE26 = 0x84DA - TEXTURE27 = 0x84DB - TEXTURE28 = 0x84DC - TEXTURE29 = 0x84DD - TEXTURE30 = 0x84DE - TEXTURE31 = 0x84DF - ACTIVE_TEXTURE = 0x84E0 - CLIENT_ACTIVE_TEXTURE = 0x84E1 - MAX_TEXTURE_UNITS = 0x84E2 - TRANSPOSE_MODELVIEW_MATRIX = 0x84E3 - TRANSPOSE_PROJECTION_MATRIX = 0x84E4 - TRANSPOSE_TEXTURE_MATRIX = 0x84E5 - TRANSPOSE_COLOR_MATRIX = 0x84E6 - SUBTRACT = 0x84E7 - COMPRESSED_ALPHA = 0x84E9 - COMPRESSED_LUMINANCE = 0x84EA - COMPRESSED_LUMINANCE_ALPHA = 0x84EB - COMPRESSED_INTENSITY = 0x84EC - COMPRESSED_RGB = 0x84ED - COMPRESSED_RGBA = 0x84EE - MAX_TEXTURE_LOD_BIAS = 0x84FD - TEXTURE_FILTER_CONTROL = 0x8500 - TEXTURE_LOD_BIAS = 0x8501 - INCR_WRAP = 0x8507 - DECR_WRAP = 0x8508 - NORMAL_MAP = 0x8511 - REFLECTION_MAP = 0x8512 - TEXTURE_CUBE_MAP = 0x8513 - TEXTURE_BINDING_CUBE_MAP = 0x8514 - TEXTURE_CUBE_MAP_POSITIVE_X = 0x8515 - TEXTURE_CUBE_MAP_NEGATIVE_X = 0x8516 - TEXTURE_CUBE_MAP_POSITIVE_Y = 0x8517 - TEXTURE_CUBE_MAP_NEGATIVE_Y = 0x8518 - TEXTURE_CUBE_MAP_POSITIVE_Z = 0x8519 - TEXTURE_CUBE_MAP_NEGATIVE_Z = 0x851A - PROXY_TEXTURE_CUBE_MAP = 0x851B - MAX_CUBE_MAP_TEXTURE_SIZE = 0x851C - COMBINE = 0x8570 - COMBINE_RGB = 0x8571 - COMBINE_ALPHA = 0x8572 - RGB_SCALE = 0x8573 - ADD_SIGNED = 0x8574 - INTERPOLATE = 0x8575 - CONSTANT = 0x8576 - PRIMARY_COLOR = 0x8577 - PREVIOUS = 0x8578 - SOURCE0_RGB = 0x8580 - SRC0_RGB = 0x8580 - SOURCE1_RGB = 0x8581 - SRC1_RGB = 0x8581 - SOURCE2_RGB = 0x8582 - SRC2_RGB = 0x8582 - SOURCE0_ALPHA = 0x8588 - SRC0_ALPHA = 0x8588 - SOURCE1_ALPHA = 0x8589 - SRC1_ALPHA = 0x8589 - SOURCE2_ALPHA = 0x858A - SRC2_ALPHA = 0x858A - OPERAND0_RGB = 0x8590 - OPERAND1_RGB = 0x8591 - OPERAND2_RGB = 0x8592 - OPERAND0_ALPHA = 0x8598 - OPERAND1_ALPHA = 0x8599 - OPERAND2_ALPHA = 0x859A - VERTEX_ATTRIB_ARRAY_ENABLED = 0x8622 - VERTEX_ATTRIB_ARRAY_SIZE = 0x8623 - VERTEX_ATTRIB_ARRAY_STRIDE = 0x8624 - VERTEX_ATTRIB_ARRAY_TYPE = 0x8625 - CURRENT_VERTEX_ATTRIB = 0x8626 - VERTEX_PROGRAM_POINT_SIZE = 0x8642 - VERTEX_PROGRAM_TWO_SIDE = 0x8643 - VERTEX_ATTRIB_ARRAY_POINTER = 0x8645 - TEXTURE_COMPRESSED_IMAGE_SIZE = 0x86A0 - TEXTURE_COMPRESSED = 0x86A1 - NUM_COMPRESSED_TEXTURE_FORMATS = 0x86A2 - COMPRESSED_TEXTURE_FORMATS = 0x86A3 - DOT3_RGB = 0x86AE - DOT3_RGBA = 0x86AF - BUFFER_SIZE = 0x8764 - BUFFER_USAGE = 0x8765 - STENCIL_BACK_FUNC = 0x8800 - STENCIL_BACK_FAIL = 0x8801 - STENCIL_BACK_PASS_DEPTH_FAIL = 0x8802 - STENCIL_BACK_PASS_DEPTH_PASS = 0x8803 - MAX_DRAW_BUFFERS = 0x8824 - DRAW_BUFFER0 = 0x8825 - DRAW_BUFFER1 = 0x8826 - DRAW_BUFFER2 = 0x8827 - DRAW_BUFFER3 = 0x8828 - DRAW_BUFFER4 = 0x8829 - DRAW_BUFFER5 = 0x882A - DRAW_BUFFER6 = 0x882B - DRAW_BUFFER7 = 0x882C - DRAW_BUFFER8 = 0x882D - DRAW_BUFFER9 = 0x882E - DRAW_BUFFER10 = 0x882F - DRAW_BUFFER11 = 0x8830 - DRAW_BUFFER12 = 0x8831 - DRAW_BUFFER13 = 0x8832 - DRAW_BUFFER14 = 0x8833 - DRAW_BUFFER15 = 0x8834 - BLEND_EQUATION_ALPHA = 0x883D - TEXTURE_DEPTH_SIZE = 0x884A - DEPTH_TEXTURE_MODE = 0x884B - TEXTURE_COMPARE_MODE = 0x884C - TEXTURE_COMPARE_FUNC = 0x884D - COMPARE_R_TO_TEXTURE = 0x884E - POINT_SPRITE = 0x8861 - COORD_REPLACE = 0x8862 - QUERY_COUNTER_BITS = 0x8864 - CURRENT_QUERY = 0x8865 - QUERY_RESULT = 0x8866 - QUERY_RESULT_AVAILABLE = 0x8867 - MAX_VERTEX_ATTRIBS = 0x8869 - VERTEX_ATTRIB_ARRAY_NORMALIZED = 0x886A - MAX_TEXTURE_COORDS = 0x8871 - MAX_TEXTURE_IMAGE_UNITS = 0x8872 - ARRAY_BUFFER = 0x8892 - ELEMENT_ARRAY_BUFFER = 0x8893 - ARRAY_BUFFER_BINDING = 0x8894 - ELEMENT_ARRAY_BUFFER_BINDING = 0x8895 - VERTEX_ARRAY_BUFFER_BINDING = 0x8896 - NORMAL_ARRAY_BUFFER_BINDING = 0x8897 - COLOR_ARRAY_BUFFER_BINDING = 0x8898 - INDEX_ARRAY_BUFFER_BINDING = 0x8899 - TEXTURE_COORD_ARRAY_BUFFER_BINDING = 0x889A - EDGE_FLAG_ARRAY_BUFFER_BINDING = 0x889B - SECONDARY_COLOR_ARRAY_BUFFER_BINDING = 0x889C - FOG_COORDINATE_ARRAY_BUFFER_BINDING = 0x889D - FOG_COORD_ARRAY_BUFFER_BINDING = 0x889D - WEIGHT_ARRAY_BUFFER_BINDING = 0x889E - VERTEX_ATTRIB_ARRAY_BUFFER_BINDING = 0x889F - READ_ONLY = 0x88B8 - WRITE_ONLY = 0x88B9 - READ_WRITE = 0x88BA - BUFFER_ACCESS = 0x88BB - BUFFER_MAPPED = 0x88BC - BUFFER_MAP_POINTER = 0x88BD - STREAM_DRAW = 0x88E0 - STREAM_READ = 0x88E1 - STREAM_COPY = 0x88E2 - STATIC_DRAW = 0x88E4 - STATIC_READ = 0x88E5 - STATIC_COPY = 0x88E6 - DYNAMIC_DRAW = 0x88E8 - DYNAMIC_READ = 0x88E9 - DYNAMIC_COPY = 0x88EA - PIXEL_PACK_BUFFER = 0x88EB - PIXEL_UNPACK_BUFFER = 0x88EC - PIXEL_PACK_BUFFER_BINDING = 0x88ED - PIXEL_UNPACK_BUFFER_BINDING = 0x88EF - SAMPLES_PASSED = 0x8914 - FRAGMENT_SHADER = 0x8B30 - VERTEX_SHADER = 0x8B31 - MAX_FRAGMENT_UNIFORM_COMPONENTS = 0x8B49 - MAX_VERTEX_UNIFORM_COMPONENTS = 0x8B4A - MAX_VARYING_FLOATS = 0x8B4B - MAX_VERTEX_TEXTURE_IMAGE_UNITS = 0x8B4C - MAX_COMBINED_TEXTURE_IMAGE_UNITS = 0x8B4D - SHADER_TYPE = 0x8B4F - FLOAT_VEC2 = 0x8B50 - FLOAT_VEC3 = 0x8B51 - FLOAT_VEC4 = 0x8B52 - INT_VEC2 = 0x8B53 - INT_VEC3 = 0x8B54 - INT_VEC4 = 0x8B55 - BOOL = 0x8B56 - BOOL_VEC2 = 0x8B57 - BOOL_VEC3 = 0x8B58 - BOOL_VEC4 = 0x8B59 - FLOAT_MAT2 = 0x8B5A - FLOAT_MAT3 = 0x8B5B - FLOAT_MAT4 = 0x8B5C - SAMPLER_1D = 0x8B5D - SAMPLER_2D = 0x8B5E - SAMPLER_3D = 0x8B5F - SAMPLER_CUBE = 0x8B60 - SAMPLER_1D_SHADOW = 0x8B61 - SAMPLER_2D_SHADOW = 0x8B62 - FLOAT_MAT2x3 = 0x8B65 - FLOAT_MAT2x4 = 0x8B66 - FLOAT_MAT3x2 = 0x8B67 - FLOAT_MAT3x4 = 0x8B68 - FLOAT_MAT4x2 = 0x8B69 - FLOAT_MAT4x3 = 0x8B6A - DELETE_STATUS = 0x8B80 - COMPILE_STATUS = 0x8B81 - LINK_STATUS = 0x8B82 - VALIDATE_STATUS = 0x8B83 - INFO_LOG_LENGTH = 0x8B84 - ATTACHED_SHADERS = 0x8B85 - ACTIVE_UNIFORMS = 0x8B86 - ACTIVE_UNIFORM_MAX_LENGTH = 0x8B87 - SHADER_SOURCE_LENGTH = 0x8B88 - ACTIVE_ATTRIBUTES = 0x8B89 - ACTIVE_ATTRIBUTE_MAX_LENGTH = 0x8B8A - SHADING_LANGUAGE_VERSION = 0x8B8C - CURRENT_PROGRAM = 0x8B8D - SRGB = 0x8C40 - SRGB8 = 0x8C41 - SRGB_ALPHA = 0x8C42 - SRGB8_ALPHA8 = 0x8C43 - SLUMINANCE_ALPHA = 0x8C44 - SLUMINANCE8_ALPHA8 = 0x8C45 - SLUMINANCE = 0x8C46 - SLUMINANCE8 = 0x8C47 - COMPRESSED_SRGB = 0x8C48 - COMPRESSED_SRGB_ALPHA = 0x8C49 - COMPRESSED_SLUMINANCE = 0x8C4A - COMPRESSED_SLUMINANCE_ALPHA = 0x8C4B - POINT_SPRITE_COORD_ORIGIN = 0x8CA0 - LOWER_LEFT = 0x8CA1 - UPPER_LEFT = 0x8CA2 - STENCIL_BACK_REF = 0x8CA3 - STENCIL_BACK_VALUE_MASK = 0x8CA4 - STENCIL_BACK_WRITEMASK = 0x8CA5 -) - -// https://www.opengl.org/sdk/docs/man2/xhtml/glViewport.xml -func (gl *GL) Viewport(x, y, width, height int) { - C.gl2_1_glViewport(gl.funcs, C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height)) -} - -// DepthRange specifies the mapping of depth values from normalized device -// coordinates to window coordinates. -// -// Parameter nearVal specifies the mapping of the near clipping plane to window -// coordinates (defaults to 0), while farVal specifies the mapping of the far -// clipping plane to window coordinates (defaults to 1). -// -// After clipping and division by w, depth coordinates range from -1 to 1, -// corresponding to the near and far clipping planes. DepthRange specifies a -// linear mapping of the normalized depth coordinates in this range to window -// depth coordinates. Regardless of the actual depth buffer implementation, -// window coordinate depth values are treated as though they range from 0 through 1 -// (like color components). Thus, the values accepted by DepthRange are both -// clamped to this range before they are accepted. -// -// The default setting of (0, 1) maps the near plane to 0 and the far plane to 1. -// With this mapping, the depth buffer range is fully utilized. -// -// It is not necessary that nearVal be less than farVal. Reverse mappings such as -// nearVal 1, and farVal 0 are acceptable. -// -// GL.INVALID_OPERATION is generated if DepthRange is executed between the -// execution of Begin and the corresponding execution of End. -func (gl *GL) DepthRange(nearVal, farVal float64) { - C.gl2_1_glDepthRange(gl.funcs, C.GLdouble(nearVal), C.GLdouble(farVal)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glIsEnabled.xml -func (gl *GL) IsEnabled(cap glbase.Enum) bool { - glresult := C.gl2_1_glIsEnabled(gl.funcs, C.GLenum(cap)) - return *(*bool)(unsafe.Pointer(&glresult)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glGetTexLevelParameteriv.xml -func (gl *GL) GetTexLevelParameteriv(target glbase.Enum, level int, pname glbase.Enum, params []int32) { - C.gl2_1_glGetTexLevelParameteriv(gl.funcs, C.GLenum(target), C.GLint(level), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glGetTexLevelParameterfv.xml -func (gl *GL) GetTexLevelParameterfv(target glbase.Enum, level int, pname glbase.Enum, params []float32) { - C.gl2_1_glGetTexLevelParameterfv(gl.funcs, C.GLenum(target), C.GLint(level), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glGetTexParameteriv.xml -func (gl *GL) GetTexParameteriv(target, pname glbase.Enum, params []int32) { - C.gl2_1_glGetTexParameteriv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glGetTexParameterfv.xml -func (gl *GL) GetTexParameterfv(target, pname glbase.Enum, params []float32) { - C.gl2_1_glGetTexParameterfv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glGetTexImage.xml -func (gl *GL) GetTexImage(target glbase.Enum, level int, format, gltype glbase.Enum, pixels interface{}) { - var pixels_ptr unsafe.Pointer - var pixels_v = reflect.ValueOf(pixels) - if pixels != nil && pixels_v.Kind() != reflect.Slice { - panic("parameter pixels must be a slice") - } - if pixels != nil { - pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer()) - } - C.gl2_1_glGetTexImage(gl.funcs, C.GLenum(target), C.GLint(level), C.GLenum(format), C.GLenum(gltype), pixels_ptr) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glGetIntegerv.xml -func (gl *GL) GetIntegerv(pname glbase.Enum, params []int32) { - C.gl2_1_glGetIntegerv(gl.funcs, C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glGetFloatv.xml -func (gl *GL) GetFloatv(pname glbase.Enum, params []float32) { - C.gl2_1_glGetFloatv(gl.funcs, C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glGetError.xml -func (gl *GL) GetError() glbase.Enum { - glresult := C.gl2_1_glGetError(gl.funcs) - return glbase.Enum(glresult) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glGetDoublev.xml -func (gl *GL) GetDoublev(pname glbase.Enum, params []float64) { - C.gl2_1_glGetDoublev(gl.funcs, C.GLenum(pname), (*C.GLdouble)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glGetBooleanv.xml -func (gl *GL) GetBooleanv(pname glbase.Enum, params []bool) { - C.gl2_1_glGetBooleanv(gl.funcs, C.GLenum(pname), (*C.GLboolean)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glReadPixels.xml -func (gl *GL) ReadPixels(x, y, width, height int, format, gltype glbase.Enum, pixels interface{}) { - var pixels_ptr unsafe.Pointer - var pixels_v = reflect.ValueOf(pixels) - if pixels != nil && pixels_v.Kind() != reflect.Slice { - panic("parameter pixels must be a slice") - } - if pixels != nil { - pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer()) - } - C.gl2_1_glReadPixels(gl.funcs, C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height), C.GLenum(format), C.GLenum(gltype), pixels_ptr) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glReadBuffer.xml -func (gl *GL) ReadBuffer(mode glbase.Enum) { - C.gl2_1_glReadBuffer(gl.funcs, C.GLenum(mode)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glPixelStorei.xml -func (gl *GL) PixelStorei(pname glbase.Enum, param int32) { - C.gl2_1_glPixelStorei(gl.funcs, C.GLenum(pname), C.GLint(param)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glPixelStoref.xml -func (gl *GL) PixelStoref(pname glbase.Enum, param float32) { - C.gl2_1_glPixelStoref(gl.funcs, C.GLenum(pname), C.GLfloat(param)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glDepthFunc.xml -func (gl *GL) DepthFunc(glfunc glbase.Enum) { - C.gl2_1_glDepthFunc(gl.funcs, C.GLenum(glfunc)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glStencilOp.xml -func (gl *GL) StencilOp(fail, zfail, zpass glbase.Enum) { - C.gl2_1_glStencilOp(gl.funcs, C.GLenum(fail), C.GLenum(zfail), C.GLenum(zpass)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glStencilFunc.xml -func (gl *GL) StencilFunc(glfunc glbase.Enum, ref int32, mask uint32) { - C.gl2_1_glStencilFunc(gl.funcs, C.GLenum(glfunc), C.GLint(ref), C.GLuint(mask)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glLogicOp.xml -func (gl *GL) LogicOp(opcode glbase.Enum) { - C.gl2_1_glLogicOp(gl.funcs, C.GLenum(opcode)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glBlendFunc.xml -func (gl *GL) BlendFunc(sfactor, dfactor glbase.Enum) { - C.gl2_1_glBlendFunc(gl.funcs, C.GLenum(sfactor), C.GLenum(dfactor)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glFlush.xml -func (gl *GL) Flush() { - C.gl2_1_glFlush(gl.funcs) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glFinish.xml -func (gl *GL) Finish() { - C.gl2_1_glFinish(gl.funcs) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glEnable.xml -func (gl *GL) Enable(cap glbase.Enum) { - C.gl2_1_glEnable(gl.funcs, C.GLenum(cap)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glDisable.xml -func (gl *GL) Disable(cap glbase.Enum) { - C.gl2_1_glDisable(gl.funcs, C.GLenum(cap)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glDepthMask.xml -func (gl *GL) DepthMask(flag bool) { - C.gl2_1_glDepthMask(gl.funcs, *(*C.GLboolean)(unsafe.Pointer(&flag))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glColorMask.xml -func (gl *GL) ColorMask(red, green, blue, alpha bool) { - C.gl2_1_glColorMask(gl.funcs, *(*C.GLboolean)(unsafe.Pointer(&red)), *(*C.GLboolean)(unsafe.Pointer(&green)), *(*C.GLboolean)(unsafe.Pointer(&blue)), *(*C.GLboolean)(unsafe.Pointer(&alpha))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glStencilMask.xml -func (gl *GL) StencilMask(mask uint32) { - C.gl2_1_glStencilMask(gl.funcs, C.GLuint(mask)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glClearDepth.xml -func (gl *GL) ClearDepth(depth float64) { - C.gl2_1_glClearDepth(gl.funcs, C.GLdouble(depth)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glClearStencil.xml -func (gl *GL) ClearStencil(s int32) { - C.gl2_1_glClearStencil(gl.funcs, C.GLint(s)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glClearColor.xml -func (gl *GL) ClearColor(red, green, blue, alpha float32) { - C.gl2_1_glClearColor(gl.funcs, C.GLfloat(red), C.GLfloat(green), C.GLfloat(blue), C.GLfloat(alpha)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glClear.xml -func (gl *GL) Clear(mask glbase.Bitfield) { - C.gl2_1_glClear(gl.funcs, C.GLbitfield(mask)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glDrawBuffer.xml -func (gl *GL) DrawBuffer(mode glbase.Enum) { - C.gl2_1_glDrawBuffer(gl.funcs, C.GLenum(mode)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTexImage2D.xml -func (gl *GL) TexImage2D(target glbase.Enum, level int, internalFormat int32, width, height, border int, format, gltype glbase.Enum, pixels interface{}) { - var pixels_ptr unsafe.Pointer - var pixels_v = reflect.ValueOf(pixels) - if pixels != nil && pixels_v.Kind() != reflect.Slice { - panic("parameter pixels must be a slice") - } - if pixels != nil { - pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer()) - } - C.gl2_1_glTexImage2D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(internalFormat), C.GLsizei(width), C.GLsizei(height), C.GLint(border), C.GLenum(format), C.GLenum(gltype), pixels_ptr) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTexImage1D.xml -func (gl *GL) TexImage1D(target glbase.Enum, level int, internalFormat int32, width, border int, format, gltype glbase.Enum, pixels interface{}) { - var pixels_ptr unsafe.Pointer - var pixels_v = reflect.ValueOf(pixels) - if pixels != nil && pixels_v.Kind() != reflect.Slice { - panic("parameter pixels must be a slice") - } - if pixels != nil { - pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer()) - } - C.gl2_1_glTexImage1D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(internalFormat), C.GLsizei(width), C.GLint(border), C.GLenum(format), C.GLenum(gltype), pixels_ptr) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTexParameteriv.xml -func (gl *GL) TexParameteriv(target, pname glbase.Enum, params []int32) { - C.gl2_1_glTexParameteriv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTexParameteri.xml -func (gl *GL) TexParameteri(target, pname glbase.Enum, param int32) { - C.gl2_1_glTexParameteri(gl.funcs, C.GLenum(target), C.GLenum(pname), C.GLint(param)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTexParameterfv.xml -func (gl *GL) TexParameterfv(target, pname glbase.Enum, params []float32) { - C.gl2_1_glTexParameterfv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTexParameterf.xml -func (gl *GL) TexParameterf(target, pname glbase.Enum, param float32) { - C.gl2_1_glTexParameterf(gl.funcs, C.GLenum(target), C.GLenum(pname), C.GLfloat(param)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glScissor.xml -func (gl *GL) Scissor(x, y, width, height int) { - C.gl2_1_glScissor(gl.funcs, C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glPolygonMode.xml -func (gl *GL) PolygonMode(face, mode glbase.Enum) { - C.gl2_1_glPolygonMode(gl.funcs, C.GLenum(face), C.GLenum(mode)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glPointSize.xml -func (gl *GL) PointSize(size float32) { - C.gl2_1_glPointSize(gl.funcs, C.GLfloat(size)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glLineWidth.xml -func (gl *GL) LineWidth(width float32) { - C.gl2_1_glLineWidth(gl.funcs, C.GLfloat(width)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glHint.xml -func (gl *GL) Hint(target, mode glbase.Enum) { - C.gl2_1_glHint(gl.funcs, C.GLenum(target), C.GLenum(mode)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glFrontFace.xml -func (gl *GL) FrontFace(mode glbase.Enum) { - C.gl2_1_glFrontFace(gl.funcs, C.GLenum(mode)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glCullFace.xml -func (gl *GL) CullFace(mode glbase.Enum) { - C.gl2_1_glCullFace(gl.funcs, C.GLenum(mode)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glIndexubv.xml -func (gl *GL) Indexubv(c []uint8) { - C.gl2_1_glIndexubv(gl.funcs, (*C.GLubyte)(unsafe.Pointer(&c[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glIndexub.xml -func (gl *GL) Indexub(c uint8) { - C.gl2_1_glIndexub(gl.funcs, C.GLubyte(c)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glIsTexture.xml -func (gl *GL) IsTexture(texture glbase.Texture) bool { - glresult := C.gl2_1_glIsTexture(gl.funcs, C.GLuint(texture)) - return *(*bool)(unsafe.Pointer(&glresult)) -} - -// GenTextures returns n texture names in textures. There is no guarantee -// that the names form a contiguous set of integers; however, it is -// guaranteed that none of the returned names was in use immediately before -// the call to GenTextures. -// -// The generated textures have no dimensionality; they assume the -// dimensionality of the texture target to which they are first bound (see -// BindTexture). -// -// Texture names returned by a call to GenTextures are not returned by -// subsequent calls, unless they are first deleted with DeleteTextures. -// -// Error GL.INVALID_VALUE is generated if n is negative. -// -// GenTextures is available in GL version 2.0 or greater. -func (gl *GL) GenTextures(n int) []glbase.Texture { - if n == 0 { - return nil - } - textures := make([]glbase.Texture, n) - C.gl2_1_glGenTextures(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&textures[0]))) - return textures -} - -// DeleteTextures deletes the textures objects whose names are stored -// in the textures slice. After a texture is deleted, it has no contents or -// dimensionality, and its name is free for reuse (for example by -// GenTextures). If a texture that is currently bound is deleted, the binding -// reverts to 0 (the default texture). -// -// DeleteTextures silently ignores 0's and names that do not correspond to -// existing textures. -// -// Error GL.INVALID_VALUE is generated if n is negative. -// -// DeleteTextures is available in GL version 2.0 or greater. -func (gl *GL) DeleteTextures(textures []glbase.Texture) { - n := len(textures) - if n == 0 { - return - } - C.gl2_1_glDeleteTextures(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&textures[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glBindTexture.xml -func (gl *GL) BindTexture(target glbase.Enum, texture glbase.Texture) { - C.gl2_1_glBindTexture(gl.funcs, C.GLenum(target), C.GLuint(texture)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTexSubImage2D.xml -func (gl *GL) TexSubImage2D(target glbase.Enum, level, xoffset, yoffset, width, height int, format, gltype glbase.Enum, pixels interface{}) { - var pixels_ptr unsafe.Pointer - var pixels_v = reflect.ValueOf(pixels) - if pixels != nil && pixels_v.Kind() != reflect.Slice { - panic("parameter pixels must be a slice") - } - if pixels != nil { - pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer()) - } - C.gl2_1_glTexSubImage2D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLint(yoffset), C.GLsizei(width), C.GLsizei(height), C.GLenum(format), C.GLenum(gltype), pixels_ptr) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTexSubImage1D.xml -func (gl *GL) TexSubImage1D(target glbase.Enum, level, xoffset, width int, format, gltype glbase.Enum, pixels interface{}) { - var pixels_ptr unsafe.Pointer - var pixels_v = reflect.ValueOf(pixels) - if pixels != nil && pixels_v.Kind() != reflect.Slice { - panic("parameter pixels must be a slice") - } - if pixels != nil { - pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer()) - } - C.gl2_1_glTexSubImage1D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLsizei(width), C.GLenum(format), C.GLenum(gltype), pixels_ptr) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glCopyTexSubImage2D.xml -func (gl *GL) CopyTexSubImage2D(target glbase.Enum, level, xoffset, yoffset, x, y, width, height int) { - C.gl2_1_glCopyTexSubImage2D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLint(yoffset), C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glCopyTexSubImage1D.xml -func (gl *GL) CopyTexSubImage1D(target glbase.Enum, level, xoffset, x, y, width int) { - C.gl2_1_glCopyTexSubImage1D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLint(x), C.GLint(y), C.GLsizei(width)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glCopyTexImage2D.xml -func (gl *GL) CopyTexImage2D(target glbase.Enum, level int, internalFormat glbase.Enum, x, y, width, height, border int) { - C.gl2_1_glCopyTexImage2D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLenum(internalFormat), C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height), C.GLint(border)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glCopyTexImage1D.xml -func (gl *GL) CopyTexImage1D(target glbase.Enum, level int, internalFormat glbase.Enum, x, y, width, border int) { - C.gl2_1_glCopyTexImage1D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLenum(internalFormat), C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLint(border)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glPolygonOffset.xml -func (gl *GL) PolygonOffset(factor, units float32) { - C.gl2_1_glPolygonOffset(gl.funcs, C.GLfloat(factor), C.GLfloat(units)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glDrawElements.xml -func (gl *GL) DrawElements(mode glbase.Enum, count int, gltype glbase.Enum, indices interface{}) { - var indices_ptr unsafe.Pointer - var indices_v = reflect.ValueOf(indices) - if indices != nil && indices_v.Kind() != reflect.Slice { - panic("parameter indices must be a slice") - } - if indices != nil { - indices_ptr = unsafe.Pointer(indices_v.Index(0).Addr().Pointer()) - } - C.gl2_1_glDrawElements(gl.funcs, C.GLenum(mode), C.GLsizei(count), C.GLenum(gltype), indices_ptr) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glDrawArrays.xml -func (gl *GL) DrawArrays(mode glbase.Enum, first, count int) { - C.gl2_1_glDrawArrays(gl.funcs, C.GLenum(mode), C.GLint(first), C.GLsizei(count)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glCopyTexSubImage3D.xml -func (gl *GL) CopyTexSubImage3D(target glbase.Enum, level, xoffset, yoffset int, zoffset int32, x, y, width, height int) { - C.gl2_1_glCopyTexSubImage3D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLint(yoffset), C.GLint(zoffset), C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTexSubImage3D.xml -func (gl *GL) TexSubImage3D(target glbase.Enum, level, xoffset, yoffset int, zoffset int32, width, height int, depth int32, format, gltype glbase.Enum, pixels interface{}) { - var pixels_ptr unsafe.Pointer - var pixels_v = reflect.ValueOf(pixels) - if pixels != nil && pixels_v.Kind() != reflect.Slice { - panic("parameter pixels must be a slice") - } - if pixels != nil { - pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer()) - } - C.gl2_1_glTexSubImage3D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLint(yoffset), C.GLint(zoffset), C.GLsizei(width), C.GLsizei(height), C.GLsizei(depth), C.GLenum(format), C.GLenum(gltype), pixels_ptr) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTexImage3D.xml -func (gl *GL) TexImage3D(target glbase.Enum, level int, internalFormat int32, width, height int, depth int32, border int, format, gltype glbase.Enum, pixels interface{}) { - var pixels_ptr unsafe.Pointer - var pixels_v = reflect.ValueOf(pixels) - if pixels != nil && pixels_v.Kind() != reflect.Slice { - panic("parameter pixels must be a slice") - } - if pixels != nil { - pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer()) - } - C.gl2_1_glTexImage3D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(internalFormat), C.GLsizei(width), C.GLsizei(height), C.GLsizei(depth), C.GLint(border), C.GLenum(format), C.GLenum(gltype), pixels_ptr) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glDrawRangeElements.xml -func (gl *GL) DrawRangeElements(mode glbase.Enum, start, end uint32, count int, gltype glbase.Enum, indices interface{}) { - var indices_ptr unsafe.Pointer - var indices_v = reflect.ValueOf(indices) - if indices != nil && indices_v.Kind() != reflect.Slice { - panic("parameter indices must be a slice") - } - if indices != nil { - indices_ptr = unsafe.Pointer(indices_v.Index(0).Addr().Pointer()) - } - C.gl2_1_glDrawRangeElements(gl.funcs, C.GLenum(mode), C.GLuint(start), C.GLuint(end), C.GLsizei(count), C.GLenum(gltype), indices_ptr) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glBlendEquation.xml -func (gl *GL) BlendEquation(mode glbase.Enum) { - C.gl2_1_glBlendEquation(gl.funcs, C.GLenum(mode)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glBlendColor.xml -func (gl *GL) BlendColor(red, green, blue, alpha float32) { - C.gl2_1_glBlendColor(gl.funcs, C.GLfloat(red), C.GLfloat(green), C.GLfloat(blue), C.GLfloat(alpha)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glGetCompressedTexImage.xml -func (gl *GL) GetCompressedTexImage(target glbase.Enum, level int, img interface{}) { - var img_ptr unsafe.Pointer - var img_v = reflect.ValueOf(img) - if img != nil && img_v.Kind() != reflect.Slice { - panic("parameter img must be a slice") - } - if img != nil { - img_ptr = unsafe.Pointer(img_v.Index(0).Addr().Pointer()) - } - C.gl2_1_glGetCompressedTexImage(gl.funcs, C.GLenum(target), C.GLint(level), img_ptr) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glCompressedTexSubImage1D.xml -func (gl *GL) CompressedTexSubImage1D(target glbase.Enum, level, xoffset, width int, format glbase.Enum, imageSize int, data interface{}) { - var data_ptr unsafe.Pointer - var data_v = reflect.ValueOf(data) - if data != nil && data_v.Kind() != reflect.Slice { - panic("parameter data must be a slice") - } - if data != nil { - data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer()) - } - C.gl2_1_glCompressedTexSubImage1D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLsizei(width), C.GLenum(format), C.GLsizei(imageSize), data_ptr) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glCompressedTexSubImage2D.xml -func (gl *GL) CompressedTexSubImage2D(target glbase.Enum, level, xoffset, yoffset, width, height int, format glbase.Enum, imageSize int, data interface{}) { - var data_ptr unsafe.Pointer - var data_v = reflect.ValueOf(data) - if data != nil && data_v.Kind() != reflect.Slice { - panic("parameter data must be a slice") - } - if data != nil { - data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer()) - } - C.gl2_1_glCompressedTexSubImage2D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLint(yoffset), C.GLsizei(width), C.GLsizei(height), C.GLenum(format), C.GLsizei(imageSize), data_ptr) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glCompressedTexSubImage3D.xml -func (gl *GL) CompressedTexSubImage3D(target glbase.Enum, level, xoffset, yoffset int, zoffset int32, width, height int, depth int32, format glbase.Enum, imageSize int, data interface{}) { - var data_ptr unsafe.Pointer - var data_v = reflect.ValueOf(data) - if data != nil && data_v.Kind() != reflect.Slice { - panic("parameter data must be a slice") - } - if data != nil { - data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer()) - } - C.gl2_1_glCompressedTexSubImage3D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLint(yoffset), C.GLint(zoffset), C.GLsizei(width), C.GLsizei(height), C.GLsizei(depth), C.GLenum(format), C.GLsizei(imageSize), data_ptr) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glCompressedTexImage1D.xml -func (gl *GL) CompressedTexImage1D(target glbase.Enum, level int, internalFormat glbase.Enum, width, border, imageSize int, data interface{}) { - var data_ptr unsafe.Pointer - var data_v = reflect.ValueOf(data) - if data != nil && data_v.Kind() != reflect.Slice { - panic("parameter data must be a slice") - } - if data != nil { - data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer()) - } - C.gl2_1_glCompressedTexImage1D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLenum(internalFormat), C.GLsizei(width), C.GLint(border), C.GLsizei(imageSize), data_ptr) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glCompressedTexImage2D.xml -func (gl *GL) CompressedTexImage2D(target glbase.Enum, level int, internalFormat glbase.Enum, width, height, border, imageSize int, data interface{}) { - var data_ptr unsafe.Pointer - var data_v = reflect.ValueOf(data) - if data != nil && data_v.Kind() != reflect.Slice { - panic("parameter data must be a slice") - } - if data != nil { - data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer()) - } - C.gl2_1_glCompressedTexImage2D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLenum(internalFormat), C.GLsizei(width), C.GLsizei(height), C.GLint(border), C.GLsizei(imageSize), data_ptr) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glCompressedTexImage3D.xml -func (gl *GL) CompressedTexImage3D(target glbase.Enum, level int, internalFormat glbase.Enum, width, height int, depth int32, border, imageSize int, data interface{}) { - var data_ptr unsafe.Pointer - var data_v = reflect.ValueOf(data) - if data != nil && data_v.Kind() != reflect.Slice { - panic("parameter data must be a slice") - } - if data != nil { - data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer()) - } - C.gl2_1_glCompressedTexImage3D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLenum(internalFormat), C.GLsizei(width), C.GLsizei(height), C.GLsizei(depth), C.GLint(border), C.GLsizei(imageSize), data_ptr) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glSampleCoverage.xml -func (gl *GL) SampleCoverage(value float32, invert bool) { - C.gl2_1_glSampleCoverage(gl.funcs, C.GLfloat(value), *(*C.GLboolean)(unsafe.Pointer(&invert))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glActiveTexture.xml -func (gl *GL) ActiveTexture(texture glbase.Enum) { - C.gl2_1_glActiveTexture(gl.funcs, C.GLenum(texture)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glPointParameteriv.xml -func (gl *GL) PointParameteriv(pname glbase.Enum, params []int32) { - C.gl2_1_glPointParameteriv(gl.funcs, C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glPointParameteri.xml -func (gl *GL) PointParameteri(pname glbase.Enum, param int32) { - C.gl2_1_glPointParameteri(gl.funcs, C.GLenum(pname), C.GLint(param)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glPointParameterfv.xml -func (gl *GL) PointParameterfv(pname glbase.Enum, params []float32) { - C.gl2_1_glPointParameterfv(gl.funcs, C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glPointParameterf.xml -func (gl *GL) PointParameterf(pname glbase.Enum, param float32) { - C.gl2_1_glPointParameterf(gl.funcs, C.GLenum(pname), C.GLfloat(param)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiDrawArrays.xml -func (gl *GL) MultiDrawArrays(mode glbase.Enum, first, count []int, drawcount int32) { - C.gl2_1_glMultiDrawArrays(gl.funcs, C.GLenum(mode), (*C.GLint)(unsafe.Pointer(&first[0])), (*C.GLsizei)(unsafe.Pointer(&count[0])), C.GLsizei(drawcount)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glBlendFuncSeparate.xml -func (gl *GL) BlendFuncSeparate(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha glbase.Enum) { - C.gl2_1_glBlendFuncSeparate(gl.funcs, C.GLenum(sfactorRGB), C.GLenum(dfactorRGB), C.GLenum(sfactorAlpha), C.GLenum(dfactorAlpha)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glGetBufferParameteriv.xml -func (gl *GL) GetBufferParameteriv(target, pname glbase.Enum, params []int32) { - C.gl2_1_glGetBufferParameteriv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glUnmapBuffer.xml -func (gl *GL) UnmapBuffer(target glbase.Enum) bool { - glresult := C.gl2_1_glUnmapBuffer(gl.funcs, C.GLenum(target)) - return *(*bool)(unsafe.Pointer(&glresult)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glGetBufferSubData.xml -func (gl *GL) GetBufferSubData(target glbase.Enum, offset, size int, data interface{}) { - var data_ptr unsafe.Pointer - var data_v = reflect.ValueOf(data) - if data != nil && data_v.Kind() != reflect.Slice { - panic("parameter data must be a slice") - } - if data != nil { - data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer()) - } - C.gl2_1_glGetBufferSubData(gl.funcs, C.GLenum(target), C.GLintptr(offset), C.GLsizeiptr(size), data_ptr) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glBufferSubData.xml -func (gl *GL) BufferSubData(target glbase.Enum, offset, size int, data interface{}) { - var data_ptr unsafe.Pointer - var data_v = reflect.ValueOf(data) - if data != nil && data_v.Kind() != reflect.Slice { - panic("parameter data must be a slice") - } - if data != nil { - data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer()) - } - C.gl2_1_glBufferSubData(gl.funcs, C.GLenum(target), C.GLintptr(offset), C.GLsizeiptr(size), data_ptr) -} - -// BufferData creates a new data store for the buffer object currently -// bound to target. Any pre-existing data store is deleted. The new data -// store is created with the specified size in bytes and usage. If data is -// not nil, it must be a slice that is used to initialize the data store. -// In that case the size parameter is ignored and the store size will match -// the slice data size. -// -// In its initial state, the new data store is not mapped, it has a NULL -// mapped pointer, and its mapped access is GL.READ_WRITE. -// -// The target constant must be one of GL.ARRAY_BUFFER, GL.COPY_READ_BUFFER, -// GL.COPY_WRITE_BUFFER, GL.ELEMENT_ARRAY_BUFFER, GL.PIXEL_PACK_BUFFER, -// GL.PIXEL_UNPACK_BUFFER, GL.TEXTURE_BUFFER, GL.TRANSFORM_FEEDBACK_BUFFER, -// or GL.UNIFORM_BUFFER. -// -// The usage parameter is a hint to the GL implementation as to how a buffer -// object's data store will be accessed. This enables the GL implementation -// to make more intelligent decisions that may significantly impact buffer -// object performance. It does not, however, constrain the actual usage of -// the data store. usage can be broken down into two parts: first, the -// frequency of access (modification and usage), and second, the nature of -// that access. -// -// A usage frequency of STREAM and nature of DRAW is specified via the -// constant GL.STREAM_DRAW, for example. -// -// The usage frequency of access may be one of: -// -// STREAM -// The data store contents will be modified once and used at most a few times. -// -// STATIC -// The data store contents will be modified once and used many times. -// -// DYNAMIC -// The data store contents will be modified repeatedly and used many times. -// -// The usage nature of access may be one of: -// -// DRAW -// The data store contents are modified by the application, and used as -// the source for GL drawing and image specification commands. -// -// READ -// The data store contents are modified by reading data from the GL, -// and used to return that data when queried by the application. -// -// COPY -// The data store contents are modified by reading data from the GL, -// and used as the source for GL drawing and image specification -// commands. -// -// Clients must align data elements consistent with the requirements of the -// client platform, with an additional base-level requirement that an offset -// within a buffer to a datum comprising N bytes be a multiple of N. -// -// Error GL.INVALID_ENUM is generated if target is not one of the accepted -// buffer targets. GL.INVALID_ENUM is generated if usage is not -// GL.STREAM_DRAW, GL.STREAM_READ, GL.STREAM_COPY, GL.STATIC_DRAW, -// GL.STATIC_READ, GL.STATIC_COPY, GL.DYNAMIC_DRAW, GL.DYNAMIC_READ, or -// GL.DYNAMIC_COPY. GL.INVALID_VALUE is generated if size is negative. -// GL.INVALID_OPERATION is generated if the reserved buffer object name 0 is -// bound to target. GL.OUT_OF_MEMORY is generated if the GL is unable to -// create a data store with the specified size. -func (gl *GL) BufferData(target glbase.Enum, size int, data interface{}, usage glbase.Enum) { - var data_ptr unsafe.Pointer - var data_v = reflect.ValueOf(data) - if data != nil && data_v.Kind() != reflect.Slice { - panic("parameter data must be a slice") - } - if data != nil { - data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer()) - } - if data != nil { - size = int(data_v.Type().Size()) * data_v.Len() - } - C.gl2_1_glBufferData(gl.funcs, C.GLenum(target), C.GLsizeiptr(size), data_ptr, C.GLenum(usage)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glIsBuffer.xml -func (gl *GL) IsBuffer(buffer glbase.Buffer) bool { - glresult := C.gl2_1_glIsBuffer(gl.funcs, C.GLuint(buffer)) - return *(*bool)(unsafe.Pointer(&glresult)) -} - -// GenBuffers returns n buffer object names. There is no guarantee that -// the names form a contiguous set of integers; however, it is guaranteed -// that none of the returned names was in use immediately before the call to -// GenBuffers. -// -// Buffer object names returned by a call to GenBuffers are not returned by -// subsequent calls, unless they are first deleted with DeleteBuffers. -// -// No buffer objects are associated with the returned buffer object names -// until they are first bound by calling BindBuffer. -// -// Error GL.INVALID_VALUE is generated if n is negative. GL.INVALID_OPERATION -// is generated if GenBuffers is executed between the execution of Begin -// and the corresponding execution of End. -// -// GenBuffers is available in GL version 1.5 or greater. -func (gl *GL) GenBuffers(n int) []glbase.Buffer { - if n == 0 { - return nil - } - buffers := make([]glbase.Buffer, n) - C.gl2_1_glGenBuffers(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&buffers[0]))) - return buffers -} - -// DeleteBuffers deletes the buffer objects whose names are stored in the -// buffers slice. -// -// After a buffer object is deleted, it has no contents, and its name is free -// for reuse (for example by GenBuffers). If a buffer object that is -// currently bound is deleted, the binding reverts to 0 (the absence of any -// buffer object, which reverts to client memory usage). -// -// DeleteBuffers silently ignores 0's and names that do not correspond to -// existing buffer objects. -// -// Error GL.INVALID_VALUE is generated if n is negative. GL.INVALID_OPERATION -// is generated if DeleteBuffers is executed between the execution of Begin -// and the corresponding execution of End. -// -// DeleteBuffers is available in GL version 1.5 or greater. -func (gl *GL) DeleteBuffers(buffers []glbase.Buffer) { - n := len(buffers) - if n == 0 { - return - } - C.gl2_1_glDeleteBuffers(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&buffers[0]))) -} - -// BindBuffer creates or puts in use a named buffer object. -// Calling BindBuffer with target set to GL.ARRAY_BUFFER, -// GL.ELEMENT_ARRAY_BUFFER, GL.PIXEL_PACK_BUFFER or GL.PIXEL_UNPACK_BUFFER -// and buffer set to the name of the new buffer object binds the buffer -// object name to the target. When a buffer object is bound to a target, the -// previous binding for that target is automatically broken. -// -// Buffer object names are unsigned integers. The value zero is reserved, but -// there is no default buffer object for each buffer object target. Instead, -// buffer set to zero effectively unbinds any buffer object previously bound, -// and restores client memory usage for that buffer object target. Buffer -// object names and the corresponding buffer object contents are local to the -// shared display-list space (see XCreateContext) of the current GL rendering -// context; two rendering contexts share buffer object names only if they -// also share display lists. -// -// GenBuffers may be called to generate a set of new buffer object names. -// -// The state of a buffer object immediately after it is first bound is an -// unmapped zero-sized memory buffer with GL.READ_WRITE access and -// GL.STATIC_DRAW usage. -// -// While a non-zero buffer object name is bound, GL operations on the target -// to which it is bound affect the bound buffer object, and queries of the -// target to which it is bound return state from the bound buffer object. -// While buffer object name zero is bound, as in the initial state, attempts -// to modify or query state on the target to which it is bound generates an -// GL.INVALID_OPERATION error. -// -// When vertex array pointer state is changed, for example by a call to -// NormalPointer, the current buffer object binding (GL.ARRAY_BUFFER_BINDING) -// is copied into the corresponding client state for the vertex array type -// being changed, for example GL.NORMAL_ARRAY_BUFFER_BINDING. While a -// non-zero buffer object is bound to the GL.ARRAY_BUFFER target, the vertex -// array pointer parameter that is traditionally interpreted as a pointer to -// client-side memory is instead interpreted as an offset within the buffer -// object measured in basic machine units. -// -// While a non-zero buffer object is bound to the GL.ELEMENT_ARRAY_BUFFER -// target, the indices parameter of DrawElements, DrawRangeElements, or -// MultiDrawElements that is traditionally interpreted as a pointer to -// client-side memory is instead interpreted as an offset within the buffer -// object measured in basic machine units. -// -// While a non-zero buffer object is bound to the GL.PIXEL_PACK_BUFFER -// target, the following commands are affected: GetCompressedTexImage, -// GetConvolutionFilter, GetHistogram, GetMinmax, GetPixelMap, -// GetPolygonStipple, GetSeparableFilter, GetTexImage, and ReadPixels. The -// pointer parameter that is traditionally interpreted as a pointer to -// client-side memory where the pixels are to be packed is instead -// interpreted as an offset within the buffer object measured in basic -// machine units. -// -// While a non-zero buffer object is bound to the GL.PIXEL_UNPACK_BUFFER -// target, the following commands are affected: Bitmap, ColorSubTable, -// ColorTable, CompressedTexImage1D, CompressedTexImage2D, -// CompressedTexImage3D, CompressedTexSubImage1D, CompressedTexSubImage2D, -// CompressedTexSubImage3D, ConvolutionFilter1D, ConvolutionFilter2D, -// DrawPixels, PixelMap, PolygonStipple, SeparableFilter2D, TexImage1D, -// TexImage2D, TexImage3D, TexSubImage1D, TexSubImage2D, and TexSubImage3D. -// The pointer parameter that is traditionally interpreted as a pointer to -// client-side memory from which the pixels are to be unpacked is instead -// interpreted as an offset within the buffer object measured in basic -// machine units. -// -// A buffer object binding created with BindBuffer remains active until a -// different buffer object name is bound to the same target, or until the -// bound buffer object is deleted with DeleteBuffers. -// -// Once created, a named buffer object may be re-bound to any target as often -// as needed. However, the GL implementation may make choices about how to -// optimize the storage of a buffer object based on its initial binding -// target. -// -// Error GL.INVALID_ENUM is generated if target is not one of the allowable -// values. GL.INVALID_OPERATION is generated if BindBuffer is executed -// between the execution of Begin and the corresponding execution of End. -// -// BindBuffer is available in GL version 1.5 or greater. -func (gl *GL) BindBuffer(target glbase.Enum, buffer glbase.Buffer) { - C.gl2_1_glBindBuffer(gl.funcs, C.GLenum(target), C.GLuint(buffer)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glGetQueryObjectuiv.xml -func (gl *GL) GetQueryObjectuiv(id uint32, pname glbase.Enum, params []uint32) { - C.gl2_1_glGetQueryObjectuiv(gl.funcs, C.GLuint(id), C.GLenum(pname), (*C.GLuint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glGetQueryObjectiv.xml -func (gl *GL) GetQueryObjectiv(id uint32, pname glbase.Enum, params []int32) { - C.gl2_1_glGetQueryObjectiv(gl.funcs, C.GLuint(id), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glGetQueryiv.xml -func (gl *GL) GetQueryiv(target, pname glbase.Enum, params []int32) { - C.gl2_1_glGetQueryiv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glEndQuery.xml -func (gl *GL) EndQuery(target glbase.Enum) { - C.gl2_1_glEndQuery(gl.funcs, C.GLenum(target)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glBeginQuery.xml -func (gl *GL) BeginQuery(target glbase.Enum, id uint32) { - C.gl2_1_glBeginQuery(gl.funcs, C.GLenum(target), C.GLuint(id)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glIsQuery.xml -func (gl *GL) IsQuery(id uint32) bool { - glresult := C.gl2_1_glIsQuery(gl.funcs, C.GLuint(id)) - return *(*bool)(unsafe.Pointer(&glresult)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glDeleteQueries.xml -func (gl *GL) DeleteQueries(n int, ids []uint32) { - C.gl2_1_glDeleteQueries(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&ids[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glGenQueries.xml -func (gl *GL) GenQueries(n int, ids []uint32) { - C.gl2_1_glGenQueries(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&ids[0]))) -} - -// VertexAttribPointer specifies the location and data format of the array -// of generic vertex attributes at index to use when rendering. size -// specifies the number of components per attribute and must be 1, 2, 3, or -// 4. type specifies the data type of each component, and stride specifies -// the byte stride from one attribute to the next, allowing vertices and -// attributes to be packed into a single array or stored in separate arrays. -// normalized indicates whether the values stored in an integer format are -// to be mapped to the range [-1,1] (for signed values) or [0,1] -// (for unsigned values) when they are accessed and converted to floating -// point; otherwise, values will be converted to floats directly without -// normalization. offset is a byte offset into the buffer object's data -// store, which must be bound to the GL.ARRAY_BUFFER target with BindBuffer. -// -// The buffer object binding (GL.ARRAY_BUFFER_BINDING) is saved as -// generic vertex attribute array client-side state -// (GL.VERTEX_ATTRIB_ARRAY_BUFFER_BINDING) for the provided index. -// -// To enable and disable a generic vertex attribute array, call -// EnableVertexAttribArray and DisableVertexAttribArray with index. If -// enabled, the generic vertex attribute array is used when DrawArrays or -// DrawElements is called. Each generic vertex attribute array is initially -// disabled. -// -// VertexAttribPointer is typically implemented on the client side. -// -// Error GL.INVALID_ENUM is generated if type is not an accepted value. -// GL.INVALID_VALUE is generated if index is greater than or equal to -// GL.MAX_VERTEX_ATTRIBS. GL.INVALID_VALUE is generated if size is not 1, 2, -// 3, or 4. GL.INVALID_VALUE is generated if stride is negative. -func (gl *GL) VertexAttribPointer(index glbase.Attrib, size int, gltype glbase.Enum, normalized bool, stride int, offset uintptr) { - offset_ptr := unsafe.Pointer(offset) - C.gl2_1_glVertexAttribPointer(gl.funcs, C.GLuint(index), C.GLint(size), C.GLenum(gltype), *(*C.GLboolean)(unsafe.Pointer(&normalized)), C.GLsizei(stride), offset_ptr) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glValidateProgram.xml -func (gl *GL) ValidateProgram(program glbase.Program) { - C.gl2_1_glValidateProgram(gl.funcs, C.GLuint(program)) -} - -// UniformMatrix4fv modifies the value of a uniform variable or a uniform -// variable array. The location of the uniform variable to be modified is -// specified by location, which should be a value returned by GetUniformLocation. -// UniformMatrix4fv operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions UniformMatrix{2|3|4|2x3|3x2|2x4|4x2|3x4|4x3}fv are used to -// modify a matrix or an array of matrices. The numbers in the function name -// are interpreted as the dimensionality of the matrix. The number 2 -// indicates a 2x2 matrix (4 values), the number 3 indicates a 3x3 matrix (9 -// values), and the number 4 indicates a 4x4 matrix (16 values). Non-square -// matrix dimensionality is explicit, with the first number representing the -// number of columns and the second number representing the number of rows. -// For example, 2x4 indicates a 2x4 matrix with 2 columns and 4 rows (8 -// values). The length of the provided slice must be a multiple of the number -// of values per matrix, to update one or more consecutive matrices. -// -// If transpose is false, each matrix is assumed to be supplied in column -// major order. If transpose is true, each matrix is assumed to be supplied -// in row major order. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) UniformMatrix4fv(location glbase.Uniform, transpose bool, value []float32) { - if len(value) == 0 { - return - } - if len(value)%(4*4) != 0 { - panic("invalid value length for UniformMatrix4fv") - } - count := len(value) / (4 * 4) - C.gl2_1_glUniformMatrix4fv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLfloat)(unsafe.Pointer(&value[0]))) -} - -// UniformMatrix3fv modifies the value of a uniform variable or a uniform -// variable array. The location of the uniform variable to be modified is -// specified by location, which should be a value returned by GetUniformLocation. -// UniformMatrix3fv operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions UniformMatrix{2|3|4|2x3|3x2|2x4|4x2|3x4|4x3}fv are used to -// modify a matrix or an array of matrices. The numbers in the function name -// are interpreted as the dimensionality of the matrix. The number 2 -// indicates a 2x2 matrix (4 values), the number 3 indicates a 3x3 matrix (9 -// values), and the number 4 indicates a 4x4 matrix (16 values). Non-square -// matrix dimensionality is explicit, with the first number representing the -// number of columns and the second number representing the number of rows. -// For example, 2x4 indicates a 2x4 matrix with 2 columns and 4 rows (8 -// values). The length of the provided slice must be a multiple of the number -// of values per matrix, to update one or more consecutive matrices. -// -// If transpose is false, each matrix is assumed to be supplied in column -// major order. If transpose is true, each matrix is assumed to be supplied -// in row major order. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) UniformMatrix3fv(location glbase.Uniform, transpose bool, value []float32) { - if len(value) == 0 { - return - } - if len(value)%(3*3) != 0 { - panic("invalid value length for UniformMatrix3fv") - } - count := len(value) / (3 * 3) - C.gl2_1_glUniformMatrix3fv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLfloat)(unsafe.Pointer(&value[0]))) -} - -// UniformMatrix2fv modifies the value of a uniform variable or a uniform -// variable array. The location of the uniform variable to be modified is -// specified by location, which should be a value returned by GetUniformLocation. -// UniformMatrix2fv operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions UniformMatrix{2|3|4|2x3|3x2|2x4|4x2|3x4|4x3}fv are used to -// modify a matrix or an array of matrices. The numbers in the function name -// are interpreted as the dimensionality of the matrix. The number 2 -// indicates a 2x2 matrix (4 values), the number 3 indicates a 3x3 matrix (9 -// values), and the number 4 indicates a 4x4 matrix (16 values). Non-square -// matrix dimensionality is explicit, with the first number representing the -// number of columns and the second number representing the number of rows. -// For example, 2x4 indicates a 2x4 matrix with 2 columns and 4 rows (8 -// values). The length of the provided slice must be a multiple of the number -// of values per matrix, to update one or more consecutive matrices. -// -// If transpose is false, each matrix is assumed to be supplied in column -// major order. If transpose is true, each matrix is assumed to be supplied -// in row major order. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) UniformMatrix2fv(location glbase.Uniform, transpose bool, value []float32) { - if len(value) == 0 { - return - } - if len(value)%(2*2) != 0 { - panic("invalid value length for UniformMatrix2fv") - } - count := len(value) / (2 * 2) - C.gl2_1_glUniformMatrix2fv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLfloat)(unsafe.Pointer(&value[0]))) -} - -// Uniform4iv modifies the value of a uniform variable or a uniform -// variable array. The location of the uniform variable to be modified is -// specified by location, which should be a value returned by GetUniformLocation. -// Uniform4iv operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single -// uniform variable or a uniform variable array. These functions receive a -// slice with the values to be loaded into a uniform variable or a uniform -// variable array. A slice with length 1 should be used if modifying the value -// of a single uniform variable, and a length of 1 or greater can be used to -// modify an entire array or part of an array. When loading n elements -// starting at an arbitrary position m in a uniform variable array, elements -// m + n - 1 in the array will be replaced with the new values. If m + n - 1 -// is larger than the size of the uniform variable array, values for all -// array elements beyond the end of the array will be ignored. The number -// specified in the name of the command indicates the number of components -// for each element in value, and it should match the number of components in -// the data type of the specified uniform variable (1 for float, int, bool; -// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name -// of the command must match the data type for the specified uniform variable -// as described for Uniform{1|2|3|4}{f|i|ui}. -// -// Uniform1i and Uniform1iv are the only two functions that may be used to -// load uniform variables defined as sampler types. Loading samplers with any -// other function will result in a GL.INVALID_OPERATION error. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) Uniform4iv(location glbase.Uniform, value []int32) { - if len(value) == 0 { - return - } - if len(value)%4 != 0 { - panic("invalid value length for Uniform4iv") - } - count := len(value) / 4 - C.gl2_1_glUniform4iv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLint)(unsafe.Pointer(&value[0]))) -} - -// Uniform3iv modifies the value of a uniform variable or a uniform -// variable array. The location of the uniform variable to be modified is -// specified by location, which should be a value returned by GetUniformLocation. -// Uniform3iv operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single -// uniform variable or a uniform variable array. These functions receive a -// slice with the values to be loaded into a uniform variable or a uniform -// variable array. A slice with length 1 should be used if modifying the value -// of a single uniform variable, and a length of 1 or greater can be used to -// modify an entire array or part of an array. When loading n elements -// starting at an arbitrary position m in a uniform variable array, elements -// m + n - 1 in the array will be replaced with the new values. If m + n - 1 -// is larger than the size of the uniform variable array, values for all -// array elements beyond the end of the array will be ignored. The number -// specified in the name of the command indicates the number of components -// for each element in value, and it should match the number of components in -// the data type of the specified uniform variable (1 for float, int, bool; -// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name -// of the command must match the data type for the specified uniform variable -// as described for Uniform{1|2|3|4}{f|i|ui}. -// -// Uniform1i and Uniform1iv are the only two functions that may be used to -// load uniform variables defined as sampler types. Loading samplers with any -// other function will result in a GL.INVALID_OPERATION error. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) Uniform3iv(location glbase.Uniform, value []int32) { - if len(value) == 0 { - return - } - if len(value)%3 != 0 { - panic("invalid value length for Uniform3iv") - } - count := len(value) / 3 - C.gl2_1_glUniform3iv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLint)(unsafe.Pointer(&value[0]))) -} - -// Uniform2iv modifies the value of a uniform variable or a uniform -// variable array. The location of the uniform variable to be modified is -// specified by location, which should be a value returned by GetUniformLocation. -// Uniform2iv operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single -// uniform variable or a uniform variable array. These functions receive a -// slice with the values to be loaded into a uniform variable or a uniform -// variable array. A slice with length 1 should be used if modifying the value -// of a single uniform variable, and a length of 1 or greater can be used to -// modify an entire array or part of an array. When loading n elements -// starting at an arbitrary position m in a uniform variable array, elements -// m + n - 1 in the array will be replaced with the new values. If m + n - 1 -// is larger than the size of the uniform variable array, values for all -// array elements beyond the end of the array will be ignored. The number -// specified in the name of the command indicates the number of components -// for each element in value, and it should match the number of components in -// the data type of the specified uniform variable (1 for float, int, bool; -// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name -// of the command must match the data type for the specified uniform variable -// as described for Uniform{1|2|3|4}{f|i|ui}. -// -// Uniform1i and Uniform1iv are the only two functions that may be used to -// load uniform variables defined as sampler types. Loading samplers with any -// other function will result in a GL.INVALID_OPERATION error. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) Uniform2iv(location glbase.Uniform, value []int32) { - if len(value) == 0 { - return - } - if len(value)%2 != 0 { - panic("invalid value length for Uniform2iv") - } - count := len(value) / 2 - C.gl2_1_glUniform2iv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLint)(unsafe.Pointer(&value[0]))) -} - -// Uniform1iv modifies the value of a uniform variable or a uniform -// variable array. The location of the uniform variable to be modified is -// specified by location, which should be a value returned by GetUniformLocation. -// Uniform1iv operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single -// uniform variable or a uniform variable array. These functions receive a -// slice with the values to be loaded into a uniform variable or a uniform -// variable array. A slice with length 1 should be used if modifying the value -// of a single uniform variable, and a length of 1 or greater can be used to -// modify an entire array or part of an array. When loading n elements -// starting at an arbitrary position m in a uniform variable array, elements -// m + n - 1 in the array will be replaced with the new values. If m + n - 1 -// is larger than the size of the uniform variable array, values for all -// array elements beyond the end of the array will be ignored. The number -// specified in the name of the command indicates the number of components -// for each element in value, and it should match the number of components in -// the data type of the specified uniform variable (1 for float, int, bool; -// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name -// of the command must match the data type for the specified uniform variable -// as described for Uniform{1|2|3|4}{f|i|ui}. -// -// Uniform1i and Uniform1iv are the only two functions that may be used to -// load uniform variables defined as sampler types. Loading samplers with any -// other function will result in a GL.INVALID_OPERATION error. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) Uniform1iv(location glbase.Uniform, value []int32) { - if len(value) == 0 { - return - } - count := len(value) - C.gl2_1_glUniform1iv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLint)(unsafe.Pointer(&value[0]))) -} - -// Uniform4fv modifies the value of a uniform variable or a uniform -// variable array. The location of the uniform variable to be modified is -// specified by location, which should be a value returned by GetUniformLocation. -// Uniform4fv operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single -// uniform variable or a uniform variable array. These functions receive a -// slice with the values to be loaded into a uniform variable or a uniform -// variable array. A slice with length 1 should be used if modifying the value -// of a single uniform variable, and a length of 1 or greater can be used to -// modify an entire array or part of an array. When loading n elements -// starting at an arbitrary position m in a uniform variable array, elements -// m + n - 1 in the array will be replaced with the new values. If m + n - 1 -// is larger than the size of the uniform variable array, values for all -// array elements beyond the end of the array will be ignored. The number -// specified in the name of the command indicates the number of components -// for each element in value, and it should match the number of components in -// the data type of the specified uniform variable (1 for float, int, bool; -// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name -// of the command must match the data type for the specified uniform variable -// as described for Uniform{1|2|3|4}{f|i|ui}. -// -// Uniform1i and Uniform1iv are the only two functions that may be used to -// load uniform variables defined as sampler types. Loading samplers with any -// other function will result in a GL.INVALID_OPERATION error. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) Uniform4fv(location glbase.Uniform, value []float32) { - if len(value) == 0 { - return - } - if len(value)%4 != 0 { - panic("invalid value length for Uniform4fv") - } - count := len(value) / 4 - C.gl2_1_glUniform4fv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLfloat)(unsafe.Pointer(&value[0]))) -} - -// Uniform3fv modifies the value of a uniform variable or a uniform -// variable array. The location of the uniform variable to be modified is -// specified by location, which should be a value returned by GetUniformLocation. -// Uniform3fv operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single -// uniform variable or a uniform variable array. These functions receive a -// slice with the values to be loaded into a uniform variable or a uniform -// variable array. A slice with length 1 should be used if modifying the value -// of a single uniform variable, and a length of 1 or greater can be used to -// modify an entire array or part of an array. When loading n elements -// starting at an arbitrary position m in a uniform variable array, elements -// m + n - 1 in the array will be replaced with the new values. If m + n - 1 -// is larger than the size of the uniform variable array, values for all -// array elements beyond the end of the array will be ignored. The number -// specified in the name of the command indicates the number of components -// for each element in value, and it should match the number of components in -// the data type of the specified uniform variable (1 for float, int, bool; -// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name -// of the command must match the data type for the specified uniform variable -// as described for Uniform{1|2|3|4}{f|i|ui}. -// -// Uniform1i and Uniform1iv are the only two functions that may be used to -// load uniform variables defined as sampler types. Loading samplers with any -// other function will result in a GL.INVALID_OPERATION error. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) Uniform3fv(location glbase.Uniform, value []float32) { - if len(value) == 0 { - return - } - if len(value)%3 != 0 { - panic("invalid value length for Uniform3fv") - } - count := len(value) / 3 - C.gl2_1_glUniform3fv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLfloat)(unsafe.Pointer(&value[0]))) -} - -// Uniform2fv modifies the value of a uniform variable or a uniform -// variable array. The location of the uniform variable to be modified is -// specified by location, which should be a value returned by GetUniformLocation. -// Uniform2fv operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single -// uniform variable or a uniform variable array. These functions receive a -// slice with the values to be loaded into a uniform variable or a uniform -// variable array. A slice with length 1 should be used if modifying the value -// of a single uniform variable, and a length of 1 or greater can be used to -// modify an entire array or part of an array. When loading n elements -// starting at an arbitrary position m in a uniform variable array, elements -// m + n - 1 in the array will be replaced with the new values. If m + n - 1 -// is larger than the size of the uniform variable array, values for all -// array elements beyond the end of the array will be ignored. The number -// specified in the name of the command indicates the number of components -// for each element in value, and it should match the number of components in -// the data type of the specified uniform variable (1 for float, int, bool; -// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name -// of the command must match the data type for the specified uniform variable -// as described for Uniform{1|2|3|4}{f|i|ui}. -// -// Uniform1i and Uniform1iv are the only two functions that may be used to -// load uniform variables defined as sampler types. Loading samplers with any -// other function will result in a GL.INVALID_OPERATION error. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) Uniform2fv(location glbase.Uniform, value []float32) { - if len(value) == 0 { - return - } - if len(value)%2 != 0 { - panic("invalid value length for Uniform2fv") - } - count := len(value) / 2 - C.gl2_1_glUniform2fv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLfloat)(unsafe.Pointer(&value[0]))) -} - -// Uniform1fv modifies the value of a uniform variable or a uniform -// variable array. The location of the uniform variable to be modified is -// specified by location, which should be a value returned by GetUniformLocation. -// Uniform1fv operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single -// uniform variable or a uniform variable array. These functions receive a -// slice with the values to be loaded into a uniform variable or a uniform -// variable array. A slice with length 1 should be used if modifying the value -// of a single uniform variable, and a length of 1 or greater can be used to -// modify an entire array or part of an array. When loading n elements -// starting at an arbitrary position m in a uniform variable array, elements -// m + n - 1 in the array will be replaced with the new values. If m + n - 1 -// is larger than the size of the uniform variable array, values for all -// array elements beyond the end of the array will be ignored. The number -// specified in the name of the command indicates the number of components -// for each element in value, and it should match the number of components in -// the data type of the specified uniform variable (1 for float, int, bool; -// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name -// of the command must match the data type for the specified uniform variable -// as described for Uniform{1|2|3|4}{f|i|ui}. -// -// Uniform1i and Uniform1iv are the only two functions that may be used to -// load uniform variables defined as sampler types. Loading samplers with any -// other function will result in a GL.INVALID_OPERATION error. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) Uniform1fv(location glbase.Uniform, value []float32) { - if len(value) == 0 { - return - } - count := len(value) - C.gl2_1_glUniform1fv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLfloat)(unsafe.Pointer(&value[0]))) -} - -// Uniform4i modifies the value of a single uniform variable. -// The location of the uniform variable to be modified is specified by -// location, which should be a value returned by GetUniformLocation. -// Uniform4i operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the -// uniform variable specified by location using the values passed as -// arguments. The number specified in the function should match the number of -// components in the data type of the specified uniform variable (1 for -// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.). -// The suffix f indicates that floating-point values are being passed; the -// suffix i indicates that integer values are being passed; the suffix ui -// indicates that unsigned integer values are being passed, and this type -// should also match the data type of the specified uniform variable. The i -// variants of this function should be used to provide values for uniform -// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui -// variants of this function should be used to provide values for uniform -// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of -// these. The f variants should be used to provide values for uniform -// variables of type float, vec2, vec3, vec4, or arrays of these. Either the -// i, ui or f variants may be used to provide values for uniform variables of -// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable -// will be set to false if the input value is 0 or 0.0f, and it will be set -// to true otherwise. -// -// Uniform1i and Uniform1iv are the only two functions that may be used to -// load uniform variables defined as sampler types. Loading samplers with any -// other function will result in a GL.INVALID_OPERATION error. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) Uniform4i(location glbase.Uniform, v0, v1, v2, v3 int32) { - C.gl2_1_glUniform4i(gl.funcs, C.GLint(location), C.GLint(v0), C.GLint(v1), C.GLint(v2), C.GLint(v3)) -} - -// Uniform3i modifies the value of a single uniform variable. -// The location of the uniform variable to be modified is specified by -// location, which should be a value returned by GetUniformLocation. -// Uniform3i operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the -// uniform variable specified by location using the values passed as -// arguments. The number specified in the function should match the number of -// components in the data type of the specified uniform variable (1 for -// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.). -// The suffix f indicates that floating-point values are being passed; the -// suffix i indicates that integer values are being passed; the suffix ui -// indicates that unsigned integer values are being passed, and this type -// should also match the data type of the specified uniform variable. The i -// variants of this function should be used to provide values for uniform -// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui -// variants of this function should be used to provide values for uniform -// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of -// these. The f variants should be used to provide values for uniform -// variables of type float, vec2, vec3, vec4, or arrays of these. Either the -// i, ui or f variants may be used to provide values for uniform variables of -// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable -// will be set to false if the input value is 0 or 0.0f, and it will be set -// to true otherwise. -// -// Uniform1i and Uniform1iv are the only two functions that may be used to -// load uniform variables defined as sampler types. Loading samplers with any -// other function will result in a GL.INVALID_OPERATION error. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) Uniform3i(location glbase.Uniform, v0, v1, v2 int32) { - C.gl2_1_glUniform3i(gl.funcs, C.GLint(location), C.GLint(v0), C.GLint(v1), C.GLint(v2)) -} - -// Uniform2i modifies the value of a single uniform variable. -// The location of the uniform variable to be modified is specified by -// location, which should be a value returned by GetUniformLocation. -// Uniform2i operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the -// uniform variable specified by location using the values passed as -// arguments. The number specified in the function should match the number of -// components in the data type of the specified uniform variable (1 for -// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.). -// The suffix f indicates that floating-point values are being passed; the -// suffix i indicates that integer values are being passed; the suffix ui -// indicates that unsigned integer values are being passed, and this type -// should also match the data type of the specified uniform variable. The i -// variants of this function should be used to provide values for uniform -// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui -// variants of this function should be used to provide values for uniform -// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of -// these. The f variants should be used to provide values for uniform -// variables of type float, vec2, vec3, vec4, or arrays of these. Either the -// i, ui or f variants may be used to provide values for uniform variables of -// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable -// will be set to false if the input value is 0 or 0.0f, and it will be set -// to true otherwise. -// -// Uniform1i and Uniform1iv are the only two functions that may be used to -// load uniform variables defined as sampler types. Loading samplers with any -// other function will result in a GL.INVALID_OPERATION error. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) Uniform2i(location glbase.Uniform, v0, v1 int32) { - C.gl2_1_glUniform2i(gl.funcs, C.GLint(location), C.GLint(v0), C.GLint(v1)) -} - -// Uniform1i modifies the value of a single uniform variable. -// The location of the uniform variable to be modified is specified by -// location, which should be a value returned by GetUniformLocation. -// Uniform1i operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the -// uniform variable specified by location using the values passed as -// arguments. The number specified in the function should match the number of -// components in the data type of the specified uniform variable (1 for -// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.). -// The suffix f indicates that floating-point values are being passed; the -// suffix i indicates that integer values are being passed; the suffix ui -// indicates that unsigned integer values are being passed, and this type -// should also match the data type of the specified uniform variable. The i -// variants of this function should be used to provide values for uniform -// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui -// variants of this function should be used to provide values for uniform -// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of -// these. The f variants should be used to provide values for uniform -// variables of type float, vec2, vec3, vec4, or arrays of these. Either the -// i, ui or f variants may be used to provide values for uniform variables of -// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable -// will be set to false if the input value is 0 or 0.0f, and it will be set -// to true otherwise. -// -// Uniform1i and Uniform1iv are the only two functions that may be used to -// load uniform variables defined as sampler types. Loading samplers with any -// other function will result in a GL.INVALID_OPERATION error. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) Uniform1i(location glbase.Uniform, v0 int32) { - C.gl2_1_glUniform1i(gl.funcs, C.GLint(location), C.GLint(v0)) -} - -// Uniform4f modifies the value of a single uniform variable. -// The location of the uniform variable to be modified is specified by -// location, which should be a value returned by GetUniformLocation. -// Uniform4f operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the -// uniform variable specified by location using the values passed as -// arguments. The number specified in the function should match the number of -// components in the data type of the specified uniform variable (1 for -// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.). -// The suffix f indicates that floating-point values are being passed; the -// suffix i indicates that integer values are being passed; the suffix ui -// indicates that unsigned integer values are being passed, and this type -// should also match the data type of the specified uniform variable. The i -// variants of this function should be used to provide values for uniform -// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui -// variants of this function should be used to provide values for uniform -// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of -// these. The f variants should be used to provide values for uniform -// variables of type float, vec2, vec3, vec4, or arrays of these. Either the -// i, ui or f variants may be used to provide values for uniform variables of -// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable -// will be set to false if the input value is 0 or 0.0f, and it will be set -// to true otherwise. -// -// Uniform1i and Uniform1iv are the only two functions that may be used to -// load uniform variables defined as sampler types. Loading samplers with any -// other function will result in a GL.INVALID_OPERATION error. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) Uniform4f(location glbase.Uniform, v0, v1, v2, v3 float32) { - C.gl2_1_glUniform4f(gl.funcs, C.GLint(location), C.GLfloat(v0), C.GLfloat(v1), C.GLfloat(v2), C.GLfloat(v3)) -} - -// Uniform3f modifies the value of a single uniform variable. -// The location of the uniform variable to be modified is specified by -// location, which should be a value returned by GetUniformLocation. -// Uniform3f operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the -// uniform variable specified by location using the values passed as -// arguments. The number specified in the function should match the number of -// components in the data type of the specified uniform variable (1 for -// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.). -// The suffix f indicates that floating-point values are being passed; the -// suffix i indicates that integer values are being passed; the suffix ui -// indicates that unsigned integer values are being passed, and this type -// should also match the data type of the specified uniform variable. The i -// variants of this function should be used to provide values for uniform -// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui -// variants of this function should be used to provide values for uniform -// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of -// these. The f variants should be used to provide values for uniform -// variables of type float, vec2, vec3, vec4, or arrays of these. Either the -// i, ui or f variants may be used to provide values for uniform variables of -// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable -// will be set to false if the input value is 0 or 0.0f, and it will be set -// to true otherwise. -// -// Uniform1i and Uniform1iv are the only two functions that may be used to -// load uniform variables defined as sampler types. Loading samplers with any -// other function will result in a GL.INVALID_OPERATION error. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) Uniform3f(location glbase.Uniform, v0, v1, v2 float32) { - C.gl2_1_glUniform3f(gl.funcs, C.GLint(location), C.GLfloat(v0), C.GLfloat(v1), C.GLfloat(v2)) -} - -// Uniform2f modifies the value of a single uniform variable. -// The location of the uniform variable to be modified is specified by -// location, which should be a value returned by GetUniformLocation. -// Uniform2f operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the -// uniform variable specified by location using the values passed as -// arguments. The number specified in the function should match the number of -// components in the data type of the specified uniform variable (1 for -// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.). -// The suffix f indicates that floating-point values are being passed; the -// suffix i indicates that integer values are being passed; the suffix ui -// indicates that unsigned integer values are being passed, and this type -// should also match the data type of the specified uniform variable. The i -// variants of this function should be used to provide values for uniform -// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui -// variants of this function should be used to provide values for uniform -// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of -// these. The f variants should be used to provide values for uniform -// variables of type float, vec2, vec3, vec4, or arrays of these. Either the -// i, ui or f variants may be used to provide values for uniform variables of -// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable -// will be set to false if the input value is 0 or 0.0f, and it will be set -// to true otherwise. -// -// Uniform1i and Uniform1iv are the only two functions that may be used to -// load uniform variables defined as sampler types. Loading samplers with any -// other function will result in a GL.INVALID_OPERATION error. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) Uniform2f(location glbase.Uniform, v0, v1 float32) { - C.gl2_1_glUniform2f(gl.funcs, C.GLint(location), C.GLfloat(v0), C.GLfloat(v1)) -} - -// Uniform1f modifies the value of a single uniform variable. -// The location of the uniform variable to be modified is specified by -// location, which should be a value returned by GetUniformLocation. -// Uniform1f operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the -// uniform variable specified by location using the values passed as -// arguments. The number specified in the function should match the number of -// components in the data type of the specified uniform variable (1 for -// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.). -// The suffix f indicates that floating-point values are being passed; the -// suffix i indicates that integer values are being passed; the suffix ui -// indicates that unsigned integer values are being passed, and this type -// should also match the data type of the specified uniform variable. The i -// variants of this function should be used to provide values for uniform -// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui -// variants of this function should be used to provide values for uniform -// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of -// these. The f variants should be used to provide values for uniform -// variables of type float, vec2, vec3, vec4, or arrays of these. Either the -// i, ui or f variants may be used to provide values for uniform variables of -// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable -// will be set to false if the input value is 0 or 0.0f, and it will be set -// to true otherwise. -// -// Uniform1i and Uniform1iv are the only two functions that may be used to -// load uniform variables defined as sampler types. Loading samplers with any -// other function will result in a GL.INVALID_OPERATION error. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) Uniform1f(location glbase.Uniform, v0 float32) { - C.gl2_1_glUniform1f(gl.funcs, C.GLint(location), C.GLfloat(v0)) -} - -// UseProgram installs the program object specified by program as part of -// current rendering state. One or more executables are created in a program -// object by successfully attaching shader objects to it with AttachShader, -// successfully compiling the shader objects with CompileShader, and -// successfully linking the program object with LinkProgram. -// -// A program object will contain an executable that will run on the vertex -// processor if it contains one or more shader objects of type -// GL.VERTEX_SHADER that have been successfully compiled and linked. -// Similarly, a program object will contain an executable that will run on -// the fragment processor if it contains one or more shader objects of type -// GL.FRAGMENT_SHADER that have been successfully compiled and linked. -// -// Successfully installing an executable on a programmable processor will -// cause the corresponding fixed functionality of OpenGL to be disabled. -// Specifically, if an executable is installed on the vertex processor, the -// OpenGL fixed functionality will be disabled as follows. -// -// - The modelview matrix is not applied to vertex coordinates. -// -// - The projection matrix is not applied to vertex coordinates. -// -// - The texture matrices are not applied to texture coordinates. -// -// - Normals are not transformed to eye coordinates. -// -// - Normals are not rescaled or normalized. -// -// - Normalization of GL.AUTO_NORMAL evaluated normals is not performed. -// -// - Texture coordinates are not generated automatically. -// -// - Per-vertex lighting is not performed. -// -// - Color material computations are not performed. -// -// - Color index lighting is not performed. -// -// - This list also applies when setting the current raster position. -// -// The executable that is installed on the vertex processor is expected to -// implement any or all of the desired functionality from the preceding list. -// Similarly, if an executable is installed on the fragment processor, the -// OpenGL fixed functionality will be disabled as follows. -// -// - Texture environment and texture functions are not applied. -// -// - Texture application is not applied. -// -// - Color sum is not applied. -// -// - Fog is not applied. -// -// Again, the fragment shader that is installed is expected to implement any -// or all of the desired functionality from the preceding list. -// -// While a program object is in use, applications are free to modify attached -// shader objects, compile attached shader objects, attach additional shader -// objects, and detach or delete shader objects. None of these operations -// will affect the executables that are part of the current state. However, -// relinking the program object that is currently in use will install the -// program object as part of the current rendering state if the link -// operation was successful (see LinkProgram). If the program object -// currently in use is relinked unsuccessfully, its link status will be set -// to GL.FALSE, but the executables and associated state will remain part of -// the current state until a subsequent call to UseProgram removes it from -// use. After it is removed from use, it cannot be made part of current state -// until it has been successfully relinked. -// -// If program contains shader objects of type GL.VERTEX_SHADER but it does -// not contain shader objects of type GL.FRAGMENT_SHADER, an executable will -// be installed on the vertex processor, but fixed functionality will be used -// for fragment processing. Similarly, if program contains shader objects of -// type GL.FRAGMENT_SHADER but it does not contain shader objects of type -// GL.VERTEX_SHADER, an executable will be installed on the fragment -// processor, but fixed functionality will be used for vertex processing. If -// program is 0, the programmable processors will be disabled, and fixed -// functionality will be used for both vertex and fragment processing. -// -// While a program object is in use, the state that controls the disabled -// fixed functionality may also be updated using the normal OpenGL calls. -// -// Like display lists and texture objects, the name space for program objects -// may be shared across a set of contexts, as long as the server sides of the -// contexts share the same address space. If the name space is shared across -// contexts, any attached objects and the data associated with those attached -// objects are shared as well. -// -// Applications are responsible for providing the synchronization across API -// calls when objects are accessed from different execution threads. -// -// Error GL.INVALID_VALUE is generated if program is neither 0 nor a value -// generated by OpenGL. GL.INVALID_OPERATION is generated if program is not -// a program object. GL.INVALID_OPERATION is generated if program could not -// be made part of current state. GL.INVALID_OPERATION is generated if -// UseProgram is executed between the execution of Begin and the -// corresponding execution of End. -// -// UseProgram is available in GL version 2.0 or greater. -func (gl *GL) UseProgram(program glbase.Program) { - C.gl2_1_glUseProgram(gl.funcs, C.GLuint(program)) -} - -// ShaderSource sets the source code in shader to the provided source code. Any source -// code previously stored in the shader object is completely replaced. -// -// Error GL.INVALID_VALUE is generated if shader is not a value generated by -// OpenGL. GL.INVALID_OPERATION is generated if shader is not a shader -// object. GL.INVALID_VALUE is generated if count is less than 0. -// GL.INVALID_OPERATION is generated if ShaderSource is executed between the -// execution of Begin and the corresponding execution of End. -// -// ShaderSource is available in GL version 2.0 or greater. -func (gl *GL) ShaderSource(shader glbase.Shader, source ...string) { - count := len(source) - length := make([]int32, count) - source_c := make([]unsafe.Pointer, count) - for i, src := range source { - length[i] = int32(len(src)) - if len(src) > 0 { - source_c[i] = *(*unsafe.Pointer)(unsafe.Pointer(&src)) - } else { - source_c[i] = unsafe.Pointer(uintptr(0)) - } - } - C.gl2_1_glShaderSource(gl.funcs, C.GLuint(shader), C.GLsizei(count), (**C.GLchar)(unsafe.Pointer(&source_c[0])), (*C.GLint)(unsafe.Pointer(&length[0]))) -} - -// LinkProgram links the program object specified by program. If any shader -// objects of type GL.VERTEX_SHADER are attached to program, they will be -// used to create an executable that will run on the programmable vertex -// processor. If any shader objects of type GL.FRAGMENT_SHADER are attached -// to program, they will be used to create an executable that will run on the -// programmable fragment processor. -// -// The status of the link operation will be stored as part of the program -// object's state. This value will be set to GL.TRUE if the program object -// was linked without errors and is ready for use, and GL.FALSE otherwise. It -// can be queried by calling GetProgramiv with arguments program and -// GL.LINK_STATUS. -// -// As a result of a successful link operation, all active user-defined -// uniform variables belonging to program will be initialized to 0, and each -// of the program object's active uniform variables will be assigned a -// location that can be queried by calling GetUniformLocation. Also, any -// active user-defined attribute variables that have not been bound to a -// generic vertex attribute index will be bound to one at this time. -// -// Linking of a program object can fail for a number of reasons as specified -// in the OpenGL Shading Language Specification. The following lists some of -// the conditions that will cause a link error. -// -// - The number of active attribute variables supported by the -// implementation has been exceeded. -// -// - The storage limit for uniform variables has been exceeded. -// -// - The number of active uniform variables supported by the implementation -// has been exceeded. -// -// - The main function is missing for the vertex shader or the fragment -// shader. -// -// - A varying variable actually used in the fragment shader is not -// declared in the same way (or is not declared at all) in the vertex -// shader. -// -// - A reference to a function or variable name is unresolved. -// -// - A shared global is declared with two different types or two different -// initial values. -// -// - One or more of the attached shader objects has not been successfully -// compiled. -// -// - Binding a generic attribute matrix caused some rows of the matrix to -// fall outside the allowed maximum of GL.MAX_VERTEX_ATTRIBS. -// -// - Not enough contiguous vertex attribute slots could be found to bind -// attribute matrices. -// -// When a program object has been successfully linked, the program object can -// be made part of current state by calling UseProgram. Whether or not the -// link operation was successful, the program object's information log will -// be overwritten. The information log can be retrieved by calling -// GetProgramInfoLog. -// -// LinkProgram will also install the generated executables as part of the -// current rendering state if the link operation was successful and the -// specified program object is already currently in use as a result of a -// previous call to UseProgram. If the program object currently in use is -// relinked unsuccessfully, its link status will be set to GL.FALSE , but the -// executables and associated state will remain part of the current state -// until a subsequent call to UseProgram removes it from use. After it is -// removed from use, it cannot be made part of current state until it has -// been successfully relinked. -// -// If program contains shader objects of type GL.VERTEX_SHADER but does not -// contain shader objects of type GL.FRAGMENT_SHADER, the vertex shader will -// be linked against the implicit interface for fixed functionality fragment -// processing. Similarly, if program contains shader objects of type -// GL.FRAGMENT_SHADER but it does not contain shader objects of type -// GL.VERTEX_SHADER, the fragment shader will be linked against the implicit -// interface for fixed functionality vertex processing. -// -// The program object's information log is updated and the program is -// generated at the time of the link operation. After the link operation, -// applications are free to modify attached shader objects, compile attached -// shader objects, detach shader objects, delete shader objects, and attach -// additional shader objects. None of these operations affects the -// information log or the program that is part of the program object. -// -// If the link operation is unsuccessful, any information about a previous -// link operation on program is lost (a failed link does not restore the -// old state of program). Certain information can still be retrieved -// from program even after an unsuccessful link operation. See for instance -// GetActiveAttrib and GetActiveUniform. -// -// Error GL.INVALID_VALUE is generated if program is not a value generated by -// OpenGL. GL.INVALID_OPERATION is generated if program is not a program -// object. GL.INVALID_OPERATION is generated if LinkProgram is executed -// between the execution of Begin and the corresponding execution of End. -// -// LinkProgram is available in GL version 2.0 or greater. -func (gl *GL) LinkProgram(program glbase.Program) { - C.gl2_1_glLinkProgram(gl.funcs, C.GLuint(program)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glIsShader.xml -func (gl *GL) IsShader(shader glbase.Shader) bool { - glresult := C.gl2_1_glIsShader(gl.funcs, C.GLuint(shader)) - return *(*bool)(unsafe.Pointer(&glresult)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glIsProgram.xml -func (gl *GL) IsProgram(program glbase.Program) bool { - glresult := C.gl2_1_glIsProgram(gl.funcs, C.GLuint(program)) - return *(*bool)(unsafe.Pointer(&glresult)) -} - -// GetVertexAttribiv returns in params the value of a generic vertex attribute -// parameter. The generic vertex attribute to be queried is specified by -// index, and the parameter to be queried is specified by pname. -// -// The accepted parameter names are as follows: -// -// GL.VERTEX_ATTRIB_ARRAY_BUFFER_BINDING -// params returns a single value, the name of the buffer object -// currently bound to the binding point corresponding to generic vertex -// attribute array index. If no buffer object is bound, 0 is returned. -// The initial value is 0. -// -// GL.VERTEX_ATTRIB_ARRAY_ENABLED -// params returns a single value that is non-zero (true) if the vertex -// attribute array for index is enabled and 0 (false) if it is -// disabled. The initial value is 0. -// -// GL.VERTEX_ATTRIB_ARRAY_SIZE -// params returns a single value, the size of the vertex attribute -// array for index. The size is the number of values for each element -// of the vertex attribute array, and it will be 1, 2, 3, or 4. The -// initial value is 4. -// -// GL.VERTEX_ATTRIB_ARRAY_STRIDE -// params returns a single value, the array stride for (number of bytes -// between successive elements in) the vertex attribute array for -// index. A value of 0 indicates that the array elements are stored -// sequentially in memory. The initial value is 0. -// -// GL.VERTEX_ATTRIB_ARRAY_TYPE -// params returns a single value, a symbolic constant indicating the -// array type for the vertex attribute array for index. Possible values -// are GL.BYTE, GL.UNSIGNED_BYTE, GL.SHORT, GL.UNSIGNED_SHORT, GL.INT, -// GL.UNSIGNED_INT, GL.FLOAT, and GL.DOUBLE. The initial value is -// GL.FLOAT. -// -// GL.VERTEX_ATTRIB_ARRAY_NORMALIZED -// params returns a single value that is non-zero (true) if fixed-point -// data types for the vertex attribute array indicated by index are -// normalized when they are converted to floating point, and 0 (false) -// otherwise. The initial value is 0. -// -// GL.CURRENT_VERTEX_ATTRIB -// params returns four values that represent the current value for the -// generic vertex attribute specified by index. Generic vertex -// attribute 0 is unique in that it has no current state, so an error -// will be generated if index is 0. The initial value for all other -// generic vertex attributes is (0,0,0,1). -// -// All of the parameters except GL.CURRENT_VERTEX_ATTRIB represent -// client-side state. -// -// Error GL.INVALID_VALUE is generated if index is greater than or equal to -// GL.MAX_VERTEX_ATTRIBS. GL.INVALID_ENUM is generated if pname is not an -// accepted value. GL.INVALID_OPERATION is generated if index is 0 and pname -// is GL.CURRENT_VERTEX_ATTRIB. -// -// GetVertexAttribiv is available in GL version 2.0 or greater. -func (gl *GL) GetVertexAttribiv(index glbase.Attrib, pname glbase.Enum, params []int32) { - var params_c [4]int32 - C.gl2_1_glGetVertexAttribiv(gl.funcs, C.GLuint(index), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms_c[0]))) - copy(params, params_c[:]) -} - -// GetVertexAttribfv returns in params the value of a generic vertex attribute -// parameter. The generic vertex attribute to be queried is specified by -// index, and the parameter to be queried is specified by pname. -// -// The accepted parameter names are as follows: -// -// GL.VERTEX_ATTRIB_ARRAY_BUFFER_BINDING -// params returns a single value, the name of the buffer object -// currently bound to the binding point corresponding to generic vertex -// attribute array index. If no buffer object is bound, 0 is returned. -// The initial value is 0. -// -// GL.VERTEX_ATTRIB_ARRAY_ENABLED -// params returns a single value that is non-zero (true) if the vertex -// attribute array for index is enabled and 0 (false) if it is -// disabled. The initial value is 0. -// -// GL.VERTEX_ATTRIB_ARRAY_SIZE -// params returns a single value, the size of the vertex attribute -// array for index. The size is the number of values for each element -// of the vertex attribute array, and it will be 1, 2, 3, or 4. The -// initial value is 4. -// -// GL.VERTEX_ATTRIB_ARRAY_STRIDE -// params returns a single value, the array stride for (number of bytes -// between successive elements in) the vertex attribute array for -// index. A value of 0 indicates that the array elements are stored -// sequentially in memory. The initial value is 0. -// -// GL.VERTEX_ATTRIB_ARRAY_TYPE -// params returns a single value, a symbolic constant indicating the -// array type for the vertex attribute array for index. Possible values -// are GL.BYTE, GL.UNSIGNED_BYTE, GL.SHORT, GL.UNSIGNED_SHORT, GL.INT, -// GL.UNSIGNED_INT, GL.FLOAT, and GL.DOUBLE. The initial value is -// GL.FLOAT. -// -// GL.VERTEX_ATTRIB_ARRAY_NORMALIZED -// params returns a single value that is non-zero (true) if fixed-point -// data types for the vertex attribute array indicated by index are -// normalized when they are converted to floating point, and 0 (false) -// otherwise. The initial value is 0. -// -// GL.CURRENT_VERTEX_ATTRIB -// params returns four values that represent the current value for the -// generic vertex attribute specified by index. Generic vertex -// attribute 0 is unique in that it has no current state, so an error -// will be generated if index is 0. The initial value for all other -// generic vertex attributes is (0,0,0,1). -// -// All of the parameters except GL.CURRENT_VERTEX_ATTRIB represent -// client-side state. -// -// Error GL.INVALID_VALUE is generated if index is greater than or equal to -// GL.MAX_VERTEX_ATTRIBS. GL.INVALID_ENUM is generated if pname is not an -// accepted value. GL.INVALID_OPERATION is generated if index is 0 and pname -// is GL.CURRENT_VERTEX_ATTRIB. -// -// GetVertexAttribfv is available in GL version 2.0 or greater. -func (gl *GL) GetVertexAttribfv(index glbase.Attrib, pname glbase.Enum, params []float32) { - var params_c [4]float32 - C.gl2_1_glGetVertexAttribfv(gl.funcs, C.GLuint(index), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(¶ms_c[0]))) - copy(params, params_c[:]) -} - -// GetVertexAttribdv returns in params the value of a generic vertex attribute -// parameter. The generic vertex attribute to be queried is specified by -// index, and the parameter to be queried is specified by pname. -// -// The accepted parameter names are as follows: -// -// GL.VERTEX_ATTRIB_ARRAY_BUFFER_BINDING -// params returns a single value, the name of the buffer object -// currently bound to the binding point corresponding to generic vertex -// attribute array index. If no buffer object is bound, 0 is returned. -// The initial value is 0. -// -// GL.VERTEX_ATTRIB_ARRAY_ENABLED -// params returns a single value that is non-zero (true) if the vertex -// attribute array for index is enabled and 0 (false) if it is -// disabled. The initial value is 0. -// -// GL.VERTEX_ATTRIB_ARRAY_SIZE -// params returns a single value, the size of the vertex attribute -// array for index. The size is the number of values for each element -// of the vertex attribute array, and it will be 1, 2, 3, or 4. The -// initial value is 4. -// -// GL.VERTEX_ATTRIB_ARRAY_STRIDE -// params returns a single value, the array stride for (number of bytes -// between successive elements in) the vertex attribute array for -// index. A value of 0 indicates that the array elements are stored -// sequentially in memory. The initial value is 0. -// -// GL.VERTEX_ATTRIB_ARRAY_TYPE -// params returns a single value, a symbolic constant indicating the -// array type for the vertex attribute array for index. Possible values -// are GL.BYTE, GL.UNSIGNED_BYTE, GL.SHORT, GL.UNSIGNED_SHORT, GL.INT, -// GL.UNSIGNED_INT, GL.FLOAT, and GL.DOUBLE. The initial value is -// GL.FLOAT. -// -// GL.VERTEX_ATTRIB_ARRAY_NORMALIZED -// params returns a single value that is non-zero (true) if fixed-point -// data types for the vertex attribute array indicated by index are -// normalized when they are converted to floating point, and 0 (false) -// otherwise. The initial value is 0. -// -// GL.CURRENT_VERTEX_ATTRIB -// params returns four values that represent the current value for the -// generic vertex attribute specified by index. Generic vertex -// attribute 0 is unique in that it has no current state, so an error -// will be generated if index is 0. The initial value for all other -// generic vertex attributes is (0,0,0,1). -// -// All of the parameters except GL.CURRENT_VERTEX_ATTRIB represent -// client-side state. -// -// Error GL.INVALID_VALUE is generated if index is greater than or equal to -// GL.MAX_VERTEX_ATTRIBS. GL.INVALID_ENUM is generated if pname is not an -// accepted value. GL.INVALID_OPERATION is generated if index is 0 and pname -// is GL.CURRENT_VERTEX_ATTRIB. -// -// GetVertexAttribdv is available in GL version 2.0 or greater. -func (gl *GL) GetVertexAttribdv(index glbase.Attrib, pname glbase.Enum, params []float64) { - var params_c [4]float64 - C.gl2_1_glGetVertexAttribdv(gl.funcs, C.GLuint(index), C.GLenum(pname), (*C.GLdouble)(unsafe.Pointer(¶ms_c[0]))) - copy(params, params_c[:]) -} - -// GetUniformiv returns in params the value of the specified uniform -// variable. The type of the uniform variable specified by location -// determines the number of values returned. If the uniform variable is -// defined in the shader as a boolean, int, or float, a single value will be -// returned. If it is defined as a vec2, ivec2, or bvec2, two values will be -// returned. If it is defined as a vec3, ivec3, or bvec3, three values will -// be returned, and so on. To query values stored in uniform variables -// declared as arrays, call GetUniformiv for each element of the array. To -// query values stored in uniform variables declared as structures, call -// GetUniformiv for each field in the structure. The values for uniform -// variables declared as a matrix will be returned in column major order. -// -// The locations assigned to uniform variables are not known until the -// program object is linked. After linking has occurred, the command -// GetUniformLocation can be used to obtain the location of a uniform -// variable. This location value can then be passed to GetUniformiv in order -// to query the current value of the uniform variable. After a program object -// has been linked successfully, the index values for uniform variables -// remain fixed until the next link command occurs. The uniform variable -// values can only be queried after a link if the link was successful. -// -// Error GL.INVALID_VALUE is generated if program is not a value generated by -// OpenGL. GL.INVALID_OPERATION is generated if program is not a program -// object. GL.INVALID_OPERATION is generated if program has not been -// successfully linked. GL.INVALID_OPERATION is generated if location does -// not correspond to a valid uniform variable location for the specified -// program object. GL.INVALID_OPERATION is generated if GetUniformiv is -// executed between the execution of Begin and the corresponding execution of -// End. -// -// GetUniformiv is available in GL version 2.0 or greater. -func (gl *GL) GetUniformiv(program glbase.Program, location glbase.Uniform, params []int32) { - var params_c [4]int32 - C.gl2_1_glGetUniformiv(gl.funcs, C.GLuint(program), C.GLint(location), (*C.GLint)(unsafe.Pointer(¶ms_c[0]))) - copy(params, params_c[:]) -} - -// GetUniformfv returns in params the value of the specified uniform -// variable. The type of the uniform variable specified by location -// determines the number of values returned. If the uniform variable is -// defined in the shader as a boolean, int, or float, a single value will be -// returned. If it is defined as a vec2, ivec2, or bvec2, two values will be -// returned. If it is defined as a vec3, ivec3, or bvec3, three values will -// be returned, and so on. To query values stored in uniform variables -// declared as arrays, call GetUniformfv for each element of the array. To -// query values stored in uniform variables declared as structures, call -// GetUniformfv for each field in the structure. The values for uniform -// variables declared as a matrix will be returned in column major order. -// -// The locations assigned to uniform variables are not known until the -// program object is linked. After linking has occurred, the command -// GetUniformLocation can be used to obtain the location of a uniform -// variable. This location value can then be passed to GetUniformfv in order -// to query the current value of the uniform variable. After a program object -// has been linked successfully, the index values for uniform variables -// remain fixed until the next link command occurs. The uniform variable -// values can only be queried after a link if the link was successful. -// -// Error GL.INVALID_VALUE is generated if program is not a value generated by -// OpenGL. GL.INVALID_OPERATION is generated if program is not a program -// object. GL.INVALID_OPERATION is generated if program has not been -// successfully linked. GL.INVALID_OPERATION is generated if location does -// not correspond to a valid uniform variable location for the specified -// program object. GL.INVALID_OPERATION is generated if GetUniformfv is -// executed between the execution of Begin and the corresponding execution of -// End. -// -// GetUniformfv is available in GL version 2.0 or greater. -func (gl *GL) GetUniformfv(program glbase.Program, location glbase.Uniform, params []float32) { - var params_c [4]float32 - C.gl2_1_glGetUniformfv(gl.funcs, C.GLuint(program), C.GLint(location), (*C.GLfloat)(unsafe.Pointer(¶ms_c[0]))) - copy(params, params_c[:]) -} - -// GetUniformLocation returns an integer that represents the location of a -// specific uniform variable within a program object. name must be an active -// uniform variable name in program that is not a structure, an array of -// structures, or a subcomponent of a vector or a matrix. This function -// returns -1 if name does not correspond to an active uniform variable in -// program or if name starts with the reserved prefix "gl_". -// -// Uniform variables that are structures or arrays of structures may be -// queried by calling GetUniformLocation for each field within the -// structure. The array element operator "[]" and the structure field -// operator "." may be used in name in order to select elements within an -// array or fields within a structure. The result of using these operators is -// not allowed to be another structure, an array of structures, or a -// subcomponent of a vector or a matrix. Except if the last part of name -// indicates a uniform variable array, the location of the first element of -// an array can be retrieved by using the name of the array, or by using the -// name appended by "[0]". -// -// The actual locations assigned to uniform variables are not known until the -// program object is linked successfully. After linking has occurred, the -// command GetUniformLocation can be used to obtain the location of a -// uniform variable. This location value can then be passed to Uniform to -// set the value of the uniform variable or to GetUniform in order to query -// the current value of the uniform variable. After a program object has been -// linked successfully, the index values for uniform variables remain fixed -// until the next link command occurs. Uniform variable locations and values -// can only be queried after a link if the link was successful. -// -// Error GL.INVALID_VALUE is generated if program is not a value generated by -// OpenGL. GL.INVALID_OPERATION is generated if program is not a program object. -// GL.INVALID_OPERATION is generated if program has not been successfully -// linked. GL.INVALID_OPERATION is generated if GetUniformLocation is executed -// between the execution of Begin and the corresponding execution of End. -// -// GetUniformLocation is available in GL version 2.0 or greater. -func (gl *GL) GetUniformLocation(program glbase.Program, name string) glbase.Uniform { - name_cstr := C.CString(name) - glresult := C.gl2_1_glGetUniformLocation(gl.funcs, C.GLuint(program), (*C.GLchar)(name_cstr)) - C.free(unsafe.Pointer(name_cstr)) - return glbase.Uniform(glresult) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glGetShaderSource.xml -func (gl *GL) GetShaderSource(shader glbase.Shader, bufSize int32, length []int32, source []byte) { - C.gl2_1_glGetShaderSource(gl.funcs, C.GLuint(shader), C.GLsizei(bufSize), (*C.GLsizei)(unsafe.Pointer(&length[0])), (*C.GLchar)(unsafe.Pointer(&source[0]))) -} - -// GetShaderInfoLog returns the information log for the specified shader -// object. The information log for a shader object is modified when the -// shader is compiled. -// -// The information log for a shader object is a string that may contain -// diagnostic messages, warning messages, and other information about the -// last compile operation. When a shader object is created, its information -// log will be a string of length 0, and the size of the current log can be -// obtained by calling GetShaderiv with the value GL.INFO_LOG_LENGTH. -// -// The information log for a shader object is the OpenGL implementer's -// primary mechanism for conveying information about the compilation process. -// Therefore, the information log can be helpful to application developers -// during the development process, even when compilation is successful. -// Application developers should not expect different OpenGL implementations -// to produce identical information logs. -// -// Error GL.INVALID_VALUE is generated if shader is not a value generated by -// OpenGL. GL.INVALID_OPERATION is generated if shader is not a shader -// object. GL.INVALID_VALUE is generated if maxLength is less than 0. -// GL.INVALID_OPERATION is generated if GetShaderInfoLog is executed -// between the execution of Begin and the corresponding execution of End. -// -// GetShaderInfoLog is available in GL version 2.0 or greater. -func (gl *GL) GetShaderInfoLog(shader glbase.Shader) []byte { - var params [1]int32 - var length int32 - gl.GetShaderiv(shader, INFO_LOG_LENGTH, params[:]) - bufSize := params[0] - infoLog := make([]byte, int(bufSize)) - C.gl2_1_glGetShaderInfoLog(gl.funcs, C.GLuint(shader), C.GLsizei(bufSize), (*C.GLsizei)(unsafe.Pointer(&length)), (*C.GLchar)(unsafe.Pointer(&infoLog[0]))) - return infoLog -} - -// GetShaderiv GetShader returns in params the value of a parameter for a specific -// shader object. The following parameters are defined: -// -// GL.SHADER_TYPE -// params returns GL.VERTEX_SHADER if shader is a vertex shader object, -// and GL.FRAGMENT_SHADER if shader is a fragment shader object. -// -// GL.DELETE_STATUS -// params returns GL.TRUE if shader is currently flagged for deletion, -// and GL.FALSE otherwise. -// -// GL.COMPILE_STATUS -// params returns GL.TRUE if the last compile operation on shader was -// successful, and GL.FALSE otherwise. -// -// GL.INFO_LOG_LENGTH -// params returns the number of characters in the information log for -// shader including the null termination character (the size of the -// character buffer required to store the information log). If shader has -// no information log, a value of 0 is returned. -// -// GL.SHADER_SOURCE_LENGTH -// params returns the length of the concatenation of the source strings -// that make up the shader source for the shader, including the null -// termination character. (the size of the character buffer -// required to store the shader source). If no source code exists, 0 is -// returned. -// -// Error GL.INVALID_VALUE is generated if shader is not a value generated by -// OpenGL. GL.INVALID_OPERATION is generated if shader does not refer to a -// shader object. GL.INVALID_ENUM is generated if pname is not an accepted -// value. GL.INVALID_OPERATION is generated if GetShader is executed -// between the execution of Begin and the corresponding execution of End. -// -// GetShaderiv is available in GL version 2.0 or greater. -func (gl *GL) GetShaderiv(shader glbase.Shader, pname glbase.Enum, params []int32) { - var params_c [4]int32 - C.gl2_1_glGetShaderiv(gl.funcs, C.GLuint(shader), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms_c[0]))) - copy(params, params_c[:]) -} - -// GetProgramInfoLog returns the information log for the specified program -// object. The information log for a program object is modified when the -// program object is linked or validated. -// -// The information log for a program object is either an empty string, or a -// string containing information about the last link operation, or a string -// containing information about the last validation operation. It may contain -// diagnostic messages, warning messages, and other information. When a -// program object is created, its information log will be a string of length -// 0, and the size of the current log can be obtained by calling GetProgramiv -// with the value GL.INFO_LOG_LENGTH. -// -// Error GL.INVALID_VALUE is generated if program is not a value generated -// by OpenGL. GL.INVALID_OPERATION is generated if program is not a -// program object. -func (gl *GL) GetProgramInfoLog(program glbase.Program) []byte { - var params [1]int32 - var length int32 - gl.GetProgramiv(program, INFO_LOG_LENGTH, params[:]) - bufSize := params[0] - infoLog := make([]byte, int(bufSize)) - C.gl2_1_glGetProgramInfoLog(gl.funcs, C.GLuint(program), C.GLsizei(bufSize), (*C.GLsizei)(unsafe.Pointer(&length)), (*C.GLchar)(unsafe.Pointer(&infoLog[0]))) - return infoLog -} - -// GetProgramiv returns in params the value of a parameter for a specific -// program object. The following parameters are defined: -// -// GL.DELETE_STATUS -// params returns GL.TRUE if program is currently flagged for deletion, -// and GL.FALSE otherwise. -// -// GL.LINK_STATUS -// params returns GL.TRUE if the last link operation on program was -// successful, and GL.FALSE otherwise. -// -// GL.VALIDATE_STATUS -// params returns GL.TRUE or if the last validation operation on -// program was successful, and GL.FALSE otherwise. -// -// GL.INFO_LOG_LENGTH -// params returns the number of characters in the information log for -// program including the null termination character (the size of -// the character buffer required to store the information log). If -// program has no information log, a value of 0 is returned. -// -// GL.ATTACHED_SHADERS -// params returns the number of shader objects attached to program. -// -// GL.ACTIVE_ATTRIBUTES -// params returns the number of active attribute variables for program. -// -// GL.ACTIVE_ATTRIBUTE_MAX_LENGTH -// params returns the length of the longest active attribute name for -// program, including the null termination character (the size of -// the character buffer required to store the longest attribute name). -// If no active attributes exist, 0 is returned. -// -// GL.ACTIVE_UNIFORMS -// params returns the number of active uniform variables for program. -// -// GL.ACTIVE_UNIFORM_MAX_LENGTH -// params returns the length of the longest active uniform variable -// name for program, including the null termination character (i.e., -// the size of the character buffer required to store the longest -// uniform variable name). If no active uniform variables exist, 0 is -// returned. -// -// GL.TRANSFORM_FEEDBACK_BUFFER_MODE -// params returns a symbolic constant indicating the buffer mode used -// when transform feedback is active. This may be GL.SEPARATE_ATTRIBS -// or GL.INTERLEAVED_ATTRIBS. -// -// GL.TRANSFORM_FEEDBACK_VARYINGS -// params returns the number of varying variables to capture in transform -// feedback mode for the program. -// -// GL.TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH -// params returns the length of the longest variable name to be used for -// transform feedback, including the null-terminator. -// -// GL.GEOMETRY_VERTICES_OUT -// params returns the maximum number of vertices that the geometry shader in -// program will output. -// -// GL.GEOMETRY_INPUT_TYPE -// params returns a symbolic constant indicating the primitive type accepted -// as input to the geometry shader contained in program. -// -// GL.GEOMETRY_OUTPUT_TYPE -// params returns a symbolic constant indicating the primitive type that will -// be output by the geometry shader contained in program. -// -// GL.ACTIVE_UNIFORM_BLOCKS and GL.ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH are -// available only if the GL version 3.1 or greater. -// -// GL.GEOMETRY_VERTICES_OUT, GL.GEOMETRY_INPUT_TYPE and -// GL.GEOMETRY_OUTPUT_TYPE are accepted only if the GL version is 3.2 or -// greater. -// -// Error GL.INVALID_VALUE is generated if program is not a value generated by -// OpenGL. GL.INVALID_OPERATION is generated if program does not refer to a -// program object. GL.INVALID_OPERATION is generated if pname is -// GL.GEOMETRY_VERTICES_OUT, GL.GEOMETRY_INPUT_TYPE, or -// GL.GEOMETRY_OUTPUT_TYPE, and program does not contain a geometry shader. -// GL.INVALID_ENUM is generated if pname is not an accepted value. -func (gl *GL) GetProgramiv(program glbase.Program, pname glbase.Enum, params []int32) { - var params_c [4]int32 - C.gl2_1_glGetProgramiv(gl.funcs, C.GLuint(program), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms_c[0]))) - copy(params, params_c[:]) -} - -// GetAttribLocation queries the previously linked program object specified -// by program for the attribute variable specified by name and returns the -// index of the generic vertex attribute that is bound to that attribute -// variable. If name is a matrix attribute variable, the index of the first -// column of the matrix is returned. If the named attribute variable is not -// an active attribute in the specified program object or if name starts with -// the reserved prefix "gl_", a value of -1 is returned. -// -// The association between an attribute variable name and a generic attribute -// index can be specified at any time by calling BindAttribLocation. -// Attribute bindings do not go into effect until LinkProgram is called. -// After a program object has been linked successfully, the index values for -// attribute variables remain fixed until the next link command occurs. The -// attribute values can only be queried after a link if the link was -// successful. GetAttribLocation returns the binding that actually went -// into effect the last time LinkProgram was called for the specified -// program object. Attribute bindings that have been specified since the last -// link operation are not returned by GetAttribLocation. -// -// Error GL_INVALID_OPERATION is generated if program is not a value -// generated by OpenGL. GL_INVALID_OPERATION is generated if program is not -// a program object. GL_INVALID_OPERATION is generated if program has not -// been successfully linked. GL_INVALID_OPERATION is generated if -// GetAttribLocation is executed between the execution of Begin and the -// corresponding execution of End. -// -// GetAttribLocation is available in GL version 2.0 or greater. -func (gl *GL) GetAttribLocation(program glbase.Program, name string) glbase.Attrib { - name_cstr := C.CString(name) - glresult := C.gl2_1_glGetAttribLocation(gl.funcs, C.GLuint(program), (*C.GLchar)(name_cstr)) - C.free(unsafe.Pointer(name_cstr)) - return glbase.Attrib(glresult) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glGetAttachedShaders.xml -func (gl *GL) GetAttachedShaders(program glbase.Program, maxCount int32, count []int, obj []uint32) { - C.gl2_1_glGetAttachedShaders(gl.funcs, C.GLuint(program), C.GLsizei(maxCount), (*C.GLsizei)(unsafe.Pointer(&count[0])), (*C.GLuint)(unsafe.Pointer(&obj[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glGetActiveUniform.xml -func (gl *GL) GetActiveUniform(program glbase.Program, index uint32, bufSize int32, length []int32, size []int, gltype []glbase.Enum, name []byte) { - C.gl2_1_glGetActiveUniform(gl.funcs, C.GLuint(program), C.GLuint(index), C.GLsizei(bufSize), (*C.GLsizei)(unsafe.Pointer(&length[0])), (*C.GLint)(unsafe.Pointer(&size[0])), (*C.GLenum)(unsafe.Pointer(&gltype[0])), (*C.GLchar)(unsafe.Pointer(&name[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glGetActiveAttrib.xml -func (gl *GL) GetActiveAttrib(program glbase.Program, index glbase.Attrib, bufSize int32, length []int32, size []int, gltype []glbase.Enum, name []byte) { - C.gl2_1_glGetActiveAttrib(gl.funcs, C.GLuint(program), C.GLuint(index), C.GLsizei(bufSize), (*C.GLsizei)(unsafe.Pointer(&length[0])), (*C.GLint)(unsafe.Pointer(&size[0])), (*C.GLenum)(unsafe.Pointer(&gltype[0])), (*C.GLchar)(unsafe.Pointer(&name[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glEnableVertexAttribArray.xml -func (gl *GL) EnableVertexAttribArray(index glbase.Attrib) { - C.gl2_1_glEnableVertexAttribArray(gl.funcs, C.GLuint(index)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glDisableVertexAttribArray.xml -func (gl *GL) DisableVertexAttribArray(index glbase.Attrib) { - C.gl2_1_glDisableVertexAttribArray(gl.funcs, C.GLuint(index)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glDetachShader.xml -func (gl *GL) DetachShader(program glbase.Program, shader glbase.Shader) { - C.gl2_1_glDetachShader(gl.funcs, C.GLuint(program), C.GLuint(shader)) -} - -// DeleteShader frees the memory and invalidates the name associated with -// the shader object specified by shader. This command effectively undoes the -// effects of a call to CreateShader. -// -// If a shader object to be deleted is attached to a program object, it will -// be flagged for deletion, but it will not be deleted until it is no longer -// attached to any program object, for any rendering context (it must -// be detached from wherever it was attached before it will be deleted). A -// value of 0 for shader will be silently ignored. -// -// To determine whether an object has been flagged for deletion, call -// GetShader with arguments shader and GL.DELETE_STATUS. -// -// Error GL.INVALID_VALUE is generated if shader is not a value generated by -// OpenGL. -// -// DeleteShader is available in GL version 2.0 or greater. -func (gl *GL) DeleteShader(shader glbase.Shader) { - C.gl2_1_glDeleteShader(gl.funcs, C.GLuint(shader)) -} - -// DeleteProgram frees the memory and invalidates the name associated with -// the program object specified by program. This command effectively undoes -// the effects of a call to CreateProgram. -// -// If a program object is in use as part of current rendering state, it will -// be flagged for deletion, but it will not be deleted until it is no longer -// part of current state for any rendering context. If a program object to be -// deleted has shader objects attached to it, those shader objects will be -// automatically detached but not deleted unless they have already been -// flagged for deletion by a previous call to DeleteShader. A value of 0 -// for program will be silently ignored. -// -// To determine whether a program object has been flagged for deletion, call -// GetProgram with arguments program and GL.DELETE_STATUS. -// -// Error GL.INVALID_VALUE is generated if program is not a value generated by -// OpenGL. -// -// DeleteProgram is available in GL version 2.0 or greater. -func (gl *GL) DeleteProgram(program glbase.Program) { - C.gl2_1_glDeleteProgram(gl.funcs, C.GLuint(program)) -} - -// CreateShader creates an empty shader object and returns a non-zero value -// by which it can be referenced. A shader object is used to maintain the -// source code strings that define a shader. shaderType indicates the type of -// shader to be created. -// -// Two types of shaders are supported. A shader of type GL.VERTEX_SHADER is a -// shader that is intended to run on the programmable vertex processor and -// replace the fixed functionality vertex processing in OpenGL. A shader of -// type GL.FRAGMENT_SHADER is a shader that is intended to run on the -// programmable fragment processor and replace the fixed functionality -// fragment processing in OpenGL. -// -// When created, a shader object's GL.SHADER_TYPE parameter is set to either -// GL.VERTEX_SHADER or GL.FRAGMENT_SHADER, depending on the value of -// shaderType. -// -// Like display lists and texture objects, the name space for shader objects -// may be shared across a set of contexts, as long as the server sides of the -// contexts share the same address space. If the name space is shared across -// contexts, any attached objects and the data associated with those attached -// objects are shared as well. -// -// This function returns 0 if an error occurs creating the shader object. -// -// Error GL.INVALID_ENUM is generated if shaderType is not an accepted value. -// GL.INVALID_OPERATION is generated if CreateShader is executed between the -// execution of Begin and the corresponding execution of End. -// -// CreateShader is available in GL version 2.0 or greater. -func (gl *GL) CreateShader(gltype glbase.Enum) glbase.Shader { - glresult := C.gl2_1_glCreateShader(gl.funcs, C.GLenum(gltype)) - return glbase.Shader(glresult) -} - -// CreateProgram creates an empty program object and returns a non-zero -// value by which it can be referenced. A program object is an object to -// which shader objects can be attached. This provides a mechanism to specify -// the shader objects that will be linked to create a program. It also -// provides a means for checking the compatibility of the shaders that will -// be used to create a program (for instance, checking the compatibility -// between a vertex shader and a fragment shader). When no longer needed as -// part of a program object, shader objects can be detached. -// -// One or more executables are created in a program object by successfully -// attaching shader objects to it with AttachShader, successfully compiling -// the shader objects with CompileShader, and successfully linking the -// program object with LinkProgram. These executables are made part of -// current state when UseProgram is called. Program objects can be deleted -// by calling DeleteProgram. The memory associated with the program object -// will be deleted when it is no longer part of current rendering state for -// any context. -// -// Like display lists and texture objects, the name space for program objects -// may be shared across a set of contexts, as long as the server sides of the -// contexts share the same address space. If the name space is shared across -// contexts, any attached objects and the data associated with those attached -// objects are shared as well. -// -// Applications are responsible for providing the synchronization across API -// calls when objects are accessed from different execution threads. -// -// This function returns 0 if an error occurs creating the program object. -// -// Error GL.INVALID_OPERATION is generated if CreateProgram is executed -// between the execution of Begin and the corresponding execution of End. -// -// CreateProgram is available in GL version 2.0 or greater. -func (gl *GL) CreateProgram() glbase.Program { - glresult := C.gl2_1_glCreateProgram(gl.funcs) - return glbase.Program(glresult) -} - -// CompileShader compiles the source code strings that have been stored in -// the shader object specified by shader. -// -// The compilation status will be stored as part of the shader object's -// state. This value will be set to GL.TRUE if the shader was compiled without -// errors and is ready for use, and GL.FALSE otherwise. It can be queried by -// calling GetShaderiv with arguments shader and GL.COMPILE_STATUS. -// -// Compilation of a shader can fail for a number of reasons as specified by -// the OpenGL Shading Language Specification. Whether or not the compilation -// was successful, information about the compilation can be obtained from the -// shader object's information log by calling GetShaderInfoLog. -// -// Error GL.INVALID_VALUE is generated if shader is not a value generated by -// OpenGL. GL.INVALID_OPERATION is generated if shader is not a shader -// object. GL.INVALID_OPERATION is generated if CompileShader is executed -// between the execution of Begin and the corresponding execution of End. -// -// CompileShader is available in GL version 2.0 or greater. -func (gl *GL) CompileShader(shader glbase.Shader) { - C.gl2_1_glCompileShader(gl.funcs, C.GLuint(shader)) -} - -// BindAttribLocation associates a user-defined attribute variable in the program -// object specified by program with a generic vertex attribute index. The name -// parameter specifies the name of the vertex shader attribute variable to -// which index is to be bound. When program is made part of the current state, -// values provided via the generic vertex attribute index will modify the -// value of the user-defined attribute variable specified by name. -// -// If name refers to a matrix attribute variable, index refers to the first -// column of the matrix. Other matrix columns are then automatically bound to -// locations index+1 for a matrix of type mat2; index+1 and index+2 for a -// matrix of type mat3; and index+1, index+2, and index+3 for a matrix of -// type mat4. -// -// This command makes it possible for vertex shaders to use descriptive names -// for attribute variables rather than generic variables that are numbered -// from 0 to GL.MAX_VERTEX_ATTRIBS-1. The values sent to each generic -// attribute index are part of current state, just like standard vertex -// attributes such as color, normal, and vertex position. If a different -// program object is made current by calling UseProgram, the generic vertex -// attributes are tracked in such a way that the same values will be observed -// by attributes in the new program object that are also bound to index. -// -// Attribute variable name-to-generic attribute index bindings for a program -// object can be explicitly assigned at any time by calling -// BindAttribLocation. Attribute bindings do not go into effect until -// LinkProgram is called. After a program object has been linked -// successfully, the index values for generic attributes remain fixed (and -// their values can be queried) until the next link command occurs. -// -// Applications are not allowed to bind any of the standard OpenGL vertex -// attributes using this command, as they are bound automatically when -// needed. Any attribute binding that occurs after the program object has -// been linked will not take effect until the next time the program object is -// linked. -// -// If name was bound previously, that information is lost. Thus you cannot -// bind one user-defined attribute variable to multiple indices, but you can -// bind multiple user-defined attribute variables to the same index. -// -// Applications are allowed to bind more than one user-defined attribute -// variable to the same generic vertex attribute index. This is called -// aliasing, and it is allowed only if just one of the aliased attributes is -// active in the executable program, or if no path through the shader -// consumes more than one attribute of a set of attributes aliased to the -// same location. The compiler and linker are allowed to assume that no -// aliasing is done and are free to employ optimizations that work only in -// the absence of aliasing. OpenGL implementations are not required to do -// error checking to detect aliasing. Because there is no way to bind -// standard attributes, it is not possible to alias generic attributes with -// conventional ones (except for generic attribute 0). -// -// BindAttribLocation can be called before any vertex shader objects are -// bound to the specified program object. It is also permissible to bind a -// generic attribute index to an attribute variable name that is never used -// in a vertex shader. -// -// Active attributes that are not explicitly bound will be bound by the -// linker when LinkProgram is called. The locations assigned can be queried -// by calling GetAttribLocation. -// -// Error GL.INVALID_VALUE is generated if index is greater than or equal to -// GL.MAX_VERTEX_ATTRIBS. -// GL.INVALID_OPERATION is generated if name starts with the reserved prefix "gl_". -// GL.INVALID_VALUE is generated if program is not a value generated by OpenGL. -// GL.INVALID_OPERATION is generated if program is not a program object. -// GL.INVALID_OPERATION is generated if BindAttribLocation is executed -// between the execution of Begin and the corresponding execution of End. -// -// BindAttribLocation is available in GL version 2.0 or greater. -func (gl *GL) BindAttribLocation(program glbase.Program, index glbase.Attrib, name string) { - name_cstr := C.CString(name) - C.gl2_1_glBindAttribLocation(gl.funcs, C.GLuint(program), C.GLuint(index), (*C.GLchar)(name_cstr)) - C.free(unsafe.Pointer(name_cstr)) -} - -// AttachShader attaches a shader object to a program object. -// -// In order to create an executable, there must be a way to specify the list -// of things that will be linked together. Program objects provide this -// mechanism. Shaders that are to be linked together in a program object must -// first be attached to that program object. This indicates that shader will -// be included in link operations that will be performed on program. -// -// All operations that can be performed on a shader object are valid whether -// or not the shader object is attached to a program object. It is -// permissible to attach a shader object to a program object before source -// code has been loaded into the shader object or before the shader object -// has been compiled. It is permissible to attach multiple shader objects of -// the same type because each may contain a portion of the complete shader. -// It is also permissible to attach a shader object to more than one program -// object. If a shader object is deleted while it is attached to a program -// object, it will be flagged for deletion, and deletion will not occur until -// DetachShader is called to detach it from all program objects to which it -// is attached. -// -// Error GL.INVALID_VALUE is generated if either program or shader is not a -// value generated by OpenGL. GL.INVALID_OPERATION is generated if program -// is not a program object. GL.INVALID_OPERATION is generated if shader is -// not a shader object. GL.INVALID_OPERATION is generated if shader is -// already attached to program. GL.INVALID_OPERATION is generated if -// AttachShader is executed between the execution of Begin and the -// corresponding execution of End. -// -// AttachShader is available in GL version 2.0 or greater. -func (gl *GL) AttachShader(program glbase.Program, shader glbase.Shader) { - C.gl2_1_glAttachShader(gl.funcs, C.GLuint(program), C.GLuint(shader)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glStencilMaskSeparate.xml -func (gl *GL) StencilMaskSeparate(face glbase.Enum, mask uint32) { - C.gl2_1_glStencilMaskSeparate(gl.funcs, C.GLenum(face), C.GLuint(mask)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glStencilFuncSeparate.xml -func (gl *GL) StencilFuncSeparate(face, glfunc glbase.Enum, ref int32, mask uint32) { - C.gl2_1_glStencilFuncSeparate(gl.funcs, C.GLenum(face), C.GLenum(glfunc), C.GLint(ref), C.GLuint(mask)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glStencilOpSeparate.xml -func (gl *GL) StencilOpSeparate(face, sfail, dpfail, dppass glbase.Enum) { - C.gl2_1_glStencilOpSeparate(gl.funcs, C.GLenum(face), C.GLenum(sfail), C.GLenum(dpfail), C.GLenum(dppass)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glDrawBuffers.xml -func (gl *GL) DrawBuffers(n int, bufs []glbase.Enum) { - C.gl2_1_glDrawBuffers(gl.funcs, C.GLsizei(n), (*C.GLenum)(unsafe.Pointer(&bufs[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glBlendEquationSeparate.xml -func (gl *GL) BlendEquationSeparate(modeRGB, modeAlpha glbase.Enum) { - C.gl2_1_glBlendEquationSeparate(gl.funcs, C.GLenum(modeRGB), C.GLenum(modeAlpha)) -} - -// UniformMatrix4x3fv modifies the value of a uniform variable or a uniform -// variable array. The location of the uniform variable to be modified is -// specified by location, which should be a value returned by GetUniformLocation. -// UniformMatrix4x3fv operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions UniformMatrix{2|3|4|2x3|3x2|2x4|4x2|3x4|4x3}fv are used to -// modify a matrix or an array of matrices. The numbers in the function name -// are interpreted as the dimensionality of the matrix. The number 2 -// indicates a 2x2 matrix (4 values), the number 3 indicates a 3x3 matrix (9 -// values), and the number 4 indicates a 4x4 matrix (16 values). Non-square -// matrix dimensionality is explicit, with the first number representing the -// number of columns and the second number representing the number of rows. -// For example, 2x4 indicates a 2x4 matrix with 2 columns and 4 rows (8 -// values). The length of the provided slice must be a multiple of the number -// of values per matrix, to update one or more consecutive matrices. -// -// If transpose is false, each matrix is assumed to be supplied in column -// major order. If transpose is true, each matrix is assumed to be supplied -// in row major order. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) UniformMatrix4x3fv(location glbase.Uniform, transpose bool, value []float32) { - if len(value) == 0 { - return - } - if len(value)%(4*3) != 0 { - panic("invalid value length for UniformMatrix4x3fv") - } - count := len(value) / (4 * 3) - C.gl2_1_glUniformMatrix4x3fv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLfloat)(unsafe.Pointer(&value[0]))) -} - -// UniformMatrix3x4fv modifies the value of a uniform variable or a uniform -// variable array. The location of the uniform variable to be modified is -// specified by location, which should be a value returned by GetUniformLocation. -// UniformMatrix3x4fv operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions UniformMatrix{2|3|4|2x3|3x2|2x4|4x2|3x4|4x3}fv are used to -// modify a matrix or an array of matrices. The numbers in the function name -// are interpreted as the dimensionality of the matrix. The number 2 -// indicates a 2x2 matrix (4 values), the number 3 indicates a 3x3 matrix (9 -// values), and the number 4 indicates a 4x4 matrix (16 values). Non-square -// matrix dimensionality is explicit, with the first number representing the -// number of columns and the second number representing the number of rows. -// For example, 2x4 indicates a 2x4 matrix with 2 columns and 4 rows (8 -// values). The length of the provided slice must be a multiple of the number -// of values per matrix, to update one or more consecutive matrices. -// -// If transpose is false, each matrix is assumed to be supplied in column -// major order. If transpose is true, each matrix is assumed to be supplied -// in row major order. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) UniformMatrix3x4fv(location glbase.Uniform, transpose bool, value []float32) { - if len(value) == 0 { - return - } - if len(value)%(3*4) != 0 { - panic("invalid value length for UniformMatrix3x4fv") - } - count := len(value) / (3 * 4) - C.gl2_1_glUniformMatrix3x4fv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLfloat)(unsafe.Pointer(&value[0]))) -} - -// UniformMatrix4x2fv modifies the value of a uniform variable or a uniform -// variable array. The location of the uniform variable to be modified is -// specified by location, which should be a value returned by GetUniformLocation. -// UniformMatrix4x2fv operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions UniformMatrix{2|3|4|2x3|3x2|2x4|4x2|3x4|4x3}fv are used to -// modify a matrix or an array of matrices. The numbers in the function name -// are interpreted as the dimensionality of the matrix. The number 2 -// indicates a 2x2 matrix (4 values), the number 3 indicates a 3x3 matrix (9 -// values), and the number 4 indicates a 4x4 matrix (16 values). Non-square -// matrix dimensionality is explicit, with the first number representing the -// number of columns and the second number representing the number of rows. -// For example, 2x4 indicates a 2x4 matrix with 2 columns and 4 rows (8 -// values). The length of the provided slice must be a multiple of the number -// of values per matrix, to update one or more consecutive matrices. -// -// If transpose is false, each matrix is assumed to be supplied in column -// major order. If transpose is true, each matrix is assumed to be supplied -// in row major order. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) UniformMatrix4x2fv(location glbase.Uniform, transpose bool, value []float32) { - if len(value) == 0 { - return - } - if len(value)%(4*2) != 0 { - panic("invalid value length for UniformMatrix4x2fv") - } - count := len(value) / (4 * 2) - C.gl2_1_glUniformMatrix4x2fv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLfloat)(unsafe.Pointer(&value[0]))) -} - -// UniformMatrix2x4fv modifies the value of a uniform variable or a uniform -// variable array. The location of the uniform variable to be modified is -// specified by location, which should be a value returned by GetUniformLocation. -// UniformMatrix2x4fv operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions UniformMatrix{2|3|4|2x3|3x2|2x4|4x2|3x4|4x3}fv are used to -// modify a matrix or an array of matrices. The numbers in the function name -// are interpreted as the dimensionality of the matrix. The number 2 -// indicates a 2x2 matrix (4 values), the number 3 indicates a 3x3 matrix (9 -// values), and the number 4 indicates a 4x4 matrix (16 values). Non-square -// matrix dimensionality is explicit, with the first number representing the -// number of columns and the second number representing the number of rows. -// For example, 2x4 indicates a 2x4 matrix with 2 columns and 4 rows (8 -// values). The length of the provided slice must be a multiple of the number -// of values per matrix, to update one or more consecutive matrices. -// -// If transpose is false, each matrix is assumed to be supplied in column -// major order. If transpose is true, each matrix is assumed to be supplied -// in row major order. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) UniformMatrix2x4fv(location glbase.Uniform, transpose bool, value []float32) { - if len(value) == 0 { - return - } - if len(value)%(2*4) != 0 { - panic("invalid value length for UniformMatrix2x4fv") - } - count := len(value) / (2 * 4) - C.gl2_1_glUniformMatrix2x4fv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLfloat)(unsafe.Pointer(&value[0]))) -} - -// UniformMatrix3x2fv modifies the value of a uniform variable or a uniform -// variable array. The location of the uniform variable to be modified is -// specified by location, which should be a value returned by GetUniformLocation. -// UniformMatrix3x2fv operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions UniformMatrix{2|3|4|2x3|3x2|2x4|4x2|3x4|4x3}fv are used to -// modify a matrix or an array of matrices. The numbers in the function name -// are interpreted as the dimensionality of the matrix. The number 2 -// indicates a 2x2 matrix (4 values), the number 3 indicates a 3x3 matrix (9 -// values), and the number 4 indicates a 4x4 matrix (16 values). Non-square -// matrix dimensionality is explicit, with the first number representing the -// number of columns and the second number representing the number of rows. -// For example, 2x4 indicates a 2x4 matrix with 2 columns and 4 rows (8 -// values). The length of the provided slice must be a multiple of the number -// of values per matrix, to update one or more consecutive matrices. -// -// If transpose is false, each matrix is assumed to be supplied in column -// major order. If transpose is true, each matrix is assumed to be supplied -// in row major order. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) UniformMatrix3x2fv(location glbase.Uniform, transpose bool, value []float32) { - if len(value) == 0 { - return - } - if len(value)%(3*2) != 0 { - panic("invalid value length for UniformMatrix3x2fv") - } - count := len(value) / (3 * 2) - C.gl2_1_glUniformMatrix3x2fv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLfloat)(unsafe.Pointer(&value[0]))) -} - -// UniformMatrix2x3fv modifies the value of a uniform variable or a uniform -// variable array. The location of the uniform variable to be modified is -// specified by location, which should be a value returned by GetUniformLocation. -// UniformMatrix2x3fv operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions UniformMatrix{2|3|4|2x3|3x2|2x4|4x2|3x4|4x3}fv are used to -// modify a matrix or an array of matrices. The numbers in the function name -// are interpreted as the dimensionality of the matrix. The number 2 -// indicates a 2x2 matrix (4 values), the number 3 indicates a 3x3 matrix (9 -// values), and the number 4 indicates a 4x4 matrix (16 values). Non-square -// matrix dimensionality is explicit, with the first number representing the -// number of columns and the second number representing the number of rows. -// For example, 2x4 indicates a 2x4 matrix with 2 columns and 4 rows (8 -// values). The length of the provided slice must be a multiple of the number -// of values per matrix, to update one or more consecutive matrices. -// -// If transpose is false, each matrix is assumed to be supplied in column -// major order. If transpose is true, each matrix is assumed to be supplied -// in row major order. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) UniformMatrix2x3fv(location glbase.Uniform, transpose bool, value []float32) { - if len(value) == 0 { - return - } - if len(value)%(2*3) != 0 { - panic("invalid value length for UniformMatrix2x3fv") - } - count := len(value) / (2 * 3) - C.gl2_1_glUniformMatrix2x3fv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLfloat)(unsafe.Pointer(&value[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTranslatef.xml -func (gl *GL) Translatef(x, y, z float32) { - C.gl2_1_glTranslatef(gl.funcs, C.GLfloat(x), C.GLfloat(y), C.GLfloat(z)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTranslated.xml -func (gl *GL) Translated(x, y, z float64) { - C.gl2_1_glTranslated(gl.funcs, C.GLdouble(x), C.GLdouble(y), C.GLdouble(z)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glScalef.xml -func (gl *GL) Scalef(x, y, z float32) { - C.gl2_1_glScalef(gl.funcs, C.GLfloat(x), C.GLfloat(y), C.GLfloat(z)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glScaled.xml -func (gl *GL) Scaled(x, y, z float64) { - C.gl2_1_glScaled(gl.funcs, C.GLdouble(x), C.GLdouble(y), C.GLdouble(z)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glRotatef.xml -func (gl *GL) Rotatef(angle, x, y, z float32) { - C.gl2_1_glRotatef(gl.funcs, C.GLfloat(angle), C.GLfloat(x), C.GLfloat(y), C.GLfloat(z)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glRotated.xml -func (gl *GL) Rotated(angle, x, y, z float64) { - C.gl2_1_glRotated(gl.funcs, C.GLdouble(angle), C.GLdouble(x), C.GLdouble(y), C.GLdouble(z)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glPushMatrix.xml -func (gl *GL) PushMatrix() { - C.gl2_1_glPushMatrix(gl.funcs) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glPopMatrix.xml -func (gl *GL) PopMatrix() { - C.gl2_1_glPopMatrix(gl.funcs) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glOrtho.xml -func (gl *GL) Ortho(left, right, bottom, top, zNear, zFar float64) { - C.gl2_1_glOrtho(gl.funcs, C.GLdouble(left), C.GLdouble(right), C.GLdouble(bottom), C.GLdouble(top), C.GLdouble(zNear), C.GLdouble(zFar)) -} - -// MultMatrixd multiplies the current matrix with the provided matrix. -// -// The m parameter must hold 16 consecutive elements of a 4x4 column-major matrix. -// -// The current matrix is determined by the current matrix mode (see -// MatrixMode). It is either the projection matrix, modelview matrix, or the -// texture matrix. -// -// For example, if the current matrix is C and the coordinates to be transformed -// are v = (v[0], v[1], v[2], v[3]), then the current transformation is C × v, or -// -// c[0] c[4] c[8] c[12] v[0] -// c[1] c[5] c[9] c[13] v[1] -// c[2] c[6] c[10] c[14] X v[2] -// c[3] c[7] c[11] c[15] v[3] -// -// Calling MultMatrix with an argument of m = m[0], m[1], ..., m[15] -// replaces the current transformation with (C X M) x v, or -// -// c[0] c[4] c[8] c[12] m[0] m[4] m[8] m[12] v[0] -// c[1] c[5] c[9] c[13] m[1] m[5] m[9] m[13] v[1] -// c[2] c[6] c[10] c[14] X m[2] m[6] m[10] m[14] X v[2] -// c[3] c[7] c[11] c[15] m[3] m[7] m[11] m[15] v[3] -// -// Where 'X' denotes matrix multiplication, and v is represented as a 4x1 matrix. -// -// While the elements of the matrix may be specified with single or double -// precision, the GL may store or operate on these values in less-than-single -// precision. -// -// In many computer languages, 4×4 arrays are represented in row-major -// order. The transformations just described represent these matrices in -// column-major order. The order of the multiplication is important. For -// example, if the current transformation is a rotation, and MultMatrix is -// called with a translation matrix, the translation is done directly on the -// coordinates to be transformed, while the rotation is done on the results -// of that translation. -// -// GL.INVALID_OPERATION is generated if MultMatrix is executed between the -// execution of Begin and the corresponding execution of End. -func (gl *GL) MultMatrixd(m []float64) { - if len(m) != 16 { - panic("parameter m must have length 16 for the 4x4 matrix") - } - C.gl2_1_glMultMatrixd(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&m[0]))) -} - -// MultMatrixf multiplies the current matrix with the provided matrix. -// -// The m parameter must hold 16 consecutive elements of a 4x4 column-major matrix. -// -// The current matrix is determined by the current matrix mode (see -// MatrixMode). It is either the projection matrix, modelview matrix, or the -// texture matrix. -// -// For example, if the current matrix is C and the coordinates to be transformed -// are v = (v[0], v[1], v[2], v[3]), then the current transformation is C × v, or -// -// c[0] c[4] c[8] c[12] v[0] -// c[1] c[5] c[9] c[13] v[1] -// c[2] c[6] c[10] c[14] X v[2] -// c[3] c[7] c[11] c[15] v[3] -// -// Calling MultMatrix with an argument of m = m[0], m[1], ..., m[15] -// replaces the current transformation with (C X M) x v, or -// -// c[0] c[4] c[8] c[12] m[0] m[4] m[8] m[12] v[0] -// c[1] c[5] c[9] c[13] m[1] m[5] m[9] m[13] v[1] -// c[2] c[6] c[10] c[14] X m[2] m[6] m[10] m[14] X v[2] -// c[3] c[7] c[11] c[15] m[3] m[7] m[11] m[15] v[3] -// -// Where 'X' denotes matrix multiplication, and v is represented as a 4x1 matrix. -// -// While the elements of the matrix may be specified with single or double -// precision, the GL may store or operate on these values in less-than-single -// precision. -// -// In many computer languages, 4×4 arrays are represented in row-major -// order. The transformations just described represent these matrices in -// column-major order. The order of the multiplication is important. For -// example, if the current transformation is a rotation, and MultMatrix is -// called with a translation matrix, the translation is done directly on the -// coordinates to be transformed, while the rotation is done on the results -// of that translation. -// -// GL.INVALID_OPERATION is generated if MultMatrix is executed between the -// execution of Begin and the corresponding execution of End. -func (gl *GL) MultMatrixf(m []float32) { - if len(m) != 16 { - panic("parameter m must have length 16 for the 4x4 matrix") - } - C.gl2_1_glMultMatrixf(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&m[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glMatrixMode.xml -func (gl *GL) MatrixMode(mode glbase.Enum) { - C.gl2_1_glMatrixMode(gl.funcs, C.GLenum(mode)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glLoadMatrixd.xml -func (gl *GL) LoadMatrixd(m []float64) { - C.gl2_1_glLoadMatrixd(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&m[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glLoadMatrixf.xml -func (gl *GL) LoadMatrixf(m []float32) { - C.gl2_1_glLoadMatrixf(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&m[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glLoadIdentity.xml -func (gl *GL) LoadIdentity() { - C.gl2_1_glLoadIdentity(gl.funcs) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glFrustum.xml -func (gl *GL) Frustum(left, right, bottom, top, zNear, zFar float64) { - C.gl2_1_glFrustum(gl.funcs, C.GLdouble(left), C.GLdouble(right), C.GLdouble(bottom), C.GLdouble(top), C.GLdouble(zNear), C.GLdouble(zFar)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glIsList.xml -func (gl *GL) IsList(list uint32) bool { - glresult := C.gl2_1_glIsList(gl.funcs, C.GLuint(list)) - return *(*bool)(unsafe.Pointer(&glresult)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glGetTexGeniv.xml -func (gl *GL) GetTexGeniv(coord, pname glbase.Enum, params []int32) { - C.gl2_1_glGetTexGeniv(gl.funcs, C.GLenum(coord), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glGetTexGenfv.xml -func (gl *GL) GetTexGenfv(coord, pname glbase.Enum, params []float32) { - C.gl2_1_glGetTexGenfv(gl.funcs, C.GLenum(coord), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glGetTexGendv.xml -func (gl *GL) GetTexGendv(coord, pname glbase.Enum, params []float64) { - C.gl2_1_glGetTexGendv(gl.funcs, C.GLenum(coord), C.GLenum(pname), (*C.GLdouble)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glGetTexEnviv.xml -func (gl *GL) GetTexEnviv(target, pname glbase.Enum, params []int32) { - C.gl2_1_glGetTexEnviv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glGetTexEnvfv.xml -func (gl *GL) GetTexEnvfv(target, pname glbase.Enum, params []float32) { - C.gl2_1_glGetTexEnvfv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glGetPolygonStipple.xml -func (gl *GL) GetPolygonStipple(mask []uint8) { - C.gl2_1_glGetPolygonStipple(gl.funcs, (*C.GLubyte)(unsafe.Pointer(&mask[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glGetPixelMapusv.xml -func (gl *GL) GetPixelMapusv(glmap glbase.Enum, values []uint16) { - C.gl2_1_glGetPixelMapusv(gl.funcs, C.GLenum(glmap), (*C.GLushort)(unsafe.Pointer(&values[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glGetPixelMapuiv.xml -func (gl *GL) GetPixelMapuiv(glmap glbase.Enum, values []uint32) { - C.gl2_1_glGetPixelMapuiv(gl.funcs, C.GLenum(glmap), (*C.GLuint)(unsafe.Pointer(&values[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glGetPixelMapfv.xml -func (gl *GL) GetPixelMapfv(glmap glbase.Enum, values []float32) { - C.gl2_1_glGetPixelMapfv(gl.funcs, C.GLenum(glmap), (*C.GLfloat)(unsafe.Pointer(&values[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glGetMaterialiv.xml -func (gl *GL) GetMaterialiv(face, pname glbase.Enum, params []int32) { - C.gl2_1_glGetMaterialiv(gl.funcs, C.GLenum(face), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glGetMaterialfv.xml -func (gl *GL) GetMaterialfv(face, pname glbase.Enum, params []float32) { - C.gl2_1_glGetMaterialfv(gl.funcs, C.GLenum(face), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glGetMapiv.xml -func (gl *GL) GetMapiv(target, query glbase.Enum, v []int32) { - C.gl2_1_glGetMapiv(gl.funcs, C.GLenum(target), C.GLenum(query), (*C.GLint)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glGetMapfv.xml -func (gl *GL) GetMapfv(target, query glbase.Enum, v []float32) { - C.gl2_1_glGetMapfv(gl.funcs, C.GLenum(target), C.GLenum(query), (*C.GLfloat)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glGetMapdv.xml -func (gl *GL) GetMapdv(target, query glbase.Enum, v []float64) { - C.gl2_1_glGetMapdv(gl.funcs, C.GLenum(target), C.GLenum(query), (*C.GLdouble)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glGetLightiv.xml -func (gl *GL) GetLightiv(light, pname glbase.Enum, params []int32) { - C.gl2_1_glGetLightiv(gl.funcs, C.GLenum(light), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glGetLightfv.xml -func (gl *GL) GetLightfv(light, pname glbase.Enum, params []float32) { - C.gl2_1_glGetLightfv(gl.funcs, C.GLenum(light), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glGetClipPlane.xml -func (gl *GL) GetClipPlane(plane glbase.Enum, equation []float64) { - C.gl2_1_glGetClipPlane(gl.funcs, C.GLenum(plane), (*C.GLdouble)(unsafe.Pointer(&equation[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glDrawPixels.xml -func (gl *GL) DrawPixels(width, height int, format, gltype glbase.Enum, pixels interface{}) { - var pixels_ptr unsafe.Pointer - var pixels_v = reflect.ValueOf(pixels) - if pixels != nil && pixels_v.Kind() != reflect.Slice { - panic("parameter pixels must be a slice") - } - if pixels != nil { - pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer()) - } - C.gl2_1_glDrawPixels(gl.funcs, C.GLsizei(width), C.GLsizei(height), C.GLenum(format), C.GLenum(gltype), pixels_ptr) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glCopyPixels.xml -func (gl *GL) CopyPixels(x, y, width, height int, gltype glbase.Enum) { - C.gl2_1_glCopyPixels(gl.funcs, C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height), C.GLenum(gltype)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glPixelMapusv.xml -func (gl *GL) PixelMapusv(glmap glbase.Enum, mapsize int32, values []uint16) { - C.gl2_1_glPixelMapusv(gl.funcs, C.GLenum(glmap), C.GLint(mapsize), (*C.GLushort)(unsafe.Pointer(&values[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glPixelMapuiv.xml -func (gl *GL) PixelMapuiv(glmap glbase.Enum, mapsize int32, values []uint32) { - C.gl2_1_glPixelMapuiv(gl.funcs, C.GLenum(glmap), C.GLint(mapsize), (*C.GLuint)(unsafe.Pointer(&values[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glPixelMapfv.xml -func (gl *GL) PixelMapfv(glmap glbase.Enum, mapsize int32, values []float32) { - C.gl2_1_glPixelMapfv(gl.funcs, C.GLenum(glmap), C.GLint(mapsize), (*C.GLfloat)(unsafe.Pointer(&values[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glPixelTransferi.xml -func (gl *GL) PixelTransferi(pname glbase.Enum, param int32) { - C.gl2_1_glPixelTransferi(gl.funcs, C.GLenum(pname), C.GLint(param)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glPixelTransferf.xml -func (gl *GL) PixelTransferf(pname glbase.Enum, param float32) { - C.gl2_1_glPixelTransferf(gl.funcs, C.GLenum(pname), C.GLfloat(param)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glPixelZoom.xml -func (gl *GL) PixelZoom(xfactor, yfactor float32) { - C.gl2_1_glPixelZoom(gl.funcs, C.GLfloat(xfactor), C.GLfloat(yfactor)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glAlphaFunc.xml -func (gl *GL) AlphaFunc(glfunc glbase.Enum, ref float32) { - C.gl2_1_glAlphaFunc(gl.funcs, C.GLenum(glfunc), C.GLfloat(ref)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glEvalPoint2.xml -func (gl *GL) EvalPoint2(i, j int32) { - C.gl2_1_glEvalPoint2(gl.funcs, C.GLint(i), C.GLint(j)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glEvalMesh2.xml -func (gl *GL) EvalMesh2(mode glbase.Enum, i1, i2, j1, j2 int32) { - C.gl2_1_glEvalMesh2(gl.funcs, C.GLenum(mode), C.GLint(i1), C.GLint(i2), C.GLint(j1), C.GLint(j2)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glEvalPoint1.xml -func (gl *GL) EvalPoint1(i int32) { - C.gl2_1_glEvalPoint1(gl.funcs, C.GLint(i)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glEvalMesh1.xml -func (gl *GL) EvalMesh1(mode glbase.Enum, i1, i2 int32) { - C.gl2_1_glEvalMesh1(gl.funcs, C.GLenum(mode), C.GLint(i1), C.GLint(i2)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glEvalCoord2fv.xml -func (gl *GL) EvalCoord2fv(u []float32) { - if len(u) != 2 { - panic("parameter u has incorrect length") - } - C.gl2_1_glEvalCoord2fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&u[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glEvalCoord2f.xml -func (gl *GL) EvalCoord2f(u, v float32) { - C.gl2_1_glEvalCoord2f(gl.funcs, C.GLfloat(u), C.GLfloat(v)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glEvalCoord2dv.xml -func (gl *GL) EvalCoord2dv(u []float64) { - if len(u) != 2 { - panic("parameter u has incorrect length") - } - C.gl2_1_glEvalCoord2dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&u[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glEvalCoord2d.xml -func (gl *GL) EvalCoord2d(u, v float64) { - C.gl2_1_glEvalCoord2d(gl.funcs, C.GLdouble(u), C.GLdouble(v)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glEvalCoord1fv.xml -func (gl *GL) EvalCoord1fv(u []float32) { - C.gl2_1_glEvalCoord1fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&u[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glEvalCoord1f.xml -func (gl *GL) EvalCoord1f(u float32) { - C.gl2_1_glEvalCoord1f(gl.funcs, C.GLfloat(u)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glEvalCoord1dv.xml -func (gl *GL) EvalCoord1dv(u []float64) { - C.gl2_1_glEvalCoord1dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&u[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glEvalCoord1d.xml -func (gl *GL) EvalCoord1d(u float64) { - C.gl2_1_glEvalCoord1d(gl.funcs, C.GLdouble(u)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glMapGrid2f.xml -func (gl *GL) MapGrid2f(un int32, u1, u2 float32, vn int32, v1, v2 float32) { - C.gl2_1_glMapGrid2f(gl.funcs, C.GLint(un), C.GLfloat(u1), C.GLfloat(u2), C.GLint(vn), C.GLfloat(v1), C.GLfloat(v2)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glMapGrid2d.xml -func (gl *GL) MapGrid2d(un int32, u1, u2 float64, vn int32, v1, v2 float64) { - C.gl2_1_glMapGrid2d(gl.funcs, C.GLint(un), C.GLdouble(u1), C.GLdouble(u2), C.GLint(vn), C.GLdouble(v1), C.GLdouble(v2)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glMapGrid1f.xml -func (gl *GL) MapGrid1f(un int32, u1, u2 float32) { - C.gl2_1_glMapGrid1f(gl.funcs, C.GLint(un), C.GLfloat(u1), C.GLfloat(u2)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glMapGrid1d.xml -func (gl *GL) MapGrid1d(un int32, u1, u2 float64) { - C.gl2_1_glMapGrid1d(gl.funcs, C.GLint(un), C.GLdouble(u1), C.GLdouble(u2)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glMap2f.xml -func (gl *GL) Map2f(target glbase.Enum, u1, u2 float32, ustride, uorder int32, v1, v2 float32, vstride, vorder int32, points []float32) { - C.gl2_1_glMap2f(gl.funcs, C.GLenum(target), C.GLfloat(u1), C.GLfloat(u2), C.GLint(ustride), C.GLint(uorder), C.GLfloat(v1), C.GLfloat(v2), C.GLint(vstride), C.GLint(vorder), (*C.GLfloat)(unsafe.Pointer(&points[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glMap2d.xml -func (gl *GL) Map2d(target glbase.Enum, u1, u2 float64, ustride, uorder int32, v1, v2 float64, vstride, vorder int32, points []float64) { - C.gl2_1_glMap2d(gl.funcs, C.GLenum(target), C.GLdouble(u1), C.GLdouble(u2), C.GLint(ustride), C.GLint(uorder), C.GLdouble(v1), C.GLdouble(v2), C.GLint(vstride), C.GLint(vorder), (*C.GLdouble)(unsafe.Pointer(&points[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glMap1f.xml -func (gl *GL) Map1f(target glbase.Enum, u1, u2 float32, stride, order int, points []float32) { - C.gl2_1_glMap1f(gl.funcs, C.GLenum(target), C.GLfloat(u1), C.GLfloat(u2), C.GLint(stride), C.GLint(order), (*C.GLfloat)(unsafe.Pointer(&points[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glMap1d.xml -func (gl *GL) Map1d(target glbase.Enum, u1, u2 float64, stride, order int, points []float64) { - C.gl2_1_glMap1d(gl.funcs, C.GLenum(target), C.GLdouble(u1), C.GLdouble(u2), C.GLint(stride), C.GLint(order), (*C.GLdouble)(unsafe.Pointer(&points[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glPushAttrib.xml -func (gl *GL) PushAttrib(mask glbase.Bitfield) { - C.gl2_1_glPushAttrib(gl.funcs, C.GLbitfield(mask)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glPopAttrib.xml -func (gl *GL) PopAttrib() { - C.gl2_1_glPopAttrib(gl.funcs) -} - -// Accum executes an operation on the accumulation buffer. -// -// Parameter op defines the accumulation buffer operation (GL.ACCUM, GL.LOAD, -// GL.ADD, GL.MULT, or GL.RETURN) and specifies how the value parameter is -// used. -// -// The accumulation buffer is an extended-range color buffer. Images are not -// rendered into it. Rather, images rendered into one of the color buffers -// are added to the contents of the accumulation buffer after rendering. -// Effects such as antialiasing (of points, lines, and polygons), motion -// blur, and depth of field can be created by accumulating images generated -// with different transformation matrices. -// -// Each pixel in the accumulation buffer consists of red, green, blue, and -// alpha values. The number of bits per component in the accumulation buffer -// depends on the implementation. You can examine this number by calling -// GetIntegerv four times, with arguments GL.ACCUM_RED_BITS, -// GL.ACCUM_GREEN_BITS, GL.ACCUM_BLUE_BITS, and GL.ACCUM_ALPHA_BITS. -// Regardless of the number of bits per component, the range of values stored -// by each component is (-1, 1). The accumulation buffer pixels are mapped -// one-to-one with frame buffer pixels. -// -// All accumulation buffer operations are limited to the area of the current -// scissor box and applied identically to the red, green, blue, and alpha -// components of each pixel. If a Accum operation results in a value outside -// the range (-1, 1), the contents of an accumulation buffer pixel component -// are undefined. -// -// The operations are as follows: -// -// GL.ACCUM -// Obtains R, G, B, and A values from the buffer currently selected for -// reading (see ReadBuffer). Each component value is divided by 2 n - -// 1 , where n is the number of bits allocated to each color component -// in the currently selected buffer. The result is a floating-point -// value in the range 0 1 , which is multiplied by value and added to -// the corresponding pixel component in the accumulation buffer, -// thereby updating the accumulation buffer. -// -// GL.LOAD -// Similar to GL.ACCUM, except that the current value in the -// accumulation buffer is not used in the calculation of the new value. -// That is, the R, G, B, and A values from the currently selected -// buffer are divided by 2 n - 1 , multiplied by value, and then stored -// in the corresponding accumulation buffer cell, overwriting the -// current value. -// -// GL.ADD -// Adds value to each R, G, B, and A in the accumulation buffer. -// -// GL.MULT -// Multiplies each R, G, B, and A in the accumulation buffer by value -// and returns the scaled component to its corresponding accumulation -// buffer location. -// -// GL.RETURN -// Transfers accumulation buffer values to the color buffer or buffers -// currently selected for writing. Each R, G, B, and A component is -// multiplied by value, then multiplied by 2 n - 1 , clamped to the -// range 0 2 n - 1 , and stored in the corresponding display buffer -// cell. The only fragment operations that are applied to this transfer -// are pixel ownership, scissor, dithering, and color writemasks. -// -// To clear the accumulation buffer, call ClearAccum with R, G, B, and A -// values to set it to, then call Clear with the accumulation buffer -// enabled. -// -// Error GL.INVALID_ENUM is generated if op is not an accepted value. -// GL.INVALID_OPERATION is generated if there is no accumulation buffer. -// GL.INVALID_OPERATION is generated if Accum is executed between the -// execution of Begin and the corresponding execution of End. -func (gl *GL) Accum(op glbase.Enum, value float32) { - C.gl2_1_glAccum(gl.funcs, C.GLenum(op), C.GLfloat(value)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glIndexMask.xml -func (gl *GL) IndexMask(mask uint32) { - C.gl2_1_glIndexMask(gl.funcs, C.GLuint(mask)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glClearIndex.xml -func (gl *GL) ClearIndex(c float32) { - C.gl2_1_glClearIndex(gl.funcs, C.GLfloat(c)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glClearAccum.xml -func (gl *GL) ClearAccum(red, green, blue, alpha float32) { - C.gl2_1_glClearAccum(gl.funcs, C.GLfloat(red), C.GLfloat(green), C.GLfloat(blue), C.GLfloat(alpha)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glPushName.xml -func (gl *GL) PushName(name uint32) { - C.gl2_1_glPushName(gl.funcs, C.GLuint(name)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glPopName.xml -func (gl *GL) PopName() { - C.gl2_1_glPopName(gl.funcs) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glPassThrough.xml -func (gl *GL) PassThrough(token float32) { - C.gl2_1_glPassThrough(gl.funcs, C.GLfloat(token)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glLoadName.xml -func (gl *GL) LoadName(name uint32) { - C.gl2_1_glLoadName(gl.funcs, C.GLuint(name)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glInitNames.xml -func (gl *GL) InitNames() { - C.gl2_1_glInitNames(gl.funcs) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glRenderMode.xml -func (gl *GL) RenderMode(mode glbase.Enum) int32 { - glresult := C.gl2_1_glRenderMode(gl.funcs, C.GLenum(mode)) - return int32(glresult) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glSelectBuffer.xml -func (gl *GL) SelectBuffer(size int, buffer []glbase.Buffer) { - C.gl2_1_glSelectBuffer(gl.funcs, C.GLsizei(size), (*C.GLuint)(unsafe.Pointer(&buffer[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glFeedbackBuffer.xml -func (gl *GL) FeedbackBuffer(size int, gltype glbase.Enum, buffer []float32) { - C.gl2_1_glFeedbackBuffer(gl.funcs, C.GLsizei(size), C.GLenum(gltype), (*C.GLfloat)(unsafe.Pointer(&buffer[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTexGeniv.xml -func (gl *GL) TexGeniv(coord, pname glbase.Enum, params []int32) { - C.gl2_1_glTexGeniv(gl.funcs, C.GLenum(coord), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTexGeni.xml -func (gl *GL) TexGeni(coord, pname glbase.Enum, param int32) { - C.gl2_1_glTexGeni(gl.funcs, C.GLenum(coord), C.GLenum(pname), C.GLint(param)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTexGenfv.xml -func (gl *GL) TexGenfv(coord, pname glbase.Enum, params []float32) { - C.gl2_1_glTexGenfv(gl.funcs, C.GLenum(coord), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTexGenf.xml -func (gl *GL) TexGenf(coord, pname glbase.Enum, param float32) { - C.gl2_1_glTexGenf(gl.funcs, C.GLenum(coord), C.GLenum(pname), C.GLfloat(param)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTexGendv.xml -func (gl *GL) TexGendv(coord, pname glbase.Enum, params []float64) { - C.gl2_1_glTexGendv(gl.funcs, C.GLenum(coord), C.GLenum(pname), (*C.GLdouble)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTexGend.xml -func (gl *GL) TexGend(coord, pname glbase.Enum, param float64) { - C.gl2_1_glTexGend(gl.funcs, C.GLenum(coord), C.GLenum(pname), C.GLdouble(param)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTexEnviv.xml -func (gl *GL) TexEnviv(target, pname glbase.Enum, params []int32) { - C.gl2_1_glTexEnviv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTexEnvi.xml -func (gl *GL) TexEnvi(target, pname glbase.Enum, param int32) { - C.gl2_1_glTexEnvi(gl.funcs, C.GLenum(target), C.GLenum(pname), C.GLint(param)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTexEnvfv.xml -func (gl *GL) TexEnvfv(target, pname glbase.Enum, params []float32) { - C.gl2_1_glTexEnvfv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTexEnvf.xml -func (gl *GL) TexEnvf(target, pname glbase.Enum, param float32) { - C.gl2_1_glTexEnvf(gl.funcs, C.GLenum(target), C.GLenum(pname), C.GLfloat(param)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glShadeModel.xml -func (gl *GL) ShadeModel(mode glbase.Enum) { - C.gl2_1_glShadeModel(gl.funcs, C.GLenum(mode)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glPolygonStipple.xml -func (gl *GL) PolygonStipple(mask []uint8) { - C.gl2_1_glPolygonStipple(gl.funcs, (*C.GLubyte)(unsafe.Pointer(&mask[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glMaterialiv.xml -func (gl *GL) Materialiv(face, pname glbase.Enum, params []int32) { - C.gl2_1_glMaterialiv(gl.funcs, C.GLenum(face), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glMateriali.xml -func (gl *GL) Materiali(face, pname glbase.Enum, param int32) { - C.gl2_1_glMateriali(gl.funcs, C.GLenum(face), C.GLenum(pname), C.GLint(param)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glMaterialfv.xml -func (gl *GL) Materialfv(face, pname glbase.Enum, params []float32) { - C.gl2_1_glMaterialfv(gl.funcs, C.GLenum(face), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glMaterialf.xml -func (gl *GL) Materialf(face, pname glbase.Enum, param float32) { - C.gl2_1_glMaterialf(gl.funcs, C.GLenum(face), C.GLenum(pname), C.GLfloat(param)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glLineStipple.xml -func (gl *GL) LineStipple(factor int32, pattern uint16) { - C.gl2_1_glLineStipple(gl.funcs, C.GLint(factor), C.GLushort(pattern)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glLightModeliv.xml -func (gl *GL) LightModeliv(pname glbase.Enum, params []int32) { - C.gl2_1_glLightModeliv(gl.funcs, C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glLightModeli.xml -func (gl *GL) LightModeli(pname glbase.Enum, param int32) { - C.gl2_1_glLightModeli(gl.funcs, C.GLenum(pname), C.GLint(param)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glLightModelfv.xml -func (gl *GL) LightModelfv(pname glbase.Enum, params []float32) { - C.gl2_1_glLightModelfv(gl.funcs, C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glLightModelf.xml -func (gl *GL) LightModelf(pname glbase.Enum, param float32) { - C.gl2_1_glLightModelf(gl.funcs, C.GLenum(pname), C.GLfloat(param)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glLightiv.xml -func (gl *GL) Lightiv(light, pname glbase.Enum, params []int32) { - C.gl2_1_glLightiv(gl.funcs, C.GLenum(light), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glLighti.xml -func (gl *GL) Lighti(light, pname glbase.Enum, param int32) { - C.gl2_1_glLighti(gl.funcs, C.GLenum(light), C.GLenum(pname), C.GLint(param)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glLightfv.xml -func (gl *GL) Lightfv(light, pname glbase.Enum, params []float32) { - C.gl2_1_glLightfv(gl.funcs, C.GLenum(light), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glLightf.xml -func (gl *GL) Lightf(light, pname glbase.Enum, param float32) { - C.gl2_1_glLightf(gl.funcs, C.GLenum(light), C.GLenum(pname), C.GLfloat(param)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glFogiv.xml -func (gl *GL) Fogiv(pname glbase.Enum, params []int32) { - C.gl2_1_glFogiv(gl.funcs, C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glFogi.xml -func (gl *GL) Fogi(pname glbase.Enum, param int32) { - C.gl2_1_glFogi(gl.funcs, C.GLenum(pname), C.GLint(param)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glFogfv.xml -func (gl *GL) Fogfv(pname glbase.Enum, params []float32) { - C.gl2_1_glFogfv(gl.funcs, C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glFogf.xml -func (gl *GL) Fogf(pname glbase.Enum, param float32) { - C.gl2_1_glFogf(gl.funcs, C.GLenum(pname), C.GLfloat(param)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glColorMaterial.xml -func (gl *GL) ColorMaterial(face, mode glbase.Enum) { - C.gl2_1_glColorMaterial(gl.funcs, C.GLenum(face), C.GLenum(mode)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glClipPlane.xml -func (gl *GL) ClipPlane(plane glbase.Enum, equation []float64) { - C.gl2_1_glClipPlane(gl.funcs, C.GLenum(plane), (*C.GLdouble)(unsafe.Pointer(&equation[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex4sv.xml -func (gl *GL) Vertex4sv(v []int16) { - if len(v) != 4 { - panic("parameter v has incorrect length") - } - C.gl2_1_glVertex4sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex4s.xml -func (gl *GL) Vertex4s(x, y, z, w int16) { - C.gl2_1_glVertex4s(gl.funcs, C.GLshort(x), C.GLshort(y), C.GLshort(z), C.GLshort(w)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex4iv.xml -func (gl *GL) Vertex4iv(v []int32) { - if len(v) != 4 { - panic("parameter v has incorrect length") - } - C.gl2_1_glVertex4iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex4i.xml -func (gl *GL) Vertex4i(x, y, z, w int) { - C.gl2_1_glVertex4i(gl.funcs, C.GLint(x), C.GLint(y), C.GLint(z), C.GLint(w)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex4fv.xml -func (gl *GL) Vertex4fv(v []float32) { - if len(v) != 4 { - panic("parameter v has incorrect length") - } - C.gl2_1_glVertex4fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex4f.xml -func (gl *GL) Vertex4f(x, y, z, w float32) { - C.gl2_1_glVertex4f(gl.funcs, C.GLfloat(x), C.GLfloat(y), C.GLfloat(z), C.GLfloat(w)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex4dv.xml -func (gl *GL) Vertex4dv(v []float64) { - if len(v) != 4 { - panic("parameter v has incorrect length") - } - C.gl2_1_glVertex4dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex4d.xml -func (gl *GL) Vertex4d(x, y, z, w float64) { - C.gl2_1_glVertex4d(gl.funcs, C.GLdouble(x), C.GLdouble(y), C.GLdouble(z), C.GLdouble(w)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex3sv.xml -func (gl *GL) Vertex3sv(v []int16) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl2_1_glVertex3sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex3s.xml -func (gl *GL) Vertex3s(x, y, z int16) { - C.gl2_1_glVertex3s(gl.funcs, C.GLshort(x), C.GLshort(y), C.GLshort(z)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex3iv.xml -func (gl *GL) Vertex3iv(v []int32) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl2_1_glVertex3iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex3i.xml -func (gl *GL) Vertex3i(x, y, z int) { - C.gl2_1_glVertex3i(gl.funcs, C.GLint(x), C.GLint(y), C.GLint(z)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex3fv.xml -func (gl *GL) Vertex3fv(v []float32) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl2_1_glVertex3fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex3f.xml -func (gl *GL) Vertex3f(x, y, z float32) { - C.gl2_1_glVertex3f(gl.funcs, C.GLfloat(x), C.GLfloat(y), C.GLfloat(z)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex3dv.xml -func (gl *GL) Vertex3dv(v []float64) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl2_1_glVertex3dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex3d.xml -func (gl *GL) Vertex3d(x, y, z float64) { - C.gl2_1_glVertex3d(gl.funcs, C.GLdouble(x), C.GLdouble(y), C.GLdouble(z)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex2sv.xml -func (gl *GL) Vertex2sv(v []int16) { - if len(v) != 2 { - panic("parameter v has incorrect length") - } - C.gl2_1_glVertex2sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex2s.xml -func (gl *GL) Vertex2s(x, y int16) { - C.gl2_1_glVertex2s(gl.funcs, C.GLshort(x), C.GLshort(y)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex2iv.xml -func (gl *GL) Vertex2iv(v []int32) { - if len(v) != 2 { - panic("parameter v has incorrect length") - } - C.gl2_1_glVertex2iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex2i.xml -func (gl *GL) Vertex2i(x, y int) { - C.gl2_1_glVertex2i(gl.funcs, C.GLint(x), C.GLint(y)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex2fv.xml -func (gl *GL) Vertex2fv(v []float32) { - if len(v) != 2 { - panic("parameter v has incorrect length") - } - C.gl2_1_glVertex2fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex2f.xml -func (gl *GL) Vertex2f(x, y float32) { - C.gl2_1_glVertex2f(gl.funcs, C.GLfloat(x), C.GLfloat(y)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex2dv.xml -func (gl *GL) Vertex2dv(v []float64) { - if len(v) != 2 { - panic("parameter v has incorrect length") - } - C.gl2_1_glVertex2dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex2d.xml -func (gl *GL) Vertex2d(x, y float64) { - C.gl2_1_glVertex2d(gl.funcs, C.GLdouble(x), C.GLdouble(y)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord4sv.xml -func (gl *GL) TexCoord4sv(v []int16) { - if len(v) != 4 { - panic("parameter v has incorrect length") - } - C.gl2_1_glTexCoord4sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord4s.xml -func (gl *GL) TexCoord4s(s, t, r, q int16) { - C.gl2_1_glTexCoord4s(gl.funcs, C.GLshort(s), C.GLshort(t), C.GLshort(r), C.GLshort(q)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord4iv.xml -func (gl *GL) TexCoord4iv(v []int32) { - if len(v) != 4 { - panic("parameter v has incorrect length") - } - C.gl2_1_glTexCoord4iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord4i.xml -func (gl *GL) TexCoord4i(s, t, r, q int32) { - C.gl2_1_glTexCoord4i(gl.funcs, C.GLint(s), C.GLint(t), C.GLint(r), C.GLint(q)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord4fv.xml -func (gl *GL) TexCoord4fv(v []float32) { - if len(v) != 4 { - panic("parameter v has incorrect length") - } - C.gl2_1_glTexCoord4fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord4f.xml -func (gl *GL) TexCoord4f(s, t, r, q float32) { - C.gl2_1_glTexCoord4f(gl.funcs, C.GLfloat(s), C.GLfloat(t), C.GLfloat(r), C.GLfloat(q)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord4dv.xml -func (gl *GL) TexCoord4dv(v []float64) { - if len(v) != 4 { - panic("parameter v has incorrect length") - } - C.gl2_1_glTexCoord4dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord4d.xml -func (gl *GL) TexCoord4d(s, t, r, q float64) { - C.gl2_1_glTexCoord4d(gl.funcs, C.GLdouble(s), C.GLdouble(t), C.GLdouble(r), C.GLdouble(q)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord3sv.xml -func (gl *GL) TexCoord3sv(v []int16) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl2_1_glTexCoord3sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord3s.xml -func (gl *GL) TexCoord3s(s, t, r int16) { - C.gl2_1_glTexCoord3s(gl.funcs, C.GLshort(s), C.GLshort(t), C.GLshort(r)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord3iv.xml -func (gl *GL) TexCoord3iv(v []int32) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl2_1_glTexCoord3iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord3i.xml -func (gl *GL) TexCoord3i(s, t, r int32) { - C.gl2_1_glTexCoord3i(gl.funcs, C.GLint(s), C.GLint(t), C.GLint(r)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord3fv.xml -func (gl *GL) TexCoord3fv(v []float32) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl2_1_glTexCoord3fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord3f.xml -func (gl *GL) TexCoord3f(s, t, r float32) { - C.gl2_1_glTexCoord3f(gl.funcs, C.GLfloat(s), C.GLfloat(t), C.GLfloat(r)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord3dv.xml -func (gl *GL) TexCoord3dv(v []float64) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl2_1_glTexCoord3dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord3d.xml -func (gl *GL) TexCoord3d(s, t, r float64) { - C.gl2_1_glTexCoord3d(gl.funcs, C.GLdouble(s), C.GLdouble(t), C.GLdouble(r)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord2sv.xml -func (gl *GL) TexCoord2sv(v []int16) { - if len(v) != 2 { - panic("parameter v has incorrect length") - } - C.gl2_1_glTexCoord2sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord2s.xml -func (gl *GL) TexCoord2s(s, t int16) { - C.gl2_1_glTexCoord2s(gl.funcs, C.GLshort(s), C.GLshort(t)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord2iv.xml -func (gl *GL) TexCoord2iv(v []int32) { - if len(v) != 2 { - panic("parameter v has incorrect length") - } - C.gl2_1_glTexCoord2iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord2i.xml -func (gl *GL) TexCoord2i(s, t int32) { - C.gl2_1_glTexCoord2i(gl.funcs, C.GLint(s), C.GLint(t)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord2fv.xml -func (gl *GL) TexCoord2fv(v []float32) { - if len(v) != 2 { - panic("parameter v has incorrect length") - } - C.gl2_1_glTexCoord2fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord2f.xml -func (gl *GL) TexCoord2f(s, t float32) { - C.gl2_1_glTexCoord2f(gl.funcs, C.GLfloat(s), C.GLfloat(t)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord2dv.xml -func (gl *GL) TexCoord2dv(v []float64) { - if len(v) != 2 { - panic("parameter v has incorrect length") - } - C.gl2_1_glTexCoord2dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord2d.xml -func (gl *GL) TexCoord2d(s, t float64) { - C.gl2_1_glTexCoord2d(gl.funcs, C.GLdouble(s), C.GLdouble(t)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord1sv.xml -func (gl *GL) TexCoord1sv(v []int16) { - C.gl2_1_glTexCoord1sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord1s.xml -func (gl *GL) TexCoord1s(s int16) { - C.gl2_1_glTexCoord1s(gl.funcs, C.GLshort(s)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord1iv.xml -func (gl *GL) TexCoord1iv(v []int32) { - C.gl2_1_glTexCoord1iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord1i.xml -func (gl *GL) TexCoord1i(s int32) { - C.gl2_1_glTexCoord1i(gl.funcs, C.GLint(s)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord1fv.xml -func (gl *GL) TexCoord1fv(v []float32) { - C.gl2_1_glTexCoord1fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord1f.xml -func (gl *GL) TexCoord1f(s float32) { - C.gl2_1_glTexCoord1f(gl.funcs, C.GLfloat(s)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord1dv.xml -func (gl *GL) TexCoord1dv(v []float64) { - C.gl2_1_glTexCoord1dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord1d.xml -func (gl *GL) TexCoord1d(s float64) { - C.gl2_1_glTexCoord1d(gl.funcs, C.GLdouble(s)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glRectsv.xml -func (gl *GL) Rectsv(v1, v2 []int16) { - C.gl2_1_glRectsv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v1[0])), (*C.GLshort)(unsafe.Pointer(&v2[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glRects.xml -func (gl *GL) Rects(x1, y1, x2, y2 int16) { - C.gl2_1_glRects(gl.funcs, C.GLshort(x1), C.GLshort(y1), C.GLshort(x2), C.GLshort(y2)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glRectiv.xml -func (gl *GL) Rectiv(v1, v2 []int32) { - C.gl2_1_glRectiv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v1[0])), (*C.GLint)(unsafe.Pointer(&v2[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glRecti.xml -func (gl *GL) Recti(x1, y1, x2, y2 int32) { - C.gl2_1_glRecti(gl.funcs, C.GLint(x1), C.GLint(y1), C.GLint(x2), C.GLint(y2)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glRectfv.xml -func (gl *GL) Rectfv(v1, v2 []float32) { - C.gl2_1_glRectfv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v1[0])), (*C.GLfloat)(unsafe.Pointer(&v2[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glRectf.xml -func (gl *GL) Rectf(x1, y1, x2, y2 float32) { - C.gl2_1_glRectf(gl.funcs, C.GLfloat(x1), C.GLfloat(y1), C.GLfloat(x2), C.GLfloat(y2)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glRectdv.xml -func (gl *GL) Rectdv(v1, v2 []float64) { - C.gl2_1_glRectdv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v1[0])), (*C.GLdouble)(unsafe.Pointer(&v2[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glRectd.xml -func (gl *GL) Rectd(x1, y1, x2, y2 float64) { - C.gl2_1_glRectd(gl.funcs, C.GLdouble(x1), C.GLdouble(y1), C.GLdouble(x2), C.GLdouble(y2)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos4sv.xml -func (gl *GL) RasterPos4sv(v []int16) { - if len(v) != 4 { - panic("parameter v has incorrect length") - } - C.gl2_1_glRasterPos4sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos4s.xml -func (gl *GL) RasterPos4s(x, y, z, w int16) { - C.gl2_1_glRasterPos4s(gl.funcs, C.GLshort(x), C.GLshort(y), C.GLshort(z), C.GLshort(w)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos4iv.xml -func (gl *GL) RasterPos4iv(v []int32) { - if len(v) != 4 { - panic("parameter v has incorrect length") - } - C.gl2_1_glRasterPos4iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos4i.xml -func (gl *GL) RasterPos4i(x, y, z, w int) { - C.gl2_1_glRasterPos4i(gl.funcs, C.GLint(x), C.GLint(y), C.GLint(z), C.GLint(w)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos4fv.xml -func (gl *GL) RasterPos4fv(v []float32) { - if len(v) != 4 { - panic("parameter v has incorrect length") - } - C.gl2_1_glRasterPos4fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos4f.xml -func (gl *GL) RasterPos4f(x, y, z, w float32) { - C.gl2_1_glRasterPos4f(gl.funcs, C.GLfloat(x), C.GLfloat(y), C.GLfloat(z), C.GLfloat(w)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos4dv.xml -func (gl *GL) RasterPos4dv(v []float64) { - if len(v) != 4 { - panic("parameter v has incorrect length") - } - C.gl2_1_glRasterPos4dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos4d.xml -func (gl *GL) RasterPos4d(x, y, z, w float64) { - C.gl2_1_glRasterPos4d(gl.funcs, C.GLdouble(x), C.GLdouble(y), C.GLdouble(z), C.GLdouble(w)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos3sv.xml -func (gl *GL) RasterPos3sv(v []int16) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl2_1_glRasterPos3sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos3s.xml -func (gl *GL) RasterPos3s(x, y, z int16) { - C.gl2_1_glRasterPos3s(gl.funcs, C.GLshort(x), C.GLshort(y), C.GLshort(z)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos3iv.xml -func (gl *GL) RasterPos3iv(v []int32) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl2_1_glRasterPos3iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos3i.xml -func (gl *GL) RasterPos3i(x, y, z int) { - C.gl2_1_glRasterPos3i(gl.funcs, C.GLint(x), C.GLint(y), C.GLint(z)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos3fv.xml -func (gl *GL) RasterPos3fv(v []float32) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl2_1_glRasterPos3fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos3f.xml -func (gl *GL) RasterPos3f(x, y, z float32) { - C.gl2_1_glRasterPos3f(gl.funcs, C.GLfloat(x), C.GLfloat(y), C.GLfloat(z)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos3dv.xml -func (gl *GL) RasterPos3dv(v []float64) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl2_1_glRasterPos3dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos3d.xml -func (gl *GL) RasterPos3d(x, y, z float64) { - C.gl2_1_glRasterPos3d(gl.funcs, C.GLdouble(x), C.GLdouble(y), C.GLdouble(z)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos2sv.xml -func (gl *GL) RasterPos2sv(v []int16) { - if len(v) != 2 { - panic("parameter v has incorrect length") - } - C.gl2_1_glRasterPos2sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos2s.xml -func (gl *GL) RasterPos2s(x, y int16) { - C.gl2_1_glRasterPos2s(gl.funcs, C.GLshort(x), C.GLshort(y)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos2iv.xml -func (gl *GL) RasterPos2iv(v []int32) { - if len(v) != 2 { - panic("parameter v has incorrect length") - } - C.gl2_1_glRasterPos2iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos2i.xml -func (gl *GL) RasterPos2i(x, y int) { - C.gl2_1_glRasterPos2i(gl.funcs, C.GLint(x), C.GLint(y)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos2fv.xml -func (gl *GL) RasterPos2fv(v []float32) { - if len(v) != 2 { - panic("parameter v has incorrect length") - } - C.gl2_1_glRasterPos2fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos2f.xml -func (gl *GL) RasterPos2f(x, y float32) { - C.gl2_1_glRasterPos2f(gl.funcs, C.GLfloat(x), C.GLfloat(y)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos2dv.xml -func (gl *GL) RasterPos2dv(v []float64) { - if len(v) != 2 { - panic("parameter v has incorrect length") - } - C.gl2_1_glRasterPos2dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos2d.xml -func (gl *GL) RasterPos2d(x, y float64) { - C.gl2_1_glRasterPos2d(gl.funcs, C.GLdouble(x), C.GLdouble(y)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glNormal3sv.xml -func (gl *GL) Normal3sv(v []int16) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl2_1_glNormal3sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glNormal3s.xml -func (gl *GL) Normal3s(nx, ny, nz int16) { - C.gl2_1_glNormal3s(gl.funcs, C.GLshort(nx), C.GLshort(ny), C.GLshort(nz)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glNormal3iv.xml -func (gl *GL) Normal3iv(v []int32) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl2_1_glNormal3iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glNormal3i.xml -func (gl *GL) Normal3i(nx, ny, nz int32) { - C.gl2_1_glNormal3i(gl.funcs, C.GLint(nx), C.GLint(ny), C.GLint(nz)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glNormal3fv.xml -func (gl *GL) Normal3fv(v []float32) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl2_1_glNormal3fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glNormal3f.xml -func (gl *GL) Normal3f(nx, ny, nz float32) { - C.gl2_1_glNormal3f(gl.funcs, C.GLfloat(nx), C.GLfloat(ny), C.GLfloat(nz)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glNormal3dv.xml -func (gl *GL) Normal3dv(v []float64) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl2_1_glNormal3dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glNormal3d.xml -func (gl *GL) Normal3d(nx, ny, nz float64) { - C.gl2_1_glNormal3d(gl.funcs, C.GLdouble(nx), C.GLdouble(ny), C.GLdouble(nz)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glNormal3bv.xml -func (gl *GL) Normal3bv(v []byte) { - C.gl2_1_glNormal3bv(gl.funcs, (*C.GLbyte)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glNormal3b.xml -func (gl *GL) Normal3b(nx, ny, nz byte) { - C.gl2_1_glNormal3b(gl.funcs, C.GLbyte(nx), C.GLbyte(ny), C.GLbyte(nz)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glIndexsv.xml -func (gl *GL) Indexsv(c []int16) { - C.gl2_1_glIndexsv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&c[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glIndexs.xml -func (gl *GL) Indexs(c int16) { - C.gl2_1_glIndexs(gl.funcs, C.GLshort(c)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glIndexiv.xml -func (gl *GL) Indexiv(c []int32) { - C.gl2_1_glIndexiv(gl.funcs, (*C.GLint)(unsafe.Pointer(&c[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glIndexi.xml -func (gl *GL) Indexi(c int32) { - C.gl2_1_glIndexi(gl.funcs, C.GLint(c)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glIndexfv.xml -func (gl *GL) Indexfv(c []float32) { - C.gl2_1_glIndexfv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&c[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glIndexf.xml -func (gl *GL) Indexf(c float32) { - C.gl2_1_glIndexf(gl.funcs, C.GLfloat(c)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glIndexdv.xml -func (gl *GL) Indexdv(c []float64) { - C.gl2_1_glIndexdv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&c[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glIndexd.xml -func (gl *GL) Indexd(c float64) { - C.gl2_1_glIndexd(gl.funcs, C.GLdouble(c)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glEnd.xml -func (gl *GL) End() { - C.gl2_1_glEnd(gl.funcs) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glEdgeFlagv.xml -func (gl *GL) EdgeFlagv(flag []bool) { - C.gl2_1_glEdgeFlagv(gl.funcs, (*C.GLboolean)(unsafe.Pointer(&flag[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glEdgeFlag.xml -func (gl *GL) EdgeFlag(flag bool) { - C.gl2_1_glEdgeFlag(gl.funcs, *(*C.GLboolean)(unsafe.Pointer(&flag))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glColor4usv.xml -func (gl *GL) Color4usv(v []uint16) { - C.gl2_1_glColor4usv(gl.funcs, (*C.GLushort)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glColor4us.xml -func (gl *GL) Color4us(red, green, blue, alpha uint16) { - C.gl2_1_glColor4us(gl.funcs, C.GLushort(red), C.GLushort(green), C.GLushort(blue), C.GLushort(alpha)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glColor4uiv.xml -func (gl *GL) Color4uiv(v []uint32) { - C.gl2_1_glColor4uiv(gl.funcs, (*C.GLuint)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glColor4ui.xml -func (gl *GL) Color4ui(red, green, blue, alpha uint32) { - C.gl2_1_glColor4ui(gl.funcs, C.GLuint(red), C.GLuint(green), C.GLuint(blue), C.GLuint(alpha)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glColor4ubv.xml -func (gl *GL) Color4ubv(v []uint8) { - C.gl2_1_glColor4ubv(gl.funcs, (*C.GLubyte)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glColor4ub.xml -func (gl *GL) Color4ub(red, green, blue, alpha uint8) { - C.gl2_1_glColor4ub(gl.funcs, C.GLubyte(red), C.GLubyte(green), C.GLubyte(blue), C.GLubyte(alpha)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glColor4sv.xml -func (gl *GL) Color4sv(v []int16) { - if len(v) != 4 { - panic("parameter v has incorrect length") - } - C.gl2_1_glColor4sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glColor4s.xml -func (gl *GL) Color4s(red, green, blue, alpha int16) { - C.gl2_1_glColor4s(gl.funcs, C.GLshort(red), C.GLshort(green), C.GLshort(blue), C.GLshort(alpha)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glColor4iv.xml -func (gl *GL) Color4iv(v []int32) { - if len(v) != 4 { - panic("parameter v has incorrect length") - } - C.gl2_1_glColor4iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glColor4i.xml -func (gl *GL) Color4i(red, green, blue, alpha int32) { - C.gl2_1_glColor4i(gl.funcs, C.GLint(red), C.GLint(green), C.GLint(blue), C.GLint(alpha)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glColor4fv.xml -func (gl *GL) Color4fv(v []float32) { - if len(v) != 4 { - panic("parameter v has incorrect length") - } - C.gl2_1_glColor4fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glColor4f.xml -func (gl *GL) Color4f(red, green, blue, alpha float32) { - C.gl2_1_glColor4f(gl.funcs, C.GLfloat(red), C.GLfloat(green), C.GLfloat(blue), C.GLfloat(alpha)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glColor4dv.xml -func (gl *GL) Color4dv(v []float64) { - if len(v) != 4 { - panic("parameter v has incorrect length") - } - C.gl2_1_glColor4dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glColor4d.xml -func (gl *GL) Color4d(red, green, blue, alpha float64) { - C.gl2_1_glColor4d(gl.funcs, C.GLdouble(red), C.GLdouble(green), C.GLdouble(blue), C.GLdouble(alpha)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glColor4bv.xml -func (gl *GL) Color4bv(v []byte) { - C.gl2_1_glColor4bv(gl.funcs, (*C.GLbyte)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glColor4b.xml -func (gl *GL) Color4b(red, green, blue, alpha byte) { - C.gl2_1_glColor4b(gl.funcs, C.GLbyte(red), C.GLbyte(green), C.GLbyte(blue), C.GLbyte(alpha)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glColor3usv.xml -func (gl *GL) Color3usv(v []uint16) { - C.gl2_1_glColor3usv(gl.funcs, (*C.GLushort)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glColor3us.xml -func (gl *GL) Color3us(red, green, blue uint16) { - C.gl2_1_glColor3us(gl.funcs, C.GLushort(red), C.GLushort(green), C.GLushort(blue)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glColor3uiv.xml -func (gl *GL) Color3uiv(v []uint32) { - C.gl2_1_glColor3uiv(gl.funcs, (*C.GLuint)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glColor3ui.xml -func (gl *GL) Color3ui(red, green, blue uint32) { - C.gl2_1_glColor3ui(gl.funcs, C.GLuint(red), C.GLuint(green), C.GLuint(blue)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glColor3ubv.xml -func (gl *GL) Color3ubv(v []uint8) { - C.gl2_1_glColor3ubv(gl.funcs, (*C.GLubyte)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glColor3ub.xml -func (gl *GL) Color3ub(red, green, blue uint8) { - C.gl2_1_glColor3ub(gl.funcs, C.GLubyte(red), C.GLubyte(green), C.GLubyte(blue)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glColor3sv.xml -func (gl *GL) Color3sv(v []int16) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl2_1_glColor3sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glColor3s.xml -func (gl *GL) Color3s(red, green, blue int16) { - C.gl2_1_glColor3s(gl.funcs, C.GLshort(red), C.GLshort(green), C.GLshort(blue)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glColor3iv.xml -func (gl *GL) Color3iv(v []int32) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl2_1_glColor3iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glColor3i.xml -func (gl *GL) Color3i(red, green, blue int32) { - C.gl2_1_glColor3i(gl.funcs, C.GLint(red), C.GLint(green), C.GLint(blue)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glColor3fv.xml -func (gl *GL) Color3fv(v []float32) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl2_1_glColor3fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glColor3f.xml -func (gl *GL) Color3f(red, green, blue float32) { - C.gl2_1_glColor3f(gl.funcs, C.GLfloat(red), C.GLfloat(green), C.GLfloat(blue)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glColor3dv.xml -func (gl *GL) Color3dv(v []float64) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl2_1_glColor3dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glColor3d.xml -func (gl *GL) Color3d(red, green, blue float64) { - C.gl2_1_glColor3d(gl.funcs, C.GLdouble(red), C.GLdouble(green), C.GLdouble(blue)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glColor3bv.xml -func (gl *GL) Color3bv(v []byte) { - C.gl2_1_glColor3bv(gl.funcs, (*C.GLbyte)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glColor3b.xml -func (gl *GL) Color3b(red, green, blue byte) { - C.gl2_1_glColor3b(gl.funcs, C.GLbyte(red), C.GLbyte(green), C.GLbyte(blue)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glBitmap.xml -func (gl *GL) Bitmap(width, height int, xorig, yorig, xmove, ymove float32, bitmap []uint8) { - C.gl2_1_glBitmap(gl.funcs, C.GLsizei(width), C.GLsizei(height), C.GLfloat(xorig), C.GLfloat(yorig), C.GLfloat(xmove), C.GLfloat(ymove), (*C.GLubyte)(unsafe.Pointer(&bitmap[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glBegin.xml -func (gl *GL) Begin(mode glbase.Enum) { - C.gl2_1_glBegin(gl.funcs, C.GLenum(mode)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glListBase.xml -func (gl *GL) ListBase(base uint32) { - C.gl2_1_glListBase(gl.funcs, C.GLuint(base)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glGenLists.xml -func (gl *GL) GenLists(range_ int32) uint32 { - glresult := C.gl2_1_glGenLists(gl.funcs, C.GLsizei(range_)) - return uint32(glresult) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glDeleteLists.xml -func (gl *GL) DeleteLists(list uint32, range_ int32) { - C.gl2_1_glDeleteLists(gl.funcs, C.GLuint(list), C.GLsizei(range_)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glCallLists.xml -func (gl *GL) CallLists(n int, gltype glbase.Enum, lists interface{}) { - var lists_ptr unsafe.Pointer - var lists_v = reflect.ValueOf(lists) - if lists != nil && lists_v.Kind() != reflect.Slice { - panic("parameter lists must be a slice") - } - if lists != nil { - lists_ptr = unsafe.Pointer(lists_v.Index(0).Addr().Pointer()) - } - C.gl2_1_glCallLists(gl.funcs, C.GLsizei(n), C.GLenum(gltype), lists_ptr) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glCallList.xml -func (gl *GL) CallList(list uint32) { - C.gl2_1_glCallList(gl.funcs, C.GLuint(list)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glEndList.xml -func (gl *GL) EndList() { - C.gl2_1_glEndList(gl.funcs) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glNewList.xml -func (gl *GL) NewList(list uint32, mode glbase.Enum) { - C.gl2_1_glNewList(gl.funcs, C.GLuint(list), C.GLenum(mode)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glPushClientAttrib.xml -func (gl *GL) PushClientAttrib(mask glbase.Bitfield) { - C.gl2_1_glPushClientAttrib(gl.funcs, C.GLbitfield(mask)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glPopClientAttrib.xml -func (gl *GL) PopClientAttrib() { - C.gl2_1_glPopClientAttrib(gl.funcs) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glPrioritizeTextures.xml -func (gl *GL) PrioritizeTextures(n int, textures []glbase.Texture, priorities []float32) { - C.gl2_1_glPrioritizeTextures(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&textures[0])), (*C.GLfloat)(unsafe.Pointer(&priorities[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glAreTexturesResident.xml -func (gl *GL) AreTexturesResident(n int, textures []glbase.Texture, residences []bool) bool { - glresult := C.gl2_1_glAreTexturesResident(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&textures[0])), (*C.GLboolean)(unsafe.Pointer(&residences[0]))) - return *(*bool)(unsafe.Pointer(&glresult)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glVertexPointer.xml -func (gl *GL) VertexPointer(size int, gltype glbase.Enum, stride int, pointer interface{}) { - var pointer_ptr unsafe.Pointer - var pointer_v = reflect.ValueOf(pointer) - if pointer != nil && pointer_v.Kind() != reflect.Slice { - panic("parameter pointer must be a slice") - } - if pointer != nil { - pointer_ptr = unsafe.Pointer(pointer_v.Index(0).Addr().Pointer()) - } - C.gl2_1_glVertexPointer(gl.funcs, C.GLint(size), C.GLenum(gltype), C.GLsizei(stride), pointer_ptr) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoordPointer.xml -func (gl *GL) TexCoordPointer(size int, gltype glbase.Enum, stride int, pointer interface{}) { - var pointer_ptr unsafe.Pointer - var pointer_v = reflect.ValueOf(pointer) - if pointer != nil && pointer_v.Kind() != reflect.Slice { - panic("parameter pointer must be a slice") - } - if pointer != nil { - pointer_ptr = unsafe.Pointer(pointer_v.Index(0).Addr().Pointer()) - } - C.gl2_1_glTexCoordPointer(gl.funcs, C.GLint(size), C.GLenum(gltype), C.GLsizei(stride), pointer_ptr) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glNormalPointer.xml -func (gl *GL) NormalPointer(gltype glbase.Enum, stride int, pointer interface{}) { - var pointer_ptr unsafe.Pointer - var pointer_v = reflect.ValueOf(pointer) - if pointer != nil && pointer_v.Kind() != reflect.Slice { - panic("parameter pointer must be a slice") - } - if pointer != nil { - pointer_ptr = unsafe.Pointer(pointer_v.Index(0).Addr().Pointer()) - } - C.gl2_1_glNormalPointer(gl.funcs, C.GLenum(gltype), C.GLsizei(stride), pointer_ptr) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glInterleavedArrays.xml -func (gl *GL) InterleavedArrays(format glbase.Enum, stride int, pointer interface{}) { - var pointer_ptr unsafe.Pointer - var pointer_v = reflect.ValueOf(pointer) - if pointer != nil && pointer_v.Kind() != reflect.Slice { - panic("parameter pointer must be a slice") - } - if pointer != nil { - pointer_ptr = unsafe.Pointer(pointer_v.Index(0).Addr().Pointer()) - } - C.gl2_1_glInterleavedArrays(gl.funcs, C.GLenum(format), C.GLsizei(stride), pointer_ptr) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glIndexPointer.xml -func (gl *GL) IndexPointer(gltype glbase.Enum, stride int, pointer interface{}) { - var pointer_ptr unsafe.Pointer - var pointer_v = reflect.ValueOf(pointer) - if pointer != nil && pointer_v.Kind() != reflect.Slice { - panic("parameter pointer must be a slice") - } - if pointer != nil { - pointer_ptr = unsafe.Pointer(pointer_v.Index(0).Addr().Pointer()) - } - C.gl2_1_glIndexPointer(gl.funcs, C.GLenum(gltype), C.GLsizei(stride), pointer_ptr) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glEnableClientState.xml -func (gl *GL) EnableClientState(array glbase.Enum) { - C.gl2_1_glEnableClientState(gl.funcs, C.GLenum(array)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glEdgeFlagPointer.xml -func (gl *GL) EdgeFlagPointer(stride int, pointer interface{}) { - var pointer_ptr unsafe.Pointer - var pointer_v = reflect.ValueOf(pointer) - if pointer != nil && pointer_v.Kind() != reflect.Slice { - panic("parameter pointer must be a slice") - } - if pointer != nil { - pointer_ptr = unsafe.Pointer(pointer_v.Index(0).Addr().Pointer()) - } - C.gl2_1_glEdgeFlagPointer(gl.funcs, C.GLsizei(stride), pointer_ptr) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glDisableClientState.xml -func (gl *GL) DisableClientState(array glbase.Enum) { - C.gl2_1_glDisableClientState(gl.funcs, C.GLenum(array)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glColorPointer.xml -func (gl *GL) ColorPointer(size int, gltype glbase.Enum, stride int, pointer interface{}) { - var pointer_ptr unsafe.Pointer - var pointer_v = reflect.ValueOf(pointer) - if pointer != nil && pointer_v.Kind() != reflect.Slice { - panic("parameter pointer must be a slice") - } - if pointer != nil { - pointer_ptr = unsafe.Pointer(pointer_v.Index(0).Addr().Pointer()) - } - C.gl2_1_glColorPointer(gl.funcs, C.GLint(size), C.GLenum(gltype), C.GLsizei(stride), pointer_ptr) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glArrayElement.xml -func (gl *GL) ArrayElement(i int32) { - C.gl2_1_glArrayElement(gl.funcs, C.GLint(i)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glResetMinmax.xml -func (gl *GL) ResetMinmax(target glbase.Enum) { - C.gl2_1_glResetMinmax(gl.funcs, C.GLenum(target)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glResetHistogram.xml -func (gl *GL) ResetHistogram(target glbase.Enum) { - C.gl2_1_glResetHistogram(gl.funcs, C.GLenum(target)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glMinmax.xml -func (gl *GL) Minmax(target, internalFormat glbase.Enum, sink bool) { - C.gl2_1_glMinmax(gl.funcs, C.GLenum(target), C.GLenum(internalFormat), *(*C.GLboolean)(unsafe.Pointer(&sink))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glHistogram.xml -func (gl *GL) Histogram(target glbase.Enum, width int, internalFormat glbase.Enum, sink bool) { - C.gl2_1_glHistogram(gl.funcs, C.GLenum(target), C.GLsizei(width), C.GLenum(internalFormat), *(*C.GLboolean)(unsafe.Pointer(&sink))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glGetMinmaxParameteriv.xml -func (gl *GL) GetMinmaxParameteriv(target, pname glbase.Enum, params []int32) { - C.gl2_1_glGetMinmaxParameteriv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glGetMinmaxParameterfv.xml -func (gl *GL) GetMinmaxParameterfv(target, pname glbase.Enum, params []float32) { - C.gl2_1_glGetMinmaxParameterfv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glGetMinmax.xml -func (gl *GL) GetMinmax(target glbase.Enum, reset bool, format, gltype glbase.Enum, values interface{}) { - var values_ptr unsafe.Pointer - var values_v = reflect.ValueOf(values) - if values != nil && values_v.Kind() != reflect.Slice { - panic("parameter values must be a slice") - } - if values != nil { - values_ptr = unsafe.Pointer(values_v.Index(0).Addr().Pointer()) - } - C.gl2_1_glGetMinmax(gl.funcs, C.GLenum(target), *(*C.GLboolean)(unsafe.Pointer(&reset)), C.GLenum(format), C.GLenum(gltype), values_ptr) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glGetHistogramParameteriv.xml -func (gl *GL) GetHistogramParameteriv(target, pname glbase.Enum, params []int32) { - C.gl2_1_glGetHistogramParameteriv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glGetHistogramParameterfv.xml -func (gl *GL) GetHistogramParameterfv(target, pname glbase.Enum, params []float32) { - C.gl2_1_glGetHistogramParameterfv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glGetHistogram.xml -func (gl *GL) GetHistogram(target glbase.Enum, reset bool, format, gltype glbase.Enum, values interface{}) { - var values_ptr unsafe.Pointer - var values_v = reflect.ValueOf(values) - if values != nil && values_v.Kind() != reflect.Slice { - panic("parameter values must be a slice") - } - if values != nil { - values_ptr = unsafe.Pointer(values_v.Index(0).Addr().Pointer()) - } - C.gl2_1_glGetHistogram(gl.funcs, C.GLenum(target), *(*C.GLboolean)(unsafe.Pointer(&reset)), C.GLenum(format), C.GLenum(gltype), values_ptr) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glSeparableFilter2D.xml -func (gl *GL) SeparableFilter2D(target, internalFormat glbase.Enum, width, height int, format, gltype glbase.Enum, row, column interface{}) { - var row_ptr unsafe.Pointer - var row_v = reflect.ValueOf(row) - if row != nil && row_v.Kind() != reflect.Slice { - panic("parameter row must be a slice") - } - if row != nil { - row_ptr = unsafe.Pointer(row_v.Index(0).Addr().Pointer()) - } - var column_ptr unsafe.Pointer - var column_v = reflect.ValueOf(column) - if column != nil && column_v.Kind() != reflect.Slice { - panic("parameter column must be a slice") - } - if column != nil { - column_ptr = unsafe.Pointer(column_v.Index(0).Addr().Pointer()) - } - C.gl2_1_glSeparableFilter2D(gl.funcs, C.GLenum(target), C.GLenum(internalFormat), C.GLsizei(width), C.GLsizei(height), C.GLenum(format), C.GLenum(gltype), row_ptr, column_ptr) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glGetSeparableFilter.xml -func (gl *GL) GetSeparableFilter(target, format, gltype glbase.Enum, row, column, span interface{}) { - var row_ptr unsafe.Pointer - var row_v = reflect.ValueOf(row) - if row != nil && row_v.Kind() != reflect.Slice { - panic("parameter row must be a slice") - } - if row != nil { - row_ptr = unsafe.Pointer(row_v.Index(0).Addr().Pointer()) - } - var column_ptr unsafe.Pointer - var column_v = reflect.ValueOf(column) - if column != nil && column_v.Kind() != reflect.Slice { - panic("parameter column must be a slice") - } - if column != nil { - column_ptr = unsafe.Pointer(column_v.Index(0).Addr().Pointer()) - } - var span_ptr unsafe.Pointer - var span_v = reflect.ValueOf(span) - if span != nil && span_v.Kind() != reflect.Slice { - panic("parameter span must be a slice") - } - if span != nil { - span_ptr = unsafe.Pointer(span_v.Index(0).Addr().Pointer()) - } - C.gl2_1_glGetSeparableFilter(gl.funcs, C.GLenum(target), C.GLenum(format), C.GLenum(gltype), row_ptr, column_ptr, span_ptr) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glGetConvolutionParameteriv.xml -func (gl *GL) GetConvolutionParameteriv(target, pname glbase.Enum, params []int32) { - C.gl2_1_glGetConvolutionParameteriv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glGetConvolutionParameterfv.xml -func (gl *GL) GetConvolutionParameterfv(target, pname glbase.Enum, params []float32) { - C.gl2_1_glGetConvolutionParameterfv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glGetConvolutionFilter.xml -func (gl *GL) GetConvolutionFilter(target, format, gltype glbase.Enum, image interface{}) { - var image_ptr unsafe.Pointer - var image_v = reflect.ValueOf(image) - if image != nil && image_v.Kind() != reflect.Slice { - panic("parameter image must be a slice") - } - if image != nil { - image_ptr = unsafe.Pointer(image_v.Index(0).Addr().Pointer()) - } - C.gl2_1_glGetConvolutionFilter(gl.funcs, C.GLenum(target), C.GLenum(format), C.GLenum(gltype), image_ptr) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glCopyConvolutionFilter2D.xml -func (gl *GL) CopyConvolutionFilter2D(target, internalFormat glbase.Enum, x, y, width, height int) { - C.gl2_1_glCopyConvolutionFilter2D(gl.funcs, C.GLenum(target), C.GLenum(internalFormat), C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glCopyConvolutionFilter1D.xml -func (gl *GL) CopyConvolutionFilter1D(target, internalFormat glbase.Enum, x, y, width int) { - C.gl2_1_glCopyConvolutionFilter1D(gl.funcs, C.GLenum(target), C.GLenum(internalFormat), C.GLint(x), C.GLint(y), C.GLsizei(width)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glConvolutionParameteriv.xml -func (gl *GL) ConvolutionParameteriv(target, pname glbase.Enum, params []int32) { - C.gl2_1_glConvolutionParameteriv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glConvolutionParameteri.xml -func (gl *GL) ConvolutionParameteri(target, pname glbase.Enum, params int32) { - C.gl2_1_glConvolutionParameteri(gl.funcs, C.GLenum(target), C.GLenum(pname), C.GLint(params)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glConvolutionParameterfv.xml -func (gl *GL) ConvolutionParameterfv(target, pname glbase.Enum, params []float32) { - C.gl2_1_glConvolutionParameterfv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glConvolutionParameterf.xml -func (gl *GL) ConvolutionParameterf(target, pname glbase.Enum, params float32) { - C.gl2_1_glConvolutionParameterf(gl.funcs, C.GLenum(target), C.GLenum(pname), C.GLfloat(params)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glConvolutionFilter2D.xml -func (gl *GL) ConvolutionFilter2D(target, internalFormat glbase.Enum, width, height int, format, gltype glbase.Enum, image interface{}) { - var image_ptr unsafe.Pointer - var image_v = reflect.ValueOf(image) - if image != nil && image_v.Kind() != reflect.Slice { - panic("parameter image must be a slice") - } - if image != nil { - image_ptr = unsafe.Pointer(image_v.Index(0).Addr().Pointer()) - } - C.gl2_1_glConvolutionFilter2D(gl.funcs, C.GLenum(target), C.GLenum(internalFormat), C.GLsizei(width), C.GLsizei(height), C.GLenum(format), C.GLenum(gltype), image_ptr) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glConvolutionFilter1D.xml -func (gl *GL) ConvolutionFilter1D(target, internalFormat glbase.Enum, width int, format, gltype glbase.Enum, image interface{}) { - var image_ptr unsafe.Pointer - var image_v = reflect.ValueOf(image) - if image != nil && image_v.Kind() != reflect.Slice { - panic("parameter image must be a slice") - } - if image != nil { - image_ptr = unsafe.Pointer(image_v.Index(0).Addr().Pointer()) - } - C.gl2_1_glConvolutionFilter1D(gl.funcs, C.GLenum(target), C.GLenum(internalFormat), C.GLsizei(width), C.GLenum(format), C.GLenum(gltype), image_ptr) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glCopyColorSubTable.xml -func (gl *GL) CopyColorSubTable(target glbase.Enum, start int32, x, y, width int) { - C.gl2_1_glCopyColorSubTable(gl.funcs, C.GLenum(target), C.GLsizei(start), C.GLint(x), C.GLint(y), C.GLsizei(width)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glColorSubTable.xml -func (gl *GL) ColorSubTable(target glbase.Enum, start int32, count int, format, gltype glbase.Enum, data interface{}) { - var data_ptr unsafe.Pointer - var data_v = reflect.ValueOf(data) - if data != nil && data_v.Kind() != reflect.Slice { - panic("parameter data must be a slice") - } - if data != nil { - data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer()) - } - C.gl2_1_glColorSubTable(gl.funcs, C.GLenum(target), C.GLsizei(start), C.GLsizei(count), C.GLenum(format), C.GLenum(gltype), data_ptr) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glGetColorTableParameteriv.xml -func (gl *GL) GetColorTableParameteriv(target, pname glbase.Enum, params []int32) { - C.gl2_1_glGetColorTableParameteriv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glGetColorTableParameterfv.xml -func (gl *GL) GetColorTableParameterfv(target, pname glbase.Enum, params []float32) { - C.gl2_1_glGetColorTableParameterfv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glGetColorTable.xml -func (gl *GL) GetColorTable(target, format, gltype glbase.Enum, table interface{}) { - var table_ptr unsafe.Pointer - var table_v = reflect.ValueOf(table) - if table != nil && table_v.Kind() != reflect.Slice { - panic("parameter table must be a slice") - } - if table != nil { - table_ptr = unsafe.Pointer(table_v.Index(0).Addr().Pointer()) - } - C.gl2_1_glGetColorTable(gl.funcs, C.GLenum(target), C.GLenum(format), C.GLenum(gltype), table_ptr) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glCopyColorTable.xml -func (gl *GL) CopyColorTable(target, internalFormat glbase.Enum, x, y, width int) { - C.gl2_1_glCopyColorTable(gl.funcs, C.GLenum(target), C.GLenum(internalFormat), C.GLint(x), C.GLint(y), C.GLsizei(width)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glColorTableParameteriv.xml -func (gl *GL) ColorTableParameteriv(target, pname glbase.Enum, params []int32) { - C.gl2_1_glColorTableParameteriv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glColorTableParameterfv.xml -func (gl *GL) ColorTableParameterfv(target, pname glbase.Enum, params []float32) { - C.gl2_1_glColorTableParameterfv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glColorTable.xml -func (gl *GL) ColorTable(target, internalFormat glbase.Enum, width int, format, gltype glbase.Enum, table interface{}) { - var table_ptr unsafe.Pointer - var table_v = reflect.ValueOf(table) - if table != nil && table_v.Kind() != reflect.Slice { - panic("parameter table must be a slice") - } - if table != nil { - table_ptr = unsafe.Pointer(table_v.Index(0).Addr().Pointer()) - } - C.gl2_1_glColorTable(gl.funcs, C.GLenum(target), C.GLenum(internalFormat), C.GLsizei(width), C.GLenum(format), C.GLenum(gltype), table_ptr) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glMultTransposeMatrixd.xml -func (gl *GL) MultTransposeMatrixd(m []float64) { - C.gl2_1_glMultTransposeMatrixd(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&m[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glMultTransposeMatrixf.xml -func (gl *GL) MultTransposeMatrixf(m []float32) { - C.gl2_1_glMultTransposeMatrixf(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&m[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glLoadTransposeMatrixd.xml -func (gl *GL) LoadTransposeMatrixd(m []float64) { - C.gl2_1_glLoadTransposeMatrixd(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&m[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glLoadTransposeMatrixf.xml -func (gl *GL) LoadTransposeMatrixf(m []float32) { - C.gl2_1_glLoadTransposeMatrixf(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&m[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord4sv.xml -func (gl *GL) MultiTexCoord4sv(target glbase.Enum, v []int16) { - if len(v) != 4 { - panic("parameter v has incorrect length") - } - C.gl2_1_glMultiTexCoord4sv(gl.funcs, C.GLenum(target), (*C.GLshort)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord4s.xml -func (gl *GL) MultiTexCoord4s(target glbase.Enum, s, t, r, q int16) { - C.gl2_1_glMultiTexCoord4s(gl.funcs, C.GLenum(target), C.GLshort(s), C.GLshort(t), C.GLshort(r), C.GLshort(q)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord4iv.xml -func (gl *GL) MultiTexCoord4iv(target glbase.Enum, v []int32) { - if len(v) != 4 { - panic("parameter v has incorrect length") - } - C.gl2_1_glMultiTexCoord4iv(gl.funcs, C.GLenum(target), (*C.GLint)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord4i.xml -func (gl *GL) MultiTexCoord4i(target glbase.Enum, s, t, r, q int32) { - C.gl2_1_glMultiTexCoord4i(gl.funcs, C.GLenum(target), C.GLint(s), C.GLint(t), C.GLint(r), C.GLint(q)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord4fv.xml -func (gl *GL) MultiTexCoord4fv(target glbase.Enum, v []float32) { - if len(v) != 4 { - panic("parameter v has incorrect length") - } - C.gl2_1_glMultiTexCoord4fv(gl.funcs, C.GLenum(target), (*C.GLfloat)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord4f.xml -func (gl *GL) MultiTexCoord4f(target glbase.Enum, s, t, r, q float32) { - C.gl2_1_glMultiTexCoord4f(gl.funcs, C.GLenum(target), C.GLfloat(s), C.GLfloat(t), C.GLfloat(r), C.GLfloat(q)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord4dv.xml -func (gl *GL) MultiTexCoord4dv(target glbase.Enum, v []float64) { - if len(v) != 4 { - panic("parameter v has incorrect length") - } - C.gl2_1_glMultiTexCoord4dv(gl.funcs, C.GLenum(target), (*C.GLdouble)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord4d.xml -func (gl *GL) MultiTexCoord4d(target glbase.Enum, s, t, r, q float64) { - C.gl2_1_glMultiTexCoord4d(gl.funcs, C.GLenum(target), C.GLdouble(s), C.GLdouble(t), C.GLdouble(r), C.GLdouble(q)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord3sv.xml -func (gl *GL) MultiTexCoord3sv(target glbase.Enum, v []int16) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl2_1_glMultiTexCoord3sv(gl.funcs, C.GLenum(target), (*C.GLshort)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord3s.xml -func (gl *GL) MultiTexCoord3s(target glbase.Enum, s, t, r int16) { - C.gl2_1_glMultiTexCoord3s(gl.funcs, C.GLenum(target), C.GLshort(s), C.GLshort(t), C.GLshort(r)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord3iv.xml -func (gl *GL) MultiTexCoord3iv(target glbase.Enum, v []int32) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl2_1_glMultiTexCoord3iv(gl.funcs, C.GLenum(target), (*C.GLint)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord3i.xml -func (gl *GL) MultiTexCoord3i(target glbase.Enum, s, t, r int32) { - C.gl2_1_glMultiTexCoord3i(gl.funcs, C.GLenum(target), C.GLint(s), C.GLint(t), C.GLint(r)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord3fv.xml -func (gl *GL) MultiTexCoord3fv(target glbase.Enum, v []float32) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl2_1_glMultiTexCoord3fv(gl.funcs, C.GLenum(target), (*C.GLfloat)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord3f.xml -func (gl *GL) MultiTexCoord3f(target glbase.Enum, s, t, r float32) { - C.gl2_1_glMultiTexCoord3f(gl.funcs, C.GLenum(target), C.GLfloat(s), C.GLfloat(t), C.GLfloat(r)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord3dv.xml -func (gl *GL) MultiTexCoord3dv(target glbase.Enum, v []float64) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl2_1_glMultiTexCoord3dv(gl.funcs, C.GLenum(target), (*C.GLdouble)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord3d.xml -func (gl *GL) MultiTexCoord3d(target glbase.Enum, s, t, r float64) { - C.gl2_1_glMultiTexCoord3d(gl.funcs, C.GLenum(target), C.GLdouble(s), C.GLdouble(t), C.GLdouble(r)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord2sv.xml -func (gl *GL) MultiTexCoord2sv(target glbase.Enum, v []int16) { - if len(v) != 2 { - panic("parameter v has incorrect length") - } - C.gl2_1_glMultiTexCoord2sv(gl.funcs, C.GLenum(target), (*C.GLshort)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord2s.xml -func (gl *GL) MultiTexCoord2s(target glbase.Enum, s, t int16) { - C.gl2_1_glMultiTexCoord2s(gl.funcs, C.GLenum(target), C.GLshort(s), C.GLshort(t)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord2iv.xml -func (gl *GL) MultiTexCoord2iv(target glbase.Enum, v []int32) { - if len(v) != 2 { - panic("parameter v has incorrect length") - } - C.gl2_1_glMultiTexCoord2iv(gl.funcs, C.GLenum(target), (*C.GLint)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord2i.xml -func (gl *GL) MultiTexCoord2i(target glbase.Enum, s, t int32) { - C.gl2_1_glMultiTexCoord2i(gl.funcs, C.GLenum(target), C.GLint(s), C.GLint(t)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord2fv.xml -func (gl *GL) MultiTexCoord2fv(target glbase.Enum, v []float32) { - if len(v) != 2 { - panic("parameter v has incorrect length") - } - C.gl2_1_glMultiTexCoord2fv(gl.funcs, C.GLenum(target), (*C.GLfloat)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord2f.xml -func (gl *GL) MultiTexCoord2f(target glbase.Enum, s, t float32) { - C.gl2_1_glMultiTexCoord2f(gl.funcs, C.GLenum(target), C.GLfloat(s), C.GLfloat(t)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord2dv.xml -func (gl *GL) MultiTexCoord2dv(target glbase.Enum, v []float64) { - if len(v) != 2 { - panic("parameter v has incorrect length") - } - C.gl2_1_glMultiTexCoord2dv(gl.funcs, C.GLenum(target), (*C.GLdouble)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord2d.xml -func (gl *GL) MultiTexCoord2d(target glbase.Enum, s, t float64) { - C.gl2_1_glMultiTexCoord2d(gl.funcs, C.GLenum(target), C.GLdouble(s), C.GLdouble(t)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord1sv.xml -func (gl *GL) MultiTexCoord1sv(target glbase.Enum, v []int16) { - C.gl2_1_glMultiTexCoord1sv(gl.funcs, C.GLenum(target), (*C.GLshort)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord1s.xml -func (gl *GL) MultiTexCoord1s(target glbase.Enum, s int16) { - C.gl2_1_glMultiTexCoord1s(gl.funcs, C.GLenum(target), C.GLshort(s)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord1iv.xml -func (gl *GL) MultiTexCoord1iv(target glbase.Enum, v []int32) { - C.gl2_1_glMultiTexCoord1iv(gl.funcs, C.GLenum(target), (*C.GLint)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord1i.xml -func (gl *GL) MultiTexCoord1i(target glbase.Enum, s int32) { - C.gl2_1_glMultiTexCoord1i(gl.funcs, C.GLenum(target), C.GLint(s)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord1fv.xml -func (gl *GL) MultiTexCoord1fv(target glbase.Enum, v []float32) { - C.gl2_1_glMultiTexCoord1fv(gl.funcs, C.GLenum(target), (*C.GLfloat)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord1f.xml -func (gl *GL) MultiTexCoord1f(target glbase.Enum, s float32) { - C.gl2_1_glMultiTexCoord1f(gl.funcs, C.GLenum(target), C.GLfloat(s)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord1dv.xml -func (gl *GL) MultiTexCoord1dv(target glbase.Enum, v []float64) { - C.gl2_1_glMultiTexCoord1dv(gl.funcs, C.GLenum(target), (*C.GLdouble)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord1d.xml -func (gl *GL) MultiTexCoord1d(target glbase.Enum, s float64) { - C.gl2_1_glMultiTexCoord1d(gl.funcs, C.GLenum(target), C.GLdouble(s)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glClientActiveTexture.xml -func (gl *GL) ClientActiveTexture(texture glbase.Enum) { - C.gl2_1_glClientActiveTexture(gl.funcs, C.GLenum(texture)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glWindowPos3sv.xml -func (gl *GL) WindowPos3sv(v []int16) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl2_1_glWindowPos3sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glWindowPos3s.xml -func (gl *GL) WindowPos3s(x, y, z int16) { - C.gl2_1_glWindowPos3s(gl.funcs, C.GLshort(x), C.GLshort(y), C.GLshort(z)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glWindowPos3iv.xml -func (gl *GL) WindowPos3iv(v []int32) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl2_1_glWindowPos3iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glWindowPos3i.xml -func (gl *GL) WindowPos3i(x, y, z int) { - C.gl2_1_glWindowPos3i(gl.funcs, C.GLint(x), C.GLint(y), C.GLint(z)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glWindowPos3fv.xml -func (gl *GL) WindowPos3fv(v []float32) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl2_1_glWindowPos3fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glWindowPos3f.xml -func (gl *GL) WindowPos3f(x, y, z float32) { - C.gl2_1_glWindowPos3f(gl.funcs, C.GLfloat(x), C.GLfloat(y), C.GLfloat(z)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glWindowPos3dv.xml -func (gl *GL) WindowPos3dv(v []float64) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl2_1_glWindowPos3dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glWindowPos3d.xml -func (gl *GL) WindowPos3d(x, y, z float64) { - C.gl2_1_glWindowPos3d(gl.funcs, C.GLdouble(x), C.GLdouble(y), C.GLdouble(z)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glWindowPos2sv.xml -func (gl *GL) WindowPos2sv(v []int16) { - if len(v) != 2 { - panic("parameter v has incorrect length") - } - C.gl2_1_glWindowPos2sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glWindowPos2s.xml -func (gl *GL) WindowPos2s(x, y int16) { - C.gl2_1_glWindowPos2s(gl.funcs, C.GLshort(x), C.GLshort(y)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glWindowPos2iv.xml -func (gl *GL) WindowPos2iv(v []int32) { - if len(v) != 2 { - panic("parameter v has incorrect length") - } - C.gl2_1_glWindowPos2iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glWindowPos2i.xml -func (gl *GL) WindowPos2i(x, y int) { - C.gl2_1_glWindowPos2i(gl.funcs, C.GLint(x), C.GLint(y)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glWindowPos2fv.xml -func (gl *GL) WindowPos2fv(v []float32) { - if len(v) != 2 { - panic("parameter v has incorrect length") - } - C.gl2_1_glWindowPos2fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glWindowPos2f.xml -func (gl *GL) WindowPos2f(x, y float32) { - C.gl2_1_glWindowPos2f(gl.funcs, C.GLfloat(x), C.GLfloat(y)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glWindowPos2dv.xml -func (gl *GL) WindowPos2dv(v []float64) { - if len(v) != 2 { - panic("parameter v has incorrect length") - } - C.gl2_1_glWindowPos2dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glWindowPos2d.xml -func (gl *GL) WindowPos2d(x, y float64) { - C.gl2_1_glWindowPos2d(gl.funcs, C.GLdouble(x), C.GLdouble(y)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glSecondaryColorPointer.xml -func (gl *GL) SecondaryColorPointer(size int, gltype glbase.Enum, stride int, pointer interface{}) { - var pointer_ptr unsafe.Pointer - var pointer_v = reflect.ValueOf(pointer) - if pointer != nil && pointer_v.Kind() != reflect.Slice { - panic("parameter pointer must be a slice") - } - if pointer != nil { - pointer_ptr = unsafe.Pointer(pointer_v.Index(0).Addr().Pointer()) - } - C.gl2_1_glSecondaryColorPointer(gl.funcs, C.GLint(size), C.GLenum(gltype), C.GLsizei(stride), pointer_ptr) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glSecondaryColor3usv.xml -func (gl *GL) SecondaryColor3usv(v []uint16) { - C.gl2_1_glSecondaryColor3usv(gl.funcs, (*C.GLushort)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glSecondaryColor3us.xml -func (gl *GL) SecondaryColor3us(red, green, blue uint16) { - C.gl2_1_glSecondaryColor3us(gl.funcs, C.GLushort(red), C.GLushort(green), C.GLushort(blue)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glSecondaryColor3uiv.xml -func (gl *GL) SecondaryColor3uiv(v []uint32) { - C.gl2_1_glSecondaryColor3uiv(gl.funcs, (*C.GLuint)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glSecondaryColor3ui.xml -func (gl *GL) SecondaryColor3ui(red, green, blue uint32) { - C.gl2_1_glSecondaryColor3ui(gl.funcs, C.GLuint(red), C.GLuint(green), C.GLuint(blue)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glSecondaryColor3ubv.xml -func (gl *GL) SecondaryColor3ubv(v []uint8) { - C.gl2_1_glSecondaryColor3ubv(gl.funcs, (*C.GLubyte)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glSecondaryColor3ub.xml -func (gl *GL) SecondaryColor3ub(red, green, blue uint8) { - C.gl2_1_glSecondaryColor3ub(gl.funcs, C.GLubyte(red), C.GLubyte(green), C.GLubyte(blue)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glSecondaryColor3sv.xml -func (gl *GL) SecondaryColor3sv(v []int16) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl2_1_glSecondaryColor3sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glSecondaryColor3s.xml -func (gl *GL) SecondaryColor3s(red, green, blue int16) { - C.gl2_1_glSecondaryColor3s(gl.funcs, C.GLshort(red), C.GLshort(green), C.GLshort(blue)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glSecondaryColor3iv.xml -func (gl *GL) SecondaryColor3iv(v []int32) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl2_1_glSecondaryColor3iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glSecondaryColor3i.xml -func (gl *GL) SecondaryColor3i(red, green, blue int32) { - C.gl2_1_glSecondaryColor3i(gl.funcs, C.GLint(red), C.GLint(green), C.GLint(blue)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glSecondaryColor3fv.xml -func (gl *GL) SecondaryColor3fv(v []float32) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl2_1_glSecondaryColor3fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glSecondaryColor3f.xml -func (gl *GL) SecondaryColor3f(red, green, blue float32) { - C.gl2_1_glSecondaryColor3f(gl.funcs, C.GLfloat(red), C.GLfloat(green), C.GLfloat(blue)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glSecondaryColor3dv.xml -func (gl *GL) SecondaryColor3dv(v []float64) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl2_1_glSecondaryColor3dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glSecondaryColor3d.xml -func (gl *GL) SecondaryColor3d(red, green, blue float64) { - C.gl2_1_glSecondaryColor3d(gl.funcs, C.GLdouble(red), C.GLdouble(green), C.GLdouble(blue)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glSecondaryColor3bv.xml -func (gl *GL) SecondaryColor3bv(v []byte) { - C.gl2_1_glSecondaryColor3bv(gl.funcs, (*C.GLbyte)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glSecondaryColor3b.xml -func (gl *GL) SecondaryColor3b(red, green, blue byte) { - C.gl2_1_glSecondaryColor3b(gl.funcs, C.GLbyte(red), C.GLbyte(green), C.GLbyte(blue)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glFogCoordPointer.xml -func (gl *GL) FogCoordPointer(gltype glbase.Enum, stride int, pointer interface{}) { - var pointer_ptr unsafe.Pointer - var pointer_v = reflect.ValueOf(pointer) - if pointer != nil && pointer_v.Kind() != reflect.Slice { - panic("parameter pointer must be a slice") - } - if pointer != nil { - pointer_ptr = unsafe.Pointer(pointer_v.Index(0).Addr().Pointer()) - } - C.gl2_1_glFogCoordPointer(gl.funcs, C.GLenum(gltype), C.GLsizei(stride), pointer_ptr) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glFogCoorddv.xml -func (gl *GL) FogCoorddv(coord []float64) { - C.gl2_1_glFogCoorddv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&coord[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glFogCoordd.xml -func (gl *GL) FogCoordd(coord float64) { - C.gl2_1_glFogCoordd(gl.funcs, C.GLdouble(coord)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glFogCoordfv.xml -func (gl *GL) FogCoordfv(coord []float32) { - C.gl2_1_glFogCoordfv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&coord[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glFogCoordf.xml -func (gl *GL) FogCoordf(coord float32) { - C.gl2_1_glFogCoordf(gl.funcs, C.GLfloat(coord)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glVertexAttrib4usv.xml -func (gl *GL) VertexAttrib4usv(index glbase.Attrib, v []uint16) { - C.gl2_1_glVertexAttrib4usv(gl.funcs, C.GLuint(index), (*C.GLushort)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glVertexAttrib4uiv.xml -func (gl *GL) VertexAttrib4uiv(index glbase.Attrib, v []uint32) { - C.gl2_1_glVertexAttrib4uiv(gl.funcs, C.GLuint(index), (*C.GLuint)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glVertexAttrib4ubv.xml -func (gl *GL) VertexAttrib4ubv(index glbase.Attrib, v []uint8) { - C.gl2_1_glVertexAttrib4ubv(gl.funcs, C.GLuint(index), (*C.GLubyte)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glVertexAttrib4sv.xml -func (gl *GL) VertexAttrib4sv(index glbase.Attrib, v []int16) { - if len(v) != 4 { - panic("parameter v has incorrect length") - } - C.gl2_1_glVertexAttrib4sv(gl.funcs, C.GLuint(index), (*C.GLshort)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glVertexAttrib4s.xml -func (gl *GL) VertexAttrib4s(index glbase.Attrib, x, y, z, w int16) { - C.gl2_1_glVertexAttrib4s(gl.funcs, C.GLuint(index), C.GLshort(x), C.GLshort(y), C.GLshort(z), C.GLshort(w)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glVertexAttrib4iv.xml -func (gl *GL) VertexAttrib4iv(index glbase.Attrib, v []int32) { - if len(v) != 4 { - panic("parameter v has incorrect length") - } - C.gl2_1_glVertexAttrib4iv(gl.funcs, C.GLuint(index), (*C.GLint)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glVertexAttrib4fv.xml -func (gl *GL) VertexAttrib4fv(index glbase.Attrib, v []float32) { - if len(v) != 4 { - panic("parameter v has incorrect length") - } - C.gl2_1_glVertexAttrib4fv(gl.funcs, C.GLuint(index), (*C.GLfloat)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glVertexAttrib4f.xml -func (gl *GL) VertexAttrib4f(index glbase.Attrib, x, y, z, w float32) { - C.gl2_1_glVertexAttrib4f(gl.funcs, C.GLuint(index), C.GLfloat(x), C.GLfloat(y), C.GLfloat(z), C.GLfloat(w)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glVertexAttrib4dv.xml -func (gl *GL) VertexAttrib4dv(index glbase.Attrib, v []float64) { - if len(v) != 4 { - panic("parameter v has incorrect length") - } - C.gl2_1_glVertexAttrib4dv(gl.funcs, C.GLuint(index), (*C.GLdouble)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glVertexAttrib4d.xml -func (gl *GL) VertexAttrib4d(index glbase.Attrib, x, y, z, w float64) { - C.gl2_1_glVertexAttrib4d(gl.funcs, C.GLuint(index), C.GLdouble(x), C.GLdouble(y), C.GLdouble(z), C.GLdouble(w)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glVertexAttrib4bv.xml -func (gl *GL) VertexAttrib4bv(index glbase.Attrib, v []byte) { - C.gl2_1_glVertexAttrib4bv(gl.funcs, C.GLuint(index), (*C.GLbyte)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glVertexAttrib4Nusv.xml -func (gl *GL) VertexAttrib4Nusv(index glbase.Attrib, v []uint16) { - C.gl2_1_glVertexAttrib4Nusv(gl.funcs, C.GLuint(index), (*C.GLushort)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glVertexAttrib4Nuiv.xml -func (gl *GL) VertexAttrib4Nuiv(index glbase.Attrib, v []uint32) { - C.gl2_1_glVertexAttrib4Nuiv(gl.funcs, C.GLuint(index), (*C.GLuint)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glVertexAttrib4Nubv.xml -func (gl *GL) VertexAttrib4Nubv(index glbase.Attrib, v []uint8) { - C.gl2_1_glVertexAttrib4Nubv(gl.funcs, C.GLuint(index), (*C.GLubyte)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glVertexAttrib4Nub.xml -func (gl *GL) VertexAttrib4Nub(index glbase.Attrib, x, y, z, w uint8) { - C.gl2_1_glVertexAttrib4Nub(gl.funcs, C.GLuint(index), C.GLubyte(x), C.GLubyte(y), C.GLubyte(z), C.GLubyte(w)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glVertexAttrib4Nsv.xml -func (gl *GL) VertexAttrib4Nsv(index glbase.Attrib, v []int16) { - C.gl2_1_glVertexAttrib4Nsv(gl.funcs, C.GLuint(index), (*C.GLshort)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glVertexAttrib4Niv.xml -func (gl *GL) VertexAttrib4Niv(index glbase.Attrib, v []int32) { - C.gl2_1_glVertexAttrib4Niv(gl.funcs, C.GLuint(index), (*C.GLint)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glVertexAttrib4Nbv.xml -func (gl *GL) VertexAttrib4Nbv(index glbase.Attrib, v []byte) { - C.gl2_1_glVertexAttrib4Nbv(gl.funcs, C.GLuint(index), (*C.GLbyte)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glVertexAttrib3sv.xml -func (gl *GL) VertexAttrib3sv(index glbase.Attrib, v []int16) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl2_1_glVertexAttrib3sv(gl.funcs, C.GLuint(index), (*C.GLshort)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glVertexAttrib3s.xml -func (gl *GL) VertexAttrib3s(index glbase.Attrib, x, y, z int16) { - C.gl2_1_glVertexAttrib3s(gl.funcs, C.GLuint(index), C.GLshort(x), C.GLshort(y), C.GLshort(z)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glVertexAttrib3fv.xml -func (gl *GL) VertexAttrib3fv(index glbase.Attrib, v []float32) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl2_1_glVertexAttrib3fv(gl.funcs, C.GLuint(index), (*C.GLfloat)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glVertexAttrib3f.xml -func (gl *GL) VertexAttrib3f(index glbase.Attrib, x, y, z float32) { - C.gl2_1_glVertexAttrib3f(gl.funcs, C.GLuint(index), C.GLfloat(x), C.GLfloat(y), C.GLfloat(z)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glVertexAttrib3dv.xml -func (gl *GL) VertexAttrib3dv(index glbase.Attrib, v []float64) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl2_1_glVertexAttrib3dv(gl.funcs, C.GLuint(index), (*C.GLdouble)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glVertexAttrib3d.xml -func (gl *GL) VertexAttrib3d(index glbase.Attrib, x, y, z float64) { - C.gl2_1_glVertexAttrib3d(gl.funcs, C.GLuint(index), C.GLdouble(x), C.GLdouble(y), C.GLdouble(z)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glVertexAttrib2sv.xml -func (gl *GL) VertexAttrib2sv(index glbase.Attrib, v []int16) { - if len(v) != 2 { - panic("parameter v has incorrect length") - } - C.gl2_1_glVertexAttrib2sv(gl.funcs, C.GLuint(index), (*C.GLshort)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glVertexAttrib2s.xml -func (gl *GL) VertexAttrib2s(index glbase.Attrib, x, y int16) { - C.gl2_1_glVertexAttrib2s(gl.funcs, C.GLuint(index), C.GLshort(x), C.GLshort(y)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glVertexAttrib2fv.xml -func (gl *GL) VertexAttrib2fv(index glbase.Attrib, v []float32) { - if len(v) != 2 { - panic("parameter v has incorrect length") - } - C.gl2_1_glVertexAttrib2fv(gl.funcs, C.GLuint(index), (*C.GLfloat)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glVertexAttrib2f.xml -func (gl *GL) VertexAttrib2f(index glbase.Attrib, x, y float32) { - C.gl2_1_glVertexAttrib2f(gl.funcs, C.GLuint(index), C.GLfloat(x), C.GLfloat(y)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glVertexAttrib2dv.xml -func (gl *GL) VertexAttrib2dv(index glbase.Attrib, v []float64) { - if len(v) != 2 { - panic("parameter v has incorrect length") - } - C.gl2_1_glVertexAttrib2dv(gl.funcs, C.GLuint(index), (*C.GLdouble)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glVertexAttrib2d.xml -func (gl *GL) VertexAttrib2d(index glbase.Attrib, x, y float64) { - C.gl2_1_glVertexAttrib2d(gl.funcs, C.GLuint(index), C.GLdouble(x), C.GLdouble(y)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glVertexAttrib1sv.xml -func (gl *GL) VertexAttrib1sv(index glbase.Attrib, v []int16) { - C.gl2_1_glVertexAttrib1sv(gl.funcs, C.GLuint(index), (*C.GLshort)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glVertexAttrib1s.xml -func (gl *GL) VertexAttrib1s(index glbase.Attrib, x int16) { - C.gl2_1_glVertexAttrib1s(gl.funcs, C.GLuint(index), C.GLshort(x)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glVertexAttrib1fv.xml -func (gl *GL) VertexAttrib1fv(index glbase.Attrib, v []float32) { - C.gl2_1_glVertexAttrib1fv(gl.funcs, C.GLuint(index), (*C.GLfloat)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glVertexAttrib1f.xml -func (gl *GL) VertexAttrib1f(index glbase.Attrib, x float32) { - C.gl2_1_glVertexAttrib1f(gl.funcs, C.GLuint(index), C.GLfloat(x)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glVertexAttrib1dv.xml -func (gl *GL) VertexAttrib1dv(index glbase.Attrib, v []float64) { - C.gl2_1_glVertexAttrib1dv(gl.funcs, C.GLuint(index), (*C.GLdouble)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glVertexAttrib1d.xml -func (gl *GL) VertexAttrib1d(index glbase.Attrib, x float64) { - C.gl2_1_glVertexAttrib1d(gl.funcs, C.GLuint(index), C.GLdouble(x)) -} diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/gl/3.0/funcs.cpp b/Godeps/_workspace/src/github.com/obscuren/qml/gl/3.0/funcs.cpp deleted file mode 100644 index 8d4262f9c..000000000 --- a/Godeps/_workspace/src/github.com/obscuren/qml/gl/3.0/funcs.cpp +++ /dev/null @@ -1,3966 +0,0 @@ - -// ** file automatically generated by glgen -- do not edit manually ** - -#include -#include - -#include "funcs.h" - -void *gl3_0_funcs() { - QOpenGLFunctions_3_0* funcs = QOpenGLContext::currentContext()->versionFunctions(); - if (!funcs) { - return 0; - } - funcs->initializeOpenGLFunctions(); - return funcs; -} - - -void gl3_0_glViewport(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glViewport(x, y, width, height); -} - -void gl3_0_glDepthRange(void *_glfuncs, GLdouble nearVal, GLdouble farVal) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDepthRange(nearVal, farVal); -} - -GLboolean gl3_0_glIsEnabled(void *_glfuncs, GLenum cap) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glIsEnabled(cap); -} - -void gl3_0_glGetTexLevelParameteriv(void *_glfuncs, GLenum target, GLint level, GLenum pname, GLint* params) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetTexLevelParameteriv(target, level, pname, params); -} - -void gl3_0_glGetTexLevelParameterfv(void *_glfuncs, GLenum target, GLint level, GLenum pname, GLfloat* params) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetTexLevelParameterfv(target, level, pname, params); -} - -void gl3_0_glGetTexParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetTexParameteriv(target, pname, params); -} - -void gl3_0_glGetTexParameterfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetTexParameterfv(target, pname, params); -} - -void gl3_0_glGetTexImage(void *_glfuncs, GLenum target, GLint level, GLenum format, GLenum gltype, GLvoid* pixels) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetTexImage(target, level, format, gltype, pixels); -} - -void gl3_0_glGetIntegerv(void *_glfuncs, GLenum pname, GLint* params) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetIntegerv(pname, params); -} - -void gl3_0_glGetFloatv(void *_glfuncs, GLenum pname, GLfloat* params) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetFloatv(pname, params); -} - -GLenum gl3_0_glGetError(void *_glfuncs) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glGetError(); -} - -void gl3_0_glGetDoublev(void *_glfuncs, GLenum pname, GLdouble* params) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetDoublev(pname, params); -} - -void gl3_0_glGetBooleanv(void *_glfuncs, GLenum pname, GLboolean* params) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetBooleanv(pname, params); -} - -void gl3_0_glReadPixels(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum gltype, GLvoid* pixels) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glReadPixels(x, y, width, height, format, gltype, pixels); -} - -void gl3_0_glReadBuffer(void *_glfuncs, GLenum mode) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glReadBuffer(mode); -} - -void gl3_0_glPixelStorei(void *_glfuncs, GLenum pname, GLint param) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glPixelStorei(pname, param); -} - -void gl3_0_glPixelStoref(void *_glfuncs, GLenum pname, GLfloat param) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glPixelStoref(pname, param); -} - -void gl3_0_glDepthFunc(void *_glfuncs, GLenum glfunc) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDepthFunc(glfunc); -} - -void gl3_0_glStencilOp(void *_glfuncs, GLenum fail, GLenum zfail, GLenum zpass) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glStencilOp(fail, zfail, zpass); -} - -void gl3_0_glStencilFunc(void *_glfuncs, GLenum glfunc, GLint ref, GLuint mask) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glStencilFunc(glfunc, ref, mask); -} - -void gl3_0_glLogicOp(void *_glfuncs, GLenum opcode) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glLogicOp(opcode); -} - -void gl3_0_glBlendFunc(void *_glfuncs, GLenum sfactor, GLenum dfactor) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glBlendFunc(sfactor, dfactor); -} - -void gl3_0_glFlush(void *_glfuncs) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glFlush(); -} - -void gl3_0_glFinish(void *_glfuncs) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glFinish(); -} - -void gl3_0_glEnable(void *_glfuncs, GLenum cap) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glEnable(cap); -} - -void gl3_0_glDisable(void *_glfuncs, GLenum cap) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDisable(cap); -} - -void gl3_0_glDepthMask(void *_glfuncs, GLboolean flag) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDepthMask(flag); -} - -void gl3_0_glColorMask(void *_glfuncs, GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColorMask(red, green, blue, alpha); -} - -void gl3_0_glStencilMask(void *_glfuncs, GLuint mask) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glStencilMask(mask); -} - -void gl3_0_glClearDepth(void *_glfuncs, GLdouble depth) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glClearDepth(depth); -} - -void gl3_0_glClearStencil(void *_glfuncs, GLint s) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glClearStencil(s); -} - -void gl3_0_glClearColor(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glClearColor(red, green, blue, alpha); -} - -void gl3_0_glClear(void *_glfuncs, GLbitfield mask) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glClear(mask); -} - -void gl3_0_glDrawBuffer(void *_glfuncs, GLenum mode) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDrawBuffer(mode); -} - -void gl3_0_glTexImage2D(void *_glfuncs, GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum gltype, const GLvoid* pixels) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexImage2D(target, level, internalFormat, width, height, border, format, gltype, pixels); -} - -void gl3_0_glTexImage1D(void *_glfuncs, GLenum target, GLint level, GLint internalFormat, GLsizei width, GLint border, GLenum format, GLenum gltype, const GLvoid* pixels) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexImage1D(target, level, internalFormat, width, border, format, gltype, pixels); -} - -void gl3_0_glTexParameteriv(void *_glfuncs, GLenum target, GLenum pname, const GLint* params) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexParameteriv(target, pname, params); -} - -void gl3_0_glTexParameteri(void *_glfuncs, GLenum target, GLenum pname, GLint param) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexParameteri(target, pname, param); -} - -void gl3_0_glTexParameterfv(void *_glfuncs, GLenum target, GLenum pname, const GLfloat* params) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexParameterfv(target, pname, params); -} - -void gl3_0_glTexParameterf(void *_glfuncs, GLenum target, GLenum pname, GLfloat param) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexParameterf(target, pname, param); -} - -void gl3_0_glScissor(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glScissor(x, y, width, height); -} - -void gl3_0_glPolygonMode(void *_glfuncs, GLenum face, GLenum mode) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glPolygonMode(face, mode); -} - -void gl3_0_glPointSize(void *_glfuncs, GLfloat size) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glPointSize(size); -} - -void gl3_0_glLineWidth(void *_glfuncs, GLfloat width) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glLineWidth(width); -} - -void gl3_0_glHint(void *_glfuncs, GLenum target, GLenum mode) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glHint(target, mode); -} - -void gl3_0_glFrontFace(void *_glfuncs, GLenum mode) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glFrontFace(mode); -} - -void gl3_0_glCullFace(void *_glfuncs, GLenum mode) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glCullFace(mode); -} - -void gl3_0_glIndexubv(void *_glfuncs, const GLubyte* c) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glIndexubv(c); -} - -void gl3_0_glIndexub(void *_glfuncs, GLubyte c) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glIndexub(c); -} - -GLboolean gl3_0_glIsTexture(void *_glfuncs, GLuint texture) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glIsTexture(texture); -} - -void gl3_0_glGenTextures(void *_glfuncs, GLsizei n, GLuint* textures) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGenTextures(n, textures); -} - -void gl3_0_glDeleteTextures(void *_glfuncs, GLsizei n, const GLuint* textures) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDeleteTextures(n, textures); -} - -void gl3_0_glBindTexture(void *_glfuncs, GLenum target, GLuint texture) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glBindTexture(target, texture); -} - -void gl3_0_glTexSubImage2D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum gltype, const GLvoid* pixels) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexSubImage2D(target, level, xoffset, yoffset, width, height, format, gltype, pixels); -} - -void gl3_0_glTexSubImage1D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum gltype, const GLvoid* pixels) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexSubImage1D(target, level, xoffset, width, format, gltype, pixels); -} - -void gl3_0_glCopyTexSubImage2D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glCopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height); -} - -void gl3_0_glCopyTexSubImage1D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glCopyTexSubImage1D(target, level, xoffset, x, y, width); -} - -void gl3_0_glCopyTexImage2D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glCopyTexImage2D(target, level, internalFormat, x, y, width, height, border); -} - -void gl3_0_glCopyTexImage1D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLint border) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glCopyTexImage1D(target, level, internalFormat, x, y, width, border); -} - -void gl3_0_glPolygonOffset(void *_glfuncs, GLfloat factor, GLfloat units) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glPolygonOffset(factor, units); -} - -void gl3_0_glDrawElements(void *_glfuncs, GLenum mode, GLsizei count, GLenum gltype, const GLvoid* indices) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDrawElements(mode, count, gltype, indices); -} - -void gl3_0_glDrawArrays(void *_glfuncs, GLenum mode, GLint first, GLsizei count) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDrawArrays(mode, first, count); -} - -void gl3_0_glCopyTexSubImage3D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glCopyTexSubImage3D(target, level, xoffset, yoffset, zoffset, x, y, width, height); -} - -void gl3_0_glTexSubImage3D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum gltype, const GLvoid* pixels) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, gltype, pixels); -} - -void gl3_0_glTexImage3D(void *_glfuncs, GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum gltype, const GLvoid* pixels) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexImage3D(target, level, internalFormat, width, height, depth, border, format, gltype, pixels); -} - -void gl3_0_glDrawRangeElements(void *_glfuncs, GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum gltype, const GLvoid* indices) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDrawRangeElements(mode, start, end, count, gltype, indices); -} - -void gl3_0_glBlendEquation(void *_glfuncs, GLenum mode) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glBlendEquation(mode); -} - -void gl3_0_glBlendColor(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glBlendColor(red, green, blue, alpha); -} - -void gl3_0_glGetCompressedTexImage(void *_glfuncs, GLenum target, GLint level, GLvoid* img) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetCompressedTexImage(target, level, img); -} - -void gl3_0_glCompressedTexSubImage1D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid* data) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glCompressedTexSubImage1D(target, level, xoffset, width, format, imageSize, data); -} - -void gl3_0_glCompressedTexSubImage2D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid* data) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glCompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, imageSize, data); -} - -void gl3_0_glCompressedTexSubImage3D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid* data) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glCompressedTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data); -} - -void gl3_0_glCompressedTexImage1D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid* data) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glCompressedTexImage1D(target, level, internalFormat, width, border, imageSize, data); -} - -void gl3_0_glCompressedTexImage2D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid* data) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glCompressedTexImage2D(target, level, internalFormat, width, height, border, imageSize, data); -} - -void gl3_0_glCompressedTexImage3D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid* data) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glCompressedTexImage3D(target, level, internalFormat, width, height, depth, border, imageSize, data); -} - -void gl3_0_glSampleCoverage(void *_glfuncs, GLfloat value, GLboolean invert) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glSampleCoverage(value, invert); -} - -void gl3_0_glActiveTexture(void *_glfuncs, GLenum texture) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glActiveTexture(texture); -} - -void gl3_0_glPointParameteriv(void *_glfuncs, GLenum pname, const GLint* params) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glPointParameteriv(pname, params); -} - -void gl3_0_glPointParameteri(void *_glfuncs, GLenum pname, GLint param) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glPointParameteri(pname, param); -} - -void gl3_0_glPointParameterfv(void *_glfuncs, GLenum pname, const GLfloat* params) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glPointParameterfv(pname, params); -} - -void gl3_0_glPointParameterf(void *_glfuncs, GLenum pname, GLfloat param) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glPointParameterf(pname, param); -} - -void gl3_0_glMultiDrawArrays(void *_glfuncs, GLenum mode, const GLint* first, const GLsizei* count, GLsizei drawcount) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiDrawArrays(mode, first, count, drawcount); -} - -void gl3_0_glBlendFuncSeparate(void *_glfuncs, GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glBlendFuncSeparate(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha); -} - -void gl3_0_glGetBufferParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetBufferParameteriv(target, pname, params); -} - -GLboolean gl3_0_glUnmapBuffer(void *_glfuncs, GLenum target) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glUnmapBuffer(target); -} - -void gl3_0_glGetBufferSubData(void *_glfuncs, GLenum target, GLintptr offset, GLsizeiptr size, GLvoid* data) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetBufferSubData(target, offset, size, data); -} - -void gl3_0_glBufferSubData(void *_glfuncs, GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glBufferSubData(target, offset, size, data); -} - -void gl3_0_glBufferData(void *_glfuncs, GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glBufferData(target, size, data, usage); -} - -GLboolean gl3_0_glIsBuffer(void *_glfuncs, GLuint buffer) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glIsBuffer(buffer); -} - -void gl3_0_glGenBuffers(void *_glfuncs, GLsizei n, GLuint* buffers) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGenBuffers(n, buffers); -} - -void gl3_0_glDeleteBuffers(void *_glfuncs, GLsizei n, const GLuint* buffers) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDeleteBuffers(n, buffers); -} - -void gl3_0_glBindBuffer(void *_glfuncs, GLenum target, GLuint buffer) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glBindBuffer(target, buffer); -} - -void gl3_0_glGetQueryObjectuiv(void *_glfuncs, GLuint id, GLenum pname, GLuint* params) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetQueryObjectuiv(id, pname, params); -} - -void gl3_0_glGetQueryObjectiv(void *_glfuncs, GLuint id, GLenum pname, GLint* params) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetQueryObjectiv(id, pname, params); -} - -void gl3_0_glGetQueryiv(void *_glfuncs, GLenum target, GLenum pname, GLint* params) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetQueryiv(target, pname, params); -} - -void gl3_0_glEndQuery(void *_glfuncs, GLenum target) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glEndQuery(target); -} - -void gl3_0_glBeginQuery(void *_glfuncs, GLenum target, GLuint id) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glBeginQuery(target, id); -} - -GLboolean gl3_0_glIsQuery(void *_glfuncs, GLuint id) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glIsQuery(id); -} - -void gl3_0_glDeleteQueries(void *_glfuncs, GLsizei n, const GLuint* ids) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDeleteQueries(n, ids); -} - -void gl3_0_glGenQueries(void *_glfuncs, GLsizei n, GLuint* ids) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGenQueries(n, ids); -} - -void gl3_0_glVertexAttribPointer(void *_glfuncs, GLuint index, GLint size, GLenum gltype, GLboolean normalized, GLsizei stride, const GLvoid* offset) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttribPointer(index, size, gltype, normalized, stride, offset); -} - -void gl3_0_glValidateProgram(void *_glfuncs, GLuint program) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glValidateProgram(program); -} - -void gl3_0_glUniformMatrix4fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniformMatrix4fv(location, count, transpose, value); -} - -void gl3_0_glUniformMatrix3fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniformMatrix3fv(location, count, transpose, value); -} - -void gl3_0_glUniformMatrix2fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniformMatrix2fv(location, count, transpose, value); -} - -void gl3_0_glUniform4iv(void *_glfuncs, GLint location, GLsizei count, const GLint* value) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniform4iv(location, count, value); -} - -void gl3_0_glUniform3iv(void *_glfuncs, GLint location, GLsizei count, const GLint* value) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniform3iv(location, count, value); -} - -void gl3_0_glUniform2iv(void *_glfuncs, GLint location, GLsizei count, const GLint* value) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniform2iv(location, count, value); -} - -void gl3_0_glUniform1iv(void *_glfuncs, GLint location, GLsizei count, const GLint* value) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniform1iv(location, count, value); -} - -void gl3_0_glUniform4fv(void *_glfuncs, GLint location, GLsizei count, const GLfloat* value) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniform4fv(location, count, value); -} - -void gl3_0_glUniform3fv(void *_glfuncs, GLint location, GLsizei count, const GLfloat* value) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniform3fv(location, count, value); -} - -void gl3_0_glUniform2fv(void *_glfuncs, GLint location, GLsizei count, const GLfloat* value) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniform2fv(location, count, value); -} - -void gl3_0_glUniform1fv(void *_glfuncs, GLint location, GLsizei count, const GLfloat* value) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniform1fv(location, count, value); -} - -void gl3_0_glUniform4i(void *_glfuncs, GLint location, GLint v0, GLint v1, GLint v2, GLint v3) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniform4i(location, v0, v1, v2, v3); -} - -void gl3_0_glUniform3i(void *_glfuncs, GLint location, GLint v0, GLint v1, GLint v2) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniform3i(location, v0, v1, v2); -} - -void gl3_0_glUniform2i(void *_glfuncs, GLint location, GLint v0, GLint v1) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniform2i(location, v0, v1); -} - -void gl3_0_glUniform1i(void *_glfuncs, GLint location, GLint v0) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniform1i(location, v0); -} - -void gl3_0_glUniform4f(void *_glfuncs, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniform4f(location, v0, v1, v2, v3); -} - -void gl3_0_glUniform3f(void *_glfuncs, GLint location, GLfloat v0, GLfloat v1, GLfloat v2) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniform3f(location, v0, v1, v2); -} - -void gl3_0_glUniform2f(void *_glfuncs, GLint location, GLfloat v0, GLfloat v1) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniform2f(location, v0, v1); -} - -void gl3_0_glUniform1f(void *_glfuncs, GLint location, GLfloat v0) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniform1f(location, v0); -} - -void gl3_0_glUseProgram(void *_glfuncs, GLuint program) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUseProgram(program); -} - -void gl3_0_glShaderSource(void *_glfuncs, GLuint shader, GLsizei count, const GLchar** source, const GLint* length) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glShaderSource(shader, count, source, length); -} - -void gl3_0_glLinkProgram(void *_glfuncs, GLuint program) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glLinkProgram(program); -} - -GLboolean gl3_0_glIsShader(void *_glfuncs, GLuint shader) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glIsShader(shader); -} - -GLboolean gl3_0_glIsProgram(void *_glfuncs, GLuint program) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glIsProgram(program); -} - -void gl3_0_glGetVertexAttribiv(void *_glfuncs, GLuint index, GLenum pname, GLint* params) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetVertexAttribiv(index, pname, params); -} - -void gl3_0_glGetVertexAttribfv(void *_glfuncs, GLuint index, GLenum pname, GLfloat* params) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetVertexAttribfv(index, pname, params); -} - -void gl3_0_glGetVertexAttribdv(void *_glfuncs, GLuint index, GLenum pname, GLdouble* params) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetVertexAttribdv(index, pname, params); -} - -void gl3_0_glGetUniformiv(void *_glfuncs, GLuint program, GLint location, GLint* params) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetUniformiv(program, location, params); -} - -void gl3_0_glGetUniformfv(void *_glfuncs, GLuint program, GLint location, GLfloat* params) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetUniformfv(program, location, params); -} - -GLint gl3_0_glGetUniformLocation(void *_glfuncs, GLuint program, const GLchar* name) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glGetUniformLocation(program, name); -} - -void gl3_0_glGetShaderSource(void *_glfuncs, GLuint shader, GLsizei bufSize, GLsizei* length, GLchar* source) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetShaderSource(shader, bufSize, length, source); -} - -void gl3_0_glGetShaderInfoLog(void *_glfuncs, GLuint shader, GLsizei bufSize, GLsizei* length, GLchar* infoLog) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetShaderInfoLog(shader, bufSize, length, infoLog); -} - -void gl3_0_glGetShaderiv(void *_glfuncs, GLuint shader, GLenum pname, GLint* params) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetShaderiv(shader, pname, params); -} - -void gl3_0_glGetProgramInfoLog(void *_glfuncs, GLuint program, GLsizei bufSize, GLsizei* length, GLchar* infoLog) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetProgramInfoLog(program, bufSize, length, infoLog); -} - -void gl3_0_glGetProgramiv(void *_glfuncs, GLuint program, GLenum pname, GLint* params) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetProgramiv(program, pname, params); -} - -GLint gl3_0_glGetAttribLocation(void *_glfuncs, GLuint program, const GLchar* name) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glGetAttribLocation(program, name); -} - -void gl3_0_glGetAttachedShaders(void *_glfuncs, GLuint program, GLsizei maxCount, GLsizei* count, GLuint* obj) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetAttachedShaders(program, maxCount, count, obj); -} - -void gl3_0_glGetActiveUniform(void *_glfuncs, GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLint* size, GLenum* gltype, GLchar* name) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetActiveUniform(program, index, bufSize, length, size, gltype, name); -} - -void gl3_0_glGetActiveAttrib(void *_glfuncs, GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLint* size, GLenum* gltype, GLchar* name) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetActiveAttrib(program, index, bufSize, length, size, gltype, name); -} - -void gl3_0_glEnableVertexAttribArray(void *_glfuncs, GLuint index) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glEnableVertexAttribArray(index); -} - -void gl3_0_glDisableVertexAttribArray(void *_glfuncs, GLuint index) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDisableVertexAttribArray(index); -} - -void gl3_0_glDetachShader(void *_glfuncs, GLuint program, GLuint shader) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDetachShader(program, shader); -} - -void gl3_0_glDeleteShader(void *_glfuncs, GLuint shader) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDeleteShader(shader); -} - -void gl3_0_glDeleteProgram(void *_glfuncs, GLuint program) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDeleteProgram(program); -} - -GLuint gl3_0_glCreateShader(void *_glfuncs, GLenum gltype) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glCreateShader(gltype); -} - -GLuint gl3_0_glCreateProgram(void *_glfuncs) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glCreateProgram(); -} - -void gl3_0_glCompileShader(void *_glfuncs, GLuint shader) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glCompileShader(shader); -} - -void gl3_0_glBindAttribLocation(void *_glfuncs, GLuint program, GLuint index, const GLchar* name) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glBindAttribLocation(program, index, name); -} - -void gl3_0_glAttachShader(void *_glfuncs, GLuint program, GLuint shader) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glAttachShader(program, shader); -} - -void gl3_0_glStencilMaskSeparate(void *_glfuncs, GLenum face, GLuint mask) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glStencilMaskSeparate(face, mask); -} - -void gl3_0_glStencilFuncSeparate(void *_glfuncs, GLenum face, GLenum glfunc, GLint ref, GLuint mask) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glStencilFuncSeparate(face, glfunc, ref, mask); -} - -void gl3_0_glStencilOpSeparate(void *_glfuncs, GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glStencilOpSeparate(face, sfail, dpfail, dppass); -} - -void gl3_0_glDrawBuffers(void *_glfuncs, GLsizei n, const GLenum* bufs) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDrawBuffers(n, bufs); -} - -void gl3_0_glBlendEquationSeparate(void *_glfuncs, GLenum modeRGB, GLenum modeAlpha) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glBlendEquationSeparate(modeRGB, modeAlpha); -} - -void gl3_0_glUniformMatrix4x3fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniformMatrix4x3fv(location, count, transpose, value); -} - -void gl3_0_glUniformMatrix3x4fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniformMatrix3x4fv(location, count, transpose, value); -} - -void gl3_0_glUniformMatrix4x2fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniformMatrix4x2fv(location, count, transpose, value); -} - -void gl3_0_glUniformMatrix2x4fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniformMatrix2x4fv(location, count, transpose, value); -} - -void gl3_0_glUniformMatrix3x2fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniformMatrix3x2fv(location, count, transpose, value); -} - -void gl3_0_glUniformMatrix2x3fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniformMatrix2x3fv(location, count, transpose, value); -} - -GLboolean gl3_0_glIsVertexArray(void *_glfuncs, GLuint array) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glIsVertexArray(array); -} - -void gl3_0_glGenVertexArrays(void *_glfuncs, GLsizei n, GLuint* arrays) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGenVertexArrays(n, arrays); -} - -void gl3_0_glDeleteVertexArrays(void *_glfuncs, GLsizei n, const GLuint* arrays) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDeleteVertexArrays(n, arrays); -} - -void gl3_0_glBindVertexArray(void *_glfuncs, GLuint array) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glBindVertexArray(array); -} - -void gl3_0_glFlushMappedBufferRange(void *_glfuncs, GLenum target, GLintptr offset, GLsizeiptr length) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glFlushMappedBufferRange(target, offset, length); -} - -void gl3_0_glFramebufferTextureLayer(void *_glfuncs, GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glFramebufferTextureLayer(target, attachment, texture, level, layer); -} - -void gl3_0_glRenderbufferStorageMultisample(void *_glfuncs, GLenum target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRenderbufferStorageMultisample(target, samples, internalFormat, width, height); -} - -void gl3_0_glBlitFramebuffer(void *_glfuncs, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glBlitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter); -} - -void gl3_0_glGenerateMipmap(void *_glfuncs, GLenum target) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGenerateMipmap(target); -} - -void gl3_0_glGetFramebufferAttachmentParameteriv(void *_glfuncs, GLenum target, GLenum attachment, GLenum pname, GLint* params) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetFramebufferAttachmentParameteriv(target, attachment, pname, params); -} - -void gl3_0_glFramebufferRenderbuffer(void *_glfuncs, GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glFramebufferRenderbuffer(target, attachment, renderbuffertarget, renderbuffer); -} - -void gl3_0_glFramebufferTexture3D(void *_glfuncs, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glFramebufferTexture3D(target, attachment, textarget, texture, level, zoffset); -} - -void gl3_0_glFramebufferTexture2D(void *_glfuncs, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glFramebufferTexture2D(target, attachment, textarget, texture, level); -} - -void gl3_0_glFramebufferTexture1D(void *_glfuncs, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glFramebufferTexture1D(target, attachment, textarget, texture, level); -} - -GLenum gl3_0_glCheckFramebufferStatus(void *_glfuncs, GLenum target) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glCheckFramebufferStatus(target); -} - -void gl3_0_glGenFramebuffers(void *_glfuncs, GLsizei n, GLuint* framebuffers) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGenFramebuffers(n, framebuffers); -} - -void gl3_0_glDeleteFramebuffers(void *_glfuncs, GLsizei n, const GLuint* framebuffers) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDeleteFramebuffers(n, framebuffers); -} - -void gl3_0_glBindFramebuffer(void *_glfuncs, GLenum target, GLuint framebuffer) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glBindFramebuffer(target, framebuffer); -} - -GLboolean gl3_0_glIsFramebuffer(void *_glfuncs, GLuint framebuffer) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glIsFramebuffer(framebuffer); -} - -void gl3_0_glGetRenderbufferParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetRenderbufferParameteriv(target, pname, params); -} - -void gl3_0_glRenderbufferStorage(void *_glfuncs, GLenum target, GLenum internalFormat, GLsizei width, GLsizei height) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRenderbufferStorage(target, internalFormat, width, height); -} - -void gl3_0_glGenRenderbuffers(void *_glfuncs, GLsizei n, GLuint* renderbuffers) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGenRenderbuffers(n, renderbuffers); -} - -void gl3_0_glDeleteRenderbuffers(void *_glfuncs, GLsizei n, const GLuint* renderbuffers) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDeleteRenderbuffers(n, renderbuffers); -} - -void gl3_0_glBindRenderbuffer(void *_glfuncs, GLenum target, GLuint renderbuffer) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glBindRenderbuffer(target, renderbuffer); -} - -GLboolean gl3_0_glIsRenderbuffer(void *_glfuncs, GLuint renderbuffer) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glIsRenderbuffer(renderbuffer); -} - -void gl3_0_glClearBufferfi(void *_glfuncs, GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glClearBufferfi(buffer, drawbuffer, depth, stencil); -} - -void gl3_0_glClearBufferfv(void *_glfuncs, GLenum buffer, GLint drawbuffer, const GLfloat* value) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glClearBufferfv(buffer, drawbuffer, value); -} - -void gl3_0_glClearBufferuiv(void *_glfuncs, GLenum buffer, GLint drawbuffer, const GLuint* value) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glClearBufferuiv(buffer, drawbuffer, value); -} - -void gl3_0_glClearBufferiv(void *_glfuncs, GLenum buffer, GLint drawbuffer, const GLint* value) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glClearBufferiv(buffer, drawbuffer, value); -} - -void gl3_0_glGetTexParameterIuiv(void *_glfuncs, GLenum target, GLenum pname, GLuint* params) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetTexParameterIuiv(target, pname, params); -} - -void gl3_0_glGetTexParameterIiv(void *_glfuncs, GLenum target, GLenum pname, GLint* params) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetTexParameterIiv(target, pname, params); -} - -void gl3_0_glTexParameterIuiv(void *_glfuncs, GLenum target, GLenum pname, const GLuint* params) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexParameterIuiv(target, pname, params); -} - -void gl3_0_glTexParameterIiv(void *_glfuncs, GLenum target, GLenum pname, const GLint* params) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexParameterIiv(target, pname, params); -} - -void gl3_0_glUniform4uiv(void *_glfuncs, GLint location, GLsizei count, const GLuint* value) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniform4uiv(location, count, value); -} - -void gl3_0_glUniform3uiv(void *_glfuncs, GLint location, GLsizei count, const GLuint* value) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniform3uiv(location, count, value); -} - -void gl3_0_glUniform2uiv(void *_glfuncs, GLint location, GLsizei count, const GLuint* value) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniform2uiv(location, count, value); -} - -void gl3_0_glUniform1uiv(void *_glfuncs, GLint location, GLsizei count, const GLuint* value) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniform1uiv(location, count, value); -} - -void gl3_0_glUniform4ui(void *_glfuncs, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniform4ui(location, v0, v1, v2, v3); -} - -void gl3_0_glUniform3ui(void *_glfuncs, GLint location, GLuint v0, GLuint v1, GLuint v2) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniform3ui(location, v0, v1, v2); -} - -void gl3_0_glUniform2ui(void *_glfuncs, GLint location, GLuint v0, GLuint v1) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniform2ui(location, v0, v1); -} - -void gl3_0_glUniform1ui(void *_glfuncs, GLint location, GLuint v0) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniform1ui(location, v0); -} - -GLint gl3_0_glGetFragDataLocation(void *_glfuncs, GLuint program, const GLchar* name) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glGetFragDataLocation(program, name); -} - -void gl3_0_glBindFragDataLocation(void *_glfuncs, GLuint program, GLuint color, const GLchar* name) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glBindFragDataLocation(program, color, name); -} - -void gl3_0_glGetUniformuiv(void *_glfuncs, GLuint program, GLint location, GLuint* params) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetUniformuiv(program, location, params); -} - -void gl3_0_glGetVertexAttribIuiv(void *_glfuncs, GLuint index, GLenum pname, GLuint* params) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetVertexAttribIuiv(index, pname, params); -} - -void gl3_0_glGetVertexAttribIiv(void *_glfuncs, GLuint index, GLenum pname, GLint* params) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetVertexAttribIiv(index, pname, params); -} - -void gl3_0_glVertexAttribIPointer(void *_glfuncs, GLuint index, GLint size, GLenum gltype, GLsizei stride, const GLvoid* pointer) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttribIPointer(index, size, gltype, stride, pointer); -} - -void gl3_0_glEndConditionalRender(void *_glfuncs) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glEndConditionalRender(); -} - -void gl3_0_glBeginConditionalRender(void *_glfuncs, GLuint id, GLenum mode) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glBeginConditionalRender(id, mode); -} - -void gl3_0_glClampColor(void *_glfuncs, GLenum target, GLenum clamp) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glClampColor(target, clamp); -} - -void gl3_0_glGetTransformFeedbackVarying(void *_glfuncs, GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLsizei* size, GLenum* gltype, GLchar* name) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetTransformFeedbackVarying(program, index, bufSize, length, size, gltype, name); -} - -void gl3_0_glBindBufferBase(void *_glfuncs, GLenum target, GLuint index, GLuint buffer) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glBindBufferBase(target, index, buffer); -} - -void gl3_0_glBindBufferRange(void *_glfuncs, GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glBindBufferRange(target, index, buffer, offset, size); -} - -void gl3_0_glEndTransformFeedback(void *_glfuncs) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glEndTransformFeedback(); -} - -void gl3_0_glBeginTransformFeedback(void *_glfuncs, GLenum primitiveMode) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glBeginTransformFeedback(primitiveMode); -} - -GLboolean gl3_0_glIsEnabledi(void *_glfuncs, GLenum target, GLuint index) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glIsEnabledi(target, index); -} - -void gl3_0_glDisablei(void *_glfuncs, GLenum target, GLuint index) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDisablei(target, index); -} - -void gl3_0_glEnablei(void *_glfuncs, GLenum target, GLuint index) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glEnablei(target, index); -} - -void gl3_0_glGetIntegeri_v(void *_glfuncs, GLenum target, GLuint index, GLint* data) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetIntegeri_v(target, index, data); -} - -void gl3_0_glGetBooleani_v(void *_glfuncs, GLenum target, GLuint index, GLboolean* data) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetBooleani_v(target, index, data); -} - -void gl3_0_glColorMaski(void *_glfuncs, GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColorMaski(index, r, g, b, a); -} - -void gl3_0_glTranslatef(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTranslatef(x, y, z); -} - -void gl3_0_glTranslated(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTranslated(x, y, z); -} - -void gl3_0_glScalef(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glScalef(x, y, z); -} - -void gl3_0_glScaled(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glScaled(x, y, z); -} - -void gl3_0_glRotatef(void *_glfuncs, GLfloat angle, GLfloat x, GLfloat y, GLfloat z) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRotatef(angle, x, y, z); -} - -void gl3_0_glRotated(void *_glfuncs, GLdouble angle, GLdouble x, GLdouble y, GLdouble z) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRotated(angle, x, y, z); -} - -void gl3_0_glPushMatrix(void *_glfuncs) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glPushMatrix(); -} - -void gl3_0_glPopMatrix(void *_glfuncs) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glPopMatrix(); -} - -void gl3_0_glOrtho(void *_glfuncs, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glOrtho(left, right, bottom, top, zNear, zFar); -} - -void gl3_0_glMultMatrixd(void *_glfuncs, const GLdouble* m) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultMatrixd(m); -} - -void gl3_0_glMultMatrixf(void *_glfuncs, const GLfloat* m) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultMatrixf(m); -} - -void gl3_0_glMatrixMode(void *_glfuncs, GLenum mode) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMatrixMode(mode); -} - -void gl3_0_glLoadMatrixd(void *_glfuncs, const GLdouble* m) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glLoadMatrixd(m); -} - -void gl3_0_glLoadMatrixf(void *_glfuncs, const GLfloat* m) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glLoadMatrixf(m); -} - -void gl3_0_glLoadIdentity(void *_glfuncs) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glLoadIdentity(); -} - -void gl3_0_glFrustum(void *_glfuncs, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glFrustum(left, right, bottom, top, zNear, zFar); -} - -GLboolean gl3_0_glIsList(void *_glfuncs, GLuint list) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glIsList(list); -} - -void gl3_0_glGetTexGeniv(void *_glfuncs, GLenum coord, GLenum pname, GLint* params) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetTexGeniv(coord, pname, params); -} - -void gl3_0_glGetTexGenfv(void *_glfuncs, GLenum coord, GLenum pname, GLfloat* params) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetTexGenfv(coord, pname, params); -} - -void gl3_0_glGetTexGendv(void *_glfuncs, GLenum coord, GLenum pname, GLdouble* params) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetTexGendv(coord, pname, params); -} - -void gl3_0_glGetTexEnviv(void *_glfuncs, GLenum target, GLenum pname, GLint* params) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetTexEnviv(target, pname, params); -} - -void gl3_0_glGetTexEnvfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetTexEnvfv(target, pname, params); -} - -void gl3_0_glGetPolygonStipple(void *_glfuncs, GLubyte* mask) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetPolygonStipple(mask); -} - -void gl3_0_glGetPixelMapusv(void *_glfuncs, GLenum glmap, GLushort* values) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetPixelMapusv(glmap, values); -} - -void gl3_0_glGetPixelMapuiv(void *_glfuncs, GLenum glmap, GLuint* values) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetPixelMapuiv(glmap, values); -} - -void gl3_0_glGetPixelMapfv(void *_glfuncs, GLenum glmap, GLfloat* values) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetPixelMapfv(glmap, values); -} - -void gl3_0_glGetMaterialiv(void *_glfuncs, GLenum face, GLenum pname, GLint* params) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetMaterialiv(face, pname, params); -} - -void gl3_0_glGetMaterialfv(void *_glfuncs, GLenum face, GLenum pname, GLfloat* params) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetMaterialfv(face, pname, params); -} - -void gl3_0_glGetMapiv(void *_glfuncs, GLenum target, GLenum query, GLint* v) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetMapiv(target, query, v); -} - -void gl3_0_glGetMapfv(void *_glfuncs, GLenum target, GLenum query, GLfloat* v) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetMapfv(target, query, v); -} - -void gl3_0_glGetMapdv(void *_glfuncs, GLenum target, GLenum query, GLdouble* v) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetMapdv(target, query, v); -} - -void gl3_0_glGetLightiv(void *_glfuncs, GLenum light, GLenum pname, GLint* params) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetLightiv(light, pname, params); -} - -void gl3_0_glGetLightfv(void *_glfuncs, GLenum light, GLenum pname, GLfloat* params) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetLightfv(light, pname, params); -} - -void gl3_0_glGetClipPlane(void *_glfuncs, GLenum plane, GLdouble* equation) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetClipPlane(plane, equation); -} - -void gl3_0_glDrawPixels(void *_glfuncs, GLsizei width, GLsizei height, GLenum format, GLenum gltype, const GLvoid* pixels) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDrawPixels(width, height, format, gltype, pixels); -} - -void gl3_0_glCopyPixels(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height, GLenum gltype) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glCopyPixels(x, y, width, height, gltype); -} - -void gl3_0_glPixelMapusv(void *_glfuncs, GLenum glmap, GLint mapsize, const GLushort* values) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glPixelMapusv(glmap, mapsize, values); -} - -void gl3_0_glPixelMapuiv(void *_glfuncs, GLenum glmap, GLint mapsize, const GLuint* values) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glPixelMapuiv(glmap, mapsize, values); -} - -void gl3_0_glPixelMapfv(void *_glfuncs, GLenum glmap, GLint mapsize, const GLfloat* values) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glPixelMapfv(glmap, mapsize, values); -} - -void gl3_0_glPixelTransferi(void *_glfuncs, GLenum pname, GLint param) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glPixelTransferi(pname, param); -} - -void gl3_0_glPixelTransferf(void *_glfuncs, GLenum pname, GLfloat param) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glPixelTransferf(pname, param); -} - -void gl3_0_glPixelZoom(void *_glfuncs, GLfloat xfactor, GLfloat yfactor) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glPixelZoom(xfactor, yfactor); -} - -void gl3_0_glAlphaFunc(void *_glfuncs, GLenum glfunc, GLfloat ref) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glAlphaFunc(glfunc, ref); -} - -void gl3_0_glEvalPoint2(void *_glfuncs, GLint i, GLint j) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glEvalPoint2(i, j); -} - -void gl3_0_glEvalMesh2(void *_glfuncs, GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glEvalMesh2(mode, i1, i2, j1, j2); -} - -void gl3_0_glEvalPoint1(void *_glfuncs, GLint i) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glEvalPoint1(i); -} - -void gl3_0_glEvalMesh1(void *_glfuncs, GLenum mode, GLint i1, GLint i2) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glEvalMesh1(mode, i1, i2); -} - -void gl3_0_glEvalCoord2fv(void *_glfuncs, const GLfloat* u) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glEvalCoord2fv(u); -} - -void gl3_0_glEvalCoord2f(void *_glfuncs, GLfloat u, GLfloat v) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glEvalCoord2f(u, v); -} - -void gl3_0_glEvalCoord2dv(void *_glfuncs, const GLdouble* u) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glEvalCoord2dv(u); -} - -void gl3_0_glEvalCoord2d(void *_glfuncs, GLdouble u, GLdouble v) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glEvalCoord2d(u, v); -} - -void gl3_0_glEvalCoord1fv(void *_glfuncs, const GLfloat* u) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glEvalCoord1fv(u); -} - -void gl3_0_glEvalCoord1f(void *_glfuncs, GLfloat u) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glEvalCoord1f(u); -} - -void gl3_0_glEvalCoord1dv(void *_glfuncs, const GLdouble* u) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glEvalCoord1dv(u); -} - -void gl3_0_glEvalCoord1d(void *_glfuncs, GLdouble u) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glEvalCoord1d(u); -} - -void gl3_0_glMapGrid2f(void *_glfuncs, GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMapGrid2f(un, u1, u2, vn, v1, v2); -} - -void gl3_0_glMapGrid2d(void *_glfuncs, GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMapGrid2d(un, u1, u2, vn, v1, v2); -} - -void gl3_0_glMapGrid1f(void *_glfuncs, GLint un, GLfloat u1, GLfloat u2) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMapGrid1f(un, u1, u2); -} - -void gl3_0_glMapGrid1d(void *_glfuncs, GLint un, GLdouble u1, GLdouble u2) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMapGrid1d(un, u1, u2); -} - -void gl3_0_glMap2f(void *_glfuncs, GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat* points) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMap2f(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points); -} - -void gl3_0_glMap2d(void *_glfuncs, GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble* points) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMap2d(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points); -} - -void gl3_0_glMap1f(void *_glfuncs, GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat* points) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMap1f(target, u1, u2, stride, order, points); -} - -void gl3_0_glMap1d(void *_glfuncs, GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble* points) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMap1d(target, u1, u2, stride, order, points); -} - -void gl3_0_glPushAttrib(void *_glfuncs, GLbitfield mask) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glPushAttrib(mask); -} - -void gl3_0_glPopAttrib(void *_glfuncs) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glPopAttrib(); -} - -void gl3_0_glAccum(void *_glfuncs, GLenum op, GLfloat value) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glAccum(op, value); -} - -void gl3_0_glIndexMask(void *_glfuncs, GLuint mask) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glIndexMask(mask); -} - -void gl3_0_glClearIndex(void *_glfuncs, GLfloat c) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glClearIndex(c); -} - -void gl3_0_glClearAccum(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glClearAccum(red, green, blue, alpha); -} - -void gl3_0_glPushName(void *_glfuncs, GLuint name) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glPushName(name); -} - -void gl3_0_glPopName(void *_glfuncs) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glPopName(); -} - -void gl3_0_glPassThrough(void *_glfuncs, GLfloat token) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glPassThrough(token); -} - -void gl3_0_glLoadName(void *_glfuncs, GLuint name) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glLoadName(name); -} - -void gl3_0_glInitNames(void *_glfuncs) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glInitNames(); -} - -GLint gl3_0_glRenderMode(void *_glfuncs, GLenum mode) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glRenderMode(mode); -} - -void gl3_0_glSelectBuffer(void *_glfuncs, GLsizei size, GLuint* buffer) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glSelectBuffer(size, buffer); -} - -void gl3_0_glFeedbackBuffer(void *_glfuncs, GLsizei size, GLenum gltype, GLfloat* buffer) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glFeedbackBuffer(size, gltype, buffer); -} - -void gl3_0_glTexGeniv(void *_glfuncs, GLenum coord, GLenum pname, const GLint* params) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexGeniv(coord, pname, params); -} - -void gl3_0_glTexGeni(void *_glfuncs, GLenum coord, GLenum pname, GLint param) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexGeni(coord, pname, param); -} - -void gl3_0_glTexGenfv(void *_glfuncs, GLenum coord, GLenum pname, const GLfloat* params) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexGenfv(coord, pname, params); -} - -void gl3_0_glTexGenf(void *_glfuncs, GLenum coord, GLenum pname, GLfloat param) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexGenf(coord, pname, param); -} - -void gl3_0_glTexGendv(void *_glfuncs, GLenum coord, GLenum pname, const GLdouble* params) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexGendv(coord, pname, params); -} - -void gl3_0_glTexGend(void *_glfuncs, GLenum coord, GLenum pname, GLdouble param) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexGend(coord, pname, param); -} - -void gl3_0_glTexEnviv(void *_glfuncs, GLenum target, GLenum pname, const GLint* params) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexEnviv(target, pname, params); -} - -void gl3_0_glTexEnvi(void *_glfuncs, GLenum target, GLenum pname, GLint param) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexEnvi(target, pname, param); -} - -void gl3_0_glTexEnvfv(void *_glfuncs, GLenum target, GLenum pname, const GLfloat* params) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexEnvfv(target, pname, params); -} - -void gl3_0_glTexEnvf(void *_glfuncs, GLenum target, GLenum pname, GLfloat param) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexEnvf(target, pname, param); -} - -void gl3_0_glShadeModel(void *_glfuncs, GLenum mode) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glShadeModel(mode); -} - -void gl3_0_glPolygonStipple(void *_glfuncs, const GLubyte* mask) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glPolygonStipple(mask); -} - -void gl3_0_glMaterialiv(void *_glfuncs, GLenum face, GLenum pname, const GLint* params) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMaterialiv(face, pname, params); -} - -void gl3_0_glMateriali(void *_glfuncs, GLenum face, GLenum pname, GLint param) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMateriali(face, pname, param); -} - -void gl3_0_glMaterialfv(void *_glfuncs, GLenum face, GLenum pname, const GLfloat* params) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMaterialfv(face, pname, params); -} - -void gl3_0_glMaterialf(void *_glfuncs, GLenum face, GLenum pname, GLfloat param) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMaterialf(face, pname, param); -} - -void gl3_0_glLineStipple(void *_glfuncs, GLint factor, GLushort pattern) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glLineStipple(factor, pattern); -} - -void gl3_0_glLightModeliv(void *_glfuncs, GLenum pname, const GLint* params) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glLightModeliv(pname, params); -} - -void gl3_0_glLightModeli(void *_glfuncs, GLenum pname, GLint param) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glLightModeli(pname, param); -} - -void gl3_0_glLightModelfv(void *_glfuncs, GLenum pname, const GLfloat* params) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glLightModelfv(pname, params); -} - -void gl3_0_glLightModelf(void *_glfuncs, GLenum pname, GLfloat param) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glLightModelf(pname, param); -} - -void gl3_0_glLightiv(void *_glfuncs, GLenum light, GLenum pname, const GLint* params) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glLightiv(light, pname, params); -} - -void gl3_0_glLighti(void *_glfuncs, GLenum light, GLenum pname, GLint param) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glLighti(light, pname, param); -} - -void gl3_0_glLightfv(void *_glfuncs, GLenum light, GLenum pname, const GLfloat* params) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glLightfv(light, pname, params); -} - -void gl3_0_glLightf(void *_glfuncs, GLenum light, GLenum pname, GLfloat param) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glLightf(light, pname, param); -} - -void gl3_0_glFogiv(void *_glfuncs, GLenum pname, const GLint* params) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glFogiv(pname, params); -} - -void gl3_0_glFogi(void *_glfuncs, GLenum pname, GLint param) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glFogi(pname, param); -} - -void gl3_0_glFogfv(void *_glfuncs, GLenum pname, const GLfloat* params) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glFogfv(pname, params); -} - -void gl3_0_glFogf(void *_glfuncs, GLenum pname, GLfloat param) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glFogf(pname, param); -} - -void gl3_0_glColorMaterial(void *_glfuncs, GLenum face, GLenum mode) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColorMaterial(face, mode); -} - -void gl3_0_glClipPlane(void *_glfuncs, GLenum plane, const GLdouble* equation) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glClipPlane(plane, equation); -} - -void gl3_0_glVertex4sv(void *_glfuncs, const GLshort* v) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertex4sv(v); -} - -void gl3_0_glVertex4s(void *_glfuncs, GLshort x, GLshort y, GLshort z, GLshort w) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertex4s(x, y, z, w); -} - -void gl3_0_glVertex4iv(void *_glfuncs, const GLint* v) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertex4iv(v); -} - -void gl3_0_glVertex4i(void *_glfuncs, GLint x, GLint y, GLint z, GLint w) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertex4i(x, y, z, w); -} - -void gl3_0_glVertex4fv(void *_glfuncs, const GLfloat* v) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertex4fv(v); -} - -void gl3_0_glVertex4f(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z, GLfloat w) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertex4f(x, y, z, w); -} - -void gl3_0_glVertex4dv(void *_glfuncs, const GLdouble* v) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertex4dv(v); -} - -void gl3_0_glVertex4d(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z, GLdouble w) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertex4d(x, y, z, w); -} - -void gl3_0_glVertex3sv(void *_glfuncs, const GLshort* v) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertex3sv(v); -} - -void gl3_0_glVertex3s(void *_glfuncs, GLshort x, GLshort y, GLshort z) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertex3s(x, y, z); -} - -void gl3_0_glVertex3iv(void *_glfuncs, const GLint* v) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertex3iv(v); -} - -void gl3_0_glVertex3i(void *_glfuncs, GLint x, GLint y, GLint z) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertex3i(x, y, z); -} - -void gl3_0_glVertex3fv(void *_glfuncs, const GLfloat* v) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertex3fv(v); -} - -void gl3_0_glVertex3f(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertex3f(x, y, z); -} - -void gl3_0_glVertex3dv(void *_glfuncs, const GLdouble* v) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertex3dv(v); -} - -void gl3_0_glVertex3d(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertex3d(x, y, z); -} - -void gl3_0_glVertex2sv(void *_glfuncs, const GLshort* v) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertex2sv(v); -} - -void gl3_0_glVertex2s(void *_glfuncs, GLshort x, GLshort y) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertex2s(x, y); -} - -void gl3_0_glVertex2iv(void *_glfuncs, const GLint* v) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertex2iv(v); -} - -void gl3_0_glVertex2i(void *_glfuncs, GLint x, GLint y) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertex2i(x, y); -} - -void gl3_0_glVertex2fv(void *_glfuncs, const GLfloat* v) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertex2fv(v); -} - -void gl3_0_glVertex2f(void *_glfuncs, GLfloat x, GLfloat y) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertex2f(x, y); -} - -void gl3_0_glVertex2dv(void *_glfuncs, const GLdouble* v) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertex2dv(v); -} - -void gl3_0_glVertex2d(void *_glfuncs, GLdouble x, GLdouble y) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertex2d(x, y); -} - -void gl3_0_glTexCoord4sv(void *_glfuncs, const GLshort* v) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoord4sv(v); -} - -void gl3_0_glTexCoord4s(void *_glfuncs, GLshort s, GLshort t, GLshort r, GLshort q) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoord4s(s, t, r, q); -} - -void gl3_0_glTexCoord4iv(void *_glfuncs, const GLint* v) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoord4iv(v); -} - -void gl3_0_glTexCoord4i(void *_glfuncs, GLint s, GLint t, GLint r, GLint q) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoord4i(s, t, r, q); -} - -void gl3_0_glTexCoord4fv(void *_glfuncs, const GLfloat* v) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoord4fv(v); -} - -void gl3_0_glTexCoord4f(void *_glfuncs, GLfloat s, GLfloat t, GLfloat r, GLfloat q) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoord4f(s, t, r, q); -} - -void gl3_0_glTexCoord4dv(void *_glfuncs, const GLdouble* v) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoord4dv(v); -} - -void gl3_0_glTexCoord4d(void *_glfuncs, GLdouble s, GLdouble t, GLdouble r, GLdouble q) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoord4d(s, t, r, q); -} - -void gl3_0_glTexCoord3sv(void *_glfuncs, const GLshort* v) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoord3sv(v); -} - -void gl3_0_glTexCoord3s(void *_glfuncs, GLshort s, GLshort t, GLshort r) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoord3s(s, t, r); -} - -void gl3_0_glTexCoord3iv(void *_glfuncs, const GLint* v) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoord3iv(v); -} - -void gl3_0_glTexCoord3i(void *_glfuncs, GLint s, GLint t, GLint r) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoord3i(s, t, r); -} - -void gl3_0_glTexCoord3fv(void *_glfuncs, const GLfloat* v) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoord3fv(v); -} - -void gl3_0_glTexCoord3f(void *_glfuncs, GLfloat s, GLfloat t, GLfloat r) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoord3f(s, t, r); -} - -void gl3_0_glTexCoord3dv(void *_glfuncs, const GLdouble* v) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoord3dv(v); -} - -void gl3_0_glTexCoord3d(void *_glfuncs, GLdouble s, GLdouble t, GLdouble r) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoord3d(s, t, r); -} - -void gl3_0_glTexCoord2sv(void *_glfuncs, const GLshort* v) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoord2sv(v); -} - -void gl3_0_glTexCoord2s(void *_glfuncs, GLshort s, GLshort t) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoord2s(s, t); -} - -void gl3_0_glTexCoord2iv(void *_glfuncs, const GLint* v) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoord2iv(v); -} - -void gl3_0_glTexCoord2i(void *_glfuncs, GLint s, GLint t) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoord2i(s, t); -} - -void gl3_0_glTexCoord2fv(void *_glfuncs, const GLfloat* v) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoord2fv(v); -} - -void gl3_0_glTexCoord2f(void *_glfuncs, GLfloat s, GLfloat t) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoord2f(s, t); -} - -void gl3_0_glTexCoord2dv(void *_glfuncs, const GLdouble* v) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoord2dv(v); -} - -void gl3_0_glTexCoord2d(void *_glfuncs, GLdouble s, GLdouble t) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoord2d(s, t); -} - -void gl3_0_glTexCoord1sv(void *_glfuncs, const GLshort* v) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoord1sv(v); -} - -void gl3_0_glTexCoord1s(void *_glfuncs, GLshort s) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoord1s(s); -} - -void gl3_0_glTexCoord1iv(void *_glfuncs, const GLint* v) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoord1iv(v); -} - -void gl3_0_glTexCoord1i(void *_glfuncs, GLint s) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoord1i(s); -} - -void gl3_0_glTexCoord1fv(void *_glfuncs, const GLfloat* v) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoord1fv(v); -} - -void gl3_0_glTexCoord1f(void *_glfuncs, GLfloat s) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoord1f(s); -} - -void gl3_0_glTexCoord1dv(void *_glfuncs, const GLdouble* v) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoord1dv(v); -} - -void gl3_0_glTexCoord1d(void *_glfuncs, GLdouble s) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoord1d(s); -} - -void gl3_0_glRectsv(void *_glfuncs, const GLshort* v1, const GLshort* v2) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRectsv(v1, v2); -} - -void gl3_0_glRects(void *_glfuncs, GLshort x1, GLshort y1, GLshort x2, GLshort y2) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRects(x1, y1, x2, y2); -} - -void gl3_0_glRectiv(void *_glfuncs, const GLint* v1, const GLint* v2) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRectiv(v1, v2); -} - -void gl3_0_glRecti(void *_glfuncs, GLint x1, GLint y1, GLint x2, GLint y2) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRecti(x1, y1, x2, y2); -} - -void gl3_0_glRectfv(void *_glfuncs, const GLfloat* v1, const GLfloat* v2) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRectfv(v1, v2); -} - -void gl3_0_glRectf(void *_glfuncs, GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRectf(x1, y1, x2, y2); -} - -void gl3_0_glRectdv(void *_glfuncs, const GLdouble* v1, const GLdouble* v2) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRectdv(v1, v2); -} - -void gl3_0_glRectd(void *_glfuncs, GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRectd(x1, y1, x2, y2); -} - -void gl3_0_glRasterPos4sv(void *_glfuncs, const GLshort* v) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRasterPos4sv(v); -} - -void gl3_0_glRasterPos4s(void *_glfuncs, GLshort x, GLshort y, GLshort z, GLshort w) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRasterPos4s(x, y, z, w); -} - -void gl3_0_glRasterPos4iv(void *_glfuncs, const GLint* v) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRasterPos4iv(v); -} - -void gl3_0_glRasterPos4i(void *_glfuncs, GLint x, GLint y, GLint z, GLint w) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRasterPos4i(x, y, z, w); -} - -void gl3_0_glRasterPos4fv(void *_glfuncs, const GLfloat* v) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRasterPos4fv(v); -} - -void gl3_0_glRasterPos4f(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z, GLfloat w) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRasterPos4f(x, y, z, w); -} - -void gl3_0_glRasterPos4dv(void *_glfuncs, const GLdouble* v) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRasterPos4dv(v); -} - -void gl3_0_glRasterPos4d(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z, GLdouble w) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRasterPos4d(x, y, z, w); -} - -void gl3_0_glRasterPos3sv(void *_glfuncs, const GLshort* v) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRasterPos3sv(v); -} - -void gl3_0_glRasterPos3s(void *_glfuncs, GLshort x, GLshort y, GLshort z) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRasterPos3s(x, y, z); -} - -void gl3_0_glRasterPos3iv(void *_glfuncs, const GLint* v) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRasterPos3iv(v); -} - -void gl3_0_glRasterPos3i(void *_glfuncs, GLint x, GLint y, GLint z) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRasterPos3i(x, y, z); -} - -void gl3_0_glRasterPos3fv(void *_glfuncs, const GLfloat* v) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRasterPos3fv(v); -} - -void gl3_0_glRasterPos3f(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRasterPos3f(x, y, z); -} - -void gl3_0_glRasterPos3dv(void *_glfuncs, const GLdouble* v) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRasterPos3dv(v); -} - -void gl3_0_glRasterPos3d(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRasterPos3d(x, y, z); -} - -void gl3_0_glRasterPos2sv(void *_glfuncs, const GLshort* v) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRasterPos2sv(v); -} - -void gl3_0_glRasterPos2s(void *_glfuncs, GLshort x, GLshort y) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRasterPos2s(x, y); -} - -void gl3_0_glRasterPos2iv(void *_glfuncs, const GLint* v) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRasterPos2iv(v); -} - -void gl3_0_glRasterPos2i(void *_glfuncs, GLint x, GLint y) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRasterPos2i(x, y); -} - -void gl3_0_glRasterPos2fv(void *_glfuncs, const GLfloat* v) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRasterPos2fv(v); -} - -void gl3_0_glRasterPos2f(void *_glfuncs, GLfloat x, GLfloat y) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRasterPos2f(x, y); -} - -void gl3_0_glRasterPos2dv(void *_glfuncs, const GLdouble* v) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRasterPos2dv(v); -} - -void gl3_0_glRasterPos2d(void *_glfuncs, GLdouble x, GLdouble y) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRasterPos2d(x, y); -} - -void gl3_0_glNormal3sv(void *_glfuncs, const GLshort* v) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glNormal3sv(v); -} - -void gl3_0_glNormal3s(void *_glfuncs, GLshort nx, GLshort ny, GLshort nz) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glNormal3s(nx, ny, nz); -} - -void gl3_0_glNormal3iv(void *_glfuncs, const GLint* v) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glNormal3iv(v); -} - -void gl3_0_glNormal3i(void *_glfuncs, GLint nx, GLint ny, GLint nz) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glNormal3i(nx, ny, nz); -} - -void gl3_0_glNormal3fv(void *_glfuncs, const GLfloat* v) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glNormal3fv(v); -} - -void gl3_0_glNormal3f(void *_glfuncs, GLfloat nx, GLfloat ny, GLfloat nz) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glNormal3f(nx, ny, nz); -} - -void gl3_0_glNormal3dv(void *_glfuncs, const GLdouble* v) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glNormal3dv(v); -} - -void gl3_0_glNormal3d(void *_glfuncs, GLdouble nx, GLdouble ny, GLdouble nz) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glNormal3d(nx, ny, nz); -} - -void gl3_0_glNormal3bv(void *_glfuncs, const GLbyte* v) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glNormal3bv(v); -} - -void gl3_0_glNormal3b(void *_glfuncs, GLbyte nx, GLbyte ny, GLbyte nz) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glNormal3b(nx, ny, nz); -} - -void gl3_0_glIndexsv(void *_glfuncs, const GLshort* c) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glIndexsv(c); -} - -void gl3_0_glIndexs(void *_glfuncs, GLshort c) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glIndexs(c); -} - -void gl3_0_glIndexiv(void *_glfuncs, const GLint* c) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glIndexiv(c); -} - -void gl3_0_glIndexi(void *_glfuncs, GLint c) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glIndexi(c); -} - -void gl3_0_glIndexfv(void *_glfuncs, const GLfloat* c) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glIndexfv(c); -} - -void gl3_0_glIndexf(void *_glfuncs, GLfloat c) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glIndexf(c); -} - -void gl3_0_glIndexdv(void *_glfuncs, const GLdouble* c) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glIndexdv(c); -} - -void gl3_0_glIndexd(void *_glfuncs, GLdouble c) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glIndexd(c); -} - -void gl3_0_glEnd(void *_glfuncs) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glEnd(); -} - -void gl3_0_glEdgeFlagv(void *_glfuncs, const GLboolean* flag) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glEdgeFlagv(flag); -} - -void gl3_0_glEdgeFlag(void *_glfuncs, GLboolean flag) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glEdgeFlag(flag); -} - -void gl3_0_glColor4usv(void *_glfuncs, const GLushort* v) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColor4usv(v); -} - -void gl3_0_glColor4us(void *_glfuncs, GLushort red, GLushort green, GLushort blue, GLushort alpha) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColor4us(red, green, blue, alpha); -} - -void gl3_0_glColor4uiv(void *_glfuncs, const GLuint* v) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColor4uiv(v); -} - -void gl3_0_glColor4ui(void *_glfuncs, GLuint red, GLuint green, GLuint blue, GLuint alpha) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColor4ui(red, green, blue, alpha); -} - -void gl3_0_glColor4ubv(void *_glfuncs, const GLubyte* v) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColor4ubv(v); -} - -void gl3_0_glColor4ub(void *_glfuncs, GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColor4ub(red, green, blue, alpha); -} - -void gl3_0_glColor4sv(void *_glfuncs, const GLshort* v) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColor4sv(v); -} - -void gl3_0_glColor4s(void *_glfuncs, GLshort red, GLshort green, GLshort blue, GLshort alpha) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColor4s(red, green, blue, alpha); -} - -void gl3_0_glColor4iv(void *_glfuncs, const GLint* v) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColor4iv(v); -} - -void gl3_0_glColor4i(void *_glfuncs, GLint red, GLint green, GLint blue, GLint alpha) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColor4i(red, green, blue, alpha); -} - -void gl3_0_glColor4fv(void *_glfuncs, const GLfloat* v) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColor4fv(v); -} - -void gl3_0_glColor4f(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColor4f(red, green, blue, alpha); -} - -void gl3_0_glColor4dv(void *_glfuncs, const GLdouble* v) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColor4dv(v); -} - -void gl3_0_glColor4d(void *_glfuncs, GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColor4d(red, green, blue, alpha); -} - -void gl3_0_glColor4bv(void *_glfuncs, const GLbyte* v) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColor4bv(v); -} - -void gl3_0_glColor4b(void *_glfuncs, GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColor4b(red, green, blue, alpha); -} - -void gl3_0_glColor3usv(void *_glfuncs, const GLushort* v) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColor3usv(v); -} - -void gl3_0_glColor3us(void *_glfuncs, GLushort red, GLushort green, GLushort blue) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColor3us(red, green, blue); -} - -void gl3_0_glColor3uiv(void *_glfuncs, const GLuint* v) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColor3uiv(v); -} - -void gl3_0_glColor3ui(void *_glfuncs, GLuint red, GLuint green, GLuint blue) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColor3ui(red, green, blue); -} - -void gl3_0_glColor3ubv(void *_glfuncs, const GLubyte* v) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColor3ubv(v); -} - -void gl3_0_glColor3ub(void *_glfuncs, GLubyte red, GLubyte green, GLubyte blue) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColor3ub(red, green, blue); -} - -void gl3_0_glColor3sv(void *_glfuncs, const GLshort* v) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColor3sv(v); -} - -void gl3_0_glColor3s(void *_glfuncs, GLshort red, GLshort green, GLshort blue) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColor3s(red, green, blue); -} - -void gl3_0_glColor3iv(void *_glfuncs, const GLint* v) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColor3iv(v); -} - -void gl3_0_glColor3i(void *_glfuncs, GLint red, GLint green, GLint blue) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColor3i(red, green, blue); -} - -void gl3_0_glColor3fv(void *_glfuncs, const GLfloat* v) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColor3fv(v); -} - -void gl3_0_glColor3f(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColor3f(red, green, blue); -} - -void gl3_0_glColor3dv(void *_glfuncs, const GLdouble* v) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColor3dv(v); -} - -void gl3_0_glColor3d(void *_glfuncs, GLdouble red, GLdouble green, GLdouble blue) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColor3d(red, green, blue); -} - -void gl3_0_glColor3bv(void *_glfuncs, const GLbyte* v) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColor3bv(v); -} - -void gl3_0_glColor3b(void *_glfuncs, GLbyte red, GLbyte green, GLbyte blue) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColor3b(red, green, blue); -} - -void gl3_0_glBitmap(void *_glfuncs, GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte* bitmap) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glBitmap(width, height, xorig, yorig, xmove, ymove, bitmap); -} - -void gl3_0_glBegin(void *_glfuncs, GLenum mode) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glBegin(mode); -} - -void gl3_0_glListBase(void *_glfuncs, GLuint base) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glListBase(base); -} - -GLuint gl3_0_glGenLists(void *_glfuncs, GLsizei range_) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glGenLists(range_); -} - -void gl3_0_glDeleteLists(void *_glfuncs, GLuint list, GLsizei range_) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDeleteLists(list, range_); -} - -void gl3_0_glCallLists(void *_glfuncs, GLsizei n, GLenum gltype, const GLvoid* lists) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glCallLists(n, gltype, lists); -} - -void gl3_0_glCallList(void *_glfuncs, GLuint list) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glCallList(list); -} - -void gl3_0_glEndList(void *_glfuncs) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glEndList(); -} - -void gl3_0_glNewList(void *_glfuncs, GLuint list, GLenum mode) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glNewList(list, mode); -} - -void gl3_0_glPushClientAttrib(void *_glfuncs, GLbitfield mask) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glPushClientAttrib(mask); -} - -void gl3_0_glPopClientAttrib(void *_glfuncs) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glPopClientAttrib(); -} - -void gl3_0_glPrioritizeTextures(void *_glfuncs, GLsizei n, const GLuint* textures, const GLfloat* priorities) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glPrioritizeTextures(n, textures, priorities); -} - -GLboolean gl3_0_glAreTexturesResident(void *_glfuncs, GLsizei n, const GLuint* textures, GLboolean* residences) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glAreTexturesResident(n, textures, residences); -} - -void gl3_0_glVertexPointer(void *_glfuncs, GLint size, GLenum gltype, GLsizei stride, const GLvoid* pointer) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexPointer(size, gltype, stride, pointer); -} - -void gl3_0_glTexCoordPointer(void *_glfuncs, GLint size, GLenum gltype, GLsizei stride, const GLvoid* pointer) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoordPointer(size, gltype, stride, pointer); -} - -void gl3_0_glNormalPointer(void *_glfuncs, GLenum gltype, GLsizei stride, const GLvoid* pointer) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glNormalPointer(gltype, stride, pointer); -} - -void gl3_0_glInterleavedArrays(void *_glfuncs, GLenum format, GLsizei stride, const GLvoid* pointer) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glInterleavedArrays(format, stride, pointer); -} - -void gl3_0_glIndexPointer(void *_glfuncs, GLenum gltype, GLsizei stride, const GLvoid* pointer) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glIndexPointer(gltype, stride, pointer); -} - -void gl3_0_glEnableClientState(void *_glfuncs, GLenum array) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glEnableClientState(array); -} - -void gl3_0_glEdgeFlagPointer(void *_glfuncs, GLsizei stride, const GLvoid* pointer) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glEdgeFlagPointer(stride, pointer); -} - -void gl3_0_glDisableClientState(void *_glfuncs, GLenum array) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDisableClientState(array); -} - -void gl3_0_glColorPointer(void *_glfuncs, GLint size, GLenum gltype, GLsizei stride, const GLvoid* pointer) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColorPointer(size, gltype, stride, pointer); -} - -void gl3_0_glArrayElement(void *_glfuncs, GLint i) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glArrayElement(i); -} - -void gl3_0_glResetMinmax(void *_glfuncs, GLenum target) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glResetMinmax(target); -} - -void gl3_0_glResetHistogram(void *_glfuncs, GLenum target) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glResetHistogram(target); -} - -void gl3_0_glMinmax(void *_glfuncs, GLenum target, GLenum internalFormat, GLboolean sink) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMinmax(target, internalFormat, sink); -} - -void gl3_0_glHistogram(void *_glfuncs, GLenum target, GLsizei width, GLenum internalFormat, GLboolean sink) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glHistogram(target, width, internalFormat, sink); -} - -void gl3_0_glGetMinmaxParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetMinmaxParameteriv(target, pname, params); -} - -void gl3_0_glGetMinmaxParameterfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetMinmaxParameterfv(target, pname, params); -} - -void gl3_0_glGetMinmax(void *_glfuncs, GLenum target, GLboolean reset, GLenum format, GLenum gltype, GLvoid* values) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetMinmax(target, reset, format, gltype, values); -} - -void gl3_0_glGetHistogramParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetHistogramParameteriv(target, pname, params); -} - -void gl3_0_glGetHistogramParameterfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetHistogramParameterfv(target, pname, params); -} - -void gl3_0_glGetHistogram(void *_glfuncs, GLenum target, GLboolean reset, GLenum format, GLenum gltype, GLvoid* values) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetHistogram(target, reset, format, gltype, values); -} - -void gl3_0_glSeparableFilter2D(void *_glfuncs, GLenum target, GLenum internalFormat, GLsizei width, GLsizei height, GLenum format, GLenum gltype, const GLvoid* row, const GLvoid* column) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glSeparableFilter2D(target, internalFormat, width, height, format, gltype, row, column); -} - -void gl3_0_glGetSeparableFilter(void *_glfuncs, GLenum target, GLenum format, GLenum gltype, GLvoid* row, GLvoid* column, GLvoid* span) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetSeparableFilter(target, format, gltype, row, column, span); -} - -void gl3_0_glGetConvolutionParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetConvolutionParameteriv(target, pname, params); -} - -void gl3_0_glGetConvolutionParameterfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetConvolutionParameterfv(target, pname, params); -} - -void gl3_0_glGetConvolutionFilter(void *_glfuncs, GLenum target, GLenum format, GLenum gltype, GLvoid* image) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetConvolutionFilter(target, format, gltype, image); -} - -void gl3_0_glCopyConvolutionFilter2D(void *_glfuncs, GLenum target, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glCopyConvolutionFilter2D(target, internalFormat, x, y, width, height); -} - -void gl3_0_glCopyConvolutionFilter1D(void *_glfuncs, GLenum target, GLenum internalFormat, GLint x, GLint y, GLsizei width) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glCopyConvolutionFilter1D(target, internalFormat, x, y, width); -} - -void gl3_0_glConvolutionParameteriv(void *_glfuncs, GLenum target, GLenum pname, const GLint* params) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glConvolutionParameteriv(target, pname, params); -} - -void gl3_0_glConvolutionParameteri(void *_glfuncs, GLenum target, GLenum pname, GLint params) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glConvolutionParameteri(target, pname, params); -} - -void gl3_0_glConvolutionParameterfv(void *_glfuncs, GLenum target, GLenum pname, const GLfloat* params) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glConvolutionParameterfv(target, pname, params); -} - -void gl3_0_glConvolutionParameterf(void *_glfuncs, GLenum target, GLenum pname, GLfloat params) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glConvolutionParameterf(target, pname, params); -} - -void gl3_0_glConvolutionFilter2D(void *_glfuncs, GLenum target, GLenum internalFormat, GLsizei width, GLsizei height, GLenum format, GLenum gltype, const GLvoid* image) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glConvolutionFilter2D(target, internalFormat, width, height, format, gltype, image); -} - -void gl3_0_glConvolutionFilter1D(void *_glfuncs, GLenum target, GLenum internalFormat, GLsizei width, GLenum format, GLenum gltype, const GLvoid* image) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glConvolutionFilter1D(target, internalFormat, width, format, gltype, image); -} - -void gl3_0_glCopyColorSubTable(void *_glfuncs, GLenum target, GLsizei start, GLint x, GLint y, GLsizei width) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glCopyColorSubTable(target, start, x, y, width); -} - -void gl3_0_glColorSubTable(void *_glfuncs, GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum gltype, const GLvoid* data) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColorSubTable(target, start, count, format, gltype, data); -} - -void gl3_0_glGetColorTableParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetColorTableParameteriv(target, pname, params); -} - -void gl3_0_glGetColorTableParameterfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetColorTableParameterfv(target, pname, params); -} - -void gl3_0_glGetColorTable(void *_glfuncs, GLenum target, GLenum format, GLenum gltype, GLvoid* table) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetColorTable(target, format, gltype, table); -} - -void gl3_0_glCopyColorTable(void *_glfuncs, GLenum target, GLenum internalFormat, GLint x, GLint y, GLsizei width) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glCopyColorTable(target, internalFormat, x, y, width); -} - -void gl3_0_glColorTableParameteriv(void *_glfuncs, GLenum target, GLenum pname, const GLint* params) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColorTableParameteriv(target, pname, params); -} - -void gl3_0_glColorTableParameterfv(void *_glfuncs, GLenum target, GLenum pname, const GLfloat* params) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColorTableParameterfv(target, pname, params); -} - -void gl3_0_glColorTable(void *_glfuncs, GLenum target, GLenum internalFormat, GLsizei width, GLenum format, GLenum gltype, const GLvoid* table) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColorTable(target, internalFormat, width, format, gltype, table); -} - -void gl3_0_glMultTransposeMatrixd(void *_glfuncs, const GLdouble* m) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultTransposeMatrixd(m); -} - -void gl3_0_glMultTransposeMatrixf(void *_glfuncs, const GLfloat* m) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultTransposeMatrixf(m); -} - -void gl3_0_glLoadTransposeMatrixd(void *_glfuncs, const GLdouble* m) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glLoadTransposeMatrixd(m); -} - -void gl3_0_glLoadTransposeMatrixf(void *_glfuncs, const GLfloat* m) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glLoadTransposeMatrixf(m); -} - -void gl3_0_glMultiTexCoord4sv(void *_glfuncs, GLenum target, const GLshort* v) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiTexCoord4sv(target, v); -} - -void gl3_0_glMultiTexCoord4s(void *_glfuncs, GLenum target, GLshort s, GLshort t, GLshort r, GLshort q) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiTexCoord4s(target, s, t, r, q); -} - -void gl3_0_glMultiTexCoord4iv(void *_glfuncs, GLenum target, const GLint* v) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiTexCoord4iv(target, v); -} - -void gl3_0_glMultiTexCoord4i(void *_glfuncs, GLenum target, GLint s, GLint t, GLint r, GLint q) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiTexCoord4i(target, s, t, r, q); -} - -void gl3_0_glMultiTexCoord4fv(void *_glfuncs, GLenum target, const GLfloat* v) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiTexCoord4fv(target, v); -} - -void gl3_0_glMultiTexCoord4f(void *_glfuncs, GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiTexCoord4f(target, s, t, r, q); -} - -void gl3_0_glMultiTexCoord4dv(void *_glfuncs, GLenum target, const GLdouble* v) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiTexCoord4dv(target, v); -} - -void gl3_0_glMultiTexCoord4d(void *_glfuncs, GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiTexCoord4d(target, s, t, r, q); -} - -void gl3_0_glMultiTexCoord3sv(void *_glfuncs, GLenum target, const GLshort* v) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiTexCoord3sv(target, v); -} - -void gl3_0_glMultiTexCoord3s(void *_glfuncs, GLenum target, GLshort s, GLshort t, GLshort r) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiTexCoord3s(target, s, t, r); -} - -void gl3_0_glMultiTexCoord3iv(void *_glfuncs, GLenum target, const GLint* v) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiTexCoord3iv(target, v); -} - -void gl3_0_glMultiTexCoord3i(void *_glfuncs, GLenum target, GLint s, GLint t, GLint r) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiTexCoord3i(target, s, t, r); -} - -void gl3_0_glMultiTexCoord3fv(void *_glfuncs, GLenum target, const GLfloat* v) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiTexCoord3fv(target, v); -} - -void gl3_0_glMultiTexCoord3f(void *_glfuncs, GLenum target, GLfloat s, GLfloat t, GLfloat r) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiTexCoord3f(target, s, t, r); -} - -void gl3_0_glMultiTexCoord3dv(void *_glfuncs, GLenum target, const GLdouble* v) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiTexCoord3dv(target, v); -} - -void gl3_0_glMultiTexCoord3d(void *_glfuncs, GLenum target, GLdouble s, GLdouble t, GLdouble r) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiTexCoord3d(target, s, t, r); -} - -void gl3_0_glMultiTexCoord2sv(void *_glfuncs, GLenum target, const GLshort* v) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiTexCoord2sv(target, v); -} - -void gl3_0_glMultiTexCoord2s(void *_glfuncs, GLenum target, GLshort s, GLshort t) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiTexCoord2s(target, s, t); -} - -void gl3_0_glMultiTexCoord2iv(void *_glfuncs, GLenum target, const GLint* v) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiTexCoord2iv(target, v); -} - -void gl3_0_glMultiTexCoord2i(void *_glfuncs, GLenum target, GLint s, GLint t) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiTexCoord2i(target, s, t); -} - -void gl3_0_glMultiTexCoord2fv(void *_glfuncs, GLenum target, const GLfloat* v) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiTexCoord2fv(target, v); -} - -void gl3_0_glMultiTexCoord2f(void *_glfuncs, GLenum target, GLfloat s, GLfloat t) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiTexCoord2f(target, s, t); -} - -void gl3_0_glMultiTexCoord2dv(void *_glfuncs, GLenum target, const GLdouble* v) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiTexCoord2dv(target, v); -} - -void gl3_0_glMultiTexCoord2d(void *_glfuncs, GLenum target, GLdouble s, GLdouble t) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiTexCoord2d(target, s, t); -} - -void gl3_0_glMultiTexCoord1sv(void *_glfuncs, GLenum target, const GLshort* v) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiTexCoord1sv(target, v); -} - -void gl3_0_glMultiTexCoord1s(void *_glfuncs, GLenum target, GLshort s) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiTexCoord1s(target, s); -} - -void gl3_0_glMultiTexCoord1iv(void *_glfuncs, GLenum target, const GLint* v) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiTexCoord1iv(target, v); -} - -void gl3_0_glMultiTexCoord1i(void *_glfuncs, GLenum target, GLint s) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiTexCoord1i(target, s); -} - -void gl3_0_glMultiTexCoord1fv(void *_glfuncs, GLenum target, const GLfloat* v) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiTexCoord1fv(target, v); -} - -void gl3_0_glMultiTexCoord1f(void *_glfuncs, GLenum target, GLfloat s) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiTexCoord1f(target, s); -} - -void gl3_0_glMultiTexCoord1dv(void *_glfuncs, GLenum target, const GLdouble* v) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiTexCoord1dv(target, v); -} - -void gl3_0_glMultiTexCoord1d(void *_glfuncs, GLenum target, GLdouble s) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiTexCoord1d(target, s); -} - -void gl3_0_glClientActiveTexture(void *_glfuncs, GLenum texture) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glClientActiveTexture(texture); -} - -void gl3_0_glWindowPos3sv(void *_glfuncs, const GLshort* v) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glWindowPos3sv(v); -} - -void gl3_0_glWindowPos3s(void *_glfuncs, GLshort x, GLshort y, GLshort z) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glWindowPos3s(x, y, z); -} - -void gl3_0_glWindowPos3iv(void *_glfuncs, const GLint* v) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glWindowPos3iv(v); -} - -void gl3_0_glWindowPos3i(void *_glfuncs, GLint x, GLint y, GLint z) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glWindowPos3i(x, y, z); -} - -void gl3_0_glWindowPos3fv(void *_glfuncs, const GLfloat* v) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glWindowPos3fv(v); -} - -void gl3_0_glWindowPos3f(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glWindowPos3f(x, y, z); -} - -void gl3_0_glWindowPos3dv(void *_glfuncs, const GLdouble* v) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glWindowPos3dv(v); -} - -void gl3_0_glWindowPos3d(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glWindowPos3d(x, y, z); -} - -void gl3_0_glWindowPos2sv(void *_glfuncs, const GLshort* v) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glWindowPos2sv(v); -} - -void gl3_0_glWindowPos2s(void *_glfuncs, GLshort x, GLshort y) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glWindowPos2s(x, y); -} - -void gl3_0_glWindowPos2iv(void *_glfuncs, const GLint* v) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glWindowPos2iv(v); -} - -void gl3_0_glWindowPos2i(void *_glfuncs, GLint x, GLint y) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glWindowPos2i(x, y); -} - -void gl3_0_glWindowPos2fv(void *_glfuncs, const GLfloat* v) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glWindowPos2fv(v); -} - -void gl3_0_glWindowPos2f(void *_glfuncs, GLfloat x, GLfloat y) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glWindowPos2f(x, y); -} - -void gl3_0_glWindowPos2dv(void *_glfuncs, const GLdouble* v) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glWindowPos2dv(v); -} - -void gl3_0_glWindowPos2d(void *_glfuncs, GLdouble x, GLdouble y) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glWindowPos2d(x, y); -} - -void gl3_0_glSecondaryColorPointer(void *_glfuncs, GLint size, GLenum gltype, GLsizei stride, const GLvoid* pointer) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glSecondaryColorPointer(size, gltype, stride, pointer); -} - -void gl3_0_glSecondaryColor3usv(void *_glfuncs, const GLushort* v) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glSecondaryColor3usv(v); -} - -void gl3_0_glSecondaryColor3us(void *_glfuncs, GLushort red, GLushort green, GLushort blue) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glSecondaryColor3us(red, green, blue); -} - -void gl3_0_glSecondaryColor3uiv(void *_glfuncs, const GLuint* v) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glSecondaryColor3uiv(v); -} - -void gl3_0_glSecondaryColor3ui(void *_glfuncs, GLuint red, GLuint green, GLuint blue) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glSecondaryColor3ui(red, green, blue); -} - -void gl3_0_glSecondaryColor3ubv(void *_glfuncs, const GLubyte* v) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glSecondaryColor3ubv(v); -} - -void gl3_0_glSecondaryColor3ub(void *_glfuncs, GLubyte red, GLubyte green, GLubyte blue) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glSecondaryColor3ub(red, green, blue); -} - -void gl3_0_glSecondaryColor3sv(void *_glfuncs, const GLshort* v) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glSecondaryColor3sv(v); -} - -void gl3_0_glSecondaryColor3s(void *_glfuncs, GLshort red, GLshort green, GLshort blue) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glSecondaryColor3s(red, green, blue); -} - -void gl3_0_glSecondaryColor3iv(void *_glfuncs, const GLint* v) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glSecondaryColor3iv(v); -} - -void gl3_0_glSecondaryColor3i(void *_glfuncs, GLint red, GLint green, GLint blue) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glSecondaryColor3i(red, green, blue); -} - -void gl3_0_glSecondaryColor3fv(void *_glfuncs, const GLfloat* v) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glSecondaryColor3fv(v); -} - -void gl3_0_glSecondaryColor3f(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glSecondaryColor3f(red, green, blue); -} - -void gl3_0_glSecondaryColor3dv(void *_glfuncs, const GLdouble* v) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glSecondaryColor3dv(v); -} - -void gl3_0_glSecondaryColor3d(void *_glfuncs, GLdouble red, GLdouble green, GLdouble blue) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glSecondaryColor3d(red, green, blue); -} - -void gl3_0_glSecondaryColor3bv(void *_glfuncs, const GLbyte* v) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glSecondaryColor3bv(v); -} - -void gl3_0_glSecondaryColor3b(void *_glfuncs, GLbyte red, GLbyte green, GLbyte blue) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glSecondaryColor3b(red, green, blue); -} - -void gl3_0_glFogCoordPointer(void *_glfuncs, GLenum gltype, GLsizei stride, const GLvoid* pointer) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glFogCoordPointer(gltype, stride, pointer); -} - -void gl3_0_glFogCoorddv(void *_glfuncs, const GLdouble* coord) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glFogCoorddv(coord); -} - -void gl3_0_glFogCoordd(void *_glfuncs, GLdouble coord) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glFogCoordd(coord); -} - -void gl3_0_glFogCoordfv(void *_glfuncs, const GLfloat* coord) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glFogCoordfv(coord); -} - -void gl3_0_glFogCoordf(void *_glfuncs, GLfloat coord) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glFogCoordf(coord); -} - -void gl3_0_glVertexAttrib4usv(void *_glfuncs, GLuint index, const GLushort* v) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttrib4usv(index, v); -} - -void gl3_0_glVertexAttrib4uiv(void *_glfuncs, GLuint index, const GLuint* v) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttrib4uiv(index, v); -} - -void gl3_0_glVertexAttrib4ubv(void *_glfuncs, GLuint index, const GLubyte* v) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttrib4ubv(index, v); -} - -void gl3_0_glVertexAttrib4sv(void *_glfuncs, GLuint index, const GLshort* v) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttrib4sv(index, v); -} - -void gl3_0_glVertexAttrib4s(void *_glfuncs, GLuint index, GLshort x, GLshort y, GLshort z, GLshort w) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttrib4s(index, x, y, z, w); -} - -void gl3_0_glVertexAttrib4iv(void *_glfuncs, GLuint index, const GLint* v) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttrib4iv(index, v); -} - -void gl3_0_glVertexAttrib4fv(void *_glfuncs, GLuint index, const GLfloat* v) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttrib4fv(index, v); -} - -void gl3_0_glVertexAttrib4f(void *_glfuncs, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttrib4f(index, x, y, z, w); -} - -void gl3_0_glVertexAttrib4dv(void *_glfuncs, GLuint index, const GLdouble* v) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttrib4dv(index, v); -} - -void gl3_0_glVertexAttrib4d(void *_glfuncs, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttrib4d(index, x, y, z, w); -} - -void gl3_0_glVertexAttrib4bv(void *_glfuncs, GLuint index, const GLbyte* v) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttrib4bv(index, v); -} - -void gl3_0_glVertexAttrib4Nusv(void *_glfuncs, GLuint index, const GLushort* v) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttrib4Nusv(index, v); -} - -void gl3_0_glVertexAttrib4Nuiv(void *_glfuncs, GLuint index, const GLuint* v) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttrib4Nuiv(index, v); -} - -void gl3_0_glVertexAttrib4Nubv(void *_glfuncs, GLuint index, const GLubyte* v) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttrib4Nubv(index, v); -} - -void gl3_0_glVertexAttrib4Nub(void *_glfuncs, GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttrib4Nub(index, x, y, z, w); -} - -void gl3_0_glVertexAttrib4Nsv(void *_glfuncs, GLuint index, const GLshort* v) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttrib4Nsv(index, v); -} - -void gl3_0_glVertexAttrib4Niv(void *_glfuncs, GLuint index, const GLint* v) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttrib4Niv(index, v); -} - -void gl3_0_glVertexAttrib4Nbv(void *_glfuncs, GLuint index, const GLbyte* v) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttrib4Nbv(index, v); -} - -void gl3_0_glVertexAttrib3sv(void *_glfuncs, GLuint index, const GLshort* v) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttrib3sv(index, v); -} - -void gl3_0_glVertexAttrib3s(void *_glfuncs, GLuint index, GLshort x, GLshort y, GLshort z) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttrib3s(index, x, y, z); -} - -void gl3_0_glVertexAttrib3fv(void *_glfuncs, GLuint index, const GLfloat* v) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttrib3fv(index, v); -} - -void gl3_0_glVertexAttrib3f(void *_glfuncs, GLuint index, GLfloat x, GLfloat y, GLfloat z) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttrib3f(index, x, y, z); -} - -void gl3_0_glVertexAttrib3dv(void *_glfuncs, GLuint index, const GLdouble* v) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttrib3dv(index, v); -} - -void gl3_0_glVertexAttrib3d(void *_glfuncs, GLuint index, GLdouble x, GLdouble y, GLdouble z) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttrib3d(index, x, y, z); -} - -void gl3_0_glVertexAttrib2sv(void *_glfuncs, GLuint index, const GLshort* v) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttrib2sv(index, v); -} - -void gl3_0_glVertexAttrib2s(void *_glfuncs, GLuint index, GLshort x, GLshort y) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttrib2s(index, x, y); -} - -void gl3_0_glVertexAttrib2fv(void *_glfuncs, GLuint index, const GLfloat* v) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttrib2fv(index, v); -} - -void gl3_0_glVertexAttrib2f(void *_glfuncs, GLuint index, GLfloat x, GLfloat y) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttrib2f(index, x, y); -} - -void gl3_0_glVertexAttrib2dv(void *_glfuncs, GLuint index, const GLdouble* v) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttrib2dv(index, v); -} - -void gl3_0_glVertexAttrib2d(void *_glfuncs, GLuint index, GLdouble x, GLdouble y) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttrib2d(index, x, y); -} - -void gl3_0_glVertexAttrib1sv(void *_glfuncs, GLuint index, const GLshort* v) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttrib1sv(index, v); -} - -void gl3_0_glVertexAttrib1s(void *_glfuncs, GLuint index, GLshort x) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttrib1s(index, x); -} - -void gl3_0_glVertexAttrib1fv(void *_glfuncs, GLuint index, const GLfloat* v) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttrib1fv(index, v); -} - -void gl3_0_glVertexAttrib1f(void *_glfuncs, GLuint index, GLfloat x) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttrib1f(index, x); -} - -void gl3_0_glVertexAttrib1dv(void *_glfuncs, GLuint index, const GLdouble* v) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttrib1dv(index, v); -} - -void gl3_0_glVertexAttrib1d(void *_glfuncs, GLuint index, GLdouble x) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttrib1d(index, x); -} - -void gl3_0_glVertexAttribI4usv(void *_glfuncs, GLuint index, const GLushort* v) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttribI4usv(index, v); -} - -void gl3_0_glVertexAttribI4ubv(void *_glfuncs, GLuint index, const GLubyte* v) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttribI4ubv(index, v); -} - -void gl3_0_glVertexAttribI4sv(void *_glfuncs, GLuint index, const GLshort* v) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttribI4sv(index, v); -} - -void gl3_0_glVertexAttribI4bv(void *_glfuncs, GLuint index, const GLbyte* v) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttribI4bv(index, v); -} - -void gl3_0_glVertexAttribI4uiv(void *_glfuncs, GLuint index, const GLuint* v) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttribI4uiv(index, v); -} - -void gl3_0_glVertexAttribI3uiv(void *_glfuncs, GLuint index, const GLuint* v) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttribI3uiv(index, v); -} - -void gl3_0_glVertexAttribI2uiv(void *_glfuncs, GLuint index, const GLuint* v) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttribI2uiv(index, v); -} - -void gl3_0_glVertexAttribI1uiv(void *_glfuncs, GLuint index, const GLuint* v) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttribI1uiv(index, v); -} - -void gl3_0_glVertexAttribI4iv(void *_glfuncs, GLuint index, const GLint* v) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttribI4iv(index, v); -} - -void gl3_0_glVertexAttribI3iv(void *_glfuncs, GLuint index, const GLint* v) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttribI3iv(index, v); -} - -void gl3_0_glVertexAttribI2iv(void *_glfuncs, GLuint index, const GLint* v) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttribI2iv(index, v); -} - -void gl3_0_glVertexAttribI1iv(void *_glfuncs, GLuint index, const GLint* v) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttribI1iv(index, v); -} - -void gl3_0_glVertexAttribI4ui(void *_glfuncs, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttribI4ui(index, x, y, z, w); -} - -void gl3_0_glVertexAttribI3ui(void *_glfuncs, GLuint index, GLuint x, GLuint y, GLuint z) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttribI3ui(index, x, y, z); -} - -void gl3_0_glVertexAttribI2ui(void *_glfuncs, GLuint index, GLuint x, GLuint y) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttribI2ui(index, x, y); -} - -void gl3_0_glVertexAttribI1ui(void *_glfuncs, GLuint index, GLuint x) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttribI1ui(index, x); -} - -void gl3_0_glVertexAttribI4i(void *_glfuncs, GLuint index, GLint x, GLint y, GLint z, GLint w) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttribI4i(index, x, y, z, w); -} - -void gl3_0_glVertexAttribI3i(void *_glfuncs, GLuint index, GLint x, GLint y, GLint z) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttribI3i(index, x, y, z); -} - -void gl3_0_glVertexAttribI2i(void *_glfuncs, GLuint index, GLint x, GLint y) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttribI2i(index, x, y); -} - -void gl3_0_glVertexAttribI1i(void *_glfuncs, GLuint index, GLint x) -{ - QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttribI1i(index, x); -} - diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/gl/3.0/funcs.h b/Godeps/_workspace/src/github.com/obscuren/qml/gl/3.0/funcs.h deleted file mode 100644 index 81db33a9b..000000000 --- a/Godeps/_workspace/src/github.com/obscuren/qml/gl/3.0/funcs.h +++ /dev/null @@ -1,700 +0,0 @@ - -// ** file automatically generated by glgen -- do not edit manually ** - -#ifndef __cplusplus -#include -#include -typedef unsigned int GLenum; -typedef unsigned char GLboolean; -typedef unsigned int GLbitfield; -typedef void GLvoid; -typedef char GLchar; -typedef signed char GLbyte; /* 1-byte signed */ -typedef short GLshort; /* 2-byte signed */ -typedef int GLint; /* 4-byte signed */ -typedef unsigned char GLubyte; /* 1-byte unsigned */ -typedef unsigned short GLushort; /* 2-byte unsigned */ -typedef unsigned int GLuint; /* 4-byte unsigned */ -typedef int GLsizei; /* 4-byte signed */ -typedef float GLfloat; /* single precision float */ -typedef float GLclampf; /* single precision float in [0,1] */ -typedef double GLdouble; /* double precision float */ -typedef double GLclampd; /* double precision float in [0,1] */ -typedef int64_t GLint64; -typedef uint64_t GLuint64; -typedef ptrdiff_t GLintptr; -typedef ptrdiff_t GLsizeiptr; -typedef ptrdiff_t GLintptrARB; -typedef ptrdiff_t GLsizeiptrARB; -typedef struct __GLsync *GLsync; -#endif - -#ifdef __cplusplus -extern "C" { -#endif - -void *gl3_0_funcs(); - -void gl3_0_glViewport(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height); -void gl3_0_glDepthRange(void *_glfuncs, GLdouble nearVal, GLdouble farVal); -GLboolean gl3_0_glIsEnabled(void *_glfuncs, GLenum cap); -void gl3_0_glGetTexLevelParameteriv(void *_glfuncs, GLenum target, GLint level, GLenum pname, GLint* params); -void gl3_0_glGetTexLevelParameterfv(void *_glfuncs, GLenum target, GLint level, GLenum pname, GLfloat* params); -void gl3_0_glGetTexParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params); -void gl3_0_glGetTexParameterfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params); -void gl3_0_glGetTexImage(void *_glfuncs, GLenum target, GLint level, GLenum format, GLenum gltype, GLvoid* pixels); -void gl3_0_glGetIntegerv(void *_glfuncs, GLenum pname, GLint* params); -void gl3_0_glGetFloatv(void *_glfuncs, GLenum pname, GLfloat* params); -GLenum gl3_0_glGetError(void *_glfuncs); -void gl3_0_glGetDoublev(void *_glfuncs, GLenum pname, GLdouble* params); -void gl3_0_glGetBooleanv(void *_glfuncs, GLenum pname, GLboolean* params); -void gl3_0_glReadPixels(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum gltype, GLvoid* pixels); -void gl3_0_glReadBuffer(void *_glfuncs, GLenum mode); -void gl3_0_glPixelStorei(void *_glfuncs, GLenum pname, GLint param); -void gl3_0_glPixelStoref(void *_glfuncs, GLenum pname, GLfloat param); -void gl3_0_glDepthFunc(void *_glfuncs, GLenum glfunc); -void gl3_0_glStencilOp(void *_glfuncs, GLenum fail, GLenum zfail, GLenum zpass); -void gl3_0_glStencilFunc(void *_glfuncs, GLenum glfunc, GLint ref, GLuint mask); -void gl3_0_glLogicOp(void *_glfuncs, GLenum opcode); -void gl3_0_glBlendFunc(void *_glfuncs, GLenum sfactor, GLenum dfactor); -void gl3_0_glFlush(void *_glfuncs); -void gl3_0_glFinish(void *_glfuncs); -void gl3_0_glEnable(void *_glfuncs, GLenum cap); -void gl3_0_glDisable(void *_glfuncs, GLenum cap); -void gl3_0_glDepthMask(void *_glfuncs, GLboolean flag); -void gl3_0_glColorMask(void *_glfuncs, GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); -void gl3_0_glStencilMask(void *_glfuncs, GLuint mask); -void gl3_0_glClearDepth(void *_glfuncs, GLdouble depth); -void gl3_0_glClearStencil(void *_glfuncs, GLint s); -void gl3_0_glClearColor(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); -void gl3_0_glClear(void *_glfuncs, GLbitfield mask); -void gl3_0_glDrawBuffer(void *_glfuncs, GLenum mode); -void gl3_0_glTexImage2D(void *_glfuncs, GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum gltype, const GLvoid* pixels); -void gl3_0_glTexImage1D(void *_glfuncs, GLenum target, GLint level, GLint internalFormat, GLsizei width, GLint border, GLenum format, GLenum gltype, const GLvoid* pixels); -void gl3_0_glTexParameteriv(void *_glfuncs, GLenum target, GLenum pname, const GLint* params); -void gl3_0_glTexParameteri(void *_glfuncs, GLenum target, GLenum pname, GLint param); -void gl3_0_glTexParameterfv(void *_glfuncs, GLenum target, GLenum pname, const GLfloat* params); -void gl3_0_glTexParameterf(void *_glfuncs, GLenum target, GLenum pname, GLfloat param); -void gl3_0_glScissor(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height); -void gl3_0_glPolygonMode(void *_glfuncs, GLenum face, GLenum mode); -void gl3_0_glPointSize(void *_glfuncs, GLfloat size); -void gl3_0_glLineWidth(void *_glfuncs, GLfloat width); -void gl3_0_glHint(void *_glfuncs, GLenum target, GLenum mode); -void gl3_0_glFrontFace(void *_glfuncs, GLenum mode); -void gl3_0_glCullFace(void *_glfuncs, GLenum mode); -void gl3_0_glIndexubv(void *_glfuncs, const GLubyte* c); -void gl3_0_glIndexub(void *_glfuncs, GLubyte c); -GLboolean gl3_0_glIsTexture(void *_glfuncs, GLuint texture); -void gl3_0_glGenTextures(void *_glfuncs, GLsizei n, GLuint* textures); -void gl3_0_glDeleteTextures(void *_glfuncs, GLsizei n, const GLuint* textures); -void gl3_0_glBindTexture(void *_glfuncs, GLenum target, GLuint texture); -void gl3_0_glTexSubImage2D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum gltype, const GLvoid* pixels); -void gl3_0_glTexSubImage1D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum gltype, const GLvoid* pixels); -void gl3_0_glCopyTexSubImage2D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); -void gl3_0_glCopyTexSubImage1D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); -void gl3_0_glCopyTexImage2D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); -void gl3_0_glCopyTexImage1D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLint border); -void gl3_0_glPolygonOffset(void *_glfuncs, GLfloat factor, GLfloat units); -void gl3_0_glDrawElements(void *_glfuncs, GLenum mode, GLsizei count, GLenum gltype, const GLvoid* indices); -void gl3_0_glDrawArrays(void *_glfuncs, GLenum mode, GLint first, GLsizei count); -void gl3_0_glCopyTexSubImage3D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); -void gl3_0_glTexSubImage3D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum gltype, const GLvoid* pixels); -void gl3_0_glTexImage3D(void *_glfuncs, GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum gltype, const GLvoid* pixels); -void gl3_0_glDrawRangeElements(void *_glfuncs, GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum gltype, const GLvoid* indices); -void gl3_0_glBlendEquation(void *_glfuncs, GLenum mode); -void gl3_0_glBlendColor(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); -void gl3_0_glGetCompressedTexImage(void *_glfuncs, GLenum target, GLint level, GLvoid* img); -void gl3_0_glCompressedTexSubImage1D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid* data); -void gl3_0_glCompressedTexSubImage2D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid* data); -void gl3_0_glCompressedTexSubImage3D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid* data); -void gl3_0_glCompressedTexImage1D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid* data); -void gl3_0_glCompressedTexImage2D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid* data); -void gl3_0_glCompressedTexImage3D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid* data); -void gl3_0_glSampleCoverage(void *_glfuncs, GLfloat value, GLboolean invert); -void gl3_0_glActiveTexture(void *_glfuncs, GLenum texture); -void gl3_0_glPointParameteriv(void *_glfuncs, GLenum pname, const GLint* params); -void gl3_0_glPointParameteri(void *_glfuncs, GLenum pname, GLint param); -void gl3_0_glPointParameterfv(void *_glfuncs, GLenum pname, const GLfloat* params); -void gl3_0_glPointParameterf(void *_glfuncs, GLenum pname, GLfloat param); -void gl3_0_glMultiDrawArrays(void *_glfuncs, GLenum mode, const GLint* first, const GLsizei* count, GLsizei drawcount); -void gl3_0_glBlendFuncSeparate(void *_glfuncs, GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); -void gl3_0_glGetBufferParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params); -GLboolean gl3_0_glUnmapBuffer(void *_glfuncs, GLenum target); -void gl3_0_glGetBufferSubData(void *_glfuncs, GLenum target, GLintptr offset, GLsizeiptr size, GLvoid* data); -void gl3_0_glBufferSubData(void *_glfuncs, GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data); -void gl3_0_glBufferData(void *_glfuncs, GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage); -GLboolean gl3_0_glIsBuffer(void *_glfuncs, GLuint buffer); -void gl3_0_glGenBuffers(void *_glfuncs, GLsizei n, GLuint* buffers); -void gl3_0_glDeleteBuffers(void *_glfuncs, GLsizei n, const GLuint* buffers); -void gl3_0_glBindBuffer(void *_glfuncs, GLenum target, GLuint buffer); -void gl3_0_glGetQueryObjectuiv(void *_glfuncs, GLuint id, GLenum pname, GLuint* params); -void gl3_0_glGetQueryObjectiv(void *_glfuncs, GLuint id, GLenum pname, GLint* params); -void gl3_0_glGetQueryiv(void *_glfuncs, GLenum target, GLenum pname, GLint* params); -void gl3_0_glEndQuery(void *_glfuncs, GLenum target); -void gl3_0_glBeginQuery(void *_glfuncs, GLenum target, GLuint id); -GLboolean gl3_0_glIsQuery(void *_glfuncs, GLuint id); -void gl3_0_glDeleteQueries(void *_glfuncs, GLsizei n, const GLuint* ids); -void gl3_0_glGenQueries(void *_glfuncs, GLsizei n, GLuint* ids); -void gl3_0_glVertexAttribPointer(void *_glfuncs, GLuint index, GLint size, GLenum gltype, GLboolean normalized, GLsizei stride, const GLvoid* offset); -void gl3_0_glValidateProgram(void *_glfuncs, GLuint program); -void gl3_0_glUniformMatrix4fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); -void gl3_0_glUniformMatrix3fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); -void gl3_0_glUniformMatrix2fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); -void gl3_0_glUniform4iv(void *_glfuncs, GLint location, GLsizei count, const GLint* value); -void gl3_0_glUniform3iv(void *_glfuncs, GLint location, GLsizei count, const GLint* value); -void gl3_0_glUniform2iv(void *_glfuncs, GLint location, GLsizei count, const GLint* value); -void gl3_0_glUniform1iv(void *_glfuncs, GLint location, GLsizei count, const GLint* value); -void gl3_0_glUniform4fv(void *_glfuncs, GLint location, GLsizei count, const GLfloat* value); -void gl3_0_glUniform3fv(void *_glfuncs, GLint location, GLsizei count, const GLfloat* value); -void gl3_0_glUniform2fv(void *_glfuncs, GLint location, GLsizei count, const GLfloat* value); -void gl3_0_glUniform1fv(void *_glfuncs, GLint location, GLsizei count, const GLfloat* value); -void gl3_0_glUniform4i(void *_glfuncs, GLint location, GLint v0, GLint v1, GLint v2, GLint v3); -void gl3_0_glUniform3i(void *_glfuncs, GLint location, GLint v0, GLint v1, GLint v2); -void gl3_0_glUniform2i(void *_glfuncs, GLint location, GLint v0, GLint v1); -void gl3_0_glUniform1i(void *_glfuncs, GLint location, GLint v0); -void gl3_0_glUniform4f(void *_glfuncs, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); -void gl3_0_glUniform3f(void *_glfuncs, GLint location, GLfloat v0, GLfloat v1, GLfloat v2); -void gl3_0_glUniform2f(void *_glfuncs, GLint location, GLfloat v0, GLfloat v1); -void gl3_0_glUniform1f(void *_glfuncs, GLint location, GLfloat v0); -void gl3_0_glUseProgram(void *_glfuncs, GLuint program); -void gl3_0_glShaderSource(void *_glfuncs, GLuint shader, GLsizei count, const GLchar** source, const GLint* length); -void gl3_0_glLinkProgram(void *_glfuncs, GLuint program); -GLboolean gl3_0_glIsShader(void *_glfuncs, GLuint shader); -GLboolean gl3_0_glIsProgram(void *_glfuncs, GLuint program); -void gl3_0_glGetVertexAttribiv(void *_glfuncs, GLuint index, GLenum pname, GLint* params); -void gl3_0_glGetVertexAttribfv(void *_glfuncs, GLuint index, GLenum pname, GLfloat* params); -void gl3_0_glGetVertexAttribdv(void *_glfuncs, GLuint index, GLenum pname, GLdouble* params); -void gl3_0_glGetUniformiv(void *_glfuncs, GLuint program, GLint location, GLint* params); -void gl3_0_glGetUniformfv(void *_glfuncs, GLuint program, GLint location, GLfloat* params); -GLint gl3_0_glGetUniformLocation(void *_glfuncs, GLuint program, const GLchar* name); -void gl3_0_glGetShaderSource(void *_glfuncs, GLuint shader, GLsizei bufSize, GLsizei* length, GLchar* source); -void gl3_0_glGetShaderInfoLog(void *_glfuncs, GLuint shader, GLsizei bufSize, GLsizei* length, GLchar* infoLog); -void gl3_0_glGetShaderiv(void *_glfuncs, GLuint shader, GLenum pname, GLint* params); -void gl3_0_glGetProgramInfoLog(void *_glfuncs, GLuint program, GLsizei bufSize, GLsizei* length, GLchar* infoLog); -void gl3_0_glGetProgramiv(void *_glfuncs, GLuint program, GLenum pname, GLint* params); -GLint gl3_0_glGetAttribLocation(void *_glfuncs, GLuint program, const GLchar* name); -void gl3_0_glGetAttachedShaders(void *_glfuncs, GLuint program, GLsizei maxCount, GLsizei* count, GLuint* obj); -void gl3_0_glGetActiveUniform(void *_glfuncs, GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLint* size, GLenum* gltype, GLchar* name); -void gl3_0_glGetActiveAttrib(void *_glfuncs, GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLint* size, GLenum* gltype, GLchar* name); -void gl3_0_glEnableVertexAttribArray(void *_glfuncs, GLuint index); -void gl3_0_glDisableVertexAttribArray(void *_glfuncs, GLuint index); -void gl3_0_glDetachShader(void *_glfuncs, GLuint program, GLuint shader); -void gl3_0_glDeleteShader(void *_glfuncs, GLuint shader); -void gl3_0_glDeleteProgram(void *_glfuncs, GLuint program); -GLuint gl3_0_glCreateShader(void *_glfuncs, GLenum gltype); -GLuint gl3_0_glCreateProgram(void *_glfuncs); -void gl3_0_glCompileShader(void *_glfuncs, GLuint shader); -void gl3_0_glBindAttribLocation(void *_glfuncs, GLuint program, GLuint index, const GLchar* name); -void gl3_0_glAttachShader(void *_glfuncs, GLuint program, GLuint shader); -void gl3_0_glStencilMaskSeparate(void *_glfuncs, GLenum face, GLuint mask); -void gl3_0_glStencilFuncSeparate(void *_glfuncs, GLenum face, GLenum glfunc, GLint ref, GLuint mask); -void gl3_0_glStencilOpSeparate(void *_glfuncs, GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); -void gl3_0_glDrawBuffers(void *_glfuncs, GLsizei n, const GLenum* bufs); -void gl3_0_glBlendEquationSeparate(void *_glfuncs, GLenum modeRGB, GLenum modeAlpha); -void gl3_0_glUniformMatrix4x3fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); -void gl3_0_glUniformMatrix3x4fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); -void gl3_0_glUniformMatrix4x2fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); -void gl3_0_glUniformMatrix2x4fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); -void gl3_0_glUniformMatrix3x2fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); -void gl3_0_glUniformMatrix2x3fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); -GLboolean gl3_0_glIsVertexArray(void *_glfuncs, GLuint array); -void gl3_0_glGenVertexArrays(void *_glfuncs, GLsizei n, GLuint* arrays); -void gl3_0_glDeleteVertexArrays(void *_glfuncs, GLsizei n, const GLuint* arrays); -void gl3_0_glBindVertexArray(void *_glfuncs, GLuint array); -void gl3_0_glFlushMappedBufferRange(void *_glfuncs, GLenum target, GLintptr offset, GLsizeiptr length); -void gl3_0_glFramebufferTextureLayer(void *_glfuncs, GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); -void gl3_0_glRenderbufferStorageMultisample(void *_glfuncs, GLenum target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height); -void gl3_0_glBlitFramebuffer(void *_glfuncs, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); -void gl3_0_glGenerateMipmap(void *_glfuncs, GLenum target); -void gl3_0_glGetFramebufferAttachmentParameteriv(void *_glfuncs, GLenum target, GLenum attachment, GLenum pname, GLint* params); -void gl3_0_glFramebufferRenderbuffer(void *_glfuncs, GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); -void gl3_0_glFramebufferTexture3D(void *_glfuncs, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); -void gl3_0_glFramebufferTexture2D(void *_glfuncs, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); -void gl3_0_glFramebufferTexture1D(void *_glfuncs, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); -GLenum gl3_0_glCheckFramebufferStatus(void *_glfuncs, GLenum target); -void gl3_0_glGenFramebuffers(void *_glfuncs, GLsizei n, GLuint* framebuffers); -void gl3_0_glDeleteFramebuffers(void *_glfuncs, GLsizei n, const GLuint* framebuffers); -void gl3_0_glBindFramebuffer(void *_glfuncs, GLenum target, GLuint framebuffer); -GLboolean gl3_0_glIsFramebuffer(void *_glfuncs, GLuint framebuffer); -void gl3_0_glGetRenderbufferParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params); -void gl3_0_glRenderbufferStorage(void *_glfuncs, GLenum target, GLenum internalFormat, GLsizei width, GLsizei height); -void gl3_0_glGenRenderbuffers(void *_glfuncs, GLsizei n, GLuint* renderbuffers); -void gl3_0_glDeleteRenderbuffers(void *_glfuncs, GLsizei n, const GLuint* renderbuffers); -void gl3_0_glBindRenderbuffer(void *_glfuncs, GLenum target, GLuint renderbuffer); -GLboolean gl3_0_glIsRenderbuffer(void *_glfuncs, GLuint renderbuffer); -void gl3_0_glClearBufferfi(void *_glfuncs, GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil); -void gl3_0_glClearBufferfv(void *_glfuncs, GLenum buffer, GLint drawbuffer, const GLfloat* value); -void gl3_0_glClearBufferuiv(void *_glfuncs, GLenum buffer, GLint drawbuffer, const GLuint* value); -void gl3_0_glClearBufferiv(void *_glfuncs, GLenum buffer, GLint drawbuffer, const GLint* value); -void gl3_0_glGetTexParameterIuiv(void *_glfuncs, GLenum target, GLenum pname, GLuint* params); -void gl3_0_glGetTexParameterIiv(void *_glfuncs, GLenum target, GLenum pname, GLint* params); -void gl3_0_glTexParameterIuiv(void *_glfuncs, GLenum target, GLenum pname, const GLuint* params); -void gl3_0_glTexParameterIiv(void *_glfuncs, GLenum target, GLenum pname, const GLint* params); -void gl3_0_glUniform4uiv(void *_glfuncs, GLint location, GLsizei count, const GLuint* value); -void gl3_0_glUniform3uiv(void *_glfuncs, GLint location, GLsizei count, const GLuint* value); -void gl3_0_glUniform2uiv(void *_glfuncs, GLint location, GLsizei count, const GLuint* value); -void gl3_0_glUniform1uiv(void *_glfuncs, GLint location, GLsizei count, const GLuint* value); -void gl3_0_glUniform4ui(void *_glfuncs, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); -void gl3_0_glUniform3ui(void *_glfuncs, GLint location, GLuint v0, GLuint v1, GLuint v2); -void gl3_0_glUniform2ui(void *_glfuncs, GLint location, GLuint v0, GLuint v1); -void gl3_0_glUniform1ui(void *_glfuncs, GLint location, GLuint v0); -GLint gl3_0_glGetFragDataLocation(void *_glfuncs, GLuint program, const GLchar* name); -void gl3_0_glBindFragDataLocation(void *_glfuncs, GLuint program, GLuint color, const GLchar* name); -void gl3_0_glGetUniformuiv(void *_glfuncs, GLuint program, GLint location, GLuint* params); -void gl3_0_glGetVertexAttribIuiv(void *_glfuncs, GLuint index, GLenum pname, GLuint* params); -void gl3_0_glGetVertexAttribIiv(void *_glfuncs, GLuint index, GLenum pname, GLint* params); -void gl3_0_glVertexAttribIPointer(void *_glfuncs, GLuint index, GLint size, GLenum gltype, GLsizei stride, const GLvoid* pointer); -void gl3_0_glEndConditionalRender(void *_glfuncs); -void gl3_0_glBeginConditionalRender(void *_glfuncs, GLuint id, GLenum mode); -void gl3_0_glClampColor(void *_glfuncs, GLenum target, GLenum clamp); -void gl3_0_glGetTransformFeedbackVarying(void *_glfuncs, GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLsizei* size, GLenum* gltype, GLchar* name); -void gl3_0_glBindBufferBase(void *_glfuncs, GLenum target, GLuint index, GLuint buffer); -void gl3_0_glBindBufferRange(void *_glfuncs, GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); -void gl3_0_glEndTransformFeedback(void *_glfuncs); -void gl3_0_glBeginTransformFeedback(void *_glfuncs, GLenum primitiveMode); -GLboolean gl3_0_glIsEnabledi(void *_glfuncs, GLenum target, GLuint index); -void gl3_0_glDisablei(void *_glfuncs, GLenum target, GLuint index); -void gl3_0_glEnablei(void *_glfuncs, GLenum target, GLuint index); -void gl3_0_glGetIntegeri_v(void *_glfuncs, GLenum target, GLuint index, GLint* data); -void gl3_0_glGetBooleani_v(void *_glfuncs, GLenum target, GLuint index, GLboolean* data); -void gl3_0_glColorMaski(void *_glfuncs, GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a); -void gl3_0_glTranslatef(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z); -void gl3_0_glTranslated(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z); -void gl3_0_glScalef(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z); -void gl3_0_glScaled(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z); -void gl3_0_glRotatef(void *_glfuncs, GLfloat angle, GLfloat x, GLfloat y, GLfloat z); -void gl3_0_glRotated(void *_glfuncs, GLdouble angle, GLdouble x, GLdouble y, GLdouble z); -void gl3_0_glPushMatrix(void *_glfuncs); -void gl3_0_glPopMatrix(void *_glfuncs); -void gl3_0_glOrtho(void *_glfuncs, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); -void gl3_0_glMultMatrixd(void *_glfuncs, const GLdouble* m); -void gl3_0_glMultMatrixf(void *_glfuncs, const GLfloat* m); -void gl3_0_glMatrixMode(void *_glfuncs, GLenum mode); -void gl3_0_glLoadMatrixd(void *_glfuncs, const GLdouble* m); -void gl3_0_glLoadMatrixf(void *_glfuncs, const GLfloat* m); -void gl3_0_glLoadIdentity(void *_glfuncs); -void gl3_0_glFrustum(void *_glfuncs, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); -GLboolean gl3_0_glIsList(void *_glfuncs, GLuint list); -void gl3_0_glGetTexGeniv(void *_glfuncs, GLenum coord, GLenum pname, GLint* params); -void gl3_0_glGetTexGenfv(void *_glfuncs, GLenum coord, GLenum pname, GLfloat* params); -void gl3_0_glGetTexGendv(void *_glfuncs, GLenum coord, GLenum pname, GLdouble* params); -void gl3_0_glGetTexEnviv(void *_glfuncs, GLenum target, GLenum pname, GLint* params); -void gl3_0_glGetTexEnvfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params); -void gl3_0_glGetPolygonStipple(void *_glfuncs, GLubyte* mask); -void gl3_0_glGetPixelMapusv(void *_glfuncs, GLenum glmap, GLushort* values); -void gl3_0_glGetPixelMapuiv(void *_glfuncs, GLenum glmap, GLuint* values); -void gl3_0_glGetPixelMapfv(void *_glfuncs, GLenum glmap, GLfloat* values); -void gl3_0_glGetMaterialiv(void *_glfuncs, GLenum face, GLenum pname, GLint* params); -void gl3_0_glGetMaterialfv(void *_glfuncs, GLenum face, GLenum pname, GLfloat* params); -void gl3_0_glGetMapiv(void *_glfuncs, GLenum target, GLenum query, GLint* v); -void gl3_0_glGetMapfv(void *_glfuncs, GLenum target, GLenum query, GLfloat* v); -void gl3_0_glGetMapdv(void *_glfuncs, GLenum target, GLenum query, GLdouble* v); -void gl3_0_glGetLightiv(void *_glfuncs, GLenum light, GLenum pname, GLint* params); -void gl3_0_glGetLightfv(void *_glfuncs, GLenum light, GLenum pname, GLfloat* params); -void gl3_0_glGetClipPlane(void *_glfuncs, GLenum plane, GLdouble* equation); -void gl3_0_glDrawPixels(void *_glfuncs, GLsizei width, GLsizei height, GLenum format, GLenum gltype, const GLvoid* pixels); -void gl3_0_glCopyPixels(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height, GLenum gltype); -void gl3_0_glPixelMapusv(void *_glfuncs, GLenum glmap, GLint mapsize, const GLushort* values); -void gl3_0_glPixelMapuiv(void *_glfuncs, GLenum glmap, GLint mapsize, const GLuint* values); -void gl3_0_glPixelMapfv(void *_glfuncs, GLenum glmap, GLint mapsize, const GLfloat* values); -void gl3_0_glPixelTransferi(void *_glfuncs, GLenum pname, GLint param); -void gl3_0_glPixelTransferf(void *_glfuncs, GLenum pname, GLfloat param); -void gl3_0_glPixelZoom(void *_glfuncs, GLfloat xfactor, GLfloat yfactor); -void gl3_0_glAlphaFunc(void *_glfuncs, GLenum glfunc, GLfloat ref); -void gl3_0_glEvalPoint2(void *_glfuncs, GLint i, GLint j); -void gl3_0_glEvalMesh2(void *_glfuncs, GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2); -void gl3_0_glEvalPoint1(void *_glfuncs, GLint i); -void gl3_0_glEvalMesh1(void *_glfuncs, GLenum mode, GLint i1, GLint i2); -void gl3_0_glEvalCoord2fv(void *_glfuncs, const GLfloat* u); -void gl3_0_glEvalCoord2f(void *_glfuncs, GLfloat u, GLfloat v); -void gl3_0_glEvalCoord2dv(void *_glfuncs, const GLdouble* u); -void gl3_0_glEvalCoord2d(void *_glfuncs, GLdouble u, GLdouble v); -void gl3_0_glEvalCoord1fv(void *_glfuncs, const GLfloat* u); -void gl3_0_glEvalCoord1f(void *_glfuncs, GLfloat u); -void gl3_0_glEvalCoord1dv(void *_glfuncs, const GLdouble* u); -void gl3_0_glEvalCoord1d(void *_glfuncs, GLdouble u); -void gl3_0_glMapGrid2f(void *_glfuncs, GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2); -void gl3_0_glMapGrid2d(void *_glfuncs, GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2); -void gl3_0_glMapGrid1f(void *_glfuncs, GLint un, GLfloat u1, GLfloat u2); -void gl3_0_glMapGrid1d(void *_glfuncs, GLint un, GLdouble u1, GLdouble u2); -void gl3_0_glMap2f(void *_glfuncs, GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat* points); -void gl3_0_glMap2d(void *_glfuncs, GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble* points); -void gl3_0_glMap1f(void *_glfuncs, GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat* points); -void gl3_0_glMap1d(void *_glfuncs, GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble* points); -void gl3_0_glPushAttrib(void *_glfuncs, GLbitfield mask); -void gl3_0_glPopAttrib(void *_glfuncs); -void gl3_0_glAccum(void *_glfuncs, GLenum op, GLfloat value); -void gl3_0_glIndexMask(void *_glfuncs, GLuint mask); -void gl3_0_glClearIndex(void *_glfuncs, GLfloat c); -void gl3_0_glClearAccum(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); -void gl3_0_glPushName(void *_glfuncs, GLuint name); -void gl3_0_glPopName(void *_glfuncs); -void gl3_0_glPassThrough(void *_glfuncs, GLfloat token); -void gl3_0_glLoadName(void *_glfuncs, GLuint name); -void gl3_0_glInitNames(void *_glfuncs); -GLint gl3_0_glRenderMode(void *_glfuncs, GLenum mode); -void gl3_0_glSelectBuffer(void *_glfuncs, GLsizei size, GLuint* buffer); -void gl3_0_glFeedbackBuffer(void *_glfuncs, GLsizei size, GLenum gltype, GLfloat* buffer); -void gl3_0_glTexGeniv(void *_glfuncs, GLenum coord, GLenum pname, const GLint* params); -void gl3_0_glTexGeni(void *_glfuncs, GLenum coord, GLenum pname, GLint param); -void gl3_0_glTexGenfv(void *_glfuncs, GLenum coord, GLenum pname, const GLfloat* params); -void gl3_0_glTexGenf(void *_glfuncs, GLenum coord, GLenum pname, GLfloat param); -void gl3_0_glTexGendv(void *_glfuncs, GLenum coord, GLenum pname, const GLdouble* params); -void gl3_0_glTexGend(void *_glfuncs, GLenum coord, GLenum pname, GLdouble param); -void gl3_0_glTexEnviv(void *_glfuncs, GLenum target, GLenum pname, const GLint* params); -void gl3_0_glTexEnvi(void *_glfuncs, GLenum target, GLenum pname, GLint param); -void gl3_0_glTexEnvfv(void *_glfuncs, GLenum target, GLenum pname, const GLfloat* params); -void gl3_0_glTexEnvf(void *_glfuncs, GLenum target, GLenum pname, GLfloat param); -void gl3_0_glShadeModel(void *_glfuncs, GLenum mode); -void gl3_0_glPolygonStipple(void *_glfuncs, const GLubyte* mask); -void gl3_0_glMaterialiv(void *_glfuncs, GLenum face, GLenum pname, const GLint* params); -void gl3_0_glMateriali(void *_glfuncs, GLenum face, GLenum pname, GLint param); -void gl3_0_glMaterialfv(void *_glfuncs, GLenum face, GLenum pname, const GLfloat* params); -void gl3_0_glMaterialf(void *_glfuncs, GLenum face, GLenum pname, GLfloat param); -void gl3_0_glLineStipple(void *_glfuncs, GLint factor, GLushort pattern); -void gl3_0_glLightModeliv(void *_glfuncs, GLenum pname, const GLint* params); -void gl3_0_glLightModeli(void *_glfuncs, GLenum pname, GLint param); -void gl3_0_glLightModelfv(void *_glfuncs, GLenum pname, const GLfloat* params); -void gl3_0_glLightModelf(void *_glfuncs, GLenum pname, GLfloat param); -void gl3_0_glLightiv(void *_glfuncs, GLenum light, GLenum pname, const GLint* params); -void gl3_0_glLighti(void *_glfuncs, GLenum light, GLenum pname, GLint param); -void gl3_0_glLightfv(void *_glfuncs, GLenum light, GLenum pname, const GLfloat* params); -void gl3_0_glLightf(void *_glfuncs, GLenum light, GLenum pname, GLfloat param); -void gl3_0_glFogiv(void *_glfuncs, GLenum pname, const GLint* params); -void gl3_0_glFogi(void *_glfuncs, GLenum pname, GLint param); -void gl3_0_glFogfv(void *_glfuncs, GLenum pname, const GLfloat* params); -void gl3_0_glFogf(void *_glfuncs, GLenum pname, GLfloat param); -void gl3_0_glColorMaterial(void *_glfuncs, GLenum face, GLenum mode); -void gl3_0_glClipPlane(void *_glfuncs, GLenum plane, const GLdouble* equation); -void gl3_0_glVertex4sv(void *_glfuncs, const GLshort* v); -void gl3_0_glVertex4s(void *_glfuncs, GLshort x, GLshort y, GLshort z, GLshort w); -void gl3_0_glVertex4iv(void *_glfuncs, const GLint* v); -void gl3_0_glVertex4i(void *_glfuncs, GLint x, GLint y, GLint z, GLint w); -void gl3_0_glVertex4fv(void *_glfuncs, const GLfloat* v); -void gl3_0_glVertex4f(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z, GLfloat w); -void gl3_0_glVertex4dv(void *_glfuncs, const GLdouble* v); -void gl3_0_glVertex4d(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z, GLdouble w); -void gl3_0_glVertex3sv(void *_glfuncs, const GLshort* v); -void gl3_0_glVertex3s(void *_glfuncs, GLshort x, GLshort y, GLshort z); -void gl3_0_glVertex3iv(void *_glfuncs, const GLint* v); -void gl3_0_glVertex3i(void *_glfuncs, GLint x, GLint y, GLint z); -void gl3_0_glVertex3fv(void *_glfuncs, const GLfloat* v); -void gl3_0_glVertex3f(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z); -void gl3_0_glVertex3dv(void *_glfuncs, const GLdouble* v); -void gl3_0_glVertex3d(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z); -void gl3_0_glVertex2sv(void *_glfuncs, const GLshort* v); -void gl3_0_glVertex2s(void *_glfuncs, GLshort x, GLshort y); -void gl3_0_glVertex2iv(void *_glfuncs, const GLint* v); -void gl3_0_glVertex2i(void *_glfuncs, GLint x, GLint y); -void gl3_0_glVertex2fv(void *_glfuncs, const GLfloat* v); -void gl3_0_glVertex2f(void *_glfuncs, GLfloat x, GLfloat y); -void gl3_0_glVertex2dv(void *_glfuncs, const GLdouble* v); -void gl3_0_glVertex2d(void *_glfuncs, GLdouble x, GLdouble y); -void gl3_0_glTexCoord4sv(void *_glfuncs, const GLshort* v); -void gl3_0_glTexCoord4s(void *_glfuncs, GLshort s, GLshort t, GLshort r, GLshort q); -void gl3_0_glTexCoord4iv(void *_glfuncs, const GLint* v); -void gl3_0_glTexCoord4i(void *_glfuncs, GLint s, GLint t, GLint r, GLint q); -void gl3_0_glTexCoord4fv(void *_glfuncs, const GLfloat* v); -void gl3_0_glTexCoord4f(void *_glfuncs, GLfloat s, GLfloat t, GLfloat r, GLfloat q); -void gl3_0_glTexCoord4dv(void *_glfuncs, const GLdouble* v); -void gl3_0_glTexCoord4d(void *_glfuncs, GLdouble s, GLdouble t, GLdouble r, GLdouble q); -void gl3_0_glTexCoord3sv(void *_glfuncs, const GLshort* v); -void gl3_0_glTexCoord3s(void *_glfuncs, GLshort s, GLshort t, GLshort r); -void gl3_0_glTexCoord3iv(void *_glfuncs, const GLint* v); -void gl3_0_glTexCoord3i(void *_glfuncs, GLint s, GLint t, GLint r); -void gl3_0_glTexCoord3fv(void *_glfuncs, const GLfloat* v); -void gl3_0_glTexCoord3f(void *_glfuncs, GLfloat s, GLfloat t, GLfloat r); -void gl3_0_glTexCoord3dv(void *_glfuncs, const GLdouble* v); -void gl3_0_glTexCoord3d(void *_glfuncs, GLdouble s, GLdouble t, GLdouble r); -void gl3_0_glTexCoord2sv(void *_glfuncs, const GLshort* v); -void gl3_0_glTexCoord2s(void *_glfuncs, GLshort s, GLshort t); -void gl3_0_glTexCoord2iv(void *_glfuncs, const GLint* v); -void gl3_0_glTexCoord2i(void *_glfuncs, GLint s, GLint t); -void gl3_0_glTexCoord2fv(void *_glfuncs, const GLfloat* v); -void gl3_0_glTexCoord2f(void *_glfuncs, GLfloat s, GLfloat t); -void gl3_0_glTexCoord2dv(void *_glfuncs, const GLdouble* v); -void gl3_0_glTexCoord2d(void *_glfuncs, GLdouble s, GLdouble t); -void gl3_0_glTexCoord1sv(void *_glfuncs, const GLshort* v); -void gl3_0_glTexCoord1s(void *_glfuncs, GLshort s); -void gl3_0_glTexCoord1iv(void *_glfuncs, const GLint* v); -void gl3_0_glTexCoord1i(void *_glfuncs, GLint s); -void gl3_0_glTexCoord1fv(void *_glfuncs, const GLfloat* v); -void gl3_0_glTexCoord1f(void *_glfuncs, GLfloat s); -void gl3_0_glTexCoord1dv(void *_glfuncs, const GLdouble* v); -void gl3_0_glTexCoord1d(void *_glfuncs, GLdouble s); -void gl3_0_glRectsv(void *_glfuncs, const GLshort* v1, const GLshort* v2); -void gl3_0_glRects(void *_glfuncs, GLshort x1, GLshort y1, GLshort x2, GLshort y2); -void gl3_0_glRectiv(void *_glfuncs, const GLint* v1, const GLint* v2); -void gl3_0_glRecti(void *_glfuncs, GLint x1, GLint y1, GLint x2, GLint y2); -void gl3_0_glRectfv(void *_glfuncs, const GLfloat* v1, const GLfloat* v2); -void gl3_0_glRectf(void *_glfuncs, GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2); -void gl3_0_glRectdv(void *_glfuncs, const GLdouble* v1, const GLdouble* v2); -void gl3_0_glRectd(void *_glfuncs, GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2); -void gl3_0_glRasterPos4sv(void *_glfuncs, const GLshort* v); -void gl3_0_glRasterPos4s(void *_glfuncs, GLshort x, GLshort y, GLshort z, GLshort w); -void gl3_0_glRasterPos4iv(void *_glfuncs, const GLint* v); -void gl3_0_glRasterPos4i(void *_glfuncs, GLint x, GLint y, GLint z, GLint w); -void gl3_0_glRasterPos4fv(void *_glfuncs, const GLfloat* v); -void gl3_0_glRasterPos4f(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z, GLfloat w); -void gl3_0_glRasterPos4dv(void *_glfuncs, const GLdouble* v); -void gl3_0_glRasterPos4d(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z, GLdouble w); -void gl3_0_glRasterPos3sv(void *_glfuncs, const GLshort* v); -void gl3_0_glRasterPos3s(void *_glfuncs, GLshort x, GLshort y, GLshort z); -void gl3_0_glRasterPos3iv(void *_glfuncs, const GLint* v); -void gl3_0_glRasterPos3i(void *_glfuncs, GLint x, GLint y, GLint z); -void gl3_0_glRasterPos3fv(void *_glfuncs, const GLfloat* v); -void gl3_0_glRasterPos3f(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z); -void gl3_0_glRasterPos3dv(void *_glfuncs, const GLdouble* v); -void gl3_0_glRasterPos3d(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z); -void gl3_0_glRasterPos2sv(void *_glfuncs, const GLshort* v); -void gl3_0_glRasterPos2s(void *_glfuncs, GLshort x, GLshort y); -void gl3_0_glRasterPos2iv(void *_glfuncs, const GLint* v); -void gl3_0_glRasterPos2i(void *_glfuncs, GLint x, GLint y); -void gl3_0_glRasterPos2fv(void *_glfuncs, const GLfloat* v); -void gl3_0_glRasterPos2f(void *_glfuncs, GLfloat x, GLfloat y); -void gl3_0_glRasterPos2dv(void *_glfuncs, const GLdouble* v); -void gl3_0_glRasterPos2d(void *_glfuncs, GLdouble x, GLdouble y); -void gl3_0_glNormal3sv(void *_glfuncs, const GLshort* v); -void gl3_0_glNormal3s(void *_glfuncs, GLshort nx, GLshort ny, GLshort nz); -void gl3_0_glNormal3iv(void *_glfuncs, const GLint* v); -void gl3_0_glNormal3i(void *_glfuncs, GLint nx, GLint ny, GLint nz); -void gl3_0_glNormal3fv(void *_glfuncs, const GLfloat* v); -void gl3_0_glNormal3f(void *_glfuncs, GLfloat nx, GLfloat ny, GLfloat nz); -void gl3_0_glNormal3dv(void *_glfuncs, const GLdouble* v); -void gl3_0_glNormal3d(void *_glfuncs, GLdouble nx, GLdouble ny, GLdouble nz); -void gl3_0_glNormal3bv(void *_glfuncs, const GLbyte* v); -void gl3_0_glNormal3b(void *_glfuncs, GLbyte nx, GLbyte ny, GLbyte nz); -void gl3_0_glIndexsv(void *_glfuncs, const GLshort* c); -void gl3_0_glIndexs(void *_glfuncs, GLshort c); -void gl3_0_glIndexiv(void *_glfuncs, const GLint* c); -void gl3_0_glIndexi(void *_glfuncs, GLint c); -void gl3_0_glIndexfv(void *_glfuncs, const GLfloat* c); -void gl3_0_glIndexf(void *_glfuncs, GLfloat c); -void gl3_0_glIndexdv(void *_glfuncs, const GLdouble* c); -void gl3_0_glIndexd(void *_glfuncs, GLdouble c); -void gl3_0_glEnd(void *_glfuncs); -void gl3_0_glEdgeFlagv(void *_glfuncs, const GLboolean* flag); -void gl3_0_glEdgeFlag(void *_glfuncs, GLboolean flag); -void gl3_0_glColor4usv(void *_glfuncs, const GLushort* v); -void gl3_0_glColor4us(void *_glfuncs, GLushort red, GLushort green, GLushort blue, GLushort alpha); -void gl3_0_glColor4uiv(void *_glfuncs, const GLuint* v); -void gl3_0_glColor4ui(void *_glfuncs, GLuint red, GLuint green, GLuint blue, GLuint alpha); -void gl3_0_glColor4ubv(void *_glfuncs, const GLubyte* v); -void gl3_0_glColor4ub(void *_glfuncs, GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha); -void gl3_0_glColor4sv(void *_glfuncs, const GLshort* v); -void gl3_0_glColor4s(void *_glfuncs, GLshort red, GLshort green, GLshort blue, GLshort alpha); -void gl3_0_glColor4iv(void *_glfuncs, const GLint* v); -void gl3_0_glColor4i(void *_glfuncs, GLint red, GLint green, GLint blue, GLint alpha); -void gl3_0_glColor4fv(void *_glfuncs, const GLfloat* v); -void gl3_0_glColor4f(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); -void gl3_0_glColor4dv(void *_glfuncs, const GLdouble* v); -void gl3_0_glColor4d(void *_glfuncs, GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha); -void gl3_0_glColor4bv(void *_glfuncs, const GLbyte* v); -void gl3_0_glColor4b(void *_glfuncs, GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha); -void gl3_0_glColor3usv(void *_glfuncs, const GLushort* v); -void gl3_0_glColor3us(void *_glfuncs, GLushort red, GLushort green, GLushort blue); -void gl3_0_glColor3uiv(void *_glfuncs, const GLuint* v); -void gl3_0_glColor3ui(void *_glfuncs, GLuint red, GLuint green, GLuint blue); -void gl3_0_glColor3ubv(void *_glfuncs, const GLubyte* v); -void gl3_0_glColor3ub(void *_glfuncs, GLubyte red, GLubyte green, GLubyte blue); -void gl3_0_glColor3sv(void *_glfuncs, const GLshort* v); -void gl3_0_glColor3s(void *_glfuncs, GLshort red, GLshort green, GLshort blue); -void gl3_0_glColor3iv(void *_glfuncs, const GLint* v); -void gl3_0_glColor3i(void *_glfuncs, GLint red, GLint green, GLint blue); -void gl3_0_glColor3fv(void *_glfuncs, const GLfloat* v); -void gl3_0_glColor3f(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue); -void gl3_0_glColor3dv(void *_glfuncs, const GLdouble* v); -void gl3_0_glColor3d(void *_glfuncs, GLdouble red, GLdouble green, GLdouble blue); -void gl3_0_glColor3bv(void *_glfuncs, const GLbyte* v); -void gl3_0_glColor3b(void *_glfuncs, GLbyte red, GLbyte green, GLbyte blue); -void gl3_0_glBitmap(void *_glfuncs, GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte* bitmap); -void gl3_0_glBegin(void *_glfuncs, GLenum mode); -void gl3_0_glListBase(void *_glfuncs, GLuint base); -GLuint gl3_0_glGenLists(void *_glfuncs, GLsizei range_); -void gl3_0_glDeleteLists(void *_glfuncs, GLuint list, GLsizei range_); -void gl3_0_glCallLists(void *_glfuncs, GLsizei n, GLenum gltype, const GLvoid* lists); -void gl3_0_glCallList(void *_glfuncs, GLuint list); -void gl3_0_glEndList(void *_glfuncs); -void gl3_0_glNewList(void *_glfuncs, GLuint list, GLenum mode); -void gl3_0_glPushClientAttrib(void *_glfuncs, GLbitfield mask); -void gl3_0_glPopClientAttrib(void *_glfuncs); -void gl3_0_glPrioritizeTextures(void *_glfuncs, GLsizei n, const GLuint* textures, const GLfloat* priorities); -GLboolean gl3_0_glAreTexturesResident(void *_glfuncs, GLsizei n, const GLuint* textures, GLboolean* residences); -void gl3_0_glVertexPointer(void *_glfuncs, GLint size, GLenum gltype, GLsizei stride, const GLvoid* pointer); -void gl3_0_glTexCoordPointer(void *_glfuncs, GLint size, GLenum gltype, GLsizei stride, const GLvoid* pointer); -void gl3_0_glNormalPointer(void *_glfuncs, GLenum gltype, GLsizei stride, const GLvoid* pointer); -void gl3_0_glInterleavedArrays(void *_glfuncs, GLenum format, GLsizei stride, const GLvoid* pointer); -void gl3_0_glIndexPointer(void *_glfuncs, GLenum gltype, GLsizei stride, const GLvoid* pointer); -void gl3_0_glEnableClientState(void *_glfuncs, GLenum array); -void gl3_0_glEdgeFlagPointer(void *_glfuncs, GLsizei stride, const GLvoid* pointer); -void gl3_0_glDisableClientState(void *_glfuncs, GLenum array); -void gl3_0_glColorPointer(void *_glfuncs, GLint size, GLenum gltype, GLsizei stride, const GLvoid* pointer); -void gl3_0_glArrayElement(void *_glfuncs, GLint i); -void gl3_0_glResetMinmax(void *_glfuncs, GLenum target); -void gl3_0_glResetHistogram(void *_glfuncs, GLenum target); -void gl3_0_glMinmax(void *_glfuncs, GLenum target, GLenum internalFormat, GLboolean sink); -void gl3_0_glHistogram(void *_glfuncs, GLenum target, GLsizei width, GLenum internalFormat, GLboolean sink); -void gl3_0_glGetMinmaxParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params); -void gl3_0_glGetMinmaxParameterfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params); -void gl3_0_glGetMinmax(void *_glfuncs, GLenum target, GLboolean reset, GLenum format, GLenum gltype, GLvoid* values); -void gl3_0_glGetHistogramParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params); -void gl3_0_glGetHistogramParameterfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params); -void gl3_0_glGetHistogram(void *_glfuncs, GLenum target, GLboolean reset, GLenum format, GLenum gltype, GLvoid* values); -void gl3_0_glSeparableFilter2D(void *_glfuncs, GLenum target, GLenum internalFormat, GLsizei width, GLsizei height, GLenum format, GLenum gltype, const GLvoid* row, const GLvoid* column); -void gl3_0_glGetSeparableFilter(void *_glfuncs, GLenum target, GLenum format, GLenum gltype, GLvoid* row, GLvoid* column, GLvoid* span); -void gl3_0_glGetConvolutionParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params); -void gl3_0_glGetConvolutionParameterfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params); -void gl3_0_glGetConvolutionFilter(void *_glfuncs, GLenum target, GLenum format, GLenum gltype, GLvoid* image); -void gl3_0_glCopyConvolutionFilter2D(void *_glfuncs, GLenum target, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height); -void gl3_0_glCopyConvolutionFilter1D(void *_glfuncs, GLenum target, GLenum internalFormat, GLint x, GLint y, GLsizei width); -void gl3_0_glConvolutionParameteriv(void *_glfuncs, GLenum target, GLenum pname, const GLint* params); -void gl3_0_glConvolutionParameteri(void *_glfuncs, GLenum target, GLenum pname, GLint params); -void gl3_0_glConvolutionParameterfv(void *_glfuncs, GLenum target, GLenum pname, const GLfloat* params); -void gl3_0_glConvolutionParameterf(void *_glfuncs, GLenum target, GLenum pname, GLfloat params); -void gl3_0_glConvolutionFilter2D(void *_glfuncs, GLenum target, GLenum internalFormat, GLsizei width, GLsizei height, GLenum format, GLenum gltype, const GLvoid* image); -void gl3_0_glConvolutionFilter1D(void *_glfuncs, GLenum target, GLenum internalFormat, GLsizei width, GLenum format, GLenum gltype, const GLvoid* image); -void gl3_0_glCopyColorSubTable(void *_glfuncs, GLenum target, GLsizei start, GLint x, GLint y, GLsizei width); -void gl3_0_glColorSubTable(void *_glfuncs, GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum gltype, const GLvoid* data); -void gl3_0_glGetColorTableParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params); -void gl3_0_glGetColorTableParameterfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params); -void gl3_0_glGetColorTable(void *_glfuncs, GLenum target, GLenum format, GLenum gltype, GLvoid* table); -void gl3_0_glCopyColorTable(void *_glfuncs, GLenum target, GLenum internalFormat, GLint x, GLint y, GLsizei width); -void gl3_0_glColorTableParameteriv(void *_glfuncs, GLenum target, GLenum pname, const GLint* params); -void gl3_0_glColorTableParameterfv(void *_glfuncs, GLenum target, GLenum pname, const GLfloat* params); -void gl3_0_glColorTable(void *_glfuncs, GLenum target, GLenum internalFormat, GLsizei width, GLenum format, GLenum gltype, const GLvoid* table); -void gl3_0_glMultTransposeMatrixd(void *_glfuncs, const GLdouble* m); -void gl3_0_glMultTransposeMatrixf(void *_glfuncs, const GLfloat* m); -void gl3_0_glLoadTransposeMatrixd(void *_glfuncs, const GLdouble* m); -void gl3_0_glLoadTransposeMatrixf(void *_glfuncs, const GLfloat* m); -void gl3_0_glMultiTexCoord4sv(void *_glfuncs, GLenum target, const GLshort* v); -void gl3_0_glMultiTexCoord4s(void *_glfuncs, GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); -void gl3_0_glMultiTexCoord4iv(void *_glfuncs, GLenum target, const GLint* v); -void gl3_0_glMultiTexCoord4i(void *_glfuncs, GLenum target, GLint s, GLint t, GLint r, GLint q); -void gl3_0_glMultiTexCoord4fv(void *_glfuncs, GLenum target, const GLfloat* v); -void gl3_0_glMultiTexCoord4f(void *_glfuncs, GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); -void gl3_0_glMultiTexCoord4dv(void *_glfuncs, GLenum target, const GLdouble* v); -void gl3_0_glMultiTexCoord4d(void *_glfuncs, GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); -void gl3_0_glMultiTexCoord3sv(void *_glfuncs, GLenum target, const GLshort* v); -void gl3_0_glMultiTexCoord3s(void *_glfuncs, GLenum target, GLshort s, GLshort t, GLshort r); -void gl3_0_glMultiTexCoord3iv(void *_glfuncs, GLenum target, const GLint* v); -void gl3_0_glMultiTexCoord3i(void *_glfuncs, GLenum target, GLint s, GLint t, GLint r); -void gl3_0_glMultiTexCoord3fv(void *_glfuncs, GLenum target, const GLfloat* v); -void gl3_0_glMultiTexCoord3f(void *_glfuncs, GLenum target, GLfloat s, GLfloat t, GLfloat r); -void gl3_0_glMultiTexCoord3dv(void *_glfuncs, GLenum target, const GLdouble* v); -void gl3_0_glMultiTexCoord3d(void *_glfuncs, GLenum target, GLdouble s, GLdouble t, GLdouble r); -void gl3_0_glMultiTexCoord2sv(void *_glfuncs, GLenum target, const GLshort* v); -void gl3_0_glMultiTexCoord2s(void *_glfuncs, GLenum target, GLshort s, GLshort t); -void gl3_0_glMultiTexCoord2iv(void *_glfuncs, GLenum target, const GLint* v); -void gl3_0_glMultiTexCoord2i(void *_glfuncs, GLenum target, GLint s, GLint t); -void gl3_0_glMultiTexCoord2fv(void *_glfuncs, GLenum target, const GLfloat* v); -void gl3_0_glMultiTexCoord2f(void *_glfuncs, GLenum target, GLfloat s, GLfloat t); -void gl3_0_glMultiTexCoord2dv(void *_glfuncs, GLenum target, const GLdouble* v); -void gl3_0_glMultiTexCoord2d(void *_glfuncs, GLenum target, GLdouble s, GLdouble t); -void gl3_0_glMultiTexCoord1sv(void *_glfuncs, GLenum target, const GLshort* v); -void gl3_0_glMultiTexCoord1s(void *_glfuncs, GLenum target, GLshort s); -void gl3_0_glMultiTexCoord1iv(void *_glfuncs, GLenum target, const GLint* v); -void gl3_0_glMultiTexCoord1i(void *_glfuncs, GLenum target, GLint s); -void gl3_0_glMultiTexCoord1fv(void *_glfuncs, GLenum target, const GLfloat* v); -void gl3_0_glMultiTexCoord1f(void *_glfuncs, GLenum target, GLfloat s); -void gl3_0_glMultiTexCoord1dv(void *_glfuncs, GLenum target, const GLdouble* v); -void gl3_0_glMultiTexCoord1d(void *_glfuncs, GLenum target, GLdouble s); -void gl3_0_glClientActiveTexture(void *_glfuncs, GLenum texture); -void gl3_0_glWindowPos3sv(void *_glfuncs, const GLshort* v); -void gl3_0_glWindowPos3s(void *_glfuncs, GLshort x, GLshort y, GLshort z); -void gl3_0_glWindowPos3iv(void *_glfuncs, const GLint* v); -void gl3_0_glWindowPos3i(void *_glfuncs, GLint x, GLint y, GLint z); -void gl3_0_glWindowPos3fv(void *_glfuncs, const GLfloat* v); -void gl3_0_glWindowPos3f(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z); -void gl3_0_glWindowPos3dv(void *_glfuncs, const GLdouble* v); -void gl3_0_glWindowPos3d(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z); -void gl3_0_glWindowPos2sv(void *_glfuncs, const GLshort* v); -void gl3_0_glWindowPos2s(void *_glfuncs, GLshort x, GLshort y); -void gl3_0_glWindowPos2iv(void *_glfuncs, const GLint* v); -void gl3_0_glWindowPos2i(void *_glfuncs, GLint x, GLint y); -void gl3_0_glWindowPos2fv(void *_glfuncs, const GLfloat* v); -void gl3_0_glWindowPos2f(void *_glfuncs, GLfloat x, GLfloat y); -void gl3_0_glWindowPos2dv(void *_glfuncs, const GLdouble* v); -void gl3_0_glWindowPos2d(void *_glfuncs, GLdouble x, GLdouble y); -void gl3_0_glSecondaryColorPointer(void *_glfuncs, GLint size, GLenum gltype, GLsizei stride, const GLvoid* pointer); -void gl3_0_glSecondaryColor3usv(void *_glfuncs, const GLushort* v); -void gl3_0_glSecondaryColor3us(void *_glfuncs, GLushort red, GLushort green, GLushort blue); -void gl3_0_glSecondaryColor3uiv(void *_glfuncs, const GLuint* v); -void gl3_0_glSecondaryColor3ui(void *_glfuncs, GLuint red, GLuint green, GLuint blue); -void gl3_0_glSecondaryColor3ubv(void *_glfuncs, const GLubyte* v); -void gl3_0_glSecondaryColor3ub(void *_glfuncs, GLubyte red, GLubyte green, GLubyte blue); -void gl3_0_glSecondaryColor3sv(void *_glfuncs, const GLshort* v); -void gl3_0_glSecondaryColor3s(void *_glfuncs, GLshort red, GLshort green, GLshort blue); -void gl3_0_glSecondaryColor3iv(void *_glfuncs, const GLint* v); -void gl3_0_glSecondaryColor3i(void *_glfuncs, GLint red, GLint green, GLint blue); -void gl3_0_glSecondaryColor3fv(void *_glfuncs, const GLfloat* v); -void gl3_0_glSecondaryColor3f(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue); -void gl3_0_glSecondaryColor3dv(void *_glfuncs, const GLdouble* v); -void gl3_0_glSecondaryColor3d(void *_glfuncs, GLdouble red, GLdouble green, GLdouble blue); -void gl3_0_glSecondaryColor3bv(void *_glfuncs, const GLbyte* v); -void gl3_0_glSecondaryColor3b(void *_glfuncs, GLbyte red, GLbyte green, GLbyte blue); -void gl3_0_glFogCoordPointer(void *_glfuncs, GLenum gltype, GLsizei stride, const GLvoid* pointer); -void gl3_0_glFogCoorddv(void *_glfuncs, const GLdouble* coord); -void gl3_0_glFogCoordd(void *_glfuncs, GLdouble coord); -void gl3_0_glFogCoordfv(void *_glfuncs, const GLfloat* coord); -void gl3_0_glFogCoordf(void *_glfuncs, GLfloat coord); -void gl3_0_glVertexAttrib4usv(void *_glfuncs, GLuint index, const GLushort* v); -void gl3_0_glVertexAttrib4uiv(void *_glfuncs, GLuint index, const GLuint* v); -void gl3_0_glVertexAttrib4ubv(void *_glfuncs, GLuint index, const GLubyte* v); -void gl3_0_glVertexAttrib4sv(void *_glfuncs, GLuint index, const GLshort* v); -void gl3_0_glVertexAttrib4s(void *_glfuncs, GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); -void gl3_0_glVertexAttrib4iv(void *_glfuncs, GLuint index, const GLint* v); -void gl3_0_glVertexAttrib4fv(void *_glfuncs, GLuint index, const GLfloat* v); -void gl3_0_glVertexAttrib4f(void *_glfuncs, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); -void gl3_0_glVertexAttrib4dv(void *_glfuncs, GLuint index, const GLdouble* v); -void gl3_0_glVertexAttrib4d(void *_glfuncs, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); -void gl3_0_glVertexAttrib4bv(void *_glfuncs, GLuint index, const GLbyte* v); -void gl3_0_glVertexAttrib4Nusv(void *_glfuncs, GLuint index, const GLushort* v); -void gl3_0_glVertexAttrib4Nuiv(void *_glfuncs, GLuint index, const GLuint* v); -void gl3_0_glVertexAttrib4Nubv(void *_glfuncs, GLuint index, const GLubyte* v); -void gl3_0_glVertexAttrib4Nub(void *_glfuncs, GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); -void gl3_0_glVertexAttrib4Nsv(void *_glfuncs, GLuint index, const GLshort* v); -void gl3_0_glVertexAttrib4Niv(void *_glfuncs, GLuint index, const GLint* v); -void gl3_0_glVertexAttrib4Nbv(void *_glfuncs, GLuint index, const GLbyte* v); -void gl3_0_glVertexAttrib3sv(void *_glfuncs, GLuint index, const GLshort* v); -void gl3_0_glVertexAttrib3s(void *_glfuncs, GLuint index, GLshort x, GLshort y, GLshort z); -void gl3_0_glVertexAttrib3fv(void *_glfuncs, GLuint index, const GLfloat* v); -void gl3_0_glVertexAttrib3f(void *_glfuncs, GLuint index, GLfloat x, GLfloat y, GLfloat z); -void gl3_0_glVertexAttrib3dv(void *_glfuncs, GLuint index, const GLdouble* v); -void gl3_0_glVertexAttrib3d(void *_glfuncs, GLuint index, GLdouble x, GLdouble y, GLdouble z); -void gl3_0_glVertexAttrib2sv(void *_glfuncs, GLuint index, const GLshort* v); -void gl3_0_glVertexAttrib2s(void *_glfuncs, GLuint index, GLshort x, GLshort y); -void gl3_0_glVertexAttrib2fv(void *_glfuncs, GLuint index, const GLfloat* v); -void gl3_0_glVertexAttrib2f(void *_glfuncs, GLuint index, GLfloat x, GLfloat y); -void gl3_0_glVertexAttrib2dv(void *_glfuncs, GLuint index, const GLdouble* v); -void gl3_0_glVertexAttrib2d(void *_glfuncs, GLuint index, GLdouble x, GLdouble y); -void gl3_0_glVertexAttrib1sv(void *_glfuncs, GLuint index, const GLshort* v); -void gl3_0_glVertexAttrib1s(void *_glfuncs, GLuint index, GLshort x); -void gl3_0_glVertexAttrib1fv(void *_glfuncs, GLuint index, const GLfloat* v); -void gl3_0_glVertexAttrib1f(void *_glfuncs, GLuint index, GLfloat x); -void gl3_0_glVertexAttrib1dv(void *_glfuncs, GLuint index, const GLdouble* v); -void gl3_0_glVertexAttrib1d(void *_glfuncs, GLuint index, GLdouble x); -void gl3_0_glVertexAttribI4usv(void *_glfuncs, GLuint index, const GLushort* v); -void gl3_0_glVertexAttribI4ubv(void *_glfuncs, GLuint index, const GLubyte* v); -void gl3_0_glVertexAttribI4sv(void *_glfuncs, GLuint index, const GLshort* v); -void gl3_0_glVertexAttribI4bv(void *_glfuncs, GLuint index, const GLbyte* v); -void gl3_0_glVertexAttribI4uiv(void *_glfuncs, GLuint index, const GLuint* v); -void gl3_0_glVertexAttribI3uiv(void *_glfuncs, GLuint index, const GLuint* v); -void gl3_0_glVertexAttribI2uiv(void *_glfuncs, GLuint index, const GLuint* v); -void gl3_0_glVertexAttribI1uiv(void *_glfuncs, GLuint index, const GLuint* v); -void gl3_0_glVertexAttribI4iv(void *_glfuncs, GLuint index, const GLint* v); -void gl3_0_glVertexAttribI3iv(void *_glfuncs, GLuint index, const GLint* v); -void gl3_0_glVertexAttribI2iv(void *_glfuncs, GLuint index, const GLint* v); -void gl3_0_glVertexAttribI1iv(void *_glfuncs, GLuint index, const GLint* v); -void gl3_0_glVertexAttribI4ui(void *_glfuncs, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); -void gl3_0_glVertexAttribI3ui(void *_glfuncs, GLuint index, GLuint x, GLuint y, GLuint z); -void gl3_0_glVertexAttribI2ui(void *_glfuncs, GLuint index, GLuint x, GLuint y); -void gl3_0_glVertexAttribI1ui(void *_glfuncs, GLuint index, GLuint x); -void gl3_0_glVertexAttribI4i(void *_glfuncs, GLuint index, GLint x, GLint y, GLint z, GLint w); -void gl3_0_glVertexAttribI3i(void *_glfuncs, GLuint index, GLint x, GLint y, GLint z); -void gl3_0_glVertexAttribI2i(void *_glfuncs, GLuint index, GLint x, GLint y); -void gl3_0_glVertexAttribI1i(void *_glfuncs, GLuint index, GLint x); - - -#ifdef __cplusplus -} // extern "C" -#endif diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/gl/3.0/gl.go b/Godeps/_workspace/src/github.com/obscuren/qml/gl/3.0/gl.go deleted file mode 100644 index a8509aecd..000000000 --- a/Godeps/_workspace/src/github.com/obscuren/qml/gl/3.0/gl.go +++ /dev/null @@ -1,7663 +0,0 @@ -// ** file automatically generated by glgen -- do not edit manually ** - -package GL - -// #cgo CXXFLAGS: -std=c++0x -pedantic-errors -Wall -fno-strict-aliasing -// #cgo LDFLAGS: -lstdc++ -// #cgo pkg-config: Qt5Core Qt5OpenGL -// -// #include "funcs.h" -// -// void free(void*); -// -import "C" - -import ( - "fmt" - "reflect" - "unsafe" - - "gopkg.in/qml.v1/gl/glbase" -) - -// API returns a value that offers methods matching the OpenGL version 3.0 API. -// -// The returned API must not be used after the provided OpenGL context becomes invalid. -func API(context glbase.Contexter) *GL { - gl := &GL{} - gl.funcs = C.gl3_0_funcs() - if gl.funcs == nil { - panic(fmt.Errorf("OpenGL version 3.0 is not available")) - } - return gl -} - -// GL implements the OpenGL version 3.0 API. Values of this -// type must be created via the API function, and it must not be used after -// the associated OpenGL context becomes invalid. -type GL struct { - funcs unsafe.Pointer -} - -const ( - FALSE = 0 - TRUE = 1 - NONE = 0 - - BYTE = 0x1400 - UNSIGNED_BYTE = 0x1401 - SHORT = 0x1402 - UNSIGNED_SHORT = 0x1403 - INT = 0x1404 - UNSIGNED_INT = 0x1405 - FLOAT = 0x1406 - N2_BYTES = 0x1407 - N3_BYTES = 0x1408 - N4_BYTES = 0x1409 - DOUBLE = 0x140A - HALF_FLOAT = 0x140B - - ACCUM = 0x0100 - LOAD = 0x0101 - RETURN = 0x0102 - MULT = 0x0103 - ADD = 0x0104 - - ACCUM_BUFFER_BIT = 0x00000200 - ALL_ATTRIB_BITS = 0xFFFFFFFF - COLOR_BUFFER_BIT = 0x00004000 - CURRENT_BIT = 0x00000001 - DEPTH_BUFFER_BIT = 0x00000100 - ENABLE_BIT = 0x00002000 - EVAL_BIT = 0x00010000 - FOG_BIT = 0x00000080 - HINT_BIT = 0x00008000 - LIGHTING_BIT = 0x00000040 - LINE_BIT = 0x00000004 - LIST_BIT = 0x00020000 - MULTISAMPLE_BIT = 0x20000000 - PIXEL_MODE_BIT = 0x00000020 - POINT_BIT = 0x00000002 - POLYGON_BIT = 0x00000008 - POLYGON_STIPPLE_BIT = 0x00000010 - SCISSOR_BIT = 0x00080000 - STENCIL_BUFFER_BIT = 0x00000400 - TEXTURE_BIT = 0x00040000 - TRANSFORM_BIT = 0x00001000 - VIEWPORT_BIT = 0x00000800 - - ALWAYS = 0x0207 - EQUAL = 0x0202 - GEQUAL = 0x0206 - GREATER = 0x0204 - LEQUAL = 0x0203 - LESS = 0x0201 - NEVER = 0x0200 - NOTEQUAL = 0x0205 - - LOGIC_OP = 0x0BF1 - - DST_ALPHA = 0x0304 - ONE = 1 - ONE_MINUS_DST_ALPHA = 0x0305 - ONE_MINUS_SRC_ALPHA = 0x0303 - ONE_MINUS_SRC_COLOR = 0x0301 - SRC_ALPHA = 0x0302 - SRC_COLOR = 0x0300 - ZERO = 0 - - DST_COLOR = 0x0306 - ONE_MINUS_DST_COLOR = 0x0307 - SRC_ALPHA_SATURATE = 0x0308 - - CLIENT_ALL_ATTRIB_BITS = 0xFFFFFFFF - CLIENT_PIXEL_STORE_BIT = 0x00000001 - CLIENT_VERTEX_ARRAY_BIT = 0x00000002 - - CLIP_DISTANCE0 = 0x3000 - CLIP_DISTANCE1 = 0x3001 - CLIP_DISTANCE2 = 0x3002 - CLIP_DISTANCE3 = 0x3003 - CLIP_DISTANCE4 = 0x3004 - CLIP_DISTANCE5 = 0x3005 - CLIP_DISTANCE6 = 0x3006 - CLIP_DISTANCE7 = 0x3007 - CLIP_PLANE0 = 0x3000 - CLIP_PLANE1 = 0x3001 - CLIP_PLANE2 = 0x3002 - CLIP_PLANE3 = 0x3003 - CLIP_PLANE4 = 0x3004 - CLIP_PLANE5 = 0x3005 - - BACK = 0x0405 - FRONT = 0x0404 - FRONT_AND_BACK = 0x0408 - - AMBIENT = 0x1200 - AMBIENT_AND_DIFFUSE = 0x1602 - DIFFUSE = 0x1201 - EMISSION = 0x1600 - SPECULAR = 0x1202 - - CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT = 0x00000001 - - AUX0 = 0x0409 - AUX1 = 0x040A - AUX2 = 0x040B - AUX3 = 0x040C - BACK_LEFT = 0x0402 - BACK_RIGHT = 0x0403 - FRONT_LEFT = 0x0400 - FRONT_RIGHT = 0x0401 - LEFT = 0x0406 - RIGHT = 0x0407 - - ALPHA_TEST = 0x0BC0 - AUTO_NORMAL = 0x0D80 - BLEND = 0x0BE2 - COLOR_ARRAY = 0x8076 - COLOR_LOGIC_OP = 0x0BF2 - COLOR_MATERIAL = 0x0B57 - CULL_FACE = 0x0B44 - DEPTH_TEST = 0x0B71 - DITHER = 0x0BD0 - EDGE_FLAG_ARRAY = 0x8079 - FOG = 0x0B60 - INDEX_ARRAY = 0x8077 - INDEX_LOGIC_OP = 0x0BF1 - LIGHT0 = 0x4000 - LIGHT1 = 0x4001 - LIGHT2 = 0x4002 - LIGHT3 = 0x4003 - LIGHT4 = 0x4004 - LIGHT5 = 0x4005 - LIGHT6 = 0x4006 - LIGHT7 = 0x4007 - LIGHTING = 0x0B50 - LINE_SMOOTH = 0x0B20 - LINE_STIPPLE = 0x0B24 - MAP1_COLOR_4 = 0x0D90 - MAP1_INDEX = 0x0D91 - MAP1_NORMAL = 0x0D92 - MAP1_TEXTURE_COORD_1 = 0x0D93 - MAP1_TEXTURE_COORD_2 = 0x0D94 - MAP1_TEXTURE_COORD_3 = 0x0D95 - MAP1_TEXTURE_COORD_4 = 0x0D96 - MAP1_VERTEX_3 = 0x0D97 - MAP1_VERTEX_4 = 0x0D98 - MAP2_COLOR_4 = 0x0DB0 - MAP2_INDEX = 0x0DB1 - MAP2_NORMAL = 0x0DB2 - MAP2_TEXTURE_COORD_1 = 0x0DB3 - MAP2_TEXTURE_COORD_2 = 0x0DB4 - MAP2_TEXTURE_COORD_3 = 0x0DB5 - MAP2_TEXTURE_COORD_4 = 0x0DB6 - MAP2_VERTEX_3 = 0x0DB7 - MAP2_VERTEX_4 = 0x0DB8 - NORMALIZE = 0x0BA1 - NORMAL_ARRAY = 0x8075 - POINT_SMOOTH = 0x0B10 - POLYGON_OFFSET_FILL = 0x8037 - POLYGON_OFFSET_LINE = 0x2A02 - POLYGON_OFFSET_POINT = 0x2A01 - POLYGON_SMOOTH = 0x0B41 - POLYGON_STIPPLE = 0x0B42 - SCISSOR_TEST = 0x0C11 - STENCIL_TEST = 0x0B90 - TEXTURE_1D = 0x0DE0 - TEXTURE_2D = 0x0DE1 - TEXTURE_COORD_ARRAY = 0x8078 - TEXTURE_GEN_Q = 0x0C63 - TEXTURE_GEN_R = 0x0C62 - TEXTURE_GEN_S = 0x0C60 - TEXTURE_GEN_T = 0x0C61 - VERTEX_ARRAY = 0x8074 - - INVALID_ENUM = 0x0500 - INVALID_FRAMEBUFFER_OPERATION = 0x0506 - INVALID_OPERATION = 0x0502 - INVALID_VALUE = 0x0501 - NO_ERROR = 0 - OUT_OF_MEMORY = 0x0505 - STACK_OVERFLOW = 0x0503 - STACK_UNDERFLOW = 0x0504 - - N2D = 0x0600 - N3D = 0x0601 - N3D_COLOR = 0x0602 - N3D_COLOR_TEXTURE = 0x0603 - N4D_COLOR_TEXTURE = 0x0604 - - BITMAP_TOKEN = 0x0704 - COPY_PIXEL_TOKEN = 0x0706 - DRAW_PIXEL_TOKEN = 0x0705 - LINE_RESET_TOKEN = 0x0707 - LINE_TOKEN = 0x0702 - PASS_THROUGH_TOKEN = 0x0700 - POINT_TOKEN = 0x0701 - POLYGON_TOKEN = 0x0703 - - EXP = 0x0800 - EXP2 = 0x0801 - LINEAR = 0x2601 - - FOG_COLOR = 0x0B66 - FOG_DENSITY = 0x0B62 - FOG_END = 0x0B64 - FOG_INDEX = 0x0B61 - FOG_MODE = 0x0B65 - FOG_START = 0x0B63 - - CCW = 0x0901 - CW = 0x0900 - - COEFF = 0x0A00 - DOMAIN = 0x0A02 - ORDER = 0x0A01 - - PIXEL_MAP_A_TO_A = 0x0C79 - PIXEL_MAP_B_TO_B = 0x0C78 - PIXEL_MAP_G_TO_G = 0x0C77 - PIXEL_MAP_I_TO_A = 0x0C75 - PIXEL_MAP_I_TO_B = 0x0C74 - PIXEL_MAP_I_TO_G = 0x0C73 - PIXEL_MAP_I_TO_I = 0x0C70 - PIXEL_MAP_I_TO_R = 0x0C72 - PIXEL_MAP_R_TO_R = 0x0C76 - PIXEL_MAP_S_TO_S = 0x0C71 - - ACCUM_ALPHA_BITS = 0x0D5B - ACCUM_BLUE_BITS = 0x0D5A - ACCUM_CLEAR_VALUE = 0x0B80 - ACCUM_GREEN_BITS = 0x0D59 - ACCUM_RED_BITS = 0x0D58 - ALIASED_LINE_WIDTH_RANGE = 0x846E - ALIASED_POINT_SIZE_RANGE = 0x846D - ALPHA_BIAS = 0x0D1D - ALPHA_BITS = 0x0D55 - ALPHA_SCALE = 0x0D1C - ALPHA_TEST_FUNC = 0x0BC1 - ALPHA_TEST_REF = 0x0BC2 - ATTRIB_STACK_DEPTH = 0x0BB0 - AUX_BUFFERS = 0x0C00 - BLEND_DST = 0x0BE0 - BLEND_SRC = 0x0BE1 - BLUE_BIAS = 0x0D1B - BLUE_BITS = 0x0D54 - BLUE_SCALE = 0x0D1A - CLIENT_ATTRIB_STACK_DEPTH = 0x0BB1 - COLOR_ARRAY_SIZE = 0x8081 - COLOR_ARRAY_STRIDE = 0x8083 - COLOR_ARRAY_TYPE = 0x8082 - COLOR_CLEAR_VALUE = 0x0C22 - COLOR_MATERIAL_FACE = 0x0B55 - COLOR_MATERIAL_PARAMETER = 0x0B56 - COLOR_WRITEMASK = 0x0C23 - CULL_FACE_MODE = 0x0B45 - CURRENT_COLOR = 0x0B00 - CURRENT_INDEX = 0x0B01 - CURRENT_NORMAL = 0x0B02 - CURRENT_RASTER_COLOR = 0x0B04 - CURRENT_RASTER_DISTANCE = 0x0B09 - CURRENT_RASTER_INDEX = 0x0B05 - CURRENT_RASTER_POSITION = 0x0B07 - CURRENT_RASTER_POSITION_VALID = 0x0B08 - CURRENT_RASTER_TEXTURE_COORDS = 0x0B06 - CURRENT_TEXTURE_COORDS = 0x0B03 - DEPTH_BIAS = 0x0D1F - DEPTH_BITS = 0x0D56 - DEPTH_CLEAR_VALUE = 0x0B73 - DEPTH_FUNC = 0x0B74 - DEPTH_RANGE = 0x0B70 - DEPTH_SCALE = 0x0D1E - DEPTH_WRITEMASK = 0x0B72 - DOUBLEBUFFER = 0x0C32 - DRAW_BUFFER = 0x0C01 - EDGE_FLAG = 0x0B43 - EDGE_FLAG_ARRAY_STRIDE = 0x808C - FEEDBACK_BUFFER_SIZE = 0x0DF1 - FEEDBACK_BUFFER_TYPE = 0x0DF2 - FOG_HINT = 0x0C54 - FRONT_FACE = 0x0B46 - GREEN_BIAS = 0x0D19 - GREEN_BITS = 0x0D53 - GREEN_SCALE = 0x0D18 - INDEX_ARRAY_STRIDE = 0x8086 - INDEX_ARRAY_TYPE = 0x8085 - INDEX_BITS = 0x0D51 - INDEX_CLEAR_VALUE = 0x0C20 - INDEX_MODE = 0x0C30 - INDEX_OFFSET = 0x0D13 - INDEX_SHIFT = 0x0D12 - INDEX_WRITEMASK = 0x0C21 - LIGHT_MODEL_AMBIENT = 0x0B53 - LIGHT_MODEL_COLOR_CONTROL = 0x81F8 - LIGHT_MODEL_LOCAL_VIEWER = 0x0B51 - LIGHT_MODEL_TWO_SIDE = 0x0B52 - LINE_SMOOTH_HINT = 0x0C52 - LINE_STIPPLE_PATTERN = 0x0B25 - LINE_STIPPLE_REPEAT = 0x0B26 - LINE_WIDTH = 0x0B21 - LINE_WIDTH_GRANULARITY = 0x0B23 - LINE_WIDTH_RANGE = 0x0B22 - LIST_BASE = 0x0B32 - LIST_INDEX = 0x0B33 - LIST_MODE = 0x0B30 - LOGIC_OP_MODE = 0x0BF0 - MAP1_GRID_DOMAIN = 0x0DD0 - MAP1_GRID_SEGMENTS = 0x0DD1 - MAP2_GRID_DOMAIN = 0x0DD2 - MAP2_GRID_SEGMENTS = 0x0DD3 - MAP_COLOR = 0x0D10 - MAP_STENCIL = 0x0D11 - MATRIX_MODE = 0x0BA0 - MAX_ATTRIB_STACK_DEPTH = 0x0D35 - MAX_CLIENT_ATTRIB_STACK_DEPTH = 0x0D3B - MAX_CLIP_DISTANCES = 0x0D32 - MAX_CLIP_PLANES = 0x0D32 - MAX_EVAL_ORDER = 0x0D30 - MAX_LIGHTS = 0x0D31 - MAX_LIST_NESTING = 0x0B31 - MAX_MODELVIEW_STACK_DEPTH = 0x0D36 - MAX_NAME_STACK_DEPTH = 0x0D37 - MAX_PIXEL_MAP_TABLE = 0x0D34 - MAX_PROJECTION_STACK_DEPTH = 0x0D38 - MAX_TEXTURE_SIZE = 0x0D33 - MAX_TEXTURE_STACK_DEPTH = 0x0D39 - MAX_VIEWPORT_DIMS = 0x0D3A - MODELVIEW_MATRIX = 0x0BA6 - MODELVIEW_STACK_DEPTH = 0x0BA3 - NAME_STACK_DEPTH = 0x0D70 - NORMAL_ARRAY_STRIDE = 0x807F - NORMAL_ARRAY_TYPE = 0x807E - PACK_ALIGNMENT = 0x0D05 - PACK_LSB_FIRST = 0x0D01 - PACK_ROW_LENGTH = 0x0D02 - PACK_SKIP_PIXELS = 0x0D04 - PACK_SKIP_ROWS = 0x0D03 - PACK_SWAP_BYTES = 0x0D00 - PERSPECTIVE_CORRECTION_HINT = 0x0C50 - PIXEL_MAP_A_TO_A_SIZE = 0x0CB9 - PIXEL_MAP_B_TO_B_SIZE = 0x0CB8 - PIXEL_MAP_G_TO_G_SIZE = 0x0CB7 - PIXEL_MAP_I_TO_A_SIZE = 0x0CB5 - PIXEL_MAP_I_TO_B_SIZE = 0x0CB4 - PIXEL_MAP_I_TO_G_SIZE = 0x0CB3 - PIXEL_MAP_I_TO_I_SIZE = 0x0CB0 - PIXEL_MAP_I_TO_R_SIZE = 0x0CB2 - PIXEL_MAP_R_TO_R_SIZE = 0x0CB6 - PIXEL_MAP_S_TO_S_SIZE = 0x0CB1 - POINT_SIZE = 0x0B11 - POINT_SIZE_GRANULARITY = 0x0B13 - POINT_SIZE_RANGE = 0x0B12 - POINT_SMOOTH_HINT = 0x0C51 - POLYGON_MODE = 0x0B40 - POLYGON_OFFSET_FACTOR = 0x8038 - POLYGON_OFFSET_UNITS = 0x2A00 - POLYGON_SMOOTH_HINT = 0x0C53 - PROJECTION_MATRIX = 0x0BA7 - PROJECTION_STACK_DEPTH = 0x0BA4 - READ_BUFFER = 0x0C02 - RED_BIAS = 0x0D15 - RED_BITS = 0x0D52 - RED_SCALE = 0x0D14 - RENDER_MODE = 0x0C40 - RGBA_MODE = 0x0C31 - SCISSOR_BOX = 0x0C10 - SELECTION_BUFFER_SIZE = 0x0DF4 - SHADE_MODEL = 0x0B54 - SMOOTH_LINE_WIDTH_GRANULARITY = 0x0B23 - SMOOTH_LINE_WIDTH_RANGE = 0x0B22 - SMOOTH_POINT_SIZE_GRANULARITY = 0x0B13 - SMOOTH_POINT_SIZE_RANGE = 0x0B12 - STENCIL_BITS = 0x0D57 - STENCIL_CLEAR_VALUE = 0x0B91 - STENCIL_FAIL = 0x0B94 - STENCIL_FUNC = 0x0B92 - STENCIL_PASS_DEPTH_FAIL = 0x0B95 - STENCIL_PASS_DEPTH_PASS = 0x0B96 - STENCIL_REF = 0x0B97 - STENCIL_VALUE_MASK = 0x0B93 - STENCIL_WRITEMASK = 0x0B98 - STEREO = 0x0C33 - SUBPIXEL_BITS = 0x0D50 - TEXTURE_BINDING_1D = 0x8068 - TEXTURE_BINDING_2D = 0x8069 - TEXTURE_BINDING_3D = 0x806A - TEXTURE_COORD_ARRAY_SIZE = 0x8088 - TEXTURE_COORD_ARRAY_STRIDE = 0x808A - TEXTURE_COORD_ARRAY_TYPE = 0x8089 - TEXTURE_MATRIX = 0x0BA8 - TEXTURE_STACK_DEPTH = 0x0BA5 - UNPACK_ALIGNMENT = 0x0CF5 - UNPACK_LSB_FIRST = 0x0CF1 - UNPACK_ROW_LENGTH = 0x0CF2 - UNPACK_SKIP_PIXELS = 0x0CF4 - UNPACK_SKIP_ROWS = 0x0CF3 - UNPACK_SWAP_BYTES = 0x0CF0 - VERTEX_ARRAY_SIZE = 0x807A - VERTEX_ARRAY_STRIDE = 0x807C - VERTEX_ARRAY_TYPE = 0x807B - VIEWPORT = 0x0BA2 - ZOOM_X = 0x0D16 - ZOOM_Y = 0x0D17 - - COLOR_ARRAY_POINTER = 0x8090 - EDGE_FLAG_ARRAY_POINTER = 0x8093 - FEEDBACK_BUFFER_POINTER = 0x0DF0 - INDEX_ARRAY_POINTER = 0x8091 - NORMAL_ARRAY_POINTER = 0x808F - SELECTION_BUFFER_POINTER = 0x0DF3 - TEXTURE_COORD_ARRAY_POINTER = 0x8092 - VERTEX_ARRAY_POINTER = 0x808E - - TEXTURE_ALPHA_SIZE = 0x805F - TEXTURE_BLUE_SIZE = 0x805E - TEXTURE_BORDER = 0x1005 - TEXTURE_BORDER_COLOR = 0x1004 - TEXTURE_COMPONENTS = 0x1003 - TEXTURE_GREEN_SIZE = 0x805D - TEXTURE_HEIGHT = 0x1001 - TEXTURE_INTENSITY_SIZE = 0x8061 - TEXTURE_INTERNAL_FORMAT = 0x1003 - TEXTURE_LUMINANCE_SIZE = 0x8060 - TEXTURE_MAG_FILTER = 0x2800 - TEXTURE_MIN_FILTER = 0x2801 - TEXTURE_PRIORITY = 0x8066 - TEXTURE_RED_SIZE = 0x805C - TEXTURE_RESIDENT = 0x8067 - TEXTURE_WIDTH = 0x1000 - TEXTURE_WRAP_S = 0x2802 - TEXTURE_WRAP_T = 0x2803 - - DONT_CARE = 0x1100 - FASTEST = 0x1101 - NICEST = 0x1102 - - FRAGMENT_SHADER_DERIVATIVE_HINT = 0x8B8B - GENERATE_MIPMAP_HINT = 0x8192 - TEXTURE_COMPRESSION_HINT = 0x84EF - - C3F_V3F = 0x2A24 - C4F_N3F_V3F = 0x2A26 - C4UB_V2F = 0x2A22 - C4UB_V3F = 0x2A23 - N3F_V3F = 0x2A25 - T2F_C3F_V3F = 0x2A2A - T2F_C4F_N3F_V3F = 0x2A2C - T2F_C4UB_V3F = 0x2A29 - T2F_N3F_V3F = 0x2A2B - T2F_V3F = 0x2A27 - T4F_C4F_N3F_V4F = 0x2A2D - T4F_V4F = 0x2A28 - V2F = 0x2A20 - V3F = 0x2A21 - - MODULATE = 0x2100 - REPLACE = 0x1E01 - - SEPARATE_SPECULAR_COLOR = 0x81FA - SINGLE_COLOR = 0x81F9 - - CONSTANT_ATTENUATION = 0x1207 - LINEAR_ATTENUATION = 0x1208 - POSITION = 0x1203 - QUADRATIC_ATTENUATION = 0x1209 - SPOT_CUTOFF = 0x1206 - SPOT_DIRECTION = 0x1204 - SPOT_EXPONENT = 0x1205 - - COMPILE = 0x1300 - COMPILE_AND_EXECUTE = 0x1301 - - AND = 0x1501 - AND_INVERTED = 0x1504 - AND_REVERSE = 0x1502 - CLEAR = 0x1500 - COPY = 0x1503 - COPY_INVERTED = 0x150C - EQUIV = 0x1509 - INVERT = 0x150A - NAND = 0x150E - NOOP = 0x1505 - NOR = 0x1508 - OR = 0x1507 - OR_INVERTED = 0x150D - OR_REVERSE = 0x150B - SET = 0x150F - XOR = 0x1506 - - MAP_FLUSH_EXPLICIT_BIT = 0x0010 - MAP_INVALIDATE_BUFFER_BIT = 0x0008 - MAP_INVALIDATE_RANGE_BIT = 0x0004 - MAP_READ_BIT = 0x0001 - MAP_UNSYNCHRONIZED_BIT = 0x0020 - MAP_WRITE_BIT = 0x0002 - - COLOR_INDEXES = 0x1603 - SHININESS = 0x1601 - - MODELVIEW = 0x1700 - PROJECTION = 0x1701 - TEXTURE = 0x1702 - - LINE = 0x1B01 - POINT = 0x1B00 - - FILL = 0x1B02 - - COLOR = 0x1800 - DEPTH = 0x1801 - STENCIL = 0x1802 - - ALPHA = 0x1906 - BLUE = 0x1905 - COLOR_INDEX = 0x1900 - DEPTH_COMPONENT = 0x1902 - GREEN = 0x1904 - LUMINANCE = 0x1909 - LUMINANCE_ALPHA = 0x190A - RED = 0x1903 - RGB = 0x1907 - RGBA = 0x1908 - STENCIL_INDEX = 0x1901 - - ALPHA12 = 0x803D - ALPHA16 = 0x803E - ALPHA4 = 0x803B - ALPHA8 = 0x803C - INTENSITY = 0x8049 - INTENSITY12 = 0x804C - INTENSITY16 = 0x804D - INTENSITY4 = 0x804A - INTENSITY8 = 0x804B - LUMINANCE12 = 0x8041 - LUMINANCE12_ALPHA12 = 0x8047 - LUMINANCE12_ALPHA4 = 0x8046 - LUMINANCE16 = 0x8042 - LUMINANCE16_ALPHA16 = 0x8048 - LUMINANCE4 = 0x803F - LUMINANCE4_ALPHA4 = 0x8043 - LUMINANCE6_ALPHA2 = 0x8044 - LUMINANCE8 = 0x8040 - LUMINANCE8_ALPHA8 = 0x8045 - R3_G3_B2 = 0x2A10 - RGB10 = 0x8052 - RGB10_A2 = 0x8059 - RGB12 = 0x8053 - RGB16 = 0x8054 - RGB4 = 0x804F - RGB5 = 0x8050 - RGB5_A1 = 0x8057 - RGB8 = 0x8051 - RGBA12 = 0x805A - RGBA16 = 0x805B - RGBA2 = 0x8055 - RGBA4 = 0x8056 - RGBA8 = 0x8058 - - PACK_IMAGE_HEIGHT = 0x806C - PACK_SKIP_IMAGES = 0x806B - UNPACK_IMAGE_HEIGHT = 0x806E - UNPACK_SKIP_IMAGES = 0x806D - - BITMAP = 0x1A00 - UNSIGNED_BYTE_3_3_2 = 0x8032 - UNSIGNED_INT_10_10_10_2 = 0x8036 - UNSIGNED_INT_8_8_8_8 = 0x8035 - UNSIGNED_SHORT_4_4_4_4 = 0x8033 - UNSIGNED_SHORT_5_5_5_1 = 0x8034 - - POINT_DISTANCE_ATTENUATION = 0x8129 - POINT_FADE_THRESHOLD_SIZE = 0x8128 - POINT_SIZE_MAX = 0x8127 - POINT_SIZE_MIN = 0x8126 - - LINES = 0x0001 - LINE_LOOP = 0x0002 - LINE_STRIP = 0x0003 - POINTS = 0x0000 - POLYGON = 0x0009 - QUADS = 0x0007 - QUAD_STRIP = 0x0008 - TRIANGLES = 0x0004 - TRIANGLE_FAN = 0x0006 - TRIANGLE_STRIP = 0x0005 - - FEEDBACK = 0x1C01 - RENDER = 0x1C00 - SELECT = 0x1C02 - - FLAT = 0x1D00 - SMOOTH = 0x1D01 - - DECR = 0x1E03 - INCR = 0x1E02 - KEEP = 0x1E00 - - EXTENSIONS = 0x1F03 - RENDERER = 0x1F01 - VENDOR = 0x1F00 - VERSION = 0x1F02 - - S = 0x2000 - T = 0x2001 - R = 0x2002 - Q = 0x2003 - - DECAL = 0x2101 - - TEXTURE_ENV_COLOR = 0x2201 - TEXTURE_ENV_MODE = 0x2200 - - TEXTURE_ENV = 0x2300 - - EYE_LINEAR = 0x2400 - OBJECT_LINEAR = 0x2401 - SPHERE_MAP = 0x2402 - - EYE_PLANE = 0x2502 - OBJECT_PLANE = 0x2501 - TEXTURE_GEN_MODE = 0x2500 - - NEAREST = 0x2600 - - LINEAR_MIPMAP_LINEAR = 0x2703 - LINEAR_MIPMAP_NEAREST = 0x2701 - NEAREST_MIPMAP_LINEAR = 0x2702 - NEAREST_MIPMAP_NEAREST = 0x2700 - - GENERATE_MIPMAP = 0x8191 - TEXTURE_WRAP_R = 0x8072 - - PROXY_TEXTURE_1D = 0x8063 - PROXY_TEXTURE_2D = 0x8064 - PROXY_TEXTURE_3D = 0x8070 - TEXTURE_3D = 0x806F - TEXTURE_BASE_LEVEL = 0x813C - TEXTURE_MAX_LEVEL = 0x813D - TEXTURE_MAX_LOD = 0x813B - TEXTURE_MIN_LOD = 0x813A - - CLAMP = 0x2900 - CLAMP_TO_BORDER = 0x812D - CLAMP_TO_EDGE = 0x812F - REPEAT = 0x2901 - - CONSTANT_COLOR = 0x8001 - ONE_MINUS_CONSTANT_COLOR = 0x8002 - CONSTANT_ALPHA = 0x8003 - ONE_MINUS_CONSTANT_ALPHA = 0x8004 - FUNC_ADD = 0x8006 - MIN = 0x8007 - MAX = 0x8008 - BLEND_EQUATION_RGB = 0x8009 - FUNC_SUBTRACT = 0x800A - FUNC_REVERSE_SUBTRACT = 0x800B - RESCALE_NORMAL = 0x803A - TEXTURE_DEPTH = 0x8071 - MAX_3D_TEXTURE_SIZE = 0x8073 - MULTISAMPLE = 0x809D - SAMPLE_ALPHA_TO_COVERAGE = 0x809E - SAMPLE_ALPHA_TO_ONE = 0x809F - SAMPLE_COVERAGE = 0x80A0 - SAMPLE_BUFFERS = 0x80A8 - SAMPLES = 0x80A9 - SAMPLE_COVERAGE_VALUE = 0x80AA - SAMPLE_COVERAGE_INVERT = 0x80AB - BLEND_DST_RGB = 0x80C8 - BLEND_SRC_RGB = 0x80C9 - BLEND_DST_ALPHA = 0x80CA - BLEND_SRC_ALPHA = 0x80CB - BGR = 0x80E0 - BGRA = 0x80E1 - MAX_ELEMENTS_VERTICES = 0x80E8 - MAX_ELEMENTS_INDICES = 0x80E9 - DEPTH_COMPONENT16 = 0x81A5 - DEPTH_COMPONENT24 = 0x81A6 - DEPTH_COMPONENT32 = 0x81A7 - FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING = 0x8210 - FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE = 0x8211 - FRAMEBUFFER_ATTACHMENT_RED_SIZE = 0x8212 - FRAMEBUFFER_ATTACHMENT_GREEN_SIZE = 0x8213 - FRAMEBUFFER_ATTACHMENT_BLUE_SIZE = 0x8214 - FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE = 0x8215 - FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE = 0x8216 - FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE = 0x8217 - FRAMEBUFFER_DEFAULT = 0x8218 - FRAMEBUFFER_UNDEFINED = 0x8219 - DEPTH_STENCIL_ATTACHMENT = 0x821A - MAJOR_VERSION = 0x821B - MINOR_VERSION = 0x821C - NUM_EXTENSIONS = 0x821D - CONTEXT_FLAGS = 0x821E - COMPRESSED_RED = 0x8225 - COMPRESSED_RG = 0x8226 - RG = 0x8227 - RG_INTEGER = 0x8228 - R8 = 0x8229 - R16 = 0x822A - RG8 = 0x822B - RG16 = 0x822C - R16F = 0x822D - R32F = 0x822E - RG16F = 0x822F - RG32F = 0x8230 - R8I = 0x8231 - R8UI = 0x8232 - R16I = 0x8233 - R16UI = 0x8234 - R32I = 0x8235 - R32UI = 0x8236 - RG8I = 0x8237 - RG8UI = 0x8238 - RG16I = 0x8239 - RG16UI = 0x823A - RG32I = 0x823B - RG32UI = 0x823C - UNSIGNED_BYTE_2_3_3_REV = 0x8362 - UNSIGNED_SHORT_5_6_5 = 0x8363 - UNSIGNED_SHORT_5_6_5_REV = 0x8364 - UNSIGNED_SHORT_4_4_4_4_REV = 0x8365 - UNSIGNED_SHORT_1_5_5_5_REV = 0x8366 - UNSIGNED_INT_8_8_8_8_REV = 0x8367 - UNSIGNED_INT_2_10_10_10_REV = 0x8368 - MIRRORED_REPEAT = 0x8370 - FOG_COORDINATE_SOURCE = 0x8450 - FOG_COORD_SRC = 0x8450 - FOG_COORDINATE = 0x8451 - FOG_COORD = 0x8451 - FRAGMENT_DEPTH = 0x8452 - CURRENT_FOG_COORDINATE = 0x8453 - CURRENT_FOG_COORD = 0x8453 - FOG_COORDINATE_ARRAY_TYPE = 0x8454 - FOG_COORD_ARRAY_TYPE = 0x8454 - FOG_COORDINATE_ARRAY_STRIDE = 0x8455 - FOG_COORD_ARRAY_STRIDE = 0x8455 - FOG_COORDINATE_ARRAY_POINTER = 0x8456 - FOG_COORD_ARRAY_POINTER = 0x8456 - FOG_COORDINATE_ARRAY = 0x8457 - FOG_COORD_ARRAY = 0x8457 - COLOR_SUM = 0x8458 - CURRENT_SECONDARY_COLOR = 0x8459 - SECONDARY_COLOR_ARRAY_SIZE = 0x845A - SECONDARY_COLOR_ARRAY_TYPE = 0x845B - SECONDARY_COLOR_ARRAY_STRIDE = 0x845C - SECONDARY_COLOR_ARRAY_POINTER = 0x845D - SECONDARY_COLOR_ARRAY = 0x845E - CURRENT_RASTER_SECONDARY_COLOR = 0x845F - TEXTURE0 = 0x84C0 - TEXTURE1 = 0x84C1 - TEXTURE2 = 0x84C2 - TEXTURE3 = 0x84C3 - TEXTURE4 = 0x84C4 - TEXTURE5 = 0x84C5 - TEXTURE6 = 0x84C6 - TEXTURE7 = 0x84C7 - TEXTURE8 = 0x84C8 - TEXTURE9 = 0x84C9 - TEXTURE10 = 0x84CA - TEXTURE11 = 0x84CB - TEXTURE12 = 0x84CC - TEXTURE13 = 0x84CD - TEXTURE14 = 0x84CE - TEXTURE15 = 0x84CF - TEXTURE16 = 0x84D0 - TEXTURE17 = 0x84D1 - TEXTURE18 = 0x84D2 - TEXTURE19 = 0x84D3 - TEXTURE20 = 0x84D4 - TEXTURE21 = 0x84D5 - TEXTURE22 = 0x84D6 - TEXTURE23 = 0x84D7 - TEXTURE24 = 0x84D8 - TEXTURE25 = 0x84D9 - TEXTURE26 = 0x84DA - TEXTURE27 = 0x84DB - TEXTURE28 = 0x84DC - TEXTURE29 = 0x84DD - TEXTURE30 = 0x84DE - TEXTURE31 = 0x84DF - ACTIVE_TEXTURE = 0x84E0 - CLIENT_ACTIVE_TEXTURE = 0x84E1 - MAX_TEXTURE_UNITS = 0x84E2 - TRANSPOSE_MODELVIEW_MATRIX = 0x84E3 - TRANSPOSE_PROJECTION_MATRIX = 0x84E4 - TRANSPOSE_TEXTURE_MATRIX = 0x84E5 - TRANSPOSE_COLOR_MATRIX = 0x84E6 - SUBTRACT = 0x84E7 - MAX_RENDERBUFFER_SIZE = 0x84E8 - COMPRESSED_ALPHA = 0x84E9 - COMPRESSED_LUMINANCE = 0x84EA - COMPRESSED_LUMINANCE_ALPHA = 0x84EB - COMPRESSED_INTENSITY = 0x84EC - COMPRESSED_RGB = 0x84ED - COMPRESSED_RGBA = 0x84EE - DEPTH_STENCIL = 0x84F9 - UNSIGNED_INT_24_8 = 0x84FA - MAX_TEXTURE_LOD_BIAS = 0x84FD - TEXTURE_FILTER_CONTROL = 0x8500 - TEXTURE_LOD_BIAS = 0x8501 - INCR_WRAP = 0x8507 - DECR_WRAP = 0x8508 - NORMAL_MAP = 0x8511 - REFLECTION_MAP = 0x8512 - TEXTURE_CUBE_MAP = 0x8513 - TEXTURE_BINDING_CUBE_MAP = 0x8514 - TEXTURE_CUBE_MAP_POSITIVE_X = 0x8515 - TEXTURE_CUBE_MAP_NEGATIVE_X = 0x8516 - TEXTURE_CUBE_MAP_POSITIVE_Y = 0x8517 - TEXTURE_CUBE_MAP_NEGATIVE_Y = 0x8518 - TEXTURE_CUBE_MAP_POSITIVE_Z = 0x8519 - TEXTURE_CUBE_MAP_NEGATIVE_Z = 0x851A - PROXY_TEXTURE_CUBE_MAP = 0x851B - MAX_CUBE_MAP_TEXTURE_SIZE = 0x851C - COMBINE = 0x8570 - COMBINE_RGB = 0x8571 - COMBINE_ALPHA = 0x8572 - RGB_SCALE = 0x8573 - ADD_SIGNED = 0x8574 - INTERPOLATE = 0x8575 - CONSTANT = 0x8576 - PRIMARY_COLOR = 0x8577 - PREVIOUS = 0x8578 - SOURCE0_RGB = 0x8580 - SRC0_RGB = 0x8580 - SOURCE1_RGB = 0x8581 - SRC1_RGB = 0x8581 - SOURCE2_RGB = 0x8582 - SRC2_RGB = 0x8582 - SOURCE0_ALPHA = 0x8588 - SRC0_ALPHA = 0x8588 - SOURCE1_ALPHA = 0x8589 - SRC1_ALPHA = 0x8589 - SOURCE2_ALPHA = 0x858A - SRC2_ALPHA = 0x858A - OPERAND0_RGB = 0x8590 - OPERAND1_RGB = 0x8591 - OPERAND2_RGB = 0x8592 - OPERAND0_ALPHA = 0x8598 - OPERAND1_ALPHA = 0x8599 - OPERAND2_ALPHA = 0x859A - VERTEX_ARRAY_BINDING = 0x85B5 - VERTEX_ATTRIB_ARRAY_ENABLED = 0x8622 - VERTEX_ATTRIB_ARRAY_SIZE = 0x8623 - VERTEX_ATTRIB_ARRAY_STRIDE = 0x8624 - VERTEX_ATTRIB_ARRAY_TYPE = 0x8625 - CURRENT_VERTEX_ATTRIB = 0x8626 - VERTEX_PROGRAM_POINT_SIZE = 0x8642 - VERTEX_PROGRAM_TWO_SIDE = 0x8643 - VERTEX_ATTRIB_ARRAY_POINTER = 0x8645 - TEXTURE_COMPRESSED_IMAGE_SIZE = 0x86A0 - TEXTURE_COMPRESSED = 0x86A1 - NUM_COMPRESSED_TEXTURE_FORMATS = 0x86A2 - COMPRESSED_TEXTURE_FORMATS = 0x86A3 - DOT3_RGB = 0x86AE - DOT3_RGBA = 0x86AF - BUFFER_SIZE = 0x8764 - BUFFER_USAGE = 0x8765 - STENCIL_BACK_FUNC = 0x8800 - STENCIL_BACK_FAIL = 0x8801 - STENCIL_BACK_PASS_DEPTH_FAIL = 0x8802 - STENCIL_BACK_PASS_DEPTH_PASS = 0x8803 - RGBA32F = 0x8814 - RGB32F = 0x8815 - RGBA16F = 0x881A - RGB16F = 0x881B - MAX_DRAW_BUFFERS = 0x8824 - DRAW_BUFFER0 = 0x8825 - DRAW_BUFFER1 = 0x8826 - DRAW_BUFFER2 = 0x8827 - DRAW_BUFFER3 = 0x8828 - DRAW_BUFFER4 = 0x8829 - DRAW_BUFFER5 = 0x882A - DRAW_BUFFER6 = 0x882B - DRAW_BUFFER7 = 0x882C - DRAW_BUFFER8 = 0x882D - DRAW_BUFFER9 = 0x882E - DRAW_BUFFER10 = 0x882F - DRAW_BUFFER11 = 0x8830 - DRAW_BUFFER12 = 0x8831 - DRAW_BUFFER13 = 0x8832 - DRAW_BUFFER14 = 0x8833 - DRAW_BUFFER15 = 0x8834 - BLEND_EQUATION_ALPHA = 0x883D - TEXTURE_DEPTH_SIZE = 0x884A - DEPTH_TEXTURE_MODE = 0x884B - TEXTURE_COMPARE_MODE = 0x884C - TEXTURE_COMPARE_FUNC = 0x884D - COMPARE_R_TO_TEXTURE = 0x884E - COMPARE_REF_TO_TEXTURE = 0x884E - POINT_SPRITE = 0x8861 - COORD_REPLACE = 0x8862 - QUERY_COUNTER_BITS = 0x8864 - CURRENT_QUERY = 0x8865 - QUERY_RESULT = 0x8866 - QUERY_RESULT_AVAILABLE = 0x8867 - MAX_VERTEX_ATTRIBS = 0x8869 - VERTEX_ATTRIB_ARRAY_NORMALIZED = 0x886A - MAX_TEXTURE_COORDS = 0x8871 - MAX_TEXTURE_IMAGE_UNITS = 0x8872 - ARRAY_BUFFER = 0x8892 - ELEMENT_ARRAY_BUFFER = 0x8893 - ARRAY_BUFFER_BINDING = 0x8894 - ELEMENT_ARRAY_BUFFER_BINDING = 0x8895 - VERTEX_ARRAY_BUFFER_BINDING = 0x8896 - NORMAL_ARRAY_BUFFER_BINDING = 0x8897 - COLOR_ARRAY_BUFFER_BINDING = 0x8898 - INDEX_ARRAY_BUFFER_BINDING = 0x8899 - TEXTURE_COORD_ARRAY_BUFFER_BINDING = 0x889A - EDGE_FLAG_ARRAY_BUFFER_BINDING = 0x889B - SECONDARY_COLOR_ARRAY_BUFFER_BINDING = 0x889C - FOG_COORDINATE_ARRAY_BUFFER_BINDING = 0x889D - FOG_COORD_ARRAY_BUFFER_BINDING = 0x889D - WEIGHT_ARRAY_BUFFER_BINDING = 0x889E - VERTEX_ATTRIB_ARRAY_BUFFER_BINDING = 0x889F - READ_ONLY = 0x88B8 - WRITE_ONLY = 0x88B9 - READ_WRITE = 0x88BA - BUFFER_ACCESS = 0x88BB - BUFFER_MAPPED = 0x88BC - BUFFER_MAP_POINTER = 0x88BD - STREAM_DRAW = 0x88E0 - STREAM_READ = 0x88E1 - STREAM_COPY = 0x88E2 - STATIC_DRAW = 0x88E4 - STATIC_READ = 0x88E5 - STATIC_COPY = 0x88E6 - DYNAMIC_DRAW = 0x88E8 - DYNAMIC_READ = 0x88E9 - DYNAMIC_COPY = 0x88EA - PIXEL_PACK_BUFFER = 0x88EB - PIXEL_UNPACK_BUFFER = 0x88EC - PIXEL_PACK_BUFFER_BINDING = 0x88ED - PIXEL_UNPACK_BUFFER_BINDING = 0x88EF - DEPTH24_STENCIL8 = 0x88F0 - TEXTURE_STENCIL_SIZE = 0x88F1 - VERTEX_ATTRIB_ARRAY_INTEGER = 0x88FD - MAX_ARRAY_TEXTURE_LAYERS = 0x88FF - MIN_PROGRAM_TEXEL_OFFSET = 0x8904 - MAX_PROGRAM_TEXEL_OFFSET = 0x8905 - SAMPLES_PASSED = 0x8914 - CLAMP_VERTEX_COLOR = 0x891A - CLAMP_FRAGMENT_COLOR = 0x891B - CLAMP_READ_COLOR = 0x891C - FIXED_ONLY = 0x891D - FRAGMENT_SHADER = 0x8B30 - VERTEX_SHADER = 0x8B31 - MAX_FRAGMENT_UNIFORM_COMPONENTS = 0x8B49 - MAX_VERTEX_UNIFORM_COMPONENTS = 0x8B4A - MAX_VARYING_FLOATS = 0x8B4B - MAX_VARYING_COMPONENTS = 0x8B4B - MAX_VERTEX_TEXTURE_IMAGE_UNITS = 0x8B4C - MAX_COMBINED_TEXTURE_IMAGE_UNITS = 0x8B4D - SHADER_TYPE = 0x8B4F - FLOAT_VEC2 = 0x8B50 - FLOAT_VEC3 = 0x8B51 - FLOAT_VEC4 = 0x8B52 - INT_VEC2 = 0x8B53 - INT_VEC3 = 0x8B54 - INT_VEC4 = 0x8B55 - BOOL = 0x8B56 - BOOL_VEC2 = 0x8B57 - BOOL_VEC3 = 0x8B58 - BOOL_VEC4 = 0x8B59 - FLOAT_MAT2 = 0x8B5A - FLOAT_MAT3 = 0x8B5B - FLOAT_MAT4 = 0x8B5C - SAMPLER_1D = 0x8B5D - SAMPLER_2D = 0x8B5E - SAMPLER_3D = 0x8B5F - SAMPLER_CUBE = 0x8B60 - SAMPLER_1D_SHADOW = 0x8B61 - SAMPLER_2D_SHADOW = 0x8B62 - FLOAT_MAT2x3 = 0x8B65 - FLOAT_MAT2x4 = 0x8B66 - FLOAT_MAT3x2 = 0x8B67 - FLOAT_MAT3x4 = 0x8B68 - FLOAT_MAT4x2 = 0x8B69 - FLOAT_MAT4x3 = 0x8B6A - DELETE_STATUS = 0x8B80 - COMPILE_STATUS = 0x8B81 - LINK_STATUS = 0x8B82 - VALIDATE_STATUS = 0x8B83 - INFO_LOG_LENGTH = 0x8B84 - ATTACHED_SHADERS = 0x8B85 - ACTIVE_UNIFORMS = 0x8B86 - ACTIVE_UNIFORM_MAX_LENGTH = 0x8B87 - SHADER_SOURCE_LENGTH = 0x8B88 - ACTIVE_ATTRIBUTES = 0x8B89 - ACTIVE_ATTRIBUTE_MAX_LENGTH = 0x8B8A - SHADING_LANGUAGE_VERSION = 0x8B8C - CURRENT_PROGRAM = 0x8B8D - TEXTURE_RED_TYPE = 0x8C10 - TEXTURE_GREEN_TYPE = 0x8C11 - TEXTURE_BLUE_TYPE = 0x8C12 - TEXTURE_ALPHA_TYPE = 0x8C13 - TEXTURE_DEPTH_TYPE = 0x8C16 - UNSIGNED_NORMALIZED = 0x8C17 - TEXTURE_1D_ARRAY = 0x8C18 - PROXY_TEXTURE_1D_ARRAY = 0x8C19 - TEXTURE_2D_ARRAY = 0x8C1A - PROXY_TEXTURE_2D_ARRAY = 0x8C1B - TEXTURE_BINDING_1D_ARRAY = 0x8C1C - TEXTURE_BINDING_2D_ARRAY = 0x8C1D - R11F_G11F_B10F = 0x8C3A - UNSIGNED_INT_10F_11F_11F_REV = 0x8C3B - RGB9_E5 = 0x8C3D - UNSIGNED_INT_5_9_9_9_REV = 0x8C3E - TEXTURE_SHARED_SIZE = 0x8C3F - SRGB = 0x8C40 - SRGB8 = 0x8C41 - SRGB_ALPHA = 0x8C42 - SRGB8_ALPHA8 = 0x8C43 - SLUMINANCE_ALPHA = 0x8C44 - SLUMINANCE8_ALPHA8 = 0x8C45 - SLUMINANCE = 0x8C46 - SLUMINANCE8 = 0x8C47 - COMPRESSED_SRGB = 0x8C48 - COMPRESSED_SRGB_ALPHA = 0x8C49 - COMPRESSED_SLUMINANCE = 0x8C4A - COMPRESSED_SLUMINANCE_ALPHA = 0x8C4B - TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH = 0x8C76 - TRANSFORM_FEEDBACK_BUFFER_MODE = 0x8C7F - MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS = 0x8C80 - TRANSFORM_FEEDBACK_VARYINGS = 0x8C83 - TRANSFORM_FEEDBACK_BUFFER_START = 0x8C84 - TRANSFORM_FEEDBACK_BUFFER_SIZE = 0x8C85 - PRIMITIVES_GENERATED = 0x8C87 - TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN = 0x8C88 - RASTERIZER_DISCARD = 0x8C89 - MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS = 0x8C8A - MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS = 0x8C8B - INTERLEAVED_ATTRIBS = 0x8C8C - SEPARATE_ATTRIBS = 0x8C8D - TRANSFORM_FEEDBACK_BUFFER = 0x8C8E - TRANSFORM_FEEDBACK_BUFFER_BINDING = 0x8C8F - POINT_SPRITE_COORD_ORIGIN = 0x8CA0 - LOWER_LEFT = 0x8CA1 - UPPER_LEFT = 0x8CA2 - STENCIL_BACK_REF = 0x8CA3 - STENCIL_BACK_VALUE_MASK = 0x8CA4 - STENCIL_BACK_WRITEMASK = 0x8CA5 - DRAW_FRAMEBUFFER_BINDING = 0x8CA6 - FRAMEBUFFER_BINDING = 0x8CA6 - RENDERBUFFER_BINDING = 0x8CA7 - READ_FRAMEBUFFER = 0x8CA8 - DRAW_FRAMEBUFFER = 0x8CA9 - READ_FRAMEBUFFER_BINDING = 0x8CAA - RENDERBUFFER_SAMPLES = 0x8CAB - DEPTH_COMPONENT32F = 0x8CAC - DEPTH32F_STENCIL8 = 0x8CAD - FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE = 0x8CD0 - FRAMEBUFFER_ATTACHMENT_OBJECT_NAME = 0x8CD1 - FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL = 0x8CD2 - FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE = 0x8CD3 - FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER = 0x8CD4 - FRAMEBUFFER_COMPLETE = 0x8CD5 - FRAMEBUFFER_INCOMPLETE_ATTACHMENT = 0x8CD6 - FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT = 0x8CD7 - FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER = 0x8CDB - FRAMEBUFFER_INCOMPLETE_READ_BUFFER = 0x8CDC - FRAMEBUFFER_UNSUPPORTED = 0x8CDD - MAX_COLOR_ATTACHMENTS = 0x8CDF - COLOR_ATTACHMENT0 = 0x8CE0 - COLOR_ATTACHMENT1 = 0x8CE1 - COLOR_ATTACHMENT2 = 0x8CE2 - COLOR_ATTACHMENT3 = 0x8CE3 - COLOR_ATTACHMENT4 = 0x8CE4 - COLOR_ATTACHMENT5 = 0x8CE5 - COLOR_ATTACHMENT6 = 0x8CE6 - COLOR_ATTACHMENT7 = 0x8CE7 - COLOR_ATTACHMENT8 = 0x8CE8 - COLOR_ATTACHMENT9 = 0x8CE9 - COLOR_ATTACHMENT10 = 0x8CEA - COLOR_ATTACHMENT11 = 0x8CEB - COLOR_ATTACHMENT12 = 0x8CEC - COLOR_ATTACHMENT13 = 0x8CED - COLOR_ATTACHMENT14 = 0x8CEE - COLOR_ATTACHMENT15 = 0x8CEF - DEPTH_ATTACHMENT = 0x8D00 - STENCIL_ATTACHMENT = 0x8D20 - FRAMEBUFFER = 0x8D40 - RENDERBUFFER = 0x8D41 - RENDERBUFFER_WIDTH = 0x8D42 - RENDERBUFFER_HEIGHT = 0x8D43 - RENDERBUFFER_INTERNAL_FORMAT = 0x8D44 - STENCIL_INDEX1 = 0x8D46 - STENCIL_INDEX4 = 0x8D47 - STENCIL_INDEX8 = 0x8D48 - STENCIL_INDEX16 = 0x8D49 - RENDERBUFFER_RED_SIZE = 0x8D50 - RENDERBUFFER_GREEN_SIZE = 0x8D51 - RENDERBUFFER_BLUE_SIZE = 0x8D52 - RENDERBUFFER_ALPHA_SIZE = 0x8D53 - RENDERBUFFER_DEPTH_SIZE = 0x8D54 - RENDERBUFFER_STENCIL_SIZE = 0x8D55 - FRAMEBUFFER_INCOMPLETE_MULTISAMPLE = 0x8D56 - MAX_SAMPLES = 0x8D57 - RGBA32UI = 0x8D70 - RGB32UI = 0x8D71 - RGBA16UI = 0x8D76 - RGB16UI = 0x8D77 - RGBA8UI = 0x8D7C - RGB8UI = 0x8D7D - RGBA32I = 0x8D82 - RGB32I = 0x8D83 - RGBA16I = 0x8D88 - RGB16I = 0x8D89 - RGBA8I = 0x8D8E - RGB8I = 0x8D8F - RED_INTEGER = 0x8D94 - GREEN_INTEGER = 0x8D95 - BLUE_INTEGER = 0x8D96 - ALPHA_INTEGER = 0x8D97 - RGB_INTEGER = 0x8D98 - RGBA_INTEGER = 0x8D99 - BGR_INTEGER = 0x8D9A - BGRA_INTEGER = 0x8D9B - FLOAT_32_UNSIGNED_INT_24_8_REV = 0x8DAD - FRAMEBUFFER_SRGB = 0x8DB9 - COMPRESSED_RED_RGTC1 = 0x8DBB - COMPRESSED_SIGNED_RED_RGTC1 = 0x8DBC - COMPRESSED_RG_RGTC2 = 0x8DBD - COMPRESSED_SIGNED_RG_RGTC2 = 0x8DBE - SAMPLER_1D_ARRAY = 0x8DC0 - SAMPLER_2D_ARRAY = 0x8DC1 - SAMPLER_1D_ARRAY_SHADOW = 0x8DC3 - SAMPLER_2D_ARRAY_SHADOW = 0x8DC4 - SAMPLER_CUBE_SHADOW = 0x8DC5 - UNSIGNED_INT_VEC2 = 0x8DC6 - UNSIGNED_INT_VEC3 = 0x8DC7 - UNSIGNED_INT_VEC4 = 0x8DC8 - INT_SAMPLER_1D = 0x8DC9 - INT_SAMPLER_2D = 0x8DCA - INT_SAMPLER_3D = 0x8DCB - INT_SAMPLER_CUBE = 0x8DCC - INT_SAMPLER_1D_ARRAY = 0x8DCE - INT_SAMPLER_2D_ARRAY = 0x8DCF - UNSIGNED_INT_SAMPLER_1D = 0x8DD1 - UNSIGNED_INT_SAMPLER_2D = 0x8DD2 - UNSIGNED_INT_SAMPLER_3D = 0x8DD3 - UNSIGNED_INT_SAMPLER_CUBE = 0x8DD4 - UNSIGNED_INT_SAMPLER_1D_ARRAY = 0x8DD6 - UNSIGNED_INT_SAMPLER_2D_ARRAY = 0x8DD7 - QUERY_WAIT = 0x8E13 - QUERY_NO_WAIT = 0x8E14 - QUERY_BY_REGION_WAIT = 0x8E15 - QUERY_BY_REGION_NO_WAIT = 0x8E16 - BUFFER_ACCESS_FLAGS = 0x911F - BUFFER_MAP_LENGTH = 0x9120 - BUFFER_MAP_OFFSET = 0x9121 -) - -// https://www.opengl.org/sdk/docs/man3/xhtml/glViewport.xml -func (gl *GL) Viewport(x, y, width, height int) { - C.gl3_0_glViewport(gl.funcs, C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height)) -} - -// DepthRange specifies the mapping of depth values from normalized device -// coordinates to window coordinates. -// -// Parameter nearVal specifies the mapping of the near clipping plane to window -// coordinates (defaults to 0), while farVal specifies the mapping of the far -// clipping plane to window coordinates (defaults to 1). -// -// After clipping and division by w, depth coordinates range from -1 to 1, -// corresponding to the near and far clipping planes. DepthRange specifies a -// linear mapping of the normalized depth coordinates in this range to window -// depth coordinates. Regardless of the actual depth buffer implementation, -// window coordinate depth values are treated as though they range from 0 through 1 -// (like color components). Thus, the values accepted by DepthRange are both -// clamped to this range before they are accepted. -// -// The default setting of (0, 1) maps the near plane to 0 and the far plane to 1. -// With this mapping, the depth buffer range is fully utilized. -// -// It is not necessary that nearVal be less than farVal. Reverse mappings such as -// nearVal 1, and farVal 0 are acceptable. -// -// GL.INVALID_OPERATION is generated if DepthRange is executed between the -// execution of Begin and the corresponding execution of End. -func (gl *GL) DepthRange(nearVal, farVal float64) { - C.gl3_0_glDepthRange(gl.funcs, C.GLdouble(nearVal), C.GLdouble(farVal)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glIsEnabled.xml -func (gl *GL) IsEnabled(cap glbase.Enum) bool { - glresult := C.gl3_0_glIsEnabled(gl.funcs, C.GLenum(cap)) - return *(*bool)(unsafe.Pointer(&glresult)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glGetTexLevelParameteriv.xml -func (gl *GL) GetTexLevelParameteriv(target glbase.Enum, level int, pname glbase.Enum, params []int32) { - C.gl3_0_glGetTexLevelParameteriv(gl.funcs, C.GLenum(target), C.GLint(level), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glGetTexLevelParameterfv.xml -func (gl *GL) GetTexLevelParameterfv(target glbase.Enum, level int, pname glbase.Enum, params []float32) { - C.gl3_0_glGetTexLevelParameterfv(gl.funcs, C.GLenum(target), C.GLint(level), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glGetTexParameteriv.xml -func (gl *GL) GetTexParameteriv(target, pname glbase.Enum, params []int32) { - C.gl3_0_glGetTexParameteriv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glGetTexParameterfv.xml -func (gl *GL) GetTexParameterfv(target, pname glbase.Enum, params []float32) { - C.gl3_0_glGetTexParameterfv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glGetTexImage.xml -func (gl *GL) GetTexImage(target glbase.Enum, level int, format, gltype glbase.Enum, pixels interface{}) { - var pixels_ptr unsafe.Pointer - var pixels_v = reflect.ValueOf(pixels) - if pixels != nil && pixels_v.Kind() != reflect.Slice { - panic("parameter pixels must be a slice") - } - if pixels != nil { - pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer()) - } - C.gl3_0_glGetTexImage(gl.funcs, C.GLenum(target), C.GLint(level), C.GLenum(format), C.GLenum(gltype), pixels_ptr) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glGetIntegerv.xml -func (gl *GL) GetIntegerv(pname glbase.Enum, params []int32) { - C.gl3_0_glGetIntegerv(gl.funcs, C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glGetFloatv.xml -func (gl *GL) GetFloatv(pname glbase.Enum, params []float32) { - C.gl3_0_glGetFloatv(gl.funcs, C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glGetError.xml -func (gl *GL) GetError() glbase.Enum { - glresult := C.gl3_0_glGetError(gl.funcs) - return glbase.Enum(glresult) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glGetDoublev.xml -func (gl *GL) GetDoublev(pname glbase.Enum, params []float64) { - C.gl3_0_glGetDoublev(gl.funcs, C.GLenum(pname), (*C.GLdouble)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glGetBooleanv.xml -func (gl *GL) GetBooleanv(pname glbase.Enum, params []bool) { - C.gl3_0_glGetBooleanv(gl.funcs, C.GLenum(pname), (*C.GLboolean)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glReadPixels.xml -func (gl *GL) ReadPixels(x, y, width, height int, format, gltype glbase.Enum, pixels interface{}) { - var pixels_ptr unsafe.Pointer - var pixels_v = reflect.ValueOf(pixels) - if pixels != nil && pixels_v.Kind() != reflect.Slice { - panic("parameter pixels must be a slice") - } - if pixels != nil { - pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer()) - } - C.gl3_0_glReadPixels(gl.funcs, C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height), C.GLenum(format), C.GLenum(gltype), pixels_ptr) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glReadBuffer.xml -func (gl *GL) ReadBuffer(mode glbase.Enum) { - C.gl3_0_glReadBuffer(gl.funcs, C.GLenum(mode)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glPixelStorei.xml -func (gl *GL) PixelStorei(pname glbase.Enum, param int32) { - C.gl3_0_glPixelStorei(gl.funcs, C.GLenum(pname), C.GLint(param)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glPixelStoref.xml -func (gl *GL) PixelStoref(pname glbase.Enum, param float32) { - C.gl3_0_glPixelStoref(gl.funcs, C.GLenum(pname), C.GLfloat(param)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glDepthFunc.xml -func (gl *GL) DepthFunc(glfunc glbase.Enum) { - C.gl3_0_glDepthFunc(gl.funcs, C.GLenum(glfunc)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glStencilOp.xml -func (gl *GL) StencilOp(fail, zfail, zpass glbase.Enum) { - C.gl3_0_glStencilOp(gl.funcs, C.GLenum(fail), C.GLenum(zfail), C.GLenum(zpass)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glStencilFunc.xml -func (gl *GL) StencilFunc(glfunc glbase.Enum, ref int32, mask uint32) { - C.gl3_0_glStencilFunc(gl.funcs, C.GLenum(glfunc), C.GLint(ref), C.GLuint(mask)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glLogicOp.xml -func (gl *GL) LogicOp(opcode glbase.Enum) { - C.gl3_0_glLogicOp(gl.funcs, C.GLenum(opcode)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glBlendFunc.xml -func (gl *GL) BlendFunc(sfactor, dfactor glbase.Enum) { - C.gl3_0_glBlendFunc(gl.funcs, C.GLenum(sfactor), C.GLenum(dfactor)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glFlush.xml -func (gl *GL) Flush() { - C.gl3_0_glFlush(gl.funcs) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glFinish.xml -func (gl *GL) Finish() { - C.gl3_0_glFinish(gl.funcs) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glEnable.xml -func (gl *GL) Enable(cap glbase.Enum) { - C.gl3_0_glEnable(gl.funcs, C.GLenum(cap)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glDisable.xml -func (gl *GL) Disable(cap glbase.Enum) { - C.gl3_0_glDisable(gl.funcs, C.GLenum(cap)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glDepthMask.xml -func (gl *GL) DepthMask(flag bool) { - C.gl3_0_glDepthMask(gl.funcs, *(*C.GLboolean)(unsafe.Pointer(&flag))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glColorMask.xml -func (gl *GL) ColorMask(red, green, blue, alpha bool) { - C.gl3_0_glColorMask(gl.funcs, *(*C.GLboolean)(unsafe.Pointer(&red)), *(*C.GLboolean)(unsafe.Pointer(&green)), *(*C.GLboolean)(unsafe.Pointer(&blue)), *(*C.GLboolean)(unsafe.Pointer(&alpha))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glStencilMask.xml -func (gl *GL) StencilMask(mask uint32) { - C.gl3_0_glStencilMask(gl.funcs, C.GLuint(mask)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glClearDepth.xml -func (gl *GL) ClearDepth(depth float64) { - C.gl3_0_glClearDepth(gl.funcs, C.GLdouble(depth)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glClearStencil.xml -func (gl *GL) ClearStencil(s int32) { - C.gl3_0_glClearStencil(gl.funcs, C.GLint(s)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glClearColor.xml -func (gl *GL) ClearColor(red, green, blue, alpha float32) { - C.gl3_0_glClearColor(gl.funcs, C.GLfloat(red), C.GLfloat(green), C.GLfloat(blue), C.GLfloat(alpha)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glClear.xml -func (gl *GL) Clear(mask glbase.Bitfield) { - C.gl3_0_glClear(gl.funcs, C.GLbitfield(mask)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glDrawBuffer.xml -func (gl *GL) DrawBuffer(mode glbase.Enum) { - C.gl3_0_glDrawBuffer(gl.funcs, C.GLenum(mode)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glTexImage2D.xml -func (gl *GL) TexImage2D(target glbase.Enum, level int, internalFormat int32, width, height, border int, format, gltype glbase.Enum, pixels interface{}) { - var pixels_ptr unsafe.Pointer - var pixels_v = reflect.ValueOf(pixels) - if pixels != nil && pixels_v.Kind() != reflect.Slice { - panic("parameter pixels must be a slice") - } - if pixels != nil { - pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer()) - } - C.gl3_0_glTexImage2D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(internalFormat), C.GLsizei(width), C.GLsizei(height), C.GLint(border), C.GLenum(format), C.GLenum(gltype), pixels_ptr) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glTexImage1D.xml -func (gl *GL) TexImage1D(target glbase.Enum, level int, internalFormat int32, width, border int, format, gltype glbase.Enum, pixels interface{}) { - var pixels_ptr unsafe.Pointer - var pixels_v = reflect.ValueOf(pixels) - if pixels != nil && pixels_v.Kind() != reflect.Slice { - panic("parameter pixels must be a slice") - } - if pixels != nil { - pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer()) - } - C.gl3_0_glTexImage1D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(internalFormat), C.GLsizei(width), C.GLint(border), C.GLenum(format), C.GLenum(gltype), pixels_ptr) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glTexParameteriv.xml -func (gl *GL) TexParameteriv(target, pname glbase.Enum, params []int32) { - C.gl3_0_glTexParameteriv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glTexParameteri.xml -func (gl *GL) TexParameteri(target, pname glbase.Enum, param int32) { - C.gl3_0_glTexParameteri(gl.funcs, C.GLenum(target), C.GLenum(pname), C.GLint(param)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glTexParameterfv.xml -func (gl *GL) TexParameterfv(target, pname glbase.Enum, params []float32) { - C.gl3_0_glTexParameterfv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glTexParameterf.xml -func (gl *GL) TexParameterf(target, pname glbase.Enum, param float32) { - C.gl3_0_glTexParameterf(gl.funcs, C.GLenum(target), C.GLenum(pname), C.GLfloat(param)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glScissor.xml -func (gl *GL) Scissor(x, y, width, height int) { - C.gl3_0_glScissor(gl.funcs, C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glPolygonMode.xml -func (gl *GL) PolygonMode(face, mode glbase.Enum) { - C.gl3_0_glPolygonMode(gl.funcs, C.GLenum(face), C.GLenum(mode)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glPointSize.xml -func (gl *GL) PointSize(size float32) { - C.gl3_0_glPointSize(gl.funcs, C.GLfloat(size)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glLineWidth.xml -func (gl *GL) LineWidth(width float32) { - C.gl3_0_glLineWidth(gl.funcs, C.GLfloat(width)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glHint.xml -func (gl *GL) Hint(target, mode glbase.Enum) { - C.gl3_0_glHint(gl.funcs, C.GLenum(target), C.GLenum(mode)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glFrontFace.xml -func (gl *GL) FrontFace(mode glbase.Enum) { - C.gl3_0_glFrontFace(gl.funcs, C.GLenum(mode)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glCullFace.xml -func (gl *GL) CullFace(mode glbase.Enum) { - C.gl3_0_glCullFace(gl.funcs, C.GLenum(mode)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glIndexubv.xml -func (gl *GL) Indexubv(c []uint8) { - C.gl3_0_glIndexubv(gl.funcs, (*C.GLubyte)(unsafe.Pointer(&c[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glIndexub.xml -func (gl *GL) Indexub(c uint8) { - C.gl3_0_glIndexub(gl.funcs, C.GLubyte(c)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glIsTexture.xml -func (gl *GL) IsTexture(texture glbase.Texture) bool { - glresult := C.gl3_0_glIsTexture(gl.funcs, C.GLuint(texture)) - return *(*bool)(unsafe.Pointer(&glresult)) -} - -// GenTextures returns n texture names in textures. There is no guarantee -// that the names form a contiguous set of integers; however, it is -// guaranteed that none of the returned names was in use immediately before -// the call to GenTextures. -// -// The generated textures have no dimensionality; they assume the -// dimensionality of the texture target to which they are first bound (see -// BindTexture). -// -// Texture names returned by a call to GenTextures are not returned by -// subsequent calls, unless they are first deleted with DeleteTextures. -// -// Error GL.INVALID_VALUE is generated if n is negative. -// -// GenTextures is available in GL version 2.0 or greater. -func (gl *GL) GenTextures(n int) []glbase.Texture { - if n == 0 { - return nil - } - textures := make([]glbase.Texture, n) - C.gl3_0_glGenTextures(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&textures[0]))) - return textures -} - -// DeleteTextures deletes the textures objects whose names are stored -// in the textures slice. After a texture is deleted, it has no contents or -// dimensionality, and its name is free for reuse (for example by -// GenTextures). If a texture that is currently bound is deleted, the binding -// reverts to 0 (the default texture). -// -// DeleteTextures silently ignores 0's and names that do not correspond to -// existing textures. -// -// Error GL.INVALID_VALUE is generated if n is negative. -// -// DeleteTextures is available in GL version 2.0 or greater. -func (gl *GL) DeleteTextures(textures []glbase.Texture) { - n := len(textures) - if n == 0 { - return - } - C.gl3_0_glDeleteTextures(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&textures[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glBindTexture.xml -func (gl *GL) BindTexture(target glbase.Enum, texture glbase.Texture) { - C.gl3_0_glBindTexture(gl.funcs, C.GLenum(target), C.GLuint(texture)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glTexSubImage2D.xml -func (gl *GL) TexSubImage2D(target glbase.Enum, level, xoffset, yoffset, width, height int, format, gltype glbase.Enum, pixels interface{}) { - var pixels_ptr unsafe.Pointer - var pixels_v = reflect.ValueOf(pixels) - if pixels != nil && pixels_v.Kind() != reflect.Slice { - panic("parameter pixels must be a slice") - } - if pixels != nil { - pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer()) - } - C.gl3_0_glTexSubImage2D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLint(yoffset), C.GLsizei(width), C.GLsizei(height), C.GLenum(format), C.GLenum(gltype), pixels_ptr) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glTexSubImage1D.xml -func (gl *GL) TexSubImage1D(target glbase.Enum, level, xoffset, width int, format, gltype glbase.Enum, pixels interface{}) { - var pixels_ptr unsafe.Pointer - var pixels_v = reflect.ValueOf(pixels) - if pixels != nil && pixels_v.Kind() != reflect.Slice { - panic("parameter pixels must be a slice") - } - if pixels != nil { - pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer()) - } - C.gl3_0_glTexSubImage1D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLsizei(width), C.GLenum(format), C.GLenum(gltype), pixels_ptr) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glCopyTexSubImage2D.xml -func (gl *GL) CopyTexSubImage2D(target glbase.Enum, level, xoffset, yoffset, x, y, width, height int) { - C.gl3_0_glCopyTexSubImage2D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLint(yoffset), C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glCopyTexSubImage1D.xml -func (gl *GL) CopyTexSubImage1D(target glbase.Enum, level, xoffset, x, y, width int) { - C.gl3_0_glCopyTexSubImage1D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLint(x), C.GLint(y), C.GLsizei(width)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glCopyTexImage2D.xml -func (gl *GL) CopyTexImage2D(target glbase.Enum, level int, internalFormat glbase.Enum, x, y, width, height, border int) { - C.gl3_0_glCopyTexImage2D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLenum(internalFormat), C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height), C.GLint(border)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glCopyTexImage1D.xml -func (gl *GL) CopyTexImage1D(target glbase.Enum, level int, internalFormat glbase.Enum, x, y, width, border int) { - C.gl3_0_glCopyTexImage1D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLenum(internalFormat), C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLint(border)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glPolygonOffset.xml -func (gl *GL) PolygonOffset(factor, units float32) { - C.gl3_0_glPolygonOffset(gl.funcs, C.GLfloat(factor), C.GLfloat(units)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glDrawElements.xml -func (gl *GL) DrawElements(mode glbase.Enum, count int, gltype glbase.Enum, indices interface{}) { - var indices_ptr unsafe.Pointer - var indices_v = reflect.ValueOf(indices) - if indices != nil && indices_v.Kind() != reflect.Slice { - panic("parameter indices must be a slice") - } - if indices != nil { - indices_ptr = unsafe.Pointer(indices_v.Index(0).Addr().Pointer()) - } - C.gl3_0_glDrawElements(gl.funcs, C.GLenum(mode), C.GLsizei(count), C.GLenum(gltype), indices_ptr) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glDrawArrays.xml -func (gl *GL) DrawArrays(mode glbase.Enum, first, count int) { - C.gl3_0_glDrawArrays(gl.funcs, C.GLenum(mode), C.GLint(first), C.GLsizei(count)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glCopyTexSubImage3D.xml -func (gl *GL) CopyTexSubImage3D(target glbase.Enum, level, xoffset, yoffset int, zoffset int32, x, y, width, height int) { - C.gl3_0_glCopyTexSubImage3D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLint(yoffset), C.GLint(zoffset), C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glTexSubImage3D.xml -func (gl *GL) TexSubImage3D(target glbase.Enum, level, xoffset, yoffset int, zoffset int32, width, height int, depth int32, format, gltype glbase.Enum, pixels interface{}) { - var pixels_ptr unsafe.Pointer - var pixels_v = reflect.ValueOf(pixels) - if pixels != nil && pixels_v.Kind() != reflect.Slice { - panic("parameter pixels must be a slice") - } - if pixels != nil { - pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer()) - } - C.gl3_0_glTexSubImage3D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLint(yoffset), C.GLint(zoffset), C.GLsizei(width), C.GLsizei(height), C.GLsizei(depth), C.GLenum(format), C.GLenum(gltype), pixels_ptr) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glTexImage3D.xml -func (gl *GL) TexImage3D(target glbase.Enum, level int, internalFormat int32, width, height int, depth int32, border int, format, gltype glbase.Enum, pixels interface{}) { - var pixels_ptr unsafe.Pointer - var pixels_v = reflect.ValueOf(pixels) - if pixels != nil && pixels_v.Kind() != reflect.Slice { - panic("parameter pixels must be a slice") - } - if pixels != nil { - pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer()) - } - C.gl3_0_glTexImage3D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(internalFormat), C.GLsizei(width), C.GLsizei(height), C.GLsizei(depth), C.GLint(border), C.GLenum(format), C.GLenum(gltype), pixels_ptr) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glDrawRangeElements.xml -func (gl *GL) DrawRangeElements(mode glbase.Enum, start, end uint32, count int, gltype glbase.Enum, indices interface{}) { - var indices_ptr unsafe.Pointer - var indices_v = reflect.ValueOf(indices) - if indices != nil && indices_v.Kind() != reflect.Slice { - panic("parameter indices must be a slice") - } - if indices != nil { - indices_ptr = unsafe.Pointer(indices_v.Index(0).Addr().Pointer()) - } - C.gl3_0_glDrawRangeElements(gl.funcs, C.GLenum(mode), C.GLuint(start), C.GLuint(end), C.GLsizei(count), C.GLenum(gltype), indices_ptr) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glBlendEquation.xml -func (gl *GL) BlendEquation(mode glbase.Enum) { - C.gl3_0_glBlendEquation(gl.funcs, C.GLenum(mode)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glBlendColor.xml -func (gl *GL) BlendColor(red, green, blue, alpha float32) { - C.gl3_0_glBlendColor(gl.funcs, C.GLfloat(red), C.GLfloat(green), C.GLfloat(blue), C.GLfloat(alpha)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glGetCompressedTexImage.xml -func (gl *GL) GetCompressedTexImage(target glbase.Enum, level int, img interface{}) { - var img_ptr unsafe.Pointer - var img_v = reflect.ValueOf(img) - if img != nil && img_v.Kind() != reflect.Slice { - panic("parameter img must be a slice") - } - if img != nil { - img_ptr = unsafe.Pointer(img_v.Index(0).Addr().Pointer()) - } - C.gl3_0_glGetCompressedTexImage(gl.funcs, C.GLenum(target), C.GLint(level), img_ptr) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glCompressedTexSubImage1D.xml -func (gl *GL) CompressedTexSubImage1D(target glbase.Enum, level, xoffset, width int, format glbase.Enum, imageSize int, data interface{}) { - var data_ptr unsafe.Pointer - var data_v = reflect.ValueOf(data) - if data != nil && data_v.Kind() != reflect.Slice { - panic("parameter data must be a slice") - } - if data != nil { - data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer()) - } - C.gl3_0_glCompressedTexSubImage1D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLsizei(width), C.GLenum(format), C.GLsizei(imageSize), data_ptr) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glCompressedTexSubImage2D.xml -func (gl *GL) CompressedTexSubImage2D(target glbase.Enum, level, xoffset, yoffset, width, height int, format glbase.Enum, imageSize int, data interface{}) { - var data_ptr unsafe.Pointer - var data_v = reflect.ValueOf(data) - if data != nil && data_v.Kind() != reflect.Slice { - panic("parameter data must be a slice") - } - if data != nil { - data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer()) - } - C.gl3_0_glCompressedTexSubImage2D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLint(yoffset), C.GLsizei(width), C.GLsizei(height), C.GLenum(format), C.GLsizei(imageSize), data_ptr) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glCompressedTexSubImage3D.xml -func (gl *GL) CompressedTexSubImage3D(target glbase.Enum, level, xoffset, yoffset int, zoffset int32, width, height int, depth int32, format glbase.Enum, imageSize int, data interface{}) { - var data_ptr unsafe.Pointer - var data_v = reflect.ValueOf(data) - if data != nil && data_v.Kind() != reflect.Slice { - panic("parameter data must be a slice") - } - if data != nil { - data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer()) - } - C.gl3_0_glCompressedTexSubImage3D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLint(yoffset), C.GLint(zoffset), C.GLsizei(width), C.GLsizei(height), C.GLsizei(depth), C.GLenum(format), C.GLsizei(imageSize), data_ptr) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glCompressedTexImage1D.xml -func (gl *GL) CompressedTexImage1D(target glbase.Enum, level int, internalFormat glbase.Enum, width, border, imageSize int, data interface{}) { - var data_ptr unsafe.Pointer - var data_v = reflect.ValueOf(data) - if data != nil && data_v.Kind() != reflect.Slice { - panic("parameter data must be a slice") - } - if data != nil { - data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer()) - } - C.gl3_0_glCompressedTexImage1D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLenum(internalFormat), C.GLsizei(width), C.GLint(border), C.GLsizei(imageSize), data_ptr) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glCompressedTexImage2D.xml -func (gl *GL) CompressedTexImage2D(target glbase.Enum, level int, internalFormat glbase.Enum, width, height, border, imageSize int, data interface{}) { - var data_ptr unsafe.Pointer - var data_v = reflect.ValueOf(data) - if data != nil && data_v.Kind() != reflect.Slice { - panic("parameter data must be a slice") - } - if data != nil { - data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer()) - } - C.gl3_0_glCompressedTexImage2D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLenum(internalFormat), C.GLsizei(width), C.GLsizei(height), C.GLint(border), C.GLsizei(imageSize), data_ptr) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glCompressedTexImage3D.xml -func (gl *GL) CompressedTexImage3D(target glbase.Enum, level int, internalFormat glbase.Enum, width, height int, depth int32, border, imageSize int, data interface{}) { - var data_ptr unsafe.Pointer - var data_v = reflect.ValueOf(data) - if data != nil && data_v.Kind() != reflect.Slice { - panic("parameter data must be a slice") - } - if data != nil { - data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer()) - } - C.gl3_0_glCompressedTexImage3D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLenum(internalFormat), C.GLsizei(width), C.GLsizei(height), C.GLsizei(depth), C.GLint(border), C.GLsizei(imageSize), data_ptr) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glSampleCoverage.xml -func (gl *GL) SampleCoverage(value float32, invert bool) { - C.gl3_0_glSampleCoverage(gl.funcs, C.GLfloat(value), *(*C.GLboolean)(unsafe.Pointer(&invert))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glActiveTexture.xml -func (gl *GL) ActiveTexture(texture glbase.Enum) { - C.gl3_0_glActiveTexture(gl.funcs, C.GLenum(texture)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glPointParameteriv.xml -func (gl *GL) PointParameteriv(pname glbase.Enum, params []int32) { - C.gl3_0_glPointParameteriv(gl.funcs, C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glPointParameteri.xml -func (gl *GL) PointParameteri(pname glbase.Enum, param int32) { - C.gl3_0_glPointParameteri(gl.funcs, C.GLenum(pname), C.GLint(param)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glPointParameterfv.xml -func (gl *GL) PointParameterfv(pname glbase.Enum, params []float32) { - C.gl3_0_glPointParameterfv(gl.funcs, C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glPointParameterf.xml -func (gl *GL) PointParameterf(pname glbase.Enum, param float32) { - C.gl3_0_glPointParameterf(gl.funcs, C.GLenum(pname), C.GLfloat(param)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glMultiDrawArrays.xml -func (gl *GL) MultiDrawArrays(mode glbase.Enum, first, count []int, drawcount int32) { - C.gl3_0_glMultiDrawArrays(gl.funcs, C.GLenum(mode), (*C.GLint)(unsafe.Pointer(&first[0])), (*C.GLsizei)(unsafe.Pointer(&count[0])), C.GLsizei(drawcount)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glBlendFuncSeparate.xml -func (gl *GL) BlendFuncSeparate(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha glbase.Enum) { - C.gl3_0_glBlendFuncSeparate(gl.funcs, C.GLenum(sfactorRGB), C.GLenum(dfactorRGB), C.GLenum(sfactorAlpha), C.GLenum(dfactorAlpha)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glGetBufferParameteriv.xml -func (gl *GL) GetBufferParameteriv(target, pname glbase.Enum, params []int32) { - C.gl3_0_glGetBufferParameteriv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glUnmapBuffer.xml -func (gl *GL) UnmapBuffer(target glbase.Enum) bool { - glresult := C.gl3_0_glUnmapBuffer(gl.funcs, C.GLenum(target)) - return *(*bool)(unsafe.Pointer(&glresult)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glGetBufferSubData.xml -func (gl *GL) GetBufferSubData(target glbase.Enum, offset, size int, data interface{}) { - var data_ptr unsafe.Pointer - var data_v = reflect.ValueOf(data) - if data != nil && data_v.Kind() != reflect.Slice { - panic("parameter data must be a slice") - } - if data != nil { - data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer()) - } - C.gl3_0_glGetBufferSubData(gl.funcs, C.GLenum(target), C.GLintptr(offset), C.GLsizeiptr(size), data_ptr) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glBufferSubData.xml -func (gl *GL) BufferSubData(target glbase.Enum, offset, size int, data interface{}) { - var data_ptr unsafe.Pointer - var data_v = reflect.ValueOf(data) - if data != nil && data_v.Kind() != reflect.Slice { - panic("parameter data must be a slice") - } - if data != nil { - data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer()) - } - C.gl3_0_glBufferSubData(gl.funcs, C.GLenum(target), C.GLintptr(offset), C.GLsizeiptr(size), data_ptr) -} - -// BufferData creates a new data store for the buffer object currently -// bound to target. Any pre-existing data store is deleted. The new data -// store is created with the specified size in bytes and usage. If data is -// not nil, it must be a slice that is used to initialize the data store. -// In that case the size parameter is ignored and the store size will match -// the slice data size. -// -// In its initial state, the new data store is not mapped, it has a NULL -// mapped pointer, and its mapped access is GL.READ_WRITE. -// -// The target constant must be one of GL.ARRAY_BUFFER, GL.COPY_READ_BUFFER, -// GL.COPY_WRITE_BUFFER, GL.ELEMENT_ARRAY_BUFFER, GL.PIXEL_PACK_BUFFER, -// GL.PIXEL_UNPACK_BUFFER, GL.TEXTURE_BUFFER, GL.TRANSFORM_FEEDBACK_BUFFER, -// or GL.UNIFORM_BUFFER. -// -// The usage parameter is a hint to the GL implementation as to how a buffer -// object's data store will be accessed. This enables the GL implementation -// to make more intelligent decisions that may significantly impact buffer -// object performance. It does not, however, constrain the actual usage of -// the data store. usage can be broken down into two parts: first, the -// frequency of access (modification and usage), and second, the nature of -// that access. -// -// A usage frequency of STREAM and nature of DRAW is specified via the -// constant GL.STREAM_DRAW, for example. -// -// The usage frequency of access may be one of: -// -// STREAM -// The data store contents will be modified once and used at most a few times. -// -// STATIC -// The data store contents will be modified once and used many times. -// -// DYNAMIC -// The data store contents will be modified repeatedly and used many times. -// -// The usage nature of access may be one of: -// -// DRAW -// The data store contents are modified by the application, and used as -// the source for GL drawing and image specification commands. -// -// READ -// The data store contents are modified by reading data from the GL, -// and used to return that data when queried by the application. -// -// COPY -// The data store contents are modified by reading data from the GL, -// and used as the source for GL drawing and image specification -// commands. -// -// Clients must align data elements consistent with the requirements of the -// client platform, with an additional base-level requirement that an offset -// within a buffer to a datum comprising N bytes be a multiple of N. -// -// Error GL.INVALID_ENUM is generated if target is not one of the accepted -// buffer targets. GL.INVALID_ENUM is generated if usage is not -// GL.STREAM_DRAW, GL.STREAM_READ, GL.STREAM_COPY, GL.STATIC_DRAW, -// GL.STATIC_READ, GL.STATIC_COPY, GL.DYNAMIC_DRAW, GL.DYNAMIC_READ, or -// GL.DYNAMIC_COPY. GL.INVALID_VALUE is generated if size is negative. -// GL.INVALID_OPERATION is generated if the reserved buffer object name 0 is -// bound to target. GL.OUT_OF_MEMORY is generated if the GL is unable to -// create a data store with the specified size. -func (gl *GL) BufferData(target glbase.Enum, size int, data interface{}, usage glbase.Enum) { - var data_ptr unsafe.Pointer - var data_v = reflect.ValueOf(data) - if data != nil && data_v.Kind() != reflect.Slice { - panic("parameter data must be a slice") - } - if data != nil { - data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer()) - } - if data != nil { - size = int(data_v.Type().Size()) * data_v.Len() - } - C.gl3_0_glBufferData(gl.funcs, C.GLenum(target), C.GLsizeiptr(size), data_ptr, C.GLenum(usage)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glIsBuffer.xml -func (gl *GL) IsBuffer(buffer glbase.Buffer) bool { - glresult := C.gl3_0_glIsBuffer(gl.funcs, C.GLuint(buffer)) - return *(*bool)(unsafe.Pointer(&glresult)) -} - -// GenBuffers returns n buffer object names. There is no guarantee that -// the names form a contiguous set of integers; however, it is guaranteed -// that none of the returned names was in use immediately before the call to -// GenBuffers. -// -// Buffer object names returned by a call to GenBuffers are not returned by -// subsequent calls, unless they are first deleted with DeleteBuffers. -// -// No buffer objects are associated with the returned buffer object names -// until they are first bound by calling BindBuffer. -// -// Error GL.INVALID_VALUE is generated if n is negative. GL.INVALID_OPERATION -// is generated if GenBuffers is executed between the execution of Begin -// and the corresponding execution of End. -// -// GenBuffers is available in GL version 1.5 or greater. -func (gl *GL) GenBuffers(n int) []glbase.Buffer { - if n == 0 { - return nil - } - buffers := make([]glbase.Buffer, n) - C.gl3_0_glGenBuffers(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&buffers[0]))) - return buffers -} - -// DeleteBuffers deletes the buffer objects whose names are stored in the -// buffers slice. -// -// After a buffer object is deleted, it has no contents, and its name is free -// for reuse (for example by GenBuffers). If a buffer object that is -// currently bound is deleted, the binding reverts to 0 (the absence of any -// buffer object, which reverts to client memory usage). -// -// DeleteBuffers silently ignores 0's and names that do not correspond to -// existing buffer objects. -// -// Error GL.INVALID_VALUE is generated if n is negative. GL.INVALID_OPERATION -// is generated if DeleteBuffers is executed between the execution of Begin -// and the corresponding execution of End. -// -// DeleteBuffers is available in GL version 1.5 or greater. -func (gl *GL) DeleteBuffers(buffers []glbase.Buffer) { - n := len(buffers) - if n == 0 { - return - } - C.gl3_0_glDeleteBuffers(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&buffers[0]))) -} - -// BindBuffer creates or puts in use a named buffer object. -// Calling BindBuffer with target set to GL.ARRAY_BUFFER, -// GL.ELEMENT_ARRAY_BUFFER, GL.PIXEL_PACK_BUFFER or GL.PIXEL_UNPACK_BUFFER -// and buffer set to the name of the new buffer object binds the buffer -// object name to the target. When a buffer object is bound to a target, the -// previous binding for that target is automatically broken. -// -// Buffer object names are unsigned integers. The value zero is reserved, but -// there is no default buffer object for each buffer object target. Instead, -// buffer set to zero effectively unbinds any buffer object previously bound, -// and restores client memory usage for that buffer object target. Buffer -// object names and the corresponding buffer object contents are local to the -// shared display-list space (see XCreateContext) of the current GL rendering -// context; two rendering contexts share buffer object names only if they -// also share display lists. -// -// GenBuffers may be called to generate a set of new buffer object names. -// -// The state of a buffer object immediately after it is first bound is an -// unmapped zero-sized memory buffer with GL.READ_WRITE access and -// GL.STATIC_DRAW usage. -// -// While a non-zero buffer object name is bound, GL operations on the target -// to which it is bound affect the bound buffer object, and queries of the -// target to which it is bound return state from the bound buffer object. -// While buffer object name zero is bound, as in the initial state, attempts -// to modify or query state on the target to which it is bound generates an -// GL.INVALID_OPERATION error. -// -// When vertex array pointer state is changed, for example by a call to -// NormalPointer, the current buffer object binding (GL.ARRAY_BUFFER_BINDING) -// is copied into the corresponding client state for the vertex array type -// being changed, for example GL.NORMAL_ARRAY_BUFFER_BINDING. While a -// non-zero buffer object is bound to the GL.ARRAY_BUFFER target, the vertex -// array pointer parameter that is traditionally interpreted as a pointer to -// client-side memory is instead interpreted as an offset within the buffer -// object measured in basic machine units. -// -// While a non-zero buffer object is bound to the GL.ELEMENT_ARRAY_BUFFER -// target, the indices parameter of DrawElements, DrawRangeElements, or -// MultiDrawElements that is traditionally interpreted as a pointer to -// client-side memory is instead interpreted as an offset within the buffer -// object measured in basic machine units. -// -// While a non-zero buffer object is bound to the GL.PIXEL_PACK_BUFFER -// target, the following commands are affected: GetCompressedTexImage, -// GetConvolutionFilter, GetHistogram, GetMinmax, GetPixelMap, -// GetPolygonStipple, GetSeparableFilter, GetTexImage, and ReadPixels. The -// pointer parameter that is traditionally interpreted as a pointer to -// client-side memory where the pixels are to be packed is instead -// interpreted as an offset within the buffer object measured in basic -// machine units. -// -// While a non-zero buffer object is bound to the GL.PIXEL_UNPACK_BUFFER -// target, the following commands are affected: Bitmap, ColorSubTable, -// ColorTable, CompressedTexImage1D, CompressedTexImage2D, -// CompressedTexImage3D, CompressedTexSubImage1D, CompressedTexSubImage2D, -// CompressedTexSubImage3D, ConvolutionFilter1D, ConvolutionFilter2D, -// DrawPixels, PixelMap, PolygonStipple, SeparableFilter2D, TexImage1D, -// TexImage2D, TexImage3D, TexSubImage1D, TexSubImage2D, and TexSubImage3D. -// The pointer parameter that is traditionally interpreted as a pointer to -// client-side memory from which the pixels are to be unpacked is instead -// interpreted as an offset within the buffer object measured in basic -// machine units. -// -// A buffer object binding created with BindBuffer remains active until a -// different buffer object name is bound to the same target, or until the -// bound buffer object is deleted with DeleteBuffers. -// -// Once created, a named buffer object may be re-bound to any target as often -// as needed. However, the GL implementation may make choices about how to -// optimize the storage of a buffer object based on its initial binding -// target. -// -// Error GL.INVALID_ENUM is generated if target is not one of the allowable -// values. GL.INVALID_OPERATION is generated if BindBuffer is executed -// between the execution of Begin and the corresponding execution of End. -// -// BindBuffer is available in GL version 1.5 or greater. -func (gl *GL) BindBuffer(target glbase.Enum, buffer glbase.Buffer) { - C.gl3_0_glBindBuffer(gl.funcs, C.GLenum(target), C.GLuint(buffer)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glGetQueryObjectuiv.xml -func (gl *GL) GetQueryObjectuiv(id uint32, pname glbase.Enum, params []uint32) { - C.gl3_0_glGetQueryObjectuiv(gl.funcs, C.GLuint(id), C.GLenum(pname), (*C.GLuint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glGetQueryObjectiv.xml -func (gl *GL) GetQueryObjectiv(id uint32, pname glbase.Enum, params []int32) { - C.gl3_0_glGetQueryObjectiv(gl.funcs, C.GLuint(id), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glGetQueryiv.xml -func (gl *GL) GetQueryiv(target, pname glbase.Enum, params []int32) { - C.gl3_0_glGetQueryiv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glEndQuery.xml -func (gl *GL) EndQuery(target glbase.Enum) { - C.gl3_0_glEndQuery(gl.funcs, C.GLenum(target)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glBeginQuery.xml -func (gl *GL) BeginQuery(target glbase.Enum, id uint32) { - C.gl3_0_glBeginQuery(gl.funcs, C.GLenum(target), C.GLuint(id)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glIsQuery.xml -func (gl *GL) IsQuery(id uint32) bool { - glresult := C.gl3_0_glIsQuery(gl.funcs, C.GLuint(id)) - return *(*bool)(unsafe.Pointer(&glresult)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glDeleteQueries.xml -func (gl *GL) DeleteQueries(n int, ids []uint32) { - C.gl3_0_glDeleteQueries(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&ids[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glGenQueries.xml -func (gl *GL) GenQueries(n int, ids []uint32) { - C.gl3_0_glGenQueries(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&ids[0]))) -} - -// VertexAttribPointer specifies the location and data format of the array -// of generic vertex attributes at index to use when rendering. size -// specifies the number of components per attribute and must be 1, 2, 3, or -// 4. type specifies the data type of each component, and stride specifies -// the byte stride from one attribute to the next, allowing vertices and -// attributes to be packed into a single array or stored in separate arrays. -// normalized indicates whether the values stored in an integer format are -// to be mapped to the range [-1,1] (for signed values) or [0,1] -// (for unsigned values) when they are accessed and converted to floating -// point; otherwise, values will be converted to floats directly without -// normalization. offset is a byte offset into the buffer object's data -// store, which must be bound to the GL.ARRAY_BUFFER target with BindBuffer. -// -// The buffer object binding (GL.ARRAY_BUFFER_BINDING) is saved as -// generic vertex attribute array client-side state -// (GL.VERTEX_ATTRIB_ARRAY_BUFFER_BINDING) for the provided index. -// -// To enable and disable a generic vertex attribute array, call -// EnableVertexAttribArray and DisableVertexAttribArray with index. If -// enabled, the generic vertex attribute array is used when DrawArrays or -// DrawElements is called. Each generic vertex attribute array is initially -// disabled. -// -// VertexAttribPointer is typically implemented on the client side. -// -// Error GL.INVALID_ENUM is generated if type is not an accepted value. -// GL.INVALID_VALUE is generated if index is greater than or equal to -// GL.MAX_VERTEX_ATTRIBS. GL.INVALID_VALUE is generated if size is not 1, 2, -// 3, or 4. GL.INVALID_VALUE is generated if stride is negative. -func (gl *GL) VertexAttribPointer(index glbase.Attrib, size int, gltype glbase.Enum, normalized bool, stride int, offset uintptr) { - offset_ptr := unsafe.Pointer(offset) - C.gl3_0_glVertexAttribPointer(gl.funcs, C.GLuint(index), C.GLint(size), C.GLenum(gltype), *(*C.GLboolean)(unsafe.Pointer(&normalized)), C.GLsizei(stride), offset_ptr) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glValidateProgram.xml -func (gl *GL) ValidateProgram(program glbase.Program) { - C.gl3_0_glValidateProgram(gl.funcs, C.GLuint(program)) -} - -// UniformMatrix4fv modifies the value of a uniform variable or a uniform -// variable array. The location of the uniform variable to be modified is -// specified by location, which should be a value returned by GetUniformLocation. -// UniformMatrix4fv operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions UniformMatrix{2|3|4|2x3|3x2|2x4|4x2|3x4|4x3}fv are used to -// modify a matrix or an array of matrices. The numbers in the function name -// are interpreted as the dimensionality of the matrix. The number 2 -// indicates a 2x2 matrix (4 values), the number 3 indicates a 3x3 matrix (9 -// values), and the number 4 indicates a 4x4 matrix (16 values). Non-square -// matrix dimensionality is explicit, with the first number representing the -// number of columns and the second number representing the number of rows. -// For example, 2x4 indicates a 2x4 matrix with 2 columns and 4 rows (8 -// values). The length of the provided slice must be a multiple of the number -// of values per matrix, to update one or more consecutive matrices. -// -// If transpose is false, each matrix is assumed to be supplied in column -// major order. If transpose is true, each matrix is assumed to be supplied -// in row major order. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) UniformMatrix4fv(location glbase.Uniform, transpose bool, value []float32) { - if len(value) == 0 { - return - } - if len(value)%(4*4) != 0 { - panic("invalid value length for UniformMatrix4fv") - } - count := len(value) / (4 * 4) - C.gl3_0_glUniformMatrix4fv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLfloat)(unsafe.Pointer(&value[0]))) -} - -// UniformMatrix3fv modifies the value of a uniform variable or a uniform -// variable array. The location of the uniform variable to be modified is -// specified by location, which should be a value returned by GetUniformLocation. -// UniformMatrix3fv operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions UniformMatrix{2|3|4|2x3|3x2|2x4|4x2|3x4|4x3}fv are used to -// modify a matrix or an array of matrices. The numbers in the function name -// are interpreted as the dimensionality of the matrix. The number 2 -// indicates a 2x2 matrix (4 values), the number 3 indicates a 3x3 matrix (9 -// values), and the number 4 indicates a 4x4 matrix (16 values). Non-square -// matrix dimensionality is explicit, with the first number representing the -// number of columns and the second number representing the number of rows. -// For example, 2x4 indicates a 2x4 matrix with 2 columns and 4 rows (8 -// values). The length of the provided slice must be a multiple of the number -// of values per matrix, to update one or more consecutive matrices. -// -// If transpose is false, each matrix is assumed to be supplied in column -// major order. If transpose is true, each matrix is assumed to be supplied -// in row major order. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) UniformMatrix3fv(location glbase.Uniform, transpose bool, value []float32) { - if len(value) == 0 { - return - } - if len(value)%(3*3) != 0 { - panic("invalid value length for UniformMatrix3fv") - } - count := len(value) / (3 * 3) - C.gl3_0_glUniformMatrix3fv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLfloat)(unsafe.Pointer(&value[0]))) -} - -// UniformMatrix2fv modifies the value of a uniform variable or a uniform -// variable array. The location of the uniform variable to be modified is -// specified by location, which should be a value returned by GetUniformLocation. -// UniformMatrix2fv operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions UniformMatrix{2|3|4|2x3|3x2|2x4|4x2|3x4|4x3}fv are used to -// modify a matrix or an array of matrices. The numbers in the function name -// are interpreted as the dimensionality of the matrix. The number 2 -// indicates a 2x2 matrix (4 values), the number 3 indicates a 3x3 matrix (9 -// values), and the number 4 indicates a 4x4 matrix (16 values). Non-square -// matrix dimensionality is explicit, with the first number representing the -// number of columns and the second number representing the number of rows. -// For example, 2x4 indicates a 2x4 matrix with 2 columns and 4 rows (8 -// values). The length of the provided slice must be a multiple of the number -// of values per matrix, to update one or more consecutive matrices. -// -// If transpose is false, each matrix is assumed to be supplied in column -// major order. If transpose is true, each matrix is assumed to be supplied -// in row major order. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) UniformMatrix2fv(location glbase.Uniform, transpose bool, value []float32) { - if len(value) == 0 { - return - } - if len(value)%(2*2) != 0 { - panic("invalid value length for UniformMatrix2fv") - } - count := len(value) / (2 * 2) - C.gl3_0_glUniformMatrix2fv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLfloat)(unsafe.Pointer(&value[0]))) -} - -// Uniform4iv modifies the value of a uniform variable or a uniform -// variable array. The location of the uniform variable to be modified is -// specified by location, which should be a value returned by GetUniformLocation. -// Uniform4iv operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single -// uniform variable or a uniform variable array. These functions receive a -// slice with the values to be loaded into a uniform variable or a uniform -// variable array. A slice with length 1 should be used if modifying the value -// of a single uniform variable, and a length of 1 or greater can be used to -// modify an entire array or part of an array. When loading n elements -// starting at an arbitrary position m in a uniform variable array, elements -// m + n - 1 in the array will be replaced with the new values. If m + n - 1 -// is larger than the size of the uniform variable array, values for all -// array elements beyond the end of the array will be ignored. The number -// specified in the name of the command indicates the number of components -// for each element in value, and it should match the number of components in -// the data type of the specified uniform variable (1 for float, int, bool; -// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name -// of the command must match the data type for the specified uniform variable -// as described for Uniform{1|2|3|4}{f|i|ui}. -// -// Uniform1i and Uniform1iv are the only two functions that may be used to -// load uniform variables defined as sampler types. Loading samplers with any -// other function will result in a GL.INVALID_OPERATION error. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) Uniform4iv(location glbase.Uniform, value []int32) { - if len(value) == 0 { - return - } - if len(value)%4 != 0 { - panic("invalid value length for Uniform4iv") - } - count := len(value) / 4 - C.gl3_0_glUniform4iv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLint)(unsafe.Pointer(&value[0]))) -} - -// Uniform3iv modifies the value of a uniform variable or a uniform -// variable array. The location of the uniform variable to be modified is -// specified by location, which should be a value returned by GetUniformLocation. -// Uniform3iv operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single -// uniform variable or a uniform variable array. These functions receive a -// slice with the values to be loaded into a uniform variable or a uniform -// variable array. A slice with length 1 should be used if modifying the value -// of a single uniform variable, and a length of 1 or greater can be used to -// modify an entire array or part of an array. When loading n elements -// starting at an arbitrary position m in a uniform variable array, elements -// m + n - 1 in the array will be replaced with the new values. If m + n - 1 -// is larger than the size of the uniform variable array, values for all -// array elements beyond the end of the array will be ignored. The number -// specified in the name of the command indicates the number of components -// for each element in value, and it should match the number of components in -// the data type of the specified uniform variable (1 for float, int, bool; -// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name -// of the command must match the data type for the specified uniform variable -// as described for Uniform{1|2|3|4}{f|i|ui}. -// -// Uniform1i and Uniform1iv are the only two functions that may be used to -// load uniform variables defined as sampler types. Loading samplers with any -// other function will result in a GL.INVALID_OPERATION error. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) Uniform3iv(location glbase.Uniform, value []int32) { - if len(value) == 0 { - return - } - if len(value)%3 != 0 { - panic("invalid value length for Uniform3iv") - } - count := len(value) / 3 - C.gl3_0_glUniform3iv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLint)(unsafe.Pointer(&value[0]))) -} - -// Uniform2iv modifies the value of a uniform variable or a uniform -// variable array. The location of the uniform variable to be modified is -// specified by location, which should be a value returned by GetUniformLocation. -// Uniform2iv operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single -// uniform variable or a uniform variable array. These functions receive a -// slice with the values to be loaded into a uniform variable or a uniform -// variable array. A slice with length 1 should be used if modifying the value -// of a single uniform variable, and a length of 1 or greater can be used to -// modify an entire array or part of an array. When loading n elements -// starting at an arbitrary position m in a uniform variable array, elements -// m + n - 1 in the array will be replaced with the new values. If m + n - 1 -// is larger than the size of the uniform variable array, values for all -// array elements beyond the end of the array will be ignored. The number -// specified in the name of the command indicates the number of components -// for each element in value, and it should match the number of components in -// the data type of the specified uniform variable (1 for float, int, bool; -// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name -// of the command must match the data type for the specified uniform variable -// as described for Uniform{1|2|3|4}{f|i|ui}. -// -// Uniform1i and Uniform1iv are the only two functions that may be used to -// load uniform variables defined as sampler types. Loading samplers with any -// other function will result in a GL.INVALID_OPERATION error. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) Uniform2iv(location glbase.Uniform, value []int32) { - if len(value) == 0 { - return - } - if len(value)%2 != 0 { - panic("invalid value length for Uniform2iv") - } - count := len(value) / 2 - C.gl3_0_glUniform2iv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLint)(unsafe.Pointer(&value[0]))) -} - -// Uniform1iv modifies the value of a uniform variable or a uniform -// variable array. The location of the uniform variable to be modified is -// specified by location, which should be a value returned by GetUniformLocation. -// Uniform1iv operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single -// uniform variable or a uniform variable array. These functions receive a -// slice with the values to be loaded into a uniform variable or a uniform -// variable array. A slice with length 1 should be used if modifying the value -// of a single uniform variable, and a length of 1 or greater can be used to -// modify an entire array or part of an array. When loading n elements -// starting at an arbitrary position m in a uniform variable array, elements -// m + n - 1 in the array will be replaced with the new values. If m + n - 1 -// is larger than the size of the uniform variable array, values for all -// array elements beyond the end of the array will be ignored. The number -// specified in the name of the command indicates the number of components -// for each element in value, and it should match the number of components in -// the data type of the specified uniform variable (1 for float, int, bool; -// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name -// of the command must match the data type for the specified uniform variable -// as described for Uniform{1|2|3|4}{f|i|ui}. -// -// Uniform1i and Uniform1iv are the only two functions that may be used to -// load uniform variables defined as sampler types. Loading samplers with any -// other function will result in a GL.INVALID_OPERATION error. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) Uniform1iv(location glbase.Uniform, value []int32) { - if len(value) == 0 { - return - } - count := len(value) - C.gl3_0_glUniform1iv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLint)(unsafe.Pointer(&value[0]))) -} - -// Uniform4fv modifies the value of a uniform variable or a uniform -// variable array. The location of the uniform variable to be modified is -// specified by location, which should be a value returned by GetUniformLocation. -// Uniform4fv operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single -// uniform variable or a uniform variable array. These functions receive a -// slice with the values to be loaded into a uniform variable or a uniform -// variable array. A slice with length 1 should be used if modifying the value -// of a single uniform variable, and a length of 1 or greater can be used to -// modify an entire array or part of an array. When loading n elements -// starting at an arbitrary position m in a uniform variable array, elements -// m + n - 1 in the array will be replaced with the new values. If m + n - 1 -// is larger than the size of the uniform variable array, values for all -// array elements beyond the end of the array will be ignored. The number -// specified in the name of the command indicates the number of components -// for each element in value, and it should match the number of components in -// the data type of the specified uniform variable (1 for float, int, bool; -// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name -// of the command must match the data type for the specified uniform variable -// as described for Uniform{1|2|3|4}{f|i|ui}. -// -// Uniform1i and Uniform1iv are the only two functions that may be used to -// load uniform variables defined as sampler types. Loading samplers with any -// other function will result in a GL.INVALID_OPERATION error. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) Uniform4fv(location glbase.Uniform, value []float32) { - if len(value) == 0 { - return - } - if len(value)%4 != 0 { - panic("invalid value length for Uniform4fv") - } - count := len(value) / 4 - C.gl3_0_glUniform4fv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLfloat)(unsafe.Pointer(&value[0]))) -} - -// Uniform3fv modifies the value of a uniform variable or a uniform -// variable array. The location of the uniform variable to be modified is -// specified by location, which should be a value returned by GetUniformLocation. -// Uniform3fv operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single -// uniform variable or a uniform variable array. These functions receive a -// slice with the values to be loaded into a uniform variable or a uniform -// variable array. A slice with length 1 should be used if modifying the value -// of a single uniform variable, and a length of 1 or greater can be used to -// modify an entire array or part of an array. When loading n elements -// starting at an arbitrary position m in a uniform variable array, elements -// m + n - 1 in the array will be replaced with the new values. If m + n - 1 -// is larger than the size of the uniform variable array, values for all -// array elements beyond the end of the array will be ignored. The number -// specified in the name of the command indicates the number of components -// for each element in value, and it should match the number of components in -// the data type of the specified uniform variable (1 for float, int, bool; -// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name -// of the command must match the data type for the specified uniform variable -// as described for Uniform{1|2|3|4}{f|i|ui}. -// -// Uniform1i and Uniform1iv are the only two functions that may be used to -// load uniform variables defined as sampler types. Loading samplers with any -// other function will result in a GL.INVALID_OPERATION error. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) Uniform3fv(location glbase.Uniform, value []float32) { - if len(value) == 0 { - return - } - if len(value)%3 != 0 { - panic("invalid value length for Uniform3fv") - } - count := len(value) / 3 - C.gl3_0_glUniform3fv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLfloat)(unsafe.Pointer(&value[0]))) -} - -// Uniform2fv modifies the value of a uniform variable or a uniform -// variable array. The location of the uniform variable to be modified is -// specified by location, which should be a value returned by GetUniformLocation. -// Uniform2fv operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single -// uniform variable or a uniform variable array. These functions receive a -// slice with the values to be loaded into a uniform variable or a uniform -// variable array. A slice with length 1 should be used if modifying the value -// of a single uniform variable, and a length of 1 or greater can be used to -// modify an entire array or part of an array. When loading n elements -// starting at an arbitrary position m in a uniform variable array, elements -// m + n - 1 in the array will be replaced with the new values. If m + n - 1 -// is larger than the size of the uniform variable array, values for all -// array elements beyond the end of the array will be ignored. The number -// specified in the name of the command indicates the number of components -// for each element in value, and it should match the number of components in -// the data type of the specified uniform variable (1 for float, int, bool; -// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name -// of the command must match the data type for the specified uniform variable -// as described for Uniform{1|2|3|4}{f|i|ui}. -// -// Uniform1i and Uniform1iv are the only two functions that may be used to -// load uniform variables defined as sampler types. Loading samplers with any -// other function will result in a GL.INVALID_OPERATION error. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) Uniform2fv(location glbase.Uniform, value []float32) { - if len(value) == 0 { - return - } - if len(value)%2 != 0 { - panic("invalid value length for Uniform2fv") - } - count := len(value) / 2 - C.gl3_0_glUniform2fv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLfloat)(unsafe.Pointer(&value[0]))) -} - -// Uniform1fv modifies the value of a uniform variable or a uniform -// variable array. The location of the uniform variable to be modified is -// specified by location, which should be a value returned by GetUniformLocation. -// Uniform1fv operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single -// uniform variable or a uniform variable array. These functions receive a -// slice with the values to be loaded into a uniform variable or a uniform -// variable array. A slice with length 1 should be used if modifying the value -// of a single uniform variable, and a length of 1 or greater can be used to -// modify an entire array or part of an array. When loading n elements -// starting at an arbitrary position m in a uniform variable array, elements -// m + n - 1 in the array will be replaced with the new values. If m + n - 1 -// is larger than the size of the uniform variable array, values for all -// array elements beyond the end of the array will be ignored. The number -// specified in the name of the command indicates the number of components -// for each element in value, and it should match the number of components in -// the data type of the specified uniform variable (1 for float, int, bool; -// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name -// of the command must match the data type for the specified uniform variable -// as described for Uniform{1|2|3|4}{f|i|ui}. -// -// Uniform1i and Uniform1iv are the only two functions that may be used to -// load uniform variables defined as sampler types. Loading samplers with any -// other function will result in a GL.INVALID_OPERATION error. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) Uniform1fv(location glbase.Uniform, value []float32) { - if len(value) == 0 { - return - } - count := len(value) - C.gl3_0_glUniform1fv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLfloat)(unsafe.Pointer(&value[0]))) -} - -// Uniform4i modifies the value of a single uniform variable. -// The location of the uniform variable to be modified is specified by -// location, which should be a value returned by GetUniformLocation. -// Uniform4i operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the -// uniform variable specified by location using the values passed as -// arguments. The number specified in the function should match the number of -// components in the data type of the specified uniform variable (1 for -// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.). -// The suffix f indicates that floating-point values are being passed; the -// suffix i indicates that integer values are being passed; the suffix ui -// indicates that unsigned integer values are being passed, and this type -// should also match the data type of the specified uniform variable. The i -// variants of this function should be used to provide values for uniform -// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui -// variants of this function should be used to provide values for uniform -// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of -// these. The f variants should be used to provide values for uniform -// variables of type float, vec2, vec3, vec4, or arrays of these. Either the -// i, ui or f variants may be used to provide values for uniform variables of -// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable -// will be set to false if the input value is 0 or 0.0f, and it will be set -// to true otherwise. -// -// Uniform1i and Uniform1iv are the only two functions that may be used to -// load uniform variables defined as sampler types. Loading samplers with any -// other function will result in a GL.INVALID_OPERATION error. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) Uniform4i(location glbase.Uniform, v0, v1, v2, v3 int32) { - C.gl3_0_glUniform4i(gl.funcs, C.GLint(location), C.GLint(v0), C.GLint(v1), C.GLint(v2), C.GLint(v3)) -} - -// Uniform3i modifies the value of a single uniform variable. -// The location of the uniform variable to be modified is specified by -// location, which should be a value returned by GetUniformLocation. -// Uniform3i operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the -// uniform variable specified by location using the values passed as -// arguments. The number specified in the function should match the number of -// components in the data type of the specified uniform variable (1 for -// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.). -// The suffix f indicates that floating-point values are being passed; the -// suffix i indicates that integer values are being passed; the suffix ui -// indicates that unsigned integer values are being passed, and this type -// should also match the data type of the specified uniform variable. The i -// variants of this function should be used to provide values for uniform -// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui -// variants of this function should be used to provide values for uniform -// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of -// these. The f variants should be used to provide values for uniform -// variables of type float, vec2, vec3, vec4, or arrays of these. Either the -// i, ui or f variants may be used to provide values for uniform variables of -// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable -// will be set to false if the input value is 0 or 0.0f, and it will be set -// to true otherwise. -// -// Uniform1i and Uniform1iv are the only two functions that may be used to -// load uniform variables defined as sampler types. Loading samplers with any -// other function will result in a GL.INVALID_OPERATION error. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) Uniform3i(location glbase.Uniform, v0, v1, v2 int32) { - C.gl3_0_glUniform3i(gl.funcs, C.GLint(location), C.GLint(v0), C.GLint(v1), C.GLint(v2)) -} - -// Uniform2i modifies the value of a single uniform variable. -// The location of the uniform variable to be modified is specified by -// location, which should be a value returned by GetUniformLocation. -// Uniform2i operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the -// uniform variable specified by location using the values passed as -// arguments. The number specified in the function should match the number of -// components in the data type of the specified uniform variable (1 for -// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.). -// The suffix f indicates that floating-point values are being passed; the -// suffix i indicates that integer values are being passed; the suffix ui -// indicates that unsigned integer values are being passed, and this type -// should also match the data type of the specified uniform variable. The i -// variants of this function should be used to provide values for uniform -// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui -// variants of this function should be used to provide values for uniform -// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of -// these. The f variants should be used to provide values for uniform -// variables of type float, vec2, vec3, vec4, or arrays of these. Either the -// i, ui or f variants may be used to provide values for uniform variables of -// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable -// will be set to false if the input value is 0 or 0.0f, and it will be set -// to true otherwise. -// -// Uniform1i and Uniform1iv are the only two functions that may be used to -// load uniform variables defined as sampler types. Loading samplers with any -// other function will result in a GL.INVALID_OPERATION error. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) Uniform2i(location glbase.Uniform, v0, v1 int32) { - C.gl3_0_glUniform2i(gl.funcs, C.GLint(location), C.GLint(v0), C.GLint(v1)) -} - -// Uniform1i modifies the value of a single uniform variable. -// The location of the uniform variable to be modified is specified by -// location, which should be a value returned by GetUniformLocation. -// Uniform1i operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the -// uniform variable specified by location using the values passed as -// arguments. The number specified in the function should match the number of -// components in the data type of the specified uniform variable (1 for -// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.). -// The suffix f indicates that floating-point values are being passed; the -// suffix i indicates that integer values are being passed; the suffix ui -// indicates that unsigned integer values are being passed, and this type -// should also match the data type of the specified uniform variable. The i -// variants of this function should be used to provide values for uniform -// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui -// variants of this function should be used to provide values for uniform -// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of -// these. The f variants should be used to provide values for uniform -// variables of type float, vec2, vec3, vec4, or arrays of these. Either the -// i, ui or f variants may be used to provide values for uniform variables of -// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable -// will be set to false if the input value is 0 or 0.0f, and it will be set -// to true otherwise. -// -// Uniform1i and Uniform1iv are the only two functions that may be used to -// load uniform variables defined as sampler types. Loading samplers with any -// other function will result in a GL.INVALID_OPERATION error. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) Uniform1i(location glbase.Uniform, v0 int32) { - C.gl3_0_glUniform1i(gl.funcs, C.GLint(location), C.GLint(v0)) -} - -// Uniform4f modifies the value of a single uniform variable. -// The location of the uniform variable to be modified is specified by -// location, which should be a value returned by GetUniformLocation. -// Uniform4f operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the -// uniform variable specified by location using the values passed as -// arguments. The number specified in the function should match the number of -// components in the data type of the specified uniform variable (1 for -// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.). -// The suffix f indicates that floating-point values are being passed; the -// suffix i indicates that integer values are being passed; the suffix ui -// indicates that unsigned integer values are being passed, and this type -// should also match the data type of the specified uniform variable. The i -// variants of this function should be used to provide values for uniform -// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui -// variants of this function should be used to provide values for uniform -// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of -// these. The f variants should be used to provide values for uniform -// variables of type float, vec2, vec3, vec4, or arrays of these. Either the -// i, ui or f variants may be used to provide values for uniform variables of -// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable -// will be set to false if the input value is 0 or 0.0f, and it will be set -// to true otherwise. -// -// Uniform1i and Uniform1iv are the only two functions that may be used to -// load uniform variables defined as sampler types. Loading samplers with any -// other function will result in a GL.INVALID_OPERATION error. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) Uniform4f(location glbase.Uniform, v0, v1, v2, v3 float32) { - C.gl3_0_glUniform4f(gl.funcs, C.GLint(location), C.GLfloat(v0), C.GLfloat(v1), C.GLfloat(v2), C.GLfloat(v3)) -} - -// Uniform3f modifies the value of a single uniform variable. -// The location of the uniform variable to be modified is specified by -// location, which should be a value returned by GetUniformLocation. -// Uniform3f operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the -// uniform variable specified by location using the values passed as -// arguments. The number specified in the function should match the number of -// components in the data type of the specified uniform variable (1 for -// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.). -// The suffix f indicates that floating-point values are being passed; the -// suffix i indicates that integer values are being passed; the suffix ui -// indicates that unsigned integer values are being passed, and this type -// should also match the data type of the specified uniform variable. The i -// variants of this function should be used to provide values for uniform -// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui -// variants of this function should be used to provide values for uniform -// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of -// these. The f variants should be used to provide values for uniform -// variables of type float, vec2, vec3, vec4, or arrays of these. Either the -// i, ui or f variants may be used to provide values for uniform variables of -// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable -// will be set to false if the input value is 0 or 0.0f, and it will be set -// to true otherwise. -// -// Uniform1i and Uniform1iv are the only two functions that may be used to -// load uniform variables defined as sampler types. Loading samplers with any -// other function will result in a GL.INVALID_OPERATION error. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) Uniform3f(location glbase.Uniform, v0, v1, v2 float32) { - C.gl3_0_glUniform3f(gl.funcs, C.GLint(location), C.GLfloat(v0), C.GLfloat(v1), C.GLfloat(v2)) -} - -// Uniform2f modifies the value of a single uniform variable. -// The location of the uniform variable to be modified is specified by -// location, which should be a value returned by GetUniformLocation. -// Uniform2f operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the -// uniform variable specified by location using the values passed as -// arguments. The number specified in the function should match the number of -// components in the data type of the specified uniform variable (1 for -// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.). -// The suffix f indicates that floating-point values are being passed; the -// suffix i indicates that integer values are being passed; the suffix ui -// indicates that unsigned integer values are being passed, and this type -// should also match the data type of the specified uniform variable. The i -// variants of this function should be used to provide values for uniform -// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui -// variants of this function should be used to provide values for uniform -// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of -// these. The f variants should be used to provide values for uniform -// variables of type float, vec2, vec3, vec4, or arrays of these. Either the -// i, ui or f variants may be used to provide values for uniform variables of -// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable -// will be set to false if the input value is 0 or 0.0f, and it will be set -// to true otherwise. -// -// Uniform1i and Uniform1iv are the only two functions that may be used to -// load uniform variables defined as sampler types. Loading samplers with any -// other function will result in a GL.INVALID_OPERATION error. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) Uniform2f(location glbase.Uniform, v0, v1 float32) { - C.gl3_0_glUniform2f(gl.funcs, C.GLint(location), C.GLfloat(v0), C.GLfloat(v1)) -} - -// Uniform1f modifies the value of a single uniform variable. -// The location of the uniform variable to be modified is specified by -// location, which should be a value returned by GetUniformLocation. -// Uniform1f operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the -// uniform variable specified by location using the values passed as -// arguments. The number specified in the function should match the number of -// components in the data type of the specified uniform variable (1 for -// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.). -// The suffix f indicates that floating-point values are being passed; the -// suffix i indicates that integer values are being passed; the suffix ui -// indicates that unsigned integer values are being passed, and this type -// should also match the data type of the specified uniform variable. The i -// variants of this function should be used to provide values for uniform -// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui -// variants of this function should be used to provide values for uniform -// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of -// these. The f variants should be used to provide values for uniform -// variables of type float, vec2, vec3, vec4, or arrays of these. Either the -// i, ui or f variants may be used to provide values for uniform variables of -// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable -// will be set to false if the input value is 0 or 0.0f, and it will be set -// to true otherwise. -// -// Uniform1i and Uniform1iv are the only two functions that may be used to -// load uniform variables defined as sampler types. Loading samplers with any -// other function will result in a GL.INVALID_OPERATION error. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) Uniform1f(location glbase.Uniform, v0 float32) { - C.gl3_0_glUniform1f(gl.funcs, C.GLint(location), C.GLfloat(v0)) -} - -// UseProgram installs the program object specified by program as part of -// current rendering state. One or more executables are created in a program -// object by successfully attaching shader objects to it with AttachShader, -// successfully compiling the shader objects with CompileShader, and -// successfully linking the program object with LinkProgram. -// -// A program object will contain an executable that will run on the vertex -// processor if it contains one or more shader objects of type -// GL.VERTEX_SHADER that have been successfully compiled and linked. -// Similarly, a program object will contain an executable that will run on -// the fragment processor if it contains one or more shader objects of type -// GL.FRAGMENT_SHADER that have been successfully compiled and linked. -// -// Successfully installing an executable on a programmable processor will -// cause the corresponding fixed functionality of OpenGL to be disabled. -// Specifically, if an executable is installed on the vertex processor, the -// OpenGL fixed functionality will be disabled as follows. -// -// - The modelview matrix is not applied to vertex coordinates. -// -// - The projection matrix is not applied to vertex coordinates. -// -// - The texture matrices are not applied to texture coordinates. -// -// - Normals are not transformed to eye coordinates. -// -// - Normals are not rescaled or normalized. -// -// - Normalization of GL.AUTO_NORMAL evaluated normals is not performed. -// -// - Texture coordinates are not generated automatically. -// -// - Per-vertex lighting is not performed. -// -// - Color material computations are not performed. -// -// - Color index lighting is not performed. -// -// - This list also applies when setting the current raster position. -// -// The executable that is installed on the vertex processor is expected to -// implement any or all of the desired functionality from the preceding list. -// Similarly, if an executable is installed on the fragment processor, the -// OpenGL fixed functionality will be disabled as follows. -// -// - Texture environment and texture functions are not applied. -// -// - Texture application is not applied. -// -// - Color sum is not applied. -// -// - Fog is not applied. -// -// Again, the fragment shader that is installed is expected to implement any -// or all of the desired functionality from the preceding list. -// -// While a program object is in use, applications are free to modify attached -// shader objects, compile attached shader objects, attach additional shader -// objects, and detach or delete shader objects. None of these operations -// will affect the executables that are part of the current state. However, -// relinking the program object that is currently in use will install the -// program object as part of the current rendering state if the link -// operation was successful (see LinkProgram). If the program object -// currently in use is relinked unsuccessfully, its link status will be set -// to GL.FALSE, but the executables and associated state will remain part of -// the current state until a subsequent call to UseProgram removes it from -// use. After it is removed from use, it cannot be made part of current state -// until it has been successfully relinked. -// -// If program contains shader objects of type GL.VERTEX_SHADER but it does -// not contain shader objects of type GL.FRAGMENT_SHADER, an executable will -// be installed on the vertex processor, but fixed functionality will be used -// for fragment processing. Similarly, if program contains shader objects of -// type GL.FRAGMENT_SHADER but it does not contain shader objects of type -// GL.VERTEX_SHADER, an executable will be installed on the fragment -// processor, but fixed functionality will be used for vertex processing. If -// program is 0, the programmable processors will be disabled, and fixed -// functionality will be used for both vertex and fragment processing. -// -// While a program object is in use, the state that controls the disabled -// fixed functionality may also be updated using the normal OpenGL calls. -// -// Like display lists and texture objects, the name space for program objects -// may be shared across a set of contexts, as long as the server sides of the -// contexts share the same address space. If the name space is shared across -// contexts, any attached objects and the data associated with those attached -// objects are shared as well. -// -// Applications are responsible for providing the synchronization across API -// calls when objects are accessed from different execution threads. -// -// Error GL.INVALID_VALUE is generated if program is neither 0 nor a value -// generated by OpenGL. GL.INVALID_OPERATION is generated if program is not -// a program object. GL.INVALID_OPERATION is generated if program could not -// be made part of current state. GL.INVALID_OPERATION is generated if -// UseProgram is executed between the execution of Begin and the -// corresponding execution of End. -// -// UseProgram is available in GL version 2.0 or greater. -func (gl *GL) UseProgram(program glbase.Program) { - C.gl3_0_glUseProgram(gl.funcs, C.GLuint(program)) -} - -// ShaderSource sets the source code in shader to the provided source code. Any source -// code previously stored in the shader object is completely replaced. -// -// Error GL.INVALID_VALUE is generated if shader is not a value generated by -// OpenGL. GL.INVALID_OPERATION is generated if shader is not a shader -// object. GL.INVALID_VALUE is generated if count is less than 0. -// GL.INVALID_OPERATION is generated if ShaderSource is executed between the -// execution of Begin and the corresponding execution of End. -// -// ShaderSource is available in GL version 2.0 or greater. -func (gl *GL) ShaderSource(shader glbase.Shader, source ...string) { - count := len(source) - length := make([]int32, count) - source_c := make([]unsafe.Pointer, count) - for i, src := range source { - length[i] = int32(len(src)) - if len(src) > 0 { - source_c[i] = *(*unsafe.Pointer)(unsafe.Pointer(&src)) - } else { - source_c[i] = unsafe.Pointer(uintptr(0)) - } - } - C.gl3_0_glShaderSource(gl.funcs, C.GLuint(shader), C.GLsizei(count), (**C.GLchar)(unsafe.Pointer(&source_c[0])), (*C.GLint)(unsafe.Pointer(&length[0]))) -} - -// LinkProgram links the program object specified by program. If any shader -// objects of type GL.VERTEX_SHADER are attached to program, they will be -// used to create an executable that will run on the programmable vertex -// processor. If any shader objects of type GL.FRAGMENT_SHADER are attached -// to program, they will be used to create an executable that will run on the -// programmable fragment processor. -// -// The status of the link operation will be stored as part of the program -// object's state. This value will be set to GL.TRUE if the program object -// was linked without errors and is ready for use, and GL.FALSE otherwise. It -// can be queried by calling GetProgramiv with arguments program and -// GL.LINK_STATUS. -// -// As a result of a successful link operation, all active user-defined -// uniform variables belonging to program will be initialized to 0, and each -// of the program object's active uniform variables will be assigned a -// location that can be queried by calling GetUniformLocation. Also, any -// active user-defined attribute variables that have not been bound to a -// generic vertex attribute index will be bound to one at this time. -// -// Linking of a program object can fail for a number of reasons as specified -// in the OpenGL Shading Language Specification. The following lists some of -// the conditions that will cause a link error. -// -// - The number of active attribute variables supported by the -// implementation has been exceeded. -// -// - The storage limit for uniform variables has been exceeded. -// -// - The number of active uniform variables supported by the implementation -// has been exceeded. -// -// - The main function is missing for the vertex shader or the fragment -// shader. -// -// - A varying variable actually used in the fragment shader is not -// declared in the same way (or is not declared at all) in the vertex -// shader. -// -// - A reference to a function or variable name is unresolved. -// -// - A shared global is declared with two different types or two different -// initial values. -// -// - One or more of the attached shader objects has not been successfully -// compiled. -// -// - Binding a generic attribute matrix caused some rows of the matrix to -// fall outside the allowed maximum of GL.MAX_VERTEX_ATTRIBS. -// -// - Not enough contiguous vertex attribute slots could be found to bind -// attribute matrices. -// -// When a program object has been successfully linked, the program object can -// be made part of current state by calling UseProgram. Whether or not the -// link operation was successful, the program object's information log will -// be overwritten. The information log can be retrieved by calling -// GetProgramInfoLog. -// -// LinkProgram will also install the generated executables as part of the -// current rendering state if the link operation was successful and the -// specified program object is already currently in use as a result of a -// previous call to UseProgram. If the program object currently in use is -// relinked unsuccessfully, its link status will be set to GL.FALSE , but the -// executables and associated state will remain part of the current state -// until a subsequent call to UseProgram removes it from use. After it is -// removed from use, it cannot be made part of current state until it has -// been successfully relinked. -// -// If program contains shader objects of type GL.VERTEX_SHADER but does not -// contain shader objects of type GL.FRAGMENT_SHADER, the vertex shader will -// be linked against the implicit interface for fixed functionality fragment -// processing. Similarly, if program contains shader objects of type -// GL.FRAGMENT_SHADER but it does not contain shader objects of type -// GL.VERTEX_SHADER, the fragment shader will be linked against the implicit -// interface for fixed functionality vertex processing. -// -// The program object's information log is updated and the program is -// generated at the time of the link operation. After the link operation, -// applications are free to modify attached shader objects, compile attached -// shader objects, detach shader objects, delete shader objects, and attach -// additional shader objects. None of these operations affects the -// information log or the program that is part of the program object. -// -// If the link operation is unsuccessful, any information about a previous -// link operation on program is lost (a failed link does not restore the -// old state of program). Certain information can still be retrieved -// from program even after an unsuccessful link operation. See for instance -// GetActiveAttrib and GetActiveUniform. -// -// Error GL.INVALID_VALUE is generated if program is not a value generated by -// OpenGL. GL.INVALID_OPERATION is generated if program is not a program -// object. GL.INVALID_OPERATION is generated if LinkProgram is executed -// between the execution of Begin and the corresponding execution of End. -// -// LinkProgram is available in GL version 2.0 or greater. -func (gl *GL) LinkProgram(program glbase.Program) { - C.gl3_0_glLinkProgram(gl.funcs, C.GLuint(program)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glIsShader.xml -func (gl *GL) IsShader(shader glbase.Shader) bool { - glresult := C.gl3_0_glIsShader(gl.funcs, C.GLuint(shader)) - return *(*bool)(unsafe.Pointer(&glresult)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glIsProgram.xml -func (gl *GL) IsProgram(program glbase.Program) bool { - glresult := C.gl3_0_glIsProgram(gl.funcs, C.GLuint(program)) - return *(*bool)(unsafe.Pointer(&glresult)) -} - -// GetVertexAttribiv returns in params the value of a generic vertex attribute -// parameter. The generic vertex attribute to be queried is specified by -// index, and the parameter to be queried is specified by pname. -// -// The accepted parameter names are as follows: -// -// GL.VERTEX_ATTRIB_ARRAY_BUFFER_BINDING -// params returns a single value, the name of the buffer object -// currently bound to the binding point corresponding to generic vertex -// attribute array index. If no buffer object is bound, 0 is returned. -// The initial value is 0. -// -// GL.VERTEX_ATTRIB_ARRAY_ENABLED -// params returns a single value that is non-zero (true) if the vertex -// attribute array for index is enabled and 0 (false) if it is -// disabled. The initial value is 0. -// -// GL.VERTEX_ATTRIB_ARRAY_SIZE -// params returns a single value, the size of the vertex attribute -// array for index. The size is the number of values for each element -// of the vertex attribute array, and it will be 1, 2, 3, or 4. The -// initial value is 4. -// -// GL.VERTEX_ATTRIB_ARRAY_STRIDE -// params returns a single value, the array stride for (number of bytes -// between successive elements in) the vertex attribute array for -// index. A value of 0 indicates that the array elements are stored -// sequentially in memory. The initial value is 0. -// -// GL.VERTEX_ATTRIB_ARRAY_TYPE -// params returns a single value, a symbolic constant indicating the -// array type for the vertex attribute array for index. Possible values -// are GL.BYTE, GL.UNSIGNED_BYTE, GL.SHORT, GL.UNSIGNED_SHORT, GL.INT, -// GL.UNSIGNED_INT, GL.FLOAT, and GL.DOUBLE. The initial value is -// GL.FLOAT. -// -// GL.VERTEX_ATTRIB_ARRAY_NORMALIZED -// params returns a single value that is non-zero (true) if fixed-point -// data types for the vertex attribute array indicated by index are -// normalized when they are converted to floating point, and 0 (false) -// otherwise. The initial value is 0. -// -// GL.CURRENT_VERTEX_ATTRIB -// params returns four values that represent the current value for the -// generic vertex attribute specified by index. Generic vertex -// attribute 0 is unique in that it has no current state, so an error -// will be generated if index is 0. The initial value for all other -// generic vertex attributes is (0,0,0,1). -// -// All of the parameters except GL.CURRENT_VERTEX_ATTRIB represent -// client-side state. -// -// Error GL.INVALID_VALUE is generated if index is greater than or equal to -// GL.MAX_VERTEX_ATTRIBS. GL.INVALID_ENUM is generated if pname is not an -// accepted value. GL.INVALID_OPERATION is generated if index is 0 and pname -// is GL.CURRENT_VERTEX_ATTRIB. -// -// GetVertexAttribiv is available in GL version 2.0 or greater. -func (gl *GL) GetVertexAttribiv(index glbase.Attrib, pname glbase.Enum, params []int32) { - var params_c [4]int32 - C.gl3_0_glGetVertexAttribiv(gl.funcs, C.GLuint(index), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms_c[0]))) - copy(params, params_c[:]) -} - -// GetVertexAttribfv returns in params the value of a generic vertex attribute -// parameter. The generic vertex attribute to be queried is specified by -// index, and the parameter to be queried is specified by pname. -// -// The accepted parameter names are as follows: -// -// GL.VERTEX_ATTRIB_ARRAY_BUFFER_BINDING -// params returns a single value, the name of the buffer object -// currently bound to the binding point corresponding to generic vertex -// attribute array index. If no buffer object is bound, 0 is returned. -// The initial value is 0. -// -// GL.VERTEX_ATTRIB_ARRAY_ENABLED -// params returns a single value that is non-zero (true) if the vertex -// attribute array for index is enabled and 0 (false) if it is -// disabled. The initial value is 0. -// -// GL.VERTEX_ATTRIB_ARRAY_SIZE -// params returns a single value, the size of the vertex attribute -// array for index. The size is the number of values for each element -// of the vertex attribute array, and it will be 1, 2, 3, or 4. The -// initial value is 4. -// -// GL.VERTEX_ATTRIB_ARRAY_STRIDE -// params returns a single value, the array stride for (number of bytes -// between successive elements in) the vertex attribute array for -// index. A value of 0 indicates that the array elements are stored -// sequentially in memory. The initial value is 0. -// -// GL.VERTEX_ATTRIB_ARRAY_TYPE -// params returns a single value, a symbolic constant indicating the -// array type for the vertex attribute array for index. Possible values -// are GL.BYTE, GL.UNSIGNED_BYTE, GL.SHORT, GL.UNSIGNED_SHORT, GL.INT, -// GL.UNSIGNED_INT, GL.FLOAT, and GL.DOUBLE. The initial value is -// GL.FLOAT. -// -// GL.VERTEX_ATTRIB_ARRAY_NORMALIZED -// params returns a single value that is non-zero (true) if fixed-point -// data types for the vertex attribute array indicated by index are -// normalized when they are converted to floating point, and 0 (false) -// otherwise. The initial value is 0. -// -// GL.CURRENT_VERTEX_ATTRIB -// params returns four values that represent the current value for the -// generic vertex attribute specified by index. Generic vertex -// attribute 0 is unique in that it has no current state, so an error -// will be generated if index is 0. The initial value for all other -// generic vertex attributes is (0,0,0,1). -// -// All of the parameters except GL.CURRENT_VERTEX_ATTRIB represent -// client-side state. -// -// Error GL.INVALID_VALUE is generated if index is greater than or equal to -// GL.MAX_VERTEX_ATTRIBS. GL.INVALID_ENUM is generated if pname is not an -// accepted value. GL.INVALID_OPERATION is generated if index is 0 and pname -// is GL.CURRENT_VERTEX_ATTRIB. -// -// GetVertexAttribfv is available in GL version 2.0 or greater. -func (gl *GL) GetVertexAttribfv(index glbase.Attrib, pname glbase.Enum, params []float32) { - var params_c [4]float32 - C.gl3_0_glGetVertexAttribfv(gl.funcs, C.GLuint(index), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(¶ms_c[0]))) - copy(params, params_c[:]) -} - -// GetVertexAttribdv returns in params the value of a generic vertex attribute -// parameter. The generic vertex attribute to be queried is specified by -// index, and the parameter to be queried is specified by pname. -// -// The accepted parameter names are as follows: -// -// GL.VERTEX_ATTRIB_ARRAY_BUFFER_BINDING -// params returns a single value, the name of the buffer object -// currently bound to the binding point corresponding to generic vertex -// attribute array index. If no buffer object is bound, 0 is returned. -// The initial value is 0. -// -// GL.VERTEX_ATTRIB_ARRAY_ENABLED -// params returns a single value that is non-zero (true) if the vertex -// attribute array for index is enabled and 0 (false) if it is -// disabled. The initial value is 0. -// -// GL.VERTEX_ATTRIB_ARRAY_SIZE -// params returns a single value, the size of the vertex attribute -// array for index. The size is the number of values for each element -// of the vertex attribute array, and it will be 1, 2, 3, or 4. The -// initial value is 4. -// -// GL.VERTEX_ATTRIB_ARRAY_STRIDE -// params returns a single value, the array stride for (number of bytes -// between successive elements in) the vertex attribute array for -// index. A value of 0 indicates that the array elements are stored -// sequentially in memory. The initial value is 0. -// -// GL.VERTEX_ATTRIB_ARRAY_TYPE -// params returns a single value, a symbolic constant indicating the -// array type for the vertex attribute array for index. Possible values -// are GL.BYTE, GL.UNSIGNED_BYTE, GL.SHORT, GL.UNSIGNED_SHORT, GL.INT, -// GL.UNSIGNED_INT, GL.FLOAT, and GL.DOUBLE. The initial value is -// GL.FLOAT. -// -// GL.VERTEX_ATTRIB_ARRAY_NORMALIZED -// params returns a single value that is non-zero (true) if fixed-point -// data types for the vertex attribute array indicated by index are -// normalized when they are converted to floating point, and 0 (false) -// otherwise. The initial value is 0. -// -// GL.CURRENT_VERTEX_ATTRIB -// params returns four values that represent the current value for the -// generic vertex attribute specified by index. Generic vertex -// attribute 0 is unique in that it has no current state, so an error -// will be generated if index is 0. The initial value for all other -// generic vertex attributes is (0,0,0,1). -// -// All of the parameters except GL.CURRENT_VERTEX_ATTRIB represent -// client-side state. -// -// Error GL.INVALID_VALUE is generated if index is greater than or equal to -// GL.MAX_VERTEX_ATTRIBS. GL.INVALID_ENUM is generated if pname is not an -// accepted value. GL.INVALID_OPERATION is generated if index is 0 and pname -// is GL.CURRENT_VERTEX_ATTRIB. -// -// GetVertexAttribdv is available in GL version 2.0 or greater. -func (gl *GL) GetVertexAttribdv(index glbase.Attrib, pname glbase.Enum, params []float64) { - var params_c [4]float64 - C.gl3_0_glGetVertexAttribdv(gl.funcs, C.GLuint(index), C.GLenum(pname), (*C.GLdouble)(unsafe.Pointer(¶ms_c[0]))) - copy(params, params_c[:]) -} - -// GetUniformiv returns in params the value of the specified uniform -// variable. The type of the uniform variable specified by location -// determines the number of values returned. If the uniform variable is -// defined in the shader as a boolean, int, or float, a single value will be -// returned. If it is defined as a vec2, ivec2, or bvec2, two values will be -// returned. If it is defined as a vec3, ivec3, or bvec3, three values will -// be returned, and so on. To query values stored in uniform variables -// declared as arrays, call GetUniformiv for each element of the array. To -// query values stored in uniform variables declared as structures, call -// GetUniformiv for each field in the structure. The values for uniform -// variables declared as a matrix will be returned in column major order. -// -// The locations assigned to uniform variables are not known until the -// program object is linked. After linking has occurred, the command -// GetUniformLocation can be used to obtain the location of a uniform -// variable. This location value can then be passed to GetUniformiv in order -// to query the current value of the uniform variable. After a program object -// has been linked successfully, the index values for uniform variables -// remain fixed until the next link command occurs. The uniform variable -// values can only be queried after a link if the link was successful. -// -// Error GL.INVALID_VALUE is generated if program is not a value generated by -// OpenGL. GL.INVALID_OPERATION is generated if program is not a program -// object. GL.INVALID_OPERATION is generated if program has not been -// successfully linked. GL.INVALID_OPERATION is generated if location does -// not correspond to a valid uniform variable location for the specified -// program object. GL.INVALID_OPERATION is generated if GetUniformiv is -// executed between the execution of Begin and the corresponding execution of -// End. -// -// GetUniformiv is available in GL version 2.0 or greater. -func (gl *GL) GetUniformiv(program glbase.Program, location glbase.Uniform, params []int32) { - var params_c [4]int32 - C.gl3_0_glGetUniformiv(gl.funcs, C.GLuint(program), C.GLint(location), (*C.GLint)(unsafe.Pointer(¶ms_c[0]))) - copy(params, params_c[:]) -} - -// GetUniformfv returns in params the value of the specified uniform -// variable. The type of the uniform variable specified by location -// determines the number of values returned. If the uniform variable is -// defined in the shader as a boolean, int, or float, a single value will be -// returned. If it is defined as a vec2, ivec2, or bvec2, two values will be -// returned. If it is defined as a vec3, ivec3, or bvec3, three values will -// be returned, and so on. To query values stored in uniform variables -// declared as arrays, call GetUniformfv for each element of the array. To -// query values stored in uniform variables declared as structures, call -// GetUniformfv for each field in the structure. The values for uniform -// variables declared as a matrix will be returned in column major order. -// -// The locations assigned to uniform variables are not known until the -// program object is linked. After linking has occurred, the command -// GetUniformLocation can be used to obtain the location of a uniform -// variable. This location value can then be passed to GetUniformfv in order -// to query the current value of the uniform variable. After a program object -// has been linked successfully, the index values for uniform variables -// remain fixed until the next link command occurs. The uniform variable -// values can only be queried after a link if the link was successful. -// -// Error GL.INVALID_VALUE is generated if program is not a value generated by -// OpenGL. GL.INVALID_OPERATION is generated if program is not a program -// object. GL.INVALID_OPERATION is generated if program has not been -// successfully linked. GL.INVALID_OPERATION is generated if location does -// not correspond to a valid uniform variable location for the specified -// program object. GL.INVALID_OPERATION is generated if GetUniformfv is -// executed between the execution of Begin and the corresponding execution of -// End. -// -// GetUniformfv is available in GL version 2.0 or greater. -func (gl *GL) GetUniformfv(program glbase.Program, location glbase.Uniform, params []float32) { - var params_c [4]float32 - C.gl3_0_glGetUniformfv(gl.funcs, C.GLuint(program), C.GLint(location), (*C.GLfloat)(unsafe.Pointer(¶ms_c[0]))) - copy(params, params_c[:]) -} - -// GetUniformLocation returns an integer that represents the location of a -// specific uniform variable within a program object. name must be an active -// uniform variable name in program that is not a structure, an array of -// structures, or a subcomponent of a vector or a matrix. This function -// returns -1 if name does not correspond to an active uniform variable in -// program or if name starts with the reserved prefix "gl_". -// -// Uniform variables that are structures or arrays of structures may be -// queried by calling GetUniformLocation for each field within the -// structure. The array element operator "[]" and the structure field -// operator "." may be used in name in order to select elements within an -// array or fields within a structure. The result of using these operators is -// not allowed to be another structure, an array of structures, or a -// subcomponent of a vector or a matrix. Except if the last part of name -// indicates a uniform variable array, the location of the first element of -// an array can be retrieved by using the name of the array, or by using the -// name appended by "[0]". -// -// The actual locations assigned to uniform variables are not known until the -// program object is linked successfully. After linking has occurred, the -// command GetUniformLocation can be used to obtain the location of a -// uniform variable. This location value can then be passed to Uniform to -// set the value of the uniform variable or to GetUniform in order to query -// the current value of the uniform variable. After a program object has been -// linked successfully, the index values for uniform variables remain fixed -// until the next link command occurs. Uniform variable locations and values -// can only be queried after a link if the link was successful. -// -// Error GL.INVALID_VALUE is generated if program is not a value generated by -// OpenGL. GL.INVALID_OPERATION is generated if program is not a program object. -// GL.INVALID_OPERATION is generated if program has not been successfully -// linked. GL.INVALID_OPERATION is generated if GetUniformLocation is executed -// between the execution of Begin and the corresponding execution of End. -// -// GetUniformLocation is available in GL version 2.0 or greater. -func (gl *GL) GetUniformLocation(program glbase.Program, name string) glbase.Uniform { - name_cstr := C.CString(name) - glresult := C.gl3_0_glGetUniformLocation(gl.funcs, C.GLuint(program), (*C.GLchar)(name_cstr)) - C.free(unsafe.Pointer(name_cstr)) - return glbase.Uniform(glresult) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glGetShaderSource.xml -func (gl *GL) GetShaderSource(shader glbase.Shader, bufSize int32, length []int32, source []byte) { - C.gl3_0_glGetShaderSource(gl.funcs, C.GLuint(shader), C.GLsizei(bufSize), (*C.GLsizei)(unsafe.Pointer(&length[0])), (*C.GLchar)(unsafe.Pointer(&source[0]))) -} - -// GetShaderInfoLog returns the information log for the specified shader -// object. The information log for a shader object is modified when the -// shader is compiled. -// -// The information log for a shader object is a string that may contain -// diagnostic messages, warning messages, and other information about the -// last compile operation. When a shader object is created, its information -// log will be a string of length 0, and the size of the current log can be -// obtained by calling GetShaderiv with the value GL.INFO_LOG_LENGTH. -// -// The information log for a shader object is the OpenGL implementer's -// primary mechanism for conveying information about the compilation process. -// Therefore, the information log can be helpful to application developers -// during the development process, even when compilation is successful. -// Application developers should not expect different OpenGL implementations -// to produce identical information logs. -// -// Error GL.INVALID_VALUE is generated if shader is not a value generated by -// OpenGL. GL.INVALID_OPERATION is generated if shader is not a shader -// object. GL.INVALID_VALUE is generated if maxLength is less than 0. -// GL.INVALID_OPERATION is generated if GetShaderInfoLog is executed -// between the execution of Begin and the corresponding execution of End. -// -// GetShaderInfoLog is available in GL version 2.0 or greater. -func (gl *GL) GetShaderInfoLog(shader glbase.Shader) []byte { - var params [1]int32 - var length int32 - gl.GetShaderiv(shader, INFO_LOG_LENGTH, params[:]) - bufSize := params[0] - infoLog := make([]byte, int(bufSize)) - C.gl3_0_glGetShaderInfoLog(gl.funcs, C.GLuint(shader), C.GLsizei(bufSize), (*C.GLsizei)(unsafe.Pointer(&length)), (*C.GLchar)(unsafe.Pointer(&infoLog[0]))) - return infoLog -} - -// GetShaderiv GetShader returns in params the value of a parameter for a specific -// shader object. The following parameters are defined: -// -// GL.SHADER_TYPE -// params returns GL.VERTEX_SHADER if shader is a vertex shader object, -// and GL.FRAGMENT_SHADER if shader is a fragment shader object. -// -// GL.DELETE_STATUS -// params returns GL.TRUE if shader is currently flagged for deletion, -// and GL.FALSE otherwise. -// -// GL.COMPILE_STATUS -// params returns GL.TRUE if the last compile operation on shader was -// successful, and GL.FALSE otherwise. -// -// GL.INFO_LOG_LENGTH -// params returns the number of characters in the information log for -// shader including the null termination character (the size of the -// character buffer required to store the information log). If shader has -// no information log, a value of 0 is returned. -// -// GL.SHADER_SOURCE_LENGTH -// params returns the length of the concatenation of the source strings -// that make up the shader source for the shader, including the null -// termination character. (the size of the character buffer -// required to store the shader source). If no source code exists, 0 is -// returned. -// -// Error GL.INVALID_VALUE is generated if shader is not a value generated by -// OpenGL. GL.INVALID_OPERATION is generated if shader does not refer to a -// shader object. GL.INVALID_ENUM is generated if pname is not an accepted -// value. GL.INVALID_OPERATION is generated if GetShader is executed -// between the execution of Begin and the corresponding execution of End. -// -// GetShaderiv is available in GL version 2.0 or greater. -func (gl *GL) GetShaderiv(shader glbase.Shader, pname glbase.Enum, params []int32) { - var params_c [4]int32 - C.gl3_0_glGetShaderiv(gl.funcs, C.GLuint(shader), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms_c[0]))) - copy(params, params_c[:]) -} - -// GetProgramInfoLog returns the information log for the specified program -// object. The information log for a program object is modified when the -// program object is linked or validated. -// -// The information log for a program object is either an empty string, or a -// string containing information about the last link operation, or a string -// containing information about the last validation operation. It may contain -// diagnostic messages, warning messages, and other information. When a -// program object is created, its information log will be a string of length -// 0, and the size of the current log can be obtained by calling GetProgramiv -// with the value GL.INFO_LOG_LENGTH. -// -// Error GL.INVALID_VALUE is generated if program is not a value generated -// by OpenGL. GL.INVALID_OPERATION is generated if program is not a -// program object. -func (gl *GL) GetProgramInfoLog(program glbase.Program) []byte { - var params [1]int32 - var length int32 - gl.GetProgramiv(program, INFO_LOG_LENGTH, params[:]) - bufSize := params[0] - infoLog := make([]byte, int(bufSize)) - C.gl3_0_glGetProgramInfoLog(gl.funcs, C.GLuint(program), C.GLsizei(bufSize), (*C.GLsizei)(unsafe.Pointer(&length)), (*C.GLchar)(unsafe.Pointer(&infoLog[0]))) - return infoLog -} - -// GetProgramiv returns in params the value of a parameter for a specific -// program object. The following parameters are defined: -// -// GL.DELETE_STATUS -// params returns GL.TRUE if program is currently flagged for deletion, -// and GL.FALSE otherwise. -// -// GL.LINK_STATUS -// params returns GL.TRUE if the last link operation on program was -// successful, and GL.FALSE otherwise. -// -// GL.VALIDATE_STATUS -// params returns GL.TRUE or if the last validation operation on -// program was successful, and GL.FALSE otherwise. -// -// GL.INFO_LOG_LENGTH -// params returns the number of characters in the information log for -// program including the null termination character (the size of -// the character buffer required to store the information log). If -// program has no information log, a value of 0 is returned. -// -// GL.ATTACHED_SHADERS -// params returns the number of shader objects attached to program. -// -// GL.ACTIVE_ATTRIBUTES -// params returns the number of active attribute variables for program. -// -// GL.ACTIVE_ATTRIBUTE_MAX_LENGTH -// params returns the length of the longest active attribute name for -// program, including the null termination character (the size of -// the character buffer required to store the longest attribute name). -// If no active attributes exist, 0 is returned. -// -// GL.ACTIVE_UNIFORMS -// params returns the number of active uniform variables for program. -// -// GL.ACTIVE_UNIFORM_MAX_LENGTH -// params returns the length of the longest active uniform variable -// name for program, including the null termination character (i.e., -// the size of the character buffer required to store the longest -// uniform variable name). If no active uniform variables exist, 0 is -// returned. -// -// GL.TRANSFORM_FEEDBACK_BUFFER_MODE -// params returns a symbolic constant indicating the buffer mode used -// when transform feedback is active. This may be GL.SEPARATE_ATTRIBS -// or GL.INTERLEAVED_ATTRIBS. -// -// GL.TRANSFORM_FEEDBACK_VARYINGS -// params returns the number of varying variables to capture in transform -// feedback mode for the program. -// -// GL.TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH -// params returns the length of the longest variable name to be used for -// transform feedback, including the null-terminator. -// -// GL.GEOMETRY_VERTICES_OUT -// params returns the maximum number of vertices that the geometry shader in -// program will output. -// -// GL.GEOMETRY_INPUT_TYPE -// params returns a symbolic constant indicating the primitive type accepted -// as input to the geometry shader contained in program. -// -// GL.GEOMETRY_OUTPUT_TYPE -// params returns a symbolic constant indicating the primitive type that will -// be output by the geometry shader contained in program. -// -// GL.ACTIVE_UNIFORM_BLOCKS and GL.ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH are -// available only if the GL version 3.1 or greater. -// -// GL.GEOMETRY_VERTICES_OUT, GL.GEOMETRY_INPUT_TYPE and -// GL.GEOMETRY_OUTPUT_TYPE are accepted only if the GL version is 3.2 or -// greater. -// -// Error GL.INVALID_VALUE is generated if program is not a value generated by -// OpenGL. GL.INVALID_OPERATION is generated if program does not refer to a -// program object. GL.INVALID_OPERATION is generated if pname is -// GL.GEOMETRY_VERTICES_OUT, GL.GEOMETRY_INPUT_TYPE, or -// GL.GEOMETRY_OUTPUT_TYPE, and program does not contain a geometry shader. -// GL.INVALID_ENUM is generated if pname is not an accepted value. -func (gl *GL) GetProgramiv(program glbase.Program, pname glbase.Enum, params []int32) { - var params_c [4]int32 - C.gl3_0_glGetProgramiv(gl.funcs, C.GLuint(program), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms_c[0]))) - copy(params, params_c[:]) -} - -// GetAttribLocation queries the previously linked program object specified -// by program for the attribute variable specified by name and returns the -// index of the generic vertex attribute that is bound to that attribute -// variable. If name is a matrix attribute variable, the index of the first -// column of the matrix is returned. If the named attribute variable is not -// an active attribute in the specified program object or if name starts with -// the reserved prefix "gl_", a value of -1 is returned. -// -// The association between an attribute variable name and a generic attribute -// index can be specified at any time by calling BindAttribLocation. -// Attribute bindings do not go into effect until LinkProgram is called. -// After a program object has been linked successfully, the index values for -// attribute variables remain fixed until the next link command occurs. The -// attribute values can only be queried after a link if the link was -// successful. GetAttribLocation returns the binding that actually went -// into effect the last time LinkProgram was called for the specified -// program object. Attribute bindings that have been specified since the last -// link operation are not returned by GetAttribLocation. -// -// Error GL_INVALID_OPERATION is generated if program is not a value -// generated by OpenGL. GL_INVALID_OPERATION is generated if program is not -// a program object. GL_INVALID_OPERATION is generated if program has not -// been successfully linked. GL_INVALID_OPERATION is generated if -// GetAttribLocation is executed between the execution of Begin and the -// corresponding execution of End. -// -// GetAttribLocation is available in GL version 2.0 or greater. -func (gl *GL) GetAttribLocation(program glbase.Program, name string) glbase.Attrib { - name_cstr := C.CString(name) - glresult := C.gl3_0_glGetAttribLocation(gl.funcs, C.GLuint(program), (*C.GLchar)(name_cstr)) - C.free(unsafe.Pointer(name_cstr)) - return glbase.Attrib(glresult) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glGetAttachedShaders.xml -func (gl *GL) GetAttachedShaders(program glbase.Program, maxCount int32, count []int, obj []uint32) { - C.gl3_0_glGetAttachedShaders(gl.funcs, C.GLuint(program), C.GLsizei(maxCount), (*C.GLsizei)(unsafe.Pointer(&count[0])), (*C.GLuint)(unsafe.Pointer(&obj[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glGetActiveUniform.xml -func (gl *GL) GetActiveUniform(program glbase.Program, index uint32, bufSize int32, length []int32, size []int, gltype []glbase.Enum, name []byte) { - C.gl3_0_glGetActiveUniform(gl.funcs, C.GLuint(program), C.GLuint(index), C.GLsizei(bufSize), (*C.GLsizei)(unsafe.Pointer(&length[0])), (*C.GLint)(unsafe.Pointer(&size[0])), (*C.GLenum)(unsafe.Pointer(&gltype[0])), (*C.GLchar)(unsafe.Pointer(&name[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glGetActiveAttrib.xml -func (gl *GL) GetActiveAttrib(program glbase.Program, index glbase.Attrib, bufSize int32, length []int32, size []int, gltype []glbase.Enum, name []byte) { - C.gl3_0_glGetActiveAttrib(gl.funcs, C.GLuint(program), C.GLuint(index), C.GLsizei(bufSize), (*C.GLsizei)(unsafe.Pointer(&length[0])), (*C.GLint)(unsafe.Pointer(&size[0])), (*C.GLenum)(unsafe.Pointer(&gltype[0])), (*C.GLchar)(unsafe.Pointer(&name[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glEnableVertexAttribArray.xml -func (gl *GL) EnableVertexAttribArray(index glbase.Attrib) { - C.gl3_0_glEnableVertexAttribArray(gl.funcs, C.GLuint(index)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glDisableVertexAttribArray.xml -func (gl *GL) DisableVertexAttribArray(index glbase.Attrib) { - C.gl3_0_glDisableVertexAttribArray(gl.funcs, C.GLuint(index)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glDetachShader.xml -func (gl *GL) DetachShader(program glbase.Program, shader glbase.Shader) { - C.gl3_0_glDetachShader(gl.funcs, C.GLuint(program), C.GLuint(shader)) -} - -// DeleteShader frees the memory and invalidates the name associated with -// the shader object specified by shader. This command effectively undoes the -// effects of a call to CreateShader. -// -// If a shader object to be deleted is attached to a program object, it will -// be flagged for deletion, but it will not be deleted until it is no longer -// attached to any program object, for any rendering context (it must -// be detached from wherever it was attached before it will be deleted). A -// value of 0 for shader will be silently ignored. -// -// To determine whether an object has been flagged for deletion, call -// GetShader with arguments shader and GL.DELETE_STATUS. -// -// Error GL.INVALID_VALUE is generated if shader is not a value generated by -// OpenGL. -// -// DeleteShader is available in GL version 2.0 or greater. -func (gl *GL) DeleteShader(shader glbase.Shader) { - C.gl3_0_glDeleteShader(gl.funcs, C.GLuint(shader)) -} - -// DeleteProgram frees the memory and invalidates the name associated with -// the program object specified by program. This command effectively undoes -// the effects of a call to CreateProgram. -// -// If a program object is in use as part of current rendering state, it will -// be flagged for deletion, but it will not be deleted until it is no longer -// part of current state for any rendering context. If a program object to be -// deleted has shader objects attached to it, those shader objects will be -// automatically detached but not deleted unless they have already been -// flagged for deletion by a previous call to DeleteShader. A value of 0 -// for program will be silently ignored. -// -// To determine whether a program object has been flagged for deletion, call -// GetProgram with arguments program and GL.DELETE_STATUS. -// -// Error GL.INVALID_VALUE is generated if program is not a value generated by -// OpenGL. -// -// DeleteProgram is available in GL version 2.0 or greater. -func (gl *GL) DeleteProgram(program glbase.Program) { - C.gl3_0_glDeleteProgram(gl.funcs, C.GLuint(program)) -} - -// CreateShader creates an empty shader object and returns a non-zero value -// by which it can be referenced. A shader object is used to maintain the -// source code strings that define a shader. shaderType indicates the type of -// shader to be created. -// -// Two types of shaders are supported. A shader of type GL.VERTEX_SHADER is a -// shader that is intended to run on the programmable vertex processor and -// replace the fixed functionality vertex processing in OpenGL. A shader of -// type GL.FRAGMENT_SHADER is a shader that is intended to run on the -// programmable fragment processor and replace the fixed functionality -// fragment processing in OpenGL. -// -// When created, a shader object's GL.SHADER_TYPE parameter is set to either -// GL.VERTEX_SHADER or GL.FRAGMENT_SHADER, depending on the value of -// shaderType. -// -// Like display lists and texture objects, the name space for shader objects -// may be shared across a set of contexts, as long as the server sides of the -// contexts share the same address space. If the name space is shared across -// contexts, any attached objects and the data associated with those attached -// objects are shared as well. -// -// This function returns 0 if an error occurs creating the shader object. -// -// Error GL.INVALID_ENUM is generated if shaderType is not an accepted value. -// GL.INVALID_OPERATION is generated if CreateShader is executed between the -// execution of Begin and the corresponding execution of End. -// -// CreateShader is available in GL version 2.0 or greater. -func (gl *GL) CreateShader(gltype glbase.Enum) glbase.Shader { - glresult := C.gl3_0_glCreateShader(gl.funcs, C.GLenum(gltype)) - return glbase.Shader(glresult) -} - -// CreateProgram creates an empty program object and returns a non-zero -// value by which it can be referenced. A program object is an object to -// which shader objects can be attached. This provides a mechanism to specify -// the shader objects that will be linked to create a program. It also -// provides a means for checking the compatibility of the shaders that will -// be used to create a program (for instance, checking the compatibility -// between a vertex shader and a fragment shader). When no longer needed as -// part of a program object, shader objects can be detached. -// -// One or more executables are created in a program object by successfully -// attaching shader objects to it with AttachShader, successfully compiling -// the shader objects with CompileShader, and successfully linking the -// program object with LinkProgram. These executables are made part of -// current state when UseProgram is called. Program objects can be deleted -// by calling DeleteProgram. The memory associated with the program object -// will be deleted when it is no longer part of current rendering state for -// any context. -// -// Like display lists and texture objects, the name space for program objects -// may be shared across a set of contexts, as long as the server sides of the -// contexts share the same address space. If the name space is shared across -// contexts, any attached objects and the data associated with those attached -// objects are shared as well. -// -// Applications are responsible for providing the synchronization across API -// calls when objects are accessed from different execution threads. -// -// This function returns 0 if an error occurs creating the program object. -// -// Error GL.INVALID_OPERATION is generated if CreateProgram is executed -// between the execution of Begin and the corresponding execution of End. -// -// CreateProgram is available in GL version 2.0 or greater. -func (gl *GL) CreateProgram() glbase.Program { - glresult := C.gl3_0_glCreateProgram(gl.funcs) - return glbase.Program(glresult) -} - -// CompileShader compiles the source code strings that have been stored in -// the shader object specified by shader. -// -// The compilation status will be stored as part of the shader object's -// state. This value will be set to GL.TRUE if the shader was compiled without -// errors and is ready for use, and GL.FALSE otherwise. It can be queried by -// calling GetShaderiv with arguments shader and GL.COMPILE_STATUS. -// -// Compilation of a shader can fail for a number of reasons as specified by -// the OpenGL Shading Language Specification. Whether or not the compilation -// was successful, information about the compilation can be obtained from the -// shader object's information log by calling GetShaderInfoLog. -// -// Error GL.INVALID_VALUE is generated if shader is not a value generated by -// OpenGL. GL.INVALID_OPERATION is generated if shader is not a shader -// object. GL.INVALID_OPERATION is generated if CompileShader is executed -// between the execution of Begin and the corresponding execution of End. -// -// CompileShader is available in GL version 2.0 or greater. -func (gl *GL) CompileShader(shader glbase.Shader) { - C.gl3_0_glCompileShader(gl.funcs, C.GLuint(shader)) -} - -// BindAttribLocation associates a user-defined attribute variable in the program -// object specified by program with a generic vertex attribute index. The name -// parameter specifies the name of the vertex shader attribute variable to -// which index is to be bound. When program is made part of the current state, -// values provided via the generic vertex attribute index will modify the -// value of the user-defined attribute variable specified by name. -// -// If name refers to a matrix attribute variable, index refers to the first -// column of the matrix. Other matrix columns are then automatically bound to -// locations index+1 for a matrix of type mat2; index+1 and index+2 for a -// matrix of type mat3; and index+1, index+2, and index+3 for a matrix of -// type mat4. -// -// This command makes it possible for vertex shaders to use descriptive names -// for attribute variables rather than generic variables that are numbered -// from 0 to GL.MAX_VERTEX_ATTRIBS-1. The values sent to each generic -// attribute index are part of current state, just like standard vertex -// attributes such as color, normal, and vertex position. If a different -// program object is made current by calling UseProgram, the generic vertex -// attributes are tracked in such a way that the same values will be observed -// by attributes in the new program object that are also bound to index. -// -// Attribute variable name-to-generic attribute index bindings for a program -// object can be explicitly assigned at any time by calling -// BindAttribLocation. Attribute bindings do not go into effect until -// LinkProgram is called. After a program object has been linked -// successfully, the index values for generic attributes remain fixed (and -// their values can be queried) until the next link command occurs. -// -// Applications are not allowed to bind any of the standard OpenGL vertex -// attributes using this command, as they are bound automatically when -// needed. Any attribute binding that occurs after the program object has -// been linked will not take effect until the next time the program object is -// linked. -// -// If name was bound previously, that information is lost. Thus you cannot -// bind one user-defined attribute variable to multiple indices, but you can -// bind multiple user-defined attribute variables to the same index. -// -// Applications are allowed to bind more than one user-defined attribute -// variable to the same generic vertex attribute index. This is called -// aliasing, and it is allowed only if just one of the aliased attributes is -// active in the executable program, or if no path through the shader -// consumes more than one attribute of a set of attributes aliased to the -// same location. The compiler and linker are allowed to assume that no -// aliasing is done and are free to employ optimizations that work only in -// the absence of aliasing. OpenGL implementations are not required to do -// error checking to detect aliasing. Because there is no way to bind -// standard attributes, it is not possible to alias generic attributes with -// conventional ones (except for generic attribute 0). -// -// BindAttribLocation can be called before any vertex shader objects are -// bound to the specified program object. It is also permissible to bind a -// generic attribute index to an attribute variable name that is never used -// in a vertex shader. -// -// Active attributes that are not explicitly bound will be bound by the -// linker when LinkProgram is called. The locations assigned can be queried -// by calling GetAttribLocation. -// -// Error GL.INVALID_VALUE is generated if index is greater than or equal to -// GL.MAX_VERTEX_ATTRIBS. -// GL.INVALID_OPERATION is generated if name starts with the reserved prefix "gl_". -// GL.INVALID_VALUE is generated if program is not a value generated by OpenGL. -// GL.INVALID_OPERATION is generated if program is not a program object. -// GL.INVALID_OPERATION is generated if BindAttribLocation is executed -// between the execution of Begin and the corresponding execution of End. -// -// BindAttribLocation is available in GL version 2.0 or greater. -func (gl *GL) BindAttribLocation(program glbase.Program, index glbase.Attrib, name string) { - name_cstr := C.CString(name) - C.gl3_0_glBindAttribLocation(gl.funcs, C.GLuint(program), C.GLuint(index), (*C.GLchar)(name_cstr)) - C.free(unsafe.Pointer(name_cstr)) -} - -// AttachShader attaches a shader object to a program object. -// -// In order to create an executable, there must be a way to specify the list -// of things that will be linked together. Program objects provide this -// mechanism. Shaders that are to be linked together in a program object must -// first be attached to that program object. This indicates that shader will -// be included in link operations that will be performed on program. -// -// All operations that can be performed on a shader object are valid whether -// or not the shader object is attached to a program object. It is -// permissible to attach a shader object to a program object before source -// code has been loaded into the shader object or before the shader object -// has been compiled. It is permissible to attach multiple shader objects of -// the same type because each may contain a portion of the complete shader. -// It is also permissible to attach a shader object to more than one program -// object. If a shader object is deleted while it is attached to a program -// object, it will be flagged for deletion, and deletion will not occur until -// DetachShader is called to detach it from all program objects to which it -// is attached. -// -// Error GL.INVALID_VALUE is generated if either program or shader is not a -// value generated by OpenGL. GL.INVALID_OPERATION is generated if program -// is not a program object. GL.INVALID_OPERATION is generated if shader is -// not a shader object. GL.INVALID_OPERATION is generated if shader is -// already attached to program. GL.INVALID_OPERATION is generated if -// AttachShader is executed between the execution of Begin and the -// corresponding execution of End. -// -// AttachShader is available in GL version 2.0 or greater. -func (gl *GL) AttachShader(program glbase.Program, shader glbase.Shader) { - C.gl3_0_glAttachShader(gl.funcs, C.GLuint(program), C.GLuint(shader)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glStencilMaskSeparate.xml -func (gl *GL) StencilMaskSeparate(face glbase.Enum, mask uint32) { - C.gl3_0_glStencilMaskSeparate(gl.funcs, C.GLenum(face), C.GLuint(mask)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glStencilFuncSeparate.xml -func (gl *GL) StencilFuncSeparate(face, glfunc glbase.Enum, ref int32, mask uint32) { - C.gl3_0_glStencilFuncSeparate(gl.funcs, C.GLenum(face), C.GLenum(glfunc), C.GLint(ref), C.GLuint(mask)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glStencilOpSeparate.xml -func (gl *GL) StencilOpSeparate(face, sfail, dpfail, dppass glbase.Enum) { - C.gl3_0_glStencilOpSeparate(gl.funcs, C.GLenum(face), C.GLenum(sfail), C.GLenum(dpfail), C.GLenum(dppass)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glDrawBuffers.xml -func (gl *GL) DrawBuffers(n int, bufs []glbase.Enum) { - C.gl3_0_glDrawBuffers(gl.funcs, C.GLsizei(n), (*C.GLenum)(unsafe.Pointer(&bufs[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glBlendEquationSeparate.xml -func (gl *GL) BlendEquationSeparate(modeRGB, modeAlpha glbase.Enum) { - C.gl3_0_glBlendEquationSeparate(gl.funcs, C.GLenum(modeRGB), C.GLenum(modeAlpha)) -} - -// UniformMatrix4x3fv modifies the value of a uniform variable or a uniform -// variable array. The location of the uniform variable to be modified is -// specified by location, which should be a value returned by GetUniformLocation. -// UniformMatrix4x3fv operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions UniformMatrix{2|3|4|2x3|3x2|2x4|4x2|3x4|4x3}fv are used to -// modify a matrix or an array of matrices. The numbers in the function name -// are interpreted as the dimensionality of the matrix. The number 2 -// indicates a 2x2 matrix (4 values), the number 3 indicates a 3x3 matrix (9 -// values), and the number 4 indicates a 4x4 matrix (16 values). Non-square -// matrix dimensionality is explicit, with the first number representing the -// number of columns and the second number representing the number of rows. -// For example, 2x4 indicates a 2x4 matrix with 2 columns and 4 rows (8 -// values). The length of the provided slice must be a multiple of the number -// of values per matrix, to update one or more consecutive matrices. -// -// If transpose is false, each matrix is assumed to be supplied in column -// major order. If transpose is true, each matrix is assumed to be supplied -// in row major order. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) UniformMatrix4x3fv(location glbase.Uniform, transpose bool, value []float32) { - if len(value) == 0 { - return - } - if len(value)%(4*3) != 0 { - panic("invalid value length for UniformMatrix4x3fv") - } - count := len(value) / (4 * 3) - C.gl3_0_glUniformMatrix4x3fv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLfloat)(unsafe.Pointer(&value[0]))) -} - -// UniformMatrix3x4fv modifies the value of a uniform variable or a uniform -// variable array. The location of the uniform variable to be modified is -// specified by location, which should be a value returned by GetUniformLocation. -// UniformMatrix3x4fv operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions UniformMatrix{2|3|4|2x3|3x2|2x4|4x2|3x4|4x3}fv are used to -// modify a matrix or an array of matrices. The numbers in the function name -// are interpreted as the dimensionality of the matrix. The number 2 -// indicates a 2x2 matrix (4 values), the number 3 indicates a 3x3 matrix (9 -// values), and the number 4 indicates a 4x4 matrix (16 values). Non-square -// matrix dimensionality is explicit, with the first number representing the -// number of columns and the second number representing the number of rows. -// For example, 2x4 indicates a 2x4 matrix with 2 columns and 4 rows (8 -// values). The length of the provided slice must be a multiple of the number -// of values per matrix, to update one or more consecutive matrices. -// -// If transpose is false, each matrix is assumed to be supplied in column -// major order. If transpose is true, each matrix is assumed to be supplied -// in row major order. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) UniformMatrix3x4fv(location glbase.Uniform, transpose bool, value []float32) { - if len(value) == 0 { - return - } - if len(value)%(3*4) != 0 { - panic("invalid value length for UniformMatrix3x4fv") - } - count := len(value) / (3 * 4) - C.gl3_0_glUniformMatrix3x4fv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLfloat)(unsafe.Pointer(&value[0]))) -} - -// UniformMatrix4x2fv modifies the value of a uniform variable or a uniform -// variable array. The location of the uniform variable to be modified is -// specified by location, which should be a value returned by GetUniformLocation. -// UniformMatrix4x2fv operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions UniformMatrix{2|3|4|2x3|3x2|2x4|4x2|3x4|4x3}fv are used to -// modify a matrix or an array of matrices. The numbers in the function name -// are interpreted as the dimensionality of the matrix. The number 2 -// indicates a 2x2 matrix (4 values), the number 3 indicates a 3x3 matrix (9 -// values), and the number 4 indicates a 4x4 matrix (16 values). Non-square -// matrix dimensionality is explicit, with the first number representing the -// number of columns and the second number representing the number of rows. -// For example, 2x4 indicates a 2x4 matrix with 2 columns and 4 rows (8 -// values). The length of the provided slice must be a multiple of the number -// of values per matrix, to update one or more consecutive matrices. -// -// If transpose is false, each matrix is assumed to be supplied in column -// major order. If transpose is true, each matrix is assumed to be supplied -// in row major order. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) UniformMatrix4x2fv(location glbase.Uniform, transpose bool, value []float32) { - if len(value) == 0 { - return - } - if len(value)%(4*2) != 0 { - panic("invalid value length for UniformMatrix4x2fv") - } - count := len(value) / (4 * 2) - C.gl3_0_glUniformMatrix4x2fv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLfloat)(unsafe.Pointer(&value[0]))) -} - -// UniformMatrix2x4fv modifies the value of a uniform variable or a uniform -// variable array. The location of the uniform variable to be modified is -// specified by location, which should be a value returned by GetUniformLocation. -// UniformMatrix2x4fv operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions UniformMatrix{2|3|4|2x3|3x2|2x4|4x2|3x4|4x3}fv are used to -// modify a matrix or an array of matrices. The numbers in the function name -// are interpreted as the dimensionality of the matrix. The number 2 -// indicates a 2x2 matrix (4 values), the number 3 indicates a 3x3 matrix (9 -// values), and the number 4 indicates a 4x4 matrix (16 values). Non-square -// matrix dimensionality is explicit, with the first number representing the -// number of columns and the second number representing the number of rows. -// For example, 2x4 indicates a 2x4 matrix with 2 columns and 4 rows (8 -// values). The length of the provided slice must be a multiple of the number -// of values per matrix, to update one or more consecutive matrices. -// -// If transpose is false, each matrix is assumed to be supplied in column -// major order. If transpose is true, each matrix is assumed to be supplied -// in row major order. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) UniformMatrix2x4fv(location glbase.Uniform, transpose bool, value []float32) { - if len(value) == 0 { - return - } - if len(value)%(2*4) != 0 { - panic("invalid value length for UniformMatrix2x4fv") - } - count := len(value) / (2 * 4) - C.gl3_0_glUniformMatrix2x4fv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLfloat)(unsafe.Pointer(&value[0]))) -} - -// UniformMatrix3x2fv modifies the value of a uniform variable or a uniform -// variable array. The location of the uniform variable to be modified is -// specified by location, which should be a value returned by GetUniformLocation. -// UniformMatrix3x2fv operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions UniformMatrix{2|3|4|2x3|3x2|2x4|4x2|3x4|4x3}fv are used to -// modify a matrix or an array of matrices. The numbers in the function name -// are interpreted as the dimensionality of the matrix. The number 2 -// indicates a 2x2 matrix (4 values), the number 3 indicates a 3x3 matrix (9 -// values), and the number 4 indicates a 4x4 matrix (16 values). Non-square -// matrix dimensionality is explicit, with the first number representing the -// number of columns and the second number representing the number of rows. -// For example, 2x4 indicates a 2x4 matrix with 2 columns and 4 rows (8 -// values). The length of the provided slice must be a multiple of the number -// of values per matrix, to update one or more consecutive matrices. -// -// If transpose is false, each matrix is assumed to be supplied in column -// major order. If transpose is true, each matrix is assumed to be supplied -// in row major order. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) UniformMatrix3x2fv(location glbase.Uniform, transpose bool, value []float32) { - if len(value) == 0 { - return - } - if len(value)%(3*2) != 0 { - panic("invalid value length for UniformMatrix3x2fv") - } - count := len(value) / (3 * 2) - C.gl3_0_glUniformMatrix3x2fv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLfloat)(unsafe.Pointer(&value[0]))) -} - -// UniformMatrix2x3fv modifies the value of a uniform variable or a uniform -// variable array. The location of the uniform variable to be modified is -// specified by location, which should be a value returned by GetUniformLocation. -// UniformMatrix2x3fv operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions UniformMatrix{2|3|4|2x3|3x2|2x4|4x2|3x4|4x3}fv are used to -// modify a matrix or an array of matrices. The numbers in the function name -// are interpreted as the dimensionality of the matrix. The number 2 -// indicates a 2x2 matrix (4 values), the number 3 indicates a 3x3 matrix (9 -// values), and the number 4 indicates a 4x4 matrix (16 values). Non-square -// matrix dimensionality is explicit, with the first number representing the -// number of columns and the second number representing the number of rows. -// For example, 2x4 indicates a 2x4 matrix with 2 columns and 4 rows (8 -// values). The length of the provided slice must be a multiple of the number -// of values per matrix, to update one or more consecutive matrices. -// -// If transpose is false, each matrix is assumed to be supplied in column -// major order. If transpose is true, each matrix is assumed to be supplied -// in row major order. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) UniformMatrix2x3fv(location glbase.Uniform, transpose bool, value []float32) { - if len(value) == 0 { - return - } - if len(value)%(2*3) != 0 { - panic("invalid value length for UniformMatrix2x3fv") - } - count := len(value) / (2 * 3) - C.gl3_0_glUniformMatrix2x3fv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLfloat)(unsafe.Pointer(&value[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glIsVertexArray.xml -func (gl *GL) IsVertexArray(array uint32) bool { - glresult := C.gl3_0_glIsVertexArray(gl.funcs, C.GLuint(array)) - return *(*bool)(unsafe.Pointer(&glresult)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glGenVertexArrays.xml -func (gl *GL) GenVertexArrays(n int, arrays []uint32) { - C.gl3_0_glGenVertexArrays(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&arrays[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glDeleteVertexArrays.xml -func (gl *GL) DeleteVertexArrays(n int, arrays []uint32) { - C.gl3_0_glDeleteVertexArrays(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&arrays[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glBindVertexArray.xml -func (gl *GL) BindVertexArray(array uint32) { - C.gl3_0_glBindVertexArray(gl.funcs, C.GLuint(array)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glFlushMappedBufferRange.xml -func (gl *GL) FlushMappedBufferRange(target glbase.Enum, offset, length int) { - C.gl3_0_glFlushMappedBufferRange(gl.funcs, C.GLenum(target), C.GLintptr(offset), C.GLsizeiptr(length)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glFramebufferTextureLayer.xml -func (gl *GL) FramebufferTextureLayer(target, attachment glbase.Enum, texture glbase.Texture, level int, layer int32) { - C.gl3_0_glFramebufferTextureLayer(gl.funcs, C.GLenum(target), C.GLenum(attachment), C.GLuint(texture), C.GLint(level), C.GLint(layer)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glRenderbufferStorageMultisample.xml -func (gl *GL) RenderbufferStorageMultisample(target glbase.Enum, samples int32, internalFormat glbase.Enum, width, height int) { - C.gl3_0_glRenderbufferStorageMultisample(gl.funcs, C.GLenum(target), C.GLsizei(samples), C.GLenum(internalFormat), C.GLsizei(width), C.GLsizei(height)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glBlitFramebuffer.xml -func (gl *GL) BlitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1 int32, mask glbase.Bitfield, filter glbase.Enum) { - C.gl3_0_glBlitFramebuffer(gl.funcs, C.GLint(srcX0), C.GLint(srcY0), C.GLint(srcX1), C.GLint(srcY1), C.GLint(dstX0), C.GLint(dstY0), C.GLint(dstX1), C.GLint(dstY1), C.GLbitfield(mask), C.GLenum(filter)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glGenerateMipmap.xml -func (gl *GL) GenerateMipmap(target glbase.Enum) { - C.gl3_0_glGenerateMipmap(gl.funcs, C.GLenum(target)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glGetFramebufferAttachmentParameteriv.xml -func (gl *GL) GetFramebufferAttachmentParameteriv(target, attachment, pname glbase.Enum, params []int32) { - C.gl3_0_glGetFramebufferAttachmentParameteriv(gl.funcs, C.GLenum(target), C.GLenum(attachment), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glFramebufferRenderbuffer.xml -func (gl *GL) FramebufferRenderbuffer(target, attachment, renderbuffertarget glbase.Enum, renderbuffer glbase.Renderbuffer) { - C.gl3_0_glFramebufferRenderbuffer(gl.funcs, C.GLenum(target), C.GLenum(attachment), C.GLenum(renderbuffertarget), C.GLuint(renderbuffer)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glFramebufferTexture3D.xml -func (gl *GL) FramebufferTexture3D(target, attachment, textarget glbase.Enum, texture glbase.Texture, level int, zoffset int32) { - C.gl3_0_glFramebufferTexture3D(gl.funcs, C.GLenum(target), C.GLenum(attachment), C.GLenum(textarget), C.GLuint(texture), C.GLint(level), C.GLint(zoffset)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glFramebufferTexture2D.xml -func (gl *GL) FramebufferTexture2D(target, attachment, textarget glbase.Enum, texture glbase.Texture, level int) { - C.gl3_0_glFramebufferTexture2D(gl.funcs, C.GLenum(target), C.GLenum(attachment), C.GLenum(textarget), C.GLuint(texture), C.GLint(level)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glFramebufferTexture1D.xml -func (gl *GL) FramebufferTexture1D(target, attachment, textarget glbase.Enum, texture glbase.Texture, level int) { - C.gl3_0_glFramebufferTexture1D(gl.funcs, C.GLenum(target), C.GLenum(attachment), C.GLenum(textarget), C.GLuint(texture), C.GLint(level)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glCheckFramebufferStatus.xml -func (gl *GL) CheckFramebufferStatus(target glbase.Enum) glbase.Enum { - glresult := C.gl3_0_glCheckFramebufferStatus(gl.funcs, C.GLenum(target)) - return glbase.Enum(glresult) -} - -// GenFramebuffers returns n framebuffer object names in ids. There is no -// guarantee that the names form a contiguous set of integers; however, it is -// guaranteed that none of the returned names was in use immediately before -// the call to GenFramebuffers. -// -// Framebuffer object names returned by a call to GenFramebuffers are not -// returned by subsequent calls, unless they are first deleted with -// DeleteFramebuffers. -// -// The names returned in ids are marked as used, for the purposes of -// GenFramebuffers only, but they acquire state and type only when they are -// first bound. -// -// Error GL.INVALID_VALUE is generated if n is negative. -func (gl *GL) GenFramebuffers(n int) []glbase.Framebuffer { - if n == 0 { - return nil - } - framebuffers := make([]glbase.Framebuffer, n) - C.gl3_0_glGenFramebuffers(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&framebuffers[0]))) - return framebuffers -} - -// DeleteFramebuffers deletes the framebuffer objects whose names are -// stored in the framebuffers slice. The name zero is reserved by the GL and -// is silently ignored, should it occur in framebuffers, as are other unused -// names. Once a framebuffer object is deleted, its name is again unused and -// it has no attachments. If a framebuffer that is currently bound to one or -// more of the targets GL.DRAW_FRAMEBUFFER or GL.READ_FRAMEBUFFER is deleted, -// it is as though BindFramebuffer had been executed with the corresponding -// target and framebuffer zero. -// -// Error GL.INVALID_VALUE is generated if n is negative. -// -// DeleteFramebuffers is available in GL version 3.0 or greater. -func (gl *GL) DeleteFramebuffers(framebuffers []glbase.Framebuffer) { - n := len(framebuffers) - if n == 0 { - return - } - C.gl3_0_glDeleteFramebuffers(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&framebuffers[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glBindFramebuffer.xml -func (gl *GL) BindFramebuffer(target glbase.Enum, framebuffer glbase.Framebuffer) { - C.gl3_0_glBindFramebuffer(gl.funcs, C.GLenum(target), C.GLuint(framebuffer)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glIsFramebuffer.xml -func (gl *GL) IsFramebuffer(framebuffer glbase.Framebuffer) bool { - glresult := C.gl3_0_glIsFramebuffer(gl.funcs, C.GLuint(framebuffer)) - return *(*bool)(unsafe.Pointer(&glresult)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glGetRenderbufferParameteriv.xml -func (gl *GL) GetRenderbufferParameteriv(target, pname glbase.Enum, params []int32) { - C.gl3_0_glGetRenderbufferParameteriv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glRenderbufferStorage.xml -func (gl *GL) RenderbufferStorage(target, internalFormat glbase.Enum, width, height int) { - C.gl3_0_glRenderbufferStorage(gl.funcs, C.GLenum(target), C.GLenum(internalFormat), C.GLsizei(width), C.GLsizei(height)) -} - -// GenRenderbuffers returns n renderbuffer object names in renderbuffers. -// There is no guarantee that the names form a contiguous set of integers; -// however, it is guaranteed that none of the returned names was in use -// immediately before the call to GenRenderbuffers. -// -// Renderbuffer object names returned by a call to GenRenderbuffers are not -// returned by subsequent calls, unless they are first deleted with -// DeleteRenderbuffers. -// -// The names returned in renderbuffers are marked as used, for the purposes -// of GenRenderbuffers only, but they acquire state and type only when they -// are first bound. -// -// Error GL.INVALID_VALUE is generated if n is negative. -// -// GenRenderbuffers is available in GL version 3.0 or greater. -func (gl *GL) GenRenderbuffers(n int) []glbase.Renderbuffer { - if n == 0 { - return nil - } - renderbuffers := make([]glbase.Renderbuffer, n) - C.gl3_0_glGenRenderbuffers(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&renderbuffers[0]))) - return renderbuffers -} - -// DeleteRenderbuffers deletes the renderbuffer objects whose names are stored -// in the renderbuffers slice. The name zero is reserved by the GL and -// is silently ignored, should it occur in renderbuffers, as are other unused -// names. Once a renderbuffer object is deleted, its name is again unused and -// it has no contents. If a renderbuffer that is currently bound to the -// target GL.RENDERBUFFER is deleted, it is as though BindRenderbuffer had -// been executed with a target of GL.RENDERBUFFER and a name of zero. -// -// If a renderbuffer object is attached to one or more attachment points in -// the currently bound framebuffer, then it as if FramebufferRenderbuffer -// had been called, with a renderbuffer of zero for each attachment point to -// which this image was attached in the currently bound framebuffer. In other -// words, this renderbuffer object is first detached from all attachment -// ponits in the currently bound framebuffer. Note that the renderbuffer -// image is specifically not detached from any non-bound framebuffers. -// -// Error GL.INVALID_VALUE is generated if n is negative. -// -// DeleteRenderbuffers is available in GL version 3.0 or greater. -func (gl *GL) DeleteRenderbuffers(renderbuffers []glbase.Renderbuffer) { - n := len(renderbuffers) - if n == 0 { - return - } - C.gl3_0_glDeleteRenderbuffers(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&renderbuffers[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glBindRenderbuffer.xml -func (gl *GL) BindRenderbuffer(target glbase.Enum, renderbuffer glbase.Renderbuffer) { - C.gl3_0_glBindRenderbuffer(gl.funcs, C.GLenum(target), C.GLuint(renderbuffer)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glIsRenderbuffer.xml -func (gl *GL) IsRenderbuffer(renderbuffer glbase.Renderbuffer) bool { - glresult := C.gl3_0_glIsRenderbuffer(gl.funcs, C.GLuint(renderbuffer)) - return *(*bool)(unsafe.Pointer(&glresult)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glClearBufferfi.xml -func (gl *GL) ClearBufferfi(buffer glbase.Enum, drawbuffer int32, depth float32, stencil int32) { - C.gl3_0_glClearBufferfi(gl.funcs, C.GLenum(buffer), C.GLint(drawbuffer), C.GLfloat(depth), C.GLint(stencil)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glClearBufferfv.xml -func (gl *GL) ClearBufferfv(buffer glbase.Enum, drawbuffer int32, value []float32) { - C.gl3_0_glClearBufferfv(gl.funcs, C.GLenum(buffer), C.GLint(drawbuffer), (*C.GLfloat)(unsafe.Pointer(&value[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glClearBufferuiv.xml -func (gl *GL) ClearBufferuiv(buffer glbase.Enum, drawbuffer int32, value []uint32) { - C.gl3_0_glClearBufferuiv(gl.funcs, C.GLenum(buffer), C.GLint(drawbuffer), (*C.GLuint)(unsafe.Pointer(&value[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glClearBufferiv.xml -func (gl *GL) ClearBufferiv(buffer glbase.Enum, drawbuffer int32, value []int32) { - C.gl3_0_glClearBufferiv(gl.funcs, C.GLenum(buffer), C.GLint(drawbuffer), (*C.GLint)(unsafe.Pointer(&value[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glGetTexParameterIuiv.xml -func (gl *GL) GetTexParameterIuiv(target, pname glbase.Enum, params []uint32) { - C.gl3_0_glGetTexParameterIuiv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLuint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glGetTexParameterIiv.xml -func (gl *GL) GetTexParameterIiv(target, pname glbase.Enum, params []int32) { - C.gl3_0_glGetTexParameterIiv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glTexParameterIuiv.xml -func (gl *GL) TexParameterIuiv(target, pname glbase.Enum, params []uint32) { - C.gl3_0_glTexParameterIuiv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLuint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glTexParameterIiv.xml -func (gl *GL) TexParameterIiv(target, pname glbase.Enum, params []int32) { - C.gl3_0_glTexParameterIiv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// Uniform4uiv modifies the value of a uniform variable or a uniform -// variable array. The location of the uniform variable to be modified is -// specified by location, which should be a value returned by GetUniformLocation. -// Uniform4uiv operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single -// uniform variable or a uniform variable array. These functions receive a -// slice with the values to be loaded into a uniform variable or a uniform -// variable array. A slice with length 1 should be used if modifying the value -// of a single uniform variable, and a length of 1 or greater can be used to -// modify an entire array or part of an array. When loading n elements -// starting at an arbitrary position m in a uniform variable array, elements -// m + n - 1 in the array will be replaced with the new values. If m + n - 1 -// is larger than the size of the uniform variable array, values for all -// array elements beyond the end of the array will be ignored. The number -// specified in the name of the command indicates the number of components -// for each element in value, and it should match the number of components in -// the data type of the specified uniform variable (1 for float, int, bool; -// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name -// of the command must match the data type for the specified uniform variable -// as described for Uniform{1|2|3|4}{f|i|ui}. -// -// Uniform1i and Uniform1iv are the only two functions that may be used to -// load uniform variables defined as sampler types. Loading samplers with any -// other function will result in a GL.INVALID_OPERATION error. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) Uniform4uiv(location glbase.Uniform, value []uint32) { - if len(value) == 0 { - return - } - if len(value)%4 != 0 { - panic("invalid value length for Uniform4uiv") - } - count := len(value) / 4 - C.gl3_0_glUniform4uiv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLuint)(unsafe.Pointer(&value[0]))) -} - -// Uniform3uiv modifies the value of a uniform variable or a uniform -// variable array. The location of the uniform variable to be modified is -// specified by location, which should be a value returned by GetUniformLocation. -// Uniform3uiv operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single -// uniform variable or a uniform variable array. These functions receive a -// slice with the values to be loaded into a uniform variable or a uniform -// variable array. A slice with length 1 should be used if modifying the value -// of a single uniform variable, and a length of 1 or greater can be used to -// modify an entire array or part of an array. When loading n elements -// starting at an arbitrary position m in a uniform variable array, elements -// m + n - 1 in the array will be replaced with the new values. If m + n - 1 -// is larger than the size of the uniform variable array, values for all -// array elements beyond the end of the array will be ignored. The number -// specified in the name of the command indicates the number of components -// for each element in value, and it should match the number of components in -// the data type of the specified uniform variable (1 for float, int, bool; -// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name -// of the command must match the data type for the specified uniform variable -// as described for Uniform{1|2|3|4}{f|i|ui}. -// -// Uniform1i and Uniform1iv are the only two functions that may be used to -// load uniform variables defined as sampler types. Loading samplers with any -// other function will result in a GL.INVALID_OPERATION error. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) Uniform3uiv(location glbase.Uniform, value []uint32) { - if len(value) == 0 { - return - } - if len(value)%3 != 0 { - panic("invalid value length for Uniform3uiv") - } - count := len(value) / 3 - C.gl3_0_glUniform3uiv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLuint)(unsafe.Pointer(&value[0]))) -} - -// Uniform2uiv modifies the value of a uniform variable or a uniform -// variable array. The location of the uniform variable to be modified is -// specified by location, which should be a value returned by GetUniformLocation. -// Uniform2uiv operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single -// uniform variable or a uniform variable array. These functions receive a -// slice with the values to be loaded into a uniform variable or a uniform -// variable array. A slice with length 1 should be used if modifying the value -// of a single uniform variable, and a length of 1 or greater can be used to -// modify an entire array or part of an array. When loading n elements -// starting at an arbitrary position m in a uniform variable array, elements -// m + n - 1 in the array will be replaced with the new values. If m + n - 1 -// is larger than the size of the uniform variable array, values for all -// array elements beyond the end of the array will be ignored. The number -// specified in the name of the command indicates the number of components -// for each element in value, and it should match the number of components in -// the data type of the specified uniform variable (1 for float, int, bool; -// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name -// of the command must match the data type for the specified uniform variable -// as described for Uniform{1|2|3|4}{f|i|ui}. -// -// Uniform1i and Uniform1iv are the only two functions that may be used to -// load uniform variables defined as sampler types. Loading samplers with any -// other function will result in a GL.INVALID_OPERATION error. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) Uniform2uiv(location glbase.Uniform, value []uint32) { - if len(value) == 0 { - return - } - if len(value)%2 != 0 { - panic("invalid value length for Uniform2uiv") - } - count := len(value) / 2 - C.gl3_0_glUniform2uiv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLuint)(unsafe.Pointer(&value[0]))) -} - -// Uniform1uiv modifies the value of a uniform variable or a uniform -// variable array. The location of the uniform variable to be modified is -// specified by location, which should be a value returned by GetUniformLocation. -// Uniform1uiv operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single -// uniform variable or a uniform variable array. These functions receive a -// slice with the values to be loaded into a uniform variable or a uniform -// variable array. A slice with length 1 should be used if modifying the value -// of a single uniform variable, and a length of 1 or greater can be used to -// modify an entire array or part of an array. When loading n elements -// starting at an arbitrary position m in a uniform variable array, elements -// m + n - 1 in the array will be replaced with the new values. If m + n - 1 -// is larger than the size of the uniform variable array, values for all -// array elements beyond the end of the array will be ignored. The number -// specified in the name of the command indicates the number of components -// for each element in value, and it should match the number of components in -// the data type of the specified uniform variable (1 for float, int, bool; -// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name -// of the command must match the data type for the specified uniform variable -// as described for Uniform{1|2|3|4}{f|i|ui}. -// -// Uniform1i and Uniform1iv are the only two functions that may be used to -// load uniform variables defined as sampler types. Loading samplers with any -// other function will result in a GL.INVALID_OPERATION error. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) Uniform1uiv(location glbase.Uniform, value []uint32) { - if len(value) == 0 { - return - } - count := len(value) - C.gl3_0_glUniform1uiv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLuint)(unsafe.Pointer(&value[0]))) -} - -// Uniform4ui modifies the value of a single uniform variable. -// The location of the uniform variable to be modified is specified by -// location, which should be a value returned by GetUniformLocation. -// Uniform4ui operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the -// uniform variable specified by location using the values passed as -// arguments. The number specified in the function should match the number of -// components in the data type of the specified uniform variable (1 for -// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.). -// The suffix f indicates that floating-point values are being passed; the -// suffix i indicates that integer values are being passed; the suffix ui -// indicates that unsigned integer values are being passed, and this type -// should also match the data type of the specified uniform variable. The i -// variants of this function should be used to provide values for uniform -// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui -// variants of this function should be used to provide values for uniform -// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of -// these. The f variants should be used to provide values for uniform -// variables of type float, vec2, vec3, vec4, or arrays of these. Either the -// i, ui or f variants may be used to provide values for uniform variables of -// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable -// will be set to false if the input value is 0 or 0.0f, and it will be set -// to true otherwise. -// -// Uniform1i and Uniform1iv are the only two functions that may be used to -// load uniform variables defined as sampler types. Loading samplers with any -// other function will result in a GL.INVALID_OPERATION error. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) Uniform4ui(location glbase.Uniform, v0, v1, v2, v3 uint32) { - C.gl3_0_glUniform4ui(gl.funcs, C.GLint(location), C.GLuint(v0), C.GLuint(v1), C.GLuint(v2), C.GLuint(v3)) -} - -// Uniform3ui modifies the value of a single uniform variable. -// The location of the uniform variable to be modified is specified by -// location, which should be a value returned by GetUniformLocation. -// Uniform3ui operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the -// uniform variable specified by location using the values passed as -// arguments. The number specified in the function should match the number of -// components in the data type of the specified uniform variable (1 for -// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.). -// The suffix f indicates that floating-point values are being passed; the -// suffix i indicates that integer values are being passed; the suffix ui -// indicates that unsigned integer values are being passed, and this type -// should also match the data type of the specified uniform variable. The i -// variants of this function should be used to provide values for uniform -// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui -// variants of this function should be used to provide values for uniform -// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of -// these. The f variants should be used to provide values for uniform -// variables of type float, vec2, vec3, vec4, or arrays of these. Either the -// i, ui or f variants may be used to provide values for uniform variables of -// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable -// will be set to false if the input value is 0 or 0.0f, and it will be set -// to true otherwise. -// -// Uniform1i and Uniform1iv are the only two functions that may be used to -// load uniform variables defined as sampler types. Loading samplers with any -// other function will result in a GL.INVALID_OPERATION error. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) Uniform3ui(location glbase.Uniform, v0, v1, v2 uint32) { - C.gl3_0_glUniform3ui(gl.funcs, C.GLint(location), C.GLuint(v0), C.GLuint(v1), C.GLuint(v2)) -} - -// Uniform2ui modifies the value of a single uniform variable. -// The location of the uniform variable to be modified is specified by -// location, which should be a value returned by GetUniformLocation. -// Uniform2ui operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the -// uniform variable specified by location using the values passed as -// arguments. The number specified in the function should match the number of -// components in the data type of the specified uniform variable (1 for -// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.). -// The suffix f indicates that floating-point values are being passed; the -// suffix i indicates that integer values are being passed; the suffix ui -// indicates that unsigned integer values are being passed, and this type -// should also match the data type of the specified uniform variable. The i -// variants of this function should be used to provide values for uniform -// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui -// variants of this function should be used to provide values for uniform -// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of -// these. The f variants should be used to provide values for uniform -// variables of type float, vec2, vec3, vec4, or arrays of these. Either the -// i, ui or f variants may be used to provide values for uniform variables of -// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable -// will be set to false if the input value is 0 or 0.0f, and it will be set -// to true otherwise. -// -// Uniform1i and Uniform1iv are the only two functions that may be used to -// load uniform variables defined as sampler types. Loading samplers with any -// other function will result in a GL.INVALID_OPERATION error. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) Uniform2ui(location glbase.Uniform, v0, v1 uint32) { - C.gl3_0_glUniform2ui(gl.funcs, C.GLint(location), C.GLuint(v0), C.GLuint(v1)) -} - -// Uniform1ui modifies the value of a single uniform variable. -// The location of the uniform variable to be modified is specified by -// location, which should be a value returned by GetUniformLocation. -// Uniform1ui operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the -// uniform variable specified by location using the values passed as -// arguments. The number specified in the function should match the number of -// components in the data type of the specified uniform variable (1 for -// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.). -// The suffix f indicates that floating-point values are being passed; the -// suffix i indicates that integer values are being passed; the suffix ui -// indicates that unsigned integer values are being passed, and this type -// should also match the data type of the specified uniform variable. The i -// variants of this function should be used to provide values for uniform -// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui -// variants of this function should be used to provide values for uniform -// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of -// these. The f variants should be used to provide values for uniform -// variables of type float, vec2, vec3, vec4, or arrays of these. Either the -// i, ui or f variants may be used to provide values for uniform variables of -// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable -// will be set to false if the input value is 0 or 0.0f, and it will be set -// to true otherwise. -// -// Uniform1i and Uniform1iv are the only two functions that may be used to -// load uniform variables defined as sampler types. Loading samplers with any -// other function will result in a GL.INVALID_OPERATION error. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) Uniform1ui(location glbase.Uniform, v0 uint32) { - C.gl3_0_glUniform1ui(gl.funcs, C.GLint(location), C.GLuint(v0)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glGetFragDataLocation.xml -func (gl *GL) GetFragDataLocation(program glbase.Program, name []byte) int32 { - glresult := C.gl3_0_glGetFragDataLocation(gl.funcs, C.GLuint(program), (*C.GLchar)(unsafe.Pointer(&name[0]))) - return int32(glresult) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glBindFragDataLocation.xml -func (gl *GL) BindFragDataLocation(program glbase.Program, color uint32, name []byte) { - C.gl3_0_glBindFragDataLocation(gl.funcs, C.GLuint(program), C.GLuint(color), (*C.GLchar)(unsafe.Pointer(&name[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glGetUniformuiv.xml -func (gl *GL) GetUniformuiv(program glbase.Program, location glbase.Uniform, params []uint32) { - C.gl3_0_glGetUniformuiv(gl.funcs, C.GLuint(program), C.GLint(location), (*C.GLuint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glGetVertexAttribIuiv.xml -func (gl *GL) GetVertexAttribIuiv(index glbase.Attrib, pname glbase.Enum, params []uint32) { - C.gl3_0_glGetVertexAttribIuiv(gl.funcs, C.GLuint(index), C.GLenum(pname), (*C.GLuint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glGetVertexAttribIiv.xml -func (gl *GL) GetVertexAttribIiv(index glbase.Attrib, pname glbase.Enum, params []int32) { - C.gl3_0_glGetVertexAttribIiv(gl.funcs, C.GLuint(index), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttribIPointer.xml -func (gl *GL) VertexAttribIPointer(index glbase.Attrib, size int, gltype glbase.Enum, stride int, pointer interface{}) { - var pointer_ptr unsafe.Pointer - var pointer_v = reflect.ValueOf(pointer) - if pointer != nil && pointer_v.Kind() != reflect.Slice { - panic("parameter pointer must be a slice") - } - if pointer != nil { - pointer_ptr = unsafe.Pointer(pointer_v.Index(0).Addr().Pointer()) - } - C.gl3_0_glVertexAttribIPointer(gl.funcs, C.GLuint(index), C.GLint(size), C.GLenum(gltype), C.GLsizei(stride), pointer_ptr) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glEndConditionalRender.xml -func (gl *GL) EndConditionalRender() { - C.gl3_0_glEndConditionalRender(gl.funcs) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glBeginConditionalRender.xml -func (gl *GL) BeginConditionalRender(id uint32, mode glbase.Enum) { - C.gl3_0_glBeginConditionalRender(gl.funcs, C.GLuint(id), C.GLenum(mode)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glClampColor.xml -func (gl *GL) ClampColor(target, clamp glbase.Enum) { - C.gl3_0_glClampColor(gl.funcs, C.GLenum(target), C.GLenum(clamp)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glGetTransformFeedbackVarying.xml -func (gl *GL) GetTransformFeedbackVarying(program glbase.Program, index uint32, bufSize int32, length []int32, size []int, gltype []glbase.Enum, name []byte) { - C.gl3_0_glGetTransformFeedbackVarying(gl.funcs, C.GLuint(program), C.GLuint(index), C.GLsizei(bufSize), (*C.GLsizei)(unsafe.Pointer(&length[0])), (*C.GLsizei)(unsafe.Pointer(&size[0])), (*C.GLenum)(unsafe.Pointer(&gltype[0])), (*C.GLchar)(unsafe.Pointer(&name[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glBindBufferBase.xml -func (gl *GL) BindBufferBase(target glbase.Enum, index uint32, buffer glbase.Buffer) { - C.gl3_0_glBindBufferBase(gl.funcs, C.GLenum(target), C.GLuint(index), C.GLuint(buffer)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glBindBufferRange.xml -func (gl *GL) BindBufferRange(target glbase.Enum, index uint32, buffer glbase.Buffer, offset, size int) { - C.gl3_0_glBindBufferRange(gl.funcs, C.GLenum(target), C.GLuint(index), C.GLuint(buffer), C.GLintptr(offset), C.GLsizeiptr(size)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glEndTransformFeedback.xml -func (gl *GL) EndTransformFeedback() { - C.gl3_0_glEndTransformFeedback(gl.funcs) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glBeginTransformFeedback.xml -func (gl *GL) BeginTransformFeedback(primitiveMode glbase.Enum) { - C.gl3_0_glBeginTransformFeedback(gl.funcs, C.GLenum(primitiveMode)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glIsEnabledi.xml -func (gl *GL) IsEnabledi(target glbase.Enum, index uint32) bool { - glresult := C.gl3_0_glIsEnabledi(gl.funcs, C.GLenum(target), C.GLuint(index)) - return *(*bool)(unsafe.Pointer(&glresult)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glDisablei.xml -func (gl *GL) Disablei(target glbase.Enum, index uint32) { - C.gl3_0_glDisablei(gl.funcs, C.GLenum(target), C.GLuint(index)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glEnablei.xml -func (gl *GL) Enablei(target glbase.Enum, index uint32) { - C.gl3_0_glEnablei(gl.funcs, C.GLenum(target), C.GLuint(index)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glGetIntegeri_v.xml -func (gl *GL) GetIntegeri_v(target glbase.Enum, index uint32, data []int32) { - C.gl3_0_glGetIntegeri_v(gl.funcs, C.GLenum(target), C.GLuint(index), (*C.GLint)(unsafe.Pointer(&data[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glGetBooleani_v.xml -func (gl *GL) GetBooleani_v(target glbase.Enum, index uint32, data []bool) { - C.gl3_0_glGetBooleani_v(gl.funcs, C.GLenum(target), C.GLuint(index), (*C.GLboolean)(unsafe.Pointer(&data[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glColorMaski.xml -func (gl *GL) ColorMaski(index uint32, r, g, b, a bool) { - C.gl3_0_glColorMaski(gl.funcs, C.GLuint(index), *(*C.GLboolean)(unsafe.Pointer(&r)), *(*C.GLboolean)(unsafe.Pointer(&g)), *(*C.GLboolean)(unsafe.Pointer(&b)), *(*C.GLboolean)(unsafe.Pointer(&a))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glTranslatef.xml -func (gl *GL) Translatef(x, y, z float32) { - C.gl3_0_glTranslatef(gl.funcs, C.GLfloat(x), C.GLfloat(y), C.GLfloat(z)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glTranslated.xml -func (gl *GL) Translated(x, y, z float64) { - C.gl3_0_glTranslated(gl.funcs, C.GLdouble(x), C.GLdouble(y), C.GLdouble(z)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glScalef.xml -func (gl *GL) Scalef(x, y, z float32) { - C.gl3_0_glScalef(gl.funcs, C.GLfloat(x), C.GLfloat(y), C.GLfloat(z)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glScaled.xml -func (gl *GL) Scaled(x, y, z float64) { - C.gl3_0_glScaled(gl.funcs, C.GLdouble(x), C.GLdouble(y), C.GLdouble(z)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glRotatef.xml -func (gl *GL) Rotatef(angle, x, y, z float32) { - C.gl3_0_glRotatef(gl.funcs, C.GLfloat(angle), C.GLfloat(x), C.GLfloat(y), C.GLfloat(z)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glRotated.xml -func (gl *GL) Rotated(angle, x, y, z float64) { - C.gl3_0_glRotated(gl.funcs, C.GLdouble(angle), C.GLdouble(x), C.GLdouble(y), C.GLdouble(z)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glPushMatrix.xml -func (gl *GL) PushMatrix() { - C.gl3_0_glPushMatrix(gl.funcs) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glPopMatrix.xml -func (gl *GL) PopMatrix() { - C.gl3_0_glPopMatrix(gl.funcs) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glOrtho.xml -func (gl *GL) Ortho(left, right, bottom, top, zNear, zFar float64) { - C.gl3_0_glOrtho(gl.funcs, C.GLdouble(left), C.GLdouble(right), C.GLdouble(bottom), C.GLdouble(top), C.GLdouble(zNear), C.GLdouble(zFar)) -} - -// MultMatrixd multiplies the current matrix with the provided matrix. -// -// The m parameter must hold 16 consecutive elements of a 4x4 column-major matrix. -// -// The current matrix is determined by the current matrix mode (see -// MatrixMode). It is either the projection matrix, modelview matrix, or the -// texture matrix. -// -// For example, if the current matrix is C and the coordinates to be transformed -// are v = (v[0], v[1], v[2], v[3]), then the current transformation is C × v, or -// -// c[0] c[4] c[8] c[12] v[0] -// c[1] c[5] c[9] c[13] v[1] -// c[2] c[6] c[10] c[14] X v[2] -// c[3] c[7] c[11] c[15] v[3] -// -// Calling MultMatrix with an argument of m = m[0], m[1], ..., m[15] -// replaces the current transformation with (C X M) x v, or -// -// c[0] c[4] c[8] c[12] m[0] m[4] m[8] m[12] v[0] -// c[1] c[5] c[9] c[13] m[1] m[5] m[9] m[13] v[1] -// c[2] c[6] c[10] c[14] X m[2] m[6] m[10] m[14] X v[2] -// c[3] c[7] c[11] c[15] m[3] m[7] m[11] m[15] v[3] -// -// Where 'X' denotes matrix multiplication, and v is represented as a 4x1 matrix. -// -// While the elements of the matrix may be specified with single or double -// precision, the GL may store or operate on these values in less-than-single -// precision. -// -// In many computer languages, 4×4 arrays are represented in row-major -// order. The transformations just described represent these matrices in -// column-major order. The order of the multiplication is important. For -// example, if the current transformation is a rotation, and MultMatrix is -// called with a translation matrix, the translation is done directly on the -// coordinates to be transformed, while the rotation is done on the results -// of that translation. -// -// GL.INVALID_OPERATION is generated if MultMatrix is executed between the -// execution of Begin and the corresponding execution of End. -func (gl *GL) MultMatrixd(m []float64) { - if len(m) != 16 { - panic("parameter m must have length 16 for the 4x4 matrix") - } - C.gl3_0_glMultMatrixd(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&m[0]))) -} - -// MultMatrixf multiplies the current matrix with the provided matrix. -// -// The m parameter must hold 16 consecutive elements of a 4x4 column-major matrix. -// -// The current matrix is determined by the current matrix mode (see -// MatrixMode). It is either the projection matrix, modelview matrix, or the -// texture matrix. -// -// For example, if the current matrix is C and the coordinates to be transformed -// are v = (v[0], v[1], v[2], v[3]), then the current transformation is C × v, or -// -// c[0] c[4] c[8] c[12] v[0] -// c[1] c[5] c[9] c[13] v[1] -// c[2] c[6] c[10] c[14] X v[2] -// c[3] c[7] c[11] c[15] v[3] -// -// Calling MultMatrix with an argument of m = m[0], m[1], ..., m[15] -// replaces the current transformation with (C X M) x v, or -// -// c[0] c[4] c[8] c[12] m[0] m[4] m[8] m[12] v[0] -// c[1] c[5] c[9] c[13] m[1] m[5] m[9] m[13] v[1] -// c[2] c[6] c[10] c[14] X m[2] m[6] m[10] m[14] X v[2] -// c[3] c[7] c[11] c[15] m[3] m[7] m[11] m[15] v[3] -// -// Where 'X' denotes matrix multiplication, and v is represented as a 4x1 matrix. -// -// While the elements of the matrix may be specified with single or double -// precision, the GL may store or operate on these values in less-than-single -// precision. -// -// In many computer languages, 4×4 arrays are represented in row-major -// order. The transformations just described represent these matrices in -// column-major order. The order of the multiplication is important. For -// example, if the current transformation is a rotation, and MultMatrix is -// called with a translation matrix, the translation is done directly on the -// coordinates to be transformed, while the rotation is done on the results -// of that translation. -// -// GL.INVALID_OPERATION is generated if MultMatrix is executed between the -// execution of Begin and the corresponding execution of End. -func (gl *GL) MultMatrixf(m []float32) { - if len(m) != 16 { - panic("parameter m must have length 16 for the 4x4 matrix") - } - C.gl3_0_glMultMatrixf(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&m[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glMatrixMode.xml -func (gl *GL) MatrixMode(mode glbase.Enum) { - C.gl3_0_glMatrixMode(gl.funcs, C.GLenum(mode)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glLoadMatrixd.xml -func (gl *GL) LoadMatrixd(m []float64) { - C.gl3_0_glLoadMatrixd(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&m[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glLoadMatrixf.xml -func (gl *GL) LoadMatrixf(m []float32) { - C.gl3_0_glLoadMatrixf(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&m[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glLoadIdentity.xml -func (gl *GL) LoadIdentity() { - C.gl3_0_glLoadIdentity(gl.funcs) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glFrustum.xml -func (gl *GL) Frustum(left, right, bottom, top, zNear, zFar float64) { - C.gl3_0_glFrustum(gl.funcs, C.GLdouble(left), C.GLdouble(right), C.GLdouble(bottom), C.GLdouble(top), C.GLdouble(zNear), C.GLdouble(zFar)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glIsList.xml -func (gl *GL) IsList(list uint32) bool { - glresult := C.gl3_0_glIsList(gl.funcs, C.GLuint(list)) - return *(*bool)(unsafe.Pointer(&glresult)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glGetTexGeniv.xml -func (gl *GL) GetTexGeniv(coord, pname glbase.Enum, params []int32) { - C.gl3_0_glGetTexGeniv(gl.funcs, C.GLenum(coord), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glGetTexGenfv.xml -func (gl *GL) GetTexGenfv(coord, pname glbase.Enum, params []float32) { - C.gl3_0_glGetTexGenfv(gl.funcs, C.GLenum(coord), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glGetTexGendv.xml -func (gl *GL) GetTexGendv(coord, pname glbase.Enum, params []float64) { - C.gl3_0_glGetTexGendv(gl.funcs, C.GLenum(coord), C.GLenum(pname), (*C.GLdouble)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glGetTexEnviv.xml -func (gl *GL) GetTexEnviv(target, pname glbase.Enum, params []int32) { - C.gl3_0_glGetTexEnviv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glGetTexEnvfv.xml -func (gl *GL) GetTexEnvfv(target, pname glbase.Enum, params []float32) { - C.gl3_0_glGetTexEnvfv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glGetPolygonStipple.xml -func (gl *GL) GetPolygonStipple(mask []uint8) { - C.gl3_0_glGetPolygonStipple(gl.funcs, (*C.GLubyte)(unsafe.Pointer(&mask[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glGetPixelMapusv.xml -func (gl *GL) GetPixelMapusv(glmap glbase.Enum, values []uint16) { - C.gl3_0_glGetPixelMapusv(gl.funcs, C.GLenum(glmap), (*C.GLushort)(unsafe.Pointer(&values[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glGetPixelMapuiv.xml -func (gl *GL) GetPixelMapuiv(glmap glbase.Enum, values []uint32) { - C.gl3_0_glGetPixelMapuiv(gl.funcs, C.GLenum(glmap), (*C.GLuint)(unsafe.Pointer(&values[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glGetPixelMapfv.xml -func (gl *GL) GetPixelMapfv(glmap glbase.Enum, values []float32) { - C.gl3_0_glGetPixelMapfv(gl.funcs, C.GLenum(glmap), (*C.GLfloat)(unsafe.Pointer(&values[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glGetMaterialiv.xml -func (gl *GL) GetMaterialiv(face, pname glbase.Enum, params []int32) { - C.gl3_0_glGetMaterialiv(gl.funcs, C.GLenum(face), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glGetMaterialfv.xml -func (gl *GL) GetMaterialfv(face, pname glbase.Enum, params []float32) { - C.gl3_0_glGetMaterialfv(gl.funcs, C.GLenum(face), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glGetMapiv.xml -func (gl *GL) GetMapiv(target, query glbase.Enum, v []int32) { - C.gl3_0_glGetMapiv(gl.funcs, C.GLenum(target), C.GLenum(query), (*C.GLint)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glGetMapfv.xml -func (gl *GL) GetMapfv(target, query glbase.Enum, v []float32) { - C.gl3_0_glGetMapfv(gl.funcs, C.GLenum(target), C.GLenum(query), (*C.GLfloat)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glGetMapdv.xml -func (gl *GL) GetMapdv(target, query glbase.Enum, v []float64) { - C.gl3_0_glGetMapdv(gl.funcs, C.GLenum(target), C.GLenum(query), (*C.GLdouble)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glGetLightiv.xml -func (gl *GL) GetLightiv(light, pname glbase.Enum, params []int32) { - C.gl3_0_glGetLightiv(gl.funcs, C.GLenum(light), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glGetLightfv.xml -func (gl *GL) GetLightfv(light, pname glbase.Enum, params []float32) { - C.gl3_0_glGetLightfv(gl.funcs, C.GLenum(light), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glGetClipPlane.xml -func (gl *GL) GetClipPlane(plane glbase.Enum, equation []float64) { - C.gl3_0_glGetClipPlane(gl.funcs, C.GLenum(plane), (*C.GLdouble)(unsafe.Pointer(&equation[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glDrawPixels.xml -func (gl *GL) DrawPixels(width, height int, format, gltype glbase.Enum, pixels interface{}) { - var pixels_ptr unsafe.Pointer - var pixels_v = reflect.ValueOf(pixels) - if pixels != nil && pixels_v.Kind() != reflect.Slice { - panic("parameter pixels must be a slice") - } - if pixels != nil { - pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer()) - } - C.gl3_0_glDrawPixels(gl.funcs, C.GLsizei(width), C.GLsizei(height), C.GLenum(format), C.GLenum(gltype), pixels_ptr) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glCopyPixels.xml -func (gl *GL) CopyPixels(x, y, width, height int, gltype glbase.Enum) { - C.gl3_0_glCopyPixels(gl.funcs, C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height), C.GLenum(gltype)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glPixelMapusv.xml -func (gl *GL) PixelMapusv(glmap glbase.Enum, mapsize int32, values []uint16) { - C.gl3_0_glPixelMapusv(gl.funcs, C.GLenum(glmap), C.GLint(mapsize), (*C.GLushort)(unsafe.Pointer(&values[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glPixelMapuiv.xml -func (gl *GL) PixelMapuiv(glmap glbase.Enum, mapsize int32, values []uint32) { - C.gl3_0_glPixelMapuiv(gl.funcs, C.GLenum(glmap), C.GLint(mapsize), (*C.GLuint)(unsafe.Pointer(&values[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glPixelMapfv.xml -func (gl *GL) PixelMapfv(glmap glbase.Enum, mapsize int32, values []float32) { - C.gl3_0_glPixelMapfv(gl.funcs, C.GLenum(glmap), C.GLint(mapsize), (*C.GLfloat)(unsafe.Pointer(&values[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glPixelTransferi.xml -func (gl *GL) PixelTransferi(pname glbase.Enum, param int32) { - C.gl3_0_glPixelTransferi(gl.funcs, C.GLenum(pname), C.GLint(param)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glPixelTransferf.xml -func (gl *GL) PixelTransferf(pname glbase.Enum, param float32) { - C.gl3_0_glPixelTransferf(gl.funcs, C.GLenum(pname), C.GLfloat(param)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glPixelZoom.xml -func (gl *GL) PixelZoom(xfactor, yfactor float32) { - C.gl3_0_glPixelZoom(gl.funcs, C.GLfloat(xfactor), C.GLfloat(yfactor)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glAlphaFunc.xml -func (gl *GL) AlphaFunc(glfunc glbase.Enum, ref float32) { - C.gl3_0_glAlphaFunc(gl.funcs, C.GLenum(glfunc), C.GLfloat(ref)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glEvalPoint2.xml -func (gl *GL) EvalPoint2(i, j int32) { - C.gl3_0_glEvalPoint2(gl.funcs, C.GLint(i), C.GLint(j)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glEvalMesh2.xml -func (gl *GL) EvalMesh2(mode glbase.Enum, i1, i2, j1, j2 int32) { - C.gl3_0_glEvalMesh2(gl.funcs, C.GLenum(mode), C.GLint(i1), C.GLint(i2), C.GLint(j1), C.GLint(j2)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glEvalPoint1.xml -func (gl *GL) EvalPoint1(i int32) { - C.gl3_0_glEvalPoint1(gl.funcs, C.GLint(i)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glEvalMesh1.xml -func (gl *GL) EvalMesh1(mode glbase.Enum, i1, i2 int32) { - C.gl3_0_glEvalMesh1(gl.funcs, C.GLenum(mode), C.GLint(i1), C.GLint(i2)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glEvalCoord2fv.xml -func (gl *GL) EvalCoord2fv(u []float32) { - if len(u) != 2 { - panic("parameter u has incorrect length") - } - C.gl3_0_glEvalCoord2fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&u[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glEvalCoord2f.xml -func (gl *GL) EvalCoord2f(u, v float32) { - C.gl3_0_glEvalCoord2f(gl.funcs, C.GLfloat(u), C.GLfloat(v)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glEvalCoord2dv.xml -func (gl *GL) EvalCoord2dv(u []float64) { - if len(u) != 2 { - panic("parameter u has incorrect length") - } - C.gl3_0_glEvalCoord2dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&u[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glEvalCoord2d.xml -func (gl *GL) EvalCoord2d(u, v float64) { - C.gl3_0_glEvalCoord2d(gl.funcs, C.GLdouble(u), C.GLdouble(v)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glEvalCoord1fv.xml -func (gl *GL) EvalCoord1fv(u []float32) { - C.gl3_0_glEvalCoord1fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&u[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glEvalCoord1f.xml -func (gl *GL) EvalCoord1f(u float32) { - C.gl3_0_glEvalCoord1f(gl.funcs, C.GLfloat(u)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glEvalCoord1dv.xml -func (gl *GL) EvalCoord1dv(u []float64) { - C.gl3_0_glEvalCoord1dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&u[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glEvalCoord1d.xml -func (gl *GL) EvalCoord1d(u float64) { - C.gl3_0_glEvalCoord1d(gl.funcs, C.GLdouble(u)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glMapGrid2f.xml -func (gl *GL) MapGrid2f(un int32, u1, u2 float32, vn int32, v1, v2 float32) { - C.gl3_0_glMapGrid2f(gl.funcs, C.GLint(un), C.GLfloat(u1), C.GLfloat(u2), C.GLint(vn), C.GLfloat(v1), C.GLfloat(v2)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glMapGrid2d.xml -func (gl *GL) MapGrid2d(un int32, u1, u2 float64, vn int32, v1, v2 float64) { - C.gl3_0_glMapGrid2d(gl.funcs, C.GLint(un), C.GLdouble(u1), C.GLdouble(u2), C.GLint(vn), C.GLdouble(v1), C.GLdouble(v2)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glMapGrid1f.xml -func (gl *GL) MapGrid1f(un int32, u1, u2 float32) { - C.gl3_0_glMapGrid1f(gl.funcs, C.GLint(un), C.GLfloat(u1), C.GLfloat(u2)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glMapGrid1d.xml -func (gl *GL) MapGrid1d(un int32, u1, u2 float64) { - C.gl3_0_glMapGrid1d(gl.funcs, C.GLint(un), C.GLdouble(u1), C.GLdouble(u2)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glMap2f.xml -func (gl *GL) Map2f(target glbase.Enum, u1, u2 float32, ustride, uorder int32, v1, v2 float32, vstride, vorder int32, points []float32) { - C.gl3_0_glMap2f(gl.funcs, C.GLenum(target), C.GLfloat(u1), C.GLfloat(u2), C.GLint(ustride), C.GLint(uorder), C.GLfloat(v1), C.GLfloat(v2), C.GLint(vstride), C.GLint(vorder), (*C.GLfloat)(unsafe.Pointer(&points[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glMap2d.xml -func (gl *GL) Map2d(target glbase.Enum, u1, u2 float64, ustride, uorder int32, v1, v2 float64, vstride, vorder int32, points []float64) { - C.gl3_0_glMap2d(gl.funcs, C.GLenum(target), C.GLdouble(u1), C.GLdouble(u2), C.GLint(ustride), C.GLint(uorder), C.GLdouble(v1), C.GLdouble(v2), C.GLint(vstride), C.GLint(vorder), (*C.GLdouble)(unsafe.Pointer(&points[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glMap1f.xml -func (gl *GL) Map1f(target glbase.Enum, u1, u2 float32, stride, order int, points []float32) { - C.gl3_0_glMap1f(gl.funcs, C.GLenum(target), C.GLfloat(u1), C.GLfloat(u2), C.GLint(stride), C.GLint(order), (*C.GLfloat)(unsafe.Pointer(&points[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glMap1d.xml -func (gl *GL) Map1d(target glbase.Enum, u1, u2 float64, stride, order int, points []float64) { - C.gl3_0_glMap1d(gl.funcs, C.GLenum(target), C.GLdouble(u1), C.GLdouble(u2), C.GLint(stride), C.GLint(order), (*C.GLdouble)(unsafe.Pointer(&points[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glPushAttrib.xml -func (gl *GL) PushAttrib(mask glbase.Bitfield) { - C.gl3_0_glPushAttrib(gl.funcs, C.GLbitfield(mask)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glPopAttrib.xml -func (gl *GL) PopAttrib() { - C.gl3_0_glPopAttrib(gl.funcs) -} - -// Accum executes an operation on the accumulation buffer. -// -// Parameter op defines the accumulation buffer operation (GL.ACCUM, GL.LOAD, -// GL.ADD, GL.MULT, or GL.RETURN) and specifies how the value parameter is -// used. -// -// The accumulation buffer is an extended-range color buffer. Images are not -// rendered into it. Rather, images rendered into one of the color buffers -// are added to the contents of the accumulation buffer after rendering. -// Effects such as antialiasing (of points, lines, and polygons), motion -// blur, and depth of field can be created by accumulating images generated -// with different transformation matrices. -// -// Each pixel in the accumulation buffer consists of red, green, blue, and -// alpha values. The number of bits per component in the accumulation buffer -// depends on the implementation. You can examine this number by calling -// GetIntegerv four times, with arguments GL.ACCUM_RED_BITS, -// GL.ACCUM_GREEN_BITS, GL.ACCUM_BLUE_BITS, and GL.ACCUM_ALPHA_BITS. -// Regardless of the number of bits per component, the range of values stored -// by each component is (-1, 1). The accumulation buffer pixels are mapped -// one-to-one with frame buffer pixels. -// -// All accumulation buffer operations are limited to the area of the current -// scissor box and applied identically to the red, green, blue, and alpha -// components of each pixel. If a Accum operation results in a value outside -// the range (-1, 1), the contents of an accumulation buffer pixel component -// are undefined. -// -// The operations are as follows: -// -// GL.ACCUM -// Obtains R, G, B, and A values from the buffer currently selected for -// reading (see ReadBuffer). Each component value is divided by 2 n - -// 1 , where n is the number of bits allocated to each color component -// in the currently selected buffer. The result is a floating-point -// value in the range 0 1 , which is multiplied by value and added to -// the corresponding pixel component in the accumulation buffer, -// thereby updating the accumulation buffer. -// -// GL.LOAD -// Similar to GL.ACCUM, except that the current value in the -// accumulation buffer is not used in the calculation of the new value. -// That is, the R, G, B, and A values from the currently selected -// buffer are divided by 2 n - 1 , multiplied by value, and then stored -// in the corresponding accumulation buffer cell, overwriting the -// current value. -// -// GL.ADD -// Adds value to each R, G, B, and A in the accumulation buffer. -// -// GL.MULT -// Multiplies each R, G, B, and A in the accumulation buffer by value -// and returns the scaled component to its corresponding accumulation -// buffer location. -// -// GL.RETURN -// Transfers accumulation buffer values to the color buffer or buffers -// currently selected for writing. Each R, G, B, and A component is -// multiplied by value, then multiplied by 2 n - 1 , clamped to the -// range 0 2 n - 1 , and stored in the corresponding display buffer -// cell. The only fragment operations that are applied to this transfer -// are pixel ownership, scissor, dithering, and color writemasks. -// -// To clear the accumulation buffer, call ClearAccum with R, G, B, and A -// values to set it to, then call Clear with the accumulation buffer -// enabled. -// -// Error GL.INVALID_ENUM is generated if op is not an accepted value. -// GL.INVALID_OPERATION is generated if there is no accumulation buffer. -// GL.INVALID_OPERATION is generated if Accum is executed between the -// execution of Begin and the corresponding execution of End. -func (gl *GL) Accum(op glbase.Enum, value float32) { - C.gl3_0_glAccum(gl.funcs, C.GLenum(op), C.GLfloat(value)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glIndexMask.xml -func (gl *GL) IndexMask(mask uint32) { - C.gl3_0_glIndexMask(gl.funcs, C.GLuint(mask)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glClearIndex.xml -func (gl *GL) ClearIndex(c float32) { - C.gl3_0_glClearIndex(gl.funcs, C.GLfloat(c)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glClearAccum.xml -func (gl *GL) ClearAccum(red, green, blue, alpha float32) { - C.gl3_0_glClearAccum(gl.funcs, C.GLfloat(red), C.GLfloat(green), C.GLfloat(blue), C.GLfloat(alpha)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glPushName.xml -func (gl *GL) PushName(name uint32) { - C.gl3_0_glPushName(gl.funcs, C.GLuint(name)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glPopName.xml -func (gl *GL) PopName() { - C.gl3_0_glPopName(gl.funcs) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glPassThrough.xml -func (gl *GL) PassThrough(token float32) { - C.gl3_0_glPassThrough(gl.funcs, C.GLfloat(token)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glLoadName.xml -func (gl *GL) LoadName(name uint32) { - C.gl3_0_glLoadName(gl.funcs, C.GLuint(name)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glInitNames.xml -func (gl *GL) InitNames() { - C.gl3_0_glInitNames(gl.funcs) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glRenderMode.xml -func (gl *GL) RenderMode(mode glbase.Enum) int32 { - glresult := C.gl3_0_glRenderMode(gl.funcs, C.GLenum(mode)) - return int32(glresult) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glSelectBuffer.xml -func (gl *GL) SelectBuffer(size int, buffer []glbase.Buffer) { - C.gl3_0_glSelectBuffer(gl.funcs, C.GLsizei(size), (*C.GLuint)(unsafe.Pointer(&buffer[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glFeedbackBuffer.xml -func (gl *GL) FeedbackBuffer(size int, gltype glbase.Enum, buffer []float32) { - C.gl3_0_glFeedbackBuffer(gl.funcs, C.GLsizei(size), C.GLenum(gltype), (*C.GLfloat)(unsafe.Pointer(&buffer[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glTexGeniv.xml -func (gl *GL) TexGeniv(coord, pname glbase.Enum, params []int32) { - C.gl3_0_glTexGeniv(gl.funcs, C.GLenum(coord), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glTexGeni.xml -func (gl *GL) TexGeni(coord, pname glbase.Enum, param int32) { - C.gl3_0_glTexGeni(gl.funcs, C.GLenum(coord), C.GLenum(pname), C.GLint(param)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glTexGenfv.xml -func (gl *GL) TexGenfv(coord, pname glbase.Enum, params []float32) { - C.gl3_0_glTexGenfv(gl.funcs, C.GLenum(coord), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glTexGenf.xml -func (gl *GL) TexGenf(coord, pname glbase.Enum, param float32) { - C.gl3_0_glTexGenf(gl.funcs, C.GLenum(coord), C.GLenum(pname), C.GLfloat(param)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glTexGendv.xml -func (gl *GL) TexGendv(coord, pname glbase.Enum, params []float64) { - C.gl3_0_glTexGendv(gl.funcs, C.GLenum(coord), C.GLenum(pname), (*C.GLdouble)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glTexGend.xml -func (gl *GL) TexGend(coord, pname glbase.Enum, param float64) { - C.gl3_0_glTexGend(gl.funcs, C.GLenum(coord), C.GLenum(pname), C.GLdouble(param)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glTexEnviv.xml -func (gl *GL) TexEnviv(target, pname glbase.Enum, params []int32) { - C.gl3_0_glTexEnviv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glTexEnvi.xml -func (gl *GL) TexEnvi(target, pname glbase.Enum, param int32) { - C.gl3_0_glTexEnvi(gl.funcs, C.GLenum(target), C.GLenum(pname), C.GLint(param)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glTexEnvfv.xml -func (gl *GL) TexEnvfv(target, pname glbase.Enum, params []float32) { - C.gl3_0_glTexEnvfv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glTexEnvf.xml -func (gl *GL) TexEnvf(target, pname glbase.Enum, param float32) { - C.gl3_0_glTexEnvf(gl.funcs, C.GLenum(target), C.GLenum(pname), C.GLfloat(param)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glShadeModel.xml -func (gl *GL) ShadeModel(mode glbase.Enum) { - C.gl3_0_glShadeModel(gl.funcs, C.GLenum(mode)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glPolygonStipple.xml -func (gl *GL) PolygonStipple(mask []uint8) { - C.gl3_0_glPolygonStipple(gl.funcs, (*C.GLubyte)(unsafe.Pointer(&mask[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glMaterialiv.xml -func (gl *GL) Materialiv(face, pname glbase.Enum, params []int32) { - C.gl3_0_glMaterialiv(gl.funcs, C.GLenum(face), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glMateriali.xml -func (gl *GL) Materiali(face, pname glbase.Enum, param int32) { - C.gl3_0_glMateriali(gl.funcs, C.GLenum(face), C.GLenum(pname), C.GLint(param)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glMaterialfv.xml -func (gl *GL) Materialfv(face, pname glbase.Enum, params []float32) { - C.gl3_0_glMaterialfv(gl.funcs, C.GLenum(face), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glMaterialf.xml -func (gl *GL) Materialf(face, pname glbase.Enum, param float32) { - C.gl3_0_glMaterialf(gl.funcs, C.GLenum(face), C.GLenum(pname), C.GLfloat(param)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glLineStipple.xml -func (gl *GL) LineStipple(factor int32, pattern uint16) { - C.gl3_0_glLineStipple(gl.funcs, C.GLint(factor), C.GLushort(pattern)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glLightModeliv.xml -func (gl *GL) LightModeliv(pname glbase.Enum, params []int32) { - C.gl3_0_glLightModeliv(gl.funcs, C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glLightModeli.xml -func (gl *GL) LightModeli(pname glbase.Enum, param int32) { - C.gl3_0_glLightModeli(gl.funcs, C.GLenum(pname), C.GLint(param)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glLightModelfv.xml -func (gl *GL) LightModelfv(pname glbase.Enum, params []float32) { - C.gl3_0_glLightModelfv(gl.funcs, C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glLightModelf.xml -func (gl *GL) LightModelf(pname glbase.Enum, param float32) { - C.gl3_0_glLightModelf(gl.funcs, C.GLenum(pname), C.GLfloat(param)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glLightiv.xml -func (gl *GL) Lightiv(light, pname glbase.Enum, params []int32) { - C.gl3_0_glLightiv(gl.funcs, C.GLenum(light), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glLighti.xml -func (gl *GL) Lighti(light, pname glbase.Enum, param int32) { - C.gl3_0_glLighti(gl.funcs, C.GLenum(light), C.GLenum(pname), C.GLint(param)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glLightfv.xml -func (gl *GL) Lightfv(light, pname glbase.Enum, params []float32) { - C.gl3_0_glLightfv(gl.funcs, C.GLenum(light), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glLightf.xml -func (gl *GL) Lightf(light, pname glbase.Enum, param float32) { - C.gl3_0_glLightf(gl.funcs, C.GLenum(light), C.GLenum(pname), C.GLfloat(param)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glFogiv.xml -func (gl *GL) Fogiv(pname glbase.Enum, params []int32) { - C.gl3_0_glFogiv(gl.funcs, C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glFogi.xml -func (gl *GL) Fogi(pname glbase.Enum, param int32) { - C.gl3_0_glFogi(gl.funcs, C.GLenum(pname), C.GLint(param)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glFogfv.xml -func (gl *GL) Fogfv(pname glbase.Enum, params []float32) { - C.gl3_0_glFogfv(gl.funcs, C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glFogf.xml -func (gl *GL) Fogf(pname glbase.Enum, param float32) { - C.gl3_0_glFogf(gl.funcs, C.GLenum(pname), C.GLfloat(param)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glColorMaterial.xml -func (gl *GL) ColorMaterial(face, mode glbase.Enum) { - C.gl3_0_glColorMaterial(gl.funcs, C.GLenum(face), C.GLenum(mode)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glClipPlane.xml -func (gl *GL) ClipPlane(plane glbase.Enum, equation []float64) { - C.gl3_0_glClipPlane(gl.funcs, C.GLenum(plane), (*C.GLdouble)(unsafe.Pointer(&equation[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glVertex4sv.xml -func (gl *GL) Vertex4sv(v []int16) { - if len(v) != 4 { - panic("parameter v has incorrect length") - } - C.gl3_0_glVertex4sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glVertex4s.xml -func (gl *GL) Vertex4s(x, y, z, w int16) { - C.gl3_0_glVertex4s(gl.funcs, C.GLshort(x), C.GLshort(y), C.GLshort(z), C.GLshort(w)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glVertex4iv.xml -func (gl *GL) Vertex4iv(v []int32) { - if len(v) != 4 { - panic("parameter v has incorrect length") - } - C.gl3_0_glVertex4iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glVertex4i.xml -func (gl *GL) Vertex4i(x, y, z, w int) { - C.gl3_0_glVertex4i(gl.funcs, C.GLint(x), C.GLint(y), C.GLint(z), C.GLint(w)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glVertex4fv.xml -func (gl *GL) Vertex4fv(v []float32) { - if len(v) != 4 { - panic("parameter v has incorrect length") - } - C.gl3_0_glVertex4fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glVertex4f.xml -func (gl *GL) Vertex4f(x, y, z, w float32) { - C.gl3_0_glVertex4f(gl.funcs, C.GLfloat(x), C.GLfloat(y), C.GLfloat(z), C.GLfloat(w)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glVertex4dv.xml -func (gl *GL) Vertex4dv(v []float64) { - if len(v) != 4 { - panic("parameter v has incorrect length") - } - C.gl3_0_glVertex4dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glVertex4d.xml -func (gl *GL) Vertex4d(x, y, z, w float64) { - C.gl3_0_glVertex4d(gl.funcs, C.GLdouble(x), C.GLdouble(y), C.GLdouble(z), C.GLdouble(w)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glVertex3sv.xml -func (gl *GL) Vertex3sv(v []int16) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl3_0_glVertex3sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glVertex3s.xml -func (gl *GL) Vertex3s(x, y, z int16) { - C.gl3_0_glVertex3s(gl.funcs, C.GLshort(x), C.GLshort(y), C.GLshort(z)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glVertex3iv.xml -func (gl *GL) Vertex3iv(v []int32) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl3_0_glVertex3iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glVertex3i.xml -func (gl *GL) Vertex3i(x, y, z int) { - C.gl3_0_glVertex3i(gl.funcs, C.GLint(x), C.GLint(y), C.GLint(z)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glVertex3fv.xml -func (gl *GL) Vertex3fv(v []float32) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl3_0_glVertex3fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glVertex3f.xml -func (gl *GL) Vertex3f(x, y, z float32) { - C.gl3_0_glVertex3f(gl.funcs, C.GLfloat(x), C.GLfloat(y), C.GLfloat(z)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glVertex3dv.xml -func (gl *GL) Vertex3dv(v []float64) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl3_0_glVertex3dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glVertex3d.xml -func (gl *GL) Vertex3d(x, y, z float64) { - C.gl3_0_glVertex3d(gl.funcs, C.GLdouble(x), C.GLdouble(y), C.GLdouble(z)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glVertex2sv.xml -func (gl *GL) Vertex2sv(v []int16) { - if len(v) != 2 { - panic("parameter v has incorrect length") - } - C.gl3_0_glVertex2sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glVertex2s.xml -func (gl *GL) Vertex2s(x, y int16) { - C.gl3_0_glVertex2s(gl.funcs, C.GLshort(x), C.GLshort(y)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glVertex2iv.xml -func (gl *GL) Vertex2iv(v []int32) { - if len(v) != 2 { - panic("parameter v has incorrect length") - } - C.gl3_0_glVertex2iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glVertex2i.xml -func (gl *GL) Vertex2i(x, y int) { - C.gl3_0_glVertex2i(gl.funcs, C.GLint(x), C.GLint(y)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glVertex2fv.xml -func (gl *GL) Vertex2fv(v []float32) { - if len(v) != 2 { - panic("parameter v has incorrect length") - } - C.gl3_0_glVertex2fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glVertex2f.xml -func (gl *GL) Vertex2f(x, y float32) { - C.gl3_0_glVertex2f(gl.funcs, C.GLfloat(x), C.GLfloat(y)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glVertex2dv.xml -func (gl *GL) Vertex2dv(v []float64) { - if len(v) != 2 { - panic("parameter v has incorrect length") - } - C.gl3_0_glVertex2dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glVertex2d.xml -func (gl *GL) Vertex2d(x, y float64) { - C.gl3_0_glVertex2d(gl.funcs, C.GLdouble(x), C.GLdouble(y)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glTexCoord4sv.xml -func (gl *GL) TexCoord4sv(v []int16) { - if len(v) != 4 { - panic("parameter v has incorrect length") - } - C.gl3_0_glTexCoord4sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glTexCoord4s.xml -func (gl *GL) TexCoord4s(s, t, r, q int16) { - C.gl3_0_glTexCoord4s(gl.funcs, C.GLshort(s), C.GLshort(t), C.GLshort(r), C.GLshort(q)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glTexCoord4iv.xml -func (gl *GL) TexCoord4iv(v []int32) { - if len(v) != 4 { - panic("parameter v has incorrect length") - } - C.gl3_0_glTexCoord4iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glTexCoord4i.xml -func (gl *GL) TexCoord4i(s, t, r, q int32) { - C.gl3_0_glTexCoord4i(gl.funcs, C.GLint(s), C.GLint(t), C.GLint(r), C.GLint(q)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glTexCoord4fv.xml -func (gl *GL) TexCoord4fv(v []float32) { - if len(v) != 4 { - panic("parameter v has incorrect length") - } - C.gl3_0_glTexCoord4fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glTexCoord4f.xml -func (gl *GL) TexCoord4f(s, t, r, q float32) { - C.gl3_0_glTexCoord4f(gl.funcs, C.GLfloat(s), C.GLfloat(t), C.GLfloat(r), C.GLfloat(q)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glTexCoord4dv.xml -func (gl *GL) TexCoord4dv(v []float64) { - if len(v) != 4 { - panic("parameter v has incorrect length") - } - C.gl3_0_glTexCoord4dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glTexCoord4d.xml -func (gl *GL) TexCoord4d(s, t, r, q float64) { - C.gl3_0_glTexCoord4d(gl.funcs, C.GLdouble(s), C.GLdouble(t), C.GLdouble(r), C.GLdouble(q)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glTexCoord3sv.xml -func (gl *GL) TexCoord3sv(v []int16) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl3_0_glTexCoord3sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glTexCoord3s.xml -func (gl *GL) TexCoord3s(s, t, r int16) { - C.gl3_0_glTexCoord3s(gl.funcs, C.GLshort(s), C.GLshort(t), C.GLshort(r)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glTexCoord3iv.xml -func (gl *GL) TexCoord3iv(v []int32) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl3_0_glTexCoord3iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glTexCoord3i.xml -func (gl *GL) TexCoord3i(s, t, r int32) { - C.gl3_0_glTexCoord3i(gl.funcs, C.GLint(s), C.GLint(t), C.GLint(r)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glTexCoord3fv.xml -func (gl *GL) TexCoord3fv(v []float32) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl3_0_glTexCoord3fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glTexCoord3f.xml -func (gl *GL) TexCoord3f(s, t, r float32) { - C.gl3_0_glTexCoord3f(gl.funcs, C.GLfloat(s), C.GLfloat(t), C.GLfloat(r)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glTexCoord3dv.xml -func (gl *GL) TexCoord3dv(v []float64) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl3_0_glTexCoord3dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glTexCoord3d.xml -func (gl *GL) TexCoord3d(s, t, r float64) { - C.gl3_0_glTexCoord3d(gl.funcs, C.GLdouble(s), C.GLdouble(t), C.GLdouble(r)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glTexCoord2sv.xml -func (gl *GL) TexCoord2sv(v []int16) { - if len(v) != 2 { - panic("parameter v has incorrect length") - } - C.gl3_0_glTexCoord2sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glTexCoord2s.xml -func (gl *GL) TexCoord2s(s, t int16) { - C.gl3_0_glTexCoord2s(gl.funcs, C.GLshort(s), C.GLshort(t)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glTexCoord2iv.xml -func (gl *GL) TexCoord2iv(v []int32) { - if len(v) != 2 { - panic("parameter v has incorrect length") - } - C.gl3_0_glTexCoord2iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glTexCoord2i.xml -func (gl *GL) TexCoord2i(s, t int32) { - C.gl3_0_glTexCoord2i(gl.funcs, C.GLint(s), C.GLint(t)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glTexCoord2fv.xml -func (gl *GL) TexCoord2fv(v []float32) { - if len(v) != 2 { - panic("parameter v has incorrect length") - } - C.gl3_0_glTexCoord2fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glTexCoord2f.xml -func (gl *GL) TexCoord2f(s, t float32) { - C.gl3_0_glTexCoord2f(gl.funcs, C.GLfloat(s), C.GLfloat(t)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glTexCoord2dv.xml -func (gl *GL) TexCoord2dv(v []float64) { - if len(v) != 2 { - panic("parameter v has incorrect length") - } - C.gl3_0_glTexCoord2dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glTexCoord2d.xml -func (gl *GL) TexCoord2d(s, t float64) { - C.gl3_0_glTexCoord2d(gl.funcs, C.GLdouble(s), C.GLdouble(t)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glTexCoord1sv.xml -func (gl *GL) TexCoord1sv(v []int16) { - C.gl3_0_glTexCoord1sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glTexCoord1s.xml -func (gl *GL) TexCoord1s(s int16) { - C.gl3_0_glTexCoord1s(gl.funcs, C.GLshort(s)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glTexCoord1iv.xml -func (gl *GL) TexCoord1iv(v []int32) { - C.gl3_0_glTexCoord1iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glTexCoord1i.xml -func (gl *GL) TexCoord1i(s int32) { - C.gl3_0_glTexCoord1i(gl.funcs, C.GLint(s)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glTexCoord1fv.xml -func (gl *GL) TexCoord1fv(v []float32) { - C.gl3_0_glTexCoord1fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glTexCoord1f.xml -func (gl *GL) TexCoord1f(s float32) { - C.gl3_0_glTexCoord1f(gl.funcs, C.GLfloat(s)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glTexCoord1dv.xml -func (gl *GL) TexCoord1dv(v []float64) { - C.gl3_0_glTexCoord1dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glTexCoord1d.xml -func (gl *GL) TexCoord1d(s float64) { - C.gl3_0_glTexCoord1d(gl.funcs, C.GLdouble(s)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glRectsv.xml -func (gl *GL) Rectsv(v1, v2 []int16) { - C.gl3_0_glRectsv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v1[0])), (*C.GLshort)(unsafe.Pointer(&v2[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glRects.xml -func (gl *GL) Rects(x1, y1, x2, y2 int16) { - C.gl3_0_glRects(gl.funcs, C.GLshort(x1), C.GLshort(y1), C.GLshort(x2), C.GLshort(y2)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glRectiv.xml -func (gl *GL) Rectiv(v1, v2 []int32) { - C.gl3_0_glRectiv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v1[0])), (*C.GLint)(unsafe.Pointer(&v2[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glRecti.xml -func (gl *GL) Recti(x1, y1, x2, y2 int32) { - C.gl3_0_glRecti(gl.funcs, C.GLint(x1), C.GLint(y1), C.GLint(x2), C.GLint(y2)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glRectfv.xml -func (gl *GL) Rectfv(v1, v2 []float32) { - C.gl3_0_glRectfv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v1[0])), (*C.GLfloat)(unsafe.Pointer(&v2[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glRectf.xml -func (gl *GL) Rectf(x1, y1, x2, y2 float32) { - C.gl3_0_glRectf(gl.funcs, C.GLfloat(x1), C.GLfloat(y1), C.GLfloat(x2), C.GLfloat(y2)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glRectdv.xml -func (gl *GL) Rectdv(v1, v2 []float64) { - C.gl3_0_glRectdv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v1[0])), (*C.GLdouble)(unsafe.Pointer(&v2[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glRectd.xml -func (gl *GL) Rectd(x1, y1, x2, y2 float64) { - C.gl3_0_glRectd(gl.funcs, C.GLdouble(x1), C.GLdouble(y1), C.GLdouble(x2), C.GLdouble(y2)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glRasterPos4sv.xml -func (gl *GL) RasterPos4sv(v []int16) { - if len(v) != 4 { - panic("parameter v has incorrect length") - } - C.gl3_0_glRasterPos4sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glRasterPos4s.xml -func (gl *GL) RasterPos4s(x, y, z, w int16) { - C.gl3_0_glRasterPos4s(gl.funcs, C.GLshort(x), C.GLshort(y), C.GLshort(z), C.GLshort(w)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glRasterPos4iv.xml -func (gl *GL) RasterPos4iv(v []int32) { - if len(v) != 4 { - panic("parameter v has incorrect length") - } - C.gl3_0_glRasterPos4iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glRasterPos4i.xml -func (gl *GL) RasterPos4i(x, y, z, w int) { - C.gl3_0_glRasterPos4i(gl.funcs, C.GLint(x), C.GLint(y), C.GLint(z), C.GLint(w)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glRasterPos4fv.xml -func (gl *GL) RasterPos4fv(v []float32) { - if len(v) != 4 { - panic("parameter v has incorrect length") - } - C.gl3_0_glRasterPos4fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glRasterPos4f.xml -func (gl *GL) RasterPos4f(x, y, z, w float32) { - C.gl3_0_glRasterPos4f(gl.funcs, C.GLfloat(x), C.GLfloat(y), C.GLfloat(z), C.GLfloat(w)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glRasterPos4dv.xml -func (gl *GL) RasterPos4dv(v []float64) { - if len(v) != 4 { - panic("parameter v has incorrect length") - } - C.gl3_0_glRasterPos4dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glRasterPos4d.xml -func (gl *GL) RasterPos4d(x, y, z, w float64) { - C.gl3_0_glRasterPos4d(gl.funcs, C.GLdouble(x), C.GLdouble(y), C.GLdouble(z), C.GLdouble(w)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glRasterPos3sv.xml -func (gl *GL) RasterPos3sv(v []int16) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl3_0_glRasterPos3sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glRasterPos3s.xml -func (gl *GL) RasterPos3s(x, y, z int16) { - C.gl3_0_glRasterPos3s(gl.funcs, C.GLshort(x), C.GLshort(y), C.GLshort(z)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glRasterPos3iv.xml -func (gl *GL) RasterPos3iv(v []int32) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl3_0_glRasterPos3iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glRasterPos3i.xml -func (gl *GL) RasterPos3i(x, y, z int) { - C.gl3_0_glRasterPos3i(gl.funcs, C.GLint(x), C.GLint(y), C.GLint(z)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glRasterPos3fv.xml -func (gl *GL) RasterPos3fv(v []float32) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl3_0_glRasterPos3fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glRasterPos3f.xml -func (gl *GL) RasterPos3f(x, y, z float32) { - C.gl3_0_glRasterPos3f(gl.funcs, C.GLfloat(x), C.GLfloat(y), C.GLfloat(z)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glRasterPos3dv.xml -func (gl *GL) RasterPos3dv(v []float64) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl3_0_glRasterPos3dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glRasterPos3d.xml -func (gl *GL) RasterPos3d(x, y, z float64) { - C.gl3_0_glRasterPos3d(gl.funcs, C.GLdouble(x), C.GLdouble(y), C.GLdouble(z)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glRasterPos2sv.xml -func (gl *GL) RasterPos2sv(v []int16) { - if len(v) != 2 { - panic("parameter v has incorrect length") - } - C.gl3_0_glRasterPos2sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glRasterPos2s.xml -func (gl *GL) RasterPos2s(x, y int16) { - C.gl3_0_glRasterPos2s(gl.funcs, C.GLshort(x), C.GLshort(y)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glRasterPos2iv.xml -func (gl *GL) RasterPos2iv(v []int32) { - if len(v) != 2 { - panic("parameter v has incorrect length") - } - C.gl3_0_glRasterPos2iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glRasterPos2i.xml -func (gl *GL) RasterPos2i(x, y int) { - C.gl3_0_glRasterPos2i(gl.funcs, C.GLint(x), C.GLint(y)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glRasterPos2fv.xml -func (gl *GL) RasterPos2fv(v []float32) { - if len(v) != 2 { - panic("parameter v has incorrect length") - } - C.gl3_0_glRasterPos2fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glRasterPos2f.xml -func (gl *GL) RasterPos2f(x, y float32) { - C.gl3_0_glRasterPos2f(gl.funcs, C.GLfloat(x), C.GLfloat(y)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glRasterPos2dv.xml -func (gl *GL) RasterPos2dv(v []float64) { - if len(v) != 2 { - panic("parameter v has incorrect length") - } - C.gl3_0_glRasterPos2dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glRasterPos2d.xml -func (gl *GL) RasterPos2d(x, y float64) { - C.gl3_0_glRasterPos2d(gl.funcs, C.GLdouble(x), C.GLdouble(y)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glNormal3sv.xml -func (gl *GL) Normal3sv(v []int16) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl3_0_glNormal3sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glNormal3s.xml -func (gl *GL) Normal3s(nx, ny, nz int16) { - C.gl3_0_glNormal3s(gl.funcs, C.GLshort(nx), C.GLshort(ny), C.GLshort(nz)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glNormal3iv.xml -func (gl *GL) Normal3iv(v []int32) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl3_0_glNormal3iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glNormal3i.xml -func (gl *GL) Normal3i(nx, ny, nz int32) { - C.gl3_0_glNormal3i(gl.funcs, C.GLint(nx), C.GLint(ny), C.GLint(nz)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glNormal3fv.xml -func (gl *GL) Normal3fv(v []float32) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl3_0_glNormal3fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glNormal3f.xml -func (gl *GL) Normal3f(nx, ny, nz float32) { - C.gl3_0_glNormal3f(gl.funcs, C.GLfloat(nx), C.GLfloat(ny), C.GLfloat(nz)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glNormal3dv.xml -func (gl *GL) Normal3dv(v []float64) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl3_0_glNormal3dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glNormal3d.xml -func (gl *GL) Normal3d(nx, ny, nz float64) { - C.gl3_0_glNormal3d(gl.funcs, C.GLdouble(nx), C.GLdouble(ny), C.GLdouble(nz)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glNormal3bv.xml -func (gl *GL) Normal3bv(v []byte) { - C.gl3_0_glNormal3bv(gl.funcs, (*C.GLbyte)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glNormal3b.xml -func (gl *GL) Normal3b(nx, ny, nz byte) { - C.gl3_0_glNormal3b(gl.funcs, C.GLbyte(nx), C.GLbyte(ny), C.GLbyte(nz)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glIndexsv.xml -func (gl *GL) Indexsv(c []int16) { - C.gl3_0_glIndexsv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&c[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glIndexs.xml -func (gl *GL) Indexs(c int16) { - C.gl3_0_glIndexs(gl.funcs, C.GLshort(c)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glIndexiv.xml -func (gl *GL) Indexiv(c []int32) { - C.gl3_0_glIndexiv(gl.funcs, (*C.GLint)(unsafe.Pointer(&c[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glIndexi.xml -func (gl *GL) Indexi(c int32) { - C.gl3_0_glIndexi(gl.funcs, C.GLint(c)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glIndexfv.xml -func (gl *GL) Indexfv(c []float32) { - C.gl3_0_glIndexfv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&c[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glIndexf.xml -func (gl *GL) Indexf(c float32) { - C.gl3_0_glIndexf(gl.funcs, C.GLfloat(c)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glIndexdv.xml -func (gl *GL) Indexdv(c []float64) { - C.gl3_0_glIndexdv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&c[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glIndexd.xml -func (gl *GL) Indexd(c float64) { - C.gl3_0_glIndexd(gl.funcs, C.GLdouble(c)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glEnd.xml -func (gl *GL) End() { - C.gl3_0_glEnd(gl.funcs) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glEdgeFlagv.xml -func (gl *GL) EdgeFlagv(flag []bool) { - C.gl3_0_glEdgeFlagv(gl.funcs, (*C.GLboolean)(unsafe.Pointer(&flag[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glEdgeFlag.xml -func (gl *GL) EdgeFlag(flag bool) { - C.gl3_0_glEdgeFlag(gl.funcs, *(*C.GLboolean)(unsafe.Pointer(&flag))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glColor4usv.xml -func (gl *GL) Color4usv(v []uint16) { - C.gl3_0_glColor4usv(gl.funcs, (*C.GLushort)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glColor4us.xml -func (gl *GL) Color4us(red, green, blue, alpha uint16) { - C.gl3_0_glColor4us(gl.funcs, C.GLushort(red), C.GLushort(green), C.GLushort(blue), C.GLushort(alpha)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glColor4uiv.xml -func (gl *GL) Color4uiv(v []uint32) { - C.gl3_0_glColor4uiv(gl.funcs, (*C.GLuint)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glColor4ui.xml -func (gl *GL) Color4ui(red, green, blue, alpha uint32) { - C.gl3_0_glColor4ui(gl.funcs, C.GLuint(red), C.GLuint(green), C.GLuint(blue), C.GLuint(alpha)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glColor4ubv.xml -func (gl *GL) Color4ubv(v []uint8) { - C.gl3_0_glColor4ubv(gl.funcs, (*C.GLubyte)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glColor4ub.xml -func (gl *GL) Color4ub(red, green, blue, alpha uint8) { - C.gl3_0_glColor4ub(gl.funcs, C.GLubyte(red), C.GLubyte(green), C.GLubyte(blue), C.GLubyte(alpha)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glColor4sv.xml -func (gl *GL) Color4sv(v []int16) { - if len(v) != 4 { - panic("parameter v has incorrect length") - } - C.gl3_0_glColor4sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glColor4s.xml -func (gl *GL) Color4s(red, green, blue, alpha int16) { - C.gl3_0_glColor4s(gl.funcs, C.GLshort(red), C.GLshort(green), C.GLshort(blue), C.GLshort(alpha)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glColor4iv.xml -func (gl *GL) Color4iv(v []int32) { - if len(v) != 4 { - panic("parameter v has incorrect length") - } - C.gl3_0_glColor4iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glColor4i.xml -func (gl *GL) Color4i(red, green, blue, alpha int32) { - C.gl3_0_glColor4i(gl.funcs, C.GLint(red), C.GLint(green), C.GLint(blue), C.GLint(alpha)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glColor4fv.xml -func (gl *GL) Color4fv(v []float32) { - if len(v) != 4 { - panic("parameter v has incorrect length") - } - C.gl3_0_glColor4fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glColor4f.xml -func (gl *GL) Color4f(red, green, blue, alpha float32) { - C.gl3_0_glColor4f(gl.funcs, C.GLfloat(red), C.GLfloat(green), C.GLfloat(blue), C.GLfloat(alpha)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glColor4dv.xml -func (gl *GL) Color4dv(v []float64) { - if len(v) != 4 { - panic("parameter v has incorrect length") - } - C.gl3_0_glColor4dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glColor4d.xml -func (gl *GL) Color4d(red, green, blue, alpha float64) { - C.gl3_0_glColor4d(gl.funcs, C.GLdouble(red), C.GLdouble(green), C.GLdouble(blue), C.GLdouble(alpha)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glColor4bv.xml -func (gl *GL) Color4bv(v []byte) { - C.gl3_0_glColor4bv(gl.funcs, (*C.GLbyte)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glColor4b.xml -func (gl *GL) Color4b(red, green, blue, alpha byte) { - C.gl3_0_glColor4b(gl.funcs, C.GLbyte(red), C.GLbyte(green), C.GLbyte(blue), C.GLbyte(alpha)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glColor3usv.xml -func (gl *GL) Color3usv(v []uint16) { - C.gl3_0_glColor3usv(gl.funcs, (*C.GLushort)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glColor3us.xml -func (gl *GL) Color3us(red, green, blue uint16) { - C.gl3_0_glColor3us(gl.funcs, C.GLushort(red), C.GLushort(green), C.GLushort(blue)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glColor3uiv.xml -func (gl *GL) Color3uiv(v []uint32) { - C.gl3_0_glColor3uiv(gl.funcs, (*C.GLuint)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glColor3ui.xml -func (gl *GL) Color3ui(red, green, blue uint32) { - C.gl3_0_glColor3ui(gl.funcs, C.GLuint(red), C.GLuint(green), C.GLuint(blue)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glColor3ubv.xml -func (gl *GL) Color3ubv(v []uint8) { - C.gl3_0_glColor3ubv(gl.funcs, (*C.GLubyte)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glColor3ub.xml -func (gl *GL) Color3ub(red, green, blue uint8) { - C.gl3_0_glColor3ub(gl.funcs, C.GLubyte(red), C.GLubyte(green), C.GLubyte(blue)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glColor3sv.xml -func (gl *GL) Color3sv(v []int16) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl3_0_glColor3sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glColor3s.xml -func (gl *GL) Color3s(red, green, blue int16) { - C.gl3_0_glColor3s(gl.funcs, C.GLshort(red), C.GLshort(green), C.GLshort(blue)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glColor3iv.xml -func (gl *GL) Color3iv(v []int32) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl3_0_glColor3iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glColor3i.xml -func (gl *GL) Color3i(red, green, blue int32) { - C.gl3_0_glColor3i(gl.funcs, C.GLint(red), C.GLint(green), C.GLint(blue)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glColor3fv.xml -func (gl *GL) Color3fv(v []float32) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl3_0_glColor3fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glColor3f.xml -func (gl *GL) Color3f(red, green, blue float32) { - C.gl3_0_glColor3f(gl.funcs, C.GLfloat(red), C.GLfloat(green), C.GLfloat(blue)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glColor3dv.xml -func (gl *GL) Color3dv(v []float64) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl3_0_glColor3dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glColor3d.xml -func (gl *GL) Color3d(red, green, blue float64) { - C.gl3_0_glColor3d(gl.funcs, C.GLdouble(red), C.GLdouble(green), C.GLdouble(blue)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glColor3bv.xml -func (gl *GL) Color3bv(v []byte) { - C.gl3_0_glColor3bv(gl.funcs, (*C.GLbyte)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glColor3b.xml -func (gl *GL) Color3b(red, green, blue byte) { - C.gl3_0_glColor3b(gl.funcs, C.GLbyte(red), C.GLbyte(green), C.GLbyte(blue)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glBitmap.xml -func (gl *GL) Bitmap(width, height int, xorig, yorig, xmove, ymove float32, bitmap []uint8) { - C.gl3_0_glBitmap(gl.funcs, C.GLsizei(width), C.GLsizei(height), C.GLfloat(xorig), C.GLfloat(yorig), C.GLfloat(xmove), C.GLfloat(ymove), (*C.GLubyte)(unsafe.Pointer(&bitmap[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glBegin.xml -func (gl *GL) Begin(mode glbase.Enum) { - C.gl3_0_glBegin(gl.funcs, C.GLenum(mode)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glListBase.xml -func (gl *GL) ListBase(base uint32) { - C.gl3_0_glListBase(gl.funcs, C.GLuint(base)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glGenLists.xml -func (gl *GL) GenLists(range_ int32) uint32 { - glresult := C.gl3_0_glGenLists(gl.funcs, C.GLsizei(range_)) - return uint32(glresult) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glDeleteLists.xml -func (gl *GL) DeleteLists(list uint32, range_ int32) { - C.gl3_0_glDeleteLists(gl.funcs, C.GLuint(list), C.GLsizei(range_)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glCallLists.xml -func (gl *GL) CallLists(n int, gltype glbase.Enum, lists interface{}) { - var lists_ptr unsafe.Pointer - var lists_v = reflect.ValueOf(lists) - if lists != nil && lists_v.Kind() != reflect.Slice { - panic("parameter lists must be a slice") - } - if lists != nil { - lists_ptr = unsafe.Pointer(lists_v.Index(0).Addr().Pointer()) - } - C.gl3_0_glCallLists(gl.funcs, C.GLsizei(n), C.GLenum(gltype), lists_ptr) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glCallList.xml -func (gl *GL) CallList(list uint32) { - C.gl3_0_glCallList(gl.funcs, C.GLuint(list)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glEndList.xml -func (gl *GL) EndList() { - C.gl3_0_glEndList(gl.funcs) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glNewList.xml -func (gl *GL) NewList(list uint32, mode glbase.Enum) { - C.gl3_0_glNewList(gl.funcs, C.GLuint(list), C.GLenum(mode)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glPushClientAttrib.xml -func (gl *GL) PushClientAttrib(mask glbase.Bitfield) { - C.gl3_0_glPushClientAttrib(gl.funcs, C.GLbitfield(mask)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glPopClientAttrib.xml -func (gl *GL) PopClientAttrib() { - C.gl3_0_glPopClientAttrib(gl.funcs) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glPrioritizeTextures.xml -func (gl *GL) PrioritizeTextures(n int, textures []glbase.Texture, priorities []float32) { - C.gl3_0_glPrioritizeTextures(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&textures[0])), (*C.GLfloat)(unsafe.Pointer(&priorities[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glAreTexturesResident.xml -func (gl *GL) AreTexturesResident(n int, textures []glbase.Texture, residences []bool) bool { - glresult := C.gl3_0_glAreTexturesResident(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&textures[0])), (*C.GLboolean)(unsafe.Pointer(&residences[0]))) - return *(*bool)(unsafe.Pointer(&glresult)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexPointer.xml -func (gl *GL) VertexPointer(size int, gltype glbase.Enum, stride int, pointer interface{}) { - var pointer_ptr unsafe.Pointer - var pointer_v = reflect.ValueOf(pointer) - if pointer != nil && pointer_v.Kind() != reflect.Slice { - panic("parameter pointer must be a slice") - } - if pointer != nil { - pointer_ptr = unsafe.Pointer(pointer_v.Index(0).Addr().Pointer()) - } - C.gl3_0_glVertexPointer(gl.funcs, C.GLint(size), C.GLenum(gltype), C.GLsizei(stride), pointer_ptr) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glTexCoordPointer.xml -func (gl *GL) TexCoordPointer(size int, gltype glbase.Enum, stride int, pointer interface{}) { - var pointer_ptr unsafe.Pointer - var pointer_v = reflect.ValueOf(pointer) - if pointer != nil && pointer_v.Kind() != reflect.Slice { - panic("parameter pointer must be a slice") - } - if pointer != nil { - pointer_ptr = unsafe.Pointer(pointer_v.Index(0).Addr().Pointer()) - } - C.gl3_0_glTexCoordPointer(gl.funcs, C.GLint(size), C.GLenum(gltype), C.GLsizei(stride), pointer_ptr) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glNormalPointer.xml -func (gl *GL) NormalPointer(gltype glbase.Enum, stride int, pointer interface{}) { - var pointer_ptr unsafe.Pointer - var pointer_v = reflect.ValueOf(pointer) - if pointer != nil && pointer_v.Kind() != reflect.Slice { - panic("parameter pointer must be a slice") - } - if pointer != nil { - pointer_ptr = unsafe.Pointer(pointer_v.Index(0).Addr().Pointer()) - } - C.gl3_0_glNormalPointer(gl.funcs, C.GLenum(gltype), C.GLsizei(stride), pointer_ptr) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glInterleavedArrays.xml -func (gl *GL) InterleavedArrays(format glbase.Enum, stride int, pointer interface{}) { - var pointer_ptr unsafe.Pointer - var pointer_v = reflect.ValueOf(pointer) - if pointer != nil && pointer_v.Kind() != reflect.Slice { - panic("parameter pointer must be a slice") - } - if pointer != nil { - pointer_ptr = unsafe.Pointer(pointer_v.Index(0).Addr().Pointer()) - } - C.gl3_0_glInterleavedArrays(gl.funcs, C.GLenum(format), C.GLsizei(stride), pointer_ptr) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glIndexPointer.xml -func (gl *GL) IndexPointer(gltype glbase.Enum, stride int, pointer interface{}) { - var pointer_ptr unsafe.Pointer - var pointer_v = reflect.ValueOf(pointer) - if pointer != nil && pointer_v.Kind() != reflect.Slice { - panic("parameter pointer must be a slice") - } - if pointer != nil { - pointer_ptr = unsafe.Pointer(pointer_v.Index(0).Addr().Pointer()) - } - C.gl3_0_glIndexPointer(gl.funcs, C.GLenum(gltype), C.GLsizei(stride), pointer_ptr) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glEnableClientState.xml -func (gl *GL) EnableClientState(array glbase.Enum) { - C.gl3_0_glEnableClientState(gl.funcs, C.GLenum(array)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glEdgeFlagPointer.xml -func (gl *GL) EdgeFlagPointer(stride int, pointer interface{}) { - var pointer_ptr unsafe.Pointer - var pointer_v = reflect.ValueOf(pointer) - if pointer != nil && pointer_v.Kind() != reflect.Slice { - panic("parameter pointer must be a slice") - } - if pointer != nil { - pointer_ptr = unsafe.Pointer(pointer_v.Index(0).Addr().Pointer()) - } - C.gl3_0_glEdgeFlagPointer(gl.funcs, C.GLsizei(stride), pointer_ptr) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glDisableClientState.xml -func (gl *GL) DisableClientState(array glbase.Enum) { - C.gl3_0_glDisableClientState(gl.funcs, C.GLenum(array)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glColorPointer.xml -func (gl *GL) ColorPointer(size int, gltype glbase.Enum, stride int, pointer interface{}) { - var pointer_ptr unsafe.Pointer - var pointer_v = reflect.ValueOf(pointer) - if pointer != nil && pointer_v.Kind() != reflect.Slice { - panic("parameter pointer must be a slice") - } - if pointer != nil { - pointer_ptr = unsafe.Pointer(pointer_v.Index(0).Addr().Pointer()) - } - C.gl3_0_glColorPointer(gl.funcs, C.GLint(size), C.GLenum(gltype), C.GLsizei(stride), pointer_ptr) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glArrayElement.xml -func (gl *GL) ArrayElement(i int32) { - C.gl3_0_glArrayElement(gl.funcs, C.GLint(i)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glResetMinmax.xml -func (gl *GL) ResetMinmax(target glbase.Enum) { - C.gl3_0_glResetMinmax(gl.funcs, C.GLenum(target)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glResetHistogram.xml -func (gl *GL) ResetHistogram(target glbase.Enum) { - C.gl3_0_glResetHistogram(gl.funcs, C.GLenum(target)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glMinmax.xml -func (gl *GL) Minmax(target, internalFormat glbase.Enum, sink bool) { - C.gl3_0_glMinmax(gl.funcs, C.GLenum(target), C.GLenum(internalFormat), *(*C.GLboolean)(unsafe.Pointer(&sink))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glHistogram.xml -func (gl *GL) Histogram(target glbase.Enum, width int, internalFormat glbase.Enum, sink bool) { - C.gl3_0_glHistogram(gl.funcs, C.GLenum(target), C.GLsizei(width), C.GLenum(internalFormat), *(*C.GLboolean)(unsafe.Pointer(&sink))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glGetMinmaxParameteriv.xml -func (gl *GL) GetMinmaxParameteriv(target, pname glbase.Enum, params []int32) { - C.gl3_0_glGetMinmaxParameteriv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glGetMinmaxParameterfv.xml -func (gl *GL) GetMinmaxParameterfv(target, pname glbase.Enum, params []float32) { - C.gl3_0_glGetMinmaxParameterfv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glGetMinmax.xml -func (gl *GL) GetMinmax(target glbase.Enum, reset bool, format, gltype glbase.Enum, values interface{}) { - var values_ptr unsafe.Pointer - var values_v = reflect.ValueOf(values) - if values != nil && values_v.Kind() != reflect.Slice { - panic("parameter values must be a slice") - } - if values != nil { - values_ptr = unsafe.Pointer(values_v.Index(0).Addr().Pointer()) - } - C.gl3_0_glGetMinmax(gl.funcs, C.GLenum(target), *(*C.GLboolean)(unsafe.Pointer(&reset)), C.GLenum(format), C.GLenum(gltype), values_ptr) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glGetHistogramParameteriv.xml -func (gl *GL) GetHistogramParameteriv(target, pname glbase.Enum, params []int32) { - C.gl3_0_glGetHistogramParameteriv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glGetHistogramParameterfv.xml -func (gl *GL) GetHistogramParameterfv(target, pname glbase.Enum, params []float32) { - C.gl3_0_glGetHistogramParameterfv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glGetHistogram.xml -func (gl *GL) GetHistogram(target glbase.Enum, reset bool, format, gltype glbase.Enum, values interface{}) { - var values_ptr unsafe.Pointer - var values_v = reflect.ValueOf(values) - if values != nil && values_v.Kind() != reflect.Slice { - panic("parameter values must be a slice") - } - if values != nil { - values_ptr = unsafe.Pointer(values_v.Index(0).Addr().Pointer()) - } - C.gl3_0_glGetHistogram(gl.funcs, C.GLenum(target), *(*C.GLboolean)(unsafe.Pointer(&reset)), C.GLenum(format), C.GLenum(gltype), values_ptr) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glSeparableFilter2D.xml -func (gl *GL) SeparableFilter2D(target, internalFormat glbase.Enum, width, height int, format, gltype glbase.Enum, row, column interface{}) { - var row_ptr unsafe.Pointer - var row_v = reflect.ValueOf(row) - if row != nil && row_v.Kind() != reflect.Slice { - panic("parameter row must be a slice") - } - if row != nil { - row_ptr = unsafe.Pointer(row_v.Index(0).Addr().Pointer()) - } - var column_ptr unsafe.Pointer - var column_v = reflect.ValueOf(column) - if column != nil && column_v.Kind() != reflect.Slice { - panic("parameter column must be a slice") - } - if column != nil { - column_ptr = unsafe.Pointer(column_v.Index(0).Addr().Pointer()) - } - C.gl3_0_glSeparableFilter2D(gl.funcs, C.GLenum(target), C.GLenum(internalFormat), C.GLsizei(width), C.GLsizei(height), C.GLenum(format), C.GLenum(gltype), row_ptr, column_ptr) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glGetSeparableFilter.xml -func (gl *GL) GetSeparableFilter(target, format, gltype glbase.Enum, row, column, span interface{}) { - var row_ptr unsafe.Pointer - var row_v = reflect.ValueOf(row) - if row != nil && row_v.Kind() != reflect.Slice { - panic("parameter row must be a slice") - } - if row != nil { - row_ptr = unsafe.Pointer(row_v.Index(0).Addr().Pointer()) - } - var column_ptr unsafe.Pointer - var column_v = reflect.ValueOf(column) - if column != nil && column_v.Kind() != reflect.Slice { - panic("parameter column must be a slice") - } - if column != nil { - column_ptr = unsafe.Pointer(column_v.Index(0).Addr().Pointer()) - } - var span_ptr unsafe.Pointer - var span_v = reflect.ValueOf(span) - if span != nil && span_v.Kind() != reflect.Slice { - panic("parameter span must be a slice") - } - if span != nil { - span_ptr = unsafe.Pointer(span_v.Index(0).Addr().Pointer()) - } - C.gl3_0_glGetSeparableFilter(gl.funcs, C.GLenum(target), C.GLenum(format), C.GLenum(gltype), row_ptr, column_ptr, span_ptr) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glGetConvolutionParameteriv.xml -func (gl *GL) GetConvolutionParameteriv(target, pname glbase.Enum, params []int32) { - C.gl3_0_glGetConvolutionParameteriv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glGetConvolutionParameterfv.xml -func (gl *GL) GetConvolutionParameterfv(target, pname glbase.Enum, params []float32) { - C.gl3_0_glGetConvolutionParameterfv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glGetConvolutionFilter.xml -func (gl *GL) GetConvolutionFilter(target, format, gltype glbase.Enum, image interface{}) { - var image_ptr unsafe.Pointer - var image_v = reflect.ValueOf(image) - if image != nil && image_v.Kind() != reflect.Slice { - panic("parameter image must be a slice") - } - if image != nil { - image_ptr = unsafe.Pointer(image_v.Index(0).Addr().Pointer()) - } - C.gl3_0_glGetConvolutionFilter(gl.funcs, C.GLenum(target), C.GLenum(format), C.GLenum(gltype), image_ptr) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glCopyConvolutionFilter2D.xml -func (gl *GL) CopyConvolutionFilter2D(target, internalFormat glbase.Enum, x, y, width, height int) { - C.gl3_0_glCopyConvolutionFilter2D(gl.funcs, C.GLenum(target), C.GLenum(internalFormat), C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glCopyConvolutionFilter1D.xml -func (gl *GL) CopyConvolutionFilter1D(target, internalFormat glbase.Enum, x, y, width int) { - C.gl3_0_glCopyConvolutionFilter1D(gl.funcs, C.GLenum(target), C.GLenum(internalFormat), C.GLint(x), C.GLint(y), C.GLsizei(width)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glConvolutionParameteriv.xml -func (gl *GL) ConvolutionParameteriv(target, pname glbase.Enum, params []int32) { - C.gl3_0_glConvolutionParameteriv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glConvolutionParameteri.xml -func (gl *GL) ConvolutionParameteri(target, pname glbase.Enum, params int32) { - C.gl3_0_glConvolutionParameteri(gl.funcs, C.GLenum(target), C.GLenum(pname), C.GLint(params)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glConvolutionParameterfv.xml -func (gl *GL) ConvolutionParameterfv(target, pname glbase.Enum, params []float32) { - C.gl3_0_glConvolutionParameterfv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glConvolutionParameterf.xml -func (gl *GL) ConvolutionParameterf(target, pname glbase.Enum, params float32) { - C.gl3_0_glConvolutionParameterf(gl.funcs, C.GLenum(target), C.GLenum(pname), C.GLfloat(params)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glConvolutionFilter2D.xml -func (gl *GL) ConvolutionFilter2D(target, internalFormat glbase.Enum, width, height int, format, gltype glbase.Enum, image interface{}) { - var image_ptr unsafe.Pointer - var image_v = reflect.ValueOf(image) - if image != nil && image_v.Kind() != reflect.Slice { - panic("parameter image must be a slice") - } - if image != nil { - image_ptr = unsafe.Pointer(image_v.Index(0).Addr().Pointer()) - } - C.gl3_0_glConvolutionFilter2D(gl.funcs, C.GLenum(target), C.GLenum(internalFormat), C.GLsizei(width), C.GLsizei(height), C.GLenum(format), C.GLenum(gltype), image_ptr) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glConvolutionFilter1D.xml -func (gl *GL) ConvolutionFilter1D(target, internalFormat glbase.Enum, width int, format, gltype glbase.Enum, image interface{}) { - var image_ptr unsafe.Pointer - var image_v = reflect.ValueOf(image) - if image != nil && image_v.Kind() != reflect.Slice { - panic("parameter image must be a slice") - } - if image != nil { - image_ptr = unsafe.Pointer(image_v.Index(0).Addr().Pointer()) - } - C.gl3_0_glConvolutionFilter1D(gl.funcs, C.GLenum(target), C.GLenum(internalFormat), C.GLsizei(width), C.GLenum(format), C.GLenum(gltype), image_ptr) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glCopyColorSubTable.xml -func (gl *GL) CopyColorSubTable(target glbase.Enum, start int32, x, y, width int) { - C.gl3_0_glCopyColorSubTable(gl.funcs, C.GLenum(target), C.GLsizei(start), C.GLint(x), C.GLint(y), C.GLsizei(width)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glColorSubTable.xml -func (gl *GL) ColorSubTable(target glbase.Enum, start int32, count int, format, gltype glbase.Enum, data interface{}) { - var data_ptr unsafe.Pointer - var data_v = reflect.ValueOf(data) - if data != nil && data_v.Kind() != reflect.Slice { - panic("parameter data must be a slice") - } - if data != nil { - data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer()) - } - C.gl3_0_glColorSubTable(gl.funcs, C.GLenum(target), C.GLsizei(start), C.GLsizei(count), C.GLenum(format), C.GLenum(gltype), data_ptr) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glGetColorTableParameteriv.xml -func (gl *GL) GetColorTableParameteriv(target, pname glbase.Enum, params []int32) { - C.gl3_0_glGetColorTableParameteriv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glGetColorTableParameterfv.xml -func (gl *GL) GetColorTableParameterfv(target, pname glbase.Enum, params []float32) { - C.gl3_0_glGetColorTableParameterfv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glGetColorTable.xml -func (gl *GL) GetColorTable(target, format, gltype glbase.Enum, table interface{}) { - var table_ptr unsafe.Pointer - var table_v = reflect.ValueOf(table) - if table != nil && table_v.Kind() != reflect.Slice { - panic("parameter table must be a slice") - } - if table != nil { - table_ptr = unsafe.Pointer(table_v.Index(0).Addr().Pointer()) - } - C.gl3_0_glGetColorTable(gl.funcs, C.GLenum(target), C.GLenum(format), C.GLenum(gltype), table_ptr) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glCopyColorTable.xml -func (gl *GL) CopyColorTable(target, internalFormat glbase.Enum, x, y, width int) { - C.gl3_0_glCopyColorTable(gl.funcs, C.GLenum(target), C.GLenum(internalFormat), C.GLint(x), C.GLint(y), C.GLsizei(width)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glColorTableParameteriv.xml -func (gl *GL) ColorTableParameteriv(target, pname glbase.Enum, params []int32) { - C.gl3_0_glColorTableParameteriv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glColorTableParameterfv.xml -func (gl *GL) ColorTableParameterfv(target, pname glbase.Enum, params []float32) { - C.gl3_0_glColorTableParameterfv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glColorTable.xml -func (gl *GL) ColorTable(target, internalFormat glbase.Enum, width int, format, gltype glbase.Enum, table interface{}) { - var table_ptr unsafe.Pointer - var table_v = reflect.ValueOf(table) - if table != nil && table_v.Kind() != reflect.Slice { - panic("parameter table must be a slice") - } - if table != nil { - table_ptr = unsafe.Pointer(table_v.Index(0).Addr().Pointer()) - } - C.gl3_0_glColorTable(gl.funcs, C.GLenum(target), C.GLenum(internalFormat), C.GLsizei(width), C.GLenum(format), C.GLenum(gltype), table_ptr) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glMultTransposeMatrixd.xml -func (gl *GL) MultTransposeMatrixd(m []float64) { - C.gl3_0_glMultTransposeMatrixd(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&m[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glMultTransposeMatrixf.xml -func (gl *GL) MultTransposeMatrixf(m []float32) { - C.gl3_0_glMultTransposeMatrixf(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&m[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glLoadTransposeMatrixd.xml -func (gl *GL) LoadTransposeMatrixd(m []float64) { - C.gl3_0_glLoadTransposeMatrixd(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&m[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glLoadTransposeMatrixf.xml -func (gl *GL) LoadTransposeMatrixf(m []float32) { - C.gl3_0_glLoadTransposeMatrixf(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&m[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glMultiTexCoord4sv.xml -func (gl *GL) MultiTexCoord4sv(target glbase.Enum, v []int16) { - if len(v) != 4 { - panic("parameter v has incorrect length") - } - C.gl3_0_glMultiTexCoord4sv(gl.funcs, C.GLenum(target), (*C.GLshort)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glMultiTexCoord4s.xml -func (gl *GL) MultiTexCoord4s(target glbase.Enum, s, t, r, q int16) { - C.gl3_0_glMultiTexCoord4s(gl.funcs, C.GLenum(target), C.GLshort(s), C.GLshort(t), C.GLshort(r), C.GLshort(q)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glMultiTexCoord4iv.xml -func (gl *GL) MultiTexCoord4iv(target glbase.Enum, v []int32) { - if len(v) != 4 { - panic("parameter v has incorrect length") - } - C.gl3_0_glMultiTexCoord4iv(gl.funcs, C.GLenum(target), (*C.GLint)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glMultiTexCoord4i.xml -func (gl *GL) MultiTexCoord4i(target glbase.Enum, s, t, r, q int32) { - C.gl3_0_glMultiTexCoord4i(gl.funcs, C.GLenum(target), C.GLint(s), C.GLint(t), C.GLint(r), C.GLint(q)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glMultiTexCoord4fv.xml -func (gl *GL) MultiTexCoord4fv(target glbase.Enum, v []float32) { - if len(v) != 4 { - panic("parameter v has incorrect length") - } - C.gl3_0_glMultiTexCoord4fv(gl.funcs, C.GLenum(target), (*C.GLfloat)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glMultiTexCoord4f.xml -func (gl *GL) MultiTexCoord4f(target glbase.Enum, s, t, r, q float32) { - C.gl3_0_glMultiTexCoord4f(gl.funcs, C.GLenum(target), C.GLfloat(s), C.GLfloat(t), C.GLfloat(r), C.GLfloat(q)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glMultiTexCoord4dv.xml -func (gl *GL) MultiTexCoord4dv(target glbase.Enum, v []float64) { - if len(v) != 4 { - panic("parameter v has incorrect length") - } - C.gl3_0_glMultiTexCoord4dv(gl.funcs, C.GLenum(target), (*C.GLdouble)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glMultiTexCoord4d.xml -func (gl *GL) MultiTexCoord4d(target glbase.Enum, s, t, r, q float64) { - C.gl3_0_glMultiTexCoord4d(gl.funcs, C.GLenum(target), C.GLdouble(s), C.GLdouble(t), C.GLdouble(r), C.GLdouble(q)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glMultiTexCoord3sv.xml -func (gl *GL) MultiTexCoord3sv(target glbase.Enum, v []int16) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl3_0_glMultiTexCoord3sv(gl.funcs, C.GLenum(target), (*C.GLshort)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glMultiTexCoord3s.xml -func (gl *GL) MultiTexCoord3s(target glbase.Enum, s, t, r int16) { - C.gl3_0_glMultiTexCoord3s(gl.funcs, C.GLenum(target), C.GLshort(s), C.GLshort(t), C.GLshort(r)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glMultiTexCoord3iv.xml -func (gl *GL) MultiTexCoord3iv(target glbase.Enum, v []int32) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl3_0_glMultiTexCoord3iv(gl.funcs, C.GLenum(target), (*C.GLint)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glMultiTexCoord3i.xml -func (gl *GL) MultiTexCoord3i(target glbase.Enum, s, t, r int32) { - C.gl3_0_glMultiTexCoord3i(gl.funcs, C.GLenum(target), C.GLint(s), C.GLint(t), C.GLint(r)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glMultiTexCoord3fv.xml -func (gl *GL) MultiTexCoord3fv(target glbase.Enum, v []float32) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl3_0_glMultiTexCoord3fv(gl.funcs, C.GLenum(target), (*C.GLfloat)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glMultiTexCoord3f.xml -func (gl *GL) MultiTexCoord3f(target glbase.Enum, s, t, r float32) { - C.gl3_0_glMultiTexCoord3f(gl.funcs, C.GLenum(target), C.GLfloat(s), C.GLfloat(t), C.GLfloat(r)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glMultiTexCoord3dv.xml -func (gl *GL) MultiTexCoord3dv(target glbase.Enum, v []float64) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl3_0_glMultiTexCoord3dv(gl.funcs, C.GLenum(target), (*C.GLdouble)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glMultiTexCoord3d.xml -func (gl *GL) MultiTexCoord3d(target glbase.Enum, s, t, r float64) { - C.gl3_0_glMultiTexCoord3d(gl.funcs, C.GLenum(target), C.GLdouble(s), C.GLdouble(t), C.GLdouble(r)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glMultiTexCoord2sv.xml -func (gl *GL) MultiTexCoord2sv(target glbase.Enum, v []int16) { - if len(v) != 2 { - panic("parameter v has incorrect length") - } - C.gl3_0_glMultiTexCoord2sv(gl.funcs, C.GLenum(target), (*C.GLshort)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glMultiTexCoord2s.xml -func (gl *GL) MultiTexCoord2s(target glbase.Enum, s, t int16) { - C.gl3_0_glMultiTexCoord2s(gl.funcs, C.GLenum(target), C.GLshort(s), C.GLshort(t)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glMultiTexCoord2iv.xml -func (gl *GL) MultiTexCoord2iv(target glbase.Enum, v []int32) { - if len(v) != 2 { - panic("parameter v has incorrect length") - } - C.gl3_0_glMultiTexCoord2iv(gl.funcs, C.GLenum(target), (*C.GLint)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glMultiTexCoord2i.xml -func (gl *GL) MultiTexCoord2i(target glbase.Enum, s, t int32) { - C.gl3_0_glMultiTexCoord2i(gl.funcs, C.GLenum(target), C.GLint(s), C.GLint(t)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glMultiTexCoord2fv.xml -func (gl *GL) MultiTexCoord2fv(target glbase.Enum, v []float32) { - if len(v) != 2 { - panic("parameter v has incorrect length") - } - C.gl3_0_glMultiTexCoord2fv(gl.funcs, C.GLenum(target), (*C.GLfloat)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glMultiTexCoord2f.xml -func (gl *GL) MultiTexCoord2f(target glbase.Enum, s, t float32) { - C.gl3_0_glMultiTexCoord2f(gl.funcs, C.GLenum(target), C.GLfloat(s), C.GLfloat(t)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glMultiTexCoord2dv.xml -func (gl *GL) MultiTexCoord2dv(target glbase.Enum, v []float64) { - if len(v) != 2 { - panic("parameter v has incorrect length") - } - C.gl3_0_glMultiTexCoord2dv(gl.funcs, C.GLenum(target), (*C.GLdouble)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glMultiTexCoord2d.xml -func (gl *GL) MultiTexCoord2d(target glbase.Enum, s, t float64) { - C.gl3_0_glMultiTexCoord2d(gl.funcs, C.GLenum(target), C.GLdouble(s), C.GLdouble(t)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glMultiTexCoord1sv.xml -func (gl *GL) MultiTexCoord1sv(target glbase.Enum, v []int16) { - C.gl3_0_glMultiTexCoord1sv(gl.funcs, C.GLenum(target), (*C.GLshort)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glMultiTexCoord1s.xml -func (gl *GL) MultiTexCoord1s(target glbase.Enum, s int16) { - C.gl3_0_glMultiTexCoord1s(gl.funcs, C.GLenum(target), C.GLshort(s)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glMultiTexCoord1iv.xml -func (gl *GL) MultiTexCoord1iv(target glbase.Enum, v []int32) { - C.gl3_0_glMultiTexCoord1iv(gl.funcs, C.GLenum(target), (*C.GLint)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glMultiTexCoord1i.xml -func (gl *GL) MultiTexCoord1i(target glbase.Enum, s int32) { - C.gl3_0_glMultiTexCoord1i(gl.funcs, C.GLenum(target), C.GLint(s)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glMultiTexCoord1fv.xml -func (gl *GL) MultiTexCoord1fv(target glbase.Enum, v []float32) { - C.gl3_0_glMultiTexCoord1fv(gl.funcs, C.GLenum(target), (*C.GLfloat)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glMultiTexCoord1f.xml -func (gl *GL) MultiTexCoord1f(target glbase.Enum, s float32) { - C.gl3_0_glMultiTexCoord1f(gl.funcs, C.GLenum(target), C.GLfloat(s)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glMultiTexCoord1dv.xml -func (gl *GL) MultiTexCoord1dv(target glbase.Enum, v []float64) { - C.gl3_0_glMultiTexCoord1dv(gl.funcs, C.GLenum(target), (*C.GLdouble)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glMultiTexCoord1d.xml -func (gl *GL) MultiTexCoord1d(target glbase.Enum, s float64) { - C.gl3_0_glMultiTexCoord1d(gl.funcs, C.GLenum(target), C.GLdouble(s)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glClientActiveTexture.xml -func (gl *GL) ClientActiveTexture(texture glbase.Enum) { - C.gl3_0_glClientActiveTexture(gl.funcs, C.GLenum(texture)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glWindowPos3sv.xml -func (gl *GL) WindowPos3sv(v []int16) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl3_0_glWindowPos3sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glWindowPos3s.xml -func (gl *GL) WindowPos3s(x, y, z int16) { - C.gl3_0_glWindowPos3s(gl.funcs, C.GLshort(x), C.GLshort(y), C.GLshort(z)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glWindowPos3iv.xml -func (gl *GL) WindowPos3iv(v []int32) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl3_0_glWindowPos3iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glWindowPos3i.xml -func (gl *GL) WindowPos3i(x, y, z int) { - C.gl3_0_glWindowPos3i(gl.funcs, C.GLint(x), C.GLint(y), C.GLint(z)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glWindowPos3fv.xml -func (gl *GL) WindowPos3fv(v []float32) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl3_0_glWindowPos3fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glWindowPos3f.xml -func (gl *GL) WindowPos3f(x, y, z float32) { - C.gl3_0_glWindowPos3f(gl.funcs, C.GLfloat(x), C.GLfloat(y), C.GLfloat(z)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glWindowPos3dv.xml -func (gl *GL) WindowPos3dv(v []float64) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl3_0_glWindowPos3dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glWindowPos3d.xml -func (gl *GL) WindowPos3d(x, y, z float64) { - C.gl3_0_glWindowPos3d(gl.funcs, C.GLdouble(x), C.GLdouble(y), C.GLdouble(z)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glWindowPos2sv.xml -func (gl *GL) WindowPos2sv(v []int16) { - if len(v) != 2 { - panic("parameter v has incorrect length") - } - C.gl3_0_glWindowPos2sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glWindowPos2s.xml -func (gl *GL) WindowPos2s(x, y int16) { - C.gl3_0_glWindowPos2s(gl.funcs, C.GLshort(x), C.GLshort(y)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glWindowPos2iv.xml -func (gl *GL) WindowPos2iv(v []int32) { - if len(v) != 2 { - panic("parameter v has incorrect length") - } - C.gl3_0_glWindowPos2iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glWindowPos2i.xml -func (gl *GL) WindowPos2i(x, y int) { - C.gl3_0_glWindowPos2i(gl.funcs, C.GLint(x), C.GLint(y)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glWindowPos2fv.xml -func (gl *GL) WindowPos2fv(v []float32) { - if len(v) != 2 { - panic("parameter v has incorrect length") - } - C.gl3_0_glWindowPos2fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glWindowPos2f.xml -func (gl *GL) WindowPos2f(x, y float32) { - C.gl3_0_glWindowPos2f(gl.funcs, C.GLfloat(x), C.GLfloat(y)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glWindowPos2dv.xml -func (gl *GL) WindowPos2dv(v []float64) { - if len(v) != 2 { - panic("parameter v has incorrect length") - } - C.gl3_0_glWindowPos2dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glWindowPos2d.xml -func (gl *GL) WindowPos2d(x, y float64) { - C.gl3_0_glWindowPos2d(gl.funcs, C.GLdouble(x), C.GLdouble(y)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glSecondaryColorPointer.xml -func (gl *GL) SecondaryColorPointer(size int, gltype glbase.Enum, stride int, pointer interface{}) { - var pointer_ptr unsafe.Pointer - var pointer_v = reflect.ValueOf(pointer) - if pointer != nil && pointer_v.Kind() != reflect.Slice { - panic("parameter pointer must be a slice") - } - if pointer != nil { - pointer_ptr = unsafe.Pointer(pointer_v.Index(0).Addr().Pointer()) - } - C.gl3_0_glSecondaryColorPointer(gl.funcs, C.GLint(size), C.GLenum(gltype), C.GLsizei(stride), pointer_ptr) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glSecondaryColor3usv.xml -func (gl *GL) SecondaryColor3usv(v []uint16) { - C.gl3_0_glSecondaryColor3usv(gl.funcs, (*C.GLushort)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glSecondaryColor3us.xml -func (gl *GL) SecondaryColor3us(red, green, blue uint16) { - C.gl3_0_glSecondaryColor3us(gl.funcs, C.GLushort(red), C.GLushort(green), C.GLushort(blue)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glSecondaryColor3uiv.xml -func (gl *GL) SecondaryColor3uiv(v []uint32) { - C.gl3_0_glSecondaryColor3uiv(gl.funcs, (*C.GLuint)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glSecondaryColor3ui.xml -func (gl *GL) SecondaryColor3ui(red, green, blue uint32) { - C.gl3_0_glSecondaryColor3ui(gl.funcs, C.GLuint(red), C.GLuint(green), C.GLuint(blue)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glSecondaryColor3ubv.xml -func (gl *GL) SecondaryColor3ubv(v []uint8) { - C.gl3_0_glSecondaryColor3ubv(gl.funcs, (*C.GLubyte)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glSecondaryColor3ub.xml -func (gl *GL) SecondaryColor3ub(red, green, blue uint8) { - C.gl3_0_glSecondaryColor3ub(gl.funcs, C.GLubyte(red), C.GLubyte(green), C.GLubyte(blue)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glSecondaryColor3sv.xml -func (gl *GL) SecondaryColor3sv(v []int16) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl3_0_glSecondaryColor3sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glSecondaryColor3s.xml -func (gl *GL) SecondaryColor3s(red, green, blue int16) { - C.gl3_0_glSecondaryColor3s(gl.funcs, C.GLshort(red), C.GLshort(green), C.GLshort(blue)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glSecondaryColor3iv.xml -func (gl *GL) SecondaryColor3iv(v []int32) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl3_0_glSecondaryColor3iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glSecondaryColor3i.xml -func (gl *GL) SecondaryColor3i(red, green, blue int32) { - C.gl3_0_glSecondaryColor3i(gl.funcs, C.GLint(red), C.GLint(green), C.GLint(blue)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glSecondaryColor3fv.xml -func (gl *GL) SecondaryColor3fv(v []float32) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl3_0_glSecondaryColor3fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glSecondaryColor3f.xml -func (gl *GL) SecondaryColor3f(red, green, blue float32) { - C.gl3_0_glSecondaryColor3f(gl.funcs, C.GLfloat(red), C.GLfloat(green), C.GLfloat(blue)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glSecondaryColor3dv.xml -func (gl *GL) SecondaryColor3dv(v []float64) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl3_0_glSecondaryColor3dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glSecondaryColor3d.xml -func (gl *GL) SecondaryColor3d(red, green, blue float64) { - C.gl3_0_glSecondaryColor3d(gl.funcs, C.GLdouble(red), C.GLdouble(green), C.GLdouble(blue)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glSecondaryColor3bv.xml -func (gl *GL) SecondaryColor3bv(v []byte) { - C.gl3_0_glSecondaryColor3bv(gl.funcs, (*C.GLbyte)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glSecondaryColor3b.xml -func (gl *GL) SecondaryColor3b(red, green, blue byte) { - C.gl3_0_glSecondaryColor3b(gl.funcs, C.GLbyte(red), C.GLbyte(green), C.GLbyte(blue)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glFogCoordPointer.xml -func (gl *GL) FogCoordPointer(gltype glbase.Enum, stride int, pointer interface{}) { - var pointer_ptr unsafe.Pointer - var pointer_v = reflect.ValueOf(pointer) - if pointer != nil && pointer_v.Kind() != reflect.Slice { - panic("parameter pointer must be a slice") - } - if pointer != nil { - pointer_ptr = unsafe.Pointer(pointer_v.Index(0).Addr().Pointer()) - } - C.gl3_0_glFogCoordPointer(gl.funcs, C.GLenum(gltype), C.GLsizei(stride), pointer_ptr) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glFogCoorddv.xml -func (gl *GL) FogCoorddv(coord []float64) { - C.gl3_0_glFogCoorddv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&coord[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glFogCoordd.xml -func (gl *GL) FogCoordd(coord float64) { - C.gl3_0_glFogCoordd(gl.funcs, C.GLdouble(coord)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glFogCoordfv.xml -func (gl *GL) FogCoordfv(coord []float32) { - C.gl3_0_glFogCoordfv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&coord[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glFogCoordf.xml -func (gl *GL) FogCoordf(coord float32) { - C.gl3_0_glFogCoordf(gl.funcs, C.GLfloat(coord)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttrib4usv.xml -func (gl *GL) VertexAttrib4usv(index glbase.Attrib, v []uint16) { - C.gl3_0_glVertexAttrib4usv(gl.funcs, C.GLuint(index), (*C.GLushort)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttrib4uiv.xml -func (gl *GL) VertexAttrib4uiv(index glbase.Attrib, v []uint32) { - C.gl3_0_glVertexAttrib4uiv(gl.funcs, C.GLuint(index), (*C.GLuint)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttrib4ubv.xml -func (gl *GL) VertexAttrib4ubv(index glbase.Attrib, v []uint8) { - C.gl3_0_glVertexAttrib4ubv(gl.funcs, C.GLuint(index), (*C.GLubyte)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttrib4sv.xml -func (gl *GL) VertexAttrib4sv(index glbase.Attrib, v []int16) { - if len(v) != 4 { - panic("parameter v has incorrect length") - } - C.gl3_0_glVertexAttrib4sv(gl.funcs, C.GLuint(index), (*C.GLshort)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttrib4s.xml -func (gl *GL) VertexAttrib4s(index glbase.Attrib, x, y, z, w int16) { - C.gl3_0_glVertexAttrib4s(gl.funcs, C.GLuint(index), C.GLshort(x), C.GLshort(y), C.GLshort(z), C.GLshort(w)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttrib4iv.xml -func (gl *GL) VertexAttrib4iv(index glbase.Attrib, v []int32) { - if len(v) != 4 { - panic("parameter v has incorrect length") - } - C.gl3_0_glVertexAttrib4iv(gl.funcs, C.GLuint(index), (*C.GLint)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttrib4fv.xml -func (gl *GL) VertexAttrib4fv(index glbase.Attrib, v []float32) { - if len(v) != 4 { - panic("parameter v has incorrect length") - } - C.gl3_0_glVertexAttrib4fv(gl.funcs, C.GLuint(index), (*C.GLfloat)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttrib4f.xml -func (gl *GL) VertexAttrib4f(index glbase.Attrib, x, y, z, w float32) { - C.gl3_0_glVertexAttrib4f(gl.funcs, C.GLuint(index), C.GLfloat(x), C.GLfloat(y), C.GLfloat(z), C.GLfloat(w)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttrib4dv.xml -func (gl *GL) VertexAttrib4dv(index glbase.Attrib, v []float64) { - if len(v) != 4 { - panic("parameter v has incorrect length") - } - C.gl3_0_glVertexAttrib4dv(gl.funcs, C.GLuint(index), (*C.GLdouble)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttrib4d.xml -func (gl *GL) VertexAttrib4d(index glbase.Attrib, x, y, z, w float64) { - C.gl3_0_glVertexAttrib4d(gl.funcs, C.GLuint(index), C.GLdouble(x), C.GLdouble(y), C.GLdouble(z), C.GLdouble(w)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttrib4bv.xml -func (gl *GL) VertexAttrib4bv(index glbase.Attrib, v []byte) { - C.gl3_0_glVertexAttrib4bv(gl.funcs, C.GLuint(index), (*C.GLbyte)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttrib4Nusv.xml -func (gl *GL) VertexAttrib4Nusv(index glbase.Attrib, v []uint16) { - C.gl3_0_glVertexAttrib4Nusv(gl.funcs, C.GLuint(index), (*C.GLushort)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttrib4Nuiv.xml -func (gl *GL) VertexAttrib4Nuiv(index glbase.Attrib, v []uint32) { - C.gl3_0_glVertexAttrib4Nuiv(gl.funcs, C.GLuint(index), (*C.GLuint)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttrib4Nubv.xml -func (gl *GL) VertexAttrib4Nubv(index glbase.Attrib, v []uint8) { - C.gl3_0_glVertexAttrib4Nubv(gl.funcs, C.GLuint(index), (*C.GLubyte)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttrib4Nub.xml -func (gl *GL) VertexAttrib4Nub(index glbase.Attrib, x, y, z, w uint8) { - C.gl3_0_glVertexAttrib4Nub(gl.funcs, C.GLuint(index), C.GLubyte(x), C.GLubyte(y), C.GLubyte(z), C.GLubyte(w)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttrib4Nsv.xml -func (gl *GL) VertexAttrib4Nsv(index glbase.Attrib, v []int16) { - C.gl3_0_glVertexAttrib4Nsv(gl.funcs, C.GLuint(index), (*C.GLshort)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttrib4Niv.xml -func (gl *GL) VertexAttrib4Niv(index glbase.Attrib, v []int32) { - C.gl3_0_glVertexAttrib4Niv(gl.funcs, C.GLuint(index), (*C.GLint)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttrib4Nbv.xml -func (gl *GL) VertexAttrib4Nbv(index glbase.Attrib, v []byte) { - C.gl3_0_glVertexAttrib4Nbv(gl.funcs, C.GLuint(index), (*C.GLbyte)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttrib3sv.xml -func (gl *GL) VertexAttrib3sv(index glbase.Attrib, v []int16) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl3_0_glVertexAttrib3sv(gl.funcs, C.GLuint(index), (*C.GLshort)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttrib3s.xml -func (gl *GL) VertexAttrib3s(index glbase.Attrib, x, y, z int16) { - C.gl3_0_glVertexAttrib3s(gl.funcs, C.GLuint(index), C.GLshort(x), C.GLshort(y), C.GLshort(z)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttrib3fv.xml -func (gl *GL) VertexAttrib3fv(index glbase.Attrib, v []float32) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl3_0_glVertexAttrib3fv(gl.funcs, C.GLuint(index), (*C.GLfloat)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttrib3f.xml -func (gl *GL) VertexAttrib3f(index glbase.Attrib, x, y, z float32) { - C.gl3_0_glVertexAttrib3f(gl.funcs, C.GLuint(index), C.GLfloat(x), C.GLfloat(y), C.GLfloat(z)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttrib3dv.xml -func (gl *GL) VertexAttrib3dv(index glbase.Attrib, v []float64) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl3_0_glVertexAttrib3dv(gl.funcs, C.GLuint(index), (*C.GLdouble)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttrib3d.xml -func (gl *GL) VertexAttrib3d(index glbase.Attrib, x, y, z float64) { - C.gl3_0_glVertexAttrib3d(gl.funcs, C.GLuint(index), C.GLdouble(x), C.GLdouble(y), C.GLdouble(z)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttrib2sv.xml -func (gl *GL) VertexAttrib2sv(index glbase.Attrib, v []int16) { - if len(v) != 2 { - panic("parameter v has incorrect length") - } - C.gl3_0_glVertexAttrib2sv(gl.funcs, C.GLuint(index), (*C.GLshort)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttrib2s.xml -func (gl *GL) VertexAttrib2s(index glbase.Attrib, x, y int16) { - C.gl3_0_glVertexAttrib2s(gl.funcs, C.GLuint(index), C.GLshort(x), C.GLshort(y)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttrib2fv.xml -func (gl *GL) VertexAttrib2fv(index glbase.Attrib, v []float32) { - if len(v) != 2 { - panic("parameter v has incorrect length") - } - C.gl3_0_glVertexAttrib2fv(gl.funcs, C.GLuint(index), (*C.GLfloat)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttrib2f.xml -func (gl *GL) VertexAttrib2f(index glbase.Attrib, x, y float32) { - C.gl3_0_glVertexAttrib2f(gl.funcs, C.GLuint(index), C.GLfloat(x), C.GLfloat(y)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttrib2dv.xml -func (gl *GL) VertexAttrib2dv(index glbase.Attrib, v []float64) { - if len(v) != 2 { - panic("parameter v has incorrect length") - } - C.gl3_0_glVertexAttrib2dv(gl.funcs, C.GLuint(index), (*C.GLdouble)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttrib2d.xml -func (gl *GL) VertexAttrib2d(index glbase.Attrib, x, y float64) { - C.gl3_0_glVertexAttrib2d(gl.funcs, C.GLuint(index), C.GLdouble(x), C.GLdouble(y)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttrib1sv.xml -func (gl *GL) VertexAttrib1sv(index glbase.Attrib, v []int16) { - C.gl3_0_glVertexAttrib1sv(gl.funcs, C.GLuint(index), (*C.GLshort)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttrib1s.xml -func (gl *GL) VertexAttrib1s(index glbase.Attrib, x int16) { - C.gl3_0_glVertexAttrib1s(gl.funcs, C.GLuint(index), C.GLshort(x)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttrib1fv.xml -func (gl *GL) VertexAttrib1fv(index glbase.Attrib, v []float32) { - C.gl3_0_glVertexAttrib1fv(gl.funcs, C.GLuint(index), (*C.GLfloat)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttrib1f.xml -func (gl *GL) VertexAttrib1f(index glbase.Attrib, x float32) { - C.gl3_0_glVertexAttrib1f(gl.funcs, C.GLuint(index), C.GLfloat(x)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttrib1dv.xml -func (gl *GL) VertexAttrib1dv(index glbase.Attrib, v []float64) { - C.gl3_0_glVertexAttrib1dv(gl.funcs, C.GLuint(index), (*C.GLdouble)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttrib1d.xml -func (gl *GL) VertexAttrib1d(index glbase.Attrib, x float64) { - C.gl3_0_glVertexAttrib1d(gl.funcs, C.GLuint(index), C.GLdouble(x)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttribI4usv.xml -func (gl *GL) VertexAttribI4usv(index glbase.Attrib, v []uint16) { - C.gl3_0_glVertexAttribI4usv(gl.funcs, C.GLuint(index), (*C.GLushort)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttribI4ubv.xml -func (gl *GL) VertexAttribI4ubv(index glbase.Attrib, v []uint8) { - C.gl3_0_glVertexAttribI4ubv(gl.funcs, C.GLuint(index), (*C.GLubyte)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttribI4sv.xml -func (gl *GL) VertexAttribI4sv(index glbase.Attrib, v []int16) { - if len(v) != 4 { - panic("parameter v has incorrect length") - } - C.gl3_0_glVertexAttribI4sv(gl.funcs, C.GLuint(index), (*C.GLshort)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttribI4bv.xml -func (gl *GL) VertexAttribI4bv(index glbase.Attrib, v []byte) { - C.gl3_0_glVertexAttribI4bv(gl.funcs, C.GLuint(index), (*C.GLbyte)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttribI4uiv.xml -func (gl *GL) VertexAttribI4uiv(index glbase.Attrib, v []uint32) { - C.gl3_0_glVertexAttribI4uiv(gl.funcs, C.GLuint(index), (*C.GLuint)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttribI3uiv.xml -func (gl *GL) VertexAttribI3uiv(index glbase.Attrib, v []uint32) { - C.gl3_0_glVertexAttribI3uiv(gl.funcs, C.GLuint(index), (*C.GLuint)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttribI2uiv.xml -func (gl *GL) VertexAttribI2uiv(index glbase.Attrib, v []uint32) { - C.gl3_0_glVertexAttribI2uiv(gl.funcs, C.GLuint(index), (*C.GLuint)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttribI1uiv.xml -func (gl *GL) VertexAttribI1uiv(index glbase.Attrib, v []uint32) { - C.gl3_0_glVertexAttribI1uiv(gl.funcs, C.GLuint(index), (*C.GLuint)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttribI4iv.xml -func (gl *GL) VertexAttribI4iv(index glbase.Attrib, v []int32) { - if len(v) != 4 { - panic("parameter v has incorrect length") - } - C.gl3_0_glVertexAttribI4iv(gl.funcs, C.GLuint(index), (*C.GLint)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttribI3iv.xml -func (gl *GL) VertexAttribI3iv(index glbase.Attrib, v []int32) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl3_0_glVertexAttribI3iv(gl.funcs, C.GLuint(index), (*C.GLint)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttribI2iv.xml -func (gl *GL) VertexAttribI2iv(index glbase.Attrib, v []int32) { - if len(v) != 2 { - panic("parameter v has incorrect length") - } - C.gl3_0_glVertexAttribI2iv(gl.funcs, C.GLuint(index), (*C.GLint)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttribI1iv.xml -func (gl *GL) VertexAttribI1iv(index glbase.Attrib, v []int32) { - C.gl3_0_glVertexAttribI1iv(gl.funcs, C.GLuint(index), (*C.GLint)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttribI4ui.xml -func (gl *GL) VertexAttribI4ui(index glbase.Attrib, x, y, z, w uint32) { - C.gl3_0_glVertexAttribI4ui(gl.funcs, C.GLuint(index), C.GLuint(x), C.GLuint(y), C.GLuint(z), C.GLuint(w)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttribI3ui.xml -func (gl *GL) VertexAttribI3ui(index glbase.Attrib, x, y, z uint32) { - C.gl3_0_glVertexAttribI3ui(gl.funcs, C.GLuint(index), C.GLuint(x), C.GLuint(y), C.GLuint(z)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttribI2ui.xml -func (gl *GL) VertexAttribI2ui(index glbase.Attrib, x, y uint32) { - C.gl3_0_glVertexAttribI2ui(gl.funcs, C.GLuint(index), C.GLuint(x), C.GLuint(y)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttribI1ui.xml -func (gl *GL) VertexAttribI1ui(index glbase.Attrib, x uint32) { - C.gl3_0_glVertexAttribI1ui(gl.funcs, C.GLuint(index), C.GLuint(x)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttribI4i.xml -func (gl *GL) VertexAttribI4i(index glbase.Attrib, x, y, z, w int) { - C.gl3_0_glVertexAttribI4i(gl.funcs, C.GLuint(index), C.GLint(x), C.GLint(y), C.GLint(z), C.GLint(w)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttribI3i.xml -func (gl *GL) VertexAttribI3i(index glbase.Attrib, x, y, z int) { - C.gl3_0_glVertexAttribI3i(gl.funcs, C.GLuint(index), C.GLint(x), C.GLint(y), C.GLint(z)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttribI2i.xml -func (gl *GL) VertexAttribI2i(index glbase.Attrib, x, y int) { - C.gl3_0_glVertexAttribI2i(gl.funcs, C.GLuint(index), C.GLint(x), C.GLint(y)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttribI1i.xml -func (gl *GL) VertexAttribI1i(index glbase.Attrib, x int) { - C.gl3_0_glVertexAttribI1i(gl.funcs, C.GLuint(index), C.GLint(x)) -} diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/gl/3.1/funcs.cpp b/Godeps/_workspace/src/github.com/obscuren/qml/gl/3.1/funcs.cpp deleted file mode 100644 index 7f9846760..000000000 --- a/Godeps/_workspace/src/github.com/obscuren/qml/gl/3.1/funcs.cpp +++ /dev/null @@ -1,1422 +0,0 @@ - -// ** file automatically generated by glgen -- do not edit manually ** - -#include -#include - -#include "funcs.h" - -void *gl3_1_funcs() { - QOpenGLFunctions_3_1* funcs = QOpenGLContext::currentContext()->versionFunctions(); - if (!funcs) { - return 0; - } - funcs->initializeOpenGLFunctions(); - return funcs; -} - - -void gl3_1_glViewport(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height) -{ - QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glViewport(x, y, width, height); -} - -void gl3_1_glDepthRange(void *_glfuncs, GLdouble nearVal, GLdouble farVal) -{ - QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDepthRange(nearVal, farVal); -} - -GLboolean gl3_1_glIsEnabled(void *_glfuncs, GLenum cap) -{ - QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glIsEnabled(cap); -} - -void gl3_1_glGetTexLevelParameteriv(void *_glfuncs, GLenum target, GLint level, GLenum pname, GLint* params) -{ - QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetTexLevelParameteriv(target, level, pname, params); -} - -void gl3_1_glGetTexLevelParameterfv(void *_glfuncs, GLenum target, GLint level, GLenum pname, GLfloat* params) -{ - QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetTexLevelParameterfv(target, level, pname, params); -} - -void gl3_1_glGetTexParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params) -{ - QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetTexParameteriv(target, pname, params); -} - -void gl3_1_glGetTexParameterfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params) -{ - QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetTexParameterfv(target, pname, params); -} - -void gl3_1_glGetTexImage(void *_glfuncs, GLenum target, GLint level, GLenum format, GLenum gltype, GLvoid* pixels) -{ - QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetTexImage(target, level, format, gltype, pixels); -} - -void gl3_1_glGetIntegerv(void *_glfuncs, GLenum pname, GLint* params) -{ - QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetIntegerv(pname, params); -} - -void gl3_1_glGetFloatv(void *_glfuncs, GLenum pname, GLfloat* params) -{ - QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetFloatv(pname, params); -} - -GLenum gl3_1_glGetError(void *_glfuncs) -{ - QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glGetError(); -} - -void gl3_1_glGetDoublev(void *_glfuncs, GLenum pname, GLdouble* params) -{ - QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetDoublev(pname, params); -} - -void gl3_1_glGetBooleanv(void *_glfuncs, GLenum pname, GLboolean* params) -{ - QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetBooleanv(pname, params); -} - -void gl3_1_glReadPixels(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum gltype, GLvoid* pixels) -{ - QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glReadPixels(x, y, width, height, format, gltype, pixels); -} - -void gl3_1_glReadBuffer(void *_glfuncs, GLenum mode) -{ - QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glReadBuffer(mode); -} - -void gl3_1_glPixelStorei(void *_glfuncs, GLenum pname, GLint param) -{ - QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glPixelStorei(pname, param); -} - -void gl3_1_glPixelStoref(void *_glfuncs, GLenum pname, GLfloat param) -{ - QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glPixelStoref(pname, param); -} - -void gl3_1_glDepthFunc(void *_glfuncs, GLenum glfunc) -{ - QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDepthFunc(glfunc); -} - -void gl3_1_glStencilOp(void *_glfuncs, GLenum fail, GLenum zfail, GLenum zpass) -{ - QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glStencilOp(fail, zfail, zpass); -} - -void gl3_1_glStencilFunc(void *_glfuncs, GLenum glfunc, GLint ref, GLuint mask) -{ - QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glStencilFunc(glfunc, ref, mask); -} - -void gl3_1_glLogicOp(void *_glfuncs, GLenum opcode) -{ - QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glLogicOp(opcode); -} - -void gl3_1_glBlendFunc(void *_glfuncs, GLenum sfactor, GLenum dfactor) -{ - QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glBlendFunc(sfactor, dfactor); -} - -void gl3_1_glFlush(void *_glfuncs) -{ - QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glFlush(); -} - -void gl3_1_glFinish(void *_glfuncs) -{ - QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glFinish(); -} - -void gl3_1_glEnable(void *_glfuncs, GLenum cap) -{ - QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glEnable(cap); -} - -void gl3_1_glDisable(void *_glfuncs, GLenum cap) -{ - QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDisable(cap); -} - -void gl3_1_glDepthMask(void *_glfuncs, GLboolean flag) -{ - QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDepthMask(flag); -} - -void gl3_1_glColorMask(void *_glfuncs, GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) -{ - QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColorMask(red, green, blue, alpha); -} - -void gl3_1_glStencilMask(void *_glfuncs, GLuint mask) -{ - QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glStencilMask(mask); -} - -void gl3_1_glClearDepth(void *_glfuncs, GLdouble depth) -{ - QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glClearDepth(depth); -} - -void gl3_1_glClearStencil(void *_glfuncs, GLint s) -{ - QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glClearStencil(s); -} - -void gl3_1_glClearColor(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) -{ - QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glClearColor(red, green, blue, alpha); -} - -void gl3_1_glClear(void *_glfuncs, GLbitfield mask) -{ - QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glClear(mask); -} - -void gl3_1_glDrawBuffer(void *_glfuncs, GLenum mode) -{ - QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDrawBuffer(mode); -} - -void gl3_1_glTexImage2D(void *_glfuncs, GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum gltype, const GLvoid* pixels) -{ - QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexImage2D(target, level, internalFormat, width, height, border, format, gltype, pixels); -} - -void gl3_1_glTexImage1D(void *_glfuncs, GLenum target, GLint level, GLint internalFormat, GLsizei width, GLint border, GLenum format, GLenum gltype, const GLvoid* pixels) -{ - QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexImage1D(target, level, internalFormat, width, border, format, gltype, pixels); -} - -void gl3_1_glTexParameteriv(void *_glfuncs, GLenum target, GLenum pname, const GLint* params) -{ - QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexParameteriv(target, pname, params); -} - -void gl3_1_glTexParameteri(void *_glfuncs, GLenum target, GLenum pname, GLint param) -{ - QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexParameteri(target, pname, param); -} - -void gl3_1_glTexParameterfv(void *_glfuncs, GLenum target, GLenum pname, const GLfloat* params) -{ - QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexParameterfv(target, pname, params); -} - -void gl3_1_glTexParameterf(void *_glfuncs, GLenum target, GLenum pname, GLfloat param) -{ - QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexParameterf(target, pname, param); -} - -void gl3_1_glScissor(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height) -{ - QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glScissor(x, y, width, height); -} - -void gl3_1_glPolygonMode(void *_glfuncs, GLenum face, GLenum mode) -{ - QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glPolygonMode(face, mode); -} - -void gl3_1_glPointSize(void *_glfuncs, GLfloat size) -{ - QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glPointSize(size); -} - -void gl3_1_glLineWidth(void *_glfuncs, GLfloat width) -{ - QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glLineWidth(width); -} - -void gl3_1_glHint(void *_glfuncs, GLenum target, GLenum mode) -{ - QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glHint(target, mode); -} - -void gl3_1_glFrontFace(void *_glfuncs, GLenum mode) -{ - QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glFrontFace(mode); -} - -void gl3_1_glCullFace(void *_glfuncs, GLenum mode) -{ - QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glCullFace(mode); -} - -void gl3_1_glIndexubv(void *_glfuncs, const GLubyte* c) -{ - QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glIndexubv(c); -} - -void gl3_1_glIndexub(void *_glfuncs, GLubyte c) -{ - QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glIndexub(c); -} - -GLboolean gl3_1_glIsTexture(void *_glfuncs, GLuint texture) -{ - QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glIsTexture(texture); -} - -void gl3_1_glGenTextures(void *_glfuncs, GLsizei n, GLuint* textures) -{ - QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGenTextures(n, textures); -} - -void gl3_1_glDeleteTextures(void *_glfuncs, GLsizei n, const GLuint* textures) -{ - QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDeleteTextures(n, textures); -} - -void gl3_1_glBindTexture(void *_glfuncs, GLenum target, GLuint texture) -{ - QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glBindTexture(target, texture); -} - -void gl3_1_glTexSubImage2D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum gltype, const GLvoid* pixels) -{ - QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexSubImage2D(target, level, xoffset, yoffset, width, height, format, gltype, pixels); -} - -void gl3_1_glTexSubImage1D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum gltype, const GLvoid* pixels) -{ - QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexSubImage1D(target, level, xoffset, width, format, gltype, pixels); -} - -void gl3_1_glCopyTexSubImage2D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) -{ - QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glCopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height); -} - -void gl3_1_glCopyTexSubImage1D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width) -{ - QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glCopyTexSubImage1D(target, level, xoffset, x, y, width); -} - -void gl3_1_glCopyTexImage2D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) -{ - QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glCopyTexImage2D(target, level, internalFormat, x, y, width, height, border); -} - -void gl3_1_glCopyTexImage1D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLint border) -{ - QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glCopyTexImage1D(target, level, internalFormat, x, y, width, border); -} - -void gl3_1_glPolygonOffset(void *_glfuncs, GLfloat factor, GLfloat units) -{ - QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glPolygonOffset(factor, units); -} - -void gl3_1_glDrawElements(void *_glfuncs, GLenum mode, GLsizei count, GLenum gltype, const GLvoid* indices) -{ - QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDrawElements(mode, count, gltype, indices); -} - -void gl3_1_glDrawArrays(void *_glfuncs, GLenum mode, GLint first, GLsizei count) -{ - QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDrawArrays(mode, first, count); -} - -void gl3_1_glCopyTexSubImage3D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height) -{ - QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glCopyTexSubImage3D(target, level, xoffset, yoffset, zoffset, x, y, width, height); -} - -void gl3_1_glTexSubImage3D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum gltype, const GLvoid* pixels) -{ - QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, gltype, pixels); -} - -void gl3_1_glTexImage3D(void *_glfuncs, GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum gltype, const GLvoid* pixels) -{ - QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexImage3D(target, level, internalFormat, width, height, depth, border, format, gltype, pixels); -} - -void gl3_1_glDrawRangeElements(void *_glfuncs, GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum gltype, const GLvoid* indices) -{ - QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDrawRangeElements(mode, start, end, count, gltype, indices); -} - -void gl3_1_glBlendEquation(void *_glfuncs, GLenum mode) -{ - QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glBlendEquation(mode); -} - -void gl3_1_glBlendColor(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) -{ - QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glBlendColor(red, green, blue, alpha); -} - -void gl3_1_glGetCompressedTexImage(void *_glfuncs, GLenum target, GLint level, GLvoid* img) -{ - QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetCompressedTexImage(target, level, img); -} - -void gl3_1_glCompressedTexSubImage1D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid* data) -{ - QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glCompressedTexSubImage1D(target, level, xoffset, width, format, imageSize, data); -} - -void gl3_1_glCompressedTexSubImage2D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid* data) -{ - QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glCompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, imageSize, data); -} - -void gl3_1_glCompressedTexSubImage3D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid* data) -{ - QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glCompressedTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data); -} - -void gl3_1_glCompressedTexImage1D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid* data) -{ - QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glCompressedTexImage1D(target, level, internalFormat, width, border, imageSize, data); -} - -void gl3_1_glCompressedTexImage2D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid* data) -{ - QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glCompressedTexImage2D(target, level, internalFormat, width, height, border, imageSize, data); -} - -void gl3_1_glCompressedTexImage3D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid* data) -{ - QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glCompressedTexImage3D(target, level, internalFormat, width, height, depth, border, imageSize, data); -} - -void gl3_1_glSampleCoverage(void *_glfuncs, GLfloat value, GLboolean invert) -{ - QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glSampleCoverage(value, invert); -} - -void gl3_1_glActiveTexture(void *_glfuncs, GLenum texture) -{ - QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glActiveTexture(texture); -} - -void gl3_1_glPointParameteriv(void *_glfuncs, GLenum pname, const GLint* params) -{ - QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glPointParameteriv(pname, params); -} - -void gl3_1_glPointParameteri(void *_glfuncs, GLenum pname, GLint param) -{ - QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glPointParameteri(pname, param); -} - -void gl3_1_glPointParameterfv(void *_glfuncs, GLenum pname, const GLfloat* params) -{ - QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glPointParameterfv(pname, params); -} - -void gl3_1_glPointParameterf(void *_glfuncs, GLenum pname, GLfloat param) -{ - QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glPointParameterf(pname, param); -} - -void gl3_1_glMultiDrawArrays(void *_glfuncs, GLenum mode, const GLint* first, const GLsizei* count, GLsizei drawcount) -{ - QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiDrawArrays(mode, first, count, drawcount); -} - -void gl3_1_glBlendFuncSeparate(void *_glfuncs, GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha) -{ - QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glBlendFuncSeparate(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha); -} - -void gl3_1_glGetBufferParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params) -{ - QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetBufferParameteriv(target, pname, params); -} - -GLboolean gl3_1_glUnmapBuffer(void *_glfuncs, GLenum target) -{ - QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glUnmapBuffer(target); -} - -void gl3_1_glGetBufferSubData(void *_glfuncs, GLenum target, GLintptr offset, GLsizeiptr size, GLvoid* data) -{ - QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetBufferSubData(target, offset, size, data); -} - -void gl3_1_glBufferSubData(void *_glfuncs, GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data) -{ - QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glBufferSubData(target, offset, size, data); -} - -void gl3_1_glBufferData(void *_glfuncs, GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage) -{ - QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glBufferData(target, size, data, usage); -} - -GLboolean gl3_1_glIsBuffer(void *_glfuncs, GLuint buffer) -{ - QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glIsBuffer(buffer); -} - -void gl3_1_glGenBuffers(void *_glfuncs, GLsizei n, GLuint* buffers) -{ - QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGenBuffers(n, buffers); -} - -void gl3_1_glDeleteBuffers(void *_glfuncs, GLsizei n, const GLuint* buffers) -{ - QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDeleteBuffers(n, buffers); -} - -void gl3_1_glBindBuffer(void *_glfuncs, GLenum target, GLuint buffer) -{ - QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glBindBuffer(target, buffer); -} - -void gl3_1_glGetQueryObjectuiv(void *_glfuncs, GLuint id, GLenum pname, GLuint* params) -{ - QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetQueryObjectuiv(id, pname, params); -} - -void gl3_1_glGetQueryObjectiv(void *_glfuncs, GLuint id, GLenum pname, GLint* params) -{ - QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetQueryObjectiv(id, pname, params); -} - -void gl3_1_glGetQueryiv(void *_glfuncs, GLenum target, GLenum pname, GLint* params) -{ - QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetQueryiv(target, pname, params); -} - -void gl3_1_glEndQuery(void *_glfuncs, GLenum target) -{ - QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glEndQuery(target); -} - -void gl3_1_glBeginQuery(void *_glfuncs, GLenum target, GLuint id) -{ - QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glBeginQuery(target, id); -} - -GLboolean gl3_1_glIsQuery(void *_glfuncs, GLuint id) -{ - QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glIsQuery(id); -} - -void gl3_1_glDeleteQueries(void *_glfuncs, GLsizei n, const GLuint* ids) -{ - QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDeleteQueries(n, ids); -} - -void gl3_1_glGenQueries(void *_glfuncs, GLsizei n, GLuint* ids) -{ - QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGenQueries(n, ids); -} - -void gl3_1_glVertexAttribPointer(void *_glfuncs, GLuint index, GLint size, GLenum gltype, GLboolean normalized, GLsizei stride, const GLvoid* offset) -{ - QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttribPointer(index, size, gltype, normalized, stride, offset); -} - -void gl3_1_glValidateProgram(void *_glfuncs, GLuint program) -{ - QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glValidateProgram(program); -} - -void gl3_1_glUniformMatrix4fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) -{ - QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniformMatrix4fv(location, count, transpose, value); -} - -void gl3_1_glUniformMatrix3fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) -{ - QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniformMatrix3fv(location, count, transpose, value); -} - -void gl3_1_glUniformMatrix2fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) -{ - QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniformMatrix2fv(location, count, transpose, value); -} - -void gl3_1_glUniform4iv(void *_glfuncs, GLint location, GLsizei count, const GLint* value) -{ - QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniform4iv(location, count, value); -} - -void gl3_1_glUniform3iv(void *_glfuncs, GLint location, GLsizei count, const GLint* value) -{ - QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniform3iv(location, count, value); -} - -void gl3_1_glUniform2iv(void *_glfuncs, GLint location, GLsizei count, const GLint* value) -{ - QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniform2iv(location, count, value); -} - -void gl3_1_glUniform1iv(void *_glfuncs, GLint location, GLsizei count, const GLint* value) -{ - QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniform1iv(location, count, value); -} - -void gl3_1_glUniform4fv(void *_glfuncs, GLint location, GLsizei count, const GLfloat* value) -{ - QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniform4fv(location, count, value); -} - -void gl3_1_glUniform3fv(void *_glfuncs, GLint location, GLsizei count, const GLfloat* value) -{ - QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniform3fv(location, count, value); -} - -void gl3_1_glUniform2fv(void *_glfuncs, GLint location, GLsizei count, const GLfloat* value) -{ - QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniform2fv(location, count, value); -} - -void gl3_1_glUniform1fv(void *_glfuncs, GLint location, GLsizei count, const GLfloat* value) -{ - QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniform1fv(location, count, value); -} - -void gl3_1_glUniform4i(void *_glfuncs, GLint location, GLint v0, GLint v1, GLint v2, GLint v3) -{ - QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniform4i(location, v0, v1, v2, v3); -} - -void gl3_1_glUniform3i(void *_glfuncs, GLint location, GLint v0, GLint v1, GLint v2) -{ - QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniform3i(location, v0, v1, v2); -} - -void gl3_1_glUniform2i(void *_glfuncs, GLint location, GLint v0, GLint v1) -{ - QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniform2i(location, v0, v1); -} - -void gl3_1_glUniform1i(void *_glfuncs, GLint location, GLint v0) -{ - QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniform1i(location, v0); -} - -void gl3_1_glUniform4f(void *_glfuncs, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) -{ - QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniform4f(location, v0, v1, v2, v3); -} - -void gl3_1_glUniform3f(void *_glfuncs, GLint location, GLfloat v0, GLfloat v1, GLfloat v2) -{ - QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniform3f(location, v0, v1, v2); -} - -void gl3_1_glUniform2f(void *_glfuncs, GLint location, GLfloat v0, GLfloat v1) -{ - QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniform2f(location, v0, v1); -} - -void gl3_1_glUniform1f(void *_glfuncs, GLint location, GLfloat v0) -{ - QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniform1f(location, v0); -} - -void gl3_1_glUseProgram(void *_glfuncs, GLuint program) -{ - QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUseProgram(program); -} - -void gl3_1_glShaderSource(void *_glfuncs, GLuint shader, GLsizei count, const GLchar** source, const GLint* length) -{ - QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glShaderSource(shader, count, source, length); -} - -void gl3_1_glLinkProgram(void *_glfuncs, GLuint program) -{ - QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glLinkProgram(program); -} - -GLboolean gl3_1_glIsShader(void *_glfuncs, GLuint shader) -{ - QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glIsShader(shader); -} - -GLboolean gl3_1_glIsProgram(void *_glfuncs, GLuint program) -{ - QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glIsProgram(program); -} - -void gl3_1_glGetVertexAttribiv(void *_glfuncs, GLuint index, GLenum pname, GLint* params) -{ - QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetVertexAttribiv(index, pname, params); -} - -void gl3_1_glGetVertexAttribfv(void *_glfuncs, GLuint index, GLenum pname, GLfloat* params) -{ - QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetVertexAttribfv(index, pname, params); -} - -void gl3_1_glGetVertexAttribdv(void *_glfuncs, GLuint index, GLenum pname, GLdouble* params) -{ - QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetVertexAttribdv(index, pname, params); -} - -void gl3_1_glGetUniformiv(void *_glfuncs, GLuint program, GLint location, GLint* params) -{ - QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetUniformiv(program, location, params); -} - -void gl3_1_glGetUniformfv(void *_glfuncs, GLuint program, GLint location, GLfloat* params) -{ - QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetUniformfv(program, location, params); -} - -GLint gl3_1_glGetUniformLocation(void *_glfuncs, GLuint program, const GLchar* name) -{ - QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glGetUniformLocation(program, name); -} - -void gl3_1_glGetShaderSource(void *_glfuncs, GLuint shader, GLsizei bufSize, GLsizei* length, GLchar* source) -{ - QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetShaderSource(shader, bufSize, length, source); -} - -void gl3_1_glGetShaderInfoLog(void *_glfuncs, GLuint shader, GLsizei bufSize, GLsizei* length, GLchar* infoLog) -{ - QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetShaderInfoLog(shader, bufSize, length, infoLog); -} - -void gl3_1_glGetShaderiv(void *_glfuncs, GLuint shader, GLenum pname, GLint* params) -{ - QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetShaderiv(shader, pname, params); -} - -void gl3_1_glGetProgramInfoLog(void *_glfuncs, GLuint program, GLsizei bufSize, GLsizei* length, GLchar* infoLog) -{ - QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetProgramInfoLog(program, bufSize, length, infoLog); -} - -void gl3_1_glGetProgramiv(void *_glfuncs, GLuint program, GLenum pname, GLint* params) -{ - QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetProgramiv(program, pname, params); -} - -GLint gl3_1_glGetAttribLocation(void *_glfuncs, GLuint program, const GLchar* name) -{ - QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glGetAttribLocation(program, name); -} - -void gl3_1_glGetAttachedShaders(void *_glfuncs, GLuint program, GLsizei maxCount, GLsizei* count, GLuint* obj) -{ - QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetAttachedShaders(program, maxCount, count, obj); -} - -void gl3_1_glGetActiveUniform(void *_glfuncs, GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLint* size, GLenum* gltype, GLchar* name) -{ - QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetActiveUniform(program, index, bufSize, length, size, gltype, name); -} - -void gl3_1_glGetActiveAttrib(void *_glfuncs, GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLint* size, GLenum* gltype, GLchar* name) -{ - QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetActiveAttrib(program, index, bufSize, length, size, gltype, name); -} - -void gl3_1_glEnableVertexAttribArray(void *_glfuncs, GLuint index) -{ - QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glEnableVertexAttribArray(index); -} - -void gl3_1_glDisableVertexAttribArray(void *_glfuncs, GLuint index) -{ - QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDisableVertexAttribArray(index); -} - -void gl3_1_glDetachShader(void *_glfuncs, GLuint program, GLuint shader) -{ - QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDetachShader(program, shader); -} - -void gl3_1_glDeleteShader(void *_glfuncs, GLuint shader) -{ - QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDeleteShader(shader); -} - -void gl3_1_glDeleteProgram(void *_glfuncs, GLuint program) -{ - QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDeleteProgram(program); -} - -GLuint gl3_1_glCreateShader(void *_glfuncs, GLenum gltype) -{ - QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glCreateShader(gltype); -} - -GLuint gl3_1_glCreateProgram(void *_glfuncs) -{ - QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glCreateProgram(); -} - -void gl3_1_glCompileShader(void *_glfuncs, GLuint shader) -{ - QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glCompileShader(shader); -} - -void gl3_1_glBindAttribLocation(void *_glfuncs, GLuint program, GLuint index, const GLchar* name) -{ - QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glBindAttribLocation(program, index, name); -} - -void gl3_1_glAttachShader(void *_glfuncs, GLuint program, GLuint shader) -{ - QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glAttachShader(program, shader); -} - -void gl3_1_glStencilMaskSeparate(void *_glfuncs, GLenum face, GLuint mask) -{ - QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glStencilMaskSeparate(face, mask); -} - -void gl3_1_glStencilFuncSeparate(void *_glfuncs, GLenum face, GLenum glfunc, GLint ref, GLuint mask) -{ - QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glStencilFuncSeparate(face, glfunc, ref, mask); -} - -void gl3_1_glStencilOpSeparate(void *_glfuncs, GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass) -{ - QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glStencilOpSeparate(face, sfail, dpfail, dppass); -} - -void gl3_1_glDrawBuffers(void *_glfuncs, GLsizei n, const GLenum* bufs) -{ - QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDrawBuffers(n, bufs); -} - -void gl3_1_glBlendEquationSeparate(void *_glfuncs, GLenum modeRGB, GLenum modeAlpha) -{ - QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glBlendEquationSeparate(modeRGB, modeAlpha); -} - -void gl3_1_glUniformMatrix4x3fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) -{ - QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniformMatrix4x3fv(location, count, transpose, value); -} - -void gl3_1_glUniformMatrix3x4fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) -{ - QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniformMatrix3x4fv(location, count, transpose, value); -} - -void gl3_1_glUniformMatrix4x2fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) -{ - QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniformMatrix4x2fv(location, count, transpose, value); -} - -void gl3_1_glUniformMatrix2x4fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) -{ - QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniformMatrix2x4fv(location, count, transpose, value); -} - -void gl3_1_glUniformMatrix3x2fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) -{ - QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniformMatrix3x2fv(location, count, transpose, value); -} - -void gl3_1_glUniformMatrix2x3fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) -{ - QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniformMatrix2x3fv(location, count, transpose, value); -} - -GLboolean gl3_1_glIsVertexArray(void *_glfuncs, GLuint array) -{ - QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glIsVertexArray(array); -} - -void gl3_1_glGenVertexArrays(void *_glfuncs, GLsizei n, GLuint* arrays) -{ - QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGenVertexArrays(n, arrays); -} - -void gl3_1_glDeleteVertexArrays(void *_glfuncs, GLsizei n, const GLuint* arrays) -{ - QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDeleteVertexArrays(n, arrays); -} - -void gl3_1_glBindVertexArray(void *_glfuncs, GLuint array) -{ - QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glBindVertexArray(array); -} - -void gl3_1_glFlushMappedBufferRange(void *_glfuncs, GLenum target, GLintptr offset, GLsizeiptr length) -{ - QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glFlushMappedBufferRange(target, offset, length); -} - -void gl3_1_glFramebufferTextureLayer(void *_glfuncs, GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer) -{ - QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glFramebufferTextureLayer(target, attachment, texture, level, layer); -} - -void gl3_1_glRenderbufferStorageMultisample(void *_glfuncs, GLenum target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height) -{ - QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRenderbufferStorageMultisample(target, samples, internalFormat, width, height); -} - -void gl3_1_glBlitFramebuffer(void *_glfuncs, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter) -{ - QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glBlitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter); -} - -void gl3_1_glGenerateMipmap(void *_glfuncs, GLenum target) -{ - QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGenerateMipmap(target); -} - -void gl3_1_glGetFramebufferAttachmentParameteriv(void *_glfuncs, GLenum target, GLenum attachment, GLenum pname, GLint* params) -{ - QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetFramebufferAttachmentParameteriv(target, attachment, pname, params); -} - -void gl3_1_glFramebufferRenderbuffer(void *_glfuncs, GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer) -{ - QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glFramebufferRenderbuffer(target, attachment, renderbuffertarget, renderbuffer); -} - -void gl3_1_glFramebufferTexture3D(void *_glfuncs, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset) -{ - QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glFramebufferTexture3D(target, attachment, textarget, texture, level, zoffset); -} - -void gl3_1_glFramebufferTexture2D(void *_glfuncs, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) -{ - QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glFramebufferTexture2D(target, attachment, textarget, texture, level); -} - -void gl3_1_glFramebufferTexture1D(void *_glfuncs, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) -{ - QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glFramebufferTexture1D(target, attachment, textarget, texture, level); -} - -GLenum gl3_1_glCheckFramebufferStatus(void *_glfuncs, GLenum target) -{ - QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glCheckFramebufferStatus(target); -} - -void gl3_1_glGenFramebuffers(void *_glfuncs, GLsizei n, GLuint* framebuffers) -{ - QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGenFramebuffers(n, framebuffers); -} - -void gl3_1_glDeleteFramebuffers(void *_glfuncs, GLsizei n, const GLuint* framebuffers) -{ - QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDeleteFramebuffers(n, framebuffers); -} - -void gl3_1_glBindFramebuffer(void *_glfuncs, GLenum target, GLuint framebuffer) -{ - QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glBindFramebuffer(target, framebuffer); -} - -GLboolean gl3_1_glIsFramebuffer(void *_glfuncs, GLuint framebuffer) -{ - QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glIsFramebuffer(framebuffer); -} - -void gl3_1_glGetRenderbufferParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params) -{ - QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetRenderbufferParameteriv(target, pname, params); -} - -void gl3_1_glRenderbufferStorage(void *_glfuncs, GLenum target, GLenum internalFormat, GLsizei width, GLsizei height) -{ - QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRenderbufferStorage(target, internalFormat, width, height); -} - -void gl3_1_glGenRenderbuffers(void *_glfuncs, GLsizei n, GLuint* renderbuffers) -{ - QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGenRenderbuffers(n, renderbuffers); -} - -void gl3_1_glDeleteRenderbuffers(void *_glfuncs, GLsizei n, const GLuint* renderbuffers) -{ - QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDeleteRenderbuffers(n, renderbuffers); -} - -void gl3_1_glBindRenderbuffer(void *_glfuncs, GLenum target, GLuint renderbuffer) -{ - QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glBindRenderbuffer(target, renderbuffer); -} - -GLboolean gl3_1_glIsRenderbuffer(void *_glfuncs, GLuint renderbuffer) -{ - QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glIsRenderbuffer(renderbuffer); -} - -void gl3_1_glClearBufferfi(void *_glfuncs, GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil) -{ - QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glClearBufferfi(buffer, drawbuffer, depth, stencil); -} - -void gl3_1_glClearBufferfv(void *_glfuncs, GLenum buffer, GLint drawbuffer, const GLfloat* value) -{ - QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glClearBufferfv(buffer, drawbuffer, value); -} - -void gl3_1_glClearBufferuiv(void *_glfuncs, GLenum buffer, GLint drawbuffer, const GLuint* value) -{ - QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glClearBufferuiv(buffer, drawbuffer, value); -} - -void gl3_1_glClearBufferiv(void *_glfuncs, GLenum buffer, GLint drawbuffer, const GLint* value) -{ - QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glClearBufferiv(buffer, drawbuffer, value); -} - -void gl3_1_glGetTexParameterIuiv(void *_glfuncs, GLenum target, GLenum pname, GLuint* params) -{ - QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetTexParameterIuiv(target, pname, params); -} - -void gl3_1_glGetTexParameterIiv(void *_glfuncs, GLenum target, GLenum pname, GLint* params) -{ - QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetTexParameterIiv(target, pname, params); -} - -void gl3_1_glTexParameterIuiv(void *_glfuncs, GLenum target, GLenum pname, const GLuint* params) -{ - QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexParameterIuiv(target, pname, params); -} - -void gl3_1_glTexParameterIiv(void *_glfuncs, GLenum target, GLenum pname, const GLint* params) -{ - QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexParameterIiv(target, pname, params); -} - -void gl3_1_glUniform4uiv(void *_glfuncs, GLint location, GLsizei count, const GLuint* value) -{ - QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniform4uiv(location, count, value); -} - -void gl3_1_glUniform3uiv(void *_glfuncs, GLint location, GLsizei count, const GLuint* value) -{ - QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniform3uiv(location, count, value); -} - -void gl3_1_glUniform2uiv(void *_glfuncs, GLint location, GLsizei count, const GLuint* value) -{ - QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniform2uiv(location, count, value); -} - -void gl3_1_glUniform1uiv(void *_glfuncs, GLint location, GLsizei count, const GLuint* value) -{ - QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniform1uiv(location, count, value); -} - -void gl3_1_glUniform4ui(void *_glfuncs, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3) -{ - QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniform4ui(location, v0, v1, v2, v3); -} - -void gl3_1_glUniform3ui(void *_glfuncs, GLint location, GLuint v0, GLuint v1, GLuint v2) -{ - QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniform3ui(location, v0, v1, v2); -} - -void gl3_1_glUniform2ui(void *_glfuncs, GLint location, GLuint v0, GLuint v1) -{ - QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniform2ui(location, v0, v1); -} - -void gl3_1_glUniform1ui(void *_glfuncs, GLint location, GLuint v0) -{ - QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniform1ui(location, v0); -} - -GLint gl3_1_glGetFragDataLocation(void *_glfuncs, GLuint program, const GLchar* name) -{ - QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glGetFragDataLocation(program, name); -} - -void gl3_1_glBindFragDataLocation(void *_glfuncs, GLuint program, GLuint color, const GLchar* name) -{ - QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glBindFragDataLocation(program, color, name); -} - -void gl3_1_glGetUniformuiv(void *_glfuncs, GLuint program, GLint location, GLuint* params) -{ - QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetUniformuiv(program, location, params); -} - -void gl3_1_glGetVertexAttribIuiv(void *_glfuncs, GLuint index, GLenum pname, GLuint* params) -{ - QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetVertexAttribIuiv(index, pname, params); -} - -void gl3_1_glGetVertexAttribIiv(void *_glfuncs, GLuint index, GLenum pname, GLint* params) -{ - QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetVertexAttribIiv(index, pname, params); -} - -void gl3_1_glVertexAttribIPointer(void *_glfuncs, GLuint index, GLint size, GLenum gltype, GLsizei stride, const GLvoid* pointer) -{ - QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttribIPointer(index, size, gltype, stride, pointer); -} - -void gl3_1_glEndConditionalRender(void *_glfuncs) -{ - QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glEndConditionalRender(); -} - -void gl3_1_glBeginConditionalRender(void *_glfuncs, GLuint id, GLenum mode) -{ - QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glBeginConditionalRender(id, mode); -} - -void gl3_1_glClampColor(void *_glfuncs, GLenum target, GLenum clamp) -{ - QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glClampColor(target, clamp); -} - -void gl3_1_glGetTransformFeedbackVarying(void *_glfuncs, GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLsizei* size, GLenum* gltype, GLchar* name) -{ - QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetTransformFeedbackVarying(program, index, bufSize, length, size, gltype, name); -} - -void gl3_1_glBindBufferBase(void *_glfuncs, GLenum target, GLuint index, GLuint buffer) -{ - QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glBindBufferBase(target, index, buffer); -} - -void gl3_1_glBindBufferRange(void *_glfuncs, GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size) -{ - QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glBindBufferRange(target, index, buffer, offset, size); -} - -void gl3_1_glEndTransformFeedback(void *_glfuncs) -{ - QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glEndTransformFeedback(); -} - -void gl3_1_glBeginTransformFeedback(void *_glfuncs, GLenum primitiveMode) -{ - QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glBeginTransformFeedback(primitiveMode); -} - -GLboolean gl3_1_glIsEnabledi(void *_glfuncs, GLenum target, GLuint index) -{ - QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glIsEnabledi(target, index); -} - -void gl3_1_glDisablei(void *_glfuncs, GLenum target, GLuint index) -{ - QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDisablei(target, index); -} - -void gl3_1_glEnablei(void *_glfuncs, GLenum target, GLuint index) -{ - QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glEnablei(target, index); -} - -void gl3_1_glGetIntegeri_v(void *_glfuncs, GLenum target, GLuint index, GLint* data) -{ - QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetIntegeri_v(target, index, data); -} - -void gl3_1_glGetBooleani_v(void *_glfuncs, GLenum target, GLuint index, GLboolean* data) -{ - QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetBooleani_v(target, index, data); -} - -void gl3_1_glColorMaski(void *_glfuncs, GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a) -{ - QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColorMaski(index, r, g, b, a); -} - -void gl3_1_glCopyBufferSubData(void *_glfuncs, GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size) -{ - QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glCopyBufferSubData(readTarget, writeTarget, readOffset, writeOffset, size); -} - -void gl3_1_glUniformBlockBinding(void *_glfuncs, GLuint program, GLuint v0, GLuint v1) -{ - QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniformBlockBinding(program, v0, v1); -} - -void gl3_1_glGetActiveUniformBlockName(void *_glfuncs, GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei* length, GLchar* uniformBlockName) -{ - QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetActiveUniformBlockName(program, uniformBlockIndex, bufSize, length, uniformBlockName); -} - -void gl3_1_glGetActiveUniformBlockiv(void *_glfuncs, GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint* params) -{ - QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetActiveUniformBlockiv(program, uniformBlockIndex, pname, params); -} - -GLuint gl3_1_glGetUniformBlockIndex(void *_glfuncs, GLuint program, const GLchar* uniformBlockName) -{ - QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glGetUniformBlockIndex(program, uniformBlockName); -} - -void gl3_1_glGetActiveUniformName(void *_glfuncs, GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei* length, GLchar* uniformName) -{ - QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetActiveUniformName(program, uniformIndex, bufSize, length, uniformName); -} - -void gl3_1_glGetActiveUniformsiv(void *_glfuncs, GLuint program, GLsizei uniformCount, const GLuint* uniformIndices, GLenum pname, GLint* params) -{ - QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetActiveUniformsiv(program, uniformCount, uniformIndices, pname, params); -} - -void gl3_1_glPrimitiveRestartIndex(void *_glfuncs, GLuint index) -{ - QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glPrimitiveRestartIndex(index); -} - -void gl3_1_glTexBuffer(void *_glfuncs, GLenum target, GLenum internalFormat, GLuint buffer) -{ - QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexBuffer(target, internalFormat, buffer); -} - -void gl3_1_glDrawElementsInstanced(void *_glfuncs, GLenum mode, GLsizei count, GLenum gltype, const GLvoid* indices, GLsizei instancecount) -{ - QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDrawElementsInstanced(mode, count, gltype, indices, instancecount); -} - -void gl3_1_glDrawArraysInstanced(void *_glfuncs, GLenum mode, GLint first, GLsizei count, GLsizei instancecount) -{ - QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDrawArraysInstanced(mode, first, count, instancecount); -} - diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/gl/3.1/funcs.h b/Godeps/_workspace/src/github.com/obscuren/qml/gl/3.1/funcs.h deleted file mode 100644 index b06680d6e..000000000 --- a/Godeps/_workspace/src/github.com/obscuren/qml/gl/3.1/funcs.h +++ /dev/null @@ -1,276 +0,0 @@ - -// ** file automatically generated by glgen -- do not edit manually ** - -#ifndef __cplusplus -#include -#include -typedef unsigned int GLenum; -typedef unsigned char GLboolean; -typedef unsigned int GLbitfield; -typedef void GLvoid; -typedef char GLchar; -typedef signed char GLbyte; /* 1-byte signed */ -typedef short GLshort; /* 2-byte signed */ -typedef int GLint; /* 4-byte signed */ -typedef unsigned char GLubyte; /* 1-byte unsigned */ -typedef unsigned short GLushort; /* 2-byte unsigned */ -typedef unsigned int GLuint; /* 4-byte unsigned */ -typedef int GLsizei; /* 4-byte signed */ -typedef float GLfloat; /* single precision float */ -typedef float GLclampf; /* single precision float in [0,1] */ -typedef double GLdouble; /* double precision float */ -typedef double GLclampd; /* double precision float in [0,1] */ -typedef int64_t GLint64; -typedef uint64_t GLuint64; -typedef ptrdiff_t GLintptr; -typedef ptrdiff_t GLsizeiptr; -typedef ptrdiff_t GLintptrARB; -typedef ptrdiff_t GLsizeiptrARB; -typedef struct __GLsync *GLsync; -#endif - -#ifdef __cplusplus -extern "C" { -#endif - -void *gl3_1_funcs(); - -void gl3_1_glViewport(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height); -void gl3_1_glDepthRange(void *_glfuncs, GLdouble nearVal, GLdouble farVal); -GLboolean gl3_1_glIsEnabled(void *_glfuncs, GLenum cap); -void gl3_1_glGetTexLevelParameteriv(void *_glfuncs, GLenum target, GLint level, GLenum pname, GLint* params); -void gl3_1_glGetTexLevelParameterfv(void *_glfuncs, GLenum target, GLint level, GLenum pname, GLfloat* params); -void gl3_1_glGetTexParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params); -void gl3_1_glGetTexParameterfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params); -void gl3_1_glGetTexImage(void *_glfuncs, GLenum target, GLint level, GLenum format, GLenum gltype, GLvoid* pixels); -void gl3_1_glGetIntegerv(void *_glfuncs, GLenum pname, GLint* params); -void gl3_1_glGetFloatv(void *_glfuncs, GLenum pname, GLfloat* params); -GLenum gl3_1_glGetError(void *_glfuncs); -void gl3_1_glGetDoublev(void *_glfuncs, GLenum pname, GLdouble* params); -void gl3_1_glGetBooleanv(void *_glfuncs, GLenum pname, GLboolean* params); -void gl3_1_glReadPixels(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum gltype, GLvoid* pixels); -void gl3_1_glReadBuffer(void *_glfuncs, GLenum mode); -void gl3_1_glPixelStorei(void *_glfuncs, GLenum pname, GLint param); -void gl3_1_glPixelStoref(void *_glfuncs, GLenum pname, GLfloat param); -void gl3_1_glDepthFunc(void *_glfuncs, GLenum glfunc); -void gl3_1_glStencilOp(void *_glfuncs, GLenum fail, GLenum zfail, GLenum zpass); -void gl3_1_glStencilFunc(void *_glfuncs, GLenum glfunc, GLint ref, GLuint mask); -void gl3_1_glLogicOp(void *_glfuncs, GLenum opcode); -void gl3_1_glBlendFunc(void *_glfuncs, GLenum sfactor, GLenum dfactor); -void gl3_1_glFlush(void *_glfuncs); -void gl3_1_glFinish(void *_glfuncs); -void gl3_1_glEnable(void *_glfuncs, GLenum cap); -void gl3_1_glDisable(void *_glfuncs, GLenum cap); -void gl3_1_glDepthMask(void *_glfuncs, GLboolean flag); -void gl3_1_glColorMask(void *_glfuncs, GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); -void gl3_1_glStencilMask(void *_glfuncs, GLuint mask); -void gl3_1_glClearDepth(void *_glfuncs, GLdouble depth); -void gl3_1_glClearStencil(void *_glfuncs, GLint s); -void gl3_1_glClearColor(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); -void gl3_1_glClear(void *_glfuncs, GLbitfield mask); -void gl3_1_glDrawBuffer(void *_glfuncs, GLenum mode); -void gl3_1_glTexImage2D(void *_glfuncs, GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum gltype, const GLvoid* pixels); -void gl3_1_glTexImage1D(void *_glfuncs, GLenum target, GLint level, GLint internalFormat, GLsizei width, GLint border, GLenum format, GLenum gltype, const GLvoid* pixels); -void gl3_1_glTexParameteriv(void *_glfuncs, GLenum target, GLenum pname, const GLint* params); -void gl3_1_glTexParameteri(void *_glfuncs, GLenum target, GLenum pname, GLint param); -void gl3_1_glTexParameterfv(void *_glfuncs, GLenum target, GLenum pname, const GLfloat* params); -void gl3_1_glTexParameterf(void *_glfuncs, GLenum target, GLenum pname, GLfloat param); -void gl3_1_glScissor(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height); -void gl3_1_glPolygonMode(void *_glfuncs, GLenum face, GLenum mode); -void gl3_1_glPointSize(void *_glfuncs, GLfloat size); -void gl3_1_glLineWidth(void *_glfuncs, GLfloat width); -void gl3_1_glHint(void *_glfuncs, GLenum target, GLenum mode); -void gl3_1_glFrontFace(void *_glfuncs, GLenum mode); -void gl3_1_glCullFace(void *_glfuncs, GLenum mode); -void gl3_1_glIndexubv(void *_glfuncs, const GLubyte* c); -void gl3_1_glIndexub(void *_glfuncs, GLubyte c); -GLboolean gl3_1_glIsTexture(void *_glfuncs, GLuint texture); -void gl3_1_glGenTextures(void *_glfuncs, GLsizei n, GLuint* textures); -void gl3_1_glDeleteTextures(void *_glfuncs, GLsizei n, const GLuint* textures); -void gl3_1_glBindTexture(void *_glfuncs, GLenum target, GLuint texture); -void gl3_1_glTexSubImage2D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum gltype, const GLvoid* pixels); -void gl3_1_glTexSubImage1D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum gltype, const GLvoid* pixels); -void gl3_1_glCopyTexSubImage2D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); -void gl3_1_glCopyTexSubImage1D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); -void gl3_1_glCopyTexImage2D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); -void gl3_1_glCopyTexImage1D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLint border); -void gl3_1_glPolygonOffset(void *_glfuncs, GLfloat factor, GLfloat units); -void gl3_1_glDrawElements(void *_glfuncs, GLenum mode, GLsizei count, GLenum gltype, const GLvoid* indices); -void gl3_1_glDrawArrays(void *_glfuncs, GLenum mode, GLint first, GLsizei count); -void gl3_1_glCopyTexSubImage3D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); -void gl3_1_glTexSubImage3D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum gltype, const GLvoid* pixels); -void gl3_1_glTexImage3D(void *_glfuncs, GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum gltype, const GLvoid* pixels); -void gl3_1_glDrawRangeElements(void *_glfuncs, GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum gltype, const GLvoid* indices); -void gl3_1_glBlendEquation(void *_glfuncs, GLenum mode); -void gl3_1_glBlendColor(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); -void gl3_1_glGetCompressedTexImage(void *_glfuncs, GLenum target, GLint level, GLvoid* img); -void gl3_1_glCompressedTexSubImage1D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid* data); -void gl3_1_glCompressedTexSubImage2D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid* data); -void gl3_1_glCompressedTexSubImage3D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid* data); -void gl3_1_glCompressedTexImage1D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid* data); -void gl3_1_glCompressedTexImage2D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid* data); -void gl3_1_glCompressedTexImage3D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid* data); -void gl3_1_glSampleCoverage(void *_glfuncs, GLfloat value, GLboolean invert); -void gl3_1_glActiveTexture(void *_glfuncs, GLenum texture); -void gl3_1_glPointParameteriv(void *_glfuncs, GLenum pname, const GLint* params); -void gl3_1_glPointParameteri(void *_glfuncs, GLenum pname, GLint param); -void gl3_1_glPointParameterfv(void *_glfuncs, GLenum pname, const GLfloat* params); -void gl3_1_glPointParameterf(void *_glfuncs, GLenum pname, GLfloat param); -void gl3_1_glMultiDrawArrays(void *_glfuncs, GLenum mode, const GLint* first, const GLsizei* count, GLsizei drawcount); -void gl3_1_glBlendFuncSeparate(void *_glfuncs, GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); -void gl3_1_glGetBufferParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params); -GLboolean gl3_1_glUnmapBuffer(void *_glfuncs, GLenum target); -void gl3_1_glGetBufferSubData(void *_glfuncs, GLenum target, GLintptr offset, GLsizeiptr size, GLvoid* data); -void gl3_1_glBufferSubData(void *_glfuncs, GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data); -void gl3_1_glBufferData(void *_glfuncs, GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage); -GLboolean gl3_1_glIsBuffer(void *_glfuncs, GLuint buffer); -void gl3_1_glGenBuffers(void *_glfuncs, GLsizei n, GLuint* buffers); -void gl3_1_glDeleteBuffers(void *_glfuncs, GLsizei n, const GLuint* buffers); -void gl3_1_glBindBuffer(void *_glfuncs, GLenum target, GLuint buffer); -void gl3_1_glGetQueryObjectuiv(void *_glfuncs, GLuint id, GLenum pname, GLuint* params); -void gl3_1_glGetQueryObjectiv(void *_glfuncs, GLuint id, GLenum pname, GLint* params); -void gl3_1_glGetQueryiv(void *_glfuncs, GLenum target, GLenum pname, GLint* params); -void gl3_1_glEndQuery(void *_glfuncs, GLenum target); -void gl3_1_glBeginQuery(void *_glfuncs, GLenum target, GLuint id); -GLboolean gl3_1_glIsQuery(void *_glfuncs, GLuint id); -void gl3_1_glDeleteQueries(void *_glfuncs, GLsizei n, const GLuint* ids); -void gl3_1_glGenQueries(void *_glfuncs, GLsizei n, GLuint* ids); -void gl3_1_glVertexAttribPointer(void *_glfuncs, GLuint index, GLint size, GLenum gltype, GLboolean normalized, GLsizei stride, const GLvoid* offset); -void gl3_1_glValidateProgram(void *_glfuncs, GLuint program); -void gl3_1_glUniformMatrix4fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); -void gl3_1_glUniformMatrix3fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); -void gl3_1_glUniformMatrix2fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); -void gl3_1_glUniform4iv(void *_glfuncs, GLint location, GLsizei count, const GLint* value); -void gl3_1_glUniform3iv(void *_glfuncs, GLint location, GLsizei count, const GLint* value); -void gl3_1_glUniform2iv(void *_glfuncs, GLint location, GLsizei count, const GLint* value); -void gl3_1_glUniform1iv(void *_glfuncs, GLint location, GLsizei count, const GLint* value); -void gl3_1_glUniform4fv(void *_glfuncs, GLint location, GLsizei count, const GLfloat* value); -void gl3_1_glUniform3fv(void *_glfuncs, GLint location, GLsizei count, const GLfloat* value); -void gl3_1_glUniform2fv(void *_glfuncs, GLint location, GLsizei count, const GLfloat* value); -void gl3_1_glUniform1fv(void *_glfuncs, GLint location, GLsizei count, const GLfloat* value); -void gl3_1_glUniform4i(void *_glfuncs, GLint location, GLint v0, GLint v1, GLint v2, GLint v3); -void gl3_1_glUniform3i(void *_glfuncs, GLint location, GLint v0, GLint v1, GLint v2); -void gl3_1_glUniform2i(void *_glfuncs, GLint location, GLint v0, GLint v1); -void gl3_1_glUniform1i(void *_glfuncs, GLint location, GLint v0); -void gl3_1_glUniform4f(void *_glfuncs, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); -void gl3_1_glUniform3f(void *_glfuncs, GLint location, GLfloat v0, GLfloat v1, GLfloat v2); -void gl3_1_glUniform2f(void *_glfuncs, GLint location, GLfloat v0, GLfloat v1); -void gl3_1_glUniform1f(void *_glfuncs, GLint location, GLfloat v0); -void gl3_1_glUseProgram(void *_glfuncs, GLuint program); -void gl3_1_glShaderSource(void *_glfuncs, GLuint shader, GLsizei count, const GLchar** source, const GLint* length); -void gl3_1_glLinkProgram(void *_glfuncs, GLuint program); -GLboolean gl3_1_glIsShader(void *_glfuncs, GLuint shader); -GLboolean gl3_1_glIsProgram(void *_glfuncs, GLuint program); -void gl3_1_glGetVertexAttribiv(void *_glfuncs, GLuint index, GLenum pname, GLint* params); -void gl3_1_glGetVertexAttribfv(void *_glfuncs, GLuint index, GLenum pname, GLfloat* params); -void gl3_1_glGetVertexAttribdv(void *_glfuncs, GLuint index, GLenum pname, GLdouble* params); -void gl3_1_glGetUniformiv(void *_glfuncs, GLuint program, GLint location, GLint* params); -void gl3_1_glGetUniformfv(void *_glfuncs, GLuint program, GLint location, GLfloat* params); -GLint gl3_1_glGetUniformLocation(void *_glfuncs, GLuint program, const GLchar* name); -void gl3_1_glGetShaderSource(void *_glfuncs, GLuint shader, GLsizei bufSize, GLsizei* length, GLchar* source); -void gl3_1_glGetShaderInfoLog(void *_glfuncs, GLuint shader, GLsizei bufSize, GLsizei* length, GLchar* infoLog); -void gl3_1_glGetShaderiv(void *_glfuncs, GLuint shader, GLenum pname, GLint* params); -void gl3_1_glGetProgramInfoLog(void *_glfuncs, GLuint program, GLsizei bufSize, GLsizei* length, GLchar* infoLog); -void gl3_1_glGetProgramiv(void *_glfuncs, GLuint program, GLenum pname, GLint* params); -GLint gl3_1_glGetAttribLocation(void *_glfuncs, GLuint program, const GLchar* name); -void gl3_1_glGetAttachedShaders(void *_glfuncs, GLuint program, GLsizei maxCount, GLsizei* count, GLuint* obj); -void gl3_1_glGetActiveUniform(void *_glfuncs, GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLint* size, GLenum* gltype, GLchar* name); -void gl3_1_glGetActiveAttrib(void *_glfuncs, GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLint* size, GLenum* gltype, GLchar* name); -void gl3_1_glEnableVertexAttribArray(void *_glfuncs, GLuint index); -void gl3_1_glDisableVertexAttribArray(void *_glfuncs, GLuint index); -void gl3_1_glDetachShader(void *_glfuncs, GLuint program, GLuint shader); -void gl3_1_glDeleteShader(void *_glfuncs, GLuint shader); -void gl3_1_glDeleteProgram(void *_glfuncs, GLuint program); -GLuint gl3_1_glCreateShader(void *_glfuncs, GLenum gltype); -GLuint gl3_1_glCreateProgram(void *_glfuncs); -void gl3_1_glCompileShader(void *_glfuncs, GLuint shader); -void gl3_1_glBindAttribLocation(void *_glfuncs, GLuint program, GLuint index, const GLchar* name); -void gl3_1_glAttachShader(void *_glfuncs, GLuint program, GLuint shader); -void gl3_1_glStencilMaskSeparate(void *_glfuncs, GLenum face, GLuint mask); -void gl3_1_glStencilFuncSeparate(void *_glfuncs, GLenum face, GLenum glfunc, GLint ref, GLuint mask); -void gl3_1_glStencilOpSeparate(void *_glfuncs, GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); -void gl3_1_glDrawBuffers(void *_glfuncs, GLsizei n, const GLenum* bufs); -void gl3_1_glBlendEquationSeparate(void *_glfuncs, GLenum modeRGB, GLenum modeAlpha); -void gl3_1_glUniformMatrix4x3fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); -void gl3_1_glUniformMatrix3x4fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); -void gl3_1_glUniformMatrix4x2fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); -void gl3_1_glUniformMatrix2x4fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); -void gl3_1_glUniformMatrix3x2fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); -void gl3_1_glUniformMatrix2x3fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); -GLboolean gl3_1_glIsVertexArray(void *_glfuncs, GLuint array); -void gl3_1_glGenVertexArrays(void *_glfuncs, GLsizei n, GLuint* arrays); -void gl3_1_glDeleteVertexArrays(void *_glfuncs, GLsizei n, const GLuint* arrays); -void gl3_1_glBindVertexArray(void *_glfuncs, GLuint array); -void gl3_1_glFlushMappedBufferRange(void *_glfuncs, GLenum target, GLintptr offset, GLsizeiptr length); -void gl3_1_glFramebufferTextureLayer(void *_glfuncs, GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); -void gl3_1_glRenderbufferStorageMultisample(void *_glfuncs, GLenum target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height); -void gl3_1_glBlitFramebuffer(void *_glfuncs, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); -void gl3_1_glGenerateMipmap(void *_glfuncs, GLenum target); -void gl3_1_glGetFramebufferAttachmentParameteriv(void *_glfuncs, GLenum target, GLenum attachment, GLenum pname, GLint* params); -void gl3_1_glFramebufferRenderbuffer(void *_glfuncs, GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); -void gl3_1_glFramebufferTexture3D(void *_glfuncs, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); -void gl3_1_glFramebufferTexture2D(void *_glfuncs, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); -void gl3_1_glFramebufferTexture1D(void *_glfuncs, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); -GLenum gl3_1_glCheckFramebufferStatus(void *_glfuncs, GLenum target); -void gl3_1_glGenFramebuffers(void *_glfuncs, GLsizei n, GLuint* framebuffers); -void gl3_1_glDeleteFramebuffers(void *_glfuncs, GLsizei n, const GLuint* framebuffers); -void gl3_1_glBindFramebuffer(void *_glfuncs, GLenum target, GLuint framebuffer); -GLboolean gl3_1_glIsFramebuffer(void *_glfuncs, GLuint framebuffer); -void gl3_1_glGetRenderbufferParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params); -void gl3_1_glRenderbufferStorage(void *_glfuncs, GLenum target, GLenum internalFormat, GLsizei width, GLsizei height); -void gl3_1_glGenRenderbuffers(void *_glfuncs, GLsizei n, GLuint* renderbuffers); -void gl3_1_glDeleteRenderbuffers(void *_glfuncs, GLsizei n, const GLuint* renderbuffers); -void gl3_1_glBindRenderbuffer(void *_glfuncs, GLenum target, GLuint renderbuffer); -GLboolean gl3_1_glIsRenderbuffer(void *_glfuncs, GLuint renderbuffer); -void gl3_1_glClearBufferfi(void *_glfuncs, GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil); -void gl3_1_glClearBufferfv(void *_glfuncs, GLenum buffer, GLint drawbuffer, const GLfloat* value); -void gl3_1_glClearBufferuiv(void *_glfuncs, GLenum buffer, GLint drawbuffer, const GLuint* value); -void gl3_1_glClearBufferiv(void *_glfuncs, GLenum buffer, GLint drawbuffer, const GLint* value); -void gl3_1_glGetTexParameterIuiv(void *_glfuncs, GLenum target, GLenum pname, GLuint* params); -void gl3_1_glGetTexParameterIiv(void *_glfuncs, GLenum target, GLenum pname, GLint* params); -void gl3_1_glTexParameterIuiv(void *_glfuncs, GLenum target, GLenum pname, const GLuint* params); -void gl3_1_glTexParameterIiv(void *_glfuncs, GLenum target, GLenum pname, const GLint* params); -void gl3_1_glUniform4uiv(void *_glfuncs, GLint location, GLsizei count, const GLuint* value); -void gl3_1_glUniform3uiv(void *_glfuncs, GLint location, GLsizei count, const GLuint* value); -void gl3_1_glUniform2uiv(void *_glfuncs, GLint location, GLsizei count, const GLuint* value); -void gl3_1_glUniform1uiv(void *_glfuncs, GLint location, GLsizei count, const GLuint* value); -void gl3_1_glUniform4ui(void *_glfuncs, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); -void gl3_1_glUniform3ui(void *_glfuncs, GLint location, GLuint v0, GLuint v1, GLuint v2); -void gl3_1_glUniform2ui(void *_glfuncs, GLint location, GLuint v0, GLuint v1); -void gl3_1_glUniform1ui(void *_glfuncs, GLint location, GLuint v0); -GLint gl3_1_glGetFragDataLocation(void *_glfuncs, GLuint program, const GLchar* name); -void gl3_1_glBindFragDataLocation(void *_glfuncs, GLuint program, GLuint color, const GLchar* name); -void gl3_1_glGetUniformuiv(void *_glfuncs, GLuint program, GLint location, GLuint* params); -void gl3_1_glGetVertexAttribIuiv(void *_glfuncs, GLuint index, GLenum pname, GLuint* params); -void gl3_1_glGetVertexAttribIiv(void *_glfuncs, GLuint index, GLenum pname, GLint* params); -void gl3_1_glVertexAttribIPointer(void *_glfuncs, GLuint index, GLint size, GLenum gltype, GLsizei stride, const GLvoid* pointer); -void gl3_1_glEndConditionalRender(void *_glfuncs); -void gl3_1_glBeginConditionalRender(void *_glfuncs, GLuint id, GLenum mode); -void gl3_1_glClampColor(void *_glfuncs, GLenum target, GLenum clamp); -void gl3_1_glGetTransformFeedbackVarying(void *_glfuncs, GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLsizei* size, GLenum* gltype, GLchar* name); -void gl3_1_glBindBufferBase(void *_glfuncs, GLenum target, GLuint index, GLuint buffer); -void gl3_1_glBindBufferRange(void *_glfuncs, GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); -void gl3_1_glEndTransformFeedback(void *_glfuncs); -void gl3_1_glBeginTransformFeedback(void *_glfuncs, GLenum primitiveMode); -GLboolean gl3_1_glIsEnabledi(void *_glfuncs, GLenum target, GLuint index); -void gl3_1_glDisablei(void *_glfuncs, GLenum target, GLuint index); -void gl3_1_glEnablei(void *_glfuncs, GLenum target, GLuint index); -void gl3_1_glGetIntegeri_v(void *_glfuncs, GLenum target, GLuint index, GLint* data); -void gl3_1_glGetBooleani_v(void *_glfuncs, GLenum target, GLuint index, GLboolean* data); -void gl3_1_glColorMaski(void *_glfuncs, GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a); -void gl3_1_glCopyBufferSubData(void *_glfuncs, GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); -void gl3_1_glUniformBlockBinding(void *_glfuncs, GLuint program, GLuint v0, GLuint v1); -void gl3_1_glGetActiveUniformBlockName(void *_glfuncs, GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei* length, GLchar* uniformBlockName); -void gl3_1_glGetActiveUniformBlockiv(void *_glfuncs, GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint* params); -GLuint gl3_1_glGetUniformBlockIndex(void *_glfuncs, GLuint program, const GLchar* uniformBlockName); -void gl3_1_glGetActiveUniformName(void *_glfuncs, GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei* length, GLchar* uniformName); -void gl3_1_glGetActiveUniformsiv(void *_glfuncs, GLuint program, GLsizei uniformCount, const GLuint* uniformIndices, GLenum pname, GLint* params); -void gl3_1_glPrimitiveRestartIndex(void *_glfuncs, GLuint index); -void gl3_1_glTexBuffer(void *_glfuncs, GLenum target, GLenum internalFormat, GLuint buffer); -void gl3_1_glDrawElementsInstanced(void *_glfuncs, GLenum mode, GLsizei count, GLenum gltype, const GLvoid* indices, GLsizei instancecount); -void gl3_1_glDrawArraysInstanced(void *_glfuncs, GLenum mode, GLint first, GLsizei count, GLsizei instancecount); - - -#ifdef __cplusplus -} // extern "C" -#endif diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/gl/3.1/gl.go b/Godeps/_workspace/src/github.com/obscuren/qml/gl/3.1/gl.go deleted file mode 100644 index 495e07b3c..000000000 --- a/Godeps/_workspace/src/github.com/obscuren/qml/gl/3.1/gl.go +++ /dev/null @@ -1,4999 +0,0 @@ -// ** file automatically generated by glgen -- do not edit manually ** - -package GL - -// #cgo CXXFLAGS: -std=c++0x -pedantic-errors -Wall -fno-strict-aliasing -// #cgo LDFLAGS: -lstdc++ -// #cgo pkg-config: Qt5Core Qt5OpenGL -// -// #include "funcs.h" -// -// void free(void*); -// -import "C" - -import ( - "fmt" - "reflect" - "unsafe" - - "gopkg.in/qml.v1/gl/glbase" -) - -// API returns a value that offers methods matching the OpenGL version 3.1 API. -// -// The returned API must not be used after the provided OpenGL context becomes invalid. -func API(context glbase.Contexter) *GL { - gl := &GL{} - gl.funcs = C.gl3_1_funcs() - if gl.funcs == nil { - panic(fmt.Errorf("OpenGL version 3.1 is not available")) - } - return gl -} - -// GL implements the OpenGL version 3.1 API. Values of this -// type must be created via the API function, and it must not be used after -// the associated OpenGL context becomes invalid. -type GL struct { - funcs unsafe.Pointer -} - -const ( - FALSE = 0 - TRUE = 1 - NONE = 0 - - BYTE = 0x1400 - UNSIGNED_BYTE = 0x1401 - SHORT = 0x1402 - UNSIGNED_SHORT = 0x1403 - INT = 0x1404 - UNSIGNED_INT = 0x1405 - FLOAT = 0x1406 - N2_BYTES = 0x1407 - N3_BYTES = 0x1408 - N4_BYTES = 0x1409 - DOUBLE = 0x140A - HALF_FLOAT = 0x140B - - ACCUM = 0x0100 - LOAD = 0x0101 - RETURN = 0x0102 - MULT = 0x0103 - ADD = 0x0104 - - ACCUM_BUFFER_BIT = 0x00000200 - ALL_ATTRIB_BITS = 0xFFFFFFFF - COLOR_BUFFER_BIT = 0x00004000 - CURRENT_BIT = 0x00000001 - DEPTH_BUFFER_BIT = 0x00000100 - ENABLE_BIT = 0x00002000 - EVAL_BIT = 0x00010000 - FOG_BIT = 0x00000080 - HINT_BIT = 0x00008000 - LIGHTING_BIT = 0x00000040 - LINE_BIT = 0x00000004 - LIST_BIT = 0x00020000 - MULTISAMPLE_BIT = 0x20000000 - PIXEL_MODE_BIT = 0x00000020 - POINT_BIT = 0x00000002 - POLYGON_BIT = 0x00000008 - POLYGON_STIPPLE_BIT = 0x00000010 - SCISSOR_BIT = 0x00080000 - STENCIL_BUFFER_BIT = 0x00000400 - TEXTURE_BIT = 0x00040000 - TRANSFORM_BIT = 0x00001000 - VIEWPORT_BIT = 0x00000800 - - ALWAYS = 0x0207 - EQUAL = 0x0202 - GEQUAL = 0x0206 - GREATER = 0x0204 - LEQUAL = 0x0203 - LESS = 0x0201 - NEVER = 0x0200 - NOTEQUAL = 0x0205 - - LOGIC_OP = 0x0BF1 - - DST_ALPHA = 0x0304 - ONE = 1 - ONE_MINUS_DST_ALPHA = 0x0305 - ONE_MINUS_SRC_ALPHA = 0x0303 - ONE_MINUS_SRC_COLOR = 0x0301 - SRC_ALPHA = 0x0302 - SRC_COLOR = 0x0300 - ZERO = 0 - - DST_COLOR = 0x0306 - ONE_MINUS_DST_COLOR = 0x0307 - SRC_ALPHA_SATURATE = 0x0308 - - CLIENT_ALL_ATTRIB_BITS = 0xFFFFFFFF - CLIENT_PIXEL_STORE_BIT = 0x00000001 - CLIENT_VERTEX_ARRAY_BIT = 0x00000002 - - CLIP_DISTANCE0 = 0x3000 - CLIP_DISTANCE1 = 0x3001 - CLIP_DISTANCE2 = 0x3002 - CLIP_DISTANCE3 = 0x3003 - CLIP_DISTANCE4 = 0x3004 - CLIP_DISTANCE5 = 0x3005 - CLIP_DISTANCE6 = 0x3006 - CLIP_DISTANCE7 = 0x3007 - CLIP_PLANE0 = 0x3000 - CLIP_PLANE1 = 0x3001 - CLIP_PLANE2 = 0x3002 - CLIP_PLANE3 = 0x3003 - CLIP_PLANE4 = 0x3004 - CLIP_PLANE5 = 0x3005 - - BACK = 0x0405 - FRONT = 0x0404 - FRONT_AND_BACK = 0x0408 - - AMBIENT = 0x1200 - AMBIENT_AND_DIFFUSE = 0x1602 - DIFFUSE = 0x1201 - EMISSION = 0x1600 - SPECULAR = 0x1202 - - CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT = 0x00000001 - - AUX0 = 0x0409 - AUX1 = 0x040A - AUX2 = 0x040B - AUX3 = 0x040C - BACK_LEFT = 0x0402 - BACK_RIGHT = 0x0403 - FRONT_LEFT = 0x0400 - FRONT_RIGHT = 0x0401 - LEFT = 0x0406 - RIGHT = 0x0407 - - ALPHA_TEST = 0x0BC0 - AUTO_NORMAL = 0x0D80 - BLEND = 0x0BE2 - COLOR_ARRAY = 0x8076 - COLOR_LOGIC_OP = 0x0BF2 - COLOR_MATERIAL = 0x0B57 - CULL_FACE = 0x0B44 - DEPTH_TEST = 0x0B71 - DITHER = 0x0BD0 - EDGE_FLAG_ARRAY = 0x8079 - FOG = 0x0B60 - INDEX_ARRAY = 0x8077 - INDEX_LOGIC_OP = 0x0BF1 - LIGHT0 = 0x4000 - LIGHT1 = 0x4001 - LIGHT2 = 0x4002 - LIGHT3 = 0x4003 - LIGHT4 = 0x4004 - LIGHT5 = 0x4005 - LIGHT6 = 0x4006 - LIGHT7 = 0x4007 - LIGHTING = 0x0B50 - LINE_SMOOTH = 0x0B20 - LINE_STIPPLE = 0x0B24 - MAP1_COLOR_4 = 0x0D90 - MAP1_INDEX = 0x0D91 - MAP1_NORMAL = 0x0D92 - MAP1_TEXTURE_COORD_1 = 0x0D93 - MAP1_TEXTURE_COORD_2 = 0x0D94 - MAP1_TEXTURE_COORD_3 = 0x0D95 - MAP1_TEXTURE_COORD_4 = 0x0D96 - MAP1_VERTEX_3 = 0x0D97 - MAP1_VERTEX_4 = 0x0D98 - MAP2_COLOR_4 = 0x0DB0 - MAP2_INDEX = 0x0DB1 - MAP2_NORMAL = 0x0DB2 - MAP2_TEXTURE_COORD_1 = 0x0DB3 - MAP2_TEXTURE_COORD_2 = 0x0DB4 - MAP2_TEXTURE_COORD_3 = 0x0DB5 - MAP2_TEXTURE_COORD_4 = 0x0DB6 - MAP2_VERTEX_3 = 0x0DB7 - MAP2_VERTEX_4 = 0x0DB8 - NORMALIZE = 0x0BA1 - NORMAL_ARRAY = 0x8075 - POINT_SMOOTH = 0x0B10 - POLYGON_OFFSET_FILL = 0x8037 - POLYGON_OFFSET_LINE = 0x2A02 - POLYGON_OFFSET_POINT = 0x2A01 - POLYGON_SMOOTH = 0x0B41 - POLYGON_STIPPLE = 0x0B42 - SCISSOR_TEST = 0x0C11 - STENCIL_TEST = 0x0B90 - TEXTURE_1D = 0x0DE0 - TEXTURE_2D = 0x0DE1 - TEXTURE_COORD_ARRAY = 0x8078 - TEXTURE_GEN_Q = 0x0C63 - TEXTURE_GEN_R = 0x0C62 - TEXTURE_GEN_S = 0x0C60 - TEXTURE_GEN_T = 0x0C61 - VERTEX_ARRAY = 0x8074 - - INVALID_ENUM = 0x0500 - INVALID_FRAMEBUFFER_OPERATION = 0x0506 - INVALID_OPERATION = 0x0502 - INVALID_VALUE = 0x0501 - NO_ERROR = 0 - OUT_OF_MEMORY = 0x0505 - STACK_OVERFLOW = 0x0503 - STACK_UNDERFLOW = 0x0504 - - N2D = 0x0600 - N3D = 0x0601 - N3D_COLOR = 0x0602 - N3D_COLOR_TEXTURE = 0x0603 - N4D_COLOR_TEXTURE = 0x0604 - - BITMAP_TOKEN = 0x0704 - COPY_PIXEL_TOKEN = 0x0706 - DRAW_PIXEL_TOKEN = 0x0705 - LINE_RESET_TOKEN = 0x0707 - LINE_TOKEN = 0x0702 - PASS_THROUGH_TOKEN = 0x0700 - POINT_TOKEN = 0x0701 - POLYGON_TOKEN = 0x0703 - - EXP = 0x0800 - EXP2 = 0x0801 - LINEAR = 0x2601 - - FOG_COLOR = 0x0B66 - FOG_DENSITY = 0x0B62 - FOG_END = 0x0B64 - FOG_INDEX = 0x0B61 - FOG_MODE = 0x0B65 - FOG_START = 0x0B63 - - CCW = 0x0901 - CW = 0x0900 - - COEFF = 0x0A00 - DOMAIN = 0x0A02 - ORDER = 0x0A01 - - PIXEL_MAP_A_TO_A = 0x0C79 - PIXEL_MAP_B_TO_B = 0x0C78 - PIXEL_MAP_G_TO_G = 0x0C77 - PIXEL_MAP_I_TO_A = 0x0C75 - PIXEL_MAP_I_TO_B = 0x0C74 - PIXEL_MAP_I_TO_G = 0x0C73 - PIXEL_MAP_I_TO_I = 0x0C70 - PIXEL_MAP_I_TO_R = 0x0C72 - PIXEL_MAP_R_TO_R = 0x0C76 - PIXEL_MAP_S_TO_S = 0x0C71 - - ACCUM_ALPHA_BITS = 0x0D5B - ACCUM_BLUE_BITS = 0x0D5A - ACCUM_CLEAR_VALUE = 0x0B80 - ACCUM_GREEN_BITS = 0x0D59 - ACCUM_RED_BITS = 0x0D58 - ALIASED_LINE_WIDTH_RANGE = 0x846E - ALIASED_POINT_SIZE_RANGE = 0x846D - ALPHA_BIAS = 0x0D1D - ALPHA_BITS = 0x0D55 - ALPHA_SCALE = 0x0D1C - ALPHA_TEST_FUNC = 0x0BC1 - ALPHA_TEST_REF = 0x0BC2 - ATTRIB_STACK_DEPTH = 0x0BB0 - AUX_BUFFERS = 0x0C00 - BLEND_DST = 0x0BE0 - BLEND_SRC = 0x0BE1 - BLUE_BIAS = 0x0D1B - BLUE_BITS = 0x0D54 - BLUE_SCALE = 0x0D1A - CLIENT_ATTRIB_STACK_DEPTH = 0x0BB1 - COLOR_ARRAY_SIZE = 0x8081 - COLOR_ARRAY_STRIDE = 0x8083 - COLOR_ARRAY_TYPE = 0x8082 - COLOR_CLEAR_VALUE = 0x0C22 - COLOR_MATERIAL_FACE = 0x0B55 - COLOR_MATERIAL_PARAMETER = 0x0B56 - COLOR_WRITEMASK = 0x0C23 - CULL_FACE_MODE = 0x0B45 - CURRENT_COLOR = 0x0B00 - CURRENT_INDEX = 0x0B01 - CURRENT_NORMAL = 0x0B02 - CURRENT_RASTER_COLOR = 0x0B04 - CURRENT_RASTER_DISTANCE = 0x0B09 - CURRENT_RASTER_INDEX = 0x0B05 - CURRENT_RASTER_POSITION = 0x0B07 - CURRENT_RASTER_POSITION_VALID = 0x0B08 - CURRENT_RASTER_TEXTURE_COORDS = 0x0B06 - CURRENT_TEXTURE_COORDS = 0x0B03 - DEPTH_BIAS = 0x0D1F - DEPTH_BITS = 0x0D56 - DEPTH_CLEAR_VALUE = 0x0B73 - DEPTH_FUNC = 0x0B74 - DEPTH_RANGE = 0x0B70 - DEPTH_SCALE = 0x0D1E - DEPTH_WRITEMASK = 0x0B72 - DOUBLEBUFFER = 0x0C32 - DRAW_BUFFER = 0x0C01 - EDGE_FLAG = 0x0B43 - EDGE_FLAG_ARRAY_STRIDE = 0x808C - FEEDBACK_BUFFER_SIZE = 0x0DF1 - FEEDBACK_BUFFER_TYPE = 0x0DF2 - FOG_HINT = 0x0C54 - FRONT_FACE = 0x0B46 - GREEN_BIAS = 0x0D19 - GREEN_BITS = 0x0D53 - GREEN_SCALE = 0x0D18 - INDEX_ARRAY_STRIDE = 0x8086 - INDEX_ARRAY_TYPE = 0x8085 - INDEX_BITS = 0x0D51 - INDEX_CLEAR_VALUE = 0x0C20 - INDEX_MODE = 0x0C30 - INDEX_OFFSET = 0x0D13 - INDEX_SHIFT = 0x0D12 - INDEX_WRITEMASK = 0x0C21 - LIGHT_MODEL_AMBIENT = 0x0B53 - LIGHT_MODEL_COLOR_CONTROL = 0x81F8 - LIGHT_MODEL_LOCAL_VIEWER = 0x0B51 - LIGHT_MODEL_TWO_SIDE = 0x0B52 - LINE_SMOOTH_HINT = 0x0C52 - LINE_STIPPLE_PATTERN = 0x0B25 - LINE_STIPPLE_REPEAT = 0x0B26 - LINE_WIDTH = 0x0B21 - LINE_WIDTH_GRANULARITY = 0x0B23 - LINE_WIDTH_RANGE = 0x0B22 - LIST_BASE = 0x0B32 - LIST_INDEX = 0x0B33 - LIST_MODE = 0x0B30 - LOGIC_OP_MODE = 0x0BF0 - MAP1_GRID_DOMAIN = 0x0DD0 - MAP1_GRID_SEGMENTS = 0x0DD1 - MAP2_GRID_DOMAIN = 0x0DD2 - MAP2_GRID_SEGMENTS = 0x0DD3 - MAP_COLOR = 0x0D10 - MAP_STENCIL = 0x0D11 - MATRIX_MODE = 0x0BA0 - MAX_ATTRIB_STACK_DEPTH = 0x0D35 - MAX_CLIENT_ATTRIB_STACK_DEPTH = 0x0D3B - MAX_CLIP_DISTANCES = 0x0D32 - MAX_CLIP_PLANES = 0x0D32 - MAX_EVAL_ORDER = 0x0D30 - MAX_LIGHTS = 0x0D31 - MAX_LIST_NESTING = 0x0B31 - MAX_MODELVIEW_STACK_DEPTH = 0x0D36 - MAX_NAME_STACK_DEPTH = 0x0D37 - MAX_PIXEL_MAP_TABLE = 0x0D34 - MAX_PROJECTION_STACK_DEPTH = 0x0D38 - MAX_TEXTURE_SIZE = 0x0D33 - MAX_TEXTURE_STACK_DEPTH = 0x0D39 - MAX_VIEWPORT_DIMS = 0x0D3A - MODELVIEW_MATRIX = 0x0BA6 - MODELVIEW_STACK_DEPTH = 0x0BA3 - NAME_STACK_DEPTH = 0x0D70 - NORMAL_ARRAY_STRIDE = 0x807F - NORMAL_ARRAY_TYPE = 0x807E - PACK_ALIGNMENT = 0x0D05 - PACK_LSB_FIRST = 0x0D01 - PACK_ROW_LENGTH = 0x0D02 - PACK_SKIP_PIXELS = 0x0D04 - PACK_SKIP_ROWS = 0x0D03 - PACK_SWAP_BYTES = 0x0D00 - PERSPECTIVE_CORRECTION_HINT = 0x0C50 - PIXEL_MAP_A_TO_A_SIZE = 0x0CB9 - PIXEL_MAP_B_TO_B_SIZE = 0x0CB8 - PIXEL_MAP_G_TO_G_SIZE = 0x0CB7 - PIXEL_MAP_I_TO_A_SIZE = 0x0CB5 - PIXEL_MAP_I_TO_B_SIZE = 0x0CB4 - PIXEL_MAP_I_TO_G_SIZE = 0x0CB3 - PIXEL_MAP_I_TO_I_SIZE = 0x0CB0 - PIXEL_MAP_I_TO_R_SIZE = 0x0CB2 - PIXEL_MAP_R_TO_R_SIZE = 0x0CB6 - PIXEL_MAP_S_TO_S_SIZE = 0x0CB1 - POINT_SIZE = 0x0B11 - POINT_SIZE_GRANULARITY = 0x0B13 - POINT_SIZE_RANGE = 0x0B12 - POINT_SMOOTH_HINT = 0x0C51 - POLYGON_MODE = 0x0B40 - POLYGON_OFFSET_FACTOR = 0x8038 - POLYGON_OFFSET_UNITS = 0x2A00 - POLYGON_SMOOTH_HINT = 0x0C53 - PROJECTION_MATRIX = 0x0BA7 - PROJECTION_STACK_DEPTH = 0x0BA4 - READ_BUFFER = 0x0C02 - RED_BIAS = 0x0D15 - RED_BITS = 0x0D52 - RED_SCALE = 0x0D14 - RENDER_MODE = 0x0C40 - RGBA_MODE = 0x0C31 - SCISSOR_BOX = 0x0C10 - SELECTION_BUFFER_SIZE = 0x0DF4 - SHADE_MODEL = 0x0B54 - SMOOTH_LINE_WIDTH_GRANULARITY = 0x0B23 - SMOOTH_LINE_WIDTH_RANGE = 0x0B22 - SMOOTH_POINT_SIZE_GRANULARITY = 0x0B13 - SMOOTH_POINT_SIZE_RANGE = 0x0B12 - STENCIL_BITS = 0x0D57 - STENCIL_CLEAR_VALUE = 0x0B91 - STENCIL_FAIL = 0x0B94 - STENCIL_FUNC = 0x0B92 - STENCIL_PASS_DEPTH_FAIL = 0x0B95 - STENCIL_PASS_DEPTH_PASS = 0x0B96 - STENCIL_REF = 0x0B97 - STENCIL_VALUE_MASK = 0x0B93 - STENCIL_WRITEMASK = 0x0B98 - STEREO = 0x0C33 - SUBPIXEL_BITS = 0x0D50 - TEXTURE_BINDING_1D = 0x8068 - TEXTURE_BINDING_2D = 0x8069 - TEXTURE_BINDING_3D = 0x806A - TEXTURE_COORD_ARRAY_SIZE = 0x8088 - TEXTURE_COORD_ARRAY_STRIDE = 0x808A - TEXTURE_COORD_ARRAY_TYPE = 0x8089 - TEXTURE_MATRIX = 0x0BA8 - TEXTURE_STACK_DEPTH = 0x0BA5 - UNPACK_ALIGNMENT = 0x0CF5 - UNPACK_LSB_FIRST = 0x0CF1 - UNPACK_ROW_LENGTH = 0x0CF2 - UNPACK_SKIP_PIXELS = 0x0CF4 - UNPACK_SKIP_ROWS = 0x0CF3 - UNPACK_SWAP_BYTES = 0x0CF0 - VERTEX_ARRAY_SIZE = 0x807A - VERTEX_ARRAY_STRIDE = 0x807C - VERTEX_ARRAY_TYPE = 0x807B - VIEWPORT = 0x0BA2 - ZOOM_X = 0x0D16 - ZOOM_Y = 0x0D17 - - COLOR_ARRAY_POINTER = 0x8090 - EDGE_FLAG_ARRAY_POINTER = 0x8093 - FEEDBACK_BUFFER_POINTER = 0x0DF0 - INDEX_ARRAY_POINTER = 0x8091 - NORMAL_ARRAY_POINTER = 0x808F - SELECTION_BUFFER_POINTER = 0x0DF3 - TEXTURE_COORD_ARRAY_POINTER = 0x8092 - VERTEX_ARRAY_POINTER = 0x808E - - TEXTURE_ALPHA_SIZE = 0x805F - TEXTURE_BLUE_SIZE = 0x805E - TEXTURE_BORDER = 0x1005 - TEXTURE_BORDER_COLOR = 0x1004 - TEXTURE_COMPONENTS = 0x1003 - TEXTURE_GREEN_SIZE = 0x805D - TEXTURE_HEIGHT = 0x1001 - TEXTURE_INTENSITY_SIZE = 0x8061 - TEXTURE_INTERNAL_FORMAT = 0x1003 - TEXTURE_LUMINANCE_SIZE = 0x8060 - TEXTURE_MAG_FILTER = 0x2800 - TEXTURE_MIN_FILTER = 0x2801 - TEXTURE_PRIORITY = 0x8066 - TEXTURE_RED_SIZE = 0x805C - TEXTURE_RESIDENT = 0x8067 - TEXTURE_WIDTH = 0x1000 - TEXTURE_WRAP_S = 0x2802 - TEXTURE_WRAP_T = 0x2803 - - DONT_CARE = 0x1100 - FASTEST = 0x1101 - NICEST = 0x1102 - - FRAGMENT_SHADER_DERIVATIVE_HINT = 0x8B8B - GENERATE_MIPMAP_HINT = 0x8192 - TEXTURE_COMPRESSION_HINT = 0x84EF - - C3F_V3F = 0x2A24 - C4F_N3F_V3F = 0x2A26 - C4UB_V2F = 0x2A22 - C4UB_V3F = 0x2A23 - N3F_V3F = 0x2A25 - T2F_C3F_V3F = 0x2A2A - T2F_C4F_N3F_V3F = 0x2A2C - T2F_C4UB_V3F = 0x2A29 - T2F_N3F_V3F = 0x2A2B - T2F_V3F = 0x2A27 - T4F_C4F_N3F_V4F = 0x2A2D - T4F_V4F = 0x2A28 - V2F = 0x2A20 - V3F = 0x2A21 - - MODULATE = 0x2100 - REPLACE = 0x1E01 - - SEPARATE_SPECULAR_COLOR = 0x81FA - SINGLE_COLOR = 0x81F9 - - CONSTANT_ATTENUATION = 0x1207 - LINEAR_ATTENUATION = 0x1208 - POSITION = 0x1203 - QUADRATIC_ATTENUATION = 0x1209 - SPOT_CUTOFF = 0x1206 - SPOT_DIRECTION = 0x1204 - SPOT_EXPONENT = 0x1205 - - COMPILE = 0x1300 - COMPILE_AND_EXECUTE = 0x1301 - - AND = 0x1501 - AND_INVERTED = 0x1504 - AND_REVERSE = 0x1502 - CLEAR = 0x1500 - COPY = 0x1503 - COPY_INVERTED = 0x150C - EQUIV = 0x1509 - INVERT = 0x150A - NAND = 0x150E - NOOP = 0x1505 - NOR = 0x1508 - OR = 0x1507 - OR_INVERTED = 0x150D - OR_REVERSE = 0x150B - SET = 0x150F - XOR = 0x1506 - - MAP_FLUSH_EXPLICIT_BIT = 0x0010 - MAP_INVALIDATE_BUFFER_BIT = 0x0008 - MAP_INVALIDATE_RANGE_BIT = 0x0004 - MAP_READ_BIT = 0x0001 - MAP_UNSYNCHRONIZED_BIT = 0x0020 - MAP_WRITE_BIT = 0x0002 - - COLOR_INDEXES = 0x1603 - SHININESS = 0x1601 - - MODELVIEW = 0x1700 - PROJECTION = 0x1701 - TEXTURE = 0x1702 - - LINE = 0x1B01 - POINT = 0x1B00 - - FILL = 0x1B02 - - COLOR = 0x1800 - DEPTH = 0x1801 - STENCIL = 0x1802 - - ALPHA = 0x1906 - BLUE = 0x1905 - COLOR_INDEX = 0x1900 - DEPTH_COMPONENT = 0x1902 - GREEN = 0x1904 - LUMINANCE = 0x1909 - LUMINANCE_ALPHA = 0x190A - RED = 0x1903 - RGB = 0x1907 - RGBA = 0x1908 - STENCIL_INDEX = 0x1901 - - ALPHA12 = 0x803D - ALPHA16 = 0x803E - ALPHA4 = 0x803B - ALPHA8 = 0x803C - INTENSITY = 0x8049 - INTENSITY12 = 0x804C - INTENSITY16 = 0x804D - INTENSITY4 = 0x804A - INTENSITY8 = 0x804B - LUMINANCE12 = 0x8041 - LUMINANCE12_ALPHA12 = 0x8047 - LUMINANCE12_ALPHA4 = 0x8046 - LUMINANCE16 = 0x8042 - LUMINANCE16_ALPHA16 = 0x8048 - LUMINANCE4 = 0x803F - LUMINANCE4_ALPHA4 = 0x8043 - LUMINANCE6_ALPHA2 = 0x8044 - LUMINANCE8 = 0x8040 - LUMINANCE8_ALPHA8 = 0x8045 - R3_G3_B2 = 0x2A10 - RGB10 = 0x8052 - RGB10_A2 = 0x8059 - RGB12 = 0x8053 - RGB16 = 0x8054 - RGB4 = 0x804F - RGB5 = 0x8050 - RGB5_A1 = 0x8057 - RGB8 = 0x8051 - RGBA12 = 0x805A - RGBA16 = 0x805B - RGBA2 = 0x8055 - RGBA4 = 0x8056 - RGBA8 = 0x8058 - - PACK_IMAGE_HEIGHT = 0x806C - PACK_SKIP_IMAGES = 0x806B - UNPACK_IMAGE_HEIGHT = 0x806E - UNPACK_SKIP_IMAGES = 0x806D - - BITMAP = 0x1A00 - UNSIGNED_BYTE_3_3_2 = 0x8032 - UNSIGNED_INT_10_10_10_2 = 0x8036 - UNSIGNED_INT_8_8_8_8 = 0x8035 - UNSIGNED_SHORT_4_4_4_4 = 0x8033 - UNSIGNED_SHORT_5_5_5_1 = 0x8034 - - POINT_DISTANCE_ATTENUATION = 0x8129 - POINT_FADE_THRESHOLD_SIZE = 0x8128 - POINT_SIZE_MAX = 0x8127 - POINT_SIZE_MIN = 0x8126 - - LINES = 0x0001 - LINE_LOOP = 0x0002 - LINE_STRIP = 0x0003 - POINTS = 0x0000 - POLYGON = 0x0009 - QUADS = 0x0007 - QUAD_STRIP = 0x0008 - TRIANGLES = 0x0004 - TRIANGLE_FAN = 0x0006 - TRIANGLE_STRIP = 0x0005 - - FEEDBACK = 0x1C01 - RENDER = 0x1C00 - SELECT = 0x1C02 - - FLAT = 0x1D00 - SMOOTH = 0x1D01 - - DECR = 0x1E03 - INCR = 0x1E02 - KEEP = 0x1E00 - - EXTENSIONS = 0x1F03 - RENDERER = 0x1F01 - VENDOR = 0x1F00 - VERSION = 0x1F02 - - S = 0x2000 - T = 0x2001 - R = 0x2002 - Q = 0x2003 - - DECAL = 0x2101 - - TEXTURE_ENV_COLOR = 0x2201 - TEXTURE_ENV_MODE = 0x2200 - - TEXTURE_ENV = 0x2300 - - EYE_LINEAR = 0x2400 - OBJECT_LINEAR = 0x2401 - SPHERE_MAP = 0x2402 - - EYE_PLANE = 0x2502 - OBJECT_PLANE = 0x2501 - TEXTURE_GEN_MODE = 0x2500 - - NEAREST = 0x2600 - - LINEAR_MIPMAP_LINEAR = 0x2703 - LINEAR_MIPMAP_NEAREST = 0x2701 - NEAREST_MIPMAP_LINEAR = 0x2702 - NEAREST_MIPMAP_NEAREST = 0x2700 - - GENERATE_MIPMAP = 0x8191 - TEXTURE_WRAP_R = 0x8072 - - PROXY_TEXTURE_1D = 0x8063 - PROXY_TEXTURE_2D = 0x8064 - PROXY_TEXTURE_3D = 0x8070 - TEXTURE_3D = 0x806F - TEXTURE_BASE_LEVEL = 0x813C - TEXTURE_MAX_LEVEL = 0x813D - TEXTURE_MAX_LOD = 0x813B - TEXTURE_MIN_LOD = 0x813A - - CLAMP = 0x2900 - CLAMP_TO_BORDER = 0x812D - CLAMP_TO_EDGE = 0x812F - REPEAT = 0x2901 - - INVALID_INDEX = 0xFFFFFFFF - CONSTANT_COLOR = 0x8001 - ONE_MINUS_CONSTANT_COLOR = 0x8002 - CONSTANT_ALPHA = 0x8003 - ONE_MINUS_CONSTANT_ALPHA = 0x8004 - FUNC_ADD = 0x8006 - MIN = 0x8007 - MAX = 0x8008 - BLEND_EQUATION_RGB = 0x8009 - FUNC_SUBTRACT = 0x800A - FUNC_REVERSE_SUBTRACT = 0x800B - RESCALE_NORMAL = 0x803A - TEXTURE_DEPTH = 0x8071 - MAX_3D_TEXTURE_SIZE = 0x8073 - MULTISAMPLE = 0x809D - SAMPLE_ALPHA_TO_COVERAGE = 0x809E - SAMPLE_ALPHA_TO_ONE = 0x809F - SAMPLE_COVERAGE = 0x80A0 - SAMPLE_BUFFERS = 0x80A8 - SAMPLES = 0x80A9 - SAMPLE_COVERAGE_VALUE = 0x80AA - SAMPLE_COVERAGE_INVERT = 0x80AB - BLEND_DST_RGB = 0x80C8 - BLEND_SRC_RGB = 0x80C9 - BLEND_DST_ALPHA = 0x80CA - BLEND_SRC_ALPHA = 0x80CB - BGR = 0x80E0 - BGRA = 0x80E1 - MAX_ELEMENTS_VERTICES = 0x80E8 - MAX_ELEMENTS_INDICES = 0x80E9 - DEPTH_COMPONENT16 = 0x81A5 - DEPTH_COMPONENT24 = 0x81A6 - DEPTH_COMPONENT32 = 0x81A7 - FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING = 0x8210 - FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE = 0x8211 - FRAMEBUFFER_ATTACHMENT_RED_SIZE = 0x8212 - FRAMEBUFFER_ATTACHMENT_GREEN_SIZE = 0x8213 - FRAMEBUFFER_ATTACHMENT_BLUE_SIZE = 0x8214 - FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE = 0x8215 - FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE = 0x8216 - FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE = 0x8217 - FRAMEBUFFER_DEFAULT = 0x8218 - FRAMEBUFFER_UNDEFINED = 0x8219 - DEPTH_STENCIL_ATTACHMENT = 0x821A - MAJOR_VERSION = 0x821B - MINOR_VERSION = 0x821C - NUM_EXTENSIONS = 0x821D - CONTEXT_FLAGS = 0x821E - COMPRESSED_RED = 0x8225 - COMPRESSED_RG = 0x8226 - RG = 0x8227 - RG_INTEGER = 0x8228 - R8 = 0x8229 - R16 = 0x822A - RG8 = 0x822B - RG16 = 0x822C - R16F = 0x822D - R32F = 0x822E - RG16F = 0x822F - RG32F = 0x8230 - R8I = 0x8231 - R8UI = 0x8232 - R16I = 0x8233 - R16UI = 0x8234 - R32I = 0x8235 - R32UI = 0x8236 - RG8I = 0x8237 - RG8UI = 0x8238 - RG16I = 0x8239 - RG16UI = 0x823A - RG32I = 0x823B - RG32UI = 0x823C - UNSIGNED_BYTE_2_3_3_REV = 0x8362 - UNSIGNED_SHORT_5_6_5 = 0x8363 - UNSIGNED_SHORT_5_6_5_REV = 0x8364 - UNSIGNED_SHORT_4_4_4_4_REV = 0x8365 - UNSIGNED_SHORT_1_5_5_5_REV = 0x8366 - UNSIGNED_INT_8_8_8_8_REV = 0x8367 - UNSIGNED_INT_2_10_10_10_REV = 0x8368 - MIRRORED_REPEAT = 0x8370 - FOG_COORDINATE_SOURCE = 0x8450 - FOG_COORD_SRC = 0x8450 - FOG_COORDINATE = 0x8451 - FOG_COORD = 0x8451 - FRAGMENT_DEPTH = 0x8452 - CURRENT_FOG_COORDINATE = 0x8453 - CURRENT_FOG_COORD = 0x8453 - FOG_COORDINATE_ARRAY_TYPE = 0x8454 - FOG_COORD_ARRAY_TYPE = 0x8454 - FOG_COORDINATE_ARRAY_STRIDE = 0x8455 - FOG_COORD_ARRAY_STRIDE = 0x8455 - FOG_COORDINATE_ARRAY_POINTER = 0x8456 - FOG_COORD_ARRAY_POINTER = 0x8456 - FOG_COORDINATE_ARRAY = 0x8457 - FOG_COORD_ARRAY = 0x8457 - COLOR_SUM = 0x8458 - CURRENT_SECONDARY_COLOR = 0x8459 - SECONDARY_COLOR_ARRAY_SIZE = 0x845A - SECONDARY_COLOR_ARRAY_TYPE = 0x845B - SECONDARY_COLOR_ARRAY_STRIDE = 0x845C - SECONDARY_COLOR_ARRAY_POINTER = 0x845D - SECONDARY_COLOR_ARRAY = 0x845E - CURRENT_RASTER_SECONDARY_COLOR = 0x845F - TEXTURE0 = 0x84C0 - TEXTURE1 = 0x84C1 - TEXTURE2 = 0x84C2 - TEXTURE3 = 0x84C3 - TEXTURE4 = 0x84C4 - TEXTURE5 = 0x84C5 - TEXTURE6 = 0x84C6 - TEXTURE7 = 0x84C7 - TEXTURE8 = 0x84C8 - TEXTURE9 = 0x84C9 - TEXTURE10 = 0x84CA - TEXTURE11 = 0x84CB - TEXTURE12 = 0x84CC - TEXTURE13 = 0x84CD - TEXTURE14 = 0x84CE - TEXTURE15 = 0x84CF - TEXTURE16 = 0x84D0 - TEXTURE17 = 0x84D1 - TEXTURE18 = 0x84D2 - TEXTURE19 = 0x84D3 - TEXTURE20 = 0x84D4 - TEXTURE21 = 0x84D5 - TEXTURE22 = 0x84D6 - TEXTURE23 = 0x84D7 - TEXTURE24 = 0x84D8 - TEXTURE25 = 0x84D9 - TEXTURE26 = 0x84DA - TEXTURE27 = 0x84DB - TEXTURE28 = 0x84DC - TEXTURE29 = 0x84DD - TEXTURE30 = 0x84DE - TEXTURE31 = 0x84DF - ACTIVE_TEXTURE = 0x84E0 - CLIENT_ACTIVE_TEXTURE = 0x84E1 - MAX_TEXTURE_UNITS = 0x84E2 - TRANSPOSE_MODELVIEW_MATRIX = 0x84E3 - TRANSPOSE_PROJECTION_MATRIX = 0x84E4 - TRANSPOSE_TEXTURE_MATRIX = 0x84E5 - TRANSPOSE_COLOR_MATRIX = 0x84E6 - SUBTRACT = 0x84E7 - MAX_RENDERBUFFER_SIZE = 0x84E8 - COMPRESSED_ALPHA = 0x84E9 - COMPRESSED_LUMINANCE = 0x84EA - COMPRESSED_LUMINANCE_ALPHA = 0x84EB - COMPRESSED_INTENSITY = 0x84EC - COMPRESSED_RGB = 0x84ED - COMPRESSED_RGBA = 0x84EE - TEXTURE_RECTANGLE = 0x84F5 - TEXTURE_BINDING_RECTANGLE = 0x84F6 - PROXY_TEXTURE_RECTANGLE = 0x84F7 - MAX_RECTANGLE_TEXTURE_SIZE = 0x84F8 - DEPTH_STENCIL = 0x84F9 - UNSIGNED_INT_24_8 = 0x84FA - MAX_TEXTURE_LOD_BIAS = 0x84FD - TEXTURE_FILTER_CONTROL = 0x8500 - TEXTURE_LOD_BIAS = 0x8501 - INCR_WRAP = 0x8507 - DECR_WRAP = 0x8508 - NORMAL_MAP = 0x8511 - REFLECTION_MAP = 0x8512 - TEXTURE_CUBE_MAP = 0x8513 - TEXTURE_BINDING_CUBE_MAP = 0x8514 - TEXTURE_CUBE_MAP_POSITIVE_X = 0x8515 - TEXTURE_CUBE_MAP_NEGATIVE_X = 0x8516 - TEXTURE_CUBE_MAP_POSITIVE_Y = 0x8517 - TEXTURE_CUBE_MAP_NEGATIVE_Y = 0x8518 - TEXTURE_CUBE_MAP_POSITIVE_Z = 0x8519 - TEXTURE_CUBE_MAP_NEGATIVE_Z = 0x851A - PROXY_TEXTURE_CUBE_MAP = 0x851B - MAX_CUBE_MAP_TEXTURE_SIZE = 0x851C - COMBINE = 0x8570 - COMBINE_RGB = 0x8571 - COMBINE_ALPHA = 0x8572 - RGB_SCALE = 0x8573 - ADD_SIGNED = 0x8574 - INTERPOLATE = 0x8575 - CONSTANT = 0x8576 - PRIMARY_COLOR = 0x8577 - PREVIOUS = 0x8578 - SOURCE0_RGB = 0x8580 - SRC0_RGB = 0x8580 - SOURCE1_RGB = 0x8581 - SRC1_RGB = 0x8581 - SOURCE2_RGB = 0x8582 - SRC2_RGB = 0x8582 - SOURCE0_ALPHA = 0x8588 - SRC0_ALPHA = 0x8588 - SOURCE1_ALPHA = 0x8589 - SRC1_ALPHA = 0x8589 - SOURCE2_ALPHA = 0x858A - SRC2_ALPHA = 0x858A - OPERAND0_RGB = 0x8590 - OPERAND1_RGB = 0x8591 - OPERAND2_RGB = 0x8592 - OPERAND0_ALPHA = 0x8598 - OPERAND1_ALPHA = 0x8599 - OPERAND2_ALPHA = 0x859A - VERTEX_ARRAY_BINDING = 0x85B5 - VERTEX_ATTRIB_ARRAY_ENABLED = 0x8622 - VERTEX_ATTRIB_ARRAY_SIZE = 0x8623 - VERTEX_ATTRIB_ARRAY_STRIDE = 0x8624 - VERTEX_ATTRIB_ARRAY_TYPE = 0x8625 - CURRENT_VERTEX_ATTRIB = 0x8626 - VERTEX_PROGRAM_POINT_SIZE = 0x8642 - VERTEX_PROGRAM_TWO_SIDE = 0x8643 - VERTEX_ATTRIB_ARRAY_POINTER = 0x8645 - TEXTURE_COMPRESSED_IMAGE_SIZE = 0x86A0 - TEXTURE_COMPRESSED = 0x86A1 - NUM_COMPRESSED_TEXTURE_FORMATS = 0x86A2 - COMPRESSED_TEXTURE_FORMATS = 0x86A3 - DOT3_RGB = 0x86AE - DOT3_RGBA = 0x86AF - BUFFER_SIZE = 0x8764 - BUFFER_USAGE = 0x8765 - STENCIL_BACK_FUNC = 0x8800 - STENCIL_BACK_FAIL = 0x8801 - STENCIL_BACK_PASS_DEPTH_FAIL = 0x8802 - STENCIL_BACK_PASS_DEPTH_PASS = 0x8803 - RGBA32F = 0x8814 - RGB32F = 0x8815 - RGBA16F = 0x881A - RGB16F = 0x881B - MAX_DRAW_BUFFERS = 0x8824 - DRAW_BUFFER0 = 0x8825 - DRAW_BUFFER1 = 0x8826 - DRAW_BUFFER2 = 0x8827 - DRAW_BUFFER3 = 0x8828 - DRAW_BUFFER4 = 0x8829 - DRAW_BUFFER5 = 0x882A - DRAW_BUFFER6 = 0x882B - DRAW_BUFFER7 = 0x882C - DRAW_BUFFER8 = 0x882D - DRAW_BUFFER9 = 0x882E - DRAW_BUFFER10 = 0x882F - DRAW_BUFFER11 = 0x8830 - DRAW_BUFFER12 = 0x8831 - DRAW_BUFFER13 = 0x8832 - DRAW_BUFFER14 = 0x8833 - DRAW_BUFFER15 = 0x8834 - BLEND_EQUATION_ALPHA = 0x883D - TEXTURE_DEPTH_SIZE = 0x884A - DEPTH_TEXTURE_MODE = 0x884B - TEXTURE_COMPARE_MODE = 0x884C - TEXTURE_COMPARE_FUNC = 0x884D - COMPARE_R_TO_TEXTURE = 0x884E - COMPARE_REF_TO_TEXTURE = 0x884E - POINT_SPRITE = 0x8861 - COORD_REPLACE = 0x8862 - QUERY_COUNTER_BITS = 0x8864 - CURRENT_QUERY = 0x8865 - QUERY_RESULT = 0x8866 - QUERY_RESULT_AVAILABLE = 0x8867 - MAX_VERTEX_ATTRIBS = 0x8869 - VERTEX_ATTRIB_ARRAY_NORMALIZED = 0x886A - MAX_TEXTURE_COORDS = 0x8871 - MAX_TEXTURE_IMAGE_UNITS = 0x8872 - ARRAY_BUFFER = 0x8892 - ELEMENT_ARRAY_BUFFER = 0x8893 - ARRAY_BUFFER_BINDING = 0x8894 - ELEMENT_ARRAY_BUFFER_BINDING = 0x8895 - VERTEX_ARRAY_BUFFER_BINDING = 0x8896 - NORMAL_ARRAY_BUFFER_BINDING = 0x8897 - COLOR_ARRAY_BUFFER_BINDING = 0x8898 - INDEX_ARRAY_BUFFER_BINDING = 0x8899 - TEXTURE_COORD_ARRAY_BUFFER_BINDING = 0x889A - EDGE_FLAG_ARRAY_BUFFER_BINDING = 0x889B - SECONDARY_COLOR_ARRAY_BUFFER_BINDING = 0x889C - FOG_COORDINATE_ARRAY_BUFFER_BINDING = 0x889D - FOG_COORD_ARRAY_BUFFER_BINDING = 0x889D - WEIGHT_ARRAY_BUFFER_BINDING = 0x889E - VERTEX_ATTRIB_ARRAY_BUFFER_BINDING = 0x889F - READ_ONLY = 0x88B8 - WRITE_ONLY = 0x88B9 - READ_WRITE = 0x88BA - BUFFER_ACCESS = 0x88BB - BUFFER_MAPPED = 0x88BC - BUFFER_MAP_POINTER = 0x88BD - STREAM_DRAW = 0x88E0 - STREAM_READ = 0x88E1 - STREAM_COPY = 0x88E2 - STATIC_DRAW = 0x88E4 - STATIC_READ = 0x88E5 - STATIC_COPY = 0x88E6 - DYNAMIC_DRAW = 0x88E8 - DYNAMIC_READ = 0x88E9 - DYNAMIC_COPY = 0x88EA - PIXEL_PACK_BUFFER = 0x88EB - PIXEL_UNPACK_BUFFER = 0x88EC - PIXEL_PACK_BUFFER_BINDING = 0x88ED - PIXEL_UNPACK_BUFFER_BINDING = 0x88EF - DEPTH24_STENCIL8 = 0x88F0 - TEXTURE_STENCIL_SIZE = 0x88F1 - VERTEX_ATTRIB_ARRAY_INTEGER = 0x88FD - MAX_ARRAY_TEXTURE_LAYERS = 0x88FF - MIN_PROGRAM_TEXEL_OFFSET = 0x8904 - MAX_PROGRAM_TEXEL_OFFSET = 0x8905 - SAMPLES_PASSED = 0x8914 - CLAMP_VERTEX_COLOR = 0x891A - CLAMP_FRAGMENT_COLOR = 0x891B - CLAMP_READ_COLOR = 0x891C - FIXED_ONLY = 0x891D - UNIFORM_BUFFER = 0x8A11 - UNIFORM_BUFFER_BINDING = 0x8A28 - UNIFORM_BUFFER_START = 0x8A29 - UNIFORM_BUFFER_SIZE = 0x8A2A - MAX_VERTEX_UNIFORM_BLOCKS = 0x8A2B - MAX_GEOMETRY_UNIFORM_BLOCKS = 0x8A2C - MAX_FRAGMENT_UNIFORM_BLOCKS = 0x8A2D - MAX_COMBINED_UNIFORM_BLOCKS = 0x8A2E - MAX_UNIFORM_BUFFER_BINDINGS = 0x8A2F - MAX_UNIFORM_BLOCK_SIZE = 0x8A30 - MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS = 0x8A31 - MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS = 0x8A32 - MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS = 0x8A33 - UNIFORM_BUFFER_OFFSET_ALIGNMENT = 0x8A34 - ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH = 0x8A35 - ACTIVE_UNIFORM_BLOCKS = 0x8A36 - UNIFORM_TYPE = 0x8A37 - UNIFORM_SIZE = 0x8A38 - UNIFORM_NAME_LENGTH = 0x8A39 - UNIFORM_BLOCK_INDEX = 0x8A3A - UNIFORM_OFFSET = 0x8A3B - UNIFORM_ARRAY_STRIDE = 0x8A3C - UNIFORM_MATRIX_STRIDE = 0x8A3D - UNIFORM_IS_ROW_MAJOR = 0x8A3E - UNIFORM_BLOCK_BINDING = 0x8A3F - UNIFORM_BLOCK_DATA_SIZE = 0x8A40 - UNIFORM_BLOCK_NAME_LENGTH = 0x8A41 - UNIFORM_BLOCK_ACTIVE_UNIFORMS = 0x8A42 - UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES = 0x8A43 - UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER = 0x8A44 - UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER = 0x8A45 - UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER = 0x8A46 - FRAGMENT_SHADER = 0x8B30 - VERTEX_SHADER = 0x8B31 - MAX_FRAGMENT_UNIFORM_COMPONENTS = 0x8B49 - MAX_VERTEX_UNIFORM_COMPONENTS = 0x8B4A - MAX_VARYING_FLOATS = 0x8B4B - MAX_VARYING_COMPONENTS = 0x8B4B - MAX_VERTEX_TEXTURE_IMAGE_UNITS = 0x8B4C - MAX_COMBINED_TEXTURE_IMAGE_UNITS = 0x8B4D - SHADER_TYPE = 0x8B4F - FLOAT_VEC2 = 0x8B50 - FLOAT_VEC3 = 0x8B51 - FLOAT_VEC4 = 0x8B52 - INT_VEC2 = 0x8B53 - INT_VEC3 = 0x8B54 - INT_VEC4 = 0x8B55 - BOOL = 0x8B56 - BOOL_VEC2 = 0x8B57 - BOOL_VEC3 = 0x8B58 - BOOL_VEC4 = 0x8B59 - FLOAT_MAT2 = 0x8B5A - FLOAT_MAT3 = 0x8B5B - FLOAT_MAT4 = 0x8B5C - SAMPLER_1D = 0x8B5D - SAMPLER_2D = 0x8B5E - SAMPLER_3D = 0x8B5F - SAMPLER_CUBE = 0x8B60 - SAMPLER_1D_SHADOW = 0x8B61 - SAMPLER_2D_SHADOW = 0x8B62 - SAMPLER_2D_RECT = 0x8B63 - SAMPLER_2D_RECT_SHADOW = 0x8B64 - FLOAT_MAT2x3 = 0x8B65 - FLOAT_MAT2x4 = 0x8B66 - FLOAT_MAT3x2 = 0x8B67 - FLOAT_MAT3x4 = 0x8B68 - FLOAT_MAT4x2 = 0x8B69 - FLOAT_MAT4x3 = 0x8B6A - DELETE_STATUS = 0x8B80 - COMPILE_STATUS = 0x8B81 - LINK_STATUS = 0x8B82 - VALIDATE_STATUS = 0x8B83 - INFO_LOG_LENGTH = 0x8B84 - ATTACHED_SHADERS = 0x8B85 - ACTIVE_UNIFORMS = 0x8B86 - ACTIVE_UNIFORM_MAX_LENGTH = 0x8B87 - SHADER_SOURCE_LENGTH = 0x8B88 - ACTIVE_ATTRIBUTES = 0x8B89 - ACTIVE_ATTRIBUTE_MAX_LENGTH = 0x8B8A - SHADING_LANGUAGE_VERSION = 0x8B8C - CURRENT_PROGRAM = 0x8B8D - TEXTURE_RED_TYPE = 0x8C10 - TEXTURE_GREEN_TYPE = 0x8C11 - TEXTURE_BLUE_TYPE = 0x8C12 - TEXTURE_ALPHA_TYPE = 0x8C13 - TEXTURE_DEPTH_TYPE = 0x8C16 - UNSIGNED_NORMALIZED = 0x8C17 - TEXTURE_1D_ARRAY = 0x8C18 - PROXY_TEXTURE_1D_ARRAY = 0x8C19 - TEXTURE_2D_ARRAY = 0x8C1A - PROXY_TEXTURE_2D_ARRAY = 0x8C1B - TEXTURE_BINDING_1D_ARRAY = 0x8C1C - TEXTURE_BINDING_2D_ARRAY = 0x8C1D - TEXTURE_BUFFER = 0x8C2A - MAX_TEXTURE_BUFFER_SIZE = 0x8C2B - TEXTURE_BINDING_BUFFER = 0x8C2C - TEXTURE_BUFFER_DATA_STORE_BINDING = 0x8C2D - R11F_G11F_B10F = 0x8C3A - UNSIGNED_INT_10F_11F_11F_REV = 0x8C3B - RGB9_E5 = 0x8C3D - UNSIGNED_INT_5_9_9_9_REV = 0x8C3E - TEXTURE_SHARED_SIZE = 0x8C3F - SRGB = 0x8C40 - SRGB8 = 0x8C41 - SRGB_ALPHA = 0x8C42 - SRGB8_ALPHA8 = 0x8C43 - SLUMINANCE_ALPHA = 0x8C44 - SLUMINANCE8_ALPHA8 = 0x8C45 - SLUMINANCE = 0x8C46 - SLUMINANCE8 = 0x8C47 - COMPRESSED_SRGB = 0x8C48 - COMPRESSED_SRGB_ALPHA = 0x8C49 - COMPRESSED_SLUMINANCE = 0x8C4A - COMPRESSED_SLUMINANCE_ALPHA = 0x8C4B - TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH = 0x8C76 - TRANSFORM_FEEDBACK_BUFFER_MODE = 0x8C7F - MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS = 0x8C80 - TRANSFORM_FEEDBACK_VARYINGS = 0x8C83 - TRANSFORM_FEEDBACK_BUFFER_START = 0x8C84 - TRANSFORM_FEEDBACK_BUFFER_SIZE = 0x8C85 - PRIMITIVES_GENERATED = 0x8C87 - TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN = 0x8C88 - RASTERIZER_DISCARD = 0x8C89 - MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS = 0x8C8A - MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS = 0x8C8B - INTERLEAVED_ATTRIBS = 0x8C8C - SEPARATE_ATTRIBS = 0x8C8D - TRANSFORM_FEEDBACK_BUFFER = 0x8C8E - TRANSFORM_FEEDBACK_BUFFER_BINDING = 0x8C8F - POINT_SPRITE_COORD_ORIGIN = 0x8CA0 - LOWER_LEFT = 0x8CA1 - UPPER_LEFT = 0x8CA2 - STENCIL_BACK_REF = 0x8CA3 - STENCIL_BACK_VALUE_MASK = 0x8CA4 - STENCIL_BACK_WRITEMASK = 0x8CA5 - DRAW_FRAMEBUFFER_BINDING = 0x8CA6 - FRAMEBUFFER_BINDING = 0x8CA6 - RENDERBUFFER_BINDING = 0x8CA7 - READ_FRAMEBUFFER = 0x8CA8 - DRAW_FRAMEBUFFER = 0x8CA9 - READ_FRAMEBUFFER_BINDING = 0x8CAA - RENDERBUFFER_SAMPLES = 0x8CAB - DEPTH_COMPONENT32F = 0x8CAC - DEPTH32F_STENCIL8 = 0x8CAD - FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE = 0x8CD0 - FRAMEBUFFER_ATTACHMENT_OBJECT_NAME = 0x8CD1 - FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL = 0x8CD2 - FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE = 0x8CD3 - FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER = 0x8CD4 - FRAMEBUFFER_COMPLETE = 0x8CD5 - FRAMEBUFFER_INCOMPLETE_ATTACHMENT = 0x8CD6 - FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT = 0x8CD7 - FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER = 0x8CDB - FRAMEBUFFER_INCOMPLETE_READ_BUFFER = 0x8CDC - FRAMEBUFFER_UNSUPPORTED = 0x8CDD - MAX_COLOR_ATTACHMENTS = 0x8CDF - COLOR_ATTACHMENT0 = 0x8CE0 - COLOR_ATTACHMENT1 = 0x8CE1 - COLOR_ATTACHMENT2 = 0x8CE2 - COLOR_ATTACHMENT3 = 0x8CE3 - COLOR_ATTACHMENT4 = 0x8CE4 - COLOR_ATTACHMENT5 = 0x8CE5 - COLOR_ATTACHMENT6 = 0x8CE6 - COLOR_ATTACHMENT7 = 0x8CE7 - COLOR_ATTACHMENT8 = 0x8CE8 - COLOR_ATTACHMENT9 = 0x8CE9 - COLOR_ATTACHMENT10 = 0x8CEA - COLOR_ATTACHMENT11 = 0x8CEB - COLOR_ATTACHMENT12 = 0x8CEC - COLOR_ATTACHMENT13 = 0x8CED - COLOR_ATTACHMENT14 = 0x8CEE - COLOR_ATTACHMENT15 = 0x8CEF - DEPTH_ATTACHMENT = 0x8D00 - STENCIL_ATTACHMENT = 0x8D20 - FRAMEBUFFER = 0x8D40 - RENDERBUFFER = 0x8D41 - RENDERBUFFER_WIDTH = 0x8D42 - RENDERBUFFER_HEIGHT = 0x8D43 - RENDERBUFFER_INTERNAL_FORMAT = 0x8D44 - STENCIL_INDEX1 = 0x8D46 - STENCIL_INDEX4 = 0x8D47 - STENCIL_INDEX8 = 0x8D48 - STENCIL_INDEX16 = 0x8D49 - RENDERBUFFER_RED_SIZE = 0x8D50 - RENDERBUFFER_GREEN_SIZE = 0x8D51 - RENDERBUFFER_BLUE_SIZE = 0x8D52 - RENDERBUFFER_ALPHA_SIZE = 0x8D53 - RENDERBUFFER_DEPTH_SIZE = 0x8D54 - RENDERBUFFER_STENCIL_SIZE = 0x8D55 - FRAMEBUFFER_INCOMPLETE_MULTISAMPLE = 0x8D56 - MAX_SAMPLES = 0x8D57 - RGBA32UI = 0x8D70 - RGB32UI = 0x8D71 - RGBA16UI = 0x8D76 - RGB16UI = 0x8D77 - RGBA8UI = 0x8D7C - RGB8UI = 0x8D7D - RGBA32I = 0x8D82 - RGB32I = 0x8D83 - RGBA16I = 0x8D88 - RGB16I = 0x8D89 - RGBA8I = 0x8D8E - RGB8I = 0x8D8F - RED_INTEGER = 0x8D94 - GREEN_INTEGER = 0x8D95 - BLUE_INTEGER = 0x8D96 - ALPHA_INTEGER = 0x8D97 - RGB_INTEGER = 0x8D98 - RGBA_INTEGER = 0x8D99 - BGR_INTEGER = 0x8D9A - BGRA_INTEGER = 0x8D9B - FLOAT_32_UNSIGNED_INT_24_8_REV = 0x8DAD - FRAMEBUFFER_SRGB = 0x8DB9 - COMPRESSED_RED_RGTC1 = 0x8DBB - COMPRESSED_SIGNED_RED_RGTC1 = 0x8DBC - COMPRESSED_RG_RGTC2 = 0x8DBD - COMPRESSED_SIGNED_RG_RGTC2 = 0x8DBE - SAMPLER_1D_ARRAY = 0x8DC0 - SAMPLER_2D_ARRAY = 0x8DC1 - SAMPLER_BUFFER = 0x8DC2 - SAMPLER_1D_ARRAY_SHADOW = 0x8DC3 - SAMPLER_2D_ARRAY_SHADOW = 0x8DC4 - SAMPLER_CUBE_SHADOW = 0x8DC5 - UNSIGNED_INT_VEC2 = 0x8DC6 - UNSIGNED_INT_VEC3 = 0x8DC7 - UNSIGNED_INT_VEC4 = 0x8DC8 - INT_SAMPLER_1D = 0x8DC9 - INT_SAMPLER_2D = 0x8DCA - INT_SAMPLER_3D = 0x8DCB - INT_SAMPLER_CUBE = 0x8DCC - INT_SAMPLER_2D_RECT = 0x8DCD - INT_SAMPLER_1D_ARRAY = 0x8DCE - INT_SAMPLER_2D_ARRAY = 0x8DCF - INT_SAMPLER_BUFFER = 0x8DD0 - UNSIGNED_INT_SAMPLER_1D = 0x8DD1 - UNSIGNED_INT_SAMPLER_2D = 0x8DD2 - UNSIGNED_INT_SAMPLER_3D = 0x8DD3 - UNSIGNED_INT_SAMPLER_CUBE = 0x8DD4 - UNSIGNED_INT_SAMPLER_2D_RECT = 0x8DD5 - UNSIGNED_INT_SAMPLER_1D_ARRAY = 0x8DD6 - UNSIGNED_INT_SAMPLER_2D_ARRAY = 0x8DD7 - UNSIGNED_INT_SAMPLER_BUFFER = 0x8DD8 - QUERY_WAIT = 0x8E13 - QUERY_NO_WAIT = 0x8E14 - QUERY_BY_REGION_WAIT = 0x8E15 - QUERY_BY_REGION_NO_WAIT = 0x8E16 - COPY_READ_BUFFER = 0x8F36 - COPY_WRITE_BUFFER = 0x8F37 - R8_SNORM = 0x8F94 - RG8_SNORM = 0x8F95 - RGB8_SNORM = 0x8F96 - RGBA8_SNORM = 0x8F97 - R16_SNORM = 0x8F98 - RG16_SNORM = 0x8F99 - RGB16_SNORM = 0x8F9A - RGBA16_SNORM = 0x8F9B - SIGNED_NORMALIZED = 0x8F9C - PRIMITIVE_RESTART = 0x8F9D - PRIMITIVE_RESTART_INDEX = 0x8F9E - BUFFER_ACCESS_FLAGS = 0x911F - BUFFER_MAP_LENGTH = 0x9120 - BUFFER_MAP_OFFSET = 0x9121 -) - -// https://www.opengl.org/sdk/docs/man3/xhtml/glViewport.xml -func (gl *GL) Viewport(x, y, width, height int) { - C.gl3_1_glViewport(gl.funcs, C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height)) -} - -// DepthRange specifies the mapping of depth values from normalized device -// coordinates to window coordinates. -// -// Parameter nearVal specifies the mapping of the near clipping plane to window -// coordinates (defaults to 0), while farVal specifies the mapping of the far -// clipping plane to window coordinates (defaults to 1). -// -// After clipping and division by w, depth coordinates range from -1 to 1, -// corresponding to the near and far clipping planes. DepthRange specifies a -// linear mapping of the normalized depth coordinates in this range to window -// depth coordinates. Regardless of the actual depth buffer implementation, -// window coordinate depth values are treated as though they range from 0 through 1 -// (like color components). Thus, the values accepted by DepthRange are both -// clamped to this range before they are accepted. -// -// The default setting of (0, 1) maps the near plane to 0 and the far plane to 1. -// With this mapping, the depth buffer range is fully utilized. -// -// It is not necessary that nearVal be less than farVal. Reverse mappings such as -// nearVal 1, and farVal 0 are acceptable. -// -// GL.INVALID_OPERATION is generated if DepthRange is executed between the -// execution of Begin and the corresponding execution of End. -func (gl *GL) DepthRange(nearVal, farVal float64) { - C.gl3_1_glDepthRange(gl.funcs, C.GLdouble(nearVal), C.GLdouble(farVal)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glIsEnabled.xml -func (gl *GL) IsEnabled(cap glbase.Enum) bool { - glresult := C.gl3_1_glIsEnabled(gl.funcs, C.GLenum(cap)) - return *(*bool)(unsafe.Pointer(&glresult)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glGetTexLevelParameteriv.xml -func (gl *GL) GetTexLevelParameteriv(target glbase.Enum, level int, pname glbase.Enum, params []int32) { - C.gl3_1_glGetTexLevelParameteriv(gl.funcs, C.GLenum(target), C.GLint(level), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glGetTexLevelParameterfv.xml -func (gl *GL) GetTexLevelParameterfv(target glbase.Enum, level int, pname glbase.Enum, params []float32) { - C.gl3_1_glGetTexLevelParameterfv(gl.funcs, C.GLenum(target), C.GLint(level), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glGetTexParameteriv.xml -func (gl *GL) GetTexParameteriv(target, pname glbase.Enum, params []int32) { - C.gl3_1_glGetTexParameteriv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glGetTexParameterfv.xml -func (gl *GL) GetTexParameterfv(target, pname glbase.Enum, params []float32) { - C.gl3_1_glGetTexParameterfv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glGetTexImage.xml -func (gl *GL) GetTexImage(target glbase.Enum, level int, format, gltype glbase.Enum, pixels interface{}) { - var pixels_ptr unsafe.Pointer - var pixels_v = reflect.ValueOf(pixels) - if pixels != nil && pixels_v.Kind() != reflect.Slice { - panic("parameter pixels must be a slice") - } - if pixels != nil { - pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer()) - } - C.gl3_1_glGetTexImage(gl.funcs, C.GLenum(target), C.GLint(level), C.GLenum(format), C.GLenum(gltype), pixels_ptr) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glGetIntegerv.xml -func (gl *GL) GetIntegerv(pname glbase.Enum, params []int32) { - C.gl3_1_glGetIntegerv(gl.funcs, C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glGetFloatv.xml -func (gl *GL) GetFloatv(pname glbase.Enum, params []float32) { - C.gl3_1_glGetFloatv(gl.funcs, C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glGetError.xml -func (gl *GL) GetError() glbase.Enum { - glresult := C.gl3_1_glGetError(gl.funcs) - return glbase.Enum(glresult) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glGetDoublev.xml -func (gl *GL) GetDoublev(pname glbase.Enum, params []float64) { - C.gl3_1_glGetDoublev(gl.funcs, C.GLenum(pname), (*C.GLdouble)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glGetBooleanv.xml -func (gl *GL) GetBooleanv(pname glbase.Enum, params []bool) { - C.gl3_1_glGetBooleanv(gl.funcs, C.GLenum(pname), (*C.GLboolean)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glReadPixels.xml -func (gl *GL) ReadPixels(x, y, width, height int, format, gltype glbase.Enum, pixels interface{}) { - var pixels_ptr unsafe.Pointer - var pixels_v = reflect.ValueOf(pixels) - if pixels != nil && pixels_v.Kind() != reflect.Slice { - panic("parameter pixels must be a slice") - } - if pixels != nil { - pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer()) - } - C.gl3_1_glReadPixels(gl.funcs, C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height), C.GLenum(format), C.GLenum(gltype), pixels_ptr) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glReadBuffer.xml -func (gl *GL) ReadBuffer(mode glbase.Enum) { - C.gl3_1_glReadBuffer(gl.funcs, C.GLenum(mode)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glPixelStorei.xml -func (gl *GL) PixelStorei(pname glbase.Enum, param int32) { - C.gl3_1_glPixelStorei(gl.funcs, C.GLenum(pname), C.GLint(param)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glPixelStoref.xml -func (gl *GL) PixelStoref(pname glbase.Enum, param float32) { - C.gl3_1_glPixelStoref(gl.funcs, C.GLenum(pname), C.GLfloat(param)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glDepthFunc.xml -func (gl *GL) DepthFunc(glfunc glbase.Enum) { - C.gl3_1_glDepthFunc(gl.funcs, C.GLenum(glfunc)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glStencilOp.xml -func (gl *GL) StencilOp(fail, zfail, zpass glbase.Enum) { - C.gl3_1_glStencilOp(gl.funcs, C.GLenum(fail), C.GLenum(zfail), C.GLenum(zpass)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glStencilFunc.xml -func (gl *GL) StencilFunc(glfunc glbase.Enum, ref int32, mask uint32) { - C.gl3_1_glStencilFunc(gl.funcs, C.GLenum(glfunc), C.GLint(ref), C.GLuint(mask)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glLogicOp.xml -func (gl *GL) LogicOp(opcode glbase.Enum) { - C.gl3_1_glLogicOp(gl.funcs, C.GLenum(opcode)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glBlendFunc.xml -func (gl *GL) BlendFunc(sfactor, dfactor glbase.Enum) { - C.gl3_1_glBlendFunc(gl.funcs, C.GLenum(sfactor), C.GLenum(dfactor)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glFlush.xml -func (gl *GL) Flush() { - C.gl3_1_glFlush(gl.funcs) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glFinish.xml -func (gl *GL) Finish() { - C.gl3_1_glFinish(gl.funcs) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glEnable.xml -func (gl *GL) Enable(cap glbase.Enum) { - C.gl3_1_glEnable(gl.funcs, C.GLenum(cap)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glDisable.xml -func (gl *GL) Disable(cap glbase.Enum) { - C.gl3_1_glDisable(gl.funcs, C.GLenum(cap)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glDepthMask.xml -func (gl *GL) DepthMask(flag bool) { - C.gl3_1_glDepthMask(gl.funcs, *(*C.GLboolean)(unsafe.Pointer(&flag))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glColorMask.xml -func (gl *GL) ColorMask(red, green, blue, alpha bool) { - C.gl3_1_glColorMask(gl.funcs, *(*C.GLboolean)(unsafe.Pointer(&red)), *(*C.GLboolean)(unsafe.Pointer(&green)), *(*C.GLboolean)(unsafe.Pointer(&blue)), *(*C.GLboolean)(unsafe.Pointer(&alpha))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glStencilMask.xml -func (gl *GL) StencilMask(mask uint32) { - C.gl3_1_glStencilMask(gl.funcs, C.GLuint(mask)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glClearDepth.xml -func (gl *GL) ClearDepth(depth float64) { - C.gl3_1_glClearDepth(gl.funcs, C.GLdouble(depth)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glClearStencil.xml -func (gl *GL) ClearStencil(s int32) { - C.gl3_1_glClearStencil(gl.funcs, C.GLint(s)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glClearColor.xml -func (gl *GL) ClearColor(red, green, blue, alpha float32) { - C.gl3_1_glClearColor(gl.funcs, C.GLfloat(red), C.GLfloat(green), C.GLfloat(blue), C.GLfloat(alpha)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glClear.xml -func (gl *GL) Clear(mask glbase.Bitfield) { - C.gl3_1_glClear(gl.funcs, C.GLbitfield(mask)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glDrawBuffer.xml -func (gl *GL) DrawBuffer(mode glbase.Enum) { - C.gl3_1_glDrawBuffer(gl.funcs, C.GLenum(mode)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glTexImage2D.xml -func (gl *GL) TexImage2D(target glbase.Enum, level int, internalFormat int32, width, height, border int, format, gltype glbase.Enum, pixels interface{}) { - var pixels_ptr unsafe.Pointer - var pixels_v = reflect.ValueOf(pixels) - if pixels != nil && pixels_v.Kind() != reflect.Slice { - panic("parameter pixels must be a slice") - } - if pixels != nil { - pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer()) - } - C.gl3_1_glTexImage2D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(internalFormat), C.GLsizei(width), C.GLsizei(height), C.GLint(border), C.GLenum(format), C.GLenum(gltype), pixels_ptr) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glTexImage1D.xml -func (gl *GL) TexImage1D(target glbase.Enum, level int, internalFormat int32, width, border int, format, gltype glbase.Enum, pixels interface{}) { - var pixels_ptr unsafe.Pointer - var pixels_v = reflect.ValueOf(pixels) - if pixels != nil && pixels_v.Kind() != reflect.Slice { - panic("parameter pixels must be a slice") - } - if pixels != nil { - pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer()) - } - C.gl3_1_glTexImage1D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(internalFormat), C.GLsizei(width), C.GLint(border), C.GLenum(format), C.GLenum(gltype), pixels_ptr) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glTexParameteriv.xml -func (gl *GL) TexParameteriv(target, pname glbase.Enum, params []int32) { - C.gl3_1_glTexParameteriv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glTexParameteri.xml -func (gl *GL) TexParameteri(target, pname glbase.Enum, param int32) { - C.gl3_1_glTexParameteri(gl.funcs, C.GLenum(target), C.GLenum(pname), C.GLint(param)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glTexParameterfv.xml -func (gl *GL) TexParameterfv(target, pname glbase.Enum, params []float32) { - C.gl3_1_glTexParameterfv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glTexParameterf.xml -func (gl *GL) TexParameterf(target, pname glbase.Enum, param float32) { - C.gl3_1_glTexParameterf(gl.funcs, C.GLenum(target), C.GLenum(pname), C.GLfloat(param)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glScissor.xml -func (gl *GL) Scissor(x, y, width, height int) { - C.gl3_1_glScissor(gl.funcs, C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glPolygonMode.xml -func (gl *GL) PolygonMode(face, mode glbase.Enum) { - C.gl3_1_glPolygonMode(gl.funcs, C.GLenum(face), C.GLenum(mode)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glPointSize.xml -func (gl *GL) PointSize(size float32) { - C.gl3_1_glPointSize(gl.funcs, C.GLfloat(size)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glLineWidth.xml -func (gl *GL) LineWidth(width float32) { - C.gl3_1_glLineWidth(gl.funcs, C.GLfloat(width)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glHint.xml -func (gl *GL) Hint(target, mode glbase.Enum) { - C.gl3_1_glHint(gl.funcs, C.GLenum(target), C.GLenum(mode)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glFrontFace.xml -func (gl *GL) FrontFace(mode glbase.Enum) { - C.gl3_1_glFrontFace(gl.funcs, C.GLenum(mode)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glCullFace.xml -func (gl *GL) CullFace(mode glbase.Enum) { - C.gl3_1_glCullFace(gl.funcs, C.GLenum(mode)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glIndexubv.xml -func (gl *GL) Indexubv(c []uint8) { - C.gl3_1_glIndexubv(gl.funcs, (*C.GLubyte)(unsafe.Pointer(&c[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glIndexub.xml -func (gl *GL) Indexub(c uint8) { - C.gl3_1_glIndexub(gl.funcs, C.GLubyte(c)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glIsTexture.xml -func (gl *GL) IsTexture(texture glbase.Texture) bool { - glresult := C.gl3_1_glIsTexture(gl.funcs, C.GLuint(texture)) - return *(*bool)(unsafe.Pointer(&glresult)) -} - -// GenTextures returns n texture names in textures. There is no guarantee -// that the names form a contiguous set of integers; however, it is -// guaranteed that none of the returned names was in use immediately before -// the call to GenTextures. -// -// The generated textures have no dimensionality; they assume the -// dimensionality of the texture target to which they are first bound (see -// BindTexture). -// -// Texture names returned by a call to GenTextures are not returned by -// subsequent calls, unless they are first deleted with DeleteTextures. -// -// Error GL.INVALID_VALUE is generated if n is negative. -// -// GenTextures is available in GL version 2.0 or greater. -func (gl *GL) GenTextures(n int) []glbase.Texture { - if n == 0 { - return nil - } - textures := make([]glbase.Texture, n) - C.gl3_1_glGenTextures(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&textures[0]))) - return textures -} - -// DeleteTextures deletes the textures objects whose names are stored -// in the textures slice. After a texture is deleted, it has no contents or -// dimensionality, and its name is free for reuse (for example by -// GenTextures). If a texture that is currently bound is deleted, the binding -// reverts to 0 (the default texture). -// -// DeleteTextures silently ignores 0's and names that do not correspond to -// existing textures. -// -// Error GL.INVALID_VALUE is generated if n is negative. -// -// DeleteTextures is available in GL version 2.0 or greater. -func (gl *GL) DeleteTextures(textures []glbase.Texture) { - n := len(textures) - if n == 0 { - return - } - C.gl3_1_glDeleteTextures(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&textures[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glBindTexture.xml -func (gl *GL) BindTexture(target glbase.Enum, texture glbase.Texture) { - C.gl3_1_glBindTexture(gl.funcs, C.GLenum(target), C.GLuint(texture)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glTexSubImage2D.xml -func (gl *GL) TexSubImage2D(target glbase.Enum, level, xoffset, yoffset, width, height int, format, gltype glbase.Enum, pixels interface{}) { - var pixels_ptr unsafe.Pointer - var pixels_v = reflect.ValueOf(pixels) - if pixels != nil && pixels_v.Kind() != reflect.Slice { - panic("parameter pixels must be a slice") - } - if pixels != nil { - pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer()) - } - C.gl3_1_glTexSubImage2D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLint(yoffset), C.GLsizei(width), C.GLsizei(height), C.GLenum(format), C.GLenum(gltype), pixels_ptr) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glTexSubImage1D.xml -func (gl *GL) TexSubImage1D(target glbase.Enum, level, xoffset, width int, format, gltype glbase.Enum, pixels interface{}) { - var pixels_ptr unsafe.Pointer - var pixels_v = reflect.ValueOf(pixels) - if pixels != nil && pixels_v.Kind() != reflect.Slice { - panic("parameter pixels must be a slice") - } - if pixels != nil { - pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer()) - } - C.gl3_1_glTexSubImage1D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLsizei(width), C.GLenum(format), C.GLenum(gltype), pixels_ptr) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glCopyTexSubImage2D.xml -func (gl *GL) CopyTexSubImage2D(target glbase.Enum, level, xoffset, yoffset, x, y, width, height int) { - C.gl3_1_glCopyTexSubImage2D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLint(yoffset), C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glCopyTexSubImage1D.xml -func (gl *GL) CopyTexSubImage1D(target glbase.Enum, level, xoffset, x, y, width int) { - C.gl3_1_glCopyTexSubImage1D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLint(x), C.GLint(y), C.GLsizei(width)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glCopyTexImage2D.xml -func (gl *GL) CopyTexImage2D(target glbase.Enum, level int, internalFormat glbase.Enum, x, y, width, height, border int) { - C.gl3_1_glCopyTexImage2D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLenum(internalFormat), C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height), C.GLint(border)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glCopyTexImage1D.xml -func (gl *GL) CopyTexImage1D(target glbase.Enum, level int, internalFormat glbase.Enum, x, y, width, border int) { - C.gl3_1_glCopyTexImage1D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLenum(internalFormat), C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLint(border)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glPolygonOffset.xml -func (gl *GL) PolygonOffset(factor, units float32) { - C.gl3_1_glPolygonOffset(gl.funcs, C.GLfloat(factor), C.GLfloat(units)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glDrawElements.xml -func (gl *GL) DrawElements(mode glbase.Enum, count int, gltype glbase.Enum, indices interface{}) { - var indices_ptr unsafe.Pointer - var indices_v = reflect.ValueOf(indices) - if indices != nil && indices_v.Kind() != reflect.Slice { - panic("parameter indices must be a slice") - } - if indices != nil { - indices_ptr = unsafe.Pointer(indices_v.Index(0).Addr().Pointer()) - } - C.gl3_1_glDrawElements(gl.funcs, C.GLenum(mode), C.GLsizei(count), C.GLenum(gltype), indices_ptr) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glDrawArrays.xml -func (gl *GL) DrawArrays(mode glbase.Enum, first, count int) { - C.gl3_1_glDrawArrays(gl.funcs, C.GLenum(mode), C.GLint(first), C.GLsizei(count)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glCopyTexSubImage3D.xml -func (gl *GL) CopyTexSubImage3D(target glbase.Enum, level, xoffset, yoffset int, zoffset int32, x, y, width, height int) { - C.gl3_1_glCopyTexSubImage3D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLint(yoffset), C.GLint(zoffset), C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glTexSubImage3D.xml -func (gl *GL) TexSubImage3D(target glbase.Enum, level, xoffset, yoffset int, zoffset int32, width, height int, depth int32, format, gltype glbase.Enum, pixels interface{}) { - var pixels_ptr unsafe.Pointer - var pixels_v = reflect.ValueOf(pixels) - if pixels != nil && pixels_v.Kind() != reflect.Slice { - panic("parameter pixels must be a slice") - } - if pixels != nil { - pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer()) - } - C.gl3_1_glTexSubImage3D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLint(yoffset), C.GLint(zoffset), C.GLsizei(width), C.GLsizei(height), C.GLsizei(depth), C.GLenum(format), C.GLenum(gltype), pixels_ptr) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glTexImage3D.xml -func (gl *GL) TexImage3D(target glbase.Enum, level int, internalFormat int32, width, height int, depth int32, border int, format, gltype glbase.Enum, pixels interface{}) { - var pixels_ptr unsafe.Pointer - var pixels_v = reflect.ValueOf(pixels) - if pixels != nil && pixels_v.Kind() != reflect.Slice { - panic("parameter pixels must be a slice") - } - if pixels != nil { - pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer()) - } - C.gl3_1_glTexImage3D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(internalFormat), C.GLsizei(width), C.GLsizei(height), C.GLsizei(depth), C.GLint(border), C.GLenum(format), C.GLenum(gltype), pixels_ptr) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glDrawRangeElements.xml -func (gl *GL) DrawRangeElements(mode glbase.Enum, start, end uint32, count int, gltype glbase.Enum, indices interface{}) { - var indices_ptr unsafe.Pointer - var indices_v = reflect.ValueOf(indices) - if indices != nil && indices_v.Kind() != reflect.Slice { - panic("parameter indices must be a slice") - } - if indices != nil { - indices_ptr = unsafe.Pointer(indices_v.Index(0).Addr().Pointer()) - } - C.gl3_1_glDrawRangeElements(gl.funcs, C.GLenum(mode), C.GLuint(start), C.GLuint(end), C.GLsizei(count), C.GLenum(gltype), indices_ptr) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glBlendEquation.xml -func (gl *GL) BlendEquation(mode glbase.Enum) { - C.gl3_1_glBlendEquation(gl.funcs, C.GLenum(mode)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glBlendColor.xml -func (gl *GL) BlendColor(red, green, blue, alpha float32) { - C.gl3_1_glBlendColor(gl.funcs, C.GLfloat(red), C.GLfloat(green), C.GLfloat(blue), C.GLfloat(alpha)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glGetCompressedTexImage.xml -func (gl *GL) GetCompressedTexImage(target glbase.Enum, level int, img interface{}) { - var img_ptr unsafe.Pointer - var img_v = reflect.ValueOf(img) - if img != nil && img_v.Kind() != reflect.Slice { - panic("parameter img must be a slice") - } - if img != nil { - img_ptr = unsafe.Pointer(img_v.Index(0).Addr().Pointer()) - } - C.gl3_1_glGetCompressedTexImage(gl.funcs, C.GLenum(target), C.GLint(level), img_ptr) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glCompressedTexSubImage1D.xml -func (gl *GL) CompressedTexSubImage1D(target glbase.Enum, level, xoffset, width int, format glbase.Enum, imageSize int, data interface{}) { - var data_ptr unsafe.Pointer - var data_v = reflect.ValueOf(data) - if data != nil && data_v.Kind() != reflect.Slice { - panic("parameter data must be a slice") - } - if data != nil { - data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer()) - } - C.gl3_1_glCompressedTexSubImage1D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLsizei(width), C.GLenum(format), C.GLsizei(imageSize), data_ptr) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glCompressedTexSubImage2D.xml -func (gl *GL) CompressedTexSubImage2D(target glbase.Enum, level, xoffset, yoffset, width, height int, format glbase.Enum, imageSize int, data interface{}) { - var data_ptr unsafe.Pointer - var data_v = reflect.ValueOf(data) - if data != nil && data_v.Kind() != reflect.Slice { - panic("parameter data must be a slice") - } - if data != nil { - data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer()) - } - C.gl3_1_glCompressedTexSubImage2D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLint(yoffset), C.GLsizei(width), C.GLsizei(height), C.GLenum(format), C.GLsizei(imageSize), data_ptr) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glCompressedTexSubImage3D.xml -func (gl *GL) CompressedTexSubImage3D(target glbase.Enum, level, xoffset, yoffset int, zoffset int32, width, height int, depth int32, format glbase.Enum, imageSize int, data interface{}) { - var data_ptr unsafe.Pointer - var data_v = reflect.ValueOf(data) - if data != nil && data_v.Kind() != reflect.Slice { - panic("parameter data must be a slice") - } - if data != nil { - data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer()) - } - C.gl3_1_glCompressedTexSubImage3D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLint(yoffset), C.GLint(zoffset), C.GLsizei(width), C.GLsizei(height), C.GLsizei(depth), C.GLenum(format), C.GLsizei(imageSize), data_ptr) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glCompressedTexImage1D.xml -func (gl *GL) CompressedTexImage1D(target glbase.Enum, level int, internalFormat glbase.Enum, width, border, imageSize int, data interface{}) { - var data_ptr unsafe.Pointer - var data_v = reflect.ValueOf(data) - if data != nil && data_v.Kind() != reflect.Slice { - panic("parameter data must be a slice") - } - if data != nil { - data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer()) - } - C.gl3_1_glCompressedTexImage1D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLenum(internalFormat), C.GLsizei(width), C.GLint(border), C.GLsizei(imageSize), data_ptr) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glCompressedTexImage2D.xml -func (gl *GL) CompressedTexImage2D(target glbase.Enum, level int, internalFormat glbase.Enum, width, height, border, imageSize int, data interface{}) { - var data_ptr unsafe.Pointer - var data_v = reflect.ValueOf(data) - if data != nil && data_v.Kind() != reflect.Slice { - panic("parameter data must be a slice") - } - if data != nil { - data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer()) - } - C.gl3_1_glCompressedTexImage2D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLenum(internalFormat), C.GLsizei(width), C.GLsizei(height), C.GLint(border), C.GLsizei(imageSize), data_ptr) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glCompressedTexImage3D.xml -func (gl *GL) CompressedTexImage3D(target glbase.Enum, level int, internalFormat glbase.Enum, width, height int, depth int32, border, imageSize int, data interface{}) { - var data_ptr unsafe.Pointer - var data_v = reflect.ValueOf(data) - if data != nil && data_v.Kind() != reflect.Slice { - panic("parameter data must be a slice") - } - if data != nil { - data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer()) - } - C.gl3_1_glCompressedTexImage3D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLenum(internalFormat), C.GLsizei(width), C.GLsizei(height), C.GLsizei(depth), C.GLint(border), C.GLsizei(imageSize), data_ptr) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glSampleCoverage.xml -func (gl *GL) SampleCoverage(value float32, invert bool) { - C.gl3_1_glSampleCoverage(gl.funcs, C.GLfloat(value), *(*C.GLboolean)(unsafe.Pointer(&invert))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glActiveTexture.xml -func (gl *GL) ActiveTexture(texture glbase.Enum) { - C.gl3_1_glActiveTexture(gl.funcs, C.GLenum(texture)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glPointParameteriv.xml -func (gl *GL) PointParameteriv(pname glbase.Enum, params []int32) { - C.gl3_1_glPointParameteriv(gl.funcs, C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glPointParameteri.xml -func (gl *GL) PointParameteri(pname glbase.Enum, param int32) { - C.gl3_1_glPointParameteri(gl.funcs, C.GLenum(pname), C.GLint(param)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glPointParameterfv.xml -func (gl *GL) PointParameterfv(pname glbase.Enum, params []float32) { - C.gl3_1_glPointParameterfv(gl.funcs, C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glPointParameterf.xml -func (gl *GL) PointParameterf(pname glbase.Enum, param float32) { - C.gl3_1_glPointParameterf(gl.funcs, C.GLenum(pname), C.GLfloat(param)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glMultiDrawArrays.xml -func (gl *GL) MultiDrawArrays(mode glbase.Enum, first, count []int, drawcount int32) { - C.gl3_1_glMultiDrawArrays(gl.funcs, C.GLenum(mode), (*C.GLint)(unsafe.Pointer(&first[0])), (*C.GLsizei)(unsafe.Pointer(&count[0])), C.GLsizei(drawcount)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glBlendFuncSeparate.xml -func (gl *GL) BlendFuncSeparate(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha glbase.Enum) { - C.gl3_1_glBlendFuncSeparate(gl.funcs, C.GLenum(sfactorRGB), C.GLenum(dfactorRGB), C.GLenum(sfactorAlpha), C.GLenum(dfactorAlpha)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glGetBufferParameteriv.xml -func (gl *GL) GetBufferParameteriv(target, pname glbase.Enum, params []int32) { - C.gl3_1_glGetBufferParameteriv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glUnmapBuffer.xml -func (gl *GL) UnmapBuffer(target glbase.Enum) bool { - glresult := C.gl3_1_glUnmapBuffer(gl.funcs, C.GLenum(target)) - return *(*bool)(unsafe.Pointer(&glresult)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glGetBufferSubData.xml -func (gl *GL) GetBufferSubData(target glbase.Enum, offset, size int, data interface{}) { - var data_ptr unsafe.Pointer - var data_v = reflect.ValueOf(data) - if data != nil && data_v.Kind() != reflect.Slice { - panic("parameter data must be a slice") - } - if data != nil { - data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer()) - } - C.gl3_1_glGetBufferSubData(gl.funcs, C.GLenum(target), C.GLintptr(offset), C.GLsizeiptr(size), data_ptr) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glBufferSubData.xml -func (gl *GL) BufferSubData(target glbase.Enum, offset, size int, data interface{}) { - var data_ptr unsafe.Pointer - var data_v = reflect.ValueOf(data) - if data != nil && data_v.Kind() != reflect.Slice { - panic("parameter data must be a slice") - } - if data != nil { - data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer()) - } - C.gl3_1_glBufferSubData(gl.funcs, C.GLenum(target), C.GLintptr(offset), C.GLsizeiptr(size), data_ptr) -} - -// BufferData creates a new data store for the buffer object currently -// bound to target. Any pre-existing data store is deleted. The new data -// store is created with the specified size in bytes and usage. If data is -// not nil, it must be a slice that is used to initialize the data store. -// In that case the size parameter is ignored and the store size will match -// the slice data size. -// -// In its initial state, the new data store is not mapped, it has a NULL -// mapped pointer, and its mapped access is GL.READ_WRITE. -// -// The target constant must be one of GL.ARRAY_BUFFER, GL.COPY_READ_BUFFER, -// GL.COPY_WRITE_BUFFER, GL.ELEMENT_ARRAY_BUFFER, GL.PIXEL_PACK_BUFFER, -// GL.PIXEL_UNPACK_BUFFER, GL.TEXTURE_BUFFER, GL.TRANSFORM_FEEDBACK_BUFFER, -// or GL.UNIFORM_BUFFER. -// -// The usage parameter is a hint to the GL implementation as to how a buffer -// object's data store will be accessed. This enables the GL implementation -// to make more intelligent decisions that may significantly impact buffer -// object performance. It does not, however, constrain the actual usage of -// the data store. usage can be broken down into two parts: first, the -// frequency of access (modification and usage), and second, the nature of -// that access. -// -// A usage frequency of STREAM and nature of DRAW is specified via the -// constant GL.STREAM_DRAW, for example. -// -// The usage frequency of access may be one of: -// -// STREAM -// The data store contents will be modified once and used at most a few times. -// -// STATIC -// The data store contents will be modified once and used many times. -// -// DYNAMIC -// The data store contents will be modified repeatedly and used many times. -// -// The usage nature of access may be one of: -// -// DRAW -// The data store contents are modified by the application, and used as -// the source for GL drawing and image specification commands. -// -// READ -// The data store contents are modified by reading data from the GL, -// and used to return that data when queried by the application. -// -// COPY -// The data store contents are modified by reading data from the GL, -// and used as the source for GL drawing and image specification -// commands. -// -// Clients must align data elements consistent with the requirements of the -// client platform, with an additional base-level requirement that an offset -// within a buffer to a datum comprising N bytes be a multiple of N. -// -// Error GL.INVALID_ENUM is generated if target is not one of the accepted -// buffer targets. GL.INVALID_ENUM is generated if usage is not -// GL.STREAM_DRAW, GL.STREAM_READ, GL.STREAM_COPY, GL.STATIC_DRAW, -// GL.STATIC_READ, GL.STATIC_COPY, GL.DYNAMIC_DRAW, GL.DYNAMIC_READ, or -// GL.DYNAMIC_COPY. GL.INVALID_VALUE is generated if size is negative. -// GL.INVALID_OPERATION is generated if the reserved buffer object name 0 is -// bound to target. GL.OUT_OF_MEMORY is generated if the GL is unable to -// create a data store with the specified size. -func (gl *GL) BufferData(target glbase.Enum, size int, data interface{}, usage glbase.Enum) { - var data_ptr unsafe.Pointer - var data_v = reflect.ValueOf(data) - if data != nil && data_v.Kind() != reflect.Slice { - panic("parameter data must be a slice") - } - if data != nil { - data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer()) - } - if data != nil { - size = int(data_v.Type().Size()) * data_v.Len() - } - C.gl3_1_glBufferData(gl.funcs, C.GLenum(target), C.GLsizeiptr(size), data_ptr, C.GLenum(usage)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glIsBuffer.xml -func (gl *GL) IsBuffer(buffer glbase.Buffer) bool { - glresult := C.gl3_1_glIsBuffer(gl.funcs, C.GLuint(buffer)) - return *(*bool)(unsafe.Pointer(&glresult)) -} - -// GenBuffers returns n buffer object names. There is no guarantee that -// the names form a contiguous set of integers; however, it is guaranteed -// that none of the returned names was in use immediately before the call to -// GenBuffers. -// -// Buffer object names returned by a call to GenBuffers are not returned by -// subsequent calls, unless they are first deleted with DeleteBuffers. -// -// No buffer objects are associated with the returned buffer object names -// until they are first bound by calling BindBuffer. -// -// Error GL.INVALID_VALUE is generated if n is negative. GL.INVALID_OPERATION -// is generated if GenBuffers is executed between the execution of Begin -// and the corresponding execution of End. -// -// GenBuffers is available in GL version 1.5 or greater. -func (gl *GL) GenBuffers(n int) []glbase.Buffer { - if n == 0 { - return nil - } - buffers := make([]glbase.Buffer, n) - C.gl3_1_glGenBuffers(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&buffers[0]))) - return buffers -} - -// DeleteBuffers deletes the buffer objects whose names are stored in the -// buffers slice. -// -// After a buffer object is deleted, it has no contents, and its name is free -// for reuse (for example by GenBuffers). If a buffer object that is -// currently bound is deleted, the binding reverts to 0 (the absence of any -// buffer object, which reverts to client memory usage). -// -// DeleteBuffers silently ignores 0's and names that do not correspond to -// existing buffer objects. -// -// Error GL.INVALID_VALUE is generated if n is negative. GL.INVALID_OPERATION -// is generated if DeleteBuffers is executed between the execution of Begin -// and the corresponding execution of End. -// -// DeleteBuffers is available in GL version 1.5 or greater. -func (gl *GL) DeleteBuffers(buffers []glbase.Buffer) { - n := len(buffers) - if n == 0 { - return - } - C.gl3_1_glDeleteBuffers(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&buffers[0]))) -} - -// BindBuffer creates or puts in use a named buffer object. -// Calling BindBuffer with target set to GL.ARRAY_BUFFER, -// GL.ELEMENT_ARRAY_BUFFER, GL.PIXEL_PACK_BUFFER or GL.PIXEL_UNPACK_BUFFER -// and buffer set to the name of the new buffer object binds the buffer -// object name to the target. When a buffer object is bound to a target, the -// previous binding for that target is automatically broken. -// -// Buffer object names are unsigned integers. The value zero is reserved, but -// there is no default buffer object for each buffer object target. Instead, -// buffer set to zero effectively unbinds any buffer object previously bound, -// and restores client memory usage for that buffer object target. Buffer -// object names and the corresponding buffer object contents are local to the -// shared display-list space (see XCreateContext) of the current GL rendering -// context; two rendering contexts share buffer object names only if they -// also share display lists. -// -// GenBuffers may be called to generate a set of new buffer object names. -// -// The state of a buffer object immediately after it is first bound is an -// unmapped zero-sized memory buffer with GL.READ_WRITE access and -// GL.STATIC_DRAW usage. -// -// While a non-zero buffer object name is bound, GL operations on the target -// to which it is bound affect the bound buffer object, and queries of the -// target to which it is bound return state from the bound buffer object. -// While buffer object name zero is bound, as in the initial state, attempts -// to modify or query state on the target to which it is bound generates an -// GL.INVALID_OPERATION error. -// -// When vertex array pointer state is changed, for example by a call to -// NormalPointer, the current buffer object binding (GL.ARRAY_BUFFER_BINDING) -// is copied into the corresponding client state for the vertex array type -// being changed, for example GL.NORMAL_ARRAY_BUFFER_BINDING. While a -// non-zero buffer object is bound to the GL.ARRAY_BUFFER target, the vertex -// array pointer parameter that is traditionally interpreted as a pointer to -// client-side memory is instead interpreted as an offset within the buffer -// object measured in basic machine units. -// -// While a non-zero buffer object is bound to the GL.ELEMENT_ARRAY_BUFFER -// target, the indices parameter of DrawElements, DrawRangeElements, or -// MultiDrawElements that is traditionally interpreted as a pointer to -// client-side memory is instead interpreted as an offset within the buffer -// object measured in basic machine units. -// -// While a non-zero buffer object is bound to the GL.PIXEL_PACK_BUFFER -// target, the following commands are affected: GetCompressedTexImage, -// GetConvolutionFilter, GetHistogram, GetMinmax, GetPixelMap, -// GetPolygonStipple, GetSeparableFilter, GetTexImage, and ReadPixels. The -// pointer parameter that is traditionally interpreted as a pointer to -// client-side memory where the pixels are to be packed is instead -// interpreted as an offset within the buffer object measured in basic -// machine units. -// -// While a non-zero buffer object is bound to the GL.PIXEL_UNPACK_BUFFER -// target, the following commands are affected: Bitmap, ColorSubTable, -// ColorTable, CompressedTexImage1D, CompressedTexImage2D, -// CompressedTexImage3D, CompressedTexSubImage1D, CompressedTexSubImage2D, -// CompressedTexSubImage3D, ConvolutionFilter1D, ConvolutionFilter2D, -// DrawPixels, PixelMap, PolygonStipple, SeparableFilter2D, TexImage1D, -// TexImage2D, TexImage3D, TexSubImage1D, TexSubImage2D, and TexSubImage3D. -// The pointer parameter that is traditionally interpreted as a pointer to -// client-side memory from which the pixels are to be unpacked is instead -// interpreted as an offset within the buffer object measured in basic -// machine units. -// -// A buffer object binding created with BindBuffer remains active until a -// different buffer object name is bound to the same target, or until the -// bound buffer object is deleted with DeleteBuffers. -// -// Once created, a named buffer object may be re-bound to any target as often -// as needed. However, the GL implementation may make choices about how to -// optimize the storage of a buffer object based on its initial binding -// target. -// -// Error GL.INVALID_ENUM is generated if target is not one of the allowable -// values. GL.INVALID_OPERATION is generated if BindBuffer is executed -// between the execution of Begin and the corresponding execution of End. -// -// BindBuffer is available in GL version 1.5 or greater. -func (gl *GL) BindBuffer(target glbase.Enum, buffer glbase.Buffer) { - C.gl3_1_glBindBuffer(gl.funcs, C.GLenum(target), C.GLuint(buffer)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glGetQueryObjectuiv.xml -func (gl *GL) GetQueryObjectuiv(id uint32, pname glbase.Enum, params []uint32) { - C.gl3_1_glGetQueryObjectuiv(gl.funcs, C.GLuint(id), C.GLenum(pname), (*C.GLuint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glGetQueryObjectiv.xml -func (gl *GL) GetQueryObjectiv(id uint32, pname glbase.Enum, params []int32) { - C.gl3_1_glGetQueryObjectiv(gl.funcs, C.GLuint(id), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glGetQueryiv.xml -func (gl *GL) GetQueryiv(target, pname glbase.Enum, params []int32) { - C.gl3_1_glGetQueryiv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glEndQuery.xml -func (gl *GL) EndQuery(target glbase.Enum) { - C.gl3_1_glEndQuery(gl.funcs, C.GLenum(target)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glBeginQuery.xml -func (gl *GL) BeginQuery(target glbase.Enum, id uint32) { - C.gl3_1_glBeginQuery(gl.funcs, C.GLenum(target), C.GLuint(id)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glIsQuery.xml -func (gl *GL) IsQuery(id uint32) bool { - glresult := C.gl3_1_glIsQuery(gl.funcs, C.GLuint(id)) - return *(*bool)(unsafe.Pointer(&glresult)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glDeleteQueries.xml -func (gl *GL) DeleteQueries(n int, ids []uint32) { - C.gl3_1_glDeleteQueries(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&ids[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glGenQueries.xml -func (gl *GL) GenQueries(n int, ids []uint32) { - C.gl3_1_glGenQueries(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&ids[0]))) -} - -// VertexAttribPointer specifies the location and data format of the array -// of generic vertex attributes at index to use when rendering. size -// specifies the number of components per attribute and must be 1, 2, 3, or -// 4. type specifies the data type of each component, and stride specifies -// the byte stride from one attribute to the next, allowing vertices and -// attributes to be packed into a single array or stored in separate arrays. -// normalized indicates whether the values stored in an integer format are -// to be mapped to the range [-1,1] (for signed values) or [0,1] -// (for unsigned values) when they are accessed and converted to floating -// point; otherwise, values will be converted to floats directly without -// normalization. offset is a byte offset into the buffer object's data -// store, which must be bound to the GL.ARRAY_BUFFER target with BindBuffer. -// -// The buffer object binding (GL.ARRAY_BUFFER_BINDING) is saved as -// generic vertex attribute array client-side state -// (GL.VERTEX_ATTRIB_ARRAY_BUFFER_BINDING) for the provided index. -// -// To enable and disable a generic vertex attribute array, call -// EnableVertexAttribArray and DisableVertexAttribArray with index. If -// enabled, the generic vertex attribute array is used when DrawArrays or -// DrawElements is called. Each generic vertex attribute array is initially -// disabled. -// -// VertexAttribPointer is typically implemented on the client side. -// -// Error GL.INVALID_ENUM is generated if type is not an accepted value. -// GL.INVALID_VALUE is generated if index is greater than or equal to -// GL.MAX_VERTEX_ATTRIBS. GL.INVALID_VALUE is generated if size is not 1, 2, -// 3, or 4. GL.INVALID_VALUE is generated if stride is negative. -func (gl *GL) VertexAttribPointer(index glbase.Attrib, size int, gltype glbase.Enum, normalized bool, stride int, offset uintptr) { - offset_ptr := unsafe.Pointer(offset) - C.gl3_1_glVertexAttribPointer(gl.funcs, C.GLuint(index), C.GLint(size), C.GLenum(gltype), *(*C.GLboolean)(unsafe.Pointer(&normalized)), C.GLsizei(stride), offset_ptr) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glValidateProgram.xml -func (gl *GL) ValidateProgram(program glbase.Program) { - C.gl3_1_glValidateProgram(gl.funcs, C.GLuint(program)) -} - -// UniformMatrix4fv modifies the value of a uniform variable or a uniform -// variable array. The location of the uniform variable to be modified is -// specified by location, which should be a value returned by GetUniformLocation. -// UniformMatrix4fv operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions UniformMatrix{2|3|4|2x3|3x2|2x4|4x2|3x4|4x3}fv are used to -// modify a matrix or an array of matrices. The numbers in the function name -// are interpreted as the dimensionality of the matrix. The number 2 -// indicates a 2x2 matrix (4 values), the number 3 indicates a 3x3 matrix (9 -// values), and the number 4 indicates a 4x4 matrix (16 values). Non-square -// matrix dimensionality is explicit, with the first number representing the -// number of columns and the second number representing the number of rows. -// For example, 2x4 indicates a 2x4 matrix with 2 columns and 4 rows (8 -// values). The length of the provided slice must be a multiple of the number -// of values per matrix, to update one or more consecutive matrices. -// -// If transpose is false, each matrix is assumed to be supplied in column -// major order. If transpose is true, each matrix is assumed to be supplied -// in row major order. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) UniformMatrix4fv(location glbase.Uniform, transpose bool, value []float32) { - if len(value) == 0 { - return - } - if len(value)%(4*4) != 0 { - panic("invalid value length for UniformMatrix4fv") - } - count := len(value) / (4 * 4) - C.gl3_1_glUniformMatrix4fv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLfloat)(unsafe.Pointer(&value[0]))) -} - -// UniformMatrix3fv modifies the value of a uniform variable or a uniform -// variable array. The location of the uniform variable to be modified is -// specified by location, which should be a value returned by GetUniformLocation. -// UniformMatrix3fv operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions UniformMatrix{2|3|4|2x3|3x2|2x4|4x2|3x4|4x3}fv are used to -// modify a matrix or an array of matrices. The numbers in the function name -// are interpreted as the dimensionality of the matrix. The number 2 -// indicates a 2x2 matrix (4 values), the number 3 indicates a 3x3 matrix (9 -// values), and the number 4 indicates a 4x4 matrix (16 values). Non-square -// matrix dimensionality is explicit, with the first number representing the -// number of columns and the second number representing the number of rows. -// For example, 2x4 indicates a 2x4 matrix with 2 columns and 4 rows (8 -// values). The length of the provided slice must be a multiple of the number -// of values per matrix, to update one or more consecutive matrices. -// -// If transpose is false, each matrix is assumed to be supplied in column -// major order. If transpose is true, each matrix is assumed to be supplied -// in row major order. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) UniformMatrix3fv(location glbase.Uniform, transpose bool, value []float32) { - if len(value) == 0 { - return - } - if len(value)%(3*3) != 0 { - panic("invalid value length for UniformMatrix3fv") - } - count := len(value) / (3 * 3) - C.gl3_1_glUniformMatrix3fv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLfloat)(unsafe.Pointer(&value[0]))) -} - -// UniformMatrix2fv modifies the value of a uniform variable or a uniform -// variable array. The location of the uniform variable to be modified is -// specified by location, which should be a value returned by GetUniformLocation. -// UniformMatrix2fv operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions UniformMatrix{2|3|4|2x3|3x2|2x4|4x2|3x4|4x3}fv are used to -// modify a matrix or an array of matrices. The numbers in the function name -// are interpreted as the dimensionality of the matrix. The number 2 -// indicates a 2x2 matrix (4 values), the number 3 indicates a 3x3 matrix (9 -// values), and the number 4 indicates a 4x4 matrix (16 values). Non-square -// matrix dimensionality is explicit, with the first number representing the -// number of columns and the second number representing the number of rows. -// For example, 2x4 indicates a 2x4 matrix with 2 columns and 4 rows (8 -// values). The length of the provided slice must be a multiple of the number -// of values per matrix, to update one or more consecutive matrices. -// -// If transpose is false, each matrix is assumed to be supplied in column -// major order. If transpose is true, each matrix is assumed to be supplied -// in row major order. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) UniformMatrix2fv(location glbase.Uniform, transpose bool, value []float32) { - if len(value) == 0 { - return - } - if len(value)%(2*2) != 0 { - panic("invalid value length for UniformMatrix2fv") - } - count := len(value) / (2 * 2) - C.gl3_1_glUniformMatrix2fv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLfloat)(unsafe.Pointer(&value[0]))) -} - -// Uniform4iv modifies the value of a uniform variable or a uniform -// variable array. The location of the uniform variable to be modified is -// specified by location, which should be a value returned by GetUniformLocation. -// Uniform4iv operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single -// uniform variable or a uniform variable array. These functions receive a -// slice with the values to be loaded into a uniform variable or a uniform -// variable array. A slice with length 1 should be used if modifying the value -// of a single uniform variable, and a length of 1 or greater can be used to -// modify an entire array or part of an array. When loading n elements -// starting at an arbitrary position m in a uniform variable array, elements -// m + n - 1 in the array will be replaced with the new values. If m + n - 1 -// is larger than the size of the uniform variable array, values for all -// array elements beyond the end of the array will be ignored. The number -// specified in the name of the command indicates the number of components -// for each element in value, and it should match the number of components in -// the data type of the specified uniform variable (1 for float, int, bool; -// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name -// of the command must match the data type for the specified uniform variable -// as described for Uniform{1|2|3|4}{f|i|ui}. -// -// Uniform1i and Uniform1iv are the only two functions that may be used to -// load uniform variables defined as sampler types. Loading samplers with any -// other function will result in a GL.INVALID_OPERATION error. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) Uniform4iv(location glbase.Uniform, value []int32) { - if len(value) == 0 { - return - } - if len(value)%4 != 0 { - panic("invalid value length for Uniform4iv") - } - count := len(value) / 4 - C.gl3_1_glUniform4iv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLint)(unsafe.Pointer(&value[0]))) -} - -// Uniform3iv modifies the value of a uniform variable or a uniform -// variable array. The location of the uniform variable to be modified is -// specified by location, which should be a value returned by GetUniformLocation. -// Uniform3iv operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single -// uniform variable or a uniform variable array. These functions receive a -// slice with the values to be loaded into a uniform variable or a uniform -// variable array. A slice with length 1 should be used if modifying the value -// of a single uniform variable, and a length of 1 or greater can be used to -// modify an entire array or part of an array. When loading n elements -// starting at an arbitrary position m in a uniform variable array, elements -// m + n - 1 in the array will be replaced with the new values. If m + n - 1 -// is larger than the size of the uniform variable array, values for all -// array elements beyond the end of the array will be ignored. The number -// specified in the name of the command indicates the number of components -// for each element in value, and it should match the number of components in -// the data type of the specified uniform variable (1 for float, int, bool; -// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name -// of the command must match the data type for the specified uniform variable -// as described for Uniform{1|2|3|4}{f|i|ui}. -// -// Uniform1i and Uniform1iv are the only two functions that may be used to -// load uniform variables defined as sampler types. Loading samplers with any -// other function will result in a GL.INVALID_OPERATION error. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) Uniform3iv(location glbase.Uniform, value []int32) { - if len(value) == 0 { - return - } - if len(value)%3 != 0 { - panic("invalid value length for Uniform3iv") - } - count := len(value) / 3 - C.gl3_1_glUniform3iv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLint)(unsafe.Pointer(&value[0]))) -} - -// Uniform2iv modifies the value of a uniform variable or a uniform -// variable array. The location of the uniform variable to be modified is -// specified by location, which should be a value returned by GetUniformLocation. -// Uniform2iv operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single -// uniform variable or a uniform variable array. These functions receive a -// slice with the values to be loaded into a uniform variable or a uniform -// variable array. A slice with length 1 should be used if modifying the value -// of a single uniform variable, and a length of 1 or greater can be used to -// modify an entire array or part of an array. When loading n elements -// starting at an arbitrary position m in a uniform variable array, elements -// m + n - 1 in the array will be replaced with the new values. If m + n - 1 -// is larger than the size of the uniform variable array, values for all -// array elements beyond the end of the array will be ignored. The number -// specified in the name of the command indicates the number of components -// for each element in value, and it should match the number of components in -// the data type of the specified uniform variable (1 for float, int, bool; -// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name -// of the command must match the data type for the specified uniform variable -// as described for Uniform{1|2|3|4}{f|i|ui}. -// -// Uniform1i and Uniform1iv are the only two functions that may be used to -// load uniform variables defined as sampler types. Loading samplers with any -// other function will result in a GL.INVALID_OPERATION error. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) Uniform2iv(location glbase.Uniform, value []int32) { - if len(value) == 0 { - return - } - if len(value)%2 != 0 { - panic("invalid value length for Uniform2iv") - } - count := len(value) / 2 - C.gl3_1_glUniform2iv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLint)(unsafe.Pointer(&value[0]))) -} - -// Uniform1iv modifies the value of a uniform variable or a uniform -// variable array. The location of the uniform variable to be modified is -// specified by location, which should be a value returned by GetUniformLocation. -// Uniform1iv operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single -// uniform variable or a uniform variable array. These functions receive a -// slice with the values to be loaded into a uniform variable or a uniform -// variable array. A slice with length 1 should be used if modifying the value -// of a single uniform variable, and a length of 1 or greater can be used to -// modify an entire array or part of an array. When loading n elements -// starting at an arbitrary position m in a uniform variable array, elements -// m + n - 1 in the array will be replaced with the new values. If m + n - 1 -// is larger than the size of the uniform variable array, values for all -// array elements beyond the end of the array will be ignored. The number -// specified in the name of the command indicates the number of components -// for each element in value, and it should match the number of components in -// the data type of the specified uniform variable (1 for float, int, bool; -// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name -// of the command must match the data type for the specified uniform variable -// as described for Uniform{1|2|3|4}{f|i|ui}. -// -// Uniform1i and Uniform1iv are the only two functions that may be used to -// load uniform variables defined as sampler types. Loading samplers with any -// other function will result in a GL.INVALID_OPERATION error. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) Uniform1iv(location glbase.Uniform, value []int32) { - if len(value) == 0 { - return - } - count := len(value) - C.gl3_1_glUniform1iv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLint)(unsafe.Pointer(&value[0]))) -} - -// Uniform4fv modifies the value of a uniform variable or a uniform -// variable array. The location of the uniform variable to be modified is -// specified by location, which should be a value returned by GetUniformLocation. -// Uniform4fv operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single -// uniform variable or a uniform variable array. These functions receive a -// slice with the values to be loaded into a uniform variable or a uniform -// variable array. A slice with length 1 should be used if modifying the value -// of a single uniform variable, and a length of 1 or greater can be used to -// modify an entire array or part of an array. When loading n elements -// starting at an arbitrary position m in a uniform variable array, elements -// m + n - 1 in the array will be replaced with the new values. If m + n - 1 -// is larger than the size of the uniform variable array, values for all -// array elements beyond the end of the array will be ignored. The number -// specified in the name of the command indicates the number of components -// for each element in value, and it should match the number of components in -// the data type of the specified uniform variable (1 for float, int, bool; -// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name -// of the command must match the data type for the specified uniform variable -// as described for Uniform{1|2|3|4}{f|i|ui}. -// -// Uniform1i and Uniform1iv are the only two functions that may be used to -// load uniform variables defined as sampler types. Loading samplers with any -// other function will result in a GL.INVALID_OPERATION error. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) Uniform4fv(location glbase.Uniform, value []float32) { - if len(value) == 0 { - return - } - if len(value)%4 != 0 { - panic("invalid value length for Uniform4fv") - } - count := len(value) / 4 - C.gl3_1_glUniform4fv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLfloat)(unsafe.Pointer(&value[0]))) -} - -// Uniform3fv modifies the value of a uniform variable or a uniform -// variable array. The location of the uniform variable to be modified is -// specified by location, which should be a value returned by GetUniformLocation. -// Uniform3fv operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single -// uniform variable or a uniform variable array. These functions receive a -// slice with the values to be loaded into a uniform variable or a uniform -// variable array. A slice with length 1 should be used if modifying the value -// of a single uniform variable, and a length of 1 or greater can be used to -// modify an entire array or part of an array. When loading n elements -// starting at an arbitrary position m in a uniform variable array, elements -// m + n - 1 in the array will be replaced with the new values. If m + n - 1 -// is larger than the size of the uniform variable array, values for all -// array elements beyond the end of the array will be ignored. The number -// specified in the name of the command indicates the number of components -// for each element in value, and it should match the number of components in -// the data type of the specified uniform variable (1 for float, int, bool; -// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name -// of the command must match the data type for the specified uniform variable -// as described for Uniform{1|2|3|4}{f|i|ui}. -// -// Uniform1i and Uniform1iv are the only two functions that may be used to -// load uniform variables defined as sampler types. Loading samplers with any -// other function will result in a GL.INVALID_OPERATION error. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) Uniform3fv(location glbase.Uniform, value []float32) { - if len(value) == 0 { - return - } - if len(value)%3 != 0 { - panic("invalid value length for Uniform3fv") - } - count := len(value) / 3 - C.gl3_1_glUniform3fv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLfloat)(unsafe.Pointer(&value[0]))) -} - -// Uniform2fv modifies the value of a uniform variable or a uniform -// variable array. The location of the uniform variable to be modified is -// specified by location, which should be a value returned by GetUniformLocation. -// Uniform2fv operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single -// uniform variable or a uniform variable array. These functions receive a -// slice with the values to be loaded into a uniform variable or a uniform -// variable array. A slice with length 1 should be used if modifying the value -// of a single uniform variable, and a length of 1 or greater can be used to -// modify an entire array or part of an array. When loading n elements -// starting at an arbitrary position m in a uniform variable array, elements -// m + n - 1 in the array will be replaced with the new values. If m + n - 1 -// is larger than the size of the uniform variable array, values for all -// array elements beyond the end of the array will be ignored. The number -// specified in the name of the command indicates the number of components -// for each element in value, and it should match the number of components in -// the data type of the specified uniform variable (1 for float, int, bool; -// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name -// of the command must match the data type for the specified uniform variable -// as described for Uniform{1|2|3|4}{f|i|ui}. -// -// Uniform1i and Uniform1iv are the only two functions that may be used to -// load uniform variables defined as sampler types. Loading samplers with any -// other function will result in a GL.INVALID_OPERATION error. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) Uniform2fv(location glbase.Uniform, value []float32) { - if len(value) == 0 { - return - } - if len(value)%2 != 0 { - panic("invalid value length for Uniform2fv") - } - count := len(value) / 2 - C.gl3_1_glUniform2fv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLfloat)(unsafe.Pointer(&value[0]))) -} - -// Uniform1fv modifies the value of a uniform variable or a uniform -// variable array. The location of the uniform variable to be modified is -// specified by location, which should be a value returned by GetUniformLocation. -// Uniform1fv operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single -// uniform variable or a uniform variable array. These functions receive a -// slice with the values to be loaded into a uniform variable or a uniform -// variable array. A slice with length 1 should be used if modifying the value -// of a single uniform variable, and a length of 1 or greater can be used to -// modify an entire array or part of an array. When loading n elements -// starting at an arbitrary position m in a uniform variable array, elements -// m + n - 1 in the array will be replaced with the new values. If m + n - 1 -// is larger than the size of the uniform variable array, values for all -// array elements beyond the end of the array will be ignored. The number -// specified in the name of the command indicates the number of components -// for each element in value, and it should match the number of components in -// the data type of the specified uniform variable (1 for float, int, bool; -// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name -// of the command must match the data type for the specified uniform variable -// as described for Uniform{1|2|3|4}{f|i|ui}. -// -// Uniform1i and Uniform1iv are the only two functions that may be used to -// load uniform variables defined as sampler types. Loading samplers with any -// other function will result in a GL.INVALID_OPERATION error. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) Uniform1fv(location glbase.Uniform, value []float32) { - if len(value) == 0 { - return - } - count := len(value) - C.gl3_1_glUniform1fv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLfloat)(unsafe.Pointer(&value[0]))) -} - -// Uniform4i modifies the value of a single uniform variable. -// The location of the uniform variable to be modified is specified by -// location, which should be a value returned by GetUniformLocation. -// Uniform4i operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the -// uniform variable specified by location using the values passed as -// arguments. The number specified in the function should match the number of -// components in the data type of the specified uniform variable (1 for -// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.). -// The suffix f indicates that floating-point values are being passed; the -// suffix i indicates that integer values are being passed; the suffix ui -// indicates that unsigned integer values are being passed, and this type -// should also match the data type of the specified uniform variable. The i -// variants of this function should be used to provide values for uniform -// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui -// variants of this function should be used to provide values for uniform -// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of -// these. The f variants should be used to provide values for uniform -// variables of type float, vec2, vec3, vec4, or arrays of these. Either the -// i, ui or f variants may be used to provide values for uniform variables of -// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable -// will be set to false if the input value is 0 or 0.0f, and it will be set -// to true otherwise. -// -// Uniform1i and Uniform1iv are the only two functions that may be used to -// load uniform variables defined as sampler types. Loading samplers with any -// other function will result in a GL.INVALID_OPERATION error. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) Uniform4i(location glbase.Uniform, v0, v1, v2, v3 int32) { - C.gl3_1_glUniform4i(gl.funcs, C.GLint(location), C.GLint(v0), C.GLint(v1), C.GLint(v2), C.GLint(v3)) -} - -// Uniform3i modifies the value of a single uniform variable. -// The location of the uniform variable to be modified is specified by -// location, which should be a value returned by GetUniformLocation. -// Uniform3i operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the -// uniform variable specified by location using the values passed as -// arguments. The number specified in the function should match the number of -// components in the data type of the specified uniform variable (1 for -// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.). -// The suffix f indicates that floating-point values are being passed; the -// suffix i indicates that integer values are being passed; the suffix ui -// indicates that unsigned integer values are being passed, and this type -// should also match the data type of the specified uniform variable. The i -// variants of this function should be used to provide values for uniform -// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui -// variants of this function should be used to provide values for uniform -// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of -// these. The f variants should be used to provide values for uniform -// variables of type float, vec2, vec3, vec4, or arrays of these. Either the -// i, ui or f variants may be used to provide values for uniform variables of -// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable -// will be set to false if the input value is 0 or 0.0f, and it will be set -// to true otherwise. -// -// Uniform1i and Uniform1iv are the only two functions that may be used to -// load uniform variables defined as sampler types. Loading samplers with any -// other function will result in a GL.INVALID_OPERATION error. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) Uniform3i(location glbase.Uniform, v0, v1, v2 int32) { - C.gl3_1_glUniform3i(gl.funcs, C.GLint(location), C.GLint(v0), C.GLint(v1), C.GLint(v2)) -} - -// Uniform2i modifies the value of a single uniform variable. -// The location of the uniform variable to be modified is specified by -// location, which should be a value returned by GetUniformLocation. -// Uniform2i operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the -// uniform variable specified by location using the values passed as -// arguments. The number specified in the function should match the number of -// components in the data type of the specified uniform variable (1 for -// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.). -// The suffix f indicates that floating-point values are being passed; the -// suffix i indicates that integer values are being passed; the suffix ui -// indicates that unsigned integer values are being passed, and this type -// should also match the data type of the specified uniform variable. The i -// variants of this function should be used to provide values for uniform -// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui -// variants of this function should be used to provide values for uniform -// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of -// these. The f variants should be used to provide values for uniform -// variables of type float, vec2, vec3, vec4, or arrays of these. Either the -// i, ui or f variants may be used to provide values for uniform variables of -// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable -// will be set to false if the input value is 0 or 0.0f, and it will be set -// to true otherwise. -// -// Uniform1i and Uniform1iv are the only two functions that may be used to -// load uniform variables defined as sampler types. Loading samplers with any -// other function will result in a GL.INVALID_OPERATION error. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) Uniform2i(location glbase.Uniform, v0, v1 int32) { - C.gl3_1_glUniform2i(gl.funcs, C.GLint(location), C.GLint(v0), C.GLint(v1)) -} - -// Uniform1i modifies the value of a single uniform variable. -// The location of the uniform variable to be modified is specified by -// location, which should be a value returned by GetUniformLocation. -// Uniform1i operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the -// uniform variable specified by location using the values passed as -// arguments. The number specified in the function should match the number of -// components in the data type of the specified uniform variable (1 for -// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.). -// The suffix f indicates that floating-point values are being passed; the -// suffix i indicates that integer values are being passed; the suffix ui -// indicates that unsigned integer values are being passed, and this type -// should also match the data type of the specified uniform variable. The i -// variants of this function should be used to provide values for uniform -// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui -// variants of this function should be used to provide values for uniform -// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of -// these. The f variants should be used to provide values for uniform -// variables of type float, vec2, vec3, vec4, or arrays of these. Either the -// i, ui or f variants may be used to provide values for uniform variables of -// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable -// will be set to false if the input value is 0 or 0.0f, and it will be set -// to true otherwise. -// -// Uniform1i and Uniform1iv are the only two functions that may be used to -// load uniform variables defined as sampler types. Loading samplers with any -// other function will result in a GL.INVALID_OPERATION error. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) Uniform1i(location glbase.Uniform, v0 int32) { - C.gl3_1_glUniform1i(gl.funcs, C.GLint(location), C.GLint(v0)) -} - -// Uniform4f modifies the value of a single uniform variable. -// The location of the uniform variable to be modified is specified by -// location, which should be a value returned by GetUniformLocation. -// Uniform4f operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the -// uniform variable specified by location using the values passed as -// arguments. The number specified in the function should match the number of -// components in the data type of the specified uniform variable (1 for -// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.). -// The suffix f indicates that floating-point values are being passed; the -// suffix i indicates that integer values are being passed; the suffix ui -// indicates that unsigned integer values are being passed, and this type -// should also match the data type of the specified uniform variable. The i -// variants of this function should be used to provide values for uniform -// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui -// variants of this function should be used to provide values for uniform -// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of -// these. The f variants should be used to provide values for uniform -// variables of type float, vec2, vec3, vec4, or arrays of these. Either the -// i, ui or f variants may be used to provide values for uniform variables of -// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable -// will be set to false if the input value is 0 or 0.0f, and it will be set -// to true otherwise. -// -// Uniform1i and Uniform1iv are the only two functions that may be used to -// load uniform variables defined as sampler types. Loading samplers with any -// other function will result in a GL.INVALID_OPERATION error. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) Uniform4f(location glbase.Uniform, v0, v1, v2, v3 float32) { - C.gl3_1_glUniform4f(gl.funcs, C.GLint(location), C.GLfloat(v0), C.GLfloat(v1), C.GLfloat(v2), C.GLfloat(v3)) -} - -// Uniform3f modifies the value of a single uniform variable. -// The location of the uniform variable to be modified is specified by -// location, which should be a value returned by GetUniformLocation. -// Uniform3f operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the -// uniform variable specified by location using the values passed as -// arguments. The number specified in the function should match the number of -// components in the data type of the specified uniform variable (1 for -// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.). -// The suffix f indicates that floating-point values are being passed; the -// suffix i indicates that integer values are being passed; the suffix ui -// indicates that unsigned integer values are being passed, and this type -// should also match the data type of the specified uniform variable. The i -// variants of this function should be used to provide values for uniform -// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui -// variants of this function should be used to provide values for uniform -// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of -// these. The f variants should be used to provide values for uniform -// variables of type float, vec2, vec3, vec4, or arrays of these. Either the -// i, ui or f variants may be used to provide values for uniform variables of -// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable -// will be set to false if the input value is 0 or 0.0f, and it will be set -// to true otherwise. -// -// Uniform1i and Uniform1iv are the only two functions that may be used to -// load uniform variables defined as sampler types. Loading samplers with any -// other function will result in a GL.INVALID_OPERATION error. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) Uniform3f(location glbase.Uniform, v0, v1, v2 float32) { - C.gl3_1_glUniform3f(gl.funcs, C.GLint(location), C.GLfloat(v0), C.GLfloat(v1), C.GLfloat(v2)) -} - -// Uniform2f modifies the value of a single uniform variable. -// The location of the uniform variable to be modified is specified by -// location, which should be a value returned by GetUniformLocation. -// Uniform2f operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the -// uniform variable specified by location using the values passed as -// arguments. The number specified in the function should match the number of -// components in the data type of the specified uniform variable (1 for -// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.). -// The suffix f indicates that floating-point values are being passed; the -// suffix i indicates that integer values are being passed; the suffix ui -// indicates that unsigned integer values are being passed, and this type -// should also match the data type of the specified uniform variable. The i -// variants of this function should be used to provide values for uniform -// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui -// variants of this function should be used to provide values for uniform -// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of -// these. The f variants should be used to provide values for uniform -// variables of type float, vec2, vec3, vec4, or arrays of these. Either the -// i, ui or f variants may be used to provide values for uniform variables of -// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable -// will be set to false if the input value is 0 or 0.0f, and it will be set -// to true otherwise. -// -// Uniform1i and Uniform1iv are the only two functions that may be used to -// load uniform variables defined as sampler types. Loading samplers with any -// other function will result in a GL.INVALID_OPERATION error. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) Uniform2f(location glbase.Uniform, v0, v1 float32) { - C.gl3_1_glUniform2f(gl.funcs, C.GLint(location), C.GLfloat(v0), C.GLfloat(v1)) -} - -// Uniform1f modifies the value of a single uniform variable. -// The location of the uniform variable to be modified is specified by -// location, which should be a value returned by GetUniformLocation. -// Uniform1f operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the -// uniform variable specified by location using the values passed as -// arguments. The number specified in the function should match the number of -// components in the data type of the specified uniform variable (1 for -// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.). -// The suffix f indicates that floating-point values are being passed; the -// suffix i indicates that integer values are being passed; the suffix ui -// indicates that unsigned integer values are being passed, and this type -// should also match the data type of the specified uniform variable. The i -// variants of this function should be used to provide values for uniform -// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui -// variants of this function should be used to provide values for uniform -// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of -// these. The f variants should be used to provide values for uniform -// variables of type float, vec2, vec3, vec4, or arrays of these. Either the -// i, ui or f variants may be used to provide values for uniform variables of -// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable -// will be set to false if the input value is 0 or 0.0f, and it will be set -// to true otherwise. -// -// Uniform1i and Uniform1iv are the only two functions that may be used to -// load uniform variables defined as sampler types. Loading samplers with any -// other function will result in a GL.INVALID_OPERATION error. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) Uniform1f(location glbase.Uniform, v0 float32) { - C.gl3_1_glUniform1f(gl.funcs, C.GLint(location), C.GLfloat(v0)) -} - -// UseProgram installs the program object specified by program as part of -// current rendering state. One or more executables are created in a program -// object by successfully attaching shader objects to it with AttachShader, -// successfully compiling the shader objects with CompileShader, and -// successfully linking the program object with LinkProgram. -// -// A program object will contain an executable that will run on the vertex -// processor if it contains one or more shader objects of type -// GL.VERTEX_SHADER that have been successfully compiled and linked. -// Similarly, a program object will contain an executable that will run on -// the fragment processor if it contains one or more shader objects of type -// GL.FRAGMENT_SHADER that have been successfully compiled and linked. -// -// Successfully installing an executable on a programmable processor will -// cause the corresponding fixed functionality of OpenGL to be disabled. -// Specifically, if an executable is installed on the vertex processor, the -// OpenGL fixed functionality will be disabled as follows. -// -// - The modelview matrix is not applied to vertex coordinates. -// -// - The projection matrix is not applied to vertex coordinates. -// -// - The texture matrices are not applied to texture coordinates. -// -// - Normals are not transformed to eye coordinates. -// -// - Normals are not rescaled or normalized. -// -// - Normalization of GL.AUTO_NORMAL evaluated normals is not performed. -// -// - Texture coordinates are not generated automatically. -// -// - Per-vertex lighting is not performed. -// -// - Color material computations are not performed. -// -// - Color index lighting is not performed. -// -// - This list also applies when setting the current raster position. -// -// The executable that is installed on the vertex processor is expected to -// implement any or all of the desired functionality from the preceding list. -// Similarly, if an executable is installed on the fragment processor, the -// OpenGL fixed functionality will be disabled as follows. -// -// - Texture environment and texture functions are not applied. -// -// - Texture application is not applied. -// -// - Color sum is not applied. -// -// - Fog is not applied. -// -// Again, the fragment shader that is installed is expected to implement any -// or all of the desired functionality from the preceding list. -// -// While a program object is in use, applications are free to modify attached -// shader objects, compile attached shader objects, attach additional shader -// objects, and detach or delete shader objects. None of these operations -// will affect the executables that are part of the current state. However, -// relinking the program object that is currently in use will install the -// program object as part of the current rendering state if the link -// operation was successful (see LinkProgram). If the program object -// currently in use is relinked unsuccessfully, its link status will be set -// to GL.FALSE, but the executables and associated state will remain part of -// the current state until a subsequent call to UseProgram removes it from -// use. After it is removed from use, it cannot be made part of current state -// until it has been successfully relinked. -// -// If program contains shader objects of type GL.VERTEX_SHADER but it does -// not contain shader objects of type GL.FRAGMENT_SHADER, an executable will -// be installed on the vertex processor, but fixed functionality will be used -// for fragment processing. Similarly, if program contains shader objects of -// type GL.FRAGMENT_SHADER but it does not contain shader objects of type -// GL.VERTEX_SHADER, an executable will be installed on the fragment -// processor, but fixed functionality will be used for vertex processing. If -// program is 0, the programmable processors will be disabled, and fixed -// functionality will be used for both vertex and fragment processing. -// -// While a program object is in use, the state that controls the disabled -// fixed functionality may also be updated using the normal OpenGL calls. -// -// Like display lists and texture objects, the name space for program objects -// may be shared across a set of contexts, as long as the server sides of the -// contexts share the same address space. If the name space is shared across -// contexts, any attached objects and the data associated with those attached -// objects are shared as well. -// -// Applications are responsible for providing the synchronization across API -// calls when objects are accessed from different execution threads. -// -// Error GL.INVALID_VALUE is generated if program is neither 0 nor a value -// generated by OpenGL. GL.INVALID_OPERATION is generated if program is not -// a program object. GL.INVALID_OPERATION is generated if program could not -// be made part of current state. GL.INVALID_OPERATION is generated if -// UseProgram is executed between the execution of Begin and the -// corresponding execution of End. -// -// UseProgram is available in GL version 2.0 or greater. -func (gl *GL) UseProgram(program glbase.Program) { - C.gl3_1_glUseProgram(gl.funcs, C.GLuint(program)) -} - -// ShaderSource sets the source code in shader to the provided source code. Any source -// code previously stored in the shader object is completely replaced. -// -// Error GL.INVALID_VALUE is generated if shader is not a value generated by -// OpenGL. GL.INVALID_OPERATION is generated if shader is not a shader -// object. GL.INVALID_VALUE is generated if count is less than 0. -// GL.INVALID_OPERATION is generated if ShaderSource is executed between the -// execution of Begin and the corresponding execution of End. -// -// ShaderSource is available in GL version 2.0 or greater. -func (gl *GL) ShaderSource(shader glbase.Shader, source ...string) { - count := len(source) - length := make([]int32, count) - source_c := make([]unsafe.Pointer, count) - for i, src := range source { - length[i] = int32(len(src)) - if len(src) > 0 { - source_c[i] = *(*unsafe.Pointer)(unsafe.Pointer(&src)) - } else { - source_c[i] = unsafe.Pointer(uintptr(0)) - } - } - C.gl3_1_glShaderSource(gl.funcs, C.GLuint(shader), C.GLsizei(count), (**C.GLchar)(unsafe.Pointer(&source_c[0])), (*C.GLint)(unsafe.Pointer(&length[0]))) -} - -// LinkProgram links the program object specified by program. If any shader -// objects of type GL.VERTEX_SHADER are attached to program, they will be -// used to create an executable that will run on the programmable vertex -// processor. If any shader objects of type GL.FRAGMENT_SHADER are attached -// to program, they will be used to create an executable that will run on the -// programmable fragment processor. -// -// The status of the link operation will be stored as part of the program -// object's state. This value will be set to GL.TRUE if the program object -// was linked without errors and is ready for use, and GL.FALSE otherwise. It -// can be queried by calling GetProgramiv with arguments program and -// GL.LINK_STATUS. -// -// As a result of a successful link operation, all active user-defined -// uniform variables belonging to program will be initialized to 0, and each -// of the program object's active uniform variables will be assigned a -// location that can be queried by calling GetUniformLocation. Also, any -// active user-defined attribute variables that have not been bound to a -// generic vertex attribute index will be bound to one at this time. -// -// Linking of a program object can fail for a number of reasons as specified -// in the OpenGL Shading Language Specification. The following lists some of -// the conditions that will cause a link error. -// -// - The number of active attribute variables supported by the -// implementation has been exceeded. -// -// - The storage limit for uniform variables has been exceeded. -// -// - The number of active uniform variables supported by the implementation -// has been exceeded. -// -// - The main function is missing for the vertex shader or the fragment -// shader. -// -// - A varying variable actually used in the fragment shader is not -// declared in the same way (or is not declared at all) in the vertex -// shader. -// -// - A reference to a function or variable name is unresolved. -// -// - A shared global is declared with two different types or two different -// initial values. -// -// - One or more of the attached shader objects has not been successfully -// compiled. -// -// - Binding a generic attribute matrix caused some rows of the matrix to -// fall outside the allowed maximum of GL.MAX_VERTEX_ATTRIBS. -// -// - Not enough contiguous vertex attribute slots could be found to bind -// attribute matrices. -// -// When a program object has been successfully linked, the program object can -// be made part of current state by calling UseProgram. Whether or not the -// link operation was successful, the program object's information log will -// be overwritten. The information log can be retrieved by calling -// GetProgramInfoLog. -// -// LinkProgram will also install the generated executables as part of the -// current rendering state if the link operation was successful and the -// specified program object is already currently in use as a result of a -// previous call to UseProgram. If the program object currently in use is -// relinked unsuccessfully, its link status will be set to GL.FALSE , but the -// executables and associated state will remain part of the current state -// until a subsequent call to UseProgram removes it from use. After it is -// removed from use, it cannot be made part of current state until it has -// been successfully relinked. -// -// If program contains shader objects of type GL.VERTEX_SHADER but does not -// contain shader objects of type GL.FRAGMENT_SHADER, the vertex shader will -// be linked against the implicit interface for fixed functionality fragment -// processing. Similarly, if program contains shader objects of type -// GL.FRAGMENT_SHADER but it does not contain shader objects of type -// GL.VERTEX_SHADER, the fragment shader will be linked against the implicit -// interface for fixed functionality vertex processing. -// -// The program object's information log is updated and the program is -// generated at the time of the link operation. After the link operation, -// applications are free to modify attached shader objects, compile attached -// shader objects, detach shader objects, delete shader objects, and attach -// additional shader objects. None of these operations affects the -// information log or the program that is part of the program object. -// -// If the link operation is unsuccessful, any information about a previous -// link operation on program is lost (a failed link does not restore the -// old state of program). Certain information can still be retrieved -// from program even after an unsuccessful link operation. See for instance -// GetActiveAttrib and GetActiveUniform. -// -// Error GL.INVALID_VALUE is generated if program is not a value generated by -// OpenGL. GL.INVALID_OPERATION is generated if program is not a program -// object. GL.INVALID_OPERATION is generated if LinkProgram is executed -// between the execution of Begin and the corresponding execution of End. -// -// LinkProgram is available in GL version 2.0 or greater. -func (gl *GL) LinkProgram(program glbase.Program) { - C.gl3_1_glLinkProgram(gl.funcs, C.GLuint(program)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glIsShader.xml -func (gl *GL) IsShader(shader glbase.Shader) bool { - glresult := C.gl3_1_glIsShader(gl.funcs, C.GLuint(shader)) - return *(*bool)(unsafe.Pointer(&glresult)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glIsProgram.xml -func (gl *GL) IsProgram(program glbase.Program) bool { - glresult := C.gl3_1_glIsProgram(gl.funcs, C.GLuint(program)) - return *(*bool)(unsafe.Pointer(&glresult)) -} - -// GetVertexAttribiv returns in params the value of a generic vertex attribute -// parameter. The generic vertex attribute to be queried is specified by -// index, and the parameter to be queried is specified by pname. -// -// The accepted parameter names are as follows: -// -// GL.VERTEX_ATTRIB_ARRAY_BUFFER_BINDING -// params returns a single value, the name of the buffer object -// currently bound to the binding point corresponding to generic vertex -// attribute array index. If no buffer object is bound, 0 is returned. -// The initial value is 0. -// -// GL.VERTEX_ATTRIB_ARRAY_ENABLED -// params returns a single value that is non-zero (true) if the vertex -// attribute array for index is enabled and 0 (false) if it is -// disabled. The initial value is 0. -// -// GL.VERTEX_ATTRIB_ARRAY_SIZE -// params returns a single value, the size of the vertex attribute -// array for index. The size is the number of values for each element -// of the vertex attribute array, and it will be 1, 2, 3, or 4. The -// initial value is 4. -// -// GL.VERTEX_ATTRIB_ARRAY_STRIDE -// params returns a single value, the array stride for (number of bytes -// between successive elements in) the vertex attribute array for -// index. A value of 0 indicates that the array elements are stored -// sequentially in memory. The initial value is 0. -// -// GL.VERTEX_ATTRIB_ARRAY_TYPE -// params returns a single value, a symbolic constant indicating the -// array type for the vertex attribute array for index. Possible values -// are GL.BYTE, GL.UNSIGNED_BYTE, GL.SHORT, GL.UNSIGNED_SHORT, GL.INT, -// GL.UNSIGNED_INT, GL.FLOAT, and GL.DOUBLE. The initial value is -// GL.FLOAT. -// -// GL.VERTEX_ATTRIB_ARRAY_NORMALIZED -// params returns a single value that is non-zero (true) if fixed-point -// data types for the vertex attribute array indicated by index are -// normalized when they are converted to floating point, and 0 (false) -// otherwise. The initial value is 0. -// -// GL.CURRENT_VERTEX_ATTRIB -// params returns four values that represent the current value for the -// generic vertex attribute specified by index. Generic vertex -// attribute 0 is unique in that it has no current state, so an error -// will be generated if index is 0. The initial value for all other -// generic vertex attributes is (0,0,0,1). -// -// All of the parameters except GL.CURRENT_VERTEX_ATTRIB represent -// client-side state. -// -// Error GL.INVALID_VALUE is generated if index is greater than or equal to -// GL.MAX_VERTEX_ATTRIBS. GL.INVALID_ENUM is generated if pname is not an -// accepted value. GL.INVALID_OPERATION is generated if index is 0 and pname -// is GL.CURRENT_VERTEX_ATTRIB. -// -// GetVertexAttribiv is available in GL version 2.0 or greater. -func (gl *GL) GetVertexAttribiv(index glbase.Attrib, pname glbase.Enum, params []int32) { - var params_c [4]int32 - C.gl3_1_glGetVertexAttribiv(gl.funcs, C.GLuint(index), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms_c[0]))) - copy(params, params_c[:]) -} - -// GetVertexAttribfv returns in params the value of a generic vertex attribute -// parameter. The generic vertex attribute to be queried is specified by -// index, and the parameter to be queried is specified by pname. -// -// The accepted parameter names are as follows: -// -// GL.VERTEX_ATTRIB_ARRAY_BUFFER_BINDING -// params returns a single value, the name of the buffer object -// currently bound to the binding point corresponding to generic vertex -// attribute array index. If no buffer object is bound, 0 is returned. -// The initial value is 0. -// -// GL.VERTEX_ATTRIB_ARRAY_ENABLED -// params returns a single value that is non-zero (true) if the vertex -// attribute array for index is enabled and 0 (false) if it is -// disabled. The initial value is 0. -// -// GL.VERTEX_ATTRIB_ARRAY_SIZE -// params returns a single value, the size of the vertex attribute -// array for index. The size is the number of values for each element -// of the vertex attribute array, and it will be 1, 2, 3, or 4. The -// initial value is 4. -// -// GL.VERTEX_ATTRIB_ARRAY_STRIDE -// params returns a single value, the array stride for (number of bytes -// between successive elements in) the vertex attribute array for -// index. A value of 0 indicates that the array elements are stored -// sequentially in memory. The initial value is 0. -// -// GL.VERTEX_ATTRIB_ARRAY_TYPE -// params returns a single value, a symbolic constant indicating the -// array type for the vertex attribute array for index. Possible values -// are GL.BYTE, GL.UNSIGNED_BYTE, GL.SHORT, GL.UNSIGNED_SHORT, GL.INT, -// GL.UNSIGNED_INT, GL.FLOAT, and GL.DOUBLE. The initial value is -// GL.FLOAT. -// -// GL.VERTEX_ATTRIB_ARRAY_NORMALIZED -// params returns a single value that is non-zero (true) if fixed-point -// data types for the vertex attribute array indicated by index are -// normalized when they are converted to floating point, and 0 (false) -// otherwise. The initial value is 0. -// -// GL.CURRENT_VERTEX_ATTRIB -// params returns four values that represent the current value for the -// generic vertex attribute specified by index. Generic vertex -// attribute 0 is unique in that it has no current state, so an error -// will be generated if index is 0. The initial value for all other -// generic vertex attributes is (0,0,0,1). -// -// All of the parameters except GL.CURRENT_VERTEX_ATTRIB represent -// client-side state. -// -// Error GL.INVALID_VALUE is generated if index is greater than or equal to -// GL.MAX_VERTEX_ATTRIBS. GL.INVALID_ENUM is generated if pname is not an -// accepted value. GL.INVALID_OPERATION is generated if index is 0 and pname -// is GL.CURRENT_VERTEX_ATTRIB. -// -// GetVertexAttribfv is available in GL version 2.0 or greater. -func (gl *GL) GetVertexAttribfv(index glbase.Attrib, pname glbase.Enum, params []float32) { - var params_c [4]float32 - C.gl3_1_glGetVertexAttribfv(gl.funcs, C.GLuint(index), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(¶ms_c[0]))) - copy(params, params_c[:]) -} - -// GetVertexAttribdv returns in params the value of a generic vertex attribute -// parameter. The generic vertex attribute to be queried is specified by -// index, and the parameter to be queried is specified by pname. -// -// The accepted parameter names are as follows: -// -// GL.VERTEX_ATTRIB_ARRAY_BUFFER_BINDING -// params returns a single value, the name of the buffer object -// currently bound to the binding point corresponding to generic vertex -// attribute array index. If no buffer object is bound, 0 is returned. -// The initial value is 0. -// -// GL.VERTEX_ATTRIB_ARRAY_ENABLED -// params returns a single value that is non-zero (true) if the vertex -// attribute array for index is enabled and 0 (false) if it is -// disabled. The initial value is 0. -// -// GL.VERTEX_ATTRIB_ARRAY_SIZE -// params returns a single value, the size of the vertex attribute -// array for index. The size is the number of values for each element -// of the vertex attribute array, and it will be 1, 2, 3, or 4. The -// initial value is 4. -// -// GL.VERTEX_ATTRIB_ARRAY_STRIDE -// params returns a single value, the array stride for (number of bytes -// between successive elements in) the vertex attribute array for -// index. A value of 0 indicates that the array elements are stored -// sequentially in memory. The initial value is 0. -// -// GL.VERTEX_ATTRIB_ARRAY_TYPE -// params returns a single value, a symbolic constant indicating the -// array type for the vertex attribute array for index. Possible values -// are GL.BYTE, GL.UNSIGNED_BYTE, GL.SHORT, GL.UNSIGNED_SHORT, GL.INT, -// GL.UNSIGNED_INT, GL.FLOAT, and GL.DOUBLE. The initial value is -// GL.FLOAT. -// -// GL.VERTEX_ATTRIB_ARRAY_NORMALIZED -// params returns a single value that is non-zero (true) if fixed-point -// data types for the vertex attribute array indicated by index are -// normalized when they are converted to floating point, and 0 (false) -// otherwise. The initial value is 0. -// -// GL.CURRENT_VERTEX_ATTRIB -// params returns four values that represent the current value for the -// generic vertex attribute specified by index. Generic vertex -// attribute 0 is unique in that it has no current state, so an error -// will be generated if index is 0. The initial value for all other -// generic vertex attributes is (0,0,0,1). -// -// All of the parameters except GL.CURRENT_VERTEX_ATTRIB represent -// client-side state. -// -// Error GL.INVALID_VALUE is generated if index is greater than or equal to -// GL.MAX_VERTEX_ATTRIBS. GL.INVALID_ENUM is generated if pname is not an -// accepted value. GL.INVALID_OPERATION is generated if index is 0 and pname -// is GL.CURRENT_VERTEX_ATTRIB. -// -// GetVertexAttribdv is available in GL version 2.0 or greater. -func (gl *GL) GetVertexAttribdv(index glbase.Attrib, pname glbase.Enum, params []float64) { - var params_c [4]float64 - C.gl3_1_glGetVertexAttribdv(gl.funcs, C.GLuint(index), C.GLenum(pname), (*C.GLdouble)(unsafe.Pointer(¶ms_c[0]))) - copy(params, params_c[:]) -} - -// GetUniformiv returns in params the value of the specified uniform -// variable. The type of the uniform variable specified by location -// determines the number of values returned. If the uniform variable is -// defined in the shader as a boolean, int, or float, a single value will be -// returned. If it is defined as a vec2, ivec2, or bvec2, two values will be -// returned. If it is defined as a vec3, ivec3, or bvec3, three values will -// be returned, and so on. To query values stored in uniform variables -// declared as arrays, call GetUniformiv for each element of the array. To -// query values stored in uniform variables declared as structures, call -// GetUniformiv for each field in the structure. The values for uniform -// variables declared as a matrix will be returned in column major order. -// -// The locations assigned to uniform variables are not known until the -// program object is linked. After linking has occurred, the command -// GetUniformLocation can be used to obtain the location of a uniform -// variable. This location value can then be passed to GetUniformiv in order -// to query the current value of the uniform variable. After a program object -// has been linked successfully, the index values for uniform variables -// remain fixed until the next link command occurs. The uniform variable -// values can only be queried after a link if the link was successful. -// -// Error GL.INVALID_VALUE is generated if program is not a value generated by -// OpenGL. GL.INVALID_OPERATION is generated if program is not a program -// object. GL.INVALID_OPERATION is generated if program has not been -// successfully linked. GL.INVALID_OPERATION is generated if location does -// not correspond to a valid uniform variable location for the specified -// program object. GL.INVALID_OPERATION is generated if GetUniformiv is -// executed between the execution of Begin and the corresponding execution of -// End. -// -// GetUniformiv is available in GL version 2.0 or greater. -func (gl *GL) GetUniformiv(program glbase.Program, location glbase.Uniform, params []int32) { - var params_c [4]int32 - C.gl3_1_glGetUniformiv(gl.funcs, C.GLuint(program), C.GLint(location), (*C.GLint)(unsafe.Pointer(¶ms_c[0]))) - copy(params, params_c[:]) -} - -// GetUniformfv returns in params the value of the specified uniform -// variable. The type of the uniform variable specified by location -// determines the number of values returned. If the uniform variable is -// defined in the shader as a boolean, int, or float, a single value will be -// returned. If it is defined as a vec2, ivec2, or bvec2, two values will be -// returned. If it is defined as a vec3, ivec3, or bvec3, three values will -// be returned, and so on. To query values stored in uniform variables -// declared as arrays, call GetUniformfv for each element of the array. To -// query values stored in uniform variables declared as structures, call -// GetUniformfv for each field in the structure. The values for uniform -// variables declared as a matrix will be returned in column major order. -// -// The locations assigned to uniform variables are not known until the -// program object is linked. After linking has occurred, the command -// GetUniformLocation can be used to obtain the location of a uniform -// variable. This location value can then be passed to GetUniformfv in order -// to query the current value of the uniform variable. After a program object -// has been linked successfully, the index values for uniform variables -// remain fixed until the next link command occurs. The uniform variable -// values can only be queried after a link if the link was successful. -// -// Error GL.INVALID_VALUE is generated if program is not a value generated by -// OpenGL. GL.INVALID_OPERATION is generated if program is not a program -// object. GL.INVALID_OPERATION is generated if program has not been -// successfully linked. GL.INVALID_OPERATION is generated if location does -// not correspond to a valid uniform variable location for the specified -// program object. GL.INVALID_OPERATION is generated if GetUniformfv is -// executed between the execution of Begin and the corresponding execution of -// End. -// -// GetUniformfv is available in GL version 2.0 or greater. -func (gl *GL) GetUniformfv(program glbase.Program, location glbase.Uniform, params []float32) { - var params_c [4]float32 - C.gl3_1_glGetUniformfv(gl.funcs, C.GLuint(program), C.GLint(location), (*C.GLfloat)(unsafe.Pointer(¶ms_c[0]))) - copy(params, params_c[:]) -} - -// GetUniformLocation returns an integer that represents the location of a -// specific uniform variable within a program object. name must be an active -// uniform variable name in program that is not a structure, an array of -// structures, or a subcomponent of a vector or a matrix. This function -// returns -1 if name does not correspond to an active uniform variable in -// program or if name starts with the reserved prefix "gl_". -// -// Uniform variables that are structures or arrays of structures may be -// queried by calling GetUniformLocation for each field within the -// structure. The array element operator "[]" and the structure field -// operator "." may be used in name in order to select elements within an -// array or fields within a structure. The result of using these operators is -// not allowed to be another structure, an array of structures, or a -// subcomponent of a vector or a matrix. Except if the last part of name -// indicates a uniform variable array, the location of the first element of -// an array can be retrieved by using the name of the array, or by using the -// name appended by "[0]". -// -// The actual locations assigned to uniform variables are not known until the -// program object is linked successfully. After linking has occurred, the -// command GetUniformLocation can be used to obtain the location of a -// uniform variable. This location value can then be passed to Uniform to -// set the value of the uniform variable or to GetUniform in order to query -// the current value of the uniform variable. After a program object has been -// linked successfully, the index values for uniform variables remain fixed -// until the next link command occurs. Uniform variable locations and values -// can only be queried after a link if the link was successful. -// -// Error GL.INVALID_VALUE is generated if program is not a value generated by -// OpenGL. GL.INVALID_OPERATION is generated if program is not a program object. -// GL.INVALID_OPERATION is generated if program has not been successfully -// linked. GL.INVALID_OPERATION is generated if GetUniformLocation is executed -// between the execution of Begin and the corresponding execution of End. -// -// GetUniformLocation is available in GL version 2.0 or greater. -func (gl *GL) GetUniformLocation(program glbase.Program, name string) glbase.Uniform { - name_cstr := C.CString(name) - glresult := C.gl3_1_glGetUniformLocation(gl.funcs, C.GLuint(program), (*C.GLchar)(name_cstr)) - C.free(unsafe.Pointer(name_cstr)) - return glbase.Uniform(glresult) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glGetShaderSource.xml -func (gl *GL) GetShaderSource(shader glbase.Shader, bufSize int32, length []int32, source []byte) { - C.gl3_1_glGetShaderSource(gl.funcs, C.GLuint(shader), C.GLsizei(bufSize), (*C.GLsizei)(unsafe.Pointer(&length[0])), (*C.GLchar)(unsafe.Pointer(&source[0]))) -} - -// GetShaderInfoLog returns the information log for the specified shader -// object. The information log for a shader object is modified when the -// shader is compiled. -// -// The information log for a shader object is a string that may contain -// diagnostic messages, warning messages, and other information about the -// last compile operation. When a shader object is created, its information -// log will be a string of length 0, and the size of the current log can be -// obtained by calling GetShaderiv with the value GL.INFO_LOG_LENGTH. -// -// The information log for a shader object is the OpenGL implementer's -// primary mechanism for conveying information about the compilation process. -// Therefore, the information log can be helpful to application developers -// during the development process, even when compilation is successful. -// Application developers should not expect different OpenGL implementations -// to produce identical information logs. -// -// Error GL.INVALID_VALUE is generated if shader is not a value generated by -// OpenGL. GL.INVALID_OPERATION is generated if shader is not a shader -// object. GL.INVALID_VALUE is generated if maxLength is less than 0. -// GL.INVALID_OPERATION is generated if GetShaderInfoLog is executed -// between the execution of Begin and the corresponding execution of End. -// -// GetShaderInfoLog is available in GL version 2.0 or greater. -func (gl *GL) GetShaderInfoLog(shader glbase.Shader) []byte { - var params [1]int32 - var length int32 - gl.GetShaderiv(shader, INFO_LOG_LENGTH, params[:]) - bufSize := params[0] - infoLog := make([]byte, int(bufSize)) - C.gl3_1_glGetShaderInfoLog(gl.funcs, C.GLuint(shader), C.GLsizei(bufSize), (*C.GLsizei)(unsafe.Pointer(&length)), (*C.GLchar)(unsafe.Pointer(&infoLog[0]))) - return infoLog -} - -// GetShaderiv GetShader returns in params the value of a parameter for a specific -// shader object. The following parameters are defined: -// -// GL.SHADER_TYPE -// params returns GL.VERTEX_SHADER if shader is a vertex shader object, -// and GL.FRAGMENT_SHADER if shader is a fragment shader object. -// -// GL.DELETE_STATUS -// params returns GL.TRUE if shader is currently flagged for deletion, -// and GL.FALSE otherwise. -// -// GL.COMPILE_STATUS -// params returns GL.TRUE if the last compile operation on shader was -// successful, and GL.FALSE otherwise. -// -// GL.INFO_LOG_LENGTH -// params returns the number of characters in the information log for -// shader including the null termination character (the size of the -// character buffer required to store the information log). If shader has -// no information log, a value of 0 is returned. -// -// GL.SHADER_SOURCE_LENGTH -// params returns the length of the concatenation of the source strings -// that make up the shader source for the shader, including the null -// termination character. (the size of the character buffer -// required to store the shader source). If no source code exists, 0 is -// returned. -// -// Error GL.INVALID_VALUE is generated if shader is not a value generated by -// OpenGL. GL.INVALID_OPERATION is generated if shader does not refer to a -// shader object. GL.INVALID_ENUM is generated if pname is not an accepted -// value. GL.INVALID_OPERATION is generated if GetShader is executed -// between the execution of Begin and the corresponding execution of End. -// -// GetShaderiv is available in GL version 2.0 or greater. -func (gl *GL) GetShaderiv(shader glbase.Shader, pname glbase.Enum, params []int32) { - var params_c [4]int32 - C.gl3_1_glGetShaderiv(gl.funcs, C.GLuint(shader), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms_c[0]))) - copy(params, params_c[:]) -} - -// GetProgramInfoLog returns the information log for the specified program -// object. The information log for a program object is modified when the -// program object is linked or validated. -// -// The information log for a program object is either an empty string, or a -// string containing information about the last link operation, or a string -// containing information about the last validation operation. It may contain -// diagnostic messages, warning messages, and other information. When a -// program object is created, its information log will be a string of length -// 0, and the size of the current log can be obtained by calling GetProgramiv -// with the value GL.INFO_LOG_LENGTH. -// -// Error GL.INVALID_VALUE is generated if program is not a value generated -// by OpenGL. GL.INVALID_OPERATION is generated if program is not a -// program object. -func (gl *GL) GetProgramInfoLog(program glbase.Program) []byte { - var params [1]int32 - var length int32 - gl.GetProgramiv(program, INFO_LOG_LENGTH, params[:]) - bufSize := params[0] - infoLog := make([]byte, int(bufSize)) - C.gl3_1_glGetProgramInfoLog(gl.funcs, C.GLuint(program), C.GLsizei(bufSize), (*C.GLsizei)(unsafe.Pointer(&length)), (*C.GLchar)(unsafe.Pointer(&infoLog[0]))) - return infoLog -} - -// GetProgramiv returns in params the value of a parameter for a specific -// program object. The following parameters are defined: -// -// GL.DELETE_STATUS -// params returns GL.TRUE if program is currently flagged for deletion, -// and GL.FALSE otherwise. -// -// GL.LINK_STATUS -// params returns GL.TRUE if the last link operation on program was -// successful, and GL.FALSE otherwise. -// -// GL.VALIDATE_STATUS -// params returns GL.TRUE or if the last validation operation on -// program was successful, and GL.FALSE otherwise. -// -// GL.INFO_LOG_LENGTH -// params returns the number of characters in the information log for -// program including the null termination character (the size of -// the character buffer required to store the information log). If -// program has no information log, a value of 0 is returned. -// -// GL.ATTACHED_SHADERS -// params returns the number of shader objects attached to program. -// -// GL.ACTIVE_ATTRIBUTES -// params returns the number of active attribute variables for program. -// -// GL.ACTIVE_ATTRIBUTE_MAX_LENGTH -// params returns the length of the longest active attribute name for -// program, including the null termination character (the size of -// the character buffer required to store the longest attribute name). -// If no active attributes exist, 0 is returned. -// -// GL.ACTIVE_UNIFORMS -// params returns the number of active uniform variables for program. -// -// GL.ACTIVE_UNIFORM_MAX_LENGTH -// params returns the length of the longest active uniform variable -// name for program, including the null termination character (i.e., -// the size of the character buffer required to store the longest -// uniform variable name). If no active uniform variables exist, 0 is -// returned. -// -// GL.TRANSFORM_FEEDBACK_BUFFER_MODE -// params returns a symbolic constant indicating the buffer mode used -// when transform feedback is active. This may be GL.SEPARATE_ATTRIBS -// or GL.INTERLEAVED_ATTRIBS. -// -// GL.TRANSFORM_FEEDBACK_VARYINGS -// params returns the number of varying variables to capture in transform -// feedback mode for the program. -// -// GL.TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH -// params returns the length of the longest variable name to be used for -// transform feedback, including the null-terminator. -// -// GL.GEOMETRY_VERTICES_OUT -// params returns the maximum number of vertices that the geometry shader in -// program will output. -// -// GL.GEOMETRY_INPUT_TYPE -// params returns a symbolic constant indicating the primitive type accepted -// as input to the geometry shader contained in program. -// -// GL.GEOMETRY_OUTPUT_TYPE -// params returns a symbolic constant indicating the primitive type that will -// be output by the geometry shader contained in program. -// -// GL.ACTIVE_UNIFORM_BLOCKS and GL.ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH are -// available only if the GL version 3.1 or greater. -// -// GL.GEOMETRY_VERTICES_OUT, GL.GEOMETRY_INPUT_TYPE and -// GL.GEOMETRY_OUTPUT_TYPE are accepted only if the GL version is 3.2 or -// greater. -// -// Error GL.INVALID_VALUE is generated if program is not a value generated by -// OpenGL. GL.INVALID_OPERATION is generated if program does not refer to a -// program object. GL.INVALID_OPERATION is generated if pname is -// GL.GEOMETRY_VERTICES_OUT, GL.GEOMETRY_INPUT_TYPE, or -// GL.GEOMETRY_OUTPUT_TYPE, and program does not contain a geometry shader. -// GL.INVALID_ENUM is generated if pname is not an accepted value. -func (gl *GL) GetProgramiv(program glbase.Program, pname glbase.Enum, params []int32) { - var params_c [4]int32 - C.gl3_1_glGetProgramiv(gl.funcs, C.GLuint(program), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms_c[0]))) - copy(params, params_c[:]) -} - -// GetAttribLocation queries the previously linked program object specified -// by program for the attribute variable specified by name and returns the -// index of the generic vertex attribute that is bound to that attribute -// variable. If name is a matrix attribute variable, the index of the first -// column of the matrix is returned. If the named attribute variable is not -// an active attribute in the specified program object or if name starts with -// the reserved prefix "gl_", a value of -1 is returned. -// -// The association between an attribute variable name and a generic attribute -// index can be specified at any time by calling BindAttribLocation. -// Attribute bindings do not go into effect until LinkProgram is called. -// After a program object has been linked successfully, the index values for -// attribute variables remain fixed until the next link command occurs. The -// attribute values can only be queried after a link if the link was -// successful. GetAttribLocation returns the binding that actually went -// into effect the last time LinkProgram was called for the specified -// program object. Attribute bindings that have been specified since the last -// link operation are not returned by GetAttribLocation. -// -// Error GL_INVALID_OPERATION is generated if program is not a value -// generated by OpenGL. GL_INVALID_OPERATION is generated if program is not -// a program object. GL_INVALID_OPERATION is generated if program has not -// been successfully linked. GL_INVALID_OPERATION is generated if -// GetAttribLocation is executed between the execution of Begin and the -// corresponding execution of End. -// -// GetAttribLocation is available in GL version 2.0 or greater. -func (gl *GL) GetAttribLocation(program glbase.Program, name string) glbase.Attrib { - name_cstr := C.CString(name) - glresult := C.gl3_1_glGetAttribLocation(gl.funcs, C.GLuint(program), (*C.GLchar)(name_cstr)) - C.free(unsafe.Pointer(name_cstr)) - return glbase.Attrib(glresult) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glGetAttachedShaders.xml -func (gl *GL) GetAttachedShaders(program glbase.Program, maxCount int32, count []int, obj []uint32) { - C.gl3_1_glGetAttachedShaders(gl.funcs, C.GLuint(program), C.GLsizei(maxCount), (*C.GLsizei)(unsafe.Pointer(&count[0])), (*C.GLuint)(unsafe.Pointer(&obj[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glGetActiveUniform.xml -func (gl *GL) GetActiveUniform(program glbase.Program, index uint32, bufSize int32, length []int32, size []int, gltype []glbase.Enum, name []byte) { - C.gl3_1_glGetActiveUniform(gl.funcs, C.GLuint(program), C.GLuint(index), C.GLsizei(bufSize), (*C.GLsizei)(unsafe.Pointer(&length[0])), (*C.GLint)(unsafe.Pointer(&size[0])), (*C.GLenum)(unsafe.Pointer(&gltype[0])), (*C.GLchar)(unsafe.Pointer(&name[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glGetActiveAttrib.xml -func (gl *GL) GetActiveAttrib(program glbase.Program, index glbase.Attrib, bufSize int32, length []int32, size []int, gltype []glbase.Enum, name []byte) { - C.gl3_1_glGetActiveAttrib(gl.funcs, C.GLuint(program), C.GLuint(index), C.GLsizei(bufSize), (*C.GLsizei)(unsafe.Pointer(&length[0])), (*C.GLint)(unsafe.Pointer(&size[0])), (*C.GLenum)(unsafe.Pointer(&gltype[0])), (*C.GLchar)(unsafe.Pointer(&name[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glEnableVertexAttribArray.xml -func (gl *GL) EnableVertexAttribArray(index glbase.Attrib) { - C.gl3_1_glEnableVertexAttribArray(gl.funcs, C.GLuint(index)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glDisableVertexAttribArray.xml -func (gl *GL) DisableVertexAttribArray(index glbase.Attrib) { - C.gl3_1_glDisableVertexAttribArray(gl.funcs, C.GLuint(index)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glDetachShader.xml -func (gl *GL) DetachShader(program glbase.Program, shader glbase.Shader) { - C.gl3_1_glDetachShader(gl.funcs, C.GLuint(program), C.GLuint(shader)) -} - -// DeleteShader frees the memory and invalidates the name associated with -// the shader object specified by shader. This command effectively undoes the -// effects of a call to CreateShader. -// -// If a shader object to be deleted is attached to a program object, it will -// be flagged for deletion, but it will not be deleted until it is no longer -// attached to any program object, for any rendering context (it must -// be detached from wherever it was attached before it will be deleted). A -// value of 0 for shader will be silently ignored. -// -// To determine whether an object has been flagged for deletion, call -// GetShader with arguments shader and GL.DELETE_STATUS. -// -// Error GL.INVALID_VALUE is generated if shader is not a value generated by -// OpenGL. -// -// DeleteShader is available in GL version 2.0 or greater. -func (gl *GL) DeleteShader(shader glbase.Shader) { - C.gl3_1_glDeleteShader(gl.funcs, C.GLuint(shader)) -} - -// DeleteProgram frees the memory and invalidates the name associated with -// the program object specified by program. This command effectively undoes -// the effects of a call to CreateProgram. -// -// If a program object is in use as part of current rendering state, it will -// be flagged for deletion, but it will not be deleted until it is no longer -// part of current state for any rendering context. If a program object to be -// deleted has shader objects attached to it, those shader objects will be -// automatically detached but not deleted unless they have already been -// flagged for deletion by a previous call to DeleteShader. A value of 0 -// for program will be silently ignored. -// -// To determine whether a program object has been flagged for deletion, call -// GetProgram with arguments program and GL.DELETE_STATUS. -// -// Error GL.INVALID_VALUE is generated if program is not a value generated by -// OpenGL. -// -// DeleteProgram is available in GL version 2.0 or greater. -func (gl *GL) DeleteProgram(program glbase.Program) { - C.gl3_1_glDeleteProgram(gl.funcs, C.GLuint(program)) -} - -// CreateShader creates an empty shader object and returns a non-zero value -// by which it can be referenced. A shader object is used to maintain the -// source code strings that define a shader. shaderType indicates the type of -// shader to be created. -// -// Two types of shaders are supported. A shader of type GL.VERTEX_SHADER is a -// shader that is intended to run on the programmable vertex processor and -// replace the fixed functionality vertex processing in OpenGL. A shader of -// type GL.FRAGMENT_SHADER is a shader that is intended to run on the -// programmable fragment processor and replace the fixed functionality -// fragment processing in OpenGL. -// -// When created, a shader object's GL.SHADER_TYPE parameter is set to either -// GL.VERTEX_SHADER or GL.FRAGMENT_SHADER, depending on the value of -// shaderType. -// -// Like display lists and texture objects, the name space for shader objects -// may be shared across a set of contexts, as long as the server sides of the -// contexts share the same address space. If the name space is shared across -// contexts, any attached objects and the data associated with those attached -// objects are shared as well. -// -// This function returns 0 if an error occurs creating the shader object. -// -// Error GL.INVALID_ENUM is generated if shaderType is not an accepted value. -// GL.INVALID_OPERATION is generated if CreateShader is executed between the -// execution of Begin and the corresponding execution of End. -// -// CreateShader is available in GL version 2.0 or greater. -func (gl *GL) CreateShader(gltype glbase.Enum) glbase.Shader { - glresult := C.gl3_1_glCreateShader(gl.funcs, C.GLenum(gltype)) - return glbase.Shader(glresult) -} - -// CreateProgram creates an empty program object and returns a non-zero -// value by which it can be referenced. A program object is an object to -// which shader objects can be attached. This provides a mechanism to specify -// the shader objects that will be linked to create a program. It also -// provides a means for checking the compatibility of the shaders that will -// be used to create a program (for instance, checking the compatibility -// between a vertex shader and a fragment shader). When no longer needed as -// part of a program object, shader objects can be detached. -// -// One or more executables are created in a program object by successfully -// attaching shader objects to it with AttachShader, successfully compiling -// the shader objects with CompileShader, and successfully linking the -// program object with LinkProgram. These executables are made part of -// current state when UseProgram is called. Program objects can be deleted -// by calling DeleteProgram. The memory associated with the program object -// will be deleted when it is no longer part of current rendering state for -// any context. -// -// Like display lists and texture objects, the name space for program objects -// may be shared across a set of contexts, as long as the server sides of the -// contexts share the same address space. If the name space is shared across -// contexts, any attached objects and the data associated with those attached -// objects are shared as well. -// -// Applications are responsible for providing the synchronization across API -// calls when objects are accessed from different execution threads. -// -// This function returns 0 if an error occurs creating the program object. -// -// Error GL.INVALID_OPERATION is generated if CreateProgram is executed -// between the execution of Begin and the corresponding execution of End. -// -// CreateProgram is available in GL version 2.0 or greater. -func (gl *GL) CreateProgram() glbase.Program { - glresult := C.gl3_1_glCreateProgram(gl.funcs) - return glbase.Program(glresult) -} - -// CompileShader compiles the source code strings that have been stored in -// the shader object specified by shader. -// -// The compilation status will be stored as part of the shader object's -// state. This value will be set to GL.TRUE if the shader was compiled without -// errors and is ready for use, and GL.FALSE otherwise. It can be queried by -// calling GetShaderiv with arguments shader and GL.COMPILE_STATUS. -// -// Compilation of a shader can fail for a number of reasons as specified by -// the OpenGL Shading Language Specification. Whether or not the compilation -// was successful, information about the compilation can be obtained from the -// shader object's information log by calling GetShaderInfoLog. -// -// Error GL.INVALID_VALUE is generated if shader is not a value generated by -// OpenGL. GL.INVALID_OPERATION is generated if shader is not a shader -// object. GL.INVALID_OPERATION is generated if CompileShader is executed -// between the execution of Begin and the corresponding execution of End. -// -// CompileShader is available in GL version 2.0 or greater. -func (gl *GL) CompileShader(shader glbase.Shader) { - C.gl3_1_glCompileShader(gl.funcs, C.GLuint(shader)) -} - -// BindAttribLocation associates a user-defined attribute variable in the program -// object specified by program with a generic vertex attribute index. The name -// parameter specifies the name of the vertex shader attribute variable to -// which index is to be bound. When program is made part of the current state, -// values provided via the generic vertex attribute index will modify the -// value of the user-defined attribute variable specified by name. -// -// If name refers to a matrix attribute variable, index refers to the first -// column of the matrix. Other matrix columns are then automatically bound to -// locations index+1 for a matrix of type mat2; index+1 and index+2 for a -// matrix of type mat3; and index+1, index+2, and index+3 for a matrix of -// type mat4. -// -// This command makes it possible for vertex shaders to use descriptive names -// for attribute variables rather than generic variables that are numbered -// from 0 to GL.MAX_VERTEX_ATTRIBS-1. The values sent to each generic -// attribute index are part of current state, just like standard vertex -// attributes such as color, normal, and vertex position. If a different -// program object is made current by calling UseProgram, the generic vertex -// attributes are tracked in such a way that the same values will be observed -// by attributes in the new program object that are also bound to index. -// -// Attribute variable name-to-generic attribute index bindings for a program -// object can be explicitly assigned at any time by calling -// BindAttribLocation. Attribute bindings do not go into effect until -// LinkProgram is called. After a program object has been linked -// successfully, the index values for generic attributes remain fixed (and -// their values can be queried) until the next link command occurs. -// -// Applications are not allowed to bind any of the standard OpenGL vertex -// attributes using this command, as they are bound automatically when -// needed. Any attribute binding that occurs after the program object has -// been linked will not take effect until the next time the program object is -// linked. -// -// If name was bound previously, that information is lost. Thus you cannot -// bind one user-defined attribute variable to multiple indices, but you can -// bind multiple user-defined attribute variables to the same index. -// -// Applications are allowed to bind more than one user-defined attribute -// variable to the same generic vertex attribute index. This is called -// aliasing, and it is allowed only if just one of the aliased attributes is -// active in the executable program, or if no path through the shader -// consumes more than one attribute of a set of attributes aliased to the -// same location. The compiler and linker are allowed to assume that no -// aliasing is done and are free to employ optimizations that work only in -// the absence of aliasing. OpenGL implementations are not required to do -// error checking to detect aliasing. Because there is no way to bind -// standard attributes, it is not possible to alias generic attributes with -// conventional ones (except for generic attribute 0). -// -// BindAttribLocation can be called before any vertex shader objects are -// bound to the specified program object. It is also permissible to bind a -// generic attribute index to an attribute variable name that is never used -// in a vertex shader. -// -// Active attributes that are not explicitly bound will be bound by the -// linker when LinkProgram is called. The locations assigned can be queried -// by calling GetAttribLocation. -// -// Error GL.INVALID_VALUE is generated if index is greater than or equal to -// GL.MAX_VERTEX_ATTRIBS. -// GL.INVALID_OPERATION is generated if name starts with the reserved prefix "gl_". -// GL.INVALID_VALUE is generated if program is not a value generated by OpenGL. -// GL.INVALID_OPERATION is generated if program is not a program object. -// GL.INVALID_OPERATION is generated if BindAttribLocation is executed -// between the execution of Begin and the corresponding execution of End. -// -// BindAttribLocation is available in GL version 2.0 or greater. -func (gl *GL) BindAttribLocation(program glbase.Program, index glbase.Attrib, name string) { - name_cstr := C.CString(name) - C.gl3_1_glBindAttribLocation(gl.funcs, C.GLuint(program), C.GLuint(index), (*C.GLchar)(name_cstr)) - C.free(unsafe.Pointer(name_cstr)) -} - -// AttachShader attaches a shader object to a program object. -// -// In order to create an executable, there must be a way to specify the list -// of things that will be linked together. Program objects provide this -// mechanism. Shaders that are to be linked together in a program object must -// first be attached to that program object. This indicates that shader will -// be included in link operations that will be performed on program. -// -// All operations that can be performed on a shader object are valid whether -// or not the shader object is attached to a program object. It is -// permissible to attach a shader object to a program object before source -// code has been loaded into the shader object or before the shader object -// has been compiled. It is permissible to attach multiple shader objects of -// the same type because each may contain a portion of the complete shader. -// It is also permissible to attach a shader object to more than one program -// object. If a shader object is deleted while it is attached to a program -// object, it will be flagged for deletion, and deletion will not occur until -// DetachShader is called to detach it from all program objects to which it -// is attached. -// -// Error GL.INVALID_VALUE is generated if either program or shader is not a -// value generated by OpenGL. GL.INVALID_OPERATION is generated if program -// is not a program object. GL.INVALID_OPERATION is generated if shader is -// not a shader object. GL.INVALID_OPERATION is generated if shader is -// already attached to program. GL.INVALID_OPERATION is generated if -// AttachShader is executed between the execution of Begin and the -// corresponding execution of End. -// -// AttachShader is available in GL version 2.0 or greater. -func (gl *GL) AttachShader(program glbase.Program, shader glbase.Shader) { - C.gl3_1_glAttachShader(gl.funcs, C.GLuint(program), C.GLuint(shader)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glStencilMaskSeparate.xml -func (gl *GL) StencilMaskSeparate(face glbase.Enum, mask uint32) { - C.gl3_1_glStencilMaskSeparate(gl.funcs, C.GLenum(face), C.GLuint(mask)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glStencilFuncSeparate.xml -func (gl *GL) StencilFuncSeparate(face, glfunc glbase.Enum, ref int32, mask uint32) { - C.gl3_1_glStencilFuncSeparate(gl.funcs, C.GLenum(face), C.GLenum(glfunc), C.GLint(ref), C.GLuint(mask)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glStencilOpSeparate.xml -func (gl *GL) StencilOpSeparate(face, sfail, dpfail, dppass glbase.Enum) { - C.gl3_1_glStencilOpSeparate(gl.funcs, C.GLenum(face), C.GLenum(sfail), C.GLenum(dpfail), C.GLenum(dppass)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glDrawBuffers.xml -func (gl *GL) DrawBuffers(n int, bufs []glbase.Enum) { - C.gl3_1_glDrawBuffers(gl.funcs, C.GLsizei(n), (*C.GLenum)(unsafe.Pointer(&bufs[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glBlendEquationSeparate.xml -func (gl *GL) BlendEquationSeparate(modeRGB, modeAlpha glbase.Enum) { - C.gl3_1_glBlendEquationSeparate(gl.funcs, C.GLenum(modeRGB), C.GLenum(modeAlpha)) -} - -// UniformMatrix4x3fv modifies the value of a uniform variable or a uniform -// variable array. The location of the uniform variable to be modified is -// specified by location, which should be a value returned by GetUniformLocation. -// UniformMatrix4x3fv operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions UniformMatrix{2|3|4|2x3|3x2|2x4|4x2|3x4|4x3}fv are used to -// modify a matrix or an array of matrices. The numbers in the function name -// are interpreted as the dimensionality of the matrix. The number 2 -// indicates a 2x2 matrix (4 values), the number 3 indicates a 3x3 matrix (9 -// values), and the number 4 indicates a 4x4 matrix (16 values). Non-square -// matrix dimensionality is explicit, with the first number representing the -// number of columns and the second number representing the number of rows. -// For example, 2x4 indicates a 2x4 matrix with 2 columns and 4 rows (8 -// values). The length of the provided slice must be a multiple of the number -// of values per matrix, to update one or more consecutive matrices. -// -// If transpose is false, each matrix is assumed to be supplied in column -// major order. If transpose is true, each matrix is assumed to be supplied -// in row major order. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) UniformMatrix4x3fv(location glbase.Uniform, transpose bool, value []float32) { - if len(value) == 0 { - return - } - if len(value)%(4*3) != 0 { - panic("invalid value length for UniformMatrix4x3fv") - } - count := len(value) / (4 * 3) - C.gl3_1_glUniformMatrix4x3fv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLfloat)(unsafe.Pointer(&value[0]))) -} - -// UniformMatrix3x4fv modifies the value of a uniform variable or a uniform -// variable array. The location of the uniform variable to be modified is -// specified by location, which should be a value returned by GetUniformLocation. -// UniformMatrix3x4fv operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions UniformMatrix{2|3|4|2x3|3x2|2x4|4x2|3x4|4x3}fv are used to -// modify a matrix or an array of matrices. The numbers in the function name -// are interpreted as the dimensionality of the matrix. The number 2 -// indicates a 2x2 matrix (4 values), the number 3 indicates a 3x3 matrix (9 -// values), and the number 4 indicates a 4x4 matrix (16 values). Non-square -// matrix dimensionality is explicit, with the first number representing the -// number of columns and the second number representing the number of rows. -// For example, 2x4 indicates a 2x4 matrix with 2 columns and 4 rows (8 -// values). The length of the provided slice must be a multiple of the number -// of values per matrix, to update one or more consecutive matrices. -// -// If transpose is false, each matrix is assumed to be supplied in column -// major order. If transpose is true, each matrix is assumed to be supplied -// in row major order. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) UniformMatrix3x4fv(location glbase.Uniform, transpose bool, value []float32) { - if len(value) == 0 { - return - } - if len(value)%(3*4) != 0 { - panic("invalid value length for UniformMatrix3x4fv") - } - count := len(value) / (3 * 4) - C.gl3_1_glUniformMatrix3x4fv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLfloat)(unsafe.Pointer(&value[0]))) -} - -// UniformMatrix4x2fv modifies the value of a uniform variable or a uniform -// variable array. The location of the uniform variable to be modified is -// specified by location, which should be a value returned by GetUniformLocation. -// UniformMatrix4x2fv operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions UniformMatrix{2|3|4|2x3|3x2|2x4|4x2|3x4|4x3}fv are used to -// modify a matrix or an array of matrices. The numbers in the function name -// are interpreted as the dimensionality of the matrix. The number 2 -// indicates a 2x2 matrix (4 values), the number 3 indicates a 3x3 matrix (9 -// values), and the number 4 indicates a 4x4 matrix (16 values). Non-square -// matrix dimensionality is explicit, with the first number representing the -// number of columns and the second number representing the number of rows. -// For example, 2x4 indicates a 2x4 matrix with 2 columns and 4 rows (8 -// values). The length of the provided slice must be a multiple of the number -// of values per matrix, to update one or more consecutive matrices. -// -// If transpose is false, each matrix is assumed to be supplied in column -// major order. If transpose is true, each matrix is assumed to be supplied -// in row major order. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) UniformMatrix4x2fv(location glbase.Uniform, transpose bool, value []float32) { - if len(value) == 0 { - return - } - if len(value)%(4*2) != 0 { - panic("invalid value length for UniformMatrix4x2fv") - } - count := len(value) / (4 * 2) - C.gl3_1_glUniformMatrix4x2fv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLfloat)(unsafe.Pointer(&value[0]))) -} - -// UniformMatrix2x4fv modifies the value of a uniform variable or a uniform -// variable array. The location of the uniform variable to be modified is -// specified by location, which should be a value returned by GetUniformLocation. -// UniformMatrix2x4fv operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions UniformMatrix{2|3|4|2x3|3x2|2x4|4x2|3x4|4x3}fv are used to -// modify a matrix or an array of matrices. The numbers in the function name -// are interpreted as the dimensionality of the matrix. The number 2 -// indicates a 2x2 matrix (4 values), the number 3 indicates a 3x3 matrix (9 -// values), and the number 4 indicates a 4x4 matrix (16 values). Non-square -// matrix dimensionality is explicit, with the first number representing the -// number of columns and the second number representing the number of rows. -// For example, 2x4 indicates a 2x4 matrix with 2 columns and 4 rows (8 -// values). The length of the provided slice must be a multiple of the number -// of values per matrix, to update one or more consecutive matrices. -// -// If transpose is false, each matrix is assumed to be supplied in column -// major order. If transpose is true, each matrix is assumed to be supplied -// in row major order. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) UniformMatrix2x4fv(location glbase.Uniform, transpose bool, value []float32) { - if len(value) == 0 { - return - } - if len(value)%(2*4) != 0 { - panic("invalid value length for UniformMatrix2x4fv") - } - count := len(value) / (2 * 4) - C.gl3_1_glUniformMatrix2x4fv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLfloat)(unsafe.Pointer(&value[0]))) -} - -// UniformMatrix3x2fv modifies the value of a uniform variable or a uniform -// variable array. The location of the uniform variable to be modified is -// specified by location, which should be a value returned by GetUniformLocation. -// UniformMatrix3x2fv operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions UniformMatrix{2|3|4|2x3|3x2|2x4|4x2|3x4|4x3}fv are used to -// modify a matrix or an array of matrices. The numbers in the function name -// are interpreted as the dimensionality of the matrix. The number 2 -// indicates a 2x2 matrix (4 values), the number 3 indicates a 3x3 matrix (9 -// values), and the number 4 indicates a 4x4 matrix (16 values). Non-square -// matrix dimensionality is explicit, with the first number representing the -// number of columns and the second number representing the number of rows. -// For example, 2x4 indicates a 2x4 matrix with 2 columns and 4 rows (8 -// values). The length of the provided slice must be a multiple of the number -// of values per matrix, to update one or more consecutive matrices. -// -// If transpose is false, each matrix is assumed to be supplied in column -// major order. If transpose is true, each matrix is assumed to be supplied -// in row major order. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) UniformMatrix3x2fv(location glbase.Uniform, transpose bool, value []float32) { - if len(value) == 0 { - return - } - if len(value)%(3*2) != 0 { - panic("invalid value length for UniformMatrix3x2fv") - } - count := len(value) / (3 * 2) - C.gl3_1_glUniformMatrix3x2fv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLfloat)(unsafe.Pointer(&value[0]))) -} - -// UniformMatrix2x3fv modifies the value of a uniform variable or a uniform -// variable array. The location of the uniform variable to be modified is -// specified by location, which should be a value returned by GetUniformLocation. -// UniformMatrix2x3fv operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions UniformMatrix{2|3|4|2x3|3x2|2x4|4x2|3x4|4x3}fv are used to -// modify a matrix or an array of matrices. The numbers in the function name -// are interpreted as the dimensionality of the matrix. The number 2 -// indicates a 2x2 matrix (4 values), the number 3 indicates a 3x3 matrix (9 -// values), and the number 4 indicates a 4x4 matrix (16 values). Non-square -// matrix dimensionality is explicit, with the first number representing the -// number of columns and the second number representing the number of rows. -// For example, 2x4 indicates a 2x4 matrix with 2 columns and 4 rows (8 -// values). The length of the provided slice must be a multiple of the number -// of values per matrix, to update one or more consecutive matrices. -// -// If transpose is false, each matrix is assumed to be supplied in column -// major order. If transpose is true, each matrix is assumed to be supplied -// in row major order. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) UniformMatrix2x3fv(location glbase.Uniform, transpose bool, value []float32) { - if len(value) == 0 { - return - } - if len(value)%(2*3) != 0 { - panic("invalid value length for UniformMatrix2x3fv") - } - count := len(value) / (2 * 3) - C.gl3_1_glUniformMatrix2x3fv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLfloat)(unsafe.Pointer(&value[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glIsVertexArray.xml -func (gl *GL) IsVertexArray(array uint32) bool { - glresult := C.gl3_1_glIsVertexArray(gl.funcs, C.GLuint(array)) - return *(*bool)(unsafe.Pointer(&glresult)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glGenVertexArrays.xml -func (gl *GL) GenVertexArrays(n int, arrays []uint32) { - C.gl3_1_glGenVertexArrays(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&arrays[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glDeleteVertexArrays.xml -func (gl *GL) DeleteVertexArrays(n int, arrays []uint32) { - C.gl3_1_glDeleteVertexArrays(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&arrays[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glBindVertexArray.xml -func (gl *GL) BindVertexArray(array uint32) { - C.gl3_1_glBindVertexArray(gl.funcs, C.GLuint(array)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glFlushMappedBufferRange.xml -func (gl *GL) FlushMappedBufferRange(target glbase.Enum, offset, length int) { - C.gl3_1_glFlushMappedBufferRange(gl.funcs, C.GLenum(target), C.GLintptr(offset), C.GLsizeiptr(length)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glFramebufferTextureLayer.xml -func (gl *GL) FramebufferTextureLayer(target, attachment glbase.Enum, texture glbase.Texture, level int, layer int32) { - C.gl3_1_glFramebufferTextureLayer(gl.funcs, C.GLenum(target), C.GLenum(attachment), C.GLuint(texture), C.GLint(level), C.GLint(layer)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glRenderbufferStorageMultisample.xml -func (gl *GL) RenderbufferStorageMultisample(target glbase.Enum, samples int32, internalFormat glbase.Enum, width, height int) { - C.gl3_1_glRenderbufferStorageMultisample(gl.funcs, C.GLenum(target), C.GLsizei(samples), C.GLenum(internalFormat), C.GLsizei(width), C.GLsizei(height)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glBlitFramebuffer.xml -func (gl *GL) BlitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1 int32, mask glbase.Bitfield, filter glbase.Enum) { - C.gl3_1_glBlitFramebuffer(gl.funcs, C.GLint(srcX0), C.GLint(srcY0), C.GLint(srcX1), C.GLint(srcY1), C.GLint(dstX0), C.GLint(dstY0), C.GLint(dstX1), C.GLint(dstY1), C.GLbitfield(mask), C.GLenum(filter)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glGenerateMipmap.xml -func (gl *GL) GenerateMipmap(target glbase.Enum) { - C.gl3_1_glGenerateMipmap(gl.funcs, C.GLenum(target)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glGetFramebufferAttachmentParameteriv.xml -func (gl *GL) GetFramebufferAttachmentParameteriv(target, attachment, pname glbase.Enum, params []int32) { - C.gl3_1_glGetFramebufferAttachmentParameteriv(gl.funcs, C.GLenum(target), C.GLenum(attachment), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glFramebufferRenderbuffer.xml -func (gl *GL) FramebufferRenderbuffer(target, attachment, renderbuffertarget glbase.Enum, renderbuffer glbase.Renderbuffer) { - C.gl3_1_glFramebufferRenderbuffer(gl.funcs, C.GLenum(target), C.GLenum(attachment), C.GLenum(renderbuffertarget), C.GLuint(renderbuffer)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glFramebufferTexture3D.xml -func (gl *GL) FramebufferTexture3D(target, attachment, textarget glbase.Enum, texture glbase.Texture, level int, zoffset int32) { - C.gl3_1_glFramebufferTexture3D(gl.funcs, C.GLenum(target), C.GLenum(attachment), C.GLenum(textarget), C.GLuint(texture), C.GLint(level), C.GLint(zoffset)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glFramebufferTexture2D.xml -func (gl *GL) FramebufferTexture2D(target, attachment, textarget glbase.Enum, texture glbase.Texture, level int) { - C.gl3_1_glFramebufferTexture2D(gl.funcs, C.GLenum(target), C.GLenum(attachment), C.GLenum(textarget), C.GLuint(texture), C.GLint(level)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glFramebufferTexture1D.xml -func (gl *GL) FramebufferTexture1D(target, attachment, textarget glbase.Enum, texture glbase.Texture, level int) { - C.gl3_1_glFramebufferTexture1D(gl.funcs, C.GLenum(target), C.GLenum(attachment), C.GLenum(textarget), C.GLuint(texture), C.GLint(level)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glCheckFramebufferStatus.xml -func (gl *GL) CheckFramebufferStatus(target glbase.Enum) glbase.Enum { - glresult := C.gl3_1_glCheckFramebufferStatus(gl.funcs, C.GLenum(target)) - return glbase.Enum(glresult) -} - -// GenFramebuffers returns n framebuffer object names in ids. There is no -// guarantee that the names form a contiguous set of integers; however, it is -// guaranteed that none of the returned names was in use immediately before -// the call to GenFramebuffers. -// -// Framebuffer object names returned by a call to GenFramebuffers are not -// returned by subsequent calls, unless they are first deleted with -// DeleteFramebuffers. -// -// The names returned in ids are marked as used, for the purposes of -// GenFramebuffers only, but they acquire state and type only when they are -// first bound. -// -// Error GL.INVALID_VALUE is generated if n is negative. -func (gl *GL) GenFramebuffers(n int) []glbase.Framebuffer { - if n == 0 { - return nil - } - framebuffers := make([]glbase.Framebuffer, n) - C.gl3_1_glGenFramebuffers(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&framebuffers[0]))) - return framebuffers -} - -// DeleteFramebuffers deletes the framebuffer objects whose names are -// stored in the framebuffers slice. The name zero is reserved by the GL and -// is silently ignored, should it occur in framebuffers, as are other unused -// names. Once a framebuffer object is deleted, its name is again unused and -// it has no attachments. If a framebuffer that is currently bound to one or -// more of the targets GL.DRAW_FRAMEBUFFER or GL.READ_FRAMEBUFFER is deleted, -// it is as though BindFramebuffer had been executed with the corresponding -// target and framebuffer zero. -// -// Error GL.INVALID_VALUE is generated if n is negative. -// -// DeleteFramebuffers is available in GL version 3.0 or greater. -func (gl *GL) DeleteFramebuffers(framebuffers []glbase.Framebuffer) { - n := len(framebuffers) - if n == 0 { - return - } - C.gl3_1_glDeleteFramebuffers(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&framebuffers[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glBindFramebuffer.xml -func (gl *GL) BindFramebuffer(target glbase.Enum, framebuffer glbase.Framebuffer) { - C.gl3_1_glBindFramebuffer(gl.funcs, C.GLenum(target), C.GLuint(framebuffer)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glIsFramebuffer.xml -func (gl *GL) IsFramebuffer(framebuffer glbase.Framebuffer) bool { - glresult := C.gl3_1_glIsFramebuffer(gl.funcs, C.GLuint(framebuffer)) - return *(*bool)(unsafe.Pointer(&glresult)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glGetRenderbufferParameteriv.xml -func (gl *GL) GetRenderbufferParameteriv(target, pname glbase.Enum, params []int32) { - C.gl3_1_glGetRenderbufferParameteriv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glRenderbufferStorage.xml -func (gl *GL) RenderbufferStorage(target, internalFormat glbase.Enum, width, height int) { - C.gl3_1_glRenderbufferStorage(gl.funcs, C.GLenum(target), C.GLenum(internalFormat), C.GLsizei(width), C.GLsizei(height)) -} - -// GenRenderbuffers returns n renderbuffer object names in renderbuffers. -// There is no guarantee that the names form a contiguous set of integers; -// however, it is guaranteed that none of the returned names was in use -// immediately before the call to GenRenderbuffers. -// -// Renderbuffer object names returned by a call to GenRenderbuffers are not -// returned by subsequent calls, unless they are first deleted with -// DeleteRenderbuffers. -// -// The names returned in renderbuffers are marked as used, for the purposes -// of GenRenderbuffers only, but they acquire state and type only when they -// are first bound. -// -// Error GL.INVALID_VALUE is generated if n is negative. -// -// GenRenderbuffers is available in GL version 3.0 or greater. -func (gl *GL) GenRenderbuffers(n int) []glbase.Renderbuffer { - if n == 0 { - return nil - } - renderbuffers := make([]glbase.Renderbuffer, n) - C.gl3_1_glGenRenderbuffers(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&renderbuffers[0]))) - return renderbuffers -} - -// DeleteRenderbuffers deletes the renderbuffer objects whose names are stored -// in the renderbuffers slice. The name zero is reserved by the GL and -// is silently ignored, should it occur in renderbuffers, as are other unused -// names. Once a renderbuffer object is deleted, its name is again unused and -// it has no contents. If a renderbuffer that is currently bound to the -// target GL.RENDERBUFFER is deleted, it is as though BindRenderbuffer had -// been executed with a target of GL.RENDERBUFFER and a name of zero. -// -// If a renderbuffer object is attached to one or more attachment points in -// the currently bound framebuffer, then it as if FramebufferRenderbuffer -// had been called, with a renderbuffer of zero for each attachment point to -// which this image was attached in the currently bound framebuffer. In other -// words, this renderbuffer object is first detached from all attachment -// ponits in the currently bound framebuffer. Note that the renderbuffer -// image is specifically not detached from any non-bound framebuffers. -// -// Error GL.INVALID_VALUE is generated if n is negative. -// -// DeleteRenderbuffers is available in GL version 3.0 or greater. -func (gl *GL) DeleteRenderbuffers(renderbuffers []glbase.Renderbuffer) { - n := len(renderbuffers) - if n == 0 { - return - } - C.gl3_1_glDeleteRenderbuffers(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&renderbuffers[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glBindRenderbuffer.xml -func (gl *GL) BindRenderbuffer(target glbase.Enum, renderbuffer glbase.Renderbuffer) { - C.gl3_1_glBindRenderbuffer(gl.funcs, C.GLenum(target), C.GLuint(renderbuffer)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glIsRenderbuffer.xml -func (gl *GL) IsRenderbuffer(renderbuffer glbase.Renderbuffer) bool { - glresult := C.gl3_1_glIsRenderbuffer(gl.funcs, C.GLuint(renderbuffer)) - return *(*bool)(unsafe.Pointer(&glresult)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glClearBufferfi.xml -func (gl *GL) ClearBufferfi(buffer glbase.Enum, drawbuffer int32, depth float32, stencil int32) { - C.gl3_1_glClearBufferfi(gl.funcs, C.GLenum(buffer), C.GLint(drawbuffer), C.GLfloat(depth), C.GLint(stencil)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glClearBufferfv.xml -func (gl *GL) ClearBufferfv(buffer glbase.Enum, drawbuffer int32, value []float32) { - C.gl3_1_glClearBufferfv(gl.funcs, C.GLenum(buffer), C.GLint(drawbuffer), (*C.GLfloat)(unsafe.Pointer(&value[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glClearBufferuiv.xml -func (gl *GL) ClearBufferuiv(buffer glbase.Enum, drawbuffer int32, value []uint32) { - C.gl3_1_glClearBufferuiv(gl.funcs, C.GLenum(buffer), C.GLint(drawbuffer), (*C.GLuint)(unsafe.Pointer(&value[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glClearBufferiv.xml -func (gl *GL) ClearBufferiv(buffer glbase.Enum, drawbuffer int32, value []int32) { - C.gl3_1_glClearBufferiv(gl.funcs, C.GLenum(buffer), C.GLint(drawbuffer), (*C.GLint)(unsafe.Pointer(&value[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glGetTexParameterIuiv.xml -func (gl *GL) GetTexParameterIuiv(target, pname glbase.Enum, params []uint32) { - C.gl3_1_glGetTexParameterIuiv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLuint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glGetTexParameterIiv.xml -func (gl *GL) GetTexParameterIiv(target, pname glbase.Enum, params []int32) { - C.gl3_1_glGetTexParameterIiv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glTexParameterIuiv.xml -func (gl *GL) TexParameterIuiv(target, pname glbase.Enum, params []uint32) { - C.gl3_1_glTexParameterIuiv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLuint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glTexParameterIiv.xml -func (gl *GL) TexParameterIiv(target, pname glbase.Enum, params []int32) { - C.gl3_1_glTexParameterIiv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// Uniform4uiv modifies the value of a uniform variable or a uniform -// variable array. The location of the uniform variable to be modified is -// specified by location, which should be a value returned by GetUniformLocation. -// Uniform4uiv operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single -// uniform variable or a uniform variable array. These functions receive a -// slice with the values to be loaded into a uniform variable or a uniform -// variable array. A slice with length 1 should be used if modifying the value -// of a single uniform variable, and a length of 1 or greater can be used to -// modify an entire array or part of an array. When loading n elements -// starting at an arbitrary position m in a uniform variable array, elements -// m + n - 1 in the array will be replaced with the new values. If m + n - 1 -// is larger than the size of the uniform variable array, values for all -// array elements beyond the end of the array will be ignored. The number -// specified in the name of the command indicates the number of components -// for each element in value, and it should match the number of components in -// the data type of the specified uniform variable (1 for float, int, bool; -// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name -// of the command must match the data type for the specified uniform variable -// as described for Uniform{1|2|3|4}{f|i|ui}. -// -// Uniform1i and Uniform1iv are the only two functions that may be used to -// load uniform variables defined as sampler types. Loading samplers with any -// other function will result in a GL.INVALID_OPERATION error. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) Uniform4uiv(location glbase.Uniform, value []uint32) { - if len(value) == 0 { - return - } - if len(value)%4 != 0 { - panic("invalid value length for Uniform4uiv") - } - count := len(value) / 4 - C.gl3_1_glUniform4uiv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLuint)(unsafe.Pointer(&value[0]))) -} - -// Uniform3uiv modifies the value of a uniform variable or a uniform -// variable array. The location of the uniform variable to be modified is -// specified by location, which should be a value returned by GetUniformLocation. -// Uniform3uiv operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single -// uniform variable or a uniform variable array. These functions receive a -// slice with the values to be loaded into a uniform variable or a uniform -// variable array. A slice with length 1 should be used if modifying the value -// of a single uniform variable, and a length of 1 or greater can be used to -// modify an entire array or part of an array. When loading n elements -// starting at an arbitrary position m in a uniform variable array, elements -// m + n - 1 in the array will be replaced with the new values. If m + n - 1 -// is larger than the size of the uniform variable array, values for all -// array elements beyond the end of the array will be ignored. The number -// specified in the name of the command indicates the number of components -// for each element in value, and it should match the number of components in -// the data type of the specified uniform variable (1 for float, int, bool; -// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name -// of the command must match the data type for the specified uniform variable -// as described for Uniform{1|2|3|4}{f|i|ui}. -// -// Uniform1i and Uniform1iv are the only two functions that may be used to -// load uniform variables defined as sampler types. Loading samplers with any -// other function will result in a GL.INVALID_OPERATION error. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) Uniform3uiv(location glbase.Uniform, value []uint32) { - if len(value) == 0 { - return - } - if len(value)%3 != 0 { - panic("invalid value length for Uniform3uiv") - } - count := len(value) / 3 - C.gl3_1_glUniform3uiv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLuint)(unsafe.Pointer(&value[0]))) -} - -// Uniform2uiv modifies the value of a uniform variable or a uniform -// variable array. The location of the uniform variable to be modified is -// specified by location, which should be a value returned by GetUniformLocation. -// Uniform2uiv operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single -// uniform variable or a uniform variable array. These functions receive a -// slice with the values to be loaded into a uniform variable or a uniform -// variable array. A slice with length 1 should be used if modifying the value -// of a single uniform variable, and a length of 1 or greater can be used to -// modify an entire array or part of an array. When loading n elements -// starting at an arbitrary position m in a uniform variable array, elements -// m + n - 1 in the array will be replaced with the new values. If m + n - 1 -// is larger than the size of the uniform variable array, values for all -// array elements beyond the end of the array will be ignored. The number -// specified in the name of the command indicates the number of components -// for each element in value, and it should match the number of components in -// the data type of the specified uniform variable (1 for float, int, bool; -// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name -// of the command must match the data type for the specified uniform variable -// as described for Uniform{1|2|3|4}{f|i|ui}. -// -// Uniform1i and Uniform1iv are the only two functions that may be used to -// load uniform variables defined as sampler types. Loading samplers with any -// other function will result in a GL.INVALID_OPERATION error. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) Uniform2uiv(location glbase.Uniform, value []uint32) { - if len(value) == 0 { - return - } - if len(value)%2 != 0 { - panic("invalid value length for Uniform2uiv") - } - count := len(value) / 2 - C.gl3_1_glUniform2uiv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLuint)(unsafe.Pointer(&value[0]))) -} - -// Uniform1uiv modifies the value of a uniform variable or a uniform -// variable array. The location of the uniform variable to be modified is -// specified by location, which should be a value returned by GetUniformLocation. -// Uniform1uiv operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single -// uniform variable or a uniform variable array. These functions receive a -// slice with the values to be loaded into a uniform variable or a uniform -// variable array. A slice with length 1 should be used if modifying the value -// of a single uniform variable, and a length of 1 or greater can be used to -// modify an entire array or part of an array. When loading n elements -// starting at an arbitrary position m in a uniform variable array, elements -// m + n - 1 in the array will be replaced with the new values. If m + n - 1 -// is larger than the size of the uniform variable array, values for all -// array elements beyond the end of the array will be ignored. The number -// specified in the name of the command indicates the number of components -// for each element in value, and it should match the number of components in -// the data type of the specified uniform variable (1 for float, int, bool; -// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name -// of the command must match the data type for the specified uniform variable -// as described for Uniform{1|2|3|4}{f|i|ui}. -// -// Uniform1i and Uniform1iv are the only two functions that may be used to -// load uniform variables defined as sampler types. Loading samplers with any -// other function will result in a GL.INVALID_OPERATION error. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) Uniform1uiv(location glbase.Uniform, value []uint32) { - if len(value) == 0 { - return - } - count := len(value) - C.gl3_1_glUniform1uiv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLuint)(unsafe.Pointer(&value[0]))) -} - -// Uniform4ui modifies the value of a single uniform variable. -// The location of the uniform variable to be modified is specified by -// location, which should be a value returned by GetUniformLocation. -// Uniform4ui operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the -// uniform variable specified by location using the values passed as -// arguments. The number specified in the function should match the number of -// components in the data type of the specified uniform variable (1 for -// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.). -// The suffix f indicates that floating-point values are being passed; the -// suffix i indicates that integer values are being passed; the suffix ui -// indicates that unsigned integer values are being passed, and this type -// should also match the data type of the specified uniform variable. The i -// variants of this function should be used to provide values for uniform -// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui -// variants of this function should be used to provide values for uniform -// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of -// these. The f variants should be used to provide values for uniform -// variables of type float, vec2, vec3, vec4, or arrays of these. Either the -// i, ui or f variants may be used to provide values for uniform variables of -// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable -// will be set to false if the input value is 0 or 0.0f, and it will be set -// to true otherwise. -// -// Uniform1i and Uniform1iv are the only two functions that may be used to -// load uniform variables defined as sampler types. Loading samplers with any -// other function will result in a GL.INVALID_OPERATION error. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) Uniform4ui(location glbase.Uniform, v0, v1, v2, v3 uint32) { - C.gl3_1_glUniform4ui(gl.funcs, C.GLint(location), C.GLuint(v0), C.GLuint(v1), C.GLuint(v2), C.GLuint(v3)) -} - -// Uniform3ui modifies the value of a single uniform variable. -// The location of the uniform variable to be modified is specified by -// location, which should be a value returned by GetUniformLocation. -// Uniform3ui operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the -// uniform variable specified by location using the values passed as -// arguments. The number specified in the function should match the number of -// components in the data type of the specified uniform variable (1 for -// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.). -// The suffix f indicates that floating-point values are being passed; the -// suffix i indicates that integer values are being passed; the suffix ui -// indicates that unsigned integer values are being passed, and this type -// should also match the data type of the specified uniform variable. The i -// variants of this function should be used to provide values for uniform -// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui -// variants of this function should be used to provide values for uniform -// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of -// these. The f variants should be used to provide values for uniform -// variables of type float, vec2, vec3, vec4, or arrays of these. Either the -// i, ui or f variants may be used to provide values for uniform variables of -// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable -// will be set to false if the input value is 0 or 0.0f, and it will be set -// to true otherwise. -// -// Uniform1i and Uniform1iv are the only two functions that may be used to -// load uniform variables defined as sampler types. Loading samplers with any -// other function will result in a GL.INVALID_OPERATION error. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) Uniform3ui(location glbase.Uniform, v0, v1, v2 uint32) { - C.gl3_1_glUniform3ui(gl.funcs, C.GLint(location), C.GLuint(v0), C.GLuint(v1), C.GLuint(v2)) -} - -// Uniform2ui modifies the value of a single uniform variable. -// The location of the uniform variable to be modified is specified by -// location, which should be a value returned by GetUniformLocation. -// Uniform2ui operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the -// uniform variable specified by location using the values passed as -// arguments. The number specified in the function should match the number of -// components in the data type of the specified uniform variable (1 for -// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.). -// The suffix f indicates that floating-point values are being passed; the -// suffix i indicates that integer values are being passed; the suffix ui -// indicates that unsigned integer values are being passed, and this type -// should also match the data type of the specified uniform variable. The i -// variants of this function should be used to provide values for uniform -// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui -// variants of this function should be used to provide values for uniform -// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of -// these. The f variants should be used to provide values for uniform -// variables of type float, vec2, vec3, vec4, or arrays of these. Either the -// i, ui or f variants may be used to provide values for uniform variables of -// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable -// will be set to false if the input value is 0 or 0.0f, and it will be set -// to true otherwise. -// -// Uniform1i and Uniform1iv are the only two functions that may be used to -// load uniform variables defined as sampler types. Loading samplers with any -// other function will result in a GL.INVALID_OPERATION error. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) Uniform2ui(location glbase.Uniform, v0, v1 uint32) { - C.gl3_1_glUniform2ui(gl.funcs, C.GLint(location), C.GLuint(v0), C.GLuint(v1)) -} - -// Uniform1ui modifies the value of a single uniform variable. -// The location of the uniform variable to be modified is specified by -// location, which should be a value returned by GetUniformLocation. -// Uniform1ui operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the -// uniform variable specified by location using the values passed as -// arguments. The number specified in the function should match the number of -// components in the data type of the specified uniform variable (1 for -// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.). -// The suffix f indicates that floating-point values are being passed; the -// suffix i indicates that integer values are being passed; the suffix ui -// indicates that unsigned integer values are being passed, and this type -// should also match the data type of the specified uniform variable. The i -// variants of this function should be used to provide values for uniform -// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui -// variants of this function should be used to provide values for uniform -// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of -// these. The f variants should be used to provide values for uniform -// variables of type float, vec2, vec3, vec4, or arrays of these. Either the -// i, ui or f variants may be used to provide values for uniform variables of -// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable -// will be set to false if the input value is 0 or 0.0f, and it will be set -// to true otherwise. -// -// Uniform1i and Uniform1iv are the only two functions that may be used to -// load uniform variables defined as sampler types. Loading samplers with any -// other function will result in a GL.INVALID_OPERATION error. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) Uniform1ui(location glbase.Uniform, v0 uint32) { - C.gl3_1_glUniform1ui(gl.funcs, C.GLint(location), C.GLuint(v0)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glGetFragDataLocation.xml -func (gl *GL) GetFragDataLocation(program glbase.Program, name []byte) int32 { - glresult := C.gl3_1_glGetFragDataLocation(gl.funcs, C.GLuint(program), (*C.GLchar)(unsafe.Pointer(&name[0]))) - return int32(glresult) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glBindFragDataLocation.xml -func (gl *GL) BindFragDataLocation(program glbase.Program, color uint32, name []byte) { - C.gl3_1_glBindFragDataLocation(gl.funcs, C.GLuint(program), C.GLuint(color), (*C.GLchar)(unsafe.Pointer(&name[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glGetUniformuiv.xml -func (gl *GL) GetUniformuiv(program glbase.Program, location glbase.Uniform, params []uint32) { - C.gl3_1_glGetUniformuiv(gl.funcs, C.GLuint(program), C.GLint(location), (*C.GLuint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glGetVertexAttribIuiv.xml -func (gl *GL) GetVertexAttribIuiv(index glbase.Attrib, pname glbase.Enum, params []uint32) { - C.gl3_1_glGetVertexAttribIuiv(gl.funcs, C.GLuint(index), C.GLenum(pname), (*C.GLuint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glGetVertexAttribIiv.xml -func (gl *GL) GetVertexAttribIiv(index glbase.Attrib, pname glbase.Enum, params []int32) { - C.gl3_1_glGetVertexAttribIiv(gl.funcs, C.GLuint(index), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttribIPointer.xml -func (gl *GL) VertexAttribIPointer(index glbase.Attrib, size int, gltype glbase.Enum, stride int, pointer interface{}) { - var pointer_ptr unsafe.Pointer - var pointer_v = reflect.ValueOf(pointer) - if pointer != nil && pointer_v.Kind() != reflect.Slice { - panic("parameter pointer must be a slice") - } - if pointer != nil { - pointer_ptr = unsafe.Pointer(pointer_v.Index(0).Addr().Pointer()) - } - C.gl3_1_glVertexAttribIPointer(gl.funcs, C.GLuint(index), C.GLint(size), C.GLenum(gltype), C.GLsizei(stride), pointer_ptr) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glEndConditionalRender.xml -func (gl *GL) EndConditionalRender() { - C.gl3_1_glEndConditionalRender(gl.funcs) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glBeginConditionalRender.xml -func (gl *GL) BeginConditionalRender(id uint32, mode glbase.Enum) { - C.gl3_1_glBeginConditionalRender(gl.funcs, C.GLuint(id), C.GLenum(mode)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glClampColor.xml -func (gl *GL) ClampColor(target, clamp glbase.Enum) { - C.gl3_1_glClampColor(gl.funcs, C.GLenum(target), C.GLenum(clamp)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glGetTransformFeedbackVarying.xml -func (gl *GL) GetTransformFeedbackVarying(program glbase.Program, index uint32, bufSize int32, length []int32, size []int, gltype []glbase.Enum, name []byte) { - C.gl3_1_glGetTransformFeedbackVarying(gl.funcs, C.GLuint(program), C.GLuint(index), C.GLsizei(bufSize), (*C.GLsizei)(unsafe.Pointer(&length[0])), (*C.GLsizei)(unsafe.Pointer(&size[0])), (*C.GLenum)(unsafe.Pointer(&gltype[0])), (*C.GLchar)(unsafe.Pointer(&name[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glBindBufferBase.xml -func (gl *GL) BindBufferBase(target glbase.Enum, index uint32, buffer glbase.Buffer) { - C.gl3_1_glBindBufferBase(gl.funcs, C.GLenum(target), C.GLuint(index), C.GLuint(buffer)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glBindBufferRange.xml -func (gl *GL) BindBufferRange(target glbase.Enum, index uint32, buffer glbase.Buffer, offset, size int) { - C.gl3_1_glBindBufferRange(gl.funcs, C.GLenum(target), C.GLuint(index), C.GLuint(buffer), C.GLintptr(offset), C.GLsizeiptr(size)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glEndTransformFeedback.xml -func (gl *GL) EndTransformFeedback() { - C.gl3_1_glEndTransformFeedback(gl.funcs) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glBeginTransformFeedback.xml -func (gl *GL) BeginTransformFeedback(primitiveMode glbase.Enum) { - C.gl3_1_glBeginTransformFeedback(gl.funcs, C.GLenum(primitiveMode)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glIsEnabledi.xml -func (gl *GL) IsEnabledi(target glbase.Enum, index uint32) bool { - glresult := C.gl3_1_glIsEnabledi(gl.funcs, C.GLenum(target), C.GLuint(index)) - return *(*bool)(unsafe.Pointer(&glresult)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glDisablei.xml -func (gl *GL) Disablei(target glbase.Enum, index uint32) { - C.gl3_1_glDisablei(gl.funcs, C.GLenum(target), C.GLuint(index)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glEnablei.xml -func (gl *GL) Enablei(target glbase.Enum, index uint32) { - C.gl3_1_glEnablei(gl.funcs, C.GLenum(target), C.GLuint(index)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glGetIntegeri_v.xml -func (gl *GL) GetIntegeri_v(target glbase.Enum, index uint32, data []int32) { - C.gl3_1_glGetIntegeri_v(gl.funcs, C.GLenum(target), C.GLuint(index), (*C.GLint)(unsafe.Pointer(&data[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glGetBooleani_v.xml -func (gl *GL) GetBooleani_v(target glbase.Enum, index uint32, data []bool) { - C.gl3_1_glGetBooleani_v(gl.funcs, C.GLenum(target), C.GLuint(index), (*C.GLboolean)(unsafe.Pointer(&data[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glColorMaski.xml -func (gl *GL) ColorMaski(index uint32, r, g, b, a bool) { - C.gl3_1_glColorMaski(gl.funcs, C.GLuint(index), *(*C.GLboolean)(unsafe.Pointer(&r)), *(*C.GLboolean)(unsafe.Pointer(&g)), *(*C.GLboolean)(unsafe.Pointer(&b)), *(*C.GLboolean)(unsafe.Pointer(&a))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glCopyBufferSubData.xml -func (gl *GL) CopyBufferSubData(readTarget, writeTarget glbase.Enum, readOffset, writeOffset, size int) { - C.gl3_1_glCopyBufferSubData(gl.funcs, C.GLenum(readTarget), C.GLenum(writeTarget), C.GLintptr(readOffset), C.GLintptr(writeOffset), C.GLsizeiptr(size)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glUniformBlockBinding.xml -func (gl *GL) UniformBlockBinding(program glbase.Program, v0, v1 uint32) { - C.gl3_1_glUniformBlockBinding(gl.funcs, C.GLuint(program), C.GLuint(v0), C.GLuint(v1)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glGetActiveUniformBlockName.xml -func (gl *GL) GetActiveUniformBlockName(program glbase.Program, uniformBlockIndex uint32, bufSize int32, length []int32, uniformBlockName []byte) { - C.gl3_1_glGetActiveUniformBlockName(gl.funcs, C.GLuint(program), C.GLuint(uniformBlockIndex), C.GLsizei(bufSize), (*C.GLsizei)(unsafe.Pointer(&length[0])), (*C.GLchar)(unsafe.Pointer(&uniformBlockName[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glGetActiveUniformBlockiv.xml -func (gl *GL) GetActiveUniformBlockiv(program glbase.Program, uniformBlockIndex uint32, pname glbase.Enum, params []int32) { - C.gl3_1_glGetActiveUniformBlockiv(gl.funcs, C.GLuint(program), C.GLuint(uniformBlockIndex), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glGetUniformBlockIndex.xml -func (gl *GL) GetUniformBlockIndex(program glbase.Program, uniformBlockName []byte) uint32 { - glresult := C.gl3_1_glGetUniformBlockIndex(gl.funcs, C.GLuint(program), (*C.GLchar)(unsafe.Pointer(&uniformBlockName[0]))) - return uint32(glresult) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glGetActiveUniformName.xml -func (gl *GL) GetActiveUniformName(program glbase.Program, uniformIndex uint32, bufSize int32, length []int32, uniformName []byte) { - C.gl3_1_glGetActiveUniformName(gl.funcs, C.GLuint(program), C.GLuint(uniformIndex), C.GLsizei(bufSize), (*C.GLsizei)(unsafe.Pointer(&length[0])), (*C.GLchar)(unsafe.Pointer(&uniformName[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glGetActiveUniformsiv.xml -func (gl *GL) GetActiveUniformsiv(program glbase.Program, uniformCount int32, uniformIndices []uint32, pname glbase.Enum, params []int32) { - C.gl3_1_glGetActiveUniformsiv(gl.funcs, C.GLuint(program), C.GLsizei(uniformCount), (*C.GLuint)(unsafe.Pointer(&uniformIndices[0])), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glPrimitiveRestartIndex.xml -func (gl *GL) PrimitiveRestartIndex(index uint32) { - C.gl3_1_glPrimitiveRestartIndex(gl.funcs, C.GLuint(index)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glTexBuffer.xml -func (gl *GL) TexBuffer(target, internalFormat glbase.Enum, buffer glbase.Buffer) { - C.gl3_1_glTexBuffer(gl.funcs, C.GLenum(target), C.GLenum(internalFormat), C.GLuint(buffer)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glDrawElementsInstanced.xml -func (gl *GL) DrawElementsInstanced(mode glbase.Enum, count int, gltype glbase.Enum, indices interface{}, instancecount int32) { - var indices_ptr unsafe.Pointer - var indices_v = reflect.ValueOf(indices) - if indices != nil && indices_v.Kind() != reflect.Slice { - panic("parameter indices must be a slice") - } - if indices != nil { - indices_ptr = unsafe.Pointer(indices_v.Index(0).Addr().Pointer()) - } - C.gl3_1_glDrawElementsInstanced(gl.funcs, C.GLenum(mode), C.GLsizei(count), C.GLenum(gltype), indices_ptr, C.GLsizei(instancecount)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glDrawArraysInstanced.xml -func (gl *GL) DrawArraysInstanced(mode glbase.Enum, first, count int, instancecount int32) { - C.gl3_1_glDrawArraysInstanced(gl.funcs, C.GLenum(mode), C.GLint(first), C.GLsizei(count), C.GLsizei(instancecount)) -} diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/gl/3.2compat/funcs.cpp b/Godeps/_workspace/src/github.com/obscuren/qml/gl/3.2compat/funcs.cpp deleted file mode 100644 index c35066eba..000000000 --- a/Godeps/_workspace/src/github.com/obscuren/qml/gl/3.2compat/funcs.cpp +++ /dev/null @@ -1,4140 +0,0 @@ - -// ** file automatically generated by glgen -- do not edit manually ** - -#include -#include - -#include "funcs.h" - -void *gl3_2compat_funcs() { - QOpenGLFunctions_3_2_Compatibility* funcs = QOpenGLContext::currentContext()->versionFunctions(); - if (!funcs) { - return 0; - } - funcs->initializeOpenGLFunctions(); - return funcs; -} - - -void gl3_2compat_glViewport(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glViewport(x, y, width, height); -} - -void gl3_2compat_glDepthRange(void *_glfuncs, GLdouble nearVal, GLdouble farVal) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDepthRange(nearVal, farVal); -} - -GLboolean gl3_2compat_glIsEnabled(void *_glfuncs, GLenum cap) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glIsEnabled(cap); -} - -void gl3_2compat_glGetTexLevelParameteriv(void *_glfuncs, GLenum target, GLint level, GLenum pname, GLint* params) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetTexLevelParameteriv(target, level, pname, params); -} - -void gl3_2compat_glGetTexLevelParameterfv(void *_glfuncs, GLenum target, GLint level, GLenum pname, GLfloat* params) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetTexLevelParameterfv(target, level, pname, params); -} - -void gl3_2compat_glGetTexParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetTexParameteriv(target, pname, params); -} - -void gl3_2compat_glGetTexParameterfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetTexParameterfv(target, pname, params); -} - -void gl3_2compat_glGetTexImage(void *_glfuncs, GLenum target, GLint level, GLenum format, GLenum gltype, GLvoid* pixels) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetTexImage(target, level, format, gltype, pixels); -} - -void gl3_2compat_glGetIntegerv(void *_glfuncs, GLenum pname, GLint* params) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetIntegerv(pname, params); -} - -void gl3_2compat_glGetFloatv(void *_glfuncs, GLenum pname, GLfloat* params) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetFloatv(pname, params); -} - -GLenum gl3_2compat_glGetError(void *_glfuncs) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glGetError(); -} - -void gl3_2compat_glGetDoublev(void *_glfuncs, GLenum pname, GLdouble* params) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetDoublev(pname, params); -} - -void gl3_2compat_glGetBooleanv(void *_glfuncs, GLenum pname, GLboolean* params) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetBooleanv(pname, params); -} - -void gl3_2compat_glReadPixels(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum gltype, GLvoid* pixels) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glReadPixels(x, y, width, height, format, gltype, pixels); -} - -void gl3_2compat_glReadBuffer(void *_glfuncs, GLenum mode) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glReadBuffer(mode); -} - -void gl3_2compat_glPixelStorei(void *_glfuncs, GLenum pname, GLint param) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glPixelStorei(pname, param); -} - -void gl3_2compat_glPixelStoref(void *_glfuncs, GLenum pname, GLfloat param) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glPixelStoref(pname, param); -} - -void gl3_2compat_glDepthFunc(void *_glfuncs, GLenum glfunc) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDepthFunc(glfunc); -} - -void gl3_2compat_glStencilOp(void *_glfuncs, GLenum fail, GLenum zfail, GLenum zpass) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glStencilOp(fail, zfail, zpass); -} - -void gl3_2compat_glStencilFunc(void *_glfuncs, GLenum glfunc, GLint ref, GLuint mask) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glStencilFunc(glfunc, ref, mask); -} - -void gl3_2compat_glLogicOp(void *_glfuncs, GLenum opcode) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glLogicOp(opcode); -} - -void gl3_2compat_glBlendFunc(void *_glfuncs, GLenum sfactor, GLenum dfactor) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glBlendFunc(sfactor, dfactor); -} - -void gl3_2compat_glFlush(void *_glfuncs) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glFlush(); -} - -void gl3_2compat_glFinish(void *_glfuncs) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glFinish(); -} - -void gl3_2compat_glEnable(void *_glfuncs, GLenum cap) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glEnable(cap); -} - -void gl3_2compat_glDisable(void *_glfuncs, GLenum cap) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDisable(cap); -} - -void gl3_2compat_glDepthMask(void *_glfuncs, GLboolean flag) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDepthMask(flag); -} - -void gl3_2compat_glColorMask(void *_glfuncs, GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColorMask(red, green, blue, alpha); -} - -void gl3_2compat_glStencilMask(void *_glfuncs, GLuint mask) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glStencilMask(mask); -} - -void gl3_2compat_glClearDepth(void *_glfuncs, GLdouble depth) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glClearDepth(depth); -} - -void gl3_2compat_glClearStencil(void *_glfuncs, GLint s) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glClearStencil(s); -} - -void gl3_2compat_glClearColor(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glClearColor(red, green, blue, alpha); -} - -void gl3_2compat_glClear(void *_glfuncs, GLbitfield mask) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glClear(mask); -} - -void gl3_2compat_glDrawBuffer(void *_glfuncs, GLenum mode) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDrawBuffer(mode); -} - -void gl3_2compat_glTexImage2D(void *_glfuncs, GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum gltype, const GLvoid* pixels) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexImage2D(target, level, internalFormat, width, height, border, format, gltype, pixels); -} - -void gl3_2compat_glTexImage1D(void *_glfuncs, GLenum target, GLint level, GLint internalFormat, GLsizei width, GLint border, GLenum format, GLenum gltype, const GLvoid* pixels) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexImage1D(target, level, internalFormat, width, border, format, gltype, pixels); -} - -void gl3_2compat_glTexParameteriv(void *_glfuncs, GLenum target, GLenum pname, const GLint* params) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexParameteriv(target, pname, params); -} - -void gl3_2compat_glTexParameteri(void *_glfuncs, GLenum target, GLenum pname, GLint param) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexParameteri(target, pname, param); -} - -void gl3_2compat_glTexParameterfv(void *_glfuncs, GLenum target, GLenum pname, const GLfloat* params) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexParameterfv(target, pname, params); -} - -void gl3_2compat_glTexParameterf(void *_glfuncs, GLenum target, GLenum pname, GLfloat param) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexParameterf(target, pname, param); -} - -void gl3_2compat_glScissor(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glScissor(x, y, width, height); -} - -void gl3_2compat_glPolygonMode(void *_glfuncs, GLenum face, GLenum mode) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glPolygonMode(face, mode); -} - -void gl3_2compat_glPointSize(void *_glfuncs, GLfloat size) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glPointSize(size); -} - -void gl3_2compat_glLineWidth(void *_glfuncs, GLfloat width) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glLineWidth(width); -} - -void gl3_2compat_glHint(void *_glfuncs, GLenum target, GLenum mode) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glHint(target, mode); -} - -void gl3_2compat_glFrontFace(void *_glfuncs, GLenum mode) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glFrontFace(mode); -} - -void gl3_2compat_glCullFace(void *_glfuncs, GLenum mode) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glCullFace(mode); -} - -void gl3_2compat_glIndexubv(void *_glfuncs, const GLubyte* c) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glIndexubv(c); -} - -void gl3_2compat_glIndexub(void *_glfuncs, GLubyte c) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glIndexub(c); -} - -GLboolean gl3_2compat_glIsTexture(void *_glfuncs, GLuint texture) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glIsTexture(texture); -} - -void gl3_2compat_glGenTextures(void *_glfuncs, GLsizei n, GLuint* textures) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGenTextures(n, textures); -} - -void gl3_2compat_glDeleteTextures(void *_glfuncs, GLsizei n, const GLuint* textures) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDeleteTextures(n, textures); -} - -void gl3_2compat_glBindTexture(void *_glfuncs, GLenum target, GLuint texture) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glBindTexture(target, texture); -} - -void gl3_2compat_glTexSubImage2D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum gltype, const GLvoid* pixels) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexSubImage2D(target, level, xoffset, yoffset, width, height, format, gltype, pixels); -} - -void gl3_2compat_glTexSubImage1D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum gltype, const GLvoid* pixels) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexSubImage1D(target, level, xoffset, width, format, gltype, pixels); -} - -void gl3_2compat_glCopyTexSubImage2D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glCopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height); -} - -void gl3_2compat_glCopyTexSubImage1D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glCopyTexSubImage1D(target, level, xoffset, x, y, width); -} - -void gl3_2compat_glCopyTexImage2D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glCopyTexImage2D(target, level, internalFormat, x, y, width, height, border); -} - -void gl3_2compat_glCopyTexImage1D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLint border) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glCopyTexImage1D(target, level, internalFormat, x, y, width, border); -} - -void gl3_2compat_glPolygonOffset(void *_glfuncs, GLfloat factor, GLfloat units) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glPolygonOffset(factor, units); -} - -void gl3_2compat_glDrawElements(void *_glfuncs, GLenum mode, GLsizei count, GLenum gltype, const GLvoid* indices) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDrawElements(mode, count, gltype, indices); -} - -void gl3_2compat_glDrawArrays(void *_glfuncs, GLenum mode, GLint first, GLsizei count) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDrawArrays(mode, first, count); -} - -void gl3_2compat_glCopyTexSubImage3D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glCopyTexSubImage3D(target, level, xoffset, yoffset, zoffset, x, y, width, height); -} - -void gl3_2compat_glTexSubImage3D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum gltype, const GLvoid* pixels) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, gltype, pixels); -} - -void gl3_2compat_glTexImage3D(void *_glfuncs, GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum gltype, const GLvoid* pixels) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexImage3D(target, level, internalFormat, width, height, depth, border, format, gltype, pixels); -} - -void gl3_2compat_glDrawRangeElements(void *_glfuncs, GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum gltype, const GLvoid* indices) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDrawRangeElements(mode, start, end, count, gltype, indices); -} - -void gl3_2compat_glBlendEquation(void *_glfuncs, GLenum mode) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glBlendEquation(mode); -} - -void gl3_2compat_glBlendColor(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glBlendColor(red, green, blue, alpha); -} - -void gl3_2compat_glGetCompressedTexImage(void *_glfuncs, GLenum target, GLint level, GLvoid* img) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetCompressedTexImage(target, level, img); -} - -void gl3_2compat_glCompressedTexSubImage1D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid* data) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glCompressedTexSubImage1D(target, level, xoffset, width, format, imageSize, data); -} - -void gl3_2compat_glCompressedTexSubImage2D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid* data) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glCompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, imageSize, data); -} - -void gl3_2compat_glCompressedTexSubImage3D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid* data) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glCompressedTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data); -} - -void gl3_2compat_glCompressedTexImage1D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid* data) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glCompressedTexImage1D(target, level, internalFormat, width, border, imageSize, data); -} - -void gl3_2compat_glCompressedTexImage2D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid* data) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glCompressedTexImage2D(target, level, internalFormat, width, height, border, imageSize, data); -} - -void gl3_2compat_glCompressedTexImage3D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid* data) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glCompressedTexImage3D(target, level, internalFormat, width, height, depth, border, imageSize, data); -} - -void gl3_2compat_glSampleCoverage(void *_glfuncs, GLfloat value, GLboolean invert) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glSampleCoverage(value, invert); -} - -void gl3_2compat_glActiveTexture(void *_glfuncs, GLenum texture) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glActiveTexture(texture); -} - -void gl3_2compat_glPointParameteriv(void *_glfuncs, GLenum pname, const GLint* params) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glPointParameteriv(pname, params); -} - -void gl3_2compat_glPointParameteri(void *_glfuncs, GLenum pname, GLint param) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glPointParameteri(pname, param); -} - -void gl3_2compat_glPointParameterfv(void *_glfuncs, GLenum pname, const GLfloat* params) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glPointParameterfv(pname, params); -} - -void gl3_2compat_glPointParameterf(void *_glfuncs, GLenum pname, GLfloat param) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glPointParameterf(pname, param); -} - -void gl3_2compat_glMultiDrawArrays(void *_glfuncs, GLenum mode, const GLint* first, const GLsizei* count, GLsizei drawcount) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiDrawArrays(mode, first, count, drawcount); -} - -void gl3_2compat_glBlendFuncSeparate(void *_glfuncs, GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glBlendFuncSeparate(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha); -} - -void gl3_2compat_glGetBufferParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetBufferParameteriv(target, pname, params); -} - -GLboolean gl3_2compat_glUnmapBuffer(void *_glfuncs, GLenum target) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glUnmapBuffer(target); -} - -void gl3_2compat_glGetBufferSubData(void *_glfuncs, GLenum target, GLintptr offset, GLsizeiptr size, GLvoid* data) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetBufferSubData(target, offset, size, data); -} - -void gl3_2compat_glBufferSubData(void *_glfuncs, GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glBufferSubData(target, offset, size, data); -} - -void gl3_2compat_glBufferData(void *_glfuncs, GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glBufferData(target, size, data, usage); -} - -GLboolean gl3_2compat_glIsBuffer(void *_glfuncs, GLuint buffer) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glIsBuffer(buffer); -} - -void gl3_2compat_glGenBuffers(void *_glfuncs, GLsizei n, GLuint* buffers) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGenBuffers(n, buffers); -} - -void gl3_2compat_glDeleteBuffers(void *_glfuncs, GLsizei n, const GLuint* buffers) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDeleteBuffers(n, buffers); -} - -void gl3_2compat_glBindBuffer(void *_glfuncs, GLenum target, GLuint buffer) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glBindBuffer(target, buffer); -} - -void gl3_2compat_glGetQueryObjectuiv(void *_glfuncs, GLuint id, GLenum pname, GLuint* params) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetQueryObjectuiv(id, pname, params); -} - -void gl3_2compat_glGetQueryObjectiv(void *_glfuncs, GLuint id, GLenum pname, GLint* params) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetQueryObjectiv(id, pname, params); -} - -void gl3_2compat_glGetQueryiv(void *_glfuncs, GLenum target, GLenum pname, GLint* params) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetQueryiv(target, pname, params); -} - -void gl3_2compat_glEndQuery(void *_glfuncs, GLenum target) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glEndQuery(target); -} - -void gl3_2compat_glBeginQuery(void *_glfuncs, GLenum target, GLuint id) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glBeginQuery(target, id); -} - -GLboolean gl3_2compat_glIsQuery(void *_glfuncs, GLuint id) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glIsQuery(id); -} - -void gl3_2compat_glDeleteQueries(void *_glfuncs, GLsizei n, const GLuint* ids) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDeleteQueries(n, ids); -} - -void gl3_2compat_glGenQueries(void *_glfuncs, GLsizei n, GLuint* ids) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGenQueries(n, ids); -} - -void gl3_2compat_glVertexAttribPointer(void *_glfuncs, GLuint index, GLint size, GLenum gltype, GLboolean normalized, GLsizei stride, const GLvoid* offset) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttribPointer(index, size, gltype, normalized, stride, offset); -} - -void gl3_2compat_glValidateProgram(void *_glfuncs, GLuint program) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glValidateProgram(program); -} - -void gl3_2compat_glUniformMatrix4fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniformMatrix4fv(location, count, transpose, value); -} - -void gl3_2compat_glUniformMatrix3fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniformMatrix3fv(location, count, transpose, value); -} - -void gl3_2compat_glUniformMatrix2fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniformMatrix2fv(location, count, transpose, value); -} - -void gl3_2compat_glUniform4iv(void *_glfuncs, GLint location, GLsizei count, const GLint* value) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniform4iv(location, count, value); -} - -void gl3_2compat_glUniform3iv(void *_glfuncs, GLint location, GLsizei count, const GLint* value) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniform3iv(location, count, value); -} - -void gl3_2compat_glUniform2iv(void *_glfuncs, GLint location, GLsizei count, const GLint* value) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniform2iv(location, count, value); -} - -void gl3_2compat_glUniform1iv(void *_glfuncs, GLint location, GLsizei count, const GLint* value) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniform1iv(location, count, value); -} - -void gl3_2compat_glUniform4fv(void *_glfuncs, GLint location, GLsizei count, const GLfloat* value) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniform4fv(location, count, value); -} - -void gl3_2compat_glUniform3fv(void *_glfuncs, GLint location, GLsizei count, const GLfloat* value) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniform3fv(location, count, value); -} - -void gl3_2compat_glUniform2fv(void *_glfuncs, GLint location, GLsizei count, const GLfloat* value) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniform2fv(location, count, value); -} - -void gl3_2compat_glUniform1fv(void *_glfuncs, GLint location, GLsizei count, const GLfloat* value) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniform1fv(location, count, value); -} - -void gl3_2compat_glUniform4i(void *_glfuncs, GLint location, GLint v0, GLint v1, GLint v2, GLint v3) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniform4i(location, v0, v1, v2, v3); -} - -void gl3_2compat_glUniform3i(void *_glfuncs, GLint location, GLint v0, GLint v1, GLint v2) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniform3i(location, v0, v1, v2); -} - -void gl3_2compat_glUniform2i(void *_glfuncs, GLint location, GLint v0, GLint v1) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniform2i(location, v0, v1); -} - -void gl3_2compat_glUniform1i(void *_glfuncs, GLint location, GLint v0) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniform1i(location, v0); -} - -void gl3_2compat_glUniform4f(void *_glfuncs, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniform4f(location, v0, v1, v2, v3); -} - -void gl3_2compat_glUniform3f(void *_glfuncs, GLint location, GLfloat v0, GLfloat v1, GLfloat v2) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniform3f(location, v0, v1, v2); -} - -void gl3_2compat_glUniform2f(void *_glfuncs, GLint location, GLfloat v0, GLfloat v1) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniform2f(location, v0, v1); -} - -void gl3_2compat_glUniform1f(void *_glfuncs, GLint location, GLfloat v0) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniform1f(location, v0); -} - -void gl3_2compat_glUseProgram(void *_glfuncs, GLuint program) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUseProgram(program); -} - -void gl3_2compat_glShaderSource(void *_glfuncs, GLuint shader, GLsizei count, const GLchar** source, const GLint* length) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glShaderSource(shader, count, source, length); -} - -void gl3_2compat_glLinkProgram(void *_glfuncs, GLuint program) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glLinkProgram(program); -} - -GLboolean gl3_2compat_glIsShader(void *_glfuncs, GLuint shader) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glIsShader(shader); -} - -GLboolean gl3_2compat_glIsProgram(void *_glfuncs, GLuint program) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glIsProgram(program); -} - -void gl3_2compat_glGetVertexAttribiv(void *_glfuncs, GLuint index, GLenum pname, GLint* params) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetVertexAttribiv(index, pname, params); -} - -void gl3_2compat_glGetVertexAttribfv(void *_glfuncs, GLuint index, GLenum pname, GLfloat* params) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetVertexAttribfv(index, pname, params); -} - -void gl3_2compat_glGetVertexAttribdv(void *_glfuncs, GLuint index, GLenum pname, GLdouble* params) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetVertexAttribdv(index, pname, params); -} - -void gl3_2compat_glGetUniformiv(void *_glfuncs, GLuint program, GLint location, GLint* params) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetUniformiv(program, location, params); -} - -void gl3_2compat_glGetUniformfv(void *_glfuncs, GLuint program, GLint location, GLfloat* params) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetUniformfv(program, location, params); -} - -GLint gl3_2compat_glGetUniformLocation(void *_glfuncs, GLuint program, const GLchar* name) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glGetUniformLocation(program, name); -} - -void gl3_2compat_glGetShaderSource(void *_glfuncs, GLuint shader, GLsizei bufSize, GLsizei* length, GLchar* source) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetShaderSource(shader, bufSize, length, source); -} - -void gl3_2compat_glGetShaderInfoLog(void *_glfuncs, GLuint shader, GLsizei bufSize, GLsizei* length, GLchar* infoLog) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetShaderInfoLog(shader, bufSize, length, infoLog); -} - -void gl3_2compat_glGetShaderiv(void *_glfuncs, GLuint shader, GLenum pname, GLint* params) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetShaderiv(shader, pname, params); -} - -void gl3_2compat_glGetProgramInfoLog(void *_glfuncs, GLuint program, GLsizei bufSize, GLsizei* length, GLchar* infoLog) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetProgramInfoLog(program, bufSize, length, infoLog); -} - -void gl3_2compat_glGetProgramiv(void *_glfuncs, GLuint program, GLenum pname, GLint* params) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetProgramiv(program, pname, params); -} - -GLint gl3_2compat_glGetAttribLocation(void *_glfuncs, GLuint program, const GLchar* name) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glGetAttribLocation(program, name); -} - -void gl3_2compat_glGetAttachedShaders(void *_glfuncs, GLuint program, GLsizei maxCount, GLsizei* count, GLuint* obj) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetAttachedShaders(program, maxCount, count, obj); -} - -void gl3_2compat_glGetActiveUniform(void *_glfuncs, GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLint* size, GLenum* gltype, GLchar* name) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetActiveUniform(program, index, bufSize, length, size, gltype, name); -} - -void gl3_2compat_glGetActiveAttrib(void *_glfuncs, GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLint* size, GLenum* gltype, GLchar* name) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetActiveAttrib(program, index, bufSize, length, size, gltype, name); -} - -void gl3_2compat_glEnableVertexAttribArray(void *_glfuncs, GLuint index) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glEnableVertexAttribArray(index); -} - -void gl3_2compat_glDisableVertexAttribArray(void *_glfuncs, GLuint index) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDisableVertexAttribArray(index); -} - -void gl3_2compat_glDetachShader(void *_glfuncs, GLuint program, GLuint shader) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDetachShader(program, shader); -} - -void gl3_2compat_glDeleteShader(void *_glfuncs, GLuint shader) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDeleteShader(shader); -} - -void gl3_2compat_glDeleteProgram(void *_glfuncs, GLuint program) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDeleteProgram(program); -} - -GLuint gl3_2compat_glCreateShader(void *_glfuncs, GLenum gltype) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glCreateShader(gltype); -} - -GLuint gl3_2compat_glCreateProgram(void *_glfuncs) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glCreateProgram(); -} - -void gl3_2compat_glCompileShader(void *_glfuncs, GLuint shader) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glCompileShader(shader); -} - -void gl3_2compat_glBindAttribLocation(void *_glfuncs, GLuint program, GLuint index, const GLchar* name) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glBindAttribLocation(program, index, name); -} - -void gl3_2compat_glAttachShader(void *_glfuncs, GLuint program, GLuint shader) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glAttachShader(program, shader); -} - -void gl3_2compat_glStencilMaskSeparate(void *_glfuncs, GLenum face, GLuint mask) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glStencilMaskSeparate(face, mask); -} - -void gl3_2compat_glStencilFuncSeparate(void *_glfuncs, GLenum face, GLenum glfunc, GLint ref, GLuint mask) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glStencilFuncSeparate(face, glfunc, ref, mask); -} - -void gl3_2compat_glStencilOpSeparate(void *_glfuncs, GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glStencilOpSeparate(face, sfail, dpfail, dppass); -} - -void gl3_2compat_glDrawBuffers(void *_glfuncs, GLsizei n, const GLenum* bufs) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDrawBuffers(n, bufs); -} - -void gl3_2compat_glBlendEquationSeparate(void *_glfuncs, GLenum modeRGB, GLenum modeAlpha) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glBlendEquationSeparate(modeRGB, modeAlpha); -} - -void gl3_2compat_glUniformMatrix4x3fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniformMatrix4x3fv(location, count, transpose, value); -} - -void gl3_2compat_glUniformMatrix3x4fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniformMatrix3x4fv(location, count, transpose, value); -} - -void gl3_2compat_glUniformMatrix4x2fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniformMatrix4x2fv(location, count, transpose, value); -} - -void gl3_2compat_glUniformMatrix2x4fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniformMatrix2x4fv(location, count, transpose, value); -} - -void gl3_2compat_glUniformMatrix3x2fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniformMatrix3x2fv(location, count, transpose, value); -} - -void gl3_2compat_glUniformMatrix2x3fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniformMatrix2x3fv(location, count, transpose, value); -} - -GLboolean gl3_2compat_glIsVertexArray(void *_glfuncs, GLuint array) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glIsVertexArray(array); -} - -void gl3_2compat_glGenVertexArrays(void *_glfuncs, GLsizei n, GLuint* arrays) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGenVertexArrays(n, arrays); -} - -void gl3_2compat_glDeleteVertexArrays(void *_glfuncs, GLsizei n, const GLuint* arrays) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDeleteVertexArrays(n, arrays); -} - -void gl3_2compat_glBindVertexArray(void *_glfuncs, GLuint array) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glBindVertexArray(array); -} - -void gl3_2compat_glFlushMappedBufferRange(void *_glfuncs, GLenum target, GLintptr offset, GLsizeiptr length) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glFlushMappedBufferRange(target, offset, length); -} - -void gl3_2compat_glFramebufferTextureLayer(void *_glfuncs, GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glFramebufferTextureLayer(target, attachment, texture, level, layer); -} - -void gl3_2compat_glRenderbufferStorageMultisample(void *_glfuncs, GLenum target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRenderbufferStorageMultisample(target, samples, internalFormat, width, height); -} - -void gl3_2compat_glBlitFramebuffer(void *_glfuncs, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glBlitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter); -} - -void gl3_2compat_glGenerateMipmap(void *_glfuncs, GLenum target) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGenerateMipmap(target); -} - -void gl3_2compat_glGetFramebufferAttachmentParameteriv(void *_glfuncs, GLenum target, GLenum attachment, GLenum pname, GLint* params) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetFramebufferAttachmentParameteriv(target, attachment, pname, params); -} - -void gl3_2compat_glFramebufferRenderbuffer(void *_glfuncs, GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glFramebufferRenderbuffer(target, attachment, renderbuffertarget, renderbuffer); -} - -void gl3_2compat_glFramebufferTexture3D(void *_glfuncs, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glFramebufferTexture3D(target, attachment, textarget, texture, level, zoffset); -} - -void gl3_2compat_glFramebufferTexture2D(void *_glfuncs, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glFramebufferTexture2D(target, attachment, textarget, texture, level); -} - -void gl3_2compat_glFramebufferTexture1D(void *_glfuncs, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glFramebufferTexture1D(target, attachment, textarget, texture, level); -} - -GLenum gl3_2compat_glCheckFramebufferStatus(void *_glfuncs, GLenum target) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glCheckFramebufferStatus(target); -} - -void gl3_2compat_glGenFramebuffers(void *_glfuncs, GLsizei n, GLuint* framebuffers) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGenFramebuffers(n, framebuffers); -} - -void gl3_2compat_glDeleteFramebuffers(void *_glfuncs, GLsizei n, const GLuint* framebuffers) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDeleteFramebuffers(n, framebuffers); -} - -void gl3_2compat_glBindFramebuffer(void *_glfuncs, GLenum target, GLuint framebuffer) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glBindFramebuffer(target, framebuffer); -} - -GLboolean gl3_2compat_glIsFramebuffer(void *_glfuncs, GLuint framebuffer) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glIsFramebuffer(framebuffer); -} - -void gl3_2compat_glGetRenderbufferParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetRenderbufferParameteriv(target, pname, params); -} - -void gl3_2compat_glRenderbufferStorage(void *_glfuncs, GLenum target, GLenum internalFormat, GLsizei width, GLsizei height) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRenderbufferStorage(target, internalFormat, width, height); -} - -void gl3_2compat_glGenRenderbuffers(void *_glfuncs, GLsizei n, GLuint* renderbuffers) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGenRenderbuffers(n, renderbuffers); -} - -void gl3_2compat_glDeleteRenderbuffers(void *_glfuncs, GLsizei n, const GLuint* renderbuffers) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDeleteRenderbuffers(n, renderbuffers); -} - -void gl3_2compat_glBindRenderbuffer(void *_glfuncs, GLenum target, GLuint renderbuffer) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glBindRenderbuffer(target, renderbuffer); -} - -GLboolean gl3_2compat_glIsRenderbuffer(void *_glfuncs, GLuint renderbuffer) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glIsRenderbuffer(renderbuffer); -} - -void gl3_2compat_glClearBufferfi(void *_glfuncs, GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glClearBufferfi(buffer, drawbuffer, depth, stencil); -} - -void gl3_2compat_glClearBufferfv(void *_glfuncs, GLenum buffer, GLint drawbuffer, const GLfloat* value) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glClearBufferfv(buffer, drawbuffer, value); -} - -void gl3_2compat_glClearBufferuiv(void *_glfuncs, GLenum buffer, GLint drawbuffer, const GLuint* value) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glClearBufferuiv(buffer, drawbuffer, value); -} - -void gl3_2compat_glClearBufferiv(void *_glfuncs, GLenum buffer, GLint drawbuffer, const GLint* value) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glClearBufferiv(buffer, drawbuffer, value); -} - -void gl3_2compat_glGetTexParameterIuiv(void *_glfuncs, GLenum target, GLenum pname, GLuint* params) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetTexParameterIuiv(target, pname, params); -} - -void gl3_2compat_glGetTexParameterIiv(void *_glfuncs, GLenum target, GLenum pname, GLint* params) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetTexParameterIiv(target, pname, params); -} - -void gl3_2compat_glTexParameterIuiv(void *_glfuncs, GLenum target, GLenum pname, const GLuint* params) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexParameterIuiv(target, pname, params); -} - -void gl3_2compat_glTexParameterIiv(void *_glfuncs, GLenum target, GLenum pname, const GLint* params) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexParameterIiv(target, pname, params); -} - -void gl3_2compat_glUniform4uiv(void *_glfuncs, GLint location, GLsizei count, const GLuint* value) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniform4uiv(location, count, value); -} - -void gl3_2compat_glUniform3uiv(void *_glfuncs, GLint location, GLsizei count, const GLuint* value) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniform3uiv(location, count, value); -} - -void gl3_2compat_glUniform2uiv(void *_glfuncs, GLint location, GLsizei count, const GLuint* value) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniform2uiv(location, count, value); -} - -void gl3_2compat_glUniform1uiv(void *_glfuncs, GLint location, GLsizei count, const GLuint* value) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniform1uiv(location, count, value); -} - -void gl3_2compat_glUniform4ui(void *_glfuncs, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniform4ui(location, v0, v1, v2, v3); -} - -void gl3_2compat_glUniform3ui(void *_glfuncs, GLint location, GLuint v0, GLuint v1, GLuint v2) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniform3ui(location, v0, v1, v2); -} - -void gl3_2compat_glUniform2ui(void *_glfuncs, GLint location, GLuint v0, GLuint v1) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniform2ui(location, v0, v1); -} - -void gl3_2compat_glUniform1ui(void *_glfuncs, GLint location, GLuint v0) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniform1ui(location, v0); -} - -GLint gl3_2compat_glGetFragDataLocation(void *_glfuncs, GLuint program, const GLchar* name) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glGetFragDataLocation(program, name); -} - -void gl3_2compat_glBindFragDataLocation(void *_glfuncs, GLuint program, GLuint color, const GLchar* name) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glBindFragDataLocation(program, color, name); -} - -void gl3_2compat_glGetUniformuiv(void *_glfuncs, GLuint program, GLint location, GLuint* params) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetUniformuiv(program, location, params); -} - -void gl3_2compat_glGetVertexAttribIuiv(void *_glfuncs, GLuint index, GLenum pname, GLuint* params) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetVertexAttribIuiv(index, pname, params); -} - -void gl3_2compat_glGetVertexAttribIiv(void *_glfuncs, GLuint index, GLenum pname, GLint* params) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetVertexAttribIiv(index, pname, params); -} - -void gl3_2compat_glVertexAttribIPointer(void *_glfuncs, GLuint index, GLint size, GLenum gltype, GLsizei stride, const GLvoid* pointer) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttribIPointer(index, size, gltype, stride, pointer); -} - -void gl3_2compat_glEndConditionalRender(void *_glfuncs) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glEndConditionalRender(); -} - -void gl3_2compat_glBeginConditionalRender(void *_glfuncs, GLuint id, GLenum mode) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glBeginConditionalRender(id, mode); -} - -void gl3_2compat_glClampColor(void *_glfuncs, GLenum target, GLenum clamp) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glClampColor(target, clamp); -} - -void gl3_2compat_glGetTransformFeedbackVarying(void *_glfuncs, GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLsizei* size, GLenum* gltype, GLchar* name) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetTransformFeedbackVarying(program, index, bufSize, length, size, gltype, name); -} - -void gl3_2compat_glBindBufferBase(void *_glfuncs, GLenum target, GLuint index, GLuint buffer) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glBindBufferBase(target, index, buffer); -} - -void gl3_2compat_glBindBufferRange(void *_glfuncs, GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glBindBufferRange(target, index, buffer, offset, size); -} - -void gl3_2compat_glEndTransformFeedback(void *_glfuncs) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glEndTransformFeedback(); -} - -void gl3_2compat_glBeginTransformFeedback(void *_glfuncs, GLenum primitiveMode) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glBeginTransformFeedback(primitiveMode); -} - -GLboolean gl3_2compat_glIsEnabledi(void *_glfuncs, GLenum target, GLuint index) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glIsEnabledi(target, index); -} - -void gl3_2compat_glDisablei(void *_glfuncs, GLenum target, GLuint index) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDisablei(target, index); -} - -void gl3_2compat_glEnablei(void *_glfuncs, GLenum target, GLuint index) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glEnablei(target, index); -} - -void gl3_2compat_glGetIntegeri_v(void *_glfuncs, GLenum target, GLuint index, GLint* data) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetIntegeri_v(target, index, data); -} - -void gl3_2compat_glGetBooleani_v(void *_glfuncs, GLenum target, GLuint index, GLboolean* data) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetBooleani_v(target, index, data); -} - -void gl3_2compat_glColorMaski(void *_glfuncs, GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColorMaski(index, r, g, b, a); -} - -void gl3_2compat_glCopyBufferSubData(void *_glfuncs, GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glCopyBufferSubData(readTarget, writeTarget, readOffset, writeOffset, size); -} - -void gl3_2compat_glUniformBlockBinding(void *_glfuncs, GLuint program, GLuint v0, GLuint v1) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniformBlockBinding(program, v0, v1); -} - -void gl3_2compat_glGetActiveUniformBlockName(void *_glfuncs, GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei* length, GLchar* uniformBlockName) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetActiveUniformBlockName(program, uniformBlockIndex, bufSize, length, uniformBlockName); -} - -void gl3_2compat_glGetActiveUniformBlockiv(void *_glfuncs, GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint* params) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetActiveUniformBlockiv(program, uniformBlockIndex, pname, params); -} - -GLuint gl3_2compat_glGetUniformBlockIndex(void *_glfuncs, GLuint program, const GLchar* uniformBlockName) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glGetUniformBlockIndex(program, uniformBlockName); -} - -void gl3_2compat_glGetActiveUniformName(void *_glfuncs, GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei* length, GLchar* uniformName) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetActiveUniformName(program, uniformIndex, bufSize, length, uniformName); -} - -void gl3_2compat_glGetActiveUniformsiv(void *_glfuncs, GLuint program, GLsizei uniformCount, const GLuint* uniformIndices, GLenum pname, GLint* params) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetActiveUniformsiv(program, uniformCount, uniformIndices, pname, params); -} - -void gl3_2compat_glPrimitiveRestartIndex(void *_glfuncs, GLuint index) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glPrimitiveRestartIndex(index); -} - -void gl3_2compat_glTexBuffer(void *_glfuncs, GLenum target, GLenum internalFormat, GLuint buffer) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexBuffer(target, internalFormat, buffer); -} - -void gl3_2compat_glDrawElementsInstanced(void *_glfuncs, GLenum mode, GLsizei count, GLenum gltype, const GLvoid* indices, GLsizei instancecount) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDrawElementsInstanced(mode, count, gltype, indices, instancecount); -} - -void gl3_2compat_glDrawArraysInstanced(void *_glfuncs, GLenum mode, GLint first, GLsizei count, GLsizei instancecount) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDrawArraysInstanced(mode, first, count, instancecount); -} - -void gl3_2compat_glSampleMaski(void *_glfuncs, GLuint index, GLbitfield mask) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glSampleMaski(index, mask); -} - -void gl3_2compat_glGetMultisamplefv(void *_glfuncs, GLenum pname, GLuint index, GLfloat* val) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetMultisamplefv(pname, index, val); -} - -void gl3_2compat_glTexImage3DMultisample(void *_glfuncs, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexImage3DMultisample(target, samples, internalFormat, width, height, depth, fixedsamplelocations); -} - -void gl3_2compat_glTexImage2DMultisample(void *_glfuncs, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexImage2DMultisample(target, samples, internalFormat, width, height, fixedsamplelocations); -} - -void gl3_2compat_glGetSynciv(void *_glfuncs, GLsync sync, GLenum pname, GLsizei bufSize, GLsizei* length, GLint* values) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetSynciv(sync, pname, bufSize, length, values); -} - -void gl3_2compat_glGetInteger64v(void *_glfuncs, GLenum pname, GLint64* params) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetInteger64v(pname, params); -} - -void gl3_2compat_glWaitSync(void *_glfuncs, GLsync sync, GLbitfield flags, GLuint64 timeout) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glWaitSync(sync, flags, timeout); -} - -GLenum gl3_2compat_glClientWaitSync(void *_glfuncs, GLsync sync, GLbitfield flags, GLuint64 timeout) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glClientWaitSync(sync, flags, timeout); -} - -void gl3_2compat_glDeleteSync(void *_glfuncs, GLsync sync) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDeleteSync(sync); -} - -GLboolean gl3_2compat_glIsSync(void *_glfuncs, GLsync sync) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glIsSync(sync); -} - -GLsync gl3_2compat_glFenceSync(void *_glfuncs, GLenum condition, GLbitfield flags) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glFenceSync(condition, flags); -} - -void gl3_2compat_glProvokingVertex(void *_glfuncs, GLenum mode) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glProvokingVertex(mode); -} - -void gl3_2compat_glDrawElementsInstancedBaseVertex(void *_glfuncs, GLenum mode, GLsizei count, GLenum gltype, const GLvoid* indices, GLsizei instancecount, GLint basevertex) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDrawElementsInstancedBaseVertex(mode, count, gltype, indices, instancecount, basevertex); -} - -void gl3_2compat_glDrawRangeElementsBaseVertex(void *_glfuncs, GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum gltype, const GLvoid* indices, GLint basevertex) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDrawRangeElementsBaseVertex(mode, start, end, count, gltype, indices, basevertex); -} - -void gl3_2compat_glDrawElementsBaseVertex(void *_glfuncs, GLenum mode, GLsizei count, GLenum gltype, const GLvoid* indices, GLint basevertex) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDrawElementsBaseVertex(mode, count, gltype, indices, basevertex); -} - -void gl3_2compat_glFramebufferTexture(void *_glfuncs, GLenum target, GLenum attachment, GLuint texture, GLint level) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glFramebufferTexture(target, attachment, texture, level); -} - -void gl3_2compat_glGetBufferParameteri64v(void *_glfuncs, GLenum target, GLenum pname, GLint64* params) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetBufferParameteri64v(target, pname, params); -} - -void gl3_2compat_glGetInteger64i_v(void *_glfuncs, GLenum target, GLuint index, GLint64* data) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetInteger64i_v(target, index, data); -} - -void gl3_2compat_glTranslatef(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTranslatef(x, y, z); -} - -void gl3_2compat_glTranslated(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTranslated(x, y, z); -} - -void gl3_2compat_glScalef(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glScalef(x, y, z); -} - -void gl3_2compat_glScaled(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glScaled(x, y, z); -} - -void gl3_2compat_glRotatef(void *_glfuncs, GLfloat angle, GLfloat x, GLfloat y, GLfloat z) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRotatef(angle, x, y, z); -} - -void gl3_2compat_glRotated(void *_glfuncs, GLdouble angle, GLdouble x, GLdouble y, GLdouble z) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRotated(angle, x, y, z); -} - -void gl3_2compat_glPushMatrix(void *_glfuncs) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glPushMatrix(); -} - -void gl3_2compat_glPopMatrix(void *_glfuncs) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glPopMatrix(); -} - -void gl3_2compat_glOrtho(void *_glfuncs, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glOrtho(left, right, bottom, top, zNear, zFar); -} - -void gl3_2compat_glMultMatrixd(void *_glfuncs, const GLdouble* m) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultMatrixd(m); -} - -void gl3_2compat_glMultMatrixf(void *_glfuncs, const GLfloat* m) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultMatrixf(m); -} - -void gl3_2compat_glMatrixMode(void *_glfuncs, GLenum mode) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMatrixMode(mode); -} - -void gl3_2compat_glLoadMatrixd(void *_glfuncs, const GLdouble* m) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glLoadMatrixd(m); -} - -void gl3_2compat_glLoadMatrixf(void *_glfuncs, const GLfloat* m) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glLoadMatrixf(m); -} - -void gl3_2compat_glLoadIdentity(void *_glfuncs) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glLoadIdentity(); -} - -void gl3_2compat_glFrustum(void *_glfuncs, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glFrustum(left, right, bottom, top, zNear, zFar); -} - -GLboolean gl3_2compat_glIsList(void *_glfuncs, GLuint list) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glIsList(list); -} - -void gl3_2compat_glGetTexGeniv(void *_glfuncs, GLenum coord, GLenum pname, GLint* params) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetTexGeniv(coord, pname, params); -} - -void gl3_2compat_glGetTexGenfv(void *_glfuncs, GLenum coord, GLenum pname, GLfloat* params) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetTexGenfv(coord, pname, params); -} - -void gl3_2compat_glGetTexGendv(void *_glfuncs, GLenum coord, GLenum pname, GLdouble* params) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetTexGendv(coord, pname, params); -} - -void gl3_2compat_glGetTexEnviv(void *_glfuncs, GLenum target, GLenum pname, GLint* params) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetTexEnviv(target, pname, params); -} - -void gl3_2compat_glGetTexEnvfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetTexEnvfv(target, pname, params); -} - -void gl3_2compat_glGetPolygonStipple(void *_glfuncs, GLubyte* mask) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetPolygonStipple(mask); -} - -void gl3_2compat_glGetPixelMapusv(void *_glfuncs, GLenum glmap, GLushort* values) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetPixelMapusv(glmap, values); -} - -void gl3_2compat_glGetPixelMapuiv(void *_glfuncs, GLenum glmap, GLuint* values) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetPixelMapuiv(glmap, values); -} - -void gl3_2compat_glGetPixelMapfv(void *_glfuncs, GLenum glmap, GLfloat* values) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetPixelMapfv(glmap, values); -} - -void gl3_2compat_glGetMaterialiv(void *_glfuncs, GLenum face, GLenum pname, GLint* params) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetMaterialiv(face, pname, params); -} - -void gl3_2compat_glGetMaterialfv(void *_glfuncs, GLenum face, GLenum pname, GLfloat* params) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetMaterialfv(face, pname, params); -} - -void gl3_2compat_glGetMapiv(void *_glfuncs, GLenum target, GLenum query, GLint* v) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetMapiv(target, query, v); -} - -void gl3_2compat_glGetMapfv(void *_glfuncs, GLenum target, GLenum query, GLfloat* v) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetMapfv(target, query, v); -} - -void gl3_2compat_glGetMapdv(void *_glfuncs, GLenum target, GLenum query, GLdouble* v) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetMapdv(target, query, v); -} - -void gl3_2compat_glGetLightiv(void *_glfuncs, GLenum light, GLenum pname, GLint* params) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetLightiv(light, pname, params); -} - -void gl3_2compat_glGetLightfv(void *_glfuncs, GLenum light, GLenum pname, GLfloat* params) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetLightfv(light, pname, params); -} - -void gl3_2compat_glGetClipPlane(void *_glfuncs, GLenum plane, GLdouble* equation) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetClipPlane(plane, equation); -} - -void gl3_2compat_glDrawPixels(void *_glfuncs, GLsizei width, GLsizei height, GLenum format, GLenum gltype, const GLvoid* pixels) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDrawPixels(width, height, format, gltype, pixels); -} - -void gl3_2compat_glCopyPixels(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height, GLenum gltype) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glCopyPixels(x, y, width, height, gltype); -} - -void gl3_2compat_glPixelMapusv(void *_glfuncs, GLenum glmap, GLint mapsize, const GLushort* values) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glPixelMapusv(glmap, mapsize, values); -} - -void gl3_2compat_glPixelMapuiv(void *_glfuncs, GLenum glmap, GLint mapsize, const GLuint* values) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glPixelMapuiv(glmap, mapsize, values); -} - -void gl3_2compat_glPixelMapfv(void *_glfuncs, GLenum glmap, GLint mapsize, const GLfloat* values) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glPixelMapfv(glmap, mapsize, values); -} - -void gl3_2compat_glPixelTransferi(void *_glfuncs, GLenum pname, GLint param) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glPixelTransferi(pname, param); -} - -void gl3_2compat_glPixelTransferf(void *_glfuncs, GLenum pname, GLfloat param) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glPixelTransferf(pname, param); -} - -void gl3_2compat_glPixelZoom(void *_glfuncs, GLfloat xfactor, GLfloat yfactor) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glPixelZoom(xfactor, yfactor); -} - -void gl3_2compat_glAlphaFunc(void *_glfuncs, GLenum glfunc, GLfloat ref) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glAlphaFunc(glfunc, ref); -} - -void gl3_2compat_glEvalPoint2(void *_glfuncs, GLint i, GLint j) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glEvalPoint2(i, j); -} - -void gl3_2compat_glEvalMesh2(void *_glfuncs, GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glEvalMesh2(mode, i1, i2, j1, j2); -} - -void gl3_2compat_glEvalPoint1(void *_glfuncs, GLint i) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glEvalPoint1(i); -} - -void gl3_2compat_glEvalMesh1(void *_glfuncs, GLenum mode, GLint i1, GLint i2) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glEvalMesh1(mode, i1, i2); -} - -void gl3_2compat_glEvalCoord2fv(void *_glfuncs, const GLfloat* u) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glEvalCoord2fv(u); -} - -void gl3_2compat_glEvalCoord2f(void *_glfuncs, GLfloat u, GLfloat v) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glEvalCoord2f(u, v); -} - -void gl3_2compat_glEvalCoord2dv(void *_glfuncs, const GLdouble* u) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glEvalCoord2dv(u); -} - -void gl3_2compat_glEvalCoord2d(void *_glfuncs, GLdouble u, GLdouble v) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glEvalCoord2d(u, v); -} - -void gl3_2compat_glEvalCoord1fv(void *_glfuncs, const GLfloat* u) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glEvalCoord1fv(u); -} - -void gl3_2compat_glEvalCoord1f(void *_glfuncs, GLfloat u) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glEvalCoord1f(u); -} - -void gl3_2compat_glEvalCoord1dv(void *_glfuncs, const GLdouble* u) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glEvalCoord1dv(u); -} - -void gl3_2compat_glEvalCoord1d(void *_glfuncs, GLdouble u) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glEvalCoord1d(u); -} - -void gl3_2compat_glMapGrid2f(void *_glfuncs, GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMapGrid2f(un, u1, u2, vn, v1, v2); -} - -void gl3_2compat_glMapGrid2d(void *_glfuncs, GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMapGrid2d(un, u1, u2, vn, v1, v2); -} - -void gl3_2compat_glMapGrid1f(void *_glfuncs, GLint un, GLfloat u1, GLfloat u2) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMapGrid1f(un, u1, u2); -} - -void gl3_2compat_glMapGrid1d(void *_glfuncs, GLint un, GLdouble u1, GLdouble u2) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMapGrid1d(un, u1, u2); -} - -void gl3_2compat_glMap2f(void *_glfuncs, GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat* points) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMap2f(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points); -} - -void gl3_2compat_glMap2d(void *_glfuncs, GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble* points) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMap2d(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points); -} - -void gl3_2compat_glMap1f(void *_glfuncs, GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat* points) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMap1f(target, u1, u2, stride, order, points); -} - -void gl3_2compat_glMap1d(void *_glfuncs, GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble* points) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMap1d(target, u1, u2, stride, order, points); -} - -void gl3_2compat_glPushAttrib(void *_glfuncs, GLbitfield mask) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glPushAttrib(mask); -} - -void gl3_2compat_glPopAttrib(void *_glfuncs) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glPopAttrib(); -} - -void gl3_2compat_glAccum(void *_glfuncs, GLenum op, GLfloat value) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glAccum(op, value); -} - -void gl3_2compat_glIndexMask(void *_glfuncs, GLuint mask) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glIndexMask(mask); -} - -void gl3_2compat_glClearIndex(void *_glfuncs, GLfloat c) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glClearIndex(c); -} - -void gl3_2compat_glClearAccum(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glClearAccum(red, green, blue, alpha); -} - -void gl3_2compat_glPushName(void *_glfuncs, GLuint name) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glPushName(name); -} - -void gl3_2compat_glPopName(void *_glfuncs) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glPopName(); -} - -void gl3_2compat_glPassThrough(void *_glfuncs, GLfloat token) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glPassThrough(token); -} - -void gl3_2compat_glLoadName(void *_glfuncs, GLuint name) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glLoadName(name); -} - -void gl3_2compat_glInitNames(void *_glfuncs) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glInitNames(); -} - -GLint gl3_2compat_glRenderMode(void *_glfuncs, GLenum mode) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glRenderMode(mode); -} - -void gl3_2compat_glSelectBuffer(void *_glfuncs, GLsizei size, GLuint* buffer) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glSelectBuffer(size, buffer); -} - -void gl3_2compat_glFeedbackBuffer(void *_glfuncs, GLsizei size, GLenum gltype, GLfloat* buffer) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glFeedbackBuffer(size, gltype, buffer); -} - -void gl3_2compat_glTexGeniv(void *_glfuncs, GLenum coord, GLenum pname, const GLint* params) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexGeniv(coord, pname, params); -} - -void gl3_2compat_glTexGeni(void *_glfuncs, GLenum coord, GLenum pname, GLint param) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexGeni(coord, pname, param); -} - -void gl3_2compat_glTexGenfv(void *_glfuncs, GLenum coord, GLenum pname, const GLfloat* params) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexGenfv(coord, pname, params); -} - -void gl3_2compat_glTexGenf(void *_glfuncs, GLenum coord, GLenum pname, GLfloat param) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexGenf(coord, pname, param); -} - -void gl3_2compat_glTexGendv(void *_glfuncs, GLenum coord, GLenum pname, const GLdouble* params) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexGendv(coord, pname, params); -} - -void gl3_2compat_glTexGend(void *_glfuncs, GLenum coord, GLenum pname, GLdouble param) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexGend(coord, pname, param); -} - -void gl3_2compat_glTexEnviv(void *_glfuncs, GLenum target, GLenum pname, const GLint* params) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexEnviv(target, pname, params); -} - -void gl3_2compat_glTexEnvi(void *_glfuncs, GLenum target, GLenum pname, GLint param) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexEnvi(target, pname, param); -} - -void gl3_2compat_glTexEnvfv(void *_glfuncs, GLenum target, GLenum pname, const GLfloat* params) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexEnvfv(target, pname, params); -} - -void gl3_2compat_glTexEnvf(void *_glfuncs, GLenum target, GLenum pname, GLfloat param) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexEnvf(target, pname, param); -} - -void gl3_2compat_glShadeModel(void *_glfuncs, GLenum mode) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glShadeModel(mode); -} - -void gl3_2compat_glPolygonStipple(void *_glfuncs, const GLubyte* mask) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glPolygonStipple(mask); -} - -void gl3_2compat_glMaterialiv(void *_glfuncs, GLenum face, GLenum pname, const GLint* params) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMaterialiv(face, pname, params); -} - -void gl3_2compat_glMateriali(void *_glfuncs, GLenum face, GLenum pname, GLint param) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMateriali(face, pname, param); -} - -void gl3_2compat_glMaterialfv(void *_glfuncs, GLenum face, GLenum pname, const GLfloat* params) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMaterialfv(face, pname, params); -} - -void gl3_2compat_glMaterialf(void *_glfuncs, GLenum face, GLenum pname, GLfloat param) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMaterialf(face, pname, param); -} - -void gl3_2compat_glLineStipple(void *_glfuncs, GLint factor, GLushort pattern) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glLineStipple(factor, pattern); -} - -void gl3_2compat_glLightModeliv(void *_glfuncs, GLenum pname, const GLint* params) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glLightModeliv(pname, params); -} - -void gl3_2compat_glLightModeli(void *_glfuncs, GLenum pname, GLint param) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glLightModeli(pname, param); -} - -void gl3_2compat_glLightModelfv(void *_glfuncs, GLenum pname, const GLfloat* params) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glLightModelfv(pname, params); -} - -void gl3_2compat_glLightModelf(void *_glfuncs, GLenum pname, GLfloat param) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glLightModelf(pname, param); -} - -void gl3_2compat_glLightiv(void *_glfuncs, GLenum light, GLenum pname, const GLint* params) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glLightiv(light, pname, params); -} - -void gl3_2compat_glLighti(void *_glfuncs, GLenum light, GLenum pname, GLint param) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glLighti(light, pname, param); -} - -void gl3_2compat_glLightfv(void *_glfuncs, GLenum light, GLenum pname, const GLfloat* params) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glLightfv(light, pname, params); -} - -void gl3_2compat_glLightf(void *_glfuncs, GLenum light, GLenum pname, GLfloat param) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glLightf(light, pname, param); -} - -void gl3_2compat_glFogiv(void *_glfuncs, GLenum pname, const GLint* params) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glFogiv(pname, params); -} - -void gl3_2compat_glFogi(void *_glfuncs, GLenum pname, GLint param) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glFogi(pname, param); -} - -void gl3_2compat_glFogfv(void *_glfuncs, GLenum pname, const GLfloat* params) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glFogfv(pname, params); -} - -void gl3_2compat_glFogf(void *_glfuncs, GLenum pname, GLfloat param) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glFogf(pname, param); -} - -void gl3_2compat_glColorMaterial(void *_glfuncs, GLenum face, GLenum mode) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColorMaterial(face, mode); -} - -void gl3_2compat_glClipPlane(void *_glfuncs, GLenum plane, const GLdouble* equation) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glClipPlane(plane, equation); -} - -void gl3_2compat_glVertex4sv(void *_glfuncs, const GLshort* v) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertex4sv(v); -} - -void gl3_2compat_glVertex4s(void *_glfuncs, GLshort x, GLshort y, GLshort z, GLshort w) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertex4s(x, y, z, w); -} - -void gl3_2compat_glVertex4iv(void *_glfuncs, const GLint* v) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertex4iv(v); -} - -void gl3_2compat_glVertex4i(void *_glfuncs, GLint x, GLint y, GLint z, GLint w) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertex4i(x, y, z, w); -} - -void gl3_2compat_glVertex4fv(void *_glfuncs, const GLfloat* v) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertex4fv(v); -} - -void gl3_2compat_glVertex4f(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z, GLfloat w) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertex4f(x, y, z, w); -} - -void gl3_2compat_glVertex4dv(void *_glfuncs, const GLdouble* v) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertex4dv(v); -} - -void gl3_2compat_glVertex4d(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z, GLdouble w) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertex4d(x, y, z, w); -} - -void gl3_2compat_glVertex3sv(void *_glfuncs, const GLshort* v) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertex3sv(v); -} - -void gl3_2compat_glVertex3s(void *_glfuncs, GLshort x, GLshort y, GLshort z) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertex3s(x, y, z); -} - -void gl3_2compat_glVertex3iv(void *_glfuncs, const GLint* v) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertex3iv(v); -} - -void gl3_2compat_glVertex3i(void *_glfuncs, GLint x, GLint y, GLint z) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertex3i(x, y, z); -} - -void gl3_2compat_glVertex3fv(void *_glfuncs, const GLfloat* v) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertex3fv(v); -} - -void gl3_2compat_glVertex3f(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertex3f(x, y, z); -} - -void gl3_2compat_glVertex3dv(void *_glfuncs, const GLdouble* v) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertex3dv(v); -} - -void gl3_2compat_glVertex3d(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertex3d(x, y, z); -} - -void gl3_2compat_glVertex2sv(void *_glfuncs, const GLshort* v) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertex2sv(v); -} - -void gl3_2compat_glVertex2s(void *_glfuncs, GLshort x, GLshort y) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertex2s(x, y); -} - -void gl3_2compat_glVertex2iv(void *_glfuncs, const GLint* v) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertex2iv(v); -} - -void gl3_2compat_glVertex2i(void *_glfuncs, GLint x, GLint y) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertex2i(x, y); -} - -void gl3_2compat_glVertex2fv(void *_glfuncs, const GLfloat* v) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertex2fv(v); -} - -void gl3_2compat_glVertex2f(void *_glfuncs, GLfloat x, GLfloat y) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertex2f(x, y); -} - -void gl3_2compat_glVertex2dv(void *_glfuncs, const GLdouble* v) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertex2dv(v); -} - -void gl3_2compat_glVertex2d(void *_glfuncs, GLdouble x, GLdouble y) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertex2d(x, y); -} - -void gl3_2compat_glTexCoord4sv(void *_glfuncs, const GLshort* v) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoord4sv(v); -} - -void gl3_2compat_glTexCoord4s(void *_glfuncs, GLshort s, GLshort t, GLshort r, GLshort q) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoord4s(s, t, r, q); -} - -void gl3_2compat_glTexCoord4iv(void *_glfuncs, const GLint* v) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoord4iv(v); -} - -void gl3_2compat_glTexCoord4i(void *_glfuncs, GLint s, GLint t, GLint r, GLint q) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoord4i(s, t, r, q); -} - -void gl3_2compat_glTexCoord4fv(void *_glfuncs, const GLfloat* v) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoord4fv(v); -} - -void gl3_2compat_glTexCoord4f(void *_glfuncs, GLfloat s, GLfloat t, GLfloat r, GLfloat q) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoord4f(s, t, r, q); -} - -void gl3_2compat_glTexCoord4dv(void *_glfuncs, const GLdouble* v) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoord4dv(v); -} - -void gl3_2compat_glTexCoord4d(void *_glfuncs, GLdouble s, GLdouble t, GLdouble r, GLdouble q) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoord4d(s, t, r, q); -} - -void gl3_2compat_glTexCoord3sv(void *_glfuncs, const GLshort* v) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoord3sv(v); -} - -void gl3_2compat_glTexCoord3s(void *_glfuncs, GLshort s, GLshort t, GLshort r) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoord3s(s, t, r); -} - -void gl3_2compat_glTexCoord3iv(void *_glfuncs, const GLint* v) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoord3iv(v); -} - -void gl3_2compat_glTexCoord3i(void *_glfuncs, GLint s, GLint t, GLint r) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoord3i(s, t, r); -} - -void gl3_2compat_glTexCoord3fv(void *_glfuncs, const GLfloat* v) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoord3fv(v); -} - -void gl3_2compat_glTexCoord3f(void *_glfuncs, GLfloat s, GLfloat t, GLfloat r) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoord3f(s, t, r); -} - -void gl3_2compat_glTexCoord3dv(void *_glfuncs, const GLdouble* v) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoord3dv(v); -} - -void gl3_2compat_glTexCoord3d(void *_glfuncs, GLdouble s, GLdouble t, GLdouble r) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoord3d(s, t, r); -} - -void gl3_2compat_glTexCoord2sv(void *_glfuncs, const GLshort* v) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoord2sv(v); -} - -void gl3_2compat_glTexCoord2s(void *_glfuncs, GLshort s, GLshort t) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoord2s(s, t); -} - -void gl3_2compat_glTexCoord2iv(void *_glfuncs, const GLint* v) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoord2iv(v); -} - -void gl3_2compat_glTexCoord2i(void *_glfuncs, GLint s, GLint t) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoord2i(s, t); -} - -void gl3_2compat_glTexCoord2fv(void *_glfuncs, const GLfloat* v) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoord2fv(v); -} - -void gl3_2compat_glTexCoord2f(void *_glfuncs, GLfloat s, GLfloat t) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoord2f(s, t); -} - -void gl3_2compat_glTexCoord2dv(void *_glfuncs, const GLdouble* v) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoord2dv(v); -} - -void gl3_2compat_glTexCoord2d(void *_glfuncs, GLdouble s, GLdouble t) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoord2d(s, t); -} - -void gl3_2compat_glTexCoord1sv(void *_glfuncs, const GLshort* v) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoord1sv(v); -} - -void gl3_2compat_glTexCoord1s(void *_glfuncs, GLshort s) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoord1s(s); -} - -void gl3_2compat_glTexCoord1iv(void *_glfuncs, const GLint* v) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoord1iv(v); -} - -void gl3_2compat_glTexCoord1i(void *_glfuncs, GLint s) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoord1i(s); -} - -void gl3_2compat_glTexCoord1fv(void *_glfuncs, const GLfloat* v) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoord1fv(v); -} - -void gl3_2compat_glTexCoord1f(void *_glfuncs, GLfloat s) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoord1f(s); -} - -void gl3_2compat_glTexCoord1dv(void *_glfuncs, const GLdouble* v) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoord1dv(v); -} - -void gl3_2compat_glTexCoord1d(void *_glfuncs, GLdouble s) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoord1d(s); -} - -void gl3_2compat_glRectsv(void *_glfuncs, const GLshort* v1, const GLshort* v2) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRectsv(v1, v2); -} - -void gl3_2compat_glRects(void *_glfuncs, GLshort x1, GLshort y1, GLshort x2, GLshort y2) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRects(x1, y1, x2, y2); -} - -void gl3_2compat_glRectiv(void *_glfuncs, const GLint* v1, const GLint* v2) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRectiv(v1, v2); -} - -void gl3_2compat_glRecti(void *_glfuncs, GLint x1, GLint y1, GLint x2, GLint y2) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRecti(x1, y1, x2, y2); -} - -void gl3_2compat_glRectfv(void *_glfuncs, const GLfloat* v1, const GLfloat* v2) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRectfv(v1, v2); -} - -void gl3_2compat_glRectf(void *_glfuncs, GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRectf(x1, y1, x2, y2); -} - -void gl3_2compat_glRectdv(void *_glfuncs, const GLdouble* v1, const GLdouble* v2) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRectdv(v1, v2); -} - -void gl3_2compat_glRectd(void *_glfuncs, GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRectd(x1, y1, x2, y2); -} - -void gl3_2compat_glRasterPos4sv(void *_glfuncs, const GLshort* v) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRasterPos4sv(v); -} - -void gl3_2compat_glRasterPos4s(void *_glfuncs, GLshort x, GLshort y, GLshort z, GLshort w) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRasterPos4s(x, y, z, w); -} - -void gl3_2compat_glRasterPos4iv(void *_glfuncs, const GLint* v) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRasterPos4iv(v); -} - -void gl3_2compat_glRasterPos4i(void *_glfuncs, GLint x, GLint y, GLint z, GLint w) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRasterPos4i(x, y, z, w); -} - -void gl3_2compat_glRasterPos4fv(void *_glfuncs, const GLfloat* v) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRasterPos4fv(v); -} - -void gl3_2compat_glRasterPos4f(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z, GLfloat w) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRasterPos4f(x, y, z, w); -} - -void gl3_2compat_glRasterPos4dv(void *_glfuncs, const GLdouble* v) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRasterPos4dv(v); -} - -void gl3_2compat_glRasterPos4d(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z, GLdouble w) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRasterPos4d(x, y, z, w); -} - -void gl3_2compat_glRasterPos3sv(void *_glfuncs, const GLshort* v) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRasterPos3sv(v); -} - -void gl3_2compat_glRasterPos3s(void *_glfuncs, GLshort x, GLshort y, GLshort z) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRasterPos3s(x, y, z); -} - -void gl3_2compat_glRasterPos3iv(void *_glfuncs, const GLint* v) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRasterPos3iv(v); -} - -void gl3_2compat_glRasterPos3i(void *_glfuncs, GLint x, GLint y, GLint z) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRasterPos3i(x, y, z); -} - -void gl3_2compat_glRasterPos3fv(void *_glfuncs, const GLfloat* v) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRasterPos3fv(v); -} - -void gl3_2compat_glRasterPos3f(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRasterPos3f(x, y, z); -} - -void gl3_2compat_glRasterPos3dv(void *_glfuncs, const GLdouble* v) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRasterPos3dv(v); -} - -void gl3_2compat_glRasterPos3d(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRasterPos3d(x, y, z); -} - -void gl3_2compat_glRasterPos2sv(void *_glfuncs, const GLshort* v) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRasterPos2sv(v); -} - -void gl3_2compat_glRasterPos2s(void *_glfuncs, GLshort x, GLshort y) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRasterPos2s(x, y); -} - -void gl3_2compat_glRasterPos2iv(void *_glfuncs, const GLint* v) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRasterPos2iv(v); -} - -void gl3_2compat_glRasterPos2i(void *_glfuncs, GLint x, GLint y) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRasterPos2i(x, y); -} - -void gl3_2compat_glRasterPos2fv(void *_glfuncs, const GLfloat* v) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRasterPos2fv(v); -} - -void gl3_2compat_glRasterPos2f(void *_glfuncs, GLfloat x, GLfloat y) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRasterPos2f(x, y); -} - -void gl3_2compat_glRasterPos2dv(void *_glfuncs, const GLdouble* v) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRasterPos2dv(v); -} - -void gl3_2compat_glRasterPos2d(void *_glfuncs, GLdouble x, GLdouble y) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRasterPos2d(x, y); -} - -void gl3_2compat_glNormal3sv(void *_glfuncs, const GLshort* v) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glNormal3sv(v); -} - -void gl3_2compat_glNormal3s(void *_glfuncs, GLshort nx, GLshort ny, GLshort nz) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glNormal3s(nx, ny, nz); -} - -void gl3_2compat_glNormal3iv(void *_glfuncs, const GLint* v) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glNormal3iv(v); -} - -void gl3_2compat_glNormal3i(void *_glfuncs, GLint nx, GLint ny, GLint nz) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glNormal3i(nx, ny, nz); -} - -void gl3_2compat_glNormal3fv(void *_glfuncs, const GLfloat* v) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glNormal3fv(v); -} - -void gl3_2compat_glNormal3f(void *_glfuncs, GLfloat nx, GLfloat ny, GLfloat nz) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glNormal3f(nx, ny, nz); -} - -void gl3_2compat_glNormal3dv(void *_glfuncs, const GLdouble* v) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glNormal3dv(v); -} - -void gl3_2compat_glNormal3d(void *_glfuncs, GLdouble nx, GLdouble ny, GLdouble nz) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glNormal3d(nx, ny, nz); -} - -void gl3_2compat_glNormal3bv(void *_glfuncs, const GLbyte* v) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glNormal3bv(v); -} - -void gl3_2compat_glNormal3b(void *_glfuncs, GLbyte nx, GLbyte ny, GLbyte nz) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glNormal3b(nx, ny, nz); -} - -void gl3_2compat_glIndexsv(void *_glfuncs, const GLshort* c) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glIndexsv(c); -} - -void gl3_2compat_glIndexs(void *_glfuncs, GLshort c) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glIndexs(c); -} - -void gl3_2compat_glIndexiv(void *_glfuncs, const GLint* c) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glIndexiv(c); -} - -void gl3_2compat_glIndexi(void *_glfuncs, GLint c) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glIndexi(c); -} - -void gl3_2compat_glIndexfv(void *_glfuncs, const GLfloat* c) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glIndexfv(c); -} - -void gl3_2compat_glIndexf(void *_glfuncs, GLfloat c) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glIndexf(c); -} - -void gl3_2compat_glIndexdv(void *_glfuncs, const GLdouble* c) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glIndexdv(c); -} - -void gl3_2compat_glIndexd(void *_glfuncs, GLdouble c) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glIndexd(c); -} - -void gl3_2compat_glEnd(void *_glfuncs) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glEnd(); -} - -void gl3_2compat_glEdgeFlagv(void *_glfuncs, const GLboolean* flag) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glEdgeFlagv(flag); -} - -void gl3_2compat_glEdgeFlag(void *_glfuncs, GLboolean flag) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glEdgeFlag(flag); -} - -void gl3_2compat_glColor4usv(void *_glfuncs, const GLushort* v) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColor4usv(v); -} - -void gl3_2compat_glColor4us(void *_glfuncs, GLushort red, GLushort green, GLushort blue, GLushort alpha) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColor4us(red, green, blue, alpha); -} - -void gl3_2compat_glColor4uiv(void *_glfuncs, const GLuint* v) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColor4uiv(v); -} - -void gl3_2compat_glColor4ui(void *_glfuncs, GLuint red, GLuint green, GLuint blue, GLuint alpha) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColor4ui(red, green, blue, alpha); -} - -void gl3_2compat_glColor4ubv(void *_glfuncs, const GLubyte* v) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColor4ubv(v); -} - -void gl3_2compat_glColor4ub(void *_glfuncs, GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColor4ub(red, green, blue, alpha); -} - -void gl3_2compat_glColor4sv(void *_glfuncs, const GLshort* v) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColor4sv(v); -} - -void gl3_2compat_glColor4s(void *_glfuncs, GLshort red, GLshort green, GLshort blue, GLshort alpha) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColor4s(red, green, blue, alpha); -} - -void gl3_2compat_glColor4iv(void *_glfuncs, const GLint* v) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColor4iv(v); -} - -void gl3_2compat_glColor4i(void *_glfuncs, GLint red, GLint green, GLint blue, GLint alpha) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColor4i(red, green, blue, alpha); -} - -void gl3_2compat_glColor4fv(void *_glfuncs, const GLfloat* v) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColor4fv(v); -} - -void gl3_2compat_glColor4f(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColor4f(red, green, blue, alpha); -} - -void gl3_2compat_glColor4dv(void *_glfuncs, const GLdouble* v) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColor4dv(v); -} - -void gl3_2compat_glColor4d(void *_glfuncs, GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColor4d(red, green, blue, alpha); -} - -void gl3_2compat_glColor4bv(void *_glfuncs, const GLbyte* v) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColor4bv(v); -} - -void gl3_2compat_glColor4b(void *_glfuncs, GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColor4b(red, green, blue, alpha); -} - -void gl3_2compat_glColor3usv(void *_glfuncs, const GLushort* v) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColor3usv(v); -} - -void gl3_2compat_glColor3us(void *_glfuncs, GLushort red, GLushort green, GLushort blue) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColor3us(red, green, blue); -} - -void gl3_2compat_glColor3uiv(void *_glfuncs, const GLuint* v) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColor3uiv(v); -} - -void gl3_2compat_glColor3ui(void *_glfuncs, GLuint red, GLuint green, GLuint blue) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColor3ui(red, green, blue); -} - -void gl3_2compat_glColor3ubv(void *_glfuncs, const GLubyte* v) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColor3ubv(v); -} - -void gl3_2compat_glColor3ub(void *_glfuncs, GLubyte red, GLubyte green, GLubyte blue) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColor3ub(red, green, blue); -} - -void gl3_2compat_glColor3sv(void *_glfuncs, const GLshort* v) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColor3sv(v); -} - -void gl3_2compat_glColor3s(void *_glfuncs, GLshort red, GLshort green, GLshort blue) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColor3s(red, green, blue); -} - -void gl3_2compat_glColor3iv(void *_glfuncs, const GLint* v) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColor3iv(v); -} - -void gl3_2compat_glColor3i(void *_glfuncs, GLint red, GLint green, GLint blue) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColor3i(red, green, blue); -} - -void gl3_2compat_glColor3fv(void *_glfuncs, const GLfloat* v) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColor3fv(v); -} - -void gl3_2compat_glColor3f(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColor3f(red, green, blue); -} - -void gl3_2compat_glColor3dv(void *_glfuncs, const GLdouble* v) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColor3dv(v); -} - -void gl3_2compat_glColor3d(void *_glfuncs, GLdouble red, GLdouble green, GLdouble blue) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColor3d(red, green, blue); -} - -void gl3_2compat_glColor3bv(void *_glfuncs, const GLbyte* v) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColor3bv(v); -} - -void gl3_2compat_glColor3b(void *_glfuncs, GLbyte red, GLbyte green, GLbyte blue) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColor3b(red, green, blue); -} - -void gl3_2compat_glBitmap(void *_glfuncs, GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte* bitmap) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glBitmap(width, height, xorig, yorig, xmove, ymove, bitmap); -} - -void gl3_2compat_glBegin(void *_glfuncs, GLenum mode) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glBegin(mode); -} - -void gl3_2compat_glListBase(void *_glfuncs, GLuint base) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glListBase(base); -} - -GLuint gl3_2compat_glGenLists(void *_glfuncs, GLsizei range_) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glGenLists(range_); -} - -void gl3_2compat_glDeleteLists(void *_glfuncs, GLuint list, GLsizei range_) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDeleteLists(list, range_); -} - -void gl3_2compat_glCallLists(void *_glfuncs, GLsizei n, GLenum gltype, const GLvoid* lists) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glCallLists(n, gltype, lists); -} - -void gl3_2compat_glCallList(void *_glfuncs, GLuint list) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glCallList(list); -} - -void gl3_2compat_glEndList(void *_glfuncs) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glEndList(); -} - -void gl3_2compat_glNewList(void *_glfuncs, GLuint list, GLenum mode) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glNewList(list, mode); -} - -void gl3_2compat_glPushClientAttrib(void *_glfuncs, GLbitfield mask) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glPushClientAttrib(mask); -} - -void gl3_2compat_glPopClientAttrib(void *_glfuncs) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glPopClientAttrib(); -} - -void gl3_2compat_glPrioritizeTextures(void *_glfuncs, GLsizei n, const GLuint* textures, const GLfloat* priorities) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glPrioritizeTextures(n, textures, priorities); -} - -GLboolean gl3_2compat_glAreTexturesResident(void *_glfuncs, GLsizei n, const GLuint* textures, GLboolean* residences) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glAreTexturesResident(n, textures, residences); -} - -void gl3_2compat_glVertexPointer(void *_glfuncs, GLint size, GLenum gltype, GLsizei stride, const GLvoid* pointer) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexPointer(size, gltype, stride, pointer); -} - -void gl3_2compat_glTexCoordPointer(void *_glfuncs, GLint size, GLenum gltype, GLsizei stride, const GLvoid* pointer) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoordPointer(size, gltype, stride, pointer); -} - -void gl3_2compat_glNormalPointer(void *_glfuncs, GLenum gltype, GLsizei stride, const GLvoid* pointer) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glNormalPointer(gltype, stride, pointer); -} - -void gl3_2compat_glInterleavedArrays(void *_glfuncs, GLenum format, GLsizei stride, const GLvoid* pointer) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glInterleavedArrays(format, stride, pointer); -} - -void gl3_2compat_glIndexPointer(void *_glfuncs, GLenum gltype, GLsizei stride, const GLvoid* pointer) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glIndexPointer(gltype, stride, pointer); -} - -void gl3_2compat_glEnableClientState(void *_glfuncs, GLenum array) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glEnableClientState(array); -} - -void gl3_2compat_glEdgeFlagPointer(void *_glfuncs, GLsizei stride, const GLvoid* pointer) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glEdgeFlagPointer(stride, pointer); -} - -void gl3_2compat_glDisableClientState(void *_glfuncs, GLenum array) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDisableClientState(array); -} - -void gl3_2compat_glColorPointer(void *_glfuncs, GLint size, GLenum gltype, GLsizei stride, const GLvoid* pointer) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColorPointer(size, gltype, stride, pointer); -} - -void gl3_2compat_glArrayElement(void *_glfuncs, GLint i) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glArrayElement(i); -} - -void gl3_2compat_glResetMinmax(void *_glfuncs, GLenum target) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glResetMinmax(target); -} - -void gl3_2compat_glResetHistogram(void *_glfuncs, GLenum target) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glResetHistogram(target); -} - -void gl3_2compat_glMinmax(void *_glfuncs, GLenum target, GLenum internalFormat, GLboolean sink) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMinmax(target, internalFormat, sink); -} - -void gl3_2compat_glHistogram(void *_glfuncs, GLenum target, GLsizei width, GLenum internalFormat, GLboolean sink) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glHistogram(target, width, internalFormat, sink); -} - -void gl3_2compat_glGetMinmaxParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetMinmaxParameteriv(target, pname, params); -} - -void gl3_2compat_glGetMinmaxParameterfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetMinmaxParameterfv(target, pname, params); -} - -void gl3_2compat_glGetMinmax(void *_glfuncs, GLenum target, GLboolean reset, GLenum format, GLenum gltype, GLvoid* values) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetMinmax(target, reset, format, gltype, values); -} - -void gl3_2compat_glGetHistogramParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetHistogramParameteriv(target, pname, params); -} - -void gl3_2compat_glGetHistogramParameterfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetHistogramParameterfv(target, pname, params); -} - -void gl3_2compat_glGetHistogram(void *_glfuncs, GLenum target, GLboolean reset, GLenum format, GLenum gltype, GLvoid* values) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetHistogram(target, reset, format, gltype, values); -} - -void gl3_2compat_glSeparableFilter2D(void *_glfuncs, GLenum target, GLenum internalFormat, GLsizei width, GLsizei height, GLenum format, GLenum gltype, const GLvoid* row, const GLvoid* column) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glSeparableFilter2D(target, internalFormat, width, height, format, gltype, row, column); -} - -void gl3_2compat_glGetSeparableFilter(void *_glfuncs, GLenum target, GLenum format, GLenum gltype, GLvoid* row, GLvoid* column, GLvoid* span) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetSeparableFilter(target, format, gltype, row, column, span); -} - -void gl3_2compat_glGetConvolutionParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetConvolutionParameteriv(target, pname, params); -} - -void gl3_2compat_glGetConvolutionParameterfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetConvolutionParameterfv(target, pname, params); -} - -void gl3_2compat_glGetConvolutionFilter(void *_glfuncs, GLenum target, GLenum format, GLenum gltype, GLvoid* image) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetConvolutionFilter(target, format, gltype, image); -} - -void gl3_2compat_glCopyConvolutionFilter2D(void *_glfuncs, GLenum target, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glCopyConvolutionFilter2D(target, internalFormat, x, y, width, height); -} - -void gl3_2compat_glCopyConvolutionFilter1D(void *_glfuncs, GLenum target, GLenum internalFormat, GLint x, GLint y, GLsizei width) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glCopyConvolutionFilter1D(target, internalFormat, x, y, width); -} - -void gl3_2compat_glConvolutionParameteriv(void *_glfuncs, GLenum target, GLenum pname, const GLint* params) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glConvolutionParameteriv(target, pname, params); -} - -void gl3_2compat_glConvolutionParameteri(void *_glfuncs, GLenum target, GLenum pname, GLint params) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glConvolutionParameteri(target, pname, params); -} - -void gl3_2compat_glConvolutionParameterfv(void *_glfuncs, GLenum target, GLenum pname, const GLfloat* params) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glConvolutionParameterfv(target, pname, params); -} - -void gl3_2compat_glConvolutionParameterf(void *_glfuncs, GLenum target, GLenum pname, GLfloat params) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glConvolutionParameterf(target, pname, params); -} - -void gl3_2compat_glConvolutionFilter2D(void *_glfuncs, GLenum target, GLenum internalFormat, GLsizei width, GLsizei height, GLenum format, GLenum gltype, const GLvoid* image) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glConvolutionFilter2D(target, internalFormat, width, height, format, gltype, image); -} - -void gl3_2compat_glConvolutionFilter1D(void *_glfuncs, GLenum target, GLenum internalFormat, GLsizei width, GLenum format, GLenum gltype, const GLvoid* image) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glConvolutionFilter1D(target, internalFormat, width, format, gltype, image); -} - -void gl3_2compat_glCopyColorSubTable(void *_glfuncs, GLenum target, GLsizei start, GLint x, GLint y, GLsizei width) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glCopyColorSubTable(target, start, x, y, width); -} - -void gl3_2compat_glColorSubTable(void *_glfuncs, GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum gltype, const GLvoid* data) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColorSubTable(target, start, count, format, gltype, data); -} - -void gl3_2compat_glGetColorTableParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetColorTableParameteriv(target, pname, params); -} - -void gl3_2compat_glGetColorTableParameterfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetColorTableParameterfv(target, pname, params); -} - -void gl3_2compat_glGetColorTable(void *_glfuncs, GLenum target, GLenum format, GLenum gltype, GLvoid* table) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetColorTable(target, format, gltype, table); -} - -void gl3_2compat_glCopyColorTable(void *_glfuncs, GLenum target, GLenum internalFormat, GLint x, GLint y, GLsizei width) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glCopyColorTable(target, internalFormat, x, y, width); -} - -void gl3_2compat_glColorTableParameteriv(void *_glfuncs, GLenum target, GLenum pname, const GLint* params) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColorTableParameteriv(target, pname, params); -} - -void gl3_2compat_glColorTableParameterfv(void *_glfuncs, GLenum target, GLenum pname, const GLfloat* params) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColorTableParameterfv(target, pname, params); -} - -void gl3_2compat_glColorTable(void *_glfuncs, GLenum target, GLenum internalFormat, GLsizei width, GLenum format, GLenum gltype, const GLvoid* table) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColorTable(target, internalFormat, width, format, gltype, table); -} - -void gl3_2compat_glMultTransposeMatrixd(void *_glfuncs, const GLdouble* m) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultTransposeMatrixd(m); -} - -void gl3_2compat_glMultTransposeMatrixf(void *_glfuncs, const GLfloat* m) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultTransposeMatrixf(m); -} - -void gl3_2compat_glLoadTransposeMatrixd(void *_glfuncs, const GLdouble* m) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glLoadTransposeMatrixd(m); -} - -void gl3_2compat_glLoadTransposeMatrixf(void *_glfuncs, const GLfloat* m) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glLoadTransposeMatrixf(m); -} - -void gl3_2compat_glMultiTexCoord4sv(void *_glfuncs, GLenum target, const GLshort* v) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiTexCoord4sv(target, v); -} - -void gl3_2compat_glMultiTexCoord4s(void *_glfuncs, GLenum target, GLshort s, GLshort t, GLshort r, GLshort q) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiTexCoord4s(target, s, t, r, q); -} - -void gl3_2compat_glMultiTexCoord4iv(void *_glfuncs, GLenum target, const GLint* v) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiTexCoord4iv(target, v); -} - -void gl3_2compat_glMultiTexCoord4i(void *_glfuncs, GLenum target, GLint s, GLint t, GLint r, GLint q) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiTexCoord4i(target, s, t, r, q); -} - -void gl3_2compat_glMultiTexCoord4fv(void *_glfuncs, GLenum target, const GLfloat* v) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiTexCoord4fv(target, v); -} - -void gl3_2compat_glMultiTexCoord4f(void *_glfuncs, GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiTexCoord4f(target, s, t, r, q); -} - -void gl3_2compat_glMultiTexCoord4dv(void *_glfuncs, GLenum target, const GLdouble* v) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiTexCoord4dv(target, v); -} - -void gl3_2compat_glMultiTexCoord4d(void *_glfuncs, GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiTexCoord4d(target, s, t, r, q); -} - -void gl3_2compat_glMultiTexCoord3sv(void *_glfuncs, GLenum target, const GLshort* v) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiTexCoord3sv(target, v); -} - -void gl3_2compat_glMultiTexCoord3s(void *_glfuncs, GLenum target, GLshort s, GLshort t, GLshort r) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiTexCoord3s(target, s, t, r); -} - -void gl3_2compat_glMultiTexCoord3iv(void *_glfuncs, GLenum target, const GLint* v) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiTexCoord3iv(target, v); -} - -void gl3_2compat_glMultiTexCoord3i(void *_glfuncs, GLenum target, GLint s, GLint t, GLint r) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiTexCoord3i(target, s, t, r); -} - -void gl3_2compat_glMultiTexCoord3fv(void *_glfuncs, GLenum target, const GLfloat* v) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiTexCoord3fv(target, v); -} - -void gl3_2compat_glMultiTexCoord3f(void *_glfuncs, GLenum target, GLfloat s, GLfloat t, GLfloat r) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiTexCoord3f(target, s, t, r); -} - -void gl3_2compat_glMultiTexCoord3dv(void *_glfuncs, GLenum target, const GLdouble* v) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiTexCoord3dv(target, v); -} - -void gl3_2compat_glMultiTexCoord3d(void *_glfuncs, GLenum target, GLdouble s, GLdouble t, GLdouble r) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiTexCoord3d(target, s, t, r); -} - -void gl3_2compat_glMultiTexCoord2sv(void *_glfuncs, GLenum target, const GLshort* v) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiTexCoord2sv(target, v); -} - -void gl3_2compat_glMultiTexCoord2s(void *_glfuncs, GLenum target, GLshort s, GLshort t) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiTexCoord2s(target, s, t); -} - -void gl3_2compat_glMultiTexCoord2iv(void *_glfuncs, GLenum target, const GLint* v) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiTexCoord2iv(target, v); -} - -void gl3_2compat_glMultiTexCoord2i(void *_glfuncs, GLenum target, GLint s, GLint t) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiTexCoord2i(target, s, t); -} - -void gl3_2compat_glMultiTexCoord2fv(void *_glfuncs, GLenum target, const GLfloat* v) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiTexCoord2fv(target, v); -} - -void gl3_2compat_glMultiTexCoord2f(void *_glfuncs, GLenum target, GLfloat s, GLfloat t) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiTexCoord2f(target, s, t); -} - -void gl3_2compat_glMultiTexCoord2dv(void *_glfuncs, GLenum target, const GLdouble* v) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiTexCoord2dv(target, v); -} - -void gl3_2compat_glMultiTexCoord2d(void *_glfuncs, GLenum target, GLdouble s, GLdouble t) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiTexCoord2d(target, s, t); -} - -void gl3_2compat_glMultiTexCoord1sv(void *_glfuncs, GLenum target, const GLshort* v) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiTexCoord1sv(target, v); -} - -void gl3_2compat_glMultiTexCoord1s(void *_glfuncs, GLenum target, GLshort s) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiTexCoord1s(target, s); -} - -void gl3_2compat_glMultiTexCoord1iv(void *_glfuncs, GLenum target, const GLint* v) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiTexCoord1iv(target, v); -} - -void gl3_2compat_glMultiTexCoord1i(void *_glfuncs, GLenum target, GLint s) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiTexCoord1i(target, s); -} - -void gl3_2compat_glMultiTexCoord1fv(void *_glfuncs, GLenum target, const GLfloat* v) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiTexCoord1fv(target, v); -} - -void gl3_2compat_glMultiTexCoord1f(void *_glfuncs, GLenum target, GLfloat s) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiTexCoord1f(target, s); -} - -void gl3_2compat_glMultiTexCoord1dv(void *_glfuncs, GLenum target, const GLdouble* v) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiTexCoord1dv(target, v); -} - -void gl3_2compat_glMultiTexCoord1d(void *_glfuncs, GLenum target, GLdouble s) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiTexCoord1d(target, s); -} - -void gl3_2compat_glClientActiveTexture(void *_glfuncs, GLenum texture) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glClientActiveTexture(texture); -} - -void gl3_2compat_glWindowPos3sv(void *_glfuncs, const GLshort* v) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glWindowPos3sv(v); -} - -void gl3_2compat_glWindowPos3s(void *_glfuncs, GLshort x, GLshort y, GLshort z) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glWindowPos3s(x, y, z); -} - -void gl3_2compat_glWindowPos3iv(void *_glfuncs, const GLint* v) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glWindowPos3iv(v); -} - -void gl3_2compat_glWindowPos3i(void *_glfuncs, GLint x, GLint y, GLint z) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glWindowPos3i(x, y, z); -} - -void gl3_2compat_glWindowPos3fv(void *_glfuncs, const GLfloat* v) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glWindowPos3fv(v); -} - -void gl3_2compat_glWindowPos3f(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glWindowPos3f(x, y, z); -} - -void gl3_2compat_glWindowPos3dv(void *_glfuncs, const GLdouble* v) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glWindowPos3dv(v); -} - -void gl3_2compat_glWindowPos3d(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glWindowPos3d(x, y, z); -} - -void gl3_2compat_glWindowPos2sv(void *_glfuncs, const GLshort* v) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glWindowPos2sv(v); -} - -void gl3_2compat_glWindowPos2s(void *_glfuncs, GLshort x, GLshort y) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glWindowPos2s(x, y); -} - -void gl3_2compat_glWindowPos2iv(void *_glfuncs, const GLint* v) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glWindowPos2iv(v); -} - -void gl3_2compat_glWindowPos2i(void *_glfuncs, GLint x, GLint y) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glWindowPos2i(x, y); -} - -void gl3_2compat_glWindowPos2fv(void *_glfuncs, const GLfloat* v) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glWindowPos2fv(v); -} - -void gl3_2compat_glWindowPos2f(void *_glfuncs, GLfloat x, GLfloat y) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glWindowPos2f(x, y); -} - -void gl3_2compat_glWindowPos2dv(void *_glfuncs, const GLdouble* v) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glWindowPos2dv(v); -} - -void gl3_2compat_glWindowPos2d(void *_glfuncs, GLdouble x, GLdouble y) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glWindowPos2d(x, y); -} - -void gl3_2compat_glSecondaryColorPointer(void *_glfuncs, GLint size, GLenum gltype, GLsizei stride, const GLvoid* pointer) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glSecondaryColorPointer(size, gltype, stride, pointer); -} - -void gl3_2compat_glSecondaryColor3usv(void *_glfuncs, const GLushort* v) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glSecondaryColor3usv(v); -} - -void gl3_2compat_glSecondaryColor3us(void *_glfuncs, GLushort red, GLushort green, GLushort blue) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glSecondaryColor3us(red, green, blue); -} - -void gl3_2compat_glSecondaryColor3uiv(void *_glfuncs, const GLuint* v) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glSecondaryColor3uiv(v); -} - -void gl3_2compat_glSecondaryColor3ui(void *_glfuncs, GLuint red, GLuint green, GLuint blue) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glSecondaryColor3ui(red, green, blue); -} - -void gl3_2compat_glSecondaryColor3ubv(void *_glfuncs, const GLubyte* v) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glSecondaryColor3ubv(v); -} - -void gl3_2compat_glSecondaryColor3ub(void *_glfuncs, GLubyte red, GLubyte green, GLubyte blue) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glSecondaryColor3ub(red, green, blue); -} - -void gl3_2compat_glSecondaryColor3sv(void *_glfuncs, const GLshort* v) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glSecondaryColor3sv(v); -} - -void gl3_2compat_glSecondaryColor3s(void *_glfuncs, GLshort red, GLshort green, GLshort blue) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glSecondaryColor3s(red, green, blue); -} - -void gl3_2compat_glSecondaryColor3iv(void *_glfuncs, const GLint* v) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glSecondaryColor3iv(v); -} - -void gl3_2compat_glSecondaryColor3i(void *_glfuncs, GLint red, GLint green, GLint blue) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glSecondaryColor3i(red, green, blue); -} - -void gl3_2compat_glSecondaryColor3fv(void *_glfuncs, const GLfloat* v) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glSecondaryColor3fv(v); -} - -void gl3_2compat_glSecondaryColor3f(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glSecondaryColor3f(red, green, blue); -} - -void gl3_2compat_glSecondaryColor3dv(void *_glfuncs, const GLdouble* v) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glSecondaryColor3dv(v); -} - -void gl3_2compat_glSecondaryColor3d(void *_glfuncs, GLdouble red, GLdouble green, GLdouble blue) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glSecondaryColor3d(red, green, blue); -} - -void gl3_2compat_glSecondaryColor3bv(void *_glfuncs, const GLbyte* v) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glSecondaryColor3bv(v); -} - -void gl3_2compat_glSecondaryColor3b(void *_glfuncs, GLbyte red, GLbyte green, GLbyte blue) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glSecondaryColor3b(red, green, blue); -} - -void gl3_2compat_glFogCoordPointer(void *_glfuncs, GLenum gltype, GLsizei stride, const GLvoid* pointer) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glFogCoordPointer(gltype, stride, pointer); -} - -void gl3_2compat_glFogCoorddv(void *_glfuncs, const GLdouble* coord) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glFogCoorddv(coord); -} - -void gl3_2compat_glFogCoordd(void *_glfuncs, GLdouble coord) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glFogCoordd(coord); -} - -void gl3_2compat_glFogCoordfv(void *_glfuncs, const GLfloat* coord) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glFogCoordfv(coord); -} - -void gl3_2compat_glFogCoordf(void *_glfuncs, GLfloat coord) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glFogCoordf(coord); -} - -void gl3_2compat_glVertexAttrib4usv(void *_glfuncs, GLuint index, const GLushort* v) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttrib4usv(index, v); -} - -void gl3_2compat_glVertexAttrib4uiv(void *_glfuncs, GLuint index, const GLuint* v) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttrib4uiv(index, v); -} - -void gl3_2compat_glVertexAttrib4ubv(void *_glfuncs, GLuint index, const GLubyte* v) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttrib4ubv(index, v); -} - -void gl3_2compat_glVertexAttrib4sv(void *_glfuncs, GLuint index, const GLshort* v) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttrib4sv(index, v); -} - -void gl3_2compat_glVertexAttrib4s(void *_glfuncs, GLuint index, GLshort x, GLshort y, GLshort z, GLshort w) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttrib4s(index, x, y, z, w); -} - -void gl3_2compat_glVertexAttrib4iv(void *_glfuncs, GLuint index, const GLint* v) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttrib4iv(index, v); -} - -void gl3_2compat_glVertexAttrib4fv(void *_glfuncs, GLuint index, const GLfloat* v) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttrib4fv(index, v); -} - -void gl3_2compat_glVertexAttrib4f(void *_glfuncs, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttrib4f(index, x, y, z, w); -} - -void gl3_2compat_glVertexAttrib4dv(void *_glfuncs, GLuint index, const GLdouble* v) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttrib4dv(index, v); -} - -void gl3_2compat_glVertexAttrib4d(void *_glfuncs, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttrib4d(index, x, y, z, w); -} - -void gl3_2compat_glVertexAttrib4bv(void *_glfuncs, GLuint index, const GLbyte* v) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttrib4bv(index, v); -} - -void gl3_2compat_glVertexAttrib4Nusv(void *_glfuncs, GLuint index, const GLushort* v) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttrib4Nusv(index, v); -} - -void gl3_2compat_glVertexAttrib4Nuiv(void *_glfuncs, GLuint index, const GLuint* v) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttrib4Nuiv(index, v); -} - -void gl3_2compat_glVertexAttrib4Nubv(void *_glfuncs, GLuint index, const GLubyte* v) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttrib4Nubv(index, v); -} - -void gl3_2compat_glVertexAttrib4Nub(void *_glfuncs, GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttrib4Nub(index, x, y, z, w); -} - -void gl3_2compat_glVertexAttrib4Nsv(void *_glfuncs, GLuint index, const GLshort* v) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttrib4Nsv(index, v); -} - -void gl3_2compat_glVertexAttrib4Niv(void *_glfuncs, GLuint index, const GLint* v) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttrib4Niv(index, v); -} - -void gl3_2compat_glVertexAttrib4Nbv(void *_glfuncs, GLuint index, const GLbyte* v) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttrib4Nbv(index, v); -} - -void gl3_2compat_glVertexAttrib3sv(void *_glfuncs, GLuint index, const GLshort* v) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttrib3sv(index, v); -} - -void gl3_2compat_glVertexAttrib3s(void *_glfuncs, GLuint index, GLshort x, GLshort y, GLshort z) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttrib3s(index, x, y, z); -} - -void gl3_2compat_glVertexAttrib3fv(void *_glfuncs, GLuint index, const GLfloat* v) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttrib3fv(index, v); -} - -void gl3_2compat_glVertexAttrib3f(void *_glfuncs, GLuint index, GLfloat x, GLfloat y, GLfloat z) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttrib3f(index, x, y, z); -} - -void gl3_2compat_glVertexAttrib3dv(void *_glfuncs, GLuint index, const GLdouble* v) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttrib3dv(index, v); -} - -void gl3_2compat_glVertexAttrib3d(void *_glfuncs, GLuint index, GLdouble x, GLdouble y, GLdouble z) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttrib3d(index, x, y, z); -} - -void gl3_2compat_glVertexAttrib2sv(void *_glfuncs, GLuint index, const GLshort* v) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttrib2sv(index, v); -} - -void gl3_2compat_glVertexAttrib2s(void *_glfuncs, GLuint index, GLshort x, GLshort y) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttrib2s(index, x, y); -} - -void gl3_2compat_glVertexAttrib2fv(void *_glfuncs, GLuint index, const GLfloat* v) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttrib2fv(index, v); -} - -void gl3_2compat_glVertexAttrib2f(void *_glfuncs, GLuint index, GLfloat x, GLfloat y) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttrib2f(index, x, y); -} - -void gl3_2compat_glVertexAttrib2dv(void *_glfuncs, GLuint index, const GLdouble* v) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttrib2dv(index, v); -} - -void gl3_2compat_glVertexAttrib2d(void *_glfuncs, GLuint index, GLdouble x, GLdouble y) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttrib2d(index, x, y); -} - -void gl3_2compat_glVertexAttrib1sv(void *_glfuncs, GLuint index, const GLshort* v) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttrib1sv(index, v); -} - -void gl3_2compat_glVertexAttrib1s(void *_glfuncs, GLuint index, GLshort x) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttrib1s(index, x); -} - -void gl3_2compat_glVertexAttrib1fv(void *_glfuncs, GLuint index, const GLfloat* v) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttrib1fv(index, v); -} - -void gl3_2compat_glVertexAttrib1f(void *_glfuncs, GLuint index, GLfloat x) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttrib1f(index, x); -} - -void gl3_2compat_glVertexAttrib1dv(void *_glfuncs, GLuint index, const GLdouble* v) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttrib1dv(index, v); -} - -void gl3_2compat_glVertexAttrib1d(void *_glfuncs, GLuint index, GLdouble x) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttrib1d(index, x); -} - -void gl3_2compat_glVertexAttribI4usv(void *_glfuncs, GLuint index, const GLushort* v) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttribI4usv(index, v); -} - -void gl3_2compat_glVertexAttribI4ubv(void *_glfuncs, GLuint index, const GLubyte* v) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttribI4ubv(index, v); -} - -void gl3_2compat_glVertexAttribI4sv(void *_glfuncs, GLuint index, const GLshort* v) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttribI4sv(index, v); -} - -void gl3_2compat_glVertexAttribI4bv(void *_glfuncs, GLuint index, const GLbyte* v) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttribI4bv(index, v); -} - -void gl3_2compat_glVertexAttribI4uiv(void *_glfuncs, GLuint index, const GLuint* v) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttribI4uiv(index, v); -} - -void gl3_2compat_glVertexAttribI3uiv(void *_glfuncs, GLuint index, const GLuint* v) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttribI3uiv(index, v); -} - -void gl3_2compat_glVertexAttribI2uiv(void *_glfuncs, GLuint index, const GLuint* v) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttribI2uiv(index, v); -} - -void gl3_2compat_glVertexAttribI1uiv(void *_glfuncs, GLuint index, const GLuint* v) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttribI1uiv(index, v); -} - -void gl3_2compat_glVertexAttribI4iv(void *_glfuncs, GLuint index, const GLint* v) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttribI4iv(index, v); -} - -void gl3_2compat_glVertexAttribI3iv(void *_glfuncs, GLuint index, const GLint* v) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttribI3iv(index, v); -} - -void gl3_2compat_glVertexAttribI2iv(void *_glfuncs, GLuint index, const GLint* v) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttribI2iv(index, v); -} - -void gl3_2compat_glVertexAttribI1iv(void *_glfuncs, GLuint index, const GLint* v) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttribI1iv(index, v); -} - -void gl3_2compat_glVertexAttribI4ui(void *_glfuncs, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttribI4ui(index, x, y, z, w); -} - -void gl3_2compat_glVertexAttribI3ui(void *_glfuncs, GLuint index, GLuint x, GLuint y, GLuint z) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttribI3ui(index, x, y, z); -} - -void gl3_2compat_glVertexAttribI2ui(void *_glfuncs, GLuint index, GLuint x, GLuint y) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttribI2ui(index, x, y); -} - -void gl3_2compat_glVertexAttribI1ui(void *_glfuncs, GLuint index, GLuint x) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttribI1ui(index, x); -} - -void gl3_2compat_glVertexAttribI4i(void *_glfuncs, GLuint index, GLint x, GLint y, GLint z, GLint w) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttribI4i(index, x, y, z, w); -} - -void gl3_2compat_glVertexAttribI3i(void *_glfuncs, GLuint index, GLint x, GLint y, GLint z) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttribI3i(index, x, y, z); -} - -void gl3_2compat_glVertexAttribI2i(void *_glfuncs, GLuint index, GLint x, GLint y) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttribI2i(index, x, y); -} - -void gl3_2compat_glVertexAttribI1i(void *_glfuncs, GLuint index, GLint x) -{ - QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttribI1i(index, x); -} - diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/gl/3.2compat/funcs.h b/Godeps/_workspace/src/github.com/obscuren/qml/gl/3.2compat/funcs.h deleted file mode 100644 index 17fa70e2e..000000000 --- a/Godeps/_workspace/src/github.com/obscuren/qml/gl/3.2compat/funcs.h +++ /dev/null @@ -1,729 +0,0 @@ - -// ** file automatically generated by glgen -- do not edit manually ** - -#ifndef __cplusplus -#include -#include -typedef unsigned int GLenum; -typedef unsigned char GLboolean; -typedef unsigned int GLbitfield; -typedef void GLvoid; -typedef char GLchar; -typedef signed char GLbyte; /* 1-byte signed */ -typedef short GLshort; /* 2-byte signed */ -typedef int GLint; /* 4-byte signed */ -typedef unsigned char GLubyte; /* 1-byte unsigned */ -typedef unsigned short GLushort; /* 2-byte unsigned */ -typedef unsigned int GLuint; /* 4-byte unsigned */ -typedef int GLsizei; /* 4-byte signed */ -typedef float GLfloat; /* single precision float */ -typedef float GLclampf; /* single precision float in [0,1] */ -typedef double GLdouble; /* double precision float */ -typedef double GLclampd; /* double precision float in [0,1] */ -typedef int64_t GLint64; -typedef uint64_t GLuint64; -typedef ptrdiff_t GLintptr; -typedef ptrdiff_t GLsizeiptr; -typedef ptrdiff_t GLintptrARB; -typedef ptrdiff_t GLsizeiptrARB; -typedef struct __GLsync *GLsync; -#endif - -#ifdef __cplusplus -extern "C" { -#endif - -void *gl3_2compat_funcs(); - -void gl3_2compat_glViewport(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height); -void gl3_2compat_glDepthRange(void *_glfuncs, GLdouble nearVal, GLdouble farVal); -GLboolean gl3_2compat_glIsEnabled(void *_glfuncs, GLenum cap); -void gl3_2compat_glGetTexLevelParameteriv(void *_glfuncs, GLenum target, GLint level, GLenum pname, GLint* params); -void gl3_2compat_glGetTexLevelParameterfv(void *_glfuncs, GLenum target, GLint level, GLenum pname, GLfloat* params); -void gl3_2compat_glGetTexParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params); -void gl3_2compat_glGetTexParameterfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params); -void gl3_2compat_glGetTexImage(void *_glfuncs, GLenum target, GLint level, GLenum format, GLenum gltype, GLvoid* pixels); -void gl3_2compat_glGetIntegerv(void *_glfuncs, GLenum pname, GLint* params); -void gl3_2compat_glGetFloatv(void *_glfuncs, GLenum pname, GLfloat* params); -GLenum gl3_2compat_glGetError(void *_glfuncs); -void gl3_2compat_glGetDoublev(void *_glfuncs, GLenum pname, GLdouble* params); -void gl3_2compat_glGetBooleanv(void *_glfuncs, GLenum pname, GLboolean* params); -void gl3_2compat_glReadPixels(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum gltype, GLvoid* pixels); -void gl3_2compat_glReadBuffer(void *_glfuncs, GLenum mode); -void gl3_2compat_glPixelStorei(void *_glfuncs, GLenum pname, GLint param); -void gl3_2compat_glPixelStoref(void *_glfuncs, GLenum pname, GLfloat param); -void gl3_2compat_glDepthFunc(void *_glfuncs, GLenum glfunc); -void gl3_2compat_glStencilOp(void *_glfuncs, GLenum fail, GLenum zfail, GLenum zpass); -void gl3_2compat_glStencilFunc(void *_glfuncs, GLenum glfunc, GLint ref, GLuint mask); -void gl3_2compat_glLogicOp(void *_glfuncs, GLenum opcode); -void gl3_2compat_glBlendFunc(void *_glfuncs, GLenum sfactor, GLenum dfactor); -void gl3_2compat_glFlush(void *_glfuncs); -void gl3_2compat_glFinish(void *_glfuncs); -void gl3_2compat_glEnable(void *_glfuncs, GLenum cap); -void gl3_2compat_glDisable(void *_glfuncs, GLenum cap); -void gl3_2compat_glDepthMask(void *_glfuncs, GLboolean flag); -void gl3_2compat_glColorMask(void *_glfuncs, GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); -void gl3_2compat_glStencilMask(void *_glfuncs, GLuint mask); -void gl3_2compat_glClearDepth(void *_glfuncs, GLdouble depth); -void gl3_2compat_glClearStencil(void *_glfuncs, GLint s); -void gl3_2compat_glClearColor(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); -void gl3_2compat_glClear(void *_glfuncs, GLbitfield mask); -void gl3_2compat_glDrawBuffer(void *_glfuncs, GLenum mode); -void gl3_2compat_glTexImage2D(void *_glfuncs, GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum gltype, const GLvoid* pixels); -void gl3_2compat_glTexImage1D(void *_glfuncs, GLenum target, GLint level, GLint internalFormat, GLsizei width, GLint border, GLenum format, GLenum gltype, const GLvoid* pixels); -void gl3_2compat_glTexParameteriv(void *_glfuncs, GLenum target, GLenum pname, const GLint* params); -void gl3_2compat_glTexParameteri(void *_glfuncs, GLenum target, GLenum pname, GLint param); -void gl3_2compat_glTexParameterfv(void *_glfuncs, GLenum target, GLenum pname, const GLfloat* params); -void gl3_2compat_glTexParameterf(void *_glfuncs, GLenum target, GLenum pname, GLfloat param); -void gl3_2compat_glScissor(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height); -void gl3_2compat_glPolygonMode(void *_glfuncs, GLenum face, GLenum mode); -void gl3_2compat_glPointSize(void *_glfuncs, GLfloat size); -void gl3_2compat_glLineWidth(void *_glfuncs, GLfloat width); -void gl3_2compat_glHint(void *_glfuncs, GLenum target, GLenum mode); -void gl3_2compat_glFrontFace(void *_glfuncs, GLenum mode); -void gl3_2compat_glCullFace(void *_glfuncs, GLenum mode); -void gl3_2compat_glIndexubv(void *_glfuncs, const GLubyte* c); -void gl3_2compat_glIndexub(void *_glfuncs, GLubyte c); -GLboolean gl3_2compat_glIsTexture(void *_glfuncs, GLuint texture); -void gl3_2compat_glGenTextures(void *_glfuncs, GLsizei n, GLuint* textures); -void gl3_2compat_glDeleteTextures(void *_glfuncs, GLsizei n, const GLuint* textures); -void gl3_2compat_glBindTexture(void *_glfuncs, GLenum target, GLuint texture); -void gl3_2compat_glTexSubImage2D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum gltype, const GLvoid* pixels); -void gl3_2compat_glTexSubImage1D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum gltype, const GLvoid* pixels); -void gl3_2compat_glCopyTexSubImage2D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); -void gl3_2compat_glCopyTexSubImage1D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); -void gl3_2compat_glCopyTexImage2D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); -void gl3_2compat_glCopyTexImage1D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLint border); -void gl3_2compat_glPolygonOffset(void *_glfuncs, GLfloat factor, GLfloat units); -void gl3_2compat_glDrawElements(void *_glfuncs, GLenum mode, GLsizei count, GLenum gltype, const GLvoid* indices); -void gl3_2compat_glDrawArrays(void *_glfuncs, GLenum mode, GLint first, GLsizei count); -void gl3_2compat_glCopyTexSubImage3D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); -void gl3_2compat_glTexSubImage3D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum gltype, const GLvoid* pixels); -void gl3_2compat_glTexImage3D(void *_glfuncs, GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum gltype, const GLvoid* pixels); -void gl3_2compat_glDrawRangeElements(void *_glfuncs, GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum gltype, const GLvoid* indices); -void gl3_2compat_glBlendEquation(void *_glfuncs, GLenum mode); -void gl3_2compat_glBlendColor(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); -void gl3_2compat_glGetCompressedTexImage(void *_glfuncs, GLenum target, GLint level, GLvoid* img); -void gl3_2compat_glCompressedTexSubImage1D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid* data); -void gl3_2compat_glCompressedTexSubImage2D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid* data); -void gl3_2compat_glCompressedTexSubImage3D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid* data); -void gl3_2compat_glCompressedTexImage1D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid* data); -void gl3_2compat_glCompressedTexImage2D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid* data); -void gl3_2compat_glCompressedTexImage3D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid* data); -void gl3_2compat_glSampleCoverage(void *_glfuncs, GLfloat value, GLboolean invert); -void gl3_2compat_glActiveTexture(void *_glfuncs, GLenum texture); -void gl3_2compat_glPointParameteriv(void *_glfuncs, GLenum pname, const GLint* params); -void gl3_2compat_glPointParameteri(void *_glfuncs, GLenum pname, GLint param); -void gl3_2compat_glPointParameterfv(void *_glfuncs, GLenum pname, const GLfloat* params); -void gl3_2compat_glPointParameterf(void *_glfuncs, GLenum pname, GLfloat param); -void gl3_2compat_glMultiDrawArrays(void *_glfuncs, GLenum mode, const GLint* first, const GLsizei* count, GLsizei drawcount); -void gl3_2compat_glBlendFuncSeparate(void *_glfuncs, GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); -void gl3_2compat_glGetBufferParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params); -GLboolean gl3_2compat_glUnmapBuffer(void *_glfuncs, GLenum target); -void gl3_2compat_glGetBufferSubData(void *_glfuncs, GLenum target, GLintptr offset, GLsizeiptr size, GLvoid* data); -void gl3_2compat_glBufferSubData(void *_glfuncs, GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data); -void gl3_2compat_glBufferData(void *_glfuncs, GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage); -GLboolean gl3_2compat_glIsBuffer(void *_glfuncs, GLuint buffer); -void gl3_2compat_glGenBuffers(void *_glfuncs, GLsizei n, GLuint* buffers); -void gl3_2compat_glDeleteBuffers(void *_glfuncs, GLsizei n, const GLuint* buffers); -void gl3_2compat_glBindBuffer(void *_glfuncs, GLenum target, GLuint buffer); -void gl3_2compat_glGetQueryObjectuiv(void *_glfuncs, GLuint id, GLenum pname, GLuint* params); -void gl3_2compat_glGetQueryObjectiv(void *_glfuncs, GLuint id, GLenum pname, GLint* params); -void gl3_2compat_glGetQueryiv(void *_glfuncs, GLenum target, GLenum pname, GLint* params); -void gl3_2compat_glEndQuery(void *_glfuncs, GLenum target); -void gl3_2compat_glBeginQuery(void *_glfuncs, GLenum target, GLuint id); -GLboolean gl3_2compat_glIsQuery(void *_glfuncs, GLuint id); -void gl3_2compat_glDeleteQueries(void *_glfuncs, GLsizei n, const GLuint* ids); -void gl3_2compat_glGenQueries(void *_glfuncs, GLsizei n, GLuint* ids); -void gl3_2compat_glVertexAttribPointer(void *_glfuncs, GLuint index, GLint size, GLenum gltype, GLboolean normalized, GLsizei stride, const GLvoid* offset); -void gl3_2compat_glValidateProgram(void *_glfuncs, GLuint program); -void gl3_2compat_glUniformMatrix4fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); -void gl3_2compat_glUniformMatrix3fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); -void gl3_2compat_glUniformMatrix2fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); -void gl3_2compat_glUniform4iv(void *_glfuncs, GLint location, GLsizei count, const GLint* value); -void gl3_2compat_glUniform3iv(void *_glfuncs, GLint location, GLsizei count, const GLint* value); -void gl3_2compat_glUniform2iv(void *_glfuncs, GLint location, GLsizei count, const GLint* value); -void gl3_2compat_glUniform1iv(void *_glfuncs, GLint location, GLsizei count, const GLint* value); -void gl3_2compat_glUniform4fv(void *_glfuncs, GLint location, GLsizei count, const GLfloat* value); -void gl3_2compat_glUniform3fv(void *_glfuncs, GLint location, GLsizei count, const GLfloat* value); -void gl3_2compat_glUniform2fv(void *_glfuncs, GLint location, GLsizei count, const GLfloat* value); -void gl3_2compat_glUniform1fv(void *_glfuncs, GLint location, GLsizei count, const GLfloat* value); -void gl3_2compat_glUniform4i(void *_glfuncs, GLint location, GLint v0, GLint v1, GLint v2, GLint v3); -void gl3_2compat_glUniform3i(void *_glfuncs, GLint location, GLint v0, GLint v1, GLint v2); -void gl3_2compat_glUniform2i(void *_glfuncs, GLint location, GLint v0, GLint v1); -void gl3_2compat_glUniform1i(void *_glfuncs, GLint location, GLint v0); -void gl3_2compat_glUniform4f(void *_glfuncs, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); -void gl3_2compat_glUniform3f(void *_glfuncs, GLint location, GLfloat v0, GLfloat v1, GLfloat v2); -void gl3_2compat_glUniform2f(void *_glfuncs, GLint location, GLfloat v0, GLfloat v1); -void gl3_2compat_glUniform1f(void *_glfuncs, GLint location, GLfloat v0); -void gl3_2compat_glUseProgram(void *_glfuncs, GLuint program); -void gl3_2compat_glShaderSource(void *_glfuncs, GLuint shader, GLsizei count, const GLchar** source, const GLint* length); -void gl3_2compat_glLinkProgram(void *_glfuncs, GLuint program); -GLboolean gl3_2compat_glIsShader(void *_glfuncs, GLuint shader); -GLboolean gl3_2compat_glIsProgram(void *_glfuncs, GLuint program); -void gl3_2compat_glGetVertexAttribiv(void *_glfuncs, GLuint index, GLenum pname, GLint* params); -void gl3_2compat_glGetVertexAttribfv(void *_glfuncs, GLuint index, GLenum pname, GLfloat* params); -void gl3_2compat_glGetVertexAttribdv(void *_glfuncs, GLuint index, GLenum pname, GLdouble* params); -void gl3_2compat_glGetUniformiv(void *_glfuncs, GLuint program, GLint location, GLint* params); -void gl3_2compat_glGetUniformfv(void *_glfuncs, GLuint program, GLint location, GLfloat* params); -GLint gl3_2compat_glGetUniformLocation(void *_glfuncs, GLuint program, const GLchar* name); -void gl3_2compat_glGetShaderSource(void *_glfuncs, GLuint shader, GLsizei bufSize, GLsizei* length, GLchar* source); -void gl3_2compat_glGetShaderInfoLog(void *_glfuncs, GLuint shader, GLsizei bufSize, GLsizei* length, GLchar* infoLog); -void gl3_2compat_glGetShaderiv(void *_glfuncs, GLuint shader, GLenum pname, GLint* params); -void gl3_2compat_glGetProgramInfoLog(void *_glfuncs, GLuint program, GLsizei bufSize, GLsizei* length, GLchar* infoLog); -void gl3_2compat_glGetProgramiv(void *_glfuncs, GLuint program, GLenum pname, GLint* params); -GLint gl3_2compat_glGetAttribLocation(void *_glfuncs, GLuint program, const GLchar* name); -void gl3_2compat_glGetAttachedShaders(void *_glfuncs, GLuint program, GLsizei maxCount, GLsizei* count, GLuint* obj); -void gl3_2compat_glGetActiveUniform(void *_glfuncs, GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLint* size, GLenum* gltype, GLchar* name); -void gl3_2compat_glGetActiveAttrib(void *_glfuncs, GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLint* size, GLenum* gltype, GLchar* name); -void gl3_2compat_glEnableVertexAttribArray(void *_glfuncs, GLuint index); -void gl3_2compat_glDisableVertexAttribArray(void *_glfuncs, GLuint index); -void gl3_2compat_glDetachShader(void *_glfuncs, GLuint program, GLuint shader); -void gl3_2compat_glDeleteShader(void *_glfuncs, GLuint shader); -void gl3_2compat_glDeleteProgram(void *_glfuncs, GLuint program); -GLuint gl3_2compat_glCreateShader(void *_glfuncs, GLenum gltype); -GLuint gl3_2compat_glCreateProgram(void *_glfuncs); -void gl3_2compat_glCompileShader(void *_glfuncs, GLuint shader); -void gl3_2compat_glBindAttribLocation(void *_glfuncs, GLuint program, GLuint index, const GLchar* name); -void gl3_2compat_glAttachShader(void *_glfuncs, GLuint program, GLuint shader); -void gl3_2compat_glStencilMaskSeparate(void *_glfuncs, GLenum face, GLuint mask); -void gl3_2compat_glStencilFuncSeparate(void *_glfuncs, GLenum face, GLenum glfunc, GLint ref, GLuint mask); -void gl3_2compat_glStencilOpSeparate(void *_glfuncs, GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); -void gl3_2compat_glDrawBuffers(void *_glfuncs, GLsizei n, const GLenum* bufs); -void gl3_2compat_glBlendEquationSeparate(void *_glfuncs, GLenum modeRGB, GLenum modeAlpha); -void gl3_2compat_glUniformMatrix4x3fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); -void gl3_2compat_glUniformMatrix3x4fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); -void gl3_2compat_glUniformMatrix4x2fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); -void gl3_2compat_glUniformMatrix2x4fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); -void gl3_2compat_glUniformMatrix3x2fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); -void gl3_2compat_glUniformMatrix2x3fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); -GLboolean gl3_2compat_glIsVertexArray(void *_glfuncs, GLuint array); -void gl3_2compat_glGenVertexArrays(void *_glfuncs, GLsizei n, GLuint* arrays); -void gl3_2compat_glDeleteVertexArrays(void *_glfuncs, GLsizei n, const GLuint* arrays); -void gl3_2compat_glBindVertexArray(void *_glfuncs, GLuint array); -void gl3_2compat_glFlushMappedBufferRange(void *_glfuncs, GLenum target, GLintptr offset, GLsizeiptr length); -void gl3_2compat_glFramebufferTextureLayer(void *_glfuncs, GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); -void gl3_2compat_glRenderbufferStorageMultisample(void *_glfuncs, GLenum target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height); -void gl3_2compat_glBlitFramebuffer(void *_glfuncs, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); -void gl3_2compat_glGenerateMipmap(void *_glfuncs, GLenum target); -void gl3_2compat_glGetFramebufferAttachmentParameteriv(void *_glfuncs, GLenum target, GLenum attachment, GLenum pname, GLint* params); -void gl3_2compat_glFramebufferRenderbuffer(void *_glfuncs, GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); -void gl3_2compat_glFramebufferTexture3D(void *_glfuncs, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); -void gl3_2compat_glFramebufferTexture2D(void *_glfuncs, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); -void gl3_2compat_glFramebufferTexture1D(void *_glfuncs, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); -GLenum gl3_2compat_glCheckFramebufferStatus(void *_glfuncs, GLenum target); -void gl3_2compat_glGenFramebuffers(void *_glfuncs, GLsizei n, GLuint* framebuffers); -void gl3_2compat_glDeleteFramebuffers(void *_glfuncs, GLsizei n, const GLuint* framebuffers); -void gl3_2compat_glBindFramebuffer(void *_glfuncs, GLenum target, GLuint framebuffer); -GLboolean gl3_2compat_glIsFramebuffer(void *_glfuncs, GLuint framebuffer); -void gl3_2compat_glGetRenderbufferParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params); -void gl3_2compat_glRenderbufferStorage(void *_glfuncs, GLenum target, GLenum internalFormat, GLsizei width, GLsizei height); -void gl3_2compat_glGenRenderbuffers(void *_glfuncs, GLsizei n, GLuint* renderbuffers); -void gl3_2compat_glDeleteRenderbuffers(void *_glfuncs, GLsizei n, const GLuint* renderbuffers); -void gl3_2compat_glBindRenderbuffer(void *_glfuncs, GLenum target, GLuint renderbuffer); -GLboolean gl3_2compat_glIsRenderbuffer(void *_glfuncs, GLuint renderbuffer); -void gl3_2compat_glClearBufferfi(void *_glfuncs, GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil); -void gl3_2compat_glClearBufferfv(void *_glfuncs, GLenum buffer, GLint drawbuffer, const GLfloat* value); -void gl3_2compat_glClearBufferuiv(void *_glfuncs, GLenum buffer, GLint drawbuffer, const GLuint* value); -void gl3_2compat_glClearBufferiv(void *_glfuncs, GLenum buffer, GLint drawbuffer, const GLint* value); -void gl3_2compat_glGetTexParameterIuiv(void *_glfuncs, GLenum target, GLenum pname, GLuint* params); -void gl3_2compat_glGetTexParameterIiv(void *_glfuncs, GLenum target, GLenum pname, GLint* params); -void gl3_2compat_glTexParameterIuiv(void *_glfuncs, GLenum target, GLenum pname, const GLuint* params); -void gl3_2compat_glTexParameterIiv(void *_glfuncs, GLenum target, GLenum pname, const GLint* params); -void gl3_2compat_glUniform4uiv(void *_glfuncs, GLint location, GLsizei count, const GLuint* value); -void gl3_2compat_glUniform3uiv(void *_glfuncs, GLint location, GLsizei count, const GLuint* value); -void gl3_2compat_glUniform2uiv(void *_glfuncs, GLint location, GLsizei count, const GLuint* value); -void gl3_2compat_glUniform1uiv(void *_glfuncs, GLint location, GLsizei count, const GLuint* value); -void gl3_2compat_glUniform4ui(void *_glfuncs, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); -void gl3_2compat_glUniform3ui(void *_glfuncs, GLint location, GLuint v0, GLuint v1, GLuint v2); -void gl3_2compat_glUniform2ui(void *_glfuncs, GLint location, GLuint v0, GLuint v1); -void gl3_2compat_glUniform1ui(void *_glfuncs, GLint location, GLuint v0); -GLint gl3_2compat_glGetFragDataLocation(void *_glfuncs, GLuint program, const GLchar* name); -void gl3_2compat_glBindFragDataLocation(void *_glfuncs, GLuint program, GLuint color, const GLchar* name); -void gl3_2compat_glGetUniformuiv(void *_glfuncs, GLuint program, GLint location, GLuint* params); -void gl3_2compat_glGetVertexAttribIuiv(void *_glfuncs, GLuint index, GLenum pname, GLuint* params); -void gl3_2compat_glGetVertexAttribIiv(void *_glfuncs, GLuint index, GLenum pname, GLint* params); -void gl3_2compat_glVertexAttribIPointer(void *_glfuncs, GLuint index, GLint size, GLenum gltype, GLsizei stride, const GLvoid* pointer); -void gl3_2compat_glEndConditionalRender(void *_glfuncs); -void gl3_2compat_glBeginConditionalRender(void *_glfuncs, GLuint id, GLenum mode); -void gl3_2compat_glClampColor(void *_glfuncs, GLenum target, GLenum clamp); -void gl3_2compat_glGetTransformFeedbackVarying(void *_glfuncs, GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLsizei* size, GLenum* gltype, GLchar* name); -void gl3_2compat_glBindBufferBase(void *_glfuncs, GLenum target, GLuint index, GLuint buffer); -void gl3_2compat_glBindBufferRange(void *_glfuncs, GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); -void gl3_2compat_glEndTransformFeedback(void *_glfuncs); -void gl3_2compat_glBeginTransformFeedback(void *_glfuncs, GLenum primitiveMode); -GLboolean gl3_2compat_glIsEnabledi(void *_glfuncs, GLenum target, GLuint index); -void gl3_2compat_glDisablei(void *_glfuncs, GLenum target, GLuint index); -void gl3_2compat_glEnablei(void *_glfuncs, GLenum target, GLuint index); -void gl3_2compat_glGetIntegeri_v(void *_glfuncs, GLenum target, GLuint index, GLint* data); -void gl3_2compat_glGetBooleani_v(void *_glfuncs, GLenum target, GLuint index, GLboolean* data); -void gl3_2compat_glColorMaski(void *_glfuncs, GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a); -void gl3_2compat_glCopyBufferSubData(void *_glfuncs, GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); -void gl3_2compat_glUniformBlockBinding(void *_glfuncs, GLuint program, GLuint v0, GLuint v1); -void gl3_2compat_glGetActiveUniformBlockName(void *_glfuncs, GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei* length, GLchar* uniformBlockName); -void gl3_2compat_glGetActiveUniformBlockiv(void *_glfuncs, GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint* params); -GLuint gl3_2compat_glGetUniformBlockIndex(void *_glfuncs, GLuint program, const GLchar* uniformBlockName); -void gl3_2compat_glGetActiveUniformName(void *_glfuncs, GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei* length, GLchar* uniformName); -void gl3_2compat_glGetActiveUniformsiv(void *_glfuncs, GLuint program, GLsizei uniformCount, const GLuint* uniformIndices, GLenum pname, GLint* params); -void gl3_2compat_glPrimitiveRestartIndex(void *_glfuncs, GLuint index); -void gl3_2compat_glTexBuffer(void *_glfuncs, GLenum target, GLenum internalFormat, GLuint buffer); -void gl3_2compat_glDrawElementsInstanced(void *_glfuncs, GLenum mode, GLsizei count, GLenum gltype, const GLvoid* indices, GLsizei instancecount); -void gl3_2compat_glDrawArraysInstanced(void *_glfuncs, GLenum mode, GLint first, GLsizei count, GLsizei instancecount); -void gl3_2compat_glSampleMaski(void *_glfuncs, GLuint index, GLbitfield mask); -void gl3_2compat_glGetMultisamplefv(void *_glfuncs, GLenum pname, GLuint index, GLfloat* val); -void gl3_2compat_glTexImage3DMultisample(void *_glfuncs, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); -void gl3_2compat_glTexImage2DMultisample(void *_glfuncs, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); -void gl3_2compat_glGetSynciv(void *_glfuncs, GLsync sync, GLenum pname, GLsizei bufSize, GLsizei* length, GLint* values); -void gl3_2compat_glGetInteger64v(void *_glfuncs, GLenum pname, GLint64* params); -void gl3_2compat_glWaitSync(void *_glfuncs, GLsync sync, GLbitfield flags, GLuint64 timeout); -GLenum gl3_2compat_glClientWaitSync(void *_glfuncs, GLsync sync, GLbitfield flags, GLuint64 timeout); -void gl3_2compat_glDeleteSync(void *_glfuncs, GLsync sync); -GLboolean gl3_2compat_glIsSync(void *_glfuncs, GLsync sync); -GLsync gl3_2compat_glFenceSync(void *_glfuncs, GLenum condition, GLbitfield flags); -void gl3_2compat_glProvokingVertex(void *_glfuncs, GLenum mode); -void gl3_2compat_glDrawElementsInstancedBaseVertex(void *_glfuncs, GLenum mode, GLsizei count, GLenum gltype, const GLvoid* indices, GLsizei instancecount, GLint basevertex); -void gl3_2compat_glDrawRangeElementsBaseVertex(void *_glfuncs, GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum gltype, const GLvoid* indices, GLint basevertex); -void gl3_2compat_glDrawElementsBaseVertex(void *_glfuncs, GLenum mode, GLsizei count, GLenum gltype, const GLvoid* indices, GLint basevertex); -void gl3_2compat_glFramebufferTexture(void *_glfuncs, GLenum target, GLenum attachment, GLuint texture, GLint level); -void gl3_2compat_glGetBufferParameteri64v(void *_glfuncs, GLenum target, GLenum pname, GLint64* params); -void gl3_2compat_glGetInteger64i_v(void *_glfuncs, GLenum target, GLuint index, GLint64* data); -void gl3_2compat_glTranslatef(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z); -void gl3_2compat_glTranslated(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z); -void gl3_2compat_glScalef(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z); -void gl3_2compat_glScaled(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z); -void gl3_2compat_glRotatef(void *_glfuncs, GLfloat angle, GLfloat x, GLfloat y, GLfloat z); -void gl3_2compat_glRotated(void *_glfuncs, GLdouble angle, GLdouble x, GLdouble y, GLdouble z); -void gl3_2compat_glPushMatrix(void *_glfuncs); -void gl3_2compat_glPopMatrix(void *_glfuncs); -void gl3_2compat_glOrtho(void *_glfuncs, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); -void gl3_2compat_glMultMatrixd(void *_glfuncs, const GLdouble* m); -void gl3_2compat_glMultMatrixf(void *_glfuncs, const GLfloat* m); -void gl3_2compat_glMatrixMode(void *_glfuncs, GLenum mode); -void gl3_2compat_glLoadMatrixd(void *_glfuncs, const GLdouble* m); -void gl3_2compat_glLoadMatrixf(void *_glfuncs, const GLfloat* m); -void gl3_2compat_glLoadIdentity(void *_glfuncs); -void gl3_2compat_glFrustum(void *_glfuncs, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); -GLboolean gl3_2compat_glIsList(void *_glfuncs, GLuint list); -void gl3_2compat_glGetTexGeniv(void *_glfuncs, GLenum coord, GLenum pname, GLint* params); -void gl3_2compat_glGetTexGenfv(void *_glfuncs, GLenum coord, GLenum pname, GLfloat* params); -void gl3_2compat_glGetTexGendv(void *_glfuncs, GLenum coord, GLenum pname, GLdouble* params); -void gl3_2compat_glGetTexEnviv(void *_glfuncs, GLenum target, GLenum pname, GLint* params); -void gl3_2compat_glGetTexEnvfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params); -void gl3_2compat_glGetPolygonStipple(void *_glfuncs, GLubyte* mask); -void gl3_2compat_glGetPixelMapusv(void *_glfuncs, GLenum glmap, GLushort* values); -void gl3_2compat_glGetPixelMapuiv(void *_glfuncs, GLenum glmap, GLuint* values); -void gl3_2compat_glGetPixelMapfv(void *_glfuncs, GLenum glmap, GLfloat* values); -void gl3_2compat_glGetMaterialiv(void *_glfuncs, GLenum face, GLenum pname, GLint* params); -void gl3_2compat_glGetMaterialfv(void *_glfuncs, GLenum face, GLenum pname, GLfloat* params); -void gl3_2compat_glGetMapiv(void *_glfuncs, GLenum target, GLenum query, GLint* v); -void gl3_2compat_glGetMapfv(void *_glfuncs, GLenum target, GLenum query, GLfloat* v); -void gl3_2compat_glGetMapdv(void *_glfuncs, GLenum target, GLenum query, GLdouble* v); -void gl3_2compat_glGetLightiv(void *_glfuncs, GLenum light, GLenum pname, GLint* params); -void gl3_2compat_glGetLightfv(void *_glfuncs, GLenum light, GLenum pname, GLfloat* params); -void gl3_2compat_glGetClipPlane(void *_glfuncs, GLenum plane, GLdouble* equation); -void gl3_2compat_glDrawPixels(void *_glfuncs, GLsizei width, GLsizei height, GLenum format, GLenum gltype, const GLvoid* pixels); -void gl3_2compat_glCopyPixels(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height, GLenum gltype); -void gl3_2compat_glPixelMapusv(void *_glfuncs, GLenum glmap, GLint mapsize, const GLushort* values); -void gl3_2compat_glPixelMapuiv(void *_glfuncs, GLenum glmap, GLint mapsize, const GLuint* values); -void gl3_2compat_glPixelMapfv(void *_glfuncs, GLenum glmap, GLint mapsize, const GLfloat* values); -void gl3_2compat_glPixelTransferi(void *_glfuncs, GLenum pname, GLint param); -void gl3_2compat_glPixelTransferf(void *_glfuncs, GLenum pname, GLfloat param); -void gl3_2compat_glPixelZoom(void *_glfuncs, GLfloat xfactor, GLfloat yfactor); -void gl3_2compat_glAlphaFunc(void *_glfuncs, GLenum glfunc, GLfloat ref); -void gl3_2compat_glEvalPoint2(void *_glfuncs, GLint i, GLint j); -void gl3_2compat_glEvalMesh2(void *_glfuncs, GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2); -void gl3_2compat_glEvalPoint1(void *_glfuncs, GLint i); -void gl3_2compat_glEvalMesh1(void *_glfuncs, GLenum mode, GLint i1, GLint i2); -void gl3_2compat_glEvalCoord2fv(void *_glfuncs, const GLfloat* u); -void gl3_2compat_glEvalCoord2f(void *_glfuncs, GLfloat u, GLfloat v); -void gl3_2compat_glEvalCoord2dv(void *_glfuncs, const GLdouble* u); -void gl3_2compat_glEvalCoord2d(void *_glfuncs, GLdouble u, GLdouble v); -void gl3_2compat_glEvalCoord1fv(void *_glfuncs, const GLfloat* u); -void gl3_2compat_glEvalCoord1f(void *_glfuncs, GLfloat u); -void gl3_2compat_glEvalCoord1dv(void *_glfuncs, const GLdouble* u); -void gl3_2compat_glEvalCoord1d(void *_glfuncs, GLdouble u); -void gl3_2compat_glMapGrid2f(void *_glfuncs, GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2); -void gl3_2compat_glMapGrid2d(void *_glfuncs, GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2); -void gl3_2compat_glMapGrid1f(void *_glfuncs, GLint un, GLfloat u1, GLfloat u2); -void gl3_2compat_glMapGrid1d(void *_glfuncs, GLint un, GLdouble u1, GLdouble u2); -void gl3_2compat_glMap2f(void *_glfuncs, GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat* points); -void gl3_2compat_glMap2d(void *_glfuncs, GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble* points); -void gl3_2compat_glMap1f(void *_glfuncs, GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat* points); -void gl3_2compat_glMap1d(void *_glfuncs, GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble* points); -void gl3_2compat_glPushAttrib(void *_glfuncs, GLbitfield mask); -void gl3_2compat_glPopAttrib(void *_glfuncs); -void gl3_2compat_glAccum(void *_glfuncs, GLenum op, GLfloat value); -void gl3_2compat_glIndexMask(void *_glfuncs, GLuint mask); -void gl3_2compat_glClearIndex(void *_glfuncs, GLfloat c); -void gl3_2compat_glClearAccum(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); -void gl3_2compat_glPushName(void *_glfuncs, GLuint name); -void gl3_2compat_glPopName(void *_glfuncs); -void gl3_2compat_glPassThrough(void *_glfuncs, GLfloat token); -void gl3_2compat_glLoadName(void *_glfuncs, GLuint name); -void gl3_2compat_glInitNames(void *_glfuncs); -GLint gl3_2compat_glRenderMode(void *_glfuncs, GLenum mode); -void gl3_2compat_glSelectBuffer(void *_glfuncs, GLsizei size, GLuint* buffer); -void gl3_2compat_glFeedbackBuffer(void *_glfuncs, GLsizei size, GLenum gltype, GLfloat* buffer); -void gl3_2compat_glTexGeniv(void *_glfuncs, GLenum coord, GLenum pname, const GLint* params); -void gl3_2compat_glTexGeni(void *_glfuncs, GLenum coord, GLenum pname, GLint param); -void gl3_2compat_glTexGenfv(void *_glfuncs, GLenum coord, GLenum pname, const GLfloat* params); -void gl3_2compat_glTexGenf(void *_glfuncs, GLenum coord, GLenum pname, GLfloat param); -void gl3_2compat_glTexGendv(void *_glfuncs, GLenum coord, GLenum pname, const GLdouble* params); -void gl3_2compat_glTexGend(void *_glfuncs, GLenum coord, GLenum pname, GLdouble param); -void gl3_2compat_glTexEnviv(void *_glfuncs, GLenum target, GLenum pname, const GLint* params); -void gl3_2compat_glTexEnvi(void *_glfuncs, GLenum target, GLenum pname, GLint param); -void gl3_2compat_glTexEnvfv(void *_glfuncs, GLenum target, GLenum pname, const GLfloat* params); -void gl3_2compat_glTexEnvf(void *_glfuncs, GLenum target, GLenum pname, GLfloat param); -void gl3_2compat_glShadeModel(void *_glfuncs, GLenum mode); -void gl3_2compat_glPolygonStipple(void *_glfuncs, const GLubyte* mask); -void gl3_2compat_glMaterialiv(void *_glfuncs, GLenum face, GLenum pname, const GLint* params); -void gl3_2compat_glMateriali(void *_glfuncs, GLenum face, GLenum pname, GLint param); -void gl3_2compat_glMaterialfv(void *_glfuncs, GLenum face, GLenum pname, const GLfloat* params); -void gl3_2compat_glMaterialf(void *_glfuncs, GLenum face, GLenum pname, GLfloat param); -void gl3_2compat_glLineStipple(void *_glfuncs, GLint factor, GLushort pattern); -void gl3_2compat_glLightModeliv(void *_glfuncs, GLenum pname, const GLint* params); -void gl3_2compat_glLightModeli(void *_glfuncs, GLenum pname, GLint param); -void gl3_2compat_glLightModelfv(void *_glfuncs, GLenum pname, const GLfloat* params); -void gl3_2compat_glLightModelf(void *_glfuncs, GLenum pname, GLfloat param); -void gl3_2compat_glLightiv(void *_glfuncs, GLenum light, GLenum pname, const GLint* params); -void gl3_2compat_glLighti(void *_glfuncs, GLenum light, GLenum pname, GLint param); -void gl3_2compat_glLightfv(void *_glfuncs, GLenum light, GLenum pname, const GLfloat* params); -void gl3_2compat_glLightf(void *_glfuncs, GLenum light, GLenum pname, GLfloat param); -void gl3_2compat_glFogiv(void *_glfuncs, GLenum pname, const GLint* params); -void gl3_2compat_glFogi(void *_glfuncs, GLenum pname, GLint param); -void gl3_2compat_glFogfv(void *_glfuncs, GLenum pname, const GLfloat* params); -void gl3_2compat_glFogf(void *_glfuncs, GLenum pname, GLfloat param); -void gl3_2compat_glColorMaterial(void *_glfuncs, GLenum face, GLenum mode); -void gl3_2compat_glClipPlane(void *_glfuncs, GLenum plane, const GLdouble* equation); -void gl3_2compat_glVertex4sv(void *_glfuncs, const GLshort* v); -void gl3_2compat_glVertex4s(void *_glfuncs, GLshort x, GLshort y, GLshort z, GLshort w); -void gl3_2compat_glVertex4iv(void *_glfuncs, const GLint* v); -void gl3_2compat_glVertex4i(void *_glfuncs, GLint x, GLint y, GLint z, GLint w); -void gl3_2compat_glVertex4fv(void *_glfuncs, const GLfloat* v); -void gl3_2compat_glVertex4f(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z, GLfloat w); -void gl3_2compat_glVertex4dv(void *_glfuncs, const GLdouble* v); -void gl3_2compat_glVertex4d(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z, GLdouble w); -void gl3_2compat_glVertex3sv(void *_glfuncs, const GLshort* v); -void gl3_2compat_glVertex3s(void *_glfuncs, GLshort x, GLshort y, GLshort z); -void gl3_2compat_glVertex3iv(void *_glfuncs, const GLint* v); -void gl3_2compat_glVertex3i(void *_glfuncs, GLint x, GLint y, GLint z); -void gl3_2compat_glVertex3fv(void *_glfuncs, const GLfloat* v); -void gl3_2compat_glVertex3f(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z); -void gl3_2compat_glVertex3dv(void *_glfuncs, const GLdouble* v); -void gl3_2compat_glVertex3d(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z); -void gl3_2compat_glVertex2sv(void *_glfuncs, const GLshort* v); -void gl3_2compat_glVertex2s(void *_glfuncs, GLshort x, GLshort y); -void gl3_2compat_glVertex2iv(void *_glfuncs, const GLint* v); -void gl3_2compat_glVertex2i(void *_glfuncs, GLint x, GLint y); -void gl3_2compat_glVertex2fv(void *_glfuncs, const GLfloat* v); -void gl3_2compat_glVertex2f(void *_glfuncs, GLfloat x, GLfloat y); -void gl3_2compat_glVertex2dv(void *_glfuncs, const GLdouble* v); -void gl3_2compat_glVertex2d(void *_glfuncs, GLdouble x, GLdouble y); -void gl3_2compat_glTexCoord4sv(void *_glfuncs, const GLshort* v); -void gl3_2compat_glTexCoord4s(void *_glfuncs, GLshort s, GLshort t, GLshort r, GLshort q); -void gl3_2compat_glTexCoord4iv(void *_glfuncs, const GLint* v); -void gl3_2compat_glTexCoord4i(void *_glfuncs, GLint s, GLint t, GLint r, GLint q); -void gl3_2compat_glTexCoord4fv(void *_glfuncs, const GLfloat* v); -void gl3_2compat_glTexCoord4f(void *_glfuncs, GLfloat s, GLfloat t, GLfloat r, GLfloat q); -void gl3_2compat_glTexCoord4dv(void *_glfuncs, const GLdouble* v); -void gl3_2compat_glTexCoord4d(void *_glfuncs, GLdouble s, GLdouble t, GLdouble r, GLdouble q); -void gl3_2compat_glTexCoord3sv(void *_glfuncs, const GLshort* v); -void gl3_2compat_glTexCoord3s(void *_glfuncs, GLshort s, GLshort t, GLshort r); -void gl3_2compat_glTexCoord3iv(void *_glfuncs, const GLint* v); -void gl3_2compat_glTexCoord3i(void *_glfuncs, GLint s, GLint t, GLint r); -void gl3_2compat_glTexCoord3fv(void *_glfuncs, const GLfloat* v); -void gl3_2compat_glTexCoord3f(void *_glfuncs, GLfloat s, GLfloat t, GLfloat r); -void gl3_2compat_glTexCoord3dv(void *_glfuncs, const GLdouble* v); -void gl3_2compat_glTexCoord3d(void *_glfuncs, GLdouble s, GLdouble t, GLdouble r); -void gl3_2compat_glTexCoord2sv(void *_glfuncs, const GLshort* v); -void gl3_2compat_glTexCoord2s(void *_glfuncs, GLshort s, GLshort t); -void gl3_2compat_glTexCoord2iv(void *_glfuncs, const GLint* v); -void gl3_2compat_glTexCoord2i(void *_glfuncs, GLint s, GLint t); -void gl3_2compat_glTexCoord2fv(void *_glfuncs, const GLfloat* v); -void gl3_2compat_glTexCoord2f(void *_glfuncs, GLfloat s, GLfloat t); -void gl3_2compat_glTexCoord2dv(void *_glfuncs, const GLdouble* v); -void gl3_2compat_glTexCoord2d(void *_glfuncs, GLdouble s, GLdouble t); -void gl3_2compat_glTexCoord1sv(void *_glfuncs, const GLshort* v); -void gl3_2compat_glTexCoord1s(void *_glfuncs, GLshort s); -void gl3_2compat_glTexCoord1iv(void *_glfuncs, const GLint* v); -void gl3_2compat_glTexCoord1i(void *_glfuncs, GLint s); -void gl3_2compat_glTexCoord1fv(void *_glfuncs, const GLfloat* v); -void gl3_2compat_glTexCoord1f(void *_glfuncs, GLfloat s); -void gl3_2compat_glTexCoord1dv(void *_glfuncs, const GLdouble* v); -void gl3_2compat_glTexCoord1d(void *_glfuncs, GLdouble s); -void gl3_2compat_glRectsv(void *_glfuncs, const GLshort* v1, const GLshort* v2); -void gl3_2compat_glRects(void *_glfuncs, GLshort x1, GLshort y1, GLshort x2, GLshort y2); -void gl3_2compat_glRectiv(void *_glfuncs, const GLint* v1, const GLint* v2); -void gl3_2compat_glRecti(void *_glfuncs, GLint x1, GLint y1, GLint x2, GLint y2); -void gl3_2compat_glRectfv(void *_glfuncs, const GLfloat* v1, const GLfloat* v2); -void gl3_2compat_glRectf(void *_glfuncs, GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2); -void gl3_2compat_glRectdv(void *_glfuncs, const GLdouble* v1, const GLdouble* v2); -void gl3_2compat_glRectd(void *_glfuncs, GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2); -void gl3_2compat_glRasterPos4sv(void *_glfuncs, const GLshort* v); -void gl3_2compat_glRasterPos4s(void *_glfuncs, GLshort x, GLshort y, GLshort z, GLshort w); -void gl3_2compat_glRasterPos4iv(void *_glfuncs, const GLint* v); -void gl3_2compat_glRasterPos4i(void *_glfuncs, GLint x, GLint y, GLint z, GLint w); -void gl3_2compat_glRasterPos4fv(void *_glfuncs, const GLfloat* v); -void gl3_2compat_glRasterPos4f(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z, GLfloat w); -void gl3_2compat_glRasterPos4dv(void *_glfuncs, const GLdouble* v); -void gl3_2compat_glRasterPos4d(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z, GLdouble w); -void gl3_2compat_glRasterPos3sv(void *_glfuncs, const GLshort* v); -void gl3_2compat_glRasterPos3s(void *_glfuncs, GLshort x, GLshort y, GLshort z); -void gl3_2compat_glRasterPos3iv(void *_glfuncs, const GLint* v); -void gl3_2compat_glRasterPos3i(void *_glfuncs, GLint x, GLint y, GLint z); -void gl3_2compat_glRasterPos3fv(void *_glfuncs, const GLfloat* v); -void gl3_2compat_glRasterPos3f(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z); -void gl3_2compat_glRasterPos3dv(void *_glfuncs, const GLdouble* v); -void gl3_2compat_glRasterPos3d(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z); -void gl3_2compat_glRasterPos2sv(void *_glfuncs, const GLshort* v); -void gl3_2compat_glRasterPos2s(void *_glfuncs, GLshort x, GLshort y); -void gl3_2compat_glRasterPos2iv(void *_glfuncs, const GLint* v); -void gl3_2compat_glRasterPos2i(void *_glfuncs, GLint x, GLint y); -void gl3_2compat_glRasterPos2fv(void *_glfuncs, const GLfloat* v); -void gl3_2compat_glRasterPos2f(void *_glfuncs, GLfloat x, GLfloat y); -void gl3_2compat_glRasterPos2dv(void *_glfuncs, const GLdouble* v); -void gl3_2compat_glRasterPos2d(void *_glfuncs, GLdouble x, GLdouble y); -void gl3_2compat_glNormal3sv(void *_glfuncs, const GLshort* v); -void gl3_2compat_glNormal3s(void *_glfuncs, GLshort nx, GLshort ny, GLshort nz); -void gl3_2compat_glNormal3iv(void *_glfuncs, const GLint* v); -void gl3_2compat_glNormal3i(void *_glfuncs, GLint nx, GLint ny, GLint nz); -void gl3_2compat_glNormal3fv(void *_glfuncs, const GLfloat* v); -void gl3_2compat_glNormal3f(void *_glfuncs, GLfloat nx, GLfloat ny, GLfloat nz); -void gl3_2compat_glNormal3dv(void *_glfuncs, const GLdouble* v); -void gl3_2compat_glNormal3d(void *_glfuncs, GLdouble nx, GLdouble ny, GLdouble nz); -void gl3_2compat_glNormal3bv(void *_glfuncs, const GLbyte* v); -void gl3_2compat_glNormal3b(void *_glfuncs, GLbyte nx, GLbyte ny, GLbyte nz); -void gl3_2compat_glIndexsv(void *_glfuncs, const GLshort* c); -void gl3_2compat_glIndexs(void *_glfuncs, GLshort c); -void gl3_2compat_glIndexiv(void *_glfuncs, const GLint* c); -void gl3_2compat_glIndexi(void *_glfuncs, GLint c); -void gl3_2compat_glIndexfv(void *_glfuncs, const GLfloat* c); -void gl3_2compat_glIndexf(void *_glfuncs, GLfloat c); -void gl3_2compat_glIndexdv(void *_glfuncs, const GLdouble* c); -void gl3_2compat_glIndexd(void *_glfuncs, GLdouble c); -void gl3_2compat_glEnd(void *_glfuncs); -void gl3_2compat_glEdgeFlagv(void *_glfuncs, const GLboolean* flag); -void gl3_2compat_glEdgeFlag(void *_glfuncs, GLboolean flag); -void gl3_2compat_glColor4usv(void *_glfuncs, const GLushort* v); -void gl3_2compat_glColor4us(void *_glfuncs, GLushort red, GLushort green, GLushort blue, GLushort alpha); -void gl3_2compat_glColor4uiv(void *_glfuncs, const GLuint* v); -void gl3_2compat_glColor4ui(void *_glfuncs, GLuint red, GLuint green, GLuint blue, GLuint alpha); -void gl3_2compat_glColor4ubv(void *_glfuncs, const GLubyte* v); -void gl3_2compat_glColor4ub(void *_glfuncs, GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha); -void gl3_2compat_glColor4sv(void *_glfuncs, const GLshort* v); -void gl3_2compat_glColor4s(void *_glfuncs, GLshort red, GLshort green, GLshort blue, GLshort alpha); -void gl3_2compat_glColor4iv(void *_glfuncs, const GLint* v); -void gl3_2compat_glColor4i(void *_glfuncs, GLint red, GLint green, GLint blue, GLint alpha); -void gl3_2compat_glColor4fv(void *_glfuncs, const GLfloat* v); -void gl3_2compat_glColor4f(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); -void gl3_2compat_glColor4dv(void *_glfuncs, const GLdouble* v); -void gl3_2compat_glColor4d(void *_glfuncs, GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha); -void gl3_2compat_glColor4bv(void *_glfuncs, const GLbyte* v); -void gl3_2compat_glColor4b(void *_glfuncs, GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha); -void gl3_2compat_glColor3usv(void *_glfuncs, const GLushort* v); -void gl3_2compat_glColor3us(void *_glfuncs, GLushort red, GLushort green, GLushort blue); -void gl3_2compat_glColor3uiv(void *_glfuncs, const GLuint* v); -void gl3_2compat_glColor3ui(void *_glfuncs, GLuint red, GLuint green, GLuint blue); -void gl3_2compat_glColor3ubv(void *_glfuncs, const GLubyte* v); -void gl3_2compat_glColor3ub(void *_glfuncs, GLubyte red, GLubyte green, GLubyte blue); -void gl3_2compat_glColor3sv(void *_glfuncs, const GLshort* v); -void gl3_2compat_glColor3s(void *_glfuncs, GLshort red, GLshort green, GLshort blue); -void gl3_2compat_glColor3iv(void *_glfuncs, const GLint* v); -void gl3_2compat_glColor3i(void *_glfuncs, GLint red, GLint green, GLint blue); -void gl3_2compat_glColor3fv(void *_glfuncs, const GLfloat* v); -void gl3_2compat_glColor3f(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue); -void gl3_2compat_glColor3dv(void *_glfuncs, const GLdouble* v); -void gl3_2compat_glColor3d(void *_glfuncs, GLdouble red, GLdouble green, GLdouble blue); -void gl3_2compat_glColor3bv(void *_glfuncs, const GLbyte* v); -void gl3_2compat_glColor3b(void *_glfuncs, GLbyte red, GLbyte green, GLbyte blue); -void gl3_2compat_glBitmap(void *_glfuncs, GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte* bitmap); -void gl3_2compat_glBegin(void *_glfuncs, GLenum mode); -void gl3_2compat_glListBase(void *_glfuncs, GLuint base); -GLuint gl3_2compat_glGenLists(void *_glfuncs, GLsizei range_); -void gl3_2compat_glDeleteLists(void *_glfuncs, GLuint list, GLsizei range_); -void gl3_2compat_glCallLists(void *_glfuncs, GLsizei n, GLenum gltype, const GLvoid* lists); -void gl3_2compat_glCallList(void *_glfuncs, GLuint list); -void gl3_2compat_glEndList(void *_glfuncs); -void gl3_2compat_glNewList(void *_glfuncs, GLuint list, GLenum mode); -void gl3_2compat_glPushClientAttrib(void *_glfuncs, GLbitfield mask); -void gl3_2compat_glPopClientAttrib(void *_glfuncs); -void gl3_2compat_glPrioritizeTextures(void *_glfuncs, GLsizei n, const GLuint* textures, const GLfloat* priorities); -GLboolean gl3_2compat_glAreTexturesResident(void *_glfuncs, GLsizei n, const GLuint* textures, GLboolean* residences); -void gl3_2compat_glVertexPointer(void *_glfuncs, GLint size, GLenum gltype, GLsizei stride, const GLvoid* pointer); -void gl3_2compat_glTexCoordPointer(void *_glfuncs, GLint size, GLenum gltype, GLsizei stride, const GLvoid* pointer); -void gl3_2compat_glNormalPointer(void *_glfuncs, GLenum gltype, GLsizei stride, const GLvoid* pointer); -void gl3_2compat_glInterleavedArrays(void *_glfuncs, GLenum format, GLsizei stride, const GLvoid* pointer); -void gl3_2compat_glIndexPointer(void *_glfuncs, GLenum gltype, GLsizei stride, const GLvoid* pointer); -void gl3_2compat_glEnableClientState(void *_glfuncs, GLenum array); -void gl3_2compat_glEdgeFlagPointer(void *_glfuncs, GLsizei stride, const GLvoid* pointer); -void gl3_2compat_glDisableClientState(void *_glfuncs, GLenum array); -void gl3_2compat_glColorPointer(void *_glfuncs, GLint size, GLenum gltype, GLsizei stride, const GLvoid* pointer); -void gl3_2compat_glArrayElement(void *_glfuncs, GLint i); -void gl3_2compat_glResetMinmax(void *_glfuncs, GLenum target); -void gl3_2compat_glResetHistogram(void *_glfuncs, GLenum target); -void gl3_2compat_glMinmax(void *_glfuncs, GLenum target, GLenum internalFormat, GLboolean sink); -void gl3_2compat_glHistogram(void *_glfuncs, GLenum target, GLsizei width, GLenum internalFormat, GLboolean sink); -void gl3_2compat_glGetMinmaxParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params); -void gl3_2compat_glGetMinmaxParameterfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params); -void gl3_2compat_glGetMinmax(void *_glfuncs, GLenum target, GLboolean reset, GLenum format, GLenum gltype, GLvoid* values); -void gl3_2compat_glGetHistogramParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params); -void gl3_2compat_glGetHistogramParameterfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params); -void gl3_2compat_glGetHistogram(void *_glfuncs, GLenum target, GLboolean reset, GLenum format, GLenum gltype, GLvoid* values); -void gl3_2compat_glSeparableFilter2D(void *_glfuncs, GLenum target, GLenum internalFormat, GLsizei width, GLsizei height, GLenum format, GLenum gltype, const GLvoid* row, const GLvoid* column); -void gl3_2compat_glGetSeparableFilter(void *_glfuncs, GLenum target, GLenum format, GLenum gltype, GLvoid* row, GLvoid* column, GLvoid* span); -void gl3_2compat_glGetConvolutionParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params); -void gl3_2compat_glGetConvolutionParameterfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params); -void gl3_2compat_glGetConvolutionFilter(void *_glfuncs, GLenum target, GLenum format, GLenum gltype, GLvoid* image); -void gl3_2compat_glCopyConvolutionFilter2D(void *_glfuncs, GLenum target, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height); -void gl3_2compat_glCopyConvolutionFilter1D(void *_glfuncs, GLenum target, GLenum internalFormat, GLint x, GLint y, GLsizei width); -void gl3_2compat_glConvolutionParameteriv(void *_glfuncs, GLenum target, GLenum pname, const GLint* params); -void gl3_2compat_glConvolutionParameteri(void *_glfuncs, GLenum target, GLenum pname, GLint params); -void gl3_2compat_glConvolutionParameterfv(void *_glfuncs, GLenum target, GLenum pname, const GLfloat* params); -void gl3_2compat_glConvolutionParameterf(void *_glfuncs, GLenum target, GLenum pname, GLfloat params); -void gl3_2compat_glConvolutionFilter2D(void *_glfuncs, GLenum target, GLenum internalFormat, GLsizei width, GLsizei height, GLenum format, GLenum gltype, const GLvoid* image); -void gl3_2compat_glConvolutionFilter1D(void *_glfuncs, GLenum target, GLenum internalFormat, GLsizei width, GLenum format, GLenum gltype, const GLvoid* image); -void gl3_2compat_glCopyColorSubTable(void *_glfuncs, GLenum target, GLsizei start, GLint x, GLint y, GLsizei width); -void gl3_2compat_glColorSubTable(void *_glfuncs, GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum gltype, const GLvoid* data); -void gl3_2compat_glGetColorTableParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params); -void gl3_2compat_glGetColorTableParameterfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params); -void gl3_2compat_glGetColorTable(void *_glfuncs, GLenum target, GLenum format, GLenum gltype, GLvoid* table); -void gl3_2compat_glCopyColorTable(void *_glfuncs, GLenum target, GLenum internalFormat, GLint x, GLint y, GLsizei width); -void gl3_2compat_glColorTableParameteriv(void *_glfuncs, GLenum target, GLenum pname, const GLint* params); -void gl3_2compat_glColorTableParameterfv(void *_glfuncs, GLenum target, GLenum pname, const GLfloat* params); -void gl3_2compat_glColorTable(void *_glfuncs, GLenum target, GLenum internalFormat, GLsizei width, GLenum format, GLenum gltype, const GLvoid* table); -void gl3_2compat_glMultTransposeMatrixd(void *_glfuncs, const GLdouble* m); -void gl3_2compat_glMultTransposeMatrixf(void *_glfuncs, const GLfloat* m); -void gl3_2compat_glLoadTransposeMatrixd(void *_glfuncs, const GLdouble* m); -void gl3_2compat_glLoadTransposeMatrixf(void *_glfuncs, const GLfloat* m); -void gl3_2compat_glMultiTexCoord4sv(void *_glfuncs, GLenum target, const GLshort* v); -void gl3_2compat_glMultiTexCoord4s(void *_glfuncs, GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); -void gl3_2compat_glMultiTexCoord4iv(void *_glfuncs, GLenum target, const GLint* v); -void gl3_2compat_glMultiTexCoord4i(void *_glfuncs, GLenum target, GLint s, GLint t, GLint r, GLint q); -void gl3_2compat_glMultiTexCoord4fv(void *_glfuncs, GLenum target, const GLfloat* v); -void gl3_2compat_glMultiTexCoord4f(void *_glfuncs, GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); -void gl3_2compat_glMultiTexCoord4dv(void *_glfuncs, GLenum target, const GLdouble* v); -void gl3_2compat_glMultiTexCoord4d(void *_glfuncs, GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); -void gl3_2compat_glMultiTexCoord3sv(void *_glfuncs, GLenum target, const GLshort* v); -void gl3_2compat_glMultiTexCoord3s(void *_glfuncs, GLenum target, GLshort s, GLshort t, GLshort r); -void gl3_2compat_glMultiTexCoord3iv(void *_glfuncs, GLenum target, const GLint* v); -void gl3_2compat_glMultiTexCoord3i(void *_glfuncs, GLenum target, GLint s, GLint t, GLint r); -void gl3_2compat_glMultiTexCoord3fv(void *_glfuncs, GLenum target, const GLfloat* v); -void gl3_2compat_glMultiTexCoord3f(void *_glfuncs, GLenum target, GLfloat s, GLfloat t, GLfloat r); -void gl3_2compat_glMultiTexCoord3dv(void *_glfuncs, GLenum target, const GLdouble* v); -void gl3_2compat_glMultiTexCoord3d(void *_glfuncs, GLenum target, GLdouble s, GLdouble t, GLdouble r); -void gl3_2compat_glMultiTexCoord2sv(void *_glfuncs, GLenum target, const GLshort* v); -void gl3_2compat_glMultiTexCoord2s(void *_glfuncs, GLenum target, GLshort s, GLshort t); -void gl3_2compat_glMultiTexCoord2iv(void *_glfuncs, GLenum target, const GLint* v); -void gl3_2compat_glMultiTexCoord2i(void *_glfuncs, GLenum target, GLint s, GLint t); -void gl3_2compat_glMultiTexCoord2fv(void *_glfuncs, GLenum target, const GLfloat* v); -void gl3_2compat_glMultiTexCoord2f(void *_glfuncs, GLenum target, GLfloat s, GLfloat t); -void gl3_2compat_glMultiTexCoord2dv(void *_glfuncs, GLenum target, const GLdouble* v); -void gl3_2compat_glMultiTexCoord2d(void *_glfuncs, GLenum target, GLdouble s, GLdouble t); -void gl3_2compat_glMultiTexCoord1sv(void *_glfuncs, GLenum target, const GLshort* v); -void gl3_2compat_glMultiTexCoord1s(void *_glfuncs, GLenum target, GLshort s); -void gl3_2compat_glMultiTexCoord1iv(void *_glfuncs, GLenum target, const GLint* v); -void gl3_2compat_glMultiTexCoord1i(void *_glfuncs, GLenum target, GLint s); -void gl3_2compat_glMultiTexCoord1fv(void *_glfuncs, GLenum target, const GLfloat* v); -void gl3_2compat_glMultiTexCoord1f(void *_glfuncs, GLenum target, GLfloat s); -void gl3_2compat_glMultiTexCoord1dv(void *_glfuncs, GLenum target, const GLdouble* v); -void gl3_2compat_glMultiTexCoord1d(void *_glfuncs, GLenum target, GLdouble s); -void gl3_2compat_glClientActiveTexture(void *_glfuncs, GLenum texture); -void gl3_2compat_glWindowPos3sv(void *_glfuncs, const GLshort* v); -void gl3_2compat_glWindowPos3s(void *_glfuncs, GLshort x, GLshort y, GLshort z); -void gl3_2compat_glWindowPos3iv(void *_glfuncs, const GLint* v); -void gl3_2compat_glWindowPos3i(void *_glfuncs, GLint x, GLint y, GLint z); -void gl3_2compat_glWindowPos3fv(void *_glfuncs, const GLfloat* v); -void gl3_2compat_glWindowPos3f(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z); -void gl3_2compat_glWindowPos3dv(void *_glfuncs, const GLdouble* v); -void gl3_2compat_glWindowPos3d(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z); -void gl3_2compat_glWindowPos2sv(void *_glfuncs, const GLshort* v); -void gl3_2compat_glWindowPos2s(void *_glfuncs, GLshort x, GLshort y); -void gl3_2compat_glWindowPos2iv(void *_glfuncs, const GLint* v); -void gl3_2compat_glWindowPos2i(void *_glfuncs, GLint x, GLint y); -void gl3_2compat_glWindowPos2fv(void *_glfuncs, const GLfloat* v); -void gl3_2compat_glWindowPos2f(void *_glfuncs, GLfloat x, GLfloat y); -void gl3_2compat_glWindowPos2dv(void *_glfuncs, const GLdouble* v); -void gl3_2compat_glWindowPos2d(void *_glfuncs, GLdouble x, GLdouble y); -void gl3_2compat_glSecondaryColorPointer(void *_glfuncs, GLint size, GLenum gltype, GLsizei stride, const GLvoid* pointer); -void gl3_2compat_glSecondaryColor3usv(void *_glfuncs, const GLushort* v); -void gl3_2compat_glSecondaryColor3us(void *_glfuncs, GLushort red, GLushort green, GLushort blue); -void gl3_2compat_glSecondaryColor3uiv(void *_glfuncs, const GLuint* v); -void gl3_2compat_glSecondaryColor3ui(void *_glfuncs, GLuint red, GLuint green, GLuint blue); -void gl3_2compat_glSecondaryColor3ubv(void *_glfuncs, const GLubyte* v); -void gl3_2compat_glSecondaryColor3ub(void *_glfuncs, GLubyte red, GLubyte green, GLubyte blue); -void gl3_2compat_glSecondaryColor3sv(void *_glfuncs, const GLshort* v); -void gl3_2compat_glSecondaryColor3s(void *_glfuncs, GLshort red, GLshort green, GLshort blue); -void gl3_2compat_glSecondaryColor3iv(void *_glfuncs, const GLint* v); -void gl3_2compat_glSecondaryColor3i(void *_glfuncs, GLint red, GLint green, GLint blue); -void gl3_2compat_glSecondaryColor3fv(void *_glfuncs, const GLfloat* v); -void gl3_2compat_glSecondaryColor3f(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue); -void gl3_2compat_glSecondaryColor3dv(void *_glfuncs, const GLdouble* v); -void gl3_2compat_glSecondaryColor3d(void *_glfuncs, GLdouble red, GLdouble green, GLdouble blue); -void gl3_2compat_glSecondaryColor3bv(void *_glfuncs, const GLbyte* v); -void gl3_2compat_glSecondaryColor3b(void *_glfuncs, GLbyte red, GLbyte green, GLbyte blue); -void gl3_2compat_glFogCoordPointer(void *_glfuncs, GLenum gltype, GLsizei stride, const GLvoid* pointer); -void gl3_2compat_glFogCoorddv(void *_glfuncs, const GLdouble* coord); -void gl3_2compat_glFogCoordd(void *_glfuncs, GLdouble coord); -void gl3_2compat_glFogCoordfv(void *_glfuncs, const GLfloat* coord); -void gl3_2compat_glFogCoordf(void *_glfuncs, GLfloat coord); -void gl3_2compat_glVertexAttrib4usv(void *_glfuncs, GLuint index, const GLushort* v); -void gl3_2compat_glVertexAttrib4uiv(void *_glfuncs, GLuint index, const GLuint* v); -void gl3_2compat_glVertexAttrib4ubv(void *_glfuncs, GLuint index, const GLubyte* v); -void gl3_2compat_glVertexAttrib4sv(void *_glfuncs, GLuint index, const GLshort* v); -void gl3_2compat_glVertexAttrib4s(void *_glfuncs, GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); -void gl3_2compat_glVertexAttrib4iv(void *_glfuncs, GLuint index, const GLint* v); -void gl3_2compat_glVertexAttrib4fv(void *_glfuncs, GLuint index, const GLfloat* v); -void gl3_2compat_glVertexAttrib4f(void *_glfuncs, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); -void gl3_2compat_glVertexAttrib4dv(void *_glfuncs, GLuint index, const GLdouble* v); -void gl3_2compat_glVertexAttrib4d(void *_glfuncs, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); -void gl3_2compat_glVertexAttrib4bv(void *_glfuncs, GLuint index, const GLbyte* v); -void gl3_2compat_glVertexAttrib4Nusv(void *_glfuncs, GLuint index, const GLushort* v); -void gl3_2compat_glVertexAttrib4Nuiv(void *_glfuncs, GLuint index, const GLuint* v); -void gl3_2compat_glVertexAttrib4Nubv(void *_glfuncs, GLuint index, const GLubyte* v); -void gl3_2compat_glVertexAttrib4Nub(void *_glfuncs, GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); -void gl3_2compat_glVertexAttrib4Nsv(void *_glfuncs, GLuint index, const GLshort* v); -void gl3_2compat_glVertexAttrib4Niv(void *_glfuncs, GLuint index, const GLint* v); -void gl3_2compat_glVertexAttrib4Nbv(void *_glfuncs, GLuint index, const GLbyte* v); -void gl3_2compat_glVertexAttrib3sv(void *_glfuncs, GLuint index, const GLshort* v); -void gl3_2compat_glVertexAttrib3s(void *_glfuncs, GLuint index, GLshort x, GLshort y, GLshort z); -void gl3_2compat_glVertexAttrib3fv(void *_glfuncs, GLuint index, const GLfloat* v); -void gl3_2compat_glVertexAttrib3f(void *_glfuncs, GLuint index, GLfloat x, GLfloat y, GLfloat z); -void gl3_2compat_glVertexAttrib3dv(void *_glfuncs, GLuint index, const GLdouble* v); -void gl3_2compat_glVertexAttrib3d(void *_glfuncs, GLuint index, GLdouble x, GLdouble y, GLdouble z); -void gl3_2compat_glVertexAttrib2sv(void *_glfuncs, GLuint index, const GLshort* v); -void gl3_2compat_glVertexAttrib2s(void *_glfuncs, GLuint index, GLshort x, GLshort y); -void gl3_2compat_glVertexAttrib2fv(void *_glfuncs, GLuint index, const GLfloat* v); -void gl3_2compat_glVertexAttrib2f(void *_glfuncs, GLuint index, GLfloat x, GLfloat y); -void gl3_2compat_glVertexAttrib2dv(void *_glfuncs, GLuint index, const GLdouble* v); -void gl3_2compat_glVertexAttrib2d(void *_glfuncs, GLuint index, GLdouble x, GLdouble y); -void gl3_2compat_glVertexAttrib1sv(void *_glfuncs, GLuint index, const GLshort* v); -void gl3_2compat_glVertexAttrib1s(void *_glfuncs, GLuint index, GLshort x); -void gl3_2compat_glVertexAttrib1fv(void *_glfuncs, GLuint index, const GLfloat* v); -void gl3_2compat_glVertexAttrib1f(void *_glfuncs, GLuint index, GLfloat x); -void gl3_2compat_glVertexAttrib1dv(void *_glfuncs, GLuint index, const GLdouble* v); -void gl3_2compat_glVertexAttrib1d(void *_glfuncs, GLuint index, GLdouble x); -void gl3_2compat_glVertexAttribI4usv(void *_glfuncs, GLuint index, const GLushort* v); -void gl3_2compat_glVertexAttribI4ubv(void *_glfuncs, GLuint index, const GLubyte* v); -void gl3_2compat_glVertexAttribI4sv(void *_glfuncs, GLuint index, const GLshort* v); -void gl3_2compat_glVertexAttribI4bv(void *_glfuncs, GLuint index, const GLbyte* v); -void gl3_2compat_glVertexAttribI4uiv(void *_glfuncs, GLuint index, const GLuint* v); -void gl3_2compat_glVertexAttribI3uiv(void *_glfuncs, GLuint index, const GLuint* v); -void gl3_2compat_glVertexAttribI2uiv(void *_glfuncs, GLuint index, const GLuint* v); -void gl3_2compat_glVertexAttribI1uiv(void *_glfuncs, GLuint index, const GLuint* v); -void gl3_2compat_glVertexAttribI4iv(void *_glfuncs, GLuint index, const GLint* v); -void gl3_2compat_glVertexAttribI3iv(void *_glfuncs, GLuint index, const GLint* v); -void gl3_2compat_glVertexAttribI2iv(void *_glfuncs, GLuint index, const GLint* v); -void gl3_2compat_glVertexAttribI1iv(void *_glfuncs, GLuint index, const GLint* v); -void gl3_2compat_glVertexAttribI4ui(void *_glfuncs, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); -void gl3_2compat_glVertexAttribI3ui(void *_glfuncs, GLuint index, GLuint x, GLuint y, GLuint z); -void gl3_2compat_glVertexAttribI2ui(void *_glfuncs, GLuint index, GLuint x, GLuint y); -void gl3_2compat_glVertexAttribI1ui(void *_glfuncs, GLuint index, GLuint x); -void gl3_2compat_glVertexAttribI4i(void *_glfuncs, GLuint index, GLint x, GLint y, GLint z, GLint w); -void gl3_2compat_glVertexAttribI3i(void *_glfuncs, GLuint index, GLint x, GLint y, GLint z); -void gl3_2compat_glVertexAttribI2i(void *_glfuncs, GLuint index, GLint x, GLint y); -void gl3_2compat_glVertexAttribI1i(void *_glfuncs, GLuint index, GLint x); - - -#ifdef __cplusplus -} // extern "C" -#endif diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/gl/3.2compat/gl.go b/Godeps/_workspace/src/github.com/obscuren/qml/gl/3.2compat/gl.go deleted file mode 100644 index 3cf74a01e..000000000 --- a/Godeps/_workspace/src/github.com/obscuren/qml/gl/3.2compat/gl.go +++ /dev/null @@ -1,7973 +0,0 @@ -// ** file automatically generated by glgen -- do not edit manually ** - -package GL - -// #cgo CXXFLAGS: -std=c++0x -pedantic-errors -Wall -fno-strict-aliasing -// #cgo LDFLAGS: -lstdc++ -// #cgo pkg-config: Qt5Core Qt5OpenGL -// -// #include "funcs.h" -// -// void free(void*); -// -import "C" - -import ( - "fmt" - "reflect" - "unsafe" - - "gopkg.in/qml.v1/gl/glbase" -) - -// API returns a value that offers methods matching the OpenGL version 3.2 API. -// -// The returned API must not be used after the provided OpenGL context becomes invalid. -func API(context glbase.Contexter) *GL { - gl := &GL{} - gl.funcs = C.gl3_2compat_funcs() - if gl.funcs == nil { - panic(fmt.Errorf("OpenGL version 3.2 is not available")) - } - return gl -} - -// GL implements the OpenGL version 3.2 API. Values of this -// type must be created via the API function, and it must not be used after -// the associated OpenGL context becomes invalid. -type GL struct { - funcs unsafe.Pointer -} - -const ( - FALSE = 0 - TRUE = 1 - NONE = 0 - - BYTE = 0x1400 - UNSIGNED_BYTE = 0x1401 - SHORT = 0x1402 - UNSIGNED_SHORT = 0x1403 - INT = 0x1404 - UNSIGNED_INT = 0x1405 - FLOAT = 0x1406 - N2_BYTES = 0x1407 - N3_BYTES = 0x1408 - N4_BYTES = 0x1409 - DOUBLE = 0x140A - HALF_FLOAT = 0x140B - - ACCUM = 0x0100 - LOAD = 0x0101 - RETURN = 0x0102 - MULT = 0x0103 - ADD = 0x0104 - - ACCUM_BUFFER_BIT = 0x00000200 - ALL_ATTRIB_BITS = 0xFFFFFFFF - COLOR_BUFFER_BIT = 0x00004000 - CURRENT_BIT = 0x00000001 - DEPTH_BUFFER_BIT = 0x00000100 - ENABLE_BIT = 0x00002000 - EVAL_BIT = 0x00010000 - FOG_BIT = 0x00000080 - HINT_BIT = 0x00008000 - LIGHTING_BIT = 0x00000040 - LINE_BIT = 0x00000004 - LIST_BIT = 0x00020000 - MULTISAMPLE_BIT = 0x20000000 - PIXEL_MODE_BIT = 0x00000020 - POINT_BIT = 0x00000002 - POLYGON_BIT = 0x00000008 - POLYGON_STIPPLE_BIT = 0x00000010 - SCISSOR_BIT = 0x00080000 - STENCIL_BUFFER_BIT = 0x00000400 - TEXTURE_BIT = 0x00040000 - TRANSFORM_BIT = 0x00001000 - VIEWPORT_BIT = 0x00000800 - - ALWAYS = 0x0207 - EQUAL = 0x0202 - GEQUAL = 0x0206 - GREATER = 0x0204 - LEQUAL = 0x0203 - LESS = 0x0201 - NEVER = 0x0200 - NOTEQUAL = 0x0205 - - LOGIC_OP = 0x0BF1 - - DST_ALPHA = 0x0304 - ONE = 1 - ONE_MINUS_DST_ALPHA = 0x0305 - ONE_MINUS_SRC_ALPHA = 0x0303 - ONE_MINUS_SRC_COLOR = 0x0301 - SRC_ALPHA = 0x0302 - SRC_COLOR = 0x0300 - ZERO = 0 - - DST_COLOR = 0x0306 - ONE_MINUS_DST_COLOR = 0x0307 - SRC_ALPHA_SATURATE = 0x0308 - - CLIENT_ALL_ATTRIB_BITS = 0xFFFFFFFF - CLIENT_PIXEL_STORE_BIT = 0x00000001 - CLIENT_VERTEX_ARRAY_BIT = 0x00000002 - - CLIP_DISTANCE0 = 0x3000 - CLIP_DISTANCE1 = 0x3001 - CLIP_DISTANCE2 = 0x3002 - CLIP_DISTANCE3 = 0x3003 - CLIP_DISTANCE4 = 0x3004 - CLIP_DISTANCE5 = 0x3005 - CLIP_DISTANCE6 = 0x3006 - CLIP_DISTANCE7 = 0x3007 - CLIP_PLANE0 = 0x3000 - CLIP_PLANE1 = 0x3001 - CLIP_PLANE2 = 0x3002 - CLIP_PLANE3 = 0x3003 - CLIP_PLANE4 = 0x3004 - CLIP_PLANE5 = 0x3005 - - BACK = 0x0405 - FRONT = 0x0404 - FRONT_AND_BACK = 0x0408 - - AMBIENT = 0x1200 - AMBIENT_AND_DIFFUSE = 0x1602 - DIFFUSE = 0x1201 - EMISSION = 0x1600 - SPECULAR = 0x1202 - - CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT = 0x00000001 - - CONTEXT_COMPATIBILITY_PROFILE_BIT = 0x00000002 - CONTEXT_CORE_PROFILE_BIT = 0x00000001 - - AUX0 = 0x0409 - AUX1 = 0x040A - AUX2 = 0x040B - AUX3 = 0x040C - BACK_LEFT = 0x0402 - BACK_RIGHT = 0x0403 - FRONT_LEFT = 0x0400 - FRONT_RIGHT = 0x0401 - LEFT = 0x0406 - RIGHT = 0x0407 - - ALPHA_TEST = 0x0BC0 - AUTO_NORMAL = 0x0D80 - BLEND = 0x0BE2 - COLOR_ARRAY = 0x8076 - COLOR_LOGIC_OP = 0x0BF2 - COLOR_MATERIAL = 0x0B57 - CULL_FACE = 0x0B44 - DEPTH_TEST = 0x0B71 - DITHER = 0x0BD0 - EDGE_FLAG_ARRAY = 0x8079 - FOG = 0x0B60 - INDEX_ARRAY = 0x8077 - INDEX_LOGIC_OP = 0x0BF1 - LIGHT0 = 0x4000 - LIGHT1 = 0x4001 - LIGHT2 = 0x4002 - LIGHT3 = 0x4003 - LIGHT4 = 0x4004 - LIGHT5 = 0x4005 - LIGHT6 = 0x4006 - LIGHT7 = 0x4007 - LIGHTING = 0x0B50 - LINE_SMOOTH = 0x0B20 - LINE_STIPPLE = 0x0B24 - MAP1_COLOR_4 = 0x0D90 - MAP1_INDEX = 0x0D91 - MAP1_NORMAL = 0x0D92 - MAP1_TEXTURE_COORD_1 = 0x0D93 - MAP1_TEXTURE_COORD_2 = 0x0D94 - MAP1_TEXTURE_COORD_3 = 0x0D95 - MAP1_TEXTURE_COORD_4 = 0x0D96 - MAP1_VERTEX_3 = 0x0D97 - MAP1_VERTEX_4 = 0x0D98 - MAP2_COLOR_4 = 0x0DB0 - MAP2_INDEX = 0x0DB1 - MAP2_NORMAL = 0x0DB2 - MAP2_TEXTURE_COORD_1 = 0x0DB3 - MAP2_TEXTURE_COORD_2 = 0x0DB4 - MAP2_TEXTURE_COORD_3 = 0x0DB5 - MAP2_TEXTURE_COORD_4 = 0x0DB6 - MAP2_VERTEX_3 = 0x0DB7 - MAP2_VERTEX_4 = 0x0DB8 - NORMALIZE = 0x0BA1 - NORMAL_ARRAY = 0x8075 - POINT_SMOOTH = 0x0B10 - POLYGON_OFFSET_FILL = 0x8037 - POLYGON_OFFSET_LINE = 0x2A02 - POLYGON_OFFSET_POINT = 0x2A01 - POLYGON_SMOOTH = 0x0B41 - POLYGON_STIPPLE = 0x0B42 - SCISSOR_TEST = 0x0C11 - STENCIL_TEST = 0x0B90 - TEXTURE_1D = 0x0DE0 - TEXTURE_2D = 0x0DE1 - TEXTURE_COORD_ARRAY = 0x8078 - TEXTURE_GEN_Q = 0x0C63 - TEXTURE_GEN_R = 0x0C62 - TEXTURE_GEN_S = 0x0C60 - TEXTURE_GEN_T = 0x0C61 - VERTEX_ARRAY = 0x8074 - - INVALID_ENUM = 0x0500 - INVALID_FRAMEBUFFER_OPERATION = 0x0506 - INVALID_OPERATION = 0x0502 - INVALID_VALUE = 0x0501 - NO_ERROR = 0 - OUT_OF_MEMORY = 0x0505 - STACK_OVERFLOW = 0x0503 - STACK_UNDERFLOW = 0x0504 - - N2D = 0x0600 - N3D = 0x0601 - N3D_COLOR = 0x0602 - N3D_COLOR_TEXTURE = 0x0603 - N4D_COLOR_TEXTURE = 0x0604 - - BITMAP_TOKEN = 0x0704 - COPY_PIXEL_TOKEN = 0x0706 - DRAW_PIXEL_TOKEN = 0x0705 - LINE_RESET_TOKEN = 0x0707 - LINE_TOKEN = 0x0702 - PASS_THROUGH_TOKEN = 0x0700 - POINT_TOKEN = 0x0701 - POLYGON_TOKEN = 0x0703 - - EXP = 0x0800 - EXP2 = 0x0801 - LINEAR = 0x2601 - - FOG_COLOR = 0x0B66 - FOG_DENSITY = 0x0B62 - FOG_END = 0x0B64 - FOG_INDEX = 0x0B61 - FOG_MODE = 0x0B65 - FOG_START = 0x0B63 - - CCW = 0x0901 - CW = 0x0900 - - COEFF = 0x0A00 - DOMAIN = 0x0A02 - ORDER = 0x0A01 - - PIXEL_MAP_A_TO_A = 0x0C79 - PIXEL_MAP_B_TO_B = 0x0C78 - PIXEL_MAP_G_TO_G = 0x0C77 - PIXEL_MAP_I_TO_A = 0x0C75 - PIXEL_MAP_I_TO_B = 0x0C74 - PIXEL_MAP_I_TO_G = 0x0C73 - PIXEL_MAP_I_TO_I = 0x0C70 - PIXEL_MAP_I_TO_R = 0x0C72 - PIXEL_MAP_R_TO_R = 0x0C76 - PIXEL_MAP_S_TO_S = 0x0C71 - - ACCUM_ALPHA_BITS = 0x0D5B - ACCUM_BLUE_BITS = 0x0D5A - ACCUM_CLEAR_VALUE = 0x0B80 - ACCUM_GREEN_BITS = 0x0D59 - ACCUM_RED_BITS = 0x0D58 - ALIASED_LINE_WIDTH_RANGE = 0x846E - ALIASED_POINT_SIZE_RANGE = 0x846D - ALPHA_BIAS = 0x0D1D - ALPHA_BITS = 0x0D55 - ALPHA_SCALE = 0x0D1C - ALPHA_TEST_FUNC = 0x0BC1 - ALPHA_TEST_REF = 0x0BC2 - ATTRIB_STACK_DEPTH = 0x0BB0 - AUX_BUFFERS = 0x0C00 - BLEND_DST = 0x0BE0 - BLEND_SRC = 0x0BE1 - BLUE_BIAS = 0x0D1B - BLUE_BITS = 0x0D54 - BLUE_SCALE = 0x0D1A - CLIENT_ATTRIB_STACK_DEPTH = 0x0BB1 - COLOR_ARRAY_SIZE = 0x8081 - COLOR_ARRAY_STRIDE = 0x8083 - COLOR_ARRAY_TYPE = 0x8082 - COLOR_CLEAR_VALUE = 0x0C22 - COLOR_MATERIAL_FACE = 0x0B55 - COLOR_MATERIAL_PARAMETER = 0x0B56 - COLOR_WRITEMASK = 0x0C23 - CULL_FACE_MODE = 0x0B45 - CURRENT_COLOR = 0x0B00 - CURRENT_INDEX = 0x0B01 - CURRENT_NORMAL = 0x0B02 - CURRENT_RASTER_COLOR = 0x0B04 - CURRENT_RASTER_DISTANCE = 0x0B09 - CURRENT_RASTER_INDEX = 0x0B05 - CURRENT_RASTER_POSITION = 0x0B07 - CURRENT_RASTER_POSITION_VALID = 0x0B08 - CURRENT_RASTER_TEXTURE_COORDS = 0x0B06 - CURRENT_TEXTURE_COORDS = 0x0B03 - DEPTH_BIAS = 0x0D1F - DEPTH_BITS = 0x0D56 - DEPTH_CLEAR_VALUE = 0x0B73 - DEPTH_FUNC = 0x0B74 - DEPTH_RANGE = 0x0B70 - DEPTH_SCALE = 0x0D1E - DEPTH_WRITEMASK = 0x0B72 - DOUBLEBUFFER = 0x0C32 - DRAW_BUFFER = 0x0C01 - EDGE_FLAG = 0x0B43 - EDGE_FLAG_ARRAY_STRIDE = 0x808C - FEEDBACK_BUFFER_SIZE = 0x0DF1 - FEEDBACK_BUFFER_TYPE = 0x0DF2 - FOG_HINT = 0x0C54 - FRONT_FACE = 0x0B46 - GREEN_BIAS = 0x0D19 - GREEN_BITS = 0x0D53 - GREEN_SCALE = 0x0D18 - INDEX_ARRAY_STRIDE = 0x8086 - INDEX_ARRAY_TYPE = 0x8085 - INDEX_BITS = 0x0D51 - INDEX_CLEAR_VALUE = 0x0C20 - INDEX_MODE = 0x0C30 - INDEX_OFFSET = 0x0D13 - INDEX_SHIFT = 0x0D12 - INDEX_WRITEMASK = 0x0C21 - LIGHT_MODEL_AMBIENT = 0x0B53 - LIGHT_MODEL_COLOR_CONTROL = 0x81F8 - LIGHT_MODEL_LOCAL_VIEWER = 0x0B51 - LIGHT_MODEL_TWO_SIDE = 0x0B52 - LINE_SMOOTH_HINT = 0x0C52 - LINE_STIPPLE_PATTERN = 0x0B25 - LINE_STIPPLE_REPEAT = 0x0B26 - LINE_WIDTH = 0x0B21 - LINE_WIDTH_GRANULARITY = 0x0B23 - LINE_WIDTH_RANGE = 0x0B22 - LIST_BASE = 0x0B32 - LIST_INDEX = 0x0B33 - LIST_MODE = 0x0B30 - LOGIC_OP_MODE = 0x0BF0 - MAP1_GRID_DOMAIN = 0x0DD0 - MAP1_GRID_SEGMENTS = 0x0DD1 - MAP2_GRID_DOMAIN = 0x0DD2 - MAP2_GRID_SEGMENTS = 0x0DD3 - MAP_COLOR = 0x0D10 - MAP_STENCIL = 0x0D11 - MATRIX_MODE = 0x0BA0 - MAX_ATTRIB_STACK_DEPTH = 0x0D35 - MAX_CLIENT_ATTRIB_STACK_DEPTH = 0x0D3B - MAX_CLIP_DISTANCES = 0x0D32 - MAX_CLIP_PLANES = 0x0D32 - MAX_EVAL_ORDER = 0x0D30 - MAX_LIGHTS = 0x0D31 - MAX_LIST_NESTING = 0x0B31 - MAX_MODELVIEW_STACK_DEPTH = 0x0D36 - MAX_NAME_STACK_DEPTH = 0x0D37 - MAX_PIXEL_MAP_TABLE = 0x0D34 - MAX_PROJECTION_STACK_DEPTH = 0x0D38 - MAX_TEXTURE_SIZE = 0x0D33 - MAX_TEXTURE_STACK_DEPTH = 0x0D39 - MAX_VIEWPORT_DIMS = 0x0D3A - MODELVIEW_MATRIX = 0x0BA6 - MODELVIEW_STACK_DEPTH = 0x0BA3 - NAME_STACK_DEPTH = 0x0D70 - NORMAL_ARRAY_STRIDE = 0x807F - NORMAL_ARRAY_TYPE = 0x807E - PACK_ALIGNMENT = 0x0D05 - PACK_LSB_FIRST = 0x0D01 - PACK_ROW_LENGTH = 0x0D02 - PACK_SKIP_PIXELS = 0x0D04 - PACK_SKIP_ROWS = 0x0D03 - PACK_SWAP_BYTES = 0x0D00 - PERSPECTIVE_CORRECTION_HINT = 0x0C50 - PIXEL_MAP_A_TO_A_SIZE = 0x0CB9 - PIXEL_MAP_B_TO_B_SIZE = 0x0CB8 - PIXEL_MAP_G_TO_G_SIZE = 0x0CB7 - PIXEL_MAP_I_TO_A_SIZE = 0x0CB5 - PIXEL_MAP_I_TO_B_SIZE = 0x0CB4 - PIXEL_MAP_I_TO_G_SIZE = 0x0CB3 - PIXEL_MAP_I_TO_I_SIZE = 0x0CB0 - PIXEL_MAP_I_TO_R_SIZE = 0x0CB2 - PIXEL_MAP_R_TO_R_SIZE = 0x0CB6 - PIXEL_MAP_S_TO_S_SIZE = 0x0CB1 - POINT_SIZE = 0x0B11 - POINT_SIZE_GRANULARITY = 0x0B13 - POINT_SIZE_RANGE = 0x0B12 - POINT_SMOOTH_HINT = 0x0C51 - POLYGON_MODE = 0x0B40 - POLYGON_OFFSET_FACTOR = 0x8038 - POLYGON_OFFSET_UNITS = 0x2A00 - POLYGON_SMOOTH_HINT = 0x0C53 - PROJECTION_MATRIX = 0x0BA7 - PROJECTION_STACK_DEPTH = 0x0BA4 - READ_BUFFER = 0x0C02 - RED_BIAS = 0x0D15 - RED_BITS = 0x0D52 - RED_SCALE = 0x0D14 - RENDER_MODE = 0x0C40 - RGBA_MODE = 0x0C31 - SCISSOR_BOX = 0x0C10 - SELECTION_BUFFER_SIZE = 0x0DF4 - SHADE_MODEL = 0x0B54 - SMOOTH_LINE_WIDTH_GRANULARITY = 0x0B23 - SMOOTH_LINE_WIDTH_RANGE = 0x0B22 - SMOOTH_POINT_SIZE_GRANULARITY = 0x0B13 - SMOOTH_POINT_SIZE_RANGE = 0x0B12 - STENCIL_BITS = 0x0D57 - STENCIL_CLEAR_VALUE = 0x0B91 - STENCIL_FAIL = 0x0B94 - STENCIL_FUNC = 0x0B92 - STENCIL_PASS_DEPTH_FAIL = 0x0B95 - STENCIL_PASS_DEPTH_PASS = 0x0B96 - STENCIL_REF = 0x0B97 - STENCIL_VALUE_MASK = 0x0B93 - STENCIL_WRITEMASK = 0x0B98 - STEREO = 0x0C33 - SUBPIXEL_BITS = 0x0D50 - TEXTURE_BINDING_1D = 0x8068 - TEXTURE_BINDING_2D = 0x8069 - TEXTURE_BINDING_3D = 0x806A - TEXTURE_COORD_ARRAY_SIZE = 0x8088 - TEXTURE_COORD_ARRAY_STRIDE = 0x808A - TEXTURE_COORD_ARRAY_TYPE = 0x8089 - TEXTURE_MATRIX = 0x0BA8 - TEXTURE_STACK_DEPTH = 0x0BA5 - UNPACK_ALIGNMENT = 0x0CF5 - UNPACK_LSB_FIRST = 0x0CF1 - UNPACK_ROW_LENGTH = 0x0CF2 - UNPACK_SKIP_PIXELS = 0x0CF4 - UNPACK_SKIP_ROWS = 0x0CF3 - UNPACK_SWAP_BYTES = 0x0CF0 - VERTEX_ARRAY_SIZE = 0x807A - VERTEX_ARRAY_STRIDE = 0x807C - VERTEX_ARRAY_TYPE = 0x807B - VIEWPORT = 0x0BA2 - ZOOM_X = 0x0D16 - ZOOM_Y = 0x0D17 - - COLOR_ARRAY_POINTER = 0x8090 - EDGE_FLAG_ARRAY_POINTER = 0x8093 - FEEDBACK_BUFFER_POINTER = 0x0DF0 - INDEX_ARRAY_POINTER = 0x8091 - NORMAL_ARRAY_POINTER = 0x808F - SELECTION_BUFFER_POINTER = 0x0DF3 - TEXTURE_COORD_ARRAY_POINTER = 0x8092 - VERTEX_ARRAY_POINTER = 0x808E - - TEXTURE_ALPHA_SIZE = 0x805F - TEXTURE_BLUE_SIZE = 0x805E - TEXTURE_BORDER = 0x1005 - TEXTURE_BORDER_COLOR = 0x1004 - TEXTURE_COMPONENTS = 0x1003 - TEXTURE_GREEN_SIZE = 0x805D - TEXTURE_HEIGHT = 0x1001 - TEXTURE_INTENSITY_SIZE = 0x8061 - TEXTURE_INTERNAL_FORMAT = 0x1003 - TEXTURE_LUMINANCE_SIZE = 0x8060 - TEXTURE_MAG_FILTER = 0x2800 - TEXTURE_MIN_FILTER = 0x2801 - TEXTURE_PRIORITY = 0x8066 - TEXTURE_RED_SIZE = 0x805C - TEXTURE_RESIDENT = 0x8067 - TEXTURE_WIDTH = 0x1000 - TEXTURE_WRAP_S = 0x2802 - TEXTURE_WRAP_T = 0x2803 - - DONT_CARE = 0x1100 - FASTEST = 0x1101 - NICEST = 0x1102 - - FRAGMENT_SHADER_DERIVATIVE_HINT = 0x8B8B - GENERATE_MIPMAP_HINT = 0x8192 - TEXTURE_COMPRESSION_HINT = 0x84EF - - C3F_V3F = 0x2A24 - C4F_N3F_V3F = 0x2A26 - C4UB_V2F = 0x2A22 - C4UB_V3F = 0x2A23 - N3F_V3F = 0x2A25 - T2F_C3F_V3F = 0x2A2A - T2F_C4F_N3F_V3F = 0x2A2C - T2F_C4UB_V3F = 0x2A29 - T2F_N3F_V3F = 0x2A2B - T2F_V3F = 0x2A27 - T4F_C4F_N3F_V4F = 0x2A2D - T4F_V4F = 0x2A28 - V2F = 0x2A20 - V3F = 0x2A21 - - MODULATE = 0x2100 - REPLACE = 0x1E01 - - SEPARATE_SPECULAR_COLOR = 0x81FA - SINGLE_COLOR = 0x81F9 - - CONSTANT_ATTENUATION = 0x1207 - LINEAR_ATTENUATION = 0x1208 - POSITION = 0x1203 - QUADRATIC_ATTENUATION = 0x1209 - SPOT_CUTOFF = 0x1206 - SPOT_DIRECTION = 0x1204 - SPOT_EXPONENT = 0x1205 - - COMPILE = 0x1300 - COMPILE_AND_EXECUTE = 0x1301 - - AND = 0x1501 - AND_INVERTED = 0x1504 - AND_REVERSE = 0x1502 - CLEAR = 0x1500 - COPY = 0x1503 - COPY_INVERTED = 0x150C - EQUIV = 0x1509 - INVERT = 0x150A - NAND = 0x150E - NOOP = 0x1505 - NOR = 0x1508 - OR = 0x1507 - OR_INVERTED = 0x150D - OR_REVERSE = 0x150B - SET = 0x150F - XOR = 0x1506 - - MAP_FLUSH_EXPLICIT_BIT = 0x0010 - MAP_INVALIDATE_BUFFER_BIT = 0x0008 - MAP_INVALIDATE_RANGE_BIT = 0x0004 - MAP_READ_BIT = 0x0001 - MAP_UNSYNCHRONIZED_BIT = 0x0020 - MAP_WRITE_BIT = 0x0002 - - COLOR_INDEXES = 0x1603 - SHININESS = 0x1601 - - MODELVIEW = 0x1700 - PROJECTION = 0x1701 - TEXTURE = 0x1702 - - LINE = 0x1B01 - POINT = 0x1B00 - - FILL = 0x1B02 - - COLOR = 0x1800 - DEPTH = 0x1801 - STENCIL = 0x1802 - - ALPHA = 0x1906 - BLUE = 0x1905 - COLOR_INDEX = 0x1900 - DEPTH_COMPONENT = 0x1902 - GREEN = 0x1904 - LUMINANCE = 0x1909 - LUMINANCE_ALPHA = 0x190A - RED = 0x1903 - RGB = 0x1907 - RGBA = 0x1908 - STENCIL_INDEX = 0x1901 - - ALPHA12 = 0x803D - ALPHA16 = 0x803E - ALPHA4 = 0x803B - ALPHA8 = 0x803C - INTENSITY = 0x8049 - INTENSITY12 = 0x804C - INTENSITY16 = 0x804D - INTENSITY4 = 0x804A - INTENSITY8 = 0x804B - LUMINANCE12 = 0x8041 - LUMINANCE12_ALPHA12 = 0x8047 - LUMINANCE12_ALPHA4 = 0x8046 - LUMINANCE16 = 0x8042 - LUMINANCE16_ALPHA16 = 0x8048 - LUMINANCE4 = 0x803F - LUMINANCE4_ALPHA4 = 0x8043 - LUMINANCE6_ALPHA2 = 0x8044 - LUMINANCE8 = 0x8040 - LUMINANCE8_ALPHA8 = 0x8045 - R3_G3_B2 = 0x2A10 - RGB10 = 0x8052 - RGB10_A2 = 0x8059 - RGB12 = 0x8053 - RGB16 = 0x8054 - RGB4 = 0x804F - RGB5 = 0x8050 - RGB5_A1 = 0x8057 - RGB8 = 0x8051 - RGBA12 = 0x805A - RGBA16 = 0x805B - RGBA2 = 0x8055 - RGBA4 = 0x8056 - RGBA8 = 0x8058 - - PACK_IMAGE_HEIGHT = 0x806C - PACK_SKIP_IMAGES = 0x806B - UNPACK_IMAGE_HEIGHT = 0x806E - UNPACK_SKIP_IMAGES = 0x806D - - BITMAP = 0x1A00 - UNSIGNED_BYTE_3_3_2 = 0x8032 - UNSIGNED_INT_10_10_10_2 = 0x8036 - UNSIGNED_INT_8_8_8_8 = 0x8035 - UNSIGNED_SHORT_4_4_4_4 = 0x8033 - UNSIGNED_SHORT_5_5_5_1 = 0x8034 - - POINT_DISTANCE_ATTENUATION = 0x8129 - POINT_FADE_THRESHOLD_SIZE = 0x8128 - POINT_SIZE_MAX = 0x8127 - POINT_SIZE_MIN = 0x8126 - - LINES = 0x0001 - LINES_ADJACENCY = 0x000A - LINE_LOOP = 0x0002 - LINE_STRIP = 0x0003 - LINE_STRIP_ADJACENCY = 0x000B - POINTS = 0x0000 - POLYGON = 0x0009 - QUADS = 0x0007 - QUAD_STRIP = 0x0008 - TRIANGLES = 0x0004 - TRIANGLES_ADJACENCY = 0x000C - TRIANGLE_FAN = 0x0006 - TRIANGLE_STRIP = 0x0005 - TRIANGLE_STRIP_ADJACENCY = 0x000D - - FEEDBACK = 0x1C01 - RENDER = 0x1C00 - SELECT = 0x1C02 - - FLAT = 0x1D00 - SMOOTH = 0x1D01 - - DECR = 0x1E03 - INCR = 0x1E02 - KEEP = 0x1E00 - - EXTENSIONS = 0x1F03 - RENDERER = 0x1F01 - VENDOR = 0x1F00 - VERSION = 0x1F02 - - S = 0x2000 - T = 0x2001 - R = 0x2002 - Q = 0x2003 - - DECAL = 0x2101 - - TEXTURE_ENV_COLOR = 0x2201 - TEXTURE_ENV_MODE = 0x2200 - - TEXTURE_ENV = 0x2300 - - EYE_LINEAR = 0x2400 - OBJECT_LINEAR = 0x2401 - SPHERE_MAP = 0x2402 - - EYE_PLANE = 0x2502 - OBJECT_PLANE = 0x2501 - TEXTURE_GEN_MODE = 0x2500 - - NEAREST = 0x2600 - - LINEAR_MIPMAP_LINEAR = 0x2703 - LINEAR_MIPMAP_NEAREST = 0x2701 - NEAREST_MIPMAP_LINEAR = 0x2702 - NEAREST_MIPMAP_NEAREST = 0x2700 - - GENERATE_MIPMAP = 0x8191 - TEXTURE_WRAP_R = 0x8072 - - PROXY_TEXTURE_1D = 0x8063 - PROXY_TEXTURE_2D = 0x8064 - PROXY_TEXTURE_3D = 0x8070 - TEXTURE_3D = 0x806F - TEXTURE_BASE_LEVEL = 0x813C - TEXTURE_MAX_LEVEL = 0x813D - TEXTURE_MAX_LOD = 0x813B - TEXTURE_MIN_LOD = 0x813A - - CLAMP = 0x2900 - CLAMP_TO_BORDER = 0x812D - CLAMP_TO_EDGE = 0x812F - REPEAT = 0x2901 - - SYNC_FLUSH_COMMANDS_BIT = 0x00000001 - INVALID_INDEX = 0xFFFFFFFF - TIMEOUT_IGNORED = 0xFFFFFFFFFFFFFFFF - CONSTANT_COLOR = 0x8001 - ONE_MINUS_CONSTANT_COLOR = 0x8002 - CONSTANT_ALPHA = 0x8003 - ONE_MINUS_CONSTANT_ALPHA = 0x8004 - FUNC_ADD = 0x8006 - MIN = 0x8007 - MAX = 0x8008 - BLEND_EQUATION_RGB = 0x8009 - FUNC_SUBTRACT = 0x800A - FUNC_REVERSE_SUBTRACT = 0x800B - RESCALE_NORMAL = 0x803A - TEXTURE_DEPTH = 0x8071 - MAX_3D_TEXTURE_SIZE = 0x8073 - MULTISAMPLE = 0x809D - SAMPLE_ALPHA_TO_COVERAGE = 0x809E - SAMPLE_ALPHA_TO_ONE = 0x809F - SAMPLE_COVERAGE = 0x80A0 - SAMPLE_BUFFERS = 0x80A8 - SAMPLES = 0x80A9 - SAMPLE_COVERAGE_VALUE = 0x80AA - SAMPLE_COVERAGE_INVERT = 0x80AB - BLEND_DST_RGB = 0x80C8 - BLEND_SRC_RGB = 0x80C9 - BLEND_DST_ALPHA = 0x80CA - BLEND_SRC_ALPHA = 0x80CB - BGR = 0x80E0 - BGRA = 0x80E1 - MAX_ELEMENTS_VERTICES = 0x80E8 - MAX_ELEMENTS_INDICES = 0x80E9 - DEPTH_COMPONENT16 = 0x81A5 - DEPTH_COMPONENT24 = 0x81A6 - DEPTH_COMPONENT32 = 0x81A7 - FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING = 0x8210 - FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE = 0x8211 - FRAMEBUFFER_ATTACHMENT_RED_SIZE = 0x8212 - FRAMEBUFFER_ATTACHMENT_GREEN_SIZE = 0x8213 - FRAMEBUFFER_ATTACHMENT_BLUE_SIZE = 0x8214 - FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE = 0x8215 - FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE = 0x8216 - FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE = 0x8217 - FRAMEBUFFER_DEFAULT = 0x8218 - FRAMEBUFFER_UNDEFINED = 0x8219 - DEPTH_STENCIL_ATTACHMENT = 0x821A - MAJOR_VERSION = 0x821B - MINOR_VERSION = 0x821C - NUM_EXTENSIONS = 0x821D - CONTEXT_FLAGS = 0x821E - INDEX = 0x8222 - COMPRESSED_RED = 0x8225 - COMPRESSED_RG = 0x8226 - RG = 0x8227 - RG_INTEGER = 0x8228 - R8 = 0x8229 - R16 = 0x822A - RG8 = 0x822B - RG16 = 0x822C - R16F = 0x822D - R32F = 0x822E - RG16F = 0x822F - RG32F = 0x8230 - R8I = 0x8231 - R8UI = 0x8232 - R16I = 0x8233 - R16UI = 0x8234 - R32I = 0x8235 - R32UI = 0x8236 - RG8I = 0x8237 - RG8UI = 0x8238 - RG16I = 0x8239 - RG16UI = 0x823A - RG32I = 0x823B - RG32UI = 0x823C - UNSIGNED_BYTE_2_3_3_REV = 0x8362 - UNSIGNED_SHORT_5_6_5 = 0x8363 - UNSIGNED_SHORT_5_6_5_REV = 0x8364 - UNSIGNED_SHORT_4_4_4_4_REV = 0x8365 - UNSIGNED_SHORT_1_5_5_5_REV = 0x8366 - UNSIGNED_INT_8_8_8_8_REV = 0x8367 - UNSIGNED_INT_2_10_10_10_REV = 0x8368 - MIRRORED_REPEAT = 0x8370 - FOG_COORDINATE_SOURCE = 0x8450 - FOG_COORD_SRC = 0x8450 - FOG_COORDINATE = 0x8451 - FOG_COORD = 0x8451 - FRAGMENT_DEPTH = 0x8452 - CURRENT_FOG_COORDINATE = 0x8453 - CURRENT_FOG_COORD = 0x8453 - FOG_COORDINATE_ARRAY_TYPE = 0x8454 - FOG_COORD_ARRAY_TYPE = 0x8454 - FOG_COORDINATE_ARRAY_STRIDE = 0x8455 - FOG_COORD_ARRAY_STRIDE = 0x8455 - FOG_COORDINATE_ARRAY_POINTER = 0x8456 - FOG_COORD_ARRAY_POINTER = 0x8456 - FOG_COORDINATE_ARRAY = 0x8457 - FOG_COORD_ARRAY = 0x8457 - COLOR_SUM = 0x8458 - CURRENT_SECONDARY_COLOR = 0x8459 - SECONDARY_COLOR_ARRAY_SIZE = 0x845A - SECONDARY_COLOR_ARRAY_TYPE = 0x845B - SECONDARY_COLOR_ARRAY_STRIDE = 0x845C - SECONDARY_COLOR_ARRAY_POINTER = 0x845D - SECONDARY_COLOR_ARRAY = 0x845E - CURRENT_RASTER_SECONDARY_COLOR = 0x845F - TEXTURE0 = 0x84C0 - TEXTURE1 = 0x84C1 - TEXTURE2 = 0x84C2 - TEXTURE3 = 0x84C3 - TEXTURE4 = 0x84C4 - TEXTURE5 = 0x84C5 - TEXTURE6 = 0x84C6 - TEXTURE7 = 0x84C7 - TEXTURE8 = 0x84C8 - TEXTURE9 = 0x84C9 - TEXTURE10 = 0x84CA - TEXTURE11 = 0x84CB - TEXTURE12 = 0x84CC - TEXTURE13 = 0x84CD - TEXTURE14 = 0x84CE - TEXTURE15 = 0x84CF - TEXTURE16 = 0x84D0 - TEXTURE17 = 0x84D1 - TEXTURE18 = 0x84D2 - TEXTURE19 = 0x84D3 - TEXTURE20 = 0x84D4 - TEXTURE21 = 0x84D5 - TEXTURE22 = 0x84D6 - TEXTURE23 = 0x84D7 - TEXTURE24 = 0x84D8 - TEXTURE25 = 0x84D9 - TEXTURE26 = 0x84DA - TEXTURE27 = 0x84DB - TEXTURE28 = 0x84DC - TEXTURE29 = 0x84DD - TEXTURE30 = 0x84DE - TEXTURE31 = 0x84DF - ACTIVE_TEXTURE = 0x84E0 - CLIENT_ACTIVE_TEXTURE = 0x84E1 - MAX_TEXTURE_UNITS = 0x84E2 - TRANSPOSE_MODELVIEW_MATRIX = 0x84E3 - TRANSPOSE_PROJECTION_MATRIX = 0x84E4 - TRANSPOSE_TEXTURE_MATRIX = 0x84E5 - TRANSPOSE_COLOR_MATRIX = 0x84E6 - SUBTRACT = 0x84E7 - MAX_RENDERBUFFER_SIZE = 0x84E8 - COMPRESSED_ALPHA = 0x84E9 - COMPRESSED_LUMINANCE = 0x84EA - COMPRESSED_LUMINANCE_ALPHA = 0x84EB - COMPRESSED_INTENSITY = 0x84EC - COMPRESSED_RGB = 0x84ED - COMPRESSED_RGBA = 0x84EE - TEXTURE_RECTANGLE = 0x84F5 - TEXTURE_BINDING_RECTANGLE = 0x84F6 - PROXY_TEXTURE_RECTANGLE = 0x84F7 - MAX_RECTANGLE_TEXTURE_SIZE = 0x84F8 - DEPTH_STENCIL = 0x84F9 - UNSIGNED_INT_24_8 = 0x84FA - MAX_TEXTURE_LOD_BIAS = 0x84FD - TEXTURE_FILTER_CONTROL = 0x8500 - TEXTURE_LOD_BIAS = 0x8501 - INCR_WRAP = 0x8507 - DECR_WRAP = 0x8508 - NORMAL_MAP = 0x8511 - REFLECTION_MAP = 0x8512 - TEXTURE_CUBE_MAP = 0x8513 - TEXTURE_BINDING_CUBE_MAP = 0x8514 - TEXTURE_CUBE_MAP_POSITIVE_X = 0x8515 - TEXTURE_CUBE_MAP_NEGATIVE_X = 0x8516 - TEXTURE_CUBE_MAP_POSITIVE_Y = 0x8517 - TEXTURE_CUBE_MAP_NEGATIVE_Y = 0x8518 - TEXTURE_CUBE_MAP_POSITIVE_Z = 0x8519 - TEXTURE_CUBE_MAP_NEGATIVE_Z = 0x851A - PROXY_TEXTURE_CUBE_MAP = 0x851B - MAX_CUBE_MAP_TEXTURE_SIZE = 0x851C - COMBINE = 0x8570 - COMBINE_RGB = 0x8571 - COMBINE_ALPHA = 0x8572 - RGB_SCALE = 0x8573 - ADD_SIGNED = 0x8574 - INTERPOLATE = 0x8575 - CONSTANT = 0x8576 - PRIMARY_COLOR = 0x8577 - PREVIOUS = 0x8578 - SOURCE0_RGB = 0x8580 - SRC0_RGB = 0x8580 - SOURCE1_RGB = 0x8581 - SRC1_RGB = 0x8581 - SOURCE2_RGB = 0x8582 - SRC2_RGB = 0x8582 - SOURCE0_ALPHA = 0x8588 - SRC0_ALPHA = 0x8588 - SOURCE1_ALPHA = 0x8589 - SRC1_ALPHA = 0x8589 - SOURCE2_ALPHA = 0x858A - SRC2_ALPHA = 0x858A - OPERAND0_RGB = 0x8590 - OPERAND1_RGB = 0x8591 - OPERAND2_RGB = 0x8592 - OPERAND0_ALPHA = 0x8598 - OPERAND1_ALPHA = 0x8599 - OPERAND2_ALPHA = 0x859A - VERTEX_ARRAY_BINDING = 0x85B5 - VERTEX_ATTRIB_ARRAY_ENABLED = 0x8622 - VERTEX_ATTRIB_ARRAY_SIZE = 0x8623 - VERTEX_ATTRIB_ARRAY_STRIDE = 0x8624 - VERTEX_ATTRIB_ARRAY_TYPE = 0x8625 - CURRENT_VERTEX_ATTRIB = 0x8626 - VERTEX_PROGRAM_POINT_SIZE = 0x8642 - PROGRAM_POINT_SIZE = 0x8642 - VERTEX_PROGRAM_TWO_SIDE = 0x8643 - VERTEX_ATTRIB_ARRAY_POINTER = 0x8645 - DEPTH_CLAMP = 0x864F - TEXTURE_COMPRESSED_IMAGE_SIZE = 0x86A0 - TEXTURE_COMPRESSED = 0x86A1 - NUM_COMPRESSED_TEXTURE_FORMATS = 0x86A2 - COMPRESSED_TEXTURE_FORMATS = 0x86A3 - DOT3_RGB = 0x86AE - DOT3_RGBA = 0x86AF - BUFFER_SIZE = 0x8764 - BUFFER_USAGE = 0x8765 - STENCIL_BACK_FUNC = 0x8800 - STENCIL_BACK_FAIL = 0x8801 - STENCIL_BACK_PASS_DEPTH_FAIL = 0x8802 - STENCIL_BACK_PASS_DEPTH_PASS = 0x8803 - RGBA32F = 0x8814 - RGB32F = 0x8815 - RGBA16F = 0x881A - RGB16F = 0x881B - MAX_DRAW_BUFFERS = 0x8824 - DRAW_BUFFER0 = 0x8825 - DRAW_BUFFER1 = 0x8826 - DRAW_BUFFER2 = 0x8827 - DRAW_BUFFER3 = 0x8828 - DRAW_BUFFER4 = 0x8829 - DRAW_BUFFER5 = 0x882A - DRAW_BUFFER6 = 0x882B - DRAW_BUFFER7 = 0x882C - DRAW_BUFFER8 = 0x882D - DRAW_BUFFER9 = 0x882E - DRAW_BUFFER10 = 0x882F - DRAW_BUFFER11 = 0x8830 - DRAW_BUFFER12 = 0x8831 - DRAW_BUFFER13 = 0x8832 - DRAW_BUFFER14 = 0x8833 - DRAW_BUFFER15 = 0x8834 - BLEND_EQUATION_ALPHA = 0x883D - TEXTURE_DEPTH_SIZE = 0x884A - DEPTH_TEXTURE_MODE = 0x884B - TEXTURE_COMPARE_MODE = 0x884C - TEXTURE_COMPARE_FUNC = 0x884D - COMPARE_R_TO_TEXTURE = 0x884E - COMPARE_REF_TO_TEXTURE = 0x884E - TEXTURE_CUBE_MAP_SEAMLESS = 0x884F - POINT_SPRITE = 0x8861 - COORD_REPLACE = 0x8862 - QUERY_COUNTER_BITS = 0x8864 - CURRENT_QUERY = 0x8865 - QUERY_RESULT = 0x8866 - QUERY_RESULT_AVAILABLE = 0x8867 - MAX_VERTEX_ATTRIBS = 0x8869 - VERTEX_ATTRIB_ARRAY_NORMALIZED = 0x886A - MAX_TEXTURE_COORDS = 0x8871 - MAX_TEXTURE_IMAGE_UNITS = 0x8872 - ARRAY_BUFFER = 0x8892 - ELEMENT_ARRAY_BUFFER = 0x8893 - ARRAY_BUFFER_BINDING = 0x8894 - ELEMENT_ARRAY_BUFFER_BINDING = 0x8895 - VERTEX_ARRAY_BUFFER_BINDING = 0x8896 - NORMAL_ARRAY_BUFFER_BINDING = 0x8897 - COLOR_ARRAY_BUFFER_BINDING = 0x8898 - INDEX_ARRAY_BUFFER_BINDING = 0x8899 - TEXTURE_COORD_ARRAY_BUFFER_BINDING = 0x889A - EDGE_FLAG_ARRAY_BUFFER_BINDING = 0x889B - SECONDARY_COLOR_ARRAY_BUFFER_BINDING = 0x889C - FOG_COORDINATE_ARRAY_BUFFER_BINDING = 0x889D - FOG_COORD_ARRAY_BUFFER_BINDING = 0x889D - WEIGHT_ARRAY_BUFFER_BINDING = 0x889E - VERTEX_ATTRIB_ARRAY_BUFFER_BINDING = 0x889F - READ_ONLY = 0x88B8 - WRITE_ONLY = 0x88B9 - READ_WRITE = 0x88BA - BUFFER_ACCESS = 0x88BB - BUFFER_MAPPED = 0x88BC - BUFFER_MAP_POINTER = 0x88BD - STREAM_DRAW = 0x88E0 - STREAM_READ = 0x88E1 - STREAM_COPY = 0x88E2 - STATIC_DRAW = 0x88E4 - STATIC_READ = 0x88E5 - STATIC_COPY = 0x88E6 - DYNAMIC_DRAW = 0x88E8 - DYNAMIC_READ = 0x88E9 - DYNAMIC_COPY = 0x88EA - PIXEL_PACK_BUFFER = 0x88EB - PIXEL_UNPACK_BUFFER = 0x88EC - PIXEL_PACK_BUFFER_BINDING = 0x88ED - PIXEL_UNPACK_BUFFER_BINDING = 0x88EF - DEPTH24_STENCIL8 = 0x88F0 - TEXTURE_STENCIL_SIZE = 0x88F1 - VERTEX_ATTRIB_ARRAY_INTEGER = 0x88FD - MAX_ARRAY_TEXTURE_LAYERS = 0x88FF - MIN_PROGRAM_TEXEL_OFFSET = 0x8904 - MAX_PROGRAM_TEXEL_OFFSET = 0x8905 - SAMPLES_PASSED = 0x8914 - GEOMETRY_VERTICES_OUT = 0x8916 - GEOMETRY_INPUT_TYPE = 0x8917 - GEOMETRY_OUTPUT_TYPE = 0x8918 - CLAMP_VERTEX_COLOR = 0x891A - CLAMP_FRAGMENT_COLOR = 0x891B - CLAMP_READ_COLOR = 0x891C - FIXED_ONLY = 0x891D - UNIFORM_BUFFER = 0x8A11 - UNIFORM_BUFFER_BINDING = 0x8A28 - UNIFORM_BUFFER_START = 0x8A29 - UNIFORM_BUFFER_SIZE = 0x8A2A - MAX_VERTEX_UNIFORM_BLOCKS = 0x8A2B - MAX_GEOMETRY_UNIFORM_BLOCKS = 0x8A2C - MAX_FRAGMENT_UNIFORM_BLOCKS = 0x8A2D - MAX_COMBINED_UNIFORM_BLOCKS = 0x8A2E - MAX_UNIFORM_BUFFER_BINDINGS = 0x8A2F - MAX_UNIFORM_BLOCK_SIZE = 0x8A30 - MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS = 0x8A31 - MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS = 0x8A32 - MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS = 0x8A33 - UNIFORM_BUFFER_OFFSET_ALIGNMENT = 0x8A34 - ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH = 0x8A35 - ACTIVE_UNIFORM_BLOCKS = 0x8A36 - UNIFORM_TYPE = 0x8A37 - UNIFORM_SIZE = 0x8A38 - UNIFORM_NAME_LENGTH = 0x8A39 - UNIFORM_BLOCK_INDEX = 0x8A3A - UNIFORM_OFFSET = 0x8A3B - UNIFORM_ARRAY_STRIDE = 0x8A3C - UNIFORM_MATRIX_STRIDE = 0x8A3D - UNIFORM_IS_ROW_MAJOR = 0x8A3E - UNIFORM_BLOCK_BINDING = 0x8A3F - UNIFORM_BLOCK_DATA_SIZE = 0x8A40 - UNIFORM_BLOCK_NAME_LENGTH = 0x8A41 - UNIFORM_BLOCK_ACTIVE_UNIFORMS = 0x8A42 - UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES = 0x8A43 - UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER = 0x8A44 - UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER = 0x8A45 - UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER = 0x8A46 - FRAGMENT_SHADER = 0x8B30 - VERTEX_SHADER = 0x8B31 - MAX_FRAGMENT_UNIFORM_COMPONENTS = 0x8B49 - MAX_VERTEX_UNIFORM_COMPONENTS = 0x8B4A - MAX_VARYING_FLOATS = 0x8B4B - MAX_VARYING_COMPONENTS = 0x8B4B - MAX_VERTEX_TEXTURE_IMAGE_UNITS = 0x8B4C - MAX_COMBINED_TEXTURE_IMAGE_UNITS = 0x8B4D - SHADER_TYPE = 0x8B4F - FLOAT_VEC2 = 0x8B50 - FLOAT_VEC3 = 0x8B51 - FLOAT_VEC4 = 0x8B52 - INT_VEC2 = 0x8B53 - INT_VEC3 = 0x8B54 - INT_VEC4 = 0x8B55 - BOOL = 0x8B56 - BOOL_VEC2 = 0x8B57 - BOOL_VEC3 = 0x8B58 - BOOL_VEC4 = 0x8B59 - FLOAT_MAT2 = 0x8B5A - FLOAT_MAT3 = 0x8B5B - FLOAT_MAT4 = 0x8B5C - SAMPLER_1D = 0x8B5D - SAMPLER_2D = 0x8B5E - SAMPLER_3D = 0x8B5F - SAMPLER_CUBE = 0x8B60 - SAMPLER_1D_SHADOW = 0x8B61 - SAMPLER_2D_SHADOW = 0x8B62 - SAMPLER_2D_RECT = 0x8B63 - SAMPLER_2D_RECT_SHADOW = 0x8B64 - FLOAT_MAT2x3 = 0x8B65 - FLOAT_MAT2x4 = 0x8B66 - FLOAT_MAT3x2 = 0x8B67 - FLOAT_MAT3x4 = 0x8B68 - FLOAT_MAT4x2 = 0x8B69 - FLOAT_MAT4x3 = 0x8B6A - DELETE_STATUS = 0x8B80 - COMPILE_STATUS = 0x8B81 - LINK_STATUS = 0x8B82 - VALIDATE_STATUS = 0x8B83 - INFO_LOG_LENGTH = 0x8B84 - ATTACHED_SHADERS = 0x8B85 - ACTIVE_UNIFORMS = 0x8B86 - ACTIVE_UNIFORM_MAX_LENGTH = 0x8B87 - SHADER_SOURCE_LENGTH = 0x8B88 - ACTIVE_ATTRIBUTES = 0x8B89 - ACTIVE_ATTRIBUTE_MAX_LENGTH = 0x8B8A - SHADING_LANGUAGE_VERSION = 0x8B8C - CURRENT_PROGRAM = 0x8B8D - TEXTURE_RED_TYPE = 0x8C10 - TEXTURE_GREEN_TYPE = 0x8C11 - TEXTURE_BLUE_TYPE = 0x8C12 - TEXTURE_ALPHA_TYPE = 0x8C13 - TEXTURE_LUMINANCE_TYPE = 0x8C14 - TEXTURE_INTENSITY_TYPE = 0x8C15 - TEXTURE_DEPTH_TYPE = 0x8C16 - UNSIGNED_NORMALIZED = 0x8C17 - TEXTURE_1D_ARRAY = 0x8C18 - PROXY_TEXTURE_1D_ARRAY = 0x8C19 - TEXTURE_2D_ARRAY = 0x8C1A - PROXY_TEXTURE_2D_ARRAY = 0x8C1B - TEXTURE_BINDING_1D_ARRAY = 0x8C1C - TEXTURE_BINDING_2D_ARRAY = 0x8C1D - MAX_GEOMETRY_TEXTURE_IMAGE_UNITS = 0x8C29 - TEXTURE_BUFFER = 0x8C2A - MAX_TEXTURE_BUFFER_SIZE = 0x8C2B - TEXTURE_BINDING_BUFFER = 0x8C2C - TEXTURE_BUFFER_DATA_STORE_BINDING = 0x8C2D - R11F_G11F_B10F = 0x8C3A - UNSIGNED_INT_10F_11F_11F_REV = 0x8C3B - RGB9_E5 = 0x8C3D - UNSIGNED_INT_5_9_9_9_REV = 0x8C3E - TEXTURE_SHARED_SIZE = 0x8C3F - SRGB = 0x8C40 - SRGB8 = 0x8C41 - SRGB_ALPHA = 0x8C42 - SRGB8_ALPHA8 = 0x8C43 - SLUMINANCE_ALPHA = 0x8C44 - SLUMINANCE8_ALPHA8 = 0x8C45 - SLUMINANCE = 0x8C46 - SLUMINANCE8 = 0x8C47 - COMPRESSED_SRGB = 0x8C48 - COMPRESSED_SRGB_ALPHA = 0x8C49 - COMPRESSED_SLUMINANCE = 0x8C4A - COMPRESSED_SLUMINANCE_ALPHA = 0x8C4B - TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH = 0x8C76 - TRANSFORM_FEEDBACK_BUFFER_MODE = 0x8C7F - MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS = 0x8C80 - TRANSFORM_FEEDBACK_VARYINGS = 0x8C83 - TRANSFORM_FEEDBACK_BUFFER_START = 0x8C84 - TRANSFORM_FEEDBACK_BUFFER_SIZE = 0x8C85 - PRIMITIVES_GENERATED = 0x8C87 - TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN = 0x8C88 - RASTERIZER_DISCARD = 0x8C89 - MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS = 0x8C8A - MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS = 0x8C8B - INTERLEAVED_ATTRIBS = 0x8C8C - SEPARATE_ATTRIBS = 0x8C8D - TRANSFORM_FEEDBACK_BUFFER = 0x8C8E - TRANSFORM_FEEDBACK_BUFFER_BINDING = 0x8C8F - POINT_SPRITE_COORD_ORIGIN = 0x8CA0 - LOWER_LEFT = 0x8CA1 - UPPER_LEFT = 0x8CA2 - STENCIL_BACK_REF = 0x8CA3 - STENCIL_BACK_VALUE_MASK = 0x8CA4 - STENCIL_BACK_WRITEMASK = 0x8CA5 - DRAW_FRAMEBUFFER_BINDING = 0x8CA6 - FRAMEBUFFER_BINDING = 0x8CA6 - RENDERBUFFER_BINDING = 0x8CA7 - READ_FRAMEBUFFER = 0x8CA8 - DRAW_FRAMEBUFFER = 0x8CA9 - READ_FRAMEBUFFER_BINDING = 0x8CAA - RENDERBUFFER_SAMPLES = 0x8CAB - DEPTH_COMPONENT32F = 0x8CAC - DEPTH32F_STENCIL8 = 0x8CAD - FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE = 0x8CD0 - FRAMEBUFFER_ATTACHMENT_OBJECT_NAME = 0x8CD1 - FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL = 0x8CD2 - FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE = 0x8CD3 - FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER = 0x8CD4 - FRAMEBUFFER_COMPLETE = 0x8CD5 - FRAMEBUFFER_INCOMPLETE_ATTACHMENT = 0x8CD6 - FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT = 0x8CD7 - FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER = 0x8CDB - FRAMEBUFFER_INCOMPLETE_READ_BUFFER = 0x8CDC - FRAMEBUFFER_UNSUPPORTED = 0x8CDD - MAX_COLOR_ATTACHMENTS = 0x8CDF - COLOR_ATTACHMENT0 = 0x8CE0 - COLOR_ATTACHMENT1 = 0x8CE1 - COLOR_ATTACHMENT2 = 0x8CE2 - COLOR_ATTACHMENT3 = 0x8CE3 - COLOR_ATTACHMENT4 = 0x8CE4 - COLOR_ATTACHMENT5 = 0x8CE5 - COLOR_ATTACHMENT6 = 0x8CE6 - COLOR_ATTACHMENT7 = 0x8CE7 - COLOR_ATTACHMENT8 = 0x8CE8 - COLOR_ATTACHMENT9 = 0x8CE9 - COLOR_ATTACHMENT10 = 0x8CEA - COLOR_ATTACHMENT11 = 0x8CEB - COLOR_ATTACHMENT12 = 0x8CEC - COLOR_ATTACHMENT13 = 0x8CED - COLOR_ATTACHMENT14 = 0x8CEE - COLOR_ATTACHMENT15 = 0x8CEF - DEPTH_ATTACHMENT = 0x8D00 - STENCIL_ATTACHMENT = 0x8D20 - FRAMEBUFFER = 0x8D40 - RENDERBUFFER = 0x8D41 - RENDERBUFFER_WIDTH = 0x8D42 - RENDERBUFFER_HEIGHT = 0x8D43 - RENDERBUFFER_INTERNAL_FORMAT = 0x8D44 - STENCIL_INDEX1 = 0x8D46 - STENCIL_INDEX4 = 0x8D47 - STENCIL_INDEX8 = 0x8D48 - STENCIL_INDEX16 = 0x8D49 - RENDERBUFFER_RED_SIZE = 0x8D50 - RENDERBUFFER_GREEN_SIZE = 0x8D51 - RENDERBUFFER_BLUE_SIZE = 0x8D52 - RENDERBUFFER_ALPHA_SIZE = 0x8D53 - RENDERBUFFER_DEPTH_SIZE = 0x8D54 - RENDERBUFFER_STENCIL_SIZE = 0x8D55 - FRAMEBUFFER_INCOMPLETE_MULTISAMPLE = 0x8D56 - MAX_SAMPLES = 0x8D57 - RGBA32UI = 0x8D70 - RGB32UI = 0x8D71 - RGBA16UI = 0x8D76 - RGB16UI = 0x8D77 - RGBA8UI = 0x8D7C - RGB8UI = 0x8D7D - RGBA32I = 0x8D82 - RGB32I = 0x8D83 - RGBA16I = 0x8D88 - RGB16I = 0x8D89 - RGBA8I = 0x8D8E - RGB8I = 0x8D8F - RED_INTEGER = 0x8D94 - GREEN_INTEGER = 0x8D95 - BLUE_INTEGER = 0x8D96 - ALPHA_INTEGER = 0x8D97 - RGB_INTEGER = 0x8D98 - RGBA_INTEGER = 0x8D99 - BGR_INTEGER = 0x8D9A - BGRA_INTEGER = 0x8D9B - FRAMEBUFFER_ATTACHMENT_LAYERED = 0x8DA7 - FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS = 0x8DA8 - FLOAT_32_UNSIGNED_INT_24_8_REV = 0x8DAD - FRAMEBUFFER_SRGB = 0x8DB9 - COMPRESSED_RED_RGTC1 = 0x8DBB - COMPRESSED_SIGNED_RED_RGTC1 = 0x8DBC - COMPRESSED_RG_RGTC2 = 0x8DBD - COMPRESSED_SIGNED_RG_RGTC2 = 0x8DBE - SAMPLER_1D_ARRAY = 0x8DC0 - SAMPLER_2D_ARRAY = 0x8DC1 - SAMPLER_BUFFER = 0x8DC2 - SAMPLER_1D_ARRAY_SHADOW = 0x8DC3 - SAMPLER_2D_ARRAY_SHADOW = 0x8DC4 - SAMPLER_CUBE_SHADOW = 0x8DC5 - UNSIGNED_INT_VEC2 = 0x8DC6 - UNSIGNED_INT_VEC3 = 0x8DC7 - UNSIGNED_INT_VEC4 = 0x8DC8 - INT_SAMPLER_1D = 0x8DC9 - INT_SAMPLER_2D = 0x8DCA - INT_SAMPLER_3D = 0x8DCB - INT_SAMPLER_CUBE = 0x8DCC - INT_SAMPLER_2D_RECT = 0x8DCD - INT_SAMPLER_1D_ARRAY = 0x8DCE - INT_SAMPLER_2D_ARRAY = 0x8DCF - INT_SAMPLER_BUFFER = 0x8DD0 - UNSIGNED_INT_SAMPLER_1D = 0x8DD1 - UNSIGNED_INT_SAMPLER_2D = 0x8DD2 - UNSIGNED_INT_SAMPLER_3D = 0x8DD3 - UNSIGNED_INT_SAMPLER_CUBE = 0x8DD4 - UNSIGNED_INT_SAMPLER_2D_RECT = 0x8DD5 - UNSIGNED_INT_SAMPLER_1D_ARRAY = 0x8DD6 - UNSIGNED_INT_SAMPLER_2D_ARRAY = 0x8DD7 - UNSIGNED_INT_SAMPLER_BUFFER = 0x8DD8 - GEOMETRY_SHADER = 0x8DD9 - MAX_GEOMETRY_UNIFORM_COMPONENTS = 0x8DDF - MAX_GEOMETRY_OUTPUT_VERTICES = 0x8DE0 - MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS = 0x8DE1 - QUERY_WAIT = 0x8E13 - QUERY_NO_WAIT = 0x8E14 - QUERY_BY_REGION_WAIT = 0x8E15 - QUERY_BY_REGION_NO_WAIT = 0x8E16 - QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION = 0x8E4C - FIRST_VERTEX_CONVENTION = 0x8E4D - LAST_VERTEX_CONVENTION = 0x8E4E - PROVOKING_VERTEX = 0x8E4F - SAMPLE_POSITION = 0x8E50 - SAMPLE_MASK = 0x8E51 - SAMPLE_MASK_VALUE = 0x8E52 - MAX_SAMPLE_MASK_WORDS = 0x8E59 - COPY_READ_BUFFER = 0x8F36 - COPY_WRITE_BUFFER = 0x8F37 - R8_SNORM = 0x8F94 - RG8_SNORM = 0x8F95 - RGB8_SNORM = 0x8F96 - RGBA8_SNORM = 0x8F97 - R16_SNORM = 0x8F98 - RG16_SNORM = 0x8F99 - RGB16_SNORM = 0x8F9A - RGBA16_SNORM = 0x8F9B - SIGNED_NORMALIZED = 0x8F9C - PRIMITIVE_RESTART = 0x8F9D - PRIMITIVE_RESTART_INDEX = 0x8F9E - TEXTURE_2D_MULTISAMPLE = 0x9100 - PROXY_TEXTURE_2D_MULTISAMPLE = 0x9101 - TEXTURE_2D_MULTISAMPLE_ARRAY = 0x9102 - PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY = 0x9103 - TEXTURE_BINDING_2D_MULTISAMPLE = 0x9104 - TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY = 0x9105 - TEXTURE_SAMPLES = 0x9106 - TEXTURE_FIXED_SAMPLE_LOCATIONS = 0x9107 - SAMPLER_2D_MULTISAMPLE = 0x9108 - INT_SAMPLER_2D_MULTISAMPLE = 0x9109 - UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE = 0x910A - SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910B - INT_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910C - UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910D - MAX_COLOR_TEXTURE_SAMPLES = 0x910E - MAX_DEPTH_TEXTURE_SAMPLES = 0x910F - MAX_INTEGER_SAMPLES = 0x9110 - MAX_SERVER_WAIT_TIMEOUT = 0x9111 - OBJECT_TYPE = 0x9112 - SYNC_CONDITION = 0x9113 - SYNC_STATUS = 0x9114 - SYNC_FLAGS = 0x9115 - SYNC_FENCE = 0x9116 - SYNC_GPU_COMMANDS_COMPLETE = 0x9117 - UNSIGNALED = 0x9118 - SIGNALED = 0x9119 - ALREADY_SIGNALED = 0x911A - TIMEOUT_EXPIRED = 0x911B - CONDITION_SATISFIED = 0x911C - WAIT_FAILED = 0x911D - BUFFER_ACCESS_FLAGS = 0x911F - BUFFER_MAP_LENGTH = 0x9120 - BUFFER_MAP_OFFSET = 0x9121 - MAX_VERTEX_OUTPUT_COMPONENTS = 0x9122 - MAX_GEOMETRY_INPUT_COMPONENTS = 0x9123 - MAX_GEOMETRY_OUTPUT_COMPONENTS = 0x9124 - MAX_FRAGMENT_INPUT_COMPONENTS = 0x9125 - CONTEXT_PROFILE_MASK = 0x9126 -) - -// https://www.opengl.org/sdk/docs/man3/xhtml/glViewport.xml -func (gl *GL) Viewport(x, y, width, height int) { - C.gl3_2compat_glViewport(gl.funcs, C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height)) -} - -// DepthRange specifies the mapping of depth values from normalized device -// coordinates to window coordinates. -// -// Parameter nearVal specifies the mapping of the near clipping plane to window -// coordinates (defaults to 0), while farVal specifies the mapping of the far -// clipping plane to window coordinates (defaults to 1). -// -// After clipping and division by w, depth coordinates range from -1 to 1, -// corresponding to the near and far clipping planes. DepthRange specifies a -// linear mapping of the normalized depth coordinates in this range to window -// depth coordinates. Regardless of the actual depth buffer implementation, -// window coordinate depth values are treated as though they range from 0 through 1 -// (like color components). Thus, the values accepted by DepthRange are both -// clamped to this range before they are accepted. -// -// The default setting of (0, 1) maps the near plane to 0 and the far plane to 1. -// With this mapping, the depth buffer range is fully utilized. -// -// It is not necessary that nearVal be less than farVal. Reverse mappings such as -// nearVal 1, and farVal 0 are acceptable. -// -// GL.INVALID_OPERATION is generated if DepthRange is executed between the -// execution of Begin and the corresponding execution of End. -func (gl *GL) DepthRange(nearVal, farVal float64) { - C.gl3_2compat_glDepthRange(gl.funcs, C.GLdouble(nearVal), C.GLdouble(farVal)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glIsEnabled.xml -func (gl *GL) IsEnabled(cap glbase.Enum) bool { - glresult := C.gl3_2compat_glIsEnabled(gl.funcs, C.GLenum(cap)) - return *(*bool)(unsafe.Pointer(&glresult)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glGetTexLevelParameteriv.xml -func (gl *GL) GetTexLevelParameteriv(target glbase.Enum, level int, pname glbase.Enum, params []int32) { - C.gl3_2compat_glGetTexLevelParameteriv(gl.funcs, C.GLenum(target), C.GLint(level), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glGetTexLevelParameterfv.xml -func (gl *GL) GetTexLevelParameterfv(target glbase.Enum, level int, pname glbase.Enum, params []float32) { - C.gl3_2compat_glGetTexLevelParameterfv(gl.funcs, C.GLenum(target), C.GLint(level), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glGetTexParameteriv.xml -func (gl *GL) GetTexParameteriv(target, pname glbase.Enum, params []int32) { - C.gl3_2compat_glGetTexParameteriv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glGetTexParameterfv.xml -func (gl *GL) GetTexParameterfv(target, pname glbase.Enum, params []float32) { - C.gl3_2compat_glGetTexParameterfv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glGetTexImage.xml -func (gl *GL) GetTexImage(target glbase.Enum, level int, format, gltype glbase.Enum, pixels interface{}) { - var pixels_ptr unsafe.Pointer - var pixels_v = reflect.ValueOf(pixels) - if pixels != nil && pixels_v.Kind() != reflect.Slice { - panic("parameter pixels must be a slice") - } - if pixels != nil { - pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer()) - } - C.gl3_2compat_glGetTexImage(gl.funcs, C.GLenum(target), C.GLint(level), C.GLenum(format), C.GLenum(gltype), pixels_ptr) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glGetIntegerv.xml -func (gl *GL) GetIntegerv(pname glbase.Enum, params []int32) { - C.gl3_2compat_glGetIntegerv(gl.funcs, C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glGetFloatv.xml -func (gl *GL) GetFloatv(pname glbase.Enum, params []float32) { - C.gl3_2compat_glGetFloatv(gl.funcs, C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glGetError.xml -func (gl *GL) GetError() glbase.Enum { - glresult := C.gl3_2compat_glGetError(gl.funcs) - return glbase.Enum(glresult) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glGetDoublev.xml -func (gl *GL) GetDoublev(pname glbase.Enum, params []float64) { - C.gl3_2compat_glGetDoublev(gl.funcs, C.GLenum(pname), (*C.GLdouble)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glGetBooleanv.xml -func (gl *GL) GetBooleanv(pname glbase.Enum, params []bool) { - C.gl3_2compat_glGetBooleanv(gl.funcs, C.GLenum(pname), (*C.GLboolean)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glReadPixels.xml -func (gl *GL) ReadPixels(x, y, width, height int, format, gltype glbase.Enum, pixels interface{}) { - var pixels_ptr unsafe.Pointer - var pixels_v = reflect.ValueOf(pixels) - if pixels != nil && pixels_v.Kind() != reflect.Slice { - panic("parameter pixels must be a slice") - } - if pixels != nil { - pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer()) - } - C.gl3_2compat_glReadPixels(gl.funcs, C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height), C.GLenum(format), C.GLenum(gltype), pixels_ptr) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glReadBuffer.xml -func (gl *GL) ReadBuffer(mode glbase.Enum) { - C.gl3_2compat_glReadBuffer(gl.funcs, C.GLenum(mode)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glPixelStorei.xml -func (gl *GL) PixelStorei(pname glbase.Enum, param int32) { - C.gl3_2compat_glPixelStorei(gl.funcs, C.GLenum(pname), C.GLint(param)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glPixelStoref.xml -func (gl *GL) PixelStoref(pname glbase.Enum, param float32) { - C.gl3_2compat_glPixelStoref(gl.funcs, C.GLenum(pname), C.GLfloat(param)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glDepthFunc.xml -func (gl *GL) DepthFunc(glfunc glbase.Enum) { - C.gl3_2compat_glDepthFunc(gl.funcs, C.GLenum(glfunc)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glStencilOp.xml -func (gl *GL) StencilOp(fail, zfail, zpass glbase.Enum) { - C.gl3_2compat_glStencilOp(gl.funcs, C.GLenum(fail), C.GLenum(zfail), C.GLenum(zpass)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glStencilFunc.xml -func (gl *GL) StencilFunc(glfunc glbase.Enum, ref int32, mask uint32) { - C.gl3_2compat_glStencilFunc(gl.funcs, C.GLenum(glfunc), C.GLint(ref), C.GLuint(mask)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glLogicOp.xml -func (gl *GL) LogicOp(opcode glbase.Enum) { - C.gl3_2compat_glLogicOp(gl.funcs, C.GLenum(opcode)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glBlendFunc.xml -func (gl *GL) BlendFunc(sfactor, dfactor glbase.Enum) { - C.gl3_2compat_glBlendFunc(gl.funcs, C.GLenum(sfactor), C.GLenum(dfactor)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glFlush.xml -func (gl *GL) Flush() { - C.gl3_2compat_glFlush(gl.funcs) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glFinish.xml -func (gl *GL) Finish() { - C.gl3_2compat_glFinish(gl.funcs) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glEnable.xml -func (gl *GL) Enable(cap glbase.Enum) { - C.gl3_2compat_glEnable(gl.funcs, C.GLenum(cap)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glDisable.xml -func (gl *GL) Disable(cap glbase.Enum) { - C.gl3_2compat_glDisable(gl.funcs, C.GLenum(cap)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glDepthMask.xml -func (gl *GL) DepthMask(flag bool) { - C.gl3_2compat_glDepthMask(gl.funcs, *(*C.GLboolean)(unsafe.Pointer(&flag))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glColorMask.xml -func (gl *GL) ColorMask(red, green, blue, alpha bool) { - C.gl3_2compat_glColorMask(gl.funcs, *(*C.GLboolean)(unsafe.Pointer(&red)), *(*C.GLboolean)(unsafe.Pointer(&green)), *(*C.GLboolean)(unsafe.Pointer(&blue)), *(*C.GLboolean)(unsafe.Pointer(&alpha))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glStencilMask.xml -func (gl *GL) StencilMask(mask uint32) { - C.gl3_2compat_glStencilMask(gl.funcs, C.GLuint(mask)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glClearDepth.xml -func (gl *GL) ClearDepth(depth float64) { - C.gl3_2compat_glClearDepth(gl.funcs, C.GLdouble(depth)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glClearStencil.xml -func (gl *GL) ClearStencil(s int32) { - C.gl3_2compat_glClearStencil(gl.funcs, C.GLint(s)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glClearColor.xml -func (gl *GL) ClearColor(red, green, blue, alpha float32) { - C.gl3_2compat_glClearColor(gl.funcs, C.GLfloat(red), C.GLfloat(green), C.GLfloat(blue), C.GLfloat(alpha)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glClear.xml -func (gl *GL) Clear(mask glbase.Bitfield) { - C.gl3_2compat_glClear(gl.funcs, C.GLbitfield(mask)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glDrawBuffer.xml -func (gl *GL) DrawBuffer(mode glbase.Enum) { - C.gl3_2compat_glDrawBuffer(gl.funcs, C.GLenum(mode)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glTexImage2D.xml -func (gl *GL) TexImage2D(target glbase.Enum, level int, internalFormat int32, width, height, border int, format, gltype glbase.Enum, pixels interface{}) { - var pixels_ptr unsafe.Pointer - var pixels_v = reflect.ValueOf(pixels) - if pixels != nil && pixels_v.Kind() != reflect.Slice { - panic("parameter pixels must be a slice") - } - if pixels != nil { - pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer()) - } - C.gl3_2compat_glTexImage2D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(internalFormat), C.GLsizei(width), C.GLsizei(height), C.GLint(border), C.GLenum(format), C.GLenum(gltype), pixels_ptr) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glTexImage1D.xml -func (gl *GL) TexImage1D(target glbase.Enum, level int, internalFormat int32, width, border int, format, gltype glbase.Enum, pixels interface{}) { - var pixels_ptr unsafe.Pointer - var pixels_v = reflect.ValueOf(pixels) - if pixels != nil && pixels_v.Kind() != reflect.Slice { - panic("parameter pixels must be a slice") - } - if pixels != nil { - pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer()) - } - C.gl3_2compat_glTexImage1D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(internalFormat), C.GLsizei(width), C.GLint(border), C.GLenum(format), C.GLenum(gltype), pixels_ptr) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glTexParameteriv.xml -func (gl *GL) TexParameteriv(target, pname glbase.Enum, params []int32) { - C.gl3_2compat_glTexParameteriv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glTexParameteri.xml -func (gl *GL) TexParameteri(target, pname glbase.Enum, param int32) { - C.gl3_2compat_glTexParameteri(gl.funcs, C.GLenum(target), C.GLenum(pname), C.GLint(param)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glTexParameterfv.xml -func (gl *GL) TexParameterfv(target, pname glbase.Enum, params []float32) { - C.gl3_2compat_glTexParameterfv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glTexParameterf.xml -func (gl *GL) TexParameterf(target, pname glbase.Enum, param float32) { - C.gl3_2compat_glTexParameterf(gl.funcs, C.GLenum(target), C.GLenum(pname), C.GLfloat(param)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glScissor.xml -func (gl *GL) Scissor(x, y, width, height int) { - C.gl3_2compat_glScissor(gl.funcs, C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glPolygonMode.xml -func (gl *GL) PolygonMode(face, mode glbase.Enum) { - C.gl3_2compat_glPolygonMode(gl.funcs, C.GLenum(face), C.GLenum(mode)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glPointSize.xml -func (gl *GL) PointSize(size float32) { - C.gl3_2compat_glPointSize(gl.funcs, C.GLfloat(size)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glLineWidth.xml -func (gl *GL) LineWidth(width float32) { - C.gl3_2compat_glLineWidth(gl.funcs, C.GLfloat(width)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glHint.xml -func (gl *GL) Hint(target, mode glbase.Enum) { - C.gl3_2compat_glHint(gl.funcs, C.GLenum(target), C.GLenum(mode)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glFrontFace.xml -func (gl *GL) FrontFace(mode glbase.Enum) { - C.gl3_2compat_glFrontFace(gl.funcs, C.GLenum(mode)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glCullFace.xml -func (gl *GL) CullFace(mode glbase.Enum) { - C.gl3_2compat_glCullFace(gl.funcs, C.GLenum(mode)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glIndexubv.xml -func (gl *GL) Indexubv(c []uint8) { - C.gl3_2compat_glIndexubv(gl.funcs, (*C.GLubyte)(unsafe.Pointer(&c[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glIndexub.xml -func (gl *GL) Indexub(c uint8) { - C.gl3_2compat_glIndexub(gl.funcs, C.GLubyte(c)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glIsTexture.xml -func (gl *GL) IsTexture(texture glbase.Texture) bool { - glresult := C.gl3_2compat_glIsTexture(gl.funcs, C.GLuint(texture)) - return *(*bool)(unsafe.Pointer(&glresult)) -} - -// GenTextures returns n texture names in textures. There is no guarantee -// that the names form a contiguous set of integers; however, it is -// guaranteed that none of the returned names was in use immediately before -// the call to GenTextures. -// -// The generated textures have no dimensionality; they assume the -// dimensionality of the texture target to which they are first bound (see -// BindTexture). -// -// Texture names returned by a call to GenTextures are not returned by -// subsequent calls, unless they are first deleted with DeleteTextures. -// -// Error GL.INVALID_VALUE is generated if n is negative. -// -// GenTextures is available in GL version 2.0 or greater. -func (gl *GL) GenTextures(n int) []glbase.Texture { - if n == 0 { - return nil - } - textures := make([]glbase.Texture, n) - C.gl3_2compat_glGenTextures(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&textures[0]))) - return textures -} - -// DeleteTextures deletes the textures objects whose names are stored -// in the textures slice. After a texture is deleted, it has no contents or -// dimensionality, and its name is free for reuse (for example by -// GenTextures). If a texture that is currently bound is deleted, the binding -// reverts to 0 (the default texture). -// -// DeleteTextures silently ignores 0's and names that do not correspond to -// existing textures. -// -// Error GL.INVALID_VALUE is generated if n is negative. -// -// DeleteTextures is available in GL version 2.0 or greater. -func (gl *GL) DeleteTextures(textures []glbase.Texture) { - n := len(textures) - if n == 0 { - return - } - C.gl3_2compat_glDeleteTextures(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&textures[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glBindTexture.xml -func (gl *GL) BindTexture(target glbase.Enum, texture glbase.Texture) { - C.gl3_2compat_glBindTexture(gl.funcs, C.GLenum(target), C.GLuint(texture)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glTexSubImage2D.xml -func (gl *GL) TexSubImage2D(target glbase.Enum, level, xoffset, yoffset, width, height int, format, gltype glbase.Enum, pixels interface{}) { - var pixels_ptr unsafe.Pointer - var pixels_v = reflect.ValueOf(pixels) - if pixels != nil && pixels_v.Kind() != reflect.Slice { - panic("parameter pixels must be a slice") - } - if pixels != nil { - pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer()) - } - C.gl3_2compat_glTexSubImage2D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLint(yoffset), C.GLsizei(width), C.GLsizei(height), C.GLenum(format), C.GLenum(gltype), pixels_ptr) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glTexSubImage1D.xml -func (gl *GL) TexSubImage1D(target glbase.Enum, level, xoffset, width int, format, gltype glbase.Enum, pixels interface{}) { - var pixels_ptr unsafe.Pointer - var pixels_v = reflect.ValueOf(pixels) - if pixels != nil && pixels_v.Kind() != reflect.Slice { - panic("parameter pixels must be a slice") - } - if pixels != nil { - pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer()) - } - C.gl3_2compat_glTexSubImage1D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLsizei(width), C.GLenum(format), C.GLenum(gltype), pixels_ptr) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glCopyTexSubImage2D.xml -func (gl *GL) CopyTexSubImage2D(target glbase.Enum, level, xoffset, yoffset, x, y, width, height int) { - C.gl3_2compat_glCopyTexSubImage2D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLint(yoffset), C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glCopyTexSubImage1D.xml -func (gl *GL) CopyTexSubImage1D(target glbase.Enum, level, xoffset, x, y, width int) { - C.gl3_2compat_glCopyTexSubImage1D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLint(x), C.GLint(y), C.GLsizei(width)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glCopyTexImage2D.xml -func (gl *GL) CopyTexImage2D(target glbase.Enum, level int, internalFormat glbase.Enum, x, y, width, height, border int) { - C.gl3_2compat_glCopyTexImage2D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLenum(internalFormat), C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height), C.GLint(border)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glCopyTexImage1D.xml -func (gl *GL) CopyTexImage1D(target glbase.Enum, level int, internalFormat glbase.Enum, x, y, width, border int) { - C.gl3_2compat_glCopyTexImage1D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLenum(internalFormat), C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLint(border)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glPolygonOffset.xml -func (gl *GL) PolygonOffset(factor, units float32) { - C.gl3_2compat_glPolygonOffset(gl.funcs, C.GLfloat(factor), C.GLfloat(units)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glDrawElements.xml -func (gl *GL) DrawElements(mode glbase.Enum, count int, gltype glbase.Enum, indices interface{}) { - var indices_ptr unsafe.Pointer - var indices_v = reflect.ValueOf(indices) - if indices != nil && indices_v.Kind() != reflect.Slice { - panic("parameter indices must be a slice") - } - if indices != nil { - indices_ptr = unsafe.Pointer(indices_v.Index(0).Addr().Pointer()) - } - C.gl3_2compat_glDrawElements(gl.funcs, C.GLenum(mode), C.GLsizei(count), C.GLenum(gltype), indices_ptr) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glDrawArrays.xml -func (gl *GL) DrawArrays(mode glbase.Enum, first, count int) { - C.gl3_2compat_glDrawArrays(gl.funcs, C.GLenum(mode), C.GLint(first), C.GLsizei(count)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glCopyTexSubImage3D.xml -func (gl *GL) CopyTexSubImage3D(target glbase.Enum, level, xoffset, yoffset int, zoffset int32, x, y, width, height int) { - C.gl3_2compat_glCopyTexSubImage3D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLint(yoffset), C.GLint(zoffset), C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glTexSubImage3D.xml -func (gl *GL) TexSubImage3D(target glbase.Enum, level, xoffset, yoffset int, zoffset int32, width, height int, depth int32, format, gltype glbase.Enum, pixels interface{}) { - var pixels_ptr unsafe.Pointer - var pixels_v = reflect.ValueOf(pixels) - if pixels != nil && pixels_v.Kind() != reflect.Slice { - panic("parameter pixels must be a slice") - } - if pixels != nil { - pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer()) - } - C.gl3_2compat_glTexSubImage3D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLint(yoffset), C.GLint(zoffset), C.GLsizei(width), C.GLsizei(height), C.GLsizei(depth), C.GLenum(format), C.GLenum(gltype), pixels_ptr) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glTexImage3D.xml -func (gl *GL) TexImage3D(target glbase.Enum, level int, internalFormat int32, width, height int, depth int32, border int, format, gltype glbase.Enum, pixels interface{}) { - var pixels_ptr unsafe.Pointer - var pixels_v = reflect.ValueOf(pixels) - if pixels != nil && pixels_v.Kind() != reflect.Slice { - panic("parameter pixels must be a slice") - } - if pixels != nil { - pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer()) - } - C.gl3_2compat_glTexImage3D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(internalFormat), C.GLsizei(width), C.GLsizei(height), C.GLsizei(depth), C.GLint(border), C.GLenum(format), C.GLenum(gltype), pixels_ptr) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glDrawRangeElements.xml -func (gl *GL) DrawRangeElements(mode glbase.Enum, start, end uint32, count int, gltype glbase.Enum, indices interface{}) { - var indices_ptr unsafe.Pointer - var indices_v = reflect.ValueOf(indices) - if indices != nil && indices_v.Kind() != reflect.Slice { - panic("parameter indices must be a slice") - } - if indices != nil { - indices_ptr = unsafe.Pointer(indices_v.Index(0).Addr().Pointer()) - } - C.gl3_2compat_glDrawRangeElements(gl.funcs, C.GLenum(mode), C.GLuint(start), C.GLuint(end), C.GLsizei(count), C.GLenum(gltype), indices_ptr) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glBlendEquation.xml -func (gl *GL) BlendEquation(mode glbase.Enum) { - C.gl3_2compat_glBlendEquation(gl.funcs, C.GLenum(mode)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glBlendColor.xml -func (gl *GL) BlendColor(red, green, blue, alpha float32) { - C.gl3_2compat_glBlendColor(gl.funcs, C.GLfloat(red), C.GLfloat(green), C.GLfloat(blue), C.GLfloat(alpha)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glGetCompressedTexImage.xml -func (gl *GL) GetCompressedTexImage(target glbase.Enum, level int, img interface{}) { - var img_ptr unsafe.Pointer - var img_v = reflect.ValueOf(img) - if img != nil && img_v.Kind() != reflect.Slice { - panic("parameter img must be a slice") - } - if img != nil { - img_ptr = unsafe.Pointer(img_v.Index(0).Addr().Pointer()) - } - C.gl3_2compat_glGetCompressedTexImage(gl.funcs, C.GLenum(target), C.GLint(level), img_ptr) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glCompressedTexSubImage1D.xml -func (gl *GL) CompressedTexSubImage1D(target glbase.Enum, level, xoffset, width int, format glbase.Enum, imageSize int, data interface{}) { - var data_ptr unsafe.Pointer - var data_v = reflect.ValueOf(data) - if data != nil && data_v.Kind() != reflect.Slice { - panic("parameter data must be a slice") - } - if data != nil { - data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer()) - } - C.gl3_2compat_glCompressedTexSubImage1D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLsizei(width), C.GLenum(format), C.GLsizei(imageSize), data_ptr) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glCompressedTexSubImage2D.xml -func (gl *GL) CompressedTexSubImage2D(target glbase.Enum, level, xoffset, yoffset, width, height int, format glbase.Enum, imageSize int, data interface{}) { - var data_ptr unsafe.Pointer - var data_v = reflect.ValueOf(data) - if data != nil && data_v.Kind() != reflect.Slice { - panic("parameter data must be a slice") - } - if data != nil { - data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer()) - } - C.gl3_2compat_glCompressedTexSubImage2D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLint(yoffset), C.GLsizei(width), C.GLsizei(height), C.GLenum(format), C.GLsizei(imageSize), data_ptr) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glCompressedTexSubImage3D.xml -func (gl *GL) CompressedTexSubImage3D(target glbase.Enum, level, xoffset, yoffset int, zoffset int32, width, height int, depth int32, format glbase.Enum, imageSize int, data interface{}) { - var data_ptr unsafe.Pointer - var data_v = reflect.ValueOf(data) - if data != nil && data_v.Kind() != reflect.Slice { - panic("parameter data must be a slice") - } - if data != nil { - data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer()) - } - C.gl3_2compat_glCompressedTexSubImage3D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLint(yoffset), C.GLint(zoffset), C.GLsizei(width), C.GLsizei(height), C.GLsizei(depth), C.GLenum(format), C.GLsizei(imageSize), data_ptr) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glCompressedTexImage1D.xml -func (gl *GL) CompressedTexImage1D(target glbase.Enum, level int, internalFormat glbase.Enum, width, border, imageSize int, data interface{}) { - var data_ptr unsafe.Pointer - var data_v = reflect.ValueOf(data) - if data != nil && data_v.Kind() != reflect.Slice { - panic("parameter data must be a slice") - } - if data != nil { - data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer()) - } - C.gl3_2compat_glCompressedTexImage1D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLenum(internalFormat), C.GLsizei(width), C.GLint(border), C.GLsizei(imageSize), data_ptr) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glCompressedTexImage2D.xml -func (gl *GL) CompressedTexImage2D(target glbase.Enum, level int, internalFormat glbase.Enum, width, height, border, imageSize int, data interface{}) { - var data_ptr unsafe.Pointer - var data_v = reflect.ValueOf(data) - if data != nil && data_v.Kind() != reflect.Slice { - panic("parameter data must be a slice") - } - if data != nil { - data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer()) - } - C.gl3_2compat_glCompressedTexImage2D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLenum(internalFormat), C.GLsizei(width), C.GLsizei(height), C.GLint(border), C.GLsizei(imageSize), data_ptr) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glCompressedTexImage3D.xml -func (gl *GL) CompressedTexImage3D(target glbase.Enum, level int, internalFormat glbase.Enum, width, height int, depth int32, border, imageSize int, data interface{}) { - var data_ptr unsafe.Pointer - var data_v = reflect.ValueOf(data) - if data != nil && data_v.Kind() != reflect.Slice { - panic("parameter data must be a slice") - } - if data != nil { - data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer()) - } - C.gl3_2compat_glCompressedTexImage3D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLenum(internalFormat), C.GLsizei(width), C.GLsizei(height), C.GLsizei(depth), C.GLint(border), C.GLsizei(imageSize), data_ptr) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glSampleCoverage.xml -func (gl *GL) SampleCoverage(value float32, invert bool) { - C.gl3_2compat_glSampleCoverage(gl.funcs, C.GLfloat(value), *(*C.GLboolean)(unsafe.Pointer(&invert))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glActiveTexture.xml -func (gl *GL) ActiveTexture(texture glbase.Enum) { - C.gl3_2compat_glActiveTexture(gl.funcs, C.GLenum(texture)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glPointParameteriv.xml -func (gl *GL) PointParameteriv(pname glbase.Enum, params []int32) { - C.gl3_2compat_glPointParameteriv(gl.funcs, C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glPointParameteri.xml -func (gl *GL) PointParameteri(pname glbase.Enum, param int32) { - C.gl3_2compat_glPointParameteri(gl.funcs, C.GLenum(pname), C.GLint(param)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glPointParameterfv.xml -func (gl *GL) PointParameterfv(pname glbase.Enum, params []float32) { - C.gl3_2compat_glPointParameterfv(gl.funcs, C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glPointParameterf.xml -func (gl *GL) PointParameterf(pname glbase.Enum, param float32) { - C.gl3_2compat_glPointParameterf(gl.funcs, C.GLenum(pname), C.GLfloat(param)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glMultiDrawArrays.xml -func (gl *GL) MultiDrawArrays(mode glbase.Enum, first, count []int, drawcount int32) { - C.gl3_2compat_glMultiDrawArrays(gl.funcs, C.GLenum(mode), (*C.GLint)(unsafe.Pointer(&first[0])), (*C.GLsizei)(unsafe.Pointer(&count[0])), C.GLsizei(drawcount)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glBlendFuncSeparate.xml -func (gl *GL) BlendFuncSeparate(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha glbase.Enum) { - C.gl3_2compat_glBlendFuncSeparate(gl.funcs, C.GLenum(sfactorRGB), C.GLenum(dfactorRGB), C.GLenum(sfactorAlpha), C.GLenum(dfactorAlpha)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glGetBufferParameteriv.xml -func (gl *GL) GetBufferParameteriv(target, pname glbase.Enum, params []int32) { - C.gl3_2compat_glGetBufferParameteriv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glUnmapBuffer.xml -func (gl *GL) UnmapBuffer(target glbase.Enum) bool { - glresult := C.gl3_2compat_glUnmapBuffer(gl.funcs, C.GLenum(target)) - return *(*bool)(unsafe.Pointer(&glresult)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glGetBufferSubData.xml -func (gl *GL) GetBufferSubData(target glbase.Enum, offset, size int, data interface{}) { - var data_ptr unsafe.Pointer - var data_v = reflect.ValueOf(data) - if data != nil && data_v.Kind() != reflect.Slice { - panic("parameter data must be a slice") - } - if data != nil { - data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer()) - } - C.gl3_2compat_glGetBufferSubData(gl.funcs, C.GLenum(target), C.GLintptr(offset), C.GLsizeiptr(size), data_ptr) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glBufferSubData.xml -func (gl *GL) BufferSubData(target glbase.Enum, offset, size int, data interface{}) { - var data_ptr unsafe.Pointer - var data_v = reflect.ValueOf(data) - if data != nil && data_v.Kind() != reflect.Slice { - panic("parameter data must be a slice") - } - if data != nil { - data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer()) - } - C.gl3_2compat_glBufferSubData(gl.funcs, C.GLenum(target), C.GLintptr(offset), C.GLsizeiptr(size), data_ptr) -} - -// BufferData creates a new data store for the buffer object currently -// bound to target. Any pre-existing data store is deleted. The new data -// store is created with the specified size in bytes and usage. If data is -// not nil, it must be a slice that is used to initialize the data store. -// In that case the size parameter is ignored and the store size will match -// the slice data size. -// -// In its initial state, the new data store is not mapped, it has a NULL -// mapped pointer, and its mapped access is GL.READ_WRITE. -// -// The target constant must be one of GL.ARRAY_BUFFER, GL.COPY_READ_BUFFER, -// GL.COPY_WRITE_BUFFER, GL.ELEMENT_ARRAY_BUFFER, GL.PIXEL_PACK_BUFFER, -// GL.PIXEL_UNPACK_BUFFER, GL.TEXTURE_BUFFER, GL.TRANSFORM_FEEDBACK_BUFFER, -// or GL.UNIFORM_BUFFER. -// -// The usage parameter is a hint to the GL implementation as to how a buffer -// object's data store will be accessed. This enables the GL implementation -// to make more intelligent decisions that may significantly impact buffer -// object performance. It does not, however, constrain the actual usage of -// the data store. usage can be broken down into two parts: first, the -// frequency of access (modification and usage), and second, the nature of -// that access. -// -// A usage frequency of STREAM and nature of DRAW is specified via the -// constant GL.STREAM_DRAW, for example. -// -// The usage frequency of access may be one of: -// -// STREAM -// The data store contents will be modified once and used at most a few times. -// -// STATIC -// The data store contents will be modified once and used many times. -// -// DYNAMIC -// The data store contents will be modified repeatedly and used many times. -// -// The usage nature of access may be one of: -// -// DRAW -// The data store contents are modified by the application, and used as -// the source for GL drawing and image specification commands. -// -// READ -// The data store contents are modified by reading data from the GL, -// and used to return that data when queried by the application. -// -// COPY -// The data store contents are modified by reading data from the GL, -// and used as the source for GL drawing and image specification -// commands. -// -// Clients must align data elements consistent with the requirements of the -// client platform, with an additional base-level requirement that an offset -// within a buffer to a datum comprising N bytes be a multiple of N. -// -// Error GL.INVALID_ENUM is generated if target is not one of the accepted -// buffer targets. GL.INVALID_ENUM is generated if usage is not -// GL.STREAM_DRAW, GL.STREAM_READ, GL.STREAM_COPY, GL.STATIC_DRAW, -// GL.STATIC_READ, GL.STATIC_COPY, GL.DYNAMIC_DRAW, GL.DYNAMIC_READ, or -// GL.DYNAMIC_COPY. GL.INVALID_VALUE is generated if size is negative. -// GL.INVALID_OPERATION is generated if the reserved buffer object name 0 is -// bound to target. GL.OUT_OF_MEMORY is generated if the GL is unable to -// create a data store with the specified size. -func (gl *GL) BufferData(target glbase.Enum, size int, data interface{}, usage glbase.Enum) { - var data_ptr unsafe.Pointer - var data_v = reflect.ValueOf(data) - if data != nil && data_v.Kind() != reflect.Slice { - panic("parameter data must be a slice") - } - if data != nil { - data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer()) - } - if data != nil { - size = int(data_v.Type().Size()) * data_v.Len() - } - C.gl3_2compat_glBufferData(gl.funcs, C.GLenum(target), C.GLsizeiptr(size), data_ptr, C.GLenum(usage)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glIsBuffer.xml -func (gl *GL) IsBuffer(buffer glbase.Buffer) bool { - glresult := C.gl3_2compat_glIsBuffer(gl.funcs, C.GLuint(buffer)) - return *(*bool)(unsafe.Pointer(&glresult)) -} - -// GenBuffers returns n buffer object names. There is no guarantee that -// the names form a contiguous set of integers; however, it is guaranteed -// that none of the returned names was in use immediately before the call to -// GenBuffers. -// -// Buffer object names returned by a call to GenBuffers are not returned by -// subsequent calls, unless they are first deleted with DeleteBuffers. -// -// No buffer objects are associated with the returned buffer object names -// until they are first bound by calling BindBuffer. -// -// Error GL.INVALID_VALUE is generated if n is negative. GL.INVALID_OPERATION -// is generated if GenBuffers is executed between the execution of Begin -// and the corresponding execution of End. -// -// GenBuffers is available in GL version 1.5 or greater. -func (gl *GL) GenBuffers(n int) []glbase.Buffer { - if n == 0 { - return nil - } - buffers := make([]glbase.Buffer, n) - C.gl3_2compat_glGenBuffers(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&buffers[0]))) - return buffers -} - -// DeleteBuffers deletes the buffer objects whose names are stored in the -// buffers slice. -// -// After a buffer object is deleted, it has no contents, and its name is free -// for reuse (for example by GenBuffers). If a buffer object that is -// currently bound is deleted, the binding reverts to 0 (the absence of any -// buffer object, which reverts to client memory usage). -// -// DeleteBuffers silently ignores 0's and names that do not correspond to -// existing buffer objects. -// -// Error GL.INVALID_VALUE is generated if n is negative. GL.INVALID_OPERATION -// is generated if DeleteBuffers is executed between the execution of Begin -// and the corresponding execution of End. -// -// DeleteBuffers is available in GL version 1.5 or greater. -func (gl *GL) DeleteBuffers(buffers []glbase.Buffer) { - n := len(buffers) - if n == 0 { - return - } - C.gl3_2compat_glDeleteBuffers(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&buffers[0]))) -} - -// BindBuffer creates or puts in use a named buffer object. -// Calling BindBuffer with target set to GL.ARRAY_BUFFER, -// GL.ELEMENT_ARRAY_BUFFER, GL.PIXEL_PACK_BUFFER or GL.PIXEL_UNPACK_BUFFER -// and buffer set to the name of the new buffer object binds the buffer -// object name to the target. When a buffer object is bound to a target, the -// previous binding for that target is automatically broken. -// -// Buffer object names are unsigned integers. The value zero is reserved, but -// there is no default buffer object for each buffer object target. Instead, -// buffer set to zero effectively unbinds any buffer object previously bound, -// and restores client memory usage for that buffer object target. Buffer -// object names and the corresponding buffer object contents are local to the -// shared display-list space (see XCreateContext) of the current GL rendering -// context; two rendering contexts share buffer object names only if they -// also share display lists. -// -// GenBuffers may be called to generate a set of new buffer object names. -// -// The state of a buffer object immediately after it is first bound is an -// unmapped zero-sized memory buffer with GL.READ_WRITE access and -// GL.STATIC_DRAW usage. -// -// While a non-zero buffer object name is bound, GL operations on the target -// to which it is bound affect the bound buffer object, and queries of the -// target to which it is bound return state from the bound buffer object. -// While buffer object name zero is bound, as in the initial state, attempts -// to modify or query state on the target to which it is bound generates an -// GL.INVALID_OPERATION error. -// -// When vertex array pointer state is changed, for example by a call to -// NormalPointer, the current buffer object binding (GL.ARRAY_BUFFER_BINDING) -// is copied into the corresponding client state for the vertex array type -// being changed, for example GL.NORMAL_ARRAY_BUFFER_BINDING. While a -// non-zero buffer object is bound to the GL.ARRAY_BUFFER target, the vertex -// array pointer parameter that is traditionally interpreted as a pointer to -// client-side memory is instead interpreted as an offset within the buffer -// object measured in basic machine units. -// -// While a non-zero buffer object is bound to the GL.ELEMENT_ARRAY_BUFFER -// target, the indices parameter of DrawElements, DrawRangeElements, or -// MultiDrawElements that is traditionally interpreted as a pointer to -// client-side memory is instead interpreted as an offset within the buffer -// object measured in basic machine units. -// -// While a non-zero buffer object is bound to the GL.PIXEL_PACK_BUFFER -// target, the following commands are affected: GetCompressedTexImage, -// GetConvolutionFilter, GetHistogram, GetMinmax, GetPixelMap, -// GetPolygonStipple, GetSeparableFilter, GetTexImage, and ReadPixels. The -// pointer parameter that is traditionally interpreted as a pointer to -// client-side memory where the pixels are to be packed is instead -// interpreted as an offset within the buffer object measured in basic -// machine units. -// -// While a non-zero buffer object is bound to the GL.PIXEL_UNPACK_BUFFER -// target, the following commands are affected: Bitmap, ColorSubTable, -// ColorTable, CompressedTexImage1D, CompressedTexImage2D, -// CompressedTexImage3D, CompressedTexSubImage1D, CompressedTexSubImage2D, -// CompressedTexSubImage3D, ConvolutionFilter1D, ConvolutionFilter2D, -// DrawPixels, PixelMap, PolygonStipple, SeparableFilter2D, TexImage1D, -// TexImage2D, TexImage3D, TexSubImage1D, TexSubImage2D, and TexSubImage3D. -// The pointer parameter that is traditionally interpreted as a pointer to -// client-side memory from which the pixels are to be unpacked is instead -// interpreted as an offset within the buffer object measured in basic -// machine units. -// -// A buffer object binding created with BindBuffer remains active until a -// different buffer object name is bound to the same target, or until the -// bound buffer object is deleted with DeleteBuffers. -// -// Once created, a named buffer object may be re-bound to any target as often -// as needed. However, the GL implementation may make choices about how to -// optimize the storage of a buffer object based on its initial binding -// target. -// -// Error GL.INVALID_ENUM is generated if target is not one of the allowable -// values. GL.INVALID_OPERATION is generated if BindBuffer is executed -// between the execution of Begin and the corresponding execution of End. -// -// BindBuffer is available in GL version 1.5 or greater. -func (gl *GL) BindBuffer(target glbase.Enum, buffer glbase.Buffer) { - C.gl3_2compat_glBindBuffer(gl.funcs, C.GLenum(target), C.GLuint(buffer)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glGetQueryObjectuiv.xml -func (gl *GL) GetQueryObjectuiv(id uint32, pname glbase.Enum, params []uint32) { - C.gl3_2compat_glGetQueryObjectuiv(gl.funcs, C.GLuint(id), C.GLenum(pname), (*C.GLuint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glGetQueryObjectiv.xml -func (gl *GL) GetQueryObjectiv(id uint32, pname glbase.Enum, params []int32) { - C.gl3_2compat_glGetQueryObjectiv(gl.funcs, C.GLuint(id), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glGetQueryiv.xml -func (gl *GL) GetQueryiv(target, pname glbase.Enum, params []int32) { - C.gl3_2compat_glGetQueryiv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glEndQuery.xml -func (gl *GL) EndQuery(target glbase.Enum) { - C.gl3_2compat_glEndQuery(gl.funcs, C.GLenum(target)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glBeginQuery.xml -func (gl *GL) BeginQuery(target glbase.Enum, id uint32) { - C.gl3_2compat_glBeginQuery(gl.funcs, C.GLenum(target), C.GLuint(id)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glIsQuery.xml -func (gl *GL) IsQuery(id uint32) bool { - glresult := C.gl3_2compat_glIsQuery(gl.funcs, C.GLuint(id)) - return *(*bool)(unsafe.Pointer(&glresult)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glDeleteQueries.xml -func (gl *GL) DeleteQueries(n int, ids []uint32) { - C.gl3_2compat_glDeleteQueries(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&ids[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glGenQueries.xml -func (gl *GL) GenQueries(n int, ids []uint32) { - C.gl3_2compat_glGenQueries(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&ids[0]))) -} - -// VertexAttribPointer specifies the location and data format of the array -// of generic vertex attributes at index to use when rendering. size -// specifies the number of components per attribute and must be 1, 2, 3, or -// 4. type specifies the data type of each component, and stride specifies -// the byte stride from one attribute to the next, allowing vertices and -// attributes to be packed into a single array or stored in separate arrays. -// normalized indicates whether the values stored in an integer format are -// to be mapped to the range [-1,1] (for signed values) or [0,1] -// (for unsigned values) when they are accessed and converted to floating -// point; otherwise, values will be converted to floats directly without -// normalization. offset is a byte offset into the buffer object's data -// store, which must be bound to the GL.ARRAY_BUFFER target with BindBuffer. -// -// The buffer object binding (GL.ARRAY_BUFFER_BINDING) is saved as -// generic vertex attribute array client-side state -// (GL.VERTEX_ATTRIB_ARRAY_BUFFER_BINDING) for the provided index. -// -// To enable and disable a generic vertex attribute array, call -// EnableVertexAttribArray and DisableVertexAttribArray with index. If -// enabled, the generic vertex attribute array is used when DrawArrays or -// DrawElements is called. Each generic vertex attribute array is initially -// disabled. -// -// VertexAttribPointer is typically implemented on the client side. -// -// Error GL.INVALID_ENUM is generated if type is not an accepted value. -// GL.INVALID_VALUE is generated if index is greater than or equal to -// GL.MAX_VERTEX_ATTRIBS. GL.INVALID_VALUE is generated if size is not 1, 2, -// 3, or 4. GL.INVALID_VALUE is generated if stride is negative. -func (gl *GL) VertexAttribPointer(index glbase.Attrib, size int, gltype glbase.Enum, normalized bool, stride int, offset uintptr) { - offset_ptr := unsafe.Pointer(offset) - C.gl3_2compat_glVertexAttribPointer(gl.funcs, C.GLuint(index), C.GLint(size), C.GLenum(gltype), *(*C.GLboolean)(unsafe.Pointer(&normalized)), C.GLsizei(stride), offset_ptr) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glValidateProgram.xml -func (gl *GL) ValidateProgram(program glbase.Program) { - C.gl3_2compat_glValidateProgram(gl.funcs, C.GLuint(program)) -} - -// UniformMatrix4fv modifies the value of a uniform variable or a uniform -// variable array. The location of the uniform variable to be modified is -// specified by location, which should be a value returned by GetUniformLocation. -// UniformMatrix4fv operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions UniformMatrix{2|3|4|2x3|3x2|2x4|4x2|3x4|4x3}fv are used to -// modify a matrix or an array of matrices. The numbers in the function name -// are interpreted as the dimensionality of the matrix. The number 2 -// indicates a 2x2 matrix (4 values), the number 3 indicates a 3x3 matrix (9 -// values), and the number 4 indicates a 4x4 matrix (16 values). Non-square -// matrix dimensionality is explicit, with the first number representing the -// number of columns and the second number representing the number of rows. -// For example, 2x4 indicates a 2x4 matrix with 2 columns and 4 rows (8 -// values). The length of the provided slice must be a multiple of the number -// of values per matrix, to update one or more consecutive matrices. -// -// If transpose is false, each matrix is assumed to be supplied in column -// major order. If transpose is true, each matrix is assumed to be supplied -// in row major order. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) UniformMatrix4fv(location glbase.Uniform, transpose bool, value []float32) { - if len(value) == 0 { - return - } - if len(value)%(4*4) != 0 { - panic("invalid value length for UniformMatrix4fv") - } - count := len(value) / (4 * 4) - C.gl3_2compat_glUniformMatrix4fv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLfloat)(unsafe.Pointer(&value[0]))) -} - -// UniformMatrix3fv modifies the value of a uniform variable or a uniform -// variable array. The location of the uniform variable to be modified is -// specified by location, which should be a value returned by GetUniformLocation. -// UniformMatrix3fv operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions UniformMatrix{2|3|4|2x3|3x2|2x4|4x2|3x4|4x3}fv are used to -// modify a matrix or an array of matrices. The numbers in the function name -// are interpreted as the dimensionality of the matrix. The number 2 -// indicates a 2x2 matrix (4 values), the number 3 indicates a 3x3 matrix (9 -// values), and the number 4 indicates a 4x4 matrix (16 values). Non-square -// matrix dimensionality is explicit, with the first number representing the -// number of columns and the second number representing the number of rows. -// For example, 2x4 indicates a 2x4 matrix with 2 columns and 4 rows (8 -// values). The length of the provided slice must be a multiple of the number -// of values per matrix, to update one or more consecutive matrices. -// -// If transpose is false, each matrix is assumed to be supplied in column -// major order. If transpose is true, each matrix is assumed to be supplied -// in row major order. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) UniformMatrix3fv(location glbase.Uniform, transpose bool, value []float32) { - if len(value) == 0 { - return - } - if len(value)%(3*3) != 0 { - panic("invalid value length for UniformMatrix3fv") - } - count := len(value) / (3 * 3) - C.gl3_2compat_glUniformMatrix3fv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLfloat)(unsafe.Pointer(&value[0]))) -} - -// UniformMatrix2fv modifies the value of a uniform variable or a uniform -// variable array. The location of the uniform variable to be modified is -// specified by location, which should be a value returned by GetUniformLocation. -// UniformMatrix2fv operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions UniformMatrix{2|3|4|2x3|3x2|2x4|4x2|3x4|4x3}fv are used to -// modify a matrix or an array of matrices. The numbers in the function name -// are interpreted as the dimensionality of the matrix. The number 2 -// indicates a 2x2 matrix (4 values), the number 3 indicates a 3x3 matrix (9 -// values), and the number 4 indicates a 4x4 matrix (16 values). Non-square -// matrix dimensionality is explicit, with the first number representing the -// number of columns and the second number representing the number of rows. -// For example, 2x4 indicates a 2x4 matrix with 2 columns and 4 rows (8 -// values). The length of the provided slice must be a multiple of the number -// of values per matrix, to update one or more consecutive matrices. -// -// If transpose is false, each matrix is assumed to be supplied in column -// major order. If transpose is true, each matrix is assumed to be supplied -// in row major order. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) UniformMatrix2fv(location glbase.Uniform, transpose bool, value []float32) { - if len(value) == 0 { - return - } - if len(value)%(2*2) != 0 { - panic("invalid value length for UniformMatrix2fv") - } - count := len(value) / (2 * 2) - C.gl3_2compat_glUniformMatrix2fv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLfloat)(unsafe.Pointer(&value[0]))) -} - -// Uniform4iv modifies the value of a uniform variable or a uniform -// variable array. The location of the uniform variable to be modified is -// specified by location, which should be a value returned by GetUniformLocation. -// Uniform4iv operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single -// uniform variable or a uniform variable array. These functions receive a -// slice with the values to be loaded into a uniform variable or a uniform -// variable array. A slice with length 1 should be used if modifying the value -// of a single uniform variable, and a length of 1 or greater can be used to -// modify an entire array or part of an array. When loading n elements -// starting at an arbitrary position m in a uniform variable array, elements -// m + n - 1 in the array will be replaced with the new values. If m + n - 1 -// is larger than the size of the uniform variable array, values for all -// array elements beyond the end of the array will be ignored. The number -// specified in the name of the command indicates the number of components -// for each element in value, and it should match the number of components in -// the data type of the specified uniform variable (1 for float, int, bool; -// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name -// of the command must match the data type for the specified uniform variable -// as described for Uniform{1|2|3|4}{f|i|ui}. -// -// Uniform1i and Uniform1iv are the only two functions that may be used to -// load uniform variables defined as sampler types. Loading samplers with any -// other function will result in a GL.INVALID_OPERATION error. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) Uniform4iv(location glbase.Uniform, value []int32) { - if len(value) == 0 { - return - } - if len(value)%4 != 0 { - panic("invalid value length for Uniform4iv") - } - count := len(value) / 4 - C.gl3_2compat_glUniform4iv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLint)(unsafe.Pointer(&value[0]))) -} - -// Uniform3iv modifies the value of a uniform variable or a uniform -// variable array. The location of the uniform variable to be modified is -// specified by location, which should be a value returned by GetUniformLocation. -// Uniform3iv operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single -// uniform variable or a uniform variable array. These functions receive a -// slice with the values to be loaded into a uniform variable or a uniform -// variable array. A slice with length 1 should be used if modifying the value -// of a single uniform variable, and a length of 1 or greater can be used to -// modify an entire array or part of an array. When loading n elements -// starting at an arbitrary position m in a uniform variable array, elements -// m + n - 1 in the array will be replaced with the new values. If m + n - 1 -// is larger than the size of the uniform variable array, values for all -// array elements beyond the end of the array will be ignored. The number -// specified in the name of the command indicates the number of components -// for each element in value, and it should match the number of components in -// the data type of the specified uniform variable (1 for float, int, bool; -// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name -// of the command must match the data type for the specified uniform variable -// as described for Uniform{1|2|3|4}{f|i|ui}. -// -// Uniform1i and Uniform1iv are the only two functions that may be used to -// load uniform variables defined as sampler types. Loading samplers with any -// other function will result in a GL.INVALID_OPERATION error. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) Uniform3iv(location glbase.Uniform, value []int32) { - if len(value) == 0 { - return - } - if len(value)%3 != 0 { - panic("invalid value length for Uniform3iv") - } - count := len(value) / 3 - C.gl3_2compat_glUniform3iv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLint)(unsafe.Pointer(&value[0]))) -} - -// Uniform2iv modifies the value of a uniform variable or a uniform -// variable array. The location of the uniform variable to be modified is -// specified by location, which should be a value returned by GetUniformLocation. -// Uniform2iv operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single -// uniform variable or a uniform variable array. These functions receive a -// slice with the values to be loaded into a uniform variable or a uniform -// variable array. A slice with length 1 should be used if modifying the value -// of a single uniform variable, and a length of 1 or greater can be used to -// modify an entire array or part of an array. When loading n elements -// starting at an arbitrary position m in a uniform variable array, elements -// m + n - 1 in the array will be replaced with the new values. If m + n - 1 -// is larger than the size of the uniform variable array, values for all -// array elements beyond the end of the array will be ignored. The number -// specified in the name of the command indicates the number of components -// for each element in value, and it should match the number of components in -// the data type of the specified uniform variable (1 for float, int, bool; -// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name -// of the command must match the data type for the specified uniform variable -// as described for Uniform{1|2|3|4}{f|i|ui}. -// -// Uniform1i and Uniform1iv are the only two functions that may be used to -// load uniform variables defined as sampler types. Loading samplers with any -// other function will result in a GL.INVALID_OPERATION error. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) Uniform2iv(location glbase.Uniform, value []int32) { - if len(value) == 0 { - return - } - if len(value)%2 != 0 { - panic("invalid value length for Uniform2iv") - } - count := len(value) / 2 - C.gl3_2compat_glUniform2iv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLint)(unsafe.Pointer(&value[0]))) -} - -// Uniform1iv modifies the value of a uniform variable or a uniform -// variable array. The location of the uniform variable to be modified is -// specified by location, which should be a value returned by GetUniformLocation. -// Uniform1iv operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single -// uniform variable or a uniform variable array. These functions receive a -// slice with the values to be loaded into a uniform variable or a uniform -// variable array. A slice with length 1 should be used if modifying the value -// of a single uniform variable, and a length of 1 or greater can be used to -// modify an entire array or part of an array. When loading n elements -// starting at an arbitrary position m in a uniform variable array, elements -// m + n - 1 in the array will be replaced with the new values. If m + n - 1 -// is larger than the size of the uniform variable array, values for all -// array elements beyond the end of the array will be ignored. The number -// specified in the name of the command indicates the number of components -// for each element in value, and it should match the number of components in -// the data type of the specified uniform variable (1 for float, int, bool; -// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name -// of the command must match the data type for the specified uniform variable -// as described for Uniform{1|2|3|4}{f|i|ui}. -// -// Uniform1i and Uniform1iv are the only two functions that may be used to -// load uniform variables defined as sampler types. Loading samplers with any -// other function will result in a GL.INVALID_OPERATION error. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) Uniform1iv(location glbase.Uniform, value []int32) { - if len(value) == 0 { - return - } - count := len(value) - C.gl3_2compat_glUniform1iv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLint)(unsafe.Pointer(&value[0]))) -} - -// Uniform4fv modifies the value of a uniform variable or a uniform -// variable array. The location of the uniform variable to be modified is -// specified by location, which should be a value returned by GetUniformLocation. -// Uniform4fv operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single -// uniform variable or a uniform variable array. These functions receive a -// slice with the values to be loaded into a uniform variable or a uniform -// variable array. A slice with length 1 should be used if modifying the value -// of a single uniform variable, and a length of 1 or greater can be used to -// modify an entire array or part of an array. When loading n elements -// starting at an arbitrary position m in a uniform variable array, elements -// m + n - 1 in the array will be replaced with the new values. If m + n - 1 -// is larger than the size of the uniform variable array, values for all -// array elements beyond the end of the array will be ignored. The number -// specified in the name of the command indicates the number of components -// for each element in value, and it should match the number of components in -// the data type of the specified uniform variable (1 for float, int, bool; -// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name -// of the command must match the data type for the specified uniform variable -// as described for Uniform{1|2|3|4}{f|i|ui}. -// -// Uniform1i and Uniform1iv are the only two functions that may be used to -// load uniform variables defined as sampler types. Loading samplers with any -// other function will result in a GL.INVALID_OPERATION error. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) Uniform4fv(location glbase.Uniform, value []float32) { - if len(value) == 0 { - return - } - if len(value)%4 != 0 { - panic("invalid value length for Uniform4fv") - } - count := len(value) / 4 - C.gl3_2compat_glUniform4fv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLfloat)(unsafe.Pointer(&value[0]))) -} - -// Uniform3fv modifies the value of a uniform variable or a uniform -// variable array. The location of the uniform variable to be modified is -// specified by location, which should be a value returned by GetUniformLocation. -// Uniform3fv operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single -// uniform variable or a uniform variable array. These functions receive a -// slice with the values to be loaded into a uniform variable or a uniform -// variable array. A slice with length 1 should be used if modifying the value -// of a single uniform variable, and a length of 1 or greater can be used to -// modify an entire array or part of an array. When loading n elements -// starting at an arbitrary position m in a uniform variable array, elements -// m + n - 1 in the array will be replaced with the new values. If m + n - 1 -// is larger than the size of the uniform variable array, values for all -// array elements beyond the end of the array will be ignored. The number -// specified in the name of the command indicates the number of components -// for each element in value, and it should match the number of components in -// the data type of the specified uniform variable (1 for float, int, bool; -// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name -// of the command must match the data type for the specified uniform variable -// as described for Uniform{1|2|3|4}{f|i|ui}. -// -// Uniform1i and Uniform1iv are the only two functions that may be used to -// load uniform variables defined as sampler types. Loading samplers with any -// other function will result in a GL.INVALID_OPERATION error. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) Uniform3fv(location glbase.Uniform, value []float32) { - if len(value) == 0 { - return - } - if len(value)%3 != 0 { - panic("invalid value length for Uniform3fv") - } - count := len(value) / 3 - C.gl3_2compat_glUniform3fv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLfloat)(unsafe.Pointer(&value[0]))) -} - -// Uniform2fv modifies the value of a uniform variable or a uniform -// variable array. The location of the uniform variable to be modified is -// specified by location, which should be a value returned by GetUniformLocation. -// Uniform2fv operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single -// uniform variable or a uniform variable array. These functions receive a -// slice with the values to be loaded into a uniform variable or a uniform -// variable array. A slice with length 1 should be used if modifying the value -// of a single uniform variable, and a length of 1 or greater can be used to -// modify an entire array or part of an array. When loading n elements -// starting at an arbitrary position m in a uniform variable array, elements -// m + n - 1 in the array will be replaced with the new values. If m + n - 1 -// is larger than the size of the uniform variable array, values for all -// array elements beyond the end of the array will be ignored. The number -// specified in the name of the command indicates the number of components -// for each element in value, and it should match the number of components in -// the data type of the specified uniform variable (1 for float, int, bool; -// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name -// of the command must match the data type for the specified uniform variable -// as described for Uniform{1|2|3|4}{f|i|ui}. -// -// Uniform1i and Uniform1iv are the only two functions that may be used to -// load uniform variables defined as sampler types. Loading samplers with any -// other function will result in a GL.INVALID_OPERATION error. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) Uniform2fv(location glbase.Uniform, value []float32) { - if len(value) == 0 { - return - } - if len(value)%2 != 0 { - panic("invalid value length for Uniform2fv") - } - count := len(value) / 2 - C.gl3_2compat_glUniform2fv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLfloat)(unsafe.Pointer(&value[0]))) -} - -// Uniform1fv modifies the value of a uniform variable or a uniform -// variable array. The location of the uniform variable to be modified is -// specified by location, which should be a value returned by GetUniformLocation. -// Uniform1fv operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single -// uniform variable or a uniform variable array. These functions receive a -// slice with the values to be loaded into a uniform variable or a uniform -// variable array. A slice with length 1 should be used if modifying the value -// of a single uniform variable, and a length of 1 or greater can be used to -// modify an entire array or part of an array. When loading n elements -// starting at an arbitrary position m in a uniform variable array, elements -// m + n - 1 in the array will be replaced with the new values. If m + n - 1 -// is larger than the size of the uniform variable array, values for all -// array elements beyond the end of the array will be ignored. The number -// specified in the name of the command indicates the number of components -// for each element in value, and it should match the number of components in -// the data type of the specified uniform variable (1 for float, int, bool; -// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name -// of the command must match the data type for the specified uniform variable -// as described for Uniform{1|2|3|4}{f|i|ui}. -// -// Uniform1i and Uniform1iv are the only two functions that may be used to -// load uniform variables defined as sampler types. Loading samplers with any -// other function will result in a GL.INVALID_OPERATION error. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) Uniform1fv(location glbase.Uniform, value []float32) { - if len(value) == 0 { - return - } - count := len(value) - C.gl3_2compat_glUniform1fv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLfloat)(unsafe.Pointer(&value[0]))) -} - -// Uniform4i modifies the value of a single uniform variable. -// The location of the uniform variable to be modified is specified by -// location, which should be a value returned by GetUniformLocation. -// Uniform4i operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the -// uniform variable specified by location using the values passed as -// arguments. The number specified in the function should match the number of -// components in the data type of the specified uniform variable (1 for -// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.). -// The suffix f indicates that floating-point values are being passed; the -// suffix i indicates that integer values are being passed; the suffix ui -// indicates that unsigned integer values are being passed, and this type -// should also match the data type of the specified uniform variable. The i -// variants of this function should be used to provide values for uniform -// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui -// variants of this function should be used to provide values for uniform -// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of -// these. The f variants should be used to provide values for uniform -// variables of type float, vec2, vec3, vec4, or arrays of these. Either the -// i, ui or f variants may be used to provide values for uniform variables of -// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable -// will be set to false if the input value is 0 or 0.0f, and it will be set -// to true otherwise. -// -// Uniform1i and Uniform1iv are the only two functions that may be used to -// load uniform variables defined as sampler types. Loading samplers with any -// other function will result in a GL.INVALID_OPERATION error. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) Uniform4i(location glbase.Uniform, v0, v1, v2, v3 int32) { - C.gl3_2compat_glUniform4i(gl.funcs, C.GLint(location), C.GLint(v0), C.GLint(v1), C.GLint(v2), C.GLint(v3)) -} - -// Uniform3i modifies the value of a single uniform variable. -// The location of the uniform variable to be modified is specified by -// location, which should be a value returned by GetUniformLocation. -// Uniform3i operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the -// uniform variable specified by location using the values passed as -// arguments. The number specified in the function should match the number of -// components in the data type of the specified uniform variable (1 for -// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.). -// The suffix f indicates that floating-point values are being passed; the -// suffix i indicates that integer values are being passed; the suffix ui -// indicates that unsigned integer values are being passed, and this type -// should also match the data type of the specified uniform variable. The i -// variants of this function should be used to provide values for uniform -// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui -// variants of this function should be used to provide values for uniform -// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of -// these. The f variants should be used to provide values for uniform -// variables of type float, vec2, vec3, vec4, or arrays of these. Either the -// i, ui or f variants may be used to provide values for uniform variables of -// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable -// will be set to false if the input value is 0 or 0.0f, and it will be set -// to true otherwise. -// -// Uniform1i and Uniform1iv are the only two functions that may be used to -// load uniform variables defined as sampler types. Loading samplers with any -// other function will result in a GL.INVALID_OPERATION error. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) Uniform3i(location glbase.Uniform, v0, v1, v2 int32) { - C.gl3_2compat_glUniform3i(gl.funcs, C.GLint(location), C.GLint(v0), C.GLint(v1), C.GLint(v2)) -} - -// Uniform2i modifies the value of a single uniform variable. -// The location of the uniform variable to be modified is specified by -// location, which should be a value returned by GetUniformLocation. -// Uniform2i operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the -// uniform variable specified by location using the values passed as -// arguments. The number specified in the function should match the number of -// components in the data type of the specified uniform variable (1 for -// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.). -// The suffix f indicates that floating-point values are being passed; the -// suffix i indicates that integer values are being passed; the suffix ui -// indicates that unsigned integer values are being passed, and this type -// should also match the data type of the specified uniform variable. The i -// variants of this function should be used to provide values for uniform -// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui -// variants of this function should be used to provide values for uniform -// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of -// these. The f variants should be used to provide values for uniform -// variables of type float, vec2, vec3, vec4, or arrays of these. Either the -// i, ui or f variants may be used to provide values for uniform variables of -// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable -// will be set to false if the input value is 0 or 0.0f, and it will be set -// to true otherwise. -// -// Uniform1i and Uniform1iv are the only two functions that may be used to -// load uniform variables defined as sampler types. Loading samplers with any -// other function will result in a GL.INVALID_OPERATION error. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) Uniform2i(location glbase.Uniform, v0, v1 int32) { - C.gl3_2compat_glUniform2i(gl.funcs, C.GLint(location), C.GLint(v0), C.GLint(v1)) -} - -// Uniform1i modifies the value of a single uniform variable. -// The location of the uniform variable to be modified is specified by -// location, which should be a value returned by GetUniformLocation. -// Uniform1i operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the -// uniform variable specified by location using the values passed as -// arguments. The number specified in the function should match the number of -// components in the data type of the specified uniform variable (1 for -// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.). -// The suffix f indicates that floating-point values are being passed; the -// suffix i indicates that integer values are being passed; the suffix ui -// indicates that unsigned integer values are being passed, and this type -// should also match the data type of the specified uniform variable. The i -// variants of this function should be used to provide values for uniform -// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui -// variants of this function should be used to provide values for uniform -// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of -// these. The f variants should be used to provide values for uniform -// variables of type float, vec2, vec3, vec4, or arrays of these. Either the -// i, ui or f variants may be used to provide values for uniform variables of -// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable -// will be set to false if the input value is 0 or 0.0f, and it will be set -// to true otherwise. -// -// Uniform1i and Uniform1iv are the only two functions that may be used to -// load uniform variables defined as sampler types. Loading samplers with any -// other function will result in a GL.INVALID_OPERATION error. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) Uniform1i(location glbase.Uniform, v0 int32) { - C.gl3_2compat_glUniform1i(gl.funcs, C.GLint(location), C.GLint(v0)) -} - -// Uniform4f modifies the value of a single uniform variable. -// The location of the uniform variable to be modified is specified by -// location, which should be a value returned by GetUniformLocation. -// Uniform4f operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the -// uniform variable specified by location using the values passed as -// arguments. The number specified in the function should match the number of -// components in the data type of the specified uniform variable (1 for -// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.). -// The suffix f indicates that floating-point values are being passed; the -// suffix i indicates that integer values are being passed; the suffix ui -// indicates that unsigned integer values are being passed, and this type -// should also match the data type of the specified uniform variable. The i -// variants of this function should be used to provide values for uniform -// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui -// variants of this function should be used to provide values for uniform -// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of -// these. The f variants should be used to provide values for uniform -// variables of type float, vec2, vec3, vec4, or arrays of these. Either the -// i, ui or f variants may be used to provide values for uniform variables of -// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable -// will be set to false if the input value is 0 or 0.0f, and it will be set -// to true otherwise. -// -// Uniform1i and Uniform1iv are the only two functions that may be used to -// load uniform variables defined as sampler types. Loading samplers with any -// other function will result in a GL.INVALID_OPERATION error. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) Uniform4f(location glbase.Uniform, v0, v1, v2, v3 float32) { - C.gl3_2compat_glUniform4f(gl.funcs, C.GLint(location), C.GLfloat(v0), C.GLfloat(v1), C.GLfloat(v2), C.GLfloat(v3)) -} - -// Uniform3f modifies the value of a single uniform variable. -// The location of the uniform variable to be modified is specified by -// location, which should be a value returned by GetUniformLocation. -// Uniform3f operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the -// uniform variable specified by location using the values passed as -// arguments. The number specified in the function should match the number of -// components in the data type of the specified uniform variable (1 for -// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.). -// The suffix f indicates that floating-point values are being passed; the -// suffix i indicates that integer values are being passed; the suffix ui -// indicates that unsigned integer values are being passed, and this type -// should also match the data type of the specified uniform variable. The i -// variants of this function should be used to provide values for uniform -// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui -// variants of this function should be used to provide values for uniform -// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of -// these. The f variants should be used to provide values for uniform -// variables of type float, vec2, vec3, vec4, or arrays of these. Either the -// i, ui or f variants may be used to provide values for uniform variables of -// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable -// will be set to false if the input value is 0 or 0.0f, and it will be set -// to true otherwise. -// -// Uniform1i and Uniform1iv are the only two functions that may be used to -// load uniform variables defined as sampler types. Loading samplers with any -// other function will result in a GL.INVALID_OPERATION error. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) Uniform3f(location glbase.Uniform, v0, v1, v2 float32) { - C.gl3_2compat_glUniform3f(gl.funcs, C.GLint(location), C.GLfloat(v0), C.GLfloat(v1), C.GLfloat(v2)) -} - -// Uniform2f modifies the value of a single uniform variable. -// The location of the uniform variable to be modified is specified by -// location, which should be a value returned by GetUniformLocation. -// Uniform2f operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the -// uniform variable specified by location using the values passed as -// arguments. The number specified in the function should match the number of -// components in the data type of the specified uniform variable (1 for -// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.). -// The suffix f indicates that floating-point values are being passed; the -// suffix i indicates that integer values are being passed; the suffix ui -// indicates that unsigned integer values are being passed, and this type -// should also match the data type of the specified uniform variable. The i -// variants of this function should be used to provide values for uniform -// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui -// variants of this function should be used to provide values for uniform -// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of -// these. The f variants should be used to provide values for uniform -// variables of type float, vec2, vec3, vec4, or arrays of these. Either the -// i, ui or f variants may be used to provide values for uniform variables of -// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable -// will be set to false if the input value is 0 or 0.0f, and it will be set -// to true otherwise. -// -// Uniform1i and Uniform1iv are the only two functions that may be used to -// load uniform variables defined as sampler types. Loading samplers with any -// other function will result in a GL.INVALID_OPERATION error. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) Uniform2f(location glbase.Uniform, v0, v1 float32) { - C.gl3_2compat_glUniform2f(gl.funcs, C.GLint(location), C.GLfloat(v0), C.GLfloat(v1)) -} - -// Uniform1f modifies the value of a single uniform variable. -// The location of the uniform variable to be modified is specified by -// location, which should be a value returned by GetUniformLocation. -// Uniform1f operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the -// uniform variable specified by location using the values passed as -// arguments. The number specified in the function should match the number of -// components in the data type of the specified uniform variable (1 for -// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.). -// The suffix f indicates that floating-point values are being passed; the -// suffix i indicates that integer values are being passed; the suffix ui -// indicates that unsigned integer values are being passed, and this type -// should also match the data type of the specified uniform variable. The i -// variants of this function should be used to provide values for uniform -// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui -// variants of this function should be used to provide values for uniform -// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of -// these. The f variants should be used to provide values for uniform -// variables of type float, vec2, vec3, vec4, or arrays of these. Either the -// i, ui or f variants may be used to provide values for uniform variables of -// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable -// will be set to false if the input value is 0 or 0.0f, and it will be set -// to true otherwise. -// -// Uniform1i and Uniform1iv are the only two functions that may be used to -// load uniform variables defined as sampler types. Loading samplers with any -// other function will result in a GL.INVALID_OPERATION error. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) Uniform1f(location glbase.Uniform, v0 float32) { - C.gl3_2compat_glUniform1f(gl.funcs, C.GLint(location), C.GLfloat(v0)) -} - -// UseProgram installs the program object specified by program as part of -// current rendering state. One or more executables are created in a program -// object by successfully attaching shader objects to it with AttachShader, -// successfully compiling the shader objects with CompileShader, and -// successfully linking the program object with LinkProgram. -// -// A program object will contain an executable that will run on the vertex -// processor if it contains one or more shader objects of type -// GL.VERTEX_SHADER that have been successfully compiled and linked. -// Similarly, a program object will contain an executable that will run on -// the fragment processor if it contains one or more shader objects of type -// GL.FRAGMENT_SHADER that have been successfully compiled and linked. -// -// Successfully installing an executable on a programmable processor will -// cause the corresponding fixed functionality of OpenGL to be disabled. -// Specifically, if an executable is installed on the vertex processor, the -// OpenGL fixed functionality will be disabled as follows. -// -// - The modelview matrix is not applied to vertex coordinates. -// -// - The projection matrix is not applied to vertex coordinates. -// -// - The texture matrices are not applied to texture coordinates. -// -// - Normals are not transformed to eye coordinates. -// -// - Normals are not rescaled or normalized. -// -// - Normalization of GL.AUTO_NORMAL evaluated normals is not performed. -// -// - Texture coordinates are not generated automatically. -// -// - Per-vertex lighting is not performed. -// -// - Color material computations are not performed. -// -// - Color index lighting is not performed. -// -// - This list also applies when setting the current raster position. -// -// The executable that is installed on the vertex processor is expected to -// implement any or all of the desired functionality from the preceding list. -// Similarly, if an executable is installed on the fragment processor, the -// OpenGL fixed functionality will be disabled as follows. -// -// - Texture environment and texture functions are not applied. -// -// - Texture application is not applied. -// -// - Color sum is not applied. -// -// - Fog is not applied. -// -// Again, the fragment shader that is installed is expected to implement any -// or all of the desired functionality from the preceding list. -// -// While a program object is in use, applications are free to modify attached -// shader objects, compile attached shader objects, attach additional shader -// objects, and detach or delete shader objects. None of these operations -// will affect the executables that are part of the current state. However, -// relinking the program object that is currently in use will install the -// program object as part of the current rendering state if the link -// operation was successful (see LinkProgram). If the program object -// currently in use is relinked unsuccessfully, its link status will be set -// to GL.FALSE, but the executables and associated state will remain part of -// the current state until a subsequent call to UseProgram removes it from -// use. After it is removed from use, it cannot be made part of current state -// until it has been successfully relinked. -// -// If program contains shader objects of type GL.VERTEX_SHADER but it does -// not contain shader objects of type GL.FRAGMENT_SHADER, an executable will -// be installed on the vertex processor, but fixed functionality will be used -// for fragment processing. Similarly, if program contains shader objects of -// type GL.FRAGMENT_SHADER but it does not contain shader objects of type -// GL.VERTEX_SHADER, an executable will be installed on the fragment -// processor, but fixed functionality will be used for vertex processing. If -// program is 0, the programmable processors will be disabled, and fixed -// functionality will be used for both vertex and fragment processing. -// -// While a program object is in use, the state that controls the disabled -// fixed functionality may also be updated using the normal OpenGL calls. -// -// Like display lists and texture objects, the name space for program objects -// may be shared across a set of contexts, as long as the server sides of the -// contexts share the same address space. If the name space is shared across -// contexts, any attached objects and the data associated with those attached -// objects are shared as well. -// -// Applications are responsible for providing the synchronization across API -// calls when objects are accessed from different execution threads. -// -// Error GL.INVALID_VALUE is generated if program is neither 0 nor a value -// generated by OpenGL. GL.INVALID_OPERATION is generated if program is not -// a program object. GL.INVALID_OPERATION is generated if program could not -// be made part of current state. GL.INVALID_OPERATION is generated if -// UseProgram is executed between the execution of Begin and the -// corresponding execution of End. -// -// UseProgram is available in GL version 2.0 or greater. -func (gl *GL) UseProgram(program glbase.Program) { - C.gl3_2compat_glUseProgram(gl.funcs, C.GLuint(program)) -} - -// ShaderSource sets the source code in shader to the provided source code. Any source -// code previously stored in the shader object is completely replaced. -// -// Error GL.INVALID_VALUE is generated if shader is not a value generated by -// OpenGL. GL.INVALID_OPERATION is generated if shader is not a shader -// object. GL.INVALID_VALUE is generated if count is less than 0. -// GL.INVALID_OPERATION is generated if ShaderSource is executed between the -// execution of Begin and the corresponding execution of End. -// -// ShaderSource is available in GL version 2.0 or greater. -func (gl *GL) ShaderSource(shader glbase.Shader, source ...string) { - count := len(source) - length := make([]int32, count) - source_c := make([]unsafe.Pointer, count) - for i, src := range source { - length[i] = int32(len(src)) - if len(src) > 0 { - source_c[i] = *(*unsafe.Pointer)(unsafe.Pointer(&src)) - } else { - source_c[i] = unsafe.Pointer(uintptr(0)) - } - } - C.gl3_2compat_glShaderSource(gl.funcs, C.GLuint(shader), C.GLsizei(count), (**C.GLchar)(unsafe.Pointer(&source_c[0])), (*C.GLint)(unsafe.Pointer(&length[0]))) -} - -// LinkProgram links the program object specified by program. If any shader -// objects of type GL.VERTEX_SHADER are attached to program, they will be -// used to create an executable that will run on the programmable vertex -// processor. If any shader objects of type GL.FRAGMENT_SHADER are attached -// to program, they will be used to create an executable that will run on the -// programmable fragment processor. -// -// The status of the link operation will be stored as part of the program -// object's state. This value will be set to GL.TRUE if the program object -// was linked without errors and is ready for use, and GL.FALSE otherwise. It -// can be queried by calling GetProgramiv with arguments program and -// GL.LINK_STATUS. -// -// As a result of a successful link operation, all active user-defined -// uniform variables belonging to program will be initialized to 0, and each -// of the program object's active uniform variables will be assigned a -// location that can be queried by calling GetUniformLocation. Also, any -// active user-defined attribute variables that have not been bound to a -// generic vertex attribute index will be bound to one at this time. -// -// Linking of a program object can fail for a number of reasons as specified -// in the OpenGL Shading Language Specification. The following lists some of -// the conditions that will cause a link error. -// -// - The number of active attribute variables supported by the -// implementation has been exceeded. -// -// - The storage limit for uniform variables has been exceeded. -// -// - The number of active uniform variables supported by the implementation -// has been exceeded. -// -// - The main function is missing for the vertex shader or the fragment -// shader. -// -// - A varying variable actually used in the fragment shader is not -// declared in the same way (or is not declared at all) in the vertex -// shader. -// -// - A reference to a function or variable name is unresolved. -// -// - A shared global is declared with two different types or two different -// initial values. -// -// - One or more of the attached shader objects has not been successfully -// compiled. -// -// - Binding a generic attribute matrix caused some rows of the matrix to -// fall outside the allowed maximum of GL.MAX_VERTEX_ATTRIBS. -// -// - Not enough contiguous vertex attribute slots could be found to bind -// attribute matrices. -// -// When a program object has been successfully linked, the program object can -// be made part of current state by calling UseProgram. Whether or not the -// link operation was successful, the program object's information log will -// be overwritten. The information log can be retrieved by calling -// GetProgramInfoLog. -// -// LinkProgram will also install the generated executables as part of the -// current rendering state if the link operation was successful and the -// specified program object is already currently in use as a result of a -// previous call to UseProgram. If the program object currently in use is -// relinked unsuccessfully, its link status will be set to GL.FALSE , but the -// executables and associated state will remain part of the current state -// until a subsequent call to UseProgram removes it from use. After it is -// removed from use, it cannot be made part of current state until it has -// been successfully relinked. -// -// If program contains shader objects of type GL.VERTEX_SHADER but does not -// contain shader objects of type GL.FRAGMENT_SHADER, the vertex shader will -// be linked against the implicit interface for fixed functionality fragment -// processing. Similarly, if program contains shader objects of type -// GL.FRAGMENT_SHADER but it does not contain shader objects of type -// GL.VERTEX_SHADER, the fragment shader will be linked against the implicit -// interface for fixed functionality vertex processing. -// -// The program object's information log is updated and the program is -// generated at the time of the link operation. After the link operation, -// applications are free to modify attached shader objects, compile attached -// shader objects, detach shader objects, delete shader objects, and attach -// additional shader objects. None of these operations affects the -// information log or the program that is part of the program object. -// -// If the link operation is unsuccessful, any information about a previous -// link operation on program is lost (a failed link does not restore the -// old state of program). Certain information can still be retrieved -// from program even after an unsuccessful link operation. See for instance -// GetActiveAttrib and GetActiveUniform. -// -// Error GL.INVALID_VALUE is generated if program is not a value generated by -// OpenGL. GL.INVALID_OPERATION is generated if program is not a program -// object. GL.INVALID_OPERATION is generated if LinkProgram is executed -// between the execution of Begin and the corresponding execution of End. -// -// LinkProgram is available in GL version 2.0 or greater. -func (gl *GL) LinkProgram(program glbase.Program) { - C.gl3_2compat_glLinkProgram(gl.funcs, C.GLuint(program)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glIsShader.xml -func (gl *GL) IsShader(shader glbase.Shader) bool { - glresult := C.gl3_2compat_glIsShader(gl.funcs, C.GLuint(shader)) - return *(*bool)(unsafe.Pointer(&glresult)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glIsProgram.xml -func (gl *GL) IsProgram(program glbase.Program) bool { - glresult := C.gl3_2compat_glIsProgram(gl.funcs, C.GLuint(program)) - return *(*bool)(unsafe.Pointer(&glresult)) -} - -// GetVertexAttribiv returns in params the value of a generic vertex attribute -// parameter. The generic vertex attribute to be queried is specified by -// index, and the parameter to be queried is specified by pname. -// -// The accepted parameter names are as follows: -// -// GL.VERTEX_ATTRIB_ARRAY_BUFFER_BINDING -// params returns a single value, the name of the buffer object -// currently bound to the binding point corresponding to generic vertex -// attribute array index. If no buffer object is bound, 0 is returned. -// The initial value is 0. -// -// GL.VERTEX_ATTRIB_ARRAY_ENABLED -// params returns a single value that is non-zero (true) if the vertex -// attribute array for index is enabled and 0 (false) if it is -// disabled. The initial value is 0. -// -// GL.VERTEX_ATTRIB_ARRAY_SIZE -// params returns a single value, the size of the vertex attribute -// array for index. The size is the number of values for each element -// of the vertex attribute array, and it will be 1, 2, 3, or 4. The -// initial value is 4. -// -// GL.VERTEX_ATTRIB_ARRAY_STRIDE -// params returns a single value, the array stride for (number of bytes -// between successive elements in) the vertex attribute array for -// index. A value of 0 indicates that the array elements are stored -// sequentially in memory. The initial value is 0. -// -// GL.VERTEX_ATTRIB_ARRAY_TYPE -// params returns a single value, a symbolic constant indicating the -// array type for the vertex attribute array for index. Possible values -// are GL.BYTE, GL.UNSIGNED_BYTE, GL.SHORT, GL.UNSIGNED_SHORT, GL.INT, -// GL.UNSIGNED_INT, GL.FLOAT, and GL.DOUBLE. The initial value is -// GL.FLOAT. -// -// GL.VERTEX_ATTRIB_ARRAY_NORMALIZED -// params returns a single value that is non-zero (true) if fixed-point -// data types for the vertex attribute array indicated by index are -// normalized when they are converted to floating point, and 0 (false) -// otherwise. The initial value is 0. -// -// GL.CURRENT_VERTEX_ATTRIB -// params returns four values that represent the current value for the -// generic vertex attribute specified by index. Generic vertex -// attribute 0 is unique in that it has no current state, so an error -// will be generated if index is 0. The initial value for all other -// generic vertex attributes is (0,0,0,1). -// -// All of the parameters except GL.CURRENT_VERTEX_ATTRIB represent -// client-side state. -// -// Error GL.INVALID_VALUE is generated if index is greater than or equal to -// GL.MAX_VERTEX_ATTRIBS. GL.INVALID_ENUM is generated if pname is not an -// accepted value. GL.INVALID_OPERATION is generated if index is 0 and pname -// is GL.CURRENT_VERTEX_ATTRIB. -// -// GetVertexAttribiv is available in GL version 2.0 or greater. -func (gl *GL) GetVertexAttribiv(index glbase.Attrib, pname glbase.Enum, params []int32) { - var params_c [4]int32 - C.gl3_2compat_glGetVertexAttribiv(gl.funcs, C.GLuint(index), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms_c[0]))) - copy(params, params_c[:]) -} - -// GetVertexAttribfv returns in params the value of a generic vertex attribute -// parameter. The generic vertex attribute to be queried is specified by -// index, and the parameter to be queried is specified by pname. -// -// The accepted parameter names are as follows: -// -// GL.VERTEX_ATTRIB_ARRAY_BUFFER_BINDING -// params returns a single value, the name of the buffer object -// currently bound to the binding point corresponding to generic vertex -// attribute array index. If no buffer object is bound, 0 is returned. -// The initial value is 0. -// -// GL.VERTEX_ATTRIB_ARRAY_ENABLED -// params returns a single value that is non-zero (true) if the vertex -// attribute array for index is enabled and 0 (false) if it is -// disabled. The initial value is 0. -// -// GL.VERTEX_ATTRIB_ARRAY_SIZE -// params returns a single value, the size of the vertex attribute -// array for index. The size is the number of values for each element -// of the vertex attribute array, and it will be 1, 2, 3, or 4. The -// initial value is 4. -// -// GL.VERTEX_ATTRIB_ARRAY_STRIDE -// params returns a single value, the array stride for (number of bytes -// between successive elements in) the vertex attribute array for -// index. A value of 0 indicates that the array elements are stored -// sequentially in memory. The initial value is 0. -// -// GL.VERTEX_ATTRIB_ARRAY_TYPE -// params returns a single value, a symbolic constant indicating the -// array type for the vertex attribute array for index. Possible values -// are GL.BYTE, GL.UNSIGNED_BYTE, GL.SHORT, GL.UNSIGNED_SHORT, GL.INT, -// GL.UNSIGNED_INT, GL.FLOAT, and GL.DOUBLE. The initial value is -// GL.FLOAT. -// -// GL.VERTEX_ATTRIB_ARRAY_NORMALIZED -// params returns a single value that is non-zero (true) if fixed-point -// data types for the vertex attribute array indicated by index are -// normalized when they are converted to floating point, and 0 (false) -// otherwise. The initial value is 0. -// -// GL.CURRENT_VERTEX_ATTRIB -// params returns four values that represent the current value for the -// generic vertex attribute specified by index. Generic vertex -// attribute 0 is unique in that it has no current state, so an error -// will be generated if index is 0. The initial value for all other -// generic vertex attributes is (0,0,0,1). -// -// All of the parameters except GL.CURRENT_VERTEX_ATTRIB represent -// client-side state. -// -// Error GL.INVALID_VALUE is generated if index is greater than or equal to -// GL.MAX_VERTEX_ATTRIBS. GL.INVALID_ENUM is generated if pname is not an -// accepted value. GL.INVALID_OPERATION is generated if index is 0 and pname -// is GL.CURRENT_VERTEX_ATTRIB. -// -// GetVertexAttribfv is available in GL version 2.0 or greater. -func (gl *GL) GetVertexAttribfv(index glbase.Attrib, pname glbase.Enum, params []float32) { - var params_c [4]float32 - C.gl3_2compat_glGetVertexAttribfv(gl.funcs, C.GLuint(index), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(¶ms_c[0]))) - copy(params, params_c[:]) -} - -// GetVertexAttribdv returns in params the value of a generic vertex attribute -// parameter. The generic vertex attribute to be queried is specified by -// index, and the parameter to be queried is specified by pname. -// -// The accepted parameter names are as follows: -// -// GL.VERTEX_ATTRIB_ARRAY_BUFFER_BINDING -// params returns a single value, the name of the buffer object -// currently bound to the binding point corresponding to generic vertex -// attribute array index. If no buffer object is bound, 0 is returned. -// The initial value is 0. -// -// GL.VERTEX_ATTRIB_ARRAY_ENABLED -// params returns a single value that is non-zero (true) if the vertex -// attribute array for index is enabled and 0 (false) if it is -// disabled. The initial value is 0. -// -// GL.VERTEX_ATTRIB_ARRAY_SIZE -// params returns a single value, the size of the vertex attribute -// array for index. The size is the number of values for each element -// of the vertex attribute array, and it will be 1, 2, 3, or 4. The -// initial value is 4. -// -// GL.VERTEX_ATTRIB_ARRAY_STRIDE -// params returns a single value, the array stride for (number of bytes -// between successive elements in) the vertex attribute array for -// index. A value of 0 indicates that the array elements are stored -// sequentially in memory. The initial value is 0. -// -// GL.VERTEX_ATTRIB_ARRAY_TYPE -// params returns a single value, a symbolic constant indicating the -// array type for the vertex attribute array for index. Possible values -// are GL.BYTE, GL.UNSIGNED_BYTE, GL.SHORT, GL.UNSIGNED_SHORT, GL.INT, -// GL.UNSIGNED_INT, GL.FLOAT, and GL.DOUBLE. The initial value is -// GL.FLOAT. -// -// GL.VERTEX_ATTRIB_ARRAY_NORMALIZED -// params returns a single value that is non-zero (true) if fixed-point -// data types for the vertex attribute array indicated by index are -// normalized when they are converted to floating point, and 0 (false) -// otherwise. The initial value is 0. -// -// GL.CURRENT_VERTEX_ATTRIB -// params returns four values that represent the current value for the -// generic vertex attribute specified by index. Generic vertex -// attribute 0 is unique in that it has no current state, so an error -// will be generated if index is 0. The initial value for all other -// generic vertex attributes is (0,0,0,1). -// -// All of the parameters except GL.CURRENT_VERTEX_ATTRIB represent -// client-side state. -// -// Error GL.INVALID_VALUE is generated if index is greater than or equal to -// GL.MAX_VERTEX_ATTRIBS. GL.INVALID_ENUM is generated if pname is not an -// accepted value. GL.INVALID_OPERATION is generated if index is 0 and pname -// is GL.CURRENT_VERTEX_ATTRIB. -// -// GetVertexAttribdv is available in GL version 2.0 or greater. -func (gl *GL) GetVertexAttribdv(index glbase.Attrib, pname glbase.Enum, params []float64) { - var params_c [4]float64 - C.gl3_2compat_glGetVertexAttribdv(gl.funcs, C.GLuint(index), C.GLenum(pname), (*C.GLdouble)(unsafe.Pointer(¶ms_c[0]))) - copy(params, params_c[:]) -} - -// GetUniformiv returns in params the value of the specified uniform -// variable. The type of the uniform variable specified by location -// determines the number of values returned. If the uniform variable is -// defined in the shader as a boolean, int, or float, a single value will be -// returned. If it is defined as a vec2, ivec2, or bvec2, two values will be -// returned. If it is defined as a vec3, ivec3, or bvec3, three values will -// be returned, and so on. To query values stored in uniform variables -// declared as arrays, call GetUniformiv for each element of the array. To -// query values stored in uniform variables declared as structures, call -// GetUniformiv for each field in the structure. The values for uniform -// variables declared as a matrix will be returned in column major order. -// -// The locations assigned to uniform variables are not known until the -// program object is linked. After linking has occurred, the command -// GetUniformLocation can be used to obtain the location of a uniform -// variable. This location value can then be passed to GetUniformiv in order -// to query the current value of the uniform variable. After a program object -// has been linked successfully, the index values for uniform variables -// remain fixed until the next link command occurs. The uniform variable -// values can only be queried after a link if the link was successful. -// -// Error GL.INVALID_VALUE is generated if program is not a value generated by -// OpenGL. GL.INVALID_OPERATION is generated if program is not a program -// object. GL.INVALID_OPERATION is generated if program has not been -// successfully linked. GL.INVALID_OPERATION is generated if location does -// not correspond to a valid uniform variable location for the specified -// program object. GL.INVALID_OPERATION is generated if GetUniformiv is -// executed between the execution of Begin and the corresponding execution of -// End. -// -// GetUniformiv is available in GL version 2.0 or greater. -func (gl *GL) GetUniformiv(program glbase.Program, location glbase.Uniform, params []int32) { - var params_c [4]int32 - C.gl3_2compat_glGetUniformiv(gl.funcs, C.GLuint(program), C.GLint(location), (*C.GLint)(unsafe.Pointer(¶ms_c[0]))) - copy(params, params_c[:]) -} - -// GetUniformfv returns in params the value of the specified uniform -// variable. The type of the uniform variable specified by location -// determines the number of values returned. If the uniform variable is -// defined in the shader as a boolean, int, or float, a single value will be -// returned. If it is defined as a vec2, ivec2, or bvec2, two values will be -// returned. If it is defined as a vec3, ivec3, or bvec3, three values will -// be returned, and so on. To query values stored in uniform variables -// declared as arrays, call GetUniformfv for each element of the array. To -// query values stored in uniform variables declared as structures, call -// GetUniformfv for each field in the structure. The values for uniform -// variables declared as a matrix will be returned in column major order. -// -// The locations assigned to uniform variables are not known until the -// program object is linked. After linking has occurred, the command -// GetUniformLocation can be used to obtain the location of a uniform -// variable. This location value can then be passed to GetUniformfv in order -// to query the current value of the uniform variable. After a program object -// has been linked successfully, the index values for uniform variables -// remain fixed until the next link command occurs. The uniform variable -// values can only be queried after a link if the link was successful. -// -// Error GL.INVALID_VALUE is generated if program is not a value generated by -// OpenGL. GL.INVALID_OPERATION is generated if program is not a program -// object. GL.INVALID_OPERATION is generated if program has not been -// successfully linked. GL.INVALID_OPERATION is generated if location does -// not correspond to a valid uniform variable location for the specified -// program object. GL.INVALID_OPERATION is generated if GetUniformfv is -// executed between the execution of Begin and the corresponding execution of -// End. -// -// GetUniformfv is available in GL version 2.0 or greater. -func (gl *GL) GetUniformfv(program glbase.Program, location glbase.Uniform, params []float32) { - var params_c [4]float32 - C.gl3_2compat_glGetUniformfv(gl.funcs, C.GLuint(program), C.GLint(location), (*C.GLfloat)(unsafe.Pointer(¶ms_c[0]))) - copy(params, params_c[:]) -} - -// GetUniformLocation returns an integer that represents the location of a -// specific uniform variable within a program object. name must be an active -// uniform variable name in program that is not a structure, an array of -// structures, or a subcomponent of a vector or a matrix. This function -// returns -1 if name does not correspond to an active uniform variable in -// program or if name starts with the reserved prefix "gl_". -// -// Uniform variables that are structures or arrays of structures may be -// queried by calling GetUniformLocation for each field within the -// structure. The array element operator "[]" and the structure field -// operator "." may be used in name in order to select elements within an -// array or fields within a structure. The result of using these operators is -// not allowed to be another structure, an array of structures, or a -// subcomponent of a vector or a matrix. Except if the last part of name -// indicates a uniform variable array, the location of the first element of -// an array can be retrieved by using the name of the array, or by using the -// name appended by "[0]". -// -// The actual locations assigned to uniform variables are not known until the -// program object is linked successfully. After linking has occurred, the -// command GetUniformLocation can be used to obtain the location of a -// uniform variable. This location value can then be passed to Uniform to -// set the value of the uniform variable or to GetUniform in order to query -// the current value of the uniform variable. After a program object has been -// linked successfully, the index values for uniform variables remain fixed -// until the next link command occurs. Uniform variable locations and values -// can only be queried after a link if the link was successful. -// -// Error GL.INVALID_VALUE is generated if program is not a value generated by -// OpenGL. GL.INVALID_OPERATION is generated if program is not a program object. -// GL.INVALID_OPERATION is generated if program has not been successfully -// linked. GL.INVALID_OPERATION is generated if GetUniformLocation is executed -// between the execution of Begin and the corresponding execution of End. -// -// GetUniformLocation is available in GL version 2.0 or greater. -func (gl *GL) GetUniformLocation(program glbase.Program, name string) glbase.Uniform { - name_cstr := C.CString(name) - glresult := C.gl3_2compat_glGetUniformLocation(gl.funcs, C.GLuint(program), (*C.GLchar)(name_cstr)) - C.free(unsafe.Pointer(name_cstr)) - return glbase.Uniform(glresult) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glGetShaderSource.xml -func (gl *GL) GetShaderSource(shader glbase.Shader, bufSize int32, length []int32, source []byte) { - C.gl3_2compat_glGetShaderSource(gl.funcs, C.GLuint(shader), C.GLsizei(bufSize), (*C.GLsizei)(unsafe.Pointer(&length[0])), (*C.GLchar)(unsafe.Pointer(&source[0]))) -} - -// GetShaderInfoLog returns the information log for the specified shader -// object. The information log for a shader object is modified when the -// shader is compiled. -// -// The information log for a shader object is a string that may contain -// diagnostic messages, warning messages, and other information about the -// last compile operation. When a shader object is created, its information -// log will be a string of length 0, and the size of the current log can be -// obtained by calling GetShaderiv with the value GL.INFO_LOG_LENGTH. -// -// The information log for a shader object is the OpenGL implementer's -// primary mechanism for conveying information about the compilation process. -// Therefore, the information log can be helpful to application developers -// during the development process, even when compilation is successful. -// Application developers should not expect different OpenGL implementations -// to produce identical information logs. -// -// Error GL.INVALID_VALUE is generated if shader is not a value generated by -// OpenGL. GL.INVALID_OPERATION is generated if shader is not a shader -// object. GL.INVALID_VALUE is generated if maxLength is less than 0. -// GL.INVALID_OPERATION is generated if GetShaderInfoLog is executed -// between the execution of Begin and the corresponding execution of End. -// -// GetShaderInfoLog is available in GL version 2.0 or greater. -func (gl *GL) GetShaderInfoLog(shader glbase.Shader) []byte { - var params [1]int32 - var length int32 - gl.GetShaderiv(shader, INFO_LOG_LENGTH, params[:]) - bufSize := params[0] - infoLog := make([]byte, int(bufSize)) - C.gl3_2compat_glGetShaderInfoLog(gl.funcs, C.GLuint(shader), C.GLsizei(bufSize), (*C.GLsizei)(unsafe.Pointer(&length)), (*C.GLchar)(unsafe.Pointer(&infoLog[0]))) - return infoLog -} - -// GetShaderiv GetShader returns in params the value of a parameter for a specific -// shader object. The following parameters are defined: -// -// GL.SHADER_TYPE -// params returns GL.VERTEX_SHADER if shader is a vertex shader object, -// and GL.FRAGMENT_SHADER if shader is a fragment shader object. -// -// GL.DELETE_STATUS -// params returns GL.TRUE if shader is currently flagged for deletion, -// and GL.FALSE otherwise. -// -// GL.COMPILE_STATUS -// params returns GL.TRUE if the last compile operation on shader was -// successful, and GL.FALSE otherwise. -// -// GL.INFO_LOG_LENGTH -// params returns the number of characters in the information log for -// shader including the null termination character (the size of the -// character buffer required to store the information log). If shader has -// no information log, a value of 0 is returned. -// -// GL.SHADER_SOURCE_LENGTH -// params returns the length of the concatenation of the source strings -// that make up the shader source for the shader, including the null -// termination character. (the size of the character buffer -// required to store the shader source). If no source code exists, 0 is -// returned. -// -// Error GL.INVALID_VALUE is generated if shader is not a value generated by -// OpenGL. GL.INVALID_OPERATION is generated if shader does not refer to a -// shader object. GL.INVALID_ENUM is generated if pname is not an accepted -// value. GL.INVALID_OPERATION is generated if GetShader is executed -// between the execution of Begin and the corresponding execution of End. -// -// GetShaderiv is available in GL version 2.0 or greater. -func (gl *GL) GetShaderiv(shader glbase.Shader, pname glbase.Enum, params []int32) { - var params_c [4]int32 - C.gl3_2compat_glGetShaderiv(gl.funcs, C.GLuint(shader), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms_c[0]))) - copy(params, params_c[:]) -} - -// GetProgramInfoLog returns the information log for the specified program -// object. The information log for a program object is modified when the -// program object is linked or validated. -// -// The information log for a program object is either an empty string, or a -// string containing information about the last link operation, or a string -// containing information about the last validation operation. It may contain -// diagnostic messages, warning messages, and other information. When a -// program object is created, its information log will be a string of length -// 0, and the size of the current log can be obtained by calling GetProgramiv -// with the value GL.INFO_LOG_LENGTH. -// -// Error GL.INVALID_VALUE is generated if program is not a value generated -// by OpenGL. GL.INVALID_OPERATION is generated if program is not a -// program object. -func (gl *GL) GetProgramInfoLog(program glbase.Program) []byte { - var params [1]int32 - var length int32 - gl.GetProgramiv(program, INFO_LOG_LENGTH, params[:]) - bufSize := params[0] - infoLog := make([]byte, int(bufSize)) - C.gl3_2compat_glGetProgramInfoLog(gl.funcs, C.GLuint(program), C.GLsizei(bufSize), (*C.GLsizei)(unsafe.Pointer(&length)), (*C.GLchar)(unsafe.Pointer(&infoLog[0]))) - return infoLog -} - -// GetProgramiv returns in params the value of a parameter for a specific -// program object. The following parameters are defined: -// -// GL.DELETE_STATUS -// params returns GL.TRUE if program is currently flagged for deletion, -// and GL.FALSE otherwise. -// -// GL.LINK_STATUS -// params returns GL.TRUE if the last link operation on program was -// successful, and GL.FALSE otherwise. -// -// GL.VALIDATE_STATUS -// params returns GL.TRUE or if the last validation operation on -// program was successful, and GL.FALSE otherwise. -// -// GL.INFO_LOG_LENGTH -// params returns the number of characters in the information log for -// program including the null termination character (the size of -// the character buffer required to store the information log). If -// program has no information log, a value of 0 is returned. -// -// GL.ATTACHED_SHADERS -// params returns the number of shader objects attached to program. -// -// GL.ACTIVE_ATTRIBUTES -// params returns the number of active attribute variables for program. -// -// GL.ACTIVE_ATTRIBUTE_MAX_LENGTH -// params returns the length of the longest active attribute name for -// program, including the null termination character (the size of -// the character buffer required to store the longest attribute name). -// If no active attributes exist, 0 is returned. -// -// GL.ACTIVE_UNIFORMS -// params returns the number of active uniform variables for program. -// -// GL.ACTIVE_UNIFORM_MAX_LENGTH -// params returns the length of the longest active uniform variable -// name for program, including the null termination character (i.e., -// the size of the character buffer required to store the longest -// uniform variable name). If no active uniform variables exist, 0 is -// returned. -// -// GL.TRANSFORM_FEEDBACK_BUFFER_MODE -// params returns a symbolic constant indicating the buffer mode used -// when transform feedback is active. This may be GL.SEPARATE_ATTRIBS -// or GL.INTERLEAVED_ATTRIBS. -// -// GL.TRANSFORM_FEEDBACK_VARYINGS -// params returns the number of varying variables to capture in transform -// feedback mode for the program. -// -// GL.TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH -// params returns the length of the longest variable name to be used for -// transform feedback, including the null-terminator. -// -// GL.GEOMETRY_VERTICES_OUT -// params returns the maximum number of vertices that the geometry shader in -// program will output. -// -// GL.GEOMETRY_INPUT_TYPE -// params returns a symbolic constant indicating the primitive type accepted -// as input to the geometry shader contained in program. -// -// GL.GEOMETRY_OUTPUT_TYPE -// params returns a symbolic constant indicating the primitive type that will -// be output by the geometry shader contained in program. -// -// GL.ACTIVE_UNIFORM_BLOCKS and GL.ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH are -// available only if the GL version 3.1 or greater. -// -// GL.GEOMETRY_VERTICES_OUT, GL.GEOMETRY_INPUT_TYPE and -// GL.GEOMETRY_OUTPUT_TYPE are accepted only if the GL version is 3.2 or -// greater. -// -// Error GL.INVALID_VALUE is generated if program is not a value generated by -// OpenGL. GL.INVALID_OPERATION is generated if program does not refer to a -// program object. GL.INVALID_OPERATION is generated if pname is -// GL.GEOMETRY_VERTICES_OUT, GL.GEOMETRY_INPUT_TYPE, or -// GL.GEOMETRY_OUTPUT_TYPE, and program does not contain a geometry shader. -// GL.INVALID_ENUM is generated if pname is not an accepted value. -func (gl *GL) GetProgramiv(program glbase.Program, pname glbase.Enum, params []int32) { - var params_c [4]int32 - C.gl3_2compat_glGetProgramiv(gl.funcs, C.GLuint(program), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms_c[0]))) - copy(params, params_c[:]) -} - -// GetAttribLocation queries the previously linked program object specified -// by program for the attribute variable specified by name and returns the -// index of the generic vertex attribute that is bound to that attribute -// variable. If name is a matrix attribute variable, the index of the first -// column of the matrix is returned. If the named attribute variable is not -// an active attribute in the specified program object or if name starts with -// the reserved prefix "gl_", a value of -1 is returned. -// -// The association between an attribute variable name and a generic attribute -// index can be specified at any time by calling BindAttribLocation. -// Attribute bindings do not go into effect until LinkProgram is called. -// After a program object has been linked successfully, the index values for -// attribute variables remain fixed until the next link command occurs. The -// attribute values can only be queried after a link if the link was -// successful. GetAttribLocation returns the binding that actually went -// into effect the last time LinkProgram was called for the specified -// program object. Attribute bindings that have been specified since the last -// link operation are not returned by GetAttribLocation. -// -// Error GL_INVALID_OPERATION is generated if program is not a value -// generated by OpenGL. GL_INVALID_OPERATION is generated if program is not -// a program object. GL_INVALID_OPERATION is generated if program has not -// been successfully linked. GL_INVALID_OPERATION is generated if -// GetAttribLocation is executed between the execution of Begin and the -// corresponding execution of End. -// -// GetAttribLocation is available in GL version 2.0 or greater. -func (gl *GL) GetAttribLocation(program glbase.Program, name string) glbase.Attrib { - name_cstr := C.CString(name) - glresult := C.gl3_2compat_glGetAttribLocation(gl.funcs, C.GLuint(program), (*C.GLchar)(name_cstr)) - C.free(unsafe.Pointer(name_cstr)) - return glbase.Attrib(glresult) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glGetAttachedShaders.xml -func (gl *GL) GetAttachedShaders(program glbase.Program, maxCount int32, count []int, obj []uint32) { - C.gl3_2compat_glGetAttachedShaders(gl.funcs, C.GLuint(program), C.GLsizei(maxCount), (*C.GLsizei)(unsafe.Pointer(&count[0])), (*C.GLuint)(unsafe.Pointer(&obj[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glGetActiveUniform.xml -func (gl *GL) GetActiveUniform(program glbase.Program, index uint32, bufSize int32, length []int32, size []int, gltype []glbase.Enum, name []byte) { - C.gl3_2compat_glGetActiveUniform(gl.funcs, C.GLuint(program), C.GLuint(index), C.GLsizei(bufSize), (*C.GLsizei)(unsafe.Pointer(&length[0])), (*C.GLint)(unsafe.Pointer(&size[0])), (*C.GLenum)(unsafe.Pointer(&gltype[0])), (*C.GLchar)(unsafe.Pointer(&name[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glGetActiveAttrib.xml -func (gl *GL) GetActiveAttrib(program glbase.Program, index glbase.Attrib, bufSize int32, length []int32, size []int, gltype []glbase.Enum, name []byte) { - C.gl3_2compat_glGetActiveAttrib(gl.funcs, C.GLuint(program), C.GLuint(index), C.GLsizei(bufSize), (*C.GLsizei)(unsafe.Pointer(&length[0])), (*C.GLint)(unsafe.Pointer(&size[0])), (*C.GLenum)(unsafe.Pointer(&gltype[0])), (*C.GLchar)(unsafe.Pointer(&name[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glEnableVertexAttribArray.xml -func (gl *GL) EnableVertexAttribArray(index glbase.Attrib) { - C.gl3_2compat_glEnableVertexAttribArray(gl.funcs, C.GLuint(index)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glDisableVertexAttribArray.xml -func (gl *GL) DisableVertexAttribArray(index glbase.Attrib) { - C.gl3_2compat_glDisableVertexAttribArray(gl.funcs, C.GLuint(index)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glDetachShader.xml -func (gl *GL) DetachShader(program glbase.Program, shader glbase.Shader) { - C.gl3_2compat_glDetachShader(gl.funcs, C.GLuint(program), C.GLuint(shader)) -} - -// DeleteShader frees the memory and invalidates the name associated with -// the shader object specified by shader. This command effectively undoes the -// effects of a call to CreateShader. -// -// If a shader object to be deleted is attached to a program object, it will -// be flagged for deletion, but it will not be deleted until it is no longer -// attached to any program object, for any rendering context (it must -// be detached from wherever it was attached before it will be deleted). A -// value of 0 for shader will be silently ignored. -// -// To determine whether an object has been flagged for deletion, call -// GetShader with arguments shader and GL.DELETE_STATUS. -// -// Error GL.INVALID_VALUE is generated if shader is not a value generated by -// OpenGL. -// -// DeleteShader is available in GL version 2.0 or greater. -func (gl *GL) DeleteShader(shader glbase.Shader) { - C.gl3_2compat_glDeleteShader(gl.funcs, C.GLuint(shader)) -} - -// DeleteProgram frees the memory and invalidates the name associated with -// the program object specified by program. This command effectively undoes -// the effects of a call to CreateProgram. -// -// If a program object is in use as part of current rendering state, it will -// be flagged for deletion, but it will not be deleted until it is no longer -// part of current state for any rendering context. If a program object to be -// deleted has shader objects attached to it, those shader objects will be -// automatically detached but not deleted unless they have already been -// flagged for deletion by a previous call to DeleteShader. A value of 0 -// for program will be silently ignored. -// -// To determine whether a program object has been flagged for deletion, call -// GetProgram with arguments program and GL.DELETE_STATUS. -// -// Error GL.INVALID_VALUE is generated if program is not a value generated by -// OpenGL. -// -// DeleteProgram is available in GL version 2.0 or greater. -func (gl *GL) DeleteProgram(program glbase.Program) { - C.gl3_2compat_glDeleteProgram(gl.funcs, C.GLuint(program)) -} - -// CreateShader creates an empty shader object and returns a non-zero value -// by which it can be referenced. A shader object is used to maintain the -// source code strings that define a shader. shaderType indicates the type of -// shader to be created. -// -// Two types of shaders are supported. A shader of type GL.VERTEX_SHADER is a -// shader that is intended to run on the programmable vertex processor and -// replace the fixed functionality vertex processing in OpenGL. A shader of -// type GL.FRAGMENT_SHADER is a shader that is intended to run on the -// programmable fragment processor and replace the fixed functionality -// fragment processing in OpenGL. -// -// When created, a shader object's GL.SHADER_TYPE parameter is set to either -// GL.VERTEX_SHADER or GL.FRAGMENT_SHADER, depending on the value of -// shaderType. -// -// Like display lists and texture objects, the name space for shader objects -// may be shared across a set of contexts, as long as the server sides of the -// contexts share the same address space. If the name space is shared across -// contexts, any attached objects and the data associated with those attached -// objects are shared as well. -// -// This function returns 0 if an error occurs creating the shader object. -// -// Error GL.INVALID_ENUM is generated if shaderType is not an accepted value. -// GL.INVALID_OPERATION is generated if CreateShader is executed between the -// execution of Begin and the corresponding execution of End. -// -// CreateShader is available in GL version 2.0 or greater. -func (gl *GL) CreateShader(gltype glbase.Enum) glbase.Shader { - glresult := C.gl3_2compat_glCreateShader(gl.funcs, C.GLenum(gltype)) - return glbase.Shader(glresult) -} - -// CreateProgram creates an empty program object and returns a non-zero -// value by which it can be referenced. A program object is an object to -// which shader objects can be attached. This provides a mechanism to specify -// the shader objects that will be linked to create a program. It also -// provides a means for checking the compatibility of the shaders that will -// be used to create a program (for instance, checking the compatibility -// between a vertex shader and a fragment shader). When no longer needed as -// part of a program object, shader objects can be detached. -// -// One or more executables are created in a program object by successfully -// attaching shader objects to it with AttachShader, successfully compiling -// the shader objects with CompileShader, and successfully linking the -// program object with LinkProgram. These executables are made part of -// current state when UseProgram is called. Program objects can be deleted -// by calling DeleteProgram. The memory associated with the program object -// will be deleted when it is no longer part of current rendering state for -// any context. -// -// Like display lists and texture objects, the name space for program objects -// may be shared across a set of contexts, as long as the server sides of the -// contexts share the same address space. If the name space is shared across -// contexts, any attached objects and the data associated with those attached -// objects are shared as well. -// -// Applications are responsible for providing the synchronization across API -// calls when objects are accessed from different execution threads. -// -// This function returns 0 if an error occurs creating the program object. -// -// Error GL.INVALID_OPERATION is generated if CreateProgram is executed -// between the execution of Begin and the corresponding execution of End. -// -// CreateProgram is available in GL version 2.0 or greater. -func (gl *GL) CreateProgram() glbase.Program { - glresult := C.gl3_2compat_glCreateProgram(gl.funcs) - return glbase.Program(glresult) -} - -// CompileShader compiles the source code strings that have been stored in -// the shader object specified by shader. -// -// The compilation status will be stored as part of the shader object's -// state. This value will be set to GL.TRUE if the shader was compiled without -// errors and is ready for use, and GL.FALSE otherwise. It can be queried by -// calling GetShaderiv with arguments shader and GL.COMPILE_STATUS. -// -// Compilation of a shader can fail for a number of reasons as specified by -// the OpenGL Shading Language Specification. Whether or not the compilation -// was successful, information about the compilation can be obtained from the -// shader object's information log by calling GetShaderInfoLog. -// -// Error GL.INVALID_VALUE is generated if shader is not a value generated by -// OpenGL. GL.INVALID_OPERATION is generated if shader is not a shader -// object. GL.INVALID_OPERATION is generated if CompileShader is executed -// between the execution of Begin and the corresponding execution of End. -// -// CompileShader is available in GL version 2.0 or greater. -func (gl *GL) CompileShader(shader glbase.Shader) { - C.gl3_2compat_glCompileShader(gl.funcs, C.GLuint(shader)) -} - -// BindAttribLocation associates a user-defined attribute variable in the program -// object specified by program with a generic vertex attribute index. The name -// parameter specifies the name of the vertex shader attribute variable to -// which index is to be bound. When program is made part of the current state, -// values provided via the generic vertex attribute index will modify the -// value of the user-defined attribute variable specified by name. -// -// If name refers to a matrix attribute variable, index refers to the first -// column of the matrix. Other matrix columns are then automatically bound to -// locations index+1 for a matrix of type mat2; index+1 and index+2 for a -// matrix of type mat3; and index+1, index+2, and index+3 for a matrix of -// type mat4. -// -// This command makes it possible for vertex shaders to use descriptive names -// for attribute variables rather than generic variables that are numbered -// from 0 to GL.MAX_VERTEX_ATTRIBS-1. The values sent to each generic -// attribute index are part of current state, just like standard vertex -// attributes such as color, normal, and vertex position. If a different -// program object is made current by calling UseProgram, the generic vertex -// attributes are tracked in such a way that the same values will be observed -// by attributes in the new program object that are also bound to index. -// -// Attribute variable name-to-generic attribute index bindings for a program -// object can be explicitly assigned at any time by calling -// BindAttribLocation. Attribute bindings do not go into effect until -// LinkProgram is called. After a program object has been linked -// successfully, the index values for generic attributes remain fixed (and -// their values can be queried) until the next link command occurs. -// -// Applications are not allowed to bind any of the standard OpenGL vertex -// attributes using this command, as they are bound automatically when -// needed. Any attribute binding that occurs after the program object has -// been linked will not take effect until the next time the program object is -// linked. -// -// If name was bound previously, that information is lost. Thus you cannot -// bind one user-defined attribute variable to multiple indices, but you can -// bind multiple user-defined attribute variables to the same index. -// -// Applications are allowed to bind more than one user-defined attribute -// variable to the same generic vertex attribute index. This is called -// aliasing, and it is allowed only if just one of the aliased attributes is -// active in the executable program, or if no path through the shader -// consumes more than one attribute of a set of attributes aliased to the -// same location. The compiler and linker are allowed to assume that no -// aliasing is done and are free to employ optimizations that work only in -// the absence of aliasing. OpenGL implementations are not required to do -// error checking to detect aliasing. Because there is no way to bind -// standard attributes, it is not possible to alias generic attributes with -// conventional ones (except for generic attribute 0). -// -// BindAttribLocation can be called before any vertex shader objects are -// bound to the specified program object. It is also permissible to bind a -// generic attribute index to an attribute variable name that is never used -// in a vertex shader. -// -// Active attributes that are not explicitly bound will be bound by the -// linker when LinkProgram is called. The locations assigned can be queried -// by calling GetAttribLocation. -// -// Error GL.INVALID_VALUE is generated if index is greater than or equal to -// GL.MAX_VERTEX_ATTRIBS. -// GL.INVALID_OPERATION is generated if name starts with the reserved prefix "gl_". -// GL.INVALID_VALUE is generated if program is not a value generated by OpenGL. -// GL.INVALID_OPERATION is generated if program is not a program object. -// GL.INVALID_OPERATION is generated if BindAttribLocation is executed -// between the execution of Begin and the corresponding execution of End. -// -// BindAttribLocation is available in GL version 2.0 or greater. -func (gl *GL) BindAttribLocation(program glbase.Program, index glbase.Attrib, name string) { - name_cstr := C.CString(name) - C.gl3_2compat_glBindAttribLocation(gl.funcs, C.GLuint(program), C.GLuint(index), (*C.GLchar)(name_cstr)) - C.free(unsafe.Pointer(name_cstr)) -} - -// AttachShader attaches a shader object to a program object. -// -// In order to create an executable, there must be a way to specify the list -// of things that will be linked together. Program objects provide this -// mechanism. Shaders that are to be linked together in a program object must -// first be attached to that program object. This indicates that shader will -// be included in link operations that will be performed on program. -// -// All operations that can be performed on a shader object are valid whether -// or not the shader object is attached to a program object. It is -// permissible to attach a shader object to a program object before source -// code has been loaded into the shader object or before the shader object -// has been compiled. It is permissible to attach multiple shader objects of -// the same type because each may contain a portion of the complete shader. -// It is also permissible to attach a shader object to more than one program -// object. If a shader object is deleted while it is attached to a program -// object, it will be flagged for deletion, and deletion will not occur until -// DetachShader is called to detach it from all program objects to which it -// is attached. -// -// Error GL.INVALID_VALUE is generated if either program or shader is not a -// value generated by OpenGL. GL.INVALID_OPERATION is generated if program -// is not a program object. GL.INVALID_OPERATION is generated if shader is -// not a shader object. GL.INVALID_OPERATION is generated if shader is -// already attached to program. GL.INVALID_OPERATION is generated if -// AttachShader is executed between the execution of Begin and the -// corresponding execution of End. -// -// AttachShader is available in GL version 2.0 or greater. -func (gl *GL) AttachShader(program glbase.Program, shader glbase.Shader) { - C.gl3_2compat_glAttachShader(gl.funcs, C.GLuint(program), C.GLuint(shader)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glStencilMaskSeparate.xml -func (gl *GL) StencilMaskSeparate(face glbase.Enum, mask uint32) { - C.gl3_2compat_glStencilMaskSeparate(gl.funcs, C.GLenum(face), C.GLuint(mask)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glStencilFuncSeparate.xml -func (gl *GL) StencilFuncSeparate(face, glfunc glbase.Enum, ref int32, mask uint32) { - C.gl3_2compat_glStencilFuncSeparate(gl.funcs, C.GLenum(face), C.GLenum(glfunc), C.GLint(ref), C.GLuint(mask)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glStencilOpSeparate.xml -func (gl *GL) StencilOpSeparate(face, sfail, dpfail, dppass glbase.Enum) { - C.gl3_2compat_glStencilOpSeparate(gl.funcs, C.GLenum(face), C.GLenum(sfail), C.GLenum(dpfail), C.GLenum(dppass)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glDrawBuffers.xml -func (gl *GL) DrawBuffers(n int, bufs []glbase.Enum) { - C.gl3_2compat_glDrawBuffers(gl.funcs, C.GLsizei(n), (*C.GLenum)(unsafe.Pointer(&bufs[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glBlendEquationSeparate.xml -func (gl *GL) BlendEquationSeparate(modeRGB, modeAlpha glbase.Enum) { - C.gl3_2compat_glBlendEquationSeparate(gl.funcs, C.GLenum(modeRGB), C.GLenum(modeAlpha)) -} - -// UniformMatrix4x3fv modifies the value of a uniform variable or a uniform -// variable array. The location of the uniform variable to be modified is -// specified by location, which should be a value returned by GetUniformLocation. -// UniformMatrix4x3fv operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions UniformMatrix{2|3|4|2x3|3x2|2x4|4x2|3x4|4x3}fv are used to -// modify a matrix or an array of matrices. The numbers in the function name -// are interpreted as the dimensionality of the matrix. The number 2 -// indicates a 2x2 matrix (4 values), the number 3 indicates a 3x3 matrix (9 -// values), and the number 4 indicates a 4x4 matrix (16 values). Non-square -// matrix dimensionality is explicit, with the first number representing the -// number of columns and the second number representing the number of rows. -// For example, 2x4 indicates a 2x4 matrix with 2 columns and 4 rows (8 -// values). The length of the provided slice must be a multiple of the number -// of values per matrix, to update one or more consecutive matrices. -// -// If transpose is false, each matrix is assumed to be supplied in column -// major order. If transpose is true, each matrix is assumed to be supplied -// in row major order. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) UniformMatrix4x3fv(location glbase.Uniform, transpose bool, value []float32) { - if len(value) == 0 { - return - } - if len(value)%(4*3) != 0 { - panic("invalid value length for UniformMatrix4x3fv") - } - count := len(value) / (4 * 3) - C.gl3_2compat_glUniformMatrix4x3fv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLfloat)(unsafe.Pointer(&value[0]))) -} - -// UniformMatrix3x4fv modifies the value of a uniform variable or a uniform -// variable array. The location of the uniform variable to be modified is -// specified by location, which should be a value returned by GetUniformLocation. -// UniformMatrix3x4fv operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions UniformMatrix{2|3|4|2x3|3x2|2x4|4x2|3x4|4x3}fv are used to -// modify a matrix or an array of matrices. The numbers in the function name -// are interpreted as the dimensionality of the matrix. The number 2 -// indicates a 2x2 matrix (4 values), the number 3 indicates a 3x3 matrix (9 -// values), and the number 4 indicates a 4x4 matrix (16 values). Non-square -// matrix dimensionality is explicit, with the first number representing the -// number of columns and the second number representing the number of rows. -// For example, 2x4 indicates a 2x4 matrix with 2 columns and 4 rows (8 -// values). The length of the provided slice must be a multiple of the number -// of values per matrix, to update one or more consecutive matrices. -// -// If transpose is false, each matrix is assumed to be supplied in column -// major order. If transpose is true, each matrix is assumed to be supplied -// in row major order. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) UniformMatrix3x4fv(location glbase.Uniform, transpose bool, value []float32) { - if len(value) == 0 { - return - } - if len(value)%(3*4) != 0 { - panic("invalid value length for UniformMatrix3x4fv") - } - count := len(value) / (3 * 4) - C.gl3_2compat_glUniformMatrix3x4fv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLfloat)(unsafe.Pointer(&value[0]))) -} - -// UniformMatrix4x2fv modifies the value of a uniform variable or a uniform -// variable array. The location of the uniform variable to be modified is -// specified by location, which should be a value returned by GetUniformLocation. -// UniformMatrix4x2fv operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions UniformMatrix{2|3|4|2x3|3x2|2x4|4x2|3x4|4x3}fv are used to -// modify a matrix or an array of matrices. The numbers in the function name -// are interpreted as the dimensionality of the matrix. The number 2 -// indicates a 2x2 matrix (4 values), the number 3 indicates a 3x3 matrix (9 -// values), and the number 4 indicates a 4x4 matrix (16 values). Non-square -// matrix dimensionality is explicit, with the first number representing the -// number of columns and the second number representing the number of rows. -// For example, 2x4 indicates a 2x4 matrix with 2 columns and 4 rows (8 -// values). The length of the provided slice must be a multiple of the number -// of values per matrix, to update one or more consecutive matrices. -// -// If transpose is false, each matrix is assumed to be supplied in column -// major order. If transpose is true, each matrix is assumed to be supplied -// in row major order. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) UniformMatrix4x2fv(location glbase.Uniform, transpose bool, value []float32) { - if len(value) == 0 { - return - } - if len(value)%(4*2) != 0 { - panic("invalid value length for UniformMatrix4x2fv") - } - count := len(value) / (4 * 2) - C.gl3_2compat_glUniformMatrix4x2fv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLfloat)(unsafe.Pointer(&value[0]))) -} - -// UniformMatrix2x4fv modifies the value of a uniform variable or a uniform -// variable array. The location of the uniform variable to be modified is -// specified by location, which should be a value returned by GetUniformLocation. -// UniformMatrix2x4fv operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions UniformMatrix{2|3|4|2x3|3x2|2x4|4x2|3x4|4x3}fv are used to -// modify a matrix or an array of matrices. The numbers in the function name -// are interpreted as the dimensionality of the matrix. The number 2 -// indicates a 2x2 matrix (4 values), the number 3 indicates a 3x3 matrix (9 -// values), and the number 4 indicates a 4x4 matrix (16 values). Non-square -// matrix dimensionality is explicit, with the first number representing the -// number of columns and the second number representing the number of rows. -// For example, 2x4 indicates a 2x4 matrix with 2 columns and 4 rows (8 -// values). The length of the provided slice must be a multiple of the number -// of values per matrix, to update one or more consecutive matrices. -// -// If transpose is false, each matrix is assumed to be supplied in column -// major order. If transpose is true, each matrix is assumed to be supplied -// in row major order. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) UniformMatrix2x4fv(location glbase.Uniform, transpose bool, value []float32) { - if len(value) == 0 { - return - } - if len(value)%(2*4) != 0 { - panic("invalid value length for UniformMatrix2x4fv") - } - count := len(value) / (2 * 4) - C.gl3_2compat_glUniformMatrix2x4fv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLfloat)(unsafe.Pointer(&value[0]))) -} - -// UniformMatrix3x2fv modifies the value of a uniform variable or a uniform -// variable array. The location of the uniform variable to be modified is -// specified by location, which should be a value returned by GetUniformLocation. -// UniformMatrix3x2fv operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions UniformMatrix{2|3|4|2x3|3x2|2x4|4x2|3x4|4x3}fv are used to -// modify a matrix or an array of matrices. The numbers in the function name -// are interpreted as the dimensionality of the matrix. The number 2 -// indicates a 2x2 matrix (4 values), the number 3 indicates a 3x3 matrix (9 -// values), and the number 4 indicates a 4x4 matrix (16 values). Non-square -// matrix dimensionality is explicit, with the first number representing the -// number of columns and the second number representing the number of rows. -// For example, 2x4 indicates a 2x4 matrix with 2 columns and 4 rows (8 -// values). The length of the provided slice must be a multiple of the number -// of values per matrix, to update one or more consecutive matrices. -// -// If transpose is false, each matrix is assumed to be supplied in column -// major order. If transpose is true, each matrix is assumed to be supplied -// in row major order. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) UniformMatrix3x2fv(location glbase.Uniform, transpose bool, value []float32) { - if len(value) == 0 { - return - } - if len(value)%(3*2) != 0 { - panic("invalid value length for UniformMatrix3x2fv") - } - count := len(value) / (3 * 2) - C.gl3_2compat_glUniformMatrix3x2fv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLfloat)(unsafe.Pointer(&value[0]))) -} - -// UniformMatrix2x3fv modifies the value of a uniform variable or a uniform -// variable array. The location of the uniform variable to be modified is -// specified by location, which should be a value returned by GetUniformLocation. -// UniformMatrix2x3fv operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions UniformMatrix{2|3|4|2x3|3x2|2x4|4x2|3x4|4x3}fv are used to -// modify a matrix or an array of matrices. The numbers in the function name -// are interpreted as the dimensionality of the matrix. The number 2 -// indicates a 2x2 matrix (4 values), the number 3 indicates a 3x3 matrix (9 -// values), and the number 4 indicates a 4x4 matrix (16 values). Non-square -// matrix dimensionality is explicit, with the first number representing the -// number of columns and the second number representing the number of rows. -// For example, 2x4 indicates a 2x4 matrix with 2 columns and 4 rows (8 -// values). The length of the provided slice must be a multiple of the number -// of values per matrix, to update one or more consecutive matrices. -// -// If transpose is false, each matrix is assumed to be supplied in column -// major order. If transpose is true, each matrix is assumed to be supplied -// in row major order. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) UniformMatrix2x3fv(location glbase.Uniform, transpose bool, value []float32) { - if len(value) == 0 { - return - } - if len(value)%(2*3) != 0 { - panic("invalid value length for UniformMatrix2x3fv") - } - count := len(value) / (2 * 3) - C.gl3_2compat_glUniformMatrix2x3fv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLfloat)(unsafe.Pointer(&value[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glIsVertexArray.xml -func (gl *GL) IsVertexArray(array uint32) bool { - glresult := C.gl3_2compat_glIsVertexArray(gl.funcs, C.GLuint(array)) - return *(*bool)(unsafe.Pointer(&glresult)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glGenVertexArrays.xml -func (gl *GL) GenVertexArrays(n int, arrays []uint32) { - C.gl3_2compat_glGenVertexArrays(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&arrays[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glDeleteVertexArrays.xml -func (gl *GL) DeleteVertexArrays(n int, arrays []uint32) { - C.gl3_2compat_glDeleteVertexArrays(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&arrays[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glBindVertexArray.xml -func (gl *GL) BindVertexArray(array uint32) { - C.gl3_2compat_glBindVertexArray(gl.funcs, C.GLuint(array)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glFlushMappedBufferRange.xml -func (gl *GL) FlushMappedBufferRange(target glbase.Enum, offset, length int) { - C.gl3_2compat_glFlushMappedBufferRange(gl.funcs, C.GLenum(target), C.GLintptr(offset), C.GLsizeiptr(length)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glFramebufferTextureLayer.xml -func (gl *GL) FramebufferTextureLayer(target, attachment glbase.Enum, texture glbase.Texture, level int, layer int32) { - C.gl3_2compat_glFramebufferTextureLayer(gl.funcs, C.GLenum(target), C.GLenum(attachment), C.GLuint(texture), C.GLint(level), C.GLint(layer)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glRenderbufferStorageMultisample.xml -func (gl *GL) RenderbufferStorageMultisample(target glbase.Enum, samples int32, internalFormat glbase.Enum, width, height int) { - C.gl3_2compat_glRenderbufferStorageMultisample(gl.funcs, C.GLenum(target), C.GLsizei(samples), C.GLenum(internalFormat), C.GLsizei(width), C.GLsizei(height)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glBlitFramebuffer.xml -func (gl *GL) BlitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1 int32, mask glbase.Bitfield, filter glbase.Enum) { - C.gl3_2compat_glBlitFramebuffer(gl.funcs, C.GLint(srcX0), C.GLint(srcY0), C.GLint(srcX1), C.GLint(srcY1), C.GLint(dstX0), C.GLint(dstY0), C.GLint(dstX1), C.GLint(dstY1), C.GLbitfield(mask), C.GLenum(filter)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glGenerateMipmap.xml -func (gl *GL) GenerateMipmap(target glbase.Enum) { - C.gl3_2compat_glGenerateMipmap(gl.funcs, C.GLenum(target)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glGetFramebufferAttachmentParameteriv.xml -func (gl *GL) GetFramebufferAttachmentParameteriv(target, attachment, pname glbase.Enum, params []int32) { - C.gl3_2compat_glGetFramebufferAttachmentParameteriv(gl.funcs, C.GLenum(target), C.GLenum(attachment), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glFramebufferRenderbuffer.xml -func (gl *GL) FramebufferRenderbuffer(target, attachment, renderbuffertarget glbase.Enum, renderbuffer glbase.Renderbuffer) { - C.gl3_2compat_glFramebufferRenderbuffer(gl.funcs, C.GLenum(target), C.GLenum(attachment), C.GLenum(renderbuffertarget), C.GLuint(renderbuffer)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glFramebufferTexture3D.xml -func (gl *GL) FramebufferTexture3D(target, attachment, textarget glbase.Enum, texture glbase.Texture, level int, zoffset int32) { - C.gl3_2compat_glFramebufferTexture3D(gl.funcs, C.GLenum(target), C.GLenum(attachment), C.GLenum(textarget), C.GLuint(texture), C.GLint(level), C.GLint(zoffset)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glFramebufferTexture2D.xml -func (gl *GL) FramebufferTexture2D(target, attachment, textarget glbase.Enum, texture glbase.Texture, level int) { - C.gl3_2compat_glFramebufferTexture2D(gl.funcs, C.GLenum(target), C.GLenum(attachment), C.GLenum(textarget), C.GLuint(texture), C.GLint(level)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glFramebufferTexture1D.xml -func (gl *GL) FramebufferTexture1D(target, attachment, textarget glbase.Enum, texture glbase.Texture, level int) { - C.gl3_2compat_glFramebufferTexture1D(gl.funcs, C.GLenum(target), C.GLenum(attachment), C.GLenum(textarget), C.GLuint(texture), C.GLint(level)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glCheckFramebufferStatus.xml -func (gl *GL) CheckFramebufferStatus(target glbase.Enum) glbase.Enum { - glresult := C.gl3_2compat_glCheckFramebufferStatus(gl.funcs, C.GLenum(target)) - return glbase.Enum(glresult) -} - -// GenFramebuffers returns n framebuffer object names in ids. There is no -// guarantee that the names form a contiguous set of integers; however, it is -// guaranteed that none of the returned names was in use immediately before -// the call to GenFramebuffers. -// -// Framebuffer object names returned by a call to GenFramebuffers are not -// returned by subsequent calls, unless they are first deleted with -// DeleteFramebuffers. -// -// The names returned in ids are marked as used, for the purposes of -// GenFramebuffers only, but they acquire state and type only when they are -// first bound. -// -// Error GL.INVALID_VALUE is generated if n is negative. -func (gl *GL) GenFramebuffers(n int) []glbase.Framebuffer { - if n == 0 { - return nil - } - framebuffers := make([]glbase.Framebuffer, n) - C.gl3_2compat_glGenFramebuffers(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&framebuffers[0]))) - return framebuffers -} - -// DeleteFramebuffers deletes the framebuffer objects whose names are -// stored in the framebuffers slice. The name zero is reserved by the GL and -// is silently ignored, should it occur in framebuffers, as are other unused -// names. Once a framebuffer object is deleted, its name is again unused and -// it has no attachments. If a framebuffer that is currently bound to one or -// more of the targets GL.DRAW_FRAMEBUFFER or GL.READ_FRAMEBUFFER is deleted, -// it is as though BindFramebuffer had been executed with the corresponding -// target and framebuffer zero. -// -// Error GL.INVALID_VALUE is generated if n is negative. -// -// DeleteFramebuffers is available in GL version 3.0 or greater. -func (gl *GL) DeleteFramebuffers(framebuffers []glbase.Framebuffer) { - n := len(framebuffers) - if n == 0 { - return - } - C.gl3_2compat_glDeleteFramebuffers(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&framebuffers[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glBindFramebuffer.xml -func (gl *GL) BindFramebuffer(target glbase.Enum, framebuffer glbase.Framebuffer) { - C.gl3_2compat_glBindFramebuffer(gl.funcs, C.GLenum(target), C.GLuint(framebuffer)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glIsFramebuffer.xml -func (gl *GL) IsFramebuffer(framebuffer glbase.Framebuffer) bool { - glresult := C.gl3_2compat_glIsFramebuffer(gl.funcs, C.GLuint(framebuffer)) - return *(*bool)(unsafe.Pointer(&glresult)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glGetRenderbufferParameteriv.xml -func (gl *GL) GetRenderbufferParameteriv(target, pname glbase.Enum, params []int32) { - C.gl3_2compat_glGetRenderbufferParameteriv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glRenderbufferStorage.xml -func (gl *GL) RenderbufferStorage(target, internalFormat glbase.Enum, width, height int) { - C.gl3_2compat_glRenderbufferStorage(gl.funcs, C.GLenum(target), C.GLenum(internalFormat), C.GLsizei(width), C.GLsizei(height)) -} - -// GenRenderbuffers returns n renderbuffer object names in renderbuffers. -// There is no guarantee that the names form a contiguous set of integers; -// however, it is guaranteed that none of the returned names was in use -// immediately before the call to GenRenderbuffers. -// -// Renderbuffer object names returned by a call to GenRenderbuffers are not -// returned by subsequent calls, unless they are first deleted with -// DeleteRenderbuffers. -// -// The names returned in renderbuffers are marked as used, for the purposes -// of GenRenderbuffers only, but they acquire state and type only when they -// are first bound. -// -// Error GL.INVALID_VALUE is generated if n is negative. -// -// GenRenderbuffers is available in GL version 3.0 or greater. -func (gl *GL) GenRenderbuffers(n int) []glbase.Renderbuffer { - if n == 0 { - return nil - } - renderbuffers := make([]glbase.Renderbuffer, n) - C.gl3_2compat_glGenRenderbuffers(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&renderbuffers[0]))) - return renderbuffers -} - -// DeleteRenderbuffers deletes the renderbuffer objects whose names are stored -// in the renderbuffers slice. The name zero is reserved by the GL and -// is silently ignored, should it occur in renderbuffers, as are other unused -// names. Once a renderbuffer object is deleted, its name is again unused and -// it has no contents. If a renderbuffer that is currently bound to the -// target GL.RENDERBUFFER is deleted, it is as though BindRenderbuffer had -// been executed with a target of GL.RENDERBUFFER and a name of zero. -// -// If a renderbuffer object is attached to one or more attachment points in -// the currently bound framebuffer, then it as if FramebufferRenderbuffer -// had been called, with a renderbuffer of zero for each attachment point to -// which this image was attached in the currently bound framebuffer. In other -// words, this renderbuffer object is first detached from all attachment -// ponits in the currently bound framebuffer. Note that the renderbuffer -// image is specifically not detached from any non-bound framebuffers. -// -// Error GL.INVALID_VALUE is generated if n is negative. -// -// DeleteRenderbuffers is available in GL version 3.0 or greater. -func (gl *GL) DeleteRenderbuffers(renderbuffers []glbase.Renderbuffer) { - n := len(renderbuffers) - if n == 0 { - return - } - C.gl3_2compat_glDeleteRenderbuffers(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&renderbuffers[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glBindRenderbuffer.xml -func (gl *GL) BindRenderbuffer(target glbase.Enum, renderbuffer glbase.Renderbuffer) { - C.gl3_2compat_glBindRenderbuffer(gl.funcs, C.GLenum(target), C.GLuint(renderbuffer)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glIsRenderbuffer.xml -func (gl *GL) IsRenderbuffer(renderbuffer glbase.Renderbuffer) bool { - glresult := C.gl3_2compat_glIsRenderbuffer(gl.funcs, C.GLuint(renderbuffer)) - return *(*bool)(unsafe.Pointer(&glresult)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glClearBufferfi.xml -func (gl *GL) ClearBufferfi(buffer glbase.Enum, drawbuffer int32, depth float32, stencil int32) { - C.gl3_2compat_glClearBufferfi(gl.funcs, C.GLenum(buffer), C.GLint(drawbuffer), C.GLfloat(depth), C.GLint(stencil)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glClearBufferfv.xml -func (gl *GL) ClearBufferfv(buffer glbase.Enum, drawbuffer int32, value []float32) { - C.gl3_2compat_glClearBufferfv(gl.funcs, C.GLenum(buffer), C.GLint(drawbuffer), (*C.GLfloat)(unsafe.Pointer(&value[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glClearBufferuiv.xml -func (gl *GL) ClearBufferuiv(buffer glbase.Enum, drawbuffer int32, value []uint32) { - C.gl3_2compat_glClearBufferuiv(gl.funcs, C.GLenum(buffer), C.GLint(drawbuffer), (*C.GLuint)(unsafe.Pointer(&value[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glClearBufferiv.xml -func (gl *GL) ClearBufferiv(buffer glbase.Enum, drawbuffer int32, value []int32) { - C.gl3_2compat_glClearBufferiv(gl.funcs, C.GLenum(buffer), C.GLint(drawbuffer), (*C.GLint)(unsafe.Pointer(&value[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glGetTexParameterIuiv.xml -func (gl *GL) GetTexParameterIuiv(target, pname glbase.Enum, params []uint32) { - C.gl3_2compat_glGetTexParameterIuiv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLuint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glGetTexParameterIiv.xml -func (gl *GL) GetTexParameterIiv(target, pname glbase.Enum, params []int32) { - C.gl3_2compat_glGetTexParameterIiv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glTexParameterIuiv.xml -func (gl *GL) TexParameterIuiv(target, pname glbase.Enum, params []uint32) { - C.gl3_2compat_glTexParameterIuiv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLuint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glTexParameterIiv.xml -func (gl *GL) TexParameterIiv(target, pname glbase.Enum, params []int32) { - C.gl3_2compat_glTexParameterIiv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// Uniform4uiv modifies the value of a uniform variable or a uniform -// variable array. The location of the uniform variable to be modified is -// specified by location, which should be a value returned by GetUniformLocation. -// Uniform4uiv operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single -// uniform variable or a uniform variable array. These functions receive a -// slice with the values to be loaded into a uniform variable or a uniform -// variable array. A slice with length 1 should be used if modifying the value -// of a single uniform variable, and a length of 1 or greater can be used to -// modify an entire array or part of an array. When loading n elements -// starting at an arbitrary position m in a uniform variable array, elements -// m + n - 1 in the array will be replaced with the new values. If m + n - 1 -// is larger than the size of the uniform variable array, values for all -// array elements beyond the end of the array will be ignored. The number -// specified in the name of the command indicates the number of components -// for each element in value, and it should match the number of components in -// the data type of the specified uniform variable (1 for float, int, bool; -// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name -// of the command must match the data type for the specified uniform variable -// as described for Uniform{1|2|3|4}{f|i|ui}. -// -// Uniform1i and Uniform1iv are the only two functions that may be used to -// load uniform variables defined as sampler types. Loading samplers with any -// other function will result in a GL.INVALID_OPERATION error. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) Uniform4uiv(location glbase.Uniform, value []uint32) { - if len(value) == 0 { - return - } - if len(value)%4 != 0 { - panic("invalid value length for Uniform4uiv") - } - count := len(value) / 4 - C.gl3_2compat_glUniform4uiv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLuint)(unsafe.Pointer(&value[0]))) -} - -// Uniform3uiv modifies the value of a uniform variable or a uniform -// variable array. The location of the uniform variable to be modified is -// specified by location, which should be a value returned by GetUniformLocation. -// Uniform3uiv operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single -// uniform variable or a uniform variable array. These functions receive a -// slice with the values to be loaded into a uniform variable or a uniform -// variable array. A slice with length 1 should be used if modifying the value -// of a single uniform variable, and a length of 1 or greater can be used to -// modify an entire array or part of an array. When loading n elements -// starting at an arbitrary position m in a uniform variable array, elements -// m + n - 1 in the array will be replaced with the new values. If m + n - 1 -// is larger than the size of the uniform variable array, values for all -// array elements beyond the end of the array will be ignored. The number -// specified in the name of the command indicates the number of components -// for each element in value, and it should match the number of components in -// the data type of the specified uniform variable (1 for float, int, bool; -// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name -// of the command must match the data type for the specified uniform variable -// as described for Uniform{1|2|3|4}{f|i|ui}. -// -// Uniform1i and Uniform1iv are the only two functions that may be used to -// load uniform variables defined as sampler types. Loading samplers with any -// other function will result in a GL.INVALID_OPERATION error. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) Uniform3uiv(location glbase.Uniform, value []uint32) { - if len(value) == 0 { - return - } - if len(value)%3 != 0 { - panic("invalid value length for Uniform3uiv") - } - count := len(value) / 3 - C.gl3_2compat_glUniform3uiv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLuint)(unsafe.Pointer(&value[0]))) -} - -// Uniform2uiv modifies the value of a uniform variable or a uniform -// variable array. The location of the uniform variable to be modified is -// specified by location, which should be a value returned by GetUniformLocation. -// Uniform2uiv operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single -// uniform variable or a uniform variable array. These functions receive a -// slice with the values to be loaded into a uniform variable or a uniform -// variable array. A slice with length 1 should be used if modifying the value -// of a single uniform variable, and a length of 1 or greater can be used to -// modify an entire array or part of an array. When loading n elements -// starting at an arbitrary position m in a uniform variable array, elements -// m + n - 1 in the array will be replaced with the new values. If m + n - 1 -// is larger than the size of the uniform variable array, values for all -// array elements beyond the end of the array will be ignored. The number -// specified in the name of the command indicates the number of components -// for each element in value, and it should match the number of components in -// the data type of the specified uniform variable (1 for float, int, bool; -// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name -// of the command must match the data type for the specified uniform variable -// as described for Uniform{1|2|3|4}{f|i|ui}. -// -// Uniform1i and Uniform1iv are the only two functions that may be used to -// load uniform variables defined as sampler types. Loading samplers with any -// other function will result in a GL.INVALID_OPERATION error. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) Uniform2uiv(location glbase.Uniform, value []uint32) { - if len(value) == 0 { - return - } - if len(value)%2 != 0 { - panic("invalid value length for Uniform2uiv") - } - count := len(value) / 2 - C.gl3_2compat_glUniform2uiv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLuint)(unsafe.Pointer(&value[0]))) -} - -// Uniform1uiv modifies the value of a uniform variable or a uniform -// variable array. The location of the uniform variable to be modified is -// specified by location, which should be a value returned by GetUniformLocation. -// Uniform1uiv operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single -// uniform variable or a uniform variable array. These functions receive a -// slice with the values to be loaded into a uniform variable or a uniform -// variable array. A slice with length 1 should be used if modifying the value -// of a single uniform variable, and a length of 1 or greater can be used to -// modify an entire array or part of an array. When loading n elements -// starting at an arbitrary position m in a uniform variable array, elements -// m + n - 1 in the array will be replaced with the new values. If m + n - 1 -// is larger than the size of the uniform variable array, values for all -// array elements beyond the end of the array will be ignored. The number -// specified in the name of the command indicates the number of components -// for each element in value, and it should match the number of components in -// the data type of the specified uniform variable (1 for float, int, bool; -// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name -// of the command must match the data type for the specified uniform variable -// as described for Uniform{1|2|3|4}{f|i|ui}. -// -// Uniform1i and Uniform1iv are the only two functions that may be used to -// load uniform variables defined as sampler types. Loading samplers with any -// other function will result in a GL.INVALID_OPERATION error. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) Uniform1uiv(location glbase.Uniform, value []uint32) { - if len(value) == 0 { - return - } - count := len(value) - C.gl3_2compat_glUniform1uiv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLuint)(unsafe.Pointer(&value[0]))) -} - -// Uniform4ui modifies the value of a single uniform variable. -// The location of the uniform variable to be modified is specified by -// location, which should be a value returned by GetUniformLocation. -// Uniform4ui operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the -// uniform variable specified by location using the values passed as -// arguments. The number specified in the function should match the number of -// components in the data type of the specified uniform variable (1 for -// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.). -// The suffix f indicates that floating-point values are being passed; the -// suffix i indicates that integer values are being passed; the suffix ui -// indicates that unsigned integer values are being passed, and this type -// should also match the data type of the specified uniform variable. The i -// variants of this function should be used to provide values for uniform -// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui -// variants of this function should be used to provide values for uniform -// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of -// these. The f variants should be used to provide values for uniform -// variables of type float, vec2, vec3, vec4, or arrays of these. Either the -// i, ui or f variants may be used to provide values for uniform variables of -// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable -// will be set to false if the input value is 0 or 0.0f, and it will be set -// to true otherwise. -// -// Uniform1i and Uniform1iv are the only two functions that may be used to -// load uniform variables defined as sampler types. Loading samplers with any -// other function will result in a GL.INVALID_OPERATION error. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) Uniform4ui(location glbase.Uniform, v0, v1, v2, v3 uint32) { - C.gl3_2compat_glUniform4ui(gl.funcs, C.GLint(location), C.GLuint(v0), C.GLuint(v1), C.GLuint(v2), C.GLuint(v3)) -} - -// Uniform3ui modifies the value of a single uniform variable. -// The location of the uniform variable to be modified is specified by -// location, which should be a value returned by GetUniformLocation. -// Uniform3ui operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the -// uniform variable specified by location using the values passed as -// arguments. The number specified in the function should match the number of -// components in the data type of the specified uniform variable (1 for -// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.). -// The suffix f indicates that floating-point values are being passed; the -// suffix i indicates that integer values are being passed; the suffix ui -// indicates that unsigned integer values are being passed, and this type -// should also match the data type of the specified uniform variable. The i -// variants of this function should be used to provide values for uniform -// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui -// variants of this function should be used to provide values for uniform -// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of -// these. The f variants should be used to provide values for uniform -// variables of type float, vec2, vec3, vec4, or arrays of these. Either the -// i, ui or f variants may be used to provide values for uniform variables of -// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable -// will be set to false if the input value is 0 or 0.0f, and it will be set -// to true otherwise. -// -// Uniform1i and Uniform1iv are the only two functions that may be used to -// load uniform variables defined as sampler types. Loading samplers with any -// other function will result in a GL.INVALID_OPERATION error. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) Uniform3ui(location glbase.Uniform, v0, v1, v2 uint32) { - C.gl3_2compat_glUniform3ui(gl.funcs, C.GLint(location), C.GLuint(v0), C.GLuint(v1), C.GLuint(v2)) -} - -// Uniform2ui modifies the value of a single uniform variable. -// The location of the uniform variable to be modified is specified by -// location, which should be a value returned by GetUniformLocation. -// Uniform2ui operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the -// uniform variable specified by location using the values passed as -// arguments. The number specified in the function should match the number of -// components in the data type of the specified uniform variable (1 for -// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.). -// The suffix f indicates that floating-point values are being passed; the -// suffix i indicates that integer values are being passed; the suffix ui -// indicates that unsigned integer values are being passed, and this type -// should also match the data type of the specified uniform variable. The i -// variants of this function should be used to provide values for uniform -// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui -// variants of this function should be used to provide values for uniform -// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of -// these. The f variants should be used to provide values for uniform -// variables of type float, vec2, vec3, vec4, or arrays of these. Either the -// i, ui or f variants may be used to provide values for uniform variables of -// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable -// will be set to false if the input value is 0 or 0.0f, and it will be set -// to true otherwise. -// -// Uniform1i and Uniform1iv are the only two functions that may be used to -// load uniform variables defined as sampler types. Loading samplers with any -// other function will result in a GL.INVALID_OPERATION error. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) Uniform2ui(location glbase.Uniform, v0, v1 uint32) { - C.gl3_2compat_glUniform2ui(gl.funcs, C.GLint(location), C.GLuint(v0), C.GLuint(v1)) -} - -// Uniform1ui modifies the value of a single uniform variable. -// The location of the uniform variable to be modified is specified by -// location, which should be a value returned by GetUniformLocation. -// Uniform1ui operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the -// uniform variable specified by location using the values passed as -// arguments. The number specified in the function should match the number of -// components in the data type of the specified uniform variable (1 for -// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.). -// The suffix f indicates that floating-point values are being passed; the -// suffix i indicates that integer values are being passed; the suffix ui -// indicates that unsigned integer values are being passed, and this type -// should also match the data type of the specified uniform variable. The i -// variants of this function should be used to provide values for uniform -// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui -// variants of this function should be used to provide values for uniform -// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of -// these. The f variants should be used to provide values for uniform -// variables of type float, vec2, vec3, vec4, or arrays of these. Either the -// i, ui or f variants may be used to provide values for uniform variables of -// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable -// will be set to false if the input value is 0 or 0.0f, and it will be set -// to true otherwise. -// -// Uniform1i and Uniform1iv are the only two functions that may be used to -// load uniform variables defined as sampler types. Loading samplers with any -// other function will result in a GL.INVALID_OPERATION error. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) Uniform1ui(location glbase.Uniform, v0 uint32) { - C.gl3_2compat_glUniform1ui(gl.funcs, C.GLint(location), C.GLuint(v0)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glGetFragDataLocation.xml -func (gl *GL) GetFragDataLocation(program glbase.Program, name []byte) int32 { - glresult := C.gl3_2compat_glGetFragDataLocation(gl.funcs, C.GLuint(program), (*C.GLchar)(unsafe.Pointer(&name[0]))) - return int32(glresult) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glBindFragDataLocation.xml -func (gl *GL) BindFragDataLocation(program glbase.Program, color uint32, name []byte) { - C.gl3_2compat_glBindFragDataLocation(gl.funcs, C.GLuint(program), C.GLuint(color), (*C.GLchar)(unsafe.Pointer(&name[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glGetUniformuiv.xml -func (gl *GL) GetUniformuiv(program glbase.Program, location glbase.Uniform, params []uint32) { - C.gl3_2compat_glGetUniformuiv(gl.funcs, C.GLuint(program), C.GLint(location), (*C.GLuint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glGetVertexAttribIuiv.xml -func (gl *GL) GetVertexAttribIuiv(index glbase.Attrib, pname glbase.Enum, params []uint32) { - C.gl3_2compat_glGetVertexAttribIuiv(gl.funcs, C.GLuint(index), C.GLenum(pname), (*C.GLuint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glGetVertexAttribIiv.xml -func (gl *GL) GetVertexAttribIiv(index glbase.Attrib, pname glbase.Enum, params []int32) { - C.gl3_2compat_glGetVertexAttribIiv(gl.funcs, C.GLuint(index), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttribIPointer.xml -func (gl *GL) VertexAttribIPointer(index glbase.Attrib, size int, gltype glbase.Enum, stride int, pointer interface{}) { - var pointer_ptr unsafe.Pointer - var pointer_v = reflect.ValueOf(pointer) - if pointer != nil && pointer_v.Kind() != reflect.Slice { - panic("parameter pointer must be a slice") - } - if pointer != nil { - pointer_ptr = unsafe.Pointer(pointer_v.Index(0).Addr().Pointer()) - } - C.gl3_2compat_glVertexAttribIPointer(gl.funcs, C.GLuint(index), C.GLint(size), C.GLenum(gltype), C.GLsizei(stride), pointer_ptr) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glEndConditionalRender.xml -func (gl *GL) EndConditionalRender() { - C.gl3_2compat_glEndConditionalRender(gl.funcs) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glBeginConditionalRender.xml -func (gl *GL) BeginConditionalRender(id uint32, mode glbase.Enum) { - C.gl3_2compat_glBeginConditionalRender(gl.funcs, C.GLuint(id), C.GLenum(mode)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glClampColor.xml -func (gl *GL) ClampColor(target, clamp glbase.Enum) { - C.gl3_2compat_glClampColor(gl.funcs, C.GLenum(target), C.GLenum(clamp)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glGetTransformFeedbackVarying.xml -func (gl *GL) GetTransformFeedbackVarying(program glbase.Program, index uint32, bufSize int32, length []int32, size []int, gltype []glbase.Enum, name []byte) { - C.gl3_2compat_glGetTransformFeedbackVarying(gl.funcs, C.GLuint(program), C.GLuint(index), C.GLsizei(bufSize), (*C.GLsizei)(unsafe.Pointer(&length[0])), (*C.GLsizei)(unsafe.Pointer(&size[0])), (*C.GLenum)(unsafe.Pointer(&gltype[0])), (*C.GLchar)(unsafe.Pointer(&name[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glBindBufferBase.xml -func (gl *GL) BindBufferBase(target glbase.Enum, index uint32, buffer glbase.Buffer) { - C.gl3_2compat_glBindBufferBase(gl.funcs, C.GLenum(target), C.GLuint(index), C.GLuint(buffer)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glBindBufferRange.xml -func (gl *GL) BindBufferRange(target glbase.Enum, index uint32, buffer glbase.Buffer, offset, size int) { - C.gl3_2compat_glBindBufferRange(gl.funcs, C.GLenum(target), C.GLuint(index), C.GLuint(buffer), C.GLintptr(offset), C.GLsizeiptr(size)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glEndTransformFeedback.xml -func (gl *GL) EndTransformFeedback() { - C.gl3_2compat_glEndTransformFeedback(gl.funcs) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glBeginTransformFeedback.xml -func (gl *GL) BeginTransformFeedback(primitiveMode glbase.Enum) { - C.gl3_2compat_glBeginTransformFeedback(gl.funcs, C.GLenum(primitiveMode)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glIsEnabledi.xml -func (gl *GL) IsEnabledi(target glbase.Enum, index uint32) bool { - glresult := C.gl3_2compat_glIsEnabledi(gl.funcs, C.GLenum(target), C.GLuint(index)) - return *(*bool)(unsafe.Pointer(&glresult)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glDisablei.xml -func (gl *GL) Disablei(target glbase.Enum, index uint32) { - C.gl3_2compat_glDisablei(gl.funcs, C.GLenum(target), C.GLuint(index)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glEnablei.xml -func (gl *GL) Enablei(target glbase.Enum, index uint32) { - C.gl3_2compat_glEnablei(gl.funcs, C.GLenum(target), C.GLuint(index)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glGetIntegeri_v.xml -func (gl *GL) GetIntegeri_v(target glbase.Enum, index uint32, data []int32) { - C.gl3_2compat_glGetIntegeri_v(gl.funcs, C.GLenum(target), C.GLuint(index), (*C.GLint)(unsafe.Pointer(&data[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glGetBooleani_v.xml -func (gl *GL) GetBooleani_v(target glbase.Enum, index uint32, data []bool) { - C.gl3_2compat_glGetBooleani_v(gl.funcs, C.GLenum(target), C.GLuint(index), (*C.GLboolean)(unsafe.Pointer(&data[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glColorMaski.xml -func (gl *GL) ColorMaski(index uint32, r, g, b, a bool) { - C.gl3_2compat_glColorMaski(gl.funcs, C.GLuint(index), *(*C.GLboolean)(unsafe.Pointer(&r)), *(*C.GLboolean)(unsafe.Pointer(&g)), *(*C.GLboolean)(unsafe.Pointer(&b)), *(*C.GLboolean)(unsafe.Pointer(&a))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glCopyBufferSubData.xml -func (gl *GL) CopyBufferSubData(readTarget, writeTarget glbase.Enum, readOffset, writeOffset, size int) { - C.gl3_2compat_glCopyBufferSubData(gl.funcs, C.GLenum(readTarget), C.GLenum(writeTarget), C.GLintptr(readOffset), C.GLintptr(writeOffset), C.GLsizeiptr(size)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glUniformBlockBinding.xml -func (gl *GL) UniformBlockBinding(program glbase.Program, v0, v1 uint32) { - C.gl3_2compat_glUniformBlockBinding(gl.funcs, C.GLuint(program), C.GLuint(v0), C.GLuint(v1)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glGetActiveUniformBlockName.xml -func (gl *GL) GetActiveUniformBlockName(program glbase.Program, uniformBlockIndex uint32, bufSize int32, length []int32, uniformBlockName []byte) { - C.gl3_2compat_glGetActiveUniformBlockName(gl.funcs, C.GLuint(program), C.GLuint(uniformBlockIndex), C.GLsizei(bufSize), (*C.GLsizei)(unsafe.Pointer(&length[0])), (*C.GLchar)(unsafe.Pointer(&uniformBlockName[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glGetActiveUniformBlockiv.xml -func (gl *GL) GetActiveUniformBlockiv(program glbase.Program, uniformBlockIndex uint32, pname glbase.Enum, params []int32) { - C.gl3_2compat_glGetActiveUniformBlockiv(gl.funcs, C.GLuint(program), C.GLuint(uniformBlockIndex), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glGetUniformBlockIndex.xml -func (gl *GL) GetUniformBlockIndex(program glbase.Program, uniformBlockName []byte) uint32 { - glresult := C.gl3_2compat_glGetUniformBlockIndex(gl.funcs, C.GLuint(program), (*C.GLchar)(unsafe.Pointer(&uniformBlockName[0]))) - return uint32(glresult) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glGetActiveUniformName.xml -func (gl *GL) GetActiveUniformName(program glbase.Program, uniformIndex uint32, bufSize int32, length []int32, uniformName []byte) { - C.gl3_2compat_glGetActiveUniformName(gl.funcs, C.GLuint(program), C.GLuint(uniformIndex), C.GLsizei(bufSize), (*C.GLsizei)(unsafe.Pointer(&length[0])), (*C.GLchar)(unsafe.Pointer(&uniformName[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glGetActiveUniformsiv.xml -func (gl *GL) GetActiveUniformsiv(program glbase.Program, uniformCount int32, uniformIndices []uint32, pname glbase.Enum, params []int32) { - C.gl3_2compat_glGetActiveUniformsiv(gl.funcs, C.GLuint(program), C.GLsizei(uniformCount), (*C.GLuint)(unsafe.Pointer(&uniformIndices[0])), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glPrimitiveRestartIndex.xml -func (gl *GL) PrimitiveRestartIndex(index uint32) { - C.gl3_2compat_glPrimitiveRestartIndex(gl.funcs, C.GLuint(index)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glTexBuffer.xml -func (gl *GL) TexBuffer(target, internalFormat glbase.Enum, buffer glbase.Buffer) { - C.gl3_2compat_glTexBuffer(gl.funcs, C.GLenum(target), C.GLenum(internalFormat), C.GLuint(buffer)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glDrawElementsInstanced.xml -func (gl *GL) DrawElementsInstanced(mode glbase.Enum, count int, gltype glbase.Enum, indices interface{}, instancecount int32) { - var indices_ptr unsafe.Pointer - var indices_v = reflect.ValueOf(indices) - if indices != nil && indices_v.Kind() != reflect.Slice { - panic("parameter indices must be a slice") - } - if indices != nil { - indices_ptr = unsafe.Pointer(indices_v.Index(0).Addr().Pointer()) - } - C.gl3_2compat_glDrawElementsInstanced(gl.funcs, C.GLenum(mode), C.GLsizei(count), C.GLenum(gltype), indices_ptr, C.GLsizei(instancecount)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glDrawArraysInstanced.xml -func (gl *GL) DrawArraysInstanced(mode glbase.Enum, first, count int, instancecount int32) { - C.gl3_2compat_glDrawArraysInstanced(gl.funcs, C.GLenum(mode), C.GLint(first), C.GLsizei(count), C.GLsizei(instancecount)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glSampleMaski.xml -func (gl *GL) SampleMaski(index uint32, mask glbase.Bitfield) { - C.gl3_2compat_glSampleMaski(gl.funcs, C.GLuint(index), C.GLbitfield(mask)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glGetMultisamplefv.xml -func (gl *GL) GetMultisamplefv(pname glbase.Enum, index uint32, val []float32) { - C.gl3_2compat_glGetMultisamplefv(gl.funcs, C.GLenum(pname), C.GLuint(index), (*C.GLfloat)(unsafe.Pointer(&val[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glTexImage3DMultisample.xml -func (gl *GL) TexImage3DMultisample(target glbase.Enum, samples, internalFormat int32, width, height int, depth int32, fixedsamplelocations bool) { - C.gl3_2compat_glTexImage3DMultisample(gl.funcs, C.GLenum(target), C.GLsizei(samples), C.GLint(internalFormat), C.GLsizei(width), C.GLsizei(height), C.GLsizei(depth), *(*C.GLboolean)(unsafe.Pointer(&fixedsamplelocations))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glTexImage2DMultisample.xml -func (gl *GL) TexImage2DMultisample(target glbase.Enum, samples, internalFormat int32, width, height int, fixedsamplelocations bool) { - C.gl3_2compat_glTexImage2DMultisample(gl.funcs, C.GLenum(target), C.GLsizei(samples), C.GLint(internalFormat), C.GLsizei(width), C.GLsizei(height), *(*C.GLboolean)(unsafe.Pointer(&fixedsamplelocations))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glGetSynciv.xml -func (gl *GL) GetSynciv(sync glbase.Sync, pname glbase.Enum, bufSize int32, length, values []int32) { - C.gl3_2compat_glGetSynciv(gl.funcs, C.GLsync(unsafe.Pointer(sync)), C.GLenum(pname), C.GLsizei(bufSize), (*C.GLsizei)(unsafe.Pointer(&length[0])), (*C.GLint)(unsafe.Pointer(&values[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glGetInteger64v.xml -func (gl *GL) GetInteger64v(pname glbase.Enum, params []int64) { - C.gl3_2compat_glGetInteger64v(gl.funcs, C.GLenum(pname), (*C.GLint64)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glWaitSync.xml -func (gl *GL) WaitSync(sync glbase.Sync, flags glbase.Bitfield, timeout uint64) { - C.gl3_2compat_glWaitSync(gl.funcs, C.GLsync(unsafe.Pointer(sync)), C.GLbitfield(flags), C.GLuint64(timeout)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glClientWaitSync.xml -func (gl *GL) ClientWaitSync(sync glbase.Sync, flags glbase.Bitfield, timeout uint64) glbase.Enum { - glresult := C.gl3_2compat_glClientWaitSync(gl.funcs, C.GLsync(unsafe.Pointer(sync)), C.GLbitfield(flags), C.GLuint64(timeout)) - return glbase.Enum(glresult) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glDeleteSync.xml -func (gl *GL) DeleteSync(sync glbase.Sync) { - C.gl3_2compat_glDeleteSync(gl.funcs, C.GLsync(unsafe.Pointer(sync))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glIsSync.xml -func (gl *GL) IsSync(sync glbase.Sync) bool { - glresult := C.gl3_2compat_glIsSync(gl.funcs, C.GLsync(unsafe.Pointer(sync))) - return *(*bool)(unsafe.Pointer(&glresult)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glFenceSync.xml -func (gl *GL) FenceSync(condition glbase.Enum, flags glbase.Bitfield) glbase.Sync { - glresult := C.gl3_2compat_glFenceSync(gl.funcs, C.GLenum(condition), C.GLbitfield(flags)) - return glbase.Sync(unsafe.Pointer(glresult)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glProvokingVertex.xml -func (gl *GL) ProvokingVertex(mode glbase.Enum) { - C.gl3_2compat_glProvokingVertex(gl.funcs, C.GLenum(mode)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glDrawElementsInstancedBaseVertex.xml -func (gl *GL) DrawElementsInstancedBaseVertex(mode glbase.Enum, count int, gltype glbase.Enum, indices interface{}, instancecount, basevertex int32) { - var indices_ptr unsafe.Pointer - var indices_v = reflect.ValueOf(indices) - if indices != nil && indices_v.Kind() != reflect.Slice { - panic("parameter indices must be a slice") - } - if indices != nil { - indices_ptr = unsafe.Pointer(indices_v.Index(0).Addr().Pointer()) - } - C.gl3_2compat_glDrawElementsInstancedBaseVertex(gl.funcs, C.GLenum(mode), C.GLsizei(count), C.GLenum(gltype), indices_ptr, C.GLsizei(instancecount), C.GLint(basevertex)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glDrawRangeElementsBaseVertex.xml -func (gl *GL) DrawRangeElementsBaseVertex(mode glbase.Enum, start, end uint32, count int, gltype glbase.Enum, indices interface{}, basevertex int32) { - var indices_ptr unsafe.Pointer - var indices_v = reflect.ValueOf(indices) - if indices != nil && indices_v.Kind() != reflect.Slice { - panic("parameter indices must be a slice") - } - if indices != nil { - indices_ptr = unsafe.Pointer(indices_v.Index(0).Addr().Pointer()) - } - C.gl3_2compat_glDrawRangeElementsBaseVertex(gl.funcs, C.GLenum(mode), C.GLuint(start), C.GLuint(end), C.GLsizei(count), C.GLenum(gltype), indices_ptr, C.GLint(basevertex)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glDrawElementsBaseVertex.xml -func (gl *GL) DrawElementsBaseVertex(mode glbase.Enum, count int, gltype glbase.Enum, indices interface{}, basevertex int32) { - var indices_ptr unsafe.Pointer - var indices_v = reflect.ValueOf(indices) - if indices != nil && indices_v.Kind() != reflect.Slice { - panic("parameter indices must be a slice") - } - if indices != nil { - indices_ptr = unsafe.Pointer(indices_v.Index(0).Addr().Pointer()) - } - C.gl3_2compat_glDrawElementsBaseVertex(gl.funcs, C.GLenum(mode), C.GLsizei(count), C.GLenum(gltype), indices_ptr, C.GLint(basevertex)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glFramebufferTexture.xml -func (gl *GL) FramebufferTexture(target, attachment glbase.Enum, texture glbase.Texture, level int) { - C.gl3_2compat_glFramebufferTexture(gl.funcs, C.GLenum(target), C.GLenum(attachment), C.GLuint(texture), C.GLint(level)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glGetBufferParameteri64v.xml -func (gl *GL) GetBufferParameteri64v(target, pname glbase.Enum, params []int64) { - C.gl3_2compat_glGetBufferParameteri64v(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint64)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glGetInteger64i_v.xml -func (gl *GL) GetInteger64i_v(target glbase.Enum, index uint32, data []int64) { - C.gl3_2compat_glGetInteger64i_v(gl.funcs, C.GLenum(target), C.GLuint(index), (*C.GLint64)(unsafe.Pointer(&data[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glTranslatef.xml -func (gl *GL) Translatef(x, y, z float32) { - C.gl3_2compat_glTranslatef(gl.funcs, C.GLfloat(x), C.GLfloat(y), C.GLfloat(z)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glTranslated.xml -func (gl *GL) Translated(x, y, z float64) { - C.gl3_2compat_glTranslated(gl.funcs, C.GLdouble(x), C.GLdouble(y), C.GLdouble(z)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glScalef.xml -func (gl *GL) Scalef(x, y, z float32) { - C.gl3_2compat_glScalef(gl.funcs, C.GLfloat(x), C.GLfloat(y), C.GLfloat(z)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glScaled.xml -func (gl *GL) Scaled(x, y, z float64) { - C.gl3_2compat_glScaled(gl.funcs, C.GLdouble(x), C.GLdouble(y), C.GLdouble(z)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glRotatef.xml -func (gl *GL) Rotatef(angle, x, y, z float32) { - C.gl3_2compat_glRotatef(gl.funcs, C.GLfloat(angle), C.GLfloat(x), C.GLfloat(y), C.GLfloat(z)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glRotated.xml -func (gl *GL) Rotated(angle, x, y, z float64) { - C.gl3_2compat_glRotated(gl.funcs, C.GLdouble(angle), C.GLdouble(x), C.GLdouble(y), C.GLdouble(z)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glPushMatrix.xml -func (gl *GL) PushMatrix() { - C.gl3_2compat_glPushMatrix(gl.funcs) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glPopMatrix.xml -func (gl *GL) PopMatrix() { - C.gl3_2compat_glPopMatrix(gl.funcs) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glOrtho.xml -func (gl *GL) Ortho(left, right, bottom, top, zNear, zFar float64) { - C.gl3_2compat_glOrtho(gl.funcs, C.GLdouble(left), C.GLdouble(right), C.GLdouble(bottom), C.GLdouble(top), C.GLdouble(zNear), C.GLdouble(zFar)) -} - -// MultMatrixd multiplies the current matrix with the provided matrix. -// -// The m parameter must hold 16 consecutive elements of a 4x4 column-major matrix. -// -// The current matrix is determined by the current matrix mode (see -// MatrixMode). It is either the projection matrix, modelview matrix, or the -// texture matrix. -// -// For example, if the current matrix is C and the coordinates to be transformed -// are v = (v[0], v[1], v[2], v[3]), then the current transformation is C × v, or -// -// c[0] c[4] c[8] c[12] v[0] -// c[1] c[5] c[9] c[13] v[1] -// c[2] c[6] c[10] c[14] X v[2] -// c[3] c[7] c[11] c[15] v[3] -// -// Calling MultMatrix with an argument of m = m[0], m[1], ..., m[15] -// replaces the current transformation with (C X M) x v, or -// -// c[0] c[4] c[8] c[12] m[0] m[4] m[8] m[12] v[0] -// c[1] c[5] c[9] c[13] m[1] m[5] m[9] m[13] v[1] -// c[2] c[6] c[10] c[14] X m[2] m[6] m[10] m[14] X v[2] -// c[3] c[7] c[11] c[15] m[3] m[7] m[11] m[15] v[3] -// -// Where 'X' denotes matrix multiplication, and v is represented as a 4x1 matrix. -// -// While the elements of the matrix may be specified with single or double -// precision, the GL may store or operate on these values in less-than-single -// precision. -// -// In many computer languages, 4×4 arrays are represented in row-major -// order. The transformations just described represent these matrices in -// column-major order. The order of the multiplication is important. For -// example, if the current transformation is a rotation, and MultMatrix is -// called with a translation matrix, the translation is done directly on the -// coordinates to be transformed, while the rotation is done on the results -// of that translation. -// -// GL.INVALID_OPERATION is generated if MultMatrix is executed between the -// execution of Begin and the corresponding execution of End. -func (gl *GL) MultMatrixd(m []float64) { - if len(m) != 16 { - panic("parameter m must have length 16 for the 4x4 matrix") - } - C.gl3_2compat_glMultMatrixd(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&m[0]))) -} - -// MultMatrixf multiplies the current matrix with the provided matrix. -// -// The m parameter must hold 16 consecutive elements of a 4x4 column-major matrix. -// -// The current matrix is determined by the current matrix mode (see -// MatrixMode). It is either the projection matrix, modelview matrix, or the -// texture matrix. -// -// For example, if the current matrix is C and the coordinates to be transformed -// are v = (v[0], v[1], v[2], v[3]), then the current transformation is C × v, or -// -// c[0] c[4] c[8] c[12] v[0] -// c[1] c[5] c[9] c[13] v[1] -// c[2] c[6] c[10] c[14] X v[2] -// c[3] c[7] c[11] c[15] v[3] -// -// Calling MultMatrix with an argument of m = m[0], m[1], ..., m[15] -// replaces the current transformation with (C X M) x v, or -// -// c[0] c[4] c[8] c[12] m[0] m[4] m[8] m[12] v[0] -// c[1] c[5] c[9] c[13] m[1] m[5] m[9] m[13] v[1] -// c[2] c[6] c[10] c[14] X m[2] m[6] m[10] m[14] X v[2] -// c[3] c[7] c[11] c[15] m[3] m[7] m[11] m[15] v[3] -// -// Where 'X' denotes matrix multiplication, and v is represented as a 4x1 matrix. -// -// While the elements of the matrix may be specified with single or double -// precision, the GL may store or operate on these values in less-than-single -// precision. -// -// In many computer languages, 4×4 arrays are represented in row-major -// order. The transformations just described represent these matrices in -// column-major order. The order of the multiplication is important. For -// example, if the current transformation is a rotation, and MultMatrix is -// called with a translation matrix, the translation is done directly on the -// coordinates to be transformed, while the rotation is done on the results -// of that translation. -// -// GL.INVALID_OPERATION is generated if MultMatrix is executed between the -// execution of Begin and the corresponding execution of End. -func (gl *GL) MultMatrixf(m []float32) { - if len(m) != 16 { - panic("parameter m must have length 16 for the 4x4 matrix") - } - C.gl3_2compat_glMultMatrixf(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&m[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glMatrixMode.xml -func (gl *GL) MatrixMode(mode glbase.Enum) { - C.gl3_2compat_glMatrixMode(gl.funcs, C.GLenum(mode)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glLoadMatrixd.xml -func (gl *GL) LoadMatrixd(m []float64) { - C.gl3_2compat_glLoadMatrixd(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&m[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glLoadMatrixf.xml -func (gl *GL) LoadMatrixf(m []float32) { - C.gl3_2compat_glLoadMatrixf(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&m[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glLoadIdentity.xml -func (gl *GL) LoadIdentity() { - C.gl3_2compat_glLoadIdentity(gl.funcs) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glFrustum.xml -func (gl *GL) Frustum(left, right, bottom, top, zNear, zFar float64) { - C.gl3_2compat_glFrustum(gl.funcs, C.GLdouble(left), C.GLdouble(right), C.GLdouble(bottom), C.GLdouble(top), C.GLdouble(zNear), C.GLdouble(zFar)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glIsList.xml -func (gl *GL) IsList(list uint32) bool { - glresult := C.gl3_2compat_glIsList(gl.funcs, C.GLuint(list)) - return *(*bool)(unsafe.Pointer(&glresult)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glGetTexGeniv.xml -func (gl *GL) GetTexGeniv(coord, pname glbase.Enum, params []int32) { - C.gl3_2compat_glGetTexGeniv(gl.funcs, C.GLenum(coord), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glGetTexGenfv.xml -func (gl *GL) GetTexGenfv(coord, pname glbase.Enum, params []float32) { - C.gl3_2compat_glGetTexGenfv(gl.funcs, C.GLenum(coord), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glGetTexGendv.xml -func (gl *GL) GetTexGendv(coord, pname glbase.Enum, params []float64) { - C.gl3_2compat_glGetTexGendv(gl.funcs, C.GLenum(coord), C.GLenum(pname), (*C.GLdouble)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glGetTexEnviv.xml -func (gl *GL) GetTexEnviv(target, pname glbase.Enum, params []int32) { - C.gl3_2compat_glGetTexEnviv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glGetTexEnvfv.xml -func (gl *GL) GetTexEnvfv(target, pname glbase.Enum, params []float32) { - C.gl3_2compat_glGetTexEnvfv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glGetPolygonStipple.xml -func (gl *GL) GetPolygonStipple(mask []uint8) { - C.gl3_2compat_glGetPolygonStipple(gl.funcs, (*C.GLubyte)(unsafe.Pointer(&mask[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glGetPixelMapusv.xml -func (gl *GL) GetPixelMapusv(glmap glbase.Enum, values []uint16) { - C.gl3_2compat_glGetPixelMapusv(gl.funcs, C.GLenum(glmap), (*C.GLushort)(unsafe.Pointer(&values[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glGetPixelMapuiv.xml -func (gl *GL) GetPixelMapuiv(glmap glbase.Enum, values []uint32) { - C.gl3_2compat_glGetPixelMapuiv(gl.funcs, C.GLenum(glmap), (*C.GLuint)(unsafe.Pointer(&values[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glGetPixelMapfv.xml -func (gl *GL) GetPixelMapfv(glmap glbase.Enum, values []float32) { - C.gl3_2compat_glGetPixelMapfv(gl.funcs, C.GLenum(glmap), (*C.GLfloat)(unsafe.Pointer(&values[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glGetMaterialiv.xml -func (gl *GL) GetMaterialiv(face, pname glbase.Enum, params []int32) { - C.gl3_2compat_glGetMaterialiv(gl.funcs, C.GLenum(face), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glGetMaterialfv.xml -func (gl *GL) GetMaterialfv(face, pname glbase.Enum, params []float32) { - C.gl3_2compat_glGetMaterialfv(gl.funcs, C.GLenum(face), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glGetMapiv.xml -func (gl *GL) GetMapiv(target, query glbase.Enum, v []int32) { - C.gl3_2compat_glGetMapiv(gl.funcs, C.GLenum(target), C.GLenum(query), (*C.GLint)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glGetMapfv.xml -func (gl *GL) GetMapfv(target, query glbase.Enum, v []float32) { - C.gl3_2compat_glGetMapfv(gl.funcs, C.GLenum(target), C.GLenum(query), (*C.GLfloat)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glGetMapdv.xml -func (gl *GL) GetMapdv(target, query glbase.Enum, v []float64) { - C.gl3_2compat_glGetMapdv(gl.funcs, C.GLenum(target), C.GLenum(query), (*C.GLdouble)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glGetLightiv.xml -func (gl *GL) GetLightiv(light, pname glbase.Enum, params []int32) { - C.gl3_2compat_glGetLightiv(gl.funcs, C.GLenum(light), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glGetLightfv.xml -func (gl *GL) GetLightfv(light, pname glbase.Enum, params []float32) { - C.gl3_2compat_glGetLightfv(gl.funcs, C.GLenum(light), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glGetClipPlane.xml -func (gl *GL) GetClipPlane(plane glbase.Enum, equation []float64) { - C.gl3_2compat_glGetClipPlane(gl.funcs, C.GLenum(plane), (*C.GLdouble)(unsafe.Pointer(&equation[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glDrawPixels.xml -func (gl *GL) DrawPixels(width, height int, format, gltype glbase.Enum, pixels interface{}) { - var pixels_ptr unsafe.Pointer - var pixels_v = reflect.ValueOf(pixels) - if pixels != nil && pixels_v.Kind() != reflect.Slice { - panic("parameter pixels must be a slice") - } - if pixels != nil { - pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer()) - } - C.gl3_2compat_glDrawPixels(gl.funcs, C.GLsizei(width), C.GLsizei(height), C.GLenum(format), C.GLenum(gltype), pixels_ptr) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glCopyPixels.xml -func (gl *GL) CopyPixels(x, y, width, height int, gltype glbase.Enum) { - C.gl3_2compat_glCopyPixels(gl.funcs, C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height), C.GLenum(gltype)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glPixelMapusv.xml -func (gl *GL) PixelMapusv(glmap glbase.Enum, mapsize int32, values []uint16) { - C.gl3_2compat_glPixelMapusv(gl.funcs, C.GLenum(glmap), C.GLint(mapsize), (*C.GLushort)(unsafe.Pointer(&values[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glPixelMapuiv.xml -func (gl *GL) PixelMapuiv(glmap glbase.Enum, mapsize int32, values []uint32) { - C.gl3_2compat_glPixelMapuiv(gl.funcs, C.GLenum(glmap), C.GLint(mapsize), (*C.GLuint)(unsafe.Pointer(&values[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glPixelMapfv.xml -func (gl *GL) PixelMapfv(glmap glbase.Enum, mapsize int32, values []float32) { - C.gl3_2compat_glPixelMapfv(gl.funcs, C.GLenum(glmap), C.GLint(mapsize), (*C.GLfloat)(unsafe.Pointer(&values[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glPixelTransferi.xml -func (gl *GL) PixelTransferi(pname glbase.Enum, param int32) { - C.gl3_2compat_glPixelTransferi(gl.funcs, C.GLenum(pname), C.GLint(param)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glPixelTransferf.xml -func (gl *GL) PixelTransferf(pname glbase.Enum, param float32) { - C.gl3_2compat_glPixelTransferf(gl.funcs, C.GLenum(pname), C.GLfloat(param)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glPixelZoom.xml -func (gl *GL) PixelZoom(xfactor, yfactor float32) { - C.gl3_2compat_glPixelZoom(gl.funcs, C.GLfloat(xfactor), C.GLfloat(yfactor)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glAlphaFunc.xml -func (gl *GL) AlphaFunc(glfunc glbase.Enum, ref float32) { - C.gl3_2compat_glAlphaFunc(gl.funcs, C.GLenum(glfunc), C.GLfloat(ref)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glEvalPoint2.xml -func (gl *GL) EvalPoint2(i, j int32) { - C.gl3_2compat_glEvalPoint2(gl.funcs, C.GLint(i), C.GLint(j)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glEvalMesh2.xml -func (gl *GL) EvalMesh2(mode glbase.Enum, i1, i2, j1, j2 int32) { - C.gl3_2compat_glEvalMesh2(gl.funcs, C.GLenum(mode), C.GLint(i1), C.GLint(i2), C.GLint(j1), C.GLint(j2)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glEvalPoint1.xml -func (gl *GL) EvalPoint1(i int32) { - C.gl3_2compat_glEvalPoint1(gl.funcs, C.GLint(i)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glEvalMesh1.xml -func (gl *GL) EvalMesh1(mode glbase.Enum, i1, i2 int32) { - C.gl3_2compat_glEvalMesh1(gl.funcs, C.GLenum(mode), C.GLint(i1), C.GLint(i2)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glEvalCoord2fv.xml -func (gl *GL) EvalCoord2fv(u []float32) { - if len(u) != 2 { - panic("parameter u has incorrect length") - } - C.gl3_2compat_glEvalCoord2fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&u[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glEvalCoord2f.xml -func (gl *GL) EvalCoord2f(u, v float32) { - C.gl3_2compat_glEvalCoord2f(gl.funcs, C.GLfloat(u), C.GLfloat(v)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glEvalCoord2dv.xml -func (gl *GL) EvalCoord2dv(u []float64) { - if len(u) != 2 { - panic("parameter u has incorrect length") - } - C.gl3_2compat_glEvalCoord2dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&u[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glEvalCoord2d.xml -func (gl *GL) EvalCoord2d(u, v float64) { - C.gl3_2compat_glEvalCoord2d(gl.funcs, C.GLdouble(u), C.GLdouble(v)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glEvalCoord1fv.xml -func (gl *GL) EvalCoord1fv(u []float32) { - C.gl3_2compat_glEvalCoord1fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&u[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glEvalCoord1f.xml -func (gl *GL) EvalCoord1f(u float32) { - C.gl3_2compat_glEvalCoord1f(gl.funcs, C.GLfloat(u)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glEvalCoord1dv.xml -func (gl *GL) EvalCoord1dv(u []float64) { - C.gl3_2compat_glEvalCoord1dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&u[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glEvalCoord1d.xml -func (gl *GL) EvalCoord1d(u float64) { - C.gl3_2compat_glEvalCoord1d(gl.funcs, C.GLdouble(u)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glMapGrid2f.xml -func (gl *GL) MapGrid2f(un int32, u1, u2 float32, vn int32, v1, v2 float32) { - C.gl3_2compat_glMapGrid2f(gl.funcs, C.GLint(un), C.GLfloat(u1), C.GLfloat(u2), C.GLint(vn), C.GLfloat(v1), C.GLfloat(v2)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glMapGrid2d.xml -func (gl *GL) MapGrid2d(un int32, u1, u2 float64, vn int32, v1, v2 float64) { - C.gl3_2compat_glMapGrid2d(gl.funcs, C.GLint(un), C.GLdouble(u1), C.GLdouble(u2), C.GLint(vn), C.GLdouble(v1), C.GLdouble(v2)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glMapGrid1f.xml -func (gl *GL) MapGrid1f(un int32, u1, u2 float32) { - C.gl3_2compat_glMapGrid1f(gl.funcs, C.GLint(un), C.GLfloat(u1), C.GLfloat(u2)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glMapGrid1d.xml -func (gl *GL) MapGrid1d(un int32, u1, u2 float64) { - C.gl3_2compat_glMapGrid1d(gl.funcs, C.GLint(un), C.GLdouble(u1), C.GLdouble(u2)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glMap2f.xml -func (gl *GL) Map2f(target glbase.Enum, u1, u2 float32, ustride, uorder int32, v1, v2 float32, vstride, vorder int32, points []float32) { - C.gl3_2compat_glMap2f(gl.funcs, C.GLenum(target), C.GLfloat(u1), C.GLfloat(u2), C.GLint(ustride), C.GLint(uorder), C.GLfloat(v1), C.GLfloat(v2), C.GLint(vstride), C.GLint(vorder), (*C.GLfloat)(unsafe.Pointer(&points[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glMap2d.xml -func (gl *GL) Map2d(target glbase.Enum, u1, u2 float64, ustride, uorder int32, v1, v2 float64, vstride, vorder int32, points []float64) { - C.gl3_2compat_glMap2d(gl.funcs, C.GLenum(target), C.GLdouble(u1), C.GLdouble(u2), C.GLint(ustride), C.GLint(uorder), C.GLdouble(v1), C.GLdouble(v2), C.GLint(vstride), C.GLint(vorder), (*C.GLdouble)(unsafe.Pointer(&points[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glMap1f.xml -func (gl *GL) Map1f(target glbase.Enum, u1, u2 float32, stride, order int, points []float32) { - C.gl3_2compat_glMap1f(gl.funcs, C.GLenum(target), C.GLfloat(u1), C.GLfloat(u2), C.GLint(stride), C.GLint(order), (*C.GLfloat)(unsafe.Pointer(&points[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glMap1d.xml -func (gl *GL) Map1d(target glbase.Enum, u1, u2 float64, stride, order int, points []float64) { - C.gl3_2compat_glMap1d(gl.funcs, C.GLenum(target), C.GLdouble(u1), C.GLdouble(u2), C.GLint(stride), C.GLint(order), (*C.GLdouble)(unsafe.Pointer(&points[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glPushAttrib.xml -func (gl *GL) PushAttrib(mask glbase.Bitfield) { - C.gl3_2compat_glPushAttrib(gl.funcs, C.GLbitfield(mask)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glPopAttrib.xml -func (gl *GL) PopAttrib() { - C.gl3_2compat_glPopAttrib(gl.funcs) -} - -// Accum executes an operation on the accumulation buffer. -// -// Parameter op defines the accumulation buffer operation (GL.ACCUM, GL.LOAD, -// GL.ADD, GL.MULT, or GL.RETURN) and specifies how the value parameter is -// used. -// -// The accumulation buffer is an extended-range color buffer. Images are not -// rendered into it. Rather, images rendered into one of the color buffers -// are added to the contents of the accumulation buffer after rendering. -// Effects such as antialiasing (of points, lines, and polygons), motion -// blur, and depth of field can be created by accumulating images generated -// with different transformation matrices. -// -// Each pixel in the accumulation buffer consists of red, green, blue, and -// alpha values. The number of bits per component in the accumulation buffer -// depends on the implementation. You can examine this number by calling -// GetIntegerv four times, with arguments GL.ACCUM_RED_BITS, -// GL.ACCUM_GREEN_BITS, GL.ACCUM_BLUE_BITS, and GL.ACCUM_ALPHA_BITS. -// Regardless of the number of bits per component, the range of values stored -// by each component is (-1, 1). The accumulation buffer pixels are mapped -// one-to-one with frame buffer pixels. -// -// All accumulation buffer operations are limited to the area of the current -// scissor box and applied identically to the red, green, blue, and alpha -// components of each pixel. If a Accum operation results in a value outside -// the range (-1, 1), the contents of an accumulation buffer pixel component -// are undefined. -// -// The operations are as follows: -// -// GL.ACCUM -// Obtains R, G, B, and A values from the buffer currently selected for -// reading (see ReadBuffer). Each component value is divided by 2 n - -// 1 , where n is the number of bits allocated to each color component -// in the currently selected buffer. The result is a floating-point -// value in the range 0 1 , which is multiplied by value and added to -// the corresponding pixel component in the accumulation buffer, -// thereby updating the accumulation buffer. -// -// GL.LOAD -// Similar to GL.ACCUM, except that the current value in the -// accumulation buffer is not used in the calculation of the new value. -// That is, the R, G, B, and A values from the currently selected -// buffer are divided by 2 n - 1 , multiplied by value, and then stored -// in the corresponding accumulation buffer cell, overwriting the -// current value. -// -// GL.ADD -// Adds value to each R, G, B, and A in the accumulation buffer. -// -// GL.MULT -// Multiplies each R, G, B, and A in the accumulation buffer by value -// and returns the scaled component to its corresponding accumulation -// buffer location. -// -// GL.RETURN -// Transfers accumulation buffer values to the color buffer or buffers -// currently selected for writing. Each R, G, B, and A component is -// multiplied by value, then multiplied by 2 n - 1 , clamped to the -// range 0 2 n - 1 , and stored in the corresponding display buffer -// cell. The only fragment operations that are applied to this transfer -// are pixel ownership, scissor, dithering, and color writemasks. -// -// To clear the accumulation buffer, call ClearAccum with R, G, B, and A -// values to set it to, then call Clear with the accumulation buffer -// enabled. -// -// Error GL.INVALID_ENUM is generated if op is not an accepted value. -// GL.INVALID_OPERATION is generated if there is no accumulation buffer. -// GL.INVALID_OPERATION is generated if Accum is executed between the -// execution of Begin and the corresponding execution of End. -func (gl *GL) Accum(op glbase.Enum, value float32) { - C.gl3_2compat_glAccum(gl.funcs, C.GLenum(op), C.GLfloat(value)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glIndexMask.xml -func (gl *GL) IndexMask(mask uint32) { - C.gl3_2compat_glIndexMask(gl.funcs, C.GLuint(mask)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glClearIndex.xml -func (gl *GL) ClearIndex(c float32) { - C.gl3_2compat_glClearIndex(gl.funcs, C.GLfloat(c)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glClearAccum.xml -func (gl *GL) ClearAccum(red, green, blue, alpha float32) { - C.gl3_2compat_glClearAccum(gl.funcs, C.GLfloat(red), C.GLfloat(green), C.GLfloat(blue), C.GLfloat(alpha)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glPushName.xml -func (gl *GL) PushName(name uint32) { - C.gl3_2compat_glPushName(gl.funcs, C.GLuint(name)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glPopName.xml -func (gl *GL) PopName() { - C.gl3_2compat_glPopName(gl.funcs) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glPassThrough.xml -func (gl *GL) PassThrough(token float32) { - C.gl3_2compat_glPassThrough(gl.funcs, C.GLfloat(token)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glLoadName.xml -func (gl *GL) LoadName(name uint32) { - C.gl3_2compat_glLoadName(gl.funcs, C.GLuint(name)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glInitNames.xml -func (gl *GL) InitNames() { - C.gl3_2compat_glInitNames(gl.funcs) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glRenderMode.xml -func (gl *GL) RenderMode(mode glbase.Enum) int32 { - glresult := C.gl3_2compat_glRenderMode(gl.funcs, C.GLenum(mode)) - return int32(glresult) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glSelectBuffer.xml -func (gl *GL) SelectBuffer(size int, buffer []glbase.Buffer) { - C.gl3_2compat_glSelectBuffer(gl.funcs, C.GLsizei(size), (*C.GLuint)(unsafe.Pointer(&buffer[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glFeedbackBuffer.xml -func (gl *GL) FeedbackBuffer(size int, gltype glbase.Enum, buffer []float32) { - C.gl3_2compat_glFeedbackBuffer(gl.funcs, C.GLsizei(size), C.GLenum(gltype), (*C.GLfloat)(unsafe.Pointer(&buffer[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glTexGeniv.xml -func (gl *GL) TexGeniv(coord, pname glbase.Enum, params []int32) { - C.gl3_2compat_glTexGeniv(gl.funcs, C.GLenum(coord), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glTexGeni.xml -func (gl *GL) TexGeni(coord, pname glbase.Enum, param int32) { - C.gl3_2compat_glTexGeni(gl.funcs, C.GLenum(coord), C.GLenum(pname), C.GLint(param)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glTexGenfv.xml -func (gl *GL) TexGenfv(coord, pname glbase.Enum, params []float32) { - C.gl3_2compat_glTexGenfv(gl.funcs, C.GLenum(coord), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glTexGenf.xml -func (gl *GL) TexGenf(coord, pname glbase.Enum, param float32) { - C.gl3_2compat_glTexGenf(gl.funcs, C.GLenum(coord), C.GLenum(pname), C.GLfloat(param)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glTexGendv.xml -func (gl *GL) TexGendv(coord, pname glbase.Enum, params []float64) { - C.gl3_2compat_glTexGendv(gl.funcs, C.GLenum(coord), C.GLenum(pname), (*C.GLdouble)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glTexGend.xml -func (gl *GL) TexGend(coord, pname glbase.Enum, param float64) { - C.gl3_2compat_glTexGend(gl.funcs, C.GLenum(coord), C.GLenum(pname), C.GLdouble(param)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glTexEnviv.xml -func (gl *GL) TexEnviv(target, pname glbase.Enum, params []int32) { - C.gl3_2compat_glTexEnviv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glTexEnvi.xml -func (gl *GL) TexEnvi(target, pname glbase.Enum, param int32) { - C.gl3_2compat_glTexEnvi(gl.funcs, C.GLenum(target), C.GLenum(pname), C.GLint(param)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glTexEnvfv.xml -func (gl *GL) TexEnvfv(target, pname glbase.Enum, params []float32) { - C.gl3_2compat_glTexEnvfv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glTexEnvf.xml -func (gl *GL) TexEnvf(target, pname glbase.Enum, param float32) { - C.gl3_2compat_glTexEnvf(gl.funcs, C.GLenum(target), C.GLenum(pname), C.GLfloat(param)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glShadeModel.xml -func (gl *GL) ShadeModel(mode glbase.Enum) { - C.gl3_2compat_glShadeModel(gl.funcs, C.GLenum(mode)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glPolygonStipple.xml -func (gl *GL) PolygonStipple(mask []uint8) { - C.gl3_2compat_glPolygonStipple(gl.funcs, (*C.GLubyte)(unsafe.Pointer(&mask[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glMaterialiv.xml -func (gl *GL) Materialiv(face, pname glbase.Enum, params []int32) { - C.gl3_2compat_glMaterialiv(gl.funcs, C.GLenum(face), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glMateriali.xml -func (gl *GL) Materiali(face, pname glbase.Enum, param int32) { - C.gl3_2compat_glMateriali(gl.funcs, C.GLenum(face), C.GLenum(pname), C.GLint(param)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glMaterialfv.xml -func (gl *GL) Materialfv(face, pname glbase.Enum, params []float32) { - C.gl3_2compat_glMaterialfv(gl.funcs, C.GLenum(face), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glMaterialf.xml -func (gl *GL) Materialf(face, pname glbase.Enum, param float32) { - C.gl3_2compat_glMaterialf(gl.funcs, C.GLenum(face), C.GLenum(pname), C.GLfloat(param)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glLineStipple.xml -func (gl *GL) LineStipple(factor int32, pattern uint16) { - C.gl3_2compat_glLineStipple(gl.funcs, C.GLint(factor), C.GLushort(pattern)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glLightModeliv.xml -func (gl *GL) LightModeliv(pname glbase.Enum, params []int32) { - C.gl3_2compat_glLightModeliv(gl.funcs, C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glLightModeli.xml -func (gl *GL) LightModeli(pname glbase.Enum, param int32) { - C.gl3_2compat_glLightModeli(gl.funcs, C.GLenum(pname), C.GLint(param)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glLightModelfv.xml -func (gl *GL) LightModelfv(pname glbase.Enum, params []float32) { - C.gl3_2compat_glLightModelfv(gl.funcs, C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glLightModelf.xml -func (gl *GL) LightModelf(pname glbase.Enum, param float32) { - C.gl3_2compat_glLightModelf(gl.funcs, C.GLenum(pname), C.GLfloat(param)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glLightiv.xml -func (gl *GL) Lightiv(light, pname glbase.Enum, params []int32) { - C.gl3_2compat_glLightiv(gl.funcs, C.GLenum(light), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glLighti.xml -func (gl *GL) Lighti(light, pname glbase.Enum, param int32) { - C.gl3_2compat_glLighti(gl.funcs, C.GLenum(light), C.GLenum(pname), C.GLint(param)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glLightfv.xml -func (gl *GL) Lightfv(light, pname glbase.Enum, params []float32) { - C.gl3_2compat_glLightfv(gl.funcs, C.GLenum(light), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glLightf.xml -func (gl *GL) Lightf(light, pname glbase.Enum, param float32) { - C.gl3_2compat_glLightf(gl.funcs, C.GLenum(light), C.GLenum(pname), C.GLfloat(param)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glFogiv.xml -func (gl *GL) Fogiv(pname glbase.Enum, params []int32) { - C.gl3_2compat_glFogiv(gl.funcs, C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glFogi.xml -func (gl *GL) Fogi(pname glbase.Enum, param int32) { - C.gl3_2compat_glFogi(gl.funcs, C.GLenum(pname), C.GLint(param)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glFogfv.xml -func (gl *GL) Fogfv(pname glbase.Enum, params []float32) { - C.gl3_2compat_glFogfv(gl.funcs, C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glFogf.xml -func (gl *GL) Fogf(pname glbase.Enum, param float32) { - C.gl3_2compat_glFogf(gl.funcs, C.GLenum(pname), C.GLfloat(param)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glColorMaterial.xml -func (gl *GL) ColorMaterial(face, mode glbase.Enum) { - C.gl3_2compat_glColorMaterial(gl.funcs, C.GLenum(face), C.GLenum(mode)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glClipPlane.xml -func (gl *GL) ClipPlane(plane glbase.Enum, equation []float64) { - C.gl3_2compat_glClipPlane(gl.funcs, C.GLenum(plane), (*C.GLdouble)(unsafe.Pointer(&equation[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glVertex4sv.xml -func (gl *GL) Vertex4sv(v []int16) { - if len(v) != 4 { - panic("parameter v has incorrect length") - } - C.gl3_2compat_glVertex4sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glVertex4s.xml -func (gl *GL) Vertex4s(x, y, z, w int16) { - C.gl3_2compat_glVertex4s(gl.funcs, C.GLshort(x), C.GLshort(y), C.GLshort(z), C.GLshort(w)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glVertex4iv.xml -func (gl *GL) Vertex4iv(v []int32) { - if len(v) != 4 { - panic("parameter v has incorrect length") - } - C.gl3_2compat_glVertex4iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glVertex4i.xml -func (gl *GL) Vertex4i(x, y, z, w int) { - C.gl3_2compat_glVertex4i(gl.funcs, C.GLint(x), C.GLint(y), C.GLint(z), C.GLint(w)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glVertex4fv.xml -func (gl *GL) Vertex4fv(v []float32) { - if len(v) != 4 { - panic("parameter v has incorrect length") - } - C.gl3_2compat_glVertex4fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glVertex4f.xml -func (gl *GL) Vertex4f(x, y, z, w float32) { - C.gl3_2compat_glVertex4f(gl.funcs, C.GLfloat(x), C.GLfloat(y), C.GLfloat(z), C.GLfloat(w)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glVertex4dv.xml -func (gl *GL) Vertex4dv(v []float64) { - if len(v) != 4 { - panic("parameter v has incorrect length") - } - C.gl3_2compat_glVertex4dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glVertex4d.xml -func (gl *GL) Vertex4d(x, y, z, w float64) { - C.gl3_2compat_glVertex4d(gl.funcs, C.GLdouble(x), C.GLdouble(y), C.GLdouble(z), C.GLdouble(w)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glVertex3sv.xml -func (gl *GL) Vertex3sv(v []int16) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl3_2compat_glVertex3sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glVertex3s.xml -func (gl *GL) Vertex3s(x, y, z int16) { - C.gl3_2compat_glVertex3s(gl.funcs, C.GLshort(x), C.GLshort(y), C.GLshort(z)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glVertex3iv.xml -func (gl *GL) Vertex3iv(v []int32) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl3_2compat_glVertex3iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glVertex3i.xml -func (gl *GL) Vertex3i(x, y, z int) { - C.gl3_2compat_glVertex3i(gl.funcs, C.GLint(x), C.GLint(y), C.GLint(z)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glVertex3fv.xml -func (gl *GL) Vertex3fv(v []float32) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl3_2compat_glVertex3fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glVertex3f.xml -func (gl *GL) Vertex3f(x, y, z float32) { - C.gl3_2compat_glVertex3f(gl.funcs, C.GLfloat(x), C.GLfloat(y), C.GLfloat(z)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glVertex3dv.xml -func (gl *GL) Vertex3dv(v []float64) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl3_2compat_glVertex3dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glVertex3d.xml -func (gl *GL) Vertex3d(x, y, z float64) { - C.gl3_2compat_glVertex3d(gl.funcs, C.GLdouble(x), C.GLdouble(y), C.GLdouble(z)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glVertex2sv.xml -func (gl *GL) Vertex2sv(v []int16) { - if len(v) != 2 { - panic("parameter v has incorrect length") - } - C.gl3_2compat_glVertex2sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glVertex2s.xml -func (gl *GL) Vertex2s(x, y int16) { - C.gl3_2compat_glVertex2s(gl.funcs, C.GLshort(x), C.GLshort(y)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glVertex2iv.xml -func (gl *GL) Vertex2iv(v []int32) { - if len(v) != 2 { - panic("parameter v has incorrect length") - } - C.gl3_2compat_glVertex2iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glVertex2i.xml -func (gl *GL) Vertex2i(x, y int) { - C.gl3_2compat_glVertex2i(gl.funcs, C.GLint(x), C.GLint(y)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glVertex2fv.xml -func (gl *GL) Vertex2fv(v []float32) { - if len(v) != 2 { - panic("parameter v has incorrect length") - } - C.gl3_2compat_glVertex2fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glVertex2f.xml -func (gl *GL) Vertex2f(x, y float32) { - C.gl3_2compat_glVertex2f(gl.funcs, C.GLfloat(x), C.GLfloat(y)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glVertex2dv.xml -func (gl *GL) Vertex2dv(v []float64) { - if len(v) != 2 { - panic("parameter v has incorrect length") - } - C.gl3_2compat_glVertex2dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glVertex2d.xml -func (gl *GL) Vertex2d(x, y float64) { - C.gl3_2compat_glVertex2d(gl.funcs, C.GLdouble(x), C.GLdouble(y)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glTexCoord4sv.xml -func (gl *GL) TexCoord4sv(v []int16) { - if len(v) != 4 { - panic("parameter v has incorrect length") - } - C.gl3_2compat_glTexCoord4sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glTexCoord4s.xml -func (gl *GL) TexCoord4s(s, t, r, q int16) { - C.gl3_2compat_glTexCoord4s(gl.funcs, C.GLshort(s), C.GLshort(t), C.GLshort(r), C.GLshort(q)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glTexCoord4iv.xml -func (gl *GL) TexCoord4iv(v []int32) { - if len(v) != 4 { - panic("parameter v has incorrect length") - } - C.gl3_2compat_glTexCoord4iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glTexCoord4i.xml -func (gl *GL) TexCoord4i(s, t, r, q int32) { - C.gl3_2compat_glTexCoord4i(gl.funcs, C.GLint(s), C.GLint(t), C.GLint(r), C.GLint(q)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glTexCoord4fv.xml -func (gl *GL) TexCoord4fv(v []float32) { - if len(v) != 4 { - panic("parameter v has incorrect length") - } - C.gl3_2compat_glTexCoord4fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glTexCoord4f.xml -func (gl *GL) TexCoord4f(s, t, r, q float32) { - C.gl3_2compat_glTexCoord4f(gl.funcs, C.GLfloat(s), C.GLfloat(t), C.GLfloat(r), C.GLfloat(q)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glTexCoord4dv.xml -func (gl *GL) TexCoord4dv(v []float64) { - if len(v) != 4 { - panic("parameter v has incorrect length") - } - C.gl3_2compat_glTexCoord4dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glTexCoord4d.xml -func (gl *GL) TexCoord4d(s, t, r, q float64) { - C.gl3_2compat_glTexCoord4d(gl.funcs, C.GLdouble(s), C.GLdouble(t), C.GLdouble(r), C.GLdouble(q)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glTexCoord3sv.xml -func (gl *GL) TexCoord3sv(v []int16) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl3_2compat_glTexCoord3sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glTexCoord3s.xml -func (gl *GL) TexCoord3s(s, t, r int16) { - C.gl3_2compat_glTexCoord3s(gl.funcs, C.GLshort(s), C.GLshort(t), C.GLshort(r)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glTexCoord3iv.xml -func (gl *GL) TexCoord3iv(v []int32) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl3_2compat_glTexCoord3iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glTexCoord3i.xml -func (gl *GL) TexCoord3i(s, t, r int32) { - C.gl3_2compat_glTexCoord3i(gl.funcs, C.GLint(s), C.GLint(t), C.GLint(r)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glTexCoord3fv.xml -func (gl *GL) TexCoord3fv(v []float32) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl3_2compat_glTexCoord3fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glTexCoord3f.xml -func (gl *GL) TexCoord3f(s, t, r float32) { - C.gl3_2compat_glTexCoord3f(gl.funcs, C.GLfloat(s), C.GLfloat(t), C.GLfloat(r)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glTexCoord3dv.xml -func (gl *GL) TexCoord3dv(v []float64) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl3_2compat_glTexCoord3dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glTexCoord3d.xml -func (gl *GL) TexCoord3d(s, t, r float64) { - C.gl3_2compat_glTexCoord3d(gl.funcs, C.GLdouble(s), C.GLdouble(t), C.GLdouble(r)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glTexCoord2sv.xml -func (gl *GL) TexCoord2sv(v []int16) { - if len(v) != 2 { - panic("parameter v has incorrect length") - } - C.gl3_2compat_glTexCoord2sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glTexCoord2s.xml -func (gl *GL) TexCoord2s(s, t int16) { - C.gl3_2compat_glTexCoord2s(gl.funcs, C.GLshort(s), C.GLshort(t)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glTexCoord2iv.xml -func (gl *GL) TexCoord2iv(v []int32) { - if len(v) != 2 { - panic("parameter v has incorrect length") - } - C.gl3_2compat_glTexCoord2iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glTexCoord2i.xml -func (gl *GL) TexCoord2i(s, t int32) { - C.gl3_2compat_glTexCoord2i(gl.funcs, C.GLint(s), C.GLint(t)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glTexCoord2fv.xml -func (gl *GL) TexCoord2fv(v []float32) { - if len(v) != 2 { - panic("parameter v has incorrect length") - } - C.gl3_2compat_glTexCoord2fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glTexCoord2f.xml -func (gl *GL) TexCoord2f(s, t float32) { - C.gl3_2compat_glTexCoord2f(gl.funcs, C.GLfloat(s), C.GLfloat(t)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glTexCoord2dv.xml -func (gl *GL) TexCoord2dv(v []float64) { - if len(v) != 2 { - panic("parameter v has incorrect length") - } - C.gl3_2compat_glTexCoord2dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glTexCoord2d.xml -func (gl *GL) TexCoord2d(s, t float64) { - C.gl3_2compat_glTexCoord2d(gl.funcs, C.GLdouble(s), C.GLdouble(t)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glTexCoord1sv.xml -func (gl *GL) TexCoord1sv(v []int16) { - C.gl3_2compat_glTexCoord1sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glTexCoord1s.xml -func (gl *GL) TexCoord1s(s int16) { - C.gl3_2compat_glTexCoord1s(gl.funcs, C.GLshort(s)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glTexCoord1iv.xml -func (gl *GL) TexCoord1iv(v []int32) { - C.gl3_2compat_glTexCoord1iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glTexCoord1i.xml -func (gl *GL) TexCoord1i(s int32) { - C.gl3_2compat_glTexCoord1i(gl.funcs, C.GLint(s)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glTexCoord1fv.xml -func (gl *GL) TexCoord1fv(v []float32) { - C.gl3_2compat_glTexCoord1fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glTexCoord1f.xml -func (gl *GL) TexCoord1f(s float32) { - C.gl3_2compat_glTexCoord1f(gl.funcs, C.GLfloat(s)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glTexCoord1dv.xml -func (gl *GL) TexCoord1dv(v []float64) { - C.gl3_2compat_glTexCoord1dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glTexCoord1d.xml -func (gl *GL) TexCoord1d(s float64) { - C.gl3_2compat_glTexCoord1d(gl.funcs, C.GLdouble(s)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glRectsv.xml -func (gl *GL) Rectsv(v1, v2 []int16) { - C.gl3_2compat_glRectsv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v1[0])), (*C.GLshort)(unsafe.Pointer(&v2[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glRects.xml -func (gl *GL) Rects(x1, y1, x2, y2 int16) { - C.gl3_2compat_glRects(gl.funcs, C.GLshort(x1), C.GLshort(y1), C.GLshort(x2), C.GLshort(y2)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glRectiv.xml -func (gl *GL) Rectiv(v1, v2 []int32) { - C.gl3_2compat_glRectiv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v1[0])), (*C.GLint)(unsafe.Pointer(&v2[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glRecti.xml -func (gl *GL) Recti(x1, y1, x2, y2 int32) { - C.gl3_2compat_glRecti(gl.funcs, C.GLint(x1), C.GLint(y1), C.GLint(x2), C.GLint(y2)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glRectfv.xml -func (gl *GL) Rectfv(v1, v2 []float32) { - C.gl3_2compat_glRectfv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v1[0])), (*C.GLfloat)(unsafe.Pointer(&v2[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glRectf.xml -func (gl *GL) Rectf(x1, y1, x2, y2 float32) { - C.gl3_2compat_glRectf(gl.funcs, C.GLfloat(x1), C.GLfloat(y1), C.GLfloat(x2), C.GLfloat(y2)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glRectdv.xml -func (gl *GL) Rectdv(v1, v2 []float64) { - C.gl3_2compat_glRectdv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v1[0])), (*C.GLdouble)(unsafe.Pointer(&v2[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glRectd.xml -func (gl *GL) Rectd(x1, y1, x2, y2 float64) { - C.gl3_2compat_glRectd(gl.funcs, C.GLdouble(x1), C.GLdouble(y1), C.GLdouble(x2), C.GLdouble(y2)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glRasterPos4sv.xml -func (gl *GL) RasterPos4sv(v []int16) { - if len(v) != 4 { - panic("parameter v has incorrect length") - } - C.gl3_2compat_glRasterPos4sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glRasterPos4s.xml -func (gl *GL) RasterPos4s(x, y, z, w int16) { - C.gl3_2compat_glRasterPos4s(gl.funcs, C.GLshort(x), C.GLshort(y), C.GLshort(z), C.GLshort(w)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glRasterPos4iv.xml -func (gl *GL) RasterPos4iv(v []int32) { - if len(v) != 4 { - panic("parameter v has incorrect length") - } - C.gl3_2compat_glRasterPos4iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glRasterPos4i.xml -func (gl *GL) RasterPos4i(x, y, z, w int) { - C.gl3_2compat_glRasterPos4i(gl.funcs, C.GLint(x), C.GLint(y), C.GLint(z), C.GLint(w)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glRasterPos4fv.xml -func (gl *GL) RasterPos4fv(v []float32) { - if len(v) != 4 { - panic("parameter v has incorrect length") - } - C.gl3_2compat_glRasterPos4fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glRasterPos4f.xml -func (gl *GL) RasterPos4f(x, y, z, w float32) { - C.gl3_2compat_glRasterPos4f(gl.funcs, C.GLfloat(x), C.GLfloat(y), C.GLfloat(z), C.GLfloat(w)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glRasterPos4dv.xml -func (gl *GL) RasterPos4dv(v []float64) { - if len(v) != 4 { - panic("parameter v has incorrect length") - } - C.gl3_2compat_glRasterPos4dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glRasterPos4d.xml -func (gl *GL) RasterPos4d(x, y, z, w float64) { - C.gl3_2compat_glRasterPos4d(gl.funcs, C.GLdouble(x), C.GLdouble(y), C.GLdouble(z), C.GLdouble(w)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glRasterPos3sv.xml -func (gl *GL) RasterPos3sv(v []int16) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl3_2compat_glRasterPos3sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glRasterPos3s.xml -func (gl *GL) RasterPos3s(x, y, z int16) { - C.gl3_2compat_glRasterPos3s(gl.funcs, C.GLshort(x), C.GLshort(y), C.GLshort(z)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glRasterPos3iv.xml -func (gl *GL) RasterPos3iv(v []int32) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl3_2compat_glRasterPos3iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glRasterPos3i.xml -func (gl *GL) RasterPos3i(x, y, z int) { - C.gl3_2compat_glRasterPos3i(gl.funcs, C.GLint(x), C.GLint(y), C.GLint(z)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glRasterPos3fv.xml -func (gl *GL) RasterPos3fv(v []float32) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl3_2compat_glRasterPos3fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glRasterPos3f.xml -func (gl *GL) RasterPos3f(x, y, z float32) { - C.gl3_2compat_glRasterPos3f(gl.funcs, C.GLfloat(x), C.GLfloat(y), C.GLfloat(z)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glRasterPos3dv.xml -func (gl *GL) RasterPos3dv(v []float64) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl3_2compat_glRasterPos3dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glRasterPos3d.xml -func (gl *GL) RasterPos3d(x, y, z float64) { - C.gl3_2compat_glRasterPos3d(gl.funcs, C.GLdouble(x), C.GLdouble(y), C.GLdouble(z)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glRasterPos2sv.xml -func (gl *GL) RasterPos2sv(v []int16) { - if len(v) != 2 { - panic("parameter v has incorrect length") - } - C.gl3_2compat_glRasterPos2sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glRasterPos2s.xml -func (gl *GL) RasterPos2s(x, y int16) { - C.gl3_2compat_glRasterPos2s(gl.funcs, C.GLshort(x), C.GLshort(y)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glRasterPos2iv.xml -func (gl *GL) RasterPos2iv(v []int32) { - if len(v) != 2 { - panic("parameter v has incorrect length") - } - C.gl3_2compat_glRasterPos2iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glRasterPos2i.xml -func (gl *GL) RasterPos2i(x, y int) { - C.gl3_2compat_glRasterPos2i(gl.funcs, C.GLint(x), C.GLint(y)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glRasterPos2fv.xml -func (gl *GL) RasterPos2fv(v []float32) { - if len(v) != 2 { - panic("parameter v has incorrect length") - } - C.gl3_2compat_glRasterPos2fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glRasterPos2f.xml -func (gl *GL) RasterPos2f(x, y float32) { - C.gl3_2compat_glRasterPos2f(gl.funcs, C.GLfloat(x), C.GLfloat(y)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glRasterPos2dv.xml -func (gl *GL) RasterPos2dv(v []float64) { - if len(v) != 2 { - panic("parameter v has incorrect length") - } - C.gl3_2compat_glRasterPos2dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glRasterPos2d.xml -func (gl *GL) RasterPos2d(x, y float64) { - C.gl3_2compat_glRasterPos2d(gl.funcs, C.GLdouble(x), C.GLdouble(y)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glNormal3sv.xml -func (gl *GL) Normal3sv(v []int16) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl3_2compat_glNormal3sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glNormal3s.xml -func (gl *GL) Normal3s(nx, ny, nz int16) { - C.gl3_2compat_glNormal3s(gl.funcs, C.GLshort(nx), C.GLshort(ny), C.GLshort(nz)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glNormal3iv.xml -func (gl *GL) Normal3iv(v []int32) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl3_2compat_glNormal3iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glNormal3i.xml -func (gl *GL) Normal3i(nx, ny, nz int32) { - C.gl3_2compat_glNormal3i(gl.funcs, C.GLint(nx), C.GLint(ny), C.GLint(nz)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glNormal3fv.xml -func (gl *GL) Normal3fv(v []float32) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl3_2compat_glNormal3fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glNormal3f.xml -func (gl *GL) Normal3f(nx, ny, nz float32) { - C.gl3_2compat_glNormal3f(gl.funcs, C.GLfloat(nx), C.GLfloat(ny), C.GLfloat(nz)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glNormal3dv.xml -func (gl *GL) Normal3dv(v []float64) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl3_2compat_glNormal3dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glNormal3d.xml -func (gl *GL) Normal3d(nx, ny, nz float64) { - C.gl3_2compat_glNormal3d(gl.funcs, C.GLdouble(nx), C.GLdouble(ny), C.GLdouble(nz)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glNormal3bv.xml -func (gl *GL) Normal3bv(v []byte) { - C.gl3_2compat_glNormal3bv(gl.funcs, (*C.GLbyte)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glNormal3b.xml -func (gl *GL) Normal3b(nx, ny, nz byte) { - C.gl3_2compat_glNormal3b(gl.funcs, C.GLbyte(nx), C.GLbyte(ny), C.GLbyte(nz)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glIndexsv.xml -func (gl *GL) Indexsv(c []int16) { - C.gl3_2compat_glIndexsv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&c[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glIndexs.xml -func (gl *GL) Indexs(c int16) { - C.gl3_2compat_glIndexs(gl.funcs, C.GLshort(c)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glIndexiv.xml -func (gl *GL) Indexiv(c []int32) { - C.gl3_2compat_glIndexiv(gl.funcs, (*C.GLint)(unsafe.Pointer(&c[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glIndexi.xml -func (gl *GL) Indexi(c int32) { - C.gl3_2compat_glIndexi(gl.funcs, C.GLint(c)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glIndexfv.xml -func (gl *GL) Indexfv(c []float32) { - C.gl3_2compat_glIndexfv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&c[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glIndexf.xml -func (gl *GL) Indexf(c float32) { - C.gl3_2compat_glIndexf(gl.funcs, C.GLfloat(c)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glIndexdv.xml -func (gl *GL) Indexdv(c []float64) { - C.gl3_2compat_glIndexdv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&c[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glIndexd.xml -func (gl *GL) Indexd(c float64) { - C.gl3_2compat_glIndexd(gl.funcs, C.GLdouble(c)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glEnd.xml -func (gl *GL) End() { - C.gl3_2compat_glEnd(gl.funcs) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glEdgeFlagv.xml -func (gl *GL) EdgeFlagv(flag []bool) { - C.gl3_2compat_glEdgeFlagv(gl.funcs, (*C.GLboolean)(unsafe.Pointer(&flag[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glEdgeFlag.xml -func (gl *GL) EdgeFlag(flag bool) { - C.gl3_2compat_glEdgeFlag(gl.funcs, *(*C.GLboolean)(unsafe.Pointer(&flag))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glColor4usv.xml -func (gl *GL) Color4usv(v []uint16) { - C.gl3_2compat_glColor4usv(gl.funcs, (*C.GLushort)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glColor4us.xml -func (gl *GL) Color4us(red, green, blue, alpha uint16) { - C.gl3_2compat_glColor4us(gl.funcs, C.GLushort(red), C.GLushort(green), C.GLushort(blue), C.GLushort(alpha)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glColor4uiv.xml -func (gl *GL) Color4uiv(v []uint32) { - C.gl3_2compat_glColor4uiv(gl.funcs, (*C.GLuint)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glColor4ui.xml -func (gl *GL) Color4ui(red, green, blue, alpha uint32) { - C.gl3_2compat_glColor4ui(gl.funcs, C.GLuint(red), C.GLuint(green), C.GLuint(blue), C.GLuint(alpha)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glColor4ubv.xml -func (gl *GL) Color4ubv(v []uint8) { - C.gl3_2compat_glColor4ubv(gl.funcs, (*C.GLubyte)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glColor4ub.xml -func (gl *GL) Color4ub(red, green, blue, alpha uint8) { - C.gl3_2compat_glColor4ub(gl.funcs, C.GLubyte(red), C.GLubyte(green), C.GLubyte(blue), C.GLubyte(alpha)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glColor4sv.xml -func (gl *GL) Color4sv(v []int16) { - if len(v) != 4 { - panic("parameter v has incorrect length") - } - C.gl3_2compat_glColor4sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glColor4s.xml -func (gl *GL) Color4s(red, green, blue, alpha int16) { - C.gl3_2compat_glColor4s(gl.funcs, C.GLshort(red), C.GLshort(green), C.GLshort(blue), C.GLshort(alpha)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glColor4iv.xml -func (gl *GL) Color4iv(v []int32) { - if len(v) != 4 { - panic("parameter v has incorrect length") - } - C.gl3_2compat_glColor4iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glColor4i.xml -func (gl *GL) Color4i(red, green, blue, alpha int32) { - C.gl3_2compat_glColor4i(gl.funcs, C.GLint(red), C.GLint(green), C.GLint(blue), C.GLint(alpha)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glColor4fv.xml -func (gl *GL) Color4fv(v []float32) { - if len(v) != 4 { - panic("parameter v has incorrect length") - } - C.gl3_2compat_glColor4fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glColor4f.xml -func (gl *GL) Color4f(red, green, blue, alpha float32) { - C.gl3_2compat_glColor4f(gl.funcs, C.GLfloat(red), C.GLfloat(green), C.GLfloat(blue), C.GLfloat(alpha)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glColor4dv.xml -func (gl *GL) Color4dv(v []float64) { - if len(v) != 4 { - panic("parameter v has incorrect length") - } - C.gl3_2compat_glColor4dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glColor4d.xml -func (gl *GL) Color4d(red, green, blue, alpha float64) { - C.gl3_2compat_glColor4d(gl.funcs, C.GLdouble(red), C.GLdouble(green), C.GLdouble(blue), C.GLdouble(alpha)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glColor4bv.xml -func (gl *GL) Color4bv(v []byte) { - C.gl3_2compat_glColor4bv(gl.funcs, (*C.GLbyte)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glColor4b.xml -func (gl *GL) Color4b(red, green, blue, alpha byte) { - C.gl3_2compat_glColor4b(gl.funcs, C.GLbyte(red), C.GLbyte(green), C.GLbyte(blue), C.GLbyte(alpha)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glColor3usv.xml -func (gl *GL) Color3usv(v []uint16) { - C.gl3_2compat_glColor3usv(gl.funcs, (*C.GLushort)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glColor3us.xml -func (gl *GL) Color3us(red, green, blue uint16) { - C.gl3_2compat_glColor3us(gl.funcs, C.GLushort(red), C.GLushort(green), C.GLushort(blue)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glColor3uiv.xml -func (gl *GL) Color3uiv(v []uint32) { - C.gl3_2compat_glColor3uiv(gl.funcs, (*C.GLuint)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glColor3ui.xml -func (gl *GL) Color3ui(red, green, blue uint32) { - C.gl3_2compat_glColor3ui(gl.funcs, C.GLuint(red), C.GLuint(green), C.GLuint(blue)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glColor3ubv.xml -func (gl *GL) Color3ubv(v []uint8) { - C.gl3_2compat_glColor3ubv(gl.funcs, (*C.GLubyte)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glColor3ub.xml -func (gl *GL) Color3ub(red, green, blue uint8) { - C.gl3_2compat_glColor3ub(gl.funcs, C.GLubyte(red), C.GLubyte(green), C.GLubyte(blue)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glColor3sv.xml -func (gl *GL) Color3sv(v []int16) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl3_2compat_glColor3sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glColor3s.xml -func (gl *GL) Color3s(red, green, blue int16) { - C.gl3_2compat_glColor3s(gl.funcs, C.GLshort(red), C.GLshort(green), C.GLshort(blue)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glColor3iv.xml -func (gl *GL) Color3iv(v []int32) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl3_2compat_glColor3iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glColor3i.xml -func (gl *GL) Color3i(red, green, blue int32) { - C.gl3_2compat_glColor3i(gl.funcs, C.GLint(red), C.GLint(green), C.GLint(blue)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glColor3fv.xml -func (gl *GL) Color3fv(v []float32) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl3_2compat_glColor3fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glColor3f.xml -func (gl *GL) Color3f(red, green, blue float32) { - C.gl3_2compat_glColor3f(gl.funcs, C.GLfloat(red), C.GLfloat(green), C.GLfloat(blue)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glColor3dv.xml -func (gl *GL) Color3dv(v []float64) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl3_2compat_glColor3dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glColor3d.xml -func (gl *GL) Color3d(red, green, blue float64) { - C.gl3_2compat_glColor3d(gl.funcs, C.GLdouble(red), C.GLdouble(green), C.GLdouble(blue)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glColor3bv.xml -func (gl *GL) Color3bv(v []byte) { - C.gl3_2compat_glColor3bv(gl.funcs, (*C.GLbyte)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glColor3b.xml -func (gl *GL) Color3b(red, green, blue byte) { - C.gl3_2compat_glColor3b(gl.funcs, C.GLbyte(red), C.GLbyte(green), C.GLbyte(blue)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glBitmap.xml -func (gl *GL) Bitmap(width, height int, xorig, yorig, xmove, ymove float32, bitmap []uint8) { - C.gl3_2compat_glBitmap(gl.funcs, C.GLsizei(width), C.GLsizei(height), C.GLfloat(xorig), C.GLfloat(yorig), C.GLfloat(xmove), C.GLfloat(ymove), (*C.GLubyte)(unsafe.Pointer(&bitmap[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glBegin.xml -func (gl *GL) Begin(mode glbase.Enum) { - C.gl3_2compat_glBegin(gl.funcs, C.GLenum(mode)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glListBase.xml -func (gl *GL) ListBase(base uint32) { - C.gl3_2compat_glListBase(gl.funcs, C.GLuint(base)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glGenLists.xml -func (gl *GL) GenLists(range_ int32) uint32 { - glresult := C.gl3_2compat_glGenLists(gl.funcs, C.GLsizei(range_)) - return uint32(glresult) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glDeleteLists.xml -func (gl *GL) DeleteLists(list uint32, range_ int32) { - C.gl3_2compat_glDeleteLists(gl.funcs, C.GLuint(list), C.GLsizei(range_)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glCallLists.xml -func (gl *GL) CallLists(n int, gltype glbase.Enum, lists interface{}) { - var lists_ptr unsafe.Pointer - var lists_v = reflect.ValueOf(lists) - if lists != nil && lists_v.Kind() != reflect.Slice { - panic("parameter lists must be a slice") - } - if lists != nil { - lists_ptr = unsafe.Pointer(lists_v.Index(0).Addr().Pointer()) - } - C.gl3_2compat_glCallLists(gl.funcs, C.GLsizei(n), C.GLenum(gltype), lists_ptr) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glCallList.xml -func (gl *GL) CallList(list uint32) { - C.gl3_2compat_glCallList(gl.funcs, C.GLuint(list)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glEndList.xml -func (gl *GL) EndList() { - C.gl3_2compat_glEndList(gl.funcs) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glNewList.xml -func (gl *GL) NewList(list uint32, mode glbase.Enum) { - C.gl3_2compat_glNewList(gl.funcs, C.GLuint(list), C.GLenum(mode)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glPushClientAttrib.xml -func (gl *GL) PushClientAttrib(mask glbase.Bitfield) { - C.gl3_2compat_glPushClientAttrib(gl.funcs, C.GLbitfield(mask)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glPopClientAttrib.xml -func (gl *GL) PopClientAttrib() { - C.gl3_2compat_glPopClientAttrib(gl.funcs) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glPrioritizeTextures.xml -func (gl *GL) PrioritizeTextures(n int, textures []glbase.Texture, priorities []float32) { - C.gl3_2compat_glPrioritizeTextures(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&textures[0])), (*C.GLfloat)(unsafe.Pointer(&priorities[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glAreTexturesResident.xml -func (gl *GL) AreTexturesResident(n int, textures []glbase.Texture, residences []bool) bool { - glresult := C.gl3_2compat_glAreTexturesResident(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&textures[0])), (*C.GLboolean)(unsafe.Pointer(&residences[0]))) - return *(*bool)(unsafe.Pointer(&glresult)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexPointer.xml -func (gl *GL) VertexPointer(size int, gltype glbase.Enum, stride int, pointer interface{}) { - var pointer_ptr unsafe.Pointer - var pointer_v = reflect.ValueOf(pointer) - if pointer != nil && pointer_v.Kind() != reflect.Slice { - panic("parameter pointer must be a slice") - } - if pointer != nil { - pointer_ptr = unsafe.Pointer(pointer_v.Index(0).Addr().Pointer()) - } - C.gl3_2compat_glVertexPointer(gl.funcs, C.GLint(size), C.GLenum(gltype), C.GLsizei(stride), pointer_ptr) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glTexCoordPointer.xml -func (gl *GL) TexCoordPointer(size int, gltype glbase.Enum, stride int, pointer interface{}) { - var pointer_ptr unsafe.Pointer - var pointer_v = reflect.ValueOf(pointer) - if pointer != nil && pointer_v.Kind() != reflect.Slice { - panic("parameter pointer must be a slice") - } - if pointer != nil { - pointer_ptr = unsafe.Pointer(pointer_v.Index(0).Addr().Pointer()) - } - C.gl3_2compat_glTexCoordPointer(gl.funcs, C.GLint(size), C.GLenum(gltype), C.GLsizei(stride), pointer_ptr) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glNormalPointer.xml -func (gl *GL) NormalPointer(gltype glbase.Enum, stride int, pointer interface{}) { - var pointer_ptr unsafe.Pointer - var pointer_v = reflect.ValueOf(pointer) - if pointer != nil && pointer_v.Kind() != reflect.Slice { - panic("parameter pointer must be a slice") - } - if pointer != nil { - pointer_ptr = unsafe.Pointer(pointer_v.Index(0).Addr().Pointer()) - } - C.gl3_2compat_glNormalPointer(gl.funcs, C.GLenum(gltype), C.GLsizei(stride), pointer_ptr) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glInterleavedArrays.xml -func (gl *GL) InterleavedArrays(format glbase.Enum, stride int, pointer interface{}) { - var pointer_ptr unsafe.Pointer - var pointer_v = reflect.ValueOf(pointer) - if pointer != nil && pointer_v.Kind() != reflect.Slice { - panic("parameter pointer must be a slice") - } - if pointer != nil { - pointer_ptr = unsafe.Pointer(pointer_v.Index(0).Addr().Pointer()) - } - C.gl3_2compat_glInterleavedArrays(gl.funcs, C.GLenum(format), C.GLsizei(stride), pointer_ptr) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glIndexPointer.xml -func (gl *GL) IndexPointer(gltype glbase.Enum, stride int, pointer interface{}) { - var pointer_ptr unsafe.Pointer - var pointer_v = reflect.ValueOf(pointer) - if pointer != nil && pointer_v.Kind() != reflect.Slice { - panic("parameter pointer must be a slice") - } - if pointer != nil { - pointer_ptr = unsafe.Pointer(pointer_v.Index(0).Addr().Pointer()) - } - C.gl3_2compat_glIndexPointer(gl.funcs, C.GLenum(gltype), C.GLsizei(stride), pointer_ptr) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glEnableClientState.xml -func (gl *GL) EnableClientState(array glbase.Enum) { - C.gl3_2compat_glEnableClientState(gl.funcs, C.GLenum(array)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glEdgeFlagPointer.xml -func (gl *GL) EdgeFlagPointer(stride int, pointer interface{}) { - var pointer_ptr unsafe.Pointer - var pointer_v = reflect.ValueOf(pointer) - if pointer != nil && pointer_v.Kind() != reflect.Slice { - panic("parameter pointer must be a slice") - } - if pointer != nil { - pointer_ptr = unsafe.Pointer(pointer_v.Index(0).Addr().Pointer()) - } - C.gl3_2compat_glEdgeFlagPointer(gl.funcs, C.GLsizei(stride), pointer_ptr) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glDisableClientState.xml -func (gl *GL) DisableClientState(array glbase.Enum) { - C.gl3_2compat_glDisableClientState(gl.funcs, C.GLenum(array)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glColorPointer.xml -func (gl *GL) ColorPointer(size int, gltype glbase.Enum, stride int, pointer interface{}) { - var pointer_ptr unsafe.Pointer - var pointer_v = reflect.ValueOf(pointer) - if pointer != nil && pointer_v.Kind() != reflect.Slice { - panic("parameter pointer must be a slice") - } - if pointer != nil { - pointer_ptr = unsafe.Pointer(pointer_v.Index(0).Addr().Pointer()) - } - C.gl3_2compat_glColorPointer(gl.funcs, C.GLint(size), C.GLenum(gltype), C.GLsizei(stride), pointer_ptr) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glArrayElement.xml -func (gl *GL) ArrayElement(i int32) { - C.gl3_2compat_glArrayElement(gl.funcs, C.GLint(i)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glResetMinmax.xml -func (gl *GL) ResetMinmax(target glbase.Enum) { - C.gl3_2compat_glResetMinmax(gl.funcs, C.GLenum(target)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glResetHistogram.xml -func (gl *GL) ResetHistogram(target glbase.Enum) { - C.gl3_2compat_glResetHistogram(gl.funcs, C.GLenum(target)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glMinmax.xml -func (gl *GL) Minmax(target, internalFormat glbase.Enum, sink bool) { - C.gl3_2compat_glMinmax(gl.funcs, C.GLenum(target), C.GLenum(internalFormat), *(*C.GLboolean)(unsafe.Pointer(&sink))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glHistogram.xml -func (gl *GL) Histogram(target glbase.Enum, width int, internalFormat glbase.Enum, sink bool) { - C.gl3_2compat_glHistogram(gl.funcs, C.GLenum(target), C.GLsizei(width), C.GLenum(internalFormat), *(*C.GLboolean)(unsafe.Pointer(&sink))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glGetMinmaxParameteriv.xml -func (gl *GL) GetMinmaxParameteriv(target, pname glbase.Enum, params []int32) { - C.gl3_2compat_glGetMinmaxParameteriv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glGetMinmaxParameterfv.xml -func (gl *GL) GetMinmaxParameterfv(target, pname glbase.Enum, params []float32) { - C.gl3_2compat_glGetMinmaxParameterfv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glGetMinmax.xml -func (gl *GL) GetMinmax(target glbase.Enum, reset bool, format, gltype glbase.Enum, values interface{}) { - var values_ptr unsafe.Pointer - var values_v = reflect.ValueOf(values) - if values != nil && values_v.Kind() != reflect.Slice { - panic("parameter values must be a slice") - } - if values != nil { - values_ptr = unsafe.Pointer(values_v.Index(0).Addr().Pointer()) - } - C.gl3_2compat_glGetMinmax(gl.funcs, C.GLenum(target), *(*C.GLboolean)(unsafe.Pointer(&reset)), C.GLenum(format), C.GLenum(gltype), values_ptr) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glGetHistogramParameteriv.xml -func (gl *GL) GetHistogramParameteriv(target, pname glbase.Enum, params []int32) { - C.gl3_2compat_glGetHistogramParameteriv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glGetHistogramParameterfv.xml -func (gl *GL) GetHistogramParameterfv(target, pname glbase.Enum, params []float32) { - C.gl3_2compat_glGetHistogramParameterfv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glGetHistogram.xml -func (gl *GL) GetHistogram(target glbase.Enum, reset bool, format, gltype glbase.Enum, values interface{}) { - var values_ptr unsafe.Pointer - var values_v = reflect.ValueOf(values) - if values != nil && values_v.Kind() != reflect.Slice { - panic("parameter values must be a slice") - } - if values != nil { - values_ptr = unsafe.Pointer(values_v.Index(0).Addr().Pointer()) - } - C.gl3_2compat_glGetHistogram(gl.funcs, C.GLenum(target), *(*C.GLboolean)(unsafe.Pointer(&reset)), C.GLenum(format), C.GLenum(gltype), values_ptr) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glSeparableFilter2D.xml -func (gl *GL) SeparableFilter2D(target, internalFormat glbase.Enum, width, height int, format, gltype glbase.Enum, row, column interface{}) { - var row_ptr unsafe.Pointer - var row_v = reflect.ValueOf(row) - if row != nil && row_v.Kind() != reflect.Slice { - panic("parameter row must be a slice") - } - if row != nil { - row_ptr = unsafe.Pointer(row_v.Index(0).Addr().Pointer()) - } - var column_ptr unsafe.Pointer - var column_v = reflect.ValueOf(column) - if column != nil && column_v.Kind() != reflect.Slice { - panic("parameter column must be a slice") - } - if column != nil { - column_ptr = unsafe.Pointer(column_v.Index(0).Addr().Pointer()) - } - C.gl3_2compat_glSeparableFilter2D(gl.funcs, C.GLenum(target), C.GLenum(internalFormat), C.GLsizei(width), C.GLsizei(height), C.GLenum(format), C.GLenum(gltype), row_ptr, column_ptr) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glGetSeparableFilter.xml -func (gl *GL) GetSeparableFilter(target, format, gltype glbase.Enum, row, column, span interface{}) { - var row_ptr unsafe.Pointer - var row_v = reflect.ValueOf(row) - if row != nil && row_v.Kind() != reflect.Slice { - panic("parameter row must be a slice") - } - if row != nil { - row_ptr = unsafe.Pointer(row_v.Index(0).Addr().Pointer()) - } - var column_ptr unsafe.Pointer - var column_v = reflect.ValueOf(column) - if column != nil && column_v.Kind() != reflect.Slice { - panic("parameter column must be a slice") - } - if column != nil { - column_ptr = unsafe.Pointer(column_v.Index(0).Addr().Pointer()) - } - var span_ptr unsafe.Pointer - var span_v = reflect.ValueOf(span) - if span != nil && span_v.Kind() != reflect.Slice { - panic("parameter span must be a slice") - } - if span != nil { - span_ptr = unsafe.Pointer(span_v.Index(0).Addr().Pointer()) - } - C.gl3_2compat_glGetSeparableFilter(gl.funcs, C.GLenum(target), C.GLenum(format), C.GLenum(gltype), row_ptr, column_ptr, span_ptr) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glGetConvolutionParameteriv.xml -func (gl *GL) GetConvolutionParameteriv(target, pname glbase.Enum, params []int32) { - C.gl3_2compat_glGetConvolutionParameteriv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glGetConvolutionParameterfv.xml -func (gl *GL) GetConvolutionParameterfv(target, pname glbase.Enum, params []float32) { - C.gl3_2compat_glGetConvolutionParameterfv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glGetConvolutionFilter.xml -func (gl *GL) GetConvolutionFilter(target, format, gltype glbase.Enum, image interface{}) { - var image_ptr unsafe.Pointer - var image_v = reflect.ValueOf(image) - if image != nil && image_v.Kind() != reflect.Slice { - panic("parameter image must be a slice") - } - if image != nil { - image_ptr = unsafe.Pointer(image_v.Index(0).Addr().Pointer()) - } - C.gl3_2compat_glGetConvolutionFilter(gl.funcs, C.GLenum(target), C.GLenum(format), C.GLenum(gltype), image_ptr) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glCopyConvolutionFilter2D.xml -func (gl *GL) CopyConvolutionFilter2D(target, internalFormat glbase.Enum, x, y, width, height int) { - C.gl3_2compat_glCopyConvolutionFilter2D(gl.funcs, C.GLenum(target), C.GLenum(internalFormat), C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glCopyConvolutionFilter1D.xml -func (gl *GL) CopyConvolutionFilter1D(target, internalFormat glbase.Enum, x, y, width int) { - C.gl3_2compat_glCopyConvolutionFilter1D(gl.funcs, C.GLenum(target), C.GLenum(internalFormat), C.GLint(x), C.GLint(y), C.GLsizei(width)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glConvolutionParameteriv.xml -func (gl *GL) ConvolutionParameteriv(target, pname glbase.Enum, params []int32) { - C.gl3_2compat_glConvolutionParameteriv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glConvolutionParameteri.xml -func (gl *GL) ConvolutionParameteri(target, pname glbase.Enum, params int32) { - C.gl3_2compat_glConvolutionParameteri(gl.funcs, C.GLenum(target), C.GLenum(pname), C.GLint(params)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glConvolutionParameterfv.xml -func (gl *GL) ConvolutionParameterfv(target, pname glbase.Enum, params []float32) { - C.gl3_2compat_glConvolutionParameterfv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glConvolutionParameterf.xml -func (gl *GL) ConvolutionParameterf(target, pname glbase.Enum, params float32) { - C.gl3_2compat_glConvolutionParameterf(gl.funcs, C.GLenum(target), C.GLenum(pname), C.GLfloat(params)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glConvolutionFilter2D.xml -func (gl *GL) ConvolutionFilter2D(target, internalFormat glbase.Enum, width, height int, format, gltype glbase.Enum, image interface{}) { - var image_ptr unsafe.Pointer - var image_v = reflect.ValueOf(image) - if image != nil && image_v.Kind() != reflect.Slice { - panic("parameter image must be a slice") - } - if image != nil { - image_ptr = unsafe.Pointer(image_v.Index(0).Addr().Pointer()) - } - C.gl3_2compat_glConvolutionFilter2D(gl.funcs, C.GLenum(target), C.GLenum(internalFormat), C.GLsizei(width), C.GLsizei(height), C.GLenum(format), C.GLenum(gltype), image_ptr) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glConvolutionFilter1D.xml -func (gl *GL) ConvolutionFilter1D(target, internalFormat glbase.Enum, width int, format, gltype glbase.Enum, image interface{}) { - var image_ptr unsafe.Pointer - var image_v = reflect.ValueOf(image) - if image != nil && image_v.Kind() != reflect.Slice { - panic("parameter image must be a slice") - } - if image != nil { - image_ptr = unsafe.Pointer(image_v.Index(0).Addr().Pointer()) - } - C.gl3_2compat_glConvolutionFilter1D(gl.funcs, C.GLenum(target), C.GLenum(internalFormat), C.GLsizei(width), C.GLenum(format), C.GLenum(gltype), image_ptr) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glCopyColorSubTable.xml -func (gl *GL) CopyColorSubTable(target glbase.Enum, start int32, x, y, width int) { - C.gl3_2compat_glCopyColorSubTable(gl.funcs, C.GLenum(target), C.GLsizei(start), C.GLint(x), C.GLint(y), C.GLsizei(width)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glColorSubTable.xml -func (gl *GL) ColorSubTable(target glbase.Enum, start int32, count int, format, gltype glbase.Enum, data interface{}) { - var data_ptr unsafe.Pointer - var data_v = reflect.ValueOf(data) - if data != nil && data_v.Kind() != reflect.Slice { - panic("parameter data must be a slice") - } - if data != nil { - data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer()) - } - C.gl3_2compat_glColorSubTable(gl.funcs, C.GLenum(target), C.GLsizei(start), C.GLsizei(count), C.GLenum(format), C.GLenum(gltype), data_ptr) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glGetColorTableParameteriv.xml -func (gl *GL) GetColorTableParameteriv(target, pname glbase.Enum, params []int32) { - C.gl3_2compat_glGetColorTableParameteriv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glGetColorTableParameterfv.xml -func (gl *GL) GetColorTableParameterfv(target, pname glbase.Enum, params []float32) { - C.gl3_2compat_glGetColorTableParameterfv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glGetColorTable.xml -func (gl *GL) GetColorTable(target, format, gltype glbase.Enum, table interface{}) { - var table_ptr unsafe.Pointer - var table_v = reflect.ValueOf(table) - if table != nil && table_v.Kind() != reflect.Slice { - panic("parameter table must be a slice") - } - if table != nil { - table_ptr = unsafe.Pointer(table_v.Index(0).Addr().Pointer()) - } - C.gl3_2compat_glGetColorTable(gl.funcs, C.GLenum(target), C.GLenum(format), C.GLenum(gltype), table_ptr) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glCopyColorTable.xml -func (gl *GL) CopyColorTable(target, internalFormat glbase.Enum, x, y, width int) { - C.gl3_2compat_glCopyColorTable(gl.funcs, C.GLenum(target), C.GLenum(internalFormat), C.GLint(x), C.GLint(y), C.GLsizei(width)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glColorTableParameteriv.xml -func (gl *GL) ColorTableParameteriv(target, pname glbase.Enum, params []int32) { - C.gl3_2compat_glColorTableParameteriv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glColorTableParameterfv.xml -func (gl *GL) ColorTableParameterfv(target, pname glbase.Enum, params []float32) { - C.gl3_2compat_glColorTableParameterfv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glColorTable.xml -func (gl *GL) ColorTable(target, internalFormat glbase.Enum, width int, format, gltype glbase.Enum, table interface{}) { - var table_ptr unsafe.Pointer - var table_v = reflect.ValueOf(table) - if table != nil && table_v.Kind() != reflect.Slice { - panic("parameter table must be a slice") - } - if table != nil { - table_ptr = unsafe.Pointer(table_v.Index(0).Addr().Pointer()) - } - C.gl3_2compat_glColorTable(gl.funcs, C.GLenum(target), C.GLenum(internalFormat), C.GLsizei(width), C.GLenum(format), C.GLenum(gltype), table_ptr) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glMultTransposeMatrixd.xml -func (gl *GL) MultTransposeMatrixd(m []float64) { - C.gl3_2compat_glMultTransposeMatrixd(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&m[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glMultTransposeMatrixf.xml -func (gl *GL) MultTransposeMatrixf(m []float32) { - C.gl3_2compat_glMultTransposeMatrixf(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&m[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glLoadTransposeMatrixd.xml -func (gl *GL) LoadTransposeMatrixd(m []float64) { - C.gl3_2compat_glLoadTransposeMatrixd(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&m[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glLoadTransposeMatrixf.xml -func (gl *GL) LoadTransposeMatrixf(m []float32) { - C.gl3_2compat_glLoadTransposeMatrixf(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&m[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glMultiTexCoord4sv.xml -func (gl *GL) MultiTexCoord4sv(target glbase.Enum, v []int16) { - if len(v) != 4 { - panic("parameter v has incorrect length") - } - C.gl3_2compat_glMultiTexCoord4sv(gl.funcs, C.GLenum(target), (*C.GLshort)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glMultiTexCoord4s.xml -func (gl *GL) MultiTexCoord4s(target glbase.Enum, s, t, r, q int16) { - C.gl3_2compat_glMultiTexCoord4s(gl.funcs, C.GLenum(target), C.GLshort(s), C.GLshort(t), C.GLshort(r), C.GLshort(q)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glMultiTexCoord4iv.xml -func (gl *GL) MultiTexCoord4iv(target glbase.Enum, v []int32) { - if len(v) != 4 { - panic("parameter v has incorrect length") - } - C.gl3_2compat_glMultiTexCoord4iv(gl.funcs, C.GLenum(target), (*C.GLint)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glMultiTexCoord4i.xml -func (gl *GL) MultiTexCoord4i(target glbase.Enum, s, t, r, q int32) { - C.gl3_2compat_glMultiTexCoord4i(gl.funcs, C.GLenum(target), C.GLint(s), C.GLint(t), C.GLint(r), C.GLint(q)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glMultiTexCoord4fv.xml -func (gl *GL) MultiTexCoord4fv(target glbase.Enum, v []float32) { - if len(v) != 4 { - panic("parameter v has incorrect length") - } - C.gl3_2compat_glMultiTexCoord4fv(gl.funcs, C.GLenum(target), (*C.GLfloat)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glMultiTexCoord4f.xml -func (gl *GL) MultiTexCoord4f(target glbase.Enum, s, t, r, q float32) { - C.gl3_2compat_glMultiTexCoord4f(gl.funcs, C.GLenum(target), C.GLfloat(s), C.GLfloat(t), C.GLfloat(r), C.GLfloat(q)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glMultiTexCoord4dv.xml -func (gl *GL) MultiTexCoord4dv(target glbase.Enum, v []float64) { - if len(v) != 4 { - panic("parameter v has incorrect length") - } - C.gl3_2compat_glMultiTexCoord4dv(gl.funcs, C.GLenum(target), (*C.GLdouble)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glMultiTexCoord4d.xml -func (gl *GL) MultiTexCoord4d(target glbase.Enum, s, t, r, q float64) { - C.gl3_2compat_glMultiTexCoord4d(gl.funcs, C.GLenum(target), C.GLdouble(s), C.GLdouble(t), C.GLdouble(r), C.GLdouble(q)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glMultiTexCoord3sv.xml -func (gl *GL) MultiTexCoord3sv(target glbase.Enum, v []int16) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl3_2compat_glMultiTexCoord3sv(gl.funcs, C.GLenum(target), (*C.GLshort)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glMultiTexCoord3s.xml -func (gl *GL) MultiTexCoord3s(target glbase.Enum, s, t, r int16) { - C.gl3_2compat_glMultiTexCoord3s(gl.funcs, C.GLenum(target), C.GLshort(s), C.GLshort(t), C.GLshort(r)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glMultiTexCoord3iv.xml -func (gl *GL) MultiTexCoord3iv(target glbase.Enum, v []int32) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl3_2compat_glMultiTexCoord3iv(gl.funcs, C.GLenum(target), (*C.GLint)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glMultiTexCoord3i.xml -func (gl *GL) MultiTexCoord3i(target glbase.Enum, s, t, r int32) { - C.gl3_2compat_glMultiTexCoord3i(gl.funcs, C.GLenum(target), C.GLint(s), C.GLint(t), C.GLint(r)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glMultiTexCoord3fv.xml -func (gl *GL) MultiTexCoord3fv(target glbase.Enum, v []float32) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl3_2compat_glMultiTexCoord3fv(gl.funcs, C.GLenum(target), (*C.GLfloat)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glMultiTexCoord3f.xml -func (gl *GL) MultiTexCoord3f(target glbase.Enum, s, t, r float32) { - C.gl3_2compat_glMultiTexCoord3f(gl.funcs, C.GLenum(target), C.GLfloat(s), C.GLfloat(t), C.GLfloat(r)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glMultiTexCoord3dv.xml -func (gl *GL) MultiTexCoord3dv(target glbase.Enum, v []float64) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl3_2compat_glMultiTexCoord3dv(gl.funcs, C.GLenum(target), (*C.GLdouble)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glMultiTexCoord3d.xml -func (gl *GL) MultiTexCoord3d(target glbase.Enum, s, t, r float64) { - C.gl3_2compat_glMultiTexCoord3d(gl.funcs, C.GLenum(target), C.GLdouble(s), C.GLdouble(t), C.GLdouble(r)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glMultiTexCoord2sv.xml -func (gl *GL) MultiTexCoord2sv(target glbase.Enum, v []int16) { - if len(v) != 2 { - panic("parameter v has incorrect length") - } - C.gl3_2compat_glMultiTexCoord2sv(gl.funcs, C.GLenum(target), (*C.GLshort)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glMultiTexCoord2s.xml -func (gl *GL) MultiTexCoord2s(target glbase.Enum, s, t int16) { - C.gl3_2compat_glMultiTexCoord2s(gl.funcs, C.GLenum(target), C.GLshort(s), C.GLshort(t)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glMultiTexCoord2iv.xml -func (gl *GL) MultiTexCoord2iv(target glbase.Enum, v []int32) { - if len(v) != 2 { - panic("parameter v has incorrect length") - } - C.gl3_2compat_glMultiTexCoord2iv(gl.funcs, C.GLenum(target), (*C.GLint)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glMultiTexCoord2i.xml -func (gl *GL) MultiTexCoord2i(target glbase.Enum, s, t int32) { - C.gl3_2compat_glMultiTexCoord2i(gl.funcs, C.GLenum(target), C.GLint(s), C.GLint(t)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glMultiTexCoord2fv.xml -func (gl *GL) MultiTexCoord2fv(target glbase.Enum, v []float32) { - if len(v) != 2 { - panic("parameter v has incorrect length") - } - C.gl3_2compat_glMultiTexCoord2fv(gl.funcs, C.GLenum(target), (*C.GLfloat)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glMultiTexCoord2f.xml -func (gl *GL) MultiTexCoord2f(target glbase.Enum, s, t float32) { - C.gl3_2compat_glMultiTexCoord2f(gl.funcs, C.GLenum(target), C.GLfloat(s), C.GLfloat(t)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glMultiTexCoord2dv.xml -func (gl *GL) MultiTexCoord2dv(target glbase.Enum, v []float64) { - if len(v) != 2 { - panic("parameter v has incorrect length") - } - C.gl3_2compat_glMultiTexCoord2dv(gl.funcs, C.GLenum(target), (*C.GLdouble)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glMultiTexCoord2d.xml -func (gl *GL) MultiTexCoord2d(target glbase.Enum, s, t float64) { - C.gl3_2compat_glMultiTexCoord2d(gl.funcs, C.GLenum(target), C.GLdouble(s), C.GLdouble(t)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glMultiTexCoord1sv.xml -func (gl *GL) MultiTexCoord1sv(target glbase.Enum, v []int16) { - C.gl3_2compat_glMultiTexCoord1sv(gl.funcs, C.GLenum(target), (*C.GLshort)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glMultiTexCoord1s.xml -func (gl *GL) MultiTexCoord1s(target glbase.Enum, s int16) { - C.gl3_2compat_glMultiTexCoord1s(gl.funcs, C.GLenum(target), C.GLshort(s)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glMultiTexCoord1iv.xml -func (gl *GL) MultiTexCoord1iv(target glbase.Enum, v []int32) { - C.gl3_2compat_glMultiTexCoord1iv(gl.funcs, C.GLenum(target), (*C.GLint)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glMultiTexCoord1i.xml -func (gl *GL) MultiTexCoord1i(target glbase.Enum, s int32) { - C.gl3_2compat_glMultiTexCoord1i(gl.funcs, C.GLenum(target), C.GLint(s)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glMultiTexCoord1fv.xml -func (gl *GL) MultiTexCoord1fv(target glbase.Enum, v []float32) { - C.gl3_2compat_glMultiTexCoord1fv(gl.funcs, C.GLenum(target), (*C.GLfloat)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glMultiTexCoord1f.xml -func (gl *GL) MultiTexCoord1f(target glbase.Enum, s float32) { - C.gl3_2compat_glMultiTexCoord1f(gl.funcs, C.GLenum(target), C.GLfloat(s)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glMultiTexCoord1dv.xml -func (gl *GL) MultiTexCoord1dv(target glbase.Enum, v []float64) { - C.gl3_2compat_glMultiTexCoord1dv(gl.funcs, C.GLenum(target), (*C.GLdouble)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glMultiTexCoord1d.xml -func (gl *GL) MultiTexCoord1d(target glbase.Enum, s float64) { - C.gl3_2compat_glMultiTexCoord1d(gl.funcs, C.GLenum(target), C.GLdouble(s)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glClientActiveTexture.xml -func (gl *GL) ClientActiveTexture(texture glbase.Enum) { - C.gl3_2compat_glClientActiveTexture(gl.funcs, C.GLenum(texture)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glWindowPos3sv.xml -func (gl *GL) WindowPos3sv(v []int16) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl3_2compat_glWindowPos3sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glWindowPos3s.xml -func (gl *GL) WindowPos3s(x, y, z int16) { - C.gl3_2compat_glWindowPos3s(gl.funcs, C.GLshort(x), C.GLshort(y), C.GLshort(z)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glWindowPos3iv.xml -func (gl *GL) WindowPos3iv(v []int32) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl3_2compat_glWindowPos3iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glWindowPos3i.xml -func (gl *GL) WindowPos3i(x, y, z int) { - C.gl3_2compat_glWindowPos3i(gl.funcs, C.GLint(x), C.GLint(y), C.GLint(z)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glWindowPos3fv.xml -func (gl *GL) WindowPos3fv(v []float32) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl3_2compat_glWindowPos3fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glWindowPos3f.xml -func (gl *GL) WindowPos3f(x, y, z float32) { - C.gl3_2compat_glWindowPos3f(gl.funcs, C.GLfloat(x), C.GLfloat(y), C.GLfloat(z)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glWindowPos3dv.xml -func (gl *GL) WindowPos3dv(v []float64) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl3_2compat_glWindowPos3dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glWindowPos3d.xml -func (gl *GL) WindowPos3d(x, y, z float64) { - C.gl3_2compat_glWindowPos3d(gl.funcs, C.GLdouble(x), C.GLdouble(y), C.GLdouble(z)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glWindowPos2sv.xml -func (gl *GL) WindowPos2sv(v []int16) { - if len(v) != 2 { - panic("parameter v has incorrect length") - } - C.gl3_2compat_glWindowPos2sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glWindowPos2s.xml -func (gl *GL) WindowPos2s(x, y int16) { - C.gl3_2compat_glWindowPos2s(gl.funcs, C.GLshort(x), C.GLshort(y)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glWindowPos2iv.xml -func (gl *GL) WindowPos2iv(v []int32) { - if len(v) != 2 { - panic("parameter v has incorrect length") - } - C.gl3_2compat_glWindowPos2iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glWindowPos2i.xml -func (gl *GL) WindowPos2i(x, y int) { - C.gl3_2compat_glWindowPos2i(gl.funcs, C.GLint(x), C.GLint(y)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glWindowPos2fv.xml -func (gl *GL) WindowPos2fv(v []float32) { - if len(v) != 2 { - panic("parameter v has incorrect length") - } - C.gl3_2compat_glWindowPos2fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glWindowPos2f.xml -func (gl *GL) WindowPos2f(x, y float32) { - C.gl3_2compat_glWindowPos2f(gl.funcs, C.GLfloat(x), C.GLfloat(y)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glWindowPos2dv.xml -func (gl *GL) WindowPos2dv(v []float64) { - if len(v) != 2 { - panic("parameter v has incorrect length") - } - C.gl3_2compat_glWindowPos2dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glWindowPos2d.xml -func (gl *GL) WindowPos2d(x, y float64) { - C.gl3_2compat_glWindowPos2d(gl.funcs, C.GLdouble(x), C.GLdouble(y)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glSecondaryColorPointer.xml -func (gl *GL) SecondaryColorPointer(size int, gltype glbase.Enum, stride int, pointer interface{}) { - var pointer_ptr unsafe.Pointer - var pointer_v = reflect.ValueOf(pointer) - if pointer != nil && pointer_v.Kind() != reflect.Slice { - panic("parameter pointer must be a slice") - } - if pointer != nil { - pointer_ptr = unsafe.Pointer(pointer_v.Index(0).Addr().Pointer()) - } - C.gl3_2compat_glSecondaryColorPointer(gl.funcs, C.GLint(size), C.GLenum(gltype), C.GLsizei(stride), pointer_ptr) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glSecondaryColor3usv.xml -func (gl *GL) SecondaryColor3usv(v []uint16) { - C.gl3_2compat_glSecondaryColor3usv(gl.funcs, (*C.GLushort)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glSecondaryColor3us.xml -func (gl *GL) SecondaryColor3us(red, green, blue uint16) { - C.gl3_2compat_glSecondaryColor3us(gl.funcs, C.GLushort(red), C.GLushort(green), C.GLushort(blue)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glSecondaryColor3uiv.xml -func (gl *GL) SecondaryColor3uiv(v []uint32) { - C.gl3_2compat_glSecondaryColor3uiv(gl.funcs, (*C.GLuint)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glSecondaryColor3ui.xml -func (gl *GL) SecondaryColor3ui(red, green, blue uint32) { - C.gl3_2compat_glSecondaryColor3ui(gl.funcs, C.GLuint(red), C.GLuint(green), C.GLuint(blue)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glSecondaryColor3ubv.xml -func (gl *GL) SecondaryColor3ubv(v []uint8) { - C.gl3_2compat_glSecondaryColor3ubv(gl.funcs, (*C.GLubyte)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glSecondaryColor3ub.xml -func (gl *GL) SecondaryColor3ub(red, green, blue uint8) { - C.gl3_2compat_glSecondaryColor3ub(gl.funcs, C.GLubyte(red), C.GLubyte(green), C.GLubyte(blue)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glSecondaryColor3sv.xml -func (gl *GL) SecondaryColor3sv(v []int16) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl3_2compat_glSecondaryColor3sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glSecondaryColor3s.xml -func (gl *GL) SecondaryColor3s(red, green, blue int16) { - C.gl3_2compat_glSecondaryColor3s(gl.funcs, C.GLshort(red), C.GLshort(green), C.GLshort(blue)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glSecondaryColor3iv.xml -func (gl *GL) SecondaryColor3iv(v []int32) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl3_2compat_glSecondaryColor3iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glSecondaryColor3i.xml -func (gl *GL) SecondaryColor3i(red, green, blue int32) { - C.gl3_2compat_glSecondaryColor3i(gl.funcs, C.GLint(red), C.GLint(green), C.GLint(blue)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glSecondaryColor3fv.xml -func (gl *GL) SecondaryColor3fv(v []float32) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl3_2compat_glSecondaryColor3fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glSecondaryColor3f.xml -func (gl *GL) SecondaryColor3f(red, green, blue float32) { - C.gl3_2compat_glSecondaryColor3f(gl.funcs, C.GLfloat(red), C.GLfloat(green), C.GLfloat(blue)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glSecondaryColor3dv.xml -func (gl *GL) SecondaryColor3dv(v []float64) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl3_2compat_glSecondaryColor3dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glSecondaryColor3d.xml -func (gl *GL) SecondaryColor3d(red, green, blue float64) { - C.gl3_2compat_glSecondaryColor3d(gl.funcs, C.GLdouble(red), C.GLdouble(green), C.GLdouble(blue)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glSecondaryColor3bv.xml -func (gl *GL) SecondaryColor3bv(v []byte) { - C.gl3_2compat_glSecondaryColor3bv(gl.funcs, (*C.GLbyte)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glSecondaryColor3b.xml -func (gl *GL) SecondaryColor3b(red, green, blue byte) { - C.gl3_2compat_glSecondaryColor3b(gl.funcs, C.GLbyte(red), C.GLbyte(green), C.GLbyte(blue)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glFogCoordPointer.xml -func (gl *GL) FogCoordPointer(gltype glbase.Enum, stride int, pointer interface{}) { - var pointer_ptr unsafe.Pointer - var pointer_v = reflect.ValueOf(pointer) - if pointer != nil && pointer_v.Kind() != reflect.Slice { - panic("parameter pointer must be a slice") - } - if pointer != nil { - pointer_ptr = unsafe.Pointer(pointer_v.Index(0).Addr().Pointer()) - } - C.gl3_2compat_glFogCoordPointer(gl.funcs, C.GLenum(gltype), C.GLsizei(stride), pointer_ptr) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glFogCoorddv.xml -func (gl *GL) FogCoorddv(coord []float64) { - C.gl3_2compat_glFogCoorddv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&coord[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glFogCoordd.xml -func (gl *GL) FogCoordd(coord float64) { - C.gl3_2compat_glFogCoordd(gl.funcs, C.GLdouble(coord)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glFogCoordfv.xml -func (gl *GL) FogCoordfv(coord []float32) { - C.gl3_2compat_glFogCoordfv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&coord[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glFogCoordf.xml -func (gl *GL) FogCoordf(coord float32) { - C.gl3_2compat_glFogCoordf(gl.funcs, C.GLfloat(coord)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttrib4usv.xml -func (gl *GL) VertexAttrib4usv(index glbase.Attrib, v []uint16) { - C.gl3_2compat_glVertexAttrib4usv(gl.funcs, C.GLuint(index), (*C.GLushort)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttrib4uiv.xml -func (gl *GL) VertexAttrib4uiv(index glbase.Attrib, v []uint32) { - C.gl3_2compat_glVertexAttrib4uiv(gl.funcs, C.GLuint(index), (*C.GLuint)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttrib4ubv.xml -func (gl *GL) VertexAttrib4ubv(index glbase.Attrib, v []uint8) { - C.gl3_2compat_glVertexAttrib4ubv(gl.funcs, C.GLuint(index), (*C.GLubyte)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttrib4sv.xml -func (gl *GL) VertexAttrib4sv(index glbase.Attrib, v []int16) { - if len(v) != 4 { - panic("parameter v has incorrect length") - } - C.gl3_2compat_glVertexAttrib4sv(gl.funcs, C.GLuint(index), (*C.GLshort)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttrib4s.xml -func (gl *GL) VertexAttrib4s(index glbase.Attrib, x, y, z, w int16) { - C.gl3_2compat_glVertexAttrib4s(gl.funcs, C.GLuint(index), C.GLshort(x), C.GLshort(y), C.GLshort(z), C.GLshort(w)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttrib4iv.xml -func (gl *GL) VertexAttrib4iv(index glbase.Attrib, v []int32) { - if len(v) != 4 { - panic("parameter v has incorrect length") - } - C.gl3_2compat_glVertexAttrib4iv(gl.funcs, C.GLuint(index), (*C.GLint)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttrib4fv.xml -func (gl *GL) VertexAttrib4fv(index glbase.Attrib, v []float32) { - if len(v) != 4 { - panic("parameter v has incorrect length") - } - C.gl3_2compat_glVertexAttrib4fv(gl.funcs, C.GLuint(index), (*C.GLfloat)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttrib4f.xml -func (gl *GL) VertexAttrib4f(index glbase.Attrib, x, y, z, w float32) { - C.gl3_2compat_glVertexAttrib4f(gl.funcs, C.GLuint(index), C.GLfloat(x), C.GLfloat(y), C.GLfloat(z), C.GLfloat(w)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttrib4dv.xml -func (gl *GL) VertexAttrib4dv(index glbase.Attrib, v []float64) { - if len(v) != 4 { - panic("parameter v has incorrect length") - } - C.gl3_2compat_glVertexAttrib4dv(gl.funcs, C.GLuint(index), (*C.GLdouble)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttrib4d.xml -func (gl *GL) VertexAttrib4d(index glbase.Attrib, x, y, z, w float64) { - C.gl3_2compat_glVertexAttrib4d(gl.funcs, C.GLuint(index), C.GLdouble(x), C.GLdouble(y), C.GLdouble(z), C.GLdouble(w)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttrib4bv.xml -func (gl *GL) VertexAttrib4bv(index glbase.Attrib, v []byte) { - C.gl3_2compat_glVertexAttrib4bv(gl.funcs, C.GLuint(index), (*C.GLbyte)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttrib4Nusv.xml -func (gl *GL) VertexAttrib4Nusv(index glbase.Attrib, v []uint16) { - C.gl3_2compat_glVertexAttrib4Nusv(gl.funcs, C.GLuint(index), (*C.GLushort)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttrib4Nuiv.xml -func (gl *GL) VertexAttrib4Nuiv(index glbase.Attrib, v []uint32) { - C.gl3_2compat_glVertexAttrib4Nuiv(gl.funcs, C.GLuint(index), (*C.GLuint)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttrib4Nubv.xml -func (gl *GL) VertexAttrib4Nubv(index glbase.Attrib, v []uint8) { - C.gl3_2compat_glVertexAttrib4Nubv(gl.funcs, C.GLuint(index), (*C.GLubyte)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttrib4Nub.xml -func (gl *GL) VertexAttrib4Nub(index glbase.Attrib, x, y, z, w uint8) { - C.gl3_2compat_glVertexAttrib4Nub(gl.funcs, C.GLuint(index), C.GLubyte(x), C.GLubyte(y), C.GLubyte(z), C.GLubyte(w)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttrib4Nsv.xml -func (gl *GL) VertexAttrib4Nsv(index glbase.Attrib, v []int16) { - C.gl3_2compat_glVertexAttrib4Nsv(gl.funcs, C.GLuint(index), (*C.GLshort)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttrib4Niv.xml -func (gl *GL) VertexAttrib4Niv(index glbase.Attrib, v []int32) { - C.gl3_2compat_glVertexAttrib4Niv(gl.funcs, C.GLuint(index), (*C.GLint)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttrib4Nbv.xml -func (gl *GL) VertexAttrib4Nbv(index glbase.Attrib, v []byte) { - C.gl3_2compat_glVertexAttrib4Nbv(gl.funcs, C.GLuint(index), (*C.GLbyte)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttrib3sv.xml -func (gl *GL) VertexAttrib3sv(index glbase.Attrib, v []int16) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl3_2compat_glVertexAttrib3sv(gl.funcs, C.GLuint(index), (*C.GLshort)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttrib3s.xml -func (gl *GL) VertexAttrib3s(index glbase.Attrib, x, y, z int16) { - C.gl3_2compat_glVertexAttrib3s(gl.funcs, C.GLuint(index), C.GLshort(x), C.GLshort(y), C.GLshort(z)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttrib3fv.xml -func (gl *GL) VertexAttrib3fv(index glbase.Attrib, v []float32) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl3_2compat_glVertexAttrib3fv(gl.funcs, C.GLuint(index), (*C.GLfloat)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttrib3f.xml -func (gl *GL) VertexAttrib3f(index glbase.Attrib, x, y, z float32) { - C.gl3_2compat_glVertexAttrib3f(gl.funcs, C.GLuint(index), C.GLfloat(x), C.GLfloat(y), C.GLfloat(z)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttrib3dv.xml -func (gl *GL) VertexAttrib3dv(index glbase.Attrib, v []float64) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl3_2compat_glVertexAttrib3dv(gl.funcs, C.GLuint(index), (*C.GLdouble)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttrib3d.xml -func (gl *GL) VertexAttrib3d(index glbase.Attrib, x, y, z float64) { - C.gl3_2compat_glVertexAttrib3d(gl.funcs, C.GLuint(index), C.GLdouble(x), C.GLdouble(y), C.GLdouble(z)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttrib2sv.xml -func (gl *GL) VertexAttrib2sv(index glbase.Attrib, v []int16) { - if len(v) != 2 { - panic("parameter v has incorrect length") - } - C.gl3_2compat_glVertexAttrib2sv(gl.funcs, C.GLuint(index), (*C.GLshort)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttrib2s.xml -func (gl *GL) VertexAttrib2s(index glbase.Attrib, x, y int16) { - C.gl3_2compat_glVertexAttrib2s(gl.funcs, C.GLuint(index), C.GLshort(x), C.GLshort(y)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttrib2fv.xml -func (gl *GL) VertexAttrib2fv(index glbase.Attrib, v []float32) { - if len(v) != 2 { - panic("parameter v has incorrect length") - } - C.gl3_2compat_glVertexAttrib2fv(gl.funcs, C.GLuint(index), (*C.GLfloat)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttrib2f.xml -func (gl *GL) VertexAttrib2f(index glbase.Attrib, x, y float32) { - C.gl3_2compat_glVertexAttrib2f(gl.funcs, C.GLuint(index), C.GLfloat(x), C.GLfloat(y)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttrib2dv.xml -func (gl *GL) VertexAttrib2dv(index glbase.Attrib, v []float64) { - if len(v) != 2 { - panic("parameter v has incorrect length") - } - C.gl3_2compat_glVertexAttrib2dv(gl.funcs, C.GLuint(index), (*C.GLdouble)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttrib2d.xml -func (gl *GL) VertexAttrib2d(index glbase.Attrib, x, y float64) { - C.gl3_2compat_glVertexAttrib2d(gl.funcs, C.GLuint(index), C.GLdouble(x), C.GLdouble(y)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttrib1sv.xml -func (gl *GL) VertexAttrib1sv(index glbase.Attrib, v []int16) { - C.gl3_2compat_glVertexAttrib1sv(gl.funcs, C.GLuint(index), (*C.GLshort)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttrib1s.xml -func (gl *GL) VertexAttrib1s(index glbase.Attrib, x int16) { - C.gl3_2compat_glVertexAttrib1s(gl.funcs, C.GLuint(index), C.GLshort(x)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttrib1fv.xml -func (gl *GL) VertexAttrib1fv(index glbase.Attrib, v []float32) { - C.gl3_2compat_glVertexAttrib1fv(gl.funcs, C.GLuint(index), (*C.GLfloat)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttrib1f.xml -func (gl *GL) VertexAttrib1f(index glbase.Attrib, x float32) { - C.gl3_2compat_glVertexAttrib1f(gl.funcs, C.GLuint(index), C.GLfloat(x)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttrib1dv.xml -func (gl *GL) VertexAttrib1dv(index glbase.Attrib, v []float64) { - C.gl3_2compat_glVertexAttrib1dv(gl.funcs, C.GLuint(index), (*C.GLdouble)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttrib1d.xml -func (gl *GL) VertexAttrib1d(index glbase.Attrib, x float64) { - C.gl3_2compat_glVertexAttrib1d(gl.funcs, C.GLuint(index), C.GLdouble(x)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttribI4usv.xml -func (gl *GL) VertexAttribI4usv(index glbase.Attrib, v []uint16) { - C.gl3_2compat_glVertexAttribI4usv(gl.funcs, C.GLuint(index), (*C.GLushort)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttribI4ubv.xml -func (gl *GL) VertexAttribI4ubv(index glbase.Attrib, v []uint8) { - C.gl3_2compat_glVertexAttribI4ubv(gl.funcs, C.GLuint(index), (*C.GLubyte)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttribI4sv.xml -func (gl *GL) VertexAttribI4sv(index glbase.Attrib, v []int16) { - if len(v) != 4 { - panic("parameter v has incorrect length") - } - C.gl3_2compat_glVertexAttribI4sv(gl.funcs, C.GLuint(index), (*C.GLshort)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttribI4bv.xml -func (gl *GL) VertexAttribI4bv(index glbase.Attrib, v []byte) { - C.gl3_2compat_glVertexAttribI4bv(gl.funcs, C.GLuint(index), (*C.GLbyte)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttribI4uiv.xml -func (gl *GL) VertexAttribI4uiv(index glbase.Attrib, v []uint32) { - C.gl3_2compat_glVertexAttribI4uiv(gl.funcs, C.GLuint(index), (*C.GLuint)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttribI3uiv.xml -func (gl *GL) VertexAttribI3uiv(index glbase.Attrib, v []uint32) { - C.gl3_2compat_glVertexAttribI3uiv(gl.funcs, C.GLuint(index), (*C.GLuint)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttribI2uiv.xml -func (gl *GL) VertexAttribI2uiv(index glbase.Attrib, v []uint32) { - C.gl3_2compat_glVertexAttribI2uiv(gl.funcs, C.GLuint(index), (*C.GLuint)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttribI1uiv.xml -func (gl *GL) VertexAttribI1uiv(index glbase.Attrib, v []uint32) { - C.gl3_2compat_glVertexAttribI1uiv(gl.funcs, C.GLuint(index), (*C.GLuint)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttribI4iv.xml -func (gl *GL) VertexAttribI4iv(index glbase.Attrib, v []int32) { - if len(v) != 4 { - panic("parameter v has incorrect length") - } - C.gl3_2compat_glVertexAttribI4iv(gl.funcs, C.GLuint(index), (*C.GLint)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttribI3iv.xml -func (gl *GL) VertexAttribI3iv(index glbase.Attrib, v []int32) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl3_2compat_glVertexAttribI3iv(gl.funcs, C.GLuint(index), (*C.GLint)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttribI2iv.xml -func (gl *GL) VertexAttribI2iv(index glbase.Attrib, v []int32) { - if len(v) != 2 { - panic("parameter v has incorrect length") - } - C.gl3_2compat_glVertexAttribI2iv(gl.funcs, C.GLuint(index), (*C.GLint)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttribI1iv.xml -func (gl *GL) VertexAttribI1iv(index glbase.Attrib, v []int32) { - C.gl3_2compat_glVertexAttribI1iv(gl.funcs, C.GLuint(index), (*C.GLint)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttribI4ui.xml -func (gl *GL) VertexAttribI4ui(index glbase.Attrib, x, y, z, w uint32) { - C.gl3_2compat_glVertexAttribI4ui(gl.funcs, C.GLuint(index), C.GLuint(x), C.GLuint(y), C.GLuint(z), C.GLuint(w)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttribI3ui.xml -func (gl *GL) VertexAttribI3ui(index glbase.Attrib, x, y, z uint32) { - C.gl3_2compat_glVertexAttribI3ui(gl.funcs, C.GLuint(index), C.GLuint(x), C.GLuint(y), C.GLuint(z)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttribI2ui.xml -func (gl *GL) VertexAttribI2ui(index glbase.Attrib, x, y uint32) { - C.gl3_2compat_glVertexAttribI2ui(gl.funcs, C.GLuint(index), C.GLuint(x), C.GLuint(y)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttribI1ui.xml -func (gl *GL) VertexAttribI1ui(index glbase.Attrib, x uint32) { - C.gl3_2compat_glVertexAttribI1ui(gl.funcs, C.GLuint(index), C.GLuint(x)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttribI4i.xml -func (gl *GL) VertexAttribI4i(index glbase.Attrib, x, y, z, w int) { - C.gl3_2compat_glVertexAttribI4i(gl.funcs, C.GLuint(index), C.GLint(x), C.GLint(y), C.GLint(z), C.GLint(w)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttribI3i.xml -func (gl *GL) VertexAttribI3i(index glbase.Attrib, x, y, z int) { - C.gl3_2compat_glVertexAttribI3i(gl.funcs, C.GLuint(index), C.GLint(x), C.GLint(y), C.GLint(z)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttribI2i.xml -func (gl *GL) VertexAttribI2i(index glbase.Attrib, x, y int) { - C.gl3_2compat_glVertexAttribI2i(gl.funcs, C.GLuint(index), C.GLint(x), C.GLint(y)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttribI1i.xml -func (gl *GL) VertexAttribI1i(index glbase.Attrib, x int) { - C.gl3_2compat_glVertexAttribI1i(gl.funcs, C.GLuint(index), C.GLint(x)) -} diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/gl/3.2core/funcs.cpp b/Godeps/_workspace/src/github.com/obscuren/qml/gl/3.2core/funcs.cpp deleted file mode 100644 index adacb68e1..000000000 --- a/Godeps/_workspace/src/github.com/obscuren/qml/gl/3.2core/funcs.cpp +++ /dev/null @@ -1,1530 +0,0 @@ - -// ** file automatically generated by glgen -- do not edit manually ** - -#include -#include - -#include "funcs.h" - -void *gl3_2core_funcs() { - QOpenGLFunctions_3_2_Core* funcs = QOpenGLContext::currentContext()->versionFunctions(); - if (!funcs) { - return 0; - } - funcs->initializeOpenGLFunctions(); - return funcs; -} - - -void gl3_2core_glViewport(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height) -{ - QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glViewport(x, y, width, height); -} - -void gl3_2core_glDepthRange(void *_glfuncs, GLdouble nearVal, GLdouble farVal) -{ - QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDepthRange(nearVal, farVal); -} - -GLboolean gl3_2core_glIsEnabled(void *_glfuncs, GLenum cap) -{ - QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glIsEnabled(cap); -} - -void gl3_2core_glGetTexLevelParameteriv(void *_glfuncs, GLenum target, GLint level, GLenum pname, GLint* params) -{ - QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetTexLevelParameteriv(target, level, pname, params); -} - -void gl3_2core_glGetTexLevelParameterfv(void *_glfuncs, GLenum target, GLint level, GLenum pname, GLfloat* params) -{ - QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetTexLevelParameterfv(target, level, pname, params); -} - -void gl3_2core_glGetTexParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params) -{ - QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetTexParameteriv(target, pname, params); -} - -void gl3_2core_glGetTexParameterfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params) -{ - QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetTexParameterfv(target, pname, params); -} - -void gl3_2core_glGetTexImage(void *_glfuncs, GLenum target, GLint level, GLenum format, GLenum gltype, GLvoid* pixels) -{ - QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetTexImage(target, level, format, gltype, pixels); -} - -void gl3_2core_glGetIntegerv(void *_glfuncs, GLenum pname, GLint* params) -{ - QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetIntegerv(pname, params); -} - -void gl3_2core_glGetFloatv(void *_glfuncs, GLenum pname, GLfloat* params) -{ - QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetFloatv(pname, params); -} - -GLenum gl3_2core_glGetError(void *_glfuncs) -{ - QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glGetError(); -} - -void gl3_2core_glGetDoublev(void *_glfuncs, GLenum pname, GLdouble* params) -{ - QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetDoublev(pname, params); -} - -void gl3_2core_glGetBooleanv(void *_glfuncs, GLenum pname, GLboolean* params) -{ - QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetBooleanv(pname, params); -} - -void gl3_2core_glReadPixels(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum gltype, GLvoid* pixels) -{ - QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glReadPixels(x, y, width, height, format, gltype, pixels); -} - -void gl3_2core_glReadBuffer(void *_glfuncs, GLenum mode) -{ - QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glReadBuffer(mode); -} - -void gl3_2core_glPixelStorei(void *_glfuncs, GLenum pname, GLint param) -{ - QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glPixelStorei(pname, param); -} - -void gl3_2core_glPixelStoref(void *_glfuncs, GLenum pname, GLfloat param) -{ - QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glPixelStoref(pname, param); -} - -void gl3_2core_glDepthFunc(void *_glfuncs, GLenum glfunc) -{ - QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDepthFunc(glfunc); -} - -void gl3_2core_glStencilOp(void *_glfuncs, GLenum fail, GLenum zfail, GLenum zpass) -{ - QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glStencilOp(fail, zfail, zpass); -} - -void gl3_2core_glStencilFunc(void *_glfuncs, GLenum glfunc, GLint ref, GLuint mask) -{ - QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glStencilFunc(glfunc, ref, mask); -} - -void gl3_2core_glLogicOp(void *_glfuncs, GLenum opcode) -{ - QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glLogicOp(opcode); -} - -void gl3_2core_glBlendFunc(void *_glfuncs, GLenum sfactor, GLenum dfactor) -{ - QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glBlendFunc(sfactor, dfactor); -} - -void gl3_2core_glFlush(void *_glfuncs) -{ - QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glFlush(); -} - -void gl3_2core_glFinish(void *_glfuncs) -{ - QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glFinish(); -} - -void gl3_2core_glEnable(void *_glfuncs, GLenum cap) -{ - QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glEnable(cap); -} - -void gl3_2core_glDisable(void *_glfuncs, GLenum cap) -{ - QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDisable(cap); -} - -void gl3_2core_glDepthMask(void *_glfuncs, GLboolean flag) -{ - QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDepthMask(flag); -} - -void gl3_2core_glColorMask(void *_glfuncs, GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) -{ - QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColorMask(red, green, blue, alpha); -} - -void gl3_2core_glStencilMask(void *_glfuncs, GLuint mask) -{ - QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glStencilMask(mask); -} - -void gl3_2core_glClearDepth(void *_glfuncs, GLdouble depth) -{ - QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glClearDepth(depth); -} - -void gl3_2core_glClearStencil(void *_glfuncs, GLint s) -{ - QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glClearStencil(s); -} - -void gl3_2core_glClearColor(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) -{ - QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glClearColor(red, green, blue, alpha); -} - -void gl3_2core_glClear(void *_glfuncs, GLbitfield mask) -{ - QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glClear(mask); -} - -void gl3_2core_glDrawBuffer(void *_glfuncs, GLenum mode) -{ - QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDrawBuffer(mode); -} - -void gl3_2core_glTexImage2D(void *_glfuncs, GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum gltype, const GLvoid* pixels) -{ - QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexImage2D(target, level, internalFormat, width, height, border, format, gltype, pixels); -} - -void gl3_2core_glTexImage1D(void *_glfuncs, GLenum target, GLint level, GLint internalFormat, GLsizei width, GLint border, GLenum format, GLenum gltype, const GLvoid* pixels) -{ - QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexImage1D(target, level, internalFormat, width, border, format, gltype, pixels); -} - -void gl3_2core_glTexParameteriv(void *_glfuncs, GLenum target, GLenum pname, const GLint* params) -{ - QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexParameteriv(target, pname, params); -} - -void gl3_2core_glTexParameteri(void *_glfuncs, GLenum target, GLenum pname, GLint param) -{ - QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexParameteri(target, pname, param); -} - -void gl3_2core_glTexParameterfv(void *_glfuncs, GLenum target, GLenum pname, const GLfloat* params) -{ - QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexParameterfv(target, pname, params); -} - -void gl3_2core_glTexParameterf(void *_glfuncs, GLenum target, GLenum pname, GLfloat param) -{ - QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexParameterf(target, pname, param); -} - -void gl3_2core_glScissor(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height) -{ - QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glScissor(x, y, width, height); -} - -void gl3_2core_glPolygonMode(void *_glfuncs, GLenum face, GLenum mode) -{ - QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glPolygonMode(face, mode); -} - -void gl3_2core_glPointSize(void *_glfuncs, GLfloat size) -{ - QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glPointSize(size); -} - -void gl3_2core_glLineWidth(void *_glfuncs, GLfloat width) -{ - QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glLineWidth(width); -} - -void gl3_2core_glHint(void *_glfuncs, GLenum target, GLenum mode) -{ - QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glHint(target, mode); -} - -void gl3_2core_glFrontFace(void *_glfuncs, GLenum mode) -{ - QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glFrontFace(mode); -} - -void gl3_2core_glCullFace(void *_glfuncs, GLenum mode) -{ - QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glCullFace(mode); -} - -void gl3_2core_glIndexubv(void *_glfuncs, const GLubyte* c) -{ - QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glIndexubv(c); -} - -void gl3_2core_glIndexub(void *_glfuncs, GLubyte c) -{ - QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glIndexub(c); -} - -GLboolean gl3_2core_glIsTexture(void *_glfuncs, GLuint texture) -{ - QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glIsTexture(texture); -} - -void gl3_2core_glGenTextures(void *_glfuncs, GLsizei n, GLuint* textures) -{ - QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGenTextures(n, textures); -} - -void gl3_2core_glDeleteTextures(void *_glfuncs, GLsizei n, const GLuint* textures) -{ - QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDeleteTextures(n, textures); -} - -void gl3_2core_glBindTexture(void *_glfuncs, GLenum target, GLuint texture) -{ - QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glBindTexture(target, texture); -} - -void gl3_2core_glTexSubImage2D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum gltype, const GLvoid* pixels) -{ - QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexSubImage2D(target, level, xoffset, yoffset, width, height, format, gltype, pixels); -} - -void gl3_2core_glTexSubImage1D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum gltype, const GLvoid* pixels) -{ - QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexSubImage1D(target, level, xoffset, width, format, gltype, pixels); -} - -void gl3_2core_glCopyTexSubImage2D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) -{ - QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glCopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height); -} - -void gl3_2core_glCopyTexSubImage1D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width) -{ - QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glCopyTexSubImage1D(target, level, xoffset, x, y, width); -} - -void gl3_2core_glCopyTexImage2D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) -{ - QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glCopyTexImage2D(target, level, internalFormat, x, y, width, height, border); -} - -void gl3_2core_glCopyTexImage1D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLint border) -{ - QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glCopyTexImage1D(target, level, internalFormat, x, y, width, border); -} - -void gl3_2core_glPolygonOffset(void *_glfuncs, GLfloat factor, GLfloat units) -{ - QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glPolygonOffset(factor, units); -} - -void gl3_2core_glDrawElements(void *_glfuncs, GLenum mode, GLsizei count, GLenum gltype, const GLvoid* indices) -{ - QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDrawElements(mode, count, gltype, indices); -} - -void gl3_2core_glDrawArrays(void *_glfuncs, GLenum mode, GLint first, GLsizei count) -{ - QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDrawArrays(mode, first, count); -} - -void gl3_2core_glCopyTexSubImage3D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height) -{ - QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glCopyTexSubImage3D(target, level, xoffset, yoffset, zoffset, x, y, width, height); -} - -void gl3_2core_glTexSubImage3D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum gltype, const GLvoid* pixels) -{ - QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, gltype, pixels); -} - -void gl3_2core_glTexImage3D(void *_glfuncs, GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum gltype, const GLvoid* pixels) -{ - QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexImage3D(target, level, internalFormat, width, height, depth, border, format, gltype, pixels); -} - -void gl3_2core_glDrawRangeElements(void *_glfuncs, GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum gltype, const GLvoid* indices) -{ - QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDrawRangeElements(mode, start, end, count, gltype, indices); -} - -void gl3_2core_glBlendEquation(void *_glfuncs, GLenum mode) -{ - QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glBlendEquation(mode); -} - -void gl3_2core_glBlendColor(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) -{ - QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glBlendColor(red, green, blue, alpha); -} - -void gl3_2core_glGetCompressedTexImage(void *_glfuncs, GLenum target, GLint level, GLvoid* img) -{ - QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetCompressedTexImage(target, level, img); -} - -void gl3_2core_glCompressedTexSubImage1D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid* data) -{ - QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glCompressedTexSubImage1D(target, level, xoffset, width, format, imageSize, data); -} - -void gl3_2core_glCompressedTexSubImage2D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid* data) -{ - QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glCompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, imageSize, data); -} - -void gl3_2core_glCompressedTexSubImage3D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid* data) -{ - QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glCompressedTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data); -} - -void gl3_2core_glCompressedTexImage1D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid* data) -{ - QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glCompressedTexImage1D(target, level, internalFormat, width, border, imageSize, data); -} - -void gl3_2core_glCompressedTexImage2D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid* data) -{ - QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glCompressedTexImage2D(target, level, internalFormat, width, height, border, imageSize, data); -} - -void gl3_2core_glCompressedTexImage3D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid* data) -{ - QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glCompressedTexImage3D(target, level, internalFormat, width, height, depth, border, imageSize, data); -} - -void gl3_2core_glSampleCoverage(void *_glfuncs, GLfloat value, GLboolean invert) -{ - QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glSampleCoverage(value, invert); -} - -void gl3_2core_glActiveTexture(void *_glfuncs, GLenum texture) -{ - QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glActiveTexture(texture); -} - -void gl3_2core_glPointParameteriv(void *_glfuncs, GLenum pname, const GLint* params) -{ - QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glPointParameteriv(pname, params); -} - -void gl3_2core_glPointParameteri(void *_glfuncs, GLenum pname, GLint param) -{ - QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glPointParameteri(pname, param); -} - -void gl3_2core_glPointParameterfv(void *_glfuncs, GLenum pname, const GLfloat* params) -{ - QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glPointParameterfv(pname, params); -} - -void gl3_2core_glPointParameterf(void *_glfuncs, GLenum pname, GLfloat param) -{ - QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glPointParameterf(pname, param); -} - -void gl3_2core_glMultiDrawArrays(void *_glfuncs, GLenum mode, const GLint* first, const GLsizei* count, GLsizei drawcount) -{ - QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiDrawArrays(mode, first, count, drawcount); -} - -void gl3_2core_glBlendFuncSeparate(void *_glfuncs, GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha) -{ - QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glBlendFuncSeparate(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha); -} - -void gl3_2core_glGetBufferParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params) -{ - QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetBufferParameteriv(target, pname, params); -} - -GLboolean gl3_2core_glUnmapBuffer(void *_glfuncs, GLenum target) -{ - QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glUnmapBuffer(target); -} - -void gl3_2core_glGetBufferSubData(void *_glfuncs, GLenum target, GLintptr offset, GLsizeiptr size, GLvoid* data) -{ - QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetBufferSubData(target, offset, size, data); -} - -void gl3_2core_glBufferSubData(void *_glfuncs, GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data) -{ - QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glBufferSubData(target, offset, size, data); -} - -void gl3_2core_glBufferData(void *_glfuncs, GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage) -{ - QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glBufferData(target, size, data, usage); -} - -GLboolean gl3_2core_glIsBuffer(void *_glfuncs, GLuint buffer) -{ - QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glIsBuffer(buffer); -} - -void gl3_2core_glGenBuffers(void *_glfuncs, GLsizei n, GLuint* buffers) -{ - QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGenBuffers(n, buffers); -} - -void gl3_2core_glDeleteBuffers(void *_glfuncs, GLsizei n, const GLuint* buffers) -{ - QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDeleteBuffers(n, buffers); -} - -void gl3_2core_glBindBuffer(void *_glfuncs, GLenum target, GLuint buffer) -{ - QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glBindBuffer(target, buffer); -} - -void gl3_2core_glGetQueryObjectuiv(void *_glfuncs, GLuint id, GLenum pname, GLuint* params) -{ - QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetQueryObjectuiv(id, pname, params); -} - -void gl3_2core_glGetQueryObjectiv(void *_glfuncs, GLuint id, GLenum pname, GLint* params) -{ - QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetQueryObjectiv(id, pname, params); -} - -void gl3_2core_glGetQueryiv(void *_glfuncs, GLenum target, GLenum pname, GLint* params) -{ - QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetQueryiv(target, pname, params); -} - -void gl3_2core_glEndQuery(void *_glfuncs, GLenum target) -{ - QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glEndQuery(target); -} - -void gl3_2core_glBeginQuery(void *_glfuncs, GLenum target, GLuint id) -{ - QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glBeginQuery(target, id); -} - -GLboolean gl3_2core_glIsQuery(void *_glfuncs, GLuint id) -{ - QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glIsQuery(id); -} - -void gl3_2core_glDeleteQueries(void *_glfuncs, GLsizei n, const GLuint* ids) -{ - QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDeleteQueries(n, ids); -} - -void gl3_2core_glGenQueries(void *_glfuncs, GLsizei n, GLuint* ids) -{ - QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGenQueries(n, ids); -} - -void gl3_2core_glVertexAttribPointer(void *_glfuncs, GLuint index, GLint size, GLenum gltype, GLboolean normalized, GLsizei stride, const GLvoid* offset) -{ - QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttribPointer(index, size, gltype, normalized, stride, offset); -} - -void gl3_2core_glValidateProgram(void *_glfuncs, GLuint program) -{ - QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glValidateProgram(program); -} - -void gl3_2core_glUniformMatrix4fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) -{ - QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniformMatrix4fv(location, count, transpose, value); -} - -void gl3_2core_glUniformMatrix3fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) -{ - QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniformMatrix3fv(location, count, transpose, value); -} - -void gl3_2core_glUniformMatrix2fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) -{ - QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniformMatrix2fv(location, count, transpose, value); -} - -void gl3_2core_glUniform4iv(void *_glfuncs, GLint location, GLsizei count, const GLint* value) -{ - QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniform4iv(location, count, value); -} - -void gl3_2core_glUniform3iv(void *_glfuncs, GLint location, GLsizei count, const GLint* value) -{ - QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniform3iv(location, count, value); -} - -void gl3_2core_glUniform2iv(void *_glfuncs, GLint location, GLsizei count, const GLint* value) -{ - QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniform2iv(location, count, value); -} - -void gl3_2core_glUniform1iv(void *_glfuncs, GLint location, GLsizei count, const GLint* value) -{ - QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniform1iv(location, count, value); -} - -void gl3_2core_glUniform4fv(void *_glfuncs, GLint location, GLsizei count, const GLfloat* value) -{ - QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniform4fv(location, count, value); -} - -void gl3_2core_glUniform3fv(void *_glfuncs, GLint location, GLsizei count, const GLfloat* value) -{ - QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniform3fv(location, count, value); -} - -void gl3_2core_glUniform2fv(void *_glfuncs, GLint location, GLsizei count, const GLfloat* value) -{ - QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniform2fv(location, count, value); -} - -void gl3_2core_glUniform1fv(void *_glfuncs, GLint location, GLsizei count, const GLfloat* value) -{ - QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniform1fv(location, count, value); -} - -void gl3_2core_glUniform4i(void *_glfuncs, GLint location, GLint v0, GLint v1, GLint v2, GLint v3) -{ - QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniform4i(location, v0, v1, v2, v3); -} - -void gl3_2core_glUniform3i(void *_glfuncs, GLint location, GLint v0, GLint v1, GLint v2) -{ - QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniform3i(location, v0, v1, v2); -} - -void gl3_2core_glUniform2i(void *_glfuncs, GLint location, GLint v0, GLint v1) -{ - QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniform2i(location, v0, v1); -} - -void gl3_2core_glUniform1i(void *_glfuncs, GLint location, GLint v0) -{ - QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniform1i(location, v0); -} - -void gl3_2core_glUniform4f(void *_glfuncs, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) -{ - QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniform4f(location, v0, v1, v2, v3); -} - -void gl3_2core_glUniform3f(void *_glfuncs, GLint location, GLfloat v0, GLfloat v1, GLfloat v2) -{ - QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniform3f(location, v0, v1, v2); -} - -void gl3_2core_glUniform2f(void *_glfuncs, GLint location, GLfloat v0, GLfloat v1) -{ - QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniform2f(location, v0, v1); -} - -void gl3_2core_glUniform1f(void *_glfuncs, GLint location, GLfloat v0) -{ - QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniform1f(location, v0); -} - -void gl3_2core_glUseProgram(void *_glfuncs, GLuint program) -{ - QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUseProgram(program); -} - -void gl3_2core_glShaderSource(void *_glfuncs, GLuint shader, GLsizei count, const GLchar** source, const GLint* length) -{ - QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glShaderSource(shader, count, source, length); -} - -void gl3_2core_glLinkProgram(void *_glfuncs, GLuint program) -{ - QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glLinkProgram(program); -} - -GLboolean gl3_2core_glIsShader(void *_glfuncs, GLuint shader) -{ - QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glIsShader(shader); -} - -GLboolean gl3_2core_glIsProgram(void *_glfuncs, GLuint program) -{ - QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glIsProgram(program); -} - -void gl3_2core_glGetVertexAttribiv(void *_glfuncs, GLuint index, GLenum pname, GLint* params) -{ - QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetVertexAttribiv(index, pname, params); -} - -void gl3_2core_glGetVertexAttribfv(void *_glfuncs, GLuint index, GLenum pname, GLfloat* params) -{ - QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetVertexAttribfv(index, pname, params); -} - -void gl3_2core_glGetVertexAttribdv(void *_glfuncs, GLuint index, GLenum pname, GLdouble* params) -{ - QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetVertexAttribdv(index, pname, params); -} - -void gl3_2core_glGetUniformiv(void *_glfuncs, GLuint program, GLint location, GLint* params) -{ - QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetUniformiv(program, location, params); -} - -void gl3_2core_glGetUniformfv(void *_glfuncs, GLuint program, GLint location, GLfloat* params) -{ - QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetUniformfv(program, location, params); -} - -GLint gl3_2core_glGetUniformLocation(void *_glfuncs, GLuint program, const GLchar* name) -{ - QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glGetUniformLocation(program, name); -} - -void gl3_2core_glGetShaderSource(void *_glfuncs, GLuint shader, GLsizei bufSize, GLsizei* length, GLchar* source) -{ - QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetShaderSource(shader, bufSize, length, source); -} - -void gl3_2core_glGetShaderInfoLog(void *_glfuncs, GLuint shader, GLsizei bufSize, GLsizei* length, GLchar* infoLog) -{ - QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetShaderInfoLog(shader, bufSize, length, infoLog); -} - -void gl3_2core_glGetShaderiv(void *_glfuncs, GLuint shader, GLenum pname, GLint* params) -{ - QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetShaderiv(shader, pname, params); -} - -void gl3_2core_glGetProgramInfoLog(void *_glfuncs, GLuint program, GLsizei bufSize, GLsizei* length, GLchar* infoLog) -{ - QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetProgramInfoLog(program, bufSize, length, infoLog); -} - -void gl3_2core_glGetProgramiv(void *_glfuncs, GLuint program, GLenum pname, GLint* params) -{ - QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetProgramiv(program, pname, params); -} - -GLint gl3_2core_glGetAttribLocation(void *_glfuncs, GLuint program, const GLchar* name) -{ - QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glGetAttribLocation(program, name); -} - -void gl3_2core_glGetAttachedShaders(void *_glfuncs, GLuint program, GLsizei maxCount, GLsizei* count, GLuint* obj) -{ - QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetAttachedShaders(program, maxCount, count, obj); -} - -void gl3_2core_glGetActiveUniform(void *_glfuncs, GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLint* size, GLenum* gltype, GLchar* name) -{ - QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetActiveUniform(program, index, bufSize, length, size, gltype, name); -} - -void gl3_2core_glGetActiveAttrib(void *_glfuncs, GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLint* size, GLenum* gltype, GLchar* name) -{ - QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetActiveAttrib(program, index, bufSize, length, size, gltype, name); -} - -void gl3_2core_glEnableVertexAttribArray(void *_glfuncs, GLuint index) -{ - QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glEnableVertexAttribArray(index); -} - -void gl3_2core_glDisableVertexAttribArray(void *_glfuncs, GLuint index) -{ - QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDisableVertexAttribArray(index); -} - -void gl3_2core_glDetachShader(void *_glfuncs, GLuint program, GLuint shader) -{ - QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDetachShader(program, shader); -} - -void gl3_2core_glDeleteShader(void *_glfuncs, GLuint shader) -{ - QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDeleteShader(shader); -} - -void gl3_2core_glDeleteProgram(void *_glfuncs, GLuint program) -{ - QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDeleteProgram(program); -} - -GLuint gl3_2core_glCreateShader(void *_glfuncs, GLenum gltype) -{ - QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glCreateShader(gltype); -} - -GLuint gl3_2core_glCreateProgram(void *_glfuncs) -{ - QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glCreateProgram(); -} - -void gl3_2core_glCompileShader(void *_glfuncs, GLuint shader) -{ - QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glCompileShader(shader); -} - -void gl3_2core_glBindAttribLocation(void *_glfuncs, GLuint program, GLuint index, const GLchar* name) -{ - QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glBindAttribLocation(program, index, name); -} - -void gl3_2core_glAttachShader(void *_glfuncs, GLuint program, GLuint shader) -{ - QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glAttachShader(program, shader); -} - -void gl3_2core_glStencilMaskSeparate(void *_glfuncs, GLenum face, GLuint mask) -{ - QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glStencilMaskSeparate(face, mask); -} - -void gl3_2core_glStencilFuncSeparate(void *_glfuncs, GLenum face, GLenum glfunc, GLint ref, GLuint mask) -{ - QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glStencilFuncSeparate(face, glfunc, ref, mask); -} - -void gl3_2core_glStencilOpSeparate(void *_glfuncs, GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass) -{ - QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glStencilOpSeparate(face, sfail, dpfail, dppass); -} - -void gl3_2core_glDrawBuffers(void *_glfuncs, GLsizei n, const GLenum* bufs) -{ - QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDrawBuffers(n, bufs); -} - -void gl3_2core_glBlendEquationSeparate(void *_glfuncs, GLenum modeRGB, GLenum modeAlpha) -{ - QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glBlendEquationSeparate(modeRGB, modeAlpha); -} - -void gl3_2core_glUniformMatrix4x3fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) -{ - QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniformMatrix4x3fv(location, count, transpose, value); -} - -void gl3_2core_glUniformMatrix3x4fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) -{ - QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniformMatrix3x4fv(location, count, transpose, value); -} - -void gl3_2core_glUniformMatrix4x2fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) -{ - QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniformMatrix4x2fv(location, count, transpose, value); -} - -void gl3_2core_glUniformMatrix2x4fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) -{ - QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniformMatrix2x4fv(location, count, transpose, value); -} - -void gl3_2core_glUniformMatrix3x2fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) -{ - QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniformMatrix3x2fv(location, count, transpose, value); -} - -void gl3_2core_glUniformMatrix2x3fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) -{ - QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniformMatrix2x3fv(location, count, transpose, value); -} - -GLboolean gl3_2core_glIsVertexArray(void *_glfuncs, GLuint array) -{ - QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glIsVertexArray(array); -} - -void gl3_2core_glGenVertexArrays(void *_glfuncs, GLsizei n, GLuint* arrays) -{ - QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGenVertexArrays(n, arrays); -} - -void gl3_2core_glDeleteVertexArrays(void *_glfuncs, GLsizei n, const GLuint* arrays) -{ - QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDeleteVertexArrays(n, arrays); -} - -void gl3_2core_glBindVertexArray(void *_glfuncs, GLuint array) -{ - QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glBindVertexArray(array); -} - -void gl3_2core_glFlushMappedBufferRange(void *_glfuncs, GLenum target, GLintptr offset, GLsizeiptr length) -{ - QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glFlushMappedBufferRange(target, offset, length); -} - -void gl3_2core_glFramebufferTextureLayer(void *_glfuncs, GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer) -{ - QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glFramebufferTextureLayer(target, attachment, texture, level, layer); -} - -void gl3_2core_glRenderbufferStorageMultisample(void *_glfuncs, GLenum target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height) -{ - QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRenderbufferStorageMultisample(target, samples, internalFormat, width, height); -} - -void gl3_2core_glBlitFramebuffer(void *_glfuncs, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter) -{ - QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glBlitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter); -} - -void gl3_2core_glGenerateMipmap(void *_glfuncs, GLenum target) -{ - QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGenerateMipmap(target); -} - -void gl3_2core_glGetFramebufferAttachmentParameteriv(void *_glfuncs, GLenum target, GLenum attachment, GLenum pname, GLint* params) -{ - QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetFramebufferAttachmentParameteriv(target, attachment, pname, params); -} - -void gl3_2core_glFramebufferRenderbuffer(void *_glfuncs, GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer) -{ - QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glFramebufferRenderbuffer(target, attachment, renderbuffertarget, renderbuffer); -} - -void gl3_2core_glFramebufferTexture3D(void *_glfuncs, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset) -{ - QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glFramebufferTexture3D(target, attachment, textarget, texture, level, zoffset); -} - -void gl3_2core_glFramebufferTexture2D(void *_glfuncs, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) -{ - QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glFramebufferTexture2D(target, attachment, textarget, texture, level); -} - -void gl3_2core_glFramebufferTexture1D(void *_glfuncs, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) -{ - QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glFramebufferTexture1D(target, attachment, textarget, texture, level); -} - -GLenum gl3_2core_glCheckFramebufferStatus(void *_glfuncs, GLenum target) -{ - QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glCheckFramebufferStatus(target); -} - -void gl3_2core_glGenFramebuffers(void *_glfuncs, GLsizei n, GLuint* framebuffers) -{ - QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGenFramebuffers(n, framebuffers); -} - -void gl3_2core_glDeleteFramebuffers(void *_glfuncs, GLsizei n, const GLuint* framebuffers) -{ - QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDeleteFramebuffers(n, framebuffers); -} - -void gl3_2core_glBindFramebuffer(void *_glfuncs, GLenum target, GLuint framebuffer) -{ - QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glBindFramebuffer(target, framebuffer); -} - -GLboolean gl3_2core_glIsFramebuffer(void *_glfuncs, GLuint framebuffer) -{ - QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glIsFramebuffer(framebuffer); -} - -void gl3_2core_glGetRenderbufferParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params) -{ - QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetRenderbufferParameteriv(target, pname, params); -} - -void gl3_2core_glRenderbufferStorage(void *_glfuncs, GLenum target, GLenum internalFormat, GLsizei width, GLsizei height) -{ - QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRenderbufferStorage(target, internalFormat, width, height); -} - -void gl3_2core_glGenRenderbuffers(void *_glfuncs, GLsizei n, GLuint* renderbuffers) -{ - QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGenRenderbuffers(n, renderbuffers); -} - -void gl3_2core_glDeleteRenderbuffers(void *_glfuncs, GLsizei n, const GLuint* renderbuffers) -{ - QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDeleteRenderbuffers(n, renderbuffers); -} - -void gl3_2core_glBindRenderbuffer(void *_glfuncs, GLenum target, GLuint renderbuffer) -{ - QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glBindRenderbuffer(target, renderbuffer); -} - -GLboolean gl3_2core_glIsRenderbuffer(void *_glfuncs, GLuint renderbuffer) -{ - QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glIsRenderbuffer(renderbuffer); -} - -void gl3_2core_glClearBufferfi(void *_glfuncs, GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil) -{ - QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glClearBufferfi(buffer, drawbuffer, depth, stencil); -} - -void gl3_2core_glClearBufferfv(void *_glfuncs, GLenum buffer, GLint drawbuffer, const GLfloat* value) -{ - QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glClearBufferfv(buffer, drawbuffer, value); -} - -void gl3_2core_glClearBufferuiv(void *_glfuncs, GLenum buffer, GLint drawbuffer, const GLuint* value) -{ - QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glClearBufferuiv(buffer, drawbuffer, value); -} - -void gl3_2core_glClearBufferiv(void *_glfuncs, GLenum buffer, GLint drawbuffer, const GLint* value) -{ - QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glClearBufferiv(buffer, drawbuffer, value); -} - -void gl3_2core_glGetTexParameterIuiv(void *_glfuncs, GLenum target, GLenum pname, GLuint* params) -{ - QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetTexParameterIuiv(target, pname, params); -} - -void gl3_2core_glGetTexParameterIiv(void *_glfuncs, GLenum target, GLenum pname, GLint* params) -{ - QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetTexParameterIiv(target, pname, params); -} - -void gl3_2core_glTexParameterIuiv(void *_glfuncs, GLenum target, GLenum pname, const GLuint* params) -{ - QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexParameterIuiv(target, pname, params); -} - -void gl3_2core_glTexParameterIiv(void *_glfuncs, GLenum target, GLenum pname, const GLint* params) -{ - QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexParameterIiv(target, pname, params); -} - -void gl3_2core_glUniform4uiv(void *_glfuncs, GLint location, GLsizei count, const GLuint* value) -{ - QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniform4uiv(location, count, value); -} - -void gl3_2core_glUniform3uiv(void *_glfuncs, GLint location, GLsizei count, const GLuint* value) -{ - QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniform3uiv(location, count, value); -} - -void gl3_2core_glUniform2uiv(void *_glfuncs, GLint location, GLsizei count, const GLuint* value) -{ - QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniform2uiv(location, count, value); -} - -void gl3_2core_glUniform1uiv(void *_glfuncs, GLint location, GLsizei count, const GLuint* value) -{ - QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniform1uiv(location, count, value); -} - -void gl3_2core_glUniform4ui(void *_glfuncs, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3) -{ - QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniform4ui(location, v0, v1, v2, v3); -} - -void gl3_2core_glUniform3ui(void *_glfuncs, GLint location, GLuint v0, GLuint v1, GLuint v2) -{ - QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniform3ui(location, v0, v1, v2); -} - -void gl3_2core_glUniform2ui(void *_glfuncs, GLint location, GLuint v0, GLuint v1) -{ - QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniform2ui(location, v0, v1); -} - -void gl3_2core_glUniform1ui(void *_glfuncs, GLint location, GLuint v0) -{ - QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniform1ui(location, v0); -} - -GLint gl3_2core_glGetFragDataLocation(void *_glfuncs, GLuint program, const GLchar* name) -{ - QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glGetFragDataLocation(program, name); -} - -void gl3_2core_glBindFragDataLocation(void *_glfuncs, GLuint program, GLuint color, const GLchar* name) -{ - QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glBindFragDataLocation(program, color, name); -} - -void gl3_2core_glGetUniformuiv(void *_glfuncs, GLuint program, GLint location, GLuint* params) -{ - QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetUniformuiv(program, location, params); -} - -void gl3_2core_glGetVertexAttribIuiv(void *_glfuncs, GLuint index, GLenum pname, GLuint* params) -{ - QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetVertexAttribIuiv(index, pname, params); -} - -void gl3_2core_glGetVertexAttribIiv(void *_glfuncs, GLuint index, GLenum pname, GLint* params) -{ - QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetVertexAttribIiv(index, pname, params); -} - -void gl3_2core_glVertexAttribIPointer(void *_glfuncs, GLuint index, GLint size, GLenum gltype, GLsizei stride, const GLvoid* pointer) -{ - QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttribIPointer(index, size, gltype, stride, pointer); -} - -void gl3_2core_glEndConditionalRender(void *_glfuncs) -{ - QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glEndConditionalRender(); -} - -void gl3_2core_glBeginConditionalRender(void *_glfuncs, GLuint id, GLenum mode) -{ - QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glBeginConditionalRender(id, mode); -} - -void gl3_2core_glClampColor(void *_glfuncs, GLenum target, GLenum clamp) -{ - QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glClampColor(target, clamp); -} - -void gl3_2core_glGetTransformFeedbackVarying(void *_glfuncs, GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLsizei* size, GLenum* gltype, GLchar* name) -{ - QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetTransformFeedbackVarying(program, index, bufSize, length, size, gltype, name); -} - -void gl3_2core_glBindBufferBase(void *_glfuncs, GLenum target, GLuint index, GLuint buffer) -{ - QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glBindBufferBase(target, index, buffer); -} - -void gl3_2core_glBindBufferRange(void *_glfuncs, GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size) -{ - QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glBindBufferRange(target, index, buffer, offset, size); -} - -void gl3_2core_glEndTransformFeedback(void *_glfuncs) -{ - QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glEndTransformFeedback(); -} - -void gl3_2core_glBeginTransformFeedback(void *_glfuncs, GLenum primitiveMode) -{ - QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glBeginTransformFeedback(primitiveMode); -} - -GLboolean gl3_2core_glIsEnabledi(void *_glfuncs, GLenum target, GLuint index) -{ - QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glIsEnabledi(target, index); -} - -void gl3_2core_glDisablei(void *_glfuncs, GLenum target, GLuint index) -{ - QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDisablei(target, index); -} - -void gl3_2core_glEnablei(void *_glfuncs, GLenum target, GLuint index) -{ - QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glEnablei(target, index); -} - -void gl3_2core_glGetIntegeri_v(void *_glfuncs, GLenum target, GLuint index, GLint* data) -{ - QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetIntegeri_v(target, index, data); -} - -void gl3_2core_glGetBooleani_v(void *_glfuncs, GLenum target, GLuint index, GLboolean* data) -{ - QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetBooleani_v(target, index, data); -} - -void gl3_2core_glColorMaski(void *_glfuncs, GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a) -{ - QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColorMaski(index, r, g, b, a); -} - -void gl3_2core_glCopyBufferSubData(void *_glfuncs, GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size) -{ - QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glCopyBufferSubData(readTarget, writeTarget, readOffset, writeOffset, size); -} - -void gl3_2core_glUniformBlockBinding(void *_glfuncs, GLuint program, GLuint v0, GLuint v1) -{ - QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniformBlockBinding(program, v0, v1); -} - -void gl3_2core_glGetActiveUniformBlockName(void *_glfuncs, GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei* length, GLchar* uniformBlockName) -{ - QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetActiveUniformBlockName(program, uniformBlockIndex, bufSize, length, uniformBlockName); -} - -void gl3_2core_glGetActiveUniformBlockiv(void *_glfuncs, GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint* params) -{ - QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetActiveUniformBlockiv(program, uniformBlockIndex, pname, params); -} - -GLuint gl3_2core_glGetUniformBlockIndex(void *_glfuncs, GLuint program, const GLchar* uniformBlockName) -{ - QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glGetUniformBlockIndex(program, uniformBlockName); -} - -void gl3_2core_glGetActiveUniformName(void *_glfuncs, GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei* length, GLchar* uniformName) -{ - QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetActiveUniformName(program, uniformIndex, bufSize, length, uniformName); -} - -void gl3_2core_glGetActiveUniformsiv(void *_glfuncs, GLuint program, GLsizei uniformCount, const GLuint* uniformIndices, GLenum pname, GLint* params) -{ - QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetActiveUniformsiv(program, uniformCount, uniformIndices, pname, params); -} - -void gl3_2core_glPrimitiveRestartIndex(void *_glfuncs, GLuint index) -{ - QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glPrimitiveRestartIndex(index); -} - -void gl3_2core_glTexBuffer(void *_glfuncs, GLenum target, GLenum internalFormat, GLuint buffer) -{ - QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexBuffer(target, internalFormat, buffer); -} - -void gl3_2core_glDrawElementsInstanced(void *_glfuncs, GLenum mode, GLsizei count, GLenum gltype, const GLvoid* indices, GLsizei instancecount) -{ - QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDrawElementsInstanced(mode, count, gltype, indices, instancecount); -} - -void gl3_2core_glDrawArraysInstanced(void *_glfuncs, GLenum mode, GLint first, GLsizei count, GLsizei instancecount) -{ - QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDrawArraysInstanced(mode, first, count, instancecount); -} - -void gl3_2core_glSampleMaski(void *_glfuncs, GLuint index, GLbitfield mask) -{ - QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glSampleMaski(index, mask); -} - -void gl3_2core_glGetMultisamplefv(void *_glfuncs, GLenum pname, GLuint index, GLfloat* val) -{ - QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetMultisamplefv(pname, index, val); -} - -void gl3_2core_glTexImage3DMultisample(void *_glfuncs, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations) -{ - QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexImage3DMultisample(target, samples, internalFormat, width, height, depth, fixedsamplelocations); -} - -void gl3_2core_glTexImage2DMultisample(void *_glfuncs, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations) -{ - QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexImage2DMultisample(target, samples, internalFormat, width, height, fixedsamplelocations); -} - -void gl3_2core_glGetSynciv(void *_glfuncs, GLsync sync, GLenum pname, GLsizei bufSize, GLsizei* length, GLint* values) -{ - QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetSynciv(sync, pname, bufSize, length, values); -} - -void gl3_2core_glGetInteger64v(void *_glfuncs, GLenum pname, GLint64* params) -{ - QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetInteger64v(pname, params); -} - -void gl3_2core_glWaitSync(void *_glfuncs, GLsync sync, GLbitfield flags, GLuint64 timeout) -{ - QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glWaitSync(sync, flags, timeout); -} - -GLenum gl3_2core_glClientWaitSync(void *_glfuncs, GLsync sync, GLbitfield flags, GLuint64 timeout) -{ - QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glClientWaitSync(sync, flags, timeout); -} - -void gl3_2core_glDeleteSync(void *_glfuncs, GLsync sync) -{ - QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDeleteSync(sync); -} - -GLboolean gl3_2core_glIsSync(void *_glfuncs, GLsync sync) -{ - QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glIsSync(sync); -} - -GLsync gl3_2core_glFenceSync(void *_glfuncs, GLenum condition, GLbitfield flags) -{ - QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glFenceSync(condition, flags); -} - -void gl3_2core_glProvokingVertex(void *_glfuncs, GLenum mode) -{ - QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glProvokingVertex(mode); -} - -void gl3_2core_glDrawElementsInstancedBaseVertex(void *_glfuncs, GLenum mode, GLsizei count, GLenum gltype, const GLvoid* indices, GLsizei instancecount, GLint basevertex) -{ - QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDrawElementsInstancedBaseVertex(mode, count, gltype, indices, instancecount, basevertex); -} - -void gl3_2core_glDrawRangeElementsBaseVertex(void *_glfuncs, GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum gltype, const GLvoid* indices, GLint basevertex) -{ - QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDrawRangeElementsBaseVertex(mode, start, end, count, gltype, indices, basevertex); -} - -void gl3_2core_glDrawElementsBaseVertex(void *_glfuncs, GLenum mode, GLsizei count, GLenum gltype, const GLvoid* indices, GLint basevertex) -{ - QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDrawElementsBaseVertex(mode, count, gltype, indices, basevertex); -} - -void gl3_2core_glFramebufferTexture(void *_glfuncs, GLenum target, GLenum attachment, GLuint texture, GLint level) -{ - QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glFramebufferTexture(target, attachment, texture, level); -} - -void gl3_2core_glGetBufferParameteri64v(void *_glfuncs, GLenum target, GLenum pname, GLint64* params) -{ - QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetBufferParameteri64v(target, pname, params); -} - -void gl3_2core_glGetInteger64i_v(void *_glfuncs, GLenum target, GLuint index, GLint64* data) -{ - QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetInteger64i_v(target, index, data); -} - diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/gl/3.2core/funcs.h b/Godeps/_workspace/src/github.com/obscuren/qml/gl/3.2core/funcs.h deleted file mode 100644 index b0a5c4da4..000000000 --- a/Godeps/_workspace/src/github.com/obscuren/qml/gl/3.2core/funcs.h +++ /dev/null @@ -1,294 +0,0 @@ - -// ** file automatically generated by glgen -- do not edit manually ** - -#ifndef __cplusplus -#include -#include -typedef unsigned int GLenum; -typedef unsigned char GLboolean; -typedef unsigned int GLbitfield; -typedef void GLvoid; -typedef char GLchar; -typedef signed char GLbyte; /* 1-byte signed */ -typedef short GLshort; /* 2-byte signed */ -typedef int GLint; /* 4-byte signed */ -typedef unsigned char GLubyte; /* 1-byte unsigned */ -typedef unsigned short GLushort; /* 2-byte unsigned */ -typedef unsigned int GLuint; /* 4-byte unsigned */ -typedef int GLsizei; /* 4-byte signed */ -typedef float GLfloat; /* single precision float */ -typedef float GLclampf; /* single precision float in [0,1] */ -typedef double GLdouble; /* double precision float */ -typedef double GLclampd; /* double precision float in [0,1] */ -typedef int64_t GLint64; -typedef uint64_t GLuint64; -typedef ptrdiff_t GLintptr; -typedef ptrdiff_t GLsizeiptr; -typedef ptrdiff_t GLintptrARB; -typedef ptrdiff_t GLsizeiptrARB; -typedef struct __GLsync *GLsync; -#endif - -#ifdef __cplusplus -extern "C" { -#endif - -void *gl3_2core_funcs(); - -void gl3_2core_glViewport(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height); -void gl3_2core_glDepthRange(void *_glfuncs, GLdouble nearVal, GLdouble farVal); -GLboolean gl3_2core_glIsEnabled(void *_glfuncs, GLenum cap); -void gl3_2core_glGetTexLevelParameteriv(void *_glfuncs, GLenum target, GLint level, GLenum pname, GLint* params); -void gl3_2core_glGetTexLevelParameterfv(void *_glfuncs, GLenum target, GLint level, GLenum pname, GLfloat* params); -void gl3_2core_glGetTexParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params); -void gl3_2core_glGetTexParameterfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params); -void gl3_2core_glGetTexImage(void *_glfuncs, GLenum target, GLint level, GLenum format, GLenum gltype, GLvoid* pixels); -void gl3_2core_glGetIntegerv(void *_glfuncs, GLenum pname, GLint* params); -void gl3_2core_glGetFloatv(void *_glfuncs, GLenum pname, GLfloat* params); -GLenum gl3_2core_glGetError(void *_glfuncs); -void gl3_2core_glGetDoublev(void *_glfuncs, GLenum pname, GLdouble* params); -void gl3_2core_glGetBooleanv(void *_glfuncs, GLenum pname, GLboolean* params); -void gl3_2core_glReadPixels(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum gltype, GLvoid* pixels); -void gl3_2core_glReadBuffer(void *_glfuncs, GLenum mode); -void gl3_2core_glPixelStorei(void *_glfuncs, GLenum pname, GLint param); -void gl3_2core_glPixelStoref(void *_glfuncs, GLenum pname, GLfloat param); -void gl3_2core_glDepthFunc(void *_glfuncs, GLenum glfunc); -void gl3_2core_glStencilOp(void *_glfuncs, GLenum fail, GLenum zfail, GLenum zpass); -void gl3_2core_glStencilFunc(void *_glfuncs, GLenum glfunc, GLint ref, GLuint mask); -void gl3_2core_glLogicOp(void *_glfuncs, GLenum opcode); -void gl3_2core_glBlendFunc(void *_glfuncs, GLenum sfactor, GLenum dfactor); -void gl3_2core_glFlush(void *_glfuncs); -void gl3_2core_glFinish(void *_glfuncs); -void gl3_2core_glEnable(void *_glfuncs, GLenum cap); -void gl3_2core_glDisable(void *_glfuncs, GLenum cap); -void gl3_2core_glDepthMask(void *_glfuncs, GLboolean flag); -void gl3_2core_glColorMask(void *_glfuncs, GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); -void gl3_2core_glStencilMask(void *_glfuncs, GLuint mask); -void gl3_2core_glClearDepth(void *_glfuncs, GLdouble depth); -void gl3_2core_glClearStencil(void *_glfuncs, GLint s); -void gl3_2core_glClearColor(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); -void gl3_2core_glClear(void *_glfuncs, GLbitfield mask); -void gl3_2core_glDrawBuffer(void *_glfuncs, GLenum mode); -void gl3_2core_glTexImage2D(void *_glfuncs, GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum gltype, const GLvoid* pixels); -void gl3_2core_glTexImage1D(void *_glfuncs, GLenum target, GLint level, GLint internalFormat, GLsizei width, GLint border, GLenum format, GLenum gltype, const GLvoid* pixels); -void gl3_2core_glTexParameteriv(void *_glfuncs, GLenum target, GLenum pname, const GLint* params); -void gl3_2core_glTexParameteri(void *_glfuncs, GLenum target, GLenum pname, GLint param); -void gl3_2core_glTexParameterfv(void *_glfuncs, GLenum target, GLenum pname, const GLfloat* params); -void gl3_2core_glTexParameterf(void *_glfuncs, GLenum target, GLenum pname, GLfloat param); -void gl3_2core_glScissor(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height); -void gl3_2core_glPolygonMode(void *_glfuncs, GLenum face, GLenum mode); -void gl3_2core_glPointSize(void *_glfuncs, GLfloat size); -void gl3_2core_glLineWidth(void *_glfuncs, GLfloat width); -void gl3_2core_glHint(void *_glfuncs, GLenum target, GLenum mode); -void gl3_2core_glFrontFace(void *_glfuncs, GLenum mode); -void gl3_2core_glCullFace(void *_glfuncs, GLenum mode); -void gl3_2core_glIndexubv(void *_glfuncs, const GLubyte* c); -void gl3_2core_glIndexub(void *_glfuncs, GLubyte c); -GLboolean gl3_2core_glIsTexture(void *_glfuncs, GLuint texture); -void gl3_2core_glGenTextures(void *_glfuncs, GLsizei n, GLuint* textures); -void gl3_2core_glDeleteTextures(void *_glfuncs, GLsizei n, const GLuint* textures); -void gl3_2core_glBindTexture(void *_glfuncs, GLenum target, GLuint texture); -void gl3_2core_glTexSubImage2D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum gltype, const GLvoid* pixels); -void gl3_2core_glTexSubImage1D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum gltype, const GLvoid* pixels); -void gl3_2core_glCopyTexSubImage2D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); -void gl3_2core_glCopyTexSubImage1D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); -void gl3_2core_glCopyTexImage2D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); -void gl3_2core_glCopyTexImage1D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLint border); -void gl3_2core_glPolygonOffset(void *_glfuncs, GLfloat factor, GLfloat units); -void gl3_2core_glDrawElements(void *_glfuncs, GLenum mode, GLsizei count, GLenum gltype, const GLvoid* indices); -void gl3_2core_glDrawArrays(void *_glfuncs, GLenum mode, GLint first, GLsizei count); -void gl3_2core_glCopyTexSubImage3D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); -void gl3_2core_glTexSubImage3D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum gltype, const GLvoid* pixels); -void gl3_2core_glTexImage3D(void *_glfuncs, GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum gltype, const GLvoid* pixels); -void gl3_2core_glDrawRangeElements(void *_glfuncs, GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum gltype, const GLvoid* indices); -void gl3_2core_glBlendEquation(void *_glfuncs, GLenum mode); -void gl3_2core_glBlendColor(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); -void gl3_2core_glGetCompressedTexImage(void *_glfuncs, GLenum target, GLint level, GLvoid* img); -void gl3_2core_glCompressedTexSubImage1D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid* data); -void gl3_2core_glCompressedTexSubImage2D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid* data); -void gl3_2core_glCompressedTexSubImage3D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid* data); -void gl3_2core_glCompressedTexImage1D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid* data); -void gl3_2core_glCompressedTexImage2D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid* data); -void gl3_2core_glCompressedTexImage3D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid* data); -void gl3_2core_glSampleCoverage(void *_glfuncs, GLfloat value, GLboolean invert); -void gl3_2core_glActiveTexture(void *_glfuncs, GLenum texture); -void gl3_2core_glPointParameteriv(void *_glfuncs, GLenum pname, const GLint* params); -void gl3_2core_glPointParameteri(void *_glfuncs, GLenum pname, GLint param); -void gl3_2core_glPointParameterfv(void *_glfuncs, GLenum pname, const GLfloat* params); -void gl3_2core_glPointParameterf(void *_glfuncs, GLenum pname, GLfloat param); -void gl3_2core_glMultiDrawArrays(void *_glfuncs, GLenum mode, const GLint* first, const GLsizei* count, GLsizei drawcount); -void gl3_2core_glBlendFuncSeparate(void *_glfuncs, GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); -void gl3_2core_glGetBufferParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params); -GLboolean gl3_2core_glUnmapBuffer(void *_glfuncs, GLenum target); -void gl3_2core_glGetBufferSubData(void *_glfuncs, GLenum target, GLintptr offset, GLsizeiptr size, GLvoid* data); -void gl3_2core_glBufferSubData(void *_glfuncs, GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data); -void gl3_2core_glBufferData(void *_glfuncs, GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage); -GLboolean gl3_2core_glIsBuffer(void *_glfuncs, GLuint buffer); -void gl3_2core_glGenBuffers(void *_glfuncs, GLsizei n, GLuint* buffers); -void gl3_2core_glDeleteBuffers(void *_glfuncs, GLsizei n, const GLuint* buffers); -void gl3_2core_glBindBuffer(void *_glfuncs, GLenum target, GLuint buffer); -void gl3_2core_glGetQueryObjectuiv(void *_glfuncs, GLuint id, GLenum pname, GLuint* params); -void gl3_2core_glGetQueryObjectiv(void *_glfuncs, GLuint id, GLenum pname, GLint* params); -void gl3_2core_glGetQueryiv(void *_glfuncs, GLenum target, GLenum pname, GLint* params); -void gl3_2core_glEndQuery(void *_glfuncs, GLenum target); -void gl3_2core_glBeginQuery(void *_glfuncs, GLenum target, GLuint id); -GLboolean gl3_2core_glIsQuery(void *_glfuncs, GLuint id); -void gl3_2core_glDeleteQueries(void *_glfuncs, GLsizei n, const GLuint* ids); -void gl3_2core_glGenQueries(void *_glfuncs, GLsizei n, GLuint* ids); -void gl3_2core_glVertexAttribPointer(void *_glfuncs, GLuint index, GLint size, GLenum gltype, GLboolean normalized, GLsizei stride, const GLvoid* offset); -void gl3_2core_glValidateProgram(void *_glfuncs, GLuint program); -void gl3_2core_glUniformMatrix4fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); -void gl3_2core_glUniformMatrix3fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); -void gl3_2core_glUniformMatrix2fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); -void gl3_2core_glUniform4iv(void *_glfuncs, GLint location, GLsizei count, const GLint* value); -void gl3_2core_glUniform3iv(void *_glfuncs, GLint location, GLsizei count, const GLint* value); -void gl3_2core_glUniform2iv(void *_glfuncs, GLint location, GLsizei count, const GLint* value); -void gl3_2core_glUniform1iv(void *_glfuncs, GLint location, GLsizei count, const GLint* value); -void gl3_2core_glUniform4fv(void *_glfuncs, GLint location, GLsizei count, const GLfloat* value); -void gl3_2core_glUniform3fv(void *_glfuncs, GLint location, GLsizei count, const GLfloat* value); -void gl3_2core_glUniform2fv(void *_glfuncs, GLint location, GLsizei count, const GLfloat* value); -void gl3_2core_glUniform1fv(void *_glfuncs, GLint location, GLsizei count, const GLfloat* value); -void gl3_2core_glUniform4i(void *_glfuncs, GLint location, GLint v0, GLint v1, GLint v2, GLint v3); -void gl3_2core_glUniform3i(void *_glfuncs, GLint location, GLint v0, GLint v1, GLint v2); -void gl3_2core_glUniform2i(void *_glfuncs, GLint location, GLint v0, GLint v1); -void gl3_2core_glUniform1i(void *_glfuncs, GLint location, GLint v0); -void gl3_2core_glUniform4f(void *_glfuncs, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); -void gl3_2core_glUniform3f(void *_glfuncs, GLint location, GLfloat v0, GLfloat v1, GLfloat v2); -void gl3_2core_glUniform2f(void *_glfuncs, GLint location, GLfloat v0, GLfloat v1); -void gl3_2core_glUniform1f(void *_glfuncs, GLint location, GLfloat v0); -void gl3_2core_glUseProgram(void *_glfuncs, GLuint program); -void gl3_2core_glShaderSource(void *_glfuncs, GLuint shader, GLsizei count, const GLchar** source, const GLint* length); -void gl3_2core_glLinkProgram(void *_glfuncs, GLuint program); -GLboolean gl3_2core_glIsShader(void *_glfuncs, GLuint shader); -GLboolean gl3_2core_glIsProgram(void *_glfuncs, GLuint program); -void gl3_2core_glGetVertexAttribiv(void *_glfuncs, GLuint index, GLenum pname, GLint* params); -void gl3_2core_glGetVertexAttribfv(void *_glfuncs, GLuint index, GLenum pname, GLfloat* params); -void gl3_2core_glGetVertexAttribdv(void *_glfuncs, GLuint index, GLenum pname, GLdouble* params); -void gl3_2core_glGetUniformiv(void *_glfuncs, GLuint program, GLint location, GLint* params); -void gl3_2core_glGetUniformfv(void *_glfuncs, GLuint program, GLint location, GLfloat* params); -GLint gl3_2core_glGetUniformLocation(void *_glfuncs, GLuint program, const GLchar* name); -void gl3_2core_glGetShaderSource(void *_glfuncs, GLuint shader, GLsizei bufSize, GLsizei* length, GLchar* source); -void gl3_2core_glGetShaderInfoLog(void *_glfuncs, GLuint shader, GLsizei bufSize, GLsizei* length, GLchar* infoLog); -void gl3_2core_glGetShaderiv(void *_glfuncs, GLuint shader, GLenum pname, GLint* params); -void gl3_2core_glGetProgramInfoLog(void *_glfuncs, GLuint program, GLsizei bufSize, GLsizei* length, GLchar* infoLog); -void gl3_2core_glGetProgramiv(void *_glfuncs, GLuint program, GLenum pname, GLint* params); -GLint gl3_2core_glGetAttribLocation(void *_glfuncs, GLuint program, const GLchar* name); -void gl3_2core_glGetAttachedShaders(void *_glfuncs, GLuint program, GLsizei maxCount, GLsizei* count, GLuint* obj); -void gl3_2core_glGetActiveUniform(void *_glfuncs, GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLint* size, GLenum* gltype, GLchar* name); -void gl3_2core_glGetActiveAttrib(void *_glfuncs, GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLint* size, GLenum* gltype, GLchar* name); -void gl3_2core_glEnableVertexAttribArray(void *_glfuncs, GLuint index); -void gl3_2core_glDisableVertexAttribArray(void *_glfuncs, GLuint index); -void gl3_2core_glDetachShader(void *_glfuncs, GLuint program, GLuint shader); -void gl3_2core_glDeleteShader(void *_glfuncs, GLuint shader); -void gl3_2core_glDeleteProgram(void *_glfuncs, GLuint program); -GLuint gl3_2core_glCreateShader(void *_glfuncs, GLenum gltype); -GLuint gl3_2core_glCreateProgram(void *_glfuncs); -void gl3_2core_glCompileShader(void *_glfuncs, GLuint shader); -void gl3_2core_glBindAttribLocation(void *_glfuncs, GLuint program, GLuint index, const GLchar* name); -void gl3_2core_glAttachShader(void *_glfuncs, GLuint program, GLuint shader); -void gl3_2core_glStencilMaskSeparate(void *_glfuncs, GLenum face, GLuint mask); -void gl3_2core_glStencilFuncSeparate(void *_glfuncs, GLenum face, GLenum glfunc, GLint ref, GLuint mask); -void gl3_2core_glStencilOpSeparate(void *_glfuncs, GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); -void gl3_2core_glDrawBuffers(void *_glfuncs, GLsizei n, const GLenum* bufs); -void gl3_2core_glBlendEquationSeparate(void *_glfuncs, GLenum modeRGB, GLenum modeAlpha); -void gl3_2core_glUniformMatrix4x3fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); -void gl3_2core_glUniformMatrix3x4fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); -void gl3_2core_glUniformMatrix4x2fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); -void gl3_2core_glUniformMatrix2x4fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); -void gl3_2core_glUniformMatrix3x2fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); -void gl3_2core_glUniformMatrix2x3fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); -GLboolean gl3_2core_glIsVertexArray(void *_glfuncs, GLuint array); -void gl3_2core_glGenVertexArrays(void *_glfuncs, GLsizei n, GLuint* arrays); -void gl3_2core_glDeleteVertexArrays(void *_glfuncs, GLsizei n, const GLuint* arrays); -void gl3_2core_glBindVertexArray(void *_glfuncs, GLuint array); -void gl3_2core_glFlushMappedBufferRange(void *_glfuncs, GLenum target, GLintptr offset, GLsizeiptr length); -void gl3_2core_glFramebufferTextureLayer(void *_glfuncs, GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); -void gl3_2core_glRenderbufferStorageMultisample(void *_glfuncs, GLenum target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height); -void gl3_2core_glBlitFramebuffer(void *_glfuncs, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); -void gl3_2core_glGenerateMipmap(void *_glfuncs, GLenum target); -void gl3_2core_glGetFramebufferAttachmentParameteriv(void *_glfuncs, GLenum target, GLenum attachment, GLenum pname, GLint* params); -void gl3_2core_glFramebufferRenderbuffer(void *_glfuncs, GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); -void gl3_2core_glFramebufferTexture3D(void *_glfuncs, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); -void gl3_2core_glFramebufferTexture2D(void *_glfuncs, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); -void gl3_2core_glFramebufferTexture1D(void *_glfuncs, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); -GLenum gl3_2core_glCheckFramebufferStatus(void *_glfuncs, GLenum target); -void gl3_2core_glGenFramebuffers(void *_glfuncs, GLsizei n, GLuint* framebuffers); -void gl3_2core_glDeleteFramebuffers(void *_glfuncs, GLsizei n, const GLuint* framebuffers); -void gl3_2core_glBindFramebuffer(void *_glfuncs, GLenum target, GLuint framebuffer); -GLboolean gl3_2core_glIsFramebuffer(void *_glfuncs, GLuint framebuffer); -void gl3_2core_glGetRenderbufferParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params); -void gl3_2core_glRenderbufferStorage(void *_glfuncs, GLenum target, GLenum internalFormat, GLsizei width, GLsizei height); -void gl3_2core_glGenRenderbuffers(void *_glfuncs, GLsizei n, GLuint* renderbuffers); -void gl3_2core_glDeleteRenderbuffers(void *_glfuncs, GLsizei n, const GLuint* renderbuffers); -void gl3_2core_glBindRenderbuffer(void *_glfuncs, GLenum target, GLuint renderbuffer); -GLboolean gl3_2core_glIsRenderbuffer(void *_glfuncs, GLuint renderbuffer); -void gl3_2core_glClearBufferfi(void *_glfuncs, GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil); -void gl3_2core_glClearBufferfv(void *_glfuncs, GLenum buffer, GLint drawbuffer, const GLfloat* value); -void gl3_2core_glClearBufferuiv(void *_glfuncs, GLenum buffer, GLint drawbuffer, const GLuint* value); -void gl3_2core_glClearBufferiv(void *_glfuncs, GLenum buffer, GLint drawbuffer, const GLint* value); -void gl3_2core_glGetTexParameterIuiv(void *_glfuncs, GLenum target, GLenum pname, GLuint* params); -void gl3_2core_glGetTexParameterIiv(void *_glfuncs, GLenum target, GLenum pname, GLint* params); -void gl3_2core_glTexParameterIuiv(void *_glfuncs, GLenum target, GLenum pname, const GLuint* params); -void gl3_2core_glTexParameterIiv(void *_glfuncs, GLenum target, GLenum pname, const GLint* params); -void gl3_2core_glUniform4uiv(void *_glfuncs, GLint location, GLsizei count, const GLuint* value); -void gl3_2core_glUniform3uiv(void *_glfuncs, GLint location, GLsizei count, const GLuint* value); -void gl3_2core_glUniform2uiv(void *_glfuncs, GLint location, GLsizei count, const GLuint* value); -void gl3_2core_glUniform1uiv(void *_glfuncs, GLint location, GLsizei count, const GLuint* value); -void gl3_2core_glUniform4ui(void *_glfuncs, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); -void gl3_2core_glUniform3ui(void *_glfuncs, GLint location, GLuint v0, GLuint v1, GLuint v2); -void gl3_2core_glUniform2ui(void *_glfuncs, GLint location, GLuint v0, GLuint v1); -void gl3_2core_glUniform1ui(void *_glfuncs, GLint location, GLuint v0); -GLint gl3_2core_glGetFragDataLocation(void *_glfuncs, GLuint program, const GLchar* name); -void gl3_2core_glBindFragDataLocation(void *_glfuncs, GLuint program, GLuint color, const GLchar* name); -void gl3_2core_glGetUniformuiv(void *_glfuncs, GLuint program, GLint location, GLuint* params); -void gl3_2core_glGetVertexAttribIuiv(void *_glfuncs, GLuint index, GLenum pname, GLuint* params); -void gl3_2core_glGetVertexAttribIiv(void *_glfuncs, GLuint index, GLenum pname, GLint* params); -void gl3_2core_glVertexAttribIPointer(void *_glfuncs, GLuint index, GLint size, GLenum gltype, GLsizei stride, const GLvoid* pointer); -void gl3_2core_glEndConditionalRender(void *_glfuncs); -void gl3_2core_glBeginConditionalRender(void *_glfuncs, GLuint id, GLenum mode); -void gl3_2core_glClampColor(void *_glfuncs, GLenum target, GLenum clamp); -void gl3_2core_glGetTransformFeedbackVarying(void *_glfuncs, GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLsizei* size, GLenum* gltype, GLchar* name); -void gl3_2core_glBindBufferBase(void *_glfuncs, GLenum target, GLuint index, GLuint buffer); -void gl3_2core_glBindBufferRange(void *_glfuncs, GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); -void gl3_2core_glEndTransformFeedback(void *_glfuncs); -void gl3_2core_glBeginTransformFeedback(void *_glfuncs, GLenum primitiveMode); -GLboolean gl3_2core_glIsEnabledi(void *_glfuncs, GLenum target, GLuint index); -void gl3_2core_glDisablei(void *_glfuncs, GLenum target, GLuint index); -void gl3_2core_glEnablei(void *_glfuncs, GLenum target, GLuint index); -void gl3_2core_glGetIntegeri_v(void *_glfuncs, GLenum target, GLuint index, GLint* data); -void gl3_2core_glGetBooleani_v(void *_glfuncs, GLenum target, GLuint index, GLboolean* data); -void gl3_2core_glColorMaski(void *_glfuncs, GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a); -void gl3_2core_glCopyBufferSubData(void *_glfuncs, GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); -void gl3_2core_glUniformBlockBinding(void *_glfuncs, GLuint program, GLuint v0, GLuint v1); -void gl3_2core_glGetActiveUniformBlockName(void *_glfuncs, GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei* length, GLchar* uniformBlockName); -void gl3_2core_glGetActiveUniformBlockiv(void *_glfuncs, GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint* params); -GLuint gl3_2core_glGetUniformBlockIndex(void *_glfuncs, GLuint program, const GLchar* uniformBlockName); -void gl3_2core_glGetActiveUniformName(void *_glfuncs, GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei* length, GLchar* uniformName); -void gl3_2core_glGetActiveUniformsiv(void *_glfuncs, GLuint program, GLsizei uniformCount, const GLuint* uniformIndices, GLenum pname, GLint* params); -void gl3_2core_glPrimitiveRestartIndex(void *_glfuncs, GLuint index); -void gl3_2core_glTexBuffer(void *_glfuncs, GLenum target, GLenum internalFormat, GLuint buffer); -void gl3_2core_glDrawElementsInstanced(void *_glfuncs, GLenum mode, GLsizei count, GLenum gltype, const GLvoid* indices, GLsizei instancecount); -void gl3_2core_glDrawArraysInstanced(void *_glfuncs, GLenum mode, GLint first, GLsizei count, GLsizei instancecount); -void gl3_2core_glSampleMaski(void *_glfuncs, GLuint index, GLbitfield mask); -void gl3_2core_glGetMultisamplefv(void *_glfuncs, GLenum pname, GLuint index, GLfloat* val); -void gl3_2core_glTexImage3DMultisample(void *_glfuncs, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); -void gl3_2core_glTexImage2DMultisample(void *_glfuncs, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); -void gl3_2core_glGetSynciv(void *_glfuncs, GLsync sync, GLenum pname, GLsizei bufSize, GLsizei* length, GLint* values); -void gl3_2core_glGetInteger64v(void *_glfuncs, GLenum pname, GLint64* params); -void gl3_2core_glWaitSync(void *_glfuncs, GLsync sync, GLbitfield flags, GLuint64 timeout); -GLenum gl3_2core_glClientWaitSync(void *_glfuncs, GLsync sync, GLbitfield flags, GLuint64 timeout); -void gl3_2core_glDeleteSync(void *_glfuncs, GLsync sync); -GLboolean gl3_2core_glIsSync(void *_glfuncs, GLsync sync); -GLsync gl3_2core_glFenceSync(void *_glfuncs, GLenum condition, GLbitfield flags); -void gl3_2core_glProvokingVertex(void *_glfuncs, GLenum mode); -void gl3_2core_glDrawElementsInstancedBaseVertex(void *_glfuncs, GLenum mode, GLsizei count, GLenum gltype, const GLvoid* indices, GLsizei instancecount, GLint basevertex); -void gl3_2core_glDrawRangeElementsBaseVertex(void *_glfuncs, GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum gltype, const GLvoid* indices, GLint basevertex); -void gl3_2core_glDrawElementsBaseVertex(void *_glfuncs, GLenum mode, GLsizei count, GLenum gltype, const GLvoid* indices, GLint basevertex); -void gl3_2core_glFramebufferTexture(void *_glfuncs, GLenum target, GLenum attachment, GLuint texture, GLint level); -void gl3_2core_glGetBufferParameteri64v(void *_glfuncs, GLenum target, GLenum pname, GLint64* params); -void gl3_2core_glGetInteger64i_v(void *_glfuncs, GLenum target, GLuint index, GLint64* data); - - -#ifdef __cplusplus -} // extern "C" -#endif diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/gl/3.2core/gl.go b/Godeps/_workspace/src/github.com/obscuren/qml/gl/3.2core/gl.go deleted file mode 100644 index 80805299a..000000000 --- a/Godeps/_workspace/src/github.com/obscuren/qml/gl/3.2core/gl.go +++ /dev/null @@ -1,4729 +0,0 @@ -// ** file automatically generated by glgen -- do not edit manually ** - -package GL - -// #cgo CXXFLAGS: -std=c++0x -pedantic-errors -Wall -fno-strict-aliasing -// #cgo LDFLAGS: -lstdc++ -// #cgo pkg-config: Qt5Core Qt5OpenGL -// -// #include "funcs.h" -// -// void free(void*); -// -import "C" - -import ( - "fmt" - "reflect" - "unsafe" - - "gopkg.in/qml.v1/gl/glbase" -) - -// API returns a value that offers methods matching the OpenGL version 3.2 API. -// -// The returned API must not be used after the provided OpenGL context becomes invalid. -func API(context glbase.Contexter) *GL { - gl := &GL{} - gl.funcs = C.gl3_2core_funcs() - if gl.funcs == nil { - panic(fmt.Errorf("OpenGL version 3.2 is not available")) - } - return gl -} - -// GL implements the OpenGL version 3.2 API. Values of this -// type must be created via the API function, and it must not be used after -// the associated OpenGL context becomes invalid. -type GL struct { - funcs unsafe.Pointer -} - -const ( - FALSE = 0 - TRUE = 1 - NONE = 0 - - BYTE = 0x1400 - UNSIGNED_BYTE = 0x1401 - SHORT = 0x1402 - UNSIGNED_SHORT = 0x1403 - INT = 0x1404 - UNSIGNED_INT = 0x1405 - FLOAT = 0x1406 - DOUBLE = 0x140A - HALF_FLOAT = 0x140B - - COLOR_BUFFER_BIT = 0x00004000 - DEPTH_BUFFER_BIT = 0x00000100 - STENCIL_BUFFER_BIT = 0x00000400 - - ALWAYS = 0x0207 - EQUAL = 0x0202 - GEQUAL = 0x0206 - GREATER = 0x0204 - LEQUAL = 0x0203 - LESS = 0x0201 - NEVER = 0x0200 - NOTEQUAL = 0x0205 - - DST_ALPHA = 0x0304 - ONE = 1 - ONE_MINUS_DST_ALPHA = 0x0305 - ONE_MINUS_SRC_ALPHA = 0x0303 - ONE_MINUS_SRC_COLOR = 0x0301 - SRC_ALPHA = 0x0302 - SRC_COLOR = 0x0300 - ZERO = 0 - - DST_COLOR = 0x0306 - ONE_MINUS_DST_COLOR = 0x0307 - SRC_ALPHA_SATURATE = 0x0308 - - CLIP_DISTANCE0 = 0x3000 - CLIP_DISTANCE1 = 0x3001 - CLIP_DISTANCE2 = 0x3002 - CLIP_DISTANCE3 = 0x3003 - CLIP_DISTANCE4 = 0x3004 - CLIP_DISTANCE5 = 0x3005 - CLIP_DISTANCE6 = 0x3006 - CLIP_DISTANCE7 = 0x3007 - - BACK = 0x0405 - FRONT = 0x0404 - FRONT_AND_BACK = 0x0408 - - CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT = 0x00000001 - - CONTEXT_COMPATIBILITY_PROFILE_BIT = 0x00000002 - CONTEXT_CORE_PROFILE_BIT = 0x00000001 - - BACK_LEFT = 0x0402 - BACK_RIGHT = 0x0403 - FRONT_LEFT = 0x0400 - FRONT_RIGHT = 0x0401 - LEFT = 0x0406 - RIGHT = 0x0407 - - BLEND = 0x0BE2 - COLOR_LOGIC_OP = 0x0BF2 - CULL_FACE = 0x0B44 - DEPTH_TEST = 0x0B71 - DITHER = 0x0BD0 - LINE_SMOOTH = 0x0B20 - POLYGON_OFFSET_FILL = 0x8037 - POLYGON_OFFSET_LINE = 0x2A02 - POLYGON_OFFSET_POINT = 0x2A01 - POLYGON_SMOOTH = 0x0B41 - SCISSOR_TEST = 0x0C11 - STENCIL_TEST = 0x0B90 - TEXTURE_1D = 0x0DE0 - TEXTURE_2D = 0x0DE1 - - INVALID_ENUM = 0x0500 - INVALID_FRAMEBUFFER_OPERATION = 0x0506 - INVALID_OPERATION = 0x0502 - INVALID_VALUE = 0x0501 - NO_ERROR = 0 - OUT_OF_MEMORY = 0x0505 - - LINEAR = 0x2601 - - CCW = 0x0901 - CW = 0x0900 - - ALIASED_LINE_WIDTH_RANGE = 0x846E - BLEND_DST = 0x0BE0 - BLEND_SRC = 0x0BE1 - COLOR_CLEAR_VALUE = 0x0C22 - COLOR_WRITEMASK = 0x0C23 - CULL_FACE_MODE = 0x0B45 - DEPTH_CLEAR_VALUE = 0x0B73 - DEPTH_FUNC = 0x0B74 - DEPTH_RANGE = 0x0B70 - DEPTH_WRITEMASK = 0x0B72 - DOUBLEBUFFER = 0x0C32 - DRAW_BUFFER = 0x0C01 - FRONT_FACE = 0x0B46 - LINE_SMOOTH_HINT = 0x0C52 - LINE_WIDTH = 0x0B21 - LINE_WIDTH_GRANULARITY = 0x0B23 - LINE_WIDTH_RANGE = 0x0B22 - LOGIC_OP_MODE = 0x0BF0 - MAX_CLIP_DISTANCES = 0x0D32 - MAX_TEXTURE_SIZE = 0x0D33 - MAX_VIEWPORT_DIMS = 0x0D3A - PACK_ALIGNMENT = 0x0D05 - PACK_LSB_FIRST = 0x0D01 - PACK_ROW_LENGTH = 0x0D02 - PACK_SKIP_PIXELS = 0x0D04 - PACK_SKIP_ROWS = 0x0D03 - PACK_SWAP_BYTES = 0x0D00 - POINT_SIZE = 0x0B11 - POINT_SIZE_GRANULARITY = 0x0B13 - POINT_SIZE_RANGE = 0x0B12 - POLYGON_MODE = 0x0B40 - POLYGON_OFFSET_FACTOR = 0x8038 - POLYGON_OFFSET_UNITS = 0x2A00 - POLYGON_SMOOTH_HINT = 0x0C53 - READ_BUFFER = 0x0C02 - SCISSOR_BOX = 0x0C10 - SMOOTH_LINE_WIDTH_GRANULARITY = 0x0B23 - SMOOTH_LINE_WIDTH_RANGE = 0x0B22 - SMOOTH_POINT_SIZE_GRANULARITY = 0x0B13 - SMOOTH_POINT_SIZE_RANGE = 0x0B12 - STENCIL_CLEAR_VALUE = 0x0B91 - STENCIL_FAIL = 0x0B94 - STENCIL_FUNC = 0x0B92 - STENCIL_PASS_DEPTH_FAIL = 0x0B95 - STENCIL_PASS_DEPTH_PASS = 0x0B96 - STENCIL_REF = 0x0B97 - STENCIL_VALUE_MASK = 0x0B93 - STENCIL_WRITEMASK = 0x0B98 - STEREO = 0x0C33 - SUBPIXEL_BITS = 0x0D50 - TEXTURE_BINDING_1D = 0x8068 - TEXTURE_BINDING_2D = 0x8069 - TEXTURE_BINDING_3D = 0x806A - UNPACK_ALIGNMENT = 0x0CF5 - UNPACK_LSB_FIRST = 0x0CF1 - UNPACK_ROW_LENGTH = 0x0CF2 - UNPACK_SKIP_PIXELS = 0x0CF4 - UNPACK_SKIP_ROWS = 0x0CF3 - UNPACK_SWAP_BYTES = 0x0CF0 - VIEWPORT = 0x0BA2 - - TEXTURE_ALPHA_SIZE = 0x805F - TEXTURE_BLUE_SIZE = 0x805E - TEXTURE_BORDER_COLOR = 0x1004 - TEXTURE_GREEN_SIZE = 0x805D - TEXTURE_HEIGHT = 0x1001 - TEXTURE_INTERNAL_FORMAT = 0x1003 - TEXTURE_MAG_FILTER = 0x2800 - TEXTURE_MIN_FILTER = 0x2801 - TEXTURE_RED_SIZE = 0x805C - TEXTURE_WIDTH = 0x1000 - TEXTURE_WRAP_S = 0x2802 - TEXTURE_WRAP_T = 0x2803 - - DONT_CARE = 0x1100 - FASTEST = 0x1101 - NICEST = 0x1102 - - FRAGMENT_SHADER_DERIVATIVE_HINT = 0x8B8B - TEXTURE_COMPRESSION_HINT = 0x84EF - - REPLACE = 0x1E01 - - AND = 0x1501 - AND_INVERTED = 0x1504 - AND_REVERSE = 0x1502 - CLEAR = 0x1500 - COPY = 0x1503 - COPY_INVERTED = 0x150C - EQUIV = 0x1509 - INVERT = 0x150A - NAND = 0x150E - NOOP = 0x1505 - NOR = 0x1508 - OR = 0x1507 - OR_INVERTED = 0x150D - OR_REVERSE = 0x150B - SET = 0x150F - XOR = 0x1506 - - MAP_FLUSH_EXPLICIT_BIT = 0x0010 - MAP_INVALIDATE_BUFFER_BIT = 0x0008 - MAP_INVALIDATE_RANGE_BIT = 0x0004 - MAP_READ_BIT = 0x0001 - MAP_UNSYNCHRONIZED_BIT = 0x0020 - MAP_WRITE_BIT = 0x0002 - - TEXTURE = 0x1702 - - LINE = 0x1B01 - POINT = 0x1B00 - - FILL = 0x1B02 - - COLOR = 0x1800 - DEPTH = 0x1801 - STENCIL = 0x1802 - - ALPHA = 0x1906 - BLUE = 0x1905 - DEPTH_COMPONENT = 0x1902 - GREEN = 0x1904 - RED = 0x1903 - RGB = 0x1907 - RGBA = 0x1908 - STENCIL_INDEX = 0x1901 - - R3_G3_B2 = 0x2A10 - RGB10 = 0x8052 - RGB10_A2 = 0x8059 - RGB12 = 0x8053 - RGB16 = 0x8054 - RGB4 = 0x804F - RGB5 = 0x8050 - RGB5_A1 = 0x8057 - RGB8 = 0x8051 - RGBA12 = 0x805A - RGBA16 = 0x805B - RGBA2 = 0x8055 - RGBA4 = 0x8056 - RGBA8 = 0x8058 - - PACK_IMAGE_HEIGHT = 0x806C - PACK_SKIP_IMAGES = 0x806B - UNPACK_IMAGE_HEIGHT = 0x806E - UNPACK_SKIP_IMAGES = 0x806D - - UNSIGNED_BYTE_3_3_2 = 0x8032 - UNSIGNED_INT_10_10_10_2 = 0x8036 - UNSIGNED_INT_8_8_8_8 = 0x8035 - UNSIGNED_SHORT_4_4_4_4 = 0x8033 - UNSIGNED_SHORT_5_5_5_1 = 0x8034 - - POINT_FADE_THRESHOLD_SIZE = 0x8128 - - LINES = 0x0001 - LINES_ADJACENCY = 0x000A - LINE_LOOP = 0x0002 - LINE_STRIP = 0x0003 - LINE_STRIP_ADJACENCY = 0x000B - POINTS = 0x0000 - TRIANGLES = 0x0004 - TRIANGLES_ADJACENCY = 0x000C - TRIANGLE_FAN = 0x0006 - TRIANGLE_STRIP = 0x0005 - TRIANGLE_STRIP_ADJACENCY = 0x000D - - DECR = 0x1E03 - INCR = 0x1E02 - KEEP = 0x1E00 - - EXTENSIONS = 0x1F03 - RENDERER = 0x1F01 - VENDOR = 0x1F00 - VERSION = 0x1F02 - - NEAREST = 0x2600 - - LINEAR_MIPMAP_LINEAR = 0x2703 - LINEAR_MIPMAP_NEAREST = 0x2701 - NEAREST_MIPMAP_LINEAR = 0x2702 - NEAREST_MIPMAP_NEAREST = 0x2700 - - TEXTURE_WRAP_R = 0x8072 - - PROXY_TEXTURE_1D = 0x8063 - PROXY_TEXTURE_2D = 0x8064 - PROXY_TEXTURE_3D = 0x8070 - TEXTURE_3D = 0x806F - TEXTURE_BASE_LEVEL = 0x813C - TEXTURE_MAX_LEVEL = 0x813D - TEXTURE_MAX_LOD = 0x813B - TEXTURE_MIN_LOD = 0x813A - - CLAMP_TO_BORDER = 0x812D - CLAMP_TO_EDGE = 0x812F - REPEAT = 0x2901 - - SYNC_FLUSH_COMMANDS_BIT = 0x00000001 - INVALID_INDEX = 0xFFFFFFFF - TIMEOUT_IGNORED = 0xFFFFFFFFFFFFFFFF - CONSTANT_COLOR = 0x8001 - ONE_MINUS_CONSTANT_COLOR = 0x8002 - CONSTANT_ALPHA = 0x8003 - ONE_MINUS_CONSTANT_ALPHA = 0x8004 - FUNC_ADD = 0x8006 - MIN = 0x8007 - MAX = 0x8008 - BLEND_EQUATION_RGB = 0x8009 - FUNC_SUBTRACT = 0x800A - FUNC_REVERSE_SUBTRACT = 0x800B - TEXTURE_DEPTH = 0x8071 - MAX_3D_TEXTURE_SIZE = 0x8073 - MULTISAMPLE = 0x809D - SAMPLE_ALPHA_TO_COVERAGE = 0x809E - SAMPLE_ALPHA_TO_ONE = 0x809F - SAMPLE_COVERAGE = 0x80A0 - SAMPLE_BUFFERS = 0x80A8 - SAMPLES = 0x80A9 - SAMPLE_COVERAGE_VALUE = 0x80AA - SAMPLE_COVERAGE_INVERT = 0x80AB - BLEND_DST_RGB = 0x80C8 - BLEND_SRC_RGB = 0x80C9 - BLEND_DST_ALPHA = 0x80CA - BLEND_SRC_ALPHA = 0x80CB - BGR = 0x80E0 - BGRA = 0x80E1 - MAX_ELEMENTS_VERTICES = 0x80E8 - MAX_ELEMENTS_INDICES = 0x80E9 - DEPTH_COMPONENT16 = 0x81A5 - DEPTH_COMPONENT24 = 0x81A6 - DEPTH_COMPONENT32 = 0x81A7 - FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING = 0x8210 - FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE = 0x8211 - FRAMEBUFFER_ATTACHMENT_RED_SIZE = 0x8212 - FRAMEBUFFER_ATTACHMENT_GREEN_SIZE = 0x8213 - FRAMEBUFFER_ATTACHMENT_BLUE_SIZE = 0x8214 - FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE = 0x8215 - FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE = 0x8216 - FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE = 0x8217 - FRAMEBUFFER_DEFAULT = 0x8218 - FRAMEBUFFER_UNDEFINED = 0x8219 - DEPTH_STENCIL_ATTACHMENT = 0x821A - MAJOR_VERSION = 0x821B - MINOR_VERSION = 0x821C - NUM_EXTENSIONS = 0x821D - CONTEXT_FLAGS = 0x821E - COMPRESSED_RED = 0x8225 - COMPRESSED_RG = 0x8226 - RG = 0x8227 - RG_INTEGER = 0x8228 - R8 = 0x8229 - R16 = 0x822A - RG8 = 0x822B - RG16 = 0x822C - R16F = 0x822D - R32F = 0x822E - RG16F = 0x822F - RG32F = 0x8230 - R8I = 0x8231 - R8UI = 0x8232 - R16I = 0x8233 - R16UI = 0x8234 - R32I = 0x8235 - R32UI = 0x8236 - RG8I = 0x8237 - RG8UI = 0x8238 - RG16I = 0x8239 - RG16UI = 0x823A - RG32I = 0x823B - RG32UI = 0x823C - UNSIGNED_BYTE_2_3_3_REV = 0x8362 - UNSIGNED_SHORT_5_6_5 = 0x8363 - UNSIGNED_SHORT_5_6_5_REV = 0x8364 - UNSIGNED_SHORT_4_4_4_4_REV = 0x8365 - UNSIGNED_SHORT_1_5_5_5_REV = 0x8366 - UNSIGNED_INT_8_8_8_8_REV = 0x8367 - UNSIGNED_INT_2_10_10_10_REV = 0x8368 - MIRRORED_REPEAT = 0x8370 - TEXTURE0 = 0x84C0 - TEXTURE1 = 0x84C1 - TEXTURE2 = 0x84C2 - TEXTURE3 = 0x84C3 - TEXTURE4 = 0x84C4 - TEXTURE5 = 0x84C5 - TEXTURE6 = 0x84C6 - TEXTURE7 = 0x84C7 - TEXTURE8 = 0x84C8 - TEXTURE9 = 0x84C9 - TEXTURE10 = 0x84CA - TEXTURE11 = 0x84CB - TEXTURE12 = 0x84CC - TEXTURE13 = 0x84CD - TEXTURE14 = 0x84CE - TEXTURE15 = 0x84CF - TEXTURE16 = 0x84D0 - TEXTURE17 = 0x84D1 - TEXTURE18 = 0x84D2 - TEXTURE19 = 0x84D3 - TEXTURE20 = 0x84D4 - TEXTURE21 = 0x84D5 - TEXTURE22 = 0x84D6 - TEXTURE23 = 0x84D7 - TEXTURE24 = 0x84D8 - TEXTURE25 = 0x84D9 - TEXTURE26 = 0x84DA - TEXTURE27 = 0x84DB - TEXTURE28 = 0x84DC - TEXTURE29 = 0x84DD - TEXTURE30 = 0x84DE - TEXTURE31 = 0x84DF - ACTIVE_TEXTURE = 0x84E0 - MAX_RENDERBUFFER_SIZE = 0x84E8 - COMPRESSED_RGB = 0x84ED - COMPRESSED_RGBA = 0x84EE - TEXTURE_RECTANGLE = 0x84F5 - TEXTURE_BINDING_RECTANGLE = 0x84F6 - PROXY_TEXTURE_RECTANGLE = 0x84F7 - MAX_RECTANGLE_TEXTURE_SIZE = 0x84F8 - DEPTH_STENCIL = 0x84F9 - UNSIGNED_INT_24_8 = 0x84FA - MAX_TEXTURE_LOD_BIAS = 0x84FD - TEXTURE_LOD_BIAS = 0x8501 - INCR_WRAP = 0x8507 - DECR_WRAP = 0x8508 - TEXTURE_CUBE_MAP = 0x8513 - TEXTURE_BINDING_CUBE_MAP = 0x8514 - TEXTURE_CUBE_MAP_POSITIVE_X = 0x8515 - TEXTURE_CUBE_MAP_NEGATIVE_X = 0x8516 - TEXTURE_CUBE_MAP_POSITIVE_Y = 0x8517 - TEXTURE_CUBE_MAP_NEGATIVE_Y = 0x8518 - TEXTURE_CUBE_MAP_POSITIVE_Z = 0x8519 - TEXTURE_CUBE_MAP_NEGATIVE_Z = 0x851A - PROXY_TEXTURE_CUBE_MAP = 0x851B - MAX_CUBE_MAP_TEXTURE_SIZE = 0x851C - SRC1_ALPHA = 0x8589 - VERTEX_ARRAY_BINDING = 0x85B5 - VERTEX_ATTRIB_ARRAY_ENABLED = 0x8622 - VERTEX_ATTRIB_ARRAY_SIZE = 0x8623 - VERTEX_ATTRIB_ARRAY_STRIDE = 0x8624 - VERTEX_ATTRIB_ARRAY_TYPE = 0x8625 - CURRENT_VERTEX_ATTRIB = 0x8626 - VERTEX_PROGRAM_POINT_SIZE = 0x8642 - PROGRAM_POINT_SIZE = 0x8642 - VERTEX_ATTRIB_ARRAY_POINTER = 0x8645 - DEPTH_CLAMP = 0x864F - TEXTURE_COMPRESSED_IMAGE_SIZE = 0x86A0 - TEXTURE_COMPRESSED = 0x86A1 - NUM_COMPRESSED_TEXTURE_FORMATS = 0x86A2 - COMPRESSED_TEXTURE_FORMATS = 0x86A3 - BUFFER_SIZE = 0x8764 - BUFFER_USAGE = 0x8765 - STENCIL_BACK_FUNC = 0x8800 - STENCIL_BACK_FAIL = 0x8801 - STENCIL_BACK_PASS_DEPTH_FAIL = 0x8802 - STENCIL_BACK_PASS_DEPTH_PASS = 0x8803 - RGBA32F = 0x8814 - RGB32F = 0x8815 - RGBA16F = 0x881A - RGB16F = 0x881B - MAX_DRAW_BUFFERS = 0x8824 - DRAW_BUFFER0 = 0x8825 - DRAW_BUFFER1 = 0x8826 - DRAW_BUFFER2 = 0x8827 - DRAW_BUFFER3 = 0x8828 - DRAW_BUFFER4 = 0x8829 - DRAW_BUFFER5 = 0x882A - DRAW_BUFFER6 = 0x882B - DRAW_BUFFER7 = 0x882C - DRAW_BUFFER8 = 0x882D - DRAW_BUFFER9 = 0x882E - DRAW_BUFFER10 = 0x882F - DRAW_BUFFER11 = 0x8830 - DRAW_BUFFER12 = 0x8831 - DRAW_BUFFER13 = 0x8832 - DRAW_BUFFER14 = 0x8833 - DRAW_BUFFER15 = 0x8834 - BLEND_EQUATION_ALPHA = 0x883D - TEXTURE_DEPTH_SIZE = 0x884A - TEXTURE_COMPARE_MODE = 0x884C - TEXTURE_COMPARE_FUNC = 0x884D - COMPARE_REF_TO_TEXTURE = 0x884E - TEXTURE_CUBE_MAP_SEAMLESS = 0x884F - QUERY_COUNTER_BITS = 0x8864 - CURRENT_QUERY = 0x8865 - QUERY_RESULT = 0x8866 - QUERY_RESULT_AVAILABLE = 0x8867 - MAX_VERTEX_ATTRIBS = 0x8869 - VERTEX_ATTRIB_ARRAY_NORMALIZED = 0x886A - MAX_TEXTURE_IMAGE_UNITS = 0x8872 - ARRAY_BUFFER = 0x8892 - ELEMENT_ARRAY_BUFFER = 0x8893 - ARRAY_BUFFER_BINDING = 0x8894 - ELEMENT_ARRAY_BUFFER_BINDING = 0x8895 - VERTEX_ATTRIB_ARRAY_BUFFER_BINDING = 0x889F - READ_ONLY = 0x88B8 - WRITE_ONLY = 0x88B9 - READ_WRITE = 0x88BA - BUFFER_ACCESS = 0x88BB - BUFFER_MAPPED = 0x88BC - BUFFER_MAP_POINTER = 0x88BD - STREAM_DRAW = 0x88E0 - STREAM_READ = 0x88E1 - STREAM_COPY = 0x88E2 - STATIC_DRAW = 0x88E4 - STATIC_READ = 0x88E5 - STATIC_COPY = 0x88E6 - DYNAMIC_DRAW = 0x88E8 - DYNAMIC_READ = 0x88E9 - DYNAMIC_COPY = 0x88EA - PIXEL_PACK_BUFFER = 0x88EB - PIXEL_UNPACK_BUFFER = 0x88EC - PIXEL_PACK_BUFFER_BINDING = 0x88ED - PIXEL_UNPACK_BUFFER_BINDING = 0x88EF - DEPTH24_STENCIL8 = 0x88F0 - TEXTURE_STENCIL_SIZE = 0x88F1 - VERTEX_ATTRIB_ARRAY_INTEGER = 0x88FD - MAX_ARRAY_TEXTURE_LAYERS = 0x88FF - MIN_PROGRAM_TEXEL_OFFSET = 0x8904 - MAX_PROGRAM_TEXEL_OFFSET = 0x8905 - SAMPLES_PASSED = 0x8914 - GEOMETRY_VERTICES_OUT = 0x8916 - GEOMETRY_INPUT_TYPE = 0x8917 - GEOMETRY_OUTPUT_TYPE = 0x8918 - CLAMP_READ_COLOR = 0x891C - FIXED_ONLY = 0x891D - UNIFORM_BUFFER = 0x8A11 - UNIFORM_BUFFER_BINDING = 0x8A28 - UNIFORM_BUFFER_START = 0x8A29 - UNIFORM_BUFFER_SIZE = 0x8A2A - MAX_VERTEX_UNIFORM_BLOCKS = 0x8A2B - MAX_GEOMETRY_UNIFORM_BLOCKS = 0x8A2C - MAX_FRAGMENT_UNIFORM_BLOCKS = 0x8A2D - MAX_COMBINED_UNIFORM_BLOCKS = 0x8A2E - MAX_UNIFORM_BUFFER_BINDINGS = 0x8A2F - MAX_UNIFORM_BLOCK_SIZE = 0x8A30 - MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS = 0x8A31 - MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS = 0x8A32 - MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS = 0x8A33 - UNIFORM_BUFFER_OFFSET_ALIGNMENT = 0x8A34 - ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH = 0x8A35 - ACTIVE_UNIFORM_BLOCKS = 0x8A36 - UNIFORM_TYPE = 0x8A37 - UNIFORM_SIZE = 0x8A38 - UNIFORM_NAME_LENGTH = 0x8A39 - UNIFORM_BLOCK_INDEX = 0x8A3A - UNIFORM_OFFSET = 0x8A3B - UNIFORM_ARRAY_STRIDE = 0x8A3C - UNIFORM_MATRIX_STRIDE = 0x8A3D - UNIFORM_IS_ROW_MAJOR = 0x8A3E - UNIFORM_BLOCK_BINDING = 0x8A3F - UNIFORM_BLOCK_DATA_SIZE = 0x8A40 - UNIFORM_BLOCK_NAME_LENGTH = 0x8A41 - UNIFORM_BLOCK_ACTIVE_UNIFORMS = 0x8A42 - UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES = 0x8A43 - UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER = 0x8A44 - UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER = 0x8A45 - UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER = 0x8A46 - FRAGMENT_SHADER = 0x8B30 - VERTEX_SHADER = 0x8B31 - MAX_FRAGMENT_UNIFORM_COMPONENTS = 0x8B49 - MAX_VERTEX_UNIFORM_COMPONENTS = 0x8B4A - MAX_VARYING_FLOATS = 0x8B4B - MAX_VARYING_COMPONENTS = 0x8B4B - MAX_VERTEX_TEXTURE_IMAGE_UNITS = 0x8B4C - MAX_COMBINED_TEXTURE_IMAGE_UNITS = 0x8B4D - SHADER_TYPE = 0x8B4F - FLOAT_VEC2 = 0x8B50 - FLOAT_VEC3 = 0x8B51 - FLOAT_VEC4 = 0x8B52 - INT_VEC2 = 0x8B53 - INT_VEC3 = 0x8B54 - INT_VEC4 = 0x8B55 - BOOL = 0x8B56 - BOOL_VEC2 = 0x8B57 - BOOL_VEC3 = 0x8B58 - BOOL_VEC4 = 0x8B59 - FLOAT_MAT2 = 0x8B5A - FLOAT_MAT3 = 0x8B5B - FLOAT_MAT4 = 0x8B5C - SAMPLER_1D = 0x8B5D - SAMPLER_2D = 0x8B5E - SAMPLER_3D = 0x8B5F - SAMPLER_CUBE = 0x8B60 - SAMPLER_1D_SHADOW = 0x8B61 - SAMPLER_2D_SHADOW = 0x8B62 - SAMPLER_2D_RECT = 0x8B63 - SAMPLER_2D_RECT_SHADOW = 0x8B64 - FLOAT_MAT2x3 = 0x8B65 - FLOAT_MAT2x4 = 0x8B66 - FLOAT_MAT3x2 = 0x8B67 - FLOAT_MAT3x4 = 0x8B68 - FLOAT_MAT4x2 = 0x8B69 - FLOAT_MAT4x3 = 0x8B6A - DELETE_STATUS = 0x8B80 - COMPILE_STATUS = 0x8B81 - LINK_STATUS = 0x8B82 - VALIDATE_STATUS = 0x8B83 - INFO_LOG_LENGTH = 0x8B84 - ATTACHED_SHADERS = 0x8B85 - ACTIVE_UNIFORMS = 0x8B86 - ACTIVE_UNIFORM_MAX_LENGTH = 0x8B87 - SHADER_SOURCE_LENGTH = 0x8B88 - ACTIVE_ATTRIBUTES = 0x8B89 - ACTIVE_ATTRIBUTE_MAX_LENGTH = 0x8B8A - SHADING_LANGUAGE_VERSION = 0x8B8C - CURRENT_PROGRAM = 0x8B8D - TEXTURE_RED_TYPE = 0x8C10 - TEXTURE_GREEN_TYPE = 0x8C11 - TEXTURE_BLUE_TYPE = 0x8C12 - TEXTURE_ALPHA_TYPE = 0x8C13 - TEXTURE_DEPTH_TYPE = 0x8C16 - UNSIGNED_NORMALIZED = 0x8C17 - TEXTURE_1D_ARRAY = 0x8C18 - PROXY_TEXTURE_1D_ARRAY = 0x8C19 - TEXTURE_2D_ARRAY = 0x8C1A - PROXY_TEXTURE_2D_ARRAY = 0x8C1B - TEXTURE_BINDING_1D_ARRAY = 0x8C1C - TEXTURE_BINDING_2D_ARRAY = 0x8C1D - MAX_GEOMETRY_TEXTURE_IMAGE_UNITS = 0x8C29 - TEXTURE_BUFFER = 0x8C2A - MAX_TEXTURE_BUFFER_SIZE = 0x8C2B - TEXTURE_BINDING_BUFFER = 0x8C2C - TEXTURE_BUFFER_DATA_STORE_BINDING = 0x8C2D - R11F_G11F_B10F = 0x8C3A - UNSIGNED_INT_10F_11F_11F_REV = 0x8C3B - RGB9_E5 = 0x8C3D - UNSIGNED_INT_5_9_9_9_REV = 0x8C3E - TEXTURE_SHARED_SIZE = 0x8C3F - SRGB = 0x8C40 - SRGB8 = 0x8C41 - SRGB_ALPHA = 0x8C42 - SRGB8_ALPHA8 = 0x8C43 - COMPRESSED_SRGB = 0x8C48 - COMPRESSED_SRGB_ALPHA = 0x8C49 - TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH = 0x8C76 - TRANSFORM_FEEDBACK_BUFFER_MODE = 0x8C7F - MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS = 0x8C80 - TRANSFORM_FEEDBACK_VARYINGS = 0x8C83 - TRANSFORM_FEEDBACK_BUFFER_START = 0x8C84 - TRANSFORM_FEEDBACK_BUFFER_SIZE = 0x8C85 - PRIMITIVES_GENERATED = 0x8C87 - TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN = 0x8C88 - RASTERIZER_DISCARD = 0x8C89 - MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS = 0x8C8A - MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS = 0x8C8B - INTERLEAVED_ATTRIBS = 0x8C8C - SEPARATE_ATTRIBS = 0x8C8D - TRANSFORM_FEEDBACK_BUFFER = 0x8C8E - TRANSFORM_FEEDBACK_BUFFER_BINDING = 0x8C8F - POINT_SPRITE_COORD_ORIGIN = 0x8CA0 - LOWER_LEFT = 0x8CA1 - UPPER_LEFT = 0x8CA2 - STENCIL_BACK_REF = 0x8CA3 - STENCIL_BACK_VALUE_MASK = 0x8CA4 - STENCIL_BACK_WRITEMASK = 0x8CA5 - DRAW_FRAMEBUFFER_BINDING = 0x8CA6 - FRAMEBUFFER_BINDING = 0x8CA6 - RENDERBUFFER_BINDING = 0x8CA7 - READ_FRAMEBUFFER = 0x8CA8 - DRAW_FRAMEBUFFER = 0x8CA9 - READ_FRAMEBUFFER_BINDING = 0x8CAA - RENDERBUFFER_SAMPLES = 0x8CAB - DEPTH_COMPONENT32F = 0x8CAC - DEPTH32F_STENCIL8 = 0x8CAD - FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE = 0x8CD0 - FRAMEBUFFER_ATTACHMENT_OBJECT_NAME = 0x8CD1 - FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL = 0x8CD2 - FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE = 0x8CD3 - FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER = 0x8CD4 - FRAMEBUFFER_COMPLETE = 0x8CD5 - FRAMEBUFFER_INCOMPLETE_ATTACHMENT = 0x8CD6 - FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT = 0x8CD7 - FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER = 0x8CDB - FRAMEBUFFER_INCOMPLETE_READ_BUFFER = 0x8CDC - FRAMEBUFFER_UNSUPPORTED = 0x8CDD - MAX_COLOR_ATTACHMENTS = 0x8CDF - COLOR_ATTACHMENT0 = 0x8CE0 - COLOR_ATTACHMENT1 = 0x8CE1 - COLOR_ATTACHMENT2 = 0x8CE2 - COLOR_ATTACHMENT3 = 0x8CE3 - COLOR_ATTACHMENT4 = 0x8CE4 - COLOR_ATTACHMENT5 = 0x8CE5 - COLOR_ATTACHMENT6 = 0x8CE6 - COLOR_ATTACHMENT7 = 0x8CE7 - COLOR_ATTACHMENT8 = 0x8CE8 - COLOR_ATTACHMENT9 = 0x8CE9 - COLOR_ATTACHMENT10 = 0x8CEA - COLOR_ATTACHMENT11 = 0x8CEB - COLOR_ATTACHMENT12 = 0x8CEC - COLOR_ATTACHMENT13 = 0x8CED - COLOR_ATTACHMENT14 = 0x8CEE - COLOR_ATTACHMENT15 = 0x8CEF - DEPTH_ATTACHMENT = 0x8D00 - STENCIL_ATTACHMENT = 0x8D20 - FRAMEBUFFER = 0x8D40 - RENDERBUFFER = 0x8D41 - RENDERBUFFER_WIDTH = 0x8D42 - RENDERBUFFER_HEIGHT = 0x8D43 - RENDERBUFFER_INTERNAL_FORMAT = 0x8D44 - STENCIL_INDEX1 = 0x8D46 - STENCIL_INDEX4 = 0x8D47 - STENCIL_INDEX8 = 0x8D48 - STENCIL_INDEX16 = 0x8D49 - RENDERBUFFER_RED_SIZE = 0x8D50 - RENDERBUFFER_GREEN_SIZE = 0x8D51 - RENDERBUFFER_BLUE_SIZE = 0x8D52 - RENDERBUFFER_ALPHA_SIZE = 0x8D53 - RENDERBUFFER_DEPTH_SIZE = 0x8D54 - RENDERBUFFER_STENCIL_SIZE = 0x8D55 - FRAMEBUFFER_INCOMPLETE_MULTISAMPLE = 0x8D56 - MAX_SAMPLES = 0x8D57 - RGBA32UI = 0x8D70 - RGB32UI = 0x8D71 - RGBA16UI = 0x8D76 - RGB16UI = 0x8D77 - RGBA8UI = 0x8D7C - RGB8UI = 0x8D7D - RGBA32I = 0x8D82 - RGB32I = 0x8D83 - RGBA16I = 0x8D88 - RGB16I = 0x8D89 - RGBA8I = 0x8D8E - RGB8I = 0x8D8F - RED_INTEGER = 0x8D94 - GREEN_INTEGER = 0x8D95 - BLUE_INTEGER = 0x8D96 - RGB_INTEGER = 0x8D98 - RGBA_INTEGER = 0x8D99 - BGR_INTEGER = 0x8D9A - BGRA_INTEGER = 0x8D9B - FRAMEBUFFER_ATTACHMENT_LAYERED = 0x8DA7 - FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS = 0x8DA8 - FLOAT_32_UNSIGNED_INT_24_8_REV = 0x8DAD - FRAMEBUFFER_SRGB = 0x8DB9 - COMPRESSED_RED_RGTC1 = 0x8DBB - COMPRESSED_SIGNED_RED_RGTC1 = 0x8DBC - COMPRESSED_RG_RGTC2 = 0x8DBD - COMPRESSED_SIGNED_RG_RGTC2 = 0x8DBE - SAMPLER_1D_ARRAY = 0x8DC0 - SAMPLER_2D_ARRAY = 0x8DC1 - SAMPLER_BUFFER = 0x8DC2 - SAMPLER_1D_ARRAY_SHADOW = 0x8DC3 - SAMPLER_2D_ARRAY_SHADOW = 0x8DC4 - SAMPLER_CUBE_SHADOW = 0x8DC5 - UNSIGNED_INT_VEC2 = 0x8DC6 - UNSIGNED_INT_VEC3 = 0x8DC7 - UNSIGNED_INT_VEC4 = 0x8DC8 - INT_SAMPLER_1D = 0x8DC9 - INT_SAMPLER_2D = 0x8DCA - INT_SAMPLER_3D = 0x8DCB - INT_SAMPLER_CUBE = 0x8DCC - INT_SAMPLER_2D_RECT = 0x8DCD - INT_SAMPLER_1D_ARRAY = 0x8DCE - INT_SAMPLER_2D_ARRAY = 0x8DCF - INT_SAMPLER_BUFFER = 0x8DD0 - UNSIGNED_INT_SAMPLER_1D = 0x8DD1 - UNSIGNED_INT_SAMPLER_2D = 0x8DD2 - UNSIGNED_INT_SAMPLER_3D = 0x8DD3 - UNSIGNED_INT_SAMPLER_CUBE = 0x8DD4 - UNSIGNED_INT_SAMPLER_2D_RECT = 0x8DD5 - UNSIGNED_INT_SAMPLER_1D_ARRAY = 0x8DD6 - UNSIGNED_INT_SAMPLER_2D_ARRAY = 0x8DD7 - UNSIGNED_INT_SAMPLER_BUFFER = 0x8DD8 - GEOMETRY_SHADER = 0x8DD9 - MAX_GEOMETRY_UNIFORM_COMPONENTS = 0x8DDF - MAX_GEOMETRY_OUTPUT_VERTICES = 0x8DE0 - MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS = 0x8DE1 - QUERY_WAIT = 0x8E13 - QUERY_NO_WAIT = 0x8E14 - QUERY_BY_REGION_WAIT = 0x8E15 - QUERY_BY_REGION_NO_WAIT = 0x8E16 - QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION = 0x8E4C - FIRST_VERTEX_CONVENTION = 0x8E4D - LAST_VERTEX_CONVENTION = 0x8E4E - PROVOKING_VERTEX = 0x8E4F - SAMPLE_POSITION = 0x8E50 - SAMPLE_MASK = 0x8E51 - SAMPLE_MASK_VALUE = 0x8E52 - MAX_SAMPLE_MASK_WORDS = 0x8E59 - COPY_READ_BUFFER = 0x8F36 - COPY_WRITE_BUFFER = 0x8F37 - R8_SNORM = 0x8F94 - RG8_SNORM = 0x8F95 - RGB8_SNORM = 0x8F96 - RGBA8_SNORM = 0x8F97 - R16_SNORM = 0x8F98 - RG16_SNORM = 0x8F99 - RGB16_SNORM = 0x8F9A - RGBA16_SNORM = 0x8F9B - SIGNED_NORMALIZED = 0x8F9C - PRIMITIVE_RESTART = 0x8F9D - PRIMITIVE_RESTART_INDEX = 0x8F9E - TEXTURE_2D_MULTISAMPLE = 0x9100 - PROXY_TEXTURE_2D_MULTISAMPLE = 0x9101 - TEXTURE_2D_MULTISAMPLE_ARRAY = 0x9102 - PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY = 0x9103 - TEXTURE_BINDING_2D_MULTISAMPLE = 0x9104 - TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY = 0x9105 - TEXTURE_SAMPLES = 0x9106 - TEXTURE_FIXED_SAMPLE_LOCATIONS = 0x9107 - SAMPLER_2D_MULTISAMPLE = 0x9108 - INT_SAMPLER_2D_MULTISAMPLE = 0x9109 - UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE = 0x910A - SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910B - INT_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910C - UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910D - MAX_COLOR_TEXTURE_SAMPLES = 0x910E - MAX_DEPTH_TEXTURE_SAMPLES = 0x910F - MAX_INTEGER_SAMPLES = 0x9110 - MAX_SERVER_WAIT_TIMEOUT = 0x9111 - OBJECT_TYPE = 0x9112 - SYNC_CONDITION = 0x9113 - SYNC_STATUS = 0x9114 - SYNC_FLAGS = 0x9115 - SYNC_FENCE = 0x9116 - SYNC_GPU_COMMANDS_COMPLETE = 0x9117 - UNSIGNALED = 0x9118 - SIGNALED = 0x9119 - ALREADY_SIGNALED = 0x911A - TIMEOUT_EXPIRED = 0x911B - CONDITION_SATISFIED = 0x911C - WAIT_FAILED = 0x911D - BUFFER_ACCESS_FLAGS = 0x911F - BUFFER_MAP_LENGTH = 0x9120 - BUFFER_MAP_OFFSET = 0x9121 - MAX_VERTEX_OUTPUT_COMPONENTS = 0x9122 - MAX_GEOMETRY_INPUT_COMPONENTS = 0x9123 - MAX_GEOMETRY_OUTPUT_COMPONENTS = 0x9124 - MAX_FRAGMENT_INPUT_COMPONENTS = 0x9125 - CONTEXT_PROFILE_MASK = 0x9126 -) - -// https://www.opengl.org/sdk/docs/man3/xhtml/glViewport.xml -func (gl *GL) Viewport(x, y, width, height int) { - C.gl3_2core_glViewport(gl.funcs, C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height)) -} - -// DepthRange specifies the mapping of depth values from normalized device -// coordinates to window coordinates. -// -// Parameter nearVal specifies the mapping of the near clipping plane to window -// coordinates (defaults to 0), while farVal specifies the mapping of the far -// clipping plane to window coordinates (defaults to 1). -// -// After clipping and division by w, depth coordinates range from -1 to 1, -// corresponding to the near and far clipping planes. DepthRange specifies a -// linear mapping of the normalized depth coordinates in this range to window -// depth coordinates. Regardless of the actual depth buffer implementation, -// window coordinate depth values are treated as though they range from 0 through 1 -// (like color components). Thus, the values accepted by DepthRange are both -// clamped to this range before they are accepted. -// -// The default setting of (0, 1) maps the near plane to 0 and the far plane to 1. -// With this mapping, the depth buffer range is fully utilized. -// -// It is not necessary that nearVal be less than farVal. Reverse mappings such as -// nearVal 1, and farVal 0 are acceptable. -// -// GL.INVALID_OPERATION is generated if DepthRange is executed between the -// execution of Begin and the corresponding execution of End. -func (gl *GL) DepthRange(nearVal, farVal float64) { - C.gl3_2core_glDepthRange(gl.funcs, C.GLdouble(nearVal), C.GLdouble(farVal)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glIsEnabled.xml -func (gl *GL) IsEnabled(cap glbase.Enum) bool { - glresult := C.gl3_2core_glIsEnabled(gl.funcs, C.GLenum(cap)) - return *(*bool)(unsafe.Pointer(&glresult)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glGetTexLevelParameteriv.xml -func (gl *GL) GetTexLevelParameteriv(target glbase.Enum, level int, pname glbase.Enum, params []int32) { - C.gl3_2core_glGetTexLevelParameteriv(gl.funcs, C.GLenum(target), C.GLint(level), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glGetTexLevelParameterfv.xml -func (gl *GL) GetTexLevelParameterfv(target glbase.Enum, level int, pname glbase.Enum, params []float32) { - C.gl3_2core_glGetTexLevelParameterfv(gl.funcs, C.GLenum(target), C.GLint(level), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glGetTexParameteriv.xml -func (gl *GL) GetTexParameteriv(target, pname glbase.Enum, params []int32) { - C.gl3_2core_glGetTexParameteriv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glGetTexParameterfv.xml -func (gl *GL) GetTexParameterfv(target, pname glbase.Enum, params []float32) { - C.gl3_2core_glGetTexParameterfv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glGetTexImage.xml -func (gl *GL) GetTexImage(target glbase.Enum, level int, format, gltype glbase.Enum, pixels interface{}) { - var pixels_ptr unsafe.Pointer - var pixels_v = reflect.ValueOf(pixels) - if pixels != nil && pixels_v.Kind() != reflect.Slice { - panic("parameter pixels must be a slice") - } - if pixels != nil { - pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer()) - } - C.gl3_2core_glGetTexImage(gl.funcs, C.GLenum(target), C.GLint(level), C.GLenum(format), C.GLenum(gltype), pixels_ptr) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glGetIntegerv.xml -func (gl *GL) GetIntegerv(pname glbase.Enum, params []int32) { - C.gl3_2core_glGetIntegerv(gl.funcs, C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glGetFloatv.xml -func (gl *GL) GetFloatv(pname glbase.Enum, params []float32) { - C.gl3_2core_glGetFloatv(gl.funcs, C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glGetError.xml -func (gl *GL) GetError() glbase.Enum { - glresult := C.gl3_2core_glGetError(gl.funcs) - return glbase.Enum(glresult) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glGetDoublev.xml -func (gl *GL) GetDoublev(pname glbase.Enum, params []float64) { - C.gl3_2core_glGetDoublev(gl.funcs, C.GLenum(pname), (*C.GLdouble)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glGetBooleanv.xml -func (gl *GL) GetBooleanv(pname glbase.Enum, params []bool) { - C.gl3_2core_glGetBooleanv(gl.funcs, C.GLenum(pname), (*C.GLboolean)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glReadPixels.xml -func (gl *GL) ReadPixels(x, y, width, height int, format, gltype glbase.Enum, pixels interface{}) { - var pixels_ptr unsafe.Pointer - var pixels_v = reflect.ValueOf(pixels) - if pixels != nil && pixels_v.Kind() != reflect.Slice { - panic("parameter pixels must be a slice") - } - if pixels != nil { - pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer()) - } - C.gl3_2core_glReadPixels(gl.funcs, C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height), C.GLenum(format), C.GLenum(gltype), pixels_ptr) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glReadBuffer.xml -func (gl *GL) ReadBuffer(mode glbase.Enum) { - C.gl3_2core_glReadBuffer(gl.funcs, C.GLenum(mode)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glPixelStorei.xml -func (gl *GL) PixelStorei(pname glbase.Enum, param int32) { - C.gl3_2core_glPixelStorei(gl.funcs, C.GLenum(pname), C.GLint(param)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glPixelStoref.xml -func (gl *GL) PixelStoref(pname glbase.Enum, param float32) { - C.gl3_2core_glPixelStoref(gl.funcs, C.GLenum(pname), C.GLfloat(param)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glDepthFunc.xml -func (gl *GL) DepthFunc(glfunc glbase.Enum) { - C.gl3_2core_glDepthFunc(gl.funcs, C.GLenum(glfunc)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glStencilOp.xml -func (gl *GL) StencilOp(fail, zfail, zpass glbase.Enum) { - C.gl3_2core_glStencilOp(gl.funcs, C.GLenum(fail), C.GLenum(zfail), C.GLenum(zpass)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glStencilFunc.xml -func (gl *GL) StencilFunc(glfunc glbase.Enum, ref int32, mask uint32) { - C.gl3_2core_glStencilFunc(gl.funcs, C.GLenum(glfunc), C.GLint(ref), C.GLuint(mask)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glLogicOp.xml -func (gl *GL) LogicOp(opcode glbase.Enum) { - C.gl3_2core_glLogicOp(gl.funcs, C.GLenum(opcode)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glBlendFunc.xml -func (gl *GL) BlendFunc(sfactor, dfactor glbase.Enum) { - C.gl3_2core_glBlendFunc(gl.funcs, C.GLenum(sfactor), C.GLenum(dfactor)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glFlush.xml -func (gl *GL) Flush() { - C.gl3_2core_glFlush(gl.funcs) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glFinish.xml -func (gl *GL) Finish() { - C.gl3_2core_glFinish(gl.funcs) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glEnable.xml -func (gl *GL) Enable(cap glbase.Enum) { - C.gl3_2core_glEnable(gl.funcs, C.GLenum(cap)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glDisable.xml -func (gl *GL) Disable(cap glbase.Enum) { - C.gl3_2core_glDisable(gl.funcs, C.GLenum(cap)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glDepthMask.xml -func (gl *GL) DepthMask(flag bool) { - C.gl3_2core_glDepthMask(gl.funcs, *(*C.GLboolean)(unsafe.Pointer(&flag))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glColorMask.xml -func (gl *GL) ColorMask(red, green, blue, alpha bool) { - C.gl3_2core_glColorMask(gl.funcs, *(*C.GLboolean)(unsafe.Pointer(&red)), *(*C.GLboolean)(unsafe.Pointer(&green)), *(*C.GLboolean)(unsafe.Pointer(&blue)), *(*C.GLboolean)(unsafe.Pointer(&alpha))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glStencilMask.xml -func (gl *GL) StencilMask(mask uint32) { - C.gl3_2core_glStencilMask(gl.funcs, C.GLuint(mask)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glClearDepth.xml -func (gl *GL) ClearDepth(depth float64) { - C.gl3_2core_glClearDepth(gl.funcs, C.GLdouble(depth)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glClearStencil.xml -func (gl *GL) ClearStencil(s int32) { - C.gl3_2core_glClearStencil(gl.funcs, C.GLint(s)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glClearColor.xml -func (gl *GL) ClearColor(red, green, blue, alpha float32) { - C.gl3_2core_glClearColor(gl.funcs, C.GLfloat(red), C.GLfloat(green), C.GLfloat(blue), C.GLfloat(alpha)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glClear.xml -func (gl *GL) Clear(mask glbase.Bitfield) { - C.gl3_2core_glClear(gl.funcs, C.GLbitfield(mask)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glDrawBuffer.xml -func (gl *GL) DrawBuffer(mode glbase.Enum) { - C.gl3_2core_glDrawBuffer(gl.funcs, C.GLenum(mode)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glTexImage2D.xml -func (gl *GL) TexImage2D(target glbase.Enum, level int, internalFormat int32, width, height, border int, format, gltype glbase.Enum, pixels interface{}) { - var pixels_ptr unsafe.Pointer - var pixels_v = reflect.ValueOf(pixels) - if pixels != nil && pixels_v.Kind() != reflect.Slice { - panic("parameter pixels must be a slice") - } - if pixels != nil { - pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer()) - } - C.gl3_2core_glTexImage2D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(internalFormat), C.GLsizei(width), C.GLsizei(height), C.GLint(border), C.GLenum(format), C.GLenum(gltype), pixels_ptr) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glTexImage1D.xml -func (gl *GL) TexImage1D(target glbase.Enum, level int, internalFormat int32, width, border int, format, gltype glbase.Enum, pixels interface{}) { - var pixels_ptr unsafe.Pointer - var pixels_v = reflect.ValueOf(pixels) - if pixels != nil && pixels_v.Kind() != reflect.Slice { - panic("parameter pixels must be a slice") - } - if pixels != nil { - pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer()) - } - C.gl3_2core_glTexImage1D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(internalFormat), C.GLsizei(width), C.GLint(border), C.GLenum(format), C.GLenum(gltype), pixels_ptr) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glTexParameteriv.xml -func (gl *GL) TexParameteriv(target, pname glbase.Enum, params []int32) { - C.gl3_2core_glTexParameteriv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glTexParameteri.xml -func (gl *GL) TexParameteri(target, pname glbase.Enum, param int32) { - C.gl3_2core_glTexParameteri(gl.funcs, C.GLenum(target), C.GLenum(pname), C.GLint(param)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glTexParameterfv.xml -func (gl *GL) TexParameterfv(target, pname glbase.Enum, params []float32) { - C.gl3_2core_glTexParameterfv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glTexParameterf.xml -func (gl *GL) TexParameterf(target, pname glbase.Enum, param float32) { - C.gl3_2core_glTexParameterf(gl.funcs, C.GLenum(target), C.GLenum(pname), C.GLfloat(param)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glScissor.xml -func (gl *GL) Scissor(x, y, width, height int) { - C.gl3_2core_glScissor(gl.funcs, C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glPolygonMode.xml -func (gl *GL) PolygonMode(face, mode glbase.Enum) { - C.gl3_2core_glPolygonMode(gl.funcs, C.GLenum(face), C.GLenum(mode)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glPointSize.xml -func (gl *GL) PointSize(size float32) { - C.gl3_2core_glPointSize(gl.funcs, C.GLfloat(size)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glLineWidth.xml -func (gl *GL) LineWidth(width float32) { - C.gl3_2core_glLineWidth(gl.funcs, C.GLfloat(width)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glHint.xml -func (gl *GL) Hint(target, mode glbase.Enum) { - C.gl3_2core_glHint(gl.funcs, C.GLenum(target), C.GLenum(mode)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glFrontFace.xml -func (gl *GL) FrontFace(mode glbase.Enum) { - C.gl3_2core_glFrontFace(gl.funcs, C.GLenum(mode)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glCullFace.xml -func (gl *GL) CullFace(mode glbase.Enum) { - C.gl3_2core_glCullFace(gl.funcs, C.GLenum(mode)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glIndexubv.xml -func (gl *GL) Indexubv(c []uint8) { - C.gl3_2core_glIndexubv(gl.funcs, (*C.GLubyte)(unsafe.Pointer(&c[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glIndexub.xml -func (gl *GL) Indexub(c uint8) { - C.gl3_2core_glIndexub(gl.funcs, C.GLubyte(c)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glIsTexture.xml -func (gl *GL) IsTexture(texture glbase.Texture) bool { - glresult := C.gl3_2core_glIsTexture(gl.funcs, C.GLuint(texture)) - return *(*bool)(unsafe.Pointer(&glresult)) -} - -// GenTextures returns n texture names in textures. There is no guarantee -// that the names form a contiguous set of integers; however, it is -// guaranteed that none of the returned names was in use immediately before -// the call to GenTextures. -// -// The generated textures have no dimensionality; they assume the -// dimensionality of the texture target to which they are first bound (see -// BindTexture). -// -// Texture names returned by a call to GenTextures are not returned by -// subsequent calls, unless they are first deleted with DeleteTextures. -// -// Error GL.INVALID_VALUE is generated if n is negative. -// -// GenTextures is available in GL version 2.0 or greater. -func (gl *GL) GenTextures(n int) []glbase.Texture { - if n == 0 { - return nil - } - textures := make([]glbase.Texture, n) - C.gl3_2core_glGenTextures(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&textures[0]))) - return textures -} - -// DeleteTextures deletes the textures objects whose names are stored -// in the textures slice. After a texture is deleted, it has no contents or -// dimensionality, and its name is free for reuse (for example by -// GenTextures). If a texture that is currently bound is deleted, the binding -// reverts to 0 (the default texture). -// -// DeleteTextures silently ignores 0's and names that do not correspond to -// existing textures. -// -// Error GL.INVALID_VALUE is generated if n is negative. -// -// DeleteTextures is available in GL version 2.0 or greater. -func (gl *GL) DeleteTextures(textures []glbase.Texture) { - n := len(textures) - if n == 0 { - return - } - C.gl3_2core_glDeleteTextures(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&textures[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glBindTexture.xml -func (gl *GL) BindTexture(target glbase.Enum, texture glbase.Texture) { - C.gl3_2core_glBindTexture(gl.funcs, C.GLenum(target), C.GLuint(texture)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glTexSubImage2D.xml -func (gl *GL) TexSubImage2D(target glbase.Enum, level, xoffset, yoffset, width, height int, format, gltype glbase.Enum, pixels interface{}) { - var pixels_ptr unsafe.Pointer - var pixels_v = reflect.ValueOf(pixels) - if pixels != nil && pixels_v.Kind() != reflect.Slice { - panic("parameter pixels must be a slice") - } - if pixels != nil { - pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer()) - } - C.gl3_2core_glTexSubImage2D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLint(yoffset), C.GLsizei(width), C.GLsizei(height), C.GLenum(format), C.GLenum(gltype), pixels_ptr) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glTexSubImage1D.xml -func (gl *GL) TexSubImage1D(target glbase.Enum, level, xoffset, width int, format, gltype glbase.Enum, pixels interface{}) { - var pixels_ptr unsafe.Pointer - var pixels_v = reflect.ValueOf(pixels) - if pixels != nil && pixels_v.Kind() != reflect.Slice { - panic("parameter pixels must be a slice") - } - if pixels != nil { - pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer()) - } - C.gl3_2core_glTexSubImage1D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLsizei(width), C.GLenum(format), C.GLenum(gltype), pixels_ptr) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glCopyTexSubImage2D.xml -func (gl *GL) CopyTexSubImage2D(target glbase.Enum, level, xoffset, yoffset, x, y, width, height int) { - C.gl3_2core_glCopyTexSubImage2D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLint(yoffset), C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glCopyTexSubImage1D.xml -func (gl *GL) CopyTexSubImage1D(target glbase.Enum, level, xoffset, x, y, width int) { - C.gl3_2core_glCopyTexSubImage1D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLint(x), C.GLint(y), C.GLsizei(width)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glCopyTexImage2D.xml -func (gl *GL) CopyTexImage2D(target glbase.Enum, level int, internalFormat glbase.Enum, x, y, width, height, border int) { - C.gl3_2core_glCopyTexImage2D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLenum(internalFormat), C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height), C.GLint(border)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glCopyTexImage1D.xml -func (gl *GL) CopyTexImage1D(target glbase.Enum, level int, internalFormat glbase.Enum, x, y, width, border int) { - C.gl3_2core_glCopyTexImage1D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLenum(internalFormat), C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLint(border)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glPolygonOffset.xml -func (gl *GL) PolygonOffset(factor, units float32) { - C.gl3_2core_glPolygonOffset(gl.funcs, C.GLfloat(factor), C.GLfloat(units)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glDrawElements.xml -func (gl *GL) DrawElements(mode glbase.Enum, count int, gltype glbase.Enum, indices interface{}) { - var indices_ptr unsafe.Pointer - var indices_v = reflect.ValueOf(indices) - if indices != nil && indices_v.Kind() != reflect.Slice { - panic("parameter indices must be a slice") - } - if indices != nil { - indices_ptr = unsafe.Pointer(indices_v.Index(0).Addr().Pointer()) - } - C.gl3_2core_glDrawElements(gl.funcs, C.GLenum(mode), C.GLsizei(count), C.GLenum(gltype), indices_ptr) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glDrawArrays.xml -func (gl *GL) DrawArrays(mode glbase.Enum, first, count int) { - C.gl3_2core_glDrawArrays(gl.funcs, C.GLenum(mode), C.GLint(first), C.GLsizei(count)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glCopyTexSubImage3D.xml -func (gl *GL) CopyTexSubImage3D(target glbase.Enum, level, xoffset, yoffset int, zoffset int32, x, y, width, height int) { - C.gl3_2core_glCopyTexSubImage3D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLint(yoffset), C.GLint(zoffset), C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glTexSubImage3D.xml -func (gl *GL) TexSubImage3D(target glbase.Enum, level, xoffset, yoffset int, zoffset int32, width, height int, depth int32, format, gltype glbase.Enum, pixels interface{}) { - var pixels_ptr unsafe.Pointer - var pixels_v = reflect.ValueOf(pixels) - if pixels != nil && pixels_v.Kind() != reflect.Slice { - panic("parameter pixels must be a slice") - } - if pixels != nil { - pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer()) - } - C.gl3_2core_glTexSubImage3D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLint(yoffset), C.GLint(zoffset), C.GLsizei(width), C.GLsizei(height), C.GLsizei(depth), C.GLenum(format), C.GLenum(gltype), pixels_ptr) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glTexImage3D.xml -func (gl *GL) TexImage3D(target glbase.Enum, level int, internalFormat int32, width, height int, depth int32, border int, format, gltype glbase.Enum, pixels interface{}) { - var pixels_ptr unsafe.Pointer - var pixels_v = reflect.ValueOf(pixels) - if pixels != nil && pixels_v.Kind() != reflect.Slice { - panic("parameter pixels must be a slice") - } - if pixels != nil { - pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer()) - } - C.gl3_2core_glTexImage3D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(internalFormat), C.GLsizei(width), C.GLsizei(height), C.GLsizei(depth), C.GLint(border), C.GLenum(format), C.GLenum(gltype), pixels_ptr) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glDrawRangeElements.xml -func (gl *GL) DrawRangeElements(mode glbase.Enum, start, end uint32, count int, gltype glbase.Enum, indices interface{}) { - var indices_ptr unsafe.Pointer - var indices_v = reflect.ValueOf(indices) - if indices != nil && indices_v.Kind() != reflect.Slice { - panic("parameter indices must be a slice") - } - if indices != nil { - indices_ptr = unsafe.Pointer(indices_v.Index(0).Addr().Pointer()) - } - C.gl3_2core_glDrawRangeElements(gl.funcs, C.GLenum(mode), C.GLuint(start), C.GLuint(end), C.GLsizei(count), C.GLenum(gltype), indices_ptr) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glBlendEquation.xml -func (gl *GL) BlendEquation(mode glbase.Enum) { - C.gl3_2core_glBlendEquation(gl.funcs, C.GLenum(mode)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glBlendColor.xml -func (gl *GL) BlendColor(red, green, blue, alpha float32) { - C.gl3_2core_glBlendColor(gl.funcs, C.GLfloat(red), C.GLfloat(green), C.GLfloat(blue), C.GLfloat(alpha)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glGetCompressedTexImage.xml -func (gl *GL) GetCompressedTexImage(target glbase.Enum, level int, img interface{}) { - var img_ptr unsafe.Pointer - var img_v = reflect.ValueOf(img) - if img != nil && img_v.Kind() != reflect.Slice { - panic("parameter img must be a slice") - } - if img != nil { - img_ptr = unsafe.Pointer(img_v.Index(0).Addr().Pointer()) - } - C.gl3_2core_glGetCompressedTexImage(gl.funcs, C.GLenum(target), C.GLint(level), img_ptr) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glCompressedTexSubImage1D.xml -func (gl *GL) CompressedTexSubImage1D(target glbase.Enum, level, xoffset, width int, format glbase.Enum, imageSize int, data interface{}) { - var data_ptr unsafe.Pointer - var data_v = reflect.ValueOf(data) - if data != nil && data_v.Kind() != reflect.Slice { - panic("parameter data must be a slice") - } - if data != nil { - data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer()) - } - C.gl3_2core_glCompressedTexSubImage1D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLsizei(width), C.GLenum(format), C.GLsizei(imageSize), data_ptr) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glCompressedTexSubImage2D.xml -func (gl *GL) CompressedTexSubImage2D(target glbase.Enum, level, xoffset, yoffset, width, height int, format glbase.Enum, imageSize int, data interface{}) { - var data_ptr unsafe.Pointer - var data_v = reflect.ValueOf(data) - if data != nil && data_v.Kind() != reflect.Slice { - panic("parameter data must be a slice") - } - if data != nil { - data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer()) - } - C.gl3_2core_glCompressedTexSubImage2D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLint(yoffset), C.GLsizei(width), C.GLsizei(height), C.GLenum(format), C.GLsizei(imageSize), data_ptr) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glCompressedTexSubImage3D.xml -func (gl *GL) CompressedTexSubImage3D(target glbase.Enum, level, xoffset, yoffset int, zoffset int32, width, height int, depth int32, format glbase.Enum, imageSize int, data interface{}) { - var data_ptr unsafe.Pointer - var data_v = reflect.ValueOf(data) - if data != nil && data_v.Kind() != reflect.Slice { - panic("parameter data must be a slice") - } - if data != nil { - data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer()) - } - C.gl3_2core_glCompressedTexSubImage3D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLint(yoffset), C.GLint(zoffset), C.GLsizei(width), C.GLsizei(height), C.GLsizei(depth), C.GLenum(format), C.GLsizei(imageSize), data_ptr) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glCompressedTexImage1D.xml -func (gl *GL) CompressedTexImage1D(target glbase.Enum, level int, internalFormat glbase.Enum, width, border, imageSize int, data interface{}) { - var data_ptr unsafe.Pointer - var data_v = reflect.ValueOf(data) - if data != nil && data_v.Kind() != reflect.Slice { - panic("parameter data must be a slice") - } - if data != nil { - data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer()) - } - C.gl3_2core_glCompressedTexImage1D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLenum(internalFormat), C.GLsizei(width), C.GLint(border), C.GLsizei(imageSize), data_ptr) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glCompressedTexImage2D.xml -func (gl *GL) CompressedTexImage2D(target glbase.Enum, level int, internalFormat glbase.Enum, width, height, border, imageSize int, data interface{}) { - var data_ptr unsafe.Pointer - var data_v = reflect.ValueOf(data) - if data != nil && data_v.Kind() != reflect.Slice { - panic("parameter data must be a slice") - } - if data != nil { - data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer()) - } - C.gl3_2core_glCompressedTexImage2D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLenum(internalFormat), C.GLsizei(width), C.GLsizei(height), C.GLint(border), C.GLsizei(imageSize), data_ptr) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glCompressedTexImage3D.xml -func (gl *GL) CompressedTexImage3D(target glbase.Enum, level int, internalFormat glbase.Enum, width, height int, depth int32, border, imageSize int, data interface{}) { - var data_ptr unsafe.Pointer - var data_v = reflect.ValueOf(data) - if data != nil && data_v.Kind() != reflect.Slice { - panic("parameter data must be a slice") - } - if data != nil { - data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer()) - } - C.gl3_2core_glCompressedTexImage3D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLenum(internalFormat), C.GLsizei(width), C.GLsizei(height), C.GLsizei(depth), C.GLint(border), C.GLsizei(imageSize), data_ptr) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glSampleCoverage.xml -func (gl *GL) SampleCoverage(value float32, invert bool) { - C.gl3_2core_glSampleCoverage(gl.funcs, C.GLfloat(value), *(*C.GLboolean)(unsafe.Pointer(&invert))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glActiveTexture.xml -func (gl *GL) ActiveTexture(texture glbase.Enum) { - C.gl3_2core_glActiveTexture(gl.funcs, C.GLenum(texture)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glPointParameteriv.xml -func (gl *GL) PointParameteriv(pname glbase.Enum, params []int32) { - C.gl3_2core_glPointParameteriv(gl.funcs, C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glPointParameteri.xml -func (gl *GL) PointParameteri(pname glbase.Enum, param int32) { - C.gl3_2core_glPointParameteri(gl.funcs, C.GLenum(pname), C.GLint(param)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glPointParameterfv.xml -func (gl *GL) PointParameterfv(pname glbase.Enum, params []float32) { - C.gl3_2core_glPointParameterfv(gl.funcs, C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glPointParameterf.xml -func (gl *GL) PointParameterf(pname glbase.Enum, param float32) { - C.gl3_2core_glPointParameterf(gl.funcs, C.GLenum(pname), C.GLfloat(param)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glMultiDrawArrays.xml -func (gl *GL) MultiDrawArrays(mode glbase.Enum, first, count []int, drawcount int32) { - C.gl3_2core_glMultiDrawArrays(gl.funcs, C.GLenum(mode), (*C.GLint)(unsafe.Pointer(&first[0])), (*C.GLsizei)(unsafe.Pointer(&count[0])), C.GLsizei(drawcount)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glBlendFuncSeparate.xml -func (gl *GL) BlendFuncSeparate(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha glbase.Enum) { - C.gl3_2core_glBlendFuncSeparate(gl.funcs, C.GLenum(sfactorRGB), C.GLenum(dfactorRGB), C.GLenum(sfactorAlpha), C.GLenum(dfactorAlpha)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glGetBufferParameteriv.xml -func (gl *GL) GetBufferParameteriv(target, pname glbase.Enum, params []int32) { - C.gl3_2core_glGetBufferParameteriv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glUnmapBuffer.xml -func (gl *GL) UnmapBuffer(target glbase.Enum) bool { - glresult := C.gl3_2core_glUnmapBuffer(gl.funcs, C.GLenum(target)) - return *(*bool)(unsafe.Pointer(&glresult)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glGetBufferSubData.xml -func (gl *GL) GetBufferSubData(target glbase.Enum, offset, size int, data interface{}) { - var data_ptr unsafe.Pointer - var data_v = reflect.ValueOf(data) - if data != nil && data_v.Kind() != reflect.Slice { - panic("parameter data must be a slice") - } - if data != nil { - data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer()) - } - C.gl3_2core_glGetBufferSubData(gl.funcs, C.GLenum(target), C.GLintptr(offset), C.GLsizeiptr(size), data_ptr) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glBufferSubData.xml -func (gl *GL) BufferSubData(target glbase.Enum, offset, size int, data interface{}) { - var data_ptr unsafe.Pointer - var data_v = reflect.ValueOf(data) - if data != nil && data_v.Kind() != reflect.Slice { - panic("parameter data must be a slice") - } - if data != nil { - data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer()) - } - C.gl3_2core_glBufferSubData(gl.funcs, C.GLenum(target), C.GLintptr(offset), C.GLsizeiptr(size), data_ptr) -} - -// BufferData creates a new data store for the buffer object currently -// bound to target. Any pre-existing data store is deleted. The new data -// store is created with the specified size in bytes and usage. If data is -// not nil, it must be a slice that is used to initialize the data store. -// In that case the size parameter is ignored and the store size will match -// the slice data size. -// -// In its initial state, the new data store is not mapped, it has a NULL -// mapped pointer, and its mapped access is GL.READ_WRITE. -// -// The target constant must be one of GL.ARRAY_BUFFER, GL.COPY_READ_BUFFER, -// GL.COPY_WRITE_BUFFER, GL.ELEMENT_ARRAY_BUFFER, GL.PIXEL_PACK_BUFFER, -// GL.PIXEL_UNPACK_BUFFER, GL.TEXTURE_BUFFER, GL.TRANSFORM_FEEDBACK_BUFFER, -// or GL.UNIFORM_BUFFER. -// -// The usage parameter is a hint to the GL implementation as to how a buffer -// object's data store will be accessed. This enables the GL implementation -// to make more intelligent decisions that may significantly impact buffer -// object performance. It does not, however, constrain the actual usage of -// the data store. usage can be broken down into two parts: first, the -// frequency of access (modification and usage), and second, the nature of -// that access. -// -// A usage frequency of STREAM and nature of DRAW is specified via the -// constant GL.STREAM_DRAW, for example. -// -// The usage frequency of access may be one of: -// -// STREAM -// The data store contents will be modified once and used at most a few times. -// -// STATIC -// The data store contents will be modified once and used many times. -// -// DYNAMIC -// The data store contents will be modified repeatedly and used many times. -// -// The usage nature of access may be one of: -// -// DRAW -// The data store contents are modified by the application, and used as -// the source for GL drawing and image specification commands. -// -// READ -// The data store contents are modified by reading data from the GL, -// and used to return that data when queried by the application. -// -// COPY -// The data store contents are modified by reading data from the GL, -// and used as the source for GL drawing and image specification -// commands. -// -// Clients must align data elements consistent with the requirements of the -// client platform, with an additional base-level requirement that an offset -// within a buffer to a datum comprising N bytes be a multiple of N. -// -// Error GL.INVALID_ENUM is generated if target is not one of the accepted -// buffer targets. GL.INVALID_ENUM is generated if usage is not -// GL.STREAM_DRAW, GL.STREAM_READ, GL.STREAM_COPY, GL.STATIC_DRAW, -// GL.STATIC_READ, GL.STATIC_COPY, GL.DYNAMIC_DRAW, GL.DYNAMIC_READ, or -// GL.DYNAMIC_COPY. GL.INVALID_VALUE is generated if size is negative. -// GL.INVALID_OPERATION is generated if the reserved buffer object name 0 is -// bound to target. GL.OUT_OF_MEMORY is generated if the GL is unable to -// create a data store with the specified size. -func (gl *GL) BufferData(target glbase.Enum, size int, data interface{}, usage glbase.Enum) { - var data_ptr unsafe.Pointer - var data_v = reflect.ValueOf(data) - if data != nil && data_v.Kind() != reflect.Slice { - panic("parameter data must be a slice") - } - if data != nil { - data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer()) - } - if data != nil { - size = int(data_v.Type().Size()) * data_v.Len() - } - C.gl3_2core_glBufferData(gl.funcs, C.GLenum(target), C.GLsizeiptr(size), data_ptr, C.GLenum(usage)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glIsBuffer.xml -func (gl *GL) IsBuffer(buffer glbase.Buffer) bool { - glresult := C.gl3_2core_glIsBuffer(gl.funcs, C.GLuint(buffer)) - return *(*bool)(unsafe.Pointer(&glresult)) -} - -// GenBuffers returns n buffer object names. There is no guarantee that -// the names form a contiguous set of integers; however, it is guaranteed -// that none of the returned names was in use immediately before the call to -// GenBuffers. -// -// Buffer object names returned by a call to GenBuffers are not returned by -// subsequent calls, unless they are first deleted with DeleteBuffers. -// -// No buffer objects are associated with the returned buffer object names -// until they are first bound by calling BindBuffer. -// -// Error GL.INVALID_VALUE is generated if n is negative. GL.INVALID_OPERATION -// is generated if GenBuffers is executed between the execution of Begin -// and the corresponding execution of End. -// -// GenBuffers is available in GL version 1.5 or greater. -func (gl *GL) GenBuffers(n int) []glbase.Buffer { - if n == 0 { - return nil - } - buffers := make([]glbase.Buffer, n) - C.gl3_2core_glGenBuffers(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&buffers[0]))) - return buffers -} - -// DeleteBuffers deletes the buffer objects whose names are stored in the -// buffers slice. -// -// After a buffer object is deleted, it has no contents, and its name is free -// for reuse (for example by GenBuffers). If a buffer object that is -// currently bound is deleted, the binding reverts to 0 (the absence of any -// buffer object, which reverts to client memory usage). -// -// DeleteBuffers silently ignores 0's and names that do not correspond to -// existing buffer objects. -// -// Error GL.INVALID_VALUE is generated if n is negative. GL.INVALID_OPERATION -// is generated if DeleteBuffers is executed between the execution of Begin -// and the corresponding execution of End. -// -// DeleteBuffers is available in GL version 1.5 or greater. -func (gl *GL) DeleteBuffers(buffers []glbase.Buffer) { - n := len(buffers) - if n == 0 { - return - } - C.gl3_2core_glDeleteBuffers(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&buffers[0]))) -} - -// BindBuffer creates or puts in use a named buffer object. -// Calling BindBuffer with target set to GL.ARRAY_BUFFER, -// GL.ELEMENT_ARRAY_BUFFER, GL.PIXEL_PACK_BUFFER or GL.PIXEL_UNPACK_BUFFER -// and buffer set to the name of the new buffer object binds the buffer -// object name to the target. When a buffer object is bound to a target, the -// previous binding for that target is automatically broken. -// -// Buffer object names are unsigned integers. The value zero is reserved, but -// there is no default buffer object for each buffer object target. Instead, -// buffer set to zero effectively unbinds any buffer object previously bound, -// and restores client memory usage for that buffer object target. Buffer -// object names and the corresponding buffer object contents are local to the -// shared display-list space (see XCreateContext) of the current GL rendering -// context; two rendering contexts share buffer object names only if they -// also share display lists. -// -// GenBuffers may be called to generate a set of new buffer object names. -// -// The state of a buffer object immediately after it is first bound is an -// unmapped zero-sized memory buffer with GL.READ_WRITE access and -// GL.STATIC_DRAW usage. -// -// While a non-zero buffer object name is bound, GL operations on the target -// to which it is bound affect the bound buffer object, and queries of the -// target to which it is bound return state from the bound buffer object. -// While buffer object name zero is bound, as in the initial state, attempts -// to modify or query state on the target to which it is bound generates an -// GL.INVALID_OPERATION error. -// -// When vertex array pointer state is changed, for example by a call to -// NormalPointer, the current buffer object binding (GL.ARRAY_BUFFER_BINDING) -// is copied into the corresponding client state for the vertex array type -// being changed, for example GL.NORMAL_ARRAY_BUFFER_BINDING. While a -// non-zero buffer object is bound to the GL.ARRAY_BUFFER target, the vertex -// array pointer parameter that is traditionally interpreted as a pointer to -// client-side memory is instead interpreted as an offset within the buffer -// object measured in basic machine units. -// -// While a non-zero buffer object is bound to the GL.ELEMENT_ARRAY_BUFFER -// target, the indices parameter of DrawElements, DrawRangeElements, or -// MultiDrawElements that is traditionally interpreted as a pointer to -// client-side memory is instead interpreted as an offset within the buffer -// object measured in basic machine units. -// -// While a non-zero buffer object is bound to the GL.PIXEL_PACK_BUFFER -// target, the following commands are affected: GetCompressedTexImage, -// GetConvolutionFilter, GetHistogram, GetMinmax, GetPixelMap, -// GetPolygonStipple, GetSeparableFilter, GetTexImage, and ReadPixels. The -// pointer parameter that is traditionally interpreted as a pointer to -// client-side memory where the pixels are to be packed is instead -// interpreted as an offset within the buffer object measured in basic -// machine units. -// -// While a non-zero buffer object is bound to the GL.PIXEL_UNPACK_BUFFER -// target, the following commands are affected: Bitmap, ColorSubTable, -// ColorTable, CompressedTexImage1D, CompressedTexImage2D, -// CompressedTexImage3D, CompressedTexSubImage1D, CompressedTexSubImage2D, -// CompressedTexSubImage3D, ConvolutionFilter1D, ConvolutionFilter2D, -// DrawPixels, PixelMap, PolygonStipple, SeparableFilter2D, TexImage1D, -// TexImage2D, TexImage3D, TexSubImage1D, TexSubImage2D, and TexSubImage3D. -// The pointer parameter that is traditionally interpreted as a pointer to -// client-side memory from which the pixels are to be unpacked is instead -// interpreted as an offset within the buffer object measured in basic -// machine units. -// -// A buffer object binding created with BindBuffer remains active until a -// different buffer object name is bound to the same target, or until the -// bound buffer object is deleted with DeleteBuffers. -// -// Once created, a named buffer object may be re-bound to any target as often -// as needed. However, the GL implementation may make choices about how to -// optimize the storage of a buffer object based on its initial binding -// target. -// -// Error GL.INVALID_ENUM is generated if target is not one of the allowable -// values. GL.INVALID_OPERATION is generated if BindBuffer is executed -// between the execution of Begin and the corresponding execution of End. -// -// BindBuffer is available in GL version 1.5 or greater. -func (gl *GL) BindBuffer(target glbase.Enum, buffer glbase.Buffer) { - C.gl3_2core_glBindBuffer(gl.funcs, C.GLenum(target), C.GLuint(buffer)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glGetQueryObjectuiv.xml -func (gl *GL) GetQueryObjectuiv(id uint32, pname glbase.Enum, params []uint32) { - C.gl3_2core_glGetQueryObjectuiv(gl.funcs, C.GLuint(id), C.GLenum(pname), (*C.GLuint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glGetQueryObjectiv.xml -func (gl *GL) GetQueryObjectiv(id uint32, pname glbase.Enum, params []int32) { - C.gl3_2core_glGetQueryObjectiv(gl.funcs, C.GLuint(id), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glGetQueryiv.xml -func (gl *GL) GetQueryiv(target, pname glbase.Enum, params []int32) { - C.gl3_2core_glGetQueryiv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glEndQuery.xml -func (gl *GL) EndQuery(target glbase.Enum) { - C.gl3_2core_glEndQuery(gl.funcs, C.GLenum(target)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glBeginQuery.xml -func (gl *GL) BeginQuery(target glbase.Enum, id uint32) { - C.gl3_2core_glBeginQuery(gl.funcs, C.GLenum(target), C.GLuint(id)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glIsQuery.xml -func (gl *GL) IsQuery(id uint32) bool { - glresult := C.gl3_2core_glIsQuery(gl.funcs, C.GLuint(id)) - return *(*bool)(unsafe.Pointer(&glresult)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glDeleteQueries.xml -func (gl *GL) DeleteQueries(n int, ids []uint32) { - C.gl3_2core_glDeleteQueries(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&ids[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glGenQueries.xml -func (gl *GL) GenQueries(n int, ids []uint32) { - C.gl3_2core_glGenQueries(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&ids[0]))) -} - -// VertexAttribPointer specifies the location and data format of the array -// of generic vertex attributes at index to use when rendering. size -// specifies the number of components per attribute and must be 1, 2, 3, or -// 4. type specifies the data type of each component, and stride specifies -// the byte stride from one attribute to the next, allowing vertices and -// attributes to be packed into a single array or stored in separate arrays. -// normalized indicates whether the values stored in an integer format are -// to be mapped to the range [-1,1] (for signed values) or [0,1] -// (for unsigned values) when they are accessed and converted to floating -// point; otherwise, values will be converted to floats directly without -// normalization. offset is a byte offset into the buffer object's data -// store, which must be bound to the GL.ARRAY_BUFFER target with BindBuffer. -// -// The buffer object binding (GL.ARRAY_BUFFER_BINDING) is saved as -// generic vertex attribute array client-side state -// (GL.VERTEX_ATTRIB_ARRAY_BUFFER_BINDING) for the provided index. -// -// To enable and disable a generic vertex attribute array, call -// EnableVertexAttribArray and DisableVertexAttribArray with index. If -// enabled, the generic vertex attribute array is used when DrawArrays or -// DrawElements is called. Each generic vertex attribute array is initially -// disabled. -// -// VertexAttribPointer is typically implemented on the client side. -// -// Error GL.INVALID_ENUM is generated if type is not an accepted value. -// GL.INVALID_VALUE is generated if index is greater than or equal to -// GL.MAX_VERTEX_ATTRIBS. GL.INVALID_VALUE is generated if size is not 1, 2, -// 3, or 4. GL.INVALID_VALUE is generated if stride is negative. -func (gl *GL) VertexAttribPointer(index glbase.Attrib, size int, gltype glbase.Enum, normalized bool, stride int, offset uintptr) { - offset_ptr := unsafe.Pointer(offset) - C.gl3_2core_glVertexAttribPointer(gl.funcs, C.GLuint(index), C.GLint(size), C.GLenum(gltype), *(*C.GLboolean)(unsafe.Pointer(&normalized)), C.GLsizei(stride), offset_ptr) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glValidateProgram.xml -func (gl *GL) ValidateProgram(program glbase.Program) { - C.gl3_2core_glValidateProgram(gl.funcs, C.GLuint(program)) -} - -// UniformMatrix4fv modifies the value of a uniform variable or a uniform -// variable array. The location of the uniform variable to be modified is -// specified by location, which should be a value returned by GetUniformLocation. -// UniformMatrix4fv operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions UniformMatrix{2|3|4|2x3|3x2|2x4|4x2|3x4|4x3}fv are used to -// modify a matrix or an array of matrices. The numbers in the function name -// are interpreted as the dimensionality of the matrix. The number 2 -// indicates a 2x2 matrix (4 values), the number 3 indicates a 3x3 matrix (9 -// values), and the number 4 indicates a 4x4 matrix (16 values). Non-square -// matrix dimensionality is explicit, with the first number representing the -// number of columns and the second number representing the number of rows. -// For example, 2x4 indicates a 2x4 matrix with 2 columns and 4 rows (8 -// values). The length of the provided slice must be a multiple of the number -// of values per matrix, to update one or more consecutive matrices. -// -// If transpose is false, each matrix is assumed to be supplied in column -// major order. If transpose is true, each matrix is assumed to be supplied -// in row major order. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) UniformMatrix4fv(location glbase.Uniform, transpose bool, value []float32) { - if len(value) == 0 { - return - } - if len(value)%(4*4) != 0 { - panic("invalid value length for UniformMatrix4fv") - } - count := len(value) / (4 * 4) - C.gl3_2core_glUniformMatrix4fv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLfloat)(unsafe.Pointer(&value[0]))) -} - -// UniformMatrix3fv modifies the value of a uniform variable or a uniform -// variable array. The location of the uniform variable to be modified is -// specified by location, which should be a value returned by GetUniformLocation. -// UniformMatrix3fv operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions UniformMatrix{2|3|4|2x3|3x2|2x4|4x2|3x4|4x3}fv are used to -// modify a matrix or an array of matrices. The numbers in the function name -// are interpreted as the dimensionality of the matrix. The number 2 -// indicates a 2x2 matrix (4 values), the number 3 indicates a 3x3 matrix (9 -// values), and the number 4 indicates a 4x4 matrix (16 values). Non-square -// matrix dimensionality is explicit, with the first number representing the -// number of columns and the second number representing the number of rows. -// For example, 2x4 indicates a 2x4 matrix with 2 columns and 4 rows (8 -// values). The length of the provided slice must be a multiple of the number -// of values per matrix, to update one or more consecutive matrices. -// -// If transpose is false, each matrix is assumed to be supplied in column -// major order. If transpose is true, each matrix is assumed to be supplied -// in row major order. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) UniformMatrix3fv(location glbase.Uniform, transpose bool, value []float32) { - if len(value) == 0 { - return - } - if len(value)%(3*3) != 0 { - panic("invalid value length for UniformMatrix3fv") - } - count := len(value) / (3 * 3) - C.gl3_2core_glUniformMatrix3fv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLfloat)(unsafe.Pointer(&value[0]))) -} - -// UniformMatrix2fv modifies the value of a uniform variable or a uniform -// variable array. The location of the uniform variable to be modified is -// specified by location, which should be a value returned by GetUniformLocation. -// UniformMatrix2fv operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions UniformMatrix{2|3|4|2x3|3x2|2x4|4x2|3x4|4x3}fv are used to -// modify a matrix or an array of matrices. The numbers in the function name -// are interpreted as the dimensionality of the matrix. The number 2 -// indicates a 2x2 matrix (4 values), the number 3 indicates a 3x3 matrix (9 -// values), and the number 4 indicates a 4x4 matrix (16 values). Non-square -// matrix dimensionality is explicit, with the first number representing the -// number of columns and the second number representing the number of rows. -// For example, 2x4 indicates a 2x4 matrix with 2 columns and 4 rows (8 -// values). The length of the provided slice must be a multiple of the number -// of values per matrix, to update one or more consecutive matrices. -// -// If transpose is false, each matrix is assumed to be supplied in column -// major order. If transpose is true, each matrix is assumed to be supplied -// in row major order. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) UniformMatrix2fv(location glbase.Uniform, transpose bool, value []float32) { - if len(value) == 0 { - return - } - if len(value)%(2*2) != 0 { - panic("invalid value length for UniformMatrix2fv") - } - count := len(value) / (2 * 2) - C.gl3_2core_glUniformMatrix2fv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLfloat)(unsafe.Pointer(&value[0]))) -} - -// Uniform4iv modifies the value of a uniform variable or a uniform -// variable array. The location of the uniform variable to be modified is -// specified by location, which should be a value returned by GetUniformLocation. -// Uniform4iv operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single -// uniform variable or a uniform variable array. These functions receive a -// slice with the values to be loaded into a uniform variable or a uniform -// variable array. A slice with length 1 should be used if modifying the value -// of a single uniform variable, and a length of 1 or greater can be used to -// modify an entire array or part of an array. When loading n elements -// starting at an arbitrary position m in a uniform variable array, elements -// m + n - 1 in the array will be replaced with the new values. If m + n - 1 -// is larger than the size of the uniform variable array, values for all -// array elements beyond the end of the array will be ignored. The number -// specified in the name of the command indicates the number of components -// for each element in value, and it should match the number of components in -// the data type of the specified uniform variable (1 for float, int, bool; -// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name -// of the command must match the data type for the specified uniform variable -// as described for Uniform{1|2|3|4}{f|i|ui}. -// -// Uniform1i and Uniform1iv are the only two functions that may be used to -// load uniform variables defined as sampler types. Loading samplers with any -// other function will result in a GL.INVALID_OPERATION error. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) Uniform4iv(location glbase.Uniform, value []int32) { - if len(value) == 0 { - return - } - if len(value)%4 != 0 { - panic("invalid value length for Uniform4iv") - } - count := len(value) / 4 - C.gl3_2core_glUniform4iv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLint)(unsafe.Pointer(&value[0]))) -} - -// Uniform3iv modifies the value of a uniform variable or a uniform -// variable array. The location of the uniform variable to be modified is -// specified by location, which should be a value returned by GetUniformLocation. -// Uniform3iv operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single -// uniform variable or a uniform variable array. These functions receive a -// slice with the values to be loaded into a uniform variable or a uniform -// variable array. A slice with length 1 should be used if modifying the value -// of a single uniform variable, and a length of 1 or greater can be used to -// modify an entire array or part of an array. When loading n elements -// starting at an arbitrary position m in a uniform variable array, elements -// m + n - 1 in the array will be replaced with the new values. If m + n - 1 -// is larger than the size of the uniform variable array, values for all -// array elements beyond the end of the array will be ignored. The number -// specified in the name of the command indicates the number of components -// for each element in value, and it should match the number of components in -// the data type of the specified uniform variable (1 for float, int, bool; -// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name -// of the command must match the data type for the specified uniform variable -// as described for Uniform{1|2|3|4}{f|i|ui}. -// -// Uniform1i and Uniform1iv are the only two functions that may be used to -// load uniform variables defined as sampler types. Loading samplers with any -// other function will result in a GL.INVALID_OPERATION error. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) Uniform3iv(location glbase.Uniform, value []int32) { - if len(value) == 0 { - return - } - if len(value)%3 != 0 { - panic("invalid value length for Uniform3iv") - } - count := len(value) / 3 - C.gl3_2core_glUniform3iv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLint)(unsafe.Pointer(&value[0]))) -} - -// Uniform2iv modifies the value of a uniform variable or a uniform -// variable array. The location of the uniform variable to be modified is -// specified by location, which should be a value returned by GetUniformLocation. -// Uniform2iv operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single -// uniform variable or a uniform variable array. These functions receive a -// slice with the values to be loaded into a uniform variable or a uniform -// variable array. A slice with length 1 should be used if modifying the value -// of a single uniform variable, and a length of 1 or greater can be used to -// modify an entire array or part of an array. When loading n elements -// starting at an arbitrary position m in a uniform variable array, elements -// m + n - 1 in the array will be replaced with the new values. If m + n - 1 -// is larger than the size of the uniform variable array, values for all -// array elements beyond the end of the array will be ignored. The number -// specified in the name of the command indicates the number of components -// for each element in value, and it should match the number of components in -// the data type of the specified uniform variable (1 for float, int, bool; -// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name -// of the command must match the data type for the specified uniform variable -// as described for Uniform{1|2|3|4}{f|i|ui}. -// -// Uniform1i and Uniform1iv are the only two functions that may be used to -// load uniform variables defined as sampler types. Loading samplers with any -// other function will result in a GL.INVALID_OPERATION error. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) Uniform2iv(location glbase.Uniform, value []int32) { - if len(value) == 0 { - return - } - if len(value)%2 != 0 { - panic("invalid value length for Uniform2iv") - } - count := len(value) / 2 - C.gl3_2core_glUniform2iv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLint)(unsafe.Pointer(&value[0]))) -} - -// Uniform1iv modifies the value of a uniform variable or a uniform -// variable array. The location of the uniform variable to be modified is -// specified by location, which should be a value returned by GetUniformLocation. -// Uniform1iv operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single -// uniform variable or a uniform variable array. These functions receive a -// slice with the values to be loaded into a uniform variable or a uniform -// variable array. A slice with length 1 should be used if modifying the value -// of a single uniform variable, and a length of 1 or greater can be used to -// modify an entire array or part of an array. When loading n elements -// starting at an arbitrary position m in a uniform variable array, elements -// m + n - 1 in the array will be replaced with the new values. If m + n - 1 -// is larger than the size of the uniform variable array, values for all -// array elements beyond the end of the array will be ignored. The number -// specified in the name of the command indicates the number of components -// for each element in value, and it should match the number of components in -// the data type of the specified uniform variable (1 for float, int, bool; -// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name -// of the command must match the data type for the specified uniform variable -// as described for Uniform{1|2|3|4}{f|i|ui}. -// -// Uniform1i and Uniform1iv are the only two functions that may be used to -// load uniform variables defined as sampler types. Loading samplers with any -// other function will result in a GL.INVALID_OPERATION error. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) Uniform1iv(location glbase.Uniform, value []int32) { - if len(value) == 0 { - return - } - count := len(value) - C.gl3_2core_glUniform1iv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLint)(unsafe.Pointer(&value[0]))) -} - -// Uniform4fv modifies the value of a uniform variable or a uniform -// variable array. The location of the uniform variable to be modified is -// specified by location, which should be a value returned by GetUniformLocation. -// Uniform4fv operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single -// uniform variable or a uniform variable array. These functions receive a -// slice with the values to be loaded into a uniform variable or a uniform -// variable array. A slice with length 1 should be used if modifying the value -// of a single uniform variable, and a length of 1 or greater can be used to -// modify an entire array or part of an array. When loading n elements -// starting at an arbitrary position m in a uniform variable array, elements -// m + n - 1 in the array will be replaced with the new values. If m + n - 1 -// is larger than the size of the uniform variable array, values for all -// array elements beyond the end of the array will be ignored. The number -// specified in the name of the command indicates the number of components -// for each element in value, and it should match the number of components in -// the data type of the specified uniform variable (1 for float, int, bool; -// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name -// of the command must match the data type for the specified uniform variable -// as described for Uniform{1|2|3|4}{f|i|ui}. -// -// Uniform1i and Uniform1iv are the only two functions that may be used to -// load uniform variables defined as sampler types. Loading samplers with any -// other function will result in a GL.INVALID_OPERATION error. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) Uniform4fv(location glbase.Uniform, value []float32) { - if len(value) == 0 { - return - } - if len(value)%4 != 0 { - panic("invalid value length for Uniform4fv") - } - count := len(value) / 4 - C.gl3_2core_glUniform4fv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLfloat)(unsafe.Pointer(&value[0]))) -} - -// Uniform3fv modifies the value of a uniform variable or a uniform -// variable array. The location of the uniform variable to be modified is -// specified by location, which should be a value returned by GetUniformLocation. -// Uniform3fv operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single -// uniform variable or a uniform variable array. These functions receive a -// slice with the values to be loaded into a uniform variable or a uniform -// variable array. A slice with length 1 should be used if modifying the value -// of a single uniform variable, and a length of 1 or greater can be used to -// modify an entire array or part of an array. When loading n elements -// starting at an arbitrary position m in a uniform variable array, elements -// m + n - 1 in the array will be replaced with the new values. If m + n - 1 -// is larger than the size of the uniform variable array, values for all -// array elements beyond the end of the array will be ignored. The number -// specified in the name of the command indicates the number of components -// for each element in value, and it should match the number of components in -// the data type of the specified uniform variable (1 for float, int, bool; -// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name -// of the command must match the data type for the specified uniform variable -// as described for Uniform{1|2|3|4}{f|i|ui}. -// -// Uniform1i and Uniform1iv are the only two functions that may be used to -// load uniform variables defined as sampler types. Loading samplers with any -// other function will result in a GL.INVALID_OPERATION error. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) Uniform3fv(location glbase.Uniform, value []float32) { - if len(value) == 0 { - return - } - if len(value)%3 != 0 { - panic("invalid value length for Uniform3fv") - } - count := len(value) / 3 - C.gl3_2core_glUniform3fv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLfloat)(unsafe.Pointer(&value[0]))) -} - -// Uniform2fv modifies the value of a uniform variable or a uniform -// variable array. The location of the uniform variable to be modified is -// specified by location, which should be a value returned by GetUniformLocation. -// Uniform2fv operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single -// uniform variable or a uniform variable array. These functions receive a -// slice with the values to be loaded into a uniform variable or a uniform -// variable array. A slice with length 1 should be used if modifying the value -// of a single uniform variable, and a length of 1 or greater can be used to -// modify an entire array or part of an array. When loading n elements -// starting at an arbitrary position m in a uniform variable array, elements -// m + n - 1 in the array will be replaced with the new values. If m + n - 1 -// is larger than the size of the uniform variable array, values for all -// array elements beyond the end of the array will be ignored. The number -// specified in the name of the command indicates the number of components -// for each element in value, and it should match the number of components in -// the data type of the specified uniform variable (1 for float, int, bool; -// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name -// of the command must match the data type for the specified uniform variable -// as described for Uniform{1|2|3|4}{f|i|ui}. -// -// Uniform1i and Uniform1iv are the only two functions that may be used to -// load uniform variables defined as sampler types. Loading samplers with any -// other function will result in a GL.INVALID_OPERATION error. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) Uniform2fv(location glbase.Uniform, value []float32) { - if len(value) == 0 { - return - } - if len(value)%2 != 0 { - panic("invalid value length for Uniform2fv") - } - count := len(value) / 2 - C.gl3_2core_glUniform2fv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLfloat)(unsafe.Pointer(&value[0]))) -} - -// Uniform1fv modifies the value of a uniform variable or a uniform -// variable array. The location of the uniform variable to be modified is -// specified by location, which should be a value returned by GetUniformLocation. -// Uniform1fv operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single -// uniform variable or a uniform variable array. These functions receive a -// slice with the values to be loaded into a uniform variable or a uniform -// variable array. A slice with length 1 should be used if modifying the value -// of a single uniform variable, and a length of 1 or greater can be used to -// modify an entire array or part of an array. When loading n elements -// starting at an arbitrary position m in a uniform variable array, elements -// m + n - 1 in the array will be replaced with the new values. If m + n - 1 -// is larger than the size of the uniform variable array, values for all -// array elements beyond the end of the array will be ignored. The number -// specified in the name of the command indicates the number of components -// for each element in value, and it should match the number of components in -// the data type of the specified uniform variable (1 for float, int, bool; -// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name -// of the command must match the data type for the specified uniform variable -// as described for Uniform{1|2|3|4}{f|i|ui}. -// -// Uniform1i and Uniform1iv are the only two functions that may be used to -// load uniform variables defined as sampler types. Loading samplers with any -// other function will result in a GL.INVALID_OPERATION error. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) Uniform1fv(location glbase.Uniform, value []float32) { - if len(value) == 0 { - return - } - count := len(value) - C.gl3_2core_glUniform1fv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLfloat)(unsafe.Pointer(&value[0]))) -} - -// Uniform4i modifies the value of a single uniform variable. -// The location of the uniform variable to be modified is specified by -// location, which should be a value returned by GetUniformLocation. -// Uniform4i operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the -// uniform variable specified by location using the values passed as -// arguments. The number specified in the function should match the number of -// components in the data type of the specified uniform variable (1 for -// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.). -// The suffix f indicates that floating-point values are being passed; the -// suffix i indicates that integer values are being passed; the suffix ui -// indicates that unsigned integer values are being passed, and this type -// should also match the data type of the specified uniform variable. The i -// variants of this function should be used to provide values for uniform -// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui -// variants of this function should be used to provide values for uniform -// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of -// these. The f variants should be used to provide values for uniform -// variables of type float, vec2, vec3, vec4, or arrays of these. Either the -// i, ui or f variants may be used to provide values for uniform variables of -// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable -// will be set to false if the input value is 0 or 0.0f, and it will be set -// to true otherwise. -// -// Uniform1i and Uniform1iv are the only two functions that may be used to -// load uniform variables defined as sampler types. Loading samplers with any -// other function will result in a GL.INVALID_OPERATION error. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) Uniform4i(location glbase.Uniform, v0, v1, v2, v3 int32) { - C.gl3_2core_glUniform4i(gl.funcs, C.GLint(location), C.GLint(v0), C.GLint(v1), C.GLint(v2), C.GLint(v3)) -} - -// Uniform3i modifies the value of a single uniform variable. -// The location of the uniform variable to be modified is specified by -// location, which should be a value returned by GetUniformLocation. -// Uniform3i operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the -// uniform variable specified by location using the values passed as -// arguments. The number specified in the function should match the number of -// components in the data type of the specified uniform variable (1 for -// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.). -// The suffix f indicates that floating-point values are being passed; the -// suffix i indicates that integer values are being passed; the suffix ui -// indicates that unsigned integer values are being passed, and this type -// should also match the data type of the specified uniform variable. The i -// variants of this function should be used to provide values for uniform -// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui -// variants of this function should be used to provide values for uniform -// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of -// these. The f variants should be used to provide values for uniform -// variables of type float, vec2, vec3, vec4, or arrays of these. Either the -// i, ui or f variants may be used to provide values for uniform variables of -// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable -// will be set to false if the input value is 0 or 0.0f, and it will be set -// to true otherwise. -// -// Uniform1i and Uniform1iv are the only two functions that may be used to -// load uniform variables defined as sampler types. Loading samplers with any -// other function will result in a GL.INVALID_OPERATION error. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) Uniform3i(location glbase.Uniform, v0, v1, v2 int32) { - C.gl3_2core_glUniform3i(gl.funcs, C.GLint(location), C.GLint(v0), C.GLint(v1), C.GLint(v2)) -} - -// Uniform2i modifies the value of a single uniform variable. -// The location of the uniform variable to be modified is specified by -// location, which should be a value returned by GetUniformLocation. -// Uniform2i operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the -// uniform variable specified by location using the values passed as -// arguments. The number specified in the function should match the number of -// components in the data type of the specified uniform variable (1 for -// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.). -// The suffix f indicates that floating-point values are being passed; the -// suffix i indicates that integer values are being passed; the suffix ui -// indicates that unsigned integer values are being passed, and this type -// should also match the data type of the specified uniform variable. The i -// variants of this function should be used to provide values for uniform -// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui -// variants of this function should be used to provide values for uniform -// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of -// these. The f variants should be used to provide values for uniform -// variables of type float, vec2, vec3, vec4, or arrays of these. Either the -// i, ui or f variants may be used to provide values for uniform variables of -// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable -// will be set to false if the input value is 0 or 0.0f, and it will be set -// to true otherwise. -// -// Uniform1i and Uniform1iv are the only two functions that may be used to -// load uniform variables defined as sampler types. Loading samplers with any -// other function will result in a GL.INVALID_OPERATION error. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) Uniform2i(location glbase.Uniform, v0, v1 int32) { - C.gl3_2core_glUniform2i(gl.funcs, C.GLint(location), C.GLint(v0), C.GLint(v1)) -} - -// Uniform1i modifies the value of a single uniform variable. -// The location of the uniform variable to be modified is specified by -// location, which should be a value returned by GetUniformLocation. -// Uniform1i operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the -// uniform variable specified by location using the values passed as -// arguments. The number specified in the function should match the number of -// components in the data type of the specified uniform variable (1 for -// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.). -// The suffix f indicates that floating-point values are being passed; the -// suffix i indicates that integer values are being passed; the suffix ui -// indicates that unsigned integer values are being passed, and this type -// should also match the data type of the specified uniform variable. The i -// variants of this function should be used to provide values for uniform -// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui -// variants of this function should be used to provide values for uniform -// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of -// these. The f variants should be used to provide values for uniform -// variables of type float, vec2, vec3, vec4, or arrays of these. Either the -// i, ui or f variants may be used to provide values for uniform variables of -// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable -// will be set to false if the input value is 0 or 0.0f, and it will be set -// to true otherwise. -// -// Uniform1i and Uniform1iv are the only two functions that may be used to -// load uniform variables defined as sampler types. Loading samplers with any -// other function will result in a GL.INVALID_OPERATION error. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) Uniform1i(location glbase.Uniform, v0 int32) { - C.gl3_2core_glUniform1i(gl.funcs, C.GLint(location), C.GLint(v0)) -} - -// Uniform4f modifies the value of a single uniform variable. -// The location of the uniform variable to be modified is specified by -// location, which should be a value returned by GetUniformLocation. -// Uniform4f operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the -// uniform variable specified by location using the values passed as -// arguments. The number specified in the function should match the number of -// components in the data type of the specified uniform variable (1 for -// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.). -// The suffix f indicates that floating-point values are being passed; the -// suffix i indicates that integer values are being passed; the suffix ui -// indicates that unsigned integer values are being passed, and this type -// should also match the data type of the specified uniform variable. The i -// variants of this function should be used to provide values for uniform -// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui -// variants of this function should be used to provide values for uniform -// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of -// these. The f variants should be used to provide values for uniform -// variables of type float, vec2, vec3, vec4, or arrays of these. Either the -// i, ui or f variants may be used to provide values for uniform variables of -// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable -// will be set to false if the input value is 0 or 0.0f, and it will be set -// to true otherwise. -// -// Uniform1i and Uniform1iv are the only two functions that may be used to -// load uniform variables defined as sampler types. Loading samplers with any -// other function will result in a GL.INVALID_OPERATION error. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) Uniform4f(location glbase.Uniform, v0, v1, v2, v3 float32) { - C.gl3_2core_glUniform4f(gl.funcs, C.GLint(location), C.GLfloat(v0), C.GLfloat(v1), C.GLfloat(v2), C.GLfloat(v3)) -} - -// Uniform3f modifies the value of a single uniform variable. -// The location of the uniform variable to be modified is specified by -// location, which should be a value returned by GetUniformLocation. -// Uniform3f operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the -// uniform variable specified by location using the values passed as -// arguments. The number specified in the function should match the number of -// components in the data type of the specified uniform variable (1 for -// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.). -// The suffix f indicates that floating-point values are being passed; the -// suffix i indicates that integer values are being passed; the suffix ui -// indicates that unsigned integer values are being passed, and this type -// should also match the data type of the specified uniform variable. The i -// variants of this function should be used to provide values for uniform -// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui -// variants of this function should be used to provide values for uniform -// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of -// these. The f variants should be used to provide values for uniform -// variables of type float, vec2, vec3, vec4, or arrays of these. Either the -// i, ui or f variants may be used to provide values for uniform variables of -// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable -// will be set to false if the input value is 0 or 0.0f, and it will be set -// to true otherwise. -// -// Uniform1i and Uniform1iv are the only two functions that may be used to -// load uniform variables defined as sampler types. Loading samplers with any -// other function will result in a GL.INVALID_OPERATION error. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) Uniform3f(location glbase.Uniform, v0, v1, v2 float32) { - C.gl3_2core_glUniform3f(gl.funcs, C.GLint(location), C.GLfloat(v0), C.GLfloat(v1), C.GLfloat(v2)) -} - -// Uniform2f modifies the value of a single uniform variable. -// The location of the uniform variable to be modified is specified by -// location, which should be a value returned by GetUniformLocation. -// Uniform2f operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the -// uniform variable specified by location using the values passed as -// arguments. The number specified in the function should match the number of -// components in the data type of the specified uniform variable (1 for -// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.). -// The suffix f indicates that floating-point values are being passed; the -// suffix i indicates that integer values are being passed; the suffix ui -// indicates that unsigned integer values are being passed, and this type -// should also match the data type of the specified uniform variable. The i -// variants of this function should be used to provide values for uniform -// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui -// variants of this function should be used to provide values for uniform -// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of -// these. The f variants should be used to provide values for uniform -// variables of type float, vec2, vec3, vec4, or arrays of these. Either the -// i, ui or f variants may be used to provide values for uniform variables of -// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable -// will be set to false if the input value is 0 or 0.0f, and it will be set -// to true otherwise. -// -// Uniform1i and Uniform1iv are the only two functions that may be used to -// load uniform variables defined as sampler types. Loading samplers with any -// other function will result in a GL.INVALID_OPERATION error. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) Uniform2f(location glbase.Uniform, v0, v1 float32) { - C.gl3_2core_glUniform2f(gl.funcs, C.GLint(location), C.GLfloat(v0), C.GLfloat(v1)) -} - -// Uniform1f modifies the value of a single uniform variable. -// The location of the uniform variable to be modified is specified by -// location, which should be a value returned by GetUniformLocation. -// Uniform1f operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the -// uniform variable specified by location using the values passed as -// arguments. The number specified in the function should match the number of -// components in the data type of the specified uniform variable (1 for -// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.). -// The suffix f indicates that floating-point values are being passed; the -// suffix i indicates that integer values are being passed; the suffix ui -// indicates that unsigned integer values are being passed, and this type -// should also match the data type of the specified uniform variable. The i -// variants of this function should be used to provide values for uniform -// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui -// variants of this function should be used to provide values for uniform -// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of -// these. The f variants should be used to provide values for uniform -// variables of type float, vec2, vec3, vec4, or arrays of these. Either the -// i, ui or f variants may be used to provide values for uniform variables of -// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable -// will be set to false if the input value is 0 or 0.0f, and it will be set -// to true otherwise. -// -// Uniform1i and Uniform1iv are the only two functions that may be used to -// load uniform variables defined as sampler types. Loading samplers with any -// other function will result in a GL.INVALID_OPERATION error. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) Uniform1f(location glbase.Uniform, v0 float32) { - C.gl3_2core_glUniform1f(gl.funcs, C.GLint(location), C.GLfloat(v0)) -} - -// UseProgram installs the program object specified by program as part of -// current rendering state. One or more executables are created in a program -// object by successfully attaching shader objects to it with AttachShader, -// successfully compiling the shader objects with CompileShader, and -// successfully linking the program object with LinkProgram. -// -// A program object will contain an executable that will run on the vertex -// processor if it contains one or more shader objects of type -// GL.VERTEX_SHADER that have been successfully compiled and linked. -// Similarly, a program object will contain an executable that will run on -// the fragment processor if it contains one or more shader objects of type -// GL.FRAGMENT_SHADER that have been successfully compiled and linked. -// -// Successfully installing an executable on a programmable processor will -// cause the corresponding fixed functionality of OpenGL to be disabled. -// Specifically, if an executable is installed on the vertex processor, the -// OpenGL fixed functionality will be disabled as follows. -// -// - The modelview matrix is not applied to vertex coordinates. -// -// - The projection matrix is not applied to vertex coordinates. -// -// - The texture matrices are not applied to texture coordinates. -// -// - Normals are not transformed to eye coordinates. -// -// - Normals are not rescaled or normalized. -// -// - Normalization of GL.AUTO_NORMAL evaluated normals is not performed. -// -// - Texture coordinates are not generated automatically. -// -// - Per-vertex lighting is not performed. -// -// - Color material computations are not performed. -// -// - Color index lighting is not performed. -// -// - This list also applies when setting the current raster position. -// -// The executable that is installed on the vertex processor is expected to -// implement any or all of the desired functionality from the preceding list. -// Similarly, if an executable is installed on the fragment processor, the -// OpenGL fixed functionality will be disabled as follows. -// -// - Texture environment and texture functions are not applied. -// -// - Texture application is not applied. -// -// - Color sum is not applied. -// -// - Fog is not applied. -// -// Again, the fragment shader that is installed is expected to implement any -// or all of the desired functionality from the preceding list. -// -// While a program object is in use, applications are free to modify attached -// shader objects, compile attached shader objects, attach additional shader -// objects, and detach or delete shader objects. None of these operations -// will affect the executables that are part of the current state. However, -// relinking the program object that is currently in use will install the -// program object as part of the current rendering state if the link -// operation was successful (see LinkProgram). If the program object -// currently in use is relinked unsuccessfully, its link status will be set -// to GL.FALSE, but the executables and associated state will remain part of -// the current state until a subsequent call to UseProgram removes it from -// use. After it is removed from use, it cannot be made part of current state -// until it has been successfully relinked. -// -// If program contains shader objects of type GL.VERTEX_SHADER but it does -// not contain shader objects of type GL.FRAGMENT_SHADER, an executable will -// be installed on the vertex processor, but fixed functionality will be used -// for fragment processing. Similarly, if program contains shader objects of -// type GL.FRAGMENT_SHADER but it does not contain shader objects of type -// GL.VERTEX_SHADER, an executable will be installed on the fragment -// processor, but fixed functionality will be used for vertex processing. If -// program is 0, the programmable processors will be disabled, and fixed -// functionality will be used for both vertex and fragment processing. -// -// While a program object is in use, the state that controls the disabled -// fixed functionality may also be updated using the normal OpenGL calls. -// -// Like display lists and texture objects, the name space for program objects -// may be shared across a set of contexts, as long as the server sides of the -// contexts share the same address space. If the name space is shared across -// contexts, any attached objects and the data associated with those attached -// objects are shared as well. -// -// Applications are responsible for providing the synchronization across API -// calls when objects are accessed from different execution threads. -// -// Error GL.INVALID_VALUE is generated if program is neither 0 nor a value -// generated by OpenGL. GL.INVALID_OPERATION is generated if program is not -// a program object. GL.INVALID_OPERATION is generated if program could not -// be made part of current state. GL.INVALID_OPERATION is generated if -// UseProgram is executed between the execution of Begin and the -// corresponding execution of End. -// -// UseProgram is available in GL version 2.0 or greater. -func (gl *GL) UseProgram(program glbase.Program) { - C.gl3_2core_glUseProgram(gl.funcs, C.GLuint(program)) -} - -// ShaderSource sets the source code in shader to the provided source code. Any source -// code previously stored in the shader object is completely replaced. -// -// Error GL.INVALID_VALUE is generated if shader is not a value generated by -// OpenGL. GL.INVALID_OPERATION is generated if shader is not a shader -// object. GL.INVALID_VALUE is generated if count is less than 0. -// GL.INVALID_OPERATION is generated if ShaderSource is executed between the -// execution of Begin and the corresponding execution of End. -// -// ShaderSource is available in GL version 2.0 or greater. -func (gl *GL) ShaderSource(shader glbase.Shader, source ...string) { - count := len(source) - length := make([]int32, count) - source_c := make([]unsafe.Pointer, count) - for i, src := range source { - length[i] = int32(len(src)) - if len(src) > 0 { - source_c[i] = *(*unsafe.Pointer)(unsafe.Pointer(&src)) - } else { - source_c[i] = unsafe.Pointer(uintptr(0)) - } - } - C.gl3_2core_glShaderSource(gl.funcs, C.GLuint(shader), C.GLsizei(count), (**C.GLchar)(unsafe.Pointer(&source_c[0])), (*C.GLint)(unsafe.Pointer(&length[0]))) -} - -// LinkProgram links the program object specified by program. If any shader -// objects of type GL.VERTEX_SHADER are attached to program, they will be -// used to create an executable that will run on the programmable vertex -// processor. If any shader objects of type GL.FRAGMENT_SHADER are attached -// to program, they will be used to create an executable that will run on the -// programmable fragment processor. -// -// The status of the link operation will be stored as part of the program -// object's state. This value will be set to GL.TRUE if the program object -// was linked without errors and is ready for use, and GL.FALSE otherwise. It -// can be queried by calling GetProgramiv with arguments program and -// GL.LINK_STATUS. -// -// As a result of a successful link operation, all active user-defined -// uniform variables belonging to program will be initialized to 0, and each -// of the program object's active uniform variables will be assigned a -// location that can be queried by calling GetUniformLocation. Also, any -// active user-defined attribute variables that have not been bound to a -// generic vertex attribute index will be bound to one at this time. -// -// Linking of a program object can fail for a number of reasons as specified -// in the OpenGL Shading Language Specification. The following lists some of -// the conditions that will cause a link error. -// -// - The number of active attribute variables supported by the -// implementation has been exceeded. -// -// - The storage limit for uniform variables has been exceeded. -// -// - The number of active uniform variables supported by the implementation -// has been exceeded. -// -// - The main function is missing for the vertex shader or the fragment -// shader. -// -// - A varying variable actually used in the fragment shader is not -// declared in the same way (or is not declared at all) in the vertex -// shader. -// -// - A reference to a function or variable name is unresolved. -// -// - A shared global is declared with two different types or two different -// initial values. -// -// - One or more of the attached shader objects has not been successfully -// compiled. -// -// - Binding a generic attribute matrix caused some rows of the matrix to -// fall outside the allowed maximum of GL.MAX_VERTEX_ATTRIBS. -// -// - Not enough contiguous vertex attribute slots could be found to bind -// attribute matrices. -// -// When a program object has been successfully linked, the program object can -// be made part of current state by calling UseProgram. Whether or not the -// link operation was successful, the program object's information log will -// be overwritten. The information log can be retrieved by calling -// GetProgramInfoLog. -// -// LinkProgram will also install the generated executables as part of the -// current rendering state if the link operation was successful and the -// specified program object is already currently in use as a result of a -// previous call to UseProgram. If the program object currently in use is -// relinked unsuccessfully, its link status will be set to GL.FALSE , but the -// executables and associated state will remain part of the current state -// until a subsequent call to UseProgram removes it from use. After it is -// removed from use, it cannot be made part of current state until it has -// been successfully relinked. -// -// If program contains shader objects of type GL.VERTEX_SHADER but does not -// contain shader objects of type GL.FRAGMENT_SHADER, the vertex shader will -// be linked against the implicit interface for fixed functionality fragment -// processing. Similarly, if program contains shader objects of type -// GL.FRAGMENT_SHADER but it does not contain shader objects of type -// GL.VERTEX_SHADER, the fragment shader will be linked against the implicit -// interface for fixed functionality vertex processing. -// -// The program object's information log is updated and the program is -// generated at the time of the link operation. After the link operation, -// applications are free to modify attached shader objects, compile attached -// shader objects, detach shader objects, delete shader objects, and attach -// additional shader objects. None of these operations affects the -// information log or the program that is part of the program object. -// -// If the link operation is unsuccessful, any information about a previous -// link operation on program is lost (a failed link does not restore the -// old state of program). Certain information can still be retrieved -// from program even after an unsuccessful link operation. See for instance -// GetActiveAttrib and GetActiveUniform. -// -// Error GL.INVALID_VALUE is generated if program is not a value generated by -// OpenGL. GL.INVALID_OPERATION is generated if program is not a program -// object. GL.INVALID_OPERATION is generated if LinkProgram is executed -// between the execution of Begin and the corresponding execution of End. -// -// LinkProgram is available in GL version 2.0 or greater. -func (gl *GL) LinkProgram(program glbase.Program) { - C.gl3_2core_glLinkProgram(gl.funcs, C.GLuint(program)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glIsShader.xml -func (gl *GL) IsShader(shader glbase.Shader) bool { - glresult := C.gl3_2core_glIsShader(gl.funcs, C.GLuint(shader)) - return *(*bool)(unsafe.Pointer(&glresult)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glIsProgram.xml -func (gl *GL) IsProgram(program glbase.Program) bool { - glresult := C.gl3_2core_glIsProgram(gl.funcs, C.GLuint(program)) - return *(*bool)(unsafe.Pointer(&glresult)) -} - -// GetVertexAttribiv returns in params the value of a generic vertex attribute -// parameter. The generic vertex attribute to be queried is specified by -// index, and the parameter to be queried is specified by pname. -// -// The accepted parameter names are as follows: -// -// GL.VERTEX_ATTRIB_ARRAY_BUFFER_BINDING -// params returns a single value, the name of the buffer object -// currently bound to the binding point corresponding to generic vertex -// attribute array index. If no buffer object is bound, 0 is returned. -// The initial value is 0. -// -// GL.VERTEX_ATTRIB_ARRAY_ENABLED -// params returns a single value that is non-zero (true) if the vertex -// attribute array for index is enabled and 0 (false) if it is -// disabled. The initial value is 0. -// -// GL.VERTEX_ATTRIB_ARRAY_SIZE -// params returns a single value, the size of the vertex attribute -// array for index. The size is the number of values for each element -// of the vertex attribute array, and it will be 1, 2, 3, or 4. The -// initial value is 4. -// -// GL.VERTEX_ATTRIB_ARRAY_STRIDE -// params returns a single value, the array stride for (number of bytes -// between successive elements in) the vertex attribute array for -// index. A value of 0 indicates that the array elements are stored -// sequentially in memory. The initial value is 0. -// -// GL.VERTEX_ATTRIB_ARRAY_TYPE -// params returns a single value, a symbolic constant indicating the -// array type for the vertex attribute array for index. Possible values -// are GL.BYTE, GL.UNSIGNED_BYTE, GL.SHORT, GL.UNSIGNED_SHORT, GL.INT, -// GL.UNSIGNED_INT, GL.FLOAT, and GL.DOUBLE. The initial value is -// GL.FLOAT. -// -// GL.VERTEX_ATTRIB_ARRAY_NORMALIZED -// params returns a single value that is non-zero (true) if fixed-point -// data types for the vertex attribute array indicated by index are -// normalized when they are converted to floating point, and 0 (false) -// otherwise. The initial value is 0. -// -// GL.CURRENT_VERTEX_ATTRIB -// params returns four values that represent the current value for the -// generic vertex attribute specified by index. Generic vertex -// attribute 0 is unique in that it has no current state, so an error -// will be generated if index is 0. The initial value for all other -// generic vertex attributes is (0,0,0,1). -// -// All of the parameters except GL.CURRENT_VERTEX_ATTRIB represent -// client-side state. -// -// Error GL.INVALID_VALUE is generated if index is greater than or equal to -// GL.MAX_VERTEX_ATTRIBS. GL.INVALID_ENUM is generated if pname is not an -// accepted value. GL.INVALID_OPERATION is generated if index is 0 and pname -// is GL.CURRENT_VERTEX_ATTRIB. -// -// GetVertexAttribiv is available in GL version 2.0 or greater. -func (gl *GL) GetVertexAttribiv(index glbase.Attrib, pname glbase.Enum, params []int32) { - var params_c [4]int32 - C.gl3_2core_glGetVertexAttribiv(gl.funcs, C.GLuint(index), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms_c[0]))) - copy(params, params_c[:]) -} - -// GetVertexAttribfv returns in params the value of a generic vertex attribute -// parameter. The generic vertex attribute to be queried is specified by -// index, and the parameter to be queried is specified by pname. -// -// The accepted parameter names are as follows: -// -// GL.VERTEX_ATTRIB_ARRAY_BUFFER_BINDING -// params returns a single value, the name of the buffer object -// currently bound to the binding point corresponding to generic vertex -// attribute array index. If no buffer object is bound, 0 is returned. -// The initial value is 0. -// -// GL.VERTEX_ATTRIB_ARRAY_ENABLED -// params returns a single value that is non-zero (true) if the vertex -// attribute array for index is enabled and 0 (false) if it is -// disabled. The initial value is 0. -// -// GL.VERTEX_ATTRIB_ARRAY_SIZE -// params returns a single value, the size of the vertex attribute -// array for index. The size is the number of values for each element -// of the vertex attribute array, and it will be 1, 2, 3, or 4. The -// initial value is 4. -// -// GL.VERTEX_ATTRIB_ARRAY_STRIDE -// params returns a single value, the array stride for (number of bytes -// between successive elements in) the vertex attribute array for -// index. A value of 0 indicates that the array elements are stored -// sequentially in memory. The initial value is 0. -// -// GL.VERTEX_ATTRIB_ARRAY_TYPE -// params returns a single value, a symbolic constant indicating the -// array type for the vertex attribute array for index. Possible values -// are GL.BYTE, GL.UNSIGNED_BYTE, GL.SHORT, GL.UNSIGNED_SHORT, GL.INT, -// GL.UNSIGNED_INT, GL.FLOAT, and GL.DOUBLE. The initial value is -// GL.FLOAT. -// -// GL.VERTEX_ATTRIB_ARRAY_NORMALIZED -// params returns a single value that is non-zero (true) if fixed-point -// data types for the vertex attribute array indicated by index are -// normalized when they are converted to floating point, and 0 (false) -// otherwise. The initial value is 0. -// -// GL.CURRENT_VERTEX_ATTRIB -// params returns four values that represent the current value for the -// generic vertex attribute specified by index. Generic vertex -// attribute 0 is unique in that it has no current state, so an error -// will be generated if index is 0. The initial value for all other -// generic vertex attributes is (0,0,0,1). -// -// All of the parameters except GL.CURRENT_VERTEX_ATTRIB represent -// client-side state. -// -// Error GL.INVALID_VALUE is generated if index is greater than or equal to -// GL.MAX_VERTEX_ATTRIBS. GL.INVALID_ENUM is generated if pname is not an -// accepted value. GL.INVALID_OPERATION is generated if index is 0 and pname -// is GL.CURRENT_VERTEX_ATTRIB. -// -// GetVertexAttribfv is available in GL version 2.0 or greater. -func (gl *GL) GetVertexAttribfv(index glbase.Attrib, pname glbase.Enum, params []float32) { - var params_c [4]float32 - C.gl3_2core_glGetVertexAttribfv(gl.funcs, C.GLuint(index), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(¶ms_c[0]))) - copy(params, params_c[:]) -} - -// GetVertexAttribdv returns in params the value of a generic vertex attribute -// parameter. The generic vertex attribute to be queried is specified by -// index, and the parameter to be queried is specified by pname. -// -// The accepted parameter names are as follows: -// -// GL.VERTEX_ATTRIB_ARRAY_BUFFER_BINDING -// params returns a single value, the name of the buffer object -// currently bound to the binding point corresponding to generic vertex -// attribute array index. If no buffer object is bound, 0 is returned. -// The initial value is 0. -// -// GL.VERTEX_ATTRIB_ARRAY_ENABLED -// params returns a single value that is non-zero (true) if the vertex -// attribute array for index is enabled and 0 (false) if it is -// disabled. The initial value is 0. -// -// GL.VERTEX_ATTRIB_ARRAY_SIZE -// params returns a single value, the size of the vertex attribute -// array for index. The size is the number of values for each element -// of the vertex attribute array, and it will be 1, 2, 3, or 4. The -// initial value is 4. -// -// GL.VERTEX_ATTRIB_ARRAY_STRIDE -// params returns a single value, the array stride for (number of bytes -// between successive elements in) the vertex attribute array for -// index. A value of 0 indicates that the array elements are stored -// sequentially in memory. The initial value is 0. -// -// GL.VERTEX_ATTRIB_ARRAY_TYPE -// params returns a single value, a symbolic constant indicating the -// array type for the vertex attribute array for index. Possible values -// are GL.BYTE, GL.UNSIGNED_BYTE, GL.SHORT, GL.UNSIGNED_SHORT, GL.INT, -// GL.UNSIGNED_INT, GL.FLOAT, and GL.DOUBLE. The initial value is -// GL.FLOAT. -// -// GL.VERTEX_ATTRIB_ARRAY_NORMALIZED -// params returns a single value that is non-zero (true) if fixed-point -// data types for the vertex attribute array indicated by index are -// normalized when they are converted to floating point, and 0 (false) -// otherwise. The initial value is 0. -// -// GL.CURRENT_VERTEX_ATTRIB -// params returns four values that represent the current value for the -// generic vertex attribute specified by index. Generic vertex -// attribute 0 is unique in that it has no current state, so an error -// will be generated if index is 0. The initial value for all other -// generic vertex attributes is (0,0,0,1). -// -// All of the parameters except GL.CURRENT_VERTEX_ATTRIB represent -// client-side state. -// -// Error GL.INVALID_VALUE is generated if index is greater than or equal to -// GL.MAX_VERTEX_ATTRIBS. GL.INVALID_ENUM is generated if pname is not an -// accepted value. GL.INVALID_OPERATION is generated if index is 0 and pname -// is GL.CURRENT_VERTEX_ATTRIB. -// -// GetVertexAttribdv is available in GL version 2.0 or greater. -func (gl *GL) GetVertexAttribdv(index glbase.Attrib, pname glbase.Enum, params []float64) { - var params_c [4]float64 - C.gl3_2core_glGetVertexAttribdv(gl.funcs, C.GLuint(index), C.GLenum(pname), (*C.GLdouble)(unsafe.Pointer(¶ms_c[0]))) - copy(params, params_c[:]) -} - -// GetUniformiv returns in params the value of the specified uniform -// variable. The type of the uniform variable specified by location -// determines the number of values returned. If the uniform variable is -// defined in the shader as a boolean, int, or float, a single value will be -// returned. If it is defined as a vec2, ivec2, or bvec2, two values will be -// returned. If it is defined as a vec3, ivec3, or bvec3, three values will -// be returned, and so on. To query values stored in uniform variables -// declared as arrays, call GetUniformiv for each element of the array. To -// query values stored in uniform variables declared as structures, call -// GetUniformiv for each field in the structure. The values for uniform -// variables declared as a matrix will be returned in column major order. -// -// The locations assigned to uniform variables are not known until the -// program object is linked. After linking has occurred, the command -// GetUniformLocation can be used to obtain the location of a uniform -// variable. This location value can then be passed to GetUniformiv in order -// to query the current value of the uniform variable. After a program object -// has been linked successfully, the index values for uniform variables -// remain fixed until the next link command occurs. The uniform variable -// values can only be queried after a link if the link was successful. -// -// Error GL.INVALID_VALUE is generated if program is not a value generated by -// OpenGL. GL.INVALID_OPERATION is generated if program is not a program -// object. GL.INVALID_OPERATION is generated if program has not been -// successfully linked. GL.INVALID_OPERATION is generated if location does -// not correspond to a valid uniform variable location for the specified -// program object. GL.INVALID_OPERATION is generated if GetUniformiv is -// executed between the execution of Begin and the corresponding execution of -// End. -// -// GetUniformiv is available in GL version 2.0 or greater. -func (gl *GL) GetUniformiv(program glbase.Program, location glbase.Uniform, params []int32) { - var params_c [4]int32 - C.gl3_2core_glGetUniformiv(gl.funcs, C.GLuint(program), C.GLint(location), (*C.GLint)(unsafe.Pointer(¶ms_c[0]))) - copy(params, params_c[:]) -} - -// GetUniformfv returns in params the value of the specified uniform -// variable. The type of the uniform variable specified by location -// determines the number of values returned. If the uniform variable is -// defined in the shader as a boolean, int, or float, a single value will be -// returned. If it is defined as a vec2, ivec2, or bvec2, two values will be -// returned. If it is defined as a vec3, ivec3, or bvec3, three values will -// be returned, and so on. To query values stored in uniform variables -// declared as arrays, call GetUniformfv for each element of the array. To -// query values stored in uniform variables declared as structures, call -// GetUniformfv for each field in the structure. The values for uniform -// variables declared as a matrix will be returned in column major order. -// -// The locations assigned to uniform variables are not known until the -// program object is linked. After linking has occurred, the command -// GetUniformLocation can be used to obtain the location of a uniform -// variable. This location value can then be passed to GetUniformfv in order -// to query the current value of the uniform variable. After a program object -// has been linked successfully, the index values for uniform variables -// remain fixed until the next link command occurs. The uniform variable -// values can only be queried after a link if the link was successful. -// -// Error GL.INVALID_VALUE is generated if program is not a value generated by -// OpenGL. GL.INVALID_OPERATION is generated if program is not a program -// object. GL.INVALID_OPERATION is generated if program has not been -// successfully linked. GL.INVALID_OPERATION is generated if location does -// not correspond to a valid uniform variable location for the specified -// program object. GL.INVALID_OPERATION is generated if GetUniformfv is -// executed between the execution of Begin and the corresponding execution of -// End. -// -// GetUniformfv is available in GL version 2.0 or greater. -func (gl *GL) GetUniformfv(program glbase.Program, location glbase.Uniform, params []float32) { - var params_c [4]float32 - C.gl3_2core_glGetUniformfv(gl.funcs, C.GLuint(program), C.GLint(location), (*C.GLfloat)(unsafe.Pointer(¶ms_c[0]))) - copy(params, params_c[:]) -} - -// GetUniformLocation returns an integer that represents the location of a -// specific uniform variable within a program object. name must be an active -// uniform variable name in program that is not a structure, an array of -// structures, or a subcomponent of a vector or a matrix. This function -// returns -1 if name does not correspond to an active uniform variable in -// program or if name starts with the reserved prefix "gl_". -// -// Uniform variables that are structures or arrays of structures may be -// queried by calling GetUniformLocation for each field within the -// structure. The array element operator "[]" and the structure field -// operator "." may be used in name in order to select elements within an -// array or fields within a structure. The result of using these operators is -// not allowed to be another structure, an array of structures, or a -// subcomponent of a vector or a matrix. Except if the last part of name -// indicates a uniform variable array, the location of the first element of -// an array can be retrieved by using the name of the array, or by using the -// name appended by "[0]". -// -// The actual locations assigned to uniform variables are not known until the -// program object is linked successfully. After linking has occurred, the -// command GetUniformLocation can be used to obtain the location of a -// uniform variable. This location value can then be passed to Uniform to -// set the value of the uniform variable or to GetUniform in order to query -// the current value of the uniform variable. After a program object has been -// linked successfully, the index values for uniform variables remain fixed -// until the next link command occurs. Uniform variable locations and values -// can only be queried after a link if the link was successful. -// -// Error GL.INVALID_VALUE is generated if program is not a value generated by -// OpenGL. GL.INVALID_OPERATION is generated if program is not a program object. -// GL.INVALID_OPERATION is generated if program has not been successfully -// linked. GL.INVALID_OPERATION is generated if GetUniformLocation is executed -// between the execution of Begin and the corresponding execution of End. -// -// GetUniformLocation is available in GL version 2.0 or greater. -func (gl *GL) GetUniformLocation(program glbase.Program, name string) glbase.Uniform { - name_cstr := C.CString(name) - glresult := C.gl3_2core_glGetUniformLocation(gl.funcs, C.GLuint(program), (*C.GLchar)(name_cstr)) - C.free(unsafe.Pointer(name_cstr)) - return glbase.Uniform(glresult) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glGetShaderSource.xml -func (gl *GL) GetShaderSource(shader glbase.Shader, bufSize int32, length []int32, source []byte) { - C.gl3_2core_glGetShaderSource(gl.funcs, C.GLuint(shader), C.GLsizei(bufSize), (*C.GLsizei)(unsafe.Pointer(&length[0])), (*C.GLchar)(unsafe.Pointer(&source[0]))) -} - -// GetShaderInfoLog returns the information log for the specified shader -// object. The information log for a shader object is modified when the -// shader is compiled. -// -// The information log for a shader object is a string that may contain -// diagnostic messages, warning messages, and other information about the -// last compile operation. When a shader object is created, its information -// log will be a string of length 0, and the size of the current log can be -// obtained by calling GetShaderiv with the value GL.INFO_LOG_LENGTH. -// -// The information log for a shader object is the OpenGL implementer's -// primary mechanism for conveying information about the compilation process. -// Therefore, the information log can be helpful to application developers -// during the development process, even when compilation is successful. -// Application developers should not expect different OpenGL implementations -// to produce identical information logs. -// -// Error GL.INVALID_VALUE is generated if shader is not a value generated by -// OpenGL. GL.INVALID_OPERATION is generated if shader is not a shader -// object. GL.INVALID_VALUE is generated if maxLength is less than 0. -// GL.INVALID_OPERATION is generated if GetShaderInfoLog is executed -// between the execution of Begin and the corresponding execution of End. -// -// GetShaderInfoLog is available in GL version 2.0 or greater. -func (gl *GL) GetShaderInfoLog(shader glbase.Shader) []byte { - var params [1]int32 - var length int32 - gl.GetShaderiv(shader, INFO_LOG_LENGTH, params[:]) - bufSize := params[0] - infoLog := make([]byte, int(bufSize)) - C.gl3_2core_glGetShaderInfoLog(gl.funcs, C.GLuint(shader), C.GLsizei(bufSize), (*C.GLsizei)(unsafe.Pointer(&length)), (*C.GLchar)(unsafe.Pointer(&infoLog[0]))) - return infoLog -} - -// GetShaderiv GetShader returns in params the value of a parameter for a specific -// shader object. The following parameters are defined: -// -// GL.SHADER_TYPE -// params returns GL.VERTEX_SHADER if shader is a vertex shader object, -// and GL.FRAGMENT_SHADER if shader is a fragment shader object. -// -// GL.DELETE_STATUS -// params returns GL.TRUE if shader is currently flagged for deletion, -// and GL.FALSE otherwise. -// -// GL.COMPILE_STATUS -// params returns GL.TRUE if the last compile operation on shader was -// successful, and GL.FALSE otherwise. -// -// GL.INFO_LOG_LENGTH -// params returns the number of characters in the information log for -// shader including the null termination character (the size of the -// character buffer required to store the information log). If shader has -// no information log, a value of 0 is returned. -// -// GL.SHADER_SOURCE_LENGTH -// params returns the length of the concatenation of the source strings -// that make up the shader source for the shader, including the null -// termination character. (the size of the character buffer -// required to store the shader source). If no source code exists, 0 is -// returned. -// -// Error GL.INVALID_VALUE is generated if shader is not a value generated by -// OpenGL. GL.INVALID_OPERATION is generated if shader does not refer to a -// shader object. GL.INVALID_ENUM is generated if pname is not an accepted -// value. GL.INVALID_OPERATION is generated if GetShader is executed -// between the execution of Begin and the corresponding execution of End. -// -// GetShaderiv is available in GL version 2.0 or greater. -func (gl *GL) GetShaderiv(shader glbase.Shader, pname glbase.Enum, params []int32) { - var params_c [4]int32 - C.gl3_2core_glGetShaderiv(gl.funcs, C.GLuint(shader), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms_c[0]))) - copy(params, params_c[:]) -} - -// GetProgramInfoLog returns the information log for the specified program -// object. The information log for a program object is modified when the -// program object is linked or validated. -// -// The information log for a program object is either an empty string, or a -// string containing information about the last link operation, or a string -// containing information about the last validation operation. It may contain -// diagnostic messages, warning messages, and other information. When a -// program object is created, its information log will be a string of length -// 0, and the size of the current log can be obtained by calling GetProgramiv -// with the value GL.INFO_LOG_LENGTH. -// -// Error GL.INVALID_VALUE is generated if program is not a value generated -// by OpenGL. GL.INVALID_OPERATION is generated if program is not a -// program object. -func (gl *GL) GetProgramInfoLog(program glbase.Program) []byte { - var params [1]int32 - var length int32 - gl.GetProgramiv(program, INFO_LOG_LENGTH, params[:]) - bufSize := params[0] - infoLog := make([]byte, int(bufSize)) - C.gl3_2core_glGetProgramInfoLog(gl.funcs, C.GLuint(program), C.GLsizei(bufSize), (*C.GLsizei)(unsafe.Pointer(&length)), (*C.GLchar)(unsafe.Pointer(&infoLog[0]))) - return infoLog -} - -// GetProgramiv returns in params the value of a parameter for a specific -// program object. The following parameters are defined: -// -// GL.DELETE_STATUS -// params returns GL.TRUE if program is currently flagged for deletion, -// and GL.FALSE otherwise. -// -// GL.LINK_STATUS -// params returns GL.TRUE if the last link operation on program was -// successful, and GL.FALSE otherwise. -// -// GL.VALIDATE_STATUS -// params returns GL.TRUE or if the last validation operation on -// program was successful, and GL.FALSE otherwise. -// -// GL.INFO_LOG_LENGTH -// params returns the number of characters in the information log for -// program including the null termination character (the size of -// the character buffer required to store the information log). If -// program has no information log, a value of 0 is returned. -// -// GL.ATTACHED_SHADERS -// params returns the number of shader objects attached to program. -// -// GL.ACTIVE_ATTRIBUTES -// params returns the number of active attribute variables for program. -// -// GL.ACTIVE_ATTRIBUTE_MAX_LENGTH -// params returns the length of the longest active attribute name for -// program, including the null termination character (the size of -// the character buffer required to store the longest attribute name). -// If no active attributes exist, 0 is returned. -// -// GL.ACTIVE_UNIFORMS -// params returns the number of active uniform variables for program. -// -// GL.ACTIVE_UNIFORM_MAX_LENGTH -// params returns the length of the longest active uniform variable -// name for program, including the null termination character (i.e., -// the size of the character buffer required to store the longest -// uniform variable name). If no active uniform variables exist, 0 is -// returned. -// -// GL.TRANSFORM_FEEDBACK_BUFFER_MODE -// params returns a symbolic constant indicating the buffer mode used -// when transform feedback is active. This may be GL.SEPARATE_ATTRIBS -// or GL.INTERLEAVED_ATTRIBS. -// -// GL.TRANSFORM_FEEDBACK_VARYINGS -// params returns the number of varying variables to capture in transform -// feedback mode for the program. -// -// GL.TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH -// params returns the length of the longest variable name to be used for -// transform feedback, including the null-terminator. -// -// GL.GEOMETRY_VERTICES_OUT -// params returns the maximum number of vertices that the geometry shader in -// program will output. -// -// GL.GEOMETRY_INPUT_TYPE -// params returns a symbolic constant indicating the primitive type accepted -// as input to the geometry shader contained in program. -// -// GL.GEOMETRY_OUTPUT_TYPE -// params returns a symbolic constant indicating the primitive type that will -// be output by the geometry shader contained in program. -// -// GL.ACTIVE_UNIFORM_BLOCKS and GL.ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH are -// available only if the GL version 3.1 or greater. -// -// GL.GEOMETRY_VERTICES_OUT, GL.GEOMETRY_INPUT_TYPE and -// GL.GEOMETRY_OUTPUT_TYPE are accepted only if the GL version is 3.2 or -// greater. -// -// Error GL.INVALID_VALUE is generated if program is not a value generated by -// OpenGL. GL.INVALID_OPERATION is generated if program does not refer to a -// program object. GL.INVALID_OPERATION is generated if pname is -// GL.GEOMETRY_VERTICES_OUT, GL.GEOMETRY_INPUT_TYPE, or -// GL.GEOMETRY_OUTPUT_TYPE, and program does not contain a geometry shader. -// GL.INVALID_ENUM is generated if pname is not an accepted value. -func (gl *GL) GetProgramiv(program glbase.Program, pname glbase.Enum, params []int32) { - var params_c [4]int32 - C.gl3_2core_glGetProgramiv(gl.funcs, C.GLuint(program), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms_c[0]))) - copy(params, params_c[:]) -} - -// GetAttribLocation queries the previously linked program object specified -// by program for the attribute variable specified by name and returns the -// index of the generic vertex attribute that is bound to that attribute -// variable. If name is a matrix attribute variable, the index of the first -// column of the matrix is returned. If the named attribute variable is not -// an active attribute in the specified program object or if name starts with -// the reserved prefix "gl_", a value of -1 is returned. -// -// The association between an attribute variable name and a generic attribute -// index can be specified at any time by calling BindAttribLocation. -// Attribute bindings do not go into effect until LinkProgram is called. -// After a program object has been linked successfully, the index values for -// attribute variables remain fixed until the next link command occurs. The -// attribute values can only be queried after a link if the link was -// successful. GetAttribLocation returns the binding that actually went -// into effect the last time LinkProgram was called for the specified -// program object. Attribute bindings that have been specified since the last -// link operation are not returned by GetAttribLocation. -// -// Error GL_INVALID_OPERATION is generated if program is not a value -// generated by OpenGL. GL_INVALID_OPERATION is generated if program is not -// a program object. GL_INVALID_OPERATION is generated if program has not -// been successfully linked. GL_INVALID_OPERATION is generated if -// GetAttribLocation is executed between the execution of Begin and the -// corresponding execution of End. -// -// GetAttribLocation is available in GL version 2.0 or greater. -func (gl *GL) GetAttribLocation(program glbase.Program, name string) glbase.Attrib { - name_cstr := C.CString(name) - glresult := C.gl3_2core_glGetAttribLocation(gl.funcs, C.GLuint(program), (*C.GLchar)(name_cstr)) - C.free(unsafe.Pointer(name_cstr)) - return glbase.Attrib(glresult) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glGetAttachedShaders.xml -func (gl *GL) GetAttachedShaders(program glbase.Program, maxCount int32, count []int, obj []uint32) { - C.gl3_2core_glGetAttachedShaders(gl.funcs, C.GLuint(program), C.GLsizei(maxCount), (*C.GLsizei)(unsafe.Pointer(&count[0])), (*C.GLuint)(unsafe.Pointer(&obj[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glGetActiveUniform.xml -func (gl *GL) GetActiveUniform(program glbase.Program, index uint32, bufSize int32, length []int32, size []int, gltype []glbase.Enum, name []byte) { - C.gl3_2core_glGetActiveUniform(gl.funcs, C.GLuint(program), C.GLuint(index), C.GLsizei(bufSize), (*C.GLsizei)(unsafe.Pointer(&length[0])), (*C.GLint)(unsafe.Pointer(&size[0])), (*C.GLenum)(unsafe.Pointer(&gltype[0])), (*C.GLchar)(unsafe.Pointer(&name[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glGetActiveAttrib.xml -func (gl *GL) GetActiveAttrib(program glbase.Program, index glbase.Attrib, bufSize int32, length []int32, size []int, gltype []glbase.Enum, name []byte) { - C.gl3_2core_glGetActiveAttrib(gl.funcs, C.GLuint(program), C.GLuint(index), C.GLsizei(bufSize), (*C.GLsizei)(unsafe.Pointer(&length[0])), (*C.GLint)(unsafe.Pointer(&size[0])), (*C.GLenum)(unsafe.Pointer(&gltype[0])), (*C.GLchar)(unsafe.Pointer(&name[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glEnableVertexAttribArray.xml -func (gl *GL) EnableVertexAttribArray(index glbase.Attrib) { - C.gl3_2core_glEnableVertexAttribArray(gl.funcs, C.GLuint(index)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glDisableVertexAttribArray.xml -func (gl *GL) DisableVertexAttribArray(index glbase.Attrib) { - C.gl3_2core_glDisableVertexAttribArray(gl.funcs, C.GLuint(index)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glDetachShader.xml -func (gl *GL) DetachShader(program glbase.Program, shader glbase.Shader) { - C.gl3_2core_glDetachShader(gl.funcs, C.GLuint(program), C.GLuint(shader)) -} - -// DeleteShader frees the memory and invalidates the name associated with -// the shader object specified by shader. This command effectively undoes the -// effects of a call to CreateShader. -// -// If a shader object to be deleted is attached to a program object, it will -// be flagged for deletion, but it will not be deleted until it is no longer -// attached to any program object, for any rendering context (it must -// be detached from wherever it was attached before it will be deleted). A -// value of 0 for shader will be silently ignored. -// -// To determine whether an object has been flagged for deletion, call -// GetShader with arguments shader and GL.DELETE_STATUS. -// -// Error GL.INVALID_VALUE is generated if shader is not a value generated by -// OpenGL. -// -// DeleteShader is available in GL version 2.0 or greater. -func (gl *GL) DeleteShader(shader glbase.Shader) { - C.gl3_2core_glDeleteShader(gl.funcs, C.GLuint(shader)) -} - -// DeleteProgram frees the memory and invalidates the name associated with -// the program object specified by program. This command effectively undoes -// the effects of a call to CreateProgram. -// -// If a program object is in use as part of current rendering state, it will -// be flagged for deletion, but it will not be deleted until it is no longer -// part of current state for any rendering context. If a program object to be -// deleted has shader objects attached to it, those shader objects will be -// automatically detached but not deleted unless they have already been -// flagged for deletion by a previous call to DeleteShader. A value of 0 -// for program will be silently ignored. -// -// To determine whether a program object has been flagged for deletion, call -// GetProgram with arguments program and GL.DELETE_STATUS. -// -// Error GL.INVALID_VALUE is generated if program is not a value generated by -// OpenGL. -// -// DeleteProgram is available in GL version 2.0 or greater. -func (gl *GL) DeleteProgram(program glbase.Program) { - C.gl3_2core_glDeleteProgram(gl.funcs, C.GLuint(program)) -} - -// CreateShader creates an empty shader object and returns a non-zero value -// by which it can be referenced. A shader object is used to maintain the -// source code strings that define a shader. shaderType indicates the type of -// shader to be created. -// -// Two types of shaders are supported. A shader of type GL.VERTEX_SHADER is a -// shader that is intended to run on the programmable vertex processor and -// replace the fixed functionality vertex processing in OpenGL. A shader of -// type GL.FRAGMENT_SHADER is a shader that is intended to run on the -// programmable fragment processor and replace the fixed functionality -// fragment processing in OpenGL. -// -// When created, a shader object's GL.SHADER_TYPE parameter is set to either -// GL.VERTEX_SHADER or GL.FRAGMENT_SHADER, depending on the value of -// shaderType. -// -// Like display lists and texture objects, the name space for shader objects -// may be shared across a set of contexts, as long as the server sides of the -// contexts share the same address space. If the name space is shared across -// contexts, any attached objects and the data associated with those attached -// objects are shared as well. -// -// This function returns 0 if an error occurs creating the shader object. -// -// Error GL.INVALID_ENUM is generated if shaderType is not an accepted value. -// GL.INVALID_OPERATION is generated if CreateShader is executed between the -// execution of Begin and the corresponding execution of End. -// -// CreateShader is available in GL version 2.0 or greater. -func (gl *GL) CreateShader(gltype glbase.Enum) glbase.Shader { - glresult := C.gl3_2core_glCreateShader(gl.funcs, C.GLenum(gltype)) - return glbase.Shader(glresult) -} - -// CreateProgram creates an empty program object and returns a non-zero -// value by which it can be referenced. A program object is an object to -// which shader objects can be attached. This provides a mechanism to specify -// the shader objects that will be linked to create a program. It also -// provides a means for checking the compatibility of the shaders that will -// be used to create a program (for instance, checking the compatibility -// between a vertex shader and a fragment shader). When no longer needed as -// part of a program object, shader objects can be detached. -// -// One or more executables are created in a program object by successfully -// attaching shader objects to it with AttachShader, successfully compiling -// the shader objects with CompileShader, and successfully linking the -// program object with LinkProgram. These executables are made part of -// current state when UseProgram is called. Program objects can be deleted -// by calling DeleteProgram. The memory associated with the program object -// will be deleted when it is no longer part of current rendering state for -// any context. -// -// Like display lists and texture objects, the name space for program objects -// may be shared across a set of contexts, as long as the server sides of the -// contexts share the same address space. If the name space is shared across -// contexts, any attached objects and the data associated with those attached -// objects are shared as well. -// -// Applications are responsible for providing the synchronization across API -// calls when objects are accessed from different execution threads. -// -// This function returns 0 if an error occurs creating the program object. -// -// Error GL.INVALID_OPERATION is generated if CreateProgram is executed -// between the execution of Begin and the corresponding execution of End. -// -// CreateProgram is available in GL version 2.0 or greater. -func (gl *GL) CreateProgram() glbase.Program { - glresult := C.gl3_2core_glCreateProgram(gl.funcs) - return glbase.Program(glresult) -} - -// CompileShader compiles the source code strings that have been stored in -// the shader object specified by shader. -// -// The compilation status will be stored as part of the shader object's -// state. This value will be set to GL.TRUE if the shader was compiled without -// errors and is ready for use, and GL.FALSE otherwise. It can be queried by -// calling GetShaderiv with arguments shader and GL.COMPILE_STATUS. -// -// Compilation of a shader can fail for a number of reasons as specified by -// the OpenGL Shading Language Specification. Whether or not the compilation -// was successful, information about the compilation can be obtained from the -// shader object's information log by calling GetShaderInfoLog. -// -// Error GL.INVALID_VALUE is generated if shader is not a value generated by -// OpenGL. GL.INVALID_OPERATION is generated if shader is not a shader -// object. GL.INVALID_OPERATION is generated if CompileShader is executed -// between the execution of Begin and the corresponding execution of End. -// -// CompileShader is available in GL version 2.0 or greater. -func (gl *GL) CompileShader(shader glbase.Shader) { - C.gl3_2core_glCompileShader(gl.funcs, C.GLuint(shader)) -} - -// BindAttribLocation associates a user-defined attribute variable in the program -// object specified by program with a generic vertex attribute index. The name -// parameter specifies the name of the vertex shader attribute variable to -// which index is to be bound. When program is made part of the current state, -// values provided via the generic vertex attribute index will modify the -// value of the user-defined attribute variable specified by name. -// -// If name refers to a matrix attribute variable, index refers to the first -// column of the matrix. Other matrix columns are then automatically bound to -// locations index+1 for a matrix of type mat2; index+1 and index+2 for a -// matrix of type mat3; and index+1, index+2, and index+3 for a matrix of -// type mat4. -// -// This command makes it possible for vertex shaders to use descriptive names -// for attribute variables rather than generic variables that are numbered -// from 0 to GL.MAX_VERTEX_ATTRIBS-1. The values sent to each generic -// attribute index are part of current state, just like standard vertex -// attributes such as color, normal, and vertex position. If a different -// program object is made current by calling UseProgram, the generic vertex -// attributes are tracked in such a way that the same values will be observed -// by attributes in the new program object that are also bound to index. -// -// Attribute variable name-to-generic attribute index bindings for a program -// object can be explicitly assigned at any time by calling -// BindAttribLocation. Attribute bindings do not go into effect until -// LinkProgram is called. After a program object has been linked -// successfully, the index values for generic attributes remain fixed (and -// their values can be queried) until the next link command occurs. -// -// Applications are not allowed to bind any of the standard OpenGL vertex -// attributes using this command, as they are bound automatically when -// needed. Any attribute binding that occurs after the program object has -// been linked will not take effect until the next time the program object is -// linked. -// -// If name was bound previously, that information is lost. Thus you cannot -// bind one user-defined attribute variable to multiple indices, but you can -// bind multiple user-defined attribute variables to the same index. -// -// Applications are allowed to bind more than one user-defined attribute -// variable to the same generic vertex attribute index. This is called -// aliasing, and it is allowed only if just one of the aliased attributes is -// active in the executable program, or if no path through the shader -// consumes more than one attribute of a set of attributes aliased to the -// same location. The compiler and linker are allowed to assume that no -// aliasing is done and are free to employ optimizations that work only in -// the absence of aliasing. OpenGL implementations are not required to do -// error checking to detect aliasing. Because there is no way to bind -// standard attributes, it is not possible to alias generic attributes with -// conventional ones (except for generic attribute 0). -// -// BindAttribLocation can be called before any vertex shader objects are -// bound to the specified program object. It is also permissible to bind a -// generic attribute index to an attribute variable name that is never used -// in a vertex shader. -// -// Active attributes that are not explicitly bound will be bound by the -// linker when LinkProgram is called. The locations assigned can be queried -// by calling GetAttribLocation. -// -// Error GL.INVALID_VALUE is generated if index is greater than or equal to -// GL.MAX_VERTEX_ATTRIBS. -// GL.INVALID_OPERATION is generated if name starts with the reserved prefix "gl_". -// GL.INVALID_VALUE is generated if program is not a value generated by OpenGL. -// GL.INVALID_OPERATION is generated if program is not a program object. -// GL.INVALID_OPERATION is generated if BindAttribLocation is executed -// between the execution of Begin and the corresponding execution of End. -// -// BindAttribLocation is available in GL version 2.0 or greater. -func (gl *GL) BindAttribLocation(program glbase.Program, index glbase.Attrib, name string) { - name_cstr := C.CString(name) - C.gl3_2core_glBindAttribLocation(gl.funcs, C.GLuint(program), C.GLuint(index), (*C.GLchar)(name_cstr)) - C.free(unsafe.Pointer(name_cstr)) -} - -// AttachShader attaches a shader object to a program object. -// -// In order to create an executable, there must be a way to specify the list -// of things that will be linked together. Program objects provide this -// mechanism. Shaders that are to be linked together in a program object must -// first be attached to that program object. This indicates that shader will -// be included in link operations that will be performed on program. -// -// All operations that can be performed on a shader object are valid whether -// or not the shader object is attached to a program object. It is -// permissible to attach a shader object to a program object before source -// code has been loaded into the shader object or before the shader object -// has been compiled. It is permissible to attach multiple shader objects of -// the same type because each may contain a portion of the complete shader. -// It is also permissible to attach a shader object to more than one program -// object. If a shader object is deleted while it is attached to a program -// object, it will be flagged for deletion, and deletion will not occur until -// DetachShader is called to detach it from all program objects to which it -// is attached. -// -// Error GL.INVALID_VALUE is generated if either program or shader is not a -// value generated by OpenGL. GL.INVALID_OPERATION is generated if program -// is not a program object. GL.INVALID_OPERATION is generated if shader is -// not a shader object. GL.INVALID_OPERATION is generated if shader is -// already attached to program. GL.INVALID_OPERATION is generated if -// AttachShader is executed between the execution of Begin and the -// corresponding execution of End. -// -// AttachShader is available in GL version 2.0 or greater. -func (gl *GL) AttachShader(program glbase.Program, shader glbase.Shader) { - C.gl3_2core_glAttachShader(gl.funcs, C.GLuint(program), C.GLuint(shader)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glStencilMaskSeparate.xml -func (gl *GL) StencilMaskSeparate(face glbase.Enum, mask uint32) { - C.gl3_2core_glStencilMaskSeparate(gl.funcs, C.GLenum(face), C.GLuint(mask)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glStencilFuncSeparate.xml -func (gl *GL) StencilFuncSeparate(face, glfunc glbase.Enum, ref int32, mask uint32) { - C.gl3_2core_glStencilFuncSeparate(gl.funcs, C.GLenum(face), C.GLenum(glfunc), C.GLint(ref), C.GLuint(mask)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glStencilOpSeparate.xml -func (gl *GL) StencilOpSeparate(face, sfail, dpfail, dppass glbase.Enum) { - C.gl3_2core_glStencilOpSeparate(gl.funcs, C.GLenum(face), C.GLenum(sfail), C.GLenum(dpfail), C.GLenum(dppass)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glDrawBuffers.xml -func (gl *GL) DrawBuffers(n int, bufs []glbase.Enum) { - C.gl3_2core_glDrawBuffers(gl.funcs, C.GLsizei(n), (*C.GLenum)(unsafe.Pointer(&bufs[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glBlendEquationSeparate.xml -func (gl *GL) BlendEquationSeparate(modeRGB, modeAlpha glbase.Enum) { - C.gl3_2core_glBlendEquationSeparate(gl.funcs, C.GLenum(modeRGB), C.GLenum(modeAlpha)) -} - -// UniformMatrix4x3fv modifies the value of a uniform variable or a uniform -// variable array. The location of the uniform variable to be modified is -// specified by location, which should be a value returned by GetUniformLocation. -// UniformMatrix4x3fv operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions UniformMatrix{2|3|4|2x3|3x2|2x4|4x2|3x4|4x3}fv are used to -// modify a matrix or an array of matrices. The numbers in the function name -// are interpreted as the dimensionality of the matrix. The number 2 -// indicates a 2x2 matrix (4 values), the number 3 indicates a 3x3 matrix (9 -// values), and the number 4 indicates a 4x4 matrix (16 values). Non-square -// matrix dimensionality is explicit, with the first number representing the -// number of columns and the second number representing the number of rows. -// For example, 2x4 indicates a 2x4 matrix with 2 columns and 4 rows (8 -// values). The length of the provided slice must be a multiple of the number -// of values per matrix, to update one or more consecutive matrices. -// -// If transpose is false, each matrix is assumed to be supplied in column -// major order. If transpose is true, each matrix is assumed to be supplied -// in row major order. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) UniformMatrix4x3fv(location glbase.Uniform, transpose bool, value []float32) { - if len(value) == 0 { - return - } - if len(value)%(4*3) != 0 { - panic("invalid value length for UniformMatrix4x3fv") - } - count := len(value) / (4 * 3) - C.gl3_2core_glUniformMatrix4x3fv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLfloat)(unsafe.Pointer(&value[0]))) -} - -// UniformMatrix3x4fv modifies the value of a uniform variable or a uniform -// variable array. The location of the uniform variable to be modified is -// specified by location, which should be a value returned by GetUniformLocation. -// UniformMatrix3x4fv operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions UniformMatrix{2|3|4|2x3|3x2|2x4|4x2|3x4|4x3}fv are used to -// modify a matrix or an array of matrices. The numbers in the function name -// are interpreted as the dimensionality of the matrix. The number 2 -// indicates a 2x2 matrix (4 values), the number 3 indicates a 3x3 matrix (9 -// values), and the number 4 indicates a 4x4 matrix (16 values). Non-square -// matrix dimensionality is explicit, with the first number representing the -// number of columns and the second number representing the number of rows. -// For example, 2x4 indicates a 2x4 matrix with 2 columns and 4 rows (8 -// values). The length of the provided slice must be a multiple of the number -// of values per matrix, to update one or more consecutive matrices. -// -// If transpose is false, each matrix is assumed to be supplied in column -// major order. If transpose is true, each matrix is assumed to be supplied -// in row major order. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) UniformMatrix3x4fv(location glbase.Uniform, transpose bool, value []float32) { - if len(value) == 0 { - return - } - if len(value)%(3*4) != 0 { - panic("invalid value length for UniformMatrix3x4fv") - } - count := len(value) / (3 * 4) - C.gl3_2core_glUniformMatrix3x4fv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLfloat)(unsafe.Pointer(&value[0]))) -} - -// UniformMatrix4x2fv modifies the value of a uniform variable or a uniform -// variable array. The location of the uniform variable to be modified is -// specified by location, which should be a value returned by GetUniformLocation. -// UniformMatrix4x2fv operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions UniformMatrix{2|3|4|2x3|3x2|2x4|4x2|3x4|4x3}fv are used to -// modify a matrix or an array of matrices. The numbers in the function name -// are interpreted as the dimensionality of the matrix. The number 2 -// indicates a 2x2 matrix (4 values), the number 3 indicates a 3x3 matrix (9 -// values), and the number 4 indicates a 4x4 matrix (16 values). Non-square -// matrix dimensionality is explicit, with the first number representing the -// number of columns and the second number representing the number of rows. -// For example, 2x4 indicates a 2x4 matrix with 2 columns and 4 rows (8 -// values). The length of the provided slice must be a multiple of the number -// of values per matrix, to update one or more consecutive matrices. -// -// If transpose is false, each matrix is assumed to be supplied in column -// major order. If transpose is true, each matrix is assumed to be supplied -// in row major order. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) UniformMatrix4x2fv(location glbase.Uniform, transpose bool, value []float32) { - if len(value) == 0 { - return - } - if len(value)%(4*2) != 0 { - panic("invalid value length for UniformMatrix4x2fv") - } - count := len(value) / (4 * 2) - C.gl3_2core_glUniformMatrix4x2fv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLfloat)(unsafe.Pointer(&value[0]))) -} - -// UniformMatrix2x4fv modifies the value of a uniform variable or a uniform -// variable array. The location of the uniform variable to be modified is -// specified by location, which should be a value returned by GetUniformLocation. -// UniformMatrix2x4fv operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions UniformMatrix{2|3|4|2x3|3x2|2x4|4x2|3x4|4x3}fv are used to -// modify a matrix or an array of matrices. The numbers in the function name -// are interpreted as the dimensionality of the matrix. The number 2 -// indicates a 2x2 matrix (4 values), the number 3 indicates a 3x3 matrix (9 -// values), and the number 4 indicates a 4x4 matrix (16 values). Non-square -// matrix dimensionality is explicit, with the first number representing the -// number of columns and the second number representing the number of rows. -// For example, 2x4 indicates a 2x4 matrix with 2 columns and 4 rows (8 -// values). The length of the provided slice must be a multiple of the number -// of values per matrix, to update one or more consecutive matrices. -// -// If transpose is false, each matrix is assumed to be supplied in column -// major order. If transpose is true, each matrix is assumed to be supplied -// in row major order. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) UniformMatrix2x4fv(location glbase.Uniform, transpose bool, value []float32) { - if len(value) == 0 { - return - } - if len(value)%(2*4) != 0 { - panic("invalid value length for UniformMatrix2x4fv") - } - count := len(value) / (2 * 4) - C.gl3_2core_glUniformMatrix2x4fv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLfloat)(unsafe.Pointer(&value[0]))) -} - -// UniformMatrix3x2fv modifies the value of a uniform variable or a uniform -// variable array. The location of the uniform variable to be modified is -// specified by location, which should be a value returned by GetUniformLocation. -// UniformMatrix3x2fv operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions UniformMatrix{2|3|4|2x3|3x2|2x4|4x2|3x4|4x3}fv are used to -// modify a matrix or an array of matrices. The numbers in the function name -// are interpreted as the dimensionality of the matrix. The number 2 -// indicates a 2x2 matrix (4 values), the number 3 indicates a 3x3 matrix (9 -// values), and the number 4 indicates a 4x4 matrix (16 values). Non-square -// matrix dimensionality is explicit, with the first number representing the -// number of columns and the second number representing the number of rows. -// For example, 2x4 indicates a 2x4 matrix with 2 columns and 4 rows (8 -// values). The length of the provided slice must be a multiple of the number -// of values per matrix, to update one or more consecutive matrices. -// -// If transpose is false, each matrix is assumed to be supplied in column -// major order. If transpose is true, each matrix is assumed to be supplied -// in row major order. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) UniformMatrix3x2fv(location glbase.Uniform, transpose bool, value []float32) { - if len(value) == 0 { - return - } - if len(value)%(3*2) != 0 { - panic("invalid value length for UniformMatrix3x2fv") - } - count := len(value) / (3 * 2) - C.gl3_2core_glUniformMatrix3x2fv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLfloat)(unsafe.Pointer(&value[0]))) -} - -// UniformMatrix2x3fv modifies the value of a uniform variable or a uniform -// variable array. The location of the uniform variable to be modified is -// specified by location, which should be a value returned by GetUniformLocation. -// UniformMatrix2x3fv operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions UniformMatrix{2|3|4|2x3|3x2|2x4|4x2|3x4|4x3}fv are used to -// modify a matrix or an array of matrices. The numbers in the function name -// are interpreted as the dimensionality of the matrix. The number 2 -// indicates a 2x2 matrix (4 values), the number 3 indicates a 3x3 matrix (9 -// values), and the number 4 indicates a 4x4 matrix (16 values). Non-square -// matrix dimensionality is explicit, with the first number representing the -// number of columns and the second number representing the number of rows. -// For example, 2x4 indicates a 2x4 matrix with 2 columns and 4 rows (8 -// values). The length of the provided slice must be a multiple of the number -// of values per matrix, to update one or more consecutive matrices. -// -// If transpose is false, each matrix is assumed to be supplied in column -// major order. If transpose is true, each matrix is assumed to be supplied -// in row major order. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) UniformMatrix2x3fv(location glbase.Uniform, transpose bool, value []float32) { - if len(value) == 0 { - return - } - if len(value)%(2*3) != 0 { - panic("invalid value length for UniformMatrix2x3fv") - } - count := len(value) / (2 * 3) - C.gl3_2core_glUniformMatrix2x3fv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLfloat)(unsafe.Pointer(&value[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glIsVertexArray.xml -func (gl *GL) IsVertexArray(array uint32) bool { - glresult := C.gl3_2core_glIsVertexArray(gl.funcs, C.GLuint(array)) - return *(*bool)(unsafe.Pointer(&glresult)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glGenVertexArrays.xml -func (gl *GL) GenVertexArrays(n int, arrays []uint32) { - C.gl3_2core_glGenVertexArrays(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&arrays[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glDeleteVertexArrays.xml -func (gl *GL) DeleteVertexArrays(n int, arrays []uint32) { - C.gl3_2core_glDeleteVertexArrays(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&arrays[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glBindVertexArray.xml -func (gl *GL) BindVertexArray(array uint32) { - C.gl3_2core_glBindVertexArray(gl.funcs, C.GLuint(array)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glFlushMappedBufferRange.xml -func (gl *GL) FlushMappedBufferRange(target glbase.Enum, offset, length int) { - C.gl3_2core_glFlushMappedBufferRange(gl.funcs, C.GLenum(target), C.GLintptr(offset), C.GLsizeiptr(length)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glFramebufferTextureLayer.xml -func (gl *GL) FramebufferTextureLayer(target, attachment glbase.Enum, texture glbase.Texture, level int, layer int32) { - C.gl3_2core_glFramebufferTextureLayer(gl.funcs, C.GLenum(target), C.GLenum(attachment), C.GLuint(texture), C.GLint(level), C.GLint(layer)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glRenderbufferStorageMultisample.xml -func (gl *GL) RenderbufferStorageMultisample(target glbase.Enum, samples int32, internalFormat glbase.Enum, width, height int) { - C.gl3_2core_glRenderbufferStorageMultisample(gl.funcs, C.GLenum(target), C.GLsizei(samples), C.GLenum(internalFormat), C.GLsizei(width), C.GLsizei(height)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glBlitFramebuffer.xml -func (gl *GL) BlitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1 int32, mask glbase.Bitfield, filter glbase.Enum) { - C.gl3_2core_glBlitFramebuffer(gl.funcs, C.GLint(srcX0), C.GLint(srcY0), C.GLint(srcX1), C.GLint(srcY1), C.GLint(dstX0), C.GLint(dstY0), C.GLint(dstX1), C.GLint(dstY1), C.GLbitfield(mask), C.GLenum(filter)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glGenerateMipmap.xml -func (gl *GL) GenerateMipmap(target glbase.Enum) { - C.gl3_2core_glGenerateMipmap(gl.funcs, C.GLenum(target)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glGetFramebufferAttachmentParameteriv.xml -func (gl *GL) GetFramebufferAttachmentParameteriv(target, attachment, pname glbase.Enum, params []int32) { - C.gl3_2core_glGetFramebufferAttachmentParameteriv(gl.funcs, C.GLenum(target), C.GLenum(attachment), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glFramebufferRenderbuffer.xml -func (gl *GL) FramebufferRenderbuffer(target, attachment, renderbuffertarget glbase.Enum, renderbuffer glbase.Renderbuffer) { - C.gl3_2core_glFramebufferRenderbuffer(gl.funcs, C.GLenum(target), C.GLenum(attachment), C.GLenum(renderbuffertarget), C.GLuint(renderbuffer)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glFramebufferTexture3D.xml -func (gl *GL) FramebufferTexture3D(target, attachment, textarget glbase.Enum, texture glbase.Texture, level int, zoffset int32) { - C.gl3_2core_glFramebufferTexture3D(gl.funcs, C.GLenum(target), C.GLenum(attachment), C.GLenum(textarget), C.GLuint(texture), C.GLint(level), C.GLint(zoffset)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glFramebufferTexture2D.xml -func (gl *GL) FramebufferTexture2D(target, attachment, textarget glbase.Enum, texture glbase.Texture, level int) { - C.gl3_2core_glFramebufferTexture2D(gl.funcs, C.GLenum(target), C.GLenum(attachment), C.GLenum(textarget), C.GLuint(texture), C.GLint(level)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glFramebufferTexture1D.xml -func (gl *GL) FramebufferTexture1D(target, attachment, textarget glbase.Enum, texture glbase.Texture, level int) { - C.gl3_2core_glFramebufferTexture1D(gl.funcs, C.GLenum(target), C.GLenum(attachment), C.GLenum(textarget), C.GLuint(texture), C.GLint(level)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glCheckFramebufferStatus.xml -func (gl *GL) CheckFramebufferStatus(target glbase.Enum) glbase.Enum { - glresult := C.gl3_2core_glCheckFramebufferStatus(gl.funcs, C.GLenum(target)) - return glbase.Enum(glresult) -} - -// GenFramebuffers returns n framebuffer object names in ids. There is no -// guarantee that the names form a contiguous set of integers; however, it is -// guaranteed that none of the returned names was in use immediately before -// the call to GenFramebuffers. -// -// Framebuffer object names returned by a call to GenFramebuffers are not -// returned by subsequent calls, unless they are first deleted with -// DeleteFramebuffers. -// -// The names returned in ids are marked as used, for the purposes of -// GenFramebuffers only, but they acquire state and type only when they are -// first bound. -// -// Error GL.INVALID_VALUE is generated if n is negative. -func (gl *GL) GenFramebuffers(n int) []glbase.Framebuffer { - if n == 0 { - return nil - } - framebuffers := make([]glbase.Framebuffer, n) - C.gl3_2core_glGenFramebuffers(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&framebuffers[0]))) - return framebuffers -} - -// DeleteFramebuffers deletes the framebuffer objects whose names are -// stored in the framebuffers slice. The name zero is reserved by the GL and -// is silently ignored, should it occur in framebuffers, as are other unused -// names. Once a framebuffer object is deleted, its name is again unused and -// it has no attachments. If a framebuffer that is currently bound to one or -// more of the targets GL.DRAW_FRAMEBUFFER or GL.READ_FRAMEBUFFER is deleted, -// it is as though BindFramebuffer had been executed with the corresponding -// target and framebuffer zero. -// -// Error GL.INVALID_VALUE is generated if n is negative. -// -// DeleteFramebuffers is available in GL version 3.0 or greater. -func (gl *GL) DeleteFramebuffers(framebuffers []glbase.Framebuffer) { - n := len(framebuffers) - if n == 0 { - return - } - C.gl3_2core_glDeleteFramebuffers(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&framebuffers[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glBindFramebuffer.xml -func (gl *GL) BindFramebuffer(target glbase.Enum, framebuffer glbase.Framebuffer) { - C.gl3_2core_glBindFramebuffer(gl.funcs, C.GLenum(target), C.GLuint(framebuffer)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glIsFramebuffer.xml -func (gl *GL) IsFramebuffer(framebuffer glbase.Framebuffer) bool { - glresult := C.gl3_2core_glIsFramebuffer(gl.funcs, C.GLuint(framebuffer)) - return *(*bool)(unsafe.Pointer(&glresult)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glGetRenderbufferParameteriv.xml -func (gl *GL) GetRenderbufferParameteriv(target, pname glbase.Enum, params []int32) { - C.gl3_2core_glGetRenderbufferParameteriv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glRenderbufferStorage.xml -func (gl *GL) RenderbufferStorage(target, internalFormat glbase.Enum, width, height int) { - C.gl3_2core_glRenderbufferStorage(gl.funcs, C.GLenum(target), C.GLenum(internalFormat), C.GLsizei(width), C.GLsizei(height)) -} - -// GenRenderbuffers returns n renderbuffer object names in renderbuffers. -// There is no guarantee that the names form a contiguous set of integers; -// however, it is guaranteed that none of the returned names was in use -// immediately before the call to GenRenderbuffers. -// -// Renderbuffer object names returned by a call to GenRenderbuffers are not -// returned by subsequent calls, unless they are first deleted with -// DeleteRenderbuffers. -// -// The names returned in renderbuffers are marked as used, for the purposes -// of GenRenderbuffers only, but they acquire state and type only when they -// are first bound. -// -// Error GL.INVALID_VALUE is generated if n is negative. -// -// GenRenderbuffers is available in GL version 3.0 or greater. -func (gl *GL) GenRenderbuffers(n int) []glbase.Renderbuffer { - if n == 0 { - return nil - } - renderbuffers := make([]glbase.Renderbuffer, n) - C.gl3_2core_glGenRenderbuffers(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&renderbuffers[0]))) - return renderbuffers -} - -// DeleteRenderbuffers deletes the renderbuffer objects whose names are stored -// in the renderbuffers slice. The name zero is reserved by the GL and -// is silently ignored, should it occur in renderbuffers, as are other unused -// names. Once a renderbuffer object is deleted, its name is again unused and -// it has no contents. If a renderbuffer that is currently bound to the -// target GL.RENDERBUFFER is deleted, it is as though BindRenderbuffer had -// been executed with a target of GL.RENDERBUFFER and a name of zero. -// -// If a renderbuffer object is attached to one or more attachment points in -// the currently bound framebuffer, then it as if FramebufferRenderbuffer -// had been called, with a renderbuffer of zero for each attachment point to -// which this image was attached in the currently bound framebuffer. In other -// words, this renderbuffer object is first detached from all attachment -// ponits in the currently bound framebuffer. Note that the renderbuffer -// image is specifically not detached from any non-bound framebuffers. -// -// Error GL.INVALID_VALUE is generated if n is negative. -// -// DeleteRenderbuffers is available in GL version 3.0 or greater. -func (gl *GL) DeleteRenderbuffers(renderbuffers []glbase.Renderbuffer) { - n := len(renderbuffers) - if n == 0 { - return - } - C.gl3_2core_glDeleteRenderbuffers(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&renderbuffers[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glBindRenderbuffer.xml -func (gl *GL) BindRenderbuffer(target glbase.Enum, renderbuffer glbase.Renderbuffer) { - C.gl3_2core_glBindRenderbuffer(gl.funcs, C.GLenum(target), C.GLuint(renderbuffer)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glIsRenderbuffer.xml -func (gl *GL) IsRenderbuffer(renderbuffer glbase.Renderbuffer) bool { - glresult := C.gl3_2core_glIsRenderbuffer(gl.funcs, C.GLuint(renderbuffer)) - return *(*bool)(unsafe.Pointer(&glresult)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glClearBufferfi.xml -func (gl *GL) ClearBufferfi(buffer glbase.Enum, drawbuffer int32, depth float32, stencil int32) { - C.gl3_2core_glClearBufferfi(gl.funcs, C.GLenum(buffer), C.GLint(drawbuffer), C.GLfloat(depth), C.GLint(stencil)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glClearBufferfv.xml -func (gl *GL) ClearBufferfv(buffer glbase.Enum, drawbuffer int32, value []float32) { - C.gl3_2core_glClearBufferfv(gl.funcs, C.GLenum(buffer), C.GLint(drawbuffer), (*C.GLfloat)(unsafe.Pointer(&value[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glClearBufferuiv.xml -func (gl *GL) ClearBufferuiv(buffer glbase.Enum, drawbuffer int32, value []uint32) { - C.gl3_2core_glClearBufferuiv(gl.funcs, C.GLenum(buffer), C.GLint(drawbuffer), (*C.GLuint)(unsafe.Pointer(&value[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glClearBufferiv.xml -func (gl *GL) ClearBufferiv(buffer glbase.Enum, drawbuffer int32, value []int32) { - C.gl3_2core_glClearBufferiv(gl.funcs, C.GLenum(buffer), C.GLint(drawbuffer), (*C.GLint)(unsafe.Pointer(&value[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glGetTexParameterIuiv.xml -func (gl *GL) GetTexParameterIuiv(target, pname glbase.Enum, params []uint32) { - C.gl3_2core_glGetTexParameterIuiv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLuint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glGetTexParameterIiv.xml -func (gl *GL) GetTexParameterIiv(target, pname glbase.Enum, params []int32) { - C.gl3_2core_glGetTexParameterIiv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glTexParameterIuiv.xml -func (gl *GL) TexParameterIuiv(target, pname glbase.Enum, params []uint32) { - C.gl3_2core_glTexParameterIuiv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLuint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glTexParameterIiv.xml -func (gl *GL) TexParameterIiv(target, pname glbase.Enum, params []int32) { - C.gl3_2core_glTexParameterIiv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// Uniform4uiv modifies the value of a uniform variable or a uniform -// variable array. The location of the uniform variable to be modified is -// specified by location, which should be a value returned by GetUniformLocation. -// Uniform4uiv operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single -// uniform variable or a uniform variable array. These functions receive a -// slice with the values to be loaded into a uniform variable or a uniform -// variable array. A slice with length 1 should be used if modifying the value -// of a single uniform variable, and a length of 1 or greater can be used to -// modify an entire array or part of an array. When loading n elements -// starting at an arbitrary position m in a uniform variable array, elements -// m + n - 1 in the array will be replaced with the new values. If m + n - 1 -// is larger than the size of the uniform variable array, values for all -// array elements beyond the end of the array will be ignored. The number -// specified in the name of the command indicates the number of components -// for each element in value, and it should match the number of components in -// the data type of the specified uniform variable (1 for float, int, bool; -// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name -// of the command must match the data type for the specified uniform variable -// as described for Uniform{1|2|3|4}{f|i|ui}. -// -// Uniform1i and Uniform1iv are the only two functions that may be used to -// load uniform variables defined as sampler types. Loading samplers with any -// other function will result in a GL.INVALID_OPERATION error. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) Uniform4uiv(location glbase.Uniform, value []uint32) { - if len(value) == 0 { - return - } - if len(value)%4 != 0 { - panic("invalid value length for Uniform4uiv") - } - count := len(value) / 4 - C.gl3_2core_glUniform4uiv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLuint)(unsafe.Pointer(&value[0]))) -} - -// Uniform3uiv modifies the value of a uniform variable or a uniform -// variable array. The location of the uniform variable to be modified is -// specified by location, which should be a value returned by GetUniformLocation. -// Uniform3uiv operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single -// uniform variable or a uniform variable array. These functions receive a -// slice with the values to be loaded into a uniform variable or a uniform -// variable array. A slice with length 1 should be used if modifying the value -// of a single uniform variable, and a length of 1 or greater can be used to -// modify an entire array or part of an array. When loading n elements -// starting at an arbitrary position m in a uniform variable array, elements -// m + n - 1 in the array will be replaced with the new values. If m + n - 1 -// is larger than the size of the uniform variable array, values for all -// array elements beyond the end of the array will be ignored. The number -// specified in the name of the command indicates the number of components -// for each element in value, and it should match the number of components in -// the data type of the specified uniform variable (1 for float, int, bool; -// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name -// of the command must match the data type for the specified uniform variable -// as described for Uniform{1|2|3|4}{f|i|ui}. -// -// Uniform1i and Uniform1iv are the only two functions that may be used to -// load uniform variables defined as sampler types. Loading samplers with any -// other function will result in a GL.INVALID_OPERATION error. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) Uniform3uiv(location glbase.Uniform, value []uint32) { - if len(value) == 0 { - return - } - if len(value)%3 != 0 { - panic("invalid value length for Uniform3uiv") - } - count := len(value) / 3 - C.gl3_2core_glUniform3uiv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLuint)(unsafe.Pointer(&value[0]))) -} - -// Uniform2uiv modifies the value of a uniform variable or a uniform -// variable array. The location of the uniform variable to be modified is -// specified by location, which should be a value returned by GetUniformLocation. -// Uniform2uiv operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single -// uniform variable or a uniform variable array. These functions receive a -// slice with the values to be loaded into a uniform variable or a uniform -// variable array. A slice with length 1 should be used if modifying the value -// of a single uniform variable, and a length of 1 or greater can be used to -// modify an entire array or part of an array. When loading n elements -// starting at an arbitrary position m in a uniform variable array, elements -// m + n - 1 in the array will be replaced with the new values. If m + n - 1 -// is larger than the size of the uniform variable array, values for all -// array elements beyond the end of the array will be ignored. The number -// specified in the name of the command indicates the number of components -// for each element in value, and it should match the number of components in -// the data type of the specified uniform variable (1 for float, int, bool; -// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name -// of the command must match the data type for the specified uniform variable -// as described for Uniform{1|2|3|4}{f|i|ui}. -// -// Uniform1i and Uniform1iv are the only two functions that may be used to -// load uniform variables defined as sampler types. Loading samplers with any -// other function will result in a GL.INVALID_OPERATION error. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) Uniform2uiv(location glbase.Uniform, value []uint32) { - if len(value) == 0 { - return - } - if len(value)%2 != 0 { - panic("invalid value length for Uniform2uiv") - } - count := len(value) / 2 - C.gl3_2core_glUniform2uiv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLuint)(unsafe.Pointer(&value[0]))) -} - -// Uniform1uiv modifies the value of a uniform variable or a uniform -// variable array. The location of the uniform variable to be modified is -// specified by location, which should be a value returned by GetUniformLocation. -// Uniform1uiv operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single -// uniform variable or a uniform variable array. These functions receive a -// slice with the values to be loaded into a uniform variable or a uniform -// variable array. A slice with length 1 should be used if modifying the value -// of a single uniform variable, and a length of 1 or greater can be used to -// modify an entire array or part of an array. When loading n elements -// starting at an arbitrary position m in a uniform variable array, elements -// m + n - 1 in the array will be replaced with the new values. If m + n - 1 -// is larger than the size of the uniform variable array, values for all -// array elements beyond the end of the array will be ignored. The number -// specified in the name of the command indicates the number of components -// for each element in value, and it should match the number of components in -// the data type of the specified uniform variable (1 for float, int, bool; -// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name -// of the command must match the data type for the specified uniform variable -// as described for Uniform{1|2|3|4}{f|i|ui}. -// -// Uniform1i and Uniform1iv are the only two functions that may be used to -// load uniform variables defined as sampler types. Loading samplers with any -// other function will result in a GL.INVALID_OPERATION error. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) Uniform1uiv(location glbase.Uniform, value []uint32) { - if len(value) == 0 { - return - } - count := len(value) - C.gl3_2core_glUniform1uiv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLuint)(unsafe.Pointer(&value[0]))) -} - -// Uniform4ui modifies the value of a single uniform variable. -// The location of the uniform variable to be modified is specified by -// location, which should be a value returned by GetUniformLocation. -// Uniform4ui operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the -// uniform variable specified by location using the values passed as -// arguments. The number specified in the function should match the number of -// components in the data type of the specified uniform variable (1 for -// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.). -// The suffix f indicates that floating-point values are being passed; the -// suffix i indicates that integer values are being passed; the suffix ui -// indicates that unsigned integer values are being passed, and this type -// should also match the data type of the specified uniform variable. The i -// variants of this function should be used to provide values for uniform -// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui -// variants of this function should be used to provide values for uniform -// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of -// these. The f variants should be used to provide values for uniform -// variables of type float, vec2, vec3, vec4, or arrays of these. Either the -// i, ui or f variants may be used to provide values for uniform variables of -// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable -// will be set to false if the input value is 0 or 0.0f, and it will be set -// to true otherwise. -// -// Uniform1i and Uniform1iv are the only two functions that may be used to -// load uniform variables defined as sampler types. Loading samplers with any -// other function will result in a GL.INVALID_OPERATION error. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) Uniform4ui(location glbase.Uniform, v0, v1, v2, v3 uint32) { - C.gl3_2core_glUniform4ui(gl.funcs, C.GLint(location), C.GLuint(v0), C.GLuint(v1), C.GLuint(v2), C.GLuint(v3)) -} - -// Uniform3ui modifies the value of a single uniform variable. -// The location of the uniform variable to be modified is specified by -// location, which should be a value returned by GetUniformLocation. -// Uniform3ui operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the -// uniform variable specified by location using the values passed as -// arguments. The number specified in the function should match the number of -// components in the data type of the specified uniform variable (1 for -// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.). -// The suffix f indicates that floating-point values are being passed; the -// suffix i indicates that integer values are being passed; the suffix ui -// indicates that unsigned integer values are being passed, and this type -// should also match the data type of the specified uniform variable. The i -// variants of this function should be used to provide values for uniform -// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui -// variants of this function should be used to provide values for uniform -// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of -// these. The f variants should be used to provide values for uniform -// variables of type float, vec2, vec3, vec4, or arrays of these. Either the -// i, ui or f variants may be used to provide values for uniform variables of -// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable -// will be set to false if the input value is 0 or 0.0f, and it will be set -// to true otherwise. -// -// Uniform1i and Uniform1iv are the only two functions that may be used to -// load uniform variables defined as sampler types. Loading samplers with any -// other function will result in a GL.INVALID_OPERATION error. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) Uniform3ui(location glbase.Uniform, v0, v1, v2 uint32) { - C.gl3_2core_glUniform3ui(gl.funcs, C.GLint(location), C.GLuint(v0), C.GLuint(v1), C.GLuint(v2)) -} - -// Uniform2ui modifies the value of a single uniform variable. -// The location of the uniform variable to be modified is specified by -// location, which should be a value returned by GetUniformLocation. -// Uniform2ui operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the -// uniform variable specified by location using the values passed as -// arguments. The number specified in the function should match the number of -// components in the data type of the specified uniform variable (1 for -// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.). -// The suffix f indicates that floating-point values are being passed; the -// suffix i indicates that integer values are being passed; the suffix ui -// indicates that unsigned integer values are being passed, and this type -// should also match the data type of the specified uniform variable. The i -// variants of this function should be used to provide values for uniform -// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui -// variants of this function should be used to provide values for uniform -// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of -// these. The f variants should be used to provide values for uniform -// variables of type float, vec2, vec3, vec4, or arrays of these. Either the -// i, ui or f variants may be used to provide values for uniform variables of -// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable -// will be set to false if the input value is 0 or 0.0f, and it will be set -// to true otherwise. -// -// Uniform1i and Uniform1iv are the only two functions that may be used to -// load uniform variables defined as sampler types. Loading samplers with any -// other function will result in a GL.INVALID_OPERATION error. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) Uniform2ui(location glbase.Uniform, v0, v1 uint32) { - C.gl3_2core_glUniform2ui(gl.funcs, C.GLint(location), C.GLuint(v0), C.GLuint(v1)) -} - -// Uniform1ui modifies the value of a single uniform variable. -// The location of the uniform variable to be modified is specified by -// location, which should be a value returned by GetUniformLocation. -// Uniform1ui operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the -// uniform variable specified by location using the values passed as -// arguments. The number specified in the function should match the number of -// components in the data type of the specified uniform variable (1 for -// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.). -// The suffix f indicates that floating-point values are being passed; the -// suffix i indicates that integer values are being passed; the suffix ui -// indicates that unsigned integer values are being passed, and this type -// should also match the data type of the specified uniform variable. The i -// variants of this function should be used to provide values for uniform -// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui -// variants of this function should be used to provide values for uniform -// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of -// these. The f variants should be used to provide values for uniform -// variables of type float, vec2, vec3, vec4, or arrays of these. Either the -// i, ui or f variants may be used to provide values for uniform variables of -// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable -// will be set to false if the input value is 0 or 0.0f, and it will be set -// to true otherwise. -// -// Uniform1i and Uniform1iv are the only two functions that may be used to -// load uniform variables defined as sampler types. Loading samplers with any -// other function will result in a GL.INVALID_OPERATION error. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) Uniform1ui(location glbase.Uniform, v0 uint32) { - C.gl3_2core_glUniform1ui(gl.funcs, C.GLint(location), C.GLuint(v0)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glGetFragDataLocation.xml -func (gl *GL) GetFragDataLocation(program glbase.Program, name []byte) int32 { - glresult := C.gl3_2core_glGetFragDataLocation(gl.funcs, C.GLuint(program), (*C.GLchar)(unsafe.Pointer(&name[0]))) - return int32(glresult) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glBindFragDataLocation.xml -func (gl *GL) BindFragDataLocation(program glbase.Program, color uint32, name []byte) { - C.gl3_2core_glBindFragDataLocation(gl.funcs, C.GLuint(program), C.GLuint(color), (*C.GLchar)(unsafe.Pointer(&name[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glGetUniformuiv.xml -func (gl *GL) GetUniformuiv(program glbase.Program, location glbase.Uniform, params []uint32) { - C.gl3_2core_glGetUniformuiv(gl.funcs, C.GLuint(program), C.GLint(location), (*C.GLuint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glGetVertexAttribIuiv.xml -func (gl *GL) GetVertexAttribIuiv(index glbase.Attrib, pname glbase.Enum, params []uint32) { - C.gl3_2core_glGetVertexAttribIuiv(gl.funcs, C.GLuint(index), C.GLenum(pname), (*C.GLuint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glGetVertexAttribIiv.xml -func (gl *GL) GetVertexAttribIiv(index glbase.Attrib, pname glbase.Enum, params []int32) { - C.gl3_2core_glGetVertexAttribIiv(gl.funcs, C.GLuint(index), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttribIPointer.xml -func (gl *GL) VertexAttribIPointer(index glbase.Attrib, size int, gltype glbase.Enum, stride int, pointer interface{}) { - var pointer_ptr unsafe.Pointer - var pointer_v = reflect.ValueOf(pointer) - if pointer != nil && pointer_v.Kind() != reflect.Slice { - panic("parameter pointer must be a slice") - } - if pointer != nil { - pointer_ptr = unsafe.Pointer(pointer_v.Index(0).Addr().Pointer()) - } - C.gl3_2core_glVertexAttribIPointer(gl.funcs, C.GLuint(index), C.GLint(size), C.GLenum(gltype), C.GLsizei(stride), pointer_ptr) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glEndConditionalRender.xml -func (gl *GL) EndConditionalRender() { - C.gl3_2core_glEndConditionalRender(gl.funcs) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glBeginConditionalRender.xml -func (gl *GL) BeginConditionalRender(id uint32, mode glbase.Enum) { - C.gl3_2core_glBeginConditionalRender(gl.funcs, C.GLuint(id), C.GLenum(mode)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glClampColor.xml -func (gl *GL) ClampColor(target, clamp glbase.Enum) { - C.gl3_2core_glClampColor(gl.funcs, C.GLenum(target), C.GLenum(clamp)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glGetTransformFeedbackVarying.xml -func (gl *GL) GetTransformFeedbackVarying(program glbase.Program, index uint32, bufSize int32, length []int32, size []int, gltype []glbase.Enum, name []byte) { - C.gl3_2core_glGetTransformFeedbackVarying(gl.funcs, C.GLuint(program), C.GLuint(index), C.GLsizei(bufSize), (*C.GLsizei)(unsafe.Pointer(&length[0])), (*C.GLsizei)(unsafe.Pointer(&size[0])), (*C.GLenum)(unsafe.Pointer(&gltype[0])), (*C.GLchar)(unsafe.Pointer(&name[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glBindBufferBase.xml -func (gl *GL) BindBufferBase(target glbase.Enum, index uint32, buffer glbase.Buffer) { - C.gl3_2core_glBindBufferBase(gl.funcs, C.GLenum(target), C.GLuint(index), C.GLuint(buffer)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glBindBufferRange.xml -func (gl *GL) BindBufferRange(target glbase.Enum, index uint32, buffer glbase.Buffer, offset, size int) { - C.gl3_2core_glBindBufferRange(gl.funcs, C.GLenum(target), C.GLuint(index), C.GLuint(buffer), C.GLintptr(offset), C.GLsizeiptr(size)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glEndTransformFeedback.xml -func (gl *GL) EndTransformFeedback() { - C.gl3_2core_glEndTransformFeedback(gl.funcs) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glBeginTransformFeedback.xml -func (gl *GL) BeginTransformFeedback(primitiveMode glbase.Enum) { - C.gl3_2core_glBeginTransformFeedback(gl.funcs, C.GLenum(primitiveMode)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glIsEnabledi.xml -func (gl *GL) IsEnabledi(target glbase.Enum, index uint32) bool { - glresult := C.gl3_2core_glIsEnabledi(gl.funcs, C.GLenum(target), C.GLuint(index)) - return *(*bool)(unsafe.Pointer(&glresult)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glDisablei.xml -func (gl *GL) Disablei(target glbase.Enum, index uint32) { - C.gl3_2core_glDisablei(gl.funcs, C.GLenum(target), C.GLuint(index)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glEnablei.xml -func (gl *GL) Enablei(target glbase.Enum, index uint32) { - C.gl3_2core_glEnablei(gl.funcs, C.GLenum(target), C.GLuint(index)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glGetIntegeri_v.xml -func (gl *GL) GetIntegeri_v(target glbase.Enum, index uint32, data []int32) { - C.gl3_2core_glGetIntegeri_v(gl.funcs, C.GLenum(target), C.GLuint(index), (*C.GLint)(unsafe.Pointer(&data[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glGetBooleani_v.xml -func (gl *GL) GetBooleani_v(target glbase.Enum, index uint32, data []bool) { - C.gl3_2core_glGetBooleani_v(gl.funcs, C.GLenum(target), C.GLuint(index), (*C.GLboolean)(unsafe.Pointer(&data[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glColorMaski.xml -func (gl *GL) ColorMaski(index uint32, r, g, b, a bool) { - C.gl3_2core_glColorMaski(gl.funcs, C.GLuint(index), *(*C.GLboolean)(unsafe.Pointer(&r)), *(*C.GLboolean)(unsafe.Pointer(&g)), *(*C.GLboolean)(unsafe.Pointer(&b)), *(*C.GLboolean)(unsafe.Pointer(&a))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glCopyBufferSubData.xml -func (gl *GL) CopyBufferSubData(readTarget, writeTarget glbase.Enum, readOffset, writeOffset, size int) { - C.gl3_2core_glCopyBufferSubData(gl.funcs, C.GLenum(readTarget), C.GLenum(writeTarget), C.GLintptr(readOffset), C.GLintptr(writeOffset), C.GLsizeiptr(size)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glUniformBlockBinding.xml -func (gl *GL) UniformBlockBinding(program glbase.Program, v0, v1 uint32) { - C.gl3_2core_glUniformBlockBinding(gl.funcs, C.GLuint(program), C.GLuint(v0), C.GLuint(v1)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glGetActiveUniformBlockName.xml -func (gl *GL) GetActiveUniformBlockName(program glbase.Program, uniformBlockIndex uint32, bufSize int32, length []int32, uniformBlockName []byte) { - C.gl3_2core_glGetActiveUniformBlockName(gl.funcs, C.GLuint(program), C.GLuint(uniformBlockIndex), C.GLsizei(bufSize), (*C.GLsizei)(unsafe.Pointer(&length[0])), (*C.GLchar)(unsafe.Pointer(&uniformBlockName[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glGetActiveUniformBlockiv.xml -func (gl *GL) GetActiveUniformBlockiv(program glbase.Program, uniformBlockIndex uint32, pname glbase.Enum, params []int32) { - C.gl3_2core_glGetActiveUniformBlockiv(gl.funcs, C.GLuint(program), C.GLuint(uniformBlockIndex), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glGetUniformBlockIndex.xml -func (gl *GL) GetUniformBlockIndex(program glbase.Program, uniformBlockName []byte) uint32 { - glresult := C.gl3_2core_glGetUniformBlockIndex(gl.funcs, C.GLuint(program), (*C.GLchar)(unsafe.Pointer(&uniformBlockName[0]))) - return uint32(glresult) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glGetActiveUniformName.xml -func (gl *GL) GetActiveUniformName(program glbase.Program, uniformIndex uint32, bufSize int32, length []int32, uniformName []byte) { - C.gl3_2core_glGetActiveUniformName(gl.funcs, C.GLuint(program), C.GLuint(uniformIndex), C.GLsizei(bufSize), (*C.GLsizei)(unsafe.Pointer(&length[0])), (*C.GLchar)(unsafe.Pointer(&uniformName[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glGetActiveUniformsiv.xml -func (gl *GL) GetActiveUniformsiv(program glbase.Program, uniformCount int32, uniformIndices []uint32, pname glbase.Enum, params []int32) { - C.gl3_2core_glGetActiveUniformsiv(gl.funcs, C.GLuint(program), C.GLsizei(uniformCount), (*C.GLuint)(unsafe.Pointer(&uniformIndices[0])), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glPrimitiveRestartIndex.xml -func (gl *GL) PrimitiveRestartIndex(index uint32) { - C.gl3_2core_glPrimitiveRestartIndex(gl.funcs, C.GLuint(index)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glTexBuffer.xml -func (gl *GL) TexBuffer(target, internalFormat glbase.Enum, buffer glbase.Buffer) { - C.gl3_2core_glTexBuffer(gl.funcs, C.GLenum(target), C.GLenum(internalFormat), C.GLuint(buffer)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glDrawElementsInstanced.xml -func (gl *GL) DrawElementsInstanced(mode glbase.Enum, count int, gltype glbase.Enum, indices interface{}, instancecount int32) { - var indices_ptr unsafe.Pointer - var indices_v = reflect.ValueOf(indices) - if indices != nil && indices_v.Kind() != reflect.Slice { - panic("parameter indices must be a slice") - } - if indices != nil { - indices_ptr = unsafe.Pointer(indices_v.Index(0).Addr().Pointer()) - } - C.gl3_2core_glDrawElementsInstanced(gl.funcs, C.GLenum(mode), C.GLsizei(count), C.GLenum(gltype), indices_ptr, C.GLsizei(instancecount)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glDrawArraysInstanced.xml -func (gl *GL) DrawArraysInstanced(mode glbase.Enum, first, count int, instancecount int32) { - C.gl3_2core_glDrawArraysInstanced(gl.funcs, C.GLenum(mode), C.GLint(first), C.GLsizei(count), C.GLsizei(instancecount)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glSampleMaski.xml -func (gl *GL) SampleMaski(index uint32, mask glbase.Bitfield) { - C.gl3_2core_glSampleMaski(gl.funcs, C.GLuint(index), C.GLbitfield(mask)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glGetMultisamplefv.xml -func (gl *GL) GetMultisamplefv(pname glbase.Enum, index uint32, val []float32) { - C.gl3_2core_glGetMultisamplefv(gl.funcs, C.GLenum(pname), C.GLuint(index), (*C.GLfloat)(unsafe.Pointer(&val[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glTexImage3DMultisample.xml -func (gl *GL) TexImage3DMultisample(target glbase.Enum, samples, internalFormat int32, width, height int, depth int32, fixedsamplelocations bool) { - C.gl3_2core_glTexImage3DMultisample(gl.funcs, C.GLenum(target), C.GLsizei(samples), C.GLint(internalFormat), C.GLsizei(width), C.GLsizei(height), C.GLsizei(depth), *(*C.GLboolean)(unsafe.Pointer(&fixedsamplelocations))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glTexImage2DMultisample.xml -func (gl *GL) TexImage2DMultisample(target glbase.Enum, samples, internalFormat int32, width, height int, fixedsamplelocations bool) { - C.gl3_2core_glTexImage2DMultisample(gl.funcs, C.GLenum(target), C.GLsizei(samples), C.GLint(internalFormat), C.GLsizei(width), C.GLsizei(height), *(*C.GLboolean)(unsafe.Pointer(&fixedsamplelocations))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glGetSynciv.xml -func (gl *GL) GetSynciv(sync glbase.Sync, pname glbase.Enum, bufSize int32, length, values []int32) { - C.gl3_2core_glGetSynciv(gl.funcs, C.GLsync(unsafe.Pointer(sync)), C.GLenum(pname), C.GLsizei(bufSize), (*C.GLsizei)(unsafe.Pointer(&length[0])), (*C.GLint)(unsafe.Pointer(&values[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glGetInteger64v.xml -func (gl *GL) GetInteger64v(pname glbase.Enum, params []int64) { - C.gl3_2core_glGetInteger64v(gl.funcs, C.GLenum(pname), (*C.GLint64)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glWaitSync.xml -func (gl *GL) WaitSync(sync glbase.Sync, flags glbase.Bitfield, timeout uint64) { - C.gl3_2core_glWaitSync(gl.funcs, C.GLsync(unsafe.Pointer(sync)), C.GLbitfield(flags), C.GLuint64(timeout)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glClientWaitSync.xml -func (gl *GL) ClientWaitSync(sync glbase.Sync, flags glbase.Bitfield, timeout uint64) glbase.Enum { - glresult := C.gl3_2core_glClientWaitSync(gl.funcs, C.GLsync(unsafe.Pointer(sync)), C.GLbitfield(flags), C.GLuint64(timeout)) - return glbase.Enum(glresult) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glDeleteSync.xml -func (gl *GL) DeleteSync(sync glbase.Sync) { - C.gl3_2core_glDeleteSync(gl.funcs, C.GLsync(unsafe.Pointer(sync))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glIsSync.xml -func (gl *GL) IsSync(sync glbase.Sync) bool { - glresult := C.gl3_2core_glIsSync(gl.funcs, C.GLsync(unsafe.Pointer(sync))) - return *(*bool)(unsafe.Pointer(&glresult)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glFenceSync.xml -func (gl *GL) FenceSync(condition glbase.Enum, flags glbase.Bitfield) glbase.Sync { - glresult := C.gl3_2core_glFenceSync(gl.funcs, C.GLenum(condition), C.GLbitfield(flags)) - return glbase.Sync(unsafe.Pointer(glresult)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glProvokingVertex.xml -func (gl *GL) ProvokingVertex(mode glbase.Enum) { - C.gl3_2core_glProvokingVertex(gl.funcs, C.GLenum(mode)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glDrawElementsInstancedBaseVertex.xml -func (gl *GL) DrawElementsInstancedBaseVertex(mode glbase.Enum, count int, gltype glbase.Enum, indices interface{}, instancecount, basevertex int32) { - var indices_ptr unsafe.Pointer - var indices_v = reflect.ValueOf(indices) - if indices != nil && indices_v.Kind() != reflect.Slice { - panic("parameter indices must be a slice") - } - if indices != nil { - indices_ptr = unsafe.Pointer(indices_v.Index(0).Addr().Pointer()) - } - C.gl3_2core_glDrawElementsInstancedBaseVertex(gl.funcs, C.GLenum(mode), C.GLsizei(count), C.GLenum(gltype), indices_ptr, C.GLsizei(instancecount), C.GLint(basevertex)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glDrawRangeElementsBaseVertex.xml -func (gl *GL) DrawRangeElementsBaseVertex(mode glbase.Enum, start, end uint32, count int, gltype glbase.Enum, indices interface{}, basevertex int32) { - var indices_ptr unsafe.Pointer - var indices_v = reflect.ValueOf(indices) - if indices != nil && indices_v.Kind() != reflect.Slice { - panic("parameter indices must be a slice") - } - if indices != nil { - indices_ptr = unsafe.Pointer(indices_v.Index(0).Addr().Pointer()) - } - C.gl3_2core_glDrawRangeElementsBaseVertex(gl.funcs, C.GLenum(mode), C.GLuint(start), C.GLuint(end), C.GLsizei(count), C.GLenum(gltype), indices_ptr, C.GLint(basevertex)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glDrawElementsBaseVertex.xml -func (gl *GL) DrawElementsBaseVertex(mode glbase.Enum, count int, gltype glbase.Enum, indices interface{}, basevertex int32) { - var indices_ptr unsafe.Pointer - var indices_v = reflect.ValueOf(indices) - if indices != nil && indices_v.Kind() != reflect.Slice { - panic("parameter indices must be a slice") - } - if indices != nil { - indices_ptr = unsafe.Pointer(indices_v.Index(0).Addr().Pointer()) - } - C.gl3_2core_glDrawElementsBaseVertex(gl.funcs, C.GLenum(mode), C.GLsizei(count), C.GLenum(gltype), indices_ptr, C.GLint(basevertex)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glFramebufferTexture.xml -func (gl *GL) FramebufferTexture(target, attachment glbase.Enum, texture glbase.Texture, level int) { - C.gl3_2core_glFramebufferTexture(gl.funcs, C.GLenum(target), C.GLenum(attachment), C.GLuint(texture), C.GLint(level)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glGetBufferParameteri64v.xml -func (gl *GL) GetBufferParameteri64v(target, pname glbase.Enum, params []int64) { - C.gl3_2core_glGetBufferParameteri64v(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint64)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glGetInteger64i_v.xml -func (gl *GL) GetInteger64i_v(target glbase.Enum, index uint32, data []int64) { - C.gl3_2core_glGetInteger64i_v(gl.funcs, C.GLenum(target), C.GLuint(index), (*C.GLint64)(unsafe.Pointer(&data[0]))) -} diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/gl/3.3compat/funcs.cpp b/Godeps/_workspace/src/github.com/obscuren/qml/gl/3.3compat/funcs.cpp deleted file mode 100644 index 65c02b7de..000000000 --- a/Godeps/_workspace/src/github.com/obscuren/qml/gl/3.3compat/funcs.cpp +++ /dev/null @@ -1,4488 +0,0 @@ - -// ** file automatically generated by glgen -- do not edit manually ** - -#include -#include - -#include "funcs.h" - -void *gl3_3compat_funcs() { - QOpenGLFunctions_3_3_Compatibility* funcs = QOpenGLContext::currentContext()->versionFunctions(); - if (!funcs) { - return 0; - } - funcs->initializeOpenGLFunctions(); - return funcs; -} - - -void gl3_3compat_glViewport(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glViewport(x, y, width, height); -} - -void gl3_3compat_glDepthRange(void *_glfuncs, GLdouble nearVal, GLdouble farVal) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDepthRange(nearVal, farVal); -} - -GLboolean gl3_3compat_glIsEnabled(void *_glfuncs, GLenum cap) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glIsEnabled(cap); -} - -void gl3_3compat_glGetTexLevelParameteriv(void *_glfuncs, GLenum target, GLint level, GLenum pname, GLint* params) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetTexLevelParameteriv(target, level, pname, params); -} - -void gl3_3compat_glGetTexLevelParameterfv(void *_glfuncs, GLenum target, GLint level, GLenum pname, GLfloat* params) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetTexLevelParameterfv(target, level, pname, params); -} - -void gl3_3compat_glGetTexParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetTexParameteriv(target, pname, params); -} - -void gl3_3compat_glGetTexParameterfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetTexParameterfv(target, pname, params); -} - -void gl3_3compat_glGetTexImage(void *_glfuncs, GLenum target, GLint level, GLenum format, GLenum gltype, GLvoid* pixels) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetTexImage(target, level, format, gltype, pixels); -} - -void gl3_3compat_glGetIntegerv(void *_glfuncs, GLenum pname, GLint* params) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetIntegerv(pname, params); -} - -void gl3_3compat_glGetFloatv(void *_glfuncs, GLenum pname, GLfloat* params) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetFloatv(pname, params); -} - -GLenum gl3_3compat_glGetError(void *_glfuncs) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glGetError(); -} - -void gl3_3compat_glGetDoublev(void *_glfuncs, GLenum pname, GLdouble* params) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetDoublev(pname, params); -} - -void gl3_3compat_glGetBooleanv(void *_glfuncs, GLenum pname, GLboolean* params) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetBooleanv(pname, params); -} - -void gl3_3compat_glReadPixels(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum gltype, GLvoid* pixels) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glReadPixels(x, y, width, height, format, gltype, pixels); -} - -void gl3_3compat_glReadBuffer(void *_glfuncs, GLenum mode) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glReadBuffer(mode); -} - -void gl3_3compat_glPixelStorei(void *_glfuncs, GLenum pname, GLint param) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glPixelStorei(pname, param); -} - -void gl3_3compat_glPixelStoref(void *_glfuncs, GLenum pname, GLfloat param) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glPixelStoref(pname, param); -} - -void gl3_3compat_glDepthFunc(void *_glfuncs, GLenum glfunc) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDepthFunc(glfunc); -} - -void gl3_3compat_glStencilOp(void *_glfuncs, GLenum fail, GLenum zfail, GLenum zpass) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glStencilOp(fail, zfail, zpass); -} - -void gl3_3compat_glStencilFunc(void *_glfuncs, GLenum glfunc, GLint ref, GLuint mask) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glStencilFunc(glfunc, ref, mask); -} - -void gl3_3compat_glLogicOp(void *_glfuncs, GLenum opcode) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glLogicOp(opcode); -} - -void gl3_3compat_glBlendFunc(void *_glfuncs, GLenum sfactor, GLenum dfactor) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glBlendFunc(sfactor, dfactor); -} - -void gl3_3compat_glFlush(void *_glfuncs) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glFlush(); -} - -void gl3_3compat_glFinish(void *_glfuncs) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glFinish(); -} - -void gl3_3compat_glEnable(void *_glfuncs, GLenum cap) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glEnable(cap); -} - -void gl3_3compat_glDisable(void *_glfuncs, GLenum cap) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDisable(cap); -} - -void gl3_3compat_glDepthMask(void *_glfuncs, GLboolean flag) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDepthMask(flag); -} - -void gl3_3compat_glColorMask(void *_glfuncs, GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColorMask(red, green, blue, alpha); -} - -void gl3_3compat_glStencilMask(void *_glfuncs, GLuint mask) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glStencilMask(mask); -} - -void gl3_3compat_glClearDepth(void *_glfuncs, GLdouble depth) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glClearDepth(depth); -} - -void gl3_3compat_glClearStencil(void *_glfuncs, GLint s) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glClearStencil(s); -} - -void gl3_3compat_glClearColor(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glClearColor(red, green, blue, alpha); -} - -void gl3_3compat_glClear(void *_glfuncs, GLbitfield mask) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glClear(mask); -} - -void gl3_3compat_glDrawBuffer(void *_glfuncs, GLenum mode) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDrawBuffer(mode); -} - -void gl3_3compat_glTexImage2D(void *_glfuncs, GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum gltype, const GLvoid* pixels) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexImage2D(target, level, internalFormat, width, height, border, format, gltype, pixels); -} - -void gl3_3compat_glTexImage1D(void *_glfuncs, GLenum target, GLint level, GLint internalFormat, GLsizei width, GLint border, GLenum format, GLenum gltype, const GLvoid* pixels) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexImage1D(target, level, internalFormat, width, border, format, gltype, pixels); -} - -void gl3_3compat_glTexParameteriv(void *_glfuncs, GLenum target, GLenum pname, const GLint* params) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexParameteriv(target, pname, params); -} - -void gl3_3compat_glTexParameteri(void *_glfuncs, GLenum target, GLenum pname, GLint param) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexParameteri(target, pname, param); -} - -void gl3_3compat_glTexParameterfv(void *_glfuncs, GLenum target, GLenum pname, const GLfloat* params) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexParameterfv(target, pname, params); -} - -void gl3_3compat_glTexParameterf(void *_glfuncs, GLenum target, GLenum pname, GLfloat param) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexParameterf(target, pname, param); -} - -void gl3_3compat_glScissor(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glScissor(x, y, width, height); -} - -void gl3_3compat_glPolygonMode(void *_glfuncs, GLenum face, GLenum mode) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glPolygonMode(face, mode); -} - -void gl3_3compat_glPointSize(void *_glfuncs, GLfloat size) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glPointSize(size); -} - -void gl3_3compat_glLineWidth(void *_glfuncs, GLfloat width) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glLineWidth(width); -} - -void gl3_3compat_glHint(void *_glfuncs, GLenum target, GLenum mode) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glHint(target, mode); -} - -void gl3_3compat_glFrontFace(void *_glfuncs, GLenum mode) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glFrontFace(mode); -} - -void gl3_3compat_glCullFace(void *_glfuncs, GLenum mode) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glCullFace(mode); -} - -void gl3_3compat_glIndexubv(void *_glfuncs, const GLubyte* c) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glIndexubv(c); -} - -void gl3_3compat_glIndexub(void *_glfuncs, GLubyte c) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glIndexub(c); -} - -GLboolean gl3_3compat_glIsTexture(void *_glfuncs, GLuint texture) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glIsTexture(texture); -} - -void gl3_3compat_glGenTextures(void *_glfuncs, GLsizei n, GLuint* textures) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGenTextures(n, textures); -} - -void gl3_3compat_glDeleteTextures(void *_glfuncs, GLsizei n, const GLuint* textures) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDeleteTextures(n, textures); -} - -void gl3_3compat_glBindTexture(void *_glfuncs, GLenum target, GLuint texture) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glBindTexture(target, texture); -} - -void gl3_3compat_glTexSubImage2D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum gltype, const GLvoid* pixels) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexSubImage2D(target, level, xoffset, yoffset, width, height, format, gltype, pixels); -} - -void gl3_3compat_glTexSubImage1D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum gltype, const GLvoid* pixels) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexSubImage1D(target, level, xoffset, width, format, gltype, pixels); -} - -void gl3_3compat_glCopyTexSubImage2D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glCopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height); -} - -void gl3_3compat_glCopyTexSubImage1D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glCopyTexSubImage1D(target, level, xoffset, x, y, width); -} - -void gl3_3compat_glCopyTexImage2D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glCopyTexImage2D(target, level, internalFormat, x, y, width, height, border); -} - -void gl3_3compat_glCopyTexImage1D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLint border) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glCopyTexImage1D(target, level, internalFormat, x, y, width, border); -} - -void gl3_3compat_glPolygonOffset(void *_glfuncs, GLfloat factor, GLfloat units) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glPolygonOffset(factor, units); -} - -void gl3_3compat_glDrawElements(void *_glfuncs, GLenum mode, GLsizei count, GLenum gltype, const GLvoid* indices) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDrawElements(mode, count, gltype, indices); -} - -void gl3_3compat_glDrawArrays(void *_glfuncs, GLenum mode, GLint first, GLsizei count) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDrawArrays(mode, first, count); -} - -void gl3_3compat_glCopyTexSubImage3D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glCopyTexSubImage3D(target, level, xoffset, yoffset, zoffset, x, y, width, height); -} - -void gl3_3compat_glTexSubImage3D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum gltype, const GLvoid* pixels) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, gltype, pixels); -} - -void gl3_3compat_glTexImage3D(void *_glfuncs, GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum gltype, const GLvoid* pixels) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexImage3D(target, level, internalFormat, width, height, depth, border, format, gltype, pixels); -} - -void gl3_3compat_glDrawRangeElements(void *_glfuncs, GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum gltype, const GLvoid* indices) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDrawRangeElements(mode, start, end, count, gltype, indices); -} - -void gl3_3compat_glBlendEquation(void *_glfuncs, GLenum mode) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glBlendEquation(mode); -} - -void gl3_3compat_glBlendColor(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glBlendColor(red, green, blue, alpha); -} - -void gl3_3compat_glGetCompressedTexImage(void *_glfuncs, GLenum target, GLint level, GLvoid* img) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetCompressedTexImage(target, level, img); -} - -void gl3_3compat_glCompressedTexSubImage1D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid* data) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glCompressedTexSubImage1D(target, level, xoffset, width, format, imageSize, data); -} - -void gl3_3compat_glCompressedTexSubImage2D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid* data) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glCompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, imageSize, data); -} - -void gl3_3compat_glCompressedTexSubImage3D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid* data) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glCompressedTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data); -} - -void gl3_3compat_glCompressedTexImage1D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid* data) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glCompressedTexImage1D(target, level, internalFormat, width, border, imageSize, data); -} - -void gl3_3compat_glCompressedTexImage2D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid* data) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glCompressedTexImage2D(target, level, internalFormat, width, height, border, imageSize, data); -} - -void gl3_3compat_glCompressedTexImage3D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid* data) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glCompressedTexImage3D(target, level, internalFormat, width, height, depth, border, imageSize, data); -} - -void gl3_3compat_glSampleCoverage(void *_glfuncs, GLfloat value, GLboolean invert) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glSampleCoverage(value, invert); -} - -void gl3_3compat_glActiveTexture(void *_glfuncs, GLenum texture) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glActiveTexture(texture); -} - -void gl3_3compat_glPointParameteriv(void *_glfuncs, GLenum pname, const GLint* params) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glPointParameteriv(pname, params); -} - -void gl3_3compat_glPointParameteri(void *_glfuncs, GLenum pname, GLint param) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glPointParameteri(pname, param); -} - -void gl3_3compat_glPointParameterfv(void *_glfuncs, GLenum pname, const GLfloat* params) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glPointParameterfv(pname, params); -} - -void gl3_3compat_glPointParameterf(void *_glfuncs, GLenum pname, GLfloat param) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glPointParameterf(pname, param); -} - -void gl3_3compat_glMultiDrawArrays(void *_glfuncs, GLenum mode, const GLint* first, const GLsizei* count, GLsizei drawcount) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiDrawArrays(mode, first, count, drawcount); -} - -void gl3_3compat_glBlendFuncSeparate(void *_glfuncs, GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glBlendFuncSeparate(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha); -} - -void gl3_3compat_glGetBufferParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetBufferParameteriv(target, pname, params); -} - -GLboolean gl3_3compat_glUnmapBuffer(void *_glfuncs, GLenum target) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glUnmapBuffer(target); -} - -void gl3_3compat_glGetBufferSubData(void *_glfuncs, GLenum target, GLintptr offset, GLsizeiptr size, GLvoid* data) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetBufferSubData(target, offset, size, data); -} - -void gl3_3compat_glBufferSubData(void *_glfuncs, GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glBufferSubData(target, offset, size, data); -} - -void gl3_3compat_glBufferData(void *_glfuncs, GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glBufferData(target, size, data, usage); -} - -GLboolean gl3_3compat_glIsBuffer(void *_glfuncs, GLuint buffer) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glIsBuffer(buffer); -} - -void gl3_3compat_glGenBuffers(void *_glfuncs, GLsizei n, GLuint* buffers) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGenBuffers(n, buffers); -} - -void gl3_3compat_glDeleteBuffers(void *_glfuncs, GLsizei n, const GLuint* buffers) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDeleteBuffers(n, buffers); -} - -void gl3_3compat_glBindBuffer(void *_glfuncs, GLenum target, GLuint buffer) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glBindBuffer(target, buffer); -} - -void gl3_3compat_glGetQueryObjectuiv(void *_glfuncs, GLuint id, GLenum pname, GLuint* params) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetQueryObjectuiv(id, pname, params); -} - -void gl3_3compat_glGetQueryObjectiv(void *_glfuncs, GLuint id, GLenum pname, GLint* params) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetQueryObjectiv(id, pname, params); -} - -void gl3_3compat_glGetQueryiv(void *_glfuncs, GLenum target, GLenum pname, GLint* params) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetQueryiv(target, pname, params); -} - -void gl3_3compat_glEndQuery(void *_glfuncs, GLenum target) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glEndQuery(target); -} - -void gl3_3compat_glBeginQuery(void *_glfuncs, GLenum target, GLuint id) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glBeginQuery(target, id); -} - -GLboolean gl3_3compat_glIsQuery(void *_glfuncs, GLuint id) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glIsQuery(id); -} - -void gl3_3compat_glDeleteQueries(void *_glfuncs, GLsizei n, const GLuint* ids) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDeleteQueries(n, ids); -} - -void gl3_3compat_glGenQueries(void *_glfuncs, GLsizei n, GLuint* ids) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGenQueries(n, ids); -} - -void gl3_3compat_glVertexAttribPointer(void *_glfuncs, GLuint index, GLint size, GLenum gltype, GLboolean normalized, GLsizei stride, const GLvoid* offset) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttribPointer(index, size, gltype, normalized, stride, offset); -} - -void gl3_3compat_glValidateProgram(void *_glfuncs, GLuint program) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glValidateProgram(program); -} - -void gl3_3compat_glUniformMatrix4fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniformMatrix4fv(location, count, transpose, value); -} - -void gl3_3compat_glUniformMatrix3fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniformMatrix3fv(location, count, transpose, value); -} - -void gl3_3compat_glUniformMatrix2fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniformMatrix2fv(location, count, transpose, value); -} - -void gl3_3compat_glUniform4iv(void *_glfuncs, GLint location, GLsizei count, const GLint* value) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniform4iv(location, count, value); -} - -void gl3_3compat_glUniform3iv(void *_glfuncs, GLint location, GLsizei count, const GLint* value) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniform3iv(location, count, value); -} - -void gl3_3compat_glUniform2iv(void *_glfuncs, GLint location, GLsizei count, const GLint* value) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniform2iv(location, count, value); -} - -void gl3_3compat_glUniform1iv(void *_glfuncs, GLint location, GLsizei count, const GLint* value) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniform1iv(location, count, value); -} - -void gl3_3compat_glUniform4fv(void *_glfuncs, GLint location, GLsizei count, const GLfloat* value) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniform4fv(location, count, value); -} - -void gl3_3compat_glUniform3fv(void *_glfuncs, GLint location, GLsizei count, const GLfloat* value) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniform3fv(location, count, value); -} - -void gl3_3compat_glUniform2fv(void *_glfuncs, GLint location, GLsizei count, const GLfloat* value) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniform2fv(location, count, value); -} - -void gl3_3compat_glUniform1fv(void *_glfuncs, GLint location, GLsizei count, const GLfloat* value) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniform1fv(location, count, value); -} - -void gl3_3compat_glUniform4i(void *_glfuncs, GLint location, GLint v0, GLint v1, GLint v2, GLint v3) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniform4i(location, v0, v1, v2, v3); -} - -void gl3_3compat_glUniform3i(void *_glfuncs, GLint location, GLint v0, GLint v1, GLint v2) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniform3i(location, v0, v1, v2); -} - -void gl3_3compat_glUniform2i(void *_glfuncs, GLint location, GLint v0, GLint v1) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniform2i(location, v0, v1); -} - -void gl3_3compat_glUniform1i(void *_glfuncs, GLint location, GLint v0) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniform1i(location, v0); -} - -void gl3_3compat_glUniform4f(void *_glfuncs, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniform4f(location, v0, v1, v2, v3); -} - -void gl3_3compat_glUniform3f(void *_glfuncs, GLint location, GLfloat v0, GLfloat v1, GLfloat v2) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniform3f(location, v0, v1, v2); -} - -void gl3_3compat_glUniform2f(void *_glfuncs, GLint location, GLfloat v0, GLfloat v1) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniform2f(location, v0, v1); -} - -void gl3_3compat_glUniform1f(void *_glfuncs, GLint location, GLfloat v0) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniform1f(location, v0); -} - -void gl3_3compat_glUseProgram(void *_glfuncs, GLuint program) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUseProgram(program); -} - -void gl3_3compat_glShaderSource(void *_glfuncs, GLuint shader, GLsizei count, const GLchar** source, const GLint* length) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glShaderSource(shader, count, source, length); -} - -void gl3_3compat_glLinkProgram(void *_glfuncs, GLuint program) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glLinkProgram(program); -} - -GLboolean gl3_3compat_glIsShader(void *_glfuncs, GLuint shader) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glIsShader(shader); -} - -GLboolean gl3_3compat_glIsProgram(void *_glfuncs, GLuint program) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glIsProgram(program); -} - -void gl3_3compat_glGetVertexAttribiv(void *_glfuncs, GLuint index, GLenum pname, GLint* params) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetVertexAttribiv(index, pname, params); -} - -void gl3_3compat_glGetVertexAttribfv(void *_glfuncs, GLuint index, GLenum pname, GLfloat* params) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetVertexAttribfv(index, pname, params); -} - -void gl3_3compat_glGetVertexAttribdv(void *_glfuncs, GLuint index, GLenum pname, GLdouble* params) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetVertexAttribdv(index, pname, params); -} - -void gl3_3compat_glGetUniformiv(void *_glfuncs, GLuint program, GLint location, GLint* params) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetUniformiv(program, location, params); -} - -void gl3_3compat_glGetUniformfv(void *_glfuncs, GLuint program, GLint location, GLfloat* params) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetUniformfv(program, location, params); -} - -GLint gl3_3compat_glGetUniformLocation(void *_glfuncs, GLuint program, const GLchar* name) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glGetUniformLocation(program, name); -} - -void gl3_3compat_glGetShaderSource(void *_glfuncs, GLuint shader, GLsizei bufSize, GLsizei* length, GLchar* source) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetShaderSource(shader, bufSize, length, source); -} - -void gl3_3compat_glGetShaderInfoLog(void *_glfuncs, GLuint shader, GLsizei bufSize, GLsizei* length, GLchar* infoLog) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetShaderInfoLog(shader, bufSize, length, infoLog); -} - -void gl3_3compat_glGetShaderiv(void *_glfuncs, GLuint shader, GLenum pname, GLint* params) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetShaderiv(shader, pname, params); -} - -void gl3_3compat_glGetProgramInfoLog(void *_glfuncs, GLuint program, GLsizei bufSize, GLsizei* length, GLchar* infoLog) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetProgramInfoLog(program, bufSize, length, infoLog); -} - -void gl3_3compat_glGetProgramiv(void *_glfuncs, GLuint program, GLenum pname, GLint* params) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetProgramiv(program, pname, params); -} - -GLint gl3_3compat_glGetAttribLocation(void *_glfuncs, GLuint program, const GLchar* name) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glGetAttribLocation(program, name); -} - -void gl3_3compat_glGetAttachedShaders(void *_glfuncs, GLuint program, GLsizei maxCount, GLsizei* count, GLuint* obj) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetAttachedShaders(program, maxCount, count, obj); -} - -void gl3_3compat_glGetActiveUniform(void *_glfuncs, GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLint* size, GLenum* gltype, GLchar* name) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetActiveUniform(program, index, bufSize, length, size, gltype, name); -} - -void gl3_3compat_glGetActiveAttrib(void *_glfuncs, GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLint* size, GLenum* gltype, GLchar* name) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetActiveAttrib(program, index, bufSize, length, size, gltype, name); -} - -void gl3_3compat_glEnableVertexAttribArray(void *_glfuncs, GLuint index) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glEnableVertexAttribArray(index); -} - -void gl3_3compat_glDisableVertexAttribArray(void *_glfuncs, GLuint index) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDisableVertexAttribArray(index); -} - -void gl3_3compat_glDetachShader(void *_glfuncs, GLuint program, GLuint shader) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDetachShader(program, shader); -} - -void gl3_3compat_glDeleteShader(void *_glfuncs, GLuint shader) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDeleteShader(shader); -} - -void gl3_3compat_glDeleteProgram(void *_glfuncs, GLuint program) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDeleteProgram(program); -} - -GLuint gl3_3compat_glCreateShader(void *_glfuncs, GLenum gltype) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glCreateShader(gltype); -} - -GLuint gl3_3compat_glCreateProgram(void *_glfuncs) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glCreateProgram(); -} - -void gl3_3compat_glCompileShader(void *_glfuncs, GLuint shader) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glCompileShader(shader); -} - -void gl3_3compat_glBindAttribLocation(void *_glfuncs, GLuint program, GLuint index, const GLchar* name) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glBindAttribLocation(program, index, name); -} - -void gl3_3compat_glAttachShader(void *_glfuncs, GLuint program, GLuint shader) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glAttachShader(program, shader); -} - -void gl3_3compat_glStencilMaskSeparate(void *_glfuncs, GLenum face, GLuint mask) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glStencilMaskSeparate(face, mask); -} - -void gl3_3compat_glStencilFuncSeparate(void *_glfuncs, GLenum face, GLenum glfunc, GLint ref, GLuint mask) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glStencilFuncSeparate(face, glfunc, ref, mask); -} - -void gl3_3compat_glStencilOpSeparate(void *_glfuncs, GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glStencilOpSeparate(face, sfail, dpfail, dppass); -} - -void gl3_3compat_glDrawBuffers(void *_glfuncs, GLsizei n, const GLenum* bufs) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDrawBuffers(n, bufs); -} - -void gl3_3compat_glBlendEquationSeparate(void *_glfuncs, GLenum modeRGB, GLenum modeAlpha) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glBlendEquationSeparate(modeRGB, modeAlpha); -} - -void gl3_3compat_glUniformMatrix4x3fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniformMatrix4x3fv(location, count, transpose, value); -} - -void gl3_3compat_glUniformMatrix3x4fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniformMatrix3x4fv(location, count, transpose, value); -} - -void gl3_3compat_glUniformMatrix4x2fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniformMatrix4x2fv(location, count, transpose, value); -} - -void gl3_3compat_glUniformMatrix2x4fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniformMatrix2x4fv(location, count, transpose, value); -} - -void gl3_3compat_glUniformMatrix3x2fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniformMatrix3x2fv(location, count, transpose, value); -} - -void gl3_3compat_glUniformMatrix2x3fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniformMatrix2x3fv(location, count, transpose, value); -} - -GLboolean gl3_3compat_glIsVertexArray(void *_glfuncs, GLuint array) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glIsVertexArray(array); -} - -void gl3_3compat_glGenVertexArrays(void *_glfuncs, GLsizei n, GLuint* arrays) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGenVertexArrays(n, arrays); -} - -void gl3_3compat_glDeleteVertexArrays(void *_glfuncs, GLsizei n, const GLuint* arrays) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDeleteVertexArrays(n, arrays); -} - -void gl3_3compat_glBindVertexArray(void *_glfuncs, GLuint array) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glBindVertexArray(array); -} - -void gl3_3compat_glFlushMappedBufferRange(void *_glfuncs, GLenum target, GLintptr offset, GLsizeiptr length) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glFlushMappedBufferRange(target, offset, length); -} - -void gl3_3compat_glFramebufferTextureLayer(void *_glfuncs, GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glFramebufferTextureLayer(target, attachment, texture, level, layer); -} - -void gl3_3compat_glRenderbufferStorageMultisample(void *_glfuncs, GLenum target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRenderbufferStorageMultisample(target, samples, internalFormat, width, height); -} - -void gl3_3compat_glBlitFramebuffer(void *_glfuncs, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glBlitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter); -} - -void gl3_3compat_glGenerateMipmap(void *_glfuncs, GLenum target) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGenerateMipmap(target); -} - -void gl3_3compat_glGetFramebufferAttachmentParameteriv(void *_glfuncs, GLenum target, GLenum attachment, GLenum pname, GLint* params) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetFramebufferAttachmentParameteriv(target, attachment, pname, params); -} - -void gl3_3compat_glFramebufferRenderbuffer(void *_glfuncs, GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glFramebufferRenderbuffer(target, attachment, renderbuffertarget, renderbuffer); -} - -void gl3_3compat_glFramebufferTexture3D(void *_glfuncs, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glFramebufferTexture3D(target, attachment, textarget, texture, level, zoffset); -} - -void gl3_3compat_glFramebufferTexture2D(void *_glfuncs, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glFramebufferTexture2D(target, attachment, textarget, texture, level); -} - -void gl3_3compat_glFramebufferTexture1D(void *_glfuncs, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glFramebufferTexture1D(target, attachment, textarget, texture, level); -} - -GLenum gl3_3compat_glCheckFramebufferStatus(void *_glfuncs, GLenum target) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glCheckFramebufferStatus(target); -} - -void gl3_3compat_glGenFramebuffers(void *_glfuncs, GLsizei n, GLuint* framebuffers) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGenFramebuffers(n, framebuffers); -} - -void gl3_3compat_glDeleteFramebuffers(void *_glfuncs, GLsizei n, const GLuint* framebuffers) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDeleteFramebuffers(n, framebuffers); -} - -void gl3_3compat_glBindFramebuffer(void *_glfuncs, GLenum target, GLuint framebuffer) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glBindFramebuffer(target, framebuffer); -} - -GLboolean gl3_3compat_glIsFramebuffer(void *_glfuncs, GLuint framebuffer) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glIsFramebuffer(framebuffer); -} - -void gl3_3compat_glGetRenderbufferParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetRenderbufferParameteriv(target, pname, params); -} - -void gl3_3compat_glRenderbufferStorage(void *_glfuncs, GLenum target, GLenum internalFormat, GLsizei width, GLsizei height) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRenderbufferStorage(target, internalFormat, width, height); -} - -void gl3_3compat_glGenRenderbuffers(void *_glfuncs, GLsizei n, GLuint* renderbuffers) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGenRenderbuffers(n, renderbuffers); -} - -void gl3_3compat_glDeleteRenderbuffers(void *_glfuncs, GLsizei n, const GLuint* renderbuffers) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDeleteRenderbuffers(n, renderbuffers); -} - -void gl3_3compat_glBindRenderbuffer(void *_glfuncs, GLenum target, GLuint renderbuffer) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glBindRenderbuffer(target, renderbuffer); -} - -GLboolean gl3_3compat_glIsRenderbuffer(void *_glfuncs, GLuint renderbuffer) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glIsRenderbuffer(renderbuffer); -} - -void gl3_3compat_glClearBufferfi(void *_glfuncs, GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glClearBufferfi(buffer, drawbuffer, depth, stencil); -} - -void gl3_3compat_glClearBufferfv(void *_glfuncs, GLenum buffer, GLint drawbuffer, const GLfloat* value) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glClearBufferfv(buffer, drawbuffer, value); -} - -void gl3_3compat_glClearBufferuiv(void *_glfuncs, GLenum buffer, GLint drawbuffer, const GLuint* value) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glClearBufferuiv(buffer, drawbuffer, value); -} - -void gl3_3compat_glClearBufferiv(void *_glfuncs, GLenum buffer, GLint drawbuffer, const GLint* value) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glClearBufferiv(buffer, drawbuffer, value); -} - -void gl3_3compat_glGetTexParameterIuiv(void *_glfuncs, GLenum target, GLenum pname, GLuint* params) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetTexParameterIuiv(target, pname, params); -} - -void gl3_3compat_glGetTexParameterIiv(void *_glfuncs, GLenum target, GLenum pname, GLint* params) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetTexParameterIiv(target, pname, params); -} - -void gl3_3compat_glTexParameterIuiv(void *_glfuncs, GLenum target, GLenum pname, const GLuint* params) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexParameterIuiv(target, pname, params); -} - -void gl3_3compat_glTexParameterIiv(void *_glfuncs, GLenum target, GLenum pname, const GLint* params) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexParameterIiv(target, pname, params); -} - -void gl3_3compat_glUniform4uiv(void *_glfuncs, GLint location, GLsizei count, const GLuint* value) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniform4uiv(location, count, value); -} - -void gl3_3compat_glUniform3uiv(void *_glfuncs, GLint location, GLsizei count, const GLuint* value) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniform3uiv(location, count, value); -} - -void gl3_3compat_glUniform2uiv(void *_glfuncs, GLint location, GLsizei count, const GLuint* value) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniform2uiv(location, count, value); -} - -void gl3_3compat_glUniform1uiv(void *_glfuncs, GLint location, GLsizei count, const GLuint* value) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniform1uiv(location, count, value); -} - -void gl3_3compat_glUniform4ui(void *_glfuncs, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniform4ui(location, v0, v1, v2, v3); -} - -void gl3_3compat_glUniform3ui(void *_glfuncs, GLint location, GLuint v0, GLuint v1, GLuint v2) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniform3ui(location, v0, v1, v2); -} - -void gl3_3compat_glUniform2ui(void *_glfuncs, GLint location, GLuint v0, GLuint v1) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniform2ui(location, v0, v1); -} - -void gl3_3compat_glUniform1ui(void *_glfuncs, GLint location, GLuint v0) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniform1ui(location, v0); -} - -GLint gl3_3compat_glGetFragDataLocation(void *_glfuncs, GLuint program, const GLchar* name) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glGetFragDataLocation(program, name); -} - -void gl3_3compat_glBindFragDataLocation(void *_glfuncs, GLuint program, GLuint color, const GLchar* name) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glBindFragDataLocation(program, color, name); -} - -void gl3_3compat_glGetUniformuiv(void *_glfuncs, GLuint program, GLint location, GLuint* params) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetUniformuiv(program, location, params); -} - -void gl3_3compat_glGetVertexAttribIuiv(void *_glfuncs, GLuint index, GLenum pname, GLuint* params) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetVertexAttribIuiv(index, pname, params); -} - -void gl3_3compat_glGetVertexAttribIiv(void *_glfuncs, GLuint index, GLenum pname, GLint* params) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetVertexAttribIiv(index, pname, params); -} - -void gl3_3compat_glVertexAttribIPointer(void *_glfuncs, GLuint index, GLint size, GLenum gltype, GLsizei stride, const GLvoid* pointer) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttribIPointer(index, size, gltype, stride, pointer); -} - -void gl3_3compat_glEndConditionalRender(void *_glfuncs) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glEndConditionalRender(); -} - -void gl3_3compat_glBeginConditionalRender(void *_glfuncs, GLuint id, GLenum mode) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glBeginConditionalRender(id, mode); -} - -void gl3_3compat_glClampColor(void *_glfuncs, GLenum target, GLenum clamp) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glClampColor(target, clamp); -} - -void gl3_3compat_glGetTransformFeedbackVarying(void *_glfuncs, GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLsizei* size, GLenum* gltype, GLchar* name) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetTransformFeedbackVarying(program, index, bufSize, length, size, gltype, name); -} - -void gl3_3compat_glBindBufferBase(void *_glfuncs, GLenum target, GLuint index, GLuint buffer) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glBindBufferBase(target, index, buffer); -} - -void gl3_3compat_glBindBufferRange(void *_glfuncs, GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glBindBufferRange(target, index, buffer, offset, size); -} - -void gl3_3compat_glEndTransformFeedback(void *_glfuncs) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glEndTransformFeedback(); -} - -void gl3_3compat_glBeginTransformFeedback(void *_glfuncs, GLenum primitiveMode) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glBeginTransformFeedback(primitiveMode); -} - -GLboolean gl3_3compat_glIsEnabledi(void *_glfuncs, GLenum target, GLuint index) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glIsEnabledi(target, index); -} - -void gl3_3compat_glDisablei(void *_glfuncs, GLenum target, GLuint index) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDisablei(target, index); -} - -void gl3_3compat_glEnablei(void *_glfuncs, GLenum target, GLuint index) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glEnablei(target, index); -} - -void gl3_3compat_glGetIntegeri_v(void *_glfuncs, GLenum target, GLuint index, GLint* data) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetIntegeri_v(target, index, data); -} - -void gl3_3compat_glGetBooleani_v(void *_glfuncs, GLenum target, GLuint index, GLboolean* data) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetBooleani_v(target, index, data); -} - -void gl3_3compat_glColorMaski(void *_glfuncs, GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColorMaski(index, r, g, b, a); -} - -void gl3_3compat_glCopyBufferSubData(void *_glfuncs, GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glCopyBufferSubData(readTarget, writeTarget, readOffset, writeOffset, size); -} - -void gl3_3compat_glUniformBlockBinding(void *_glfuncs, GLuint program, GLuint v0, GLuint v1) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniformBlockBinding(program, v0, v1); -} - -void gl3_3compat_glGetActiveUniformBlockName(void *_glfuncs, GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei* length, GLchar* uniformBlockName) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetActiveUniformBlockName(program, uniformBlockIndex, bufSize, length, uniformBlockName); -} - -void gl3_3compat_glGetActiveUniformBlockiv(void *_glfuncs, GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint* params) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetActiveUniformBlockiv(program, uniformBlockIndex, pname, params); -} - -GLuint gl3_3compat_glGetUniformBlockIndex(void *_glfuncs, GLuint program, const GLchar* uniformBlockName) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glGetUniformBlockIndex(program, uniformBlockName); -} - -void gl3_3compat_glGetActiveUniformName(void *_glfuncs, GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei* length, GLchar* uniformName) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetActiveUniformName(program, uniformIndex, bufSize, length, uniformName); -} - -void gl3_3compat_glGetActiveUniformsiv(void *_glfuncs, GLuint program, GLsizei uniformCount, const GLuint* uniformIndices, GLenum pname, GLint* params) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetActiveUniformsiv(program, uniformCount, uniformIndices, pname, params); -} - -void gl3_3compat_glPrimitiveRestartIndex(void *_glfuncs, GLuint index) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glPrimitiveRestartIndex(index); -} - -void gl3_3compat_glTexBuffer(void *_glfuncs, GLenum target, GLenum internalFormat, GLuint buffer) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexBuffer(target, internalFormat, buffer); -} - -void gl3_3compat_glDrawElementsInstanced(void *_glfuncs, GLenum mode, GLsizei count, GLenum gltype, const GLvoid* indices, GLsizei instancecount) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDrawElementsInstanced(mode, count, gltype, indices, instancecount); -} - -void gl3_3compat_glDrawArraysInstanced(void *_glfuncs, GLenum mode, GLint first, GLsizei count, GLsizei instancecount) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDrawArraysInstanced(mode, first, count, instancecount); -} - -void gl3_3compat_glSampleMaski(void *_glfuncs, GLuint index, GLbitfield mask) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glSampleMaski(index, mask); -} - -void gl3_3compat_glGetMultisamplefv(void *_glfuncs, GLenum pname, GLuint index, GLfloat* val) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetMultisamplefv(pname, index, val); -} - -void gl3_3compat_glTexImage3DMultisample(void *_glfuncs, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexImage3DMultisample(target, samples, internalFormat, width, height, depth, fixedsamplelocations); -} - -void gl3_3compat_glTexImage2DMultisample(void *_glfuncs, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexImage2DMultisample(target, samples, internalFormat, width, height, fixedsamplelocations); -} - -void gl3_3compat_glGetSynciv(void *_glfuncs, GLsync sync, GLenum pname, GLsizei bufSize, GLsizei* length, GLint* values) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetSynciv(sync, pname, bufSize, length, values); -} - -void gl3_3compat_glGetInteger64v(void *_glfuncs, GLenum pname, GLint64* params) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetInteger64v(pname, params); -} - -void gl3_3compat_glWaitSync(void *_glfuncs, GLsync sync, GLbitfield flags, GLuint64 timeout) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glWaitSync(sync, flags, timeout); -} - -GLenum gl3_3compat_glClientWaitSync(void *_glfuncs, GLsync sync, GLbitfield flags, GLuint64 timeout) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glClientWaitSync(sync, flags, timeout); -} - -void gl3_3compat_glDeleteSync(void *_glfuncs, GLsync sync) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDeleteSync(sync); -} - -GLboolean gl3_3compat_glIsSync(void *_glfuncs, GLsync sync) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glIsSync(sync); -} - -GLsync gl3_3compat_glFenceSync(void *_glfuncs, GLenum condition, GLbitfield flags) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glFenceSync(condition, flags); -} - -void gl3_3compat_glProvokingVertex(void *_glfuncs, GLenum mode) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glProvokingVertex(mode); -} - -void gl3_3compat_glDrawElementsInstancedBaseVertex(void *_glfuncs, GLenum mode, GLsizei count, GLenum gltype, const GLvoid* indices, GLsizei instancecount, GLint basevertex) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDrawElementsInstancedBaseVertex(mode, count, gltype, indices, instancecount, basevertex); -} - -void gl3_3compat_glDrawRangeElementsBaseVertex(void *_glfuncs, GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum gltype, const GLvoid* indices, GLint basevertex) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDrawRangeElementsBaseVertex(mode, start, end, count, gltype, indices, basevertex); -} - -void gl3_3compat_glDrawElementsBaseVertex(void *_glfuncs, GLenum mode, GLsizei count, GLenum gltype, const GLvoid* indices, GLint basevertex) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDrawElementsBaseVertex(mode, count, gltype, indices, basevertex); -} - -void gl3_3compat_glFramebufferTexture(void *_glfuncs, GLenum target, GLenum attachment, GLuint texture, GLint level) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glFramebufferTexture(target, attachment, texture, level); -} - -void gl3_3compat_glGetBufferParameteri64v(void *_glfuncs, GLenum target, GLenum pname, GLint64* params) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetBufferParameteri64v(target, pname, params); -} - -void gl3_3compat_glGetInteger64i_v(void *_glfuncs, GLenum target, GLuint index, GLint64* data) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetInteger64i_v(target, index, data); -} - -void gl3_3compat_glVertexAttribP4uiv(void *_glfuncs, GLuint index, GLenum gltype, GLboolean normalized, const GLuint* value) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttribP4uiv(index, gltype, normalized, value); -} - -void gl3_3compat_glVertexAttribP4ui(void *_glfuncs, GLuint index, GLenum gltype, GLboolean normalized, GLuint value) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttribP4ui(index, gltype, normalized, value); -} - -void gl3_3compat_glVertexAttribP3uiv(void *_glfuncs, GLuint index, GLenum gltype, GLboolean normalized, const GLuint* value) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttribP3uiv(index, gltype, normalized, value); -} - -void gl3_3compat_glVertexAttribP3ui(void *_glfuncs, GLuint index, GLenum gltype, GLboolean normalized, GLuint value) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttribP3ui(index, gltype, normalized, value); -} - -void gl3_3compat_glVertexAttribP2uiv(void *_glfuncs, GLuint index, GLenum gltype, GLboolean normalized, const GLuint* value) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttribP2uiv(index, gltype, normalized, value); -} - -void gl3_3compat_glVertexAttribP2ui(void *_glfuncs, GLuint index, GLenum gltype, GLboolean normalized, GLuint value) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttribP2ui(index, gltype, normalized, value); -} - -void gl3_3compat_glVertexAttribP1uiv(void *_glfuncs, GLuint index, GLenum gltype, GLboolean normalized, const GLuint* value) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttribP1uiv(index, gltype, normalized, value); -} - -void gl3_3compat_glVertexAttribP1ui(void *_glfuncs, GLuint index, GLenum gltype, GLboolean normalized, GLuint value) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttribP1ui(index, gltype, normalized, value); -} - -void gl3_3compat_glSecondaryColorP3uiv(void *_glfuncs, GLenum gltype, const GLuint* color) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glSecondaryColorP3uiv(gltype, color); -} - -void gl3_3compat_glSecondaryColorP3ui(void *_glfuncs, GLenum gltype, GLuint color) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glSecondaryColorP3ui(gltype, color); -} - -void gl3_3compat_glColorP4uiv(void *_glfuncs, GLenum gltype, const GLuint* color) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColorP4uiv(gltype, color); -} - -void gl3_3compat_glColorP4ui(void *_glfuncs, GLenum gltype, GLuint color) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColorP4ui(gltype, color); -} - -void gl3_3compat_glColorP3uiv(void *_glfuncs, GLenum gltype, const GLuint* color) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColorP3uiv(gltype, color); -} - -void gl3_3compat_glColorP3ui(void *_glfuncs, GLenum gltype, GLuint color) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColorP3ui(gltype, color); -} - -void gl3_3compat_glNormalP3uiv(void *_glfuncs, GLenum gltype, const GLuint* coords) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glNormalP3uiv(gltype, coords); -} - -void gl3_3compat_glNormalP3ui(void *_glfuncs, GLenum gltype, GLuint coords) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glNormalP3ui(gltype, coords); -} - -void gl3_3compat_glMultiTexCoordP4uiv(void *_glfuncs, GLenum texture, GLenum gltype, const GLuint* coords) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiTexCoordP4uiv(texture, gltype, coords); -} - -void gl3_3compat_glMultiTexCoordP4ui(void *_glfuncs, GLenum texture, GLenum gltype, GLuint coords) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiTexCoordP4ui(texture, gltype, coords); -} - -void gl3_3compat_glMultiTexCoordP3uiv(void *_glfuncs, GLenum texture, GLenum gltype, const GLuint* coords) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiTexCoordP3uiv(texture, gltype, coords); -} - -void gl3_3compat_glMultiTexCoordP3ui(void *_glfuncs, GLenum texture, GLenum gltype, GLuint coords) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiTexCoordP3ui(texture, gltype, coords); -} - -void gl3_3compat_glMultiTexCoordP2uiv(void *_glfuncs, GLenum texture, GLenum gltype, const GLuint* coords) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiTexCoordP2uiv(texture, gltype, coords); -} - -void gl3_3compat_glMultiTexCoordP2ui(void *_glfuncs, GLenum texture, GLenum gltype, GLuint coords) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiTexCoordP2ui(texture, gltype, coords); -} - -void gl3_3compat_glMultiTexCoordP1uiv(void *_glfuncs, GLenum texture, GLenum gltype, const GLuint* coords) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiTexCoordP1uiv(texture, gltype, coords); -} - -void gl3_3compat_glMultiTexCoordP1ui(void *_glfuncs, GLenum texture, GLenum gltype, GLuint coords) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiTexCoordP1ui(texture, gltype, coords); -} - -void gl3_3compat_glTexCoordP4uiv(void *_glfuncs, GLenum gltype, const GLuint* coords) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoordP4uiv(gltype, coords); -} - -void gl3_3compat_glTexCoordP4ui(void *_glfuncs, GLenum gltype, GLuint coords) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoordP4ui(gltype, coords); -} - -void gl3_3compat_glTexCoordP3uiv(void *_glfuncs, GLenum gltype, const GLuint* coords) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoordP3uiv(gltype, coords); -} - -void gl3_3compat_glTexCoordP3ui(void *_glfuncs, GLenum gltype, GLuint coords) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoordP3ui(gltype, coords); -} - -void gl3_3compat_glTexCoordP2uiv(void *_glfuncs, GLenum gltype, const GLuint* coords) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoordP2uiv(gltype, coords); -} - -void gl3_3compat_glTexCoordP2ui(void *_glfuncs, GLenum gltype, GLuint coords) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoordP2ui(gltype, coords); -} - -void gl3_3compat_glTexCoordP1uiv(void *_glfuncs, GLenum gltype, const GLuint* coords) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoordP1uiv(gltype, coords); -} - -void gl3_3compat_glTexCoordP1ui(void *_glfuncs, GLenum gltype, GLuint coords) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoordP1ui(gltype, coords); -} - -void gl3_3compat_glVertexP4uiv(void *_glfuncs, GLenum gltype, const GLuint* value) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexP4uiv(gltype, value); -} - -void gl3_3compat_glVertexP4ui(void *_glfuncs, GLenum gltype, GLuint value) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexP4ui(gltype, value); -} - -void gl3_3compat_glVertexP3uiv(void *_glfuncs, GLenum gltype, const GLuint* value) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexP3uiv(gltype, value); -} - -void gl3_3compat_glVertexP3ui(void *_glfuncs, GLenum gltype, GLuint value) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexP3ui(gltype, value); -} - -void gl3_3compat_glVertexP2uiv(void *_glfuncs, GLenum gltype, const GLuint* value) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexP2uiv(gltype, value); -} - -void gl3_3compat_glVertexP2ui(void *_glfuncs, GLenum gltype, GLuint value) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexP2ui(gltype, value); -} - -void gl3_3compat_glGetQueryObjectui64v(void *_glfuncs, GLuint id, GLenum pname, GLuint64* params) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetQueryObjectui64v(id, pname, params); -} - -void gl3_3compat_glGetQueryObjecti64v(void *_glfuncs, GLuint id, GLenum pname, GLint64* params) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetQueryObjecti64v(id, pname, params); -} - -void gl3_3compat_glQueryCounter(void *_glfuncs, GLuint id, GLenum target) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glQueryCounter(id, target); -} - -void gl3_3compat_glGetSamplerParameterIuiv(void *_glfuncs, GLuint sampler, GLenum pname, GLuint* params) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetSamplerParameterIuiv(sampler, pname, params); -} - -void gl3_3compat_glGetSamplerParameterfv(void *_glfuncs, GLuint sampler, GLenum pname, GLfloat* params) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetSamplerParameterfv(sampler, pname, params); -} - -void gl3_3compat_glGetSamplerParameterIiv(void *_glfuncs, GLuint sampler, GLenum pname, GLint* params) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetSamplerParameterIiv(sampler, pname, params); -} - -void gl3_3compat_glGetSamplerParameteriv(void *_glfuncs, GLuint sampler, GLenum pname, GLint* params) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetSamplerParameteriv(sampler, pname, params); -} - -void gl3_3compat_glSamplerParameterIuiv(void *_glfuncs, GLuint sampler, GLenum pname, const GLuint* param) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glSamplerParameterIuiv(sampler, pname, param); -} - -void gl3_3compat_glSamplerParameterIiv(void *_glfuncs, GLuint sampler, GLenum pname, const GLint* param) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glSamplerParameterIiv(sampler, pname, param); -} - -void gl3_3compat_glSamplerParameterfv(void *_glfuncs, GLuint sampler, GLenum pname, const GLfloat* param) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glSamplerParameterfv(sampler, pname, param); -} - -void gl3_3compat_glSamplerParameterf(void *_glfuncs, GLuint sampler, GLenum pname, GLfloat param) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glSamplerParameterf(sampler, pname, param); -} - -void gl3_3compat_glSamplerParameteriv(void *_glfuncs, GLuint sampler, GLenum pname, const GLint* param) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glSamplerParameteriv(sampler, pname, param); -} - -void gl3_3compat_glSamplerParameteri(void *_glfuncs, GLuint sampler, GLenum pname, GLint param) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glSamplerParameteri(sampler, pname, param); -} - -void gl3_3compat_glBindSampler(void *_glfuncs, GLuint unit, GLuint sampler) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glBindSampler(unit, sampler); -} - -GLboolean gl3_3compat_glIsSampler(void *_glfuncs, GLuint sampler) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glIsSampler(sampler); -} - -void gl3_3compat_glDeleteSamplers(void *_glfuncs, GLsizei count, const GLuint* samplers) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDeleteSamplers(count, samplers); -} - -void gl3_3compat_glGenSamplers(void *_glfuncs, GLsizei count, GLuint* samplers) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGenSamplers(count, samplers); -} - -GLint gl3_3compat_glGetFragDataIndex(void *_glfuncs, GLuint program, const GLchar* name) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glGetFragDataIndex(program, name); -} - -void gl3_3compat_glBindFragDataLocationIndexed(void *_glfuncs, GLuint program, GLuint colorNumber, GLuint index, const GLchar* name) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glBindFragDataLocationIndexed(program, colorNumber, index, name); -} - -void gl3_3compat_glVertexAttribDivisor(void *_glfuncs, GLuint index, GLuint divisor) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttribDivisor(index, divisor); -} - -void gl3_3compat_glTranslatef(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTranslatef(x, y, z); -} - -void gl3_3compat_glTranslated(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTranslated(x, y, z); -} - -void gl3_3compat_glScalef(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glScalef(x, y, z); -} - -void gl3_3compat_glScaled(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glScaled(x, y, z); -} - -void gl3_3compat_glRotatef(void *_glfuncs, GLfloat angle, GLfloat x, GLfloat y, GLfloat z) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRotatef(angle, x, y, z); -} - -void gl3_3compat_glRotated(void *_glfuncs, GLdouble angle, GLdouble x, GLdouble y, GLdouble z) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRotated(angle, x, y, z); -} - -void gl3_3compat_glPushMatrix(void *_glfuncs) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glPushMatrix(); -} - -void gl3_3compat_glPopMatrix(void *_glfuncs) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glPopMatrix(); -} - -void gl3_3compat_glOrtho(void *_glfuncs, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glOrtho(left, right, bottom, top, zNear, zFar); -} - -void gl3_3compat_glMultMatrixd(void *_glfuncs, const GLdouble* m) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultMatrixd(m); -} - -void gl3_3compat_glMultMatrixf(void *_glfuncs, const GLfloat* m) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultMatrixf(m); -} - -void gl3_3compat_glMatrixMode(void *_glfuncs, GLenum mode) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMatrixMode(mode); -} - -void gl3_3compat_glLoadMatrixd(void *_glfuncs, const GLdouble* m) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glLoadMatrixd(m); -} - -void gl3_3compat_glLoadMatrixf(void *_glfuncs, const GLfloat* m) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glLoadMatrixf(m); -} - -void gl3_3compat_glLoadIdentity(void *_glfuncs) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glLoadIdentity(); -} - -void gl3_3compat_glFrustum(void *_glfuncs, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glFrustum(left, right, bottom, top, zNear, zFar); -} - -GLboolean gl3_3compat_glIsList(void *_glfuncs, GLuint list) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glIsList(list); -} - -void gl3_3compat_glGetTexGeniv(void *_glfuncs, GLenum coord, GLenum pname, GLint* params) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetTexGeniv(coord, pname, params); -} - -void gl3_3compat_glGetTexGenfv(void *_glfuncs, GLenum coord, GLenum pname, GLfloat* params) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetTexGenfv(coord, pname, params); -} - -void gl3_3compat_glGetTexGendv(void *_glfuncs, GLenum coord, GLenum pname, GLdouble* params) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetTexGendv(coord, pname, params); -} - -void gl3_3compat_glGetTexEnviv(void *_glfuncs, GLenum target, GLenum pname, GLint* params) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetTexEnviv(target, pname, params); -} - -void gl3_3compat_glGetTexEnvfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetTexEnvfv(target, pname, params); -} - -void gl3_3compat_glGetPolygonStipple(void *_glfuncs, GLubyte* mask) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetPolygonStipple(mask); -} - -void gl3_3compat_glGetPixelMapusv(void *_glfuncs, GLenum glmap, GLushort* values) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetPixelMapusv(glmap, values); -} - -void gl3_3compat_glGetPixelMapuiv(void *_glfuncs, GLenum glmap, GLuint* values) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetPixelMapuiv(glmap, values); -} - -void gl3_3compat_glGetPixelMapfv(void *_glfuncs, GLenum glmap, GLfloat* values) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetPixelMapfv(glmap, values); -} - -void gl3_3compat_glGetMaterialiv(void *_glfuncs, GLenum face, GLenum pname, GLint* params) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetMaterialiv(face, pname, params); -} - -void gl3_3compat_glGetMaterialfv(void *_glfuncs, GLenum face, GLenum pname, GLfloat* params) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetMaterialfv(face, pname, params); -} - -void gl3_3compat_glGetMapiv(void *_glfuncs, GLenum target, GLenum query, GLint* v) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetMapiv(target, query, v); -} - -void gl3_3compat_glGetMapfv(void *_glfuncs, GLenum target, GLenum query, GLfloat* v) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetMapfv(target, query, v); -} - -void gl3_3compat_glGetMapdv(void *_glfuncs, GLenum target, GLenum query, GLdouble* v) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetMapdv(target, query, v); -} - -void gl3_3compat_glGetLightiv(void *_glfuncs, GLenum light, GLenum pname, GLint* params) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetLightiv(light, pname, params); -} - -void gl3_3compat_glGetLightfv(void *_glfuncs, GLenum light, GLenum pname, GLfloat* params) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetLightfv(light, pname, params); -} - -void gl3_3compat_glGetClipPlane(void *_glfuncs, GLenum plane, GLdouble* equation) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetClipPlane(plane, equation); -} - -void gl3_3compat_glDrawPixels(void *_glfuncs, GLsizei width, GLsizei height, GLenum format, GLenum gltype, const GLvoid* pixels) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDrawPixels(width, height, format, gltype, pixels); -} - -void gl3_3compat_glCopyPixels(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height, GLenum gltype) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glCopyPixels(x, y, width, height, gltype); -} - -void gl3_3compat_glPixelMapusv(void *_glfuncs, GLenum glmap, GLint mapsize, const GLushort* values) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glPixelMapusv(glmap, mapsize, values); -} - -void gl3_3compat_glPixelMapuiv(void *_glfuncs, GLenum glmap, GLint mapsize, const GLuint* values) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glPixelMapuiv(glmap, mapsize, values); -} - -void gl3_3compat_glPixelMapfv(void *_glfuncs, GLenum glmap, GLint mapsize, const GLfloat* values) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glPixelMapfv(glmap, mapsize, values); -} - -void gl3_3compat_glPixelTransferi(void *_glfuncs, GLenum pname, GLint param) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glPixelTransferi(pname, param); -} - -void gl3_3compat_glPixelTransferf(void *_glfuncs, GLenum pname, GLfloat param) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glPixelTransferf(pname, param); -} - -void gl3_3compat_glPixelZoom(void *_glfuncs, GLfloat xfactor, GLfloat yfactor) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glPixelZoom(xfactor, yfactor); -} - -void gl3_3compat_glAlphaFunc(void *_glfuncs, GLenum glfunc, GLfloat ref) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glAlphaFunc(glfunc, ref); -} - -void gl3_3compat_glEvalPoint2(void *_glfuncs, GLint i, GLint j) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glEvalPoint2(i, j); -} - -void gl3_3compat_glEvalMesh2(void *_glfuncs, GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glEvalMesh2(mode, i1, i2, j1, j2); -} - -void gl3_3compat_glEvalPoint1(void *_glfuncs, GLint i) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glEvalPoint1(i); -} - -void gl3_3compat_glEvalMesh1(void *_glfuncs, GLenum mode, GLint i1, GLint i2) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glEvalMesh1(mode, i1, i2); -} - -void gl3_3compat_glEvalCoord2fv(void *_glfuncs, const GLfloat* u) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glEvalCoord2fv(u); -} - -void gl3_3compat_glEvalCoord2f(void *_glfuncs, GLfloat u, GLfloat v) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glEvalCoord2f(u, v); -} - -void gl3_3compat_glEvalCoord2dv(void *_glfuncs, const GLdouble* u) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glEvalCoord2dv(u); -} - -void gl3_3compat_glEvalCoord2d(void *_glfuncs, GLdouble u, GLdouble v) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glEvalCoord2d(u, v); -} - -void gl3_3compat_glEvalCoord1fv(void *_glfuncs, const GLfloat* u) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glEvalCoord1fv(u); -} - -void gl3_3compat_glEvalCoord1f(void *_glfuncs, GLfloat u) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glEvalCoord1f(u); -} - -void gl3_3compat_glEvalCoord1dv(void *_glfuncs, const GLdouble* u) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glEvalCoord1dv(u); -} - -void gl3_3compat_glEvalCoord1d(void *_glfuncs, GLdouble u) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glEvalCoord1d(u); -} - -void gl3_3compat_glMapGrid2f(void *_glfuncs, GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMapGrid2f(un, u1, u2, vn, v1, v2); -} - -void gl3_3compat_glMapGrid2d(void *_glfuncs, GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMapGrid2d(un, u1, u2, vn, v1, v2); -} - -void gl3_3compat_glMapGrid1f(void *_glfuncs, GLint un, GLfloat u1, GLfloat u2) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMapGrid1f(un, u1, u2); -} - -void gl3_3compat_glMapGrid1d(void *_glfuncs, GLint un, GLdouble u1, GLdouble u2) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMapGrid1d(un, u1, u2); -} - -void gl3_3compat_glMap2f(void *_glfuncs, GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat* points) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMap2f(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points); -} - -void gl3_3compat_glMap2d(void *_glfuncs, GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble* points) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMap2d(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points); -} - -void gl3_3compat_glMap1f(void *_glfuncs, GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat* points) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMap1f(target, u1, u2, stride, order, points); -} - -void gl3_3compat_glMap1d(void *_glfuncs, GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble* points) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMap1d(target, u1, u2, stride, order, points); -} - -void gl3_3compat_glPushAttrib(void *_glfuncs, GLbitfield mask) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glPushAttrib(mask); -} - -void gl3_3compat_glPopAttrib(void *_glfuncs) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glPopAttrib(); -} - -void gl3_3compat_glAccum(void *_glfuncs, GLenum op, GLfloat value) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glAccum(op, value); -} - -void gl3_3compat_glIndexMask(void *_glfuncs, GLuint mask) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glIndexMask(mask); -} - -void gl3_3compat_glClearIndex(void *_glfuncs, GLfloat c) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glClearIndex(c); -} - -void gl3_3compat_glClearAccum(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glClearAccum(red, green, blue, alpha); -} - -void gl3_3compat_glPushName(void *_glfuncs, GLuint name) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glPushName(name); -} - -void gl3_3compat_glPopName(void *_glfuncs) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glPopName(); -} - -void gl3_3compat_glPassThrough(void *_glfuncs, GLfloat token) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glPassThrough(token); -} - -void gl3_3compat_glLoadName(void *_glfuncs, GLuint name) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glLoadName(name); -} - -void gl3_3compat_glInitNames(void *_glfuncs) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glInitNames(); -} - -GLint gl3_3compat_glRenderMode(void *_glfuncs, GLenum mode) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glRenderMode(mode); -} - -void gl3_3compat_glSelectBuffer(void *_glfuncs, GLsizei size, GLuint* buffer) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glSelectBuffer(size, buffer); -} - -void gl3_3compat_glFeedbackBuffer(void *_glfuncs, GLsizei size, GLenum gltype, GLfloat* buffer) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glFeedbackBuffer(size, gltype, buffer); -} - -void gl3_3compat_glTexGeniv(void *_glfuncs, GLenum coord, GLenum pname, const GLint* params) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexGeniv(coord, pname, params); -} - -void gl3_3compat_glTexGeni(void *_glfuncs, GLenum coord, GLenum pname, GLint param) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexGeni(coord, pname, param); -} - -void gl3_3compat_glTexGenfv(void *_glfuncs, GLenum coord, GLenum pname, const GLfloat* params) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexGenfv(coord, pname, params); -} - -void gl3_3compat_glTexGenf(void *_glfuncs, GLenum coord, GLenum pname, GLfloat param) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexGenf(coord, pname, param); -} - -void gl3_3compat_glTexGendv(void *_glfuncs, GLenum coord, GLenum pname, const GLdouble* params) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexGendv(coord, pname, params); -} - -void gl3_3compat_glTexGend(void *_glfuncs, GLenum coord, GLenum pname, GLdouble param) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexGend(coord, pname, param); -} - -void gl3_3compat_glTexEnviv(void *_glfuncs, GLenum target, GLenum pname, const GLint* params) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexEnviv(target, pname, params); -} - -void gl3_3compat_glTexEnvi(void *_glfuncs, GLenum target, GLenum pname, GLint param) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexEnvi(target, pname, param); -} - -void gl3_3compat_glTexEnvfv(void *_glfuncs, GLenum target, GLenum pname, const GLfloat* params) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexEnvfv(target, pname, params); -} - -void gl3_3compat_glTexEnvf(void *_glfuncs, GLenum target, GLenum pname, GLfloat param) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexEnvf(target, pname, param); -} - -void gl3_3compat_glShadeModel(void *_glfuncs, GLenum mode) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glShadeModel(mode); -} - -void gl3_3compat_glPolygonStipple(void *_glfuncs, const GLubyte* mask) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glPolygonStipple(mask); -} - -void gl3_3compat_glMaterialiv(void *_glfuncs, GLenum face, GLenum pname, const GLint* params) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMaterialiv(face, pname, params); -} - -void gl3_3compat_glMateriali(void *_glfuncs, GLenum face, GLenum pname, GLint param) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMateriali(face, pname, param); -} - -void gl3_3compat_glMaterialfv(void *_glfuncs, GLenum face, GLenum pname, const GLfloat* params) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMaterialfv(face, pname, params); -} - -void gl3_3compat_glMaterialf(void *_glfuncs, GLenum face, GLenum pname, GLfloat param) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMaterialf(face, pname, param); -} - -void gl3_3compat_glLineStipple(void *_glfuncs, GLint factor, GLushort pattern) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glLineStipple(factor, pattern); -} - -void gl3_3compat_glLightModeliv(void *_glfuncs, GLenum pname, const GLint* params) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glLightModeliv(pname, params); -} - -void gl3_3compat_glLightModeli(void *_glfuncs, GLenum pname, GLint param) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glLightModeli(pname, param); -} - -void gl3_3compat_glLightModelfv(void *_glfuncs, GLenum pname, const GLfloat* params) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glLightModelfv(pname, params); -} - -void gl3_3compat_glLightModelf(void *_glfuncs, GLenum pname, GLfloat param) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glLightModelf(pname, param); -} - -void gl3_3compat_glLightiv(void *_glfuncs, GLenum light, GLenum pname, const GLint* params) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glLightiv(light, pname, params); -} - -void gl3_3compat_glLighti(void *_glfuncs, GLenum light, GLenum pname, GLint param) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glLighti(light, pname, param); -} - -void gl3_3compat_glLightfv(void *_glfuncs, GLenum light, GLenum pname, const GLfloat* params) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glLightfv(light, pname, params); -} - -void gl3_3compat_glLightf(void *_glfuncs, GLenum light, GLenum pname, GLfloat param) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glLightf(light, pname, param); -} - -void gl3_3compat_glFogiv(void *_glfuncs, GLenum pname, const GLint* params) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glFogiv(pname, params); -} - -void gl3_3compat_glFogi(void *_glfuncs, GLenum pname, GLint param) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glFogi(pname, param); -} - -void gl3_3compat_glFogfv(void *_glfuncs, GLenum pname, const GLfloat* params) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glFogfv(pname, params); -} - -void gl3_3compat_glFogf(void *_glfuncs, GLenum pname, GLfloat param) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glFogf(pname, param); -} - -void gl3_3compat_glColorMaterial(void *_glfuncs, GLenum face, GLenum mode) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColorMaterial(face, mode); -} - -void gl3_3compat_glClipPlane(void *_glfuncs, GLenum plane, const GLdouble* equation) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glClipPlane(plane, equation); -} - -void gl3_3compat_glVertex4sv(void *_glfuncs, const GLshort* v) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertex4sv(v); -} - -void gl3_3compat_glVertex4s(void *_glfuncs, GLshort x, GLshort y, GLshort z, GLshort w) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertex4s(x, y, z, w); -} - -void gl3_3compat_glVertex4iv(void *_glfuncs, const GLint* v) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertex4iv(v); -} - -void gl3_3compat_glVertex4i(void *_glfuncs, GLint x, GLint y, GLint z, GLint w) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertex4i(x, y, z, w); -} - -void gl3_3compat_glVertex4fv(void *_glfuncs, const GLfloat* v) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertex4fv(v); -} - -void gl3_3compat_glVertex4f(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z, GLfloat w) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertex4f(x, y, z, w); -} - -void gl3_3compat_glVertex4dv(void *_glfuncs, const GLdouble* v) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertex4dv(v); -} - -void gl3_3compat_glVertex4d(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z, GLdouble w) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertex4d(x, y, z, w); -} - -void gl3_3compat_glVertex3sv(void *_glfuncs, const GLshort* v) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertex3sv(v); -} - -void gl3_3compat_glVertex3s(void *_glfuncs, GLshort x, GLshort y, GLshort z) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertex3s(x, y, z); -} - -void gl3_3compat_glVertex3iv(void *_glfuncs, const GLint* v) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertex3iv(v); -} - -void gl3_3compat_glVertex3i(void *_glfuncs, GLint x, GLint y, GLint z) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertex3i(x, y, z); -} - -void gl3_3compat_glVertex3fv(void *_glfuncs, const GLfloat* v) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertex3fv(v); -} - -void gl3_3compat_glVertex3f(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertex3f(x, y, z); -} - -void gl3_3compat_glVertex3dv(void *_glfuncs, const GLdouble* v) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertex3dv(v); -} - -void gl3_3compat_glVertex3d(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertex3d(x, y, z); -} - -void gl3_3compat_glVertex2sv(void *_glfuncs, const GLshort* v) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertex2sv(v); -} - -void gl3_3compat_glVertex2s(void *_glfuncs, GLshort x, GLshort y) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertex2s(x, y); -} - -void gl3_3compat_glVertex2iv(void *_glfuncs, const GLint* v) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertex2iv(v); -} - -void gl3_3compat_glVertex2i(void *_glfuncs, GLint x, GLint y) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertex2i(x, y); -} - -void gl3_3compat_glVertex2fv(void *_glfuncs, const GLfloat* v) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertex2fv(v); -} - -void gl3_3compat_glVertex2f(void *_glfuncs, GLfloat x, GLfloat y) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertex2f(x, y); -} - -void gl3_3compat_glVertex2dv(void *_glfuncs, const GLdouble* v) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertex2dv(v); -} - -void gl3_3compat_glVertex2d(void *_glfuncs, GLdouble x, GLdouble y) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertex2d(x, y); -} - -void gl3_3compat_glTexCoord4sv(void *_glfuncs, const GLshort* v) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoord4sv(v); -} - -void gl3_3compat_glTexCoord4s(void *_glfuncs, GLshort s, GLshort t, GLshort r, GLshort q) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoord4s(s, t, r, q); -} - -void gl3_3compat_glTexCoord4iv(void *_glfuncs, const GLint* v) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoord4iv(v); -} - -void gl3_3compat_glTexCoord4i(void *_glfuncs, GLint s, GLint t, GLint r, GLint q) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoord4i(s, t, r, q); -} - -void gl3_3compat_glTexCoord4fv(void *_glfuncs, const GLfloat* v) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoord4fv(v); -} - -void gl3_3compat_glTexCoord4f(void *_glfuncs, GLfloat s, GLfloat t, GLfloat r, GLfloat q) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoord4f(s, t, r, q); -} - -void gl3_3compat_glTexCoord4dv(void *_glfuncs, const GLdouble* v) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoord4dv(v); -} - -void gl3_3compat_glTexCoord4d(void *_glfuncs, GLdouble s, GLdouble t, GLdouble r, GLdouble q) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoord4d(s, t, r, q); -} - -void gl3_3compat_glTexCoord3sv(void *_glfuncs, const GLshort* v) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoord3sv(v); -} - -void gl3_3compat_glTexCoord3s(void *_glfuncs, GLshort s, GLshort t, GLshort r) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoord3s(s, t, r); -} - -void gl3_3compat_glTexCoord3iv(void *_glfuncs, const GLint* v) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoord3iv(v); -} - -void gl3_3compat_glTexCoord3i(void *_glfuncs, GLint s, GLint t, GLint r) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoord3i(s, t, r); -} - -void gl3_3compat_glTexCoord3fv(void *_glfuncs, const GLfloat* v) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoord3fv(v); -} - -void gl3_3compat_glTexCoord3f(void *_glfuncs, GLfloat s, GLfloat t, GLfloat r) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoord3f(s, t, r); -} - -void gl3_3compat_glTexCoord3dv(void *_glfuncs, const GLdouble* v) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoord3dv(v); -} - -void gl3_3compat_glTexCoord3d(void *_glfuncs, GLdouble s, GLdouble t, GLdouble r) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoord3d(s, t, r); -} - -void gl3_3compat_glTexCoord2sv(void *_glfuncs, const GLshort* v) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoord2sv(v); -} - -void gl3_3compat_glTexCoord2s(void *_glfuncs, GLshort s, GLshort t) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoord2s(s, t); -} - -void gl3_3compat_glTexCoord2iv(void *_glfuncs, const GLint* v) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoord2iv(v); -} - -void gl3_3compat_glTexCoord2i(void *_glfuncs, GLint s, GLint t) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoord2i(s, t); -} - -void gl3_3compat_glTexCoord2fv(void *_glfuncs, const GLfloat* v) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoord2fv(v); -} - -void gl3_3compat_glTexCoord2f(void *_glfuncs, GLfloat s, GLfloat t) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoord2f(s, t); -} - -void gl3_3compat_glTexCoord2dv(void *_glfuncs, const GLdouble* v) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoord2dv(v); -} - -void gl3_3compat_glTexCoord2d(void *_glfuncs, GLdouble s, GLdouble t) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoord2d(s, t); -} - -void gl3_3compat_glTexCoord1sv(void *_glfuncs, const GLshort* v) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoord1sv(v); -} - -void gl3_3compat_glTexCoord1s(void *_glfuncs, GLshort s) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoord1s(s); -} - -void gl3_3compat_glTexCoord1iv(void *_glfuncs, const GLint* v) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoord1iv(v); -} - -void gl3_3compat_glTexCoord1i(void *_glfuncs, GLint s) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoord1i(s); -} - -void gl3_3compat_glTexCoord1fv(void *_glfuncs, const GLfloat* v) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoord1fv(v); -} - -void gl3_3compat_glTexCoord1f(void *_glfuncs, GLfloat s) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoord1f(s); -} - -void gl3_3compat_glTexCoord1dv(void *_glfuncs, const GLdouble* v) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoord1dv(v); -} - -void gl3_3compat_glTexCoord1d(void *_glfuncs, GLdouble s) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoord1d(s); -} - -void gl3_3compat_glRectsv(void *_glfuncs, const GLshort* v1, const GLshort* v2) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRectsv(v1, v2); -} - -void gl3_3compat_glRects(void *_glfuncs, GLshort x1, GLshort y1, GLshort x2, GLshort y2) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRects(x1, y1, x2, y2); -} - -void gl3_3compat_glRectiv(void *_glfuncs, const GLint* v1, const GLint* v2) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRectiv(v1, v2); -} - -void gl3_3compat_glRecti(void *_glfuncs, GLint x1, GLint y1, GLint x2, GLint y2) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRecti(x1, y1, x2, y2); -} - -void gl3_3compat_glRectfv(void *_glfuncs, const GLfloat* v1, const GLfloat* v2) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRectfv(v1, v2); -} - -void gl3_3compat_glRectf(void *_glfuncs, GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRectf(x1, y1, x2, y2); -} - -void gl3_3compat_glRectdv(void *_glfuncs, const GLdouble* v1, const GLdouble* v2) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRectdv(v1, v2); -} - -void gl3_3compat_glRectd(void *_glfuncs, GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRectd(x1, y1, x2, y2); -} - -void gl3_3compat_glRasterPos4sv(void *_glfuncs, const GLshort* v) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRasterPos4sv(v); -} - -void gl3_3compat_glRasterPos4s(void *_glfuncs, GLshort x, GLshort y, GLshort z, GLshort w) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRasterPos4s(x, y, z, w); -} - -void gl3_3compat_glRasterPos4iv(void *_glfuncs, const GLint* v) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRasterPos4iv(v); -} - -void gl3_3compat_glRasterPos4i(void *_glfuncs, GLint x, GLint y, GLint z, GLint w) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRasterPos4i(x, y, z, w); -} - -void gl3_3compat_glRasterPos4fv(void *_glfuncs, const GLfloat* v) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRasterPos4fv(v); -} - -void gl3_3compat_glRasterPos4f(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z, GLfloat w) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRasterPos4f(x, y, z, w); -} - -void gl3_3compat_glRasterPos4dv(void *_glfuncs, const GLdouble* v) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRasterPos4dv(v); -} - -void gl3_3compat_glRasterPos4d(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z, GLdouble w) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRasterPos4d(x, y, z, w); -} - -void gl3_3compat_glRasterPos3sv(void *_glfuncs, const GLshort* v) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRasterPos3sv(v); -} - -void gl3_3compat_glRasterPos3s(void *_glfuncs, GLshort x, GLshort y, GLshort z) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRasterPos3s(x, y, z); -} - -void gl3_3compat_glRasterPos3iv(void *_glfuncs, const GLint* v) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRasterPos3iv(v); -} - -void gl3_3compat_glRasterPos3i(void *_glfuncs, GLint x, GLint y, GLint z) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRasterPos3i(x, y, z); -} - -void gl3_3compat_glRasterPos3fv(void *_glfuncs, const GLfloat* v) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRasterPos3fv(v); -} - -void gl3_3compat_glRasterPos3f(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRasterPos3f(x, y, z); -} - -void gl3_3compat_glRasterPos3dv(void *_glfuncs, const GLdouble* v) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRasterPos3dv(v); -} - -void gl3_3compat_glRasterPos3d(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRasterPos3d(x, y, z); -} - -void gl3_3compat_glRasterPos2sv(void *_glfuncs, const GLshort* v) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRasterPos2sv(v); -} - -void gl3_3compat_glRasterPos2s(void *_glfuncs, GLshort x, GLshort y) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRasterPos2s(x, y); -} - -void gl3_3compat_glRasterPos2iv(void *_glfuncs, const GLint* v) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRasterPos2iv(v); -} - -void gl3_3compat_glRasterPos2i(void *_glfuncs, GLint x, GLint y) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRasterPos2i(x, y); -} - -void gl3_3compat_glRasterPos2fv(void *_glfuncs, const GLfloat* v) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRasterPos2fv(v); -} - -void gl3_3compat_glRasterPos2f(void *_glfuncs, GLfloat x, GLfloat y) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRasterPos2f(x, y); -} - -void gl3_3compat_glRasterPos2dv(void *_glfuncs, const GLdouble* v) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRasterPos2dv(v); -} - -void gl3_3compat_glRasterPos2d(void *_glfuncs, GLdouble x, GLdouble y) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRasterPos2d(x, y); -} - -void gl3_3compat_glNormal3sv(void *_glfuncs, const GLshort* v) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glNormal3sv(v); -} - -void gl3_3compat_glNormal3s(void *_glfuncs, GLshort nx, GLshort ny, GLshort nz) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glNormal3s(nx, ny, nz); -} - -void gl3_3compat_glNormal3iv(void *_glfuncs, const GLint* v) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glNormal3iv(v); -} - -void gl3_3compat_glNormal3i(void *_glfuncs, GLint nx, GLint ny, GLint nz) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glNormal3i(nx, ny, nz); -} - -void gl3_3compat_glNormal3fv(void *_glfuncs, const GLfloat* v) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glNormal3fv(v); -} - -void gl3_3compat_glNormal3f(void *_glfuncs, GLfloat nx, GLfloat ny, GLfloat nz) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glNormal3f(nx, ny, nz); -} - -void gl3_3compat_glNormal3dv(void *_glfuncs, const GLdouble* v) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glNormal3dv(v); -} - -void gl3_3compat_glNormal3d(void *_glfuncs, GLdouble nx, GLdouble ny, GLdouble nz) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glNormal3d(nx, ny, nz); -} - -void gl3_3compat_glNormal3bv(void *_glfuncs, const GLbyte* v) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glNormal3bv(v); -} - -void gl3_3compat_glNormal3b(void *_glfuncs, GLbyte nx, GLbyte ny, GLbyte nz) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glNormal3b(nx, ny, nz); -} - -void gl3_3compat_glIndexsv(void *_glfuncs, const GLshort* c) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glIndexsv(c); -} - -void gl3_3compat_glIndexs(void *_glfuncs, GLshort c) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glIndexs(c); -} - -void gl3_3compat_glIndexiv(void *_glfuncs, const GLint* c) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glIndexiv(c); -} - -void gl3_3compat_glIndexi(void *_glfuncs, GLint c) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glIndexi(c); -} - -void gl3_3compat_glIndexfv(void *_glfuncs, const GLfloat* c) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glIndexfv(c); -} - -void gl3_3compat_glIndexf(void *_glfuncs, GLfloat c) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glIndexf(c); -} - -void gl3_3compat_glIndexdv(void *_glfuncs, const GLdouble* c) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glIndexdv(c); -} - -void gl3_3compat_glIndexd(void *_glfuncs, GLdouble c) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glIndexd(c); -} - -void gl3_3compat_glEnd(void *_glfuncs) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glEnd(); -} - -void gl3_3compat_glEdgeFlagv(void *_glfuncs, const GLboolean* flag) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glEdgeFlagv(flag); -} - -void gl3_3compat_glEdgeFlag(void *_glfuncs, GLboolean flag) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glEdgeFlag(flag); -} - -void gl3_3compat_glColor4usv(void *_glfuncs, const GLushort* v) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColor4usv(v); -} - -void gl3_3compat_glColor4us(void *_glfuncs, GLushort red, GLushort green, GLushort blue, GLushort alpha) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColor4us(red, green, blue, alpha); -} - -void gl3_3compat_glColor4uiv(void *_glfuncs, const GLuint* v) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColor4uiv(v); -} - -void gl3_3compat_glColor4ui(void *_glfuncs, GLuint red, GLuint green, GLuint blue, GLuint alpha) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColor4ui(red, green, blue, alpha); -} - -void gl3_3compat_glColor4ubv(void *_glfuncs, const GLubyte* v) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColor4ubv(v); -} - -void gl3_3compat_glColor4ub(void *_glfuncs, GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColor4ub(red, green, blue, alpha); -} - -void gl3_3compat_glColor4sv(void *_glfuncs, const GLshort* v) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColor4sv(v); -} - -void gl3_3compat_glColor4s(void *_glfuncs, GLshort red, GLshort green, GLshort blue, GLshort alpha) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColor4s(red, green, blue, alpha); -} - -void gl3_3compat_glColor4iv(void *_glfuncs, const GLint* v) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColor4iv(v); -} - -void gl3_3compat_glColor4i(void *_glfuncs, GLint red, GLint green, GLint blue, GLint alpha) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColor4i(red, green, blue, alpha); -} - -void gl3_3compat_glColor4fv(void *_glfuncs, const GLfloat* v) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColor4fv(v); -} - -void gl3_3compat_glColor4f(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColor4f(red, green, blue, alpha); -} - -void gl3_3compat_glColor4dv(void *_glfuncs, const GLdouble* v) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColor4dv(v); -} - -void gl3_3compat_glColor4d(void *_glfuncs, GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColor4d(red, green, blue, alpha); -} - -void gl3_3compat_glColor4bv(void *_glfuncs, const GLbyte* v) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColor4bv(v); -} - -void gl3_3compat_glColor4b(void *_glfuncs, GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColor4b(red, green, blue, alpha); -} - -void gl3_3compat_glColor3usv(void *_glfuncs, const GLushort* v) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColor3usv(v); -} - -void gl3_3compat_glColor3us(void *_glfuncs, GLushort red, GLushort green, GLushort blue) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColor3us(red, green, blue); -} - -void gl3_3compat_glColor3uiv(void *_glfuncs, const GLuint* v) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColor3uiv(v); -} - -void gl3_3compat_glColor3ui(void *_glfuncs, GLuint red, GLuint green, GLuint blue) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColor3ui(red, green, blue); -} - -void gl3_3compat_glColor3ubv(void *_glfuncs, const GLubyte* v) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColor3ubv(v); -} - -void gl3_3compat_glColor3ub(void *_glfuncs, GLubyte red, GLubyte green, GLubyte blue) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColor3ub(red, green, blue); -} - -void gl3_3compat_glColor3sv(void *_glfuncs, const GLshort* v) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColor3sv(v); -} - -void gl3_3compat_glColor3s(void *_glfuncs, GLshort red, GLshort green, GLshort blue) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColor3s(red, green, blue); -} - -void gl3_3compat_glColor3iv(void *_glfuncs, const GLint* v) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColor3iv(v); -} - -void gl3_3compat_glColor3i(void *_glfuncs, GLint red, GLint green, GLint blue) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColor3i(red, green, blue); -} - -void gl3_3compat_glColor3fv(void *_glfuncs, const GLfloat* v) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColor3fv(v); -} - -void gl3_3compat_glColor3f(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColor3f(red, green, blue); -} - -void gl3_3compat_glColor3dv(void *_glfuncs, const GLdouble* v) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColor3dv(v); -} - -void gl3_3compat_glColor3d(void *_glfuncs, GLdouble red, GLdouble green, GLdouble blue) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColor3d(red, green, blue); -} - -void gl3_3compat_glColor3bv(void *_glfuncs, const GLbyte* v) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColor3bv(v); -} - -void gl3_3compat_glColor3b(void *_glfuncs, GLbyte red, GLbyte green, GLbyte blue) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColor3b(red, green, blue); -} - -void gl3_3compat_glBitmap(void *_glfuncs, GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte* bitmap) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glBitmap(width, height, xorig, yorig, xmove, ymove, bitmap); -} - -void gl3_3compat_glBegin(void *_glfuncs, GLenum mode) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glBegin(mode); -} - -void gl3_3compat_glListBase(void *_glfuncs, GLuint base) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glListBase(base); -} - -GLuint gl3_3compat_glGenLists(void *_glfuncs, GLsizei range_) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glGenLists(range_); -} - -void gl3_3compat_glDeleteLists(void *_glfuncs, GLuint list, GLsizei range_) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDeleteLists(list, range_); -} - -void gl3_3compat_glCallLists(void *_glfuncs, GLsizei n, GLenum gltype, const GLvoid* lists) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glCallLists(n, gltype, lists); -} - -void gl3_3compat_glCallList(void *_glfuncs, GLuint list) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glCallList(list); -} - -void gl3_3compat_glEndList(void *_glfuncs) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glEndList(); -} - -void gl3_3compat_glNewList(void *_glfuncs, GLuint list, GLenum mode) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glNewList(list, mode); -} - -void gl3_3compat_glPushClientAttrib(void *_glfuncs, GLbitfield mask) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glPushClientAttrib(mask); -} - -void gl3_3compat_glPopClientAttrib(void *_glfuncs) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glPopClientAttrib(); -} - -void gl3_3compat_glPrioritizeTextures(void *_glfuncs, GLsizei n, const GLuint* textures, const GLfloat* priorities) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glPrioritizeTextures(n, textures, priorities); -} - -GLboolean gl3_3compat_glAreTexturesResident(void *_glfuncs, GLsizei n, const GLuint* textures, GLboolean* residences) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glAreTexturesResident(n, textures, residences); -} - -void gl3_3compat_glVertexPointer(void *_glfuncs, GLint size, GLenum gltype, GLsizei stride, const GLvoid* pointer) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexPointer(size, gltype, stride, pointer); -} - -void gl3_3compat_glTexCoordPointer(void *_glfuncs, GLint size, GLenum gltype, GLsizei stride, const GLvoid* pointer) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoordPointer(size, gltype, stride, pointer); -} - -void gl3_3compat_glNormalPointer(void *_glfuncs, GLenum gltype, GLsizei stride, const GLvoid* pointer) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glNormalPointer(gltype, stride, pointer); -} - -void gl3_3compat_glInterleavedArrays(void *_glfuncs, GLenum format, GLsizei stride, const GLvoid* pointer) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glInterleavedArrays(format, stride, pointer); -} - -void gl3_3compat_glIndexPointer(void *_glfuncs, GLenum gltype, GLsizei stride, const GLvoid* pointer) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glIndexPointer(gltype, stride, pointer); -} - -void gl3_3compat_glEnableClientState(void *_glfuncs, GLenum array) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glEnableClientState(array); -} - -void gl3_3compat_glEdgeFlagPointer(void *_glfuncs, GLsizei stride, const GLvoid* pointer) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glEdgeFlagPointer(stride, pointer); -} - -void gl3_3compat_glDisableClientState(void *_glfuncs, GLenum array) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDisableClientState(array); -} - -void gl3_3compat_glColorPointer(void *_glfuncs, GLint size, GLenum gltype, GLsizei stride, const GLvoid* pointer) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColorPointer(size, gltype, stride, pointer); -} - -void gl3_3compat_glArrayElement(void *_glfuncs, GLint i) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glArrayElement(i); -} - -void gl3_3compat_glResetMinmax(void *_glfuncs, GLenum target) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glResetMinmax(target); -} - -void gl3_3compat_glResetHistogram(void *_glfuncs, GLenum target) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glResetHistogram(target); -} - -void gl3_3compat_glMinmax(void *_glfuncs, GLenum target, GLenum internalFormat, GLboolean sink) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMinmax(target, internalFormat, sink); -} - -void gl3_3compat_glHistogram(void *_glfuncs, GLenum target, GLsizei width, GLenum internalFormat, GLboolean sink) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glHistogram(target, width, internalFormat, sink); -} - -void gl3_3compat_glGetMinmaxParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetMinmaxParameteriv(target, pname, params); -} - -void gl3_3compat_glGetMinmaxParameterfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetMinmaxParameterfv(target, pname, params); -} - -void gl3_3compat_glGetMinmax(void *_glfuncs, GLenum target, GLboolean reset, GLenum format, GLenum gltype, GLvoid* values) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetMinmax(target, reset, format, gltype, values); -} - -void gl3_3compat_glGetHistogramParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetHistogramParameteriv(target, pname, params); -} - -void gl3_3compat_glGetHistogramParameterfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetHistogramParameterfv(target, pname, params); -} - -void gl3_3compat_glGetHistogram(void *_glfuncs, GLenum target, GLboolean reset, GLenum format, GLenum gltype, GLvoid* values) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetHistogram(target, reset, format, gltype, values); -} - -void gl3_3compat_glSeparableFilter2D(void *_glfuncs, GLenum target, GLenum internalFormat, GLsizei width, GLsizei height, GLenum format, GLenum gltype, const GLvoid* row, const GLvoid* column) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glSeparableFilter2D(target, internalFormat, width, height, format, gltype, row, column); -} - -void gl3_3compat_glGetSeparableFilter(void *_glfuncs, GLenum target, GLenum format, GLenum gltype, GLvoid* row, GLvoid* column, GLvoid* span) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetSeparableFilter(target, format, gltype, row, column, span); -} - -void gl3_3compat_glGetConvolutionParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetConvolutionParameteriv(target, pname, params); -} - -void gl3_3compat_glGetConvolutionParameterfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetConvolutionParameterfv(target, pname, params); -} - -void gl3_3compat_glGetConvolutionFilter(void *_glfuncs, GLenum target, GLenum format, GLenum gltype, GLvoid* image) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetConvolutionFilter(target, format, gltype, image); -} - -void gl3_3compat_glCopyConvolutionFilter2D(void *_glfuncs, GLenum target, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glCopyConvolutionFilter2D(target, internalFormat, x, y, width, height); -} - -void gl3_3compat_glCopyConvolutionFilter1D(void *_glfuncs, GLenum target, GLenum internalFormat, GLint x, GLint y, GLsizei width) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glCopyConvolutionFilter1D(target, internalFormat, x, y, width); -} - -void gl3_3compat_glConvolutionParameteriv(void *_glfuncs, GLenum target, GLenum pname, const GLint* params) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glConvolutionParameteriv(target, pname, params); -} - -void gl3_3compat_glConvolutionParameteri(void *_glfuncs, GLenum target, GLenum pname, GLint params) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glConvolutionParameteri(target, pname, params); -} - -void gl3_3compat_glConvolutionParameterfv(void *_glfuncs, GLenum target, GLenum pname, const GLfloat* params) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glConvolutionParameterfv(target, pname, params); -} - -void gl3_3compat_glConvolutionParameterf(void *_glfuncs, GLenum target, GLenum pname, GLfloat params) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glConvolutionParameterf(target, pname, params); -} - -void gl3_3compat_glConvolutionFilter2D(void *_glfuncs, GLenum target, GLenum internalFormat, GLsizei width, GLsizei height, GLenum format, GLenum gltype, const GLvoid* image) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glConvolutionFilter2D(target, internalFormat, width, height, format, gltype, image); -} - -void gl3_3compat_glConvolutionFilter1D(void *_glfuncs, GLenum target, GLenum internalFormat, GLsizei width, GLenum format, GLenum gltype, const GLvoid* image) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glConvolutionFilter1D(target, internalFormat, width, format, gltype, image); -} - -void gl3_3compat_glCopyColorSubTable(void *_glfuncs, GLenum target, GLsizei start, GLint x, GLint y, GLsizei width) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glCopyColorSubTable(target, start, x, y, width); -} - -void gl3_3compat_glColorSubTable(void *_glfuncs, GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum gltype, const GLvoid* data) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColorSubTable(target, start, count, format, gltype, data); -} - -void gl3_3compat_glGetColorTableParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetColorTableParameteriv(target, pname, params); -} - -void gl3_3compat_glGetColorTableParameterfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetColorTableParameterfv(target, pname, params); -} - -void gl3_3compat_glGetColorTable(void *_glfuncs, GLenum target, GLenum format, GLenum gltype, GLvoid* table) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetColorTable(target, format, gltype, table); -} - -void gl3_3compat_glCopyColorTable(void *_glfuncs, GLenum target, GLenum internalFormat, GLint x, GLint y, GLsizei width) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glCopyColorTable(target, internalFormat, x, y, width); -} - -void gl3_3compat_glColorTableParameteriv(void *_glfuncs, GLenum target, GLenum pname, const GLint* params) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColorTableParameteriv(target, pname, params); -} - -void gl3_3compat_glColorTableParameterfv(void *_glfuncs, GLenum target, GLenum pname, const GLfloat* params) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColorTableParameterfv(target, pname, params); -} - -void gl3_3compat_glColorTable(void *_glfuncs, GLenum target, GLenum internalFormat, GLsizei width, GLenum format, GLenum gltype, const GLvoid* table) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColorTable(target, internalFormat, width, format, gltype, table); -} - -void gl3_3compat_glMultTransposeMatrixd(void *_glfuncs, const GLdouble* m) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultTransposeMatrixd(m); -} - -void gl3_3compat_glMultTransposeMatrixf(void *_glfuncs, const GLfloat* m) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultTransposeMatrixf(m); -} - -void gl3_3compat_glLoadTransposeMatrixd(void *_glfuncs, const GLdouble* m) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glLoadTransposeMatrixd(m); -} - -void gl3_3compat_glLoadTransposeMatrixf(void *_glfuncs, const GLfloat* m) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glLoadTransposeMatrixf(m); -} - -void gl3_3compat_glMultiTexCoord4sv(void *_glfuncs, GLenum target, const GLshort* v) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiTexCoord4sv(target, v); -} - -void gl3_3compat_glMultiTexCoord4s(void *_glfuncs, GLenum target, GLshort s, GLshort t, GLshort r, GLshort q) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiTexCoord4s(target, s, t, r, q); -} - -void gl3_3compat_glMultiTexCoord4iv(void *_glfuncs, GLenum target, const GLint* v) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiTexCoord4iv(target, v); -} - -void gl3_3compat_glMultiTexCoord4i(void *_glfuncs, GLenum target, GLint s, GLint t, GLint r, GLint q) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiTexCoord4i(target, s, t, r, q); -} - -void gl3_3compat_glMultiTexCoord4fv(void *_glfuncs, GLenum target, const GLfloat* v) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiTexCoord4fv(target, v); -} - -void gl3_3compat_glMultiTexCoord4f(void *_glfuncs, GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiTexCoord4f(target, s, t, r, q); -} - -void gl3_3compat_glMultiTexCoord4dv(void *_glfuncs, GLenum target, const GLdouble* v) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiTexCoord4dv(target, v); -} - -void gl3_3compat_glMultiTexCoord4d(void *_glfuncs, GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiTexCoord4d(target, s, t, r, q); -} - -void gl3_3compat_glMultiTexCoord3sv(void *_glfuncs, GLenum target, const GLshort* v) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiTexCoord3sv(target, v); -} - -void gl3_3compat_glMultiTexCoord3s(void *_glfuncs, GLenum target, GLshort s, GLshort t, GLshort r) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiTexCoord3s(target, s, t, r); -} - -void gl3_3compat_glMultiTexCoord3iv(void *_glfuncs, GLenum target, const GLint* v) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiTexCoord3iv(target, v); -} - -void gl3_3compat_glMultiTexCoord3i(void *_glfuncs, GLenum target, GLint s, GLint t, GLint r) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiTexCoord3i(target, s, t, r); -} - -void gl3_3compat_glMultiTexCoord3fv(void *_glfuncs, GLenum target, const GLfloat* v) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiTexCoord3fv(target, v); -} - -void gl3_3compat_glMultiTexCoord3f(void *_glfuncs, GLenum target, GLfloat s, GLfloat t, GLfloat r) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiTexCoord3f(target, s, t, r); -} - -void gl3_3compat_glMultiTexCoord3dv(void *_glfuncs, GLenum target, const GLdouble* v) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiTexCoord3dv(target, v); -} - -void gl3_3compat_glMultiTexCoord3d(void *_glfuncs, GLenum target, GLdouble s, GLdouble t, GLdouble r) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiTexCoord3d(target, s, t, r); -} - -void gl3_3compat_glMultiTexCoord2sv(void *_glfuncs, GLenum target, const GLshort* v) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiTexCoord2sv(target, v); -} - -void gl3_3compat_glMultiTexCoord2s(void *_glfuncs, GLenum target, GLshort s, GLshort t) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiTexCoord2s(target, s, t); -} - -void gl3_3compat_glMultiTexCoord2iv(void *_glfuncs, GLenum target, const GLint* v) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiTexCoord2iv(target, v); -} - -void gl3_3compat_glMultiTexCoord2i(void *_glfuncs, GLenum target, GLint s, GLint t) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiTexCoord2i(target, s, t); -} - -void gl3_3compat_glMultiTexCoord2fv(void *_glfuncs, GLenum target, const GLfloat* v) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiTexCoord2fv(target, v); -} - -void gl3_3compat_glMultiTexCoord2f(void *_glfuncs, GLenum target, GLfloat s, GLfloat t) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiTexCoord2f(target, s, t); -} - -void gl3_3compat_glMultiTexCoord2dv(void *_glfuncs, GLenum target, const GLdouble* v) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiTexCoord2dv(target, v); -} - -void gl3_3compat_glMultiTexCoord2d(void *_glfuncs, GLenum target, GLdouble s, GLdouble t) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiTexCoord2d(target, s, t); -} - -void gl3_3compat_glMultiTexCoord1sv(void *_glfuncs, GLenum target, const GLshort* v) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiTexCoord1sv(target, v); -} - -void gl3_3compat_glMultiTexCoord1s(void *_glfuncs, GLenum target, GLshort s) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiTexCoord1s(target, s); -} - -void gl3_3compat_glMultiTexCoord1iv(void *_glfuncs, GLenum target, const GLint* v) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiTexCoord1iv(target, v); -} - -void gl3_3compat_glMultiTexCoord1i(void *_glfuncs, GLenum target, GLint s) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiTexCoord1i(target, s); -} - -void gl3_3compat_glMultiTexCoord1fv(void *_glfuncs, GLenum target, const GLfloat* v) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiTexCoord1fv(target, v); -} - -void gl3_3compat_glMultiTexCoord1f(void *_glfuncs, GLenum target, GLfloat s) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiTexCoord1f(target, s); -} - -void gl3_3compat_glMultiTexCoord1dv(void *_glfuncs, GLenum target, const GLdouble* v) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiTexCoord1dv(target, v); -} - -void gl3_3compat_glMultiTexCoord1d(void *_glfuncs, GLenum target, GLdouble s) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiTexCoord1d(target, s); -} - -void gl3_3compat_glClientActiveTexture(void *_glfuncs, GLenum texture) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glClientActiveTexture(texture); -} - -void gl3_3compat_glWindowPos3sv(void *_glfuncs, const GLshort* v) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glWindowPos3sv(v); -} - -void gl3_3compat_glWindowPos3s(void *_glfuncs, GLshort x, GLshort y, GLshort z) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glWindowPos3s(x, y, z); -} - -void gl3_3compat_glWindowPos3iv(void *_glfuncs, const GLint* v) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glWindowPos3iv(v); -} - -void gl3_3compat_glWindowPos3i(void *_glfuncs, GLint x, GLint y, GLint z) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glWindowPos3i(x, y, z); -} - -void gl3_3compat_glWindowPos3fv(void *_glfuncs, const GLfloat* v) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glWindowPos3fv(v); -} - -void gl3_3compat_glWindowPos3f(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glWindowPos3f(x, y, z); -} - -void gl3_3compat_glWindowPos3dv(void *_glfuncs, const GLdouble* v) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glWindowPos3dv(v); -} - -void gl3_3compat_glWindowPos3d(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glWindowPos3d(x, y, z); -} - -void gl3_3compat_glWindowPos2sv(void *_glfuncs, const GLshort* v) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glWindowPos2sv(v); -} - -void gl3_3compat_glWindowPos2s(void *_glfuncs, GLshort x, GLshort y) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glWindowPos2s(x, y); -} - -void gl3_3compat_glWindowPos2iv(void *_glfuncs, const GLint* v) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glWindowPos2iv(v); -} - -void gl3_3compat_glWindowPos2i(void *_glfuncs, GLint x, GLint y) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glWindowPos2i(x, y); -} - -void gl3_3compat_glWindowPos2fv(void *_glfuncs, const GLfloat* v) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glWindowPos2fv(v); -} - -void gl3_3compat_glWindowPos2f(void *_glfuncs, GLfloat x, GLfloat y) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glWindowPos2f(x, y); -} - -void gl3_3compat_glWindowPos2dv(void *_glfuncs, const GLdouble* v) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glWindowPos2dv(v); -} - -void gl3_3compat_glWindowPos2d(void *_glfuncs, GLdouble x, GLdouble y) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glWindowPos2d(x, y); -} - -void gl3_3compat_glSecondaryColorPointer(void *_glfuncs, GLint size, GLenum gltype, GLsizei stride, const GLvoid* pointer) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glSecondaryColorPointer(size, gltype, stride, pointer); -} - -void gl3_3compat_glSecondaryColor3usv(void *_glfuncs, const GLushort* v) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glSecondaryColor3usv(v); -} - -void gl3_3compat_glSecondaryColor3us(void *_glfuncs, GLushort red, GLushort green, GLushort blue) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glSecondaryColor3us(red, green, blue); -} - -void gl3_3compat_glSecondaryColor3uiv(void *_glfuncs, const GLuint* v) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glSecondaryColor3uiv(v); -} - -void gl3_3compat_glSecondaryColor3ui(void *_glfuncs, GLuint red, GLuint green, GLuint blue) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glSecondaryColor3ui(red, green, blue); -} - -void gl3_3compat_glSecondaryColor3ubv(void *_glfuncs, const GLubyte* v) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glSecondaryColor3ubv(v); -} - -void gl3_3compat_glSecondaryColor3ub(void *_glfuncs, GLubyte red, GLubyte green, GLubyte blue) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glSecondaryColor3ub(red, green, blue); -} - -void gl3_3compat_glSecondaryColor3sv(void *_glfuncs, const GLshort* v) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glSecondaryColor3sv(v); -} - -void gl3_3compat_glSecondaryColor3s(void *_glfuncs, GLshort red, GLshort green, GLshort blue) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glSecondaryColor3s(red, green, blue); -} - -void gl3_3compat_glSecondaryColor3iv(void *_glfuncs, const GLint* v) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glSecondaryColor3iv(v); -} - -void gl3_3compat_glSecondaryColor3i(void *_glfuncs, GLint red, GLint green, GLint blue) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glSecondaryColor3i(red, green, blue); -} - -void gl3_3compat_glSecondaryColor3fv(void *_glfuncs, const GLfloat* v) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glSecondaryColor3fv(v); -} - -void gl3_3compat_glSecondaryColor3f(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glSecondaryColor3f(red, green, blue); -} - -void gl3_3compat_glSecondaryColor3dv(void *_glfuncs, const GLdouble* v) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glSecondaryColor3dv(v); -} - -void gl3_3compat_glSecondaryColor3d(void *_glfuncs, GLdouble red, GLdouble green, GLdouble blue) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glSecondaryColor3d(red, green, blue); -} - -void gl3_3compat_glSecondaryColor3bv(void *_glfuncs, const GLbyte* v) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glSecondaryColor3bv(v); -} - -void gl3_3compat_glSecondaryColor3b(void *_glfuncs, GLbyte red, GLbyte green, GLbyte blue) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glSecondaryColor3b(red, green, blue); -} - -void gl3_3compat_glFogCoordPointer(void *_glfuncs, GLenum gltype, GLsizei stride, const GLvoid* pointer) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glFogCoordPointer(gltype, stride, pointer); -} - -void gl3_3compat_glFogCoorddv(void *_glfuncs, const GLdouble* coord) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glFogCoorddv(coord); -} - -void gl3_3compat_glFogCoordd(void *_glfuncs, GLdouble coord) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glFogCoordd(coord); -} - -void gl3_3compat_glFogCoordfv(void *_glfuncs, const GLfloat* coord) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glFogCoordfv(coord); -} - -void gl3_3compat_glFogCoordf(void *_glfuncs, GLfloat coord) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glFogCoordf(coord); -} - -void gl3_3compat_glVertexAttrib4usv(void *_glfuncs, GLuint index, const GLushort* v) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttrib4usv(index, v); -} - -void gl3_3compat_glVertexAttrib4uiv(void *_glfuncs, GLuint index, const GLuint* v) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttrib4uiv(index, v); -} - -void gl3_3compat_glVertexAttrib4ubv(void *_glfuncs, GLuint index, const GLubyte* v) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttrib4ubv(index, v); -} - -void gl3_3compat_glVertexAttrib4sv(void *_glfuncs, GLuint index, const GLshort* v) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttrib4sv(index, v); -} - -void gl3_3compat_glVertexAttrib4s(void *_glfuncs, GLuint index, GLshort x, GLshort y, GLshort z, GLshort w) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttrib4s(index, x, y, z, w); -} - -void gl3_3compat_glVertexAttrib4iv(void *_glfuncs, GLuint index, const GLint* v) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttrib4iv(index, v); -} - -void gl3_3compat_glVertexAttrib4fv(void *_glfuncs, GLuint index, const GLfloat* v) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttrib4fv(index, v); -} - -void gl3_3compat_glVertexAttrib4f(void *_glfuncs, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttrib4f(index, x, y, z, w); -} - -void gl3_3compat_glVertexAttrib4dv(void *_glfuncs, GLuint index, const GLdouble* v) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttrib4dv(index, v); -} - -void gl3_3compat_glVertexAttrib4d(void *_glfuncs, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttrib4d(index, x, y, z, w); -} - -void gl3_3compat_glVertexAttrib4bv(void *_glfuncs, GLuint index, const GLbyte* v) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttrib4bv(index, v); -} - -void gl3_3compat_glVertexAttrib4Nusv(void *_glfuncs, GLuint index, const GLushort* v) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttrib4Nusv(index, v); -} - -void gl3_3compat_glVertexAttrib4Nuiv(void *_glfuncs, GLuint index, const GLuint* v) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttrib4Nuiv(index, v); -} - -void gl3_3compat_glVertexAttrib4Nubv(void *_glfuncs, GLuint index, const GLubyte* v) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttrib4Nubv(index, v); -} - -void gl3_3compat_glVertexAttrib4Nub(void *_glfuncs, GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttrib4Nub(index, x, y, z, w); -} - -void gl3_3compat_glVertexAttrib4Nsv(void *_glfuncs, GLuint index, const GLshort* v) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttrib4Nsv(index, v); -} - -void gl3_3compat_glVertexAttrib4Niv(void *_glfuncs, GLuint index, const GLint* v) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttrib4Niv(index, v); -} - -void gl3_3compat_glVertexAttrib4Nbv(void *_glfuncs, GLuint index, const GLbyte* v) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttrib4Nbv(index, v); -} - -void gl3_3compat_glVertexAttrib3sv(void *_glfuncs, GLuint index, const GLshort* v) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttrib3sv(index, v); -} - -void gl3_3compat_glVertexAttrib3s(void *_glfuncs, GLuint index, GLshort x, GLshort y, GLshort z) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttrib3s(index, x, y, z); -} - -void gl3_3compat_glVertexAttrib3fv(void *_glfuncs, GLuint index, const GLfloat* v) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttrib3fv(index, v); -} - -void gl3_3compat_glVertexAttrib3f(void *_glfuncs, GLuint index, GLfloat x, GLfloat y, GLfloat z) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttrib3f(index, x, y, z); -} - -void gl3_3compat_glVertexAttrib3dv(void *_glfuncs, GLuint index, const GLdouble* v) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttrib3dv(index, v); -} - -void gl3_3compat_glVertexAttrib3d(void *_glfuncs, GLuint index, GLdouble x, GLdouble y, GLdouble z) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttrib3d(index, x, y, z); -} - -void gl3_3compat_glVertexAttrib2sv(void *_glfuncs, GLuint index, const GLshort* v) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttrib2sv(index, v); -} - -void gl3_3compat_glVertexAttrib2s(void *_glfuncs, GLuint index, GLshort x, GLshort y) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttrib2s(index, x, y); -} - -void gl3_3compat_glVertexAttrib2fv(void *_glfuncs, GLuint index, const GLfloat* v) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttrib2fv(index, v); -} - -void gl3_3compat_glVertexAttrib2f(void *_glfuncs, GLuint index, GLfloat x, GLfloat y) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttrib2f(index, x, y); -} - -void gl3_3compat_glVertexAttrib2dv(void *_glfuncs, GLuint index, const GLdouble* v) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttrib2dv(index, v); -} - -void gl3_3compat_glVertexAttrib2d(void *_glfuncs, GLuint index, GLdouble x, GLdouble y) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttrib2d(index, x, y); -} - -void gl3_3compat_glVertexAttrib1sv(void *_glfuncs, GLuint index, const GLshort* v) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttrib1sv(index, v); -} - -void gl3_3compat_glVertexAttrib1s(void *_glfuncs, GLuint index, GLshort x) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttrib1s(index, x); -} - -void gl3_3compat_glVertexAttrib1fv(void *_glfuncs, GLuint index, const GLfloat* v) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttrib1fv(index, v); -} - -void gl3_3compat_glVertexAttrib1f(void *_glfuncs, GLuint index, GLfloat x) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttrib1f(index, x); -} - -void gl3_3compat_glVertexAttrib1dv(void *_glfuncs, GLuint index, const GLdouble* v) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttrib1dv(index, v); -} - -void gl3_3compat_glVertexAttrib1d(void *_glfuncs, GLuint index, GLdouble x) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttrib1d(index, x); -} - -void gl3_3compat_glVertexAttribI4usv(void *_glfuncs, GLuint index, const GLushort* v) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttribI4usv(index, v); -} - -void gl3_3compat_glVertexAttribI4ubv(void *_glfuncs, GLuint index, const GLubyte* v) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttribI4ubv(index, v); -} - -void gl3_3compat_glVertexAttribI4sv(void *_glfuncs, GLuint index, const GLshort* v) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttribI4sv(index, v); -} - -void gl3_3compat_glVertexAttribI4bv(void *_glfuncs, GLuint index, const GLbyte* v) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttribI4bv(index, v); -} - -void gl3_3compat_glVertexAttribI4uiv(void *_glfuncs, GLuint index, const GLuint* v) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttribI4uiv(index, v); -} - -void gl3_3compat_glVertexAttribI3uiv(void *_glfuncs, GLuint index, const GLuint* v) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttribI3uiv(index, v); -} - -void gl3_3compat_glVertexAttribI2uiv(void *_glfuncs, GLuint index, const GLuint* v) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttribI2uiv(index, v); -} - -void gl3_3compat_glVertexAttribI1uiv(void *_glfuncs, GLuint index, const GLuint* v) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttribI1uiv(index, v); -} - -void gl3_3compat_glVertexAttribI4iv(void *_glfuncs, GLuint index, const GLint* v) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttribI4iv(index, v); -} - -void gl3_3compat_glVertexAttribI3iv(void *_glfuncs, GLuint index, const GLint* v) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttribI3iv(index, v); -} - -void gl3_3compat_glVertexAttribI2iv(void *_glfuncs, GLuint index, const GLint* v) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttribI2iv(index, v); -} - -void gl3_3compat_glVertexAttribI1iv(void *_glfuncs, GLuint index, const GLint* v) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttribI1iv(index, v); -} - -void gl3_3compat_glVertexAttribI4ui(void *_glfuncs, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttribI4ui(index, x, y, z, w); -} - -void gl3_3compat_glVertexAttribI3ui(void *_glfuncs, GLuint index, GLuint x, GLuint y, GLuint z) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttribI3ui(index, x, y, z); -} - -void gl3_3compat_glVertexAttribI2ui(void *_glfuncs, GLuint index, GLuint x, GLuint y) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttribI2ui(index, x, y); -} - -void gl3_3compat_glVertexAttribI1ui(void *_glfuncs, GLuint index, GLuint x) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttribI1ui(index, x); -} - -void gl3_3compat_glVertexAttribI4i(void *_glfuncs, GLuint index, GLint x, GLint y, GLint z, GLint w) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttribI4i(index, x, y, z, w); -} - -void gl3_3compat_glVertexAttribI3i(void *_glfuncs, GLuint index, GLint x, GLint y, GLint z) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttribI3i(index, x, y, z); -} - -void gl3_3compat_glVertexAttribI2i(void *_glfuncs, GLuint index, GLint x, GLint y) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttribI2i(index, x, y); -} - -void gl3_3compat_glVertexAttribI1i(void *_glfuncs, GLuint index, GLint x) -{ - QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttribI1i(index, x); -} - diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/gl/3.3compat/funcs.h b/Godeps/_workspace/src/github.com/obscuren/qml/gl/3.3compat/funcs.h deleted file mode 100644 index bd7747532..000000000 --- a/Godeps/_workspace/src/github.com/obscuren/qml/gl/3.3compat/funcs.h +++ /dev/null @@ -1,787 +0,0 @@ - -// ** file automatically generated by glgen -- do not edit manually ** - -#ifndef __cplusplus -#include -#include -typedef unsigned int GLenum; -typedef unsigned char GLboolean; -typedef unsigned int GLbitfield; -typedef void GLvoid; -typedef char GLchar; -typedef signed char GLbyte; /* 1-byte signed */ -typedef short GLshort; /* 2-byte signed */ -typedef int GLint; /* 4-byte signed */ -typedef unsigned char GLubyte; /* 1-byte unsigned */ -typedef unsigned short GLushort; /* 2-byte unsigned */ -typedef unsigned int GLuint; /* 4-byte unsigned */ -typedef int GLsizei; /* 4-byte signed */ -typedef float GLfloat; /* single precision float */ -typedef float GLclampf; /* single precision float in [0,1] */ -typedef double GLdouble; /* double precision float */ -typedef double GLclampd; /* double precision float in [0,1] */ -typedef int64_t GLint64; -typedef uint64_t GLuint64; -typedef ptrdiff_t GLintptr; -typedef ptrdiff_t GLsizeiptr; -typedef ptrdiff_t GLintptrARB; -typedef ptrdiff_t GLsizeiptrARB; -typedef struct __GLsync *GLsync; -#endif - -#ifdef __cplusplus -extern "C" { -#endif - -void *gl3_3compat_funcs(); - -void gl3_3compat_glViewport(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height); -void gl3_3compat_glDepthRange(void *_glfuncs, GLdouble nearVal, GLdouble farVal); -GLboolean gl3_3compat_glIsEnabled(void *_glfuncs, GLenum cap); -void gl3_3compat_glGetTexLevelParameteriv(void *_glfuncs, GLenum target, GLint level, GLenum pname, GLint* params); -void gl3_3compat_glGetTexLevelParameterfv(void *_glfuncs, GLenum target, GLint level, GLenum pname, GLfloat* params); -void gl3_3compat_glGetTexParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params); -void gl3_3compat_glGetTexParameterfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params); -void gl3_3compat_glGetTexImage(void *_glfuncs, GLenum target, GLint level, GLenum format, GLenum gltype, GLvoid* pixels); -void gl3_3compat_glGetIntegerv(void *_glfuncs, GLenum pname, GLint* params); -void gl3_3compat_glGetFloatv(void *_glfuncs, GLenum pname, GLfloat* params); -GLenum gl3_3compat_glGetError(void *_glfuncs); -void gl3_3compat_glGetDoublev(void *_glfuncs, GLenum pname, GLdouble* params); -void gl3_3compat_glGetBooleanv(void *_glfuncs, GLenum pname, GLboolean* params); -void gl3_3compat_glReadPixels(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum gltype, GLvoid* pixels); -void gl3_3compat_glReadBuffer(void *_glfuncs, GLenum mode); -void gl3_3compat_glPixelStorei(void *_glfuncs, GLenum pname, GLint param); -void gl3_3compat_glPixelStoref(void *_glfuncs, GLenum pname, GLfloat param); -void gl3_3compat_glDepthFunc(void *_glfuncs, GLenum glfunc); -void gl3_3compat_glStencilOp(void *_glfuncs, GLenum fail, GLenum zfail, GLenum zpass); -void gl3_3compat_glStencilFunc(void *_glfuncs, GLenum glfunc, GLint ref, GLuint mask); -void gl3_3compat_glLogicOp(void *_glfuncs, GLenum opcode); -void gl3_3compat_glBlendFunc(void *_glfuncs, GLenum sfactor, GLenum dfactor); -void gl3_3compat_glFlush(void *_glfuncs); -void gl3_3compat_glFinish(void *_glfuncs); -void gl3_3compat_glEnable(void *_glfuncs, GLenum cap); -void gl3_3compat_glDisable(void *_glfuncs, GLenum cap); -void gl3_3compat_glDepthMask(void *_glfuncs, GLboolean flag); -void gl3_3compat_glColorMask(void *_glfuncs, GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); -void gl3_3compat_glStencilMask(void *_glfuncs, GLuint mask); -void gl3_3compat_glClearDepth(void *_glfuncs, GLdouble depth); -void gl3_3compat_glClearStencil(void *_glfuncs, GLint s); -void gl3_3compat_glClearColor(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); -void gl3_3compat_glClear(void *_glfuncs, GLbitfield mask); -void gl3_3compat_glDrawBuffer(void *_glfuncs, GLenum mode); -void gl3_3compat_glTexImage2D(void *_glfuncs, GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum gltype, const GLvoid* pixels); -void gl3_3compat_glTexImage1D(void *_glfuncs, GLenum target, GLint level, GLint internalFormat, GLsizei width, GLint border, GLenum format, GLenum gltype, const GLvoid* pixels); -void gl3_3compat_glTexParameteriv(void *_glfuncs, GLenum target, GLenum pname, const GLint* params); -void gl3_3compat_glTexParameteri(void *_glfuncs, GLenum target, GLenum pname, GLint param); -void gl3_3compat_glTexParameterfv(void *_glfuncs, GLenum target, GLenum pname, const GLfloat* params); -void gl3_3compat_glTexParameterf(void *_glfuncs, GLenum target, GLenum pname, GLfloat param); -void gl3_3compat_glScissor(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height); -void gl3_3compat_glPolygonMode(void *_glfuncs, GLenum face, GLenum mode); -void gl3_3compat_glPointSize(void *_glfuncs, GLfloat size); -void gl3_3compat_glLineWidth(void *_glfuncs, GLfloat width); -void gl3_3compat_glHint(void *_glfuncs, GLenum target, GLenum mode); -void gl3_3compat_glFrontFace(void *_glfuncs, GLenum mode); -void gl3_3compat_glCullFace(void *_glfuncs, GLenum mode); -void gl3_3compat_glIndexubv(void *_glfuncs, const GLubyte* c); -void gl3_3compat_glIndexub(void *_glfuncs, GLubyte c); -GLboolean gl3_3compat_glIsTexture(void *_glfuncs, GLuint texture); -void gl3_3compat_glGenTextures(void *_glfuncs, GLsizei n, GLuint* textures); -void gl3_3compat_glDeleteTextures(void *_glfuncs, GLsizei n, const GLuint* textures); -void gl3_3compat_glBindTexture(void *_glfuncs, GLenum target, GLuint texture); -void gl3_3compat_glTexSubImage2D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum gltype, const GLvoid* pixels); -void gl3_3compat_glTexSubImage1D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum gltype, const GLvoid* pixels); -void gl3_3compat_glCopyTexSubImage2D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); -void gl3_3compat_glCopyTexSubImage1D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); -void gl3_3compat_glCopyTexImage2D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); -void gl3_3compat_glCopyTexImage1D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLint border); -void gl3_3compat_glPolygonOffset(void *_glfuncs, GLfloat factor, GLfloat units); -void gl3_3compat_glDrawElements(void *_glfuncs, GLenum mode, GLsizei count, GLenum gltype, const GLvoid* indices); -void gl3_3compat_glDrawArrays(void *_glfuncs, GLenum mode, GLint first, GLsizei count); -void gl3_3compat_glCopyTexSubImage3D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); -void gl3_3compat_glTexSubImage3D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum gltype, const GLvoid* pixels); -void gl3_3compat_glTexImage3D(void *_glfuncs, GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum gltype, const GLvoid* pixels); -void gl3_3compat_glDrawRangeElements(void *_glfuncs, GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum gltype, const GLvoid* indices); -void gl3_3compat_glBlendEquation(void *_glfuncs, GLenum mode); -void gl3_3compat_glBlendColor(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); -void gl3_3compat_glGetCompressedTexImage(void *_glfuncs, GLenum target, GLint level, GLvoid* img); -void gl3_3compat_glCompressedTexSubImage1D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid* data); -void gl3_3compat_glCompressedTexSubImage2D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid* data); -void gl3_3compat_glCompressedTexSubImage3D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid* data); -void gl3_3compat_glCompressedTexImage1D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid* data); -void gl3_3compat_glCompressedTexImage2D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid* data); -void gl3_3compat_glCompressedTexImage3D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid* data); -void gl3_3compat_glSampleCoverage(void *_glfuncs, GLfloat value, GLboolean invert); -void gl3_3compat_glActiveTexture(void *_glfuncs, GLenum texture); -void gl3_3compat_glPointParameteriv(void *_glfuncs, GLenum pname, const GLint* params); -void gl3_3compat_glPointParameteri(void *_glfuncs, GLenum pname, GLint param); -void gl3_3compat_glPointParameterfv(void *_glfuncs, GLenum pname, const GLfloat* params); -void gl3_3compat_glPointParameterf(void *_glfuncs, GLenum pname, GLfloat param); -void gl3_3compat_glMultiDrawArrays(void *_glfuncs, GLenum mode, const GLint* first, const GLsizei* count, GLsizei drawcount); -void gl3_3compat_glBlendFuncSeparate(void *_glfuncs, GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); -void gl3_3compat_glGetBufferParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params); -GLboolean gl3_3compat_glUnmapBuffer(void *_glfuncs, GLenum target); -void gl3_3compat_glGetBufferSubData(void *_glfuncs, GLenum target, GLintptr offset, GLsizeiptr size, GLvoid* data); -void gl3_3compat_glBufferSubData(void *_glfuncs, GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data); -void gl3_3compat_glBufferData(void *_glfuncs, GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage); -GLboolean gl3_3compat_glIsBuffer(void *_glfuncs, GLuint buffer); -void gl3_3compat_glGenBuffers(void *_glfuncs, GLsizei n, GLuint* buffers); -void gl3_3compat_glDeleteBuffers(void *_glfuncs, GLsizei n, const GLuint* buffers); -void gl3_3compat_glBindBuffer(void *_glfuncs, GLenum target, GLuint buffer); -void gl3_3compat_glGetQueryObjectuiv(void *_glfuncs, GLuint id, GLenum pname, GLuint* params); -void gl3_3compat_glGetQueryObjectiv(void *_glfuncs, GLuint id, GLenum pname, GLint* params); -void gl3_3compat_glGetQueryiv(void *_glfuncs, GLenum target, GLenum pname, GLint* params); -void gl3_3compat_glEndQuery(void *_glfuncs, GLenum target); -void gl3_3compat_glBeginQuery(void *_glfuncs, GLenum target, GLuint id); -GLboolean gl3_3compat_glIsQuery(void *_glfuncs, GLuint id); -void gl3_3compat_glDeleteQueries(void *_glfuncs, GLsizei n, const GLuint* ids); -void gl3_3compat_glGenQueries(void *_glfuncs, GLsizei n, GLuint* ids); -void gl3_3compat_glVertexAttribPointer(void *_glfuncs, GLuint index, GLint size, GLenum gltype, GLboolean normalized, GLsizei stride, const GLvoid* offset); -void gl3_3compat_glValidateProgram(void *_glfuncs, GLuint program); -void gl3_3compat_glUniformMatrix4fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); -void gl3_3compat_glUniformMatrix3fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); -void gl3_3compat_glUniformMatrix2fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); -void gl3_3compat_glUniform4iv(void *_glfuncs, GLint location, GLsizei count, const GLint* value); -void gl3_3compat_glUniform3iv(void *_glfuncs, GLint location, GLsizei count, const GLint* value); -void gl3_3compat_glUniform2iv(void *_glfuncs, GLint location, GLsizei count, const GLint* value); -void gl3_3compat_glUniform1iv(void *_glfuncs, GLint location, GLsizei count, const GLint* value); -void gl3_3compat_glUniform4fv(void *_glfuncs, GLint location, GLsizei count, const GLfloat* value); -void gl3_3compat_glUniform3fv(void *_glfuncs, GLint location, GLsizei count, const GLfloat* value); -void gl3_3compat_glUniform2fv(void *_glfuncs, GLint location, GLsizei count, const GLfloat* value); -void gl3_3compat_glUniform1fv(void *_glfuncs, GLint location, GLsizei count, const GLfloat* value); -void gl3_3compat_glUniform4i(void *_glfuncs, GLint location, GLint v0, GLint v1, GLint v2, GLint v3); -void gl3_3compat_glUniform3i(void *_glfuncs, GLint location, GLint v0, GLint v1, GLint v2); -void gl3_3compat_glUniform2i(void *_glfuncs, GLint location, GLint v0, GLint v1); -void gl3_3compat_glUniform1i(void *_glfuncs, GLint location, GLint v0); -void gl3_3compat_glUniform4f(void *_glfuncs, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); -void gl3_3compat_glUniform3f(void *_glfuncs, GLint location, GLfloat v0, GLfloat v1, GLfloat v2); -void gl3_3compat_glUniform2f(void *_glfuncs, GLint location, GLfloat v0, GLfloat v1); -void gl3_3compat_glUniform1f(void *_glfuncs, GLint location, GLfloat v0); -void gl3_3compat_glUseProgram(void *_glfuncs, GLuint program); -void gl3_3compat_glShaderSource(void *_glfuncs, GLuint shader, GLsizei count, const GLchar** source, const GLint* length); -void gl3_3compat_glLinkProgram(void *_glfuncs, GLuint program); -GLboolean gl3_3compat_glIsShader(void *_glfuncs, GLuint shader); -GLboolean gl3_3compat_glIsProgram(void *_glfuncs, GLuint program); -void gl3_3compat_glGetVertexAttribiv(void *_glfuncs, GLuint index, GLenum pname, GLint* params); -void gl3_3compat_glGetVertexAttribfv(void *_glfuncs, GLuint index, GLenum pname, GLfloat* params); -void gl3_3compat_glGetVertexAttribdv(void *_glfuncs, GLuint index, GLenum pname, GLdouble* params); -void gl3_3compat_glGetUniformiv(void *_glfuncs, GLuint program, GLint location, GLint* params); -void gl3_3compat_glGetUniformfv(void *_glfuncs, GLuint program, GLint location, GLfloat* params); -GLint gl3_3compat_glGetUniformLocation(void *_glfuncs, GLuint program, const GLchar* name); -void gl3_3compat_glGetShaderSource(void *_glfuncs, GLuint shader, GLsizei bufSize, GLsizei* length, GLchar* source); -void gl3_3compat_glGetShaderInfoLog(void *_glfuncs, GLuint shader, GLsizei bufSize, GLsizei* length, GLchar* infoLog); -void gl3_3compat_glGetShaderiv(void *_glfuncs, GLuint shader, GLenum pname, GLint* params); -void gl3_3compat_glGetProgramInfoLog(void *_glfuncs, GLuint program, GLsizei bufSize, GLsizei* length, GLchar* infoLog); -void gl3_3compat_glGetProgramiv(void *_glfuncs, GLuint program, GLenum pname, GLint* params); -GLint gl3_3compat_glGetAttribLocation(void *_glfuncs, GLuint program, const GLchar* name); -void gl3_3compat_glGetAttachedShaders(void *_glfuncs, GLuint program, GLsizei maxCount, GLsizei* count, GLuint* obj); -void gl3_3compat_glGetActiveUniform(void *_glfuncs, GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLint* size, GLenum* gltype, GLchar* name); -void gl3_3compat_glGetActiveAttrib(void *_glfuncs, GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLint* size, GLenum* gltype, GLchar* name); -void gl3_3compat_glEnableVertexAttribArray(void *_glfuncs, GLuint index); -void gl3_3compat_glDisableVertexAttribArray(void *_glfuncs, GLuint index); -void gl3_3compat_glDetachShader(void *_glfuncs, GLuint program, GLuint shader); -void gl3_3compat_glDeleteShader(void *_glfuncs, GLuint shader); -void gl3_3compat_glDeleteProgram(void *_glfuncs, GLuint program); -GLuint gl3_3compat_glCreateShader(void *_glfuncs, GLenum gltype); -GLuint gl3_3compat_glCreateProgram(void *_glfuncs); -void gl3_3compat_glCompileShader(void *_glfuncs, GLuint shader); -void gl3_3compat_glBindAttribLocation(void *_glfuncs, GLuint program, GLuint index, const GLchar* name); -void gl3_3compat_glAttachShader(void *_glfuncs, GLuint program, GLuint shader); -void gl3_3compat_glStencilMaskSeparate(void *_glfuncs, GLenum face, GLuint mask); -void gl3_3compat_glStencilFuncSeparate(void *_glfuncs, GLenum face, GLenum glfunc, GLint ref, GLuint mask); -void gl3_3compat_glStencilOpSeparate(void *_glfuncs, GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); -void gl3_3compat_glDrawBuffers(void *_glfuncs, GLsizei n, const GLenum* bufs); -void gl3_3compat_glBlendEquationSeparate(void *_glfuncs, GLenum modeRGB, GLenum modeAlpha); -void gl3_3compat_glUniformMatrix4x3fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); -void gl3_3compat_glUniformMatrix3x4fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); -void gl3_3compat_glUniformMatrix4x2fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); -void gl3_3compat_glUniformMatrix2x4fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); -void gl3_3compat_glUniformMatrix3x2fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); -void gl3_3compat_glUniformMatrix2x3fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); -GLboolean gl3_3compat_glIsVertexArray(void *_glfuncs, GLuint array); -void gl3_3compat_glGenVertexArrays(void *_glfuncs, GLsizei n, GLuint* arrays); -void gl3_3compat_glDeleteVertexArrays(void *_glfuncs, GLsizei n, const GLuint* arrays); -void gl3_3compat_glBindVertexArray(void *_glfuncs, GLuint array); -void gl3_3compat_glFlushMappedBufferRange(void *_glfuncs, GLenum target, GLintptr offset, GLsizeiptr length); -void gl3_3compat_glFramebufferTextureLayer(void *_glfuncs, GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); -void gl3_3compat_glRenderbufferStorageMultisample(void *_glfuncs, GLenum target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height); -void gl3_3compat_glBlitFramebuffer(void *_glfuncs, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); -void gl3_3compat_glGenerateMipmap(void *_glfuncs, GLenum target); -void gl3_3compat_glGetFramebufferAttachmentParameteriv(void *_glfuncs, GLenum target, GLenum attachment, GLenum pname, GLint* params); -void gl3_3compat_glFramebufferRenderbuffer(void *_glfuncs, GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); -void gl3_3compat_glFramebufferTexture3D(void *_glfuncs, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); -void gl3_3compat_glFramebufferTexture2D(void *_glfuncs, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); -void gl3_3compat_glFramebufferTexture1D(void *_glfuncs, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); -GLenum gl3_3compat_glCheckFramebufferStatus(void *_glfuncs, GLenum target); -void gl3_3compat_glGenFramebuffers(void *_glfuncs, GLsizei n, GLuint* framebuffers); -void gl3_3compat_glDeleteFramebuffers(void *_glfuncs, GLsizei n, const GLuint* framebuffers); -void gl3_3compat_glBindFramebuffer(void *_glfuncs, GLenum target, GLuint framebuffer); -GLboolean gl3_3compat_glIsFramebuffer(void *_glfuncs, GLuint framebuffer); -void gl3_3compat_glGetRenderbufferParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params); -void gl3_3compat_glRenderbufferStorage(void *_glfuncs, GLenum target, GLenum internalFormat, GLsizei width, GLsizei height); -void gl3_3compat_glGenRenderbuffers(void *_glfuncs, GLsizei n, GLuint* renderbuffers); -void gl3_3compat_glDeleteRenderbuffers(void *_glfuncs, GLsizei n, const GLuint* renderbuffers); -void gl3_3compat_glBindRenderbuffer(void *_glfuncs, GLenum target, GLuint renderbuffer); -GLboolean gl3_3compat_glIsRenderbuffer(void *_glfuncs, GLuint renderbuffer); -void gl3_3compat_glClearBufferfi(void *_glfuncs, GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil); -void gl3_3compat_glClearBufferfv(void *_glfuncs, GLenum buffer, GLint drawbuffer, const GLfloat* value); -void gl3_3compat_glClearBufferuiv(void *_glfuncs, GLenum buffer, GLint drawbuffer, const GLuint* value); -void gl3_3compat_glClearBufferiv(void *_glfuncs, GLenum buffer, GLint drawbuffer, const GLint* value); -void gl3_3compat_glGetTexParameterIuiv(void *_glfuncs, GLenum target, GLenum pname, GLuint* params); -void gl3_3compat_glGetTexParameterIiv(void *_glfuncs, GLenum target, GLenum pname, GLint* params); -void gl3_3compat_glTexParameterIuiv(void *_glfuncs, GLenum target, GLenum pname, const GLuint* params); -void gl3_3compat_glTexParameterIiv(void *_glfuncs, GLenum target, GLenum pname, const GLint* params); -void gl3_3compat_glUniform4uiv(void *_glfuncs, GLint location, GLsizei count, const GLuint* value); -void gl3_3compat_glUniform3uiv(void *_glfuncs, GLint location, GLsizei count, const GLuint* value); -void gl3_3compat_glUniform2uiv(void *_glfuncs, GLint location, GLsizei count, const GLuint* value); -void gl3_3compat_glUniform1uiv(void *_glfuncs, GLint location, GLsizei count, const GLuint* value); -void gl3_3compat_glUniform4ui(void *_glfuncs, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); -void gl3_3compat_glUniform3ui(void *_glfuncs, GLint location, GLuint v0, GLuint v1, GLuint v2); -void gl3_3compat_glUniform2ui(void *_glfuncs, GLint location, GLuint v0, GLuint v1); -void gl3_3compat_glUniform1ui(void *_glfuncs, GLint location, GLuint v0); -GLint gl3_3compat_glGetFragDataLocation(void *_glfuncs, GLuint program, const GLchar* name); -void gl3_3compat_glBindFragDataLocation(void *_glfuncs, GLuint program, GLuint color, const GLchar* name); -void gl3_3compat_glGetUniformuiv(void *_glfuncs, GLuint program, GLint location, GLuint* params); -void gl3_3compat_glGetVertexAttribIuiv(void *_glfuncs, GLuint index, GLenum pname, GLuint* params); -void gl3_3compat_glGetVertexAttribIiv(void *_glfuncs, GLuint index, GLenum pname, GLint* params); -void gl3_3compat_glVertexAttribIPointer(void *_glfuncs, GLuint index, GLint size, GLenum gltype, GLsizei stride, const GLvoid* pointer); -void gl3_3compat_glEndConditionalRender(void *_glfuncs); -void gl3_3compat_glBeginConditionalRender(void *_glfuncs, GLuint id, GLenum mode); -void gl3_3compat_glClampColor(void *_glfuncs, GLenum target, GLenum clamp); -void gl3_3compat_glGetTransformFeedbackVarying(void *_glfuncs, GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLsizei* size, GLenum* gltype, GLchar* name); -void gl3_3compat_glBindBufferBase(void *_glfuncs, GLenum target, GLuint index, GLuint buffer); -void gl3_3compat_glBindBufferRange(void *_glfuncs, GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); -void gl3_3compat_glEndTransformFeedback(void *_glfuncs); -void gl3_3compat_glBeginTransformFeedback(void *_glfuncs, GLenum primitiveMode); -GLboolean gl3_3compat_glIsEnabledi(void *_glfuncs, GLenum target, GLuint index); -void gl3_3compat_glDisablei(void *_glfuncs, GLenum target, GLuint index); -void gl3_3compat_glEnablei(void *_glfuncs, GLenum target, GLuint index); -void gl3_3compat_glGetIntegeri_v(void *_glfuncs, GLenum target, GLuint index, GLint* data); -void gl3_3compat_glGetBooleani_v(void *_glfuncs, GLenum target, GLuint index, GLboolean* data); -void gl3_3compat_glColorMaski(void *_glfuncs, GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a); -void gl3_3compat_glCopyBufferSubData(void *_glfuncs, GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); -void gl3_3compat_glUniformBlockBinding(void *_glfuncs, GLuint program, GLuint v0, GLuint v1); -void gl3_3compat_glGetActiveUniformBlockName(void *_glfuncs, GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei* length, GLchar* uniformBlockName); -void gl3_3compat_glGetActiveUniformBlockiv(void *_glfuncs, GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint* params); -GLuint gl3_3compat_glGetUniformBlockIndex(void *_glfuncs, GLuint program, const GLchar* uniformBlockName); -void gl3_3compat_glGetActiveUniformName(void *_glfuncs, GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei* length, GLchar* uniformName); -void gl3_3compat_glGetActiveUniformsiv(void *_glfuncs, GLuint program, GLsizei uniformCount, const GLuint* uniformIndices, GLenum pname, GLint* params); -void gl3_3compat_glPrimitiveRestartIndex(void *_glfuncs, GLuint index); -void gl3_3compat_glTexBuffer(void *_glfuncs, GLenum target, GLenum internalFormat, GLuint buffer); -void gl3_3compat_glDrawElementsInstanced(void *_glfuncs, GLenum mode, GLsizei count, GLenum gltype, const GLvoid* indices, GLsizei instancecount); -void gl3_3compat_glDrawArraysInstanced(void *_glfuncs, GLenum mode, GLint first, GLsizei count, GLsizei instancecount); -void gl3_3compat_glSampleMaski(void *_glfuncs, GLuint index, GLbitfield mask); -void gl3_3compat_glGetMultisamplefv(void *_glfuncs, GLenum pname, GLuint index, GLfloat* val); -void gl3_3compat_glTexImage3DMultisample(void *_glfuncs, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); -void gl3_3compat_glTexImage2DMultisample(void *_glfuncs, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); -void gl3_3compat_glGetSynciv(void *_glfuncs, GLsync sync, GLenum pname, GLsizei bufSize, GLsizei* length, GLint* values); -void gl3_3compat_glGetInteger64v(void *_glfuncs, GLenum pname, GLint64* params); -void gl3_3compat_glWaitSync(void *_glfuncs, GLsync sync, GLbitfield flags, GLuint64 timeout); -GLenum gl3_3compat_glClientWaitSync(void *_glfuncs, GLsync sync, GLbitfield flags, GLuint64 timeout); -void gl3_3compat_glDeleteSync(void *_glfuncs, GLsync sync); -GLboolean gl3_3compat_glIsSync(void *_glfuncs, GLsync sync); -GLsync gl3_3compat_glFenceSync(void *_glfuncs, GLenum condition, GLbitfield flags); -void gl3_3compat_glProvokingVertex(void *_glfuncs, GLenum mode); -void gl3_3compat_glDrawElementsInstancedBaseVertex(void *_glfuncs, GLenum mode, GLsizei count, GLenum gltype, const GLvoid* indices, GLsizei instancecount, GLint basevertex); -void gl3_3compat_glDrawRangeElementsBaseVertex(void *_glfuncs, GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum gltype, const GLvoid* indices, GLint basevertex); -void gl3_3compat_glDrawElementsBaseVertex(void *_glfuncs, GLenum mode, GLsizei count, GLenum gltype, const GLvoid* indices, GLint basevertex); -void gl3_3compat_glFramebufferTexture(void *_glfuncs, GLenum target, GLenum attachment, GLuint texture, GLint level); -void gl3_3compat_glGetBufferParameteri64v(void *_glfuncs, GLenum target, GLenum pname, GLint64* params); -void gl3_3compat_glGetInteger64i_v(void *_glfuncs, GLenum target, GLuint index, GLint64* data); -void gl3_3compat_glVertexAttribP4uiv(void *_glfuncs, GLuint index, GLenum gltype, GLboolean normalized, const GLuint* value); -void gl3_3compat_glVertexAttribP4ui(void *_glfuncs, GLuint index, GLenum gltype, GLboolean normalized, GLuint value); -void gl3_3compat_glVertexAttribP3uiv(void *_glfuncs, GLuint index, GLenum gltype, GLboolean normalized, const GLuint* value); -void gl3_3compat_glVertexAttribP3ui(void *_glfuncs, GLuint index, GLenum gltype, GLboolean normalized, GLuint value); -void gl3_3compat_glVertexAttribP2uiv(void *_glfuncs, GLuint index, GLenum gltype, GLboolean normalized, const GLuint* value); -void gl3_3compat_glVertexAttribP2ui(void *_glfuncs, GLuint index, GLenum gltype, GLboolean normalized, GLuint value); -void gl3_3compat_glVertexAttribP1uiv(void *_glfuncs, GLuint index, GLenum gltype, GLboolean normalized, const GLuint* value); -void gl3_3compat_glVertexAttribP1ui(void *_glfuncs, GLuint index, GLenum gltype, GLboolean normalized, GLuint value); -void gl3_3compat_glSecondaryColorP3uiv(void *_glfuncs, GLenum gltype, const GLuint* color); -void gl3_3compat_glSecondaryColorP3ui(void *_glfuncs, GLenum gltype, GLuint color); -void gl3_3compat_glColorP4uiv(void *_glfuncs, GLenum gltype, const GLuint* color); -void gl3_3compat_glColorP4ui(void *_glfuncs, GLenum gltype, GLuint color); -void gl3_3compat_glColorP3uiv(void *_glfuncs, GLenum gltype, const GLuint* color); -void gl3_3compat_glColorP3ui(void *_glfuncs, GLenum gltype, GLuint color); -void gl3_3compat_glNormalP3uiv(void *_glfuncs, GLenum gltype, const GLuint* coords); -void gl3_3compat_glNormalP3ui(void *_glfuncs, GLenum gltype, GLuint coords); -void gl3_3compat_glMultiTexCoordP4uiv(void *_glfuncs, GLenum texture, GLenum gltype, const GLuint* coords); -void gl3_3compat_glMultiTexCoordP4ui(void *_glfuncs, GLenum texture, GLenum gltype, GLuint coords); -void gl3_3compat_glMultiTexCoordP3uiv(void *_glfuncs, GLenum texture, GLenum gltype, const GLuint* coords); -void gl3_3compat_glMultiTexCoordP3ui(void *_glfuncs, GLenum texture, GLenum gltype, GLuint coords); -void gl3_3compat_glMultiTexCoordP2uiv(void *_glfuncs, GLenum texture, GLenum gltype, const GLuint* coords); -void gl3_3compat_glMultiTexCoordP2ui(void *_glfuncs, GLenum texture, GLenum gltype, GLuint coords); -void gl3_3compat_glMultiTexCoordP1uiv(void *_glfuncs, GLenum texture, GLenum gltype, const GLuint* coords); -void gl3_3compat_glMultiTexCoordP1ui(void *_glfuncs, GLenum texture, GLenum gltype, GLuint coords); -void gl3_3compat_glTexCoordP4uiv(void *_glfuncs, GLenum gltype, const GLuint* coords); -void gl3_3compat_glTexCoordP4ui(void *_glfuncs, GLenum gltype, GLuint coords); -void gl3_3compat_glTexCoordP3uiv(void *_glfuncs, GLenum gltype, const GLuint* coords); -void gl3_3compat_glTexCoordP3ui(void *_glfuncs, GLenum gltype, GLuint coords); -void gl3_3compat_glTexCoordP2uiv(void *_glfuncs, GLenum gltype, const GLuint* coords); -void gl3_3compat_glTexCoordP2ui(void *_glfuncs, GLenum gltype, GLuint coords); -void gl3_3compat_glTexCoordP1uiv(void *_glfuncs, GLenum gltype, const GLuint* coords); -void gl3_3compat_glTexCoordP1ui(void *_glfuncs, GLenum gltype, GLuint coords); -void gl3_3compat_glVertexP4uiv(void *_glfuncs, GLenum gltype, const GLuint* value); -void gl3_3compat_glVertexP4ui(void *_glfuncs, GLenum gltype, GLuint value); -void gl3_3compat_glVertexP3uiv(void *_glfuncs, GLenum gltype, const GLuint* value); -void gl3_3compat_glVertexP3ui(void *_glfuncs, GLenum gltype, GLuint value); -void gl3_3compat_glVertexP2uiv(void *_glfuncs, GLenum gltype, const GLuint* value); -void gl3_3compat_glVertexP2ui(void *_glfuncs, GLenum gltype, GLuint value); -void gl3_3compat_glGetQueryObjectui64v(void *_glfuncs, GLuint id, GLenum pname, GLuint64* params); -void gl3_3compat_glGetQueryObjecti64v(void *_glfuncs, GLuint id, GLenum pname, GLint64* params); -void gl3_3compat_glQueryCounter(void *_glfuncs, GLuint id, GLenum target); -void gl3_3compat_glGetSamplerParameterIuiv(void *_glfuncs, GLuint sampler, GLenum pname, GLuint* params); -void gl3_3compat_glGetSamplerParameterfv(void *_glfuncs, GLuint sampler, GLenum pname, GLfloat* params); -void gl3_3compat_glGetSamplerParameterIiv(void *_glfuncs, GLuint sampler, GLenum pname, GLint* params); -void gl3_3compat_glGetSamplerParameteriv(void *_glfuncs, GLuint sampler, GLenum pname, GLint* params); -void gl3_3compat_glSamplerParameterIuiv(void *_glfuncs, GLuint sampler, GLenum pname, const GLuint* param); -void gl3_3compat_glSamplerParameterIiv(void *_glfuncs, GLuint sampler, GLenum pname, const GLint* param); -void gl3_3compat_glSamplerParameterfv(void *_glfuncs, GLuint sampler, GLenum pname, const GLfloat* param); -void gl3_3compat_glSamplerParameterf(void *_glfuncs, GLuint sampler, GLenum pname, GLfloat param); -void gl3_3compat_glSamplerParameteriv(void *_glfuncs, GLuint sampler, GLenum pname, const GLint* param); -void gl3_3compat_glSamplerParameteri(void *_glfuncs, GLuint sampler, GLenum pname, GLint param); -void gl3_3compat_glBindSampler(void *_glfuncs, GLuint unit, GLuint sampler); -GLboolean gl3_3compat_glIsSampler(void *_glfuncs, GLuint sampler); -void gl3_3compat_glDeleteSamplers(void *_glfuncs, GLsizei count, const GLuint* samplers); -void gl3_3compat_glGenSamplers(void *_glfuncs, GLsizei count, GLuint* samplers); -GLint gl3_3compat_glGetFragDataIndex(void *_glfuncs, GLuint program, const GLchar* name); -void gl3_3compat_glBindFragDataLocationIndexed(void *_glfuncs, GLuint program, GLuint colorNumber, GLuint index, const GLchar* name); -void gl3_3compat_glVertexAttribDivisor(void *_glfuncs, GLuint index, GLuint divisor); -void gl3_3compat_glTranslatef(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z); -void gl3_3compat_glTranslated(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z); -void gl3_3compat_glScalef(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z); -void gl3_3compat_glScaled(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z); -void gl3_3compat_glRotatef(void *_glfuncs, GLfloat angle, GLfloat x, GLfloat y, GLfloat z); -void gl3_3compat_glRotated(void *_glfuncs, GLdouble angle, GLdouble x, GLdouble y, GLdouble z); -void gl3_3compat_glPushMatrix(void *_glfuncs); -void gl3_3compat_glPopMatrix(void *_glfuncs); -void gl3_3compat_glOrtho(void *_glfuncs, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); -void gl3_3compat_glMultMatrixd(void *_glfuncs, const GLdouble* m); -void gl3_3compat_glMultMatrixf(void *_glfuncs, const GLfloat* m); -void gl3_3compat_glMatrixMode(void *_glfuncs, GLenum mode); -void gl3_3compat_glLoadMatrixd(void *_glfuncs, const GLdouble* m); -void gl3_3compat_glLoadMatrixf(void *_glfuncs, const GLfloat* m); -void gl3_3compat_glLoadIdentity(void *_glfuncs); -void gl3_3compat_glFrustum(void *_glfuncs, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); -GLboolean gl3_3compat_glIsList(void *_glfuncs, GLuint list); -void gl3_3compat_glGetTexGeniv(void *_glfuncs, GLenum coord, GLenum pname, GLint* params); -void gl3_3compat_glGetTexGenfv(void *_glfuncs, GLenum coord, GLenum pname, GLfloat* params); -void gl3_3compat_glGetTexGendv(void *_glfuncs, GLenum coord, GLenum pname, GLdouble* params); -void gl3_3compat_glGetTexEnviv(void *_glfuncs, GLenum target, GLenum pname, GLint* params); -void gl3_3compat_glGetTexEnvfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params); -void gl3_3compat_glGetPolygonStipple(void *_glfuncs, GLubyte* mask); -void gl3_3compat_glGetPixelMapusv(void *_glfuncs, GLenum glmap, GLushort* values); -void gl3_3compat_glGetPixelMapuiv(void *_glfuncs, GLenum glmap, GLuint* values); -void gl3_3compat_glGetPixelMapfv(void *_glfuncs, GLenum glmap, GLfloat* values); -void gl3_3compat_glGetMaterialiv(void *_glfuncs, GLenum face, GLenum pname, GLint* params); -void gl3_3compat_glGetMaterialfv(void *_glfuncs, GLenum face, GLenum pname, GLfloat* params); -void gl3_3compat_glGetMapiv(void *_glfuncs, GLenum target, GLenum query, GLint* v); -void gl3_3compat_glGetMapfv(void *_glfuncs, GLenum target, GLenum query, GLfloat* v); -void gl3_3compat_glGetMapdv(void *_glfuncs, GLenum target, GLenum query, GLdouble* v); -void gl3_3compat_glGetLightiv(void *_glfuncs, GLenum light, GLenum pname, GLint* params); -void gl3_3compat_glGetLightfv(void *_glfuncs, GLenum light, GLenum pname, GLfloat* params); -void gl3_3compat_glGetClipPlane(void *_glfuncs, GLenum plane, GLdouble* equation); -void gl3_3compat_glDrawPixels(void *_glfuncs, GLsizei width, GLsizei height, GLenum format, GLenum gltype, const GLvoid* pixels); -void gl3_3compat_glCopyPixels(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height, GLenum gltype); -void gl3_3compat_glPixelMapusv(void *_glfuncs, GLenum glmap, GLint mapsize, const GLushort* values); -void gl3_3compat_glPixelMapuiv(void *_glfuncs, GLenum glmap, GLint mapsize, const GLuint* values); -void gl3_3compat_glPixelMapfv(void *_glfuncs, GLenum glmap, GLint mapsize, const GLfloat* values); -void gl3_3compat_glPixelTransferi(void *_glfuncs, GLenum pname, GLint param); -void gl3_3compat_glPixelTransferf(void *_glfuncs, GLenum pname, GLfloat param); -void gl3_3compat_glPixelZoom(void *_glfuncs, GLfloat xfactor, GLfloat yfactor); -void gl3_3compat_glAlphaFunc(void *_glfuncs, GLenum glfunc, GLfloat ref); -void gl3_3compat_glEvalPoint2(void *_glfuncs, GLint i, GLint j); -void gl3_3compat_glEvalMesh2(void *_glfuncs, GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2); -void gl3_3compat_glEvalPoint1(void *_glfuncs, GLint i); -void gl3_3compat_glEvalMesh1(void *_glfuncs, GLenum mode, GLint i1, GLint i2); -void gl3_3compat_glEvalCoord2fv(void *_glfuncs, const GLfloat* u); -void gl3_3compat_glEvalCoord2f(void *_glfuncs, GLfloat u, GLfloat v); -void gl3_3compat_glEvalCoord2dv(void *_glfuncs, const GLdouble* u); -void gl3_3compat_glEvalCoord2d(void *_glfuncs, GLdouble u, GLdouble v); -void gl3_3compat_glEvalCoord1fv(void *_glfuncs, const GLfloat* u); -void gl3_3compat_glEvalCoord1f(void *_glfuncs, GLfloat u); -void gl3_3compat_glEvalCoord1dv(void *_glfuncs, const GLdouble* u); -void gl3_3compat_glEvalCoord1d(void *_glfuncs, GLdouble u); -void gl3_3compat_glMapGrid2f(void *_glfuncs, GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2); -void gl3_3compat_glMapGrid2d(void *_glfuncs, GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2); -void gl3_3compat_glMapGrid1f(void *_glfuncs, GLint un, GLfloat u1, GLfloat u2); -void gl3_3compat_glMapGrid1d(void *_glfuncs, GLint un, GLdouble u1, GLdouble u2); -void gl3_3compat_glMap2f(void *_glfuncs, GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat* points); -void gl3_3compat_glMap2d(void *_glfuncs, GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble* points); -void gl3_3compat_glMap1f(void *_glfuncs, GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat* points); -void gl3_3compat_glMap1d(void *_glfuncs, GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble* points); -void gl3_3compat_glPushAttrib(void *_glfuncs, GLbitfield mask); -void gl3_3compat_glPopAttrib(void *_glfuncs); -void gl3_3compat_glAccum(void *_glfuncs, GLenum op, GLfloat value); -void gl3_3compat_glIndexMask(void *_glfuncs, GLuint mask); -void gl3_3compat_glClearIndex(void *_glfuncs, GLfloat c); -void gl3_3compat_glClearAccum(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); -void gl3_3compat_glPushName(void *_glfuncs, GLuint name); -void gl3_3compat_glPopName(void *_glfuncs); -void gl3_3compat_glPassThrough(void *_glfuncs, GLfloat token); -void gl3_3compat_glLoadName(void *_glfuncs, GLuint name); -void gl3_3compat_glInitNames(void *_glfuncs); -GLint gl3_3compat_glRenderMode(void *_glfuncs, GLenum mode); -void gl3_3compat_glSelectBuffer(void *_glfuncs, GLsizei size, GLuint* buffer); -void gl3_3compat_glFeedbackBuffer(void *_glfuncs, GLsizei size, GLenum gltype, GLfloat* buffer); -void gl3_3compat_glTexGeniv(void *_glfuncs, GLenum coord, GLenum pname, const GLint* params); -void gl3_3compat_glTexGeni(void *_glfuncs, GLenum coord, GLenum pname, GLint param); -void gl3_3compat_glTexGenfv(void *_glfuncs, GLenum coord, GLenum pname, const GLfloat* params); -void gl3_3compat_glTexGenf(void *_glfuncs, GLenum coord, GLenum pname, GLfloat param); -void gl3_3compat_glTexGendv(void *_glfuncs, GLenum coord, GLenum pname, const GLdouble* params); -void gl3_3compat_glTexGend(void *_glfuncs, GLenum coord, GLenum pname, GLdouble param); -void gl3_3compat_glTexEnviv(void *_glfuncs, GLenum target, GLenum pname, const GLint* params); -void gl3_3compat_glTexEnvi(void *_glfuncs, GLenum target, GLenum pname, GLint param); -void gl3_3compat_glTexEnvfv(void *_glfuncs, GLenum target, GLenum pname, const GLfloat* params); -void gl3_3compat_glTexEnvf(void *_glfuncs, GLenum target, GLenum pname, GLfloat param); -void gl3_3compat_glShadeModel(void *_glfuncs, GLenum mode); -void gl3_3compat_glPolygonStipple(void *_glfuncs, const GLubyte* mask); -void gl3_3compat_glMaterialiv(void *_glfuncs, GLenum face, GLenum pname, const GLint* params); -void gl3_3compat_glMateriali(void *_glfuncs, GLenum face, GLenum pname, GLint param); -void gl3_3compat_glMaterialfv(void *_glfuncs, GLenum face, GLenum pname, const GLfloat* params); -void gl3_3compat_glMaterialf(void *_glfuncs, GLenum face, GLenum pname, GLfloat param); -void gl3_3compat_glLineStipple(void *_glfuncs, GLint factor, GLushort pattern); -void gl3_3compat_glLightModeliv(void *_glfuncs, GLenum pname, const GLint* params); -void gl3_3compat_glLightModeli(void *_glfuncs, GLenum pname, GLint param); -void gl3_3compat_glLightModelfv(void *_glfuncs, GLenum pname, const GLfloat* params); -void gl3_3compat_glLightModelf(void *_glfuncs, GLenum pname, GLfloat param); -void gl3_3compat_glLightiv(void *_glfuncs, GLenum light, GLenum pname, const GLint* params); -void gl3_3compat_glLighti(void *_glfuncs, GLenum light, GLenum pname, GLint param); -void gl3_3compat_glLightfv(void *_glfuncs, GLenum light, GLenum pname, const GLfloat* params); -void gl3_3compat_glLightf(void *_glfuncs, GLenum light, GLenum pname, GLfloat param); -void gl3_3compat_glFogiv(void *_glfuncs, GLenum pname, const GLint* params); -void gl3_3compat_glFogi(void *_glfuncs, GLenum pname, GLint param); -void gl3_3compat_glFogfv(void *_glfuncs, GLenum pname, const GLfloat* params); -void gl3_3compat_glFogf(void *_glfuncs, GLenum pname, GLfloat param); -void gl3_3compat_glColorMaterial(void *_glfuncs, GLenum face, GLenum mode); -void gl3_3compat_glClipPlane(void *_glfuncs, GLenum plane, const GLdouble* equation); -void gl3_3compat_glVertex4sv(void *_glfuncs, const GLshort* v); -void gl3_3compat_glVertex4s(void *_glfuncs, GLshort x, GLshort y, GLshort z, GLshort w); -void gl3_3compat_glVertex4iv(void *_glfuncs, const GLint* v); -void gl3_3compat_glVertex4i(void *_glfuncs, GLint x, GLint y, GLint z, GLint w); -void gl3_3compat_glVertex4fv(void *_glfuncs, const GLfloat* v); -void gl3_3compat_glVertex4f(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z, GLfloat w); -void gl3_3compat_glVertex4dv(void *_glfuncs, const GLdouble* v); -void gl3_3compat_glVertex4d(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z, GLdouble w); -void gl3_3compat_glVertex3sv(void *_glfuncs, const GLshort* v); -void gl3_3compat_glVertex3s(void *_glfuncs, GLshort x, GLshort y, GLshort z); -void gl3_3compat_glVertex3iv(void *_glfuncs, const GLint* v); -void gl3_3compat_glVertex3i(void *_glfuncs, GLint x, GLint y, GLint z); -void gl3_3compat_glVertex3fv(void *_glfuncs, const GLfloat* v); -void gl3_3compat_glVertex3f(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z); -void gl3_3compat_glVertex3dv(void *_glfuncs, const GLdouble* v); -void gl3_3compat_glVertex3d(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z); -void gl3_3compat_glVertex2sv(void *_glfuncs, const GLshort* v); -void gl3_3compat_glVertex2s(void *_glfuncs, GLshort x, GLshort y); -void gl3_3compat_glVertex2iv(void *_glfuncs, const GLint* v); -void gl3_3compat_glVertex2i(void *_glfuncs, GLint x, GLint y); -void gl3_3compat_glVertex2fv(void *_glfuncs, const GLfloat* v); -void gl3_3compat_glVertex2f(void *_glfuncs, GLfloat x, GLfloat y); -void gl3_3compat_glVertex2dv(void *_glfuncs, const GLdouble* v); -void gl3_3compat_glVertex2d(void *_glfuncs, GLdouble x, GLdouble y); -void gl3_3compat_glTexCoord4sv(void *_glfuncs, const GLshort* v); -void gl3_3compat_glTexCoord4s(void *_glfuncs, GLshort s, GLshort t, GLshort r, GLshort q); -void gl3_3compat_glTexCoord4iv(void *_glfuncs, const GLint* v); -void gl3_3compat_glTexCoord4i(void *_glfuncs, GLint s, GLint t, GLint r, GLint q); -void gl3_3compat_glTexCoord4fv(void *_glfuncs, const GLfloat* v); -void gl3_3compat_glTexCoord4f(void *_glfuncs, GLfloat s, GLfloat t, GLfloat r, GLfloat q); -void gl3_3compat_glTexCoord4dv(void *_glfuncs, const GLdouble* v); -void gl3_3compat_glTexCoord4d(void *_glfuncs, GLdouble s, GLdouble t, GLdouble r, GLdouble q); -void gl3_3compat_glTexCoord3sv(void *_glfuncs, const GLshort* v); -void gl3_3compat_glTexCoord3s(void *_glfuncs, GLshort s, GLshort t, GLshort r); -void gl3_3compat_glTexCoord3iv(void *_glfuncs, const GLint* v); -void gl3_3compat_glTexCoord3i(void *_glfuncs, GLint s, GLint t, GLint r); -void gl3_3compat_glTexCoord3fv(void *_glfuncs, const GLfloat* v); -void gl3_3compat_glTexCoord3f(void *_glfuncs, GLfloat s, GLfloat t, GLfloat r); -void gl3_3compat_glTexCoord3dv(void *_glfuncs, const GLdouble* v); -void gl3_3compat_glTexCoord3d(void *_glfuncs, GLdouble s, GLdouble t, GLdouble r); -void gl3_3compat_glTexCoord2sv(void *_glfuncs, const GLshort* v); -void gl3_3compat_glTexCoord2s(void *_glfuncs, GLshort s, GLshort t); -void gl3_3compat_glTexCoord2iv(void *_glfuncs, const GLint* v); -void gl3_3compat_glTexCoord2i(void *_glfuncs, GLint s, GLint t); -void gl3_3compat_glTexCoord2fv(void *_glfuncs, const GLfloat* v); -void gl3_3compat_glTexCoord2f(void *_glfuncs, GLfloat s, GLfloat t); -void gl3_3compat_glTexCoord2dv(void *_glfuncs, const GLdouble* v); -void gl3_3compat_glTexCoord2d(void *_glfuncs, GLdouble s, GLdouble t); -void gl3_3compat_glTexCoord1sv(void *_glfuncs, const GLshort* v); -void gl3_3compat_glTexCoord1s(void *_glfuncs, GLshort s); -void gl3_3compat_glTexCoord1iv(void *_glfuncs, const GLint* v); -void gl3_3compat_glTexCoord1i(void *_glfuncs, GLint s); -void gl3_3compat_glTexCoord1fv(void *_glfuncs, const GLfloat* v); -void gl3_3compat_glTexCoord1f(void *_glfuncs, GLfloat s); -void gl3_3compat_glTexCoord1dv(void *_glfuncs, const GLdouble* v); -void gl3_3compat_glTexCoord1d(void *_glfuncs, GLdouble s); -void gl3_3compat_glRectsv(void *_glfuncs, const GLshort* v1, const GLshort* v2); -void gl3_3compat_glRects(void *_glfuncs, GLshort x1, GLshort y1, GLshort x2, GLshort y2); -void gl3_3compat_glRectiv(void *_glfuncs, const GLint* v1, const GLint* v2); -void gl3_3compat_glRecti(void *_glfuncs, GLint x1, GLint y1, GLint x2, GLint y2); -void gl3_3compat_glRectfv(void *_glfuncs, const GLfloat* v1, const GLfloat* v2); -void gl3_3compat_glRectf(void *_glfuncs, GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2); -void gl3_3compat_glRectdv(void *_glfuncs, const GLdouble* v1, const GLdouble* v2); -void gl3_3compat_glRectd(void *_glfuncs, GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2); -void gl3_3compat_glRasterPos4sv(void *_glfuncs, const GLshort* v); -void gl3_3compat_glRasterPos4s(void *_glfuncs, GLshort x, GLshort y, GLshort z, GLshort w); -void gl3_3compat_glRasterPos4iv(void *_glfuncs, const GLint* v); -void gl3_3compat_glRasterPos4i(void *_glfuncs, GLint x, GLint y, GLint z, GLint w); -void gl3_3compat_glRasterPos4fv(void *_glfuncs, const GLfloat* v); -void gl3_3compat_glRasterPos4f(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z, GLfloat w); -void gl3_3compat_glRasterPos4dv(void *_glfuncs, const GLdouble* v); -void gl3_3compat_glRasterPos4d(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z, GLdouble w); -void gl3_3compat_glRasterPos3sv(void *_glfuncs, const GLshort* v); -void gl3_3compat_glRasterPos3s(void *_glfuncs, GLshort x, GLshort y, GLshort z); -void gl3_3compat_glRasterPos3iv(void *_glfuncs, const GLint* v); -void gl3_3compat_glRasterPos3i(void *_glfuncs, GLint x, GLint y, GLint z); -void gl3_3compat_glRasterPos3fv(void *_glfuncs, const GLfloat* v); -void gl3_3compat_glRasterPos3f(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z); -void gl3_3compat_glRasterPos3dv(void *_glfuncs, const GLdouble* v); -void gl3_3compat_glRasterPos3d(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z); -void gl3_3compat_glRasterPos2sv(void *_glfuncs, const GLshort* v); -void gl3_3compat_glRasterPos2s(void *_glfuncs, GLshort x, GLshort y); -void gl3_3compat_glRasterPos2iv(void *_glfuncs, const GLint* v); -void gl3_3compat_glRasterPos2i(void *_glfuncs, GLint x, GLint y); -void gl3_3compat_glRasterPos2fv(void *_glfuncs, const GLfloat* v); -void gl3_3compat_glRasterPos2f(void *_glfuncs, GLfloat x, GLfloat y); -void gl3_3compat_glRasterPos2dv(void *_glfuncs, const GLdouble* v); -void gl3_3compat_glRasterPos2d(void *_glfuncs, GLdouble x, GLdouble y); -void gl3_3compat_glNormal3sv(void *_glfuncs, const GLshort* v); -void gl3_3compat_glNormal3s(void *_glfuncs, GLshort nx, GLshort ny, GLshort nz); -void gl3_3compat_glNormal3iv(void *_glfuncs, const GLint* v); -void gl3_3compat_glNormal3i(void *_glfuncs, GLint nx, GLint ny, GLint nz); -void gl3_3compat_glNormal3fv(void *_glfuncs, const GLfloat* v); -void gl3_3compat_glNormal3f(void *_glfuncs, GLfloat nx, GLfloat ny, GLfloat nz); -void gl3_3compat_glNormal3dv(void *_glfuncs, const GLdouble* v); -void gl3_3compat_glNormal3d(void *_glfuncs, GLdouble nx, GLdouble ny, GLdouble nz); -void gl3_3compat_glNormal3bv(void *_glfuncs, const GLbyte* v); -void gl3_3compat_glNormal3b(void *_glfuncs, GLbyte nx, GLbyte ny, GLbyte nz); -void gl3_3compat_glIndexsv(void *_glfuncs, const GLshort* c); -void gl3_3compat_glIndexs(void *_glfuncs, GLshort c); -void gl3_3compat_glIndexiv(void *_glfuncs, const GLint* c); -void gl3_3compat_glIndexi(void *_glfuncs, GLint c); -void gl3_3compat_glIndexfv(void *_glfuncs, const GLfloat* c); -void gl3_3compat_glIndexf(void *_glfuncs, GLfloat c); -void gl3_3compat_glIndexdv(void *_glfuncs, const GLdouble* c); -void gl3_3compat_glIndexd(void *_glfuncs, GLdouble c); -void gl3_3compat_glEnd(void *_glfuncs); -void gl3_3compat_glEdgeFlagv(void *_glfuncs, const GLboolean* flag); -void gl3_3compat_glEdgeFlag(void *_glfuncs, GLboolean flag); -void gl3_3compat_glColor4usv(void *_glfuncs, const GLushort* v); -void gl3_3compat_glColor4us(void *_glfuncs, GLushort red, GLushort green, GLushort blue, GLushort alpha); -void gl3_3compat_glColor4uiv(void *_glfuncs, const GLuint* v); -void gl3_3compat_glColor4ui(void *_glfuncs, GLuint red, GLuint green, GLuint blue, GLuint alpha); -void gl3_3compat_glColor4ubv(void *_glfuncs, const GLubyte* v); -void gl3_3compat_glColor4ub(void *_glfuncs, GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha); -void gl3_3compat_glColor4sv(void *_glfuncs, const GLshort* v); -void gl3_3compat_glColor4s(void *_glfuncs, GLshort red, GLshort green, GLshort blue, GLshort alpha); -void gl3_3compat_glColor4iv(void *_glfuncs, const GLint* v); -void gl3_3compat_glColor4i(void *_glfuncs, GLint red, GLint green, GLint blue, GLint alpha); -void gl3_3compat_glColor4fv(void *_glfuncs, const GLfloat* v); -void gl3_3compat_glColor4f(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); -void gl3_3compat_glColor4dv(void *_glfuncs, const GLdouble* v); -void gl3_3compat_glColor4d(void *_glfuncs, GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha); -void gl3_3compat_glColor4bv(void *_glfuncs, const GLbyte* v); -void gl3_3compat_glColor4b(void *_glfuncs, GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha); -void gl3_3compat_glColor3usv(void *_glfuncs, const GLushort* v); -void gl3_3compat_glColor3us(void *_glfuncs, GLushort red, GLushort green, GLushort blue); -void gl3_3compat_glColor3uiv(void *_glfuncs, const GLuint* v); -void gl3_3compat_glColor3ui(void *_glfuncs, GLuint red, GLuint green, GLuint blue); -void gl3_3compat_glColor3ubv(void *_glfuncs, const GLubyte* v); -void gl3_3compat_glColor3ub(void *_glfuncs, GLubyte red, GLubyte green, GLubyte blue); -void gl3_3compat_glColor3sv(void *_glfuncs, const GLshort* v); -void gl3_3compat_glColor3s(void *_glfuncs, GLshort red, GLshort green, GLshort blue); -void gl3_3compat_glColor3iv(void *_glfuncs, const GLint* v); -void gl3_3compat_glColor3i(void *_glfuncs, GLint red, GLint green, GLint blue); -void gl3_3compat_glColor3fv(void *_glfuncs, const GLfloat* v); -void gl3_3compat_glColor3f(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue); -void gl3_3compat_glColor3dv(void *_glfuncs, const GLdouble* v); -void gl3_3compat_glColor3d(void *_glfuncs, GLdouble red, GLdouble green, GLdouble blue); -void gl3_3compat_glColor3bv(void *_glfuncs, const GLbyte* v); -void gl3_3compat_glColor3b(void *_glfuncs, GLbyte red, GLbyte green, GLbyte blue); -void gl3_3compat_glBitmap(void *_glfuncs, GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte* bitmap); -void gl3_3compat_glBegin(void *_glfuncs, GLenum mode); -void gl3_3compat_glListBase(void *_glfuncs, GLuint base); -GLuint gl3_3compat_glGenLists(void *_glfuncs, GLsizei range_); -void gl3_3compat_glDeleteLists(void *_glfuncs, GLuint list, GLsizei range_); -void gl3_3compat_glCallLists(void *_glfuncs, GLsizei n, GLenum gltype, const GLvoid* lists); -void gl3_3compat_glCallList(void *_glfuncs, GLuint list); -void gl3_3compat_glEndList(void *_glfuncs); -void gl3_3compat_glNewList(void *_glfuncs, GLuint list, GLenum mode); -void gl3_3compat_glPushClientAttrib(void *_glfuncs, GLbitfield mask); -void gl3_3compat_glPopClientAttrib(void *_glfuncs); -void gl3_3compat_glPrioritizeTextures(void *_glfuncs, GLsizei n, const GLuint* textures, const GLfloat* priorities); -GLboolean gl3_3compat_glAreTexturesResident(void *_glfuncs, GLsizei n, const GLuint* textures, GLboolean* residences); -void gl3_3compat_glVertexPointer(void *_glfuncs, GLint size, GLenum gltype, GLsizei stride, const GLvoid* pointer); -void gl3_3compat_glTexCoordPointer(void *_glfuncs, GLint size, GLenum gltype, GLsizei stride, const GLvoid* pointer); -void gl3_3compat_glNormalPointer(void *_glfuncs, GLenum gltype, GLsizei stride, const GLvoid* pointer); -void gl3_3compat_glInterleavedArrays(void *_glfuncs, GLenum format, GLsizei stride, const GLvoid* pointer); -void gl3_3compat_glIndexPointer(void *_glfuncs, GLenum gltype, GLsizei stride, const GLvoid* pointer); -void gl3_3compat_glEnableClientState(void *_glfuncs, GLenum array); -void gl3_3compat_glEdgeFlagPointer(void *_glfuncs, GLsizei stride, const GLvoid* pointer); -void gl3_3compat_glDisableClientState(void *_glfuncs, GLenum array); -void gl3_3compat_glColorPointer(void *_glfuncs, GLint size, GLenum gltype, GLsizei stride, const GLvoid* pointer); -void gl3_3compat_glArrayElement(void *_glfuncs, GLint i); -void gl3_3compat_glResetMinmax(void *_glfuncs, GLenum target); -void gl3_3compat_glResetHistogram(void *_glfuncs, GLenum target); -void gl3_3compat_glMinmax(void *_glfuncs, GLenum target, GLenum internalFormat, GLboolean sink); -void gl3_3compat_glHistogram(void *_glfuncs, GLenum target, GLsizei width, GLenum internalFormat, GLboolean sink); -void gl3_3compat_glGetMinmaxParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params); -void gl3_3compat_glGetMinmaxParameterfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params); -void gl3_3compat_glGetMinmax(void *_glfuncs, GLenum target, GLboolean reset, GLenum format, GLenum gltype, GLvoid* values); -void gl3_3compat_glGetHistogramParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params); -void gl3_3compat_glGetHistogramParameterfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params); -void gl3_3compat_glGetHistogram(void *_glfuncs, GLenum target, GLboolean reset, GLenum format, GLenum gltype, GLvoid* values); -void gl3_3compat_glSeparableFilter2D(void *_glfuncs, GLenum target, GLenum internalFormat, GLsizei width, GLsizei height, GLenum format, GLenum gltype, const GLvoid* row, const GLvoid* column); -void gl3_3compat_glGetSeparableFilter(void *_glfuncs, GLenum target, GLenum format, GLenum gltype, GLvoid* row, GLvoid* column, GLvoid* span); -void gl3_3compat_glGetConvolutionParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params); -void gl3_3compat_glGetConvolutionParameterfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params); -void gl3_3compat_glGetConvolutionFilter(void *_glfuncs, GLenum target, GLenum format, GLenum gltype, GLvoid* image); -void gl3_3compat_glCopyConvolutionFilter2D(void *_glfuncs, GLenum target, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height); -void gl3_3compat_glCopyConvolutionFilter1D(void *_glfuncs, GLenum target, GLenum internalFormat, GLint x, GLint y, GLsizei width); -void gl3_3compat_glConvolutionParameteriv(void *_glfuncs, GLenum target, GLenum pname, const GLint* params); -void gl3_3compat_glConvolutionParameteri(void *_glfuncs, GLenum target, GLenum pname, GLint params); -void gl3_3compat_glConvolutionParameterfv(void *_glfuncs, GLenum target, GLenum pname, const GLfloat* params); -void gl3_3compat_glConvolutionParameterf(void *_glfuncs, GLenum target, GLenum pname, GLfloat params); -void gl3_3compat_glConvolutionFilter2D(void *_glfuncs, GLenum target, GLenum internalFormat, GLsizei width, GLsizei height, GLenum format, GLenum gltype, const GLvoid* image); -void gl3_3compat_glConvolutionFilter1D(void *_glfuncs, GLenum target, GLenum internalFormat, GLsizei width, GLenum format, GLenum gltype, const GLvoid* image); -void gl3_3compat_glCopyColorSubTable(void *_glfuncs, GLenum target, GLsizei start, GLint x, GLint y, GLsizei width); -void gl3_3compat_glColorSubTable(void *_glfuncs, GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum gltype, const GLvoid* data); -void gl3_3compat_glGetColorTableParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params); -void gl3_3compat_glGetColorTableParameterfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params); -void gl3_3compat_glGetColorTable(void *_glfuncs, GLenum target, GLenum format, GLenum gltype, GLvoid* table); -void gl3_3compat_glCopyColorTable(void *_glfuncs, GLenum target, GLenum internalFormat, GLint x, GLint y, GLsizei width); -void gl3_3compat_glColorTableParameteriv(void *_glfuncs, GLenum target, GLenum pname, const GLint* params); -void gl3_3compat_glColorTableParameterfv(void *_glfuncs, GLenum target, GLenum pname, const GLfloat* params); -void gl3_3compat_glColorTable(void *_glfuncs, GLenum target, GLenum internalFormat, GLsizei width, GLenum format, GLenum gltype, const GLvoid* table); -void gl3_3compat_glMultTransposeMatrixd(void *_glfuncs, const GLdouble* m); -void gl3_3compat_glMultTransposeMatrixf(void *_glfuncs, const GLfloat* m); -void gl3_3compat_glLoadTransposeMatrixd(void *_glfuncs, const GLdouble* m); -void gl3_3compat_glLoadTransposeMatrixf(void *_glfuncs, const GLfloat* m); -void gl3_3compat_glMultiTexCoord4sv(void *_glfuncs, GLenum target, const GLshort* v); -void gl3_3compat_glMultiTexCoord4s(void *_glfuncs, GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); -void gl3_3compat_glMultiTexCoord4iv(void *_glfuncs, GLenum target, const GLint* v); -void gl3_3compat_glMultiTexCoord4i(void *_glfuncs, GLenum target, GLint s, GLint t, GLint r, GLint q); -void gl3_3compat_glMultiTexCoord4fv(void *_glfuncs, GLenum target, const GLfloat* v); -void gl3_3compat_glMultiTexCoord4f(void *_glfuncs, GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); -void gl3_3compat_glMultiTexCoord4dv(void *_glfuncs, GLenum target, const GLdouble* v); -void gl3_3compat_glMultiTexCoord4d(void *_glfuncs, GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); -void gl3_3compat_glMultiTexCoord3sv(void *_glfuncs, GLenum target, const GLshort* v); -void gl3_3compat_glMultiTexCoord3s(void *_glfuncs, GLenum target, GLshort s, GLshort t, GLshort r); -void gl3_3compat_glMultiTexCoord3iv(void *_glfuncs, GLenum target, const GLint* v); -void gl3_3compat_glMultiTexCoord3i(void *_glfuncs, GLenum target, GLint s, GLint t, GLint r); -void gl3_3compat_glMultiTexCoord3fv(void *_glfuncs, GLenum target, const GLfloat* v); -void gl3_3compat_glMultiTexCoord3f(void *_glfuncs, GLenum target, GLfloat s, GLfloat t, GLfloat r); -void gl3_3compat_glMultiTexCoord3dv(void *_glfuncs, GLenum target, const GLdouble* v); -void gl3_3compat_glMultiTexCoord3d(void *_glfuncs, GLenum target, GLdouble s, GLdouble t, GLdouble r); -void gl3_3compat_glMultiTexCoord2sv(void *_glfuncs, GLenum target, const GLshort* v); -void gl3_3compat_glMultiTexCoord2s(void *_glfuncs, GLenum target, GLshort s, GLshort t); -void gl3_3compat_glMultiTexCoord2iv(void *_glfuncs, GLenum target, const GLint* v); -void gl3_3compat_glMultiTexCoord2i(void *_glfuncs, GLenum target, GLint s, GLint t); -void gl3_3compat_glMultiTexCoord2fv(void *_glfuncs, GLenum target, const GLfloat* v); -void gl3_3compat_glMultiTexCoord2f(void *_glfuncs, GLenum target, GLfloat s, GLfloat t); -void gl3_3compat_glMultiTexCoord2dv(void *_glfuncs, GLenum target, const GLdouble* v); -void gl3_3compat_glMultiTexCoord2d(void *_glfuncs, GLenum target, GLdouble s, GLdouble t); -void gl3_3compat_glMultiTexCoord1sv(void *_glfuncs, GLenum target, const GLshort* v); -void gl3_3compat_glMultiTexCoord1s(void *_glfuncs, GLenum target, GLshort s); -void gl3_3compat_glMultiTexCoord1iv(void *_glfuncs, GLenum target, const GLint* v); -void gl3_3compat_glMultiTexCoord1i(void *_glfuncs, GLenum target, GLint s); -void gl3_3compat_glMultiTexCoord1fv(void *_glfuncs, GLenum target, const GLfloat* v); -void gl3_3compat_glMultiTexCoord1f(void *_glfuncs, GLenum target, GLfloat s); -void gl3_3compat_glMultiTexCoord1dv(void *_glfuncs, GLenum target, const GLdouble* v); -void gl3_3compat_glMultiTexCoord1d(void *_glfuncs, GLenum target, GLdouble s); -void gl3_3compat_glClientActiveTexture(void *_glfuncs, GLenum texture); -void gl3_3compat_glWindowPos3sv(void *_glfuncs, const GLshort* v); -void gl3_3compat_glWindowPos3s(void *_glfuncs, GLshort x, GLshort y, GLshort z); -void gl3_3compat_glWindowPos3iv(void *_glfuncs, const GLint* v); -void gl3_3compat_glWindowPos3i(void *_glfuncs, GLint x, GLint y, GLint z); -void gl3_3compat_glWindowPos3fv(void *_glfuncs, const GLfloat* v); -void gl3_3compat_glWindowPos3f(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z); -void gl3_3compat_glWindowPos3dv(void *_glfuncs, const GLdouble* v); -void gl3_3compat_glWindowPos3d(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z); -void gl3_3compat_glWindowPos2sv(void *_glfuncs, const GLshort* v); -void gl3_3compat_glWindowPos2s(void *_glfuncs, GLshort x, GLshort y); -void gl3_3compat_glWindowPos2iv(void *_glfuncs, const GLint* v); -void gl3_3compat_glWindowPos2i(void *_glfuncs, GLint x, GLint y); -void gl3_3compat_glWindowPos2fv(void *_glfuncs, const GLfloat* v); -void gl3_3compat_glWindowPos2f(void *_glfuncs, GLfloat x, GLfloat y); -void gl3_3compat_glWindowPos2dv(void *_glfuncs, const GLdouble* v); -void gl3_3compat_glWindowPos2d(void *_glfuncs, GLdouble x, GLdouble y); -void gl3_3compat_glSecondaryColorPointer(void *_glfuncs, GLint size, GLenum gltype, GLsizei stride, const GLvoid* pointer); -void gl3_3compat_glSecondaryColor3usv(void *_glfuncs, const GLushort* v); -void gl3_3compat_glSecondaryColor3us(void *_glfuncs, GLushort red, GLushort green, GLushort blue); -void gl3_3compat_glSecondaryColor3uiv(void *_glfuncs, const GLuint* v); -void gl3_3compat_glSecondaryColor3ui(void *_glfuncs, GLuint red, GLuint green, GLuint blue); -void gl3_3compat_glSecondaryColor3ubv(void *_glfuncs, const GLubyte* v); -void gl3_3compat_glSecondaryColor3ub(void *_glfuncs, GLubyte red, GLubyte green, GLubyte blue); -void gl3_3compat_glSecondaryColor3sv(void *_glfuncs, const GLshort* v); -void gl3_3compat_glSecondaryColor3s(void *_glfuncs, GLshort red, GLshort green, GLshort blue); -void gl3_3compat_glSecondaryColor3iv(void *_glfuncs, const GLint* v); -void gl3_3compat_glSecondaryColor3i(void *_glfuncs, GLint red, GLint green, GLint blue); -void gl3_3compat_glSecondaryColor3fv(void *_glfuncs, const GLfloat* v); -void gl3_3compat_glSecondaryColor3f(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue); -void gl3_3compat_glSecondaryColor3dv(void *_glfuncs, const GLdouble* v); -void gl3_3compat_glSecondaryColor3d(void *_glfuncs, GLdouble red, GLdouble green, GLdouble blue); -void gl3_3compat_glSecondaryColor3bv(void *_glfuncs, const GLbyte* v); -void gl3_3compat_glSecondaryColor3b(void *_glfuncs, GLbyte red, GLbyte green, GLbyte blue); -void gl3_3compat_glFogCoordPointer(void *_glfuncs, GLenum gltype, GLsizei stride, const GLvoid* pointer); -void gl3_3compat_glFogCoorddv(void *_glfuncs, const GLdouble* coord); -void gl3_3compat_glFogCoordd(void *_glfuncs, GLdouble coord); -void gl3_3compat_glFogCoordfv(void *_glfuncs, const GLfloat* coord); -void gl3_3compat_glFogCoordf(void *_glfuncs, GLfloat coord); -void gl3_3compat_glVertexAttrib4usv(void *_glfuncs, GLuint index, const GLushort* v); -void gl3_3compat_glVertexAttrib4uiv(void *_glfuncs, GLuint index, const GLuint* v); -void gl3_3compat_glVertexAttrib4ubv(void *_glfuncs, GLuint index, const GLubyte* v); -void gl3_3compat_glVertexAttrib4sv(void *_glfuncs, GLuint index, const GLshort* v); -void gl3_3compat_glVertexAttrib4s(void *_glfuncs, GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); -void gl3_3compat_glVertexAttrib4iv(void *_glfuncs, GLuint index, const GLint* v); -void gl3_3compat_glVertexAttrib4fv(void *_glfuncs, GLuint index, const GLfloat* v); -void gl3_3compat_glVertexAttrib4f(void *_glfuncs, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); -void gl3_3compat_glVertexAttrib4dv(void *_glfuncs, GLuint index, const GLdouble* v); -void gl3_3compat_glVertexAttrib4d(void *_glfuncs, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); -void gl3_3compat_glVertexAttrib4bv(void *_glfuncs, GLuint index, const GLbyte* v); -void gl3_3compat_glVertexAttrib4Nusv(void *_glfuncs, GLuint index, const GLushort* v); -void gl3_3compat_glVertexAttrib4Nuiv(void *_glfuncs, GLuint index, const GLuint* v); -void gl3_3compat_glVertexAttrib4Nubv(void *_glfuncs, GLuint index, const GLubyte* v); -void gl3_3compat_glVertexAttrib4Nub(void *_glfuncs, GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); -void gl3_3compat_glVertexAttrib4Nsv(void *_glfuncs, GLuint index, const GLshort* v); -void gl3_3compat_glVertexAttrib4Niv(void *_glfuncs, GLuint index, const GLint* v); -void gl3_3compat_glVertexAttrib4Nbv(void *_glfuncs, GLuint index, const GLbyte* v); -void gl3_3compat_glVertexAttrib3sv(void *_glfuncs, GLuint index, const GLshort* v); -void gl3_3compat_glVertexAttrib3s(void *_glfuncs, GLuint index, GLshort x, GLshort y, GLshort z); -void gl3_3compat_glVertexAttrib3fv(void *_glfuncs, GLuint index, const GLfloat* v); -void gl3_3compat_glVertexAttrib3f(void *_glfuncs, GLuint index, GLfloat x, GLfloat y, GLfloat z); -void gl3_3compat_glVertexAttrib3dv(void *_glfuncs, GLuint index, const GLdouble* v); -void gl3_3compat_glVertexAttrib3d(void *_glfuncs, GLuint index, GLdouble x, GLdouble y, GLdouble z); -void gl3_3compat_glVertexAttrib2sv(void *_glfuncs, GLuint index, const GLshort* v); -void gl3_3compat_glVertexAttrib2s(void *_glfuncs, GLuint index, GLshort x, GLshort y); -void gl3_3compat_glVertexAttrib2fv(void *_glfuncs, GLuint index, const GLfloat* v); -void gl3_3compat_glVertexAttrib2f(void *_glfuncs, GLuint index, GLfloat x, GLfloat y); -void gl3_3compat_glVertexAttrib2dv(void *_glfuncs, GLuint index, const GLdouble* v); -void gl3_3compat_glVertexAttrib2d(void *_glfuncs, GLuint index, GLdouble x, GLdouble y); -void gl3_3compat_glVertexAttrib1sv(void *_glfuncs, GLuint index, const GLshort* v); -void gl3_3compat_glVertexAttrib1s(void *_glfuncs, GLuint index, GLshort x); -void gl3_3compat_glVertexAttrib1fv(void *_glfuncs, GLuint index, const GLfloat* v); -void gl3_3compat_glVertexAttrib1f(void *_glfuncs, GLuint index, GLfloat x); -void gl3_3compat_glVertexAttrib1dv(void *_glfuncs, GLuint index, const GLdouble* v); -void gl3_3compat_glVertexAttrib1d(void *_glfuncs, GLuint index, GLdouble x); -void gl3_3compat_glVertexAttribI4usv(void *_glfuncs, GLuint index, const GLushort* v); -void gl3_3compat_glVertexAttribI4ubv(void *_glfuncs, GLuint index, const GLubyte* v); -void gl3_3compat_glVertexAttribI4sv(void *_glfuncs, GLuint index, const GLshort* v); -void gl3_3compat_glVertexAttribI4bv(void *_glfuncs, GLuint index, const GLbyte* v); -void gl3_3compat_glVertexAttribI4uiv(void *_glfuncs, GLuint index, const GLuint* v); -void gl3_3compat_glVertexAttribI3uiv(void *_glfuncs, GLuint index, const GLuint* v); -void gl3_3compat_glVertexAttribI2uiv(void *_glfuncs, GLuint index, const GLuint* v); -void gl3_3compat_glVertexAttribI1uiv(void *_glfuncs, GLuint index, const GLuint* v); -void gl3_3compat_glVertexAttribI4iv(void *_glfuncs, GLuint index, const GLint* v); -void gl3_3compat_glVertexAttribI3iv(void *_glfuncs, GLuint index, const GLint* v); -void gl3_3compat_glVertexAttribI2iv(void *_glfuncs, GLuint index, const GLint* v); -void gl3_3compat_glVertexAttribI1iv(void *_glfuncs, GLuint index, const GLint* v); -void gl3_3compat_glVertexAttribI4ui(void *_glfuncs, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); -void gl3_3compat_glVertexAttribI3ui(void *_glfuncs, GLuint index, GLuint x, GLuint y, GLuint z); -void gl3_3compat_glVertexAttribI2ui(void *_glfuncs, GLuint index, GLuint x, GLuint y); -void gl3_3compat_glVertexAttribI1ui(void *_glfuncs, GLuint index, GLuint x); -void gl3_3compat_glVertexAttribI4i(void *_glfuncs, GLuint index, GLint x, GLint y, GLint z, GLint w); -void gl3_3compat_glVertexAttribI3i(void *_glfuncs, GLuint index, GLint x, GLint y, GLint z); -void gl3_3compat_glVertexAttribI2i(void *_glfuncs, GLuint index, GLint x, GLint y); -void gl3_3compat_glVertexAttribI1i(void *_glfuncs, GLuint index, GLint x); - - -#ifdef __cplusplus -} // extern "C" -#endif diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/gl/3.3compat/gl.go b/Godeps/_workspace/src/github.com/obscuren/qml/gl/3.3compat/gl.go deleted file mode 100644 index 8772aa9bc..000000000 --- a/Godeps/_workspace/src/github.com/obscuren/qml/gl/3.3compat/gl.go +++ /dev/null @@ -1,8281 +0,0 @@ -// ** file automatically generated by glgen -- do not edit manually ** - -package GL - -// #cgo CXXFLAGS: -std=c++0x -pedantic-errors -Wall -fno-strict-aliasing -// #cgo LDFLAGS: -lstdc++ -// #cgo pkg-config: Qt5Core Qt5OpenGL -// -// #include "funcs.h" -// -// void free(void*); -// -import "C" - -import ( - "fmt" - "reflect" - "unsafe" - - "gopkg.in/qml.v1/gl/glbase" -) - -// API returns a value that offers methods matching the OpenGL version 3.3 API. -// -// The returned API must not be used after the provided OpenGL context becomes invalid. -func API(context glbase.Contexter) *GL { - gl := &GL{} - gl.funcs = C.gl3_3compat_funcs() - if gl.funcs == nil { - panic(fmt.Errorf("OpenGL version 3.3 is not available")) - } - return gl -} - -// GL implements the OpenGL version 3.3 API. Values of this -// type must be created via the API function, and it must not be used after -// the associated OpenGL context becomes invalid. -type GL struct { - funcs unsafe.Pointer -} - -const ( - FALSE = 0 - TRUE = 1 - NONE = 0 - - BYTE = 0x1400 - UNSIGNED_BYTE = 0x1401 - SHORT = 0x1402 - UNSIGNED_SHORT = 0x1403 - INT = 0x1404 - UNSIGNED_INT = 0x1405 - FLOAT = 0x1406 - N2_BYTES = 0x1407 - N3_BYTES = 0x1408 - N4_BYTES = 0x1409 - DOUBLE = 0x140A - HALF_FLOAT = 0x140B - - ACCUM = 0x0100 - LOAD = 0x0101 - RETURN = 0x0102 - MULT = 0x0103 - ADD = 0x0104 - - ACCUM_BUFFER_BIT = 0x00000200 - ALL_ATTRIB_BITS = 0xFFFFFFFF - COLOR_BUFFER_BIT = 0x00004000 - CURRENT_BIT = 0x00000001 - DEPTH_BUFFER_BIT = 0x00000100 - ENABLE_BIT = 0x00002000 - EVAL_BIT = 0x00010000 - FOG_BIT = 0x00000080 - HINT_BIT = 0x00008000 - LIGHTING_BIT = 0x00000040 - LINE_BIT = 0x00000004 - LIST_BIT = 0x00020000 - MULTISAMPLE_BIT = 0x20000000 - PIXEL_MODE_BIT = 0x00000020 - POINT_BIT = 0x00000002 - POLYGON_BIT = 0x00000008 - POLYGON_STIPPLE_BIT = 0x00000010 - SCISSOR_BIT = 0x00080000 - STENCIL_BUFFER_BIT = 0x00000400 - TEXTURE_BIT = 0x00040000 - TRANSFORM_BIT = 0x00001000 - VIEWPORT_BIT = 0x00000800 - - ALWAYS = 0x0207 - EQUAL = 0x0202 - GEQUAL = 0x0206 - GREATER = 0x0204 - LEQUAL = 0x0203 - LESS = 0x0201 - NEVER = 0x0200 - NOTEQUAL = 0x0205 - - LOGIC_OP = 0x0BF1 - - DST_ALPHA = 0x0304 - ONE = 1 - ONE_MINUS_DST_ALPHA = 0x0305 - ONE_MINUS_SRC_ALPHA = 0x0303 - ONE_MINUS_SRC_COLOR = 0x0301 - SRC_ALPHA = 0x0302 - SRC_COLOR = 0x0300 - ZERO = 0 - - DST_COLOR = 0x0306 - ONE_MINUS_DST_COLOR = 0x0307 - SRC_ALPHA_SATURATE = 0x0308 - - CLIENT_ALL_ATTRIB_BITS = 0xFFFFFFFF - CLIENT_PIXEL_STORE_BIT = 0x00000001 - CLIENT_VERTEX_ARRAY_BIT = 0x00000002 - - CLIP_DISTANCE0 = 0x3000 - CLIP_DISTANCE1 = 0x3001 - CLIP_DISTANCE2 = 0x3002 - CLIP_DISTANCE3 = 0x3003 - CLIP_DISTANCE4 = 0x3004 - CLIP_DISTANCE5 = 0x3005 - CLIP_DISTANCE6 = 0x3006 - CLIP_DISTANCE7 = 0x3007 - CLIP_PLANE0 = 0x3000 - CLIP_PLANE1 = 0x3001 - CLIP_PLANE2 = 0x3002 - CLIP_PLANE3 = 0x3003 - CLIP_PLANE4 = 0x3004 - CLIP_PLANE5 = 0x3005 - - BACK = 0x0405 - FRONT = 0x0404 - FRONT_AND_BACK = 0x0408 - - AMBIENT = 0x1200 - AMBIENT_AND_DIFFUSE = 0x1602 - DIFFUSE = 0x1201 - EMISSION = 0x1600 - SPECULAR = 0x1202 - - CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT = 0x00000001 - - CONTEXT_COMPATIBILITY_PROFILE_BIT = 0x00000002 - CONTEXT_CORE_PROFILE_BIT = 0x00000001 - - AUX0 = 0x0409 - AUX1 = 0x040A - AUX2 = 0x040B - AUX3 = 0x040C - BACK_LEFT = 0x0402 - BACK_RIGHT = 0x0403 - FRONT_LEFT = 0x0400 - FRONT_RIGHT = 0x0401 - LEFT = 0x0406 - RIGHT = 0x0407 - - ALPHA_TEST = 0x0BC0 - AUTO_NORMAL = 0x0D80 - BLEND = 0x0BE2 - COLOR_ARRAY = 0x8076 - COLOR_LOGIC_OP = 0x0BF2 - COLOR_MATERIAL = 0x0B57 - CULL_FACE = 0x0B44 - DEPTH_TEST = 0x0B71 - DITHER = 0x0BD0 - EDGE_FLAG_ARRAY = 0x8079 - FOG = 0x0B60 - INDEX_ARRAY = 0x8077 - INDEX_LOGIC_OP = 0x0BF1 - LIGHT0 = 0x4000 - LIGHT1 = 0x4001 - LIGHT2 = 0x4002 - LIGHT3 = 0x4003 - LIGHT4 = 0x4004 - LIGHT5 = 0x4005 - LIGHT6 = 0x4006 - LIGHT7 = 0x4007 - LIGHTING = 0x0B50 - LINE_SMOOTH = 0x0B20 - LINE_STIPPLE = 0x0B24 - MAP1_COLOR_4 = 0x0D90 - MAP1_INDEX = 0x0D91 - MAP1_NORMAL = 0x0D92 - MAP1_TEXTURE_COORD_1 = 0x0D93 - MAP1_TEXTURE_COORD_2 = 0x0D94 - MAP1_TEXTURE_COORD_3 = 0x0D95 - MAP1_TEXTURE_COORD_4 = 0x0D96 - MAP1_VERTEX_3 = 0x0D97 - MAP1_VERTEX_4 = 0x0D98 - MAP2_COLOR_4 = 0x0DB0 - MAP2_INDEX = 0x0DB1 - MAP2_NORMAL = 0x0DB2 - MAP2_TEXTURE_COORD_1 = 0x0DB3 - MAP2_TEXTURE_COORD_2 = 0x0DB4 - MAP2_TEXTURE_COORD_3 = 0x0DB5 - MAP2_TEXTURE_COORD_4 = 0x0DB6 - MAP2_VERTEX_3 = 0x0DB7 - MAP2_VERTEX_4 = 0x0DB8 - NORMALIZE = 0x0BA1 - NORMAL_ARRAY = 0x8075 - POINT_SMOOTH = 0x0B10 - POLYGON_OFFSET_FILL = 0x8037 - POLYGON_OFFSET_LINE = 0x2A02 - POLYGON_OFFSET_POINT = 0x2A01 - POLYGON_SMOOTH = 0x0B41 - POLYGON_STIPPLE = 0x0B42 - SCISSOR_TEST = 0x0C11 - STENCIL_TEST = 0x0B90 - TEXTURE_1D = 0x0DE0 - TEXTURE_2D = 0x0DE1 - TEXTURE_COORD_ARRAY = 0x8078 - TEXTURE_GEN_Q = 0x0C63 - TEXTURE_GEN_R = 0x0C62 - TEXTURE_GEN_S = 0x0C60 - TEXTURE_GEN_T = 0x0C61 - VERTEX_ARRAY = 0x8074 - - INVALID_ENUM = 0x0500 - INVALID_FRAMEBUFFER_OPERATION = 0x0506 - INVALID_OPERATION = 0x0502 - INVALID_VALUE = 0x0501 - NO_ERROR = 0 - OUT_OF_MEMORY = 0x0505 - STACK_OVERFLOW = 0x0503 - STACK_UNDERFLOW = 0x0504 - - N2D = 0x0600 - N3D = 0x0601 - N3D_COLOR = 0x0602 - N3D_COLOR_TEXTURE = 0x0603 - N4D_COLOR_TEXTURE = 0x0604 - - BITMAP_TOKEN = 0x0704 - COPY_PIXEL_TOKEN = 0x0706 - DRAW_PIXEL_TOKEN = 0x0705 - LINE_RESET_TOKEN = 0x0707 - LINE_TOKEN = 0x0702 - PASS_THROUGH_TOKEN = 0x0700 - POINT_TOKEN = 0x0701 - POLYGON_TOKEN = 0x0703 - - EXP = 0x0800 - EXP2 = 0x0801 - LINEAR = 0x2601 - - FOG_COLOR = 0x0B66 - FOG_DENSITY = 0x0B62 - FOG_END = 0x0B64 - FOG_INDEX = 0x0B61 - FOG_MODE = 0x0B65 - FOG_START = 0x0B63 - - CCW = 0x0901 - CW = 0x0900 - - COEFF = 0x0A00 - DOMAIN = 0x0A02 - ORDER = 0x0A01 - - PIXEL_MAP_A_TO_A = 0x0C79 - PIXEL_MAP_B_TO_B = 0x0C78 - PIXEL_MAP_G_TO_G = 0x0C77 - PIXEL_MAP_I_TO_A = 0x0C75 - PIXEL_MAP_I_TO_B = 0x0C74 - PIXEL_MAP_I_TO_G = 0x0C73 - PIXEL_MAP_I_TO_I = 0x0C70 - PIXEL_MAP_I_TO_R = 0x0C72 - PIXEL_MAP_R_TO_R = 0x0C76 - PIXEL_MAP_S_TO_S = 0x0C71 - - ACCUM_ALPHA_BITS = 0x0D5B - ACCUM_BLUE_BITS = 0x0D5A - ACCUM_CLEAR_VALUE = 0x0B80 - ACCUM_GREEN_BITS = 0x0D59 - ACCUM_RED_BITS = 0x0D58 - ALIASED_LINE_WIDTH_RANGE = 0x846E - ALIASED_POINT_SIZE_RANGE = 0x846D - ALPHA_BIAS = 0x0D1D - ALPHA_BITS = 0x0D55 - ALPHA_SCALE = 0x0D1C - ALPHA_TEST_FUNC = 0x0BC1 - ALPHA_TEST_REF = 0x0BC2 - ATTRIB_STACK_DEPTH = 0x0BB0 - AUX_BUFFERS = 0x0C00 - BLEND_DST = 0x0BE0 - BLEND_SRC = 0x0BE1 - BLUE_BIAS = 0x0D1B - BLUE_BITS = 0x0D54 - BLUE_SCALE = 0x0D1A - CLIENT_ATTRIB_STACK_DEPTH = 0x0BB1 - COLOR_ARRAY_SIZE = 0x8081 - COLOR_ARRAY_STRIDE = 0x8083 - COLOR_ARRAY_TYPE = 0x8082 - COLOR_CLEAR_VALUE = 0x0C22 - COLOR_MATERIAL_FACE = 0x0B55 - COLOR_MATERIAL_PARAMETER = 0x0B56 - COLOR_WRITEMASK = 0x0C23 - CULL_FACE_MODE = 0x0B45 - CURRENT_COLOR = 0x0B00 - CURRENT_INDEX = 0x0B01 - CURRENT_NORMAL = 0x0B02 - CURRENT_RASTER_COLOR = 0x0B04 - CURRENT_RASTER_DISTANCE = 0x0B09 - CURRENT_RASTER_INDEX = 0x0B05 - CURRENT_RASTER_POSITION = 0x0B07 - CURRENT_RASTER_POSITION_VALID = 0x0B08 - CURRENT_RASTER_TEXTURE_COORDS = 0x0B06 - CURRENT_TEXTURE_COORDS = 0x0B03 - DEPTH_BIAS = 0x0D1F - DEPTH_BITS = 0x0D56 - DEPTH_CLEAR_VALUE = 0x0B73 - DEPTH_FUNC = 0x0B74 - DEPTH_RANGE = 0x0B70 - DEPTH_SCALE = 0x0D1E - DEPTH_WRITEMASK = 0x0B72 - DOUBLEBUFFER = 0x0C32 - DRAW_BUFFER = 0x0C01 - EDGE_FLAG = 0x0B43 - EDGE_FLAG_ARRAY_STRIDE = 0x808C - FEEDBACK_BUFFER_SIZE = 0x0DF1 - FEEDBACK_BUFFER_TYPE = 0x0DF2 - FOG_HINT = 0x0C54 - FRONT_FACE = 0x0B46 - GREEN_BIAS = 0x0D19 - GREEN_BITS = 0x0D53 - GREEN_SCALE = 0x0D18 - INDEX_ARRAY_STRIDE = 0x8086 - INDEX_ARRAY_TYPE = 0x8085 - INDEX_BITS = 0x0D51 - INDEX_CLEAR_VALUE = 0x0C20 - INDEX_MODE = 0x0C30 - INDEX_OFFSET = 0x0D13 - INDEX_SHIFT = 0x0D12 - INDEX_WRITEMASK = 0x0C21 - LIGHT_MODEL_AMBIENT = 0x0B53 - LIGHT_MODEL_COLOR_CONTROL = 0x81F8 - LIGHT_MODEL_LOCAL_VIEWER = 0x0B51 - LIGHT_MODEL_TWO_SIDE = 0x0B52 - LINE_SMOOTH_HINT = 0x0C52 - LINE_STIPPLE_PATTERN = 0x0B25 - LINE_STIPPLE_REPEAT = 0x0B26 - LINE_WIDTH = 0x0B21 - LINE_WIDTH_GRANULARITY = 0x0B23 - LINE_WIDTH_RANGE = 0x0B22 - LIST_BASE = 0x0B32 - LIST_INDEX = 0x0B33 - LIST_MODE = 0x0B30 - LOGIC_OP_MODE = 0x0BF0 - MAP1_GRID_DOMAIN = 0x0DD0 - MAP1_GRID_SEGMENTS = 0x0DD1 - MAP2_GRID_DOMAIN = 0x0DD2 - MAP2_GRID_SEGMENTS = 0x0DD3 - MAP_COLOR = 0x0D10 - MAP_STENCIL = 0x0D11 - MATRIX_MODE = 0x0BA0 - MAX_ATTRIB_STACK_DEPTH = 0x0D35 - MAX_CLIENT_ATTRIB_STACK_DEPTH = 0x0D3B - MAX_CLIP_DISTANCES = 0x0D32 - MAX_CLIP_PLANES = 0x0D32 - MAX_EVAL_ORDER = 0x0D30 - MAX_LIGHTS = 0x0D31 - MAX_LIST_NESTING = 0x0B31 - MAX_MODELVIEW_STACK_DEPTH = 0x0D36 - MAX_NAME_STACK_DEPTH = 0x0D37 - MAX_PIXEL_MAP_TABLE = 0x0D34 - MAX_PROJECTION_STACK_DEPTH = 0x0D38 - MAX_TEXTURE_SIZE = 0x0D33 - MAX_TEXTURE_STACK_DEPTH = 0x0D39 - MAX_VIEWPORT_DIMS = 0x0D3A - MODELVIEW_MATRIX = 0x0BA6 - MODELVIEW_STACK_DEPTH = 0x0BA3 - NAME_STACK_DEPTH = 0x0D70 - NORMAL_ARRAY_STRIDE = 0x807F - NORMAL_ARRAY_TYPE = 0x807E - PACK_ALIGNMENT = 0x0D05 - PACK_LSB_FIRST = 0x0D01 - PACK_ROW_LENGTH = 0x0D02 - PACK_SKIP_PIXELS = 0x0D04 - PACK_SKIP_ROWS = 0x0D03 - PACK_SWAP_BYTES = 0x0D00 - PERSPECTIVE_CORRECTION_HINT = 0x0C50 - PIXEL_MAP_A_TO_A_SIZE = 0x0CB9 - PIXEL_MAP_B_TO_B_SIZE = 0x0CB8 - PIXEL_MAP_G_TO_G_SIZE = 0x0CB7 - PIXEL_MAP_I_TO_A_SIZE = 0x0CB5 - PIXEL_MAP_I_TO_B_SIZE = 0x0CB4 - PIXEL_MAP_I_TO_G_SIZE = 0x0CB3 - PIXEL_MAP_I_TO_I_SIZE = 0x0CB0 - PIXEL_MAP_I_TO_R_SIZE = 0x0CB2 - PIXEL_MAP_R_TO_R_SIZE = 0x0CB6 - PIXEL_MAP_S_TO_S_SIZE = 0x0CB1 - POINT_SIZE = 0x0B11 - POINT_SIZE_GRANULARITY = 0x0B13 - POINT_SIZE_RANGE = 0x0B12 - POINT_SMOOTH_HINT = 0x0C51 - POLYGON_MODE = 0x0B40 - POLYGON_OFFSET_FACTOR = 0x8038 - POLYGON_OFFSET_UNITS = 0x2A00 - POLYGON_SMOOTH_HINT = 0x0C53 - PROJECTION_MATRIX = 0x0BA7 - PROJECTION_STACK_DEPTH = 0x0BA4 - READ_BUFFER = 0x0C02 - RED_BIAS = 0x0D15 - RED_BITS = 0x0D52 - RED_SCALE = 0x0D14 - RENDER_MODE = 0x0C40 - RGBA_MODE = 0x0C31 - SCISSOR_BOX = 0x0C10 - SELECTION_BUFFER_SIZE = 0x0DF4 - SHADE_MODEL = 0x0B54 - SMOOTH_LINE_WIDTH_GRANULARITY = 0x0B23 - SMOOTH_LINE_WIDTH_RANGE = 0x0B22 - SMOOTH_POINT_SIZE_GRANULARITY = 0x0B13 - SMOOTH_POINT_SIZE_RANGE = 0x0B12 - STENCIL_BITS = 0x0D57 - STENCIL_CLEAR_VALUE = 0x0B91 - STENCIL_FAIL = 0x0B94 - STENCIL_FUNC = 0x0B92 - STENCIL_PASS_DEPTH_FAIL = 0x0B95 - STENCIL_PASS_DEPTH_PASS = 0x0B96 - STENCIL_REF = 0x0B97 - STENCIL_VALUE_MASK = 0x0B93 - STENCIL_WRITEMASK = 0x0B98 - STEREO = 0x0C33 - SUBPIXEL_BITS = 0x0D50 - TEXTURE_BINDING_1D = 0x8068 - TEXTURE_BINDING_2D = 0x8069 - TEXTURE_BINDING_3D = 0x806A - TEXTURE_COORD_ARRAY_SIZE = 0x8088 - TEXTURE_COORD_ARRAY_STRIDE = 0x808A - TEXTURE_COORD_ARRAY_TYPE = 0x8089 - TEXTURE_MATRIX = 0x0BA8 - TEXTURE_STACK_DEPTH = 0x0BA5 - UNPACK_ALIGNMENT = 0x0CF5 - UNPACK_LSB_FIRST = 0x0CF1 - UNPACK_ROW_LENGTH = 0x0CF2 - UNPACK_SKIP_PIXELS = 0x0CF4 - UNPACK_SKIP_ROWS = 0x0CF3 - UNPACK_SWAP_BYTES = 0x0CF0 - VERTEX_ARRAY_SIZE = 0x807A - VERTEX_ARRAY_STRIDE = 0x807C - VERTEX_ARRAY_TYPE = 0x807B - VIEWPORT = 0x0BA2 - ZOOM_X = 0x0D16 - ZOOM_Y = 0x0D17 - - COLOR_ARRAY_POINTER = 0x8090 - EDGE_FLAG_ARRAY_POINTER = 0x8093 - FEEDBACK_BUFFER_POINTER = 0x0DF0 - INDEX_ARRAY_POINTER = 0x8091 - NORMAL_ARRAY_POINTER = 0x808F - SELECTION_BUFFER_POINTER = 0x0DF3 - TEXTURE_COORD_ARRAY_POINTER = 0x8092 - VERTEX_ARRAY_POINTER = 0x808E - - TEXTURE_ALPHA_SIZE = 0x805F - TEXTURE_BLUE_SIZE = 0x805E - TEXTURE_BORDER = 0x1005 - TEXTURE_BORDER_COLOR = 0x1004 - TEXTURE_COMPONENTS = 0x1003 - TEXTURE_GREEN_SIZE = 0x805D - TEXTURE_HEIGHT = 0x1001 - TEXTURE_INTENSITY_SIZE = 0x8061 - TEXTURE_INTERNAL_FORMAT = 0x1003 - TEXTURE_LUMINANCE_SIZE = 0x8060 - TEXTURE_MAG_FILTER = 0x2800 - TEXTURE_MIN_FILTER = 0x2801 - TEXTURE_PRIORITY = 0x8066 - TEXTURE_RED_SIZE = 0x805C - TEXTURE_RESIDENT = 0x8067 - TEXTURE_WIDTH = 0x1000 - TEXTURE_WRAP_S = 0x2802 - TEXTURE_WRAP_T = 0x2803 - - DONT_CARE = 0x1100 - FASTEST = 0x1101 - NICEST = 0x1102 - - FRAGMENT_SHADER_DERIVATIVE_HINT = 0x8B8B - GENERATE_MIPMAP_HINT = 0x8192 - TEXTURE_COMPRESSION_HINT = 0x84EF - - C3F_V3F = 0x2A24 - C4F_N3F_V3F = 0x2A26 - C4UB_V2F = 0x2A22 - C4UB_V3F = 0x2A23 - N3F_V3F = 0x2A25 - T2F_C3F_V3F = 0x2A2A - T2F_C4F_N3F_V3F = 0x2A2C - T2F_C4UB_V3F = 0x2A29 - T2F_N3F_V3F = 0x2A2B - T2F_V3F = 0x2A27 - T4F_C4F_N3F_V4F = 0x2A2D - T4F_V4F = 0x2A28 - V2F = 0x2A20 - V3F = 0x2A21 - - MODULATE = 0x2100 - REPLACE = 0x1E01 - - SEPARATE_SPECULAR_COLOR = 0x81FA - SINGLE_COLOR = 0x81F9 - - CONSTANT_ATTENUATION = 0x1207 - LINEAR_ATTENUATION = 0x1208 - POSITION = 0x1203 - QUADRATIC_ATTENUATION = 0x1209 - SPOT_CUTOFF = 0x1206 - SPOT_DIRECTION = 0x1204 - SPOT_EXPONENT = 0x1205 - - COMPILE = 0x1300 - COMPILE_AND_EXECUTE = 0x1301 - - AND = 0x1501 - AND_INVERTED = 0x1504 - AND_REVERSE = 0x1502 - CLEAR = 0x1500 - COPY = 0x1503 - COPY_INVERTED = 0x150C - EQUIV = 0x1509 - INVERT = 0x150A - NAND = 0x150E - NOOP = 0x1505 - NOR = 0x1508 - OR = 0x1507 - OR_INVERTED = 0x150D - OR_REVERSE = 0x150B - SET = 0x150F - XOR = 0x1506 - - MAP_FLUSH_EXPLICIT_BIT = 0x0010 - MAP_INVALIDATE_BUFFER_BIT = 0x0008 - MAP_INVALIDATE_RANGE_BIT = 0x0004 - MAP_READ_BIT = 0x0001 - MAP_UNSYNCHRONIZED_BIT = 0x0020 - MAP_WRITE_BIT = 0x0002 - - COLOR_INDEXES = 0x1603 - SHININESS = 0x1601 - - MODELVIEW = 0x1700 - PROJECTION = 0x1701 - TEXTURE = 0x1702 - - LINE = 0x1B01 - POINT = 0x1B00 - - FILL = 0x1B02 - - COLOR = 0x1800 - DEPTH = 0x1801 - STENCIL = 0x1802 - - ALPHA = 0x1906 - BLUE = 0x1905 - COLOR_INDEX = 0x1900 - DEPTH_COMPONENT = 0x1902 - GREEN = 0x1904 - LUMINANCE = 0x1909 - LUMINANCE_ALPHA = 0x190A - RED = 0x1903 - RGB = 0x1907 - RGBA = 0x1908 - STENCIL_INDEX = 0x1901 - - ALPHA12 = 0x803D - ALPHA16 = 0x803E - ALPHA4 = 0x803B - ALPHA8 = 0x803C - INTENSITY = 0x8049 - INTENSITY12 = 0x804C - INTENSITY16 = 0x804D - INTENSITY4 = 0x804A - INTENSITY8 = 0x804B - LUMINANCE12 = 0x8041 - LUMINANCE12_ALPHA12 = 0x8047 - LUMINANCE12_ALPHA4 = 0x8046 - LUMINANCE16 = 0x8042 - LUMINANCE16_ALPHA16 = 0x8048 - LUMINANCE4 = 0x803F - LUMINANCE4_ALPHA4 = 0x8043 - LUMINANCE6_ALPHA2 = 0x8044 - LUMINANCE8 = 0x8040 - LUMINANCE8_ALPHA8 = 0x8045 - R3_G3_B2 = 0x2A10 - RGB10 = 0x8052 - RGB10_A2 = 0x8059 - RGB12 = 0x8053 - RGB16 = 0x8054 - RGB4 = 0x804F - RGB5 = 0x8050 - RGB5_A1 = 0x8057 - RGB8 = 0x8051 - RGBA12 = 0x805A - RGBA16 = 0x805B - RGBA2 = 0x8055 - RGBA4 = 0x8056 - RGBA8 = 0x8058 - - PACK_IMAGE_HEIGHT = 0x806C - PACK_SKIP_IMAGES = 0x806B - UNPACK_IMAGE_HEIGHT = 0x806E - UNPACK_SKIP_IMAGES = 0x806D - - BITMAP = 0x1A00 - UNSIGNED_BYTE_3_3_2 = 0x8032 - UNSIGNED_INT_10_10_10_2 = 0x8036 - UNSIGNED_INT_8_8_8_8 = 0x8035 - UNSIGNED_SHORT_4_4_4_4 = 0x8033 - UNSIGNED_SHORT_5_5_5_1 = 0x8034 - - POINT_DISTANCE_ATTENUATION = 0x8129 - POINT_FADE_THRESHOLD_SIZE = 0x8128 - POINT_SIZE_MAX = 0x8127 - POINT_SIZE_MIN = 0x8126 - - LINES = 0x0001 - LINES_ADJACENCY = 0x000A - LINE_LOOP = 0x0002 - LINE_STRIP = 0x0003 - LINE_STRIP_ADJACENCY = 0x000B - POINTS = 0x0000 - POLYGON = 0x0009 - QUADS = 0x0007 - QUAD_STRIP = 0x0008 - TRIANGLES = 0x0004 - TRIANGLES_ADJACENCY = 0x000C - TRIANGLE_FAN = 0x0006 - TRIANGLE_STRIP = 0x0005 - TRIANGLE_STRIP_ADJACENCY = 0x000D - - FEEDBACK = 0x1C01 - RENDER = 0x1C00 - SELECT = 0x1C02 - - FLAT = 0x1D00 - SMOOTH = 0x1D01 - - DECR = 0x1E03 - INCR = 0x1E02 - KEEP = 0x1E00 - - EXTENSIONS = 0x1F03 - RENDERER = 0x1F01 - VENDOR = 0x1F00 - VERSION = 0x1F02 - - S = 0x2000 - T = 0x2001 - R = 0x2002 - Q = 0x2003 - - DECAL = 0x2101 - - TEXTURE_ENV_COLOR = 0x2201 - TEXTURE_ENV_MODE = 0x2200 - - TEXTURE_ENV = 0x2300 - - EYE_LINEAR = 0x2400 - OBJECT_LINEAR = 0x2401 - SPHERE_MAP = 0x2402 - - EYE_PLANE = 0x2502 - OBJECT_PLANE = 0x2501 - TEXTURE_GEN_MODE = 0x2500 - - NEAREST = 0x2600 - - LINEAR_MIPMAP_LINEAR = 0x2703 - LINEAR_MIPMAP_NEAREST = 0x2701 - NEAREST_MIPMAP_LINEAR = 0x2702 - NEAREST_MIPMAP_NEAREST = 0x2700 - - GENERATE_MIPMAP = 0x8191 - TEXTURE_WRAP_R = 0x8072 - - PROXY_TEXTURE_1D = 0x8063 - PROXY_TEXTURE_2D = 0x8064 - PROXY_TEXTURE_3D = 0x8070 - TEXTURE_3D = 0x806F - TEXTURE_BASE_LEVEL = 0x813C - TEXTURE_MAX_LEVEL = 0x813D - TEXTURE_MAX_LOD = 0x813B - TEXTURE_MIN_LOD = 0x813A - - CLAMP = 0x2900 - CLAMP_TO_BORDER = 0x812D - CLAMP_TO_EDGE = 0x812F - REPEAT = 0x2901 - - SYNC_FLUSH_COMMANDS_BIT = 0x00000001 - INVALID_INDEX = 0xFFFFFFFF - TIMEOUT_IGNORED = 0xFFFFFFFFFFFFFFFF - CONSTANT_COLOR = 0x8001 - ONE_MINUS_CONSTANT_COLOR = 0x8002 - CONSTANT_ALPHA = 0x8003 - ONE_MINUS_CONSTANT_ALPHA = 0x8004 - FUNC_ADD = 0x8006 - MIN = 0x8007 - MAX = 0x8008 - BLEND_EQUATION_RGB = 0x8009 - FUNC_SUBTRACT = 0x800A - FUNC_REVERSE_SUBTRACT = 0x800B - RESCALE_NORMAL = 0x803A - TEXTURE_DEPTH = 0x8071 - MAX_3D_TEXTURE_SIZE = 0x8073 - MULTISAMPLE = 0x809D - SAMPLE_ALPHA_TO_COVERAGE = 0x809E - SAMPLE_ALPHA_TO_ONE = 0x809F - SAMPLE_COVERAGE = 0x80A0 - SAMPLE_BUFFERS = 0x80A8 - SAMPLES = 0x80A9 - SAMPLE_COVERAGE_VALUE = 0x80AA - SAMPLE_COVERAGE_INVERT = 0x80AB - BLEND_DST_RGB = 0x80C8 - BLEND_SRC_RGB = 0x80C9 - BLEND_DST_ALPHA = 0x80CA - BLEND_SRC_ALPHA = 0x80CB - BGR = 0x80E0 - BGRA = 0x80E1 - MAX_ELEMENTS_VERTICES = 0x80E8 - MAX_ELEMENTS_INDICES = 0x80E9 - DEPTH_COMPONENT16 = 0x81A5 - DEPTH_COMPONENT24 = 0x81A6 - DEPTH_COMPONENT32 = 0x81A7 - FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING = 0x8210 - FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE = 0x8211 - FRAMEBUFFER_ATTACHMENT_RED_SIZE = 0x8212 - FRAMEBUFFER_ATTACHMENT_GREEN_SIZE = 0x8213 - FRAMEBUFFER_ATTACHMENT_BLUE_SIZE = 0x8214 - FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE = 0x8215 - FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE = 0x8216 - FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE = 0x8217 - FRAMEBUFFER_DEFAULT = 0x8218 - FRAMEBUFFER_UNDEFINED = 0x8219 - DEPTH_STENCIL_ATTACHMENT = 0x821A - MAJOR_VERSION = 0x821B - MINOR_VERSION = 0x821C - NUM_EXTENSIONS = 0x821D - CONTEXT_FLAGS = 0x821E - INDEX = 0x8222 - COMPRESSED_RED = 0x8225 - COMPRESSED_RG = 0x8226 - RG = 0x8227 - RG_INTEGER = 0x8228 - R8 = 0x8229 - R16 = 0x822A - RG8 = 0x822B - RG16 = 0x822C - R16F = 0x822D - R32F = 0x822E - RG16F = 0x822F - RG32F = 0x8230 - R8I = 0x8231 - R8UI = 0x8232 - R16I = 0x8233 - R16UI = 0x8234 - R32I = 0x8235 - R32UI = 0x8236 - RG8I = 0x8237 - RG8UI = 0x8238 - RG16I = 0x8239 - RG16UI = 0x823A - RG32I = 0x823B - RG32UI = 0x823C - UNSIGNED_BYTE_2_3_3_REV = 0x8362 - UNSIGNED_SHORT_5_6_5 = 0x8363 - UNSIGNED_SHORT_5_6_5_REV = 0x8364 - UNSIGNED_SHORT_4_4_4_4_REV = 0x8365 - UNSIGNED_SHORT_1_5_5_5_REV = 0x8366 - UNSIGNED_INT_8_8_8_8_REV = 0x8367 - UNSIGNED_INT_2_10_10_10_REV = 0x8368 - MIRRORED_REPEAT = 0x8370 - FOG_COORDINATE_SOURCE = 0x8450 - FOG_COORD_SRC = 0x8450 - FOG_COORDINATE = 0x8451 - FOG_COORD = 0x8451 - FRAGMENT_DEPTH = 0x8452 - CURRENT_FOG_COORDINATE = 0x8453 - CURRENT_FOG_COORD = 0x8453 - FOG_COORDINATE_ARRAY_TYPE = 0x8454 - FOG_COORD_ARRAY_TYPE = 0x8454 - FOG_COORDINATE_ARRAY_STRIDE = 0x8455 - FOG_COORD_ARRAY_STRIDE = 0x8455 - FOG_COORDINATE_ARRAY_POINTER = 0x8456 - FOG_COORD_ARRAY_POINTER = 0x8456 - FOG_COORDINATE_ARRAY = 0x8457 - FOG_COORD_ARRAY = 0x8457 - COLOR_SUM = 0x8458 - CURRENT_SECONDARY_COLOR = 0x8459 - SECONDARY_COLOR_ARRAY_SIZE = 0x845A - SECONDARY_COLOR_ARRAY_TYPE = 0x845B - SECONDARY_COLOR_ARRAY_STRIDE = 0x845C - SECONDARY_COLOR_ARRAY_POINTER = 0x845D - SECONDARY_COLOR_ARRAY = 0x845E - CURRENT_RASTER_SECONDARY_COLOR = 0x845F - TEXTURE0 = 0x84C0 - TEXTURE1 = 0x84C1 - TEXTURE2 = 0x84C2 - TEXTURE3 = 0x84C3 - TEXTURE4 = 0x84C4 - TEXTURE5 = 0x84C5 - TEXTURE6 = 0x84C6 - TEXTURE7 = 0x84C7 - TEXTURE8 = 0x84C8 - TEXTURE9 = 0x84C9 - TEXTURE10 = 0x84CA - TEXTURE11 = 0x84CB - TEXTURE12 = 0x84CC - TEXTURE13 = 0x84CD - TEXTURE14 = 0x84CE - TEXTURE15 = 0x84CF - TEXTURE16 = 0x84D0 - TEXTURE17 = 0x84D1 - TEXTURE18 = 0x84D2 - TEXTURE19 = 0x84D3 - TEXTURE20 = 0x84D4 - TEXTURE21 = 0x84D5 - TEXTURE22 = 0x84D6 - TEXTURE23 = 0x84D7 - TEXTURE24 = 0x84D8 - TEXTURE25 = 0x84D9 - TEXTURE26 = 0x84DA - TEXTURE27 = 0x84DB - TEXTURE28 = 0x84DC - TEXTURE29 = 0x84DD - TEXTURE30 = 0x84DE - TEXTURE31 = 0x84DF - ACTIVE_TEXTURE = 0x84E0 - CLIENT_ACTIVE_TEXTURE = 0x84E1 - MAX_TEXTURE_UNITS = 0x84E2 - TRANSPOSE_MODELVIEW_MATRIX = 0x84E3 - TRANSPOSE_PROJECTION_MATRIX = 0x84E4 - TRANSPOSE_TEXTURE_MATRIX = 0x84E5 - TRANSPOSE_COLOR_MATRIX = 0x84E6 - SUBTRACT = 0x84E7 - MAX_RENDERBUFFER_SIZE = 0x84E8 - COMPRESSED_ALPHA = 0x84E9 - COMPRESSED_LUMINANCE = 0x84EA - COMPRESSED_LUMINANCE_ALPHA = 0x84EB - COMPRESSED_INTENSITY = 0x84EC - COMPRESSED_RGB = 0x84ED - COMPRESSED_RGBA = 0x84EE - TEXTURE_RECTANGLE = 0x84F5 - TEXTURE_BINDING_RECTANGLE = 0x84F6 - PROXY_TEXTURE_RECTANGLE = 0x84F7 - MAX_RECTANGLE_TEXTURE_SIZE = 0x84F8 - DEPTH_STENCIL = 0x84F9 - UNSIGNED_INT_24_8 = 0x84FA - MAX_TEXTURE_LOD_BIAS = 0x84FD - TEXTURE_FILTER_CONTROL = 0x8500 - TEXTURE_LOD_BIAS = 0x8501 - INCR_WRAP = 0x8507 - DECR_WRAP = 0x8508 - NORMAL_MAP = 0x8511 - REFLECTION_MAP = 0x8512 - TEXTURE_CUBE_MAP = 0x8513 - TEXTURE_BINDING_CUBE_MAP = 0x8514 - TEXTURE_CUBE_MAP_POSITIVE_X = 0x8515 - TEXTURE_CUBE_MAP_NEGATIVE_X = 0x8516 - TEXTURE_CUBE_MAP_POSITIVE_Y = 0x8517 - TEXTURE_CUBE_MAP_NEGATIVE_Y = 0x8518 - TEXTURE_CUBE_MAP_POSITIVE_Z = 0x8519 - TEXTURE_CUBE_MAP_NEGATIVE_Z = 0x851A - PROXY_TEXTURE_CUBE_MAP = 0x851B - MAX_CUBE_MAP_TEXTURE_SIZE = 0x851C - COMBINE = 0x8570 - COMBINE_RGB = 0x8571 - COMBINE_ALPHA = 0x8572 - RGB_SCALE = 0x8573 - ADD_SIGNED = 0x8574 - INTERPOLATE = 0x8575 - CONSTANT = 0x8576 - PRIMARY_COLOR = 0x8577 - PREVIOUS = 0x8578 - SOURCE0_RGB = 0x8580 - SRC0_RGB = 0x8580 - SOURCE1_RGB = 0x8581 - SRC1_RGB = 0x8581 - SOURCE2_RGB = 0x8582 - SRC2_RGB = 0x8582 - SOURCE0_ALPHA = 0x8588 - SRC0_ALPHA = 0x8588 - SOURCE1_ALPHA = 0x8589 - SRC1_ALPHA = 0x8589 - SOURCE2_ALPHA = 0x858A - SRC2_ALPHA = 0x858A - OPERAND0_RGB = 0x8590 - OPERAND1_RGB = 0x8591 - OPERAND2_RGB = 0x8592 - OPERAND0_ALPHA = 0x8598 - OPERAND1_ALPHA = 0x8599 - OPERAND2_ALPHA = 0x859A - VERTEX_ARRAY_BINDING = 0x85B5 - VERTEX_ATTRIB_ARRAY_ENABLED = 0x8622 - VERTEX_ATTRIB_ARRAY_SIZE = 0x8623 - VERTEX_ATTRIB_ARRAY_STRIDE = 0x8624 - VERTEX_ATTRIB_ARRAY_TYPE = 0x8625 - CURRENT_VERTEX_ATTRIB = 0x8626 - VERTEX_PROGRAM_POINT_SIZE = 0x8642 - PROGRAM_POINT_SIZE = 0x8642 - VERTEX_PROGRAM_TWO_SIDE = 0x8643 - VERTEX_ATTRIB_ARRAY_POINTER = 0x8645 - DEPTH_CLAMP = 0x864F - TEXTURE_COMPRESSED_IMAGE_SIZE = 0x86A0 - TEXTURE_COMPRESSED = 0x86A1 - NUM_COMPRESSED_TEXTURE_FORMATS = 0x86A2 - COMPRESSED_TEXTURE_FORMATS = 0x86A3 - DOT3_RGB = 0x86AE - DOT3_RGBA = 0x86AF - BUFFER_SIZE = 0x8764 - BUFFER_USAGE = 0x8765 - STENCIL_BACK_FUNC = 0x8800 - STENCIL_BACK_FAIL = 0x8801 - STENCIL_BACK_PASS_DEPTH_FAIL = 0x8802 - STENCIL_BACK_PASS_DEPTH_PASS = 0x8803 - RGBA32F = 0x8814 - RGB32F = 0x8815 - RGBA16F = 0x881A - RGB16F = 0x881B - MAX_DRAW_BUFFERS = 0x8824 - DRAW_BUFFER0 = 0x8825 - DRAW_BUFFER1 = 0x8826 - DRAW_BUFFER2 = 0x8827 - DRAW_BUFFER3 = 0x8828 - DRAW_BUFFER4 = 0x8829 - DRAW_BUFFER5 = 0x882A - DRAW_BUFFER6 = 0x882B - DRAW_BUFFER7 = 0x882C - DRAW_BUFFER8 = 0x882D - DRAW_BUFFER9 = 0x882E - DRAW_BUFFER10 = 0x882F - DRAW_BUFFER11 = 0x8830 - DRAW_BUFFER12 = 0x8831 - DRAW_BUFFER13 = 0x8832 - DRAW_BUFFER14 = 0x8833 - DRAW_BUFFER15 = 0x8834 - BLEND_EQUATION_ALPHA = 0x883D - TEXTURE_DEPTH_SIZE = 0x884A - DEPTH_TEXTURE_MODE = 0x884B - TEXTURE_COMPARE_MODE = 0x884C - TEXTURE_COMPARE_FUNC = 0x884D - COMPARE_R_TO_TEXTURE = 0x884E - COMPARE_REF_TO_TEXTURE = 0x884E - TEXTURE_CUBE_MAP_SEAMLESS = 0x884F - POINT_SPRITE = 0x8861 - COORD_REPLACE = 0x8862 - QUERY_COUNTER_BITS = 0x8864 - CURRENT_QUERY = 0x8865 - QUERY_RESULT = 0x8866 - QUERY_RESULT_AVAILABLE = 0x8867 - MAX_VERTEX_ATTRIBS = 0x8869 - VERTEX_ATTRIB_ARRAY_NORMALIZED = 0x886A - MAX_TEXTURE_COORDS = 0x8871 - MAX_TEXTURE_IMAGE_UNITS = 0x8872 - ARRAY_BUFFER = 0x8892 - ELEMENT_ARRAY_BUFFER = 0x8893 - ARRAY_BUFFER_BINDING = 0x8894 - ELEMENT_ARRAY_BUFFER_BINDING = 0x8895 - VERTEX_ARRAY_BUFFER_BINDING = 0x8896 - NORMAL_ARRAY_BUFFER_BINDING = 0x8897 - COLOR_ARRAY_BUFFER_BINDING = 0x8898 - INDEX_ARRAY_BUFFER_BINDING = 0x8899 - TEXTURE_COORD_ARRAY_BUFFER_BINDING = 0x889A - EDGE_FLAG_ARRAY_BUFFER_BINDING = 0x889B - SECONDARY_COLOR_ARRAY_BUFFER_BINDING = 0x889C - FOG_COORDINATE_ARRAY_BUFFER_BINDING = 0x889D - FOG_COORD_ARRAY_BUFFER_BINDING = 0x889D - WEIGHT_ARRAY_BUFFER_BINDING = 0x889E - VERTEX_ATTRIB_ARRAY_BUFFER_BINDING = 0x889F - READ_ONLY = 0x88B8 - WRITE_ONLY = 0x88B9 - READ_WRITE = 0x88BA - BUFFER_ACCESS = 0x88BB - BUFFER_MAPPED = 0x88BC - BUFFER_MAP_POINTER = 0x88BD - TIME_ELAPSED = 0x88BF - STREAM_DRAW = 0x88E0 - STREAM_READ = 0x88E1 - STREAM_COPY = 0x88E2 - STATIC_DRAW = 0x88E4 - STATIC_READ = 0x88E5 - STATIC_COPY = 0x88E6 - DYNAMIC_DRAW = 0x88E8 - DYNAMIC_READ = 0x88E9 - DYNAMIC_COPY = 0x88EA - PIXEL_PACK_BUFFER = 0x88EB - PIXEL_UNPACK_BUFFER = 0x88EC - PIXEL_PACK_BUFFER_BINDING = 0x88ED - PIXEL_UNPACK_BUFFER_BINDING = 0x88EF - DEPTH24_STENCIL8 = 0x88F0 - TEXTURE_STENCIL_SIZE = 0x88F1 - SRC1_COLOR = 0x88F9 - ONE_MINUS_SRC1_COLOR = 0x88FA - ONE_MINUS_SRC1_ALPHA = 0x88FB - MAX_DUAL_SOURCE_DRAW_BUFFERS = 0x88FC - VERTEX_ATTRIB_ARRAY_INTEGER = 0x88FD - VERTEX_ATTRIB_ARRAY_DIVISOR = 0x88FE - MAX_ARRAY_TEXTURE_LAYERS = 0x88FF - MIN_PROGRAM_TEXEL_OFFSET = 0x8904 - MAX_PROGRAM_TEXEL_OFFSET = 0x8905 - SAMPLES_PASSED = 0x8914 - GEOMETRY_VERTICES_OUT = 0x8916 - GEOMETRY_INPUT_TYPE = 0x8917 - GEOMETRY_OUTPUT_TYPE = 0x8918 - SAMPLER_BINDING = 0x8919 - CLAMP_VERTEX_COLOR = 0x891A - CLAMP_FRAGMENT_COLOR = 0x891B - CLAMP_READ_COLOR = 0x891C - FIXED_ONLY = 0x891D - UNIFORM_BUFFER = 0x8A11 - UNIFORM_BUFFER_BINDING = 0x8A28 - UNIFORM_BUFFER_START = 0x8A29 - UNIFORM_BUFFER_SIZE = 0x8A2A - MAX_VERTEX_UNIFORM_BLOCKS = 0x8A2B - MAX_GEOMETRY_UNIFORM_BLOCKS = 0x8A2C - MAX_FRAGMENT_UNIFORM_BLOCKS = 0x8A2D - MAX_COMBINED_UNIFORM_BLOCKS = 0x8A2E - MAX_UNIFORM_BUFFER_BINDINGS = 0x8A2F - MAX_UNIFORM_BLOCK_SIZE = 0x8A30 - MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS = 0x8A31 - MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS = 0x8A32 - MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS = 0x8A33 - UNIFORM_BUFFER_OFFSET_ALIGNMENT = 0x8A34 - ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH = 0x8A35 - ACTIVE_UNIFORM_BLOCKS = 0x8A36 - UNIFORM_TYPE = 0x8A37 - UNIFORM_SIZE = 0x8A38 - UNIFORM_NAME_LENGTH = 0x8A39 - UNIFORM_BLOCK_INDEX = 0x8A3A - UNIFORM_OFFSET = 0x8A3B - UNIFORM_ARRAY_STRIDE = 0x8A3C - UNIFORM_MATRIX_STRIDE = 0x8A3D - UNIFORM_IS_ROW_MAJOR = 0x8A3E - UNIFORM_BLOCK_BINDING = 0x8A3F - UNIFORM_BLOCK_DATA_SIZE = 0x8A40 - UNIFORM_BLOCK_NAME_LENGTH = 0x8A41 - UNIFORM_BLOCK_ACTIVE_UNIFORMS = 0x8A42 - UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES = 0x8A43 - UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER = 0x8A44 - UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER = 0x8A45 - UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER = 0x8A46 - FRAGMENT_SHADER = 0x8B30 - VERTEX_SHADER = 0x8B31 - MAX_FRAGMENT_UNIFORM_COMPONENTS = 0x8B49 - MAX_VERTEX_UNIFORM_COMPONENTS = 0x8B4A - MAX_VARYING_FLOATS = 0x8B4B - MAX_VARYING_COMPONENTS = 0x8B4B - MAX_VERTEX_TEXTURE_IMAGE_UNITS = 0x8B4C - MAX_COMBINED_TEXTURE_IMAGE_UNITS = 0x8B4D - SHADER_TYPE = 0x8B4F - FLOAT_VEC2 = 0x8B50 - FLOAT_VEC3 = 0x8B51 - FLOAT_VEC4 = 0x8B52 - INT_VEC2 = 0x8B53 - INT_VEC3 = 0x8B54 - INT_VEC4 = 0x8B55 - BOOL = 0x8B56 - BOOL_VEC2 = 0x8B57 - BOOL_VEC3 = 0x8B58 - BOOL_VEC4 = 0x8B59 - FLOAT_MAT2 = 0x8B5A - FLOAT_MAT3 = 0x8B5B - FLOAT_MAT4 = 0x8B5C - SAMPLER_1D = 0x8B5D - SAMPLER_2D = 0x8B5E - SAMPLER_3D = 0x8B5F - SAMPLER_CUBE = 0x8B60 - SAMPLER_1D_SHADOW = 0x8B61 - SAMPLER_2D_SHADOW = 0x8B62 - SAMPLER_2D_RECT = 0x8B63 - SAMPLER_2D_RECT_SHADOW = 0x8B64 - FLOAT_MAT2x3 = 0x8B65 - FLOAT_MAT2x4 = 0x8B66 - FLOAT_MAT3x2 = 0x8B67 - FLOAT_MAT3x4 = 0x8B68 - FLOAT_MAT4x2 = 0x8B69 - FLOAT_MAT4x3 = 0x8B6A - DELETE_STATUS = 0x8B80 - COMPILE_STATUS = 0x8B81 - LINK_STATUS = 0x8B82 - VALIDATE_STATUS = 0x8B83 - INFO_LOG_LENGTH = 0x8B84 - ATTACHED_SHADERS = 0x8B85 - ACTIVE_UNIFORMS = 0x8B86 - ACTIVE_UNIFORM_MAX_LENGTH = 0x8B87 - SHADER_SOURCE_LENGTH = 0x8B88 - ACTIVE_ATTRIBUTES = 0x8B89 - ACTIVE_ATTRIBUTE_MAX_LENGTH = 0x8B8A - SHADING_LANGUAGE_VERSION = 0x8B8C - CURRENT_PROGRAM = 0x8B8D - TEXTURE_RED_TYPE = 0x8C10 - TEXTURE_GREEN_TYPE = 0x8C11 - TEXTURE_BLUE_TYPE = 0x8C12 - TEXTURE_ALPHA_TYPE = 0x8C13 - TEXTURE_LUMINANCE_TYPE = 0x8C14 - TEXTURE_INTENSITY_TYPE = 0x8C15 - TEXTURE_DEPTH_TYPE = 0x8C16 - UNSIGNED_NORMALIZED = 0x8C17 - TEXTURE_1D_ARRAY = 0x8C18 - PROXY_TEXTURE_1D_ARRAY = 0x8C19 - TEXTURE_2D_ARRAY = 0x8C1A - PROXY_TEXTURE_2D_ARRAY = 0x8C1B - TEXTURE_BINDING_1D_ARRAY = 0x8C1C - TEXTURE_BINDING_2D_ARRAY = 0x8C1D - MAX_GEOMETRY_TEXTURE_IMAGE_UNITS = 0x8C29 - TEXTURE_BUFFER = 0x8C2A - MAX_TEXTURE_BUFFER_SIZE = 0x8C2B - TEXTURE_BINDING_BUFFER = 0x8C2C - TEXTURE_BUFFER_DATA_STORE_BINDING = 0x8C2D - ANY_SAMPLES_PASSED = 0x8C2F - R11F_G11F_B10F = 0x8C3A - UNSIGNED_INT_10F_11F_11F_REV = 0x8C3B - RGB9_E5 = 0x8C3D - UNSIGNED_INT_5_9_9_9_REV = 0x8C3E - TEXTURE_SHARED_SIZE = 0x8C3F - SRGB = 0x8C40 - SRGB8 = 0x8C41 - SRGB_ALPHA = 0x8C42 - SRGB8_ALPHA8 = 0x8C43 - SLUMINANCE_ALPHA = 0x8C44 - SLUMINANCE8_ALPHA8 = 0x8C45 - SLUMINANCE = 0x8C46 - SLUMINANCE8 = 0x8C47 - COMPRESSED_SRGB = 0x8C48 - COMPRESSED_SRGB_ALPHA = 0x8C49 - COMPRESSED_SLUMINANCE = 0x8C4A - COMPRESSED_SLUMINANCE_ALPHA = 0x8C4B - TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH = 0x8C76 - TRANSFORM_FEEDBACK_BUFFER_MODE = 0x8C7F - MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS = 0x8C80 - TRANSFORM_FEEDBACK_VARYINGS = 0x8C83 - TRANSFORM_FEEDBACK_BUFFER_START = 0x8C84 - TRANSFORM_FEEDBACK_BUFFER_SIZE = 0x8C85 - PRIMITIVES_GENERATED = 0x8C87 - TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN = 0x8C88 - RASTERIZER_DISCARD = 0x8C89 - MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS = 0x8C8A - MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS = 0x8C8B - INTERLEAVED_ATTRIBS = 0x8C8C - SEPARATE_ATTRIBS = 0x8C8D - TRANSFORM_FEEDBACK_BUFFER = 0x8C8E - TRANSFORM_FEEDBACK_BUFFER_BINDING = 0x8C8F - POINT_SPRITE_COORD_ORIGIN = 0x8CA0 - LOWER_LEFT = 0x8CA1 - UPPER_LEFT = 0x8CA2 - STENCIL_BACK_REF = 0x8CA3 - STENCIL_BACK_VALUE_MASK = 0x8CA4 - STENCIL_BACK_WRITEMASK = 0x8CA5 - DRAW_FRAMEBUFFER_BINDING = 0x8CA6 - FRAMEBUFFER_BINDING = 0x8CA6 - RENDERBUFFER_BINDING = 0x8CA7 - READ_FRAMEBUFFER = 0x8CA8 - DRAW_FRAMEBUFFER = 0x8CA9 - READ_FRAMEBUFFER_BINDING = 0x8CAA - RENDERBUFFER_SAMPLES = 0x8CAB - DEPTH_COMPONENT32F = 0x8CAC - DEPTH32F_STENCIL8 = 0x8CAD - FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE = 0x8CD0 - FRAMEBUFFER_ATTACHMENT_OBJECT_NAME = 0x8CD1 - FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL = 0x8CD2 - FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE = 0x8CD3 - FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER = 0x8CD4 - FRAMEBUFFER_COMPLETE = 0x8CD5 - FRAMEBUFFER_INCOMPLETE_ATTACHMENT = 0x8CD6 - FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT = 0x8CD7 - FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER = 0x8CDB - FRAMEBUFFER_INCOMPLETE_READ_BUFFER = 0x8CDC - FRAMEBUFFER_UNSUPPORTED = 0x8CDD - MAX_COLOR_ATTACHMENTS = 0x8CDF - COLOR_ATTACHMENT0 = 0x8CE0 - COLOR_ATTACHMENT1 = 0x8CE1 - COLOR_ATTACHMENT2 = 0x8CE2 - COLOR_ATTACHMENT3 = 0x8CE3 - COLOR_ATTACHMENT4 = 0x8CE4 - COLOR_ATTACHMENT5 = 0x8CE5 - COLOR_ATTACHMENT6 = 0x8CE6 - COLOR_ATTACHMENT7 = 0x8CE7 - COLOR_ATTACHMENT8 = 0x8CE8 - COLOR_ATTACHMENT9 = 0x8CE9 - COLOR_ATTACHMENT10 = 0x8CEA - COLOR_ATTACHMENT11 = 0x8CEB - COLOR_ATTACHMENT12 = 0x8CEC - COLOR_ATTACHMENT13 = 0x8CED - COLOR_ATTACHMENT14 = 0x8CEE - COLOR_ATTACHMENT15 = 0x8CEF - DEPTH_ATTACHMENT = 0x8D00 - STENCIL_ATTACHMENT = 0x8D20 - FRAMEBUFFER = 0x8D40 - RENDERBUFFER = 0x8D41 - RENDERBUFFER_WIDTH = 0x8D42 - RENDERBUFFER_HEIGHT = 0x8D43 - RENDERBUFFER_INTERNAL_FORMAT = 0x8D44 - STENCIL_INDEX1 = 0x8D46 - STENCIL_INDEX4 = 0x8D47 - STENCIL_INDEX8 = 0x8D48 - STENCIL_INDEX16 = 0x8D49 - RENDERBUFFER_RED_SIZE = 0x8D50 - RENDERBUFFER_GREEN_SIZE = 0x8D51 - RENDERBUFFER_BLUE_SIZE = 0x8D52 - RENDERBUFFER_ALPHA_SIZE = 0x8D53 - RENDERBUFFER_DEPTH_SIZE = 0x8D54 - RENDERBUFFER_STENCIL_SIZE = 0x8D55 - FRAMEBUFFER_INCOMPLETE_MULTISAMPLE = 0x8D56 - MAX_SAMPLES = 0x8D57 - RGBA32UI = 0x8D70 - RGB32UI = 0x8D71 - RGBA16UI = 0x8D76 - RGB16UI = 0x8D77 - RGBA8UI = 0x8D7C - RGB8UI = 0x8D7D - RGBA32I = 0x8D82 - RGB32I = 0x8D83 - RGBA16I = 0x8D88 - RGB16I = 0x8D89 - RGBA8I = 0x8D8E - RGB8I = 0x8D8F - RED_INTEGER = 0x8D94 - GREEN_INTEGER = 0x8D95 - BLUE_INTEGER = 0x8D96 - ALPHA_INTEGER = 0x8D97 - RGB_INTEGER = 0x8D98 - RGBA_INTEGER = 0x8D99 - BGR_INTEGER = 0x8D9A - BGRA_INTEGER = 0x8D9B - INT_2_10_10_10_REV = 0x8D9F - FRAMEBUFFER_ATTACHMENT_LAYERED = 0x8DA7 - FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS = 0x8DA8 - FLOAT_32_UNSIGNED_INT_24_8_REV = 0x8DAD - FRAMEBUFFER_SRGB = 0x8DB9 - COMPRESSED_RED_RGTC1 = 0x8DBB - COMPRESSED_SIGNED_RED_RGTC1 = 0x8DBC - COMPRESSED_RG_RGTC2 = 0x8DBD - COMPRESSED_SIGNED_RG_RGTC2 = 0x8DBE - SAMPLER_1D_ARRAY = 0x8DC0 - SAMPLER_2D_ARRAY = 0x8DC1 - SAMPLER_BUFFER = 0x8DC2 - SAMPLER_1D_ARRAY_SHADOW = 0x8DC3 - SAMPLER_2D_ARRAY_SHADOW = 0x8DC4 - SAMPLER_CUBE_SHADOW = 0x8DC5 - UNSIGNED_INT_VEC2 = 0x8DC6 - UNSIGNED_INT_VEC3 = 0x8DC7 - UNSIGNED_INT_VEC4 = 0x8DC8 - INT_SAMPLER_1D = 0x8DC9 - INT_SAMPLER_2D = 0x8DCA - INT_SAMPLER_3D = 0x8DCB - INT_SAMPLER_CUBE = 0x8DCC - INT_SAMPLER_2D_RECT = 0x8DCD - INT_SAMPLER_1D_ARRAY = 0x8DCE - INT_SAMPLER_2D_ARRAY = 0x8DCF - INT_SAMPLER_BUFFER = 0x8DD0 - UNSIGNED_INT_SAMPLER_1D = 0x8DD1 - UNSIGNED_INT_SAMPLER_2D = 0x8DD2 - UNSIGNED_INT_SAMPLER_3D = 0x8DD3 - UNSIGNED_INT_SAMPLER_CUBE = 0x8DD4 - UNSIGNED_INT_SAMPLER_2D_RECT = 0x8DD5 - UNSIGNED_INT_SAMPLER_1D_ARRAY = 0x8DD6 - UNSIGNED_INT_SAMPLER_2D_ARRAY = 0x8DD7 - UNSIGNED_INT_SAMPLER_BUFFER = 0x8DD8 - GEOMETRY_SHADER = 0x8DD9 - MAX_GEOMETRY_UNIFORM_COMPONENTS = 0x8DDF - MAX_GEOMETRY_OUTPUT_VERTICES = 0x8DE0 - MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS = 0x8DE1 - QUERY_WAIT = 0x8E13 - QUERY_NO_WAIT = 0x8E14 - QUERY_BY_REGION_WAIT = 0x8E15 - QUERY_BY_REGION_NO_WAIT = 0x8E16 - TIMESTAMP = 0x8E28 - TEXTURE_SWIZZLE_R = 0x8E42 - TEXTURE_SWIZZLE_G = 0x8E43 - TEXTURE_SWIZZLE_B = 0x8E44 - TEXTURE_SWIZZLE_A = 0x8E45 - TEXTURE_SWIZZLE_RGBA = 0x8E46 - QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION = 0x8E4C - FIRST_VERTEX_CONVENTION = 0x8E4D - LAST_VERTEX_CONVENTION = 0x8E4E - PROVOKING_VERTEX = 0x8E4F - SAMPLE_POSITION = 0x8E50 - SAMPLE_MASK = 0x8E51 - SAMPLE_MASK_VALUE = 0x8E52 - MAX_SAMPLE_MASK_WORDS = 0x8E59 - COPY_READ_BUFFER = 0x8F36 - COPY_WRITE_BUFFER = 0x8F37 - R8_SNORM = 0x8F94 - RG8_SNORM = 0x8F95 - RGB8_SNORM = 0x8F96 - RGBA8_SNORM = 0x8F97 - R16_SNORM = 0x8F98 - RG16_SNORM = 0x8F99 - RGB16_SNORM = 0x8F9A - RGBA16_SNORM = 0x8F9B - SIGNED_NORMALIZED = 0x8F9C - PRIMITIVE_RESTART = 0x8F9D - PRIMITIVE_RESTART_INDEX = 0x8F9E - RGB10_A2UI = 0x906F - TEXTURE_2D_MULTISAMPLE = 0x9100 - PROXY_TEXTURE_2D_MULTISAMPLE = 0x9101 - TEXTURE_2D_MULTISAMPLE_ARRAY = 0x9102 - PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY = 0x9103 - TEXTURE_BINDING_2D_MULTISAMPLE = 0x9104 - TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY = 0x9105 - TEXTURE_SAMPLES = 0x9106 - TEXTURE_FIXED_SAMPLE_LOCATIONS = 0x9107 - SAMPLER_2D_MULTISAMPLE = 0x9108 - INT_SAMPLER_2D_MULTISAMPLE = 0x9109 - UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE = 0x910A - SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910B - INT_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910C - UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910D - MAX_COLOR_TEXTURE_SAMPLES = 0x910E - MAX_DEPTH_TEXTURE_SAMPLES = 0x910F - MAX_INTEGER_SAMPLES = 0x9110 - MAX_SERVER_WAIT_TIMEOUT = 0x9111 - OBJECT_TYPE = 0x9112 - SYNC_CONDITION = 0x9113 - SYNC_STATUS = 0x9114 - SYNC_FLAGS = 0x9115 - SYNC_FENCE = 0x9116 - SYNC_GPU_COMMANDS_COMPLETE = 0x9117 - UNSIGNALED = 0x9118 - SIGNALED = 0x9119 - ALREADY_SIGNALED = 0x911A - TIMEOUT_EXPIRED = 0x911B - CONDITION_SATISFIED = 0x911C - WAIT_FAILED = 0x911D - BUFFER_ACCESS_FLAGS = 0x911F - BUFFER_MAP_LENGTH = 0x9120 - BUFFER_MAP_OFFSET = 0x9121 - MAX_VERTEX_OUTPUT_COMPONENTS = 0x9122 - MAX_GEOMETRY_INPUT_COMPONENTS = 0x9123 - MAX_GEOMETRY_OUTPUT_COMPONENTS = 0x9124 - MAX_FRAGMENT_INPUT_COMPONENTS = 0x9125 - CONTEXT_PROFILE_MASK = 0x9126 -) - -// https://www.opengl.org/sdk/docs/man3/xhtml/glViewport.xml -func (gl *GL) Viewport(x, y, width, height int) { - C.gl3_3compat_glViewport(gl.funcs, C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height)) -} - -// DepthRange specifies the mapping of depth values from normalized device -// coordinates to window coordinates. -// -// Parameter nearVal specifies the mapping of the near clipping plane to window -// coordinates (defaults to 0), while farVal specifies the mapping of the far -// clipping plane to window coordinates (defaults to 1). -// -// After clipping and division by w, depth coordinates range from -1 to 1, -// corresponding to the near and far clipping planes. DepthRange specifies a -// linear mapping of the normalized depth coordinates in this range to window -// depth coordinates. Regardless of the actual depth buffer implementation, -// window coordinate depth values are treated as though they range from 0 through 1 -// (like color components). Thus, the values accepted by DepthRange are both -// clamped to this range before they are accepted. -// -// The default setting of (0, 1) maps the near plane to 0 and the far plane to 1. -// With this mapping, the depth buffer range is fully utilized. -// -// It is not necessary that nearVal be less than farVal. Reverse mappings such as -// nearVal 1, and farVal 0 are acceptable. -// -// GL.INVALID_OPERATION is generated if DepthRange is executed between the -// execution of Begin and the corresponding execution of End. -func (gl *GL) DepthRange(nearVal, farVal float64) { - C.gl3_3compat_glDepthRange(gl.funcs, C.GLdouble(nearVal), C.GLdouble(farVal)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glIsEnabled.xml -func (gl *GL) IsEnabled(cap glbase.Enum) bool { - glresult := C.gl3_3compat_glIsEnabled(gl.funcs, C.GLenum(cap)) - return *(*bool)(unsafe.Pointer(&glresult)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glGetTexLevelParameteriv.xml -func (gl *GL) GetTexLevelParameteriv(target glbase.Enum, level int, pname glbase.Enum, params []int32) { - C.gl3_3compat_glGetTexLevelParameteriv(gl.funcs, C.GLenum(target), C.GLint(level), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glGetTexLevelParameterfv.xml -func (gl *GL) GetTexLevelParameterfv(target glbase.Enum, level int, pname glbase.Enum, params []float32) { - C.gl3_3compat_glGetTexLevelParameterfv(gl.funcs, C.GLenum(target), C.GLint(level), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glGetTexParameteriv.xml -func (gl *GL) GetTexParameteriv(target, pname glbase.Enum, params []int32) { - C.gl3_3compat_glGetTexParameteriv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glGetTexParameterfv.xml -func (gl *GL) GetTexParameterfv(target, pname glbase.Enum, params []float32) { - C.gl3_3compat_glGetTexParameterfv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glGetTexImage.xml -func (gl *GL) GetTexImage(target glbase.Enum, level int, format, gltype glbase.Enum, pixels interface{}) { - var pixels_ptr unsafe.Pointer - var pixels_v = reflect.ValueOf(pixels) - if pixels != nil && pixels_v.Kind() != reflect.Slice { - panic("parameter pixels must be a slice") - } - if pixels != nil { - pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer()) - } - C.gl3_3compat_glGetTexImage(gl.funcs, C.GLenum(target), C.GLint(level), C.GLenum(format), C.GLenum(gltype), pixels_ptr) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glGetIntegerv.xml -func (gl *GL) GetIntegerv(pname glbase.Enum, params []int32) { - C.gl3_3compat_glGetIntegerv(gl.funcs, C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glGetFloatv.xml -func (gl *GL) GetFloatv(pname glbase.Enum, params []float32) { - C.gl3_3compat_glGetFloatv(gl.funcs, C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glGetError.xml -func (gl *GL) GetError() glbase.Enum { - glresult := C.gl3_3compat_glGetError(gl.funcs) - return glbase.Enum(glresult) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glGetDoublev.xml -func (gl *GL) GetDoublev(pname glbase.Enum, params []float64) { - C.gl3_3compat_glGetDoublev(gl.funcs, C.GLenum(pname), (*C.GLdouble)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glGetBooleanv.xml -func (gl *GL) GetBooleanv(pname glbase.Enum, params []bool) { - C.gl3_3compat_glGetBooleanv(gl.funcs, C.GLenum(pname), (*C.GLboolean)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glReadPixels.xml -func (gl *GL) ReadPixels(x, y, width, height int, format, gltype glbase.Enum, pixels interface{}) { - var pixels_ptr unsafe.Pointer - var pixels_v = reflect.ValueOf(pixels) - if pixels != nil && pixels_v.Kind() != reflect.Slice { - panic("parameter pixels must be a slice") - } - if pixels != nil { - pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer()) - } - C.gl3_3compat_glReadPixels(gl.funcs, C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height), C.GLenum(format), C.GLenum(gltype), pixels_ptr) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glReadBuffer.xml -func (gl *GL) ReadBuffer(mode glbase.Enum) { - C.gl3_3compat_glReadBuffer(gl.funcs, C.GLenum(mode)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glPixelStorei.xml -func (gl *GL) PixelStorei(pname glbase.Enum, param int32) { - C.gl3_3compat_glPixelStorei(gl.funcs, C.GLenum(pname), C.GLint(param)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glPixelStoref.xml -func (gl *GL) PixelStoref(pname glbase.Enum, param float32) { - C.gl3_3compat_glPixelStoref(gl.funcs, C.GLenum(pname), C.GLfloat(param)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glDepthFunc.xml -func (gl *GL) DepthFunc(glfunc glbase.Enum) { - C.gl3_3compat_glDepthFunc(gl.funcs, C.GLenum(glfunc)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glStencilOp.xml -func (gl *GL) StencilOp(fail, zfail, zpass glbase.Enum) { - C.gl3_3compat_glStencilOp(gl.funcs, C.GLenum(fail), C.GLenum(zfail), C.GLenum(zpass)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glStencilFunc.xml -func (gl *GL) StencilFunc(glfunc glbase.Enum, ref int32, mask uint32) { - C.gl3_3compat_glStencilFunc(gl.funcs, C.GLenum(glfunc), C.GLint(ref), C.GLuint(mask)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glLogicOp.xml -func (gl *GL) LogicOp(opcode glbase.Enum) { - C.gl3_3compat_glLogicOp(gl.funcs, C.GLenum(opcode)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glBlendFunc.xml -func (gl *GL) BlendFunc(sfactor, dfactor glbase.Enum) { - C.gl3_3compat_glBlendFunc(gl.funcs, C.GLenum(sfactor), C.GLenum(dfactor)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glFlush.xml -func (gl *GL) Flush() { - C.gl3_3compat_glFlush(gl.funcs) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glFinish.xml -func (gl *GL) Finish() { - C.gl3_3compat_glFinish(gl.funcs) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glEnable.xml -func (gl *GL) Enable(cap glbase.Enum) { - C.gl3_3compat_glEnable(gl.funcs, C.GLenum(cap)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glDisable.xml -func (gl *GL) Disable(cap glbase.Enum) { - C.gl3_3compat_glDisable(gl.funcs, C.GLenum(cap)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glDepthMask.xml -func (gl *GL) DepthMask(flag bool) { - C.gl3_3compat_glDepthMask(gl.funcs, *(*C.GLboolean)(unsafe.Pointer(&flag))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glColorMask.xml -func (gl *GL) ColorMask(red, green, blue, alpha bool) { - C.gl3_3compat_glColorMask(gl.funcs, *(*C.GLboolean)(unsafe.Pointer(&red)), *(*C.GLboolean)(unsafe.Pointer(&green)), *(*C.GLboolean)(unsafe.Pointer(&blue)), *(*C.GLboolean)(unsafe.Pointer(&alpha))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glStencilMask.xml -func (gl *GL) StencilMask(mask uint32) { - C.gl3_3compat_glStencilMask(gl.funcs, C.GLuint(mask)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glClearDepth.xml -func (gl *GL) ClearDepth(depth float64) { - C.gl3_3compat_glClearDepth(gl.funcs, C.GLdouble(depth)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glClearStencil.xml -func (gl *GL) ClearStencil(s int32) { - C.gl3_3compat_glClearStencil(gl.funcs, C.GLint(s)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glClearColor.xml -func (gl *GL) ClearColor(red, green, blue, alpha float32) { - C.gl3_3compat_glClearColor(gl.funcs, C.GLfloat(red), C.GLfloat(green), C.GLfloat(blue), C.GLfloat(alpha)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glClear.xml -func (gl *GL) Clear(mask glbase.Bitfield) { - C.gl3_3compat_glClear(gl.funcs, C.GLbitfield(mask)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glDrawBuffer.xml -func (gl *GL) DrawBuffer(mode glbase.Enum) { - C.gl3_3compat_glDrawBuffer(gl.funcs, C.GLenum(mode)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glTexImage2D.xml -func (gl *GL) TexImage2D(target glbase.Enum, level int, internalFormat int32, width, height, border int, format, gltype glbase.Enum, pixels interface{}) { - var pixels_ptr unsafe.Pointer - var pixels_v = reflect.ValueOf(pixels) - if pixels != nil && pixels_v.Kind() != reflect.Slice { - panic("parameter pixels must be a slice") - } - if pixels != nil { - pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer()) - } - C.gl3_3compat_glTexImage2D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(internalFormat), C.GLsizei(width), C.GLsizei(height), C.GLint(border), C.GLenum(format), C.GLenum(gltype), pixels_ptr) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glTexImage1D.xml -func (gl *GL) TexImage1D(target glbase.Enum, level int, internalFormat int32, width, border int, format, gltype glbase.Enum, pixels interface{}) { - var pixels_ptr unsafe.Pointer - var pixels_v = reflect.ValueOf(pixels) - if pixels != nil && pixels_v.Kind() != reflect.Slice { - panic("parameter pixels must be a slice") - } - if pixels != nil { - pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer()) - } - C.gl3_3compat_glTexImage1D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(internalFormat), C.GLsizei(width), C.GLint(border), C.GLenum(format), C.GLenum(gltype), pixels_ptr) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glTexParameteriv.xml -func (gl *GL) TexParameteriv(target, pname glbase.Enum, params []int32) { - C.gl3_3compat_glTexParameteriv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glTexParameteri.xml -func (gl *GL) TexParameteri(target, pname glbase.Enum, param int32) { - C.gl3_3compat_glTexParameteri(gl.funcs, C.GLenum(target), C.GLenum(pname), C.GLint(param)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glTexParameterfv.xml -func (gl *GL) TexParameterfv(target, pname glbase.Enum, params []float32) { - C.gl3_3compat_glTexParameterfv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glTexParameterf.xml -func (gl *GL) TexParameterf(target, pname glbase.Enum, param float32) { - C.gl3_3compat_glTexParameterf(gl.funcs, C.GLenum(target), C.GLenum(pname), C.GLfloat(param)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glScissor.xml -func (gl *GL) Scissor(x, y, width, height int) { - C.gl3_3compat_glScissor(gl.funcs, C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glPolygonMode.xml -func (gl *GL) PolygonMode(face, mode glbase.Enum) { - C.gl3_3compat_glPolygonMode(gl.funcs, C.GLenum(face), C.GLenum(mode)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glPointSize.xml -func (gl *GL) PointSize(size float32) { - C.gl3_3compat_glPointSize(gl.funcs, C.GLfloat(size)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glLineWidth.xml -func (gl *GL) LineWidth(width float32) { - C.gl3_3compat_glLineWidth(gl.funcs, C.GLfloat(width)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glHint.xml -func (gl *GL) Hint(target, mode glbase.Enum) { - C.gl3_3compat_glHint(gl.funcs, C.GLenum(target), C.GLenum(mode)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glFrontFace.xml -func (gl *GL) FrontFace(mode glbase.Enum) { - C.gl3_3compat_glFrontFace(gl.funcs, C.GLenum(mode)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glCullFace.xml -func (gl *GL) CullFace(mode glbase.Enum) { - C.gl3_3compat_glCullFace(gl.funcs, C.GLenum(mode)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glIndexubv.xml -func (gl *GL) Indexubv(c []uint8) { - C.gl3_3compat_glIndexubv(gl.funcs, (*C.GLubyte)(unsafe.Pointer(&c[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glIndexub.xml -func (gl *GL) Indexub(c uint8) { - C.gl3_3compat_glIndexub(gl.funcs, C.GLubyte(c)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glIsTexture.xml -func (gl *GL) IsTexture(texture glbase.Texture) bool { - glresult := C.gl3_3compat_glIsTexture(gl.funcs, C.GLuint(texture)) - return *(*bool)(unsafe.Pointer(&glresult)) -} - -// GenTextures returns n texture names in textures. There is no guarantee -// that the names form a contiguous set of integers; however, it is -// guaranteed that none of the returned names was in use immediately before -// the call to GenTextures. -// -// The generated textures have no dimensionality; they assume the -// dimensionality of the texture target to which they are first bound (see -// BindTexture). -// -// Texture names returned by a call to GenTextures are not returned by -// subsequent calls, unless they are first deleted with DeleteTextures. -// -// Error GL.INVALID_VALUE is generated if n is negative. -// -// GenTextures is available in GL version 2.0 or greater. -func (gl *GL) GenTextures(n int) []glbase.Texture { - if n == 0 { - return nil - } - textures := make([]glbase.Texture, n) - C.gl3_3compat_glGenTextures(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&textures[0]))) - return textures -} - -// DeleteTextures deletes the textures objects whose names are stored -// in the textures slice. After a texture is deleted, it has no contents or -// dimensionality, and its name is free for reuse (for example by -// GenTextures). If a texture that is currently bound is deleted, the binding -// reverts to 0 (the default texture). -// -// DeleteTextures silently ignores 0's and names that do not correspond to -// existing textures. -// -// Error GL.INVALID_VALUE is generated if n is negative. -// -// DeleteTextures is available in GL version 2.0 or greater. -func (gl *GL) DeleteTextures(textures []glbase.Texture) { - n := len(textures) - if n == 0 { - return - } - C.gl3_3compat_glDeleteTextures(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&textures[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glBindTexture.xml -func (gl *GL) BindTexture(target glbase.Enum, texture glbase.Texture) { - C.gl3_3compat_glBindTexture(gl.funcs, C.GLenum(target), C.GLuint(texture)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glTexSubImage2D.xml -func (gl *GL) TexSubImage2D(target glbase.Enum, level, xoffset, yoffset, width, height int, format, gltype glbase.Enum, pixels interface{}) { - var pixels_ptr unsafe.Pointer - var pixels_v = reflect.ValueOf(pixels) - if pixels != nil && pixels_v.Kind() != reflect.Slice { - panic("parameter pixels must be a slice") - } - if pixels != nil { - pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer()) - } - C.gl3_3compat_glTexSubImage2D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLint(yoffset), C.GLsizei(width), C.GLsizei(height), C.GLenum(format), C.GLenum(gltype), pixels_ptr) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glTexSubImage1D.xml -func (gl *GL) TexSubImage1D(target glbase.Enum, level, xoffset, width int, format, gltype glbase.Enum, pixels interface{}) { - var pixels_ptr unsafe.Pointer - var pixels_v = reflect.ValueOf(pixels) - if pixels != nil && pixels_v.Kind() != reflect.Slice { - panic("parameter pixels must be a slice") - } - if pixels != nil { - pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer()) - } - C.gl3_3compat_glTexSubImage1D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLsizei(width), C.GLenum(format), C.GLenum(gltype), pixels_ptr) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glCopyTexSubImage2D.xml -func (gl *GL) CopyTexSubImage2D(target glbase.Enum, level, xoffset, yoffset, x, y, width, height int) { - C.gl3_3compat_glCopyTexSubImage2D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLint(yoffset), C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glCopyTexSubImage1D.xml -func (gl *GL) CopyTexSubImage1D(target glbase.Enum, level, xoffset, x, y, width int) { - C.gl3_3compat_glCopyTexSubImage1D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLint(x), C.GLint(y), C.GLsizei(width)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glCopyTexImage2D.xml -func (gl *GL) CopyTexImage2D(target glbase.Enum, level int, internalFormat glbase.Enum, x, y, width, height, border int) { - C.gl3_3compat_glCopyTexImage2D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLenum(internalFormat), C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height), C.GLint(border)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glCopyTexImage1D.xml -func (gl *GL) CopyTexImage1D(target glbase.Enum, level int, internalFormat glbase.Enum, x, y, width, border int) { - C.gl3_3compat_glCopyTexImage1D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLenum(internalFormat), C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLint(border)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glPolygonOffset.xml -func (gl *GL) PolygonOffset(factor, units float32) { - C.gl3_3compat_glPolygonOffset(gl.funcs, C.GLfloat(factor), C.GLfloat(units)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glDrawElements.xml -func (gl *GL) DrawElements(mode glbase.Enum, count int, gltype glbase.Enum, indices interface{}) { - var indices_ptr unsafe.Pointer - var indices_v = reflect.ValueOf(indices) - if indices != nil && indices_v.Kind() != reflect.Slice { - panic("parameter indices must be a slice") - } - if indices != nil { - indices_ptr = unsafe.Pointer(indices_v.Index(0).Addr().Pointer()) - } - C.gl3_3compat_glDrawElements(gl.funcs, C.GLenum(mode), C.GLsizei(count), C.GLenum(gltype), indices_ptr) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glDrawArrays.xml -func (gl *GL) DrawArrays(mode glbase.Enum, first, count int) { - C.gl3_3compat_glDrawArrays(gl.funcs, C.GLenum(mode), C.GLint(first), C.GLsizei(count)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glCopyTexSubImage3D.xml -func (gl *GL) CopyTexSubImage3D(target glbase.Enum, level, xoffset, yoffset int, zoffset int32, x, y, width, height int) { - C.gl3_3compat_glCopyTexSubImage3D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLint(yoffset), C.GLint(zoffset), C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glTexSubImage3D.xml -func (gl *GL) TexSubImage3D(target glbase.Enum, level, xoffset, yoffset int, zoffset int32, width, height int, depth int32, format, gltype glbase.Enum, pixels interface{}) { - var pixels_ptr unsafe.Pointer - var pixels_v = reflect.ValueOf(pixels) - if pixels != nil && pixels_v.Kind() != reflect.Slice { - panic("parameter pixels must be a slice") - } - if pixels != nil { - pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer()) - } - C.gl3_3compat_glTexSubImage3D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLint(yoffset), C.GLint(zoffset), C.GLsizei(width), C.GLsizei(height), C.GLsizei(depth), C.GLenum(format), C.GLenum(gltype), pixels_ptr) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glTexImage3D.xml -func (gl *GL) TexImage3D(target glbase.Enum, level int, internalFormat int32, width, height int, depth int32, border int, format, gltype glbase.Enum, pixels interface{}) { - var pixels_ptr unsafe.Pointer - var pixels_v = reflect.ValueOf(pixels) - if pixels != nil && pixels_v.Kind() != reflect.Slice { - panic("parameter pixels must be a slice") - } - if pixels != nil { - pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer()) - } - C.gl3_3compat_glTexImage3D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(internalFormat), C.GLsizei(width), C.GLsizei(height), C.GLsizei(depth), C.GLint(border), C.GLenum(format), C.GLenum(gltype), pixels_ptr) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glDrawRangeElements.xml -func (gl *GL) DrawRangeElements(mode glbase.Enum, start, end uint32, count int, gltype glbase.Enum, indices interface{}) { - var indices_ptr unsafe.Pointer - var indices_v = reflect.ValueOf(indices) - if indices != nil && indices_v.Kind() != reflect.Slice { - panic("parameter indices must be a slice") - } - if indices != nil { - indices_ptr = unsafe.Pointer(indices_v.Index(0).Addr().Pointer()) - } - C.gl3_3compat_glDrawRangeElements(gl.funcs, C.GLenum(mode), C.GLuint(start), C.GLuint(end), C.GLsizei(count), C.GLenum(gltype), indices_ptr) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glBlendEquation.xml -func (gl *GL) BlendEquation(mode glbase.Enum) { - C.gl3_3compat_glBlendEquation(gl.funcs, C.GLenum(mode)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glBlendColor.xml -func (gl *GL) BlendColor(red, green, blue, alpha float32) { - C.gl3_3compat_glBlendColor(gl.funcs, C.GLfloat(red), C.GLfloat(green), C.GLfloat(blue), C.GLfloat(alpha)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glGetCompressedTexImage.xml -func (gl *GL) GetCompressedTexImage(target glbase.Enum, level int, img interface{}) { - var img_ptr unsafe.Pointer - var img_v = reflect.ValueOf(img) - if img != nil && img_v.Kind() != reflect.Slice { - panic("parameter img must be a slice") - } - if img != nil { - img_ptr = unsafe.Pointer(img_v.Index(0).Addr().Pointer()) - } - C.gl3_3compat_glGetCompressedTexImage(gl.funcs, C.GLenum(target), C.GLint(level), img_ptr) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glCompressedTexSubImage1D.xml -func (gl *GL) CompressedTexSubImage1D(target glbase.Enum, level, xoffset, width int, format glbase.Enum, imageSize int, data interface{}) { - var data_ptr unsafe.Pointer - var data_v = reflect.ValueOf(data) - if data != nil && data_v.Kind() != reflect.Slice { - panic("parameter data must be a slice") - } - if data != nil { - data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer()) - } - C.gl3_3compat_glCompressedTexSubImage1D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLsizei(width), C.GLenum(format), C.GLsizei(imageSize), data_ptr) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glCompressedTexSubImage2D.xml -func (gl *GL) CompressedTexSubImage2D(target glbase.Enum, level, xoffset, yoffset, width, height int, format glbase.Enum, imageSize int, data interface{}) { - var data_ptr unsafe.Pointer - var data_v = reflect.ValueOf(data) - if data != nil && data_v.Kind() != reflect.Slice { - panic("parameter data must be a slice") - } - if data != nil { - data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer()) - } - C.gl3_3compat_glCompressedTexSubImage2D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLint(yoffset), C.GLsizei(width), C.GLsizei(height), C.GLenum(format), C.GLsizei(imageSize), data_ptr) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glCompressedTexSubImage3D.xml -func (gl *GL) CompressedTexSubImage3D(target glbase.Enum, level, xoffset, yoffset int, zoffset int32, width, height int, depth int32, format glbase.Enum, imageSize int, data interface{}) { - var data_ptr unsafe.Pointer - var data_v = reflect.ValueOf(data) - if data != nil && data_v.Kind() != reflect.Slice { - panic("parameter data must be a slice") - } - if data != nil { - data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer()) - } - C.gl3_3compat_glCompressedTexSubImage3D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLint(yoffset), C.GLint(zoffset), C.GLsizei(width), C.GLsizei(height), C.GLsizei(depth), C.GLenum(format), C.GLsizei(imageSize), data_ptr) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glCompressedTexImage1D.xml -func (gl *GL) CompressedTexImage1D(target glbase.Enum, level int, internalFormat glbase.Enum, width, border, imageSize int, data interface{}) { - var data_ptr unsafe.Pointer - var data_v = reflect.ValueOf(data) - if data != nil && data_v.Kind() != reflect.Slice { - panic("parameter data must be a slice") - } - if data != nil { - data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer()) - } - C.gl3_3compat_glCompressedTexImage1D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLenum(internalFormat), C.GLsizei(width), C.GLint(border), C.GLsizei(imageSize), data_ptr) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glCompressedTexImage2D.xml -func (gl *GL) CompressedTexImage2D(target glbase.Enum, level int, internalFormat glbase.Enum, width, height, border, imageSize int, data interface{}) { - var data_ptr unsafe.Pointer - var data_v = reflect.ValueOf(data) - if data != nil && data_v.Kind() != reflect.Slice { - panic("parameter data must be a slice") - } - if data != nil { - data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer()) - } - C.gl3_3compat_glCompressedTexImage2D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLenum(internalFormat), C.GLsizei(width), C.GLsizei(height), C.GLint(border), C.GLsizei(imageSize), data_ptr) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glCompressedTexImage3D.xml -func (gl *GL) CompressedTexImage3D(target glbase.Enum, level int, internalFormat glbase.Enum, width, height int, depth int32, border, imageSize int, data interface{}) { - var data_ptr unsafe.Pointer - var data_v = reflect.ValueOf(data) - if data != nil && data_v.Kind() != reflect.Slice { - panic("parameter data must be a slice") - } - if data != nil { - data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer()) - } - C.gl3_3compat_glCompressedTexImage3D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLenum(internalFormat), C.GLsizei(width), C.GLsizei(height), C.GLsizei(depth), C.GLint(border), C.GLsizei(imageSize), data_ptr) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glSampleCoverage.xml -func (gl *GL) SampleCoverage(value float32, invert bool) { - C.gl3_3compat_glSampleCoverage(gl.funcs, C.GLfloat(value), *(*C.GLboolean)(unsafe.Pointer(&invert))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glActiveTexture.xml -func (gl *GL) ActiveTexture(texture glbase.Enum) { - C.gl3_3compat_glActiveTexture(gl.funcs, C.GLenum(texture)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glPointParameteriv.xml -func (gl *GL) PointParameteriv(pname glbase.Enum, params []int32) { - C.gl3_3compat_glPointParameteriv(gl.funcs, C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glPointParameteri.xml -func (gl *GL) PointParameteri(pname glbase.Enum, param int32) { - C.gl3_3compat_glPointParameteri(gl.funcs, C.GLenum(pname), C.GLint(param)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glPointParameterfv.xml -func (gl *GL) PointParameterfv(pname glbase.Enum, params []float32) { - C.gl3_3compat_glPointParameterfv(gl.funcs, C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glPointParameterf.xml -func (gl *GL) PointParameterf(pname glbase.Enum, param float32) { - C.gl3_3compat_glPointParameterf(gl.funcs, C.GLenum(pname), C.GLfloat(param)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glMultiDrawArrays.xml -func (gl *GL) MultiDrawArrays(mode glbase.Enum, first, count []int, drawcount int32) { - C.gl3_3compat_glMultiDrawArrays(gl.funcs, C.GLenum(mode), (*C.GLint)(unsafe.Pointer(&first[0])), (*C.GLsizei)(unsafe.Pointer(&count[0])), C.GLsizei(drawcount)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glBlendFuncSeparate.xml -func (gl *GL) BlendFuncSeparate(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha glbase.Enum) { - C.gl3_3compat_glBlendFuncSeparate(gl.funcs, C.GLenum(sfactorRGB), C.GLenum(dfactorRGB), C.GLenum(sfactorAlpha), C.GLenum(dfactorAlpha)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glGetBufferParameteriv.xml -func (gl *GL) GetBufferParameteriv(target, pname glbase.Enum, params []int32) { - C.gl3_3compat_glGetBufferParameteriv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glUnmapBuffer.xml -func (gl *GL) UnmapBuffer(target glbase.Enum) bool { - glresult := C.gl3_3compat_glUnmapBuffer(gl.funcs, C.GLenum(target)) - return *(*bool)(unsafe.Pointer(&glresult)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glGetBufferSubData.xml -func (gl *GL) GetBufferSubData(target glbase.Enum, offset, size int, data interface{}) { - var data_ptr unsafe.Pointer - var data_v = reflect.ValueOf(data) - if data != nil && data_v.Kind() != reflect.Slice { - panic("parameter data must be a slice") - } - if data != nil { - data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer()) - } - C.gl3_3compat_glGetBufferSubData(gl.funcs, C.GLenum(target), C.GLintptr(offset), C.GLsizeiptr(size), data_ptr) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glBufferSubData.xml -func (gl *GL) BufferSubData(target glbase.Enum, offset, size int, data interface{}) { - var data_ptr unsafe.Pointer - var data_v = reflect.ValueOf(data) - if data != nil && data_v.Kind() != reflect.Slice { - panic("parameter data must be a slice") - } - if data != nil { - data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer()) - } - C.gl3_3compat_glBufferSubData(gl.funcs, C.GLenum(target), C.GLintptr(offset), C.GLsizeiptr(size), data_ptr) -} - -// BufferData creates a new data store for the buffer object currently -// bound to target. Any pre-existing data store is deleted. The new data -// store is created with the specified size in bytes and usage. If data is -// not nil, it must be a slice that is used to initialize the data store. -// In that case the size parameter is ignored and the store size will match -// the slice data size. -// -// In its initial state, the new data store is not mapped, it has a NULL -// mapped pointer, and its mapped access is GL.READ_WRITE. -// -// The target constant must be one of GL.ARRAY_BUFFER, GL.COPY_READ_BUFFER, -// GL.COPY_WRITE_BUFFER, GL.ELEMENT_ARRAY_BUFFER, GL.PIXEL_PACK_BUFFER, -// GL.PIXEL_UNPACK_BUFFER, GL.TEXTURE_BUFFER, GL.TRANSFORM_FEEDBACK_BUFFER, -// or GL.UNIFORM_BUFFER. -// -// The usage parameter is a hint to the GL implementation as to how a buffer -// object's data store will be accessed. This enables the GL implementation -// to make more intelligent decisions that may significantly impact buffer -// object performance. It does not, however, constrain the actual usage of -// the data store. usage can be broken down into two parts: first, the -// frequency of access (modification and usage), and second, the nature of -// that access. -// -// A usage frequency of STREAM and nature of DRAW is specified via the -// constant GL.STREAM_DRAW, for example. -// -// The usage frequency of access may be one of: -// -// STREAM -// The data store contents will be modified once and used at most a few times. -// -// STATIC -// The data store contents will be modified once and used many times. -// -// DYNAMIC -// The data store contents will be modified repeatedly and used many times. -// -// The usage nature of access may be one of: -// -// DRAW -// The data store contents are modified by the application, and used as -// the source for GL drawing and image specification commands. -// -// READ -// The data store contents are modified by reading data from the GL, -// and used to return that data when queried by the application. -// -// COPY -// The data store contents are modified by reading data from the GL, -// and used as the source for GL drawing and image specification -// commands. -// -// Clients must align data elements consistent with the requirements of the -// client platform, with an additional base-level requirement that an offset -// within a buffer to a datum comprising N bytes be a multiple of N. -// -// Error GL.INVALID_ENUM is generated if target is not one of the accepted -// buffer targets. GL.INVALID_ENUM is generated if usage is not -// GL.STREAM_DRAW, GL.STREAM_READ, GL.STREAM_COPY, GL.STATIC_DRAW, -// GL.STATIC_READ, GL.STATIC_COPY, GL.DYNAMIC_DRAW, GL.DYNAMIC_READ, or -// GL.DYNAMIC_COPY. GL.INVALID_VALUE is generated if size is negative. -// GL.INVALID_OPERATION is generated if the reserved buffer object name 0 is -// bound to target. GL.OUT_OF_MEMORY is generated if the GL is unable to -// create a data store with the specified size. -func (gl *GL) BufferData(target glbase.Enum, size int, data interface{}, usage glbase.Enum) { - var data_ptr unsafe.Pointer - var data_v = reflect.ValueOf(data) - if data != nil && data_v.Kind() != reflect.Slice { - panic("parameter data must be a slice") - } - if data != nil { - data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer()) - } - if data != nil { - size = int(data_v.Type().Size()) * data_v.Len() - } - C.gl3_3compat_glBufferData(gl.funcs, C.GLenum(target), C.GLsizeiptr(size), data_ptr, C.GLenum(usage)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glIsBuffer.xml -func (gl *GL) IsBuffer(buffer glbase.Buffer) bool { - glresult := C.gl3_3compat_glIsBuffer(gl.funcs, C.GLuint(buffer)) - return *(*bool)(unsafe.Pointer(&glresult)) -} - -// GenBuffers returns n buffer object names. There is no guarantee that -// the names form a contiguous set of integers; however, it is guaranteed -// that none of the returned names was in use immediately before the call to -// GenBuffers. -// -// Buffer object names returned by a call to GenBuffers are not returned by -// subsequent calls, unless they are first deleted with DeleteBuffers. -// -// No buffer objects are associated with the returned buffer object names -// until they are first bound by calling BindBuffer. -// -// Error GL.INVALID_VALUE is generated if n is negative. GL.INVALID_OPERATION -// is generated if GenBuffers is executed between the execution of Begin -// and the corresponding execution of End. -// -// GenBuffers is available in GL version 1.5 or greater. -func (gl *GL) GenBuffers(n int) []glbase.Buffer { - if n == 0 { - return nil - } - buffers := make([]glbase.Buffer, n) - C.gl3_3compat_glGenBuffers(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&buffers[0]))) - return buffers -} - -// DeleteBuffers deletes the buffer objects whose names are stored in the -// buffers slice. -// -// After a buffer object is deleted, it has no contents, and its name is free -// for reuse (for example by GenBuffers). If a buffer object that is -// currently bound is deleted, the binding reverts to 0 (the absence of any -// buffer object, which reverts to client memory usage). -// -// DeleteBuffers silently ignores 0's and names that do not correspond to -// existing buffer objects. -// -// Error GL.INVALID_VALUE is generated if n is negative. GL.INVALID_OPERATION -// is generated if DeleteBuffers is executed between the execution of Begin -// and the corresponding execution of End. -// -// DeleteBuffers is available in GL version 1.5 or greater. -func (gl *GL) DeleteBuffers(buffers []glbase.Buffer) { - n := len(buffers) - if n == 0 { - return - } - C.gl3_3compat_glDeleteBuffers(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&buffers[0]))) -} - -// BindBuffer creates or puts in use a named buffer object. -// Calling BindBuffer with target set to GL.ARRAY_BUFFER, -// GL.ELEMENT_ARRAY_BUFFER, GL.PIXEL_PACK_BUFFER or GL.PIXEL_UNPACK_BUFFER -// and buffer set to the name of the new buffer object binds the buffer -// object name to the target. When a buffer object is bound to a target, the -// previous binding for that target is automatically broken. -// -// Buffer object names are unsigned integers. The value zero is reserved, but -// there is no default buffer object for each buffer object target. Instead, -// buffer set to zero effectively unbinds any buffer object previously bound, -// and restores client memory usage for that buffer object target. Buffer -// object names and the corresponding buffer object contents are local to the -// shared display-list space (see XCreateContext) of the current GL rendering -// context; two rendering contexts share buffer object names only if they -// also share display lists. -// -// GenBuffers may be called to generate a set of new buffer object names. -// -// The state of a buffer object immediately after it is first bound is an -// unmapped zero-sized memory buffer with GL.READ_WRITE access and -// GL.STATIC_DRAW usage. -// -// While a non-zero buffer object name is bound, GL operations on the target -// to which it is bound affect the bound buffer object, and queries of the -// target to which it is bound return state from the bound buffer object. -// While buffer object name zero is bound, as in the initial state, attempts -// to modify or query state on the target to which it is bound generates an -// GL.INVALID_OPERATION error. -// -// When vertex array pointer state is changed, for example by a call to -// NormalPointer, the current buffer object binding (GL.ARRAY_BUFFER_BINDING) -// is copied into the corresponding client state for the vertex array type -// being changed, for example GL.NORMAL_ARRAY_BUFFER_BINDING. While a -// non-zero buffer object is bound to the GL.ARRAY_BUFFER target, the vertex -// array pointer parameter that is traditionally interpreted as a pointer to -// client-side memory is instead interpreted as an offset within the buffer -// object measured in basic machine units. -// -// While a non-zero buffer object is bound to the GL.ELEMENT_ARRAY_BUFFER -// target, the indices parameter of DrawElements, DrawRangeElements, or -// MultiDrawElements that is traditionally interpreted as a pointer to -// client-side memory is instead interpreted as an offset within the buffer -// object measured in basic machine units. -// -// While a non-zero buffer object is bound to the GL.PIXEL_PACK_BUFFER -// target, the following commands are affected: GetCompressedTexImage, -// GetConvolutionFilter, GetHistogram, GetMinmax, GetPixelMap, -// GetPolygonStipple, GetSeparableFilter, GetTexImage, and ReadPixels. The -// pointer parameter that is traditionally interpreted as a pointer to -// client-side memory where the pixels are to be packed is instead -// interpreted as an offset within the buffer object measured in basic -// machine units. -// -// While a non-zero buffer object is bound to the GL.PIXEL_UNPACK_BUFFER -// target, the following commands are affected: Bitmap, ColorSubTable, -// ColorTable, CompressedTexImage1D, CompressedTexImage2D, -// CompressedTexImage3D, CompressedTexSubImage1D, CompressedTexSubImage2D, -// CompressedTexSubImage3D, ConvolutionFilter1D, ConvolutionFilter2D, -// DrawPixels, PixelMap, PolygonStipple, SeparableFilter2D, TexImage1D, -// TexImage2D, TexImage3D, TexSubImage1D, TexSubImage2D, and TexSubImage3D. -// The pointer parameter that is traditionally interpreted as a pointer to -// client-side memory from which the pixels are to be unpacked is instead -// interpreted as an offset within the buffer object measured in basic -// machine units. -// -// A buffer object binding created with BindBuffer remains active until a -// different buffer object name is bound to the same target, or until the -// bound buffer object is deleted with DeleteBuffers. -// -// Once created, a named buffer object may be re-bound to any target as often -// as needed. However, the GL implementation may make choices about how to -// optimize the storage of a buffer object based on its initial binding -// target. -// -// Error GL.INVALID_ENUM is generated if target is not one of the allowable -// values. GL.INVALID_OPERATION is generated if BindBuffer is executed -// between the execution of Begin and the corresponding execution of End. -// -// BindBuffer is available in GL version 1.5 or greater. -func (gl *GL) BindBuffer(target glbase.Enum, buffer glbase.Buffer) { - C.gl3_3compat_glBindBuffer(gl.funcs, C.GLenum(target), C.GLuint(buffer)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glGetQueryObjectuiv.xml -func (gl *GL) GetQueryObjectuiv(id uint32, pname glbase.Enum, params []uint32) { - C.gl3_3compat_glGetQueryObjectuiv(gl.funcs, C.GLuint(id), C.GLenum(pname), (*C.GLuint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glGetQueryObjectiv.xml -func (gl *GL) GetQueryObjectiv(id uint32, pname glbase.Enum, params []int32) { - C.gl3_3compat_glGetQueryObjectiv(gl.funcs, C.GLuint(id), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glGetQueryiv.xml -func (gl *GL) GetQueryiv(target, pname glbase.Enum, params []int32) { - C.gl3_3compat_glGetQueryiv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glEndQuery.xml -func (gl *GL) EndQuery(target glbase.Enum) { - C.gl3_3compat_glEndQuery(gl.funcs, C.GLenum(target)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glBeginQuery.xml -func (gl *GL) BeginQuery(target glbase.Enum, id uint32) { - C.gl3_3compat_glBeginQuery(gl.funcs, C.GLenum(target), C.GLuint(id)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glIsQuery.xml -func (gl *GL) IsQuery(id uint32) bool { - glresult := C.gl3_3compat_glIsQuery(gl.funcs, C.GLuint(id)) - return *(*bool)(unsafe.Pointer(&glresult)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glDeleteQueries.xml -func (gl *GL) DeleteQueries(n int, ids []uint32) { - C.gl3_3compat_glDeleteQueries(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&ids[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glGenQueries.xml -func (gl *GL) GenQueries(n int, ids []uint32) { - C.gl3_3compat_glGenQueries(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&ids[0]))) -} - -// VertexAttribPointer specifies the location and data format of the array -// of generic vertex attributes at index to use when rendering. size -// specifies the number of components per attribute and must be 1, 2, 3, or -// 4. type specifies the data type of each component, and stride specifies -// the byte stride from one attribute to the next, allowing vertices and -// attributes to be packed into a single array or stored in separate arrays. -// normalized indicates whether the values stored in an integer format are -// to be mapped to the range [-1,1] (for signed values) or [0,1] -// (for unsigned values) when they are accessed and converted to floating -// point; otherwise, values will be converted to floats directly without -// normalization. offset is a byte offset into the buffer object's data -// store, which must be bound to the GL.ARRAY_BUFFER target with BindBuffer. -// -// The buffer object binding (GL.ARRAY_BUFFER_BINDING) is saved as -// generic vertex attribute array client-side state -// (GL.VERTEX_ATTRIB_ARRAY_BUFFER_BINDING) for the provided index. -// -// To enable and disable a generic vertex attribute array, call -// EnableVertexAttribArray and DisableVertexAttribArray with index. If -// enabled, the generic vertex attribute array is used when DrawArrays or -// DrawElements is called. Each generic vertex attribute array is initially -// disabled. -// -// VertexAttribPointer is typically implemented on the client side. -// -// Error GL.INVALID_ENUM is generated if type is not an accepted value. -// GL.INVALID_VALUE is generated if index is greater than or equal to -// GL.MAX_VERTEX_ATTRIBS. GL.INVALID_VALUE is generated if size is not 1, 2, -// 3, or 4. GL.INVALID_VALUE is generated if stride is negative. -func (gl *GL) VertexAttribPointer(index glbase.Attrib, size int, gltype glbase.Enum, normalized bool, stride int, offset uintptr) { - offset_ptr := unsafe.Pointer(offset) - C.gl3_3compat_glVertexAttribPointer(gl.funcs, C.GLuint(index), C.GLint(size), C.GLenum(gltype), *(*C.GLboolean)(unsafe.Pointer(&normalized)), C.GLsizei(stride), offset_ptr) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glValidateProgram.xml -func (gl *GL) ValidateProgram(program glbase.Program) { - C.gl3_3compat_glValidateProgram(gl.funcs, C.GLuint(program)) -} - -// UniformMatrix4fv modifies the value of a uniform variable or a uniform -// variable array. The location of the uniform variable to be modified is -// specified by location, which should be a value returned by GetUniformLocation. -// UniformMatrix4fv operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions UniformMatrix{2|3|4|2x3|3x2|2x4|4x2|3x4|4x3}fv are used to -// modify a matrix or an array of matrices. The numbers in the function name -// are interpreted as the dimensionality of the matrix. The number 2 -// indicates a 2x2 matrix (4 values), the number 3 indicates a 3x3 matrix (9 -// values), and the number 4 indicates a 4x4 matrix (16 values). Non-square -// matrix dimensionality is explicit, with the first number representing the -// number of columns and the second number representing the number of rows. -// For example, 2x4 indicates a 2x4 matrix with 2 columns and 4 rows (8 -// values). The length of the provided slice must be a multiple of the number -// of values per matrix, to update one or more consecutive matrices. -// -// If transpose is false, each matrix is assumed to be supplied in column -// major order. If transpose is true, each matrix is assumed to be supplied -// in row major order. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) UniformMatrix4fv(location glbase.Uniform, transpose bool, value []float32) { - if len(value) == 0 { - return - } - if len(value)%(4*4) != 0 { - panic("invalid value length for UniformMatrix4fv") - } - count := len(value) / (4 * 4) - C.gl3_3compat_glUniformMatrix4fv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLfloat)(unsafe.Pointer(&value[0]))) -} - -// UniformMatrix3fv modifies the value of a uniform variable or a uniform -// variable array. The location of the uniform variable to be modified is -// specified by location, which should be a value returned by GetUniformLocation. -// UniformMatrix3fv operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions UniformMatrix{2|3|4|2x3|3x2|2x4|4x2|3x4|4x3}fv are used to -// modify a matrix or an array of matrices. The numbers in the function name -// are interpreted as the dimensionality of the matrix. The number 2 -// indicates a 2x2 matrix (4 values), the number 3 indicates a 3x3 matrix (9 -// values), and the number 4 indicates a 4x4 matrix (16 values). Non-square -// matrix dimensionality is explicit, with the first number representing the -// number of columns and the second number representing the number of rows. -// For example, 2x4 indicates a 2x4 matrix with 2 columns and 4 rows (8 -// values). The length of the provided slice must be a multiple of the number -// of values per matrix, to update one or more consecutive matrices. -// -// If transpose is false, each matrix is assumed to be supplied in column -// major order. If transpose is true, each matrix is assumed to be supplied -// in row major order. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) UniformMatrix3fv(location glbase.Uniform, transpose bool, value []float32) { - if len(value) == 0 { - return - } - if len(value)%(3*3) != 0 { - panic("invalid value length for UniformMatrix3fv") - } - count := len(value) / (3 * 3) - C.gl3_3compat_glUniformMatrix3fv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLfloat)(unsafe.Pointer(&value[0]))) -} - -// UniformMatrix2fv modifies the value of a uniform variable or a uniform -// variable array. The location of the uniform variable to be modified is -// specified by location, which should be a value returned by GetUniformLocation. -// UniformMatrix2fv operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions UniformMatrix{2|3|4|2x3|3x2|2x4|4x2|3x4|4x3}fv are used to -// modify a matrix or an array of matrices. The numbers in the function name -// are interpreted as the dimensionality of the matrix. The number 2 -// indicates a 2x2 matrix (4 values), the number 3 indicates a 3x3 matrix (9 -// values), and the number 4 indicates a 4x4 matrix (16 values). Non-square -// matrix dimensionality is explicit, with the first number representing the -// number of columns and the second number representing the number of rows. -// For example, 2x4 indicates a 2x4 matrix with 2 columns and 4 rows (8 -// values). The length of the provided slice must be a multiple of the number -// of values per matrix, to update one or more consecutive matrices. -// -// If transpose is false, each matrix is assumed to be supplied in column -// major order. If transpose is true, each matrix is assumed to be supplied -// in row major order. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) UniformMatrix2fv(location glbase.Uniform, transpose bool, value []float32) { - if len(value) == 0 { - return - } - if len(value)%(2*2) != 0 { - panic("invalid value length for UniformMatrix2fv") - } - count := len(value) / (2 * 2) - C.gl3_3compat_glUniformMatrix2fv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLfloat)(unsafe.Pointer(&value[0]))) -} - -// Uniform4iv modifies the value of a uniform variable or a uniform -// variable array. The location of the uniform variable to be modified is -// specified by location, which should be a value returned by GetUniformLocation. -// Uniform4iv operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single -// uniform variable or a uniform variable array. These functions receive a -// slice with the values to be loaded into a uniform variable or a uniform -// variable array. A slice with length 1 should be used if modifying the value -// of a single uniform variable, and a length of 1 or greater can be used to -// modify an entire array or part of an array. When loading n elements -// starting at an arbitrary position m in a uniform variable array, elements -// m + n - 1 in the array will be replaced with the new values. If m + n - 1 -// is larger than the size of the uniform variable array, values for all -// array elements beyond the end of the array will be ignored. The number -// specified in the name of the command indicates the number of components -// for each element in value, and it should match the number of components in -// the data type of the specified uniform variable (1 for float, int, bool; -// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name -// of the command must match the data type for the specified uniform variable -// as described for Uniform{1|2|3|4}{f|i|ui}. -// -// Uniform1i and Uniform1iv are the only two functions that may be used to -// load uniform variables defined as sampler types. Loading samplers with any -// other function will result in a GL.INVALID_OPERATION error. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) Uniform4iv(location glbase.Uniform, value []int32) { - if len(value) == 0 { - return - } - if len(value)%4 != 0 { - panic("invalid value length for Uniform4iv") - } - count := len(value) / 4 - C.gl3_3compat_glUniform4iv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLint)(unsafe.Pointer(&value[0]))) -} - -// Uniform3iv modifies the value of a uniform variable or a uniform -// variable array. The location of the uniform variable to be modified is -// specified by location, which should be a value returned by GetUniformLocation. -// Uniform3iv operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single -// uniform variable or a uniform variable array. These functions receive a -// slice with the values to be loaded into a uniform variable or a uniform -// variable array. A slice with length 1 should be used if modifying the value -// of a single uniform variable, and a length of 1 or greater can be used to -// modify an entire array or part of an array. When loading n elements -// starting at an arbitrary position m in a uniform variable array, elements -// m + n - 1 in the array will be replaced with the new values. If m + n - 1 -// is larger than the size of the uniform variable array, values for all -// array elements beyond the end of the array will be ignored. The number -// specified in the name of the command indicates the number of components -// for each element in value, and it should match the number of components in -// the data type of the specified uniform variable (1 for float, int, bool; -// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name -// of the command must match the data type for the specified uniform variable -// as described for Uniform{1|2|3|4}{f|i|ui}. -// -// Uniform1i and Uniform1iv are the only two functions that may be used to -// load uniform variables defined as sampler types. Loading samplers with any -// other function will result in a GL.INVALID_OPERATION error. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) Uniform3iv(location glbase.Uniform, value []int32) { - if len(value) == 0 { - return - } - if len(value)%3 != 0 { - panic("invalid value length for Uniform3iv") - } - count := len(value) / 3 - C.gl3_3compat_glUniform3iv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLint)(unsafe.Pointer(&value[0]))) -} - -// Uniform2iv modifies the value of a uniform variable or a uniform -// variable array. The location of the uniform variable to be modified is -// specified by location, which should be a value returned by GetUniformLocation. -// Uniform2iv operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single -// uniform variable or a uniform variable array. These functions receive a -// slice with the values to be loaded into a uniform variable or a uniform -// variable array. A slice with length 1 should be used if modifying the value -// of a single uniform variable, and a length of 1 or greater can be used to -// modify an entire array or part of an array. When loading n elements -// starting at an arbitrary position m in a uniform variable array, elements -// m + n - 1 in the array will be replaced with the new values. If m + n - 1 -// is larger than the size of the uniform variable array, values for all -// array elements beyond the end of the array will be ignored. The number -// specified in the name of the command indicates the number of components -// for each element in value, and it should match the number of components in -// the data type of the specified uniform variable (1 for float, int, bool; -// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name -// of the command must match the data type for the specified uniform variable -// as described for Uniform{1|2|3|4}{f|i|ui}. -// -// Uniform1i and Uniform1iv are the only two functions that may be used to -// load uniform variables defined as sampler types. Loading samplers with any -// other function will result in a GL.INVALID_OPERATION error. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) Uniform2iv(location glbase.Uniform, value []int32) { - if len(value) == 0 { - return - } - if len(value)%2 != 0 { - panic("invalid value length for Uniform2iv") - } - count := len(value) / 2 - C.gl3_3compat_glUniform2iv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLint)(unsafe.Pointer(&value[0]))) -} - -// Uniform1iv modifies the value of a uniform variable or a uniform -// variable array. The location of the uniform variable to be modified is -// specified by location, which should be a value returned by GetUniformLocation. -// Uniform1iv operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single -// uniform variable or a uniform variable array. These functions receive a -// slice with the values to be loaded into a uniform variable or a uniform -// variable array. A slice with length 1 should be used if modifying the value -// of a single uniform variable, and a length of 1 or greater can be used to -// modify an entire array or part of an array. When loading n elements -// starting at an arbitrary position m in a uniform variable array, elements -// m + n - 1 in the array will be replaced with the new values. If m + n - 1 -// is larger than the size of the uniform variable array, values for all -// array elements beyond the end of the array will be ignored. The number -// specified in the name of the command indicates the number of components -// for each element in value, and it should match the number of components in -// the data type of the specified uniform variable (1 for float, int, bool; -// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name -// of the command must match the data type for the specified uniform variable -// as described for Uniform{1|2|3|4}{f|i|ui}. -// -// Uniform1i and Uniform1iv are the only two functions that may be used to -// load uniform variables defined as sampler types. Loading samplers with any -// other function will result in a GL.INVALID_OPERATION error. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) Uniform1iv(location glbase.Uniform, value []int32) { - if len(value) == 0 { - return - } - count := len(value) - C.gl3_3compat_glUniform1iv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLint)(unsafe.Pointer(&value[0]))) -} - -// Uniform4fv modifies the value of a uniform variable or a uniform -// variable array. The location of the uniform variable to be modified is -// specified by location, which should be a value returned by GetUniformLocation. -// Uniform4fv operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single -// uniform variable or a uniform variable array. These functions receive a -// slice with the values to be loaded into a uniform variable or a uniform -// variable array. A slice with length 1 should be used if modifying the value -// of a single uniform variable, and a length of 1 or greater can be used to -// modify an entire array or part of an array. When loading n elements -// starting at an arbitrary position m in a uniform variable array, elements -// m + n - 1 in the array will be replaced with the new values. If m + n - 1 -// is larger than the size of the uniform variable array, values for all -// array elements beyond the end of the array will be ignored. The number -// specified in the name of the command indicates the number of components -// for each element in value, and it should match the number of components in -// the data type of the specified uniform variable (1 for float, int, bool; -// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name -// of the command must match the data type for the specified uniform variable -// as described for Uniform{1|2|3|4}{f|i|ui}. -// -// Uniform1i and Uniform1iv are the only two functions that may be used to -// load uniform variables defined as sampler types. Loading samplers with any -// other function will result in a GL.INVALID_OPERATION error. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) Uniform4fv(location glbase.Uniform, value []float32) { - if len(value) == 0 { - return - } - if len(value)%4 != 0 { - panic("invalid value length for Uniform4fv") - } - count := len(value) / 4 - C.gl3_3compat_glUniform4fv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLfloat)(unsafe.Pointer(&value[0]))) -} - -// Uniform3fv modifies the value of a uniform variable or a uniform -// variable array. The location of the uniform variable to be modified is -// specified by location, which should be a value returned by GetUniformLocation. -// Uniform3fv operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single -// uniform variable or a uniform variable array. These functions receive a -// slice with the values to be loaded into a uniform variable or a uniform -// variable array. A slice with length 1 should be used if modifying the value -// of a single uniform variable, and a length of 1 or greater can be used to -// modify an entire array or part of an array. When loading n elements -// starting at an arbitrary position m in a uniform variable array, elements -// m + n - 1 in the array will be replaced with the new values. If m + n - 1 -// is larger than the size of the uniform variable array, values for all -// array elements beyond the end of the array will be ignored. The number -// specified in the name of the command indicates the number of components -// for each element in value, and it should match the number of components in -// the data type of the specified uniform variable (1 for float, int, bool; -// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name -// of the command must match the data type for the specified uniform variable -// as described for Uniform{1|2|3|4}{f|i|ui}. -// -// Uniform1i and Uniform1iv are the only two functions that may be used to -// load uniform variables defined as sampler types. Loading samplers with any -// other function will result in a GL.INVALID_OPERATION error. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) Uniform3fv(location glbase.Uniform, value []float32) { - if len(value) == 0 { - return - } - if len(value)%3 != 0 { - panic("invalid value length for Uniform3fv") - } - count := len(value) / 3 - C.gl3_3compat_glUniform3fv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLfloat)(unsafe.Pointer(&value[0]))) -} - -// Uniform2fv modifies the value of a uniform variable or a uniform -// variable array. The location of the uniform variable to be modified is -// specified by location, which should be a value returned by GetUniformLocation. -// Uniform2fv operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single -// uniform variable or a uniform variable array. These functions receive a -// slice with the values to be loaded into a uniform variable or a uniform -// variable array. A slice with length 1 should be used if modifying the value -// of a single uniform variable, and a length of 1 or greater can be used to -// modify an entire array or part of an array. When loading n elements -// starting at an arbitrary position m in a uniform variable array, elements -// m + n - 1 in the array will be replaced with the new values. If m + n - 1 -// is larger than the size of the uniform variable array, values for all -// array elements beyond the end of the array will be ignored. The number -// specified in the name of the command indicates the number of components -// for each element in value, and it should match the number of components in -// the data type of the specified uniform variable (1 for float, int, bool; -// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name -// of the command must match the data type for the specified uniform variable -// as described for Uniform{1|2|3|4}{f|i|ui}. -// -// Uniform1i and Uniform1iv are the only two functions that may be used to -// load uniform variables defined as sampler types. Loading samplers with any -// other function will result in a GL.INVALID_OPERATION error. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) Uniform2fv(location glbase.Uniform, value []float32) { - if len(value) == 0 { - return - } - if len(value)%2 != 0 { - panic("invalid value length for Uniform2fv") - } - count := len(value) / 2 - C.gl3_3compat_glUniform2fv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLfloat)(unsafe.Pointer(&value[0]))) -} - -// Uniform1fv modifies the value of a uniform variable or a uniform -// variable array. The location of the uniform variable to be modified is -// specified by location, which should be a value returned by GetUniformLocation. -// Uniform1fv operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single -// uniform variable or a uniform variable array. These functions receive a -// slice with the values to be loaded into a uniform variable or a uniform -// variable array. A slice with length 1 should be used if modifying the value -// of a single uniform variable, and a length of 1 or greater can be used to -// modify an entire array or part of an array. When loading n elements -// starting at an arbitrary position m in a uniform variable array, elements -// m + n - 1 in the array will be replaced with the new values. If m + n - 1 -// is larger than the size of the uniform variable array, values for all -// array elements beyond the end of the array will be ignored. The number -// specified in the name of the command indicates the number of components -// for each element in value, and it should match the number of components in -// the data type of the specified uniform variable (1 for float, int, bool; -// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name -// of the command must match the data type for the specified uniform variable -// as described for Uniform{1|2|3|4}{f|i|ui}. -// -// Uniform1i and Uniform1iv are the only two functions that may be used to -// load uniform variables defined as sampler types. Loading samplers with any -// other function will result in a GL.INVALID_OPERATION error. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) Uniform1fv(location glbase.Uniform, value []float32) { - if len(value) == 0 { - return - } - count := len(value) - C.gl3_3compat_glUniform1fv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLfloat)(unsafe.Pointer(&value[0]))) -} - -// Uniform4i modifies the value of a single uniform variable. -// The location of the uniform variable to be modified is specified by -// location, which should be a value returned by GetUniformLocation. -// Uniform4i operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the -// uniform variable specified by location using the values passed as -// arguments. The number specified in the function should match the number of -// components in the data type of the specified uniform variable (1 for -// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.). -// The suffix f indicates that floating-point values are being passed; the -// suffix i indicates that integer values are being passed; the suffix ui -// indicates that unsigned integer values are being passed, and this type -// should also match the data type of the specified uniform variable. The i -// variants of this function should be used to provide values for uniform -// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui -// variants of this function should be used to provide values for uniform -// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of -// these. The f variants should be used to provide values for uniform -// variables of type float, vec2, vec3, vec4, or arrays of these. Either the -// i, ui or f variants may be used to provide values for uniform variables of -// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable -// will be set to false if the input value is 0 or 0.0f, and it will be set -// to true otherwise. -// -// Uniform1i and Uniform1iv are the only two functions that may be used to -// load uniform variables defined as sampler types. Loading samplers with any -// other function will result in a GL.INVALID_OPERATION error. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) Uniform4i(location glbase.Uniform, v0, v1, v2, v3 int32) { - C.gl3_3compat_glUniform4i(gl.funcs, C.GLint(location), C.GLint(v0), C.GLint(v1), C.GLint(v2), C.GLint(v3)) -} - -// Uniform3i modifies the value of a single uniform variable. -// The location of the uniform variable to be modified is specified by -// location, which should be a value returned by GetUniformLocation. -// Uniform3i operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the -// uniform variable specified by location using the values passed as -// arguments. The number specified in the function should match the number of -// components in the data type of the specified uniform variable (1 for -// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.). -// The suffix f indicates that floating-point values are being passed; the -// suffix i indicates that integer values are being passed; the suffix ui -// indicates that unsigned integer values are being passed, and this type -// should also match the data type of the specified uniform variable. The i -// variants of this function should be used to provide values for uniform -// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui -// variants of this function should be used to provide values for uniform -// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of -// these. The f variants should be used to provide values for uniform -// variables of type float, vec2, vec3, vec4, or arrays of these. Either the -// i, ui or f variants may be used to provide values for uniform variables of -// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable -// will be set to false if the input value is 0 or 0.0f, and it will be set -// to true otherwise. -// -// Uniform1i and Uniform1iv are the only two functions that may be used to -// load uniform variables defined as sampler types. Loading samplers with any -// other function will result in a GL.INVALID_OPERATION error. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) Uniform3i(location glbase.Uniform, v0, v1, v2 int32) { - C.gl3_3compat_glUniform3i(gl.funcs, C.GLint(location), C.GLint(v0), C.GLint(v1), C.GLint(v2)) -} - -// Uniform2i modifies the value of a single uniform variable. -// The location of the uniform variable to be modified is specified by -// location, which should be a value returned by GetUniformLocation. -// Uniform2i operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the -// uniform variable specified by location using the values passed as -// arguments. The number specified in the function should match the number of -// components in the data type of the specified uniform variable (1 for -// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.). -// The suffix f indicates that floating-point values are being passed; the -// suffix i indicates that integer values are being passed; the suffix ui -// indicates that unsigned integer values are being passed, and this type -// should also match the data type of the specified uniform variable. The i -// variants of this function should be used to provide values for uniform -// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui -// variants of this function should be used to provide values for uniform -// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of -// these. The f variants should be used to provide values for uniform -// variables of type float, vec2, vec3, vec4, or arrays of these. Either the -// i, ui or f variants may be used to provide values for uniform variables of -// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable -// will be set to false if the input value is 0 or 0.0f, and it will be set -// to true otherwise. -// -// Uniform1i and Uniform1iv are the only two functions that may be used to -// load uniform variables defined as sampler types. Loading samplers with any -// other function will result in a GL.INVALID_OPERATION error. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) Uniform2i(location glbase.Uniform, v0, v1 int32) { - C.gl3_3compat_glUniform2i(gl.funcs, C.GLint(location), C.GLint(v0), C.GLint(v1)) -} - -// Uniform1i modifies the value of a single uniform variable. -// The location of the uniform variable to be modified is specified by -// location, which should be a value returned by GetUniformLocation. -// Uniform1i operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the -// uniform variable specified by location using the values passed as -// arguments. The number specified in the function should match the number of -// components in the data type of the specified uniform variable (1 for -// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.). -// The suffix f indicates that floating-point values are being passed; the -// suffix i indicates that integer values are being passed; the suffix ui -// indicates that unsigned integer values are being passed, and this type -// should also match the data type of the specified uniform variable. The i -// variants of this function should be used to provide values for uniform -// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui -// variants of this function should be used to provide values for uniform -// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of -// these. The f variants should be used to provide values for uniform -// variables of type float, vec2, vec3, vec4, or arrays of these. Either the -// i, ui or f variants may be used to provide values for uniform variables of -// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable -// will be set to false if the input value is 0 or 0.0f, and it will be set -// to true otherwise. -// -// Uniform1i and Uniform1iv are the only two functions that may be used to -// load uniform variables defined as sampler types. Loading samplers with any -// other function will result in a GL.INVALID_OPERATION error. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) Uniform1i(location glbase.Uniform, v0 int32) { - C.gl3_3compat_glUniform1i(gl.funcs, C.GLint(location), C.GLint(v0)) -} - -// Uniform4f modifies the value of a single uniform variable. -// The location of the uniform variable to be modified is specified by -// location, which should be a value returned by GetUniformLocation. -// Uniform4f operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the -// uniform variable specified by location using the values passed as -// arguments. The number specified in the function should match the number of -// components in the data type of the specified uniform variable (1 for -// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.). -// The suffix f indicates that floating-point values are being passed; the -// suffix i indicates that integer values are being passed; the suffix ui -// indicates that unsigned integer values are being passed, and this type -// should also match the data type of the specified uniform variable. The i -// variants of this function should be used to provide values for uniform -// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui -// variants of this function should be used to provide values for uniform -// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of -// these. The f variants should be used to provide values for uniform -// variables of type float, vec2, vec3, vec4, or arrays of these. Either the -// i, ui or f variants may be used to provide values for uniform variables of -// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable -// will be set to false if the input value is 0 or 0.0f, and it will be set -// to true otherwise. -// -// Uniform1i and Uniform1iv are the only two functions that may be used to -// load uniform variables defined as sampler types. Loading samplers with any -// other function will result in a GL.INVALID_OPERATION error. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) Uniform4f(location glbase.Uniform, v0, v1, v2, v3 float32) { - C.gl3_3compat_glUniform4f(gl.funcs, C.GLint(location), C.GLfloat(v0), C.GLfloat(v1), C.GLfloat(v2), C.GLfloat(v3)) -} - -// Uniform3f modifies the value of a single uniform variable. -// The location of the uniform variable to be modified is specified by -// location, which should be a value returned by GetUniformLocation. -// Uniform3f operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the -// uniform variable specified by location using the values passed as -// arguments. The number specified in the function should match the number of -// components in the data type of the specified uniform variable (1 for -// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.). -// The suffix f indicates that floating-point values are being passed; the -// suffix i indicates that integer values are being passed; the suffix ui -// indicates that unsigned integer values are being passed, and this type -// should also match the data type of the specified uniform variable. The i -// variants of this function should be used to provide values for uniform -// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui -// variants of this function should be used to provide values for uniform -// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of -// these. The f variants should be used to provide values for uniform -// variables of type float, vec2, vec3, vec4, or arrays of these. Either the -// i, ui or f variants may be used to provide values for uniform variables of -// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable -// will be set to false if the input value is 0 or 0.0f, and it will be set -// to true otherwise. -// -// Uniform1i and Uniform1iv are the only two functions that may be used to -// load uniform variables defined as sampler types. Loading samplers with any -// other function will result in a GL.INVALID_OPERATION error. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) Uniform3f(location glbase.Uniform, v0, v1, v2 float32) { - C.gl3_3compat_glUniform3f(gl.funcs, C.GLint(location), C.GLfloat(v0), C.GLfloat(v1), C.GLfloat(v2)) -} - -// Uniform2f modifies the value of a single uniform variable. -// The location of the uniform variable to be modified is specified by -// location, which should be a value returned by GetUniformLocation. -// Uniform2f operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the -// uniform variable specified by location using the values passed as -// arguments. The number specified in the function should match the number of -// components in the data type of the specified uniform variable (1 for -// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.). -// The suffix f indicates that floating-point values are being passed; the -// suffix i indicates that integer values are being passed; the suffix ui -// indicates that unsigned integer values are being passed, and this type -// should also match the data type of the specified uniform variable. The i -// variants of this function should be used to provide values for uniform -// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui -// variants of this function should be used to provide values for uniform -// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of -// these. The f variants should be used to provide values for uniform -// variables of type float, vec2, vec3, vec4, or arrays of these. Either the -// i, ui or f variants may be used to provide values for uniform variables of -// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable -// will be set to false if the input value is 0 or 0.0f, and it will be set -// to true otherwise. -// -// Uniform1i and Uniform1iv are the only two functions that may be used to -// load uniform variables defined as sampler types. Loading samplers with any -// other function will result in a GL.INVALID_OPERATION error. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) Uniform2f(location glbase.Uniform, v0, v1 float32) { - C.gl3_3compat_glUniform2f(gl.funcs, C.GLint(location), C.GLfloat(v0), C.GLfloat(v1)) -} - -// Uniform1f modifies the value of a single uniform variable. -// The location of the uniform variable to be modified is specified by -// location, which should be a value returned by GetUniformLocation. -// Uniform1f operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the -// uniform variable specified by location using the values passed as -// arguments. The number specified in the function should match the number of -// components in the data type of the specified uniform variable (1 for -// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.). -// The suffix f indicates that floating-point values are being passed; the -// suffix i indicates that integer values are being passed; the suffix ui -// indicates that unsigned integer values are being passed, and this type -// should also match the data type of the specified uniform variable. The i -// variants of this function should be used to provide values for uniform -// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui -// variants of this function should be used to provide values for uniform -// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of -// these. The f variants should be used to provide values for uniform -// variables of type float, vec2, vec3, vec4, or arrays of these. Either the -// i, ui or f variants may be used to provide values for uniform variables of -// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable -// will be set to false if the input value is 0 or 0.0f, and it will be set -// to true otherwise. -// -// Uniform1i and Uniform1iv are the only two functions that may be used to -// load uniform variables defined as sampler types. Loading samplers with any -// other function will result in a GL.INVALID_OPERATION error. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) Uniform1f(location glbase.Uniform, v0 float32) { - C.gl3_3compat_glUniform1f(gl.funcs, C.GLint(location), C.GLfloat(v0)) -} - -// UseProgram installs the program object specified by program as part of -// current rendering state. One or more executables are created in a program -// object by successfully attaching shader objects to it with AttachShader, -// successfully compiling the shader objects with CompileShader, and -// successfully linking the program object with LinkProgram. -// -// A program object will contain an executable that will run on the vertex -// processor if it contains one or more shader objects of type -// GL.VERTEX_SHADER that have been successfully compiled and linked. -// Similarly, a program object will contain an executable that will run on -// the fragment processor if it contains one or more shader objects of type -// GL.FRAGMENT_SHADER that have been successfully compiled and linked. -// -// Successfully installing an executable on a programmable processor will -// cause the corresponding fixed functionality of OpenGL to be disabled. -// Specifically, if an executable is installed on the vertex processor, the -// OpenGL fixed functionality will be disabled as follows. -// -// - The modelview matrix is not applied to vertex coordinates. -// -// - The projection matrix is not applied to vertex coordinates. -// -// - The texture matrices are not applied to texture coordinates. -// -// - Normals are not transformed to eye coordinates. -// -// - Normals are not rescaled or normalized. -// -// - Normalization of GL.AUTO_NORMAL evaluated normals is not performed. -// -// - Texture coordinates are not generated automatically. -// -// - Per-vertex lighting is not performed. -// -// - Color material computations are not performed. -// -// - Color index lighting is not performed. -// -// - This list also applies when setting the current raster position. -// -// The executable that is installed on the vertex processor is expected to -// implement any or all of the desired functionality from the preceding list. -// Similarly, if an executable is installed on the fragment processor, the -// OpenGL fixed functionality will be disabled as follows. -// -// - Texture environment and texture functions are not applied. -// -// - Texture application is not applied. -// -// - Color sum is not applied. -// -// - Fog is not applied. -// -// Again, the fragment shader that is installed is expected to implement any -// or all of the desired functionality from the preceding list. -// -// While a program object is in use, applications are free to modify attached -// shader objects, compile attached shader objects, attach additional shader -// objects, and detach or delete shader objects. None of these operations -// will affect the executables that are part of the current state. However, -// relinking the program object that is currently in use will install the -// program object as part of the current rendering state if the link -// operation was successful (see LinkProgram). If the program object -// currently in use is relinked unsuccessfully, its link status will be set -// to GL.FALSE, but the executables and associated state will remain part of -// the current state until a subsequent call to UseProgram removes it from -// use. After it is removed from use, it cannot be made part of current state -// until it has been successfully relinked. -// -// If program contains shader objects of type GL.VERTEX_SHADER but it does -// not contain shader objects of type GL.FRAGMENT_SHADER, an executable will -// be installed on the vertex processor, but fixed functionality will be used -// for fragment processing. Similarly, if program contains shader objects of -// type GL.FRAGMENT_SHADER but it does not contain shader objects of type -// GL.VERTEX_SHADER, an executable will be installed on the fragment -// processor, but fixed functionality will be used for vertex processing. If -// program is 0, the programmable processors will be disabled, and fixed -// functionality will be used for both vertex and fragment processing. -// -// While a program object is in use, the state that controls the disabled -// fixed functionality may also be updated using the normal OpenGL calls. -// -// Like display lists and texture objects, the name space for program objects -// may be shared across a set of contexts, as long as the server sides of the -// contexts share the same address space. If the name space is shared across -// contexts, any attached objects and the data associated with those attached -// objects are shared as well. -// -// Applications are responsible for providing the synchronization across API -// calls when objects are accessed from different execution threads. -// -// Error GL.INVALID_VALUE is generated if program is neither 0 nor a value -// generated by OpenGL. GL.INVALID_OPERATION is generated if program is not -// a program object. GL.INVALID_OPERATION is generated if program could not -// be made part of current state. GL.INVALID_OPERATION is generated if -// UseProgram is executed between the execution of Begin and the -// corresponding execution of End. -// -// UseProgram is available in GL version 2.0 or greater. -func (gl *GL) UseProgram(program glbase.Program) { - C.gl3_3compat_glUseProgram(gl.funcs, C.GLuint(program)) -} - -// ShaderSource sets the source code in shader to the provided source code. Any source -// code previously stored in the shader object is completely replaced. -// -// Error GL.INVALID_VALUE is generated if shader is not a value generated by -// OpenGL. GL.INVALID_OPERATION is generated if shader is not a shader -// object. GL.INVALID_VALUE is generated if count is less than 0. -// GL.INVALID_OPERATION is generated if ShaderSource is executed between the -// execution of Begin and the corresponding execution of End. -// -// ShaderSource is available in GL version 2.0 or greater. -func (gl *GL) ShaderSource(shader glbase.Shader, source ...string) { - count := len(source) - length := make([]int32, count) - source_c := make([]unsafe.Pointer, count) - for i, src := range source { - length[i] = int32(len(src)) - if len(src) > 0 { - source_c[i] = *(*unsafe.Pointer)(unsafe.Pointer(&src)) - } else { - source_c[i] = unsafe.Pointer(uintptr(0)) - } - } - C.gl3_3compat_glShaderSource(gl.funcs, C.GLuint(shader), C.GLsizei(count), (**C.GLchar)(unsafe.Pointer(&source_c[0])), (*C.GLint)(unsafe.Pointer(&length[0]))) -} - -// LinkProgram links the program object specified by program. If any shader -// objects of type GL.VERTEX_SHADER are attached to program, they will be -// used to create an executable that will run on the programmable vertex -// processor. If any shader objects of type GL.FRAGMENT_SHADER are attached -// to program, they will be used to create an executable that will run on the -// programmable fragment processor. -// -// The status of the link operation will be stored as part of the program -// object's state. This value will be set to GL.TRUE if the program object -// was linked without errors and is ready for use, and GL.FALSE otherwise. It -// can be queried by calling GetProgramiv with arguments program and -// GL.LINK_STATUS. -// -// As a result of a successful link operation, all active user-defined -// uniform variables belonging to program will be initialized to 0, and each -// of the program object's active uniform variables will be assigned a -// location that can be queried by calling GetUniformLocation. Also, any -// active user-defined attribute variables that have not been bound to a -// generic vertex attribute index will be bound to one at this time. -// -// Linking of a program object can fail for a number of reasons as specified -// in the OpenGL Shading Language Specification. The following lists some of -// the conditions that will cause a link error. -// -// - The number of active attribute variables supported by the -// implementation has been exceeded. -// -// - The storage limit for uniform variables has been exceeded. -// -// - The number of active uniform variables supported by the implementation -// has been exceeded. -// -// - The main function is missing for the vertex shader or the fragment -// shader. -// -// - A varying variable actually used in the fragment shader is not -// declared in the same way (or is not declared at all) in the vertex -// shader. -// -// - A reference to a function or variable name is unresolved. -// -// - A shared global is declared with two different types or two different -// initial values. -// -// - One or more of the attached shader objects has not been successfully -// compiled. -// -// - Binding a generic attribute matrix caused some rows of the matrix to -// fall outside the allowed maximum of GL.MAX_VERTEX_ATTRIBS. -// -// - Not enough contiguous vertex attribute slots could be found to bind -// attribute matrices. -// -// When a program object has been successfully linked, the program object can -// be made part of current state by calling UseProgram. Whether or not the -// link operation was successful, the program object's information log will -// be overwritten. The information log can be retrieved by calling -// GetProgramInfoLog. -// -// LinkProgram will also install the generated executables as part of the -// current rendering state if the link operation was successful and the -// specified program object is already currently in use as a result of a -// previous call to UseProgram. If the program object currently in use is -// relinked unsuccessfully, its link status will be set to GL.FALSE , but the -// executables and associated state will remain part of the current state -// until a subsequent call to UseProgram removes it from use. After it is -// removed from use, it cannot be made part of current state until it has -// been successfully relinked. -// -// If program contains shader objects of type GL.VERTEX_SHADER but does not -// contain shader objects of type GL.FRAGMENT_SHADER, the vertex shader will -// be linked against the implicit interface for fixed functionality fragment -// processing. Similarly, if program contains shader objects of type -// GL.FRAGMENT_SHADER but it does not contain shader objects of type -// GL.VERTEX_SHADER, the fragment shader will be linked against the implicit -// interface for fixed functionality vertex processing. -// -// The program object's information log is updated and the program is -// generated at the time of the link operation. After the link operation, -// applications are free to modify attached shader objects, compile attached -// shader objects, detach shader objects, delete shader objects, and attach -// additional shader objects. None of these operations affects the -// information log or the program that is part of the program object. -// -// If the link operation is unsuccessful, any information about a previous -// link operation on program is lost (a failed link does not restore the -// old state of program). Certain information can still be retrieved -// from program even after an unsuccessful link operation. See for instance -// GetActiveAttrib and GetActiveUniform. -// -// Error GL.INVALID_VALUE is generated if program is not a value generated by -// OpenGL. GL.INVALID_OPERATION is generated if program is not a program -// object. GL.INVALID_OPERATION is generated if LinkProgram is executed -// between the execution of Begin and the corresponding execution of End. -// -// LinkProgram is available in GL version 2.0 or greater. -func (gl *GL) LinkProgram(program glbase.Program) { - C.gl3_3compat_glLinkProgram(gl.funcs, C.GLuint(program)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glIsShader.xml -func (gl *GL) IsShader(shader glbase.Shader) bool { - glresult := C.gl3_3compat_glIsShader(gl.funcs, C.GLuint(shader)) - return *(*bool)(unsafe.Pointer(&glresult)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glIsProgram.xml -func (gl *GL) IsProgram(program glbase.Program) bool { - glresult := C.gl3_3compat_glIsProgram(gl.funcs, C.GLuint(program)) - return *(*bool)(unsafe.Pointer(&glresult)) -} - -// GetVertexAttribiv returns in params the value of a generic vertex attribute -// parameter. The generic vertex attribute to be queried is specified by -// index, and the parameter to be queried is specified by pname. -// -// The accepted parameter names are as follows: -// -// GL.VERTEX_ATTRIB_ARRAY_BUFFER_BINDING -// params returns a single value, the name of the buffer object -// currently bound to the binding point corresponding to generic vertex -// attribute array index. If no buffer object is bound, 0 is returned. -// The initial value is 0. -// -// GL.VERTEX_ATTRIB_ARRAY_ENABLED -// params returns a single value that is non-zero (true) if the vertex -// attribute array for index is enabled and 0 (false) if it is -// disabled. The initial value is 0. -// -// GL.VERTEX_ATTRIB_ARRAY_SIZE -// params returns a single value, the size of the vertex attribute -// array for index. The size is the number of values for each element -// of the vertex attribute array, and it will be 1, 2, 3, or 4. The -// initial value is 4. -// -// GL.VERTEX_ATTRIB_ARRAY_STRIDE -// params returns a single value, the array stride for (number of bytes -// between successive elements in) the vertex attribute array for -// index. A value of 0 indicates that the array elements are stored -// sequentially in memory. The initial value is 0. -// -// GL.VERTEX_ATTRIB_ARRAY_TYPE -// params returns a single value, a symbolic constant indicating the -// array type for the vertex attribute array for index. Possible values -// are GL.BYTE, GL.UNSIGNED_BYTE, GL.SHORT, GL.UNSIGNED_SHORT, GL.INT, -// GL.UNSIGNED_INT, GL.FLOAT, and GL.DOUBLE. The initial value is -// GL.FLOAT. -// -// GL.VERTEX_ATTRIB_ARRAY_NORMALIZED -// params returns a single value that is non-zero (true) if fixed-point -// data types for the vertex attribute array indicated by index are -// normalized when they are converted to floating point, and 0 (false) -// otherwise. The initial value is 0. -// -// GL.CURRENT_VERTEX_ATTRIB -// params returns four values that represent the current value for the -// generic vertex attribute specified by index. Generic vertex -// attribute 0 is unique in that it has no current state, so an error -// will be generated if index is 0. The initial value for all other -// generic vertex attributes is (0,0,0,1). -// -// All of the parameters except GL.CURRENT_VERTEX_ATTRIB represent -// client-side state. -// -// Error GL.INVALID_VALUE is generated if index is greater than or equal to -// GL.MAX_VERTEX_ATTRIBS. GL.INVALID_ENUM is generated if pname is not an -// accepted value. GL.INVALID_OPERATION is generated if index is 0 and pname -// is GL.CURRENT_VERTEX_ATTRIB. -// -// GetVertexAttribiv is available in GL version 2.0 or greater. -func (gl *GL) GetVertexAttribiv(index glbase.Attrib, pname glbase.Enum, params []int32) { - var params_c [4]int32 - C.gl3_3compat_glGetVertexAttribiv(gl.funcs, C.GLuint(index), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms_c[0]))) - copy(params, params_c[:]) -} - -// GetVertexAttribfv returns in params the value of a generic vertex attribute -// parameter. The generic vertex attribute to be queried is specified by -// index, and the parameter to be queried is specified by pname. -// -// The accepted parameter names are as follows: -// -// GL.VERTEX_ATTRIB_ARRAY_BUFFER_BINDING -// params returns a single value, the name of the buffer object -// currently bound to the binding point corresponding to generic vertex -// attribute array index. If no buffer object is bound, 0 is returned. -// The initial value is 0. -// -// GL.VERTEX_ATTRIB_ARRAY_ENABLED -// params returns a single value that is non-zero (true) if the vertex -// attribute array for index is enabled and 0 (false) if it is -// disabled. The initial value is 0. -// -// GL.VERTEX_ATTRIB_ARRAY_SIZE -// params returns a single value, the size of the vertex attribute -// array for index. The size is the number of values for each element -// of the vertex attribute array, and it will be 1, 2, 3, or 4. The -// initial value is 4. -// -// GL.VERTEX_ATTRIB_ARRAY_STRIDE -// params returns a single value, the array stride for (number of bytes -// between successive elements in) the vertex attribute array for -// index. A value of 0 indicates that the array elements are stored -// sequentially in memory. The initial value is 0. -// -// GL.VERTEX_ATTRIB_ARRAY_TYPE -// params returns a single value, a symbolic constant indicating the -// array type for the vertex attribute array for index. Possible values -// are GL.BYTE, GL.UNSIGNED_BYTE, GL.SHORT, GL.UNSIGNED_SHORT, GL.INT, -// GL.UNSIGNED_INT, GL.FLOAT, and GL.DOUBLE. The initial value is -// GL.FLOAT. -// -// GL.VERTEX_ATTRIB_ARRAY_NORMALIZED -// params returns a single value that is non-zero (true) if fixed-point -// data types for the vertex attribute array indicated by index are -// normalized when they are converted to floating point, and 0 (false) -// otherwise. The initial value is 0. -// -// GL.CURRENT_VERTEX_ATTRIB -// params returns four values that represent the current value for the -// generic vertex attribute specified by index. Generic vertex -// attribute 0 is unique in that it has no current state, so an error -// will be generated if index is 0. The initial value for all other -// generic vertex attributes is (0,0,0,1). -// -// All of the parameters except GL.CURRENT_VERTEX_ATTRIB represent -// client-side state. -// -// Error GL.INVALID_VALUE is generated if index is greater than or equal to -// GL.MAX_VERTEX_ATTRIBS. GL.INVALID_ENUM is generated if pname is not an -// accepted value. GL.INVALID_OPERATION is generated if index is 0 and pname -// is GL.CURRENT_VERTEX_ATTRIB. -// -// GetVertexAttribfv is available in GL version 2.0 or greater. -func (gl *GL) GetVertexAttribfv(index glbase.Attrib, pname glbase.Enum, params []float32) { - var params_c [4]float32 - C.gl3_3compat_glGetVertexAttribfv(gl.funcs, C.GLuint(index), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(¶ms_c[0]))) - copy(params, params_c[:]) -} - -// GetVertexAttribdv returns in params the value of a generic vertex attribute -// parameter. The generic vertex attribute to be queried is specified by -// index, and the parameter to be queried is specified by pname. -// -// The accepted parameter names are as follows: -// -// GL.VERTEX_ATTRIB_ARRAY_BUFFER_BINDING -// params returns a single value, the name of the buffer object -// currently bound to the binding point corresponding to generic vertex -// attribute array index. If no buffer object is bound, 0 is returned. -// The initial value is 0. -// -// GL.VERTEX_ATTRIB_ARRAY_ENABLED -// params returns a single value that is non-zero (true) if the vertex -// attribute array for index is enabled and 0 (false) if it is -// disabled. The initial value is 0. -// -// GL.VERTEX_ATTRIB_ARRAY_SIZE -// params returns a single value, the size of the vertex attribute -// array for index. The size is the number of values for each element -// of the vertex attribute array, and it will be 1, 2, 3, or 4. The -// initial value is 4. -// -// GL.VERTEX_ATTRIB_ARRAY_STRIDE -// params returns a single value, the array stride for (number of bytes -// between successive elements in) the vertex attribute array for -// index. A value of 0 indicates that the array elements are stored -// sequentially in memory. The initial value is 0. -// -// GL.VERTEX_ATTRIB_ARRAY_TYPE -// params returns a single value, a symbolic constant indicating the -// array type for the vertex attribute array for index. Possible values -// are GL.BYTE, GL.UNSIGNED_BYTE, GL.SHORT, GL.UNSIGNED_SHORT, GL.INT, -// GL.UNSIGNED_INT, GL.FLOAT, and GL.DOUBLE. The initial value is -// GL.FLOAT. -// -// GL.VERTEX_ATTRIB_ARRAY_NORMALIZED -// params returns a single value that is non-zero (true) if fixed-point -// data types for the vertex attribute array indicated by index are -// normalized when they are converted to floating point, and 0 (false) -// otherwise. The initial value is 0. -// -// GL.CURRENT_VERTEX_ATTRIB -// params returns four values that represent the current value for the -// generic vertex attribute specified by index. Generic vertex -// attribute 0 is unique in that it has no current state, so an error -// will be generated if index is 0. The initial value for all other -// generic vertex attributes is (0,0,0,1). -// -// All of the parameters except GL.CURRENT_VERTEX_ATTRIB represent -// client-side state. -// -// Error GL.INVALID_VALUE is generated if index is greater than or equal to -// GL.MAX_VERTEX_ATTRIBS. GL.INVALID_ENUM is generated if pname is not an -// accepted value. GL.INVALID_OPERATION is generated if index is 0 and pname -// is GL.CURRENT_VERTEX_ATTRIB. -// -// GetVertexAttribdv is available in GL version 2.0 or greater. -func (gl *GL) GetVertexAttribdv(index glbase.Attrib, pname glbase.Enum, params []float64) { - var params_c [4]float64 - C.gl3_3compat_glGetVertexAttribdv(gl.funcs, C.GLuint(index), C.GLenum(pname), (*C.GLdouble)(unsafe.Pointer(¶ms_c[0]))) - copy(params, params_c[:]) -} - -// GetUniformiv returns in params the value of the specified uniform -// variable. The type of the uniform variable specified by location -// determines the number of values returned. If the uniform variable is -// defined in the shader as a boolean, int, or float, a single value will be -// returned. If it is defined as a vec2, ivec2, or bvec2, two values will be -// returned. If it is defined as a vec3, ivec3, or bvec3, three values will -// be returned, and so on. To query values stored in uniform variables -// declared as arrays, call GetUniformiv for each element of the array. To -// query values stored in uniform variables declared as structures, call -// GetUniformiv for each field in the structure. The values for uniform -// variables declared as a matrix will be returned in column major order. -// -// The locations assigned to uniform variables are not known until the -// program object is linked. After linking has occurred, the command -// GetUniformLocation can be used to obtain the location of a uniform -// variable. This location value can then be passed to GetUniformiv in order -// to query the current value of the uniform variable. After a program object -// has been linked successfully, the index values for uniform variables -// remain fixed until the next link command occurs. The uniform variable -// values can only be queried after a link if the link was successful. -// -// Error GL.INVALID_VALUE is generated if program is not a value generated by -// OpenGL. GL.INVALID_OPERATION is generated if program is not a program -// object. GL.INVALID_OPERATION is generated if program has not been -// successfully linked. GL.INVALID_OPERATION is generated if location does -// not correspond to a valid uniform variable location for the specified -// program object. GL.INVALID_OPERATION is generated if GetUniformiv is -// executed between the execution of Begin and the corresponding execution of -// End. -// -// GetUniformiv is available in GL version 2.0 or greater. -func (gl *GL) GetUniformiv(program glbase.Program, location glbase.Uniform, params []int32) { - var params_c [4]int32 - C.gl3_3compat_glGetUniformiv(gl.funcs, C.GLuint(program), C.GLint(location), (*C.GLint)(unsafe.Pointer(¶ms_c[0]))) - copy(params, params_c[:]) -} - -// GetUniformfv returns in params the value of the specified uniform -// variable. The type of the uniform variable specified by location -// determines the number of values returned. If the uniform variable is -// defined in the shader as a boolean, int, or float, a single value will be -// returned. If it is defined as a vec2, ivec2, or bvec2, two values will be -// returned. If it is defined as a vec3, ivec3, or bvec3, three values will -// be returned, and so on. To query values stored in uniform variables -// declared as arrays, call GetUniformfv for each element of the array. To -// query values stored in uniform variables declared as structures, call -// GetUniformfv for each field in the structure. The values for uniform -// variables declared as a matrix will be returned in column major order. -// -// The locations assigned to uniform variables are not known until the -// program object is linked. After linking has occurred, the command -// GetUniformLocation can be used to obtain the location of a uniform -// variable. This location value can then be passed to GetUniformfv in order -// to query the current value of the uniform variable. After a program object -// has been linked successfully, the index values for uniform variables -// remain fixed until the next link command occurs. The uniform variable -// values can only be queried after a link if the link was successful. -// -// Error GL.INVALID_VALUE is generated if program is not a value generated by -// OpenGL. GL.INVALID_OPERATION is generated if program is not a program -// object. GL.INVALID_OPERATION is generated if program has not been -// successfully linked. GL.INVALID_OPERATION is generated if location does -// not correspond to a valid uniform variable location for the specified -// program object. GL.INVALID_OPERATION is generated if GetUniformfv is -// executed between the execution of Begin and the corresponding execution of -// End. -// -// GetUniformfv is available in GL version 2.0 or greater. -func (gl *GL) GetUniformfv(program glbase.Program, location glbase.Uniform, params []float32) { - var params_c [4]float32 - C.gl3_3compat_glGetUniformfv(gl.funcs, C.GLuint(program), C.GLint(location), (*C.GLfloat)(unsafe.Pointer(¶ms_c[0]))) - copy(params, params_c[:]) -} - -// GetUniformLocation returns an integer that represents the location of a -// specific uniform variable within a program object. name must be an active -// uniform variable name in program that is not a structure, an array of -// structures, or a subcomponent of a vector or a matrix. This function -// returns -1 if name does not correspond to an active uniform variable in -// program or if name starts with the reserved prefix "gl_". -// -// Uniform variables that are structures or arrays of structures may be -// queried by calling GetUniformLocation for each field within the -// structure. The array element operator "[]" and the structure field -// operator "." may be used in name in order to select elements within an -// array or fields within a structure. The result of using these operators is -// not allowed to be another structure, an array of structures, or a -// subcomponent of a vector or a matrix. Except if the last part of name -// indicates a uniform variable array, the location of the first element of -// an array can be retrieved by using the name of the array, or by using the -// name appended by "[0]". -// -// The actual locations assigned to uniform variables are not known until the -// program object is linked successfully. After linking has occurred, the -// command GetUniformLocation can be used to obtain the location of a -// uniform variable. This location value can then be passed to Uniform to -// set the value of the uniform variable or to GetUniform in order to query -// the current value of the uniform variable. After a program object has been -// linked successfully, the index values for uniform variables remain fixed -// until the next link command occurs. Uniform variable locations and values -// can only be queried after a link if the link was successful. -// -// Error GL.INVALID_VALUE is generated if program is not a value generated by -// OpenGL. GL.INVALID_OPERATION is generated if program is not a program object. -// GL.INVALID_OPERATION is generated if program has not been successfully -// linked. GL.INVALID_OPERATION is generated if GetUniformLocation is executed -// between the execution of Begin and the corresponding execution of End. -// -// GetUniformLocation is available in GL version 2.0 or greater. -func (gl *GL) GetUniformLocation(program glbase.Program, name string) glbase.Uniform { - name_cstr := C.CString(name) - glresult := C.gl3_3compat_glGetUniformLocation(gl.funcs, C.GLuint(program), (*C.GLchar)(name_cstr)) - C.free(unsafe.Pointer(name_cstr)) - return glbase.Uniform(glresult) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glGetShaderSource.xml -func (gl *GL) GetShaderSource(shader glbase.Shader, bufSize int32, length []int32, source []byte) { - C.gl3_3compat_glGetShaderSource(gl.funcs, C.GLuint(shader), C.GLsizei(bufSize), (*C.GLsizei)(unsafe.Pointer(&length[0])), (*C.GLchar)(unsafe.Pointer(&source[0]))) -} - -// GetShaderInfoLog returns the information log for the specified shader -// object. The information log for a shader object is modified when the -// shader is compiled. -// -// The information log for a shader object is a string that may contain -// diagnostic messages, warning messages, and other information about the -// last compile operation. When a shader object is created, its information -// log will be a string of length 0, and the size of the current log can be -// obtained by calling GetShaderiv with the value GL.INFO_LOG_LENGTH. -// -// The information log for a shader object is the OpenGL implementer's -// primary mechanism for conveying information about the compilation process. -// Therefore, the information log can be helpful to application developers -// during the development process, even when compilation is successful. -// Application developers should not expect different OpenGL implementations -// to produce identical information logs. -// -// Error GL.INVALID_VALUE is generated if shader is not a value generated by -// OpenGL. GL.INVALID_OPERATION is generated if shader is not a shader -// object. GL.INVALID_VALUE is generated if maxLength is less than 0. -// GL.INVALID_OPERATION is generated if GetShaderInfoLog is executed -// between the execution of Begin and the corresponding execution of End. -// -// GetShaderInfoLog is available in GL version 2.0 or greater. -func (gl *GL) GetShaderInfoLog(shader glbase.Shader) []byte { - var params [1]int32 - var length int32 - gl.GetShaderiv(shader, INFO_LOG_LENGTH, params[:]) - bufSize := params[0] - infoLog := make([]byte, int(bufSize)) - C.gl3_3compat_glGetShaderInfoLog(gl.funcs, C.GLuint(shader), C.GLsizei(bufSize), (*C.GLsizei)(unsafe.Pointer(&length)), (*C.GLchar)(unsafe.Pointer(&infoLog[0]))) - return infoLog -} - -// GetShaderiv GetShader returns in params the value of a parameter for a specific -// shader object. The following parameters are defined: -// -// GL.SHADER_TYPE -// params returns GL.VERTEX_SHADER if shader is a vertex shader object, -// and GL.FRAGMENT_SHADER if shader is a fragment shader object. -// -// GL.DELETE_STATUS -// params returns GL.TRUE if shader is currently flagged for deletion, -// and GL.FALSE otherwise. -// -// GL.COMPILE_STATUS -// params returns GL.TRUE if the last compile operation on shader was -// successful, and GL.FALSE otherwise. -// -// GL.INFO_LOG_LENGTH -// params returns the number of characters in the information log for -// shader including the null termination character (the size of the -// character buffer required to store the information log). If shader has -// no information log, a value of 0 is returned. -// -// GL.SHADER_SOURCE_LENGTH -// params returns the length of the concatenation of the source strings -// that make up the shader source for the shader, including the null -// termination character. (the size of the character buffer -// required to store the shader source). If no source code exists, 0 is -// returned. -// -// Error GL.INVALID_VALUE is generated if shader is not a value generated by -// OpenGL. GL.INVALID_OPERATION is generated if shader does not refer to a -// shader object. GL.INVALID_ENUM is generated if pname is not an accepted -// value. GL.INVALID_OPERATION is generated if GetShader is executed -// between the execution of Begin and the corresponding execution of End. -// -// GetShaderiv is available in GL version 2.0 or greater. -func (gl *GL) GetShaderiv(shader glbase.Shader, pname glbase.Enum, params []int32) { - var params_c [4]int32 - C.gl3_3compat_glGetShaderiv(gl.funcs, C.GLuint(shader), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms_c[0]))) - copy(params, params_c[:]) -} - -// GetProgramInfoLog returns the information log for the specified program -// object. The information log for a program object is modified when the -// program object is linked or validated. -// -// The information log for a program object is either an empty string, or a -// string containing information about the last link operation, or a string -// containing information about the last validation operation. It may contain -// diagnostic messages, warning messages, and other information. When a -// program object is created, its information log will be a string of length -// 0, and the size of the current log can be obtained by calling GetProgramiv -// with the value GL.INFO_LOG_LENGTH. -// -// Error GL.INVALID_VALUE is generated if program is not a value generated -// by OpenGL. GL.INVALID_OPERATION is generated if program is not a -// program object. -func (gl *GL) GetProgramInfoLog(program glbase.Program) []byte { - var params [1]int32 - var length int32 - gl.GetProgramiv(program, INFO_LOG_LENGTH, params[:]) - bufSize := params[0] - infoLog := make([]byte, int(bufSize)) - C.gl3_3compat_glGetProgramInfoLog(gl.funcs, C.GLuint(program), C.GLsizei(bufSize), (*C.GLsizei)(unsafe.Pointer(&length)), (*C.GLchar)(unsafe.Pointer(&infoLog[0]))) - return infoLog -} - -// GetProgramiv returns in params the value of a parameter for a specific -// program object. The following parameters are defined: -// -// GL.DELETE_STATUS -// params returns GL.TRUE if program is currently flagged for deletion, -// and GL.FALSE otherwise. -// -// GL.LINK_STATUS -// params returns GL.TRUE if the last link operation on program was -// successful, and GL.FALSE otherwise. -// -// GL.VALIDATE_STATUS -// params returns GL.TRUE or if the last validation operation on -// program was successful, and GL.FALSE otherwise. -// -// GL.INFO_LOG_LENGTH -// params returns the number of characters in the information log for -// program including the null termination character (the size of -// the character buffer required to store the information log). If -// program has no information log, a value of 0 is returned. -// -// GL.ATTACHED_SHADERS -// params returns the number of shader objects attached to program. -// -// GL.ACTIVE_ATTRIBUTES -// params returns the number of active attribute variables for program. -// -// GL.ACTIVE_ATTRIBUTE_MAX_LENGTH -// params returns the length of the longest active attribute name for -// program, including the null termination character (the size of -// the character buffer required to store the longest attribute name). -// If no active attributes exist, 0 is returned. -// -// GL.ACTIVE_UNIFORMS -// params returns the number of active uniform variables for program. -// -// GL.ACTIVE_UNIFORM_MAX_LENGTH -// params returns the length of the longest active uniform variable -// name for program, including the null termination character (i.e., -// the size of the character buffer required to store the longest -// uniform variable name). If no active uniform variables exist, 0 is -// returned. -// -// GL.TRANSFORM_FEEDBACK_BUFFER_MODE -// params returns a symbolic constant indicating the buffer mode used -// when transform feedback is active. This may be GL.SEPARATE_ATTRIBS -// or GL.INTERLEAVED_ATTRIBS. -// -// GL.TRANSFORM_FEEDBACK_VARYINGS -// params returns the number of varying variables to capture in transform -// feedback mode for the program. -// -// GL.TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH -// params returns the length of the longest variable name to be used for -// transform feedback, including the null-terminator. -// -// GL.GEOMETRY_VERTICES_OUT -// params returns the maximum number of vertices that the geometry shader in -// program will output. -// -// GL.GEOMETRY_INPUT_TYPE -// params returns a symbolic constant indicating the primitive type accepted -// as input to the geometry shader contained in program. -// -// GL.GEOMETRY_OUTPUT_TYPE -// params returns a symbolic constant indicating the primitive type that will -// be output by the geometry shader contained in program. -// -// GL.ACTIVE_UNIFORM_BLOCKS and GL.ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH are -// available only if the GL version 3.1 or greater. -// -// GL.GEOMETRY_VERTICES_OUT, GL.GEOMETRY_INPUT_TYPE and -// GL.GEOMETRY_OUTPUT_TYPE are accepted only if the GL version is 3.2 or -// greater. -// -// Error GL.INVALID_VALUE is generated if program is not a value generated by -// OpenGL. GL.INVALID_OPERATION is generated if program does not refer to a -// program object. GL.INVALID_OPERATION is generated if pname is -// GL.GEOMETRY_VERTICES_OUT, GL.GEOMETRY_INPUT_TYPE, or -// GL.GEOMETRY_OUTPUT_TYPE, and program does not contain a geometry shader. -// GL.INVALID_ENUM is generated if pname is not an accepted value. -func (gl *GL) GetProgramiv(program glbase.Program, pname glbase.Enum, params []int32) { - var params_c [4]int32 - C.gl3_3compat_glGetProgramiv(gl.funcs, C.GLuint(program), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms_c[0]))) - copy(params, params_c[:]) -} - -// GetAttribLocation queries the previously linked program object specified -// by program for the attribute variable specified by name and returns the -// index of the generic vertex attribute that is bound to that attribute -// variable. If name is a matrix attribute variable, the index of the first -// column of the matrix is returned. If the named attribute variable is not -// an active attribute in the specified program object or if name starts with -// the reserved prefix "gl_", a value of -1 is returned. -// -// The association between an attribute variable name and a generic attribute -// index can be specified at any time by calling BindAttribLocation. -// Attribute bindings do not go into effect until LinkProgram is called. -// After a program object has been linked successfully, the index values for -// attribute variables remain fixed until the next link command occurs. The -// attribute values can only be queried after a link if the link was -// successful. GetAttribLocation returns the binding that actually went -// into effect the last time LinkProgram was called for the specified -// program object. Attribute bindings that have been specified since the last -// link operation are not returned by GetAttribLocation. -// -// Error GL_INVALID_OPERATION is generated if program is not a value -// generated by OpenGL. GL_INVALID_OPERATION is generated if program is not -// a program object. GL_INVALID_OPERATION is generated if program has not -// been successfully linked. GL_INVALID_OPERATION is generated if -// GetAttribLocation is executed between the execution of Begin and the -// corresponding execution of End. -// -// GetAttribLocation is available in GL version 2.0 or greater. -func (gl *GL) GetAttribLocation(program glbase.Program, name string) glbase.Attrib { - name_cstr := C.CString(name) - glresult := C.gl3_3compat_glGetAttribLocation(gl.funcs, C.GLuint(program), (*C.GLchar)(name_cstr)) - C.free(unsafe.Pointer(name_cstr)) - return glbase.Attrib(glresult) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glGetAttachedShaders.xml -func (gl *GL) GetAttachedShaders(program glbase.Program, maxCount int32, count []int, obj []uint32) { - C.gl3_3compat_glGetAttachedShaders(gl.funcs, C.GLuint(program), C.GLsizei(maxCount), (*C.GLsizei)(unsafe.Pointer(&count[0])), (*C.GLuint)(unsafe.Pointer(&obj[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glGetActiveUniform.xml -func (gl *GL) GetActiveUniform(program glbase.Program, index uint32, bufSize int32, length []int32, size []int, gltype []glbase.Enum, name []byte) { - C.gl3_3compat_glGetActiveUniform(gl.funcs, C.GLuint(program), C.GLuint(index), C.GLsizei(bufSize), (*C.GLsizei)(unsafe.Pointer(&length[0])), (*C.GLint)(unsafe.Pointer(&size[0])), (*C.GLenum)(unsafe.Pointer(&gltype[0])), (*C.GLchar)(unsafe.Pointer(&name[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glGetActiveAttrib.xml -func (gl *GL) GetActiveAttrib(program glbase.Program, index glbase.Attrib, bufSize int32, length []int32, size []int, gltype []glbase.Enum, name []byte) { - C.gl3_3compat_glGetActiveAttrib(gl.funcs, C.GLuint(program), C.GLuint(index), C.GLsizei(bufSize), (*C.GLsizei)(unsafe.Pointer(&length[0])), (*C.GLint)(unsafe.Pointer(&size[0])), (*C.GLenum)(unsafe.Pointer(&gltype[0])), (*C.GLchar)(unsafe.Pointer(&name[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glEnableVertexAttribArray.xml -func (gl *GL) EnableVertexAttribArray(index glbase.Attrib) { - C.gl3_3compat_glEnableVertexAttribArray(gl.funcs, C.GLuint(index)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glDisableVertexAttribArray.xml -func (gl *GL) DisableVertexAttribArray(index glbase.Attrib) { - C.gl3_3compat_glDisableVertexAttribArray(gl.funcs, C.GLuint(index)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glDetachShader.xml -func (gl *GL) DetachShader(program glbase.Program, shader glbase.Shader) { - C.gl3_3compat_glDetachShader(gl.funcs, C.GLuint(program), C.GLuint(shader)) -} - -// DeleteShader frees the memory and invalidates the name associated with -// the shader object specified by shader. This command effectively undoes the -// effects of a call to CreateShader. -// -// If a shader object to be deleted is attached to a program object, it will -// be flagged for deletion, but it will not be deleted until it is no longer -// attached to any program object, for any rendering context (it must -// be detached from wherever it was attached before it will be deleted). A -// value of 0 for shader will be silently ignored. -// -// To determine whether an object has been flagged for deletion, call -// GetShader with arguments shader and GL.DELETE_STATUS. -// -// Error GL.INVALID_VALUE is generated if shader is not a value generated by -// OpenGL. -// -// DeleteShader is available in GL version 2.0 or greater. -func (gl *GL) DeleteShader(shader glbase.Shader) { - C.gl3_3compat_glDeleteShader(gl.funcs, C.GLuint(shader)) -} - -// DeleteProgram frees the memory and invalidates the name associated with -// the program object specified by program. This command effectively undoes -// the effects of a call to CreateProgram. -// -// If a program object is in use as part of current rendering state, it will -// be flagged for deletion, but it will not be deleted until it is no longer -// part of current state for any rendering context. If a program object to be -// deleted has shader objects attached to it, those shader objects will be -// automatically detached but not deleted unless they have already been -// flagged for deletion by a previous call to DeleteShader. A value of 0 -// for program will be silently ignored. -// -// To determine whether a program object has been flagged for deletion, call -// GetProgram with arguments program and GL.DELETE_STATUS. -// -// Error GL.INVALID_VALUE is generated if program is not a value generated by -// OpenGL. -// -// DeleteProgram is available in GL version 2.0 or greater. -func (gl *GL) DeleteProgram(program glbase.Program) { - C.gl3_3compat_glDeleteProgram(gl.funcs, C.GLuint(program)) -} - -// CreateShader creates an empty shader object and returns a non-zero value -// by which it can be referenced. A shader object is used to maintain the -// source code strings that define a shader. shaderType indicates the type of -// shader to be created. -// -// Two types of shaders are supported. A shader of type GL.VERTEX_SHADER is a -// shader that is intended to run on the programmable vertex processor and -// replace the fixed functionality vertex processing in OpenGL. A shader of -// type GL.FRAGMENT_SHADER is a shader that is intended to run on the -// programmable fragment processor and replace the fixed functionality -// fragment processing in OpenGL. -// -// When created, a shader object's GL.SHADER_TYPE parameter is set to either -// GL.VERTEX_SHADER or GL.FRAGMENT_SHADER, depending on the value of -// shaderType. -// -// Like display lists and texture objects, the name space for shader objects -// may be shared across a set of contexts, as long as the server sides of the -// contexts share the same address space. If the name space is shared across -// contexts, any attached objects and the data associated with those attached -// objects are shared as well. -// -// This function returns 0 if an error occurs creating the shader object. -// -// Error GL.INVALID_ENUM is generated if shaderType is not an accepted value. -// GL.INVALID_OPERATION is generated if CreateShader is executed between the -// execution of Begin and the corresponding execution of End. -// -// CreateShader is available in GL version 2.0 or greater. -func (gl *GL) CreateShader(gltype glbase.Enum) glbase.Shader { - glresult := C.gl3_3compat_glCreateShader(gl.funcs, C.GLenum(gltype)) - return glbase.Shader(glresult) -} - -// CreateProgram creates an empty program object and returns a non-zero -// value by which it can be referenced. A program object is an object to -// which shader objects can be attached. This provides a mechanism to specify -// the shader objects that will be linked to create a program. It also -// provides a means for checking the compatibility of the shaders that will -// be used to create a program (for instance, checking the compatibility -// between a vertex shader and a fragment shader). When no longer needed as -// part of a program object, shader objects can be detached. -// -// One or more executables are created in a program object by successfully -// attaching shader objects to it with AttachShader, successfully compiling -// the shader objects with CompileShader, and successfully linking the -// program object with LinkProgram. These executables are made part of -// current state when UseProgram is called. Program objects can be deleted -// by calling DeleteProgram. The memory associated with the program object -// will be deleted when it is no longer part of current rendering state for -// any context. -// -// Like display lists and texture objects, the name space for program objects -// may be shared across a set of contexts, as long as the server sides of the -// contexts share the same address space. If the name space is shared across -// contexts, any attached objects and the data associated with those attached -// objects are shared as well. -// -// Applications are responsible for providing the synchronization across API -// calls when objects are accessed from different execution threads. -// -// This function returns 0 if an error occurs creating the program object. -// -// Error GL.INVALID_OPERATION is generated if CreateProgram is executed -// between the execution of Begin and the corresponding execution of End. -// -// CreateProgram is available in GL version 2.0 or greater. -func (gl *GL) CreateProgram() glbase.Program { - glresult := C.gl3_3compat_glCreateProgram(gl.funcs) - return glbase.Program(glresult) -} - -// CompileShader compiles the source code strings that have been stored in -// the shader object specified by shader. -// -// The compilation status will be stored as part of the shader object's -// state. This value will be set to GL.TRUE if the shader was compiled without -// errors and is ready for use, and GL.FALSE otherwise. It can be queried by -// calling GetShaderiv with arguments shader and GL.COMPILE_STATUS. -// -// Compilation of a shader can fail for a number of reasons as specified by -// the OpenGL Shading Language Specification. Whether or not the compilation -// was successful, information about the compilation can be obtained from the -// shader object's information log by calling GetShaderInfoLog. -// -// Error GL.INVALID_VALUE is generated if shader is not a value generated by -// OpenGL. GL.INVALID_OPERATION is generated if shader is not a shader -// object. GL.INVALID_OPERATION is generated if CompileShader is executed -// between the execution of Begin and the corresponding execution of End. -// -// CompileShader is available in GL version 2.0 or greater. -func (gl *GL) CompileShader(shader glbase.Shader) { - C.gl3_3compat_glCompileShader(gl.funcs, C.GLuint(shader)) -} - -// BindAttribLocation associates a user-defined attribute variable in the program -// object specified by program with a generic vertex attribute index. The name -// parameter specifies the name of the vertex shader attribute variable to -// which index is to be bound. When program is made part of the current state, -// values provided via the generic vertex attribute index will modify the -// value of the user-defined attribute variable specified by name. -// -// If name refers to a matrix attribute variable, index refers to the first -// column of the matrix. Other matrix columns are then automatically bound to -// locations index+1 for a matrix of type mat2; index+1 and index+2 for a -// matrix of type mat3; and index+1, index+2, and index+3 for a matrix of -// type mat4. -// -// This command makes it possible for vertex shaders to use descriptive names -// for attribute variables rather than generic variables that are numbered -// from 0 to GL.MAX_VERTEX_ATTRIBS-1. The values sent to each generic -// attribute index are part of current state, just like standard vertex -// attributes such as color, normal, and vertex position. If a different -// program object is made current by calling UseProgram, the generic vertex -// attributes are tracked in such a way that the same values will be observed -// by attributes in the new program object that are also bound to index. -// -// Attribute variable name-to-generic attribute index bindings for a program -// object can be explicitly assigned at any time by calling -// BindAttribLocation. Attribute bindings do not go into effect until -// LinkProgram is called. After a program object has been linked -// successfully, the index values for generic attributes remain fixed (and -// their values can be queried) until the next link command occurs. -// -// Applications are not allowed to bind any of the standard OpenGL vertex -// attributes using this command, as they are bound automatically when -// needed. Any attribute binding that occurs after the program object has -// been linked will not take effect until the next time the program object is -// linked. -// -// If name was bound previously, that information is lost. Thus you cannot -// bind one user-defined attribute variable to multiple indices, but you can -// bind multiple user-defined attribute variables to the same index. -// -// Applications are allowed to bind more than one user-defined attribute -// variable to the same generic vertex attribute index. This is called -// aliasing, and it is allowed only if just one of the aliased attributes is -// active in the executable program, or if no path through the shader -// consumes more than one attribute of a set of attributes aliased to the -// same location. The compiler and linker are allowed to assume that no -// aliasing is done and are free to employ optimizations that work only in -// the absence of aliasing. OpenGL implementations are not required to do -// error checking to detect aliasing. Because there is no way to bind -// standard attributes, it is not possible to alias generic attributes with -// conventional ones (except for generic attribute 0). -// -// BindAttribLocation can be called before any vertex shader objects are -// bound to the specified program object. It is also permissible to bind a -// generic attribute index to an attribute variable name that is never used -// in a vertex shader. -// -// Active attributes that are not explicitly bound will be bound by the -// linker when LinkProgram is called. The locations assigned can be queried -// by calling GetAttribLocation. -// -// Error GL.INVALID_VALUE is generated if index is greater than or equal to -// GL.MAX_VERTEX_ATTRIBS. -// GL.INVALID_OPERATION is generated if name starts with the reserved prefix "gl_". -// GL.INVALID_VALUE is generated if program is not a value generated by OpenGL. -// GL.INVALID_OPERATION is generated if program is not a program object. -// GL.INVALID_OPERATION is generated if BindAttribLocation is executed -// between the execution of Begin and the corresponding execution of End. -// -// BindAttribLocation is available in GL version 2.0 or greater. -func (gl *GL) BindAttribLocation(program glbase.Program, index glbase.Attrib, name string) { - name_cstr := C.CString(name) - C.gl3_3compat_glBindAttribLocation(gl.funcs, C.GLuint(program), C.GLuint(index), (*C.GLchar)(name_cstr)) - C.free(unsafe.Pointer(name_cstr)) -} - -// AttachShader attaches a shader object to a program object. -// -// In order to create an executable, there must be a way to specify the list -// of things that will be linked together. Program objects provide this -// mechanism. Shaders that are to be linked together in a program object must -// first be attached to that program object. This indicates that shader will -// be included in link operations that will be performed on program. -// -// All operations that can be performed on a shader object are valid whether -// or not the shader object is attached to a program object. It is -// permissible to attach a shader object to a program object before source -// code has been loaded into the shader object or before the shader object -// has been compiled. It is permissible to attach multiple shader objects of -// the same type because each may contain a portion of the complete shader. -// It is also permissible to attach a shader object to more than one program -// object. If a shader object is deleted while it is attached to a program -// object, it will be flagged for deletion, and deletion will not occur until -// DetachShader is called to detach it from all program objects to which it -// is attached. -// -// Error GL.INVALID_VALUE is generated if either program or shader is not a -// value generated by OpenGL. GL.INVALID_OPERATION is generated if program -// is not a program object. GL.INVALID_OPERATION is generated if shader is -// not a shader object. GL.INVALID_OPERATION is generated if shader is -// already attached to program. GL.INVALID_OPERATION is generated if -// AttachShader is executed between the execution of Begin and the -// corresponding execution of End. -// -// AttachShader is available in GL version 2.0 or greater. -func (gl *GL) AttachShader(program glbase.Program, shader glbase.Shader) { - C.gl3_3compat_glAttachShader(gl.funcs, C.GLuint(program), C.GLuint(shader)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glStencilMaskSeparate.xml -func (gl *GL) StencilMaskSeparate(face glbase.Enum, mask uint32) { - C.gl3_3compat_glStencilMaskSeparate(gl.funcs, C.GLenum(face), C.GLuint(mask)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glStencilFuncSeparate.xml -func (gl *GL) StencilFuncSeparate(face, glfunc glbase.Enum, ref int32, mask uint32) { - C.gl3_3compat_glStencilFuncSeparate(gl.funcs, C.GLenum(face), C.GLenum(glfunc), C.GLint(ref), C.GLuint(mask)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glStencilOpSeparate.xml -func (gl *GL) StencilOpSeparate(face, sfail, dpfail, dppass glbase.Enum) { - C.gl3_3compat_glStencilOpSeparate(gl.funcs, C.GLenum(face), C.GLenum(sfail), C.GLenum(dpfail), C.GLenum(dppass)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glDrawBuffers.xml -func (gl *GL) DrawBuffers(n int, bufs []glbase.Enum) { - C.gl3_3compat_glDrawBuffers(gl.funcs, C.GLsizei(n), (*C.GLenum)(unsafe.Pointer(&bufs[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glBlendEquationSeparate.xml -func (gl *GL) BlendEquationSeparate(modeRGB, modeAlpha glbase.Enum) { - C.gl3_3compat_glBlendEquationSeparate(gl.funcs, C.GLenum(modeRGB), C.GLenum(modeAlpha)) -} - -// UniformMatrix4x3fv modifies the value of a uniform variable or a uniform -// variable array. The location of the uniform variable to be modified is -// specified by location, which should be a value returned by GetUniformLocation. -// UniformMatrix4x3fv operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions UniformMatrix{2|3|4|2x3|3x2|2x4|4x2|3x4|4x3}fv are used to -// modify a matrix or an array of matrices. The numbers in the function name -// are interpreted as the dimensionality of the matrix. The number 2 -// indicates a 2x2 matrix (4 values), the number 3 indicates a 3x3 matrix (9 -// values), and the number 4 indicates a 4x4 matrix (16 values). Non-square -// matrix dimensionality is explicit, with the first number representing the -// number of columns and the second number representing the number of rows. -// For example, 2x4 indicates a 2x4 matrix with 2 columns and 4 rows (8 -// values). The length of the provided slice must be a multiple of the number -// of values per matrix, to update one or more consecutive matrices. -// -// If transpose is false, each matrix is assumed to be supplied in column -// major order. If transpose is true, each matrix is assumed to be supplied -// in row major order. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) UniformMatrix4x3fv(location glbase.Uniform, transpose bool, value []float32) { - if len(value) == 0 { - return - } - if len(value)%(4*3) != 0 { - panic("invalid value length for UniformMatrix4x3fv") - } - count := len(value) / (4 * 3) - C.gl3_3compat_glUniformMatrix4x3fv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLfloat)(unsafe.Pointer(&value[0]))) -} - -// UniformMatrix3x4fv modifies the value of a uniform variable or a uniform -// variable array. The location of the uniform variable to be modified is -// specified by location, which should be a value returned by GetUniformLocation. -// UniformMatrix3x4fv operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions UniformMatrix{2|3|4|2x3|3x2|2x4|4x2|3x4|4x3}fv are used to -// modify a matrix or an array of matrices. The numbers in the function name -// are interpreted as the dimensionality of the matrix. The number 2 -// indicates a 2x2 matrix (4 values), the number 3 indicates a 3x3 matrix (9 -// values), and the number 4 indicates a 4x4 matrix (16 values). Non-square -// matrix dimensionality is explicit, with the first number representing the -// number of columns and the second number representing the number of rows. -// For example, 2x4 indicates a 2x4 matrix with 2 columns and 4 rows (8 -// values). The length of the provided slice must be a multiple of the number -// of values per matrix, to update one or more consecutive matrices. -// -// If transpose is false, each matrix is assumed to be supplied in column -// major order. If transpose is true, each matrix is assumed to be supplied -// in row major order. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) UniformMatrix3x4fv(location glbase.Uniform, transpose bool, value []float32) { - if len(value) == 0 { - return - } - if len(value)%(3*4) != 0 { - panic("invalid value length for UniformMatrix3x4fv") - } - count := len(value) / (3 * 4) - C.gl3_3compat_glUniformMatrix3x4fv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLfloat)(unsafe.Pointer(&value[0]))) -} - -// UniformMatrix4x2fv modifies the value of a uniform variable or a uniform -// variable array. The location of the uniform variable to be modified is -// specified by location, which should be a value returned by GetUniformLocation. -// UniformMatrix4x2fv operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions UniformMatrix{2|3|4|2x3|3x2|2x4|4x2|3x4|4x3}fv are used to -// modify a matrix or an array of matrices. The numbers in the function name -// are interpreted as the dimensionality of the matrix. The number 2 -// indicates a 2x2 matrix (4 values), the number 3 indicates a 3x3 matrix (9 -// values), and the number 4 indicates a 4x4 matrix (16 values). Non-square -// matrix dimensionality is explicit, with the first number representing the -// number of columns and the second number representing the number of rows. -// For example, 2x4 indicates a 2x4 matrix with 2 columns and 4 rows (8 -// values). The length of the provided slice must be a multiple of the number -// of values per matrix, to update one or more consecutive matrices. -// -// If transpose is false, each matrix is assumed to be supplied in column -// major order. If transpose is true, each matrix is assumed to be supplied -// in row major order. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) UniformMatrix4x2fv(location glbase.Uniform, transpose bool, value []float32) { - if len(value) == 0 { - return - } - if len(value)%(4*2) != 0 { - panic("invalid value length for UniformMatrix4x2fv") - } - count := len(value) / (4 * 2) - C.gl3_3compat_glUniformMatrix4x2fv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLfloat)(unsafe.Pointer(&value[0]))) -} - -// UniformMatrix2x4fv modifies the value of a uniform variable or a uniform -// variable array. The location of the uniform variable to be modified is -// specified by location, which should be a value returned by GetUniformLocation. -// UniformMatrix2x4fv operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions UniformMatrix{2|3|4|2x3|3x2|2x4|4x2|3x4|4x3}fv are used to -// modify a matrix or an array of matrices. The numbers in the function name -// are interpreted as the dimensionality of the matrix. The number 2 -// indicates a 2x2 matrix (4 values), the number 3 indicates a 3x3 matrix (9 -// values), and the number 4 indicates a 4x4 matrix (16 values). Non-square -// matrix dimensionality is explicit, with the first number representing the -// number of columns and the second number representing the number of rows. -// For example, 2x4 indicates a 2x4 matrix with 2 columns and 4 rows (8 -// values). The length of the provided slice must be a multiple of the number -// of values per matrix, to update one or more consecutive matrices. -// -// If transpose is false, each matrix is assumed to be supplied in column -// major order. If transpose is true, each matrix is assumed to be supplied -// in row major order. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) UniformMatrix2x4fv(location glbase.Uniform, transpose bool, value []float32) { - if len(value) == 0 { - return - } - if len(value)%(2*4) != 0 { - panic("invalid value length for UniformMatrix2x4fv") - } - count := len(value) / (2 * 4) - C.gl3_3compat_glUniformMatrix2x4fv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLfloat)(unsafe.Pointer(&value[0]))) -} - -// UniformMatrix3x2fv modifies the value of a uniform variable or a uniform -// variable array. The location of the uniform variable to be modified is -// specified by location, which should be a value returned by GetUniformLocation. -// UniformMatrix3x2fv operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions UniformMatrix{2|3|4|2x3|3x2|2x4|4x2|3x4|4x3}fv are used to -// modify a matrix or an array of matrices. The numbers in the function name -// are interpreted as the dimensionality of the matrix. The number 2 -// indicates a 2x2 matrix (4 values), the number 3 indicates a 3x3 matrix (9 -// values), and the number 4 indicates a 4x4 matrix (16 values). Non-square -// matrix dimensionality is explicit, with the first number representing the -// number of columns and the second number representing the number of rows. -// For example, 2x4 indicates a 2x4 matrix with 2 columns and 4 rows (8 -// values). The length of the provided slice must be a multiple of the number -// of values per matrix, to update one or more consecutive matrices. -// -// If transpose is false, each matrix is assumed to be supplied in column -// major order. If transpose is true, each matrix is assumed to be supplied -// in row major order. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) UniformMatrix3x2fv(location glbase.Uniform, transpose bool, value []float32) { - if len(value) == 0 { - return - } - if len(value)%(3*2) != 0 { - panic("invalid value length for UniformMatrix3x2fv") - } - count := len(value) / (3 * 2) - C.gl3_3compat_glUniformMatrix3x2fv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLfloat)(unsafe.Pointer(&value[0]))) -} - -// UniformMatrix2x3fv modifies the value of a uniform variable or a uniform -// variable array. The location of the uniform variable to be modified is -// specified by location, which should be a value returned by GetUniformLocation. -// UniformMatrix2x3fv operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions UniformMatrix{2|3|4|2x3|3x2|2x4|4x2|3x4|4x3}fv are used to -// modify a matrix or an array of matrices. The numbers in the function name -// are interpreted as the dimensionality of the matrix. The number 2 -// indicates a 2x2 matrix (4 values), the number 3 indicates a 3x3 matrix (9 -// values), and the number 4 indicates a 4x4 matrix (16 values). Non-square -// matrix dimensionality is explicit, with the first number representing the -// number of columns and the second number representing the number of rows. -// For example, 2x4 indicates a 2x4 matrix with 2 columns and 4 rows (8 -// values). The length of the provided slice must be a multiple of the number -// of values per matrix, to update one or more consecutive matrices. -// -// If transpose is false, each matrix is assumed to be supplied in column -// major order. If transpose is true, each matrix is assumed to be supplied -// in row major order. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) UniformMatrix2x3fv(location glbase.Uniform, transpose bool, value []float32) { - if len(value) == 0 { - return - } - if len(value)%(2*3) != 0 { - panic("invalid value length for UniformMatrix2x3fv") - } - count := len(value) / (2 * 3) - C.gl3_3compat_glUniformMatrix2x3fv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLfloat)(unsafe.Pointer(&value[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glIsVertexArray.xml -func (gl *GL) IsVertexArray(array uint32) bool { - glresult := C.gl3_3compat_glIsVertexArray(gl.funcs, C.GLuint(array)) - return *(*bool)(unsafe.Pointer(&glresult)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glGenVertexArrays.xml -func (gl *GL) GenVertexArrays(n int, arrays []uint32) { - C.gl3_3compat_glGenVertexArrays(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&arrays[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glDeleteVertexArrays.xml -func (gl *GL) DeleteVertexArrays(n int, arrays []uint32) { - C.gl3_3compat_glDeleteVertexArrays(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&arrays[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glBindVertexArray.xml -func (gl *GL) BindVertexArray(array uint32) { - C.gl3_3compat_glBindVertexArray(gl.funcs, C.GLuint(array)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glFlushMappedBufferRange.xml -func (gl *GL) FlushMappedBufferRange(target glbase.Enum, offset, length int) { - C.gl3_3compat_glFlushMappedBufferRange(gl.funcs, C.GLenum(target), C.GLintptr(offset), C.GLsizeiptr(length)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glFramebufferTextureLayer.xml -func (gl *GL) FramebufferTextureLayer(target, attachment glbase.Enum, texture glbase.Texture, level int, layer int32) { - C.gl3_3compat_glFramebufferTextureLayer(gl.funcs, C.GLenum(target), C.GLenum(attachment), C.GLuint(texture), C.GLint(level), C.GLint(layer)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glRenderbufferStorageMultisample.xml -func (gl *GL) RenderbufferStorageMultisample(target glbase.Enum, samples int32, internalFormat glbase.Enum, width, height int) { - C.gl3_3compat_glRenderbufferStorageMultisample(gl.funcs, C.GLenum(target), C.GLsizei(samples), C.GLenum(internalFormat), C.GLsizei(width), C.GLsizei(height)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glBlitFramebuffer.xml -func (gl *GL) BlitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1 int32, mask glbase.Bitfield, filter glbase.Enum) { - C.gl3_3compat_glBlitFramebuffer(gl.funcs, C.GLint(srcX0), C.GLint(srcY0), C.GLint(srcX1), C.GLint(srcY1), C.GLint(dstX0), C.GLint(dstY0), C.GLint(dstX1), C.GLint(dstY1), C.GLbitfield(mask), C.GLenum(filter)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glGenerateMipmap.xml -func (gl *GL) GenerateMipmap(target glbase.Enum) { - C.gl3_3compat_glGenerateMipmap(gl.funcs, C.GLenum(target)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glGetFramebufferAttachmentParameteriv.xml -func (gl *GL) GetFramebufferAttachmentParameteriv(target, attachment, pname glbase.Enum, params []int32) { - C.gl3_3compat_glGetFramebufferAttachmentParameteriv(gl.funcs, C.GLenum(target), C.GLenum(attachment), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glFramebufferRenderbuffer.xml -func (gl *GL) FramebufferRenderbuffer(target, attachment, renderbuffertarget glbase.Enum, renderbuffer glbase.Renderbuffer) { - C.gl3_3compat_glFramebufferRenderbuffer(gl.funcs, C.GLenum(target), C.GLenum(attachment), C.GLenum(renderbuffertarget), C.GLuint(renderbuffer)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glFramebufferTexture3D.xml -func (gl *GL) FramebufferTexture3D(target, attachment, textarget glbase.Enum, texture glbase.Texture, level int, zoffset int32) { - C.gl3_3compat_glFramebufferTexture3D(gl.funcs, C.GLenum(target), C.GLenum(attachment), C.GLenum(textarget), C.GLuint(texture), C.GLint(level), C.GLint(zoffset)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glFramebufferTexture2D.xml -func (gl *GL) FramebufferTexture2D(target, attachment, textarget glbase.Enum, texture glbase.Texture, level int) { - C.gl3_3compat_glFramebufferTexture2D(gl.funcs, C.GLenum(target), C.GLenum(attachment), C.GLenum(textarget), C.GLuint(texture), C.GLint(level)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glFramebufferTexture1D.xml -func (gl *GL) FramebufferTexture1D(target, attachment, textarget glbase.Enum, texture glbase.Texture, level int) { - C.gl3_3compat_glFramebufferTexture1D(gl.funcs, C.GLenum(target), C.GLenum(attachment), C.GLenum(textarget), C.GLuint(texture), C.GLint(level)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glCheckFramebufferStatus.xml -func (gl *GL) CheckFramebufferStatus(target glbase.Enum) glbase.Enum { - glresult := C.gl3_3compat_glCheckFramebufferStatus(gl.funcs, C.GLenum(target)) - return glbase.Enum(glresult) -} - -// GenFramebuffers returns n framebuffer object names in ids. There is no -// guarantee that the names form a contiguous set of integers; however, it is -// guaranteed that none of the returned names was in use immediately before -// the call to GenFramebuffers. -// -// Framebuffer object names returned by a call to GenFramebuffers are not -// returned by subsequent calls, unless they are first deleted with -// DeleteFramebuffers. -// -// The names returned in ids are marked as used, for the purposes of -// GenFramebuffers only, but they acquire state and type only when they are -// first bound. -// -// Error GL.INVALID_VALUE is generated if n is negative. -func (gl *GL) GenFramebuffers(n int) []glbase.Framebuffer { - if n == 0 { - return nil - } - framebuffers := make([]glbase.Framebuffer, n) - C.gl3_3compat_glGenFramebuffers(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&framebuffers[0]))) - return framebuffers -} - -// DeleteFramebuffers deletes the framebuffer objects whose names are -// stored in the framebuffers slice. The name zero is reserved by the GL and -// is silently ignored, should it occur in framebuffers, as are other unused -// names. Once a framebuffer object is deleted, its name is again unused and -// it has no attachments. If a framebuffer that is currently bound to one or -// more of the targets GL.DRAW_FRAMEBUFFER or GL.READ_FRAMEBUFFER is deleted, -// it is as though BindFramebuffer had been executed with the corresponding -// target and framebuffer zero. -// -// Error GL.INVALID_VALUE is generated if n is negative. -// -// DeleteFramebuffers is available in GL version 3.0 or greater. -func (gl *GL) DeleteFramebuffers(framebuffers []glbase.Framebuffer) { - n := len(framebuffers) - if n == 0 { - return - } - C.gl3_3compat_glDeleteFramebuffers(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&framebuffers[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glBindFramebuffer.xml -func (gl *GL) BindFramebuffer(target glbase.Enum, framebuffer glbase.Framebuffer) { - C.gl3_3compat_glBindFramebuffer(gl.funcs, C.GLenum(target), C.GLuint(framebuffer)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glIsFramebuffer.xml -func (gl *GL) IsFramebuffer(framebuffer glbase.Framebuffer) bool { - glresult := C.gl3_3compat_glIsFramebuffer(gl.funcs, C.GLuint(framebuffer)) - return *(*bool)(unsafe.Pointer(&glresult)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glGetRenderbufferParameteriv.xml -func (gl *GL) GetRenderbufferParameteriv(target, pname glbase.Enum, params []int32) { - C.gl3_3compat_glGetRenderbufferParameteriv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glRenderbufferStorage.xml -func (gl *GL) RenderbufferStorage(target, internalFormat glbase.Enum, width, height int) { - C.gl3_3compat_glRenderbufferStorage(gl.funcs, C.GLenum(target), C.GLenum(internalFormat), C.GLsizei(width), C.GLsizei(height)) -} - -// GenRenderbuffers returns n renderbuffer object names in renderbuffers. -// There is no guarantee that the names form a contiguous set of integers; -// however, it is guaranteed that none of the returned names was in use -// immediately before the call to GenRenderbuffers. -// -// Renderbuffer object names returned by a call to GenRenderbuffers are not -// returned by subsequent calls, unless they are first deleted with -// DeleteRenderbuffers. -// -// The names returned in renderbuffers are marked as used, for the purposes -// of GenRenderbuffers only, but they acquire state and type only when they -// are first bound. -// -// Error GL.INVALID_VALUE is generated if n is negative. -// -// GenRenderbuffers is available in GL version 3.0 or greater. -func (gl *GL) GenRenderbuffers(n int) []glbase.Renderbuffer { - if n == 0 { - return nil - } - renderbuffers := make([]glbase.Renderbuffer, n) - C.gl3_3compat_glGenRenderbuffers(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&renderbuffers[0]))) - return renderbuffers -} - -// DeleteRenderbuffers deletes the renderbuffer objects whose names are stored -// in the renderbuffers slice. The name zero is reserved by the GL and -// is silently ignored, should it occur in renderbuffers, as are other unused -// names. Once a renderbuffer object is deleted, its name is again unused and -// it has no contents. If a renderbuffer that is currently bound to the -// target GL.RENDERBUFFER is deleted, it is as though BindRenderbuffer had -// been executed with a target of GL.RENDERBUFFER and a name of zero. -// -// If a renderbuffer object is attached to one or more attachment points in -// the currently bound framebuffer, then it as if FramebufferRenderbuffer -// had been called, with a renderbuffer of zero for each attachment point to -// which this image was attached in the currently bound framebuffer. In other -// words, this renderbuffer object is first detached from all attachment -// ponits in the currently bound framebuffer. Note that the renderbuffer -// image is specifically not detached from any non-bound framebuffers. -// -// Error GL.INVALID_VALUE is generated if n is negative. -// -// DeleteRenderbuffers is available in GL version 3.0 or greater. -func (gl *GL) DeleteRenderbuffers(renderbuffers []glbase.Renderbuffer) { - n := len(renderbuffers) - if n == 0 { - return - } - C.gl3_3compat_glDeleteRenderbuffers(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&renderbuffers[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glBindRenderbuffer.xml -func (gl *GL) BindRenderbuffer(target glbase.Enum, renderbuffer glbase.Renderbuffer) { - C.gl3_3compat_glBindRenderbuffer(gl.funcs, C.GLenum(target), C.GLuint(renderbuffer)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glIsRenderbuffer.xml -func (gl *GL) IsRenderbuffer(renderbuffer glbase.Renderbuffer) bool { - glresult := C.gl3_3compat_glIsRenderbuffer(gl.funcs, C.GLuint(renderbuffer)) - return *(*bool)(unsafe.Pointer(&glresult)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glClearBufferfi.xml -func (gl *GL) ClearBufferfi(buffer glbase.Enum, drawbuffer int32, depth float32, stencil int32) { - C.gl3_3compat_glClearBufferfi(gl.funcs, C.GLenum(buffer), C.GLint(drawbuffer), C.GLfloat(depth), C.GLint(stencil)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glClearBufferfv.xml -func (gl *GL) ClearBufferfv(buffer glbase.Enum, drawbuffer int32, value []float32) { - C.gl3_3compat_glClearBufferfv(gl.funcs, C.GLenum(buffer), C.GLint(drawbuffer), (*C.GLfloat)(unsafe.Pointer(&value[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glClearBufferuiv.xml -func (gl *GL) ClearBufferuiv(buffer glbase.Enum, drawbuffer int32, value []uint32) { - C.gl3_3compat_glClearBufferuiv(gl.funcs, C.GLenum(buffer), C.GLint(drawbuffer), (*C.GLuint)(unsafe.Pointer(&value[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glClearBufferiv.xml -func (gl *GL) ClearBufferiv(buffer glbase.Enum, drawbuffer int32, value []int32) { - C.gl3_3compat_glClearBufferiv(gl.funcs, C.GLenum(buffer), C.GLint(drawbuffer), (*C.GLint)(unsafe.Pointer(&value[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glGetTexParameterIuiv.xml -func (gl *GL) GetTexParameterIuiv(target, pname glbase.Enum, params []uint32) { - C.gl3_3compat_glGetTexParameterIuiv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLuint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glGetTexParameterIiv.xml -func (gl *GL) GetTexParameterIiv(target, pname glbase.Enum, params []int32) { - C.gl3_3compat_glGetTexParameterIiv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glTexParameterIuiv.xml -func (gl *GL) TexParameterIuiv(target, pname glbase.Enum, params []uint32) { - C.gl3_3compat_glTexParameterIuiv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLuint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glTexParameterIiv.xml -func (gl *GL) TexParameterIiv(target, pname glbase.Enum, params []int32) { - C.gl3_3compat_glTexParameterIiv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// Uniform4uiv modifies the value of a uniform variable or a uniform -// variable array. The location of the uniform variable to be modified is -// specified by location, which should be a value returned by GetUniformLocation. -// Uniform4uiv operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single -// uniform variable or a uniform variable array. These functions receive a -// slice with the values to be loaded into a uniform variable or a uniform -// variable array. A slice with length 1 should be used if modifying the value -// of a single uniform variable, and a length of 1 or greater can be used to -// modify an entire array or part of an array. When loading n elements -// starting at an arbitrary position m in a uniform variable array, elements -// m + n - 1 in the array will be replaced with the new values. If m + n - 1 -// is larger than the size of the uniform variable array, values for all -// array elements beyond the end of the array will be ignored. The number -// specified in the name of the command indicates the number of components -// for each element in value, and it should match the number of components in -// the data type of the specified uniform variable (1 for float, int, bool; -// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name -// of the command must match the data type for the specified uniform variable -// as described for Uniform{1|2|3|4}{f|i|ui}. -// -// Uniform1i and Uniform1iv are the only two functions that may be used to -// load uniform variables defined as sampler types. Loading samplers with any -// other function will result in a GL.INVALID_OPERATION error. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) Uniform4uiv(location glbase.Uniform, value []uint32) { - if len(value) == 0 { - return - } - if len(value)%4 != 0 { - panic("invalid value length for Uniform4uiv") - } - count := len(value) / 4 - C.gl3_3compat_glUniform4uiv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLuint)(unsafe.Pointer(&value[0]))) -} - -// Uniform3uiv modifies the value of a uniform variable or a uniform -// variable array. The location of the uniform variable to be modified is -// specified by location, which should be a value returned by GetUniformLocation. -// Uniform3uiv operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single -// uniform variable or a uniform variable array. These functions receive a -// slice with the values to be loaded into a uniform variable or a uniform -// variable array. A slice with length 1 should be used if modifying the value -// of a single uniform variable, and a length of 1 or greater can be used to -// modify an entire array or part of an array. When loading n elements -// starting at an arbitrary position m in a uniform variable array, elements -// m + n - 1 in the array will be replaced with the new values. If m + n - 1 -// is larger than the size of the uniform variable array, values for all -// array elements beyond the end of the array will be ignored. The number -// specified in the name of the command indicates the number of components -// for each element in value, and it should match the number of components in -// the data type of the specified uniform variable (1 for float, int, bool; -// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name -// of the command must match the data type for the specified uniform variable -// as described for Uniform{1|2|3|4}{f|i|ui}. -// -// Uniform1i and Uniform1iv are the only two functions that may be used to -// load uniform variables defined as sampler types. Loading samplers with any -// other function will result in a GL.INVALID_OPERATION error. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) Uniform3uiv(location glbase.Uniform, value []uint32) { - if len(value) == 0 { - return - } - if len(value)%3 != 0 { - panic("invalid value length for Uniform3uiv") - } - count := len(value) / 3 - C.gl3_3compat_glUniform3uiv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLuint)(unsafe.Pointer(&value[0]))) -} - -// Uniform2uiv modifies the value of a uniform variable or a uniform -// variable array. The location of the uniform variable to be modified is -// specified by location, which should be a value returned by GetUniformLocation. -// Uniform2uiv operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single -// uniform variable or a uniform variable array. These functions receive a -// slice with the values to be loaded into a uniform variable or a uniform -// variable array. A slice with length 1 should be used if modifying the value -// of a single uniform variable, and a length of 1 or greater can be used to -// modify an entire array or part of an array. When loading n elements -// starting at an arbitrary position m in a uniform variable array, elements -// m + n - 1 in the array will be replaced with the new values. If m + n - 1 -// is larger than the size of the uniform variable array, values for all -// array elements beyond the end of the array will be ignored. The number -// specified in the name of the command indicates the number of components -// for each element in value, and it should match the number of components in -// the data type of the specified uniform variable (1 for float, int, bool; -// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name -// of the command must match the data type for the specified uniform variable -// as described for Uniform{1|2|3|4}{f|i|ui}. -// -// Uniform1i and Uniform1iv are the only two functions that may be used to -// load uniform variables defined as sampler types. Loading samplers with any -// other function will result in a GL.INVALID_OPERATION error. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) Uniform2uiv(location glbase.Uniform, value []uint32) { - if len(value) == 0 { - return - } - if len(value)%2 != 0 { - panic("invalid value length for Uniform2uiv") - } - count := len(value) / 2 - C.gl3_3compat_glUniform2uiv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLuint)(unsafe.Pointer(&value[0]))) -} - -// Uniform1uiv modifies the value of a uniform variable or a uniform -// variable array. The location of the uniform variable to be modified is -// specified by location, which should be a value returned by GetUniformLocation. -// Uniform1uiv operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single -// uniform variable or a uniform variable array. These functions receive a -// slice with the values to be loaded into a uniform variable or a uniform -// variable array. A slice with length 1 should be used if modifying the value -// of a single uniform variable, and a length of 1 or greater can be used to -// modify an entire array or part of an array. When loading n elements -// starting at an arbitrary position m in a uniform variable array, elements -// m + n - 1 in the array will be replaced with the new values. If m + n - 1 -// is larger than the size of the uniform variable array, values for all -// array elements beyond the end of the array will be ignored. The number -// specified in the name of the command indicates the number of components -// for each element in value, and it should match the number of components in -// the data type of the specified uniform variable (1 for float, int, bool; -// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name -// of the command must match the data type for the specified uniform variable -// as described for Uniform{1|2|3|4}{f|i|ui}. -// -// Uniform1i and Uniform1iv are the only two functions that may be used to -// load uniform variables defined as sampler types. Loading samplers with any -// other function will result in a GL.INVALID_OPERATION error. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) Uniform1uiv(location glbase.Uniform, value []uint32) { - if len(value) == 0 { - return - } - count := len(value) - C.gl3_3compat_glUniform1uiv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLuint)(unsafe.Pointer(&value[0]))) -} - -// Uniform4ui modifies the value of a single uniform variable. -// The location of the uniform variable to be modified is specified by -// location, which should be a value returned by GetUniformLocation. -// Uniform4ui operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the -// uniform variable specified by location using the values passed as -// arguments. The number specified in the function should match the number of -// components in the data type of the specified uniform variable (1 for -// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.). -// The suffix f indicates that floating-point values are being passed; the -// suffix i indicates that integer values are being passed; the suffix ui -// indicates that unsigned integer values are being passed, and this type -// should also match the data type of the specified uniform variable. The i -// variants of this function should be used to provide values for uniform -// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui -// variants of this function should be used to provide values for uniform -// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of -// these. The f variants should be used to provide values for uniform -// variables of type float, vec2, vec3, vec4, or arrays of these. Either the -// i, ui or f variants may be used to provide values for uniform variables of -// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable -// will be set to false if the input value is 0 or 0.0f, and it will be set -// to true otherwise. -// -// Uniform1i and Uniform1iv are the only two functions that may be used to -// load uniform variables defined as sampler types. Loading samplers with any -// other function will result in a GL.INVALID_OPERATION error. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) Uniform4ui(location glbase.Uniform, v0, v1, v2, v3 uint32) { - C.gl3_3compat_glUniform4ui(gl.funcs, C.GLint(location), C.GLuint(v0), C.GLuint(v1), C.GLuint(v2), C.GLuint(v3)) -} - -// Uniform3ui modifies the value of a single uniform variable. -// The location of the uniform variable to be modified is specified by -// location, which should be a value returned by GetUniformLocation. -// Uniform3ui operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the -// uniform variable specified by location using the values passed as -// arguments. The number specified in the function should match the number of -// components in the data type of the specified uniform variable (1 for -// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.). -// The suffix f indicates that floating-point values are being passed; the -// suffix i indicates that integer values are being passed; the suffix ui -// indicates that unsigned integer values are being passed, and this type -// should also match the data type of the specified uniform variable. The i -// variants of this function should be used to provide values for uniform -// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui -// variants of this function should be used to provide values for uniform -// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of -// these. The f variants should be used to provide values for uniform -// variables of type float, vec2, vec3, vec4, or arrays of these. Either the -// i, ui or f variants may be used to provide values for uniform variables of -// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable -// will be set to false if the input value is 0 or 0.0f, and it will be set -// to true otherwise. -// -// Uniform1i and Uniform1iv are the only two functions that may be used to -// load uniform variables defined as sampler types. Loading samplers with any -// other function will result in a GL.INVALID_OPERATION error. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) Uniform3ui(location glbase.Uniform, v0, v1, v2 uint32) { - C.gl3_3compat_glUniform3ui(gl.funcs, C.GLint(location), C.GLuint(v0), C.GLuint(v1), C.GLuint(v2)) -} - -// Uniform2ui modifies the value of a single uniform variable. -// The location of the uniform variable to be modified is specified by -// location, which should be a value returned by GetUniformLocation. -// Uniform2ui operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the -// uniform variable specified by location using the values passed as -// arguments. The number specified in the function should match the number of -// components in the data type of the specified uniform variable (1 for -// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.). -// The suffix f indicates that floating-point values are being passed; the -// suffix i indicates that integer values are being passed; the suffix ui -// indicates that unsigned integer values are being passed, and this type -// should also match the data type of the specified uniform variable. The i -// variants of this function should be used to provide values for uniform -// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui -// variants of this function should be used to provide values for uniform -// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of -// these. The f variants should be used to provide values for uniform -// variables of type float, vec2, vec3, vec4, or arrays of these. Either the -// i, ui or f variants may be used to provide values for uniform variables of -// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable -// will be set to false if the input value is 0 or 0.0f, and it will be set -// to true otherwise. -// -// Uniform1i and Uniform1iv are the only two functions that may be used to -// load uniform variables defined as sampler types. Loading samplers with any -// other function will result in a GL.INVALID_OPERATION error. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) Uniform2ui(location glbase.Uniform, v0, v1 uint32) { - C.gl3_3compat_glUniform2ui(gl.funcs, C.GLint(location), C.GLuint(v0), C.GLuint(v1)) -} - -// Uniform1ui modifies the value of a single uniform variable. -// The location of the uniform variable to be modified is specified by -// location, which should be a value returned by GetUniformLocation. -// Uniform1ui operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the -// uniform variable specified by location using the values passed as -// arguments. The number specified in the function should match the number of -// components in the data type of the specified uniform variable (1 for -// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.). -// The suffix f indicates that floating-point values are being passed; the -// suffix i indicates that integer values are being passed; the suffix ui -// indicates that unsigned integer values are being passed, and this type -// should also match the data type of the specified uniform variable. The i -// variants of this function should be used to provide values for uniform -// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui -// variants of this function should be used to provide values for uniform -// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of -// these. The f variants should be used to provide values for uniform -// variables of type float, vec2, vec3, vec4, or arrays of these. Either the -// i, ui or f variants may be used to provide values for uniform variables of -// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable -// will be set to false if the input value is 0 or 0.0f, and it will be set -// to true otherwise. -// -// Uniform1i and Uniform1iv are the only two functions that may be used to -// load uniform variables defined as sampler types. Loading samplers with any -// other function will result in a GL.INVALID_OPERATION error. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) Uniform1ui(location glbase.Uniform, v0 uint32) { - C.gl3_3compat_glUniform1ui(gl.funcs, C.GLint(location), C.GLuint(v0)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glGetFragDataLocation.xml -func (gl *GL) GetFragDataLocation(program glbase.Program, name []byte) int32 { - glresult := C.gl3_3compat_glGetFragDataLocation(gl.funcs, C.GLuint(program), (*C.GLchar)(unsafe.Pointer(&name[0]))) - return int32(glresult) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glBindFragDataLocation.xml -func (gl *GL) BindFragDataLocation(program glbase.Program, color uint32, name []byte) { - C.gl3_3compat_glBindFragDataLocation(gl.funcs, C.GLuint(program), C.GLuint(color), (*C.GLchar)(unsafe.Pointer(&name[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glGetUniformuiv.xml -func (gl *GL) GetUniformuiv(program glbase.Program, location glbase.Uniform, params []uint32) { - C.gl3_3compat_glGetUniformuiv(gl.funcs, C.GLuint(program), C.GLint(location), (*C.GLuint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glGetVertexAttribIuiv.xml -func (gl *GL) GetVertexAttribIuiv(index glbase.Attrib, pname glbase.Enum, params []uint32) { - C.gl3_3compat_glGetVertexAttribIuiv(gl.funcs, C.GLuint(index), C.GLenum(pname), (*C.GLuint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glGetVertexAttribIiv.xml -func (gl *GL) GetVertexAttribIiv(index glbase.Attrib, pname glbase.Enum, params []int32) { - C.gl3_3compat_glGetVertexAttribIiv(gl.funcs, C.GLuint(index), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttribIPointer.xml -func (gl *GL) VertexAttribIPointer(index glbase.Attrib, size int, gltype glbase.Enum, stride int, pointer interface{}) { - var pointer_ptr unsafe.Pointer - var pointer_v = reflect.ValueOf(pointer) - if pointer != nil && pointer_v.Kind() != reflect.Slice { - panic("parameter pointer must be a slice") - } - if pointer != nil { - pointer_ptr = unsafe.Pointer(pointer_v.Index(0).Addr().Pointer()) - } - C.gl3_3compat_glVertexAttribIPointer(gl.funcs, C.GLuint(index), C.GLint(size), C.GLenum(gltype), C.GLsizei(stride), pointer_ptr) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glEndConditionalRender.xml -func (gl *GL) EndConditionalRender() { - C.gl3_3compat_glEndConditionalRender(gl.funcs) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glBeginConditionalRender.xml -func (gl *GL) BeginConditionalRender(id uint32, mode glbase.Enum) { - C.gl3_3compat_glBeginConditionalRender(gl.funcs, C.GLuint(id), C.GLenum(mode)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glClampColor.xml -func (gl *GL) ClampColor(target, clamp glbase.Enum) { - C.gl3_3compat_glClampColor(gl.funcs, C.GLenum(target), C.GLenum(clamp)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glGetTransformFeedbackVarying.xml -func (gl *GL) GetTransformFeedbackVarying(program glbase.Program, index uint32, bufSize int32, length []int32, size []int, gltype []glbase.Enum, name []byte) { - C.gl3_3compat_glGetTransformFeedbackVarying(gl.funcs, C.GLuint(program), C.GLuint(index), C.GLsizei(bufSize), (*C.GLsizei)(unsafe.Pointer(&length[0])), (*C.GLsizei)(unsafe.Pointer(&size[0])), (*C.GLenum)(unsafe.Pointer(&gltype[0])), (*C.GLchar)(unsafe.Pointer(&name[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glBindBufferBase.xml -func (gl *GL) BindBufferBase(target glbase.Enum, index uint32, buffer glbase.Buffer) { - C.gl3_3compat_glBindBufferBase(gl.funcs, C.GLenum(target), C.GLuint(index), C.GLuint(buffer)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glBindBufferRange.xml -func (gl *GL) BindBufferRange(target glbase.Enum, index uint32, buffer glbase.Buffer, offset, size int) { - C.gl3_3compat_glBindBufferRange(gl.funcs, C.GLenum(target), C.GLuint(index), C.GLuint(buffer), C.GLintptr(offset), C.GLsizeiptr(size)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glEndTransformFeedback.xml -func (gl *GL) EndTransformFeedback() { - C.gl3_3compat_glEndTransformFeedback(gl.funcs) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glBeginTransformFeedback.xml -func (gl *GL) BeginTransformFeedback(primitiveMode glbase.Enum) { - C.gl3_3compat_glBeginTransformFeedback(gl.funcs, C.GLenum(primitiveMode)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glIsEnabledi.xml -func (gl *GL) IsEnabledi(target glbase.Enum, index uint32) bool { - glresult := C.gl3_3compat_glIsEnabledi(gl.funcs, C.GLenum(target), C.GLuint(index)) - return *(*bool)(unsafe.Pointer(&glresult)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glDisablei.xml -func (gl *GL) Disablei(target glbase.Enum, index uint32) { - C.gl3_3compat_glDisablei(gl.funcs, C.GLenum(target), C.GLuint(index)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glEnablei.xml -func (gl *GL) Enablei(target glbase.Enum, index uint32) { - C.gl3_3compat_glEnablei(gl.funcs, C.GLenum(target), C.GLuint(index)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glGetIntegeri_v.xml -func (gl *GL) GetIntegeri_v(target glbase.Enum, index uint32, data []int32) { - C.gl3_3compat_glGetIntegeri_v(gl.funcs, C.GLenum(target), C.GLuint(index), (*C.GLint)(unsafe.Pointer(&data[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glGetBooleani_v.xml -func (gl *GL) GetBooleani_v(target glbase.Enum, index uint32, data []bool) { - C.gl3_3compat_glGetBooleani_v(gl.funcs, C.GLenum(target), C.GLuint(index), (*C.GLboolean)(unsafe.Pointer(&data[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glColorMaski.xml -func (gl *GL) ColorMaski(index uint32, r, g, b, a bool) { - C.gl3_3compat_glColorMaski(gl.funcs, C.GLuint(index), *(*C.GLboolean)(unsafe.Pointer(&r)), *(*C.GLboolean)(unsafe.Pointer(&g)), *(*C.GLboolean)(unsafe.Pointer(&b)), *(*C.GLboolean)(unsafe.Pointer(&a))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glCopyBufferSubData.xml -func (gl *GL) CopyBufferSubData(readTarget, writeTarget glbase.Enum, readOffset, writeOffset, size int) { - C.gl3_3compat_glCopyBufferSubData(gl.funcs, C.GLenum(readTarget), C.GLenum(writeTarget), C.GLintptr(readOffset), C.GLintptr(writeOffset), C.GLsizeiptr(size)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glUniformBlockBinding.xml -func (gl *GL) UniformBlockBinding(program glbase.Program, v0, v1 uint32) { - C.gl3_3compat_glUniformBlockBinding(gl.funcs, C.GLuint(program), C.GLuint(v0), C.GLuint(v1)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glGetActiveUniformBlockName.xml -func (gl *GL) GetActiveUniformBlockName(program glbase.Program, uniformBlockIndex uint32, bufSize int32, length []int32, uniformBlockName []byte) { - C.gl3_3compat_glGetActiveUniformBlockName(gl.funcs, C.GLuint(program), C.GLuint(uniformBlockIndex), C.GLsizei(bufSize), (*C.GLsizei)(unsafe.Pointer(&length[0])), (*C.GLchar)(unsafe.Pointer(&uniformBlockName[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glGetActiveUniformBlockiv.xml -func (gl *GL) GetActiveUniformBlockiv(program glbase.Program, uniformBlockIndex uint32, pname glbase.Enum, params []int32) { - C.gl3_3compat_glGetActiveUniformBlockiv(gl.funcs, C.GLuint(program), C.GLuint(uniformBlockIndex), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glGetUniformBlockIndex.xml -func (gl *GL) GetUniformBlockIndex(program glbase.Program, uniformBlockName []byte) uint32 { - glresult := C.gl3_3compat_glGetUniformBlockIndex(gl.funcs, C.GLuint(program), (*C.GLchar)(unsafe.Pointer(&uniformBlockName[0]))) - return uint32(glresult) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glGetActiveUniformName.xml -func (gl *GL) GetActiveUniformName(program glbase.Program, uniformIndex uint32, bufSize int32, length []int32, uniformName []byte) { - C.gl3_3compat_glGetActiveUniformName(gl.funcs, C.GLuint(program), C.GLuint(uniformIndex), C.GLsizei(bufSize), (*C.GLsizei)(unsafe.Pointer(&length[0])), (*C.GLchar)(unsafe.Pointer(&uniformName[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glGetActiveUniformsiv.xml -func (gl *GL) GetActiveUniformsiv(program glbase.Program, uniformCount int32, uniformIndices []uint32, pname glbase.Enum, params []int32) { - C.gl3_3compat_glGetActiveUniformsiv(gl.funcs, C.GLuint(program), C.GLsizei(uniformCount), (*C.GLuint)(unsafe.Pointer(&uniformIndices[0])), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glPrimitiveRestartIndex.xml -func (gl *GL) PrimitiveRestartIndex(index uint32) { - C.gl3_3compat_glPrimitiveRestartIndex(gl.funcs, C.GLuint(index)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glTexBuffer.xml -func (gl *GL) TexBuffer(target, internalFormat glbase.Enum, buffer glbase.Buffer) { - C.gl3_3compat_glTexBuffer(gl.funcs, C.GLenum(target), C.GLenum(internalFormat), C.GLuint(buffer)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glDrawElementsInstanced.xml -func (gl *GL) DrawElementsInstanced(mode glbase.Enum, count int, gltype glbase.Enum, indices interface{}, instancecount int32) { - var indices_ptr unsafe.Pointer - var indices_v = reflect.ValueOf(indices) - if indices != nil && indices_v.Kind() != reflect.Slice { - panic("parameter indices must be a slice") - } - if indices != nil { - indices_ptr = unsafe.Pointer(indices_v.Index(0).Addr().Pointer()) - } - C.gl3_3compat_glDrawElementsInstanced(gl.funcs, C.GLenum(mode), C.GLsizei(count), C.GLenum(gltype), indices_ptr, C.GLsizei(instancecount)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glDrawArraysInstanced.xml -func (gl *GL) DrawArraysInstanced(mode glbase.Enum, first, count int, instancecount int32) { - C.gl3_3compat_glDrawArraysInstanced(gl.funcs, C.GLenum(mode), C.GLint(first), C.GLsizei(count), C.GLsizei(instancecount)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glSampleMaski.xml -func (gl *GL) SampleMaski(index uint32, mask glbase.Bitfield) { - C.gl3_3compat_glSampleMaski(gl.funcs, C.GLuint(index), C.GLbitfield(mask)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glGetMultisamplefv.xml -func (gl *GL) GetMultisamplefv(pname glbase.Enum, index uint32, val []float32) { - C.gl3_3compat_glGetMultisamplefv(gl.funcs, C.GLenum(pname), C.GLuint(index), (*C.GLfloat)(unsafe.Pointer(&val[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glTexImage3DMultisample.xml -func (gl *GL) TexImage3DMultisample(target glbase.Enum, samples, internalFormat int32, width, height int, depth int32, fixedsamplelocations bool) { - C.gl3_3compat_glTexImage3DMultisample(gl.funcs, C.GLenum(target), C.GLsizei(samples), C.GLint(internalFormat), C.GLsizei(width), C.GLsizei(height), C.GLsizei(depth), *(*C.GLboolean)(unsafe.Pointer(&fixedsamplelocations))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glTexImage2DMultisample.xml -func (gl *GL) TexImage2DMultisample(target glbase.Enum, samples, internalFormat int32, width, height int, fixedsamplelocations bool) { - C.gl3_3compat_glTexImage2DMultisample(gl.funcs, C.GLenum(target), C.GLsizei(samples), C.GLint(internalFormat), C.GLsizei(width), C.GLsizei(height), *(*C.GLboolean)(unsafe.Pointer(&fixedsamplelocations))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glGetSynciv.xml -func (gl *GL) GetSynciv(sync glbase.Sync, pname glbase.Enum, bufSize int32, length, values []int32) { - C.gl3_3compat_glGetSynciv(gl.funcs, C.GLsync(unsafe.Pointer(sync)), C.GLenum(pname), C.GLsizei(bufSize), (*C.GLsizei)(unsafe.Pointer(&length[0])), (*C.GLint)(unsafe.Pointer(&values[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glGetInteger64v.xml -func (gl *GL) GetInteger64v(pname glbase.Enum, params []int64) { - C.gl3_3compat_glGetInteger64v(gl.funcs, C.GLenum(pname), (*C.GLint64)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glWaitSync.xml -func (gl *GL) WaitSync(sync glbase.Sync, flags glbase.Bitfield, timeout uint64) { - C.gl3_3compat_glWaitSync(gl.funcs, C.GLsync(unsafe.Pointer(sync)), C.GLbitfield(flags), C.GLuint64(timeout)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glClientWaitSync.xml -func (gl *GL) ClientWaitSync(sync glbase.Sync, flags glbase.Bitfield, timeout uint64) glbase.Enum { - glresult := C.gl3_3compat_glClientWaitSync(gl.funcs, C.GLsync(unsafe.Pointer(sync)), C.GLbitfield(flags), C.GLuint64(timeout)) - return glbase.Enum(glresult) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glDeleteSync.xml -func (gl *GL) DeleteSync(sync glbase.Sync) { - C.gl3_3compat_glDeleteSync(gl.funcs, C.GLsync(unsafe.Pointer(sync))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glIsSync.xml -func (gl *GL) IsSync(sync glbase.Sync) bool { - glresult := C.gl3_3compat_glIsSync(gl.funcs, C.GLsync(unsafe.Pointer(sync))) - return *(*bool)(unsafe.Pointer(&glresult)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glFenceSync.xml -func (gl *GL) FenceSync(condition glbase.Enum, flags glbase.Bitfield) glbase.Sync { - glresult := C.gl3_3compat_glFenceSync(gl.funcs, C.GLenum(condition), C.GLbitfield(flags)) - return glbase.Sync(unsafe.Pointer(glresult)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glProvokingVertex.xml -func (gl *GL) ProvokingVertex(mode glbase.Enum) { - C.gl3_3compat_glProvokingVertex(gl.funcs, C.GLenum(mode)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glDrawElementsInstancedBaseVertex.xml -func (gl *GL) DrawElementsInstancedBaseVertex(mode glbase.Enum, count int, gltype glbase.Enum, indices interface{}, instancecount, basevertex int32) { - var indices_ptr unsafe.Pointer - var indices_v = reflect.ValueOf(indices) - if indices != nil && indices_v.Kind() != reflect.Slice { - panic("parameter indices must be a slice") - } - if indices != nil { - indices_ptr = unsafe.Pointer(indices_v.Index(0).Addr().Pointer()) - } - C.gl3_3compat_glDrawElementsInstancedBaseVertex(gl.funcs, C.GLenum(mode), C.GLsizei(count), C.GLenum(gltype), indices_ptr, C.GLsizei(instancecount), C.GLint(basevertex)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glDrawRangeElementsBaseVertex.xml -func (gl *GL) DrawRangeElementsBaseVertex(mode glbase.Enum, start, end uint32, count int, gltype glbase.Enum, indices interface{}, basevertex int32) { - var indices_ptr unsafe.Pointer - var indices_v = reflect.ValueOf(indices) - if indices != nil && indices_v.Kind() != reflect.Slice { - panic("parameter indices must be a slice") - } - if indices != nil { - indices_ptr = unsafe.Pointer(indices_v.Index(0).Addr().Pointer()) - } - C.gl3_3compat_glDrawRangeElementsBaseVertex(gl.funcs, C.GLenum(mode), C.GLuint(start), C.GLuint(end), C.GLsizei(count), C.GLenum(gltype), indices_ptr, C.GLint(basevertex)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glDrawElementsBaseVertex.xml -func (gl *GL) DrawElementsBaseVertex(mode glbase.Enum, count int, gltype glbase.Enum, indices interface{}, basevertex int32) { - var indices_ptr unsafe.Pointer - var indices_v = reflect.ValueOf(indices) - if indices != nil && indices_v.Kind() != reflect.Slice { - panic("parameter indices must be a slice") - } - if indices != nil { - indices_ptr = unsafe.Pointer(indices_v.Index(0).Addr().Pointer()) - } - C.gl3_3compat_glDrawElementsBaseVertex(gl.funcs, C.GLenum(mode), C.GLsizei(count), C.GLenum(gltype), indices_ptr, C.GLint(basevertex)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glFramebufferTexture.xml -func (gl *GL) FramebufferTexture(target, attachment glbase.Enum, texture glbase.Texture, level int) { - C.gl3_3compat_glFramebufferTexture(gl.funcs, C.GLenum(target), C.GLenum(attachment), C.GLuint(texture), C.GLint(level)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glGetBufferParameteri64v.xml -func (gl *GL) GetBufferParameteri64v(target, pname glbase.Enum, params []int64) { - C.gl3_3compat_glGetBufferParameteri64v(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint64)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glGetInteger64i_v.xml -func (gl *GL) GetInteger64i_v(target glbase.Enum, index uint32, data []int64) { - C.gl3_3compat_glGetInteger64i_v(gl.funcs, C.GLenum(target), C.GLuint(index), (*C.GLint64)(unsafe.Pointer(&data[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttribP4uiv.xml -func (gl *GL) VertexAttribP4uiv(index glbase.Attrib, gltype glbase.Enum, normalized bool, value []uint32) { - C.gl3_3compat_glVertexAttribP4uiv(gl.funcs, C.GLuint(index), C.GLenum(gltype), *(*C.GLboolean)(unsafe.Pointer(&normalized)), (*C.GLuint)(unsafe.Pointer(&value[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttribP4ui.xml -func (gl *GL) VertexAttribP4ui(index glbase.Attrib, gltype glbase.Enum, normalized bool, value uint32) { - C.gl3_3compat_glVertexAttribP4ui(gl.funcs, C.GLuint(index), C.GLenum(gltype), *(*C.GLboolean)(unsafe.Pointer(&normalized)), C.GLuint(value)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttribP3uiv.xml -func (gl *GL) VertexAttribP3uiv(index glbase.Attrib, gltype glbase.Enum, normalized bool, value []uint32) { - C.gl3_3compat_glVertexAttribP3uiv(gl.funcs, C.GLuint(index), C.GLenum(gltype), *(*C.GLboolean)(unsafe.Pointer(&normalized)), (*C.GLuint)(unsafe.Pointer(&value[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttribP3ui.xml -func (gl *GL) VertexAttribP3ui(index glbase.Attrib, gltype glbase.Enum, normalized bool, value uint32) { - C.gl3_3compat_glVertexAttribP3ui(gl.funcs, C.GLuint(index), C.GLenum(gltype), *(*C.GLboolean)(unsafe.Pointer(&normalized)), C.GLuint(value)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttribP2uiv.xml -func (gl *GL) VertexAttribP2uiv(index glbase.Attrib, gltype glbase.Enum, normalized bool, value []uint32) { - C.gl3_3compat_glVertexAttribP2uiv(gl.funcs, C.GLuint(index), C.GLenum(gltype), *(*C.GLboolean)(unsafe.Pointer(&normalized)), (*C.GLuint)(unsafe.Pointer(&value[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttribP2ui.xml -func (gl *GL) VertexAttribP2ui(index glbase.Attrib, gltype glbase.Enum, normalized bool, value uint32) { - C.gl3_3compat_glVertexAttribP2ui(gl.funcs, C.GLuint(index), C.GLenum(gltype), *(*C.GLboolean)(unsafe.Pointer(&normalized)), C.GLuint(value)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttribP1uiv.xml -func (gl *GL) VertexAttribP1uiv(index glbase.Attrib, gltype glbase.Enum, normalized bool, value []uint32) { - C.gl3_3compat_glVertexAttribP1uiv(gl.funcs, C.GLuint(index), C.GLenum(gltype), *(*C.GLboolean)(unsafe.Pointer(&normalized)), (*C.GLuint)(unsafe.Pointer(&value[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttribP1ui.xml -func (gl *GL) VertexAttribP1ui(index glbase.Attrib, gltype glbase.Enum, normalized bool, value uint32) { - C.gl3_3compat_glVertexAttribP1ui(gl.funcs, C.GLuint(index), C.GLenum(gltype), *(*C.GLboolean)(unsafe.Pointer(&normalized)), C.GLuint(value)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glSecondaryColorP3uiv.xml -func (gl *GL) SecondaryColorP3uiv(gltype glbase.Enum, color []uint32) { - C.gl3_3compat_glSecondaryColorP3uiv(gl.funcs, C.GLenum(gltype), (*C.GLuint)(unsafe.Pointer(&color[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glSecondaryColorP3ui.xml -func (gl *GL) SecondaryColorP3ui(gltype glbase.Enum, color uint32) { - C.gl3_3compat_glSecondaryColorP3ui(gl.funcs, C.GLenum(gltype), C.GLuint(color)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glColorP4uiv.xml -func (gl *GL) ColorP4uiv(gltype glbase.Enum, color []uint32) { - C.gl3_3compat_glColorP4uiv(gl.funcs, C.GLenum(gltype), (*C.GLuint)(unsafe.Pointer(&color[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glColorP4ui.xml -func (gl *GL) ColorP4ui(gltype glbase.Enum, color uint32) { - C.gl3_3compat_glColorP4ui(gl.funcs, C.GLenum(gltype), C.GLuint(color)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glColorP3uiv.xml -func (gl *GL) ColorP3uiv(gltype glbase.Enum, color []uint32) { - C.gl3_3compat_glColorP3uiv(gl.funcs, C.GLenum(gltype), (*C.GLuint)(unsafe.Pointer(&color[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glColorP3ui.xml -func (gl *GL) ColorP3ui(gltype glbase.Enum, color uint32) { - C.gl3_3compat_glColorP3ui(gl.funcs, C.GLenum(gltype), C.GLuint(color)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glNormalP3uiv.xml -func (gl *GL) NormalP3uiv(gltype glbase.Enum, coords []uint32) { - C.gl3_3compat_glNormalP3uiv(gl.funcs, C.GLenum(gltype), (*C.GLuint)(unsafe.Pointer(&coords[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glNormalP3ui.xml -func (gl *GL) NormalP3ui(gltype glbase.Enum, coords uint32) { - C.gl3_3compat_glNormalP3ui(gl.funcs, C.GLenum(gltype), C.GLuint(coords)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glMultiTexCoordP4uiv.xml -func (gl *GL) MultiTexCoordP4uiv(texture, gltype glbase.Enum, coords []uint32) { - C.gl3_3compat_glMultiTexCoordP4uiv(gl.funcs, C.GLenum(texture), C.GLenum(gltype), (*C.GLuint)(unsafe.Pointer(&coords[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glMultiTexCoordP4ui.xml -func (gl *GL) MultiTexCoordP4ui(texture, gltype glbase.Enum, coords uint32) { - C.gl3_3compat_glMultiTexCoordP4ui(gl.funcs, C.GLenum(texture), C.GLenum(gltype), C.GLuint(coords)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glMultiTexCoordP3uiv.xml -func (gl *GL) MultiTexCoordP3uiv(texture, gltype glbase.Enum, coords []uint32) { - C.gl3_3compat_glMultiTexCoordP3uiv(gl.funcs, C.GLenum(texture), C.GLenum(gltype), (*C.GLuint)(unsafe.Pointer(&coords[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glMultiTexCoordP3ui.xml -func (gl *GL) MultiTexCoordP3ui(texture, gltype glbase.Enum, coords uint32) { - C.gl3_3compat_glMultiTexCoordP3ui(gl.funcs, C.GLenum(texture), C.GLenum(gltype), C.GLuint(coords)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glMultiTexCoordP2uiv.xml -func (gl *GL) MultiTexCoordP2uiv(texture, gltype glbase.Enum, coords []uint32) { - C.gl3_3compat_glMultiTexCoordP2uiv(gl.funcs, C.GLenum(texture), C.GLenum(gltype), (*C.GLuint)(unsafe.Pointer(&coords[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glMultiTexCoordP2ui.xml -func (gl *GL) MultiTexCoordP2ui(texture, gltype glbase.Enum, coords uint32) { - C.gl3_3compat_glMultiTexCoordP2ui(gl.funcs, C.GLenum(texture), C.GLenum(gltype), C.GLuint(coords)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glMultiTexCoordP1uiv.xml -func (gl *GL) MultiTexCoordP1uiv(texture, gltype glbase.Enum, coords []uint32) { - C.gl3_3compat_glMultiTexCoordP1uiv(gl.funcs, C.GLenum(texture), C.GLenum(gltype), (*C.GLuint)(unsafe.Pointer(&coords[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glMultiTexCoordP1ui.xml -func (gl *GL) MultiTexCoordP1ui(texture, gltype glbase.Enum, coords uint32) { - C.gl3_3compat_glMultiTexCoordP1ui(gl.funcs, C.GLenum(texture), C.GLenum(gltype), C.GLuint(coords)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glTexCoordP4uiv.xml -func (gl *GL) TexCoordP4uiv(gltype glbase.Enum, coords []uint32) { - C.gl3_3compat_glTexCoordP4uiv(gl.funcs, C.GLenum(gltype), (*C.GLuint)(unsafe.Pointer(&coords[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glTexCoordP4ui.xml -func (gl *GL) TexCoordP4ui(gltype glbase.Enum, coords uint32) { - C.gl3_3compat_glTexCoordP4ui(gl.funcs, C.GLenum(gltype), C.GLuint(coords)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glTexCoordP3uiv.xml -func (gl *GL) TexCoordP3uiv(gltype glbase.Enum, coords []uint32) { - C.gl3_3compat_glTexCoordP3uiv(gl.funcs, C.GLenum(gltype), (*C.GLuint)(unsafe.Pointer(&coords[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glTexCoordP3ui.xml -func (gl *GL) TexCoordP3ui(gltype glbase.Enum, coords uint32) { - C.gl3_3compat_glTexCoordP3ui(gl.funcs, C.GLenum(gltype), C.GLuint(coords)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glTexCoordP2uiv.xml -func (gl *GL) TexCoordP2uiv(gltype glbase.Enum, coords []uint32) { - C.gl3_3compat_glTexCoordP2uiv(gl.funcs, C.GLenum(gltype), (*C.GLuint)(unsafe.Pointer(&coords[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glTexCoordP2ui.xml -func (gl *GL) TexCoordP2ui(gltype glbase.Enum, coords uint32) { - C.gl3_3compat_glTexCoordP2ui(gl.funcs, C.GLenum(gltype), C.GLuint(coords)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glTexCoordP1uiv.xml -func (gl *GL) TexCoordP1uiv(gltype glbase.Enum, coords []uint32) { - C.gl3_3compat_glTexCoordP1uiv(gl.funcs, C.GLenum(gltype), (*C.GLuint)(unsafe.Pointer(&coords[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glTexCoordP1ui.xml -func (gl *GL) TexCoordP1ui(gltype glbase.Enum, coords uint32) { - C.gl3_3compat_glTexCoordP1ui(gl.funcs, C.GLenum(gltype), C.GLuint(coords)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexP4uiv.xml -func (gl *GL) VertexP4uiv(gltype glbase.Enum, value []uint32) { - C.gl3_3compat_glVertexP4uiv(gl.funcs, C.GLenum(gltype), (*C.GLuint)(unsafe.Pointer(&value[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexP4ui.xml -func (gl *GL) VertexP4ui(gltype glbase.Enum, value uint32) { - C.gl3_3compat_glVertexP4ui(gl.funcs, C.GLenum(gltype), C.GLuint(value)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexP3uiv.xml -func (gl *GL) VertexP3uiv(gltype glbase.Enum, value []uint32) { - C.gl3_3compat_glVertexP3uiv(gl.funcs, C.GLenum(gltype), (*C.GLuint)(unsafe.Pointer(&value[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexP3ui.xml -func (gl *GL) VertexP3ui(gltype glbase.Enum, value uint32) { - C.gl3_3compat_glVertexP3ui(gl.funcs, C.GLenum(gltype), C.GLuint(value)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexP2uiv.xml -func (gl *GL) VertexP2uiv(gltype glbase.Enum, value []uint32) { - C.gl3_3compat_glVertexP2uiv(gl.funcs, C.GLenum(gltype), (*C.GLuint)(unsafe.Pointer(&value[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexP2ui.xml -func (gl *GL) VertexP2ui(gltype glbase.Enum, value uint32) { - C.gl3_3compat_glVertexP2ui(gl.funcs, C.GLenum(gltype), C.GLuint(value)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glGetQueryObjectui64v.xml -func (gl *GL) GetQueryObjectui64v(id uint32, pname glbase.Enum, params []uint64) { - C.gl3_3compat_glGetQueryObjectui64v(gl.funcs, C.GLuint(id), C.GLenum(pname), (*C.GLuint64)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glGetQueryObjecti64v.xml -func (gl *GL) GetQueryObjecti64v(id uint32, pname glbase.Enum, params []int64) { - C.gl3_3compat_glGetQueryObjecti64v(gl.funcs, C.GLuint(id), C.GLenum(pname), (*C.GLint64)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glQueryCounter.xml -func (gl *GL) QueryCounter(id uint32, target glbase.Enum) { - C.gl3_3compat_glQueryCounter(gl.funcs, C.GLuint(id), C.GLenum(target)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glGetSamplerParameterIuiv.xml -func (gl *GL) GetSamplerParameterIuiv(sampler uint32, pname glbase.Enum, params []uint32) { - C.gl3_3compat_glGetSamplerParameterIuiv(gl.funcs, C.GLuint(sampler), C.GLenum(pname), (*C.GLuint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glGetSamplerParameterfv.xml -func (gl *GL) GetSamplerParameterfv(sampler uint32, pname glbase.Enum, params []float32) { - C.gl3_3compat_glGetSamplerParameterfv(gl.funcs, C.GLuint(sampler), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glGetSamplerParameterIiv.xml -func (gl *GL) GetSamplerParameterIiv(sampler uint32, pname glbase.Enum, params []int32) { - C.gl3_3compat_glGetSamplerParameterIiv(gl.funcs, C.GLuint(sampler), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glGetSamplerParameteriv.xml -func (gl *GL) GetSamplerParameteriv(sampler uint32, pname glbase.Enum, params []int32) { - C.gl3_3compat_glGetSamplerParameteriv(gl.funcs, C.GLuint(sampler), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glSamplerParameterIuiv.xml -func (gl *GL) SamplerParameterIuiv(sampler uint32, pname glbase.Enum, param []uint32) { - C.gl3_3compat_glSamplerParameterIuiv(gl.funcs, C.GLuint(sampler), C.GLenum(pname), (*C.GLuint)(unsafe.Pointer(¶m[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glSamplerParameterIiv.xml -func (gl *GL) SamplerParameterIiv(sampler uint32, pname glbase.Enum, param []int32) { - C.gl3_3compat_glSamplerParameterIiv(gl.funcs, C.GLuint(sampler), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶m[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glSamplerParameterfv.xml -func (gl *GL) SamplerParameterfv(sampler uint32, pname glbase.Enum, param []float32) { - C.gl3_3compat_glSamplerParameterfv(gl.funcs, C.GLuint(sampler), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(¶m[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glSamplerParameterf.xml -func (gl *GL) SamplerParameterf(sampler uint32, pname glbase.Enum, param float32) { - C.gl3_3compat_glSamplerParameterf(gl.funcs, C.GLuint(sampler), C.GLenum(pname), C.GLfloat(param)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glSamplerParameteriv.xml -func (gl *GL) SamplerParameteriv(sampler uint32, pname glbase.Enum, param []int32) { - C.gl3_3compat_glSamplerParameteriv(gl.funcs, C.GLuint(sampler), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶m[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glSamplerParameteri.xml -func (gl *GL) SamplerParameteri(sampler uint32, pname glbase.Enum, param int32) { - C.gl3_3compat_glSamplerParameteri(gl.funcs, C.GLuint(sampler), C.GLenum(pname), C.GLint(param)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glBindSampler.xml -func (gl *GL) BindSampler(unit, sampler uint32) { - C.gl3_3compat_glBindSampler(gl.funcs, C.GLuint(unit), C.GLuint(sampler)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glIsSampler.xml -func (gl *GL) IsSampler(sampler uint32) bool { - glresult := C.gl3_3compat_glIsSampler(gl.funcs, C.GLuint(sampler)) - return *(*bool)(unsafe.Pointer(&glresult)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glDeleteSamplers.xml -func (gl *GL) DeleteSamplers(count int, samplers []uint32) { - C.gl3_3compat_glDeleteSamplers(gl.funcs, C.GLsizei(count), (*C.GLuint)(unsafe.Pointer(&samplers[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glGenSamplers.xml -func (gl *GL) GenSamplers(count int, samplers []uint32) { - C.gl3_3compat_glGenSamplers(gl.funcs, C.GLsizei(count), (*C.GLuint)(unsafe.Pointer(&samplers[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glGetFragDataIndex.xml -func (gl *GL) GetFragDataIndex(program glbase.Program, name []byte) int32 { - glresult := C.gl3_3compat_glGetFragDataIndex(gl.funcs, C.GLuint(program), (*C.GLchar)(unsafe.Pointer(&name[0]))) - return int32(glresult) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glBindFragDataLocationIndexed.xml -func (gl *GL) BindFragDataLocationIndexed(program glbase.Program, colorNumber, index uint32, name []byte) { - C.gl3_3compat_glBindFragDataLocationIndexed(gl.funcs, C.GLuint(program), C.GLuint(colorNumber), C.GLuint(index), (*C.GLchar)(unsafe.Pointer(&name[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttribDivisor.xml -func (gl *GL) VertexAttribDivisor(index glbase.Attrib, divisor uint32) { - C.gl3_3compat_glVertexAttribDivisor(gl.funcs, C.GLuint(index), C.GLuint(divisor)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glTranslatef.xml -func (gl *GL) Translatef(x, y, z float32) { - C.gl3_3compat_glTranslatef(gl.funcs, C.GLfloat(x), C.GLfloat(y), C.GLfloat(z)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glTranslated.xml -func (gl *GL) Translated(x, y, z float64) { - C.gl3_3compat_glTranslated(gl.funcs, C.GLdouble(x), C.GLdouble(y), C.GLdouble(z)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glScalef.xml -func (gl *GL) Scalef(x, y, z float32) { - C.gl3_3compat_glScalef(gl.funcs, C.GLfloat(x), C.GLfloat(y), C.GLfloat(z)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glScaled.xml -func (gl *GL) Scaled(x, y, z float64) { - C.gl3_3compat_glScaled(gl.funcs, C.GLdouble(x), C.GLdouble(y), C.GLdouble(z)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glRotatef.xml -func (gl *GL) Rotatef(angle, x, y, z float32) { - C.gl3_3compat_glRotatef(gl.funcs, C.GLfloat(angle), C.GLfloat(x), C.GLfloat(y), C.GLfloat(z)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glRotated.xml -func (gl *GL) Rotated(angle, x, y, z float64) { - C.gl3_3compat_glRotated(gl.funcs, C.GLdouble(angle), C.GLdouble(x), C.GLdouble(y), C.GLdouble(z)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glPushMatrix.xml -func (gl *GL) PushMatrix() { - C.gl3_3compat_glPushMatrix(gl.funcs) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glPopMatrix.xml -func (gl *GL) PopMatrix() { - C.gl3_3compat_glPopMatrix(gl.funcs) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glOrtho.xml -func (gl *GL) Ortho(left, right, bottom, top, zNear, zFar float64) { - C.gl3_3compat_glOrtho(gl.funcs, C.GLdouble(left), C.GLdouble(right), C.GLdouble(bottom), C.GLdouble(top), C.GLdouble(zNear), C.GLdouble(zFar)) -} - -// MultMatrixd multiplies the current matrix with the provided matrix. -// -// The m parameter must hold 16 consecutive elements of a 4x4 column-major matrix. -// -// The current matrix is determined by the current matrix mode (see -// MatrixMode). It is either the projection matrix, modelview matrix, or the -// texture matrix. -// -// For example, if the current matrix is C and the coordinates to be transformed -// are v = (v[0], v[1], v[2], v[3]), then the current transformation is C × v, or -// -// c[0] c[4] c[8] c[12] v[0] -// c[1] c[5] c[9] c[13] v[1] -// c[2] c[6] c[10] c[14] X v[2] -// c[3] c[7] c[11] c[15] v[3] -// -// Calling MultMatrix with an argument of m = m[0], m[1], ..., m[15] -// replaces the current transformation with (C X M) x v, or -// -// c[0] c[4] c[8] c[12] m[0] m[4] m[8] m[12] v[0] -// c[1] c[5] c[9] c[13] m[1] m[5] m[9] m[13] v[1] -// c[2] c[6] c[10] c[14] X m[2] m[6] m[10] m[14] X v[2] -// c[3] c[7] c[11] c[15] m[3] m[7] m[11] m[15] v[3] -// -// Where 'X' denotes matrix multiplication, and v is represented as a 4x1 matrix. -// -// While the elements of the matrix may be specified with single or double -// precision, the GL may store or operate on these values in less-than-single -// precision. -// -// In many computer languages, 4×4 arrays are represented in row-major -// order. The transformations just described represent these matrices in -// column-major order. The order of the multiplication is important. For -// example, if the current transformation is a rotation, and MultMatrix is -// called with a translation matrix, the translation is done directly on the -// coordinates to be transformed, while the rotation is done on the results -// of that translation. -// -// GL.INVALID_OPERATION is generated if MultMatrix is executed between the -// execution of Begin and the corresponding execution of End. -func (gl *GL) MultMatrixd(m []float64) { - if len(m) != 16 { - panic("parameter m must have length 16 for the 4x4 matrix") - } - C.gl3_3compat_glMultMatrixd(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&m[0]))) -} - -// MultMatrixf multiplies the current matrix with the provided matrix. -// -// The m parameter must hold 16 consecutive elements of a 4x4 column-major matrix. -// -// The current matrix is determined by the current matrix mode (see -// MatrixMode). It is either the projection matrix, modelview matrix, or the -// texture matrix. -// -// For example, if the current matrix is C and the coordinates to be transformed -// are v = (v[0], v[1], v[2], v[3]), then the current transformation is C × v, or -// -// c[0] c[4] c[8] c[12] v[0] -// c[1] c[5] c[9] c[13] v[1] -// c[2] c[6] c[10] c[14] X v[2] -// c[3] c[7] c[11] c[15] v[3] -// -// Calling MultMatrix with an argument of m = m[0], m[1], ..., m[15] -// replaces the current transformation with (C X M) x v, or -// -// c[0] c[4] c[8] c[12] m[0] m[4] m[8] m[12] v[0] -// c[1] c[5] c[9] c[13] m[1] m[5] m[9] m[13] v[1] -// c[2] c[6] c[10] c[14] X m[2] m[6] m[10] m[14] X v[2] -// c[3] c[7] c[11] c[15] m[3] m[7] m[11] m[15] v[3] -// -// Where 'X' denotes matrix multiplication, and v is represented as a 4x1 matrix. -// -// While the elements of the matrix may be specified with single or double -// precision, the GL may store or operate on these values in less-than-single -// precision. -// -// In many computer languages, 4×4 arrays are represented in row-major -// order. The transformations just described represent these matrices in -// column-major order. The order of the multiplication is important. For -// example, if the current transformation is a rotation, and MultMatrix is -// called with a translation matrix, the translation is done directly on the -// coordinates to be transformed, while the rotation is done on the results -// of that translation. -// -// GL.INVALID_OPERATION is generated if MultMatrix is executed between the -// execution of Begin and the corresponding execution of End. -func (gl *GL) MultMatrixf(m []float32) { - if len(m) != 16 { - panic("parameter m must have length 16 for the 4x4 matrix") - } - C.gl3_3compat_glMultMatrixf(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&m[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glMatrixMode.xml -func (gl *GL) MatrixMode(mode glbase.Enum) { - C.gl3_3compat_glMatrixMode(gl.funcs, C.GLenum(mode)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glLoadMatrixd.xml -func (gl *GL) LoadMatrixd(m []float64) { - C.gl3_3compat_glLoadMatrixd(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&m[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glLoadMatrixf.xml -func (gl *GL) LoadMatrixf(m []float32) { - C.gl3_3compat_glLoadMatrixf(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&m[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glLoadIdentity.xml -func (gl *GL) LoadIdentity() { - C.gl3_3compat_glLoadIdentity(gl.funcs) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glFrustum.xml -func (gl *GL) Frustum(left, right, bottom, top, zNear, zFar float64) { - C.gl3_3compat_glFrustum(gl.funcs, C.GLdouble(left), C.GLdouble(right), C.GLdouble(bottom), C.GLdouble(top), C.GLdouble(zNear), C.GLdouble(zFar)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glIsList.xml -func (gl *GL) IsList(list uint32) bool { - glresult := C.gl3_3compat_glIsList(gl.funcs, C.GLuint(list)) - return *(*bool)(unsafe.Pointer(&glresult)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glGetTexGeniv.xml -func (gl *GL) GetTexGeniv(coord, pname glbase.Enum, params []int32) { - C.gl3_3compat_glGetTexGeniv(gl.funcs, C.GLenum(coord), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glGetTexGenfv.xml -func (gl *GL) GetTexGenfv(coord, pname glbase.Enum, params []float32) { - C.gl3_3compat_glGetTexGenfv(gl.funcs, C.GLenum(coord), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glGetTexGendv.xml -func (gl *GL) GetTexGendv(coord, pname glbase.Enum, params []float64) { - C.gl3_3compat_glGetTexGendv(gl.funcs, C.GLenum(coord), C.GLenum(pname), (*C.GLdouble)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glGetTexEnviv.xml -func (gl *GL) GetTexEnviv(target, pname glbase.Enum, params []int32) { - C.gl3_3compat_glGetTexEnviv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glGetTexEnvfv.xml -func (gl *GL) GetTexEnvfv(target, pname glbase.Enum, params []float32) { - C.gl3_3compat_glGetTexEnvfv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glGetPolygonStipple.xml -func (gl *GL) GetPolygonStipple(mask []uint8) { - C.gl3_3compat_glGetPolygonStipple(gl.funcs, (*C.GLubyte)(unsafe.Pointer(&mask[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glGetPixelMapusv.xml -func (gl *GL) GetPixelMapusv(glmap glbase.Enum, values []uint16) { - C.gl3_3compat_glGetPixelMapusv(gl.funcs, C.GLenum(glmap), (*C.GLushort)(unsafe.Pointer(&values[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glGetPixelMapuiv.xml -func (gl *GL) GetPixelMapuiv(glmap glbase.Enum, values []uint32) { - C.gl3_3compat_glGetPixelMapuiv(gl.funcs, C.GLenum(glmap), (*C.GLuint)(unsafe.Pointer(&values[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glGetPixelMapfv.xml -func (gl *GL) GetPixelMapfv(glmap glbase.Enum, values []float32) { - C.gl3_3compat_glGetPixelMapfv(gl.funcs, C.GLenum(glmap), (*C.GLfloat)(unsafe.Pointer(&values[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glGetMaterialiv.xml -func (gl *GL) GetMaterialiv(face, pname glbase.Enum, params []int32) { - C.gl3_3compat_glGetMaterialiv(gl.funcs, C.GLenum(face), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glGetMaterialfv.xml -func (gl *GL) GetMaterialfv(face, pname glbase.Enum, params []float32) { - C.gl3_3compat_glGetMaterialfv(gl.funcs, C.GLenum(face), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glGetMapiv.xml -func (gl *GL) GetMapiv(target, query glbase.Enum, v []int32) { - C.gl3_3compat_glGetMapiv(gl.funcs, C.GLenum(target), C.GLenum(query), (*C.GLint)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glGetMapfv.xml -func (gl *GL) GetMapfv(target, query glbase.Enum, v []float32) { - C.gl3_3compat_glGetMapfv(gl.funcs, C.GLenum(target), C.GLenum(query), (*C.GLfloat)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glGetMapdv.xml -func (gl *GL) GetMapdv(target, query glbase.Enum, v []float64) { - C.gl3_3compat_glGetMapdv(gl.funcs, C.GLenum(target), C.GLenum(query), (*C.GLdouble)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glGetLightiv.xml -func (gl *GL) GetLightiv(light, pname glbase.Enum, params []int32) { - C.gl3_3compat_glGetLightiv(gl.funcs, C.GLenum(light), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glGetLightfv.xml -func (gl *GL) GetLightfv(light, pname glbase.Enum, params []float32) { - C.gl3_3compat_glGetLightfv(gl.funcs, C.GLenum(light), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glGetClipPlane.xml -func (gl *GL) GetClipPlane(plane glbase.Enum, equation []float64) { - C.gl3_3compat_glGetClipPlane(gl.funcs, C.GLenum(plane), (*C.GLdouble)(unsafe.Pointer(&equation[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glDrawPixels.xml -func (gl *GL) DrawPixels(width, height int, format, gltype glbase.Enum, pixels interface{}) { - var pixels_ptr unsafe.Pointer - var pixels_v = reflect.ValueOf(pixels) - if pixels != nil && pixels_v.Kind() != reflect.Slice { - panic("parameter pixels must be a slice") - } - if pixels != nil { - pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer()) - } - C.gl3_3compat_glDrawPixels(gl.funcs, C.GLsizei(width), C.GLsizei(height), C.GLenum(format), C.GLenum(gltype), pixels_ptr) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glCopyPixels.xml -func (gl *GL) CopyPixels(x, y, width, height int, gltype glbase.Enum) { - C.gl3_3compat_glCopyPixels(gl.funcs, C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height), C.GLenum(gltype)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glPixelMapusv.xml -func (gl *GL) PixelMapusv(glmap glbase.Enum, mapsize int32, values []uint16) { - C.gl3_3compat_glPixelMapusv(gl.funcs, C.GLenum(glmap), C.GLint(mapsize), (*C.GLushort)(unsafe.Pointer(&values[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glPixelMapuiv.xml -func (gl *GL) PixelMapuiv(glmap glbase.Enum, mapsize int32, values []uint32) { - C.gl3_3compat_glPixelMapuiv(gl.funcs, C.GLenum(glmap), C.GLint(mapsize), (*C.GLuint)(unsafe.Pointer(&values[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glPixelMapfv.xml -func (gl *GL) PixelMapfv(glmap glbase.Enum, mapsize int32, values []float32) { - C.gl3_3compat_glPixelMapfv(gl.funcs, C.GLenum(glmap), C.GLint(mapsize), (*C.GLfloat)(unsafe.Pointer(&values[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glPixelTransferi.xml -func (gl *GL) PixelTransferi(pname glbase.Enum, param int32) { - C.gl3_3compat_glPixelTransferi(gl.funcs, C.GLenum(pname), C.GLint(param)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glPixelTransferf.xml -func (gl *GL) PixelTransferf(pname glbase.Enum, param float32) { - C.gl3_3compat_glPixelTransferf(gl.funcs, C.GLenum(pname), C.GLfloat(param)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glPixelZoom.xml -func (gl *GL) PixelZoom(xfactor, yfactor float32) { - C.gl3_3compat_glPixelZoom(gl.funcs, C.GLfloat(xfactor), C.GLfloat(yfactor)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glAlphaFunc.xml -func (gl *GL) AlphaFunc(glfunc glbase.Enum, ref float32) { - C.gl3_3compat_glAlphaFunc(gl.funcs, C.GLenum(glfunc), C.GLfloat(ref)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glEvalPoint2.xml -func (gl *GL) EvalPoint2(i, j int32) { - C.gl3_3compat_glEvalPoint2(gl.funcs, C.GLint(i), C.GLint(j)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glEvalMesh2.xml -func (gl *GL) EvalMesh2(mode glbase.Enum, i1, i2, j1, j2 int32) { - C.gl3_3compat_glEvalMesh2(gl.funcs, C.GLenum(mode), C.GLint(i1), C.GLint(i2), C.GLint(j1), C.GLint(j2)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glEvalPoint1.xml -func (gl *GL) EvalPoint1(i int32) { - C.gl3_3compat_glEvalPoint1(gl.funcs, C.GLint(i)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glEvalMesh1.xml -func (gl *GL) EvalMesh1(mode glbase.Enum, i1, i2 int32) { - C.gl3_3compat_glEvalMesh1(gl.funcs, C.GLenum(mode), C.GLint(i1), C.GLint(i2)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glEvalCoord2fv.xml -func (gl *GL) EvalCoord2fv(u []float32) { - if len(u) != 2 { - panic("parameter u has incorrect length") - } - C.gl3_3compat_glEvalCoord2fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&u[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glEvalCoord2f.xml -func (gl *GL) EvalCoord2f(u, v float32) { - C.gl3_3compat_glEvalCoord2f(gl.funcs, C.GLfloat(u), C.GLfloat(v)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glEvalCoord2dv.xml -func (gl *GL) EvalCoord2dv(u []float64) { - if len(u) != 2 { - panic("parameter u has incorrect length") - } - C.gl3_3compat_glEvalCoord2dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&u[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glEvalCoord2d.xml -func (gl *GL) EvalCoord2d(u, v float64) { - C.gl3_3compat_glEvalCoord2d(gl.funcs, C.GLdouble(u), C.GLdouble(v)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glEvalCoord1fv.xml -func (gl *GL) EvalCoord1fv(u []float32) { - C.gl3_3compat_glEvalCoord1fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&u[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glEvalCoord1f.xml -func (gl *GL) EvalCoord1f(u float32) { - C.gl3_3compat_glEvalCoord1f(gl.funcs, C.GLfloat(u)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glEvalCoord1dv.xml -func (gl *GL) EvalCoord1dv(u []float64) { - C.gl3_3compat_glEvalCoord1dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&u[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glEvalCoord1d.xml -func (gl *GL) EvalCoord1d(u float64) { - C.gl3_3compat_glEvalCoord1d(gl.funcs, C.GLdouble(u)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glMapGrid2f.xml -func (gl *GL) MapGrid2f(un int32, u1, u2 float32, vn int32, v1, v2 float32) { - C.gl3_3compat_glMapGrid2f(gl.funcs, C.GLint(un), C.GLfloat(u1), C.GLfloat(u2), C.GLint(vn), C.GLfloat(v1), C.GLfloat(v2)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glMapGrid2d.xml -func (gl *GL) MapGrid2d(un int32, u1, u2 float64, vn int32, v1, v2 float64) { - C.gl3_3compat_glMapGrid2d(gl.funcs, C.GLint(un), C.GLdouble(u1), C.GLdouble(u2), C.GLint(vn), C.GLdouble(v1), C.GLdouble(v2)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glMapGrid1f.xml -func (gl *GL) MapGrid1f(un int32, u1, u2 float32) { - C.gl3_3compat_glMapGrid1f(gl.funcs, C.GLint(un), C.GLfloat(u1), C.GLfloat(u2)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glMapGrid1d.xml -func (gl *GL) MapGrid1d(un int32, u1, u2 float64) { - C.gl3_3compat_glMapGrid1d(gl.funcs, C.GLint(un), C.GLdouble(u1), C.GLdouble(u2)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glMap2f.xml -func (gl *GL) Map2f(target glbase.Enum, u1, u2 float32, ustride, uorder int32, v1, v2 float32, vstride, vorder int32, points []float32) { - C.gl3_3compat_glMap2f(gl.funcs, C.GLenum(target), C.GLfloat(u1), C.GLfloat(u2), C.GLint(ustride), C.GLint(uorder), C.GLfloat(v1), C.GLfloat(v2), C.GLint(vstride), C.GLint(vorder), (*C.GLfloat)(unsafe.Pointer(&points[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glMap2d.xml -func (gl *GL) Map2d(target glbase.Enum, u1, u2 float64, ustride, uorder int32, v1, v2 float64, vstride, vorder int32, points []float64) { - C.gl3_3compat_glMap2d(gl.funcs, C.GLenum(target), C.GLdouble(u1), C.GLdouble(u2), C.GLint(ustride), C.GLint(uorder), C.GLdouble(v1), C.GLdouble(v2), C.GLint(vstride), C.GLint(vorder), (*C.GLdouble)(unsafe.Pointer(&points[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glMap1f.xml -func (gl *GL) Map1f(target glbase.Enum, u1, u2 float32, stride, order int, points []float32) { - C.gl3_3compat_glMap1f(gl.funcs, C.GLenum(target), C.GLfloat(u1), C.GLfloat(u2), C.GLint(stride), C.GLint(order), (*C.GLfloat)(unsafe.Pointer(&points[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glMap1d.xml -func (gl *GL) Map1d(target glbase.Enum, u1, u2 float64, stride, order int, points []float64) { - C.gl3_3compat_glMap1d(gl.funcs, C.GLenum(target), C.GLdouble(u1), C.GLdouble(u2), C.GLint(stride), C.GLint(order), (*C.GLdouble)(unsafe.Pointer(&points[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glPushAttrib.xml -func (gl *GL) PushAttrib(mask glbase.Bitfield) { - C.gl3_3compat_glPushAttrib(gl.funcs, C.GLbitfield(mask)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glPopAttrib.xml -func (gl *GL) PopAttrib() { - C.gl3_3compat_glPopAttrib(gl.funcs) -} - -// Accum executes an operation on the accumulation buffer. -// -// Parameter op defines the accumulation buffer operation (GL.ACCUM, GL.LOAD, -// GL.ADD, GL.MULT, or GL.RETURN) and specifies how the value parameter is -// used. -// -// The accumulation buffer is an extended-range color buffer. Images are not -// rendered into it. Rather, images rendered into one of the color buffers -// are added to the contents of the accumulation buffer after rendering. -// Effects such as antialiasing (of points, lines, and polygons), motion -// blur, and depth of field can be created by accumulating images generated -// with different transformation matrices. -// -// Each pixel in the accumulation buffer consists of red, green, blue, and -// alpha values. The number of bits per component in the accumulation buffer -// depends on the implementation. You can examine this number by calling -// GetIntegerv four times, with arguments GL.ACCUM_RED_BITS, -// GL.ACCUM_GREEN_BITS, GL.ACCUM_BLUE_BITS, and GL.ACCUM_ALPHA_BITS. -// Regardless of the number of bits per component, the range of values stored -// by each component is (-1, 1). The accumulation buffer pixels are mapped -// one-to-one with frame buffer pixels. -// -// All accumulation buffer operations are limited to the area of the current -// scissor box and applied identically to the red, green, blue, and alpha -// components of each pixel. If a Accum operation results in a value outside -// the range (-1, 1), the contents of an accumulation buffer pixel component -// are undefined. -// -// The operations are as follows: -// -// GL.ACCUM -// Obtains R, G, B, and A values from the buffer currently selected for -// reading (see ReadBuffer). Each component value is divided by 2 n - -// 1 , where n is the number of bits allocated to each color component -// in the currently selected buffer. The result is a floating-point -// value in the range 0 1 , which is multiplied by value and added to -// the corresponding pixel component in the accumulation buffer, -// thereby updating the accumulation buffer. -// -// GL.LOAD -// Similar to GL.ACCUM, except that the current value in the -// accumulation buffer is not used in the calculation of the new value. -// That is, the R, G, B, and A values from the currently selected -// buffer are divided by 2 n - 1 , multiplied by value, and then stored -// in the corresponding accumulation buffer cell, overwriting the -// current value. -// -// GL.ADD -// Adds value to each R, G, B, and A in the accumulation buffer. -// -// GL.MULT -// Multiplies each R, G, B, and A in the accumulation buffer by value -// and returns the scaled component to its corresponding accumulation -// buffer location. -// -// GL.RETURN -// Transfers accumulation buffer values to the color buffer or buffers -// currently selected for writing. Each R, G, B, and A component is -// multiplied by value, then multiplied by 2 n - 1 , clamped to the -// range 0 2 n - 1 , and stored in the corresponding display buffer -// cell. The only fragment operations that are applied to this transfer -// are pixel ownership, scissor, dithering, and color writemasks. -// -// To clear the accumulation buffer, call ClearAccum with R, G, B, and A -// values to set it to, then call Clear with the accumulation buffer -// enabled. -// -// Error GL.INVALID_ENUM is generated if op is not an accepted value. -// GL.INVALID_OPERATION is generated if there is no accumulation buffer. -// GL.INVALID_OPERATION is generated if Accum is executed between the -// execution of Begin and the corresponding execution of End. -func (gl *GL) Accum(op glbase.Enum, value float32) { - C.gl3_3compat_glAccum(gl.funcs, C.GLenum(op), C.GLfloat(value)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glIndexMask.xml -func (gl *GL) IndexMask(mask uint32) { - C.gl3_3compat_glIndexMask(gl.funcs, C.GLuint(mask)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glClearIndex.xml -func (gl *GL) ClearIndex(c float32) { - C.gl3_3compat_glClearIndex(gl.funcs, C.GLfloat(c)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glClearAccum.xml -func (gl *GL) ClearAccum(red, green, blue, alpha float32) { - C.gl3_3compat_glClearAccum(gl.funcs, C.GLfloat(red), C.GLfloat(green), C.GLfloat(blue), C.GLfloat(alpha)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glPushName.xml -func (gl *GL) PushName(name uint32) { - C.gl3_3compat_glPushName(gl.funcs, C.GLuint(name)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glPopName.xml -func (gl *GL) PopName() { - C.gl3_3compat_glPopName(gl.funcs) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glPassThrough.xml -func (gl *GL) PassThrough(token float32) { - C.gl3_3compat_glPassThrough(gl.funcs, C.GLfloat(token)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glLoadName.xml -func (gl *GL) LoadName(name uint32) { - C.gl3_3compat_glLoadName(gl.funcs, C.GLuint(name)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glInitNames.xml -func (gl *GL) InitNames() { - C.gl3_3compat_glInitNames(gl.funcs) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glRenderMode.xml -func (gl *GL) RenderMode(mode glbase.Enum) int32 { - glresult := C.gl3_3compat_glRenderMode(gl.funcs, C.GLenum(mode)) - return int32(glresult) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glSelectBuffer.xml -func (gl *GL) SelectBuffer(size int, buffer []glbase.Buffer) { - C.gl3_3compat_glSelectBuffer(gl.funcs, C.GLsizei(size), (*C.GLuint)(unsafe.Pointer(&buffer[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glFeedbackBuffer.xml -func (gl *GL) FeedbackBuffer(size int, gltype glbase.Enum, buffer []float32) { - C.gl3_3compat_glFeedbackBuffer(gl.funcs, C.GLsizei(size), C.GLenum(gltype), (*C.GLfloat)(unsafe.Pointer(&buffer[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glTexGeniv.xml -func (gl *GL) TexGeniv(coord, pname glbase.Enum, params []int32) { - C.gl3_3compat_glTexGeniv(gl.funcs, C.GLenum(coord), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glTexGeni.xml -func (gl *GL) TexGeni(coord, pname glbase.Enum, param int32) { - C.gl3_3compat_glTexGeni(gl.funcs, C.GLenum(coord), C.GLenum(pname), C.GLint(param)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glTexGenfv.xml -func (gl *GL) TexGenfv(coord, pname glbase.Enum, params []float32) { - C.gl3_3compat_glTexGenfv(gl.funcs, C.GLenum(coord), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glTexGenf.xml -func (gl *GL) TexGenf(coord, pname glbase.Enum, param float32) { - C.gl3_3compat_glTexGenf(gl.funcs, C.GLenum(coord), C.GLenum(pname), C.GLfloat(param)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glTexGendv.xml -func (gl *GL) TexGendv(coord, pname glbase.Enum, params []float64) { - C.gl3_3compat_glTexGendv(gl.funcs, C.GLenum(coord), C.GLenum(pname), (*C.GLdouble)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glTexGend.xml -func (gl *GL) TexGend(coord, pname glbase.Enum, param float64) { - C.gl3_3compat_glTexGend(gl.funcs, C.GLenum(coord), C.GLenum(pname), C.GLdouble(param)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glTexEnviv.xml -func (gl *GL) TexEnviv(target, pname glbase.Enum, params []int32) { - C.gl3_3compat_glTexEnviv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glTexEnvi.xml -func (gl *GL) TexEnvi(target, pname glbase.Enum, param int32) { - C.gl3_3compat_glTexEnvi(gl.funcs, C.GLenum(target), C.GLenum(pname), C.GLint(param)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glTexEnvfv.xml -func (gl *GL) TexEnvfv(target, pname glbase.Enum, params []float32) { - C.gl3_3compat_glTexEnvfv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glTexEnvf.xml -func (gl *GL) TexEnvf(target, pname glbase.Enum, param float32) { - C.gl3_3compat_glTexEnvf(gl.funcs, C.GLenum(target), C.GLenum(pname), C.GLfloat(param)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glShadeModel.xml -func (gl *GL) ShadeModel(mode glbase.Enum) { - C.gl3_3compat_glShadeModel(gl.funcs, C.GLenum(mode)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glPolygonStipple.xml -func (gl *GL) PolygonStipple(mask []uint8) { - C.gl3_3compat_glPolygonStipple(gl.funcs, (*C.GLubyte)(unsafe.Pointer(&mask[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glMaterialiv.xml -func (gl *GL) Materialiv(face, pname glbase.Enum, params []int32) { - C.gl3_3compat_glMaterialiv(gl.funcs, C.GLenum(face), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glMateriali.xml -func (gl *GL) Materiali(face, pname glbase.Enum, param int32) { - C.gl3_3compat_glMateriali(gl.funcs, C.GLenum(face), C.GLenum(pname), C.GLint(param)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glMaterialfv.xml -func (gl *GL) Materialfv(face, pname glbase.Enum, params []float32) { - C.gl3_3compat_glMaterialfv(gl.funcs, C.GLenum(face), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glMaterialf.xml -func (gl *GL) Materialf(face, pname glbase.Enum, param float32) { - C.gl3_3compat_glMaterialf(gl.funcs, C.GLenum(face), C.GLenum(pname), C.GLfloat(param)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glLineStipple.xml -func (gl *GL) LineStipple(factor int32, pattern uint16) { - C.gl3_3compat_glLineStipple(gl.funcs, C.GLint(factor), C.GLushort(pattern)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glLightModeliv.xml -func (gl *GL) LightModeliv(pname glbase.Enum, params []int32) { - C.gl3_3compat_glLightModeliv(gl.funcs, C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glLightModeli.xml -func (gl *GL) LightModeli(pname glbase.Enum, param int32) { - C.gl3_3compat_glLightModeli(gl.funcs, C.GLenum(pname), C.GLint(param)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glLightModelfv.xml -func (gl *GL) LightModelfv(pname glbase.Enum, params []float32) { - C.gl3_3compat_glLightModelfv(gl.funcs, C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glLightModelf.xml -func (gl *GL) LightModelf(pname glbase.Enum, param float32) { - C.gl3_3compat_glLightModelf(gl.funcs, C.GLenum(pname), C.GLfloat(param)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glLightiv.xml -func (gl *GL) Lightiv(light, pname glbase.Enum, params []int32) { - C.gl3_3compat_glLightiv(gl.funcs, C.GLenum(light), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glLighti.xml -func (gl *GL) Lighti(light, pname glbase.Enum, param int32) { - C.gl3_3compat_glLighti(gl.funcs, C.GLenum(light), C.GLenum(pname), C.GLint(param)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glLightfv.xml -func (gl *GL) Lightfv(light, pname glbase.Enum, params []float32) { - C.gl3_3compat_glLightfv(gl.funcs, C.GLenum(light), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glLightf.xml -func (gl *GL) Lightf(light, pname glbase.Enum, param float32) { - C.gl3_3compat_glLightf(gl.funcs, C.GLenum(light), C.GLenum(pname), C.GLfloat(param)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glFogiv.xml -func (gl *GL) Fogiv(pname glbase.Enum, params []int32) { - C.gl3_3compat_glFogiv(gl.funcs, C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glFogi.xml -func (gl *GL) Fogi(pname glbase.Enum, param int32) { - C.gl3_3compat_glFogi(gl.funcs, C.GLenum(pname), C.GLint(param)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glFogfv.xml -func (gl *GL) Fogfv(pname glbase.Enum, params []float32) { - C.gl3_3compat_glFogfv(gl.funcs, C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glFogf.xml -func (gl *GL) Fogf(pname glbase.Enum, param float32) { - C.gl3_3compat_glFogf(gl.funcs, C.GLenum(pname), C.GLfloat(param)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glColorMaterial.xml -func (gl *GL) ColorMaterial(face, mode glbase.Enum) { - C.gl3_3compat_glColorMaterial(gl.funcs, C.GLenum(face), C.GLenum(mode)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glClipPlane.xml -func (gl *GL) ClipPlane(plane glbase.Enum, equation []float64) { - C.gl3_3compat_glClipPlane(gl.funcs, C.GLenum(plane), (*C.GLdouble)(unsafe.Pointer(&equation[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glVertex4sv.xml -func (gl *GL) Vertex4sv(v []int16) { - if len(v) != 4 { - panic("parameter v has incorrect length") - } - C.gl3_3compat_glVertex4sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glVertex4s.xml -func (gl *GL) Vertex4s(x, y, z, w int16) { - C.gl3_3compat_glVertex4s(gl.funcs, C.GLshort(x), C.GLshort(y), C.GLshort(z), C.GLshort(w)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glVertex4iv.xml -func (gl *GL) Vertex4iv(v []int32) { - if len(v) != 4 { - panic("parameter v has incorrect length") - } - C.gl3_3compat_glVertex4iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glVertex4i.xml -func (gl *GL) Vertex4i(x, y, z, w int) { - C.gl3_3compat_glVertex4i(gl.funcs, C.GLint(x), C.GLint(y), C.GLint(z), C.GLint(w)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glVertex4fv.xml -func (gl *GL) Vertex4fv(v []float32) { - if len(v) != 4 { - panic("parameter v has incorrect length") - } - C.gl3_3compat_glVertex4fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glVertex4f.xml -func (gl *GL) Vertex4f(x, y, z, w float32) { - C.gl3_3compat_glVertex4f(gl.funcs, C.GLfloat(x), C.GLfloat(y), C.GLfloat(z), C.GLfloat(w)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glVertex4dv.xml -func (gl *GL) Vertex4dv(v []float64) { - if len(v) != 4 { - panic("parameter v has incorrect length") - } - C.gl3_3compat_glVertex4dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glVertex4d.xml -func (gl *GL) Vertex4d(x, y, z, w float64) { - C.gl3_3compat_glVertex4d(gl.funcs, C.GLdouble(x), C.GLdouble(y), C.GLdouble(z), C.GLdouble(w)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glVertex3sv.xml -func (gl *GL) Vertex3sv(v []int16) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl3_3compat_glVertex3sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glVertex3s.xml -func (gl *GL) Vertex3s(x, y, z int16) { - C.gl3_3compat_glVertex3s(gl.funcs, C.GLshort(x), C.GLshort(y), C.GLshort(z)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glVertex3iv.xml -func (gl *GL) Vertex3iv(v []int32) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl3_3compat_glVertex3iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glVertex3i.xml -func (gl *GL) Vertex3i(x, y, z int) { - C.gl3_3compat_glVertex3i(gl.funcs, C.GLint(x), C.GLint(y), C.GLint(z)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glVertex3fv.xml -func (gl *GL) Vertex3fv(v []float32) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl3_3compat_glVertex3fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glVertex3f.xml -func (gl *GL) Vertex3f(x, y, z float32) { - C.gl3_3compat_glVertex3f(gl.funcs, C.GLfloat(x), C.GLfloat(y), C.GLfloat(z)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glVertex3dv.xml -func (gl *GL) Vertex3dv(v []float64) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl3_3compat_glVertex3dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glVertex3d.xml -func (gl *GL) Vertex3d(x, y, z float64) { - C.gl3_3compat_glVertex3d(gl.funcs, C.GLdouble(x), C.GLdouble(y), C.GLdouble(z)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glVertex2sv.xml -func (gl *GL) Vertex2sv(v []int16) { - if len(v) != 2 { - panic("parameter v has incorrect length") - } - C.gl3_3compat_glVertex2sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glVertex2s.xml -func (gl *GL) Vertex2s(x, y int16) { - C.gl3_3compat_glVertex2s(gl.funcs, C.GLshort(x), C.GLshort(y)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glVertex2iv.xml -func (gl *GL) Vertex2iv(v []int32) { - if len(v) != 2 { - panic("parameter v has incorrect length") - } - C.gl3_3compat_glVertex2iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glVertex2i.xml -func (gl *GL) Vertex2i(x, y int) { - C.gl3_3compat_glVertex2i(gl.funcs, C.GLint(x), C.GLint(y)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glVertex2fv.xml -func (gl *GL) Vertex2fv(v []float32) { - if len(v) != 2 { - panic("parameter v has incorrect length") - } - C.gl3_3compat_glVertex2fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glVertex2f.xml -func (gl *GL) Vertex2f(x, y float32) { - C.gl3_3compat_glVertex2f(gl.funcs, C.GLfloat(x), C.GLfloat(y)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glVertex2dv.xml -func (gl *GL) Vertex2dv(v []float64) { - if len(v) != 2 { - panic("parameter v has incorrect length") - } - C.gl3_3compat_glVertex2dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glVertex2d.xml -func (gl *GL) Vertex2d(x, y float64) { - C.gl3_3compat_glVertex2d(gl.funcs, C.GLdouble(x), C.GLdouble(y)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glTexCoord4sv.xml -func (gl *GL) TexCoord4sv(v []int16) { - if len(v) != 4 { - panic("parameter v has incorrect length") - } - C.gl3_3compat_glTexCoord4sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glTexCoord4s.xml -func (gl *GL) TexCoord4s(s, t, r, q int16) { - C.gl3_3compat_glTexCoord4s(gl.funcs, C.GLshort(s), C.GLshort(t), C.GLshort(r), C.GLshort(q)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glTexCoord4iv.xml -func (gl *GL) TexCoord4iv(v []int32) { - if len(v) != 4 { - panic("parameter v has incorrect length") - } - C.gl3_3compat_glTexCoord4iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glTexCoord4i.xml -func (gl *GL) TexCoord4i(s, t, r, q int32) { - C.gl3_3compat_glTexCoord4i(gl.funcs, C.GLint(s), C.GLint(t), C.GLint(r), C.GLint(q)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glTexCoord4fv.xml -func (gl *GL) TexCoord4fv(v []float32) { - if len(v) != 4 { - panic("parameter v has incorrect length") - } - C.gl3_3compat_glTexCoord4fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glTexCoord4f.xml -func (gl *GL) TexCoord4f(s, t, r, q float32) { - C.gl3_3compat_glTexCoord4f(gl.funcs, C.GLfloat(s), C.GLfloat(t), C.GLfloat(r), C.GLfloat(q)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glTexCoord4dv.xml -func (gl *GL) TexCoord4dv(v []float64) { - if len(v) != 4 { - panic("parameter v has incorrect length") - } - C.gl3_3compat_glTexCoord4dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glTexCoord4d.xml -func (gl *GL) TexCoord4d(s, t, r, q float64) { - C.gl3_3compat_glTexCoord4d(gl.funcs, C.GLdouble(s), C.GLdouble(t), C.GLdouble(r), C.GLdouble(q)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glTexCoord3sv.xml -func (gl *GL) TexCoord3sv(v []int16) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl3_3compat_glTexCoord3sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glTexCoord3s.xml -func (gl *GL) TexCoord3s(s, t, r int16) { - C.gl3_3compat_glTexCoord3s(gl.funcs, C.GLshort(s), C.GLshort(t), C.GLshort(r)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glTexCoord3iv.xml -func (gl *GL) TexCoord3iv(v []int32) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl3_3compat_glTexCoord3iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glTexCoord3i.xml -func (gl *GL) TexCoord3i(s, t, r int32) { - C.gl3_3compat_glTexCoord3i(gl.funcs, C.GLint(s), C.GLint(t), C.GLint(r)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glTexCoord3fv.xml -func (gl *GL) TexCoord3fv(v []float32) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl3_3compat_glTexCoord3fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glTexCoord3f.xml -func (gl *GL) TexCoord3f(s, t, r float32) { - C.gl3_3compat_glTexCoord3f(gl.funcs, C.GLfloat(s), C.GLfloat(t), C.GLfloat(r)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glTexCoord3dv.xml -func (gl *GL) TexCoord3dv(v []float64) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl3_3compat_glTexCoord3dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glTexCoord3d.xml -func (gl *GL) TexCoord3d(s, t, r float64) { - C.gl3_3compat_glTexCoord3d(gl.funcs, C.GLdouble(s), C.GLdouble(t), C.GLdouble(r)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glTexCoord2sv.xml -func (gl *GL) TexCoord2sv(v []int16) { - if len(v) != 2 { - panic("parameter v has incorrect length") - } - C.gl3_3compat_glTexCoord2sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glTexCoord2s.xml -func (gl *GL) TexCoord2s(s, t int16) { - C.gl3_3compat_glTexCoord2s(gl.funcs, C.GLshort(s), C.GLshort(t)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glTexCoord2iv.xml -func (gl *GL) TexCoord2iv(v []int32) { - if len(v) != 2 { - panic("parameter v has incorrect length") - } - C.gl3_3compat_glTexCoord2iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glTexCoord2i.xml -func (gl *GL) TexCoord2i(s, t int32) { - C.gl3_3compat_glTexCoord2i(gl.funcs, C.GLint(s), C.GLint(t)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glTexCoord2fv.xml -func (gl *GL) TexCoord2fv(v []float32) { - if len(v) != 2 { - panic("parameter v has incorrect length") - } - C.gl3_3compat_glTexCoord2fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glTexCoord2f.xml -func (gl *GL) TexCoord2f(s, t float32) { - C.gl3_3compat_glTexCoord2f(gl.funcs, C.GLfloat(s), C.GLfloat(t)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glTexCoord2dv.xml -func (gl *GL) TexCoord2dv(v []float64) { - if len(v) != 2 { - panic("parameter v has incorrect length") - } - C.gl3_3compat_glTexCoord2dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glTexCoord2d.xml -func (gl *GL) TexCoord2d(s, t float64) { - C.gl3_3compat_glTexCoord2d(gl.funcs, C.GLdouble(s), C.GLdouble(t)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glTexCoord1sv.xml -func (gl *GL) TexCoord1sv(v []int16) { - C.gl3_3compat_glTexCoord1sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glTexCoord1s.xml -func (gl *GL) TexCoord1s(s int16) { - C.gl3_3compat_glTexCoord1s(gl.funcs, C.GLshort(s)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glTexCoord1iv.xml -func (gl *GL) TexCoord1iv(v []int32) { - C.gl3_3compat_glTexCoord1iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glTexCoord1i.xml -func (gl *GL) TexCoord1i(s int32) { - C.gl3_3compat_glTexCoord1i(gl.funcs, C.GLint(s)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glTexCoord1fv.xml -func (gl *GL) TexCoord1fv(v []float32) { - C.gl3_3compat_glTexCoord1fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glTexCoord1f.xml -func (gl *GL) TexCoord1f(s float32) { - C.gl3_3compat_glTexCoord1f(gl.funcs, C.GLfloat(s)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glTexCoord1dv.xml -func (gl *GL) TexCoord1dv(v []float64) { - C.gl3_3compat_glTexCoord1dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glTexCoord1d.xml -func (gl *GL) TexCoord1d(s float64) { - C.gl3_3compat_glTexCoord1d(gl.funcs, C.GLdouble(s)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glRectsv.xml -func (gl *GL) Rectsv(v1, v2 []int16) { - C.gl3_3compat_glRectsv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v1[0])), (*C.GLshort)(unsafe.Pointer(&v2[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glRects.xml -func (gl *GL) Rects(x1, y1, x2, y2 int16) { - C.gl3_3compat_glRects(gl.funcs, C.GLshort(x1), C.GLshort(y1), C.GLshort(x2), C.GLshort(y2)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glRectiv.xml -func (gl *GL) Rectiv(v1, v2 []int32) { - C.gl3_3compat_glRectiv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v1[0])), (*C.GLint)(unsafe.Pointer(&v2[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glRecti.xml -func (gl *GL) Recti(x1, y1, x2, y2 int32) { - C.gl3_3compat_glRecti(gl.funcs, C.GLint(x1), C.GLint(y1), C.GLint(x2), C.GLint(y2)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glRectfv.xml -func (gl *GL) Rectfv(v1, v2 []float32) { - C.gl3_3compat_glRectfv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v1[0])), (*C.GLfloat)(unsafe.Pointer(&v2[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glRectf.xml -func (gl *GL) Rectf(x1, y1, x2, y2 float32) { - C.gl3_3compat_glRectf(gl.funcs, C.GLfloat(x1), C.GLfloat(y1), C.GLfloat(x2), C.GLfloat(y2)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glRectdv.xml -func (gl *GL) Rectdv(v1, v2 []float64) { - C.gl3_3compat_glRectdv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v1[0])), (*C.GLdouble)(unsafe.Pointer(&v2[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glRectd.xml -func (gl *GL) Rectd(x1, y1, x2, y2 float64) { - C.gl3_3compat_glRectd(gl.funcs, C.GLdouble(x1), C.GLdouble(y1), C.GLdouble(x2), C.GLdouble(y2)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glRasterPos4sv.xml -func (gl *GL) RasterPos4sv(v []int16) { - if len(v) != 4 { - panic("parameter v has incorrect length") - } - C.gl3_3compat_glRasterPos4sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glRasterPos4s.xml -func (gl *GL) RasterPos4s(x, y, z, w int16) { - C.gl3_3compat_glRasterPos4s(gl.funcs, C.GLshort(x), C.GLshort(y), C.GLshort(z), C.GLshort(w)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glRasterPos4iv.xml -func (gl *GL) RasterPos4iv(v []int32) { - if len(v) != 4 { - panic("parameter v has incorrect length") - } - C.gl3_3compat_glRasterPos4iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glRasterPos4i.xml -func (gl *GL) RasterPos4i(x, y, z, w int) { - C.gl3_3compat_glRasterPos4i(gl.funcs, C.GLint(x), C.GLint(y), C.GLint(z), C.GLint(w)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glRasterPos4fv.xml -func (gl *GL) RasterPos4fv(v []float32) { - if len(v) != 4 { - panic("parameter v has incorrect length") - } - C.gl3_3compat_glRasterPos4fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glRasterPos4f.xml -func (gl *GL) RasterPos4f(x, y, z, w float32) { - C.gl3_3compat_glRasterPos4f(gl.funcs, C.GLfloat(x), C.GLfloat(y), C.GLfloat(z), C.GLfloat(w)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glRasterPos4dv.xml -func (gl *GL) RasterPos4dv(v []float64) { - if len(v) != 4 { - panic("parameter v has incorrect length") - } - C.gl3_3compat_glRasterPos4dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glRasterPos4d.xml -func (gl *GL) RasterPos4d(x, y, z, w float64) { - C.gl3_3compat_glRasterPos4d(gl.funcs, C.GLdouble(x), C.GLdouble(y), C.GLdouble(z), C.GLdouble(w)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glRasterPos3sv.xml -func (gl *GL) RasterPos3sv(v []int16) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl3_3compat_glRasterPos3sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glRasterPos3s.xml -func (gl *GL) RasterPos3s(x, y, z int16) { - C.gl3_3compat_glRasterPos3s(gl.funcs, C.GLshort(x), C.GLshort(y), C.GLshort(z)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glRasterPos3iv.xml -func (gl *GL) RasterPos3iv(v []int32) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl3_3compat_glRasterPos3iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glRasterPos3i.xml -func (gl *GL) RasterPos3i(x, y, z int) { - C.gl3_3compat_glRasterPos3i(gl.funcs, C.GLint(x), C.GLint(y), C.GLint(z)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glRasterPos3fv.xml -func (gl *GL) RasterPos3fv(v []float32) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl3_3compat_glRasterPos3fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glRasterPos3f.xml -func (gl *GL) RasterPos3f(x, y, z float32) { - C.gl3_3compat_glRasterPos3f(gl.funcs, C.GLfloat(x), C.GLfloat(y), C.GLfloat(z)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glRasterPos3dv.xml -func (gl *GL) RasterPos3dv(v []float64) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl3_3compat_glRasterPos3dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glRasterPos3d.xml -func (gl *GL) RasterPos3d(x, y, z float64) { - C.gl3_3compat_glRasterPos3d(gl.funcs, C.GLdouble(x), C.GLdouble(y), C.GLdouble(z)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glRasterPos2sv.xml -func (gl *GL) RasterPos2sv(v []int16) { - if len(v) != 2 { - panic("parameter v has incorrect length") - } - C.gl3_3compat_glRasterPos2sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glRasterPos2s.xml -func (gl *GL) RasterPos2s(x, y int16) { - C.gl3_3compat_glRasterPos2s(gl.funcs, C.GLshort(x), C.GLshort(y)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glRasterPos2iv.xml -func (gl *GL) RasterPos2iv(v []int32) { - if len(v) != 2 { - panic("parameter v has incorrect length") - } - C.gl3_3compat_glRasterPos2iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glRasterPos2i.xml -func (gl *GL) RasterPos2i(x, y int) { - C.gl3_3compat_glRasterPos2i(gl.funcs, C.GLint(x), C.GLint(y)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glRasterPos2fv.xml -func (gl *GL) RasterPos2fv(v []float32) { - if len(v) != 2 { - panic("parameter v has incorrect length") - } - C.gl3_3compat_glRasterPos2fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glRasterPos2f.xml -func (gl *GL) RasterPos2f(x, y float32) { - C.gl3_3compat_glRasterPos2f(gl.funcs, C.GLfloat(x), C.GLfloat(y)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glRasterPos2dv.xml -func (gl *GL) RasterPos2dv(v []float64) { - if len(v) != 2 { - panic("parameter v has incorrect length") - } - C.gl3_3compat_glRasterPos2dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glRasterPos2d.xml -func (gl *GL) RasterPos2d(x, y float64) { - C.gl3_3compat_glRasterPos2d(gl.funcs, C.GLdouble(x), C.GLdouble(y)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glNormal3sv.xml -func (gl *GL) Normal3sv(v []int16) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl3_3compat_glNormal3sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glNormal3s.xml -func (gl *GL) Normal3s(nx, ny, nz int16) { - C.gl3_3compat_glNormal3s(gl.funcs, C.GLshort(nx), C.GLshort(ny), C.GLshort(nz)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glNormal3iv.xml -func (gl *GL) Normal3iv(v []int32) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl3_3compat_glNormal3iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glNormal3i.xml -func (gl *GL) Normal3i(nx, ny, nz int32) { - C.gl3_3compat_glNormal3i(gl.funcs, C.GLint(nx), C.GLint(ny), C.GLint(nz)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glNormal3fv.xml -func (gl *GL) Normal3fv(v []float32) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl3_3compat_glNormal3fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glNormal3f.xml -func (gl *GL) Normal3f(nx, ny, nz float32) { - C.gl3_3compat_glNormal3f(gl.funcs, C.GLfloat(nx), C.GLfloat(ny), C.GLfloat(nz)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glNormal3dv.xml -func (gl *GL) Normal3dv(v []float64) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl3_3compat_glNormal3dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glNormal3d.xml -func (gl *GL) Normal3d(nx, ny, nz float64) { - C.gl3_3compat_glNormal3d(gl.funcs, C.GLdouble(nx), C.GLdouble(ny), C.GLdouble(nz)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glNormal3bv.xml -func (gl *GL) Normal3bv(v []byte) { - C.gl3_3compat_glNormal3bv(gl.funcs, (*C.GLbyte)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glNormal3b.xml -func (gl *GL) Normal3b(nx, ny, nz byte) { - C.gl3_3compat_glNormal3b(gl.funcs, C.GLbyte(nx), C.GLbyte(ny), C.GLbyte(nz)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glIndexsv.xml -func (gl *GL) Indexsv(c []int16) { - C.gl3_3compat_glIndexsv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&c[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glIndexs.xml -func (gl *GL) Indexs(c int16) { - C.gl3_3compat_glIndexs(gl.funcs, C.GLshort(c)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glIndexiv.xml -func (gl *GL) Indexiv(c []int32) { - C.gl3_3compat_glIndexiv(gl.funcs, (*C.GLint)(unsafe.Pointer(&c[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glIndexi.xml -func (gl *GL) Indexi(c int32) { - C.gl3_3compat_glIndexi(gl.funcs, C.GLint(c)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glIndexfv.xml -func (gl *GL) Indexfv(c []float32) { - C.gl3_3compat_glIndexfv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&c[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glIndexf.xml -func (gl *GL) Indexf(c float32) { - C.gl3_3compat_glIndexf(gl.funcs, C.GLfloat(c)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glIndexdv.xml -func (gl *GL) Indexdv(c []float64) { - C.gl3_3compat_glIndexdv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&c[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glIndexd.xml -func (gl *GL) Indexd(c float64) { - C.gl3_3compat_glIndexd(gl.funcs, C.GLdouble(c)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glEnd.xml -func (gl *GL) End() { - C.gl3_3compat_glEnd(gl.funcs) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glEdgeFlagv.xml -func (gl *GL) EdgeFlagv(flag []bool) { - C.gl3_3compat_glEdgeFlagv(gl.funcs, (*C.GLboolean)(unsafe.Pointer(&flag[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glEdgeFlag.xml -func (gl *GL) EdgeFlag(flag bool) { - C.gl3_3compat_glEdgeFlag(gl.funcs, *(*C.GLboolean)(unsafe.Pointer(&flag))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glColor4usv.xml -func (gl *GL) Color4usv(v []uint16) { - C.gl3_3compat_glColor4usv(gl.funcs, (*C.GLushort)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glColor4us.xml -func (gl *GL) Color4us(red, green, blue, alpha uint16) { - C.gl3_3compat_glColor4us(gl.funcs, C.GLushort(red), C.GLushort(green), C.GLushort(blue), C.GLushort(alpha)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glColor4uiv.xml -func (gl *GL) Color4uiv(v []uint32) { - C.gl3_3compat_glColor4uiv(gl.funcs, (*C.GLuint)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glColor4ui.xml -func (gl *GL) Color4ui(red, green, blue, alpha uint32) { - C.gl3_3compat_glColor4ui(gl.funcs, C.GLuint(red), C.GLuint(green), C.GLuint(blue), C.GLuint(alpha)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glColor4ubv.xml -func (gl *GL) Color4ubv(v []uint8) { - C.gl3_3compat_glColor4ubv(gl.funcs, (*C.GLubyte)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glColor4ub.xml -func (gl *GL) Color4ub(red, green, blue, alpha uint8) { - C.gl3_3compat_glColor4ub(gl.funcs, C.GLubyte(red), C.GLubyte(green), C.GLubyte(blue), C.GLubyte(alpha)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glColor4sv.xml -func (gl *GL) Color4sv(v []int16) { - if len(v) != 4 { - panic("parameter v has incorrect length") - } - C.gl3_3compat_glColor4sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glColor4s.xml -func (gl *GL) Color4s(red, green, blue, alpha int16) { - C.gl3_3compat_glColor4s(gl.funcs, C.GLshort(red), C.GLshort(green), C.GLshort(blue), C.GLshort(alpha)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glColor4iv.xml -func (gl *GL) Color4iv(v []int32) { - if len(v) != 4 { - panic("parameter v has incorrect length") - } - C.gl3_3compat_glColor4iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glColor4i.xml -func (gl *GL) Color4i(red, green, blue, alpha int32) { - C.gl3_3compat_glColor4i(gl.funcs, C.GLint(red), C.GLint(green), C.GLint(blue), C.GLint(alpha)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glColor4fv.xml -func (gl *GL) Color4fv(v []float32) { - if len(v) != 4 { - panic("parameter v has incorrect length") - } - C.gl3_3compat_glColor4fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glColor4f.xml -func (gl *GL) Color4f(red, green, blue, alpha float32) { - C.gl3_3compat_glColor4f(gl.funcs, C.GLfloat(red), C.GLfloat(green), C.GLfloat(blue), C.GLfloat(alpha)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glColor4dv.xml -func (gl *GL) Color4dv(v []float64) { - if len(v) != 4 { - panic("parameter v has incorrect length") - } - C.gl3_3compat_glColor4dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glColor4d.xml -func (gl *GL) Color4d(red, green, blue, alpha float64) { - C.gl3_3compat_glColor4d(gl.funcs, C.GLdouble(red), C.GLdouble(green), C.GLdouble(blue), C.GLdouble(alpha)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glColor4bv.xml -func (gl *GL) Color4bv(v []byte) { - C.gl3_3compat_glColor4bv(gl.funcs, (*C.GLbyte)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glColor4b.xml -func (gl *GL) Color4b(red, green, blue, alpha byte) { - C.gl3_3compat_glColor4b(gl.funcs, C.GLbyte(red), C.GLbyte(green), C.GLbyte(blue), C.GLbyte(alpha)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glColor3usv.xml -func (gl *GL) Color3usv(v []uint16) { - C.gl3_3compat_glColor3usv(gl.funcs, (*C.GLushort)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glColor3us.xml -func (gl *GL) Color3us(red, green, blue uint16) { - C.gl3_3compat_glColor3us(gl.funcs, C.GLushort(red), C.GLushort(green), C.GLushort(blue)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glColor3uiv.xml -func (gl *GL) Color3uiv(v []uint32) { - C.gl3_3compat_glColor3uiv(gl.funcs, (*C.GLuint)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glColor3ui.xml -func (gl *GL) Color3ui(red, green, blue uint32) { - C.gl3_3compat_glColor3ui(gl.funcs, C.GLuint(red), C.GLuint(green), C.GLuint(blue)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glColor3ubv.xml -func (gl *GL) Color3ubv(v []uint8) { - C.gl3_3compat_glColor3ubv(gl.funcs, (*C.GLubyte)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glColor3ub.xml -func (gl *GL) Color3ub(red, green, blue uint8) { - C.gl3_3compat_glColor3ub(gl.funcs, C.GLubyte(red), C.GLubyte(green), C.GLubyte(blue)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glColor3sv.xml -func (gl *GL) Color3sv(v []int16) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl3_3compat_glColor3sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glColor3s.xml -func (gl *GL) Color3s(red, green, blue int16) { - C.gl3_3compat_glColor3s(gl.funcs, C.GLshort(red), C.GLshort(green), C.GLshort(blue)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glColor3iv.xml -func (gl *GL) Color3iv(v []int32) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl3_3compat_glColor3iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glColor3i.xml -func (gl *GL) Color3i(red, green, blue int32) { - C.gl3_3compat_glColor3i(gl.funcs, C.GLint(red), C.GLint(green), C.GLint(blue)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glColor3fv.xml -func (gl *GL) Color3fv(v []float32) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl3_3compat_glColor3fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glColor3f.xml -func (gl *GL) Color3f(red, green, blue float32) { - C.gl3_3compat_glColor3f(gl.funcs, C.GLfloat(red), C.GLfloat(green), C.GLfloat(blue)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glColor3dv.xml -func (gl *GL) Color3dv(v []float64) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl3_3compat_glColor3dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glColor3d.xml -func (gl *GL) Color3d(red, green, blue float64) { - C.gl3_3compat_glColor3d(gl.funcs, C.GLdouble(red), C.GLdouble(green), C.GLdouble(blue)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glColor3bv.xml -func (gl *GL) Color3bv(v []byte) { - C.gl3_3compat_glColor3bv(gl.funcs, (*C.GLbyte)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glColor3b.xml -func (gl *GL) Color3b(red, green, blue byte) { - C.gl3_3compat_glColor3b(gl.funcs, C.GLbyte(red), C.GLbyte(green), C.GLbyte(blue)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glBitmap.xml -func (gl *GL) Bitmap(width, height int, xorig, yorig, xmove, ymove float32, bitmap []uint8) { - C.gl3_3compat_glBitmap(gl.funcs, C.GLsizei(width), C.GLsizei(height), C.GLfloat(xorig), C.GLfloat(yorig), C.GLfloat(xmove), C.GLfloat(ymove), (*C.GLubyte)(unsafe.Pointer(&bitmap[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glBegin.xml -func (gl *GL) Begin(mode glbase.Enum) { - C.gl3_3compat_glBegin(gl.funcs, C.GLenum(mode)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glListBase.xml -func (gl *GL) ListBase(base uint32) { - C.gl3_3compat_glListBase(gl.funcs, C.GLuint(base)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glGenLists.xml -func (gl *GL) GenLists(range_ int32) uint32 { - glresult := C.gl3_3compat_glGenLists(gl.funcs, C.GLsizei(range_)) - return uint32(glresult) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glDeleteLists.xml -func (gl *GL) DeleteLists(list uint32, range_ int32) { - C.gl3_3compat_glDeleteLists(gl.funcs, C.GLuint(list), C.GLsizei(range_)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glCallLists.xml -func (gl *GL) CallLists(n int, gltype glbase.Enum, lists interface{}) { - var lists_ptr unsafe.Pointer - var lists_v = reflect.ValueOf(lists) - if lists != nil && lists_v.Kind() != reflect.Slice { - panic("parameter lists must be a slice") - } - if lists != nil { - lists_ptr = unsafe.Pointer(lists_v.Index(0).Addr().Pointer()) - } - C.gl3_3compat_glCallLists(gl.funcs, C.GLsizei(n), C.GLenum(gltype), lists_ptr) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glCallList.xml -func (gl *GL) CallList(list uint32) { - C.gl3_3compat_glCallList(gl.funcs, C.GLuint(list)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glEndList.xml -func (gl *GL) EndList() { - C.gl3_3compat_glEndList(gl.funcs) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glNewList.xml -func (gl *GL) NewList(list uint32, mode glbase.Enum) { - C.gl3_3compat_glNewList(gl.funcs, C.GLuint(list), C.GLenum(mode)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glPushClientAttrib.xml -func (gl *GL) PushClientAttrib(mask glbase.Bitfield) { - C.gl3_3compat_glPushClientAttrib(gl.funcs, C.GLbitfield(mask)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glPopClientAttrib.xml -func (gl *GL) PopClientAttrib() { - C.gl3_3compat_glPopClientAttrib(gl.funcs) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glPrioritizeTextures.xml -func (gl *GL) PrioritizeTextures(n int, textures []glbase.Texture, priorities []float32) { - C.gl3_3compat_glPrioritizeTextures(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&textures[0])), (*C.GLfloat)(unsafe.Pointer(&priorities[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glAreTexturesResident.xml -func (gl *GL) AreTexturesResident(n int, textures []glbase.Texture, residences []bool) bool { - glresult := C.gl3_3compat_glAreTexturesResident(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&textures[0])), (*C.GLboolean)(unsafe.Pointer(&residences[0]))) - return *(*bool)(unsafe.Pointer(&glresult)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexPointer.xml -func (gl *GL) VertexPointer(size int, gltype glbase.Enum, stride int, pointer interface{}) { - var pointer_ptr unsafe.Pointer - var pointer_v = reflect.ValueOf(pointer) - if pointer != nil && pointer_v.Kind() != reflect.Slice { - panic("parameter pointer must be a slice") - } - if pointer != nil { - pointer_ptr = unsafe.Pointer(pointer_v.Index(0).Addr().Pointer()) - } - C.gl3_3compat_glVertexPointer(gl.funcs, C.GLint(size), C.GLenum(gltype), C.GLsizei(stride), pointer_ptr) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glTexCoordPointer.xml -func (gl *GL) TexCoordPointer(size int, gltype glbase.Enum, stride int, pointer interface{}) { - var pointer_ptr unsafe.Pointer - var pointer_v = reflect.ValueOf(pointer) - if pointer != nil && pointer_v.Kind() != reflect.Slice { - panic("parameter pointer must be a slice") - } - if pointer != nil { - pointer_ptr = unsafe.Pointer(pointer_v.Index(0).Addr().Pointer()) - } - C.gl3_3compat_glTexCoordPointer(gl.funcs, C.GLint(size), C.GLenum(gltype), C.GLsizei(stride), pointer_ptr) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glNormalPointer.xml -func (gl *GL) NormalPointer(gltype glbase.Enum, stride int, pointer interface{}) { - var pointer_ptr unsafe.Pointer - var pointer_v = reflect.ValueOf(pointer) - if pointer != nil && pointer_v.Kind() != reflect.Slice { - panic("parameter pointer must be a slice") - } - if pointer != nil { - pointer_ptr = unsafe.Pointer(pointer_v.Index(0).Addr().Pointer()) - } - C.gl3_3compat_glNormalPointer(gl.funcs, C.GLenum(gltype), C.GLsizei(stride), pointer_ptr) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glInterleavedArrays.xml -func (gl *GL) InterleavedArrays(format glbase.Enum, stride int, pointer interface{}) { - var pointer_ptr unsafe.Pointer - var pointer_v = reflect.ValueOf(pointer) - if pointer != nil && pointer_v.Kind() != reflect.Slice { - panic("parameter pointer must be a slice") - } - if pointer != nil { - pointer_ptr = unsafe.Pointer(pointer_v.Index(0).Addr().Pointer()) - } - C.gl3_3compat_glInterleavedArrays(gl.funcs, C.GLenum(format), C.GLsizei(stride), pointer_ptr) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glIndexPointer.xml -func (gl *GL) IndexPointer(gltype glbase.Enum, stride int, pointer interface{}) { - var pointer_ptr unsafe.Pointer - var pointer_v = reflect.ValueOf(pointer) - if pointer != nil && pointer_v.Kind() != reflect.Slice { - panic("parameter pointer must be a slice") - } - if pointer != nil { - pointer_ptr = unsafe.Pointer(pointer_v.Index(0).Addr().Pointer()) - } - C.gl3_3compat_glIndexPointer(gl.funcs, C.GLenum(gltype), C.GLsizei(stride), pointer_ptr) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glEnableClientState.xml -func (gl *GL) EnableClientState(array glbase.Enum) { - C.gl3_3compat_glEnableClientState(gl.funcs, C.GLenum(array)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glEdgeFlagPointer.xml -func (gl *GL) EdgeFlagPointer(stride int, pointer interface{}) { - var pointer_ptr unsafe.Pointer - var pointer_v = reflect.ValueOf(pointer) - if pointer != nil && pointer_v.Kind() != reflect.Slice { - panic("parameter pointer must be a slice") - } - if pointer != nil { - pointer_ptr = unsafe.Pointer(pointer_v.Index(0).Addr().Pointer()) - } - C.gl3_3compat_glEdgeFlagPointer(gl.funcs, C.GLsizei(stride), pointer_ptr) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glDisableClientState.xml -func (gl *GL) DisableClientState(array glbase.Enum) { - C.gl3_3compat_glDisableClientState(gl.funcs, C.GLenum(array)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glColorPointer.xml -func (gl *GL) ColorPointer(size int, gltype glbase.Enum, stride int, pointer interface{}) { - var pointer_ptr unsafe.Pointer - var pointer_v = reflect.ValueOf(pointer) - if pointer != nil && pointer_v.Kind() != reflect.Slice { - panic("parameter pointer must be a slice") - } - if pointer != nil { - pointer_ptr = unsafe.Pointer(pointer_v.Index(0).Addr().Pointer()) - } - C.gl3_3compat_glColorPointer(gl.funcs, C.GLint(size), C.GLenum(gltype), C.GLsizei(stride), pointer_ptr) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glArrayElement.xml -func (gl *GL) ArrayElement(i int32) { - C.gl3_3compat_glArrayElement(gl.funcs, C.GLint(i)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glResetMinmax.xml -func (gl *GL) ResetMinmax(target glbase.Enum) { - C.gl3_3compat_glResetMinmax(gl.funcs, C.GLenum(target)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glResetHistogram.xml -func (gl *GL) ResetHistogram(target glbase.Enum) { - C.gl3_3compat_glResetHistogram(gl.funcs, C.GLenum(target)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glMinmax.xml -func (gl *GL) Minmax(target, internalFormat glbase.Enum, sink bool) { - C.gl3_3compat_glMinmax(gl.funcs, C.GLenum(target), C.GLenum(internalFormat), *(*C.GLboolean)(unsafe.Pointer(&sink))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glHistogram.xml -func (gl *GL) Histogram(target glbase.Enum, width int, internalFormat glbase.Enum, sink bool) { - C.gl3_3compat_glHistogram(gl.funcs, C.GLenum(target), C.GLsizei(width), C.GLenum(internalFormat), *(*C.GLboolean)(unsafe.Pointer(&sink))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glGetMinmaxParameteriv.xml -func (gl *GL) GetMinmaxParameteriv(target, pname glbase.Enum, params []int32) { - C.gl3_3compat_glGetMinmaxParameteriv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glGetMinmaxParameterfv.xml -func (gl *GL) GetMinmaxParameterfv(target, pname glbase.Enum, params []float32) { - C.gl3_3compat_glGetMinmaxParameterfv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glGetMinmax.xml -func (gl *GL) GetMinmax(target glbase.Enum, reset bool, format, gltype glbase.Enum, values interface{}) { - var values_ptr unsafe.Pointer - var values_v = reflect.ValueOf(values) - if values != nil && values_v.Kind() != reflect.Slice { - panic("parameter values must be a slice") - } - if values != nil { - values_ptr = unsafe.Pointer(values_v.Index(0).Addr().Pointer()) - } - C.gl3_3compat_glGetMinmax(gl.funcs, C.GLenum(target), *(*C.GLboolean)(unsafe.Pointer(&reset)), C.GLenum(format), C.GLenum(gltype), values_ptr) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glGetHistogramParameteriv.xml -func (gl *GL) GetHistogramParameteriv(target, pname glbase.Enum, params []int32) { - C.gl3_3compat_glGetHistogramParameteriv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glGetHistogramParameterfv.xml -func (gl *GL) GetHistogramParameterfv(target, pname glbase.Enum, params []float32) { - C.gl3_3compat_glGetHistogramParameterfv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glGetHistogram.xml -func (gl *GL) GetHistogram(target glbase.Enum, reset bool, format, gltype glbase.Enum, values interface{}) { - var values_ptr unsafe.Pointer - var values_v = reflect.ValueOf(values) - if values != nil && values_v.Kind() != reflect.Slice { - panic("parameter values must be a slice") - } - if values != nil { - values_ptr = unsafe.Pointer(values_v.Index(0).Addr().Pointer()) - } - C.gl3_3compat_glGetHistogram(gl.funcs, C.GLenum(target), *(*C.GLboolean)(unsafe.Pointer(&reset)), C.GLenum(format), C.GLenum(gltype), values_ptr) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glSeparableFilter2D.xml -func (gl *GL) SeparableFilter2D(target, internalFormat glbase.Enum, width, height int, format, gltype glbase.Enum, row, column interface{}) { - var row_ptr unsafe.Pointer - var row_v = reflect.ValueOf(row) - if row != nil && row_v.Kind() != reflect.Slice { - panic("parameter row must be a slice") - } - if row != nil { - row_ptr = unsafe.Pointer(row_v.Index(0).Addr().Pointer()) - } - var column_ptr unsafe.Pointer - var column_v = reflect.ValueOf(column) - if column != nil && column_v.Kind() != reflect.Slice { - panic("parameter column must be a slice") - } - if column != nil { - column_ptr = unsafe.Pointer(column_v.Index(0).Addr().Pointer()) - } - C.gl3_3compat_glSeparableFilter2D(gl.funcs, C.GLenum(target), C.GLenum(internalFormat), C.GLsizei(width), C.GLsizei(height), C.GLenum(format), C.GLenum(gltype), row_ptr, column_ptr) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glGetSeparableFilter.xml -func (gl *GL) GetSeparableFilter(target, format, gltype glbase.Enum, row, column, span interface{}) { - var row_ptr unsafe.Pointer - var row_v = reflect.ValueOf(row) - if row != nil && row_v.Kind() != reflect.Slice { - panic("parameter row must be a slice") - } - if row != nil { - row_ptr = unsafe.Pointer(row_v.Index(0).Addr().Pointer()) - } - var column_ptr unsafe.Pointer - var column_v = reflect.ValueOf(column) - if column != nil && column_v.Kind() != reflect.Slice { - panic("parameter column must be a slice") - } - if column != nil { - column_ptr = unsafe.Pointer(column_v.Index(0).Addr().Pointer()) - } - var span_ptr unsafe.Pointer - var span_v = reflect.ValueOf(span) - if span != nil && span_v.Kind() != reflect.Slice { - panic("parameter span must be a slice") - } - if span != nil { - span_ptr = unsafe.Pointer(span_v.Index(0).Addr().Pointer()) - } - C.gl3_3compat_glGetSeparableFilter(gl.funcs, C.GLenum(target), C.GLenum(format), C.GLenum(gltype), row_ptr, column_ptr, span_ptr) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glGetConvolutionParameteriv.xml -func (gl *GL) GetConvolutionParameteriv(target, pname glbase.Enum, params []int32) { - C.gl3_3compat_glGetConvolutionParameteriv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glGetConvolutionParameterfv.xml -func (gl *GL) GetConvolutionParameterfv(target, pname glbase.Enum, params []float32) { - C.gl3_3compat_glGetConvolutionParameterfv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glGetConvolutionFilter.xml -func (gl *GL) GetConvolutionFilter(target, format, gltype glbase.Enum, image interface{}) { - var image_ptr unsafe.Pointer - var image_v = reflect.ValueOf(image) - if image != nil && image_v.Kind() != reflect.Slice { - panic("parameter image must be a slice") - } - if image != nil { - image_ptr = unsafe.Pointer(image_v.Index(0).Addr().Pointer()) - } - C.gl3_3compat_glGetConvolutionFilter(gl.funcs, C.GLenum(target), C.GLenum(format), C.GLenum(gltype), image_ptr) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glCopyConvolutionFilter2D.xml -func (gl *GL) CopyConvolutionFilter2D(target, internalFormat glbase.Enum, x, y, width, height int) { - C.gl3_3compat_glCopyConvolutionFilter2D(gl.funcs, C.GLenum(target), C.GLenum(internalFormat), C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glCopyConvolutionFilter1D.xml -func (gl *GL) CopyConvolutionFilter1D(target, internalFormat glbase.Enum, x, y, width int) { - C.gl3_3compat_glCopyConvolutionFilter1D(gl.funcs, C.GLenum(target), C.GLenum(internalFormat), C.GLint(x), C.GLint(y), C.GLsizei(width)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glConvolutionParameteriv.xml -func (gl *GL) ConvolutionParameteriv(target, pname glbase.Enum, params []int32) { - C.gl3_3compat_glConvolutionParameteriv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glConvolutionParameteri.xml -func (gl *GL) ConvolutionParameteri(target, pname glbase.Enum, params int32) { - C.gl3_3compat_glConvolutionParameteri(gl.funcs, C.GLenum(target), C.GLenum(pname), C.GLint(params)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glConvolutionParameterfv.xml -func (gl *GL) ConvolutionParameterfv(target, pname glbase.Enum, params []float32) { - C.gl3_3compat_glConvolutionParameterfv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glConvolutionParameterf.xml -func (gl *GL) ConvolutionParameterf(target, pname glbase.Enum, params float32) { - C.gl3_3compat_glConvolutionParameterf(gl.funcs, C.GLenum(target), C.GLenum(pname), C.GLfloat(params)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glConvolutionFilter2D.xml -func (gl *GL) ConvolutionFilter2D(target, internalFormat glbase.Enum, width, height int, format, gltype glbase.Enum, image interface{}) { - var image_ptr unsafe.Pointer - var image_v = reflect.ValueOf(image) - if image != nil && image_v.Kind() != reflect.Slice { - panic("parameter image must be a slice") - } - if image != nil { - image_ptr = unsafe.Pointer(image_v.Index(0).Addr().Pointer()) - } - C.gl3_3compat_glConvolutionFilter2D(gl.funcs, C.GLenum(target), C.GLenum(internalFormat), C.GLsizei(width), C.GLsizei(height), C.GLenum(format), C.GLenum(gltype), image_ptr) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glConvolutionFilter1D.xml -func (gl *GL) ConvolutionFilter1D(target, internalFormat glbase.Enum, width int, format, gltype glbase.Enum, image interface{}) { - var image_ptr unsafe.Pointer - var image_v = reflect.ValueOf(image) - if image != nil && image_v.Kind() != reflect.Slice { - panic("parameter image must be a slice") - } - if image != nil { - image_ptr = unsafe.Pointer(image_v.Index(0).Addr().Pointer()) - } - C.gl3_3compat_glConvolutionFilter1D(gl.funcs, C.GLenum(target), C.GLenum(internalFormat), C.GLsizei(width), C.GLenum(format), C.GLenum(gltype), image_ptr) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glCopyColorSubTable.xml -func (gl *GL) CopyColorSubTable(target glbase.Enum, start int32, x, y, width int) { - C.gl3_3compat_glCopyColorSubTable(gl.funcs, C.GLenum(target), C.GLsizei(start), C.GLint(x), C.GLint(y), C.GLsizei(width)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glColorSubTable.xml -func (gl *GL) ColorSubTable(target glbase.Enum, start int32, count int, format, gltype glbase.Enum, data interface{}) { - var data_ptr unsafe.Pointer - var data_v = reflect.ValueOf(data) - if data != nil && data_v.Kind() != reflect.Slice { - panic("parameter data must be a slice") - } - if data != nil { - data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer()) - } - C.gl3_3compat_glColorSubTable(gl.funcs, C.GLenum(target), C.GLsizei(start), C.GLsizei(count), C.GLenum(format), C.GLenum(gltype), data_ptr) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glGetColorTableParameteriv.xml -func (gl *GL) GetColorTableParameteriv(target, pname glbase.Enum, params []int32) { - C.gl3_3compat_glGetColorTableParameteriv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glGetColorTableParameterfv.xml -func (gl *GL) GetColorTableParameterfv(target, pname glbase.Enum, params []float32) { - C.gl3_3compat_glGetColorTableParameterfv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glGetColorTable.xml -func (gl *GL) GetColorTable(target, format, gltype glbase.Enum, table interface{}) { - var table_ptr unsafe.Pointer - var table_v = reflect.ValueOf(table) - if table != nil && table_v.Kind() != reflect.Slice { - panic("parameter table must be a slice") - } - if table != nil { - table_ptr = unsafe.Pointer(table_v.Index(0).Addr().Pointer()) - } - C.gl3_3compat_glGetColorTable(gl.funcs, C.GLenum(target), C.GLenum(format), C.GLenum(gltype), table_ptr) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glCopyColorTable.xml -func (gl *GL) CopyColorTable(target, internalFormat glbase.Enum, x, y, width int) { - C.gl3_3compat_glCopyColorTable(gl.funcs, C.GLenum(target), C.GLenum(internalFormat), C.GLint(x), C.GLint(y), C.GLsizei(width)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glColorTableParameteriv.xml -func (gl *GL) ColorTableParameteriv(target, pname glbase.Enum, params []int32) { - C.gl3_3compat_glColorTableParameteriv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glColorTableParameterfv.xml -func (gl *GL) ColorTableParameterfv(target, pname glbase.Enum, params []float32) { - C.gl3_3compat_glColorTableParameterfv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glColorTable.xml -func (gl *GL) ColorTable(target, internalFormat glbase.Enum, width int, format, gltype glbase.Enum, table interface{}) { - var table_ptr unsafe.Pointer - var table_v = reflect.ValueOf(table) - if table != nil && table_v.Kind() != reflect.Slice { - panic("parameter table must be a slice") - } - if table != nil { - table_ptr = unsafe.Pointer(table_v.Index(0).Addr().Pointer()) - } - C.gl3_3compat_glColorTable(gl.funcs, C.GLenum(target), C.GLenum(internalFormat), C.GLsizei(width), C.GLenum(format), C.GLenum(gltype), table_ptr) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glMultTransposeMatrixd.xml -func (gl *GL) MultTransposeMatrixd(m []float64) { - C.gl3_3compat_glMultTransposeMatrixd(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&m[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glMultTransposeMatrixf.xml -func (gl *GL) MultTransposeMatrixf(m []float32) { - C.gl3_3compat_glMultTransposeMatrixf(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&m[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glLoadTransposeMatrixd.xml -func (gl *GL) LoadTransposeMatrixd(m []float64) { - C.gl3_3compat_glLoadTransposeMatrixd(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&m[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glLoadTransposeMatrixf.xml -func (gl *GL) LoadTransposeMatrixf(m []float32) { - C.gl3_3compat_glLoadTransposeMatrixf(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&m[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glMultiTexCoord4sv.xml -func (gl *GL) MultiTexCoord4sv(target glbase.Enum, v []int16) { - if len(v) != 4 { - panic("parameter v has incorrect length") - } - C.gl3_3compat_glMultiTexCoord4sv(gl.funcs, C.GLenum(target), (*C.GLshort)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glMultiTexCoord4s.xml -func (gl *GL) MultiTexCoord4s(target glbase.Enum, s, t, r, q int16) { - C.gl3_3compat_glMultiTexCoord4s(gl.funcs, C.GLenum(target), C.GLshort(s), C.GLshort(t), C.GLshort(r), C.GLshort(q)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glMultiTexCoord4iv.xml -func (gl *GL) MultiTexCoord4iv(target glbase.Enum, v []int32) { - if len(v) != 4 { - panic("parameter v has incorrect length") - } - C.gl3_3compat_glMultiTexCoord4iv(gl.funcs, C.GLenum(target), (*C.GLint)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glMultiTexCoord4i.xml -func (gl *GL) MultiTexCoord4i(target glbase.Enum, s, t, r, q int32) { - C.gl3_3compat_glMultiTexCoord4i(gl.funcs, C.GLenum(target), C.GLint(s), C.GLint(t), C.GLint(r), C.GLint(q)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glMultiTexCoord4fv.xml -func (gl *GL) MultiTexCoord4fv(target glbase.Enum, v []float32) { - if len(v) != 4 { - panic("parameter v has incorrect length") - } - C.gl3_3compat_glMultiTexCoord4fv(gl.funcs, C.GLenum(target), (*C.GLfloat)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glMultiTexCoord4f.xml -func (gl *GL) MultiTexCoord4f(target glbase.Enum, s, t, r, q float32) { - C.gl3_3compat_glMultiTexCoord4f(gl.funcs, C.GLenum(target), C.GLfloat(s), C.GLfloat(t), C.GLfloat(r), C.GLfloat(q)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glMultiTexCoord4dv.xml -func (gl *GL) MultiTexCoord4dv(target glbase.Enum, v []float64) { - if len(v) != 4 { - panic("parameter v has incorrect length") - } - C.gl3_3compat_glMultiTexCoord4dv(gl.funcs, C.GLenum(target), (*C.GLdouble)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glMultiTexCoord4d.xml -func (gl *GL) MultiTexCoord4d(target glbase.Enum, s, t, r, q float64) { - C.gl3_3compat_glMultiTexCoord4d(gl.funcs, C.GLenum(target), C.GLdouble(s), C.GLdouble(t), C.GLdouble(r), C.GLdouble(q)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glMultiTexCoord3sv.xml -func (gl *GL) MultiTexCoord3sv(target glbase.Enum, v []int16) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl3_3compat_glMultiTexCoord3sv(gl.funcs, C.GLenum(target), (*C.GLshort)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glMultiTexCoord3s.xml -func (gl *GL) MultiTexCoord3s(target glbase.Enum, s, t, r int16) { - C.gl3_3compat_glMultiTexCoord3s(gl.funcs, C.GLenum(target), C.GLshort(s), C.GLshort(t), C.GLshort(r)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glMultiTexCoord3iv.xml -func (gl *GL) MultiTexCoord3iv(target glbase.Enum, v []int32) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl3_3compat_glMultiTexCoord3iv(gl.funcs, C.GLenum(target), (*C.GLint)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glMultiTexCoord3i.xml -func (gl *GL) MultiTexCoord3i(target glbase.Enum, s, t, r int32) { - C.gl3_3compat_glMultiTexCoord3i(gl.funcs, C.GLenum(target), C.GLint(s), C.GLint(t), C.GLint(r)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glMultiTexCoord3fv.xml -func (gl *GL) MultiTexCoord3fv(target glbase.Enum, v []float32) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl3_3compat_glMultiTexCoord3fv(gl.funcs, C.GLenum(target), (*C.GLfloat)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glMultiTexCoord3f.xml -func (gl *GL) MultiTexCoord3f(target glbase.Enum, s, t, r float32) { - C.gl3_3compat_glMultiTexCoord3f(gl.funcs, C.GLenum(target), C.GLfloat(s), C.GLfloat(t), C.GLfloat(r)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glMultiTexCoord3dv.xml -func (gl *GL) MultiTexCoord3dv(target glbase.Enum, v []float64) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl3_3compat_glMultiTexCoord3dv(gl.funcs, C.GLenum(target), (*C.GLdouble)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glMultiTexCoord3d.xml -func (gl *GL) MultiTexCoord3d(target glbase.Enum, s, t, r float64) { - C.gl3_3compat_glMultiTexCoord3d(gl.funcs, C.GLenum(target), C.GLdouble(s), C.GLdouble(t), C.GLdouble(r)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glMultiTexCoord2sv.xml -func (gl *GL) MultiTexCoord2sv(target glbase.Enum, v []int16) { - if len(v) != 2 { - panic("parameter v has incorrect length") - } - C.gl3_3compat_glMultiTexCoord2sv(gl.funcs, C.GLenum(target), (*C.GLshort)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glMultiTexCoord2s.xml -func (gl *GL) MultiTexCoord2s(target glbase.Enum, s, t int16) { - C.gl3_3compat_glMultiTexCoord2s(gl.funcs, C.GLenum(target), C.GLshort(s), C.GLshort(t)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glMultiTexCoord2iv.xml -func (gl *GL) MultiTexCoord2iv(target glbase.Enum, v []int32) { - if len(v) != 2 { - panic("parameter v has incorrect length") - } - C.gl3_3compat_glMultiTexCoord2iv(gl.funcs, C.GLenum(target), (*C.GLint)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glMultiTexCoord2i.xml -func (gl *GL) MultiTexCoord2i(target glbase.Enum, s, t int32) { - C.gl3_3compat_glMultiTexCoord2i(gl.funcs, C.GLenum(target), C.GLint(s), C.GLint(t)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glMultiTexCoord2fv.xml -func (gl *GL) MultiTexCoord2fv(target glbase.Enum, v []float32) { - if len(v) != 2 { - panic("parameter v has incorrect length") - } - C.gl3_3compat_glMultiTexCoord2fv(gl.funcs, C.GLenum(target), (*C.GLfloat)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glMultiTexCoord2f.xml -func (gl *GL) MultiTexCoord2f(target glbase.Enum, s, t float32) { - C.gl3_3compat_glMultiTexCoord2f(gl.funcs, C.GLenum(target), C.GLfloat(s), C.GLfloat(t)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glMultiTexCoord2dv.xml -func (gl *GL) MultiTexCoord2dv(target glbase.Enum, v []float64) { - if len(v) != 2 { - panic("parameter v has incorrect length") - } - C.gl3_3compat_glMultiTexCoord2dv(gl.funcs, C.GLenum(target), (*C.GLdouble)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glMultiTexCoord2d.xml -func (gl *GL) MultiTexCoord2d(target glbase.Enum, s, t float64) { - C.gl3_3compat_glMultiTexCoord2d(gl.funcs, C.GLenum(target), C.GLdouble(s), C.GLdouble(t)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glMultiTexCoord1sv.xml -func (gl *GL) MultiTexCoord1sv(target glbase.Enum, v []int16) { - C.gl3_3compat_glMultiTexCoord1sv(gl.funcs, C.GLenum(target), (*C.GLshort)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glMultiTexCoord1s.xml -func (gl *GL) MultiTexCoord1s(target glbase.Enum, s int16) { - C.gl3_3compat_glMultiTexCoord1s(gl.funcs, C.GLenum(target), C.GLshort(s)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glMultiTexCoord1iv.xml -func (gl *GL) MultiTexCoord1iv(target glbase.Enum, v []int32) { - C.gl3_3compat_glMultiTexCoord1iv(gl.funcs, C.GLenum(target), (*C.GLint)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glMultiTexCoord1i.xml -func (gl *GL) MultiTexCoord1i(target glbase.Enum, s int32) { - C.gl3_3compat_glMultiTexCoord1i(gl.funcs, C.GLenum(target), C.GLint(s)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glMultiTexCoord1fv.xml -func (gl *GL) MultiTexCoord1fv(target glbase.Enum, v []float32) { - C.gl3_3compat_glMultiTexCoord1fv(gl.funcs, C.GLenum(target), (*C.GLfloat)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glMultiTexCoord1f.xml -func (gl *GL) MultiTexCoord1f(target glbase.Enum, s float32) { - C.gl3_3compat_glMultiTexCoord1f(gl.funcs, C.GLenum(target), C.GLfloat(s)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glMultiTexCoord1dv.xml -func (gl *GL) MultiTexCoord1dv(target glbase.Enum, v []float64) { - C.gl3_3compat_glMultiTexCoord1dv(gl.funcs, C.GLenum(target), (*C.GLdouble)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glMultiTexCoord1d.xml -func (gl *GL) MultiTexCoord1d(target glbase.Enum, s float64) { - C.gl3_3compat_glMultiTexCoord1d(gl.funcs, C.GLenum(target), C.GLdouble(s)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glClientActiveTexture.xml -func (gl *GL) ClientActiveTexture(texture glbase.Enum) { - C.gl3_3compat_glClientActiveTexture(gl.funcs, C.GLenum(texture)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glWindowPos3sv.xml -func (gl *GL) WindowPos3sv(v []int16) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl3_3compat_glWindowPos3sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glWindowPos3s.xml -func (gl *GL) WindowPos3s(x, y, z int16) { - C.gl3_3compat_glWindowPos3s(gl.funcs, C.GLshort(x), C.GLshort(y), C.GLshort(z)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glWindowPos3iv.xml -func (gl *GL) WindowPos3iv(v []int32) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl3_3compat_glWindowPos3iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glWindowPos3i.xml -func (gl *GL) WindowPos3i(x, y, z int) { - C.gl3_3compat_glWindowPos3i(gl.funcs, C.GLint(x), C.GLint(y), C.GLint(z)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glWindowPos3fv.xml -func (gl *GL) WindowPos3fv(v []float32) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl3_3compat_glWindowPos3fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glWindowPos3f.xml -func (gl *GL) WindowPos3f(x, y, z float32) { - C.gl3_3compat_glWindowPos3f(gl.funcs, C.GLfloat(x), C.GLfloat(y), C.GLfloat(z)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glWindowPos3dv.xml -func (gl *GL) WindowPos3dv(v []float64) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl3_3compat_glWindowPos3dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glWindowPos3d.xml -func (gl *GL) WindowPos3d(x, y, z float64) { - C.gl3_3compat_glWindowPos3d(gl.funcs, C.GLdouble(x), C.GLdouble(y), C.GLdouble(z)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glWindowPos2sv.xml -func (gl *GL) WindowPos2sv(v []int16) { - if len(v) != 2 { - panic("parameter v has incorrect length") - } - C.gl3_3compat_glWindowPos2sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glWindowPos2s.xml -func (gl *GL) WindowPos2s(x, y int16) { - C.gl3_3compat_glWindowPos2s(gl.funcs, C.GLshort(x), C.GLshort(y)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glWindowPos2iv.xml -func (gl *GL) WindowPos2iv(v []int32) { - if len(v) != 2 { - panic("parameter v has incorrect length") - } - C.gl3_3compat_glWindowPos2iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glWindowPos2i.xml -func (gl *GL) WindowPos2i(x, y int) { - C.gl3_3compat_glWindowPos2i(gl.funcs, C.GLint(x), C.GLint(y)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glWindowPos2fv.xml -func (gl *GL) WindowPos2fv(v []float32) { - if len(v) != 2 { - panic("parameter v has incorrect length") - } - C.gl3_3compat_glWindowPos2fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glWindowPos2f.xml -func (gl *GL) WindowPos2f(x, y float32) { - C.gl3_3compat_glWindowPos2f(gl.funcs, C.GLfloat(x), C.GLfloat(y)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glWindowPos2dv.xml -func (gl *GL) WindowPos2dv(v []float64) { - if len(v) != 2 { - panic("parameter v has incorrect length") - } - C.gl3_3compat_glWindowPos2dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glWindowPos2d.xml -func (gl *GL) WindowPos2d(x, y float64) { - C.gl3_3compat_glWindowPos2d(gl.funcs, C.GLdouble(x), C.GLdouble(y)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glSecondaryColorPointer.xml -func (gl *GL) SecondaryColorPointer(size int, gltype glbase.Enum, stride int, pointer interface{}) { - var pointer_ptr unsafe.Pointer - var pointer_v = reflect.ValueOf(pointer) - if pointer != nil && pointer_v.Kind() != reflect.Slice { - panic("parameter pointer must be a slice") - } - if pointer != nil { - pointer_ptr = unsafe.Pointer(pointer_v.Index(0).Addr().Pointer()) - } - C.gl3_3compat_glSecondaryColorPointer(gl.funcs, C.GLint(size), C.GLenum(gltype), C.GLsizei(stride), pointer_ptr) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glSecondaryColor3usv.xml -func (gl *GL) SecondaryColor3usv(v []uint16) { - C.gl3_3compat_glSecondaryColor3usv(gl.funcs, (*C.GLushort)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glSecondaryColor3us.xml -func (gl *GL) SecondaryColor3us(red, green, blue uint16) { - C.gl3_3compat_glSecondaryColor3us(gl.funcs, C.GLushort(red), C.GLushort(green), C.GLushort(blue)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glSecondaryColor3uiv.xml -func (gl *GL) SecondaryColor3uiv(v []uint32) { - C.gl3_3compat_glSecondaryColor3uiv(gl.funcs, (*C.GLuint)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glSecondaryColor3ui.xml -func (gl *GL) SecondaryColor3ui(red, green, blue uint32) { - C.gl3_3compat_glSecondaryColor3ui(gl.funcs, C.GLuint(red), C.GLuint(green), C.GLuint(blue)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glSecondaryColor3ubv.xml -func (gl *GL) SecondaryColor3ubv(v []uint8) { - C.gl3_3compat_glSecondaryColor3ubv(gl.funcs, (*C.GLubyte)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glSecondaryColor3ub.xml -func (gl *GL) SecondaryColor3ub(red, green, blue uint8) { - C.gl3_3compat_glSecondaryColor3ub(gl.funcs, C.GLubyte(red), C.GLubyte(green), C.GLubyte(blue)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glSecondaryColor3sv.xml -func (gl *GL) SecondaryColor3sv(v []int16) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl3_3compat_glSecondaryColor3sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glSecondaryColor3s.xml -func (gl *GL) SecondaryColor3s(red, green, blue int16) { - C.gl3_3compat_glSecondaryColor3s(gl.funcs, C.GLshort(red), C.GLshort(green), C.GLshort(blue)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glSecondaryColor3iv.xml -func (gl *GL) SecondaryColor3iv(v []int32) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl3_3compat_glSecondaryColor3iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glSecondaryColor3i.xml -func (gl *GL) SecondaryColor3i(red, green, blue int32) { - C.gl3_3compat_glSecondaryColor3i(gl.funcs, C.GLint(red), C.GLint(green), C.GLint(blue)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glSecondaryColor3fv.xml -func (gl *GL) SecondaryColor3fv(v []float32) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl3_3compat_glSecondaryColor3fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glSecondaryColor3f.xml -func (gl *GL) SecondaryColor3f(red, green, blue float32) { - C.gl3_3compat_glSecondaryColor3f(gl.funcs, C.GLfloat(red), C.GLfloat(green), C.GLfloat(blue)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glSecondaryColor3dv.xml -func (gl *GL) SecondaryColor3dv(v []float64) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl3_3compat_glSecondaryColor3dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glSecondaryColor3d.xml -func (gl *GL) SecondaryColor3d(red, green, blue float64) { - C.gl3_3compat_glSecondaryColor3d(gl.funcs, C.GLdouble(red), C.GLdouble(green), C.GLdouble(blue)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glSecondaryColor3bv.xml -func (gl *GL) SecondaryColor3bv(v []byte) { - C.gl3_3compat_glSecondaryColor3bv(gl.funcs, (*C.GLbyte)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glSecondaryColor3b.xml -func (gl *GL) SecondaryColor3b(red, green, blue byte) { - C.gl3_3compat_glSecondaryColor3b(gl.funcs, C.GLbyte(red), C.GLbyte(green), C.GLbyte(blue)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glFogCoordPointer.xml -func (gl *GL) FogCoordPointer(gltype glbase.Enum, stride int, pointer interface{}) { - var pointer_ptr unsafe.Pointer - var pointer_v = reflect.ValueOf(pointer) - if pointer != nil && pointer_v.Kind() != reflect.Slice { - panic("parameter pointer must be a slice") - } - if pointer != nil { - pointer_ptr = unsafe.Pointer(pointer_v.Index(0).Addr().Pointer()) - } - C.gl3_3compat_glFogCoordPointer(gl.funcs, C.GLenum(gltype), C.GLsizei(stride), pointer_ptr) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glFogCoorddv.xml -func (gl *GL) FogCoorddv(coord []float64) { - C.gl3_3compat_glFogCoorddv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&coord[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glFogCoordd.xml -func (gl *GL) FogCoordd(coord float64) { - C.gl3_3compat_glFogCoordd(gl.funcs, C.GLdouble(coord)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glFogCoordfv.xml -func (gl *GL) FogCoordfv(coord []float32) { - C.gl3_3compat_glFogCoordfv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&coord[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glFogCoordf.xml -func (gl *GL) FogCoordf(coord float32) { - C.gl3_3compat_glFogCoordf(gl.funcs, C.GLfloat(coord)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttrib4usv.xml -func (gl *GL) VertexAttrib4usv(index glbase.Attrib, v []uint16) { - C.gl3_3compat_glVertexAttrib4usv(gl.funcs, C.GLuint(index), (*C.GLushort)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttrib4uiv.xml -func (gl *GL) VertexAttrib4uiv(index glbase.Attrib, v []uint32) { - C.gl3_3compat_glVertexAttrib4uiv(gl.funcs, C.GLuint(index), (*C.GLuint)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttrib4ubv.xml -func (gl *GL) VertexAttrib4ubv(index glbase.Attrib, v []uint8) { - C.gl3_3compat_glVertexAttrib4ubv(gl.funcs, C.GLuint(index), (*C.GLubyte)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttrib4sv.xml -func (gl *GL) VertexAttrib4sv(index glbase.Attrib, v []int16) { - if len(v) != 4 { - panic("parameter v has incorrect length") - } - C.gl3_3compat_glVertexAttrib4sv(gl.funcs, C.GLuint(index), (*C.GLshort)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttrib4s.xml -func (gl *GL) VertexAttrib4s(index glbase.Attrib, x, y, z, w int16) { - C.gl3_3compat_glVertexAttrib4s(gl.funcs, C.GLuint(index), C.GLshort(x), C.GLshort(y), C.GLshort(z), C.GLshort(w)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttrib4iv.xml -func (gl *GL) VertexAttrib4iv(index glbase.Attrib, v []int32) { - if len(v) != 4 { - panic("parameter v has incorrect length") - } - C.gl3_3compat_glVertexAttrib4iv(gl.funcs, C.GLuint(index), (*C.GLint)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttrib4fv.xml -func (gl *GL) VertexAttrib4fv(index glbase.Attrib, v []float32) { - if len(v) != 4 { - panic("parameter v has incorrect length") - } - C.gl3_3compat_glVertexAttrib4fv(gl.funcs, C.GLuint(index), (*C.GLfloat)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttrib4f.xml -func (gl *GL) VertexAttrib4f(index glbase.Attrib, x, y, z, w float32) { - C.gl3_3compat_glVertexAttrib4f(gl.funcs, C.GLuint(index), C.GLfloat(x), C.GLfloat(y), C.GLfloat(z), C.GLfloat(w)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttrib4dv.xml -func (gl *GL) VertexAttrib4dv(index glbase.Attrib, v []float64) { - if len(v) != 4 { - panic("parameter v has incorrect length") - } - C.gl3_3compat_glVertexAttrib4dv(gl.funcs, C.GLuint(index), (*C.GLdouble)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttrib4d.xml -func (gl *GL) VertexAttrib4d(index glbase.Attrib, x, y, z, w float64) { - C.gl3_3compat_glVertexAttrib4d(gl.funcs, C.GLuint(index), C.GLdouble(x), C.GLdouble(y), C.GLdouble(z), C.GLdouble(w)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttrib4bv.xml -func (gl *GL) VertexAttrib4bv(index glbase.Attrib, v []byte) { - C.gl3_3compat_glVertexAttrib4bv(gl.funcs, C.GLuint(index), (*C.GLbyte)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttrib4Nusv.xml -func (gl *GL) VertexAttrib4Nusv(index glbase.Attrib, v []uint16) { - C.gl3_3compat_glVertexAttrib4Nusv(gl.funcs, C.GLuint(index), (*C.GLushort)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttrib4Nuiv.xml -func (gl *GL) VertexAttrib4Nuiv(index glbase.Attrib, v []uint32) { - C.gl3_3compat_glVertexAttrib4Nuiv(gl.funcs, C.GLuint(index), (*C.GLuint)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttrib4Nubv.xml -func (gl *GL) VertexAttrib4Nubv(index glbase.Attrib, v []uint8) { - C.gl3_3compat_glVertexAttrib4Nubv(gl.funcs, C.GLuint(index), (*C.GLubyte)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttrib4Nub.xml -func (gl *GL) VertexAttrib4Nub(index glbase.Attrib, x, y, z, w uint8) { - C.gl3_3compat_glVertexAttrib4Nub(gl.funcs, C.GLuint(index), C.GLubyte(x), C.GLubyte(y), C.GLubyte(z), C.GLubyte(w)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttrib4Nsv.xml -func (gl *GL) VertexAttrib4Nsv(index glbase.Attrib, v []int16) { - C.gl3_3compat_glVertexAttrib4Nsv(gl.funcs, C.GLuint(index), (*C.GLshort)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttrib4Niv.xml -func (gl *GL) VertexAttrib4Niv(index glbase.Attrib, v []int32) { - C.gl3_3compat_glVertexAttrib4Niv(gl.funcs, C.GLuint(index), (*C.GLint)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttrib4Nbv.xml -func (gl *GL) VertexAttrib4Nbv(index glbase.Attrib, v []byte) { - C.gl3_3compat_glVertexAttrib4Nbv(gl.funcs, C.GLuint(index), (*C.GLbyte)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttrib3sv.xml -func (gl *GL) VertexAttrib3sv(index glbase.Attrib, v []int16) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl3_3compat_glVertexAttrib3sv(gl.funcs, C.GLuint(index), (*C.GLshort)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttrib3s.xml -func (gl *GL) VertexAttrib3s(index glbase.Attrib, x, y, z int16) { - C.gl3_3compat_glVertexAttrib3s(gl.funcs, C.GLuint(index), C.GLshort(x), C.GLshort(y), C.GLshort(z)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttrib3fv.xml -func (gl *GL) VertexAttrib3fv(index glbase.Attrib, v []float32) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl3_3compat_glVertexAttrib3fv(gl.funcs, C.GLuint(index), (*C.GLfloat)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttrib3f.xml -func (gl *GL) VertexAttrib3f(index glbase.Attrib, x, y, z float32) { - C.gl3_3compat_glVertexAttrib3f(gl.funcs, C.GLuint(index), C.GLfloat(x), C.GLfloat(y), C.GLfloat(z)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttrib3dv.xml -func (gl *GL) VertexAttrib3dv(index glbase.Attrib, v []float64) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl3_3compat_glVertexAttrib3dv(gl.funcs, C.GLuint(index), (*C.GLdouble)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttrib3d.xml -func (gl *GL) VertexAttrib3d(index glbase.Attrib, x, y, z float64) { - C.gl3_3compat_glVertexAttrib3d(gl.funcs, C.GLuint(index), C.GLdouble(x), C.GLdouble(y), C.GLdouble(z)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttrib2sv.xml -func (gl *GL) VertexAttrib2sv(index glbase.Attrib, v []int16) { - if len(v) != 2 { - panic("parameter v has incorrect length") - } - C.gl3_3compat_glVertexAttrib2sv(gl.funcs, C.GLuint(index), (*C.GLshort)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttrib2s.xml -func (gl *GL) VertexAttrib2s(index glbase.Attrib, x, y int16) { - C.gl3_3compat_glVertexAttrib2s(gl.funcs, C.GLuint(index), C.GLshort(x), C.GLshort(y)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttrib2fv.xml -func (gl *GL) VertexAttrib2fv(index glbase.Attrib, v []float32) { - if len(v) != 2 { - panic("parameter v has incorrect length") - } - C.gl3_3compat_glVertexAttrib2fv(gl.funcs, C.GLuint(index), (*C.GLfloat)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttrib2f.xml -func (gl *GL) VertexAttrib2f(index glbase.Attrib, x, y float32) { - C.gl3_3compat_glVertexAttrib2f(gl.funcs, C.GLuint(index), C.GLfloat(x), C.GLfloat(y)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttrib2dv.xml -func (gl *GL) VertexAttrib2dv(index glbase.Attrib, v []float64) { - if len(v) != 2 { - panic("parameter v has incorrect length") - } - C.gl3_3compat_glVertexAttrib2dv(gl.funcs, C.GLuint(index), (*C.GLdouble)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttrib2d.xml -func (gl *GL) VertexAttrib2d(index glbase.Attrib, x, y float64) { - C.gl3_3compat_glVertexAttrib2d(gl.funcs, C.GLuint(index), C.GLdouble(x), C.GLdouble(y)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttrib1sv.xml -func (gl *GL) VertexAttrib1sv(index glbase.Attrib, v []int16) { - C.gl3_3compat_glVertexAttrib1sv(gl.funcs, C.GLuint(index), (*C.GLshort)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttrib1s.xml -func (gl *GL) VertexAttrib1s(index glbase.Attrib, x int16) { - C.gl3_3compat_glVertexAttrib1s(gl.funcs, C.GLuint(index), C.GLshort(x)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttrib1fv.xml -func (gl *GL) VertexAttrib1fv(index glbase.Attrib, v []float32) { - C.gl3_3compat_glVertexAttrib1fv(gl.funcs, C.GLuint(index), (*C.GLfloat)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttrib1f.xml -func (gl *GL) VertexAttrib1f(index glbase.Attrib, x float32) { - C.gl3_3compat_glVertexAttrib1f(gl.funcs, C.GLuint(index), C.GLfloat(x)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttrib1dv.xml -func (gl *GL) VertexAttrib1dv(index glbase.Attrib, v []float64) { - C.gl3_3compat_glVertexAttrib1dv(gl.funcs, C.GLuint(index), (*C.GLdouble)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttrib1d.xml -func (gl *GL) VertexAttrib1d(index glbase.Attrib, x float64) { - C.gl3_3compat_glVertexAttrib1d(gl.funcs, C.GLuint(index), C.GLdouble(x)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttribI4usv.xml -func (gl *GL) VertexAttribI4usv(index glbase.Attrib, v []uint16) { - C.gl3_3compat_glVertexAttribI4usv(gl.funcs, C.GLuint(index), (*C.GLushort)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttribI4ubv.xml -func (gl *GL) VertexAttribI4ubv(index glbase.Attrib, v []uint8) { - C.gl3_3compat_glVertexAttribI4ubv(gl.funcs, C.GLuint(index), (*C.GLubyte)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttribI4sv.xml -func (gl *GL) VertexAttribI4sv(index glbase.Attrib, v []int16) { - if len(v) != 4 { - panic("parameter v has incorrect length") - } - C.gl3_3compat_glVertexAttribI4sv(gl.funcs, C.GLuint(index), (*C.GLshort)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttribI4bv.xml -func (gl *GL) VertexAttribI4bv(index glbase.Attrib, v []byte) { - C.gl3_3compat_glVertexAttribI4bv(gl.funcs, C.GLuint(index), (*C.GLbyte)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttribI4uiv.xml -func (gl *GL) VertexAttribI4uiv(index glbase.Attrib, v []uint32) { - C.gl3_3compat_glVertexAttribI4uiv(gl.funcs, C.GLuint(index), (*C.GLuint)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttribI3uiv.xml -func (gl *GL) VertexAttribI3uiv(index glbase.Attrib, v []uint32) { - C.gl3_3compat_glVertexAttribI3uiv(gl.funcs, C.GLuint(index), (*C.GLuint)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttribI2uiv.xml -func (gl *GL) VertexAttribI2uiv(index glbase.Attrib, v []uint32) { - C.gl3_3compat_glVertexAttribI2uiv(gl.funcs, C.GLuint(index), (*C.GLuint)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttribI1uiv.xml -func (gl *GL) VertexAttribI1uiv(index glbase.Attrib, v []uint32) { - C.gl3_3compat_glVertexAttribI1uiv(gl.funcs, C.GLuint(index), (*C.GLuint)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttribI4iv.xml -func (gl *GL) VertexAttribI4iv(index glbase.Attrib, v []int32) { - if len(v) != 4 { - panic("parameter v has incorrect length") - } - C.gl3_3compat_glVertexAttribI4iv(gl.funcs, C.GLuint(index), (*C.GLint)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttribI3iv.xml -func (gl *GL) VertexAttribI3iv(index glbase.Attrib, v []int32) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl3_3compat_glVertexAttribI3iv(gl.funcs, C.GLuint(index), (*C.GLint)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttribI2iv.xml -func (gl *GL) VertexAttribI2iv(index glbase.Attrib, v []int32) { - if len(v) != 2 { - panic("parameter v has incorrect length") - } - C.gl3_3compat_glVertexAttribI2iv(gl.funcs, C.GLuint(index), (*C.GLint)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttribI1iv.xml -func (gl *GL) VertexAttribI1iv(index glbase.Attrib, v []int32) { - C.gl3_3compat_glVertexAttribI1iv(gl.funcs, C.GLuint(index), (*C.GLint)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttribI4ui.xml -func (gl *GL) VertexAttribI4ui(index glbase.Attrib, x, y, z, w uint32) { - C.gl3_3compat_glVertexAttribI4ui(gl.funcs, C.GLuint(index), C.GLuint(x), C.GLuint(y), C.GLuint(z), C.GLuint(w)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttribI3ui.xml -func (gl *GL) VertexAttribI3ui(index glbase.Attrib, x, y, z uint32) { - C.gl3_3compat_glVertexAttribI3ui(gl.funcs, C.GLuint(index), C.GLuint(x), C.GLuint(y), C.GLuint(z)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttribI2ui.xml -func (gl *GL) VertexAttribI2ui(index glbase.Attrib, x, y uint32) { - C.gl3_3compat_glVertexAttribI2ui(gl.funcs, C.GLuint(index), C.GLuint(x), C.GLuint(y)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttribI1ui.xml -func (gl *GL) VertexAttribI1ui(index glbase.Attrib, x uint32) { - C.gl3_3compat_glVertexAttribI1ui(gl.funcs, C.GLuint(index), C.GLuint(x)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttribI4i.xml -func (gl *GL) VertexAttribI4i(index glbase.Attrib, x, y, z, w int) { - C.gl3_3compat_glVertexAttribI4i(gl.funcs, C.GLuint(index), C.GLint(x), C.GLint(y), C.GLint(z), C.GLint(w)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttribI3i.xml -func (gl *GL) VertexAttribI3i(index glbase.Attrib, x, y, z int) { - C.gl3_3compat_glVertexAttribI3i(gl.funcs, C.GLuint(index), C.GLint(x), C.GLint(y), C.GLint(z)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttribI2i.xml -func (gl *GL) VertexAttribI2i(index glbase.Attrib, x, y int) { - C.gl3_3compat_glVertexAttribI2i(gl.funcs, C.GLuint(index), C.GLint(x), C.GLint(y)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttribI1i.xml -func (gl *GL) VertexAttribI1i(index glbase.Attrib, x int) { - C.gl3_3compat_glVertexAttribI1i(gl.funcs, C.GLuint(index), C.GLint(x)) -} diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/gl/3.3core/funcs.cpp b/Godeps/_workspace/src/github.com/obscuren/qml/gl/3.3core/funcs.cpp deleted file mode 100644 index b03b94ac9..000000000 --- a/Godeps/_workspace/src/github.com/obscuren/qml/gl/3.3core/funcs.cpp +++ /dev/null @@ -1,1878 +0,0 @@ - -// ** file automatically generated by glgen -- do not edit manually ** - -#include -#include - -#include "funcs.h" - -void *gl3_3core_funcs() { - QOpenGLFunctions_3_3_Core* funcs = QOpenGLContext::currentContext()->versionFunctions(); - if (!funcs) { - return 0; - } - funcs->initializeOpenGLFunctions(); - return funcs; -} - - -void gl3_3core_glViewport(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glViewport(x, y, width, height); -} - -void gl3_3core_glDepthRange(void *_glfuncs, GLdouble nearVal, GLdouble farVal) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDepthRange(nearVal, farVal); -} - -GLboolean gl3_3core_glIsEnabled(void *_glfuncs, GLenum cap) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glIsEnabled(cap); -} - -void gl3_3core_glGetTexLevelParameteriv(void *_glfuncs, GLenum target, GLint level, GLenum pname, GLint* params) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetTexLevelParameteriv(target, level, pname, params); -} - -void gl3_3core_glGetTexLevelParameterfv(void *_glfuncs, GLenum target, GLint level, GLenum pname, GLfloat* params) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetTexLevelParameterfv(target, level, pname, params); -} - -void gl3_3core_glGetTexParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetTexParameteriv(target, pname, params); -} - -void gl3_3core_glGetTexParameterfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetTexParameterfv(target, pname, params); -} - -void gl3_3core_glGetTexImage(void *_glfuncs, GLenum target, GLint level, GLenum format, GLenum gltype, GLvoid* pixels) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetTexImage(target, level, format, gltype, pixels); -} - -void gl3_3core_glGetIntegerv(void *_glfuncs, GLenum pname, GLint* params) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetIntegerv(pname, params); -} - -void gl3_3core_glGetFloatv(void *_glfuncs, GLenum pname, GLfloat* params) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetFloatv(pname, params); -} - -GLenum gl3_3core_glGetError(void *_glfuncs) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glGetError(); -} - -void gl3_3core_glGetDoublev(void *_glfuncs, GLenum pname, GLdouble* params) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetDoublev(pname, params); -} - -void gl3_3core_glGetBooleanv(void *_glfuncs, GLenum pname, GLboolean* params) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetBooleanv(pname, params); -} - -void gl3_3core_glReadPixels(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum gltype, GLvoid* pixels) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glReadPixels(x, y, width, height, format, gltype, pixels); -} - -void gl3_3core_glReadBuffer(void *_glfuncs, GLenum mode) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glReadBuffer(mode); -} - -void gl3_3core_glPixelStorei(void *_glfuncs, GLenum pname, GLint param) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glPixelStorei(pname, param); -} - -void gl3_3core_glPixelStoref(void *_glfuncs, GLenum pname, GLfloat param) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glPixelStoref(pname, param); -} - -void gl3_3core_glDepthFunc(void *_glfuncs, GLenum glfunc) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDepthFunc(glfunc); -} - -void gl3_3core_glStencilOp(void *_glfuncs, GLenum fail, GLenum zfail, GLenum zpass) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glStencilOp(fail, zfail, zpass); -} - -void gl3_3core_glStencilFunc(void *_glfuncs, GLenum glfunc, GLint ref, GLuint mask) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glStencilFunc(glfunc, ref, mask); -} - -void gl3_3core_glLogicOp(void *_glfuncs, GLenum opcode) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glLogicOp(opcode); -} - -void gl3_3core_glBlendFunc(void *_glfuncs, GLenum sfactor, GLenum dfactor) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glBlendFunc(sfactor, dfactor); -} - -void gl3_3core_glFlush(void *_glfuncs) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glFlush(); -} - -void gl3_3core_glFinish(void *_glfuncs) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glFinish(); -} - -void gl3_3core_glEnable(void *_glfuncs, GLenum cap) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glEnable(cap); -} - -void gl3_3core_glDisable(void *_glfuncs, GLenum cap) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDisable(cap); -} - -void gl3_3core_glDepthMask(void *_glfuncs, GLboolean flag) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDepthMask(flag); -} - -void gl3_3core_glColorMask(void *_glfuncs, GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColorMask(red, green, blue, alpha); -} - -void gl3_3core_glStencilMask(void *_glfuncs, GLuint mask) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glStencilMask(mask); -} - -void gl3_3core_glClearDepth(void *_glfuncs, GLdouble depth) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glClearDepth(depth); -} - -void gl3_3core_glClearStencil(void *_glfuncs, GLint s) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glClearStencil(s); -} - -void gl3_3core_glClearColor(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glClearColor(red, green, blue, alpha); -} - -void gl3_3core_glClear(void *_glfuncs, GLbitfield mask) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glClear(mask); -} - -void gl3_3core_glDrawBuffer(void *_glfuncs, GLenum mode) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDrawBuffer(mode); -} - -void gl3_3core_glTexImage2D(void *_glfuncs, GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum gltype, const GLvoid* pixels) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexImage2D(target, level, internalFormat, width, height, border, format, gltype, pixels); -} - -void gl3_3core_glTexImage1D(void *_glfuncs, GLenum target, GLint level, GLint internalFormat, GLsizei width, GLint border, GLenum format, GLenum gltype, const GLvoid* pixels) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexImage1D(target, level, internalFormat, width, border, format, gltype, pixels); -} - -void gl3_3core_glTexParameteriv(void *_glfuncs, GLenum target, GLenum pname, const GLint* params) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexParameteriv(target, pname, params); -} - -void gl3_3core_glTexParameteri(void *_glfuncs, GLenum target, GLenum pname, GLint param) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexParameteri(target, pname, param); -} - -void gl3_3core_glTexParameterfv(void *_glfuncs, GLenum target, GLenum pname, const GLfloat* params) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexParameterfv(target, pname, params); -} - -void gl3_3core_glTexParameterf(void *_glfuncs, GLenum target, GLenum pname, GLfloat param) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexParameterf(target, pname, param); -} - -void gl3_3core_glScissor(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glScissor(x, y, width, height); -} - -void gl3_3core_glPolygonMode(void *_glfuncs, GLenum face, GLenum mode) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glPolygonMode(face, mode); -} - -void gl3_3core_glPointSize(void *_glfuncs, GLfloat size) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glPointSize(size); -} - -void gl3_3core_glLineWidth(void *_glfuncs, GLfloat width) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glLineWidth(width); -} - -void gl3_3core_glHint(void *_glfuncs, GLenum target, GLenum mode) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glHint(target, mode); -} - -void gl3_3core_glFrontFace(void *_glfuncs, GLenum mode) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glFrontFace(mode); -} - -void gl3_3core_glCullFace(void *_glfuncs, GLenum mode) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glCullFace(mode); -} - -void gl3_3core_glIndexubv(void *_glfuncs, const GLubyte* c) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glIndexubv(c); -} - -void gl3_3core_glIndexub(void *_glfuncs, GLubyte c) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glIndexub(c); -} - -GLboolean gl3_3core_glIsTexture(void *_glfuncs, GLuint texture) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glIsTexture(texture); -} - -void gl3_3core_glGenTextures(void *_glfuncs, GLsizei n, GLuint* textures) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGenTextures(n, textures); -} - -void gl3_3core_glDeleteTextures(void *_glfuncs, GLsizei n, const GLuint* textures) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDeleteTextures(n, textures); -} - -void gl3_3core_glBindTexture(void *_glfuncs, GLenum target, GLuint texture) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glBindTexture(target, texture); -} - -void gl3_3core_glTexSubImage2D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum gltype, const GLvoid* pixels) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexSubImage2D(target, level, xoffset, yoffset, width, height, format, gltype, pixels); -} - -void gl3_3core_glTexSubImage1D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum gltype, const GLvoid* pixels) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexSubImage1D(target, level, xoffset, width, format, gltype, pixels); -} - -void gl3_3core_glCopyTexSubImage2D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glCopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height); -} - -void gl3_3core_glCopyTexSubImage1D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glCopyTexSubImage1D(target, level, xoffset, x, y, width); -} - -void gl3_3core_glCopyTexImage2D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glCopyTexImage2D(target, level, internalFormat, x, y, width, height, border); -} - -void gl3_3core_glCopyTexImage1D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLint border) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glCopyTexImage1D(target, level, internalFormat, x, y, width, border); -} - -void gl3_3core_glPolygonOffset(void *_glfuncs, GLfloat factor, GLfloat units) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glPolygonOffset(factor, units); -} - -void gl3_3core_glDrawElements(void *_glfuncs, GLenum mode, GLsizei count, GLenum gltype, const GLvoid* indices) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDrawElements(mode, count, gltype, indices); -} - -void gl3_3core_glDrawArrays(void *_glfuncs, GLenum mode, GLint first, GLsizei count) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDrawArrays(mode, first, count); -} - -void gl3_3core_glCopyTexSubImage3D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glCopyTexSubImage3D(target, level, xoffset, yoffset, zoffset, x, y, width, height); -} - -void gl3_3core_glTexSubImage3D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum gltype, const GLvoid* pixels) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, gltype, pixels); -} - -void gl3_3core_glTexImage3D(void *_glfuncs, GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum gltype, const GLvoid* pixels) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexImage3D(target, level, internalFormat, width, height, depth, border, format, gltype, pixels); -} - -void gl3_3core_glDrawRangeElements(void *_glfuncs, GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum gltype, const GLvoid* indices) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDrawRangeElements(mode, start, end, count, gltype, indices); -} - -void gl3_3core_glBlendEquation(void *_glfuncs, GLenum mode) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glBlendEquation(mode); -} - -void gl3_3core_glBlendColor(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glBlendColor(red, green, blue, alpha); -} - -void gl3_3core_glGetCompressedTexImage(void *_glfuncs, GLenum target, GLint level, GLvoid* img) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetCompressedTexImage(target, level, img); -} - -void gl3_3core_glCompressedTexSubImage1D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid* data) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glCompressedTexSubImage1D(target, level, xoffset, width, format, imageSize, data); -} - -void gl3_3core_glCompressedTexSubImage2D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid* data) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glCompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, imageSize, data); -} - -void gl3_3core_glCompressedTexSubImage3D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid* data) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glCompressedTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data); -} - -void gl3_3core_glCompressedTexImage1D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid* data) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glCompressedTexImage1D(target, level, internalFormat, width, border, imageSize, data); -} - -void gl3_3core_glCompressedTexImage2D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid* data) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glCompressedTexImage2D(target, level, internalFormat, width, height, border, imageSize, data); -} - -void gl3_3core_glCompressedTexImage3D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid* data) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glCompressedTexImage3D(target, level, internalFormat, width, height, depth, border, imageSize, data); -} - -void gl3_3core_glSampleCoverage(void *_glfuncs, GLfloat value, GLboolean invert) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glSampleCoverage(value, invert); -} - -void gl3_3core_glActiveTexture(void *_glfuncs, GLenum texture) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glActiveTexture(texture); -} - -void gl3_3core_glPointParameteriv(void *_glfuncs, GLenum pname, const GLint* params) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glPointParameteriv(pname, params); -} - -void gl3_3core_glPointParameteri(void *_glfuncs, GLenum pname, GLint param) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glPointParameteri(pname, param); -} - -void gl3_3core_glPointParameterfv(void *_glfuncs, GLenum pname, const GLfloat* params) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glPointParameterfv(pname, params); -} - -void gl3_3core_glPointParameterf(void *_glfuncs, GLenum pname, GLfloat param) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glPointParameterf(pname, param); -} - -void gl3_3core_glMultiDrawArrays(void *_glfuncs, GLenum mode, const GLint* first, const GLsizei* count, GLsizei drawcount) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiDrawArrays(mode, first, count, drawcount); -} - -void gl3_3core_glBlendFuncSeparate(void *_glfuncs, GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glBlendFuncSeparate(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha); -} - -void gl3_3core_glGetBufferParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetBufferParameteriv(target, pname, params); -} - -GLboolean gl3_3core_glUnmapBuffer(void *_glfuncs, GLenum target) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glUnmapBuffer(target); -} - -void gl3_3core_glGetBufferSubData(void *_glfuncs, GLenum target, GLintptr offset, GLsizeiptr size, GLvoid* data) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetBufferSubData(target, offset, size, data); -} - -void gl3_3core_glBufferSubData(void *_glfuncs, GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glBufferSubData(target, offset, size, data); -} - -void gl3_3core_glBufferData(void *_glfuncs, GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glBufferData(target, size, data, usage); -} - -GLboolean gl3_3core_glIsBuffer(void *_glfuncs, GLuint buffer) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glIsBuffer(buffer); -} - -void gl3_3core_glGenBuffers(void *_glfuncs, GLsizei n, GLuint* buffers) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGenBuffers(n, buffers); -} - -void gl3_3core_glDeleteBuffers(void *_glfuncs, GLsizei n, const GLuint* buffers) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDeleteBuffers(n, buffers); -} - -void gl3_3core_glBindBuffer(void *_glfuncs, GLenum target, GLuint buffer) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glBindBuffer(target, buffer); -} - -void gl3_3core_glGetQueryObjectuiv(void *_glfuncs, GLuint id, GLenum pname, GLuint* params) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetQueryObjectuiv(id, pname, params); -} - -void gl3_3core_glGetQueryObjectiv(void *_glfuncs, GLuint id, GLenum pname, GLint* params) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetQueryObjectiv(id, pname, params); -} - -void gl3_3core_glGetQueryiv(void *_glfuncs, GLenum target, GLenum pname, GLint* params) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetQueryiv(target, pname, params); -} - -void gl3_3core_glEndQuery(void *_glfuncs, GLenum target) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glEndQuery(target); -} - -void gl3_3core_glBeginQuery(void *_glfuncs, GLenum target, GLuint id) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glBeginQuery(target, id); -} - -GLboolean gl3_3core_glIsQuery(void *_glfuncs, GLuint id) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glIsQuery(id); -} - -void gl3_3core_glDeleteQueries(void *_glfuncs, GLsizei n, const GLuint* ids) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDeleteQueries(n, ids); -} - -void gl3_3core_glGenQueries(void *_glfuncs, GLsizei n, GLuint* ids) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGenQueries(n, ids); -} - -void gl3_3core_glVertexAttribPointer(void *_glfuncs, GLuint index, GLint size, GLenum gltype, GLboolean normalized, GLsizei stride, const GLvoid* offset) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttribPointer(index, size, gltype, normalized, stride, offset); -} - -void gl3_3core_glValidateProgram(void *_glfuncs, GLuint program) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glValidateProgram(program); -} - -void gl3_3core_glUniformMatrix4fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniformMatrix4fv(location, count, transpose, value); -} - -void gl3_3core_glUniformMatrix3fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniformMatrix3fv(location, count, transpose, value); -} - -void gl3_3core_glUniformMatrix2fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniformMatrix2fv(location, count, transpose, value); -} - -void gl3_3core_glUniform4iv(void *_glfuncs, GLint location, GLsizei count, const GLint* value) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniform4iv(location, count, value); -} - -void gl3_3core_glUniform3iv(void *_glfuncs, GLint location, GLsizei count, const GLint* value) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniform3iv(location, count, value); -} - -void gl3_3core_glUniform2iv(void *_glfuncs, GLint location, GLsizei count, const GLint* value) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniform2iv(location, count, value); -} - -void gl3_3core_glUniform1iv(void *_glfuncs, GLint location, GLsizei count, const GLint* value) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniform1iv(location, count, value); -} - -void gl3_3core_glUniform4fv(void *_glfuncs, GLint location, GLsizei count, const GLfloat* value) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniform4fv(location, count, value); -} - -void gl3_3core_glUniform3fv(void *_glfuncs, GLint location, GLsizei count, const GLfloat* value) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniform3fv(location, count, value); -} - -void gl3_3core_glUniform2fv(void *_glfuncs, GLint location, GLsizei count, const GLfloat* value) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniform2fv(location, count, value); -} - -void gl3_3core_glUniform1fv(void *_glfuncs, GLint location, GLsizei count, const GLfloat* value) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniform1fv(location, count, value); -} - -void gl3_3core_glUniform4i(void *_glfuncs, GLint location, GLint v0, GLint v1, GLint v2, GLint v3) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniform4i(location, v0, v1, v2, v3); -} - -void gl3_3core_glUniform3i(void *_glfuncs, GLint location, GLint v0, GLint v1, GLint v2) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniform3i(location, v0, v1, v2); -} - -void gl3_3core_glUniform2i(void *_glfuncs, GLint location, GLint v0, GLint v1) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniform2i(location, v0, v1); -} - -void gl3_3core_glUniform1i(void *_glfuncs, GLint location, GLint v0) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniform1i(location, v0); -} - -void gl3_3core_glUniform4f(void *_glfuncs, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniform4f(location, v0, v1, v2, v3); -} - -void gl3_3core_glUniform3f(void *_glfuncs, GLint location, GLfloat v0, GLfloat v1, GLfloat v2) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniform3f(location, v0, v1, v2); -} - -void gl3_3core_glUniform2f(void *_glfuncs, GLint location, GLfloat v0, GLfloat v1) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniform2f(location, v0, v1); -} - -void gl3_3core_glUniform1f(void *_glfuncs, GLint location, GLfloat v0) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniform1f(location, v0); -} - -void gl3_3core_glUseProgram(void *_glfuncs, GLuint program) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUseProgram(program); -} - -void gl3_3core_glShaderSource(void *_glfuncs, GLuint shader, GLsizei count, const GLchar** source, const GLint* length) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glShaderSource(shader, count, source, length); -} - -void gl3_3core_glLinkProgram(void *_glfuncs, GLuint program) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glLinkProgram(program); -} - -GLboolean gl3_3core_glIsShader(void *_glfuncs, GLuint shader) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glIsShader(shader); -} - -GLboolean gl3_3core_glIsProgram(void *_glfuncs, GLuint program) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glIsProgram(program); -} - -void gl3_3core_glGetVertexAttribiv(void *_glfuncs, GLuint index, GLenum pname, GLint* params) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetVertexAttribiv(index, pname, params); -} - -void gl3_3core_glGetVertexAttribfv(void *_glfuncs, GLuint index, GLenum pname, GLfloat* params) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetVertexAttribfv(index, pname, params); -} - -void gl3_3core_glGetVertexAttribdv(void *_glfuncs, GLuint index, GLenum pname, GLdouble* params) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetVertexAttribdv(index, pname, params); -} - -void gl3_3core_glGetUniformiv(void *_glfuncs, GLuint program, GLint location, GLint* params) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetUniformiv(program, location, params); -} - -void gl3_3core_glGetUniformfv(void *_glfuncs, GLuint program, GLint location, GLfloat* params) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetUniformfv(program, location, params); -} - -GLint gl3_3core_glGetUniformLocation(void *_glfuncs, GLuint program, const GLchar* name) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glGetUniformLocation(program, name); -} - -void gl3_3core_glGetShaderSource(void *_glfuncs, GLuint shader, GLsizei bufSize, GLsizei* length, GLchar* source) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetShaderSource(shader, bufSize, length, source); -} - -void gl3_3core_glGetShaderInfoLog(void *_glfuncs, GLuint shader, GLsizei bufSize, GLsizei* length, GLchar* infoLog) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetShaderInfoLog(shader, bufSize, length, infoLog); -} - -void gl3_3core_glGetShaderiv(void *_glfuncs, GLuint shader, GLenum pname, GLint* params) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetShaderiv(shader, pname, params); -} - -void gl3_3core_glGetProgramInfoLog(void *_glfuncs, GLuint program, GLsizei bufSize, GLsizei* length, GLchar* infoLog) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetProgramInfoLog(program, bufSize, length, infoLog); -} - -void gl3_3core_glGetProgramiv(void *_glfuncs, GLuint program, GLenum pname, GLint* params) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetProgramiv(program, pname, params); -} - -GLint gl3_3core_glGetAttribLocation(void *_glfuncs, GLuint program, const GLchar* name) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glGetAttribLocation(program, name); -} - -void gl3_3core_glGetAttachedShaders(void *_glfuncs, GLuint program, GLsizei maxCount, GLsizei* count, GLuint* obj) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetAttachedShaders(program, maxCount, count, obj); -} - -void gl3_3core_glGetActiveUniform(void *_glfuncs, GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLint* size, GLenum* gltype, GLchar* name) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetActiveUniform(program, index, bufSize, length, size, gltype, name); -} - -void gl3_3core_glGetActiveAttrib(void *_glfuncs, GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLint* size, GLenum* gltype, GLchar* name) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetActiveAttrib(program, index, bufSize, length, size, gltype, name); -} - -void gl3_3core_glEnableVertexAttribArray(void *_glfuncs, GLuint index) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glEnableVertexAttribArray(index); -} - -void gl3_3core_glDisableVertexAttribArray(void *_glfuncs, GLuint index) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDisableVertexAttribArray(index); -} - -void gl3_3core_glDetachShader(void *_glfuncs, GLuint program, GLuint shader) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDetachShader(program, shader); -} - -void gl3_3core_glDeleteShader(void *_glfuncs, GLuint shader) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDeleteShader(shader); -} - -void gl3_3core_glDeleteProgram(void *_glfuncs, GLuint program) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDeleteProgram(program); -} - -GLuint gl3_3core_glCreateShader(void *_glfuncs, GLenum gltype) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glCreateShader(gltype); -} - -GLuint gl3_3core_glCreateProgram(void *_glfuncs) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glCreateProgram(); -} - -void gl3_3core_glCompileShader(void *_glfuncs, GLuint shader) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glCompileShader(shader); -} - -void gl3_3core_glBindAttribLocation(void *_glfuncs, GLuint program, GLuint index, const GLchar* name) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glBindAttribLocation(program, index, name); -} - -void gl3_3core_glAttachShader(void *_glfuncs, GLuint program, GLuint shader) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glAttachShader(program, shader); -} - -void gl3_3core_glStencilMaskSeparate(void *_glfuncs, GLenum face, GLuint mask) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glStencilMaskSeparate(face, mask); -} - -void gl3_3core_glStencilFuncSeparate(void *_glfuncs, GLenum face, GLenum glfunc, GLint ref, GLuint mask) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glStencilFuncSeparate(face, glfunc, ref, mask); -} - -void gl3_3core_glStencilOpSeparate(void *_glfuncs, GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glStencilOpSeparate(face, sfail, dpfail, dppass); -} - -void gl3_3core_glDrawBuffers(void *_glfuncs, GLsizei n, const GLenum* bufs) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDrawBuffers(n, bufs); -} - -void gl3_3core_glBlendEquationSeparate(void *_glfuncs, GLenum modeRGB, GLenum modeAlpha) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glBlendEquationSeparate(modeRGB, modeAlpha); -} - -void gl3_3core_glUniformMatrix4x3fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniformMatrix4x3fv(location, count, transpose, value); -} - -void gl3_3core_glUniformMatrix3x4fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniformMatrix3x4fv(location, count, transpose, value); -} - -void gl3_3core_glUniformMatrix4x2fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniformMatrix4x2fv(location, count, transpose, value); -} - -void gl3_3core_glUniformMatrix2x4fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniformMatrix2x4fv(location, count, transpose, value); -} - -void gl3_3core_glUniformMatrix3x2fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniformMatrix3x2fv(location, count, transpose, value); -} - -void gl3_3core_glUniformMatrix2x3fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniformMatrix2x3fv(location, count, transpose, value); -} - -GLboolean gl3_3core_glIsVertexArray(void *_glfuncs, GLuint array) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glIsVertexArray(array); -} - -void gl3_3core_glGenVertexArrays(void *_glfuncs, GLsizei n, GLuint* arrays) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGenVertexArrays(n, arrays); -} - -void gl3_3core_glDeleteVertexArrays(void *_glfuncs, GLsizei n, const GLuint* arrays) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDeleteVertexArrays(n, arrays); -} - -void gl3_3core_glBindVertexArray(void *_glfuncs, GLuint array) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glBindVertexArray(array); -} - -void gl3_3core_glFlushMappedBufferRange(void *_glfuncs, GLenum target, GLintptr offset, GLsizeiptr length) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glFlushMappedBufferRange(target, offset, length); -} - -void gl3_3core_glFramebufferTextureLayer(void *_glfuncs, GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glFramebufferTextureLayer(target, attachment, texture, level, layer); -} - -void gl3_3core_glRenderbufferStorageMultisample(void *_glfuncs, GLenum target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRenderbufferStorageMultisample(target, samples, internalFormat, width, height); -} - -void gl3_3core_glBlitFramebuffer(void *_glfuncs, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glBlitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter); -} - -void gl3_3core_glGenerateMipmap(void *_glfuncs, GLenum target) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGenerateMipmap(target); -} - -void gl3_3core_glGetFramebufferAttachmentParameteriv(void *_glfuncs, GLenum target, GLenum attachment, GLenum pname, GLint* params) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetFramebufferAttachmentParameteriv(target, attachment, pname, params); -} - -void gl3_3core_glFramebufferRenderbuffer(void *_glfuncs, GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glFramebufferRenderbuffer(target, attachment, renderbuffertarget, renderbuffer); -} - -void gl3_3core_glFramebufferTexture3D(void *_glfuncs, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glFramebufferTexture3D(target, attachment, textarget, texture, level, zoffset); -} - -void gl3_3core_glFramebufferTexture2D(void *_glfuncs, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glFramebufferTexture2D(target, attachment, textarget, texture, level); -} - -void gl3_3core_glFramebufferTexture1D(void *_glfuncs, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glFramebufferTexture1D(target, attachment, textarget, texture, level); -} - -GLenum gl3_3core_glCheckFramebufferStatus(void *_glfuncs, GLenum target) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glCheckFramebufferStatus(target); -} - -void gl3_3core_glGenFramebuffers(void *_glfuncs, GLsizei n, GLuint* framebuffers) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGenFramebuffers(n, framebuffers); -} - -void gl3_3core_glDeleteFramebuffers(void *_glfuncs, GLsizei n, const GLuint* framebuffers) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDeleteFramebuffers(n, framebuffers); -} - -void gl3_3core_glBindFramebuffer(void *_glfuncs, GLenum target, GLuint framebuffer) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glBindFramebuffer(target, framebuffer); -} - -GLboolean gl3_3core_glIsFramebuffer(void *_glfuncs, GLuint framebuffer) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glIsFramebuffer(framebuffer); -} - -void gl3_3core_glGetRenderbufferParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetRenderbufferParameteriv(target, pname, params); -} - -void gl3_3core_glRenderbufferStorage(void *_glfuncs, GLenum target, GLenum internalFormat, GLsizei width, GLsizei height) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRenderbufferStorage(target, internalFormat, width, height); -} - -void gl3_3core_glGenRenderbuffers(void *_glfuncs, GLsizei n, GLuint* renderbuffers) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGenRenderbuffers(n, renderbuffers); -} - -void gl3_3core_glDeleteRenderbuffers(void *_glfuncs, GLsizei n, const GLuint* renderbuffers) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDeleteRenderbuffers(n, renderbuffers); -} - -void gl3_3core_glBindRenderbuffer(void *_glfuncs, GLenum target, GLuint renderbuffer) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glBindRenderbuffer(target, renderbuffer); -} - -GLboolean gl3_3core_glIsRenderbuffer(void *_glfuncs, GLuint renderbuffer) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glIsRenderbuffer(renderbuffer); -} - -void gl3_3core_glClearBufferfi(void *_glfuncs, GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glClearBufferfi(buffer, drawbuffer, depth, stencil); -} - -void gl3_3core_glClearBufferfv(void *_glfuncs, GLenum buffer, GLint drawbuffer, const GLfloat* value) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glClearBufferfv(buffer, drawbuffer, value); -} - -void gl3_3core_glClearBufferuiv(void *_glfuncs, GLenum buffer, GLint drawbuffer, const GLuint* value) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glClearBufferuiv(buffer, drawbuffer, value); -} - -void gl3_3core_glClearBufferiv(void *_glfuncs, GLenum buffer, GLint drawbuffer, const GLint* value) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glClearBufferiv(buffer, drawbuffer, value); -} - -void gl3_3core_glGetTexParameterIuiv(void *_glfuncs, GLenum target, GLenum pname, GLuint* params) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetTexParameterIuiv(target, pname, params); -} - -void gl3_3core_glGetTexParameterIiv(void *_glfuncs, GLenum target, GLenum pname, GLint* params) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetTexParameterIiv(target, pname, params); -} - -void gl3_3core_glTexParameterIuiv(void *_glfuncs, GLenum target, GLenum pname, const GLuint* params) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexParameterIuiv(target, pname, params); -} - -void gl3_3core_glTexParameterIiv(void *_glfuncs, GLenum target, GLenum pname, const GLint* params) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexParameterIiv(target, pname, params); -} - -void gl3_3core_glUniform4uiv(void *_glfuncs, GLint location, GLsizei count, const GLuint* value) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniform4uiv(location, count, value); -} - -void gl3_3core_glUniform3uiv(void *_glfuncs, GLint location, GLsizei count, const GLuint* value) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniform3uiv(location, count, value); -} - -void gl3_3core_glUniform2uiv(void *_glfuncs, GLint location, GLsizei count, const GLuint* value) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniform2uiv(location, count, value); -} - -void gl3_3core_glUniform1uiv(void *_glfuncs, GLint location, GLsizei count, const GLuint* value) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniform1uiv(location, count, value); -} - -void gl3_3core_glUniform4ui(void *_glfuncs, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniform4ui(location, v0, v1, v2, v3); -} - -void gl3_3core_glUniform3ui(void *_glfuncs, GLint location, GLuint v0, GLuint v1, GLuint v2) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniform3ui(location, v0, v1, v2); -} - -void gl3_3core_glUniform2ui(void *_glfuncs, GLint location, GLuint v0, GLuint v1) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniform2ui(location, v0, v1); -} - -void gl3_3core_glUniform1ui(void *_glfuncs, GLint location, GLuint v0) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniform1ui(location, v0); -} - -GLint gl3_3core_glGetFragDataLocation(void *_glfuncs, GLuint program, const GLchar* name) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glGetFragDataLocation(program, name); -} - -void gl3_3core_glBindFragDataLocation(void *_glfuncs, GLuint program, GLuint color, const GLchar* name) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glBindFragDataLocation(program, color, name); -} - -void gl3_3core_glGetUniformuiv(void *_glfuncs, GLuint program, GLint location, GLuint* params) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetUniformuiv(program, location, params); -} - -void gl3_3core_glGetVertexAttribIuiv(void *_glfuncs, GLuint index, GLenum pname, GLuint* params) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetVertexAttribIuiv(index, pname, params); -} - -void gl3_3core_glGetVertexAttribIiv(void *_glfuncs, GLuint index, GLenum pname, GLint* params) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetVertexAttribIiv(index, pname, params); -} - -void gl3_3core_glVertexAttribIPointer(void *_glfuncs, GLuint index, GLint size, GLenum gltype, GLsizei stride, const GLvoid* pointer) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttribIPointer(index, size, gltype, stride, pointer); -} - -void gl3_3core_glEndConditionalRender(void *_glfuncs) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glEndConditionalRender(); -} - -void gl3_3core_glBeginConditionalRender(void *_glfuncs, GLuint id, GLenum mode) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glBeginConditionalRender(id, mode); -} - -void gl3_3core_glClampColor(void *_glfuncs, GLenum target, GLenum clamp) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glClampColor(target, clamp); -} - -void gl3_3core_glGetTransformFeedbackVarying(void *_glfuncs, GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLsizei* size, GLenum* gltype, GLchar* name) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetTransformFeedbackVarying(program, index, bufSize, length, size, gltype, name); -} - -void gl3_3core_glBindBufferBase(void *_glfuncs, GLenum target, GLuint index, GLuint buffer) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glBindBufferBase(target, index, buffer); -} - -void gl3_3core_glBindBufferRange(void *_glfuncs, GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glBindBufferRange(target, index, buffer, offset, size); -} - -void gl3_3core_glEndTransformFeedback(void *_glfuncs) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glEndTransformFeedback(); -} - -void gl3_3core_glBeginTransformFeedback(void *_glfuncs, GLenum primitiveMode) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glBeginTransformFeedback(primitiveMode); -} - -GLboolean gl3_3core_glIsEnabledi(void *_glfuncs, GLenum target, GLuint index) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glIsEnabledi(target, index); -} - -void gl3_3core_glDisablei(void *_glfuncs, GLenum target, GLuint index) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDisablei(target, index); -} - -void gl3_3core_glEnablei(void *_glfuncs, GLenum target, GLuint index) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glEnablei(target, index); -} - -void gl3_3core_glGetIntegeri_v(void *_glfuncs, GLenum target, GLuint index, GLint* data) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetIntegeri_v(target, index, data); -} - -void gl3_3core_glGetBooleani_v(void *_glfuncs, GLenum target, GLuint index, GLboolean* data) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetBooleani_v(target, index, data); -} - -void gl3_3core_glColorMaski(void *_glfuncs, GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColorMaski(index, r, g, b, a); -} - -void gl3_3core_glCopyBufferSubData(void *_glfuncs, GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glCopyBufferSubData(readTarget, writeTarget, readOffset, writeOffset, size); -} - -void gl3_3core_glUniformBlockBinding(void *_glfuncs, GLuint program, GLuint v0, GLuint v1) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniformBlockBinding(program, v0, v1); -} - -void gl3_3core_glGetActiveUniformBlockName(void *_glfuncs, GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei* length, GLchar* uniformBlockName) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetActiveUniformBlockName(program, uniformBlockIndex, bufSize, length, uniformBlockName); -} - -void gl3_3core_glGetActiveUniformBlockiv(void *_glfuncs, GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint* params) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetActiveUniformBlockiv(program, uniformBlockIndex, pname, params); -} - -GLuint gl3_3core_glGetUniformBlockIndex(void *_glfuncs, GLuint program, const GLchar* uniformBlockName) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glGetUniformBlockIndex(program, uniformBlockName); -} - -void gl3_3core_glGetActiveUniformName(void *_glfuncs, GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei* length, GLchar* uniformName) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetActiveUniformName(program, uniformIndex, bufSize, length, uniformName); -} - -void gl3_3core_glGetActiveUniformsiv(void *_glfuncs, GLuint program, GLsizei uniformCount, const GLuint* uniformIndices, GLenum pname, GLint* params) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetActiveUniformsiv(program, uniformCount, uniformIndices, pname, params); -} - -void gl3_3core_glPrimitiveRestartIndex(void *_glfuncs, GLuint index) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glPrimitiveRestartIndex(index); -} - -void gl3_3core_glTexBuffer(void *_glfuncs, GLenum target, GLenum internalFormat, GLuint buffer) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexBuffer(target, internalFormat, buffer); -} - -void gl3_3core_glDrawElementsInstanced(void *_glfuncs, GLenum mode, GLsizei count, GLenum gltype, const GLvoid* indices, GLsizei instancecount) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDrawElementsInstanced(mode, count, gltype, indices, instancecount); -} - -void gl3_3core_glDrawArraysInstanced(void *_glfuncs, GLenum mode, GLint first, GLsizei count, GLsizei instancecount) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDrawArraysInstanced(mode, first, count, instancecount); -} - -void gl3_3core_glSampleMaski(void *_glfuncs, GLuint index, GLbitfield mask) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glSampleMaski(index, mask); -} - -void gl3_3core_glGetMultisamplefv(void *_glfuncs, GLenum pname, GLuint index, GLfloat* val) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetMultisamplefv(pname, index, val); -} - -void gl3_3core_glTexImage3DMultisample(void *_glfuncs, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexImage3DMultisample(target, samples, internalFormat, width, height, depth, fixedsamplelocations); -} - -void gl3_3core_glTexImage2DMultisample(void *_glfuncs, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexImage2DMultisample(target, samples, internalFormat, width, height, fixedsamplelocations); -} - -void gl3_3core_glGetSynciv(void *_glfuncs, GLsync sync, GLenum pname, GLsizei bufSize, GLsizei* length, GLint* values) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetSynciv(sync, pname, bufSize, length, values); -} - -void gl3_3core_glGetInteger64v(void *_glfuncs, GLenum pname, GLint64* params) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetInteger64v(pname, params); -} - -void gl3_3core_glWaitSync(void *_glfuncs, GLsync sync, GLbitfield flags, GLuint64 timeout) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glWaitSync(sync, flags, timeout); -} - -GLenum gl3_3core_glClientWaitSync(void *_glfuncs, GLsync sync, GLbitfield flags, GLuint64 timeout) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glClientWaitSync(sync, flags, timeout); -} - -void gl3_3core_glDeleteSync(void *_glfuncs, GLsync sync) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDeleteSync(sync); -} - -GLboolean gl3_3core_glIsSync(void *_glfuncs, GLsync sync) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glIsSync(sync); -} - -GLsync gl3_3core_glFenceSync(void *_glfuncs, GLenum condition, GLbitfield flags) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glFenceSync(condition, flags); -} - -void gl3_3core_glProvokingVertex(void *_glfuncs, GLenum mode) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glProvokingVertex(mode); -} - -void gl3_3core_glDrawElementsInstancedBaseVertex(void *_glfuncs, GLenum mode, GLsizei count, GLenum gltype, const GLvoid* indices, GLsizei instancecount, GLint basevertex) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDrawElementsInstancedBaseVertex(mode, count, gltype, indices, instancecount, basevertex); -} - -void gl3_3core_glDrawRangeElementsBaseVertex(void *_glfuncs, GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum gltype, const GLvoid* indices, GLint basevertex) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDrawRangeElementsBaseVertex(mode, start, end, count, gltype, indices, basevertex); -} - -void gl3_3core_glDrawElementsBaseVertex(void *_glfuncs, GLenum mode, GLsizei count, GLenum gltype, const GLvoid* indices, GLint basevertex) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDrawElementsBaseVertex(mode, count, gltype, indices, basevertex); -} - -void gl3_3core_glFramebufferTexture(void *_glfuncs, GLenum target, GLenum attachment, GLuint texture, GLint level) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glFramebufferTexture(target, attachment, texture, level); -} - -void gl3_3core_glGetBufferParameteri64v(void *_glfuncs, GLenum target, GLenum pname, GLint64* params) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetBufferParameteri64v(target, pname, params); -} - -void gl3_3core_glGetInteger64i_v(void *_glfuncs, GLenum target, GLuint index, GLint64* data) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetInteger64i_v(target, index, data); -} - -void gl3_3core_glVertexAttribP4uiv(void *_glfuncs, GLuint index, GLenum gltype, GLboolean normalized, const GLuint* value) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttribP4uiv(index, gltype, normalized, value); -} - -void gl3_3core_glVertexAttribP4ui(void *_glfuncs, GLuint index, GLenum gltype, GLboolean normalized, GLuint value) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttribP4ui(index, gltype, normalized, value); -} - -void gl3_3core_glVertexAttribP3uiv(void *_glfuncs, GLuint index, GLenum gltype, GLboolean normalized, const GLuint* value) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttribP3uiv(index, gltype, normalized, value); -} - -void gl3_3core_glVertexAttribP3ui(void *_glfuncs, GLuint index, GLenum gltype, GLboolean normalized, GLuint value) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttribP3ui(index, gltype, normalized, value); -} - -void gl3_3core_glVertexAttribP2uiv(void *_glfuncs, GLuint index, GLenum gltype, GLboolean normalized, const GLuint* value) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttribP2uiv(index, gltype, normalized, value); -} - -void gl3_3core_glVertexAttribP2ui(void *_glfuncs, GLuint index, GLenum gltype, GLboolean normalized, GLuint value) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttribP2ui(index, gltype, normalized, value); -} - -void gl3_3core_glVertexAttribP1uiv(void *_glfuncs, GLuint index, GLenum gltype, GLboolean normalized, const GLuint* value) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttribP1uiv(index, gltype, normalized, value); -} - -void gl3_3core_glVertexAttribP1ui(void *_glfuncs, GLuint index, GLenum gltype, GLboolean normalized, GLuint value) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttribP1ui(index, gltype, normalized, value); -} - -void gl3_3core_glSecondaryColorP3uiv(void *_glfuncs, GLenum gltype, const GLuint* color) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glSecondaryColorP3uiv(gltype, color); -} - -void gl3_3core_glSecondaryColorP3ui(void *_glfuncs, GLenum gltype, GLuint color) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glSecondaryColorP3ui(gltype, color); -} - -void gl3_3core_glColorP4uiv(void *_glfuncs, GLenum gltype, const GLuint* color) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColorP4uiv(gltype, color); -} - -void gl3_3core_glColorP4ui(void *_glfuncs, GLenum gltype, GLuint color) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColorP4ui(gltype, color); -} - -void gl3_3core_glColorP3uiv(void *_glfuncs, GLenum gltype, const GLuint* color) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColorP3uiv(gltype, color); -} - -void gl3_3core_glColorP3ui(void *_glfuncs, GLenum gltype, GLuint color) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColorP3ui(gltype, color); -} - -void gl3_3core_glNormalP3uiv(void *_glfuncs, GLenum gltype, const GLuint* coords) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glNormalP3uiv(gltype, coords); -} - -void gl3_3core_glNormalP3ui(void *_glfuncs, GLenum gltype, GLuint coords) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glNormalP3ui(gltype, coords); -} - -void gl3_3core_glMultiTexCoordP4uiv(void *_glfuncs, GLenum texture, GLenum gltype, const GLuint* coords) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiTexCoordP4uiv(texture, gltype, coords); -} - -void gl3_3core_glMultiTexCoordP4ui(void *_glfuncs, GLenum texture, GLenum gltype, GLuint coords) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiTexCoordP4ui(texture, gltype, coords); -} - -void gl3_3core_glMultiTexCoordP3uiv(void *_glfuncs, GLenum texture, GLenum gltype, const GLuint* coords) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiTexCoordP3uiv(texture, gltype, coords); -} - -void gl3_3core_glMultiTexCoordP3ui(void *_glfuncs, GLenum texture, GLenum gltype, GLuint coords) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiTexCoordP3ui(texture, gltype, coords); -} - -void gl3_3core_glMultiTexCoordP2uiv(void *_glfuncs, GLenum texture, GLenum gltype, const GLuint* coords) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiTexCoordP2uiv(texture, gltype, coords); -} - -void gl3_3core_glMultiTexCoordP2ui(void *_glfuncs, GLenum texture, GLenum gltype, GLuint coords) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiTexCoordP2ui(texture, gltype, coords); -} - -void gl3_3core_glMultiTexCoordP1uiv(void *_glfuncs, GLenum texture, GLenum gltype, const GLuint* coords) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiTexCoordP1uiv(texture, gltype, coords); -} - -void gl3_3core_glMultiTexCoordP1ui(void *_glfuncs, GLenum texture, GLenum gltype, GLuint coords) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiTexCoordP1ui(texture, gltype, coords); -} - -void gl3_3core_glTexCoordP4uiv(void *_glfuncs, GLenum gltype, const GLuint* coords) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoordP4uiv(gltype, coords); -} - -void gl3_3core_glTexCoordP4ui(void *_glfuncs, GLenum gltype, GLuint coords) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoordP4ui(gltype, coords); -} - -void gl3_3core_glTexCoordP3uiv(void *_glfuncs, GLenum gltype, const GLuint* coords) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoordP3uiv(gltype, coords); -} - -void gl3_3core_glTexCoordP3ui(void *_glfuncs, GLenum gltype, GLuint coords) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoordP3ui(gltype, coords); -} - -void gl3_3core_glTexCoordP2uiv(void *_glfuncs, GLenum gltype, const GLuint* coords) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoordP2uiv(gltype, coords); -} - -void gl3_3core_glTexCoordP2ui(void *_glfuncs, GLenum gltype, GLuint coords) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoordP2ui(gltype, coords); -} - -void gl3_3core_glTexCoordP1uiv(void *_glfuncs, GLenum gltype, const GLuint* coords) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoordP1uiv(gltype, coords); -} - -void gl3_3core_glTexCoordP1ui(void *_glfuncs, GLenum gltype, GLuint coords) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoordP1ui(gltype, coords); -} - -void gl3_3core_glVertexP4uiv(void *_glfuncs, GLenum gltype, const GLuint* value) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexP4uiv(gltype, value); -} - -void gl3_3core_glVertexP4ui(void *_glfuncs, GLenum gltype, GLuint value) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexP4ui(gltype, value); -} - -void gl3_3core_glVertexP3uiv(void *_glfuncs, GLenum gltype, const GLuint* value) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexP3uiv(gltype, value); -} - -void gl3_3core_glVertexP3ui(void *_glfuncs, GLenum gltype, GLuint value) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexP3ui(gltype, value); -} - -void gl3_3core_glVertexP2uiv(void *_glfuncs, GLenum gltype, const GLuint* value) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexP2uiv(gltype, value); -} - -void gl3_3core_glVertexP2ui(void *_glfuncs, GLenum gltype, GLuint value) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexP2ui(gltype, value); -} - -void gl3_3core_glGetQueryObjectui64v(void *_glfuncs, GLuint id, GLenum pname, GLuint64* params) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetQueryObjectui64v(id, pname, params); -} - -void gl3_3core_glGetQueryObjecti64v(void *_glfuncs, GLuint id, GLenum pname, GLint64* params) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetQueryObjecti64v(id, pname, params); -} - -void gl3_3core_glQueryCounter(void *_glfuncs, GLuint id, GLenum target) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glQueryCounter(id, target); -} - -void gl3_3core_glGetSamplerParameterIuiv(void *_glfuncs, GLuint sampler, GLenum pname, GLuint* params) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetSamplerParameterIuiv(sampler, pname, params); -} - -void gl3_3core_glGetSamplerParameterfv(void *_glfuncs, GLuint sampler, GLenum pname, GLfloat* params) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetSamplerParameterfv(sampler, pname, params); -} - -void gl3_3core_glGetSamplerParameterIiv(void *_glfuncs, GLuint sampler, GLenum pname, GLint* params) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetSamplerParameterIiv(sampler, pname, params); -} - -void gl3_3core_glGetSamplerParameteriv(void *_glfuncs, GLuint sampler, GLenum pname, GLint* params) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetSamplerParameteriv(sampler, pname, params); -} - -void gl3_3core_glSamplerParameterIuiv(void *_glfuncs, GLuint sampler, GLenum pname, const GLuint* param) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glSamplerParameterIuiv(sampler, pname, param); -} - -void gl3_3core_glSamplerParameterIiv(void *_glfuncs, GLuint sampler, GLenum pname, const GLint* param) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glSamplerParameterIiv(sampler, pname, param); -} - -void gl3_3core_glSamplerParameterfv(void *_glfuncs, GLuint sampler, GLenum pname, const GLfloat* param) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glSamplerParameterfv(sampler, pname, param); -} - -void gl3_3core_glSamplerParameterf(void *_glfuncs, GLuint sampler, GLenum pname, GLfloat param) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glSamplerParameterf(sampler, pname, param); -} - -void gl3_3core_glSamplerParameteriv(void *_glfuncs, GLuint sampler, GLenum pname, const GLint* param) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glSamplerParameteriv(sampler, pname, param); -} - -void gl3_3core_glSamplerParameteri(void *_glfuncs, GLuint sampler, GLenum pname, GLint param) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glSamplerParameteri(sampler, pname, param); -} - -void gl3_3core_glBindSampler(void *_glfuncs, GLuint unit, GLuint sampler) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glBindSampler(unit, sampler); -} - -GLboolean gl3_3core_glIsSampler(void *_glfuncs, GLuint sampler) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glIsSampler(sampler); -} - -void gl3_3core_glDeleteSamplers(void *_glfuncs, GLsizei count, const GLuint* samplers) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDeleteSamplers(count, samplers); -} - -void gl3_3core_glGenSamplers(void *_glfuncs, GLsizei count, GLuint* samplers) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGenSamplers(count, samplers); -} - -GLint gl3_3core_glGetFragDataIndex(void *_glfuncs, GLuint program, const GLchar* name) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glGetFragDataIndex(program, name); -} - -void gl3_3core_glBindFragDataLocationIndexed(void *_glfuncs, GLuint program, GLuint colorNumber, GLuint index, const GLchar* name) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glBindFragDataLocationIndexed(program, colorNumber, index, name); -} - -void gl3_3core_glVertexAttribDivisor(void *_glfuncs, GLuint index, GLuint divisor) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttribDivisor(index, divisor); -} - diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/gl/3.3core/funcs.h b/Godeps/_workspace/src/github.com/obscuren/qml/gl/3.3core/funcs.h deleted file mode 100644 index 77017a8c7..000000000 --- a/Godeps/_workspace/src/github.com/obscuren/qml/gl/3.3core/funcs.h +++ /dev/null @@ -1,352 +0,0 @@ - -// ** file automatically generated by glgen -- do not edit manually ** - -#ifndef __cplusplus -#include -#include -typedef unsigned int GLenum; -typedef unsigned char GLboolean; -typedef unsigned int GLbitfield; -typedef void GLvoid; -typedef char GLchar; -typedef signed char GLbyte; /* 1-byte signed */ -typedef short GLshort; /* 2-byte signed */ -typedef int GLint; /* 4-byte signed */ -typedef unsigned char GLubyte; /* 1-byte unsigned */ -typedef unsigned short GLushort; /* 2-byte unsigned */ -typedef unsigned int GLuint; /* 4-byte unsigned */ -typedef int GLsizei; /* 4-byte signed */ -typedef float GLfloat; /* single precision float */ -typedef float GLclampf; /* single precision float in [0,1] */ -typedef double GLdouble; /* double precision float */ -typedef double GLclampd; /* double precision float in [0,1] */ -typedef int64_t GLint64; -typedef uint64_t GLuint64; -typedef ptrdiff_t GLintptr; -typedef ptrdiff_t GLsizeiptr; -typedef ptrdiff_t GLintptrARB; -typedef ptrdiff_t GLsizeiptrARB; -typedef struct __GLsync *GLsync; -#endif - -#ifdef __cplusplus -extern "C" { -#endif - -void *gl3_3core_funcs(); - -void gl3_3core_glViewport(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height); -void gl3_3core_glDepthRange(void *_glfuncs, GLdouble nearVal, GLdouble farVal); -GLboolean gl3_3core_glIsEnabled(void *_glfuncs, GLenum cap); -void gl3_3core_glGetTexLevelParameteriv(void *_glfuncs, GLenum target, GLint level, GLenum pname, GLint* params); -void gl3_3core_glGetTexLevelParameterfv(void *_glfuncs, GLenum target, GLint level, GLenum pname, GLfloat* params); -void gl3_3core_glGetTexParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params); -void gl3_3core_glGetTexParameterfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params); -void gl3_3core_glGetTexImage(void *_glfuncs, GLenum target, GLint level, GLenum format, GLenum gltype, GLvoid* pixels); -void gl3_3core_glGetIntegerv(void *_glfuncs, GLenum pname, GLint* params); -void gl3_3core_glGetFloatv(void *_glfuncs, GLenum pname, GLfloat* params); -GLenum gl3_3core_glGetError(void *_glfuncs); -void gl3_3core_glGetDoublev(void *_glfuncs, GLenum pname, GLdouble* params); -void gl3_3core_glGetBooleanv(void *_glfuncs, GLenum pname, GLboolean* params); -void gl3_3core_glReadPixels(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum gltype, GLvoid* pixels); -void gl3_3core_glReadBuffer(void *_glfuncs, GLenum mode); -void gl3_3core_glPixelStorei(void *_glfuncs, GLenum pname, GLint param); -void gl3_3core_glPixelStoref(void *_glfuncs, GLenum pname, GLfloat param); -void gl3_3core_glDepthFunc(void *_glfuncs, GLenum glfunc); -void gl3_3core_glStencilOp(void *_glfuncs, GLenum fail, GLenum zfail, GLenum zpass); -void gl3_3core_glStencilFunc(void *_glfuncs, GLenum glfunc, GLint ref, GLuint mask); -void gl3_3core_glLogicOp(void *_glfuncs, GLenum opcode); -void gl3_3core_glBlendFunc(void *_glfuncs, GLenum sfactor, GLenum dfactor); -void gl3_3core_glFlush(void *_glfuncs); -void gl3_3core_glFinish(void *_glfuncs); -void gl3_3core_glEnable(void *_glfuncs, GLenum cap); -void gl3_3core_glDisable(void *_glfuncs, GLenum cap); -void gl3_3core_glDepthMask(void *_glfuncs, GLboolean flag); -void gl3_3core_glColorMask(void *_glfuncs, GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); -void gl3_3core_glStencilMask(void *_glfuncs, GLuint mask); -void gl3_3core_glClearDepth(void *_glfuncs, GLdouble depth); -void gl3_3core_glClearStencil(void *_glfuncs, GLint s); -void gl3_3core_glClearColor(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); -void gl3_3core_glClear(void *_glfuncs, GLbitfield mask); -void gl3_3core_glDrawBuffer(void *_glfuncs, GLenum mode); -void gl3_3core_glTexImage2D(void *_glfuncs, GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum gltype, const GLvoid* pixels); -void gl3_3core_glTexImage1D(void *_glfuncs, GLenum target, GLint level, GLint internalFormat, GLsizei width, GLint border, GLenum format, GLenum gltype, const GLvoid* pixels); -void gl3_3core_glTexParameteriv(void *_glfuncs, GLenum target, GLenum pname, const GLint* params); -void gl3_3core_glTexParameteri(void *_glfuncs, GLenum target, GLenum pname, GLint param); -void gl3_3core_glTexParameterfv(void *_glfuncs, GLenum target, GLenum pname, const GLfloat* params); -void gl3_3core_glTexParameterf(void *_glfuncs, GLenum target, GLenum pname, GLfloat param); -void gl3_3core_glScissor(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height); -void gl3_3core_glPolygonMode(void *_glfuncs, GLenum face, GLenum mode); -void gl3_3core_glPointSize(void *_glfuncs, GLfloat size); -void gl3_3core_glLineWidth(void *_glfuncs, GLfloat width); -void gl3_3core_glHint(void *_glfuncs, GLenum target, GLenum mode); -void gl3_3core_glFrontFace(void *_glfuncs, GLenum mode); -void gl3_3core_glCullFace(void *_glfuncs, GLenum mode); -void gl3_3core_glIndexubv(void *_glfuncs, const GLubyte* c); -void gl3_3core_glIndexub(void *_glfuncs, GLubyte c); -GLboolean gl3_3core_glIsTexture(void *_glfuncs, GLuint texture); -void gl3_3core_glGenTextures(void *_glfuncs, GLsizei n, GLuint* textures); -void gl3_3core_glDeleteTextures(void *_glfuncs, GLsizei n, const GLuint* textures); -void gl3_3core_glBindTexture(void *_glfuncs, GLenum target, GLuint texture); -void gl3_3core_glTexSubImage2D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum gltype, const GLvoid* pixels); -void gl3_3core_glTexSubImage1D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum gltype, const GLvoid* pixels); -void gl3_3core_glCopyTexSubImage2D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); -void gl3_3core_glCopyTexSubImage1D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); -void gl3_3core_glCopyTexImage2D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); -void gl3_3core_glCopyTexImage1D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLint border); -void gl3_3core_glPolygonOffset(void *_glfuncs, GLfloat factor, GLfloat units); -void gl3_3core_glDrawElements(void *_glfuncs, GLenum mode, GLsizei count, GLenum gltype, const GLvoid* indices); -void gl3_3core_glDrawArrays(void *_glfuncs, GLenum mode, GLint first, GLsizei count); -void gl3_3core_glCopyTexSubImage3D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); -void gl3_3core_glTexSubImage3D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum gltype, const GLvoid* pixels); -void gl3_3core_glTexImage3D(void *_glfuncs, GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum gltype, const GLvoid* pixels); -void gl3_3core_glDrawRangeElements(void *_glfuncs, GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum gltype, const GLvoid* indices); -void gl3_3core_glBlendEquation(void *_glfuncs, GLenum mode); -void gl3_3core_glBlendColor(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); -void gl3_3core_glGetCompressedTexImage(void *_glfuncs, GLenum target, GLint level, GLvoid* img); -void gl3_3core_glCompressedTexSubImage1D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid* data); -void gl3_3core_glCompressedTexSubImage2D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid* data); -void gl3_3core_glCompressedTexSubImage3D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid* data); -void gl3_3core_glCompressedTexImage1D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid* data); -void gl3_3core_glCompressedTexImage2D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid* data); -void gl3_3core_glCompressedTexImage3D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid* data); -void gl3_3core_glSampleCoverage(void *_glfuncs, GLfloat value, GLboolean invert); -void gl3_3core_glActiveTexture(void *_glfuncs, GLenum texture); -void gl3_3core_glPointParameteriv(void *_glfuncs, GLenum pname, const GLint* params); -void gl3_3core_glPointParameteri(void *_glfuncs, GLenum pname, GLint param); -void gl3_3core_glPointParameterfv(void *_glfuncs, GLenum pname, const GLfloat* params); -void gl3_3core_glPointParameterf(void *_glfuncs, GLenum pname, GLfloat param); -void gl3_3core_glMultiDrawArrays(void *_glfuncs, GLenum mode, const GLint* first, const GLsizei* count, GLsizei drawcount); -void gl3_3core_glBlendFuncSeparate(void *_glfuncs, GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); -void gl3_3core_glGetBufferParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params); -GLboolean gl3_3core_glUnmapBuffer(void *_glfuncs, GLenum target); -void gl3_3core_glGetBufferSubData(void *_glfuncs, GLenum target, GLintptr offset, GLsizeiptr size, GLvoid* data); -void gl3_3core_glBufferSubData(void *_glfuncs, GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data); -void gl3_3core_glBufferData(void *_glfuncs, GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage); -GLboolean gl3_3core_glIsBuffer(void *_glfuncs, GLuint buffer); -void gl3_3core_glGenBuffers(void *_glfuncs, GLsizei n, GLuint* buffers); -void gl3_3core_glDeleteBuffers(void *_glfuncs, GLsizei n, const GLuint* buffers); -void gl3_3core_glBindBuffer(void *_glfuncs, GLenum target, GLuint buffer); -void gl3_3core_glGetQueryObjectuiv(void *_glfuncs, GLuint id, GLenum pname, GLuint* params); -void gl3_3core_glGetQueryObjectiv(void *_glfuncs, GLuint id, GLenum pname, GLint* params); -void gl3_3core_glGetQueryiv(void *_glfuncs, GLenum target, GLenum pname, GLint* params); -void gl3_3core_glEndQuery(void *_glfuncs, GLenum target); -void gl3_3core_glBeginQuery(void *_glfuncs, GLenum target, GLuint id); -GLboolean gl3_3core_glIsQuery(void *_glfuncs, GLuint id); -void gl3_3core_glDeleteQueries(void *_glfuncs, GLsizei n, const GLuint* ids); -void gl3_3core_glGenQueries(void *_glfuncs, GLsizei n, GLuint* ids); -void gl3_3core_glVertexAttribPointer(void *_glfuncs, GLuint index, GLint size, GLenum gltype, GLboolean normalized, GLsizei stride, const GLvoid* offset); -void gl3_3core_glValidateProgram(void *_glfuncs, GLuint program); -void gl3_3core_glUniformMatrix4fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); -void gl3_3core_glUniformMatrix3fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); -void gl3_3core_glUniformMatrix2fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); -void gl3_3core_glUniform4iv(void *_glfuncs, GLint location, GLsizei count, const GLint* value); -void gl3_3core_glUniform3iv(void *_glfuncs, GLint location, GLsizei count, const GLint* value); -void gl3_3core_glUniform2iv(void *_glfuncs, GLint location, GLsizei count, const GLint* value); -void gl3_3core_glUniform1iv(void *_glfuncs, GLint location, GLsizei count, const GLint* value); -void gl3_3core_glUniform4fv(void *_glfuncs, GLint location, GLsizei count, const GLfloat* value); -void gl3_3core_glUniform3fv(void *_glfuncs, GLint location, GLsizei count, const GLfloat* value); -void gl3_3core_glUniform2fv(void *_glfuncs, GLint location, GLsizei count, const GLfloat* value); -void gl3_3core_glUniform1fv(void *_glfuncs, GLint location, GLsizei count, const GLfloat* value); -void gl3_3core_glUniform4i(void *_glfuncs, GLint location, GLint v0, GLint v1, GLint v2, GLint v3); -void gl3_3core_glUniform3i(void *_glfuncs, GLint location, GLint v0, GLint v1, GLint v2); -void gl3_3core_glUniform2i(void *_glfuncs, GLint location, GLint v0, GLint v1); -void gl3_3core_glUniform1i(void *_glfuncs, GLint location, GLint v0); -void gl3_3core_glUniform4f(void *_glfuncs, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); -void gl3_3core_glUniform3f(void *_glfuncs, GLint location, GLfloat v0, GLfloat v1, GLfloat v2); -void gl3_3core_glUniform2f(void *_glfuncs, GLint location, GLfloat v0, GLfloat v1); -void gl3_3core_glUniform1f(void *_glfuncs, GLint location, GLfloat v0); -void gl3_3core_glUseProgram(void *_glfuncs, GLuint program); -void gl3_3core_glShaderSource(void *_glfuncs, GLuint shader, GLsizei count, const GLchar** source, const GLint* length); -void gl3_3core_glLinkProgram(void *_glfuncs, GLuint program); -GLboolean gl3_3core_glIsShader(void *_glfuncs, GLuint shader); -GLboolean gl3_3core_glIsProgram(void *_glfuncs, GLuint program); -void gl3_3core_glGetVertexAttribiv(void *_glfuncs, GLuint index, GLenum pname, GLint* params); -void gl3_3core_glGetVertexAttribfv(void *_glfuncs, GLuint index, GLenum pname, GLfloat* params); -void gl3_3core_glGetVertexAttribdv(void *_glfuncs, GLuint index, GLenum pname, GLdouble* params); -void gl3_3core_glGetUniformiv(void *_glfuncs, GLuint program, GLint location, GLint* params); -void gl3_3core_glGetUniformfv(void *_glfuncs, GLuint program, GLint location, GLfloat* params); -GLint gl3_3core_glGetUniformLocation(void *_glfuncs, GLuint program, const GLchar* name); -void gl3_3core_glGetShaderSource(void *_glfuncs, GLuint shader, GLsizei bufSize, GLsizei* length, GLchar* source); -void gl3_3core_glGetShaderInfoLog(void *_glfuncs, GLuint shader, GLsizei bufSize, GLsizei* length, GLchar* infoLog); -void gl3_3core_glGetShaderiv(void *_glfuncs, GLuint shader, GLenum pname, GLint* params); -void gl3_3core_glGetProgramInfoLog(void *_glfuncs, GLuint program, GLsizei bufSize, GLsizei* length, GLchar* infoLog); -void gl3_3core_glGetProgramiv(void *_glfuncs, GLuint program, GLenum pname, GLint* params); -GLint gl3_3core_glGetAttribLocation(void *_glfuncs, GLuint program, const GLchar* name); -void gl3_3core_glGetAttachedShaders(void *_glfuncs, GLuint program, GLsizei maxCount, GLsizei* count, GLuint* obj); -void gl3_3core_glGetActiveUniform(void *_glfuncs, GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLint* size, GLenum* gltype, GLchar* name); -void gl3_3core_glGetActiveAttrib(void *_glfuncs, GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLint* size, GLenum* gltype, GLchar* name); -void gl3_3core_glEnableVertexAttribArray(void *_glfuncs, GLuint index); -void gl3_3core_glDisableVertexAttribArray(void *_glfuncs, GLuint index); -void gl3_3core_glDetachShader(void *_glfuncs, GLuint program, GLuint shader); -void gl3_3core_glDeleteShader(void *_glfuncs, GLuint shader); -void gl3_3core_glDeleteProgram(void *_glfuncs, GLuint program); -GLuint gl3_3core_glCreateShader(void *_glfuncs, GLenum gltype); -GLuint gl3_3core_glCreateProgram(void *_glfuncs); -void gl3_3core_glCompileShader(void *_glfuncs, GLuint shader); -void gl3_3core_glBindAttribLocation(void *_glfuncs, GLuint program, GLuint index, const GLchar* name); -void gl3_3core_glAttachShader(void *_glfuncs, GLuint program, GLuint shader); -void gl3_3core_glStencilMaskSeparate(void *_glfuncs, GLenum face, GLuint mask); -void gl3_3core_glStencilFuncSeparate(void *_glfuncs, GLenum face, GLenum glfunc, GLint ref, GLuint mask); -void gl3_3core_glStencilOpSeparate(void *_glfuncs, GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); -void gl3_3core_glDrawBuffers(void *_glfuncs, GLsizei n, const GLenum* bufs); -void gl3_3core_glBlendEquationSeparate(void *_glfuncs, GLenum modeRGB, GLenum modeAlpha); -void gl3_3core_glUniformMatrix4x3fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); -void gl3_3core_glUniformMatrix3x4fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); -void gl3_3core_glUniformMatrix4x2fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); -void gl3_3core_glUniformMatrix2x4fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); -void gl3_3core_glUniformMatrix3x2fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); -void gl3_3core_glUniformMatrix2x3fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); -GLboolean gl3_3core_glIsVertexArray(void *_glfuncs, GLuint array); -void gl3_3core_glGenVertexArrays(void *_glfuncs, GLsizei n, GLuint* arrays); -void gl3_3core_glDeleteVertexArrays(void *_glfuncs, GLsizei n, const GLuint* arrays); -void gl3_3core_glBindVertexArray(void *_glfuncs, GLuint array); -void gl3_3core_glFlushMappedBufferRange(void *_glfuncs, GLenum target, GLintptr offset, GLsizeiptr length); -void gl3_3core_glFramebufferTextureLayer(void *_glfuncs, GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); -void gl3_3core_glRenderbufferStorageMultisample(void *_glfuncs, GLenum target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height); -void gl3_3core_glBlitFramebuffer(void *_glfuncs, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); -void gl3_3core_glGenerateMipmap(void *_glfuncs, GLenum target); -void gl3_3core_glGetFramebufferAttachmentParameteriv(void *_glfuncs, GLenum target, GLenum attachment, GLenum pname, GLint* params); -void gl3_3core_glFramebufferRenderbuffer(void *_glfuncs, GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); -void gl3_3core_glFramebufferTexture3D(void *_glfuncs, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); -void gl3_3core_glFramebufferTexture2D(void *_glfuncs, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); -void gl3_3core_glFramebufferTexture1D(void *_glfuncs, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); -GLenum gl3_3core_glCheckFramebufferStatus(void *_glfuncs, GLenum target); -void gl3_3core_glGenFramebuffers(void *_glfuncs, GLsizei n, GLuint* framebuffers); -void gl3_3core_glDeleteFramebuffers(void *_glfuncs, GLsizei n, const GLuint* framebuffers); -void gl3_3core_glBindFramebuffer(void *_glfuncs, GLenum target, GLuint framebuffer); -GLboolean gl3_3core_glIsFramebuffer(void *_glfuncs, GLuint framebuffer); -void gl3_3core_glGetRenderbufferParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params); -void gl3_3core_glRenderbufferStorage(void *_glfuncs, GLenum target, GLenum internalFormat, GLsizei width, GLsizei height); -void gl3_3core_glGenRenderbuffers(void *_glfuncs, GLsizei n, GLuint* renderbuffers); -void gl3_3core_glDeleteRenderbuffers(void *_glfuncs, GLsizei n, const GLuint* renderbuffers); -void gl3_3core_glBindRenderbuffer(void *_glfuncs, GLenum target, GLuint renderbuffer); -GLboolean gl3_3core_glIsRenderbuffer(void *_glfuncs, GLuint renderbuffer); -void gl3_3core_glClearBufferfi(void *_glfuncs, GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil); -void gl3_3core_glClearBufferfv(void *_glfuncs, GLenum buffer, GLint drawbuffer, const GLfloat* value); -void gl3_3core_glClearBufferuiv(void *_glfuncs, GLenum buffer, GLint drawbuffer, const GLuint* value); -void gl3_3core_glClearBufferiv(void *_glfuncs, GLenum buffer, GLint drawbuffer, const GLint* value); -void gl3_3core_glGetTexParameterIuiv(void *_glfuncs, GLenum target, GLenum pname, GLuint* params); -void gl3_3core_glGetTexParameterIiv(void *_glfuncs, GLenum target, GLenum pname, GLint* params); -void gl3_3core_glTexParameterIuiv(void *_glfuncs, GLenum target, GLenum pname, const GLuint* params); -void gl3_3core_glTexParameterIiv(void *_glfuncs, GLenum target, GLenum pname, const GLint* params); -void gl3_3core_glUniform4uiv(void *_glfuncs, GLint location, GLsizei count, const GLuint* value); -void gl3_3core_glUniform3uiv(void *_glfuncs, GLint location, GLsizei count, const GLuint* value); -void gl3_3core_glUniform2uiv(void *_glfuncs, GLint location, GLsizei count, const GLuint* value); -void gl3_3core_glUniform1uiv(void *_glfuncs, GLint location, GLsizei count, const GLuint* value); -void gl3_3core_glUniform4ui(void *_glfuncs, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); -void gl3_3core_glUniform3ui(void *_glfuncs, GLint location, GLuint v0, GLuint v1, GLuint v2); -void gl3_3core_glUniform2ui(void *_glfuncs, GLint location, GLuint v0, GLuint v1); -void gl3_3core_glUniform1ui(void *_glfuncs, GLint location, GLuint v0); -GLint gl3_3core_glGetFragDataLocation(void *_glfuncs, GLuint program, const GLchar* name); -void gl3_3core_glBindFragDataLocation(void *_glfuncs, GLuint program, GLuint color, const GLchar* name); -void gl3_3core_glGetUniformuiv(void *_glfuncs, GLuint program, GLint location, GLuint* params); -void gl3_3core_glGetVertexAttribIuiv(void *_glfuncs, GLuint index, GLenum pname, GLuint* params); -void gl3_3core_glGetVertexAttribIiv(void *_glfuncs, GLuint index, GLenum pname, GLint* params); -void gl3_3core_glVertexAttribIPointer(void *_glfuncs, GLuint index, GLint size, GLenum gltype, GLsizei stride, const GLvoid* pointer); -void gl3_3core_glEndConditionalRender(void *_glfuncs); -void gl3_3core_glBeginConditionalRender(void *_glfuncs, GLuint id, GLenum mode); -void gl3_3core_glClampColor(void *_glfuncs, GLenum target, GLenum clamp); -void gl3_3core_glGetTransformFeedbackVarying(void *_glfuncs, GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLsizei* size, GLenum* gltype, GLchar* name); -void gl3_3core_glBindBufferBase(void *_glfuncs, GLenum target, GLuint index, GLuint buffer); -void gl3_3core_glBindBufferRange(void *_glfuncs, GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); -void gl3_3core_glEndTransformFeedback(void *_glfuncs); -void gl3_3core_glBeginTransformFeedback(void *_glfuncs, GLenum primitiveMode); -GLboolean gl3_3core_glIsEnabledi(void *_glfuncs, GLenum target, GLuint index); -void gl3_3core_glDisablei(void *_glfuncs, GLenum target, GLuint index); -void gl3_3core_glEnablei(void *_glfuncs, GLenum target, GLuint index); -void gl3_3core_glGetIntegeri_v(void *_glfuncs, GLenum target, GLuint index, GLint* data); -void gl3_3core_glGetBooleani_v(void *_glfuncs, GLenum target, GLuint index, GLboolean* data); -void gl3_3core_glColorMaski(void *_glfuncs, GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a); -void gl3_3core_glCopyBufferSubData(void *_glfuncs, GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); -void gl3_3core_glUniformBlockBinding(void *_glfuncs, GLuint program, GLuint v0, GLuint v1); -void gl3_3core_glGetActiveUniformBlockName(void *_glfuncs, GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei* length, GLchar* uniformBlockName); -void gl3_3core_glGetActiveUniformBlockiv(void *_glfuncs, GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint* params); -GLuint gl3_3core_glGetUniformBlockIndex(void *_glfuncs, GLuint program, const GLchar* uniformBlockName); -void gl3_3core_glGetActiveUniformName(void *_glfuncs, GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei* length, GLchar* uniformName); -void gl3_3core_glGetActiveUniformsiv(void *_glfuncs, GLuint program, GLsizei uniformCount, const GLuint* uniformIndices, GLenum pname, GLint* params); -void gl3_3core_glPrimitiveRestartIndex(void *_glfuncs, GLuint index); -void gl3_3core_glTexBuffer(void *_glfuncs, GLenum target, GLenum internalFormat, GLuint buffer); -void gl3_3core_glDrawElementsInstanced(void *_glfuncs, GLenum mode, GLsizei count, GLenum gltype, const GLvoid* indices, GLsizei instancecount); -void gl3_3core_glDrawArraysInstanced(void *_glfuncs, GLenum mode, GLint first, GLsizei count, GLsizei instancecount); -void gl3_3core_glSampleMaski(void *_glfuncs, GLuint index, GLbitfield mask); -void gl3_3core_glGetMultisamplefv(void *_glfuncs, GLenum pname, GLuint index, GLfloat* val); -void gl3_3core_glTexImage3DMultisample(void *_glfuncs, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); -void gl3_3core_glTexImage2DMultisample(void *_glfuncs, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); -void gl3_3core_glGetSynciv(void *_glfuncs, GLsync sync, GLenum pname, GLsizei bufSize, GLsizei* length, GLint* values); -void gl3_3core_glGetInteger64v(void *_glfuncs, GLenum pname, GLint64* params); -void gl3_3core_glWaitSync(void *_glfuncs, GLsync sync, GLbitfield flags, GLuint64 timeout); -GLenum gl3_3core_glClientWaitSync(void *_glfuncs, GLsync sync, GLbitfield flags, GLuint64 timeout); -void gl3_3core_glDeleteSync(void *_glfuncs, GLsync sync); -GLboolean gl3_3core_glIsSync(void *_glfuncs, GLsync sync); -GLsync gl3_3core_glFenceSync(void *_glfuncs, GLenum condition, GLbitfield flags); -void gl3_3core_glProvokingVertex(void *_glfuncs, GLenum mode); -void gl3_3core_glDrawElementsInstancedBaseVertex(void *_glfuncs, GLenum mode, GLsizei count, GLenum gltype, const GLvoid* indices, GLsizei instancecount, GLint basevertex); -void gl3_3core_glDrawRangeElementsBaseVertex(void *_glfuncs, GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum gltype, const GLvoid* indices, GLint basevertex); -void gl3_3core_glDrawElementsBaseVertex(void *_glfuncs, GLenum mode, GLsizei count, GLenum gltype, const GLvoid* indices, GLint basevertex); -void gl3_3core_glFramebufferTexture(void *_glfuncs, GLenum target, GLenum attachment, GLuint texture, GLint level); -void gl3_3core_glGetBufferParameteri64v(void *_glfuncs, GLenum target, GLenum pname, GLint64* params); -void gl3_3core_glGetInteger64i_v(void *_glfuncs, GLenum target, GLuint index, GLint64* data); -void gl3_3core_glVertexAttribP4uiv(void *_glfuncs, GLuint index, GLenum gltype, GLboolean normalized, const GLuint* value); -void gl3_3core_glVertexAttribP4ui(void *_glfuncs, GLuint index, GLenum gltype, GLboolean normalized, GLuint value); -void gl3_3core_glVertexAttribP3uiv(void *_glfuncs, GLuint index, GLenum gltype, GLboolean normalized, const GLuint* value); -void gl3_3core_glVertexAttribP3ui(void *_glfuncs, GLuint index, GLenum gltype, GLboolean normalized, GLuint value); -void gl3_3core_glVertexAttribP2uiv(void *_glfuncs, GLuint index, GLenum gltype, GLboolean normalized, const GLuint* value); -void gl3_3core_glVertexAttribP2ui(void *_glfuncs, GLuint index, GLenum gltype, GLboolean normalized, GLuint value); -void gl3_3core_glVertexAttribP1uiv(void *_glfuncs, GLuint index, GLenum gltype, GLboolean normalized, const GLuint* value); -void gl3_3core_glVertexAttribP1ui(void *_glfuncs, GLuint index, GLenum gltype, GLboolean normalized, GLuint value); -void gl3_3core_glSecondaryColorP3uiv(void *_glfuncs, GLenum gltype, const GLuint* color); -void gl3_3core_glSecondaryColorP3ui(void *_glfuncs, GLenum gltype, GLuint color); -void gl3_3core_glColorP4uiv(void *_glfuncs, GLenum gltype, const GLuint* color); -void gl3_3core_glColorP4ui(void *_glfuncs, GLenum gltype, GLuint color); -void gl3_3core_glColorP3uiv(void *_glfuncs, GLenum gltype, const GLuint* color); -void gl3_3core_glColorP3ui(void *_glfuncs, GLenum gltype, GLuint color); -void gl3_3core_glNormalP3uiv(void *_glfuncs, GLenum gltype, const GLuint* coords); -void gl3_3core_glNormalP3ui(void *_glfuncs, GLenum gltype, GLuint coords); -void gl3_3core_glMultiTexCoordP4uiv(void *_glfuncs, GLenum texture, GLenum gltype, const GLuint* coords); -void gl3_3core_glMultiTexCoordP4ui(void *_glfuncs, GLenum texture, GLenum gltype, GLuint coords); -void gl3_3core_glMultiTexCoordP3uiv(void *_glfuncs, GLenum texture, GLenum gltype, const GLuint* coords); -void gl3_3core_glMultiTexCoordP3ui(void *_glfuncs, GLenum texture, GLenum gltype, GLuint coords); -void gl3_3core_glMultiTexCoordP2uiv(void *_glfuncs, GLenum texture, GLenum gltype, const GLuint* coords); -void gl3_3core_glMultiTexCoordP2ui(void *_glfuncs, GLenum texture, GLenum gltype, GLuint coords); -void gl3_3core_glMultiTexCoordP1uiv(void *_glfuncs, GLenum texture, GLenum gltype, const GLuint* coords); -void gl3_3core_glMultiTexCoordP1ui(void *_glfuncs, GLenum texture, GLenum gltype, GLuint coords); -void gl3_3core_glTexCoordP4uiv(void *_glfuncs, GLenum gltype, const GLuint* coords); -void gl3_3core_glTexCoordP4ui(void *_glfuncs, GLenum gltype, GLuint coords); -void gl3_3core_glTexCoordP3uiv(void *_glfuncs, GLenum gltype, const GLuint* coords); -void gl3_3core_glTexCoordP3ui(void *_glfuncs, GLenum gltype, GLuint coords); -void gl3_3core_glTexCoordP2uiv(void *_glfuncs, GLenum gltype, const GLuint* coords); -void gl3_3core_glTexCoordP2ui(void *_glfuncs, GLenum gltype, GLuint coords); -void gl3_3core_glTexCoordP1uiv(void *_glfuncs, GLenum gltype, const GLuint* coords); -void gl3_3core_glTexCoordP1ui(void *_glfuncs, GLenum gltype, GLuint coords); -void gl3_3core_glVertexP4uiv(void *_glfuncs, GLenum gltype, const GLuint* value); -void gl3_3core_glVertexP4ui(void *_glfuncs, GLenum gltype, GLuint value); -void gl3_3core_glVertexP3uiv(void *_glfuncs, GLenum gltype, const GLuint* value); -void gl3_3core_glVertexP3ui(void *_glfuncs, GLenum gltype, GLuint value); -void gl3_3core_glVertexP2uiv(void *_glfuncs, GLenum gltype, const GLuint* value); -void gl3_3core_glVertexP2ui(void *_glfuncs, GLenum gltype, GLuint value); -void gl3_3core_glGetQueryObjectui64v(void *_glfuncs, GLuint id, GLenum pname, GLuint64* params); -void gl3_3core_glGetQueryObjecti64v(void *_glfuncs, GLuint id, GLenum pname, GLint64* params); -void gl3_3core_glQueryCounter(void *_glfuncs, GLuint id, GLenum target); -void gl3_3core_glGetSamplerParameterIuiv(void *_glfuncs, GLuint sampler, GLenum pname, GLuint* params); -void gl3_3core_glGetSamplerParameterfv(void *_glfuncs, GLuint sampler, GLenum pname, GLfloat* params); -void gl3_3core_glGetSamplerParameterIiv(void *_glfuncs, GLuint sampler, GLenum pname, GLint* params); -void gl3_3core_glGetSamplerParameteriv(void *_glfuncs, GLuint sampler, GLenum pname, GLint* params); -void gl3_3core_glSamplerParameterIuiv(void *_glfuncs, GLuint sampler, GLenum pname, const GLuint* param); -void gl3_3core_glSamplerParameterIiv(void *_glfuncs, GLuint sampler, GLenum pname, const GLint* param); -void gl3_3core_glSamplerParameterfv(void *_glfuncs, GLuint sampler, GLenum pname, const GLfloat* param); -void gl3_3core_glSamplerParameterf(void *_glfuncs, GLuint sampler, GLenum pname, GLfloat param); -void gl3_3core_glSamplerParameteriv(void *_glfuncs, GLuint sampler, GLenum pname, const GLint* param); -void gl3_3core_glSamplerParameteri(void *_glfuncs, GLuint sampler, GLenum pname, GLint param); -void gl3_3core_glBindSampler(void *_glfuncs, GLuint unit, GLuint sampler); -GLboolean gl3_3core_glIsSampler(void *_glfuncs, GLuint sampler); -void gl3_3core_glDeleteSamplers(void *_glfuncs, GLsizei count, const GLuint* samplers); -void gl3_3core_glGenSamplers(void *_glfuncs, GLsizei count, GLuint* samplers); -GLint gl3_3core_glGetFragDataIndex(void *_glfuncs, GLuint program, const GLchar* name); -void gl3_3core_glBindFragDataLocationIndexed(void *_glfuncs, GLuint program, GLuint colorNumber, GLuint index, const GLchar* name); -void gl3_3core_glVertexAttribDivisor(void *_glfuncs, GLuint index, GLuint divisor); - - -#ifdef __cplusplus -} // extern "C" -#endif diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/gl/3.3core/gl.go b/Godeps/_workspace/src/github.com/obscuren/qml/gl/3.3core/gl.go deleted file mode 100644 index 13e2a4a94..000000000 --- a/Godeps/_workspace/src/github.com/obscuren/qml/gl/3.3core/gl.go +++ /dev/null @@ -1,5489 +0,0 @@ -// ** file automatically generated by glgen -- do not edit manually ** - -package GL - -// #cgo CXXFLAGS: -std=c++0x -pedantic-errors -Wall -fno-strict-aliasing -// #cgo LDFLAGS: -lstdc++ -// #cgo pkg-config: Qt5Core Qt5OpenGL -// -// #include "funcs.h" -// -// void free(void*); -// -import "C" - -import ( - "fmt" - "reflect" - "unsafe" - - "gopkg.in/qml.v1/gl/glbase" -) - -// API returns a value that offers methods matching the OpenGL version 3.3 API. -// -// The returned API must not be used after the provided OpenGL context becomes invalid. -func API(context glbase.Contexter) *GL { - gl := &GL{} - gl.funcs = C.gl3_3core_funcs() - if gl.funcs == nil { - panic(fmt.Errorf("OpenGL version 3.3 is not available")) - } - return gl -} - -// GL implements the OpenGL version 3.3 API. Values of this -// type must be created via the API function, and it must not be used after -// the associated OpenGL context becomes invalid. -type GL struct { - funcs unsafe.Pointer -} - -const ( - FALSE = 0 - TRUE = 1 - NONE = 0 - - BYTE = 0x1400 - UNSIGNED_BYTE = 0x1401 - SHORT = 0x1402 - UNSIGNED_SHORT = 0x1403 - INT = 0x1404 - UNSIGNED_INT = 0x1405 - FLOAT = 0x1406 - N2_BYTES = 0x1407 - N3_BYTES = 0x1408 - N4_BYTES = 0x1409 - DOUBLE = 0x140A - HALF_FLOAT = 0x140B - - ACCUM = 0x0100 - LOAD = 0x0101 - RETURN = 0x0102 - MULT = 0x0103 - ADD = 0x0104 - - ACCUM_BUFFER_BIT = 0x00000200 - ALL_ATTRIB_BITS = 0xFFFFFFFF - COLOR_BUFFER_BIT = 0x00004000 - CURRENT_BIT = 0x00000001 - DEPTH_BUFFER_BIT = 0x00000100 - ENABLE_BIT = 0x00002000 - EVAL_BIT = 0x00010000 - FOG_BIT = 0x00000080 - HINT_BIT = 0x00008000 - LIGHTING_BIT = 0x00000040 - LINE_BIT = 0x00000004 - LIST_BIT = 0x00020000 - MULTISAMPLE_BIT = 0x20000000 - PIXEL_MODE_BIT = 0x00000020 - POINT_BIT = 0x00000002 - POLYGON_BIT = 0x00000008 - POLYGON_STIPPLE_BIT = 0x00000010 - SCISSOR_BIT = 0x00080000 - STENCIL_BUFFER_BIT = 0x00000400 - TEXTURE_BIT = 0x00040000 - TRANSFORM_BIT = 0x00001000 - VIEWPORT_BIT = 0x00000800 - - ALWAYS = 0x0207 - EQUAL = 0x0202 - GEQUAL = 0x0206 - GREATER = 0x0204 - LEQUAL = 0x0203 - LESS = 0x0201 - NEVER = 0x0200 - NOTEQUAL = 0x0205 - - LOGIC_OP = 0x0BF1 - - DST_ALPHA = 0x0304 - ONE = 1 - ONE_MINUS_DST_ALPHA = 0x0305 - ONE_MINUS_SRC_ALPHA = 0x0303 - ONE_MINUS_SRC_COLOR = 0x0301 - SRC_ALPHA = 0x0302 - SRC_COLOR = 0x0300 - ZERO = 0 - - DST_COLOR = 0x0306 - ONE_MINUS_DST_COLOR = 0x0307 - SRC_ALPHA_SATURATE = 0x0308 - - CLIENT_ALL_ATTRIB_BITS = 0xFFFFFFFF - CLIENT_PIXEL_STORE_BIT = 0x00000001 - CLIENT_VERTEX_ARRAY_BIT = 0x00000002 - - CLIP_DISTANCE0 = 0x3000 - CLIP_DISTANCE1 = 0x3001 - CLIP_DISTANCE2 = 0x3002 - CLIP_DISTANCE3 = 0x3003 - CLIP_DISTANCE4 = 0x3004 - CLIP_DISTANCE5 = 0x3005 - CLIP_DISTANCE6 = 0x3006 - CLIP_DISTANCE7 = 0x3007 - CLIP_PLANE0 = 0x3000 - CLIP_PLANE1 = 0x3001 - CLIP_PLANE2 = 0x3002 - CLIP_PLANE3 = 0x3003 - CLIP_PLANE4 = 0x3004 - CLIP_PLANE5 = 0x3005 - - BACK = 0x0405 - FRONT = 0x0404 - FRONT_AND_BACK = 0x0408 - - AMBIENT = 0x1200 - AMBIENT_AND_DIFFUSE = 0x1602 - DIFFUSE = 0x1201 - EMISSION = 0x1600 - SPECULAR = 0x1202 - - CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT = 0x00000001 - - CONTEXT_COMPATIBILITY_PROFILE_BIT = 0x00000002 - CONTEXT_CORE_PROFILE_BIT = 0x00000001 - - AUX0 = 0x0409 - AUX1 = 0x040A - AUX2 = 0x040B - AUX3 = 0x040C - BACK_LEFT = 0x0402 - BACK_RIGHT = 0x0403 - FRONT_LEFT = 0x0400 - FRONT_RIGHT = 0x0401 - LEFT = 0x0406 - RIGHT = 0x0407 - - ALPHA_TEST = 0x0BC0 - AUTO_NORMAL = 0x0D80 - BLEND = 0x0BE2 - COLOR_ARRAY = 0x8076 - COLOR_LOGIC_OP = 0x0BF2 - COLOR_MATERIAL = 0x0B57 - CULL_FACE = 0x0B44 - DEPTH_TEST = 0x0B71 - DITHER = 0x0BD0 - EDGE_FLAG_ARRAY = 0x8079 - FOG = 0x0B60 - INDEX_ARRAY = 0x8077 - INDEX_LOGIC_OP = 0x0BF1 - LIGHT0 = 0x4000 - LIGHT1 = 0x4001 - LIGHT2 = 0x4002 - LIGHT3 = 0x4003 - LIGHT4 = 0x4004 - LIGHT5 = 0x4005 - LIGHT6 = 0x4006 - LIGHT7 = 0x4007 - LIGHTING = 0x0B50 - LINE_SMOOTH = 0x0B20 - LINE_STIPPLE = 0x0B24 - MAP1_COLOR_4 = 0x0D90 - MAP1_INDEX = 0x0D91 - MAP1_NORMAL = 0x0D92 - MAP1_TEXTURE_COORD_1 = 0x0D93 - MAP1_TEXTURE_COORD_2 = 0x0D94 - MAP1_TEXTURE_COORD_3 = 0x0D95 - MAP1_TEXTURE_COORD_4 = 0x0D96 - MAP1_VERTEX_3 = 0x0D97 - MAP1_VERTEX_4 = 0x0D98 - MAP2_COLOR_4 = 0x0DB0 - MAP2_INDEX = 0x0DB1 - MAP2_NORMAL = 0x0DB2 - MAP2_TEXTURE_COORD_1 = 0x0DB3 - MAP2_TEXTURE_COORD_2 = 0x0DB4 - MAP2_TEXTURE_COORD_3 = 0x0DB5 - MAP2_TEXTURE_COORD_4 = 0x0DB6 - MAP2_VERTEX_3 = 0x0DB7 - MAP2_VERTEX_4 = 0x0DB8 - NORMALIZE = 0x0BA1 - NORMAL_ARRAY = 0x8075 - POINT_SMOOTH = 0x0B10 - POLYGON_OFFSET_FILL = 0x8037 - POLYGON_OFFSET_LINE = 0x2A02 - POLYGON_OFFSET_POINT = 0x2A01 - POLYGON_SMOOTH = 0x0B41 - POLYGON_STIPPLE = 0x0B42 - SCISSOR_TEST = 0x0C11 - STENCIL_TEST = 0x0B90 - TEXTURE_1D = 0x0DE0 - TEXTURE_2D = 0x0DE1 - TEXTURE_COORD_ARRAY = 0x8078 - TEXTURE_GEN_Q = 0x0C63 - TEXTURE_GEN_R = 0x0C62 - TEXTURE_GEN_S = 0x0C60 - TEXTURE_GEN_T = 0x0C61 - VERTEX_ARRAY = 0x8074 - - INVALID_ENUM = 0x0500 - INVALID_FRAMEBUFFER_OPERATION = 0x0506 - INVALID_OPERATION = 0x0502 - INVALID_VALUE = 0x0501 - NO_ERROR = 0 - OUT_OF_MEMORY = 0x0505 - STACK_OVERFLOW = 0x0503 - STACK_UNDERFLOW = 0x0504 - - N2D = 0x0600 - N3D = 0x0601 - N3D_COLOR = 0x0602 - N3D_COLOR_TEXTURE = 0x0603 - N4D_COLOR_TEXTURE = 0x0604 - - BITMAP_TOKEN = 0x0704 - COPY_PIXEL_TOKEN = 0x0706 - DRAW_PIXEL_TOKEN = 0x0705 - LINE_RESET_TOKEN = 0x0707 - LINE_TOKEN = 0x0702 - PASS_THROUGH_TOKEN = 0x0700 - POINT_TOKEN = 0x0701 - POLYGON_TOKEN = 0x0703 - - EXP = 0x0800 - EXP2 = 0x0801 - LINEAR = 0x2601 - - FOG_COLOR = 0x0B66 - FOG_DENSITY = 0x0B62 - FOG_END = 0x0B64 - FOG_INDEX = 0x0B61 - FOG_MODE = 0x0B65 - FOG_START = 0x0B63 - - CCW = 0x0901 - CW = 0x0900 - - COEFF = 0x0A00 - DOMAIN = 0x0A02 - ORDER = 0x0A01 - - PIXEL_MAP_A_TO_A = 0x0C79 - PIXEL_MAP_B_TO_B = 0x0C78 - PIXEL_MAP_G_TO_G = 0x0C77 - PIXEL_MAP_I_TO_A = 0x0C75 - PIXEL_MAP_I_TO_B = 0x0C74 - PIXEL_MAP_I_TO_G = 0x0C73 - PIXEL_MAP_I_TO_I = 0x0C70 - PIXEL_MAP_I_TO_R = 0x0C72 - PIXEL_MAP_R_TO_R = 0x0C76 - PIXEL_MAP_S_TO_S = 0x0C71 - - ACCUM_ALPHA_BITS = 0x0D5B - ACCUM_BLUE_BITS = 0x0D5A - ACCUM_CLEAR_VALUE = 0x0B80 - ACCUM_GREEN_BITS = 0x0D59 - ACCUM_RED_BITS = 0x0D58 - ALIASED_LINE_WIDTH_RANGE = 0x846E - ALIASED_POINT_SIZE_RANGE = 0x846D - ALPHA_BIAS = 0x0D1D - ALPHA_BITS = 0x0D55 - ALPHA_SCALE = 0x0D1C - ALPHA_TEST_FUNC = 0x0BC1 - ALPHA_TEST_REF = 0x0BC2 - ATTRIB_STACK_DEPTH = 0x0BB0 - AUX_BUFFERS = 0x0C00 - BLEND_DST = 0x0BE0 - BLEND_SRC = 0x0BE1 - BLUE_BIAS = 0x0D1B - BLUE_BITS = 0x0D54 - BLUE_SCALE = 0x0D1A - CLIENT_ATTRIB_STACK_DEPTH = 0x0BB1 - COLOR_ARRAY_SIZE = 0x8081 - COLOR_ARRAY_STRIDE = 0x8083 - COLOR_ARRAY_TYPE = 0x8082 - COLOR_CLEAR_VALUE = 0x0C22 - COLOR_MATERIAL_FACE = 0x0B55 - COLOR_MATERIAL_PARAMETER = 0x0B56 - COLOR_WRITEMASK = 0x0C23 - CULL_FACE_MODE = 0x0B45 - CURRENT_COLOR = 0x0B00 - CURRENT_INDEX = 0x0B01 - CURRENT_NORMAL = 0x0B02 - CURRENT_RASTER_COLOR = 0x0B04 - CURRENT_RASTER_DISTANCE = 0x0B09 - CURRENT_RASTER_INDEX = 0x0B05 - CURRENT_RASTER_POSITION = 0x0B07 - CURRENT_RASTER_POSITION_VALID = 0x0B08 - CURRENT_RASTER_TEXTURE_COORDS = 0x0B06 - CURRENT_TEXTURE_COORDS = 0x0B03 - DEPTH_BIAS = 0x0D1F - DEPTH_BITS = 0x0D56 - DEPTH_CLEAR_VALUE = 0x0B73 - DEPTH_FUNC = 0x0B74 - DEPTH_RANGE = 0x0B70 - DEPTH_SCALE = 0x0D1E - DEPTH_WRITEMASK = 0x0B72 - DOUBLEBUFFER = 0x0C32 - DRAW_BUFFER = 0x0C01 - EDGE_FLAG = 0x0B43 - EDGE_FLAG_ARRAY_STRIDE = 0x808C - FEEDBACK_BUFFER_SIZE = 0x0DF1 - FEEDBACK_BUFFER_TYPE = 0x0DF2 - FOG_HINT = 0x0C54 - FRONT_FACE = 0x0B46 - GREEN_BIAS = 0x0D19 - GREEN_BITS = 0x0D53 - GREEN_SCALE = 0x0D18 - INDEX_ARRAY_STRIDE = 0x8086 - INDEX_ARRAY_TYPE = 0x8085 - INDEX_BITS = 0x0D51 - INDEX_CLEAR_VALUE = 0x0C20 - INDEX_MODE = 0x0C30 - INDEX_OFFSET = 0x0D13 - INDEX_SHIFT = 0x0D12 - INDEX_WRITEMASK = 0x0C21 - LIGHT_MODEL_AMBIENT = 0x0B53 - LIGHT_MODEL_COLOR_CONTROL = 0x81F8 - LIGHT_MODEL_LOCAL_VIEWER = 0x0B51 - LIGHT_MODEL_TWO_SIDE = 0x0B52 - LINE_SMOOTH_HINT = 0x0C52 - LINE_STIPPLE_PATTERN = 0x0B25 - LINE_STIPPLE_REPEAT = 0x0B26 - LINE_WIDTH = 0x0B21 - LINE_WIDTH_GRANULARITY = 0x0B23 - LINE_WIDTH_RANGE = 0x0B22 - LIST_BASE = 0x0B32 - LIST_INDEX = 0x0B33 - LIST_MODE = 0x0B30 - LOGIC_OP_MODE = 0x0BF0 - MAP1_GRID_DOMAIN = 0x0DD0 - MAP1_GRID_SEGMENTS = 0x0DD1 - MAP2_GRID_DOMAIN = 0x0DD2 - MAP2_GRID_SEGMENTS = 0x0DD3 - MAP_COLOR = 0x0D10 - MAP_STENCIL = 0x0D11 - MATRIX_MODE = 0x0BA0 - MAX_ATTRIB_STACK_DEPTH = 0x0D35 - MAX_CLIENT_ATTRIB_STACK_DEPTH = 0x0D3B - MAX_CLIP_DISTANCES = 0x0D32 - MAX_CLIP_PLANES = 0x0D32 - MAX_EVAL_ORDER = 0x0D30 - MAX_LIGHTS = 0x0D31 - MAX_LIST_NESTING = 0x0B31 - MAX_MODELVIEW_STACK_DEPTH = 0x0D36 - MAX_NAME_STACK_DEPTH = 0x0D37 - MAX_PIXEL_MAP_TABLE = 0x0D34 - MAX_PROJECTION_STACK_DEPTH = 0x0D38 - MAX_TEXTURE_SIZE = 0x0D33 - MAX_TEXTURE_STACK_DEPTH = 0x0D39 - MAX_VIEWPORT_DIMS = 0x0D3A - MODELVIEW_MATRIX = 0x0BA6 - MODELVIEW_STACK_DEPTH = 0x0BA3 - NAME_STACK_DEPTH = 0x0D70 - NORMAL_ARRAY_STRIDE = 0x807F - NORMAL_ARRAY_TYPE = 0x807E - PACK_ALIGNMENT = 0x0D05 - PACK_LSB_FIRST = 0x0D01 - PACK_ROW_LENGTH = 0x0D02 - PACK_SKIP_PIXELS = 0x0D04 - PACK_SKIP_ROWS = 0x0D03 - PACK_SWAP_BYTES = 0x0D00 - PERSPECTIVE_CORRECTION_HINT = 0x0C50 - PIXEL_MAP_A_TO_A_SIZE = 0x0CB9 - PIXEL_MAP_B_TO_B_SIZE = 0x0CB8 - PIXEL_MAP_G_TO_G_SIZE = 0x0CB7 - PIXEL_MAP_I_TO_A_SIZE = 0x0CB5 - PIXEL_MAP_I_TO_B_SIZE = 0x0CB4 - PIXEL_MAP_I_TO_G_SIZE = 0x0CB3 - PIXEL_MAP_I_TO_I_SIZE = 0x0CB0 - PIXEL_MAP_I_TO_R_SIZE = 0x0CB2 - PIXEL_MAP_R_TO_R_SIZE = 0x0CB6 - PIXEL_MAP_S_TO_S_SIZE = 0x0CB1 - POINT_SIZE = 0x0B11 - POINT_SIZE_GRANULARITY = 0x0B13 - POINT_SIZE_RANGE = 0x0B12 - POINT_SMOOTH_HINT = 0x0C51 - POLYGON_MODE = 0x0B40 - POLYGON_OFFSET_FACTOR = 0x8038 - POLYGON_OFFSET_UNITS = 0x2A00 - POLYGON_SMOOTH_HINT = 0x0C53 - PROJECTION_MATRIX = 0x0BA7 - PROJECTION_STACK_DEPTH = 0x0BA4 - READ_BUFFER = 0x0C02 - RED_BIAS = 0x0D15 - RED_BITS = 0x0D52 - RED_SCALE = 0x0D14 - RENDER_MODE = 0x0C40 - RGBA_MODE = 0x0C31 - SCISSOR_BOX = 0x0C10 - SELECTION_BUFFER_SIZE = 0x0DF4 - SHADE_MODEL = 0x0B54 - SMOOTH_LINE_WIDTH_GRANULARITY = 0x0B23 - SMOOTH_LINE_WIDTH_RANGE = 0x0B22 - SMOOTH_POINT_SIZE_GRANULARITY = 0x0B13 - SMOOTH_POINT_SIZE_RANGE = 0x0B12 - STENCIL_BITS = 0x0D57 - STENCIL_CLEAR_VALUE = 0x0B91 - STENCIL_FAIL = 0x0B94 - STENCIL_FUNC = 0x0B92 - STENCIL_PASS_DEPTH_FAIL = 0x0B95 - STENCIL_PASS_DEPTH_PASS = 0x0B96 - STENCIL_REF = 0x0B97 - STENCIL_VALUE_MASK = 0x0B93 - STENCIL_WRITEMASK = 0x0B98 - STEREO = 0x0C33 - SUBPIXEL_BITS = 0x0D50 - TEXTURE_BINDING_1D = 0x8068 - TEXTURE_BINDING_2D = 0x8069 - TEXTURE_BINDING_3D = 0x806A - TEXTURE_COORD_ARRAY_SIZE = 0x8088 - TEXTURE_COORD_ARRAY_STRIDE = 0x808A - TEXTURE_COORD_ARRAY_TYPE = 0x8089 - TEXTURE_MATRIX = 0x0BA8 - TEXTURE_STACK_DEPTH = 0x0BA5 - UNPACK_ALIGNMENT = 0x0CF5 - UNPACK_LSB_FIRST = 0x0CF1 - UNPACK_ROW_LENGTH = 0x0CF2 - UNPACK_SKIP_PIXELS = 0x0CF4 - UNPACK_SKIP_ROWS = 0x0CF3 - UNPACK_SWAP_BYTES = 0x0CF0 - VERTEX_ARRAY_SIZE = 0x807A - VERTEX_ARRAY_STRIDE = 0x807C - VERTEX_ARRAY_TYPE = 0x807B - VIEWPORT = 0x0BA2 - ZOOM_X = 0x0D16 - ZOOM_Y = 0x0D17 - - COLOR_ARRAY_POINTER = 0x8090 - EDGE_FLAG_ARRAY_POINTER = 0x8093 - FEEDBACK_BUFFER_POINTER = 0x0DF0 - INDEX_ARRAY_POINTER = 0x8091 - NORMAL_ARRAY_POINTER = 0x808F - SELECTION_BUFFER_POINTER = 0x0DF3 - TEXTURE_COORD_ARRAY_POINTER = 0x8092 - VERTEX_ARRAY_POINTER = 0x808E - - TEXTURE_ALPHA_SIZE = 0x805F - TEXTURE_BLUE_SIZE = 0x805E - TEXTURE_BORDER = 0x1005 - TEXTURE_BORDER_COLOR = 0x1004 - TEXTURE_COMPONENTS = 0x1003 - TEXTURE_GREEN_SIZE = 0x805D - TEXTURE_HEIGHT = 0x1001 - TEXTURE_INTENSITY_SIZE = 0x8061 - TEXTURE_INTERNAL_FORMAT = 0x1003 - TEXTURE_LUMINANCE_SIZE = 0x8060 - TEXTURE_MAG_FILTER = 0x2800 - TEXTURE_MIN_FILTER = 0x2801 - TEXTURE_PRIORITY = 0x8066 - TEXTURE_RED_SIZE = 0x805C - TEXTURE_RESIDENT = 0x8067 - TEXTURE_WIDTH = 0x1000 - TEXTURE_WRAP_S = 0x2802 - TEXTURE_WRAP_T = 0x2803 - - DONT_CARE = 0x1100 - FASTEST = 0x1101 - NICEST = 0x1102 - - FRAGMENT_SHADER_DERIVATIVE_HINT = 0x8B8B - GENERATE_MIPMAP_HINT = 0x8192 - TEXTURE_COMPRESSION_HINT = 0x84EF - - C3F_V3F = 0x2A24 - C4F_N3F_V3F = 0x2A26 - C4UB_V2F = 0x2A22 - C4UB_V3F = 0x2A23 - N3F_V3F = 0x2A25 - T2F_C3F_V3F = 0x2A2A - T2F_C4F_N3F_V3F = 0x2A2C - T2F_C4UB_V3F = 0x2A29 - T2F_N3F_V3F = 0x2A2B - T2F_V3F = 0x2A27 - T4F_C4F_N3F_V4F = 0x2A2D - T4F_V4F = 0x2A28 - V2F = 0x2A20 - V3F = 0x2A21 - - MODULATE = 0x2100 - REPLACE = 0x1E01 - - SEPARATE_SPECULAR_COLOR = 0x81FA - SINGLE_COLOR = 0x81F9 - - CONSTANT_ATTENUATION = 0x1207 - LINEAR_ATTENUATION = 0x1208 - POSITION = 0x1203 - QUADRATIC_ATTENUATION = 0x1209 - SPOT_CUTOFF = 0x1206 - SPOT_DIRECTION = 0x1204 - SPOT_EXPONENT = 0x1205 - - COMPILE = 0x1300 - COMPILE_AND_EXECUTE = 0x1301 - - AND = 0x1501 - AND_INVERTED = 0x1504 - AND_REVERSE = 0x1502 - CLEAR = 0x1500 - COPY = 0x1503 - COPY_INVERTED = 0x150C - EQUIV = 0x1509 - INVERT = 0x150A - NAND = 0x150E - NOOP = 0x1505 - NOR = 0x1508 - OR = 0x1507 - OR_INVERTED = 0x150D - OR_REVERSE = 0x150B - SET = 0x150F - XOR = 0x1506 - - MAP_FLUSH_EXPLICIT_BIT = 0x0010 - MAP_INVALIDATE_BUFFER_BIT = 0x0008 - MAP_INVALIDATE_RANGE_BIT = 0x0004 - MAP_READ_BIT = 0x0001 - MAP_UNSYNCHRONIZED_BIT = 0x0020 - MAP_WRITE_BIT = 0x0002 - - COLOR_INDEXES = 0x1603 - SHININESS = 0x1601 - - MODELVIEW = 0x1700 - PROJECTION = 0x1701 - TEXTURE = 0x1702 - - LINE = 0x1B01 - POINT = 0x1B00 - - FILL = 0x1B02 - - COLOR = 0x1800 - DEPTH = 0x1801 - STENCIL = 0x1802 - - ALPHA = 0x1906 - BLUE = 0x1905 - COLOR_INDEX = 0x1900 - DEPTH_COMPONENT = 0x1902 - GREEN = 0x1904 - LUMINANCE = 0x1909 - LUMINANCE_ALPHA = 0x190A - RED = 0x1903 - RGB = 0x1907 - RGBA = 0x1908 - STENCIL_INDEX = 0x1901 - - ALPHA12 = 0x803D - ALPHA16 = 0x803E - ALPHA4 = 0x803B - ALPHA8 = 0x803C - INTENSITY = 0x8049 - INTENSITY12 = 0x804C - INTENSITY16 = 0x804D - INTENSITY4 = 0x804A - INTENSITY8 = 0x804B - LUMINANCE12 = 0x8041 - LUMINANCE12_ALPHA12 = 0x8047 - LUMINANCE12_ALPHA4 = 0x8046 - LUMINANCE16 = 0x8042 - LUMINANCE16_ALPHA16 = 0x8048 - LUMINANCE4 = 0x803F - LUMINANCE4_ALPHA4 = 0x8043 - LUMINANCE6_ALPHA2 = 0x8044 - LUMINANCE8 = 0x8040 - LUMINANCE8_ALPHA8 = 0x8045 - R3_G3_B2 = 0x2A10 - RGB10 = 0x8052 - RGB10_A2 = 0x8059 - RGB12 = 0x8053 - RGB16 = 0x8054 - RGB4 = 0x804F - RGB5 = 0x8050 - RGB5_A1 = 0x8057 - RGB8 = 0x8051 - RGBA12 = 0x805A - RGBA16 = 0x805B - RGBA2 = 0x8055 - RGBA4 = 0x8056 - RGBA8 = 0x8058 - - PACK_IMAGE_HEIGHT = 0x806C - PACK_SKIP_IMAGES = 0x806B - UNPACK_IMAGE_HEIGHT = 0x806E - UNPACK_SKIP_IMAGES = 0x806D - - BITMAP = 0x1A00 - UNSIGNED_BYTE_3_3_2 = 0x8032 - UNSIGNED_INT_10_10_10_2 = 0x8036 - UNSIGNED_INT_8_8_8_8 = 0x8035 - UNSIGNED_SHORT_4_4_4_4 = 0x8033 - UNSIGNED_SHORT_5_5_5_1 = 0x8034 - - POINT_DISTANCE_ATTENUATION = 0x8129 - POINT_FADE_THRESHOLD_SIZE = 0x8128 - POINT_SIZE_MAX = 0x8127 - POINT_SIZE_MIN = 0x8126 - - LINES = 0x0001 - LINES_ADJACENCY = 0x000A - LINE_LOOP = 0x0002 - LINE_STRIP = 0x0003 - LINE_STRIP_ADJACENCY = 0x000B - POINTS = 0x0000 - POLYGON = 0x0009 - QUADS = 0x0007 - QUAD_STRIP = 0x0008 - TRIANGLES = 0x0004 - TRIANGLES_ADJACENCY = 0x000C - TRIANGLE_FAN = 0x0006 - TRIANGLE_STRIP = 0x0005 - TRIANGLE_STRIP_ADJACENCY = 0x000D - - FEEDBACK = 0x1C01 - RENDER = 0x1C00 - SELECT = 0x1C02 - - FLAT = 0x1D00 - SMOOTH = 0x1D01 - - DECR = 0x1E03 - INCR = 0x1E02 - KEEP = 0x1E00 - - EXTENSIONS = 0x1F03 - RENDERER = 0x1F01 - VENDOR = 0x1F00 - VERSION = 0x1F02 - - S = 0x2000 - T = 0x2001 - R = 0x2002 - Q = 0x2003 - - DECAL = 0x2101 - - TEXTURE_ENV_COLOR = 0x2201 - TEXTURE_ENV_MODE = 0x2200 - - TEXTURE_ENV = 0x2300 - - EYE_LINEAR = 0x2400 - OBJECT_LINEAR = 0x2401 - SPHERE_MAP = 0x2402 - - EYE_PLANE = 0x2502 - OBJECT_PLANE = 0x2501 - TEXTURE_GEN_MODE = 0x2500 - - NEAREST = 0x2600 - - LINEAR_MIPMAP_LINEAR = 0x2703 - LINEAR_MIPMAP_NEAREST = 0x2701 - NEAREST_MIPMAP_LINEAR = 0x2702 - NEAREST_MIPMAP_NEAREST = 0x2700 - - GENERATE_MIPMAP = 0x8191 - TEXTURE_WRAP_R = 0x8072 - - PROXY_TEXTURE_1D = 0x8063 - PROXY_TEXTURE_2D = 0x8064 - PROXY_TEXTURE_3D = 0x8070 - TEXTURE_3D = 0x806F - TEXTURE_BASE_LEVEL = 0x813C - TEXTURE_MAX_LEVEL = 0x813D - TEXTURE_MAX_LOD = 0x813B - TEXTURE_MIN_LOD = 0x813A - - CLAMP = 0x2900 - CLAMP_TO_BORDER = 0x812D - CLAMP_TO_EDGE = 0x812F - REPEAT = 0x2901 - - SYNC_FLUSH_COMMANDS_BIT = 0x00000001 - INVALID_INDEX = 0xFFFFFFFF - TIMEOUT_IGNORED = 0xFFFFFFFFFFFFFFFF - CONSTANT_COLOR = 0x8001 - ONE_MINUS_CONSTANT_COLOR = 0x8002 - CONSTANT_ALPHA = 0x8003 - ONE_MINUS_CONSTANT_ALPHA = 0x8004 - FUNC_ADD = 0x8006 - MIN = 0x8007 - MAX = 0x8008 - BLEND_EQUATION_RGB = 0x8009 - FUNC_SUBTRACT = 0x800A - FUNC_REVERSE_SUBTRACT = 0x800B - RESCALE_NORMAL = 0x803A - TEXTURE_DEPTH = 0x8071 - MAX_3D_TEXTURE_SIZE = 0x8073 - MULTISAMPLE = 0x809D - SAMPLE_ALPHA_TO_COVERAGE = 0x809E - SAMPLE_ALPHA_TO_ONE = 0x809F - SAMPLE_COVERAGE = 0x80A0 - SAMPLE_BUFFERS = 0x80A8 - SAMPLES = 0x80A9 - SAMPLE_COVERAGE_VALUE = 0x80AA - SAMPLE_COVERAGE_INVERT = 0x80AB - BLEND_DST_RGB = 0x80C8 - BLEND_SRC_RGB = 0x80C9 - BLEND_DST_ALPHA = 0x80CA - BLEND_SRC_ALPHA = 0x80CB - BGR = 0x80E0 - BGRA = 0x80E1 - MAX_ELEMENTS_VERTICES = 0x80E8 - MAX_ELEMENTS_INDICES = 0x80E9 - DEPTH_COMPONENT16 = 0x81A5 - DEPTH_COMPONENT24 = 0x81A6 - DEPTH_COMPONENT32 = 0x81A7 - FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING = 0x8210 - FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE = 0x8211 - FRAMEBUFFER_ATTACHMENT_RED_SIZE = 0x8212 - FRAMEBUFFER_ATTACHMENT_GREEN_SIZE = 0x8213 - FRAMEBUFFER_ATTACHMENT_BLUE_SIZE = 0x8214 - FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE = 0x8215 - FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE = 0x8216 - FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE = 0x8217 - FRAMEBUFFER_DEFAULT = 0x8218 - FRAMEBUFFER_UNDEFINED = 0x8219 - DEPTH_STENCIL_ATTACHMENT = 0x821A - MAJOR_VERSION = 0x821B - MINOR_VERSION = 0x821C - NUM_EXTENSIONS = 0x821D - CONTEXT_FLAGS = 0x821E - COMPRESSED_RED = 0x8225 - COMPRESSED_RG = 0x8226 - RG = 0x8227 - RG_INTEGER = 0x8228 - R8 = 0x8229 - R16 = 0x822A - RG8 = 0x822B - RG16 = 0x822C - R16F = 0x822D - R32F = 0x822E - RG16F = 0x822F - RG32F = 0x8230 - R8I = 0x8231 - R8UI = 0x8232 - R16I = 0x8233 - R16UI = 0x8234 - R32I = 0x8235 - R32UI = 0x8236 - RG8I = 0x8237 - RG8UI = 0x8238 - RG16I = 0x8239 - RG16UI = 0x823A - RG32I = 0x823B - RG32UI = 0x823C - UNSIGNED_BYTE_2_3_3_REV = 0x8362 - UNSIGNED_SHORT_5_6_5 = 0x8363 - UNSIGNED_SHORT_5_6_5_REV = 0x8364 - UNSIGNED_SHORT_4_4_4_4_REV = 0x8365 - UNSIGNED_SHORT_1_5_5_5_REV = 0x8366 - UNSIGNED_INT_8_8_8_8_REV = 0x8367 - UNSIGNED_INT_2_10_10_10_REV = 0x8368 - MIRRORED_REPEAT = 0x8370 - FOG_COORDINATE_SOURCE = 0x8450 - FOG_COORD_SRC = 0x8450 - FOG_COORDINATE = 0x8451 - FOG_COORD = 0x8451 - FRAGMENT_DEPTH = 0x8452 - CURRENT_FOG_COORDINATE = 0x8453 - CURRENT_FOG_COORD = 0x8453 - FOG_COORDINATE_ARRAY_TYPE = 0x8454 - FOG_COORD_ARRAY_TYPE = 0x8454 - FOG_COORDINATE_ARRAY_STRIDE = 0x8455 - FOG_COORD_ARRAY_STRIDE = 0x8455 - FOG_COORDINATE_ARRAY_POINTER = 0x8456 - FOG_COORD_ARRAY_POINTER = 0x8456 - FOG_COORDINATE_ARRAY = 0x8457 - FOG_COORD_ARRAY = 0x8457 - COLOR_SUM = 0x8458 - CURRENT_SECONDARY_COLOR = 0x8459 - SECONDARY_COLOR_ARRAY_SIZE = 0x845A - SECONDARY_COLOR_ARRAY_TYPE = 0x845B - SECONDARY_COLOR_ARRAY_STRIDE = 0x845C - SECONDARY_COLOR_ARRAY_POINTER = 0x845D - SECONDARY_COLOR_ARRAY = 0x845E - CURRENT_RASTER_SECONDARY_COLOR = 0x845F - TEXTURE0 = 0x84C0 - TEXTURE1 = 0x84C1 - TEXTURE2 = 0x84C2 - TEXTURE3 = 0x84C3 - TEXTURE4 = 0x84C4 - TEXTURE5 = 0x84C5 - TEXTURE6 = 0x84C6 - TEXTURE7 = 0x84C7 - TEXTURE8 = 0x84C8 - TEXTURE9 = 0x84C9 - TEXTURE10 = 0x84CA - TEXTURE11 = 0x84CB - TEXTURE12 = 0x84CC - TEXTURE13 = 0x84CD - TEXTURE14 = 0x84CE - TEXTURE15 = 0x84CF - TEXTURE16 = 0x84D0 - TEXTURE17 = 0x84D1 - TEXTURE18 = 0x84D2 - TEXTURE19 = 0x84D3 - TEXTURE20 = 0x84D4 - TEXTURE21 = 0x84D5 - TEXTURE22 = 0x84D6 - TEXTURE23 = 0x84D7 - TEXTURE24 = 0x84D8 - TEXTURE25 = 0x84D9 - TEXTURE26 = 0x84DA - TEXTURE27 = 0x84DB - TEXTURE28 = 0x84DC - TEXTURE29 = 0x84DD - TEXTURE30 = 0x84DE - TEXTURE31 = 0x84DF - ACTIVE_TEXTURE = 0x84E0 - CLIENT_ACTIVE_TEXTURE = 0x84E1 - MAX_TEXTURE_UNITS = 0x84E2 - TRANSPOSE_MODELVIEW_MATRIX = 0x84E3 - TRANSPOSE_PROJECTION_MATRIX = 0x84E4 - TRANSPOSE_TEXTURE_MATRIX = 0x84E5 - TRANSPOSE_COLOR_MATRIX = 0x84E6 - SUBTRACT = 0x84E7 - MAX_RENDERBUFFER_SIZE = 0x84E8 - COMPRESSED_ALPHA = 0x84E9 - COMPRESSED_LUMINANCE = 0x84EA - COMPRESSED_LUMINANCE_ALPHA = 0x84EB - COMPRESSED_INTENSITY = 0x84EC - COMPRESSED_RGB = 0x84ED - COMPRESSED_RGBA = 0x84EE - TEXTURE_RECTANGLE = 0x84F5 - TEXTURE_BINDING_RECTANGLE = 0x84F6 - PROXY_TEXTURE_RECTANGLE = 0x84F7 - MAX_RECTANGLE_TEXTURE_SIZE = 0x84F8 - DEPTH_STENCIL = 0x84F9 - UNSIGNED_INT_24_8 = 0x84FA - MAX_TEXTURE_LOD_BIAS = 0x84FD - TEXTURE_FILTER_CONTROL = 0x8500 - TEXTURE_LOD_BIAS = 0x8501 - INCR_WRAP = 0x8507 - DECR_WRAP = 0x8508 - NORMAL_MAP = 0x8511 - REFLECTION_MAP = 0x8512 - TEXTURE_CUBE_MAP = 0x8513 - TEXTURE_BINDING_CUBE_MAP = 0x8514 - TEXTURE_CUBE_MAP_POSITIVE_X = 0x8515 - TEXTURE_CUBE_MAP_NEGATIVE_X = 0x8516 - TEXTURE_CUBE_MAP_POSITIVE_Y = 0x8517 - TEXTURE_CUBE_MAP_NEGATIVE_Y = 0x8518 - TEXTURE_CUBE_MAP_POSITIVE_Z = 0x8519 - TEXTURE_CUBE_MAP_NEGATIVE_Z = 0x851A - PROXY_TEXTURE_CUBE_MAP = 0x851B - MAX_CUBE_MAP_TEXTURE_SIZE = 0x851C - COMBINE = 0x8570 - COMBINE_RGB = 0x8571 - COMBINE_ALPHA = 0x8572 - RGB_SCALE = 0x8573 - ADD_SIGNED = 0x8574 - INTERPOLATE = 0x8575 - CONSTANT = 0x8576 - PRIMARY_COLOR = 0x8577 - PREVIOUS = 0x8578 - SOURCE0_RGB = 0x8580 - SRC0_RGB = 0x8580 - SOURCE1_RGB = 0x8581 - SRC1_RGB = 0x8581 - SOURCE2_RGB = 0x8582 - SRC2_RGB = 0x8582 - SOURCE0_ALPHA = 0x8588 - SRC0_ALPHA = 0x8588 - SOURCE1_ALPHA = 0x8589 - SRC1_ALPHA = 0x8589 - SOURCE2_ALPHA = 0x858A - SRC2_ALPHA = 0x858A - OPERAND0_RGB = 0x8590 - OPERAND1_RGB = 0x8591 - OPERAND2_RGB = 0x8592 - OPERAND0_ALPHA = 0x8598 - OPERAND1_ALPHA = 0x8599 - OPERAND2_ALPHA = 0x859A - VERTEX_ARRAY_BINDING = 0x85B5 - VERTEX_ATTRIB_ARRAY_ENABLED = 0x8622 - VERTEX_ATTRIB_ARRAY_SIZE = 0x8623 - VERTEX_ATTRIB_ARRAY_STRIDE = 0x8624 - VERTEX_ATTRIB_ARRAY_TYPE = 0x8625 - CURRENT_VERTEX_ATTRIB = 0x8626 - VERTEX_PROGRAM_POINT_SIZE = 0x8642 - PROGRAM_POINT_SIZE = 0x8642 - VERTEX_PROGRAM_TWO_SIDE = 0x8643 - VERTEX_ATTRIB_ARRAY_POINTER = 0x8645 - DEPTH_CLAMP = 0x864F - TEXTURE_COMPRESSED_IMAGE_SIZE = 0x86A0 - TEXTURE_COMPRESSED = 0x86A1 - NUM_COMPRESSED_TEXTURE_FORMATS = 0x86A2 - COMPRESSED_TEXTURE_FORMATS = 0x86A3 - DOT3_RGB = 0x86AE - DOT3_RGBA = 0x86AF - BUFFER_SIZE = 0x8764 - BUFFER_USAGE = 0x8765 - STENCIL_BACK_FUNC = 0x8800 - STENCIL_BACK_FAIL = 0x8801 - STENCIL_BACK_PASS_DEPTH_FAIL = 0x8802 - STENCIL_BACK_PASS_DEPTH_PASS = 0x8803 - RGBA32F = 0x8814 - RGB32F = 0x8815 - RGBA16F = 0x881A - RGB16F = 0x881B - MAX_DRAW_BUFFERS = 0x8824 - DRAW_BUFFER0 = 0x8825 - DRAW_BUFFER1 = 0x8826 - DRAW_BUFFER2 = 0x8827 - DRAW_BUFFER3 = 0x8828 - DRAW_BUFFER4 = 0x8829 - DRAW_BUFFER5 = 0x882A - DRAW_BUFFER6 = 0x882B - DRAW_BUFFER7 = 0x882C - DRAW_BUFFER8 = 0x882D - DRAW_BUFFER9 = 0x882E - DRAW_BUFFER10 = 0x882F - DRAW_BUFFER11 = 0x8830 - DRAW_BUFFER12 = 0x8831 - DRAW_BUFFER13 = 0x8832 - DRAW_BUFFER14 = 0x8833 - DRAW_BUFFER15 = 0x8834 - BLEND_EQUATION_ALPHA = 0x883D - TEXTURE_DEPTH_SIZE = 0x884A - DEPTH_TEXTURE_MODE = 0x884B - TEXTURE_COMPARE_MODE = 0x884C - TEXTURE_COMPARE_FUNC = 0x884D - COMPARE_R_TO_TEXTURE = 0x884E - COMPARE_REF_TO_TEXTURE = 0x884E - TEXTURE_CUBE_MAP_SEAMLESS = 0x884F - POINT_SPRITE = 0x8861 - COORD_REPLACE = 0x8862 - QUERY_COUNTER_BITS = 0x8864 - CURRENT_QUERY = 0x8865 - QUERY_RESULT = 0x8866 - QUERY_RESULT_AVAILABLE = 0x8867 - MAX_VERTEX_ATTRIBS = 0x8869 - VERTEX_ATTRIB_ARRAY_NORMALIZED = 0x886A - MAX_TEXTURE_COORDS = 0x8871 - MAX_TEXTURE_IMAGE_UNITS = 0x8872 - ARRAY_BUFFER = 0x8892 - ELEMENT_ARRAY_BUFFER = 0x8893 - ARRAY_BUFFER_BINDING = 0x8894 - ELEMENT_ARRAY_BUFFER_BINDING = 0x8895 - VERTEX_ARRAY_BUFFER_BINDING = 0x8896 - NORMAL_ARRAY_BUFFER_BINDING = 0x8897 - COLOR_ARRAY_BUFFER_BINDING = 0x8898 - INDEX_ARRAY_BUFFER_BINDING = 0x8899 - TEXTURE_COORD_ARRAY_BUFFER_BINDING = 0x889A - EDGE_FLAG_ARRAY_BUFFER_BINDING = 0x889B - SECONDARY_COLOR_ARRAY_BUFFER_BINDING = 0x889C - FOG_COORDINATE_ARRAY_BUFFER_BINDING = 0x889D - FOG_COORD_ARRAY_BUFFER_BINDING = 0x889D - WEIGHT_ARRAY_BUFFER_BINDING = 0x889E - VERTEX_ATTRIB_ARRAY_BUFFER_BINDING = 0x889F - READ_ONLY = 0x88B8 - WRITE_ONLY = 0x88B9 - READ_WRITE = 0x88BA - BUFFER_ACCESS = 0x88BB - BUFFER_MAPPED = 0x88BC - BUFFER_MAP_POINTER = 0x88BD - TIME_ELAPSED = 0x88BF - STREAM_DRAW = 0x88E0 - STREAM_READ = 0x88E1 - STREAM_COPY = 0x88E2 - STATIC_DRAW = 0x88E4 - STATIC_READ = 0x88E5 - STATIC_COPY = 0x88E6 - DYNAMIC_DRAW = 0x88E8 - DYNAMIC_READ = 0x88E9 - DYNAMIC_COPY = 0x88EA - PIXEL_PACK_BUFFER = 0x88EB - PIXEL_UNPACK_BUFFER = 0x88EC - PIXEL_PACK_BUFFER_BINDING = 0x88ED - PIXEL_UNPACK_BUFFER_BINDING = 0x88EF - DEPTH24_STENCIL8 = 0x88F0 - TEXTURE_STENCIL_SIZE = 0x88F1 - SRC1_COLOR = 0x88F9 - ONE_MINUS_SRC1_COLOR = 0x88FA - ONE_MINUS_SRC1_ALPHA = 0x88FB - MAX_DUAL_SOURCE_DRAW_BUFFERS = 0x88FC - VERTEX_ATTRIB_ARRAY_INTEGER = 0x88FD - VERTEX_ATTRIB_ARRAY_DIVISOR = 0x88FE - MAX_ARRAY_TEXTURE_LAYERS = 0x88FF - MIN_PROGRAM_TEXEL_OFFSET = 0x8904 - MAX_PROGRAM_TEXEL_OFFSET = 0x8905 - SAMPLES_PASSED = 0x8914 - GEOMETRY_VERTICES_OUT = 0x8916 - GEOMETRY_INPUT_TYPE = 0x8917 - GEOMETRY_OUTPUT_TYPE = 0x8918 - SAMPLER_BINDING = 0x8919 - CLAMP_VERTEX_COLOR = 0x891A - CLAMP_FRAGMENT_COLOR = 0x891B - CLAMP_READ_COLOR = 0x891C - FIXED_ONLY = 0x891D - UNIFORM_BUFFER = 0x8A11 - UNIFORM_BUFFER_BINDING = 0x8A28 - UNIFORM_BUFFER_START = 0x8A29 - UNIFORM_BUFFER_SIZE = 0x8A2A - MAX_VERTEX_UNIFORM_BLOCKS = 0x8A2B - MAX_GEOMETRY_UNIFORM_BLOCKS = 0x8A2C - MAX_FRAGMENT_UNIFORM_BLOCKS = 0x8A2D - MAX_COMBINED_UNIFORM_BLOCKS = 0x8A2E - MAX_UNIFORM_BUFFER_BINDINGS = 0x8A2F - MAX_UNIFORM_BLOCK_SIZE = 0x8A30 - MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS = 0x8A31 - MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS = 0x8A32 - MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS = 0x8A33 - UNIFORM_BUFFER_OFFSET_ALIGNMENT = 0x8A34 - ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH = 0x8A35 - ACTIVE_UNIFORM_BLOCKS = 0x8A36 - UNIFORM_TYPE = 0x8A37 - UNIFORM_SIZE = 0x8A38 - UNIFORM_NAME_LENGTH = 0x8A39 - UNIFORM_BLOCK_INDEX = 0x8A3A - UNIFORM_OFFSET = 0x8A3B - UNIFORM_ARRAY_STRIDE = 0x8A3C - UNIFORM_MATRIX_STRIDE = 0x8A3D - UNIFORM_IS_ROW_MAJOR = 0x8A3E - UNIFORM_BLOCK_BINDING = 0x8A3F - UNIFORM_BLOCK_DATA_SIZE = 0x8A40 - UNIFORM_BLOCK_NAME_LENGTH = 0x8A41 - UNIFORM_BLOCK_ACTIVE_UNIFORMS = 0x8A42 - UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES = 0x8A43 - UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER = 0x8A44 - UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER = 0x8A45 - UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER = 0x8A46 - FRAGMENT_SHADER = 0x8B30 - VERTEX_SHADER = 0x8B31 - MAX_FRAGMENT_UNIFORM_COMPONENTS = 0x8B49 - MAX_VERTEX_UNIFORM_COMPONENTS = 0x8B4A - MAX_VARYING_FLOATS = 0x8B4B - MAX_VARYING_COMPONENTS = 0x8B4B - MAX_VERTEX_TEXTURE_IMAGE_UNITS = 0x8B4C - MAX_COMBINED_TEXTURE_IMAGE_UNITS = 0x8B4D - SHADER_TYPE = 0x8B4F - FLOAT_VEC2 = 0x8B50 - FLOAT_VEC3 = 0x8B51 - FLOAT_VEC4 = 0x8B52 - INT_VEC2 = 0x8B53 - INT_VEC3 = 0x8B54 - INT_VEC4 = 0x8B55 - BOOL = 0x8B56 - BOOL_VEC2 = 0x8B57 - BOOL_VEC3 = 0x8B58 - BOOL_VEC4 = 0x8B59 - FLOAT_MAT2 = 0x8B5A - FLOAT_MAT3 = 0x8B5B - FLOAT_MAT4 = 0x8B5C - SAMPLER_1D = 0x8B5D - SAMPLER_2D = 0x8B5E - SAMPLER_3D = 0x8B5F - SAMPLER_CUBE = 0x8B60 - SAMPLER_1D_SHADOW = 0x8B61 - SAMPLER_2D_SHADOW = 0x8B62 - SAMPLER_2D_RECT = 0x8B63 - SAMPLER_2D_RECT_SHADOW = 0x8B64 - FLOAT_MAT2x3 = 0x8B65 - FLOAT_MAT2x4 = 0x8B66 - FLOAT_MAT3x2 = 0x8B67 - FLOAT_MAT3x4 = 0x8B68 - FLOAT_MAT4x2 = 0x8B69 - FLOAT_MAT4x3 = 0x8B6A - DELETE_STATUS = 0x8B80 - COMPILE_STATUS = 0x8B81 - LINK_STATUS = 0x8B82 - VALIDATE_STATUS = 0x8B83 - INFO_LOG_LENGTH = 0x8B84 - ATTACHED_SHADERS = 0x8B85 - ACTIVE_UNIFORMS = 0x8B86 - ACTIVE_UNIFORM_MAX_LENGTH = 0x8B87 - SHADER_SOURCE_LENGTH = 0x8B88 - ACTIVE_ATTRIBUTES = 0x8B89 - ACTIVE_ATTRIBUTE_MAX_LENGTH = 0x8B8A - SHADING_LANGUAGE_VERSION = 0x8B8C - CURRENT_PROGRAM = 0x8B8D - TEXTURE_RED_TYPE = 0x8C10 - TEXTURE_GREEN_TYPE = 0x8C11 - TEXTURE_BLUE_TYPE = 0x8C12 - TEXTURE_ALPHA_TYPE = 0x8C13 - TEXTURE_DEPTH_TYPE = 0x8C16 - UNSIGNED_NORMALIZED = 0x8C17 - TEXTURE_1D_ARRAY = 0x8C18 - PROXY_TEXTURE_1D_ARRAY = 0x8C19 - TEXTURE_2D_ARRAY = 0x8C1A - PROXY_TEXTURE_2D_ARRAY = 0x8C1B - TEXTURE_BINDING_1D_ARRAY = 0x8C1C - TEXTURE_BINDING_2D_ARRAY = 0x8C1D - MAX_GEOMETRY_TEXTURE_IMAGE_UNITS = 0x8C29 - TEXTURE_BUFFER = 0x8C2A - MAX_TEXTURE_BUFFER_SIZE = 0x8C2B - TEXTURE_BINDING_BUFFER = 0x8C2C - TEXTURE_BUFFER_DATA_STORE_BINDING = 0x8C2D - ANY_SAMPLES_PASSED = 0x8C2F - R11F_G11F_B10F = 0x8C3A - UNSIGNED_INT_10F_11F_11F_REV = 0x8C3B - RGB9_E5 = 0x8C3D - UNSIGNED_INT_5_9_9_9_REV = 0x8C3E - TEXTURE_SHARED_SIZE = 0x8C3F - SRGB = 0x8C40 - SRGB8 = 0x8C41 - SRGB_ALPHA = 0x8C42 - SRGB8_ALPHA8 = 0x8C43 - SLUMINANCE_ALPHA = 0x8C44 - SLUMINANCE8_ALPHA8 = 0x8C45 - SLUMINANCE = 0x8C46 - SLUMINANCE8 = 0x8C47 - COMPRESSED_SRGB = 0x8C48 - COMPRESSED_SRGB_ALPHA = 0x8C49 - COMPRESSED_SLUMINANCE = 0x8C4A - COMPRESSED_SLUMINANCE_ALPHA = 0x8C4B - TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH = 0x8C76 - TRANSFORM_FEEDBACK_BUFFER_MODE = 0x8C7F - MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS = 0x8C80 - TRANSFORM_FEEDBACK_VARYINGS = 0x8C83 - TRANSFORM_FEEDBACK_BUFFER_START = 0x8C84 - TRANSFORM_FEEDBACK_BUFFER_SIZE = 0x8C85 - PRIMITIVES_GENERATED = 0x8C87 - TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN = 0x8C88 - RASTERIZER_DISCARD = 0x8C89 - MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS = 0x8C8A - MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS = 0x8C8B - INTERLEAVED_ATTRIBS = 0x8C8C - SEPARATE_ATTRIBS = 0x8C8D - TRANSFORM_FEEDBACK_BUFFER = 0x8C8E - TRANSFORM_FEEDBACK_BUFFER_BINDING = 0x8C8F - POINT_SPRITE_COORD_ORIGIN = 0x8CA0 - LOWER_LEFT = 0x8CA1 - UPPER_LEFT = 0x8CA2 - STENCIL_BACK_REF = 0x8CA3 - STENCIL_BACK_VALUE_MASK = 0x8CA4 - STENCIL_BACK_WRITEMASK = 0x8CA5 - DRAW_FRAMEBUFFER_BINDING = 0x8CA6 - FRAMEBUFFER_BINDING = 0x8CA6 - RENDERBUFFER_BINDING = 0x8CA7 - READ_FRAMEBUFFER = 0x8CA8 - DRAW_FRAMEBUFFER = 0x8CA9 - READ_FRAMEBUFFER_BINDING = 0x8CAA - RENDERBUFFER_SAMPLES = 0x8CAB - DEPTH_COMPONENT32F = 0x8CAC - DEPTH32F_STENCIL8 = 0x8CAD - FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE = 0x8CD0 - FRAMEBUFFER_ATTACHMENT_OBJECT_NAME = 0x8CD1 - FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL = 0x8CD2 - FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE = 0x8CD3 - FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER = 0x8CD4 - FRAMEBUFFER_COMPLETE = 0x8CD5 - FRAMEBUFFER_INCOMPLETE_ATTACHMENT = 0x8CD6 - FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT = 0x8CD7 - FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER = 0x8CDB - FRAMEBUFFER_INCOMPLETE_READ_BUFFER = 0x8CDC - FRAMEBUFFER_UNSUPPORTED = 0x8CDD - MAX_COLOR_ATTACHMENTS = 0x8CDF - COLOR_ATTACHMENT0 = 0x8CE0 - COLOR_ATTACHMENT1 = 0x8CE1 - COLOR_ATTACHMENT2 = 0x8CE2 - COLOR_ATTACHMENT3 = 0x8CE3 - COLOR_ATTACHMENT4 = 0x8CE4 - COLOR_ATTACHMENT5 = 0x8CE5 - COLOR_ATTACHMENT6 = 0x8CE6 - COLOR_ATTACHMENT7 = 0x8CE7 - COLOR_ATTACHMENT8 = 0x8CE8 - COLOR_ATTACHMENT9 = 0x8CE9 - COLOR_ATTACHMENT10 = 0x8CEA - COLOR_ATTACHMENT11 = 0x8CEB - COLOR_ATTACHMENT12 = 0x8CEC - COLOR_ATTACHMENT13 = 0x8CED - COLOR_ATTACHMENT14 = 0x8CEE - COLOR_ATTACHMENT15 = 0x8CEF - DEPTH_ATTACHMENT = 0x8D00 - STENCIL_ATTACHMENT = 0x8D20 - FRAMEBUFFER = 0x8D40 - RENDERBUFFER = 0x8D41 - RENDERBUFFER_WIDTH = 0x8D42 - RENDERBUFFER_HEIGHT = 0x8D43 - RENDERBUFFER_INTERNAL_FORMAT = 0x8D44 - STENCIL_INDEX1 = 0x8D46 - STENCIL_INDEX4 = 0x8D47 - STENCIL_INDEX8 = 0x8D48 - STENCIL_INDEX16 = 0x8D49 - RENDERBUFFER_RED_SIZE = 0x8D50 - RENDERBUFFER_GREEN_SIZE = 0x8D51 - RENDERBUFFER_BLUE_SIZE = 0x8D52 - RENDERBUFFER_ALPHA_SIZE = 0x8D53 - RENDERBUFFER_DEPTH_SIZE = 0x8D54 - RENDERBUFFER_STENCIL_SIZE = 0x8D55 - FRAMEBUFFER_INCOMPLETE_MULTISAMPLE = 0x8D56 - MAX_SAMPLES = 0x8D57 - RGBA32UI = 0x8D70 - RGB32UI = 0x8D71 - RGBA16UI = 0x8D76 - RGB16UI = 0x8D77 - RGBA8UI = 0x8D7C - RGB8UI = 0x8D7D - RGBA32I = 0x8D82 - RGB32I = 0x8D83 - RGBA16I = 0x8D88 - RGB16I = 0x8D89 - RGBA8I = 0x8D8E - RGB8I = 0x8D8F - RED_INTEGER = 0x8D94 - GREEN_INTEGER = 0x8D95 - BLUE_INTEGER = 0x8D96 - ALPHA_INTEGER = 0x8D97 - RGB_INTEGER = 0x8D98 - RGBA_INTEGER = 0x8D99 - BGR_INTEGER = 0x8D9A - BGRA_INTEGER = 0x8D9B - INT_2_10_10_10_REV = 0x8D9F - FRAMEBUFFER_ATTACHMENT_LAYERED = 0x8DA7 - FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS = 0x8DA8 - FLOAT_32_UNSIGNED_INT_24_8_REV = 0x8DAD - FRAMEBUFFER_SRGB = 0x8DB9 - COMPRESSED_RED_RGTC1 = 0x8DBB - COMPRESSED_SIGNED_RED_RGTC1 = 0x8DBC - COMPRESSED_RG_RGTC2 = 0x8DBD - COMPRESSED_SIGNED_RG_RGTC2 = 0x8DBE - SAMPLER_1D_ARRAY = 0x8DC0 - SAMPLER_2D_ARRAY = 0x8DC1 - SAMPLER_BUFFER = 0x8DC2 - SAMPLER_1D_ARRAY_SHADOW = 0x8DC3 - SAMPLER_2D_ARRAY_SHADOW = 0x8DC4 - SAMPLER_CUBE_SHADOW = 0x8DC5 - UNSIGNED_INT_VEC2 = 0x8DC6 - UNSIGNED_INT_VEC3 = 0x8DC7 - UNSIGNED_INT_VEC4 = 0x8DC8 - INT_SAMPLER_1D = 0x8DC9 - INT_SAMPLER_2D = 0x8DCA - INT_SAMPLER_3D = 0x8DCB - INT_SAMPLER_CUBE = 0x8DCC - INT_SAMPLER_2D_RECT = 0x8DCD - INT_SAMPLER_1D_ARRAY = 0x8DCE - INT_SAMPLER_2D_ARRAY = 0x8DCF - INT_SAMPLER_BUFFER = 0x8DD0 - UNSIGNED_INT_SAMPLER_1D = 0x8DD1 - UNSIGNED_INT_SAMPLER_2D = 0x8DD2 - UNSIGNED_INT_SAMPLER_3D = 0x8DD3 - UNSIGNED_INT_SAMPLER_CUBE = 0x8DD4 - UNSIGNED_INT_SAMPLER_2D_RECT = 0x8DD5 - UNSIGNED_INT_SAMPLER_1D_ARRAY = 0x8DD6 - UNSIGNED_INT_SAMPLER_2D_ARRAY = 0x8DD7 - UNSIGNED_INT_SAMPLER_BUFFER = 0x8DD8 - GEOMETRY_SHADER = 0x8DD9 - MAX_GEOMETRY_UNIFORM_COMPONENTS = 0x8DDF - MAX_GEOMETRY_OUTPUT_VERTICES = 0x8DE0 - MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS = 0x8DE1 - QUERY_WAIT = 0x8E13 - QUERY_NO_WAIT = 0x8E14 - QUERY_BY_REGION_WAIT = 0x8E15 - QUERY_BY_REGION_NO_WAIT = 0x8E16 - TIMESTAMP = 0x8E28 - TEXTURE_SWIZZLE_R = 0x8E42 - TEXTURE_SWIZZLE_G = 0x8E43 - TEXTURE_SWIZZLE_B = 0x8E44 - TEXTURE_SWIZZLE_A = 0x8E45 - TEXTURE_SWIZZLE_RGBA = 0x8E46 - QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION = 0x8E4C - FIRST_VERTEX_CONVENTION = 0x8E4D - LAST_VERTEX_CONVENTION = 0x8E4E - PROVOKING_VERTEX = 0x8E4F - SAMPLE_POSITION = 0x8E50 - SAMPLE_MASK = 0x8E51 - SAMPLE_MASK_VALUE = 0x8E52 - MAX_SAMPLE_MASK_WORDS = 0x8E59 - COPY_READ_BUFFER = 0x8F36 - COPY_WRITE_BUFFER = 0x8F37 - R8_SNORM = 0x8F94 - RG8_SNORM = 0x8F95 - RGB8_SNORM = 0x8F96 - RGBA8_SNORM = 0x8F97 - R16_SNORM = 0x8F98 - RG16_SNORM = 0x8F99 - RGB16_SNORM = 0x8F9A - RGBA16_SNORM = 0x8F9B - SIGNED_NORMALIZED = 0x8F9C - PRIMITIVE_RESTART = 0x8F9D - PRIMITIVE_RESTART_INDEX = 0x8F9E - RGB10_A2UI = 0x906F - TEXTURE_2D_MULTISAMPLE = 0x9100 - PROXY_TEXTURE_2D_MULTISAMPLE = 0x9101 - TEXTURE_2D_MULTISAMPLE_ARRAY = 0x9102 - PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY = 0x9103 - TEXTURE_BINDING_2D_MULTISAMPLE = 0x9104 - TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY = 0x9105 - TEXTURE_SAMPLES = 0x9106 - TEXTURE_FIXED_SAMPLE_LOCATIONS = 0x9107 - SAMPLER_2D_MULTISAMPLE = 0x9108 - INT_SAMPLER_2D_MULTISAMPLE = 0x9109 - UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE = 0x910A - SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910B - INT_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910C - UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910D - MAX_COLOR_TEXTURE_SAMPLES = 0x910E - MAX_DEPTH_TEXTURE_SAMPLES = 0x910F - MAX_INTEGER_SAMPLES = 0x9110 - MAX_SERVER_WAIT_TIMEOUT = 0x9111 - OBJECT_TYPE = 0x9112 - SYNC_CONDITION = 0x9113 - SYNC_STATUS = 0x9114 - SYNC_FLAGS = 0x9115 - SYNC_FENCE = 0x9116 - SYNC_GPU_COMMANDS_COMPLETE = 0x9117 - UNSIGNALED = 0x9118 - SIGNALED = 0x9119 - ALREADY_SIGNALED = 0x911A - TIMEOUT_EXPIRED = 0x911B - CONDITION_SATISFIED = 0x911C - WAIT_FAILED = 0x911D - BUFFER_ACCESS_FLAGS = 0x911F - BUFFER_MAP_LENGTH = 0x9120 - BUFFER_MAP_OFFSET = 0x9121 - MAX_VERTEX_OUTPUT_COMPONENTS = 0x9122 - MAX_GEOMETRY_INPUT_COMPONENTS = 0x9123 - MAX_GEOMETRY_OUTPUT_COMPONENTS = 0x9124 - MAX_FRAGMENT_INPUT_COMPONENTS = 0x9125 - CONTEXT_PROFILE_MASK = 0x9126 -) - -// https://www.opengl.org/sdk/docs/man3/xhtml/glViewport.xml -func (gl *GL) Viewport(x, y, width, height int) { - C.gl3_3core_glViewport(gl.funcs, C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height)) -} - -// DepthRange specifies the mapping of depth values from normalized device -// coordinates to window coordinates. -// -// Parameter nearVal specifies the mapping of the near clipping plane to window -// coordinates (defaults to 0), while farVal specifies the mapping of the far -// clipping plane to window coordinates (defaults to 1). -// -// After clipping and division by w, depth coordinates range from -1 to 1, -// corresponding to the near and far clipping planes. DepthRange specifies a -// linear mapping of the normalized depth coordinates in this range to window -// depth coordinates. Regardless of the actual depth buffer implementation, -// window coordinate depth values are treated as though they range from 0 through 1 -// (like color components). Thus, the values accepted by DepthRange are both -// clamped to this range before they are accepted. -// -// The default setting of (0, 1) maps the near plane to 0 and the far plane to 1. -// With this mapping, the depth buffer range is fully utilized. -// -// It is not necessary that nearVal be less than farVal. Reverse mappings such as -// nearVal 1, and farVal 0 are acceptable. -// -// GL.INVALID_OPERATION is generated if DepthRange is executed between the -// execution of Begin and the corresponding execution of End. -func (gl *GL) DepthRange(nearVal, farVal float64) { - C.gl3_3core_glDepthRange(gl.funcs, C.GLdouble(nearVal), C.GLdouble(farVal)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glIsEnabled.xml -func (gl *GL) IsEnabled(cap glbase.Enum) bool { - glresult := C.gl3_3core_glIsEnabled(gl.funcs, C.GLenum(cap)) - return *(*bool)(unsafe.Pointer(&glresult)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glGetTexLevelParameteriv.xml -func (gl *GL) GetTexLevelParameteriv(target glbase.Enum, level int, pname glbase.Enum, params []int32) { - C.gl3_3core_glGetTexLevelParameteriv(gl.funcs, C.GLenum(target), C.GLint(level), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glGetTexLevelParameterfv.xml -func (gl *GL) GetTexLevelParameterfv(target glbase.Enum, level int, pname glbase.Enum, params []float32) { - C.gl3_3core_glGetTexLevelParameterfv(gl.funcs, C.GLenum(target), C.GLint(level), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glGetTexParameteriv.xml -func (gl *GL) GetTexParameteriv(target, pname glbase.Enum, params []int32) { - C.gl3_3core_glGetTexParameteriv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glGetTexParameterfv.xml -func (gl *GL) GetTexParameterfv(target, pname glbase.Enum, params []float32) { - C.gl3_3core_glGetTexParameterfv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glGetTexImage.xml -func (gl *GL) GetTexImage(target glbase.Enum, level int, format, gltype glbase.Enum, pixels interface{}) { - var pixels_ptr unsafe.Pointer - var pixels_v = reflect.ValueOf(pixels) - if pixels != nil && pixels_v.Kind() != reflect.Slice { - panic("parameter pixels must be a slice") - } - if pixels != nil { - pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer()) - } - C.gl3_3core_glGetTexImage(gl.funcs, C.GLenum(target), C.GLint(level), C.GLenum(format), C.GLenum(gltype), pixels_ptr) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glGetIntegerv.xml -func (gl *GL) GetIntegerv(pname glbase.Enum, params []int32) { - C.gl3_3core_glGetIntegerv(gl.funcs, C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glGetFloatv.xml -func (gl *GL) GetFloatv(pname glbase.Enum, params []float32) { - C.gl3_3core_glGetFloatv(gl.funcs, C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glGetError.xml -func (gl *GL) GetError() glbase.Enum { - glresult := C.gl3_3core_glGetError(gl.funcs) - return glbase.Enum(glresult) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glGetDoublev.xml -func (gl *GL) GetDoublev(pname glbase.Enum, params []float64) { - C.gl3_3core_glGetDoublev(gl.funcs, C.GLenum(pname), (*C.GLdouble)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glGetBooleanv.xml -func (gl *GL) GetBooleanv(pname glbase.Enum, params []bool) { - C.gl3_3core_glGetBooleanv(gl.funcs, C.GLenum(pname), (*C.GLboolean)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glReadPixels.xml -func (gl *GL) ReadPixels(x, y, width, height int, format, gltype glbase.Enum, pixels interface{}) { - var pixels_ptr unsafe.Pointer - var pixels_v = reflect.ValueOf(pixels) - if pixels != nil && pixels_v.Kind() != reflect.Slice { - panic("parameter pixels must be a slice") - } - if pixels != nil { - pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer()) - } - C.gl3_3core_glReadPixels(gl.funcs, C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height), C.GLenum(format), C.GLenum(gltype), pixels_ptr) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glReadBuffer.xml -func (gl *GL) ReadBuffer(mode glbase.Enum) { - C.gl3_3core_glReadBuffer(gl.funcs, C.GLenum(mode)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glPixelStorei.xml -func (gl *GL) PixelStorei(pname glbase.Enum, param int32) { - C.gl3_3core_glPixelStorei(gl.funcs, C.GLenum(pname), C.GLint(param)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glPixelStoref.xml -func (gl *GL) PixelStoref(pname glbase.Enum, param float32) { - C.gl3_3core_glPixelStoref(gl.funcs, C.GLenum(pname), C.GLfloat(param)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glDepthFunc.xml -func (gl *GL) DepthFunc(glfunc glbase.Enum) { - C.gl3_3core_glDepthFunc(gl.funcs, C.GLenum(glfunc)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glStencilOp.xml -func (gl *GL) StencilOp(fail, zfail, zpass glbase.Enum) { - C.gl3_3core_glStencilOp(gl.funcs, C.GLenum(fail), C.GLenum(zfail), C.GLenum(zpass)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glStencilFunc.xml -func (gl *GL) StencilFunc(glfunc glbase.Enum, ref int32, mask uint32) { - C.gl3_3core_glStencilFunc(gl.funcs, C.GLenum(glfunc), C.GLint(ref), C.GLuint(mask)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glLogicOp.xml -func (gl *GL) LogicOp(opcode glbase.Enum) { - C.gl3_3core_glLogicOp(gl.funcs, C.GLenum(opcode)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glBlendFunc.xml -func (gl *GL) BlendFunc(sfactor, dfactor glbase.Enum) { - C.gl3_3core_glBlendFunc(gl.funcs, C.GLenum(sfactor), C.GLenum(dfactor)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glFlush.xml -func (gl *GL) Flush() { - C.gl3_3core_glFlush(gl.funcs) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glFinish.xml -func (gl *GL) Finish() { - C.gl3_3core_glFinish(gl.funcs) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glEnable.xml -func (gl *GL) Enable(cap glbase.Enum) { - C.gl3_3core_glEnable(gl.funcs, C.GLenum(cap)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glDisable.xml -func (gl *GL) Disable(cap glbase.Enum) { - C.gl3_3core_glDisable(gl.funcs, C.GLenum(cap)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glDepthMask.xml -func (gl *GL) DepthMask(flag bool) { - C.gl3_3core_glDepthMask(gl.funcs, *(*C.GLboolean)(unsafe.Pointer(&flag))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glColorMask.xml -func (gl *GL) ColorMask(red, green, blue, alpha bool) { - C.gl3_3core_glColorMask(gl.funcs, *(*C.GLboolean)(unsafe.Pointer(&red)), *(*C.GLboolean)(unsafe.Pointer(&green)), *(*C.GLboolean)(unsafe.Pointer(&blue)), *(*C.GLboolean)(unsafe.Pointer(&alpha))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glStencilMask.xml -func (gl *GL) StencilMask(mask uint32) { - C.gl3_3core_glStencilMask(gl.funcs, C.GLuint(mask)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glClearDepth.xml -func (gl *GL) ClearDepth(depth float64) { - C.gl3_3core_glClearDepth(gl.funcs, C.GLdouble(depth)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glClearStencil.xml -func (gl *GL) ClearStencil(s int32) { - C.gl3_3core_glClearStencil(gl.funcs, C.GLint(s)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glClearColor.xml -func (gl *GL) ClearColor(red, green, blue, alpha float32) { - C.gl3_3core_glClearColor(gl.funcs, C.GLfloat(red), C.GLfloat(green), C.GLfloat(blue), C.GLfloat(alpha)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glClear.xml -func (gl *GL) Clear(mask glbase.Bitfield) { - C.gl3_3core_glClear(gl.funcs, C.GLbitfield(mask)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glDrawBuffer.xml -func (gl *GL) DrawBuffer(mode glbase.Enum) { - C.gl3_3core_glDrawBuffer(gl.funcs, C.GLenum(mode)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glTexImage2D.xml -func (gl *GL) TexImage2D(target glbase.Enum, level int, internalFormat int32, width, height, border int, format, gltype glbase.Enum, pixels interface{}) { - var pixels_ptr unsafe.Pointer - var pixels_v = reflect.ValueOf(pixels) - if pixels != nil && pixels_v.Kind() != reflect.Slice { - panic("parameter pixels must be a slice") - } - if pixels != nil { - pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer()) - } - C.gl3_3core_glTexImage2D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(internalFormat), C.GLsizei(width), C.GLsizei(height), C.GLint(border), C.GLenum(format), C.GLenum(gltype), pixels_ptr) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glTexImage1D.xml -func (gl *GL) TexImage1D(target glbase.Enum, level int, internalFormat int32, width, border int, format, gltype glbase.Enum, pixels interface{}) { - var pixels_ptr unsafe.Pointer - var pixels_v = reflect.ValueOf(pixels) - if pixels != nil && pixels_v.Kind() != reflect.Slice { - panic("parameter pixels must be a slice") - } - if pixels != nil { - pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer()) - } - C.gl3_3core_glTexImage1D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(internalFormat), C.GLsizei(width), C.GLint(border), C.GLenum(format), C.GLenum(gltype), pixels_ptr) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glTexParameteriv.xml -func (gl *GL) TexParameteriv(target, pname glbase.Enum, params []int32) { - C.gl3_3core_glTexParameteriv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glTexParameteri.xml -func (gl *GL) TexParameteri(target, pname glbase.Enum, param int32) { - C.gl3_3core_glTexParameteri(gl.funcs, C.GLenum(target), C.GLenum(pname), C.GLint(param)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glTexParameterfv.xml -func (gl *GL) TexParameterfv(target, pname glbase.Enum, params []float32) { - C.gl3_3core_glTexParameterfv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glTexParameterf.xml -func (gl *GL) TexParameterf(target, pname glbase.Enum, param float32) { - C.gl3_3core_glTexParameterf(gl.funcs, C.GLenum(target), C.GLenum(pname), C.GLfloat(param)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glScissor.xml -func (gl *GL) Scissor(x, y, width, height int) { - C.gl3_3core_glScissor(gl.funcs, C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glPolygonMode.xml -func (gl *GL) PolygonMode(face, mode glbase.Enum) { - C.gl3_3core_glPolygonMode(gl.funcs, C.GLenum(face), C.GLenum(mode)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glPointSize.xml -func (gl *GL) PointSize(size float32) { - C.gl3_3core_glPointSize(gl.funcs, C.GLfloat(size)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glLineWidth.xml -func (gl *GL) LineWidth(width float32) { - C.gl3_3core_glLineWidth(gl.funcs, C.GLfloat(width)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glHint.xml -func (gl *GL) Hint(target, mode glbase.Enum) { - C.gl3_3core_glHint(gl.funcs, C.GLenum(target), C.GLenum(mode)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glFrontFace.xml -func (gl *GL) FrontFace(mode glbase.Enum) { - C.gl3_3core_glFrontFace(gl.funcs, C.GLenum(mode)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glCullFace.xml -func (gl *GL) CullFace(mode glbase.Enum) { - C.gl3_3core_glCullFace(gl.funcs, C.GLenum(mode)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glIndexubv.xml -func (gl *GL) Indexubv(c []uint8) { - C.gl3_3core_glIndexubv(gl.funcs, (*C.GLubyte)(unsafe.Pointer(&c[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glIndexub.xml -func (gl *GL) Indexub(c uint8) { - C.gl3_3core_glIndexub(gl.funcs, C.GLubyte(c)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glIsTexture.xml -func (gl *GL) IsTexture(texture glbase.Texture) bool { - glresult := C.gl3_3core_glIsTexture(gl.funcs, C.GLuint(texture)) - return *(*bool)(unsafe.Pointer(&glresult)) -} - -// GenTextures returns n texture names in textures. There is no guarantee -// that the names form a contiguous set of integers; however, it is -// guaranteed that none of the returned names was in use immediately before -// the call to GenTextures. -// -// The generated textures have no dimensionality; they assume the -// dimensionality of the texture target to which they are first bound (see -// BindTexture). -// -// Texture names returned by a call to GenTextures are not returned by -// subsequent calls, unless they are first deleted with DeleteTextures. -// -// Error GL.INVALID_VALUE is generated if n is negative. -// -// GenTextures is available in GL version 2.0 or greater. -func (gl *GL) GenTextures(n int) []glbase.Texture { - if n == 0 { - return nil - } - textures := make([]glbase.Texture, n) - C.gl3_3core_glGenTextures(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&textures[0]))) - return textures -} - -// DeleteTextures deletes the textures objects whose names are stored -// in the textures slice. After a texture is deleted, it has no contents or -// dimensionality, and its name is free for reuse (for example by -// GenTextures). If a texture that is currently bound is deleted, the binding -// reverts to 0 (the default texture). -// -// DeleteTextures silently ignores 0's and names that do not correspond to -// existing textures. -// -// Error GL.INVALID_VALUE is generated if n is negative. -// -// DeleteTextures is available in GL version 2.0 or greater. -func (gl *GL) DeleteTextures(textures []glbase.Texture) { - n := len(textures) - if n == 0 { - return - } - C.gl3_3core_glDeleteTextures(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&textures[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glBindTexture.xml -func (gl *GL) BindTexture(target glbase.Enum, texture glbase.Texture) { - C.gl3_3core_glBindTexture(gl.funcs, C.GLenum(target), C.GLuint(texture)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glTexSubImage2D.xml -func (gl *GL) TexSubImage2D(target glbase.Enum, level, xoffset, yoffset, width, height int, format, gltype glbase.Enum, pixels interface{}) { - var pixels_ptr unsafe.Pointer - var pixels_v = reflect.ValueOf(pixels) - if pixels != nil && pixels_v.Kind() != reflect.Slice { - panic("parameter pixels must be a slice") - } - if pixels != nil { - pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer()) - } - C.gl3_3core_glTexSubImage2D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLint(yoffset), C.GLsizei(width), C.GLsizei(height), C.GLenum(format), C.GLenum(gltype), pixels_ptr) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glTexSubImage1D.xml -func (gl *GL) TexSubImage1D(target glbase.Enum, level, xoffset, width int, format, gltype glbase.Enum, pixels interface{}) { - var pixels_ptr unsafe.Pointer - var pixels_v = reflect.ValueOf(pixels) - if pixels != nil && pixels_v.Kind() != reflect.Slice { - panic("parameter pixels must be a slice") - } - if pixels != nil { - pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer()) - } - C.gl3_3core_glTexSubImage1D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLsizei(width), C.GLenum(format), C.GLenum(gltype), pixels_ptr) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glCopyTexSubImage2D.xml -func (gl *GL) CopyTexSubImage2D(target glbase.Enum, level, xoffset, yoffset, x, y, width, height int) { - C.gl3_3core_glCopyTexSubImage2D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLint(yoffset), C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glCopyTexSubImage1D.xml -func (gl *GL) CopyTexSubImage1D(target glbase.Enum, level, xoffset, x, y, width int) { - C.gl3_3core_glCopyTexSubImage1D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLint(x), C.GLint(y), C.GLsizei(width)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glCopyTexImage2D.xml -func (gl *GL) CopyTexImage2D(target glbase.Enum, level int, internalFormat glbase.Enum, x, y, width, height, border int) { - C.gl3_3core_glCopyTexImage2D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLenum(internalFormat), C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height), C.GLint(border)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glCopyTexImage1D.xml -func (gl *GL) CopyTexImage1D(target glbase.Enum, level int, internalFormat glbase.Enum, x, y, width, border int) { - C.gl3_3core_glCopyTexImage1D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLenum(internalFormat), C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLint(border)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glPolygonOffset.xml -func (gl *GL) PolygonOffset(factor, units float32) { - C.gl3_3core_glPolygonOffset(gl.funcs, C.GLfloat(factor), C.GLfloat(units)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glDrawElements.xml -func (gl *GL) DrawElements(mode glbase.Enum, count int, gltype glbase.Enum, indices interface{}) { - var indices_ptr unsafe.Pointer - var indices_v = reflect.ValueOf(indices) - if indices != nil && indices_v.Kind() != reflect.Slice { - panic("parameter indices must be a slice") - } - if indices != nil { - indices_ptr = unsafe.Pointer(indices_v.Index(0).Addr().Pointer()) - } - C.gl3_3core_glDrawElements(gl.funcs, C.GLenum(mode), C.GLsizei(count), C.GLenum(gltype), indices_ptr) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glDrawArrays.xml -func (gl *GL) DrawArrays(mode glbase.Enum, first, count int) { - C.gl3_3core_glDrawArrays(gl.funcs, C.GLenum(mode), C.GLint(first), C.GLsizei(count)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glCopyTexSubImage3D.xml -func (gl *GL) CopyTexSubImage3D(target glbase.Enum, level, xoffset, yoffset int, zoffset int32, x, y, width, height int) { - C.gl3_3core_glCopyTexSubImage3D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLint(yoffset), C.GLint(zoffset), C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glTexSubImage3D.xml -func (gl *GL) TexSubImage3D(target glbase.Enum, level, xoffset, yoffset int, zoffset int32, width, height int, depth int32, format, gltype glbase.Enum, pixels interface{}) { - var pixels_ptr unsafe.Pointer - var pixels_v = reflect.ValueOf(pixels) - if pixels != nil && pixels_v.Kind() != reflect.Slice { - panic("parameter pixels must be a slice") - } - if pixels != nil { - pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer()) - } - C.gl3_3core_glTexSubImage3D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLint(yoffset), C.GLint(zoffset), C.GLsizei(width), C.GLsizei(height), C.GLsizei(depth), C.GLenum(format), C.GLenum(gltype), pixels_ptr) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glTexImage3D.xml -func (gl *GL) TexImage3D(target glbase.Enum, level int, internalFormat int32, width, height int, depth int32, border int, format, gltype glbase.Enum, pixels interface{}) { - var pixels_ptr unsafe.Pointer - var pixels_v = reflect.ValueOf(pixels) - if pixels != nil && pixels_v.Kind() != reflect.Slice { - panic("parameter pixels must be a slice") - } - if pixels != nil { - pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer()) - } - C.gl3_3core_glTexImage3D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(internalFormat), C.GLsizei(width), C.GLsizei(height), C.GLsizei(depth), C.GLint(border), C.GLenum(format), C.GLenum(gltype), pixels_ptr) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glDrawRangeElements.xml -func (gl *GL) DrawRangeElements(mode glbase.Enum, start, end uint32, count int, gltype glbase.Enum, indices interface{}) { - var indices_ptr unsafe.Pointer - var indices_v = reflect.ValueOf(indices) - if indices != nil && indices_v.Kind() != reflect.Slice { - panic("parameter indices must be a slice") - } - if indices != nil { - indices_ptr = unsafe.Pointer(indices_v.Index(0).Addr().Pointer()) - } - C.gl3_3core_glDrawRangeElements(gl.funcs, C.GLenum(mode), C.GLuint(start), C.GLuint(end), C.GLsizei(count), C.GLenum(gltype), indices_ptr) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glBlendEquation.xml -func (gl *GL) BlendEquation(mode glbase.Enum) { - C.gl3_3core_glBlendEquation(gl.funcs, C.GLenum(mode)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glBlendColor.xml -func (gl *GL) BlendColor(red, green, blue, alpha float32) { - C.gl3_3core_glBlendColor(gl.funcs, C.GLfloat(red), C.GLfloat(green), C.GLfloat(blue), C.GLfloat(alpha)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glGetCompressedTexImage.xml -func (gl *GL) GetCompressedTexImage(target glbase.Enum, level int, img interface{}) { - var img_ptr unsafe.Pointer - var img_v = reflect.ValueOf(img) - if img != nil && img_v.Kind() != reflect.Slice { - panic("parameter img must be a slice") - } - if img != nil { - img_ptr = unsafe.Pointer(img_v.Index(0).Addr().Pointer()) - } - C.gl3_3core_glGetCompressedTexImage(gl.funcs, C.GLenum(target), C.GLint(level), img_ptr) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glCompressedTexSubImage1D.xml -func (gl *GL) CompressedTexSubImage1D(target glbase.Enum, level, xoffset, width int, format glbase.Enum, imageSize int, data interface{}) { - var data_ptr unsafe.Pointer - var data_v = reflect.ValueOf(data) - if data != nil && data_v.Kind() != reflect.Slice { - panic("parameter data must be a slice") - } - if data != nil { - data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer()) - } - C.gl3_3core_glCompressedTexSubImage1D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLsizei(width), C.GLenum(format), C.GLsizei(imageSize), data_ptr) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glCompressedTexSubImage2D.xml -func (gl *GL) CompressedTexSubImage2D(target glbase.Enum, level, xoffset, yoffset, width, height int, format glbase.Enum, imageSize int, data interface{}) { - var data_ptr unsafe.Pointer - var data_v = reflect.ValueOf(data) - if data != nil && data_v.Kind() != reflect.Slice { - panic("parameter data must be a slice") - } - if data != nil { - data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer()) - } - C.gl3_3core_glCompressedTexSubImage2D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLint(yoffset), C.GLsizei(width), C.GLsizei(height), C.GLenum(format), C.GLsizei(imageSize), data_ptr) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glCompressedTexSubImage3D.xml -func (gl *GL) CompressedTexSubImage3D(target glbase.Enum, level, xoffset, yoffset int, zoffset int32, width, height int, depth int32, format glbase.Enum, imageSize int, data interface{}) { - var data_ptr unsafe.Pointer - var data_v = reflect.ValueOf(data) - if data != nil && data_v.Kind() != reflect.Slice { - panic("parameter data must be a slice") - } - if data != nil { - data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer()) - } - C.gl3_3core_glCompressedTexSubImage3D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLint(yoffset), C.GLint(zoffset), C.GLsizei(width), C.GLsizei(height), C.GLsizei(depth), C.GLenum(format), C.GLsizei(imageSize), data_ptr) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glCompressedTexImage1D.xml -func (gl *GL) CompressedTexImage1D(target glbase.Enum, level int, internalFormat glbase.Enum, width, border, imageSize int, data interface{}) { - var data_ptr unsafe.Pointer - var data_v = reflect.ValueOf(data) - if data != nil && data_v.Kind() != reflect.Slice { - panic("parameter data must be a slice") - } - if data != nil { - data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer()) - } - C.gl3_3core_glCompressedTexImage1D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLenum(internalFormat), C.GLsizei(width), C.GLint(border), C.GLsizei(imageSize), data_ptr) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glCompressedTexImage2D.xml -func (gl *GL) CompressedTexImage2D(target glbase.Enum, level int, internalFormat glbase.Enum, width, height, border, imageSize int, data interface{}) { - var data_ptr unsafe.Pointer - var data_v = reflect.ValueOf(data) - if data != nil && data_v.Kind() != reflect.Slice { - panic("parameter data must be a slice") - } - if data != nil { - data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer()) - } - C.gl3_3core_glCompressedTexImage2D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLenum(internalFormat), C.GLsizei(width), C.GLsizei(height), C.GLint(border), C.GLsizei(imageSize), data_ptr) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glCompressedTexImage3D.xml -func (gl *GL) CompressedTexImage3D(target glbase.Enum, level int, internalFormat glbase.Enum, width, height int, depth int32, border, imageSize int, data interface{}) { - var data_ptr unsafe.Pointer - var data_v = reflect.ValueOf(data) - if data != nil && data_v.Kind() != reflect.Slice { - panic("parameter data must be a slice") - } - if data != nil { - data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer()) - } - C.gl3_3core_glCompressedTexImage3D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLenum(internalFormat), C.GLsizei(width), C.GLsizei(height), C.GLsizei(depth), C.GLint(border), C.GLsizei(imageSize), data_ptr) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glSampleCoverage.xml -func (gl *GL) SampleCoverage(value float32, invert bool) { - C.gl3_3core_glSampleCoverage(gl.funcs, C.GLfloat(value), *(*C.GLboolean)(unsafe.Pointer(&invert))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glActiveTexture.xml -func (gl *GL) ActiveTexture(texture glbase.Enum) { - C.gl3_3core_glActiveTexture(gl.funcs, C.GLenum(texture)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glPointParameteriv.xml -func (gl *GL) PointParameteriv(pname glbase.Enum, params []int32) { - C.gl3_3core_glPointParameteriv(gl.funcs, C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glPointParameteri.xml -func (gl *GL) PointParameteri(pname glbase.Enum, param int32) { - C.gl3_3core_glPointParameteri(gl.funcs, C.GLenum(pname), C.GLint(param)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glPointParameterfv.xml -func (gl *GL) PointParameterfv(pname glbase.Enum, params []float32) { - C.gl3_3core_glPointParameterfv(gl.funcs, C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glPointParameterf.xml -func (gl *GL) PointParameterf(pname glbase.Enum, param float32) { - C.gl3_3core_glPointParameterf(gl.funcs, C.GLenum(pname), C.GLfloat(param)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glMultiDrawArrays.xml -func (gl *GL) MultiDrawArrays(mode glbase.Enum, first, count []int, drawcount int32) { - C.gl3_3core_glMultiDrawArrays(gl.funcs, C.GLenum(mode), (*C.GLint)(unsafe.Pointer(&first[0])), (*C.GLsizei)(unsafe.Pointer(&count[0])), C.GLsizei(drawcount)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glBlendFuncSeparate.xml -func (gl *GL) BlendFuncSeparate(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha glbase.Enum) { - C.gl3_3core_glBlendFuncSeparate(gl.funcs, C.GLenum(sfactorRGB), C.GLenum(dfactorRGB), C.GLenum(sfactorAlpha), C.GLenum(dfactorAlpha)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glGetBufferParameteriv.xml -func (gl *GL) GetBufferParameteriv(target, pname glbase.Enum, params []int32) { - C.gl3_3core_glGetBufferParameteriv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glUnmapBuffer.xml -func (gl *GL) UnmapBuffer(target glbase.Enum) bool { - glresult := C.gl3_3core_glUnmapBuffer(gl.funcs, C.GLenum(target)) - return *(*bool)(unsafe.Pointer(&glresult)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glGetBufferSubData.xml -func (gl *GL) GetBufferSubData(target glbase.Enum, offset, size int, data interface{}) { - var data_ptr unsafe.Pointer - var data_v = reflect.ValueOf(data) - if data != nil && data_v.Kind() != reflect.Slice { - panic("parameter data must be a slice") - } - if data != nil { - data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer()) - } - C.gl3_3core_glGetBufferSubData(gl.funcs, C.GLenum(target), C.GLintptr(offset), C.GLsizeiptr(size), data_ptr) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glBufferSubData.xml -func (gl *GL) BufferSubData(target glbase.Enum, offset, size int, data interface{}) { - var data_ptr unsafe.Pointer - var data_v = reflect.ValueOf(data) - if data != nil && data_v.Kind() != reflect.Slice { - panic("parameter data must be a slice") - } - if data != nil { - data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer()) - } - C.gl3_3core_glBufferSubData(gl.funcs, C.GLenum(target), C.GLintptr(offset), C.GLsizeiptr(size), data_ptr) -} - -// BufferData creates a new data store for the buffer object currently -// bound to target. Any pre-existing data store is deleted. The new data -// store is created with the specified size in bytes and usage. If data is -// not nil, it must be a slice that is used to initialize the data store. -// In that case the size parameter is ignored and the store size will match -// the slice data size. -// -// In its initial state, the new data store is not mapped, it has a NULL -// mapped pointer, and its mapped access is GL.READ_WRITE. -// -// The target constant must be one of GL.ARRAY_BUFFER, GL.COPY_READ_BUFFER, -// GL.COPY_WRITE_BUFFER, GL.ELEMENT_ARRAY_BUFFER, GL.PIXEL_PACK_BUFFER, -// GL.PIXEL_UNPACK_BUFFER, GL.TEXTURE_BUFFER, GL.TRANSFORM_FEEDBACK_BUFFER, -// or GL.UNIFORM_BUFFER. -// -// The usage parameter is a hint to the GL implementation as to how a buffer -// object's data store will be accessed. This enables the GL implementation -// to make more intelligent decisions that may significantly impact buffer -// object performance. It does not, however, constrain the actual usage of -// the data store. usage can be broken down into two parts: first, the -// frequency of access (modification and usage), and second, the nature of -// that access. -// -// A usage frequency of STREAM and nature of DRAW is specified via the -// constant GL.STREAM_DRAW, for example. -// -// The usage frequency of access may be one of: -// -// STREAM -// The data store contents will be modified once and used at most a few times. -// -// STATIC -// The data store contents will be modified once and used many times. -// -// DYNAMIC -// The data store contents will be modified repeatedly and used many times. -// -// The usage nature of access may be one of: -// -// DRAW -// The data store contents are modified by the application, and used as -// the source for GL drawing and image specification commands. -// -// READ -// The data store contents are modified by reading data from the GL, -// and used to return that data when queried by the application. -// -// COPY -// The data store contents are modified by reading data from the GL, -// and used as the source for GL drawing and image specification -// commands. -// -// Clients must align data elements consistent with the requirements of the -// client platform, with an additional base-level requirement that an offset -// within a buffer to a datum comprising N bytes be a multiple of N. -// -// Error GL.INVALID_ENUM is generated if target is not one of the accepted -// buffer targets. GL.INVALID_ENUM is generated if usage is not -// GL.STREAM_DRAW, GL.STREAM_READ, GL.STREAM_COPY, GL.STATIC_DRAW, -// GL.STATIC_READ, GL.STATIC_COPY, GL.DYNAMIC_DRAW, GL.DYNAMIC_READ, or -// GL.DYNAMIC_COPY. GL.INVALID_VALUE is generated if size is negative. -// GL.INVALID_OPERATION is generated if the reserved buffer object name 0 is -// bound to target. GL.OUT_OF_MEMORY is generated if the GL is unable to -// create a data store with the specified size. -func (gl *GL) BufferData(target glbase.Enum, size int, data interface{}, usage glbase.Enum) { - var data_ptr unsafe.Pointer - var data_v = reflect.ValueOf(data) - if data != nil && data_v.Kind() != reflect.Slice { - panic("parameter data must be a slice") - } - if data != nil { - data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer()) - } - if data != nil { - size = int(data_v.Type().Size()) * data_v.Len() - } - C.gl3_3core_glBufferData(gl.funcs, C.GLenum(target), C.GLsizeiptr(size), data_ptr, C.GLenum(usage)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glIsBuffer.xml -func (gl *GL) IsBuffer(buffer glbase.Buffer) bool { - glresult := C.gl3_3core_glIsBuffer(gl.funcs, C.GLuint(buffer)) - return *(*bool)(unsafe.Pointer(&glresult)) -} - -// GenBuffers returns n buffer object names. There is no guarantee that -// the names form a contiguous set of integers; however, it is guaranteed -// that none of the returned names was in use immediately before the call to -// GenBuffers. -// -// Buffer object names returned by a call to GenBuffers are not returned by -// subsequent calls, unless they are first deleted with DeleteBuffers. -// -// No buffer objects are associated with the returned buffer object names -// until they are first bound by calling BindBuffer. -// -// Error GL.INVALID_VALUE is generated if n is negative. GL.INVALID_OPERATION -// is generated if GenBuffers is executed between the execution of Begin -// and the corresponding execution of End. -// -// GenBuffers is available in GL version 1.5 or greater. -func (gl *GL) GenBuffers(n int) []glbase.Buffer { - if n == 0 { - return nil - } - buffers := make([]glbase.Buffer, n) - C.gl3_3core_glGenBuffers(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&buffers[0]))) - return buffers -} - -// DeleteBuffers deletes the buffer objects whose names are stored in the -// buffers slice. -// -// After a buffer object is deleted, it has no contents, and its name is free -// for reuse (for example by GenBuffers). If a buffer object that is -// currently bound is deleted, the binding reverts to 0 (the absence of any -// buffer object, which reverts to client memory usage). -// -// DeleteBuffers silently ignores 0's and names that do not correspond to -// existing buffer objects. -// -// Error GL.INVALID_VALUE is generated if n is negative. GL.INVALID_OPERATION -// is generated if DeleteBuffers is executed between the execution of Begin -// and the corresponding execution of End. -// -// DeleteBuffers is available in GL version 1.5 or greater. -func (gl *GL) DeleteBuffers(buffers []glbase.Buffer) { - n := len(buffers) - if n == 0 { - return - } - C.gl3_3core_glDeleteBuffers(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&buffers[0]))) -} - -// BindBuffer creates or puts in use a named buffer object. -// Calling BindBuffer with target set to GL.ARRAY_BUFFER, -// GL.ELEMENT_ARRAY_BUFFER, GL.PIXEL_PACK_BUFFER or GL.PIXEL_UNPACK_BUFFER -// and buffer set to the name of the new buffer object binds the buffer -// object name to the target. When a buffer object is bound to a target, the -// previous binding for that target is automatically broken. -// -// Buffer object names are unsigned integers. The value zero is reserved, but -// there is no default buffer object for each buffer object target. Instead, -// buffer set to zero effectively unbinds any buffer object previously bound, -// and restores client memory usage for that buffer object target. Buffer -// object names and the corresponding buffer object contents are local to the -// shared display-list space (see XCreateContext) of the current GL rendering -// context; two rendering contexts share buffer object names only if they -// also share display lists. -// -// GenBuffers may be called to generate a set of new buffer object names. -// -// The state of a buffer object immediately after it is first bound is an -// unmapped zero-sized memory buffer with GL.READ_WRITE access and -// GL.STATIC_DRAW usage. -// -// While a non-zero buffer object name is bound, GL operations on the target -// to which it is bound affect the bound buffer object, and queries of the -// target to which it is bound return state from the bound buffer object. -// While buffer object name zero is bound, as in the initial state, attempts -// to modify or query state on the target to which it is bound generates an -// GL.INVALID_OPERATION error. -// -// When vertex array pointer state is changed, for example by a call to -// NormalPointer, the current buffer object binding (GL.ARRAY_BUFFER_BINDING) -// is copied into the corresponding client state for the vertex array type -// being changed, for example GL.NORMAL_ARRAY_BUFFER_BINDING. While a -// non-zero buffer object is bound to the GL.ARRAY_BUFFER target, the vertex -// array pointer parameter that is traditionally interpreted as a pointer to -// client-side memory is instead interpreted as an offset within the buffer -// object measured in basic machine units. -// -// While a non-zero buffer object is bound to the GL.ELEMENT_ARRAY_BUFFER -// target, the indices parameter of DrawElements, DrawRangeElements, or -// MultiDrawElements that is traditionally interpreted as a pointer to -// client-side memory is instead interpreted as an offset within the buffer -// object measured in basic machine units. -// -// While a non-zero buffer object is bound to the GL.PIXEL_PACK_BUFFER -// target, the following commands are affected: GetCompressedTexImage, -// GetConvolutionFilter, GetHistogram, GetMinmax, GetPixelMap, -// GetPolygonStipple, GetSeparableFilter, GetTexImage, and ReadPixels. The -// pointer parameter that is traditionally interpreted as a pointer to -// client-side memory where the pixels are to be packed is instead -// interpreted as an offset within the buffer object measured in basic -// machine units. -// -// While a non-zero buffer object is bound to the GL.PIXEL_UNPACK_BUFFER -// target, the following commands are affected: Bitmap, ColorSubTable, -// ColorTable, CompressedTexImage1D, CompressedTexImage2D, -// CompressedTexImage3D, CompressedTexSubImage1D, CompressedTexSubImage2D, -// CompressedTexSubImage3D, ConvolutionFilter1D, ConvolutionFilter2D, -// DrawPixels, PixelMap, PolygonStipple, SeparableFilter2D, TexImage1D, -// TexImage2D, TexImage3D, TexSubImage1D, TexSubImage2D, and TexSubImage3D. -// The pointer parameter that is traditionally interpreted as a pointer to -// client-side memory from which the pixels are to be unpacked is instead -// interpreted as an offset within the buffer object measured in basic -// machine units. -// -// A buffer object binding created with BindBuffer remains active until a -// different buffer object name is bound to the same target, or until the -// bound buffer object is deleted with DeleteBuffers. -// -// Once created, a named buffer object may be re-bound to any target as often -// as needed. However, the GL implementation may make choices about how to -// optimize the storage of a buffer object based on its initial binding -// target. -// -// Error GL.INVALID_ENUM is generated if target is not one of the allowable -// values. GL.INVALID_OPERATION is generated if BindBuffer is executed -// between the execution of Begin and the corresponding execution of End. -// -// BindBuffer is available in GL version 1.5 or greater. -func (gl *GL) BindBuffer(target glbase.Enum, buffer glbase.Buffer) { - C.gl3_3core_glBindBuffer(gl.funcs, C.GLenum(target), C.GLuint(buffer)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glGetQueryObjectuiv.xml -func (gl *GL) GetQueryObjectuiv(id uint32, pname glbase.Enum, params []uint32) { - C.gl3_3core_glGetQueryObjectuiv(gl.funcs, C.GLuint(id), C.GLenum(pname), (*C.GLuint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glGetQueryObjectiv.xml -func (gl *GL) GetQueryObjectiv(id uint32, pname glbase.Enum, params []int32) { - C.gl3_3core_glGetQueryObjectiv(gl.funcs, C.GLuint(id), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glGetQueryiv.xml -func (gl *GL) GetQueryiv(target, pname glbase.Enum, params []int32) { - C.gl3_3core_glGetQueryiv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glEndQuery.xml -func (gl *GL) EndQuery(target glbase.Enum) { - C.gl3_3core_glEndQuery(gl.funcs, C.GLenum(target)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glBeginQuery.xml -func (gl *GL) BeginQuery(target glbase.Enum, id uint32) { - C.gl3_3core_glBeginQuery(gl.funcs, C.GLenum(target), C.GLuint(id)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glIsQuery.xml -func (gl *GL) IsQuery(id uint32) bool { - glresult := C.gl3_3core_glIsQuery(gl.funcs, C.GLuint(id)) - return *(*bool)(unsafe.Pointer(&glresult)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glDeleteQueries.xml -func (gl *GL) DeleteQueries(n int, ids []uint32) { - C.gl3_3core_glDeleteQueries(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&ids[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glGenQueries.xml -func (gl *GL) GenQueries(n int, ids []uint32) { - C.gl3_3core_glGenQueries(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&ids[0]))) -} - -// VertexAttribPointer specifies the location and data format of the array -// of generic vertex attributes at index to use when rendering. size -// specifies the number of components per attribute and must be 1, 2, 3, or -// 4. type specifies the data type of each component, and stride specifies -// the byte stride from one attribute to the next, allowing vertices and -// attributes to be packed into a single array or stored in separate arrays. -// normalized indicates whether the values stored in an integer format are -// to be mapped to the range [-1,1] (for signed values) or [0,1] -// (for unsigned values) when they are accessed and converted to floating -// point; otherwise, values will be converted to floats directly without -// normalization. offset is a byte offset into the buffer object's data -// store, which must be bound to the GL.ARRAY_BUFFER target with BindBuffer. -// -// The buffer object binding (GL.ARRAY_BUFFER_BINDING) is saved as -// generic vertex attribute array client-side state -// (GL.VERTEX_ATTRIB_ARRAY_BUFFER_BINDING) for the provided index. -// -// To enable and disable a generic vertex attribute array, call -// EnableVertexAttribArray and DisableVertexAttribArray with index. If -// enabled, the generic vertex attribute array is used when DrawArrays or -// DrawElements is called. Each generic vertex attribute array is initially -// disabled. -// -// VertexAttribPointer is typically implemented on the client side. -// -// Error GL.INVALID_ENUM is generated if type is not an accepted value. -// GL.INVALID_VALUE is generated if index is greater than or equal to -// GL.MAX_VERTEX_ATTRIBS. GL.INVALID_VALUE is generated if size is not 1, 2, -// 3, or 4. GL.INVALID_VALUE is generated if stride is negative. -func (gl *GL) VertexAttribPointer(index glbase.Attrib, size int, gltype glbase.Enum, normalized bool, stride int, offset uintptr) { - offset_ptr := unsafe.Pointer(offset) - C.gl3_3core_glVertexAttribPointer(gl.funcs, C.GLuint(index), C.GLint(size), C.GLenum(gltype), *(*C.GLboolean)(unsafe.Pointer(&normalized)), C.GLsizei(stride), offset_ptr) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glValidateProgram.xml -func (gl *GL) ValidateProgram(program glbase.Program) { - C.gl3_3core_glValidateProgram(gl.funcs, C.GLuint(program)) -} - -// UniformMatrix4fv modifies the value of a uniform variable or a uniform -// variable array. The location of the uniform variable to be modified is -// specified by location, which should be a value returned by GetUniformLocation. -// UniformMatrix4fv operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions UniformMatrix{2|3|4|2x3|3x2|2x4|4x2|3x4|4x3}fv are used to -// modify a matrix or an array of matrices. The numbers in the function name -// are interpreted as the dimensionality of the matrix. The number 2 -// indicates a 2x2 matrix (4 values), the number 3 indicates a 3x3 matrix (9 -// values), and the number 4 indicates a 4x4 matrix (16 values). Non-square -// matrix dimensionality is explicit, with the first number representing the -// number of columns and the second number representing the number of rows. -// For example, 2x4 indicates a 2x4 matrix with 2 columns and 4 rows (8 -// values). The length of the provided slice must be a multiple of the number -// of values per matrix, to update one or more consecutive matrices. -// -// If transpose is false, each matrix is assumed to be supplied in column -// major order. If transpose is true, each matrix is assumed to be supplied -// in row major order. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) UniformMatrix4fv(location glbase.Uniform, transpose bool, value []float32) { - if len(value) == 0 { - return - } - if len(value)%(4*4) != 0 { - panic("invalid value length for UniformMatrix4fv") - } - count := len(value) / (4 * 4) - C.gl3_3core_glUniformMatrix4fv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLfloat)(unsafe.Pointer(&value[0]))) -} - -// UniformMatrix3fv modifies the value of a uniform variable or a uniform -// variable array. The location of the uniform variable to be modified is -// specified by location, which should be a value returned by GetUniformLocation. -// UniformMatrix3fv operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions UniformMatrix{2|3|4|2x3|3x2|2x4|4x2|3x4|4x3}fv are used to -// modify a matrix or an array of matrices. The numbers in the function name -// are interpreted as the dimensionality of the matrix. The number 2 -// indicates a 2x2 matrix (4 values), the number 3 indicates a 3x3 matrix (9 -// values), and the number 4 indicates a 4x4 matrix (16 values). Non-square -// matrix dimensionality is explicit, with the first number representing the -// number of columns and the second number representing the number of rows. -// For example, 2x4 indicates a 2x4 matrix with 2 columns and 4 rows (8 -// values). The length of the provided slice must be a multiple of the number -// of values per matrix, to update one or more consecutive matrices. -// -// If transpose is false, each matrix is assumed to be supplied in column -// major order. If transpose is true, each matrix is assumed to be supplied -// in row major order. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) UniformMatrix3fv(location glbase.Uniform, transpose bool, value []float32) { - if len(value) == 0 { - return - } - if len(value)%(3*3) != 0 { - panic("invalid value length for UniformMatrix3fv") - } - count := len(value) / (3 * 3) - C.gl3_3core_glUniformMatrix3fv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLfloat)(unsafe.Pointer(&value[0]))) -} - -// UniformMatrix2fv modifies the value of a uniform variable or a uniform -// variable array. The location of the uniform variable to be modified is -// specified by location, which should be a value returned by GetUniformLocation. -// UniformMatrix2fv operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions UniformMatrix{2|3|4|2x3|3x2|2x4|4x2|3x4|4x3}fv are used to -// modify a matrix or an array of matrices. The numbers in the function name -// are interpreted as the dimensionality of the matrix. The number 2 -// indicates a 2x2 matrix (4 values), the number 3 indicates a 3x3 matrix (9 -// values), and the number 4 indicates a 4x4 matrix (16 values). Non-square -// matrix dimensionality is explicit, with the first number representing the -// number of columns and the second number representing the number of rows. -// For example, 2x4 indicates a 2x4 matrix with 2 columns and 4 rows (8 -// values). The length of the provided slice must be a multiple of the number -// of values per matrix, to update one or more consecutive matrices. -// -// If transpose is false, each matrix is assumed to be supplied in column -// major order. If transpose is true, each matrix is assumed to be supplied -// in row major order. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) UniformMatrix2fv(location glbase.Uniform, transpose bool, value []float32) { - if len(value) == 0 { - return - } - if len(value)%(2*2) != 0 { - panic("invalid value length for UniformMatrix2fv") - } - count := len(value) / (2 * 2) - C.gl3_3core_glUniformMatrix2fv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLfloat)(unsafe.Pointer(&value[0]))) -} - -// Uniform4iv modifies the value of a uniform variable or a uniform -// variable array. The location of the uniform variable to be modified is -// specified by location, which should be a value returned by GetUniformLocation. -// Uniform4iv operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single -// uniform variable or a uniform variable array. These functions receive a -// slice with the values to be loaded into a uniform variable or a uniform -// variable array. A slice with length 1 should be used if modifying the value -// of a single uniform variable, and a length of 1 or greater can be used to -// modify an entire array or part of an array. When loading n elements -// starting at an arbitrary position m in a uniform variable array, elements -// m + n - 1 in the array will be replaced with the new values. If m + n - 1 -// is larger than the size of the uniform variable array, values for all -// array elements beyond the end of the array will be ignored. The number -// specified in the name of the command indicates the number of components -// for each element in value, and it should match the number of components in -// the data type of the specified uniform variable (1 for float, int, bool; -// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name -// of the command must match the data type for the specified uniform variable -// as described for Uniform{1|2|3|4}{f|i|ui}. -// -// Uniform1i and Uniform1iv are the only two functions that may be used to -// load uniform variables defined as sampler types. Loading samplers with any -// other function will result in a GL.INVALID_OPERATION error. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) Uniform4iv(location glbase.Uniform, value []int32) { - if len(value) == 0 { - return - } - if len(value)%4 != 0 { - panic("invalid value length for Uniform4iv") - } - count := len(value) / 4 - C.gl3_3core_glUniform4iv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLint)(unsafe.Pointer(&value[0]))) -} - -// Uniform3iv modifies the value of a uniform variable or a uniform -// variable array. The location of the uniform variable to be modified is -// specified by location, which should be a value returned by GetUniformLocation. -// Uniform3iv operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single -// uniform variable or a uniform variable array. These functions receive a -// slice with the values to be loaded into a uniform variable or a uniform -// variable array. A slice with length 1 should be used if modifying the value -// of a single uniform variable, and a length of 1 or greater can be used to -// modify an entire array or part of an array. When loading n elements -// starting at an arbitrary position m in a uniform variable array, elements -// m + n - 1 in the array will be replaced with the new values. If m + n - 1 -// is larger than the size of the uniform variable array, values for all -// array elements beyond the end of the array will be ignored. The number -// specified in the name of the command indicates the number of components -// for each element in value, and it should match the number of components in -// the data type of the specified uniform variable (1 for float, int, bool; -// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name -// of the command must match the data type for the specified uniform variable -// as described for Uniform{1|2|3|4}{f|i|ui}. -// -// Uniform1i and Uniform1iv are the only two functions that may be used to -// load uniform variables defined as sampler types. Loading samplers with any -// other function will result in a GL.INVALID_OPERATION error. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) Uniform3iv(location glbase.Uniform, value []int32) { - if len(value) == 0 { - return - } - if len(value)%3 != 0 { - panic("invalid value length for Uniform3iv") - } - count := len(value) / 3 - C.gl3_3core_glUniform3iv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLint)(unsafe.Pointer(&value[0]))) -} - -// Uniform2iv modifies the value of a uniform variable or a uniform -// variable array. The location of the uniform variable to be modified is -// specified by location, which should be a value returned by GetUniformLocation. -// Uniform2iv operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single -// uniform variable or a uniform variable array. These functions receive a -// slice with the values to be loaded into a uniform variable or a uniform -// variable array. A slice with length 1 should be used if modifying the value -// of a single uniform variable, and a length of 1 or greater can be used to -// modify an entire array or part of an array. When loading n elements -// starting at an arbitrary position m in a uniform variable array, elements -// m + n - 1 in the array will be replaced with the new values. If m + n - 1 -// is larger than the size of the uniform variable array, values for all -// array elements beyond the end of the array will be ignored. The number -// specified in the name of the command indicates the number of components -// for each element in value, and it should match the number of components in -// the data type of the specified uniform variable (1 for float, int, bool; -// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name -// of the command must match the data type for the specified uniform variable -// as described for Uniform{1|2|3|4}{f|i|ui}. -// -// Uniform1i and Uniform1iv are the only two functions that may be used to -// load uniform variables defined as sampler types. Loading samplers with any -// other function will result in a GL.INVALID_OPERATION error. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) Uniform2iv(location glbase.Uniform, value []int32) { - if len(value) == 0 { - return - } - if len(value)%2 != 0 { - panic("invalid value length for Uniform2iv") - } - count := len(value) / 2 - C.gl3_3core_glUniform2iv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLint)(unsafe.Pointer(&value[0]))) -} - -// Uniform1iv modifies the value of a uniform variable or a uniform -// variable array. The location of the uniform variable to be modified is -// specified by location, which should be a value returned by GetUniformLocation. -// Uniform1iv operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single -// uniform variable or a uniform variable array. These functions receive a -// slice with the values to be loaded into a uniform variable or a uniform -// variable array. A slice with length 1 should be used if modifying the value -// of a single uniform variable, and a length of 1 or greater can be used to -// modify an entire array or part of an array. When loading n elements -// starting at an arbitrary position m in a uniform variable array, elements -// m + n - 1 in the array will be replaced with the new values. If m + n - 1 -// is larger than the size of the uniform variable array, values for all -// array elements beyond the end of the array will be ignored. The number -// specified in the name of the command indicates the number of components -// for each element in value, and it should match the number of components in -// the data type of the specified uniform variable (1 for float, int, bool; -// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name -// of the command must match the data type for the specified uniform variable -// as described for Uniform{1|2|3|4}{f|i|ui}. -// -// Uniform1i and Uniform1iv are the only two functions that may be used to -// load uniform variables defined as sampler types. Loading samplers with any -// other function will result in a GL.INVALID_OPERATION error. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) Uniform1iv(location glbase.Uniform, value []int32) { - if len(value) == 0 { - return - } - count := len(value) - C.gl3_3core_glUniform1iv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLint)(unsafe.Pointer(&value[0]))) -} - -// Uniform4fv modifies the value of a uniform variable or a uniform -// variable array. The location of the uniform variable to be modified is -// specified by location, which should be a value returned by GetUniformLocation. -// Uniform4fv operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single -// uniform variable or a uniform variable array. These functions receive a -// slice with the values to be loaded into a uniform variable or a uniform -// variable array. A slice with length 1 should be used if modifying the value -// of a single uniform variable, and a length of 1 or greater can be used to -// modify an entire array or part of an array. When loading n elements -// starting at an arbitrary position m in a uniform variable array, elements -// m + n - 1 in the array will be replaced with the new values. If m + n - 1 -// is larger than the size of the uniform variable array, values for all -// array elements beyond the end of the array will be ignored. The number -// specified in the name of the command indicates the number of components -// for each element in value, and it should match the number of components in -// the data type of the specified uniform variable (1 for float, int, bool; -// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name -// of the command must match the data type for the specified uniform variable -// as described for Uniform{1|2|3|4}{f|i|ui}. -// -// Uniform1i and Uniform1iv are the only two functions that may be used to -// load uniform variables defined as sampler types. Loading samplers with any -// other function will result in a GL.INVALID_OPERATION error. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) Uniform4fv(location glbase.Uniform, value []float32) { - if len(value) == 0 { - return - } - if len(value)%4 != 0 { - panic("invalid value length for Uniform4fv") - } - count := len(value) / 4 - C.gl3_3core_glUniform4fv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLfloat)(unsafe.Pointer(&value[0]))) -} - -// Uniform3fv modifies the value of a uniform variable or a uniform -// variable array. The location of the uniform variable to be modified is -// specified by location, which should be a value returned by GetUniformLocation. -// Uniform3fv operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single -// uniform variable or a uniform variable array. These functions receive a -// slice with the values to be loaded into a uniform variable or a uniform -// variable array. A slice with length 1 should be used if modifying the value -// of a single uniform variable, and a length of 1 or greater can be used to -// modify an entire array or part of an array. When loading n elements -// starting at an arbitrary position m in a uniform variable array, elements -// m + n - 1 in the array will be replaced with the new values. If m + n - 1 -// is larger than the size of the uniform variable array, values for all -// array elements beyond the end of the array will be ignored. The number -// specified in the name of the command indicates the number of components -// for each element in value, and it should match the number of components in -// the data type of the specified uniform variable (1 for float, int, bool; -// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name -// of the command must match the data type for the specified uniform variable -// as described for Uniform{1|2|3|4}{f|i|ui}. -// -// Uniform1i and Uniform1iv are the only two functions that may be used to -// load uniform variables defined as sampler types. Loading samplers with any -// other function will result in a GL.INVALID_OPERATION error. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) Uniform3fv(location glbase.Uniform, value []float32) { - if len(value) == 0 { - return - } - if len(value)%3 != 0 { - panic("invalid value length for Uniform3fv") - } - count := len(value) / 3 - C.gl3_3core_glUniform3fv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLfloat)(unsafe.Pointer(&value[0]))) -} - -// Uniform2fv modifies the value of a uniform variable or a uniform -// variable array. The location of the uniform variable to be modified is -// specified by location, which should be a value returned by GetUniformLocation. -// Uniform2fv operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single -// uniform variable or a uniform variable array. These functions receive a -// slice with the values to be loaded into a uniform variable or a uniform -// variable array. A slice with length 1 should be used if modifying the value -// of a single uniform variable, and a length of 1 or greater can be used to -// modify an entire array or part of an array. When loading n elements -// starting at an arbitrary position m in a uniform variable array, elements -// m + n - 1 in the array will be replaced with the new values. If m + n - 1 -// is larger than the size of the uniform variable array, values for all -// array elements beyond the end of the array will be ignored. The number -// specified in the name of the command indicates the number of components -// for each element in value, and it should match the number of components in -// the data type of the specified uniform variable (1 for float, int, bool; -// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name -// of the command must match the data type for the specified uniform variable -// as described for Uniform{1|2|3|4}{f|i|ui}. -// -// Uniform1i and Uniform1iv are the only two functions that may be used to -// load uniform variables defined as sampler types. Loading samplers with any -// other function will result in a GL.INVALID_OPERATION error. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) Uniform2fv(location glbase.Uniform, value []float32) { - if len(value) == 0 { - return - } - if len(value)%2 != 0 { - panic("invalid value length for Uniform2fv") - } - count := len(value) / 2 - C.gl3_3core_glUniform2fv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLfloat)(unsafe.Pointer(&value[0]))) -} - -// Uniform1fv modifies the value of a uniform variable or a uniform -// variable array. The location of the uniform variable to be modified is -// specified by location, which should be a value returned by GetUniformLocation. -// Uniform1fv operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single -// uniform variable or a uniform variable array. These functions receive a -// slice with the values to be loaded into a uniform variable or a uniform -// variable array. A slice with length 1 should be used if modifying the value -// of a single uniform variable, and a length of 1 or greater can be used to -// modify an entire array or part of an array. When loading n elements -// starting at an arbitrary position m in a uniform variable array, elements -// m + n - 1 in the array will be replaced with the new values. If m + n - 1 -// is larger than the size of the uniform variable array, values for all -// array elements beyond the end of the array will be ignored. The number -// specified in the name of the command indicates the number of components -// for each element in value, and it should match the number of components in -// the data type of the specified uniform variable (1 for float, int, bool; -// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name -// of the command must match the data type for the specified uniform variable -// as described for Uniform{1|2|3|4}{f|i|ui}. -// -// Uniform1i and Uniform1iv are the only two functions that may be used to -// load uniform variables defined as sampler types. Loading samplers with any -// other function will result in a GL.INVALID_OPERATION error. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) Uniform1fv(location glbase.Uniform, value []float32) { - if len(value) == 0 { - return - } - count := len(value) - C.gl3_3core_glUniform1fv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLfloat)(unsafe.Pointer(&value[0]))) -} - -// Uniform4i modifies the value of a single uniform variable. -// The location of the uniform variable to be modified is specified by -// location, which should be a value returned by GetUniformLocation. -// Uniform4i operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the -// uniform variable specified by location using the values passed as -// arguments. The number specified in the function should match the number of -// components in the data type of the specified uniform variable (1 for -// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.). -// The suffix f indicates that floating-point values are being passed; the -// suffix i indicates that integer values are being passed; the suffix ui -// indicates that unsigned integer values are being passed, and this type -// should also match the data type of the specified uniform variable. The i -// variants of this function should be used to provide values for uniform -// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui -// variants of this function should be used to provide values for uniform -// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of -// these. The f variants should be used to provide values for uniform -// variables of type float, vec2, vec3, vec4, or arrays of these. Either the -// i, ui or f variants may be used to provide values for uniform variables of -// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable -// will be set to false if the input value is 0 or 0.0f, and it will be set -// to true otherwise. -// -// Uniform1i and Uniform1iv are the only two functions that may be used to -// load uniform variables defined as sampler types. Loading samplers with any -// other function will result in a GL.INVALID_OPERATION error. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) Uniform4i(location glbase.Uniform, v0, v1, v2, v3 int32) { - C.gl3_3core_glUniform4i(gl.funcs, C.GLint(location), C.GLint(v0), C.GLint(v1), C.GLint(v2), C.GLint(v3)) -} - -// Uniform3i modifies the value of a single uniform variable. -// The location of the uniform variable to be modified is specified by -// location, which should be a value returned by GetUniformLocation. -// Uniform3i operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the -// uniform variable specified by location using the values passed as -// arguments. The number specified in the function should match the number of -// components in the data type of the specified uniform variable (1 for -// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.). -// The suffix f indicates that floating-point values are being passed; the -// suffix i indicates that integer values are being passed; the suffix ui -// indicates that unsigned integer values are being passed, and this type -// should also match the data type of the specified uniform variable. The i -// variants of this function should be used to provide values for uniform -// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui -// variants of this function should be used to provide values for uniform -// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of -// these. The f variants should be used to provide values for uniform -// variables of type float, vec2, vec3, vec4, or arrays of these. Either the -// i, ui or f variants may be used to provide values for uniform variables of -// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable -// will be set to false if the input value is 0 or 0.0f, and it will be set -// to true otherwise. -// -// Uniform1i and Uniform1iv are the only two functions that may be used to -// load uniform variables defined as sampler types. Loading samplers with any -// other function will result in a GL.INVALID_OPERATION error. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) Uniform3i(location glbase.Uniform, v0, v1, v2 int32) { - C.gl3_3core_glUniform3i(gl.funcs, C.GLint(location), C.GLint(v0), C.GLint(v1), C.GLint(v2)) -} - -// Uniform2i modifies the value of a single uniform variable. -// The location of the uniform variable to be modified is specified by -// location, which should be a value returned by GetUniformLocation. -// Uniform2i operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the -// uniform variable specified by location using the values passed as -// arguments. The number specified in the function should match the number of -// components in the data type of the specified uniform variable (1 for -// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.). -// The suffix f indicates that floating-point values are being passed; the -// suffix i indicates that integer values are being passed; the suffix ui -// indicates that unsigned integer values are being passed, and this type -// should also match the data type of the specified uniform variable. The i -// variants of this function should be used to provide values for uniform -// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui -// variants of this function should be used to provide values for uniform -// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of -// these. The f variants should be used to provide values for uniform -// variables of type float, vec2, vec3, vec4, or arrays of these. Either the -// i, ui or f variants may be used to provide values for uniform variables of -// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable -// will be set to false if the input value is 0 or 0.0f, and it will be set -// to true otherwise. -// -// Uniform1i and Uniform1iv are the only two functions that may be used to -// load uniform variables defined as sampler types. Loading samplers with any -// other function will result in a GL.INVALID_OPERATION error. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) Uniform2i(location glbase.Uniform, v0, v1 int32) { - C.gl3_3core_glUniform2i(gl.funcs, C.GLint(location), C.GLint(v0), C.GLint(v1)) -} - -// Uniform1i modifies the value of a single uniform variable. -// The location of the uniform variable to be modified is specified by -// location, which should be a value returned by GetUniformLocation. -// Uniform1i operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the -// uniform variable specified by location using the values passed as -// arguments. The number specified in the function should match the number of -// components in the data type of the specified uniform variable (1 for -// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.). -// The suffix f indicates that floating-point values are being passed; the -// suffix i indicates that integer values are being passed; the suffix ui -// indicates that unsigned integer values are being passed, and this type -// should also match the data type of the specified uniform variable. The i -// variants of this function should be used to provide values for uniform -// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui -// variants of this function should be used to provide values for uniform -// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of -// these. The f variants should be used to provide values for uniform -// variables of type float, vec2, vec3, vec4, or arrays of these. Either the -// i, ui or f variants may be used to provide values for uniform variables of -// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable -// will be set to false if the input value is 0 or 0.0f, and it will be set -// to true otherwise. -// -// Uniform1i and Uniform1iv are the only two functions that may be used to -// load uniform variables defined as sampler types. Loading samplers with any -// other function will result in a GL.INVALID_OPERATION error. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) Uniform1i(location glbase.Uniform, v0 int32) { - C.gl3_3core_glUniform1i(gl.funcs, C.GLint(location), C.GLint(v0)) -} - -// Uniform4f modifies the value of a single uniform variable. -// The location of the uniform variable to be modified is specified by -// location, which should be a value returned by GetUniformLocation. -// Uniform4f operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the -// uniform variable specified by location using the values passed as -// arguments. The number specified in the function should match the number of -// components in the data type of the specified uniform variable (1 for -// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.). -// The suffix f indicates that floating-point values are being passed; the -// suffix i indicates that integer values are being passed; the suffix ui -// indicates that unsigned integer values are being passed, and this type -// should also match the data type of the specified uniform variable. The i -// variants of this function should be used to provide values for uniform -// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui -// variants of this function should be used to provide values for uniform -// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of -// these. The f variants should be used to provide values for uniform -// variables of type float, vec2, vec3, vec4, or arrays of these. Either the -// i, ui or f variants may be used to provide values for uniform variables of -// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable -// will be set to false if the input value is 0 or 0.0f, and it will be set -// to true otherwise. -// -// Uniform1i and Uniform1iv are the only two functions that may be used to -// load uniform variables defined as sampler types. Loading samplers with any -// other function will result in a GL.INVALID_OPERATION error. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) Uniform4f(location glbase.Uniform, v0, v1, v2, v3 float32) { - C.gl3_3core_glUniform4f(gl.funcs, C.GLint(location), C.GLfloat(v0), C.GLfloat(v1), C.GLfloat(v2), C.GLfloat(v3)) -} - -// Uniform3f modifies the value of a single uniform variable. -// The location of the uniform variable to be modified is specified by -// location, which should be a value returned by GetUniformLocation. -// Uniform3f operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the -// uniform variable specified by location using the values passed as -// arguments. The number specified in the function should match the number of -// components in the data type of the specified uniform variable (1 for -// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.). -// The suffix f indicates that floating-point values are being passed; the -// suffix i indicates that integer values are being passed; the suffix ui -// indicates that unsigned integer values are being passed, and this type -// should also match the data type of the specified uniform variable. The i -// variants of this function should be used to provide values for uniform -// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui -// variants of this function should be used to provide values for uniform -// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of -// these. The f variants should be used to provide values for uniform -// variables of type float, vec2, vec3, vec4, or arrays of these. Either the -// i, ui or f variants may be used to provide values for uniform variables of -// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable -// will be set to false if the input value is 0 or 0.0f, and it will be set -// to true otherwise. -// -// Uniform1i and Uniform1iv are the only two functions that may be used to -// load uniform variables defined as sampler types. Loading samplers with any -// other function will result in a GL.INVALID_OPERATION error. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) Uniform3f(location glbase.Uniform, v0, v1, v2 float32) { - C.gl3_3core_glUniform3f(gl.funcs, C.GLint(location), C.GLfloat(v0), C.GLfloat(v1), C.GLfloat(v2)) -} - -// Uniform2f modifies the value of a single uniform variable. -// The location of the uniform variable to be modified is specified by -// location, which should be a value returned by GetUniformLocation. -// Uniform2f operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the -// uniform variable specified by location using the values passed as -// arguments. The number specified in the function should match the number of -// components in the data type of the specified uniform variable (1 for -// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.). -// The suffix f indicates that floating-point values are being passed; the -// suffix i indicates that integer values are being passed; the suffix ui -// indicates that unsigned integer values are being passed, and this type -// should also match the data type of the specified uniform variable. The i -// variants of this function should be used to provide values for uniform -// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui -// variants of this function should be used to provide values for uniform -// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of -// these. The f variants should be used to provide values for uniform -// variables of type float, vec2, vec3, vec4, or arrays of these. Either the -// i, ui or f variants may be used to provide values for uniform variables of -// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable -// will be set to false if the input value is 0 or 0.0f, and it will be set -// to true otherwise. -// -// Uniform1i and Uniform1iv are the only two functions that may be used to -// load uniform variables defined as sampler types. Loading samplers with any -// other function will result in a GL.INVALID_OPERATION error. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) Uniform2f(location glbase.Uniform, v0, v1 float32) { - C.gl3_3core_glUniform2f(gl.funcs, C.GLint(location), C.GLfloat(v0), C.GLfloat(v1)) -} - -// Uniform1f modifies the value of a single uniform variable. -// The location of the uniform variable to be modified is specified by -// location, which should be a value returned by GetUniformLocation. -// Uniform1f operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the -// uniform variable specified by location using the values passed as -// arguments. The number specified in the function should match the number of -// components in the data type of the specified uniform variable (1 for -// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.). -// The suffix f indicates that floating-point values are being passed; the -// suffix i indicates that integer values are being passed; the suffix ui -// indicates that unsigned integer values are being passed, and this type -// should also match the data type of the specified uniform variable. The i -// variants of this function should be used to provide values for uniform -// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui -// variants of this function should be used to provide values for uniform -// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of -// these. The f variants should be used to provide values for uniform -// variables of type float, vec2, vec3, vec4, or arrays of these. Either the -// i, ui or f variants may be used to provide values for uniform variables of -// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable -// will be set to false if the input value is 0 or 0.0f, and it will be set -// to true otherwise. -// -// Uniform1i and Uniform1iv are the only two functions that may be used to -// load uniform variables defined as sampler types. Loading samplers with any -// other function will result in a GL.INVALID_OPERATION error. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) Uniform1f(location glbase.Uniform, v0 float32) { - C.gl3_3core_glUniform1f(gl.funcs, C.GLint(location), C.GLfloat(v0)) -} - -// UseProgram installs the program object specified by program as part of -// current rendering state. One or more executables are created in a program -// object by successfully attaching shader objects to it with AttachShader, -// successfully compiling the shader objects with CompileShader, and -// successfully linking the program object with LinkProgram. -// -// A program object will contain an executable that will run on the vertex -// processor if it contains one or more shader objects of type -// GL.VERTEX_SHADER that have been successfully compiled and linked. -// Similarly, a program object will contain an executable that will run on -// the fragment processor if it contains one or more shader objects of type -// GL.FRAGMENT_SHADER that have been successfully compiled and linked. -// -// Successfully installing an executable on a programmable processor will -// cause the corresponding fixed functionality of OpenGL to be disabled. -// Specifically, if an executable is installed on the vertex processor, the -// OpenGL fixed functionality will be disabled as follows. -// -// - The modelview matrix is not applied to vertex coordinates. -// -// - The projection matrix is not applied to vertex coordinates. -// -// - The texture matrices are not applied to texture coordinates. -// -// - Normals are not transformed to eye coordinates. -// -// - Normals are not rescaled or normalized. -// -// - Normalization of GL.AUTO_NORMAL evaluated normals is not performed. -// -// - Texture coordinates are not generated automatically. -// -// - Per-vertex lighting is not performed. -// -// - Color material computations are not performed. -// -// - Color index lighting is not performed. -// -// - This list also applies when setting the current raster position. -// -// The executable that is installed on the vertex processor is expected to -// implement any or all of the desired functionality from the preceding list. -// Similarly, if an executable is installed on the fragment processor, the -// OpenGL fixed functionality will be disabled as follows. -// -// - Texture environment and texture functions are not applied. -// -// - Texture application is not applied. -// -// - Color sum is not applied. -// -// - Fog is not applied. -// -// Again, the fragment shader that is installed is expected to implement any -// or all of the desired functionality from the preceding list. -// -// While a program object is in use, applications are free to modify attached -// shader objects, compile attached shader objects, attach additional shader -// objects, and detach or delete shader objects. None of these operations -// will affect the executables that are part of the current state. However, -// relinking the program object that is currently in use will install the -// program object as part of the current rendering state if the link -// operation was successful (see LinkProgram). If the program object -// currently in use is relinked unsuccessfully, its link status will be set -// to GL.FALSE, but the executables and associated state will remain part of -// the current state until a subsequent call to UseProgram removes it from -// use. After it is removed from use, it cannot be made part of current state -// until it has been successfully relinked. -// -// If program contains shader objects of type GL.VERTEX_SHADER but it does -// not contain shader objects of type GL.FRAGMENT_SHADER, an executable will -// be installed on the vertex processor, but fixed functionality will be used -// for fragment processing. Similarly, if program contains shader objects of -// type GL.FRAGMENT_SHADER but it does not contain shader objects of type -// GL.VERTEX_SHADER, an executable will be installed on the fragment -// processor, but fixed functionality will be used for vertex processing. If -// program is 0, the programmable processors will be disabled, and fixed -// functionality will be used for both vertex and fragment processing. -// -// While a program object is in use, the state that controls the disabled -// fixed functionality may also be updated using the normal OpenGL calls. -// -// Like display lists and texture objects, the name space for program objects -// may be shared across a set of contexts, as long as the server sides of the -// contexts share the same address space. If the name space is shared across -// contexts, any attached objects and the data associated with those attached -// objects are shared as well. -// -// Applications are responsible for providing the synchronization across API -// calls when objects are accessed from different execution threads. -// -// Error GL.INVALID_VALUE is generated if program is neither 0 nor a value -// generated by OpenGL. GL.INVALID_OPERATION is generated if program is not -// a program object. GL.INVALID_OPERATION is generated if program could not -// be made part of current state. GL.INVALID_OPERATION is generated if -// UseProgram is executed between the execution of Begin and the -// corresponding execution of End. -// -// UseProgram is available in GL version 2.0 or greater. -func (gl *GL) UseProgram(program glbase.Program) { - C.gl3_3core_glUseProgram(gl.funcs, C.GLuint(program)) -} - -// ShaderSource sets the source code in shader to the provided source code. Any source -// code previously stored in the shader object is completely replaced. -// -// Error GL.INVALID_VALUE is generated if shader is not a value generated by -// OpenGL. GL.INVALID_OPERATION is generated if shader is not a shader -// object. GL.INVALID_VALUE is generated if count is less than 0. -// GL.INVALID_OPERATION is generated if ShaderSource is executed between the -// execution of Begin and the corresponding execution of End. -// -// ShaderSource is available in GL version 2.0 or greater. -func (gl *GL) ShaderSource(shader glbase.Shader, source ...string) { - count := len(source) - length := make([]int32, count) - source_c := make([]unsafe.Pointer, count) - for i, src := range source { - length[i] = int32(len(src)) - if len(src) > 0 { - source_c[i] = *(*unsafe.Pointer)(unsafe.Pointer(&src)) - } else { - source_c[i] = unsafe.Pointer(uintptr(0)) - } - } - C.gl3_3core_glShaderSource(gl.funcs, C.GLuint(shader), C.GLsizei(count), (**C.GLchar)(unsafe.Pointer(&source_c[0])), (*C.GLint)(unsafe.Pointer(&length[0]))) -} - -// LinkProgram links the program object specified by program. If any shader -// objects of type GL.VERTEX_SHADER are attached to program, they will be -// used to create an executable that will run on the programmable vertex -// processor. If any shader objects of type GL.FRAGMENT_SHADER are attached -// to program, they will be used to create an executable that will run on the -// programmable fragment processor. -// -// The status of the link operation will be stored as part of the program -// object's state. This value will be set to GL.TRUE if the program object -// was linked without errors and is ready for use, and GL.FALSE otherwise. It -// can be queried by calling GetProgramiv with arguments program and -// GL.LINK_STATUS. -// -// As a result of a successful link operation, all active user-defined -// uniform variables belonging to program will be initialized to 0, and each -// of the program object's active uniform variables will be assigned a -// location that can be queried by calling GetUniformLocation. Also, any -// active user-defined attribute variables that have not been bound to a -// generic vertex attribute index will be bound to one at this time. -// -// Linking of a program object can fail for a number of reasons as specified -// in the OpenGL Shading Language Specification. The following lists some of -// the conditions that will cause a link error. -// -// - The number of active attribute variables supported by the -// implementation has been exceeded. -// -// - The storage limit for uniform variables has been exceeded. -// -// - The number of active uniform variables supported by the implementation -// has been exceeded. -// -// - The main function is missing for the vertex shader or the fragment -// shader. -// -// - A varying variable actually used in the fragment shader is not -// declared in the same way (or is not declared at all) in the vertex -// shader. -// -// - A reference to a function or variable name is unresolved. -// -// - A shared global is declared with two different types or two different -// initial values. -// -// - One or more of the attached shader objects has not been successfully -// compiled. -// -// - Binding a generic attribute matrix caused some rows of the matrix to -// fall outside the allowed maximum of GL.MAX_VERTEX_ATTRIBS. -// -// - Not enough contiguous vertex attribute slots could be found to bind -// attribute matrices. -// -// When a program object has been successfully linked, the program object can -// be made part of current state by calling UseProgram. Whether or not the -// link operation was successful, the program object's information log will -// be overwritten. The information log can be retrieved by calling -// GetProgramInfoLog. -// -// LinkProgram will also install the generated executables as part of the -// current rendering state if the link operation was successful and the -// specified program object is already currently in use as a result of a -// previous call to UseProgram. If the program object currently in use is -// relinked unsuccessfully, its link status will be set to GL.FALSE , but the -// executables and associated state will remain part of the current state -// until a subsequent call to UseProgram removes it from use. After it is -// removed from use, it cannot be made part of current state until it has -// been successfully relinked. -// -// If program contains shader objects of type GL.VERTEX_SHADER but does not -// contain shader objects of type GL.FRAGMENT_SHADER, the vertex shader will -// be linked against the implicit interface for fixed functionality fragment -// processing. Similarly, if program contains shader objects of type -// GL.FRAGMENT_SHADER but it does not contain shader objects of type -// GL.VERTEX_SHADER, the fragment shader will be linked against the implicit -// interface for fixed functionality vertex processing. -// -// The program object's information log is updated and the program is -// generated at the time of the link operation. After the link operation, -// applications are free to modify attached shader objects, compile attached -// shader objects, detach shader objects, delete shader objects, and attach -// additional shader objects. None of these operations affects the -// information log or the program that is part of the program object. -// -// If the link operation is unsuccessful, any information about a previous -// link operation on program is lost (a failed link does not restore the -// old state of program). Certain information can still be retrieved -// from program even after an unsuccessful link operation. See for instance -// GetActiveAttrib and GetActiveUniform. -// -// Error GL.INVALID_VALUE is generated if program is not a value generated by -// OpenGL. GL.INVALID_OPERATION is generated if program is not a program -// object. GL.INVALID_OPERATION is generated if LinkProgram is executed -// between the execution of Begin and the corresponding execution of End. -// -// LinkProgram is available in GL version 2.0 or greater. -func (gl *GL) LinkProgram(program glbase.Program) { - C.gl3_3core_glLinkProgram(gl.funcs, C.GLuint(program)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glIsShader.xml -func (gl *GL) IsShader(shader glbase.Shader) bool { - glresult := C.gl3_3core_glIsShader(gl.funcs, C.GLuint(shader)) - return *(*bool)(unsafe.Pointer(&glresult)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glIsProgram.xml -func (gl *GL) IsProgram(program glbase.Program) bool { - glresult := C.gl3_3core_glIsProgram(gl.funcs, C.GLuint(program)) - return *(*bool)(unsafe.Pointer(&glresult)) -} - -// GetVertexAttribiv returns in params the value of a generic vertex attribute -// parameter. The generic vertex attribute to be queried is specified by -// index, and the parameter to be queried is specified by pname. -// -// The accepted parameter names are as follows: -// -// GL.VERTEX_ATTRIB_ARRAY_BUFFER_BINDING -// params returns a single value, the name of the buffer object -// currently bound to the binding point corresponding to generic vertex -// attribute array index. If no buffer object is bound, 0 is returned. -// The initial value is 0. -// -// GL.VERTEX_ATTRIB_ARRAY_ENABLED -// params returns a single value that is non-zero (true) if the vertex -// attribute array for index is enabled and 0 (false) if it is -// disabled. The initial value is 0. -// -// GL.VERTEX_ATTRIB_ARRAY_SIZE -// params returns a single value, the size of the vertex attribute -// array for index. The size is the number of values for each element -// of the vertex attribute array, and it will be 1, 2, 3, or 4. The -// initial value is 4. -// -// GL.VERTEX_ATTRIB_ARRAY_STRIDE -// params returns a single value, the array stride for (number of bytes -// between successive elements in) the vertex attribute array for -// index. A value of 0 indicates that the array elements are stored -// sequentially in memory. The initial value is 0. -// -// GL.VERTEX_ATTRIB_ARRAY_TYPE -// params returns a single value, a symbolic constant indicating the -// array type for the vertex attribute array for index. Possible values -// are GL.BYTE, GL.UNSIGNED_BYTE, GL.SHORT, GL.UNSIGNED_SHORT, GL.INT, -// GL.UNSIGNED_INT, GL.FLOAT, and GL.DOUBLE. The initial value is -// GL.FLOAT. -// -// GL.VERTEX_ATTRIB_ARRAY_NORMALIZED -// params returns a single value that is non-zero (true) if fixed-point -// data types for the vertex attribute array indicated by index are -// normalized when they are converted to floating point, and 0 (false) -// otherwise. The initial value is 0. -// -// GL.CURRENT_VERTEX_ATTRIB -// params returns four values that represent the current value for the -// generic vertex attribute specified by index. Generic vertex -// attribute 0 is unique in that it has no current state, so an error -// will be generated if index is 0. The initial value for all other -// generic vertex attributes is (0,0,0,1). -// -// All of the parameters except GL.CURRENT_VERTEX_ATTRIB represent -// client-side state. -// -// Error GL.INVALID_VALUE is generated if index is greater than or equal to -// GL.MAX_VERTEX_ATTRIBS. GL.INVALID_ENUM is generated if pname is not an -// accepted value. GL.INVALID_OPERATION is generated if index is 0 and pname -// is GL.CURRENT_VERTEX_ATTRIB. -// -// GetVertexAttribiv is available in GL version 2.0 or greater. -func (gl *GL) GetVertexAttribiv(index glbase.Attrib, pname glbase.Enum, params []int32) { - var params_c [4]int32 - C.gl3_3core_glGetVertexAttribiv(gl.funcs, C.GLuint(index), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms_c[0]))) - copy(params, params_c[:]) -} - -// GetVertexAttribfv returns in params the value of a generic vertex attribute -// parameter. The generic vertex attribute to be queried is specified by -// index, and the parameter to be queried is specified by pname. -// -// The accepted parameter names are as follows: -// -// GL.VERTEX_ATTRIB_ARRAY_BUFFER_BINDING -// params returns a single value, the name of the buffer object -// currently bound to the binding point corresponding to generic vertex -// attribute array index. If no buffer object is bound, 0 is returned. -// The initial value is 0. -// -// GL.VERTEX_ATTRIB_ARRAY_ENABLED -// params returns a single value that is non-zero (true) if the vertex -// attribute array for index is enabled and 0 (false) if it is -// disabled. The initial value is 0. -// -// GL.VERTEX_ATTRIB_ARRAY_SIZE -// params returns a single value, the size of the vertex attribute -// array for index. The size is the number of values for each element -// of the vertex attribute array, and it will be 1, 2, 3, or 4. The -// initial value is 4. -// -// GL.VERTEX_ATTRIB_ARRAY_STRIDE -// params returns a single value, the array stride for (number of bytes -// between successive elements in) the vertex attribute array for -// index. A value of 0 indicates that the array elements are stored -// sequentially in memory. The initial value is 0. -// -// GL.VERTEX_ATTRIB_ARRAY_TYPE -// params returns a single value, a symbolic constant indicating the -// array type for the vertex attribute array for index. Possible values -// are GL.BYTE, GL.UNSIGNED_BYTE, GL.SHORT, GL.UNSIGNED_SHORT, GL.INT, -// GL.UNSIGNED_INT, GL.FLOAT, and GL.DOUBLE. The initial value is -// GL.FLOAT. -// -// GL.VERTEX_ATTRIB_ARRAY_NORMALIZED -// params returns a single value that is non-zero (true) if fixed-point -// data types for the vertex attribute array indicated by index are -// normalized when they are converted to floating point, and 0 (false) -// otherwise. The initial value is 0. -// -// GL.CURRENT_VERTEX_ATTRIB -// params returns four values that represent the current value for the -// generic vertex attribute specified by index. Generic vertex -// attribute 0 is unique in that it has no current state, so an error -// will be generated if index is 0. The initial value for all other -// generic vertex attributes is (0,0,0,1). -// -// All of the parameters except GL.CURRENT_VERTEX_ATTRIB represent -// client-side state. -// -// Error GL.INVALID_VALUE is generated if index is greater than or equal to -// GL.MAX_VERTEX_ATTRIBS. GL.INVALID_ENUM is generated if pname is not an -// accepted value. GL.INVALID_OPERATION is generated if index is 0 and pname -// is GL.CURRENT_VERTEX_ATTRIB. -// -// GetVertexAttribfv is available in GL version 2.0 or greater. -func (gl *GL) GetVertexAttribfv(index glbase.Attrib, pname glbase.Enum, params []float32) { - var params_c [4]float32 - C.gl3_3core_glGetVertexAttribfv(gl.funcs, C.GLuint(index), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(¶ms_c[0]))) - copy(params, params_c[:]) -} - -// GetVertexAttribdv returns in params the value of a generic vertex attribute -// parameter. The generic vertex attribute to be queried is specified by -// index, and the parameter to be queried is specified by pname. -// -// The accepted parameter names are as follows: -// -// GL.VERTEX_ATTRIB_ARRAY_BUFFER_BINDING -// params returns a single value, the name of the buffer object -// currently bound to the binding point corresponding to generic vertex -// attribute array index. If no buffer object is bound, 0 is returned. -// The initial value is 0. -// -// GL.VERTEX_ATTRIB_ARRAY_ENABLED -// params returns a single value that is non-zero (true) if the vertex -// attribute array for index is enabled and 0 (false) if it is -// disabled. The initial value is 0. -// -// GL.VERTEX_ATTRIB_ARRAY_SIZE -// params returns a single value, the size of the vertex attribute -// array for index. The size is the number of values for each element -// of the vertex attribute array, and it will be 1, 2, 3, or 4. The -// initial value is 4. -// -// GL.VERTEX_ATTRIB_ARRAY_STRIDE -// params returns a single value, the array stride for (number of bytes -// between successive elements in) the vertex attribute array for -// index. A value of 0 indicates that the array elements are stored -// sequentially in memory. The initial value is 0. -// -// GL.VERTEX_ATTRIB_ARRAY_TYPE -// params returns a single value, a symbolic constant indicating the -// array type for the vertex attribute array for index. Possible values -// are GL.BYTE, GL.UNSIGNED_BYTE, GL.SHORT, GL.UNSIGNED_SHORT, GL.INT, -// GL.UNSIGNED_INT, GL.FLOAT, and GL.DOUBLE. The initial value is -// GL.FLOAT. -// -// GL.VERTEX_ATTRIB_ARRAY_NORMALIZED -// params returns a single value that is non-zero (true) if fixed-point -// data types for the vertex attribute array indicated by index are -// normalized when they are converted to floating point, and 0 (false) -// otherwise. The initial value is 0. -// -// GL.CURRENT_VERTEX_ATTRIB -// params returns four values that represent the current value for the -// generic vertex attribute specified by index. Generic vertex -// attribute 0 is unique in that it has no current state, so an error -// will be generated if index is 0. The initial value for all other -// generic vertex attributes is (0,0,0,1). -// -// All of the parameters except GL.CURRENT_VERTEX_ATTRIB represent -// client-side state. -// -// Error GL.INVALID_VALUE is generated if index is greater than or equal to -// GL.MAX_VERTEX_ATTRIBS. GL.INVALID_ENUM is generated if pname is not an -// accepted value. GL.INVALID_OPERATION is generated if index is 0 and pname -// is GL.CURRENT_VERTEX_ATTRIB. -// -// GetVertexAttribdv is available in GL version 2.0 or greater. -func (gl *GL) GetVertexAttribdv(index glbase.Attrib, pname glbase.Enum, params []float64) { - var params_c [4]float64 - C.gl3_3core_glGetVertexAttribdv(gl.funcs, C.GLuint(index), C.GLenum(pname), (*C.GLdouble)(unsafe.Pointer(¶ms_c[0]))) - copy(params, params_c[:]) -} - -// GetUniformiv returns in params the value of the specified uniform -// variable. The type of the uniform variable specified by location -// determines the number of values returned. If the uniform variable is -// defined in the shader as a boolean, int, or float, a single value will be -// returned. If it is defined as a vec2, ivec2, or bvec2, two values will be -// returned. If it is defined as a vec3, ivec3, or bvec3, three values will -// be returned, and so on. To query values stored in uniform variables -// declared as arrays, call GetUniformiv for each element of the array. To -// query values stored in uniform variables declared as structures, call -// GetUniformiv for each field in the structure. The values for uniform -// variables declared as a matrix will be returned in column major order. -// -// The locations assigned to uniform variables are not known until the -// program object is linked. After linking has occurred, the command -// GetUniformLocation can be used to obtain the location of a uniform -// variable. This location value can then be passed to GetUniformiv in order -// to query the current value of the uniform variable. After a program object -// has been linked successfully, the index values for uniform variables -// remain fixed until the next link command occurs. The uniform variable -// values can only be queried after a link if the link was successful. -// -// Error GL.INVALID_VALUE is generated if program is not a value generated by -// OpenGL. GL.INVALID_OPERATION is generated if program is not a program -// object. GL.INVALID_OPERATION is generated if program has not been -// successfully linked. GL.INVALID_OPERATION is generated if location does -// not correspond to a valid uniform variable location for the specified -// program object. GL.INVALID_OPERATION is generated if GetUniformiv is -// executed between the execution of Begin and the corresponding execution of -// End. -// -// GetUniformiv is available in GL version 2.0 or greater. -func (gl *GL) GetUniformiv(program glbase.Program, location glbase.Uniform, params []int32) { - var params_c [4]int32 - C.gl3_3core_glGetUniformiv(gl.funcs, C.GLuint(program), C.GLint(location), (*C.GLint)(unsafe.Pointer(¶ms_c[0]))) - copy(params, params_c[:]) -} - -// GetUniformfv returns in params the value of the specified uniform -// variable. The type of the uniform variable specified by location -// determines the number of values returned. If the uniform variable is -// defined in the shader as a boolean, int, or float, a single value will be -// returned. If it is defined as a vec2, ivec2, or bvec2, two values will be -// returned. If it is defined as a vec3, ivec3, or bvec3, three values will -// be returned, and so on. To query values stored in uniform variables -// declared as arrays, call GetUniformfv for each element of the array. To -// query values stored in uniform variables declared as structures, call -// GetUniformfv for each field in the structure. The values for uniform -// variables declared as a matrix will be returned in column major order. -// -// The locations assigned to uniform variables are not known until the -// program object is linked. After linking has occurred, the command -// GetUniformLocation can be used to obtain the location of a uniform -// variable. This location value can then be passed to GetUniformfv in order -// to query the current value of the uniform variable. After a program object -// has been linked successfully, the index values for uniform variables -// remain fixed until the next link command occurs. The uniform variable -// values can only be queried after a link if the link was successful. -// -// Error GL.INVALID_VALUE is generated if program is not a value generated by -// OpenGL. GL.INVALID_OPERATION is generated if program is not a program -// object. GL.INVALID_OPERATION is generated if program has not been -// successfully linked. GL.INVALID_OPERATION is generated if location does -// not correspond to a valid uniform variable location for the specified -// program object. GL.INVALID_OPERATION is generated if GetUniformfv is -// executed between the execution of Begin and the corresponding execution of -// End. -// -// GetUniformfv is available in GL version 2.0 or greater. -func (gl *GL) GetUniformfv(program glbase.Program, location glbase.Uniform, params []float32) { - var params_c [4]float32 - C.gl3_3core_glGetUniformfv(gl.funcs, C.GLuint(program), C.GLint(location), (*C.GLfloat)(unsafe.Pointer(¶ms_c[0]))) - copy(params, params_c[:]) -} - -// GetUniformLocation returns an integer that represents the location of a -// specific uniform variable within a program object. name must be an active -// uniform variable name in program that is not a structure, an array of -// structures, or a subcomponent of a vector or a matrix. This function -// returns -1 if name does not correspond to an active uniform variable in -// program or if name starts with the reserved prefix "gl_". -// -// Uniform variables that are structures or arrays of structures may be -// queried by calling GetUniformLocation for each field within the -// structure. The array element operator "[]" and the structure field -// operator "." may be used in name in order to select elements within an -// array or fields within a structure. The result of using these operators is -// not allowed to be another structure, an array of structures, or a -// subcomponent of a vector or a matrix. Except if the last part of name -// indicates a uniform variable array, the location of the first element of -// an array can be retrieved by using the name of the array, or by using the -// name appended by "[0]". -// -// The actual locations assigned to uniform variables are not known until the -// program object is linked successfully. After linking has occurred, the -// command GetUniformLocation can be used to obtain the location of a -// uniform variable. This location value can then be passed to Uniform to -// set the value of the uniform variable or to GetUniform in order to query -// the current value of the uniform variable. After a program object has been -// linked successfully, the index values for uniform variables remain fixed -// until the next link command occurs. Uniform variable locations and values -// can only be queried after a link if the link was successful. -// -// Error GL.INVALID_VALUE is generated if program is not a value generated by -// OpenGL. GL.INVALID_OPERATION is generated if program is not a program object. -// GL.INVALID_OPERATION is generated if program has not been successfully -// linked. GL.INVALID_OPERATION is generated if GetUniformLocation is executed -// between the execution of Begin and the corresponding execution of End. -// -// GetUniformLocation is available in GL version 2.0 or greater. -func (gl *GL) GetUniformLocation(program glbase.Program, name string) glbase.Uniform { - name_cstr := C.CString(name) - glresult := C.gl3_3core_glGetUniformLocation(gl.funcs, C.GLuint(program), (*C.GLchar)(name_cstr)) - C.free(unsafe.Pointer(name_cstr)) - return glbase.Uniform(glresult) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glGetShaderSource.xml -func (gl *GL) GetShaderSource(shader glbase.Shader, bufSize int32, length []int32, source []byte) { - C.gl3_3core_glGetShaderSource(gl.funcs, C.GLuint(shader), C.GLsizei(bufSize), (*C.GLsizei)(unsafe.Pointer(&length[0])), (*C.GLchar)(unsafe.Pointer(&source[0]))) -} - -// GetShaderInfoLog returns the information log for the specified shader -// object. The information log for a shader object is modified when the -// shader is compiled. -// -// The information log for a shader object is a string that may contain -// diagnostic messages, warning messages, and other information about the -// last compile operation. When a shader object is created, its information -// log will be a string of length 0, and the size of the current log can be -// obtained by calling GetShaderiv with the value GL.INFO_LOG_LENGTH. -// -// The information log for a shader object is the OpenGL implementer's -// primary mechanism for conveying information about the compilation process. -// Therefore, the information log can be helpful to application developers -// during the development process, even when compilation is successful. -// Application developers should not expect different OpenGL implementations -// to produce identical information logs. -// -// Error GL.INVALID_VALUE is generated if shader is not a value generated by -// OpenGL. GL.INVALID_OPERATION is generated if shader is not a shader -// object. GL.INVALID_VALUE is generated if maxLength is less than 0. -// GL.INVALID_OPERATION is generated if GetShaderInfoLog is executed -// between the execution of Begin and the corresponding execution of End. -// -// GetShaderInfoLog is available in GL version 2.0 or greater. -func (gl *GL) GetShaderInfoLog(shader glbase.Shader) []byte { - var params [1]int32 - var length int32 - gl.GetShaderiv(shader, INFO_LOG_LENGTH, params[:]) - bufSize := params[0] - infoLog := make([]byte, int(bufSize)) - C.gl3_3core_glGetShaderInfoLog(gl.funcs, C.GLuint(shader), C.GLsizei(bufSize), (*C.GLsizei)(unsafe.Pointer(&length)), (*C.GLchar)(unsafe.Pointer(&infoLog[0]))) - return infoLog -} - -// GetShaderiv GetShader returns in params the value of a parameter for a specific -// shader object. The following parameters are defined: -// -// GL.SHADER_TYPE -// params returns GL.VERTEX_SHADER if shader is a vertex shader object, -// and GL.FRAGMENT_SHADER if shader is a fragment shader object. -// -// GL.DELETE_STATUS -// params returns GL.TRUE if shader is currently flagged for deletion, -// and GL.FALSE otherwise. -// -// GL.COMPILE_STATUS -// params returns GL.TRUE if the last compile operation on shader was -// successful, and GL.FALSE otherwise. -// -// GL.INFO_LOG_LENGTH -// params returns the number of characters in the information log for -// shader including the null termination character (the size of the -// character buffer required to store the information log). If shader has -// no information log, a value of 0 is returned. -// -// GL.SHADER_SOURCE_LENGTH -// params returns the length of the concatenation of the source strings -// that make up the shader source for the shader, including the null -// termination character. (the size of the character buffer -// required to store the shader source). If no source code exists, 0 is -// returned. -// -// Error GL.INVALID_VALUE is generated if shader is not a value generated by -// OpenGL. GL.INVALID_OPERATION is generated if shader does not refer to a -// shader object. GL.INVALID_ENUM is generated if pname is not an accepted -// value. GL.INVALID_OPERATION is generated if GetShader is executed -// between the execution of Begin and the corresponding execution of End. -// -// GetShaderiv is available in GL version 2.0 or greater. -func (gl *GL) GetShaderiv(shader glbase.Shader, pname glbase.Enum, params []int32) { - var params_c [4]int32 - C.gl3_3core_glGetShaderiv(gl.funcs, C.GLuint(shader), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms_c[0]))) - copy(params, params_c[:]) -} - -// GetProgramInfoLog returns the information log for the specified program -// object. The information log for a program object is modified when the -// program object is linked or validated. -// -// The information log for a program object is either an empty string, or a -// string containing information about the last link operation, or a string -// containing information about the last validation operation. It may contain -// diagnostic messages, warning messages, and other information. When a -// program object is created, its information log will be a string of length -// 0, and the size of the current log can be obtained by calling GetProgramiv -// with the value GL.INFO_LOG_LENGTH. -// -// Error GL.INVALID_VALUE is generated if program is not a value generated -// by OpenGL. GL.INVALID_OPERATION is generated if program is not a -// program object. -func (gl *GL) GetProgramInfoLog(program glbase.Program) []byte { - var params [1]int32 - var length int32 - gl.GetProgramiv(program, INFO_LOG_LENGTH, params[:]) - bufSize := params[0] - infoLog := make([]byte, int(bufSize)) - C.gl3_3core_glGetProgramInfoLog(gl.funcs, C.GLuint(program), C.GLsizei(bufSize), (*C.GLsizei)(unsafe.Pointer(&length)), (*C.GLchar)(unsafe.Pointer(&infoLog[0]))) - return infoLog -} - -// GetProgramiv returns in params the value of a parameter for a specific -// program object. The following parameters are defined: -// -// GL.DELETE_STATUS -// params returns GL.TRUE if program is currently flagged for deletion, -// and GL.FALSE otherwise. -// -// GL.LINK_STATUS -// params returns GL.TRUE if the last link operation on program was -// successful, and GL.FALSE otherwise. -// -// GL.VALIDATE_STATUS -// params returns GL.TRUE or if the last validation operation on -// program was successful, and GL.FALSE otherwise. -// -// GL.INFO_LOG_LENGTH -// params returns the number of characters in the information log for -// program including the null termination character (the size of -// the character buffer required to store the information log). If -// program has no information log, a value of 0 is returned. -// -// GL.ATTACHED_SHADERS -// params returns the number of shader objects attached to program. -// -// GL.ACTIVE_ATTRIBUTES -// params returns the number of active attribute variables for program. -// -// GL.ACTIVE_ATTRIBUTE_MAX_LENGTH -// params returns the length of the longest active attribute name for -// program, including the null termination character (the size of -// the character buffer required to store the longest attribute name). -// If no active attributes exist, 0 is returned. -// -// GL.ACTIVE_UNIFORMS -// params returns the number of active uniform variables for program. -// -// GL.ACTIVE_UNIFORM_MAX_LENGTH -// params returns the length of the longest active uniform variable -// name for program, including the null termination character (i.e., -// the size of the character buffer required to store the longest -// uniform variable name). If no active uniform variables exist, 0 is -// returned. -// -// GL.TRANSFORM_FEEDBACK_BUFFER_MODE -// params returns a symbolic constant indicating the buffer mode used -// when transform feedback is active. This may be GL.SEPARATE_ATTRIBS -// or GL.INTERLEAVED_ATTRIBS. -// -// GL.TRANSFORM_FEEDBACK_VARYINGS -// params returns the number of varying variables to capture in transform -// feedback mode for the program. -// -// GL.TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH -// params returns the length of the longest variable name to be used for -// transform feedback, including the null-terminator. -// -// GL.GEOMETRY_VERTICES_OUT -// params returns the maximum number of vertices that the geometry shader in -// program will output. -// -// GL.GEOMETRY_INPUT_TYPE -// params returns a symbolic constant indicating the primitive type accepted -// as input to the geometry shader contained in program. -// -// GL.GEOMETRY_OUTPUT_TYPE -// params returns a symbolic constant indicating the primitive type that will -// be output by the geometry shader contained in program. -// -// GL.ACTIVE_UNIFORM_BLOCKS and GL.ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH are -// available only if the GL version 3.1 or greater. -// -// GL.GEOMETRY_VERTICES_OUT, GL.GEOMETRY_INPUT_TYPE and -// GL.GEOMETRY_OUTPUT_TYPE are accepted only if the GL version is 3.2 or -// greater. -// -// Error GL.INVALID_VALUE is generated if program is not a value generated by -// OpenGL. GL.INVALID_OPERATION is generated if program does not refer to a -// program object. GL.INVALID_OPERATION is generated if pname is -// GL.GEOMETRY_VERTICES_OUT, GL.GEOMETRY_INPUT_TYPE, or -// GL.GEOMETRY_OUTPUT_TYPE, and program does not contain a geometry shader. -// GL.INVALID_ENUM is generated if pname is not an accepted value. -func (gl *GL) GetProgramiv(program glbase.Program, pname glbase.Enum, params []int32) { - var params_c [4]int32 - C.gl3_3core_glGetProgramiv(gl.funcs, C.GLuint(program), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms_c[0]))) - copy(params, params_c[:]) -} - -// GetAttribLocation queries the previously linked program object specified -// by program for the attribute variable specified by name and returns the -// index of the generic vertex attribute that is bound to that attribute -// variable. If name is a matrix attribute variable, the index of the first -// column of the matrix is returned. If the named attribute variable is not -// an active attribute in the specified program object or if name starts with -// the reserved prefix "gl_", a value of -1 is returned. -// -// The association between an attribute variable name and a generic attribute -// index can be specified at any time by calling BindAttribLocation. -// Attribute bindings do not go into effect until LinkProgram is called. -// After a program object has been linked successfully, the index values for -// attribute variables remain fixed until the next link command occurs. The -// attribute values can only be queried after a link if the link was -// successful. GetAttribLocation returns the binding that actually went -// into effect the last time LinkProgram was called for the specified -// program object. Attribute bindings that have been specified since the last -// link operation are not returned by GetAttribLocation. -// -// Error GL_INVALID_OPERATION is generated if program is not a value -// generated by OpenGL. GL_INVALID_OPERATION is generated if program is not -// a program object. GL_INVALID_OPERATION is generated if program has not -// been successfully linked. GL_INVALID_OPERATION is generated if -// GetAttribLocation is executed between the execution of Begin and the -// corresponding execution of End. -// -// GetAttribLocation is available in GL version 2.0 or greater. -func (gl *GL) GetAttribLocation(program glbase.Program, name string) glbase.Attrib { - name_cstr := C.CString(name) - glresult := C.gl3_3core_glGetAttribLocation(gl.funcs, C.GLuint(program), (*C.GLchar)(name_cstr)) - C.free(unsafe.Pointer(name_cstr)) - return glbase.Attrib(glresult) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glGetAttachedShaders.xml -func (gl *GL) GetAttachedShaders(program glbase.Program, maxCount int32, count []int, obj []uint32) { - C.gl3_3core_glGetAttachedShaders(gl.funcs, C.GLuint(program), C.GLsizei(maxCount), (*C.GLsizei)(unsafe.Pointer(&count[0])), (*C.GLuint)(unsafe.Pointer(&obj[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glGetActiveUniform.xml -func (gl *GL) GetActiveUniform(program glbase.Program, index uint32, bufSize int32, length []int32, size []int, gltype []glbase.Enum, name []byte) { - C.gl3_3core_glGetActiveUniform(gl.funcs, C.GLuint(program), C.GLuint(index), C.GLsizei(bufSize), (*C.GLsizei)(unsafe.Pointer(&length[0])), (*C.GLint)(unsafe.Pointer(&size[0])), (*C.GLenum)(unsafe.Pointer(&gltype[0])), (*C.GLchar)(unsafe.Pointer(&name[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glGetActiveAttrib.xml -func (gl *GL) GetActiveAttrib(program glbase.Program, index glbase.Attrib, bufSize int32, length []int32, size []int, gltype []glbase.Enum, name []byte) { - C.gl3_3core_glGetActiveAttrib(gl.funcs, C.GLuint(program), C.GLuint(index), C.GLsizei(bufSize), (*C.GLsizei)(unsafe.Pointer(&length[0])), (*C.GLint)(unsafe.Pointer(&size[0])), (*C.GLenum)(unsafe.Pointer(&gltype[0])), (*C.GLchar)(unsafe.Pointer(&name[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glEnableVertexAttribArray.xml -func (gl *GL) EnableVertexAttribArray(index glbase.Attrib) { - C.gl3_3core_glEnableVertexAttribArray(gl.funcs, C.GLuint(index)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glDisableVertexAttribArray.xml -func (gl *GL) DisableVertexAttribArray(index glbase.Attrib) { - C.gl3_3core_glDisableVertexAttribArray(gl.funcs, C.GLuint(index)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glDetachShader.xml -func (gl *GL) DetachShader(program glbase.Program, shader glbase.Shader) { - C.gl3_3core_glDetachShader(gl.funcs, C.GLuint(program), C.GLuint(shader)) -} - -// DeleteShader frees the memory and invalidates the name associated with -// the shader object specified by shader. This command effectively undoes the -// effects of a call to CreateShader. -// -// If a shader object to be deleted is attached to a program object, it will -// be flagged for deletion, but it will not be deleted until it is no longer -// attached to any program object, for any rendering context (it must -// be detached from wherever it was attached before it will be deleted). A -// value of 0 for shader will be silently ignored. -// -// To determine whether an object has been flagged for deletion, call -// GetShader with arguments shader and GL.DELETE_STATUS. -// -// Error GL.INVALID_VALUE is generated if shader is not a value generated by -// OpenGL. -// -// DeleteShader is available in GL version 2.0 or greater. -func (gl *GL) DeleteShader(shader glbase.Shader) { - C.gl3_3core_glDeleteShader(gl.funcs, C.GLuint(shader)) -} - -// DeleteProgram frees the memory and invalidates the name associated with -// the program object specified by program. This command effectively undoes -// the effects of a call to CreateProgram. -// -// If a program object is in use as part of current rendering state, it will -// be flagged for deletion, but it will not be deleted until it is no longer -// part of current state for any rendering context. If a program object to be -// deleted has shader objects attached to it, those shader objects will be -// automatically detached but not deleted unless they have already been -// flagged for deletion by a previous call to DeleteShader. A value of 0 -// for program will be silently ignored. -// -// To determine whether a program object has been flagged for deletion, call -// GetProgram with arguments program and GL.DELETE_STATUS. -// -// Error GL.INVALID_VALUE is generated if program is not a value generated by -// OpenGL. -// -// DeleteProgram is available in GL version 2.0 or greater. -func (gl *GL) DeleteProgram(program glbase.Program) { - C.gl3_3core_glDeleteProgram(gl.funcs, C.GLuint(program)) -} - -// CreateShader creates an empty shader object and returns a non-zero value -// by which it can be referenced. A shader object is used to maintain the -// source code strings that define a shader. shaderType indicates the type of -// shader to be created. -// -// Two types of shaders are supported. A shader of type GL.VERTEX_SHADER is a -// shader that is intended to run on the programmable vertex processor and -// replace the fixed functionality vertex processing in OpenGL. A shader of -// type GL.FRAGMENT_SHADER is a shader that is intended to run on the -// programmable fragment processor and replace the fixed functionality -// fragment processing in OpenGL. -// -// When created, a shader object's GL.SHADER_TYPE parameter is set to either -// GL.VERTEX_SHADER or GL.FRAGMENT_SHADER, depending on the value of -// shaderType. -// -// Like display lists and texture objects, the name space for shader objects -// may be shared across a set of contexts, as long as the server sides of the -// contexts share the same address space. If the name space is shared across -// contexts, any attached objects and the data associated with those attached -// objects are shared as well. -// -// This function returns 0 if an error occurs creating the shader object. -// -// Error GL.INVALID_ENUM is generated if shaderType is not an accepted value. -// GL.INVALID_OPERATION is generated if CreateShader is executed between the -// execution of Begin and the corresponding execution of End. -// -// CreateShader is available in GL version 2.0 or greater. -func (gl *GL) CreateShader(gltype glbase.Enum) glbase.Shader { - glresult := C.gl3_3core_glCreateShader(gl.funcs, C.GLenum(gltype)) - return glbase.Shader(glresult) -} - -// CreateProgram creates an empty program object and returns a non-zero -// value by which it can be referenced. A program object is an object to -// which shader objects can be attached. This provides a mechanism to specify -// the shader objects that will be linked to create a program. It also -// provides a means for checking the compatibility of the shaders that will -// be used to create a program (for instance, checking the compatibility -// between a vertex shader and a fragment shader). When no longer needed as -// part of a program object, shader objects can be detached. -// -// One or more executables are created in a program object by successfully -// attaching shader objects to it with AttachShader, successfully compiling -// the shader objects with CompileShader, and successfully linking the -// program object with LinkProgram. These executables are made part of -// current state when UseProgram is called. Program objects can be deleted -// by calling DeleteProgram. The memory associated with the program object -// will be deleted when it is no longer part of current rendering state for -// any context. -// -// Like display lists and texture objects, the name space for program objects -// may be shared across a set of contexts, as long as the server sides of the -// contexts share the same address space. If the name space is shared across -// contexts, any attached objects and the data associated with those attached -// objects are shared as well. -// -// Applications are responsible for providing the synchronization across API -// calls when objects are accessed from different execution threads. -// -// This function returns 0 if an error occurs creating the program object. -// -// Error GL.INVALID_OPERATION is generated if CreateProgram is executed -// between the execution of Begin and the corresponding execution of End. -// -// CreateProgram is available in GL version 2.0 or greater. -func (gl *GL) CreateProgram() glbase.Program { - glresult := C.gl3_3core_glCreateProgram(gl.funcs) - return glbase.Program(glresult) -} - -// CompileShader compiles the source code strings that have been stored in -// the shader object specified by shader. -// -// The compilation status will be stored as part of the shader object's -// state. This value will be set to GL.TRUE if the shader was compiled without -// errors and is ready for use, and GL.FALSE otherwise. It can be queried by -// calling GetShaderiv with arguments shader and GL.COMPILE_STATUS. -// -// Compilation of a shader can fail for a number of reasons as specified by -// the OpenGL Shading Language Specification. Whether or not the compilation -// was successful, information about the compilation can be obtained from the -// shader object's information log by calling GetShaderInfoLog. -// -// Error GL.INVALID_VALUE is generated if shader is not a value generated by -// OpenGL. GL.INVALID_OPERATION is generated if shader is not a shader -// object. GL.INVALID_OPERATION is generated if CompileShader is executed -// between the execution of Begin and the corresponding execution of End. -// -// CompileShader is available in GL version 2.0 or greater. -func (gl *GL) CompileShader(shader glbase.Shader) { - C.gl3_3core_glCompileShader(gl.funcs, C.GLuint(shader)) -} - -// BindAttribLocation associates a user-defined attribute variable in the program -// object specified by program with a generic vertex attribute index. The name -// parameter specifies the name of the vertex shader attribute variable to -// which index is to be bound. When program is made part of the current state, -// values provided via the generic vertex attribute index will modify the -// value of the user-defined attribute variable specified by name. -// -// If name refers to a matrix attribute variable, index refers to the first -// column of the matrix. Other matrix columns are then automatically bound to -// locations index+1 for a matrix of type mat2; index+1 and index+2 for a -// matrix of type mat3; and index+1, index+2, and index+3 for a matrix of -// type mat4. -// -// This command makes it possible for vertex shaders to use descriptive names -// for attribute variables rather than generic variables that are numbered -// from 0 to GL.MAX_VERTEX_ATTRIBS-1. The values sent to each generic -// attribute index are part of current state, just like standard vertex -// attributes such as color, normal, and vertex position. If a different -// program object is made current by calling UseProgram, the generic vertex -// attributes are tracked in such a way that the same values will be observed -// by attributes in the new program object that are also bound to index. -// -// Attribute variable name-to-generic attribute index bindings for a program -// object can be explicitly assigned at any time by calling -// BindAttribLocation. Attribute bindings do not go into effect until -// LinkProgram is called. After a program object has been linked -// successfully, the index values for generic attributes remain fixed (and -// their values can be queried) until the next link command occurs. -// -// Applications are not allowed to bind any of the standard OpenGL vertex -// attributes using this command, as they are bound automatically when -// needed. Any attribute binding that occurs after the program object has -// been linked will not take effect until the next time the program object is -// linked. -// -// If name was bound previously, that information is lost. Thus you cannot -// bind one user-defined attribute variable to multiple indices, but you can -// bind multiple user-defined attribute variables to the same index. -// -// Applications are allowed to bind more than one user-defined attribute -// variable to the same generic vertex attribute index. This is called -// aliasing, and it is allowed only if just one of the aliased attributes is -// active in the executable program, or if no path through the shader -// consumes more than one attribute of a set of attributes aliased to the -// same location. The compiler and linker are allowed to assume that no -// aliasing is done and are free to employ optimizations that work only in -// the absence of aliasing. OpenGL implementations are not required to do -// error checking to detect aliasing. Because there is no way to bind -// standard attributes, it is not possible to alias generic attributes with -// conventional ones (except for generic attribute 0). -// -// BindAttribLocation can be called before any vertex shader objects are -// bound to the specified program object. It is also permissible to bind a -// generic attribute index to an attribute variable name that is never used -// in a vertex shader. -// -// Active attributes that are not explicitly bound will be bound by the -// linker when LinkProgram is called. The locations assigned can be queried -// by calling GetAttribLocation. -// -// Error GL.INVALID_VALUE is generated if index is greater than or equal to -// GL.MAX_VERTEX_ATTRIBS. -// GL.INVALID_OPERATION is generated if name starts with the reserved prefix "gl_". -// GL.INVALID_VALUE is generated if program is not a value generated by OpenGL. -// GL.INVALID_OPERATION is generated if program is not a program object. -// GL.INVALID_OPERATION is generated if BindAttribLocation is executed -// between the execution of Begin and the corresponding execution of End. -// -// BindAttribLocation is available in GL version 2.0 or greater. -func (gl *GL) BindAttribLocation(program glbase.Program, index glbase.Attrib, name string) { - name_cstr := C.CString(name) - C.gl3_3core_glBindAttribLocation(gl.funcs, C.GLuint(program), C.GLuint(index), (*C.GLchar)(name_cstr)) - C.free(unsafe.Pointer(name_cstr)) -} - -// AttachShader attaches a shader object to a program object. -// -// In order to create an executable, there must be a way to specify the list -// of things that will be linked together. Program objects provide this -// mechanism. Shaders that are to be linked together in a program object must -// first be attached to that program object. This indicates that shader will -// be included in link operations that will be performed on program. -// -// All operations that can be performed on a shader object are valid whether -// or not the shader object is attached to a program object. It is -// permissible to attach a shader object to a program object before source -// code has been loaded into the shader object or before the shader object -// has been compiled. It is permissible to attach multiple shader objects of -// the same type because each may contain a portion of the complete shader. -// It is also permissible to attach a shader object to more than one program -// object. If a shader object is deleted while it is attached to a program -// object, it will be flagged for deletion, and deletion will not occur until -// DetachShader is called to detach it from all program objects to which it -// is attached. -// -// Error GL.INVALID_VALUE is generated if either program or shader is not a -// value generated by OpenGL. GL.INVALID_OPERATION is generated if program -// is not a program object. GL.INVALID_OPERATION is generated if shader is -// not a shader object. GL.INVALID_OPERATION is generated if shader is -// already attached to program. GL.INVALID_OPERATION is generated if -// AttachShader is executed between the execution of Begin and the -// corresponding execution of End. -// -// AttachShader is available in GL version 2.0 or greater. -func (gl *GL) AttachShader(program glbase.Program, shader glbase.Shader) { - C.gl3_3core_glAttachShader(gl.funcs, C.GLuint(program), C.GLuint(shader)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glStencilMaskSeparate.xml -func (gl *GL) StencilMaskSeparate(face glbase.Enum, mask uint32) { - C.gl3_3core_glStencilMaskSeparate(gl.funcs, C.GLenum(face), C.GLuint(mask)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glStencilFuncSeparate.xml -func (gl *GL) StencilFuncSeparate(face, glfunc glbase.Enum, ref int32, mask uint32) { - C.gl3_3core_glStencilFuncSeparate(gl.funcs, C.GLenum(face), C.GLenum(glfunc), C.GLint(ref), C.GLuint(mask)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glStencilOpSeparate.xml -func (gl *GL) StencilOpSeparate(face, sfail, dpfail, dppass glbase.Enum) { - C.gl3_3core_glStencilOpSeparate(gl.funcs, C.GLenum(face), C.GLenum(sfail), C.GLenum(dpfail), C.GLenum(dppass)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glDrawBuffers.xml -func (gl *GL) DrawBuffers(n int, bufs []glbase.Enum) { - C.gl3_3core_glDrawBuffers(gl.funcs, C.GLsizei(n), (*C.GLenum)(unsafe.Pointer(&bufs[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glBlendEquationSeparate.xml -func (gl *GL) BlendEquationSeparate(modeRGB, modeAlpha glbase.Enum) { - C.gl3_3core_glBlendEquationSeparate(gl.funcs, C.GLenum(modeRGB), C.GLenum(modeAlpha)) -} - -// UniformMatrix4x3fv modifies the value of a uniform variable or a uniform -// variable array. The location of the uniform variable to be modified is -// specified by location, which should be a value returned by GetUniformLocation. -// UniformMatrix4x3fv operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions UniformMatrix{2|3|4|2x3|3x2|2x4|4x2|3x4|4x3}fv are used to -// modify a matrix or an array of matrices. The numbers in the function name -// are interpreted as the dimensionality of the matrix. The number 2 -// indicates a 2x2 matrix (4 values), the number 3 indicates a 3x3 matrix (9 -// values), and the number 4 indicates a 4x4 matrix (16 values). Non-square -// matrix dimensionality is explicit, with the first number representing the -// number of columns and the second number representing the number of rows. -// For example, 2x4 indicates a 2x4 matrix with 2 columns and 4 rows (8 -// values). The length of the provided slice must be a multiple of the number -// of values per matrix, to update one or more consecutive matrices. -// -// If transpose is false, each matrix is assumed to be supplied in column -// major order. If transpose is true, each matrix is assumed to be supplied -// in row major order. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) UniformMatrix4x3fv(location glbase.Uniform, transpose bool, value []float32) { - if len(value) == 0 { - return - } - if len(value)%(4*3) != 0 { - panic("invalid value length for UniformMatrix4x3fv") - } - count := len(value) / (4 * 3) - C.gl3_3core_glUniformMatrix4x3fv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLfloat)(unsafe.Pointer(&value[0]))) -} - -// UniformMatrix3x4fv modifies the value of a uniform variable or a uniform -// variable array. The location of the uniform variable to be modified is -// specified by location, which should be a value returned by GetUniformLocation. -// UniformMatrix3x4fv operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions UniformMatrix{2|3|4|2x3|3x2|2x4|4x2|3x4|4x3}fv are used to -// modify a matrix or an array of matrices. The numbers in the function name -// are interpreted as the dimensionality of the matrix. The number 2 -// indicates a 2x2 matrix (4 values), the number 3 indicates a 3x3 matrix (9 -// values), and the number 4 indicates a 4x4 matrix (16 values). Non-square -// matrix dimensionality is explicit, with the first number representing the -// number of columns and the second number representing the number of rows. -// For example, 2x4 indicates a 2x4 matrix with 2 columns and 4 rows (8 -// values). The length of the provided slice must be a multiple of the number -// of values per matrix, to update one or more consecutive matrices. -// -// If transpose is false, each matrix is assumed to be supplied in column -// major order. If transpose is true, each matrix is assumed to be supplied -// in row major order. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) UniformMatrix3x4fv(location glbase.Uniform, transpose bool, value []float32) { - if len(value) == 0 { - return - } - if len(value)%(3*4) != 0 { - panic("invalid value length for UniformMatrix3x4fv") - } - count := len(value) / (3 * 4) - C.gl3_3core_glUniformMatrix3x4fv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLfloat)(unsafe.Pointer(&value[0]))) -} - -// UniformMatrix4x2fv modifies the value of a uniform variable or a uniform -// variable array. The location of the uniform variable to be modified is -// specified by location, which should be a value returned by GetUniformLocation. -// UniformMatrix4x2fv operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions UniformMatrix{2|3|4|2x3|3x2|2x4|4x2|3x4|4x3}fv are used to -// modify a matrix or an array of matrices. The numbers in the function name -// are interpreted as the dimensionality of the matrix. The number 2 -// indicates a 2x2 matrix (4 values), the number 3 indicates a 3x3 matrix (9 -// values), and the number 4 indicates a 4x4 matrix (16 values). Non-square -// matrix dimensionality is explicit, with the first number representing the -// number of columns and the second number representing the number of rows. -// For example, 2x4 indicates a 2x4 matrix with 2 columns and 4 rows (8 -// values). The length of the provided slice must be a multiple of the number -// of values per matrix, to update one or more consecutive matrices. -// -// If transpose is false, each matrix is assumed to be supplied in column -// major order. If transpose is true, each matrix is assumed to be supplied -// in row major order. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) UniformMatrix4x2fv(location glbase.Uniform, transpose bool, value []float32) { - if len(value) == 0 { - return - } - if len(value)%(4*2) != 0 { - panic("invalid value length for UniformMatrix4x2fv") - } - count := len(value) / (4 * 2) - C.gl3_3core_glUniformMatrix4x2fv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLfloat)(unsafe.Pointer(&value[0]))) -} - -// UniformMatrix2x4fv modifies the value of a uniform variable or a uniform -// variable array. The location of the uniform variable to be modified is -// specified by location, which should be a value returned by GetUniformLocation. -// UniformMatrix2x4fv operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions UniformMatrix{2|3|4|2x3|3x2|2x4|4x2|3x4|4x3}fv are used to -// modify a matrix or an array of matrices. The numbers in the function name -// are interpreted as the dimensionality of the matrix. The number 2 -// indicates a 2x2 matrix (4 values), the number 3 indicates a 3x3 matrix (9 -// values), and the number 4 indicates a 4x4 matrix (16 values). Non-square -// matrix dimensionality is explicit, with the first number representing the -// number of columns and the second number representing the number of rows. -// For example, 2x4 indicates a 2x4 matrix with 2 columns and 4 rows (8 -// values). The length of the provided slice must be a multiple of the number -// of values per matrix, to update one or more consecutive matrices. -// -// If transpose is false, each matrix is assumed to be supplied in column -// major order. If transpose is true, each matrix is assumed to be supplied -// in row major order. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) UniformMatrix2x4fv(location glbase.Uniform, transpose bool, value []float32) { - if len(value) == 0 { - return - } - if len(value)%(2*4) != 0 { - panic("invalid value length for UniformMatrix2x4fv") - } - count := len(value) / (2 * 4) - C.gl3_3core_glUniformMatrix2x4fv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLfloat)(unsafe.Pointer(&value[0]))) -} - -// UniformMatrix3x2fv modifies the value of a uniform variable or a uniform -// variable array. The location of the uniform variable to be modified is -// specified by location, which should be a value returned by GetUniformLocation. -// UniformMatrix3x2fv operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions UniformMatrix{2|3|4|2x3|3x2|2x4|4x2|3x4|4x3}fv are used to -// modify a matrix or an array of matrices. The numbers in the function name -// are interpreted as the dimensionality of the matrix. The number 2 -// indicates a 2x2 matrix (4 values), the number 3 indicates a 3x3 matrix (9 -// values), and the number 4 indicates a 4x4 matrix (16 values). Non-square -// matrix dimensionality is explicit, with the first number representing the -// number of columns and the second number representing the number of rows. -// For example, 2x4 indicates a 2x4 matrix with 2 columns and 4 rows (8 -// values). The length of the provided slice must be a multiple of the number -// of values per matrix, to update one or more consecutive matrices. -// -// If transpose is false, each matrix is assumed to be supplied in column -// major order. If transpose is true, each matrix is assumed to be supplied -// in row major order. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) UniformMatrix3x2fv(location glbase.Uniform, transpose bool, value []float32) { - if len(value) == 0 { - return - } - if len(value)%(3*2) != 0 { - panic("invalid value length for UniformMatrix3x2fv") - } - count := len(value) / (3 * 2) - C.gl3_3core_glUniformMatrix3x2fv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLfloat)(unsafe.Pointer(&value[0]))) -} - -// UniformMatrix2x3fv modifies the value of a uniform variable or a uniform -// variable array. The location of the uniform variable to be modified is -// specified by location, which should be a value returned by GetUniformLocation. -// UniformMatrix2x3fv operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions UniformMatrix{2|3|4|2x3|3x2|2x4|4x2|3x4|4x3}fv are used to -// modify a matrix or an array of matrices. The numbers in the function name -// are interpreted as the dimensionality of the matrix. The number 2 -// indicates a 2x2 matrix (4 values), the number 3 indicates a 3x3 matrix (9 -// values), and the number 4 indicates a 4x4 matrix (16 values). Non-square -// matrix dimensionality is explicit, with the first number representing the -// number of columns and the second number representing the number of rows. -// For example, 2x4 indicates a 2x4 matrix with 2 columns and 4 rows (8 -// values). The length of the provided slice must be a multiple of the number -// of values per matrix, to update one or more consecutive matrices. -// -// If transpose is false, each matrix is assumed to be supplied in column -// major order. If transpose is true, each matrix is assumed to be supplied -// in row major order. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) UniformMatrix2x3fv(location glbase.Uniform, transpose bool, value []float32) { - if len(value) == 0 { - return - } - if len(value)%(2*3) != 0 { - panic("invalid value length for UniformMatrix2x3fv") - } - count := len(value) / (2 * 3) - C.gl3_3core_glUniformMatrix2x3fv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLfloat)(unsafe.Pointer(&value[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glIsVertexArray.xml -func (gl *GL) IsVertexArray(array uint32) bool { - glresult := C.gl3_3core_glIsVertexArray(gl.funcs, C.GLuint(array)) - return *(*bool)(unsafe.Pointer(&glresult)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glGenVertexArrays.xml -func (gl *GL) GenVertexArrays(n int, arrays []uint32) { - C.gl3_3core_glGenVertexArrays(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&arrays[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glDeleteVertexArrays.xml -func (gl *GL) DeleteVertexArrays(n int, arrays []uint32) { - C.gl3_3core_glDeleteVertexArrays(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&arrays[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glBindVertexArray.xml -func (gl *GL) BindVertexArray(array uint32) { - C.gl3_3core_glBindVertexArray(gl.funcs, C.GLuint(array)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glFlushMappedBufferRange.xml -func (gl *GL) FlushMappedBufferRange(target glbase.Enum, offset, length int) { - C.gl3_3core_glFlushMappedBufferRange(gl.funcs, C.GLenum(target), C.GLintptr(offset), C.GLsizeiptr(length)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glFramebufferTextureLayer.xml -func (gl *GL) FramebufferTextureLayer(target, attachment glbase.Enum, texture glbase.Texture, level int, layer int32) { - C.gl3_3core_glFramebufferTextureLayer(gl.funcs, C.GLenum(target), C.GLenum(attachment), C.GLuint(texture), C.GLint(level), C.GLint(layer)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glRenderbufferStorageMultisample.xml -func (gl *GL) RenderbufferStorageMultisample(target glbase.Enum, samples int32, internalFormat glbase.Enum, width, height int) { - C.gl3_3core_glRenderbufferStorageMultisample(gl.funcs, C.GLenum(target), C.GLsizei(samples), C.GLenum(internalFormat), C.GLsizei(width), C.GLsizei(height)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glBlitFramebuffer.xml -func (gl *GL) BlitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1 int32, mask glbase.Bitfield, filter glbase.Enum) { - C.gl3_3core_glBlitFramebuffer(gl.funcs, C.GLint(srcX0), C.GLint(srcY0), C.GLint(srcX1), C.GLint(srcY1), C.GLint(dstX0), C.GLint(dstY0), C.GLint(dstX1), C.GLint(dstY1), C.GLbitfield(mask), C.GLenum(filter)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glGenerateMipmap.xml -func (gl *GL) GenerateMipmap(target glbase.Enum) { - C.gl3_3core_glGenerateMipmap(gl.funcs, C.GLenum(target)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glGetFramebufferAttachmentParameteriv.xml -func (gl *GL) GetFramebufferAttachmentParameteriv(target, attachment, pname glbase.Enum, params []int32) { - C.gl3_3core_glGetFramebufferAttachmentParameteriv(gl.funcs, C.GLenum(target), C.GLenum(attachment), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glFramebufferRenderbuffer.xml -func (gl *GL) FramebufferRenderbuffer(target, attachment, renderbuffertarget glbase.Enum, renderbuffer glbase.Renderbuffer) { - C.gl3_3core_glFramebufferRenderbuffer(gl.funcs, C.GLenum(target), C.GLenum(attachment), C.GLenum(renderbuffertarget), C.GLuint(renderbuffer)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glFramebufferTexture3D.xml -func (gl *GL) FramebufferTexture3D(target, attachment, textarget glbase.Enum, texture glbase.Texture, level int, zoffset int32) { - C.gl3_3core_glFramebufferTexture3D(gl.funcs, C.GLenum(target), C.GLenum(attachment), C.GLenum(textarget), C.GLuint(texture), C.GLint(level), C.GLint(zoffset)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glFramebufferTexture2D.xml -func (gl *GL) FramebufferTexture2D(target, attachment, textarget glbase.Enum, texture glbase.Texture, level int) { - C.gl3_3core_glFramebufferTexture2D(gl.funcs, C.GLenum(target), C.GLenum(attachment), C.GLenum(textarget), C.GLuint(texture), C.GLint(level)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glFramebufferTexture1D.xml -func (gl *GL) FramebufferTexture1D(target, attachment, textarget glbase.Enum, texture glbase.Texture, level int) { - C.gl3_3core_glFramebufferTexture1D(gl.funcs, C.GLenum(target), C.GLenum(attachment), C.GLenum(textarget), C.GLuint(texture), C.GLint(level)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glCheckFramebufferStatus.xml -func (gl *GL) CheckFramebufferStatus(target glbase.Enum) glbase.Enum { - glresult := C.gl3_3core_glCheckFramebufferStatus(gl.funcs, C.GLenum(target)) - return glbase.Enum(glresult) -} - -// GenFramebuffers returns n framebuffer object names in ids. There is no -// guarantee that the names form a contiguous set of integers; however, it is -// guaranteed that none of the returned names was in use immediately before -// the call to GenFramebuffers. -// -// Framebuffer object names returned by a call to GenFramebuffers are not -// returned by subsequent calls, unless they are first deleted with -// DeleteFramebuffers. -// -// The names returned in ids are marked as used, for the purposes of -// GenFramebuffers only, but they acquire state and type only when they are -// first bound. -// -// Error GL.INVALID_VALUE is generated if n is negative. -func (gl *GL) GenFramebuffers(n int) []glbase.Framebuffer { - if n == 0 { - return nil - } - framebuffers := make([]glbase.Framebuffer, n) - C.gl3_3core_glGenFramebuffers(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&framebuffers[0]))) - return framebuffers -} - -// DeleteFramebuffers deletes the framebuffer objects whose names are -// stored in the framebuffers slice. The name zero is reserved by the GL and -// is silently ignored, should it occur in framebuffers, as are other unused -// names. Once a framebuffer object is deleted, its name is again unused and -// it has no attachments. If a framebuffer that is currently bound to one or -// more of the targets GL.DRAW_FRAMEBUFFER or GL.READ_FRAMEBUFFER is deleted, -// it is as though BindFramebuffer had been executed with the corresponding -// target and framebuffer zero. -// -// Error GL.INVALID_VALUE is generated if n is negative. -// -// DeleteFramebuffers is available in GL version 3.0 or greater. -func (gl *GL) DeleteFramebuffers(framebuffers []glbase.Framebuffer) { - n := len(framebuffers) - if n == 0 { - return - } - C.gl3_3core_glDeleteFramebuffers(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&framebuffers[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glBindFramebuffer.xml -func (gl *GL) BindFramebuffer(target glbase.Enum, framebuffer glbase.Framebuffer) { - C.gl3_3core_glBindFramebuffer(gl.funcs, C.GLenum(target), C.GLuint(framebuffer)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glIsFramebuffer.xml -func (gl *GL) IsFramebuffer(framebuffer glbase.Framebuffer) bool { - glresult := C.gl3_3core_glIsFramebuffer(gl.funcs, C.GLuint(framebuffer)) - return *(*bool)(unsafe.Pointer(&glresult)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glGetRenderbufferParameteriv.xml -func (gl *GL) GetRenderbufferParameteriv(target, pname glbase.Enum, params []int32) { - C.gl3_3core_glGetRenderbufferParameteriv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glRenderbufferStorage.xml -func (gl *GL) RenderbufferStorage(target, internalFormat glbase.Enum, width, height int) { - C.gl3_3core_glRenderbufferStorage(gl.funcs, C.GLenum(target), C.GLenum(internalFormat), C.GLsizei(width), C.GLsizei(height)) -} - -// GenRenderbuffers returns n renderbuffer object names in renderbuffers. -// There is no guarantee that the names form a contiguous set of integers; -// however, it is guaranteed that none of the returned names was in use -// immediately before the call to GenRenderbuffers. -// -// Renderbuffer object names returned by a call to GenRenderbuffers are not -// returned by subsequent calls, unless they are first deleted with -// DeleteRenderbuffers. -// -// The names returned in renderbuffers are marked as used, for the purposes -// of GenRenderbuffers only, but they acquire state and type only when they -// are first bound. -// -// Error GL.INVALID_VALUE is generated if n is negative. -// -// GenRenderbuffers is available in GL version 3.0 or greater. -func (gl *GL) GenRenderbuffers(n int) []glbase.Renderbuffer { - if n == 0 { - return nil - } - renderbuffers := make([]glbase.Renderbuffer, n) - C.gl3_3core_glGenRenderbuffers(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&renderbuffers[0]))) - return renderbuffers -} - -// DeleteRenderbuffers deletes the renderbuffer objects whose names are stored -// in the renderbuffers slice. The name zero is reserved by the GL and -// is silently ignored, should it occur in renderbuffers, as are other unused -// names. Once a renderbuffer object is deleted, its name is again unused and -// it has no contents. If a renderbuffer that is currently bound to the -// target GL.RENDERBUFFER is deleted, it is as though BindRenderbuffer had -// been executed with a target of GL.RENDERBUFFER and a name of zero. -// -// If a renderbuffer object is attached to one or more attachment points in -// the currently bound framebuffer, then it as if FramebufferRenderbuffer -// had been called, with a renderbuffer of zero for each attachment point to -// which this image was attached in the currently bound framebuffer. In other -// words, this renderbuffer object is first detached from all attachment -// ponits in the currently bound framebuffer. Note that the renderbuffer -// image is specifically not detached from any non-bound framebuffers. -// -// Error GL.INVALID_VALUE is generated if n is negative. -// -// DeleteRenderbuffers is available in GL version 3.0 or greater. -func (gl *GL) DeleteRenderbuffers(renderbuffers []glbase.Renderbuffer) { - n := len(renderbuffers) - if n == 0 { - return - } - C.gl3_3core_glDeleteRenderbuffers(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&renderbuffers[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glBindRenderbuffer.xml -func (gl *GL) BindRenderbuffer(target glbase.Enum, renderbuffer glbase.Renderbuffer) { - C.gl3_3core_glBindRenderbuffer(gl.funcs, C.GLenum(target), C.GLuint(renderbuffer)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glIsRenderbuffer.xml -func (gl *GL) IsRenderbuffer(renderbuffer glbase.Renderbuffer) bool { - glresult := C.gl3_3core_glIsRenderbuffer(gl.funcs, C.GLuint(renderbuffer)) - return *(*bool)(unsafe.Pointer(&glresult)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glClearBufferfi.xml -func (gl *GL) ClearBufferfi(buffer glbase.Enum, drawbuffer int32, depth float32, stencil int32) { - C.gl3_3core_glClearBufferfi(gl.funcs, C.GLenum(buffer), C.GLint(drawbuffer), C.GLfloat(depth), C.GLint(stencil)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glClearBufferfv.xml -func (gl *GL) ClearBufferfv(buffer glbase.Enum, drawbuffer int32, value []float32) { - C.gl3_3core_glClearBufferfv(gl.funcs, C.GLenum(buffer), C.GLint(drawbuffer), (*C.GLfloat)(unsafe.Pointer(&value[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glClearBufferuiv.xml -func (gl *GL) ClearBufferuiv(buffer glbase.Enum, drawbuffer int32, value []uint32) { - C.gl3_3core_glClearBufferuiv(gl.funcs, C.GLenum(buffer), C.GLint(drawbuffer), (*C.GLuint)(unsafe.Pointer(&value[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glClearBufferiv.xml -func (gl *GL) ClearBufferiv(buffer glbase.Enum, drawbuffer int32, value []int32) { - C.gl3_3core_glClearBufferiv(gl.funcs, C.GLenum(buffer), C.GLint(drawbuffer), (*C.GLint)(unsafe.Pointer(&value[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glGetTexParameterIuiv.xml -func (gl *GL) GetTexParameterIuiv(target, pname glbase.Enum, params []uint32) { - C.gl3_3core_glGetTexParameterIuiv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLuint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glGetTexParameterIiv.xml -func (gl *GL) GetTexParameterIiv(target, pname glbase.Enum, params []int32) { - C.gl3_3core_glGetTexParameterIiv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glTexParameterIuiv.xml -func (gl *GL) TexParameterIuiv(target, pname glbase.Enum, params []uint32) { - C.gl3_3core_glTexParameterIuiv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLuint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glTexParameterIiv.xml -func (gl *GL) TexParameterIiv(target, pname glbase.Enum, params []int32) { - C.gl3_3core_glTexParameterIiv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// Uniform4uiv modifies the value of a uniform variable or a uniform -// variable array. The location of the uniform variable to be modified is -// specified by location, which should be a value returned by GetUniformLocation. -// Uniform4uiv operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single -// uniform variable or a uniform variable array. These functions receive a -// slice with the values to be loaded into a uniform variable or a uniform -// variable array. A slice with length 1 should be used if modifying the value -// of a single uniform variable, and a length of 1 or greater can be used to -// modify an entire array or part of an array. When loading n elements -// starting at an arbitrary position m in a uniform variable array, elements -// m + n - 1 in the array will be replaced with the new values. If m + n - 1 -// is larger than the size of the uniform variable array, values for all -// array elements beyond the end of the array will be ignored. The number -// specified in the name of the command indicates the number of components -// for each element in value, and it should match the number of components in -// the data type of the specified uniform variable (1 for float, int, bool; -// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name -// of the command must match the data type for the specified uniform variable -// as described for Uniform{1|2|3|4}{f|i|ui}. -// -// Uniform1i and Uniform1iv are the only two functions that may be used to -// load uniform variables defined as sampler types. Loading samplers with any -// other function will result in a GL.INVALID_OPERATION error. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) Uniform4uiv(location glbase.Uniform, value []uint32) { - if len(value) == 0 { - return - } - if len(value)%4 != 0 { - panic("invalid value length for Uniform4uiv") - } - count := len(value) / 4 - C.gl3_3core_glUniform4uiv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLuint)(unsafe.Pointer(&value[0]))) -} - -// Uniform3uiv modifies the value of a uniform variable or a uniform -// variable array. The location of the uniform variable to be modified is -// specified by location, which should be a value returned by GetUniformLocation. -// Uniform3uiv operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single -// uniform variable or a uniform variable array. These functions receive a -// slice with the values to be loaded into a uniform variable or a uniform -// variable array. A slice with length 1 should be used if modifying the value -// of a single uniform variable, and a length of 1 or greater can be used to -// modify an entire array or part of an array. When loading n elements -// starting at an arbitrary position m in a uniform variable array, elements -// m + n - 1 in the array will be replaced with the new values. If m + n - 1 -// is larger than the size of the uniform variable array, values for all -// array elements beyond the end of the array will be ignored. The number -// specified in the name of the command indicates the number of components -// for each element in value, and it should match the number of components in -// the data type of the specified uniform variable (1 for float, int, bool; -// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name -// of the command must match the data type for the specified uniform variable -// as described for Uniform{1|2|3|4}{f|i|ui}. -// -// Uniform1i and Uniform1iv are the only two functions that may be used to -// load uniform variables defined as sampler types. Loading samplers with any -// other function will result in a GL.INVALID_OPERATION error. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) Uniform3uiv(location glbase.Uniform, value []uint32) { - if len(value) == 0 { - return - } - if len(value)%3 != 0 { - panic("invalid value length for Uniform3uiv") - } - count := len(value) / 3 - C.gl3_3core_glUniform3uiv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLuint)(unsafe.Pointer(&value[0]))) -} - -// Uniform2uiv modifies the value of a uniform variable or a uniform -// variable array. The location of the uniform variable to be modified is -// specified by location, which should be a value returned by GetUniformLocation. -// Uniform2uiv operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single -// uniform variable or a uniform variable array. These functions receive a -// slice with the values to be loaded into a uniform variable or a uniform -// variable array. A slice with length 1 should be used if modifying the value -// of a single uniform variable, and a length of 1 or greater can be used to -// modify an entire array or part of an array. When loading n elements -// starting at an arbitrary position m in a uniform variable array, elements -// m + n - 1 in the array will be replaced with the new values. If m + n - 1 -// is larger than the size of the uniform variable array, values for all -// array elements beyond the end of the array will be ignored. The number -// specified in the name of the command indicates the number of components -// for each element in value, and it should match the number of components in -// the data type of the specified uniform variable (1 for float, int, bool; -// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name -// of the command must match the data type for the specified uniform variable -// as described for Uniform{1|2|3|4}{f|i|ui}. -// -// Uniform1i and Uniform1iv are the only two functions that may be used to -// load uniform variables defined as sampler types. Loading samplers with any -// other function will result in a GL.INVALID_OPERATION error. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) Uniform2uiv(location glbase.Uniform, value []uint32) { - if len(value) == 0 { - return - } - if len(value)%2 != 0 { - panic("invalid value length for Uniform2uiv") - } - count := len(value) / 2 - C.gl3_3core_glUniform2uiv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLuint)(unsafe.Pointer(&value[0]))) -} - -// Uniform1uiv modifies the value of a uniform variable or a uniform -// variable array. The location of the uniform variable to be modified is -// specified by location, which should be a value returned by GetUniformLocation. -// Uniform1uiv operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single -// uniform variable or a uniform variable array. These functions receive a -// slice with the values to be loaded into a uniform variable or a uniform -// variable array. A slice with length 1 should be used if modifying the value -// of a single uniform variable, and a length of 1 or greater can be used to -// modify an entire array or part of an array. When loading n elements -// starting at an arbitrary position m in a uniform variable array, elements -// m + n - 1 in the array will be replaced with the new values. If m + n - 1 -// is larger than the size of the uniform variable array, values for all -// array elements beyond the end of the array will be ignored. The number -// specified in the name of the command indicates the number of components -// for each element in value, and it should match the number of components in -// the data type of the specified uniform variable (1 for float, int, bool; -// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name -// of the command must match the data type for the specified uniform variable -// as described for Uniform{1|2|3|4}{f|i|ui}. -// -// Uniform1i and Uniform1iv are the only two functions that may be used to -// load uniform variables defined as sampler types. Loading samplers with any -// other function will result in a GL.INVALID_OPERATION error. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) Uniform1uiv(location glbase.Uniform, value []uint32) { - if len(value) == 0 { - return - } - count := len(value) - C.gl3_3core_glUniform1uiv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLuint)(unsafe.Pointer(&value[0]))) -} - -// Uniform4ui modifies the value of a single uniform variable. -// The location of the uniform variable to be modified is specified by -// location, which should be a value returned by GetUniformLocation. -// Uniform4ui operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the -// uniform variable specified by location using the values passed as -// arguments. The number specified in the function should match the number of -// components in the data type of the specified uniform variable (1 for -// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.). -// The suffix f indicates that floating-point values are being passed; the -// suffix i indicates that integer values are being passed; the suffix ui -// indicates that unsigned integer values are being passed, and this type -// should also match the data type of the specified uniform variable. The i -// variants of this function should be used to provide values for uniform -// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui -// variants of this function should be used to provide values for uniform -// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of -// these. The f variants should be used to provide values for uniform -// variables of type float, vec2, vec3, vec4, or arrays of these. Either the -// i, ui or f variants may be used to provide values for uniform variables of -// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable -// will be set to false if the input value is 0 or 0.0f, and it will be set -// to true otherwise. -// -// Uniform1i and Uniform1iv are the only two functions that may be used to -// load uniform variables defined as sampler types. Loading samplers with any -// other function will result in a GL.INVALID_OPERATION error. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) Uniform4ui(location glbase.Uniform, v0, v1, v2, v3 uint32) { - C.gl3_3core_glUniform4ui(gl.funcs, C.GLint(location), C.GLuint(v0), C.GLuint(v1), C.GLuint(v2), C.GLuint(v3)) -} - -// Uniform3ui modifies the value of a single uniform variable. -// The location of the uniform variable to be modified is specified by -// location, which should be a value returned by GetUniformLocation. -// Uniform3ui operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the -// uniform variable specified by location using the values passed as -// arguments. The number specified in the function should match the number of -// components in the data type of the specified uniform variable (1 for -// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.). -// The suffix f indicates that floating-point values are being passed; the -// suffix i indicates that integer values are being passed; the suffix ui -// indicates that unsigned integer values are being passed, and this type -// should also match the data type of the specified uniform variable. The i -// variants of this function should be used to provide values for uniform -// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui -// variants of this function should be used to provide values for uniform -// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of -// these. The f variants should be used to provide values for uniform -// variables of type float, vec2, vec3, vec4, or arrays of these. Either the -// i, ui or f variants may be used to provide values for uniform variables of -// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable -// will be set to false if the input value is 0 or 0.0f, and it will be set -// to true otherwise. -// -// Uniform1i and Uniform1iv are the only two functions that may be used to -// load uniform variables defined as sampler types. Loading samplers with any -// other function will result in a GL.INVALID_OPERATION error. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) Uniform3ui(location glbase.Uniform, v0, v1, v2 uint32) { - C.gl3_3core_glUniform3ui(gl.funcs, C.GLint(location), C.GLuint(v0), C.GLuint(v1), C.GLuint(v2)) -} - -// Uniform2ui modifies the value of a single uniform variable. -// The location of the uniform variable to be modified is specified by -// location, which should be a value returned by GetUniformLocation. -// Uniform2ui operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the -// uniform variable specified by location using the values passed as -// arguments. The number specified in the function should match the number of -// components in the data type of the specified uniform variable (1 for -// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.). -// The suffix f indicates that floating-point values are being passed; the -// suffix i indicates that integer values are being passed; the suffix ui -// indicates that unsigned integer values are being passed, and this type -// should also match the data type of the specified uniform variable. The i -// variants of this function should be used to provide values for uniform -// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui -// variants of this function should be used to provide values for uniform -// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of -// these. The f variants should be used to provide values for uniform -// variables of type float, vec2, vec3, vec4, or arrays of these. Either the -// i, ui or f variants may be used to provide values for uniform variables of -// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable -// will be set to false if the input value is 0 or 0.0f, and it will be set -// to true otherwise. -// -// Uniform1i and Uniform1iv are the only two functions that may be used to -// load uniform variables defined as sampler types. Loading samplers with any -// other function will result in a GL.INVALID_OPERATION error. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) Uniform2ui(location glbase.Uniform, v0, v1 uint32) { - C.gl3_3core_glUniform2ui(gl.funcs, C.GLint(location), C.GLuint(v0), C.GLuint(v1)) -} - -// Uniform1ui modifies the value of a single uniform variable. -// The location of the uniform variable to be modified is specified by -// location, which should be a value returned by GetUniformLocation. -// Uniform1ui operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the -// uniform variable specified by location using the values passed as -// arguments. The number specified in the function should match the number of -// components in the data type of the specified uniform variable (1 for -// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.). -// The suffix f indicates that floating-point values are being passed; the -// suffix i indicates that integer values are being passed; the suffix ui -// indicates that unsigned integer values are being passed, and this type -// should also match the data type of the specified uniform variable. The i -// variants of this function should be used to provide values for uniform -// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui -// variants of this function should be used to provide values for uniform -// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of -// these. The f variants should be used to provide values for uniform -// variables of type float, vec2, vec3, vec4, or arrays of these. Either the -// i, ui or f variants may be used to provide values for uniform variables of -// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable -// will be set to false if the input value is 0 or 0.0f, and it will be set -// to true otherwise. -// -// Uniform1i and Uniform1iv are the only two functions that may be used to -// load uniform variables defined as sampler types. Loading samplers with any -// other function will result in a GL.INVALID_OPERATION error. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) Uniform1ui(location glbase.Uniform, v0 uint32) { - C.gl3_3core_glUniform1ui(gl.funcs, C.GLint(location), C.GLuint(v0)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glGetFragDataLocation.xml -func (gl *GL) GetFragDataLocation(program glbase.Program, name []byte) int32 { - glresult := C.gl3_3core_glGetFragDataLocation(gl.funcs, C.GLuint(program), (*C.GLchar)(unsafe.Pointer(&name[0]))) - return int32(glresult) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glBindFragDataLocation.xml -func (gl *GL) BindFragDataLocation(program glbase.Program, color uint32, name []byte) { - C.gl3_3core_glBindFragDataLocation(gl.funcs, C.GLuint(program), C.GLuint(color), (*C.GLchar)(unsafe.Pointer(&name[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glGetUniformuiv.xml -func (gl *GL) GetUniformuiv(program glbase.Program, location glbase.Uniform, params []uint32) { - C.gl3_3core_glGetUniformuiv(gl.funcs, C.GLuint(program), C.GLint(location), (*C.GLuint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glGetVertexAttribIuiv.xml -func (gl *GL) GetVertexAttribIuiv(index glbase.Attrib, pname glbase.Enum, params []uint32) { - C.gl3_3core_glGetVertexAttribIuiv(gl.funcs, C.GLuint(index), C.GLenum(pname), (*C.GLuint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glGetVertexAttribIiv.xml -func (gl *GL) GetVertexAttribIiv(index glbase.Attrib, pname glbase.Enum, params []int32) { - C.gl3_3core_glGetVertexAttribIiv(gl.funcs, C.GLuint(index), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttribIPointer.xml -func (gl *GL) VertexAttribIPointer(index glbase.Attrib, size int, gltype glbase.Enum, stride int, pointer interface{}) { - var pointer_ptr unsafe.Pointer - var pointer_v = reflect.ValueOf(pointer) - if pointer != nil && pointer_v.Kind() != reflect.Slice { - panic("parameter pointer must be a slice") - } - if pointer != nil { - pointer_ptr = unsafe.Pointer(pointer_v.Index(0).Addr().Pointer()) - } - C.gl3_3core_glVertexAttribIPointer(gl.funcs, C.GLuint(index), C.GLint(size), C.GLenum(gltype), C.GLsizei(stride), pointer_ptr) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glEndConditionalRender.xml -func (gl *GL) EndConditionalRender() { - C.gl3_3core_glEndConditionalRender(gl.funcs) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glBeginConditionalRender.xml -func (gl *GL) BeginConditionalRender(id uint32, mode glbase.Enum) { - C.gl3_3core_glBeginConditionalRender(gl.funcs, C.GLuint(id), C.GLenum(mode)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glClampColor.xml -func (gl *GL) ClampColor(target, clamp glbase.Enum) { - C.gl3_3core_glClampColor(gl.funcs, C.GLenum(target), C.GLenum(clamp)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glGetTransformFeedbackVarying.xml -func (gl *GL) GetTransformFeedbackVarying(program glbase.Program, index uint32, bufSize int32, length []int32, size []int, gltype []glbase.Enum, name []byte) { - C.gl3_3core_glGetTransformFeedbackVarying(gl.funcs, C.GLuint(program), C.GLuint(index), C.GLsizei(bufSize), (*C.GLsizei)(unsafe.Pointer(&length[0])), (*C.GLsizei)(unsafe.Pointer(&size[0])), (*C.GLenum)(unsafe.Pointer(&gltype[0])), (*C.GLchar)(unsafe.Pointer(&name[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glBindBufferBase.xml -func (gl *GL) BindBufferBase(target glbase.Enum, index uint32, buffer glbase.Buffer) { - C.gl3_3core_glBindBufferBase(gl.funcs, C.GLenum(target), C.GLuint(index), C.GLuint(buffer)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glBindBufferRange.xml -func (gl *GL) BindBufferRange(target glbase.Enum, index uint32, buffer glbase.Buffer, offset, size int) { - C.gl3_3core_glBindBufferRange(gl.funcs, C.GLenum(target), C.GLuint(index), C.GLuint(buffer), C.GLintptr(offset), C.GLsizeiptr(size)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glEndTransformFeedback.xml -func (gl *GL) EndTransformFeedback() { - C.gl3_3core_glEndTransformFeedback(gl.funcs) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glBeginTransformFeedback.xml -func (gl *GL) BeginTransformFeedback(primitiveMode glbase.Enum) { - C.gl3_3core_glBeginTransformFeedback(gl.funcs, C.GLenum(primitiveMode)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glIsEnabledi.xml -func (gl *GL) IsEnabledi(target glbase.Enum, index uint32) bool { - glresult := C.gl3_3core_glIsEnabledi(gl.funcs, C.GLenum(target), C.GLuint(index)) - return *(*bool)(unsafe.Pointer(&glresult)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glDisablei.xml -func (gl *GL) Disablei(target glbase.Enum, index uint32) { - C.gl3_3core_glDisablei(gl.funcs, C.GLenum(target), C.GLuint(index)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glEnablei.xml -func (gl *GL) Enablei(target glbase.Enum, index uint32) { - C.gl3_3core_glEnablei(gl.funcs, C.GLenum(target), C.GLuint(index)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glGetIntegeri_v.xml -func (gl *GL) GetIntegeri_v(target glbase.Enum, index uint32, data []int32) { - C.gl3_3core_glGetIntegeri_v(gl.funcs, C.GLenum(target), C.GLuint(index), (*C.GLint)(unsafe.Pointer(&data[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glGetBooleani_v.xml -func (gl *GL) GetBooleani_v(target glbase.Enum, index uint32, data []bool) { - C.gl3_3core_glGetBooleani_v(gl.funcs, C.GLenum(target), C.GLuint(index), (*C.GLboolean)(unsafe.Pointer(&data[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glColorMaski.xml -func (gl *GL) ColorMaski(index uint32, r, g, b, a bool) { - C.gl3_3core_glColorMaski(gl.funcs, C.GLuint(index), *(*C.GLboolean)(unsafe.Pointer(&r)), *(*C.GLboolean)(unsafe.Pointer(&g)), *(*C.GLboolean)(unsafe.Pointer(&b)), *(*C.GLboolean)(unsafe.Pointer(&a))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glCopyBufferSubData.xml -func (gl *GL) CopyBufferSubData(readTarget, writeTarget glbase.Enum, readOffset, writeOffset, size int) { - C.gl3_3core_glCopyBufferSubData(gl.funcs, C.GLenum(readTarget), C.GLenum(writeTarget), C.GLintptr(readOffset), C.GLintptr(writeOffset), C.GLsizeiptr(size)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glUniformBlockBinding.xml -func (gl *GL) UniformBlockBinding(program glbase.Program, v0, v1 uint32) { - C.gl3_3core_glUniformBlockBinding(gl.funcs, C.GLuint(program), C.GLuint(v0), C.GLuint(v1)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glGetActiveUniformBlockName.xml -func (gl *GL) GetActiveUniformBlockName(program glbase.Program, uniformBlockIndex uint32, bufSize int32, length []int32, uniformBlockName []byte) { - C.gl3_3core_glGetActiveUniformBlockName(gl.funcs, C.GLuint(program), C.GLuint(uniformBlockIndex), C.GLsizei(bufSize), (*C.GLsizei)(unsafe.Pointer(&length[0])), (*C.GLchar)(unsafe.Pointer(&uniformBlockName[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glGetActiveUniformBlockiv.xml -func (gl *GL) GetActiveUniformBlockiv(program glbase.Program, uniformBlockIndex uint32, pname glbase.Enum, params []int32) { - C.gl3_3core_glGetActiveUniformBlockiv(gl.funcs, C.GLuint(program), C.GLuint(uniformBlockIndex), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glGetUniformBlockIndex.xml -func (gl *GL) GetUniformBlockIndex(program glbase.Program, uniformBlockName []byte) uint32 { - glresult := C.gl3_3core_glGetUniformBlockIndex(gl.funcs, C.GLuint(program), (*C.GLchar)(unsafe.Pointer(&uniformBlockName[0]))) - return uint32(glresult) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glGetActiveUniformName.xml -func (gl *GL) GetActiveUniformName(program glbase.Program, uniformIndex uint32, bufSize int32, length []int32, uniformName []byte) { - C.gl3_3core_glGetActiveUniformName(gl.funcs, C.GLuint(program), C.GLuint(uniformIndex), C.GLsizei(bufSize), (*C.GLsizei)(unsafe.Pointer(&length[0])), (*C.GLchar)(unsafe.Pointer(&uniformName[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glGetActiveUniformsiv.xml -func (gl *GL) GetActiveUniformsiv(program glbase.Program, uniformCount int32, uniformIndices []uint32, pname glbase.Enum, params []int32) { - C.gl3_3core_glGetActiveUniformsiv(gl.funcs, C.GLuint(program), C.GLsizei(uniformCount), (*C.GLuint)(unsafe.Pointer(&uniformIndices[0])), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glPrimitiveRestartIndex.xml -func (gl *GL) PrimitiveRestartIndex(index uint32) { - C.gl3_3core_glPrimitiveRestartIndex(gl.funcs, C.GLuint(index)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glTexBuffer.xml -func (gl *GL) TexBuffer(target, internalFormat glbase.Enum, buffer glbase.Buffer) { - C.gl3_3core_glTexBuffer(gl.funcs, C.GLenum(target), C.GLenum(internalFormat), C.GLuint(buffer)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glDrawElementsInstanced.xml -func (gl *GL) DrawElementsInstanced(mode glbase.Enum, count int, gltype glbase.Enum, indices interface{}, instancecount int32) { - var indices_ptr unsafe.Pointer - var indices_v = reflect.ValueOf(indices) - if indices != nil && indices_v.Kind() != reflect.Slice { - panic("parameter indices must be a slice") - } - if indices != nil { - indices_ptr = unsafe.Pointer(indices_v.Index(0).Addr().Pointer()) - } - C.gl3_3core_glDrawElementsInstanced(gl.funcs, C.GLenum(mode), C.GLsizei(count), C.GLenum(gltype), indices_ptr, C.GLsizei(instancecount)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glDrawArraysInstanced.xml -func (gl *GL) DrawArraysInstanced(mode glbase.Enum, first, count int, instancecount int32) { - C.gl3_3core_glDrawArraysInstanced(gl.funcs, C.GLenum(mode), C.GLint(first), C.GLsizei(count), C.GLsizei(instancecount)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glSampleMaski.xml -func (gl *GL) SampleMaski(index uint32, mask glbase.Bitfield) { - C.gl3_3core_glSampleMaski(gl.funcs, C.GLuint(index), C.GLbitfield(mask)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glGetMultisamplefv.xml -func (gl *GL) GetMultisamplefv(pname glbase.Enum, index uint32, val []float32) { - C.gl3_3core_glGetMultisamplefv(gl.funcs, C.GLenum(pname), C.GLuint(index), (*C.GLfloat)(unsafe.Pointer(&val[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glTexImage3DMultisample.xml -func (gl *GL) TexImage3DMultisample(target glbase.Enum, samples, internalFormat int32, width, height int, depth int32, fixedsamplelocations bool) { - C.gl3_3core_glTexImage3DMultisample(gl.funcs, C.GLenum(target), C.GLsizei(samples), C.GLint(internalFormat), C.GLsizei(width), C.GLsizei(height), C.GLsizei(depth), *(*C.GLboolean)(unsafe.Pointer(&fixedsamplelocations))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glTexImage2DMultisample.xml -func (gl *GL) TexImage2DMultisample(target glbase.Enum, samples, internalFormat int32, width, height int, fixedsamplelocations bool) { - C.gl3_3core_glTexImage2DMultisample(gl.funcs, C.GLenum(target), C.GLsizei(samples), C.GLint(internalFormat), C.GLsizei(width), C.GLsizei(height), *(*C.GLboolean)(unsafe.Pointer(&fixedsamplelocations))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glGetSynciv.xml -func (gl *GL) GetSynciv(sync glbase.Sync, pname glbase.Enum, bufSize int32, length, values []int32) { - C.gl3_3core_glGetSynciv(gl.funcs, C.GLsync(unsafe.Pointer(sync)), C.GLenum(pname), C.GLsizei(bufSize), (*C.GLsizei)(unsafe.Pointer(&length[0])), (*C.GLint)(unsafe.Pointer(&values[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glGetInteger64v.xml -func (gl *GL) GetInteger64v(pname glbase.Enum, params []int64) { - C.gl3_3core_glGetInteger64v(gl.funcs, C.GLenum(pname), (*C.GLint64)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glWaitSync.xml -func (gl *GL) WaitSync(sync glbase.Sync, flags glbase.Bitfield, timeout uint64) { - C.gl3_3core_glWaitSync(gl.funcs, C.GLsync(unsafe.Pointer(sync)), C.GLbitfield(flags), C.GLuint64(timeout)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glClientWaitSync.xml -func (gl *GL) ClientWaitSync(sync glbase.Sync, flags glbase.Bitfield, timeout uint64) glbase.Enum { - glresult := C.gl3_3core_glClientWaitSync(gl.funcs, C.GLsync(unsafe.Pointer(sync)), C.GLbitfield(flags), C.GLuint64(timeout)) - return glbase.Enum(glresult) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glDeleteSync.xml -func (gl *GL) DeleteSync(sync glbase.Sync) { - C.gl3_3core_glDeleteSync(gl.funcs, C.GLsync(unsafe.Pointer(sync))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glIsSync.xml -func (gl *GL) IsSync(sync glbase.Sync) bool { - glresult := C.gl3_3core_glIsSync(gl.funcs, C.GLsync(unsafe.Pointer(sync))) - return *(*bool)(unsafe.Pointer(&glresult)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glFenceSync.xml -func (gl *GL) FenceSync(condition glbase.Enum, flags glbase.Bitfield) glbase.Sync { - glresult := C.gl3_3core_glFenceSync(gl.funcs, C.GLenum(condition), C.GLbitfield(flags)) - return glbase.Sync(unsafe.Pointer(glresult)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glProvokingVertex.xml -func (gl *GL) ProvokingVertex(mode glbase.Enum) { - C.gl3_3core_glProvokingVertex(gl.funcs, C.GLenum(mode)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glDrawElementsInstancedBaseVertex.xml -func (gl *GL) DrawElementsInstancedBaseVertex(mode glbase.Enum, count int, gltype glbase.Enum, indices interface{}, instancecount, basevertex int32) { - var indices_ptr unsafe.Pointer - var indices_v = reflect.ValueOf(indices) - if indices != nil && indices_v.Kind() != reflect.Slice { - panic("parameter indices must be a slice") - } - if indices != nil { - indices_ptr = unsafe.Pointer(indices_v.Index(0).Addr().Pointer()) - } - C.gl3_3core_glDrawElementsInstancedBaseVertex(gl.funcs, C.GLenum(mode), C.GLsizei(count), C.GLenum(gltype), indices_ptr, C.GLsizei(instancecount), C.GLint(basevertex)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glDrawRangeElementsBaseVertex.xml -func (gl *GL) DrawRangeElementsBaseVertex(mode glbase.Enum, start, end uint32, count int, gltype glbase.Enum, indices interface{}, basevertex int32) { - var indices_ptr unsafe.Pointer - var indices_v = reflect.ValueOf(indices) - if indices != nil && indices_v.Kind() != reflect.Slice { - panic("parameter indices must be a slice") - } - if indices != nil { - indices_ptr = unsafe.Pointer(indices_v.Index(0).Addr().Pointer()) - } - C.gl3_3core_glDrawRangeElementsBaseVertex(gl.funcs, C.GLenum(mode), C.GLuint(start), C.GLuint(end), C.GLsizei(count), C.GLenum(gltype), indices_ptr, C.GLint(basevertex)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glDrawElementsBaseVertex.xml -func (gl *GL) DrawElementsBaseVertex(mode glbase.Enum, count int, gltype glbase.Enum, indices interface{}, basevertex int32) { - var indices_ptr unsafe.Pointer - var indices_v = reflect.ValueOf(indices) - if indices != nil && indices_v.Kind() != reflect.Slice { - panic("parameter indices must be a slice") - } - if indices != nil { - indices_ptr = unsafe.Pointer(indices_v.Index(0).Addr().Pointer()) - } - C.gl3_3core_glDrawElementsBaseVertex(gl.funcs, C.GLenum(mode), C.GLsizei(count), C.GLenum(gltype), indices_ptr, C.GLint(basevertex)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glFramebufferTexture.xml -func (gl *GL) FramebufferTexture(target, attachment glbase.Enum, texture glbase.Texture, level int) { - C.gl3_3core_glFramebufferTexture(gl.funcs, C.GLenum(target), C.GLenum(attachment), C.GLuint(texture), C.GLint(level)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glGetBufferParameteri64v.xml -func (gl *GL) GetBufferParameteri64v(target, pname glbase.Enum, params []int64) { - C.gl3_3core_glGetBufferParameteri64v(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint64)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glGetInteger64i_v.xml -func (gl *GL) GetInteger64i_v(target glbase.Enum, index uint32, data []int64) { - C.gl3_3core_glGetInteger64i_v(gl.funcs, C.GLenum(target), C.GLuint(index), (*C.GLint64)(unsafe.Pointer(&data[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttribP4uiv.xml -func (gl *GL) VertexAttribP4uiv(index glbase.Attrib, gltype glbase.Enum, normalized bool, value []uint32) { - C.gl3_3core_glVertexAttribP4uiv(gl.funcs, C.GLuint(index), C.GLenum(gltype), *(*C.GLboolean)(unsafe.Pointer(&normalized)), (*C.GLuint)(unsafe.Pointer(&value[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttribP4ui.xml -func (gl *GL) VertexAttribP4ui(index glbase.Attrib, gltype glbase.Enum, normalized bool, value uint32) { - C.gl3_3core_glVertexAttribP4ui(gl.funcs, C.GLuint(index), C.GLenum(gltype), *(*C.GLboolean)(unsafe.Pointer(&normalized)), C.GLuint(value)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttribP3uiv.xml -func (gl *GL) VertexAttribP3uiv(index glbase.Attrib, gltype glbase.Enum, normalized bool, value []uint32) { - C.gl3_3core_glVertexAttribP3uiv(gl.funcs, C.GLuint(index), C.GLenum(gltype), *(*C.GLboolean)(unsafe.Pointer(&normalized)), (*C.GLuint)(unsafe.Pointer(&value[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttribP3ui.xml -func (gl *GL) VertexAttribP3ui(index glbase.Attrib, gltype glbase.Enum, normalized bool, value uint32) { - C.gl3_3core_glVertexAttribP3ui(gl.funcs, C.GLuint(index), C.GLenum(gltype), *(*C.GLboolean)(unsafe.Pointer(&normalized)), C.GLuint(value)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttribP2uiv.xml -func (gl *GL) VertexAttribP2uiv(index glbase.Attrib, gltype glbase.Enum, normalized bool, value []uint32) { - C.gl3_3core_glVertexAttribP2uiv(gl.funcs, C.GLuint(index), C.GLenum(gltype), *(*C.GLboolean)(unsafe.Pointer(&normalized)), (*C.GLuint)(unsafe.Pointer(&value[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttribP2ui.xml -func (gl *GL) VertexAttribP2ui(index glbase.Attrib, gltype glbase.Enum, normalized bool, value uint32) { - C.gl3_3core_glVertexAttribP2ui(gl.funcs, C.GLuint(index), C.GLenum(gltype), *(*C.GLboolean)(unsafe.Pointer(&normalized)), C.GLuint(value)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttribP1uiv.xml -func (gl *GL) VertexAttribP1uiv(index glbase.Attrib, gltype glbase.Enum, normalized bool, value []uint32) { - C.gl3_3core_glVertexAttribP1uiv(gl.funcs, C.GLuint(index), C.GLenum(gltype), *(*C.GLboolean)(unsafe.Pointer(&normalized)), (*C.GLuint)(unsafe.Pointer(&value[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttribP1ui.xml -func (gl *GL) VertexAttribP1ui(index glbase.Attrib, gltype glbase.Enum, normalized bool, value uint32) { - C.gl3_3core_glVertexAttribP1ui(gl.funcs, C.GLuint(index), C.GLenum(gltype), *(*C.GLboolean)(unsafe.Pointer(&normalized)), C.GLuint(value)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glSecondaryColorP3uiv.xml -func (gl *GL) SecondaryColorP3uiv(gltype glbase.Enum, color []uint32) { - C.gl3_3core_glSecondaryColorP3uiv(gl.funcs, C.GLenum(gltype), (*C.GLuint)(unsafe.Pointer(&color[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glSecondaryColorP3ui.xml -func (gl *GL) SecondaryColorP3ui(gltype glbase.Enum, color uint32) { - C.gl3_3core_glSecondaryColorP3ui(gl.funcs, C.GLenum(gltype), C.GLuint(color)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glColorP4uiv.xml -func (gl *GL) ColorP4uiv(gltype glbase.Enum, color []uint32) { - C.gl3_3core_glColorP4uiv(gl.funcs, C.GLenum(gltype), (*C.GLuint)(unsafe.Pointer(&color[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glColorP4ui.xml -func (gl *GL) ColorP4ui(gltype glbase.Enum, color uint32) { - C.gl3_3core_glColorP4ui(gl.funcs, C.GLenum(gltype), C.GLuint(color)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glColorP3uiv.xml -func (gl *GL) ColorP3uiv(gltype glbase.Enum, color []uint32) { - C.gl3_3core_glColorP3uiv(gl.funcs, C.GLenum(gltype), (*C.GLuint)(unsafe.Pointer(&color[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glColorP3ui.xml -func (gl *GL) ColorP3ui(gltype glbase.Enum, color uint32) { - C.gl3_3core_glColorP3ui(gl.funcs, C.GLenum(gltype), C.GLuint(color)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glNormalP3uiv.xml -func (gl *GL) NormalP3uiv(gltype glbase.Enum, coords []uint32) { - C.gl3_3core_glNormalP3uiv(gl.funcs, C.GLenum(gltype), (*C.GLuint)(unsafe.Pointer(&coords[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glNormalP3ui.xml -func (gl *GL) NormalP3ui(gltype glbase.Enum, coords uint32) { - C.gl3_3core_glNormalP3ui(gl.funcs, C.GLenum(gltype), C.GLuint(coords)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glMultiTexCoordP4uiv.xml -func (gl *GL) MultiTexCoordP4uiv(texture, gltype glbase.Enum, coords []uint32) { - C.gl3_3core_glMultiTexCoordP4uiv(gl.funcs, C.GLenum(texture), C.GLenum(gltype), (*C.GLuint)(unsafe.Pointer(&coords[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glMultiTexCoordP4ui.xml -func (gl *GL) MultiTexCoordP4ui(texture, gltype glbase.Enum, coords uint32) { - C.gl3_3core_glMultiTexCoordP4ui(gl.funcs, C.GLenum(texture), C.GLenum(gltype), C.GLuint(coords)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glMultiTexCoordP3uiv.xml -func (gl *GL) MultiTexCoordP3uiv(texture, gltype glbase.Enum, coords []uint32) { - C.gl3_3core_glMultiTexCoordP3uiv(gl.funcs, C.GLenum(texture), C.GLenum(gltype), (*C.GLuint)(unsafe.Pointer(&coords[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glMultiTexCoordP3ui.xml -func (gl *GL) MultiTexCoordP3ui(texture, gltype glbase.Enum, coords uint32) { - C.gl3_3core_glMultiTexCoordP3ui(gl.funcs, C.GLenum(texture), C.GLenum(gltype), C.GLuint(coords)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glMultiTexCoordP2uiv.xml -func (gl *GL) MultiTexCoordP2uiv(texture, gltype glbase.Enum, coords []uint32) { - C.gl3_3core_glMultiTexCoordP2uiv(gl.funcs, C.GLenum(texture), C.GLenum(gltype), (*C.GLuint)(unsafe.Pointer(&coords[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glMultiTexCoordP2ui.xml -func (gl *GL) MultiTexCoordP2ui(texture, gltype glbase.Enum, coords uint32) { - C.gl3_3core_glMultiTexCoordP2ui(gl.funcs, C.GLenum(texture), C.GLenum(gltype), C.GLuint(coords)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glMultiTexCoordP1uiv.xml -func (gl *GL) MultiTexCoordP1uiv(texture, gltype glbase.Enum, coords []uint32) { - C.gl3_3core_glMultiTexCoordP1uiv(gl.funcs, C.GLenum(texture), C.GLenum(gltype), (*C.GLuint)(unsafe.Pointer(&coords[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glMultiTexCoordP1ui.xml -func (gl *GL) MultiTexCoordP1ui(texture, gltype glbase.Enum, coords uint32) { - C.gl3_3core_glMultiTexCoordP1ui(gl.funcs, C.GLenum(texture), C.GLenum(gltype), C.GLuint(coords)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glTexCoordP4uiv.xml -func (gl *GL) TexCoordP4uiv(gltype glbase.Enum, coords []uint32) { - C.gl3_3core_glTexCoordP4uiv(gl.funcs, C.GLenum(gltype), (*C.GLuint)(unsafe.Pointer(&coords[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glTexCoordP4ui.xml -func (gl *GL) TexCoordP4ui(gltype glbase.Enum, coords uint32) { - C.gl3_3core_glTexCoordP4ui(gl.funcs, C.GLenum(gltype), C.GLuint(coords)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glTexCoordP3uiv.xml -func (gl *GL) TexCoordP3uiv(gltype glbase.Enum, coords []uint32) { - C.gl3_3core_glTexCoordP3uiv(gl.funcs, C.GLenum(gltype), (*C.GLuint)(unsafe.Pointer(&coords[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glTexCoordP3ui.xml -func (gl *GL) TexCoordP3ui(gltype glbase.Enum, coords uint32) { - C.gl3_3core_glTexCoordP3ui(gl.funcs, C.GLenum(gltype), C.GLuint(coords)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glTexCoordP2uiv.xml -func (gl *GL) TexCoordP2uiv(gltype glbase.Enum, coords []uint32) { - C.gl3_3core_glTexCoordP2uiv(gl.funcs, C.GLenum(gltype), (*C.GLuint)(unsafe.Pointer(&coords[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glTexCoordP2ui.xml -func (gl *GL) TexCoordP2ui(gltype glbase.Enum, coords uint32) { - C.gl3_3core_glTexCoordP2ui(gl.funcs, C.GLenum(gltype), C.GLuint(coords)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glTexCoordP1uiv.xml -func (gl *GL) TexCoordP1uiv(gltype glbase.Enum, coords []uint32) { - C.gl3_3core_glTexCoordP1uiv(gl.funcs, C.GLenum(gltype), (*C.GLuint)(unsafe.Pointer(&coords[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glTexCoordP1ui.xml -func (gl *GL) TexCoordP1ui(gltype glbase.Enum, coords uint32) { - C.gl3_3core_glTexCoordP1ui(gl.funcs, C.GLenum(gltype), C.GLuint(coords)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexP4uiv.xml -func (gl *GL) VertexP4uiv(gltype glbase.Enum, value []uint32) { - C.gl3_3core_glVertexP4uiv(gl.funcs, C.GLenum(gltype), (*C.GLuint)(unsafe.Pointer(&value[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexP4ui.xml -func (gl *GL) VertexP4ui(gltype glbase.Enum, value uint32) { - C.gl3_3core_glVertexP4ui(gl.funcs, C.GLenum(gltype), C.GLuint(value)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexP3uiv.xml -func (gl *GL) VertexP3uiv(gltype glbase.Enum, value []uint32) { - C.gl3_3core_glVertexP3uiv(gl.funcs, C.GLenum(gltype), (*C.GLuint)(unsafe.Pointer(&value[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexP3ui.xml -func (gl *GL) VertexP3ui(gltype glbase.Enum, value uint32) { - C.gl3_3core_glVertexP3ui(gl.funcs, C.GLenum(gltype), C.GLuint(value)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexP2uiv.xml -func (gl *GL) VertexP2uiv(gltype glbase.Enum, value []uint32) { - C.gl3_3core_glVertexP2uiv(gl.funcs, C.GLenum(gltype), (*C.GLuint)(unsafe.Pointer(&value[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexP2ui.xml -func (gl *GL) VertexP2ui(gltype glbase.Enum, value uint32) { - C.gl3_3core_glVertexP2ui(gl.funcs, C.GLenum(gltype), C.GLuint(value)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glGetQueryObjectui64v.xml -func (gl *GL) GetQueryObjectui64v(id uint32, pname glbase.Enum, params []uint64) { - C.gl3_3core_glGetQueryObjectui64v(gl.funcs, C.GLuint(id), C.GLenum(pname), (*C.GLuint64)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glGetQueryObjecti64v.xml -func (gl *GL) GetQueryObjecti64v(id uint32, pname glbase.Enum, params []int64) { - C.gl3_3core_glGetQueryObjecti64v(gl.funcs, C.GLuint(id), C.GLenum(pname), (*C.GLint64)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glQueryCounter.xml -func (gl *GL) QueryCounter(id uint32, target glbase.Enum) { - C.gl3_3core_glQueryCounter(gl.funcs, C.GLuint(id), C.GLenum(target)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glGetSamplerParameterIuiv.xml -func (gl *GL) GetSamplerParameterIuiv(sampler uint32, pname glbase.Enum, params []uint32) { - C.gl3_3core_glGetSamplerParameterIuiv(gl.funcs, C.GLuint(sampler), C.GLenum(pname), (*C.GLuint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glGetSamplerParameterfv.xml -func (gl *GL) GetSamplerParameterfv(sampler uint32, pname glbase.Enum, params []float32) { - C.gl3_3core_glGetSamplerParameterfv(gl.funcs, C.GLuint(sampler), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glGetSamplerParameterIiv.xml -func (gl *GL) GetSamplerParameterIiv(sampler uint32, pname glbase.Enum, params []int32) { - C.gl3_3core_glGetSamplerParameterIiv(gl.funcs, C.GLuint(sampler), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glGetSamplerParameteriv.xml -func (gl *GL) GetSamplerParameteriv(sampler uint32, pname glbase.Enum, params []int32) { - C.gl3_3core_glGetSamplerParameteriv(gl.funcs, C.GLuint(sampler), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glSamplerParameterIuiv.xml -func (gl *GL) SamplerParameterIuiv(sampler uint32, pname glbase.Enum, param []uint32) { - C.gl3_3core_glSamplerParameterIuiv(gl.funcs, C.GLuint(sampler), C.GLenum(pname), (*C.GLuint)(unsafe.Pointer(¶m[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glSamplerParameterIiv.xml -func (gl *GL) SamplerParameterIiv(sampler uint32, pname glbase.Enum, param []int32) { - C.gl3_3core_glSamplerParameterIiv(gl.funcs, C.GLuint(sampler), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶m[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glSamplerParameterfv.xml -func (gl *GL) SamplerParameterfv(sampler uint32, pname glbase.Enum, param []float32) { - C.gl3_3core_glSamplerParameterfv(gl.funcs, C.GLuint(sampler), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(¶m[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glSamplerParameterf.xml -func (gl *GL) SamplerParameterf(sampler uint32, pname glbase.Enum, param float32) { - C.gl3_3core_glSamplerParameterf(gl.funcs, C.GLuint(sampler), C.GLenum(pname), C.GLfloat(param)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glSamplerParameteriv.xml -func (gl *GL) SamplerParameteriv(sampler uint32, pname glbase.Enum, param []int32) { - C.gl3_3core_glSamplerParameteriv(gl.funcs, C.GLuint(sampler), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶m[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glSamplerParameteri.xml -func (gl *GL) SamplerParameteri(sampler uint32, pname glbase.Enum, param int32) { - C.gl3_3core_glSamplerParameteri(gl.funcs, C.GLuint(sampler), C.GLenum(pname), C.GLint(param)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glBindSampler.xml -func (gl *GL) BindSampler(unit, sampler uint32) { - C.gl3_3core_glBindSampler(gl.funcs, C.GLuint(unit), C.GLuint(sampler)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glIsSampler.xml -func (gl *GL) IsSampler(sampler uint32) bool { - glresult := C.gl3_3core_glIsSampler(gl.funcs, C.GLuint(sampler)) - return *(*bool)(unsafe.Pointer(&glresult)) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glDeleteSamplers.xml -func (gl *GL) DeleteSamplers(count int, samplers []uint32) { - C.gl3_3core_glDeleteSamplers(gl.funcs, C.GLsizei(count), (*C.GLuint)(unsafe.Pointer(&samplers[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glGenSamplers.xml -func (gl *GL) GenSamplers(count int, samplers []uint32) { - C.gl3_3core_glGenSamplers(gl.funcs, C.GLsizei(count), (*C.GLuint)(unsafe.Pointer(&samplers[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glGetFragDataIndex.xml -func (gl *GL) GetFragDataIndex(program glbase.Program, name []byte) int32 { - glresult := C.gl3_3core_glGetFragDataIndex(gl.funcs, C.GLuint(program), (*C.GLchar)(unsafe.Pointer(&name[0]))) - return int32(glresult) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glBindFragDataLocationIndexed.xml -func (gl *GL) BindFragDataLocationIndexed(program glbase.Program, colorNumber, index uint32, name []byte) { - C.gl3_3core_glBindFragDataLocationIndexed(gl.funcs, C.GLuint(program), C.GLuint(colorNumber), C.GLuint(index), (*C.GLchar)(unsafe.Pointer(&name[0]))) -} - -// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttribDivisor.xml -func (gl *GL) VertexAttribDivisor(index glbase.Attrib, divisor uint32) { - C.gl3_3core_glVertexAttribDivisor(gl.funcs, C.GLuint(index), C.GLuint(divisor)) -} diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/gl/4.0compat/funcs.cpp b/Godeps/_workspace/src/github.com/obscuren/qml/gl/4.0compat/funcs.cpp deleted file mode 100644 index 1dfaf3f0d..000000000 --- a/Godeps/_workspace/src/github.com/obscuren/qml/gl/4.0compat/funcs.cpp +++ /dev/null @@ -1,4764 +0,0 @@ - -// ** file automatically generated by glgen -- do not edit manually ** - -#include -#include - -#include "funcs.h" - -void *gl4_0compat_funcs() { - QOpenGLFunctions_4_0_Compatibility* funcs = QOpenGLContext::currentContext()->versionFunctions(); - if (!funcs) { - return 0; - } - funcs->initializeOpenGLFunctions(); - return funcs; -} - - -void gl4_0compat_glViewport(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glViewport(x, y, width, height); -} - -void gl4_0compat_glDepthRange(void *_glfuncs, GLdouble nearVal, GLdouble farVal) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDepthRange(nearVal, farVal); -} - -GLboolean gl4_0compat_glIsEnabled(void *_glfuncs, GLenum cap) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glIsEnabled(cap); -} - -void gl4_0compat_glGetTexLevelParameteriv(void *_glfuncs, GLenum target, GLint level, GLenum pname, GLint* params) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetTexLevelParameteriv(target, level, pname, params); -} - -void gl4_0compat_glGetTexLevelParameterfv(void *_glfuncs, GLenum target, GLint level, GLenum pname, GLfloat* params) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetTexLevelParameterfv(target, level, pname, params); -} - -void gl4_0compat_glGetTexParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetTexParameteriv(target, pname, params); -} - -void gl4_0compat_glGetTexParameterfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetTexParameterfv(target, pname, params); -} - -void gl4_0compat_glGetTexImage(void *_glfuncs, GLenum target, GLint level, GLenum format, GLenum gltype, GLvoid* pixels) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetTexImage(target, level, format, gltype, pixels); -} - -void gl4_0compat_glGetIntegerv(void *_glfuncs, GLenum pname, GLint* params) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetIntegerv(pname, params); -} - -void gl4_0compat_glGetFloatv(void *_glfuncs, GLenum pname, GLfloat* params) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetFloatv(pname, params); -} - -GLenum gl4_0compat_glGetError(void *_glfuncs) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glGetError(); -} - -void gl4_0compat_glGetDoublev(void *_glfuncs, GLenum pname, GLdouble* params) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetDoublev(pname, params); -} - -void gl4_0compat_glGetBooleanv(void *_glfuncs, GLenum pname, GLboolean* params) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetBooleanv(pname, params); -} - -void gl4_0compat_glReadPixels(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum gltype, GLvoid* pixels) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glReadPixels(x, y, width, height, format, gltype, pixels); -} - -void gl4_0compat_glReadBuffer(void *_glfuncs, GLenum mode) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glReadBuffer(mode); -} - -void gl4_0compat_glPixelStorei(void *_glfuncs, GLenum pname, GLint param) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glPixelStorei(pname, param); -} - -void gl4_0compat_glPixelStoref(void *_glfuncs, GLenum pname, GLfloat param) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glPixelStoref(pname, param); -} - -void gl4_0compat_glDepthFunc(void *_glfuncs, GLenum glfunc) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDepthFunc(glfunc); -} - -void gl4_0compat_glStencilOp(void *_glfuncs, GLenum fail, GLenum zfail, GLenum zpass) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glStencilOp(fail, zfail, zpass); -} - -void gl4_0compat_glStencilFunc(void *_glfuncs, GLenum glfunc, GLint ref, GLuint mask) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glStencilFunc(glfunc, ref, mask); -} - -void gl4_0compat_glLogicOp(void *_glfuncs, GLenum opcode) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glLogicOp(opcode); -} - -void gl4_0compat_glBlendFunc(void *_glfuncs, GLenum sfactor, GLenum dfactor) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glBlendFunc(sfactor, dfactor); -} - -void gl4_0compat_glFlush(void *_glfuncs) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glFlush(); -} - -void gl4_0compat_glFinish(void *_glfuncs) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glFinish(); -} - -void gl4_0compat_glEnable(void *_glfuncs, GLenum cap) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glEnable(cap); -} - -void gl4_0compat_glDisable(void *_glfuncs, GLenum cap) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDisable(cap); -} - -void gl4_0compat_glDepthMask(void *_glfuncs, GLboolean flag) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDepthMask(flag); -} - -void gl4_0compat_glColorMask(void *_glfuncs, GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColorMask(red, green, blue, alpha); -} - -void gl4_0compat_glStencilMask(void *_glfuncs, GLuint mask) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glStencilMask(mask); -} - -void gl4_0compat_glClearDepth(void *_glfuncs, GLdouble depth) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glClearDepth(depth); -} - -void gl4_0compat_glClearStencil(void *_glfuncs, GLint s) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glClearStencil(s); -} - -void gl4_0compat_glClearColor(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glClearColor(red, green, blue, alpha); -} - -void gl4_0compat_glClear(void *_glfuncs, GLbitfield mask) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glClear(mask); -} - -void gl4_0compat_glDrawBuffer(void *_glfuncs, GLenum mode) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDrawBuffer(mode); -} - -void gl4_0compat_glTexImage2D(void *_glfuncs, GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum gltype, const GLvoid* pixels) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexImage2D(target, level, internalFormat, width, height, border, format, gltype, pixels); -} - -void gl4_0compat_glTexImage1D(void *_glfuncs, GLenum target, GLint level, GLint internalFormat, GLsizei width, GLint border, GLenum format, GLenum gltype, const GLvoid* pixels) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexImage1D(target, level, internalFormat, width, border, format, gltype, pixels); -} - -void gl4_0compat_glTexParameteriv(void *_glfuncs, GLenum target, GLenum pname, const GLint* params) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexParameteriv(target, pname, params); -} - -void gl4_0compat_glTexParameteri(void *_glfuncs, GLenum target, GLenum pname, GLint param) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexParameteri(target, pname, param); -} - -void gl4_0compat_glTexParameterfv(void *_glfuncs, GLenum target, GLenum pname, const GLfloat* params) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexParameterfv(target, pname, params); -} - -void gl4_0compat_glTexParameterf(void *_glfuncs, GLenum target, GLenum pname, GLfloat param) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexParameterf(target, pname, param); -} - -void gl4_0compat_glScissor(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glScissor(x, y, width, height); -} - -void gl4_0compat_glPolygonMode(void *_glfuncs, GLenum face, GLenum mode) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glPolygonMode(face, mode); -} - -void gl4_0compat_glPointSize(void *_glfuncs, GLfloat size) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glPointSize(size); -} - -void gl4_0compat_glLineWidth(void *_glfuncs, GLfloat width) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glLineWidth(width); -} - -void gl4_0compat_glHint(void *_glfuncs, GLenum target, GLenum mode) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glHint(target, mode); -} - -void gl4_0compat_glFrontFace(void *_glfuncs, GLenum mode) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glFrontFace(mode); -} - -void gl4_0compat_glCullFace(void *_glfuncs, GLenum mode) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glCullFace(mode); -} - -void gl4_0compat_glIndexubv(void *_glfuncs, const GLubyte* c) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glIndexubv(c); -} - -void gl4_0compat_glIndexub(void *_glfuncs, GLubyte c) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glIndexub(c); -} - -GLboolean gl4_0compat_glIsTexture(void *_glfuncs, GLuint texture) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glIsTexture(texture); -} - -void gl4_0compat_glGenTextures(void *_glfuncs, GLsizei n, GLuint* textures) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGenTextures(n, textures); -} - -void gl4_0compat_glDeleteTextures(void *_glfuncs, GLsizei n, const GLuint* textures) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDeleteTextures(n, textures); -} - -void gl4_0compat_glBindTexture(void *_glfuncs, GLenum target, GLuint texture) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glBindTexture(target, texture); -} - -void gl4_0compat_glTexSubImage2D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum gltype, const GLvoid* pixels) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexSubImage2D(target, level, xoffset, yoffset, width, height, format, gltype, pixels); -} - -void gl4_0compat_glTexSubImage1D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum gltype, const GLvoid* pixels) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexSubImage1D(target, level, xoffset, width, format, gltype, pixels); -} - -void gl4_0compat_glCopyTexSubImage2D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glCopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height); -} - -void gl4_0compat_glCopyTexSubImage1D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glCopyTexSubImage1D(target, level, xoffset, x, y, width); -} - -void gl4_0compat_glCopyTexImage2D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glCopyTexImage2D(target, level, internalFormat, x, y, width, height, border); -} - -void gl4_0compat_glCopyTexImage1D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLint border) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glCopyTexImage1D(target, level, internalFormat, x, y, width, border); -} - -void gl4_0compat_glPolygonOffset(void *_glfuncs, GLfloat factor, GLfloat units) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glPolygonOffset(factor, units); -} - -void gl4_0compat_glDrawElements(void *_glfuncs, GLenum mode, GLsizei count, GLenum gltype, const GLvoid* indices) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDrawElements(mode, count, gltype, indices); -} - -void gl4_0compat_glDrawArrays(void *_glfuncs, GLenum mode, GLint first, GLsizei count) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDrawArrays(mode, first, count); -} - -void gl4_0compat_glCopyTexSubImage3D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glCopyTexSubImage3D(target, level, xoffset, yoffset, zoffset, x, y, width, height); -} - -void gl4_0compat_glTexSubImage3D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum gltype, const GLvoid* pixels) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, gltype, pixels); -} - -void gl4_0compat_glTexImage3D(void *_glfuncs, GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum gltype, const GLvoid* pixels) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexImage3D(target, level, internalFormat, width, height, depth, border, format, gltype, pixels); -} - -void gl4_0compat_glDrawRangeElements(void *_glfuncs, GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum gltype, const GLvoid* indices) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDrawRangeElements(mode, start, end, count, gltype, indices); -} - -void gl4_0compat_glBlendEquation(void *_glfuncs, GLenum mode) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glBlendEquation(mode); -} - -void gl4_0compat_glBlendColor(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glBlendColor(red, green, blue, alpha); -} - -void gl4_0compat_glGetCompressedTexImage(void *_glfuncs, GLenum target, GLint level, GLvoid* img) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetCompressedTexImage(target, level, img); -} - -void gl4_0compat_glCompressedTexSubImage1D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid* data) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glCompressedTexSubImage1D(target, level, xoffset, width, format, imageSize, data); -} - -void gl4_0compat_glCompressedTexSubImage2D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid* data) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glCompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, imageSize, data); -} - -void gl4_0compat_glCompressedTexSubImage3D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid* data) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glCompressedTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data); -} - -void gl4_0compat_glCompressedTexImage1D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid* data) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glCompressedTexImage1D(target, level, internalFormat, width, border, imageSize, data); -} - -void gl4_0compat_glCompressedTexImage2D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid* data) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glCompressedTexImage2D(target, level, internalFormat, width, height, border, imageSize, data); -} - -void gl4_0compat_glCompressedTexImage3D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid* data) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glCompressedTexImage3D(target, level, internalFormat, width, height, depth, border, imageSize, data); -} - -void gl4_0compat_glSampleCoverage(void *_glfuncs, GLfloat value, GLboolean invert) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glSampleCoverage(value, invert); -} - -void gl4_0compat_glActiveTexture(void *_glfuncs, GLenum texture) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glActiveTexture(texture); -} - -void gl4_0compat_glPointParameteriv(void *_glfuncs, GLenum pname, const GLint* params) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glPointParameteriv(pname, params); -} - -void gl4_0compat_glPointParameteri(void *_glfuncs, GLenum pname, GLint param) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glPointParameteri(pname, param); -} - -void gl4_0compat_glPointParameterfv(void *_glfuncs, GLenum pname, const GLfloat* params) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glPointParameterfv(pname, params); -} - -void gl4_0compat_glPointParameterf(void *_glfuncs, GLenum pname, GLfloat param) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glPointParameterf(pname, param); -} - -void gl4_0compat_glMultiDrawArrays(void *_glfuncs, GLenum mode, const GLint* first, const GLsizei* count, GLsizei drawcount) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiDrawArrays(mode, first, count, drawcount); -} - -void gl4_0compat_glBlendFuncSeparate(void *_glfuncs, GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glBlendFuncSeparate(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha); -} - -void gl4_0compat_glGetBufferParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetBufferParameteriv(target, pname, params); -} - -GLboolean gl4_0compat_glUnmapBuffer(void *_glfuncs, GLenum target) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glUnmapBuffer(target); -} - -void gl4_0compat_glGetBufferSubData(void *_glfuncs, GLenum target, GLintptr offset, GLsizeiptr size, GLvoid* data) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetBufferSubData(target, offset, size, data); -} - -void gl4_0compat_glBufferSubData(void *_glfuncs, GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glBufferSubData(target, offset, size, data); -} - -void gl4_0compat_glBufferData(void *_glfuncs, GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glBufferData(target, size, data, usage); -} - -GLboolean gl4_0compat_glIsBuffer(void *_glfuncs, GLuint buffer) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glIsBuffer(buffer); -} - -void gl4_0compat_glGenBuffers(void *_glfuncs, GLsizei n, GLuint* buffers) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGenBuffers(n, buffers); -} - -void gl4_0compat_glDeleteBuffers(void *_glfuncs, GLsizei n, const GLuint* buffers) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDeleteBuffers(n, buffers); -} - -void gl4_0compat_glBindBuffer(void *_glfuncs, GLenum target, GLuint buffer) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glBindBuffer(target, buffer); -} - -void gl4_0compat_glGetQueryObjectuiv(void *_glfuncs, GLuint id, GLenum pname, GLuint* params) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetQueryObjectuiv(id, pname, params); -} - -void gl4_0compat_glGetQueryObjectiv(void *_glfuncs, GLuint id, GLenum pname, GLint* params) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetQueryObjectiv(id, pname, params); -} - -void gl4_0compat_glGetQueryiv(void *_glfuncs, GLenum target, GLenum pname, GLint* params) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetQueryiv(target, pname, params); -} - -void gl4_0compat_glEndQuery(void *_glfuncs, GLenum target) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glEndQuery(target); -} - -void gl4_0compat_glBeginQuery(void *_glfuncs, GLenum target, GLuint id) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glBeginQuery(target, id); -} - -GLboolean gl4_0compat_glIsQuery(void *_glfuncs, GLuint id) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glIsQuery(id); -} - -void gl4_0compat_glDeleteQueries(void *_glfuncs, GLsizei n, const GLuint* ids) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDeleteQueries(n, ids); -} - -void gl4_0compat_glGenQueries(void *_glfuncs, GLsizei n, GLuint* ids) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGenQueries(n, ids); -} - -void gl4_0compat_glVertexAttribPointer(void *_glfuncs, GLuint index, GLint size, GLenum gltype, GLboolean normalized, GLsizei stride, const GLvoid* offset) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttribPointer(index, size, gltype, normalized, stride, offset); -} - -void gl4_0compat_glValidateProgram(void *_glfuncs, GLuint program) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glValidateProgram(program); -} - -void gl4_0compat_glUniformMatrix4fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniformMatrix4fv(location, count, transpose, value); -} - -void gl4_0compat_glUniformMatrix3fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniformMatrix3fv(location, count, transpose, value); -} - -void gl4_0compat_glUniformMatrix2fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniformMatrix2fv(location, count, transpose, value); -} - -void gl4_0compat_glUniform4iv(void *_glfuncs, GLint location, GLsizei count, const GLint* value) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniform4iv(location, count, value); -} - -void gl4_0compat_glUniform3iv(void *_glfuncs, GLint location, GLsizei count, const GLint* value) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniform3iv(location, count, value); -} - -void gl4_0compat_glUniform2iv(void *_glfuncs, GLint location, GLsizei count, const GLint* value) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniform2iv(location, count, value); -} - -void gl4_0compat_glUniform1iv(void *_glfuncs, GLint location, GLsizei count, const GLint* value) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniform1iv(location, count, value); -} - -void gl4_0compat_glUniform4fv(void *_glfuncs, GLint location, GLsizei count, const GLfloat* value) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniform4fv(location, count, value); -} - -void gl4_0compat_glUniform3fv(void *_glfuncs, GLint location, GLsizei count, const GLfloat* value) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniform3fv(location, count, value); -} - -void gl4_0compat_glUniform2fv(void *_glfuncs, GLint location, GLsizei count, const GLfloat* value) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniform2fv(location, count, value); -} - -void gl4_0compat_glUniform1fv(void *_glfuncs, GLint location, GLsizei count, const GLfloat* value) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniform1fv(location, count, value); -} - -void gl4_0compat_glUniform4i(void *_glfuncs, GLint location, GLint v0, GLint v1, GLint v2, GLint v3) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniform4i(location, v0, v1, v2, v3); -} - -void gl4_0compat_glUniform3i(void *_glfuncs, GLint location, GLint v0, GLint v1, GLint v2) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniform3i(location, v0, v1, v2); -} - -void gl4_0compat_glUniform2i(void *_glfuncs, GLint location, GLint v0, GLint v1) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniform2i(location, v0, v1); -} - -void gl4_0compat_glUniform1i(void *_glfuncs, GLint location, GLint v0) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniform1i(location, v0); -} - -void gl4_0compat_glUniform4f(void *_glfuncs, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniform4f(location, v0, v1, v2, v3); -} - -void gl4_0compat_glUniform3f(void *_glfuncs, GLint location, GLfloat v0, GLfloat v1, GLfloat v2) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniform3f(location, v0, v1, v2); -} - -void gl4_0compat_glUniform2f(void *_glfuncs, GLint location, GLfloat v0, GLfloat v1) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniform2f(location, v0, v1); -} - -void gl4_0compat_glUniform1f(void *_glfuncs, GLint location, GLfloat v0) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniform1f(location, v0); -} - -void gl4_0compat_glUseProgram(void *_glfuncs, GLuint program) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUseProgram(program); -} - -void gl4_0compat_glShaderSource(void *_glfuncs, GLuint shader, GLsizei count, const GLchar** source, const GLint* length) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glShaderSource(shader, count, source, length); -} - -void gl4_0compat_glLinkProgram(void *_glfuncs, GLuint program) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glLinkProgram(program); -} - -GLboolean gl4_0compat_glIsShader(void *_glfuncs, GLuint shader) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glIsShader(shader); -} - -GLboolean gl4_0compat_glIsProgram(void *_glfuncs, GLuint program) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glIsProgram(program); -} - -void gl4_0compat_glGetVertexAttribiv(void *_glfuncs, GLuint index, GLenum pname, GLint* params) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetVertexAttribiv(index, pname, params); -} - -void gl4_0compat_glGetVertexAttribfv(void *_glfuncs, GLuint index, GLenum pname, GLfloat* params) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetVertexAttribfv(index, pname, params); -} - -void gl4_0compat_glGetVertexAttribdv(void *_glfuncs, GLuint index, GLenum pname, GLdouble* params) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetVertexAttribdv(index, pname, params); -} - -void gl4_0compat_glGetUniformiv(void *_glfuncs, GLuint program, GLint location, GLint* params) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetUniformiv(program, location, params); -} - -void gl4_0compat_glGetUniformfv(void *_glfuncs, GLuint program, GLint location, GLfloat* params) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetUniformfv(program, location, params); -} - -GLint gl4_0compat_glGetUniformLocation(void *_glfuncs, GLuint program, const GLchar* name) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glGetUniformLocation(program, name); -} - -void gl4_0compat_glGetShaderSource(void *_glfuncs, GLuint shader, GLsizei bufSize, GLsizei* length, GLchar* source) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetShaderSource(shader, bufSize, length, source); -} - -void gl4_0compat_glGetShaderInfoLog(void *_glfuncs, GLuint shader, GLsizei bufSize, GLsizei* length, GLchar* infoLog) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetShaderInfoLog(shader, bufSize, length, infoLog); -} - -void gl4_0compat_glGetShaderiv(void *_glfuncs, GLuint shader, GLenum pname, GLint* params) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetShaderiv(shader, pname, params); -} - -void gl4_0compat_glGetProgramInfoLog(void *_glfuncs, GLuint program, GLsizei bufSize, GLsizei* length, GLchar* infoLog) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetProgramInfoLog(program, bufSize, length, infoLog); -} - -void gl4_0compat_glGetProgramiv(void *_glfuncs, GLuint program, GLenum pname, GLint* params) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetProgramiv(program, pname, params); -} - -GLint gl4_0compat_glGetAttribLocation(void *_glfuncs, GLuint program, const GLchar* name) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glGetAttribLocation(program, name); -} - -void gl4_0compat_glGetAttachedShaders(void *_glfuncs, GLuint program, GLsizei maxCount, GLsizei* count, GLuint* obj) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetAttachedShaders(program, maxCount, count, obj); -} - -void gl4_0compat_glGetActiveUniform(void *_glfuncs, GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLint* size, GLenum* gltype, GLchar* name) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetActiveUniform(program, index, bufSize, length, size, gltype, name); -} - -void gl4_0compat_glGetActiveAttrib(void *_glfuncs, GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLint* size, GLenum* gltype, GLchar* name) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetActiveAttrib(program, index, bufSize, length, size, gltype, name); -} - -void gl4_0compat_glEnableVertexAttribArray(void *_glfuncs, GLuint index) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glEnableVertexAttribArray(index); -} - -void gl4_0compat_glDisableVertexAttribArray(void *_glfuncs, GLuint index) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDisableVertexAttribArray(index); -} - -void gl4_0compat_glDetachShader(void *_glfuncs, GLuint program, GLuint shader) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDetachShader(program, shader); -} - -void gl4_0compat_glDeleteShader(void *_glfuncs, GLuint shader) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDeleteShader(shader); -} - -void gl4_0compat_glDeleteProgram(void *_glfuncs, GLuint program) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDeleteProgram(program); -} - -GLuint gl4_0compat_glCreateShader(void *_glfuncs, GLenum gltype) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glCreateShader(gltype); -} - -GLuint gl4_0compat_glCreateProgram(void *_glfuncs) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glCreateProgram(); -} - -void gl4_0compat_glCompileShader(void *_glfuncs, GLuint shader) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glCompileShader(shader); -} - -void gl4_0compat_glBindAttribLocation(void *_glfuncs, GLuint program, GLuint index, const GLchar* name) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glBindAttribLocation(program, index, name); -} - -void gl4_0compat_glAttachShader(void *_glfuncs, GLuint program, GLuint shader) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glAttachShader(program, shader); -} - -void gl4_0compat_glStencilMaskSeparate(void *_glfuncs, GLenum face, GLuint mask) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glStencilMaskSeparate(face, mask); -} - -void gl4_0compat_glStencilFuncSeparate(void *_glfuncs, GLenum face, GLenum glfunc, GLint ref, GLuint mask) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glStencilFuncSeparate(face, glfunc, ref, mask); -} - -void gl4_0compat_glStencilOpSeparate(void *_glfuncs, GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glStencilOpSeparate(face, sfail, dpfail, dppass); -} - -void gl4_0compat_glDrawBuffers(void *_glfuncs, GLsizei n, const GLenum* bufs) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDrawBuffers(n, bufs); -} - -void gl4_0compat_glBlendEquationSeparate(void *_glfuncs, GLenum modeRGB, GLenum modeAlpha) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glBlendEquationSeparate(modeRGB, modeAlpha); -} - -void gl4_0compat_glUniformMatrix4x3fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniformMatrix4x3fv(location, count, transpose, value); -} - -void gl4_0compat_glUniformMatrix3x4fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniformMatrix3x4fv(location, count, transpose, value); -} - -void gl4_0compat_glUniformMatrix4x2fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniformMatrix4x2fv(location, count, transpose, value); -} - -void gl4_0compat_glUniformMatrix2x4fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniformMatrix2x4fv(location, count, transpose, value); -} - -void gl4_0compat_glUniformMatrix3x2fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniformMatrix3x2fv(location, count, transpose, value); -} - -void gl4_0compat_glUniformMatrix2x3fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniformMatrix2x3fv(location, count, transpose, value); -} - -GLboolean gl4_0compat_glIsVertexArray(void *_glfuncs, GLuint array) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glIsVertexArray(array); -} - -void gl4_0compat_glGenVertexArrays(void *_glfuncs, GLsizei n, GLuint* arrays) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGenVertexArrays(n, arrays); -} - -void gl4_0compat_glDeleteVertexArrays(void *_glfuncs, GLsizei n, const GLuint* arrays) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDeleteVertexArrays(n, arrays); -} - -void gl4_0compat_glBindVertexArray(void *_glfuncs, GLuint array) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glBindVertexArray(array); -} - -void gl4_0compat_glFlushMappedBufferRange(void *_glfuncs, GLenum target, GLintptr offset, GLsizeiptr length) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glFlushMappedBufferRange(target, offset, length); -} - -void gl4_0compat_glFramebufferTextureLayer(void *_glfuncs, GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glFramebufferTextureLayer(target, attachment, texture, level, layer); -} - -void gl4_0compat_glRenderbufferStorageMultisample(void *_glfuncs, GLenum target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRenderbufferStorageMultisample(target, samples, internalFormat, width, height); -} - -void gl4_0compat_glBlitFramebuffer(void *_glfuncs, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glBlitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter); -} - -void gl4_0compat_glGenerateMipmap(void *_glfuncs, GLenum target) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGenerateMipmap(target); -} - -void gl4_0compat_glGetFramebufferAttachmentParameteriv(void *_glfuncs, GLenum target, GLenum attachment, GLenum pname, GLint* params) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetFramebufferAttachmentParameteriv(target, attachment, pname, params); -} - -void gl4_0compat_glFramebufferRenderbuffer(void *_glfuncs, GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glFramebufferRenderbuffer(target, attachment, renderbuffertarget, renderbuffer); -} - -void gl4_0compat_glFramebufferTexture3D(void *_glfuncs, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glFramebufferTexture3D(target, attachment, textarget, texture, level, zoffset); -} - -void gl4_0compat_glFramebufferTexture2D(void *_glfuncs, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glFramebufferTexture2D(target, attachment, textarget, texture, level); -} - -void gl4_0compat_glFramebufferTexture1D(void *_glfuncs, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glFramebufferTexture1D(target, attachment, textarget, texture, level); -} - -GLenum gl4_0compat_glCheckFramebufferStatus(void *_glfuncs, GLenum target) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glCheckFramebufferStatus(target); -} - -void gl4_0compat_glGenFramebuffers(void *_glfuncs, GLsizei n, GLuint* framebuffers) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGenFramebuffers(n, framebuffers); -} - -void gl4_0compat_glDeleteFramebuffers(void *_glfuncs, GLsizei n, const GLuint* framebuffers) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDeleteFramebuffers(n, framebuffers); -} - -void gl4_0compat_glBindFramebuffer(void *_glfuncs, GLenum target, GLuint framebuffer) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glBindFramebuffer(target, framebuffer); -} - -GLboolean gl4_0compat_glIsFramebuffer(void *_glfuncs, GLuint framebuffer) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glIsFramebuffer(framebuffer); -} - -void gl4_0compat_glGetRenderbufferParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetRenderbufferParameteriv(target, pname, params); -} - -void gl4_0compat_glRenderbufferStorage(void *_glfuncs, GLenum target, GLenum internalFormat, GLsizei width, GLsizei height) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRenderbufferStorage(target, internalFormat, width, height); -} - -void gl4_0compat_glGenRenderbuffers(void *_glfuncs, GLsizei n, GLuint* renderbuffers) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGenRenderbuffers(n, renderbuffers); -} - -void gl4_0compat_glDeleteRenderbuffers(void *_glfuncs, GLsizei n, const GLuint* renderbuffers) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDeleteRenderbuffers(n, renderbuffers); -} - -void gl4_0compat_glBindRenderbuffer(void *_glfuncs, GLenum target, GLuint renderbuffer) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glBindRenderbuffer(target, renderbuffer); -} - -GLboolean gl4_0compat_glIsRenderbuffer(void *_glfuncs, GLuint renderbuffer) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glIsRenderbuffer(renderbuffer); -} - -void gl4_0compat_glClearBufferfi(void *_glfuncs, GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glClearBufferfi(buffer, drawbuffer, depth, stencil); -} - -void gl4_0compat_glClearBufferfv(void *_glfuncs, GLenum buffer, GLint drawbuffer, const GLfloat* value) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glClearBufferfv(buffer, drawbuffer, value); -} - -void gl4_0compat_glClearBufferuiv(void *_glfuncs, GLenum buffer, GLint drawbuffer, const GLuint* value) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glClearBufferuiv(buffer, drawbuffer, value); -} - -void gl4_0compat_glClearBufferiv(void *_glfuncs, GLenum buffer, GLint drawbuffer, const GLint* value) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glClearBufferiv(buffer, drawbuffer, value); -} - -void gl4_0compat_glGetTexParameterIuiv(void *_glfuncs, GLenum target, GLenum pname, GLuint* params) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetTexParameterIuiv(target, pname, params); -} - -void gl4_0compat_glGetTexParameterIiv(void *_glfuncs, GLenum target, GLenum pname, GLint* params) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetTexParameterIiv(target, pname, params); -} - -void gl4_0compat_glTexParameterIuiv(void *_glfuncs, GLenum target, GLenum pname, const GLuint* params) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexParameterIuiv(target, pname, params); -} - -void gl4_0compat_glTexParameterIiv(void *_glfuncs, GLenum target, GLenum pname, const GLint* params) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexParameterIiv(target, pname, params); -} - -void gl4_0compat_glUniform4uiv(void *_glfuncs, GLint location, GLsizei count, const GLuint* value) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniform4uiv(location, count, value); -} - -void gl4_0compat_glUniform3uiv(void *_glfuncs, GLint location, GLsizei count, const GLuint* value) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniform3uiv(location, count, value); -} - -void gl4_0compat_glUniform2uiv(void *_glfuncs, GLint location, GLsizei count, const GLuint* value) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniform2uiv(location, count, value); -} - -void gl4_0compat_glUniform1uiv(void *_glfuncs, GLint location, GLsizei count, const GLuint* value) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniform1uiv(location, count, value); -} - -void gl4_0compat_glUniform4ui(void *_glfuncs, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniform4ui(location, v0, v1, v2, v3); -} - -void gl4_0compat_glUniform3ui(void *_glfuncs, GLint location, GLuint v0, GLuint v1, GLuint v2) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniform3ui(location, v0, v1, v2); -} - -void gl4_0compat_glUniform2ui(void *_glfuncs, GLint location, GLuint v0, GLuint v1) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniform2ui(location, v0, v1); -} - -void gl4_0compat_glUniform1ui(void *_glfuncs, GLint location, GLuint v0) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniform1ui(location, v0); -} - -GLint gl4_0compat_glGetFragDataLocation(void *_glfuncs, GLuint program, const GLchar* name) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glGetFragDataLocation(program, name); -} - -void gl4_0compat_glBindFragDataLocation(void *_glfuncs, GLuint program, GLuint color, const GLchar* name) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glBindFragDataLocation(program, color, name); -} - -void gl4_0compat_glGetUniformuiv(void *_glfuncs, GLuint program, GLint location, GLuint* params) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetUniformuiv(program, location, params); -} - -void gl4_0compat_glGetVertexAttribIuiv(void *_glfuncs, GLuint index, GLenum pname, GLuint* params) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetVertexAttribIuiv(index, pname, params); -} - -void gl4_0compat_glGetVertexAttribIiv(void *_glfuncs, GLuint index, GLenum pname, GLint* params) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetVertexAttribIiv(index, pname, params); -} - -void gl4_0compat_glVertexAttribIPointer(void *_glfuncs, GLuint index, GLint size, GLenum gltype, GLsizei stride, const GLvoid* pointer) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttribIPointer(index, size, gltype, stride, pointer); -} - -void gl4_0compat_glEndConditionalRender(void *_glfuncs) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glEndConditionalRender(); -} - -void gl4_0compat_glBeginConditionalRender(void *_glfuncs, GLuint id, GLenum mode) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glBeginConditionalRender(id, mode); -} - -void gl4_0compat_glClampColor(void *_glfuncs, GLenum target, GLenum clamp) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glClampColor(target, clamp); -} - -void gl4_0compat_glGetTransformFeedbackVarying(void *_glfuncs, GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLsizei* size, GLenum* gltype, GLchar* name) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetTransformFeedbackVarying(program, index, bufSize, length, size, gltype, name); -} - -void gl4_0compat_glBindBufferBase(void *_glfuncs, GLenum target, GLuint index, GLuint buffer) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glBindBufferBase(target, index, buffer); -} - -void gl4_0compat_glBindBufferRange(void *_glfuncs, GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glBindBufferRange(target, index, buffer, offset, size); -} - -void gl4_0compat_glEndTransformFeedback(void *_glfuncs) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glEndTransformFeedback(); -} - -void gl4_0compat_glBeginTransformFeedback(void *_glfuncs, GLenum primitiveMode) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glBeginTransformFeedback(primitiveMode); -} - -GLboolean gl4_0compat_glIsEnabledi(void *_glfuncs, GLenum target, GLuint index) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glIsEnabledi(target, index); -} - -void gl4_0compat_glDisablei(void *_glfuncs, GLenum target, GLuint index) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDisablei(target, index); -} - -void gl4_0compat_glEnablei(void *_glfuncs, GLenum target, GLuint index) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glEnablei(target, index); -} - -void gl4_0compat_glGetIntegeri_v(void *_glfuncs, GLenum target, GLuint index, GLint* data) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetIntegeri_v(target, index, data); -} - -void gl4_0compat_glGetBooleani_v(void *_glfuncs, GLenum target, GLuint index, GLboolean* data) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetBooleani_v(target, index, data); -} - -void gl4_0compat_glColorMaski(void *_glfuncs, GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColorMaski(index, r, g, b, a); -} - -void gl4_0compat_glCopyBufferSubData(void *_glfuncs, GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glCopyBufferSubData(readTarget, writeTarget, readOffset, writeOffset, size); -} - -void gl4_0compat_glUniformBlockBinding(void *_glfuncs, GLuint program, GLuint v0, GLuint v1) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniformBlockBinding(program, v0, v1); -} - -void gl4_0compat_glGetActiveUniformBlockName(void *_glfuncs, GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei* length, GLchar* uniformBlockName) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetActiveUniformBlockName(program, uniformBlockIndex, bufSize, length, uniformBlockName); -} - -void gl4_0compat_glGetActiveUniformBlockiv(void *_glfuncs, GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint* params) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetActiveUniformBlockiv(program, uniformBlockIndex, pname, params); -} - -GLuint gl4_0compat_glGetUniformBlockIndex(void *_glfuncs, GLuint program, const GLchar* uniformBlockName) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glGetUniformBlockIndex(program, uniformBlockName); -} - -void gl4_0compat_glGetActiveUniformName(void *_glfuncs, GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei* length, GLchar* uniformName) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetActiveUniformName(program, uniformIndex, bufSize, length, uniformName); -} - -void gl4_0compat_glGetActiveUniformsiv(void *_glfuncs, GLuint program, GLsizei uniformCount, const GLuint* uniformIndices, GLenum pname, GLint* params) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetActiveUniformsiv(program, uniformCount, uniformIndices, pname, params); -} - -void gl4_0compat_glPrimitiveRestartIndex(void *_glfuncs, GLuint index) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glPrimitiveRestartIndex(index); -} - -void gl4_0compat_glTexBuffer(void *_glfuncs, GLenum target, GLenum internalFormat, GLuint buffer) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexBuffer(target, internalFormat, buffer); -} - -void gl4_0compat_glDrawElementsInstanced(void *_glfuncs, GLenum mode, GLsizei count, GLenum gltype, const GLvoid* indices, GLsizei instancecount) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDrawElementsInstanced(mode, count, gltype, indices, instancecount); -} - -void gl4_0compat_glDrawArraysInstanced(void *_glfuncs, GLenum mode, GLint first, GLsizei count, GLsizei instancecount) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDrawArraysInstanced(mode, first, count, instancecount); -} - -void gl4_0compat_glSampleMaski(void *_glfuncs, GLuint index, GLbitfield mask) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glSampleMaski(index, mask); -} - -void gl4_0compat_glGetMultisamplefv(void *_glfuncs, GLenum pname, GLuint index, GLfloat* val) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetMultisamplefv(pname, index, val); -} - -void gl4_0compat_glTexImage3DMultisample(void *_glfuncs, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexImage3DMultisample(target, samples, internalFormat, width, height, depth, fixedsamplelocations); -} - -void gl4_0compat_glTexImage2DMultisample(void *_glfuncs, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexImage2DMultisample(target, samples, internalFormat, width, height, fixedsamplelocations); -} - -void gl4_0compat_glGetSynciv(void *_glfuncs, GLsync sync, GLenum pname, GLsizei bufSize, GLsizei* length, GLint* values) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetSynciv(sync, pname, bufSize, length, values); -} - -void gl4_0compat_glGetInteger64v(void *_glfuncs, GLenum pname, GLint64* params) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetInteger64v(pname, params); -} - -void gl4_0compat_glWaitSync(void *_glfuncs, GLsync sync, GLbitfield flags, GLuint64 timeout) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glWaitSync(sync, flags, timeout); -} - -GLenum gl4_0compat_glClientWaitSync(void *_glfuncs, GLsync sync, GLbitfield flags, GLuint64 timeout) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glClientWaitSync(sync, flags, timeout); -} - -void gl4_0compat_glDeleteSync(void *_glfuncs, GLsync sync) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDeleteSync(sync); -} - -GLboolean gl4_0compat_glIsSync(void *_glfuncs, GLsync sync) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glIsSync(sync); -} - -GLsync gl4_0compat_glFenceSync(void *_glfuncs, GLenum condition, GLbitfield flags) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glFenceSync(condition, flags); -} - -void gl4_0compat_glProvokingVertex(void *_glfuncs, GLenum mode) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glProvokingVertex(mode); -} - -void gl4_0compat_glDrawElementsInstancedBaseVertex(void *_glfuncs, GLenum mode, GLsizei count, GLenum gltype, const GLvoid* indices, GLsizei instancecount, GLint basevertex) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDrawElementsInstancedBaseVertex(mode, count, gltype, indices, instancecount, basevertex); -} - -void gl4_0compat_glDrawRangeElementsBaseVertex(void *_glfuncs, GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum gltype, const GLvoid* indices, GLint basevertex) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDrawRangeElementsBaseVertex(mode, start, end, count, gltype, indices, basevertex); -} - -void gl4_0compat_glDrawElementsBaseVertex(void *_glfuncs, GLenum mode, GLsizei count, GLenum gltype, const GLvoid* indices, GLint basevertex) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDrawElementsBaseVertex(mode, count, gltype, indices, basevertex); -} - -void gl4_0compat_glFramebufferTexture(void *_glfuncs, GLenum target, GLenum attachment, GLuint texture, GLint level) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glFramebufferTexture(target, attachment, texture, level); -} - -void gl4_0compat_glGetBufferParameteri64v(void *_glfuncs, GLenum target, GLenum pname, GLint64* params) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetBufferParameteri64v(target, pname, params); -} - -void gl4_0compat_glGetInteger64i_v(void *_glfuncs, GLenum target, GLuint index, GLint64* data) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetInteger64i_v(target, index, data); -} - -void gl4_0compat_glVertexAttribP4uiv(void *_glfuncs, GLuint index, GLenum gltype, GLboolean normalized, const GLuint* value) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttribP4uiv(index, gltype, normalized, value); -} - -void gl4_0compat_glVertexAttribP4ui(void *_glfuncs, GLuint index, GLenum gltype, GLboolean normalized, GLuint value) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttribP4ui(index, gltype, normalized, value); -} - -void gl4_0compat_glVertexAttribP3uiv(void *_glfuncs, GLuint index, GLenum gltype, GLboolean normalized, const GLuint* value) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttribP3uiv(index, gltype, normalized, value); -} - -void gl4_0compat_glVertexAttribP3ui(void *_glfuncs, GLuint index, GLenum gltype, GLboolean normalized, GLuint value) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttribP3ui(index, gltype, normalized, value); -} - -void gl4_0compat_glVertexAttribP2uiv(void *_glfuncs, GLuint index, GLenum gltype, GLboolean normalized, const GLuint* value) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttribP2uiv(index, gltype, normalized, value); -} - -void gl4_0compat_glVertexAttribP2ui(void *_glfuncs, GLuint index, GLenum gltype, GLboolean normalized, GLuint value) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttribP2ui(index, gltype, normalized, value); -} - -void gl4_0compat_glVertexAttribP1uiv(void *_glfuncs, GLuint index, GLenum gltype, GLboolean normalized, const GLuint* value) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttribP1uiv(index, gltype, normalized, value); -} - -void gl4_0compat_glVertexAttribP1ui(void *_glfuncs, GLuint index, GLenum gltype, GLboolean normalized, GLuint value) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttribP1ui(index, gltype, normalized, value); -} - -void gl4_0compat_glSecondaryColorP3uiv(void *_glfuncs, GLenum gltype, const GLuint* color) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glSecondaryColorP3uiv(gltype, color); -} - -void gl4_0compat_glSecondaryColorP3ui(void *_glfuncs, GLenum gltype, GLuint color) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glSecondaryColorP3ui(gltype, color); -} - -void gl4_0compat_glColorP4uiv(void *_glfuncs, GLenum gltype, const GLuint* color) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColorP4uiv(gltype, color); -} - -void gl4_0compat_glColorP4ui(void *_glfuncs, GLenum gltype, GLuint color) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColorP4ui(gltype, color); -} - -void gl4_0compat_glColorP3uiv(void *_glfuncs, GLenum gltype, const GLuint* color) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColorP3uiv(gltype, color); -} - -void gl4_0compat_glColorP3ui(void *_glfuncs, GLenum gltype, GLuint color) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColorP3ui(gltype, color); -} - -void gl4_0compat_glNormalP3uiv(void *_glfuncs, GLenum gltype, const GLuint* coords) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glNormalP3uiv(gltype, coords); -} - -void gl4_0compat_glNormalP3ui(void *_glfuncs, GLenum gltype, GLuint coords) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glNormalP3ui(gltype, coords); -} - -void gl4_0compat_glMultiTexCoordP4uiv(void *_glfuncs, GLenum texture, GLenum gltype, const GLuint* coords) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiTexCoordP4uiv(texture, gltype, coords); -} - -void gl4_0compat_glMultiTexCoordP4ui(void *_glfuncs, GLenum texture, GLenum gltype, GLuint coords) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiTexCoordP4ui(texture, gltype, coords); -} - -void gl4_0compat_glMultiTexCoordP3uiv(void *_glfuncs, GLenum texture, GLenum gltype, const GLuint* coords) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiTexCoordP3uiv(texture, gltype, coords); -} - -void gl4_0compat_glMultiTexCoordP3ui(void *_glfuncs, GLenum texture, GLenum gltype, GLuint coords) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiTexCoordP3ui(texture, gltype, coords); -} - -void gl4_0compat_glMultiTexCoordP2uiv(void *_glfuncs, GLenum texture, GLenum gltype, const GLuint* coords) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiTexCoordP2uiv(texture, gltype, coords); -} - -void gl4_0compat_glMultiTexCoordP2ui(void *_glfuncs, GLenum texture, GLenum gltype, GLuint coords) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiTexCoordP2ui(texture, gltype, coords); -} - -void gl4_0compat_glMultiTexCoordP1uiv(void *_glfuncs, GLenum texture, GLenum gltype, const GLuint* coords) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiTexCoordP1uiv(texture, gltype, coords); -} - -void gl4_0compat_glMultiTexCoordP1ui(void *_glfuncs, GLenum texture, GLenum gltype, GLuint coords) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiTexCoordP1ui(texture, gltype, coords); -} - -void gl4_0compat_glTexCoordP4uiv(void *_glfuncs, GLenum gltype, const GLuint* coords) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoordP4uiv(gltype, coords); -} - -void gl4_0compat_glTexCoordP4ui(void *_glfuncs, GLenum gltype, GLuint coords) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoordP4ui(gltype, coords); -} - -void gl4_0compat_glTexCoordP3uiv(void *_glfuncs, GLenum gltype, const GLuint* coords) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoordP3uiv(gltype, coords); -} - -void gl4_0compat_glTexCoordP3ui(void *_glfuncs, GLenum gltype, GLuint coords) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoordP3ui(gltype, coords); -} - -void gl4_0compat_glTexCoordP2uiv(void *_glfuncs, GLenum gltype, const GLuint* coords) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoordP2uiv(gltype, coords); -} - -void gl4_0compat_glTexCoordP2ui(void *_glfuncs, GLenum gltype, GLuint coords) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoordP2ui(gltype, coords); -} - -void gl4_0compat_glTexCoordP1uiv(void *_glfuncs, GLenum gltype, const GLuint* coords) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoordP1uiv(gltype, coords); -} - -void gl4_0compat_glTexCoordP1ui(void *_glfuncs, GLenum gltype, GLuint coords) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoordP1ui(gltype, coords); -} - -void gl4_0compat_glVertexP4uiv(void *_glfuncs, GLenum gltype, const GLuint* value) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexP4uiv(gltype, value); -} - -void gl4_0compat_glVertexP4ui(void *_glfuncs, GLenum gltype, GLuint value) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexP4ui(gltype, value); -} - -void gl4_0compat_glVertexP3uiv(void *_glfuncs, GLenum gltype, const GLuint* value) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexP3uiv(gltype, value); -} - -void gl4_0compat_glVertexP3ui(void *_glfuncs, GLenum gltype, GLuint value) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexP3ui(gltype, value); -} - -void gl4_0compat_glVertexP2uiv(void *_glfuncs, GLenum gltype, const GLuint* value) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexP2uiv(gltype, value); -} - -void gl4_0compat_glVertexP2ui(void *_glfuncs, GLenum gltype, GLuint value) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexP2ui(gltype, value); -} - -void gl4_0compat_glGetQueryObjectui64v(void *_glfuncs, GLuint id, GLenum pname, GLuint64* params) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetQueryObjectui64v(id, pname, params); -} - -void gl4_0compat_glGetQueryObjecti64v(void *_glfuncs, GLuint id, GLenum pname, GLint64* params) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetQueryObjecti64v(id, pname, params); -} - -void gl4_0compat_glQueryCounter(void *_glfuncs, GLuint id, GLenum target) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glQueryCounter(id, target); -} - -void gl4_0compat_glGetSamplerParameterIuiv(void *_glfuncs, GLuint sampler, GLenum pname, GLuint* params) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetSamplerParameterIuiv(sampler, pname, params); -} - -void gl4_0compat_glGetSamplerParameterfv(void *_glfuncs, GLuint sampler, GLenum pname, GLfloat* params) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetSamplerParameterfv(sampler, pname, params); -} - -void gl4_0compat_glGetSamplerParameterIiv(void *_glfuncs, GLuint sampler, GLenum pname, GLint* params) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetSamplerParameterIiv(sampler, pname, params); -} - -void gl4_0compat_glGetSamplerParameteriv(void *_glfuncs, GLuint sampler, GLenum pname, GLint* params) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetSamplerParameteriv(sampler, pname, params); -} - -void gl4_0compat_glSamplerParameterIuiv(void *_glfuncs, GLuint sampler, GLenum pname, const GLuint* param) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glSamplerParameterIuiv(sampler, pname, param); -} - -void gl4_0compat_glSamplerParameterIiv(void *_glfuncs, GLuint sampler, GLenum pname, const GLint* param) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glSamplerParameterIiv(sampler, pname, param); -} - -void gl4_0compat_glSamplerParameterfv(void *_glfuncs, GLuint sampler, GLenum pname, const GLfloat* param) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glSamplerParameterfv(sampler, pname, param); -} - -void gl4_0compat_glSamplerParameterf(void *_glfuncs, GLuint sampler, GLenum pname, GLfloat param) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glSamplerParameterf(sampler, pname, param); -} - -void gl4_0compat_glSamplerParameteriv(void *_glfuncs, GLuint sampler, GLenum pname, const GLint* param) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glSamplerParameteriv(sampler, pname, param); -} - -void gl4_0compat_glSamplerParameteri(void *_glfuncs, GLuint sampler, GLenum pname, GLint param) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glSamplerParameteri(sampler, pname, param); -} - -void gl4_0compat_glBindSampler(void *_glfuncs, GLuint unit, GLuint sampler) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glBindSampler(unit, sampler); -} - -GLboolean gl4_0compat_glIsSampler(void *_glfuncs, GLuint sampler) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glIsSampler(sampler); -} - -void gl4_0compat_glDeleteSamplers(void *_glfuncs, GLsizei count, const GLuint* samplers) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDeleteSamplers(count, samplers); -} - -void gl4_0compat_glGenSamplers(void *_glfuncs, GLsizei count, GLuint* samplers) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGenSamplers(count, samplers); -} - -GLint gl4_0compat_glGetFragDataIndex(void *_glfuncs, GLuint program, const GLchar* name) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glGetFragDataIndex(program, name); -} - -void gl4_0compat_glBindFragDataLocationIndexed(void *_glfuncs, GLuint program, GLuint colorNumber, GLuint index, const GLchar* name) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glBindFragDataLocationIndexed(program, colorNumber, index, name); -} - -void gl4_0compat_glVertexAttribDivisor(void *_glfuncs, GLuint index, GLuint divisor) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttribDivisor(index, divisor); -} - -void gl4_0compat_glGetQueryIndexediv(void *_glfuncs, GLenum target, GLuint index, GLenum pname, GLint* params) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetQueryIndexediv(target, index, pname, params); -} - -void gl4_0compat_glEndQueryIndexed(void *_glfuncs, GLenum target, GLuint index) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glEndQueryIndexed(target, index); -} - -void gl4_0compat_glBeginQueryIndexed(void *_glfuncs, GLenum target, GLuint index, GLuint id) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glBeginQueryIndexed(target, index, id); -} - -void gl4_0compat_glDrawTransformFeedbackStream(void *_glfuncs, GLenum mode, GLuint id, GLuint stream) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDrawTransformFeedbackStream(mode, id, stream); -} - -void gl4_0compat_glDrawTransformFeedback(void *_glfuncs, GLenum mode, GLuint id) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDrawTransformFeedback(mode, id); -} - -void gl4_0compat_glResumeTransformFeedback(void *_glfuncs) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glResumeTransformFeedback(); -} - -void gl4_0compat_glPauseTransformFeedback(void *_glfuncs) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glPauseTransformFeedback(); -} - -GLboolean gl4_0compat_glIsTransformFeedback(void *_glfuncs, GLuint id) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glIsTransformFeedback(id); -} - -void gl4_0compat_glGenTransformFeedbacks(void *_glfuncs, GLsizei n, GLuint* ids) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGenTransformFeedbacks(n, ids); -} - -void gl4_0compat_glDeleteTransformFeedbacks(void *_glfuncs, GLsizei n, const GLuint* ids) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDeleteTransformFeedbacks(n, ids); -} - -void gl4_0compat_glBindTransformFeedback(void *_glfuncs, GLenum target, GLuint id) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glBindTransformFeedback(target, id); -} - -void gl4_0compat_glPatchParameterfv(void *_glfuncs, GLenum pname, const GLfloat* values) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glPatchParameterfv(pname, values); -} - -void gl4_0compat_glPatchParameteri(void *_glfuncs, GLenum pname, GLint value) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glPatchParameteri(pname, value); -} - -void gl4_0compat_glGetProgramStageiv(void *_glfuncs, GLuint program, GLenum shadertype, GLenum pname, GLint* values) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetProgramStageiv(program, shadertype, pname, values); -} - -void gl4_0compat_glGetUniformSubroutineuiv(void *_glfuncs, GLenum shadertype, GLint location, GLuint* params) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetUniformSubroutineuiv(shadertype, location, params); -} - -void gl4_0compat_glUniformSubroutinesuiv(void *_glfuncs, GLenum shadertype, GLsizei count, const GLuint* value) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniformSubroutinesuiv(shadertype, count, value); -} - -void gl4_0compat_glGetActiveSubroutineName(void *_glfuncs, GLuint program, GLenum shadertype, GLuint index, GLsizei bufSize, GLsizei* length, GLchar* name) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetActiveSubroutineName(program, shadertype, index, bufSize, length, name); -} - -void gl4_0compat_glGetActiveSubroutineUniformName(void *_glfuncs, GLuint program, GLenum shadertype, GLuint index, GLsizei bufSize, GLsizei* length, GLchar* name) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetActiveSubroutineUniformName(program, shadertype, index, bufSize, length, name); -} - -void gl4_0compat_glGetActiveSubroutineUniformiv(void *_glfuncs, GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint* values) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetActiveSubroutineUniformiv(program, shadertype, index, pname, values); -} - -GLuint gl4_0compat_glGetSubroutineIndex(void *_glfuncs, GLuint program, GLenum shadertype, const GLchar* name) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glGetSubroutineIndex(program, shadertype, name); -} - -GLint gl4_0compat_glGetSubroutineUniformLocation(void *_glfuncs, GLuint program, GLenum shadertype, const GLchar* name) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glGetSubroutineUniformLocation(program, shadertype, name); -} - -void gl4_0compat_glGetUniformdv(void *_glfuncs, GLuint program, GLint location, GLdouble* params) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetUniformdv(program, location, params); -} - -void gl4_0compat_glUniformMatrix4x3dv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniformMatrix4x3dv(location, count, transpose, value); -} - -void gl4_0compat_glUniformMatrix4x2dv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniformMatrix4x2dv(location, count, transpose, value); -} - -void gl4_0compat_glUniformMatrix3x4dv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniformMatrix3x4dv(location, count, transpose, value); -} - -void gl4_0compat_glUniformMatrix3x2dv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniformMatrix3x2dv(location, count, transpose, value); -} - -void gl4_0compat_glUniformMatrix2x4dv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniformMatrix2x4dv(location, count, transpose, value); -} - -void gl4_0compat_glUniformMatrix2x3dv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniformMatrix2x3dv(location, count, transpose, value); -} - -void gl4_0compat_glUniformMatrix4dv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniformMatrix4dv(location, count, transpose, value); -} - -void gl4_0compat_glUniformMatrix3dv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniformMatrix3dv(location, count, transpose, value); -} - -void gl4_0compat_glUniformMatrix2dv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniformMatrix2dv(location, count, transpose, value); -} - -void gl4_0compat_glUniform4dv(void *_glfuncs, GLint location, GLsizei count, const GLdouble* value) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniform4dv(location, count, value); -} - -void gl4_0compat_glUniform3dv(void *_glfuncs, GLint location, GLsizei count, const GLdouble* value) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniform3dv(location, count, value); -} - -void gl4_0compat_glUniform2dv(void *_glfuncs, GLint location, GLsizei count, const GLdouble* value) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniform2dv(location, count, value); -} - -void gl4_0compat_glUniform1dv(void *_glfuncs, GLint location, GLsizei count, const GLdouble* value) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniform1dv(location, count, value); -} - -void gl4_0compat_glUniform4d(void *_glfuncs, GLint location, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniform4d(location, v0, v1, v2, v3); -} - -void gl4_0compat_glUniform3d(void *_glfuncs, GLint location, GLdouble v0, GLdouble v1, GLdouble v2) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniform3d(location, v0, v1, v2); -} - -void gl4_0compat_glUniform2d(void *_glfuncs, GLint location, GLdouble v0, GLdouble v1) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniform2d(location, v0, v1); -} - -void gl4_0compat_glUniform1d(void *_glfuncs, GLint location, GLdouble v0) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniform1d(location, v0); -} - -void gl4_0compat_glDrawElementsIndirect(void *_glfuncs, GLenum mode, GLenum gltype, const GLvoid* indirect) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDrawElementsIndirect(mode, gltype, indirect); -} - -void gl4_0compat_glDrawArraysIndirect(void *_glfuncs, GLenum mode, const GLvoid* indirect) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDrawArraysIndirect(mode, indirect); -} - -void gl4_0compat_glBlendFuncSeparatei(void *_glfuncs, GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glBlendFuncSeparatei(buf, srcRGB, dstRGB, srcAlpha, dstAlpha); -} - -void gl4_0compat_glBlendFunci(void *_glfuncs, GLuint buf, GLenum src, GLenum dst) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glBlendFunci(buf, src, dst); -} - -void gl4_0compat_glBlendEquationSeparatei(void *_glfuncs, GLuint buf, GLenum modeRGB, GLenum modeAlpha) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glBlendEquationSeparatei(buf, modeRGB, modeAlpha); -} - -void gl4_0compat_glBlendEquationi(void *_glfuncs, GLuint buf, GLenum mode) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glBlendEquationi(buf, mode); -} - -void gl4_0compat_glMinSampleShading(void *_glfuncs, GLfloat value) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMinSampleShading(value); -} - -void gl4_0compat_glTranslatef(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTranslatef(x, y, z); -} - -void gl4_0compat_glTranslated(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTranslated(x, y, z); -} - -void gl4_0compat_glScalef(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glScalef(x, y, z); -} - -void gl4_0compat_glScaled(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glScaled(x, y, z); -} - -void gl4_0compat_glRotatef(void *_glfuncs, GLfloat angle, GLfloat x, GLfloat y, GLfloat z) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRotatef(angle, x, y, z); -} - -void gl4_0compat_glRotated(void *_glfuncs, GLdouble angle, GLdouble x, GLdouble y, GLdouble z) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRotated(angle, x, y, z); -} - -void gl4_0compat_glPushMatrix(void *_glfuncs) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glPushMatrix(); -} - -void gl4_0compat_glPopMatrix(void *_glfuncs) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glPopMatrix(); -} - -void gl4_0compat_glOrtho(void *_glfuncs, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glOrtho(left, right, bottom, top, zNear, zFar); -} - -void gl4_0compat_glMultMatrixd(void *_glfuncs, const GLdouble* m) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultMatrixd(m); -} - -void gl4_0compat_glMultMatrixf(void *_glfuncs, const GLfloat* m) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultMatrixf(m); -} - -void gl4_0compat_glMatrixMode(void *_glfuncs, GLenum mode) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMatrixMode(mode); -} - -void gl4_0compat_glLoadMatrixd(void *_glfuncs, const GLdouble* m) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glLoadMatrixd(m); -} - -void gl4_0compat_glLoadMatrixf(void *_glfuncs, const GLfloat* m) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glLoadMatrixf(m); -} - -void gl4_0compat_glLoadIdentity(void *_glfuncs) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glLoadIdentity(); -} - -void gl4_0compat_glFrustum(void *_glfuncs, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glFrustum(left, right, bottom, top, zNear, zFar); -} - -GLboolean gl4_0compat_glIsList(void *_glfuncs, GLuint list) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glIsList(list); -} - -void gl4_0compat_glGetTexGeniv(void *_glfuncs, GLenum coord, GLenum pname, GLint* params) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetTexGeniv(coord, pname, params); -} - -void gl4_0compat_glGetTexGenfv(void *_glfuncs, GLenum coord, GLenum pname, GLfloat* params) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetTexGenfv(coord, pname, params); -} - -void gl4_0compat_glGetTexGendv(void *_glfuncs, GLenum coord, GLenum pname, GLdouble* params) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetTexGendv(coord, pname, params); -} - -void gl4_0compat_glGetTexEnviv(void *_glfuncs, GLenum target, GLenum pname, GLint* params) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetTexEnviv(target, pname, params); -} - -void gl4_0compat_glGetTexEnvfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetTexEnvfv(target, pname, params); -} - -void gl4_0compat_glGetPolygonStipple(void *_glfuncs, GLubyte* mask) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetPolygonStipple(mask); -} - -void gl4_0compat_glGetPixelMapusv(void *_glfuncs, GLenum glmap, GLushort* values) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetPixelMapusv(glmap, values); -} - -void gl4_0compat_glGetPixelMapuiv(void *_glfuncs, GLenum glmap, GLuint* values) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetPixelMapuiv(glmap, values); -} - -void gl4_0compat_glGetPixelMapfv(void *_glfuncs, GLenum glmap, GLfloat* values) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetPixelMapfv(glmap, values); -} - -void gl4_0compat_glGetMaterialiv(void *_glfuncs, GLenum face, GLenum pname, GLint* params) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetMaterialiv(face, pname, params); -} - -void gl4_0compat_glGetMaterialfv(void *_glfuncs, GLenum face, GLenum pname, GLfloat* params) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetMaterialfv(face, pname, params); -} - -void gl4_0compat_glGetMapiv(void *_glfuncs, GLenum target, GLenum query, GLint* v) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetMapiv(target, query, v); -} - -void gl4_0compat_glGetMapfv(void *_glfuncs, GLenum target, GLenum query, GLfloat* v) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetMapfv(target, query, v); -} - -void gl4_0compat_glGetMapdv(void *_glfuncs, GLenum target, GLenum query, GLdouble* v) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetMapdv(target, query, v); -} - -void gl4_0compat_glGetLightiv(void *_glfuncs, GLenum light, GLenum pname, GLint* params) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetLightiv(light, pname, params); -} - -void gl4_0compat_glGetLightfv(void *_glfuncs, GLenum light, GLenum pname, GLfloat* params) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetLightfv(light, pname, params); -} - -void gl4_0compat_glGetClipPlane(void *_glfuncs, GLenum plane, GLdouble* equation) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetClipPlane(plane, equation); -} - -void gl4_0compat_glDrawPixels(void *_glfuncs, GLsizei width, GLsizei height, GLenum format, GLenum gltype, const GLvoid* pixels) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDrawPixels(width, height, format, gltype, pixels); -} - -void gl4_0compat_glCopyPixels(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height, GLenum gltype) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glCopyPixels(x, y, width, height, gltype); -} - -void gl4_0compat_glPixelMapusv(void *_glfuncs, GLenum glmap, GLint mapsize, const GLushort* values) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glPixelMapusv(glmap, mapsize, values); -} - -void gl4_0compat_glPixelMapuiv(void *_glfuncs, GLenum glmap, GLint mapsize, const GLuint* values) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glPixelMapuiv(glmap, mapsize, values); -} - -void gl4_0compat_glPixelMapfv(void *_glfuncs, GLenum glmap, GLint mapsize, const GLfloat* values) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glPixelMapfv(glmap, mapsize, values); -} - -void gl4_0compat_glPixelTransferi(void *_glfuncs, GLenum pname, GLint param) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glPixelTransferi(pname, param); -} - -void gl4_0compat_glPixelTransferf(void *_glfuncs, GLenum pname, GLfloat param) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glPixelTransferf(pname, param); -} - -void gl4_0compat_glPixelZoom(void *_glfuncs, GLfloat xfactor, GLfloat yfactor) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glPixelZoom(xfactor, yfactor); -} - -void gl4_0compat_glAlphaFunc(void *_glfuncs, GLenum glfunc, GLfloat ref) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glAlphaFunc(glfunc, ref); -} - -void gl4_0compat_glEvalPoint2(void *_glfuncs, GLint i, GLint j) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glEvalPoint2(i, j); -} - -void gl4_0compat_glEvalMesh2(void *_glfuncs, GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glEvalMesh2(mode, i1, i2, j1, j2); -} - -void gl4_0compat_glEvalPoint1(void *_glfuncs, GLint i) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glEvalPoint1(i); -} - -void gl4_0compat_glEvalMesh1(void *_glfuncs, GLenum mode, GLint i1, GLint i2) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glEvalMesh1(mode, i1, i2); -} - -void gl4_0compat_glEvalCoord2fv(void *_glfuncs, const GLfloat* u) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glEvalCoord2fv(u); -} - -void gl4_0compat_glEvalCoord2f(void *_glfuncs, GLfloat u, GLfloat v) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glEvalCoord2f(u, v); -} - -void gl4_0compat_glEvalCoord2dv(void *_glfuncs, const GLdouble* u) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glEvalCoord2dv(u); -} - -void gl4_0compat_glEvalCoord2d(void *_glfuncs, GLdouble u, GLdouble v) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glEvalCoord2d(u, v); -} - -void gl4_0compat_glEvalCoord1fv(void *_glfuncs, const GLfloat* u) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glEvalCoord1fv(u); -} - -void gl4_0compat_glEvalCoord1f(void *_glfuncs, GLfloat u) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glEvalCoord1f(u); -} - -void gl4_0compat_glEvalCoord1dv(void *_glfuncs, const GLdouble* u) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glEvalCoord1dv(u); -} - -void gl4_0compat_glEvalCoord1d(void *_glfuncs, GLdouble u) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glEvalCoord1d(u); -} - -void gl4_0compat_glMapGrid2f(void *_glfuncs, GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMapGrid2f(un, u1, u2, vn, v1, v2); -} - -void gl4_0compat_glMapGrid2d(void *_glfuncs, GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMapGrid2d(un, u1, u2, vn, v1, v2); -} - -void gl4_0compat_glMapGrid1f(void *_glfuncs, GLint un, GLfloat u1, GLfloat u2) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMapGrid1f(un, u1, u2); -} - -void gl4_0compat_glMapGrid1d(void *_glfuncs, GLint un, GLdouble u1, GLdouble u2) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMapGrid1d(un, u1, u2); -} - -void gl4_0compat_glMap2f(void *_glfuncs, GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat* points) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMap2f(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points); -} - -void gl4_0compat_glMap2d(void *_glfuncs, GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble* points) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMap2d(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points); -} - -void gl4_0compat_glMap1f(void *_glfuncs, GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat* points) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMap1f(target, u1, u2, stride, order, points); -} - -void gl4_0compat_glMap1d(void *_glfuncs, GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble* points) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMap1d(target, u1, u2, stride, order, points); -} - -void gl4_0compat_glPushAttrib(void *_glfuncs, GLbitfield mask) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glPushAttrib(mask); -} - -void gl4_0compat_glPopAttrib(void *_glfuncs) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glPopAttrib(); -} - -void gl4_0compat_glAccum(void *_glfuncs, GLenum op, GLfloat value) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glAccum(op, value); -} - -void gl4_0compat_glIndexMask(void *_glfuncs, GLuint mask) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glIndexMask(mask); -} - -void gl4_0compat_glClearIndex(void *_glfuncs, GLfloat c) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glClearIndex(c); -} - -void gl4_0compat_glClearAccum(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glClearAccum(red, green, blue, alpha); -} - -void gl4_0compat_glPushName(void *_glfuncs, GLuint name) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glPushName(name); -} - -void gl4_0compat_glPopName(void *_glfuncs) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glPopName(); -} - -void gl4_0compat_glPassThrough(void *_glfuncs, GLfloat token) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glPassThrough(token); -} - -void gl4_0compat_glLoadName(void *_glfuncs, GLuint name) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glLoadName(name); -} - -void gl4_0compat_glInitNames(void *_glfuncs) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glInitNames(); -} - -GLint gl4_0compat_glRenderMode(void *_glfuncs, GLenum mode) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glRenderMode(mode); -} - -void gl4_0compat_glSelectBuffer(void *_glfuncs, GLsizei size, GLuint* buffer) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glSelectBuffer(size, buffer); -} - -void gl4_0compat_glFeedbackBuffer(void *_glfuncs, GLsizei size, GLenum gltype, GLfloat* buffer) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glFeedbackBuffer(size, gltype, buffer); -} - -void gl4_0compat_glTexGeniv(void *_glfuncs, GLenum coord, GLenum pname, const GLint* params) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexGeniv(coord, pname, params); -} - -void gl4_0compat_glTexGeni(void *_glfuncs, GLenum coord, GLenum pname, GLint param) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexGeni(coord, pname, param); -} - -void gl4_0compat_glTexGenfv(void *_glfuncs, GLenum coord, GLenum pname, const GLfloat* params) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexGenfv(coord, pname, params); -} - -void gl4_0compat_glTexGenf(void *_glfuncs, GLenum coord, GLenum pname, GLfloat param) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexGenf(coord, pname, param); -} - -void gl4_0compat_glTexGendv(void *_glfuncs, GLenum coord, GLenum pname, const GLdouble* params) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexGendv(coord, pname, params); -} - -void gl4_0compat_glTexGend(void *_glfuncs, GLenum coord, GLenum pname, GLdouble param) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexGend(coord, pname, param); -} - -void gl4_0compat_glTexEnviv(void *_glfuncs, GLenum target, GLenum pname, const GLint* params) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexEnviv(target, pname, params); -} - -void gl4_0compat_glTexEnvi(void *_glfuncs, GLenum target, GLenum pname, GLint param) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexEnvi(target, pname, param); -} - -void gl4_0compat_glTexEnvfv(void *_glfuncs, GLenum target, GLenum pname, const GLfloat* params) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexEnvfv(target, pname, params); -} - -void gl4_0compat_glTexEnvf(void *_glfuncs, GLenum target, GLenum pname, GLfloat param) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexEnvf(target, pname, param); -} - -void gl4_0compat_glShadeModel(void *_glfuncs, GLenum mode) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glShadeModel(mode); -} - -void gl4_0compat_glPolygonStipple(void *_glfuncs, const GLubyte* mask) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glPolygonStipple(mask); -} - -void gl4_0compat_glMaterialiv(void *_glfuncs, GLenum face, GLenum pname, const GLint* params) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMaterialiv(face, pname, params); -} - -void gl4_0compat_glMateriali(void *_glfuncs, GLenum face, GLenum pname, GLint param) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMateriali(face, pname, param); -} - -void gl4_0compat_glMaterialfv(void *_glfuncs, GLenum face, GLenum pname, const GLfloat* params) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMaterialfv(face, pname, params); -} - -void gl4_0compat_glMaterialf(void *_glfuncs, GLenum face, GLenum pname, GLfloat param) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMaterialf(face, pname, param); -} - -void gl4_0compat_glLineStipple(void *_glfuncs, GLint factor, GLushort pattern) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glLineStipple(factor, pattern); -} - -void gl4_0compat_glLightModeliv(void *_glfuncs, GLenum pname, const GLint* params) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glLightModeliv(pname, params); -} - -void gl4_0compat_glLightModeli(void *_glfuncs, GLenum pname, GLint param) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glLightModeli(pname, param); -} - -void gl4_0compat_glLightModelfv(void *_glfuncs, GLenum pname, const GLfloat* params) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glLightModelfv(pname, params); -} - -void gl4_0compat_glLightModelf(void *_glfuncs, GLenum pname, GLfloat param) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glLightModelf(pname, param); -} - -void gl4_0compat_glLightiv(void *_glfuncs, GLenum light, GLenum pname, const GLint* params) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glLightiv(light, pname, params); -} - -void gl4_0compat_glLighti(void *_glfuncs, GLenum light, GLenum pname, GLint param) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glLighti(light, pname, param); -} - -void gl4_0compat_glLightfv(void *_glfuncs, GLenum light, GLenum pname, const GLfloat* params) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glLightfv(light, pname, params); -} - -void gl4_0compat_glLightf(void *_glfuncs, GLenum light, GLenum pname, GLfloat param) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glLightf(light, pname, param); -} - -void gl4_0compat_glFogiv(void *_glfuncs, GLenum pname, const GLint* params) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glFogiv(pname, params); -} - -void gl4_0compat_glFogi(void *_glfuncs, GLenum pname, GLint param) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glFogi(pname, param); -} - -void gl4_0compat_glFogfv(void *_glfuncs, GLenum pname, const GLfloat* params) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glFogfv(pname, params); -} - -void gl4_0compat_glFogf(void *_glfuncs, GLenum pname, GLfloat param) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glFogf(pname, param); -} - -void gl4_0compat_glColorMaterial(void *_glfuncs, GLenum face, GLenum mode) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColorMaterial(face, mode); -} - -void gl4_0compat_glClipPlane(void *_glfuncs, GLenum plane, const GLdouble* equation) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glClipPlane(plane, equation); -} - -void gl4_0compat_glVertex4sv(void *_glfuncs, const GLshort* v) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertex4sv(v); -} - -void gl4_0compat_glVertex4s(void *_glfuncs, GLshort x, GLshort y, GLshort z, GLshort w) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertex4s(x, y, z, w); -} - -void gl4_0compat_glVertex4iv(void *_glfuncs, const GLint* v) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertex4iv(v); -} - -void gl4_0compat_glVertex4i(void *_glfuncs, GLint x, GLint y, GLint z, GLint w) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertex4i(x, y, z, w); -} - -void gl4_0compat_glVertex4fv(void *_glfuncs, const GLfloat* v) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertex4fv(v); -} - -void gl4_0compat_glVertex4f(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z, GLfloat w) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertex4f(x, y, z, w); -} - -void gl4_0compat_glVertex4dv(void *_glfuncs, const GLdouble* v) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertex4dv(v); -} - -void gl4_0compat_glVertex4d(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z, GLdouble w) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertex4d(x, y, z, w); -} - -void gl4_0compat_glVertex3sv(void *_glfuncs, const GLshort* v) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertex3sv(v); -} - -void gl4_0compat_glVertex3s(void *_glfuncs, GLshort x, GLshort y, GLshort z) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertex3s(x, y, z); -} - -void gl4_0compat_glVertex3iv(void *_glfuncs, const GLint* v) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertex3iv(v); -} - -void gl4_0compat_glVertex3i(void *_glfuncs, GLint x, GLint y, GLint z) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertex3i(x, y, z); -} - -void gl4_0compat_glVertex3fv(void *_glfuncs, const GLfloat* v) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertex3fv(v); -} - -void gl4_0compat_glVertex3f(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertex3f(x, y, z); -} - -void gl4_0compat_glVertex3dv(void *_glfuncs, const GLdouble* v) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertex3dv(v); -} - -void gl4_0compat_glVertex3d(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertex3d(x, y, z); -} - -void gl4_0compat_glVertex2sv(void *_glfuncs, const GLshort* v) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertex2sv(v); -} - -void gl4_0compat_glVertex2s(void *_glfuncs, GLshort x, GLshort y) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertex2s(x, y); -} - -void gl4_0compat_glVertex2iv(void *_glfuncs, const GLint* v) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertex2iv(v); -} - -void gl4_0compat_glVertex2i(void *_glfuncs, GLint x, GLint y) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertex2i(x, y); -} - -void gl4_0compat_glVertex2fv(void *_glfuncs, const GLfloat* v) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertex2fv(v); -} - -void gl4_0compat_glVertex2f(void *_glfuncs, GLfloat x, GLfloat y) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertex2f(x, y); -} - -void gl4_0compat_glVertex2dv(void *_glfuncs, const GLdouble* v) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertex2dv(v); -} - -void gl4_0compat_glVertex2d(void *_glfuncs, GLdouble x, GLdouble y) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertex2d(x, y); -} - -void gl4_0compat_glTexCoord4sv(void *_glfuncs, const GLshort* v) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoord4sv(v); -} - -void gl4_0compat_glTexCoord4s(void *_glfuncs, GLshort s, GLshort t, GLshort r, GLshort q) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoord4s(s, t, r, q); -} - -void gl4_0compat_glTexCoord4iv(void *_glfuncs, const GLint* v) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoord4iv(v); -} - -void gl4_0compat_glTexCoord4i(void *_glfuncs, GLint s, GLint t, GLint r, GLint q) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoord4i(s, t, r, q); -} - -void gl4_0compat_glTexCoord4fv(void *_glfuncs, const GLfloat* v) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoord4fv(v); -} - -void gl4_0compat_glTexCoord4f(void *_glfuncs, GLfloat s, GLfloat t, GLfloat r, GLfloat q) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoord4f(s, t, r, q); -} - -void gl4_0compat_glTexCoord4dv(void *_glfuncs, const GLdouble* v) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoord4dv(v); -} - -void gl4_0compat_glTexCoord4d(void *_glfuncs, GLdouble s, GLdouble t, GLdouble r, GLdouble q) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoord4d(s, t, r, q); -} - -void gl4_0compat_glTexCoord3sv(void *_glfuncs, const GLshort* v) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoord3sv(v); -} - -void gl4_0compat_glTexCoord3s(void *_glfuncs, GLshort s, GLshort t, GLshort r) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoord3s(s, t, r); -} - -void gl4_0compat_glTexCoord3iv(void *_glfuncs, const GLint* v) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoord3iv(v); -} - -void gl4_0compat_glTexCoord3i(void *_glfuncs, GLint s, GLint t, GLint r) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoord3i(s, t, r); -} - -void gl4_0compat_glTexCoord3fv(void *_glfuncs, const GLfloat* v) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoord3fv(v); -} - -void gl4_0compat_glTexCoord3f(void *_glfuncs, GLfloat s, GLfloat t, GLfloat r) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoord3f(s, t, r); -} - -void gl4_0compat_glTexCoord3dv(void *_glfuncs, const GLdouble* v) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoord3dv(v); -} - -void gl4_0compat_glTexCoord3d(void *_glfuncs, GLdouble s, GLdouble t, GLdouble r) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoord3d(s, t, r); -} - -void gl4_0compat_glTexCoord2sv(void *_glfuncs, const GLshort* v) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoord2sv(v); -} - -void gl4_0compat_glTexCoord2s(void *_glfuncs, GLshort s, GLshort t) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoord2s(s, t); -} - -void gl4_0compat_glTexCoord2iv(void *_glfuncs, const GLint* v) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoord2iv(v); -} - -void gl4_0compat_glTexCoord2i(void *_glfuncs, GLint s, GLint t) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoord2i(s, t); -} - -void gl4_0compat_glTexCoord2fv(void *_glfuncs, const GLfloat* v) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoord2fv(v); -} - -void gl4_0compat_glTexCoord2f(void *_glfuncs, GLfloat s, GLfloat t) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoord2f(s, t); -} - -void gl4_0compat_glTexCoord2dv(void *_glfuncs, const GLdouble* v) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoord2dv(v); -} - -void gl4_0compat_glTexCoord2d(void *_glfuncs, GLdouble s, GLdouble t) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoord2d(s, t); -} - -void gl4_0compat_glTexCoord1sv(void *_glfuncs, const GLshort* v) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoord1sv(v); -} - -void gl4_0compat_glTexCoord1s(void *_glfuncs, GLshort s) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoord1s(s); -} - -void gl4_0compat_glTexCoord1iv(void *_glfuncs, const GLint* v) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoord1iv(v); -} - -void gl4_0compat_glTexCoord1i(void *_glfuncs, GLint s) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoord1i(s); -} - -void gl4_0compat_glTexCoord1fv(void *_glfuncs, const GLfloat* v) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoord1fv(v); -} - -void gl4_0compat_glTexCoord1f(void *_glfuncs, GLfloat s) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoord1f(s); -} - -void gl4_0compat_glTexCoord1dv(void *_glfuncs, const GLdouble* v) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoord1dv(v); -} - -void gl4_0compat_glTexCoord1d(void *_glfuncs, GLdouble s) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoord1d(s); -} - -void gl4_0compat_glRectsv(void *_glfuncs, const GLshort* v1, const GLshort* v2) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRectsv(v1, v2); -} - -void gl4_0compat_glRects(void *_glfuncs, GLshort x1, GLshort y1, GLshort x2, GLshort y2) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRects(x1, y1, x2, y2); -} - -void gl4_0compat_glRectiv(void *_glfuncs, const GLint* v1, const GLint* v2) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRectiv(v1, v2); -} - -void gl4_0compat_glRecti(void *_glfuncs, GLint x1, GLint y1, GLint x2, GLint y2) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRecti(x1, y1, x2, y2); -} - -void gl4_0compat_glRectfv(void *_glfuncs, const GLfloat* v1, const GLfloat* v2) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRectfv(v1, v2); -} - -void gl4_0compat_glRectf(void *_glfuncs, GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRectf(x1, y1, x2, y2); -} - -void gl4_0compat_glRectdv(void *_glfuncs, const GLdouble* v1, const GLdouble* v2) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRectdv(v1, v2); -} - -void gl4_0compat_glRectd(void *_glfuncs, GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRectd(x1, y1, x2, y2); -} - -void gl4_0compat_glRasterPos4sv(void *_glfuncs, const GLshort* v) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRasterPos4sv(v); -} - -void gl4_0compat_glRasterPos4s(void *_glfuncs, GLshort x, GLshort y, GLshort z, GLshort w) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRasterPos4s(x, y, z, w); -} - -void gl4_0compat_glRasterPos4iv(void *_glfuncs, const GLint* v) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRasterPos4iv(v); -} - -void gl4_0compat_glRasterPos4i(void *_glfuncs, GLint x, GLint y, GLint z, GLint w) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRasterPos4i(x, y, z, w); -} - -void gl4_0compat_glRasterPos4fv(void *_glfuncs, const GLfloat* v) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRasterPos4fv(v); -} - -void gl4_0compat_glRasterPos4f(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z, GLfloat w) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRasterPos4f(x, y, z, w); -} - -void gl4_0compat_glRasterPos4dv(void *_glfuncs, const GLdouble* v) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRasterPos4dv(v); -} - -void gl4_0compat_glRasterPos4d(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z, GLdouble w) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRasterPos4d(x, y, z, w); -} - -void gl4_0compat_glRasterPos3sv(void *_glfuncs, const GLshort* v) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRasterPos3sv(v); -} - -void gl4_0compat_glRasterPos3s(void *_glfuncs, GLshort x, GLshort y, GLshort z) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRasterPos3s(x, y, z); -} - -void gl4_0compat_glRasterPos3iv(void *_glfuncs, const GLint* v) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRasterPos3iv(v); -} - -void gl4_0compat_glRasterPos3i(void *_glfuncs, GLint x, GLint y, GLint z) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRasterPos3i(x, y, z); -} - -void gl4_0compat_glRasterPos3fv(void *_glfuncs, const GLfloat* v) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRasterPos3fv(v); -} - -void gl4_0compat_glRasterPos3f(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRasterPos3f(x, y, z); -} - -void gl4_0compat_glRasterPos3dv(void *_glfuncs, const GLdouble* v) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRasterPos3dv(v); -} - -void gl4_0compat_glRasterPos3d(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRasterPos3d(x, y, z); -} - -void gl4_0compat_glRasterPos2sv(void *_glfuncs, const GLshort* v) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRasterPos2sv(v); -} - -void gl4_0compat_glRasterPos2s(void *_glfuncs, GLshort x, GLshort y) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRasterPos2s(x, y); -} - -void gl4_0compat_glRasterPos2iv(void *_glfuncs, const GLint* v) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRasterPos2iv(v); -} - -void gl4_0compat_glRasterPos2i(void *_glfuncs, GLint x, GLint y) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRasterPos2i(x, y); -} - -void gl4_0compat_glRasterPos2fv(void *_glfuncs, const GLfloat* v) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRasterPos2fv(v); -} - -void gl4_0compat_glRasterPos2f(void *_glfuncs, GLfloat x, GLfloat y) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRasterPos2f(x, y); -} - -void gl4_0compat_glRasterPos2dv(void *_glfuncs, const GLdouble* v) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRasterPos2dv(v); -} - -void gl4_0compat_glRasterPos2d(void *_glfuncs, GLdouble x, GLdouble y) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRasterPos2d(x, y); -} - -void gl4_0compat_glNormal3sv(void *_glfuncs, const GLshort* v) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glNormal3sv(v); -} - -void gl4_0compat_glNormal3s(void *_glfuncs, GLshort nx, GLshort ny, GLshort nz) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glNormal3s(nx, ny, nz); -} - -void gl4_0compat_glNormal3iv(void *_glfuncs, const GLint* v) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glNormal3iv(v); -} - -void gl4_0compat_glNormal3i(void *_glfuncs, GLint nx, GLint ny, GLint nz) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glNormal3i(nx, ny, nz); -} - -void gl4_0compat_glNormal3fv(void *_glfuncs, const GLfloat* v) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glNormal3fv(v); -} - -void gl4_0compat_glNormal3f(void *_glfuncs, GLfloat nx, GLfloat ny, GLfloat nz) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glNormal3f(nx, ny, nz); -} - -void gl4_0compat_glNormal3dv(void *_glfuncs, const GLdouble* v) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glNormal3dv(v); -} - -void gl4_0compat_glNormal3d(void *_glfuncs, GLdouble nx, GLdouble ny, GLdouble nz) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glNormal3d(nx, ny, nz); -} - -void gl4_0compat_glNormal3bv(void *_glfuncs, const GLbyte* v) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glNormal3bv(v); -} - -void gl4_0compat_glNormal3b(void *_glfuncs, GLbyte nx, GLbyte ny, GLbyte nz) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glNormal3b(nx, ny, nz); -} - -void gl4_0compat_glIndexsv(void *_glfuncs, const GLshort* c) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glIndexsv(c); -} - -void gl4_0compat_glIndexs(void *_glfuncs, GLshort c) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glIndexs(c); -} - -void gl4_0compat_glIndexiv(void *_glfuncs, const GLint* c) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glIndexiv(c); -} - -void gl4_0compat_glIndexi(void *_glfuncs, GLint c) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glIndexi(c); -} - -void gl4_0compat_glIndexfv(void *_glfuncs, const GLfloat* c) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glIndexfv(c); -} - -void gl4_0compat_glIndexf(void *_glfuncs, GLfloat c) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glIndexf(c); -} - -void gl4_0compat_glIndexdv(void *_glfuncs, const GLdouble* c) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glIndexdv(c); -} - -void gl4_0compat_glIndexd(void *_glfuncs, GLdouble c) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glIndexd(c); -} - -void gl4_0compat_glEnd(void *_glfuncs) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glEnd(); -} - -void gl4_0compat_glEdgeFlagv(void *_glfuncs, const GLboolean* flag) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glEdgeFlagv(flag); -} - -void gl4_0compat_glEdgeFlag(void *_glfuncs, GLboolean flag) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glEdgeFlag(flag); -} - -void gl4_0compat_glColor4usv(void *_glfuncs, const GLushort* v) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColor4usv(v); -} - -void gl4_0compat_glColor4us(void *_glfuncs, GLushort red, GLushort green, GLushort blue, GLushort alpha) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColor4us(red, green, blue, alpha); -} - -void gl4_0compat_glColor4uiv(void *_glfuncs, const GLuint* v) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColor4uiv(v); -} - -void gl4_0compat_glColor4ui(void *_glfuncs, GLuint red, GLuint green, GLuint blue, GLuint alpha) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColor4ui(red, green, blue, alpha); -} - -void gl4_0compat_glColor4ubv(void *_glfuncs, const GLubyte* v) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColor4ubv(v); -} - -void gl4_0compat_glColor4ub(void *_glfuncs, GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColor4ub(red, green, blue, alpha); -} - -void gl4_0compat_glColor4sv(void *_glfuncs, const GLshort* v) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColor4sv(v); -} - -void gl4_0compat_glColor4s(void *_glfuncs, GLshort red, GLshort green, GLshort blue, GLshort alpha) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColor4s(red, green, blue, alpha); -} - -void gl4_0compat_glColor4iv(void *_glfuncs, const GLint* v) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColor4iv(v); -} - -void gl4_0compat_glColor4i(void *_glfuncs, GLint red, GLint green, GLint blue, GLint alpha) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColor4i(red, green, blue, alpha); -} - -void gl4_0compat_glColor4fv(void *_glfuncs, const GLfloat* v) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColor4fv(v); -} - -void gl4_0compat_glColor4f(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColor4f(red, green, blue, alpha); -} - -void gl4_0compat_glColor4dv(void *_glfuncs, const GLdouble* v) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColor4dv(v); -} - -void gl4_0compat_glColor4d(void *_glfuncs, GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColor4d(red, green, blue, alpha); -} - -void gl4_0compat_glColor4bv(void *_glfuncs, const GLbyte* v) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColor4bv(v); -} - -void gl4_0compat_glColor4b(void *_glfuncs, GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColor4b(red, green, blue, alpha); -} - -void gl4_0compat_glColor3usv(void *_glfuncs, const GLushort* v) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColor3usv(v); -} - -void gl4_0compat_glColor3us(void *_glfuncs, GLushort red, GLushort green, GLushort blue) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColor3us(red, green, blue); -} - -void gl4_0compat_glColor3uiv(void *_glfuncs, const GLuint* v) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColor3uiv(v); -} - -void gl4_0compat_glColor3ui(void *_glfuncs, GLuint red, GLuint green, GLuint blue) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColor3ui(red, green, blue); -} - -void gl4_0compat_glColor3ubv(void *_glfuncs, const GLubyte* v) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColor3ubv(v); -} - -void gl4_0compat_glColor3ub(void *_glfuncs, GLubyte red, GLubyte green, GLubyte blue) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColor3ub(red, green, blue); -} - -void gl4_0compat_glColor3sv(void *_glfuncs, const GLshort* v) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColor3sv(v); -} - -void gl4_0compat_glColor3s(void *_glfuncs, GLshort red, GLshort green, GLshort blue) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColor3s(red, green, blue); -} - -void gl4_0compat_glColor3iv(void *_glfuncs, const GLint* v) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColor3iv(v); -} - -void gl4_0compat_glColor3i(void *_glfuncs, GLint red, GLint green, GLint blue) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColor3i(red, green, blue); -} - -void gl4_0compat_glColor3fv(void *_glfuncs, const GLfloat* v) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColor3fv(v); -} - -void gl4_0compat_glColor3f(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColor3f(red, green, blue); -} - -void gl4_0compat_glColor3dv(void *_glfuncs, const GLdouble* v) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColor3dv(v); -} - -void gl4_0compat_glColor3d(void *_glfuncs, GLdouble red, GLdouble green, GLdouble blue) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColor3d(red, green, blue); -} - -void gl4_0compat_glColor3bv(void *_glfuncs, const GLbyte* v) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColor3bv(v); -} - -void gl4_0compat_glColor3b(void *_glfuncs, GLbyte red, GLbyte green, GLbyte blue) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColor3b(red, green, blue); -} - -void gl4_0compat_glBitmap(void *_glfuncs, GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte* bitmap) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glBitmap(width, height, xorig, yorig, xmove, ymove, bitmap); -} - -void gl4_0compat_glBegin(void *_glfuncs, GLenum mode) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glBegin(mode); -} - -void gl4_0compat_glListBase(void *_glfuncs, GLuint base) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glListBase(base); -} - -GLuint gl4_0compat_glGenLists(void *_glfuncs, GLsizei range_) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glGenLists(range_); -} - -void gl4_0compat_glDeleteLists(void *_glfuncs, GLuint list, GLsizei range_) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDeleteLists(list, range_); -} - -void gl4_0compat_glCallLists(void *_glfuncs, GLsizei n, GLenum gltype, const GLvoid* lists) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glCallLists(n, gltype, lists); -} - -void gl4_0compat_glCallList(void *_glfuncs, GLuint list) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glCallList(list); -} - -void gl4_0compat_glEndList(void *_glfuncs) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glEndList(); -} - -void gl4_0compat_glNewList(void *_glfuncs, GLuint list, GLenum mode) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glNewList(list, mode); -} - -void gl4_0compat_glPushClientAttrib(void *_glfuncs, GLbitfield mask) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glPushClientAttrib(mask); -} - -void gl4_0compat_glPopClientAttrib(void *_glfuncs) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glPopClientAttrib(); -} - -void gl4_0compat_glPrioritizeTextures(void *_glfuncs, GLsizei n, const GLuint* textures, const GLfloat* priorities) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glPrioritizeTextures(n, textures, priorities); -} - -GLboolean gl4_0compat_glAreTexturesResident(void *_glfuncs, GLsizei n, const GLuint* textures, GLboolean* residences) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glAreTexturesResident(n, textures, residences); -} - -void gl4_0compat_glVertexPointer(void *_glfuncs, GLint size, GLenum gltype, GLsizei stride, const GLvoid* pointer) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexPointer(size, gltype, stride, pointer); -} - -void gl4_0compat_glTexCoordPointer(void *_glfuncs, GLint size, GLenum gltype, GLsizei stride, const GLvoid* pointer) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoordPointer(size, gltype, stride, pointer); -} - -void gl4_0compat_glNormalPointer(void *_glfuncs, GLenum gltype, GLsizei stride, const GLvoid* pointer) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glNormalPointer(gltype, stride, pointer); -} - -void gl4_0compat_glInterleavedArrays(void *_glfuncs, GLenum format, GLsizei stride, const GLvoid* pointer) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glInterleavedArrays(format, stride, pointer); -} - -void gl4_0compat_glIndexPointer(void *_glfuncs, GLenum gltype, GLsizei stride, const GLvoid* pointer) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glIndexPointer(gltype, stride, pointer); -} - -void gl4_0compat_glEnableClientState(void *_glfuncs, GLenum array) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glEnableClientState(array); -} - -void gl4_0compat_glEdgeFlagPointer(void *_glfuncs, GLsizei stride, const GLvoid* pointer) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glEdgeFlagPointer(stride, pointer); -} - -void gl4_0compat_glDisableClientState(void *_glfuncs, GLenum array) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDisableClientState(array); -} - -void gl4_0compat_glColorPointer(void *_glfuncs, GLint size, GLenum gltype, GLsizei stride, const GLvoid* pointer) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColorPointer(size, gltype, stride, pointer); -} - -void gl4_0compat_glArrayElement(void *_glfuncs, GLint i) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glArrayElement(i); -} - -void gl4_0compat_glResetMinmax(void *_glfuncs, GLenum target) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glResetMinmax(target); -} - -void gl4_0compat_glResetHistogram(void *_glfuncs, GLenum target) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glResetHistogram(target); -} - -void gl4_0compat_glMinmax(void *_glfuncs, GLenum target, GLenum internalFormat, GLboolean sink) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMinmax(target, internalFormat, sink); -} - -void gl4_0compat_glHistogram(void *_glfuncs, GLenum target, GLsizei width, GLenum internalFormat, GLboolean sink) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glHistogram(target, width, internalFormat, sink); -} - -void gl4_0compat_glGetMinmaxParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetMinmaxParameteriv(target, pname, params); -} - -void gl4_0compat_glGetMinmaxParameterfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetMinmaxParameterfv(target, pname, params); -} - -void gl4_0compat_glGetMinmax(void *_glfuncs, GLenum target, GLboolean reset, GLenum format, GLenum gltype, GLvoid* values) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetMinmax(target, reset, format, gltype, values); -} - -void gl4_0compat_glGetHistogramParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetHistogramParameteriv(target, pname, params); -} - -void gl4_0compat_glGetHistogramParameterfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetHistogramParameterfv(target, pname, params); -} - -void gl4_0compat_glGetHistogram(void *_glfuncs, GLenum target, GLboolean reset, GLenum format, GLenum gltype, GLvoid* values) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetHistogram(target, reset, format, gltype, values); -} - -void gl4_0compat_glSeparableFilter2D(void *_glfuncs, GLenum target, GLenum internalFormat, GLsizei width, GLsizei height, GLenum format, GLenum gltype, const GLvoid* row, const GLvoid* column) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glSeparableFilter2D(target, internalFormat, width, height, format, gltype, row, column); -} - -void gl4_0compat_glGetSeparableFilter(void *_glfuncs, GLenum target, GLenum format, GLenum gltype, GLvoid* row, GLvoid* column, GLvoid* span) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetSeparableFilter(target, format, gltype, row, column, span); -} - -void gl4_0compat_glGetConvolutionParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetConvolutionParameteriv(target, pname, params); -} - -void gl4_0compat_glGetConvolutionParameterfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetConvolutionParameterfv(target, pname, params); -} - -void gl4_0compat_glGetConvolutionFilter(void *_glfuncs, GLenum target, GLenum format, GLenum gltype, GLvoid* image) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetConvolutionFilter(target, format, gltype, image); -} - -void gl4_0compat_glCopyConvolutionFilter2D(void *_glfuncs, GLenum target, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glCopyConvolutionFilter2D(target, internalFormat, x, y, width, height); -} - -void gl4_0compat_glCopyConvolutionFilter1D(void *_glfuncs, GLenum target, GLenum internalFormat, GLint x, GLint y, GLsizei width) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glCopyConvolutionFilter1D(target, internalFormat, x, y, width); -} - -void gl4_0compat_glConvolutionParameteriv(void *_glfuncs, GLenum target, GLenum pname, const GLint* params) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glConvolutionParameteriv(target, pname, params); -} - -void gl4_0compat_glConvolutionParameteri(void *_glfuncs, GLenum target, GLenum pname, GLint params) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glConvolutionParameteri(target, pname, params); -} - -void gl4_0compat_glConvolutionParameterfv(void *_glfuncs, GLenum target, GLenum pname, const GLfloat* params) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glConvolutionParameterfv(target, pname, params); -} - -void gl4_0compat_glConvolutionParameterf(void *_glfuncs, GLenum target, GLenum pname, GLfloat params) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glConvolutionParameterf(target, pname, params); -} - -void gl4_0compat_glConvolutionFilter2D(void *_glfuncs, GLenum target, GLenum internalFormat, GLsizei width, GLsizei height, GLenum format, GLenum gltype, const GLvoid* image) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glConvolutionFilter2D(target, internalFormat, width, height, format, gltype, image); -} - -void gl4_0compat_glConvolutionFilter1D(void *_glfuncs, GLenum target, GLenum internalFormat, GLsizei width, GLenum format, GLenum gltype, const GLvoid* image) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glConvolutionFilter1D(target, internalFormat, width, format, gltype, image); -} - -void gl4_0compat_glCopyColorSubTable(void *_glfuncs, GLenum target, GLsizei start, GLint x, GLint y, GLsizei width) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glCopyColorSubTable(target, start, x, y, width); -} - -void gl4_0compat_glColorSubTable(void *_glfuncs, GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum gltype, const GLvoid* data) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColorSubTable(target, start, count, format, gltype, data); -} - -void gl4_0compat_glGetColorTableParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetColorTableParameteriv(target, pname, params); -} - -void gl4_0compat_glGetColorTableParameterfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetColorTableParameterfv(target, pname, params); -} - -void gl4_0compat_glGetColorTable(void *_glfuncs, GLenum target, GLenum format, GLenum gltype, GLvoid* table) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetColorTable(target, format, gltype, table); -} - -void gl4_0compat_glCopyColorTable(void *_glfuncs, GLenum target, GLenum internalFormat, GLint x, GLint y, GLsizei width) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glCopyColorTable(target, internalFormat, x, y, width); -} - -void gl4_0compat_glColorTableParameteriv(void *_glfuncs, GLenum target, GLenum pname, const GLint* params) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColorTableParameteriv(target, pname, params); -} - -void gl4_0compat_glColorTableParameterfv(void *_glfuncs, GLenum target, GLenum pname, const GLfloat* params) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColorTableParameterfv(target, pname, params); -} - -void gl4_0compat_glColorTable(void *_glfuncs, GLenum target, GLenum internalFormat, GLsizei width, GLenum format, GLenum gltype, const GLvoid* table) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColorTable(target, internalFormat, width, format, gltype, table); -} - -void gl4_0compat_glMultTransposeMatrixd(void *_glfuncs, const GLdouble* m) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultTransposeMatrixd(m); -} - -void gl4_0compat_glMultTransposeMatrixf(void *_glfuncs, const GLfloat* m) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultTransposeMatrixf(m); -} - -void gl4_0compat_glLoadTransposeMatrixd(void *_glfuncs, const GLdouble* m) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glLoadTransposeMatrixd(m); -} - -void gl4_0compat_glLoadTransposeMatrixf(void *_glfuncs, const GLfloat* m) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glLoadTransposeMatrixf(m); -} - -void gl4_0compat_glMultiTexCoord4sv(void *_glfuncs, GLenum target, const GLshort* v) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiTexCoord4sv(target, v); -} - -void gl4_0compat_glMultiTexCoord4s(void *_glfuncs, GLenum target, GLshort s, GLshort t, GLshort r, GLshort q) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiTexCoord4s(target, s, t, r, q); -} - -void gl4_0compat_glMultiTexCoord4iv(void *_glfuncs, GLenum target, const GLint* v) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiTexCoord4iv(target, v); -} - -void gl4_0compat_glMultiTexCoord4i(void *_glfuncs, GLenum target, GLint s, GLint t, GLint r, GLint q) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiTexCoord4i(target, s, t, r, q); -} - -void gl4_0compat_glMultiTexCoord4fv(void *_glfuncs, GLenum target, const GLfloat* v) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiTexCoord4fv(target, v); -} - -void gl4_0compat_glMultiTexCoord4f(void *_glfuncs, GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiTexCoord4f(target, s, t, r, q); -} - -void gl4_0compat_glMultiTexCoord4dv(void *_glfuncs, GLenum target, const GLdouble* v) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiTexCoord4dv(target, v); -} - -void gl4_0compat_glMultiTexCoord4d(void *_glfuncs, GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiTexCoord4d(target, s, t, r, q); -} - -void gl4_0compat_glMultiTexCoord3sv(void *_glfuncs, GLenum target, const GLshort* v) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiTexCoord3sv(target, v); -} - -void gl4_0compat_glMultiTexCoord3s(void *_glfuncs, GLenum target, GLshort s, GLshort t, GLshort r) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiTexCoord3s(target, s, t, r); -} - -void gl4_0compat_glMultiTexCoord3iv(void *_glfuncs, GLenum target, const GLint* v) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiTexCoord3iv(target, v); -} - -void gl4_0compat_glMultiTexCoord3i(void *_glfuncs, GLenum target, GLint s, GLint t, GLint r) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiTexCoord3i(target, s, t, r); -} - -void gl4_0compat_glMultiTexCoord3fv(void *_glfuncs, GLenum target, const GLfloat* v) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiTexCoord3fv(target, v); -} - -void gl4_0compat_glMultiTexCoord3f(void *_glfuncs, GLenum target, GLfloat s, GLfloat t, GLfloat r) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiTexCoord3f(target, s, t, r); -} - -void gl4_0compat_glMultiTexCoord3dv(void *_glfuncs, GLenum target, const GLdouble* v) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiTexCoord3dv(target, v); -} - -void gl4_0compat_glMultiTexCoord3d(void *_glfuncs, GLenum target, GLdouble s, GLdouble t, GLdouble r) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiTexCoord3d(target, s, t, r); -} - -void gl4_0compat_glMultiTexCoord2sv(void *_glfuncs, GLenum target, const GLshort* v) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiTexCoord2sv(target, v); -} - -void gl4_0compat_glMultiTexCoord2s(void *_glfuncs, GLenum target, GLshort s, GLshort t) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiTexCoord2s(target, s, t); -} - -void gl4_0compat_glMultiTexCoord2iv(void *_glfuncs, GLenum target, const GLint* v) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiTexCoord2iv(target, v); -} - -void gl4_0compat_glMultiTexCoord2i(void *_glfuncs, GLenum target, GLint s, GLint t) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiTexCoord2i(target, s, t); -} - -void gl4_0compat_glMultiTexCoord2fv(void *_glfuncs, GLenum target, const GLfloat* v) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiTexCoord2fv(target, v); -} - -void gl4_0compat_glMultiTexCoord2f(void *_glfuncs, GLenum target, GLfloat s, GLfloat t) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiTexCoord2f(target, s, t); -} - -void gl4_0compat_glMultiTexCoord2dv(void *_glfuncs, GLenum target, const GLdouble* v) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiTexCoord2dv(target, v); -} - -void gl4_0compat_glMultiTexCoord2d(void *_glfuncs, GLenum target, GLdouble s, GLdouble t) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiTexCoord2d(target, s, t); -} - -void gl4_0compat_glMultiTexCoord1sv(void *_glfuncs, GLenum target, const GLshort* v) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiTexCoord1sv(target, v); -} - -void gl4_0compat_glMultiTexCoord1s(void *_glfuncs, GLenum target, GLshort s) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiTexCoord1s(target, s); -} - -void gl4_0compat_glMultiTexCoord1iv(void *_glfuncs, GLenum target, const GLint* v) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiTexCoord1iv(target, v); -} - -void gl4_0compat_glMultiTexCoord1i(void *_glfuncs, GLenum target, GLint s) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiTexCoord1i(target, s); -} - -void gl4_0compat_glMultiTexCoord1fv(void *_glfuncs, GLenum target, const GLfloat* v) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiTexCoord1fv(target, v); -} - -void gl4_0compat_glMultiTexCoord1f(void *_glfuncs, GLenum target, GLfloat s) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiTexCoord1f(target, s); -} - -void gl4_0compat_glMultiTexCoord1dv(void *_glfuncs, GLenum target, const GLdouble* v) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiTexCoord1dv(target, v); -} - -void gl4_0compat_glMultiTexCoord1d(void *_glfuncs, GLenum target, GLdouble s) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiTexCoord1d(target, s); -} - -void gl4_0compat_glClientActiveTexture(void *_glfuncs, GLenum texture) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glClientActiveTexture(texture); -} - -void gl4_0compat_glWindowPos3sv(void *_glfuncs, const GLshort* v) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glWindowPos3sv(v); -} - -void gl4_0compat_glWindowPos3s(void *_glfuncs, GLshort x, GLshort y, GLshort z) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glWindowPos3s(x, y, z); -} - -void gl4_0compat_glWindowPos3iv(void *_glfuncs, const GLint* v) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glWindowPos3iv(v); -} - -void gl4_0compat_glWindowPos3i(void *_glfuncs, GLint x, GLint y, GLint z) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glWindowPos3i(x, y, z); -} - -void gl4_0compat_glWindowPos3fv(void *_glfuncs, const GLfloat* v) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glWindowPos3fv(v); -} - -void gl4_0compat_glWindowPos3f(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glWindowPos3f(x, y, z); -} - -void gl4_0compat_glWindowPos3dv(void *_glfuncs, const GLdouble* v) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glWindowPos3dv(v); -} - -void gl4_0compat_glWindowPos3d(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glWindowPos3d(x, y, z); -} - -void gl4_0compat_glWindowPos2sv(void *_glfuncs, const GLshort* v) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glWindowPos2sv(v); -} - -void gl4_0compat_glWindowPos2s(void *_glfuncs, GLshort x, GLshort y) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glWindowPos2s(x, y); -} - -void gl4_0compat_glWindowPos2iv(void *_glfuncs, const GLint* v) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glWindowPos2iv(v); -} - -void gl4_0compat_glWindowPos2i(void *_glfuncs, GLint x, GLint y) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glWindowPos2i(x, y); -} - -void gl4_0compat_glWindowPos2fv(void *_glfuncs, const GLfloat* v) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glWindowPos2fv(v); -} - -void gl4_0compat_glWindowPos2f(void *_glfuncs, GLfloat x, GLfloat y) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glWindowPos2f(x, y); -} - -void gl4_0compat_glWindowPos2dv(void *_glfuncs, const GLdouble* v) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glWindowPos2dv(v); -} - -void gl4_0compat_glWindowPos2d(void *_glfuncs, GLdouble x, GLdouble y) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glWindowPos2d(x, y); -} - -void gl4_0compat_glSecondaryColorPointer(void *_glfuncs, GLint size, GLenum gltype, GLsizei stride, const GLvoid* pointer) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glSecondaryColorPointer(size, gltype, stride, pointer); -} - -void gl4_0compat_glSecondaryColor3usv(void *_glfuncs, const GLushort* v) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glSecondaryColor3usv(v); -} - -void gl4_0compat_glSecondaryColor3us(void *_glfuncs, GLushort red, GLushort green, GLushort blue) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glSecondaryColor3us(red, green, blue); -} - -void gl4_0compat_glSecondaryColor3uiv(void *_glfuncs, const GLuint* v) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glSecondaryColor3uiv(v); -} - -void gl4_0compat_glSecondaryColor3ui(void *_glfuncs, GLuint red, GLuint green, GLuint blue) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glSecondaryColor3ui(red, green, blue); -} - -void gl4_0compat_glSecondaryColor3ubv(void *_glfuncs, const GLubyte* v) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glSecondaryColor3ubv(v); -} - -void gl4_0compat_glSecondaryColor3ub(void *_glfuncs, GLubyte red, GLubyte green, GLubyte blue) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glSecondaryColor3ub(red, green, blue); -} - -void gl4_0compat_glSecondaryColor3sv(void *_glfuncs, const GLshort* v) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glSecondaryColor3sv(v); -} - -void gl4_0compat_glSecondaryColor3s(void *_glfuncs, GLshort red, GLshort green, GLshort blue) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glSecondaryColor3s(red, green, blue); -} - -void gl4_0compat_glSecondaryColor3iv(void *_glfuncs, const GLint* v) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glSecondaryColor3iv(v); -} - -void gl4_0compat_glSecondaryColor3i(void *_glfuncs, GLint red, GLint green, GLint blue) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glSecondaryColor3i(red, green, blue); -} - -void gl4_0compat_glSecondaryColor3fv(void *_glfuncs, const GLfloat* v) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glSecondaryColor3fv(v); -} - -void gl4_0compat_glSecondaryColor3f(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glSecondaryColor3f(red, green, blue); -} - -void gl4_0compat_glSecondaryColor3dv(void *_glfuncs, const GLdouble* v) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glSecondaryColor3dv(v); -} - -void gl4_0compat_glSecondaryColor3d(void *_glfuncs, GLdouble red, GLdouble green, GLdouble blue) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glSecondaryColor3d(red, green, blue); -} - -void gl4_0compat_glSecondaryColor3bv(void *_glfuncs, const GLbyte* v) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glSecondaryColor3bv(v); -} - -void gl4_0compat_glSecondaryColor3b(void *_glfuncs, GLbyte red, GLbyte green, GLbyte blue) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glSecondaryColor3b(red, green, blue); -} - -void gl4_0compat_glFogCoordPointer(void *_glfuncs, GLenum gltype, GLsizei stride, const GLvoid* pointer) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glFogCoordPointer(gltype, stride, pointer); -} - -void gl4_0compat_glFogCoorddv(void *_glfuncs, const GLdouble* coord) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glFogCoorddv(coord); -} - -void gl4_0compat_glFogCoordd(void *_glfuncs, GLdouble coord) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glFogCoordd(coord); -} - -void gl4_0compat_glFogCoordfv(void *_glfuncs, const GLfloat* coord) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glFogCoordfv(coord); -} - -void gl4_0compat_glFogCoordf(void *_glfuncs, GLfloat coord) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glFogCoordf(coord); -} - -void gl4_0compat_glVertexAttrib4usv(void *_glfuncs, GLuint index, const GLushort* v) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttrib4usv(index, v); -} - -void gl4_0compat_glVertexAttrib4uiv(void *_glfuncs, GLuint index, const GLuint* v) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttrib4uiv(index, v); -} - -void gl4_0compat_glVertexAttrib4ubv(void *_glfuncs, GLuint index, const GLubyte* v) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttrib4ubv(index, v); -} - -void gl4_0compat_glVertexAttrib4sv(void *_glfuncs, GLuint index, const GLshort* v) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttrib4sv(index, v); -} - -void gl4_0compat_glVertexAttrib4s(void *_glfuncs, GLuint index, GLshort x, GLshort y, GLshort z, GLshort w) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttrib4s(index, x, y, z, w); -} - -void gl4_0compat_glVertexAttrib4iv(void *_glfuncs, GLuint index, const GLint* v) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttrib4iv(index, v); -} - -void gl4_0compat_glVertexAttrib4fv(void *_glfuncs, GLuint index, const GLfloat* v) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttrib4fv(index, v); -} - -void gl4_0compat_glVertexAttrib4f(void *_glfuncs, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttrib4f(index, x, y, z, w); -} - -void gl4_0compat_glVertexAttrib4dv(void *_glfuncs, GLuint index, const GLdouble* v) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttrib4dv(index, v); -} - -void gl4_0compat_glVertexAttrib4d(void *_glfuncs, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttrib4d(index, x, y, z, w); -} - -void gl4_0compat_glVertexAttrib4bv(void *_glfuncs, GLuint index, const GLbyte* v) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttrib4bv(index, v); -} - -void gl4_0compat_glVertexAttrib4Nusv(void *_glfuncs, GLuint index, const GLushort* v) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttrib4Nusv(index, v); -} - -void gl4_0compat_glVertexAttrib4Nuiv(void *_glfuncs, GLuint index, const GLuint* v) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttrib4Nuiv(index, v); -} - -void gl4_0compat_glVertexAttrib4Nubv(void *_glfuncs, GLuint index, const GLubyte* v) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttrib4Nubv(index, v); -} - -void gl4_0compat_glVertexAttrib4Nub(void *_glfuncs, GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttrib4Nub(index, x, y, z, w); -} - -void gl4_0compat_glVertexAttrib4Nsv(void *_glfuncs, GLuint index, const GLshort* v) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttrib4Nsv(index, v); -} - -void gl4_0compat_glVertexAttrib4Niv(void *_glfuncs, GLuint index, const GLint* v) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttrib4Niv(index, v); -} - -void gl4_0compat_glVertexAttrib4Nbv(void *_glfuncs, GLuint index, const GLbyte* v) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttrib4Nbv(index, v); -} - -void gl4_0compat_glVertexAttrib3sv(void *_glfuncs, GLuint index, const GLshort* v) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttrib3sv(index, v); -} - -void gl4_0compat_glVertexAttrib3s(void *_glfuncs, GLuint index, GLshort x, GLshort y, GLshort z) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttrib3s(index, x, y, z); -} - -void gl4_0compat_glVertexAttrib3fv(void *_glfuncs, GLuint index, const GLfloat* v) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttrib3fv(index, v); -} - -void gl4_0compat_glVertexAttrib3f(void *_glfuncs, GLuint index, GLfloat x, GLfloat y, GLfloat z) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttrib3f(index, x, y, z); -} - -void gl4_0compat_glVertexAttrib3dv(void *_glfuncs, GLuint index, const GLdouble* v) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttrib3dv(index, v); -} - -void gl4_0compat_glVertexAttrib3d(void *_glfuncs, GLuint index, GLdouble x, GLdouble y, GLdouble z) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttrib3d(index, x, y, z); -} - -void gl4_0compat_glVertexAttrib2sv(void *_glfuncs, GLuint index, const GLshort* v) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttrib2sv(index, v); -} - -void gl4_0compat_glVertexAttrib2s(void *_glfuncs, GLuint index, GLshort x, GLshort y) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttrib2s(index, x, y); -} - -void gl4_0compat_glVertexAttrib2fv(void *_glfuncs, GLuint index, const GLfloat* v) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttrib2fv(index, v); -} - -void gl4_0compat_glVertexAttrib2f(void *_glfuncs, GLuint index, GLfloat x, GLfloat y) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttrib2f(index, x, y); -} - -void gl4_0compat_glVertexAttrib2dv(void *_glfuncs, GLuint index, const GLdouble* v) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttrib2dv(index, v); -} - -void gl4_0compat_glVertexAttrib2d(void *_glfuncs, GLuint index, GLdouble x, GLdouble y) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttrib2d(index, x, y); -} - -void gl4_0compat_glVertexAttrib1sv(void *_glfuncs, GLuint index, const GLshort* v) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttrib1sv(index, v); -} - -void gl4_0compat_glVertexAttrib1s(void *_glfuncs, GLuint index, GLshort x) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttrib1s(index, x); -} - -void gl4_0compat_glVertexAttrib1fv(void *_glfuncs, GLuint index, const GLfloat* v) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttrib1fv(index, v); -} - -void gl4_0compat_glVertexAttrib1f(void *_glfuncs, GLuint index, GLfloat x) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttrib1f(index, x); -} - -void gl4_0compat_glVertexAttrib1dv(void *_glfuncs, GLuint index, const GLdouble* v) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttrib1dv(index, v); -} - -void gl4_0compat_glVertexAttrib1d(void *_glfuncs, GLuint index, GLdouble x) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttrib1d(index, x); -} - -void gl4_0compat_glVertexAttribI4usv(void *_glfuncs, GLuint index, const GLushort* v) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttribI4usv(index, v); -} - -void gl4_0compat_glVertexAttribI4ubv(void *_glfuncs, GLuint index, const GLubyte* v) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttribI4ubv(index, v); -} - -void gl4_0compat_glVertexAttribI4sv(void *_glfuncs, GLuint index, const GLshort* v) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttribI4sv(index, v); -} - -void gl4_0compat_glVertexAttribI4bv(void *_glfuncs, GLuint index, const GLbyte* v) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttribI4bv(index, v); -} - -void gl4_0compat_glVertexAttribI4uiv(void *_glfuncs, GLuint index, const GLuint* v) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttribI4uiv(index, v); -} - -void gl4_0compat_glVertexAttribI3uiv(void *_glfuncs, GLuint index, const GLuint* v) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttribI3uiv(index, v); -} - -void gl4_0compat_glVertexAttribI2uiv(void *_glfuncs, GLuint index, const GLuint* v) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttribI2uiv(index, v); -} - -void gl4_0compat_glVertexAttribI1uiv(void *_glfuncs, GLuint index, const GLuint* v) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttribI1uiv(index, v); -} - -void gl4_0compat_glVertexAttribI4iv(void *_glfuncs, GLuint index, const GLint* v) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttribI4iv(index, v); -} - -void gl4_0compat_glVertexAttribI3iv(void *_glfuncs, GLuint index, const GLint* v) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttribI3iv(index, v); -} - -void gl4_0compat_glVertexAttribI2iv(void *_glfuncs, GLuint index, const GLint* v) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttribI2iv(index, v); -} - -void gl4_0compat_glVertexAttribI1iv(void *_glfuncs, GLuint index, const GLint* v) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttribI1iv(index, v); -} - -void gl4_0compat_glVertexAttribI4ui(void *_glfuncs, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttribI4ui(index, x, y, z, w); -} - -void gl4_0compat_glVertexAttribI3ui(void *_glfuncs, GLuint index, GLuint x, GLuint y, GLuint z) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttribI3ui(index, x, y, z); -} - -void gl4_0compat_glVertexAttribI2ui(void *_glfuncs, GLuint index, GLuint x, GLuint y) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttribI2ui(index, x, y); -} - -void gl4_0compat_glVertexAttribI1ui(void *_glfuncs, GLuint index, GLuint x) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttribI1ui(index, x); -} - -void gl4_0compat_glVertexAttribI4i(void *_glfuncs, GLuint index, GLint x, GLint y, GLint z, GLint w) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttribI4i(index, x, y, z, w); -} - -void gl4_0compat_glVertexAttribI3i(void *_glfuncs, GLuint index, GLint x, GLint y, GLint z) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttribI3i(index, x, y, z); -} - -void gl4_0compat_glVertexAttribI2i(void *_glfuncs, GLuint index, GLint x, GLint y) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttribI2i(index, x, y); -} - -void gl4_0compat_glVertexAttribI1i(void *_glfuncs, GLuint index, GLint x) -{ - QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttribI1i(index, x); -} - diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/gl/4.0compat/funcs.h b/Godeps/_workspace/src/github.com/obscuren/qml/gl/4.0compat/funcs.h deleted file mode 100644 index e556b7357..000000000 --- a/Godeps/_workspace/src/github.com/obscuren/qml/gl/4.0compat/funcs.h +++ /dev/null @@ -1,833 +0,0 @@ - -// ** file automatically generated by glgen -- do not edit manually ** - -#ifndef __cplusplus -#include -#include -typedef unsigned int GLenum; -typedef unsigned char GLboolean; -typedef unsigned int GLbitfield; -typedef void GLvoid; -typedef char GLchar; -typedef signed char GLbyte; /* 1-byte signed */ -typedef short GLshort; /* 2-byte signed */ -typedef int GLint; /* 4-byte signed */ -typedef unsigned char GLubyte; /* 1-byte unsigned */ -typedef unsigned short GLushort; /* 2-byte unsigned */ -typedef unsigned int GLuint; /* 4-byte unsigned */ -typedef int GLsizei; /* 4-byte signed */ -typedef float GLfloat; /* single precision float */ -typedef float GLclampf; /* single precision float in [0,1] */ -typedef double GLdouble; /* double precision float */ -typedef double GLclampd; /* double precision float in [0,1] */ -typedef int64_t GLint64; -typedef uint64_t GLuint64; -typedef ptrdiff_t GLintptr; -typedef ptrdiff_t GLsizeiptr; -typedef ptrdiff_t GLintptrARB; -typedef ptrdiff_t GLsizeiptrARB; -typedef struct __GLsync *GLsync; -#endif - -#ifdef __cplusplus -extern "C" { -#endif - -void *gl4_0compat_funcs(); - -void gl4_0compat_glViewport(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height); -void gl4_0compat_glDepthRange(void *_glfuncs, GLdouble nearVal, GLdouble farVal); -GLboolean gl4_0compat_glIsEnabled(void *_glfuncs, GLenum cap); -void gl4_0compat_glGetTexLevelParameteriv(void *_glfuncs, GLenum target, GLint level, GLenum pname, GLint* params); -void gl4_0compat_glGetTexLevelParameterfv(void *_glfuncs, GLenum target, GLint level, GLenum pname, GLfloat* params); -void gl4_0compat_glGetTexParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params); -void gl4_0compat_glGetTexParameterfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params); -void gl4_0compat_glGetTexImage(void *_glfuncs, GLenum target, GLint level, GLenum format, GLenum gltype, GLvoid* pixels); -void gl4_0compat_glGetIntegerv(void *_glfuncs, GLenum pname, GLint* params); -void gl4_0compat_glGetFloatv(void *_glfuncs, GLenum pname, GLfloat* params); -GLenum gl4_0compat_glGetError(void *_glfuncs); -void gl4_0compat_glGetDoublev(void *_glfuncs, GLenum pname, GLdouble* params); -void gl4_0compat_glGetBooleanv(void *_glfuncs, GLenum pname, GLboolean* params); -void gl4_0compat_glReadPixels(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum gltype, GLvoid* pixels); -void gl4_0compat_glReadBuffer(void *_glfuncs, GLenum mode); -void gl4_0compat_glPixelStorei(void *_glfuncs, GLenum pname, GLint param); -void gl4_0compat_glPixelStoref(void *_glfuncs, GLenum pname, GLfloat param); -void gl4_0compat_glDepthFunc(void *_glfuncs, GLenum glfunc); -void gl4_0compat_glStencilOp(void *_glfuncs, GLenum fail, GLenum zfail, GLenum zpass); -void gl4_0compat_glStencilFunc(void *_glfuncs, GLenum glfunc, GLint ref, GLuint mask); -void gl4_0compat_glLogicOp(void *_glfuncs, GLenum opcode); -void gl4_0compat_glBlendFunc(void *_glfuncs, GLenum sfactor, GLenum dfactor); -void gl4_0compat_glFlush(void *_glfuncs); -void gl4_0compat_glFinish(void *_glfuncs); -void gl4_0compat_glEnable(void *_glfuncs, GLenum cap); -void gl4_0compat_glDisable(void *_glfuncs, GLenum cap); -void gl4_0compat_glDepthMask(void *_glfuncs, GLboolean flag); -void gl4_0compat_glColorMask(void *_glfuncs, GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); -void gl4_0compat_glStencilMask(void *_glfuncs, GLuint mask); -void gl4_0compat_glClearDepth(void *_glfuncs, GLdouble depth); -void gl4_0compat_glClearStencil(void *_glfuncs, GLint s); -void gl4_0compat_glClearColor(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); -void gl4_0compat_glClear(void *_glfuncs, GLbitfield mask); -void gl4_0compat_glDrawBuffer(void *_glfuncs, GLenum mode); -void gl4_0compat_glTexImage2D(void *_glfuncs, GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum gltype, const GLvoid* pixels); -void gl4_0compat_glTexImage1D(void *_glfuncs, GLenum target, GLint level, GLint internalFormat, GLsizei width, GLint border, GLenum format, GLenum gltype, const GLvoid* pixels); -void gl4_0compat_glTexParameteriv(void *_glfuncs, GLenum target, GLenum pname, const GLint* params); -void gl4_0compat_glTexParameteri(void *_glfuncs, GLenum target, GLenum pname, GLint param); -void gl4_0compat_glTexParameterfv(void *_glfuncs, GLenum target, GLenum pname, const GLfloat* params); -void gl4_0compat_glTexParameterf(void *_glfuncs, GLenum target, GLenum pname, GLfloat param); -void gl4_0compat_glScissor(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height); -void gl4_0compat_glPolygonMode(void *_glfuncs, GLenum face, GLenum mode); -void gl4_0compat_glPointSize(void *_glfuncs, GLfloat size); -void gl4_0compat_glLineWidth(void *_glfuncs, GLfloat width); -void gl4_0compat_glHint(void *_glfuncs, GLenum target, GLenum mode); -void gl4_0compat_glFrontFace(void *_glfuncs, GLenum mode); -void gl4_0compat_glCullFace(void *_glfuncs, GLenum mode); -void gl4_0compat_glIndexubv(void *_glfuncs, const GLubyte* c); -void gl4_0compat_glIndexub(void *_glfuncs, GLubyte c); -GLboolean gl4_0compat_glIsTexture(void *_glfuncs, GLuint texture); -void gl4_0compat_glGenTextures(void *_glfuncs, GLsizei n, GLuint* textures); -void gl4_0compat_glDeleteTextures(void *_glfuncs, GLsizei n, const GLuint* textures); -void gl4_0compat_glBindTexture(void *_glfuncs, GLenum target, GLuint texture); -void gl4_0compat_glTexSubImage2D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum gltype, const GLvoid* pixels); -void gl4_0compat_glTexSubImage1D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum gltype, const GLvoid* pixels); -void gl4_0compat_glCopyTexSubImage2D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); -void gl4_0compat_glCopyTexSubImage1D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); -void gl4_0compat_glCopyTexImage2D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); -void gl4_0compat_glCopyTexImage1D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLint border); -void gl4_0compat_glPolygonOffset(void *_glfuncs, GLfloat factor, GLfloat units); -void gl4_0compat_glDrawElements(void *_glfuncs, GLenum mode, GLsizei count, GLenum gltype, const GLvoid* indices); -void gl4_0compat_glDrawArrays(void *_glfuncs, GLenum mode, GLint first, GLsizei count); -void gl4_0compat_glCopyTexSubImage3D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); -void gl4_0compat_glTexSubImage3D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum gltype, const GLvoid* pixels); -void gl4_0compat_glTexImage3D(void *_glfuncs, GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum gltype, const GLvoid* pixels); -void gl4_0compat_glDrawRangeElements(void *_glfuncs, GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum gltype, const GLvoid* indices); -void gl4_0compat_glBlendEquation(void *_glfuncs, GLenum mode); -void gl4_0compat_glBlendColor(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); -void gl4_0compat_glGetCompressedTexImage(void *_glfuncs, GLenum target, GLint level, GLvoid* img); -void gl4_0compat_glCompressedTexSubImage1D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid* data); -void gl4_0compat_glCompressedTexSubImage2D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid* data); -void gl4_0compat_glCompressedTexSubImage3D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid* data); -void gl4_0compat_glCompressedTexImage1D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid* data); -void gl4_0compat_glCompressedTexImage2D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid* data); -void gl4_0compat_glCompressedTexImage3D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid* data); -void gl4_0compat_glSampleCoverage(void *_glfuncs, GLfloat value, GLboolean invert); -void gl4_0compat_glActiveTexture(void *_glfuncs, GLenum texture); -void gl4_0compat_glPointParameteriv(void *_glfuncs, GLenum pname, const GLint* params); -void gl4_0compat_glPointParameteri(void *_glfuncs, GLenum pname, GLint param); -void gl4_0compat_glPointParameterfv(void *_glfuncs, GLenum pname, const GLfloat* params); -void gl4_0compat_glPointParameterf(void *_glfuncs, GLenum pname, GLfloat param); -void gl4_0compat_glMultiDrawArrays(void *_glfuncs, GLenum mode, const GLint* first, const GLsizei* count, GLsizei drawcount); -void gl4_0compat_glBlendFuncSeparate(void *_glfuncs, GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); -void gl4_0compat_glGetBufferParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params); -GLboolean gl4_0compat_glUnmapBuffer(void *_glfuncs, GLenum target); -void gl4_0compat_glGetBufferSubData(void *_glfuncs, GLenum target, GLintptr offset, GLsizeiptr size, GLvoid* data); -void gl4_0compat_glBufferSubData(void *_glfuncs, GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data); -void gl4_0compat_glBufferData(void *_glfuncs, GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage); -GLboolean gl4_0compat_glIsBuffer(void *_glfuncs, GLuint buffer); -void gl4_0compat_glGenBuffers(void *_glfuncs, GLsizei n, GLuint* buffers); -void gl4_0compat_glDeleteBuffers(void *_glfuncs, GLsizei n, const GLuint* buffers); -void gl4_0compat_glBindBuffer(void *_glfuncs, GLenum target, GLuint buffer); -void gl4_0compat_glGetQueryObjectuiv(void *_glfuncs, GLuint id, GLenum pname, GLuint* params); -void gl4_0compat_glGetQueryObjectiv(void *_glfuncs, GLuint id, GLenum pname, GLint* params); -void gl4_0compat_glGetQueryiv(void *_glfuncs, GLenum target, GLenum pname, GLint* params); -void gl4_0compat_glEndQuery(void *_glfuncs, GLenum target); -void gl4_0compat_glBeginQuery(void *_glfuncs, GLenum target, GLuint id); -GLboolean gl4_0compat_glIsQuery(void *_glfuncs, GLuint id); -void gl4_0compat_glDeleteQueries(void *_glfuncs, GLsizei n, const GLuint* ids); -void gl4_0compat_glGenQueries(void *_glfuncs, GLsizei n, GLuint* ids); -void gl4_0compat_glVertexAttribPointer(void *_glfuncs, GLuint index, GLint size, GLenum gltype, GLboolean normalized, GLsizei stride, const GLvoid* offset); -void gl4_0compat_glValidateProgram(void *_glfuncs, GLuint program); -void gl4_0compat_glUniformMatrix4fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); -void gl4_0compat_glUniformMatrix3fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); -void gl4_0compat_glUniformMatrix2fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); -void gl4_0compat_glUniform4iv(void *_glfuncs, GLint location, GLsizei count, const GLint* value); -void gl4_0compat_glUniform3iv(void *_glfuncs, GLint location, GLsizei count, const GLint* value); -void gl4_0compat_glUniform2iv(void *_glfuncs, GLint location, GLsizei count, const GLint* value); -void gl4_0compat_glUniform1iv(void *_glfuncs, GLint location, GLsizei count, const GLint* value); -void gl4_0compat_glUniform4fv(void *_glfuncs, GLint location, GLsizei count, const GLfloat* value); -void gl4_0compat_glUniform3fv(void *_glfuncs, GLint location, GLsizei count, const GLfloat* value); -void gl4_0compat_glUniform2fv(void *_glfuncs, GLint location, GLsizei count, const GLfloat* value); -void gl4_0compat_glUniform1fv(void *_glfuncs, GLint location, GLsizei count, const GLfloat* value); -void gl4_0compat_glUniform4i(void *_glfuncs, GLint location, GLint v0, GLint v1, GLint v2, GLint v3); -void gl4_0compat_glUniform3i(void *_glfuncs, GLint location, GLint v0, GLint v1, GLint v2); -void gl4_0compat_glUniform2i(void *_glfuncs, GLint location, GLint v0, GLint v1); -void gl4_0compat_glUniform1i(void *_glfuncs, GLint location, GLint v0); -void gl4_0compat_glUniform4f(void *_glfuncs, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); -void gl4_0compat_glUniform3f(void *_glfuncs, GLint location, GLfloat v0, GLfloat v1, GLfloat v2); -void gl4_0compat_glUniform2f(void *_glfuncs, GLint location, GLfloat v0, GLfloat v1); -void gl4_0compat_glUniform1f(void *_glfuncs, GLint location, GLfloat v0); -void gl4_0compat_glUseProgram(void *_glfuncs, GLuint program); -void gl4_0compat_glShaderSource(void *_glfuncs, GLuint shader, GLsizei count, const GLchar** source, const GLint* length); -void gl4_0compat_glLinkProgram(void *_glfuncs, GLuint program); -GLboolean gl4_0compat_glIsShader(void *_glfuncs, GLuint shader); -GLboolean gl4_0compat_glIsProgram(void *_glfuncs, GLuint program); -void gl4_0compat_glGetVertexAttribiv(void *_glfuncs, GLuint index, GLenum pname, GLint* params); -void gl4_0compat_glGetVertexAttribfv(void *_glfuncs, GLuint index, GLenum pname, GLfloat* params); -void gl4_0compat_glGetVertexAttribdv(void *_glfuncs, GLuint index, GLenum pname, GLdouble* params); -void gl4_0compat_glGetUniformiv(void *_glfuncs, GLuint program, GLint location, GLint* params); -void gl4_0compat_glGetUniformfv(void *_glfuncs, GLuint program, GLint location, GLfloat* params); -GLint gl4_0compat_glGetUniformLocation(void *_glfuncs, GLuint program, const GLchar* name); -void gl4_0compat_glGetShaderSource(void *_glfuncs, GLuint shader, GLsizei bufSize, GLsizei* length, GLchar* source); -void gl4_0compat_glGetShaderInfoLog(void *_glfuncs, GLuint shader, GLsizei bufSize, GLsizei* length, GLchar* infoLog); -void gl4_0compat_glGetShaderiv(void *_glfuncs, GLuint shader, GLenum pname, GLint* params); -void gl4_0compat_glGetProgramInfoLog(void *_glfuncs, GLuint program, GLsizei bufSize, GLsizei* length, GLchar* infoLog); -void gl4_0compat_glGetProgramiv(void *_glfuncs, GLuint program, GLenum pname, GLint* params); -GLint gl4_0compat_glGetAttribLocation(void *_glfuncs, GLuint program, const GLchar* name); -void gl4_0compat_glGetAttachedShaders(void *_glfuncs, GLuint program, GLsizei maxCount, GLsizei* count, GLuint* obj); -void gl4_0compat_glGetActiveUniform(void *_glfuncs, GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLint* size, GLenum* gltype, GLchar* name); -void gl4_0compat_glGetActiveAttrib(void *_glfuncs, GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLint* size, GLenum* gltype, GLchar* name); -void gl4_0compat_glEnableVertexAttribArray(void *_glfuncs, GLuint index); -void gl4_0compat_glDisableVertexAttribArray(void *_glfuncs, GLuint index); -void gl4_0compat_glDetachShader(void *_glfuncs, GLuint program, GLuint shader); -void gl4_0compat_glDeleteShader(void *_glfuncs, GLuint shader); -void gl4_0compat_glDeleteProgram(void *_glfuncs, GLuint program); -GLuint gl4_0compat_glCreateShader(void *_glfuncs, GLenum gltype); -GLuint gl4_0compat_glCreateProgram(void *_glfuncs); -void gl4_0compat_glCompileShader(void *_glfuncs, GLuint shader); -void gl4_0compat_glBindAttribLocation(void *_glfuncs, GLuint program, GLuint index, const GLchar* name); -void gl4_0compat_glAttachShader(void *_glfuncs, GLuint program, GLuint shader); -void gl4_0compat_glStencilMaskSeparate(void *_glfuncs, GLenum face, GLuint mask); -void gl4_0compat_glStencilFuncSeparate(void *_glfuncs, GLenum face, GLenum glfunc, GLint ref, GLuint mask); -void gl4_0compat_glStencilOpSeparate(void *_glfuncs, GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); -void gl4_0compat_glDrawBuffers(void *_glfuncs, GLsizei n, const GLenum* bufs); -void gl4_0compat_glBlendEquationSeparate(void *_glfuncs, GLenum modeRGB, GLenum modeAlpha); -void gl4_0compat_glUniformMatrix4x3fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); -void gl4_0compat_glUniformMatrix3x4fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); -void gl4_0compat_glUniformMatrix4x2fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); -void gl4_0compat_glUniformMatrix2x4fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); -void gl4_0compat_glUniformMatrix3x2fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); -void gl4_0compat_glUniformMatrix2x3fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); -GLboolean gl4_0compat_glIsVertexArray(void *_glfuncs, GLuint array); -void gl4_0compat_glGenVertexArrays(void *_glfuncs, GLsizei n, GLuint* arrays); -void gl4_0compat_glDeleteVertexArrays(void *_glfuncs, GLsizei n, const GLuint* arrays); -void gl4_0compat_glBindVertexArray(void *_glfuncs, GLuint array); -void gl4_0compat_glFlushMappedBufferRange(void *_glfuncs, GLenum target, GLintptr offset, GLsizeiptr length); -void gl4_0compat_glFramebufferTextureLayer(void *_glfuncs, GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); -void gl4_0compat_glRenderbufferStorageMultisample(void *_glfuncs, GLenum target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height); -void gl4_0compat_glBlitFramebuffer(void *_glfuncs, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); -void gl4_0compat_glGenerateMipmap(void *_glfuncs, GLenum target); -void gl4_0compat_glGetFramebufferAttachmentParameteriv(void *_glfuncs, GLenum target, GLenum attachment, GLenum pname, GLint* params); -void gl4_0compat_glFramebufferRenderbuffer(void *_glfuncs, GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); -void gl4_0compat_glFramebufferTexture3D(void *_glfuncs, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); -void gl4_0compat_glFramebufferTexture2D(void *_glfuncs, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); -void gl4_0compat_glFramebufferTexture1D(void *_glfuncs, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); -GLenum gl4_0compat_glCheckFramebufferStatus(void *_glfuncs, GLenum target); -void gl4_0compat_glGenFramebuffers(void *_glfuncs, GLsizei n, GLuint* framebuffers); -void gl4_0compat_glDeleteFramebuffers(void *_glfuncs, GLsizei n, const GLuint* framebuffers); -void gl4_0compat_glBindFramebuffer(void *_glfuncs, GLenum target, GLuint framebuffer); -GLboolean gl4_0compat_glIsFramebuffer(void *_glfuncs, GLuint framebuffer); -void gl4_0compat_glGetRenderbufferParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params); -void gl4_0compat_glRenderbufferStorage(void *_glfuncs, GLenum target, GLenum internalFormat, GLsizei width, GLsizei height); -void gl4_0compat_glGenRenderbuffers(void *_glfuncs, GLsizei n, GLuint* renderbuffers); -void gl4_0compat_glDeleteRenderbuffers(void *_glfuncs, GLsizei n, const GLuint* renderbuffers); -void gl4_0compat_glBindRenderbuffer(void *_glfuncs, GLenum target, GLuint renderbuffer); -GLboolean gl4_0compat_glIsRenderbuffer(void *_glfuncs, GLuint renderbuffer); -void gl4_0compat_glClearBufferfi(void *_glfuncs, GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil); -void gl4_0compat_glClearBufferfv(void *_glfuncs, GLenum buffer, GLint drawbuffer, const GLfloat* value); -void gl4_0compat_glClearBufferuiv(void *_glfuncs, GLenum buffer, GLint drawbuffer, const GLuint* value); -void gl4_0compat_glClearBufferiv(void *_glfuncs, GLenum buffer, GLint drawbuffer, const GLint* value); -void gl4_0compat_glGetTexParameterIuiv(void *_glfuncs, GLenum target, GLenum pname, GLuint* params); -void gl4_0compat_glGetTexParameterIiv(void *_glfuncs, GLenum target, GLenum pname, GLint* params); -void gl4_0compat_glTexParameterIuiv(void *_glfuncs, GLenum target, GLenum pname, const GLuint* params); -void gl4_0compat_glTexParameterIiv(void *_glfuncs, GLenum target, GLenum pname, const GLint* params); -void gl4_0compat_glUniform4uiv(void *_glfuncs, GLint location, GLsizei count, const GLuint* value); -void gl4_0compat_glUniform3uiv(void *_glfuncs, GLint location, GLsizei count, const GLuint* value); -void gl4_0compat_glUniform2uiv(void *_glfuncs, GLint location, GLsizei count, const GLuint* value); -void gl4_0compat_glUniform1uiv(void *_glfuncs, GLint location, GLsizei count, const GLuint* value); -void gl4_0compat_glUniform4ui(void *_glfuncs, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); -void gl4_0compat_glUniform3ui(void *_glfuncs, GLint location, GLuint v0, GLuint v1, GLuint v2); -void gl4_0compat_glUniform2ui(void *_glfuncs, GLint location, GLuint v0, GLuint v1); -void gl4_0compat_glUniform1ui(void *_glfuncs, GLint location, GLuint v0); -GLint gl4_0compat_glGetFragDataLocation(void *_glfuncs, GLuint program, const GLchar* name); -void gl4_0compat_glBindFragDataLocation(void *_glfuncs, GLuint program, GLuint color, const GLchar* name); -void gl4_0compat_glGetUniformuiv(void *_glfuncs, GLuint program, GLint location, GLuint* params); -void gl4_0compat_glGetVertexAttribIuiv(void *_glfuncs, GLuint index, GLenum pname, GLuint* params); -void gl4_0compat_glGetVertexAttribIiv(void *_glfuncs, GLuint index, GLenum pname, GLint* params); -void gl4_0compat_glVertexAttribIPointer(void *_glfuncs, GLuint index, GLint size, GLenum gltype, GLsizei stride, const GLvoid* pointer); -void gl4_0compat_glEndConditionalRender(void *_glfuncs); -void gl4_0compat_glBeginConditionalRender(void *_glfuncs, GLuint id, GLenum mode); -void gl4_0compat_glClampColor(void *_glfuncs, GLenum target, GLenum clamp); -void gl4_0compat_glGetTransformFeedbackVarying(void *_glfuncs, GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLsizei* size, GLenum* gltype, GLchar* name); -void gl4_0compat_glBindBufferBase(void *_glfuncs, GLenum target, GLuint index, GLuint buffer); -void gl4_0compat_glBindBufferRange(void *_glfuncs, GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); -void gl4_0compat_glEndTransformFeedback(void *_glfuncs); -void gl4_0compat_glBeginTransformFeedback(void *_glfuncs, GLenum primitiveMode); -GLboolean gl4_0compat_glIsEnabledi(void *_glfuncs, GLenum target, GLuint index); -void gl4_0compat_glDisablei(void *_glfuncs, GLenum target, GLuint index); -void gl4_0compat_glEnablei(void *_glfuncs, GLenum target, GLuint index); -void gl4_0compat_glGetIntegeri_v(void *_glfuncs, GLenum target, GLuint index, GLint* data); -void gl4_0compat_glGetBooleani_v(void *_glfuncs, GLenum target, GLuint index, GLboolean* data); -void gl4_0compat_glColorMaski(void *_glfuncs, GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a); -void gl4_0compat_glCopyBufferSubData(void *_glfuncs, GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); -void gl4_0compat_glUniformBlockBinding(void *_glfuncs, GLuint program, GLuint v0, GLuint v1); -void gl4_0compat_glGetActiveUniformBlockName(void *_glfuncs, GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei* length, GLchar* uniformBlockName); -void gl4_0compat_glGetActiveUniformBlockiv(void *_glfuncs, GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint* params); -GLuint gl4_0compat_glGetUniformBlockIndex(void *_glfuncs, GLuint program, const GLchar* uniformBlockName); -void gl4_0compat_glGetActiveUniformName(void *_glfuncs, GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei* length, GLchar* uniformName); -void gl4_0compat_glGetActiveUniformsiv(void *_glfuncs, GLuint program, GLsizei uniformCount, const GLuint* uniformIndices, GLenum pname, GLint* params); -void gl4_0compat_glPrimitiveRestartIndex(void *_glfuncs, GLuint index); -void gl4_0compat_glTexBuffer(void *_glfuncs, GLenum target, GLenum internalFormat, GLuint buffer); -void gl4_0compat_glDrawElementsInstanced(void *_glfuncs, GLenum mode, GLsizei count, GLenum gltype, const GLvoid* indices, GLsizei instancecount); -void gl4_0compat_glDrawArraysInstanced(void *_glfuncs, GLenum mode, GLint first, GLsizei count, GLsizei instancecount); -void gl4_0compat_glSampleMaski(void *_glfuncs, GLuint index, GLbitfield mask); -void gl4_0compat_glGetMultisamplefv(void *_glfuncs, GLenum pname, GLuint index, GLfloat* val); -void gl4_0compat_glTexImage3DMultisample(void *_glfuncs, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); -void gl4_0compat_glTexImage2DMultisample(void *_glfuncs, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); -void gl4_0compat_glGetSynciv(void *_glfuncs, GLsync sync, GLenum pname, GLsizei bufSize, GLsizei* length, GLint* values); -void gl4_0compat_glGetInteger64v(void *_glfuncs, GLenum pname, GLint64* params); -void gl4_0compat_glWaitSync(void *_glfuncs, GLsync sync, GLbitfield flags, GLuint64 timeout); -GLenum gl4_0compat_glClientWaitSync(void *_glfuncs, GLsync sync, GLbitfield flags, GLuint64 timeout); -void gl4_0compat_glDeleteSync(void *_glfuncs, GLsync sync); -GLboolean gl4_0compat_glIsSync(void *_glfuncs, GLsync sync); -GLsync gl4_0compat_glFenceSync(void *_glfuncs, GLenum condition, GLbitfield flags); -void gl4_0compat_glProvokingVertex(void *_glfuncs, GLenum mode); -void gl4_0compat_glDrawElementsInstancedBaseVertex(void *_glfuncs, GLenum mode, GLsizei count, GLenum gltype, const GLvoid* indices, GLsizei instancecount, GLint basevertex); -void gl4_0compat_glDrawRangeElementsBaseVertex(void *_glfuncs, GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum gltype, const GLvoid* indices, GLint basevertex); -void gl4_0compat_glDrawElementsBaseVertex(void *_glfuncs, GLenum mode, GLsizei count, GLenum gltype, const GLvoid* indices, GLint basevertex); -void gl4_0compat_glFramebufferTexture(void *_glfuncs, GLenum target, GLenum attachment, GLuint texture, GLint level); -void gl4_0compat_glGetBufferParameteri64v(void *_glfuncs, GLenum target, GLenum pname, GLint64* params); -void gl4_0compat_glGetInteger64i_v(void *_glfuncs, GLenum target, GLuint index, GLint64* data); -void gl4_0compat_glVertexAttribP4uiv(void *_glfuncs, GLuint index, GLenum gltype, GLboolean normalized, const GLuint* value); -void gl4_0compat_glVertexAttribP4ui(void *_glfuncs, GLuint index, GLenum gltype, GLboolean normalized, GLuint value); -void gl4_0compat_glVertexAttribP3uiv(void *_glfuncs, GLuint index, GLenum gltype, GLboolean normalized, const GLuint* value); -void gl4_0compat_glVertexAttribP3ui(void *_glfuncs, GLuint index, GLenum gltype, GLboolean normalized, GLuint value); -void gl4_0compat_glVertexAttribP2uiv(void *_glfuncs, GLuint index, GLenum gltype, GLboolean normalized, const GLuint* value); -void gl4_0compat_glVertexAttribP2ui(void *_glfuncs, GLuint index, GLenum gltype, GLboolean normalized, GLuint value); -void gl4_0compat_glVertexAttribP1uiv(void *_glfuncs, GLuint index, GLenum gltype, GLboolean normalized, const GLuint* value); -void gl4_0compat_glVertexAttribP1ui(void *_glfuncs, GLuint index, GLenum gltype, GLboolean normalized, GLuint value); -void gl4_0compat_glSecondaryColorP3uiv(void *_glfuncs, GLenum gltype, const GLuint* color); -void gl4_0compat_glSecondaryColorP3ui(void *_glfuncs, GLenum gltype, GLuint color); -void gl4_0compat_glColorP4uiv(void *_glfuncs, GLenum gltype, const GLuint* color); -void gl4_0compat_glColorP4ui(void *_glfuncs, GLenum gltype, GLuint color); -void gl4_0compat_glColorP3uiv(void *_glfuncs, GLenum gltype, const GLuint* color); -void gl4_0compat_glColorP3ui(void *_glfuncs, GLenum gltype, GLuint color); -void gl4_0compat_glNormalP3uiv(void *_glfuncs, GLenum gltype, const GLuint* coords); -void gl4_0compat_glNormalP3ui(void *_glfuncs, GLenum gltype, GLuint coords); -void gl4_0compat_glMultiTexCoordP4uiv(void *_glfuncs, GLenum texture, GLenum gltype, const GLuint* coords); -void gl4_0compat_glMultiTexCoordP4ui(void *_glfuncs, GLenum texture, GLenum gltype, GLuint coords); -void gl4_0compat_glMultiTexCoordP3uiv(void *_glfuncs, GLenum texture, GLenum gltype, const GLuint* coords); -void gl4_0compat_glMultiTexCoordP3ui(void *_glfuncs, GLenum texture, GLenum gltype, GLuint coords); -void gl4_0compat_glMultiTexCoordP2uiv(void *_glfuncs, GLenum texture, GLenum gltype, const GLuint* coords); -void gl4_0compat_glMultiTexCoordP2ui(void *_glfuncs, GLenum texture, GLenum gltype, GLuint coords); -void gl4_0compat_glMultiTexCoordP1uiv(void *_glfuncs, GLenum texture, GLenum gltype, const GLuint* coords); -void gl4_0compat_glMultiTexCoordP1ui(void *_glfuncs, GLenum texture, GLenum gltype, GLuint coords); -void gl4_0compat_glTexCoordP4uiv(void *_glfuncs, GLenum gltype, const GLuint* coords); -void gl4_0compat_glTexCoordP4ui(void *_glfuncs, GLenum gltype, GLuint coords); -void gl4_0compat_glTexCoordP3uiv(void *_glfuncs, GLenum gltype, const GLuint* coords); -void gl4_0compat_glTexCoordP3ui(void *_glfuncs, GLenum gltype, GLuint coords); -void gl4_0compat_glTexCoordP2uiv(void *_glfuncs, GLenum gltype, const GLuint* coords); -void gl4_0compat_glTexCoordP2ui(void *_glfuncs, GLenum gltype, GLuint coords); -void gl4_0compat_glTexCoordP1uiv(void *_glfuncs, GLenum gltype, const GLuint* coords); -void gl4_0compat_glTexCoordP1ui(void *_glfuncs, GLenum gltype, GLuint coords); -void gl4_0compat_glVertexP4uiv(void *_glfuncs, GLenum gltype, const GLuint* value); -void gl4_0compat_glVertexP4ui(void *_glfuncs, GLenum gltype, GLuint value); -void gl4_0compat_glVertexP3uiv(void *_glfuncs, GLenum gltype, const GLuint* value); -void gl4_0compat_glVertexP3ui(void *_glfuncs, GLenum gltype, GLuint value); -void gl4_0compat_glVertexP2uiv(void *_glfuncs, GLenum gltype, const GLuint* value); -void gl4_0compat_glVertexP2ui(void *_glfuncs, GLenum gltype, GLuint value); -void gl4_0compat_glGetQueryObjectui64v(void *_glfuncs, GLuint id, GLenum pname, GLuint64* params); -void gl4_0compat_glGetQueryObjecti64v(void *_glfuncs, GLuint id, GLenum pname, GLint64* params); -void gl4_0compat_glQueryCounter(void *_glfuncs, GLuint id, GLenum target); -void gl4_0compat_glGetSamplerParameterIuiv(void *_glfuncs, GLuint sampler, GLenum pname, GLuint* params); -void gl4_0compat_glGetSamplerParameterfv(void *_glfuncs, GLuint sampler, GLenum pname, GLfloat* params); -void gl4_0compat_glGetSamplerParameterIiv(void *_glfuncs, GLuint sampler, GLenum pname, GLint* params); -void gl4_0compat_glGetSamplerParameteriv(void *_glfuncs, GLuint sampler, GLenum pname, GLint* params); -void gl4_0compat_glSamplerParameterIuiv(void *_glfuncs, GLuint sampler, GLenum pname, const GLuint* param); -void gl4_0compat_glSamplerParameterIiv(void *_glfuncs, GLuint sampler, GLenum pname, const GLint* param); -void gl4_0compat_glSamplerParameterfv(void *_glfuncs, GLuint sampler, GLenum pname, const GLfloat* param); -void gl4_0compat_glSamplerParameterf(void *_glfuncs, GLuint sampler, GLenum pname, GLfloat param); -void gl4_0compat_glSamplerParameteriv(void *_glfuncs, GLuint sampler, GLenum pname, const GLint* param); -void gl4_0compat_glSamplerParameteri(void *_glfuncs, GLuint sampler, GLenum pname, GLint param); -void gl4_0compat_glBindSampler(void *_glfuncs, GLuint unit, GLuint sampler); -GLboolean gl4_0compat_glIsSampler(void *_glfuncs, GLuint sampler); -void gl4_0compat_glDeleteSamplers(void *_glfuncs, GLsizei count, const GLuint* samplers); -void gl4_0compat_glGenSamplers(void *_glfuncs, GLsizei count, GLuint* samplers); -GLint gl4_0compat_glGetFragDataIndex(void *_glfuncs, GLuint program, const GLchar* name); -void gl4_0compat_glBindFragDataLocationIndexed(void *_glfuncs, GLuint program, GLuint colorNumber, GLuint index, const GLchar* name); -void gl4_0compat_glVertexAttribDivisor(void *_glfuncs, GLuint index, GLuint divisor); -void gl4_0compat_glGetQueryIndexediv(void *_glfuncs, GLenum target, GLuint index, GLenum pname, GLint* params); -void gl4_0compat_glEndQueryIndexed(void *_glfuncs, GLenum target, GLuint index); -void gl4_0compat_glBeginQueryIndexed(void *_glfuncs, GLenum target, GLuint index, GLuint id); -void gl4_0compat_glDrawTransformFeedbackStream(void *_glfuncs, GLenum mode, GLuint id, GLuint stream); -void gl4_0compat_glDrawTransformFeedback(void *_glfuncs, GLenum mode, GLuint id); -void gl4_0compat_glResumeTransformFeedback(void *_glfuncs); -void gl4_0compat_glPauseTransformFeedback(void *_glfuncs); -GLboolean gl4_0compat_glIsTransformFeedback(void *_glfuncs, GLuint id); -void gl4_0compat_glGenTransformFeedbacks(void *_glfuncs, GLsizei n, GLuint* ids); -void gl4_0compat_glDeleteTransformFeedbacks(void *_glfuncs, GLsizei n, const GLuint* ids); -void gl4_0compat_glBindTransformFeedback(void *_glfuncs, GLenum target, GLuint id); -void gl4_0compat_glPatchParameterfv(void *_glfuncs, GLenum pname, const GLfloat* values); -void gl4_0compat_glPatchParameteri(void *_glfuncs, GLenum pname, GLint value); -void gl4_0compat_glGetProgramStageiv(void *_glfuncs, GLuint program, GLenum shadertype, GLenum pname, GLint* values); -void gl4_0compat_glGetUniformSubroutineuiv(void *_glfuncs, GLenum shadertype, GLint location, GLuint* params); -void gl4_0compat_glUniformSubroutinesuiv(void *_glfuncs, GLenum shadertype, GLsizei count, const GLuint* value); -void gl4_0compat_glGetActiveSubroutineName(void *_glfuncs, GLuint program, GLenum shadertype, GLuint index, GLsizei bufSize, GLsizei* length, GLchar* name); -void gl4_0compat_glGetActiveSubroutineUniformName(void *_glfuncs, GLuint program, GLenum shadertype, GLuint index, GLsizei bufSize, GLsizei* length, GLchar* name); -void gl4_0compat_glGetActiveSubroutineUniformiv(void *_glfuncs, GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint* values); -GLuint gl4_0compat_glGetSubroutineIndex(void *_glfuncs, GLuint program, GLenum shadertype, const GLchar* name); -GLint gl4_0compat_glGetSubroutineUniformLocation(void *_glfuncs, GLuint program, GLenum shadertype, const GLchar* name); -void gl4_0compat_glGetUniformdv(void *_glfuncs, GLuint program, GLint location, GLdouble* params); -void gl4_0compat_glUniformMatrix4x3dv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); -void gl4_0compat_glUniformMatrix4x2dv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); -void gl4_0compat_glUniformMatrix3x4dv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); -void gl4_0compat_glUniformMatrix3x2dv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); -void gl4_0compat_glUniformMatrix2x4dv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); -void gl4_0compat_glUniformMatrix2x3dv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); -void gl4_0compat_glUniformMatrix4dv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); -void gl4_0compat_glUniformMatrix3dv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); -void gl4_0compat_glUniformMatrix2dv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); -void gl4_0compat_glUniform4dv(void *_glfuncs, GLint location, GLsizei count, const GLdouble* value); -void gl4_0compat_glUniform3dv(void *_glfuncs, GLint location, GLsizei count, const GLdouble* value); -void gl4_0compat_glUniform2dv(void *_glfuncs, GLint location, GLsizei count, const GLdouble* value); -void gl4_0compat_glUniform1dv(void *_glfuncs, GLint location, GLsizei count, const GLdouble* value); -void gl4_0compat_glUniform4d(void *_glfuncs, GLint location, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3); -void gl4_0compat_glUniform3d(void *_glfuncs, GLint location, GLdouble v0, GLdouble v1, GLdouble v2); -void gl4_0compat_glUniform2d(void *_glfuncs, GLint location, GLdouble v0, GLdouble v1); -void gl4_0compat_glUniform1d(void *_glfuncs, GLint location, GLdouble v0); -void gl4_0compat_glDrawElementsIndirect(void *_glfuncs, GLenum mode, GLenum gltype, const GLvoid* indirect); -void gl4_0compat_glDrawArraysIndirect(void *_glfuncs, GLenum mode, const GLvoid* indirect); -void gl4_0compat_glBlendFuncSeparatei(void *_glfuncs, GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); -void gl4_0compat_glBlendFunci(void *_glfuncs, GLuint buf, GLenum src, GLenum dst); -void gl4_0compat_glBlendEquationSeparatei(void *_glfuncs, GLuint buf, GLenum modeRGB, GLenum modeAlpha); -void gl4_0compat_glBlendEquationi(void *_glfuncs, GLuint buf, GLenum mode); -void gl4_0compat_glMinSampleShading(void *_glfuncs, GLfloat value); -void gl4_0compat_glTranslatef(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z); -void gl4_0compat_glTranslated(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z); -void gl4_0compat_glScalef(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z); -void gl4_0compat_glScaled(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z); -void gl4_0compat_glRotatef(void *_glfuncs, GLfloat angle, GLfloat x, GLfloat y, GLfloat z); -void gl4_0compat_glRotated(void *_glfuncs, GLdouble angle, GLdouble x, GLdouble y, GLdouble z); -void gl4_0compat_glPushMatrix(void *_glfuncs); -void gl4_0compat_glPopMatrix(void *_glfuncs); -void gl4_0compat_glOrtho(void *_glfuncs, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); -void gl4_0compat_glMultMatrixd(void *_glfuncs, const GLdouble* m); -void gl4_0compat_glMultMatrixf(void *_glfuncs, const GLfloat* m); -void gl4_0compat_glMatrixMode(void *_glfuncs, GLenum mode); -void gl4_0compat_glLoadMatrixd(void *_glfuncs, const GLdouble* m); -void gl4_0compat_glLoadMatrixf(void *_glfuncs, const GLfloat* m); -void gl4_0compat_glLoadIdentity(void *_glfuncs); -void gl4_0compat_glFrustum(void *_glfuncs, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); -GLboolean gl4_0compat_glIsList(void *_glfuncs, GLuint list); -void gl4_0compat_glGetTexGeniv(void *_glfuncs, GLenum coord, GLenum pname, GLint* params); -void gl4_0compat_glGetTexGenfv(void *_glfuncs, GLenum coord, GLenum pname, GLfloat* params); -void gl4_0compat_glGetTexGendv(void *_glfuncs, GLenum coord, GLenum pname, GLdouble* params); -void gl4_0compat_glGetTexEnviv(void *_glfuncs, GLenum target, GLenum pname, GLint* params); -void gl4_0compat_glGetTexEnvfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params); -void gl4_0compat_glGetPolygonStipple(void *_glfuncs, GLubyte* mask); -void gl4_0compat_glGetPixelMapusv(void *_glfuncs, GLenum glmap, GLushort* values); -void gl4_0compat_glGetPixelMapuiv(void *_glfuncs, GLenum glmap, GLuint* values); -void gl4_0compat_glGetPixelMapfv(void *_glfuncs, GLenum glmap, GLfloat* values); -void gl4_0compat_glGetMaterialiv(void *_glfuncs, GLenum face, GLenum pname, GLint* params); -void gl4_0compat_glGetMaterialfv(void *_glfuncs, GLenum face, GLenum pname, GLfloat* params); -void gl4_0compat_glGetMapiv(void *_glfuncs, GLenum target, GLenum query, GLint* v); -void gl4_0compat_glGetMapfv(void *_glfuncs, GLenum target, GLenum query, GLfloat* v); -void gl4_0compat_glGetMapdv(void *_glfuncs, GLenum target, GLenum query, GLdouble* v); -void gl4_0compat_glGetLightiv(void *_glfuncs, GLenum light, GLenum pname, GLint* params); -void gl4_0compat_glGetLightfv(void *_glfuncs, GLenum light, GLenum pname, GLfloat* params); -void gl4_0compat_glGetClipPlane(void *_glfuncs, GLenum plane, GLdouble* equation); -void gl4_0compat_glDrawPixels(void *_glfuncs, GLsizei width, GLsizei height, GLenum format, GLenum gltype, const GLvoid* pixels); -void gl4_0compat_glCopyPixels(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height, GLenum gltype); -void gl4_0compat_glPixelMapusv(void *_glfuncs, GLenum glmap, GLint mapsize, const GLushort* values); -void gl4_0compat_glPixelMapuiv(void *_glfuncs, GLenum glmap, GLint mapsize, const GLuint* values); -void gl4_0compat_glPixelMapfv(void *_glfuncs, GLenum glmap, GLint mapsize, const GLfloat* values); -void gl4_0compat_glPixelTransferi(void *_glfuncs, GLenum pname, GLint param); -void gl4_0compat_glPixelTransferf(void *_glfuncs, GLenum pname, GLfloat param); -void gl4_0compat_glPixelZoom(void *_glfuncs, GLfloat xfactor, GLfloat yfactor); -void gl4_0compat_glAlphaFunc(void *_glfuncs, GLenum glfunc, GLfloat ref); -void gl4_0compat_glEvalPoint2(void *_glfuncs, GLint i, GLint j); -void gl4_0compat_glEvalMesh2(void *_glfuncs, GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2); -void gl4_0compat_glEvalPoint1(void *_glfuncs, GLint i); -void gl4_0compat_glEvalMesh1(void *_glfuncs, GLenum mode, GLint i1, GLint i2); -void gl4_0compat_glEvalCoord2fv(void *_glfuncs, const GLfloat* u); -void gl4_0compat_glEvalCoord2f(void *_glfuncs, GLfloat u, GLfloat v); -void gl4_0compat_glEvalCoord2dv(void *_glfuncs, const GLdouble* u); -void gl4_0compat_glEvalCoord2d(void *_glfuncs, GLdouble u, GLdouble v); -void gl4_0compat_glEvalCoord1fv(void *_glfuncs, const GLfloat* u); -void gl4_0compat_glEvalCoord1f(void *_glfuncs, GLfloat u); -void gl4_0compat_glEvalCoord1dv(void *_glfuncs, const GLdouble* u); -void gl4_0compat_glEvalCoord1d(void *_glfuncs, GLdouble u); -void gl4_0compat_glMapGrid2f(void *_glfuncs, GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2); -void gl4_0compat_glMapGrid2d(void *_glfuncs, GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2); -void gl4_0compat_glMapGrid1f(void *_glfuncs, GLint un, GLfloat u1, GLfloat u2); -void gl4_0compat_glMapGrid1d(void *_glfuncs, GLint un, GLdouble u1, GLdouble u2); -void gl4_0compat_glMap2f(void *_glfuncs, GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat* points); -void gl4_0compat_glMap2d(void *_glfuncs, GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble* points); -void gl4_0compat_glMap1f(void *_glfuncs, GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat* points); -void gl4_0compat_glMap1d(void *_glfuncs, GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble* points); -void gl4_0compat_glPushAttrib(void *_glfuncs, GLbitfield mask); -void gl4_0compat_glPopAttrib(void *_glfuncs); -void gl4_0compat_glAccum(void *_glfuncs, GLenum op, GLfloat value); -void gl4_0compat_glIndexMask(void *_glfuncs, GLuint mask); -void gl4_0compat_glClearIndex(void *_glfuncs, GLfloat c); -void gl4_0compat_glClearAccum(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); -void gl4_0compat_glPushName(void *_glfuncs, GLuint name); -void gl4_0compat_glPopName(void *_glfuncs); -void gl4_0compat_glPassThrough(void *_glfuncs, GLfloat token); -void gl4_0compat_glLoadName(void *_glfuncs, GLuint name); -void gl4_0compat_glInitNames(void *_glfuncs); -GLint gl4_0compat_glRenderMode(void *_glfuncs, GLenum mode); -void gl4_0compat_glSelectBuffer(void *_glfuncs, GLsizei size, GLuint* buffer); -void gl4_0compat_glFeedbackBuffer(void *_glfuncs, GLsizei size, GLenum gltype, GLfloat* buffer); -void gl4_0compat_glTexGeniv(void *_glfuncs, GLenum coord, GLenum pname, const GLint* params); -void gl4_0compat_glTexGeni(void *_glfuncs, GLenum coord, GLenum pname, GLint param); -void gl4_0compat_glTexGenfv(void *_glfuncs, GLenum coord, GLenum pname, const GLfloat* params); -void gl4_0compat_glTexGenf(void *_glfuncs, GLenum coord, GLenum pname, GLfloat param); -void gl4_0compat_glTexGendv(void *_glfuncs, GLenum coord, GLenum pname, const GLdouble* params); -void gl4_0compat_glTexGend(void *_glfuncs, GLenum coord, GLenum pname, GLdouble param); -void gl4_0compat_glTexEnviv(void *_glfuncs, GLenum target, GLenum pname, const GLint* params); -void gl4_0compat_glTexEnvi(void *_glfuncs, GLenum target, GLenum pname, GLint param); -void gl4_0compat_glTexEnvfv(void *_glfuncs, GLenum target, GLenum pname, const GLfloat* params); -void gl4_0compat_glTexEnvf(void *_glfuncs, GLenum target, GLenum pname, GLfloat param); -void gl4_0compat_glShadeModel(void *_glfuncs, GLenum mode); -void gl4_0compat_glPolygonStipple(void *_glfuncs, const GLubyte* mask); -void gl4_0compat_glMaterialiv(void *_glfuncs, GLenum face, GLenum pname, const GLint* params); -void gl4_0compat_glMateriali(void *_glfuncs, GLenum face, GLenum pname, GLint param); -void gl4_0compat_glMaterialfv(void *_glfuncs, GLenum face, GLenum pname, const GLfloat* params); -void gl4_0compat_glMaterialf(void *_glfuncs, GLenum face, GLenum pname, GLfloat param); -void gl4_0compat_glLineStipple(void *_glfuncs, GLint factor, GLushort pattern); -void gl4_0compat_glLightModeliv(void *_glfuncs, GLenum pname, const GLint* params); -void gl4_0compat_glLightModeli(void *_glfuncs, GLenum pname, GLint param); -void gl4_0compat_glLightModelfv(void *_glfuncs, GLenum pname, const GLfloat* params); -void gl4_0compat_glLightModelf(void *_glfuncs, GLenum pname, GLfloat param); -void gl4_0compat_glLightiv(void *_glfuncs, GLenum light, GLenum pname, const GLint* params); -void gl4_0compat_glLighti(void *_glfuncs, GLenum light, GLenum pname, GLint param); -void gl4_0compat_glLightfv(void *_glfuncs, GLenum light, GLenum pname, const GLfloat* params); -void gl4_0compat_glLightf(void *_glfuncs, GLenum light, GLenum pname, GLfloat param); -void gl4_0compat_glFogiv(void *_glfuncs, GLenum pname, const GLint* params); -void gl4_0compat_glFogi(void *_glfuncs, GLenum pname, GLint param); -void gl4_0compat_glFogfv(void *_glfuncs, GLenum pname, const GLfloat* params); -void gl4_0compat_glFogf(void *_glfuncs, GLenum pname, GLfloat param); -void gl4_0compat_glColorMaterial(void *_glfuncs, GLenum face, GLenum mode); -void gl4_0compat_glClipPlane(void *_glfuncs, GLenum plane, const GLdouble* equation); -void gl4_0compat_glVertex4sv(void *_glfuncs, const GLshort* v); -void gl4_0compat_glVertex4s(void *_glfuncs, GLshort x, GLshort y, GLshort z, GLshort w); -void gl4_0compat_glVertex4iv(void *_glfuncs, const GLint* v); -void gl4_0compat_glVertex4i(void *_glfuncs, GLint x, GLint y, GLint z, GLint w); -void gl4_0compat_glVertex4fv(void *_glfuncs, const GLfloat* v); -void gl4_0compat_glVertex4f(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z, GLfloat w); -void gl4_0compat_glVertex4dv(void *_glfuncs, const GLdouble* v); -void gl4_0compat_glVertex4d(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z, GLdouble w); -void gl4_0compat_glVertex3sv(void *_glfuncs, const GLshort* v); -void gl4_0compat_glVertex3s(void *_glfuncs, GLshort x, GLshort y, GLshort z); -void gl4_0compat_glVertex3iv(void *_glfuncs, const GLint* v); -void gl4_0compat_glVertex3i(void *_glfuncs, GLint x, GLint y, GLint z); -void gl4_0compat_glVertex3fv(void *_glfuncs, const GLfloat* v); -void gl4_0compat_glVertex3f(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z); -void gl4_0compat_glVertex3dv(void *_glfuncs, const GLdouble* v); -void gl4_0compat_glVertex3d(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z); -void gl4_0compat_glVertex2sv(void *_glfuncs, const GLshort* v); -void gl4_0compat_glVertex2s(void *_glfuncs, GLshort x, GLshort y); -void gl4_0compat_glVertex2iv(void *_glfuncs, const GLint* v); -void gl4_0compat_glVertex2i(void *_glfuncs, GLint x, GLint y); -void gl4_0compat_glVertex2fv(void *_glfuncs, const GLfloat* v); -void gl4_0compat_glVertex2f(void *_glfuncs, GLfloat x, GLfloat y); -void gl4_0compat_glVertex2dv(void *_glfuncs, const GLdouble* v); -void gl4_0compat_glVertex2d(void *_glfuncs, GLdouble x, GLdouble y); -void gl4_0compat_glTexCoord4sv(void *_glfuncs, const GLshort* v); -void gl4_0compat_glTexCoord4s(void *_glfuncs, GLshort s, GLshort t, GLshort r, GLshort q); -void gl4_0compat_glTexCoord4iv(void *_glfuncs, const GLint* v); -void gl4_0compat_glTexCoord4i(void *_glfuncs, GLint s, GLint t, GLint r, GLint q); -void gl4_0compat_glTexCoord4fv(void *_glfuncs, const GLfloat* v); -void gl4_0compat_glTexCoord4f(void *_glfuncs, GLfloat s, GLfloat t, GLfloat r, GLfloat q); -void gl4_0compat_glTexCoord4dv(void *_glfuncs, const GLdouble* v); -void gl4_0compat_glTexCoord4d(void *_glfuncs, GLdouble s, GLdouble t, GLdouble r, GLdouble q); -void gl4_0compat_glTexCoord3sv(void *_glfuncs, const GLshort* v); -void gl4_0compat_glTexCoord3s(void *_glfuncs, GLshort s, GLshort t, GLshort r); -void gl4_0compat_glTexCoord3iv(void *_glfuncs, const GLint* v); -void gl4_0compat_glTexCoord3i(void *_glfuncs, GLint s, GLint t, GLint r); -void gl4_0compat_glTexCoord3fv(void *_glfuncs, const GLfloat* v); -void gl4_0compat_glTexCoord3f(void *_glfuncs, GLfloat s, GLfloat t, GLfloat r); -void gl4_0compat_glTexCoord3dv(void *_glfuncs, const GLdouble* v); -void gl4_0compat_glTexCoord3d(void *_glfuncs, GLdouble s, GLdouble t, GLdouble r); -void gl4_0compat_glTexCoord2sv(void *_glfuncs, const GLshort* v); -void gl4_0compat_glTexCoord2s(void *_glfuncs, GLshort s, GLshort t); -void gl4_0compat_glTexCoord2iv(void *_glfuncs, const GLint* v); -void gl4_0compat_glTexCoord2i(void *_glfuncs, GLint s, GLint t); -void gl4_0compat_glTexCoord2fv(void *_glfuncs, const GLfloat* v); -void gl4_0compat_glTexCoord2f(void *_glfuncs, GLfloat s, GLfloat t); -void gl4_0compat_glTexCoord2dv(void *_glfuncs, const GLdouble* v); -void gl4_0compat_glTexCoord2d(void *_glfuncs, GLdouble s, GLdouble t); -void gl4_0compat_glTexCoord1sv(void *_glfuncs, const GLshort* v); -void gl4_0compat_glTexCoord1s(void *_glfuncs, GLshort s); -void gl4_0compat_glTexCoord1iv(void *_glfuncs, const GLint* v); -void gl4_0compat_glTexCoord1i(void *_glfuncs, GLint s); -void gl4_0compat_glTexCoord1fv(void *_glfuncs, const GLfloat* v); -void gl4_0compat_glTexCoord1f(void *_glfuncs, GLfloat s); -void gl4_0compat_glTexCoord1dv(void *_glfuncs, const GLdouble* v); -void gl4_0compat_glTexCoord1d(void *_glfuncs, GLdouble s); -void gl4_0compat_glRectsv(void *_glfuncs, const GLshort* v1, const GLshort* v2); -void gl4_0compat_glRects(void *_glfuncs, GLshort x1, GLshort y1, GLshort x2, GLshort y2); -void gl4_0compat_glRectiv(void *_glfuncs, const GLint* v1, const GLint* v2); -void gl4_0compat_glRecti(void *_glfuncs, GLint x1, GLint y1, GLint x2, GLint y2); -void gl4_0compat_glRectfv(void *_glfuncs, const GLfloat* v1, const GLfloat* v2); -void gl4_0compat_glRectf(void *_glfuncs, GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2); -void gl4_0compat_glRectdv(void *_glfuncs, const GLdouble* v1, const GLdouble* v2); -void gl4_0compat_glRectd(void *_glfuncs, GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2); -void gl4_0compat_glRasterPos4sv(void *_glfuncs, const GLshort* v); -void gl4_0compat_glRasterPos4s(void *_glfuncs, GLshort x, GLshort y, GLshort z, GLshort w); -void gl4_0compat_glRasterPos4iv(void *_glfuncs, const GLint* v); -void gl4_0compat_glRasterPos4i(void *_glfuncs, GLint x, GLint y, GLint z, GLint w); -void gl4_0compat_glRasterPos4fv(void *_glfuncs, const GLfloat* v); -void gl4_0compat_glRasterPos4f(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z, GLfloat w); -void gl4_0compat_glRasterPos4dv(void *_glfuncs, const GLdouble* v); -void gl4_0compat_glRasterPos4d(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z, GLdouble w); -void gl4_0compat_glRasterPos3sv(void *_glfuncs, const GLshort* v); -void gl4_0compat_glRasterPos3s(void *_glfuncs, GLshort x, GLshort y, GLshort z); -void gl4_0compat_glRasterPos3iv(void *_glfuncs, const GLint* v); -void gl4_0compat_glRasterPos3i(void *_glfuncs, GLint x, GLint y, GLint z); -void gl4_0compat_glRasterPos3fv(void *_glfuncs, const GLfloat* v); -void gl4_0compat_glRasterPos3f(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z); -void gl4_0compat_glRasterPos3dv(void *_glfuncs, const GLdouble* v); -void gl4_0compat_glRasterPos3d(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z); -void gl4_0compat_glRasterPos2sv(void *_glfuncs, const GLshort* v); -void gl4_0compat_glRasterPos2s(void *_glfuncs, GLshort x, GLshort y); -void gl4_0compat_glRasterPos2iv(void *_glfuncs, const GLint* v); -void gl4_0compat_glRasterPos2i(void *_glfuncs, GLint x, GLint y); -void gl4_0compat_glRasterPos2fv(void *_glfuncs, const GLfloat* v); -void gl4_0compat_glRasterPos2f(void *_glfuncs, GLfloat x, GLfloat y); -void gl4_0compat_glRasterPos2dv(void *_glfuncs, const GLdouble* v); -void gl4_0compat_glRasterPos2d(void *_glfuncs, GLdouble x, GLdouble y); -void gl4_0compat_glNormal3sv(void *_glfuncs, const GLshort* v); -void gl4_0compat_glNormal3s(void *_glfuncs, GLshort nx, GLshort ny, GLshort nz); -void gl4_0compat_glNormal3iv(void *_glfuncs, const GLint* v); -void gl4_0compat_glNormal3i(void *_glfuncs, GLint nx, GLint ny, GLint nz); -void gl4_0compat_glNormal3fv(void *_glfuncs, const GLfloat* v); -void gl4_0compat_glNormal3f(void *_glfuncs, GLfloat nx, GLfloat ny, GLfloat nz); -void gl4_0compat_glNormal3dv(void *_glfuncs, const GLdouble* v); -void gl4_0compat_glNormal3d(void *_glfuncs, GLdouble nx, GLdouble ny, GLdouble nz); -void gl4_0compat_glNormal3bv(void *_glfuncs, const GLbyte* v); -void gl4_0compat_glNormal3b(void *_glfuncs, GLbyte nx, GLbyte ny, GLbyte nz); -void gl4_0compat_glIndexsv(void *_glfuncs, const GLshort* c); -void gl4_0compat_glIndexs(void *_glfuncs, GLshort c); -void gl4_0compat_glIndexiv(void *_glfuncs, const GLint* c); -void gl4_0compat_glIndexi(void *_glfuncs, GLint c); -void gl4_0compat_glIndexfv(void *_glfuncs, const GLfloat* c); -void gl4_0compat_glIndexf(void *_glfuncs, GLfloat c); -void gl4_0compat_glIndexdv(void *_glfuncs, const GLdouble* c); -void gl4_0compat_glIndexd(void *_glfuncs, GLdouble c); -void gl4_0compat_glEnd(void *_glfuncs); -void gl4_0compat_glEdgeFlagv(void *_glfuncs, const GLboolean* flag); -void gl4_0compat_glEdgeFlag(void *_glfuncs, GLboolean flag); -void gl4_0compat_glColor4usv(void *_glfuncs, const GLushort* v); -void gl4_0compat_glColor4us(void *_glfuncs, GLushort red, GLushort green, GLushort blue, GLushort alpha); -void gl4_0compat_glColor4uiv(void *_glfuncs, const GLuint* v); -void gl4_0compat_glColor4ui(void *_glfuncs, GLuint red, GLuint green, GLuint blue, GLuint alpha); -void gl4_0compat_glColor4ubv(void *_glfuncs, const GLubyte* v); -void gl4_0compat_glColor4ub(void *_glfuncs, GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha); -void gl4_0compat_glColor4sv(void *_glfuncs, const GLshort* v); -void gl4_0compat_glColor4s(void *_glfuncs, GLshort red, GLshort green, GLshort blue, GLshort alpha); -void gl4_0compat_glColor4iv(void *_glfuncs, const GLint* v); -void gl4_0compat_glColor4i(void *_glfuncs, GLint red, GLint green, GLint blue, GLint alpha); -void gl4_0compat_glColor4fv(void *_glfuncs, const GLfloat* v); -void gl4_0compat_glColor4f(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); -void gl4_0compat_glColor4dv(void *_glfuncs, const GLdouble* v); -void gl4_0compat_glColor4d(void *_glfuncs, GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha); -void gl4_0compat_glColor4bv(void *_glfuncs, const GLbyte* v); -void gl4_0compat_glColor4b(void *_glfuncs, GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha); -void gl4_0compat_glColor3usv(void *_glfuncs, const GLushort* v); -void gl4_0compat_glColor3us(void *_glfuncs, GLushort red, GLushort green, GLushort blue); -void gl4_0compat_glColor3uiv(void *_glfuncs, const GLuint* v); -void gl4_0compat_glColor3ui(void *_glfuncs, GLuint red, GLuint green, GLuint blue); -void gl4_0compat_glColor3ubv(void *_glfuncs, const GLubyte* v); -void gl4_0compat_glColor3ub(void *_glfuncs, GLubyte red, GLubyte green, GLubyte blue); -void gl4_0compat_glColor3sv(void *_glfuncs, const GLshort* v); -void gl4_0compat_glColor3s(void *_glfuncs, GLshort red, GLshort green, GLshort blue); -void gl4_0compat_glColor3iv(void *_glfuncs, const GLint* v); -void gl4_0compat_glColor3i(void *_glfuncs, GLint red, GLint green, GLint blue); -void gl4_0compat_glColor3fv(void *_glfuncs, const GLfloat* v); -void gl4_0compat_glColor3f(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue); -void gl4_0compat_glColor3dv(void *_glfuncs, const GLdouble* v); -void gl4_0compat_glColor3d(void *_glfuncs, GLdouble red, GLdouble green, GLdouble blue); -void gl4_0compat_glColor3bv(void *_glfuncs, const GLbyte* v); -void gl4_0compat_glColor3b(void *_glfuncs, GLbyte red, GLbyte green, GLbyte blue); -void gl4_0compat_glBitmap(void *_glfuncs, GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte* bitmap); -void gl4_0compat_glBegin(void *_glfuncs, GLenum mode); -void gl4_0compat_glListBase(void *_glfuncs, GLuint base); -GLuint gl4_0compat_glGenLists(void *_glfuncs, GLsizei range_); -void gl4_0compat_glDeleteLists(void *_glfuncs, GLuint list, GLsizei range_); -void gl4_0compat_glCallLists(void *_glfuncs, GLsizei n, GLenum gltype, const GLvoid* lists); -void gl4_0compat_glCallList(void *_glfuncs, GLuint list); -void gl4_0compat_glEndList(void *_glfuncs); -void gl4_0compat_glNewList(void *_glfuncs, GLuint list, GLenum mode); -void gl4_0compat_glPushClientAttrib(void *_glfuncs, GLbitfield mask); -void gl4_0compat_glPopClientAttrib(void *_glfuncs); -void gl4_0compat_glPrioritizeTextures(void *_glfuncs, GLsizei n, const GLuint* textures, const GLfloat* priorities); -GLboolean gl4_0compat_glAreTexturesResident(void *_glfuncs, GLsizei n, const GLuint* textures, GLboolean* residences); -void gl4_0compat_glVertexPointer(void *_glfuncs, GLint size, GLenum gltype, GLsizei stride, const GLvoid* pointer); -void gl4_0compat_glTexCoordPointer(void *_glfuncs, GLint size, GLenum gltype, GLsizei stride, const GLvoid* pointer); -void gl4_0compat_glNormalPointer(void *_glfuncs, GLenum gltype, GLsizei stride, const GLvoid* pointer); -void gl4_0compat_glInterleavedArrays(void *_glfuncs, GLenum format, GLsizei stride, const GLvoid* pointer); -void gl4_0compat_glIndexPointer(void *_glfuncs, GLenum gltype, GLsizei stride, const GLvoid* pointer); -void gl4_0compat_glEnableClientState(void *_glfuncs, GLenum array); -void gl4_0compat_glEdgeFlagPointer(void *_glfuncs, GLsizei stride, const GLvoid* pointer); -void gl4_0compat_glDisableClientState(void *_glfuncs, GLenum array); -void gl4_0compat_glColorPointer(void *_glfuncs, GLint size, GLenum gltype, GLsizei stride, const GLvoid* pointer); -void gl4_0compat_glArrayElement(void *_glfuncs, GLint i); -void gl4_0compat_glResetMinmax(void *_glfuncs, GLenum target); -void gl4_0compat_glResetHistogram(void *_glfuncs, GLenum target); -void gl4_0compat_glMinmax(void *_glfuncs, GLenum target, GLenum internalFormat, GLboolean sink); -void gl4_0compat_glHistogram(void *_glfuncs, GLenum target, GLsizei width, GLenum internalFormat, GLboolean sink); -void gl4_0compat_glGetMinmaxParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params); -void gl4_0compat_glGetMinmaxParameterfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params); -void gl4_0compat_glGetMinmax(void *_glfuncs, GLenum target, GLboolean reset, GLenum format, GLenum gltype, GLvoid* values); -void gl4_0compat_glGetHistogramParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params); -void gl4_0compat_glGetHistogramParameterfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params); -void gl4_0compat_glGetHistogram(void *_glfuncs, GLenum target, GLboolean reset, GLenum format, GLenum gltype, GLvoid* values); -void gl4_0compat_glSeparableFilter2D(void *_glfuncs, GLenum target, GLenum internalFormat, GLsizei width, GLsizei height, GLenum format, GLenum gltype, const GLvoid* row, const GLvoid* column); -void gl4_0compat_glGetSeparableFilter(void *_glfuncs, GLenum target, GLenum format, GLenum gltype, GLvoid* row, GLvoid* column, GLvoid* span); -void gl4_0compat_glGetConvolutionParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params); -void gl4_0compat_glGetConvolutionParameterfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params); -void gl4_0compat_glGetConvolutionFilter(void *_glfuncs, GLenum target, GLenum format, GLenum gltype, GLvoid* image); -void gl4_0compat_glCopyConvolutionFilter2D(void *_glfuncs, GLenum target, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height); -void gl4_0compat_glCopyConvolutionFilter1D(void *_glfuncs, GLenum target, GLenum internalFormat, GLint x, GLint y, GLsizei width); -void gl4_0compat_glConvolutionParameteriv(void *_glfuncs, GLenum target, GLenum pname, const GLint* params); -void gl4_0compat_glConvolutionParameteri(void *_glfuncs, GLenum target, GLenum pname, GLint params); -void gl4_0compat_glConvolutionParameterfv(void *_glfuncs, GLenum target, GLenum pname, const GLfloat* params); -void gl4_0compat_glConvolutionParameterf(void *_glfuncs, GLenum target, GLenum pname, GLfloat params); -void gl4_0compat_glConvolutionFilter2D(void *_glfuncs, GLenum target, GLenum internalFormat, GLsizei width, GLsizei height, GLenum format, GLenum gltype, const GLvoid* image); -void gl4_0compat_glConvolutionFilter1D(void *_glfuncs, GLenum target, GLenum internalFormat, GLsizei width, GLenum format, GLenum gltype, const GLvoid* image); -void gl4_0compat_glCopyColorSubTable(void *_glfuncs, GLenum target, GLsizei start, GLint x, GLint y, GLsizei width); -void gl4_0compat_glColorSubTable(void *_glfuncs, GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum gltype, const GLvoid* data); -void gl4_0compat_glGetColorTableParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params); -void gl4_0compat_glGetColorTableParameterfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params); -void gl4_0compat_glGetColorTable(void *_glfuncs, GLenum target, GLenum format, GLenum gltype, GLvoid* table); -void gl4_0compat_glCopyColorTable(void *_glfuncs, GLenum target, GLenum internalFormat, GLint x, GLint y, GLsizei width); -void gl4_0compat_glColorTableParameteriv(void *_glfuncs, GLenum target, GLenum pname, const GLint* params); -void gl4_0compat_glColorTableParameterfv(void *_glfuncs, GLenum target, GLenum pname, const GLfloat* params); -void gl4_0compat_glColorTable(void *_glfuncs, GLenum target, GLenum internalFormat, GLsizei width, GLenum format, GLenum gltype, const GLvoid* table); -void gl4_0compat_glMultTransposeMatrixd(void *_glfuncs, const GLdouble* m); -void gl4_0compat_glMultTransposeMatrixf(void *_glfuncs, const GLfloat* m); -void gl4_0compat_glLoadTransposeMatrixd(void *_glfuncs, const GLdouble* m); -void gl4_0compat_glLoadTransposeMatrixf(void *_glfuncs, const GLfloat* m); -void gl4_0compat_glMultiTexCoord4sv(void *_glfuncs, GLenum target, const GLshort* v); -void gl4_0compat_glMultiTexCoord4s(void *_glfuncs, GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); -void gl4_0compat_glMultiTexCoord4iv(void *_glfuncs, GLenum target, const GLint* v); -void gl4_0compat_glMultiTexCoord4i(void *_glfuncs, GLenum target, GLint s, GLint t, GLint r, GLint q); -void gl4_0compat_glMultiTexCoord4fv(void *_glfuncs, GLenum target, const GLfloat* v); -void gl4_0compat_glMultiTexCoord4f(void *_glfuncs, GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); -void gl4_0compat_glMultiTexCoord4dv(void *_glfuncs, GLenum target, const GLdouble* v); -void gl4_0compat_glMultiTexCoord4d(void *_glfuncs, GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); -void gl4_0compat_glMultiTexCoord3sv(void *_glfuncs, GLenum target, const GLshort* v); -void gl4_0compat_glMultiTexCoord3s(void *_glfuncs, GLenum target, GLshort s, GLshort t, GLshort r); -void gl4_0compat_glMultiTexCoord3iv(void *_glfuncs, GLenum target, const GLint* v); -void gl4_0compat_glMultiTexCoord3i(void *_glfuncs, GLenum target, GLint s, GLint t, GLint r); -void gl4_0compat_glMultiTexCoord3fv(void *_glfuncs, GLenum target, const GLfloat* v); -void gl4_0compat_glMultiTexCoord3f(void *_glfuncs, GLenum target, GLfloat s, GLfloat t, GLfloat r); -void gl4_0compat_glMultiTexCoord3dv(void *_glfuncs, GLenum target, const GLdouble* v); -void gl4_0compat_glMultiTexCoord3d(void *_glfuncs, GLenum target, GLdouble s, GLdouble t, GLdouble r); -void gl4_0compat_glMultiTexCoord2sv(void *_glfuncs, GLenum target, const GLshort* v); -void gl4_0compat_glMultiTexCoord2s(void *_glfuncs, GLenum target, GLshort s, GLshort t); -void gl4_0compat_glMultiTexCoord2iv(void *_glfuncs, GLenum target, const GLint* v); -void gl4_0compat_glMultiTexCoord2i(void *_glfuncs, GLenum target, GLint s, GLint t); -void gl4_0compat_glMultiTexCoord2fv(void *_glfuncs, GLenum target, const GLfloat* v); -void gl4_0compat_glMultiTexCoord2f(void *_glfuncs, GLenum target, GLfloat s, GLfloat t); -void gl4_0compat_glMultiTexCoord2dv(void *_glfuncs, GLenum target, const GLdouble* v); -void gl4_0compat_glMultiTexCoord2d(void *_glfuncs, GLenum target, GLdouble s, GLdouble t); -void gl4_0compat_glMultiTexCoord1sv(void *_glfuncs, GLenum target, const GLshort* v); -void gl4_0compat_glMultiTexCoord1s(void *_glfuncs, GLenum target, GLshort s); -void gl4_0compat_glMultiTexCoord1iv(void *_glfuncs, GLenum target, const GLint* v); -void gl4_0compat_glMultiTexCoord1i(void *_glfuncs, GLenum target, GLint s); -void gl4_0compat_glMultiTexCoord1fv(void *_glfuncs, GLenum target, const GLfloat* v); -void gl4_0compat_glMultiTexCoord1f(void *_glfuncs, GLenum target, GLfloat s); -void gl4_0compat_glMultiTexCoord1dv(void *_glfuncs, GLenum target, const GLdouble* v); -void gl4_0compat_glMultiTexCoord1d(void *_glfuncs, GLenum target, GLdouble s); -void gl4_0compat_glClientActiveTexture(void *_glfuncs, GLenum texture); -void gl4_0compat_glWindowPos3sv(void *_glfuncs, const GLshort* v); -void gl4_0compat_glWindowPos3s(void *_glfuncs, GLshort x, GLshort y, GLshort z); -void gl4_0compat_glWindowPos3iv(void *_glfuncs, const GLint* v); -void gl4_0compat_glWindowPos3i(void *_glfuncs, GLint x, GLint y, GLint z); -void gl4_0compat_glWindowPos3fv(void *_glfuncs, const GLfloat* v); -void gl4_0compat_glWindowPos3f(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z); -void gl4_0compat_glWindowPos3dv(void *_glfuncs, const GLdouble* v); -void gl4_0compat_glWindowPos3d(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z); -void gl4_0compat_glWindowPos2sv(void *_glfuncs, const GLshort* v); -void gl4_0compat_glWindowPos2s(void *_glfuncs, GLshort x, GLshort y); -void gl4_0compat_glWindowPos2iv(void *_glfuncs, const GLint* v); -void gl4_0compat_glWindowPos2i(void *_glfuncs, GLint x, GLint y); -void gl4_0compat_glWindowPos2fv(void *_glfuncs, const GLfloat* v); -void gl4_0compat_glWindowPos2f(void *_glfuncs, GLfloat x, GLfloat y); -void gl4_0compat_glWindowPos2dv(void *_glfuncs, const GLdouble* v); -void gl4_0compat_glWindowPos2d(void *_glfuncs, GLdouble x, GLdouble y); -void gl4_0compat_glSecondaryColorPointer(void *_glfuncs, GLint size, GLenum gltype, GLsizei stride, const GLvoid* pointer); -void gl4_0compat_glSecondaryColor3usv(void *_glfuncs, const GLushort* v); -void gl4_0compat_glSecondaryColor3us(void *_glfuncs, GLushort red, GLushort green, GLushort blue); -void gl4_0compat_glSecondaryColor3uiv(void *_glfuncs, const GLuint* v); -void gl4_0compat_glSecondaryColor3ui(void *_glfuncs, GLuint red, GLuint green, GLuint blue); -void gl4_0compat_glSecondaryColor3ubv(void *_glfuncs, const GLubyte* v); -void gl4_0compat_glSecondaryColor3ub(void *_glfuncs, GLubyte red, GLubyte green, GLubyte blue); -void gl4_0compat_glSecondaryColor3sv(void *_glfuncs, const GLshort* v); -void gl4_0compat_glSecondaryColor3s(void *_glfuncs, GLshort red, GLshort green, GLshort blue); -void gl4_0compat_glSecondaryColor3iv(void *_glfuncs, const GLint* v); -void gl4_0compat_glSecondaryColor3i(void *_glfuncs, GLint red, GLint green, GLint blue); -void gl4_0compat_glSecondaryColor3fv(void *_glfuncs, const GLfloat* v); -void gl4_0compat_glSecondaryColor3f(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue); -void gl4_0compat_glSecondaryColor3dv(void *_glfuncs, const GLdouble* v); -void gl4_0compat_glSecondaryColor3d(void *_glfuncs, GLdouble red, GLdouble green, GLdouble blue); -void gl4_0compat_glSecondaryColor3bv(void *_glfuncs, const GLbyte* v); -void gl4_0compat_glSecondaryColor3b(void *_glfuncs, GLbyte red, GLbyte green, GLbyte blue); -void gl4_0compat_glFogCoordPointer(void *_glfuncs, GLenum gltype, GLsizei stride, const GLvoid* pointer); -void gl4_0compat_glFogCoorddv(void *_glfuncs, const GLdouble* coord); -void gl4_0compat_glFogCoordd(void *_glfuncs, GLdouble coord); -void gl4_0compat_glFogCoordfv(void *_glfuncs, const GLfloat* coord); -void gl4_0compat_glFogCoordf(void *_glfuncs, GLfloat coord); -void gl4_0compat_glVertexAttrib4usv(void *_glfuncs, GLuint index, const GLushort* v); -void gl4_0compat_glVertexAttrib4uiv(void *_glfuncs, GLuint index, const GLuint* v); -void gl4_0compat_glVertexAttrib4ubv(void *_glfuncs, GLuint index, const GLubyte* v); -void gl4_0compat_glVertexAttrib4sv(void *_glfuncs, GLuint index, const GLshort* v); -void gl4_0compat_glVertexAttrib4s(void *_glfuncs, GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); -void gl4_0compat_glVertexAttrib4iv(void *_glfuncs, GLuint index, const GLint* v); -void gl4_0compat_glVertexAttrib4fv(void *_glfuncs, GLuint index, const GLfloat* v); -void gl4_0compat_glVertexAttrib4f(void *_glfuncs, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); -void gl4_0compat_glVertexAttrib4dv(void *_glfuncs, GLuint index, const GLdouble* v); -void gl4_0compat_glVertexAttrib4d(void *_glfuncs, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); -void gl4_0compat_glVertexAttrib4bv(void *_glfuncs, GLuint index, const GLbyte* v); -void gl4_0compat_glVertexAttrib4Nusv(void *_glfuncs, GLuint index, const GLushort* v); -void gl4_0compat_glVertexAttrib4Nuiv(void *_glfuncs, GLuint index, const GLuint* v); -void gl4_0compat_glVertexAttrib4Nubv(void *_glfuncs, GLuint index, const GLubyte* v); -void gl4_0compat_glVertexAttrib4Nub(void *_glfuncs, GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); -void gl4_0compat_glVertexAttrib4Nsv(void *_glfuncs, GLuint index, const GLshort* v); -void gl4_0compat_glVertexAttrib4Niv(void *_glfuncs, GLuint index, const GLint* v); -void gl4_0compat_glVertexAttrib4Nbv(void *_glfuncs, GLuint index, const GLbyte* v); -void gl4_0compat_glVertexAttrib3sv(void *_glfuncs, GLuint index, const GLshort* v); -void gl4_0compat_glVertexAttrib3s(void *_glfuncs, GLuint index, GLshort x, GLshort y, GLshort z); -void gl4_0compat_glVertexAttrib3fv(void *_glfuncs, GLuint index, const GLfloat* v); -void gl4_0compat_glVertexAttrib3f(void *_glfuncs, GLuint index, GLfloat x, GLfloat y, GLfloat z); -void gl4_0compat_glVertexAttrib3dv(void *_glfuncs, GLuint index, const GLdouble* v); -void gl4_0compat_glVertexAttrib3d(void *_glfuncs, GLuint index, GLdouble x, GLdouble y, GLdouble z); -void gl4_0compat_glVertexAttrib2sv(void *_glfuncs, GLuint index, const GLshort* v); -void gl4_0compat_glVertexAttrib2s(void *_glfuncs, GLuint index, GLshort x, GLshort y); -void gl4_0compat_glVertexAttrib2fv(void *_glfuncs, GLuint index, const GLfloat* v); -void gl4_0compat_glVertexAttrib2f(void *_glfuncs, GLuint index, GLfloat x, GLfloat y); -void gl4_0compat_glVertexAttrib2dv(void *_glfuncs, GLuint index, const GLdouble* v); -void gl4_0compat_glVertexAttrib2d(void *_glfuncs, GLuint index, GLdouble x, GLdouble y); -void gl4_0compat_glVertexAttrib1sv(void *_glfuncs, GLuint index, const GLshort* v); -void gl4_0compat_glVertexAttrib1s(void *_glfuncs, GLuint index, GLshort x); -void gl4_0compat_glVertexAttrib1fv(void *_glfuncs, GLuint index, const GLfloat* v); -void gl4_0compat_glVertexAttrib1f(void *_glfuncs, GLuint index, GLfloat x); -void gl4_0compat_glVertexAttrib1dv(void *_glfuncs, GLuint index, const GLdouble* v); -void gl4_0compat_glVertexAttrib1d(void *_glfuncs, GLuint index, GLdouble x); -void gl4_0compat_glVertexAttribI4usv(void *_glfuncs, GLuint index, const GLushort* v); -void gl4_0compat_glVertexAttribI4ubv(void *_glfuncs, GLuint index, const GLubyte* v); -void gl4_0compat_glVertexAttribI4sv(void *_glfuncs, GLuint index, const GLshort* v); -void gl4_0compat_glVertexAttribI4bv(void *_glfuncs, GLuint index, const GLbyte* v); -void gl4_0compat_glVertexAttribI4uiv(void *_glfuncs, GLuint index, const GLuint* v); -void gl4_0compat_glVertexAttribI3uiv(void *_glfuncs, GLuint index, const GLuint* v); -void gl4_0compat_glVertexAttribI2uiv(void *_glfuncs, GLuint index, const GLuint* v); -void gl4_0compat_glVertexAttribI1uiv(void *_glfuncs, GLuint index, const GLuint* v); -void gl4_0compat_glVertexAttribI4iv(void *_glfuncs, GLuint index, const GLint* v); -void gl4_0compat_glVertexAttribI3iv(void *_glfuncs, GLuint index, const GLint* v); -void gl4_0compat_glVertexAttribI2iv(void *_glfuncs, GLuint index, const GLint* v); -void gl4_0compat_glVertexAttribI1iv(void *_glfuncs, GLuint index, const GLint* v); -void gl4_0compat_glVertexAttribI4ui(void *_glfuncs, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); -void gl4_0compat_glVertexAttribI3ui(void *_glfuncs, GLuint index, GLuint x, GLuint y, GLuint z); -void gl4_0compat_glVertexAttribI2ui(void *_glfuncs, GLuint index, GLuint x, GLuint y); -void gl4_0compat_glVertexAttribI1ui(void *_glfuncs, GLuint index, GLuint x); -void gl4_0compat_glVertexAttribI4i(void *_glfuncs, GLuint index, GLint x, GLint y, GLint z, GLint w); -void gl4_0compat_glVertexAttribI3i(void *_glfuncs, GLuint index, GLint x, GLint y, GLint z); -void gl4_0compat_glVertexAttribI2i(void *_glfuncs, GLuint index, GLint x, GLint y); -void gl4_0compat_glVertexAttribI1i(void *_glfuncs, GLuint index, GLint x); - - -#ifdef __cplusplus -} // extern "C" -#endif diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/gl/4.0compat/gl.go b/Godeps/_workspace/src/github.com/obscuren/qml/gl/4.0compat/gl.go deleted file mode 100644 index 246afb061..000000000 --- a/Godeps/_workspace/src/github.com/obscuren/qml/gl/4.0compat/gl.go +++ /dev/null @@ -1,8607 +0,0 @@ -// ** file automatically generated by glgen -- do not edit manually ** - -package GL - -// #cgo CXXFLAGS: -std=c++0x -pedantic-errors -Wall -fno-strict-aliasing -// #cgo LDFLAGS: -lstdc++ -// #cgo pkg-config: Qt5Core Qt5OpenGL -// -// #include "funcs.h" -// -// void free(void*); -// -import "C" - -import ( - "fmt" - "reflect" - "unsafe" - - "gopkg.in/qml.v1/gl/glbase" -) - -// API returns a value that offers methods matching the OpenGL version 4.0 API. -// -// The returned API must not be used after the provided OpenGL context becomes invalid. -func API(context glbase.Contexter) *GL { - gl := &GL{} - gl.funcs = C.gl4_0compat_funcs() - if gl.funcs == nil { - panic(fmt.Errorf("OpenGL version 4.0 is not available")) - } - return gl -} - -// GL implements the OpenGL version 4.0 API. Values of this -// type must be created via the API function, and it must not be used after -// the associated OpenGL context becomes invalid. -type GL struct { - funcs unsafe.Pointer -} - -const ( - FALSE = 0 - TRUE = 1 - NONE = 0 - - BYTE = 0x1400 - UNSIGNED_BYTE = 0x1401 - SHORT = 0x1402 - UNSIGNED_SHORT = 0x1403 - INT = 0x1404 - UNSIGNED_INT = 0x1405 - FLOAT = 0x1406 - N2_BYTES = 0x1407 - N3_BYTES = 0x1408 - N4_BYTES = 0x1409 - DOUBLE = 0x140A - HALF_FLOAT = 0x140B - - ACCUM = 0x0100 - LOAD = 0x0101 - RETURN = 0x0102 - MULT = 0x0103 - ADD = 0x0104 - - ACCUM_BUFFER_BIT = 0x00000200 - ALL_ATTRIB_BITS = 0xFFFFFFFF - COLOR_BUFFER_BIT = 0x00004000 - CURRENT_BIT = 0x00000001 - DEPTH_BUFFER_BIT = 0x00000100 - ENABLE_BIT = 0x00002000 - EVAL_BIT = 0x00010000 - FOG_BIT = 0x00000080 - HINT_BIT = 0x00008000 - LIGHTING_BIT = 0x00000040 - LINE_BIT = 0x00000004 - LIST_BIT = 0x00020000 - MULTISAMPLE_BIT = 0x20000000 - PIXEL_MODE_BIT = 0x00000020 - POINT_BIT = 0x00000002 - POLYGON_BIT = 0x00000008 - POLYGON_STIPPLE_BIT = 0x00000010 - SCISSOR_BIT = 0x00080000 - STENCIL_BUFFER_BIT = 0x00000400 - TEXTURE_BIT = 0x00040000 - TRANSFORM_BIT = 0x00001000 - VIEWPORT_BIT = 0x00000800 - - ALWAYS = 0x0207 - EQUAL = 0x0202 - GEQUAL = 0x0206 - GREATER = 0x0204 - LEQUAL = 0x0203 - LESS = 0x0201 - NEVER = 0x0200 - NOTEQUAL = 0x0205 - - LOGIC_OP = 0x0BF1 - - DST_ALPHA = 0x0304 - ONE = 1 - ONE_MINUS_DST_ALPHA = 0x0305 - ONE_MINUS_SRC_ALPHA = 0x0303 - ONE_MINUS_SRC_COLOR = 0x0301 - SRC_ALPHA = 0x0302 - SRC_COLOR = 0x0300 - ZERO = 0 - - DST_COLOR = 0x0306 - ONE_MINUS_DST_COLOR = 0x0307 - SRC_ALPHA_SATURATE = 0x0308 - - CLIENT_ALL_ATTRIB_BITS = 0xFFFFFFFF - CLIENT_PIXEL_STORE_BIT = 0x00000001 - CLIENT_VERTEX_ARRAY_BIT = 0x00000002 - - CLIP_DISTANCE0 = 0x3000 - CLIP_DISTANCE1 = 0x3001 - CLIP_DISTANCE2 = 0x3002 - CLIP_DISTANCE3 = 0x3003 - CLIP_DISTANCE4 = 0x3004 - CLIP_DISTANCE5 = 0x3005 - CLIP_DISTANCE6 = 0x3006 - CLIP_DISTANCE7 = 0x3007 - CLIP_PLANE0 = 0x3000 - CLIP_PLANE1 = 0x3001 - CLIP_PLANE2 = 0x3002 - CLIP_PLANE3 = 0x3003 - CLIP_PLANE4 = 0x3004 - CLIP_PLANE5 = 0x3005 - - BACK = 0x0405 - FRONT = 0x0404 - FRONT_AND_BACK = 0x0408 - - AMBIENT = 0x1200 - AMBIENT_AND_DIFFUSE = 0x1602 - DIFFUSE = 0x1201 - EMISSION = 0x1600 - SPECULAR = 0x1202 - - CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT = 0x00000001 - - CONTEXT_COMPATIBILITY_PROFILE_BIT = 0x00000002 - CONTEXT_CORE_PROFILE_BIT = 0x00000001 - - AUX0 = 0x0409 - AUX1 = 0x040A - AUX2 = 0x040B - AUX3 = 0x040C - BACK_LEFT = 0x0402 - BACK_RIGHT = 0x0403 - FRONT_LEFT = 0x0400 - FRONT_RIGHT = 0x0401 - LEFT = 0x0406 - RIGHT = 0x0407 - - ALPHA_TEST = 0x0BC0 - AUTO_NORMAL = 0x0D80 - BLEND = 0x0BE2 - COLOR_ARRAY = 0x8076 - COLOR_LOGIC_OP = 0x0BF2 - COLOR_MATERIAL = 0x0B57 - CULL_FACE = 0x0B44 - DEPTH_TEST = 0x0B71 - DITHER = 0x0BD0 - EDGE_FLAG_ARRAY = 0x8079 - FOG = 0x0B60 - INDEX_ARRAY = 0x8077 - INDEX_LOGIC_OP = 0x0BF1 - LIGHT0 = 0x4000 - LIGHT1 = 0x4001 - LIGHT2 = 0x4002 - LIGHT3 = 0x4003 - LIGHT4 = 0x4004 - LIGHT5 = 0x4005 - LIGHT6 = 0x4006 - LIGHT7 = 0x4007 - LIGHTING = 0x0B50 - LINE_SMOOTH = 0x0B20 - LINE_STIPPLE = 0x0B24 - MAP1_COLOR_4 = 0x0D90 - MAP1_INDEX = 0x0D91 - MAP1_NORMAL = 0x0D92 - MAP1_TEXTURE_COORD_1 = 0x0D93 - MAP1_TEXTURE_COORD_2 = 0x0D94 - MAP1_TEXTURE_COORD_3 = 0x0D95 - MAP1_TEXTURE_COORD_4 = 0x0D96 - MAP1_VERTEX_3 = 0x0D97 - MAP1_VERTEX_4 = 0x0D98 - MAP2_COLOR_4 = 0x0DB0 - MAP2_INDEX = 0x0DB1 - MAP2_NORMAL = 0x0DB2 - MAP2_TEXTURE_COORD_1 = 0x0DB3 - MAP2_TEXTURE_COORD_2 = 0x0DB4 - MAP2_TEXTURE_COORD_3 = 0x0DB5 - MAP2_TEXTURE_COORD_4 = 0x0DB6 - MAP2_VERTEX_3 = 0x0DB7 - MAP2_VERTEX_4 = 0x0DB8 - NORMALIZE = 0x0BA1 - NORMAL_ARRAY = 0x8075 - POINT_SMOOTH = 0x0B10 - POLYGON_OFFSET_FILL = 0x8037 - POLYGON_OFFSET_LINE = 0x2A02 - POLYGON_OFFSET_POINT = 0x2A01 - POLYGON_SMOOTH = 0x0B41 - POLYGON_STIPPLE = 0x0B42 - SCISSOR_TEST = 0x0C11 - STENCIL_TEST = 0x0B90 - TEXTURE_1D = 0x0DE0 - TEXTURE_2D = 0x0DE1 - TEXTURE_COORD_ARRAY = 0x8078 - TEXTURE_GEN_Q = 0x0C63 - TEXTURE_GEN_R = 0x0C62 - TEXTURE_GEN_S = 0x0C60 - TEXTURE_GEN_T = 0x0C61 - VERTEX_ARRAY = 0x8074 - - INVALID_ENUM = 0x0500 - INVALID_FRAMEBUFFER_OPERATION = 0x0506 - INVALID_OPERATION = 0x0502 - INVALID_VALUE = 0x0501 - NO_ERROR = 0 - OUT_OF_MEMORY = 0x0505 - STACK_OVERFLOW = 0x0503 - STACK_UNDERFLOW = 0x0504 - - N2D = 0x0600 - N3D = 0x0601 - N3D_COLOR = 0x0602 - N3D_COLOR_TEXTURE = 0x0603 - N4D_COLOR_TEXTURE = 0x0604 - - BITMAP_TOKEN = 0x0704 - COPY_PIXEL_TOKEN = 0x0706 - DRAW_PIXEL_TOKEN = 0x0705 - LINE_RESET_TOKEN = 0x0707 - LINE_TOKEN = 0x0702 - PASS_THROUGH_TOKEN = 0x0700 - POINT_TOKEN = 0x0701 - POLYGON_TOKEN = 0x0703 - - EXP = 0x0800 - EXP2 = 0x0801 - LINEAR = 0x2601 - - FOG_COLOR = 0x0B66 - FOG_DENSITY = 0x0B62 - FOG_END = 0x0B64 - FOG_INDEX = 0x0B61 - FOG_MODE = 0x0B65 - FOG_START = 0x0B63 - - CCW = 0x0901 - CW = 0x0900 - - COEFF = 0x0A00 - DOMAIN = 0x0A02 - ORDER = 0x0A01 - - PIXEL_MAP_A_TO_A = 0x0C79 - PIXEL_MAP_B_TO_B = 0x0C78 - PIXEL_MAP_G_TO_G = 0x0C77 - PIXEL_MAP_I_TO_A = 0x0C75 - PIXEL_MAP_I_TO_B = 0x0C74 - PIXEL_MAP_I_TO_G = 0x0C73 - PIXEL_MAP_I_TO_I = 0x0C70 - PIXEL_MAP_I_TO_R = 0x0C72 - PIXEL_MAP_R_TO_R = 0x0C76 - PIXEL_MAP_S_TO_S = 0x0C71 - - ACCUM_ALPHA_BITS = 0x0D5B - ACCUM_BLUE_BITS = 0x0D5A - ACCUM_CLEAR_VALUE = 0x0B80 - ACCUM_GREEN_BITS = 0x0D59 - ACCUM_RED_BITS = 0x0D58 - ALIASED_LINE_WIDTH_RANGE = 0x846E - ALIASED_POINT_SIZE_RANGE = 0x846D - ALPHA_BIAS = 0x0D1D - ALPHA_BITS = 0x0D55 - ALPHA_SCALE = 0x0D1C - ALPHA_TEST_FUNC = 0x0BC1 - ALPHA_TEST_REF = 0x0BC2 - ATTRIB_STACK_DEPTH = 0x0BB0 - AUX_BUFFERS = 0x0C00 - BLEND_DST = 0x0BE0 - BLEND_SRC = 0x0BE1 - BLUE_BIAS = 0x0D1B - BLUE_BITS = 0x0D54 - BLUE_SCALE = 0x0D1A - CLIENT_ATTRIB_STACK_DEPTH = 0x0BB1 - COLOR_ARRAY_SIZE = 0x8081 - COLOR_ARRAY_STRIDE = 0x8083 - COLOR_ARRAY_TYPE = 0x8082 - COLOR_CLEAR_VALUE = 0x0C22 - COLOR_MATERIAL_FACE = 0x0B55 - COLOR_MATERIAL_PARAMETER = 0x0B56 - COLOR_WRITEMASK = 0x0C23 - CULL_FACE_MODE = 0x0B45 - CURRENT_COLOR = 0x0B00 - CURRENT_INDEX = 0x0B01 - CURRENT_NORMAL = 0x0B02 - CURRENT_RASTER_COLOR = 0x0B04 - CURRENT_RASTER_DISTANCE = 0x0B09 - CURRENT_RASTER_INDEX = 0x0B05 - CURRENT_RASTER_POSITION = 0x0B07 - CURRENT_RASTER_POSITION_VALID = 0x0B08 - CURRENT_RASTER_TEXTURE_COORDS = 0x0B06 - CURRENT_TEXTURE_COORDS = 0x0B03 - DEPTH_BIAS = 0x0D1F - DEPTH_BITS = 0x0D56 - DEPTH_CLEAR_VALUE = 0x0B73 - DEPTH_FUNC = 0x0B74 - DEPTH_RANGE = 0x0B70 - DEPTH_SCALE = 0x0D1E - DEPTH_WRITEMASK = 0x0B72 - DOUBLEBUFFER = 0x0C32 - DRAW_BUFFER = 0x0C01 - EDGE_FLAG = 0x0B43 - EDGE_FLAG_ARRAY_STRIDE = 0x808C - FEEDBACK_BUFFER_SIZE = 0x0DF1 - FEEDBACK_BUFFER_TYPE = 0x0DF2 - FOG_HINT = 0x0C54 - FRONT_FACE = 0x0B46 - GREEN_BIAS = 0x0D19 - GREEN_BITS = 0x0D53 - GREEN_SCALE = 0x0D18 - INDEX_ARRAY_STRIDE = 0x8086 - INDEX_ARRAY_TYPE = 0x8085 - INDEX_BITS = 0x0D51 - INDEX_CLEAR_VALUE = 0x0C20 - INDEX_MODE = 0x0C30 - INDEX_OFFSET = 0x0D13 - INDEX_SHIFT = 0x0D12 - INDEX_WRITEMASK = 0x0C21 - LIGHT_MODEL_AMBIENT = 0x0B53 - LIGHT_MODEL_COLOR_CONTROL = 0x81F8 - LIGHT_MODEL_LOCAL_VIEWER = 0x0B51 - LIGHT_MODEL_TWO_SIDE = 0x0B52 - LINE_SMOOTH_HINT = 0x0C52 - LINE_STIPPLE_PATTERN = 0x0B25 - LINE_STIPPLE_REPEAT = 0x0B26 - LINE_WIDTH = 0x0B21 - LINE_WIDTH_GRANULARITY = 0x0B23 - LINE_WIDTH_RANGE = 0x0B22 - LIST_BASE = 0x0B32 - LIST_INDEX = 0x0B33 - LIST_MODE = 0x0B30 - LOGIC_OP_MODE = 0x0BF0 - MAP1_GRID_DOMAIN = 0x0DD0 - MAP1_GRID_SEGMENTS = 0x0DD1 - MAP2_GRID_DOMAIN = 0x0DD2 - MAP2_GRID_SEGMENTS = 0x0DD3 - MAP_COLOR = 0x0D10 - MAP_STENCIL = 0x0D11 - MATRIX_MODE = 0x0BA0 - MAX_ATTRIB_STACK_DEPTH = 0x0D35 - MAX_CLIENT_ATTRIB_STACK_DEPTH = 0x0D3B - MAX_CLIP_DISTANCES = 0x0D32 - MAX_CLIP_PLANES = 0x0D32 - MAX_EVAL_ORDER = 0x0D30 - MAX_LIGHTS = 0x0D31 - MAX_LIST_NESTING = 0x0B31 - MAX_MODELVIEW_STACK_DEPTH = 0x0D36 - MAX_NAME_STACK_DEPTH = 0x0D37 - MAX_PIXEL_MAP_TABLE = 0x0D34 - MAX_PROJECTION_STACK_DEPTH = 0x0D38 - MAX_TEXTURE_SIZE = 0x0D33 - MAX_TEXTURE_STACK_DEPTH = 0x0D39 - MAX_VIEWPORT_DIMS = 0x0D3A - MODELVIEW_MATRIX = 0x0BA6 - MODELVIEW_STACK_DEPTH = 0x0BA3 - NAME_STACK_DEPTH = 0x0D70 - NORMAL_ARRAY_STRIDE = 0x807F - NORMAL_ARRAY_TYPE = 0x807E - PACK_ALIGNMENT = 0x0D05 - PACK_LSB_FIRST = 0x0D01 - PACK_ROW_LENGTH = 0x0D02 - PACK_SKIP_PIXELS = 0x0D04 - PACK_SKIP_ROWS = 0x0D03 - PACK_SWAP_BYTES = 0x0D00 - PERSPECTIVE_CORRECTION_HINT = 0x0C50 - PIXEL_MAP_A_TO_A_SIZE = 0x0CB9 - PIXEL_MAP_B_TO_B_SIZE = 0x0CB8 - PIXEL_MAP_G_TO_G_SIZE = 0x0CB7 - PIXEL_MAP_I_TO_A_SIZE = 0x0CB5 - PIXEL_MAP_I_TO_B_SIZE = 0x0CB4 - PIXEL_MAP_I_TO_G_SIZE = 0x0CB3 - PIXEL_MAP_I_TO_I_SIZE = 0x0CB0 - PIXEL_MAP_I_TO_R_SIZE = 0x0CB2 - PIXEL_MAP_R_TO_R_SIZE = 0x0CB6 - PIXEL_MAP_S_TO_S_SIZE = 0x0CB1 - POINT_SIZE = 0x0B11 - POINT_SIZE_GRANULARITY = 0x0B13 - POINT_SIZE_RANGE = 0x0B12 - POINT_SMOOTH_HINT = 0x0C51 - POLYGON_MODE = 0x0B40 - POLYGON_OFFSET_FACTOR = 0x8038 - POLYGON_OFFSET_UNITS = 0x2A00 - POLYGON_SMOOTH_HINT = 0x0C53 - PROJECTION_MATRIX = 0x0BA7 - PROJECTION_STACK_DEPTH = 0x0BA4 - READ_BUFFER = 0x0C02 - RED_BIAS = 0x0D15 - RED_BITS = 0x0D52 - RED_SCALE = 0x0D14 - RENDER_MODE = 0x0C40 - RGBA_MODE = 0x0C31 - SCISSOR_BOX = 0x0C10 - SELECTION_BUFFER_SIZE = 0x0DF4 - SHADE_MODEL = 0x0B54 - SMOOTH_LINE_WIDTH_GRANULARITY = 0x0B23 - SMOOTH_LINE_WIDTH_RANGE = 0x0B22 - SMOOTH_POINT_SIZE_GRANULARITY = 0x0B13 - SMOOTH_POINT_SIZE_RANGE = 0x0B12 - STENCIL_BITS = 0x0D57 - STENCIL_CLEAR_VALUE = 0x0B91 - STENCIL_FAIL = 0x0B94 - STENCIL_FUNC = 0x0B92 - STENCIL_PASS_DEPTH_FAIL = 0x0B95 - STENCIL_PASS_DEPTH_PASS = 0x0B96 - STENCIL_REF = 0x0B97 - STENCIL_VALUE_MASK = 0x0B93 - STENCIL_WRITEMASK = 0x0B98 - STEREO = 0x0C33 - SUBPIXEL_BITS = 0x0D50 - TEXTURE_BINDING_1D = 0x8068 - TEXTURE_BINDING_2D = 0x8069 - TEXTURE_BINDING_3D = 0x806A - TEXTURE_COORD_ARRAY_SIZE = 0x8088 - TEXTURE_COORD_ARRAY_STRIDE = 0x808A - TEXTURE_COORD_ARRAY_TYPE = 0x8089 - TEXTURE_MATRIX = 0x0BA8 - TEXTURE_STACK_DEPTH = 0x0BA5 - UNPACK_ALIGNMENT = 0x0CF5 - UNPACK_LSB_FIRST = 0x0CF1 - UNPACK_ROW_LENGTH = 0x0CF2 - UNPACK_SKIP_PIXELS = 0x0CF4 - UNPACK_SKIP_ROWS = 0x0CF3 - UNPACK_SWAP_BYTES = 0x0CF0 - VERTEX_ARRAY_SIZE = 0x807A - VERTEX_ARRAY_STRIDE = 0x807C - VERTEX_ARRAY_TYPE = 0x807B - VIEWPORT = 0x0BA2 - ZOOM_X = 0x0D16 - ZOOM_Y = 0x0D17 - - COLOR_ARRAY_POINTER = 0x8090 - EDGE_FLAG_ARRAY_POINTER = 0x8093 - FEEDBACK_BUFFER_POINTER = 0x0DF0 - INDEX_ARRAY_POINTER = 0x8091 - NORMAL_ARRAY_POINTER = 0x808F - SELECTION_BUFFER_POINTER = 0x0DF3 - TEXTURE_COORD_ARRAY_POINTER = 0x8092 - VERTEX_ARRAY_POINTER = 0x808E - - TEXTURE_ALPHA_SIZE = 0x805F - TEXTURE_BLUE_SIZE = 0x805E - TEXTURE_BORDER = 0x1005 - TEXTURE_BORDER_COLOR = 0x1004 - TEXTURE_COMPONENTS = 0x1003 - TEXTURE_GREEN_SIZE = 0x805D - TEXTURE_HEIGHT = 0x1001 - TEXTURE_INTENSITY_SIZE = 0x8061 - TEXTURE_INTERNAL_FORMAT = 0x1003 - TEXTURE_LUMINANCE_SIZE = 0x8060 - TEXTURE_MAG_FILTER = 0x2800 - TEXTURE_MIN_FILTER = 0x2801 - TEXTURE_PRIORITY = 0x8066 - TEXTURE_RED_SIZE = 0x805C - TEXTURE_RESIDENT = 0x8067 - TEXTURE_WIDTH = 0x1000 - TEXTURE_WRAP_S = 0x2802 - TEXTURE_WRAP_T = 0x2803 - - DONT_CARE = 0x1100 - FASTEST = 0x1101 - NICEST = 0x1102 - - FRAGMENT_SHADER_DERIVATIVE_HINT = 0x8B8B - GENERATE_MIPMAP_HINT = 0x8192 - TEXTURE_COMPRESSION_HINT = 0x84EF - - C3F_V3F = 0x2A24 - C4F_N3F_V3F = 0x2A26 - C4UB_V2F = 0x2A22 - C4UB_V3F = 0x2A23 - N3F_V3F = 0x2A25 - T2F_C3F_V3F = 0x2A2A - T2F_C4F_N3F_V3F = 0x2A2C - T2F_C4UB_V3F = 0x2A29 - T2F_N3F_V3F = 0x2A2B - T2F_V3F = 0x2A27 - T4F_C4F_N3F_V4F = 0x2A2D - T4F_V4F = 0x2A28 - V2F = 0x2A20 - V3F = 0x2A21 - - MODULATE = 0x2100 - REPLACE = 0x1E01 - - SEPARATE_SPECULAR_COLOR = 0x81FA - SINGLE_COLOR = 0x81F9 - - CONSTANT_ATTENUATION = 0x1207 - LINEAR_ATTENUATION = 0x1208 - POSITION = 0x1203 - QUADRATIC_ATTENUATION = 0x1209 - SPOT_CUTOFF = 0x1206 - SPOT_DIRECTION = 0x1204 - SPOT_EXPONENT = 0x1205 - - COMPILE = 0x1300 - COMPILE_AND_EXECUTE = 0x1301 - - AND = 0x1501 - AND_INVERTED = 0x1504 - AND_REVERSE = 0x1502 - CLEAR = 0x1500 - COPY = 0x1503 - COPY_INVERTED = 0x150C - EQUIV = 0x1509 - INVERT = 0x150A - NAND = 0x150E - NOOP = 0x1505 - NOR = 0x1508 - OR = 0x1507 - OR_INVERTED = 0x150D - OR_REVERSE = 0x150B - SET = 0x150F - XOR = 0x1506 - - MAP_FLUSH_EXPLICIT_BIT = 0x0010 - MAP_INVALIDATE_BUFFER_BIT = 0x0008 - MAP_INVALIDATE_RANGE_BIT = 0x0004 - MAP_READ_BIT = 0x0001 - MAP_UNSYNCHRONIZED_BIT = 0x0020 - MAP_WRITE_BIT = 0x0002 - - COLOR_INDEXES = 0x1603 - SHININESS = 0x1601 - - MODELVIEW = 0x1700 - PROJECTION = 0x1701 - TEXTURE = 0x1702 - - LINE = 0x1B01 - POINT = 0x1B00 - - FILL = 0x1B02 - - COLOR = 0x1800 - DEPTH = 0x1801 - STENCIL = 0x1802 - - ALPHA = 0x1906 - BLUE = 0x1905 - COLOR_INDEX = 0x1900 - DEPTH_COMPONENT = 0x1902 - GREEN = 0x1904 - LUMINANCE = 0x1909 - LUMINANCE_ALPHA = 0x190A - RED = 0x1903 - RGB = 0x1907 - RGBA = 0x1908 - STENCIL_INDEX = 0x1901 - - ALPHA12 = 0x803D - ALPHA16 = 0x803E - ALPHA4 = 0x803B - ALPHA8 = 0x803C - INTENSITY = 0x8049 - INTENSITY12 = 0x804C - INTENSITY16 = 0x804D - INTENSITY4 = 0x804A - INTENSITY8 = 0x804B - LUMINANCE12 = 0x8041 - LUMINANCE12_ALPHA12 = 0x8047 - LUMINANCE12_ALPHA4 = 0x8046 - LUMINANCE16 = 0x8042 - LUMINANCE16_ALPHA16 = 0x8048 - LUMINANCE4 = 0x803F - LUMINANCE4_ALPHA4 = 0x8043 - LUMINANCE6_ALPHA2 = 0x8044 - LUMINANCE8 = 0x8040 - LUMINANCE8_ALPHA8 = 0x8045 - R3_G3_B2 = 0x2A10 - RGB10 = 0x8052 - RGB10_A2 = 0x8059 - RGB12 = 0x8053 - RGB16 = 0x8054 - RGB4 = 0x804F - RGB5 = 0x8050 - RGB5_A1 = 0x8057 - RGB8 = 0x8051 - RGBA12 = 0x805A - RGBA16 = 0x805B - RGBA2 = 0x8055 - RGBA4 = 0x8056 - RGBA8 = 0x8058 - - PACK_IMAGE_HEIGHT = 0x806C - PACK_SKIP_IMAGES = 0x806B - UNPACK_IMAGE_HEIGHT = 0x806E - UNPACK_SKIP_IMAGES = 0x806D - - BITMAP = 0x1A00 - UNSIGNED_BYTE_3_3_2 = 0x8032 - UNSIGNED_INT_10_10_10_2 = 0x8036 - UNSIGNED_INT_8_8_8_8 = 0x8035 - UNSIGNED_SHORT_4_4_4_4 = 0x8033 - UNSIGNED_SHORT_5_5_5_1 = 0x8034 - - POINT_DISTANCE_ATTENUATION = 0x8129 - POINT_FADE_THRESHOLD_SIZE = 0x8128 - POINT_SIZE_MAX = 0x8127 - POINT_SIZE_MIN = 0x8126 - - LINES = 0x0001 - LINES_ADJACENCY = 0x000A - LINE_LOOP = 0x0002 - LINE_STRIP = 0x0003 - LINE_STRIP_ADJACENCY = 0x000B - PATCHES = 0x000E - POINTS = 0x0000 - POLYGON = 0x0009 - QUADS = 0x0007 - QUAD_STRIP = 0x0008 - TRIANGLES = 0x0004 - TRIANGLES_ADJACENCY = 0x000C - TRIANGLE_FAN = 0x0006 - TRIANGLE_STRIP = 0x0005 - TRIANGLE_STRIP_ADJACENCY = 0x000D - - FEEDBACK = 0x1C01 - RENDER = 0x1C00 - SELECT = 0x1C02 - - FLAT = 0x1D00 - SMOOTH = 0x1D01 - - DECR = 0x1E03 - INCR = 0x1E02 - KEEP = 0x1E00 - - EXTENSIONS = 0x1F03 - RENDERER = 0x1F01 - VENDOR = 0x1F00 - VERSION = 0x1F02 - - S = 0x2000 - T = 0x2001 - R = 0x2002 - Q = 0x2003 - - DECAL = 0x2101 - - TEXTURE_ENV_COLOR = 0x2201 - TEXTURE_ENV_MODE = 0x2200 - - TEXTURE_ENV = 0x2300 - - EYE_LINEAR = 0x2400 - OBJECT_LINEAR = 0x2401 - SPHERE_MAP = 0x2402 - - EYE_PLANE = 0x2502 - OBJECT_PLANE = 0x2501 - TEXTURE_GEN_MODE = 0x2500 - - NEAREST = 0x2600 - - LINEAR_MIPMAP_LINEAR = 0x2703 - LINEAR_MIPMAP_NEAREST = 0x2701 - NEAREST_MIPMAP_LINEAR = 0x2702 - NEAREST_MIPMAP_NEAREST = 0x2700 - - GENERATE_MIPMAP = 0x8191 - TEXTURE_WRAP_R = 0x8072 - - PROXY_TEXTURE_1D = 0x8063 - PROXY_TEXTURE_2D = 0x8064 - PROXY_TEXTURE_3D = 0x8070 - TEXTURE_3D = 0x806F - TEXTURE_BASE_LEVEL = 0x813C - TEXTURE_MAX_LEVEL = 0x813D - TEXTURE_MAX_LOD = 0x813B - TEXTURE_MIN_LOD = 0x813A - - CLAMP = 0x2900 - CLAMP_TO_BORDER = 0x812D - CLAMP_TO_EDGE = 0x812F - REPEAT = 0x2901 - - SYNC_FLUSH_COMMANDS_BIT = 0x00000001 - INVALID_INDEX = 0xFFFFFFFF - TIMEOUT_IGNORED = 0xFFFFFFFFFFFFFFFF - CONSTANT_COLOR = 0x8001 - ONE_MINUS_CONSTANT_COLOR = 0x8002 - CONSTANT_ALPHA = 0x8003 - ONE_MINUS_CONSTANT_ALPHA = 0x8004 - FUNC_ADD = 0x8006 - MIN = 0x8007 - MAX = 0x8008 - BLEND_EQUATION_RGB = 0x8009 - FUNC_SUBTRACT = 0x800A - FUNC_REVERSE_SUBTRACT = 0x800B - RESCALE_NORMAL = 0x803A - TEXTURE_DEPTH = 0x8071 - MAX_3D_TEXTURE_SIZE = 0x8073 - MULTISAMPLE = 0x809D - SAMPLE_ALPHA_TO_COVERAGE = 0x809E - SAMPLE_ALPHA_TO_ONE = 0x809F - SAMPLE_COVERAGE = 0x80A0 - SAMPLE_BUFFERS = 0x80A8 - SAMPLES = 0x80A9 - SAMPLE_COVERAGE_VALUE = 0x80AA - SAMPLE_COVERAGE_INVERT = 0x80AB - BLEND_DST_RGB = 0x80C8 - BLEND_SRC_RGB = 0x80C9 - BLEND_DST_ALPHA = 0x80CA - BLEND_SRC_ALPHA = 0x80CB - BGR = 0x80E0 - BGRA = 0x80E1 - MAX_ELEMENTS_VERTICES = 0x80E8 - MAX_ELEMENTS_INDICES = 0x80E9 - DEPTH_COMPONENT16 = 0x81A5 - DEPTH_COMPONENT24 = 0x81A6 - DEPTH_COMPONENT32 = 0x81A7 - FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING = 0x8210 - FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE = 0x8211 - FRAMEBUFFER_ATTACHMENT_RED_SIZE = 0x8212 - FRAMEBUFFER_ATTACHMENT_GREEN_SIZE = 0x8213 - FRAMEBUFFER_ATTACHMENT_BLUE_SIZE = 0x8214 - FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE = 0x8215 - FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE = 0x8216 - FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE = 0x8217 - FRAMEBUFFER_DEFAULT = 0x8218 - FRAMEBUFFER_UNDEFINED = 0x8219 - DEPTH_STENCIL_ATTACHMENT = 0x821A - MAJOR_VERSION = 0x821B - MINOR_VERSION = 0x821C - NUM_EXTENSIONS = 0x821D - CONTEXT_FLAGS = 0x821E - INDEX = 0x8222 - COMPRESSED_RED = 0x8225 - COMPRESSED_RG = 0x8226 - RG = 0x8227 - RG_INTEGER = 0x8228 - R8 = 0x8229 - R16 = 0x822A - RG8 = 0x822B - RG16 = 0x822C - R16F = 0x822D - R32F = 0x822E - RG16F = 0x822F - RG32F = 0x8230 - R8I = 0x8231 - R8UI = 0x8232 - R16I = 0x8233 - R16UI = 0x8234 - R32I = 0x8235 - R32UI = 0x8236 - RG8I = 0x8237 - RG8UI = 0x8238 - RG16I = 0x8239 - RG16UI = 0x823A - RG32I = 0x823B - RG32UI = 0x823C - UNSIGNED_BYTE_2_3_3_REV = 0x8362 - UNSIGNED_SHORT_5_6_5 = 0x8363 - UNSIGNED_SHORT_5_6_5_REV = 0x8364 - UNSIGNED_SHORT_4_4_4_4_REV = 0x8365 - UNSIGNED_SHORT_1_5_5_5_REV = 0x8366 - UNSIGNED_INT_8_8_8_8_REV = 0x8367 - UNSIGNED_INT_2_10_10_10_REV = 0x8368 - MIRRORED_REPEAT = 0x8370 - FOG_COORDINATE_SOURCE = 0x8450 - FOG_COORD_SRC = 0x8450 - FOG_COORDINATE = 0x8451 - FOG_COORD = 0x8451 - FRAGMENT_DEPTH = 0x8452 - CURRENT_FOG_COORDINATE = 0x8453 - CURRENT_FOG_COORD = 0x8453 - FOG_COORDINATE_ARRAY_TYPE = 0x8454 - FOG_COORD_ARRAY_TYPE = 0x8454 - FOG_COORDINATE_ARRAY_STRIDE = 0x8455 - FOG_COORD_ARRAY_STRIDE = 0x8455 - FOG_COORDINATE_ARRAY_POINTER = 0x8456 - FOG_COORD_ARRAY_POINTER = 0x8456 - FOG_COORDINATE_ARRAY = 0x8457 - FOG_COORD_ARRAY = 0x8457 - COLOR_SUM = 0x8458 - CURRENT_SECONDARY_COLOR = 0x8459 - SECONDARY_COLOR_ARRAY_SIZE = 0x845A - SECONDARY_COLOR_ARRAY_TYPE = 0x845B - SECONDARY_COLOR_ARRAY_STRIDE = 0x845C - SECONDARY_COLOR_ARRAY_POINTER = 0x845D - SECONDARY_COLOR_ARRAY = 0x845E - CURRENT_RASTER_SECONDARY_COLOR = 0x845F - TEXTURE0 = 0x84C0 - TEXTURE1 = 0x84C1 - TEXTURE2 = 0x84C2 - TEXTURE3 = 0x84C3 - TEXTURE4 = 0x84C4 - TEXTURE5 = 0x84C5 - TEXTURE6 = 0x84C6 - TEXTURE7 = 0x84C7 - TEXTURE8 = 0x84C8 - TEXTURE9 = 0x84C9 - TEXTURE10 = 0x84CA - TEXTURE11 = 0x84CB - TEXTURE12 = 0x84CC - TEXTURE13 = 0x84CD - TEXTURE14 = 0x84CE - TEXTURE15 = 0x84CF - TEXTURE16 = 0x84D0 - TEXTURE17 = 0x84D1 - TEXTURE18 = 0x84D2 - TEXTURE19 = 0x84D3 - TEXTURE20 = 0x84D4 - TEXTURE21 = 0x84D5 - TEXTURE22 = 0x84D6 - TEXTURE23 = 0x84D7 - TEXTURE24 = 0x84D8 - TEXTURE25 = 0x84D9 - TEXTURE26 = 0x84DA - TEXTURE27 = 0x84DB - TEXTURE28 = 0x84DC - TEXTURE29 = 0x84DD - TEXTURE30 = 0x84DE - TEXTURE31 = 0x84DF - ACTIVE_TEXTURE = 0x84E0 - CLIENT_ACTIVE_TEXTURE = 0x84E1 - MAX_TEXTURE_UNITS = 0x84E2 - TRANSPOSE_MODELVIEW_MATRIX = 0x84E3 - TRANSPOSE_PROJECTION_MATRIX = 0x84E4 - TRANSPOSE_TEXTURE_MATRIX = 0x84E5 - TRANSPOSE_COLOR_MATRIX = 0x84E6 - SUBTRACT = 0x84E7 - MAX_RENDERBUFFER_SIZE = 0x84E8 - COMPRESSED_ALPHA = 0x84E9 - COMPRESSED_LUMINANCE = 0x84EA - COMPRESSED_LUMINANCE_ALPHA = 0x84EB - COMPRESSED_INTENSITY = 0x84EC - COMPRESSED_RGB = 0x84ED - COMPRESSED_RGBA = 0x84EE - UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER = 0x84F0 - UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER = 0x84F1 - TEXTURE_RECTANGLE = 0x84F5 - TEXTURE_BINDING_RECTANGLE = 0x84F6 - PROXY_TEXTURE_RECTANGLE = 0x84F7 - MAX_RECTANGLE_TEXTURE_SIZE = 0x84F8 - DEPTH_STENCIL = 0x84F9 - UNSIGNED_INT_24_8 = 0x84FA - MAX_TEXTURE_LOD_BIAS = 0x84FD - TEXTURE_FILTER_CONTROL = 0x8500 - TEXTURE_LOD_BIAS = 0x8501 - INCR_WRAP = 0x8507 - DECR_WRAP = 0x8508 - NORMAL_MAP = 0x8511 - REFLECTION_MAP = 0x8512 - TEXTURE_CUBE_MAP = 0x8513 - TEXTURE_BINDING_CUBE_MAP = 0x8514 - TEXTURE_CUBE_MAP_POSITIVE_X = 0x8515 - TEXTURE_CUBE_MAP_NEGATIVE_X = 0x8516 - TEXTURE_CUBE_MAP_POSITIVE_Y = 0x8517 - TEXTURE_CUBE_MAP_NEGATIVE_Y = 0x8518 - TEXTURE_CUBE_MAP_POSITIVE_Z = 0x8519 - TEXTURE_CUBE_MAP_NEGATIVE_Z = 0x851A - PROXY_TEXTURE_CUBE_MAP = 0x851B - MAX_CUBE_MAP_TEXTURE_SIZE = 0x851C - COMBINE = 0x8570 - COMBINE_RGB = 0x8571 - COMBINE_ALPHA = 0x8572 - RGB_SCALE = 0x8573 - ADD_SIGNED = 0x8574 - INTERPOLATE = 0x8575 - CONSTANT = 0x8576 - PRIMARY_COLOR = 0x8577 - PREVIOUS = 0x8578 - SOURCE0_RGB = 0x8580 - SRC0_RGB = 0x8580 - SOURCE1_RGB = 0x8581 - SRC1_RGB = 0x8581 - SOURCE2_RGB = 0x8582 - SRC2_RGB = 0x8582 - SOURCE0_ALPHA = 0x8588 - SRC0_ALPHA = 0x8588 - SOURCE1_ALPHA = 0x8589 - SRC1_ALPHA = 0x8589 - SOURCE2_ALPHA = 0x858A - SRC2_ALPHA = 0x858A - OPERAND0_RGB = 0x8590 - OPERAND1_RGB = 0x8591 - OPERAND2_RGB = 0x8592 - OPERAND0_ALPHA = 0x8598 - OPERAND1_ALPHA = 0x8599 - OPERAND2_ALPHA = 0x859A - VERTEX_ARRAY_BINDING = 0x85B5 - VERTEX_ATTRIB_ARRAY_ENABLED = 0x8622 - VERTEX_ATTRIB_ARRAY_SIZE = 0x8623 - VERTEX_ATTRIB_ARRAY_STRIDE = 0x8624 - VERTEX_ATTRIB_ARRAY_TYPE = 0x8625 - CURRENT_VERTEX_ATTRIB = 0x8626 - VERTEX_PROGRAM_POINT_SIZE = 0x8642 - PROGRAM_POINT_SIZE = 0x8642 - VERTEX_PROGRAM_TWO_SIDE = 0x8643 - VERTEX_ATTRIB_ARRAY_POINTER = 0x8645 - DEPTH_CLAMP = 0x864F - TEXTURE_COMPRESSED_IMAGE_SIZE = 0x86A0 - TEXTURE_COMPRESSED = 0x86A1 - NUM_COMPRESSED_TEXTURE_FORMATS = 0x86A2 - COMPRESSED_TEXTURE_FORMATS = 0x86A3 - DOT3_RGB = 0x86AE - DOT3_RGBA = 0x86AF - BUFFER_SIZE = 0x8764 - BUFFER_USAGE = 0x8765 - STENCIL_BACK_FUNC = 0x8800 - STENCIL_BACK_FAIL = 0x8801 - STENCIL_BACK_PASS_DEPTH_FAIL = 0x8802 - STENCIL_BACK_PASS_DEPTH_PASS = 0x8803 - RGBA32F = 0x8814 - RGB32F = 0x8815 - RGBA16F = 0x881A - RGB16F = 0x881B - MAX_DRAW_BUFFERS = 0x8824 - DRAW_BUFFER0 = 0x8825 - DRAW_BUFFER1 = 0x8826 - DRAW_BUFFER2 = 0x8827 - DRAW_BUFFER3 = 0x8828 - DRAW_BUFFER4 = 0x8829 - DRAW_BUFFER5 = 0x882A - DRAW_BUFFER6 = 0x882B - DRAW_BUFFER7 = 0x882C - DRAW_BUFFER8 = 0x882D - DRAW_BUFFER9 = 0x882E - DRAW_BUFFER10 = 0x882F - DRAW_BUFFER11 = 0x8830 - DRAW_BUFFER12 = 0x8831 - DRAW_BUFFER13 = 0x8832 - DRAW_BUFFER14 = 0x8833 - DRAW_BUFFER15 = 0x8834 - BLEND_EQUATION_ALPHA = 0x883D - TEXTURE_DEPTH_SIZE = 0x884A - DEPTH_TEXTURE_MODE = 0x884B - TEXTURE_COMPARE_MODE = 0x884C - TEXTURE_COMPARE_FUNC = 0x884D - COMPARE_R_TO_TEXTURE = 0x884E - COMPARE_REF_TO_TEXTURE = 0x884E - TEXTURE_CUBE_MAP_SEAMLESS = 0x884F - POINT_SPRITE = 0x8861 - COORD_REPLACE = 0x8862 - QUERY_COUNTER_BITS = 0x8864 - CURRENT_QUERY = 0x8865 - QUERY_RESULT = 0x8866 - QUERY_RESULT_AVAILABLE = 0x8867 - MAX_VERTEX_ATTRIBS = 0x8869 - VERTEX_ATTRIB_ARRAY_NORMALIZED = 0x886A - MAX_TESS_CONTROL_INPUT_COMPONENTS = 0x886C - MAX_TESS_EVALUATION_INPUT_COMPONENTS = 0x886D - MAX_TEXTURE_COORDS = 0x8871 - MAX_TEXTURE_IMAGE_UNITS = 0x8872 - GEOMETRY_SHADER_INVOCATIONS = 0x887F - ARRAY_BUFFER = 0x8892 - ELEMENT_ARRAY_BUFFER = 0x8893 - ARRAY_BUFFER_BINDING = 0x8894 - ELEMENT_ARRAY_BUFFER_BINDING = 0x8895 - VERTEX_ARRAY_BUFFER_BINDING = 0x8896 - NORMAL_ARRAY_BUFFER_BINDING = 0x8897 - COLOR_ARRAY_BUFFER_BINDING = 0x8898 - INDEX_ARRAY_BUFFER_BINDING = 0x8899 - TEXTURE_COORD_ARRAY_BUFFER_BINDING = 0x889A - EDGE_FLAG_ARRAY_BUFFER_BINDING = 0x889B - SECONDARY_COLOR_ARRAY_BUFFER_BINDING = 0x889C - FOG_COORDINATE_ARRAY_BUFFER_BINDING = 0x889D - FOG_COORD_ARRAY_BUFFER_BINDING = 0x889D - WEIGHT_ARRAY_BUFFER_BINDING = 0x889E - VERTEX_ATTRIB_ARRAY_BUFFER_BINDING = 0x889F - READ_ONLY = 0x88B8 - WRITE_ONLY = 0x88B9 - READ_WRITE = 0x88BA - BUFFER_ACCESS = 0x88BB - BUFFER_MAPPED = 0x88BC - BUFFER_MAP_POINTER = 0x88BD - TIME_ELAPSED = 0x88BF - STREAM_DRAW = 0x88E0 - STREAM_READ = 0x88E1 - STREAM_COPY = 0x88E2 - STATIC_DRAW = 0x88E4 - STATIC_READ = 0x88E5 - STATIC_COPY = 0x88E6 - DYNAMIC_DRAW = 0x88E8 - DYNAMIC_READ = 0x88E9 - DYNAMIC_COPY = 0x88EA - PIXEL_PACK_BUFFER = 0x88EB - PIXEL_UNPACK_BUFFER = 0x88EC - PIXEL_PACK_BUFFER_BINDING = 0x88ED - PIXEL_UNPACK_BUFFER_BINDING = 0x88EF - DEPTH24_STENCIL8 = 0x88F0 - TEXTURE_STENCIL_SIZE = 0x88F1 - SRC1_COLOR = 0x88F9 - ONE_MINUS_SRC1_COLOR = 0x88FA - ONE_MINUS_SRC1_ALPHA = 0x88FB - MAX_DUAL_SOURCE_DRAW_BUFFERS = 0x88FC - VERTEX_ATTRIB_ARRAY_INTEGER = 0x88FD - VERTEX_ATTRIB_ARRAY_DIVISOR = 0x88FE - MAX_ARRAY_TEXTURE_LAYERS = 0x88FF - MIN_PROGRAM_TEXEL_OFFSET = 0x8904 - MAX_PROGRAM_TEXEL_OFFSET = 0x8905 - SAMPLES_PASSED = 0x8914 - GEOMETRY_VERTICES_OUT = 0x8916 - GEOMETRY_INPUT_TYPE = 0x8917 - GEOMETRY_OUTPUT_TYPE = 0x8918 - SAMPLER_BINDING = 0x8919 - CLAMP_VERTEX_COLOR = 0x891A - CLAMP_FRAGMENT_COLOR = 0x891B - CLAMP_READ_COLOR = 0x891C - FIXED_ONLY = 0x891D - UNIFORM_BUFFER = 0x8A11 - UNIFORM_BUFFER_BINDING = 0x8A28 - UNIFORM_BUFFER_START = 0x8A29 - UNIFORM_BUFFER_SIZE = 0x8A2A - MAX_VERTEX_UNIFORM_BLOCKS = 0x8A2B - MAX_GEOMETRY_UNIFORM_BLOCKS = 0x8A2C - MAX_FRAGMENT_UNIFORM_BLOCKS = 0x8A2D - MAX_COMBINED_UNIFORM_BLOCKS = 0x8A2E - MAX_UNIFORM_BUFFER_BINDINGS = 0x8A2F - MAX_UNIFORM_BLOCK_SIZE = 0x8A30 - MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS = 0x8A31 - MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS = 0x8A32 - MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS = 0x8A33 - UNIFORM_BUFFER_OFFSET_ALIGNMENT = 0x8A34 - ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH = 0x8A35 - ACTIVE_UNIFORM_BLOCKS = 0x8A36 - UNIFORM_TYPE = 0x8A37 - UNIFORM_SIZE = 0x8A38 - UNIFORM_NAME_LENGTH = 0x8A39 - UNIFORM_BLOCK_INDEX = 0x8A3A - UNIFORM_OFFSET = 0x8A3B - UNIFORM_ARRAY_STRIDE = 0x8A3C - UNIFORM_MATRIX_STRIDE = 0x8A3D - UNIFORM_IS_ROW_MAJOR = 0x8A3E - UNIFORM_BLOCK_BINDING = 0x8A3F - UNIFORM_BLOCK_DATA_SIZE = 0x8A40 - UNIFORM_BLOCK_NAME_LENGTH = 0x8A41 - UNIFORM_BLOCK_ACTIVE_UNIFORMS = 0x8A42 - UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES = 0x8A43 - UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER = 0x8A44 - UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER = 0x8A45 - UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER = 0x8A46 - FRAGMENT_SHADER = 0x8B30 - VERTEX_SHADER = 0x8B31 - MAX_FRAGMENT_UNIFORM_COMPONENTS = 0x8B49 - MAX_VERTEX_UNIFORM_COMPONENTS = 0x8B4A - MAX_VARYING_FLOATS = 0x8B4B - MAX_VARYING_COMPONENTS = 0x8B4B - MAX_VERTEX_TEXTURE_IMAGE_UNITS = 0x8B4C - MAX_COMBINED_TEXTURE_IMAGE_UNITS = 0x8B4D - SHADER_TYPE = 0x8B4F - FLOAT_VEC2 = 0x8B50 - FLOAT_VEC3 = 0x8B51 - FLOAT_VEC4 = 0x8B52 - INT_VEC2 = 0x8B53 - INT_VEC3 = 0x8B54 - INT_VEC4 = 0x8B55 - BOOL = 0x8B56 - BOOL_VEC2 = 0x8B57 - BOOL_VEC3 = 0x8B58 - BOOL_VEC4 = 0x8B59 - FLOAT_MAT2 = 0x8B5A - FLOAT_MAT3 = 0x8B5B - FLOAT_MAT4 = 0x8B5C - SAMPLER_1D = 0x8B5D - SAMPLER_2D = 0x8B5E - SAMPLER_3D = 0x8B5F - SAMPLER_CUBE = 0x8B60 - SAMPLER_1D_SHADOW = 0x8B61 - SAMPLER_2D_SHADOW = 0x8B62 - SAMPLER_2D_RECT = 0x8B63 - SAMPLER_2D_RECT_SHADOW = 0x8B64 - FLOAT_MAT2x3 = 0x8B65 - FLOAT_MAT2x4 = 0x8B66 - FLOAT_MAT3x2 = 0x8B67 - FLOAT_MAT3x4 = 0x8B68 - FLOAT_MAT4x2 = 0x8B69 - FLOAT_MAT4x3 = 0x8B6A - DELETE_STATUS = 0x8B80 - COMPILE_STATUS = 0x8B81 - LINK_STATUS = 0x8B82 - VALIDATE_STATUS = 0x8B83 - INFO_LOG_LENGTH = 0x8B84 - ATTACHED_SHADERS = 0x8B85 - ACTIVE_UNIFORMS = 0x8B86 - ACTIVE_UNIFORM_MAX_LENGTH = 0x8B87 - SHADER_SOURCE_LENGTH = 0x8B88 - ACTIVE_ATTRIBUTES = 0x8B89 - ACTIVE_ATTRIBUTE_MAX_LENGTH = 0x8B8A - SHADING_LANGUAGE_VERSION = 0x8B8C - CURRENT_PROGRAM = 0x8B8D - TEXTURE_RED_TYPE = 0x8C10 - TEXTURE_GREEN_TYPE = 0x8C11 - TEXTURE_BLUE_TYPE = 0x8C12 - TEXTURE_ALPHA_TYPE = 0x8C13 - TEXTURE_LUMINANCE_TYPE = 0x8C14 - TEXTURE_INTENSITY_TYPE = 0x8C15 - TEXTURE_DEPTH_TYPE = 0x8C16 - UNSIGNED_NORMALIZED = 0x8C17 - TEXTURE_1D_ARRAY = 0x8C18 - PROXY_TEXTURE_1D_ARRAY = 0x8C19 - TEXTURE_2D_ARRAY = 0x8C1A - PROXY_TEXTURE_2D_ARRAY = 0x8C1B - TEXTURE_BINDING_1D_ARRAY = 0x8C1C - TEXTURE_BINDING_2D_ARRAY = 0x8C1D - MAX_GEOMETRY_TEXTURE_IMAGE_UNITS = 0x8C29 - TEXTURE_BUFFER = 0x8C2A - MAX_TEXTURE_BUFFER_SIZE = 0x8C2B - TEXTURE_BINDING_BUFFER = 0x8C2C - TEXTURE_BUFFER_DATA_STORE_BINDING = 0x8C2D - ANY_SAMPLES_PASSED = 0x8C2F - SAMPLE_SHADING = 0x8C36 - MIN_SAMPLE_SHADING_VALUE = 0x8C37 - R11F_G11F_B10F = 0x8C3A - UNSIGNED_INT_10F_11F_11F_REV = 0x8C3B - RGB9_E5 = 0x8C3D - UNSIGNED_INT_5_9_9_9_REV = 0x8C3E - TEXTURE_SHARED_SIZE = 0x8C3F - SRGB = 0x8C40 - SRGB8 = 0x8C41 - SRGB_ALPHA = 0x8C42 - SRGB8_ALPHA8 = 0x8C43 - SLUMINANCE_ALPHA = 0x8C44 - SLUMINANCE8_ALPHA8 = 0x8C45 - SLUMINANCE = 0x8C46 - SLUMINANCE8 = 0x8C47 - COMPRESSED_SRGB = 0x8C48 - COMPRESSED_SRGB_ALPHA = 0x8C49 - COMPRESSED_SLUMINANCE = 0x8C4A - COMPRESSED_SLUMINANCE_ALPHA = 0x8C4B - TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH = 0x8C76 - TRANSFORM_FEEDBACK_BUFFER_MODE = 0x8C7F - MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS = 0x8C80 - TRANSFORM_FEEDBACK_VARYINGS = 0x8C83 - TRANSFORM_FEEDBACK_BUFFER_START = 0x8C84 - TRANSFORM_FEEDBACK_BUFFER_SIZE = 0x8C85 - PRIMITIVES_GENERATED = 0x8C87 - TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN = 0x8C88 - RASTERIZER_DISCARD = 0x8C89 - MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS = 0x8C8A - MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS = 0x8C8B - INTERLEAVED_ATTRIBS = 0x8C8C - SEPARATE_ATTRIBS = 0x8C8D - TRANSFORM_FEEDBACK_BUFFER = 0x8C8E - TRANSFORM_FEEDBACK_BUFFER_BINDING = 0x8C8F - POINT_SPRITE_COORD_ORIGIN = 0x8CA0 - LOWER_LEFT = 0x8CA1 - UPPER_LEFT = 0x8CA2 - STENCIL_BACK_REF = 0x8CA3 - STENCIL_BACK_VALUE_MASK = 0x8CA4 - STENCIL_BACK_WRITEMASK = 0x8CA5 - DRAW_FRAMEBUFFER_BINDING = 0x8CA6 - FRAMEBUFFER_BINDING = 0x8CA6 - RENDERBUFFER_BINDING = 0x8CA7 - READ_FRAMEBUFFER = 0x8CA8 - DRAW_FRAMEBUFFER = 0x8CA9 - READ_FRAMEBUFFER_BINDING = 0x8CAA - RENDERBUFFER_SAMPLES = 0x8CAB - DEPTH_COMPONENT32F = 0x8CAC - DEPTH32F_STENCIL8 = 0x8CAD - FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE = 0x8CD0 - FRAMEBUFFER_ATTACHMENT_OBJECT_NAME = 0x8CD1 - FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL = 0x8CD2 - FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE = 0x8CD3 - FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER = 0x8CD4 - FRAMEBUFFER_COMPLETE = 0x8CD5 - FRAMEBUFFER_INCOMPLETE_ATTACHMENT = 0x8CD6 - FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT = 0x8CD7 - FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER = 0x8CDB - FRAMEBUFFER_INCOMPLETE_READ_BUFFER = 0x8CDC - FRAMEBUFFER_UNSUPPORTED = 0x8CDD - MAX_COLOR_ATTACHMENTS = 0x8CDF - COLOR_ATTACHMENT0 = 0x8CE0 - COLOR_ATTACHMENT1 = 0x8CE1 - COLOR_ATTACHMENT2 = 0x8CE2 - COLOR_ATTACHMENT3 = 0x8CE3 - COLOR_ATTACHMENT4 = 0x8CE4 - COLOR_ATTACHMENT5 = 0x8CE5 - COLOR_ATTACHMENT6 = 0x8CE6 - COLOR_ATTACHMENT7 = 0x8CE7 - COLOR_ATTACHMENT8 = 0x8CE8 - COLOR_ATTACHMENT9 = 0x8CE9 - COLOR_ATTACHMENT10 = 0x8CEA - COLOR_ATTACHMENT11 = 0x8CEB - COLOR_ATTACHMENT12 = 0x8CEC - COLOR_ATTACHMENT13 = 0x8CED - COLOR_ATTACHMENT14 = 0x8CEE - COLOR_ATTACHMENT15 = 0x8CEF - DEPTH_ATTACHMENT = 0x8D00 - STENCIL_ATTACHMENT = 0x8D20 - FRAMEBUFFER = 0x8D40 - RENDERBUFFER = 0x8D41 - RENDERBUFFER_WIDTH = 0x8D42 - RENDERBUFFER_HEIGHT = 0x8D43 - RENDERBUFFER_INTERNAL_FORMAT = 0x8D44 - STENCIL_INDEX1 = 0x8D46 - STENCIL_INDEX4 = 0x8D47 - STENCIL_INDEX8 = 0x8D48 - STENCIL_INDEX16 = 0x8D49 - RENDERBUFFER_RED_SIZE = 0x8D50 - RENDERBUFFER_GREEN_SIZE = 0x8D51 - RENDERBUFFER_BLUE_SIZE = 0x8D52 - RENDERBUFFER_ALPHA_SIZE = 0x8D53 - RENDERBUFFER_DEPTH_SIZE = 0x8D54 - RENDERBUFFER_STENCIL_SIZE = 0x8D55 - FRAMEBUFFER_INCOMPLETE_MULTISAMPLE = 0x8D56 - MAX_SAMPLES = 0x8D57 - RGBA32UI = 0x8D70 - RGB32UI = 0x8D71 - RGBA16UI = 0x8D76 - RGB16UI = 0x8D77 - RGBA8UI = 0x8D7C - RGB8UI = 0x8D7D - RGBA32I = 0x8D82 - RGB32I = 0x8D83 - RGBA16I = 0x8D88 - RGB16I = 0x8D89 - RGBA8I = 0x8D8E - RGB8I = 0x8D8F - RED_INTEGER = 0x8D94 - GREEN_INTEGER = 0x8D95 - BLUE_INTEGER = 0x8D96 - ALPHA_INTEGER = 0x8D97 - RGB_INTEGER = 0x8D98 - RGBA_INTEGER = 0x8D99 - BGR_INTEGER = 0x8D9A - BGRA_INTEGER = 0x8D9B - INT_2_10_10_10_REV = 0x8D9F - FRAMEBUFFER_ATTACHMENT_LAYERED = 0x8DA7 - FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS = 0x8DA8 - FLOAT_32_UNSIGNED_INT_24_8_REV = 0x8DAD - FRAMEBUFFER_SRGB = 0x8DB9 - COMPRESSED_RED_RGTC1 = 0x8DBB - COMPRESSED_SIGNED_RED_RGTC1 = 0x8DBC - COMPRESSED_RG_RGTC2 = 0x8DBD - COMPRESSED_SIGNED_RG_RGTC2 = 0x8DBE - SAMPLER_1D_ARRAY = 0x8DC0 - SAMPLER_2D_ARRAY = 0x8DC1 - SAMPLER_BUFFER = 0x8DC2 - SAMPLER_1D_ARRAY_SHADOW = 0x8DC3 - SAMPLER_2D_ARRAY_SHADOW = 0x8DC4 - SAMPLER_CUBE_SHADOW = 0x8DC5 - UNSIGNED_INT_VEC2 = 0x8DC6 - UNSIGNED_INT_VEC3 = 0x8DC7 - UNSIGNED_INT_VEC4 = 0x8DC8 - INT_SAMPLER_1D = 0x8DC9 - INT_SAMPLER_2D = 0x8DCA - INT_SAMPLER_3D = 0x8DCB - INT_SAMPLER_CUBE = 0x8DCC - INT_SAMPLER_2D_RECT = 0x8DCD - INT_SAMPLER_1D_ARRAY = 0x8DCE - INT_SAMPLER_2D_ARRAY = 0x8DCF - INT_SAMPLER_BUFFER = 0x8DD0 - UNSIGNED_INT_SAMPLER_1D = 0x8DD1 - UNSIGNED_INT_SAMPLER_2D = 0x8DD2 - UNSIGNED_INT_SAMPLER_3D = 0x8DD3 - UNSIGNED_INT_SAMPLER_CUBE = 0x8DD4 - UNSIGNED_INT_SAMPLER_2D_RECT = 0x8DD5 - UNSIGNED_INT_SAMPLER_1D_ARRAY = 0x8DD6 - UNSIGNED_INT_SAMPLER_2D_ARRAY = 0x8DD7 - UNSIGNED_INT_SAMPLER_BUFFER = 0x8DD8 - GEOMETRY_SHADER = 0x8DD9 - MAX_GEOMETRY_UNIFORM_COMPONENTS = 0x8DDF - MAX_GEOMETRY_OUTPUT_VERTICES = 0x8DE0 - MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS = 0x8DE1 - ACTIVE_SUBROUTINES = 0x8DE5 - ACTIVE_SUBROUTINE_UNIFORMS = 0x8DE6 - MAX_SUBROUTINES = 0x8DE7 - MAX_SUBROUTINE_UNIFORM_LOCATIONS = 0x8DE8 - QUERY_WAIT = 0x8E13 - QUERY_NO_WAIT = 0x8E14 - QUERY_BY_REGION_WAIT = 0x8E15 - QUERY_BY_REGION_NO_WAIT = 0x8E16 - MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS = 0x8E1E - MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS = 0x8E1F - TRANSFORM_FEEDBACK = 0x8E22 - TRANSFORM_FEEDBACK_BUFFER_PAUSED = 0x8E23 - TRANSFORM_FEEDBACK_BUFFER_ACTIVE = 0x8E24 - TRANSFORM_FEEDBACK_BINDING = 0x8E25 - TIMESTAMP = 0x8E28 - TEXTURE_SWIZZLE_R = 0x8E42 - TEXTURE_SWIZZLE_G = 0x8E43 - TEXTURE_SWIZZLE_B = 0x8E44 - TEXTURE_SWIZZLE_A = 0x8E45 - TEXTURE_SWIZZLE_RGBA = 0x8E46 - ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS = 0x8E47 - ACTIVE_SUBROUTINE_MAX_LENGTH = 0x8E48 - ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH = 0x8E49 - NUM_COMPATIBLE_SUBROUTINES = 0x8E4A - COMPATIBLE_SUBROUTINES = 0x8E4B - QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION = 0x8E4C - FIRST_VERTEX_CONVENTION = 0x8E4D - LAST_VERTEX_CONVENTION = 0x8E4E - PROVOKING_VERTEX = 0x8E4F - SAMPLE_POSITION = 0x8E50 - SAMPLE_MASK = 0x8E51 - SAMPLE_MASK_VALUE = 0x8E52 - MAX_SAMPLE_MASK_WORDS = 0x8E59 - MAX_GEOMETRY_SHADER_INVOCATIONS = 0x8E5A - MIN_FRAGMENT_INTERPOLATION_OFFSET = 0x8E5B - MAX_FRAGMENT_INTERPOLATION_OFFSET = 0x8E5C - FRAGMENT_INTERPOLATION_OFFSET_BITS = 0x8E5D - MIN_PROGRAM_TEXTURE_GATHER_OFFSET = 0x8E5E - MAX_PROGRAM_TEXTURE_GATHER_OFFSET = 0x8E5F - MAX_TRANSFORM_FEEDBACK_BUFFERS = 0x8E70 - MAX_VERTEX_STREAMS = 0x8E71 - PATCH_VERTICES = 0x8E72 - PATCH_DEFAULT_INNER_LEVEL = 0x8E73 - PATCH_DEFAULT_OUTER_LEVEL = 0x8E74 - TESS_CONTROL_OUTPUT_VERTICES = 0x8E75 - TESS_GEN_MODE = 0x8E76 - TESS_GEN_SPACING = 0x8E77 - TESS_GEN_VERTEX_ORDER = 0x8E78 - TESS_GEN_POINT_MODE = 0x8E79 - ISOLINES = 0x8E7A - FRACTIONAL_ODD = 0x8E7B - FRACTIONAL_EVEN = 0x8E7C - MAX_PATCH_VERTICES = 0x8E7D - MAX_TESS_GEN_LEVEL = 0x8E7E - MAX_TESS_CONTROL_UNIFORM_COMPONENTS = 0x8E7F - MAX_TESS_EVALUATION_UNIFORM_COMPONENTS = 0x8E80 - MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS = 0x8E81 - MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS = 0x8E82 - MAX_TESS_CONTROL_OUTPUT_COMPONENTS = 0x8E83 - MAX_TESS_PATCH_COMPONENTS = 0x8E84 - MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS = 0x8E85 - MAX_TESS_EVALUATION_OUTPUT_COMPONENTS = 0x8E86 - TESS_EVALUATION_SHADER = 0x8E87 - TESS_CONTROL_SHADER = 0x8E88 - MAX_TESS_CONTROL_UNIFORM_BLOCKS = 0x8E89 - MAX_TESS_EVALUATION_UNIFORM_BLOCKS = 0x8E8A - COPY_READ_BUFFER = 0x8F36 - COPY_WRITE_BUFFER = 0x8F37 - DRAW_INDIRECT_BUFFER = 0x8F3F - DRAW_INDIRECT_BUFFER_BINDING = 0x8F43 - DOUBLE_MAT2 = 0x8F46 - DOUBLE_MAT3 = 0x8F47 - DOUBLE_MAT4 = 0x8F48 - DOUBLE_MAT2x3 = 0x8F49 - DOUBLE_MAT2x4 = 0x8F4A - DOUBLE_MAT3x2 = 0x8F4B - DOUBLE_MAT3x4 = 0x8F4C - DOUBLE_MAT4x2 = 0x8F4D - DOUBLE_MAT4x3 = 0x8F4E - R8_SNORM = 0x8F94 - RG8_SNORM = 0x8F95 - RGB8_SNORM = 0x8F96 - RGBA8_SNORM = 0x8F97 - R16_SNORM = 0x8F98 - RG16_SNORM = 0x8F99 - RGB16_SNORM = 0x8F9A - RGBA16_SNORM = 0x8F9B - SIGNED_NORMALIZED = 0x8F9C - PRIMITIVE_RESTART = 0x8F9D - PRIMITIVE_RESTART_INDEX = 0x8F9E - DOUBLE_VEC2 = 0x8FFC - DOUBLE_VEC3 = 0x8FFD - DOUBLE_VEC4 = 0x8FFE - TEXTURE_CUBE_MAP_ARRAY = 0x9009 - TEXTURE_BINDING_CUBE_MAP_ARRAY = 0x900A - PROXY_TEXTURE_CUBE_MAP_ARRAY = 0x900B - SAMPLER_CUBE_MAP_ARRAY = 0x900C - SAMPLER_CUBE_MAP_ARRAY_SHADOW = 0x900D - INT_SAMPLER_CUBE_MAP_ARRAY = 0x900E - UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY = 0x900F - RGB10_A2UI = 0x906F - TEXTURE_2D_MULTISAMPLE = 0x9100 - PROXY_TEXTURE_2D_MULTISAMPLE = 0x9101 - TEXTURE_2D_MULTISAMPLE_ARRAY = 0x9102 - PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY = 0x9103 - TEXTURE_BINDING_2D_MULTISAMPLE = 0x9104 - TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY = 0x9105 - TEXTURE_SAMPLES = 0x9106 - TEXTURE_FIXED_SAMPLE_LOCATIONS = 0x9107 - SAMPLER_2D_MULTISAMPLE = 0x9108 - INT_SAMPLER_2D_MULTISAMPLE = 0x9109 - UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE = 0x910A - SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910B - INT_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910C - UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910D - MAX_COLOR_TEXTURE_SAMPLES = 0x910E - MAX_DEPTH_TEXTURE_SAMPLES = 0x910F - MAX_INTEGER_SAMPLES = 0x9110 - MAX_SERVER_WAIT_TIMEOUT = 0x9111 - OBJECT_TYPE = 0x9112 - SYNC_CONDITION = 0x9113 - SYNC_STATUS = 0x9114 - SYNC_FLAGS = 0x9115 - SYNC_FENCE = 0x9116 - SYNC_GPU_COMMANDS_COMPLETE = 0x9117 - UNSIGNALED = 0x9118 - SIGNALED = 0x9119 - ALREADY_SIGNALED = 0x911A - TIMEOUT_EXPIRED = 0x911B - CONDITION_SATISFIED = 0x911C - WAIT_FAILED = 0x911D - BUFFER_ACCESS_FLAGS = 0x911F - BUFFER_MAP_LENGTH = 0x9120 - BUFFER_MAP_OFFSET = 0x9121 - MAX_VERTEX_OUTPUT_COMPONENTS = 0x9122 - MAX_GEOMETRY_INPUT_COMPONENTS = 0x9123 - MAX_GEOMETRY_OUTPUT_COMPONENTS = 0x9124 - MAX_FRAGMENT_INPUT_COMPONENTS = 0x9125 - CONTEXT_PROFILE_MASK = 0x9126 -) - -// https://www.opengl.org/sdk/docs/man4/xhtml/glViewport.xml -func (gl *GL) Viewport(x, y, width, height int) { - C.gl4_0compat_glViewport(gl.funcs, C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height)) -} - -// DepthRange specifies the mapping of depth values from normalized device -// coordinates to window coordinates. -// -// Parameter nearVal specifies the mapping of the near clipping plane to window -// coordinates (defaults to 0), while farVal specifies the mapping of the far -// clipping plane to window coordinates (defaults to 1). -// -// After clipping and division by w, depth coordinates range from -1 to 1, -// corresponding to the near and far clipping planes. DepthRange specifies a -// linear mapping of the normalized depth coordinates in this range to window -// depth coordinates. Regardless of the actual depth buffer implementation, -// window coordinate depth values are treated as though they range from 0 through 1 -// (like color components). Thus, the values accepted by DepthRange are both -// clamped to this range before they are accepted. -// -// The default setting of (0, 1) maps the near plane to 0 and the far plane to 1. -// With this mapping, the depth buffer range is fully utilized. -// -// It is not necessary that nearVal be less than farVal. Reverse mappings such as -// nearVal 1, and farVal 0 are acceptable. -// -// GL.INVALID_OPERATION is generated if DepthRange is executed between the -// execution of Begin and the corresponding execution of End. -func (gl *GL) DepthRange(nearVal, farVal float64) { - C.gl4_0compat_glDepthRange(gl.funcs, C.GLdouble(nearVal), C.GLdouble(farVal)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glIsEnabled.xml -func (gl *GL) IsEnabled(cap glbase.Enum) bool { - glresult := C.gl4_0compat_glIsEnabled(gl.funcs, C.GLenum(cap)) - return *(*bool)(unsafe.Pointer(&glresult)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetTexLevelParameteriv.xml -func (gl *GL) GetTexLevelParameteriv(target glbase.Enum, level int, pname glbase.Enum, params []int32) { - C.gl4_0compat_glGetTexLevelParameteriv(gl.funcs, C.GLenum(target), C.GLint(level), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetTexLevelParameterfv.xml -func (gl *GL) GetTexLevelParameterfv(target glbase.Enum, level int, pname glbase.Enum, params []float32) { - C.gl4_0compat_glGetTexLevelParameterfv(gl.funcs, C.GLenum(target), C.GLint(level), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetTexParameteriv.xml -func (gl *GL) GetTexParameteriv(target, pname glbase.Enum, params []int32) { - C.gl4_0compat_glGetTexParameteriv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetTexParameterfv.xml -func (gl *GL) GetTexParameterfv(target, pname glbase.Enum, params []float32) { - C.gl4_0compat_glGetTexParameterfv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetTexImage.xml -func (gl *GL) GetTexImage(target glbase.Enum, level int, format, gltype glbase.Enum, pixels interface{}) { - var pixels_ptr unsafe.Pointer - var pixels_v = reflect.ValueOf(pixels) - if pixels != nil && pixels_v.Kind() != reflect.Slice { - panic("parameter pixels must be a slice") - } - if pixels != nil { - pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer()) - } - C.gl4_0compat_glGetTexImage(gl.funcs, C.GLenum(target), C.GLint(level), C.GLenum(format), C.GLenum(gltype), pixels_ptr) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetIntegerv.xml -func (gl *GL) GetIntegerv(pname glbase.Enum, params []int32) { - C.gl4_0compat_glGetIntegerv(gl.funcs, C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetFloatv.xml -func (gl *GL) GetFloatv(pname glbase.Enum, params []float32) { - C.gl4_0compat_glGetFloatv(gl.funcs, C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetError.xml -func (gl *GL) GetError() glbase.Enum { - glresult := C.gl4_0compat_glGetError(gl.funcs) - return glbase.Enum(glresult) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetDoublev.xml -func (gl *GL) GetDoublev(pname glbase.Enum, params []float64) { - C.gl4_0compat_glGetDoublev(gl.funcs, C.GLenum(pname), (*C.GLdouble)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetBooleanv.xml -func (gl *GL) GetBooleanv(pname glbase.Enum, params []bool) { - C.gl4_0compat_glGetBooleanv(gl.funcs, C.GLenum(pname), (*C.GLboolean)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glReadPixels.xml -func (gl *GL) ReadPixels(x, y, width, height int, format, gltype glbase.Enum, pixels interface{}) { - var pixels_ptr unsafe.Pointer - var pixels_v = reflect.ValueOf(pixels) - if pixels != nil && pixels_v.Kind() != reflect.Slice { - panic("parameter pixels must be a slice") - } - if pixels != nil { - pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer()) - } - C.gl4_0compat_glReadPixels(gl.funcs, C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height), C.GLenum(format), C.GLenum(gltype), pixels_ptr) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glReadBuffer.xml -func (gl *GL) ReadBuffer(mode glbase.Enum) { - C.gl4_0compat_glReadBuffer(gl.funcs, C.GLenum(mode)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glPixelStorei.xml -func (gl *GL) PixelStorei(pname glbase.Enum, param int32) { - C.gl4_0compat_glPixelStorei(gl.funcs, C.GLenum(pname), C.GLint(param)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glPixelStoref.xml -func (gl *GL) PixelStoref(pname glbase.Enum, param float32) { - C.gl4_0compat_glPixelStoref(gl.funcs, C.GLenum(pname), C.GLfloat(param)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glDepthFunc.xml -func (gl *GL) DepthFunc(glfunc glbase.Enum) { - C.gl4_0compat_glDepthFunc(gl.funcs, C.GLenum(glfunc)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glStencilOp.xml -func (gl *GL) StencilOp(fail, zfail, zpass glbase.Enum) { - C.gl4_0compat_glStencilOp(gl.funcs, C.GLenum(fail), C.GLenum(zfail), C.GLenum(zpass)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glStencilFunc.xml -func (gl *GL) StencilFunc(glfunc glbase.Enum, ref int32, mask uint32) { - C.gl4_0compat_glStencilFunc(gl.funcs, C.GLenum(glfunc), C.GLint(ref), C.GLuint(mask)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glLogicOp.xml -func (gl *GL) LogicOp(opcode glbase.Enum) { - C.gl4_0compat_glLogicOp(gl.funcs, C.GLenum(opcode)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glBlendFunc.xml -func (gl *GL) BlendFunc(sfactor, dfactor glbase.Enum) { - C.gl4_0compat_glBlendFunc(gl.funcs, C.GLenum(sfactor), C.GLenum(dfactor)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glFlush.xml -func (gl *GL) Flush() { - C.gl4_0compat_glFlush(gl.funcs) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glFinish.xml -func (gl *GL) Finish() { - C.gl4_0compat_glFinish(gl.funcs) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glEnable.xml -func (gl *GL) Enable(cap glbase.Enum) { - C.gl4_0compat_glEnable(gl.funcs, C.GLenum(cap)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glDisable.xml -func (gl *GL) Disable(cap glbase.Enum) { - C.gl4_0compat_glDisable(gl.funcs, C.GLenum(cap)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glDepthMask.xml -func (gl *GL) DepthMask(flag bool) { - C.gl4_0compat_glDepthMask(gl.funcs, *(*C.GLboolean)(unsafe.Pointer(&flag))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glColorMask.xml -func (gl *GL) ColorMask(red, green, blue, alpha bool) { - C.gl4_0compat_glColorMask(gl.funcs, *(*C.GLboolean)(unsafe.Pointer(&red)), *(*C.GLboolean)(unsafe.Pointer(&green)), *(*C.GLboolean)(unsafe.Pointer(&blue)), *(*C.GLboolean)(unsafe.Pointer(&alpha))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glStencilMask.xml -func (gl *GL) StencilMask(mask uint32) { - C.gl4_0compat_glStencilMask(gl.funcs, C.GLuint(mask)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glClearDepth.xml -func (gl *GL) ClearDepth(depth float64) { - C.gl4_0compat_glClearDepth(gl.funcs, C.GLdouble(depth)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glClearStencil.xml -func (gl *GL) ClearStencil(s int32) { - C.gl4_0compat_glClearStencil(gl.funcs, C.GLint(s)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glClearColor.xml -func (gl *GL) ClearColor(red, green, blue, alpha float32) { - C.gl4_0compat_glClearColor(gl.funcs, C.GLfloat(red), C.GLfloat(green), C.GLfloat(blue), C.GLfloat(alpha)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glClear.xml -func (gl *GL) Clear(mask glbase.Bitfield) { - C.gl4_0compat_glClear(gl.funcs, C.GLbitfield(mask)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glDrawBuffer.xml -func (gl *GL) DrawBuffer(mode glbase.Enum) { - C.gl4_0compat_glDrawBuffer(gl.funcs, C.GLenum(mode)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glTexImage2D.xml -func (gl *GL) TexImage2D(target glbase.Enum, level int, internalFormat int32, width, height, border int, format, gltype glbase.Enum, pixels interface{}) { - var pixels_ptr unsafe.Pointer - var pixels_v = reflect.ValueOf(pixels) - if pixels != nil && pixels_v.Kind() != reflect.Slice { - panic("parameter pixels must be a slice") - } - if pixels != nil { - pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer()) - } - C.gl4_0compat_glTexImage2D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(internalFormat), C.GLsizei(width), C.GLsizei(height), C.GLint(border), C.GLenum(format), C.GLenum(gltype), pixels_ptr) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glTexImage1D.xml -func (gl *GL) TexImage1D(target glbase.Enum, level int, internalFormat int32, width, border int, format, gltype glbase.Enum, pixels interface{}) { - var pixels_ptr unsafe.Pointer - var pixels_v = reflect.ValueOf(pixels) - if pixels != nil && pixels_v.Kind() != reflect.Slice { - panic("parameter pixels must be a slice") - } - if pixels != nil { - pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer()) - } - C.gl4_0compat_glTexImage1D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(internalFormat), C.GLsizei(width), C.GLint(border), C.GLenum(format), C.GLenum(gltype), pixels_ptr) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glTexParameteriv.xml -func (gl *GL) TexParameteriv(target, pname glbase.Enum, params []int32) { - C.gl4_0compat_glTexParameteriv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glTexParameteri.xml -func (gl *GL) TexParameteri(target, pname glbase.Enum, param int32) { - C.gl4_0compat_glTexParameteri(gl.funcs, C.GLenum(target), C.GLenum(pname), C.GLint(param)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glTexParameterfv.xml -func (gl *GL) TexParameterfv(target, pname glbase.Enum, params []float32) { - C.gl4_0compat_glTexParameterfv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glTexParameterf.xml -func (gl *GL) TexParameterf(target, pname glbase.Enum, param float32) { - C.gl4_0compat_glTexParameterf(gl.funcs, C.GLenum(target), C.GLenum(pname), C.GLfloat(param)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glScissor.xml -func (gl *GL) Scissor(x, y, width, height int) { - C.gl4_0compat_glScissor(gl.funcs, C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glPolygonMode.xml -func (gl *GL) PolygonMode(face, mode glbase.Enum) { - C.gl4_0compat_glPolygonMode(gl.funcs, C.GLenum(face), C.GLenum(mode)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glPointSize.xml -func (gl *GL) PointSize(size float32) { - C.gl4_0compat_glPointSize(gl.funcs, C.GLfloat(size)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glLineWidth.xml -func (gl *GL) LineWidth(width float32) { - C.gl4_0compat_glLineWidth(gl.funcs, C.GLfloat(width)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glHint.xml -func (gl *GL) Hint(target, mode glbase.Enum) { - C.gl4_0compat_glHint(gl.funcs, C.GLenum(target), C.GLenum(mode)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glFrontFace.xml -func (gl *GL) FrontFace(mode glbase.Enum) { - C.gl4_0compat_glFrontFace(gl.funcs, C.GLenum(mode)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glCullFace.xml -func (gl *GL) CullFace(mode glbase.Enum) { - C.gl4_0compat_glCullFace(gl.funcs, C.GLenum(mode)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glIndexubv.xml -func (gl *GL) Indexubv(c []uint8) { - C.gl4_0compat_glIndexubv(gl.funcs, (*C.GLubyte)(unsafe.Pointer(&c[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glIndexub.xml -func (gl *GL) Indexub(c uint8) { - C.gl4_0compat_glIndexub(gl.funcs, C.GLubyte(c)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glIsTexture.xml -func (gl *GL) IsTexture(texture glbase.Texture) bool { - glresult := C.gl4_0compat_glIsTexture(gl.funcs, C.GLuint(texture)) - return *(*bool)(unsafe.Pointer(&glresult)) -} - -// GenTextures returns n texture names in textures. There is no guarantee -// that the names form a contiguous set of integers; however, it is -// guaranteed that none of the returned names was in use immediately before -// the call to GenTextures. -// -// The generated textures have no dimensionality; they assume the -// dimensionality of the texture target to which they are first bound (see -// BindTexture). -// -// Texture names returned by a call to GenTextures are not returned by -// subsequent calls, unless they are first deleted with DeleteTextures. -// -// Error GL.INVALID_VALUE is generated if n is negative. -// -// GenTextures is available in GL version 2.0 or greater. -func (gl *GL) GenTextures(n int) []glbase.Texture { - if n == 0 { - return nil - } - textures := make([]glbase.Texture, n) - C.gl4_0compat_glGenTextures(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&textures[0]))) - return textures -} - -// DeleteTextures deletes the textures objects whose names are stored -// in the textures slice. After a texture is deleted, it has no contents or -// dimensionality, and its name is free for reuse (for example by -// GenTextures). If a texture that is currently bound is deleted, the binding -// reverts to 0 (the default texture). -// -// DeleteTextures silently ignores 0's and names that do not correspond to -// existing textures. -// -// Error GL.INVALID_VALUE is generated if n is negative. -// -// DeleteTextures is available in GL version 2.0 or greater. -func (gl *GL) DeleteTextures(textures []glbase.Texture) { - n := len(textures) - if n == 0 { - return - } - C.gl4_0compat_glDeleteTextures(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&textures[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glBindTexture.xml -func (gl *GL) BindTexture(target glbase.Enum, texture glbase.Texture) { - C.gl4_0compat_glBindTexture(gl.funcs, C.GLenum(target), C.GLuint(texture)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glTexSubImage2D.xml -func (gl *GL) TexSubImage2D(target glbase.Enum, level, xoffset, yoffset, width, height int, format, gltype glbase.Enum, pixels interface{}) { - var pixels_ptr unsafe.Pointer - var pixels_v = reflect.ValueOf(pixels) - if pixels != nil && pixels_v.Kind() != reflect.Slice { - panic("parameter pixels must be a slice") - } - if pixels != nil { - pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer()) - } - C.gl4_0compat_glTexSubImage2D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLint(yoffset), C.GLsizei(width), C.GLsizei(height), C.GLenum(format), C.GLenum(gltype), pixels_ptr) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glTexSubImage1D.xml -func (gl *GL) TexSubImage1D(target glbase.Enum, level, xoffset, width int, format, gltype glbase.Enum, pixels interface{}) { - var pixels_ptr unsafe.Pointer - var pixels_v = reflect.ValueOf(pixels) - if pixels != nil && pixels_v.Kind() != reflect.Slice { - panic("parameter pixels must be a slice") - } - if pixels != nil { - pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer()) - } - C.gl4_0compat_glTexSubImage1D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLsizei(width), C.GLenum(format), C.GLenum(gltype), pixels_ptr) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glCopyTexSubImage2D.xml -func (gl *GL) CopyTexSubImage2D(target glbase.Enum, level, xoffset, yoffset, x, y, width, height int) { - C.gl4_0compat_glCopyTexSubImage2D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLint(yoffset), C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glCopyTexSubImage1D.xml -func (gl *GL) CopyTexSubImage1D(target glbase.Enum, level, xoffset, x, y, width int) { - C.gl4_0compat_glCopyTexSubImage1D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLint(x), C.GLint(y), C.GLsizei(width)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glCopyTexImage2D.xml -func (gl *GL) CopyTexImage2D(target glbase.Enum, level int, internalFormat glbase.Enum, x, y, width, height, border int) { - C.gl4_0compat_glCopyTexImage2D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLenum(internalFormat), C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height), C.GLint(border)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glCopyTexImage1D.xml -func (gl *GL) CopyTexImage1D(target glbase.Enum, level int, internalFormat glbase.Enum, x, y, width, border int) { - C.gl4_0compat_glCopyTexImage1D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLenum(internalFormat), C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLint(border)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glPolygonOffset.xml -func (gl *GL) PolygonOffset(factor, units float32) { - C.gl4_0compat_glPolygonOffset(gl.funcs, C.GLfloat(factor), C.GLfloat(units)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glDrawElements.xml -func (gl *GL) DrawElements(mode glbase.Enum, count int, gltype glbase.Enum, indices interface{}) { - var indices_ptr unsafe.Pointer - var indices_v = reflect.ValueOf(indices) - if indices != nil && indices_v.Kind() != reflect.Slice { - panic("parameter indices must be a slice") - } - if indices != nil { - indices_ptr = unsafe.Pointer(indices_v.Index(0).Addr().Pointer()) - } - C.gl4_0compat_glDrawElements(gl.funcs, C.GLenum(mode), C.GLsizei(count), C.GLenum(gltype), indices_ptr) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glDrawArrays.xml -func (gl *GL) DrawArrays(mode glbase.Enum, first, count int) { - C.gl4_0compat_glDrawArrays(gl.funcs, C.GLenum(mode), C.GLint(first), C.GLsizei(count)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glCopyTexSubImage3D.xml -func (gl *GL) CopyTexSubImage3D(target glbase.Enum, level, xoffset, yoffset int, zoffset int32, x, y, width, height int) { - C.gl4_0compat_glCopyTexSubImage3D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLint(yoffset), C.GLint(zoffset), C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glTexSubImage3D.xml -func (gl *GL) TexSubImage3D(target glbase.Enum, level, xoffset, yoffset int, zoffset int32, width, height int, depth int32, format, gltype glbase.Enum, pixels interface{}) { - var pixels_ptr unsafe.Pointer - var pixels_v = reflect.ValueOf(pixels) - if pixels != nil && pixels_v.Kind() != reflect.Slice { - panic("parameter pixels must be a slice") - } - if pixels != nil { - pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer()) - } - C.gl4_0compat_glTexSubImage3D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLint(yoffset), C.GLint(zoffset), C.GLsizei(width), C.GLsizei(height), C.GLsizei(depth), C.GLenum(format), C.GLenum(gltype), pixels_ptr) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glTexImage3D.xml -func (gl *GL) TexImage3D(target glbase.Enum, level int, internalFormat int32, width, height int, depth int32, border int, format, gltype glbase.Enum, pixels interface{}) { - var pixels_ptr unsafe.Pointer - var pixels_v = reflect.ValueOf(pixels) - if pixels != nil && pixels_v.Kind() != reflect.Slice { - panic("parameter pixels must be a slice") - } - if pixels != nil { - pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer()) - } - C.gl4_0compat_glTexImage3D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(internalFormat), C.GLsizei(width), C.GLsizei(height), C.GLsizei(depth), C.GLint(border), C.GLenum(format), C.GLenum(gltype), pixels_ptr) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glDrawRangeElements.xml -func (gl *GL) DrawRangeElements(mode glbase.Enum, start, end uint32, count int, gltype glbase.Enum, indices interface{}) { - var indices_ptr unsafe.Pointer - var indices_v = reflect.ValueOf(indices) - if indices != nil && indices_v.Kind() != reflect.Slice { - panic("parameter indices must be a slice") - } - if indices != nil { - indices_ptr = unsafe.Pointer(indices_v.Index(0).Addr().Pointer()) - } - C.gl4_0compat_glDrawRangeElements(gl.funcs, C.GLenum(mode), C.GLuint(start), C.GLuint(end), C.GLsizei(count), C.GLenum(gltype), indices_ptr) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glBlendEquation.xml -func (gl *GL) BlendEquation(mode glbase.Enum) { - C.gl4_0compat_glBlendEquation(gl.funcs, C.GLenum(mode)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glBlendColor.xml -func (gl *GL) BlendColor(red, green, blue, alpha float32) { - C.gl4_0compat_glBlendColor(gl.funcs, C.GLfloat(red), C.GLfloat(green), C.GLfloat(blue), C.GLfloat(alpha)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetCompressedTexImage.xml -func (gl *GL) GetCompressedTexImage(target glbase.Enum, level int, img interface{}) { - var img_ptr unsafe.Pointer - var img_v = reflect.ValueOf(img) - if img != nil && img_v.Kind() != reflect.Slice { - panic("parameter img must be a slice") - } - if img != nil { - img_ptr = unsafe.Pointer(img_v.Index(0).Addr().Pointer()) - } - C.gl4_0compat_glGetCompressedTexImage(gl.funcs, C.GLenum(target), C.GLint(level), img_ptr) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glCompressedTexSubImage1D.xml -func (gl *GL) CompressedTexSubImage1D(target glbase.Enum, level, xoffset, width int, format glbase.Enum, imageSize int, data interface{}) { - var data_ptr unsafe.Pointer - var data_v = reflect.ValueOf(data) - if data != nil && data_v.Kind() != reflect.Slice { - panic("parameter data must be a slice") - } - if data != nil { - data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer()) - } - C.gl4_0compat_glCompressedTexSubImage1D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLsizei(width), C.GLenum(format), C.GLsizei(imageSize), data_ptr) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glCompressedTexSubImage2D.xml -func (gl *GL) CompressedTexSubImage2D(target glbase.Enum, level, xoffset, yoffset, width, height int, format glbase.Enum, imageSize int, data interface{}) { - var data_ptr unsafe.Pointer - var data_v = reflect.ValueOf(data) - if data != nil && data_v.Kind() != reflect.Slice { - panic("parameter data must be a slice") - } - if data != nil { - data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer()) - } - C.gl4_0compat_glCompressedTexSubImage2D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLint(yoffset), C.GLsizei(width), C.GLsizei(height), C.GLenum(format), C.GLsizei(imageSize), data_ptr) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glCompressedTexSubImage3D.xml -func (gl *GL) CompressedTexSubImage3D(target glbase.Enum, level, xoffset, yoffset int, zoffset int32, width, height int, depth int32, format glbase.Enum, imageSize int, data interface{}) { - var data_ptr unsafe.Pointer - var data_v = reflect.ValueOf(data) - if data != nil && data_v.Kind() != reflect.Slice { - panic("parameter data must be a slice") - } - if data != nil { - data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer()) - } - C.gl4_0compat_glCompressedTexSubImage3D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLint(yoffset), C.GLint(zoffset), C.GLsizei(width), C.GLsizei(height), C.GLsizei(depth), C.GLenum(format), C.GLsizei(imageSize), data_ptr) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glCompressedTexImage1D.xml -func (gl *GL) CompressedTexImage1D(target glbase.Enum, level int, internalFormat glbase.Enum, width, border, imageSize int, data interface{}) { - var data_ptr unsafe.Pointer - var data_v = reflect.ValueOf(data) - if data != nil && data_v.Kind() != reflect.Slice { - panic("parameter data must be a slice") - } - if data != nil { - data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer()) - } - C.gl4_0compat_glCompressedTexImage1D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLenum(internalFormat), C.GLsizei(width), C.GLint(border), C.GLsizei(imageSize), data_ptr) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glCompressedTexImage2D.xml -func (gl *GL) CompressedTexImage2D(target glbase.Enum, level int, internalFormat glbase.Enum, width, height, border, imageSize int, data interface{}) { - var data_ptr unsafe.Pointer - var data_v = reflect.ValueOf(data) - if data != nil && data_v.Kind() != reflect.Slice { - panic("parameter data must be a slice") - } - if data != nil { - data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer()) - } - C.gl4_0compat_glCompressedTexImage2D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLenum(internalFormat), C.GLsizei(width), C.GLsizei(height), C.GLint(border), C.GLsizei(imageSize), data_ptr) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glCompressedTexImage3D.xml -func (gl *GL) CompressedTexImage3D(target glbase.Enum, level int, internalFormat glbase.Enum, width, height int, depth int32, border, imageSize int, data interface{}) { - var data_ptr unsafe.Pointer - var data_v = reflect.ValueOf(data) - if data != nil && data_v.Kind() != reflect.Slice { - panic("parameter data must be a slice") - } - if data != nil { - data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer()) - } - C.gl4_0compat_glCompressedTexImage3D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLenum(internalFormat), C.GLsizei(width), C.GLsizei(height), C.GLsizei(depth), C.GLint(border), C.GLsizei(imageSize), data_ptr) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glSampleCoverage.xml -func (gl *GL) SampleCoverage(value float32, invert bool) { - C.gl4_0compat_glSampleCoverage(gl.funcs, C.GLfloat(value), *(*C.GLboolean)(unsafe.Pointer(&invert))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glActiveTexture.xml -func (gl *GL) ActiveTexture(texture glbase.Enum) { - C.gl4_0compat_glActiveTexture(gl.funcs, C.GLenum(texture)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glPointParameteriv.xml -func (gl *GL) PointParameteriv(pname glbase.Enum, params []int32) { - C.gl4_0compat_glPointParameteriv(gl.funcs, C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glPointParameteri.xml -func (gl *GL) PointParameteri(pname glbase.Enum, param int32) { - C.gl4_0compat_glPointParameteri(gl.funcs, C.GLenum(pname), C.GLint(param)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glPointParameterfv.xml -func (gl *GL) PointParameterfv(pname glbase.Enum, params []float32) { - C.gl4_0compat_glPointParameterfv(gl.funcs, C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glPointParameterf.xml -func (gl *GL) PointParameterf(pname glbase.Enum, param float32) { - C.gl4_0compat_glPointParameterf(gl.funcs, C.GLenum(pname), C.GLfloat(param)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glMultiDrawArrays.xml -func (gl *GL) MultiDrawArrays(mode glbase.Enum, first, count []int, drawcount int32) { - C.gl4_0compat_glMultiDrawArrays(gl.funcs, C.GLenum(mode), (*C.GLint)(unsafe.Pointer(&first[0])), (*C.GLsizei)(unsafe.Pointer(&count[0])), C.GLsizei(drawcount)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glBlendFuncSeparate.xml -func (gl *GL) BlendFuncSeparate(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha glbase.Enum) { - C.gl4_0compat_glBlendFuncSeparate(gl.funcs, C.GLenum(sfactorRGB), C.GLenum(dfactorRGB), C.GLenum(sfactorAlpha), C.GLenum(dfactorAlpha)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetBufferParameteriv.xml -func (gl *GL) GetBufferParameteriv(target, pname glbase.Enum, params []int32) { - C.gl4_0compat_glGetBufferParameteriv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glUnmapBuffer.xml -func (gl *GL) UnmapBuffer(target glbase.Enum) bool { - glresult := C.gl4_0compat_glUnmapBuffer(gl.funcs, C.GLenum(target)) - return *(*bool)(unsafe.Pointer(&glresult)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetBufferSubData.xml -func (gl *GL) GetBufferSubData(target glbase.Enum, offset, size int, data interface{}) { - var data_ptr unsafe.Pointer - var data_v = reflect.ValueOf(data) - if data != nil && data_v.Kind() != reflect.Slice { - panic("parameter data must be a slice") - } - if data != nil { - data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer()) - } - C.gl4_0compat_glGetBufferSubData(gl.funcs, C.GLenum(target), C.GLintptr(offset), C.GLsizeiptr(size), data_ptr) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glBufferSubData.xml -func (gl *GL) BufferSubData(target glbase.Enum, offset, size int, data interface{}) { - var data_ptr unsafe.Pointer - var data_v = reflect.ValueOf(data) - if data != nil && data_v.Kind() != reflect.Slice { - panic("parameter data must be a slice") - } - if data != nil { - data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer()) - } - C.gl4_0compat_glBufferSubData(gl.funcs, C.GLenum(target), C.GLintptr(offset), C.GLsizeiptr(size), data_ptr) -} - -// BufferData creates a new data store for the buffer object currently -// bound to target. Any pre-existing data store is deleted. The new data -// store is created with the specified size in bytes and usage. If data is -// not nil, it must be a slice that is used to initialize the data store. -// In that case the size parameter is ignored and the store size will match -// the slice data size. -// -// In its initial state, the new data store is not mapped, it has a NULL -// mapped pointer, and its mapped access is GL.READ_WRITE. -// -// The target constant must be one of GL.ARRAY_BUFFER, GL.COPY_READ_BUFFER, -// GL.COPY_WRITE_BUFFER, GL.ELEMENT_ARRAY_BUFFER, GL.PIXEL_PACK_BUFFER, -// GL.PIXEL_UNPACK_BUFFER, GL.TEXTURE_BUFFER, GL.TRANSFORM_FEEDBACK_BUFFER, -// or GL.UNIFORM_BUFFER. -// -// The usage parameter is a hint to the GL implementation as to how a buffer -// object's data store will be accessed. This enables the GL implementation -// to make more intelligent decisions that may significantly impact buffer -// object performance. It does not, however, constrain the actual usage of -// the data store. usage can be broken down into two parts: first, the -// frequency of access (modification and usage), and second, the nature of -// that access. -// -// A usage frequency of STREAM and nature of DRAW is specified via the -// constant GL.STREAM_DRAW, for example. -// -// The usage frequency of access may be one of: -// -// STREAM -// The data store contents will be modified once and used at most a few times. -// -// STATIC -// The data store contents will be modified once and used many times. -// -// DYNAMIC -// The data store contents will be modified repeatedly and used many times. -// -// The usage nature of access may be one of: -// -// DRAW -// The data store contents are modified by the application, and used as -// the source for GL drawing and image specification commands. -// -// READ -// The data store contents are modified by reading data from the GL, -// and used to return that data when queried by the application. -// -// COPY -// The data store contents are modified by reading data from the GL, -// and used as the source for GL drawing and image specification -// commands. -// -// Clients must align data elements consistent with the requirements of the -// client platform, with an additional base-level requirement that an offset -// within a buffer to a datum comprising N bytes be a multiple of N. -// -// Error GL.INVALID_ENUM is generated if target is not one of the accepted -// buffer targets. GL.INVALID_ENUM is generated if usage is not -// GL.STREAM_DRAW, GL.STREAM_READ, GL.STREAM_COPY, GL.STATIC_DRAW, -// GL.STATIC_READ, GL.STATIC_COPY, GL.DYNAMIC_DRAW, GL.DYNAMIC_READ, or -// GL.DYNAMIC_COPY. GL.INVALID_VALUE is generated if size is negative. -// GL.INVALID_OPERATION is generated if the reserved buffer object name 0 is -// bound to target. GL.OUT_OF_MEMORY is generated if the GL is unable to -// create a data store with the specified size. -func (gl *GL) BufferData(target glbase.Enum, size int, data interface{}, usage glbase.Enum) { - var data_ptr unsafe.Pointer - var data_v = reflect.ValueOf(data) - if data != nil && data_v.Kind() != reflect.Slice { - panic("parameter data must be a slice") - } - if data != nil { - data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer()) - } - if data != nil { - size = int(data_v.Type().Size()) * data_v.Len() - } - C.gl4_0compat_glBufferData(gl.funcs, C.GLenum(target), C.GLsizeiptr(size), data_ptr, C.GLenum(usage)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glIsBuffer.xml -func (gl *GL) IsBuffer(buffer glbase.Buffer) bool { - glresult := C.gl4_0compat_glIsBuffer(gl.funcs, C.GLuint(buffer)) - return *(*bool)(unsafe.Pointer(&glresult)) -} - -// GenBuffers returns n buffer object names. There is no guarantee that -// the names form a contiguous set of integers; however, it is guaranteed -// that none of the returned names was in use immediately before the call to -// GenBuffers. -// -// Buffer object names returned by a call to GenBuffers are not returned by -// subsequent calls, unless they are first deleted with DeleteBuffers. -// -// No buffer objects are associated with the returned buffer object names -// until they are first bound by calling BindBuffer. -// -// Error GL.INVALID_VALUE is generated if n is negative. GL.INVALID_OPERATION -// is generated if GenBuffers is executed between the execution of Begin -// and the corresponding execution of End. -// -// GenBuffers is available in GL version 1.5 or greater. -func (gl *GL) GenBuffers(n int) []glbase.Buffer { - if n == 0 { - return nil - } - buffers := make([]glbase.Buffer, n) - C.gl4_0compat_glGenBuffers(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&buffers[0]))) - return buffers -} - -// DeleteBuffers deletes the buffer objects whose names are stored in the -// buffers slice. -// -// After a buffer object is deleted, it has no contents, and its name is free -// for reuse (for example by GenBuffers). If a buffer object that is -// currently bound is deleted, the binding reverts to 0 (the absence of any -// buffer object, which reverts to client memory usage). -// -// DeleteBuffers silently ignores 0's and names that do not correspond to -// existing buffer objects. -// -// Error GL.INVALID_VALUE is generated if n is negative. GL.INVALID_OPERATION -// is generated if DeleteBuffers is executed between the execution of Begin -// and the corresponding execution of End. -// -// DeleteBuffers is available in GL version 1.5 or greater. -func (gl *GL) DeleteBuffers(buffers []glbase.Buffer) { - n := len(buffers) - if n == 0 { - return - } - C.gl4_0compat_glDeleteBuffers(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&buffers[0]))) -} - -// BindBuffer creates or puts in use a named buffer object. -// Calling BindBuffer with target set to GL.ARRAY_BUFFER, -// GL.ELEMENT_ARRAY_BUFFER, GL.PIXEL_PACK_BUFFER or GL.PIXEL_UNPACK_BUFFER -// and buffer set to the name of the new buffer object binds the buffer -// object name to the target. When a buffer object is bound to a target, the -// previous binding for that target is automatically broken. -// -// Buffer object names are unsigned integers. The value zero is reserved, but -// there is no default buffer object for each buffer object target. Instead, -// buffer set to zero effectively unbinds any buffer object previously bound, -// and restores client memory usage for that buffer object target. Buffer -// object names and the corresponding buffer object contents are local to the -// shared display-list space (see XCreateContext) of the current GL rendering -// context; two rendering contexts share buffer object names only if they -// also share display lists. -// -// GenBuffers may be called to generate a set of new buffer object names. -// -// The state of a buffer object immediately after it is first bound is an -// unmapped zero-sized memory buffer with GL.READ_WRITE access and -// GL.STATIC_DRAW usage. -// -// While a non-zero buffer object name is bound, GL operations on the target -// to which it is bound affect the bound buffer object, and queries of the -// target to which it is bound return state from the bound buffer object. -// While buffer object name zero is bound, as in the initial state, attempts -// to modify or query state on the target to which it is bound generates an -// GL.INVALID_OPERATION error. -// -// When vertex array pointer state is changed, for example by a call to -// NormalPointer, the current buffer object binding (GL.ARRAY_BUFFER_BINDING) -// is copied into the corresponding client state for the vertex array type -// being changed, for example GL.NORMAL_ARRAY_BUFFER_BINDING. While a -// non-zero buffer object is bound to the GL.ARRAY_BUFFER target, the vertex -// array pointer parameter that is traditionally interpreted as a pointer to -// client-side memory is instead interpreted as an offset within the buffer -// object measured in basic machine units. -// -// While a non-zero buffer object is bound to the GL.ELEMENT_ARRAY_BUFFER -// target, the indices parameter of DrawElements, DrawRangeElements, or -// MultiDrawElements that is traditionally interpreted as a pointer to -// client-side memory is instead interpreted as an offset within the buffer -// object measured in basic machine units. -// -// While a non-zero buffer object is bound to the GL.PIXEL_PACK_BUFFER -// target, the following commands are affected: GetCompressedTexImage, -// GetConvolutionFilter, GetHistogram, GetMinmax, GetPixelMap, -// GetPolygonStipple, GetSeparableFilter, GetTexImage, and ReadPixels. The -// pointer parameter that is traditionally interpreted as a pointer to -// client-side memory where the pixels are to be packed is instead -// interpreted as an offset within the buffer object measured in basic -// machine units. -// -// While a non-zero buffer object is bound to the GL.PIXEL_UNPACK_BUFFER -// target, the following commands are affected: Bitmap, ColorSubTable, -// ColorTable, CompressedTexImage1D, CompressedTexImage2D, -// CompressedTexImage3D, CompressedTexSubImage1D, CompressedTexSubImage2D, -// CompressedTexSubImage3D, ConvolutionFilter1D, ConvolutionFilter2D, -// DrawPixels, PixelMap, PolygonStipple, SeparableFilter2D, TexImage1D, -// TexImage2D, TexImage3D, TexSubImage1D, TexSubImage2D, and TexSubImage3D. -// The pointer parameter that is traditionally interpreted as a pointer to -// client-side memory from which the pixels are to be unpacked is instead -// interpreted as an offset within the buffer object measured in basic -// machine units. -// -// A buffer object binding created with BindBuffer remains active until a -// different buffer object name is bound to the same target, or until the -// bound buffer object is deleted with DeleteBuffers. -// -// Once created, a named buffer object may be re-bound to any target as often -// as needed. However, the GL implementation may make choices about how to -// optimize the storage of a buffer object based on its initial binding -// target. -// -// Error GL.INVALID_ENUM is generated if target is not one of the allowable -// values. GL.INVALID_OPERATION is generated if BindBuffer is executed -// between the execution of Begin and the corresponding execution of End. -// -// BindBuffer is available in GL version 1.5 or greater. -func (gl *GL) BindBuffer(target glbase.Enum, buffer glbase.Buffer) { - C.gl4_0compat_glBindBuffer(gl.funcs, C.GLenum(target), C.GLuint(buffer)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetQueryObjectuiv.xml -func (gl *GL) GetQueryObjectuiv(id uint32, pname glbase.Enum, params []uint32) { - C.gl4_0compat_glGetQueryObjectuiv(gl.funcs, C.GLuint(id), C.GLenum(pname), (*C.GLuint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetQueryObjectiv.xml -func (gl *GL) GetQueryObjectiv(id uint32, pname glbase.Enum, params []int32) { - C.gl4_0compat_glGetQueryObjectiv(gl.funcs, C.GLuint(id), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetQueryiv.xml -func (gl *GL) GetQueryiv(target, pname glbase.Enum, params []int32) { - C.gl4_0compat_glGetQueryiv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glEndQuery.xml -func (gl *GL) EndQuery(target glbase.Enum) { - C.gl4_0compat_glEndQuery(gl.funcs, C.GLenum(target)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glBeginQuery.xml -func (gl *GL) BeginQuery(target glbase.Enum, id uint32) { - C.gl4_0compat_glBeginQuery(gl.funcs, C.GLenum(target), C.GLuint(id)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glIsQuery.xml -func (gl *GL) IsQuery(id uint32) bool { - glresult := C.gl4_0compat_glIsQuery(gl.funcs, C.GLuint(id)) - return *(*bool)(unsafe.Pointer(&glresult)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glDeleteQueries.xml -func (gl *GL) DeleteQueries(n int, ids []uint32) { - C.gl4_0compat_glDeleteQueries(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&ids[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGenQueries.xml -func (gl *GL) GenQueries(n int, ids []uint32) { - C.gl4_0compat_glGenQueries(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&ids[0]))) -} - -// VertexAttribPointer specifies the location and data format of the array -// of generic vertex attributes at index to use when rendering. size -// specifies the number of components per attribute and must be 1, 2, 3, or -// 4. type specifies the data type of each component, and stride specifies -// the byte stride from one attribute to the next, allowing vertices and -// attributes to be packed into a single array or stored in separate arrays. -// normalized indicates whether the values stored in an integer format are -// to be mapped to the range [-1,1] (for signed values) or [0,1] -// (for unsigned values) when they are accessed and converted to floating -// point; otherwise, values will be converted to floats directly without -// normalization. offset is a byte offset into the buffer object's data -// store, which must be bound to the GL.ARRAY_BUFFER target with BindBuffer. -// -// The buffer object binding (GL.ARRAY_BUFFER_BINDING) is saved as -// generic vertex attribute array client-side state -// (GL.VERTEX_ATTRIB_ARRAY_BUFFER_BINDING) for the provided index. -// -// To enable and disable a generic vertex attribute array, call -// EnableVertexAttribArray and DisableVertexAttribArray with index. If -// enabled, the generic vertex attribute array is used when DrawArrays or -// DrawElements is called. Each generic vertex attribute array is initially -// disabled. -// -// VertexAttribPointer is typically implemented on the client side. -// -// Error GL.INVALID_ENUM is generated if type is not an accepted value. -// GL.INVALID_VALUE is generated if index is greater than or equal to -// GL.MAX_VERTEX_ATTRIBS. GL.INVALID_VALUE is generated if size is not 1, 2, -// 3, or 4. GL.INVALID_VALUE is generated if stride is negative. -func (gl *GL) VertexAttribPointer(index glbase.Attrib, size int, gltype glbase.Enum, normalized bool, stride int, offset uintptr) { - offset_ptr := unsafe.Pointer(offset) - C.gl4_0compat_glVertexAttribPointer(gl.funcs, C.GLuint(index), C.GLint(size), C.GLenum(gltype), *(*C.GLboolean)(unsafe.Pointer(&normalized)), C.GLsizei(stride), offset_ptr) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glValidateProgram.xml -func (gl *GL) ValidateProgram(program glbase.Program) { - C.gl4_0compat_glValidateProgram(gl.funcs, C.GLuint(program)) -} - -// UniformMatrix4fv modifies the value of a uniform variable or a uniform -// variable array. The location of the uniform variable to be modified is -// specified by location, which should be a value returned by GetUniformLocation. -// UniformMatrix4fv operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions UniformMatrix{2|3|4|2x3|3x2|2x4|4x2|3x4|4x3}fv are used to -// modify a matrix or an array of matrices. The numbers in the function name -// are interpreted as the dimensionality of the matrix. The number 2 -// indicates a 2x2 matrix (4 values), the number 3 indicates a 3x3 matrix (9 -// values), and the number 4 indicates a 4x4 matrix (16 values). Non-square -// matrix dimensionality is explicit, with the first number representing the -// number of columns and the second number representing the number of rows. -// For example, 2x4 indicates a 2x4 matrix with 2 columns and 4 rows (8 -// values). The length of the provided slice must be a multiple of the number -// of values per matrix, to update one or more consecutive matrices. -// -// If transpose is false, each matrix is assumed to be supplied in column -// major order. If transpose is true, each matrix is assumed to be supplied -// in row major order. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) UniformMatrix4fv(location glbase.Uniform, transpose bool, value []float32) { - if len(value) == 0 { - return - } - if len(value)%(4*4) != 0 { - panic("invalid value length for UniformMatrix4fv") - } - count := len(value) / (4 * 4) - C.gl4_0compat_glUniformMatrix4fv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLfloat)(unsafe.Pointer(&value[0]))) -} - -// UniformMatrix3fv modifies the value of a uniform variable or a uniform -// variable array. The location of the uniform variable to be modified is -// specified by location, which should be a value returned by GetUniformLocation. -// UniformMatrix3fv operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions UniformMatrix{2|3|4|2x3|3x2|2x4|4x2|3x4|4x3}fv are used to -// modify a matrix or an array of matrices. The numbers in the function name -// are interpreted as the dimensionality of the matrix. The number 2 -// indicates a 2x2 matrix (4 values), the number 3 indicates a 3x3 matrix (9 -// values), and the number 4 indicates a 4x4 matrix (16 values). Non-square -// matrix dimensionality is explicit, with the first number representing the -// number of columns and the second number representing the number of rows. -// For example, 2x4 indicates a 2x4 matrix with 2 columns and 4 rows (8 -// values). The length of the provided slice must be a multiple of the number -// of values per matrix, to update one or more consecutive matrices. -// -// If transpose is false, each matrix is assumed to be supplied in column -// major order. If transpose is true, each matrix is assumed to be supplied -// in row major order. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) UniformMatrix3fv(location glbase.Uniform, transpose bool, value []float32) { - if len(value) == 0 { - return - } - if len(value)%(3*3) != 0 { - panic("invalid value length for UniformMatrix3fv") - } - count := len(value) / (3 * 3) - C.gl4_0compat_glUniformMatrix3fv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLfloat)(unsafe.Pointer(&value[0]))) -} - -// UniformMatrix2fv modifies the value of a uniform variable or a uniform -// variable array. The location of the uniform variable to be modified is -// specified by location, which should be a value returned by GetUniformLocation. -// UniformMatrix2fv operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions UniformMatrix{2|3|4|2x3|3x2|2x4|4x2|3x4|4x3}fv are used to -// modify a matrix or an array of matrices. The numbers in the function name -// are interpreted as the dimensionality of the matrix. The number 2 -// indicates a 2x2 matrix (4 values), the number 3 indicates a 3x3 matrix (9 -// values), and the number 4 indicates a 4x4 matrix (16 values). Non-square -// matrix dimensionality is explicit, with the first number representing the -// number of columns and the second number representing the number of rows. -// For example, 2x4 indicates a 2x4 matrix with 2 columns and 4 rows (8 -// values). The length of the provided slice must be a multiple of the number -// of values per matrix, to update one or more consecutive matrices. -// -// If transpose is false, each matrix is assumed to be supplied in column -// major order. If transpose is true, each matrix is assumed to be supplied -// in row major order. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) UniformMatrix2fv(location glbase.Uniform, transpose bool, value []float32) { - if len(value) == 0 { - return - } - if len(value)%(2*2) != 0 { - panic("invalid value length for UniformMatrix2fv") - } - count := len(value) / (2 * 2) - C.gl4_0compat_glUniformMatrix2fv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLfloat)(unsafe.Pointer(&value[0]))) -} - -// Uniform4iv modifies the value of a uniform variable or a uniform -// variable array. The location of the uniform variable to be modified is -// specified by location, which should be a value returned by GetUniformLocation. -// Uniform4iv operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single -// uniform variable or a uniform variable array. These functions receive a -// slice with the values to be loaded into a uniform variable or a uniform -// variable array. A slice with length 1 should be used if modifying the value -// of a single uniform variable, and a length of 1 or greater can be used to -// modify an entire array or part of an array. When loading n elements -// starting at an arbitrary position m in a uniform variable array, elements -// m + n - 1 in the array will be replaced with the new values. If m + n - 1 -// is larger than the size of the uniform variable array, values for all -// array elements beyond the end of the array will be ignored. The number -// specified in the name of the command indicates the number of components -// for each element in value, and it should match the number of components in -// the data type of the specified uniform variable (1 for float, int, bool; -// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name -// of the command must match the data type for the specified uniform variable -// as described for Uniform{1|2|3|4}{f|i|ui}. -// -// Uniform1i and Uniform1iv are the only two functions that may be used to -// load uniform variables defined as sampler types. Loading samplers with any -// other function will result in a GL.INVALID_OPERATION error. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) Uniform4iv(location glbase.Uniform, value []int32) { - if len(value) == 0 { - return - } - if len(value)%4 != 0 { - panic("invalid value length for Uniform4iv") - } - count := len(value) / 4 - C.gl4_0compat_glUniform4iv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLint)(unsafe.Pointer(&value[0]))) -} - -// Uniform3iv modifies the value of a uniform variable or a uniform -// variable array. The location of the uniform variable to be modified is -// specified by location, which should be a value returned by GetUniformLocation. -// Uniform3iv operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single -// uniform variable or a uniform variable array. These functions receive a -// slice with the values to be loaded into a uniform variable or a uniform -// variable array. A slice with length 1 should be used if modifying the value -// of a single uniform variable, and a length of 1 or greater can be used to -// modify an entire array or part of an array. When loading n elements -// starting at an arbitrary position m in a uniform variable array, elements -// m + n - 1 in the array will be replaced with the new values. If m + n - 1 -// is larger than the size of the uniform variable array, values for all -// array elements beyond the end of the array will be ignored. The number -// specified in the name of the command indicates the number of components -// for each element in value, and it should match the number of components in -// the data type of the specified uniform variable (1 for float, int, bool; -// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name -// of the command must match the data type for the specified uniform variable -// as described for Uniform{1|2|3|4}{f|i|ui}. -// -// Uniform1i and Uniform1iv are the only two functions that may be used to -// load uniform variables defined as sampler types. Loading samplers with any -// other function will result in a GL.INVALID_OPERATION error. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) Uniform3iv(location glbase.Uniform, value []int32) { - if len(value) == 0 { - return - } - if len(value)%3 != 0 { - panic("invalid value length for Uniform3iv") - } - count := len(value) / 3 - C.gl4_0compat_glUniform3iv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLint)(unsafe.Pointer(&value[0]))) -} - -// Uniform2iv modifies the value of a uniform variable or a uniform -// variable array. The location of the uniform variable to be modified is -// specified by location, which should be a value returned by GetUniformLocation. -// Uniform2iv operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single -// uniform variable or a uniform variable array. These functions receive a -// slice with the values to be loaded into a uniform variable or a uniform -// variable array. A slice with length 1 should be used if modifying the value -// of a single uniform variable, and a length of 1 or greater can be used to -// modify an entire array or part of an array. When loading n elements -// starting at an arbitrary position m in a uniform variable array, elements -// m + n - 1 in the array will be replaced with the new values. If m + n - 1 -// is larger than the size of the uniform variable array, values for all -// array elements beyond the end of the array will be ignored. The number -// specified in the name of the command indicates the number of components -// for each element in value, and it should match the number of components in -// the data type of the specified uniform variable (1 for float, int, bool; -// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name -// of the command must match the data type for the specified uniform variable -// as described for Uniform{1|2|3|4}{f|i|ui}. -// -// Uniform1i and Uniform1iv are the only two functions that may be used to -// load uniform variables defined as sampler types. Loading samplers with any -// other function will result in a GL.INVALID_OPERATION error. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) Uniform2iv(location glbase.Uniform, value []int32) { - if len(value) == 0 { - return - } - if len(value)%2 != 0 { - panic("invalid value length for Uniform2iv") - } - count := len(value) / 2 - C.gl4_0compat_glUniform2iv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLint)(unsafe.Pointer(&value[0]))) -} - -// Uniform1iv modifies the value of a uniform variable or a uniform -// variable array. The location of the uniform variable to be modified is -// specified by location, which should be a value returned by GetUniformLocation. -// Uniform1iv operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single -// uniform variable or a uniform variable array. These functions receive a -// slice with the values to be loaded into a uniform variable or a uniform -// variable array. A slice with length 1 should be used if modifying the value -// of a single uniform variable, and a length of 1 or greater can be used to -// modify an entire array or part of an array. When loading n elements -// starting at an arbitrary position m in a uniform variable array, elements -// m + n - 1 in the array will be replaced with the new values. If m + n - 1 -// is larger than the size of the uniform variable array, values for all -// array elements beyond the end of the array will be ignored. The number -// specified in the name of the command indicates the number of components -// for each element in value, and it should match the number of components in -// the data type of the specified uniform variable (1 for float, int, bool; -// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name -// of the command must match the data type for the specified uniform variable -// as described for Uniform{1|2|3|4}{f|i|ui}. -// -// Uniform1i and Uniform1iv are the only two functions that may be used to -// load uniform variables defined as sampler types. Loading samplers with any -// other function will result in a GL.INVALID_OPERATION error. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) Uniform1iv(location glbase.Uniform, value []int32) { - if len(value) == 0 { - return - } - count := len(value) - C.gl4_0compat_glUniform1iv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLint)(unsafe.Pointer(&value[0]))) -} - -// Uniform4fv modifies the value of a uniform variable or a uniform -// variable array. The location of the uniform variable to be modified is -// specified by location, which should be a value returned by GetUniformLocation. -// Uniform4fv operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single -// uniform variable or a uniform variable array. These functions receive a -// slice with the values to be loaded into a uniform variable or a uniform -// variable array. A slice with length 1 should be used if modifying the value -// of a single uniform variable, and a length of 1 or greater can be used to -// modify an entire array or part of an array. When loading n elements -// starting at an arbitrary position m in a uniform variable array, elements -// m + n - 1 in the array will be replaced with the new values. If m + n - 1 -// is larger than the size of the uniform variable array, values for all -// array elements beyond the end of the array will be ignored. The number -// specified in the name of the command indicates the number of components -// for each element in value, and it should match the number of components in -// the data type of the specified uniform variable (1 for float, int, bool; -// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name -// of the command must match the data type for the specified uniform variable -// as described for Uniform{1|2|3|4}{f|i|ui}. -// -// Uniform1i and Uniform1iv are the only two functions that may be used to -// load uniform variables defined as sampler types. Loading samplers with any -// other function will result in a GL.INVALID_OPERATION error. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) Uniform4fv(location glbase.Uniform, value []float32) { - if len(value) == 0 { - return - } - if len(value)%4 != 0 { - panic("invalid value length for Uniform4fv") - } - count := len(value) / 4 - C.gl4_0compat_glUniform4fv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLfloat)(unsafe.Pointer(&value[0]))) -} - -// Uniform3fv modifies the value of a uniform variable or a uniform -// variable array. The location of the uniform variable to be modified is -// specified by location, which should be a value returned by GetUniformLocation. -// Uniform3fv operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single -// uniform variable or a uniform variable array. These functions receive a -// slice with the values to be loaded into a uniform variable or a uniform -// variable array. A slice with length 1 should be used if modifying the value -// of a single uniform variable, and a length of 1 or greater can be used to -// modify an entire array or part of an array. When loading n elements -// starting at an arbitrary position m in a uniform variable array, elements -// m + n - 1 in the array will be replaced with the new values. If m + n - 1 -// is larger than the size of the uniform variable array, values for all -// array elements beyond the end of the array will be ignored. The number -// specified in the name of the command indicates the number of components -// for each element in value, and it should match the number of components in -// the data type of the specified uniform variable (1 for float, int, bool; -// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name -// of the command must match the data type for the specified uniform variable -// as described for Uniform{1|2|3|4}{f|i|ui}. -// -// Uniform1i and Uniform1iv are the only two functions that may be used to -// load uniform variables defined as sampler types. Loading samplers with any -// other function will result in a GL.INVALID_OPERATION error. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) Uniform3fv(location glbase.Uniform, value []float32) { - if len(value) == 0 { - return - } - if len(value)%3 != 0 { - panic("invalid value length for Uniform3fv") - } - count := len(value) / 3 - C.gl4_0compat_glUniform3fv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLfloat)(unsafe.Pointer(&value[0]))) -} - -// Uniform2fv modifies the value of a uniform variable or a uniform -// variable array. The location of the uniform variable to be modified is -// specified by location, which should be a value returned by GetUniformLocation. -// Uniform2fv operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single -// uniform variable or a uniform variable array. These functions receive a -// slice with the values to be loaded into a uniform variable or a uniform -// variable array. A slice with length 1 should be used if modifying the value -// of a single uniform variable, and a length of 1 or greater can be used to -// modify an entire array or part of an array. When loading n elements -// starting at an arbitrary position m in a uniform variable array, elements -// m + n - 1 in the array will be replaced with the new values. If m + n - 1 -// is larger than the size of the uniform variable array, values for all -// array elements beyond the end of the array will be ignored. The number -// specified in the name of the command indicates the number of components -// for each element in value, and it should match the number of components in -// the data type of the specified uniform variable (1 for float, int, bool; -// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name -// of the command must match the data type for the specified uniform variable -// as described for Uniform{1|2|3|4}{f|i|ui}. -// -// Uniform1i and Uniform1iv are the only two functions that may be used to -// load uniform variables defined as sampler types. Loading samplers with any -// other function will result in a GL.INVALID_OPERATION error. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) Uniform2fv(location glbase.Uniform, value []float32) { - if len(value) == 0 { - return - } - if len(value)%2 != 0 { - panic("invalid value length for Uniform2fv") - } - count := len(value) / 2 - C.gl4_0compat_glUniform2fv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLfloat)(unsafe.Pointer(&value[0]))) -} - -// Uniform1fv modifies the value of a uniform variable or a uniform -// variable array. The location of the uniform variable to be modified is -// specified by location, which should be a value returned by GetUniformLocation. -// Uniform1fv operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single -// uniform variable or a uniform variable array. These functions receive a -// slice with the values to be loaded into a uniform variable or a uniform -// variable array. A slice with length 1 should be used if modifying the value -// of a single uniform variable, and a length of 1 or greater can be used to -// modify an entire array or part of an array. When loading n elements -// starting at an arbitrary position m in a uniform variable array, elements -// m + n - 1 in the array will be replaced with the new values. If m + n - 1 -// is larger than the size of the uniform variable array, values for all -// array elements beyond the end of the array will be ignored. The number -// specified in the name of the command indicates the number of components -// for each element in value, and it should match the number of components in -// the data type of the specified uniform variable (1 for float, int, bool; -// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name -// of the command must match the data type for the specified uniform variable -// as described for Uniform{1|2|3|4}{f|i|ui}. -// -// Uniform1i and Uniform1iv are the only two functions that may be used to -// load uniform variables defined as sampler types. Loading samplers with any -// other function will result in a GL.INVALID_OPERATION error. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) Uniform1fv(location glbase.Uniform, value []float32) { - if len(value) == 0 { - return - } - count := len(value) - C.gl4_0compat_glUniform1fv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLfloat)(unsafe.Pointer(&value[0]))) -} - -// Uniform4i modifies the value of a single uniform variable. -// The location of the uniform variable to be modified is specified by -// location, which should be a value returned by GetUniformLocation. -// Uniform4i operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the -// uniform variable specified by location using the values passed as -// arguments. The number specified in the function should match the number of -// components in the data type of the specified uniform variable (1 for -// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.). -// The suffix f indicates that floating-point values are being passed; the -// suffix i indicates that integer values are being passed; the suffix ui -// indicates that unsigned integer values are being passed, and this type -// should also match the data type of the specified uniform variable. The i -// variants of this function should be used to provide values for uniform -// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui -// variants of this function should be used to provide values for uniform -// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of -// these. The f variants should be used to provide values for uniform -// variables of type float, vec2, vec3, vec4, or arrays of these. Either the -// i, ui or f variants may be used to provide values for uniform variables of -// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable -// will be set to false if the input value is 0 or 0.0f, and it will be set -// to true otherwise. -// -// Uniform1i and Uniform1iv are the only two functions that may be used to -// load uniform variables defined as sampler types. Loading samplers with any -// other function will result in a GL.INVALID_OPERATION error. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) Uniform4i(location glbase.Uniform, v0, v1, v2, v3 int32) { - C.gl4_0compat_glUniform4i(gl.funcs, C.GLint(location), C.GLint(v0), C.GLint(v1), C.GLint(v2), C.GLint(v3)) -} - -// Uniform3i modifies the value of a single uniform variable. -// The location of the uniform variable to be modified is specified by -// location, which should be a value returned by GetUniformLocation. -// Uniform3i operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the -// uniform variable specified by location using the values passed as -// arguments. The number specified in the function should match the number of -// components in the data type of the specified uniform variable (1 for -// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.). -// The suffix f indicates that floating-point values are being passed; the -// suffix i indicates that integer values are being passed; the suffix ui -// indicates that unsigned integer values are being passed, and this type -// should also match the data type of the specified uniform variable. The i -// variants of this function should be used to provide values for uniform -// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui -// variants of this function should be used to provide values for uniform -// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of -// these. The f variants should be used to provide values for uniform -// variables of type float, vec2, vec3, vec4, or arrays of these. Either the -// i, ui or f variants may be used to provide values for uniform variables of -// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable -// will be set to false if the input value is 0 or 0.0f, and it will be set -// to true otherwise. -// -// Uniform1i and Uniform1iv are the only two functions that may be used to -// load uniform variables defined as sampler types. Loading samplers with any -// other function will result in a GL.INVALID_OPERATION error. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) Uniform3i(location glbase.Uniform, v0, v1, v2 int32) { - C.gl4_0compat_glUniform3i(gl.funcs, C.GLint(location), C.GLint(v0), C.GLint(v1), C.GLint(v2)) -} - -// Uniform2i modifies the value of a single uniform variable. -// The location of the uniform variable to be modified is specified by -// location, which should be a value returned by GetUniformLocation. -// Uniform2i operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the -// uniform variable specified by location using the values passed as -// arguments. The number specified in the function should match the number of -// components in the data type of the specified uniform variable (1 for -// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.). -// The suffix f indicates that floating-point values are being passed; the -// suffix i indicates that integer values are being passed; the suffix ui -// indicates that unsigned integer values are being passed, and this type -// should also match the data type of the specified uniform variable. The i -// variants of this function should be used to provide values for uniform -// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui -// variants of this function should be used to provide values for uniform -// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of -// these. The f variants should be used to provide values for uniform -// variables of type float, vec2, vec3, vec4, or arrays of these. Either the -// i, ui or f variants may be used to provide values for uniform variables of -// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable -// will be set to false if the input value is 0 or 0.0f, and it will be set -// to true otherwise. -// -// Uniform1i and Uniform1iv are the only two functions that may be used to -// load uniform variables defined as sampler types. Loading samplers with any -// other function will result in a GL.INVALID_OPERATION error. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) Uniform2i(location glbase.Uniform, v0, v1 int32) { - C.gl4_0compat_glUniform2i(gl.funcs, C.GLint(location), C.GLint(v0), C.GLint(v1)) -} - -// Uniform1i modifies the value of a single uniform variable. -// The location of the uniform variable to be modified is specified by -// location, which should be a value returned by GetUniformLocation. -// Uniform1i operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the -// uniform variable specified by location using the values passed as -// arguments. The number specified in the function should match the number of -// components in the data type of the specified uniform variable (1 for -// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.). -// The suffix f indicates that floating-point values are being passed; the -// suffix i indicates that integer values are being passed; the suffix ui -// indicates that unsigned integer values are being passed, and this type -// should also match the data type of the specified uniform variable. The i -// variants of this function should be used to provide values for uniform -// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui -// variants of this function should be used to provide values for uniform -// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of -// these. The f variants should be used to provide values for uniform -// variables of type float, vec2, vec3, vec4, or arrays of these. Either the -// i, ui or f variants may be used to provide values for uniform variables of -// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable -// will be set to false if the input value is 0 or 0.0f, and it will be set -// to true otherwise. -// -// Uniform1i and Uniform1iv are the only two functions that may be used to -// load uniform variables defined as sampler types. Loading samplers with any -// other function will result in a GL.INVALID_OPERATION error. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) Uniform1i(location glbase.Uniform, v0 int32) { - C.gl4_0compat_glUniform1i(gl.funcs, C.GLint(location), C.GLint(v0)) -} - -// Uniform4f modifies the value of a single uniform variable. -// The location of the uniform variable to be modified is specified by -// location, which should be a value returned by GetUniformLocation. -// Uniform4f operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the -// uniform variable specified by location using the values passed as -// arguments. The number specified in the function should match the number of -// components in the data type of the specified uniform variable (1 for -// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.). -// The suffix f indicates that floating-point values are being passed; the -// suffix i indicates that integer values are being passed; the suffix ui -// indicates that unsigned integer values are being passed, and this type -// should also match the data type of the specified uniform variable. The i -// variants of this function should be used to provide values for uniform -// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui -// variants of this function should be used to provide values for uniform -// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of -// these. The f variants should be used to provide values for uniform -// variables of type float, vec2, vec3, vec4, or arrays of these. Either the -// i, ui or f variants may be used to provide values for uniform variables of -// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable -// will be set to false if the input value is 0 or 0.0f, and it will be set -// to true otherwise. -// -// Uniform1i and Uniform1iv are the only two functions that may be used to -// load uniform variables defined as sampler types. Loading samplers with any -// other function will result in a GL.INVALID_OPERATION error. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) Uniform4f(location glbase.Uniform, v0, v1, v2, v3 float32) { - C.gl4_0compat_glUniform4f(gl.funcs, C.GLint(location), C.GLfloat(v0), C.GLfloat(v1), C.GLfloat(v2), C.GLfloat(v3)) -} - -// Uniform3f modifies the value of a single uniform variable. -// The location of the uniform variable to be modified is specified by -// location, which should be a value returned by GetUniformLocation. -// Uniform3f operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the -// uniform variable specified by location using the values passed as -// arguments. The number specified in the function should match the number of -// components in the data type of the specified uniform variable (1 for -// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.). -// The suffix f indicates that floating-point values are being passed; the -// suffix i indicates that integer values are being passed; the suffix ui -// indicates that unsigned integer values are being passed, and this type -// should also match the data type of the specified uniform variable. The i -// variants of this function should be used to provide values for uniform -// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui -// variants of this function should be used to provide values for uniform -// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of -// these. The f variants should be used to provide values for uniform -// variables of type float, vec2, vec3, vec4, or arrays of these. Either the -// i, ui or f variants may be used to provide values for uniform variables of -// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable -// will be set to false if the input value is 0 or 0.0f, and it will be set -// to true otherwise. -// -// Uniform1i and Uniform1iv are the only two functions that may be used to -// load uniform variables defined as sampler types. Loading samplers with any -// other function will result in a GL.INVALID_OPERATION error. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) Uniform3f(location glbase.Uniform, v0, v1, v2 float32) { - C.gl4_0compat_glUniform3f(gl.funcs, C.GLint(location), C.GLfloat(v0), C.GLfloat(v1), C.GLfloat(v2)) -} - -// Uniform2f modifies the value of a single uniform variable. -// The location of the uniform variable to be modified is specified by -// location, which should be a value returned by GetUniformLocation. -// Uniform2f operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the -// uniform variable specified by location using the values passed as -// arguments. The number specified in the function should match the number of -// components in the data type of the specified uniform variable (1 for -// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.). -// The suffix f indicates that floating-point values are being passed; the -// suffix i indicates that integer values are being passed; the suffix ui -// indicates that unsigned integer values are being passed, and this type -// should also match the data type of the specified uniform variable. The i -// variants of this function should be used to provide values for uniform -// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui -// variants of this function should be used to provide values for uniform -// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of -// these. The f variants should be used to provide values for uniform -// variables of type float, vec2, vec3, vec4, or arrays of these. Either the -// i, ui or f variants may be used to provide values for uniform variables of -// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable -// will be set to false if the input value is 0 or 0.0f, and it will be set -// to true otherwise. -// -// Uniform1i and Uniform1iv are the only two functions that may be used to -// load uniform variables defined as sampler types. Loading samplers with any -// other function will result in a GL.INVALID_OPERATION error. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) Uniform2f(location glbase.Uniform, v0, v1 float32) { - C.gl4_0compat_glUniform2f(gl.funcs, C.GLint(location), C.GLfloat(v0), C.GLfloat(v1)) -} - -// Uniform1f modifies the value of a single uniform variable. -// The location of the uniform variable to be modified is specified by -// location, which should be a value returned by GetUniformLocation. -// Uniform1f operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the -// uniform variable specified by location using the values passed as -// arguments. The number specified in the function should match the number of -// components in the data type of the specified uniform variable (1 for -// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.). -// The suffix f indicates that floating-point values are being passed; the -// suffix i indicates that integer values are being passed; the suffix ui -// indicates that unsigned integer values are being passed, and this type -// should also match the data type of the specified uniform variable. The i -// variants of this function should be used to provide values for uniform -// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui -// variants of this function should be used to provide values for uniform -// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of -// these. The f variants should be used to provide values for uniform -// variables of type float, vec2, vec3, vec4, or arrays of these. Either the -// i, ui or f variants may be used to provide values for uniform variables of -// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable -// will be set to false if the input value is 0 or 0.0f, and it will be set -// to true otherwise. -// -// Uniform1i and Uniform1iv are the only two functions that may be used to -// load uniform variables defined as sampler types. Loading samplers with any -// other function will result in a GL.INVALID_OPERATION error. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) Uniform1f(location glbase.Uniform, v0 float32) { - C.gl4_0compat_glUniform1f(gl.funcs, C.GLint(location), C.GLfloat(v0)) -} - -// UseProgram installs the program object specified by program as part of -// current rendering state. One or more executables are created in a program -// object by successfully attaching shader objects to it with AttachShader, -// successfully compiling the shader objects with CompileShader, and -// successfully linking the program object with LinkProgram. -// -// A program object will contain an executable that will run on the vertex -// processor if it contains one or more shader objects of type -// GL.VERTEX_SHADER that have been successfully compiled and linked. -// Similarly, a program object will contain an executable that will run on -// the fragment processor if it contains one or more shader objects of type -// GL.FRAGMENT_SHADER that have been successfully compiled and linked. -// -// Successfully installing an executable on a programmable processor will -// cause the corresponding fixed functionality of OpenGL to be disabled. -// Specifically, if an executable is installed on the vertex processor, the -// OpenGL fixed functionality will be disabled as follows. -// -// - The modelview matrix is not applied to vertex coordinates. -// -// - The projection matrix is not applied to vertex coordinates. -// -// - The texture matrices are not applied to texture coordinates. -// -// - Normals are not transformed to eye coordinates. -// -// - Normals are not rescaled or normalized. -// -// - Normalization of GL.AUTO_NORMAL evaluated normals is not performed. -// -// - Texture coordinates are not generated automatically. -// -// - Per-vertex lighting is not performed. -// -// - Color material computations are not performed. -// -// - Color index lighting is not performed. -// -// - This list also applies when setting the current raster position. -// -// The executable that is installed on the vertex processor is expected to -// implement any or all of the desired functionality from the preceding list. -// Similarly, if an executable is installed on the fragment processor, the -// OpenGL fixed functionality will be disabled as follows. -// -// - Texture environment and texture functions are not applied. -// -// - Texture application is not applied. -// -// - Color sum is not applied. -// -// - Fog is not applied. -// -// Again, the fragment shader that is installed is expected to implement any -// or all of the desired functionality from the preceding list. -// -// While a program object is in use, applications are free to modify attached -// shader objects, compile attached shader objects, attach additional shader -// objects, and detach or delete shader objects. None of these operations -// will affect the executables that are part of the current state. However, -// relinking the program object that is currently in use will install the -// program object as part of the current rendering state if the link -// operation was successful (see LinkProgram). If the program object -// currently in use is relinked unsuccessfully, its link status will be set -// to GL.FALSE, but the executables and associated state will remain part of -// the current state until a subsequent call to UseProgram removes it from -// use. After it is removed from use, it cannot be made part of current state -// until it has been successfully relinked. -// -// If program contains shader objects of type GL.VERTEX_SHADER but it does -// not contain shader objects of type GL.FRAGMENT_SHADER, an executable will -// be installed on the vertex processor, but fixed functionality will be used -// for fragment processing. Similarly, if program contains shader objects of -// type GL.FRAGMENT_SHADER but it does not contain shader objects of type -// GL.VERTEX_SHADER, an executable will be installed on the fragment -// processor, but fixed functionality will be used for vertex processing. If -// program is 0, the programmable processors will be disabled, and fixed -// functionality will be used for both vertex and fragment processing. -// -// While a program object is in use, the state that controls the disabled -// fixed functionality may also be updated using the normal OpenGL calls. -// -// Like display lists and texture objects, the name space for program objects -// may be shared across a set of contexts, as long as the server sides of the -// contexts share the same address space. If the name space is shared across -// contexts, any attached objects and the data associated with those attached -// objects are shared as well. -// -// Applications are responsible for providing the synchronization across API -// calls when objects are accessed from different execution threads. -// -// Error GL.INVALID_VALUE is generated if program is neither 0 nor a value -// generated by OpenGL. GL.INVALID_OPERATION is generated if program is not -// a program object. GL.INVALID_OPERATION is generated if program could not -// be made part of current state. GL.INVALID_OPERATION is generated if -// UseProgram is executed between the execution of Begin and the -// corresponding execution of End. -// -// UseProgram is available in GL version 2.0 or greater. -func (gl *GL) UseProgram(program glbase.Program) { - C.gl4_0compat_glUseProgram(gl.funcs, C.GLuint(program)) -} - -// ShaderSource sets the source code in shader to the provided source code. Any source -// code previously stored in the shader object is completely replaced. -// -// Error GL.INVALID_VALUE is generated if shader is not a value generated by -// OpenGL. GL.INVALID_OPERATION is generated if shader is not a shader -// object. GL.INVALID_VALUE is generated if count is less than 0. -// GL.INVALID_OPERATION is generated if ShaderSource is executed between the -// execution of Begin and the corresponding execution of End. -// -// ShaderSource is available in GL version 2.0 or greater. -func (gl *GL) ShaderSource(shader glbase.Shader, source ...string) { - count := len(source) - length := make([]int32, count) - source_c := make([]unsafe.Pointer, count) - for i, src := range source { - length[i] = int32(len(src)) - if len(src) > 0 { - source_c[i] = *(*unsafe.Pointer)(unsafe.Pointer(&src)) - } else { - source_c[i] = unsafe.Pointer(uintptr(0)) - } - } - C.gl4_0compat_glShaderSource(gl.funcs, C.GLuint(shader), C.GLsizei(count), (**C.GLchar)(unsafe.Pointer(&source_c[0])), (*C.GLint)(unsafe.Pointer(&length[0]))) -} - -// LinkProgram links the program object specified by program. If any shader -// objects of type GL.VERTEX_SHADER are attached to program, they will be -// used to create an executable that will run on the programmable vertex -// processor. If any shader objects of type GL.FRAGMENT_SHADER are attached -// to program, they will be used to create an executable that will run on the -// programmable fragment processor. -// -// The status of the link operation will be stored as part of the program -// object's state. This value will be set to GL.TRUE if the program object -// was linked without errors and is ready for use, and GL.FALSE otherwise. It -// can be queried by calling GetProgramiv with arguments program and -// GL.LINK_STATUS. -// -// As a result of a successful link operation, all active user-defined -// uniform variables belonging to program will be initialized to 0, and each -// of the program object's active uniform variables will be assigned a -// location that can be queried by calling GetUniformLocation. Also, any -// active user-defined attribute variables that have not been bound to a -// generic vertex attribute index will be bound to one at this time. -// -// Linking of a program object can fail for a number of reasons as specified -// in the OpenGL Shading Language Specification. The following lists some of -// the conditions that will cause a link error. -// -// - The number of active attribute variables supported by the -// implementation has been exceeded. -// -// - The storage limit for uniform variables has been exceeded. -// -// - The number of active uniform variables supported by the implementation -// has been exceeded. -// -// - The main function is missing for the vertex shader or the fragment -// shader. -// -// - A varying variable actually used in the fragment shader is not -// declared in the same way (or is not declared at all) in the vertex -// shader. -// -// - A reference to a function or variable name is unresolved. -// -// - A shared global is declared with two different types or two different -// initial values. -// -// - One or more of the attached shader objects has not been successfully -// compiled. -// -// - Binding a generic attribute matrix caused some rows of the matrix to -// fall outside the allowed maximum of GL.MAX_VERTEX_ATTRIBS. -// -// - Not enough contiguous vertex attribute slots could be found to bind -// attribute matrices. -// -// When a program object has been successfully linked, the program object can -// be made part of current state by calling UseProgram. Whether or not the -// link operation was successful, the program object's information log will -// be overwritten. The information log can be retrieved by calling -// GetProgramInfoLog. -// -// LinkProgram will also install the generated executables as part of the -// current rendering state if the link operation was successful and the -// specified program object is already currently in use as a result of a -// previous call to UseProgram. If the program object currently in use is -// relinked unsuccessfully, its link status will be set to GL.FALSE , but the -// executables and associated state will remain part of the current state -// until a subsequent call to UseProgram removes it from use. After it is -// removed from use, it cannot be made part of current state until it has -// been successfully relinked. -// -// If program contains shader objects of type GL.VERTEX_SHADER but does not -// contain shader objects of type GL.FRAGMENT_SHADER, the vertex shader will -// be linked against the implicit interface for fixed functionality fragment -// processing. Similarly, if program contains shader objects of type -// GL.FRAGMENT_SHADER but it does not contain shader objects of type -// GL.VERTEX_SHADER, the fragment shader will be linked against the implicit -// interface for fixed functionality vertex processing. -// -// The program object's information log is updated and the program is -// generated at the time of the link operation. After the link operation, -// applications are free to modify attached shader objects, compile attached -// shader objects, detach shader objects, delete shader objects, and attach -// additional shader objects. None of these operations affects the -// information log or the program that is part of the program object. -// -// If the link operation is unsuccessful, any information about a previous -// link operation on program is lost (a failed link does not restore the -// old state of program). Certain information can still be retrieved -// from program even after an unsuccessful link operation. See for instance -// GetActiveAttrib and GetActiveUniform. -// -// Error GL.INVALID_VALUE is generated if program is not a value generated by -// OpenGL. GL.INVALID_OPERATION is generated if program is not a program -// object. GL.INVALID_OPERATION is generated if LinkProgram is executed -// between the execution of Begin and the corresponding execution of End. -// -// LinkProgram is available in GL version 2.0 or greater. -func (gl *GL) LinkProgram(program glbase.Program) { - C.gl4_0compat_glLinkProgram(gl.funcs, C.GLuint(program)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glIsShader.xml -func (gl *GL) IsShader(shader glbase.Shader) bool { - glresult := C.gl4_0compat_glIsShader(gl.funcs, C.GLuint(shader)) - return *(*bool)(unsafe.Pointer(&glresult)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glIsProgram.xml -func (gl *GL) IsProgram(program glbase.Program) bool { - glresult := C.gl4_0compat_glIsProgram(gl.funcs, C.GLuint(program)) - return *(*bool)(unsafe.Pointer(&glresult)) -} - -// GetVertexAttribiv returns in params the value of a generic vertex attribute -// parameter. The generic vertex attribute to be queried is specified by -// index, and the parameter to be queried is specified by pname. -// -// The accepted parameter names are as follows: -// -// GL.VERTEX_ATTRIB_ARRAY_BUFFER_BINDING -// params returns a single value, the name of the buffer object -// currently bound to the binding point corresponding to generic vertex -// attribute array index. If no buffer object is bound, 0 is returned. -// The initial value is 0. -// -// GL.VERTEX_ATTRIB_ARRAY_ENABLED -// params returns a single value that is non-zero (true) if the vertex -// attribute array for index is enabled and 0 (false) if it is -// disabled. The initial value is 0. -// -// GL.VERTEX_ATTRIB_ARRAY_SIZE -// params returns a single value, the size of the vertex attribute -// array for index. The size is the number of values for each element -// of the vertex attribute array, and it will be 1, 2, 3, or 4. The -// initial value is 4. -// -// GL.VERTEX_ATTRIB_ARRAY_STRIDE -// params returns a single value, the array stride for (number of bytes -// between successive elements in) the vertex attribute array for -// index. A value of 0 indicates that the array elements are stored -// sequentially in memory. The initial value is 0. -// -// GL.VERTEX_ATTRIB_ARRAY_TYPE -// params returns a single value, a symbolic constant indicating the -// array type for the vertex attribute array for index. Possible values -// are GL.BYTE, GL.UNSIGNED_BYTE, GL.SHORT, GL.UNSIGNED_SHORT, GL.INT, -// GL.UNSIGNED_INT, GL.FLOAT, and GL.DOUBLE. The initial value is -// GL.FLOAT. -// -// GL.VERTEX_ATTRIB_ARRAY_NORMALIZED -// params returns a single value that is non-zero (true) if fixed-point -// data types for the vertex attribute array indicated by index are -// normalized when they are converted to floating point, and 0 (false) -// otherwise. The initial value is 0. -// -// GL.CURRENT_VERTEX_ATTRIB -// params returns four values that represent the current value for the -// generic vertex attribute specified by index. Generic vertex -// attribute 0 is unique in that it has no current state, so an error -// will be generated if index is 0. The initial value for all other -// generic vertex attributes is (0,0,0,1). -// -// All of the parameters except GL.CURRENT_VERTEX_ATTRIB represent -// client-side state. -// -// Error GL.INVALID_VALUE is generated if index is greater than or equal to -// GL.MAX_VERTEX_ATTRIBS. GL.INVALID_ENUM is generated if pname is not an -// accepted value. GL.INVALID_OPERATION is generated if index is 0 and pname -// is GL.CURRENT_VERTEX_ATTRIB. -// -// GetVertexAttribiv is available in GL version 2.0 or greater. -func (gl *GL) GetVertexAttribiv(index glbase.Attrib, pname glbase.Enum, params []int32) { - var params_c [4]int32 - C.gl4_0compat_glGetVertexAttribiv(gl.funcs, C.GLuint(index), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms_c[0]))) - copy(params, params_c[:]) -} - -// GetVertexAttribfv returns in params the value of a generic vertex attribute -// parameter. The generic vertex attribute to be queried is specified by -// index, and the parameter to be queried is specified by pname. -// -// The accepted parameter names are as follows: -// -// GL.VERTEX_ATTRIB_ARRAY_BUFFER_BINDING -// params returns a single value, the name of the buffer object -// currently bound to the binding point corresponding to generic vertex -// attribute array index. If no buffer object is bound, 0 is returned. -// The initial value is 0. -// -// GL.VERTEX_ATTRIB_ARRAY_ENABLED -// params returns a single value that is non-zero (true) if the vertex -// attribute array for index is enabled and 0 (false) if it is -// disabled. The initial value is 0. -// -// GL.VERTEX_ATTRIB_ARRAY_SIZE -// params returns a single value, the size of the vertex attribute -// array for index. The size is the number of values for each element -// of the vertex attribute array, and it will be 1, 2, 3, or 4. The -// initial value is 4. -// -// GL.VERTEX_ATTRIB_ARRAY_STRIDE -// params returns a single value, the array stride for (number of bytes -// between successive elements in) the vertex attribute array for -// index. A value of 0 indicates that the array elements are stored -// sequentially in memory. The initial value is 0. -// -// GL.VERTEX_ATTRIB_ARRAY_TYPE -// params returns a single value, a symbolic constant indicating the -// array type for the vertex attribute array for index. Possible values -// are GL.BYTE, GL.UNSIGNED_BYTE, GL.SHORT, GL.UNSIGNED_SHORT, GL.INT, -// GL.UNSIGNED_INT, GL.FLOAT, and GL.DOUBLE. The initial value is -// GL.FLOAT. -// -// GL.VERTEX_ATTRIB_ARRAY_NORMALIZED -// params returns a single value that is non-zero (true) if fixed-point -// data types for the vertex attribute array indicated by index are -// normalized when they are converted to floating point, and 0 (false) -// otherwise. The initial value is 0. -// -// GL.CURRENT_VERTEX_ATTRIB -// params returns four values that represent the current value for the -// generic vertex attribute specified by index. Generic vertex -// attribute 0 is unique in that it has no current state, so an error -// will be generated if index is 0. The initial value for all other -// generic vertex attributes is (0,0,0,1). -// -// All of the parameters except GL.CURRENT_VERTEX_ATTRIB represent -// client-side state. -// -// Error GL.INVALID_VALUE is generated if index is greater than or equal to -// GL.MAX_VERTEX_ATTRIBS. GL.INVALID_ENUM is generated if pname is not an -// accepted value. GL.INVALID_OPERATION is generated if index is 0 and pname -// is GL.CURRENT_VERTEX_ATTRIB. -// -// GetVertexAttribfv is available in GL version 2.0 or greater. -func (gl *GL) GetVertexAttribfv(index glbase.Attrib, pname glbase.Enum, params []float32) { - var params_c [4]float32 - C.gl4_0compat_glGetVertexAttribfv(gl.funcs, C.GLuint(index), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(¶ms_c[0]))) - copy(params, params_c[:]) -} - -// GetVertexAttribdv returns in params the value of a generic vertex attribute -// parameter. The generic vertex attribute to be queried is specified by -// index, and the parameter to be queried is specified by pname. -// -// The accepted parameter names are as follows: -// -// GL.VERTEX_ATTRIB_ARRAY_BUFFER_BINDING -// params returns a single value, the name of the buffer object -// currently bound to the binding point corresponding to generic vertex -// attribute array index. If no buffer object is bound, 0 is returned. -// The initial value is 0. -// -// GL.VERTEX_ATTRIB_ARRAY_ENABLED -// params returns a single value that is non-zero (true) if the vertex -// attribute array for index is enabled and 0 (false) if it is -// disabled. The initial value is 0. -// -// GL.VERTEX_ATTRIB_ARRAY_SIZE -// params returns a single value, the size of the vertex attribute -// array for index. The size is the number of values for each element -// of the vertex attribute array, and it will be 1, 2, 3, or 4. The -// initial value is 4. -// -// GL.VERTEX_ATTRIB_ARRAY_STRIDE -// params returns a single value, the array stride for (number of bytes -// between successive elements in) the vertex attribute array for -// index. A value of 0 indicates that the array elements are stored -// sequentially in memory. The initial value is 0. -// -// GL.VERTEX_ATTRIB_ARRAY_TYPE -// params returns a single value, a symbolic constant indicating the -// array type for the vertex attribute array for index. Possible values -// are GL.BYTE, GL.UNSIGNED_BYTE, GL.SHORT, GL.UNSIGNED_SHORT, GL.INT, -// GL.UNSIGNED_INT, GL.FLOAT, and GL.DOUBLE. The initial value is -// GL.FLOAT. -// -// GL.VERTEX_ATTRIB_ARRAY_NORMALIZED -// params returns a single value that is non-zero (true) if fixed-point -// data types for the vertex attribute array indicated by index are -// normalized when they are converted to floating point, and 0 (false) -// otherwise. The initial value is 0. -// -// GL.CURRENT_VERTEX_ATTRIB -// params returns four values that represent the current value for the -// generic vertex attribute specified by index. Generic vertex -// attribute 0 is unique in that it has no current state, so an error -// will be generated if index is 0. The initial value for all other -// generic vertex attributes is (0,0,0,1). -// -// All of the parameters except GL.CURRENT_VERTEX_ATTRIB represent -// client-side state. -// -// Error GL.INVALID_VALUE is generated if index is greater than or equal to -// GL.MAX_VERTEX_ATTRIBS. GL.INVALID_ENUM is generated if pname is not an -// accepted value. GL.INVALID_OPERATION is generated if index is 0 and pname -// is GL.CURRENT_VERTEX_ATTRIB. -// -// GetVertexAttribdv is available in GL version 2.0 or greater. -func (gl *GL) GetVertexAttribdv(index glbase.Attrib, pname glbase.Enum, params []float64) { - var params_c [4]float64 - C.gl4_0compat_glGetVertexAttribdv(gl.funcs, C.GLuint(index), C.GLenum(pname), (*C.GLdouble)(unsafe.Pointer(¶ms_c[0]))) - copy(params, params_c[:]) -} - -// GetUniformiv returns in params the value of the specified uniform -// variable. The type of the uniform variable specified by location -// determines the number of values returned. If the uniform variable is -// defined in the shader as a boolean, int, or float, a single value will be -// returned. If it is defined as a vec2, ivec2, or bvec2, two values will be -// returned. If it is defined as a vec3, ivec3, or bvec3, three values will -// be returned, and so on. To query values stored in uniform variables -// declared as arrays, call GetUniformiv for each element of the array. To -// query values stored in uniform variables declared as structures, call -// GetUniformiv for each field in the structure. The values for uniform -// variables declared as a matrix will be returned in column major order. -// -// The locations assigned to uniform variables are not known until the -// program object is linked. After linking has occurred, the command -// GetUniformLocation can be used to obtain the location of a uniform -// variable. This location value can then be passed to GetUniformiv in order -// to query the current value of the uniform variable. After a program object -// has been linked successfully, the index values for uniform variables -// remain fixed until the next link command occurs. The uniform variable -// values can only be queried after a link if the link was successful. -// -// Error GL.INVALID_VALUE is generated if program is not a value generated by -// OpenGL. GL.INVALID_OPERATION is generated if program is not a program -// object. GL.INVALID_OPERATION is generated if program has not been -// successfully linked. GL.INVALID_OPERATION is generated if location does -// not correspond to a valid uniform variable location for the specified -// program object. GL.INVALID_OPERATION is generated if GetUniformiv is -// executed between the execution of Begin and the corresponding execution of -// End. -// -// GetUniformiv is available in GL version 2.0 or greater. -func (gl *GL) GetUniformiv(program glbase.Program, location glbase.Uniform, params []int32) { - var params_c [4]int32 - C.gl4_0compat_glGetUniformiv(gl.funcs, C.GLuint(program), C.GLint(location), (*C.GLint)(unsafe.Pointer(¶ms_c[0]))) - copy(params, params_c[:]) -} - -// GetUniformfv returns in params the value of the specified uniform -// variable. The type of the uniform variable specified by location -// determines the number of values returned. If the uniform variable is -// defined in the shader as a boolean, int, or float, a single value will be -// returned. If it is defined as a vec2, ivec2, or bvec2, two values will be -// returned. If it is defined as a vec3, ivec3, or bvec3, three values will -// be returned, and so on. To query values stored in uniform variables -// declared as arrays, call GetUniformfv for each element of the array. To -// query values stored in uniform variables declared as structures, call -// GetUniformfv for each field in the structure. The values for uniform -// variables declared as a matrix will be returned in column major order. -// -// The locations assigned to uniform variables are not known until the -// program object is linked. After linking has occurred, the command -// GetUniformLocation can be used to obtain the location of a uniform -// variable. This location value can then be passed to GetUniformfv in order -// to query the current value of the uniform variable. After a program object -// has been linked successfully, the index values for uniform variables -// remain fixed until the next link command occurs. The uniform variable -// values can only be queried after a link if the link was successful. -// -// Error GL.INVALID_VALUE is generated if program is not a value generated by -// OpenGL. GL.INVALID_OPERATION is generated if program is not a program -// object. GL.INVALID_OPERATION is generated if program has not been -// successfully linked. GL.INVALID_OPERATION is generated if location does -// not correspond to a valid uniform variable location for the specified -// program object. GL.INVALID_OPERATION is generated if GetUniformfv is -// executed between the execution of Begin and the corresponding execution of -// End. -// -// GetUniformfv is available in GL version 2.0 or greater. -func (gl *GL) GetUniformfv(program glbase.Program, location glbase.Uniform, params []float32) { - var params_c [4]float32 - C.gl4_0compat_glGetUniformfv(gl.funcs, C.GLuint(program), C.GLint(location), (*C.GLfloat)(unsafe.Pointer(¶ms_c[0]))) - copy(params, params_c[:]) -} - -// GetUniformLocation returns an integer that represents the location of a -// specific uniform variable within a program object. name must be an active -// uniform variable name in program that is not a structure, an array of -// structures, or a subcomponent of a vector or a matrix. This function -// returns -1 if name does not correspond to an active uniform variable in -// program or if name starts with the reserved prefix "gl_". -// -// Uniform variables that are structures or arrays of structures may be -// queried by calling GetUniformLocation for each field within the -// structure. The array element operator "[]" and the structure field -// operator "." may be used in name in order to select elements within an -// array or fields within a structure. The result of using these operators is -// not allowed to be another structure, an array of structures, or a -// subcomponent of a vector or a matrix. Except if the last part of name -// indicates a uniform variable array, the location of the first element of -// an array can be retrieved by using the name of the array, or by using the -// name appended by "[0]". -// -// The actual locations assigned to uniform variables are not known until the -// program object is linked successfully. After linking has occurred, the -// command GetUniformLocation can be used to obtain the location of a -// uniform variable. This location value can then be passed to Uniform to -// set the value of the uniform variable or to GetUniform in order to query -// the current value of the uniform variable. After a program object has been -// linked successfully, the index values for uniform variables remain fixed -// until the next link command occurs. Uniform variable locations and values -// can only be queried after a link if the link was successful. -// -// Error GL.INVALID_VALUE is generated if program is not a value generated by -// OpenGL. GL.INVALID_OPERATION is generated if program is not a program object. -// GL.INVALID_OPERATION is generated if program has not been successfully -// linked. GL.INVALID_OPERATION is generated if GetUniformLocation is executed -// between the execution of Begin and the corresponding execution of End. -// -// GetUniformLocation is available in GL version 2.0 or greater. -func (gl *GL) GetUniformLocation(program glbase.Program, name string) glbase.Uniform { - name_cstr := C.CString(name) - glresult := C.gl4_0compat_glGetUniformLocation(gl.funcs, C.GLuint(program), (*C.GLchar)(name_cstr)) - C.free(unsafe.Pointer(name_cstr)) - return glbase.Uniform(glresult) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetShaderSource.xml -func (gl *GL) GetShaderSource(shader glbase.Shader, bufSize int32, length []int32, source []byte) { - C.gl4_0compat_glGetShaderSource(gl.funcs, C.GLuint(shader), C.GLsizei(bufSize), (*C.GLsizei)(unsafe.Pointer(&length[0])), (*C.GLchar)(unsafe.Pointer(&source[0]))) -} - -// GetShaderInfoLog returns the information log for the specified shader -// object. The information log for a shader object is modified when the -// shader is compiled. -// -// The information log for a shader object is a string that may contain -// diagnostic messages, warning messages, and other information about the -// last compile operation. When a shader object is created, its information -// log will be a string of length 0, and the size of the current log can be -// obtained by calling GetShaderiv with the value GL.INFO_LOG_LENGTH. -// -// The information log for a shader object is the OpenGL implementer's -// primary mechanism for conveying information about the compilation process. -// Therefore, the information log can be helpful to application developers -// during the development process, even when compilation is successful. -// Application developers should not expect different OpenGL implementations -// to produce identical information logs. -// -// Error GL.INVALID_VALUE is generated if shader is not a value generated by -// OpenGL. GL.INVALID_OPERATION is generated if shader is not a shader -// object. GL.INVALID_VALUE is generated if maxLength is less than 0. -// GL.INVALID_OPERATION is generated if GetShaderInfoLog is executed -// between the execution of Begin and the corresponding execution of End. -// -// GetShaderInfoLog is available in GL version 2.0 or greater. -func (gl *GL) GetShaderInfoLog(shader glbase.Shader) []byte { - var params [1]int32 - var length int32 - gl.GetShaderiv(shader, INFO_LOG_LENGTH, params[:]) - bufSize := params[0] - infoLog := make([]byte, int(bufSize)) - C.gl4_0compat_glGetShaderInfoLog(gl.funcs, C.GLuint(shader), C.GLsizei(bufSize), (*C.GLsizei)(unsafe.Pointer(&length)), (*C.GLchar)(unsafe.Pointer(&infoLog[0]))) - return infoLog -} - -// GetShaderiv GetShader returns in params the value of a parameter for a specific -// shader object. The following parameters are defined: -// -// GL.SHADER_TYPE -// params returns GL.VERTEX_SHADER if shader is a vertex shader object, -// and GL.FRAGMENT_SHADER if shader is a fragment shader object. -// -// GL.DELETE_STATUS -// params returns GL.TRUE if shader is currently flagged for deletion, -// and GL.FALSE otherwise. -// -// GL.COMPILE_STATUS -// params returns GL.TRUE if the last compile operation on shader was -// successful, and GL.FALSE otherwise. -// -// GL.INFO_LOG_LENGTH -// params returns the number of characters in the information log for -// shader including the null termination character (the size of the -// character buffer required to store the information log). If shader has -// no information log, a value of 0 is returned. -// -// GL.SHADER_SOURCE_LENGTH -// params returns the length of the concatenation of the source strings -// that make up the shader source for the shader, including the null -// termination character. (the size of the character buffer -// required to store the shader source). If no source code exists, 0 is -// returned. -// -// Error GL.INVALID_VALUE is generated if shader is not a value generated by -// OpenGL. GL.INVALID_OPERATION is generated if shader does not refer to a -// shader object. GL.INVALID_ENUM is generated if pname is not an accepted -// value. GL.INVALID_OPERATION is generated if GetShader is executed -// between the execution of Begin and the corresponding execution of End. -// -// GetShaderiv is available in GL version 2.0 or greater. -func (gl *GL) GetShaderiv(shader glbase.Shader, pname glbase.Enum, params []int32) { - var params_c [4]int32 - C.gl4_0compat_glGetShaderiv(gl.funcs, C.GLuint(shader), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms_c[0]))) - copy(params, params_c[:]) -} - -// GetProgramInfoLog returns the information log for the specified program -// object. The information log for a program object is modified when the -// program object is linked or validated. -// -// The information log for a program object is either an empty string, or a -// string containing information about the last link operation, or a string -// containing information about the last validation operation. It may contain -// diagnostic messages, warning messages, and other information. When a -// program object is created, its information log will be a string of length -// 0, and the size of the current log can be obtained by calling GetProgramiv -// with the value GL.INFO_LOG_LENGTH. -// -// Error GL.INVALID_VALUE is generated if program is not a value generated -// by OpenGL. GL.INVALID_OPERATION is generated if program is not a -// program object. -func (gl *GL) GetProgramInfoLog(program glbase.Program) []byte { - var params [1]int32 - var length int32 - gl.GetProgramiv(program, INFO_LOG_LENGTH, params[:]) - bufSize := params[0] - infoLog := make([]byte, int(bufSize)) - C.gl4_0compat_glGetProgramInfoLog(gl.funcs, C.GLuint(program), C.GLsizei(bufSize), (*C.GLsizei)(unsafe.Pointer(&length)), (*C.GLchar)(unsafe.Pointer(&infoLog[0]))) - return infoLog -} - -// GetProgramiv returns in params the value of a parameter for a specific -// program object. The following parameters are defined: -// -// GL.DELETE_STATUS -// params returns GL.TRUE if program is currently flagged for deletion, -// and GL.FALSE otherwise. -// -// GL.LINK_STATUS -// params returns GL.TRUE if the last link operation on program was -// successful, and GL.FALSE otherwise. -// -// GL.VALIDATE_STATUS -// params returns GL.TRUE or if the last validation operation on -// program was successful, and GL.FALSE otherwise. -// -// GL.INFO_LOG_LENGTH -// params returns the number of characters in the information log for -// program including the null termination character (the size of -// the character buffer required to store the information log). If -// program has no information log, a value of 0 is returned. -// -// GL.ATTACHED_SHADERS -// params returns the number of shader objects attached to program. -// -// GL.ACTIVE_ATTRIBUTES -// params returns the number of active attribute variables for program. -// -// GL.ACTIVE_ATTRIBUTE_MAX_LENGTH -// params returns the length of the longest active attribute name for -// program, including the null termination character (the size of -// the character buffer required to store the longest attribute name). -// If no active attributes exist, 0 is returned. -// -// GL.ACTIVE_UNIFORMS -// params returns the number of active uniform variables for program. -// -// GL.ACTIVE_UNIFORM_MAX_LENGTH -// params returns the length of the longest active uniform variable -// name for program, including the null termination character (i.e., -// the size of the character buffer required to store the longest -// uniform variable name). If no active uniform variables exist, 0 is -// returned. -// -// GL.TRANSFORM_FEEDBACK_BUFFER_MODE -// params returns a symbolic constant indicating the buffer mode used -// when transform feedback is active. This may be GL.SEPARATE_ATTRIBS -// or GL.INTERLEAVED_ATTRIBS. -// -// GL.TRANSFORM_FEEDBACK_VARYINGS -// params returns the number of varying variables to capture in transform -// feedback mode for the program. -// -// GL.TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH -// params returns the length of the longest variable name to be used for -// transform feedback, including the null-terminator. -// -// GL.GEOMETRY_VERTICES_OUT -// params returns the maximum number of vertices that the geometry shader in -// program will output. -// -// GL.GEOMETRY_INPUT_TYPE -// params returns a symbolic constant indicating the primitive type accepted -// as input to the geometry shader contained in program. -// -// GL.GEOMETRY_OUTPUT_TYPE -// params returns a symbolic constant indicating the primitive type that will -// be output by the geometry shader contained in program. -// -// GL.ACTIVE_UNIFORM_BLOCKS and GL.ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH are -// available only if the GL version 3.1 or greater. -// -// GL.GEOMETRY_VERTICES_OUT, GL.GEOMETRY_INPUT_TYPE and -// GL.GEOMETRY_OUTPUT_TYPE are accepted only if the GL version is 3.2 or -// greater. -// -// Error GL.INVALID_VALUE is generated if program is not a value generated by -// OpenGL. GL.INVALID_OPERATION is generated if program does not refer to a -// program object. GL.INVALID_OPERATION is generated if pname is -// GL.GEOMETRY_VERTICES_OUT, GL.GEOMETRY_INPUT_TYPE, or -// GL.GEOMETRY_OUTPUT_TYPE, and program does not contain a geometry shader. -// GL.INVALID_ENUM is generated if pname is not an accepted value. -func (gl *GL) GetProgramiv(program glbase.Program, pname glbase.Enum, params []int32) { - var params_c [4]int32 - C.gl4_0compat_glGetProgramiv(gl.funcs, C.GLuint(program), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms_c[0]))) - copy(params, params_c[:]) -} - -// GetAttribLocation queries the previously linked program object specified -// by program for the attribute variable specified by name and returns the -// index of the generic vertex attribute that is bound to that attribute -// variable. If name is a matrix attribute variable, the index of the first -// column of the matrix is returned. If the named attribute variable is not -// an active attribute in the specified program object or if name starts with -// the reserved prefix "gl_", a value of -1 is returned. -// -// The association between an attribute variable name and a generic attribute -// index can be specified at any time by calling BindAttribLocation. -// Attribute bindings do not go into effect until LinkProgram is called. -// After a program object has been linked successfully, the index values for -// attribute variables remain fixed until the next link command occurs. The -// attribute values can only be queried after a link if the link was -// successful. GetAttribLocation returns the binding that actually went -// into effect the last time LinkProgram was called for the specified -// program object. Attribute bindings that have been specified since the last -// link operation are not returned by GetAttribLocation. -// -// Error GL_INVALID_OPERATION is generated if program is not a value -// generated by OpenGL. GL_INVALID_OPERATION is generated if program is not -// a program object. GL_INVALID_OPERATION is generated if program has not -// been successfully linked. GL_INVALID_OPERATION is generated if -// GetAttribLocation is executed between the execution of Begin and the -// corresponding execution of End. -// -// GetAttribLocation is available in GL version 2.0 or greater. -func (gl *GL) GetAttribLocation(program glbase.Program, name string) glbase.Attrib { - name_cstr := C.CString(name) - glresult := C.gl4_0compat_glGetAttribLocation(gl.funcs, C.GLuint(program), (*C.GLchar)(name_cstr)) - C.free(unsafe.Pointer(name_cstr)) - return glbase.Attrib(glresult) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetAttachedShaders.xml -func (gl *GL) GetAttachedShaders(program glbase.Program, maxCount int32, count []int, obj []uint32) { - C.gl4_0compat_glGetAttachedShaders(gl.funcs, C.GLuint(program), C.GLsizei(maxCount), (*C.GLsizei)(unsafe.Pointer(&count[0])), (*C.GLuint)(unsafe.Pointer(&obj[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetActiveUniform.xml -func (gl *GL) GetActiveUniform(program glbase.Program, index uint32, bufSize int32, length []int32, size []int, gltype []glbase.Enum, name []byte) { - C.gl4_0compat_glGetActiveUniform(gl.funcs, C.GLuint(program), C.GLuint(index), C.GLsizei(bufSize), (*C.GLsizei)(unsafe.Pointer(&length[0])), (*C.GLint)(unsafe.Pointer(&size[0])), (*C.GLenum)(unsafe.Pointer(&gltype[0])), (*C.GLchar)(unsafe.Pointer(&name[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetActiveAttrib.xml -func (gl *GL) GetActiveAttrib(program glbase.Program, index glbase.Attrib, bufSize int32, length []int32, size []int, gltype []glbase.Enum, name []byte) { - C.gl4_0compat_glGetActiveAttrib(gl.funcs, C.GLuint(program), C.GLuint(index), C.GLsizei(bufSize), (*C.GLsizei)(unsafe.Pointer(&length[0])), (*C.GLint)(unsafe.Pointer(&size[0])), (*C.GLenum)(unsafe.Pointer(&gltype[0])), (*C.GLchar)(unsafe.Pointer(&name[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glEnableVertexAttribArray.xml -func (gl *GL) EnableVertexAttribArray(index glbase.Attrib) { - C.gl4_0compat_glEnableVertexAttribArray(gl.funcs, C.GLuint(index)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glDisableVertexAttribArray.xml -func (gl *GL) DisableVertexAttribArray(index glbase.Attrib) { - C.gl4_0compat_glDisableVertexAttribArray(gl.funcs, C.GLuint(index)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glDetachShader.xml -func (gl *GL) DetachShader(program glbase.Program, shader glbase.Shader) { - C.gl4_0compat_glDetachShader(gl.funcs, C.GLuint(program), C.GLuint(shader)) -} - -// DeleteShader frees the memory and invalidates the name associated with -// the shader object specified by shader. This command effectively undoes the -// effects of a call to CreateShader. -// -// If a shader object to be deleted is attached to a program object, it will -// be flagged for deletion, but it will not be deleted until it is no longer -// attached to any program object, for any rendering context (it must -// be detached from wherever it was attached before it will be deleted). A -// value of 0 for shader will be silently ignored. -// -// To determine whether an object has been flagged for deletion, call -// GetShader with arguments shader and GL.DELETE_STATUS. -// -// Error GL.INVALID_VALUE is generated if shader is not a value generated by -// OpenGL. -// -// DeleteShader is available in GL version 2.0 or greater. -func (gl *GL) DeleteShader(shader glbase.Shader) { - C.gl4_0compat_glDeleteShader(gl.funcs, C.GLuint(shader)) -} - -// DeleteProgram frees the memory and invalidates the name associated with -// the program object specified by program. This command effectively undoes -// the effects of a call to CreateProgram. -// -// If a program object is in use as part of current rendering state, it will -// be flagged for deletion, but it will not be deleted until it is no longer -// part of current state for any rendering context. If a program object to be -// deleted has shader objects attached to it, those shader objects will be -// automatically detached but not deleted unless they have already been -// flagged for deletion by a previous call to DeleteShader. A value of 0 -// for program will be silently ignored. -// -// To determine whether a program object has been flagged for deletion, call -// GetProgram with arguments program and GL.DELETE_STATUS. -// -// Error GL.INVALID_VALUE is generated if program is not a value generated by -// OpenGL. -// -// DeleteProgram is available in GL version 2.0 or greater. -func (gl *GL) DeleteProgram(program glbase.Program) { - C.gl4_0compat_glDeleteProgram(gl.funcs, C.GLuint(program)) -} - -// CreateShader creates an empty shader object and returns a non-zero value -// by which it can be referenced. A shader object is used to maintain the -// source code strings that define a shader. shaderType indicates the type of -// shader to be created. -// -// Two types of shaders are supported. A shader of type GL.VERTEX_SHADER is a -// shader that is intended to run on the programmable vertex processor and -// replace the fixed functionality vertex processing in OpenGL. A shader of -// type GL.FRAGMENT_SHADER is a shader that is intended to run on the -// programmable fragment processor and replace the fixed functionality -// fragment processing in OpenGL. -// -// When created, a shader object's GL.SHADER_TYPE parameter is set to either -// GL.VERTEX_SHADER or GL.FRAGMENT_SHADER, depending on the value of -// shaderType. -// -// Like display lists and texture objects, the name space for shader objects -// may be shared across a set of contexts, as long as the server sides of the -// contexts share the same address space. If the name space is shared across -// contexts, any attached objects and the data associated with those attached -// objects are shared as well. -// -// This function returns 0 if an error occurs creating the shader object. -// -// Error GL.INVALID_ENUM is generated if shaderType is not an accepted value. -// GL.INVALID_OPERATION is generated if CreateShader is executed between the -// execution of Begin and the corresponding execution of End. -// -// CreateShader is available in GL version 2.0 or greater. -func (gl *GL) CreateShader(gltype glbase.Enum) glbase.Shader { - glresult := C.gl4_0compat_glCreateShader(gl.funcs, C.GLenum(gltype)) - return glbase.Shader(glresult) -} - -// CreateProgram creates an empty program object and returns a non-zero -// value by which it can be referenced. A program object is an object to -// which shader objects can be attached. This provides a mechanism to specify -// the shader objects that will be linked to create a program. It also -// provides a means for checking the compatibility of the shaders that will -// be used to create a program (for instance, checking the compatibility -// between a vertex shader and a fragment shader). When no longer needed as -// part of a program object, shader objects can be detached. -// -// One or more executables are created in a program object by successfully -// attaching shader objects to it with AttachShader, successfully compiling -// the shader objects with CompileShader, and successfully linking the -// program object with LinkProgram. These executables are made part of -// current state when UseProgram is called. Program objects can be deleted -// by calling DeleteProgram. The memory associated with the program object -// will be deleted when it is no longer part of current rendering state for -// any context. -// -// Like display lists and texture objects, the name space for program objects -// may be shared across a set of contexts, as long as the server sides of the -// contexts share the same address space. If the name space is shared across -// contexts, any attached objects and the data associated with those attached -// objects are shared as well. -// -// Applications are responsible for providing the synchronization across API -// calls when objects are accessed from different execution threads. -// -// This function returns 0 if an error occurs creating the program object. -// -// Error GL.INVALID_OPERATION is generated if CreateProgram is executed -// between the execution of Begin and the corresponding execution of End. -// -// CreateProgram is available in GL version 2.0 or greater. -func (gl *GL) CreateProgram() glbase.Program { - glresult := C.gl4_0compat_glCreateProgram(gl.funcs) - return glbase.Program(glresult) -} - -// CompileShader compiles the source code strings that have been stored in -// the shader object specified by shader. -// -// The compilation status will be stored as part of the shader object's -// state. This value will be set to GL.TRUE if the shader was compiled without -// errors and is ready for use, and GL.FALSE otherwise. It can be queried by -// calling GetShaderiv with arguments shader and GL.COMPILE_STATUS. -// -// Compilation of a shader can fail for a number of reasons as specified by -// the OpenGL Shading Language Specification. Whether or not the compilation -// was successful, information about the compilation can be obtained from the -// shader object's information log by calling GetShaderInfoLog. -// -// Error GL.INVALID_VALUE is generated if shader is not a value generated by -// OpenGL. GL.INVALID_OPERATION is generated if shader is not a shader -// object. GL.INVALID_OPERATION is generated if CompileShader is executed -// between the execution of Begin and the corresponding execution of End. -// -// CompileShader is available in GL version 2.0 or greater. -func (gl *GL) CompileShader(shader glbase.Shader) { - C.gl4_0compat_glCompileShader(gl.funcs, C.GLuint(shader)) -} - -// BindAttribLocation associates a user-defined attribute variable in the program -// object specified by program with a generic vertex attribute index. The name -// parameter specifies the name of the vertex shader attribute variable to -// which index is to be bound. When program is made part of the current state, -// values provided via the generic vertex attribute index will modify the -// value of the user-defined attribute variable specified by name. -// -// If name refers to a matrix attribute variable, index refers to the first -// column of the matrix. Other matrix columns are then automatically bound to -// locations index+1 for a matrix of type mat2; index+1 and index+2 for a -// matrix of type mat3; and index+1, index+2, and index+3 for a matrix of -// type mat4. -// -// This command makes it possible for vertex shaders to use descriptive names -// for attribute variables rather than generic variables that are numbered -// from 0 to GL.MAX_VERTEX_ATTRIBS-1. The values sent to each generic -// attribute index are part of current state, just like standard vertex -// attributes such as color, normal, and vertex position. If a different -// program object is made current by calling UseProgram, the generic vertex -// attributes are tracked in such a way that the same values will be observed -// by attributes in the new program object that are also bound to index. -// -// Attribute variable name-to-generic attribute index bindings for a program -// object can be explicitly assigned at any time by calling -// BindAttribLocation. Attribute bindings do not go into effect until -// LinkProgram is called. After a program object has been linked -// successfully, the index values for generic attributes remain fixed (and -// their values can be queried) until the next link command occurs. -// -// Applications are not allowed to bind any of the standard OpenGL vertex -// attributes using this command, as they are bound automatically when -// needed. Any attribute binding that occurs after the program object has -// been linked will not take effect until the next time the program object is -// linked. -// -// If name was bound previously, that information is lost. Thus you cannot -// bind one user-defined attribute variable to multiple indices, but you can -// bind multiple user-defined attribute variables to the same index. -// -// Applications are allowed to bind more than one user-defined attribute -// variable to the same generic vertex attribute index. This is called -// aliasing, and it is allowed only if just one of the aliased attributes is -// active in the executable program, or if no path through the shader -// consumes more than one attribute of a set of attributes aliased to the -// same location. The compiler and linker are allowed to assume that no -// aliasing is done and are free to employ optimizations that work only in -// the absence of aliasing. OpenGL implementations are not required to do -// error checking to detect aliasing. Because there is no way to bind -// standard attributes, it is not possible to alias generic attributes with -// conventional ones (except for generic attribute 0). -// -// BindAttribLocation can be called before any vertex shader objects are -// bound to the specified program object. It is also permissible to bind a -// generic attribute index to an attribute variable name that is never used -// in a vertex shader. -// -// Active attributes that are not explicitly bound will be bound by the -// linker when LinkProgram is called. The locations assigned can be queried -// by calling GetAttribLocation. -// -// Error GL.INVALID_VALUE is generated if index is greater than or equal to -// GL.MAX_VERTEX_ATTRIBS. -// GL.INVALID_OPERATION is generated if name starts with the reserved prefix "gl_". -// GL.INVALID_VALUE is generated if program is not a value generated by OpenGL. -// GL.INVALID_OPERATION is generated if program is not a program object. -// GL.INVALID_OPERATION is generated if BindAttribLocation is executed -// between the execution of Begin and the corresponding execution of End. -// -// BindAttribLocation is available in GL version 2.0 or greater. -func (gl *GL) BindAttribLocation(program glbase.Program, index glbase.Attrib, name string) { - name_cstr := C.CString(name) - C.gl4_0compat_glBindAttribLocation(gl.funcs, C.GLuint(program), C.GLuint(index), (*C.GLchar)(name_cstr)) - C.free(unsafe.Pointer(name_cstr)) -} - -// AttachShader attaches a shader object to a program object. -// -// In order to create an executable, there must be a way to specify the list -// of things that will be linked together. Program objects provide this -// mechanism. Shaders that are to be linked together in a program object must -// first be attached to that program object. This indicates that shader will -// be included in link operations that will be performed on program. -// -// All operations that can be performed on a shader object are valid whether -// or not the shader object is attached to a program object. It is -// permissible to attach a shader object to a program object before source -// code has been loaded into the shader object or before the shader object -// has been compiled. It is permissible to attach multiple shader objects of -// the same type because each may contain a portion of the complete shader. -// It is also permissible to attach a shader object to more than one program -// object. If a shader object is deleted while it is attached to a program -// object, it will be flagged for deletion, and deletion will not occur until -// DetachShader is called to detach it from all program objects to which it -// is attached. -// -// Error GL.INVALID_VALUE is generated if either program or shader is not a -// value generated by OpenGL. GL.INVALID_OPERATION is generated if program -// is not a program object. GL.INVALID_OPERATION is generated if shader is -// not a shader object. GL.INVALID_OPERATION is generated if shader is -// already attached to program. GL.INVALID_OPERATION is generated if -// AttachShader is executed between the execution of Begin and the -// corresponding execution of End. -// -// AttachShader is available in GL version 2.0 or greater. -func (gl *GL) AttachShader(program glbase.Program, shader glbase.Shader) { - C.gl4_0compat_glAttachShader(gl.funcs, C.GLuint(program), C.GLuint(shader)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glStencilMaskSeparate.xml -func (gl *GL) StencilMaskSeparate(face glbase.Enum, mask uint32) { - C.gl4_0compat_glStencilMaskSeparate(gl.funcs, C.GLenum(face), C.GLuint(mask)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glStencilFuncSeparate.xml -func (gl *GL) StencilFuncSeparate(face, glfunc glbase.Enum, ref int32, mask uint32) { - C.gl4_0compat_glStencilFuncSeparate(gl.funcs, C.GLenum(face), C.GLenum(glfunc), C.GLint(ref), C.GLuint(mask)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glStencilOpSeparate.xml -func (gl *GL) StencilOpSeparate(face, sfail, dpfail, dppass glbase.Enum) { - C.gl4_0compat_glStencilOpSeparate(gl.funcs, C.GLenum(face), C.GLenum(sfail), C.GLenum(dpfail), C.GLenum(dppass)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glDrawBuffers.xml -func (gl *GL) DrawBuffers(n int, bufs []glbase.Enum) { - C.gl4_0compat_glDrawBuffers(gl.funcs, C.GLsizei(n), (*C.GLenum)(unsafe.Pointer(&bufs[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glBlendEquationSeparate.xml -func (gl *GL) BlendEquationSeparate(modeRGB, modeAlpha glbase.Enum) { - C.gl4_0compat_glBlendEquationSeparate(gl.funcs, C.GLenum(modeRGB), C.GLenum(modeAlpha)) -} - -// UniformMatrix4x3fv modifies the value of a uniform variable or a uniform -// variable array. The location of the uniform variable to be modified is -// specified by location, which should be a value returned by GetUniformLocation. -// UniformMatrix4x3fv operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions UniformMatrix{2|3|4|2x3|3x2|2x4|4x2|3x4|4x3}fv are used to -// modify a matrix or an array of matrices. The numbers in the function name -// are interpreted as the dimensionality of the matrix. The number 2 -// indicates a 2x2 matrix (4 values), the number 3 indicates a 3x3 matrix (9 -// values), and the number 4 indicates a 4x4 matrix (16 values). Non-square -// matrix dimensionality is explicit, with the first number representing the -// number of columns and the second number representing the number of rows. -// For example, 2x4 indicates a 2x4 matrix with 2 columns and 4 rows (8 -// values). The length of the provided slice must be a multiple of the number -// of values per matrix, to update one or more consecutive matrices. -// -// If transpose is false, each matrix is assumed to be supplied in column -// major order. If transpose is true, each matrix is assumed to be supplied -// in row major order. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) UniformMatrix4x3fv(location glbase.Uniform, transpose bool, value []float32) { - if len(value) == 0 { - return - } - if len(value)%(4*3) != 0 { - panic("invalid value length for UniformMatrix4x3fv") - } - count := len(value) / (4 * 3) - C.gl4_0compat_glUniformMatrix4x3fv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLfloat)(unsafe.Pointer(&value[0]))) -} - -// UniformMatrix3x4fv modifies the value of a uniform variable or a uniform -// variable array. The location of the uniform variable to be modified is -// specified by location, which should be a value returned by GetUniformLocation. -// UniformMatrix3x4fv operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions UniformMatrix{2|3|4|2x3|3x2|2x4|4x2|3x4|4x3}fv are used to -// modify a matrix or an array of matrices. The numbers in the function name -// are interpreted as the dimensionality of the matrix. The number 2 -// indicates a 2x2 matrix (4 values), the number 3 indicates a 3x3 matrix (9 -// values), and the number 4 indicates a 4x4 matrix (16 values). Non-square -// matrix dimensionality is explicit, with the first number representing the -// number of columns and the second number representing the number of rows. -// For example, 2x4 indicates a 2x4 matrix with 2 columns and 4 rows (8 -// values). The length of the provided slice must be a multiple of the number -// of values per matrix, to update one or more consecutive matrices. -// -// If transpose is false, each matrix is assumed to be supplied in column -// major order. If transpose is true, each matrix is assumed to be supplied -// in row major order. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) UniformMatrix3x4fv(location glbase.Uniform, transpose bool, value []float32) { - if len(value) == 0 { - return - } - if len(value)%(3*4) != 0 { - panic("invalid value length for UniformMatrix3x4fv") - } - count := len(value) / (3 * 4) - C.gl4_0compat_glUniformMatrix3x4fv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLfloat)(unsafe.Pointer(&value[0]))) -} - -// UniformMatrix4x2fv modifies the value of a uniform variable or a uniform -// variable array. The location of the uniform variable to be modified is -// specified by location, which should be a value returned by GetUniformLocation. -// UniformMatrix4x2fv operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions UniformMatrix{2|3|4|2x3|3x2|2x4|4x2|3x4|4x3}fv are used to -// modify a matrix or an array of matrices. The numbers in the function name -// are interpreted as the dimensionality of the matrix. The number 2 -// indicates a 2x2 matrix (4 values), the number 3 indicates a 3x3 matrix (9 -// values), and the number 4 indicates a 4x4 matrix (16 values). Non-square -// matrix dimensionality is explicit, with the first number representing the -// number of columns and the second number representing the number of rows. -// For example, 2x4 indicates a 2x4 matrix with 2 columns and 4 rows (8 -// values). The length of the provided slice must be a multiple of the number -// of values per matrix, to update one or more consecutive matrices. -// -// If transpose is false, each matrix is assumed to be supplied in column -// major order. If transpose is true, each matrix is assumed to be supplied -// in row major order. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) UniformMatrix4x2fv(location glbase.Uniform, transpose bool, value []float32) { - if len(value) == 0 { - return - } - if len(value)%(4*2) != 0 { - panic("invalid value length for UniformMatrix4x2fv") - } - count := len(value) / (4 * 2) - C.gl4_0compat_glUniformMatrix4x2fv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLfloat)(unsafe.Pointer(&value[0]))) -} - -// UniformMatrix2x4fv modifies the value of a uniform variable or a uniform -// variable array. The location of the uniform variable to be modified is -// specified by location, which should be a value returned by GetUniformLocation. -// UniformMatrix2x4fv operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions UniformMatrix{2|3|4|2x3|3x2|2x4|4x2|3x4|4x3}fv are used to -// modify a matrix or an array of matrices. The numbers in the function name -// are interpreted as the dimensionality of the matrix. The number 2 -// indicates a 2x2 matrix (4 values), the number 3 indicates a 3x3 matrix (9 -// values), and the number 4 indicates a 4x4 matrix (16 values). Non-square -// matrix dimensionality is explicit, with the first number representing the -// number of columns and the second number representing the number of rows. -// For example, 2x4 indicates a 2x4 matrix with 2 columns and 4 rows (8 -// values). The length of the provided slice must be a multiple of the number -// of values per matrix, to update one or more consecutive matrices. -// -// If transpose is false, each matrix is assumed to be supplied in column -// major order. If transpose is true, each matrix is assumed to be supplied -// in row major order. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) UniformMatrix2x4fv(location glbase.Uniform, transpose bool, value []float32) { - if len(value) == 0 { - return - } - if len(value)%(2*4) != 0 { - panic("invalid value length for UniformMatrix2x4fv") - } - count := len(value) / (2 * 4) - C.gl4_0compat_glUniformMatrix2x4fv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLfloat)(unsafe.Pointer(&value[0]))) -} - -// UniformMatrix3x2fv modifies the value of a uniform variable or a uniform -// variable array. The location of the uniform variable to be modified is -// specified by location, which should be a value returned by GetUniformLocation. -// UniformMatrix3x2fv operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions UniformMatrix{2|3|4|2x3|3x2|2x4|4x2|3x4|4x3}fv are used to -// modify a matrix or an array of matrices. The numbers in the function name -// are interpreted as the dimensionality of the matrix. The number 2 -// indicates a 2x2 matrix (4 values), the number 3 indicates a 3x3 matrix (9 -// values), and the number 4 indicates a 4x4 matrix (16 values). Non-square -// matrix dimensionality is explicit, with the first number representing the -// number of columns and the second number representing the number of rows. -// For example, 2x4 indicates a 2x4 matrix with 2 columns and 4 rows (8 -// values). The length of the provided slice must be a multiple of the number -// of values per matrix, to update one or more consecutive matrices. -// -// If transpose is false, each matrix is assumed to be supplied in column -// major order. If transpose is true, each matrix is assumed to be supplied -// in row major order. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) UniformMatrix3x2fv(location glbase.Uniform, transpose bool, value []float32) { - if len(value) == 0 { - return - } - if len(value)%(3*2) != 0 { - panic("invalid value length for UniformMatrix3x2fv") - } - count := len(value) / (3 * 2) - C.gl4_0compat_glUniformMatrix3x2fv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLfloat)(unsafe.Pointer(&value[0]))) -} - -// UniformMatrix2x3fv modifies the value of a uniform variable or a uniform -// variable array. The location of the uniform variable to be modified is -// specified by location, which should be a value returned by GetUniformLocation. -// UniformMatrix2x3fv operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions UniformMatrix{2|3|4|2x3|3x2|2x4|4x2|3x4|4x3}fv are used to -// modify a matrix or an array of matrices. The numbers in the function name -// are interpreted as the dimensionality of the matrix. The number 2 -// indicates a 2x2 matrix (4 values), the number 3 indicates a 3x3 matrix (9 -// values), and the number 4 indicates a 4x4 matrix (16 values). Non-square -// matrix dimensionality is explicit, with the first number representing the -// number of columns and the second number representing the number of rows. -// For example, 2x4 indicates a 2x4 matrix with 2 columns and 4 rows (8 -// values). The length of the provided slice must be a multiple of the number -// of values per matrix, to update one or more consecutive matrices. -// -// If transpose is false, each matrix is assumed to be supplied in column -// major order. If transpose is true, each matrix is assumed to be supplied -// in row major order. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) UniformMatrix2x3fv(location glbase.Uniform, transpose bool, value []float32) { - if len(value) == 0 { - return - } - if len(value)%(2*3) != 0 { - panic("invalid value length for UniformMatrix2x3fv") - } - count := len(value) / (2 * 3) - C.gl4_0compat_glUniformMatrix2x3fv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLfloat)(unsafe.Pointer(&value[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glIsVertexArray.xml -func (gl *GL) IsVertexArray(array uint32) bool { - glresult := C.gl4_0compat_glIsVertexArray(gl.funcs, C.GLuint(array)) - return *(*bool)(unsafe.Pointer(&glresult)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGenVertexArrays.xml -func (gl *GL) GenVertexArrays(n int, arrays []uint32) { - C.gl4_0compat_glGenVertexArrays(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&arrays[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glDeleteVertexArrays.xml -func (gl *GL) DeleteVertexArrays(n int, arrays []uint32) { - C.gl4_0compat_glDeleteVertexArrays(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&arrays[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glBindVertexArray.xml -func (gl *GL) BindVertexArray(array uint32) { - C.gl4_0compat_glBindVertexArray(gl.funcs, C.GLuint(array)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glFlushMappedBufferRange.xml -func (gl *GL) FlushMappedBufferRange(target glbase.Enum, offset, length int) { - C.gl4_0compat_glFlushMappedBufferRange(gl.funcs, C.GLenum(target), C.GLintptr(offset), C.GLsizeiptr(length)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glFramebufferTextureLayer.xml -func (gl *GL) FramebufferTextureLayer(target, attachment glbase.Enum, texture glbase.Texture, level int, layer int32) { - C.gl4_0compat_glFramebufferTextureLayer(gl.funcs, C.GLenum(target), C.GLenum(attachment), C.GLuint(texture), C.GLint(level), C.GLint(layer)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glRenderbufferStorageMultisample.xml -func (gl *GL) RenderbufferStorageMultisample(target glbase.Enum, samples int32, internalFormat glbase.Enum, width, height int) { - C.gl4_0compat_glRenderbufferStorageMultisample(gl.funcs, C.GLenum(target), C.GLsizei(samples), C.GLenum(internalFormat), C.GLsizei(width), C.GLsizei(height)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glBlitFramebuffer.xml -func (gl *GL) BlitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1 int32, mask glbase.Bitfield, filter glbase.Enum) { - C.gl4_0compat_glBlitFramebuffer(gl.funcs, C.GLint(srcX0), C.GLint(srcY0), C.GLint(srcX1), C.GLint(srcY1), C.GLint(dstX0), C.GLint(dstY0), C.GLint(dstX1), C.GLint(dstY1), C.GLbitfield(mask), C.GLenum(filter)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGenerateMipmap.xml -func (gl *GL) GenerateMipmap(target glbase.Enum) { - C.gl4_0compat_glGenerateMipmap(gl.funcs, C.GLenum(target)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetFramebufferAttachmentParameteriv.xml -func (gl *GL) GetFramebufferAttachmentParameteriv(target, attachment, pname glbase.Enum, params []int32) { - C.gl4_0compat_glGetFramebufferAttachmentParameteriv(gl.funcs, C.GLenum(target), C.GLenum(attachment), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glFramebufferRenderbuffer.xml -func (gl *GL) FramebufferRenderbuffer(target, attachment, renderbuffertarget glbase.Enum, renderbuffer glbase.Renderbuffer) { - C.gl4_0compat_glFramebufferRenderbuffer(gl.funcs, C.GLenum(target), C.GLenum(attachment), C.GLenum(renderbuffertarget), C.GLuint(renderbuffer)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glFramebufferTexture3D.xml -func (gl *GL) FramebufferTexture3D(target, attachment, textarget glbase.Enum, texture glbase.Texture, level int, zoffset int32) { - C.gl4_0compat_glFramebufferTexture3D(gl.funcs, C.GLenum(target), C.GLenum(attachment), C.GLenum(textarget), C.GLuint(texture), C.GLint(level), C.GLint(zoffset)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glFramebufferTexture2D.xml -func (gl *GL) FramebufferTexture2D(target, attachment, textarget glbase.Enum, texture glbase.Texture, level int) { - C.gl4_0compat_glFramebufferTexture2D(gl.funcs, C.GLenum(target), C.GLenum(attachment), C.GLenum(textarget), C.GLuint(texture), C.GLint(level)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glFramebufferTexture1D.xml -func (gl *GL) FramebufferTexture1D(target, attachment, textarget glbase.Enum, texture glbase.Texture, level int) { - C.gl4_0compat_glFramebufferTexture1D(gl.funcs, C.GLenum(target), C.GLenum(attachment), C.GLenum(textarget), C.GLuint(texture), C.GLint(level)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glCheckFramebufferStatus.xml -func (gl *GL) CheckFramebufferStatus(target glbase.Enum) glbase.Enum { - glresult := C.gl4_0compat_glCheckFramebufferStatus(gl.funcs, C.GLenum(target)) - return glbase.Enum(glresult) -} - -// GenFramebuffers returns n framebuffer object names in ids. There is no -// guarantee that the names form a contiguous set of integers; however, it is -// guaranteed that none of the returned names was in use immediately before -// the call to GenFramebuffers. -// -// Framebuffer object names returned by a call to GenFramebuffers are not -// returned by subsequent calls, unless they are first deleted with -// DeleteFramebuffers. -// -// The names returned in ids are marked as used, for the purposes of -// GenFramebuffers only, but they acquire state and type only when they are -// first bound. -// -// Error GL.INVALID_VALUE is generated if n is negative. -func (gl *GL) GenFramebuffers(n int) []glbase.Framebuffer { - if n == 0 { - return nil - } - framebuffers := make([]glbase.Framebuffer, n) - C.gl4_0compat_glGenFramebuffers(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&framebuffers[0]))) - return framebuffers -} - -// DeleteFramebuffers deletes the framebuffer objects whose names are -// stored in the framebuffers slice. The name zero is reserved by the GL and -// is silently ignored, should it occur in framebuffers, as are other unused -// names. Once a framebuffer object is deleted, its name is again unused and -// it has no attachments. If a framebuffer that is currently bound to one or -// more of the targets GL.DRAW_FRAMEBUFFER or GL.READ_FRAMEBUFFER is deleted, -// it is as though BindFramebuffer had been executed with the corresponding -// target and framebuffer zero. -// -// Error GL.INVALID_VALUE is generated if n is negative. -// -// DeleteFramebuffers is available in GL version 3.0 or greater. -func (gl *GL) DeleteFramebuffers(framebuffers []glbase.Framebuffer) { - n := len(framebuffers) - if n == 0 { - return - } - C.gl4_0compat_glDeleteFramebuffers(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&framebuffers[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glBindFramebuffer.xml -func (gl *GL) BindFramebuffer(target glbase.Enum, framebuffer glbase.Framebuffer) { - C.gl4_0compat_glBindFramebuffer(gl.funcs, C.GLenum(target), C.GLuint(framebuffer)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glIsFramebuffer.xml -func (gl *GL) IsFramebuffer(framebuffer glbase.Framebuffer) bool { - glresult := C.gl4_0compat_glIsFramebuffer(gl.funcs, C.GLuint(framebuffer)) - return *(*bool)(unsafe.Pointer(&glresult)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetRenderbufferParameteriv.xml -func (gl *GL) GetRenderbufferParameteriv(target, pname glbase.Enum, params []int32) { - C.gl4_0compat_glGetRenderbufferParameteriv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glRenderbufferStorage.xml -func (gl *GL) RenderbufferStorage(target, internalFormat glbase.Enum, width, height int) { - C.gl4_0compat_glRenderbufferStorage(gl.funcs, C.GLenum(target), C.GLenum(internalFormat), C.GLsizei(width), C.GLsizei(height)) -} - -// GenRenderbuffers returns n renderbuffer object names in renderbuffers. -// There is no guarantee that the names form a contiguous set of integers; -// however, it is guaranteed that none of the returned names was in use -// immediately before the call to GenRenderbuffers. -// -// Renderbuffer object names returned by a call to GenRenderbuffers are not -// returned by subsequent calls, unless they are first deleted with -// DeleteRenderbuffers. -// -// The names returned in renderbuffers are marked as used, for the purposes -// of GenRenderbuffers only, but they acquire state and type only when they -// are first bound. -// -// Error GL.INVALID_VALUE is generated if n is negative. -// -// GenRenderbuffers is available in GL version 3.0 or greater. -func (gl *GL) GenRenderbuffers(n int) []glbase.Renderbuffer { - if n == 0 { - return nil - } - renderbuffers := make([]glbase.Renderbuffer, n) - C.gl4_0compat_glGenRenderbuffers(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&renderbuffers[0]))) - return renderbuffers -} - -// DeleteRenderbuffers deletes the renderbuffer objects whose names are stored -// in the renderbuffers slice. The name zero is reserved by the GL and -// is silently ignored, should it occur in renderbuffers, as are other unused -// names. Once a renderbuffer object is deleted, its name is again unused and -// it has no contents. If a renderbuffer that is currently bound to the -// target GL.RENDERBUFFER is deleted, it is as though BindRenderbuffer had -// been executed with a target of GL.RENDERBUFFER and a name of zero. -// -// If a renderbuffer object is attached to one or more attachment points in -// the currently bound framebuffer, then it as if FramebufferRenderbuffer -// had been called, with a renderbuffer of zero for each attachment point to -// which this image was attached in the currently bound framebuffer. In other -// words, this renderbuffer object is first detached from all attachment -// ponits in the currently bound framebuffer. Note that the renderbuffer -// image is specifically not detached from any non-bound framebuffers. -// -// Error GL.INVALID_VALUE is generated if n is negative. -// -// DeleteRenderbuffers is available in GL version 3.0 or greater. -func (gl *GL) DeleteRenderbuffers(renderbuffers []glbase.Renderbuffer) { - n := len(renderbuffers) - if n == 0 { - return - } - C.gl4_0compat_glDeleteRenderbuffers(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&renderbuffers[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glBindRenderbuffer.xml -func (gl *GL) BindRenderbuffer(target glbase.Enum, renderbuffer glbase.Renderbuffer) { - C.gl4_0compat_glBindRenderbuffer(gl.funcs, C.GLenum(target), C.GLuint(renderbuffer)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glIsRenderbuffer.xml -func (gl *GL) IsRenderbuffer(renderbuffer glbase.Renderbuffer) bool { - glresult := C.gl4_0compat_glIsRenderbuffer(gl.funcs, C.GLuint(renderbuffer)) - return *(*bool)(unsafe.Pointer(&glresult)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glClearBufferfi.xml -func (gl *GL) ClearBufferfi(buffer glbase.Enum, drawbuffer int32, depth float32, stencil int32) { - C.gl4_0compat_glClearBufferfi(gl.funcs, C.GLenum(buffer), C.GLint(drawbuffer), C.GLfloat(depth), C.GLint(stencil)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glClearBufferfv.xml -func (gl *GL) ClearBufferfv(buffer glbase.Enum, drawbuffer int32, value []float32) { - C.gl4_0compat_glClearBufferfv(gl.funcs, C.GLenum(buffer), C.GLint(drawbuffer), (*C.GLfloat)(unsafe.Pointer(&value[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glClearBufferuiv.xml -func (gl *GL) ClearBufferuiv(buffer glbase.Enum, drawbuffer int32, value []uint32) { - C.gl4_0compat_glClearBufferuiv(gl.funcs, C.GLenum(buffer), C.GLint(drawbuffer), (*C.GLuint)(unsafe.Pointer(&value[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glClearBufferiv.xml -func (gl *GL) ClearBufferiv(buffer glbase.Enum, drawbuffer int32, value []int32) { - C.gl4_0compat_glClearBufferiv(gl.funcs, C.GLenum(buffer), C.GLint(drawbuffer), (*C.GLint)(unsafe.Pointer(&value[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetTexParameterIuiv.xml -func (gl *GL) GetTexParameterIuiv(target, pname glbase.Enum, params []uint32) { - C.gl4_0compat_glGetTexParameterIuiv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLuint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetTexParameterIiv.xml -func (gl *GL) GetTexParameterIiv(target, pname glbase.Enum, params []int32) { - C.gl4_0compat_glGetTexParameterIiv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glTexParameterIuiv.xml -func (gl *GL) TexParameterIuiv(target, pname glbase.Enum, params []uint32) { - C.gl4_0compat_glTexParameterIuiv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLuint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glTexParameterIiv.xml -func (gl *GL) TexParameterIiv(target, pname glbase.Enum, params []int32) { - C.gl4_0compat_glTexParameterIiv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// Uniform4uiv modifies the value of a uniform variable or a uniform -// variable array. The location of the uniform variable to be modified is -// specified by location, which should be a value returned by GetUniformLocation. -// Uniform4uiv operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single -// uniform variable or a uniform variable array. These functions receive a -// slice with the values to be loaded into a uniform variable or a uniform -// variable array. A slice with length 1 should be used if modifying the value -// of a single uniform variable, and a length of 1 or greater can be used to -// modify an entire array or part of an array. When loading n elements -// starting at an arbitrary position m in a uniform variable array, elements -// m + n - 1 in the array will be replaced with the new values. If m + n - 1 -// is larger than the size of the uniform variable array, values for all -// array elements beyond the end of the array will be ignored. The number -// specified in the name of the command indicates the number of components -// for each element in value, and it should match the number of components in -// the data type of the specified uniform variable (1 for float, int, bool; -// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name -// of the command must match the data type for the specified uniform variable -// as described for Uniform{1|2|3|4}{f|i|ui}. -// -// Uniform1i and Uniform1iv are the only two functions that may be used to -// load uniform variables defined as sampler types. Loading samplers with any -// other function will result in a GL.INVALID_OPERATION error. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) Uniform4uiv(location glbase.Uniform, value []uint32) { - if len(value) == 0 { - return - } - if len(value)%4 != 0 { - panic("invalid value length for Uniform4uiv") - } - count := len(value) / 4 - C.gl4_0compat_glUniform4uiv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLuint)(unsafe.Pointer(&value[0]))) -} - -// Uniform3uiv modifies the value of a uniform variable or a uniform -// variable array. The location of the uniform variable to be modified is -// specified by location, which should be a value returned by GetUniformLocation. -// Uniform3uiv operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single -// uniform variable or a uniform variable array. These functions receive a -// slice with the values to be loaded into a uniform variable or a uniform -// variable array. A slice with length 1 should be used if modifying the value -// of a single uniform variable, and a length of 1 or greater can be used to -// modify an entire array or part of an array. When loading n elements -// starting at an arbitrary position m in a uniform variable array, elements -// m + n - 1 in the array will be replaced with the new values. If m + n - 1 -// is larger than the size of the uniform variable array, values for all -// array elements beyond the end of the array will be ignored. The number -// specified in the name of the command indicates the number of components -// for each element in value, and it should match the number of components in -// the data type of the specified uniform variable (1 for float, int, bool; -// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name -// of the command must match the data type for the specified uniform variable -// as described for Uniform{1|2|3|4}{f|i|ui}. -// -// Uniform1i and Uniform1iv are the only two functions that may be used to -// load uniform variables defined as sampler types. Loading samplers with any -// other function will result in a GL.INVALID_OPERATION error. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) Uniform3uiv(location glbase.Uniform, value []uint32) { - if len(value) == 0 { - return - } - if len(value)%3 != 0 { - panic("invalid value length for Uniform3uiv") - } - count := len(value) / 3 - C.gl4_0compat_glUniform3uiv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLuint)(unsafe.Pointer(&value[0]))) -} - -// Uniform2uiv modifies the value of a uniform variable or a uniform -// variable array. The location of the uniform variable to be modified is -// specified by location, which should be a value returned by GetUniformLocation. -// Uniform2uiv operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single -// uniform variable or a uniform variable array. These functions receive a -// slice with the values to be loaded into a uniform variable or a uniform -// variable array. A slice with length 1 should be used if modifying the value -// of a single uniform variable, and a length of 1 or greater can be used to -// modify an entire array or part of an array. When loading n elements -// starting at an arbitrary position m in a uniform variable array, elements -// m + n - 1 in the array will be replaced with the new values. If m + n - 1 -// is larger than the size of the uniform variable array, values for all -// array elements beyond the end of the array will be ignored. The number -// specified in the name of the command indicates the number of components -// for each element in value, and it should match the number of components in -// the data type of the specified uniform variable (1 for float, int, bool; -// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name -// of the command must match the data type for the specified uniform variable -// as described for Uniform{1|2|3|4}{f|i|ui}. -// -// Uniform1i and Uniform1iv are the only two functions that may be used to -// load uniform variables defined as sampler types. Loading samplers with any -// other function will result in a GL.INVALID_OPERATION error. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) Uniform2uiv(location glbase.Uniform, value []uint32) { - if len(value) == 0 { - return - } - if len(value)%2 != 0 { - panic("invalid value length for Uniform2uiv") - } - count := len(value) / 2 - C.gl4_0compat_glUniform2uiv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLuint)(unsafe.Pointer(&value[0]))) -} - -// Uniform1uiv modifies the value of a uniform variable or a uniform -// variable array. The location of the uniform variable to be modified is -// specified by location, which should be a value returned by GetUniformLocation. -// Uniform1uiv operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single -// uniform variable or a uniform variable array. These functions receive a -// slice with the values to be loaded into a uniform variable or a uniform -// variable array. A slice with length 1 should be used if modifying the value -// of a single uniform variable, and a length of 1 or greater can be used to -// modify an entire array or part of an array. When loading n elements -// starting at an arbitrary position m in a uniform variable array, elements -// m + n - 1 in the array will be replaced with the new values. If m + n - 1 -// is larger than the size of the uniform variable array, values for all -// array elements beyond the end of the array will be ignored. The number -// specified in the name of the command indicates the number of components -// for each element in value, and it should match the number of components in -// the data type of the specified uniform variable (1 for float, int, bool; -// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name -// of the command must match the data type for the specified uniform variable -// as described for Uniform{1|2|3|4}{f|i|ui}. -// -// Uniform1i and Uniform1iv are the only two functions that may be used to -// load uniform variables defined as sampler types. Loading samplers with any -// other function will result in a GL.INVALID_OPERATION error. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) Uniform1uiv(location glbase.Uniform, value []uint32) { - if len(value) == 0 { - return - } - count := len(value) - C.gl4_0compat_glUniform1uiv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLuint)(unsafe.Pointer(&value[0]))) -} - -// Uniform4ui modifies the value of a single uniform variable. -// The location of the uniform variable to be modified is specified by -// location, which should be a value returned by GetUniformLocation. -// Uniform4ui operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the -// uniform variable specified by location using the values passed as -// arguments. The number specified in the function should match the number of -// components in the data type of the specified uniform variable (1 for -// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.). -// The suffix f indicates that floating-point values are being passed; the -// suffix i indicates that integer values are being passed; the suffix ui -// indicates that unsigned integer values are being passed, and this type -// should also match the data type of the specified uniform variable. The i -// variants of this function should be used to provide values for uniform -// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui -// variants of this function should be used to provide values for uniform -// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of -// these. The f variants should be used to provide values for uniform -// variables of type float, vec2, vec3, vec4, or arrays of these. Either the -// i, ui or f variants may be used to provide values for uniform variables of -// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable -// will be set to false if the input value is 0 or 0.0f, and it will be set -// to true otherwise. -// -// Uniform1i and Uniform1iv are the only two functions that may be used to -// load uniform variables defined as sampler types. Loading samplers with any -// other function will result in a GL.INVALID_OPERATION error. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) Uniform4ui(location glbase.Uniform, v0, v1, v2, v3 uint32) { - C.gl4_0compat_glUniform4ui(gl.funcs, C.GLint(location), C.GLuint(v0), C.GLuint(v1), C.GLuint(v2), C.GLuint(v3)) -} - -// Uniform3ui modifies the value of a single uniform variable. -// The location of the uniform variable to be modified is specified by -// location, which should be a value returned by GetUniformLocation. -// Uniform3ui operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the -// uniform variable specified by location using the values passed as -// arguments. The number specified in the function should match the number of -// components in the data type of the specified uniform variable (1 for -// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.). -// The suffix f indicates that floating-point values are being passed; the -// suffix i indicates that integer values are being passed; the suffix ui -// indicates that unsigned integer values are being passed, and this type -// should also match the data type of the specified uniform variable. The i -// variants of this function should be used to provide values for uniform -// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui -// variants of this function should be used to provide values for uniform -// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of -// these. The f variants should be used to provide values for uniform -// variables of type float, vec2, vec3, vec4, or arrays of these. Either the -// i, ui or f variants may be used to provide values for uniform variables of -// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable -// will be set to false if the input value is 0 or 0.0f, and it will be set -// to true otherwise. -// -// Uniform1i and Uniform1iv are the only two functions that may be used to -// load uniform variables defined as sampler types. Loading samplers with any -// other function will result in a GL.INVALID_OPERATION error. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) Uniform3ui(location glbase.Uniform, v0, v1, v2 uint32) { - C.gl4_0compat_glUniform3ui(gl.funcs, C.GLint(location), C.GLuint(v0), C.GLuint(v1), C.GLuint(v2)) -} - -// Uniform2ui modifies the value of a single uniform variable. -// The location of the uniform variable to be modified is specified by -// location, which should be a value returned by GetUniformLocation. -// Uniform2ui operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the -// uniform variable specified by location using the values passed as -// arguments. The number specified in the function should match the number of -// components in the data type of the specified uniform variable (1 for -// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.). -// The suffix f indicates that floating-point values are being passed; the -// suffix i indicates that integer values are being passed; the suffix ui -// indicates that unsigned integer values are being passed, and this type -// should also match the data type of the specified uniform variable. The i -// variants of this function should be used to provide values for uniform -// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui -// variants of this function should be used to provide values for uniform -// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of -// these. The f variants should be used to provide values for uniform -// variables of type float, vec2, vec3, vec4, or arrays of these. Either the -// i, ui or f variants may be used to provide values for uniform variables of -// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable -// will be set to false if the input value is 0 or 0.0f, and it will be set -// to true otherwise. -// -// Uniform1i and Uniform1iv are the only two functions that may be used to -// load uniform variables defined as sampler types. Loading samplers with any -// other function will result in a GL.INVALID_OPERATION error. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) Uniform2ui(location glbase.Uniform, v0, v1 uint32) { - C.gl4_0compat_glUniform2ui(gl.funcs, C.GLint(location), C.GLuint(v0), C.GLuint(v1)) -} - -// Uniform1ui modifies the value of a single uniform variable. -// The location of the uniform variable to be modified is specified by -// location, which should be a value returned by GetUniformLocation. -// Uniform1ui operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the -// uniform variable specified by location using the values passed as -// arguments. The number specified in the function should match the number of -// components in the data type of the specified uniform variable (1 for -// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.). -// The suffix f indicates that floating-point values are being passed; the -// suffix i indicates that integer values are being passed; the suffix ui -// indicates that unsigned integer values are being passed, and this type -// should also match the data type of the specified uniform variable. The i -// variants of this function should be used to provide values for uniform -// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui -// variants of this function should be used to provide values for uniform -// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of -// these. The f variants should be used to provide values for uniform -// variables of type float, vec2, vec3, vec4, or arrays of these. Either the -// i, ui or f variants may be used to provide values for uniform variables of -// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable -// will be set to false if the input value is 0 or 0.0f, and it will be set -// to true otherwise. -// -// Uniform1i and Uniform1iv are the only two functions that may be used to -// load uniform variables defined as sampler types. Loading samplers with any -// other function will result in a GL.INVALID_OPERATION error. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) Uniform1ui(location glbase.Uniform, v0 uint32) { - C.gl4_0compat_glUniform1ui(gl.funcs, C.GLint(location), C.GLuint(v0)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetFragDataLocation.xml -func (gl *GL) GetFragDataLocation(program glbase.Program, name []byte) int32 { - glresult := C.gl4_0compat_glGetFragDataLocation(gl.funcs, C.GLuint(program), (*C.GLchar)(unsafe.Pointer(&name[0]))) - return int32(glresult) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glBindFragDataLocation.xml -func (gl *GL) BindFragDataLocation(program glbase.Program, color uint32, name []byte) { - C.gl4_0compat_glBindFragDataLocation(gl.funcs, C.GLuint(program), C.GLuint(color), (*C.GLchar)(unsafe.Pointer(&name[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetUniformuiv.xml -func (gl *GL) GetUniformuiv(program glbase.Program, location glbase.Uniform, params []uint32) { - C.gl4_0compat_glGetUniformuiv(gl.funcs, C.GLuint(program), C.GLint(location), (*C.GLuint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetVertexAttribIuiv.xml -func (gl *GL) GetVertexAttribIuiv(index glbase.Attrib, pname glbase.Enum, params []uint32) { - C.gl4_0compat_glGetVertexAttribIuiv(gl.funcs, C.GLuint(index), C.GLenum(pname), (*C.GLuint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetVertexAttribIiv.xml -func (gl *GL) GetVertexAttribIiv(index glbase.Attrib, pname glbase.Enum, params []int32) { - C.gl4_0compat_glGetVertexAttribIiv(gl.funcs, C.GLuint(index), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttribIPointer.xml -func (gl *GL) VertexAttribIPointer(index glbase.Attrib, size int, gltype glbase.Enum, stride int, pointer interface{}) { - var pointer_ptr unsafe.Pointer - var pointer_v = reflect.ValueOf(pointer) - if pointer != nil && pointer_v.Kind() != reflect.Slice { - panic("parameter pointer must be a slice") - } - if pointer != nil { - pointer_ptr = unsafe.Pointer(pointer_v.Index(0).Addr().Pointer()) - } - C.gl4_0compat_glVertexAttribIPointer(gl.funcs, C.GLuint(index), C.GLint(size), C.GLenum(gltype), C.GLsizei(stride), pointer_ptr) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glEndConditionalRender.xml -func (gl *GL) EndConditionalRender() { - C.gl4_0compat_glEndConditionalRender(gl.funcs) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glBeginConditionalRender.xml -func (gl *GL) BeginConditionalRender(id uint32, mode glbase.Enum) { - C.gl4_0compat_glBeginConditionalRender(gl.funcs, C.GLuint(id), C.GLenum(mode)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glClampColor.xml -func (gl *GL) ClampColor(target, clamp glbase.Enum) { - C.gl4_0compat_glClampColor(gl.funcs, C.GLenum(target), C.GLenum(clamp)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetTransformFeedbackVarying.xml -func (gl *GL) GetTransformFeedbackVarying(program glbase.Program, index uint32, bufSize int32, length []int32, size []int, gltype []glbase.Enum, name []byte) { - C.gl4_0compat_glGetTransformFeedbackVarying(gl.funcs, C.GLuint(program), C.GLuint(index), C.GLsizei(bufSize), (*C.GLsizei)(unsafe.Pointer(&length[0])), (*C.GLsizei)(unsafe.Pointer(&size[0])), (*C.GLenum)(unsafe.Pointer(&gltype[0])), (*C.GLchar)(unsafe.Pointer(&name[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glBindBufferBase.xml -func (gl *GL) BindBufferBase(target glbase.Enum, index uint32, buffer glbase.Buffer) { - C.gl4_0compat_glBindBufferBase(gl.funcs, C.GLenum(target), C.GLuint(index), C.GLuint(buffer)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glBindBufferRange.xml -func (gl *GL) BindBufferRange(target glbase.Enum, index uint32, buffer glbase.Buffer, offset, size int) { - C.gl4_0compat_glBindBufferRange(gl.funcs, C.GLenum(target), C.GLuint(index), C.GLuint(buffer), C.GLintptr(offset), C.GLsizeiptr(size)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glEndTransformFeedback.xml -func (gl *GL) EndTransformFeedback() { - C.gl4_0compat_glEndTransformFeedback(gl.funcs) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glBeginTransformFeedback.xml -func (gl *GL) BeginTransformFeedback(primitiveMode glbase.Enum) { - C.gl4_0compat_glBeginTransformFeedback(gl.funcs, C.GLenum(primitiveMode)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glIsEnabledi.xml -func (gl *GL) IsEnabledi(target glbase.Enum, index uint32) bool { - glresult := C.gl4_0compat_glIsEnabledi(gl.funcs, C.GLenum(target), C.GLuint(index)) - return *(*bool)(unsafe.Pointer(&glresult)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glDisablei.xml -func (gl *GL) Disablei(target glbase.Enum, index uint32) { - C.gl4_0compat_glDisablei(gl.funcs, C.GLenum(target), C.GLuint(index)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glEnablei.xml -func (gl *GL) Enablei(target glbase.Enum, index uint32) { - C.gl4_0compat_glEnablei(gl.funcs, C.GLenum(target), C.GLuint(index)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetIntegeri_v.xml -func (gl *GL) GetIntegeri_v(target glbase.Enum, index uint32, data []int32) { - C.gl4_0compat_glGetIntegeri_v(gl.funcs, C.GLenum(target), C.GLuint(index), (*C.GLint)(unsafe.Pointer(&data[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetBooleani_v.xml -func (gl *GL) GetBooleani_v(target glbase.Enum, index uint32, data []bool) { - C.gl4_0compat_glGetBooleani_v(gl.funcs, C.GLenum(target), C.GLuint(index), (*C.GLboolean)(unsafe.Pointer(&data[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glColorMaski.xml -func (gl *GL) ColorMaski(index uint32, r, g, b, a bool) { - C.gl4_0compat_glColorMaski(gl.funcs, C.GLuint(index), *(*C.GLboolean)(unsafe.Pointer(&r)), *(*C.GLboolean)(unsafe.Pointer(&g)), *(*C.GLboolean)(unsafe.Pointer(&b)), *(*C.GLboolean)(unsafe.Pointer(&a))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glCopyBufferSubData.xml -func (gl *GL) CopyBufferSubData(readTarget, writeTarget glbase.Enum, readOffset, writeOffset, size int) { - C.gl4_0compat_glCopyBufferSubData(gl.funcs, C.GLenum(readTarget), C.GLenum(writeTarget), C.GLintptr(readOffset), C.GLintptr(writeOffset), C.GLsizeiptr(size)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glUniformBlockBinding.xml -func (gl *GL) UniformBlockBinding(program glbase.Program, v0, v1 uint32) { - C.gl4_0compat_glUniformBlockBinding(gl.funcs, C.GLuint(program), C.GLuint(v0), C.GLuint(v1)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetActiveUniformBlockName.xml -func (gl *GL) GetActiveUniformBlockName(program glbase.Program, uniformBlockIndex uint32, bufSize int32, length []int32, uniformBlockName []byte) { - C.gl4_0compat_glGetActiveUniformBlockName(gl.funcs, C.GLuint(program), C.GLuint(uniformBlockIndex), C.GLsizei(bufSize), (*C.GLsizei)(unsafe.Pointer(&length[0])), (*C.GLchar)(unsafe.Pointer(&uniformBlockName[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetActiveUniformBlockiv.xml -func (gl *GL) GetActiveUniformBlockiv(program glbase.Program, uniformBlockIndex uint32, pname glbase.Enum, params []int32) { - C.gl4_0compat_glGetActiveUniformBlockiv(gl.funcs, C.GLuint(program), C.GLuint(uniformBlockIndex), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetUniformBlockIndex.xml -func (gl *GL) GetUniformBlockIndex(program glbase.Program, uniformBlockName []byte) uint32 { - glresult := C.gl4_0compat_glGetUniformBlockIndex(gl.funcs, C.GLuint(program), (*C.GLchar)(unsafe.Pointer(&uniformBlockName[0]))) - return uint32(glresult) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetActiveUniformName.xml -func (gl *GL) GetActiveUniformName(program glbase.Program, uniformIndex uint32, bufSize int32, length []int32, uniformName []byte) { - C.gl4_0compat_glGetActiveUniformName(gl.funcs, C.GLuint(program), C.GLuint(uniformIndex), C.GLsizei(bufSize), (*C.GLsizei)(unsafe.Pointer(&length[0])), (*C.GLchar)(unsafe.Pointer(&uniformName[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetActiveUniformsiv.xml -func (gl *GL) GetActiveUniformsiv(program glbase.Program, uniformCount int32, uniformIndices []uint32, pname glbase.Enum, params []int32) { - C.gl4_0compat_glGetActiveUniformsiv(gl.funcs, C.GLuint(program), C.GLsizei(uniformCount), (*C.GLuint)(unsafe.Pointer(&uniformIndices[0])), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glPrimitiveRestartIndex.xml -func (gl *GL) PrimitiveRestartIndex(index uint32) { - C.gl4_0compat_glPrimitiveRestartIndex(gl.funcs, C.GLuint(index)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glTexBuffer.xml -func (gl *GL) TexBuffer(target, internalFormat glbase.Enum, buffer glbase.Buffer) { - C.gl4_0compat_glTexBuffer(gl.funcs, C.GLenum(target), C.GLenum(internalFormat), C.GLuint(buffer)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glDrawElementsInstanced.xml -func (gl *GL) DrawElementsInstanced(mode glbase.Enum, count int, gltype glbase.Enum, indices interface{}, instancecount int32) { - var indices_ptr unsafe.Pointer - var indices_v = reflect.ValueOf(indices) - if indices != nil && indices_v.Kind() != reflect.Slice { - panic("parameter indices must be a slice") - } - if indices != nil { - indices_ptr = unsafe.Pointer(indices_v.Index(0).Addr().Pointer()) - } - C.gl4_0compat_glDrawElementsInstanced(gl.funcs, C.GLenum(mode), C.GLsizei(count), C.GLenum(gltype), indices_ptr, C.GLsizei(instancecount)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glDrawArraysInstanced.xml -func (gl *GL) DrawArraysInstanced(mode glbase.Enum, first, count int, instancecount int32) { - C.gl4_0compat_glDrawArraysInstanced(gl.funcs, C.GLenum(mode), C.GLint(first), C.GLsizei(count), C.GLsizei(instancecount)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glSampleMaski.xml -func (gl *GL) SampleMaski(index uint32, mask glbase.Bitfield) { - C.gl4_0compat_glSampleMaski(gl.funcs, C.GLuint(index), C.GLbitfield(mask)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetMultisamplefv.xml -func (gl *GL) GetMultisamplefv(pname glbase.Enum, index uint32, val []float32) { - C.gl4_0compat_glGetMultisamplefv(gl.funcs, C.GLenum(pname), C.GLuint(index), (*C.GLfloat)(unsafe.Pointer(&val[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glTexImage3DMultisample.xml -func (gl *GL) TexImage3DMultisample(target glbase.Enum, samples, internalFormat int32, width, height int, depth int32, fixedsamplelocations bool) { - C.gl4_0compat_glTexImage3DMultisample(gl.funcs, C.GLenum(target), C.GLsizei(samples), C.GLint(internalFormat), C.GLsizei(width), C.GLsizei(height), C.GLsizei(depth), *(*C.GLboolean)(unsafe.Pointer(&fixedsamplelocations))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glTexImage2DMultisample.xml -func (gl *GL) TexImage2DMultisample(target glbase.Enum, samples, internalFormat int32, width, height int, fixedsamplelocations bool) { - C.gl4_0compat_glTexImage2DMultisample(gl.funcs, C.GLenum(target), C.GLsizei(samples), C.GLint(internalFormat), C.GLsizei(width), C.GLsizei(height), *(*C.GLboolean)(unsafe.Pointer(&fixedsamplelocations))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetSynciv.xml -func (gl *GL) GetSynciv(sync glbase.Sync, pname glbase.Enum, bufSize int32, length, values []int32) { - C.gl4_0compat_glGetSynciv(gl.funcs, C.GLsync(unsafe.Pointer(sync)), C.GLenum(pname), C.GLsizei(bufSize), (*C.GLsizei)(unsafe.Pointer(&length[0])), (*C.GLint)(unsafe.Pointer(&values[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetInteger64v.xml -func (gl *GL) GetInteger64v(pname glbase.Enum, params []int64) { - C.gl4_0compat_glGetInteger64v(gl.funcs, C.GLenum(pname), (*C.GLint64)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glWaitSync.xml -func (gl *GL) WaitSync(sync glbase.Sync, flags glbase.Bitfield, timeout uint64) { - C.gl4_0compat_glWaitSync(gl.funcs, C.GLsync(unsafe.Pointer(sync)), C.GLbitfield(flags), C.GLuint64(timeout)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glClientWaitSync.xml -func (gl *GL) ClientWaitSync(sync glbase.Sync, flags glbase.Bitfield, timeout uint64) glbase.Enum { - glresult := C.gl4_0compat_glClientWaitSync(gl.funcs, C.GLsync(unsafe.Pointer(sync)), C.GLbitfield(flags), C.GLuint64(timeout)) - return glbase.Enum(glresult) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glDeleteSync.xml -func (gl *GL) DeleteSync(sync glbase.Sync) { - C.gl4_0compat_glDeleteSync(gl.funcs, C.GLsync(unsafe.Pointer(sync))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glIsSync.xml -func (gl *GL) IsSync(sync glbase.Sync) bool { - glresult := C.gl4_0compat_glIsSync(gl.funcs, C.GLsync(unsafe.Pointer(sync))) - return *(*bool)(unsafe.Pointer(&glresult)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glFenceSync.xml -func (gl *GL) FenceSync(condition glbase.Enum, flags glbase.Bitfield) glbase.Sync { - glresult := C.gl4_0compat_glFenceSync(gl.funcs, C.GLenum(condition), C.GLbitfield(flags)) - return glbase.Sync(unsafe.Pointer(glresult)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glProvokingVertex.xml -func (gl *GL) ProvokingVertex(mode glbase.Enum) { - C.gl4_0compat_glProvokingVertex(gl.funcs, C.GLenum(mode)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glDrawElementsInstancedBaseVertex.xml -func (gl *GL) DrawElementsInstancedBaseVertex(mode glbase.Enum, count int, gltype glbase.Enum, indices interface{}, instancecount, basevertex int32) { - var indices_ptr unsafe.Pointer - var indices_v = reflect.ValueOf(indices) - if indices != nil && indices_v.Kind() != reflect.Slice { - panic("parameter indices must be a slice") - } - if indices != nil { - indices_ptr = unsafe.Pointer(indices_v.Index(0).Addr().Pointer()) - } - C.gl4_0compat_glDrawElementsInstancedBaseVertex(gl.funcs, C.GLenum(mode), C.GLsizei(count), C.GLenum(gltype), indices_ptr, C.GLsizei(instancecount), C.GLint(basevertex)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glDrawRangeElementsBaseVertex.xml -func (gl *GL) DrawRangeElementsBaseVertex(mode glbase.Enum, start, end uint32, count int, gltype glbase.Enum, indices interface{}, basevertex int32) { - var indices_ptr unsafe.Pointer - var indices_v = reflect.ValueOf(indices) - if indices != nil && indices_v.Kind() != reflect.Slice { - panic("parameter indices must be a slice") - } - if indices != nil { - indices_ptr = unsafe.Pointer(indices_v.Index(0).Addr().Pointer()) - } - C.gl4_0compat_glDrawRangeElementsBaseVertex(gl.funcs, C.GLenum(mode), C.GLuint(start), C.GLuint(end), C.GLsizei(count), C.GLenum(gltype), indices_ptr, C.GLint(basevertex)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glDrawElementsBaseVertex.xml -func (gl *GL) DrawElementsBaseVertex(mode glbase.Enum, count int, gltype glbase.Enum, indices interface{}, basevertex int32) { - var indices_ptr unsafe.Pointer - var indices_v = reflect.ValueOf(indices) - if indices != nil && indices_v.Kind() != reflect.Slice { - panic("parameter indices must be a slice") - } - if indices != nil { - indices_ptr = unsafe.Pointer(indices_v.Index(0).Addr().Pointer()) - } - C.gl4_0compat_glDrawElementsBaseVertex(gl.funcs, C.GLenum(mode), C.GLsizei(count), C.GLenum(gltype), indices_ptr, C.GLint(basevertex)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glFramebufferTexture.xml -func (gl *GL) FramebufferTexture(target, attachment glbase.Enum, texture glbase.Texture, level int) { - C.gl4_0compat_glFramebufferTexture(gl.funcs, C.GLenum(target), C.GLenum(attachment), C.GLuint(texture), C.GLint(level)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetBufferParameteri64v.xml -func (gl *GL) GetBufferParameteri64v(target, pname glbase.Enum, params []int64) { - C.gl4_0compat_glGetBufferParameteri64v(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint64)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetInteger64i_v.xml -func (gl *GL) GetInteger64i_v(target glbase.Enum, index uint32, data []int64) { - C.gl4_0compat_glGetInteger64i_v(gl.funcs, C.GLenum(target), C.GLuint(index), (*C.GLint64)(unsafe.Pointer(&data[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttribP4uiv.xml -func (gl *GL) VertexAttribP4uiv(index glbase.Attrib, gltype glbase.Enum, normalized bool, value []uint32) { - C.gl4_0compat_glVertexAttribP4uiv(gl.funcs, C.GLuint(index), C.GLenum(gltype), *(*C.GLboolean)(unsafe.Pointer(&normalized)), (*C.GLuint)(unsafe.Pointer(&value[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttribP4ui.xml -func (gl *GL) VertexAttribP4ui(index glbase.Attrib, gltype glbase.Enum, normalized bool, value uint32) { - C.gl4_0compat_glVertexAttribP4ui(gl.funcs, C.GLuint(index), C.GLenum(gltype), *(*C.GLboolean)(unsafe.Pointer(&normalized)), C.GLuint(value)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttribP3uiv.xml -func (gl *GL) VertexAttribP3uiv(index glbase.Attrib, gltype glbase.Enum, normalized bool, value []uint32) { - C.gl4_0compat_glVertexAttribP3uiv(gl.funcs, C.GLuint(index), C.GLenum(gltype), *(*C.GLboolean)(unsafe.Pointer(&normalized)), (*C.GLuint)(unsafe.Pointer(&value[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttribP3ui.xml -func (gl *GL) VertexAttribP3ui(index glbase.Attrib, gltype glbase.Enum, normalized bool, value uint32) { - C.gl4_0compat_glVertexAttribP3ui(gl.funcs, C.GLuint(index), C.GLenum(gltype), *(*C.GLboolean)(unsafe.Pointer(&normalized)), C.GLuint(value)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttribP2uiv.xml -func (gl *GL) VertexAttribP2uiv(index glbase.Attrib, gltype glbase.Enum, normalized bool, value []uint32) { - C.gl4_0compat_glVertexAttribP2uiv(gl.funcs, C.GLuint(index), C.GLenum(gltype), *(*C.GLboolean)(unsafe.Pointer(&normalized)), (*C.GLuint)(unsafe.Pointer(&value[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttribP2ui.xml -func (gl *GL) VertexAttribP2ui(index glbase.Attrib, gltype glbase.Enum, normalized bool, value uint32) { - C.gl4_0compat_glVertexAttribP2ui(gl.funcs, C.GLuint(index), C.GLenum(gltype), *(*C.GLboolean)(unsafe.Pointer(&normalized)), C.GLuint(value)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttribP1uiv.xml -func (gl *GL) VertexAttribP1uiv(index glbase.Attrib, gltype glbase.Enum, normalized bool, value []uint32) { - C.gl4_0compat_glVertexAttribP1uiv(gl.funcs, C.GLuint(index), C.GLenum(gltype), *(*C.GLboolean)(unsafe.Pointer(&normalized)), (*C.GLuint)(unsafe.Pointer(&value[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttribP1ui.xml -func (gl *GL) VertexAttribP1ui(index glbase.Attrib, gltype glbase.Enum, normalized bool, value uint32) { - C.gl4_0compat_glVertexAttribP1ui(gl.funcs, C.GLuint(index), C.GLenum(gltype), *(*C.GLboolean)(unsafe.Pointer(&normalized)), C.GLuint(value)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glSecondaryColorP3uiv.xml -func (gl *GL) SecondaryColorP3uiv(gltype glbase.Enum, color []uint32) { - C.gl4_0compat_glSecondaryColorP3uiv(gl.funcs, C.GLenum(gltype), (*C.GLuint)(unsafe.Pointer(&color[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glSecondaryColorP3ui.xml -func (gl *GL) SecondaryColorP3ui(gltype glbase.Enum, color uint32) { - C.gl4_0compat_glSecondaryColorP3ui(gl.funcs, C.GLenum(gltype), C.GLuint(color)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glColorP4uiv.xml -func (gl *GL) ColorP4uiv(gltype glbase.Enum, color []uint32) { - C.gl4_0compat_glColorP4uiv(gl.funcs, C.GLenum(gltype), (*C.GLuint)(unsafe.Pointer(&color[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glColorP4ui.xml -func (gl *GL) ColorP4ui(gltype glbase.Enum, color uint32) { - C.gl4_0compat_glColorP4ui(gl.funcs, C.GLenum(gltype), C.GLuint(color)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glColorP3uiv.xml -func (gl *GL) ColorP3uiv(gltype glbase.Enum, color []uint32) { - C.gl4_0compat_glColorP3uiv(gl.funcs, C.GLenum(gltype), (*C.GLuint)(unsafe.Pointer(&color[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glColorP3ui.xml -func (gl *GL) ColorP3ui(gltype glbase.Enum, color uint32) { - C.gl4_0compat_glColorP3ui(gl.funcs, C.GLenum(gltype), C.GLuint(color)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glNormalP3uiv.xml -func (gl *GL) NormalP3uiv(gltype glbase.Enum, coords []uint32) { - C.gl4_0compat_glNormalP3uiv(gl.funcs, C.GLenum(gltype), (*C.GLuint)(unsafe.Pointer(&coords[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glNormalP3ui.xml -func (gl *GL) NormalP3ui(gltype glbase.Enum, coords uint32) { - C.gl4_0compat_glNormalP3ui(gl.funcs, C.GLenum(gltype), C.GLuint(coords)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glMultiTexCoordP4uiv.xml -func (gl *GL) MultiTexCoordP4uiv(texture, gltype glbase.Enum, coords []uint32) { - C.gl4_0compat_glMultiTexCoordP4uiv(gl.funcs, C.GLenum(texture), C.GLenum(gltype), (*C.GLuint)(unsafe.Pointer(&coords[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glMultiTexCoordP4ui.xml -func (gl *GL) MultiTexCoordP4ui(texture, gltype glbase.Enum, coords uint32) { - C.gl4_0compat_glMultiTexCoordP4ui(gl.funcs, C.GLenum(texture), C.GLenum(gltype), C.GLuint(coords)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glMultiTexCoordP3uiv.xml -func (gl *GL) MultiTexCoordP3uiv(texture, gltype glbase.Enum, coords []uint32) { - C.gl4_0compat_glMultiTexCoordP3uiv(gl.funcs, C.GLenum(texture), C.GLenum(gltype), (*C.GLuint)(unsafe.Pointer(&coords[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glMultiTexCoordP3ui.xml -func (gl *GL) MultiTexCoordP3ui(texture, gltype glbase.Enum, coords uint32) { - C.gl4_0compat_glMultiTexCoordP3ui(gl.funcs, C.GLenum(texture), C.GLenum(gltype), C.GLuint(coords)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glMultiTexCoordP2uiv.xml -func (gl *GL) MultiTexCoordP2uiv(texture, gltype glbase.Enum, coords []uint32) { - C.gl4_0compat_glMultiTexCoordP2uiv(gl.funcs, C.GLenum(texture), C.GLenum(gltype), (*C.GLuint)(unsafe.Pointer(&coords[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glMultiTexCoordP2ui.xml -func (gl *GL) MultiTexCoordP2ui(texture, gltype glbase.Enum, coords uint32) { - C.gl4_0compat_glMultiTexCoordP2ui(gl.funcs, C.GLenum(texture), C.GLenum(gltype), C.GLuint(coords)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glMultiTexCoordP1uiv.xml -func (gl *GL) MultiTexCoordP1uiv(texture, gltype glbase.Enum, coords []uint32) { - C.gl4_0compat_glMultiTexCoordP1uiv(gl.funcs, C.GLenum(texture), C.GLenum(gltype), (*C.GLuint)(unsafe.Pointer(&coords[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glMultiTexCoordP1ui.xml -func (gl *GL) MultiTexCoordP1ui(texture, gltype glbase.Enum, coords uint32) { - C.gl4_0compat_glMultiTexCoordP1ui(gl.funcs, C.GLenum(texture), C.GLenum(gltype), C.GLuint(coords)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glTexCoordP4uiv.xml -func (gl *GL) TexCoordP4uiv(gltype glbase.Enum, coords []uint32) { - C.gl4_0compat_glTexCoordP4uiv(gl.funcs, C.GLenum(gltype), (*C.GLuint)(unsafe.Pointer(&coords[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glTexCoordP4ui.xml -func (gl *GL) TexCoordP4ui(gltype glbase.Enum, coords uint32) { - C.gl4_0compat_glTexCoordP4ui(gl.funcs, C.GLenum(gltype), C.GLuint(coords)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glTexCoordP3uiv.xml -func (gl *GL) TexCoordP3uiv(gltype glbase.Enum, coords []uint32) { - C.gl4_0compat_glTexCoordP3uiv(gl.funcs, C.GLenum(gltype), (*C.GLuint)(unsafe.Pointer(&coords[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glTexCoordP3ui.xml -func (gl *GL) TexCoordP3ui(gltype glbase.Enum, coords uint32) { - C.gl4_0compat_glTexCoordP3ui(gl.funcs, C.GLenum(gltype), C.GLuint(coords)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glTexCoordP2uiv.xml -func (gl *GL) TexCoordP2uiv(gltype glbase.Enum, coords []uint32) { - C.gl4_0compat_glTexCoordP2uiv(gl.funcs, C.GLenum(gltype), (*C.GLuint)(unsafe.Pointer(&coords[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glTexCoordP2ui.xml -func (gl *GL) TexCoordP2ui(gltype glbase.Enum, coords uint32) { - C.gl4_0compat_glTexCoordP2ui(gl.funcs, C.GLenum(gltype), C.GLuint(coords)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glTexCoordP1uiv.xml -func (gl *GL) TexCoordP1uiv(gltype glbase.Enum, coords []uint32) { - C.gl4_0compat_glTexCoordP1uiv(gl.funcs, C.GLenum(gltype), (*C.GLuint)(unsafe.Pointer(&coords[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glTexCoordP1ui.xml -func (gl *GL) TexCoordP1ui(gltype glbase.Enum, coords uint32) { - C.gl4_0compat_glTexCoordP1ui(gl.funcs, C.GLenum(gltype), C.GLuint(coords)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexP4uiv.xml -func (gl *GL) VertexP4uiv(gltype glbase.Enum, value []uint32) { - C.gl4_0compat_glVertexP4uiv(gl.funcs, C.GLenum(gltype), (*C.GLuint)(unsafe.Pointer(&value[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexP4ui.xml -func (gl *GL) VertexP4ui(gltype glbase.Enum, value uint32) { - C.gl4_0compat_glVertexP4ui(gl.funcs, C.GLenum(gltype), C.GLuint(value)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexP3uiv.xml -func (gl *GL) VertexP3uiv(gltype glbase.Enum, value []uint32) { - C.gl4_0compat_glVertexP3uiv(gl.funcs, C.GLenum(gltype), (*C.GLuint)(unsafe.Pointer(&value[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexP3ui.xml -func (gl *GL) VertexP3ui(gltype glbase.Enum, value uint32) { - C.gl4_0compat_glVertexP3ui(gl.funcs, C.GLenum(gltype), C.GLuint(value)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexP2uiv.xml -func (gl *GL) VertexP2uiv(gltype glbase.Enum, value []uint32) { - C.gl4_0compat_glVertexP2uiv(gl.funcs, C.GLenum(gltype), (*C.GLuint)(unsafe.Pointer(&value[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexP2ui.xml -func (gl *GL) VertexP2ui(gltype glbase.Enum, value uint32) { - C.gl4_0compat_glVertexP2ui(gl.funcs, C.GLenum(gltype), C.GLuint(value)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetQueryObjectui64v.xml -func (gl *GL) GetQueryObjectui64v(id uint32, pname glbase.Enum, params []uint64) { - C.gl4_0compat_glGetQueryObjectui64v(gl.funcs, C.GLuint(id), C.GLenum(pname), (*C.GLuint64)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetQueryObjecti64v.xml -func (gl *GL) GetQueryObjecti64v(id uint32, pname glbase.Enum, params []int64) { - C.gl4_0compat_glGetQueryObjecti64v(gl.funcs, C.GLuint(id), C.GLenum(pname), (*C.GLint64)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glQueryCounter.xml -func (gl *GL) QueryCounter(id uint32, target glbase.Enum) { - C.gl4_0compat_glQueryCounter(gl.funcs, C.GLuint(id), C.GLenum(target)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetSamplerParameterIuiv.xml -func (gl *GL) GetSamplerParameterIuiv(sampler uint32, pname glbase.Enum, params []uint32) { - C.gl4_0compat_glGetSamplerParameterIuiv(gl.funcs, C.GLuint(sampler), C.GLenum(pname), (*C.GLuint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetSamplerParameterfv.xml -func (gl *GL) GetSamplerParameterfv(sampler uint32, pname glbase.Enum, params []float32) { - C.gl4_0compat_glGetSamplerParameterfv(gl.funcs, C.GLuint(sampler), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetSamplerParameterIiv.xml -func (gl *GL) GetSamplerParameterIiv(sampler uint32, pname glbase.Enum, params []int32) { - C.gl4_0compat_glGetSamplerParameterIiv(gl.funcs, C.GLuint(sampler), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetSamplerParameteriv.xml -func (gl *GL) GetSamplerParameteriv(sampler uint32, pname glbase.Enum, params []int32) { - C.gl4_0compat_glGetSamplerParameteriv(gl.funcs, C.GLuint(sampler), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glSamplerParameterIuiv.xml -func (gl *GL) SamplerParameterIuiv(sampler uint32, pname glbase.Enum, param []uint32) { - C.gl4_0compat_glSamplerParameterIuiv(gl.funcs, C.GLuint(sampler), C.GLenum(pname), (*C.GLuint)(unsafe.Pointer(¶m[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glSamplerParameterIiv.xml -func (gl *GL) SamplerParameterIiv(sampler uint32, pname glbase.Enum, param []int32) { - C.gl4_0compat_glSamplerParameterIiv(gl.funcs, C.GLuint(sampler), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶m[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glSamplerParameterfv.xml -func (gl *GL) SamplerParameterfv(sampler uint32, pname glbase.Enum, param []float32) { - C.gl4_0compat_glSamplerParameterfv(gl.funcs, C.GLuint(sampler), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(¶m[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glSamplerParameterf.xml -func (gl *GL) SamplerParameterf(sampler uint32, pname glbase.Enum, param float32) { - C.gl4_0compat_glSamplerParameterf(gl.funcs, C.GLuint(sampler), C.GLenum(pname), C.GLfloat(param)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glSamplerParameteriv.xml -func (gl *GL) SamplerParameteriv(sampler uint32, pname glbase.Enum, param []int32) { - C.gl4_0compat_glSamplerParameteriv(gl.funcs, C.GLuint(sampler), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶m[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glSamplerParameteri.xml -func (gl *GL) SamplerParameteri(sampler uint32, pname glbase.Enum, param int32) { - C.gl4_0compat_glSamplerParameteri(gl.funcs, C.GLuint(sampler), C.GLenum(pname), C.GLint(param)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glBindSampler.xml -func (gl *GL) BindSampler(unit, sampler uint32) { - C.gl4_0compat_glBindSampler(gl.funcs, C.GLuint(unit), C.GLuint(sampler)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glIsSampler.xml -func (gl *GL) IsSampler(sampler uint32) bool { - glresult := C.gl4_0compat_glIsSampler(gl.funcs, C.GLuint(sampler)) - return *(*bool)(unsafe.Pointer(&glresult)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glDeleteSamplers.xml -func (gl *GL) DeleteSamplers(count int, samplers []uint32) { - C.gl4_0compat_glDeleteSamplers(gl.funcs, C.GLsizei(count), (*C.GLuint)(unsafe.Pointer(&samplers[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGenSamplers.xml -func (gl *GL) GenSamplers(count int, samplers []uint32) { - C.gl4_0compat_glGenSamplers(gl.funcs, C.GLsizei(count), (*C.GLuint)(unsafe.Pointer(&samplers[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetFragDataIndex.xml -func (gl *GL) GetFragDataIndex(program glbase.Program, name []byte) int32 { - glresult := C.gl4_0compat_glGetFragDataIndex(gl.funcs, C.GLuint(program), (*C.GLchar)(unsafe.Pointer(&name[0]))) - return int32(glresult) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glBindFragDataLocationIndexed.xml -func (gl *GL) BindFragDataLocationIndexed(program glbase.Program, colorNumber, index uint32, name []byte) { - C.gl4_0compat_glBindFragDataLocationIndexed(gl.funcs, C.GLuint(program), C.GLuint(colorNumber), C.GLuint(index), (*C.GLchar)(unsafe.Pointer(&name[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttribDivisor.xml -func (gl *GL) VertexAttribDivisor(index glbase.Attrib, divisor uint32) { - C.gl4_0compat_glVertexAttribDivisor(gl.funcs, C.GLuint(index), C.GLuint(divisor)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetQueryIndexediv.xml -func (gl *GL) GetQueryIndexediv(target glbase.Enum, index uint32, pname glbase.Enum, params []int32) { - C.gl4_0compat_glGetQueryIndexediv(gl.funcs, C.GLenum(target), C.GLuint(index), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glEndQueryIndexed.xml -func (gl *GL) EndQueryIndexed(target glbase.Enum, index uint32) { - C.gl4_0compat_glEndQueryIndexed(gl.funcs, C.GLenum(target), C.GLuint(index)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glBeginQueryIndexed.xml -func (gl *GL) BeginQueryIndexed(target glbase.Enum, index, id uint32) { - C.gl4_0compat_glBeginQueryIndexed(gl.funcs, C.GLenum(target), C.GLuint(index), C.GLuint(id)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glDrawTransformFeedbackStream.xml -func (gl *GL) DrawTransformFeedbackStream(mode glbase.Enum, id, stream uint32) { - C.gl4_0compat_glDrawTransformFeedbackStream(gl.funcs, C.GLenum(mode), C.GLuint(id), C.GLuint(stream)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glDrawTransformFeedback.xml -func (gl *GL) DrawTransformFeedback(mode glbase.Enum, id uint32) { - C.gl4_0compat_glDrawTransformFeedback(gl.funcs, C.GLenum(mode), C.GLuint(id)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glResumeTransformFeedback.xml -func (gl *GL) ResumeTransformFeedback() { - C.gl4_0compat_glResumeTransformFeedback(gl.funcs) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glPauseTransformFeedback.xml -func (gl *GL) PauseTransformFeedback() { - C.gl4_0compat_glPauseTransformFeedback(gl.funcs) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glIsTransformFeedback.xml -func (gl *GL) IsTransformFeedback(id uint32) bool { - glresult := C.gl4_0compat_glIsTransformFeedback(gl.funcs, C.GLuint(id)) - return *(*bool)(unsafe.Pointer(&glresult)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGenTransformFeedbacks.xml -func (gl *GL) GenTransformFeedbacks(n int, ids []uint32) { - C.gl4_0compat_glGenTransformFeedbacks(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&ids[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glDeleteTransformFeedbacks.xml -func (gl *GL) DeleteTransformFeedbacks(n int, ids []uint32) { - C.gl4_0compat_glDeleteTransformFeedbacks(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&ids[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glBindTransformFeedback.xml -func (gl *GL) BindTransformFeedback(target glbase.Enum, id uint32) { - C.gl4_0compat_glBindTransformFeedback(gl.funcs, C.GLenum(target), C.GLuint(id)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glPatchParameterfv.xml -func (gl *GL) PatchParameterfv(pname glbase.Enum, values []float32) { - C.gl4_0compat_glPatchParameterfv(gl.funcs, C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&values[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glPatchParameteri.xml -func (gl *GL) PatchParameteri(pname glbase.Enum, value int32) { - C.gl4_0compat_glPatchParameteri(gl.funcs, C.GLenum(pname), C.GLint(value)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetProgramStageiv.xml -func (gl *GL) GetProgramStageiv(program glbase.Program, shadertype, pname glbase.Enum, values []int32) { - C.gl4_0compat_glGetProgramStageiv(gl.funcs, C.GLuint(program), C.GLenum(shadertype), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&values[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetUniformSubroutineuiv.xml -func (gl *GL) GetUniformSubroutineuiv(shadertype glbase.Enum, location glbase.Uniform, params []uint32) { - C.gl4_0compat_glGetUniformSubroutineuiv(gl.funcs, C.GLenum(shadertype), C.GLint(location), (*C.GLuint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glUniformSubroutinesuiv.xml -func (gl *GL) UniformSubroutinesuiv(shadertype glbase.Enum, count int, value []uint32) { - C.gl4_0compat_glUniformSubroutinesuiv(gl.funcs, C.GLenum(shadertype), C.GLsizei(count), (*C.GLuint)(unsafe.Pointer(&value[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetActiveSubroutineName.xml -func (gl *GL) GetActiveSubroutineName(program glbase.Program, shadertype glbase.Enum, index uint32, bufSize int32, length []int32, name []byte) { - C.gl4_0compat_glGetActiveSubroutineName(gl.funcs, C.GLuint(program), C.GLenum(shadertype), C.GLuint(index), C.GLsizei(bufSize), (*C.GLsizei)(unsafe.Pointer(&length[0])), (*C.GLchar)(unsafe.Pointer(&name[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetActiveSubroutineUniformName.xml -func (gl *GL) GetActiveSubroutineUniformName(program glbase.Program, shadertype glbase.Enum, index uint32, bufSize int32, length []int32, name []byte) { - C.gl4_0compat_glGetActiveSubroutineUniformName(gl.funcs, C.GLuint(program), C.GLenum(shadertype), C.GLuint(index), C.GLsizei(bufSize), (*C.GLsizei)(unsafe.Pointer(&length[0])), (*C.GLchar)(unsafe.Pointer(&name[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetActiveSubroutineUniformiv.xml -func (gl *GL) GetActiveSubroutineUniformiv(program glbase.Program, shadertype glbase.Enum, index uint32, pname glbase.Enum, values []int32) { - C.gl4_0compat_glGetActiveSubroutineUniformiv(gl.funcs, C.GLuint(program), C.GLenum(shadertype), C.GLuint(index), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&values[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetSubroutineIndex.xml -func (gl *GL) GetSubroutineIndex(program glbase.Program, shadertype glbase.Enum, name []byte) uint32 { - glresult := C.gl4_0compat_glGetSubroutineIndex(gl.funcs, C.GLuint(program), C.GLenum(shadertype), (*C.GLchar)(unsafe.Pointer(&name[0]))) - return uint32(glresult) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetSubroutineUniformLocation.xml -func (gl *GL) GetSubroutineUniformLocation(program glbase.Program, shadertype glbase.Enum, name []byte) int32 { - glresult := C.gl4_0compat_glGetSubroutineUniformLocation(gl.funcs, C.GLuint(program), C.GLenum(shadertype), (*C.GLchar)(unsafe.Pointer(&name[0]))) - return int32(glresult) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetUniformdv.xml -func (gl *GL) GetUniformdv(program glbase.Program, location glbase.Uniform, params []float64) { - C.gl4_0compat_glGetUniformdv(gl.funcs, C.GLuint(program), C.GLint(location), (*C.GLdouble)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glUniformMatrix4x3dv.xml -func (gl *GL) UniformMatrix4x3dv(location glbase.Uniform, count int, transpose bool, value []float64) { - C.gl4_0compat_glUniformMatrix4x3dv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLdouble)(unsafe.Pointer(&value[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glUniformMatrix4x2dv.xml -func (gl *GL) UniformMatrix4x2dv(location glbase.Uniform, count int, transpose bool, value []float64) { - C.gl4_0compat_glUniformMatrix4x2dv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLdouble)(unsafe.Pointer(&value[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glUniformMatrix3x4dv.xml -func (gl *GL) UniformMatrix3x4dv(location glbase.Uniform, count int, transpose bool, value []float64) { - C.gl4_0compat_glUniformMatrix3x4dv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLdouble)(unsafe.Pointer(&value[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glUniformMatrix3x2dv.xml -func (gl *GL) UniformMatrix3x2dv(location glbase.Uniform, count int, transpose bool, value []float64) { - C.gl4_0compat_glUniformMatrix3x2dv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLdouble)(unsafe.Pointer(&value[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glUniformMatrix2x4dv.xml -func (gl *GL) UniformMatrix2x4dv(location glbase.Uniform, count int, transpose bool, value []float64) { - C.gl4_0compat_glUniformMatrix2x4dv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLdouble)(unsafe.Pointer(&value[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glUniformMatrix2x3dv.xml -func (gl *GL) UniformMatrix2x3dv(location glbase.Uniform, count int, transpose bool, value []float64) { - C.gl4_0compat_glUniformMatrix2x3dv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLdouble)(unsafe.Pointer(&value[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glUniformMatrix4dv.xml -func (gl *GL) UniformMatrix4dv(location glbase.Uniform, count int, transpose bool, value []float64) { - C.gl4_0compat_glUniformMatrix4dv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLdouble)(unsafe.Pointer(&value[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glUniformMatrix3dv.xml -func (gl *GL) UniformMatrix3dv(location glbase.Uniform, count int, transpose bool, value []float64) { - C.gl4_0compat_glUniformMatrix3dv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLdouble)(unsafe.Pointer(&value[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glUniformMatrix2dv.xml -func (gl *GL) UniformMatrix2dv(location glbase.Uniform, count int, transpose bool, value []float64) { - C.gl4_0compat_glUniformMatrix2dv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLdouble)(unsafe.Pointer(&value[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glUniform4dv.xml -func (gl *GL) Uniform4dv(location glbase.Uniform, count int, value []float64) { - C.gl4_0compat_glUniform4dv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLdouble)(unsafe.Pointer(&value[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glUniform3dv.xml -func (gl *GL) Uniform3dv(location glbase.Uniform, count int, value []float64) { - C.gl4_0compat_glUniform3dv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLdouble)(unsafe.Pointer(&value[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glUniform2dv.xml -func (gl *GL) Uniform2dv(location glbase.Uniform, count int, value []float64) { - C.gl4_0compat_glUniform2dv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLdouble)(unsafe.Pointer(&value[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glUniform1dv.xml -func (gl *GL) Uniform1dv(location glbase.Uniform, count int, value []float64) { - C.gl4_0compat_glUniform1dv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLdouble)(unsafe.Pointer(&value[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glUniform4d.xml -func (gl *GL) Uniform4d(location glbase.Uniform, v0, v1, v2, v3 float64) { - C.gl4_0compat_glUniform4d(gl.funcs, C.GLint(location), C.GLdouble(v0), C.GLdouble(v1), C.GLdouble(v2), C.GLdouble(v3)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glUniform3d.xml -func (gl *GL) Uniform3d(location glbase.Uniform, v0, v1, v2 float64) { - C.gl4_0compat_glUniform3d(gl.funcs, C.GLint(location), C.GLdouble(v0), C.GLdouble(v1), C.GLdouble(v2)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glUniform2d.xml -func (gl *GL) Uniform2d(location glbase.Uniform, v0, v1 float64) { - C.gl4_0compat_glUniform2d(gl.funcs, C.GLint(location), C.GLdouble(v0), C.GLdouble(v1)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glUniform1d.xml -func (gl *GL) Uniform1d(location glbase.Uniform, v0 float64) { - C.gl4_0compat_glUniform1d(gl.funcs, C.GLint(location), C.GLdouble(v0)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glDrawElementsIndirect.xml -func (gl *GL) DrawElementsIndirect(mode, gltype glbase.Enum, indirect interface{}) { - var indirect_ptr unsafe.Pointer - var indirect_v = reflect.ValueOf(indirect) - if indirect != nil && indirect_v.Kind() != reflect.Slice { - panic("parameter indirect must be a slice") - } - if indirect != nil { - indirect_ptr = unsafe.Pointer(indirect_v.Index(0).Addr().Pointer()) - } - C.gl4_0compat_glDrawElementsIndirect(gl.funcs, C.GLenum(mode), C.GLenum(gltype), indirect_ptr) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glDrawArraysIndirect.xml -func (gl *GL) DrawArraysIndirect(mode glbase.Enum, indirect interface{}) { - var indirect_ptr unsafe.Pointer - var indirect_v = reflect.ValueOf(indirect) - if indirect != nil && indirect_v.Kind() != reflect.Slice { - panic("parameter indirect must be a slice") - } - if indirect != nil { - indirect_ptr = unsafe.Pointer(indirect_v.Index(0).Addr().Pointer()) - } - C.gl4_0compat_glDrawArraysIndirect(gl.funcs, C.GLenum(mode), indirect_ptr) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glBlendFuncSeparatei.xml -func (gl *GL) BlendFuncSeparatei(buf uint32, srcRGB, dstRGB, srcAlpha, dstAlpha glbase.Enum) { - C.gl4_0compat_glBlendFuncSeparatei(gl.funcs, C.GLuint(buf), C.GLenum(srcRGB), C.GLenum(dstRGB), C.GLenum(srcAlpha), C.GLenum(dstAlpha)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glBlendFunci.xml -func (gl *GL) BlendFunci(buf uint32, src, dst glbase.Enum) { - C.gl4_0compat_glBlendFunci(gl.funcs, C.GLuint(buf), C.GLenum(src), C.GLenum(dst)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glBlendEquationSeparatei.xml -func (gl *GL) BlendEquationSeparatei(buf uint32, modeRGB, modeAlpha glbase.Enum) { - C.gl4_0compat_glBlendEquationSeparatei(gl.funcs, C.GLuint(buf), C.GLenum(modeRGB), C.GLenum(modeAlpha)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glBlendEquationi.xml -func (gl *GL) BlendEquationi(buf uint32, mode glbase.Enum) { - C.gl4_0compat_glBlendEquationi(gl.funcs, C.GLuint(buf), C.GLenum(mode)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glMinSampleShading.xml -func (gl *GL) MinSampleShading(value float32) { - C.gl4_0compat_glMinSampleShading(gl.funcs, C.GLfloat(value)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glTranslatef.xml -func (gl *GL) Translatef(x, y, z float32) { - C.gl4_0compat_glTranslatef(gl.funcs, C.GLfloat(x), C.GLfloat(y), C.GLfloat(z)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glTranslated.xml -func (gl *GL) Translated(x, y, z float64) { - C.gl4_0compat_glTranslated(gl.funcs, C.GLdouble(x), C.GLdouble(y), C.GLdouble(z)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glScalef.xml -func (gl *GL) Scalef(x, y, z float32) { - C.gl4_0compat_glScalef(gl.funcs, C.GLfloat(x), C.GLfloat(y), C.GLfloat(z)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glScaled.xml -func (gl *GL) Scaled(x, y, z float64) { - C.gl4_0compat_glScaled(gl.funcs, C.GLdouble(x), C.GLdouble(y), C.GLdouble(z)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glRotatef.xml -func (gl *GL) Rotatef(angle, x, y, z float32) { - C.gl4_0compat_glRotatef(gl.funcs, C.GLfloat(angle), C.GLfloat(x), C.GLfloat(y), C.GLfloat(z)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glRotated.xml -func (gl *GL) Rotated(angle, x, y, z float64) { - C.gl4_0compat_glRotated(gl.funcs, C.GLdouble(angle), C.GLdouble(x), C.GLdouble(y), C.GLdouble(z)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glPushMatrix.xml -func (gl *GL) PushMatrix() { - C.gl4_0compat_glPushMatrix(gl.funcs) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glPopMatrix.xml -func (gl *GL) PopMatrix() { - C.gl4_0compat_glPopMatrix(gl.funcs) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glOrtho.xml -func (gl *GL) Ortho(left, right, bottom, top, zNear, zFar float64) { - C.gl4_0compat_glOrtho(gl.funcs, C.GLdouble(left), C.GLdouble(right), C.GLdouble(bottom), C.GLdouble(top), C.GLdouble(zNear), C.GLdouble(zFar)) -} - -// MultMatrixd multiplies the current matrix with the provided matrix. -// -// The m parameter must hold 16 consecutive elements of a 4x4 column-major matrix. -// -// The current matrix is determined by the current matrix mode (see -// MatrixMode). It is either the projection matrix, modelview matrix, or the -// texture matrix. -// -// For example, if the current matrix is C and the coordinates to be transformed -// are v = (v[0], v[1], v[2], v[3]), then the current transformation is C × v, or -// -// c[0] c[4] c[8] c[12] v[0] -// c[1] c[5] c[9] c[13] v[1] -// c[2] c[6] c[10] c[14] X v[2] -// c[3] c[7] c[11] c[15] v[3] -// -// Calling MultMatrix with an argument of m = m[0], m[1], ..., m[15] -// replaces the current transformation with (C X M) x v, or -// -// c[0] c[4] c[8] c[12] m[0] m[4] m[8] m[12] v[0] -// c[1] c[5] c[9] c[13] m[1] m[5] m[9] m[13] v[1] -// c[2] c[6] c[10] c[14] X m[2] m[6] m[10] m[14] X v[2] -// c[3] c[7] c[11] c[15] m[3] m[7] m[11] m[15] v[3] -// -// Where 'X' denotes matrix multiplication, and v is represented as a 4x1 matrix. -// -// While the elements of the matrix may be specified with single or double -// precision, the GL may store or operate on these values in less-than-single -// precision. -// -// In many computer languages, 4×4 arrays are represented in row-major -// order. The transformations just described represent these matrices in -// column-major order. The order of the multiplication is important. For -// example, if the current transformation is a rotation, and MultMatrix is -// called with a translation matrix, the translation is done directly on the -// coordinates to be transformed, while the rotation is done on the results -// of that translation. -// -// GL.INVALID_OPERATION is generated if MultMatrix is executed between the -// execution of Begin and the corresponding execution of End. -func (gl *GL) MultMatrixd(m []float64) { - if len(m) != 16 { - panic("parameter m must have length 16 for the 4x4 matrix") - } - C.gl4_0compat_glMultMatrixd(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&m[0]))) -} - -// MultMatrixf multiplies the current matrix with the provided matrix. -// -// The m parameter must hold 16 consecutive elements of a 4x4 column-major matrix. -// -// The current matrix is determined by the current matrix mode (see -// MatrixMode). It is either the projection matrix, modelview matrix, or the -// texture matrix. -// -// For example, if the current matrix is C and the coordinates to be transformed -// are v = (v[0], v[1], v[2], v[3]), then the current transformation is C × v, or -// -// c[0] c[4] c[8] c[12] v[0] -// c[1] c[5] c[9] c[13] v[1] -// c[2] c[6] c[10] c[14] X v[2] -// c[3] c[7] c[11] c[15] v[3] -// -// Calling MultMatrix with an argument of m = m[0], m[1], ..., m[15] -// replaces the current transformation with (C X M) x v, or -// -// c[0] c[4] c[8] c[12] m[0] m[4] m[8] m[12] v[0] -// c[1] c[5] c[9] c[13] m[1] m[5] m[9] m[13] v[1] -// c[2] c[6] c[10] c[14] X m[2] m[6] m[10] m[14] X v[2] -// c[3] c[7] c[11] c[15] m[3] m[7] m[11] m[15] v[3] -// -// Where 'X' denotes matrix multiplication, and v is represented as a 4x1 matrix. -// -// While the elements of the matrix may be specified with single or double -// precision, the GL may store or operate on these values in less-than-single -// precision. -// -// In many computer languages, 4×4 arrays are represented in row-major -// order. The transformations just described represent these matrices in -// column-major order. The order of the multiplication is important. For -// example, if the current transformation is a rotation, and MultMatrix is -// called with a translation matrix, the translation is done directly on the -// coordinates to be transformed, while the rotation is done on the results -// of that translation. -// -// GL.INVALID_OPERATION is generated if MultMatrix is executed between the -// execution of Begin and the corresponding execution of End. -func (gl *GL) MultMatrixf(m []float32) { - if len(m) != 16 { - panic("parameter m must have length 16 for the 4x4 matrix") - } - C.gl4_0compat_glMultMatrixf(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&m[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glMatrixMode.xml -func (gl *GL) MatrixMode(mode glbase.Enum) { - C.gl4_0compat_glMatrixMode(gl.funcs, C.GLenum(mode)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glLoadMatrixd.xml -func (gl *GL) LoadMatrixd(m []float64) { - C.gl4_0compat_glLoadMatrixd(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&m[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glLoadMatrixf.xml -func (gl *GL) LoadMatrixf(m []float32) { - C.gl4_0compat_glLoadMatrixf(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&m[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glLoadIdentity.xml -func (gl *GL) LoadIdentity() { - C.gl4_0compat_glLoadIdentity(gl.funcs) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glFrustum.xml -func (gl *GL) Frustum(left, right, bottom, top, zNear, zFar float64) { - C.gl4_0compat_glFrustum(gl.funcs, C.GLdouble(left), C.GLdouble(right), C.GLdouble(bottom), C.GLdouble(top), C.GLdouble(zNear), C.GLdouble(zFar)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glIsList.xml -func (gl *GL) IsList(list uint32) bool { - glresult := C.gl4_0compat_glIsList(gl.funcs, C.GLuint(list)) - return *(*bool)(unsafe.Pointer(&glresult)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetTexGeniv.xml -func (gl *GL) GetTexGeniv(coord, pname glbase.Enum, params []int32) { - C.gl4_0compat_glGetTexGeniv(gl.funcs, C.GLenum(coord), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetTexGenfv.xml -func (gl *GL) GetTexGenfv(coord, pname glbase.Enum, params []float32) { - C.gl4_0compat_glGetTexGenfv(gl.funcs, C.GLenum(coord), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetTexGendv.xml -func (gl *GL) GetTexGendv(coord, pname glbase.Enum, params []float64) { - C.gl4_0compat_glGetTexGendv(gl.funcs, C.GLenum(coord), C.GLenum(pname), (*C.GLdouble)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetTexEnviv.xml -func (gl *GL) GetTexEnviv(target, pname glbase.Enum, params []int32) { - C.gl4_0compat_glGetTexEnviv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetTexEnvfv.xml -func (gl *GL) GetTexEnvfv(target, pname glbase.Enum, params []float32) { - C.gl4_0compat_glGetTexEnvfv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetPolygonStipple.xml -func (gl *GL) GetPolygonStipple(mask []uint8) { - C.gl4_0compat_glGetPolygonStipple(gl.funcs, (*C.GLubyte)(unsafe.Pointer(&mask[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetPixelMapusv.xml -func (gl *GL) GetPixelMapusv(glmap glbase.Enum, values []uint16) { - C.gl4_0compat_glGetPixelMapusv(gl.funcs, C.GLenum(glmap), (*C.GLushort)(unsafe.Pointer(&values[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetPixelMapuiv.xml -func (gl *GL) GetPixelMapuiv(glmap glbase.Enum, values []uint32) { - C.gl4_0compat_glGetPixelMapuiv(gl.funcs, C.GLenum(glmap), (*C.GLuint)(unsafe.Pointer(&values[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetPixelMapfv.xml -func (gl *GL) GetPixelMapfv(glmap glbase.Enum, values []float32) { - C.gl4_0compat_glGetPixelMapfv(gl.funcs, C.GLenum(glmap), (*C.GLfloat)(unsafe.Pointer(&values[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetMaterialiv.xml -func (gl *GL) GetMaterialiv(face, pname glbase.Enum, params []int32) { - C.gl4_0compat_glGetMaterialiv(gl.funcs, C.GLenum(face), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetMaterialfv.xml -func (gl *GL) GetMaterialfv(face, pname glbase.Enum, params []float32) { - C.gl4_0compat_glGetMaterialfv(gl.funcs, C.GLenum(face), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetMapiv.xml -func (gl *GL) GetMapiv(target, query glbase.Enum, v []int32) { - C.gl4_0compat_glGetMapiv(gl.funcs, C.GLenum(target), C.GLenum(query), (*C.GLint)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetMapfv.xml -func (gl *GL) GetMapfv(target, query glbase.Enum, v []float32) { - C.gl4_0compat_glGetMapfv(gl.funcs, C.GLenum(target), C.GLenum(query), (*C.GLfloat)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetMapdv.xml -func (gl *GL) GetMapdv(target, query glbase.Enum, v []float64) { - C.gl4_0compat_glGetMapdv(gl.funcs, C.GLenum(target), C.GLenum(query), (*C.GLdouble)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetLightiv.xml -func (gl *GL) GetLightiv(light, pname glbase.Enum, params []int32) { - C.gl4_0compat_glGetLightiv(gl.funcs, C.GLenum(light), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetLightfv.xml -func (gl *GL) GetLightfv(light, pname glbase.Enum, params []float32) { - C.gl4_0compat_glGetLightfv(gl.funcs, C.GLenum(light), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetClipPlane.xml -func (gl *GL) GetClipPlane(plane glbase.Enum, equation []float64) { - C.gl4_0compat_glGetClipPlane(gl.funcs, C.GLenum(plane), (*C.GLdouble)(unsafe.Pointer(&equation[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glDrawPixels.xml -func (gl *GL) DrawPixels(width, height int, format, gltype glbase.Enum, pixels interface{}) { - var pixels_ptr unsafe.Pointer - var pixels_v = reflect.ValueOf(pixels) - if pixels != nil && pixels_v.Kind() != reflect.Slice { - panic("parameter pixels must be a slice") - } - if pixels != nil { - pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer()) - } - C.gl4_0compat_glDrawPixels(gl.funcs, C.GLsizei(width), C.GLsizei(height), C.GLenum(format), C.GLenum(gltype), pixels_ptr) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glCopyPixels.xml -func (gl *GL) CopyPixels(x, y, width, height int, gltype glbase.Enum) { - C.gl4_0compat_glCopyPixels(gl.funcs, C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height), C.GLenum(gltype)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glPixelMapusv.xml -func (gl *GL) PixelMapusv(glmap glbase.Enum, mapsize int32, values []uint16) { - C.gl4_0compat_glPixelMapusv(gl.funcs, C.GLenum(glmap), C.GLint(mapsize), (*C.GLushort)(unsafe.Pointer(&values[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glPixelMapuiv.xml -func (gl *GL) PixelMapuiv(glmap glbase.Enum, mapsize int32, values []uint32) { - C.gl4_0compat_glPixelMapuiv(gl.funcs, C.GLenum(glmap), C.GLint(mapsize), (*C.GLuint)(unsafe.Pointer(&values[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glPixelMapfv.xml -func (gl *GL) PixelMapfv(glmap glbase.Enum, mapsize int32, values []float32) { - C.gl4_0compat_glPixelMapfv(gl.funcs, C.GLenum(glmap), C.GLint(mapsize), (*C.GLfloat)(unsafe.Pointer(&values[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glPixelTransferi.xml -func (gl *GL) PixelTransferi(pname glbase.Enum, param int32) { - C.gl4_0compat_glPixelTransferi(gl.funcs, C.GLenum(pname), C.GLint(param)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glPixelTransferf.xml -func (gl *GL) PixelTransferf(pname glbase.Enum, param float32) { - C.gl4_0compat_glPixelTransferf(gl.funcs, C.GLenum(pname), C.GLfloat(param)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glPixelZoom.xml -func (gl *GL) PixelZoom(xfactor, yfactor float32) { - C.gl4_0compat_glPixelZoom(gl.funcs, C.GLfloat(xfactor), C.GLfloat(yfactor)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glAlphaFunc.xml -func (gl *GL) AlphaFunc(glfunc glbase.Enum, ref float32) { - C.gl4_0compat_glAlphaFunc(gl.funcs, C.GLenum(glfunc), C.GLfloat(ref)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glEvalPoint2.xml -func (gl *GL) EvalPoint2(i, j int32) { - C.gl4_0compat_glEvalPoint2(gl.funcs, C.GLint(i), C.GLint(j)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glEvalMesh2.xml -func (gl *GL) EvalMesh2(mode glbase.Enum, i1, i2, j1, j2 int32) { - C.gl4_0compat_glEvalMesh2(gl.funcs, C.GLenum(mode), C.GLint(i1), C.GLint(i2), C.GLint(j1), C.GLint(j2)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glEvalPoint1.xml -func (gl *GL) EvalPoint1(i int32) { - C.gl4_0compat_glEvalPoint1(gl.funcs, C.GLint(i)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glEvalMesh1.xml -func (gl *GL) EvalMesh1(mode glbase.Enum, i1, i2 int32) { - C.gl4_0compat_glEvalMesh1(gl.funcs, C.GLenum(mode), C.GLint(i1), C.GLint(i2)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glEvalCoord2fv.xml -func (gl *GL) EvalCoord2fv(u []float32) { - if len(u) != 2 { - panic("parameter u has incorrect length") - } - C.gl4_0compat_glEvalCoord2fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&u[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glEvalCoord2f.xml -func (gl *GL) EvalCoord2f(u, v float32) { - C.gl4_0compat_glEvalCoord2f(gl.funcs, C.GLfloat(u), C.GLfloat(v)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glEvalCoord2dv.xml -func (gl *GL) EvalCoord2dv(u []float64) { - if len(u) != 2 { - panic("parameter u has incorrect length") - } - C.gl4_0compat_glEvalCoord2dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&u[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glEvalCoord2d.xml -func (gl *GL) EvalCoord2d(u, v float64) { - C.gl4_0compat_glEvalCoord2d(gl.funcs, C.GLdouble(u), C.GLdouble(v)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glEvalCoord1fv.xml -func (gl *GL) EvalCoord1fv(u []float32) { - C.gl4_0compat_glEvalCoord1fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&u[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glEvalCoord1f.xml -func (gl *GL) EvalCoord1f(u float32) { - C.gl4_0compat_glEvalCoord1f(gl.funcs, C.GLfloat(u)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glEvalCoord1dv.xml -func (gl *GL) EvalCoord1dv(u []float64) { - C.gl4_0compat_glEvalCoord1dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&u[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glEvalCoord1d.xml -func (gl *GL) EvalCoord1d(u float64) { - C.gl4_0compat_glEvalCoord1d(gl.funcs, C.GLdouble(u)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glMapGrid2f.xml -func (gl *GL) MapGrid2f(un int32, u1, u2 float32, vn int32, v1, v2 float32) { - C.gl4_0compat_glMapGrid2f(gl.funcs, C.GLint(un), C.GLfloat(u1), C.GLfloat(u2), C.GLint(vn), C.GLfloat(v1), C.GLfloat(v2)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glMapGrid2d.xml -func (gl *GL) MapGrid2d(un int32, u1, u2 float64, vn int32, v1, v2 float64) { - C.gl4_0compat_glMapGrid2d(gl.funcs, C.GLint(un), C.GLdouble(u1), C.GLdouble(u2), C.GLint(vn), C.GLdouble(v1), C.GLdouble(v2)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glMapGrid1f.xml -func (gl *GL) MapGrid1f(un int32, u1, u2 float32) { - C.gl4_0compat_glMapGrid1f(gl.funcs, C.GLint(un), C.GLfloat(u1), C.GLfloat(u2)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glMapGrid1d.xml -func (gl *GL) MapGrid1d(un int32, u1, u2 float64) { - C.gl4_0compat_glMapGrid1d(gl.funcs, C.GLint(un), C.GLdouble(u1), C.GLdouble(u2)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glMap2f.xml -func (gl *GL) Map2f(target glbase.Enum, u1, u2 float32, ustride, uorder int32, v1, v2 float32, vstride, vorder int32, points []float32) { - C.gl4_0compat_glMap2f(gl.funcs, C.GLenum(target), C.GLfloat(u1), C.GLfloat(u2), C.GLint(ustride), C.GLint(uorder), C.GLfloat(v1), C.GLfloat(v2), C.GLint(vstride), C.GLint(vorder), (*C.GLfloat)(unsafe.Pointer(&points[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glMap2d.xml -func (gl *GL) Map2d(target glbase.Enum, u1, u2 float64, ustride, uorder int32, v1, v2 float64, vstride, vorder int32, points []float64) { - C.gl4_0compat_glMap2d(gl.funcs, C.GLenum(target), C.GLdouble(u1), C.GLdouble(u2), C.GLint(ustride), C.GLint(uorder), C.GLdouble(v1), C.GLdouble(v2), C.GLint(vstride), C.GLint(vorder), (*C.GLdouble)(unsafe.Pointer(&points[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glMap1f.xml -func (gl *GL) Map1f(target glbase.Enum, u1, u2 float32, stride, order int, points []float32) { - C.gl4_0compat_glMap1f(gl.funcs, C.GLenum(target), C.GLfloat(u1), C.GLfloat(u2), C.GLint(stride), C.GLint(order), (*C.GLfloat)(unsafe.Pointer(&points[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glMap1d.xml -func (gl *GL) Map1d(target glbase.Enum, u1, u2 float64, stride, order int, points []float64) { - C.gl4_0compat_glMap1d(gl.funcs, C.GLenum(target), C.GLdouble(u1), C.GLdouble(u2), C.GLint(stride), C.GLint(order), (*C.GLdouble)(unsafe.Pointer(&points[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glPushAttrib.xml -func (gl *GL) PushAttrib(mask glbase.Bitfield) { - C.gl4_0compat_glPushAttrib(gl.funcs, C.GLbitfield(mask)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glPopAttrib.xml -func (gl *GL) PopAttrib() { - C.gl4_0compat_glPopAttrib(gl.funcs) -} - -// Accum executes an operation on the accumulation buffer. -// -// Parameter op defines the accumulation buffer operation (GL.ACCUM, GL.LOAD, -// GL.ADD, GL.MULT, or GL.RETURN) and specifies how the value parameter is -// used. -// -// The accumulation buffer is an extended-range color buffer. Images are not -// rendered into it. Rather, images rendered into one of the color buffers -// are added to the contents of the accumulation buffer after rendering. -// Effects such as antialiasing (of points, lines, and polygons), motion -// blur, and depth of field can be created by accumulating images generated -// with different transformation matrices. -// -// Each pixel in the accumulation buffer consists of red, green, blue, and -// alpha values. The number of bits per component in the accumulation buffer -// depends on the implementation. You can examine this number by calling -// GetIntegerv four times, with arguments GL.ACCUM_RED_BITS, -// GL.ACCUM_GREEN_BITS, GL.ACCUM_BLUE_BITS, and GL.ACCUM_ALPHA_BITS. -// Regardless of the number of bits per component, the range of values stored -// by each component is (-1, 1). The accumulation buffer pixels are mapped -// one-to-one with frame buffer pixels. -// -// All accumulation buffer operations are limited to the area of the current -// scissor box and applied identically to the red, green, blue, and alpha -// components of each pixel. If a Accum operation results in a value outside -// the range (-1, 1), the contents of an accumulation buffer pixel component -// are undefined. -// -// The operations are as follows: -// -// GL.ACCUM -// Obtains R, G, B, and A values from the buffer currently selected for -// reading (see ReadBuffer). Each component value is divided by 2 n - -// 1 , where n is the number of bits allocated to each color component -// in the currently selected buffer. The result is a floating-point -// value in the range 0 1 , which is multiplied by value and added to -// the corresponding pixel component in the accumulation buffer, -// thereby updating the accumulation buffer. -// -// GL.LOAD -// Similar to GL.ACCUM, except that the current value in the -// accumulation buffer is not used in the calculation of the new value. -// That is, the R, G, B, and A values from the currently selected -// buffer are divided by 2 n - 1 , multiplied by value, and then stored -// in the corresponding accumulation buffer cell, overwriting the -// current value. -// -// GL.ADD -// Adds value to each R, G, B, and A in the accumulation buffer. -// -// GL.MULT -// Multiplies each R, G, B, and A in the accumulation buffer by value -// and returns the scaled component to its corresponding accumulation -// buffer location. -// -// GL.RETURN -// Transfers accumulation buffer values to the color buffer or buffers -// currently selected for writing. Each R, G, B, and A component is -// multiplied by value, then multiplied by 2 n - 1 , clamped to the -// range 0 2 n - 1 , and stored in the corresponding display buffer -// cell. The only fragment operations that are applied to this transfer -// are pixel ownership, scissor, dithering, and color writemasks. -// -// To clear the accumulation buffer, call ClearAccum with R, G, B, and A -// values to set it to, then call Clear with the accumulation buffer -// enabled. -// -// Error GL.INVALID_ENUM is generated if op is not an accepted value. -// GL.INVALID_OPERATION is generated if there is no accumulation buffer. -// GL.INVALID_OPERATION is generated if Accum is executed between the -// execution of Begin and the corresponding execution of End. -func (gl *GL) Accum(op glbase.Enum, value float32) { - C.gl4_0compat_glAccum(gl.funcs, C.GLenum(op), C.GLfloat(value)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glIndexMask.xml -func (gl *GL) IndexMask(mask uint32) { - C.gl4_0compat_glIndexMask(gl.funcs, C.GLuint(mask)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glClearIndex.xml -func (gl *GL) ClearIndex(c float32) { - C.gl4_0compat_glClearIndex(gl.funcs, C.GLfloat(c)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glClearAccum.xml -func (gl *GL) ClearAccum(red, green, blue, alpha float32) { - C.gl4_0compat_glClearAccum(gl.funcs, C.GLfloat(red), C.GLfloat(green), C.GLfloat(blue), C.GLfloat(alpha)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glPushName.xml -func (gl *GL) PushName(name uint32) { - C.gl4_0compat_glPushName(gl.funcs, C.GLuint(name)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glPopName.xml -func (gl *GL) PopName() { - C.gl4_0compat_glPopName(gl.funcs) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glPassThrough.xml -func (gl *GL) PassThrough(token float32) { - C.gl4_0compat_glPassThrough(gl.funcs, C.GLfloat(token)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glLoadName.xml -func (gl *GL) LoadName(name uint32) { - C.gl4_0compat_glLoadName(gl.funcs, C.GLuint(name)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glInitNames.xml -func (gl *GL) InitNames() { - C.gl4_0compat_glInitNames(gl.funcs) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glRenderMode.xml -func (gl *GL) RenderMode(mode glbase.Enum) int32 { - glresult := C.gl4_0compat_glRenderMode(gl.funcs, C.GLenum(mode)) - return int32(glresult) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glSelectBuffer.xml -func (gl *GL) SelectBuffer(size int, buffer []glbase.Buffer) { - C.gl4_0compat_glSelectBuffer(gl.funcs, C.GLsizei(size), (*C.GLuint)(unsafe.Pointer(&buffer[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glFeedbackBuffer.xml -func (gl *GL) FeedbackBuffer(size int, gltype glbase.Enum, buffer []float32) { - C.gl4_0compat_glFeedbackBuffer(gl.funcs, C.GLsizei(size), C.GLenum(gltype), (*C.GLfloat)(unsafe.Pointer(&buffer[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glTexGeniv.xml -func (gl *GL) TexGeniv(coord, pname glbase.Enum, params []int32) { - C.gl4_0compat_glTexGeniv(gl.funcs, C.GLenum(coord), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glTexGeni.xml -func (gl *GL) TexGeni(coord, pname glbase.Enum, param int32) { - C.gl4_0compat_glTexGeni(gl.funcs, C.GLenum(coord), C.GLenum(pname), C.GLint(param)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glTexGenfv.xml -func (gl *GL) TexGenfv(coord, pname glbase.Enum, params []float32) { - C.gl4_0compat_glTexGenfv(gl.funcs, C.GLenum(coord), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glTexGenf.xml -func (gl *GL) TexGenf(coord, pname glbase.Enum, param float32) { - C.gl4_0compat_glTexGenf(gl.funcs, C.GLenum(coord), C.GLenum(pname), C.GLfloat(param)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glTexGendv.xml -func (gl *GL) TexGendv(coord, pname glbase.Enum, params []float64) { - C.gl4_0compat_glTexGendv(gl.funcs, C.GLenum(coord), C.GLenum(pname), (*C.GLdouble)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glTexGend.xml -func (gl *GL) TexGend(coord, pname glbase.Enum, param float64) { - C.gl4_0compat_glTexGend(gl.funcs, C.GLenum(coord), C.GLenum(pname), C.GLdouble(param)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glTexEnviv.xml -func (gl *GL) TexEnviv(target, pname glbase.Enum, params []int32) { - C.gl4_0compat_glTexEnviv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glTexEnvi.xml -func (gl *GL) TexEnvi(target, pname glbase.Enum, param int32) { - C.gl4_0compat_glTexEnvi(gl.funcs, C.GLenum(target), C.GLenum(pname), C.GLint(param)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glTexEnvfv.xml -func (gl *GL) TexEnvfv(target, pname glbase.Enum, params []float32) { - C.gl4_0compat_glTexEnvfv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glTexEnvf.xml -func (gl *GL) TexEnvf(target, pname glbase.Enum, param float32) { - C.gl4_0compat_glTexEnvf(gl.funcs, C.GLenum(target), C.GLenum(pname), C.GLfloat(param)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glShadeModel.xml -func (gl *GL) ShadeModel(mode glbase.Enum) { - C.gl4_0compat_glShadeModel(gl.funcs, C.GLenum(mode)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glPolygonStipple.xml -func (gl *GL) PolygonStipple(mask []uint8) { - C.gl4_0compat_glPolygonStipple(gl.funcs, (*C.GLubyte)(unsafe.Pointer(&mask[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glMaterialiv.xml -func (gl *GL) Materialiv(face, pname glbase.Enum, params []int32) { - C.gl4_0compat_glMaterialiv(gl.funcs, C.GLenum(face), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glMateriali.xml -func (gl *GL) Materiali(face, pname glbase.Enum, param int32) { - C.gl4_0compat_glMateriali(gl.funcs, C.GLenum(face), C.GLenum(pname), C.GLint(param)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glMaterialfv.xml -func (gl *GL) Materialfv(face, pname glbase.Enum, params []float32) { - C.gl4_0compat_glMaterialfv(gl.funcs, C.GLenum(face), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glMaterialf.xml -func (gl *GL) Materialf(face, pname glbase.Enum, param float32) { - C.gl4_0compat_glMaterialf(gl.funcs, C.GLenum(face), C.GLenum(pname), C.GLfloat(param)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glLineStipple.xml -func (gl *GL) LineStipple(factor int32, pattern uint16) { - C.gl4_0compat_glLineStipple(gl.funcs, C.GLint(factor), C.GLushort(pattern)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glLightModeliv.xml -func (gl *GL) LightModeliv(pname glbase.Enum, params []int32) { - C.gl4_0compat_glLightModeliv(gl.funcs, C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glLightModeli.xml -func (gl *GL) LightModeli(pname glbase.Enum, param int32) { - C.gl4_0compat_glLightModeli(gl.funcs, C.GLenum(pname), C.GLint(param)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glLightModelfv.xml -func (gl *GL) LightModelfv(pname glbase.Enum, params []float32) { - C.gl4_0compat_glLightModelfv(gl.funcs, C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glLightModelf.xml -func (gl *GL) LightModelf(pname glbase.Enum, param float32) { - C.gl4_0compat_glLightModelf(gl.funcs, C.GLenum(pname), C.GLfloat(param)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glLightiv.xml -func (gl *GL) Lightiv(light, pname glbase.Enum, params []int32) { - C.gl4_0compat_glLightiv(gl.funcs, C.GLenum(light), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glLighti.xml -func (gl *GL) Lighti(light, pname glbase.Enum, param int32) { - C.gl4_0compat_glLighti(gl.funcs, C.GLenum(light), C.GLenum(pname), C.GLint(param)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glLightfv.xml -func (gl *GL) Lightfv(light, pname glbase.Enum, params []float32) { - C.gl4_0compat_glLightfv(gl.funcs, C.GLenum(light), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glLightf.xml -func (gl *GL) Lightf(light, pname glbase.Enum, param float32) { - C.gl4_0compat_glLightf(gl.funcs, C.GLenum(light), C.GLenum(pname), C.GLfloat(param)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glFogiv.xml -func (gl *GL) Fogiv(pname glbase.Enum, params []int32) { - C.gl4_0compat_glFogiv(gl.funcs, C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glFogi.xml -func (gl *GL) Fogi(pname glbase.Enum, param int32) { - C.gl4_0compat_glFogi(gl.funcs, C.GLenum(pname), C.GLint(param)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glFogfv.xml -func (gl *GL) Fogfv(pname glbase.Enum, params []float32) { - C.gl4_0compat_glFogfv(gl.funcs, C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glFogf.xml -func (gl *GL) Fogf(pname glbase.Enum, param float32) { - C.gl4_0compat_glFogf(gl.funcs, C.GLenum(pname), C.GLfloat(param)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glColorMaterial.xml -func (gl *GL) ColorMaterial(face, mode glbase.Enum) { - C.gl4_0compat_glColorMaterial(gl.funcs, C.GLenum(face), C.GLenum(mode)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glClipPlane.xml -func (gl *GL) ClipPlane(plane glbase.Enum, equation []float64) { - C.gl4_0compat_glClipPlane(gl.funcs, C.GLenum(plane), (*C.GLdouble)(unsafe.Pointer(&equation[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertex4sv.xml -func (gl *GL) Vertex4sv(v []int16) { - if len(v) != 4 { - panic("parameter v has incorrect length") - } - C.gl4_0compat_glVertex4sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertex4s.xml -func (gl *GL) Vertex4s(x, y, z, w int16) { - C.gl4_0compat_glVertex4s(gl.funcs, C.GLshort(x), C.GLshort(y), C.GLshort(z), C.GLshort(w)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertex4iv.xml -func (gl *GL) Vertex4iv(v []int32) { - if len(v) != 4 { - panic("parameter v has incorrect length") - } - C.gl4_0compat_glVertex4iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertex4i.xml -func (gl *GL) Vertex4i(x, y, z, w int) { - C.gl4_0compat_glVertex4i(gl.funcs, C.GLint(x), C.GLint(y), C.GLint(z), C.GLint(w)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertex4fv.xml -func (gl *GL) Vertex4fv(v []float32) { - if len(v) != 4 { - panic("parameter v has incorrect length") - } - C.gl4_0compat_glVertex4fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertex4f.xml -func (gl *GL) Vertex4f(x, y, z, w float32) { - C.gl4_0compat_glVertex4f(gl.funcs, C.GLfloat(x), C.GLfloat(y), C.GLfloat(z), C.GLfloat(w)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertex4dv.xml -func (gl *GL) Vertex4dv(v []float64) { - if len(v) != 4 { - panic("parameter v has incorrect length") - } - C.gl4_0compat_glVertex4dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertex4d.xml -func (gl *GL) Vertex4d(x, y, z, w float64) { - C.gl4_0compat_glVertex4d(gl.funcs, C.GLdouble(x), C.GLdouble(y), C.GLdouble(z), C.GLdouble(w)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertex3sv.xml -func (gl *GL) Vertex3sv(v []int16) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl4_0compat_glVertex3sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertex3s.xml -func (gl *GL) Vertex3s(x, y, z int16) { - C.gl4_0compat_glVertex3s(gl.funcs, C.GLshort(x), C.GLshort(y), C.GLshort(z)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertex3iv.xml -func (gl *GL) Vertex3iv(v []int32) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl4_0compat_glVertex3iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertex3i.xml -func (gl *GL) Vertex3i(x, y, z int) { - C.gl4_0compat_glVertex3i(gl.funcs, C.GLint(x), C.GLint(y), C.GLint(z)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertex3fv.xml -func (gl *GL) Vertex3fv(v []float32) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl4_0compat_glVertex3fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertex3f.xml -func (gl *GL) Vertex3f(x, y, z float32) { - C.gl4_0compat_glVertex3f(gl.funcs, C.GLfloat(x), C.GLfloat(y), C.GLfloat(z)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertex3dv.xml -func (gl *GL) Vertex3dv(v []float64) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl4_0compat_glVertex3dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertex3d.xml -func (gl *GL) Vertex3d(x, y, z float64) { - C.gl4_0compat_glVertex3d(gl.funcs, C.GLdouble(x), C.GLdouble(y), C.GLdouble(z)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertex2sv.xml -func (gl *GL) Vertex2sv(v []int16) { - if len(v) != 2 { - panic("parameter v has incorrect length") - } - C.gl4_0compat_glVertex2sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertex2s.xml -func (gl *GL) Vertex2s(x, y int16) { - C.gl4_0compat_glVertex2s(gl.funcs, C.GLshort(x), C.GLshort(y)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertex2iv.xml -func (gl *GL) Vertex2iv(v []int32) { - if len(v) != 2 { - panic("parameter v has incorrect length") - } - C.gl4_0compat_glVertex2iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertex2i.xml -func (gl *GL) Vertex2i(x, y int) { - C.gl4_0compat_glVertex2i(gl.funcs, C.GLint(x), C.GLint(y)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertex2fv.xml -func (gl *GL) Vertex2fv(v []float32) { - if len(v) != 2 { - panic("parameter v has incorrect length") - } - C.gl4_0compat_glVertex2fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertex2f.xml -func (gl *GL) Vertex2f(x, y float32) { - C.gl4_0compat_glVertex2f(gl.funcs, C.GLfloat(x), C.GLfloat(y)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertex2dv.xml -func (gl *GL) Vertex2dv(v []float64) { - if len(v) != 2 { - panic("parameter v has incorrect length") - } - C.gl4_0compat_glVertex2dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertex2d.xml -func (gl *GL) Vertex2d(x, y float64) { - C.gl4_0compat_glVertex2d(gl.funcs, C.GLdouble(x), C.GLdouble(y)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glTexCoord4sv.xml -func (gl *GL) TexCoord4sv(v []int16) { - if len(v) != 4 { - panic("parameter v has incorrect length") - } - C.gl4_0compat_glTexCoord4sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glTexCoord4s.xml -func (gl *GL) TexCoord4s(s, t, r, q int16) { - C.gl4_0compat_glTexCoord4s(gl.funcs, C.GLshort(s), C.GLshort(t), C.GLshort(r), C.GLshort(q)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glTexCoord4iv.xml -func (gl *GL) TexCoord4iv(v []int32) { - if len(v) != 4 { - panic("parameter v has incorrect length") - } - C.gl4_0compat_glTexCoord4iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glTexCoord4i.xml -func (gl *GL) TexCoord4i(s, t, r, q int32) { - C.gl4_0compat_glTexCoord4i(gl.funcs, C.GLint(s), C.GLint(t), C.GLint(r), C.GLint(q)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glTexCoord4fv.xml -func (gl *GL) TexCoord4fv(v []float32) { - if len(v) != 4 { - panic("parameter v has incorrect length") - } - C.gl4_0compat_glTexCoord4fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glTexCoord4f.xml -func (gl *GL) TexCoord4f(s, t, r, q float32) { - C.gl4_0compat_glTexCoord4f(gl.funcs, C.GLfloat(s), C.GLfloat(t), C.GLfloat(r), C.GLfloat(q)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glTexCoord4dv.xml -func (gl *GL) TexCoord4dv(v []float64) { - if len(v) != 4 { - panic("parameter v has incorrect length") - } - C.gl4_0compat_glTexCoord4dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glTexCoord4d.xml -func (gl *GL) TexCoord4d(s, t, r, q float64) { - C.gl4_0compat_glTexCoord4d(gl.funcs, C.GLdouble(s), C.GLdouble(t), C.GLdouble(r), C.GLdouble(q)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glTexCoord3sv.xml -func (gl *GL) TexCoord3sv(v []int16) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl4_0compat_glTexCoord3sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glTexCoord3s.xml -func (gl *GL) TexCoord3s(s, t, r int16) { - C.gl4_0compat_glTexCoord3s(gl.funcs, C.GLshort(s), C.GLshort(t), C.GLshort(r)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glTexCoord3iv.xml -func (gl *GL) TexCoord3iv(v []int32) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl4_0compat_glTexCoord3iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glTexCoord3i.xml -func (gl *GL) TexCoord3i(s, t, r int32) { - C.gl4_0compat_glTexCoord3i(gl.funcs, C.GLint(s), C.GLint(t), C.GLint(r)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glTexCoord3fv.xml -func (gl *GL) TexCoord3fv(v []float32) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl4_0compat_glTexCoord3fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glTexCoord3f.xml -func (gl *GL) TexCoord3f(s, t, r float32) { - C.gl4_0compat_glTexCoord3f(gl.funcs, C.GLfloat(s), C.GLfloat(t), C.GLfloat(r)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glTexCoord3dv.xml -func (gl *GL) TexCoord3dv(v []float64) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl4_0compat_glTexCoord3dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glTexCoord3d.xml -func (gl *GL) TexCoord3d(s, t, r float64) { - C.gl4_0compat_glTexCoord3d(gl.funcs, C.GLdouble(s), C.GLdouble(t), C.GLdouble(r)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glTexCoord2sv.xml -func (gl *GL) TexCoord2sv(v []int16) { - if len(v) != 2 { - panic("parameter v has incorrect length") - } - C.gl4_0compat_glTexCoord2sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glTexCoord2s.xml -func (gl *GL) TexCoord2s(s, t int16) { - C.gl4_0compat_glTexCoord2s(gl.funcs, C.GLshort(s), C.GLshort(t)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glTexCoord2iv.xml -func (gl *GL) TexCoord2iv(v []int32) { - if len(v) != 2 { - panic("parameter v has incorrect length") - } - C.gl4_0compat_glTexCoord2iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glTexCoord2i.xml -func (gl *GL) TexCoord2i(s, t int32) { - C.gl4_0compat_glTexCoord2i(gl.funcs, C.GLint(s), C.GLint(t)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glTexCoord2fv.xml -func (gl *GL) TexCoord2fv(v []float32) { - if len(v) != 2 { - panic("parameter v has incorrect length") - } - C.gl4_0compat_glTexCoord2fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glTexCoord2f.xml -func (gl *GL) TexCoord2f(s, t float32) { - C.gl4_0compat_glTexCoord2f(gl.funcs, C.GLfloat(s), C.GLfloat(t)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glTexCoord2dv.xml -func (gl *GL) TexCoord2dv(v []float64) { - if len(v) != 2 { - panic("parameter v has incorrect length") - } - C.gl4_0compat_glTexCoord2dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glTexCoord2d.xml -func (gl *GL) TexCoord2d(s, t float64) { - C.gl4_0compat_glTexCoord2d(gl.funcs, C.GLdouble(s), C.GLdouble(t)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glTexCoord1sv.xml -func (gl *GL) TexCoord1sv(v []int16) { - C.gl4_0compat_glTexCoord1sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glTexCoord1s.xml -func (gl *GL) TexCoord1s(s int16) { - C.gl4_0compat_glTexCoord1s(gl.funcs, C.GLshort(s)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glTexCoord1iv.xml -func (gl *GL) TexCoord1iv(v []int32) { - C.gl4_0compat_glTexCoord1iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glTexCoord1i.xml -func (gl *GL) TexCoord1i(s int32) { - C.gl4_0compat_glTexCoord1i(gl.funcs, C.GLint(s)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glTexCoord1fv.xml -func (gl *GL) TexCoord1fv(v []float32) { - C.gl4_0compat_glTexCoord1fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glTexCoord1f.xml -func (gl *GL) TexCoord1f(s float32) { - C.gl4_0compat_glTexCoord1f(gl.funcs, C.GLfloat(s)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glTexCoord1dv.xml -func (gl *GL) TexCoord1dv(v []float64) { - C.gl4_0compat_glTexCoord1dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glTexCoord1d.xml -func (gl *GL) TexCoord1d(s float64) { - C.gl4_0compat_glTexCoord1d(gl.funcs, C.GLdouble(s)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glRectsv.xml -func (gl *GL) Rectsv(v1, v2 []int16) { - C.gl4_0compat_glRectsv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v1[0])), (*C.GLshort)(unsafe.Pointer(&v2[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glRects.xml -func (gl *GL) Rects(x1, y1, x2, y2 int16) { - C.gl4_0compat_glRects(gl.funcs, C.GLshort(x1), C.GLshort(y1), C.GLshort(x2), C.GLshort(y2)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glRectiv.xml -func (gl *GL) Rectiv(v1, v2 []int32) { - C.gl4_0compat_glRectiv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v1[0])), (*C.GLint)(unsafe.Pointer(&v2[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glRecti.xml -func (gl *GL) Recti(x1, y1, x2, y2 int32) { - C.gl4_0compat_glRecti(gl.funcs, C.GLint(x1), C.GLint(y1), C.GLint(x2), C.GLint(y2)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glRectfv.xml -func (gl *GL) Rectfv(v1, v2 []float32) { - C.gl4_0compat_glRectfv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v1[0])), (*C.GLfloat)(unsafe.Pointer(&v2[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glRectf.xml -func (gl *GL) Rectf(x1, y1, x2, y2 float32) { - C.gl4_0compat_glRectf(gl.funcs, C.GLfloat(x1), C.GLfloat(y1), C.GLfloat(x2), C.GLfloat(y2)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glRectdv.xml -func (gl *GL) Rectdv(v1, v2 []float64) { - C.gl4_0compat_glRectdv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v1[0])), (*C.GLdouble)(unsafe.Pointer(&v2[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glRectd.xml -func (gl *GL) Rectd(x1, y1, x2, y2 float64) { - C.gl4_0compat_glRectd(gl.funcs, C.GLdouble(x1), C.GLdouble(y1), C.GLdouble(x2), C.GLdouble(y2)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glRasterPos4sv.xml -func (gl *GL) RasterPos4sv(v []int16) { - if len(v) != 4 { - panic("parameter v has incorrect length") - } - C.gl4_0compat_glRasterPos4sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glRasterPos4s.xml -func (gl *GL) RasterPos4s(x, y, z, w int16) { - C.gl4_0compat_glRasterPos4s(gl.funcs, C.GLshort(x), C.GLshort(y), C.GLshort(z), C.GLshort(w)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glRasterPos4iv.xml -func (gl *GL) RasterPos4iv(v []int32) { - if len(v) != 4 { - panic("parameter v has incorrect length") - } - C.gl4_0compat_glRasterPos4iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glRasterPos4i.xml -func (gl *GL) RasterPos4i(x, y, z, w int) { - C.gl4_0compat_glRasterPos4i(gl.funcs, C.GLint(x), C.GLint(y), C.GLint(z), C.GLint(w)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glRasterPos4fv.xml -func (gl *GL) RasterPos4fv(v []float32) { - if len(v) != 4 { - panic("parameter v has incorrect length") - } - C.gl4_0compat_glRasterPos4fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glRasterPos4f.xml -func (gl *GL) RasterPos4f(x, y, z, w float32) { - C.gl4_0compat_glRasterPos4f(gl.funcs, C.GLfloat(x), C.GLfloat(y), C.GLfloat(z), C.GLfloat(w)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glRasterPos4dv.xml -func (gl *GL) RasterPos4dv(v []float64) { - if len(v) != 4 { - panic("parameter v has incorrect length") - } - C.gl4_0compat_glRasterPos4dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glRasterPos4d.xml -func (gl *GL) RasterPos4d(x, y, z, w float64) { - C.gl4_0compat_glRasterPos4d(gl.funcs, C.GLdouble(x), C.GLdouble(y), C.GLdouble(z), C.GLdouble(w)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glRasterPos3sv.xml -func (gl *GL) RasterPos3sv(v []int16) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl4_0compat_glRasterPos3sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glRasterPos3s.xml -func (gl *GL) RasterPos3s(x, y, z int16) { - C.gl4_0compat_glRasterPos3s(gl.funcs, C.GLshort(x), C.GLshort(y), C.GLshort(z)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glRasterPos3iv.xml -func (gl *GL) RasterPos3iv(v []int32) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl4_0compat_glRasterPos3iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glRasterPos3i.xml -func (gl *GL) RasterPos3i(x, y, z int) { - C.gl4_0compat_glRasterPos3i(gl.funcs, C.GLint(x), C.GLint(y), C.GLint(z)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glRasterPos3fv.xml -func (gl *GL) RasterPos3fv(v []float32) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl4_0compat_glRasterPos3fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glRasterPos3f.xml -func (gl *GL) RasterPos3f(x, y, z float32) { - C.gl4_0compat_glRasterPos3f(gl.funcs, C.GLfloat(x), C.GLfloat(y), C.GLfloat(z)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glRasterPos3dv.xml -func (gl *GL) RasterPos3dv(v []float64) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl4_0compat_glRasterPos3dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glRasterPos3d.xml -func (gl *GL) RasterPos3d(x, y, z float64) { - C.gl4_0compat_glRasterPos3d(gl.funcs, C.GLdouble(x), C.GLdouble(y), C.GLdouble(z)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glRasterPos2sv.xml -func (gl *GL) RasterPos2sv(v []int16) { - if len(v) != 2 { - panic("parameter v has incorrect length") - } - C.gl4_0compat_glRasterPos2sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glRasterPos2s.xml -func (gl *GL) RasterPos2s(x, y int16) { - C.gl4_0compat_glRasterPos2s(gl.funcs, C.GLshort(x), C.GLshort(y)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glRasterPos2iv.xml -func (gl *GL) RasterPos2iv(v []int32) { - if len(v) != 2 { - panic("parameter v has incorrect length") - } - C.gl4_0compat_glRasterPos2iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glRasterPos2i.xml -func (gl *GL) RasterPos2i(x, y int) { - C.gl4_0compat_glRasterPos2i(gl.funcs, C.GLint(x), C.GLint(y)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glRasterPos2fv.xml -func (gl *GL) RasterPos2fv(v []float32) { - if len(v) != 2 { - panic("parameter v has incorrect length") - } - C.gl4_0compat_glRasterPos2fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glRasterPos2f.xml -func (gl *GL) RasterPos2f(x, y float32) { - C.gl4_0compat_glRasterPos2f(gl.funcs, C.GLfloat(x), C.GLfloat(y)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glRasterPos2dv.xml -func (gl *GL) RasterPos2dv(v []float64) { - if len(v) != 2 { - panic("parameter v has incorrect length") - } - C.gl4_0compat_glRasterPos2dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glRasterPos2d.xml -func (gl *GL) RasterPos2d(x, y float64) { - C.gl4_0compat_glRasterPos2d(gl.funcs, C.GLdouble(x), C.GLdouble(y)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glNormal3sv.xml -func (gl *GL) Normal3sv(v []int16) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl4_0compat_glNormal3sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glNormal3s.xml -func (gl *GL) Normal3s(nx, ny, nz int16) { - C.gl4_0compat_glNormal3s(gl.funcs, C.GLshort(nx), C.GLshort(ny), C.GLshort(nz)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glNormal3iv.xml -func (gl *GL) Normal3iv(v []int32) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl4_0compat_glNormal3iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glNormal3i.xml -func (gl *GL) Normal3i(nx, ny, nz int32) { - C.gl4_0compat_glNormal3i(gl.funcs, C.GLint(nx), C.GLint(ny), C.GLint(nz)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glNormal3fv.xml -func (gl *GL) Normal3fv(v []float32) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl4_0compat_glNormal3fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glNormal3f.xml -func (gl *GL) Normal3f(nx, ny, nz float32) { - C.gl4_0compat_glNormal3f(gl.funcs, C.GLfloat(nx), C.GLfloat(ny), C.GLfloat(nz)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glNormal3dv.xml -func (gl *GL) Normal3dv(v []float64) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl4_0compat_glNormal3dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glNormal3d.xml -func (gl *GL) Normal3d(nx, ny, nz float64) { - C.gl4_0compat_glNormal3d(gl.funcs, C.GLdouble(nx), C.GLdouble(ny), C.GLdouble(nz)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glNormal3bv.xml -func (gl *GL) Normal3bv(v []byte) { - C.gl4_0compat_glNormal3bv(gl.funcs, (*C.GLbyte)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glNormal3b.xml -func (gl *GL) Normal3b(nx, ny, nz byte) { - C.gl4_0compat_glNormal3b(gl.funcs, C.GLbyte(nx), C.GLbyte(ny), C.GLbyte(nz)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glIndexsv.xml -func (gl *GL) Indexsv(c []int16) { - C.gl4_0compat_glIndexsv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&c[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glIndexs.xml -func (gl *GL) Indexs(c int16) { - C.gl4_0compat_glIndexs(gl.funcs, C.GLshort(c)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glIndexiv.xml -func (gl *GL) Indexiv(c []int32) { - C.gl4_0compat_glIndexiv(gl.funcs, (*C.GLint)(unsafe.Pointer(&c[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glIndexi.xml -func (gl *GL) Indexi(c int32) { - C.gl4_0compat_glIndexi(gl.funcs, C.GLint(c)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glIndexfv.xml -func (gl *GL) Indexfv(c []float32) { - C.gl4_0compat_glIndexfv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&c[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glIndexf.xml -func (gl *GL) Indexf(c float32) { - C.gl4_0compat_glIndexf(gl.funcs, C.GLfloat(c)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glIndexdv.xml -func (gl *GL) Indexdv(c []float64) { - C.gl4_0compat_glIndexdv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&c[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glIndexd.xml -func (gl *GL) Indexd(c float64) { - C.gl4_0compat_glIndexd(gl.funcs, C.GLdouble(c)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glEnd.xml -func (gl *GL) End() { - C.gl4_0compat_glEnd(gl.funcs) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glEdgeFlagv.xml -func (gl *GL) EdgeFlagv(flag []bool) { - C.gl4_0compat_glEdgeFlagv(gl.funcs, (*C.GLboolean)(unsafe.Pointer(&flag[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glEdgeFlag.xml -func (gl *GL) EdgeFlag(flag bool) { - C.gl4_0compat_glEdgeFlag(gl.funcs, *(*C.GLboolean)(unsafe.Pointer(&flag))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glColor4usv.xml -func (gl *GL) Color4usv(v []uint16) { - C.gl4_0compat_glColor4usv(gl.funcs, (*C.GLushort)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glColor4us.xml -func (gl *GL) Color4us(red, green, blue, alpha uint16) { - C.gl4_0compat_glColor4us(gl.funcs, C.GLushort(red), C.GLushort(green), C.GLushort(blue), C.GLushort(alpha)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glColor4uiv.xml -func (gl *GL) Color4uiv(v []uint32) { - C.gl4_0compat_glColor4uiv(gl.funcs, (*C.GLuint)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glColor4ui.xml -func (gl *GL) Color4ui(red, green, blue, alpha uint32) { - C.gl4_0compat_glColor4ui(gl.funcs, C.GLuint(red), C.GLuint(green), C.GLuint(blue), C.GLuint(alpha)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glColor4ubv.xml -func (gl *GL) Color4ubv(v []uint8) { - C.gl4_0compat_glColor4ubv(gl.funcs, (*C.GLubyte)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glColor4ub.xml -func (gl *GL) Color4ub(red, green, blue, alpha uint8) { - C.gl4_0compat_glColor4ub(gl.funcs, C.GLubyte(red), C.GLubyte(green), C.GLubyte(blue), C.GLubyte(alpha)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glColor4sv.xml -func (gl *GL) Color4sv(v []int16) { - if len(v) != 4 { - panic("parameter v has incorrect length") - } - C.gl4_0compat_glColor4sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glColor4s.xml -func (gl *GL) Color4s(red, green, blue, alpha int16) { - C.gl4_0compat_glColor4s(gl.funcs, C.GLshort(red), C.GLshort(green), C.GLshort(blue), C.GLshort(alpha)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glColor4iv.xml -func (gl *GL) Color4iv(v []int32) { - if len(v) != 4 { - panic("parameter v has incorrect length") - } - C.gl4_0compat_glColor4iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glColor4i.xml -func (gl *GL) Color4i(red, green, blue, alpha int32) { - C.gl4_0compat_glColor4i(gl.funcs, C.GLint(red), C.GLint(green), C.GLint(blue), C.GLint(alpha)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glColor4fv.xml -func (gl *GL) Color4fv(v []float32) { - if len(v) != 4 { - panic("parameter v has incorrect length") - } - C.gl4_0compat_glColor4fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glColor4f.xml -func (gl *GL) Color4f(red, green, blue, alpha float32) { - C.gl4_0compat_glColor4f(gl.funcs, C.GLfloat(red), C.GLfloat(green), C.GLfloat(blue), C.GLfloat(alpha)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glColor4dv.xml -func (gl *GL) Color4dv(v []float64) { - if len(v) != 4 { - panic("parameter v has incorrect length") - } - C.gl4_0compat_glColor4dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glColor4d.xml -func (gl *GL) Color4d(red, green, blue, alpha float64) { - C.gl4_0compat_glColor4d(gl.funcs, C.GLdouble(red), C.GLdouble(green), C.GLdouble(blue), C.GLdouble(alpha)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glColor4bv.xml -func (gl *GL) Color4bv(v []byte) { - C.gl4_0compat_glColor4bv(gl.funcs, (*C.GLbyte)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glColor4b.xml -func (gl *GL) Color4b(red, green, blue, alpha byte) { - C.gl4_0compat_glColor4b(gl.funcs, C.GLbyte(red), C.GLbyte(green), C.GLbyte(blue), C.GLbyte(alpha)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glColor3usv.xml -func (gl *GL) Color3usv(v []uint16) { - C.gl4_0compat_glColor3usv(gl.funcs, (*C.GLushort)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glColor3us.xml -func (gl *GL) Color3us(red, green, blue uint16) { - C.gl4_0compat_glColor3us(gl.funcs, C.GLushort(red), C.GLushort(green), C.GLushort(blue)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glColor3uiv.xml -func (gl *GL) Color3uiv(v []uint32) { - C.gl4_0compat_glColor3uiv(gl.funcs, (*C.GLuint)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glColor3ui.xml -func (gl *GL) Color3ui(red, green, blue uint32) { - C.gl4_0compat_glColor3ui(gl.funcs, C.GLuint(red), C.GLuint(green), C.GLuint(blue)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glColor3ubv.xml -func (gl *GL) Color3ubv(v []uint8) { - C.gl4_0compat_glColor3ubv(gl.funcs, (*C.GLubyte)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glColor3ub.xml -func (gl *GL) Color3ub(red, green, blue uint8) { - C.gl4_0compat_glColor3ub(gl.funcs, C.GLubyte(red), C.GLubyte(green), C.GLubyte(blue)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glColor3sv.xml -func (gl *GL) Color3sv(v []int16) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl4_0compat_glColor3sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glColor3s.xml -func (gl *GL) Color3s(red, green, blue int16) { - C.gl4_0compat_glColor3s(gl.funcs, C.GLshort(red), C.GLshort(green), C.GLshort(blue)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glColor3iv.xml -func (gl *GL) Color3iv(v []int32) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl4_0compat_glColor3iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glColor3i.xml -func (gl *GL) Color3i(red, green, blue int32) { - C.gl4_0compat_glColor3i(gl.funcs, C.GLint(red), C.GLint(green), C.GLint(blue)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glColor3fv.xml -func (gl *GL) Color3fv(v []float32) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl4_0compat_glColor3fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glColor3f.xml -func (gl *GL) Color3f(red, green, blue float32) { - C.gl4_0compat_glColor3f(gl.funcs, C.GLfloat(red), C.GLfloat(green), C.GLfloat(blue)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glColor3dv.xml -func (gl *GL) Color3dv(v []float64) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl4_0compat_glColor3dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glColor3d.xml -func (gl *GL) Color3d(red, green, blue float64) { - C.gl4_0compat_glColor3d(gl.funcs, C.GLdouble(red), C.GLdouble(green), C.GLdouble(blue)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glColor3bv.xml -func (gl *GL) Color3bv(v []byte) { - C.gl4_0compat_glColor3bv(gl.funcs, (*C.GLbyte)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glColor3b.xml -func (gl *GL) Color3b(red, green, blue byte) { - C.gl4_0compat_glColor3b(gl.funcs, C.GLbyte(red), C.GLbyte(green), C.GLbyte(blue)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glBitmap.xml -func (gl *GL) Bitmap(width, height int, xorig, yorig, xmove, ymove float32, bitmap []uint8) { - C.gl4_0compat_glBitmap(gl.funcs, C.GLsizei(width), C.GLsizei(height), C.GLfloat(xorig), C.GLfloat(yorig), C.GLfloat(xmove), C.GLfloat(ymove), (*C.GLubyte)(unsafe.Pointer(&bitmap[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glBegin.xml -func (gl *GL) Begin(mode glbase.Enum) { - C.gl4_0compat_glBegin(gl.funcs, C.GLenum(mode)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glListBase.xml -func (gl *GL) ListBase(base uint32) { - C.gl4_0compat_glListBase(gl.funcs, C.GLuint(base)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGenLists.xml -func (gl *GL) GenLists(range_ int32) uint32 { - glresult := C.gl4_0compat_glGenLists(gl.funcs, C.GLsizei(range_)) - return uint32(glresult) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glDeleteLists.xml -func (gl *GL) DeleteLists(list uint32, range_ int32) { - C.gl4_0compat_glDeleteLists(gl.funcs, C.GLuint(list), C.GLsizei(range_)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glCallLists.xml -func (gl *GL) CallLists(n int, gltype glbase.Enum, lists interface{}) { - var lists_ptr unsafe.Pointer - var lists_v = reflect.ValueOf(lists) - if lists != nil && lists_v.Kind() != reflect.Slice { - panic("parameter lists must be a slice") - } - if lists != nil { - lists_ptr = unsafe.Pointer(lists_v.Index(0).Addr().Pointer()) - } - C.gl4_0compat_glCallLists(gl.funcs, C.GLsizei(n), C.GLenum(gltype), lists_ptr) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glCallList.xml -func (gl *GL) CallList(list uint32) { - C.gl4_0compat_glCallList(gl.funcs, C.GLuint(list)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glEndList.xml -func (gl *GL) EndList() { - C.gl4_0compat_glEndList(gl.funcs) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glNewList.xml -func (gl *GL) NewList(list uint32, mode glbase.Enum) { - C.gl4_0compat_glNewList(gl.funcs, C.GLuint(list), C.GLenum(mode)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glPushClientAttrib.xml -func (gl *GL) PushClientAttrib(mask glbase.Bitfield) { - C.gl4_0compat_glPushClientAttrib(gl.funcs, C.GLbitfield(mask)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glPopClientAttrib.xml -func (gl *GL) PopClientAttrib() { - C.gl4_0compat_glPopClientAttrib(gl.funcs) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glPrioritizeTextures.xml -func (gl *GL) PrioritizeTextures(n int, textures []glbase.Texture, priorities []float32) { - C.gl4_0compat_glPrioritizeTextures(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&textures[0])), (*C.GLfloat)(unsafe.Pointer(&priorities[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glAreTexturesResident.xml -func (gl *GL) AreTexturesResident(n int, textures []glbase.Texture, residences []bool) bool { - glresult := C.gl4_0compat_glAreTexturesResident(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&textures[0])), (*C.GLboolean)(unsafe.Pointer(&residences[0]))) - return *(*bool)(unsafe.Pointer(&glresult)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexPointer.xml -func (gl *GL) VertexPointer(size int, gltype glbase.Enum, stride int, pointer interface{}) { - var pointer_ptr unsafe.Pointer - var pointer_v = reflect.ValueOf(pointer) - if pointer != nil && pointer_v.Kind() != reflect.Slice { - panic("parameter pointer must be a slice") - } - if pointer != nil { - pointer_ptr = unsafe.Pointer(pointer_v.Index(0).Addr().Pointer()) - } - C.gl4_0compat_glVertexPointer(gl.funcs, C.GLint(size), C.GLenum(gltype), C.GLsizei(stride), pointer_ptr) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glTexCoordPointer.xml -func (gl *GL) TexCoordPointer(size int, gltype glbase.Enum, stride int, pointer interface{}) { - var pointer_ptr unsafe.Pointer - var pointer_v = reflect.ValueOf(pointer) - if pointer != nil && pointer_v.Kind() != reflect.Slice { - panic("parameter pointer must be a slice") - } - if pointer != nil { - pointer_ptr = unsafe.Pointer(pointer_v.Index(0).Addr().Pointer()) - } - C.gl4_0compat_glTexCoordPointer(gl.funcs, C.GLint(size), C.GLenum(gltype), C.GLsizei(stride), pointer_ptr) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glNormalPointer.xml -func (gl *GL) NormalPointer(gltype glbase.Enum, stride int, pointer interface{}) { - var pointer_ptr unsafe.Pointer - var pointer_v = reflect.ValueOf(pointer) - if pointer != nil && pointer_v.Kind() != reflect.Slice { - panic("parameter pointer must be a slice") - } - if pointer != nil { - pointer_ptr = unsafe.Pointer(pointer_v.Index(0).Addr().Pointer()) - } - C.gl4_0compat_glNormalPointer(gl.funcs, C.GLenum(gltype), C.GLsizei(stride), pointer_ptr) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glInterleavedArrays.xml -func (gl *GL) InterleavedArrays(format glbase.Enum, stride int, pointer interface{}) { - var pointer_ptr unsafe.Pointer - var pointer_v = reflect.ValueOf(pointer) - if pointer != nil && pointer_v.Kind() != reflect.Slice { - panic("parameter pointer must be a slice") - } - if pointer != nil { - pointer_ptr = unsafe.Pointer(pointer_v.Index(0).Addr().Pointer()) - } - C.gl4_0compat_glInterleavedArrays(gl.funcs, C.GLenum(format), C.GLsizei(stride), pointer_ptr) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glIndexPointer.xml -func (gl *GL) IndexPointer(gltype glbase.Enum, stride int, pointer interface{}) { - var pointer_ptr unsafe.Pointer - var pointer_v = reflect.ValueOf(pointer) - if pointer != nil && pointer_v.Kind() != reflect.Slice { - panic("parameter pointer must be a slice") - } - if pointer != nil { - pointer_ptr = unsafe.Pointer(pointer_v.Index(0).Addr().Pointer()) - } - C.gl4_0compat_glIndexPointer(gl.funcs, C.GLenum(gltype), C.GLsizei(stride), pointer_ptr) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glEnableClientState.xml -func (gl *GL) EnableClientState(array glbase.Enum) { - C.gl4_0compat_glEnableClientState(gl.funcs, C.GLenum(array)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glEdgeFlagPointer.xml -func (gl *GL) EdgeFlagPointer(stride int, pointer interface{}) { - var pointer_ptr unsafe.Pointer - var pointer_v = reflect.ValueOf(pointer) - if pointer != nil && pointer_v.Kind() != reflect.Slice { - panic("parameter pointer must be a slice") - } - if pointer != nil { - pointer_ptr = unsafe.Pointer(pointer_v.Index(0).Addr().Pointer()) - } - C.gl4_0compat_glEdgeFlagPointer(gl.funcs, C.GLsizei(stride), pointer_ptr) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glDisableClientState.xml -func (gl *GL) DisableClientState(array glbase.Enum) { - C.gl4_0compat_glDisableClientState(gl.funcs, C.GLenum(array)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glColorPointer.xml -func (gl *GL) ColorPointer(size int, gltype glbase.Enum, stride int, pointer interface{}) { - var pointer_ptr unsafe.Pointer - var pointer_v = reflect.ValueOf(pointer) - if pointer != nil && pointer_v.Kind() != reflect.Slice { - panic("parameter pointer must be a slice") - } - if pointer != nil { - pointer_ptr = unsafe.Pointer(pointer_v.Index(0).Addr().Pointer()) - } - C.gl4_0compat_glColorPointer(gl.funcs, C.GLint(size), C.GLenum(gltype), C.GLsizei(stride), pointer_ptr) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glArrayElement.xml -func (gl *GL) ArrayElement(i int32) { - C.gl4_0compat_glArrayElement(gl.funcs, C.GLint(i)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glResetMinmax.xml -func (gl *GL) ResetMinmax(target glbase.Enum) { - C.gl4_0compat_glResetMinmax(gl.funcs, C.GLenum(target)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glResetHistogram.xml -func (gl *GL) ResetHistogram(target glbase.Enum) { - C.gl4_0compat_glResetHistogram(gl.funcs, C.GLenum(target)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glMinmax.xml -func (gl *GL) Minmax(target, internalFormat glbase.Enum, sink bool) { - C.gl4_0compat_glMinmax(gl.funcs, C.GLenum(target), C.GLenum(internalFormat), *(*C.GLboolean)(unsafe.Pointer(&sink))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glHistogram.xml -func (gl *GL) Histogram(target glbase.Enum, width int, internalFormat glbase.Enum, sink bool) { - C.gl4_0compat_glHistogram(gl.funcs, C.GLenum(target), C.GLsizei(width), C.GLenum(internalFormat), *(*C.GLboolean)(unsafe.Pointer(&sink))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetMinmaxParameteriv.xml -func (gl *GL) GetMinmaxParameteriv(target, pname glbase.Enum, params []int32) { - C.gl4_0compat_glGetMinmaxParameteriv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetMinmaxParameterfv.xml -func (gl *GL) GetMinmaxParameterfv(target, pname glbase.Enum, params []float32) { - C.gl4_0compat_glGetMinmaxParameterfv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetMinmax.xml -func (gl *GL) GetMinmax(target glbase.Enum, reset bool, format, gltype glbase.Enum, values interface{}) { - var values_ptr unsafe.Pointer - var values_v = reflect.ValueOf(values) - if values != nil && values_v.Kind() != reflect.Slice { - panic("parameter values must be a slice") - } - if values != nil { - values_ptr = unsafe.Pointer(values_v.Index(0).Addr().Pointer()) - } - C.gl4_0compat_glGetMinmax(gl.funcs, C.GLenum(target), *(*C.GLboolean)(unsafe.Pointer(&reset)), C.GLenum(format), C.GLenum(gltype), values_ptr) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetHistogramParameteriv.xml -func (gl *GL) GetHistogramParameteriv(target, pname glbase.Enum, params []int32) { - C.gl4_0compat_glGetHistogramParameteriv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetHistogramParameterfv.xml -func (gl *GL) GetHistogramParameterfv(target, pname glbase.Enum, params []float32) { - C.gl4_0compat_glGetHistogramParameterfv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetHistogram.xml -func (gl *GL) GetHistogram(target glbase.Enum, reset bool, format, gltype glbase.Enum, values interface{}) { - var values_ptr unsafe.Pointer - var values_v = reflect.ValueOf(values) - if values != nil && values_v.Kind() != reflect.Slice { - panic("parameter values must be a slice") - } - if values != nil { - values_ptr = unsafe.Pointer(values_v.Index(0).Addr().Pointer()) - } - C.gl4_0compat_glGetHistogram(gl.funcs, C.GLenum(target), *(*C.GLboolean)(unsafe.Pointer(&reset)), C.GLenum(format), C.GLenum(gltype), values_ptr) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glSeparableFilter2D.xml -func (gl *GL) SeparableFilter2D(target, internalFormat glbase.Enum, width, height int, format, gltype glbase.Enum, row, column interface{}) { - var row_ptr unsafe.Pointer - var row_v = reflect.ValueOf(row) - if row != nil && row_v.Kind() != reflect.Slice { - panic("parameter row must be a slice") - } - if row != nil { - row_ptr = unsafe.Pointer(row_v.Index(0).Addr().Pointer()) - } - var column_ptr unsafe.Pointer - var column_v = reflect.ValueOf(column) - if column != nil && column_v.Kind() != reflect.Slice { - panic("parameter column must be a slice") - } - if column != nil { - column_ptr = unsafe.Pointer(column_v.Index(0).Addr().Pointer()) - } - C.gl4_0compat_glSeparableFilter2D(gl.funcs, C.GLenum(target), C.GLenum(internalFormat), C.GLsizei(width), C.GLsizei(height), C.GLenum(format), C.GLenum(gltype), row_ptr, column_ptr) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetSeparableFilter.xml -func (gl *GL) GetSeparableFilter(target, format, gltype glbase.Enum, row, column, span interface{}) { - var row_ptr unsafe.Pointer - var row_v = reflect.ValueOf(row) - if row != nil && row_v.Kind() != reflect.Slice { - panic("parameter row must be a slice") - } - if row != nil { - row_ptr = unsafe.Pointer(row_v.Index(0).Addr().Pointer()) - } - var column_ptr unsafe.Pointer - var column_v = reflect.ValueOf(column) - if column != nil && column_v.Kind() != reflect.Slice { - panic("parameter column must be a slice") - } - if column != nil { - column_ptr = unsafe.Pointer(column_v.Index(0).Addr().Pointer()) - } - var span_ptr unsafe.Pointer - var span_v = reflect.ValueOf(span) - if span != nil && span_v.Kind() != reflect.Slice { - panic("parameter span must be a slice") - } - if span != nil { - span_ptr = unsafe.Pointer(span_v.Index(0).Addr().Pointer()) - } - C.gl4_0compat_glGetSeparableFilter(gl.funcs, C.GLenum(target), C.GLenum(format), C.GLenum(gltype), row_ptr, column_ptr, span_ptr) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetConvolutionParameteriv.xml -func (gl *GL) GetConvolutionParameteriv(target, pname glbase.Enum, params []int32) { - C.gl4_0compat_glGetConvolutionParameteriv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetConvolutionParameterfv.xml -func (gl *GL) GetConvolutionParameterfv(target, pname glbase.Enum, params []float32) { - C.gl4_0compat_glGetConvolutionParameterfv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetConvolutionFilter.xml -func (gl *GL) GetConvolutionFilter(target, format, gltype glbase.Enum, image interface{}) { - var image_ptr unsafe.Pointer - var image_v = reflect.ValueOf(image) - if image != nil && image_v.Kind() != reflect.Slice { - panic("parameter image must be a slice") - } - if image != nil { - image_ptr = unsafe.Pointer(image_v.Index(0).Addr().Pointer()) - } - C.gl4_0compat_glGetConvolutionFilter(gl.funcs, C.GLenum(target), C.GLenum(format), C.GLenum(gltype), image_ptr) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glCopyConvolutionFilter2D.xml -func (gl *GL) CopyConvolutionFilter2D(target, internalFormat glbase.Enum, x, y, width, height int) { - C.gl4_0compat_glCopyConvolutionFilter2D(gl.funcs, C.GLenum(target), C.GLenum(internalFormat), C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glCopyConvolutionFilter1D.xml -func (gl *GL) CopyConvolutionFilter1D(target, internalFormat glbase.Enum, x, y, width int) { - C.gl4_0compat_glCopyConvolutionFilter1D(gl.funcs, C.GLenum(target), C.GLenum(internalFormat), C.GLint(x), C.GLint(y), C.GLsizei(width)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glConvolutionParameteriv.xml -func (gl *GL) ConvolutionParameteriv(target, pname glbase.Enum, params []int32) { - C.gl4_0compat_glConvolutionParameteriv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glConvolutionParameteri.xml -func (gl *GL) ConvolutionParameteri(target, pname glbase.Enum, params int32) { - C.gl4_0compat_glConvolutionParameteri(gl.funcs, C.GLenum(target), C.GLenum(pname), C.GLint(params)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glConvolutionParameterfv.xml -func (gl *GL) ConvolutionParameterfv(target, pname glbase.Enum, params []float32) { - C.gl4_0compat_glConvolutionParameterfv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glConvolutionParameterf.xml -func (gl *GL) ConvolutionParameterf(target, pname glbase.Enum, params float32) { - C.gl4_0compat_glConvolutionParameterf(gl.funcs, C.GLenum(target), C.GLenum(pname), C.GLfloat(params)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glConvolutionFilter2D.xml -func (gl *GL) ConvolutionFilter2D(target, internalFormat glbase.Enum, width, height int, format, gltype glbase.Enum, image interface{}) { - var image_ptr unsafe.Pointer - var image_v = reflect.ValueOf(image) - if image != nil && image_v.Kind() != reflect.Slice { - panic("parameter image must be a slice") - } - if image != nil { - image_ptr = unsafe.Pointer(image_v.Index(0).Addr().Pointer()) - } - C.gl4_0compat_glConvolutionFilter2D(gl.funcs, C.GLenum(target), C.GLenum(internalFormat), C.GLsizei(width), C.GLsizei(height), C.GLenum(format), C.GLenum(gltype), image_ptr) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glConvolutionFilter1D.xml -func (gl *GL) ConvolutionFilter1D(target, internalFormat glbase.Enum, width int, format, gltype glbase.Enum, image interface{}) { - var image_ptr unsafe.Pointer - var image_v = reflect.ValueOf(image) - if image != nil && image_v.Kind() != reflect.Slice { - panic("parameter image must be a slice") - } - if image != nil { - image_ptr = unsafe.Pointer(image_v.Index(0).Addr().Pointer()) - } - C.gl4_0compat_glConvolutionFilter1D(gl.funcs, C.GLenum(target), C.GLenum(internalFormat), C.GLsizei(width), C.GLenum(format), C.GLenum(gltype), image_ptr) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glCopyColorSubTable.xml -func (gl *GL) CopyColorSubTable(target glbase.Enum, start int32, x, y, width int) { - C.gl4_0compat_glCopyColorSubTable(gl.funcs, C.GLenum(target), C.GLsizei(start), C.GLint(x), C.GLint(y), C.GLsizei(width)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glColorSubTable.xml -func (gl *GL) ColorSubTable(target glbase.Enum, start int32, count int, format, gltype glbase.Enum, data interface{}) { - var data_ptr unsafe.Pointer - var data_v = reflect.ValueOf(data) - if data != nil && data_v.Kind() != reflect.Slice { - panic("parameter data must be a slice") - } - if data != nil { - data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer()) - } - C.gl4_0compat_glColorSubTable(gl.funcs, C.GLenum(target), C.GLsizei(start), C.GLsizei(count), C.GLenum(format), C.GLenum(gltype), data_ptr) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetColorTableParameteriv.xml -func (gl *GL) GetColorTableParameteriv(target, pname glbase.Enum, params []int32) { - C.gl4_0compat_glGetColorTableParameteriv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetColorTableParameterfv.xml -func (gl *GL) GetColorTableParameterfv(target, pname glbase.Enum, params []float32) { - C.gl4_0compat_glGetColorTableParameterfv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetColorTable.xml -func (gl *GL) GetColorTable(target, format, gltype glbase.Enum, table interface{}) { - var table_ptr unsafe.Pointer - var table_v = reflect.ValueOf(table) - if table != nil && table_v.Kind() != reflect.Slice { - panic("parameter table must be a slice") - } - if table != nil { - table_ptr = unsafe.Pointer(table_v.Index(0).Addr().Pointer()) - } - C.gl4_0compat_glGetColorTable(gl.funcs, C.GLenum(target), C.GLenum(format), C.GLenum(gltype), table_ptr) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glCopyColorTable.xml -func (gl *GL) CopyColorTable(target, internalFormat glbase.Enum, x, y, width int) { - C.gl4_0compat_glCopyColorTable(gl.funcs, C.GLenum(target), C.GLenum(internalFormat), C.GLint(x), C.GLint(y), C.GLsizei(width)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glColorTableParameteriv.xml -func (gl *GL) ColorTableParameteriv(target, pname glbase.Enum, params []int32) { - C.gl4_0compat_glColorTableParameteriv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glColorTableParameterfv.xml -func (gl *GL) ColorTableParameterfv(target, pname glbase.Enum, params []float32) { - C.gl4_0compat_glColorTableParameterfv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glColorTable.xml -func (gl *GL) ColorTable(target, internalFormat glbase.Enum, width int, format, gltype glbase.Enum, table interface{}) { - var table_ptr unsafe.Pointer - var table_v = reflect.ValueOf(table) - if table != nil && table_v.Kind() != reflect.Slice { - panic("parameter table must be a slice") - } - if table != nil { - table_ptr = unsafe.Pointer(table_v.Index(0).Addr().Pointer()) - } - C.gl4_0compat_glColorTable(gl.funcs, C.GLenum(target), C.GLenum(internalFormat), C.GLsizei(width), C.GLenum(format), C.GLenum(gltype), table_ptr) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glMultTransposeMatrixd.xml -func (gl *GL) MultTransposeMatrixd(m []float64) { - C.gl4_0compat_glMultTransposeMatrixd(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&m[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glMultTransposeMatrixf.xml -func (gl *GL) MultTransposeMatrixf(m []float32) { - C.gl4_0compat_glMultTransposeMatrixf(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&m[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glLoadTransposeMatrixd.xml -func (gl *GL) LoadTransposeMatrixd(m []float64) { - C.gl4_0compat_glLoadTransposeMatrixd(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&m[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glLoadTransposeMatrixf.xml -func (gl *GL) LoadTransposeMatrixf(m []float32) { - C.gl4_0compat_glLoadTransposeMatrixf(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&m[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glMultiTexCoord4sv.xml -func (gl *GL) MultiTexCoord4sv(target glbase.Enum, v []int16) { - if len(v) != 4 { - panic("parameter v has incorrect length") - } - C.gl4_0compat_glMultiTexCoord4sv(gl.funcs, C.GLenum(target), (*C.GLshort)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glMultiTexCoord4s.xml -func (gl *GL) MultiTexCoord4s(target glbase.Enum, s, t, r, q int16) { - C.gl4_0compat_glMultiTexCoord4s(gl.funcs, C.GLenum(target), C.GLshort(s), C.GLshort(t), C.GLshort(r), C.GLshort(q)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glMultiTexCoord4iv.xml -func (gl *GL) MultiTexCoord4iv(target glbase.Enum, v []int32) { - if len(v) != 4 { - panic("parameter v has incorrect length") - } - C.gl4_0compat_glMultiTexCoord4iv(gl.funcs, C.GLenum(target), (*C.GLint)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glMultiTexCoord4i.xml -func (gl *GL) MultiTexCoord4i(target glbase.Enum, s, t, r, q int32) { - C.gl4_0compat_glMultiTexCoord4i(gl.funcs, C.GLenum(target), C.GLint(s), C.GLint(t), C.GLint(r), C.GLint(q)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glMultiTexCoord4fv.xml -func (gl *GL) MultiTexCoord4fv(target glbase.Enum, v []float32) { - if len(v) != 4 { - panic("parameter v has incorrect length") - } - C.gl4_0compat_glMultiTexCoord4fv(gl.funcs, C.GLenum(target), (*C.GLfloat)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glMultiTexCoord4f.xml -func (gl *GL) MultiTexCoord4f(target glbase.Enum, s, t, r, q float32) { - C.gl4_0compat_glMultiTexCoord4f(gl.funcs, C.GLenum(target), C.GLfloat(s), C.GLfloat(t), C.GLfloat(r), C.GLfloat(q)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glMultiTexCoord4dv.xml -func (gl *GL) MultiTexCoord4dv(target glbase.Enum, v []float64) { - if len(v) != 4 { - panic("parameter v has incorrect length") - } - C.gl4_0compat_glMultiTexCoord4dv(gl.funcs, C.GLenum(target), (*C.GLdouble)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glMultiTexCoord4d.xml -func (gl *GL) MultiTexCoord4d(target glbase.Enum, s, t, r, q float64) { - C.gl4_0compat_glMultiTexCoord4d(gl.funcs, C.GLenum(target), C.GLdouble(s), C.GLdouble(t), C.GLdouble(r), C.GLdouble(q)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glMultiTexCoord3sv.xml -func (gl *GL) MultiTexCoord3sv(target glbase.Enum, v []int16) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl4_0compat_glMultiTexCoord3sv(gl.funcs, C.GLenum(target), (*C.GLshort)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glMultiTexCoord3s.xml -func (gl *GL) MultiTexCoord3s(target glbase.Enum, s, t, r int16) { - C.gl4_0compat_glMultiTexCoord3s(gl.funcs, C.GLenum(target), C.GLshort(s), C.GLshort(t), C.GLshort(r)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glMultiTexCoord3iv.xml -func (gl *GL) MultiTexCoord3iv(target glbase.Enum, v []int32) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl4_0compat_glMultiTexCoord3iv(gl.funcs, C.GLenum(target), (*C.GLint)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glMultiTexCoord3i.xml -func (gl *GL) MultiTexCoord3i(target glbase.Enum, s, t, r int32) { - C.gl4_0compat_glMultiTexCoord3i(gl.funcs, C.GLenum(target), C.GLint(s), C.GLint(t), C.GLint(r)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glMultiTexCoord3fv.xml -func (gl *GL) MultiTexCoord3fv(target glbase.Enum, v []float32) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl4_0compat_glMultiTexCoord3fv(gl.funcs, C.GLenum(target), (*C.GLfloat)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glMultiTexCoord3f.xml -func (gl *GL) MultiTexCoord3f(target glbase.Enum, s, t, r float32) { - C.gl4_0compat_glMultiTexCoord3f(gl.funcs, C.GLenum(target), C.GLfloat(s), C.GLfloat(t), C.GLfloat(r)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glMultiTexCoord3dv.xml -func (gl *GL) MultiTexCoord3dv(target glbase.Enum, v []float64) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl4_0compat_glMultiTexCoord3dv(gl.funcs, C.GLenum(target), (*C.GLdouble)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glMultiTexCoord3d.xml -func (gl *GL) MultiTexCoord3d(target glbase.Enum, s, t, r float64) { - C.gl4_0compat_glMultiTexCoord3d(gl.funcs, C.GLenum(target), C.GLdouble(s), C.GLdouble(t), C.GLdouble(r)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glMultiTexCoord2sv.xml -func (gl *GL) MultiTexCoord2sv(target glbase.Enum, v []int16) { - if len(v) != 2 { - panic("parameter v has incorrect length") - } - C.gl4_0compat_glMultiTexCoord2sv(gl.funcs, C.GLenum(target), (*C.GLshort)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glMultiTexCoord2s.xml -func (gl *GL) MultiTexCoord2s(target glbase.Enum, s, t int16) { - C.gl4_0compat_glMultiTexCoord2s(gl.funcs, C.GLenum(target), C.GLshort(s), C.GLshort(t)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glMultiTexCoord2iv.xml -func (gl *GL) MultiTexCoord2iv(target glbase.Enum, v []int32) { - if len(v) != 2 { - panic("parameter v has incorrect length") - } - C.gl4_0compat_glMultiTexCoord2iv(gl.funcs, C.GLenum(target), (*C.GLint)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glMultiTexCoord2i.xml -func (gl *GL) MultiTexCoord2i(target glbase.Enum, s, t int32) { - C.gl4_0compat_glMultiTexCoord2i(gl.funcs, C.GLenum(target), C.GLint(s), C.GLint(t)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glMultiTexCoord2fv.xml -func (gl *GL) MultiTexCoord2fv(target glbase.Enum, v []float32) { - if len(v) != 2 { - panic("parameter v has incorrect length") - } - C.gl4_0compat_glMultiTexCoord2fv(gl.funcs, C.GLenum(target), (*C.GLfloat)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glMultiTexCoord2f.xml -func (gl *GL) MultiTexCoord2f(target glbase.Enum, s, t float32) { - C.gl4_0compat_glMultiTexCoord2f(gl.funcs, C.GLenum(target), C.GLfloat(s), C.GLfloat(t)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glMultiTexCoord2dv.xml -func (gl *GL) MultiTexCoord2dv(target glbase.Enum, v []float64) { - if len(v) != 2 { - panic("parameter v has incorrect length") - } - C.gl4_0compat_glMultiTexCoord2dv(gl.funcs, C.GLenum(target), (*C.GLdouble)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glMultiTexCoord2d.xml -func (gl *GL) MultiTexCoord2d(target glbase.Enum, s, t float64) { - C.gl4_0compat_glMultiTexCoord2d(gl.funcs, C.GLenum(target), C.GLdouble(s), C.GLdouble(t)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glMultiTexCoord1sv.xml -func (gl *GL) MultiTexCoord1sv(target glbase.Enum, v []int16) { - C.gl4_0compat_glMultiTexCoord1sv(gl.funcs, C.GLenum(target), (*C.GLshort)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glMultiTexCoord1s.xml -func (gl *GL) MultiTexCoord1s(target glbase.Enum, s int16) { - C.gl4_0compat_glMultiTexCoord1s(gl.funcs, C.GLenum(target), C.GLshort(s)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glMultiTexCoord1iv.xml -func (gl *GL) MultiTexCoord1iv(target glbase.Enum, v []int32) { - C.gl4_0compat_glMultiTexCoord1iv(gl.funcs, C.GLenum(target), (*C.GLint)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glMultiTexCoord1i.xml -func (gl *GL) MultiTexCoord1i(target glbase.Enum, s int32) { - C.gl4_0compat_glMultiTexCoord1i(gl.funcs, C.GLenum(target), C.GLint(s)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glMultiTexCoord1fv.xml -func (gl *GL) MultiTexCoord1fv(target glbase.Enum, v []float32) { - C.gl4_0compat_glMultiTexCoord1fv(gl.funcs, C.GLenum(target), (*C.GLfloat)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glMultiTexCoord1f.xml -func (gl *GL) MultiTexCoord1f(target glbase.Enum, s float32) { - C.gl4_0compat_glMultiTexCoord1f(gl.funcs, C.GLenum(target), C.GLfloat(s)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glMultiTexCoord1dv.xml -func (gl *GL) MultiTexCoord1dv(target glbase.Enum, v []float64) { - C.gl4_0compat_glMultiTexCoord1dv(gl.funcs, C.GLenum(target), (*C.GLdouble)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glMultiTexCoord1d.xml -func (gl *GL) MultiTexCoord1d(target glbase.Enum, s float64) { - C.gl4_0compat_glMultiTexCoord1d(gl.funcs, C.GLenum(target), C.GLdouble(s)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glClientActiveTexture.xml -func (gl *GL) ClientActiveTexture(texture glbase.Enum) { - C.gl4_0compat_glClientActiveTexture(gl.funcs, C.GLenum(texture)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glWindowPos3sv.xml -func (gl *GL) WindowPos3sv(v []int16) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl4_0compat_glWindowPos3sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glWindowPos3s.xml -func (gl *GL) WindowPos3s(x, y, z int16) { - C.gl4_0compat_glWindowPos3s(gl.funcs, C.GLshort(x), C.GLshort(y), C.GLshort(z)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glWindowPos3iv.xml -func (gl *GL) WindowPos3iv(v []int32) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl4_0compat_glWindowPos3iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glWindowPos3i.xml -func (gl *GL) WindowPos3i(x, y, z int) { - C.gl4_0compat_glWindowPos3i(gl.funcs, C.GLint(x), C.GLint(y), C.GLint(z)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glWindowPos3fv.xml -func (gl *GL) WindowPos3fv(v []float32) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl4_0compat_glWindowPos3fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glWindowPos3f.xml -func (gl *GL) WindowPos3f(x, y, z float32) { - C.gl4_0compat_glWindowPos3f(gl.funcs, C.GLfloat(x), C.GLfloat(y), C.GLfloat(z)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glWindowPos3dv.xml -func (gl *GL) WindowPos3dv(v []float64) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl4_0compat_glWindowPos3dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glWindowPos3d.xml -func (gl *GL) WindowPos3d(x, y, z float64) { - C.gl4_0compat_glWindowPos3d(gl.funcs, C.GLdouble(x), C.GLdouble(y), C.GLdouble(z)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glWindowPos2sv.xml -func (gl *GL) WindowPos2sv(v []int16) { - if len(v) != 2 { - panic("parameter v has incorrect length") - } - C.gl4_0compat_glWindowPos2sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glWindowPos2s.xml -func (gl *GL) WindowPos2s(x, y int16) { - C.gl4_0compat_glWindowPos2s(gl.funcs, C.GLshort(x), C.GLshort(y)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glWindowPos2iv.xml -func (gl *GL) WindowPos2iv(v []int32) { - if len(v) != 2 { - panic("parameter v has incorrect length") - } - C.gl4_0compat_glWindowPos2iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glWindowPos2i.xml -func (gl *GL) WindowPos2i(x, y int) { - C.gl4_0compat_glWindowPos2i(gl.funcs, C.GLint(x), C.GLint(y)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glWindowPos2fv.xml -func (gl *GL) WindowPos2fv(v []float32) { - if len(v) != 2 { - panic("parameter v has incorrect length") - } - C.gl4_0compat_glWindowPos2fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glWindowPos2f.xml -func (gl *GL) WindowPos2f(x, y float32) { - C.gl4_0compat_glWindowPos2f(gl.funcs, C.GLfloat(x), C.GLfloat(y)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glWindowPos2dv.xml -func (gl *GL) WindowPos2dv(v []float64) { - if len(v) != 2 { - panic("parameter v has incorrect length") - } - C.gl4_0compat_glWindowPos2dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glWindowPos2d.xml -func (gl *GL) WindowPos2d(x, y float64) { - C.gl4_0compat_glWindowPos2d(gl.funcs, C.GLdouble(x), C.GLdouble(y)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glSecondaryColorPointer.xml -func (gl *GL) SecondaryColorPointer(size int, gltype glbase.Enum, stride int, pointer interface{}) { - var pointer_ptr unsafe.Pointer - var pointer_v = reflect.ValueOf(pointer) - if pointer != nil && pointer_v.Kind() != reflect.Slice { - panic("parameter pointer must be a slice") - } - if pointer != nil { - pointer_ptr = unsafe.Pointer(pointer_v.Index(0).Addr().Pointer()) - } - C.gl4_0compat_glSecondaryColorPointer(gl.funcs, C.GLint(size), C.GLenum(gltype), C.GLsizei(stride), pointer_ptr) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glSecondaryColor3usv.xml -func (gl *GL) SecondaryColor3usv(v []uint16) { - C.gl4_0compat_glSecondaryColor3usv(gl.funcs, (*C.GLushort)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glSecondaryColor3us.xml -func (gl *GL) SecondaryColor3us(red, green, blue uint16) { - C.gl4_0compat_glSecondaryColor3us(gl.funcs, C.GLushort(red), C.GLushort(green), C.GLushort(blue)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glSecondaryColor3uiv.xml -func (gl *GL) SecondaryColor3uiv(v []uint32) { - C.gl4_0compat_glSecondaryColor3uiv(gl.funcs, (*C.GLuint)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glSecondaryColor3ui.xml -func (gl *GL) SecondaryColor3ui(red, green, blue uint32) { - C.gl4_0compat_glSecondaryColor3ui(gl.funcs, C.GLuint(red), C.GLuint(green), C.GLuint(blue)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glSecondaryColor3ubv.xml -func (gl *GL) SecondaryColor3ubv(v []uint8) { - C.gl4_0compat_glSecondaryColor3ubv(gl.funcs, (*C.GLubyte)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glSecondaryColor3ub.xml -func (gl *GL) SecondaryColor3ub(red, green, blue uint8) { - C.gl4_0compat_glSecondaryColor3ub(gl.funcs, C.GLubyte(red), C.GLubyte(green), C.GLubyte(blue)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glSecondaryColor3sv.xml -func (gl *GL) SecondaryColor3sv(v []int16) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl4_0compat_glSecondaryColor3sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glSecondaryColor3s.xml -func (gl *GL) SecondaryColor3s(red, green, blue int16) { - C.gl4_0compat_glSecondaryColor3s(gl.funcs, C.GLshort(red), C.GLshort(green), C.GLshort(blue)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glSecondaryColor3iv.xml -func (gl *GL) SecondaryColor3iv(v []int32) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl4_0compat_glSecondaryColor3iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glSecondaryColor3i.xml -func (gl *GL) SecondaryColor3i(red, green, blue int32) { - C.gl4_0compat_glSecondaryColor3i(gl.funcs, C.GLint(red), C.GLint(green), C.GLint(blue)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glSecondaryColor3fv.xml -func (gl *GL) SecondaryColor3fv(v []float32) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl4_0compat_glSecondaryColor3fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glSecondaryColor3f.xml -func (gl *GL) SecondaryColor3f(red, green, blue float32) { - C.gl4_0compat_glSecondaryColor3f(gl.funcs, C.GLfloat(red), C.GLfloat(green), C.GLfloat(blue)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glSecondaryColor3dv.xml -func (gl *GL) SecondaryColor3dv(v []float64) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl4_0compat_glSecondaryColor3dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glSecondaryColor3d.xml -func (gl *GL) SecondaryColor3d(red, green, blue float64) { - C.gl4_0compat_glSecondaryColor3d(gl.funcs, C.GLdouble(red), C.GLdouble(green), C.GLdouble(blue)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glSecondaryColor3bv.xml -func (gl *GL) SecondaryColor3bv(v []byte) { - C.gl4_0compat_glSecondaryColor3bv(gl.funcs, (*C.GLbyte)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glSecondaryColor3b.xml -func (gl *GL) SecondaryColor3b(red, green, blue byte) { - C.gl4_0compat_glSecondaryColor3b(gl.funcs, C.GLbyte(red), C.GLbyte(green), C.GLbyte(blue)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glFogCoordPointer.xml -func (gl *GL) FogCoordPointer(gltype glbase.Enum, stride int, pointer interface{}) { - var pointer_ptr unsafe.Pointer - var pointer_v = reflect.ValueOf(pointer) - if pointer != nil && pointer_v.Kind() != reflect.Slice { - panic("parameter pointer must be a slice") - } - if pointer != nil { - pointer_ptr = unsafe.Pointer(pointer_v.Index(0).Addr().Pointer()) - } - C.gl4_0compat_glFogCoordPointer(gl.funcs, C.GLenum(gltype), C.GLsizei(stride), pointer_ptr) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glFogCoorddv.xml -func (gl *GL) FogCoorddv(coord []float64) { - C.gl4_0compat_glFogCoorddv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&coord[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glFogCoordd.xml -func (gl *GL) FogCoordd(coord float64) { - C.gl4_0compat_glFogCoordd(gl.funcs, C.GLdouble(coord)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glFogCoordfv.xml -func (gl *GL) FogCoordfv(coord []float32) { - C.gl4_0compat_glFogCoordfv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&coord[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glFogCoordf.xml -func (gl *GL) FogCoordf(coord float32) { - C.gl4_0compat_glFogCoordf(gl.funcs, C.GLfloat(coord)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttrib4usv.xml -func (gl *GL) VertexAttrib4usv(index glbase.Attrib, v []uint16) { - C.gl4_0compat_glVertexAttrib4usv(gl.funcs, C.GLuint(index), (*C.GLushort)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttrib4uiv.xml -func (gl *GL) VertexAttrib4uiv(index glbase.Attrib, v []uint32) { - C.gl4_0compat_glVertexAttrib4uiv(gl.funcs, C.GLuint(index), (*C.GLuint)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttrib4ubv.xml -func (gl *GL) VertexAttrib4ubv(index glbase.Attrib, v []uint8) { - C.gl4_0compat_glVertexAttrib4ubv(gl.funcs, C.GLuint(index), (*C.GLubyte)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttrib4sv.xml -func (gl *GL) VertexAttrib4sv(index glbase.Attrib, v []int16) { - if len(v) != 4 { - panic("parameter v has incorrect length") - } - C.gl4_0compat_glVertexAttrib4sv(gl.funcs, C.GLuint(index), (*C.GLshort)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttrib4s.xml -func (gl *GL) VertexAttrib4s(index glbase.Attrib, x, y, z, w int16) { - C.gl4_0compat_glVertexAttrib4s(gl.funcs, C.GLuint(index), C.GLshort(x), C.GLshort(y), C.GLshort(z), C.GLshort(w)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttrib4iv.xml -func (gl *GL) VertexAttrib4iv(index glbase.Attrib, v []int32) { - if len(v) != 4 { - panic("parameter v has incorrect length") - } - C.gl4_0compat_glVertexAttrib4iv(gl.funcs, C.GLuint(index), (*C.GLint)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttrib4fv.xml -func (gl *GL) VertexAttrib4fv(index glbase.Attrib, v []float32) { - if len(v) != 4 { - panic("parameter v has incorrect length") - } - C.gl4_0compat_glVertexAttrib4fv(gl.funcs, C.GLuint(index), (*C.GLfloat)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttrib4f.xml -func (gl *GL) VertexAttrib4f(index glbase.Attrib, x, y, z, w float32) { - C.gl4_0compat_glVertexAttrib4f(gl.funcs, C.GLuint(index), C.GLfloat(x), C.GLfloat(y), C.GLfloat(z), C.GLfloat(w)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttrib4dv.xml -func (gl *GL) VertexAttrib4dv(index glbase.Attrib, v []float64) { - if len(v) != 4 { - panic("parameter v has incorrect length") - } - C.gl4_0compat_glVertexAttrib4dv(gl.funcs, C.GLuint(index), (*C.GLdouble)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttrib4d.xml -func (gl *GL) VertexAttrib4d(index glbase.Attrib, x, y, z, w float64) { - C.gl4_0compat_glVertexAttrib4d(gl.funcs, C.GLuint(index), C.GLdouble(x), C.GLdouble(y), C.GLdouble(z), C.GLdouble(w)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttrib4bv.xml -func (gl *GL) VertexAttrib4bv(index glbase.Attrib, v []byte) { - C.gl4_0compat_glVertexAttrib4bv(gl.funcs, C.GLuint(index), (*C.GLbyte)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttrib4Nusv.xml -func (gl *GL) VertexAttrib4Nusv(index glbase.Attrib, v []uint16) { - C.gl4_0compat_glVertexAttrib4Nusv(gl.funcs, C.GLuint(index), (*C.GLushort)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttrib4Nuiv.xml -func (gl *GL) VertexAttrib4Nuiv(index glbase.Attrib, v []uint32) { - C.gl4_0compat_glVertexAttrib4Nuiv(gl.funcs, C.GLuint(index), (*C.GLuint)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttrib4Nubv.xml -func (gl *GL) VertexAttrib4Nubv(index glbase.Attrib, v []uint8) { - C.gl4_0compat_glVertexAttrib4Nubv(gl.funcs, C.GLuint(index), (*C.GLubyte)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttrib4Nub.xml -func (gl *GL) VertexAttrib4Nub(index glbase.Attrib, x, y, z, w uint8) { - C.gl4_0compat_glVertexAttrib4Nub(gl.funcs, C.GLuint(index), C.GLubyte(x), C.GLubyte(y), C.GLubyte(z), C.GLubyte(w)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttrib4Nsv.xml -func (gl *GL) VertexAttrib4Nsv(index glbase.Attrib, v []int16) { - C.gl4_0compat_glVertexAttrib4Nsv(gl.funcs, C.GLuint(index), (*C.GLshort)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttrib4Niv.xml -func (gl *GL) VertexAttrib4Niv(index glbase.Attrib, v []int32) { - C.gl4_0compat_glVertexAttrib4Niv(gl.funcs, C.GLuint(index), (*C.GLint)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttrib4Nbv.xml -func (gl *GL) VertexAttrib4Nbv(index glbase.Attrib, v []byte) { - C.gl4_0compat_glVertexAttrib4Nbv(gl.funcs, C.GLuint(index), (*C.GLbyte)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttrib3sv.xml -func (gl *GL) VertexAttrib3sv(index glbase.Attrib, v []int16) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl4_0compat_glVertexAttrib3sv(gl.funcs, C.GLuint(index), (*C.GLshort)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttrib3s.xml -func (gl *GL) VertexAttrib3s(index glbase.Attrib, x, y, z int16) { - C.gl4_0compat_glVertexAttrib3s(gl.funcs, C.GLuint(index), C.GLshort(x), C.GLshort(y), C.GLshort(z)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttrib3fv.xml -func (gl *GL) VertexAttrib3fv(index glbase.Attrib, v []float32) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl4_0compat_glVertexAttrib3fv(gl.funcs, C.GLuint(index), (*C.GLfloat)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttrib3f.xml -func (gl *GL) VertexAttrib3f(index glbase.Attrib, x, y, z float32) { - C.gl4_0compat_glVertexAttrib3f(gl.funcs, C.GLuint(index), C.GLfloat(x), C.GLfloat(y), C.GLfloat(z)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttrib3dv.xml -func (gl *GL) VertexAttrib3dv(index glbase.Attrib, v []float64) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl4_0compat_glVertexAttrib3dv(gl.funcs, C.GLuint(index), (*C.GLdouble)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttrib3d.xml -func (gl *GL) VertexAttrib3d(index glbase.Attrib, x, y, z float64) { - C.gl4_0compat_glVertexAttrib3d(gl.funcs, C.GLuint(index), C.GLdouble(x), C.GLdouble(y), C.GLdouble(z)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttrib2sv.xml -func (gl *GL) VertexAttrib2sv(index glbase.Attrib, v []int16) { - if len(v) != 2 { - panic("parameter v has incorrect length") - } - C.gl4_0compat_glVertexAttrib2sv(gl.funcs, C.GLuint(index), (*C.GLshort)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttrib2s.xml -func (gl *GL) VertexAttrib2s(index glbase.Attrib, x, y int16) { - C.gl4_0compat_glVertexAttrib2s(gl.funcs, C.GLuint(index), C.GLshort(x), C.GLshort(y)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttrib2fv.xml -func (gl *GL) VertexAttrib2fv(index glbase.Attrib, v []float32) { - if len(v) != 2 { - panic("parameter v has incorrect length") - } - C.gl4_0compat_glVertexAttrib2fv(gl.funcs, C.GLuint(index), (*C.GLfloat)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttrib2f.xml -func (gl *GL) VertexAttrib2f(index glbase.Attrib, x, y float32) { - C.gl4_0compat_glVertexAttrib2f(gl.funcs, C.GLuint(index), C.GLfloat(x), C.GLfloat(y)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttrib2dv.xml -func (gl *GL) VertexAttrib2dv(index glbase.Attrib, v []float64) { - if len(v) != 2 { - panic("parameter v has incorrect length") - } - C.gl4_0compat_glVertexAttrib2dv(gl.funcs, C.GLuint(index), (*C.GLdouble)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttrib2d.xml -func (gl *GL) VertexAttrib2d(index glbase.Attrib, x, y float64) { - C.gl4_0compat_glVertexAttrib2d(gl.funcs, C.GLuint(index), C.GLdouble(x), C.GLdouble(y)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttrib1sv.xml -func (gl *GL) VertexAttrib1sv(index glbase.Attrib, v []int16) { - C.gl4_0compat_glVertexAttrib1sv(gl.funcs, C.GLuint(index), (*C.GLshort)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttrib1s.xml -func (gl *GL) VertexAttrib1s(index glbase.Attrib, x int16) { - C.gl4_0compat_glVertexAttrib1s(gl.funcs, C.GLuint(index), C.GLshort(x)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttrib1fv.xml -func (gl *GL) VertexAttrib1fv(index glbase.Attrib, v []float32) { - C.gl4_0compat_glVertexAttrib1fv(gl.funcs, C.GLuint(index), (*C.GLfloat)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttrib1f.xml -func (gl *GL) VertexAttrib1f(index glbase.Attrib, x float32) { - C.gl4_0compat_glVertexAttrib1f(gl.funcs, C.GLuint(index), C.GLfloat(x)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttrib1dv.xml -func (gl *GL) VertexAttrib1dv(index glbase.Attrib, v []float64) { - C.gl4_0compat_glVertexAttrib1dv(gl.funcs, C.GLuint(index), (*C.GLdouble)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttrib1d.xml -func (gl *GL) VertexAttrib1d(index glbase.Attrib, x float64) { - C.gl4_0compat_glVertexAttrib1d(gl.funcs, C.GLuint(index), C.GLdouble(x)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttribI4usv.xml -func (gl *GL) VertexAttribI4usv(index glbase.Attrib, v []uint16) { - C.gl4_0compat_glVertexAttribI4usv(gl.funcs, C.GLuint(index), (*C.GLushort)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttribI4ubv.xml -func (gl *GL) VertexAttribI4ubv(index glbase.Attrib, v []uint8) { - C.gl4_0compat_glVertexAttribI4ubv(gl.funcs, C.GLuint(index), (*C.GLubyte)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttribI4sv.xml -func (gl *GL) VertexAttribI4sv(index glbase.Attrib, v []int16) { - if len(v) != 4 { - panic("parameter v has incorrect length") - } - C.gl4_0compat_glVertexAttribI4sv(gl.funcs, C.GLuint(index), (*C.GLshort)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttribI4bv.xml -func (gl *GL) VertexAttribI4bv(index glbase.Attrib, v []byte) { - C.gl4_0compat_glVertexAttribI4bv(gl.funcs, C.GLuint(index), (*C.GLbyte)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttribI4uiv.xml -func (gl *GL) VertexAttribI4uiv(index glbase.Attrib, v []uint32) { - C.gl4_0compat_glVertexAttribI4uiv(gl.funcs, C.GLuint(index), (*C.GLuint)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttribI3uiv.xml -func (gl *GL) VertexAttribI3uiv(index glbase.Attrib, v []uint32) { - C.gl4_0compat_glVertexAttribI3uiv(gl.funcs, C.GLuint(index), (*C.GLuint)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttribI2uiv.xml -func (gl *GL) VertexAttribI2uiv(index glbase.Attrib, v []uint32) { - C.gl4_0compat_glVertexAttribI2uiv(gl.funcs, C.GLuint(index), (*C.GLuint)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttribI1uiv.xml -func (gl *GL) VertexAttribI1uiv(index glbase.Attrib, v []uint32) { - C.gl4_0compat_glVertexAttribI1uiv(gl.funcs, C.GLuint(index), (*C.GLuint)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttribI4iv.xml -func (gl *GL) VertexAttribI4iv(index glbase.Attrib, v []int32) { - if len(v) != 4 { - panic("parameter v has incorrect length") - } - C.gl4_0compat_glVertexAttribI4iv(gl.funcs, C.GLuint(index), (*C.GLint)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttribI3iv.xml -func (gl *GL) VertexAttribI3iv(index glbase.Attrib, v []int32) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl4_0compat_glVertexAttribI3iv(gl.funcs, C.GLuint(index), (*C.GLint)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttribI2iv.xml -func (gl *GL) VertexAttribI2iv(index glbase.Attrib, v []int32) { - if len(v) != 2 { - panic("parameter v has incorrect length") - } - C.gl4_0compat_glVertexAttribI2iv(gl.funcs, C.GLuint(index), (*C.GLint)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttribI1iv.xml -func (gl *GL) VertexAttribI1iv(index glbase.Attrib, v []int32) { - C.gl4_0compat_glVertexAttribI1iv(gl.funcs, C.GLuint(index), (*C.GLint)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttribI4ui.xml -func (gl *GL) VertexAttribI4ui(index glbase.Attrib, x, y, z, w uint32) { - C.gl4_0compat_glVertexAttribI4ui(gl.funcs, C.GLuint(index), C.GLuint(x), C.GLuint(y), C.GLuint(z), C.GLuint(w)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttribI3ui.xml -func (gl *GL) VertexAttribI3ui(index glbase.Attrib, x, y, z uint32) { - C.gl4_0compat_glVertexAttribI3ui(gl.funcs, C.GLuint(index), C.GLuint(x), C.GLuint(y), C.GLuint(z)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttribI2ui.xml -func (gl *GL) VertexAttribI2ui(index glbase.Attrib, x, y uint32) { - C.gl4_0compat_glVertexAttribI2ui(gl.funcs, C.GLuint(index), C.GLuint(x), C.GLuint(y)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttribI1ui.xml -func (gl *GL) VertexAttribI1ui(index glbase.Attrib, x uint32) { - C.gl4_0compat_glVertexAttribI1ui(gl.funcs, C.GLuint(index), C.GLuint(x)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttribI4i.xml -func (gl *GL) VertexAttribI4i(index glbase.Attrib, x, y, z, w int) { - C.gl4_0compat_glVertexAttribI4i(gl.funcs, C.GLuint(index), C.GLint(x), C.GLint(y), C.GLint(z), C.GLint(w)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttribI3i.xml -func (gl *GL) VertexAttribI3i(index glbase.Attrib, x, y, z int) { - C.gl4_0compat_glVertexAttribI3i(gl.funcs, C.GLuint(index), C.GLint(x), C.GLint(y), C.GLint(z)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttribI2i.xml -func (gl *GL) VertexAttribI2i(index glbase.Attrib, x, y int) { - C.gl4_0compat_glVertexAttribI2i(gl.funcs, C.GLuint(index), C.GLint(x), C.GLint(y)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttribI1i.xml -func (gl *GL) VertexAttribI1i(index glbase.Attrib, x int) { - C.gl4_0compat_glVertexAttribI1i(gl.funcs, C.GLuint(index), C.GLint(x)) -} diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/gl/4.0core/funcs.cpp b/Godeps/_workspace/src/github.com/obscuren/qml/gl/4.0core/funcs.cpp deleted file mode 100644 index 1be157d64..000000000 --- a/Godeps/_workspace/src/github.com/obscuren/qml/gl/4.0core/funcs.cpp +++ /dev/null @@ -1,2154 +0,0 @@ - -// ** file automatically generated by glgen -- do not edit manually ** - -#include -#include - -#include "funcs.h" - -void *gl4_0core_funcs() { - QOpenGLFunctions_4_0_Core* funcs = QOpenGLContext::currentContext()->versionFunctions(); - if (!funcs) { - return 0; - } - funcs->initializeOpenGLFunctions(); - return funcs; -} - - -void gl4_0core_glViewport(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height) -{ - QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glViewport(x, y, width, height); -} - -void gl4_0core_glDepthRange(void *_glfuncs, GLdouble nearVal, GLdouble farVal) -{ - QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDepthRange(nearVal, farVal); -} - -GLboolean gl4_0core_glIsEnabled(void *_glfuncs, GLenum cap) -{ - QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glIsEnabled(cap); -} - -void gl4_0core_glGetTexLevelParameteriv(void *_glfuncs, GLenum target, GLint level, GLenum pname, GLint* params) -{ - QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetTexLevelParameteriv(target, level, pname, params); -} - -void gl4_0core_glGetTexLevelParameterfv(void *_glfuncs, GLenum target, GLint level, GLenum pname, GLfloat* params) -{ - QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetTexLevelParameterfv(target, level, pname, params); -} - -void gl4_0core_glGetTexParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params) -{ - QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetTexParameteriv(target, pname, params); -} - -void gl4_0core_glGetTexParameterfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params) -{ - QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetTexParameterfv(target, pname, params); -} - -void gl4_0core_glGetTexImage(void *_glfuncs, GLenum target, GLint level, GLenum format, GLenum gltype, GLvoid* pixels) -{ - QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetTexImage(target, level, format, gltype, pixels); -} - -void gl4_0core_glGetIntegerv(void *_glfuncs, GLenum pname, GLint* params) -{ - QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetIntegerv(pname, params); -} - -void gl4_0core_glGetFloatv(void *_glfuncs, GLenum pname, GLfloat* params) -{ - QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetFloatv(pname, params); -} - -GLenum gl4_0core_glGetError(void *_glfuncs) -{ - QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glGetError(); -} - -void gl4_0core_glGetDoublev(void *_glfuncs, GLenum pname, GLdouble* params) -{ - QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetDoublev(pname, params); -} - -void gl4_0core_glGetBooleanv(void *_glfuncs, GLenum pname, GLboolean* params) -{ - QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetBooleanv(pname, params); -} - -void gl4_0core_glReadPixels(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum gltype, GLvoid* pixels) -{ - QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glReadPixels(x, y, width, height, format, gltype, pixels); -} - -void gl4_0core_glReadBuffer(void *_glfuncs, GLenum mode) -{ - QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glReadBuffer(mode); -} - -void gl4_0core_glPixelStorei(void *_glfuncs, GLenum pname, GLint param) -{ - QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glPixelStorei(pname, param); -} - -void gl4_0core_glPixelStoref(void *_glfuncs, GLenum pname, GLfloat param) -{ - QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glPixelStoref(pname, param); -} - -void gl4_0core_glDepthFunc(void *_glfuncs, GLenum glfunc) -{ - QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDepthFunc(glfunc); -} - -void gl4_0core_glStencilOp(void *_glfuncs, GLenum fail, GLenum zfail, GLenum zpass) -{ - QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glStencilOp(fail, zfail, zpass); -} - -void gl4_0core_glStencilFunc(void *_glfuncs, GLenum glfunc, GLint ref, GLuint mask) -{ - QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glStencilFunc(glfunc, ref, mask); -} - -void gl4_0core_glLogicOp(void *_glfuncs, GLenum opcode) -{ - QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glLogicOp(opcode); -} - -void gl4_0core_glBlendFunc(void *_glfuncs, GLenum sfactor, GLenum dfactor) -{ - QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glBlendFunc(sfactor, dfactor); -} - -void gl4_0core_glFlush(void *_glfuncs) -{ - QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glFlush(); -} - -void gl4_0core_glFinish(void *_glfuncs) -{ - QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glFinish(); -} - -void gl4_0core_glEnable(void *_glfuncs, GLenum cap) -{ - QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glEnable(cap); -} - -void gl4_0core_glDisable(void *_glfuncs, GLenum cap) -{ - QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDisable(cap); -} - -void gl4_0core_glDepthMask(void *_glfuncs, GLboolean flag) -{ - QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDepthMask(flag); -} - -void gl4_0core_glColorMask(void *_glfuncs, GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) -{ - QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColorMask(red, green, blue, alpha); -} - -void gl4_0core_glStencilMask(void *_glfuncs, GLuint mask) -{ - QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glStencilMask(mask); -} - -void gl4_0core_glClearDepth(void *_glfuncs, GLdouble depth) -{ - QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glClearDepth(depth); -} - -void gl4_0core_glClearStencil(void *_glfuncs, GLint s) -{ - QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glClearStencil(s); -} - -void gl4_0core_glClearColor(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) -{ - QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glClearColor(red, green, blue, alpha); -} - -void gl4_0core_glClear(void *_glfuncs, GLbitfield mask) -{ - QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glClear(mask); -} - -void gl4_0core_glDrawBuffer(void *_glfuncs, GLenum mode) -{ - QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDrawBuffer(mode); -} - -void gl4_0core_glTexImage2D(void *_glfuncs, GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum gltype, const GLvoid* pixels) -{ - QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexImage2D(target, level, internalFormat, width, height, border, format, gltype, pixels); -} - -void gl4_0core_glTexImage1D(void *_glfuncs, GLenum target, GLint level, GLint internalFormat, GLsizei width, GLint border, GLenum format, GLenum gltype, const GLvoid* pixels) -{ - QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexImage1D(target, level, internalFormat, width, border, format, gltype, pixels); -} - -void gl4_0core_glTexParameteriv(void *_glfuncs, GLenum target, GLenum pname, const GLint* params) -{ - QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexParameteriv(target, pname, params); -} - -void gl4_0core_glTexParameteri(void *_glfuncs, GLenum target, GLenum pname, GLint param) -{ - QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexParameteri(target, pname, param); -} - -void gl4_0core_glTexParameterfv(void *_glfuncs, GLenum target, GLenum pname, const GLfloat* params) -{ - QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexParameterfv(target, pname, params); -} - -void gl4_0core_glTexParameterf(void *_glfuncs, GLenum target, GLenum pname, GLfloat param) -{ - QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexParameterf(target, pname, param); -} - -void gl4_0core_glScissor(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height) -{ - QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glScissor(x, y, width, height); -} - -void gl4_0core_glPolygonMode(void *_glfuncs, GLenum face, GLenum mode) -{ - QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glPolygonMode(face, mode); -} - -void gl4_0core_glPointSize(void *_glfuncs, GLfloat size) -{ - QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glPointSize(size); -} - -void gl4_0core_glLineWidth(void *_glfuncs, GLfloat width) -{ - QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glLineWidth(width); -} - -void gl4_0core_glHint(void *_glfuncs, GLenum target, GLenum mode) -{ - QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glHint(target, mode); -} - -void gl4_0core_glFrontFace(void *_glfuncs, GLenum mode) -{ - QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glFrontFace(mode); -} - -void gl4_0core_glCullFace(void *_glfuncs, GLenum mode) -{ - QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glCullFace(mode); -} - -void gl4_0core_glIndexubv(void *_glfuncs, const GLubyte* c) -{ - QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glIndexubv(c); -} - -void gl4_0core_glIndexub(void *_glfuncs, GLubyte c) -{ - QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glIndexub(c); -} - -GLboolean gl4_0core_glIsTexture(void *_glfuncs, GLuint texture) -{ - QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glIsTexture(texture); -} - -void gl4_0core_glGenTextures(void *_glfuncs, GLsizei n, GLuint* textures) -{ - QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGenTextures(n, textures); -} - -void gl4_0core_glDeleteTextures(void *_glfuncs, GLsizei n, const GLuint* textures) -{ - QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDeleteTextures(n, textures); -} - -void gl4_0core_glBindTexture(void *_glfuncs, GLenum target, GLuint texture) -{ - QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glBindTexture(target, texture); -} - -void gl4_0core_glTexSubImage2D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum gltype, const GLvoid* pixels) -{ - QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexSubImage2D(target, level, xoffset, yoffset, width, height, format, gltype, pixels); -} - -void gl4_0core_glTexSubImage1D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum gltype, const GLvoid* pixels) -{ - QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexSubImage1D(target, level, xoffset, width, format, gltype, pixels); -} - -void gl4_0core_glCopyTexSubImage2D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) -{ - QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glCopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height); -} - -void gl4_0core_glCopyTexSubImage1D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width) -{ - QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glCopyTexSubImage1D(target, level, xoffset, x, y, width); -} - -void gl4_0core_glCopyTexImage2D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) -{ - QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glCopyTexImage2D(target, level, internalFormat, x, y, width, height, border); -} - -void gl4_0core_glCopyTexImage1D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLint border) -{ - QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glCopyTexImage1D(target, level, internalFormat, x, y, width, border); -} - -void gl4_0core_glPolygonOffset(void *_glfuncs, GLfloat factor, GLfloat units) -{ - QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glPolygonOffset(factor, units); -} - -void gl4_0core_glDrawElements(void *_glfuncs, GLenum mode, GLsizei count, GLenum gltype, const GLvoid* indices) -{ - QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDrawElements(mode, count, gltype, indices); -} - -void gl4_0core_glDrawArrays(void *_glfuncs, GLenum mode, GLint first, GLsizei count) -{ - QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDrawArrays(mode, first, count); -} - -void gl4_0core_glCopyTexSubImage3D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height) -{ - QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glCopyTexSubImage3D(target, level, xoffset, yoffset, zoffset, x, y, width, height); -} - -void gl4_0core_glTexSubImage3D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum gltype, const GLvoid* pixels) -{ - QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, gltype, pixels); -} - -void gl4_0core_glTexImage3D(void *_glfuncs, GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum gltype, const GLvoid* pixels) -{ - QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexImage3D(target, level, internalFormat, width, height, depth, border, format, gltype, pixels); -} - -void gl4_0core_glDrawRangeElements(void *_glfuncs, GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum gltype, const GLvoid* indices) -{ - QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDrawRangeElements(mode, start, end, count, gltype, indices); -} - -void gl4_0core_glBlendEquation(void *_glfuncs, GLenum mode) -{ - QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glBlendEquation(mode); -} - -void gl4_0core_glBlendColor(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) -{ - QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glBlendColor(red, green, blue, alpha); -} - -void gl4_0core_glGetCompressedTexImage(void *_glfuncs, GLenum target, GLint level, GLvoid* img) -{ - QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetCompressedTexImage(target, level, img); -} - -void gl4_0core_glCompressedTexSubImage1D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid* data) -{ - QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glCompressedTexSubImage1D(target, level, xoffset, width, format, imageSize, data); -} - -void gl4_0core_glCompressedTexSubImage2D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid* data) -{ - QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glCompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, imageSize, data); -} - -void gl4_0core_glCompressedTexSubImage3D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid* data) -{ - QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glCompressedTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data); -} - -void gl4_0core_glCompressedTexImage1D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid* data) -{ - QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glCompressedTexImage1D(target, level, internalFormat, width, border, imageSize, data); -} - -void gl4_0core_glCompressedTexImage2D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid* data) -{ - QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glCompressedTexImage2D(target, level, internalFormat, width, height, border, imageSize, data); -} - -void gl4_0core_glCompressedTexImage3D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid* data) -{ - QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glCompressedTexImage3D(target, level, internalFormat, width, height, depth, border, imageSize, data); -} - -void gl4_0core_glSampleCoverage(void *_glfuncs, GLfloat value, GLboolean invert) -{ - QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glSampleCoverage(value, invert); -} - -void gl4_0core_glActiveTexture(void *_glfuncs, GLenum texture) -{ - QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glActiveTexture(texture); -} - -void gl4_0core_glPointParameteriv(void *_glfuncs, GLenum pname, const GLint* params) -{ - QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glPointParameteriv(pname, params); -} - -void gl4_0core_glPointParameteri(void *_glfuncs, GLenum pname, GLint param) -{ - QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glPointParameteri(pname, param); -} - -void gl4_0core_glPointParameterfv(void *_glfuncs, GLenum pname, const GLfloat* params) -{ - QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glPointParameterfv(pname, params); -} - -void gl4_0core_glPointParameterf(void *_glfuncs, GLenum pname, GLfloat param) -{ - QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glPointParameterf(pname, param); -} - -void gl4_0core_glMultiDrawArrays(void *_glfuncs, GLenum mode, const GLint* first, const GLsizei* count, GLsizei drawcount) -{ - QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiDrawArrays(mode, first, count, drawcount); -} - -void gl4_0core_glBlendFuncSeparate(void *_glfuncs, GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha) -{ - QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glBlendFuncSeparate(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha); -} - -void gl4_0core_glGetBufferParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params) -{ - QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetBufferParameteriv(target, pname, params); -} - -GLboolean gl4_0core_glUnmapBuffer(void *_glfuncs, GLenum target) -{ - QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glUnmapBuffer(target); -} - -void gl4_0core_glGetBufferSubData(void *_glfuncs, GLenum target, GLintptr offset, GLsizeiptr size, GLvoid* data) -{ - QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetBufferSubData(target, offset, size, data); -} - -void gl4_0core_glBufferSubData(void *_glfuncs, GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data) -{ - QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glBufferSubData(target, offset, size, data); -} - -void gl4_0core_glBufferData(void *_glfuncs, GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage) -{ - QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glBufferData(target, size, data, usage); -} - -GLboolean gl4_0core_glIsBuffer(void *_glfuncs, GLuint buffer) -{ - QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glIsBuffer(buffer); -} - -void gl4_0core_glGenBuffers(void *_glfuncs, GLsizei n, GLuint* buffers) -{ - QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGenBuffers(n, buffers); -} - -void gl4_0core_glDeleteBuffers(void *_glfuncs, GLsizei n, const GLuint* buffers) -{ - QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDeleteBuffers(n, buffers); -} - -void gl4_0core_glBindBuffer(void *_glfuncs, GLenum target, GLuint buffer) -{ - QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glBindBuffer(target, buffer); -} - -void gl4_0core_glGetQueryObjectuiv(void *_glfuncs, GLuint id, GLenum pname, GLuint* params) -{ - QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetQueryObjectuiv(id, pname, params); -} - -void gl4_0core_glGetQueryObjectiv(void *_glfuncs, GLuint id, GLenum pname, GLint* params) -{ - QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetQueryObjectiv(id, pname, params); -} - -void gl4_0core_glGetQueryiv(void *_glfuncs, GLenum target, GLenum pname, GLint* params) -{ - QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetQueryiv(target, pname, params); -} - -void gl4_0core_glEndQuery(void *_glfuncs, GLenum target) -{ - QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glEndQuery(target); -} - -void gl4_0core_glBeginQuery(void *_glfuncs, GLenum target, GLuint id) -{ - QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glBeginQuery(target, id); -} - -GLboolean gl4_0core_glIsQuery(void *_glfuncs, GLuint id) -{ - QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glIsQuery(id); -} - -void gl4_0core_glDeleteQueries(void *_glfuncs, GLsizei n, const GLuint* ids) -{ - QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDeleteQueries(n, ids); -} - -void gl4_0core_glGenQueries(void *_glfuncs, GLsizei n, GLuint* ids) -{ - QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGenQueries(n, ids); -} - -void gl4_0core_glVertexAttribPointer(void *_glfuncs, GLuint index, GLint size, GLenum gltype, GLboolean normalized, GLsizei stride, const GLvoid* offset) -{ - QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttribPointer(index, size, gltype, normalized, stride, offset); -} - -void gl4_0core_glValidateProgram(void *_glfuncs, GLuint program) -{ - QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glValidateProgram(program); -} - -void gl4_0core_glUniformMatrix4fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) -{ - QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniformMatrix4fv(location, count, transpose, value); -} - -void gl4_0core_glUniformMatrix3fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) -{ - QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniformMatrix3fv(location, count, transpose, value); -} - -void gl4_0core_glUniformMatrix2fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) -{ - QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniformMatrix2fv(location, count, transpose, value); -} - -void gl4_0core_glUniform4iv(void *_glfuncs, GLint location, GLsizei count, const GLint* value) -{ - QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniform4iv(location, count, value); -} - -void gl4_0core_glUniform3iv(void *_glfuncs, GLint location, GLsizei count, const GLint* value) -{ - QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniform3iv(location, count, value); -} - -void gl4_0core_glUniform2iv(void *_glfuncs, GLint location, GLsizei count, const GLint* value) -{ - QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniform2iv(location, count, value); -} - -void gl4_0core_glUniform1iv(void *_glfuncs, GLint location, GLsizei count, const GLint* value) -{ - QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniform1iv(location, count, value); -} - -void gl4_0core_glUniform4fv(void *_glfuncs, GLint location, GLsizei count, const GLfloat* value) -{ - QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniform4fv(location, count, value); -} - -void gl4_0core_glUniform3fv(void *_glfuncs, GLint location, GLsizei count, const GLfloat* value) -{ - QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniform3fv(location, count, value); -} - -void gl4_0core_glUniform2fv(void *_glfuncs, GLint location, GLsizei count, const GLfloat* value) -{ - QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniform2fv(location, count, value); -} - -void gl4_0core_glUniform1fv(void *_glfuncs, GLint location, GLsizei count, const GLfloat* value) -{ - QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniform1fv(location, count, value); -} - -void gl4_0core_glUniform4i(void *_glfuncs, GLint location, GLint v0, GLint v1, GLint v2, GLint v3) -{ - QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniform4i(location, v0, v1, v2, v3); -} - -void gl4_0core_glUniform3i(void *_glfuncs, GLint location, GLint v0, GLint v1, GLint v2) -{ - QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniform3i(location, v0, v1, v2); -} - -void gl4_0core_glUniform2i(void *_glfuncs, GLint location, GLint v0, GLint v1) -{ - QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniform2i(location, v0, v1); -} - -void gl4_0core_glUniform1i(void *_glfuncs, GLint location, GLint v0) -{ - QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniform1i(location, v0); -} - -void gl4_0core_glUniform4f(void *_glfuncs, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) -{ - QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniform4f(location, v0, v1, v2, v3); -} - -void gl4_0core_glUniform3f(void *_glfuncs, GLint location, GLfloat v0, GLfloat v1, GLfloat v2) -{ - QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniform3f(location, v0, v1, v2); -} - -void gl4_0core_glUniform2f(void *_glfuncs, GLint location, GLfloat v0, GLfloat v1) -{ - QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniform2f(location, v0, v1); -} - -void gl4_0core_glUniform1f(void *_glfuncs, GLint location, GLfloat v0) -{ - QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniform1f(location, v0); -} - -void gl4_0core_glUseProgram(void *_glfuncs, GLuint program) -{ - QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUseProgram(program); -} - -void gl4_0core_glShaderSource(void *_glfuncs, GLuint shader, GLsizei count, const GLchar** source, const GLint* length) -{ - QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glShaderSource(shader, count, source, length); -} - -void gl4_0core_glLinkProgram(void *_glfuncs, GLuint program) -{ - QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glLinkProgram(program); -} - -GLboolean gl4_0core_glIsShader(void *_glfuncs, GLuint shader) -{ - QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glIsShader(shader); -} - -GLboolean gl4_0core_glIsProgram(void *_glfuncs, GLuint program) -{ - QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glIsProgram(program); -} - -void gl4_0core_glGetVertexAttribiv(void *_glfuncs, GLuint index, GLenum pname, GLint* params) -{ - QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetVertexAttribiv(index, pname, params); -} - -void gl4_0core_glGetVertexAttribfv(void *_glfuncs, GLuint index, GLenum pname, GLfloat* params) -{ - QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetVertexAttribfv(index, pname, params); -} - -void gl4_0core_glGetVertexAttribdv(void *_glfuncs, GLuint index, GLenum pname, GLdouble* params) -{ - QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetVertexAttribdv(index, pname, params); -} - -void gl4_0core_glGetUniformiv(void *_glfuncs, GLuint program, GLint location, GLint* params) -{ - QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetUniformiv(program, location, params); -} - -void gl4_0core_glGetUniformfv(void *_glfuncs, GLuint program, GLint location, GLfloat* params) -{ - QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetUniformfv(program, location, params); -} - -GLint gl4_0core_glGetUniformLocation(void *_glfuncs, GLuint program, const GLchar* name) -{ - QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glGetUniformLocation(program, name); -} - -void gl4_0core_glGetShaderSource(void *_glfuncs, GLuint shader, GLsizei bufSize, GLsizei* length, GLchar* source) -{ - QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetShaderSource(shader, bufSize, length, source); -} - -void gl4_0core_glGetShaderInfoLog(void *_glfuncs, GLuint shader, GLsizei bufSize, GLsizei* length, GLchar* infoLog) -{ - QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetShaderInfoLog(shader, bufSize, length, infoLog); -} - -void gl4_0core_glGetShaderiv(void *_glfuncs, GLuint shader, GLenum pname, GLint* params) -{ - QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetShaderiv(shader, pname, params); -} - -void gl4_0core_glGetProgramInfoLog(void *_glfuncs, GLuint program, GLsizei bufSize, GLsizei* length, GLchar* infoLog) -{ - QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetProgramInfoLog(program, bufSize, length, infoLog); -} - -void gl4_0core_glGetProgramiv(void *_glfuncs, GLuint program, GLenum pname, GLint* params) -{ - QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetProgramiv(program, pname, params); -} - -GLint gl4_0core_glGetAttribLocation(void *_glfuncs, GLuint program, const GLchar* name) -{ - QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glGetAttribLocation(program, name); -} - -void gl4_0core_glGetAttachedShaders(void *_glfuncs, GLuint program, GLsizei maxCount, GLsizei* count, GLuint* obj) -{ - QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetAttachedShaders(program, maxCount, count, obj); -} - -void gl4_0core_glGetActiveUniform(void *_glfuncs, GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLint* size, GLenum* gltype, GLchar* name) -{ - QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetActiveUniform(program, index, bufSize, length, size, gltype, name); -} - -void gl4_0core_glGetActiveAttrib(void *_glfuncs, GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLint* size, GLenum* gltype, GLchar* name) -{ - QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetActiveAttrib(program, index, bufSize, length, size, gltype, name); -} - -void gl4_0core_glEnableVertexAttribArray(void *_glfuncs, GLuint index) -{ - QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glEnableVertexAttribArray(index); -} - -void gl4_0core_glDisableVertexAttribArray(void *_glfuncs, GLuint index) -{ - QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDisableVertexAttribArray(index); -} - -void gl4_0core_glDetachShader(void *_glfuncs, GLuint program, GLuint shader) -{ - QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDetachShader(program, shader); -} - -void gl4_0core_glDeleteShader(void *_glfuncs, GLuint shader) -{ - QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDeleteShader(shader); -} - -void gl4_0core_glDeleteProgram(void *_glfuncs, GLuint program) -{ - QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDeleteProgram(program); -} - -GLuint gl4_0core_glCreateShader(void *_glfuncs, GLenum gltype) -{ - QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glCreateShader(gltype); -} - -GLuint gl4_0core_glCreateProgram(void *_glfuncs) -{ - QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glCreateProgram(); -} - -void gl4_0core_glCompileShader(void *_glfuncs, GLuint shader) -{ - QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glCompileShader(shader); -} - -void gl4_0core_glBindAttribLocation(void *_glfuncs, GLuint program, GLuint index, const GLchar* name) -{ - QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glBindAttribLocation(program, index, name); -} - -void gl4_0core_glAttachShader(void *_glfuncs, GLuint program, GLuint shader) -{ - QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glAttachShader(program, shader); -} - -void gl4_0core_glStencilMaskSeparate(void *_glfuncs, GLenum face, GLuint mask) -{ - QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glStencilMaskSeparate(face, mask); -} - -void gl4_0core_glStencilFuncSeparate(void *_glfuncs, GLenum face, GLenum glfunc, GLint ref, GLuint mask) -{ - QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glStencilFuncSeparate(face, glfunc, ref, mask); -} - -void gl4_0core_glStencilOpSeparate(void *_glfuncs, GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass) -{ - QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glStencilOpSeparate(face, sfail, dpfail, dppass); -} - -void gl4_0core_glDrawBuffers(void *_glfuncs, GLsizei n, const GLenum* bufs) -{ - QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDrawBuffers(n, bufs); -} - -void gl4_0core_glBlendEquationSeparate(void *_glfuncs, GLenum modeRGB, GLenum modeAlpha) -{ - QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glBlendEquationSeparate(modeRGB, modeAlpha); -} - -void gl4_0core_glUniformMatrix4x3fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) -{ - QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniformMatrix4x3fv(location, count, transpose, value); -} - -void gl4_0core_glUniformMatrix3x4fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) -{ - QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniformMatrix3x4fv(location, count, transpose, value); -} - -void gl4_0core_glUniformMatrix4x2fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) -{ - QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniformMatrix4x2fv(location, count, transpose, value); -} - -void gl4_0core_glUniformMatrix2x4fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) -{ - QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniformMatrix2x4fv(location, count, transpose, value); -} - -void gl4_0core_glUniformMatrix3x2fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) -{ - QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniformMatrix3x2fv(location, count, transpose, value); -} - -void gl4_0core_glUniformMatrix2x3fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) -{ - QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniformMatrix2x3fv(location, count, transpose, value); -} - -GLboolean gl4_0core_glIsVertexArray(void *_glfuncs, GLuint array) -{ - QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glIsVertexArray(array); -} - -void gl4_0core_glGenVertexArrays(void *_glfuncs, GLsizei n, GLuint* arrays) -{ - QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGenVertexArrays(n, arrays); -} - -void gl4_0core_glDeleteVertexArrays(void *_glfuncs, GLsizei n, const GLuint* arrays) -{ - QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDeleteVertexArrays(n, arrays); -} - -void gl4_0core_glBindVertexArray(void *_glfuncs, GLuint array) -{ - QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glBindVertexArray(array); -} - -void gl4_0core_glFlushMappedBufferRange(void *_glfuncs, GLenum target, GLintptr offset, GLsizeiptr length) -{ - QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glFlushMappedBufferRange(target, offset, length); -} - -void gl4_0core_glFramebufferTextureLayer(void *_glfuncs, GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer) -{ - QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glFramebufferTextureLayer(target, attachment, texture, level, layer); -} - -void gl4_0core_glRenderbufferStorageMultisample(void *_glfuncs, GLenum target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height) -{ - QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRenderbufferStorageMultisample(target, samples, internalFormat, width, height); -} - -void gl4_0core_glBlitFramebuffer(void *_glfuncs, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter) -{ - QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glBlitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter); -} - -void gl4_0core_glGenerateMipmap(void *_glfuncs, GLenum target) -{ - QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGenerateMipmap(target); -} - -void gl4_0core_glGetFramebufferAttachmentParameteriv(void *_glfuncs, GLenum target, GLenum attachment, GLenum pname, GLint* params) -{ - QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetFramebufferAttachmentParameteriv(target, attachment, pname, params); -} - -void gl4_0core_glFramebufferRenderbuffer(void *_glfuncs, GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer) -{ - QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glFramebufferRenderbuffer(target, attachment, renderbuffertarget, renderbuffer); -} - -void gl4_0core_glFramebufferTexture3D(void *_glfuncs, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset) -{ - QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glFramebufferTexture3D(target, attachment, textarget, texture, level, zoffset); -} - -void gl4_0core_glFramebufferTexture2D(void *_glfuncs, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) -{ - QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glFramebufferTexture2D(target, attachment, textarget, texture, level); -} - -void gl4_0core_glFramebufferTexture1D(void *_glfuncs, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) -{ - QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glFramebufferTexture1D(target, attachment, textarget, texture, level); -} - -GLenum gl4_0core_glCheckFramebufferStatus(void *_glfuncs, GLenum target) -{ - QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glCheckFramebufferStatus(target); -} - -void gl4_0core_glGenFramebuffers(void *_glfuncs, GLsizei n, GLuint* framebuffers) -{ - QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGenFramebuffers(n, framebuffers); -} - -void gl4_0core_glDeleteFramebuffers(void *_glfuncs, GLsizei n, const GLuint* framebuffers) -{ - QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDeleteFramebuffers(n, framebuffers); -} - -void gl4_0core_glBindFramebuffer(void *_glfuncs, GLenum target, GLuint framebuffer) -{ - QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glBindFramebuffer(target, framebuffer); -} - -GLboolean gl4_0core_glIsFramebuffer(void *_glfuncs, GLuint framebuffer) -{ - QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glIsFramebuffer(framebuffer); -} - -void gl4_0core_glGetRenderbufferParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params) -{ - QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetRenderbufferParameteriv(target, pname, params); -} - -void gl4_0core_glRenderbufferStorage(void *_glfuncs, GLenum target, GLenum internalFormat, GLsizei width, GLsizei height) -{ - QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRenderbufferStorage(target, internalFormat, width, height); -} - -void gl4_0core_glGenRenderbuffers(void *_glfuncs, GLsizei n, GLuint* renderbuffers) -{ - QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGenRenderbuffers(n, renderbuffers); -} - -void gl4_0core_glDeleteRenderbuffers(void *_glfuncs, GLsizei n, const GLuint* renderbuffers) -{ - QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDeleteRenderbuffers(n, renderbuffers); -} - -void gl4_0core_glBindRenderbuffer(void *_glfuncs, GLenum target, GLuint renderbuffer) -{ - QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glBindRenderbuffer(target, renderbuffer); -} - -GLboolean gl4_0core_glIsRenderbuffer(void *_glfuncs, GLuint renderbuffer) -{ - QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glIsRenderbuffer(renderbuffer); -} - -void gl4_0core_glClearBufferfi(void *_glfuncs, GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil) -{ - QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glClearBufferfi(buffer, drawbuffer, depth, stencil); -} - -void gl4_0core_glClearBufferfv(void *_glfuncs, GLenum buffer, GLint drawbuffer, const GLfloat* value) -{ - QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glClearBufferfv(buffer, drawbuffer, value); -} - -void gl4_0core_glClearBufferuiv(void *_glfuncs, GLenum buffer, GLint drawbuffer, const GLuint* value) -{ - QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glClearBufferuiv(buffer, drawbuffer, value); -} - -void gl4_0core_glClearBufferiv(void *_glfuncs, GLenum buffer, GLint drawbuffer, const GLint* value) -{ - QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glClearBufferiv(buffer, drawbuffer, value); -} - -void gl4_0core_glGetTexParameterIuiv(void *_glfuncs, GLenum target, GLenum pname, GLuint* params) -{ - QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetTexParameterIuiv(target, pname, params); -} - -void gl4_0core_glGetTexParameterIiv(void *_glfuncs, GLenum target, GLenum pname, GLint* params) -{ - QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetTexParameterIiv(target, pname, params); -} - -void gl4_0core_glTexParameterIuiv(void *_glfuncs, GLenum target, GLenum pname, const GLuint* params) -{ - QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexParameterIuiv(target, pname, params); -} - -void gl4_0core_glTexParameterIiv(void *_glfuncs, GLenum target, GLenum pname, const GLint* params) -{ - QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexParameterIiv(target, pname, params); -} - -void gl4_0core_glUniform4uiv(void *_glfuncs, GLint location, GLsizei count, const GLuint* value) -{ - QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniform4uiv(location, count, value); -} - -void gl4_0core_glUniform3uiv(void *_glfuncs, GLint location, GLsizei count, const GLuint* value) -{ - QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniform3uiv(location, count, value); -} - -void gl4_0core_glUniform2uiv(void *_glfuncs, GLint location, GLsizei count, const GLuint* value) -{ - QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniform2uiv(location, count, value); -} - -void gl4_0core_glUniform1uiv(void *_glfuncs, GLint location, GLsizei count, const GLuint* value) -{ - QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniform1uiv(location, count, value); -} - -void gl4_0core_glUniform4ui(void *_glfuncs, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3) -{ - QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniform4ui(location, v0, v1, v2, v3); -} - -void gl4_0core_glUniform3ui(void *_glfuncs, GLint location, GLuint v0, GLuint v1, GLuint v2) -{ - QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniform3ui(location, v0, v1, v2); -} - -void gl4_0core_glUniform2ui(void *_glfuncs, GLint location, GLuint v0, GLuint v1) -{ - QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniform2ui(location, v0, v1); -} - -void gl4_0core_glUniform1ui(void *_glfuncs, GLint location, GLuint v0) -{ - QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniform1ui(location, v0); -} - -GLint gl4_0core_glGetFragDataLocation(void *_glfuncs, GLuint program, const GLchar* name) -{ - QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glGetFragDataLocation(program, name); -} - -void gl4_0core_glBindFragDataLocation(void *_glfuncs, GLuint program, GLuint color, const GLchar* name) -{ - QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glBindFragDataLocation(program, color, name); -} - -void gl4_0core_glGetUniformuiv(void *_glfuncs, GLuint program, GLint location, GLuint* params) -{ - QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetUniformuiv(program, location, params); -} - -void gl4_0core_glGetVertexAttribIuiv(void *_glfuncs, GLuint index, GLenum pname, GLuint* params) -{ - QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetVertexAttribIuiv(index, pname, params); -} - -void gl4_0core_glGetVertexAttribIiv(void *_glfuncs, GLuint index, GLenum pname, GLint* params) -{ - QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetVertexAttribIiv(index, pname, params); -} - -void gl4_0core_glVertexAttribIPointer(void *_glfuncs, GLuint index, GLint size, GLenum gltype, GLsizei stride, const GLvoid* pointer) -{ - QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttribIPointer(index, size, gltype, stride, pointer); -} - -void gl4_0core_glEndConditionalRender(void *_glfuncs) -{ - QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glEndConditionalRender(); -} - -void gl4_0core_glBeginConditionalRender(void *_glfuncs, GLuint id, GLenum mode) -{ - QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glBeginConditionalRender(id, mode); -} - -void gl4_0core_glClampColor(void *_glfuncs, GLenum target, GLenum clamp) -{ - QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glClampColor(target, clamp); -} - -void gl4_0core_glGetTransformFeedbackVarying(void *_glfuncs, GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLsizei* size, GLenum* gltype, GLchar* name) -{ - QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetTransformFeedbackVarying(program, index, bufSize, length, size, gltype, name); -} - -void gl4_0core_glBindBufferBase(void *_glfuncs, GLenum target, GLuint index, GLuint buffer) -{ - QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glBindBufferBase(target, index, buffer); -} - -void gl4_0core_glBindBufferRange(void *_glfuncs, GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size) -{ - QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glBindBufferRange(target, index, buffer, offset, size); -} - -void gl4_0core_glEndTransformFeedback(void *_glfuncs) -{ - QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glEndTransformFeedback(); -} - -void gl4_0core_glBeginTransformFeedback(void *_glfuncs, GLenum primitiveMode) -{ - QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glBeginTransformFeedback(primitiveMode); -} - -GLboolean gl4_0core_glIsEnabledi(void *_glfuncs, GLenum target, GLuint index) -{ - QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glIsEnabledi(target, index); -} - -void gl4_0core_glDisablei(void *_glfuncs, GLenum target, GLuint index) -{ - QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDisablei(target, index); -} - -void gl4_0core_glEnablei(void *_glfuncs, GLenum target, GLuint index) -{ - QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glEnablei(target, index); -} - -void gl4_0core_glGetIntegeri_v(void *_glfuncs, GLenum target, GLuint index, GLint* data) -{ - QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetIntegeri_v(target, index, data); -} - -void gl4_0core_glGetBooleani_v(void *_glfuncs, GLenum target, GLuint index, GLboolean* data) -{ - QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetBooleani_v(target, index, data); -} - -void gl4_0core_glColorMaski(void *_glfuncs, GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a) -{ - QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColorMaski(index, r, g, b, a); -} - -void gl4_0core_glCopyBufferSubData(void *_glfuncs, GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size) -{ - QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glCopyBufferSubData(readTarget, writeTarget, readOffset, writeOffset, size); -} - -void gl4_0core_glUniformBlockBinding(void *_glfuncs, GLuint program, GLuint v0, GLuint v1) -{ - QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniformBlockBinding(program, v0, v1); -} - -void gl4_0core_glGetActiveUniformBlockName(void *_glfuncs, GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei* length, GLchar* uniformBlockName) -{ - QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetActiveUniformBlockName(program, uniformBlockIndex, bufSize, length, uniformBlockName); -} - -void gl4_0core_glGetActiveUniformBlockiv(void *_glfuncs, GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint* params) -{ - QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetActiveUniformBlockiv(program, uniformBlockIndex, pname, params); -} - -GLuint gl4_0core_glGetUniformBlockIndex(void *_glfuncs, GLuint program, const GLchar* uniformBlockName) -{ - QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glGetUniformBlockIndex(program, uniformBlockName); -} - -void gl4_0core_glGetActiveUniformName(void *_glfuncs, GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei* length, GLchar* uniformName) -{ - QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetActiveUniformName(program, uniformIndex, bufSize, length, uniformName); -} - -void gl4_0core_glGetActiveUniformsiv(void *_glfuncs, GLuint program, GLsizei uniformCount, const GLuint* uniformIndices, GLenum pname, GLint* params) -{ - QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetActiveUniformsiv(program, uniformCount, uniformIndices, pname, params); -} - -void gl4_0core_glPrimitiveRestartIndex(void *_glfuncs, GLuint index) -{ - QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glPrimitiveRestartIndex(index); -} - -void gl4_0core_glTexBuffer(void *_glfuncs, GLenum target, GLenum internalFormat, GLuint buffer) -{ - QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexBuffer(target, internalFormat, buffer); -} - -void gl4_0core_glDrawElementsInstanced(void *_glfuncs, GLenum mode, GLsizei count, GLenum gltype, const GLvoid* indices, GLsizei instancecount) -{ - QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDrawElementsInstanced(mode, count, gltype, indices, instancecount); -} - -void gl4_0core_glDrawArraysInstanced(void *_glfuncs, GLenum mode, GLint first, GLsizei count, GLsizei instancecount) -{ - QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDrawArraysInstanced(mode, first, count, instancecount); -} - -void gl4_0core_glSampleMaski(void *_glfuncs, GLuint index, GLbitfield mask) -{ - QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glSampleMaski(index, mask); -} - -void gl4_0core_glGetMultisamplefv(void *_glfuncs, GLenum pname, GLuint index, GLfloat* val) -{ - QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetMultisamplefv(pname, index, val); -} - -void gl4_0core_glTexImage3DMultisample(void *_glfuncs, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations) -{ - QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexImage3DMultisample(target, samples, internalFormat, width, height, depth, fixedsamplelocations); -} - -void gl4_0core_glTexImage2DMultisample(void *_glfuncs, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations) -{ - QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexImage2DMultisample(target, samples, internalFormat, width, height, fixedsamplelocations); -} - -void gl4_0core_glGetSynciv(void *_glfuncs, GLsync sync, GLenum pname, GLsizei bufSize, GLsizei* length, GLint* values) -{ - QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetSynciv(sync, pname, bufSize, length, values); -} - -void gl4_0core_glGetInteger64v(void *_glfuncs, GLenum pname, GLint64* params) -{ - QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetInteger64v(pname, params); -} - -void gl4_0core_glWaitSync(void *_glfuncs, GLsync sync, GLbitfield flags, GLuint64 timeout) -{ - QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glWaitSync(sync, flags, timeout); -} - -GLenum gl4_0core_glClientWaitSync(void *_glfuncs, GLsync sync, GLbitfield flags, GLuint64 timeout) -{ - QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glClientWaitSync(sync, flags, timeout); -} - -void gl4_0core_glDeleteSync(void *_glfuncs, GLsync sync) -{ - QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDeleteSync(sync); -} - -GLboolean gl4_0core_glIsSync(void *_glfuncs, GLsync sync) -{ - QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glIsSync(sync); -} - -GLsync gl4_0core_glFenceSync(void *_glfuncs, GLenum condition, GLbitfield flags) -{ - QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glFenceSync(condition, flags); -} - -void gl4_0core_glProvokingVertex(void *_glfuncs, GLenum mode) -{ - QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glProvokingVertex(mode); -} - -void gl4_0core_glDrawElementsInstancedBaseVertex(void *_glfuncs, GLenum mode, GLsizei count, GLenum gltype, const GLvoid* indices, GLsizei instancecount, GLint basevertex) -{ - QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDrawElementsInstancedBaseVertex(mode, count, gltype, indices, instancecount, basevertex); -} - -void gl4_0core_glDrawRangeElementsBaseVertex(void *_glfuncs, GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum gltype, const GLvoid* indices, GLint basevertex) -{ - QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDrawRangeElementsBaseVertex(mode, start, end, count, gltype, indices, basevertex); -} - -void gl4_0core_glDrawElementsBaseVertex(void *_glfuncs, GLenum mode, GLsizei count, GLenum gltype, const GLvoid* indices, GLint basevertex) -{ - QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDrawElementsBaseVertex(mode, count, gltype, indices, basevertex); -} - -void gl4_0core_glFramebufferTexture(void *_glfuncs, GLenum target, GLenum attachment, GLuint texture, GLint level) -{ - QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glFramebufferTexture(target, attachment, texture, level); -} - -void gl4_0core_glGetBufferParameteri64v(void *_glfuncs, GLenum target, GLenum pname, GLint64* params) -{ - QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetBufferParameteri64v(target, pname, params); -} - -void gl4_0core_glGetInteger64i_v(void *_glfuncs, GLenum target, GLuint index, GLint64* data) -{ - QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetInteger64i_v(target, index, data); -} - -void gl4_0core_glVertexAttribP4uiv(void *_glfuncs, GLuint index, GLenum gltype, GLboolean normalized, const GLuint* value) -{ - QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttribP4uiv(index, gltype, normalized, value); -} - -void gl4_0core_glVertexAttribP4ui(void *_glfuncs, GLuint index, GLenum gltype, GLboolean normalized, GLuint value) -{ - QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttribP4ui(index, gltype, normalized, value); -} - -void gl4_0core_glVertexAttribP3uiv(void *_glfuncs, GLuint index, GLenum gltype, GLboolean normalized, const GLuint* value) -{ - QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttribP3uiv(index, gltype, normalized, value); -} - -void gl4_0core_glVertexAttribP3ui(void *_glfuncs, GLuint index, GLenum gltype, GLboolean normalized, GLuint value) -{ - QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttribP3ui(index, gltype, normalized, value); -} - -void gl4_0core_glVertexAttribP2uiv(void *_glfuncs, GLuint index, GLenum gltype, GLboolean normalized, const GLuint* value) -{ - QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttribP2uiv(index, gltype, normalized, value); -} - -void gl4_0core_glVertexAttribP2ui(void *_glfuncs, GLuint index, GLenum gltype, GLboolean normalized, GLuint value) -{ - QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttribP2ui(index, gltype, normalized, value); -} - -void gl4_0core_glVertexAttribP1uiv(void *_glfuncs, GLuint index, GLenum gltype, GLboolean normalized, const GLuint* value) -{ - QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttribP1uiv(index, gltype, normalized, value); -} - -void gl4_0core_glVertexAttribP1ui(void *_glfuncs, GLuint index, GLenum gltype, GLboolean normalized, GLuint value) -{ - QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttribP1ui(index, gltype, normalized, value); -} - -void gl4_0core_glSecondaryColorP3uiv(void *_glfuncs, GLenum gltype, const GLuint* color) -{ - QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glSecondaryColorP3uiv(gltype, color); -} - -void gl4_0core_glSecondaryColorP3ui(void *_glfuncs, GLenum gltype, GLuint color) -{ - QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glSecondaryColorP3ui(gltype, color); -} - -void gl4_0core_glColorP4uiv(void *_glfuncs, GLenum gltype, const GLuint* color) -{ - QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColorP4uiv(gltype, color); -} - -void gl4_0core_glColorP4ui(void *_glfuncs, GLenum gltype, GLuint color) -{ - QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColorP4ui(gltype, color); -} - -void gl4_0core_glColorP3uiv(void *_glfuncs, GLenum gltype, const GLuint* color) -{ - QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColorP3uiv(gltype, color); -} - -void gl4_0core_glColorP3ui(void *_glfuncs, GLenum gltype, GLuint color) -{ - QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColorP3ui(gltype, color); -} - -void gl4_0core_glNormalP3uiv(void *_glfuncs, GLenum gltype, const GLuint* coords) -{ - QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glNormalP3uiv(gltype, coords); -} - -void gl4_0core_glNormalP3ui(void *_glfuncs, GLenum gltype, GLuint coords) -{ - QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glNormalP3ui(gltype, coords); -} - -void gl4_0core_glMultiTexCoordP4uiv(void *_glfuncs, GLenum texture, GLenum gltype, const GLuint* coords) -{ - QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiTexCoordP4uiv(texture, gltype, coords); -} - -void gl4_0core_glMultiTexCoordP4ui(void *_glfuncs, GLenum texture, GLenum gltype, GLuint coords) -{ - QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiTexCoordP4ui(texture, gltype, coords); -} - -void gl4_0core_glMultiTexCoordP3uiv(void *_glfuncs, GLenum texture, GLenum gltype, const GLuint* coords) -{ - QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiTexCoordP3uiv(texture, gltype, coords); -} - -void gl4_0core_glMultiTexCoordP3ui(void *_glfuncs, GLenum texture, GLenum gltype, GLuint coords) -{ - QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiTexCoordP3ui(texture, gltype, coords); -} - -void gl4_0core_glMultiTexCoordP2uiv(void *_glfuncs, GLenum texture, GLenum gltype, const GLuint* coords) -{ - QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiTexCoordP2uiv(texture, gltype, coords); -} - -void gl4_0core_glMultiTexCoordP2ui(void *_glfuncs, GLenum texture, GLenum gltype, GLuint coords) -{ - QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiTexCoordP2ui(texture, gltype, coords); -} - -void gl4_0core_glMultiTexCoordP1uiv(void *_glfuncs, GLenum texture, GLenum gltype, const GLuint* coords) -{ - QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiTexCoordP1uiv(texture, gltype, coords); -} - -void gl4_0core_glMultiTexCoordP1ui(void *_glfuncs, GLenum texture, GLenum gltype, GLuint coords) -{ - QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiTexCoordP1ui(texture, gltype, coords); -} - -void gl4_0core_glTexCoordP4uiv(void *_glfuncs, GLenum gltype, const GLuint* coords) -{ - QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoordP4uiv(gltype, coords); -} - -void gl4_0core_glTexCoordP4ui(void *_glfuncs, GLenum gltype, GLuint coords) -{ - QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoordP4ui(gltype, coords); -} - -void gl4_0core_glTexCoordP3uiv(void *_glfuncs, GLenum gltype, const GLuint* coords) -{ - QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoordP3uiv(gltype, coords); -} - -void gl4_0core_glTexCoordP3ui(void *_glfuncs, GLenum gltype, GLuint coords) -{ - QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoordP3ui(gltype, coords); -} - -void gl4_0core_glTexCoordP2uiv(void *_glfuncs, GLenum gltype, const GLuint* coords) -{ - QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoordP2uiv(gltype, coords); -} - -void gl4_0core_glTexCoordP2ui(void *_glfuncs, GLenum gltype, GLuint coords) -{ - QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoordP2ui(gltype, coords); -} - -void gl4_0core_glTexCoordP1uiv(void *_glfuncs, GLenum gltype, const GLuint* coords) -{ - QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoordP1uiv(gltype, coords); -} - -void gl4_0core_glTexCoordP1ui(void *_glfuncs, GLenum gltype, GLuint coords) -{ - QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoordP1ui(gltype, coords); -} - -void gl4_0core_glVertexP4uiv(void *_glfuncs, GLenum gltype, const GLuint* value) -{ - QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexP4uiv(gltype, value); -} - -void gl4_0core_glVertexP4ui(void *_glfuncs, GLenum gltype, GLuint value) -{ - QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexP4ui(gltype, value); -} - -void gl4_0core_glVertexP3uiv(void *_glfuncs, GLenum gltype, const GLuint* value) -{ - QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexP3uiv(gltype, value); -} - -void gl4_0core_glVertexP3ui(void *_glfuncs, GLenum gltype, GLuint value) -{ - QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexP3ui(gltype, value); -} - -void gl4_0core_glVertexP2uiv(void *_glfuncs, GLenum gltype, const GLuint* value) -{ - QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexP2uiv(gltype, value); -} - -void gl4_0core_glVertexP2ui(void *_glfuncs, GLenum gltype, GLuint value) -{ - QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexP2ui(gltype, value); -} - -void gl4_0core_glGetQueryObjectui64v(void *_glfuncs, GLuint id, GLenum pname, GLuint64* params) -{ - QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetQueryObjectui64v(id, pname, params); -} - -void gl4_0core_glGetQueryObjecti64v(void *_glfuncs, GLuint id, GLenum pname, GLint64* params) -{ - QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetQueryObjecti64v(id, pname, params); -} - -void gl4_0core_glQueryCounter(void *_glfuncs, GLuint id, GLenum target) -{ - QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glQueryCounter(id, target); -} - -void gl4_0core_glGetSamplerParameterIuiv(void *_glfuncs, GLuint sampler, GLenum pname, GLuint* params) -{ - QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetSamplerParameterIuiv(sampler, pname, params); -} - -void gl4_0core_glGetSamplerParameterfv(void *_glfuncs, GLuint sampler, GLenum pname, GLfloat* params) -{ - QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetSamplerParameterfv(sampler, pname, params); -} - -void gl4_0core_glGetSamplerParameterIiv(void *_glfuncs, GLuint sampler, GLenum pname, GLint* params) -{ - QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetSamplerParameterIiv(sampler, pname, params); -} - -void gl4_0core_glGetSamplerParameteriv(void *_glfuncs, GLuint sampler, GLenum pname, GLint* params) -{ - QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetSamplerParameteriv(sampler, pname, params); -} - -void gl4_0core_glSamplerParameterIuiv(void *_glfuncs, GLuint sampler, GLenum pname, const GLuint* param) -{ - QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glSamplerParameterIuiv(sampler, pname, param); -} - -void gl4_0core_glSamplerParameterIiv(void *_glfuncs, GLuint sampler, GLenum pname, const GLint* param) -{ - QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glSamplerParameterIiv(sampler, pname, param); -} - -void gl4_0core_glSamplerParameterfv(void *_glfuncs, GLuint sampler, GLenum pname, const GLfloat* param) -{ - QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glSamplerParameterfv(sampler, pname, param); -} - -void gl4_0core_glSamplerParameterf(void *_glfuncs, GLuint sampler, GLenum pname, GLfloat param) -{ - QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glSamplerParameterf(sampler, pname, param); -} - -void gl4_0core_glSamplerParameteriv(void *_glfuncs, GLuint sampler, GLenum pname, const GLint* param) -{ - QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glSamplerParameteriv(sampler, pname, param); -} - -void gl4_0core_glSamplerParameteri(void *_glfuncs, GLuint sampler, GLenum pname, GLint param) -{ - QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glSamplerParameteri(sampler, pname, param); -} - -void gl4_0core_glBindSampler(void *_glfuncs, GLuint unit, GLuint sampler) -{ - QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glBindSampler(unit, sampler); -} - -GLboolean gl4_0core_glIsSampler(void *_glfuncs, GLuint sampler) -{ - QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glIsSampler(sampler); -} - -void gl4_0core_glDeleteSamplers(void *_glfuncs, GLsizei count, const GLuint* samplers) -{ - QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDeleteSamplers(count, samplers); -} - -void gl4_0core_glGenSamplers(void *_glfuncs, GLsizei count, GLuint* samplers) -{ - QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGenSamplers(count, samplers); -} - -GLint gl4_0core_glGetFragDataIndex(void *_glfuncs, GLuint program, const GLchar* name) -{ - QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glGetFragDataIndex(program, name); -} - -void gl4_0core_glBindFragDataLocationIndexed(void *_glfuncs, GLuint program, GLuint colorNumber, GLuint index, const GLchar* name) -{ - QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glBindFragDataLocationIndexed(program, colorNumber, index, name); -} - -void gl4_0core_glVertexAttribDivisor(void *_glfuncs, GLuint index, GLuint divisor) -{ - QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttribDivisor(index, divisor); -} - -void gl4_0core_glGetQueryIndexediv(void *_glfuncs, GLenum target, GLuint index, GLenum pname, GLint* params) -{ - QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetQueryIndexediv(target, index, pname, params); -} - -void gl4_0core_glEndQueryIndexed(void *_glfuncs, GLenum target, GLuint index) -{ - QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glEndQueryIndexed(target, index); -} - -void gl4_0core_glBeginQueryIndexed(void *_glfuncs, GLenum target, GLuint index, GLuint id) -{ - QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glBeginQueryIndexed(target, index, id); -} - -void gl4_0core_glDrawTransformFeedbackStream(void *_glfuncs, GLenum mode, GLuint id, GLuint stream) -{ - QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDrawTransformFeedbackStream(mode, id, stream); -} - -void gl4_0core_glDrawTransformFeedback(void *_glfuncs, GLenum mode, GLuint id) -{ - QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDrawTransformFeedback(mode, id); -} - -void gl4_0core_glResumeTransformFeedback(void *_glfuncs) -{ - QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glResumeTransformFeedback(); -} - -void gl4_0core_glPauseTransformFeedback(void *_glfuncs) -{ - QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glPauseTransformFeedback(); -} - -GLboolean gl4_0core_glIsTransformFeedback(void *_glfuncs, GLuint id) -{ - QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glIsTransformFeedback(id); -} - -void gl4_0core_glGenTransformFeedbacks(void *_glfuncs, GLsizei n, GLuint* ids) -{ - QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGenTransformFeedbacks(n, ids); -} - -void gl4_0core_glDeleteTransformFeedbacks(void *_glfuncs, GLsizei n, const GLuint* ids) -{ - QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDeleteTransformFeedbacks(n, ids); -} - -void gl4_0core_glBindTransformFeedback(void *_glfuncs, GLenum target, GLuint id) -{ - QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glBindTransformFeedback(target, id); -} - -void gl4_0core_glPatchParameterfv(void *_glfuncs, GLenum pname, const GLfloat* values) -{ - QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glPatchParameterfv(pname, values); -} - -void gl4_0core_glPatchParameteri(void *_glfuncs, GLenum pname, GLint value) -{ - QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glPatchParameteri(pname, value); -} - -void gl4_0core_glGetProgramStageiv(void *_glfuncs, GLuint program, GLenum shadertype, GLenum pname, GLint* values) -{ - QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetProgramStageiv(program, shadertype, pname, values); -} - -void gl4_0core_glGetUniformSubroutineuiv(void *_glfuncs, GLenum shadertype, GLint location, GLuint* params) -{ - QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetUniformSubroutineuiv(shadertype, location, params); -} - -void gl4_0core_glUniformSubroutinesuiv(void *_glfuncs, GLenum shadertype, GLsizei count, const GLuint* value) -{ - QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniformSubroutinesuiv(shadertype, count, value); -} - -void gl4_0core_glGetActiveSubroutineName(void *_glfuncs, GLuint program, GLenum shadertype, GLuint index, GLsizei bufSize, GLsizei* length, GLchar* name) -{ - QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetActiveSubroutineName(program, shadertype, index, bufSize, length, name); -} - -void gl4_0core_glGetActiveSubroutineUniformName(void *_glfuncs, GLuint program, GLenum shadertype, GLuint index, GLsizei bufSize, GLsizei* length, GLchar* name) -{ - QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetActiveSubroutineUniformName(program, shadertype, index, bufSize, length, name); -} - -void gl4_0core_glGetActiveSubroutineUniformiv(void *_glfuncs, GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint* values) -{ - QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetActiveSubroutineUniformiv(program, shadertype, index, pname, values); -} - -GLuint gl4_0core_glGetSubroutineIndex(void *_glfuncs, GLuint program, GLenum shadertype, const GLchar* name) -{ - QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glGetSubroutineIndex(program, shadertype, name); -} - -GLint gl4_0core_glGetSubroutineUniformLocation(void *_glfuncs, GLuint program, GLenum shadertype, const GLchar* name) -{ - QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glGetSubroutineUniformLocation(program, shadertype, name); -} - -void gl4_0core_glGetUniformdv(void *_glfuncs, GLuint program, GLint location, GLdouble* params) -{ - QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetUniformdv(program, location, params); -} - -void gl4_0core_glUniformMatrix4x3dv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value) -{ - QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniformMatrix4x3dv(location, count, transpose, value); -} - -void gl4_0core_glUniformMatrix4x2dv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value) -{ - QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniformMatrix4x2dv(location, count, transpose, value); -} - -void gl4_0core_glUniformMatrix3x4dv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value) -{ - QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniformMatrix3x4dv(location, count, transpose, value); -} - -void gl4_0core_glUniformMatrix3x2dv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value) -{ - QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniformMatrix3x2dv(location, count, transpose, value); -} - -void gl4_0core_glUniformMatrix2x4dv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value) -{ - QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniformMatrix2x4dv(location, count, transpose, value); -} - -void gl4_0core_glUniformMatrix2x3dv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value) -{ - QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniformMatrix2x3dv(location, count, transpose, value); -} - -void gl4_0core_glUniformMatrix4dv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value) -{ - QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniformMatrix4dv(location, count, transpose, value); -} - -void gl4_0core_glUniformMatrix3dv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value) -{ - QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniformMatrix3dv(location, count, transpose, value); -} - -void gl4_0core_glUniformMatrix2dv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value) -{ - QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniformMatrix2dv(location, count, transpose, value); -} - -void gl4_0core_glUniform4dv(void *_glfuncs, GLint location, GLsizei count, const GLdouble* value) -{ - QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniform4dv(location, count, value); -} - -void gl4_0core_glUniform3dv(void *_glfuncs, GLint location, GLsizei count, const GLdouble* value) -{ - QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniform3dv(location, count, value); -} - -void gl4_0core_glUniform2dv(void *_glfuncs, GLint location, GLsizei count, const GLdouble* value) -{ - QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniform2dv(location, count, value); -} - -void gl4_0core_glUniform1dv(void *_glfuncs, GLint location, GLsizei count, const GLdouble* value) -{ - QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniform1dv(location, count, value); -} - -void gl4_0core_glUniform4d(void *_glfuncs, GLint location, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3) -{ - QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniform4d(location, v0, v1, v2, v3); -} - -void gl4_0core_glUniform3d(void *_glfuncs, GLint location, GLdouble v0, GLdouble v1, GLdouble v2) -{ - QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniform3d(location, v0, v1, v2); -} - -void gl4_0core_glUniform2d(void *_glfuncs, GLint location, GLdouble v0, GLdouble v1) -{ - QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniform2d(location, v0, v1); -} - -void gl4_0core_glUniform1d(void *_glfuncs, GLint location, GLdouble v0) -{ - QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniform1d(location, v0); -} - -void gl4_0core_glDrawElementsIndirect(void *_glfuncs, GLenum mode, GLenum gltype, const GLvoid* indirect) -{ - QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDrawElementsIndirect(mode, gltype, indirect); -} - -void gl4_0core_glDrawArraysIndirect(void *_glfuncs, GLenum mode, const GLvoid* indirect) -{ - QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDrawArraysIndirect(mode, indirect); -} - -void gl4_0core_glBlendFuncSeparatei(void *_glfuncs, GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha) -{ - QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glBlendFuncSeparatei(buf, srcRGB, dstRGB, srcAlpha, dstAlpha); -} - -void gl4_0core_glBlendFunci(void *_glfuncs, GLuint buf, GLenum src, GLenum dst) -{ - QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glBlendFunci(buf, src, dst); -} - -void gl4_0core_glBlendEquationSeparatei(void *_glfuncs, GLuint buf, GLenum modeRGB, GLenum modeAlpha) -{ - QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glBlendEquationSeparatei(buf, modeRGB, modeAlpha); -} - -void gl4_0core_glBlendEquationi(void *_glfuncs, GLuint buf, GLenum mode) -{ - QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glBlendEquationi(buf, mode); -} - -void gl4_0core_glMinSampleShading(void *_glfuncs, GLfloat value) -{ - QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMinSampleShading(value); -} - diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/gl/4.0core/funcs.h b/Godeps/_workspace/src/github.com/obscuren/qml/gl/4.0core/funcs.h deleted file mode 100644 index 55af051dc..000000000 --- a/Godeps/_workspace/src/github.com/obscuren/qml/gl/4.0core/funcs.h +++ /dev/null @@ -1,398 +0,0 @@ - -// ** file automatically generated by glgen -- do not edit manually ** - -#ifndef __cplusplus -#include -#include -typedef unsigned int GLenum; -typedef unsigned char GLboolean; -typedef unsigned int GLbitfield; -typedef void GLvoid; -typedef char GLchar; -typedef signed char GLbyte; /* 1-byte signed */ -typedef short GLshort; /* 2-byte signed */ -typedef int GLint; /* 4-byte signed */ -typedef unsigned char GLubyte; /* 1-byte unsigned */ -typedef unsigned short GLushort; /* 2-byte unsigned */ -typedef unsigned int GLuint; /* 4-byte unsigned */ -typedef int GLsizei; /* 4-byte signed */ -typedef float GLfloat; /* single precision float */ -typedef float GLclampf; /* single precision float in [0,1] */ -typedef double GLdouble; /* double precision float */ -typedef double GLclampd; /* double precision float in [0,1] */ -typedef int64_t GLint64; -typedef uint64_t GLuint64; -typedef ptrdiff_t GLintptr; -typedef ptrdiff_t GLsizeiptr; -typedef ptrdiff_t GLintptrARB; -typedef ptrdiff_t GLsizeiptrARB; -typedef struct __GLsync *GLsync; -#endif - -#ifdef __cplusplus -extern "C" { -#endif - -void *gl4_0core_funcs(); - -void gl4_0core_glViewport(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height); -void gl4_0core_glDepthRange(void *_glfuncs, GLdouble nearVal, GLdouble farVal); -GLboolean gl4_0core_glIsEnabled(void *_glfuncs, GLenum cap); -void gl4_0core_glGetTexLevelParameteriv(void *_glfuncs, GLenum target, GLint level, GLenum pname, GLint* params); -void gl4_0core_glGetTexLevelParameterfv(void *_glfuncs, GLenum target, GLint level, GLenum pname, GLfloat* params); -void gl4_0core_glGetTexParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params); -void gl4_0core_glGetTexParameterfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params); -void gl4_0core_glGetTexImage(void *_glfuncs, GLenum target, GLint level, GLenum format, GLenum gltype, GLvoid* pixels); -void gl4_0core_glGetIntegerv(void *_glfuncs, GLenum pname, GLint* params); -void gl4_0core_glGetFloatv(void *_glfuncs, GLenum pname, GLfloat* params); -GLenum gl4_0core_glGetError(void *_glfuncs); -void gl4_0core_glGetDoublev(void *_glfuncs, GLenum pname, GLdouble* params); -void gl4_0core_glGetBooleanv(void *_glfuncs, GLenum pname, GLboolean* params); -void gl4_0core_glReadPixels(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum gltype, GLvoid* pixels); -void gl4_0core_glReadBuffer(void *_glfuncs, GLenum mode); -void gl4_0core_glPixelStorei(void *_glfuncs, GLenum pname, GLint param); -void gl4_0core_glPixelStoref(void *_glfuncs, GLenum pname, GLfloat param); -void gl4_0core_glDepthFunc(void *_glfuncs, GLenum glfunc); -void gl4_0core_glStencilOp(void *_glfuncs, GLenum fail, GLenum zfail, GLenum zpass); -void gl4_0core_glStencilFunc(void *_glfuncs, GLenum glfunc, GLint ref, GLuint mask); -void gl4_0core_glLogicOp(void *_glfuncs, GLenum opcode); -void gl4_0core_glBlendFunc(void *_glfuncs, GLenum sfactor, GLenum dfactor); -void gl4_0core_glFlush(void *_glfuncs); -void gl4_0core_glFinish(void *_glfuncs); -void gl4_0core_glEnable(void *_glfuncs, GLenum cap); -void gl4_0core_glDisable(void *_glfuncs, GLenum cap); -void gl4_0core_glDepthMask(void *_glfuncs, GLboolean flag); -void gl4_0core_glColorMask(void *_glfuncs, GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); -void gl4_0core_glStencilMask(void *_glfuncs, GLuint mask); -void gl4_0core_glClearDepth(void *_glfuncs, GLdouble depth); -void gl4_0core_glClearStencil(void *_glfuncs, GLint s); -void gl4_0core_glClearColor(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); -void gl4_0core_glClear(void *_glfuncs, GLbitfield mask); -void gl4_0core_glDrawBuffer(void *_glfuncs, GLenum mode); -void gl4_0core_glTexImage2D(void *_glfuncs, GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum gltype, const GLvoid* pixels); -void gl4_0core_glTexImage1D(void *_glfuncs, GLenum target, GLint level, GLint internalFormat, GLsizei width, GLint border, GLenum format, GLenum gltype, const GLvoid* pixels); -void gl4_0core_glTexParameteriv(void *_glfuncs, GLenum target, GLenum pname, const GLint* params); -void gl4_0core_glTexParameteri(void *_glfuncs, GLenum target, GLenum pname, GLint param); -void gl4_0core_glTexParameterfv(void *_glfuncs, GLenum target, GLenum pname, const GLfloat* params); -void gl4_0core_glTexParameterf(void *_glfuncs, GLenum target, GLenum pname, GLfloat param); -void gl4_0core_glScissor(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height); -void gl4_0core_glPolygonMode(void *_glfuncs, GLenum face, GLenum mode); -void gl4_0core_glPointSize(void *_glfuncs, GLfloat size); -void gl4_0core_glLineWidth(void *_glfuncs, GLfloat width); -void gl4_0core_glHint(void *_glfuncs, GLenum target, GLenum mode); -void gl4_0core_glFrontFace(void *_glfuncs, GLenum mode); -void gl4_0core_glCullFace(void *_glfuncs, GLenum mode); -void gl4_0core_glIndexubv(void *_glfuncs, const GLubyte* c); -void gl4_0core_glIndexub(void *_glfuncs, GLubyte c); -GLboolean gl4_0core_glIsTexture(void *_glfuncs, GLuint texture); -void gl4_0core_glGenTextures(void *_glfuncs, GLsizei n, GLuint* textures); -void gl4_0core_glDeleteTextures(void *_glfuncs, GLsizei n, const GLuint* textures); -void gl4_0core_glBindTexture(void *_glfuncs, GLenum target, GLuint texture); -void gl4_0core_glTexSubImage2D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum gltype, const GLvoid* pixels); -void gl4_0core_glTexSubImage1D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum gltype, const GLvoid* pixels); -void gl4_0core_glCopyTexSubImage2D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); -void gl4_0core_glCopyTexSubImage1D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); -void gl4_0core_glCopyTexImage2D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); -void gl4_0core_glCopyTexImage1D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLint border); -void gl4_0core_glPolygonOffset(void *_glfuncs, GLfloat factor, GLfloat units); -void gl4_0core_glDrawElements(void *_glfuncs, GLenum mode, GLsizei count, GLenum gltype, const GLvoid* indices); -void gl4_0core_glDrawArrays(void *_glfuncs, GLenum mode, GLint first, GLsizei count); -void gl4_0core_glCopyTexSubImage3D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); -void gl4_0core_glTexSubImage3D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum gltype, const GLvoid* pixels); -void gl4_0core_glTexImage3D(void *_glfuncs, GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum gltype, const GLvoid* pixels); -void gl4_0core_glDrawRangeElements(void *_glfuncs, GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum gltype, const GLvoid* indices); -void gl4_0core_glBlendEquation(void *_glfuncs, GLenum mode); -void gl4_0core_glBlendColor(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); -void gl4_0core_glGetCompressedTexImage(void *_glfuncs, GLenum target, GLint level, GLvoid* img); -void gl4_0core_glCompressedTexSubImage1D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid* data); -void gl4_0core_glCompressedTexSubImage2D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid* data); -void gl4_0core_glCompressedTexSubImage3D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid* data); -void gl4_0core_glCompressedTexImage1D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid* data); -void gl4_0core_glCompressedTexImage2D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid* data); -void gl4_0core_glCompressedTexImage3D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid* data); -void gl4_0core_glSampleCoverage(void *_glfuncs, GLfloat value, GLboolean invert); -void gl4_0core_glActiveTexture(void *_glfuncs, GLenum texture); -void gl4_0core_glPointParameteriv(void *_glfuncs, GLenum pname, const GLint* params); -void gl4_0core_glPointParameteri(void *_glfuncs, GLenum pname, GLint param); -void gl4_0core_glPointParameterfv(void *_glfuncs, GLenum pname, const GLfloat* params); -void gl4_0core_glPointParameterf(void *_glfuncs, GLenum pname, GLfloat param); -void gl4_0core_glMultiDrawArrays(void *_glfuncs, GLenum mode, const GLint* first, const GLsizei* count, GLsizei drawcount); -void gl4_0core_glBlendFuncSeparate(void *_glfuncs, GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); -void gl4_0core_glGetBufferParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params); -GLboolean gl4_0core_glUnmapBuffer(void *_glfuncs, GLenum target); -void gl4_0core_glGetBufferSubData(void *_glfuncs, GLenum target, GLintptr offset, GLsizeiptr size, GLvoid* data); -void gl4_0core_glBufferSubData(void *_glfuncs, GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data); -void gl4_0core_glBufferData(void *_glfuncs, GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage); -GLboolean gl4_0core_glIsBuffer(void *_glfuncs, GLuint buffer); -void gl4_0core_glGenBuffers(void *_glfuncs, GLsizei n, GLuint* buffers); -void gl4_0core_glDeleteBuffers(void *_glfuncs, GLsizei n, const GLuint* buffers); -void gl4_0core_glBindBuffer(void *_glfuncs, GLenum target, GLuint buffer); -void gl4_0core_glGetQueryObjectuiv(void *_glfuncs, GLuint id, GLenum pname, GLuint* params); -void gl4_0core_glGetQueryObjectiv(void *_glfuncs, GLuint id, GLenum pname, GLint* params); -void gl4_0core_glGetQueryiv(void *_glfuncs, GLenum target, GLenum pname, GLint* params); -void gl4_0core_glEndQuery(void *_glfuncs, GLenum target); -void gl4_0core_glBeginQuery(void *_glfuncs, GLenum target, GLuint id); -GLboolean gl4_0core_glIsQuery(void *_glfuncs, GLuint id); -void gl4_0core_glDeleteQueries(void *_glfuncs, GLsizei n, const GLuint* ids); -void gl4_0core_glGenQueries(void *_glfuncs, GLsizei n, GLuint* ids); -void gl4_0core_glVertexAttribPointer(void *_glfuncs, GLuint index, GLint size, GLenum gltype, GLboolean normalized, GLsizei stride, const GLvoid* offset); -void gl4_0core_glValidateProgram(void *_glfuncs, GLuint program); -void gl4_0core_glUniformMatrix4fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); -void gl4_0core_glUniformMatrix3fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); -void gl4_0core_glUniformMatrix2fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); -void gl4_0core_glUniform4iv(void *_glfuncs, GLint location, GLsizei count, const GLint* value); -void gl4_0core_glUniform3iv(void *_glfuncs, GLint location, GLsizei count, const GLint* value); -void gl4_0core_glUniform2iv(void *_glfuncs, GLint location, GLsizei count, const GLint* value); -void gl4_0core_glUniform1iv(void *_glfuncs, GLint location, GLsizei count, const GLint* value); -void gl4_0core_glUniform4fv(void *_glfuncs, GLint location, GLsizei count, const GLfloat* value); -void gl4_0core_glUniform3fv(void *_glfuncs, GLint location, GLsizei count, const GLfloat* value); -void gl4_0core_glUniform2fv(void *_glfuncs, GLint location, GLsizei count, const GLfloat* value); -void gl4_0core_glUniform1fv(void *_glfuncs, GLint location, GLsizei count, const GLfloat* value); -void gl4_0core_glUniform4i(void *_glfuncs, GLint location, GLint v0, GLint v1, GLint v2, GLint v3); -void gl4_0core_glUniform3i(void *_glfuncs, GLint location, GLint v0, GLint v1, GLint v2); -void gl4_0core_glUniform2i(void *_glfuncs, GLint location, GLint v0, GLint v1); -void gl4_0core_glUniform1i(void *_glfuncs, GLint location, GLint v0); -void gl4_0core_glUniform4f(void *_glfuncs, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); -void gl4_0core_glUniform3f(void *_glfuncs, GLint location, GLfloat v0, GLfloat v1, GLfloat v2); -void gl4_0core_glUniform2f(void *_glfuncs, GLint location, GLfloat v0, GLfloat v1); -void gl4_0core_glUniform1f(void *_glfuncs, GLint location, GLfloat v0); -void gl4_0core_glUseProgram(void *_glfuncs, GLuint program); -void gl4_0core_glShaderSource(void *_glfuncs, GLuint shader, GLsizei count, const GLchar** source, const GLint* length); -void gl4_0core_glLinkProgram(void *_glfuncs, GLuint program); -GLboolean gl4_0core_glIsShader(void *_glfuncs, GLuint shader); -GLboolean gl4_0core_glIsProgram(void *_glfuncs, GLuint program); -void gl4_0core_glGetVertexAttribiv(void *_glfuncs, GLuint index, GLenum pname, GLint* params); -void gl4_0core_glGetVertexAttribfv(void *_glfuncs, GLuint index, GLenum pname, GLfloat* params); -void gl4_0core_glGetVertexAttribdv(void *_glfuncs, GLuint index, GLenum pname, GLdouble* params); -void gl4_0core_glGetUniformiv(void *_glfuncs, GLuint program, GLint location, GLint* params); -void gl4_0core_glGetUniformfv(void *_glfuncs, GLuint program, GLint location, GLfloat* params); -GLint gl4_0core_glGetUniformLocation(void *_glfuncs, GLuint program, const GLchar* name); -void gl4_0core_glGetShaderSource(void *_glfuncs, GLuint shader, GLsizei bufSize, GLsizei* length, GLchar* source); -void gl4_0core_glGetShaderInfoLog(void *_glfuncs, GLuint shader, GLsizei bufSize, GLsizei* length, GLchar* infoLog); -void gl4_0core_glGetShaderiv(void *_glfuncs, GLuint shader, GLenum pname, GLint* params); -void gl4_0core_glGetProgramInfoLog(void *_glfuncs, GLuint program, GLsizei bufSize, GLsizei* length, GLchar* infoLog); -void gl4_0core_glGetProgramiv(void *_glfuncs, GLuint program, GLenum pname, GLint* params); -GLint gl4_0core_glGetAttribLocation(void *_glfuncs, GLuint program, const GLchar* name); -void gl4_0core_glGetAttachedShaders(void *_glfuncs, GLuint program, GLsizei maxCount, GLsizei* count, GLuint* obj); -void gl4_0core_glGetActiveUniform(void *_glfuncs, GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLint* size, GLenum* gltype, GLchar* name); -void gl4_0core_glGetActiveAttrib(void *_glfuncs, GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLint* size, GLenum* gltype, GLchar* name); -void gl4_0core_glEnableVertexAttribArray(void *_glfuncs, GLuint index); -void gl4_0core_glDisableVertexAttribArray(void *_glfuncs, GLuint index); -void gl4_0core_glDetachShader(void *_glfuncs, GLuint program, GLuint shader); -void gl4_0core_glDeleteShader(void *_glfuncs, GLuint shader); -void gl4_0core_glDeleteProgram(void *_glfuncs, GLuint program); -GLuint gl4_0core_glCreateShader(void *_glfuncs, GLenum gltype); -GLuint gl4_0core_glCreateProgram(void *_glfuncs); -void gl4_0core_glCompileShader(void *_glfuncs, GLuint shader); -void gl4_0core_glBindAttribLocation(void *_glfuncs, GLuint program, GLuint index, const GLchar* name); -void gl4_0core_glAttachShader(void *_glfuncs, GLuint program, GLuint shader); -void gl4_0core_glStencilMaskSeparate(void *_glfuncs, GLenum face, GLuint mask); -void gl4_0core_glStencilFuncSeparate(void *_glfuncs, GLenum face, GLenum glfunc, GLint ref, GLuint mask); -void gl4_0core_glStencilOpSeparate(void *_glfuncs, GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); -void gl4_0core_glDrawBuffers(void *_glfuncs, GLsizei n, const GLenum* bufs); -void gl4_0core_glBlendEquationSeparate(void *_glfuncs, GLenum modeRGB, GLenum modeAlpha); -void gl4_0core_glUniformMatrix4x3fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); -void gl4_0core_glUniformMatrix3x4fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); -void gl4_0core_glUniformMatrix4x2fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); -void gl4_0core_glUniformMatrix2x4fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); -void gl4_0core_glUniformMatrix3x2fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); -void gl4_0core_glUniformMatrix2x3fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); -GLboolean gl4_0core_glIsVertexArray(void *_glfuncs, GLuint array); -void gl4_0core_glGenVertexArrays(void *_glfuncs, GLsizei n, GLuint* arrays); -void gl4_0core_glDeleteVertexArrays(void *_glfuncs, GLsizei n, const GLuint* arrays); -void gl4_0core_glBindVertexArray(void *_glfuncs, GLuint array); -void gl4_0core_glFlushMappedBufferRange(void *_glfuncs, GLenum target, GLintptr offset, GLsizeiptr length); -void gl4_0core_glFramebufferTextureLayer(void *_glfuncs, GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); -void gl4_0core_glRenderbufferStorageMultisample(void *_glfuncs, GLenum target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height); -void gl4_0core_glBlitFramebuffer(void *_glfuncs, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); -void gl4_0core_glGenerateMipmap(void *_glfuncs, GLenum target); -void gl4_0core_glGetFramebufferAttachmentParameteriv(void *_glfuncs, GLenum target, GLenum attachment, GLenum pname, GLint* params); -void gl4_0core_glFramebufferRenderbuffer(void *_glfuncs, GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); -void gl4_0core_glFramebufferTexture3D(void *_glfuncs, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); -void gl4_0core_glFramebufferTexture2D(void *_glfuncs, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); -void gl4_0core_glFramebufferTexture1D(void *_glfuncs, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); -GLenum gl4_0core_glCheckFramebufferStatus(void *_glfuncs, GLenum target); -void gl4_0core_glGenFramebuffers(void *_glfuncs, GLsizei n, GLuint* framebuffers); -void gl4_0core_glDeleteFramebuffers(void *_glfuncs, GLsizei n, const GLuint* framebuffers); -void gl4_0core_glBindFramebuffer(void *_glfuncs, GLenum target, GLuint framebuffer); -GLboolean gl4_0core_glIsFramebuffer(void *_glfuncs, GLuint framebuffer); -void gl4_0core_glGetRenderbufferParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params); -void gl4_0core_glRenderbufferStorage(void *_glfuncs, GLenum target, GLenum internalFormat, GLsizei width, GLsizei height); -void gl4_0core_glGenRenderbuffers(void *_glfuncs, GLsizei n, GLuint* renderbuffers); -void gl4_0core_glDeleteRenderbuffers(void *_glfuncs, GLsizei n, const GLuint* renderbuffers); -void gl4_0core_glBindRenderbuffer(void *_glfuncs, GLenum target, GLuint renderbuffer); -GLboolean gl4_0core_glIsRenderbuffer(void *_glfuncs, GLuint renderbuffer); -void gl4_0core_glClearBufferfi(void *_glfuncs, GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil); -void gl4_0core_glClearBufferfv(void *_glfuncs, GLenum buffer, GLint drawbuffer, const GLfloat* value); -void gl4_0core_glClearBufferuiv(void *_glfuncs, GLenum buffer, GLint drawbuffer, const GLuint* value); -void gl4_0core_glClearBufferiv(void *_glfuncs, GLenum buffer, GLint drawbuffer, const GLint* value); -void gl4_0core_glGetTexParameterIuiv(void *_glfuncs, GLenum target, GLenum pname, GLuint* params); -void gl4_0core_glGetTexParameterIiv(void *_glfuncs, GLenum target, GLenum pname, GLint* params); -void gl4_0core_glTexParameterIuiv(void *_glfuncs, GLenum target, GLenum pname, const GLuint* params); -void gl4_0core_glTexParameterIiv(void *_glfuncs, GLenum target, GLenum pname, const GLint* params); -void gl4_0core_glUniform4uiv(void *_glfuncs, GLint location, GLsizei count, const GLuint* value); -void gl4_0core_glUniform3uiv(void *_glfuncs, GLint location, GLsizei count, const GLuint* value); -void gl4_0core_glUniform2uiv(void *_glfuncs, GLint location, GLsizei count, const GLuint* value); -void gl4_0core_glUniform1uiv(void *_glfuncs, GLint location, GLsizei count, const GLuint* value); -void gl4_0core_glUniform4ui(void *_glfuncs, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); -void gl4_0core_glUniform3ui(void *_glfuncs, GLint location, GLuint v0, GLuint v1, GLuint v2); -void gl4_0core_glUniform2ui(void *_glfuncs, GLint location, GLuint v0, GLuint v1); -void gl4_0core_glUniform1ui(void *_glfuncs, GLint location, GLuint v0); -GLint gl4_0core_glGetFragDataLocation(void *_glfuncs, GLuint program, const GLchar* name); -void gl4_0core_glBindFragDataLocation(void *_glfuncs, GLuint program, GLuint color, const GLchar* name); -void gl4_0core_glGetUniformuiv(void *_glfuncs, GLuint program, GLint location, GLuint* params); -void gl4_0core_glGetVertexAttribIuiv(void *_glfuncs, GLuint index, GLenum pname, GLuint* params); -void gl4_0core_glGetVertexAttribIiv(void *_glfuncs, GLuint index, GLenum pname, GLint* params); -void gl4_0core_glVertexAttribIPointer(void *_glfuncs, GLuint index, GLint size, GLenum gltype, GLsizei stride, const GLvoid* pointer); -void gl4_0core_glEndConditionalRender(void *_glfuncs); -void gl4_0core_glBeginConditionalRender(void *_glfuncs, GLuint id, GLenum mode); -void gl4_0core_glClampColor(void *_glfuncs, GLenum target, GLenum clamp); -void gl4_0core_glGetTransformFeedbackVarying(void *_glfuncs, GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLsizei* size, GLenum* gltype, GLchar* name); -void gl4_0core_glBindBufferBase(void *_glfuncs, GLenum target, GLuint index, GLuint buffer); -void gl4_0core_glBindBufferRange(void *_glfuncs, GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); -void gl4_0core_glEndTransformFeedback(void *_glfuncs); -void gl4_0core_glBeginTransformFeedback(void *_glfuncs, GLenum primitiveMode); -GLboolean gl4_0core_glIsEnabledi(void *_glfuncs, GLenum target, GLuint index); -void gl4_0core_glDisablei(void *_glfuncs, GLenum target, GLuint index); -void gl4_0core_glEnablei(void *_glfuncs, GLenum target, GLuint index); -void gl4_0core_glGetIntegeri_v(void *_glfuncs, GLenum target, GLuint index, GLint* data); -void gl4_0core_glGetBooleani_v(void *_glfuncs, GLenum target, GLuint index, GLboolean* data); -void gl4_0core_glColorMaski(void *_glfuncs, GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a); -void gl4_0core_glCopyBufferSubData(void *_glfuncs, GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); -void gl4_0core_glUniformBlockBinding(void *_glfuncs, GLuint program, GLuint v0, GLuint v1); -void gl4_0core_glGetActiveUniformBlockName(void *_glfuncs, GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei* length, GLchar* uniformBlockName); -void gl4_0core_glGetActiveUniformBlockiv(void *_glfuncs, GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint* params); -GLuint gl4_0core_glGetUniformBlockIndex(void *_glfuncs, GLuint program, const GLchar* uniformBlockName); -void gl4_0core_glGetActiveUniformName(void *_glfuncs, GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei* length, GLchar* uniformName); -void gl4_0core_glGetActiveUniformsiv(void *_glfuncs, GLuint program, GLsizei uniformCount, const GLuint* uniformIndices, GLenum pname, GLint* params); -void gl4_0core_glPrimitiveRestartIndex(void *_glfuncs, GLuint index); -void gl4_0core_glTexBuffer(void *_glfuncs, GLenum target, GLenum internalFormat, GLuint buffer); -void gl4_0core_glDrawElementsInstanced(void *_glfuncs, GLenum mode, GLsizei count, GLenum gltype, const GLvoid* indices, GLsizei instancecount); -void gl4_0core_glDrawArraysInstanced(void *_glfuncs, GLenum mode, GLint first, GLsizei count, GLsizei instancecount); -void gl4_0core_glSampleMaski(void *_glfuncs, GLuint index, GLbitfield mask); -void gl4_0core_glGetMultisamplefv(void *_glfuncs, GLenum pname, GLuint index, GLfloat* val); -void gl4_0core_glTexImage3DMultisample(void *_glfuncs, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); -void gl4_0core_glTexImage2DMultisample(void *_glfuncs, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); -void gl4_0core_glGetSynciv(void *_glfuncs, GLsync sync, GLenum pname, GLsizei bufSize, GLsizei* length, GLint* values); -void gl4_0core_glGetInteger64v(void *_glfuncs, GLenum pname, GLint64* params); -void gl4_0core_glWaitSync(void *_glfuncs, GLsync sync, GLbitfield flags, GLuint64 timeout); -GLenum gl4_0core_glClientWaitSync(void *_glfuncs, GLsync sync, GLbitfield flags, GLuint64 timeout); -void gl4_0core_glDeleteSync(void *_glfuncs, GLsync sync); -GLboolean gl4_0core_glIsSync(void *_glfuncs, GLsync sync); -GLsync gl4_0core_glFenceSync(void *_glfuncs, GLenum condition, GLbitfield flags); -void gl4_0core_glProvokingVertex(void *_glfuncs, GLenum mode); -void gl4_0core_glDrawElementsInstancedBaseVertex(void *_glfuncs, GLenum mode, GLsizei count, GLenum gltype, const GLvoid* indices, GLsizei instancecount, GLint basevertex); -void gl4_0core_glDrawRangeElementsBaseVertex(void *_glfuncs, GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum gltype, const GLvoid* indices, GLint basevertex); -void gl4_0core_glDrawElementsBaseVertex(void *_glfuncs, GLenum mode, GLsizei count, GLenum gltype, const GLvoid* indices, GLint basevertex); -void gl4_0core_glFramebufferTexture(void *_glfuncs, GLenum target, GLenum attachment, GLuint texture, GLint level); -void gl4_0core_glGetBufferParameteri64v(void *_glfuncs, GLenum target, GLenum pname, GLint64* params); -void gl4_0core_glGetInteger64i_v(void *_glfuncs, GLenum target, GLuint index, GLint64* data); -void gl4_0core_glVertexAttribP4uiv(void *_glfuncs, GLuint index, GLenum gltype, GLboolean normalized, const GLuint* value); -void gl4_0core_glVertexAttribP4ui(void *_glfuncs, GLuint index, GLenum gltype, GLboolean normalized, GLuint value); -void gl4_0core_glVertexAttribP3uiv(void *_glfuncs, GLuint index, GLenum gltype, GLboolean normalized, const GLuint* value); -void gl4_0core_glVertexAttribP3ui(void *_glfuncs, GLuint index, GLenum gltype, GLboolean normalized, GLuint value); -void gl4_0core_glVertexAttribP2uiv(void *_glfuncs, GLuint index, GLenum gltype, GLboolean normalized, const GLuint* value); -void gl4_0core_glVertexAttribP2ui(void *_glfuncs, GLuint index, GLenum gltype, GLboolean normalized, GLuint value); -void gl4_0core_glVertexAttribP1uiv(void *_glfuncs, GLuint index, GLenum gltype, GLboolean normalized, const GLuint* value); -void gl4_0core_glVertexAttribP1ui(void *_glfuncs, GLuint index, GLenum gltype, GLboolean normalized, GLuint value); -void gl4_0core_glSecondaryColorP3uiv(void *_glfuncs, GLenum gltype, const GLuint* color); -void gl4_0core_glSecondaryColorP3ui(void *_glfuncs, GLenum gltype, GLuint color); -void gl4_0core_glColorP4uiv(void *_glfuncs, GLenum gltype, const GLuint* color); -void gl4_0core_glColorP4ui(void *_glfuncs, GLenum gltype, GLuint color); -void gl4_0core_glColorP3uiv(void *_glfuncs, GLenum gltype, const GLuint* color); -void gl4_0core_glColorP3ui(void *_glfuncs, GLenum gltype, GLuint color); -void gl4_0core_glNormalP3uiv(void *_glfuncs, GLenum gltype, const GLuint* coords); -void gl4_0core_glNormalP3ui(void *_glfuncs, GLenum gltype, GLuint coords); -void gl4_0core_glMultiTexCoordP4uiv(void *_glfuncs, GLenum texture, GLenum gltype, const GLuint* coords); -void gl4_0core_glMultiTexCoordP4ui(void *_glfuncs, GLenum texture, GLenum gltype, GLuint coords); -void gl4_0core_glMultiTexCoordP3uiv(void *_glfuncs, GLenum texture, GLenum gltype, const GLuint* coords); -void gl4_0core_glMultiTexCoordP3ui(void *_glfuncs, GLenum texture, GLenum gltype, GLuint coords); -void gl4_0core_glMultiTexCoordP2uiv(void *_glfuncs, GLenum texture, GLenum gltype, const GLuint* coords); -void gl4_0core_glMultiTexCoordP2ui(void *_glfuncs, GLenum texture, GLenum gltype, GLuint coords); -void gl4_0core_glMultiTexCoordP1uiv(void *_glfuncs, GLenum texture, GLenum gltype, const GLuint* coords); -void gl4_0core_glMultiTexCoordP1ui(void *_glfuncs, GLenum texture, GLenum gltype, GLuint coords); -void gl4_0core_glTexCoordP4uiv(void *_glfuncs, GLenum gltype, const GLuint* coords); -void gl4_0core_glTexCoordP4ui(void *_glfuncs, GLenum gltype, GLuint coords); -void gl4_0core_glTexCoordP3uiv(void *_glfuncs, GLenum gltype, const GLuint* coords); -void gl4_0core_glTexCoordP3ui(void *_glfuncs, GLenum gltype, GLuint coords); -void gl4_0core_glTexCoordP2uiv(void *_glfuncs, GLenum gltype, const GLuint* coords); -void gl4_0core_glTexCoordP2ui(void *_glfuncs, GLenum gltype, GLuint coords); -void gl4_0core_glTexCoordP1uiv(void *_glfuncs, GLenum gltype, const GLuint* coords); -void gl4_0core_glTexCoordP1ui(void *_glfuncs, GLenum gltype, GLuint coords); -void gl4_0core_glVertexP4uiv(void *_glfuncs, GLenum gltype, const GLuint* value); -void gl4_0core_glVertexP4ui(void *_glfuncs, GLenum gltype, GLuint value); -void gl4_0core_glVertexP3uiv(void *_glfuncs, GLenum gltype, const GLuint* value); -void gl4_0core_glVertexP3ui(void *_glfuncs, GLenum gltype, GLuint value); -void gl4_0core_glVertexP2uiv(void *_glfuncs, GLenum gltype, const GLuint* value); -void gl4_0core_glVertexP2ui(void *_glfuncs, GLenum gltype, GLuint value); -void gl4_0core_glGetQueryObjectui64v(void *_glfuncs, GLuint id, GLenum pname, GLuint64* params); -void gl4_0core_glGetQueryObjecti64v(void *_glfuncs, GLuint id, GLenum pname, GLint64* params); -void gl4_0core_glQueryCounter(void *_glfuncs, GLuint id, GLenum target); -void gl4_0core_glGetSamplerParameterIuiv(void *_glfuncs, GLuint sampler, GLenum pname, GLuint* params); -void gl4_0core_glGetSamplerParameterfv(void *_glfuncs, GLuint sampler, GLenum pname, GLfloat* params); -void gl4_0core_glGetSamplerParameterIiv(void *_glfuncs, GLuint sampler, GLenum pname, GLint* params); -void gl4_0core_glGetSamplerParameteriv(void *_glfuncs, GLuint sampler, GLenum pname, GLint* params); -void gl4_0core_glSamplerParameterIuiv(void *_glfuncs, GLuint sampler, GLenum pname, const GLuint* param); -void gl4_0core_glSamplerParameterIiv(void *_glfuncs, GLuint sampler, GLenum pname, const GLint* param); -void gl4_0core_glSamplerParameterfv(void *_glfuncs, GLuint sampler, GLenum pname, const GLfloat* param); -void gl4_0core_glSamplerParameterf(void *_glfuncs, GLuint sampler, GLenum pname, GLfloat param); -void gl4_0core_glSamplerParameteriv(void *_glfuncs, GLuint sampler, GLenum pname, const GLint* param); -void gl4_0core_glSamplerParameteri(void *_glfuncs, GLuint sampler, GLenum pname, GLint param); -void gl4_0core_glBindSampler(void *_glfuncs, GLuint unit, GLuint sampler); -GLboolean gl4_0core_glIsSampler(void *_glfuncs, GLuint sampler); -void gl4_0core_glDeleteSamplers(void *_glfuncs, GLsizei count, const GLuint* samplers); -void gl4_0core_glGenSamplers(void *_glfuncs, GLsizei count, GLuint* samplers); -GLint gl4_0core_glGetFragDataIndex(void *_glfuncs, GLuint program, const GLchar* name); -void gl4_0core_glBindFragDataLocationIndexed(void *_glfuncs, GLuint program, GLuint colorNumber, GLuint index, const GLchar* name); -void gl4_0core_glVertexAttribDivisor(void *_glfuncs, GLuint index, GLuint divisor); -void gl4_0core_glGetQueryIndexediv(void *_glfuncs, GLenum target, GLuint index, GLenum pname, GLint* params); -void gl4_0core_glEndQueryIndexed(void *_glfuncs, GLenum target, GLuint index); -void gl4_0core_glBeginQueryIndexed(void *_glfuncs, GLenum target, GLuint index, GLuint id); -void gl4_0core_glDrawTransformFeedbackStream(void *_glfuncs, GLenum mode, GLuint id, GLuint stream); -void gl4_0core_glDrawTransformFeedback(void *_glfuncs, GLenum mode, GLuint id); -void gl4_0core_glResumeTransformFeedback(void *_glfuncs); -void gl4_0core_glPauseTransformFeedback(void *_glfuncs); -GLboolean gl4_0core_glIsTransformFeedback(void *_glfuncs, GLuint id); -void gl4_0core_glGenTransformFeedbacks(void *_glfuncs, GLsizei n, GLuint* ids); -void gl4_0core_glDeleteTransformFeedbacks(void *_glfuncs, GLsizei n, const GLuint* ids); -void gl4_0core_glBindTransformFeedback(void *_glfuncs, GLenum target, GLuint id); -void gl4_0core_glPatchParameterfv(void *_glfuncs, GLenum pname, const GLfloat* values); -void gl4_0core_glPatchParameteri(void *_glfuncs, GLenum pname, GLint value); -void gl4_0core_glGetProgramStageiv(void *_glfuncs, GLuint program, GLenum shadertype, GLenum pname, GLint* values); -void gl4_0core_glGetUniformSubroutineuiv(void *_glfuncs, GLenum shadertype, GLint location, GLuint* params); -void gl4_0core_glUniformSubroutinesuiv(void *_glfuncs, GLenum shadertype, GLsizei count, const GLuint* value); -void gl4_0core_glGetActiveSubroutineName(void *_glfuncs, GLuint program, GLenum shadertype, GLuint index, GLsizei bufSize, GLsizei* length, GLchar* name); -void gl4_0core_glGetActiveSubroutineUniformName(void *_glfuncs, GLuint program, GLenum shadertype, GLuint index, GLsizei bufSize, GLsizei* length, GLchar* name); -void gl4_0core_glGetActiveSubroutineUniformiv(void *_glfuncs, GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint* values); -GLuint gl4_0core_glGetSubroutineIndex(void *_glfuncs, GLuint program, GLenum shadertype, const GLchar* name); -GLint gl4_0core_glGetSubroutineUniformLocation(void *_glfuncs, GLuint program, GLenum shadertype, const GLchar* name); -void gl4_0core_glGetUniformdv(void *_glfuncs, GLuint program, GLint location, GLdouble* params); -void gl4_0core_glUniformMatrix4x3dv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); -void gl4_0core_glUniformMatrix4x2dv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); -void gl4_0core_glUniformMatrix3x4dv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); -void gl4_0core_glUniformMatrix3x2dv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); -void gl4_0core_glUniformMatrix2x4dv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); -void gl4_0core_glUniformMatrix2x3dv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); -void gl4_0core_glUniformMatrix4dv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); -void gl4_0core_glUniformMatrix3dv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); -void gl4_0core_glUniformMatrix2dv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); -void gl4_0core_glUniform4dv(void *_glfuncs, GLint location, GLsizei count, const GLdouble* value); -void gl4_0core_glUniform3dv(void *_glfuncs, GLint location, GLsizei count, const GLdouble* value); -void gl4_0core_glUniform2dv(void *_glfuncs, GLint location, GLsizei count, const GLdouble* value); -void gl4_0core_glUniform1dv(void *_glfuncs, GLint location, GLsizei count, const GLdouble* value); -void gl4_0core_glUniform4d(void *_glfuncs, GLint location, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3); -void gl4_0core_glUniform3d(void *_glfuncs, GLint location, GLdouble v0, GLdouble v1, GLdouble v2); -void gl4_0core_glUniform2d(void *_glfuncs, GLint location, GLdouble v0, GLdouble v1); -void gl4_0core_glUniform1d(void *_glfuncs, GLint location, GLdouble v0); -void gl4_0core_glDrawElementsIndirect(void *_glfuncs, GLenum mode, GLenum gltype, const GLvoid* indirect); -void gl4_0core_glDrawArraysIndirect(void *_glfuncs, GLenum mode, const GLvoid* indirect); -void gl4_0core_glBlendFuncSeparatei(void *_glfuncs, GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); -void gl4_0core_glBlendFunci(void *_glfuncs, GLuint buf, GLenum src, GLenum dst); -void gl4_0core_glBlendEquationSeparatei(void *_glfuncs, GLuint buf, GLenum modeRGB, GLenum modeAlpha); -void gl4_0core_glBlendEquationi(void *_glfuncs, GLuint buf, GLenum mode); -void gl4_0core_glMinSampleShading(void *_glfuncs, GLfloat value); - - -#ifdef __cplusplus -} // extern "C" -#endif diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/gl/4.0core/gl.go b/Godeps/_workspace/src/github.com/obscuren/qml/gl/4.0core/gl.go deleted file mode 100644 index ddfef9318..000000000 --- a/Godeps/_workspace/src/github.com/obscuren/qml/gl/4.0core/gl.go +++ /dev/null @@ -1,5815 +0,0 @@ -// ** file automatically generated by glgen -- do not edit manually ** - -package GL - -// #cgo CXXFLAGS: -std=c++0x -pedantic-errors -Wall -fno-strict-aliasing -// #cgo LDFLAGS: -lstdc++ -// #cgo pkg-config: Qt5Core Qt5OpenGL -// -// #include "funcs.h" -// -// void free(void*); -// -import "C" - -import ( - "fmt" - "reflect" - "unsafe" - - "gopkg.in/qml.v1/gl/glbase" -) - -// API returns a value that offers methods matching the OpenGL version 4.0 API. -// -// The returned API must not be used after the provided OpenGL context becomes invalid. -func API(context glbase.Contexter) *GL { - gl := &GL{} - gl.funcs = C.gl4_0core_funcs() - if gl.funcs == nil { - panic(fmt.Errorf("OpenGL version 4.0 is not available")) - } - return gl -} - -// GL implements the OpenGL version 4.0 API. Values of this -// type must be created via the API function, and it must not be used after -// the associated OpenGL context becomes invalid. -type GL struct { - funcs unsafe.Pointer -} - -const ( - FALSE = 0 - TRUE = 1 - NONE = 0 - - BYTE = 0x1400 - UNSIGNED_BYTE = 0x1401 - SHORT = 0x1402 - UNSIGNED_SHORT = 0x1403 - INT = 0x1404 - UNSIGNED_INT = 0x1405 - FLOAT = 0x1406 - N2_BYTES = 0x1407 - N3_BYTES = 0x1408 - N4_BYTES = 0x1409 - DOUBLE = 0x140A - HALF_FLOAT = 0x140B - - ACCUM = 0x0100 - LOAD = 0x0101 - RETURN = 0x0102 - MULT = 0x0103 - ADD = 0x0104 - - ACCUM_BUFFER_BIT = 0x00000200 - ALL_ATTRIB_BITS = 0xFFFFFFFF - COLOR_BUFFER_BIT = 0x00004000 - CURRENT_BIT = 0x00000001 - DEPTH_BUFFER_BIT = 0x00000100 - ENABLE_BIT = 0x00002000 - EVAL_BIT = 0x00010000 - FOG_BIT = 0x00000080 - HINT_BIT = 0x00008000 - LIGHTING_BIT = 0x00000040 - LINE_BIT = 0x00000004 - LIST_BIT = 0x00020000 - MULTISAMPLE_BIT = 0x20000000 - PIXEL_MODE_BIT = 0x00000020 - POINT_BIT = 0x00000002 - POLYGON_BIT = 0x00000008 - POLYGON_STIPPLE_BIT = 0x00000010 - SCISSOR_BIT = 0x00080000 - STENCIL_BUFFER_BIT = 0x00000400 - TEXTURE_BIT = 0x00040000 - TRANSFORM_BIT = 0x00001000 - VIEWPORT_BIT = 0x00000800 - - ALWAYS = 0x0207 - EQUAL = 0x0202 - GEQUAL = 0x0206 - GREATER = 0x0204 - LEQUAL = 0x0203 - LESS = 0x0201 - NEVER = 0x0200 - NOTEQUAL = 0x0205 - - LOGIC_OP = 0x0BF1 - - DST_ALPHA = 0x0304 - ONE = 1 - ONE_MINUS_DST_ALPHA = 0x0305 - ONE_MINUS_SRC_ALPHA = 0x0303 - ONE_MINUS_SRC_COLOR = 0x0301 - SRC_ALPHA = 0x0302 - SRC_COLOR = 0x0300 - ZERO = 0 - - DST_COLOR = 0x0306 - ONE_MINUS_DST_COLOR = 0x0307 - SRC_ALPHA_SATURATE = 0x0308 - - CLIENT_ALL_ATTRIB_BITS = 0xFFFFFFFF - CLIENT_PIXEL_STORE_BIT = 0x00000001 - CLIENT_VERTEX_ARRAY_BIT = 0x00000002 - - CLIP_DISTANCE0 = 0x3000 - CLIP_DISTANCE1 = 0x3001 - CLIP_DISTANCE2 = 0x3002 - CLIP_DISTANCE3 = 0x3003 - CLIP_DISTANCE4 = 0x3004 - CLIP_DISTANCE5 = 0x3005 - CLIP_DISTANCE6 = 0x3006 - CLIP_DISTANCE7 = 0x3007 - CLIP_PLANE0 = 0x3000 - CLIP_PLANE1 = 0x3001 - CLIP_PLANE2 = 0x3002 - CLIP_PLANE3 = 0x3003 - CLIP_PLANE4 = 0x3004 - CLIP_PLANE5 = 0x3005 - - BACK = 0x0405 - FRONT = 0x0404 - FRONT_AND_BACK = 0x0408 - - AMBIENT = 0x1200 - AMBIENT_AND_DIFFUSE = 0x1602 - DIFFUSE = 0x1201 - EMISSION = 0x1600 - SPECULAR = 0x1202 - - CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT = 0x00000001 - - CONTEXT_COMPATIBILITY_PROFILE_BIT = 0x00000002 - CONTEXT_CORE_PROFILE_BIT = 0x00000001 - - AUX0 = 0x0409 - AUX1 = 0x040A - AUX2 = 0x040B - AUX3 = 0x040C - BACK_LEFT = 0x0402 - BACK_RIGHT = 0x0403 - FRONT_LEFT = 0x0400 - FRONT_RIGHT = 0x0401 - LEFT = 0x0406 - RIGHT = 0x0407 - - ALPHA_TEST = 0x0BC0 - AUTO_NORMAL = 0x0D80 - BLEND = 0x0BE2 - COLOR_ARRAY = 0x8076 - COLOR_LOGIC_OP = 0x0BF2 - COLOR_MATERIAL = 0x0B57 - CULL_FACE = 0x0B44 - DEPTH_TEST = 0x0B71 - DITHER = 0x0BD0 - EDGE_FLAG_ARRAY = 0x8079 - FOG = 0x0B60 - INDEX_ARRAY = 0x8077 - INDEX_LOGIC_OP = 0x0BF1 - LIGHT0 = 0x4000 - LIGHT1 = 0x4001 - LIGHT2 = 0x4002 - LIGHT3 = 0x4003 - LIGHT4 = 0x4004 - LIGHT5 = 0x4005 - LIGHT6 = 0x4006 - LIGHT7 = 0x4007 - LIGHTING = 0x0B50 - LINE_SMOOTH = 0x0B20 - LINE_STIPPLE = 0x0B24 - MAP1_COLOR_4 = 0x0D90 - MAP1_INDEX = 0x0D91 - MAP1_NORMAL = 0x0D92 - MAP1_TEXTURE_COORD_1 = 0x0D93 - MAP1_TEXTURE_COORD_2 = 0x0D94 - MAP1_TEXTURE_COORD_3 = 0x0D95 - MAP1_TEXTURE_COORD_4 = 0x0D96 - MAP1_VERTEX_3 = 0x0D97 - MAP1_VERTEX_4 = 0x0D98 - MAP2_COLOR_4 = 0x0DB0 - MAP2_INDEX = 0x0DB1 - MAP2_NORMAL = 0x0DB2 - MAP2_TEXTURE_COORD_1 = 0x0DB3 - MAP2_TEXTURE_COORD_2 = 0x0DB4 - MAP2_TEXTURE_COORD_3 = 0x0DB5 - MAP2_TEXTURE_COORD_4 = 0x0DB6 - MAP2_VERTEX_3 = 0x0DB7 - MAP2_VERTEX_4 = 0x0DB8 - NORMALIZE = 0x0BA1 - NORMAL_ARRAY = 0x8075 - POINT_SMOOTH = 0x0B10 - POLYGON_OFFSET_FILL = 0x8037 - POLYGON_OFFSET_LINE = 0x2A02 - POLYGON_OFFSET_POINT = 0x2A01 - POLYGON_SMOOTH = 0x0B41 - POLYGON_STIPPLE = 0x0B42 - SCISSOR_TEST = 0x0C11 - STENCIL_TEST = 0x0B90 - TEXTURE_1D = 0x0DE0 - TEXTURE_2D = 0x0DE1 - TEXTURE_COORD_ARRAY = 0x8078 - TEXTURE_GEN_Q = 0x0C63 - TEXTURE_GEN_R = 0x0C62 - TEXTURE_GEN_S = 0x0C60 - TEXTURE_GEN_T = 0x0C61 - VERTEX_ARRAY = 0x8074 - - INVALID_ENUM = 0x0500 - INVALID_FRAMEBUFFER_OPERATION = 0x0506 - INVALID_OPERATION = 0x0502 - INVALID_VALUE = 0x0501 - NO_ERROR = 0 - OUT_OF_MEMORY = 0x0505 - STACK_OVERFLOW = 0x0503 - STACK_UNDERFLOW = 0x0504 - - N2D = 0x0600 - N3D = 0x0601 - N3D_COLOR = 0x0602 - N3D_COLOR_TEXTURE = 0x0603 - N4D_COLOR_TEXTURE = 0x0604 - - BITMAP_TOKEN = 0x0704 - COPY_PIXEL_TOKEN = 0x0706 - DRAW_PIXEL_TOKEN = 0x0705 - LINE_RESET_TOKEN = 0x0707 - LINE_TOKEN = 0x0702 - PASS_THROUGH_TOKEN = 0x0700 - POINT_TOKEN = 0x0701 - POLYGON_TOKEN = 0x0703 - - EXP = 0x0800 - EXP2 = 0x0801 - LINEAR = 0x2601 - - FOG_COLOR = 0x0B66 - FOG_DENSITY = 0x0B62 - FOG_END = 0x0B64 - FOG_INDEX = 0x0B61 - FOG_MODE = 0x0B65 - FOG_START = 0x0B63 - - CCW = 0x0901 - CW = 0x0900 - - COEFF = 0x0A00 - DOMAIN = 0x0A02 - ORDER = 0x0A01 - - PIXEL_MAP_A_TO_A = 0x0C79 - PIXEL_MAP_B_TO_B = 0x0C78 - PIXEL_MAP_G_TO_G = 0x0C77 - PIXEL_MAP_I_TO_A = 0x0C75 - PIXEL_MAP_I_TO_B = 0x0C74 - PIXEL_MAP_I_TO_G = 0x0C73 - PIXEL_MAP_I_TO_I = 0x0C70 - PIXEL_MAP_I_TO_R = 0x0C72 - PIXEL_MAP_R_TO_R = 0x0C76 - PIXEL_MAP_S_TO_S = 0x0C71 - - ACCUM_ALPHA_BITS = 0x0D5B - ACCUM_BLUE_BITS = 0x0D5A - ACCUM_CLEAR_VALUE = 0x0B80 - ACCUM_GREEN_BITS = 0x0D59 - ACCUM_RED_BITS = 0x0D58 - ALIASED_LINE_WIDTH_RANGE = 0x846E - ALIASED_POINT_SIZE_RANGE = 0x846D - ALPHA_BIAS = 0x0D1D - ALPHA_BITS = 0x0D55 - ALPHA_SCALE = 0x0D1C - ALPHA_TEST_FUNC = 0x0BC1 - ALPHA_TEST_REF = 0x0BC2 - ATTRIB_STACK_DEPTH = 0x0BB0 - AUX_BUFFERS = 0x0C00 - BLEND_DST = 0x0BE0 - BLEND_SRC = 0x0BE1 - BLUE_BIAS = 0x0D1B - BLUE_BITS = 0x0D54 - BLUE_SCALE = 0x0D1A - CLIENT_ATTRIB_STACK_DEPTH = 0x0BB1 - COLOR_ARRAY_SIZE = 0x8081 - COLOR_ARRAY_STRIDE = 0x8083 - COLOR_ARRAY_TYPE = 0x8082 - COLOR_CLEAR_VALUE = 0x0C22 - COLOR_MATERIAL_FACE = 0x0B55 - COLOR_MATERIAL_PARAMETER = 0x0B56 - COLOR_WRITEMASK = 0x0C23 - CULL_FACE_MODE = 0x0B45 - CURRENT_COLOR = 0x0B00 - CURRENT_INDEX = 0x0B01 - CURRENT_NORMAL = 0x0B02 - CURRENT_RASTER_COLOR = 0x0B04 - CURRENT_RASTER_DISTANCE = 0x0B09 - CURRENT_RASTER_INDEX = 0x0B05 - CURRENT_RASTER_POSITION = 0x0B07 - CURRENT_RASTER_POSITION_VALID = 0x0B08 - CURRENT_RASTER_TEXTURE_COORDS = 0x0B06 - CURRENT_TEXTURE_COORDS = 0x0B03 - DEPTH_BIAS = 0x0D1F - DEPTH_BITS = 0x0D56 - DEPTH_CLEAR_VALUE = 0x0B73 - DEPTH_FUNC = 0x0B74 - DEPTH_RANGE = 0x0B70 - DEPTH_SCALE = 0x0D1E - DEPTH_WRITEMASK = 0x0B72 - DOUBLEBUFFER = 0x0C32 - DRAW_BUFFER = 0x0C01 - EDGE_FLAG = 0x0B43 - EDGE_FLAG_ARRAY_STRIDE = 0x808C - FEEDBACK_BUFFER_SIZE = 0x0DF1 - FEEDBACK_BUFFER_TYPE = 0x0DF2 - FOG_HINT = 0x0C54 - FRONT_FACE = 0x0B46 - GREEN_BIAS = 0x0D19 - GREEN_BITS = 0x0D53 - GREEN_SCALE = 0x0D18 - INDEX_ARRAY_STRIDE = 0x8086 - INDEX_ARRAY_TYPE = 0x8085 - INDEX_BITS = 0x0D51 - INDEX_CLEAR_VALUE = 0x0C20 - INDEX_MODE = 0x0C30 - INDEX_OFFSET = 0x0D13 - INDEX_SHIFT = 0x0D12 - INDEX_WRITEMASK = 0x0C21 - LIGHT_MODEL_AMBIENT = 0x0B53 - LIGHT_MODEL_COLOR_CONTROL = 0x81F8 - LIGHT_MODEL_LOCAL_VIEWER = 0x0B51 - LIGHT_MODEL_TWO_SIDE = 0x0B52 - LINE_SMOOTH_HINT = 0x0C52 - LINE_STIPPLE_PATTERN = 0x0B25 - LINE_STIPPLE_REPEAT = 0x0B26 - LINE_WIDTH = 0x0B21 - LINE_WIDTH_GRANULARITY = 0x0B23 - LINE_WIDTH_RANGE = 0x0B22 - LIST_BASE = 0x0B32 - LIST_INDEX = 0x0B33 - LIST_MODE = 0x0B30 - LOGIC_OP_MODE = 0x0BF0 - MAP1_GRID_DOMAIN = 0x0DD0 - MAP1_GRID_SEGMENTS = 0x0DD1 - MAP2_GRID_DOMAIN = 0x0DD2 - MAP2_GRID_SEGMENTS = 0x0DD3 - MAP_COLOR = 0x0D10 - MAP_STENCIL = 0x0D11 - MATRIX_MODE = 0x0BA0 - MAX_ATTRIB_STACK_DEPTH = 0x0D35 - MAX_CLIENT_ATTRIB_STACK_DEPTH = 0x0D3B - MAX_CLIP_DISTANCES = 0x0D32 - MAX_CLIP_PLANES = 0x0D32 - MAX_EVAL_ORDER = 0x0D30 - MAX_LIGHTS = 0x0D31 - MAX_LIST_NESTING = 0x0B31 - MAX_MODELVIEW_STACK_DEPTH = 0x0D36 - MAX_NAME_STACK_DEPTH = 0x0D37 - MAX_PIXEL_MAP_TABLE = 0x0D34 - MAX_PROJECTION_STACK_DEPTH = 0x0D38 - MAX_TEXTURE_SIZE = 0x0D33 - MAX_TEXTURE_STACK_DEPTH = 0x0D39 - MAX_VIEWPORT_DIMS = 0x0D3A - MODELVIEW_MATRIX = 0x0BA6 - MODELVIEW_STACK_DEPTH = 0x0BA3 - NAME_STACK_DEPTH = 0x0D70 - NORMAL_ARRAY_STRIDE = 0x807F - NORMAL_ARRAY_TYPE = 0x807E - PACK_ALIGNMENT = 0x0D05 - PACK_LSB_FIRST = 0x0D01 - PACK_ROW_LENGTH = 0x0D02 - PACK_SKIP_PIXELS = 0x0D04 - PACK_SKIP_ROWS = 0x0D03 - PACK_SWAP_BYTES = 0x0D00 - PERSPECTIVE_CORRECTION_HINT = 0x0C50 - PIXEL_MAP_A_TO_A_SIZE = 0x0CB9 - PIXEL_MAP_B_TO_B_SIZE = 0x0CB8 - PIXEL_MAP_G_TO_G_SIZE = 0x0CB7 - PIXEL_MAP_I_TO_A_SIZE = 0x0CB5 - PIXEL_MAP_I_TO_B_SIZE = 0x0CB4 - PIXEL_MAP_I_TO_G_SIZE = 0x0CB3 - PIXEL_MAP_I_TO_I_SIZE = 0x0CB0 - PIXEL_MAP_I_TO_R_SIZE = 0x0CB2 - PIXEL_MAP_R_TO_R_SIZE = 0x0CB6 - PIXEL_MAP_S_TO_S_SIZE = 0x0CB1 - POINT_SIZE = 0x0B11 - POINT_SIZE_GRANULARITY = 0x0B13 - POINT_SIZE_RANGE = 0x0B12 - POINT_SMOOTH_HINT = 0x0C51 - POLYGON_MODE = 0x0B40 - POLYGON_OFFSET_FACTOR = 0x8038 - POLYGON_OFFSET_UNITS = 0x2A00 - POLYGON_SMOOTH_HINT = 0x0C53 - PROJECTION_MATRIX = 0x0BA7 - PROJECTION_STACK_DEPTH = 0x0BA4 - READ_BUFFER = 0x0C02 - RED_BIAS = 0x0D15 - RED_BITS = 0x0D52 - RED_SCALE = 0x0D14 - RENDER_MODE = 0x0C40 - RGBA_MODE = 0x0C31 - SCISSOR_BOX = 0x0C10 - SELECTION_BUFFER_SIZE = 0x0DF4 - SHADE_MODEL = 0x0B54 - SMOOTH_LINE_WIDTH_GRANULARITY = 0x0B23 - SMOOTH_LINE_WIDTH_RANGE = 0x0B22 - SMOOTH_POINT_SIZE_GRANULARITY = 0x0B13 - SMOOTH_POINT_SIZE_RANGE = 0x0B12 - STENCIL_BITS = 0x0D57 - STENCIL_CLEAR_VALUE = 0x0B91 - STENCIL_FAIL = 0x0B94 - STENCIL_FUNC = 0x0B92 - STENCIL_PASS_DEPTH_FAIL = 0x0B95 - STENCIL_PASS_DEPTH_PASS = 0x0B96 - STENCIL_REF = 0x0B97 - STENCIL_VALUE_MASK = 0x0B93 - STENCIL_WRITEMASK = 0x0B98 - STEREO = 0x0C33 - SUBPIXEL_BITS = 0x0D50 - TEXTURE_BINDING_1D = 0x8068 - TEXTURE_BINDING_2D = 0x8069 - TEXTURE_BINDING_3D = 0x806A - TEXTURE_COORD_ARRAY_SIZE = 0x8088 - TEXTURE_COORD_ARRAY_STRIDE = 0x808A - TEXTURE_COORD_ARRAY_TYPE = 0x8089 - TEXTURE_MATRIX = 0x0BA8 - TEXTURE_STACK_DEPTH = 0x0BA5 - UNPACK_ALIGNMENT = 0x0CF5 - UNPACK_LSB_FIRST = 0x0CF1 - UNPACK_ROW_LENGTH = 0x0CF2 - UNPACK_SKIP_PIXELS = 0x0CF4 - UNPACK_SKIP_ROWS = 0x0CF3 - UNPACK_SWAP_BYTES = 0x0CF0 - VERTEX_ARRAY_SIZE = 0x807A - VERTEX_ARRAY_STRIDE = 0x807C - VERTEX_ARRAY_TYPE = 0x807B - VIEWPORT = 0x0BA2 - ZOOM_X = 0x0D16 - ZOOM_Y = 0x0D17 - - COLOR_ARRAY_POINTER = 0x8090 - EDGE_FLAG_ARRAY_POINTER = 0x8093 - FEEDBACK_BUFFER_POINTER = 0x0DF0 - INDEX_ARRAY_POINTER = 0x8091 - NORMAL_ARRAY_POINTER = 0x808F - SELECTION_BUFFER_POINTER = 0x0DF3 - TEXTURE_COORD_ARRAY_POINTER = 0x8092 - VERTEX_ARRAY_POINTER = 0x808E - - TEXTURE_ALPHA_SIZE = 0x805F - TEXTURE_BLUE_SIZE = 0x805E - TEXTURE_BORDER = 0x1005 - TEXTURE_BORDER_COLOR = 0x1004 - TEXTURE_COMPONENTS = 0x1003 - TEXTURE_GREEN_SIZE = 0x805D - TEXTURE_HEIGHT = 0x1001 - TEXTURE_INTENSITY_SIZE = 0x8061 - TEXTURE_INTERNAL_FORMAT = 0x1003 - TEXTURE_LUMINANCE_SIZE = 0x8060 - TEXTURE_MAG_FILTER = 0x2800 - TEXTURE_MIN_FILTER = 0x2801 - TEXTURE_PRIORITY = 0x8066 - TEXTURE_RED_SIZE = 0x805C - TEXTURE_RESIDENT = 0x8067 - TEXTURE_WIDTH = 0x1000 - TEXTURE_WRAP_S = 0x2802 - TEXTURE_WRAP_T = 0x2803 - - DONT_CARE = 0x1100 - FASTEST = 0x1101 - NICEST = 0x1102 - - FRAGMENT_SHADER_DERIVATIVE_HINT = 0x8B8B - GENERATE_MIPMAP_HINT = 0x8192 - TEXTURE_COMPRESSION_HINT = 0x84EF - - C3F_V3F = 0x2A24 - C4F_N3F_V3F = 0x2A26 - C4UB_V2F = 0x2A22 - C4UB_V3F = 0x2A23 - N3F_V3F = 0x2A25 - T2F_C3F_V3F = 0x2A2A - T2F_C4F_N3F_V3F = 0x2A2C - T2F_C4UB_V3F = 0x2A29 - T2F_N3F_V3F = 0x2A2B - T2F_V3F = 0x2A27 - T4F_C4F_N3F_V4F = 0x2A2D - T4F_V4F = 0x2A28 - V2F = 0x2A20 - V3F = 0x2A21 - - MODULATE = 0x2100 - REPLACE = 0x1E01 - - SEPARATE_SPECULAR_COLOR = 0x81FA - SINGLE_COLOR = 0x81F9 - - CONSTANT_ATTENUATION = 0x1207 - LINEAR_ATTENUATION = 0x1208 - POSITION = 0x1203 - QUADRATIC_ATTENUATION = 0x1209 - SPOT_CUTOFF = 0x1206 - SPOT_DIRECTION = 0x1204 - SPOT_EXPONENT = 0x1205 - - COMPILE = 0x1300 - COMPILE_AND_EXECUTE = 0x1301 - - AND = 0x1501 - AND_INVERTED = 0x1504 - AND_REVERSE = 0x1502 - CLEAR = 0x1500 - COPY = 0x1503 - COPY_INVERTED = 0x150C - EQUIV = 0x1509 - INVERT = 0x150A - NAND = 0x150E - NOOP = 0x1505 - NOR = 0x1508 - OR = 0x1507 - OR_INVERTED = 0x150D - OR_REVERSE = 0x150B - SET = 0x150F - XOR = 0x1506 - - MAP_FLUSH_EXPLICIT_BIT = 0x0010 - MAP_INVALIDATE_BUFFER_BIT = 0x0008 - MAP_INVALIDATE_RANGE_BIT = 0x0004 - MAP_READ_BIT = 0x0001 - MAP_UNSYNCHRONIZED_BIT = 0x0020 - MAP_WRITE_BIT = 0x0002 - - COLOR_INDEXES = 0x1603 - SHININESS = 0x1601 - - MODELVIEW = 0x1700 - PROJECTION = 0x1701 - TEXTURE = 0x1702 - - LINE = 0x1B01 - POINT = 0x1B00 - - FILL = 0x1B02 - - COLOR = 0x1800 - DEPTH = 0x1801 - STENCIL = 0x1802 - - ALPHA = 0x1906 - BLUE = 0x1905 - COLOR_INDEX = 0x1900 - DEPTH_COMPONENT = 0x1902 - GREEN = 0x1904 - LUMINANCE = 0x1909 - LUMINANCE_ALPHA = 0x190A - RED = 0x1903 - RGB = 0x1907 - RGBA = 0x1908 - STENCIL_INDEX = 0x1901 - - ALPHA12 = 0x803D - ALPHA16 = 0x803E - ALPHA4 = 0x803B - ALPHA8 = 0x803C - INTENSITY = 0x8049 - INTENSITY12 = 0x804C - INTENSITY16 = 0x804D - INTENSITY4 = 0x804A - INTENSITY8 = 0x804B - LUMINANCE12 = 0x8041 - LUMINANCE12_ALPHA12 = 0x8047 - LUMINANCE12_ALPHA4 = 0x8046 - LUMINANCE16 = 0x8042 - LUMINANCE16_ALPHA16 = 0x8048 - LUMINANCE4 = 0x803F - LUMINANCE4_ALPHA4 = 0x8043 - LUMINANCE6_ALPHA2 = 0x8044 - LUMINANCE8 = 0x8040 - LUMINANCE8_ALPHA8 = 0x8045 - R3_G3_B2 = 0x2A10 - RGB10 = 0x8052 - RGB10_A2 = 0x8059 - RGB12 = 0x8053 - RGB16 = 0x8054 - RGB4 = 0x804F - RGB5 = 0x8050 - RGB5_A1 = 0x8057 - RGB8 = 0x8051 - RGBA12 = 0x805A - RGBA16 = 0x805B - RGBA2 = 0x8055 - RGBA4 = 0x8056 - RGBA8 = 0x8058 - - PACK_IMAGE_HEIGHT = 0x806C - PACK_SKIP_IMAGES = 0x806B - UNPACK_IMAGE_HEIGHT = 0x806E - UNPACK_SKIP_IMAGES = 0x806D - - BITMAP = 0x1A00 - UNSIGNED_BYTE_3_3_2 = 0x8032 - UNSIGNED_INT_10_10_10_2 = 0x8036 - UNSIGNED_INT_8_8_8_8 = 0x8035 - UNSIGNED_SHORT_4_4_4_4 = 0x8033 - UNSIGNED_SHORT_5_5_5_1 = 0x8034 - - POINT_DISTANCE_ATTENUATION = 0x8129 - POINT_FADE_THRESHOLD_SIZE = 0x8128 - POINT_SIZE_MAX = 0x8127 - POINT_SIZE_MIN = 0x8126 - - LINES = 0x0001 - LINES_ADJACENCY = 0x000A - LINE_LOOP = 0x0002 - LINE_STRIP = 0x0003 - LINE_STRIP_ADJACENCY = 0x000B - PATCHES = 0x000E - POINTS = 0x0000 - POLYGON = 0x0009 - QUADS = 0x0007 - QUAD_STRIP = 0x0008 - TRIANGLES = 0x0004 - TRIANGLES_ADJACENCY = 0x000C - TRIANGLE_FAN = 0x0006 - TRIANGLE_STRIP = 0x0005 - TRIANGLE_STRIP_ADJACENCY = 0x000D - - FEEDBACK = 0x1C01 - RENDER = 0x1C00 - SELECT = 0x1C02 - - FLAT = 0x1D00 - SMOOTH = 0x1D01 - - DECR = 0x1E03 - INCR = 0x1E02 - KEEP = 0x1E00 - - EXTENSIONS = 0x1F03 - RENDERER = 0x1F01 - VENDOR = 0x1F00 - VERSION = 0x1F02 - - S = 0x2000 - T = 0x2001 - R = 0x2002 - Q = 0x2003 - - DECAL = 0x2101 - - TEXTURE_ENV_COLOR = 0x2201 - TEXTURE_ENV_MODE = 0x2200 - - TEXTURE_ENV = 0x2300 - - EYE_LINEAR = 0x2400 - OBJECT_LINEAR = 0x2401 - SPHERE_MAP = 0x2402 - - EYE_PLANE = 0x2502 - OBJECT_PLANE = 0x2501 - TEXTURE_GEN_MODE = 0x2500 - - NEAREST = 0x2600 - - LINEAR_MIPMAP_LINEAR = 0x2703 - LINEAR_MIPMAP_NEAREST = 0x2701 - NEAREST_MIPMAP_LINEAR = 0x2702 - NEAREST_MIPMAP_NEAREST = 0x2700 - - GENERATE_MIPMAP = 0x8191 - TEXTURE_WRAP_R = 0x8072 - - PROXY_TEXTURE_1D = 0x8063 - PROXY_TEXTURE_2D = 0x8064 - PROXY_TEXTURE_3D = 0x8070 - TEXTURE_3D = 0x806F - TEXTURE_BASE_LEVEL = 0x813C - TEXTURE_MAX_LEVEL = 0x813D - TEXTURE_MAX_LOD = 0x813B - TEXTURE_MIN_LOD = 0x813A - - CLAMP = 0x2900 - CLAMP_TO_BORDER = 0x812D - CLAMP_TO_EDGE = 0x812F - REPEAT = 0x2901 - - SYNC_FLUSH_COMMANDS_BIT = 0x00000001 - INVALID_INDEX = 0xFFFFFFFF - TIMEOUT_IGNORED = 0xFFFFFFFFFFFFFFFF - CONSTANT_COLOR = 0x8001 - ONE_MINUS_CONSTANT_COLOR = 0x8002 - CONSTANT_ALPHA = 0x8003 - ONE_MINUS_CONSTANT_ALPHA = 0x8004 - FUNC_ADD = 0x8006 - MIN = 0x8007 - MAX = 0x8008 - BLEND_EQUATION_RGB = 0x8009 - FUNC_SUBTRACT = 0x800A - FUNC_REVERSE_SUBTRACT = 0x800B - RESCALE_NORMAL = 0x803A - TEXTURE_DEPTH = 0x8071 - MAX_3D_TEXTURE_SIZE = 0x8073 - MULTISAMPLE = 0x809D - SAMPLE_ALPHA_TO_COVERAGE = 0x809E - SAMPLE_ALPHA_TO_ONE = 0x809F - SAMPLE_COVERAGE = 0x80A0 - SAMPLE_BUFFERS = 0x80A8 - SAMPLES = 0x80A9 - SAMPLE_COVERAGE_VALUE = 0x80AA - SAMPLE_COVERAGE_INVERT = 0x80AB - BLEND_DST_RGB = 0x80C8 - BLEND_SRC_RGB = 0x80C9 - BLEND_DST_ALPHA = 0x80CA - BLEND_SRC_ALPHA = 0x80CB - BGR = 0x80E0 - BGRA = 0x80E1 - MAX_ELEMENTS_VERTICES = 0x80E8 - MAX_ELEMENTS_INDICES = 0x80E9 - DEPTH_COMPONENT16 = 0x81A5 - DEPTH_COMPONENT24 = 0x81A6 - DEPTH_COMPONENT32 = 0x81A7 - FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING = 0x8210 - FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE = 0x8211 - FRAMEBUFFER_ATTACHMENT_RED_SIZE = 0x8212 - FRAMEBUFFER_ATTACHMENT_GREEN_SIZE = 0x8213 - FRAMEBUFFER_ATTACHMENT_BLUE_SIZE = 0x8214 - FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE = 0x8215 - FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE = 0x8216 - FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE = 0x8217 - FRAMEBUFFER_DEFAULT = 0x8218 - FRAMEBUFFER_UNDEFINED = 0x8219 - DEPTH_STENCIL_ATTACHMENT = 0x821A - MAJOR_VERSION = 0x821B - MINOR_VERSION = 0x821C - NUM_EXTENSIONS = 0x821D - CONTEXT_FLAGS = 0x821E - COMPRESSED_RED = 0x8225 - COMPRESSED_RG = 0x8226 - RG = 0x8227 - RG_INTEGER = 0x8228 - R8 = 0x8229 - R16 = 0x822A - RG8 = 0x822B - RG16 = 0x822C - R16F = 0x822D - R32F = 0x822E - RG16F = 0x822F - RG32F = 0x8230 - R8I = 0x8231 - R8UI = 0x8232 - R16I = 0x8233 - R16UI = 0x8234 - R32I = 0x8235 - R32UI = 0x8236 - RG8I = 0x8237 - RG8UI = 0x8238 - RG16I = 0x8239 - RG16UI = 0x823A - RG32I = 0x823B - RG32UI = 0x823C - UNSIGNED_BYTE_2_3_3_REV = 0x8362 - UNSIGNED_SHORT_5_6_5 = 0x8363 - UNSIGNED_SHORT_5_6_5_REV = 0x8364 - UNSIGNED_SHORT_4_4_4_4_REV = 0x8365 - UNSIGNED_SHORT_1_5_5_5_REV = 0x8366 - UNSIGNED_INT_8_8_8_8_REV = 0x8367 - UNSIGNED_INT_2_10_10_10_REV = 0x8368 - MIRRORED_REPEAT = 0x8370 - FOG_COORDINATE_SOURCE = 0x8450 - FOG_COORD_SRC = 0x8450 - FOG_COORDINATE = 0x8451 - FOG_COORD = 0x8451 - FRAGMENT_DEPTH = 0x8452 - CURRENT_FOG_COORDINATE = 0x8453 - CURRENT_FOG_COORD = 0x8453 - FOG_COORDINATE_ARRAY_TYPE = 0x8454 - FOG_COORD_ARRAY_TYPE = 0x8454 - FOG_COORDINATE_ARRAY_STRIDE = 0x8455 - FOG_COORD_ARRAY_STRIDE = 0x8455 - FOG_COORDINATE_ARRAY_POINTER = 0x8456 - FOG_COORD_ARRAY_POINTER = 0x8456 - FOG_COORDINATE_ARRAY = 0x8457 - FOG_COORD_ARRAY = 0x8457 - COLOR_SUM = 0x8458 - CURRENT_SECONDARY_COLOR = 0x8459 - SECONDARY_COLOR_ARRAY_SIZE = 0x845A - SECONDARY_COLOR_ARRAY_TYPE = 0x845B - SECONDARY_COLOR_ARRAY_STRIDE = 0x845C - SECONDARY_COLOR_ARRAY_POINTER = 0x845D - SECONDARY_COLOR_ARRAY = 0x845E - CURRENT_RASTER_SECONDARY_COLOR = 0x845F - TEXTURE0 = 0x84C0 - TEXTURE1 = 0x84C1 - TEXTURE2 = 0x84C2 - TEXTURE3 = 0x84C3 - TEXTURE4 = 0x84C4 - TEXTURE5 = 0x84C5 - TEXTURE6 = 0x84C6 - TEXTURE7 = 0x84C7 - TEXTURE8 = 0x84C8 - TEXTURE9 = 0x84C9 - TEXTURE10 = 0x84CA - TEXTURE11 = 0x84CB - TEXTURE12 = 0x84CC - TEXTURE13 = 0x84CD - TEXTURE14 = 0x84CE - TEXTURE15 = 0x84CF - TEXTURE16 = 0x84D0 - TEXTURE17 = 0x84D1 - TEXTURE18 = 0x84D2 - TEXTURE19 = 0x84D3 - TEXTURE20 = 0x84D4 - TEXTURE21 = 0x84D5 - TEXTURE22 = 0x84D6 - TEXTURE23 = 0x84D7 - TEXTURE24 = 0x84D8 - TEXTURE25 = 0x84D9 - TEXTURE26 = 0x84DA - TEXTURE27 = 0x84DB - TEXTURE28 = 0x84DC - TEXTURE29 = 0x84DD - TEXTURE30 = 0x84DE - TEXTURE31 = 0x84DF - ACTIVE_TEXTURE = 0x84E0 - CLIENT_ACTIVE_TEXTURE = 0x84E1 - MAX_TEXTURE_UNITS = 0x84E2 - TRANSPOSE_MODELVIEW_MATRIX = 0x84E3 - TRANSPOSE_PROJECTION_MATRIX = 0x84E4 - TRANSPOSE_TEXTURE_MATRIX = 0x84E5 - TRANSPOSE_COLOR_MATRIX = 0x84E6 - SUBTRACT = 0x84E7 - MAX_RENDERBUFFER_SIZE = 0x84E8 - COMPRESSED_ALPHA = 0x84E9 - COMPRESSED_LUMINANCE = 0x84EA - COMPRESSED_LUMINANCE_ALPHA = 0x84EB - COMPRESSED_INTENSITY = 0x84EC - COMPRESSED_RGB = 0x84ED - COMPRESSED_RGBA = 0x84EE - UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER = 0x84F0 - UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER = 0x84F1 - TEXTURE_RECTANGLE = 0x84F5 - TEXTURE_BINDING_RECTANGLE = 0x84F6 - PROXY_TEXTURE_RECTANGLE = 0x84F7 - MAX_RECTANGLE_TEXTURE_SIZE = 0x84F8 - DEPTH_STENCIL = 0x84F9 - UNSIGNED_INT_24_8 = 0x84FA - MAX_TEXTURE_LOD_BIAS = 0x84FD - TEXTURE_FILTER_CONTROL = 0x8500 - TEXTURE_LOD_BIAS = 0x8501 - INCR_WRAP = 0x8507 - DECR_WRAP = 0x8508 - NORMAL_MAP = 0x8511 - REFLECTION_MAP = 0x8512 - TEXTURE_CUBE_MAP = 0x8513 - TEXTURE_BINDING_CUBE_MAP = 0x8514 - TEXTURE_CUBE_MAP_POSITIVE_X = 0x8515 - TEXTURE_CUBE_MAP_NEGATIVE_X = 0x8516 - TEXTURE_CUBE_MAP_POSITIVE_Y = 0x8517 - TEXTURE_CUBE_MAP_NEGATIVE_Y = 0x8518 - TEXTURE_CUBE_MAP_POSITIVE_Z = 0x8519 - TEXTURE_CUBE_MAP_NEGATIVE_Z = 0x851A - PROXY_TEXTURE_CUBE_MAP = 0x851B - MAX_CUBE_MAP_TEXTURE_SIZE = 0x851C - COMBINE = 0x8570 - COMBINE_RGB = 0x8571 - COMBINE_ALPHA = 0x8572 - RGB_SCALE = 0x8573 - ADD_SIGNED = 0x8574 - INTERPOLATE = 0x8575 - CONSTANT = 0x8576 - PRIMARY_COLOR = 0x8577 - PREVIOUS = 0x8578 - SOURCE0_RGB = 0x8580 - SRC0_RGB = 0x8580 - SOURCE1_RGB = 0x8581 - SRC1_RGB = 0x8581 - SOURCE2_RGB = 0x8582 - SRC2_RGB = 0x8582 - SOURCE0_ALPHA = 0x8588 - SRC0_ALPHA = 0x8588 - SOURCE1_ALPHA = 0x8589 - SRC1_ALPHA = 0x8589 - SOURCE2_ALPHA = 0x858A - SRC2_ALPHA = 0x858A - OPERAND0_RGB = 0x8590 - OPERAND1_RGB = 0x8591 - OPERAND2_RGB = 0x8592 - OPERAND0_ALPHA = 0x8598 - OPERAND1_ALPHA = 0x8599 - OPERAND2_ALPHA = 0x859A - VERTEX_ARRAY_BINDING = 0x85B5 - VERTEX_ATTRIB_ARRAY_ENABLED = 0x8622 - VERTEX_ATTRIB_ARRAY_SIZE = 0x8623 - VERTEX_ATTRIB_ARRAY_STRIDE = 0x8624 - VERTEX_ATTRIB_ARRAY_TYPE = 0x8625 - CURRENT_VERTEX_ATTRIB = 0x8626 - VERTEX_PROGRAM_POINT_SIZE = 0x8642 - PROGRAM_POINT_SIZE = 0x8642 - VERTEX_PROGRAM_TWO_SIDE = 0x8643 - VERTEX_ATTRIB_ARRAY_POINTER = 0x8645 - DEPTH_CLAMP = 0x864F - TEXTURE_COMPRESSED_IMAGE_SIZE = 0x86A0 - TEXTURE_COMPRESSED = 0x86A1 - NUM_COMPRESSED_TEXTURE_FORMATS = 0x86A2 - COMPRESSED_TEXTURE_FORMATS = 0x86A3 - DOT3_RGB = 0x86AE - DOT3_RGBA = 0x86AF - BUFFER_SIZE = 0x8764 - BUFFER_USAGE = 0x8765 - STENCIL_BACK_FUNC = 0x8800 - STENCIL_BACK_FAIL = 0x8801 - STENCIL_BACK_PASS_DEPTH_FAIL = 0x8802 - STENCIL_BACK_PASS_DEPTH_PASS = 0x8803 - RGBA32F = 0x8814 - RGB32F = 0x8815 - RGBA16F = 0x881A - RGB16F = 0x881B - MAX_DRAW_BUFFERS = 0x8824 - DRAW_BUFFER0 = 0x8825 - DRAW_BUFFER1 = 0x8826 - DRAW_BUFFER2 = 0x8827 - DRAW_BUFFER3 = 0x8828 - DRAW_BUFFER4 = 0x8829 - DRAW_BUFFER5 = 0x882A - DRAW_BUFFER6 = 0x882B - DRAW_BUFFER7 = 0x882C - DRAW_BUFFER8 = 0x882D - DRAW_BUFFER9 = 0x882E - DRAW_BUFFER10 = 0x882F - DRAW_BUFFER11 = 0x8830 - DRAW_BUFFER12 = 0x8831 - DRAW_BUFFER13 = 0x8832 - DRAW_BUFFER14 = 0x8833 - DRAW_BUFFER15 = 0x8834 - BLEND_EQUATION_ALPHA = 0x883D - TEXTURE_DEPTH_SIZE = 0x884A - DEPTH_TEXTURE_MODE = 0x884B - TEXTURE_COMPARE_MODE = 0x884C - TEXTURE_COMPARE_FUNC = 0x884D - COMPARE_R_TO_TEXTURE = 0x884E - COMPARE_REF_TO_TEXTURE = 0x884E - TEXTURE_CUBE_MAP_SEAMLESS = 0x884F - POINT_SPRITE = 0x8861 - COORD_REPLACE = 0x8862 - QUERY_COUNTER_BITS = 0x8864 - CURRENT_QUERY = 0x8865 - QUERY_RESULT = 0x8866 - QUERY_RESULT_AVAILABLE = 0x8867 - MAX_VERTEX_ATTRIBS = 0x8869 - VERTEX_ATTRIB_ARRAY_NORMALIZED = 0x886A - MAX_TESS_CONTROL_INPUT_COMPONENTS = 0x886C - MAX_TESS_EVALUATION_INPUT_COMPONENTS = 0x886D - MAX_TEXTURE_COORDS = 0x8871 - MAX_TEXTURE_IMAGE_UNITS = 0x8872 - GEOMETRY_SHADER_INVOCATIONS = 0x887F - ARRAY_BUFFER = 0x8892 - ELEMENT_ARRAY_BUFFER = 0x8893 - ARRAY_BUFFER_BINDING = 0x8894 - ELEMENT_ARRAY_BUFFER_BINDING = 0x8895 - VERTEX_ARRAY_BUFFER_BINDING = 0x8896 - NORMAL_ARRAY_BUFFER_BINDING = 0x8897 - COLOR_ARRAY_BUFFER_BINDING = 0x8898 - INDEX_ARRAY_BUFFER_BINDING = 0x8899 - TEXTURE_COORD_ARRAY_BUFFER_BINDING = 0x889A - EDGE_FLAG_ARRAY_BUFFER_BINDING = 0x889B - SECONDARY_COLOR_ARRAY_BUFFER_BINDING = 0x889C - FOG_COORDINATE_ARRAY_BUFFER_BINDING = 0x889D - FOG_COORD_ARRAY_BUFFER_BINDING = 0x889D - WEIGHT_ARRAY_BUFFER_BINDING = 0x889E - VERTEX_ATTRIB_ARRAY_BUFFER_BINDING = 0x889F - READ_ONLY = 0x88B8 - WRITE_ONLY = 0x88B9 - READ_WRITE = 0x88BA - BUFFER_ACCESS = 0x88BB - BUFFER_MAPPED = 0x88BC - BUFFER_MAP_POINTER = 0x88BD - TIME_ELAPSED = 0x88BF - STREAM_DRAW = 0x88E0 - STREAM_READ = 0x88E1 - STREAM_COPY = 0x88E2 - STATIC_DRAW = 0x88E4 - STATIC_READ = 0x88E5 - STATIC_COPY = 0x88E6 - DYNAMIC_DRAW = 0x88E8 - DYNAMIC_READ = 0x88E9 - DYNAMIC_COPY = 0x88EA - PIXEL_PACK_BUFFER = 0x88EB - PIXEL_UNPACK_BUFFER = 0x88EC - PIXEL_PACK_BUFFER_BINDING = 0x88ED - PIXEL_UNPACK_BUFFER_BINDING = 0x88EF - DEPTH24_STENCIL8 = 0x88F0 - TEXTURE_STENCIL_SIZE = 0x88F1 - SRC1_COLOR = 0x88F9 - ONE_MINUS_SRC1_COLOR = 0x88FA - ONE_MINUS_SRC1_ALPHA = 0x88FB - MAX_DUAL_SOURCE_DRAW_BUFFERS = 0x88FC - VERTEX_ATTRIB_ARRAY_INTEGER = 0x88FD - VERTEX_ATTRIB_ARRAY_DIVISOR = 0x88FE - MAX_ARRAY_TEXTURE_LAYERS = 0x88FF - MIN_PROGRAM_TEXEL_OFFSET = 0x8904 - MAX_PROGRAM_TEXEL_OFFSET = 0x8905 - SAMPLES_PASSED = 0x8914 - GEOMETRY_VERTICES_OUT = 0x8916 - GEOMETRY_INPUT_TYPE = 0x8917 - GEOMETRY_OUTPUT_TYPE = 0x8918 - SAMPLER_BINDING = 0x8919 - CLAMP_VERTEX_COLOR = 0x891A - CLAMP_FRAGMENT_COLOR = 0x891B - CLAMP_READ_COLOR = 0x891C - FIXED_ONLY = 0x891D - UNIFORM_BUFFER = 0x8A11 - UNIFORM_BUFFER_BINDING = 0x8A28 - UNIFORM_BUFFER_START = 0x8A29 - UNIFORM_BUFFER_SIZE = 0x8A2A - MAX_VERTEX_UNIFORM_BLOCKS = 0x8A2B - MAX_GEOMETRY_UNIFORM_BLOCKS = 0x8A2C - MAX_FRAGMENT_UNIFORM_BLOCKS = 0x8A2D - MAX_COMBINED_UNIFORM_BLOCKS = 0x8A2E - MAX_UNIFORM_BUFFER_BINDINGS = 0x8A2F - MAX_UNIFORM_BLOCK_SIZE = 0x8A30 - MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS = 0x8A31 - MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS = 0x8A32 - MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS = 0x8A33 - UNIFORM_BUFFER_OFFSET_ALIGNMENT = 0x8A34 - ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH = 0x8A35 - ACTIVE_UNIFORM_BLOCKS = 0x8A36 - UNIFORM_TYPE = 0x8A37 - UNIFORM_SIZE = 0x8A38 - UNIFORM_NAME_LENGTH = 0x8A39 - UNIFORM_BLOCK_INDEX = 0x8A3A - UNIFORM_OFFSET = 0x8A3B - UNIFORM_ARRAY_STRIDE = 0x8A3C - UNIFORM_MATRIX_STRIDE = 0x8A3D - UNIFORM_IS_ROW_MAJOR = 0x8A3E - UNIFORM_BLOCK_BINDING = 0x8A3F - UNIFORM_BLOCK_DATA_SIZE = 0x8A40 - UNIFORM_BLOCK_NAME_LENGTH = 0x8A41 - UNIFORM_BLOCK_ACTIVE_UNIFORMS = 0x8A42 - UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES = 0x8A43 - UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER = 0x8A44 - UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER = 0x8A45 - UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER = 0x8A46 - FRAGMENT_SHADER = 0x8B30 - VERTEX_SHADER = 0x8B31 - MAX_FRAGMENT_UNIFORM_COMPONENTS = 0x8B49 - MAX_VERTEX_UNIFORM_COMPONENTS = 0x8B4A - MAX_VARYING_FLOATS = 0x8B4B - MAX_VARYING_COMPONENTS = 0x8B4B - MAX_VERTEX_TEXTURE_IMAGE_UNITS = 0x8B4C - MAX_COMBINED_TEXTURE_IMAGE_UNITS = 0x8B4D - SHADER_TYPE = 0x8B4F - FLOAT_VEC2 = 0x8B50 - FLOAT_VEC3 = 0x8B51 - FLOAT_VEC4 = 0x8B52 - INT_VEC2 = 0x8B53 - INT_VEC3 = 0x8B54 - INT_VEC4 = 0x8B55 - BOOL = 0x8B56 - BOOL_VEC2 = 0x8B57 - BOOL_VEC3 = 0x8B58 - BOOL_VEC4 = 0x8B59 - FLOAT_MAT2 = 0x8B5A - FLOAT_MAT3 = 0x8B5B - FLOAT_MAT4 = 0x8B5C - SAMPLER_1D = 0x8B5D - SAMPLER_2D = 0x8B5E - SAMPLER_3D = 0x8B5F - SAMPLER_CUBE = 0x8B60 - SAMPLER_1D_SHADOW = 0x8B61 - SAMPLER_2D_SHADOW = 0x8B62 - SAMPLER_2D_RECT = 0x8B63 - SAMPLER_2D_RECT_SHADOW = 0x8B64 - FLOAT_MAT2x3 = 0x8B65 - FLOAT_MAT2x4 = 0x8B66 - FLOAT_MAT3x2 = 0x8B67 - FLOAT_MAT3x4 = 0x8B68 - FLOAT_MAT4x2 = 0x8B69 - FLOAT_MAT4x3 = 0x8B6A - DELETE_STATUS = 0x8B80 - COMPILE_STATUS = 0x8B81 - LINK_STATUS = 0x8B82 - VALIDATE_STATUS = 0x8B83 - INFO_LOG_LENGTH = 0x8B84 - ATTACHED_SHADERS = 0x8B85 - ACTIVE_UNIFORMS = 0x8B86 - ACTIVE_UNIFORM_MAX_LENGTH = 0x8B87 - SHADER_SOURCE_LENGTH = 0x8B88 - ACTIVE_ATTRIBUTES = 0x8B89 - ACTIVE_ATTRIBUTE_MAX_LENGTH = 0x8B8A - SHADING_LANGUAGE_VERSION = 0x8B8C - CURRENT_PROGRAM = 0x8B8D - TEXTURE_RED_TYPE = 0x8C10 - TEXTURE_GREEN_TYPE = 0x8C11 - TEXTURE_BLUE_TYPE = 0x8C12 - TEXTURE_ALPHA_TYPE = 0x8C13 - TEXTURE_DEPTH_TYPE = 0x8C16 - UNSIGNED_NORMALIZED = 0x8C17 - TEXTURE_1D_ARRAY = 0x8C18 - PROXY_TEXTURE_1D_ARRAY = 0x8C19 - TEXTURE_2D_ARRAY = 0x8C1A - PROXY_TEXTURE_2D_ARRAY = 0x8C1B - TEXTURE_BINDING_1D_ARRAY = 0x8C1C - TEXTURE_BINDING_2D_ARRAY = 0x8C1D - MAX_GEOMETRY_TEXTURE_IMAGE_UNITS = 0x8C29 - TEXTURE_BUFFER = 0x8C2A - MAX_TEXTURE_BUFFER_SIZE = 0x8C2B - TEXTURE_BINDING_BUFFER = 0x8C2C - TEXTURE_BUFFER_DATA_STORE_BINDING = 0x8C2D - ANY_SAMPLES_PASSED = 0x8C2F - SAMPLE_SHADING = 0x8C36 - MIN_SAMPLE_SHADING_VALUE = 0x8C37 - R11F_G11F_B10F = 0x8C3A - UNSIGNED_INT_10F_11F_11F_REV = 0x8C3B - RGB9_E5 = 0x8C3D - UNSIGNED_INT_5_9_9_9_REV = 0x8C3E - TEXTURE_SHARED_SIZE = 0x8C3F - SRGB = 0x8C40 - SRGB8 = 0x8C41 - SRGB_ALPHA = 0x8C42 - SRGB8_ALPHA8 = 0x8C43 - SLUMINANCE_ALPHA = 0x8C44 - SLUMINANCE8_ALPHA8 = 0x8C45 - SLUMINANCE = 0x8C46 - SLUMINANCE8 = 0x8C47 - COMPRESSED_SRGB = 0x8C48 - COMPRESSED_SRGB_ALPHA = 0x8C49 - COMPRESSED_SLUMINANCE = 0x8C4A - COMPRESSED_SLUMINANCE_ALPHA = 0x8C4B - TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH = 0x8C76 - TRANSFORM_FEEDBACK_BUFFER_MODE = 0x8C7F - MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS = 0x8C80 - TRANSFORM_FEEDBACK_VARYINGS = 0x8C83 - TRANSFORM_FEEDBACK_BUFFER_START = 0x8C84 - TRANSFORM_FEEDBACK_BUFFER_SIZE = 0x8C85 - PRIMITIVES_GENERATED = 0x8C87 - TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN = 0x8C88 - RASTERIZER_DISCARD = 0x8C89 - MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS = 0x8C8A - MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS = 0x8C8B - INTERLEAVED_ATTRIBS = 0x8C8C - SEPARATE_ATTRIBS = 0x8C8D - TRANSFORM_FEEDBACK_BUFFER = 0x8C8E - TRANSFORM_FEEDBACK_BUFFER_BINDING = 0x8C8F - POINT_SPRITE_COORD_ORIGIN = 0x8CA0 - LOWER_LEFT = 0x8CA1 - UPPER_LEFT = 0x8CA2 - STENCIL_BACK_REF = 0x8CA3 - STENCIL_BACK_VALUE_MASK = 0x8CA4 - STENCIL_BACK_WRITEMASK = 0x8CA5 - DRAW_FRAMEBUFFER_BINDING = 0x8CA6 - FRAMEBUFFER_BINDING = 0x8CA6 - RENDERBUFFER_BINDING = 0x8CA7 - READ_FRAMEBUFFER = 0x8CA8 - DRAW_FRAMEBUFFER = 0x8CA9 - READ_FRAMEBUFFER_BINDING = 0x8CAA - RENDERBUFFER_SAMPLES = 0x8CAB - DEPTH_COMPONENT32F = 0x8CAC - DEPTH32F_STENCIL8 = 0x8CAD - FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE = 0x8CD0 - FRAMEBUFFER_ATTACHMENT_OBJECT_NAME = 0x8CD1 - FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL = 0x8CD2 - FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE = 0x8CD3 - FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER = 0x8CD4 - FRAMEBUFFER_COMPLETE = 0x8CD5 - FRAMEBUFFER_INCOMPLETE_ATTACHMENT = 0x8CD6 - FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT = 0x8CD7 - FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER = 0x8CDB - FRAMEBUFFER_INCOMPLETE_READ_BUFFER = 0x8CDC - FRAMEBUFFER_UNSUPPORTED = 0x8CDD - MAX_COLOR_ATTACHMENTS = 0x8CDF - COLOR_ATTACHMENT0 = 0x8CE0 - COLOR_ATTACHMENT1 = 0x8CE1 - COLOR_ATTACHMENT2 = 0x8CE2 - COLOR_ATTACHMENT3 = 0x8CE3 - COLOR_ATTACHMENT4 = 0x8CE4 - COLOR_ATTACHMENT5 = 0x8CE5 - COLOR_ATTACHMENT6 = 0x8CE6 - COLOR_ATTACHMENT7 = 0x8CE7 - COLOR_ATTACHMENT8 = 0x8CE8 - COLOR_ATTACHMENT9 = 0x8CE9 - COLOR_ATTACHMENT10 = 0x8CEA - COLOR_ATTACHMENT11 = 0x8CEB - COLOR_ATTACHMENT12 = 0x8CEC - COLOR_ATTACHMENT13 = 0x8CED - COLOR_ATTACHMENT14 = 0x8CEE - COLOR_ATTACHMENT15 = 0x8CEF - DEPTH_ATTACHMENT = 0x8D00 - STENCIL_ATTACHMENT = 0x8D20 - FRAMEBUFFER = 0x8D40 - RENDERBUFFER = 0x8D41 - RENDERBUFFER_WIDTH = 0x8D42 - RENDERBUFFER_HEIGHT = 0x8D43 - RENDERBUFFER_INTERNAL_FORMAT = 0x8D44 - STENCIL_INDEX1 = 0x8D46 - STENCIL_INDEX4 = 0x8D47 - STENCIL_INDEX8 = 0x8D48 - STENCIL_INDEX16 = 0x8D49 - RENDERBUFFER_RED_SIZE = 0x8D50 - RENDERBUFFER_GREEN_SIZE = 0x8D51 - RENDERBUFFER_BLUE_SIZE = 0x8D52 - RENDERBUFFER_ALPHA_SIZE = 0x8D53 - RENDERBUFFER_DEPTH_SIZE = 0x8D54 - RENDERBUFFER_STENCIL_SIZE = 0x8D55 - FRAMEBUFFER_INCOMPLETE_MULTISAMPLE = 0x8D56 - MAX_SAMPLES = 0x8D57 - RGBA32UI = 0x8D70 - RGB32UI = 0x8D71 - RGBA16UI = 0x8D76 - RGB16UI = 0x8D77 - RGBA8UI = 0x8D7C - RGB8UI = 0x8D7D - RGBA32I = 0x8D82 - RGB32I = 0x8D83 - RGBA16I = 0x8D88 - RGB16I = 0x8D89 - RGBA8I = 0x8D8E - RGB8I = 0x8D8F - RED_INTEGER = 0x8D94 - GREEN_INTEGER = 0x8D95 - BLUE_INTEGER = 0x8D96 - ALPHA_INTEGER = 0x8D97 - RGB_INTEGER = 0x8D98 - RGBA_INTEGER = 0x8D99 - BGR_INTEGER = 0x8D9A - BGRA_INTEGER = 0x8D9B - INT_2_10_10_10_REV = 0x8D9F - FRAMEBUFFER_ATTACHMENT_LAYERED = 0x8DA7 - FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS = 0x8DA8 - FLOAT_32_UNSIGNED_INT_24_8_REV = 0x8DAD - FRAMEBUFFER_SRGB = 0x8DB9 - COMPRESSED_RED_RGTC1 = 0x8DBB - COMPRESSED_SIGNED_RED_RGTC1 = 0x8DBC - COMPRESSED_RG_RGTC2 = 0x8DBD - COMPRESSED_SIGNED_RG_RGTC2 = 0x8DBE - SAMPLER_1D_ARRAY = 0x8DC0 - SAMPLER_2D_ARRAY = 0x8DC1 - SAMPLER_BUFFER = 0x8DC2 - SAMPLER_1D_ARRAY_SHADOW = 0x8DC3 - SAMPLER_2D_ARRAY_SHADOW = 0x8DC4 - SAMPLER_CUBE_SHADOW = 0x8DC5 - UNSIGNED_INT_VEC2 = 0x8DC6 - UNSIGNED_INT_VEC3 = 0x8DC7 - UNSIGNED_INT_VEC4 = 0x8DC8 - INT_SAMPLER_1D = 0x8DC9 - INT_SAMPLER_2D = 0x8DCA - INT_SAMPLER_3D = 0x8DCB - INT_SAMPLER_CUBE = 0x8DCC - INT_SAMPLER_2D_RECT = 0x8DCD - INT_SAMPLER_1D_ARRAY = 0x8DCE - INT_SAMPLER_2D_ARRAY = 0x8DCF - INT_SAMPLER_BUFFER = 0x8DD0 - UNSIGNED_INT_SAMPLER_1D = 0x8DD1 - UNSIGNED_INT_SAMPLER_2D = 0x8DD2 - UNSIGNED_INT_SAMPLER_3D = 0x8DD3 - UNSIGNED_INT_SAMPLER_CUBE = 0x8DD4 - UNSIGNED_INT_SAMPLER_2D_RECT = 0x8DD5 - UNSIGNED_INT_SAMPLER_1D_ARRAY = 0x8DD6 - UNSIGNED_INT_SAMPLER_2D_ARRAY = 0x8DD7 - UNSIGNED_INT_SAMPLER_BUFFER = 0x8DD8 - GEOMETRY_SHADER = 0x8DD9 - MAX_GEOMETRY_UNIFORM_COMPONENTS = 0x8DDF - MAX_GEOMETRY_OUTPUT_VERTICES = 0x8DE0 - MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS = 0x8DE1 - ACTIVE_SUBROUTINES = 0x8DE5 - ACTIVE_SUBROUTINE_UNIFORMS = 0x8DE6 - MAX_SUBROUTINES = 0x8DE7 - MAX_SUBROUTINE_UNIFORM_LOCATIONS = 0x8DE8 - QUERY_WAIT = 0x8E13 - QUERY_NO_WAIT = 0x8E14 - QUERY_BY_REGION_WAIT = 0x8E15 - QUERY_BY_REGION_NO_WAIT = 0x8E16 - MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS = 0x8E1E - MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS = 0x8E1F - TRANSFORM_FEEDBACK = 0x8E22 - TRANSFORM_FEEDBACK_BUFFER_PAUSED = 0x8E23 - TRANSFORM_FEEDBACK_BUFFER_ACTIVE = 0x8E24 - TRANSFORM_FEEDBACK_BINDING = 0x8E25 - TIMESTAMP = 0x8E28 - TEXTURE_SWIZZLE_R = 0x8E42 - TEXTURE_SWIZZLE_G = 0x8E43 - TEXTURE_SWIZZLE_B = 0x8E44 - TEXTURE_SWIZZLE_A = 0x8E45 - TEXTURE_SWIZZLE_RGBA = 0x8E46 - ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS = 0x8E47 - ACTIVE_SUBROUTINE_MAX_LENGTH = 0x8E48 - ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH = 0x8E49 - NUM_COMPATIBLE_SUBROUTINES = 0x8E4A - COMPATIBLE_SUBROUTINES = 0x8E4B - QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION = 0x8E4C - FIRST_VERTEX_CONVENTION = 0x8E4D - LAST_VERTEX_CONVENTION = 0x8E4E - PROVOKING_VERTEX = 0x8E4F - SAMPLE_POSITION = 0x8E50 - SAMPLE_MASK = 0x8E51 - SAMPLE_MASK_VALUE = 0x8E52 - MAX_SAMPLE_MASK_WORDS = 0x8E59 - MAX_GEOMETRY_SHADER_INVOCATIONS = 0x8E5A - MIN_FRAGMENT_INTERPOLATION_OFFSET = 0x8E5B - MAX_FRAGMENT_INTERPOLATION_OFFSET = 0x8E5C - FRAGMENT_INTERPOLATION_OFFSET_BITS = 0x8E5D - MIN_PROGRAM_TEXTURE_GATHER_OFFSET = 0x8E5E - MAX_PROGRAM_TEXTURE_GATHER_OFFSET = 0x8E5F - MAX_TRANSFORM_FEEDBACK_BUFFERS = 0x8E70 - MAX_VERTEX_STREAMS = 0x8E71 - PATCH_VERTICES = 0x8E72 - PATCH_DEFAULT_INNER_LEVEL = 0x8E73 - PATCH_DEFAULT_OUTER_LEVEL = 0x8E74 - TESS_CONTROL_OUTPUT_VERTICES = 0x8E75 - TESS_GEN_MODE = 0x8E76 - TESS_GEN_SPACING = 0x8E77 - TESS_GEN_VERTEX_ORDER = 0x8E78 - TESS_GEN_POINT_MODE = 0x8E79 - ISOLINES = 0x8E7A - FRACTIONAL_ODD = 0x8E7B - FRACTIONAL_EVEN = 0x8E7C - MAX_PATCH_VERTICES = 0x8E7D - MAX_TESS_GEN_LEVEL = 0x8E7E - MAX_TESS_CONTROL_UNIFORM_COMPONENTS = 0x8E7F - MAX_TESS_EVALUATION_UNIFORM_COMPONENTS = 0x8E80 - MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS = 0x8E81 - MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS = 0x8E82 - MAX_TESS_CONTROL_OUTPUT_COMPONENTS = 0x8E83 - MAX_TESS_PATCH_COMPONENTS = 0x8E84 - MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS = 0x8E85 - MAX_TESS_EVALUATION_OUTPUT_COMPONENTS = 0x8E86 - TESS_EVALUATION_SHADER = 0x8E87 - TESS_CONTROL_SHADER = 0x8E88 - MAX_TESS_CONTROL_UNIFORM_BLOCKS = 0x8E89 - MAX_TESS_EVALUATION_UNIFORM_BLOCKS = 0x8E8A - COPY_READ_BUFFER = 0x8F36 - COPY_WRITE_BUFFER = 0x8F37 - DRAW_INDIRECT_BUFFER = 0x8F3F - DRAW_INDIRECT_BUFFER_BINDING = 0x8F43 - DOUBLE_MAT2 = 0x8F46 - DOUBLE_MAT3 = 0x8F47 - DOUBLE_MAT4 = 0x8F48 - DOUBLE_MAT2x3 = 0x8F49 - DOUBLE_MAT2x4 = 0x8F4A - DOUBLE_MAT3x2 = 0x8F4B - DOUBLE_MAT3x4 = 0x8F4C - DOUBLE_MAT4x2 = 0x8F4D - DOUBLE_MAT4x3 = 0x8F4E - R8_SNORM = 0x8F94 - RG8_SNORM = 0x8F95 - RGB8_SNORM = 0x8F96 - RGBA8_SNORM = 0x8F97 - R16_SNORM = 0x8F98 - RG16_SNORM = 0x8F99 - RGB16_SNORM = 0x8F9A - RGBA16_SNORM = 0x8F9B - SIGNED_NORMALIZED = 0x8F9C - PRIMITIVE_RESTART = 0x8F9D - PRIMITIVE_RESTART_INDEX = 0x8F9E - DOUBLE_VEC2 = 0x8FFC - DOUBLE_VEC3 = 0x8FFD - DOUBLE_VEC4 = 0x8FFE - TEXTURE_CUBE_MAP_ARRAY = 0x9009 - TEXTURE_BINDING_CUBE_MAP_ARRAY = 0x900A - PROXY_TEXTURE_CUBE_MAP_ARRAY = 0x900B - SAMPLER_CUBE_MAP_ARRAY = 0x900C - SAMPLER_CUBE_MAP_ARRAY_SHADOW = 0x900D - INT_SAMPLER_CUBE_MAP_ARRAY = 0x900E - UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY = 0x900F - RGB10_A2UI = 0x906F - TEXTURE_2D_MULTISAMPLE = 0x9100 - PROXY_TEXTURE_2D_MULTISAMPLE = 0x9101 - TEXTURE_2D_MULTISAMPLE_ARRAY = 0x9102 - PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY = 0x9103 - TEXTURE_BINDING_2D_MULTISAMPLE = 0x9104 - TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY = 0x9105 - TEXTURE_SAMPLES = 0x9106 - TEXTURE_FIXED_SAMPLE_LOCATIONS = 0x9107 - SAMPLER_2D_MULTISAMPLE = 0x9108 - INT_SAMPLER_2D_MULTISAMPLE = 0x9109 - UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE = 0x910A - SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910B - INT_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910C - UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910D - MAX_COLOR_TEXTURE_SAMPLES = 0x910E - MAX_DEPTH_TEXTURE_SAMPLES = 0x910F - MAX_INTEGER_SAMPLES = 0x9110 - MAX_SERVER_WAIT_TIMEOUT = 0x9111 - OBJECT_TYPE = 0x9112 - SYNC_CONDITION = 0x9113 - SYNC_STATUS = 0x9114 - SYNC_FLAGS = 0x9115 - SYNC_FENCE = 0x9116 - SYNC_GPU_COMMANDS_COMPLETE = 0x9117 - UNSIGNALED = 0x9118 - SIGNALED = 0x9119 - ALREADY_SIGNALED = 0x911A - TIMEOUT_EXPIRED = 0x911B - CONDITION_SATISFIED = 0x911C - WAIT_FAILED = 0x911D - BUFFER_ACCESS_FLAGS = 0x911F - BUFFER_MAP_LENGTH = 0x9120 - BUFFER_MAP_OFFSET = 0x9121 - MAX_VERTEX_OUTPUT_COMPONENTS = 0x9122 - MAX_GEOMETRY_INPUT_COMPONENTS = 0x9123 - MAX_GEOMETRY_OUTPUT_COMPONENTS = 0x9124 - MAX_FRAGMENT_INPUT_COMPONENTS = 0x9125 - CONTEXT_PROFILE_MASK = 0x9126 -) - -// https://www.opengl.org/sdk/docs/man4/xhtml/glViewport.xml -func (gl *GL) Viewport(x, y, width, height int) { - C.gl4_0core_glViewport(gl.funcs, C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height)) -} - -// DepthRange specifies the mapping of depth values from normalized device -// coordinates to window coordinates. -// -// Parameter nearVal specifies the mapping of the near clipping plane to window -// coordinates (defaults to 0), while farVal specifies the mapping of the far -// clipping plane to window coordinates (defaults to 1). -// -// After clipping and division by w, depth coordinates range from -1 to 1, -// corresponding to the near and far clipping planes. DepthRange specifies a -// linear mapping of the normalized depth coordinates in this range to window -// depth coordinates. Regardless of the actual depth buffer implementation, -// window coordinate depth values are treated as though they range from 0 through 1 -// (like color components). Thus, the values accepted by DepthRange are both -// clamped to this range before they are accepted. -// -// The default setting of (0, 1) maps the near plane to 0 and the far plane to 1. -// With this mapping, the depth buffer range is fully utilized. -// -// It is not necessary that nearVal be less than farVal. Reverse mappings such as -// nearVal 1, and farVal 0 are acceptable. -// -// GL.INVALID_OPERATION is generated if DepthRange is executed between the -// execution of Begin and the corresponding execution of End. -func (gl *GL) DepthRange(nearVal, farVal float64) { - C.gl4_0core_glDepthRange(gl.funcs, C.GLdouble(nearVal), C.GLdouble(farVal)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glIsEnabled.xml -func (gl *GL) IsEnabled(cap glbase.Enum) bool { - glresult := C.gl4_0core_glIsEnabled(gl.funcs, C.GLenum(cap)) - return *(*bool)(unsafe.Pointer(&glresult)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetTexLevelParameteriv.xml -func (gl *GL) GetTexLevelParameteriv(target glbase.Enum, level int, pname glbase.Enum, params []int32) { - C.gl4_0core_glGetTexLevelParameteriv(gl.funcs, C.GLenum(target), C.GLint(level), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetTexLevelParameterfv.xml -func (gl *GL) GetTexLevelParameterfv(target glbase.Enum, level int, pname glbase.Enum, params []float32) { - C.gl4_0core_glGetTexLevelParameterfv(gl.funcs, C.GLenum(target), C.GLint(level), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetTexParameteriv.xml -func (gl *GL) GetTexParameteriv(target, pname glbase.Enum, params []int32) { - C.gl4_0core_glGetTexParameteriv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetTexParameterfv.xml -func (gl *GL) GetTexParameterfv(target, pname glbase.Enum, params []float32) { - C.gl4_0core_glGetTexParameterfv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetTexImage.xml -func (gl *GL) GetTexImage(target glbase.Enum, level int, format, gltype glbase.Enum, pixels interface{}) { - var pixels_ptr unsafe.Pointer - var pixels_v = reflect.ValueOf(pixels) - if pixels != nil && pixels_v.Kind() != reflect.Slice { - panic("parameter pixels must be a slice") - } - if pixels != nil { - pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer()) - } - C.gl4_0core_glGetTexImage(gl.funcs, C.GLenum(target), C.GLint(level), C.GLenum(format), C.GLenum(gltype), pixels_ptr) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetIntegerv.xml -func (gl *GL) GetIntegerv(pname glbase.Enum, params []int32) { - C.gl4_0core_glGetIntegerv(gl.funcs, C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetFloatv.xml -func (gl *GL) GetFloatv(pname glbase.Enum, params []float32) { - C.gl4_0core_glGetFloatv(gl.funcs, C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetError.xml -func (gl *GL) GetError() glbase.Enum { - glresult := C.gl4_0core_glGetError(gl.funcs) - return glbase.Enum(glresult) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetDoublev.xml -func (gl *GL) GetDoublev(pname glbase.Enum, params []float64) { - C.gl4_0core_glGetDoublev(gl.funcs, C.GLenum(pname), (*C.GLdouble)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetBooleanv.xml -func (gl *GL) GetBooleanv(pname glbase.Enum, params []bool) { - C.gl4_0core_glGetBooleanv(gl.funcs, C.GLenum(pname), (*C.GLboolean)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glReadPixels.xml -func (gl *GL) ReadPixels(x, y, width, height int, format, gltype glbase.Enum, pixels interface{}) { - var pixels_ptr unsafe.Pointer - var pixels_v = reflect.ValueOf(pixels) - if pixels != nil && pixels_v.Kind() != reflect.Slice { - panic("parameter pixels must be a slice") - } - if pixels != nil { - pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer()) - } - C.gl4_0core_glReadPixels(gl.funcs, C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height), C.GLenum(format), C.GLenum(gltype), pixels_ptr) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glReadBuffer.xml -func (gl *GL) ReadBuffer(mode glbase.Enum) { - C.gl4_0core_glReadBuffer(gl.funcs, C.GLenum(mode)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glPixelStorei.xml -func (gl *GL) PixelStorei(pname glbase.Enum, param int32) { - C.gl4_0core_glPixelStorei(gl.funcs, C.GLenum(pname), C.GLint(param)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glPixelStoref.xml -func (gl *GL) PixelStoref(pname glbase.Enum, param float32) { - C.gl4_0core_glPixelStoref(gl.funcs, C.GLenum(pname), C.GLfloat(param)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glDepthFunc.xml -func (gl *GL) DepthFunc(glfunc glbase.Enum) { - C.gl4_0core_glDepthFunc(gl.funcs, C.GLenum(glfunc)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glStencilOp.xml -func (gl *GL) StencilOp(fail, zfail, zpass glbase.Enum) { - C.gl4_0core_glStencilOp(gl.funcs, C.GLenum(fail), C.GLenum(zfail), C.GLenum(zpass)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glStencilFunc.xml -func (gl *GL) StencilFunc(glfunc glbase.Enum, ref int32, mask uint32) { - C.gl4_0core_glStencilFunc(gl.funcs, C.GLenum(glfunc), C.GLint(ref), C.GLuint(mask)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glLogicOp.xml -func (gl *GL) LogicOp(opcode glbase.Enum) { - C.gl4_0core_glLogicOp(gl.funcs, C.GLenum(opcode)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glBlendFunc.xml -func (gl *GL) BlendFunc(sfactor, dfactor glbase.Enum) { - C.gl4_0core_glBlendFunc(gl.funcs, C.GLenum(sfactor), C.GLenum(dfactor)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glFlush.xml -func (gl *GL) Flush() { - C.gl4_0core_glFlush(gl.funcs) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glFinish.xml -func (gl *GL) Finish() { - C.gl4_0core_glFinish(gl.funcs) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glEnable.xml -func (gl *GL) Enable(cap glbase.Enum) { - C.gl4_0core_glEnable(gl.funcs, C.GLenum(cap)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glDisable.xml -func (gl *GL) Disable(cap glbase.Enum) { - C.gl4_0core_glDisable(gl.funcs, C.GLenum(cap)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glDepthMask.xml -func (gl *GL) DepthMask(flag bool) { - C.gl4_0core_glDepthMask(gl.funcs, *(*C.GLboolean)(unsafe.Pointer(&flag))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glColorMask.xml -func (gl *GL) ColorMask(red, green, blue, alpha bool) { - C.gl4_0core_glColorMask(gl.funcs, *(*C.GLboolean)(unsafe.Pointer(&red)), *(*C.GLboolean)(unsafe.Pointer(&green)), *(*C.GLboolean)(unsafe.Pointer(&blue)), *(*C.GLboolean)(unsafe.Pointer(&alpha))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glStencilMask.xml -func (gl *GL) StencilMask(mask uint32) { - C.gl4_0core_glStencilMask(gl.funcs, C.GLuint(mask)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glClearDepth.xml -func (gl *GL) ClearDepth(depth float64) { - C.gl4_0core_glClearDepth(gl.funcs, C.GLdouble(depth)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glClearStencil.xml -func (gl *GL) ClearStencil(s int32) { - C.gl4_0core_glClearStencil(gl.funcs, C.GLint(s)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glClearColor.xml -func (gl *GL) ClearColor(red, green, blue, alpha float32) { - C.gl4_0core_glClearColor(gl.funcs, C.GLfloat(red), C.GLfloat(green), C.GLfloat(blue), C.GLfloat(alpha)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glClear.xml -func (gl *GL) Clear(mask glbase.Bitfield) { - C.gl4_0core_glClear(gl.funcs, C.GLbitfield(mask)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glDrawBuffer.xml -func (gl *GL) DrawBuffer(mode glbase.Enum) { - C.gl4_0core_glDrawBuffer(gl.funcs, C.GLenum(mode)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glTexImage2D.xml -func (gl *GL) TexImage2D(target glbase.Enum, level int, internalFormat int32, width, height, border int, format, gltype glbase.Enum, pixels interface{}) { - var pixels_ptr unsafe.Pointer - var pixels_v = reflect.ValueOf(pixels) - if pixels != nil && pixels_v.Kind() != reflect.Slice { - panic("parameter pixels must be a slice") - } - if pixels != nil { - pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer()) - } - C.gl4_0core_glTexImage2D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(internalFormat), C.GLsizei(width), C.GLsizei(height), C.GLint(border), C.GLenum(format), C.GLenum(gltype), pixels_ptr) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glTexImage1D.xml -func (gl *GL) TexImage1D(target glbase.Enum, level int, internalFormat int32, width, border int, format, gltype glbase.Enum, pixels interface{}) { - var pixels_ptr unsafe.Pointer - var pixels_v = reflect.ValueOf(pixels) - if pixels != nil && pixels_v.Kind() != reflect.Slice { - panic("parameter pixels must be a slice") - } - if pixels != nil { - pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer()) - } - C.gl4_0core_glTexImage1D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(internalFormat), C.GLsizei(width), C.GLint(border), C.GLenum(format), C.GLenum(gltype), pixels_ptr) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glTexParameteriv.xml -func (gl *GL) TexParameteriv(target, pname glbase.Enum, params []int32) { - C.gl4_0core_glTexParameteriv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glTexParameteri.xml -func (gl *GL) TexParameteri(target, pname glbase.Enum, param int32) { - C.gl4_0core_glTexParameteri(gl.funcs, C.GLenum(target), C.GLenum(pname), C.GLint(param)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glTexParameterfv.xml -func (gl *GL) TexParameterfv(target, pname glbase.Enum, params []float32) { - C.gl4_0core_glTexParameterfv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glTexParameterf.xml -func (gl *GL) TexParameterf(target, pname glbase.Enum, param float32) { - C.gl4_0core_glTexParameterf(gl.funcs, C.GLenum(target), C.GLenum(pname), C.GLfloat(param)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glScissor.xml -func (gl *GL) Scissor(x, y, width, height int) { - C.gl4_0core_glScissor(gl.funcs, C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glPolygonMode.xml -func (gl *GL) PolygonMode(face, mode glbase.Enum) { - C.gl4_0core_glPolygonMode(gl.funcs, C.GLenum(face), C.GLenum(mode)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glPointSize.xml -func (gl *GL) PointSize(size float32) { - C.gl4_0core_glPointSize(gl.funcs, C.GLfloat(size)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glLineWidth.xml -func (gl *GL) LineWidth(width float32) { - C.gl4_0core_glLineWidth(gl.funcs, C.GLfloat(width)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glHint.xml -func (gl *GL) Hint(target, mode glbase.Enum) { - C.gl4_0core_glHint(gl.funcs, C.GLenum(target), C.GLenum(mode)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glFrontFace.xml -func (gl *GL) FrontFace(mode glbase.Enum) { - C.gl4_0core_glFrontFace(gl.funcs, C.GLenum(mode)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glCullFace.xml -func (gl *GL) CullFace(mode glbase.Enum) { - C.gl4_0core_glCullFace(gl.funcs, C.GLenum(mode)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glIndexubv.xml -func (gl *GL) Indexubv(c []uint8) { - C.gl4_0core_glIndexubv(gl.funcs, (*C.GLubyte)(unsafe.Pointer(&c[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glIndexub.xml -func (gl *GL) Indexub(c uint8) { - C.gl4_0core_glIndexub(gl.funcs, C.GLubyte(c)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glIsTexture.xml -func (gl *GL) IsTexture(texture glbase.Texture) bool { - glresult := C.gl4_0core_glIsTexture(gl.funcs, C.GLuint(texture)) - return *(*bool)(unsafe.Pointer(&glresult)) -} - -// GenTextures returns n texture names in textures. There is no guarantee -// that the names form a contiguous set of integers; however, it is -// guaranteed that none of the returned names was in use immediately before -// the call to GenTextures. -// -// The generated textures have no dimensionality; they assume the -// dimensionality of the texture target to which they are first bound (see -// BindTexture). -// -// Texture names returned by a call to GenTextures are not returned by -// subsequent calls, unless they are first deleted with DeleteTextures. -// -// Error GL.INVALID_VALUE is generated if n is negative. -// -// GenTextures is available in GL version 2.0 or greater. -func (gl *GL) GenTextures(n int) []glbase.Texture { - if n == 0 { - return nil - } - textures := make([]glbase.Texture, n) - C.gl4_0core_glGenTextures(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&textures[0]))) - return textures -} - -// DeleteTextures deletes the textures objects whose names are stored -// in the textures slice. After a texture is deleted, it has no contents or -// dimensionality, and its name is free for reuse (for example by -// GenTextures). If a texture that is currently bound is deleted, the binding -// reverts to 0 (the default texture). -// -// DeleteTextures silently ignores 0's and names that do not correspond to -// existing textures. -// -// Error GL.INVALID_VALUE is generated if n is negative. -// -// DeleteTextures is available in GL version 2.0 or greater. -func (gl *GL) DeleteTextures(textures []glbase.Texture) { - n := len(textures) - if n == 0 { - return - } - C.gl4_0core_glDeleteTextures(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&textures[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glBindTexture.xml -func (gl *GL) BindTexture(target glbase.Enum, texture glbase.Texture) { - C.gl4_0core_glBindTexture(gl.funcs, C.GLenum(target), C.GLuint(texture)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glTexSubImage2D.xml -func (gl *GL) TexSubImage2D(target glbase.Enum, level, xoffset, yoffset, width, height int, format, gltype glbase.Enum, pixels interface{}) { - var pixels_ptr unsafe.Pointer - var pixels_v = reflect.ValueOf(pixels) - if pixels != nil && pixels_v.Kind() != reflect.Slice { - panic("parameter pixels must be a slice") - } - if pixels != nil { - pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer()) - } - C.gl4_0core_glTexSubImage2D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLint(yoffset), C.GLsizei(width), C.GLsizei(height), C.GLenum(format), C.GLenum(gltype), pixels_ptr) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glTexSubImage1D.xml -func (gl *GL) TexSubImage1D(target glbase.Enum, level, xoffset, width int, format, gltype glbase.Enum, pixels interface{}) { - var pixels_ptr unsafe.Pointer - var pixels_v = reflect.ValueOf(pixels) - if pixels != nil && pixels_v.Kind() != reflect.Slice { - panic("parameter pixels must be a slice") - } - if pixels != nil { - pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer()) - } - C.gl4_0core_glTexSubImage1D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLsizei(width), C.GLenum(format), C.GLenum(gltype), pixels_ptr) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glCopyTexSubImage2D.xml -func (gl *GL) CopyTexSubImage2D(target glbase.Enum, level, xoffset, yoffset, x, y, width, height int) { - C.gl4_0core_glCopyTexSubImage2D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLint(yoffset), C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glCopyTexSubImage1D.xml -func (gl *GL) CopyTexSubImage1D(target glbase.Enum, level, xoffset, x, y, width int) { - C.gl4_0core_glCopyTexSubImage1D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLint(x), C.GLint(y), C.GLsizei(width)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glCopyTexImage2D.xml -func (gl *GL) CopyTexImage2D(target glbase.Enum, level int, internalFormat glbase.Enum, x, y, width, height, border int) { - C.gl4_0core_glCopyTexImage2D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLenum(internalFormat), C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height), C.GLint(border)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glCopyTexImage1D.xml -func (gl *GL) CopyTexImage1D(target glbase.Enum, level int, internalFormat glbase.Enum, x, y, width, border int) { - C.gl4_0core_glCopyTexImage1D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLenum(internalFormat), C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLint(border)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glPolygonOffset.xml -func (gl *GL) PolygonOffset(factor, units float32) { - C.gl4_0core_glPolygonOffset(gl.funcs, C.GLfloat(factor), C.GLfloat(units)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glDrawElements.xml -func (gl *GL) DrawElements(mode glbase.Enum, count int, gltype glbase.Enum, indices interface{}) { - var indices_ptr unsafe.Pointer - var indices_v = reflect.ValueOf(indices) - if indices != nil && indices_v.Kind() != reflect.Slice { - panic("parameter indices must be a slice") - } - if indices != nil { - indices_ptr = unsafe.Pointer(indices_v.Index(0).Addr().Pointer()) - } - C.gl4_0core_glDrawElements(gl.funcs, C.GLenum(mode), C.GLsizei(count), C.GLenum(gltype), indices_ptr) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glDrawArrays.xml -func (gl *GL) DrawArrays(mode glbase.Enum, first, count int) { - C.gl4_0core_glDrawArrays(gl.funcs, C.GLenum(mode), C.GLint(first), C.GLsizei(count)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glCopyTexSubImage3D.xml -func (gl *GL) CopyTexSubImage3D(target glbase.Enum, level, xoffset, yoffset int, zoffset int32, x, y, width, height int) { - C.gl4_0core_glCopyTexSubImage3D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLint(yoffset), C.GLint(zoffset), C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glTexSubImage3D.xml -func (gl *GL) TexSubImage3D(target glbase.Enum, level, xoffset, yoffset int, zoffset int32, width, height int, depth int32, format, gltype glbase.Enum, pixels interface{}) { - var pixels_ptr unsafe.Pointer - var pixels_v = reflect.ValueOf(pixels) - if pixels != nil && pixels_v.Kind() != reflect.Slice { - panic("parameter pixels must be a slice") - } - if pixels != nil { - pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer()) - } - C.gl4_0core_glTexSubImage3D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLint(yoffset), C.GLint(zoffset), C.GLsizei(width), C.GLsizei(height), C.GLsizei(depth), C.GLenum(format), C.GLenum(gltype), pixels_ptr) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glTexImage3D.xml -func (gl *GL) TexImage3D(target glbase.Enum, level int, internalFormat int32, width, height int, depth int32, border int, format, gltype glbase.Enum, pixels interface{}) { - var pixels_ptr unsafe.Pointer - var pixels_v = reflect.ValueOf(pixels) - if pixels != nil && pixels_v.Kind() != reflect.Slice { - panic("parameter pixels must be a slice") - } - if pixels != nil { - pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer()) - } - C.gl4_0core_glTexImage3D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(internalFormat), C.GLsizei(width), C.GLsizei(height), C.GLsizei(depth), C.GLint(border), C.GLenum(format), C.GLenum(gltype), pixels_ptr) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glDrawRangeElements.xml -func (gl *GL) DrawRangeElements(mode glbase.Enum, start, end uint32, count int, gltype glbase.Enum, indices interface{}) { - var indices_ptr unsafe.Pointer - var indices_v = reflect.ValueOf(indices) - if indices != nil && indices_v.Kind() != reflect.Slice { - panic("parameter indices must be a slice") - } - if indices != nil { - indices_ptr = unsafe.Pointer(indices_v.Index(0).Addr().Pointer()) - } - C.gl4_0core_glDrawRangeElements(gl.funcs, C.GLenum(mode), C.GLuint(start), C.GLuint(end), C.GLsizei(count), C.GLenum(gltype), indices_ptr) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glBlendEquation.xml -func (gl *GL) BlendEquation(mode glbase.Enum) { - C.gl4_0core_glBlendEquation(gl.funcs, C.GLenum(mode)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glBlendColor.xml -func (gl *GL) BlendColor(red, green, blue, alpha float32) { - C.gl4_0core_glBlendColor(gl.funcs, C.GLfloat(red), C.GLfloat(green), C.GLfloat(blue), C.GLfloat(alpha)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetCompressedTexImage.xml -func (gl *GL) GetCompressedTexImage(target glbase.Enum, level int, img interface{}) { - var img_ptr unsafe.Pointer - var img_v = reflect.ValueOf(img) - if img != nil && img_v.Kind() != reflect.Slice { - panic("parameter img must be a slice") - } - if img != nil { - img_ptr = unsafe.Pointer(img_v.Index(0).Addr().Pointer()) - } - C.gl4_0core_glGetCompressedTexImage(gl.funcs, C.GLenum(target), C.GLint(level), img_ptr) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glCompressedTexSubImage1D.xml -func (gl *GL) CompressedTexSubImage1D(target glbase.Enum, level, xoffset, width int, format glbase.Enum, imageSize int, data interface{}) { - var data_ptr unsafe.Pointer - var data_v = reflect.ValueOf(data) - if data != nil && data_v.Kind() != reflect.Slice { - panic("parameter data must be a slice") - } - if data != nil { - data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer()) - } - C.gl4_0core_glCompressedTexSubImage1D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLsizei(width), C.GLenum(format), C.GLsizei(imageSize), data_ptr) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glCompressedTexSubImage2D.xml -func (gl *GL) CompressedTexSubImage2D(target glbase.Enum, level, xoffset, yoffset, width, height int, format glbase.Enum, imageSize int, data interface{}) { - var data_ptr unsafe.Pointer - var data_v = reflect.ValueOf(data) - if data != nil && data_v.Kind() != reflect.Slice { - panic("parameter data must be a slice") - } - if data != nil { - data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer()) - } - C.gl4_0core_glCompressedTexSubImage2D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLint(yoffset), C.GLsizei(width), C.GLsizei(height), C.GLenum(format), C.GLsizei(imageSize), data_ptr) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glCompressedTexSubImage3D.xml -func (gl *GL) CompressedTexSubImage3D(target glbase.Enum, level, xoffset, yoffset int, zoffset int32, width, height int, depth int32, format glbase.Enum, imageSize int, data interface{}) { - var data_ptr unsafe.Pointer - var data_v = reflect.ValueOf(data) - if data != nil && data_v.Kind() != reflect.Slice { - panic("parameter data must be a slice") - } - if data != nil { - data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer()) - } - C.gl4_0core_glCompressedTexSubImage3D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLint(yoffset), C.GLint(zoffset), C.GLsizei(width), C.GLsizei(height), C.GLsizei(depth), C.GLenum(format), C.GLsizei(imageSize), data_ptr) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glCompressedTexImage1D.xml -func (gl *GL) CompressedTexImage1D(target glbase.Enum, level int, internalFormat glbase.Enum, width, border, imageSize int, data interface{}) { - var data_ptr unsafe.Pointer - var data_v = reflect.ValueOf(data) - if data != nil && data_v.Kind() != reflect.Slice { - panic("parameter data must be a slice") - } - if data != nil { - data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer()) - } - C.gl4_0core_glCompressedTexImage1D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLenum(internalFormat), C.GLsizei(width), C.GLint(border), C.GLsizei(imageSize), data_ptr) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glCompressedTexImage2D.xml -func (gl *GL) CompressedTexImage2D(target glbase.Enum, level int, internalFormat glbase.Enum, width, height, border, imageSize int, data interface{}) { - var data_ptr unsafe.Pointer - var data_v = reflect.ValueOf(data) - if data != nil && data_v.Kind() != reflect.Slice { - panic("parameter data must be a slice") - } - if data != nil { - data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer()) - } - C.gl4_0core_glCompressedTexImage2D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLenum(internalFormat), C.GLsizei(width), C.GLsizei(height), C.GLint(border), C.GLsizei(imageSize), data_ptr) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glCompressedTexImage3D.xml -func (gl *GL) CompressedTexImage3D(target glbase.Enum, level int, internalFormat glbase.Enum, width, height int, depth int32, border, imageSize int, data interface{}) { - var data_ptr unsafe.Pointer - var data_v = reflect.ValueOf(data) - if data != nil && data_v.Kind() != reflect.Slice { - panic("parameter data must be a slice") - } - if data != nil { - data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer()) - } - C.gl4_0core_glCompressedTexImage3D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLenum(internalFormat), C.GLsizei(width), C.GLsizei(height), C.GLsizei(depth), C.GLint(border), C.GLsizei(imageSize), data_ptr) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glSampleCoverage.xml -func (gl *GL) SampleCoverage(value float32, invert bool) { - C.gl4_0core_glSampleCoverage(gl.funcs, C.GLfloat(value), *(*C.GLboolean)(unsafe.Pointer(&invert))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glActiveTexture.xml -func (gl *GL) ActiveTexture(texture glbase.Enum) { - C.gl4_0core_glActiveTexture(gl.funcs, C.GLenum(texture)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glPointParameteriv.xml -func (gl *GL) PointParameteriv(pname glbase.Enum, params []int32) { - C.gl4_0core_glPointParameteriv(gl.funcs, C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glPointParameteri.xml -func (gl *GL) PointParameteri(pname glbase.Enum, param int32) { - C.gl4_0core_glPointParameteri(gl.funcs, C.GLenum(pname), C.GLint(param)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glPointParameterfv.xml -func (gl *GL) PointParameterfv(pname glbase.Enum, params []float32) { - C.gl4_0core_glPointParameterfv(gl.funcs, C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glPointParameterf.xml -func (gl *GL) PointParameterf(pname glbase.Enum, param float32) { - C.gl4_0core_glPointParameterf(gl.funcs, C.GLenum(pname), C.GLfloat(param)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glMultiDrawArrays.xml -func (gl *GL) MultiDrawArrays(mode glbase.Enum, first, count []int, drawcount int32) { - C.gl4_0core_glMultiDrawArrays(gl.funcs, C.GLenum(mode), (*C.GLint)(unsafe.Pointer(&first[0])), (*C.GLsizei)(unsafe.Pointer(&count[0])), C.GLsizei(drawcount)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glBlendFuncSeparate.xml -func (gl *GL) BlendFuncSeparate(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha glbase.Enum) { - C.gl4_0core_glBlendFuncSeparate(gl.funcs, C.GLenum(sfactorRGB), C.GLenum(dfactorRGB), C.GLenum(sfactorAlpha), C.GLenum(dfactorAlpha)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetBufferParameteriv.xml -func (gl *GL) GetBufferParameteriv(target, pname glbase.Enum, params []int32) { - C.gl4_0core_glGetBufferParameteriv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glUnmapBuffer.xml -func (gl *GL) UnmapBuffer(target glbase.Enum) bool { - glresult := C.gl4_0core_glUnmapBuffer(gl.funcs, C.GLenum(target)) - return *(*bool)(unsafe.Pointer(&glresult)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetBufferSubData.xml -func (gl *GL) GetBufferSubData(target glbase.Enum, offset, size int, data interface{}) { - var data_ptr unsafe.Pointer - var data_v = reflect.ValueOf(data) - if data != nil && data_v.Kind() != reflect.Slice { - panic("parameter data must be a slice") - } - if data != nil { - data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer()) - } - C.gl4_0core_glGetBufferSubData(gl.funcs, C.GLenum(target), C.GLintptr(offset), C.GLsizeiptr(size), data_ptr) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glBufferSubData.xml -func (gl *GL) BufferSubData(target glbase.Enum, offset, size int, data interface{}) { - var data_ptr unsafe.Pointer - var data_v = reflect.ValueOf(data) - if data != nil && data_v.Kind() != reflect.Slice { - panic("parameter data must be a slice") - } - if data != nil { - data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer()) - } - C.gl4_0core_glBufferSubData(gl.funcs, C.GLenum(target), C.GLintptr(offset), C.GLsizeiptr(size), data_ptr) -} - -// BufferData creates a new data store for the buffer object currently -// bound to target. Any pre-existing data store is deleted. The new data -// store is created with the specified size in bytes and usage. If data is -// not nil, it must be a slice that is used to initialize the data store. -// In that case the size parameter is ignored and the store size will match -// the slice data size. -// -// In its initial state, the new data store is not mapped, it has a NULL -// mapped pointer, and its mapped access is GL.READ_WRITE. -// -// The target constant must be one of GL.ARRAY_BUFFER, GL.COPY_READ_BUFFER, -// GL.COPY_WRITE_BUFFER, GL.ELEMENT_ARRAY_BUFFER, GL.PIXEL_PACK_BUFFER, -// GL.PIXEL_UNPACK_BUFFER, GL.TEXTURE_BUFFER, GL.TRANSFORM_FEEDBACK_BUFFER, -// or GL.UNIFORM_BUFFER. -// -// The usage parameter is a hint to the GL implementation as to how a buffer -// object's data store will be accessed. This enables the GL implementation -// to make more intelligent decisions that may significantly impact buffer -// object performance. It does not, however, constrain the actual usage of -// the data store. usage can be broken down into two parts: first, the -// frequency of access (modification and usage), and second, the nature of -// that access. -// -// A usage frequency of STREAM and nature of DRAW is specified via the -// constant GL.STREAM_DRAW, for example. -// -// The usage frequency of access may be one of: -// -// STREAM -// The data store contents will be modified once and used at most a few times. -// -// STATIC -// The data store contents will be modified once and used many times. -// -// DYNAMIC -// The data store contents will be modified repeatedly and used many times. -// -// The usage nature of access may be one of: -// -// DRAW -// The data store contents are modified by the application, and used as -// the source for GL drawing and image specification commands. -// -// READ -// The data store contents are modified by reading data from the GL, -// and used to return that data when queried by the application. -// -// COPY -// The data store contents are modified by reading data from the GL, -// and used as the source for GL drawing and image specification -// commands. -// -// Clients must align data elements consistent with the requirements of the -// client platform, with an additional base-level requirement that an offset -// within a buffer to a datum comprising N bytes be a multiple of N. -// -// Error GL.INVALID_ENUM is generated if target is not one of the accepted -// buffer targets. GL.INVALID_ENUM is generated if usage is not -// GL.STREAM_DRAW, GL.STREAM_READ, GL.STREAM_COPY, GL.STATIC_DRAW, -// GL.STATIC_READ, GL.STATIC_COPY, GL.DYNAMIC_DRAW, GL.DYNAMIC_READ, or -// GL.DYNAMIC_COPY. GL.INVALID_VALUE is generated if size is negative. -// GL.INVALID_OPERATION is generated if the reserved buffer object name 0 is -// bound to target. GL.OUT_OF_MEMORY is generated if the GL is unable to -// create a data store with the specified size. -func (gl *GL) BufferData(target glbase.Enum, size int, data interface{}, usage glbase.Enum) { - var data_ptr unsafe.Pointer - var data_v = reflect.ValueOf(data) - if data != nil && data_v.Kind() != reflect.Slice { - panic("parameter data must be a slice") - } - if data != nil { - data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer()) - } - if data != nil { - size = int(data_v.Type().Size()) * data_v.Len() - } - C.gl4_0core_glBufferData(gl.funcs, C.GLenum(target), C.GLsizeiptr(size), data_ptr, C.GLenum(usage)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glIsBuffer.xml -func (gl *GL) IsBuffer(buffer glbase.Buffer) bool { - glresult := C.gl4_0core_glIsBuffer(gl.funcs, C.GLuint(buffer)) - return *(*bool)(unsafe.Pointer(&glresult)) -} - -// GenBuffers returns n buffer object names. There is no guarantee that -// the names form a contiguous set of integers; however, it is guaranteed -// that none of the returned names was in use immediately before the call to -// GenBuffers. -// -// Buffer object names returned by a call to GenBuffers are not returned by -// subsequent calls, unless they are first deleted with DeleteBuffers. -// -// No buffer objects are associated with the returned buffer object names -// until they are first bound by calling BindBuffer. -// -// Error GL.INVALID_VALUE is generated if n is negative. GL.INVALID_OPERATION -// is generated if GenBuffers is executed between the execution of Begin -// and the corresponding execution of End. -// -// GenBuffers is available in GL version 1.5 or greater. -func (gl *GL) GenBuffers(n int) []glbase.Buffer { - if n == 0 { - return nil - } - buffers := make([]glbase.Buffer, n) - C.gl4_0core_glGenBuffers(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&buffers[0]))) - return buffers -} - -// DeleteBuffers deletes the buffer objects whose names are stored in the -// buffers slice. -// -// After a buffer object is deleted, it has no contents, and its name is free -// for reuse (for example by GenBuffers). If a buffer object that is -// currently bound is deleted, the binding reverts to 0 (the absence of any -// buffer object, which reverts to client memory usage). -// -// DeleteBuffers silently ignores 0's and names that do not correspond to -// existing buffer objects. -// -// Error GL.INVALID_VALUE is generated if n is negative. GL.INVALID_OPERATION -// is generated if DeleteBuffers is executed between the execution of Begin -// and the corresponding execution of End. -// -// DeleteBuffers is available in GL version 1.5 or greater. -func (gl *GL) DeleteBuffers(buffers []glbase.Buffer) { - n := len(buffers) - if n == 0 { - return - } - C.gl4_0core_glDeleteBuffers(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&buffers[0]))) -} - -// BindBuffer creates or puts in use a named buffer object. -// Calling BindBuffer with target set to GL.ARRAY_BUFFER, -// GL.ELEMENT_ARRAY_BUFFER, GL.PIXEL_PACK_BUFFER or GL.PIXEL_UNPACK_BUFFER -// and buffer set to the name of the new buffer object binds the buffer -// object name to the target. When a buffer object is bound to a target, the -// previous binding for that target is automatically broken. -// -// Buffer object names are unsigned integers. The value zero is reserved, but -// there is no default buffer object for each buffer object target. Instead, -// buffer set to zero effectively unbinds any buffer object previously bound, -// and restores client memory usage for that buffer object target. Buffer -// object names and the corresponding buffer object contents are local to the -// shared display-list space (see XCreateContext) of the current GL rendering -// context; two rendering contexts share buffer object names only if they -// also share display lists. -// -// GenBuffers may be called to generate a set of new buffer object names. -// -// The state of a buffer object immediately after it is first bound is an -// unmapped zero-sized memory buffer with GL.READ_WRITE access and -// GL.STATIC_DRAW usage. -// -// While a non-zero buffer object name is bound, GL operations on the target -// to which it is bound affect the bound buffer object, and queries of the -// target to which it is bound return state from the bound buffer object. -// While buffer object name zero is bound, as in the initial state, attempts -// to modify or query state on the target to which it is bound generates an -// GL.INVALID_OPERATION error. -// -// When vertex array pointer state is changed, for example by a call to -// NormalPointer, the current buffer object binding (GL.ARRAY_BUFFER_BINDING) -// is copied into the corresponding client state for the vertex array type -// being changed, for example GL.NORMAL_ARRAY_BUFFER_BINDING. While a -// non-zero buffer object is bound to the GL.ARRAY_BUFFER target, the vertex -// array pointer parameter that is traditionally interpreted as a pointer to -// client-side memory is instead interpreted as an offset within the buffer -// object measured in basic machine units. -// -// While a non-zero buffer object is bound to the GL.ELEMENT_ARRAY_BUFFER -// target, the indices parameter of DrawElements, DrawRangeElements, or -// MultiDrawElements that is traditionally interpreted as a pointer to -// client-side memory is instead interpreted as an offset within the buffer -// object measured in basic machine units. -// -// While a non-zero buffer object is bound to the GL.PIXEL_PACK_BUFFER -// target, the following commands are affected: GetCompressedTexImage, -// GetConvolutionFilter, GetHistogram, GetMinmax, GetPixelMap, -// GetPolygonStipple, GetSeparableFilter, GetTexImage, and ReadPixels. The -// pointer parameter that is traditionally interpreted as a pointer to -// client-side memory where the pixels are to be packed is instead -// interpreted as an offset within the buffer object measured in basic -// machine units. -// -// While a non-zero buffer object is bound to the GL.PIXEL_UNPACK_BUFFER -// target, the following commands are affected: Bitmap, ColorSubTable, -// ColorTable, CompressedTexImage1D, CompressedTexImage2D, -// CompressedTexImage3D, CompressedTexSubImage1D, CompressedTexSubImage2D, -// CompressedTexSubImage3D, ConvolutionFilter1D, ConvolutionFilter2D, -// DrawPixels, PixelMap, PolygonStipple, SeparableFilter2D, TexImage1D, -// TexImage2D, TexImage3D, TexSubImage1D, TexSubImage2D, and TexSubImage3D. -// The pointer parameter that is traditionally interpreted as a pointer to -// client-side memory from which the pixels are to be unpacked is instead -// interpreted as an offset within the buffer object measured in basic -// machine units. -// -// A buffer object binding created with BindBuffer remains active until a -// different buffer object name is bound to the same target, or until the -// bound buffer object is deleted with DeleteBuffers. -// -// Once created, a named buffer object may be re-bound to any target as often -// as needed. However, the GL implementation may make choices about how to -// optimize the storage of a buffer object based on its initial binding -// target. -// -// Error GL.INVALID_ENUM is generated if target is not one of the allowable -// values. GL.INVALID_OPERATION is generated if BindBuffer is executed -// between the execution of Begin and the corresponding execution of End. -// -// BindBuffer is available in GL version 1.5 or greater. -func (gl *GL) BindBuffer(target glbase.Enum, buffer glbase.Buffer) { - C.gl4_0core_glBindBuffer(gl.funcs, C.GLenum(target), C.GLuint(buffer)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetQueryObjectuiv.xml -func (gl *GL) GetQueryObjectuiv(id uint32, pname glbase.Enum, params []uint32) { - C.gl4_0core_glGetQueryObjectuiv(gl.funcs, C.GLuint(id), C.GLenum(pname), (*C.GLuint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetQueryObjectiv.xml -func (gl *GL) GetQueryObjectiv(id uint32, pname glbase.Enum, params []int32) { - C.gl4_0core_glGetQueryObjectiv(gl.funcs, C.GLuint(id), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetQueryiv.xml -func (gl *GL) GetQueryiv(target, pname glbase.Enum, params []int32) { - C.gl4_0core_glGetQueryiv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glEndQuery.xml -func (gl *GL) EndQuery(target glbase.Enum) { - C.gl4_0core_glEndQuery(gl.funcs, C.GLenum(target)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glBeginQuery.xml -func (gl *GL) BeginQuery(target glbase.Enum, id uint32) { - C.gl4_0core_glBeginQuery(gl.funcs, C.GLenum(target), C.GLuint(id)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glIsQuery.xml -func (gl *GL) IsQuery(id uint32) bool { - glresult := C.gl4_0core_glIsQuery(gl.funcs, C.GLuint(id)) - return *(*bool)(unsafe.Pointer(&glresult)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glDeleteQueries.xml -func (gl *GL) DeleteQueries(n int, ids []uint32) { - C.gl4_0core_glDeleteQueries(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&ids[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGenQueries.xml -func (gl *GL) GenQueries(n int, ids []uint32) { - C.gl4_0core_glGenQueries(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&ids[0]))) -} - -// VertexAttribPointer specifies the location and data format of the array -// of generic vertex attributes at index to use when rendering. size -// specifies the number of components per attribute and must be 1, 2, 3, or -// 4. type specifies the data type of each component, and stride specifies -// the byte stride from one attribute to the next, allowing vertices and -// attributes to be packed into a single array or stored in separate arrays. -// normalized indicates whether the values stored in an integer format are -// to be mapped to the range [-1,1] (for signed values) or [0,1] -// (for unsigned values) when they are accessed and converted to floating -// point; otherwise, values will be converted to floats directly without -// normalization. offset is a byte offset into the buffer object's data -// store, which must be bound to the GL.ARRAY_BUFFER target with BindBuffer. -// -// The buffer object binding (GL.ARRAY_BUFFER_BINDING) is saved as -// generic vertex attribute array client-side state -// (GL.VERTEX_ATTRIB_ARRAY_BUFFER_BINDING) for the provided index. -// -// To enable and disable a generic vertex attribute array, call -// EnableVertexAttribArray and DisableVertexAttribArray with index. If -// enabled, the generic vertex attribute array is used when DrawArrays or -// DrawElements is called. Each generic vertex attribute array is initially -// disabled. -// -// VertexAttribPointer is typically implemented on the client side. -// -// Error GL.INVALID_ENUM is generated if type is not an accepted value. -// GL.INVALID_VALUE is generated if index is greater than or equal to -// GL.MAX_VERTEX_ATTRIBS. GL.INVALID_VALUE is generated if size is not 1, 2, -// 3, or 4. GL.INVALID_VALUE is generated if stride is negative. -func (gl *GL) VertexAttribPointer(index glbase.Attrib, size int, gltype glbase.Enum, normalized bool, stride int, offset uintptr) { - offset_ptr := unsafe.Pointer(offset) - C.gl4_0core_glVertexAttribPointer(gl.funcs, C.GLuint(index), C.GLint(size), C.GLenum(gltype), *(*C.GLboolean)(unsafe.Pointer(&normalized)), C.GLsizei(stride), offset_ptr) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glValidateProgram.xml -func (gl *GL) ValidateProgram(program glbase.Program) { - C.gl4_0core_glValidateProgram(gl.funcs, C.GLuint(program)) -} - -// UniformMatrix4fv modifies the value of a uniform variable or a uniform -// variable array. The location of the uniform variable to be modified is -// specified by location, which should be a value returned by GetUniformLocation. -// UniformMatrix4fv operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions UniformMatrix{2|3|4|2x3|3x2|2x4|4x2|3x4|4x3}fv are used to -// modify a matrix or an array of matrices. The numbers in the function name -// are interpreted as the dimensionality of the matrix. The number 2 -// indicates a 2x2 matrix (4 values), the number 3 indicates a 3x3 matrix (9 -// values), and the number 4 indicates a 4x4 matrix (16 values). Non-square -// matrix dimensionality is explicit, with the first number representing the -// number of columns and the second number representing the number of rows. -// For example, 2x4 indicates a 2x4 matrix with 2 columns and 4 rows (8 -// values). The length of the provided slice must be a multiple of the number -// of values per matrix, to update one or more consecutive matrices. -// -// If transpose is false, each matrix is assumed to be supplied in column -// major order. If transpose is true, each matrix is assumed to be supplied -// in row major order. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) UniformMatrix4fv(location glbase.Uniform, transpose bool, value []float32) { - if len(value) == 0 { - return - } - if len(value)%(4*4) != 0 { - panic("invalid value length for UniformMatrix4fv") - } - count := len(value) / (4 * 4) - C.gl4_0core_glUniformMatrix4fv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLfloat)(unsafe.Pointer(&value[0]))) -} - -// UniformMatrix3fv modifies the value of a uniform variable or a uniform -// variable array. The location of the uniform variable to be modified is -// specified by location, which should be a value returned by GetUniformLocation. -// UniformMatrix3fv operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions UniformMatrix{2|3|4|2x3|3x2|2x4|4x2|3x4|4x3}fv are used to -// modify a matrix or an array of matrices. The numbers in the function name -// are interpreted as the dimensionality of the matrix. The number 2 -// indicates a 2x2 matrix (4 values), the number 3 indicates a 3x3 matrix (9 -// values), and the number 4 indicates a 4x4 matrix (16 values). Non-square -// matrix dimensionality is explicit, with the first number representing the -// number of columns and the second number representing the number of rows. -// For example, 2x4 indicates a 2x4 matrix with 2 columns and 4 rows (8 -// values). The length of the provided slice must be a multiple of the number -// of values per matrix, to update one or more consecutive matrices. -// -// If transpose is false, each matrix is assumed to be supplied in column -// major order. If transpose is true, each matrix is assumed to be supplied -// in row major order. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) UniformMatrix3fv(location glbase.Uniform, transpose bool, value []float32) { - if len(value) == 0 { - return - } - if len(value)%(3*3) != 0 { - panic("invalid value length for UniformMatrix3fv") - } - count := len(value) / (3 * 3) - C.gl4_0core_glUniformMatrix3fv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLfloat)(unsafe.Pointer(&value[0]))) -} - -// UniformMatrix2fv modifies the value of a uniform variable or a uniform -// variable array. The location of the uniform variable to be modified is -// specified by location, which should be a value returned by GetUniformLocation. -// UniformMatrix2fv operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions UniformMatrix{2|3|4|2x3|3x2|2x4|4x2|3x4|4x3}fv are used to -// modify a matrix or an array of matrices. The numbers in the function name -// are interpreted as the dimensionality of the matrix. The number 2 -// indicates a 2x2 matrix (4 values), the number 3 indicates a 3x3 matrix (9 -// values), and the number 4 indicates a 4x4 matrix (16 values). Non-square -// matrix dimensionality is explicit, with the first number representing the -// number of columns and the second number representing the number of rows. -// For example, 2x4 indicates a 2x4 matrix with 2 columns and 4 rows (8 -// values). The length of the provided slice must be a multiple of the number -// of values per matrix, to update one or more consecutive matrices. -// -// If transpose is false, each matrix is assumed to be supplied in column -// major order. If transpose is true, each matrix is assumed to be supplied -// in row major order. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) UniformMatrix2fv(location glbase.Uniform, transpose bool, value []float32) { - if len(value) == 0 { - return - } - if len(value)%(2*2) != 0 { - panic("invalid value length for UniformMatrix2fv") - } - count := len(value) / (2 * 2) - C.gl4_0core_glUniformMatrix2fv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLfloat)(unsafe.Pointer(&value[0]))) -} - -// Uniform4iv modifies the value of a uniform variable or a uniform -// variable array. The location of the uniform variable to be modified is -// specified by location, which should be a value returned by GetUniformLocation. -// Uniform4iv operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single -// uniform variable or a uniform variable array. These functions receive a -// slice with the values to be loaded into a uniform variable or a uniform -// variable array. A slice with length 1 should be used if modifying the value -// of a single uniform variable, and a length of 1 or greater can be used to -// modify an entire array or part of an array. When loading n elements -// starting at an arbitrary position m in a uniform variable array, elements -// m + n - 1 in the array will be replaced with the new values. If m + n - 1 -// is larger than the size of the uniform variable array, values for all -// array elements beyond the end of the array will be ignored. The number -// specified in the name of the command indicates the number of components -// for each element in value, and it should match the number of components in -// the data type of the specified uniform variable (1 for float, int, bool; -// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name -// of the command must match the data type for the specified uniform variable -// as described for Uniform{1|2|3|4}{f|i|ui}. -// -// Uniform1i and Uniform1iv are the only two functions that may be used to -// load uniform variables defined as sampler types. Loading samplers with any -// other function will result in a GL.INVALID_OPERATION error. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) Uniform4iv(location glbase.Uniform, value []int32) { - if len(value) == 0 { - return - } - if len(value)%4 != 0 { - panic("invalid value length for Uniform4iv") - } - count := len(value) / 4 - C.gl4_0core_glUniform4iv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLint)(unsafe.Pointer(&value[0]))) -} - -// Uniform3iv modifies the value of a uniform variable or a uniform -// variable array. The location of the uniform variable to be modified is -// specified by location, which should be a value returned by GetUniformLocation. -// Uniform3iv operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single -// uniform variable or a uniform variable array. These functions receive a -// slice with the values to be loaded into a uniform variable or a uniform -// variable array. A slice with length 1 should be used if modifying the value -// of a single uniform variable, and a length of 1 or greater can be used to -// modify an entire array or part of an array. When loading n elements -// starting at an arbitrary position m in a uniform variable array, elements -// m + n - 1 in the array will be replaced with the new values. If m + n - 1 -// is larger than the size of the uniform variable array, values for all -// array elements beyond the end of the array will be ignored. The number -// specified in the name of the command indicates the number of components -// for each element in value, and it should match the number of components in -// the data type of the specified uniform variable (1 for float, int, bool; -// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name -// of the command must match the data type for the specified uniform variable -// as described for Uniform{1|2|3|4}{f|i|ui}. -// -// Uniform1i and Uniform1iv are the only two functions that may be used to -// load uniform variables defined as sampler types. Loading samplers with any -// other function will result in a GL.INVALID_OPERATION error. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) Uniform3iv(location glbase.Uniform, value []int32) { - if len(value) == 0 { - return - } - if len(value)%3 != 0 { - panic("invalid value length for Uniform3iv") - } - count := len(value) / 3 - C.gl4_0core_glUniform3iv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLint)(unsafe.Pointer(&value[0]))) -} - -// Uniform2iv modifies the value of a uniform variable or a uniform -// variable array. The location of the uniform variable to be modified is -// specified by location, which should be a value returned by GetUniformLocation. -// Uniform2iv operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single -// uniform variable or a uniform variable array. These functions receive a -// slice with the values to be loaded into a uniform variable or a uniform -// variable array. A slice with length 1 should be used if modifying the value -// of a single uniform variable, and a length of 1 or greater can be used to -// modify an entire array or part of an array. When loading n elements -// starting at an arbitrary position m in a uniform variable array, elements -// m + n - 1 in the array will be replaced with the new values. If m + n - 1 -// is larger than the size of the uniform variable array, values for all -// array elements beyond the end of the array will be ignored. The number -// specified in the name of the command indicates the number of components -// for each element in value, and it should match the number of components in -// the data type of the specified uniform variable (1 for float, int, bool; -// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name -// of the command must match the data type for the specified uniform variable -// as described for Uniform{1|2|3|4}{f|i|ui}. -// -// Uniform1i and Uniform1iv are the only two functions that may be used to -// load uniform variables defined as sampler types. Loading samplers with any -// other function will result in a GL.INVALID_OPERATION error. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) Uniform2iv(location glbase.Uniform, value []int32) { - if len(value) == 0 { - return - } - if len(value)%2 != 0 { - panic("invalid value length for Uniform2iv") - } - count := len(value) / 2 - C.gl4_0core_glUniform2iv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLint)(unsafe.Pointer(&value[0]))) -} - -// Uniform1iv modifies the value of a uniform variable or a uniform -// variable array. The location of the uniform variable to be modified is -// specified by location, which should be a value returned by GetUniformLocation. -// Uniform1iv operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single -// uniform variable or a uniform variable array. These functions receive a -// slice with the values to be loaded into a uniform variable or a uniform -// variable array. A slice with length 1 should be used if modifying the value -// of a single uniform variable, and a length of 1 or greater can be used to -// modify an entire array or part of an array. When loading n elements -// starting at an arbitrary position m in a uniform variable array, elements -// m + n - 1 in the array will be replaced with the new values. If m + n - 1 -// is larger than the size of the uniform variable array, values for all -// array elements beyond the end of the array will be ignored. The number -// specified in the name of the command indicates the number of components -// for each element in value, and it should match the number of components in -// the data type of the specified uniform variable (1 for float, int, bool; -// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name -// of the command must match the data type for the specified uniform variable -// as described for Uniform{1|2|3|4}{f|i|ui}. -// -// Uniform1i and Uniform1iv are the only two functions that may be used to -// load uniform variables defined as sampler types. Loading samplers with any -// other function will result in a GL.INVALID_OPERATION error. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) Uniform1iv(location glbase.Uniform, value []int32) { - if len(value) == 0 { - return - } - count := len(value) - C.gl4_0core_glUniform1iv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLint)(unsafe.Pointer(&value[0]))) -} - -// Uniform4fv modifies the value of a uniform variable or a uniform -// variable array. The location of the uniform variable to be modified is -// specified by location, which should be a value returned by GetUniformLocation. -// Uniform4fv operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single -// uniform variable or a uniform variable array. These functions receive a -// slice with the values to be loaded into a uniform variable or a uniform -// variable array. A slice with length 1 should be used if modifying the value -// of a single uniform variable, and a length of 1 or greater can be used to -// modify an entire array or part of an array. When loading n elements -// starting at an arbitrary position m in a uniform variable array, elements -// m + n - 1 in the array will be replaced with the new values. If m + n - 1 -// is larger than the size of the uniform variable array, values for all -// array elements beyond the end of the array will be ignored. The number -// specified in the name of the command indicates the number of components -// for each element in value, and it should match the number of components in -// the data type of the specified uniform variable (1 for float, int, bool; -// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name -// of the command must match the data type for the specified uniform variable -// as described for Uniform{1|2|3|4}{f|i|ui}. -// -// Uniform1i and Uniform1iv are the only two functions that may be used to -// load uniform variables defined as sampler types. Loading samplers with any -// other function will result in a GL.INVALID_OPERATION error. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) Uniform4fv(location glbase.Uniform, value []float32) { - if len(value) == 0 { - return - } - if len(value)%4 != 0 { - panic("invalid value length for Uniform4fv") - } - count := len(value) / 4 - C.gl4_0core_glUniform4fv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLfloat)(unsafe.Pointer(&value[0]))) -} - -// Uniform3fv modifies the value of a uniform variable or a uniform -// variable array. The location of the uniform variable to be modified is -// specified by location, which should be a value returned by GetUniformLocation. -// Uniform3fv operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single -// uniform variable or a uniform variable array. These functions receive a -// slice with the values to be loaded into a uniform variable or a uniform -// variable array. A slice with length 1 should be used if modifying the value -// of a single uniform variable, and a length of 1 or greater can be used to -// modify an entire array or part of an array. When loading n elements -// starting at an arbitrary position m in a uniform variable array, elements -// m + n - 1 in the array will be replaced with the new values. If m + n - 1 -// is larger than the size of the uniform variable array, values for all -// array elements beyond the end of the array will be ignored. The number -// specified in the name of the command indicates the number of components -// for each element in value, and it should match the number of components in -// the data type of the specified uniform variable (1 for float, int, bool; -// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name -// of the command must match the data type for the specified uniform variable -// as described for Uniform{1|2|3|4}{f|i|ui}. -// -// Uniform1i and Uniform1iv are the only two functions that may be used to -// load uniform variables defined as sampler types. Loading samplers with any -// other function will result in a GL.INVALID_OPERATION error. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) Uniform3fv(location glbase.Uniform, value []float32) { - if len(value) == 0 { - return - } - if len(value)%3 != 0 { - panic("invalid value length for Uniform3fv") - } - count := len(value) / 3 - C.gl4_0core_glUniform3fv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLfloat)(unsafe.Pointer(&value[0]))) -} - -// Uniform2fv modifies the value of a uniform variable or a uniform -// variable array. The location of the uniform variable to be modified is -// specified by location, which should be a value returned by GetUniformLocation. -// Uniform2fv operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single -// uniform variable or a uniform variable array. These functions receive a -// slice with the values to be loaded into a uniform variable or a uniform -// variable array. A slice with length 1 should be used if modifying the value -// of a single uniform variable, and a length of 1 or greater can be used to -// modify an entire array or part of an array. When loading n elements -// starting at an arbitrary position m in a uniform variable array, elements -// m + n - 1 in the array will be replaced with the new values. If m + n - 1 -// is larger than the size of the uniform variable array, values for all -// array elements beyond the end of the array will be ignored. The number -// specified in the name of the command indicates the number of components -// for each element in value, and it should match the number of components in -// the data type of the specified uniform variable (1 for float, int, bool; -// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name -// of the command must match the data type for the specified uniform variable -// as described for Uniform{1|2|3|4}{f|i|ui}. -// -// Uniform1i and Uniform1iv are the only two functions that may be used to -// load uniform variables defined as sampler types. Loading samplers with any -// other function will result in a GL.INVALID_OPERATION error. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) Uniform2fv(location glbase.Uniform, value []float32) { - if len(value) == 0 { - return - } - if len(value)%2 != 0 { - panic("invalid value length for Uniform2fv") - } - count := len(value) / 2 - C.gl4_0core_glUniform2fv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLfloat)(unsafe.Pointer(&value[0]))) -} - -// Uniform1fv modifies the value of a uniform variable or a uniform -// variable array. The location of the uniform variable to be modified is -// specified by location, which should be a value returned by GetUniformLocation. -// Uniform1fv operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single -// uniform variable or a uniform variable array. These functions receive a -// slice with the values to be loaded into a uniform variable or a uniform -// variable array. A slice with length 1 should be used if modifying the value -// of a single uniform variable, and a length of 1 or greater can be used to -// modify an entire array or part of an array. When loading n elements -// starting at an arbitrary position m in a uniform variable array, elements -// m + n - 1 in the array will be replaced with the new values. If m + n - 1 -// is larger than the size of the uniform variable array, values for all -// array elements beyond the end of the array will be ignored. The number -// specified in the name of the command indicates the number of components -// for each element in value, and it should match the number of components in -// the data type of the specified uniform variable (1 for float, int, bool; -// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name -// of the command must match the data type for the specified uniform variable -// as described for Uniform{1|2|3|4}{f|i|ui}. -// -// Uniform1i and Uniform1iv are the only two functions that may be used to -// load uniform variables defined as sampler types. Loading samplers with any -// other function will result in a GL.INVALID_OPERATION error. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) Uniform1fv(location glbase.Uniform, value []float32) { - if len(value) == 0 { - return - } - count := len(value) - C.gl4_0core_glUniform1fv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLfloat)(unsafe.Pointer(&value[0]))) -} - -// Uniform4i modifies the value of a single uniform variable. -// The location of the uniform variable to be modified is specified by -// location, which should be a value returned by GetUniformLocation. -// Uniform4i operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the -// uniform variable specified by location using the values passed as -// arguments. The number specified in the function should match the number of -// components in the data type of the specified uniform variable (1 for -// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.). -// The suffix f indicates that floating-point values are being passed; the -// suffix i indicates that integer values are being passed; the suffix ui -// indicates that unsigned integer values are being passed, and this type -// should also match the data type of the specified uniform variable. The i -// variants of this function should be used to provide values for uniform -// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui -// variants of this function should be used to provide values for uniform -// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of -// these. The f variants should be used to provide values for uniform -// variables of type float, vec2, vec3, vec4, or arrays of these. Either the -// i, ui or f variants may be used to provide values for uniform variables of -// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable -// will be set to false if the input value is 0 or 0.0f, and it will be set -// to true otherwise. -// -// Uniform1i and Uniform1iv are the only two functions that may be used to -// load uniform variables defined as sampler types. Loading samplers with any -// other function will result in a GL.INVALID_OPERATION error. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) Uniform4i(location glbase.Uniform, v0, v1, v2, v3 int32) { - C.gl4_0core_glUniform4i(gl.funcs, C.GLint(location), C.GLint(v0), C.GLint(v1), C.GLint(v2), C.GLint(v3)) -} - -// Uniform3i modifies the value of a single uniform variable. -// The location of the uniform variable to be modified is specified by -// location, which should be a value returned by GetUniformLocation. -// Uniform3i operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the -// uniform variable specified by location using the values passed as -// arguments. The number specified in the function should match the number of -// components in the data type of the specified uniform variable (1 for -// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.). -// The suffix f indicates that floating-point values are being passed; the -// suffix i indicates that integer values are being passed; the suffix ui -// indicates that unsigned integer values are being passed, and this type -// should also match the data type of the specified uniform variable. The i -// variants of this function should be used to provide values for uniform -// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui -// variants of this function should be used to provide values for uniform -// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of -// these. The f variants should be used to provide values for uniform -// variables of type float, vec2, vec3, vec4, or arrays of these. Either the -// i, ui or f variants may be used to provide values for uniform variables of -// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable -// will be set to false if the input value is 0 or 0.0f, and it will be set -// to true otherwise. -// -// Uniform1i and Uniform1iv are the only two functions that may be used to -// load uniform variables defined as sampler types. Loading samplers with any -// other function will result in a GL.INVALID_OPERATION error. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) Uniform3i(location glbase.Uniform, v0, v1, v2 int32) { - C.gl4_0core_glUniform3i(gl.funcs, C.GLint(location), C.GLint(v0), C.GLint(v1), C.GLint(v2)) -} - -// Uniform2i modifies the value of a single uniform variable. -// The location of the uniform variable to be modified is specified by -// location, which should be a value returned by GetUniformLocation. -// Uniform2i operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the -// uniform variable specified by location using the values passed as -// arguments. The number specified in the function should match the number of -// components in the data type of the specified uniform variable (1 for -// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.). -// The suffix f indicates that floating-point values are being passed; the -// suffix i indicates that integer values are being passed; the suffix ui -// indicates that unsigned integer values are being passed, and this type -// should also match the data type of the specified uniform variable. The i -// variants of this function should be used to provide values for uniform -// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui -// variants of this function should be used to provide values for uniform -// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of -// these. The f variants should be used to provide values for uniform -// variables of type float, vec2, vec3, vec4, or arrays of these. Either the -// i, ui or f variants may be used to provide values for uniform variables of -// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable -// will be set to false if the input value is 0 or 0.0f, and it will be set -// to true otherwise. -// -// Uniform1i and Uniform1iv are the only two functions that may be used to -// load uniform variables defined as sampler types. Loading samplers with any -// other function will result in a GL.INVALID_OPERATION error. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) Uniform2i(location glbase.Uniform, v0, v1 int32) { - C.gl4_0core_glUniform2i(gl.funcs, C.GLint(location), C.GLint(v0), C.GLint(v1)) -} - -// Uniform1i modifies the value of a single uniform variable. -// The location of the uniform variable to be modified is specified by -// location, which should be a value returned by GetUniformLocation. -// Uniform1i operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the -// uniform variable specified by location using the values passed as -// arguments. The number specified in the function should match the number of -// components in the data type of the specified uniform variable (1 for -// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.). -// The suffix f indicates that floating-point values are being passed; the -// suffix i indicates that integer values are being passed; the suffix ui -// indicates that unsigned integer values are being passed, and this type -// should also match the data type of the specified uniform variable. The i -// variants of this function should be used to provide values for uniform -// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui -// variants of this function should be used to provide values for uniform -// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of -// these. The f variants should be used to provide values for uniform -// variables of type float, vec2, vec3, vec4, or arrays of these. Either the -// i, ui or f variants may be used to provide values for uniform variables of -// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable -// will be set to false if the input value is 0 or 0.0f, and it will be set -// to true otherwise. -// -// Uniform1i and Uniform1iv are the only two functions that may be used to -// load uniform variables defined as sampler types. Loading samplers with any -// other function will result in a GL.INVALID_OPERATION error. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) Uniform1i(location glbase.Uniform, v0 int32) { - C.gl4_0core_glUniform1i(gl.funcs, C.GLint(location), C.GLint(v0)) -} - -// Uniform4f modifies the value of a single uniform variable. -// The location of the uniform variable to be modified is specified by -// location, which should be a value returned by GetUniformLocation. -// Uniform4f operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the -// uniform variable specified by location using the values passed as -// arguments. The number specified in the function should match the number of -// components in the data type of the specified uniform variable (1 for -// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.). -// The suffix f indicates that floating-point values are being passed; the -// suffix i indicates that integer values are being passed; the suffix ui -// indicates that unsigned integer values are being passed, and this type -// should also match the data type of the specified uniform variable. The i -// variants of this function should be used to provide values for uniform -// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui -// variants of this function should be used to provide values for uniform -// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of -// these. The f variants should be used to provide values for uniform -// variables of type float, vec2, vec3, vec4, or arrays of these. Either the -// i, ui or f variants may be used to provide values for uniform variables of -// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable -// will be set to false if the input value is 0 or 0.0f, and it will be set -// to true otherwise. -// -// Uniform1i and Uniform1iv are the only two functions that may be used to -// load uniform variables defined as sampler types. Loading samplers with any -// other function will result in a GL.INVALID_OPERATION error. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) Uniform4f(location glbase.Uniform, v0, v1, v2, v3 float32) { - C.gl4_0core_glUniform4f(gl.funcs, C.GLint(location), C.GLfloat(v0), C.GLfloat(v1), C.GLfloat(v2), C.GLfloat(v3)) -} - -// Uniform3f modifies the value of a single uniform variable. -// The location of the uniform variable to be modified is specified by -// location, which should be a value returned by GetUniformLocation. -// Uniform3f operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the -// uniform variable specified by location using the values passed as -// arguments. The number specified in the function should match the number of -// components in the data type of the specified uniform variable (1 for -// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.). -// The suffix f indicates that floating-point values are being passed; the -// suffix i indicates that integer values are being passed; the suffix ui -// indicates that unsigned integer values are being passed, and this type -// should also match the data type of the specified uniform variable. The i -// variants of this function should be used to provide values for uniform -// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui -// variants of this function should be used to provide values for uniform -// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of -// these. The f variants should be used to provide values for uniform -// variables of type float, vec2, vec3, vec4, or arrays of these. Either the -// i, ui or f variants may be used to provide values for uniform variables of -// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable -// will be set to false if the input value is 0 or 0.0f, and it will be set -// to true otherwise. -// -// Uniform1i and Uniform1iv are the only two functions that may be used to -// load uniform variables defined as sampler types. Loading samplers with any -// other function will result in a GL.INVALID_OPERATION error. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) Uniform3f(location glbase.Uniform, v0, v1, v2 float32) { - C.gl4_0core_glUniform3f(gl.funcs, C.GLint(location), C.GLfloat(v0), C.GLfloat(v1), C.GLfloat(v2)) -} - -// Uniform2f modifies the value of a single uniform variable. -// The location of the uniform variable to be modified is specified by -// location, which should be a value returned by GetUniformLocation. -// Uniform2f operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the -// uniform variable specified by location using the values passed as -// arguments. The number specified in the function should match the number of -// components in the data type of the specified uniform variable (1 for -// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.). -// The suffix f indicates that floating-point values are being passed; the -// suffix i indicates that integer values are being passed; the suffix ui -// indicates that unsigned integer values are being passed, and this type -// should also match the data type of the specified uniform variable. The i -// variants of this function should be used to provide values for uniform -// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui -// variants of this function should be used to provide values for uniform -// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of -// these. The f variants should be used to provide values for uniform -// variables of type float, vec2, vec3, vec4, or arrays of these. Either the -// i, ui or f variants may be used to provide values for uniform variables of -// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable -// will be set to false if the input value is 0 or 0.0f, and it will be set -// to true otherwise. -// -// Uniform1i and Uniform1iv are the only two functions that may be used to -// load uniform variables defined as sampler types. Loading samplers with any -// other function will result in a GL.INVALID_OPERATION error. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) Uniform2f(location glbase.Uniform, v0, v1 float32) { - C.gl4_0core_glUniform2f(gl.funcs, C.GLint(location), C.GLfloat(v0), C.GLfloat(v1)) -} - -// Uniform1f modifies the value of a single uniform variable. -// The location of the uniform variable to be modified is specified by -// location, which should be a value returned by GetUniformLocation. -// Uniform1f operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the -// uniform variable specified by location using the values passed as -// arguments. The number specified in the function should match the number of -// components in the data type of the specified uniform variable (1 for -// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.). -// The suffix f indicates that floating-point values are being passed; the -// suffix i indicates that integer values are being passed; the suffix ui -// indicates that unsigned integer values are being passed, and this type -// should also match the data type of the specified uniform variable. The i -// variants of this function should be used to provide values for uniform -// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui -// variants of this function should be used to provide values for uniform -// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of -// these. The f variants should be used to provide values for uniform -// variables of type float, vec2, vec3, vec4, or arrays of these. Either the -// i, ui or f variants may be used to provide values for uniform variables of -// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable -// will be set to false if the input value is 0 or 0.0f, and it will be set -// to true otherwise. -// -// Uniform1i and Uniform1iv are the only two functions that may be used to -// load uniform variables defined as sampler types. Loading samplers with any -// other function will result in a GL.INVALID_OPERATION error. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) Uniform1f(location glbase.Uniform, v0 float32) { - C.gl4_0core_glUniform1f(gl.funcs, C.GLint(location), C.GLfloat(v0)) -} - -// UseProgram installs the program object specified by program as part of -// current rendering state. One or more executables are created in a program -// object by successfully attaching shader objects to it with AttachShader, -// successfully compiling the shader objects with CompileShader, and -// successfully linking the program object with LinkProgram. -// -// A program object will contain an executable that will run on the vertex -// processor if it contains one or more shader objects of type -// GL.VERTEX_SHADER that have been successfully compiled and linked. -// Similarly, a program object will contain an executable that will run on -// the fragment processor if it contains one or more shader objects of type -// GL.FRAGMENT_SHADER that have been successfully compiled and linked. -// -// Successfully installing an executable on a programmable processor will -// cause the corresponding fixed functionality of OpenGL to be disabled. -// Specifically, if an executable is installed on the vertex processor, the -// OpenGL fixed functionality will be disabled as follows. -// -// - The modelview matrix is not applied to vertex coordinates. -// -// - The projection matrix is not applied to vertex coordinates. -// -// - The texture matrices are not applied to texture coordinates. -// -// - Normals are not transformed to eye coordinates. -// -// - Normals are not rescaled or normalized. -// -// - Normalization of GL.AUTO_NORMAL evaluated normals is not performed. -// -// - Texture coordinates are not generated automatically. -// -// - Per-vertex lighting is not performed. -// -// - Color material computations are not performed. -// -// - Color index lighting is not performed. -// -// - This list also applies when setting the current raster position. -// -// The executable that is installed on the vertex processor is expected to -// implement any or all of the desired functionality from the preceding list. -// Similarly, if an executable is installed on the fragment processor, the -// OpenGL fixed functionality will be disabled as follows. -// -// - Texture environment and texture functions are not applied. -// -// - Texture application is not applied. -// -// - Color sum is not applied. -// -// - Fog is not applied. -// -// Again, the fragment shader that is installed is expected to implement any -// or all of the desired functionality from the preceding list. -// -// While a program object is in use, applications are free to modify attached -// shader objects, compile attached shader objects, attach additional shader -// objects, and detach or delete shader objects. None of these operations -// will affect the executables that are part of the current state. However, -// relinking the program object that is currently in use will install the -// program object as part of the current rendering state if the link -// operation was successful (see LinkProgram). If the program object -// currently in use is relinked unsuccessfully, its link status will be set -// to GL.FALSE, but the executables and associated state will remain part of -// the current state until a subsequent call to UseProgram removes it from -// use. After it is removed from use, it cannot be made part of current state -// until it has been successfully relinked. -// -// If program contains shader objects of type GL.VERTEX_SHADER but it does -// not contain shader objects of type GL.FRAGMENT_SHADER, an executable will -// be installed on the vertex processor, but fixed functionality will be used -// for fragment processing. Similarly, if program contains shader objects of -// type GL.FRAGMENT_SHADER but it does not contain shader objects of type -// GL.VERTEX_SHADER, an executable will be installed on the fragment -// processor, but fixed functionality will be used for vertex processing. If -// program is 0, the programmable processors will be disabled, and fixed -// functionality will be used for both vertex and fragment processing. -// -// While a program object is in use, the state that controls the disabled -// fixed functionality may also be updated using the normal OpenGL calls. -// -// Like display lists and texture objects, the name space for program objects -// may be shared across a set of contexts, as long as the server sides of the -// contexts share the same address space. If the name space is shared across -// contexts, any attached objects and the data associated with those attached -// objects are shared as well. -// -// Applications are responsible for providing the synchronization across API -// calls when objects are accessed from different execution threads. -// -// Error GL.INVALID_VALUE is generated if program is neither 0 nor a value -// generated by OpenGL. GL.INVALID_OPERATION is generated if program is not -// a program object. GL.INVALID_OPERATION is generated if program could not -// be made part of current state. GL.INVALID_OPERATION is generated if -// UseProgram is executed between the execution of Begin and the -// corresponding execution of End. -// -// UseProgram is available in GL version 2.0 or greater. -func (gl *GL) UseProgram(program glbase.Program) { - C.gl4_0core_glUseProgram(gl.funcs, C.GLuint(program)) -} - -// ShaderSource sets the source code in shader to the provided source code. Any source -// code previously stored in the shader object is completely replaced. -// -// Error GL.INVALID_VALUE is generated if shader is not a value generated by -// OpenGL. GL.INVALID_OPERATION is generated if shader is not a shader -// object. GL.INVALID_VALUE is generated if count is less than 0. -// GL.INVALID_OPERATION is generated if ShaderSource is executed between the -// execution of Begin and the corresponding execution of End. -// -// ShaderSource is available in GL version 2.0 or greater. -func (gl *GL) ShaderSource(shader glbase.Shader, source ...string) { - count := len(source) - length := make([]int32, count) - source_c := make([]unsafe.Pointer, count) - for i, src := range source { - length[i] = int32(len(src)) - if len(src) > 0 { - source_c[i] = *(*unsafe.Pointer)(unsafe.Pointer(&src)) - } else { - source_c[i] = unsafe.Pointer(uintptr(0)) - } - } - C.gl4_0core_glShaderSource(gl.funcs, C.GLuint(shader), C.GLsizei(count), (**C.GLchar)(unsafe.Pointer(&source_c[0])), (*C.GLint)(unsafe.Pointer(&length[0]))) -} - -// LinkProgram links the program object specified by program. If any shader -// objects of type GL.VERTEX_SHADER are attached to program, they will be -// used to create an executable that will run on the programmable vertex -// processor. If any shader objects of type GL.FRAGMENT_SHADER are attached -// to program, they will be used to create an executable that will run on the -// programmable fragment processor. -// -// The status of the link operation will be stored as part of the program -// object's state. This value will be set to GL.TRUE if the program object -// was linked without errors and is ready for use, and GL.FALSE otherwise. It -// can be queried by calling GetProgramiv with arguments program and -// GL.LINK_STATUS. -// -// As a result of a successful link operation, all active user-defined -// uniform variables belonging to program will be initialized to 0, and each -// of the program object's active uniform variables will be assigned a -// location that can be queried by calling GetUniformLocation. Also, any -// active user-defined attribute variables that have not been bound to a -// generic vertex attribute index will be bound to one at this time. -// -// Linking of a program object can fail for a number of reasons as specified -// in the OpenGL Shading Language Specification. The following lists some of -// the conditions that will cause a link error. -// -// - The number of active attribute variables supported by the -// implementation has been exceeded. -// -// - The storage limit for uniform variables has been exceeded. -// -// - The number of active uniform variables supported by the implementation -// has been exceeded. -// -// - The main function is missing for the vertex shader or the fragment -// shader. -// -// - A varying variable actually used in the fragment shader is not -// declared in the same way (or is not declared at all) in the vertex -// shader. -// -// - A reference to a function or variable name is unresolved. -// -// - A shared global is declared with two different types or two different -// initial values. -// -// - One or more of the attached shader objects has not been successfully -// compiled. -// -// - Binding a generic attribute matrix caused some rows of the matrix to -// fall outside the allowed maximum of GL.MAX_VERTEX_ATTRIBS. -// -// - Not enough contiguous vertex attribute slots could be found to bind -// attribute matrices. -// -// When a program object has been successfully linked, the program object can -// be made part of current state by calling UseProgram. Whether or not the -// link operation was successful, the program object's information log will -// be overwritten. The information log can be retrieved by calling -// GetProgramInfoLog. -// -// LinkProgram will also install the generated executables as part of the -// current rendering state if the link operation was successful and the -// specified program object is already currently in use as a result of a -// previous call to UseProgram. If the program object currently in use is -// relinked unsuccessfully, its link status will be set to GL.FALSE , but the -// executables and associated state will remain part of the current state -// until a subsequent call to UseProgram removes it from use. After it is -// removed from use, it cannot be made part of current state until it has -// been successfully relinked. -// -// If program contains shader objects of type GL.VERTEX_SHADER but does not -// contain shader objects of type GL.FRAGMENT_SHADER, the vertex shader will -// be linked against the implicit interface for fixed functionality fragment -// processing. Similarly, if program contains shader objects of type -// GL.FRAGMENT_SHADER but it does not contain shader objects of type -// GL.VERTEX_SHADER, the fragment shader will be linked against the implicit -// interface for fixed functionality vertex processing. -// -// The program object's information log is updated and the program is -// generated at the time of the link operation. After the link operation, -// applications are free to modify attached shader objects, compile attached -// shader objects, detach shader objects, delete shader objects, and attach -// additional shader objects. None of these operations affects the -// information log or the program that is part of the program object. -// -// If the link operation is unsuccessful, any information about a previous -// link operation on program is lost (a failed link does not restore the -// old state of program). Certain information can still be retrieved -// from program even after an unsuccessful link operation. See for instance -// GetActiveAttrib and GetActiveUniform. -// -// Error GL.INVALID_VALUE is generated if program is not a value generated by -// OpenGL. GL.INVALID_OPERATION is generated if program is not a program -// object. GL.INVALID_OPERATION is generated if LinkProgram is executed -// between the execution of Begin and the corresponding execution of End. -// -// LinkProgram is available in GL version 2.0 or greater. -func (gl *GL) LinkProgram(program glbase.Program) { - C.gl4_0core_glLinkProgram(gl.funcs, C.GLuint(program)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glIsShader.xml -func (gl *GL) IsShader(shader glbase.Shader) bool { - glresult := C.gl4_0core_glIsShader(gl.funcs, C.GLuint(shader)) - return *(*bool)(unsafe.Pointer(&glresult)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glIsProgram.xml -func (gl *GL) IsProgram(program glbase.Program) bool { - glresult := C.gl4_0core_glIsProgram(gl.funcs, C.GLuint(program)) - return *(*bool)(unsafe.Pointer(&glresult)) -} - -// GetVertexAttribiv returns in params the value of a generic vertex attribute -// parameter. The generic vertex attribute to be queried is specified by -// index, and the parameter to be queried is specified by pname. -// -// The accepted parameter names are as follows: -// -// GL.VERTEX_ATTRIB_ARRAY_BUFFER_BINDING -// params returns a single value, the name of the buffer object -// currently bound to the binding point corresponding to generic vertex -// attribute array index. If no buffer object is bound, 0 is returned. -// The initial value is 0. -// -// GL.VERTEX_ATTRIB_ARRAY_ENABLED -// params returns a single value that is non-zero (true) if the vertex -// attribute array for index is enabled and 0 (false) if it is -// disabled. The initial value is 0. -// -// GL.VERTEX_ATTRIB_ARRAY_SIZE -// params returns a single value, the size of the vertex attribute -// array for index. The size is the number of values for each element -// of the vertex attribute array, and it will be 1, 2, 3, or 4. The -// initial value is 4. -// -// GL.VERTEX_ATTRIB_ARRAY_STRIDE -// params returns a single value, the array stride for (number of bytes -// between successive elements in) the vertex attribute array for -// index. A value of 0 indicates that the array elements are stored -// sequentially in memory. The initial value is 0. -// -// GL.VERTEX_ATTRIB_ARRAY_TYPE -// params returns a single value, a symbolic constant indicating the -// array type for the vertex attribute array for index. Possible values -// are GL.BYTE, GL.UNSIGNED_BYTE, GL.SHORT, GL.UNSIGNED_SHORT, GL.INT, -// GL.UNSIGNED_INT, GL.FLOAT, and GL.DOUBLE. The initial value is -// GL.FLOAT. -// -// GL.VERTEX_ATTRIB_ARRAY_NORMALIZED -// params returns a single value that is non-zero (true) if fixed-point -// data types for the vertex attribute array indicated by index are -// normalized when they are converted to floating point, and 0 (false) -// otherwise. The initial value is 0. -// -// GL.CURRENT_VERTEX_ATTRIB -// params returns four values that represent the current value for the -// generic vertex attribute specified by index. Generic vertex -// attribute 0 is unique in that it has no current state, so an error -// will be generated if index is 0. The initial value for all other -// generic vertex attributes is (0,0,0,1). -// -// All of the parameters except GL.CURRENT_VERTEX_ATTRIB represent -// client-side state. -// -// Error GL.INVALID_VALUE is generated if index is greater than or equal to -// GL.MAX_VERTEX_ATTRIBS. GL.INVALID_ENUM is generated if pname is not an -// accepted value. GL.INVALID_OPERATION is generated if index is 0 and pname -// is GL.CURRENT_VERTEX_ATTRIB. -// -// GetVertexAttribiv is available in GL version 2.0 or greater. -func (gl *GL) GetVertexAttribiv(index glbase.Attrib, pname glbase.Enum, params []int32) { - var params_c [4]int32 - C.gl4_0core_glGetVertexAttribiv(gl.funcs, C.GLuint(index), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms_c[0]))) - copy(params, params_c[:]) -} - -// GetVertexAttribfv returns in params the value of a generic vertex attribute -// parameter. The generic vertex attribute to be queried is specified by -// index, and the parameter to be queried is specified by pname. -// -// The accepted parameter names are as follows: -// -// GL.VERTEX_ATTRIB_ARRAY_BUFFER_BINDING -// params returns a single value, the name of the buffer object -// currently bound to the binding point corresponding to generic vertex -// attribute array index. If no buffer object is bound, 0 is returned. -// The initial value is 0. -// -// GL.VERTEX_ATTRIB_ARRAY_ENABLED -// params returns a single value that is non-zero (true) if the vertex -// attribute array for index is enabled and 0 (false) if it is -// disabled. The initial value is 0. -// -// GL.VERTEX_ATTRIB_ARRAY_SIZE -// params returns a single value, the size of the vertex attribute -// array for index. The size is the number of values for each element -// of the vertex attribute array, and it will be 1, 2, 3, or 4. The -// initial value is 4. -// -// GL.VERTEX_ATTRIB_ARRAY_STRIDE -// params returns a single value, the array stride for (number of bytes -// between successive elements in) the vertex attribute array for -// index. A value of 0 indicates that the array elements are stored -// sequentially in memory. The initial value is 0. -// -// GL.VERTEX_ATTRIB_ARRAY_TYPE -// params returns a single value, a symbolic constant indicating the -// array type for the vertex attribute array for index. Possible values -// are GL.BYTE, GL.UNSIGNED_BYTE, GL.SHORT, GL.UNSIGNED_SHORT, GL.INT, -// GL.UNSIGNED_INT, GL.FLOAT, and GL.DOUBLE. The initial value is -// GL.FLOAT. -// -// GL.VERTEX_ATTRIB_ARRAY_NORMALIZED -// params returns a single value that is non-zero (true) if fixed-point -// data types for the vertex attribute array indicated by index are -// normalized when they are converted to floating point, and 0 (false) -// otherwise. The initial value is 0. -// -// GL.CURRENT_VERTEX_ATTRIB -// params returns four values that represent the current value for the -// generic vertex attribute specified by index. Generic vertex -// attribute 0 is unique in that it has no current state, so an error -// will be generated if index is 0. The initial value for all other -// generic vertex attributes is (0,0,0,1). -// -// All of the parameters except GL.CURRENT_VERTEX_ATTRIB represent -// client-side state. -// -// Error GL.INVALID_VALUE is generated if index is greater than or equal to -// GL.MAX_VERTEX_ATTRIBS. GL.INVALID_ENUM is generated if pname is not an -// accepted value. GL.INVALID_OPERATION is generated if index is 0 and pname -// is GL.CURRENT_VERTEX_ATTRIB. -// -// GetVertexAttribfv is available in GL version 2.0 or greater. -func (gl *GL) GetVertexAttribfv(index glbase.Attrib, pname glbase.Enum, params []float32) { - var params_c [4]float32 - C.gl4_0core_glGetVertexAttribfv(gl.funcs, C.GLuint(index), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(¶ms_c[0]))) - copy(params, params_c[:]) -} - -// GetVertexAttribdv returns in params the value of a generic vertex attribute -// parameter. The generic vertex attribute to be queried is specified by -// index, and the parameter to be queried is specified by pname. -// -// The accepted parameter names are as follows: -// -// GL.VERTEX_ATTRIB_ARRAY_BUFFER_BINDING -// params returns a single value, the name of the buffer object -// currently bound to the binding point corresponding to generic vertex -// attribute array index. If no buffer object is bound, 0 is returned. -// The initial value is 0. -// -// GL.VERTEX_ATTRIB_ARRAY_ENABLED -// params returns a single value that is non-zero (true) if the vertex -// attribute array for index is enabled and 0 (false) if it is -// disabled. The initial value is 0. -// -// GL.VERTEX_ATTRIB_ARRAY_SIZE -// params returns a single value, the size of the vertex attribute -// array for index. The size is the number of values for each element -// of the vertex attribute array, and it will be 1, 2, 3, or 4. The -// initial value is 4. -// -// GL.VERTEX_ATTRIB_ARRAY_STRIDE -// params returns a single value, the array stride for (number of bytes -// between successive elements in) the vertex attribute array for -// index. A value of 0 indicates that the array elements are stored -// sequentially in memory. The initial value is 0. -// -// GL.VERTEX_ATTRIB_ARRAY_TYPE -// params returns a single value, a symbolic constant indicating the -// array type for the vertex attribute array for index. Possible values -// are GL.BYTE, GL.UNSIGNED_BYTE, GL.SHORT, GL.UNSIGNED_SHORT, GL.INT, -// GL.UNSIGNED_INT, GL.FLOAT, and GL.DOUBLE. The initial value is -// GL.FLOAT. -// -// GL.VERTEX_ATTRIB_ARRAY_NORMALIZED -// params returns a single value that is non-zero (true) if fixed-point -// data types for the vertex attribute array indicated by index are -// normalized when they are converted to floating point, and 0 (false) -// otherwise. The initial value is 0. -// -// GL.CURRENT_VERTEX_ATTRIB -// params returns four values that represent the current value for the -// generic vertex attribute specified by index. Generic vertex -// attribute 0 is unique in that it has no current state, so an error -// will be generated if index is 0. The initial value for all other -// generic vertex attributes is (0,0,0,1). -// -// All of the parameters except GL.CURRENT_VERTEX_ATTRIB represent -// client-side state. -// -// Error GL.INVALID_VALUE is generated if index is greater than or equal to -// GL.MAX_VERTEX_ATTRIBS. GL.INVALID_ENUM is generated if pname is not an -// accepted value. GL.INVALID_OPERATION is generated if index is 0 and pname -// is GL.CURRENT_VERTEX_ATTRIB. -// -// GetVertexAttribdv is available in GL version 2.0 or greater. -func (gl *GL) GetVertexAttribdv(index glbase.Attrib, pname glbase.Enum, params []float64) { - var params_c [4]float64 - C.gl4_0core_glGetVertexAttribdv(gl.funcs, C.GLuint(index), C.GLenum(pname), (*C.GLdouble)(unsafe.Pointer(¶ms_c[0]))) - copy(params, params_c[:]) -} - -// GetUniformiv returns in params the value of the specified uniform -// variable. The type of the uniform variable specified by location -// determines the number of values returned. If the uniform variable is -// defined in the shader as a boolean, int, or float, a single value will be -// returned. If it is defined as a vec2, ivec2, or bvec2, two values will be -// returned. If it is defined as a vec3, ivec3, or bvec3, three values will -// be returned, and so on. To query values stored in uniform variables -// declared as arrays, call GetUniformiv for each element of the array. To -// query values stored in uniform variables declared as structures, call -// GetUniformiv for each field in the structure. The values for uniform -// variables declared as a matrix will be returned in column major order. -// -// The locations assigned to uniform variables are not known until the -// program object is linked. After linking has occurred, the command -// GetUniformLocation can be used to obtain the location of a uniform -// variable. This location value can then be passed to GetUniformiv in order -// to query the current value of the uniform variable. After a program object -// has been linked successfully, the index values for uniform variables -// remain fixed until the next link command occurs. The uniform variable -// values can only be queried after a link if the link was successful. -// -// Error GL.INVALID_VALUE is generated if program is not a value generated by -// OpenGL. GL.INVALID_OPERATION is generated if program is not a program -// object. GL.INVALID_OPERATION is generated if program has not been -// successfully linked. GL.INVALID_OPERATION is generated if location does -// not correspond to a valid uniform variable location for the specified -// program object. GL.INVALID_OPERATION is generated if GetUniformiv is -// executed between the execution of Begin and the corresponding execution of -// End. -// -// GetUniformiv is available in GL version 2.0 or greater. -func (gl *GL) GetUniformiv(program glbase.Program, location glbase.Uniform, params []int32) { - var params_c [4]int32 - C.gl4_0core_glGetUniformiv(gl.funcs, C.GLuint(program), C.GLint(location), (*C.GLint)(unsafe.Pointer(¶ms_c[0]))) - copy(params, params_c[:]) -} - -// GetUniformfv returns in params the value of the specified uniform -// variable. The type of the uniform variable specified by location -// determines the number of values returned. If the uniform variable is -// defined in the shader as a boolean, int, or float, a single value will be -// returned. If it is defined as a vec2, ivec2, or bvec2, two values will be -// returned. If it is defined as a vec3, ivec3, or bvec3, three values will -// be returned, and so on. To query values stored in uniform variables -// declared as arrays, call GetUniformfv for each element of the array. To -// query values stored in uniform variables declared as structures, call -// GetUniformfv for each field in the structure. The values for uniform -// variables declared as a matrix will be returned in column major order. -// -// The locations assigned to uniform variables are not known until the -// program object is linked. After linking has occurred, the command -// GetUniformLocation can be used to obtain the location of a uniform -// variable. This location value can then be passed to GetUniformfv in order -// to query the current value of the uniform variable. After a program object -// has been linked successfully, the index values for uniform variables -// remain fixed until the next link command occurs. The uniform variable -// values can only be queried after a link if the link was successful. -// -// Error GL.INVALID_VALUE is generated if program is not a value generated by -// OpenGL. GL.INVALID_OPERATION is generated if program is not a program -// object. GL.INVALID_OPERATION is generated if program has not been -// successfully linked. GL.INVALID_OPERATION is generated if location does -// not correspond to a valid uniform variable location for the specified -// program object. GL.INVALID_OPERATION is generated if GetUniformfv is -// executed between the execution of Begin and the corresponding execution of -// End. -// -// GetUniformfv is available in GL version 2.0 or greater. -func (gl *GL) GetUniformfv(program glbase.Program, location glbase.Uniform, params []float32) { - var params_c [4]float32 - C.gl4_0core_glGetUniformfv(gl.funcs, C.GLuint(program), C.GLint(location), (*C.GLfloat)(unsafe.Pointer(¶ms_c[0]))) - copy(params, params_c[:]) -} - -// GetUniformLocation returns an integer that represents the location of a -// specific uniform variable within a program object. name must be an active -// uniform variable name in program that is not a structure, an array of -// structures, or a subcomponent of a vector or a matrix. This function -// returns -1 if name does not correspond to an active uniform variable in -// program or if name starts with the reserved prefix "gl_". -// -// Uniform variables that are structures or arrays of structures may be -// queried by calling GetUniformLocation for each field within the -// structure. The array element operator "[]" and the structure field -// operator "." may be used in name in order to select elements within an -// array or fields within a structure. The result of using these operators is -// not allowed to be another structure, an array of structures, or a -// subcomponent of a vector or a matrix. Except if the last part of name -// indicates a uniform variable array, the location of the first element of -// an array can be retrieved by using the name of the array, or by using the -// name appended by "[0]". -// -// The actual locations assigned to uniform variables are not known until the -// program object is linked successfully. After linking has occurred, the -// command GetUniformLocation can be used to obtain the location of a -// uniform variable. This location value can then be passed to Uniform to -// set the value of the uniform variable or to GetUniform in order to query -// the current value of the uniform variable. After a program object has been -// linked successfully, the index values for uniform variables remain fixed -// until the next link command occurs. Uniform variable locations and values -// can only be queried after a link if the link was successful. -// -// Error GL.INVALID_VALUE is generated if program is not a value generated by -// OpenGL. GL.INVALID_OPERATION is generated if program is not a program object. -// GL.INVALID_OPERATION is generated if program has not been successfully -// linked. GL.INVALID_OPERATION is generated if GetUniformLocation is executed -// between the execution of Begin and the corresponding execution of End. -// -// GetUniformLocation is available in GL version 2.0 or greater. -func (gl *GL) GetUniformLocation(program glbase.Program, name string) glbase.Uniform { - name_cstr := C.CString(name) - glresult := C.gl4_0core_glGetUniformLocation(gl.funcs, C.GLuint(program), (*C.GLchar)(name_cstr)) - C.free(unsafe.Pointer(name_cstr)) - return glbase.Uniform(glresult) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetShaderSource.xml -func (gl *GL) GetShaderSource(shader glbase.Shader, bufSize int32, length []int32, source []byte) { - C.gl4_0core_glGetShaderSource(gl.funcs, C.GLuint(shader), C.GLsizei(bufSize), (*C.GLsizei)(unsafe.Pointer(&length[0])), (*C.GLchar)(unsafe.Pointer(&source[0]))) -} - -// GetShaderInfoLog returns the information log for the specified shader -// object. The information log for a shader object is modified when the -// shader is compiled. -// -// The information log for a shader object is a string that may contain -// diagnostic messages, warning messages, and other information about the -// last compile operation. When a shader object is created, its information -// log will be a string of length 0, and the size of the current log can be -// obtained by calling GetShaderiv with the value GL.INFO_LOG_LENGTH. -// -// The information log for a shader object is the OpenGL implementer's -// primary mechanism for conveying information about the compilation process. -// Therefore, the information log can be helpful to application developers -// during the development process, even when compilation is successful. -// Application developers should not expect different OpenGL implementations -// to produce identical information logs. -// -// Error GL.INVALID_VALUE is generated if shader is not a value generated by -// OpenGL. GL.INVALID_OPERATION is generated if shader is not a shader -// object. GL.INVALID_VALUE is generated if maxLength is less than 0. -// GL.INVALID_OPERATION is generated if GetShaderInfoLog is executed -// between the execution of Begin and the corresponding execution of End. -// -// GetShaderInfoLog is available in GL version 2.0 or greater. -func (gl *GL) GetShaderInfoLog(shader glbase.Shader) []byte { - var params [1]int32 - var length int32 - gl.GetShaderiv(shader, INFO_LOG_LENGTH, params[:]) - bufSize := params[0] - infoLog := make([]byte, int(bufSize)) - C.gl4_0core_glGetShaderInfoLog(gl.funcs, C.GLuint(shader), C.GLsizei(bufSize), (*C.GLsizei)(unsafe.Pointer(&length)), (*C.GLchar)(unsafe.Pointer(&infoLog[0]))) - return infoLog -} - -// GetShaderiv GetShader returns in params the value of a parameter for a specific -// shader object. The following parameters are defined: -// -// GL.SHADER_TYPE -// params returns GL.VERTEX_SHADER if shader is a vertex shader object, -// and GL.FRAGMENT_SHADER if shader is a fragment shader object. -// -// GL.DELETE_STATUS -// params returns GL.TRUE if shader is currently flagged for deletion, -// and GL.FALSE otherwise. -// -// GL.COMPILE_STATUS -// params returns GL.TRUE if the last compile operation on shader was -// successful, and GL.FALSE otherwise. -// -// GL.INFO_LOG_LENGTH -// params returns the number of characters in the information log for -// shader including the null termination character (the size of the -// character buffer required to store the information log). If shader has -// no information log, a value of 0 is returned. -// -// GL.SHADER_SOURCE_LENGTH -// params returns the length of the concatenation of the source strings -// that make up the shader source for the shader, including the null -// termination character. (the size of the character buffer -// required to store the shader source). If no source code exists, 0 is -// returned. -// -// Error GL.INVALID_VALUE is generated if shader is not a value generated by -// OpenGL. GL.INVALID_OPERATION is generated if shader does not refer to a -// shader object. GL.INVALID_ENUM is generated if pname is not an accepted -// value. GL.INVALID_OPERATION is generated if GetShader is executed -// between the execution of Begin and the corresponding execution of End. -// -// GetShaderiv is available in GL version 2.0 or greater. -func (gl *GL) GetShaderiv(shader glbase.Shader, pname glbase.Enum, params []int32) { - var params_c [4]int32 - C.gl4_0core_glGetShaderiv(gl.funcs, C.GLuint(shader), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms_c[0]))) - copy(params, params_c[:]) -} - -// GetProgramInfoLog returns the information log for the specified program -// object. The information log for a program object is modified when the -// program object is linked or validated. -// -// The information log for a program object is either an empty string, or a -// string containing information about the last link operation, or a string -// containing information about the last validation operation. It may contain -// diagnostic messages, warning messages, and other information. When a -// program object is created, its information log will be a string of length -// 0, and the size of the current log can be obtained by calling GetProgramiv -// with the value GL.INFO_LOG_LENGTH. -// -// Error GL.INVALID_VALUE is generated if program is not a value generated -// by OpenGL. GL.INVALID_OPERATION is generated if program is not a -// program object. -func (gl *GL) GetProgramInfoLog(program glbase.Program) []byte { - var params [1]int32 - var length int32 - gl.GetProgramiv(program, INFO_LOG_LENGTH, params[:]) - bufSize := params[0] - infoLog := make([]byte, int(bufSize)) - C.gl4_0core_glGetProgramInfoLog(gl.funcs, C.GLuint(program), C.GLsizei(bufSize), (*C.GLsizei)(unsafe.Pointer(&length)), (*C.GLchar)(unsafe.Pointer(&infoLog[0]))) - return infoLog -} - -// GetProgramiv returns in params the value of a parameter for a specific -// program object. The following parameters are defined: -// -// GL.DELETE_STATUS -// params returns GL.TRUE if program is currently flagged for deletion, -// and GL.FALSE otherwise. -// -// GL.LINK_STATUS -// params returns GL.TRUE if the last link operation on program was -// successful, and GL.FALSE otherwise. -// -// GL.VALIDATE_STATUS -// params returns GL.TRUE or if the last validation operation on -// program was successful, and GL.FALSE otherwise. -// -// GL.INFO_LOG_LENGTH -// params returns the number of characters in the information log for -// program including the null termination character (the size of -// the character buffer required to store the information log). If -// program has no information log, a value of 0 is returned. -// -// GL.ATTACHED_SHADERS -// params returns the number of shader objects attached to program. -// -// GL.ACTIVE_ATTRIBUTES -// params returns the number of active attribute variables for program. -// -// GL.ACTIVE_ATTRIBUTE_MAX_LENGTH -// params returns the length of the longest active attribute name for -// program, including the null termination character (the size of -// the character buffer required to store the longest attribute name). -// If no active attributes exist, 0 is returned. -// -// GL.ACTIVE_UNIFORMS -// params returns the number of active uniform variables for program. -// -// GL.ACTIVE_UNIFORM_MAX_LENGTH -// params returns the length of the longest active uniform variable -// name for program, including the null termination character (i.e., -// the size of the character buffer required to store the longest -// uniform variable name). If no active uniform variables exist, 0 is -// returned. -// -// GL.TRANSFORM_FEEDBACK_BUFFER_MODE -// params returns a symbolic constant indicating the buffer mode used -// when transform feedback is active. This may be GL.SEPARATE_ATTRIBS -// or GL.INTERLEAVED_ATTRIBS. -// -// GL.TRANSFORM_FEEDBACK_VARYINGS -// params returns the number of varying variables to capture in transform -// feedback mode for the program. -// -// GL.TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH -// params returns the length of the longest variable name to be used for -// transform feedback, including the null-terminator. -// -// GL.GEOMETRY_VERTICES_OUT -// params returns the maximum number of vertices that the geometry shader in -// program will output. -// -// GL.GEOMETRY_INPUT_TYPE -// params returns a symbolic constant indicating the primitive type accepted -// as input to the geometry shader contained in program. -// -// GL.GEOMETRY_OUTPUT_TYPE -// params returns a symbolic constant indicating the primitive type that will -// be output by the geometry shader contained in program. -// -// GL.ACTIVE_UNIFORM_BLOCKS and GL.ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH are -// available only if the GL version 3.1 or greater. -// -// GL.GEOMETRY_VERTICES_OUT, GL.GEOMETRY_INPUT_TYPE and -// GL.GEOMETRY_OUTPUT_TYPE are accepted only if the GL version is 3.2 or -// greater. -// -// Error GL.INVALID_VALUE is generated if program is not a value generated by -// OpenGL. GL.INVALID_OPERATION is generated if program does not refer to a -// program object. GL.INVALID_OPERATION is generated if pname is -// GL.GEOMETRY_VERTICES_OUT, GL.GEOMETRY_INPUT_TYPE, or -// GL.GEOMETRY_OUTPUT_TYPE, and program does not contain a geometry shader. -// GL.INVALID_ENUM is generated if pname is not an accepted value. -func (gl *GL) GetProgramiv(program glbase.Program, pname glbase.Enum, params []int32) { - var params_c [4]int32 - C.gl4_0core_glGetProgramiv(gl.funcs, C.GLuint(program), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms_c[0]))) - copy(params, params_c[:]) -} - -// GetAttribLocation queries the previously linked program object specified -// by program for the attribute variable specified by name and returns the -// index of the generic vertex attribute that is bound to that attribute -// variable. If name is a matrix attribute variable, the index of the first -// column of the matrix is returned. If the named attribute variable is not -// an active attribute in the specified program object or if name starts with -// the reserved prefix "gl_", a value of -1 is returned. -// -// The association between an attribute variable name and a generic attribute -// index can be specified at any time by calling BindAttribLocation. -// Attribute bindings do not go into effect until LinkProgram is called. -// After a program object has been linked successfully, the index values for -// attribute variables remain fixed until the next link command occurs. The -// attribute values can only be queried after a link if the link was -// successful. GetAttribLocation returns the binding that actually went -// into effect the last time LinkProgram was called for the specified -// program object. Attribute bindings that have been specified since the last -// link operation are not returned by GetAttribLocation. -// -// Error GL_INVALID_OPERATION is generated if program is not a value -// generated by OpenGL. GL_INVALID_OPERATION is generated if program is not -// a program object. GL_INVALID_OPERATION is generated if program has not -// been successfully linked. GL_INVALID_OPERATION is generated if -// GetAttribLocation is executed between the execution of Begin and the -// corresponding execution of End. -// -// GetAttribLocation is available in GL version 2.0 or greater. -func (gl *GL) GetAttribLocation(program glbase.Program, name string) glbase.Attrib { - name_cstr := C.CString(name) - glresult := C.gl4_0core_glGetAttribLocation(gl.funcs, C.GLuint(program), (*C.GLchar)(name_cstr)) - C.free(unsafe.Pointer(name_cstr)) - return glbase.Attrib(glresult) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetAttachedShaders.xml -func (gl *GL) GetAttachedShaders(program glbase.Program, maxCount int32, count []int, obj []uint32) { - C.gl4_0core_glGetAttachedShaders(gl.funcs, C.GLuint(program), C.GLsizei(maxCount), (*C.GLsizei)(unsafe.Pointer(&count[0])), (*C.GLuint)(unsafe.Pointer(&obj[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetActiveUniform.xml -func (gl *GL) GetActiveUniform(program glbase.Program, index uint32, bufSize int32, length []int32, size []int, gltype []glbase.Enum, name []byte) { - C.gl4_0core_glGetActiveUniform(gl.funcs, C.GLuint(program), C.GLuint(index), C.GLsizei(bufSize), (*C.GLsizei)(unsafe.Pointer(&length[0])), (*C.GLint)(unsafe.Pointer(&size[0])), (*C.GLenum)(unsafe.Pointer(&gltype[0])), (*C.GLchar)(unsafe.Pointer(&name[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetActiveAttrib.xml -func (gl *GL) GetActiveAttrib(program glbase.Program, index glbase.Attrib, bufSize int32, length []int32, size []int, gltype []glbase.Enum, name []byte) { - C.gl4_0core_glGetActiveAttrib(gl.funcs, C.GLuint(program), C.GLuint(index), C.GLsizei(bufSize), (*C.GLsizei)(unsafe.Pointer(&length[0])), (*C.GLint)(unsafe.Pointer(&size[0])), (*C.GLenum)(unsafe.Pointer(&gltype[0])), (*C.GLchar)(unsafe.Pointer(&name[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glEnableVertexAttribArray.xml -func (gl *GL) EnableVertexAttribArray(index glbase.Attrib) { - C.gl4_0core_glEnableVertexAttribArray(gl.funcs, C.GLuint(index)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glDisableVertexAttribArray.xml -func (gl *GL) DisableVertexAttribArray(index glbase.Attrib) { - C.gl4_0core_glDisableVertexAttribArray(gl.funcs, C.GLuint(index)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glDetachShader.xml -func (gl *GL) DetachShader(program glbase.Program, shader glbase.Shader) { - C.gl4_0core_glDetachShader(gl.funcs, C.GLuint(program), C.GLuint(shader)) -} - -// DeleteShader frees the memory and invalidates the name associated with -// the shader object specified by shader. This command effectively undoes the -// effects of a call to CreateShader. -// -// If a shader object to be deleted is attached to a program object, it will -// be flagged for deletion, but it will not be deleted until it is no longer -// attached to any program object, for any rendering context (it must -// be detached from wherever it was attached before it will be deleted). A -// value of 0 for shader will be silently ignored. -// -// To determine whether an object has been flagged for deletion, call -// GetShader with arguments shader and GL.DELETE_STATUS. -// -// Error GL.INVALID_VALUE is generated if shader is not a value generated by -// OpenGL. -// -// DeleteShader is available in GL version 2.0 or greater. -func (gl *GL) DeleteShader(shader glbase.Shader) { - C.gl4_0core_glDeleteShader(gl.funcs, C.GLuint(shader)) -} - -// DeleteProgram frees the memory and invalidates the name associated with -// the program object specified by program. This command effectively undoes -// the effects of a call to CreateProgram. -// -// If a program object is in use as part of current rendering state, it will -// be flagged for deletion, but it will not be deleted until it is no longer -// part of current state for any rendering context. If a program object to be -// deleted has shader objects attached to it, those shader objects will be -// automatically detached but not deleted unless they have already been -// flagged for deletion by a previous call to DeleteShader. A value of 0 -// for program will be silently ignored. -// -// To determine whether a program object has been flagged for deletion, call -// GetProgram with arguments program and GL.DELETE_STATUS. -// -// Error GL.INVALID_VALUE is generated if program is not a value generated by -// OpenGL. -// -// DeleteProgram is available in GL version 2.0 or greater. -func (gl *GL) DeleteProgram(program glbase.Program) { - C.gl4_0core_glDeleteProgram(gl.funcs, C.GLuint(program)) -} - -// CreateShader creates an empty shader object and returns a non-zero value -// by which it can be referenced. A shader object is used to maintain the -// source code strings that define a shader. shaderType indicates the type of -// shader to be created. -// -// Two types of shaders are supported. A shader of type GL.VERTEX_SHADER is a -// shader that is intended to run on the programmable vertex processor and -// replace the fixed functionality vertex processing in OpenGL. A shader of -// type GL.FRAGMENT_SHADER is a shader that is intended to run on the -// programmable fragment processor and replace the fixed functionality -// fragment processing in OpenGL. -// -// When created, a shader object's GL.SHADER_TYPE parameter is set to either -// GL.VERTEX_SHADER or GL.FRAGMENT_SHADER, depending on the value of -// shaderType. -// -// Like display lists and texture objects, the name space for shader objects -// may be shared across a set of contexts, as long as the server sides of the -// contexts share the same address space. If the name space is shared across -// contexts, any attached objects and the data associated with those attached -// objects are shared as well. -// -// This function returns 0 if an error occurs creating the shader object. -// -// Error GL.INVALID_ENUM is generated if shaderType is not an accepted value. -// GL.INVALID_OPERATION is generated if CreateShader is executed between the -// execution of Begin and the corresponding execution of End. -// -// CreateShader is available in GL version 2.0 or greater. -func (gl *GL) CreateShader(gltype glbase.Enum) glbase.Shader { - glresult := C.gl4_0core_glCreateShader(gl.funcs, C.GLenum(gltype)) - return glbase.Shader(glresult) -} - -// CreateProgram creates an empty program object and returns a non-zero -// value by which it can be referenced. A program object is an object to -// which shader objects can be attached. This provides a mechanism to specify -// the shader objects that will be linked to create a program. It also -// provides a means for checking the compatibility of the shaders that will -// be used to create a program (for instance, checking the compatibility -// between a vertex shader and a fragment shader). When no longer needed as -// part of a program object, shader objects can be detached. -// -// One or more executables are created in a program object by successfully -// attaching shader objects to it with AttachShader, successfully compiling -// the shader objects with CompileShader, and successfully linking the -// program object with LinkProgram. These executables are made part of -// current state when UseProgram is called. Program objects can be deleted -// by calling DeleteProgram. The memory associated with the program object -// will be deleted when it is no longer part of current rendering state for -// any context. -// -// Like display lists and texture objects, the name space for program objects -// may be shared across a set of contexts, as long as the server sides of the -// contexts share the same address space. If the name space is shared across -// contexts, any attached objects and the data associated with those attached -// objects are shared as well. -// -// Applications are responsible for providing the synchronization across API -// calls when objects are accessed from different execution threads. -// -// This function returns 0 if an error occurs creating the program object. -// -// Error GL.INVALID_OPERATION is generated if CreateProgram is executed -// between the execution of Begin and the corresponding execution of End. -// -// CreateProgram is available in GL version 2.0 or greater. -func (gl *GL) CreateProgram() glbase.Program { - glresult := C.gl4_0core_glCreateProgram(gl.funcs) - return glbase.Program(glresult) -} - -// CompileShader compiles the source code strings that have been stored in -// the shader object specified by shader. -// -// The compilation status will be stored as part of the shader object's -// state. This value will be set to GL.TRUE if the shader was compiled without -// errors and is ready for use, and GL.FALSE otherwise. It can be queried by -// calling GetShaderiv with arguments shader and GL.COMPILE_STATUS. -// -// Compilation of a shader can fail for a number of reasons as specified by -// the OpenGL Shading Language Specification. Whether or not the compilation -// was successful, information about the compilation can be obtained from the -// shader object's information log by calling GetShaderInfoLog. -// -// Error GL.INVALID_VALUE is generated if shader is not a value generated by -// OpenGL. GL.INVALID_OPERATION is generated if shader is not a shader -// object. GL.INVALID_OPERATION is generated if CompileShader is executed -// between the execution of Begin and the corresponding execution of End. -// -// CompileShader is available in GL version 2.0 or greater. -func (gl *GL) CompileShader(shader glbase.Shader) { - C.gl4_0core_glCompileShader(gl.funcs, C.GLuint(shader)) -} - -// BindAttribLocation associates a user-defined attribute variable in the program -// object specified by program with a generic vertex attribute index. The name -// parameter specifies the name of the vertex shader attribute variable to -// which index is to be bound. When program is made part of the current state, -// values provided via the generic vertex attribute index will modify the -// value of the user-defined attribute variable specified by name. -// -// If name refers to a matrix attribute variable, index refers to the first -// column of the matrix. Other matrix columns are then automatically bound to -// locations index+1 for a matrix of type mat2; index+1 and index+2 for a -// matrix of type mat3; and index+1, index+2, and index+3 for a matrix of -// type mat4. -// -// This command makes it possible for vertex shaders to use descriptive names -// for attribute variables rather than generic variables that are numbered -// from 0 to GL.MAX_VERTEX_ATTRIBS-1. The values sent to each generic -// attribute index are part of current state, just like standard vertex -// attributes such as color, normal, and vertex position. If a different -// program object is made current by calling UseProgram, the generic vertex -// attributes are tracked in such a way that the same values will be observed -// by attributes in the new program object that are also bound to index. -// -// Attribute variable name-to-generic attribute index bindings for a program -// object can be explicitly assigned at any time by calling -// BindAttribLocation. Attribute bindings do not go into effect until -// LinkProgram is called. After a program object has been linked -// successfully, the index values for generic attributes remain fixed (and -// their values can be queried) until the next link command occurs. -// -// Applications are not allowed to bind any of the standard OpenGL vertex -// attributes using this command, as they are bound automatically when -// needed. Any attribute binding that occurs after the program object has -// been linked will not take effect until the next time the program object is -// linked. -// -// If name was bound previously, that information is lost. Thus you cannot -// bind one user-defined attribute variable to multiple indices, but you can -// bind multiple user-defined attribute variables to the same index. -// -// Applications are allowed to bind more than one user-defined attribute -// variable to the same generic vertex attribute index. This is called -// aliasing, and it is allowed only if just one of the aliased attributes is -// active in the executable program, or if no path through the shader -// consumes more than one attribute of a set of attributes aliased to the -// same location. The compiler and linker are allowed to assume that no -// aliasing is done and are free to employ optimizations that work only in -// the absence of aliasing. OpenGL implementations are not required to do -// error checking to detect aliasing. Because there is no way to bind -// standard attributes, it is not possible to alias generic attributes with -// conventional ones (except for generic attribute 0). -// -// BindAttribLocation can be called before any vertex shader objects are -// bound to the specified program object. It is also permissible to bind a -// generic attribute index to an attribute variable name that is never used -// in a vertex shader. -// -// Active attributes that are not explicitly bound will be bound by the -// linker when LinkProgram is called. The locations assigned can be queried -// by calling GetAttribLocation. -// -// Error GL.INVALID_VALUE is generated if index is greater than or equal to -// GL.MAX_VERTEX_ATTRIBS. -// GL.INVALID_OPERATION is generated if name starts with the reserved prefix "gl_". -// GL.INVALID_VALUE is generated if program is not a value generated by OpenGL. -// GL.INVALID_OPERATION is generated if program is not a program object. -// GL.INVALID_OPERATION is generated if BindAttribLocation is executed -// between the execution of Begin and the corresponding execution of End. -// -// BindAttribLocation is available in GL version 2.0 or greater. -func (gl *GL) BindAttribLocation(program glbase.Program, index glbase.Attrib, name string) { - name_cstr := C.CString(name) - C.gl4_0core_glBindAttribLocation(gl.funcs, C.GLuint(program), C.GLuint(index), (*C.GLchar)(name_cstr)) - C.free(unsafe.Pointer(name_cstr)) -} - -// AttachShader attaches a shader object to a program object. -// -// In order to create an executable, there must be a way to specify the list -// of things that will be linked together. Program objects provide this -// mechanism. Shaders that are to be linked together in a program object must -// first be attached to that program object. This indicates that shader will -// be included in link operations that will be performed on program. -// -// All operations that can be performed on a shader object are valid whether -// or not the shader object is attached to a program object. It is -// permissible to attach a shader object to a program object before source -// code has been loaded into the shader object or before the shader object -// has been compiled. It is permissible to attach multiple shader objects of -// the same type because each may contain a portion of the complete shader. -// It is also permissible to attach a shader object to more than one program -// object. If a shader object is deleted while it is attached to a program -// object, it will be flagged for deletion, and deletion will not occur until -// DetachShader is called to detach it from all program objects to which it -// is attached. -// -// Error GL.INVALID_VALUE is generated if either program or shader is not a -// value generated by OpenGL. GL.INVALID_OPERATION is generated if program -// is not a program object. GL.INVALID_OPERATION is generated if shader is -// not a shader object. GL.INVALID_OPERATION is generated if shader is -// already attached to program. GL.INVALID_OPERATION is generated if -// AttachShader is executed between the execution of Begin and the -// corresponding execution of End. -// -// AttachShader is available in GL version 2.0 or greater. -func (gl *GL) AttachShader(program glbase.Program, shader glbase.Shader) { - C.gl4_0core_glAttachShader(gl.funcs, C.GLuint(program), C.GLuint(shader)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glStencilMaskSeparate.xml -func (gl *GL) StencilMaskSeparate(face glbase.Enum, mask uint32) { - C.gl4_0core_glStencilMaskSeparate(gl.funcs, C.GLenum(face), C.GLuint(mask)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glStencilFuncSeparate.xml -func (gl *GL) StencilFuncSeparate(face, glfunc glbase.Enum, ref int32, mask uint32) { - C.gl4_0core_glStencilFuncSeparate(gl.funcs, C.GLenum(face), C.GLenum(glfunc), C.GLint(ref), C.GLuint(mask)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glStencilOpSeparate.xml -func (gl *GL) StencilOpSeparate(face, sfail, dpfail, dppass glbase.Enum) { - C.gl4_0core_glStencilOpSeparate(gl.funcs, C.GLenum(face), C.GLenum(sfail), C.GLenum(dpfail), C.GLenum(dppass)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glDrawBuffers.xml -func (gl *GL) DrawBuffers(n int, bufs []glbase.Enum) { - C.gl4_0core_glDrawBuffers(gl.funcs, C.GLsizei(n), (*C.GLenum)(unsafe.Pointer(&bufs[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glBlendEquationSeparate.xml -func (gl *GL) BlendEquationSeparate(modeRGB, modeAlpha glbase.Enum) { - C.gl4_0core_glBlendEquationSeparate(gl.funcs, C.GLenum(modeRGB), C.GLenum(modeAlpha)) -} - -// UniformMatrix4x3fv modifies the value of a uniform variable or a uniform -// variable array. The location of the uniform variable to be modified is -// specified by location, which should be a value returned by GetUniformLocation. -// UniformMatrix4x3fv operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions UniformMatrix{2|3|4|2x3|3x2|2x4|4x2|3x4|4x3}fv are used to -// modify a matrix or an array of matrices. The numbers in the function name -// are interpreted as the dimensionality of the matrix. The number 2 -// indicates a 2x2 matrix (4 values), the number 3 indicates a 3x3 matrix (9 -// values), and the number 4 indicates a 4x4 matrix (16 values). Non-square -// matrix dimensionality is explicit, with the first number representing the -// number of columns and the second number representing the number of rows. -// For example, 2x4 indicates a 2x4 matrix with 2 columns and 4 rows (8 -// values). The length of the provided slice must be a multiple of the number -// of values per matrix, to update one or more consecutive matrices. -// -// If transpose is false, each matrix is assumed to be supplied in column -// major order. If transpose is true, each matrix is assumed to be supplied -// in row major order. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) UniformMatrix4x3fv(location glbase.Uniform, transpose bool, value []float32) { - if len(value) == 0 { - return - } - if len(value)%(4*3) != 0 { - panic("invalid value length for UniformMatrix4x3fv") - } - count := len(value) / (4 * 3) - C.gl4_0core_glUniformMatrix4x3fv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLfloat)(unsafe.Pointer(&value[0]))) -} - -// UniformMatrix3x4fv modifies the value of a uniform variable or a uniform -// variable array. The location of the uniform variable to be modified is -// specified by location, which should be a value returned by GetUniformLocation. -// UniformMatrix3x4fv operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions UniformMatrix{2|3|4|2x3|3x2|2x4|4x2|3x4|4x3}fv are used to -// modify a matrix or an array of matrices. The numbers in the function name -// are interpreted as the dimensionality of the matrix. The number 2 -// indicates a 2x2 matrix (4 values), the number 3 indicates a 3x3 matrix (9 -// values), and the number 4 indicates a 4x4 matrix (16 values). Non-square -// matrix dimensionality is explicit, with the first number representing the -// number of columns and the second number representing the number of rows. -// For example, 2x4 indicates a 2x4 matrix with 2 columns and 4 rows (8 -// values). The length of the provided slice must be a multiple of the number -// of values per matrix, to update one or more consecutive matrices. -// -// If transpose is false, each matrix is assumed to be supplied in column -// major order. If transpose is true, each matrix is assumed to be supplied -// in row major order. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) UniformMatrix3x4fv(location glbase.Uniform, transpose bool, value []float32) { - if len(value) == 0 { - return - } - if len(value)%(3*4) != 0 { - panic("invalid value length for UniformMatrix3x4fv") - } - count := len(value) / (3 * 4) - C.gl4_0core_glUniformMatrix3x4fv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLfloat)(unsafe.Pointer(&value[0]))) -} - -// UniformMatrix4x2fv modifies the value of a uniform variable or a uniform -// variable array. The location of the uniform variable to be modified is -// specified by location, which should be a value returned by GetUniformLocation. -// UniformMatrix4x2fv operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions UniformMatrix{2|3|4|2x3|3x2|2x4|4x2|3x4|4x3}fv are used to -// modify a matrix or an array of matrices. The numbers in the function name -// are interpreted as the dimensionality of the matrix. The number 2 -// indicates a 2x2 matrix (4 values), the number 3 indicates a 3x3 matrix (9 -// values), and the number 4 indicates a 4x4 matrix (16 values). Non-square -// matrix dimensionality is explicit, with the first number representing the -// number of columns and the second number representing the number of rows. -// For example, 2x4 indicates a 2x4 matrix with 2 columns and 4 rows (8 -// values). The length of the provided slice must be a multiple of the number -// of values per matrix, to update one or more consecutive matrices. -// -// If transpose is false, each matrix is assumed to be supplied in column -// major order. If transpose is true, each matrix is assumed to be supplied -// in row major order. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) UniformMatrix4x2fv(location glbase.Uniform, transpose bool, value []float32) { - if len(value) == 0 { - return - } - if len(value)%(4*2) != 0 { - panic("invalid value length for UniformMatrix4x2fv") - } - count := len(value) / (4 * 2) - C.gl4_0core_glUniformMatrix4x2fv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLfloat)(unsafe.Pointer(&value[0]))) -} - -// UniformMatrix2x4fv modifies the value of a uniform variable or a uniform -// variable array. The location of the uniform variable to be modified is -// specified by location, which should be a value returned by GetUniformLocation. -// UniformMatrix2x4fv operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions UniformMatrix{2|3|4|2x3|3x2|2x4|4x2|3x4|4x3}fv are used to -// modify a matrix or an array of matrices. The numbers in the function name -// are interpreted as the dimensionality of the matrix. The number 2 -// indicates a 2x2 matrix (4 values), the number 3 indicates a 3x3 matrix (9 -// values), and the number 4 indicates a 4x4 matrix (16 values). Non-square -// matrix dimensionality is explicit, with the first number representing the -// number of columns and the second number representing the number of rows. -// For example, 2x4 indicates a 2x4 matrix with 2 columns and 4 rows (8 -// values). The length of the provided slice must be a multiple of the number -// of values per matrix, to update one or more consecutive matrices. -// -// If transpose is false, each matrix is assumed to be supplied in column -// major order. If transpose is true, each matrix is assumed to be supplied -// in row major order. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) UniformMatrix2x4fv(location glbase.Uniform, transpose bool, value []float32) { - if len(value) == 0 { - return - } - if len(value)%(2*4) != 0 { - panic("invalid value length for UniformMatrix2x4fv") - } - count := len(value) / (2 * 4) - C.gl4_0core_glUniformMatrix2x4fv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLfloat)(unsafe.Pointer(&value[0]))) -} - -// UniformMatrix3x2fv modifies the value of a uniform variable or a uniform -// variable array. The location of the uniform variable to be modified is -// specified by location, which should be a value returned by GetUniformLocation. -// UniformMatrix3x2fv operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions UniformMatrix{2|3|4|2x3|3x2|2x4|4x2|3x4|4x3}fv are used to -// modify a matrix or an array of matrices. The numbers in the function name -// are interpreted as the dimensionality of the matrix. The number 2 -// indicates a 2x2 matrix (4 values), the number 3 indicates a 3x3 matrix (9 -// values), and the number 4 indicates a 4x4 matrix (16 values). Non-square -// matrix dimensionality is explicit, with the first number representing the -// number of columns and the second number representing the number of rows. -// For example, 2x4 indicates a 2x4 matrix with 2 columns and 4 rows (8 -// values). The length of the provided slice must be a multiple of the number -// of values per matrix, to update one or more consecutive matrices. -// -// If transpose is false, each matrix is assumed to be supplied in column -// major order. If transpose is true, each matrix is assumed to be supplied -// in row major order. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) UniformMatrix3x2fv(location glbase.Uniform, transpose bool, value []float32) { - if len(value) == 0 { - return - } - if len(value)%(3*2) != 0 { - panic("invalid value length for UniformMatrix3x2fv") - } - count := len(value) / (3 * 2) - C.gl4_0core_glUniformMatrix3x2fv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLfloat)(unsafe.Pointer(&value[0]))) -} - -// UniformMatrix2x3fv modifies the value of a uniform variable or a uniform -// variable array. The location of the uniform variable to be modified is -// specified by location, which should be a value returned by GetUniformLocation. -// UniformMatrix2x3fv operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions UniformMatrix{2|3|4|2x3|3x2|2x4|4x2|3x4|4x3}fv are used to -// modify a matrix or an array of matrices. The numbers in the function name -// are interpreted as the dimensionality of the matrix. The number 2 -// indicates a 2x2 matrix (4 values), the number 3 indicates a 3x3 matrix (9 -// values), and the number 4 indicates a 4x4 matrix (16 values). Non-square -// matrix dimensionality is explicit, with the first number representing the -// number of columns and the second number representing the number of rows. -// For example, 2x4 indicates a 2x4 matrix with 2 columns and 4 rows (8 -// values). The length of the provided slice must be a multiple of the number -// of values per matrix, to update one or more consecutive matrices. -// -// If transpose is false, each matrix is assumed to be supplied in column -// major order. If transpose is true, each matrix is assumed to be supplied -// in row major order. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) UniformMatrix2x3fv(location glbase.Uniform, transpose bool, value []float32) { - if len(value) == 0 { - return - } - if len(value)%(2*3) != 0 { - panic("invalid value length for UniformMatrix2x3fv") - } - count := len(value) / (2 * 3) - C.gl4_0core_glUniformMatrix2x3fv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLfloat)(unsafe.Pointer(&value[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glIsVertexArray.xml -func (gl *GL) IsVertexArray(array uint32) bool { - glresult := C.gl4_0core_glIsVertexArray(gl.funcs, C.GLuint(array)) - return *(*bool)(unsafe.Pointer(&glresult)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGenVertexArrays.xml -func (gl *GL) GenVertexArrays(n int, arrays []uint32) { - C.gl4_0core_glGenVertexArrays(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&arrays[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glDeleteVertexArrays.xml -func (gl *GL) DeleteVertexArrays(n int, arrays []uint32) { - C.gl4_0core_glDeleteVertexArrays(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&arrays[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glBindVertexArray.xml -func (gl *GL) BindVertexArray(array uint32) { - C.gl4_0core_glBindVertexArray(gl.funcs, C.GLuint(array)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glFlushMappedBufferRange.xml -func (gl *GL) FlushMappedBufferRange(target glbase.Enum, offset, length int) { - C.gl4_0core_glFlushMappedBufferRange(gl.funcs, C.GLenum(target), C.GLintptr(offset), C.GLsizeiptr(length)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glFramebufferTextureLayer.xml -func (gl *GL) FramebufferTextureLayer(target, attachment glbase.Enum, texture glbase.Texture, level int, layer int32) { - C.gl4_0core_glFramebufferTextureLayer(gl.funcs, C.GLenum(target), C.GLenum(attachment), C.GLuint(texture), C.GLint(level), C.GLint(layer)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glRenderbufferStorageMultisample.xml -func (gl *GL) RenderbufferStorageMultisample(target glbase.Enum, samples int32, internalFormat glbase.Enum, width, height int) { - C.gl4_0core_glRenderbufferStorageMultisample(gl.funcs, C.GLenum(target), C.GLsizei(samples), C.GLenum(internalFormat), C.GLsizei(width), C.GLsizei(height)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glBlitFramebuffer.xml -func (gl *GL) BlitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1 int32, mask glbase.Bitfield, filter glbase.Enum) { - C.gl4_0core_glBlitFramebuffer(gl.funcs, C.GLint(srcX0), C.GLint(srcY0), C.GLint(srcX1), C.GLint(srcY1), C.GLint(dstX0), C.GLint(dstY0), C.GLint(dstX1), C.GLint(dstY1), C.GLbitfield(mask), C.GLenum(filter)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGenerateMipmap.xml -func (gl *GL) GenerateMipmap(target glbase.Enum) { - C.gl4_0core_glGenerateMipmap(gl.funcs, C.GLenum(target)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetFramebufferAttachmentParameteriv.xml -func (gl *GL) GetFramebufferAttachmentParameteriv(target, attachment, pname glbase.Enum, params []int32) { - C.gl4_0core_glGetFramebufferAttachmentParameteriv(gl.funcs, C.GLenum(target), C.GLenum(attachment), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glFramebufferRenderbuffer.xml -func (gl *GL) FramebufferRenderbuffer(target, attachment, renderbuffertarget glbase.Enum, renderbuffer glbase.Renderbuffer) { - C.gl4_0core_glFramebufferRenderbuffer(gl.funcs, C.GLenum(target), C.GLenum(attachment), C.GLenum(renderbuffertarget), C.GLuint(renderbuffer)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glFramebufferTexture3D.xml -func (gl *GL) FramebufferTexture3D(target, attachment, textarget glbase.Enum, texture glbase.Texture, level int, zoffset int32) { - C.gl4_0core_glFramebufferTexture3D(gl.funcs, C.GLenum(target), C.GLenum(attachment), C.GLenum(textarget), C.GLuint(texture), C.GLint(level), C.GLint(zoffset)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glFramebufferTexture2D.xml -func (gl *GL) FramebufferTexture2D(target, attachment, textarget glbase.Enum, texture glbase.Texture, level int) { - C.gl4_0core_glFramebufferTexture2D(gl.funcs, C.GLenum(target), C.GLenum(attachment), C.GLenum(textarget), C.GLuint(texture), C.GLint(level)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glFramebufferTexture1D.xml -func (gl *GL) FramebufferTexture1D(target, attachment, textarget glbase.Enum, texture glbase.Texture, level int) { - C.gl4_0core_glFramebufferTexture1D(gl.funcs, C.GLenum(target), C.GLenum(attachment), C.GLenum(textarget), C.GLuint(texture), C.GLint(level)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glCheckFramebufferStatus.xml -func (gl *GL) CheckFramebufferStatus(target glbase.Enum) glbase.Enum { - glresult := C.gl4_0core_glCheckFramebufferStatus(gl.funcs, C.GLenum(target)) - return glbase.Enum(glresult) -} - -// GenFramebuffers returns n framebuffer object names in ids. There is no -// guarantee that the names form a contiguous set of integers; however, it is -// guaranteed that none of the returned names was in use immediately before -// the call to GenFramebuffers. -// -// Framebuffer object names returned by a call to GenFramebuffers are not -// returned by subsequent calls, unless they are first deleted with -// DeleteFramebuffers. -// -// The names returned in ids are marked as used, for the purposes of -// GenFramebuffers only, but they acquire state and type only when they are -// first bound. -// -// Error GL.INVALID_VALUE is generated if n is negative. -func (gl *GL) GenFramebuffers(n int) []glbase.Framebuffer { - if n == 0 { - return nil - } - framebuffers := make([]glbase.Framebuffer, n) - C.gl4_0core_glGenFramebuffers(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&framebuffers[0]))) - return framebuffers -} - -// DeleteFramebuffers deletes the framebuffer objects whose names are -// stored in the framebuffers slice. The name zero is reserved by the GL and -// is silently ignored, should it occur in framebuffers, as are other unused -// names. Once a framebuffer object is deleted, its name is again unused and -// it has no attachments. If a framebuffer that is currently bound to one or -// more of the targets GL.DRAW_FRAMEBUFFER or GL.READ_FRAMEBUFFER is deleted, -// it is as though BindFramebuffer had been executed with the corresponding -// target and framebuffer zero. -// -// Error GL.INVALID_VALUE is generated if n is negative. -// -// DeleteFramebuffers is available in GL version 3.0 or greater. -func (gl *GL) DeleteFramebuffers(framebuffers []glbase.Framebuffer) { - n := len(framebuffers) - if n == 0 { - return - } - C.gl4_0core_glDeleteFramebuffers(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&framebuffers[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glBindFramebuffer.xml -func (gl *GL) BindFramebuffer(target glbase.Enum, framebuffer glbase.Framebuffer) { - C.gl4_0core_glBindFramebuffer(gl.funcs, C.GLenum(target), C.GLuint(framebuffer)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glIsFramebuffer.xml -func (gl *GL) IsFramebuffer(framebuffer glbase.Framebuffer) bool { - glresult := C.gl4_0core_glIsFramebuffer(gl.funcs, C.GLuint(framebuffer)) - return *(*bool)(unsafe.Pointer(&glresult)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetRenderbufferParameteriv.xml -func (gl *GL) GetRenderbufferParameteriv(target, pname glbase.Enum, params []int32) { - C.gl4_0core_glGetRenderbufferParameteriv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glRenderbufferStorage.xml -func (gl *GL) RenderbufferStorage(target, internalFormat glbase.Enum, width, height int) { - C.gl4_0core_glRenderbufferStorage(gl.funcs, C.GLenum(target), C.GLenum(internalFormat), C.GLsizei(width), C.GLsizei(height)) -} - -// GenRenderbuffers returns n renderbuffer object names in renderbuffers. -// There is no guarantee that the names form a contiguous set of integers; -// however, it is guaranteed that none of the returned names was in use -// immediately before the call to GenRenderbuffers. -// -// Renderbuffer object names returned by a call to GenRenderbuffers are not -// returned by subsequent calls, unless they are first deleted with -// DeleteRenderbuffers. -// -// The names returned in renderbuffers are marked as used, for the purposes -// of GenRenderbuffers only, but they acquire state and type only when they -// are first bound. -// -// Error GL.INVALID_VALUE is generated if n is negative. -// -// GenRenderbuffers is available in GL version 3.0 or greater. -func (gl *GL) GenRenderbuffers(n int) []glbase.Renderbuffer { - if n == 0 { - return nil - } - renderbuffers := make([]glbase.Renderbuffer, n) - C.gl4_0core_glGenRenderbuffers(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&renderbuffers[0]))) - return renderbuffers -} - -// DeleteRenderbuffers deletes the renderbuffer objects whose names are stored -// in the renderbuffers slice. The name zero is reserved by the GL and -// is silently ignored, should it occur in renderbuffers, as are other unused -// names. Once a renderbuffer object is deleted, its name is again unused and -// it has no contents. If a renderbuffer that is currently bound to the -// target GL.RENDERBUFFER is deleted, it is as though BindRenderbuffer had -// been executed with a target of GL.RENDERBUFFER and a name of zero. -// -// If a renderbuffer object is attached to one or more attachment points in -// the currently bound framebuffer, then it as if FramebufferRenderbuffer -// had been called, with a renderbuffer of zero for each attachment point to -// which this image was attached in the currently bound framebuffer. In other -// words, this renderbuffer object is first detached from all attachment -// ponits in the currently bound framebuffer. Note that the renderbuffer -// image is specifically not detached from any non-bound framebuffers. -// -// Error GL.INVALID_VALUE is generated if n is negative. -// -// DeleteRenderbuffers is available in GL version 3.0 or greater. -func (gl *GL) DeleteRenderbuffers(renderbuffers []glbase.Renderbuffer) { - n := len(renderbuffers) - if n == 0 { - return - } - C.gl4_0core_glDeleteRenderbuffers(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&renderbuffers[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glBindRenderbuffer.xml -func (gl *GL) BindRenderbuffer(target glbase.Enum, renderbuffer glbase.Renderbuffer) { - C.gl4_0core_glBindRenderbuffer(gl.funcs, C.GLenum(target), C.GLuint(renderbuffer)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glIsRenderbuffer.xml -func (gl *GL) IsRenderbuffer(renderbuffer glbase.Renderbuffer) bool { - glresult := C.gl4_0core_glIsRenderbuffer(gl.funcs, C.GLuint(renderbuffer)) - return *(*bool)(unsafe.Pointer(&glresult)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glClearBufferfi.xml -func (gl *GL) ClearBufferfi(buffer glbase.Enum, drawbuffer int32, depth float32, stencil int32) { - C.gl4_0core_glClearBufferfi(gl.funcs, C.GLenum(buffer), C.GLint(drawbuffer), C.GLfloat(depth), C.GLint(stencil)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glClearBufferfv.xml -func (gl *GL) ClearBufferfv(buffer glbase.Enum, drawbuffer int32, value []float32) { - C.gl4_0core_glClearBufferfv(gl.funcs, C.GLenum(buffer), C.GLint(drawbuffer), (*C.GLfloat)(unsafe.Pointer(&value[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glClearBufferuiv.xml -func (gl *GL) ClearBufferuiv(buffer glbase.Enum, drawbuffer int32, value []uint32) { - C.gl4_0core_glClearBufferuiv(gl.funcs, C.GLenum(buffer), C.GLint(drawbuffer), (*C.GLuint)(unsafe.Pointer(&value[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glClearBufferiv.xml -func (gl *GL) ClearBufferiv(buffer glbase.Enum, drawbuffer int32, value []int32) { - C.gl4_0core_glClearBufferiv(gl.funcs, C.GLenum(buffer), C.GLint(drawbuffer), (*C.GLint)(unsafe.Pointer(&value[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetTexParameterIuiv.xml -func (gl *GL) GetTexParameterIuiv(target, pname glbase.Enum, params []uint32) { - C.gl4_0core_glGetTexParameterIuiv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLuint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetTexParameterIiv.xml -func (gl *GL) GetTexParameterIiv(target, pname glbase.Enum, params []int32) { - C.gl4_0core_glGetTexParameterIiv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glTexParameterIuiv.xml -func (gl *GL) TexParameterIuiv(target, pname glbase.Enum, params []uint32) { - C.gl4_0core_glTexParameterIuiv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLuint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glTexParameterIiv.xml -func (gl *GL) TexParameterIiv(target, pname glbase.Enum, params []int32) { - C.gl4_0core_glTexParameterIiv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// Uniform4uiv modifies the value of a uniform variable or a uniform -// variable array. The location of the uniform variable to be modified is -// specified by location, which should be a value returned by GetUniformLocation. -// Uniform4uiv operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single -// uniform variable or a uniform variable array. These functions receive a -// slice with the values to be loaded into a uniform variable or a uniform -// variable array. A slice with length 1 should be used if modifying the value -// of a single uniform variable, and a length of 1 or greater can be used to -// modify an entire array or part of an array. When loading n elements -// starting at an arbitrary position m in a uniform variable array, elements -// m + n - 1 in the array will be replaced with the new values. If m + n - 1 -// is larger than the size of the uniform variable array, values for all -// array elements beyond the end of the array will be ignored. The number -// specified in the name of the command indicates the number of components -// for each element in value, and it should match the number of components in -// the data type of the specified uniform variable (1 for float, int, bool; -// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name -// of the command must match the data type for the specified uniform variable -// as described for Uniform{1|2|3|4}{f|i|ui}. -// -// Uniform1i and Uniform1iv are the only two functions that may be used to -// load uniform variables defined as sampler types. Loading samplers with any -// other function will result in a GL.INVALID_OPERATION error. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) Uniform4uiv(location glbase.Uniform, value []uint32) { - if len(value) == 0 { - return - } - if len(value)%4 != 0 { - panic("invalid value length for Uniform4uiv") - } - count := len(value) / 4 - C.gl4_0core_glUniform4uiv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLuint)(unsafe.Pointer(&value[0]))) -} - -// Uniform3uiv modifies the value of a uniform variable or a uniform -// variable array. The location of the uniform variable to be modified is -// specified by location, which should be a value returned by GetUniformLocation. -// Uniform3uiv operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single -// uniform variable or a uniform variable array. These functions receive a -// slice with the values to be loaded into a uniform variable or a uniform -// variable array. A slice with length 1 should be used if modifying the value -// of a single uniform variable, and a length of 1 or greater can be used to -// modify an entire array or part of an array. When loading n elements -// starting at an arbitrary position m in a uniform variable array, elements -// m + n - 1 in the array will be replaced with the new values. If m + n - 1 -// is larger than the size of the uniform variable array, values for all -// array elements beyond the end of the array will be ignored. The number -// specified in the name of the command indicates the number of components -// for each element in value, and it should match the number of components in -// the data type of the specified uniform variable (1 for float, int, bool; -// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name -// of the command must match the data type for the specified uniform variable -// as described for Uniform{1|2|3|4}{f|i|ui}. -// -// Uniform1i and Uniform1iv are the only two functions that may be used to -// load uniform variables defined as sampler types. Loading samplers with any -// other function will result in a GL.INVALID_OPERATION error. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) Uniform3uiv(location glbase.Uniform, value []uint32) { - if len(value) == 0 { - return - } - if len(value)%3 != 0 { - panic("invalid value length for Uniform3uiv") - } - count := len(value) / 3 - C.gl4_0core_glUniform3uiv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLuint)(unsafe.Pointer(&value[0]))) -} - -// Uniform2uiv modifies the value of a uniform variable or a uniform -// variable array. The location of the uniform variable to be modified is -// specified by location, which should be a value returned by GetUniformLocation. -// Uniform2uiv operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single -// uniform variable or a uniform variable array. These functions receive a -// slice with the values to be loaded into a uniform variable or a uniform -// variable array. A slice with length 1 should be used if modifying the value -// of a single uniform variable, and a length of 1 or greater can be used to -// modify an entire array or part of an array. When loading n elements -// starting at an arbitrary position m in a uniform variable array, elements -// m + n - 1 in the array will be replaced with the new values. If m + n - 1 -// is larger than the size of the uniform variable array, values for all -// array elements beyond the end of the array will be ignored. The number -// specified in the name of the command indicates the number of components -// for each element in value, and it should match the number of components in -// the data type of the specified uniform variable (1 for float, int, bool; -// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name -// of the command must match the data type for the specified uniform variable -// as described for Uniform{1|2|3|4}{f|i|ui}. -// -// Uniform1i and Uniform1iv are the only two functions that may be used to -// load uniform variables defined as sampler types. Loading samplers with any -// other function will result in a GL.INVALID_OPERATION error. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) Uniform2uiv(location glbase.Uniform, value []uint32) { - if len(value) == 0 { - return - } - if len(value)%2 != 0 { - panic("invalid value length for Uniform2uiv") - } - count := len(value) / 2 - C.gl4_0core_glUniform2uiv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLuint)(unsafe.Pointer(&value[0]))) -} - -// Uniform1uiv modifies the value of a uniform variable or a uniform -// variable array. The location of the uniform variable to be modified is -// specified by location, which should be a value returned by GetUniformLocation. -// Uniform1uiv operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single -// uniform variable or a uniform variable array. These functions receive a -// slice with the values to be loaded into a uniform variable or a uniform -// variable array. A slice with length 1 should be used if modifying the value -// of a single uniform variable, and a length of 1 or greater can be used to -// modify an entire array or part of an array. When loading n elements -// starting at an arbitrary position m in a uniform variable array, elements -// m + n - 1 in the array will be replaced with the new values. If m + n - 1 -// is larger than the size of the uniform variable array, values for all -// array elements beyond the end of the array will be ignored. The number -// specified in the name of the command indicates the number of components -// for each element in value, and it should match the number of components in -// the data type of the specified uniform variable (1 for float, int, bool; -// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name -// of the command must match the data type for the specified uniform variable -// as described for Uniform{1|2|3|4}{f|i|ui}. -// -// Uniform1i and Uniform1iv are the only two functions that may be used to -// load uniform variables defined as sampler types. Loading samplers with any -// other function will result in a GL.INVALID_OPERATION error. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) Uniform1uiv(location glbase.Uniform, value []uint32) { - if len(value) == 0 { - return - } - count := len(value) - C.gl4_0core_glUniform1uiv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLuint)(unsafe.Pointer(&value[0]))) -} - -// Uniform4ui modifies the value of a single uniform variable. -// The location of the uniform variable to be modified is specified by -// location, which should be a value returned by GetUniformLocation. -// Uniform4ui operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the -// uniform variable specified by location using the values passed as -// arguments. The number specified in the function should match the number of -// components in the data type of the specified uniform variable (1 for -// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.). -// The suffix f indicates that floating-point values are being passed; the -// suffix i indicates that integer values are being passed; the suffix ui -// indicates that unsigned integer values are being passed, and this type -// should also match the data type of the specified uniform variable. The i -// variants of this function should be used to provide values for uniform -// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui -// variants of this function should be used to provide values for uniform -// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of -// these. The f variants should be used to provide values for uniform -// variables of type float, vec2, vec3, vec4, or arrays of these. Either the -// i, ui or f variants may be used to provide values for uniform variables of -// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable -// will be set to false if the input value is 0 or 0.0f, and it will be set -// to true otherwise. -// -// Uniform1i and Uniform1iv are the only two functions that may be used to -// load uniform variables defined as sampler types. Loading samplers with any -// other function will result in a GL.INVALID_OPERATION error. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) Uniform4ui(location glbase.Uniform, v0, v1, v2, v3 uint32) { - C.gl4_0core_glUniform4ui(gl.funcs, C.GLint(location), C.GLuint(v0), C.GLuint(v1), C.GLuint(v2), C.GLuint(v3)) -} - -// Uniform3ui modifies the value of a single uniform variable. -// The location of the uniform variable to be modified is specified by -// location, which should be a value returned by GetUniformLocation. -// Uniform3ui operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the -// uniform variable specified by location using the values passed as -// arguments. The number specified in the function should match the number of -// components in the data type of the specified uniform variable (1 for -// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.). -// The suffix f indicates that floating-point values are being passed; the -// suffix i indicates that integer values are being passed; the suffix ui -// indicates that unsigned integer values are being passed, and this type -// should also match the data type of the specified uniform variable. The i -// variants of this function should be used to provide values for uniform -// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui -// variants of this function should be used to provide values for uniform -// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of -// these. The f variants should be used to provide values for uniform -// variables of type float, vec2, vec3, vec4, or arrays of these. Either the -// i, ui or f variants may be used to provide values for uniform variables of -// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable -// will be set to false if the input value is 0 or 0.0f, and it will be set -// to true otherwise. -// -// Uniform1i and Uniform1iv are the only two functions that may be used to -// load uniform variables defined as sampler types. Loading samplers with any -// other function will result in a GL.INVALID_OPERATION error. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) Uniform3ui(location glbase.Uniform, v0, v1, v2 uint32) { - C.gl4_0core_glUniform3ui(gl.funcs, C.GLint(location), C.GLuint(v0), C.GLuint(v1), C.GLuint(v2)) -} - -// Uniform2ui modifies the value of a single uniform variable. -// The location of the uniform variable to be modified is specified by -// location, which should be a value returned by GetUniformLocation. -// Uniform2ui operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the -// uniform variable specified by location using the values passed as -// arguments. The number specified in the function should match the number of -// components in the data type of the specified uniform variable (1 for -// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.). -// The suffix f indicates that floating-point values are being passed; the -// suffix i indicates that integer values are being passed; the suffix ui -// indicates that unsigned integer values are being passed, and this type -// should also match the data type of the specified uniform variable. The i -// variants of this function should be used to provide values for uniform -// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui -// variants of this function should be used to provide values for uniform -// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of -// these. The f variants should be used to provide values for uniform -// variables of type float, vec2, vec3, vec4, or arrays of these. Either the -// i, ui or f variants may be used to provide values for uniform variables of -// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable -// will be set to false if the input value is 0 or 0.0f, and it will be set -// to true otherwise. -// -// Uniform1i and Uniform1iv are the only two functions that may be used to -// load uniform variables defined as sampler types. Loading samplers with any -// other function will result in a GL.INVALID_OPERATION error. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) Uniform2ui(location glbase.Uniform, v0, v1 uint32) { - C.gl4_0core_glUniform2ui(gl.funcs, C.GLint(location), C.GLuint(v0), C.GLuint(v1)) -} - -// Uniform1ui modifies the value of a single uniform variable. -// The location of the uniform variable to be modified is specified by -// location, which should be a value returned by GetUniformLocation. -// Uniform1ui operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the -// uniform variable specified by location using the values passed as -// arguments. The number specified in the function should match the number of -// components in the data type of the specified uniform variable (1 for -// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.). -// The suffix f indicates that floating-point values are being passed; the -// suffix i indicates that integer values are being passed; the suffix ui -// indicates that unsigned integer values are being passed, and this type -// should also match the data type of the specified uniform variable. The i -// variants of this function should be used to provide values for uniform -// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui -// variants of this function should be used to provide values for uniform -// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of -// these. The f variants should be used to provide values for uniform -// variables of type float, vec2, vec3, vec4, or arrays of these. Either the -// i, ui or f variants may be used to provide values for uniform variables of -// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable -// will be set to false if the input value is 0 or 0.0f, and it will be set -// to true otherwise. -// -// Uniform1i and Uniform1iv are the only two functions that may be used to -// load uniform variables defined as sampler types. Loading samplers with any -// other function will result in a GL.INVALID_OPERATION error. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) Uniform1ui(location glbase.Uniform, v0 uint32) { - C.gl4_0core_glUniform1ui(gl.funcs, C.GLint(location), C.GLuint(v0)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetFragDataLocation.xml -func (gl *GL) GetFragDataLocation(program glbase.Program, name []byte) int32 { - glresult := C.gl4_0core_glGetFragDataLocation(gl.funcs, C.GLuint(program), (*C.GLchar)(unsafe.Pointer(&name[0]))) - return int32(glresult) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glBindFragDataLocation.xml -func (gl *GL) BindFragDataLocation(program glbase.Program, color uint32, name []byte) { - C.gl4_0core_glBindFragDataLocation(gl.funcs, C.GLuint(program), C.GLuint(color), (*C.GLchar)(unsafe.Pointer(&name[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetUniformuiv.xml -func (gl *GL) GetUniformuiv(program glbase.Program, location glbase.Uniform, params []uint32) { - C.gl4_0core_glGetUniformuiv(gl.funcs, C.GLuint(program), C.GLint(location), (*C.GLuint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetVertexAttribIuiv.xml -func (gl *GL) GetVertexAttribIuiv(index glbase.Attrib, pname glbase.Enum, params []uint32) { - C.gl4_0core_glGetVertexAttribIuiv(gl.funcs, C.GLuint(index), C.GLenum(pname), (*C.GLuint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetVertexAttribIiv.xml -func (gl *GL) GetVertexAttribIiv(index glbase.Attrib, pname glbase.Enum, params []int32) { - C.gl4_0core_glGetVertexAttribIiv(gl.funcs, C.GLuint(index), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttribIPointer.xml -func (gl *GL) VertexAttribIPointer(index glbase.Attrib, size int, gltype glbase.Enum, stride int, pointer interface{}) { - var pointer_ptr unsafe.Pointer - var pointer_v = reflect.ValueOf(pointer) - if pointer != nil && pointer_v.Kind() != reflect.Slice { - panic("parameter pointer must be a slice") - } - if pointer != nil { - pointer_ptr = unsafe.Pointer(pointer_v.Index(0).Addr().Pointer()) - } - C.gl4_0core_glVertexAttribIPointer(gl.funcs, C.GLuint(index), C.GLint(size), C.GLenum(gltype), C.GLsizei(stride), pointer_ptr) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glEndConditionalRender.xml -func (gl *GL) EndConditionalRender() { - C.gl4_0core_glEndConditionalRender(gl.funcs) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glBeginConditionalRender.xml -func (gl *GL) BeginConditionalRender(id uint32, mode glbase.Enum) { - C.gl4_0core_glBeginConditionalRender(gl.funcs, C.GLuint(id), C.GLenum(mode)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glClampColor.xml -func (gl *GL) ClampColor(target, clamp glbase.Enum) { - C.gl4_0core_glClampColor(gl.funcs, C.GLenum(target), C.GLenum(clamp)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetTransformFeedbackVarying.xml -func (gl *GL) GetTransformFeedbackVarying(program glbase.Program, index uint32, bufSize int32, length []int32, size []int, gltype []glbase.Enum, name []byte) { - C.gl4_0core_glGetTransformFeedbackVarying(gl.funcs, C.GLuint(program), C.GLuint(index), C.GLsizei(bufSize), (*C.GLsizei)(unsafe.Pointer(&length[0])), (*C.GLsizei)(unsafe.Pointer(&size[0])), (*C.GLenum)(unsafe.Pointer(&gltype[0])), (*C.GLchar)(unsafe.Pointer(&name[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glBindBufferBase.xml -func (gl *GL) BindBufferBase(target glbase.Enum, index uint32, buffer glbase.Buffer) { - C.gl4_0core_glBindBufferBase(gl.funcs, C.GLenum(target), C.GLuint(index), C.GLuint(buffer)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glBindBufferRange.xml -func (gl *GL) BindBufferRange(target glbase.Enum, index uint32, buffer glbase.Buffer, offset, size int) { - C.gl4_0core_glBindBufferRange(gl.funcs, C.GLenum(target), C.GLuint(index), C.GLuint(buffer), C.GLintptr(offset), C.GLsizeiptr(size)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glEndTransformFeedback.xml -func (gl *GL) EndTransformFeedback() { - C.gl4_0core_glEndTransformFeedback(gl.funcs) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glBeginTransformFeedback.xml -func (gl *GL) BeginTransformFeedback(primitiveMode glbase.Enum) { - C.gl4_0core_glBeginTransformFeedback(gl.funcs, C.GLenum(primitiveMode)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glIsEnabledi.xml -func (gl *GL) IsEnabledi(target glbase.Enum, index uint32) bool { - glresult := C.gl4_0core_glIsEnabledi(gl.funcs, C.GLenum(target), C.GLuint(index)) - return *(*bool)(unsafe.Pointer(&glresult)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glDisablei.xml -func (gl *GL) Disablei(target glbase.Enum, index uint32) { - C.gl4_0core_glDisablei(gl.funcs, C.GLenum(target), C.GLuint(index)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glEnablei.xml -func (gl *GL) Enablei(target glbase.Enum, index uint32) { - C.gl4_0core_glEnablei(gl.funcs, C.GLenum(target), C.GLuint(index)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetIntegeri_v.xml -func (gl *GL) GetIntegeri_v(target glbase.Enum, index uint32, data []int32) { - C.gl4_0core_glGetIntegeri_v(gl.funcs, C.GLenum(target), C.GLuint(index), (*C.GLint)(unsafe.Pointer(&data[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetBooleani_v.xml -func (gl *GL) GetBooleani_v(target glbase.Enum, index uint32, data []bool) { - C.gl4_0core_glGetBooleani_v(gl.funcs, C.GLenum(target), C.GLuint(index), (*C.GLboolean)(unsafe.Pointer(&data[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glColorMaski.xml -func (gl *GL) ColorMaski(index uint32, r, g, b, a bool) { - C.gl4_0core_glColorMaski(gl.funcs, C.GLuint(index), *(*C.GLboolean)(unsafe.Pointer(&r)), *(*C.GLboolean)(unsafe.Pointer(&g)), *(*C.GLboolean)(unsafe.Pointer(&b)), *(*C.GLboolean)(unsafe.Pointer(&a))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glCopyBufferSubData.xml -func (gl *GL) CopyBufferSubData(readTarget, writeTarget glbase.Enum, readOffset, writeOffset, size int) { - C.gl4_0core_glCopyBufferSubData(gl.funcs, C.GLenum(readTarget), C.GLenum(writeTarget), C.GLintptr(readOffset), C.GLintptr(writeOffset), C.GLsizeiptr(size)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glUniformBlockBinding.xml -func (gl *GL) UniformBlockBinding(program glbase.Program, v0, v1 uint32) { - C.gl4_0core_glUniformBlockBinding(gl.funcs, C.GLuint(program), C.GLuint(v0), C.GLuint(v1)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetActiveUniformBlockName.xml -func (gl *GL) GetActiveUniformBlockName(program glbase.Program, uniformBlockIndex uint32, bufSize int32, length []int32, uniformBlockName []byte) { - C.gl4_0core_glGetActiveUniformBlockName(gl.funcs, C.GLuint(program), C.GLuint(uniformBlockIndex), C.GLsizei(bufSize), (*C.GLsizei)(unsafe.Pointer(&length[0])), (*C.GLchar)(unsafe.Pointer(&uniformBlockName[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetActiveUniformBlockiv.xml -func (gl *GL) GetActiveUniformBlockiv(program glbase.Program, uniformBlockIndex uint32, pname glbase.Enum, params []int32) { - C.gl4_0core_glGetActiveUniformBlockiv(gl.funcs, C.GLuint(program), C.GLuint(uniformBlockIndex), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetUniformBlockIndex.xml -func (gl *GL) GetUniformBlockIndex(program glbase.Program, uniformBlockName []byte) uint32 { - glresult := C.gl4_0core_glGetUniformBlockIndex(gl.funcs, C.GLuint(program), (*C.GLchar)(unsafe.Pointer(&uniformBlockName[0]))) - return uint32(glresult) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetActiveUniformName.xml -func (gl *GL) GetActiveUniformName(program glbase.Program, uniformIndex uint32, bufSize int32, length []int32, uniformName []byte) { - C.gl4_0core_glGetActiveUniformName(gl.funcs, C.GLuint(program), C.GLuint(uniformIndex), C.GLsizei(bufSize), (*C.GLsizei)(unsafe.Pointer(&length[0])), (*C.GLchar)(unsafe.Pointer(&uniformName[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetActiveUniformsiv.xml -func (gl *GL) GetActiveUniformsiv(program glbase.Program, uniformCount int32, uniformIndices []uint32, pname glbase.Enum, params []int32) { - C.gl4_0core_glGetActiveUniformsiv(gl.funcs, C.GLuint(program), C.GLsizei(uniformCount), (*C.GLuint)(unsafe.Pointer(&uniformIndices[0])), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glPrimitiveRestartIndex.xml -func (gl *GL) PrimitiveRestartIndex(index uint32) { - C.gl4_0core_glPrimitiveRestartIndex(gl.funcs, C.GLuint(index)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glTexBuffer.xml -func (gl *GL) TexBuffer(target, internalFormat glbase.Enum, buffer glbase.Buffer) { - C.gl4_0core_glTexBuffer(gl.funcs, C.GLenum(target), C.GLenum(internalFormat), C.GLuint(buffer)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glDrawElementsInstanced.xml -func (gl *GL) DrawElementsInstanced(mode glbase.Enum, count int, gltype glbase.Enum, indices interface{}, instancecount int32) { - var indices_ptr unsafe.Pointer - var indices_v = reflect.ValueOf(indices) - if indices != nil && indices_v.Kind() != reflect.Slice { - panic("parameter indices must be a slice") - } - if indices != nil { - indices_ptr = unsafe.Pointer(indices_v.Index(0).Addr().Pointer()) - } - C.gl4_0core_glDrawElementsInstanced(gl.funcs, C.GLenum(mode), C.GLsizei(count), C.GLenum(gltype), indices_ptr, C.GLsizei(instancecount)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glDrawArraysInstanced.xml -func (gl *GL) DrawArraysInstanced(mode glbase.Enum, first, count int, instancecount int32) { - C.gl4_0core_glDrawArraysInstanced(gl.funcs, C.GLenum(mode), C.GLint(first), C.GLsizei(count), C.GLsizei(instancecount)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glSampleMaski.xml -func (gl *GL) SampleMaski(index uint32, mask glbase.Bitfield) { - C.gl4_0core_glSampleMaski(gl.funcs, C.GLuint(index), C.GLbitfield(mask)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetMultisamplefv.xml -func (gl *GL) GetMultisamplefv(pname glbase.Enum, index uint32, val []float32) { - C.gl4_0core_glGetMultisamplefv(gl.funcs, C.GLenum(pname), C.GLuint(index), (*C.GLfloat)(unsafe.Pointer(&val[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glTexImage3DMultisample.xml -func (gl *GL) TexImage3DMultisample(target glbase.Enum, samples, internalFormat int32, width, height int, depth int32, fixedsamplelocations bool) { - C.gl4_0core_glTexImage3DMultisample(gl.funcs, C.GLenum(target), C.GLsizei(samples), C.GLint(internalFormat), C.GLsizei(width), C.GLsizei(height), C.GLsizei(depth), *(*C.GLboolean)(unsafe.Pointer(&fixedsamplelocations))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glTexImage2DMultisample.xml -func (gl *GL) TexImage2DMultisample(target glbase.Enum, samples, internalFormat int32, width, height int, fixedsamplelocations bool) { - C.gl4_0core_glTexImage2DMultisample(gl.funcs, C.GLenum(target), C.GLsizei(samples), C.GLint(internalFormat), C.GLsizei(width), C.GLsizei(height), *(*C.GLboolean)(unsafe.Pointer(&fixedsamplelocations))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetSynciv.xml -func (gl *GL) GetSynciv(sync glbase.Sync, pname glbase.Enum, bufSize int32, length, values []int32) { - C.gl4_0core_glGetSynciv(gl.funcs, C.GLsync(unsafe.Pointer(sync)), C.GLenum(pname), C.GLsizei(bufSize), (*C.GLsizei)(unsafe.Pointer(&length[0])), (*C.GLint)(unsafe.Pointer(&values[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetInteger64v.xml -func (gl *GL) GetInteger64v(pname glbase.Enum, params []int64) { - C.gl4_0core_glGetInteger64v(gl.funcs, C.GLenum(pname), (*C.GLint64)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glWaitSync.xml -func (gl *GL) WaitSync(sync glbase.Sync, flags glbase.Bitfield, timeout uint64) { - C.gl4_0core_glWaitSync(gl.funcs, C.GLsync(unsafe.Pointer(sync)), C.GLbitfield(flags), C.GLuint64(timeout)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glClientWaitSync.xml -func (gl *GL) ClientWaitSync(sync glbase.Sync, flags glbase.Bitfield, timeout uint64) glbase.Enum { - glresult := C.gl4_0core_glClientWaitSync(gl.funcs, C.GLsync(unsafe.Pointer(sync)), C.GLbitfield(flags), C.GLuint64(timeout)) - return glbase.Enum(glresult) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glDeleteSync.xml -func (gl *GL) DeleteSync(sync glbase.Sync) { - C.gl4_0core_glDeleteSync(gl.funcs, C.GLsync(unsafe.Pointer(sync))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glIsSync.xml -func (gl *GL) IsSync(sync glbase.Sync) bool { - glresult := C.gl4_0core_glIsSync(gl.funcs, C.GLsync(unsafe.Pointer(sync))) - return *(*bool)(unsafe.Pointer(&glresult)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glFenceSync.xml -func (gl *GL) FenceSync(condition glbase.Enum, flags glbase.Bitfield) glbase.Sync { - glresult := C.gl4_0core_glFenceSync(gl.funcs, C.GLenum(condition), C.GLbitfield(flags)) - return glbase.Sync(unsafe.Pointer(glresult)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glProvokingVertex.xml -func (gl *GL) ProvokingVertex(mode glbase.Enum) { - C.gl4_0core_glProvokingVertex(gl.funcs, C.GLenum(mode)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glDrawElementsInstancedBaseVertex.xml -func (gl *GL) DrawElementsInstancedBaseVertex(mode glbase.Enum, count int, gltype glbase.Enum, indices interface{}, instancecount, basevertex int32) { - var indices_ptr unsafe.Pointer - var indices_v = reflect.ValueOf(indices) - if indices != nil && indices_v.Kind() != reflect.Slice { - panic("parameter indices must be a slice") - } - if indices != nil { - indices_ptr = unsafe.Pointer(indices_v.Index(0).Addr().Pointer()) - } - C.gl4_0core_glDrawElementsInstancedBaseVertex(gl.funcs, C.GLenum(mode), C.GLsizei(count), C.GLenum(gltype), indices_ptr, C.GLsizei(instancecount), C.GLint(basevertex)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glDrawRangeElementsBaseVertex.xml -func (gl *GL) DrawRangeElementsBaseVertex(mode glbase.Enum, start, end uint32, count int, gltype glbase.Enum, indices interface{}, basevertex int32) { - var indices_ptr unsafe.Pointer - var indices_v = reflect.ValueOf(indices) - if indices != nil && indices_v.Kind() != reflect.Slice { - panic("parameter indices must be a slice") - } - if indices != nil { - indices_ptr = unsafe.Pointer(indices_v.Index(0).Addr().Pointer()) - } - C.gl4_0core_glDrawRangeElementsBaseVertex(gl.funcs, C.GLenum(mode), C.GLuint(start), C.GLuint(end), C.GLsizei(count), C.GLenum(gltype), indices_ptr, C.GLint(basevertex)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glDrawElementsBaseVertex.xml -func (gl *GL) DrawElementsBaseVertex(mode glbase.Enum, count int, gltype glbase.Enum, indices interface{}, basevertex int32) { - var indices_ptr unsafe.Pointer - var indices_v = reflect.ValueOf(indices) - if indices != nil && indices_v.Kind() != reflect.Slice { - panic("parameter indices must be a slice") - } - if indices != nil { - indices_ptr = unsafe.Pointer(indices_v.Index(0).Addr().Pointer()) - } - C.gl4_0core_glDrawElementsBaseVertex(gl.funcs, C.GLenum(mode), C.GLsizei(count), C.GLenum(gltype), indices_ptr, C.GLint(basevertex)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glFramebufferTexture.xml -func (gl *GL) FramebufferTexture(target, attachment glbase.Enum, texture glbase.Texture, level int) { - C.gl4_0core_glFramebufferTexture(gl.funcs, C.GLenum(target), C.GLenum(attachment), C.GLuint(texture), C.GLint(level)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetBufferParameteri64v.xml -func (gl *GL) GetBufferParameteri64v(target, pname glbase.Enum, params []int64) { - C.gl4_0core_glGetBufferParameteri64v(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint64)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetInteger64i_v.xml -func (gl *GL) GetInteger64i_v(target glbase.Enum, index uint32, data []int64) { - C.gl4_0core_glGetInteger64i_v(gl.funcs, C.GLenum(target), C.GLuint(index), (*C.GLint64)(unsafe.Pointer(&data[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttribP4uiv.xml -func (gl *GL) VertexAttribP4uiv(index glbase.Attrib, gltype glbase.Enum, normalized bool, value []uint32) { - C.gl4_0core_glVertexAttribP4uiv(gl.funcs, C.GLuint(index), C.GLenum(gltype), *(*C.GLboolean)(unsafe.Pointer(&normalized)), (*C.GLuint)(unsafe.Pointer(&value[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttribP4ui.xml -func (gl *GL) VertexAttribP4ui(index glbase.Attrib, gltype glbase.Enum, normalized bool, value uint32) { - C.gl4_0core_glVertexAttribP4ui(gl.funcs, C.GLuint(index), C.GLenum(gltype), *(*C.GLboolean)(unsafe.Pointer(&normalized)), C.GLuint(value)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttribP3uiv.xml -func (gl *GL) VertexAttribP3uiv(index glbase.Attrib, gltype glbase.Enum, normalized bool, value []uint32) { - C.gl4_0core_glVertexAttribP3uiv(gl.funcs, C.GLuint(index), C.GLenum(gltype), *(*C.GLboolean)(unsafe.Pointer(&normalized)), (*C.GLuint)(unsafe.Pointer(&value[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttribP3ui.xml -func (gl *GL) VertexAttribP3ui(index glbase.Attrib, gltype glbase.Enum, normalized bool, value uint32) { - C.gl4_0core_glVertexAttribP3ui(gl.funcs, C.GLuint(index), C.GLenum(gltype), *(*C.GLboolean)(unsafe.Pointer(&normalized)), C.GLuint(value)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttribP2uiv.xml -func (gl *GL) VertexAttribP2uiv(index glbase.Attrib, gltype glbase.Enum, normalized bool, value []uint32) { - C.gl4_0core_glVertexAttribP2uiv(gl.funcs, C.GLuint(index), C.GLenum(gltype), *(*C.GLboolean)(unsafe.Pointer(&normalized)), (*C.GLuint)(unsafe.Pointer(&value[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttribP2ui.xml -func (gl *GL) VertexAttribP2ui(index glbase.Attrib, gltype glbase.Enum, normalized bool, value uint32) { - C.gl4_0core_glVertexAttribP2ui(gl.funcs, C.GLuint(index), C.GLenum(gltype), *(*C.GLboolean)(unsafe.Pointer(&normalized)), C.GLuint(value)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttribP1uiv.xml -func (gl *GL) VertexAttribP1uiv(index glbase.Attrib, gltype glbase.Enum, normalized bool, value []uint32) { - C.gl4_0core_glVertexAttribP1uiv(gl.funcs, C.GLuint(index), C.GLenum(gltype), *(*C.GLboolean)(unsafe.Pointer(&normalized)), (*C.GLuint)(unsafe.Pointer(&value[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttribP1ui.xml -func (gl *GL) VertexAttribP1ui(index glbase.Attrib, gltype glbase.Enum, normalized bool, value uint32) { - C.gl4_0core_glVertexAttribP1ui(gl.funcs, C.GLuint(index), C.GLenum(gltype), *(*C.GLboolean)(unsafe.Pointer(&normalized)), C.GLuint(value)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glSecondaryColorP3uiv.xml -func (gl *GL) SecondaryColorP3uiv(gltype glbase.Enum, color []uint32) { - C.gl4_0core_glSecondaryColorP3uiv(gl.funcs, C.GLenum(gltype), (*C.GLuint)(unsafe.Pointer(&color[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glSecondaryColorP3ui.xml -func (gl *GL) SecondaryColorP3ui(gltype glbase.Enum, color uint32) { - C.gl4_0core_glSecondaryColorP3ui(gl.funcs, C.GLenum(gltype), C.GLuint(color)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glColorP4uiv.xml -func (gl *GL) ColorP4uiv(gltype glbase.Enum, color []uint32) { - C.gl4_0core_glColorP4uiv(gl.funcs, C.GLenum(gltype), (*C.GLuint)(unsafe.Pointer(&color[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glColorP4ui.xml -func (gl *GL) ColorP4ui(gltype glbase.Enum, color uint32) { - C.gl4_0core_glColorP4ui(gl.funcs, C.GLenum(gltype), C.GLuint(color)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glColorP3uiv.xml -func (gl *GL) ColorP3uiv(gltype glbase.Enum, color []uint32) { - C.gl4_0core_glColorP3uiv(gl.funcs, C.GLenum(gltype), (*C.GLuint)(unsafe.Pointer(&color[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glColorP3ui.xml -func (gl *GL) ColorP3ui(gltype glbase.Enum, color uint32) { - C.gl4_0core_glColorP3ui(gl.funcs, C.GLenum(gltype), C.GLuint(color)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glNormalP3uiv.xml -func (gl *GL) NormalP3uiv(gltype glbase.Enum, coords []uint32) { - C.gl4_0core_glNormalP3uiv(gl.funcs, C.GLenum(gltype), (*C.GLuint)(unsafe.Pointer(&coords[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glNormalP3ui.xml -func (gl *GL) NormalP3ui(gltype glbase.Enum, coords uint32) { - C.gl4_0core_glNormalP3ui(gl.funcs, C.GLenum(gltype), C.GLuint(coords)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glMultiTexCoordP4uiv.xml -func (gl *GL) MultiTexCoordP4uiv(texture, gltype glbase.Enum, coords []uint32) { - C.gl4_0core_glMultiTexCoordP4uiv(gl.funcs, C.GLenum(texture), C.GLenum(gltype), (*C.GLuint)(unsafe.Pointer(&coords[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glMultiTexCoordP4ui.xml -func (gl *GL) MultiTexCoordP4ui(texture, gltype glbase.Enum, coords uint32) { - C.gl4_0core_glMultiTexCoordP4ui(gl.funcs, C.GLenum(texture), C.GLenum(gltype), C.GLuint(coords)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glMultiTexCoordP3uiv.xml -func (gl *GL) MultiTexCoordP3uiv(texture, gltype glbase.Enum, coords []uint32) { - C.gl4_0core_glMultiTexCoordP3uiv(gl.funcs, C.GLenum(texture), C.GLenum(gltype), (*C.GLuint)(unsafe.Pointer(&coords[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glMultiTexCoordP3ui.xml -func (gl *GL) MultiTexCoordP3ui(texture, gltype glbase.Enum, coords uint32) { - C.gl4_0core_glMultiTexCoordP3ui(gl.funcs, C.GLenum(texture), C.GLenum(gltype), C.GLuint(coords)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glMultiTexCoordP2uiv.xml -func (gl *GL) MultiTexCoordP2uiv(texture, gltype glbase.Enum, coords []uint32) { - C.gl4_0core_glMultiTexCoordP2uiv(gl.funcs, C.GLenum(texture), C.GLenum(gltype), (*C.GLuint)(unsafe.Pointer(&coords[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glMultiTexCoordP2ui.xml -func (gl *GL) MultiTexCoordP2ui(texture, gltype glbase.Enum, coords uint32) { - C.gl4_0core_glMultiTexCoordP2ui(gl.funcs, C.GLenum(texture), C.GLenum(gltype), C.GLuint(coords)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glMultiTexCoordP1uiv.xml -func (gl *GL) MultiTexCoordP1uiv(texture, gltype glbase.Enum, coords []uint32) { - C.gl4_0core_glMultiTexCoordP1uiv(gl.funcs, C.GLenum(texture), C.GLenum(gltype), (*C.GLuint)(unsafe.Pointer(&coords[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glMultiTexCoordP1ui.xml -func (gl *GL) MultiTexCoordP1ui(texture, gltype glbase.Enum, coords uint32) { - C.gl4_0core_glMultiTexCoordP1ui(gl.funcs, C.GLenum(texture), C.GLenum(gltype), C.GLuint(coords)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glTexCoordP4uiv.xml -func (gl *GL) TexCoordP4uiv(gltype glbase.Enum, coords []uint32) { - C.gl4_0core_glTexCoordP4uiv(gl.funcs, C.GLenum(gltype), (*C.GLuint)(unsafe.Pointer(&coords[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glTexCoordP4ui.xml -func (gl *GL) TexCoordP4ui(gltype glbase.Enum, coords uint32) { - C.gl4_0core_glTexCoordP4ui(gl.funcs, C.GLenum(gltype), C.GLuint(coords)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glTexCoordP3uiv.xml -func (gl *GL) TexCoordP3uiv(gltype glbase.Enum, coords []uint32) { - C.gl4_0core_glTexCoordP3uiv(gl.funcs, C.GLenum(gltype), (*C.GLuint)(unsafe.Pointer(&coords[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glTexCoordP3ui.xml -func (gl *GL) TexCoordP3ui(gltype glbase.Enum, coords uint32) { - C.gl4_0core_glTexCoordP3ui(gl.funcs, C.GLenum(gltype), C.GLuint(coords)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glTexCoordP2uiv.xml -func (gl *GL) TexCoordP2uiv(gltype glbase.Enum, coords []uint32) { - C.gl4_0core_glTexCoordP2uiv(gl.funcs, C.GLenum(gltype), (*C.GLuint)(unsafe.Pointer(&coords[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glTexCoordP2ui.xml -func (gl *GL) TexCoordP2ui(gltype glbase.Enum, coords uint32) { - C.gl4_0core_glTexCoordP2ui(gl.funcs, C.GLenum(gltype), C.GLuint(coords)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glTexCoordP1uiv.xml -func (gl *GL) TexCoordP1uiv(gltype glbase.Enum, coords []uint32) { - C.gl4_0core_glTexCoordP1uiv(gl.funcs, C.GLenum(gltype), (*C.GLuint)(unsafe.Pointer(&coords[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glTexCoordP1ui.xml -func (gl *GL) TexCoordP1ui(gltype glbase.Enum, coords uint32) { - C.gl4_0core_glTexCoordP1ui(gl.funcs, C.GLenum(gltype), C.GLuint(coords)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexP4uiv.xml -func (gl *GL) VertexP4uiv(gltype glbase.Enum, value []uint32) { - C.gl4_0core_glVertexP4uiv(gl.funcs, C.GLenum(gltype), (*C.GLuint)(unsafe.Pointer(&value[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexP4ui.xml -func (gl *GL) VertexP4ui(gltype glbase.Enum, value uint32) { - C.gl4_0core_glVertexP4ui(gl.funcs, C.GLenum(gltype), C.GLuint(value)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexP3uiv.xml -func (gl *GL) VertexP3uiv(gltype glbase.Enum, value []uint32) { - C.gl4_0core_glVertexP3uiv(gl.funcs, C.GLenum(gltype), (*C.GLuint)(unsafe.Pointer(&value[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexP3ui.xml -func (gl *GL) VertexP3ui(gltype glbase.Enum, value uint32) { - C.gl4_0core_glVertexP3ui(gl.funcs, C.GLenum(gltype), C.GLuint(value)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexP2uiv.xml -func (gl *GL) VertexP2uiv(gltype glbase.Enum, value []uint32) { - C.gl4_0core_glVertexP2uiv(gl.funcs, C.GLenum(gltype), (*C.GLuint)(unsafe.Pointer(&value[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexP2ui.xml -func (gl *GL) VertexP2ui(gltype glbase.Enum, value uint32) { - C.gl4_0core_glVertexP2ui(gl.funcs, C.GLenum(gltype), C.GLuint(value)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetQueryObjectui64v.xml -func (gl *GL) GetQueryObjectui64v(id uint32, pname glbase.Enum, params []uint64) { - C.gl4_0core_glGetQueryObjectui64v(gl.funcs, C.GLuint(id), C.GLenum(pname), (*C.GLuint64)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetQueryObjecti64v.xml -func (gl *GL) GetQueryObjecti64v(id uint32, pname glbase.Enum, params []int64) { - C.gl4_0core_glGetQueryObjecti64v(gl.funcs, C.GLuint(id), C.GLenum(pname), (*C.GLint64)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glQueryCounter.xml -func (gl *GL) QueryCounter(id uint32, target glbase.Enum) { - C.gl4_0core_glQueryCounter(gl.funcs, C.GLuint(id), C.GLenum(target)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetSamplerParameterIuiv.xml -func (gl *GL) GetSamplerParameterIuiv(sampler uint32, pname glbase.Enum, params []uint32) { - C.gl4_0core_glGetSamplerParameterIuiv(gl.funcs, C.GLuint(sampler), C.GLenum(pname), (*C.GLuint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetSamplerParameterfv.xml -func (gl *GL) GetSamplerParameterfv(sampler uint32, pname glbase.Enum, params []float32) { - C.gl4_0core_glGetSamplerParameterfv(gl.funcs, C.GLuint(sampler), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetSamplerParameterIiv.xml -func (gl *GL) GetSamplerParameterIiv(sampler uint32, pname glbase.Enum, params []int32) { - C.gl4_0core_glGetSamplerParameterIiv(gl.funcs, C.GLuint(sampler), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetSamplerParameteriv.xml -func (gl *GL) GetSamplerParameteriv(sampler uint32, pname glbase.Enum, params []int32) { - C.gl4_0core_glGetSamplerParameteriv(gl.funcs, C.GLuint(sampler), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glSamplerParameterIuiv.xml -func (gl *GL) SamplerParameterIuiv(sampler uint32, pname glbase.Enum, param []uint32) { - C.gl4_0core_glSamplerParameterIuiv(gl.funcs, C.GLuint(sampler), C.GLenum(pname), (*C.GLuint)(unsafe.Pointer(¶m[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glSamplerParameterIiv.xml -func (gl *GL) SamplerParameterIiv(sampler uint32, pname glbase.Enum, param []int32) { - C.gl4_0core_glSamplerParameterIiv(gl.funcs, C.GLuint(sampler), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶m[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glSamplerParameterfv.xml -func (gl *GL) SamplerParameterfv(sampler uint32, pname glbase.Enum, param []float32) { - C.gl4_0core_glSamplerParameterfv(gl.funcs, C.GLuint(sampler), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(¶m[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glSamplerParameterf.xml -func (gl *GL) SamplerParameterf(sampler uint32, pname glbase.Enum, param float32) { - C.gl4_0core_glSamplerParameterf(gl.funcs, C.GLuint(sampler), C.GLenum(pname), C.GLfloat(param)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glSamplerParameteriv.xml -func (gl *GL) SamplerParameteriv(sampler uint32, pname glbase.Enum, param []int32) { - C.gl4_0core_glSamplerParameteriv(gl.funcs, C.GLuint(sampler), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶m[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glSamplerParameteri.xml -func (gl *GL) SamplerParameteri(sampler uint32, pname glbase.Enum, param int32) { - C.gl4_0core_glSamplerParameteri(gl.funcs, C.GLuint(sampler), C.GLenum(pname), C.GLint(param)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glBindSampler.xml -func (gl *GL) BindSampler(unit, sampler uint32) { - C.gl4_0core_glBindSampler(gl.funcs, C.GLuint(unit), C.GLuint(sampler)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glIsSampler.xml -func (gl *GL) IsSampler(sampler uint32) bool { - glresult := C.gl4_0core_glIsSampler(gl.funcs, C.GLuint(sampler)) - return *(*bool)(unsafe.Pointer(&glresult)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glDeleteSamplers.xml -func (gl *GL) DeleteSamplers(count int, samplers []uint32) { - C.gl4_0core_glDeleteSamplers(gl.funcs, C.GLsizei(count), (*C.GLuint)(unsafe.Pointer(&samplers[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGenSamplers.xml -func (gl *GL) GenSamplers(count int, samplers []uint32) { - C.gl4_0core_glGenSamplers(gl.funcs, C.GLsizei(count), (*C.GLuint)(unsafe.Pointer(&samplers[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetFragDataIndex.xml -func (gl *GL) GetFragDataIndex(program glbase.Program, name []byte) int32 { - glresult := C.gl4_0core_glGetFragDataIndex(gl.funcs, C.GLuint(program), (*C.GLchar)(unsafe.Pointer(&name[0]))) - return int32(glresult) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glBindFragDataLocationIndexed.xml -func (gl *GL) BindFragDataLocationIndexed(program glbase.Program, colorNumber, index uint32, name []byte) { - C.gl4_0core_glBindFragDataLocationIndexed(gl.funcs, C.GLuint(program), C.GLuint(colorNumber), C.GLuint(index), (*C.GLchar)(unsafe.Pointer(&name[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttribDivisor.xml -func (gl *GL) VertexAttribDivisor(index glbase.Attrib, divisor uint32) { - C.gl4_0core_glVertexAttribDivisor(gl.funcs, C.GLuint(index), C.GLuint(divisor)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetQueryIndexediv.xml -func (gl *GL) GetQueryIndexediv(target glbase.Enum, index uint32, pname glbase.Enum, params []int32) { - C.gl4_0core_glGetQueryIndexediv(gl.funcs, C.GLenum(target), C.GLuint(index), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glEndQueryIndexed.xml -func (gl *GL) EndQueryIndexed(target glbase.Enum, index uint32) { - C.gl4_0core_glEndQueryIndexed(gl.funcs, C.GLenum(target), C.GLuint(index)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glBeginQueryIndexed.xml -func (gl *GL) BeginQueryIndexed(target glbase.Enum, index, id uint32) { - C.gl4_0core_glBeginQueryIndexed(gl.funcs, C.GLenum(target), C.GLuint(index), C.GLuint(id)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glDrawTransformFeedbackStream.xml -func (gl *GL) DrawTransformFeedbackStream(mode glbase.Enum, id, stream uint32) { - C.gl4_0core_glDrawTransformFeedbackStream(gl.funcs, C.GLenum(mode), C.GLuint(id), C.GLuint(stream)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glDrawTransformFeedback.xml -func (gl *GL) DrawTransformFeedback(mode glbase.Enum, id uint32) { - C.gl4_0core_glDrawTransformFeedback(gl.funcs, C.GLenum(mode), C.GLuint(id)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glResumeTransformFeedback.xml -func (gl *GL) ResumeTransformFeedback() { - C.gl4_0core_glResumeTransformFeedback(gl.funcs) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glPauseTransformFeedback.xml -func (gl *GL) PauseTransformFeedback() { - C.gl4_0core_glPauseTransformFeedback(gl.funcs) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glIsTransformFeedback.xml -func (gl *GL) IsTransformFeedback(id uint32) bool { - glresult := C.gl4_0core_glIsTransformFeedback(gl.funcs, C.GLuint(id)) - return *(*bool)(unsafe.Pointer(&glresult)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGenTransformFeedbacks.xml -func (gl *GL) GenTransformFeedbacks(n int, ids []uint32) { - C.gl4_0core_glGenTransformFeedbacks(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&ids[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glDeleteTransformFeedbacks.xml -func (gl *GL) DeleteTransformFeedbacks(n int, ids []uint32) { - C.gl4_0core_glDeleteTransformFeedbacks(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&ids[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glBindTransformFeedback.xml -func (gl *GL) BindTransformFeedback(target glbase.Enum, id uint32) { - C.gl4_0core_glBindTransformFeedback(gl.funcs, C.GLenum(target), C.GLuint(id)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glPatchParameterfv.xml -func (gl *GL) PatchParameterfv(pname glbase.Enum, values []float32) { - C.gl4_0core_glPatchParameterfv(gl.funcs, C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&values[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glPatchParameteri.xml -func (gl *GL) PatchParameteri(pname glbase.Enum, value int32) { - C.gl4_0core_glPatchParameteri(gl.funcs, C.GLenum(pname), C.GLint(value)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetProgramStageiv.xml -func (gl *GL) GetProgramStageiv(program glbase.Program, shadertype, pname glbase.Enum, values []int32) { - C.gl4_0core_glGetProgramStageiv(gl.funcs, C.GLuint(program), C.GLenum(shadertype), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&values[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetUniformSubroutineuiv.xml -func (gl *GL) GetUniformSubroutineuiv(shadertype glbase.Enum, location glbase.Uniform, params []uint32) { - C.gl4_0core_glGetUniformSubroutineuiv(gl.funcs, C.GLenum(shadertype), C.GLint(location), (*C.GLuint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glUniformSubroutinesuiv.xml -func (gl *GL) UniformSubroutinesuiv(shadertype glbase.Enum, count int, value []uint32) { - C.gl4_0core_glUniformSubroutinesuiv(gl.funcs, C.GLenum(shadertype), C.GLsizei(count), (*C.GLuint)(unsafe.Pointer(&value[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetActiveSubroutineName.xml -func (gl *GL) GetActiveSubroutineName(program glbase.Program, shadertype glbase.Enum, index uint32, bufSize int32, length []int32, name []byte) { - C.gl4_0core_glGetActiveSubroutineName(gl.funcs, C.GLuint(program), C.GLenum(shadertype), C.GLuint(index), C.GLsizei(bufSize), (*C.GLsizei)(unsafe.Pointer(&length[0])), (*C.GLchar)(unsafe.Pointer(&name[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetActiveSubroutineUniformName.xml -func (gl *GL) GetActiveSubroutineUniformName(program glbase.Program, shadertype glbase.Enum, index uint32, bufSize int32, length []int32, name []byte) { - C.gl4_0core_glGetActiveSubroutineUniformName(gl.funcs, C.GLuint(program), C.GLenum(shadertype), C.GLuint(index), C.GLsizei(bufSize), (*C.GLsizei)(unsafe.Pointer(&length[0])), (*C.GLchar)(unsafe.Pointer(&name[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetActiveSubroutineUniformiv.xml -func (gl *GL) GetActiveSubroutineUniformiv(program glbase.Program, shadertype glbase.Enum, index uint32, pname glbase.Enum, values []int32) { - C.gl4_0core_glGetActiveSubroutineUniformiv(gl.funcs, C.GLuint(program), C.GLenum(shadertype), C.GLuint(index), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&values[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetSubroutineIndex.xml -func (gl *GL) GetSubroutineIndex(program glbase.Program, shadertype glbase.Enum, name []byte) uint32 { - glresult := C.gl4_0core_glGetSubroutineIndex(gl.funcs, C.GLuint(program), C.GLenum(shadertype), (*C.GLchar)(unsafe.Pointer(&name[0]))) - return uint32(glresult) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetSubroutineUniformLocation.xml -func (gl *GL) GetSubroutineUniformLocation(program glbase.Program, shadertype glbase.Enum, name []byte) int32 { - glresult := C.gl4_0core_glGetSubroutineUniformLocation(gl.funcs, C.GLuint(program), C.GLenum(shadertype), (*C.GLchar)(unsafe.Pointer(&name[0]))) - return int32(glresult) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetUniformdv.xml -func (gl *GL) GetUniformdv(program glbase.Program, location glbase.Uniform, params []float64) { - C.gl4_0core_glGetUniformdv(gl.funcs, C.GLuint(program), C.GLint(location), (*C.GLdouble)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glUniformMatrix4x3dv.xml -func (gl *GL) UniformMatrix4x3dv(location glbase.Uniform, count int, transpose bool, value []float64) { - C.gl4_0core_glUniformMatrix4x3dv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLdouble)(unsafe.Pointer(&value[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glUniformMatrix4x2dv.xml -func (gl *GL) UniformMatrix4x2dv(location glbase.Uniform, count int, transpose bool, value []float64) { - C.gl4_0core_glUniformMatrix4x2dv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLdouble)(unsafe.Pointer(&value[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glUniformMatrix3x4dv.xml -func (gl *GL) UniformMatrix3x4dv(location glbase.Uniform, count int, transpose bool, value []float64) { - C.gl4_0core_glUniformMatrix3x4dv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLdouble)(unsafe.Pointer(&value[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glUniformMatrix3x2dv.xml -func (gl *GL) UniformMatrix3x2dv(location glbase.Uniform, count int, transpose bool, value []float64) { - C.gl4_0core_glUniformMatrix3x2dv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLdouble)(unsafe.Pointer(&value[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glUniformMatrix2x4dv.xml -func (gl *GL) UniformMatrix2x4dv(location glbase.Uniform, count int, transpose bool, value []float64) { - C.gl4_0core_glUniformMatrix2x4dv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLdouble)(unsafe.Pointer(&value[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glUniformMatrix2x3dv.xml -func (gl *GL) UniformMatrix2x3dv(location glbase.Uniform, count int, transpose bool, value []float64) { - C.gl4_0core_glUniformMatrix2x3dv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLdouble)(unsafe.Pointer(&value[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glUniformMatrix4dv.xml -func (gl *GL) UniformMatrix4dv(location glbase.Uniform, count int, transpose bool, value []float64) { - C.gl4_0core_glUniformMatrix4dv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLdouble)(unsafe.Pointer(&value[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glUniformMatrix3dv.xml -func (gl *GL) UniformMatrix3dv(location glbase.Uniform, count int, transpose bool, value []float64) { - C.gl4_0core_glUniformMatrix3dv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLdouble)(unsafe.Pointer(&value[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glUniformMatrix2dv.xml -func (gl *GL) UniformMatrix2dv(location glbase.Uniform, count int, transpose bool, value []float64) { - C.gl4_0core_glUniformMatrix2dv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLdouble)(unsafe.Pointer(&value[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glUniform4dv.xml -func (gl *GL) Uniform4dv(location glbase.Uniform, count int, value []float64) { - C.gl4_0core_glUniform4dv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLdouble)(unsafe.Pointer(&value[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glUniform3dv.xml -func (gl *GL) Uniform3dv(location glbase.Uniform, count int, value []float64) { - C.gl4_0core_glUniform3dv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLdouble)(unsafe.Pointer(&value[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glUniform2dv.xml -func (gl *GL) Uniform2dv(location glbase.Uniform, count int, value []float64) { - C.gl4_0core_glUniform2dv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLdouble)(unsafe.Pointer(&value[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glUniform1dv.xml -func (gl *GL) Uniform1dv(location glbase.Uniform, count int, value []float64) { - C.gl4_0core_glUniform1dv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLdouble)(unsafe.Pointer(&value[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glUniform4d.xml -func (gl *GL) Uniform4d(location glbase.Uniform, v0, v1, v2, v3 float64) { - C.gl4_0core_glUniform4d(gl.funcs, C.GLint(location), C.GLdouble(v0), C.GLdouble(v1), C.GLdouble(v2), C.GLdouble(v3)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glUniform3d.xml -func (gl *GL) Uniform3d(location glbase.Uniform, v0, v1, v2 float64) { - C.gl4_0core_glUniform3d(gl.funcs, C.GLint(location), C.GLdouble(v0), C.GLdouble(v1), C.GLdouble(v2)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glUniform2d.xml -func (gl *GL) Uniform2d(location glbase.Uniform, v0, v1 float64) { - C.gl4_0core_glUniform2d(gl.funcs, C.GLint(location), C.GLdouble(v0), C.GLdouble(v1)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glUniform1d.xml -func (gl *GL) Uniform1d(location glbase.Uniform, v0 float64) { - C.gl4_0core_glUniform1d(gl.funcs, C.GLint(location), C.GLdouble(v0)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glDrawElementsIndirect.xml -func (gl *GL) DrawElementsIndirect(mode, gltype glbase.Enum, indirect interface{}) { - var indirect_ptr unsafe.Pointer - var indirect_v = reflect.ValueOf(indirect) - if indirect != nil && indirect_v.Kind() != reflect.Slice { - panic("parameter indirect must be a slice") - } - if indirect != nil { - indirect_ptr = unsafe.Pointer(indirect_v.Index(0).Addr().Pointer()) - } - C.gl4_0core_glDrawElementsIndirect(gl.funcs, C.GLenum(mode), C.GLenum(gltype), indirect_ptr) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glDrawArraysIndirect.xml -func (gl *GL) DrawArraysIndirect(mode glbase.Enum, indirect interface{}) { - var indirect_ptr unsafe.Pointer - var indirect_v = reflect.ValueOf(indirect) - if indirect != nil && indirect_v.Kind() != reflect.Slice { - panic("parameter indirect must be a slice") - } - if indirect != nil { - indirect_ptr = unsafe.Pointer(indirect_v.Index(0).Addr().Pointer()) - } - C.gl4_0core_glDrawArraysIndirect(gl.funcs, C.GLenum(mode), indirect_ptr) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glBlendFuncSeparatei.xml -func (gl *GL) BlendFuncSeparatei(buf uint32, srcRGB, dstRGB, srcAlpha, dstAlpha glbase.Enum) { - C.gl4_0core_glBlendFuncSeparatei(gl.funcs, C.GLuint(buf), C.GLenum(srcRGB), C.GLenum(dstRGB), C.GLenum(srcAlpha), C.GLenum(dstAlpha)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glBlendFunci.xml -func (gl *GL) BlendFunci(buf uint32, src, dst glbase.Enum) { - C.gl4_0core_glBlendFunci(gl.funcs, C.GLuint(buf), C.GLenum(src), C.GLenum(dst)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glBlendEquationSeparatei.xml -func (gl *GL) BlendEquationSeparatei(buf uint32, modeRGB, modeAlpha glbase.Enum) { - C.gl4_0core_glBlendEquationSeparatei(gl.funcs, C.GLuint(buf), C.GLenum(modeRGB), C.GLenum(modeAlpha)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glBlendEquationi.xml -func (gl *GL) BlendEquationi(buf uint32, mode glbase.Enum) { - C.gl4_0core_glBlendEquationi(gl.funcs, C.GLuint(buf), C.GLenum(mode)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glMinSampleShading.xml -func (gl *GL) MinSampleShading(value float32) { - C.gl4_0core_glMinSampleShading(gl.funcs, C.GLfloat(value)) -} diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/gl/4.1compat/funcs.cpp b/Godeps/_workspace/src/github.com/obscuren/qml/gl/4.1compat/funcs.cpp deleted file mode 100644 index 70ec9e7f3..000000000 --- a/Godeps/_workspace/src/github.com/obscuren/qml/gl/4.1compat/funcs.cpp +++ /dev/null @@ -1,5286 +0,0 @@ - -// ** file automatically generated by glgen -- do not edit manually ** - -#include -#include - -#include "funcs.h" - -void *gl4_1compat_funcs() { - QOpenGLFunctions_4_1_Compatibility* funcs = QOpenGLContext::currentContext()->versionFunctions(); - if (!funcs) { - return 0; - } - funcs->initializeOpenGLFunctions(); - return funcs; -} - - -void gl4_1compat_glViewport(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glViewport(x, y, width, height); -} - -void gl4_1compat_glDepthRange(void *_glfuncs, GLdouble nearVal, GLdouble farVal) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDepthRange(nearVal, farVal); -} - -GLboolean gl4_1compat_glIsEnabled(void *_glfuncs, GLenum cap) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glIsEnabled(cap); -} - -void gl4_1compat_glGetTexLevelParameteriv(void *_glfuncs, GLenum target, GLint level, GLenum pname, GLint* params) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetTexLevelParameteriv(target, level, pname, params); -} - -void gl4_1compat_glGetTexLevelParameterfv(void *_glfuncs, GLenum target, GLint level, GLenum pname, GLfloat* params) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetTexLevelParameterfv(target, level, pname, params); -} - -void gl4_1compat_glGetTexParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetTexParameteriv(target, pname, params); -} - -void gl4_1compat_glGetTexParameterfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetTexParameterfv(target, pname, params); -} - -void gl4_1compat_glGetTexImage(void *_glfuncs, GLenum target, GLint level, GLenum format, GLenum gltype, GLvoid* pixels) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetTexImage(target, level, format, gltype, pixels); -} - -void gl4_1compat_glGetIntegerv(void *_glfuncs, GLenum pname, GLint* params) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetIntegerv(pname, params); -} - -void gl4_1compat_glGetFloatv(void *_glfuncs, GLenum pname, GLfloat* params) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetFloatv(pname, params); -} - -GLenum gl4_1compat_glGetError(void *_glfuncs) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glGetError(); -} - -void gl4_1compat_glGetDoublev(void *_glfuncs, GLenum pname, GLdouble* params) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetDoublev(pname, params); -} - -void gl4_1compat_glGetBooleanv(void *_glfuncs, GLenum pname, GLboolean* params) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetBooleanv(pname, params); -} - -void gl4_1compat_glReadPixels(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum gltype, GLvoid* pixels) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glReadPixels(x, y, width, height, format, gltype, pixels); -} - -void gl4_1compat_glReadBuffer(void *_glfuncs, GLenum mode) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glReadBuffer(mode); -} - -void gl4_1compat_glPixelStorei(void *_glfuncs, GLenum pname, GLint param) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glPixelStorei(pname, param); -} - -void gl4_1compat_glPixelStoref(void *_glfuncs, GLenum pname, GLfloat param) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glPixelStoref(pname, param); -} - -void gl4_1compat_glDepthFunc(void *_glfuncs, GLenum glfunc) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDepthFunc(glfunc); -} - -void gl4_1compat_glStencilOp(void *_glfuncs, GLenum fail, GLenum zfail, GLenum zpass) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glStencilOp(fail, zfail, zpass); -} - -void gl4_1compat_glStencilFunc(void *_glfuncs, GLenum glfunc, GLint ref, GLuint mask) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glStencilFunc(glfunc, ref, mask); -} - -void gl4_1compat_glLogicOp(void *_glfuncs, GLenum opcode) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glLogicOp(opcode); -} - -void gl4_1compat_glBlendFunc(void *_glfuncs, GLenum sfactor, GLenum dfactor) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glBlendFunc(sfactor, dfactor); -} - -void gl4_1compat_glFlush(void *_glfuncs) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glFlush(); -} - -void gl4_1compat_glFinish(void *_glfuncs) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glFinish(); -} - -void gl4_1compat_glEnable(void *_glfuncs, GLenum cap) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glEnable(cap); -} - -void gl4_1compat_glDisable(void *_glfuncs, GLenum cap) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDisable(cap); -} - -void gl4_1compat_glDepthMask(void *_glfuncs, GLboolean flag) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDepthMask(flag); -} - -void gl4_1compat_glColorMask(void *_glfuncs, GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColorMask(red, green, blue, alpha); -} - -void gl4_1compat_glStencilMask(void *_glfuncs, GLuint mask) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glStencilMask(mask); -} - -void gl4_1compat_glClearDepth(void *_glfuncs, GLdouble depth) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glClearDepth(depth); -} - -void gl4_1compat_glClearStencil(void *_glfuncs, GLint s) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glClearStencil(s); -} - -void gl4_1compat_glClearColor(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glClearColor(red, green, blue, alpha); -} - -void gl4_1compat_glClear(void *_glfuncs, GLbitfield mask) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glClear(mask); -} - -void gl4_1compat_glDrawBuffer(void *_glfuncs, GLenum mode) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDrawBuffer(mode); -} - -void gl4_1compat_glTexImage2D(void *_glfuncs, GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum gltype, const GLvoid* pixels) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexImage2D(target, level, internalFormat, width, height, border, format, gltype, pixels); -} - -void gl4_1compat_glTexImage1D(void *_glfuncs, GLenum target, GLint level, GLint internalFormat, GLsizei width, GLint border, GLenum format, GLenum gltype, const GLvoid* pixels) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexImage1D(target, level, internalFormat, width, border, format, gltype, pixels); -} - -void gl4_1compat_glTexParameteriv(void *_glfuncs, GLenum target, GLenum pname, const GLint* params) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexParameteriv(target, pname, params); -} - -void gl4_1compat_glTexParameteri(void *_glfuncs, GLenum target, GLenum pname, GLint param) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexParameteri(target, pname, param); -} - -void gl4_1compat_glTexParameterfv(void *_glfuncs, GLenum target, GLenum pname, const GLfloat* params) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexParameterfv(target, pname, params); -} - -void gl4_1compat_glTexParameterf(void *_glfuncs, GLenum target, GLenum pname, GLfloat param) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexParameterf(target, pname, param); -} - -void gl4_1compat_glScissor(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glScissor(x, y, width, height); -} - -void gl4_1compat_glPolygonMode(void *_glfuncs, GLenum face, GLenum mode) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glPolygonMode(face, mode); -} - -void gl4_1compat_glPointSize(void *_glfuncs, GLfloat size) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glPointSize(size); -} - -void gl4_1compat_glLineWidth(void *_glfuncs, GLfloat width) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glLineWidth(width); -} - -void gl4_1compat_glHint(void *_glfuncs, GLenum target, GLenum mode) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glHint(target, mode); -} - -void gl4_1compat_glFrontFace(void *_glfuncs, GLenum mode) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glFrontFace(mode); -} - -void gl4_1compat_glCullFace(void *_glfuncs, GLenum mode) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glCullFace(mode); -} - -void gl4_1compat_glIndexubv(void *_glfuncs, const GLubyte* c) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glIndexubv(c); -} - -void gl4_1compat_glIndexub(void *_glfuncs, GLubyte c) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glIndexub(c); -} - -GLboolean gl4_1compat_glIsTexture(void *_glfuncs, GLuint texture) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glIsTexture(texture); -} - -void gl4_1compat_glGenTextures(void *_glfuncs, GLsizei n, GLuint* textures) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGenTextures(n, textures); -} - -void gl4_1compat_glDeleteTextures(void *_glfuncs, GLsizei n, const GLuint* textures) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDeleteTextures(n, textures); -} - -void gl4_1compat_glBindTexture(void *_glfuncs, GLenum target, GLuint texture) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glBindTexture(target, texture); -} - -void gl4_1compat_glTexSubImage2D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum gltype, const GLvoid* pixels) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexSubImage2D(target, level, xoffset, yoffset, width, height, format, gltype, pixels); -} - -void gl4_1compat_glTexSubImage1D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum gltype, const GLvoid* pixels) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexSubImage1D(target, level, xoffset, width, format, gltype, pixels); -} - -void gl4_1compat_glCopyTexSubImage2D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glCopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height); -} - -void gl4_1compat_glCopyTexSubImage1D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glCopyTexSubImage1D(target, level, xoffset, x, y, width); -} - -void gl4_1compat_glCopyTexImage2D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glCopyTexImage2D(target, level, internalFormat, x, y, width, height, border); -} - -void gl4_1compat_glCopyTexImage1D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLint border) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glCopyTexImage1D(target, level, internalFormat, x, y, width, border); -} - -void gl4_1compat_glPolygonOffset(void *_glfuncs, GLfloat factor, GLfloat units) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glPolygonOffset(factor, units); -} - -void gl4_1compat_glDrawElements(void *_glfuncs, GLenum mode, GLsizei count, GLenum gltype, const GLvoid* indices) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDrawElements(mode, count, gltype, indices); -} - -void gl4_1compat_glDrawArrays(void *_glfuncs, GLenum mode, GLint first, GLsizei count) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDrawArrays(mode, first, count); -} - -void gl4_1compat_glCopyTexSubImage3D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glCopyTexSubImage3D(target, level, xoffset, yoffset, zoffset, x, y, width, height); -} - -void gl4_1compat_glTexSubImage3D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum gltype, const GLvoid* pixels) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, gltype, pixels); -} - -void gl4_1compat_glTexImage3D(void *_glfuncs, GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum gltype, const GLvoid* pixels) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexImage3D(target, level, internalFormat, width, height, depth, border, format, gltype, pixels); -} - -void gl4_1compat_glDrawRangeElements(void *_glfuncs, GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum gltype, const GLvoid* indices) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDrawRangeElements(mode, start, end, count, gltype, indices); -} - -void gl4_1compat_glBlendEquation(void *_glfuncs, GLenum mode) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glBlendEquation(mode); -} - -void gl4_1compat_glBlendColor(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glBlendColor(red, green, blue, alpha); -} - -void gl4_1compat_glGetCompressedTexImage(void *_glfuncs, GLenum target, GLint level, GLvoid* img) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetCompressedTexImage(target, level, img); -} - -void gl4_1compat_glCompressedTexSubImage1D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid* data) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glCompressedTexSubImage1D(target, level, xoffset, width, format, imageSize, data); -} - -void gl4_1compat_glCompressedTexSubImage2D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid* data) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glCompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, imageSize, data); -} - -void gl4_1compat_glCompressedTexSubImage3D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid* data) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glCompressedTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data); -} - -void gl4_1compat_glCompressedTexImage1D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid* data) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glCompressedTexImage1D(target, level, internalFormat, width, border, imageSize, data); -} - -void gl4_1compat_glCompressedTexImage2D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid* data) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glCompressedTexImage2D(target, level, internalFormat, width, height, border, imageSize, data); -} - -void gl4_1compat_glCompressedTexImage3D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid* data) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glCompressedTexImage3D(target, level, internalFormat, width, height, depth, border, imageSize, data); -} - -void gl4_1compat_glSampleCoverage(void *_glfuncs, GLfloat value, GLboolean invert) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glSampleCoverage(value, invert); -} - -void gl4_1compat_glActiveTexture(void *_glfuncs, GLenum texture) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glActiveTexture(texture); -} - -void gl4_1compat_glPointParameteriv(void *_glfuncs, GLenum pname, const GLint* params) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glPointParameteriv(pname, params); -} - -void gl4_1compat_glPointParameteri(void *_glfuncs, GLenum pname, GLint param) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glPointParameteri(pname, param); -} - -void gl4_1compat_glPointParameterfv(void *_glfuncs, GLenum pname, const GLfloat* params) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glPointParameterfv(pname, params); -} - -void gl4_1compat_glPointParameterf(void *_glfuncs, GLenum pname, GLfloat param) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glPointParameterf(pname, param); -} - -void gl4_1compat_glMultiDrawArrays(void *_glfuncs, GLenum mode, const GLint* first, const GLsizei* count, GLsizei drawcount) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiDrawArrays(mode, first, count, drawcount); -} - -void gl4_1compat_glBlendFuncSeparate(void *_glfuncs, GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glBlendFuncSeparate(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha); -} - -void gl4_1compat_glGetBufferParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetBufferParameteriv(target, pname, params); -} - -GLboolean gl4_1compat_glUnmapBuffer(void *_glfuncs, GLenum target) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glUnmapBuffer(target); -} - -void gl4_1compat_glGetBufferSubData(void *_glfuncs, GLenum target, GLintptr offset, GLsizeiptr size, GLvoid* data) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetBufferSubData(target, offset, size, data); -} - -void gl4_1compat_glBufferSubData(void *_glfuncs, GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glBufferSubData(target, offset, size, data); -} - -void gl4_1compat_glBufferData(void *_glfuncs, GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glBufferData(target, size, data, usage); -} - -GLboolean gl4_1compat_glIsBuffer(void *_glfuncs, GLuint buffer) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glIsBuffer(buffer); -} - -void gl4_1compat_glGenBuffers(void *_glfuncs, GLsizei n, GLuint* buffers) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGenBuffers(n, buffers); -} - -void gl4_1compat_glDeleteBuffers(void *_glfuncs, GLsizei n, const GLuint* buffers) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDeleteBuffers(n, buffers); -} - -void gl4_1compat_glBindBuffer(void *_glfuncs, GLenum target, GLuint buffer) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glBindBuffer(target, buffer); -} - -void gl4_1compat_glGetQueryObjectuiv(void *_glfuncs, GLuint id, GLenum pname, GLuint* params) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetQueryObjectuiv(id, pname, params); -} - -void gl4_1compat_glGetQueryObjectiv(void *_glfuncs, GLuint id, GLenum pname, GLint* params) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetQueryObjectiv(id, pname, params); -} - -void gl4_1compat_glGetQueryiv(void *_glfuncs, GLenum target, GLenum pname, GLint* params) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetQueryiv(target, pname, params); -} - -void gl4_1compat_glEndQuery(void *_glfuncs, GLenum target) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glEndQuery(target); -} - -void gl4_1compat_glBeginQuery(void *_glfuncs, GLenum target, GLuint id) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glBeginQuery(target, id); -} - -GLboolean gl4_1compat_glIsQuery(void *_glfuncs, GLuint id) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glIsQuery(id); -} - -void gl4_1compat_glDeleteQueries(void *_glfuncs, GLsizei n, const GLuint* ids) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDeleteQueries(n, ids); -} - -void gl4_1compat_glGenQueries(void *_glfuncs, GLsizei n, GLuint* ids) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGenQueries(n, ids); -} - -void gl4_1compat_glVertexAttribPointer(void *_glfuncs, GLuint index, GLint size, GLenum gltype, GLboolean normalized, GLsizei stride, const GLvoid* offset) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttribPointer(index, size, gltype, normalized, stride, offset); -} - -void gl4_1compat_glValidateProgram(void *_glfuncs, GLuint program) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glValidateProgram(program); -} - -void gl4_1compat_glUniformMatrix4fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniformMatrix4fv(location, count, transpose, value); -} - -void gl4_1compat_glUniformMatrix3fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniformMatrix3fv(location, count, transpose, value); -} - -void gl4_1compat_glUniformMatrix2fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniformMatrix2fv(location, count, transpose, value); -} - -void gl4_1compat_glUniform4iv(void *_glfuncs, GLint location, GLsizei count, const GLint* value) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniform4iv(location, count, value); -} - -void gl4_1compat_glUniform3iv(void *_glfuncs, GLint location, GLsizei count, const GLint* value) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniform3iv(location, count, value); -} - -void gl4_1compat_glUniform2iv(void *_glfuncs, GLint location, GLsizei count, const GLint* value) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniform2iv(location, count, value); -} - -void gl4_1compat_glUniform1iv(void *_glfuncs, GLint location, GLsizei count, const GLint* value) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniform1iv(location, count, value); -} - -void gl4_1compat_glUniform4fv(void *_glfuncs, GLint location, GLsizei count, const GLfloat* value) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniform4fv(location, count, value); -} - -void gl4_1compat_glUniform3fv(void *_glfuncs, GLint location, GLsizei count, const GLfloat* value) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniform3fv(location, count, value); -} - -void gl4_1compat_glUniform2fv(void *_glfuncs, GLint location, GLsizei count, const GLfloat* value) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniform2fv(location, count, value); -} - -void gl4_1compat_glUniform1fv(void *_glfuncs, GLint location, GLsizei count, const GLfloat* value) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniform1fv(location, count, value); -} - -void gl4_1compat_glUniform4i(void *_glfuncs, GLint location, GLint v0, GLint v1, GLint v2, GLint v3) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniform4i(location, v0, v1, v2, v3); -} - -void gl4_1compat_glUniform3i(void *_glfuncs, GLint location, GLint v0, GLint v1, GLint v2) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniform3i(location, v0, v1, v2); -} - -void gl4_1compat_glUniform2i(void *_glfuncs, GLint location, GLint v0, GLint v1) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniform2i(location, v0, v1); -} - -void gl4_1compat_glUniform1i(void *_glfuncs, GLint location, GLint v0) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniform1i(location, v0); -} - -void gl4_1compat_glUniform4f(void *_glfuncs, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniform4f(location, v0, v1, v2, v3); -} - -void gl4_1compat_glUniform3f(void *_glfuncs, GLint location, GLfloat v0, GLfloat v1, GLfloat v2) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniform3f(location, v0, v1, v2); -} - -void gl4_1compat_glUniform2f(void *_glfuncs, GLint location, GLfloat v0, GLfloat v1) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniform2f(location, v0, v1); -} - -void gl4_1compat_glUniform1f(void *_glfuncs, GLint location, GLfloat v0) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniform1f(location, v0); -} - -void gl4_1compat_glUseProgram(void *_glfuncs, GLuint program) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUseProgram(program); -} - -void gl4_1compat_glShaderSource(void *_glfuncs, GLuint shader, GLsizei count, const GLchar** source, const GLint* length) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glShaderSource(shader, count, source, length); -} - -void gl4_1compat_glLinkProgram(void *_glfuncs, GLuint program) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glLinkProgram(program); -} - -GLboolean gl4_1compat_glIsShader(void *_glfuncs, GLuint shader) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glIsShader(shader); -} - -GLboolean gl4_1compat_glIsProgram(void *_glfuncs, GLuint program) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glIsProgram(program); -} - -void gl4_1compat_glGetVertexAttribiv(void *_glfuncs, GLuint index, GLenum pname, GLint* params) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetVertexAttribiv(index, pname, params); -} - -void gl4_1compat_glGetVertexAttribfv(void *_glfuncs, GLuint index, GLenum pname, GLfloat* params) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetVertexAttribfv(index, pname, params); -} - -void gl4_1compat_glGetVertexAttribdv(void *_glfuncs, GLuint index, GLenum pname, GLdouble* params) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetVertexAttribdv(index, pname, params); -} - -void gl4_1compat_glGetUniformiv(void *_glfuncs, GLuint program, GLint location, GLint* params) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetUniformiv(program, location, params); -} - -void gl4_1compat_glGetUniformfv(void *_glfuncs, GLuint program, GLint location, GLfloat* params) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetUniformfv(program, location, params); -} - -GLint gl4_1compat_glGetUniformLocation(void *_glfuncs, GLuint program, const GLchar* name) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glGetUniformLocation(program, name); -} - -void gl4_1compat_glGetShaderSource(void *_glfuncs, GLuint shader, GLsizei bufSize, GLsizei* length, GLchar* source) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetShaderSource(shader, bufSize, length, source); -} - -void gl4_1compat_glGetShaderInfoLog(void *_glfuncs, GLuint shader, GLsizei bufSize, GLsizei* length, GLchar* infoLog) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetShaderInfoLog(shader, bufSize, length, infoLog); -} - -void gl4_1compat_glGetShaderiv(void *_glfuncs, GLuint shader, GLenum pname, GLint* params) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetShaderiv(shader, pname, params); -} - -void gl4_1compat_glGetProgramInfoLog(void *_glfuncs, GLuint program, GLsizei bufSize, GLsizei* length, GLchar* infoLog) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetProgramInfoLog(program, bufSize, length, infoLog); -} - -void gl4_1compat_glGetProgramiv(void *_glfuncs, GLuint program, GLenum pname, GLint* params) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetProgramiv(program, pname, params); -} - -GLint gl4_1compat_glGetAttribLocation(void *_glfuncs, GLuint program, const GLchar* name) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glGetAttribLocation(program, name); -} - -void gl4_1compat_glGetAttachedShaders(void *_glfuncs, GLuint program, GLsizei maxCount, GLsizei* count, GLuint* obj) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetAttachedShaders(program, maxCount, count, obj); -} - -void gl4_1compat_glGetActiveUniform(void *_glfuncs, GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLint* size, GLenum* gltype, GLchar* name) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetActiveUniform(program, index, bufSize, length, size, gltype, name); -} - -void gl4_1compat_glGetActiveAttrib(void *_glfuncs, GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLint* size, GLenum* gltype, GLchar* name) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetActiveAttrib(program, index, bufSize, length, size, gltype, name); -} - -void gl4_1compat_glEnableVertexAttribArray(void *_glfuncs, GLuint index) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glEnableVertexAttribArray(index); -} - -void gl4_1compat_glDisableVertexAttribArray(void *_glfuncs, GLuint index) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDisableVertexAttribArray(index); -} - -void gl4_1compat_glDetachShader(void *_glfuncs, GLuint program, GLuint shader) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDetachShader(program, shader); -} - -void gl4_1compat_glDeleteShader(void *_glfuncs, GLuint shader) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDeleteShader(shader); -} - -void gl4_1compat_glDeleteProgram(void *_glfuncs, GLuint program) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDeleteProgram(program); -} - -GLuint gl4_1compat_glCreateShader(void *_glfuncs, GLenum gltype) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glCreateShader(gltype); -} - -GLuint gl4_1compat_glCreateProgram(void *_glfuncs) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glCreateProgram(); -} - -void gl4_1compat_glCompileShader(void *_glfuncs, GLuint shader) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glCompileShader(shader); -} - -void gl4_1compat_glBindAttribLocation(void *_glfuncs, GLuint program, GLuint index, const GLchar* name) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glBindAttribLocation(program, index, name); -} - -void gl4_1compat_glAttachShader(void *_glfuncs, GLuint program, GLuint shader) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glAttachShader(program, shader); -} - -void gl4_1compat_glStencilMaskSeparate(void *_glfuncs, GLenum face, GLuint mask) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glStencilMaskSeparate(face, mask); -} - -void gl4_1compat_glStencilFuncSeparate(void *_glfuncs, GLenum face, GLenum glfunc, GLint ref, GLuint mask) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glStencilFuncSeparate(face, glfunc, ref, mask); -} - -void gl4_1compat_glStencilOpSeparate(void *_glfuncs, GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glStencilOpSeparate(face, sfail, dpfail, dppass); -} - -void gl4_1compat_glDrawBuffers(void *_glfuncs, GLsizei n, const GLenum* bufs) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDrawBuffers(n, bufs); -} - -void gl4_1compat_glBlendEquationSeparate(void *_glfuncs, GLenum modeRGB, GLenum modeAlpha) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glBlendEquationSeparate(modeRGB, modeAlpha); -} - -void gl4_1compat_glUniformMatrix4x3fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniformMatrix4x3fv(location, count, transpose, value); -} - -void gl4_1compat_glUniformMatrix3x4fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniformMatrix3x4fv(location, count, transpose, value); -} - -void gl4_1compat_glUniformMatrix4x2fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniformMatrix4x2fv(location, count, transpose, value); -} - -void gl4_1compat_glUniformMatrix2x4fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniformMatrix2x4fv(location, count, transpose, value); -} - -void gl4_1compat_glUniformMatrix3x2fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniformMatrix3x2fv(location, count, transpose, value); -} - -void gl4_1compat_glUniformMatrix2x3fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniformMatrix2x3fv(location, count, transpose, value); -} - -GLboolean gl4_1compat_glIsVertexArray(void *_glfuncs, GLuint array) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glIsVertexArray(array); -} - -void gl4_1compat_glGenVertexArrays(void *_glfuncs, GLsizei n, GLuint* arrays) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGenVertexArrays(n, arrays); -} - -void gl4_1compat_glDeleteVertexArrays(void *_glfuncs, GLsizei n, const GLuint* arrays) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDeleteVertexArrays(n, arrays); -} - -void gl4_1compat_glBindVertexArray(void *_glfuncs, GLuint array) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glBindVertexArray(array); -} - -void gl4_1compat_glFlushMappedBufferRange(void *_glfuncs, GLenum target, GLintptr offset, GLsizeiptr length) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glFlushMappedBufferRange(target, offset, length); -} - -void gl4_1compat_glFramebufferTextureLayer(void *_glfuncs, GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glFramebufferTextureLayer(target, attachment, texture, level, layer); -} - -void gl4_1compat_glRenderbufferStorageMultisample(void *_glfuncs, GLenum target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRenderbufferStorageMultisample(target, samples, internalFormat, width, height); -} - -void gl4_1compat_glBlitFramebuffer(void *_glfuncs, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glBlitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter); -} - -void gl4_1compat_glGenerateMipmap(void *_glfuncs, GLenum target) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGenerateMipmap(target); -} - -void gl4_1compat_glGetFramebufferAttachmentParameteriv(void *_glfuncs, GLenum target, GLenum attachment, GLenum pname, GLint* params) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetFramebufferAttachmentParameteriv(target, attachment, pname, params); -} - -void gl4_1compat_glFramebufferRenderbuffer(void *_glfuncs, GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glFramebufferRenderbuffer(target, attachment, renderbuffertarget, renderbuffer); -} - -void gl4_1compat_glFramebufferTexture3D(void *_glfuncs, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glFramebufferTexture3D(target, attachment, textarget, texture, level, zoffset); -} - -void gl4_1compat_glFramebufferTexture2D(void *_glfuncs, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glFramebufferTexture2D(target, attachment, textarget, texture, level); -} - -void gl4_1compat_glFramebufferTexture1D(void *_glfuncs, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glFramebufferTexture1D(target, attachment, textarget, texture, level); -} - -GLenum gl4_1compat_glCheckFramebufferStatus(void *_glfuncs, GLenum target) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glCheckFramebufferStatus(target); -} - -void gl4_1compat_glGenFramebuffers(void *_glfuncs, GLsizei n, GLuint* framebuffers) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGenFramebuffers(n, framebuffers); -} - -void gl4_1compat_glDeleteFramebuffers(void *_glfuncs, GLsizei n, const GLuint* framebuffers) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDeleteFramebuffers(n, framebuffers); -} - -void gl4_1compat_glBindFramebuffer(void *_glfuncs, GLenum target, GLuint framebuffer) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glBindFramebuffer(target, framebuffer); -} - -GLboolean gl4_1compat_glIsFramebuffer(void *_glfuncs, GLuint framebuffer) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glIsFramebuffer(framebuffer); -} - -void gl4_1compat_glGetRenderbufferParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetRenderbufferParameteriv(target, pname, params); -} - -void gl4_1compat_glRenderbufferStorage(void *_glfuncs, GLenum target, GLenum internalFormat, GLsizei width, GLsizei height) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRenderbufferStorage(target, internalFormat, width, height); -} - -void gl4_1compat_glGenRenderbuffers(void *_glfuncs, GLsizei n, GLuint* renderbuffers) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGenRenderbuffers(n, renderbuffers); -} - -void gl4_1compat_glDeleteRenderbuffers(void *_glfuncs, GLsizei n, const GLuint* renderbuffers) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDeleteRenderbuffers(n, renderbuffers); -} - -void gl4_1compat_glBindRenderbuffer(void *_glfuncs, GLenum target, GLuint renderbuffer) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glBindRenderbuffer(target, renderbuffer); -} - -GLboolean gl4_1compat_glIsRenderbuffer(void *_glfuncs, GLuint renderbuffer) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glIsRenderbuffer(renderbuffer); -} - -void gl4_1compat_glClearBufferfi(void *_glfuncs, GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glClearBufferfi(buffer, drawbuffer, depth, stencil); -} - -void gl4_1compat_glClearBufferfv(void *_glfuncs, GLenum buffer, GLint drawbuffer, const GLfloat* value) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glClearBufferfv(buffer, drawbuffer, value); -} - -void gl4_1compat_glClearBufferuiv(void *_glfuncs, GLenum buffer, GLint drawbuffer, const GLuint* value) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glClearBufferuiv(buffer, drawbuffer, value); -} - -void gl4_1compat_glClearBufferiv(void *_glfuncs, GLenum buffer, GLint drawbuffer, const GLint* value) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glClearBufferiv(buffer, drawbuffer, value); -} - -void gl4_1compat_glGetTexParameterIuiv(void *_glfuncs, GLenum target, GLenum pname, GLuint* params) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetTexParameterIuiv(target, pname, params); -} - -void gl4_1compat_glGetTexParameterIiv(void *_glfuncs, GLenum target, GLenum pname, GLint* params) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetTexParameterIiv(target, pname, params); -} - -void gl4_1compat_glTexParameterIuiv(void *_glfuncs, GLenum target, GLenum pname, const GLuint* params) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexParameterIuiv(target, pname, params); -} - -void gl4_1compat_glTexParameterIiv(void *_glfuncs, GLenum target, GLenum pname, const GLint* params) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexParameterIiv(target, pname, params); -} - -void gl4_1compat_glUniform4uiv(void *_glfuncs, GLint location, GLsizei count, const GLuint* value) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniform4uiv(location, count, value); -} - -void gl4_1compat_glUniform3uiv(void *_glfuncs, GLint location, GLsizei count, const GLuint* value) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniform3uiv(location, count, value); -} - -void gl4_1compat_glUniform2uiv(void *_glfuncs, GLint location, GLsizei count, const GLuint* value) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniform2uiv(location, count, value); -} - -void gl4_1compat_glUniform1uiv(void *_glfuncs, GLint location, GLsizei count, const GLuint* value) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniform1uiv(location, count, value); -} - -void gl4_1compat_glUniform4ui(void *_glfuncs, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniform4ui(location, v0, v1, v2, v3); -} - -void gl4_1compat_glUniform3ui(void *_glfuncs, GLint location, GLuint v0, GLuint v1, GLuint v2) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniform3ui(location, v0, v1, v2); -} - -void gl4_1compat_glUniform2ui(void *_glfuncs, GLint location, GLuint v0, GLuint v1) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniform2ui(location, v0, v1); -} - -void gl4_1compat_glUniform1ui(void *_glfuncs, GLint location, GLuint v0) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniform1ui(location, v0); -} - -GLint gl4_1compat_glGetFragDataLocation(void *_glfuncs, GLuint program, const GLchar* name) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glGetFragDataLocation(program, name); -} - -void gl4_1compat_glBindFragDataLocation(void *_glfuncs, GLuint program, GLuint color, const GLchar* name) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glBindFragDataLocation(program, color, name); -} - -void gl4_1compat_glGetUniformuiv(void *_glfuncs, GLuint program, GLint location, GLuint* params) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetUniformuiv(program, location, params); -} - -void gl4_1compat_glGetVertexAttribIuiv(void *_glfuncs, GLuint index, GLenum pname, GLuint* params) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetVertexAttribIuiv(index, pname, params); -} - -void gl4_1compat_glGetVertexAttribIiv(void *_glfuncs, GLuint index, GLenum pname, GLint* params) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetVertexAttribIiv(index, pname, params); -} - -void gl4_1compat_glVertexAttribIPointer(void *_glfuncs, GLuint index, GLint size, GLenum gltype, GLsizei stride, const GLvoid* pointer) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttribIPointer(index, size, gltype, stride, pointer); -} - -void gl4_1compat_glEndConditionalRender(void *_glfuncs) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glEndConditionalRender(); -} - -void gl4_1compat_glBeginConditionalRender(void *_glfuncs, GLuint id, GLenum mode) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glBeginConditionalRender(id, mode); -} - -void gl4_1compat_glClampColor(void *_glfuncs, GLenum target, GLenum clamp) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glClampColor(target, clamp); -} - -void gl4_1compat_glGetTransformFeedbackVarying(void *_glfuncs, GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLsizei* size, GLenum* gltype, GLchar* name) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetTransformFeedbackVarying(program, index, bufSize, length, size, gltype, name); -} - -void gl4_1compat_glBindBufferBase(void *_glfuncs, GLenum target, GLuint index, GLuint buffer) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glBindBufferBase(target, index, buffer); -} - -void gl4_1compat_glBindBufferRange(void *_glfuncs, GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glBindBufferRange(target, index, buffer, offset, size); -} - -void gl4_1compat_glEndTransformFeedback(void *_glfuncs) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glEndTransformFeedback(); -} - -void gl4_1compat_glBeginTransformFeedback(void *_glfuncs, GLenum primitiveMode) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glBeginTransformFeedback(primitiveMode); -} - -GLboolean gl4_1compat_glIsEnabledi(void *_glfuncs, GLenum target, GLuint index) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glIsEnabledi(target, index); -} - -void gl4_1compat_glDisablei(void *_glfuncs, GLenum target, GLuint index) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDisablei(target, index); -} - -void gl4_1compat_glEnablei(void *_glfuncs, GLenum target, GLuint index) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glEnablei(target, index); -} - -void gl4_1compat_glGetIntegeri_v(void *_glfuncs, GLenum target, GLuint index, GLint* data) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetIntegeri_v(target, index, data); -} - -void gl4_1compat_glGetBooleani_v(void *_glfuncs, GLenum target, GLuint index, GLboolean* data) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetBooleani_v(target, index, data); -} - -void gl4_1compat_glColorMaski(void *_glfuncs, GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColorMaski(index, r, g, b, a); -} - -void gl4_1compat_glCopyBufferSubData(void *_glfuncs, GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glCopyBufferSubData(readTarget, writeTarget, readOffset, writeOffset, size); -} - -void gl4_1compat_glUniformBlockBinding(void *_glfuncs, GLuint program, GLuint v0, GLuint v1) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniformBlockBinding(program, v0, v1); -} - -void gl4_1compat_glGetActiveUniformBlockName(void *_glfuncs, GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei* length, GLchar* uniformBlockName) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetActiveUniformBlockName(program, uniformBlockIndex, bufSize, length, uniformBlockName); -} - -void gl4_1compat_glGetActiveUniformBlockiv(void *_glfuncs, GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint* params) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetActiveUniformBlockiv(program, uniformBlockIndex, pname, params); -} - -GLuint gl4_1compat_glGetUniformBlockIndex(void *_glfuncs, GLuint program, const GLchar* uniformBlockName) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glGetUniformBlockIndex(program, uniformBlockName); -} - -void gl4_1compat_glGetActiveUniformName(void *_glfuncs, GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei* length, GLchar* uniformName) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetActiveUniformName(program, uniformIndex, bufSize, length, uniformName); -} - -void gl4_1compat_glGetActiveUniformsiv(void *_glfuncs, GLuint program, GLsizei uniformCount, const GLuint* uniformIndices, GLenum pname, GLint* params) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetActiveUniformsiv(program, uniformCount, uniformIndices, pname, params); -} - -void gl4_1compat_glPrimitiveRestartIndex(void *_glfuncs, GLuint index) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glPrimitiveRestartIndex(index); -} - -void gl4_1compat_glTexBuffer(void *_glfuncs, GLenum target, GLenum internalFormat, GLuint buffer) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexBuffer(target, internalFormat, buffer); -} - -void gl4_1compat_glDrawElementsInstanced(void *_glfuncs, GLenum mode, GLsizei count, GLenum gltype, const GLvoid* indices, GLsizei instancecount) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDrawElementsInstanced(mode, count, gltype, indices, instancecount); -} - -void gl4_1compat_glDrawArraysInstanced(void *_glfuncs, GLenum mode, GLint first, GLsizei count, GLsizei instancecount) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDrawArraysInstanced(mode, first, count, instancecount); -} - -void gl4_1compat_glSampleMaski(void *_glfuncs, GLuint index, GLbitfield mask) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glSampleMaski(index, mask); -} - -void gl4_1compat_glGetMultisamplefv(void *_glfuncs, GLenum pname, GLuint index, GLfloat* val) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetMultisamplefv(pname, index, val); -} - -void gl4_1compat_glTexImage3DMultisample(void *_glfuncs, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexImage3DMultisample(target, samples, internalFormat, width, height, depth, fixedsamplelocations); -} - -void gl4_1compat_glTexImage2DMultisample(void *_glfuncs, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexImage2DMultisample(target, samples, internalFormat, width, height, fixedsamplelocations); -} - -void gl4_1compat_glGetSynciv(void *_glfuncs, GLsync sync, GLenum pname, GLsizei bufSize, GLsizei* length, GLint* values) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetSynciv(sync, pname, bufSize, length, values); -} - -void gl4_1compat_glGetInteger64v(void *_glfuncs, GLenum pname, GLint64* params) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetInteger64v(pname, params); -} - -void gl4_1compat_glWaitSync(void *_glfuncs, GLsync sync, GLbitfield flags, GLuint64 timeout) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glWaitSync(sync, flags, timeout); -} - -GLenum gl4_1compat_glClientWaitSync(void *_glfuncs, GLsync sync, GLbitfield flags, GLuint64 timeout) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glClientWaitSync(sync, flags, timeout); -} - -void gl4_1compat_glDeleteSync(void *_glfuncs, GLsync sync) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDeleteSync(sync); -} - -GLboolean gl4_1compat_glIsSync(void *_glfuncs, GLsync sync) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glIsSync(sync); -} - -GLsync gl4_1compat_glFenceSync(void *_glfuncs, GLenum condition, GLbitfield flags) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glFenceSync(condition, flags); -} - -void gl4_1compat_glProvokingVertex(void *_glfuncs, GLenum mode) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glProvokingVertex(mode); -} - -void gl4_1compat_glDrawElementsInstancedBaseVertex(void *_glfuncs, GLenum mode, GLsizei count, GLenum gltype, const GLvoid* indices, GLsizei instancecount, GLint basevertex) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDrawElementsInstancedBaseVertex(mode, count, gltype, indices, instancecount, basevertex); -} - -void gl4_1compat_glDrawRangeElementsBaseVertex(void *_glfuncs, GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum gltype, const GLvoid* indices, GLint basevertex) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDrawRangeElementsBaseVertex(mode, start, end, count, gltype, indices, basevertex); -} - -void gl4_1compat_glDrawElementsBaseVertex(void *_glfuncs, GLenum mode, GLsizei count, GLenum gltype, const GLvoid* indices, GLint basevertex) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDrawElementsBaseVertex(mode, count, gltype, indices, basevertex); -} - -void gl4_1compat_glFramebufferTexture(void *_glfuncs, GLenum target, GLenum attachment, GLuint texture, GLint level) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glFramebufferTexture(target, attachment, texture, level); -} - -void gl4_1compat_glGetBufferParameteri64v(void *_glfuncs, GLenum target, GLenum pname, GLint64* params) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetBufferParameteri64v(target, pname, params); -} - -void gl4_1compat_glGetInteger64i_v(void *_glfuncs, GLenum target, GLuint index, GLint64* data) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetInteger64i_v(target, index, data); -} - -void gl4_1compat_glVertexAttribP4uiv(void *_glfuncs, GLuint index, GLenum gltype, GLboolean normalized, const GLuint* value) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttribP4uiv(index, gltype, normalized, value); -} - -void gl4_1compat_glVertexAttribP4ui(void *_glfuncs, GLuint index, GLenum gltype, GLboolean normalized, GLuint value) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttribP4ui(index, gltype, normalized, value); -} - -void gl4_1compat_glVertexAttribP3uiv(void *_glfuncs, GLuint index, GLenum gltype, GLboolean normalized, const GLuint* value) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttribP3uiv(index, gltype, normalized, value); -} - -void gl4_1compat_glVertexAttribP3ui(void *_glfuncs, GLuint index, GLenum gltype, GLboolean normalized, GLuint value) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttribP3ui(index, gltype, normalized, value); -} - -void gl4_1compat_glVertexAttribP2uiv(void *_glfuncs, GLuint index, GLenum gltype, GLboolean normalized, const GLuint* value) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttribP2uiv(index, gltype, normalized, value); -} - -void gl4_1compat_glVertexAttribP2ui(void *_glfuncs, GLuint index, GLenum gltype, GLboolean normalized, GLuint value) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttribP2ui(index, gltype, normalized, value); -} - -void gl4_1compat_glVertexAttribP1uiv(void *_glfuncs, GLuint index, GLenum gltype, GLboolean normalized, const GLuint* value) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttribP1uiv(index, gltype, normalized, value); -} - -void gl4_1compat_glVertexAttribP1ui(void *_glfuncs, GLuint index, GLenum gltype, GLboolean normalized, GLuint value) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttribP1ui(index, gltype, normalized, value); -} - -void gl4_1compat_glSecondaryColorP3uiv(void *_glfuncs, GLenum gltype, const GLuint* color) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glSecondaryColorP3uiv(gltype, color); -} - -void gl4_1compat_glSecondaryColorP3ui(void *_glfuncs, GLenum gltype, GLuint color) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glSecondaryColorP3ui(gltype, color); -} - -void gl4_1compat_glColorP4uiv(void *_glfuncs, GLenum gltype, const GLuint* color) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColorP4uiv(gltype, color); -} - -void gl4_1compat_glColorP4ui(void *_glfuncs, GLenum gltype, GLuint color) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColorP4ui(gltype, color); -} - -void gl4_1compat_glColorP3uiv(void *_glfuncs, GLenum gltype, const GLuint* color) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColorP3uiv(gltype, color); -} - -void gl4_1compat_glColorP3ui(void *_glfuncs, GLenum gltype, GLuint color) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColorP3ui(gltype, color); -} - -void gl4_1compat_glNormalP3uiv(void *_glfuncs, GLenum gltype, const GLuint* coords) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glNormalP3uiv(gltype, coords); -} - -void gl4_1compat_glNormalP3ui(void *_glfuncs, GLenum gltype, GLuint coords) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glNormalP3ui(gltype, coords); -} - -void gl4_1compat_glMultiTexCoordP4uiv(void *_glfuncs, GLenum texture, GLenum gltype, const GLuint* coords) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiTexCoordP4uiv(texture, gltype, coords); -} - -void gl4_1compat_glMultiTexCoordP4ui(void *_glfuncs, GLenum texture, GLenum gltype, GLuint coords) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiTexCoordP4ui(texture, gltype, coords); -} - -void gl4_1compat_glMultiTexCoordP3uiv(void *_glfuncs, GLenum texture, GLenum gltype, const GLuint* coords) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiTexCoordP3uiv(texture, gltype, coords); -} - -void gl4_1compat_glMultiTexCoordP3ui(void *_glfuncs, GLenum texture, GLenum gltype, GLuint coords) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiTexCoordP3ui(texture, gltype, coords); -} - -void gl4_1compat_glMultiTexCoordP2uiv(void *_glfuncs, GLenum texture, GLenum gltype, const GLuint* coords) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiTexCoordP2uiv(texture, gltype, coords); -} - -void gl4_1compat_glMultiTexCoordP2ui(void *_glfuncs, GLenum texture, GLenum gltype, GLuint coords) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiTexCoordP2ui(texture, gltype, coords); -} - -void gl4_1compat_glMultiTexCoordP1uiv(void *_glfuncs, GLenum texture, GLenum gltype, const GLuint* coords) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiTexCoordP1uiv(texture, gltype, coords); -} - -void gl4_1compat_glMultiTexCoordP1ui(void *_glfuncs, GLenum texture, GLenum gltype, GLuint coords) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiTexCoordP1ui(texture, gltype, coords); -} - -void gl4_1compat_glTexCoordP4uiv(void *_glfuncs, GLenum gltype, const GLuint* coords) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoordP4uiv(gltype, coords); -} - -void gl4_1compat_glTexCoordP4ui(void *_glfuncs, GLenum gltype, GLuint coords) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoordP4ui(gltype, coords); -} - -void gl4_1compat_glTexCoordP3uiv(void *_glfuncs, GLenum gltype, const GLuint* coords) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoordP3uiv(gltype, coords); -} - -void gl4_1compat_glTexCoordP3ui(void *_glfuncs, GLenum gltype, GLuint coords) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoordP3ui(gltype, coords); -} - -void gl4_1compat_glTexCoordP2uiv(void *_glfuncs, GLenum gltype, const GLuint* coords) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoordP2uiv(gltype, coords); -} - -void gl4_1compat_glTexCoordP2ui(void *_glfuncs, GLenum gltype, GLuint coords) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoordP2ui(gltype, coords); -} - -void gl4_1compat_glTexCoordP1uiv(void *_glfuncs, GLenum gltype, const GLuint* coords) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoordP1uiv(gltype, coords); -} - -void gl4_1compat_glTexCoordP1ui(void *_glfuncs, GLenum gltype, GLuint coords) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoordP1ui(gltype, coords); -} - -void gl4_1compat_glVertexP4uiv(void *_glfuncs, GLenum gltype, const GLuint* value) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexP4uiv(gltype, value); -} - -void gl4_1compat_glVertexP4ui(void *_glfuncs, GLenum gltype, GLuint value) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexP4ui(gltype, value); -} - -void gl4_1compat_glVertexP3uiv(void *_glfuncs, GLenum gltype, const GLuint* value) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexP3uiv(gltype, value); -} - -void gl4_1compat_glVertexP3ui(void *_glfuncs, GLenum gltype, GLuint value) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexP3ui(gltype, value); -} - -void gl4_1compat_glVertexP2uiv(void *_glfuncs, GLenum gltype, const GLuint* value) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexP2uiv(gltype, value); -} - -void gl4_1compat_glVertexP2ui(void *_glfuncs, GLenum gltype, GLuint value) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexP2ui(gltype, value); -} - -void gl4_1compat_glGetQueryObjectui64v(void *_glfuncs, GLuint id, GLenum pname, GLuint64* params) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetQueryObjectui64v(id, pname, params); -} - -void gl4_1compat_glGetQueryObjecti64v(void *_glfuncs, GLuint id, GLenum pname, GLint64* params) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetQueryObjecti64v(id, pname, params); -} - -void gl4_1compat_glQueryCounter(void *_glfuncs, GLuint id, GLenum target) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glQueryCounter(id, target); -} - -void gl4_1compat_glGetSamplerParameterIuiv(void *_glfuncs, GLuint sampler, GLenum pname, GLuint* params) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetSamplerParameterIuiv(sampler, pname, params); -} - -void gl4_1compat_glGetSamplerParameterfv(void *_glfuncs, GLuint sampler, GLenum pname, GLfloat* params) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetSamplerParameterfv(sampler, pname, params); -} - -void gl4_1compat_glGetSamplerParameterIiv(void *_glfuncs, GLuint sampler, GLenum pname, GLint* params) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetSamplerParameterIiv(sampler, pname, params); -} - -void gl4_1compat_glGetSamplerParameteriv(void *_glfuncs, GLuint sampler, GLenum pname, GLint* params) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetSamplerParameteriv(sampler, pname, params); -} - -void gl4_1compat_glSamplerParameterIuiv(void *_glfuncs, GLuint sampler, GLenum pname, const GLuint* param) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glSamplerParameterIuiv(sampler, pname, param); -} - -void gl4_1compat_glSamplerParameterIiv(void *_glfuncs, GLuint sampler, GLenum pname, const GLint* param) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glSamplerParameterIiv(sampler, pname, param); -} - -void gl4_1compat_glSamplerParameterfv(void *_glfuncs, GLuint sampler, GLenum pname, const GLfloat* param) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glSamplerParameterfv(sampler, pname, param); -} - -void gl4_1compat_glSamplerParameterf(void *_glfuncs, GLuint sampler, GLenum pname, GLfloat param) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glSamplerParameterf(sampler, pname, param); -} - -void gl4_1compat_glSamplerParameteriv(void *_glfuncs, GLuint sampler, GLenum pname, const GLint* param) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glSamplerParameteriv(sampler, pname, param); -} - -void gl4_1compat_glSamplerParameteri(void *_glfuncs, GLuint sampler, GLenum pname, GLint param) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glSamplerParameteri(sampler, pname, param); -} - -void gl4_1compat_glBindSampler(void *_glfuncs, GLuint unit, GLuint sampler) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glBindSampler(unit, sampler); -} - -GLboolean gl4_1compat_glIsSampler(void *_glfuncs, GLuint sampler) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glIsSampler(sampler); -} - -void gl4_1compat_glDeleteSamplers(void *_glfuncs, GLsizei count, const GLuint* samplers) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDeleteSamplers(count, samplers); -} - -void gl4_1compat_glGenSamplers(void *_glfuncs, GLsizei count, GLuint* samplers) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGenSamplers(count, samplers); -} - -GLint gl4_1compat_glGetFragDataIndex(void *_glfuncs, GLuint program, const GLchar* name) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glGetFragDataIndex(program, name); -} - -void gl4_1compat_glBindFragDataLocationIndexed(void *_glfuncs, GLuint program, GLuint colorNumber, GLuint index, const GLchar* name) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glBindFragDataLocationIndexed(program, colorNumber, index, name); -} - -void gl4_1compat_glVertexAttribDivisor(void *_glfuncs, GLuint index, GLuint divisor) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttribDivisor(index, divisor); -} - -void gl4_1compat_glGetQueryIndexediv(void *_glfuncs, GLenum target, GLuint index, GLenum pname, GLint* params) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetQueryIndexediv(target, index, pname, params); -} - -void gl4_1compat_glEndQueryIndexed(void *_glfuncs, GLenum target, GLuint index) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glEndQueryIndexed(target, index); -} - -void gl4_1compat_glBeginQueryIndexed(void *_glfuncs, GLenum target, GLuint index, GLuint id) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glBeginQueryIndexed(target, index, id); -} - -void gl4_1compat_glDrawTransformFeedbackStream(void *_glfuncs, GLenum mode, GLuint id, GLuint stream) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDrawTransformFeedbackStream(mode, id, stream); -} - -void gl4_1compat_glDrawTransformFeedback(void *_glfuncs, GLenum mode, GLuint id) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDrawTransformFeedback(mode, id); -} - -void gl4_1compat_glResumeTransformFeedback(void *_glfuncs) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glResumeTransformFeedback(); -} - -void gl4_1compat_glPauseTransformFeedback(void *_glfuncs) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glPauseTransformFeedback(); -} - -GLboolean gl4_1compat_glIsTransformFeedback(void *_glfuncs, GLuint id) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glIsTransformFeedback(id); -} - -void gl4_1compat_glGenTransformFeedbacks(void *_glfuncs, GLsizei n, GLuint* ids) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGenTransformFeedbacks(n, ids); -} - -void gl4_1compat_glDeleteTransformFeedbacks(void *_glfuncs, GLsizei n, const GLuint* ids) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDeleteTransformFeedbacks(n, ids); -} - -void gl4_1compat_glBindTransformFeedback(void *_glfuncs, GLenum target, GLuint id) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glBindTransformFeedback(target, id); -} - -void gl4_1compat_glPatchParameterfv(void *_glfuncs, GLenum pname, const GLfloat* values) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glPatchParameterfv(pname, values); -} - -void gl4_1compat_glPatchParameteri(void *_glfuncs, GLenum pname, GLint value) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glPatchParameteri(pname, value); -} - -void gl4_1compat_glGetProgramStageiv(void *_glfuncs, GLuint program, GLenum shadertype, GLenum pname, GLint* values) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetProgramStageiv(program, shadertype, pname, values); -} - -void gl4_1compat_glGetUniformSubroutineuiv(void *_glfuncs, GLenum shadertype, GLint location, GLuint* params) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetUniformSubroutineuiv(shadertype, location, params); -} - -void gl4_1compat_glUniformSubroutinesuiv(void *_glfuncs, GLenum shadertype, GLsizei count, const GLuint* value) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniformSubroutinesuiv(shadertype, count, value); -} - -void gl4_1compat_glGetActiveSubroutineName(void *_glfuncs, GLuint program, GLenum shadertype, GLuint index, GLsizei bufSize, GLsizei* length, GLchar* name) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetActiveSubroutineName(program, shadertype, index, bufSize, length, name); -} - -void gl4_1compat_glGetActiveSubroutineUniformName(void *_glfuncs, GLuint program, GLenum shadertype, GLuint index, GLsizei bufSize, GLsizei* length, GLchar* name) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetActiveSubroutineUniformName(program, shadertype, index, bufSize, length, name); -} - -void gl4_1compat_glGetActiveSubroutineUniformiv(void *_glfuncs, GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint* values) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetActiveSubroutineUniformiv(program, shadertype, index, pname, values); -} - -GLuint gl4_1compat_glGetSubroutineIndex(void *_glfuncs, GLuint program, GLenum shadertype, const GLchar* name) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glGetSubroutineIndex(program, shadertype, name); -} - -GLint gl4_1compat_glGetSubroutineUniformLocation(void *_glfuncs, GLuint program, GLenum shadertype, const GLchar* name) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glGetSubroutineUniformLocation(program, shadertype, name); -} - -void gl4_1compat_glGetUniformdv(void *_glfuncs, GLuint program, GLint location, GLdouble* params) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetUniformdv(program, location, params); -} - -void gl4_1compat_glUniformMatrix4x3dv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniformMatrix4x3dv(location, count, transpose, value); -} - -void gl4_1compat_glUniformMatrix4x2dv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniformMatrix4x2dv(location, count, transpose, value); -} - -void gl4_1compat_glUniformMatrix3x4dv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniformMatrix3x4dv(location, count, transpose, value); -} - -void gl4_1compat_glUniformMatrix3x2dv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniformMatrix3x2dv(location, count, transpose, value); -} - -void gl4_1compat_glUniformMatrix2x4dv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniformMatrix2x4dv(location, count, transpose, value); -} - -void gl4_1compat_glUniformMatrix2x3dv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniformMatrix2x3dv(location, count, transpose, value); -} - -void gl4_1compat_glUniformMatrix4dv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniformMatrix4dv(location, count, transpose, value); -} - -void gl4_1compat_glUniformMatrix3dv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniformMatrix3dv(location, count, transpose, value); -} - -void gl4_1compat_glUniformMatrix2dv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniformMatrix2dv(location, count, transpose, value); -} - -void gl4_1compat_glUniform4dv(void *_glfuncs, GLint location, GLsizei count, const GLdouble* value) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniform4dv(location, count, value); -} - -void gl4_1compat_glUniform3dv(void *_glfuncs, GLint location, GLsizei count, const GLdouble* value) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniform3dv(location, count, value); -} - -void gl4_1compat_glUniform2dv(void *_glfuncs, GLint location, GLsizei count, const GLdouble* value) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniform2dv(location, count, value); -} - -void gl4_1compat_glUniform1dv(void *_glfuncs, GLint location, GLsizei count, const GLdouble* value) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniform1dv(location, count, value); -} - -void gl4_1compat_glUniform4d(void *_glfuncs, GLint location, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniform4d(location, v0, v1, v2, v3); -} - -void gl4_1compat_glUniform3d(void *_glfuncs, GLint location, GLdouble v0, GLdouble v1, GLdouble v2) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniform3d(location, v0, v1, v2); -} - -void gl4_1compat_glUniform2d(void *_glfuncs, GLint location, GLdouble v0, GLdouble v1) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniform2d(location, v0, v1); -} - -void gl4_1compat_glUniform1d(void *_glfuncs, GLint location, GLdouble v0) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniform1d(location, v0); -} - -void gl4_1compat_glDrawElementsIndirect(void *_glfuncs, GLenum mode, GLenum gltype, const GLvoid* indirect) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDrawElementsIndirect(mode, gltype, indirect); -} - -void gl4_1compat_glDrawArraysIndirect(void *_glfuncs, GLenum mode, const GLvoid* indirect) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDrawArraysIndirect(mode, indirect); -} - -void gl4_1compat_glBlendFuncSeparatei(void *_glfuncs, GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glBlendFuncSeparatei(buf, srcRGB, dstRGB, srcAlpha, dstAlpha); -} - -void gl4_1compat_glBlendFunci(void *_glfuncs, GLuint buf, GLenum src, GLenum dst) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glBlendFunci(buf, src, dst); -} - -void gl4_1compat_glBlendEquationSeparatei(void *_glfuncs, GLuint buf, GLenum modeRGB, GLenum modeAlpha) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glBlendEquationSeparatei(buf, modeRGB, modeAlpha); -} - -void gl4_1compat_glBlendEquationi(void *_glfuncs, GLuint buf, GLenum mode) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glBlendEquationi(buf, mode); -} - -void gl4_1compat_glMinSampleShading(void *_glfuncs, GLfloat value) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMinSampleShading(value); -} - -void gl4_1compat_glGetDoublei_v(void *_glfuncs, GLenum target, GLuint index, GLdouble* data) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetDoublei_v(target, index, data); -} - -void gl4_1compat_glGetFloati_v(void *_glfuncs, GLenum target, GLuint index, GLfloat* data) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetFloati_v(target, index, data); -} - -void gl4_1compat_glDepthRangeIndexed(void *_glfuncs, GLuint index, GLdouble n, GLdouble f) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDepthRangeIndexed(index, n, f); -} - -void gl4_1compat_glDepthRangeArrayv(void *_glfuncs, GLuint first, GLsizei count, const GLdouble* v) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDepthRangeArrayv(first, count, v); -} - -void gl4_1compat_glScissorIndexedv(void *_glfuncs, GLuint index, const GLint* v) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glScissorIndexedv(index, v); -} - -void gl4_1compat_glScissorIndexed(void *_glfuncs, GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glScissorIndexed(index, left, bottom, width, height); -} - -void gl4_1compat_glScissorArrayv(void *_glfuncs, GLuint first, GLsizei count, const GLint* v) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glScissorArrayv(first, count, v); -} - -void gl4_1compat_glViewportIndexedfv(void *_glfuncs, GLuint index, const GLfloat* v) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glViewportIndexedfv(index, v); -} - -void gl4_1compat_glViewportIndexedf(void *_glfuncs, GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glViewportIndexedf(index, x, y, w, h); -} - -void gl4_1compat_glViewportArrayv(void *_glfuncs, GLuint first, GLsizei count, const GLfloat* v) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glViewportArrayv(first, count, v); -} - -void gl4_1compat_glGetVertexAttribLdv(void *_glfuncs, GLuint index, GLenum pname, GLdouble* params) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetVertexAttribLdv(index, pname, params); -} - -void gl4_1compat_glVertexAttribLPointer(void *_glfuncs, GLuint index, GLint size, GLenum gltype, GLsizei stride, const GLvoid* pointer) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttribLPointer(index, size, gltype, stride, pointer); -} - -void gl4_1compat_glVertexAttribL4dv(void *_glfuncs, GLuint index, const GLdouble* v) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttribL4dv(index, v); -} - -void gl4_1compat_glVertexAttribL3dv(void *_glfuncs, GLuint index, const GLdouble* v) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttribL3dv(index, v); -} - -void gl4_1compat_glVertexAttribL2dv(void *_glfuncs, GLuint index, const GLdouble* v) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttribL2dv(index, v); -} - -void gl4_1compat_glVertexAttribL1dv(void *_glfuncs, GLuint index, const GLdouble* v) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttribL1dv(index, v); -} - -void gl4_1compat_glVertexAttribL4d(void *_glfuncs, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttribL4d(index, x, y, z, w); -} - -void gl4_1compat_glVertexAttribL3d(void *_glfuncs, GLuint index, GLdouble x, GLdouble y, GLdouble z) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttribL3d(index, x, y, z); -} - -void gl4_1compat_glVertexAttribL2d(void *_glfuncs, GLuint index, GLdouble x, GLdouble y) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttribL2d(index, x, y); -} - -void gl4_1compat_glVertexAttribL1d(void *_glfuncs, GLuint index, GLdouble x) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttribL1d(index, x); -} - -void gl4_1compat_glGetProgramPipelineInfoLog(void *_glfuncs, GLuint pipeline, GLsizei bufSize, GLsizei* length, GLchar* infoLog) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetProgramPipelineInfoLog(pipeline, bufSize, length, infoLog); -} - -void gl4_1compat_glValidateProgramPipeline(void *_glfuncs, GLuint pipeline) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glValidateProgramPipeline(pipeline); -} - -void gl4_1compat_glProgramUniformMatrix4x3dv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glProgramUniformMatrix4x3dv(program, location, count, transpose, value); -} - -void gl4_1compat_glProgramUniformMatrix3x4dv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glProgramUniformMatrix3x4dv(program, location, count, transpose, value); -} - -void gl4_1compat_glProgramUniformMatrix4x2dv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glProgramUniformMatrix4x2dv(program, location, count, transpose, value); -} - -void gl4_1compat_glProgramUniformMatrix2x4dv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glProgramUniformMatrix2x4dv(program, location, count, transpose, value); -} - -void gl4_1compat_glProgramUniformMatrix3x2dv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glProgramUniformMatrix3x2dv(program, location, count, transpose, value); -} - -void gl4_1compat_glProgramUniformMatrix2x3dv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glProgramUniformMatrix2x3dv(program, location, count, transpose, value); -} - -void gl4_1compat_glProgramUniformMatrix4x3fv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glProgramUniformMatrix4x3fv(program, location, count, transpose, value); -} - -void gl4_1compat_glProgramUniformMatrix3x4fv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glProgramUniformMatrix3x4fv(program, location, count, transpose, value); -} - -void gl4_1compat_glProgramUniformMatrix4x2fv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glProgramUniformMatrix4x2fv(program, location, count, transpose, value); -} - -void gl4_1compat_glProgramUniformMatrix2x4fv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glProgramUniformMatrix2x4fv(program, location, count, transpose, value); -} - -void gl4_1compat_glProgramUniformMatrix3x2fv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glProgramUniformMatrix3x2fv(program, location, count, transpose, value); -} - -void gl4_1compat_glProgramUniformMatrix2x3fv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glProgramUniformMatrix2x3fv(program, location, count, transpose, value); -} - -void gl4_1compat_glProgramUniformMatrix4dv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glProgramUniformMatrix4dv(program, location, count, transpose, value); -} - -void gl4_1compat_glProgramUniformMatrix3dv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glProgramUniformMatrix3dv(program, location, count, transpose, value); -} - -void gl4_1compat_glProgramUniformMatrix2dv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glProgramUniformMatrix2dv(program, location, count, transpose, value); -} - -void gl4_1compat_glProgramUniformMatrix4fv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glProgramUniformMatrix4fv(program, location, count, transpose, value); -} - -void gl4_1compat_glProgramUniformMatrix3fv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glProgramUniformMatrix3fv(program, location, count, transpose, value); -} - -void gl4_1compat_glProgramUniformMatrix2fv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glProgramUniformMatrix2fv(program, location, count, transpose, value); -} - -void gl4_1compat_glProgramUniform4uiv(void *_glfuncs, GLuint program, GLint location, GLsizei count, const GLuint* value) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glProgramUniform4uiv(program, location, count, value); -} - -void gl4_1compat_glProgramUniform4ui(void *_glfuncs, GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glProgramUniform4ui(program, location, v0, v1, v2, v3); -} - -void gl4_1compat_glProgramUniform4dv(void *_glfuncs, GLuint program, GLint location, GLsizei count, const GLdouble* value) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glProgramUniform4dv(program, location, count, value); -} - -void gl4_1compat_glProgramUniform4d(void *_glfuncs, GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glProgramUniform4d(program, location, v0, v1, v2, v3); -} - -void gl4_1compat_glProgramUniform4fv(void *_glfuncs, GLuint program, GLint location, GLsizei count, const GLfloat* value) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glProgramUniform4fv(program, location, count, value); -} - -void gl4_1compat_glProgramUniform4f(void *_glfuncs, GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glProgramUniform4f(program, location, v0, v1, v2, v3); -} - -void gl4_1compat_glProgramUniform4iv(void *_glfuncs, GLuint program, GLint location, GLsizei count, const GLint* value) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glProgramUniform4iv(program, location, count, value); -} - -void gl4_1compat_glProgramUniform4i(void *_glfuncs, GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glProgramUniform4i(program, location, v0, v1, v2, v3); -} - -void gl4_1compat_glProgramUniform3uiv(void *_glfuncs, GLuint program, GLint location, GLsizei count, const GLuint* value) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glProgramUniform3uiv(program, location, count, value); -} - -void gl4_1compat_glProgramUniform3ui(void *_glfuncs, GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glProgramUniform3ui(program, location, v0, v1, v2); -} - -void gl4_1compat_glProgramUniform3dv(void *_glfuncs, GLuint program, GLint location, GLsizei count, const GLdouble* value) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glProgramUniform3dv(program, location, count, value); -} - -void gl4_1compat_glProgramUniform3d(void *_glfuncs, GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glProgramUniform3d(program, location, v0, v1, v2); -} - -void gl4_1compat_glProgramUniform3fv(void *_glfuncs, GLuint program, GLint location, GLsizei count, const GLfloat* value) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glProgramUniform3fv(program, location, count, value); -} - -void gl4_1compat_glProgramUniform3f(void *_glfuncs, GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glProgramUniform3f(program, location, v0, v1, v2); -} - -void gl4_1compat_glProgramUniform3iv(void *_glfuncs, GLuint program, GLint location, GLsizei count, const GLint* value) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glProgramUniform3iv(program, location, count, value); -} - -void gl4_1compat_glProgramUniform3i(void *_glfuncs, GLuint program, GLint location, GLint v0, GLint v1, GLint v2) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glProgramUniform3i(program, location, v0, v1, v2); -} - -void gl4_1compat_glProgramUniform2uiv(void *_glfuncs, GLuint program, GLint location, GLsizei count, const GLuint* value) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glProgramUniform2uiv(program, location, count, value); -} - -void gl4_1compat_glProgramUniform2ui(void *_glfuncs, GLuint program, GLint location, GLuint v0, GLuint v1) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glProgramUniform2ui(program, location, v0, v1); -} - -void gl4_1compat_glProgramUniform2dv(void *_glfuncs, GLuint program, GLint location, GLsizei count, const GLdouble* value) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glProgramUniform2dv(program, location, count, value); -} - -void gl4_1compat_glProgramUniform2d(void *_glfuncs, GLuint program, GLint location, GLdouble v0, GLdouble v1) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glProgramUniform2d(program, location, v0, v1); -} - -void gl4_1compat_glProgramUniform2fv(void *_glfuncs, GLuint program, GLint location, GLsizei count, const GLfloat* value) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glProgramUniform2fv(program, location, count, value); -} - -void gl4_1compat_glProgramUniform2f(void *_glfuncs, GLuint program, GLint location, GLfloat v0, GLfloat v1) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glProgramUniform2f(program, location, v0, v1); -} - -void gl4_1compat_glProgramUniform2iv(void *_glfuncs, GLuint program, GLint location, GLsizei count, const GLint* value) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glProgramUniform2iv(program, location, count, value); -} - -void gl4_1compat_glProgramUniform2i(void *_glfuncs, GLuint program, GLint location, GLint v0, GLint v1) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glProgramUniform2i(program, location, v0, v1); -} - -void gl4_1compat_glProgramUniform1uiv(void *_glfuncs, GLuint program, GLint location, GLsizei count, const GLuint* value) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glProgramUniform1uiv(program, location, count, value); -} - -void gl4_1compat_glProgramUniform1ui(void *_glfuncs, GLuint program, GLint location, GLuint v0) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glProgramUniform1ui(program, location, v0); -} - -void gl4_1compat_glProgramUniform1dv(void *_glfuncs, GLuint program, GLint location, GLsizei count, const GLdouble* value) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glProgramUniform1dv(program, location, count, value); -} - -void gl4_1compat_glProgramUniform1d(void *_glfuncs, GLuint program, GLint location, GLdouble v0) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glProgramUniform1d(program, location, v0); -} - -void gl4_1compat_glProgramUniform1fv(void *_glfuncs, GLuint program, GLint location, GLsizei count, const GLfloat* value) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glProgramUniform1fv(program, location, count, value); -} - -void gl4_1compat_glProgramUniform1f(void *_glfuncs, GLuint program, GLint location, GLfloat v0) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glProgramUniform1f(program, location, v0); -} - -void gl4_1compat_glProgramUniform1iv(void *_glfuncs, GLuint program, GLint location, GLsizei count, const GLint* value) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glProgramUniform1iv(program, location, count, value); -} - -void gl4_1compat_glProgramUniform1i(void *_glfuncs, GLuint program, GLint location, GLint v0) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glProgramUniform1i(program, location, v0); -} - -void gl4_1compat_glGetProgramPipelineiv(void *_glfuncs, GLuint pipeline, GLenum pname, GLint* params) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetProgramPipelineiv(pipeline, pname, params); -} - -GLboolean gl4_1compat_glIsProgramPipeline(void *_glfuncs, GLuint pipeline) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glIsProgramPipeline(pipeline); -} - -void gl4_1compat_glGenProgramPipelines(void *_glfuncs, GLsizei n, GLuint* pipelines) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGenProgramPipelines(n, pipelines); -} - -void gl4_1compat_glDeleteProgramPipelines(void *_glfuncs, GLsizei n, const GLuint* pipelines) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDeleteProgramPipelines(n, pipelines); -} - -void gl4_1compat_glBindProgramPipeline(void *_glfuncs, GLuint pipeline) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glBindProgramPipeline(pipeline); -} - -void gl4_1compat_glActiveShaderProgram(void *_glfuncs, GLuint pipeline, GLuint program) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glActiveShaderProgram(pipeline, program); -} - -void gl4_1compat_glUseProgramStages(void *_glfuncs, GLuint pipeline, GLbitfield stages, GLuint program) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUseProgramStages(pipeline, stages, program); -} - -void gl4_1compat_glProgramParameteri(void *_glfuncs, GLuint program, GLenum pname, GLint value) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glProgramParameteri(program, pname, value); -} - -void gl4_1compat_glProgramBinary(void *_glfuncs, GLuint program, GLenum binaryFormat, const GLvoid* binary, GLsizei length) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glProgramBinary(program, binaryFormat, binary, length); -} - -void gl4_1compat_glGetProgramBinary(void *_glfuncs, GLuint program, GLsizei bufSize, GLsizei* length, GLenum* binaryFormat, GLvoid* binary) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetProgramBinary(program, bufSize, length, binaryFormat, binary); -} - -void gl4_1compat_glClearDepthf(void *_glfuncs, GLfloat dd) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glClearDepthf(dd); -} - -void gl4_1compat_glDepthRangef(void *_glfuncs, GLfloat n, GLfloat f) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDepthRangef(n, f); -} - -void gl4_1compat_glGetShaderPrecisionFormat(void *_glfuncs, GLenum shadertype, GLenum precisionType, GLint* range_, GLint* precision) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetShaderPrecisionFormat(shadertype, precisionType, range_, precision); -} - -void gl4_1compat_glShaderBinary(void *_glfuncs, GLsizei count, const GLuint* shaders, GLenum binaryFormat, const GLvoid* binary, GLsizei length) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glShaderBinary(count, shaders, binaryFormat, binary, length); -} - -void gl4_1compat_glReleaseShaderCompiler(void *_glfuncs) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glReleaseShaderCompiler(); -} - -void gl4_1compat_glTranslatef(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTranslatef(x, y, z); -} - -void gl4_1compat_glTranslated(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTranslated(x, y, z); -} - -void gl4_1compat_glScalef(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glScalef(x, y, z); -} - -void gl4_1compat_glScaled(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glScaled(x, y, z); -} - -void gl4_1compat_glRotatef(void *_glfuncs, GLfloat angle, GLfloat x, GLfloat y, GLfloat z) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRotatef(angle, x, y, z); -} - -void gl4_1compat_glRotated(void *_glfuncs, GLdouble angle, GLdouble x, GLdouble y, GLdouble z) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRotated(angle, x, y, z); -} - -void gl4_1compat_glPushMatrix(void *_glfuncs) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glPushMatrix(); -} - -void gl4_1compat_glPopMatrix(void *_glfuncs) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glPopMatrix(); -} - -void gl4_1compat_glOrtho(void *_glfuncs, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glOrtho(left, right, bottom, top, zNear, zFar); -} - -void gl4_1compat_glMultMatrixd(void *_glfuncs, const GLdouble* m) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultMatrixd(m); -} - -void gl4_1compat_glMultMatrixf(void *_glfuncs, const GLfloat* m) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultMatrixf(m); -} - -void gl4_1compat_glMatrixMode(void *_glfuncs, GLenum mode) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMatrixMode(mode); -} - -void gl4_1compat_glLoadMatrixd(void *_glfuncs, const GLdouble* m) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glLoadMatrixd(m); -} - -void gl4_1compat_glLoadMatrixf(void *_glfuncs, const GLfloat* m) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glLoadMatrixf(m); -} - -void gl4_1compat_glLoadIdentity(void *_glfuncs) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glLoadIdentity(); -} - -void gl4_1compat_glFrustum(void *_glfuncs, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glFrustum(left, right, bottom, top, zNear, zFar); -} - -GLboolean gl4_1compat_glIsList(void *_glfuncs, GLuint list) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glIsList(list); -} - -void gl4_1compat_glGetTexGeniv(void *_glfuncs, GLenum coord, GLenum pname, GLint* params) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetTexGeniv(coord, pname, params); -} - -void gl4_1compat_glGetTexGenfv(void *_glfuncs, GLenum coord, GLenum pname, GLfloat* params) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetTexGenfv(coord, pname, params); -} - -void gl4_1compat_glGetTexGendv(void *_glfuncs, GLenum coord, GLenum pname, GLdouble* params) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetTexGendv(coord, pname, params); -} - -void gl4_1compat_glGetTexEnviv(void *_glfuncs, GLenum target, GLenum pname, GLint* params) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetTexEnviv(target, pname, params); -} - -void gl4_1compat_glGetTexEnvfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetTexEnvfv(target, pname, params); -} - -void gl4_1compat_glGetPolygonStipple(void *_glfuncs, GLubyte* mask) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetPolygonStipple(mask); -} - -void gl4_1compat_glGetPixelMapusv(void *_glfuncs, GLenum glmap, GLushort* values) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetPixelMapusv(glmap, values); -} - -void gl4_1compat_glGetPixelMapuiv(void *_glfuncs, GLenum glmap, GLuint* values) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetPixelMapuiv(glmap, values); -} - -void gl4_1compat_glGetPixelMapfv(void *_glfuncs, GLenum glmap, GLfloat* values) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetPixelMapfv(glmap, values); -} - -void gl4_1compat_glGetMaterialiv(void *_glfuncs, GLenum face, GLenum pname, GLint* params) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetMaterialiv(face, pname, params); -} - -void gl4_1compat_glGetMaterialfv(void *_glfuncs, GLenum face, GLenum pname, GLfloat* params) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetMaterialfv(face, pname, params); -} - -void gl4_1compat_glGetMapiv(void *_glfuncs, GLenum target, GLenum query, GLint* v) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetMapiv(target, query, v); -} - -void gl4_1compat_glGetMapfv(void *_glfuncs, GLenum target, GLenum query, GLfloat* v) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetMapfv(target, query, v); -} - -void gl4_1compat_glGetMapdv(void *_glfuncs, GLenum target, GLenum query, GLdouble* v) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetMapdv(target, query, v); -} - -void gl4_1compat_glGetLightiv(void *_glfuncs, GLenum light, GLenum pname, GLint* params) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetLightiv(light, pname, params); -} - -void gl4_1compat_glGetLightfv(void *_glfuncs, GLenum light, GLenum pname, GLfloat* params) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetLightfv(light, pname, params); -} - -void gl4_1compat_glGetClipPlane(void *_glfuncs, GLenum plane, GLdouble* equation) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetClipPlane(plane, equation); -} - -void gl4_1compat_glDrawPixels(void *_glfuncs, GLsizei width, GLsizei height, GLenum format, GLenum gltype, const GLvoid* pixels) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDrawPixels(width, height, format, gltype, pixels); -} - -void gl4_1compat_glCopyPixels(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height, GLenum gltype) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glCopyPixels(x, y, width, height, gltype); -} - -void gl4_1compat_glPixelMapusv(void *_glfuncs, GLenum glmap, GLint mapsize, const GLushort* values) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glPixelMapusv(glmap, mapsize, values); -} - -void gl4_1compat_glPixelMapuiv(void *_glfuncs, GLenum glmap, GLint mapsize, const GLuint* values) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glPixelMapuiv(glmap, mapsize, values); -} - -void gl4_1compat_glPixelMapfv(void *_glfuncs, GLenum glmap, GLint mapsize, const GLfloat* values) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glPixelMapfv(glmap, mapsize, values); -} - -void gl4_1compat_glPixelTransferi(void *_glfuncs, GLenum pname, GLint param) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glPixelTransferi(pname, param); -} - -void gl4_1compat_glPixelTransferf(void *_glfuncs, GLenum pname, GLfloat param) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glPixelTransferf(pname, param); -} - -void gl4_1compat_glPixelZoom(void *_glfuncs, GLfloat xfactor, GLfloat yfactor) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glPixelZoom(xfactor, yfactor); -} - -void gl4_1compat_glAlphaFunc(void *_glfuncs, GLenum glfunc, GLfloat ref) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glAlphaFunc(glfunc, ref); -} - -void gl4_1compat_glEvalPoint2(void *_glfuncs, GLint i, GLint j) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glEvalPoint2(i, j); -} - -void gl4_1compat_glEvalMesh2(void *_glfuncs, GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glEvalMesh2(mode, i1, i2, j1, j2); -} - -void gl4_1compat_glEvalPoint1(void *_glfuncs, GLint i) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glEvalPoint1(i); -} - -void gl4_1compat_glEvalMesh1(void *_glfuncs, GLenum mode, GLint i1, GLint i2) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glEvalMesh1(mode, i1, i2); -} - -void gl4_1compat_glEvalCoord2fv(void *_glfuncs, const GLfloat* u) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glEvalCoord2fv(u); -} - -void gl4_1compat_glEvalCoord2f(void *_glfuncs, GLfloat u, GLfloat v) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glEvalCoord2f(u, v); -} - -void gl4_1compat_glEvalCoord2dv(void *_glfuncs, const GLdouble* u) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glEvalCoord2dv(u); -} - -void gl4_1compat_glEvalCoord2d(void *_glfuncs, GLdouble u, GLdouble v) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glEvalCoord2d(u, v); -} - -void gl4_1compat_glEvalCoord1fv(void *_glfuncs, const GLfloat* u) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glEvalCoord1fv(u); -} - -void gl4_1compat_glEvalCoord1f(void *_glfuncs, GLfloat u) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glEvalCoord1f(u); -} - -void gl4_1compat_glEvalCoord1dv(void *_glfuncs, const GLdouble* u) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glEvalCoord1dv(u); -} - -void gl4_1compat_glEvalCoord1d(void *_glfuncs, GLdouble u) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glEvalCoord1d(u); -} - -void gl4_1compat_glMapGrid2f(void *_glfuncs, GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMapGrid2f(un, u1, u2, vn, v1, v2); -} - -void gl4_1compat_glMapGrid2d(void *_glfuncs, GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMapGrid2d(un, u1, u2, vn, v1, v2); -} - -void gl4_1compat_glMapGrid1f(void *_glfuncs, GLint un, GLfloat u1, GLfloat u2) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMapGrid1f(un, u1, u2); -} - -void gl4_1compat_glMapGrid1d(void *_glfuncs, GLint un, GLdouble u1, GLdouble u2) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMapGrid1d(un, u1, u2); -} - -void gl4_1compat_glMap2f(void *_glfuncs, GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat* points) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMap2f(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points); -} - -void gl4_1compat_glMap2d(void *_glfuncs, GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble* points) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMap2d(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points); -} - -void gl4_1compat_glMap1f(void *_glfuncs, GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat* points) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMap1f(target, u1, u2, stride, order, points); -} - -void gl4_1compat_glMap1d(void *_glfuncs, GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble* points) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMap1d(target, u1, u2, stride, order, points); -} - -void gl4_1compat_glPushAttrib(void *_glfuncs, GLbitfield mask) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glPushAttrib(mask); -} - -void gl4_1compat_glPopAttrib(void *_glfuncs) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glPopAttrib(); -} - -void gl4_1compat_glAccum(void *_glfuncs, GLenum op, GLfloat value) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glAccum(op, value); -} - -void gl4_1compat_glIndexMask(void *_glfuncs, GLuint mask) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glIndexMask(mask); -} - -void gl4_1compat_glClearIndex(void *_glfuncs, GLfloat c) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glClearIndex(c); -} - -void gl4_1compat_glClearAccum(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glClearAccum(red, green, blue, alpha); -} - -void gl4_1compat_glPushName(void *_glfuncs, GLuint name) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glPushName(name); -} - -void gl4_1compat_glPopName(void *_glfuncs) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glPopName(); -} - -void gl4_1compat_glPassThrough(void *_glfuncs, GLfloat token) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glPassThrough(token); -} - -void gl4_1compat_glLoadName(void *_glfuncs, GLuint name) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glLoadName(name); -} - -void gl4_1compat_glInitNames(void *_glfuncs) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glInitNames(); -} - -GLint gl4_1compat_glRenderMode(void *_glfuncs, GLenum mode) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glRenderMode(mode); -} - -void gl4_1compat_glSelectBuffer(void *_glfuncs, GLsizei size, GLuint* buffer) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glSelectBuffer(size, buffer); -} - -void gl4_1compat_glFeedbackBuffer(void *_glfuncs, GLsizei size, GLenum gltype, GLfloat* buffer) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glFeedbackBuffer(size, gltype, buffer); -} - -void gl4_1compat_glTexGeniv(void *_glfuncs, GLenum coord, GLenum pname, const GLint* params) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexGeniv(coord, pname, params); -} - -void gl4_1compat_glTexGeni(void *_glfuncs, GLenum coord, GLenum pname, GLint param) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexGeni(coord, pname, param); -} - -void gl4_1compat_glTexGenfv(void *_glfuncs, GLenum coord, GLenum pname, const GLfloat* params) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexGenfv(coord, pname, params); -} - -void gl4_1compat_glTexGenf(void *_glfuncs, GLenum coord, GLenum pname, GLfloat param) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexGenf(coord, pname, param); -} - -void gl4_1compat_glTexGendv(void *_glfuncs, GLenum coord, GLenum pname, const GLdouble* params) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexGendv(coord, pname, params); -} - -void gl4_1compat_glTexGend(void *_glfuncs, GLenum coord, GLenum pname, GLdouble param) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexGend(coord, pname, param); -} - -void gl4_1compat_glTexEnviv(void *_glfuncs, GLenum target, GLenum pname, const GLint* params) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexEnviv(target, pname, params); -} - -void gl4_1compat_glTexEnvi(void *_glfuncs, GLenum target, GLenum pname, GLint param) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexEnvi(target, pname, param); -} - -void gl4_1compat_glTexEnvfv(void *_glfuncs, GLenum target, GLenum pname, const GLfloat* params) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexEnvfv(target, pname, params); -} - -void gl4_1compat_glTexEnvf(void *_glfuncs, GLenum target, GLenum pname, GLfloat param) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexEnvf(target, pname, param); -} - -void gl4_1compat_glShadeModel(void *_glfuncs, GLenum mode) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glShadeModel(mode); -} - -void gl4_1compat_glPolygonStipple(void *_glfuncs, const GLubyte* mask) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glPolygonStipple(mask); -} - -void gl4_1compat_glMaterialiv(void *_glfuncs, GLenum face, GLenum pname, const GLint* params) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMaterialiv(face, pname, params); -} - -void gl4_1compat_glMateriali(void *_glfuncs, GLenum face, GLenum pname, GLint param) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMateriali(face, pname, param); -} - -void gl4_1compat_glMaterialfv(void *_glfuncs, GLenum face, GLenum pname, const GLfloat* params) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMaterialfv(face, pname, params); -} - -void gl4_1compat_glMaterialf(void *_glfuncs, GLenum face, GLenum pname, GLfloat param) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMaterialf(face, pname, param); -} - -void gl4_1compat_glLineStipple(void *_glfuncs, GLint factor, GLushort pattern) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glLineStipple(factor, pattern); -} - -void gl4_1compat_glLightModeliv(void *_glfuncs, GLenum pname, const GLint* params) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glLightModeliv(pname, params); -} - -void gl4_1compat_glLightModeli(void *_glfuncs, GLenum pname, GLint param) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glLightModeli(pname, param); -} - -void gl4_1compat_glLightModelfv(void *_glfuncs, GLenum pname, const GLfloat* params) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glLightModelfv(pname, params); -} - -void gl4_1compat_glLightModelf(void *_glfuncs, GLenum pname, GLfloat param) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glLightModelf(pname, param); -} - -void gl4_1compat_glLightiv(void *_glfuncs, GLenum light, GLenum pname, const GLint* params) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glLightiv(light, pname, params); -} - -void gl4_1compat_glLighti(void *_glfuncs, GLenum light, GLenum pname, GLint param) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glLighti(light, pname, param); -} - -void gl4_1compat_glLightfv(void *_glfuncs, GLenum light, GLenum pname, const GLfloat* params) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glLightfv(light, pname, params); -} - -void gl4_1compat_glLightf(void *_glfuncs, GLenum light, GLenum pname, GLfloat param) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glLightf(light, pname, param); -} - -void gl4_1compat_glFogiv(void *_glfuncs, GLenum pname, const GLint* params) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glFogiv(pname, params); -} - -void gl4_1compat_glFogi(void *_glfuncs, GLenum pname, GLint param) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glFogi(pname, param); -} - -void gl4_1compat_glFogfv(void *_glfuncs, GLenum pname, const GLfloat* params) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glFogfv(pname, params); -} - -void gl4_1compat_glFogf(void *_glfuncs, GLenum pname, GLfloat param) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glFogf(pname, param); -} - -void gl4_1compat_glColorMaterial(void *_glfuncs, GLenum face, GLenum mode) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColorMaterial(face, mode); -} - -void gl4_1compat_glClipPlane(void *_glfuncs, GLenum plane, const GLdouble* equation) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glClipPlane(plane, equation); -} - -void gl4_1compat_glVertex4sv(void *_glfuncs, const GLshort* v) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertex4sv(v); -} - -void gl4_1compat_glVertex4s(void *_glfuncs, GLshort x, GLshort y, GLshort z, GLshort w) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertex4s(x, y, z, w); -} - -void gl4_1compat_glVertex4iv(void *_glfuncs, const GLint* v) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertex4iv(v); -} - -void gl4_1compat_glVertex4i(void *_glfuncs, GLint x, GLint y, GLint z, GLint w) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertex4i(x, y, z, w); -} - -void gl4_1compat_glVertex4fv(void *_glfuncs, const GLfloat* v) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertex4fv(v); -} - -void gl4_1compat_glVertex4f(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z, GLfloat w) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertex4f(x, y, z, w); -} - -void gl4_1compat_glVertex4dv(void *_glfuncs, const GLdouble* v) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertex4dv(v); -} - -void gl4_1compat_glVertex4d(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z, GLdouble w) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertex4d(x, y, z, w); -} - -void gl4_1compat_glVertex3sv(void *_glfuncs, const GLshort* v) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertex3sv(v); -} - -void gl4_1compat_glVertex3s(void *_glfuncs, GLshort x, GLshort y, GLshort z) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertex3s(x, y, z); -} - -void gl4_1compat_glVertex3iv(void *_glfuncs, const GLint* v) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertex3iv(v); -} - -void gl4_1compat_glVertex3i(void *_glfuncs, GLint x, GLint y, GLint z) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertex3i(x, y, z); -} - -void gl4_1compat_glVertex3fv(void *_glfuncs, const GLfloat* v) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertex3fv(v); -} - -void gl4_1compat_glVertex3f(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertex3f(x, y, z); -} - -void gl4_1compat_glVertex3dv(void *_glfuncs, const GLdouble* v) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertex3dv(v); -} - -void gl4_1compat_glVertex3d(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertex3d(x, y, z); -} - -void gl4_1compat_glVertex2sv(void *_glfuncs, const GLshort* v) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertex2sv(v); -} - -void gl4_1compat_glVertex2s(void *_glfuncs, GLshort x, GLshort y) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertex2s(x, y); -} - -void gl4_1compat_glVertex2iv(void *_glfuncs, const GLint* v) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertex2iv(v); -} - -void gl4_1compat_glVertex2i(void *_glfuncs, GLint x, GLint y) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertex2i(x, y); -} - -void gl4_1compat_glVertex2fv(void *_glfuncs, const GLfloat* v) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertex2fv(v); -} - -void gl4_1compat_glVertex2f(void *_glfuncs, GLfloat x, GLfloat y) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertex2f(x, y); -} - -void gl4_1compat_glVertex2dv(void *_glfuncs, const GLdouble* v) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertex2dv(v); -} - -void gl4_1compat_glVertex2d(void *_glfuncs, GLdouble x, GLdouble y) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertex2d(x, y); -} - -void gl4_1compat_glTexCoord4sv(void *_glfuncs, const GLshort* v) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoord4sv(v); -} - -void gl4_1compat_glTexCoord4s(void *_glfuncs, GLshort s, GLshort t, GLshort r, GLshort q) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoord4s(s, t, r, q); -} - -void gl4_1compat_glTexCoord4iv(void *_glfuncs, const GLint* v) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoord4iv(v); -} - -void gl4_1compat_glTexCoord4i(void *_glfuncs, GLint s, GLint t, GLint r, GLint q) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoord4i(s, t, r, q); -} - -void gl4_1compat_glTexCoord4fv(void *_glfuncs, const GLfloat* v) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoord4fv(v); -} - -void gl4_1compat_glTexCoord4f(void *_glfuncs, GLfloat s, GLfloat t, GLfloat r, GLfloat q) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoord4f(s, t, r, q); -} - -void gl4_1compat_glTexCoord4dv(void *_glfuncs, const GLdouble* v) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoord4dv(v); -} - -void gl4_1compat_glTexCoord4d(void *_glfuncs, GLdouble s, GLdouble t, GLdouble r, GLdouble q) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoord4d(s, t, r, q); -} - -void gl4_1compat_glTexCoord3sv(void *_glfuncs, const GLshort* v) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoord3sv(v); -} - -void gl4_1compat_glTexCoord3s(void *_glfuncs, GLshort s, GLshort t, GLshort r) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoord3s(s, t, r); -} - -void gl4_1compat_glTexCoord3iv(void *_glfuncs, const GLint* v) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoord3iv(v); -} - -void gl4_1compat_glTexCoord3i(void *_glfuncs, GLint s, GLint t, GLint r) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoord3i(s, t, r); -} - -void gl4_1compat_glTexCoord3fv(void *_glfuncs, const GLfloat* v) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoord3fv(v); -} - -void gl4_1compat_glTexCoord3f(void *_glfuncs, GLfloat s, GLfloat t, GLfloat r) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoord3f(s, t, r); -} - -void gl4_1compat_glTexCoord3dv(void *_glfuncs, const GLdouble* v) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoord3dv(v); -} - -void gl4_1compat_glTexCoord3d(void *_glfuncs, GLdouble s, GLdouble t, GLdouble r) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoord3d(s, t, r); -} - -void gl4_1compat_glTexCoord2sv(void *_glfuncs, const GLshort* v) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoord2sv(v); -} - -void gl4_1compat_glTexCoord2s(void *_glfuncs, GLshort s, GLshort t) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoord2s(s, t); -} - -void gl4_1compat_glTexCoord2iv(void *_glfuncs, const GLint* v) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoord2iv(v); -} - -void gl4_1compat_glTexCoord2i(void *_glfuncs, GLint s, GLint t) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoord2i(s, t); -} - -void gl4_1compat_glTexCoord2fv(void *_glfuncs, const GLfloat* v) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoord2fv(v); -} - -void gl4_1compat_glTexCoord2f(void *_glfuncs, GLfloat s, GLfloat t) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoord2f(s, t); -} - -void gl4_1compat_glTexCoord2dv(void *_glfuncs, const GLdouble* v) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoord2dv(v); -} - -void gl4_1compat_glTexCoord2d(void *_glfuncs, GLdouble s, GLdouble t) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoord2d(s, t); -} - -void gl4_1compat_glTexCoord1sv(void *_glfuncs, const GLshort* v) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoord1sv(v); -} - -void gl4_1compat_glTexCoord1s(void *_glfuncs, GLshort s) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoord1s(s); -} - -void gl4_1compat_glTexCoord1iv(void *_glfuncs, const GLint* v) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoord1iv(v); -} - -void gl4_1compat_glTexCoord1i(void *_glfuncs, GLint s) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoord1i(s); -} - -void gl4_1compat_glTexCoord1fv(void *_glfuncs, const GLfloat* v) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoord1fv(v); -} - -void gl4_1compat_glTexCoord1f(void *_glfuncs, GLfloat s) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoord1f(s); -} - -void gl4_1compat_glTexCoord1dv(void *_glfuncs, const GLdouble* v) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoord1dv(v); -} - -void gl4_1compat_glTexCoord1d(void *_glfuncs, GLdouble s) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoord1d(s); -} - -void gl4_1compat_glRectsv(void *_glfuncs, const GLshort* v1, const GLshort* v2) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRectsv(v1, v2); -} - -void gl4_1compat_glRects(void *_glfuncs, GLshort x1, GLshort y1, GLshort x2, GLshort y2) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRects(x1, y1, x2, y2); -} - -void gl4_1compat_glRectiv(void *_glfuncs, const GLint* v1, const GLint* v2) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRectiv(v1, v2); -} - -void gl4_1compat_glRecti(void *_glfuncs, GLint x1, GLint y1, GLint x2, GLint y2) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRecti(x1, y1, x2, y2); -} - -void gl4_1compat_glRectfv(void *_glfuncs, const GLfloat* v1, const GLfloat* v2) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRectfv(v1, v2); -} - -void gl4_1compat_glRectf(void *_glfuncs, GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRectf(x1, y1, x2, y2); -} - -void gl4_1compat_glRectdv(void *_glfuncs, const GLdouble* v1, const GLdouble* v2) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRectdv(v1, v2); -} - -void gl4_1compat_glRectd(void *_glfuncs, GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRectd(x1, y1, x2, y2); -} - -void gl4_1compat_glRasterPos4sv(void *_glfuncs, const GLshort* v) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRasterPos4sv(v); -} - -void gl4_1compat_glRasterPos4s(void *_glfuncs, GLshort x, GLshort y, GLshort z, GLshort w) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRasterPos4s(x, y, z, w); -} - -void gl4_1compat_glRasterPos4iv(void *_glfuncs, const GLint* v) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRasterPos4iv(v); -} - -void gl4_1compat_glRasterPos4i(void *_glfuncs, GLint x, GLint y, GLint z, GLint w) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRasterPos4i(x, y, z, w); -} - -void gl4_1compat_glRasterPos4fv(void *_glfuncs, const GLfloat* v) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRasterPos4fv(v); -} - -void gl4_1compat_glRasterPos4f(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z, GLfloat w) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRasterPos4f(x, y, z, w); -} - -void gl4_1compat_glRasterPos4dv(void *_glfuncs, const GLdouble* v) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRasterPos4dv(v); -} - -void gl4_1compat_glRasterPos4d(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z, GLdouble w) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRasterPos4d(x, y, z, w); -} - -void gl4_1compat_glRasterPos3sv(void *_glfuncs, const GLshort* v) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRasterPos3sv(v); -} - -void gl4_1compat_glRasterPos3s(void *_glfuncs, GLshort x, GLshort y, GLshort z) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRasterPos3s(x, y, z); -} - -void gl4_1compat_glRasterPos3iv(void *_glfuncs, const GLint* v) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRasterPos3iv(v); -} - -void gl4_1compat_glRasterPos3i(void *_glfuncs, GLint x, GLint y, GLint z) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRasterPos3i(x, y, z); -} - -void gl4_1compat_glRasterPos3fv(void *_glfuncs, const GLfloat* v) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRasterPos3fv(v); -} - -void gl4_1compat_glRasterPos3f(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRasterPos3f(x, y, z); -} - -void gl4_1compat_glRasterPos3dv(void *_glfuncs, const GLdouble* v) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRasterPos3dv(v); -} - -void gl4_1compat_glRasterPos3d(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRasterPos3d(x, y, z); -} - -void gl4_1compat_glRasterPos2sv(void *_glfuncs, const GLshort* v) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRasterPos2sv(v); -} - -void gl4_1compat_glRasterPos2s(void *_glfuncs, GLshort x, GLshort y) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRasterPos2s(x, y); -} - -void gl4_1compat_glRasterPos2iv(void *_glfuncs, const GLint* v) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRasterPos2iv(v); -} - -void gl4_1compat_glRasterPos2i(void *_glfuncs, GLint x, GLint y) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRasterPos2i(x, y); -} - -void gl4_1compat_glRasterPos2fv(void *_glfuncs, const GLfloat* v) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRasterPos2fv(v); -} - -void gl4_1compat_glRasterPos2f(void *_glfuncs, GLfloat x, GLfloat y) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRasterPos2f(x, y); -} - -void gl4_1compat_glRasterPos2dv(void *_glfuncs, const GLdouble* v) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRasterPos2dv(v); -} - -void gl4_1compat_glRasterPos2d(void *_glfuncs, GLdouble x, GLdouble y) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRasterPos2d(x, y); -} - -void gl4_1compat_glNormal3sv(void *_glfuncs, const GLshort* v) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glNormal3sv(v); -} - -void gl4_1compat_glNormal3s(void *_glfuncs, GLshort nx, GLshort ny, GLshort nz) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glNormal3s(nx, ny, nz); -} - -void gl4_1compat_glNormal3iv(void *_glfuncs, const GLint* v) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glNormal3iv(v); -} - -void gl4_1compat_glNormal3i(void *_glfuncs, GLint nx, GLint ny, GLint nz) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glNormal3i(nx, ny, nz); -} - -void gl4_1compat_glNormal3fv(void *_glfuncs, const GLfloat* v) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glNormal3fv(v); -} - -void gl4_1compat_glNormal3f(void *_glfuncs, GLfloat nx, GLfloat ny, GLfloat nz) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glNormal3f(nx, ny, nz); -} - -void gl4_1compat_glNormal3dv(void *_glfuncs, const GLdouble* v) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glNormal3dv(v); -} - -void gl4_1compat_glNormal3d(void *_glfuncs, GLdouble nx, GLdouble ny, GLdouble nz) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glNormal3d(nx, ny, nz); -} - -void gl4_1compat_glNormal3bv(void *_glfuncs, const GLbyte* v) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glNormal3bv(v); -} - -void gl4_1compat_glNormal3b(void *_glfuncs, GLbyte nx, GLbyte ny, GLbyte nz) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glNormal3b(nx, ny, nz); -} - -void gl4_1compat_glIndexsv(void *_glfuncs, const GLshort* c) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glIndexsv(c); -} - -void gl4_1compat_glIndexs(void *_glfuncs, GLshort c) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glIndexs(c); -} - -void gl4_1compat_glIndexiv(void *_glfuncs, const GLint* c) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glIndexiv(c); -} - -void gl4_1compat_glIndexi(void *_glfuncs, GLint c) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glIndexi(c); -} - -void gl4_1compat_glIndexfv(void *_glfuncs, const GLfloat* c) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glIndexfv(c); -} - -void gl4_1compat_glIndexf(void *_glfuncs, GLfloat c) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glIndexf(c); -} - -void gl4_1compat_glIndexdv(void *_glfuncs, const GLdouble* c) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glIndexdv(c); -} - -void gl4_1compat_glIndexd(void *_glfuncs, GLdouble c) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glIndexd(c); -} - -void gl4_1compat_glEnd(void *_glfuncs) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glEnd(); -} - -void gl4_1compat_glEdgeFlagv(void *_glfuncs, const GLboolean* flag) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glEdgeFlagv(flag); -} - -void gl4_1compat_glEdgeFlag(void *_glfuncs, GLboolean flag) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glEdgeFlag(flag); -} - -void gl4_1compat_glColor4usv(void *_glfuncs, const GLushort* v) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColor4usv(v); -} - -void gl4_1compat_glColor4us(void *_glfuncs, GLushort red, GLushort green, GLushort blue, GLushort alpha) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColor4us(red, green, blue, alpha); -} - -void gl4_1compat_glColor4uiv(void *_glfuncs, const GLuint* v) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColor4uiv(v); -} - -void gl4_1compat_glColor4ui(void *_glfuncs, GLuint red, GLuint green, GLuint blue, GLuint alpha) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColor4ui(red, green, blue, alpha); -} - -void gl4_1compat_glColor4ubv(void *_glfuncs, const GLubyte* v) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColor4ubv(v); -} - -void gl4_1compat_glColor4ub(void *_glfuncs, GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColor4ub(red, green, blue, alpha); -} - -void gl4_1compat_glColor4sv(void *_glfuncs, const GLshort* v) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColor4sv(v); -} - -void gl4_1compat_glColor4s(void *_glfuncs, GLshort red, GLshort green, GLshort blue, GLshort alpha) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColor4s(red, green, blue, alpha); -} - -void gl4_1compat_glColor4iv(void *_glfuncs, const GLint* v) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColor4iv(v); -} - -void gl4_1compat_glColor4i(void *_glfuncs, GLint red, GLint green, GLint blue, GLint alpha) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColor4i(red, green, blue, alpha); -} - -void gl4_1compat_glColor4fv(void *_glfuncs, const GLfloat* v) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColor4fv(v); -} - -void gl4_1compat_glColor4f(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColor4f(red, green, blue, alpha); -} - -void gl4_1compat_glColor4dv(void *_glfuncs, const GLdouble* v) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColor4dv(v); -} - -void gl4_1compat_glColor4d(void *_glfuncs, GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColor4d(red, green, blue, alpha); -} - -void gl4_1compat_glColor4bv(void *_glfuncs, const GLbyte* v) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColor4bv(v); -} - -void gl4_1compat_glColor4b(void *_glfuncs, GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColor4b(red, green, blue, alpha); -} - -void gl4_1compat_glColor3usv(void *_glfuncs, const GLushort* v) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColor3usv(v); -} - -void gl4_1compat_glColor3us(void *_glfuncs, GLushort red, GLushort green, GLushort blue) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColor3us(red, green, blue); -} - -void gl4_1compat_glColor3uiv(void *_glfuncs, const GLuint* v) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColor3uiv(v); -} - -void gl4_1compat_glColor3ui(void *_glfuncs, GLuint red, GLuint green, GLuint blue) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColor3ui(red, green, blue); -} - -void gl4_1compat_glColor3ubv(void *_glfuncs, const GLubyte* v) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColor3ubv(v); -} - -void gl4_1compat_glColor3ub(void *_glfuncs, GLubyte red, GLubyte green, GLubyte blue) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColor3ub(red, green, blue); -} - -void gl4_1compat_glColor3sv(void *_glfuncs, const GLshort* v) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColor3sv(v); -} - -void gl4_1compat_glColor3s(void *_glfuncs, GLshort red, GLshort green, GLshort blue) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColor3s(red, green, blue); -} - -void gl4_1compat_glColor3iv(void *_glfuncs, const GLint* v) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColor3iv(v); -} - -void gl4_1compat_glColor3i(void *_glfuncs, GLint red, GLint green, GLint blue) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColor3i(red, green, blue); -} - -void gl4_1compat_glColor3fv(void *_glfuncs, const GLfloat* v) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColor3fv(v); -} - -void gl4_1compat_glColor3f(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColor3f(red, green, blue); -} - -void gl4_1compat_glColor3dv(void *_glfuncs, const GLdouble* v) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColor3dv(v); -} - -void gl4_1compat_glColor3d(void *_glfuncs, GLdouble red, GLdouble green, GLdouble blue) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColor3d(red, green, blue); -} - -void gl4_1compat_glColor3bv(void *_glfuncs, const GLbyte* v) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColor3bv(v); -} - -void gl4_1compat_glColor3b(void *_glfuncs, GLbyte red, GLbyte green, GLbyte blue) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColor3b(red, green, blue); -} - -void gl4_1compat_glBitmap(void *_glfuncs, GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte* bitmap) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glBitmap(width, height, xorig, yorig, xmove, ymove, bitmap); -} - -void gl4_1compat_glBegin(void *_glfuncs, GLenum mode) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glBegin(mode); -} - -void gl4_1compat_glListBase(void *_glfuncs, GLuint base) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glListBase(base); -} - -GLuint gl4_1compat_glGenLists(void *_glfuncs, GLsizei range_) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glGenLists(range_); -} - -void gl4_1compat_glDeleteLists(void *_glfuncs, GLuint list, GLsizei range_) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDeleteLists(list, range_); -} - -void gl4_1compat_glCallLists(void *_glfuncs, GLsizei n, GLenum gltype, const GLvoid* lists) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glCallLists(n, gltype, lists); -} - -void gl4_1compat_glCallList(void *_glfuncs, GLuint list) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glCallList(list); -} - -void gl4_1compat_glEndList(void *_glfuncs) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glEndList(); -} - -void gl4_1compat_glNewList(void *_glfuncs, GLuint list, GLenum mode) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glNewList(list, mode); -} - -void gl4_1compat_glPushClientAttrib(void *_glfuncs, GLbitfield mask) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glPushClientAttrib(mask); -} - -void gl4_1compat_glPopClientAttrib(void *_glfuncs) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glPopClientAttrib(); -} - -void gl4_1compat_glPrioritizeTextures(void *_glfuncs, GLsizei n, const GLuint* textures, const GLfloat* priorities) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glPrioritizeTextures(n, textures, priorities); -} - -GLboolean gl4_1compat_glAreTexturesResident(void *_glfuncs, GLsizei n, const GLuint* textures, GLboolean* residences) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glAreTexturesResident(n, textures, residences); -} - -void gl4_1compat_glVertexPointer(void *_glfuncs, GLint size, GLenum gltype, GLsizei stride, const GLvoid* pointer) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexPointer(size, gltype, stride, pointer); -} - -void gl4_1compat_glTexCoordPointer(void *_glfuncs, GLint size, GLenum gltype, GLsizei stride, const GLvoid* pointer) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoordPointer(size, gltype, stride, pointer); -} - -void gl4_1compat_glNormalPointer(void *_glfuncs, GLenum gltype, GLsizei stride, const GLvoid* pointer) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glNormalPointer(gltype, stride, pointer); -} - -void gl4_1compat_glInterleavedArrays(void *_glfuncs, GLenum format, GLsizei stride, const GLvoid* pointer) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glInterleavedArrays(format, stride, pointer); -} - -void gl4_1compat_glIndexPointer(void *_glfuncs, GLenum gltype, GLsizei stride, const GLvoid* pointer) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glIndexPointer(gltype, stride, pointer); -} - -void gl4_1compat_glEnableClientState(void *_glfuncs, GLenum array) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glEnableClientState(array); -} - -void gl4_1compat_glEdgeFlagPointer(void *_glfuncs, GLsizei stride, const GLvoid* pointer) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glEdgeFlagPointer(stride, pointer); -} - -void gl4_1compat_glDisableClientState(void *_glfuncs, GLenum array) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDisableClientState(array); -} - -void gl4_1compat_glColorPointer(void *_glfuncs, GLint size, GLenum gltype, GLsizei stride, const GLvoid* pointer) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColorPointer(size, gltype, stride, pointer); -} - -void gl4_1compat_glArrayElement(void *_glfuncs, GLint i) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glArrayElement(i); -} - -void gl4_1compat_glResetMinmax(void *_glfuncs, GLenum target) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glResetMinmax(target); -} - -void gl4_1compat_glResetHistogram(void *_glfuncs, GLenum target) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glResetHistogram(target); -} - -void gl4_1compat_glMinmax(void *_glfuncs, GLenum target, GLenum internalFormat, GLboolean sink) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMinmax(target, internalFormat, sink); -} - -void gl4_1compat_glHistogram(void *_glfuncs, GLenum target, GLsizei width, GLenum internalFormat, GLboolean sink) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glHistogram(target, width, internalFormat, sink); -} - -void gl4_1compat_glGetMinmaxParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetMinmaxParameteriv(target, pname, params); -} - -void gl4_1compat_glGetMinmaxParameterfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetMinmaxParameterfv(target, pname, params); -} - -void gl4_1compat_glGetMinmax(void *_glfuncs, GLenum target, GLboolean reset, GLenum format, GLenum gltype, GLvoid* values) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetMinmax(target, reset, format, gltype, values); -} - -void gl4_1compat_glGetHistogramParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetHistogramParameteriv(target, pname, params); -} - -void gl4_1compat_glGetHistogramParameterfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetHistogramParameterfv(target, pname, params); -} - -void gl4_1compat_glGetHistogram(void *_glfuncs, GLenum target, GLboolean reset, GLenum format, GLenum gltype, GLvoid* values) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetHistogram(target, reset, format, gltype, values); -} - -void gl4_1compat_glSeparableFilter2D(void *_glfuncs, GLenum target, GLenum internalFormat, GLsizei width, GLsizei height, GLenum format, GLenum gltype, const GLvoid* row, const GLvoid* column) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glSeparableFilter2D(target, internalFormat, width, height, format, gltype, row, column); -} - -void gl4_1compat_glGetSeparableFilter(void *_glfuncs, GLenum target, GLenum format, GLenum gltype, GLvoid* row, GLvoid* column, GLvoid* span) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetSeparableFilter(target, format, gltype, row, column, span); -} - -void gl4_1compat_glGetConvolutionParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetConvolutionParameteriv(target, pname, params); -} - -void gl4_1compat_glGetConvolutionParameterfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetConvolutionParameterfv(target, pname, params); -} - -void gl4_1compat_glGetConvolutionFilter(void *_glfuncs, GLenum target, GLenum format, GLenum gltype, GLvoid* image) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetConvolutionFilter(target, format, gltype, image); -} - -void gl4_1compat_glCopyConvolutionFilter2D(void *_glfuncs, GLenum target, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glCopyConvolutionFilter2D(target, internalFormat, x, y, width, height); -} - -void gl4_1compat_glCopyConvolutionFilter1D(void *_glfuncs, GLenum target, GLenum internalFormat, GLint x, GLint y, GLsizei width) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glCopyConvolutionFilter1D(target, internalFormat, x, y, width); -} - -void gl4_1compat_glConvolutionParameteriv(void *_glfuncs, GLenum target, GLenum pname, const GLint* params) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glConvolutionParameteriv(target, pname, params); -} - -void gl4_1compat_glConvolutionParameteri(void *_glfuncs, GLenum target, GLenum pname, GLint params) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glConvolutionParameteri(target, pname, params); -} - -void gl4_1compat_glConvolutionParameterfv(void *_glfuncs, GLenum target, GLenum pname, const GLfloat* params) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glConvolutionParameterfv(target, pname, params); -} - -void gl4_1compat_glConvolutionParameterf(void *_glfuncs, GLenum target, GLenum pname, GLfloat params) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glConvolutionParameterf(target, pname, params); -} - -void gl4_1compat_glConvolutionFilter2D(void *_glfuncs, GLenum target, GLenum internalFormat, GLsizei width, GLsizei height, GLenum format, GLenum gltype, const GLvoid* image) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glConvolutionFilter2D(target, internalFormat, width, height, format, gltype, image); -} - -void gl4_1compat_glConvolutionFilter1D(void *_glfuncs, GLenum target, GLenum internalFormat, GLsizei width, GLenum format, GLenum gltype, const GLvoid* image) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glConvolutionFilter1D(target, internalFormat, width, format, gltype, image); -} - -void gl4_1compat_glCopyColorSubTable(void *_glfuncs, GLenum target, GLsizei start, GLint x, GLint y, GLsizei width) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glCopyColorSubTable(target, start, x, y, width); -} - -void gl4_1compat_glColorSubTable(void *_glfuncs, GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum gltype, const GLvoid* data) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColorSubTable(target, start, count, format, gltype, data); -} - -void gl4_1compat_glGetColorTableParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetColorTableParameteriv(target, pname, params); -} - -void gl4_1compat_glGetColorTableParameterfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetColorTableParameterfv(target, pname, params); -} - -void gl4_1compat_glGetColorTable(void *_glfuncs, GLenum target, GLenum format, GLenum gltype, GLvoid* table) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetColorTable(target, format, gltype, table); -} - -void gl4_1compat_glCopyColorTable(void *_glfuncs, GLenum target, GLenum internalFormat, GLint x, GLint y, GLsizei width) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glCopyColorTable(target, internalFormat, x, y, width); -} - -void gl4_1compat_glColorTableParameteriv(void *_glfuncs, GLenum target, GLenum pname, const GLint* params) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColorTableParameteriv(target, pname, params); -} - -void gl4_1compat_glColorTableParameterfv(void *_glfuncs, GLenum target, GLenum pname, const GLfloat* params) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColorTableParameterfv(target, pname, params); -} - -void gl4_1compat_glColorTable(void *_glfuncs, GLenum target, GLenum internalFormat, GLsizei width, GLenum format, GLenum gltype, const GLvoid* table) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColorTable(target, internalFormat, width, format, gltype, table); -} - -void gl4_1compat_glMultTransposeMatrixd(void *_glfuncs, const GLdouble* m) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultTransposeMatrixd(m); -} - -void gl4_1compat_glMultTransposeMatrixf(void *_glfuncs, const GLfloat* m) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultTransposeMatrixf(m); -} - -void gl4_1compat_glLoadTransposeMatrixd(void *_glfuncs, const GLdouble* m) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glLoadTransposeMatrixd(m); -} - -void gl4_1compat_glLoadTransposeMatrixf(void *_glfuncs, const GLfloat* m) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glLoadTransposeMatrixf(m); -} - -void gl4_1compat_glMultiTexCoord4sv(void *_glfuncs, GLenum target, const GLshort* v) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiTexCoord4sv(target, v); -} - -void gl4_1compat_glMultiTexCoord4s(void *_glfuncs, GLenum target, GLshort s, GLshort t, GLshort r, GLshort q) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiTexCoord4s(target, s, t, r, q); -} - -void gl4_1compat_glMultiTexCoord4iv(void *_glfuncs, GLenum target, const GLint* v) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiTexCoord4iv(target, v); -} - -void gl4_1compat_glMultiTexCoord4i(void *_glfuncs, GLenum target, GLint s, GLint t, GLint r, GLint q) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiTexCoord4i(target, s, t, r, q); -} - -void gl4_1compat_glMultiTexCoord4fv(void *_glfuncs, GLenum target, const GLfloat* v) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiTexCoord4fv(target, v); -} - -void gl4_1compat_glMultiTexCoord4f(void *_glfuncs, GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiTexCoord4f(target, s, t, r, q); -} - -void gl4_1compat_glMultiTexCoord4dv(void *_glfuncs, GLenum target, const GLdouble* v) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiTexCoord4dv(target, v); -} - -void gl4_1compat_glMultiTexCoord4d(void *_glfuncs, GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiTexCoord4d(target, s, t, r, q); -} - -void gl4_1compat_glMultiTexCoord3sv(void *_glfuncs, GLenum target, const GLshort* v) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiTexCoord3sv(target, v); -} - -void gl4_1compat_glMultiTexCoord3s(void *_glfuncs, GLenum target, GLshort s, GLshort t, GLshort r) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiTexCoord3s(target, s, t, r); -} - -void gl4_1compat_glMultiTexCoord3iv(void *_glfuncs, GLenum target, const GLint* v) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiTexCoord3iv(target, v); -} - -void gl4_1compat_glMultiTexCoord3i(void *_glfuncs, GLenum target, GLint s, GLint t, GLint r) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiTexCoord3i(target, s, t, r); -} - -void gl4_1compat_glMultiTexCoord3fv(void *_glfuncs, GLenum target, const GLfloat* v) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiTexCoord3fv(target, v); -} - -void gl4_1compat_glMultiTexCoord3f(void *_glfuncs, GLenum target, GLfloat s, GLfloat t, GLfloat r) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiTexCoord3f(target, s, t, r); -} - -void gl4_1compat_glMultiTexCoord3dv(void *_glfuncs, GLenum target, const GLdouble* v) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiTexCoord3dv(target, v); -} - -void gl4_1compat_glMultiTexCoord3d(void *_glfuncs, GLenum target, GLdouble s, GLdouble t, GLdouble r) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiTexCoord3d(target, s, t, r); -} - -void gl4_1compat_glMultiTexCoord2sv(void *_glfuncs, GLenum target, const GLshort* v) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiTexCoord2sv(target, v); -} - -void gl4_1compat_glMultiTexCoord2s(void *_glfuncs, GLenum target, GLshort s, GLshort t) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiTexCoord2s(target, s, t); -} - -void gl4_1compat_glMultiTexCoord2iv(void *_glfuncs, GLenum target, const GLint* v) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiTexCoord2iv(target, v); -} - -void gl4_1compat_glMultiTexCoord2i(void *_glfuncs, GLenum target, GLint s, GLint t) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiTexCoord2i(target, s, t); -} - -void gl4_1compat_glMultiTexCoord2fv(void *_glfuncs, GLenum target, const GLfloat* v) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiTexCoord2fv(target, v); -} - -void gl4_1compat_glMultiTexCoord2f(void *_glfuncs, GLenum target, GLfloat s, GLfloat t) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiTexCoord2f(target, s, t); -} - -void gl4_1compat_glMultiTexCoord2dv(void *_glfuncs, GLenum target, const GLdouble* v) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiTexCoord2dv(target, v); -} - -void gl4_1compat_glMultiTexCoord2d(void *_glfuncs, GLenum target, GLdouble s, GLdouble t) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiTexCoord2d(target, s, t); -} - -void gl4_1compat_glMultiTexCoord1sv(void *_glfuncs, GLenum target, const GLshort* v) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiTexCoord1sv(target, v); -} - -void gl4_1compat_glMultiTexCoord1s(void *_glfuncs, GLenum target, GLshort s) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiTexCoord1s(target, s); -} - -void gl4_1compat_glMultiTexCoord1iv(void *_glfuncs, GLenum target, const GLint* v) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiTexCoord1iv(target, v); -} - -void gl4_1compat_glMultiTexCoord1i(void *_glfuncs, GLenum target, GLint s) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiTexCoord1i(target, s); -} - -void gl4_1compat_glMultiTexCoord1fv(void *_glfuncs, GLenum target, const GLfloat* v) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiTexCoord1fv(target, v); -} - -void gl4_1compat_glMultiTexCoord1f(void *_glfuncs, GLenum target, GLfloat s) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiTexCoord1f(target, s); -} - -void gl4_1compat_glMultiTexCoord1dv(void *_glfuncs, GLenum target, const GLdouble* v) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiTexCoord1dv(target, v); -} - -void gl4_1compat_glMultiTexCoord1d(void *_glfuncs, GLenum target, GLdouble s) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiTexCoord1d(target, s); -} - -void gl4_1compat_glClientActiveTexture(void *_glfuncs, GLenum texture) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glClientActiveTexture(texture); -} - -void gl4_1compat_glWindowPos3sv(void *_glfuncs, const GLshort* v) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glWindowPos3sv(v); -} - -void gl4_1compat_glWindowPos3s(void *_glfuncs, GLshort x, GLshort y, GLshort z) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glWindowPos3s(x, y, z); -} - -void gl4_1compat_glWindowPos3iv(void *_glfuncs, const GLint* v) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glWindowPos3iv(v); -} - -void gl4_1compat_glWindowPos3i(void *_glfuncs, GLint x, GLint y, GLint z) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glWindowPos3i(x, y, z); -} - -void gl4_1compat_glWindowPos3fv(void *_glfuncs, const GLfloat* v) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glWindowPos3fv(v); -} - -void gl4_1compat_glWindowPos3f(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glWindowPos3f(x, y, z); -} - -void gl4_1compat_glWindowPos3dv(void *_glfuncs, const GLdouble* v) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glWindowPos3dv(v); -} - -void gl4_1compat_glWindowPos3d(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glWindowPos3d(x, y, z); -} - -void gl4_1compat_glWindowPos2sv(void *_glfuncs, const GLshort* v) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glWindowPos2sv(v); -} - -void gl4_1compat_glWindowPos2s(void *_glfuncs, GLshort x, GLshort y) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glWindowPos2s(x, y); -} - -void gl4_1compat_glWindowPos2iv(void *_glfuncs, const GLint* v) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glWindowPos2iv(v); -} - -void gl4_1compat_glWindowPos2i(void *_glfuncs, GLint x, GLint y) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glWindowPos2i(x, y); -} - -void gl4_1compat_glWindowPos2fv(void *_glfuncs, const GLfloat* v) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glWindowPos2fv(v); -} - -void gl4_1compat_glWindowPos2f(void *_glfuncs, GLfloat x, GLfloat y) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glWindowPos2f(x, y); -} - -void gl4_1compat_glWindowPos2dv(void *_glfuncs, const GLdouble* v) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glWindowPos2dv(v); -} - -void gl4_1compat_glWindowPos2d(void *_glfuncs, GLdouble x, GLdouble y) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glWindowPos2d(x, y); -} - -void gl4_1compat_glSecondaryColorPointer(void *_glfuncs, GLint size, GLenum gltype, GLsizei stride, const GLvoid* pointer) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glSecondaryColorPointer(size, gltype, stride, pointer); -} - -void gl4_1compat_glSecondaryColor3usv(void *_glfuncs, const GLushort* v) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glSecondaryColor3usv(v); -} - -void gl4_1compat_glSecondaryColor3us(void *_glfuncs, GLushort red, GLushort green, GLushort blue) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glSecondaryColor3us(red, green, blue); -} - -void gl4_1compat_glSecondaryColor3uiv(void *_glfuncs, const GLuint* v) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glSecondaryColor3uiv(v); -} - -void gl4_1compat_glSecondaryColor3ui(void *_glfuncs, GLuint red, GLuint green, GLuint blue) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glSecondaryColor3ui(red, green, blue); -} - -void gl4_1compat_glSecondaryColor3ubv(void *_glfuncs, const GLubyte* v) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glSecondaryColor3ubv(v); -} - -void gl4_1compat_glSecondaryColor3ub(void *_glfuncs, GLubyte red, GLubyte green, GLubyte blue) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glSecondaryColor3ub(red, green, blue); -} - -void gl4_1compat_glSecondaryColor3sv(void *_glfuncs, const GLshort* v) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glSecondaryColor3sv(v); -} - -void gl4_1compat_glSecondaryColor3s(void *_glfuncs, GLshort red, GLshort green, GLshort blue) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glSecondaryColor3s(red, green, blue); -} - -void gl4_1compat_glSecondaryColor3iv(void *_glfuncs, const GLint* v) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glSecondaryColor3iv(v); -} - -void gl4_1compat_glSecondaryColor3i(void *_glfuncs, GLint red, GLint green, GLint blue) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glSecondaryColor3i(red, green, blue); -} - -void gl4_1compat_glSecondaryColor3fv(void *_glfuncs, const GLfloat* v) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glSecondaryColor3fv(v); -} - -void gl4_1compat_glSecondaryColor3f(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glSecondaryColor3f(red, green, blue); -} - -void gl4_1compat_glSecondaryColor3dv(void *_glfuncs, const GLdouble* v) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glSecondaryColor3dv(v); -} - -void gl4_1compat_glSecondaryColor3d(void *_glfuncs, GLdouble red, GLdouble green, GLdouble blue) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glSecondaryColor3d(red, green, blue); -} - -void gl4_1compat_glSecondaryColor3bv(void *_glfuncs, const GLbyte* v) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glSecondaryColor3bv(v); -} - -void gl4_1compat_glSecondaryColor3b(void *_glfuncs, GLbyte red, GLbyte green, GLbyte blue) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glSecondaryColor3b(red, green, blue); -} - -void gl4_1compat_glFogCoordPointer(void *_glfuncs, GLenum gltype, GLsizei stride, const GLvoid* pointer) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glFogCoordPointer(gltype, stride, pointer); -} - -void gl4_1compat_glFogCoorddv(void *_glfuncs, const GLdouble* coord) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glFogCoorddv(coord); -} - -void gl4_1compat_glFogCoordd(void *_glfuncs, GLdouble coord) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glFogCoordd(coord); -} - -void gl4_1compat_glFogCoordfv(void *_glfuncs, const GLfloat* coord) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glFogCoordfv(coord); -} - -void gl4_1compat_glFogCoordf(void *_glfuncs, GLfloat coord) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glFogCoordf(coord); -} - -void gl4_1compat_glVertexAttrib4usv(void *_glfuncs, GLuint index, const GLushort* v) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttrib4usv(index, v); -} - -void gl4_1compat_glVertexAttrib4uiv(void *_glfuncs, GLuint index, const GLuint* v) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttrib4uiv(index, v); -} - -void gl4_1compat_glVertexAttrib4ubv(void *_glfuncs, GLuint index, const GLubyte* v) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttrib4ubv(index, v); -} - -void gl4_1compat_glVertexAttrib4sv(void *_glfuncs, GLuint index, const GLshort* v) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttrib4sv(index, v); -} - -void gl4_1compat_glVertexAttrib4s(void *_glfuncs, GLuint index, GLshort x, GLshort y, GLshort z, GLshort w) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttrib4s(index, x, y, z, w); -} - -void gl4_1compat_glVertexAttrib4iv(void *_glfuncs, GLuint index, const GLint* v) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttrib4iv(index, v); -} - -void gl4_1compat_glVertexAttrib4fv(void *_glfuncs, GLuint index, const GLfloat* v) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttrib4fv(index, v); -} - -void gl4_1compat_glVertexAttrib4f(void *_glfuncs, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttrib4f(index, x, y, z, w); -} - -void gl4_1compat_glVertexAttrib4dv(void *_glfuncs, GLuint index, const GLdouble* v) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttrib4dv(index, v); -} - -void gl4_1compat_glVertexAttrib4d(void *_glfuncs, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttrib4d(index, x, y, z, w); -} - -void gl4_1compat_glVertexAttrib4bv(void *_glfuncs, GLuint index, const GLbyte* v) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttrib4bv(index, v); -} - -void gl4_1compat_glVertexAttrib4Nusv(void *_glfuncs, GLuint index, const GLushort* v) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttrib4Nusv(index, v); -} - -void gl4_1compat_glVertexAttrib4Nuiv(void *_glfuncs, GLuint index, const GLuint* v) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttrib4Nuiv(index, v); -} - -void gl4_1compat_glVertexAttrib4Nubv(void *_glfuncs, GLuint index, const GLubyte* v) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttrib4Nubv(index, v); -} - -void gl4_1compat_glVertexAttrib4Nub(void *_glfuncs, GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttrib4Nub(index, x, y, z, w); -} - -void gl4_1compat_glVertexAttrib4Nsv(void *_glfuncs, GLuint index, const GLshort* v) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttrib4Nsv(index, v); -} - -void gl4_1compat_glVertexAttrib4Niv(void *_glfuncs, GLuint index, const GLint* v) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttrib4Niv(index, v); -} - -void gl4_1compat_glVertexAttrib4Nbv(void *_glfuncs, GLuint index, const GLbyte* v) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttrib4Nbv(index, v); -} - -void gl4_1compat_glVertexAttrib3sv(void *_glfuncs, GLuint index, const GLshort* v) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttrib3sv(index, v); -} - -void gl4_1compat_glVertexAttrib3s(void *_glfuncs, GLuint index, GLshort x, GLshort y, GLshort z) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttrib3s(index, x, y, z); -} - -void gl4_1compat_glVertexAttrib3fv(void *_glfuncs, GLuint index, const GLfloat* v) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttrib3fv(index, v); -} - -void gl4_1compat_glVertexAttrib3f(void *_glfuncs, GLuint index, GLfloat x, GLfloat y, GLfloat z) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttrib3f(index, x, y, z); -} - -void gl4_1compat_glVertexAttrib3dv(void *_glfuncs, GLuint index, const GLdouble* v) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttrib3dv(index, v); -} - -void gl4_1compat_glVertexAttrib3d(void *_glfuncs, GLuint index, GLdouble x, GLdouble y, GLdouble z) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttrib3d(index, x, y, z); -} - -void gl4_1compat_glVertexAttrib2sv(void *_glfuncs, GLuint index, const GLshort* v) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttrib2sv(index, v); -} - -void gl4_1compat_glVertexAttrib2s(void *_glfuncs, GLuint index, GLshort x, GLshort y) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttrib2s(index, x, y); -} - -void gl4_1compat_glVertexAttrib2fv(void *_glfuncs, GLuint index, const GLfloat* v) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttrib2fv(index, v); -} - -void gl4_1compat_glVertexAttrib2f(void *_glfuncs, GLuint index, GLfloat x, GLfloat y) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttrib2f(index, x, y); -} - -void gl4_1compat_glVertexAttrib2dv(void *_glfuncs, GLuint index, const GLdouble* v) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttrib2dv(index, v); -} - -void gl4_1compat_glVertexAttrib2d(void *_glfuncs, GLuint index, GLdouble x, GLdouble y) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttrib2d(index, x, y); -} - -void gl4_1compat_glVertexAttrib1sv(void *_glfuncs, GLuint index, const GLshort* v) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttrib1sv(index, v); -} - -void gl4_1compat_glVertexAttrib1s(void *_glfuncs, GLuint index, GLshort x) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttrib1s(index, x); -} - -void gl4_1compat_glVertexAttrib1fv(void *_glfuncs, GLuint index, const GLfloat* v) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttrib1fv(index, v); -} - -void gl4_1compat_glVertexAttrib1f(void *_glfuncs, GLuint index, GLfloat x) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttrib1f(index, x); -} - -void gl4_1compat_glVertexAttrib1dv(void *_glfuncs, GLuint index, const GLdouble* v) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttrib1dv(index, v); -} - -void gl4_1compat_glVertexAttrib1d(void *_glfuncs, GLuint index, GLdouble x) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttrib1d(index, x); -} - -void gl4_1compat_glVertexAttribI4usv(void *_glfuncs, GLuint index, const GLushort* v) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttribI4usv(index, v); -} - -void gl4_1compat_glVertexAttribI4ubv(void *_glfuncs, GLuint index, const GLubyte* v) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttribI4ubv(index, v); -} - -void gl4_1compat_glVertexAttribI4sv(void *_glfuncs, GLuint index, const GLshort* v) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttribI4sv(index, v); -} - -void gl4_1compat_glVertexAttribI4bv(void *_glfuncs, GLuint index, const GLbyte* v) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttribI4bv(index, v); -} - -void gl4_1compat_glVertexAttribI4uiv(void *_glfuncs, GLuint index, const GLuint* v) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttribI4uiv(index, v); -} - -void gl4_1compat_glVertexAttribI3uiv(void *_glfuncs, GLuint index, const GLuint* v) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttribI3uiv(index, v); -} - -void gl4_1compat_glVertexAttribI2uiv(void *_glfuncs, GLuint index, const GLuint* v) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttribI2uiv(index, v); -} - -void gl4_1compat_glVertexAttribI1uiv(void *_glfuncs, GLuint index, const GLuint* v) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttribI1uiv(index, v); -} - -void gl4_1compat_glVertexAttribI4iv(void *_glfuncs, GLuint index, const GLint* v) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttribI4iv(index, v); -} - -void gl4_1compat_glVertexAttribI3iv(void *_glfuncs, GLuint index, const GLint* v) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttribI3iv(index, v); -} - -void gl4_1compat_glVertexAttribI2iv(void *_glfuncs, GLuint index, const GLint* v) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttribI2iv(index, v); -} - -void gl4_1compat_glVertexAttribI1iv(void *_glfuncs, GLuint index, const GLint* v) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttribI1iv(index, v); -} - -void gl4_1compat_glVertexAttribI4ui(void *_glfuncs, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttribI4ui(index, x, y, z, w); -} - -void gl4_1compat_glVertexAttribI3ui(void *_glfuncs, GLuint index, GLuint x, GLuint y, GLuint z) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttribI3ui(index, x, y, z); -} - -void gl4_1compat_glVertexAttribI2ui(void *_glfuncs, GLuint index, GLuint x, GLuint y) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttribI2ui(index, x, y); -} - -void gl4_1compat_glVertexAttribI1ui(void *_glfuncs, GLuint index, GLuint x) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttribI1ui(index, x); -} - -void gl4_1compat_glVertexAttribI4i(void *_glfuncs, GLuint index, GLint x, GLint y, GLint z, GLint w) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttribI4i(index, x, y, z, w); -} - -void gl4_1compat_glVertexAttribI3i(void *_glfuncs, GLuint index, GLint x, GLint y, GLint z) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttribI3i(index, x, y, z); -} - -void gl4_1compat_glVertexAttribI2i(void *_glfuncs, GLuint index, GLint x, GLint y) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttribI2i(index, x, y); -} - -void gl4_1compat_glVertexAttribI1i(void *_glfuncs, GLuint index, GLint x) -{ - QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttribI1i(index, x); -} - diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/gl/4.1compat/funcs.h b/Godeps/_workspace/src/github.com/obscuren/qml/gl/4.1compat/funcs.h deleted file mode 100644 index 3e583ce97..000000000 --- a/Godeps/_workspace/src/github.com/obscuren/qml/gl/4.1compat/funcs.h +++ /dev/null @@ -1,920 +0,0 @@ - -// ** file automatically generated by glgen -- do not edit manually ** - -#ifndef __cplusplus -#include -#include -typedef unsigned int GLenum; -typedef unsigned char GLboolean; -typedef unsigned int GLbitfield; -typedef void GLvoid; -typedef char GLchar; -typedef signed char GLbyte; /* 1-byte signed */ -typedef short GLshort; /* 2-byte signed */ -typedef int GLint; /* 4-byte signed */ -typedef unsigned char GLubyte; /* 1-byte unsigned */ -typedef unsigned short GLushort; /* 2-byte unsigned */ -typedef unsigned int GLuint; /* 4-byte unsigned */ -typedef int GLsizei; /* 4-byte signed */ -typedef float GLfloat; /* single precision float */ -typedef float GLclampf; /* single precision float in [0,1] */ -typedef double GLdouble; /* double precision float */ -typedef double GLclampd; /* double precision float in [0,1] */ -typedef int64_t GLint64; -typedef uint64_t GLuint64; -typedef ptrdiff_t GLintptr; -typedef ptrdiff_t GLsizeiptr; -typedef ptrdiff_t GLintptrARB; -typedef ptrdiff_t GLsizeiptrARB; -typedef struct __GLsync *GLsync; -#endif - -#ifdef __cplusplus -extern "C" { -#endif - -void *gl4_1compat_funcs(); - -void gl4_1compat_glViewport(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height); -void gl4_1compat_glDepthRange(void *_glfuncs, GLdouble nearVal, GLdouble farVal); -GLboolean gl4_1compat_glIsEnabled(void *_glfuncs, GLenum cap); -void gl4_1compat_glGetTexLevelParameteriv(void *_glfuncs, GLenum target, GLint level, GLenum pname, GLint* params); -void gl4_1compat_glGetTexLevelParameterfv(void *_glfuncs, GLenum target, GLint level, GLenum pname, GLfloat* params); -void gl4_1compat_glGetTexParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params); -void gl4_1compat_glGetTexParameterfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params); -void gl4_1compat_glGetTexImage(void *_glfuncs, GLenum target, GLint level, GLenum format, GLenum gltype, GLvoid* pixels); -void gl4_1compat_glGetIntegerv(void *_glfuncs, GLenum pname, GLint* params); -void gl4_1compat_glGetFloatv(void *_glfuncs, GLenum pname, GLfloat* params); -GLenum gl4_1compat_glGetError(void *_glfuncs); -void gl4_1compat_glGetDoublev(void *_glfuncs, GLenum pname, GLdouble* params); -void gl4_1compat_glGetBooleanv(void *_glfuncs, GLenum pname, GLboolean* params); -void gl4_1compat_glReadPixels(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum gltype, GLvoid* pixels); -void gl4_1compat_glReadBuffer(void *_glfuncs, GLenum mode); -void gl4_1compat_glPixelStorei(void *_glfuncs, GLenum pname, GLint param); -void gl4_1compat_glPixelStoref(void *_glfuncs, GLenum pname, GLfloat param); -void gl4_1compat_glDepthFunc(void *_glfuncs, GLenum glfunc); -void gl4_1compat_glStencilOp(void *_glfuncs, GLenum fail, GLenum zfail, GLenum zpass); -void gl4_1compat_glStencilFunc(void *_glfuncs, GLenum glfunc, GLint ref, GLuint mask); -void gl4_1compat_glLogicOp(void *_glfuncs, GLenum opcode); -void gl4_1compat_glBlendFunc(void *_glfuncs, GLenum sfactor, GLenum dfactor); -void gl4_1compat_glFlush(void *_glfuncs); -void gl4_1compat_glFinish(void *_glfuncs); -void gl4_1compat_glEnable(void *_glfuncs, GLenum cap); -void gl4_1compat_glDisable(void *_glfuncs, GLenum cap); -void gl4_1compat_glDepthMask(void *_glfuncs, GLboolean flag); -void gl4_1compat_glColorMask(void *_glfuncs, GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); -void gl4_1compat_glStencilMask(void *_glfuncs, GLuint mask); -void gl4_1compat_glClearDepth(void *_glfuncs, GLdouble depth); -void gl4_1compat_glClearStencil(void *_glfuncs, GLint s); -void gl4_1compat_glClearColor(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); -void gl4_1compat_glClear(void *_glfuncs, GLbitfield mask); -void gl4_1compat_glDrawBuffer(void *_glfuncs, GLenum mode); -void gl4_1compat_glTexImage2D(void *_glfuncs, GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum gltype, const GLvoid* pixels); -void gl4_1compat_glTexImage1D(void *_glfuncs, GLenum target, GLint level, GLint internalFormat, GLsizei width, GLint border, GLenum format, GLenum gltype, const GLvoid* pixels); -void gl4_1compat_glTexParameteriv(void *_glfuncs, GLenum target, GLenum pname, const GLint* params); -void gl4_1compat_glTexParameteri(void *_glfuncs, GLenum target, GLenum pname, GLint param); -void gl4_1compat_glTexParameterfv(void *_glfuncs, GLenum target, GLenum pname, const GLfloat* params); -void gl4_1compat_glTexParameterf(void *_glfuncs, GLenum target, GLenum pname, GLfloat param); -void gl4_1compat_glScissor(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height); -void gl4_1compat_glPolygonMode(void *_glfuncs, GLenum face, GLenum mode); -void gl4_1compat_glPointSize(void *_glfuncs, GLfloat size); -void gl4_1compat_glLineWidth(void *_glfuncs, GLfloat width); -void gl4_1compat_glHint(void *_glfuncs, GLenum target, GLenum mode); -void gl4_1compat_glFrontFace(void *_glfuncs, GLenum mode); -void gl4_1compat_glCullFace(void *_glfuncs, GLenum mode); -void gl4_1compat_glIndexubv(void *_glfuncs, const GLubyte* c); -void gl4_1compat_glIndexub(void *_glfuncs, GLubyte c); -GLboolean gl4_1compat_glIsTexture(void *_glfuncs, GLuint texture); -void gl4_1compat_glGenTextures(void *_glfuncs, GLsizei n, GLuint* textures); -void gl4_1compat_glDeleteTextures(void *_glfuncs, GLsizei n, const GLuint* textures); -void gl4_1compat_glBindTexture(void *_glfuncs, GLenum target, GLuint texture); -void gl4_1compat_glTexSubImage2D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum gltype, const GLvoid* pixels); -void gl4_1compat_glTexSubImage1D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum gltype, const GLvoid* pixels); -void gl4_1compat_glCopyTexSubImage2D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); -void gl4_1compat_glCopyTexSubImage1D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); -void gl4_1compat_glCopyTexImage2D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); -void gl4_1compat_glCopyTexImage1D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLint border); -void gl4_1compat_glPolygonOffset(void *_glfuncs, GLfloat factor, GLfloat units); -void gl4_1compat_glDrawElements(void *_glfuncs, GLenum mode, GLsizei count, GLenum gltype, const GLvoid* indices); -void gl4_1compat_glDrawArrays(void *_glfuncs, GLenum mode, GLint first, GLsizei count); -void gl4_1compat_glCopyTexSubImage3D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); -void gl4_1compat_glTexSubImage3D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum gltype, const GLvoid* pixels); -void gl4_1compat_glTexImage3D(void *_glfuncs, GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum gltype, const GLvoid* pixels); -void gl4_1compat_glDrawRangeElements(void *_glfuncs, GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum gltype, const GLvoid* indices); -void gl4_1compat_glBlendEquation(void *_glfuncs, GLenum mode); -void gl4_1compat_glBlendColor(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); -void gl4_1compat_glGetCompressedTexImage(void *_glfuncs, GLenum target, GLint level, GLvoid* img); -void gl4_1compat_glCompressedTexSubImage1D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid* data); -void gl4_1compat_glCompressedTexSubImage2D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid* data); -void gl4_1compat_glCompressedTexSubImage3D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid* data); -void gl4_1compat_glCompressedTexImage1D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid* data); -void gl4_1compat_glCompressedTexImage2D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid* data); -void gl4_1compat_glCompressedTexImage3D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid* data); -void gl4_1compat_glSampleCoverage(void *_glfuncs, GLfloat value, GLboolean invert); -void gl4_1compat_glActiveTexture(void *_glfuncs, GLenum texture); -void gl4_1compat_glPointParameteriv(void *_glfuncs, GLenum pname, const GLint* params); -void gl4_1compat_glPointParameteri(void *_glfuncs, GLenum pname, GLint param); -void gl4_1compat_glPointParameterfv(void *_glfuncs, GLenum pname, const GLfloat* params); -void gl4_1compat_glPointParameterf(void *_glfuncs, GLenum pname, GLfloat param); -void gl4_1compat_glMultiDrawArrays(void *_glfuncs, GLenum mode, const GLint* first, const GLsizei* count, GLsizei drawcount); -void gl4_1compat_glBlendFuncSeparate(void *_glfuncs, GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); -void gl4_1compat_glGetBufferParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params); -GLboolean gl4_1compat_glUnmapBuffer(void *_glfuncs, GLenum target); -void gl4_1compat_glGetBufferSubData(void *_glfuncs, GLenum target, GLintptr offset, GLsizeiptr size, GLvoid* data); -void gl4_1compat_glBufferSubData(void *_glfuncs, GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data); -void gl4_1compat_glBufferData(void *_glfuncs, GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage); -GLboolean gl4_1compat_glIsBuffer(void *_glfuncs, GLuint buffer); -void gl4_1compat_glGenBuffers(void *_glfuncs, GLsizei n, GLuint* buffers); -void gl4_1compat_glDeleteBuffers(void *_glfuncs, GLsizei n, const GLuint* buffers); -void gl4_1compat_glBindBuffer(void *_glfuncs, GLenum target, GLuint buffer); -void gl4_1compat_glGetQueryObjectuiv(void *_glfuncs, GLuint id, GLenum pname, GLuint* params); -void gl4_1compat_glGetQueryObjectiv(void *_glfuncs, GLuint id, GLenum pname, GLint* params); -void gl4_1compat_glGetQueryiv(void *_glfuncs, GLenum target, GLenum pname, GLint* params); -void gl4_1compat_glEndQuery(void *_glfuncs, GLenum target); -void gl4_1compat_glBeginQuery(void *_glfuncs, GLenum target, GLuint id); -GLboolean gl4_1compat_glIsQuery(void *_glfuncs, GLuint id); -void gl4_1compat_glDeleteQueries(void *_glfuncs, GLsizei n, const GLuint* ids); -void gl4_1compat_glGenQueries(void *_glfuncs, GLsizei n, GLuint* ids); -void gl4_1compat_glVertexAttribPointer(void *_glfuncs, GLuint index, GLint size, GLenum gltype, GLboolean normalized, GLsizei stride, const GLvoid* offset); -void gl4_1compat_glValidateProgram(void *_glfuncs, GLuint program); -void gl4_1compat_glUniformMatrix4fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); -void gl4_1compat_glUniformMatrix3fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); -void gl4_1compat_glUniformMatrix2fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); -void gl4_1compat_glUniform4iv(void *_glfuncs, GLint location, GLsizei count, const GLint* value); -void gl4_1compat_glUniform3iv(void *_glfuncs, GLint location, GLsizei count, const GLint* value); -void gl4_1compat_glUniform2iv(void *_glfuncs, GLint location, GLsizei count, const GLint* value); -void gl4_1compat_glUniform1iv(void *_glfuncs, GLint location, GLsizei count, const GLint* value); -void gl4_1compat_glUniform4fv(void *_glfuncs, GLint location, GLsizei count, const GLfloat* value); -void gl4_1compat_glUniform3fv(void *_glfuncs, GLint location, GLsizei count, const GLfloat* value); -void gl4_1compat_glUniform2fv(void *_glfuncs, GLint location, GLsizei count, const GLfloat* value); -void gl4_1compat_glUniform1fv(void *_glfuncs, GLint location, GLsizei count, const GLfloat* value); -void gl4_1compat_glUniform4i(void *_glfuncs, GLint location, GLint v0, GLint v1, GLint v2, GLint v3); -void gl4_1compat_glUniform3i(void *_glfuncs, GLint location, GLint v0, GLint v1, GLint v2); -void gl4_1compat_glUniform2i(void *_glfuncs, GLint location, GLint v0, GLint v1); -void gl4_1compat_glUniform1i(void *_glfuncs, GLint location, GLint v0); -void gl4_1compat_glUniform4f(void *_glfuncs, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); -void gl4_1compat_glUniform3f(void *_glfuncs, GLint location, GLfloat v0, GLfloat v1, GLfloat v2); -void gl4_1compat_glUniform2f(void *_glfuncs, GLint location, GLfloat v0, GLfloat v1); -void gl4_1compat_glUniform1f(void *_glfuncs, GLint location, GLfloat v0); -void gl4_1compat_glUseProgram(void *_glfuncs, GLuint program); -void gl4_1compat_glShaderSource(void *_glfuncs, GLuint shader, GLsizei count, const GLchar** source, const GLint* length); -void gl4_1compat_glLinkProgram(void *_glfuncs, GLuint program); -GLboolean gl4_1compat_glIsShader(void *_glfuncs, GLuint shader); -GLboolean gl4_1compat_glIsProgram(void *_glfuncs, GLuint program); -void gl4_1compat_glGetVertexAttribiv(void *_glfuncs, GLuint index, GLenum pname, GLint* params); -void gl4_1compat_glGetVertexAttribfv(void *_glfuncs, GLuint index, GLenum pname, GLfloat* params); -void gl4_1compat_glGetVertexAttribdv(void *_glfuncs, GLuint index, GLenum pname, GLdouble* params); -void gl4_1compat_glGetUniformiv(void *_glfuncs, GLuint program, GLint location, GLint* params); -void gl4_1compat_glGetUniformfv(void *_glfuncs, GLuint program, GLint location, GLfloat* params); -GLint gl4_1compat_glGetUniformLocation(void *_glfuncs, GLuint program, const GLchar* name); -void gl4_1compat_glGetShaderSource(void *_glfuncs, GLuint shader, GLsizei bufSize, GLsizei* length, GLchar* source); -void gl4_1compat_glGetShaderInfoLog(void *_glfuncs, GLuint shader, GLsizei bufSize, GLsizei* length, GLchar* infoLog); -void gl4_1compat_glGetShaderiv(void *_glfuncs, GLuint shader, GLenum pname, GLint* params); -void gl4_1compat_glGetProgramInfoLog(void *_glfuncs, GLuint program, GLsizei bufSize, GLsizei* length, GLchar* infoLog); -void gl4_1compat_glGetProgramiv(void *_glfuncs, GLuint program, GLenum pname, GLint* params); -GLint gl4_1compat_glGetAttribLocation(void *_glfuncs, GLuint program, const GLchar* name); -void gl4_1compat_glGetAttachedShaders(void *_glfuncs, GLuint program, GLsizei maxCount, GLsizei* count, GLuint* obj); -void gl4_1compat_glGetActiveUniform(void *_glfuncs, GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLint* size, GLenum* gltype, GLchar* name); -void gl4_1compat_glGetActiveAttrib(void *_glfuncs, GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLint* size, GLenum* gltype, GLchar* name); -void gl4_1compat_glEnableVertexAttribArray(void *_glfuncs, GLuint index); -void gl4_1compat_glDisableVertexAttribArray(void *_glfuncs, GLuint index); -void gl4_1compat_glDetachShader(void *_glfuncs, GLuint program, GLuint shader); -void gl4_1compat_glDeleteShader(void *_glfuncs, GLuint shader); -void gl4_1compat_glDeleteProgram(void *_glfuncs, GLuint program); -GLuint gl4_1compat_glCreateShader(void *_glfuncs, GLenum gltype); -GLuint gl4_1compat_glCreateProgram(void *_glfuncs); -void gl4_1compat_glCompileShader(void *_glfuncs, GLuint shader); -void gl4_1compat_glBindAttribLocation(void *_glfuncs, GLuint program, GLuint index, const GLchar* name); -void gl4_1compat_glAttachShader(void *_glfuncs, GLuint program, GLuint shader); -void gl4_1compat_glStencilMaskSeparate(void *_glfuncs, GLenum face, GLuint mask); -void gl4_1compat_glStencilFuncSeparate(void *_glfuncs, GLenum face, GLenum glfunc, GLint ref, GLuint mask); -void gl4_1compat_glStencilOpSeparate(void *_glfuncs, GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); -void gl4_1compat_glDrawBuffers(void *_glfuncs, GLsizei n, const GLenum* bufs); -void gl4_1compat_glBlendEquationSeparate(void *_glfuncs, GLenum modeRGB, GLenum modeAlpha); -void gl4_1compat_glUniformMatrix4x3fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); -void gl4_1compat_glUniformMatrix3x4fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); -void gl4_1compat_glUniformMatrix4x2fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); -void gl4_1compat_glUniformMatrix2x4fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); -void gl4_1compat_glUniformMatrix3x2fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); -void gl4_1compat_glUniformMatrix2x3fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); -GLboolean gl4_1compat_glIsVertexArray(void *_glfuncs, GLuint array); -void gl4_1compat_glGenVertexArrays(void *_glfuncs, GLsizei n, GLuint* arrays); -void gl4_1compat_glDeleteVertexArrays(void *_glfuncs, GLsizei n, const GLuint* arrays); -void gl4_1compat_glBindVertexArray(void *_glfuncs, GLuint array); -void gl4_1compat_glFlushMappedBufferRange(void *_glfuncs, GLenum target, GLintptr offset, GLsizeiptr length); -void gl4_1compat_glFramebufferTextureLayer(void *_glfuncs, GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); -void gl4_1compat_glRenderbufferStorageMultisample(void *_glfuncs, GLenum target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height); -void gl4_1compat_glBlitFramebuffer(void *_glfuncs, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); -void gl4_1compat_glGenerateMipmap(void *_glfuncs, GLenum target); -void gl4_1compat_glGetFramebufferAttachmentParameteriv(void *_glfuncs, GLenum target, GLenum attachment, GLenum pname, GLint* params); -void gl4_1compat_glFramebufferRenderbuffer(void *_glfuncs, GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); -void gl4_1compat_glFramebufferTexture3D(void *_glfuncs, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); -void gl4_1compat_glFramebufferTexture2D(void *_glfuncs, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); -void gl4_1compat_glFramebufferTexture1D(void *_glfuncs, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); -GLenum gl4_1compat_glCheckFramebufferStatus(void *_glfuncs, GLenum target); -void gl4_1compat_glGenFramebuffers(void *_glfuncs, GLsizei n, GLuint* framebuffers); -void gl4_1compat_glDeleteFramebuffers(void *_glfuncs, GLsizei n, const GLuint* framebuffers); -void gl4_1compat_glBindFramebuffer(void *_glfuncs, GLenum target, GLuint framebuffer); -GLboolean gl4_1compat_glIsFramebuffer(void *_glfuncs, GLuint framebuffer); -void gl4_1compat_glGetRenderbufferParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params); -void gl4_1compat_glRenderbufferStorage(void *_glfuncs, GLenum target, GLenum internalFormat, GLsizei width, GLsizei height); -void gl4_1compat_glGenRenderbuffers(void *_glfuncs, GLsizei n, GLuint* renderbuffers); -void gl4_1compat_glDeleteRenderbuffers(void *_glfuncs, GLsizei n, const GLuint* renderbuffers); -void gl4_1compat_glBindRenderbuffer(void *_glfuncs, GLenum target, GLuint renderbuffer); -GLboolean gl4_1compat_glIsRenderbuffer(void *_glfuncs, GLuint renderbuffer); -void gl4_1compat_glClearBufferfi(void *_glfuncs, GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil); -void gl4_1compat_glClearBufferfv(void *_glfuncs, GLenum buffer, GLint drawbuffer, const GLfloat* value); -void gl4_1compat_glClearBufferuiv(void *_glfuncs, GLenum buffer, GLint drawbuffer, const GLuint* value); -void gl4_1compat_glClearBufferiv(void *_glfuncs, GLenum buffer, GLint drawbuffer, const GLint* value); -void gl4_1compat_glGetTexParameterIuiv(void *_glfuncs, GLenum target, GLenum pname, GLuint* params); -void gl4_1compat_glGetTexParameterIiv(void *_glfuncs, GLenum target, GLenum pname, GLint* params); -void gl4_1compat_glTexParameterIuiv(void *_glfuncs, GLenum target, GLenum pname, const GLuint* params); -void gl4_1compat_glTexParameterIiv(void *_glfuncs, GLenum target, GLenum pname, const GLint* params); -void gl4_1compat_glUniform4uiv(void *_glfuncs, GLint location, GLsizei count, const GLuint* value); -void gl4_1compat_glUniform3uiv(void *_glfuncs, GLint location, GLsizei count, const GLuint* value); -void gl4_1compat_glUniform2uiv(void *_glfuncs, GLint location, GLsizei count, const GLuint* value); -void gl4_1compat_glUniform1uiv(void *_glfuncs, GLint location, GLsizei count, const GLuint* value); -void gl4_1compat_glUniform4ui(void *_glfuncs, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); -void gl4_1compat_glUniform3ui(void *_glfuncs, GLint location, GLuint v0, GLuint v1, GLuint v2); -void gl4_1compat_glUniform2ui(void *_glfuncs, GLint location, GLuint v0, GLuint v1); -void gl4_1compat_glUniform1ui(void *_glfuncs, GLint location, GLuint v0); -GLint gl4_1compat_glGetFragDataLocation(void *_glfuncs, GLuint program, const GLchar* name); -void gl4_1compat_glBindFragDataLocation(void *_glfuncs, GLuint program, GLuint color, const GLchar* name); -void gl4_1compat_glGetUniformuiv(void *_glfuncs, GLuint program, GLint location, GLuint* params); -void gl4_1compat_glGetVertexAttribIuiv(void *_glfuncs, GLuint index, GLenum pname, GLuint* params); -void gl4_1compat_glGetVertexAttribIiv(void *_glfuncs, GLuint index, GLenum pname, GLint* params); -void gl4_1compat_glVertexAttribIPointer(void *_glfuncs, GLuint index, GLint size, GLenum gltype, GLsizei stride, const GLvoid* pointer); -void gl4_1compat_glEndConditionalRender(void *_glfuncs); -void gl4_1compat_glBeginConditionalRender(void *_glfuncs, GLuint id, GLenum mode); -void gl4_1compat_glClampColor(void *_glfuncs, GLenum target, GLenum clamp); -void gl4_1compat_glGetTransformFeedbackVarying(void *_glfuncs, GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLsizei* size, GLenum* gltype, GLchar* name); -void gl4_1compat_glBindBufferBase(void *_glfuncs, GLenum target, GLuint index, GLuint buffer); -void gl4_1compat_glBindBufferRange(void *_glfuncs, GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); -void gl4_1compat_glEndTransformFeedback(void *_glfuncs); -void gl4_1compat_glBeginTransformFeedback(void *_glfuncs, GLenum primitiveMode); -GLboolean gl4_1compat_glIsEnabledi(void *_glfuncs, GLenum target, GLuint index); -void gl4_1compat_glDisablei(void *_glfuncs, GLenum target, GLuint index); -void gl4_1compat_glEnablei(void *_glfuncs, GLenum target, GLuint index); -void gl4_1compat_glGetIntegeri_v(void *_glfuncs, GLenum target, GLuint index, GLint* data); -void gl4_1compat_glGetBooleani_v(void *_glfuncs, GLenum target, GLuint index, GLboolean* data); -void gl4_1compat_glColorMaski(void *_glfuncs, GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a); -void gl4_1compat_glCopyBufferSubData(void *_glfuncs, GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); -void gl4_1compat_glUniformBlockBinding(void *_glfuncs, GLuint program, GLuint v0, GLuint v1); -void gl4_1compat_glGetActiveUniformBlockName(void *_glfuncs, GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei* length, GLchar* uniformBlockName); -void gl4_1compat_glGetActiveUniformBlockiv(void *_glfuncs, GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint* params); -GLuint gl4_1compat_glGetUniformBlockIndex(void *_glfuncs, GLuint program, const GLchar* uniformBlockName); -void gl4_1compat_glGetActiveUniformName(void *_glfuncs, GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei* length, GLchar* uniformName); -void gl4_1compat_glGetActiveUniformsiv(void *_glfuncs, GLuint program, GLsizei uniformCount, const GLuint* uniformIndices, GLenum pname, GLint* params); -void gl4_1compat_glPrimitiveRestartIndex(void *_glfuncs, GLuint index); -void gl4_1compat_glTexBuffer(void *_glfuncs, GLenum target, GLenum internalFormat, GLuint buffer); -void gl4_1compat_glDrawElementsInstanced(void *_glfuncs, GLenum mode, GLsizei count, GLenum gltype, const GLvoid* indices, GLsizei instancecount); -void gl4_1compat_glDrawArraysInstanced(void *_glfuncs, GLenum mode, GLint first, GLsizei count, GLsizei instancecount); -void gl4_1compat_glSampleMaski(void *_glfuncs, GLuint index, GLbitfield mask); -void gl4_1compat_glGetMultisamplefv(void *_glfuncs, GLenum pname, GLuint index, GLfloat* val); -void gl4_1compat_glTexImage3DMultisample(void *_glfuncs, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); -void gl4_1compat_glTexImage2DMultisample(void *_glfuncs, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); -void gl4_1compat_glGetSynciv(void *_glfuncs, GLsync sync, GLenum pname, GLsizei bufSize, GLsizei* length, GLint* values); -void gl4_1compat_glGetInteger64v(void *_glfuncs, GLenum pname, GLint64* params); -void gl4_1compat_glWaitSync(void *_glfuncs, GLsync sync, GLbitfield flags, GLuint64 timeout); -GLenum gl4_1compat_glClientWaitSync(void *_glfuncs, GLsync sync, GLbitfield flags, GLuint64 timeout); -void gl4_1compat_glDeleteSync(void *_glfuncs, GLsync sync); -GLboolean gl4_1compat_glIsSync(void *_glfuncs, GLsync sync); -GLsync gl4_1compat_glFenceSync(void *_glfuncs, GLenum condition, GLbitfield flags); -void gl4_1compat_glProvokingVertex(void *_glfuncs, GLenum mode); -void gl4_1compat_glDrawElementsInstancedBaseVertex(void *_glfuncs, GLenum mode, GLsizei count, GLenum gltype, const GLvoid* indices, GLsizei instancecount, GLint basevertex); -void gl4_1compat_glDrawRangeElementsBaseVertex(void *_glfuncs, GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum gltype, const GLvoid* indices, GLint basevertex); -void gl4_1compat_glDrawElementsBaseVertex(void *_glfuncs, GLenum mode, GLsizei count, GLenum gltype, const GLvoid* indices, GLint basevertex); -void gl4_1compat_glFramebufferTexture(void *_glfuncs, GLenum target, GLenum attachment, GLuint texture, GLint level); -void gl4_1compat_glGetBufferParameteri64v(void *_glfuncs, GLenum target, GLenum pname, GLint64* params); -void gl4_1compat_glGetInteger64i_v(void *_glfuncs, GLenum target, GLuint index, GLint64* data); -void gl4_1compat_glVertexAttribP4uiv(void *_glfuncs, GLuint index, GLenum gltype, GLboolean normalized, const GLuint* value); -void gl4_1compat_glVertexAttribP4ui(void *_glfuncs, GLuint index, GLenum gltype, GLboolean normalized, GLuint value); -void gl4_1compat_glVertexAttribP3uiv(void *_glfuncs, GLuint index, GLenum gltype, GLboolean normalized, const GLuint* value); -void gl4_1compat_glVertexAttribP3ui(void *_glfuncs, GLuint index, GLenum gltype, GLboolean normalized, GLuint value); -void gl4_1compat_glVertexAttribP2uiv(void *_glfuncs, GLuint index, GLenum gltype, GLboolean normalized, const GLuint* value); -void gl4_1compat_glVertexAttribP2ui(void *_glfuncs, GLuint index, GLenum gltype, GLboolean normalized, GLuint value); -void gl4_1compat_glVertexAttribP1uiv(void *_glfuncs, GLuint index, GLenum gltype, GLboolean normalized, const GLuint* value); -void gl4_1compat_glVertexAttribP1ui(void *_glfuncs, GLuint index, GLenum gltype, GLboolean normalized, GLuint value); -void gl4_1compat_glSecondaryColorP3uiv(void *_glfuncs, GLenum gltype, const GLuint* color); -void gl4_1compat_glSecondaryColorP3ui(void *_glfuncs, GLenum gltype, GLuint color); -void gl4_1compat_glColorP4uiv(void *_glfuncs, GLenum gltype, const GLuint* color); -void gl4_1compat_glColorP4ui(void *_glfuncs, GLenum gltype, GLuint color); -void gl4_1compat_glColorP3uiv(void *_glfuncs, GLenum gltype, const GLuint* color); -void gl4_1compat_glColorP3ui(void *_glfuncs, GLenum gltype, GLuint color); -void gl4_1compat_glNormalP3uiv(void *_glfuncs, GLenum gltype, const GLuint* coords); -void gl4_1compat_glNormalP3ui(void *_glfuncs, GLenum gltype, GLuint coords); -void gl4_1compat_glMultiTexCoordP4uiv(void *_glfuncs, GLenum texture, GLenum gltype, const GLuint* coords); -void gl4_1compat_glMultiTexCoordP4ui(void *_glfuncs, GLenum texture, GLenum gltype, GLuint coords); -void gl4_1compat_glMultiTexCoordP3uiv(void *_glfuncs, GLenum texture, GLenum gltype, const GLuint* coords); -void gl4_1compat_glMultiTexCoordP3ui(void *_glfuncs, GLenum texture, GLenum gltype, GLuint coords); -void gl4_1compat_glMultiTexCoordP2uiv(void *_glfuncs, GLenum texture, GLenum gltype, const GLuint* coords); -void gl4_1compat_glMultiTexCoordP2ui(void *_glfuncs, GLenum texture, GLenum gltype, GLuint coords); -void gl4_1compat_glMultiTexCoordP1uiv(void *_glfuncs, GLenum texture, GLenum gltype, const GLuint* coords); -void gl4_1compat_glMultiTexCoordP1ui(void *_glfuncs, GLenum texture, GLenum gltype, GLuint coords); -void gl4_1compat_glTexCoordP4uiv(void *_glfuncs, GLenum gltype, const GLuint* coords); -void gl4_1compat_glTexCoordP4ui(void *_glfuncs, GLenum gltype, GLuint coords); -void gl4_1compat_glTexCoordP3uiv(void *_glfuncs, GLenum gltype, const GLuint* coords); -void gl4_1compat_glTexCoordP3ui(void *_glfuncs, GLenum gltype, GLuint coords); -void gl4_1compat_glTexCoordP2uiv(void *_glfuncs, GLenum gltype, const GLuint* coords); -void gl4_1compat_glTexCoordP2ui(void *_glfuncs, GLenum gltype, GLuint coords); -void gl4_1compat_glTexCoordP1uiv(void *_glfuncs, GLenum gltype, const GLuint* coords); -void gl4_1compat_glTexCoordP1ui(void *_glfuncs, GLenum gltype, GLuint coords); -void gl4_1compat_glVertexP4uiv(void *_glfuncs, GLenum gltype, const GLuint* value); -void gl4_1compat_glVertexP4ui(void *_glfuncs, GLenum gltype, GLuint value); -void gl4_1compat_glVertexP3uiv(void *_glfuncs, GLenum gltype, const GLuint* value); -void gl4_1compat_glVertexP3ui(void *_glfuncs, GLenum gltype, GLuint value); -void gl4_1compat_glVertexP2uiv(void *_glfuncs, GLenum gltype, const GLuint* value); -void gl4_1compat_glVertexP2ui(void *_glfuncs, GLenum gltype, GLuint value); -void gl4_1compat_glGetQueryObjectui64v(void *_glfuncs, GLuint id, GLenum pname, GLuint64* params); -void gl4_1compat_glGetQueryObjecti64v(void *_glfuncs, GLuint id, GLenum pname, GLint64* params); -void gl4_1compat_glQueryCounter(void *_glfuncs, GLuint id, GLenum target); -void gl4_1compat_glGetSamplerParameterIuiv(void *_glfuncs, GLuint sampler, GLenum pname, GLuint* params); -void gl4_1compat_glGetSamplerParameterfv(void *_glfuncs, GLuint sampler, GLenum pname, GLfloat* params); -void gl4_1compat_glGetSamplerParameterIiv(void *_glfuncs, GLuint sampler, GLenum pname, GLint* params); -void gl4_1compat_glGetSamplerParameteriv(void *_glfuncs, GLuint sampler, GLenum pname, GLint* params); -void gl4_1compat_glSamplerParameterIuiv(void *_glfuncs, GLuint sampler, GLenum pname, const GLuint* param); -void gl4_1compat_glSamplerParameterIiv(void *_glfuncs, GLuint sampler, GLenum pname, const GLint* param); -void gl4_1compat_glSamplerParameterfv(void *_glfuncs, GLuint sampler, GLenum pname, const GLfloat* param); -void gl4_1compat_glSamplerParameterf(void *_glfuncs, GLuint sampler, GLenum pname, GLfloat param); -void gl4_1compat_glSamplerParameteriv(void *_glfuncs, GLuint sampler, GLenum pname, const GLint* param); -void gl4_1compat_glSamplerParameteri(void *_glfuncs, GLuint sampler, GLenum pname, GLint param); -void gl4_1compat_glBindSampler(void *_glfuncs, GLuint unit, GLuint sampler); -GLboolean gl4_1compat_glIsSampler(void *_glfuncs, GLuint sampler); -void gl4_1compat_glDeleteSamplers(void *_glfuncs, GLsizei count, const GLuint* samplers); -void gl4_1compat_glGenSamplers(void *_glfuncs, GLsizei count, GLuint* samplers); -GLint gl4_1compat_glGetFragDataIndex(void *_glfuncs, GLuint program, const GLchar* name); -void gl4_1compat_glBindFragDataLocationIndexed(void *_glfuncs, GLuint program, GLuint colorNumber, GLuint index, const GLchar* name); -void gl4_1compat_glVertexAttribDivisor(void *_glfuncs, GLuint index, GLuint divisor); -void gl4_1compat_glGetQueryIndexediv(void *_glfuncs, GLenum target, GLuint index, GLenum pname, GLint* params); -void gl4_1compat_glEndQueryIndexed(void *_glfuncs, GLenum target, GLuint index); -void gl4_1compat_glBeginQueryIndexed(void *_glfuncs, GLenum target, GLuint index, GLuint id); -void gl4_1compat_glDrawTransformFeedbackStream(void *_glfuncs, GLenum mode, GLuint id, GLuint stream); -void gl4_1compat_glDrawTransformFeedback(void *_glfuncs, GLenum mode, GLuint id); -void gl4_1compat_glResumeTransformFeedback(void *_glfuncs); -void gl4_1compat_glPauseTransformFeedback(void *_glfuncs); -GLboolean gl4_1compat_glIsTransformFeedback(void *_glfuncs, GLuint id); -void gl4_1compat_glGenTransformFeedbacks(void *_glfuncs, GLsizei n, GLuint* ids); -void gl4_1compat_glDeleteTransformFeedbacks(void *_glfuncs, GLsizei n, const GLuint* ids); -void gl4_1compat_glBindTransformFeedback(void *_glfuncs, GLenum target, GLuint id); -void gl4_1compat_glPatchParameterfv(void *_glfuncs, GLenum pname, const GLfloat* values); -void gl4_1compat_glPatchParameteri(void *_glfuncs, GLenum pname, GLint value); -void gl4_1compat_glGetProgramStageiv(void *_glfuncs, GLuint program, GLenum shadertype, GLenum pname, GLint* values); -void gl4_1compat_glGetUniformSubroutineuiv(void *_glfuncs, GLenum shadertype, GLint location, GLuint* params); -void gl4_1compat_glUniformSubroutinesuiv(void *_glfuncs, GLenum shadertype, GLsizei count, const GLuint* value); -void gl4_1compat_glGetActiveSubroutineName(void *_glfuncs, GLuint program, GLenum shadertype, GLuint index, GLsizei bufSize, GLsizei* length, GLchar* name); -void gl4_1compat_glGetActiveSubroutineUniformName(void *_glfuncs, GLuint program, GLenum shadertype, GLuint index, GLsizei bufSize, GLsizei* length, GLchar* name); -void gl4_1compat_glGetActiveSubroutineUniformiv(void *_glfuncs, GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint* values); -GLuint gl4_1compat_glGetSubroutineIndex(void *_glfuncs, GLuint program, GLenum shadertype, const GLchar* name); -GLint gl4_1compat_glGetSubroutineUniformLocation(void *_glfuncs, GLuint program, GLenum shadertype, const GLchar* name); -void gl4_1compat_glGetUniformdv(void *_glfuncs, GLuint program, GLint location, GLdouble* params); -void gl4_1compat_glUniformMatrix4x3dv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); -void gl4_1compat_glUniformMatrix4x2dv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); -void gl4_1compat_glUniformMatrix3x4dv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); -void gl4_1compat_glUniformMatrix3x2dv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); -void gl4_1compat_glUniformMatrix2x4dv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); -void gl4_1compat_glUniformMatrix2x3dv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); -void gl4_1compat_glUniformMatrix4dv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); -void gl4_1compat_glUniformMatrix3dv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); -void gl4_1compat_glUniformMatrix2dv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); -void gl4_1compat_glUniform4dv(void *_glfuncs, GLint location, GLsizei count, const GLdouble* value); -void gl4_1compat_glUniform3dv(void *_glfuncs, GLint location, GLsizei count, const GLdouble* value); -void gl4_1compat_glUniform2dv(void *_glfuncs, GLint location, GLsizei count, const GLdouble* value); -void gl4_1compat_glUniform1dv(void *_glfuncs, GLint location, GLsizei count, const GLdouble* value); -void gl4_1compat_glUniform4d(void *_glfuncs, GLint location, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3); -void gl4_1compat_glUniform3d(void *_glfuncs, GLint location, GLdouble v0, GLdouble v1, GLdouble v2); -void gl4_1compat_glUniform2d(void *_glfuncs, GLint location, GLdouble v0, GLdouble v1); -void gl4_1compat_glUniform1d(void *_glfuncs, GLint location, GLdouble v0); -void gl4_1compat_glDrawElementsIndirect(void *_glfuncs, GLenum mode, GLenum gltype, const GLvoid* indirect); -void gl4_1compat_glDrawArraysIndirect(void *_glfuncs, GLenum mode, const GLvoid* indirect); -void gl4_1compat_glBlendFuncSeparatei(void *_glfuncs, GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); -void gl4_1compat_glBlendFunci(void *_glfuncs, GLuint buf, GLenum src, GLenum dst); -void gl4_1compat_glBlendEquationSeparatei(void *_glfuncs, GLuint buf, GLenum modeRGB, GLenum modeAlpha); -void gl4_1compat_glBlendEquationi(void *_glfuncs, GLuint buf, GLenum mode); -void gl4_1compat_glMinSampleShading(void *_glfuncs, GLfloat value); -void gl4_1compat_glGetDoublei_v(void *_glfuncs, GLenum target, GLuint index, GLdouble* data); -void gl4_1compat_glGetFloati_v(void *_glfuncs, GLenum target, GLuint index, GLfloat* data); -void gl4_1compat_glDepthRangeIndexed(void *_glfuncs, GLuint index, GLdouble n, GLdouble f); -void gl4_1compat_glDepthRangeArrayv(void *_glfuncs, GLuint first, GLsizei count, const GLdouble* v); -void gl4_1compat_glScissorIndexedv(void *_glfuncs, GLuint index, const GLint* v); -void gl4_1compat_glScissorIndexed(void *_glfuncs, GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height); -void gl4_1compat_glScissorArrayv(void *_glfuncs, GLuint first, GLsizei count, const GLint* v); -void gl4_1compat_glViewportIndexedfv(void *_glfuncs, GLuint index, const GLfloat* v); -void gl4_1compat_glViewportIndexedf(void *_glfuncs, GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h); -void gl4_1compat_glViewportArrayv(void *_glfuncs, GLuint first, GLsizei count, const GLfloat* v); -void gl4_1compat_glGetVertexAttribLdv(void *_glfuncs, GLuint index, GLenum pname, GLdouble* params); -void gl4_1compat_glVertexAttribLPointer(void *_glfuncs, GLuint index, GLint size, GLenum gltype, GLsizei stride, const GLvoid* pointer); -void gl4_1compat_glVertexAttribL4dv(void *_glfuncs, GLuint index, const GLdouble* v); -void gl4_1compat_glVertexAttribL3dv(void *_glfuncs, GLuint index, const GLdouble* v); -void gl4_1compat_glVertexAttribL2dv(void *_glfuncs, GLuint index, const GLdouble* v); -void gl4_1compat_glVertexAttribL1dv(void *_glfuncs, GLuint index, const GLdouble* v); -void gl4_1compat_glVertexAttribL4d(void *_glfuncs, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); -void gl4_1compat_glVertexAttribL3d(void *_glfuncs, GLuint index, GLdouble x, GLdouble y, GLdouble z); -void gl4_1compat_glVertexAttribL2d(void *_glfuncs, GLuint index, GLdouble x, GLdouble y); -void gl4_1compat_glVertexAttribL1d(void *_glfuncs, GLuint index, GLdouble x); -void gl4_1compat_glGetProgramPipelineInfoLog(void *_glfuncs, GLuint pipeline, GLsizei bufSize, GLsizei* length, GLchar* infoLog); -void gl4_1compat_glValidateProgramPipeline(void *_glfuncs, GLuint pipeline); -void gl4_1compat_glProgramUniformMatrix4x3dv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); -void gl4_1compat_glProgramUniformMatrix3x4dv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); -void gl4_1compat_glProgramUniformMatrix4x2dv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); -void gl4_1compat_glProgramUniformMatrix2x4dv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); -void gl4_1compat_glProgramUniformMatrix3x2dv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); -void gl4_1compat_glProgramUniformMatrix2x3dv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); -void gl4_1compat_glProgramUniformMatrix4x3fv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); -void gl4_1compat_glProgramUniformMatrix3x4fv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); -void gl4_1compat_glProgramUniformMatrix4x2fv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); -void gl4_1compat_glProgramUniformMatrix2x4fv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); -void gl4_1compat_glProgramUniformMatrix3x2fv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); -void gl4_1compat_glProgramUniformMatrix2x3fv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); -void gl4_1compat_glProgramUniformMatrix4dv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); -void gl4_1compat_glProgramUniformMatrix3dv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); -void gl4_1compat_glProgramUniformMatrix2dv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); -void gl4_1compat_glProgramUniformMatrix4fv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); -void gl4_1compat_glProgramUniformMatrix3fv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); -void gl4_1compat_glProgramUniformMatrix2fv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); -void gl4_1compat_glProgramUniform4uiv(void *_glfuncs, GLuint program, GLint location, GLsizei count, const GLuint* value); -void gl4_1compat_glProgramUniform4ui(void *_glfuncs, GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); -void gl4_1compat_glProgramUniform4dv(void *_glfuncs, GLuint program, GLint location, GLsizei count, const GLdouble* value); -void gl4_1compat_glProgramUniform4d(void *_glfuncs, GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3); -void gl4_1compat_glProgramUniform4fv(void *_glfuncs, GLuint program, GLint location, GLsizei count, const GLfloat* value); -void gl4_1compat_glProgramUniform4f(void *_glfuncs, GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); -void gl4_1compat_glProgramUniform4iv(void *_glfuncs, GLuint program, GLint location, GLsizei count, const GLint* value); -void gl4_1compat_glProgramUniform4i(void *_glfuncs, GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3); -void gl4_1compat_glProgramUniform3uiv(void *_glfuncs, GLuint program, GLint location, GLsizei count, const GLuint* value); -void gl4_1compat_glProgramUniform3ui(void *_glfuncs, GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2); -void gl4_1compat_glProgramUniform3dv(void *_glfuncs, GLuint program, GLint location, GLsizei count, const GLdouble* value); -void gl4_1compat_glProgramUniform3d(void *_glfuncs, GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2); -void gl4_1compat_glProgramUniform3fv(void *_glfuncs, GLuint program, GLint location, GLsizei count, const GLfloat* value); -void gl4_1compat_glProgramUniform3f(void *_glfuncs, GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2); -void gl4_1compat_glProgramUniform3iv(void *_glfuncs, GLuint program, GLint location, GLsizei count, const GLint* value); -void gl4_1compat_glProgramUniform3i(void *_glfuncs, GLuint program, GLint location, GLint v0, GLint v1, GLint v2); -void gl4_1compat_glProgramUniform2uiv(void *_glfuncs, GLuint program, GLint location, GLsizei count, const GLuint* value); -void gl4_1compat_glProgramUniform2ui(void *_glfuncs, GLuint program, GLint location, GLuint v0, GLuint v1); -void gl4_1compat_glProgramUniform2dv(void *_glfuncs, GLuint program, GLint location, GLsizei count, const GLdouble* value); -void gl4_1compat_glProgramUniform2d(void *_glfuncs, GLuint program, GLint location, GLdouble v0, GLdouble v1); -void gl4_1compat_glProgramUniform2fv(void *_glfuncs, GLuint program, GLint location, GLsizei count, const GLfloat* value); -void gl4_1compat_glProgramUniform2f(void *_glfuncs, GLuint program, GLint location, GLfloat v0, GLfloat v1); -void gl4_1compat_glProgramUniform2iv(void *_glfuncs, GLuint program, GLint location, GLsizei count, const GLint* value); -void gl4_1compat_glProgramUniform2i(void *_glfuncs, GLuint program, GLint location, GLint v0, GLint v1); -void gl4_1compat_glProgramUniform1uiv(void *_glfuncs, GLuint program, GLint location, GLsizei count, const GLuint* value); -void gl4_1compat_glProgramUniform1ui(void *_glfuncs, GLuint program, GLint location, GLuint v0); -void gl4_1compat_glProgramUniform1dv(void *_glfuncs, GLuint program, GLint location, GLsizei count, const GLdouble* value); -void gl4_1compat_glProgramUniform1d(void *_glfuncs, GLuint program, GLint location, GLdouble v0); -void gl4_1compat_glProgramUniform1fv(void *_glfuncs, GLuint program, GLint location, GLsizei count, const GLfloat* value); -void gl4_1compat_glProgramUniform1f(void *_glfuncs, GLuint program, GLint location, GLfloat v0); -void gl4_1compat_glProgramUniform1iv(void *_glfuncs, GLuint program, GLint location, GLsizei count, const GLint* value); -void gl4_1compat_glProgramUniform1i(void *_glfuncs, GLuint program, GLint location, GLint v0); -void gl4_1compat_glGetProgramPipelineiv(void *_glfuncs, GLuint pipeline, GLenum pname, GLint* params); -GLboolean gl4_1compat_glIsProgramPipeline(void *_glfuncs, GLuint pipeline); -void gl4_1compat_glGenProgramPipelines(void *_glfuncs, GLsizei n, GLuint* pipelines); -void gl4_1compat_glDeleteProgramPipelines(void *_glfuncs, GLsizei n, const GLuint* pipelines); -void gl4_1compat_glBindProgramPipeline(void *_glfuncs, GLuint pipeline); -void gl4_1compat_glActiveShaderProgram(void *_glfuncs, GLuint pipeline, GLuint program); -void gl4_1compat_glUseProgramStages(void *_glfuncs, GLuint pipeline, GLbitfield stages, GLuint program); -void gl4_1compat_glProgramParameteri(void *_glfuncs, GLuint program, GLenum pname, GLint value); -void gl4_1compat_glProgramBinary(void *_glfuncs, GLuint program, GLenum binaryFormat, const GLvoid* binary, GLsizei length); -void gl4_1compat_glGetProgramBinary(void *_glfuncs, GLuint program, GLsizei bufSize, GLsizei* length, GLenum* binaryFormat, GLvoid* binary); -void gl4_1compat_glClearDepthf(void *_glfuncs, GLfloat dd); -void gl4_1compat_glDepthRangef(void *_glfuncs, GLfloat n, GLfloat f); -void gl4_1compat_glGetShaderPrecisionFormat(void *_glfuncs, GLenum shadertype, GLenum precisionType, GLint* range_, GLint* precision); -void gl4_1compat_glShaderBinary(void *_glfuncs, GLsizei count, const GLuint* shaders, GLenum binaryFormat, const GLvoid* binary, GLsizei length); -void gl4_1compat_glReleaseShaderCompiler(void *_glfuncs); -void gl4_1compat_glTranslatef(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z); -void gl4_1compat_glTranslated(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z); -void gl4_1compat_glScalef(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z); -void gl4_1compat_glScaled(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z); -void gl4_1compat_glRotatef(void *_glfuncs, GLfloat angle, GLfloat x, GLfloat y, GLfloat z); -void gl4_1compat_glRotated(void *_glfuncs, GLdouble angle, GLdouble x, GLdouble y, GLdouble z); -void gl4_1compat_glPushMatrix(void *_glfuncs); -void gl4_1compat_glPopMatrix(void *_glfuncs); -void gl4_1compat_glOrtho(void *_glfuncs, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); -void gl4_1compat_glMultMatrixd(void *_glfuncs, const GLdouble* m); -void gl4_1compat_glMultMatrixf(void *_glfuncs, const GLfloat* m); -void gl4_1compat_glMatrixMode(void *_glfuncs, GLenum mode); -void gl4_1compat_glLoadMatrixd(void *_glfuncs, const GLdouble* m); -void gl4_1compat_glLoadMatrixf(void *_glfuncs, const GLfloat* m); -void gl4_1compat_glLoadIdentity(void *_glfuncs); -void gl4_1compat_glFrustum(void *_glfuncs, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); -GLboolean gl4_1compat_glIsList(void *_glfuncs, GLuint list); -void gl4_1compat_glGetTexGeniv(void *_glfuncs, GLenum coord, GLenum pname, GLint* params); -void gl4_1compat_glGetTexGenfv(void *_glfuncs, GLenum coord, GLenum pname, GLfloat* params); -void gl4_1compat_glGetTexGendv(void *_glfuncs, GLenum coord, GLenum pname, GLdouble* params); -void gl4_1compat_glGetTexEnviv(void *_glfuncs, GLenum target, GLenum pname, GLint* params); -void gl4_1compat_glGetTexEnvfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params); -void gl4_1compat_glGetPolygonStipple(void *_glfuncs, GLubyte* mask); -void gl4_1compat_glGetPixelMapusv(void *_glfuncs, GLenum glmap, GLushort* values); -void gl4_1compat_glGetPixelMapuiv(void *_glfuncs, GLenum glmap, GLuint* values); -void gl4_1compat_glGetPixelMapfv(void *_glfuncs, GLenum glmap, GLfloat* values); -void gl4_1compat_glGetMaterialiv(void *_glfuncs, GLenum face, GLenum pname, GLint* params); -void gl4_1compat_glGetMaterialfv(void *_glfuncs, GLenum face, GLenum pname, GLfloat* params); -void gl4_1compat_glGetMapiv(void *_glfuncs, GLenum target, GLenum query, GLint* v); -void gl4_1compat_glGetMapfv(void *_glfuncs, GLenum target, GLenum query, GLfloat* v); -void gl4_1compat_glGetMapdv(void *_glfuncs, GLenum target, GLenum query, GLdouble* v); -void gl4_1compat_glGetLightiv(void *_glfuncs, GLenum light, GLenum pname, GLint* params); -void gl4_1compat_glGetLightfv(void *_glfuncs, GLenum light, GLenum pname, GLfloat* params); -void gl4_1compat_glGetClipPlane(void *_glfuncs, GLenum plane, GLdouble* equation); -void gl4_1compat_glDrawPixels(void *_glfuncs, GLsizei width, GLsizei height, GLenum format, GLenum gltype, const GLvoid* pixels); -void gl4_1compat_glCopyPixels(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height, GLenum gltype); -void gl4_1compat_glPixelMapusv(void *_glfuncs, GLenum glmap, GLint mapsize, const GLushort* values); -void gl4_1compat_glPixelMapuiv(void *_glfuncs, GLenum glmap, GLint mapsize, const GLuint* values); -void gl4_1compat_glPixelMapfv(void *_glfuncs, GLenum glmap, GLint mapsize, const GLfloat* values); -void gl4_1compat_glPixelTransferi(void *_glfuncs, GLenum pname, GLint param); -void gl4_1compat_glPixelTransferf(void *_glfuncs, GLenum pname, GLfloat param); -void gl4_1compat_glPixelZoom(void *_glfuncs, GLfloat xfactor, GLfloat yfactor); -void gl4_1compat_glAlphaFunc(void *_glfuncs, GLenum glfunc, GLfloat ref); -void gl4_1compat_glEvalPoint2(void *_glfuncs, GLint i, GLint j); -void gl4_1compat_glEvalMesh2(void *_glfuncs, GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2); -void gl4_1compat_glEvalPoint1(void *_glfuncs, GLint i); -void gl4_1compat_glEvalMesh1(void *_glfuncs, GLenum mode, GLint i1, GLint i2); -void gl4_1compat_glEvalCoord2fv(void *_glfuncs, const GLfloat* u); -void gl4_1compat_glEvalCoord2f(void *_glfuncs, GLfloat u, GLfloat v); -void gl4_1compat_glEvalCoord2dv(void *_glfuncs, const GLdouble* u); -void gl4_1compat_glEvalCoord2d(void *_glfuncs, GLdouble u, GLdouble v); -void gl4_1compat_glEvalCoord1fv(void *_glfuncs, const GLfloat* u); -void gl4_1compat_glEvalCoord1f(void *_glfuncs, GLfloat u); -void gl4_1compat_glEvalCoord1dv(void *_glfuncs, const GLdouble* u); -void gl4_1compat_glEvalCoord1d(void *_glfuncs, GLdouble u); -void gl4_1compat_glMapGrid2f(void *_glfuncs, GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2); -void gl4_1compat_glMapGrid2d(void *_glfuncs, GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2); -void gl4_1compat_glMapGrid1f(void *_glfuncs, GLint un, GLfloat u1, GLfloat u2); -void gl4_1compat_glMapGrid1d(void *_glfuncs, GLint un, GLdouble u1, GLdouble u2); -void gl4_1compat_glMap2f(void *_glfuncs, GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat* points); -void gl4_1compat_glMap2d(void *_glfuncs, GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble* points); -void gl4_1compat_glMap1f(void *_glfuncs, GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat* points); -void gl4_1compat_glMap1d(void *_glfuncs, GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble* points); -void gl4_1compat_glPushAttrib(void *_glfuncs, GLbitfield mask); -void gl4_1compat_glPopAttrib(void *_glfuncs); -void gl4_1compat_glAccum(void *_glfuncs, GLenum op, GLfloat value); -void gl4_1compat_glIndexMask(void *_glfuncs, GLuint mask); -void gl4_1compat_glClearIndex(void *_glfuncs, GLfloat c); -void gl4_1compat_glClearAccum(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); -void gl4_1compat_glPushName(void *_glfuncs, GLuint name); -void gl4_1compat_glPopName(void *_glfuncs); -void gl4_1compat_glPassThrough(void *_glfuncs, GLfloat token); -void gl4_1compat_glLoadName(void *_glfuncs, GLuint name); -void gl4_1compat_glInitNames(void *_glfuncs); -GLint gl4_1compat_glRenderMode(void *_glfuncs, GLenum mode); -void gl4_1compat_glSelectBuffer(void *_glfuncs, GLsizei size, GLuint* buffer); -void gl4_1compat_glFeedbackBuffer(void *_glfuncs, GLsizei size, GLenum gltype, GLfloat* buffer); -void gl4_1compat_glTexGeniv(void *_glfuncs, GLenum coord, GLenum pname, const GLint* params); -void gl4_1compat_glTexGeni(void *_glfuncs, GLenum coord, GLenum pname, GLint param); -void gl4_1compat_glTexGenfv(void *_glfuncs, GLenum coord, GLenum pname, const GLfloat* params); -void gl4_1compat_glTexGenf(void *_glfuncs, GLenum coord, GLenum pname, GLfloat param); -void gl4_1compat_glTexGendv(void *_glfuncs, GLenum coord, GLenum pname, const GLdouble* params); -void gl4_1compat_glTexGend(void *_glfuncs, GLenum coord, GLenum pname, GLdouble param); -void gl4_1compat_glTexEnviv(void *_glfuncs, GLenum target, GLenum pname, const GLint* params); -void gl4_1compat_glTexEnvi(void *_glfuncs, GLenum target, GLenum pname, GLint param); -void gl4_1compat_glTexEnvfv(void *_glfuncs, GLenum target, GLenum pname, const GLfloat* params); -void gl4_1compat_glTexEnvf(void *_glfuncs, GLenum target, GLenum pname, GLfloat param); -void gl4_1compat_glShadeModel(void *_glfuncs, GLenum mode); -void gl4_1compat_glPolygonStipple(void *_glfuncs, const GLubyte* mask); -void gl4_1compat_glMaterialiv(void *_glfuncs, GLenum face, GLenum pname, const GLint* params); -void gl4_1compat_glMateriali(void *_glfuncs, GLenum face, GLenum pname, GLint param); -void gl4_1compat_glMaterialfv(void *_glfuncs, GLenum face, GLenum pname, const GLfloat* params); -void gl4_1compat_glMaterialf(void *_glfuncs, GLenum face, GLenum pname, GLfloat param); -void gl4_1compat_glLineStipple(void *_glfuncs, GLint factor, GLushort pattern); -void gl4_1compat_glLightModeliv(void *_glfuncs, GLenum pname, const GLint* params); -void gl4_1compat_glLightModeli(void *_glfuncs, GLenum pname, GLint param); -void gl4_1compat_glLightModelfv(void *_glfuncs, GLenum pname, const GLfloat* params); -void gl4_1compat_glLightModelf(void *_glfuncs, GLenum pname, GLfloat param); -void gl4_1compat_glLightiv(void *_glfuncs, GLenum light, GLenum pname, const GLint* params); -void gl4_1compat_glLighti(void *_glfuncs, GLenum light, GLenum pname, GLint param); -void gl4_1compat_glLightfv(void *_glfuncs, GLenum light, GLenum pname, const GLfloat* params); -void gl4_1compat_glLightf(void *_glfuncs, GLenum light, GLenum pname, GLfloat param); -void gl4_1compat_glFogiv(void *_glfuncs, GLenum pname, const GLint* params); -void gl4_1compat_glFogi(void *_glfuncs, GLenum pname, GLint param); -void gl4_1compat_glFogfv(void *_glfuncs, GLenum pname, const GLfloat* params); -void gl4_1compat_glFogf(void *_glfuncs, GLenum pname, GLfloat param); -void gl4_1compat_glColorMaterial(void *_glfuncs, GLenum face, GLenum mode); -void gl4_1compat_glClipPlane(void *_glfuncs, GLenum plane, const GLdouble* equation); -void gl4_1compat_glVertex4sv(void *_glfuncs, const GLshort* v); -void gl4_1compat_glVertex4s(void *_glfuncs, GLshort x, GLshort y, GLshort z, GLshort w); -void gl4_1compat_glVertex4iv(void *_glfuncs, const GLint* v); -void gl4_1compat_glVertex4i(void *_glfuncs, GLint x, GLint y, GLint z, GLint w); -void gl4_1compat_glVertex4fv(void *_glfuncs, const GLfloat* v); -void gl4_1compat_glVertex4f(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z, GLfloat w); -void gl4_1compat_glVertex4dv(void *_glfuncs, const GLdouble* v); -void gl4_1compat_glVertex4d(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z, GLdouble w); -void gl4_1compat_glVertex3sv(void *_glfuncs, const GLshort* v); -void gl4_1compat_glVertex3s(void *_glfuncs, GLshort x, GLshort y, GLshort z); -void gl4_1compat_glVertex3iv(void *_glfuncs, const GLint* v); -void gl4_1compat_glVertex3i(void *_glfuncs, GLint x, GLint y, GLint z); -void gl4_1compat_glVertex3fv(void *_glfuncs, const GLfloat* v); -void gl4_1compat_glVertex3f(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z); -void gl4_1compat_glVertex3dv(void *_glfuncs, const GLdouble* v); -void gl4_1compat_glVertex3d(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z); -void gl4_1compat_glVertex2sv(void *_glfuncs, const GLshort* v); -void gl4_1compat_glVertex2s(void *_glfuncs, GLshort x, GLshort y); -void gl4_1compat_glVertex2iv(void *_glfuncs, const GLint* v); -void gl4_1compat_glVertex2i(void *_glfuncs, GLint x, GLint y); -void gl4_1compat_glVertex2fv(void *_glfuncs, const GLfloat* v); -void gl4_1compat_glVertex2f(void *_glfuncs, GLfloat x, GLfloat y); -void gl4_1compat_glVertex2dv(void *_glfuncs, const GLdouble* v); -void gl4_1compat_glVertex2d(void *_glfuncs, GLdouble x, GLdouble y); -void gl4_1compat_glTexCoord4sv(void *_glfuncs, const GLshort* v); -void gl4_1compat_glTexCoord4s(void *_glfuncs, GLshort s, GLshort t, GLshort r, GLshort q); -void gl4_1compat_glTexCoord4iv(void *_glfuncs, const GLint* v); -void gl4_1compat_glTexCoord4i(void *_glfuncs, GLint s, GLint t, GLint r, GLint q); -void gl4_1compat_glTexCoord4fv(void *_glfuncs, const GLfloat* v); -void gl4_1compat_glTexCoord4f(void *_glfuncs, GLfloat s, GLfloat t, GLfloat r, GLfloat q); -void gl4_1compat_glTexCoord4dv(void *_glfuncs, const GLdouble* v); -void gl4_1compat_glTexCoord4d(void *_glfuncs, GLdouble s, GLdouble t, GLdouble r, GLdouble q); -void gl4_1compat_glTexCoord3sv(void *_glfuncs, const GLshort* v); -void gl4_1compat_glTexCoord3s(void *_glfuncs, GLshort s, GLshort t, GLshort r); -void gl4_1compat_glTexCoord3iv(void *_glfuncs, const GLint* v); -void gl4_1compat_glTexCoord3i(void *_glfuncs, GLint s, GLint t, GLint r); -void gl4_1compat_glTexCoord3fv(void *_glfuncs, const GLfloat* v); -void gl4_1compat_glTexCoord3f(void *_glfuncs, GLfloat s, GLfloat t, GLfloat r); -void gl4_1compat_glTexCoord3dv(void *_glfuncs, const GLdouble* v); -void gl4_1compat_glTexCoord3d(void *_glfuncs, GLdouble s, GLdouble t, GLdouble r); -void gl4_1compat_glTexCoord2sv(void *_glfuncs, const GLshort* v); -void gl4_1compat_glTexCoord2s(void *_glfuncs, GLshort s, GLshort t); -void gl4_1compat_glTexCoord2iv(void *_glfuncs, const GLint* v); -void gl4_1compat_glTexCoord2i(void *_glfuncs, GLint s, GLint t); -void gl4_1compat_glTexCoord2fv(void *_glfuncs, const GLfloat* v); -void gl4_1compat_glTexCoord2f(void *_glfuncs, GLfloat s, GLfloat t); -void gl4_1compat_glTexCoord2dv(void *_glfuncs, const GLdouble* v); -void gl4_1compat_glTexCoord2d(void *_glfuncs, GLdouble s, GLdouble t); -void gl4_1compat_glTexCoord1sv(void *_glfuncs, const GLshort* v); -void gl4_1compat_glTexCoord1s(void *_glfuncs, GLshort s); -void gl4_1compat_glTexCoord1iv(void *_glfuncs, const GLint* v); -void gl4_1compat_glTexCoord1i(void *_glfuncs, GLint s); -void gl4_1compat_glTexCoord1fv(void *_glfuncs, const GLfloat* v); -void gl4_1compat_glTexCoord1f(void *_glfuncs, GLfloat s); -void gl4_1compat_glTexCoord1dv(void *_glfuncs, const GLdouble* v); -void gl4_1compat_glTexCoord1d(void *_glfuncs, GLdouble s); -void gl4_1compat_glRectsv(void *_glfuncs, const GLshort* v1, const GLshort* v2); -void gl4_1compat_glRects(void *_glfuncs, GLshort x1, GLshort y1, GLshort x2, GLshort y2); -void gl4_1compat_glRectiv(void *_glfuncs, const GLint* v1, const GLint* v2); -void gl4_1compat_glRecti(void *_glfuncs, GLint x1, GLint y1, GLint x2, GLint y2); -void gl4_1compat_glRectfv(void *_glfuncs, const GLfloat* v1, const GLfloat* v2); -void gl4_1compat_glRectf(void *_glfuncs, GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2); -void gl4_1compat_glRectdv(void *_glfuncs, const GLdouble* v1, const GLdouble* v2); -void gl4_1compat_glRectd(void *_glfuncs, GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2); -void gl4_1compat_glRasterPos4sv(void *_glfuncs, const GLshort* v); -void gl4_1compat_glRasterPos4s(void *_glfuncs, GLshort x, GLshort y, GLshort z, GLshort w); -void gl4_1compat_glRasterPos4iv(void *_glfuncs, const GLint* v); -void gl4_1compat_glRasterPos4i(void *_glfuncs, GLint x, GLint y, GLint z, GLint w); -void gl4_1compat_glRasterPos4fv(void *_glfuncs, const GLfloat* v); -void gl4_1compat_glRasterPos4f(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z, GLfloat w); -void gl4_1compat_glRasterPos4dv(void *_glfuncs, const GLdouble* v); -void gl4_1compat_glRasterPos4d(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z, GLdouble w); -void gl4_1compat_glRasterPos3sv(void *_glfuncs, const GLshort* v); -void gl4_1compat_glRasterPos3s(void *_glfuncs, GLshort x, GLshort y, GLshort z); -void gl4_1compat_glRasterPos3iv(void *_glfuncs, const GLint* v); -void gl4_1compat_glRasterPos3i(void *_glfuncs, GLint x, GLint y, GLint z); -void gl4_1compat_glRasterPos3fv(void *_glfuncs, const GLfloat* v); -void gl4_1compat_glRasterPos3f(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z); -void gl4_1compat_glRasterPos3dv(void *_glfuncs, const GLdouble* v); -void gl4_1compat_glRasterPos3d(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z); -void gl4_1compat_glRasterPos2sv(void *_glfuncs, const GLshort* v); -void gl4_1compat_glRasterPos2s(void *_glfuncs, GLshort x, GLshort y); -void gl4_1compat_glRasterPos2iv(void *_glfuncs, const GLint* v); -void gl4_1compat_glRasterPos2i(void *_glfuncs, GLint x, GLint y); -void gl4_1compat_glRasterPos2fv(void *_glfuncs, const GLfloat* v); -void gl4_1compat_glRasterPos2f(void *_glfuncs, GLfloat x, GLfloat y); -void gl4_1compat_glRasterPos2dv(void *_glfuncs, const GLdouble* v); -void gl4_1compat_glRasterPos2d(void *_glfuncs, GLdouble x, GLdouble y); -void gl4_1compat_glNormal3sv(void *_glfuncs, const GLshort* v); -void gl4_1compat_glNormal3s(void *_glfuncs, GLshort nx, GLshort ny, GLshort nz); -void gl4_1compat_glNormal3iv(void *_glfuncs, const GLint* v); -void gl4_1compat_glNormal3i(void *_glfuncs, GLint nx, GLint ny, GLint nz); -void gl4_1compat_glNormal3fv(void *_glfuncs, const GLfloat* v); -void gl4_1compat_glNormal3f(void *_glfuncs, GLfloat nx, GLfloat ny, GLfloat nz); -void gl4_1compat_glNormal3dv(void *_glfuncs, const GLdouble* v); -void gl4_1compat_glNormal3d(void *_glfuncs, GLdouble nx, GLdouble ny, GLdouble nz); -void gl4_1compat_glNormal3bv(void *_glfuncs, const GLbyte* v); -void gl4_1compat_glNormal3b(void *_glfuncs, GLbyte nx, GLbyte ny, GLbyte nz); -void gl4_1compat_glIndexsv(void *_glfuncs, const GLshort* c); -void gl4_1compat_glIndexs(void *_glfuncs, GLshort c); -void gl4_1compat_glIndexiv(void *_glfuncs, const GLint* c); -void gl4_1compat_glIndexi(void *_glfuncs, GLint c); -void gl4_1compat_glIndexfv(void *_glfuncs, const GLfloat* c); -void gl4_1compat_glIndexf(void *_glfuncs, GLfloat c); -void gl4_1compat_glIndexdv(void *_glfuncs, const GLdouble* c); -void gl4_1compat_glIndexd(void *_glfuncs, GLdouble c); -void gl4_1compat_glEnd(void *_glfuncs); -void gl4_1compat_glEdgeFlagv(void *_glfuncs, const GLboolean* flag); -void gl4_1compat_glEdgeFlag(void *_glfuncs, GLboolean flag); -void gl4_1compat_glColor4usv(void *_glfuncs, const GLushort* v); -void gl4_1compat_glColor4us(void *_glfuncs, GLushort red, GLushort green, GLushort blue, GLushort alpha); -void gl4_1compat_glColor4uiv(void *_glfuncs, const GLuint* v); -void gl4_1compat_glColor4ui(void *_glfuncs, GLuint red, GLuint green, GLuint blue, GLuint alpha); -void gl4_1compat_glColor4ubv(void *_glfuncs, const GLubyte* v); -void gl4_1compat_glColor4ub(void *_glfuncs, GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha); -void gl4_1compat_glColor4sv(void *_glfuncs, const GLshort* v); -void gl4_1compat_glColor4s(void *_glfuncs, GLshort red, GLshort green, GLshort blue, GLshort alpha); -void gl4_1compat_glColor4iv(void *_glfuncs, const GLint* v); -void gl4_1compat_glColor4i(void *_glfuncs, GLint red, GLint green, GLint blue, GLint alpha); -void gl4_1compat_glColor4fv(void *_glfuncs, const GLfloat* v); -void gl4_1compat_glColor4f(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); -void gl4_1compat_glColor4dv(void *_glfuncs, const GLdouble* v); -void gl4_1compat_glColor4d(void *_glfuncs, GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha); -void gl4_1compat_glColor4bv(void *_glfuncs, const GLbyte* v); -void gl4_1compat_glColor4b(void *_glfuncs, GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha); -void gl4_1compat_glColor3usv(void *_glfuncs, const GLushort* v); -void gl4_1compat_glColor3us(void *_glfuncs, GLushort red, GLushort green, GLushort blue); -void gl4_1compat_glColor3uiv(void *_glfuncs, const GLuint* v); -void gl4_1compat_glColor3ui(void *_glfuncs, GLuint red, GLuint green, GLuint blue); -void gl4_1compat_glColor3ubv(void *_glfuncs, const GLubyte* v); -void gl4_1compat_glColor3ub(void *_glfuncs, GLubyte red, GLubyte green, GLubyte blue); -void gl4_1compat_glColor3sv(void *_glfuncs, const GLshort* v); -void gl4_1compat_glColor3s(void *_glfuncs, GLshort red, GLshort green, GLshort blue); -void gl4_1compat_glColor3iv(void *_glfuncs, const GLint* v); -void gl4_1compat_glColor3i(void *_glfuncs, GLint red, GLint green, GLint blue); -void gl4_1compat_glColor3fv(void *_glfuncs, const GLfloat* v); -void gl4_1compat_glColor3f(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue); -void gl4_1compat_glColor3dv(void *_glfuncs, const GLdouble* v); -void gl4_1compat_glColor3d(void *_glfuncs, GLdouble red, GLdouble green, GLdouble blue); -void gl4_1compat_glColor3bv(void *_glfuncs, const GLbyte* v); -void gl4_1compat_glColor3b(void *_glfuncs, GLbyte red, GLbyte green, GLbyte blue); -void gl4_1compat_glBitmap(void *_glfuncs, GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte* bitmap); -void gl4_1compat_glBegin(void *_glfuncs, GLenum mode); -void gl4_1compat_glListBase(void *_glfuncs, GLuint base); -GLuint gl4_1compat_glGenLists(void *_glfuncs, GLsizei range_); -void gl4_1compat_glDeleteLists(void *_glfuncs, GLuint list, GLsizei range_); -void gl4_1compat_glCallLists(void *_glfuncs, GLsizei n, GLenum gltype, const GLvoid* lists); -void gl4_1compat_glCallList(void *_glfuncs, GLuint list); -void gl4_1compat_glEndList(void *_glfuncs); -void gl4_1compat_glNewList(void *_glfuncs, GLuint list, GLenum mode); -void gl4_1compat_glPushClientAttrib(void *_glfuncs, GLbitfield mask); -void gl4_1compat_glPopClientAttrib(void *_glfuncs); -void gl4_1compat_glPrioritizeTextures(void *_glfuncs, GLsizei n, const GLuint* textures, const GLfloat* priorities); -GLboolean gl4_1compat_glAreTexturesResident(void *_glfuncs, GLsizei n, const GLuint* textures, GLboolean* residences); -void gl4_1compat_glVertexPointer(void *_glfuncs, GLint size, GLenum gltype, GLsizei stride, const GLvoid* pointer); -void gl4_1compat_glTexCoordPointer(void *_glfuncs, GLint size, GLenum gltype, GLsizei stride, const GLvoid* pointer); -void gl4_1compat_glNormalPointer(void *_glfuncs, GLenum gltype, GLsizei stride, const GLvoid* pointer); -void gl4_1compat_glInterleavedArrays(void *_glfuncs, GLenum format, GLsizei stride, const GLvoid* pointer); -void gl4_1compat_glIndexPointer(void *_glfuncs, GLenum gltype, GLsizei stride, const GLvoid* pointer); -void gl4_1compat_glEnableClientState(void *_glfuncs, GLenum array); -void gl4_1compat_glEdgeFlagPointer(void *_glfuncs, GLsizei stride, const GLvoid* pointer); -void gl4_1compat_glDisableClientState(void *_glfuncs, GLenum array); -void gl4_1compat_glColorPointer(void *_glfuncs, GLint size, GLenum gltype, GLsizei stride, const GLvoid* pointer); -void gl4_1compat_glArrayElement(void *_glfuncs, GLint i); -void gl4_1compat_glResetMinmax(void *_glfuncs, GLenum target); -void gl4_1compat_glResetHistogram(void *_glfuncs, GLenum target); -void gl4_1compat_glMinmax(void *_glfuncs, GLenum target, GLenum internalFormat, GLboolean sink); -void gl4_1compat_glHistogram(void *_glfuncs, GLenum target, GLsizei width, GLenum internalFormat, GLboolean sink); -void gl4_1compat_glGetMinmaxParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params); -void gl4_1compat_glGetMinmaxParameterfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params); -void gl4_1compat_glGetMinmax(void *_glfuncs, GLenum target, GLboolean reset, GLenum format, GLenum gltype, GLvoid* values); -void gl4_1compat_glGetHistogramParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params); -void gl4_1compat_glGetHistogramParameterfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params); -void gl4_1compat_glGetHistogram(void *_glfuncs, GLenum target, GLboolean reset, GLenum format, GLenum gltype, GLvoid* values); -void gl4_1compat_glSeparableFilter2D(void *_glfuncs, GLenum target, GLenum internalFormat, GLsizei width, GLsizei height, GLenum format, GLenum gltype, const GLvoid* row, const GLvoid* column); -void gl4_1compat_glGetSeparableFilter(void *_glfuncs, GLenum target, GLenum format, GLenum gltype, GLvoid* row, GLvoid* column, GLvoid* span); -void gl4_1compat_glGetConvolutionParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params); -void gl4_1compat_glGetConvolutionParameterfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params); -void gl4_1compat_glGetConvolutionFilter(void *_glfuncs, GLenum target, GLenum format, GLenum gltype, GLvoid* image); -void gl4_1compat_glCopyConvolutionFilter2D(void *_glfuncs, GLenum target, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height); -void gl4_1compat_glCopyConvolutionFilter1D(void *_glfuncs, GLenum target, GLenum internalFormat, GLint x, GLint y, GLsizei width); -void gl4_1compat_glConvolutionParameteriv(void *_glfuncs, GLenum target, GLenum pname, const GLint* params); -void gl4_1compat_glConvolutionParameteri(void *_glfuncs, GLenum target, GLenum pname, GLint params); -void gl4_1compat_glConvolutionParameterfv(void *_glfuncs, GLenum target, GLenum pname, const GLfloat* params); -void gl4_1compat_glConvolutionParameterf(void *_glfuncs, GLenum target, GLenum pname, GLfloat params); -void gl4_1compat_glConvolutionFilter2D(void *_glfuncs, GLenum target, GLenum internalFormat, GLsizei width, GLsizei height, GLenum format, GLenum gltype, const GLvoid* image); -void gl4_1compat_glConvolutionFilter1D(void *_glfuncs, GLenum target, GLenum internalFormat, GLsizei width, GLenum format, GLenum gltype, const GLvoid* image); -void gl4_1compat_glCopyColorSubTable(void *_glfuncs, GLenum target, GLsizei start, GLint x, GLint y, GLsizei width); -void gl4_1compat_glColorSubTable(void *_glfuncs, GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum gltype, const GLvoid* data); -void gl4_1compat_glGetColorTableParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params); -void gl4_1compat_glGetColorTableParameterfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params); -void gl4_1compat_glGetColorTable(void *_glfuncs, GLenum target, GLenum format, GLenum gltype, GLvoid* table); -void gl4_1compat_glCopyColorTable(void *_glfuncs, GLenum target, GLenum internalFormat, GLint x, GLint y, GLsizei width); -void gl4_1compat_glColorTableParameteriv(void *_glfuncs, GLenum target, GLenum pname, const GLint* params); -void gl4_1compat_glColorTableParameterfv(void *_glfuncs, GLenum target, GLenum pname, const GLfloat* params); -void gl4_1compat_glColorTable(void *_glfuncs, GLenum target, GLenum internalFormat, GLsizei width, GLenum format, GLenum gltype, const GLvoid* table); -void gl4_1compat_glMultTransposeMatrixd(void *_glfuncs, const GLdouble* m); -void gl4_1compat_glMultTransposeMatrixf(void *_glfuncs, const GLfloat* m); -void gl4_1compat_glLoadTransposeMatrixd(void *_glfuncs, const GLdouble* m); -void gl4_1compat_glLoadTransposeMatrixf(void *_glfuncs, const GLfloat* m); -void gl4_1compat_glMultiTexCoord4sv(void *_glfuncs, GLenum target, const GLshort* v); -void gl4_1compat_glMultiTexCoord4s(void *_glfuncs, GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); -void gl4_1compat_glMultiTexCoord4iv(void *_glfuncs, GLenum target, const GLint* v); -void gl4_1compat_glMultiTexCoord4i(void *_glfuncs, GLenum target, GLint s, GLint t, GLint r, GLint q); -void gl4_1compat_glMultiTexCoord4fv(void *_glfuncs, GLenum target, const GLfloat* v); -void gl4_1compat_glMultiTexCoord4f(void *_glfuncs, GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); -void gl4_1compat_glMultiTexCoord4dv(void *_glfuncs, GLenum target, const GLdouble* v); -void gl4_1compat_glMultiTexCoord4d(void *_glfuncs, GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); -void gl4_1compat_glMultiTexCoord3sv(void *_glfuncs, GLenum target, const GLshort* v); -void gl4_1compat_glMultiTexCoord3s(void *_glfuncs, GLenum target, GLshort s, GLshort t, GLshort r); -void gl4_1compat_glMultiTexCoord3iv(void *_glfuncs, GLenum target, const GLint* v); -void gl4_1compat_glMultiTexCoord3i(void *_glfuncs, GLenum target, GLint s, GLint t, GLint r); -void gl4_1compat_glMultiTexCoord3fv(void *_glfuncs, GLenum target, const GLfloat* v); -void gl4_1compat_glMultiTexCoord3f(void *_glfuncs, GLenum target, GLfloat s, GLfloat t, GLfloat r); -void gl4_1compat_glMultiTexCoord3dv(void *_glfuncs, GLenum target, const GLdouble* v); -void gl4_1compat_glMultiTexCoord3d(void *_glfuncs, GLenum target, GLdouble s, GLdouble t, GLdouble r); -void gl4_1compat_glMultiTexCoord2sv(void *_glfuncs, GLenum target, const GLshort* v); -void gl4_1compat_glMultiTexCoord2s(void *_glfuncs, GLenum target, GLshort s, GLshort t); -void gl4_1compat_glMultiTexCoord2iv(void *_glfuncs, GLenum target, const GLint* v); -void gl4_1compat_glMultiTexCoord2i(void *_glfuncs, GLenum target, GLint s, GLint t); -void gl4_1compat_glMultiTexCoord2fv(void *_glfuncs, GLenum target, const GLfloat* v); -void gl4_1compat_glMultiTexCoord2f(void *_glfuncs, GLenum target, GLfloat s, GLfloat t); -void gl4_1compat_glMultiTexCoord2dv(void *_glfuncs, GLenum target, const GLdouble* v); -void gl4_1compat_glMultiTexCoord2d(void *_glfuncs, GLenum target, GLdouble s, GLdouble t); -void gl4_1compat_glMultiTexCoord1sv(void *_glfuncs, GLenum target, const GLshort* v); -void gl4_1compat_glMultiTexCoord1s(void *_glfuncs, GLenum target, GLshort s); -void gl4_1compat_glMultiTexCoord1iv(void *_glfuncs, GLenum target, const GLint* v); -void gl4_1compat_glMultiTexCoord1i(void *_glfuncs, GLenum target, GLint s); -void gl4_1compat_glMultiTexCoord1fv(void *_glfuncs, GLenum target, const GLfloat* v); -void gl4_1compat_glMultiTexCoord1f(void *_glfuncs, GLenum target, GLfloat s); -void gl4_1compat_glMultiTexCoord1dv(void *_glfuncs, GLenum target, const GLdouble* v); -void gl4_1compat_glMultiTexCoord1d(void *_glfuncs, GLenum target, GLdouble s); -void gl4_1compat_glClientActiveTexture(void *_glfuncs, GLenum texture); -void gl4_1compat_glWindowPos3sv(void *_glfuncs, const GLshort* v); -void gl4_1compat_glWindowPos3s(void *_glfuncs, GLshort x, GLshort y, GLshort z); -void gl4_1compat_glWindowPos3iv(void *_glfuncs, const GLint* v); -void gl4_1compat_glWindowPos3i(void *_glfuncs, GLint x, GLint y, GLint z); -void gl4_1compat_glWindowPos3fv(void *_glfuncs, const GLfloat* v); -void gl4_1compat_glWindowPos3f(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z); -void gl4_1compat_glWindowPos3dv(void *_glfuncs, const GLdouble* v); -void gl4_1compat_glWindowPos3d(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z); -void gl4_1compat_glWindowPos2sv(void *_glfuncs, const GLshort* v); -void gl4_1compat_glWindowPos2s(void *_glfuncs, GLshort x, GLshort y); -void gl4_1compat_glWindowPos2iv(void *_glfuncs, const GLint* v); -void gl4_1compat_glWindowPos2i(void *_glfuncs, GLint x, GLint y); -void gl4_1compat_glWindowPos2fv(void *_glfuncs, const GLfloat* v); -void gl4_1compat_glWindowPos2f(void *_glfuncs, GLfloat x, GLfloat y); -void gl4_1compat_glWindowPos2dv(void *_glfuncs, const GLdouble* v); -void gl4_1compat_glWindowPos2d(void *_glfuncs, GLdouble x, GLdouble y); -void gl4_1compat_glSecondaryColorPointer(void *_glfuncs, GLint size, GLenum gltype, GLsizei stride, const GLvoid* pointer); -void gl4_1compat_glSecondaryColor3usv(void *_glfuncs, const GLushort* v); -void gl4_1compat_glSecondaryColor3us(void *_glfuncs, GLushort red, GLushort green, GLushort blue); -void gl4_1compat_glSecondaryColor3uiv(void *_glfuncs, const GLuint* v); -void gl4_1compat_glSecondaryColor3ui(void *_glfuncs, GLuint red, GLuint green, GLuint blue); -void gl4_1compat_glSecondaryColor3ubv(void *_glfuncs, const GLubyte* v); -void gl4_1compat_glSecondaryColor3ub(void *_glfuncs, GLubyte red, GLubyte green, GLubyte blue); -void gl4_1compat_glSecondaryColor3sv(void *_glfuncs, const GLshort* v); -void gl4_1compat_glSecondaryColor3s(void *_glfuncs, GLshort red, GLshort green, GLshort blue); -void gl4_1compat_glSecondaryColor3iv(void *_glfuncs, const GLint* v); -void gl4_1compat_glSecondaryColor3i(void *_glfuncs, GLint red, GLint green, GLint blue); -void gl4_1compat_glSecondaryColor3fv(void *_glfuncs, const GLfloat* v); -void gl4_1compat_glSecondaryColor3f(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue); -void gl4_1compat_glSecondaryColor3dv(void *_glfuncs, const GLdouble* v); -void gl4_1compat_glSecondaryColor3d(void *_glfuncs, GLdouble red, GLdouble green, GLdouble blue); -void gl4_1compat_glSecondaryColor3bv(void *_glfuncs, const GLbyte* v); -void gl4_1compat_glSecondaryColor3b(void *_glfuncs, GLbyte red, GLbyte green, GLbyte blue); -void gl4_1compat_glFogCoordPointer(void *_glfuncs, GLenum gltype, GLsizei stride, const GLvoid* pointer); -void gl4_1compat_glFogCoorddv(void *_glfuncs, const GLdouble* coord); -void gl4_1compat_glFogCoordd(void *_glfuncs, GLdouble coord); -void gl4_1compat_glFogCoordfv(void *_glfuncs, const GLfloat* coord); -void gl4_1compat_glFogCoordf(void *_glfuncs, GLfloat coord); -void gl4_1compat_glVertexAttrib4usv(void *_glfuncs, GLuint index, const GLushort* v); -void gl4_1compat_glVertexAttrib4uiv(void *_glfuncs, GLuint index, const GLuint* v); -void gl4_1compat_glVertexAttrib4ubv(void *_glfuncs, GLuint index, const GLubyte* v); -void gl4_1compat_glVertexAttrib4sv(void *_glfuncs, GLuint index, const GLshort* v); -void gl4_1compat_glVertexAttrib4s(void *_glfuncs, GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); -void gl4_1compat_glVertexAttrib4iv(void *_glfuncs, GLuint index, const GLint* v); -void gl4_1compat_glVertexAttrib4fv(void *_glfuncs, GLuint index, const GLfloat* v); -void gl4_1compat_glVertexAttrib4f(void *_glfuncs, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); -void gl4_1compat_glVertexAttrib4dv(void *_glfuncs, GLuint index, const GLdouble* v); -void gl4_1compat_glVertexAttrib4d(void *_glfuncs, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); -void gl4_1compat_glVertexAttrib4bv(void *_glfuncs, GLuint index, const GLbyte* v); -void gl4_1compat_glVertexAttrib4Nusv(void *_glfuncs, GLuint index, const GLushort* v); -void gl4_1compat_glVertexAttrib4Nuiv(void *_glfuncs, GLuint index, const GLuint* v); -void gl4_1compat_glVertexAttrib4Nubv(void *_glfuncs, GLuint index, const GLubyte* v); -void gl4_1compat_glVertexAttrib4Nub(void *_glfuncs, GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); -void gl4_1compat_glVertexAttrib4Nsv(void *_glfuncs, GLuint index, const GLshort* v); -void gl4_1compat_glVertexAttrib4Niv(void *_glfuncs, GLuint index, const GLint* v); -void gl4_1compat_glVertexAttrib4Nbv(void *_glfuncs, GLuint index, const GLbyte* v); -void gl4_1compat_glVertexAttrib3sv(void *_glfuncs, GLuint index, const GLshort* v); -void gl4_1compat_glVertexAttrib3s(void *_glfuncs, GLuint index, GLshort x, GLshort y, GLshort z); -void gl4_1compat_glVertexAttrib3fv(void *_glfuncs, GLuint index, const GLfloat* v); -void gl4_1compat_glVertexAttrib3f(void *_glfuncs, GLuint index, GLfloat x, GLfloat y, GLfloat z); -void gl4_1compat_glVertexAttrib3dv(void *_glfuncs, GLuint index, const GLdouble* v); -void gl4_1compat_glVertexAttrib3d(void *_glfuncs, GLuint index, GLdouble x, GLdouble y, GLdouble z); -void gl4_1compat_glVertexAttrib2sv(void *_glfuncs, GLuint index, const GLshort* v); -void gl4_1compat_glVertexAttrib2s(void *_glfuncs, GLuint index, GLshort x, GLshort y); -void gl4_1compat_glVertexAttrib2fv(void *_glfuncs, GLuint index, const GLfloat* v); -void gl4_1compat_glVertexAttrib2f(void *_glfuncs, GLuint index, GLfloat x, GLfloat y); -void gl4_1compat_glVertexAttrib2dv(void *_glfuncs, GLuint index, const GLdouble* v); -void gl4_1compat_glVertexAttrib2d(void *_glfuncs, GLuint index, GLdouble x, GLdouble y); -void gl4_1compat_glVertexAttrib1sv(void *_glfuncs, GLuint index, const GLshort* v); -void gl4_1compat_glVertexAttrib1s(void *_glfuncs, GLuint index, GLshort x); -void gl4_1compat_glVertexAttrib1fv(void *_glfuncs, GLuint index, const GLfloat* v); -void gl4_1compat_glVertexAttrib1f(void *_glfuncs, GLuint index, GLfloat x); -void gl4_1compat_glVertexAttrib1dv(void *_glfuncs, GLuint index, const GLdouble* v); -void gl4_1compat_glVertexAttrib1d(void *_glfuncs, GLuint index, GLdouble x); -void gl4_1compat_glVertexAttribI4usv(void *_glfuncs, GLuint index, const GLushort* v); -void gl4_1compat_glVertexAttribI4ubv(void *_glfuncs, GLuint index, const GLubyte* v); -void gl4_1compat_glVertexAttribI4sv(void *_glfuncs, GLuint index, const GLshort* v); -void gl4_1compat_glVertexAttribI4bv(void *_glfuncs, GLuint index, const GLbyte* v); -void gl4_1compat_glVertexAttribI4uiv(void *_glfuncs, GLuint index, const GLuint* v); -void gl4_1compat_glVertexAttribI3uiv(void *_glfuncs, GLuint index, const GLuint* v); -void gl4_1compat_glVertexAttribI2uiv(void *_glfuncs, GLuint index, const GLuint* v); -void gl4_1compat_glVertexAttribI1uiv(void *_glfuncs, GLuint index, const GLuint* v); -void gl4_1compat_glVertexAttribI4iv(void *_glfuncs, GLuint index, const GLint* v); -void gl4_1compat_glVertexAttribI3iv(void *_glfuncs, GLuint index, const GLint* v); -void gl4_1compat_glVertexAttribI2iv(void *_glfuncs, GLuint index, const GLint* v); -void gl4_1compat_glVertexAttribI1iv(void *_glfuncs, GLuint index, const GLint* v); -void gl4_1compat_glVertexAttribI4ui(void *_glfuncs, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); -void gl4_1compat_glVertexAttribI3ui(void *_glfuncs, GLuint index, GLuint x, GLuint y, GLuint z); -void gl4_1compat_glVertexAttribI2ui(void *_glfuncs, GLuint index, GLuint x, GLuint y); -void gl4_1compat_glVertexAttribI1ui(void *_glfuncs, GLuint index, GLuint x); -void gl4_1compat_glVertexAttribI4i(void *_glfuncs, GLuint index, GLint x, GLint y, GLint z, GLint w); -void gl4_1compat_glVertexAttribI3i(void *_glfuncs, GLuint index, GLint x, GLint y, GLint z); -void gl4_1compat_glVertexAttribI2i(void *_glfuncs, GLuint index, GLint x, GLint y); -void gl4_1compat_glVertexAttribI1i(void *_glfuncs, GLuint index, GLint x); - - -#ifdef __cplusplus -} // extern "C" -#endif diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/gl/4.1compat/gl.go b/Godeps/_workspace/src/github.com/obscuren/qml/gl/4.1compat/gl.go deleted file mode 100644 index 3d4370205..000000000 --- a/Godeps/_workspace/src/github.com/obscuren/qml/gl/4.1compat/gl.go +++ /dev/null @@ -1,9201 +0,0 @@ -// ** file automatically generated by glgen -- do not edit manually ** - -package GL - -// #cgo CXXFLAGS: -std=c++0x -pedantic-errors -Wall -fno-strict-aliasing -// #cgo LDFLAGS: -lstdc++ -// #cgo pkg-config: Qt5Core Qt5OpenGL -// -// #include "funcs.h" -// -// void free(void*); -// -import "C" - -import ( - "fmt" - "reflect" - "unsafe" - - "gopkg.in/qml.v1/gl/glbase" -) - -// API returns a value that offers methods matching the OpenGL version 4.1 API. -// -// The returned API must not be used after the provided OpenGL context becomes invalid. -func API(context glbase.Contexter) *GL { - gl := &GL{} - gl.funcs = C.gl4_1compat_funcs() - if gl.funcs == nil { - panic(fmt.Errorf("OpenGL version 4.1 is not available")) - } - return gl -} - -// GL implements the OpenGL version 4.1 API. Values of this -// type must be created via the API function, and it must not be used after -// the associated OpenGL context becomes invalid. -type GL struct { - funcs unsafe.Pointer -} - -const ( - FALSE = 0 - TRUE = 1 - NONE = 0 - - BYTE = 0x1400 - UNSIGNED_BYTE = 0x1401 - SHORT = 0x1402 - UNSIGNED_SHORT = 0x1403 - INT = 0x1404 - UNSIGNED_INT = 0x1405 - FLOAT = 0x1406 - N2_BYTES = 0x1407 - N3_BYTES = 0x1408 - N4_BYTES = 0x1409 - DOUBLE = 0x140A - HALF_FLOAT = 0x140B - FIXED = 0x140C - - ACCUM = 0x0100 - LOAD = 0x0101 - RETURN = 0x0102 - MULT = 0x0103 - ADD = 0x0104 - - ACCUM_BUFFER_BIT = 0x00000200 - ALL_ATTRIB_BITS = 0xFFFFFFFF - COLOR_BUFFER_BIT = 0x00004000 - CURRENT_BIT = 0x00000001 - DEPTH_BUFFER_BIT = 0x00000100 - ENABLE_BIT = 0x00002000 - EVAL_BIT = 0x00010000 - FOG_BIT = 0x00000080 - HINT_BIT = 0x00008000 - LIGHTING_BIT = 0x00000040 - LINE_BIT = 0x00000004 - LIST_BIT = 0x00020000 - MULTISAMPLE_BIT = 0x20000000 - PIXEL_MODE_BIT = 0x00000020 - POINT_BIT = 0x00000002 - POLYGON_BIT = 0x00000008 - POLYGON_STIPPLE_BIT = 0x00000010 - SCISSOR_BIT = 0x00080000 - STENCIL_BUFFER_BIT = 0x00000400 - TEXTURE_BIT = 0x00040000 - TRANSFORM_BIT = 0x00001000 - VIEWPORT_BIT = 0x00000800 - - ALWAYS = 0x0207 - EQUAL = 0x0202 - GEQUAL = 0x0206 - GREATER = 0x0204 - LEQUAL = 0x0203 - LESS = 0x0201 - NEVER = 0x0200 - NOTEQUAL = 0x0205 - - LOGIC_OP = 0x0BF1 - - DST_ALPHA = 0x0304 - ONE = 1 - ONE_MINUS_DST_ALPHA = 0x0305 - ONE_MINUS_SRC_ALPHA = 0x0303 - ONE_MINUS_SRC_COLOR = 0x0301 - SRC_ALPHA = 0x0302 - SRC_COLOR = 0x0300 - ZERO = 0 - - DST_COLOR = 0x0306 - ONE_MINUS_DST_COLOR = 0x0307 - SRC_ALPHA_SATURATE = 0x0308 - - CLIENT_ALL_ATTRIB_BITS = 0xFFFFFFFF - CLIENT_PIXEL_STORE_BIT = 0x00000001 - CLIENT_VERTEX_ARRAY_BIT = 0x00000002 - - CLIP_DISTANCE0 = 0x3000 - CLIP_DISTANCE1 = 0x3001 - CLIP_DISTANCE2 = 0x3002 - CLIP_DISTANCE3 = 0x3003 - CLIP_DISTANCE4 = 0x3004 - CLIP_DISTANCE5 = 0x3005 - CLIP_DISTANCE6 = 0x3006 - CLIP_DISTANCE7 = 0x3007 - CLIP_PLANE0 = 0x3000 - CLIP_PLANE1 = 0x3001 - CLIP_PLANE2 = 0x3002 - CLIP_PLANE3 = 0x3003 - CLIP_PLANE4 = 0x3004 - CLIP_PLANE5 = 0x3005 - - BACK = 0x0405 - FRONT = 0x0404 - FRONT_AND_BACK = 0x0408 - - AMBIENT = 0x1200 - AMBIENT_AND_DIFFUSE = 0x1602 - DIFFUSE = 0x1201 - EMISSION = 0x1600 - SPECULAR = 0x1202 - - CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT = 0x00000001 - - CONTEXT_COMPATIBILITY_PROFILE_BIT = 0x00000002 - CONTEXT_CORE_PROFILE_BIT = 0x00000001 - - AUX0 = 0x0409 - AUX1 = 0x040A - AUX2 = 0x040B - AUX3 = 0x040C - BACK_LEFT = 0x0402 - BACK_RIGHT = 0x0403 - FRONT_LEFT = 0x0400 - FRONT_RIGHT = 0x0401 - LEFT = 0x0406 - RIGHT = 0x0407 - - ALPHA_TEST = 0x0BC0 - AUTO_NORMAL = 0x0D80 - BLEND = 0x0BE2 - COLOR_ARRAY = 0x8076 - COLOR_LOGIC_OP = 0x0BF2 - COLOR_MATERIAL = 0x0B57 - CULL_FACE = 0x0B44 - DEPTH_TEST = 0x0B71 - DITHER = 0x0BD0 - EDGE_FLAG_ARRAY = 0x8079 - FOG = 0x0B60 - INDEX_ARRAY = 0x8077 - INDEX_LOGIC_OP = 0x0BF1 - LIGHT0 = 0x4000 - LIGHT1 = 0x4001 - LIGHT2 = 0x4002 - LIGHT3 = 0x4003 - LIGHT4 = 0x4004 - LIGHT5 = 0x4005 - LIGHT6 = 0x4006 - LIGHT7 = 0x4007 - LIGHTING = 0x0B50 - LINE_SMOOTH = 0x0B20 - LINE_STIPPLE = 0x0B24 - MAP1_COLOR_4 = 0x0D90 - MAP1_INDEX = 0x0D91 - MAP1_NORMAL = 0x0D92 - MAP1_TEXTURE_COORD_1 = 0x0D93 - MAP1_TEXTURE_COORD_2 = 0x0D94 - MAP1_TEXTURE_COORD_3 = 0x0D95 - MAP1_TEXTURE_COORD_4 = 0x0D96 - MAP1_VERTEX_3 = 0x0D97 - MAP1_VERTEX_4 = 0x0D98 - MAP2_COLOR_4 = 0x0DB0 - MAP2_INDEX = 0x0DB1 - MAP2_NORMAL = 0x0DB2 - MAP2_TEXTURE_COORD_1 = 0x0DB3 - MAP2_TEXTURE_COORD_2 = 0x0DB4 - MAP2_TEXTURE_COORD_3 = 0x0DB5 - MAP2_TEXTURE_COORD_4 = 0x0DB6 - MAP2_VERTEX_3 = 0x0DB7 - MAP2_VERTEX_4 = 0x0DB8 - NORMALIZE = 0x0BA1 - NORMAL_ARRAY = 0x8075 - POINT_SMOOTH = 0x0B10 - POLYGON_OFFSET_FILL = 0x8037 - POLYGON_OFFSET_LINE = 0x2A02 - POLYGON_OFFSET_POINT = 0x2A01 - POLYGON_SMOOTH = 0x0B41 - POLYGON_STIPPLE = 0x0B42 - SCISSOR_TEST = 0x0C11 - STENCIL_TEST = 0x0B90 - TEXTURE_1D = 0x0DE0 - TEXTURE_2D = 0x0DE1 - TEXTURE_COORD_ARRAY = 0x8078 - TEXTURE_GEN_Q = 0x0C63 - TEXTURE_GEN_R = 0x0C62 - TEXTURE_GEN_S = 0x0C60 - TEXTURE_GEN_T = 0x0C61 - VERTEX_ARRAY = 0x8074 - - INVALID_ENUM = 0x0500 - INVALID_FRAMEBUFFER_OPERATION = 0x0506 - INVALID_OPERATION = 0x0502 - INVALID_VALUE = 0x0501 - NO_ERROR = 0 - OUT_OF_MEMORY = 0x0505 - STACK_OVERFLOW = 0x0503 - STACK_UNDERFLOW = 0x0504 - - N2D = 0x0600 - N3D = 0x0601 - N3D_COLOR = 0x0602 - N3D_COLOR_TEXTURE = 0x0603 - N4D_COLOR_TEXTURE = 0x0604 - - BITMAP_TOKEN = 0x0704 - COPY_PIXEL_TOKEN = 0x0706 - DRAW_PIXEL_TOKEN = 0x0705 - LINE_RESET_TOKEN = 0x0707 - LINE_TOKEN = 0x0702 - PASS_THROUGH_TOKEN = 0x0700 - POINT_TOKEN = 0x0701 - POLYGON_TOKEN = 0x0703 - - EXP = 0x0800 - EXP2 = 0x0801 - LINEAR = 0x2601 - - FOG_COLOR = 0x0B66 - FOG_DENSITY = 0x0B62 - FOG_END = 0x0B64 - FOG_INDEX = 0x0B61 - FOG_MODE = 0x0B65 - FOG_START = 0x0B63 - - CCW = 0x0901 - CW = 0x0900 - - COEFF = 0x0A00 - DOMAIN = 0x0A02 - ORDER = 0x0A01 - - PIXEL_MAP_A_TO_A = 0x0C79 - PIXEL_MAP_B_TO_B = 0x0C78 - PIXEL_MAP_G_TO_G = 0x0C77 - PIXEL_MAP_I_TO_A = 0x0C75 - PIXEL_MAP_I_TO_B = 0x0C74 - PIXEL_MAP_I_TO_G = 0x0C73 - PIXEL_MAP_I_TO_I = 0x0C70 - PIXEL_MAP_I_TO_R = 0x0C72 - PIXEL_MAP_R_TO_R = 0x0C76 - PIXEL_MAP_S_TO_S = 0x0C71 - - ACCUM_ALPHA_BITS = 0x0D5B - ACCUM_BLUE_BITS = 0x0D5A - ACCUM_CLEAR_VALUE = 0x0B80 - ACCUM_GREEN_BITS = 0x0D59 - ACCUM_RED_BITS = 0x0D58 - ALIASED_LINE_WIDTH_RANGE = 0x846E - ALIASED_POINT_SIZE_RANGE = 0x846D - ALPHA_BIAS = 0x0D1D - ALPHA_BITS = 0x0D55 - ALPHA_SCALE = 0x0D1C - ALPHA_TEST_FUNC = 0x0BC1 - ALPHA_TEST_REF = 0x0BC2 - ATTRIB_STACK_DEPTH = 0x0BB0 - AUX_BUFFERS = 0x0C00 - BLEND_DST = 0x0BE0 - BLEND_SRC = 0x0BE1 - BLUE_BIAS = 0x0D1B - BLUE_BITS = 0x0D54 - BLUE_SCALE = 0x0D1A - CLIENT_ATTRIB_STACK_DEPTH = 0x0BB1 - COLOR_ARRAY_SIZE = 0x8081 - COLOR_ARRAY_STRIDE = 0x8083 - COLOR_ARRAY_TYPE = 0x8082 - COLOR_CLEAR_VALUE = 0x0C22 - COLOR_MATERIAL_FACE = 0x0B55 - COLOR_MATERIAL_PARAMETER = 0x0B56 - COLOR_WRITEMASK = 0x0C23 - CULL_FACE_MODE = 0x0B45 - CURRENT_COLOR = 0x0B00 - CURRENT_INDEX = 0x0B01 - CURRENT_NORMAL = 0x0B02 - CURRENT_RASTER_COLOR = 0x0B04 - CURRENT_RASTER_DISTANCE = 0x0B09 - CURRENT_RASTER_INDEX = 0x0B05 - CURRENT_RASTER_POSITION = 0x0B07 - CURRENT_RASTER_POSITION_VALID = 0x0B08 - CURRENT_RASTER_TEXTURE_COORDS = 0x0B06 - CURRENT_TEXTURE_COORDS = 0x0B03 - DEPTH_BIAS = 0x0D1F - DEPTH_BITS = 0x0D56 - DEPTH_CLEAR_VALUE = 0x0B73 - DEPTH_FUNC = 0x0B74 - DEPTH_RANGE = 0x0B70 - DEPTH_SCALE = 0x0D1E - DEPTH_WRITEMASK = 0x0B72 - DOUBLEBUFFER = 0x0C32 - DRAW_BUFFER = 0x0C01 - EDGE_FLAG = 0x0B43 - EDGE_FLAG_ARRAY_STRIDE = 0x808C - FEEDBACK_BUFFER_SIZE = 0x0DF1 - FEEDBACK_BUFFER_TYPE = 0x0DF2 - FOG_HINT = 0x0C54 - FRONT_FACE = 0x0B46 - GREEN_BIAS = 0x0D19 - GREEN_BITS = 0x0D53 - GREEN_SCALE = 0x0D18 - INDEX_ARRAY_STRIDE = 0x8086 - INDEX_ARRAY_TYPE = 0x8085 - INDEX_BITS = 0x0D51 - INDEX_CLEAR_VALUE = 0x0C20 - INDEX_MODE = 0x0C30 - INDEX_OFFSET = 0x0D13 - INDEX_SHIFT = 0x0D12 - INDEX_WRITEMASK = 0x0C21 - LIGHT_MODEL_AMBIENT = 0x0B53 - LIGHT_MODEL_COLOR_CONTROL = 0x81F8 - LIGHT_MODEL_LOCAL_VIEWER = 0x0B51 - LIGHT_MODEL_TWO_SIDE = 0x0B52 - LINE_SMOOTH_HINT = 0x0C52 - LINE_STIPPLE_PATTERN = 0x0B25 - LINE_STIPPLE_REPEAT = 0x0B26 - LINE_WIDTH = 0x0B21 - LINE_WIDTH_GRANULARITY = 0x0B23 - LINE_WIDTH_RANGE = 0x0B22 - LIST_BASE = 0x0B32 - LIST_INDEX = 0x0B33 - LIST_MODE = 0x0B30 - LOGIC_OP_MODE = 0x0BF0 - MAP1_GRID_DOMAIN = 0x0DD0 - MAP1_GRID_SEGMENTS = 0x0DD1 - MAP2_GRID_DOMAIN = 0x0DD2 - MAP2_GRID_SEGMENTS = 0x0DD3 - MAP_COLOR = 0x0D10 - MAP_STENCIL = 0x0D11 - MATRIX_MODE = 0x0BA0 - MAX_ATTRIB_STACK_DEPTH = 0x0D35 - MAX_CLIENT_ATTRIB_STACK_DEPTH = 0x0D3B - MAX_CLIP_DISTANCES = 0x0D32 - MAX_CLIP_PLANES = 0x0D32 - MAX_EVAL_ORDER = 0x0D30 - MAX_LIGHTS = 0x0D31 - MAX_LIST_NESTING = 0x0B31 - MAX_MODELVIEW_STACK_DEPTH = 0x0D36 - MAX_NAME_STACK_DEPTH = 0x0D37 - MAX_PIXEL_MAP_TABLE = 0x0D34 - MAX_PROJECTION_STACK_DEPTH = 0x0D38 - MAX_TEXTURE_SIZE = 0x0D33 - MAX_TEXTURE_STACK_DEPTH = 0x0D39 - MAX_VIEWPORT_DIMS = 0x0D3A - MODELVIEW_MATRIX = 0x0BA6 - MODELVIEW_STACK_DEPTH = 0x0BA3 - NAME_STACK_DEPTH = 0x0D70 - NORMAL_ARRAY_STRIDE = 0x807F - NORMAL_ARRAY_TYPE = 0x807E - PACK_ALIGNMENT = 0x0D05 - PACK_LSB_FIRST = 0x0D01 - PACK_ROW_LENGTH = 0x0D02 - PACK_SKIP_PIXELS = 0x0D04 - PACK_SKIP_ROWS = 0x0D03 - PACK_SWAP_BYTES = 0x0D00 - PERSPECTIVE_CORRECTION_HINT = 0x0C50 - PIXEL_MAP_A_TO_A_SIZE = 0x0CB9 - PIXEL_MAP_B_TO_B_SIZE = 0x0CB8 - PIXEL_MAP_G_TO_G_SIZE = 0x0CB7 - PIXEL_MAP_I_TO_A_SIZE = 0x0CB5 - PIXEL_MAP_I_TO_B_SIZE = 0x0CB4 - PIXEL_MAP_I_TO_G_SIZE = 0x0CB3 - PIXEL_MAP_I_TO_I_SIZE = 0x0CB0 - PIXEL_MAP_I_TO_R_SIZE = 0x0CB2 - PIXEL_MAP_R_TO_R_SIZE = 0x0CB6 - PIXEL_MAP_S_TO_S_SIZE = 0x0CB1 - POINT_SIZE = 0x0B11 - POINT_SIZE_GRANULARITY = 0x0B13 - POINT_SIZE_RANGE = 0x0B12 - POINT_SMOOTH_HINT = 0x0C51 - POLYGON_MODE = 0x0B40 - POLYGON_OFFSET_FACTOR = 0x8038 - POLYGON_OFFSET_UNITS = 0x2A00 - POLYGON_SMOOTH_HINT = 0x0C53 - PROJECTION_MATRIX = 0x0BA7 - PROJECTION_STACK_DEPTH = 0x0BA4 - READ_BUFFER = 0x0C02 - RED_BIAS = 0x0D15 - RED_BITS = 0x0D52 - RED_SCALE = 0x0D14 - RENDER_MODE = 0x0C40 - RGBA_MODE = 0x0C31 - SCISSOR_BOX = 0x0C10 - SELECTION_BUFFER_SIZE = 0x0DF4 - SHADE_MODEL = 0x0B54 - SMOOTH_LINE_WIDTH_GRANULARITY = 0x0B23 - SMOOTH_LINE_WIDTH_RANGE = 0x0B22 - SMOOTH_POINT_SIZE_GRANULARITY = 0x0B13 - SMOOTH_POINT_SIZE_RANGE = 0x0B12 - STENCIL_BITS = 0x0D57 - STENCIL_CLEAR_VALUE = 0x0B91 - STENCIL_FAIL = 0x0B94 - STENCIL_FUNC = 0x0B92 - STENCIL_PASS_DEPTH_FAIL = 0x0B95 - STENCIL_PASS_DEPTH_PASS = 0x0B96 - STENCIL_REF = 0x0B97 - STENCIL_VALUE_MASK = 0x0B93 - STENCIL_WRITEMASK = 0x0B98 - STEREO = 0x0C33 - SUBPIXEL_BITS = 0x0D50 - TEXTURE_BINDING_1D = 0x8068 - TEXTURE_BINDING_2D = 0x8069 - TEXTURE_BINDING_3D = 0x806A - TEXTURE_COORD_ARRAY_SIZE = 0x8088 - TEXTURE_COORD_ARRAY_STRIDE = 0x808A - TEXTURE_COORD_ARRAY_TYPE = 0x8089 - TEXTURE_MATRIX = 0x0BA8 - TEXTURE_STACK_DEPTH = 0x0BA5 - UNPACK_ALIGNMENT = 0x0CF5 - UNPACK_LSB_FIRST = 0x0CF1 - UNPACK_ROW_LENGTH = 0x0CF2 - UNPACK_SKIP_PIXELS = 0x0CF4 - UNPACK_SKIP_ROWS = 0x0CF3 - UNPACK_SWAP_BYTES = 0x0CF0 - VERTEX_ARRAY_SIZE = 0x807A - VERTEX_ARRAY_STRIDE = 0x807C - VERTEX_ARRAY_TYPE = 0x807B - VIEWPORT = 0x0BA2 - ZOOM_X = 0x0D16 - ZOOM_Y = 0x0D17 - - COLOR_ARRAY_POINTER = 0x8090 - EDGE_FLAG_ARRAY_POINTER = 0x8093 - FEEDBACK_BUFFER_POINTER = 0x0DF0 - INDEX_ARRAY_POINTER = 0x8091 - NORMAL_ARRAY_POINTER = 0x808F - SELECTION_BUFFER_POINTER = 0x0DF3 - TEXTURE_COORD_ARRAY_POINTER = 0x8092 - VERTEX_ARRAY_POINTER = 0x808E - - TEXTURE_ALPHA_SIZE = 0x805F - TEXTURE_BLUE_SIZE = 0x805E - TEXTURE_BORDER = 0x1005 - TEXTURE_BORDER_COLOR = 0x1004 - TEXTURE_COMPONENTS = 0x1003 - TEXTURE_GREEN_SIZE = 0x805D - TEXTURE_HEIGHT = 0x1001 - TEXTURE_INTENSITY_SIZE = 0x8061 - TEXTURE_INTERNAL_FORMAT = 0x1003 - TEXTURE_LUMINANCE_SIZE = 0x8060 - TEXTURE_MAG_FILTER = 0x2800 - TEXTURE_MIN_FILTER = 0x2801 - TEXTURE_PRIORITY = 0x8066 - TEXTURE_RED_SIZE = 0x805C - TEXTURE_RESIDENT = 0x8067 - TEXTURE_WIDTH = 0x1000 - TEXTURE_WRAP_S = 0x2802 - TEXTURE_WRAP_T = 0x2803 - - DONT_CARE = 0x1100 - FASTEST = 0x1101 - NICEST = 0x1102 - - FRAGMENT_SHADER_DERIVATIVE_HINT = 0x8B8B - GENERATE_MIPMAP_HINT = 0x8192 - PROGRAM_BINARY_RETRIEVABLE_HINT = 0x8257 - TEXTURE_COMPRESSION_HINT = 0x84EF - - C3F_V3F = 0x2A24 - C4F_N3F_V3F = 0x2A26 - C4UB_V2F = 0x2A22 - C4UB_V3F = 0x2A23 - N3F_V3F = 0x2A25 - T2F_C3F_V3F = 0x2A2A - T2F_C4F_N3F_V3F = 0x2A2C - T2F_C4UB_V3F = 0x2A29 - T2F_N3F_V3F = 0x2A2B - T2F_V3F = 0x2A27 - T4F_C4F_N3F_V4F = 0x2A2D - T4F_V4F = 0x2A28 - V2F = 0x2A20 - V3F = 0x2A21 - - MODULATE = 0x2100 - REPLACE = 0x1E01 - - SEPARATE_SPECULAR_COLOR = 0x81FA - SINGLE_COLOR = 0x81F9 - - CONSTANT_ATTENUATION = 0x1207 - LINEAR_ATTENUATION = 0x1208 - POSITION = 0x1203 - QUADRATIC_ATTENUATION = 0x1209 - SPOT_CUTOFF = 0x1206 - SPOT_DIRECTION = 0x1204 - SPOT_EXPONENT = 0x1205 - - COMPILE = 0x1300 - COMPILE_AND_EXECUTE = 0x1301 - - AND = 0x1501 - AND_INVERTED = 0x1504 - AND_REVERSE = 0x1502 - CLEAR = 0x1500 - COPY = 0x1503 - COPY_INVERTED = 0x150C - EQUIV = 0x1509 - INVERT = 0x150A - NAND = 0x150E - NOOP = 0x1505 - NOR = 0x1508 - OR = 0x1507 - OR_INVERTED = 0x150D - OR_REVERSE = 0x150B - SET = 0x150F - XOR = 0x1506 - - MAP_FLUSH_EXPLICIT_BIT = 0x0010 - MAP_INVALIDATE_BUFFER_BIT = 0x0008 - MAP_INVALIDATE_RANGE_BIT = 0x0004 - MAP_READ_BIT = 0x0001 - MAP_UNSYNCHRONIZED_BIT = 0x0020 - MAP_WRITE_BIT = 0x0002 - - COLOR_INDEXES = 0x1603 - SHININESS = 0x1601 - - MODELVIEW = 0x1700 - PROJECTION = 0x1701 - TEXTURE = 0x1702 - - LINE = 0x1B01 - POINT = 0x1B00 - - FILL = 0x1B02 - - COLOR = 0x1800 - DEPTH = 0x1801 - STENCIL = 0x1802 - - ALPHA = 0x1906 - BLUE = 0x1905 - COLOR_INDEX = 0x1900 - DEPTH_COMPONENT = 0x1902 - GREEN = 0x1904 - LUMINANCE = 0x1909 - LUMINANCE_ALPHA = 0x190A - RED = 0x1903 - RGB = 0x1907 - RGBA = 0x1908 - STENCIL_INDEX = 0x1901 - - ALPHA12 = 0x803D - ALPHA16 = 0x803E - ALPHA4 = 0x803B - ALPHA8 = 0x803C - INTENSITY = 0x8049 - INTENSITY12 = 0x804C - INTENSITY16 = 0x804D - INTENSITY4 = 0x804A - INTENSITY8 = 0x804B - LUMINANCE12 = 0x8041 - LUMINANCE12_ALPHA12 = 0x8047 - LUMINANCE12_ALPHA4 = 0x8046 - LUMINANCE16 = 0x8042 - LUMINANCE16_ALPHA16 = 0x8048 - LUMINANCE4 = 0x803F - LUMINANCE4_ALPHA4 = 0x8043 - LUMINANCE6_ALPHA2 = 0x8044 - LUMINANCE8 = 0x8040 - LUMINANCE8_ALPHA8 = 0x8045 - R3_G3_B2 = 0x2A10 - RGB10 = 0x8052 - RGB10_A2 = 0x8059 - RGB12 = 0x8053 - RGB16 = 0x8054 - RGB4 = 0x804F - RGB5 = 0x8050 - RGB5_A1 = 0x8057 - RGB8 = 0x8051 - RGBA12 = 0x805A - RGBA16 = 0x805B - RGBA2 = 0x8055 - RGBA4 = 0x8056 - RGBA8 = 0x8058 - - PACK_IMAGE_HEIGHT = 0x806C - PACK_SKIP_IMAGES = 0x806B - UNPACK_IMAGE_HEIGHT = 0x806E - UNPACK_SKIP_IMAGES = 0x806D - - BITMAP = 0x1A00 - UNSIGNED_BYTE_3_3_2 = 0x8032 - UNSIGNED_INT_10_10_10_2 = 0x8036 - UNSIGNED_INT_8_8_8_8 = 0x8035 - UNSIGNED_SHORT_4_4_4_4 = 0x8033 - UNSIGNED_SHORT_5_5_5_1 = 0x8034 - - POINT_DISTANCE_ATTENUATION = 0x8129 - POINT_FADE_THRESHOLD_SIZE = 0x8128 - POINT_SIZE_MAX = 0x8127 - POINT_SIZE_MIN = 0x8126 - - LINES = 0x0001 - LINES_ADJACENCY = 0x000A - LINE_LOOP = 0x0002 - LINE_STRIP = 0x0003 - LINE_STRIP_ADJACENCY = 0x000B - PATCHES = 0x000E - POINTS = 0x0000 - POLYGON = 0x0009 - QUADS = 0x0007 - QUAD_STRIP = 0x0008 - TRIANGLES = 0x0004 - TRIANGLES_ADJACENCY = 0x000C - TRIANGLE_FAN = 0x0006 - TRIANGLE_STRIP = 0x0005 - TRIANGLE_STRIP_ADJACENCY = 0x000D - - FEEDBACK = 0x1C01 - RENDER = 0x1C00 - SELECT = 0x1C02 - - FLAT = 0x1D00 - SMOOTH = 0x1D01 - - DECR = 0x1E03 - INCR = 0x1E02 - KEEP = 0x1E00 - - EXTENSIONS = 0x1F03 - RENDERER = 0x1F01 - VENDOR = 0x1F00 - VERSION = 0x1F02 - - S = 0x2000 - T = 0x2001 - R = 0x2002 - Q = 0x2003 - - DECAL = 0x2101 - - TEXTURE_ENV_COLOR = 0x2201 - TEXTURE_ENV_MODE = 0x2200 - - TEXTURE_ENV = 0x2300 - - EYE_LINEAR = 0x2400 - OBJECT_LINEAR = 0x2401 - SPHERE_MAP = 0x2402 - - EYE_PLANE = 0x2502 - OBJECT_PLANE = 0x2501 - TEXTURE_GEN_MODE = 0x2500 - - NEAREST = 0x2600 - - LINEAR_MIPMAP_LINEAR = 0x2703 - LINEAR_MIPMAP_NEAREST = 0x2701 - NEAREST_MIPMAP_LINEAR = 0x2702 - NEAREST_MIPMAP_NEAREST = 0x2700 - - GENERATE_MIPMAP = 0x8191 - TEXTURE_WRAP_R = 0x8072 - - PROXY_TEXTURE_1D = 0x8063 - PROXY_TEXTURE_2D = 0x8064 - PROXY_TEXTURE_3D = 0x8070 - TEXTURE_3D = 0x806F - TEXTURE_BASE_LEVEL = 0x813C - TEXTURE_MAX_LEVEL = 0x813D - TEXTURE_MAX_LOD = 0x813B - TEXTURE_MIN_LOD = 0x813A - - CLAMP = 0x2900 - CLAMP_TO_BORDER = 0x812D - CLAMP_TO_EDGE = 0x812F - REPEAT = 0x2901 - - VERTEX_SHADER_BIT = 0x00000001 - FRAGMENT_SHADER_BIT = 0x00000002 - GEOMETRY_SHADER_BIT = 0x00000004 - TESS_CONTROL_SHADER_BIT = 0x00000008 - TESS_EVALUATION_SHADER_BIT = 0x00000010 - ALL_SHADER_BITS = 0xFFFFFFFF - - SYNC_FLUSH_COMMANDS_BIT = 0x00000001 - INVALID_INDEX = 0xFFFFFFFF - TIMEOUT_IGNORED = 0xFFFFFFFFFFFFFFFF - CONSTANT_COLOR = 0x8001 - ONE_MINUS_CONSTANT_COLOR = 0x8002 - CONSTANT_ALPHA = 0x8003 - ONE_MINUS_CONSTANT_ALPHA = 0x8004 - FUNC_ADD = 0x8006 - MIN = 0x8007 - MAX = 0x8008 - BLEND_EQUATION_RGB = 0x8009 - FUNC_SUBTRACT = 0x800A - FUNC_REVERSE_SUBTRACT = 0x800B - RESCALE_NORMAL = 0x803A - TEXTURE_DEPTH = 0x8071 - MAX_3D_TEXTURE_SIZE = 0x8073 - MULTISAMPLE = 0x809D - SAMPLE_ALPHA_TO_COVERAGE = 0x809E - SAMPLE_ALPHA_TO_ONE = 0x809F - SAMPLE_COVERAGE = 0x80A0 - SAMPLE_BUFFERS = 0x80A8 - SAMPLES = 0x80A9 - SAMPLE_COVERAGE_VALUE = 0x80AA - SAMPLE_COVERAGE_INVERT = 0x80AB - BLEND_DST_RGB = 0x80C8 - BLEND_SRC_RGB = 0x80C9 - BLEND_DST_ALPHA = 0x80CA - BLEND_SRC_ALPHA = 0x80CB - BGR = 0x80E0 - BGRA = 0x80E1 - MAX_ELEMENTS_VERTICES = 0x80E8 - MAX_ELEMENTS_INDICES = 0x80E9 - DEPTH_COMPONENT16 = 0x81A5 - DEPTH_COMPONENT24 = 0x81A6 - DEPTH_COMPONENT32 = 0x81A7 - FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING = 0x8210 - FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE = 0x8211 - FRAMEBUFFER_ATTACHMENT_RED_SIZE = 0x8212 - FRAMEBUFFER_ATTACHMENT_GREEN_SIZE = 0x8213 - FRAMEBUFFER_ATTACHMENT_BLUE_SIZE = 0x8214 - FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE = 0x8215 - FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE = 0x8216 - FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE = 0x8217 - FRAMEBUFFER_DEFAULT = 0x8218 - FRAMEBUFFER_UNDEFINED = 0x8219 - DEPTH_STENCIL_ATTACHMENT = 0x821A - MAJOR_VERSION = 0x821B - MINOR_VERSION = 0x821C - NUM_EXTENSIONS = 0x821D - CONTEXT_FLAGS = 0x821E - INDEX = 0x8222 - COMPRESSED_RED = 0x8225 - COMPRESSED_RG = 0x8226 - RG = 0x8227 - RG_INTEGER = 0x8228 - R8 = 0x8229 - R16 = 0x822A - RG8 = 0x822B - RG16 = 0x822C - R16F = 0x822D - R32F = 0x822E - RG16F = 0x822F - RG32F = 0x8230 - R8I = 0x8231 - R8UI = 0x8232 - R16I = 0x8233 - R16UI = 0x8234 - R32I = 0x8235 - R32UI = 0x8236 - RG8I = 0x8237 - RG8UI = 0x8238 - RG16I = 0x8239 - RG16UI = 0x823A - RG32I = 0x823B - RG32UI = 0x823C - PROGRAM_SEPARABLE = 0x8258 - ACTIVE_PROGRAM = 0x8259 - PROGRAM_PIPELINE_BINDING = 0x825A - MAX_VIEWPORTS = 0x825B - VIEWPORT_SUBPIXEL_BITS = 0x825C - VIEWPORT_BOUNDS_RANGE = 0x825D - LAYER_PROVOKING_VERTEX = 0x825E - VIEWPORT_INDEX_PROVOKING_VERTEX = 0x825F - UNDEFINED_VERTEX = 0x8260 - UNSIGNED_BYTE_2_3_3_REV = 0x8362 - UNSIGNED_SHORT_5_6_5 = 0x8363 - UNSIGNED_SHORT_5_6_5_REV = 0x8364 - UNSIGNED_SHORT_4_4_4_4_REV = 0x8365 - UNSIGNED_SHORT_1_5_5_5_REV = 0x8366 - UNSIGNED_INT_8_8_8_8_REV = 0x8367 - UNSIGNED_INT_2_10_10_10_REV = 0x8368 - MIRRORED_REPEAT = 0x8370 - FOG_COORDINATE_SOURCE = 0x8450 - FOG_COORD_SRC = 0x8450 - FOG_COORDINATE = 0x8451 - FOG_COORD = 0x8451 - FRAGMENT_DEPTH = 0x8452 - CURRENT_FOG_COORDINATE = 0x8453 - CURRENT_FOG_COORD = 0x8453 - FOG_COORDINATE_ARRAY_TYPE = 0x8454 - FOG_COORD_ARRAY_TYPE = 0x8454 - FOG_COORDINATE_ARRAY_STRIDE = 0x8455 - FOG_COORD_ARRAY_STRIDE = 0x8455 - FOG_COORDINATE_ARRAY_POINTER = 0x8456 - FOG_COORD_ARRAY_POINTER = 0x8456 - FOG_COORDINATE_ARRAY = 0x8457 - FOG_COORD_ARRAY = 0x8457 - COLOR_SUM = 0x8458 - CURRENT_SECONDARY_COLOR = 0x8459 - SECONDARY_COLOR_ARRAY_SIZE = 0x845A - SECONDARY_COLOR_ARRAY_TYPE = 0x845B - SECONDARY_COLOR_ARRAY_STRIDE = 0x845C - SECONDARY_COLOR_ARRAY_POINTER = 0x845D - SECONDARY_COLOR_ARRAY = 0x845E - CURRENT_RASTER_SECONDARY_COLOR = 0x845F - TEXTURE0 = 0x84C0 - TEXTURE1 = 0x84C1 - TEXTURE2 = 0x84C2 - TEXTURE3 = 0x84C3 - TEXTURE4 = 0x84C4 - TEXTURE5 = 0x84C5 - TEXTURE6 = 0x84C6 - TEXTURE7 = 0x84C7 - TEXTURE8 = 0x84C8 - TEXTURE9 = 0x84C9 - TEXTURE10 = 0x84CA - TEXTURE11 = 0x84CB - TEXTURE12 = 0x84CC - TEXTURE13 = 0x84CD - TEXTURE14 = 0x84CE - TEXTURE15 = 0x84CF - TEXTURE16 = 0x84D0 - TEXTURE17 = 0x84D1 - TEXTURE18 = 0x84D2 - TEXTURE19 = 0x84D3 - TEXTURE20 = 0x84D4 - TEXTURE21 = 0x84D5 - TEXTURE22 = 0x84D6 - TEXTURE23 = 0x84D7 - TEXTURE24 = 0x84D8 - TEXTURE25 = 0x84D9 - TEXTURE26 = 0x84DA - TEXTURE27 = 0x84DB - TEXTURE28 = 0x84DC - TEXTURE29 = 0x84DD - TEXTURE30 = 0x84DE - TEXTURE31 = 0x84DF - ACTIVE_TEXTURE = 0x84E0 - CLIENT_ACTIVE_TEXTURE = 0x84E1 - MAX_TEXTURE_UNITS = 0x84E2 - TRANSPOSE_MODELVIEW_MATRIX = 0x84E3 - TRANSPOSE_PROJECTION_MATRIX = 0x84E4 - TRANSPOSE_TEXTURE_MATRIX = 0x84E5 - TRANSPOSE_COLOR_MATRIX = 0x84E6 - SUBTRACT = 0x84E7 - MAX_RENDERBUFFER_SIZE = 0x84E8 - COMPRESSED_ALPHA = 0x84E9 - COMPRESSED_LUMINANCE = 0x84EA - COMPRESSED_LUMINANCE_ALPHA = 0x84EB - COMPRESSED_INTENSITY = 0x84EC - COMPRESSED_RGB = 0x84ED - COMPRESSED_RGBA = 0x84EE - UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER = 0x84F0 - UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER = 0x84F1 - TEXTURE_RECTANGLE = 0x84F5 - TEXTURE_BINDING_RECTANGLE = 0x84F6 - PROXY_TEXTURE_RECTANGLE = 0x84F7 - MAX_RECTANGLE_TEXTURE_SIZE = 0x84F8 - DEPTH_STENCIL = 0x84F9 - UNSIGNED_INT_24_8 = 0x84FA - MAX_TEXTURE_LOD_BIAS = 0x84FD - TEXTURE_FILTER_CONTROL = 0x8500 - TEXTURE_LOD_BIAS = 0x8501 - INCR_WRAP = 0x8507 - DECR_WRAP = 0x8508 - NORMAL_MAP = 0x8511 - REFLECTION_MAP = 0x8512 - TEXTURE_CUBE_MAP = 0x8513 - TEXTURE_BINDING_CUBE_MAP = 0x8514 - TEXTURE_CUBE_MAP_POSITIVE_X = 0x8515 - TEXTURE_CUBE_MAP_NEGATIVE_X = 0x8516 - TEXTURE_CUBE_MAP_POSITIVE_Y = 0x8517 - TEXTURE_CUBE_MAP_NEGATIVE_Y = 0x8518 - TEXTURE_CUBE_MAP_POSITIVE_Z = 0x8519 - TEXTURE_CUBE_MAP_NEGATIVE_Z = 0x851A - PROXY_TEXTURE_CUBE_MAP = 0x851B - MAX_CUBE_MAP_TEXTURE_SIZE = 0x851C - COMBINE = 0x8570 - COMBINE_RGB = 0x8571 - COMBINE_ALPHA = 0x8572 - RGB_SCALE = 0x8573 - ADD_SIGNED = 0x8574 - INTERPOLATE = 0x8575 - CONSTANT = 0x8576 - PRIMARY_COLOR = 0x8577 - PREVIOUS = 0x8578 - SOURCE0_RGB = 0x8580 - SRC0_RGB = 0x8580 - SOURCE1_RGB = 0x8581 - SRC1_RGB = 0x8581 - SOURCE2_RGB = 0x8582 - SRC2_RGB = 0x8582 - SOURCE0_ALPHA = 0x8588 - SRC0_ALPHA = 0x8588 - SOURCE1_ALPHA = 0x8589 - SRC1_ALPHA = 0x8589 - SOURCE2_ALPHA = 0x858A - SRC2_ALPHA = 0x858A - OPERAND0_RGB = 0x8590 - OPERAND1_RGB = 0x8591 - OPERAND2_RGB = 0x8592 - OPERAND0_ALPHA = 0x8598 - OPERAND1_ALPHA = 0x8599 - OPERAND2_ALPHA = 0x859A - VERTEX_ARRAY_BINDING = 0x85B5 - VERTEX_ATTRIB_ARRAY_ENABLED = 0x8622 - VERTEX_ATTRIB_ARRAY_SIZE = 0x8623 - VERTEX_ATTRIB_ARRAY_STRIDE = 0x8624 - VERTEX_ATTRIB_ARRAY_TYPE = 0x8625 - CURRENT_VERTEX_ATTRIB = 0x8626 - VERTEX_PROGRAM_POINT_SIZE = 0x8642 - PROGRAM_POINT_SIZE = 0x8642 - VERTEX_PROGRAM_TWO_SIDE = 0x8643 - VERTEX_ATTRIB_ARRAY_POINTER = 0x8645 - DEPTH_CLAMP = 0x864F - TEXTURE_COMPRESSED_IMAGE_SIZE = 0x86A0 - TEXTURE_COMPRESSED = 0x86A1 - NUM_COMPRESSED_TEXTURE_FORMATS = 0x86A2 - COMPRESSED_TEXTURE_FORMATS = 0x86A3 - DOT3_RGB = 0x86AE - DOT3_RGBA = 0x86AF - PROGRAM_BINARY_LENGTH = 0x8741 - BUFFER_SIZE = 0x8764 - BUFFER_USAGE = 0x8765 - NUM_PROGRAM_BINARY_FORMATS = 0x87FE - PROGRAM_BINARY_FORMATS = 0x87FF - STENCIL_BACK_FUNC = 0x8800 - STENCIL_BACK_FAIL = 0x8801 - STENCIL_BACK_PASS_DEPTH_FAIL = 0x8802 - STENCIL_BACK_PASS_DEPTH_PASS = 0x8803 - RGBA32F = 0x8814 - RGB32F = 0x8815 - RGBA16F = 0x881A - RGB16F = 0x881B - MAX_DRAW_BUFFERS = 0x8824 - DRAW_BUFFER0 = 0x8825 - DRAW_BUFFER1 = 0x8826 - DRAW_BUFFER2 = 0x8827 - DRAW_BUFFER3 = 0x8828 - DRAW_BUFFER4 = 0x8829 - DRAW_BUFFER5 = 0x882A - DRAW_BUFFER6 = 0x882B - DRAW_BUFFER7 = 0x882C - DRAW_BUFFER8 = 0x882D - DRAW_BUFFER9 = 0x882E - DRAW_BUFFER10 = 0x882F - DRAW_BUFFER11 = 0x8830 - DRAW_BUFFER12 = 0x8831 - DRAW_BUFFER13 = 0x8832 - DRAW_BUFFER14 = 0x8833 - DRAW_BUFFER15 = 0x8834 - BLEND_EQUATION_ALPHA = 0x883D - TEXTURE_DEPTH_SIZE = 0x884A - DEPTH_TEXTURE_MODE = 0x884B - TEXTURE_COMPARE_MODE = 0x884C - TEXTURE_COMPARE_FUNC = 0x884D - COMPARE_R_TO_TEXTURE = 0x884E - COMPARE_REF_TO_TEXTURE = 0x884E - TEXTURE_CUBE_MAP_SEAMLESS = 0x884F - POINT_SPRITE = 0x8861 - COORD_REPLACE = 0x8862 - QUERY_COUNTER_BITS = 0x8864 - CURRENT_QUERY = 0x8865 - QUERY_RESULT = 0x8866 - QUERY_RESULT_AVAILABLE = 0x8867 - MAX_VERTEX_ATTRIBS = 0x8869 - VERTEX_ATTRIB_ARRAY_NORMALIZED = 0x886A - MAX_TESS_CONTROL_INPUT_COMPONENTS = 0x886C - MAX_TESS_EVALUATION_INPUT_COMPONENTS = 0x886D - MAX_TEXTURE_COORDS = 0x8871 - MAX_TEXTURE_IMAGE_UNITS = 0x8872 - GEOMETRY_SHADER_INVOCATIONS = 0x887F - ARRAY_BUFFER = 0x8892 - ELEMENT_ARRAY_BUFFER = 0x8893 - ARRAY_BUFFER_BINDING = 0x8894 - ELEMENT_ARRAY_BUFFER_BINDING = 0x8895 - VERTEX_ARRAY_BUFFER_BINDING = 0x8896 - NORMAL_ARRAY_BUFFER_BINDING = 0x8897 - COLOR_ARRAY_BUFFER_BINDING = 0x8898 - INDEX_ARRAY_BUFFER_BINDING = 0x8899 - TEXTURE_COORD_ARRAY_BUFFER_BINDING = 0x889A - EDGE_FLAG_ARRAY_BUFFER_BINDING = 0x889B - SECONDARY_COLOR_ARRAY_BUFFER_BINDING = 0x889C - FOG_COORDINATE_ARRAY_BUFFER_BINDING = 0x889D - FOG_COORD_ARRAY_BUFFER_BINDING = 0x889D - WEIGHT_ARRAY_BUFFER_BINDING = 0x889E - VERTEX_ATTRIB_ARRAY_BUFFER_BINDING = 0x889F - READ_ONLY = 0x88B8 - WRITE_ONLY = 0x88B9 - READ_WRITE = 0x88BA - BUFFER_ACCESS = 0x88BB - BUFFER_MAPPED = 0x88BC - BUFFER_MAP_POINTER = 0x88BD - TIME_ELAPSED = 0x88BF - STREAM_DRAW = 0x88E0 - STREAM_READ = 0x88E1 - STREAM_COPY = 0x88E2 - STATIC_DRAW = 0x88E4 - STATIC_READ = 0x88E5 - STATIC_COPY = 0x88E6 - DYNAMIC_DRAW = 0x88E8 - DYNAMIC_READ = 0x88E9 - DYNAMIC_COPY = 0x88EA - PIXEL_PACK_BUFFER = 0x88EB - PIXEL_UNPACK_BUFFER = 0x88EC - PIXEL_PACK_BUFFER_BINDING = 0x88ED - PIXEL_UNPACK_BUFFER_BINDING = 0x88EF - DEPTH24_STENCIL8 = 0x88F0 - TEXTURE_STENCIL_SIZE = 0x88F1 - SRC1_COLOR = 0x88F9 - ONE_MINUS_SRC1_COLOR = 0x88FA - ONE_MINUS_SRC1_ALPHA = 0x88FB - MAX_DUAL_SOURCE_DRAW_BUFFERS = 0x88FC - VERTEX_ATTRIB_ARRAY_INTEGER = 0x88FD - VERTEX_ATTRIB_ARRAY_DIVISOR = 0x88FE - MAX_ARRAY_TEXTURE_LAYERS = 0x88FF - MIN_PROGRAM_TEXEL_OFFSET = 0x8904 - MAX_PROGRAM_TEXEL_OFFSET = 0x8905 - SAMPLES_PASSED = 0x8914 - GEOMETRY_VERTICES_OUT = 0x8916 - GEOMETRY_INPUT_TYPE = 0x8917 - GEOMETRY_OUTPUT_TYPE = 0x8918 - SAMPLER_BINDING = 0x8919 - CLAMP_VERTEX_COLOR = 0x891A - CLAMP_FRAGMENT_COLOR = 0x891B - CLAMP_READ_COLOR = 0x891C - FIXED_ONLY = 0x891D - UNIFORM_BUFFER = 0x8A11 - UNIFORM_BUFFER_BINDING = 0x8A28 - UNIFORM_BUFFER_START = 0x8A29 - UNIFORM_BUFFER_SIZE = 0x8A2A - MAX_VERTEX_UNIFORM_BLOCKS = 0x8A2B - MAX_GEOMETRY_UNIFORM_BLOCKS = 0x8A2C - MAX_FRAGMENT_UNIFORM_BLOCKS = 0x8A2D - MAX_COMBINED_UNIFORM_BLOCKS = 0x8A2E - MAX_UNIFORM_BUFFER_BINDINGS = 0x8A2F - MAX_UNIFORM_BLOCK_SIZE = 0x8A30 - MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS = 0x8A31 - MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS = 0x8A32 - MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS = 0x8A33 - UNIFORM_BUFFER_OFFSET_ALIGNMENT = 0x8A34 - ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH = 0x8A35 - ACTIVE_UNIFORM_BLOCKS = 0x8A36 - UNIFORM_TYPE = 0x8A37 - UNIFORM_SIZE = 0x8A38 - UNIFORM_NAME_LENGTH = 0x8A39 - UNIFORM_BLOCK_INDEX = 0x8A3A - UNIFORM_OFFSET = 0x8A3B - UNIFORM_ARRAY_STRIDE = 0x8A3C - UNIFORM_MATRIX_STRIDE = 0x8A3D - UNIFORM_IS_ROW_MAJOR = 0x8A3E - UNIFORM_BLOCK_BINDING = 0x8A3F - UNIFORM_BLOCK_DATA_SIZE = 0x8A40 - UNIFORM_BLOCK_NAME_LENGTH = 0x8A41 - UNIFORM_BLOCK_ACTIVE_UNIFORMS = 0x8A42 - UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES = 0x8A43 - UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER = 0x8A44 - UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER = 0x8A45 - UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER = 0x8A46 - FRAGMENT_SHADER = 0x8B30 - VERTEX_SHADER = 0x8B31 - MAX_FRAGMENT_UNIFORM_COMPONENTS = 0x8B49 - MAX_VERTEX_UNIFORM_COMPONENTS = 0x8B4A - MAX_VARYING_FLOATS = 0x8B4B - MAX_VARYING_COMPONENTS = 0x8B4B - MAX_VERTEX_TEXTURE_IMAGE_UNITS = 0x8B4C - MAX_COMBINED_TEXTURE_IMAGE_UNITS = 0x8B4D - SHADER_TYPE = 0x8B4F - FLOAT_VEC2 = 0x8B50 - FLOAT_VEC3 = 0x8B51 - FLOAT_VEC4 = 0x8B52 - INT_VEC2 = 0x8B53 - INT_VEC3 = 0x8B54 - INT_VEC4 = 0x8B55 - BOOL = 0x8B56 - BOOL_VEC2 = 0x8B57 - BOOL_VEC3 = 0x8B58 - BOOL_VEC4 = 0x8B59 - FLOAT_MAT2 = 0x8B5A - FLOAT_MAT3 = 0x8B5B - FLOAT_MAT4 = 0x8B5C - SAMPLER_1D = 0x8B5D - SAMPLER_2D = 0x8B5E - SAMPLER_3D = 0x8B5F - SAMPLER_CUBE = 0x8B60 - SAMPLER_1D_SHADOW = 0x8B61 - SAMPLER_2D_SHADOW = 0x8B62 - SAMPLER_2D_RECT = 0x8B63 - SAMPLER_2D_RECT_SHADOW = 0x8B64 - FLOAT_MAT2x3 = 0x8B65 - FLOAT_MAT2x4 = 0x8B66 - FLOAT_MAT3x2 = 0x8B67 - FLOAT_MAT3x4 = 0x8B68 - FLOAT_MAT4x2 = 0x8B69 - FLOAT_MAT4x3 = 0x8B6A - DELETE_STATUS = 0x8B80 - COMPILE_STATUS = 0x8B81 - LINK_STATUS = 0x8B82 - VALIDATE_STATUS = 0x8B83 - INFO_LOG_LENGTH = 0x8B84 - ATTACHED_SHADERS = 0x8B85 - ACTIVE_UNIFORMS = 0x8B86 - ACTIVE_UNIFORM_MAX_LENGTH = 0x8B87 - SHADER_SOURCE_LENGTH = 0x8B88 - ACTIVE_ATTRIBUTES = 0x8B89 - ACTIVE_ATTRIBUTE_MAX_LENGTH = 0x8B8A - SHADING_LANGUAGE_VERSION = 0x8B8C - CURRENT_PROGRAM = 0x8B8D - IMPLEMENTATION_COLOR_READ_TYPE = 0x8B9A - IMPLEMENTATION_COLOR_READ_FORMAT = 0x8B9B - TEXTURE_RED_TYPE = 0x8C10 - TEXTURE_GREEN_TYPE = 0x8C11 - TEXTURE_BLUE_TYPE = 0x8C12 - TEXTURE_ALPHA_TYPE = 0x8C13 - TEXTURE_LUMINANCE_TYPE = 0x8C14 - TEXTURE_INTENSITY_TYPE = 0x8C15 - TEXTURE_DEPTH_TYPE = 0x8C16 - UNSIGNED_NORMALIZED = 0x8C17 - TEXTURE_1D_ARRAY = 0x8C18 - PROXY_TEXTURE_1D_ARRAY = 0x8C19 - TEXTURE_2D_ARRAY = 0x8C1A - PROXY_TEXTURE_2D_ARRAY = 0x8C1B - TEXTURE_BINDING_1D_ARRAY = 0x8C1C - TEXTURE_BINDING_2D_ARRAY = 0x8C1D - MAX_GEOMETRY_TEXTURE_IMAGE_UNITS = 0x8C29 - TEXTURE_BUFFER = 0x8C2A - MAX_TEXTURE_BUFFER_SIZE = 0x8C2B - TEXTURE_BINDING_BUFFER = 0x8C2C - TEXTURE_BUFFER_DATA_STORE_BINDING = 0x8C2D - ANY_SAMPLES_PASSED = 0x8C2F - SAMPLE_SHADING = 0x8C36 - MIN_SAMPLE_SHADING_VALUE = 0x8C37 - R11F_G11F_B10F = 0x8C3A - UNSIGNED_INT_10F_11F_11F_REV = 0x8C3B - RGB9_E5 = 0x8C3D - UNSIGNED_INT_5_9_9_9_REV = 0x8C3E - TEXTURE_SHARED_SIZE = 0x8C3F - SRGB = 0x8C40 - SRGB8 = 0x8C41 - SRGB_ALPHA = 0x8C42 - SRGB8_ALPHA8 = 0x8C43 - SLUMINANCE_ALPHA = 0x8C44 - SLUMINANCE8_ALPHA8 = 0x8C45 - SLUMINANCE = 0x8C46 - SLUMINANCE8 = 0x8C47 - COMPRESSED_SRGB = 0x8C48 - COMPRESSED_SRGB_ALPHA = 0x8C49 - COMPRESSED_SLUMINANCE = 0x8C4A - COMPRESSED_SLUMINANCE_ALPHA = 0x8C4B - TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH = 0x8C76 - TRANSFORM_FEEDBACK_BUFFER_MODE = 0x8C7F - MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS = 0x8C80 - TRANSFORM_FEEDBACK_VARYINGS = 0x8C83 - TRANSFORM_FEEDBACK_BUFFER_START = 0x8C84 - TRANSFORM_FEEDBACK_BUFFER_SIZE = 0x8C85 - PRIMITIVES_GENERATED = 0x8C87 - TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN = 0x8C88 - RASTERIZER_DISCARD = 0x8C89 - MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS = 0x8C8A - MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS = 0x8C8B - INTERLEAVED_ATTRIBS = 0x8C8C - SEPARATE_ATTRIBS = 0x8C8D - TRANSFORM_FEEDBACK_BUFFER = 0x8C8E - TRANSFORM_FEEDBACK_BUFFER_BINDING = 0x8C8F - POINT_SPRITE_COORD_ORIGIN = 0x8CA0 - LOWER_LEFT = 0x8CA1 - UPPER_LEFT = 0x8CA2 - STENCIL_BACK_REF = 0x8CA3 - STENCIL_BACK_VALUE_MASK = 0x8CA4 - STENCIL_BACK_WRITEMASK = 0x8CA5 - DRAW_FRAMEBUFFER_BINDING = 0x8CA6 - FRAMEBUFFER_BINDING = 0x8CA6 - RENDERBUFFER_BINDING = 0x8CA7 - READ_FRAMEBUFFER = 0x8CA8 - DRAW_FRAMEBUFFER = 0x8CA9 - READ_FRAMEBUFFER_BINDING = 0x8CAA - RENDERBUFFER_SAMPLES = 0x8CAB - DEPTH_COMPONENT32F = 0x8CAC - DEPTH32F_STENCIL8 = 0x8CAD - FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE = 0x8CD0 - FRAMEBUFFER_ATTACHMENT_OBJECT_NAME = 0x8CD1 - FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL = 0x8CD2 - FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE = 0x8CD3 - FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER = 0x8CD4 - FRAMEBUFFER_COMPLETE = 0x8CD5 - FRAMEBUFFER_INCOMPLETE_ATTACHMENT = 0x8CD6 - FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT = 0x8CD7 - FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER = 0x8CDB - FRAMEBUFFER_INCOMPLETE_READ_BUFFER = 0x8CDC - FRAMEBUFFER_UNSUPPORTED = 0x8CDD - MAX_COLOR_ATTACHMENTS = 0x8CDF - COLOR_ATTACHMENT0 = 0x8CE0 - COLOR_ATTACHMENT1 = 0x8CE1 - COLOR_ATTACHMENT2 = 0x8CE2 - COLOR_ATTACHMENT3 = 0x8CE3 - COLOR_ATTACHMENT4 = 0x8CE4 - COLOR_ATTACHMENT5 = 0x8CE5 - COLOR_ATTACHMENT6 = 0x8CE6 - COLOR_ATTACHMENT7 = 0x8CE7 - COLOR_ATTACHMENT8 = 0x8CE8 - COLOR_ATTACHMENT9 = 0x8CE9 - COLOR_ATTACHMENT10 = 0x8CEA - COLOR_ATTACHMENT11 = 0x8CEB - COLOR_ATTACHMENT12 = 0x8CEC - COLOR_ATTACHMENT13 = 0x8CED - COLOR_ATTACHMENT14 = 0x8CEE - COLOR_ATTACHMENT15 = 0x8CEF - DEPTH_ATTACHMENT = 0x8D00 - STENCIL_ATTACHMENT = 0x8D20 - FRAMEBUFFER = 0x8D40 - RENDERBUFFER = 0x8D41 - RENDERBUFFER_WIDTH = 0x8D42 - RENDERBUFFER_HEIGHT = 0x8D43 - RENDERBUFFER_INTERNAL_FORMAT = 0x8D44 - STENCIL_INDEX1 = 0x8D46 - STENCIL_INDEX4 = 0x8D47 - STENCIL_INDEX8 = 0x8D48 - STENCIL_INDEX16 = 0x8D49 - RENDERBUFFER_RED_SIZE = 0x8D50 - RENDERBUFFER_GREEN_SIZE = 0x8D51 - RENDERBUFFER_BLUE_SIZE = 0x8D52 - RENDERBUFFER_ALPHA_SIZE = 0x8D53 - RENDERBUFFER_DEPTH_SIZE = 0x8D54 - RENDERBUFFER_STENCIL_SIZE = 0x8D55 - FRAMEBUFFER_INCOMPLETE_MULTISAMPLE = 0x8D56 - MAX_SAMPLES = 0x8D57 - RGB565 = 0x8D62 - RGBA32UI = 0x8D70 - RGB32UI = 0x8D71 - RGBA16UI = 0x8D76 - RGB16UI = 0x8D77 - RGBA8UI = 0x8D7C - RGB8UI = 0x8D7D - RGBA32I = 0x8D82 - RGB32I = 0x8D83 - RGBA16I = 0x8D88 - RGB16I = 0x8D89 - RGBA8I = 0x8D8E - RGB8I = 0x8D8F - RED_INTEGER = 0x8D94 - GREEN_INTEGER = 0x8D95 - BLUE_INTEGER = 0x8D96 - ALPHA_INTEGER = 0x8D97 - RGB_INTEGER = 0x8D98 - RGBA_INTEGER = 0x8D99 - BGR_INTEGER = 0x8D9A - BGRA_INTEGER = 0x8D9B - INT_2_10_10_10_REV = 0x8D9F - FRAMEBUFFER_ATTACHMENT_LAYERED = 0x8DA7 - FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS = 0x8DA8 - FLOAT_32_UNSIGNED_INT_24_8_REV = 0x8DAD - FRAMEBUFFER_SRGB = 0x8DB9 - COMPRESSED_RED_RGTC1 = 0x8DBB - COMPRESSED_SIGNED_RED_RGTC1 = 0x8DBC - COMPRESSED_RG_RGTC2 = 0x8DBD - COMPRESSED_SIGNED_RG_RGTC2 = 0x8DBE - SAMPLER_1D_ARRAY = 0x8DC0 - SAMPLER_2D_ARRAY = 0x8DC1 - SAMPLER_BUFFER = 0x8DC2 - SAMPLER_1D_ARRAY_SHADOW = 0x8DC3 - SAMPLER_2D_ARRAY_SHADOW = 0x8DC4 - SAMPLER_CUBE_SHADOW = 0x8DC5 - UNSIGNED_INT_VEC2 = 0x8DC6 - UNSIGNED_INT_VEC3 = 0x8DC7 - UNSIGNED_INT_VEC4 = 0x8DC8 - INT_SAMPLER_1D = 0x8DC9 - INT_SAMPLER_2D = 0x8DCA - INT_SAMPLER_3D = 0x8DCB - INT_SAMPLER_CUBE = 0x8DCC - INT_SAMPLER_2D_RECT = 0x8DCD - INT_SAMPLER_1D_ARRAY = 0x8DCE - INT_SAMPLER_2D_ARRAY = 0x8DCF - INT_SAMPLER_BUFFER = 0x8DD0 - UNSIGNED_INT_SAMPLER_1D = 0x8DD1 - UNSIGNED_INT_SAMPLER_2D = 0x8DD2 - UNSIGNED_INT_SAMPLER_3D = 0x8DD3 - UNSIGNED_INT_SAMPLER_CUBE = 0x8DD4 - UNSIGNED_INT_SAMPLER_2D_RECT = 0x8DD5 - UNSIGNED_INT_SAMPLER_1D_ARRAY = 0x8DD6 - UNSIGNED_INT_SAMPLER_2D_ARRAY = 0x8DD7 - UNSIGNED_INT_SAMPLER_BUFFER = 0x8DD8 - GEOMETRY_SHADER = 0x8DD9 - MAX_GEOMETRY_UNIFORM_COMPONENTS = 0x8DDF - MAX_GEOMETRY_OUTPUT_VERTICES = 0x8DE0 - MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS = 0x8DE1 - ACTIVE_SUBROUTINES = 0x8DE5 - ACTIVE_SUBROUTINE_UNIFORMS = 0x8DE6 - MAX_SUBROUTINES = 0x8DE7 - MAX_SUBROUTINE_UNIFORM_LOCATIONS = 0x8DE8 - LOW_FLOAT = 0x8DF0 - MEDIUM_FLOAT = 0x8DF1 - HIGH_FLOAT = 0x8DF2 - LOW_INT = 0x8DF3 - MEDIUM_INT = 0x8DF4 - HIGH_INT = 0x8DF5 - SHADER_BINARY_FORMATS = 0x8DF8 - NUM_SHADER_BINARY_FORMATS = 0x8DF9 - SHADER_COMPILER = 0x8DFA - MAX_VERTEX_UNIFORM_VECTORS = 0x8DFB - MAX_VARYING_VECTORS = 0x8DFC - MAX_FRAGMENT_UNIFORM_VECTORS = 0x8DFD - QUERY_WAIT = 0x8E13 - QUERY_NO_WAIT = 0x8E14 - QUERY_BY_REGION_WAIT = 0x8E15 - QUERY_BY_REGION_NO_WAIT = 0x8E16 - MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS = 0x8E1E - MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS = 0x8E1F - TRANSFORM_FEEDBACK = 0x8E22 - TRANSFORM_FEEDBACK_BUFFER_PAUSED = 0x8E23 - TRANSFORM_FEEDBACK_BUFFER_ACTIVE = 0x8E24 - TRANSFORM_FEEDBACK_BINDING = 0x8E25 - TIMESTAMP = 0x8E28 - TEXTURE_SWIZZLE_R = 0x8E42 - TEXTURE_SWIZZLE_G = 0x8E43 - TEXTURE_SWIZZLE_B = 0x8E44 - TEXTURE_SWIZZLE_A = 0x8E45 - TEXTURE_SWIZZLE_RGBA = 0x8E46 - ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS = 0x8E47 - ACTIVE_SUBROUTINE_MAX_LENGTH = 0x8E48 - ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH = 0x8E49 - NUM_COMPATIBLE_SUBROUTINES = 0x8E4A - COMPATIBLE_SUBROUTINES = 0x8E4B - QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION = 0x8E4C - FIRST_VERTEX_CONVENTION = 0x8E4D - LAST_VERTEX_CONVENTION = 0x8E4E - PROVOKING_VERTEX = 0x8E4F - SAMPLE_POSITION = 0x8E50 - SAMPLE_MASK = 0x8E51 - SAMPLE_MASK_VALUE = 0x8E52 - MAX_SAMPLE_MASK_WORDS = 0x8E59 - MAX_GEOMETRY_SHADER_INVOCATIONS = 0x8E5A - MIN_FRAGMENT_INTERPOLATION_OFFSET = 0x8E5B - MAX_FRAGMENT_INTERPOLATION_OFFSET = 0x8E5C - FRAGMENT_INTERPOLATION_OFFSET_BITS = 0x8E5D - MIN_PROGRAM_TEXTURE_GATHER_OFFSET = 0x8E5E - MAX_PROGRAM_TEXTURE_GATHER_OFFSET = 0x8E5F - MAX_TRANSFORM_FEEDBACK_BUFFERS = 0x8E70 - MAX_VERTEX_STREAMS = 0x8E71 - PATCH_VERTICES = 0x8E72 - PATCH_DEFAULT_INNER_LEVEL = 0x8E73 - PATCH_DEFAULT_OUTER_LEVEL = 0x8E74 - TESS_CONTROL_OUTPUT_VERTICES = 0x8E75 - TESS_GEN_MODE = 0x8E76 - TESS_GEN_SPACING = 0x8E77 - TESS_GEN_VERTEX_ORDER = 0x8E78 - TESS_GEN_POINT_MODE = 0x8E79 - ISOLINES = 0x8E7A - FRACTIONAL_ODD = 0x8E7B - FRACTIONAL_EVEN = 0x8E7C - MAX_PATCH_VERTICES = 0x8E7D - MAX_TESS_GEN_LEVEL = 0x8E7E - MAX_TESS_CONTROL_UNIFORM_COMPONENTS = 0x8E7F - MAX_TESS_EVALUATION_UNIFORM_COMPONENTS = 0x8E80 - MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS = 0x8E81 - MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS = 0x8E82 - MAX_TESS_CONTROL_OUTPUT_COMPONENTS = 0x8E83 - MAX_TESS_PATCH_COMPONENTS = 0x8E84 - MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS = 0x8E85 - MAX_TESS_EVALUATION_OUTPUT_COMPONENTS = 0x8E86 - TESS_EVALUATION_SHADER = 0x8E87 - TESS_CONTROL_SHADER = 0x8E88 - MAX_TESS_CONTROL_UNIFORM_BLOCKS = 0x8E89 - MAX_TESS_EVALUATION_UNIFORM_BLOCKS = 0x8E8A - COPY_READ_BUFFER = 0x8F36 - COPY_WRITE_BUFFER = 0x8F37 - DRAW_INDIRECT_BUFFER = 0x8F3F - DRAW_INDIRECT_BUFFER_BINDING = 0x8F43 - DOUBLE_MAT2 = 0x8F46 - DOUBLE_MAT3 = 0x8F47 - DOUBLE_MAT4 = 0x8F48 - DOUBLE_MAT2x3 = 0x8F49 - DOUBLE_MAT2x4 = 0x8F4A - DOUBLE_MAT3x2 = 0x8F4B - DOUBLE_MAT3x4 = 0x8F4C - DOUBLE_MAT4x2 = 0x8F4D - DOUBLE_MAT4x3 = 0x8F4E - R8_SNORM = 0x8F94 - RG8_SNORM = 0x8F95 - RGB8_SNORM = 0x8F96 - RGBA8_SNORM = 0x8F97 - R16_SNORM = 0x8F98 - RG16_SNORM = 0x8F99 - RGB16_SNORM = 0x8F9A - RGBA16_SNORM = 0x8F9B - SIGNED_NORMALIZED = 0x8F9C - PRIMITIVE_RESTART = 0x8F9D - PRIMITIVE_RESTART_INDEX = 0x8F9E - DOUBLE_VEC2 = 0x8FFC - DOUBLE_VEC3 = 0x8FFD - DOUBLE_VEC4 = 0x8FFE - TEXTURE_CUBE_MAP_ARRAY = 0x9009 - TEXTURE_BINDING_CUBE_MAP_ARRAY = 0x900A - PROXY_TEXTURE_CUBE_MAP_ARRAY = 0x900B - SAMPLER_CUBE_MAP_ARRAY = 0x900C - SAMPLER_CUBE_MAP_ARRAY_SHADOW = 0x900D - INT_SAMPLER_CUBE_MAP_ARRAY = 0x900E - UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY = 0x900F - RGB10_A2UI = 0x906F - TEXTURE_2D_MULTISAMPLE = 0x9100 - PROXY_TEXTURE_2D_MULTISAMPLE = 0x9101 - TEXTURE_2D_MULTISAMPLE_ARRAY = 0x9102 - PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY = 0x9103 - TEXTURE_BINDING_2D_MULTISAMPLE = 0x9104 - TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY = 0x9105 - TEXTURE_SAMPLES = 0x9106 - TEXTURE_FIXED_SAMPLE_LOCATIONS = 0x9107 - SAMPLER_2D_MULTISAMPLE = 0x9108 - INT_SAMPLER_2D_MULTISAMPLE = 0x9109 - UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE = 0x910A - SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910B - INT_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910C - UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910D - MAX_COLOR_TEXTURE_SAMPLES = 0x910E - MAX_DEPTH_TEXTURE_SAMPLES = 0x910F - MAX_INTEGER_SAMPLES = 0x9110 - MAX_SERVER_WAIT_TIMEOUT = 0x9111 - OBJECT_TYPE = 0x9112 - SYNC_CONDITION = 0x9113 - SYNC_STATUS = 0x9114 - SYNC_FLAGS = 0x9115 - SYNC_FENCE = 0x9116 - SYNC_GPU_COMMANDS_COMPLETE = 0x9117 - UNSIGNALED = 0x9118 - SIGNALED = 0x9119 - ALREADY_SIGNALED = 0x911A - TIMEOUT_EXPIRED = 0x911B - CONDITION_SATISFIED = 0x911C - WAIT_FAILED = 0x911D - BUFFER_ACCESS_FLAGS = 0x911F - BUFFER_MAP_LENGTH = 0x9120 - BUFFER_MAP_OFFSET = 0x9121 - MAX_VERTEX_OUTPUT_COMPONENTS = 0x9122 - MAX_GEOMETRY_INPUT_COMPONENTS = 0x9123 - MAX_GEOMETRY_OUTPUT_COMPONENTS = 0x9124 - MAX_FRAGMENT_INPUT_COMPONENTS = 0x9125 - CONTEXT_PROFILE_MASK = 0x9126 -) - -// https://www.opengl.org/sdk/docs/man4/xhtml/glViewport.xml -func (gl *GL) Viewport(x, y, width, height int) { - C.gl4_1compat_glViewport(gl.funcs, C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height)) -} - -// DepthRange specifies the mapping of depth values from normalized device -// coordinates to window coordinates. -// -// Parameter nearVal specifies the mapping of the near clipping plane to window -// coordinates (defaults to 0), while farVal specifies the mapping of the far -// clipping plane to window coordinates (defaults to 1). -// -// After clipping and division by w, depth coordinates range from -1 to 1, -// corresponding to the near and far clipping planes. DepthRange specifies a -// linear mapping of the normalized depth coordinates in this range to window -// depth coordinates. Regardless of the actual depth buffer implementation, -// window coordinate depth values are treated as though they range from 0 through 1 -// (like color components). Thus, the values accepted by DepthRange are both -// clamped to this range before they are accepted. -// -// The default setting of (0, 1) maps the near plane to 0 and the far plane to 1. -// With this mapping, the depth buffer range is fully utilized. -// -// It is not necessary that nearVal be less than farVal. Reverse mappings such as -// nearVal 1, and farVal 0 are acceptable. -// -// GL.INVALID_OPERATION is generated if DepthRange is executed between the -// execution of Begin and the corresponding execution of End. -func (gl *GL) DepthRange(nearVal, farVal float64) { - C.gl4_1compat_glDepthRange(gl.funcs, C.GLdouble(nearVal), C.GLdouble(farVal)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glIsEnabled.xml -func (gl *GL) IsEnabled(cap glbase.Enum) bool { - glresult := C.gl4_1compat_glIsEnabled(gl.funcs, C.GLenum(cap)) - return *(*bool)(unsafe.Pointer(&glresult)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetTexLevelParameteriv.xml -func (gl *GL) GetTexLevelParameteriv(target glbase.Enum, level int, pname glbase.Enum, params []int32) { - C.gl4_1compat_glGetTexLevelParameteriv(gl.funcs, C.GLenum(target), C.GLint(level), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetTexLevelParameterfv.xml -func (gl *GL) GetTexLevelParameterfv(target glbase.Enum, level int, pname glbase.Enum, params []float32) { - C.gl4_1compat_glGetTexLevelParameterfv(gl.funcs, C.GLenum(target), C.GLint(level), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetTexParameteriv.xml -func (gl *GL) GetTexParameteriv(target, pname glbase.Enum, params []int32) { - C.gl4_1compat_glGetTexParameteriv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetTexParameterfv.xml -func (gl *GL) GetTexParameterfv(target, pname glbase.Enum, params []float32) { - C.gl4_1compat_glGetTexParameterfv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetTexImage.xml -func (gl *GL) GetTexImage(target glbase.Enum, level int, format, gltype glbase.Enum, pixels interface{}) { - var pixels_ptr unsafe.Pointer - var pixels_v = reflect.ValueOf(pixels) - if pixels != nil && pixels_v.Kind() != reflect.Slice { - panic("parameter pixels must be a slice") - } - if pixels != nil { - pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer()) - } - C.gl4_1compat_glGetTexImage(gl.funcs, C.GLenum(target), C.GLint(level), C.GLenum(format), C.GLenum(gltype), pixels_ptr) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetIntegerv.xml -func (gl *GL) GetIntegerv(pname glbase.Enum, params []int32) { - C.gl4_1compat_glGetIntegerv(gl.funcs, C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetFloatv.xml -func (gl *GL) GetFloatv(pname glbase.Enum, params []float32) { - C.gl4_1compat_glGetFloatv(gl.funcs, C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetError.xml -func (gl *GL) GetError() glbase.Enum { - glresult := C.gl4_1compat_glGetError(gl.funcs) - return glbase.Enum(glresult) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetDoublev.xml -func (gl *GL) GetDoublev(pname glbase.Enum, params []float64) { - C.gl4_1compat_glGetDoublev(gl.funcs, C.GLenum(pname), (*C.GLdouble)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetBooleanv.xml -func (gl *GL) GetBooleanv(pname glbase.Enum, params []bool) { - C.gl4_1compat_glGetBooleanv(gl.funcs, C.GLenum(pname), (*C.GLboolean)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glReadPixels.xml -func (gl *GL) ReadPixels(x, y, width, height int, format, gltype glbase.Enum, pixels interface{}) { - var pixels_ptr unsafe.Pointer - var pixels_v = reflect.ValueOf(pixels) - if pixels != nil && pixels_v.Kind() != reflect.Slice { - panic("parameter pixels must be a slice") - } - if pixels != nil { - pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer()) - } - C.gl4_1compat_glReadPixels(gl.funcs, C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height), C.GLenum(format), C.GLenum(gltype), pixels_ptr) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glReadBuffer.xml -func (gl *GL) ReadBuffer(mode glbase.Enum) { - C.gl4_1compat_glReadBuffer(gl.funcs, C.GLenum(mode)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glPixelStorei.xml -func (gl *GL) PixelStorei(pname glbase.Enum, param int32) { - C.gl4_1compat_glPixelStorei(gl.funcs, C.GLenum(pname), C.GLint(param)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glPixelStoref.xml -func (gl *GL) PixelStoref(pname glbase.Enum, param float32) { - C.gl4_1compat_glPixelStoref(gl.funcs, C.GLenum(pname), C.GLfloat(param)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glDepthFunc.xml -func (gl *GL) DepthFunc(glfunc glbase.Enum) { - C.gl4_1compat_glDepthFunc(gl.funcs, C.GLenum(glfunc)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glStencilOp.xml -func (gl *GL) StencilOp(fail, zfail, zpass glbase.Enum) { - C.gl4_1compat_glStencilOp(gl.funcs, C.GLenum(fail), C.GLenum(zfail), C.GLenum(zpass)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glStencilFunc.xml -func (gl *GL) StencilFunc(glfunc glbase.Enum, ref int32, mask uint32) { - C.gl4_1compat_glStencilFunc(gl.funcs, C.GLenum(glfunc), C.GLint(ref), C.GLuint(mask)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glLogicOp.xml -func (gl *GL) LogicOp(opcode glbase.Enum) { - C.gl4_1compat_glLogicOp(gl.funcs, C.GLenum(opcode)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glBlendFunc.xml -func (gl *GL) BlendFunc(sfactor, dfactor glbase.Enum) { - C.gl4_1compat_glBlendFunc(gl.funcs, C.GLenum(sfactor), C.GLenum(dfactor)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glFlush.xml -func (gl *GL) Flush() { - C.gl4_1compat_glFlush(gl.funcs) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glFinish.xml -func (gl *GL) Finish() { - C.gl4_1compat_glFinish(gl.funcs) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glEnable.xml -func (gl *GL) Enable(cap glbase.Enum) { - C.gl4_1compat_glEnable(gl.funcs, C.GLenum(cap)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glDisable.xml -func (gl *GL) Disable(cap glbase.Enum) { - C.gl4_1compat_glDisable(gl.funcs, C.GLenum(cap)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glDepthMask.xml -func (gl *GL) DepthMask(flag bool) { - C.gl4_1compat_glDepthMask(gl.funcs, *(*C.GLboolean)(unsafe.Pointer(&flag))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glColorMask.xml -func (gl *GL) ColorMask(red, green, blue, alpha bool) { - C.gl4_1compat_glColorMask(gl.funcs, *(*C.GLboolean)(unsafe.Pointer(&red)), *(*C.GLboolean)(unsafe.Pointer(&green)), *(*C.GLboolean)(unsafe.Pointer(&blue)), *(*C.GLboolean)(unsafe.Pointer(&alpha))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glStencilMask.xml -func (gl *GL) StencilMask(mask uint32) { - C.gl4_1compat_glStencilMask(gl.funcs, C.GLuint(mask)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glClearDepth.xml -func (gl *GL) ClearDepth(depth float64) { - C.gl4_1compat_glClearDepth(gl.funcs, C.GLdouble(depth)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glClearStencil.xml -func (gl *GL) ClearStencil(s int32) { - C.gl4_1compat_glClearStencil(gl.funcs, C.GLint(s)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glClearColor.xml -func (gl *GL) ClearColor(red, green, blue, alpha float32) { - C.gl4_1compat_glClearColor(gl.funcs, C.GLfloat(red), C.GLfloat(green), C.GLfloat(blue), C.GLfloat(alpha)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glClear.xml -func (gl *GL) Clear(mask glbase.Bitfield) { - C.gl4_1compat_glClear(gl.funcs, C.GLbitfield(mask)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glDrawBuffer.xml -func (gl *GL) DrawBuffer(mode glbase.Enum) { - C.gl4_1compat_glDrawBuffer(gl.funcs, C.GLenum(mode)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glTexImage2D.xml -func (gl *GL) TexImage2D(target glbase.Enum, level int, internalFormat int32, width, height, border int, format, gltype glbase.Enum, pixels interface{}) { - var pixels_ptr unsafe.Pointer - var pixels_v = reflect.ValueOf(pixels) - if pixels != nil && pixels_v.Kind() != reflect.Slice { - panic("parameter pixels must be a slice") - } - if pixels != nil { - pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer()) - } - C.gl4_1compat_glTexImage2D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(internalFormat), C.GLsizei(width), C.GLsizei(height), C.GLint(border), C.GLenum(format), C.GLenum(gltype), pixels_ptr) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glTexImage1D.xml -func (gl *GL) TexImage1D(target glbase.Enum, level int, internalFormat int32, width, border int, format, gltype glbase.Enum, pixels interface{}) { - var pixels_ptr unsafe.Pointer - var pixels_v = reflect.ValueOf(pixels) - if pixels != nil && pixels_v.Kind() != reflect.Slice { - panic("parameter pixels must be a slice") - } - if pixels != nil { - pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer()) - } - C.gl4_1compat_glTexImage1D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(internalFormat), C.GLsizei(width), C.GLint(border), C.GLenum(format), C.GLenum(gltype), pixels_ptr) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glTexParameteriv.xml -func (gl *GL) TexParameteriv(target, pname glbase.Enum, params []int32) { - C.gl4_1compat_glTexParameteriv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glTexParameteri.xml -func (gl *GL) TexParameteri(target, pname glbase.Enum, param int32) { - C.gl4_1compat_glTexParameteri(gl.funcs, C.GLenum(target), C.GLenum(pname), C.GLint(param)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glTexParameterfv.xml -func (gl *GL) TexParameterfv(target, pname glbase.Enum, params []float32) { - C.gl4_1compat_glTexParameterfv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glTexParameterf.xml -func (gl *GL) TexParameterf(target, pname glbase.Enum, param float32) { - C.gl4_1compat_glTexParameterf(gl.funcs, C.GLenum(target), C.GLenum(pname), C.GLfloat(param)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glScissor.xml -func (gl *GL) Scissor(x, y, width, height int) { - C.gl4_1compat_glScissor(gl.funcs, C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glPolygonMode.xml -func (gl *GL) PolygonMode(face, mode glbase.Enum) { - C.gl4_1compat_glPolygonMode(gl.funcs, C.GLenum(face), C.GLenum(mode)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glPointSize.xml -func (gl *GL) PointSize(size float32) { - C.gl4_1compat_glPointSize(gl.funcs, C.GLfloat(size)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glLineWidth.xml -func (gl *GL) LineWidth(width float32) { - C.gl4_1compat_glLineWidth(gl.funcs, C.GLfloat(width)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glHint.xml -func (gl *GL) Hint(target, mode glbase.Enum) { - C.gl4_1compat_glHint(gl.funcs, C.GLenum(target), C.GLenum(mode)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glFrontFace.xml -func (gl *GL) FrontFace(mode glbase.Enum) { - C.gl4_1compat_glFrontFace(gl.funcs, C.GLenum(mode)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glCullFace.xml -func (gl *GL) CullFace(mode glbase.Enum) { - C.gl4_1compat_glCullFace(gl.funcs, C.GLenum(mode)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glIndexubv.xml -func (gl *GL) Indexubv(c []uint8) { - C.gl4_1compat_glIndexubv(gl.funcs, (*C.GLubyte)(unsafe.Pointer(&c[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glIndexub.xml -func (gl *GL) Indexub(c uint8) { - C.gl4_1compat_glIndexub(gl.funcs, C.GLubyte(c)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glIsTexture.xml -func (gl *GL) IsTexture(texture glbase.Texture) bool { - glresult := C.gl4_1compat_glIsTexture(gl.funcs, C.GLuint(texture)) - return *(*bool)(unsafe.Pointer(&glresult)) -} - -// GenTextures returns n texture names in textures. There is no guarantee -// that the names form a contiguous set of integers; however, it is -// guaranteed that none of the returned names was in use immediately before -// the call to GenTextures. -// -// The generated textures have no dimensionality; they assume the -// dimensionality of the texture target to which they are first bound (see -// BindTexture). -// -// Texture names returned by a call to GenTextures are not returned by -// subsequent calls, unless they are first deleted with DeleteTextures. -// -// Error GL.INVALID_VALUE is generated if n is negative. -// -// GenTextures is available in GL version 2.0 or greater. -func (gl *GL) GenTextures(n int) []glbase.Texture { - if n == 0 { - return nil - } - textures := make([]glbase.Texture, n) - C.gl4_1compat_glGenTextures(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&textures[0]))) - return textures -} - -// DeleteTextures deletes the textures objects whose names are stored -// in the textures slice. After a texture is deleted, it has no contents or -// dimensionality, and its name is free for reuse (for example by -// GenTextures). If a texture that is currently bound is deleted, the binding -// reverts to 0 (the default texture). -// -// DeleteTextures silently ignores 0's and names that do not correspond to -// existing textures. -// -// Error GL.INVALID_VALUE is generated if n is negative. -// -// DeleteTextures is available in GL version 2.0 or greater. -func (gl *GL) DeleteTextures(textures []glbase.Texture) { - n := len(textures) - if n == 0 { - return - } - C.gl4_1compat_glDeleteTextures(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&textures[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glBindTexture.xml -func (gl *GL) BindTexture(target glbase.Enum, texture glbase.Texture) { - C.gl4_1compat_glBindTexture(gl.funcs, C.GLenum(target), C.GLuint(texture)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glTexSubImage2D.xml -func (gl *GL) TexSubImage2D(target glbase.Enum, level, xoffset, yoffset, width, height int, format, gltype glbase.Enum, pixels interface{}) { - var pixels_ptr unsafe.Pointer - var pixels_v = reflect.ValueOf(pixels) - if pixels != nil && pixels_v.Kind() != reflect.Slice { - panic("parameter pixels must be a slice") - } - if pixels != nil { - pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer()) - } - C.gl4_1compat_glTexSubImage2D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLint(yoffset), C.GLsizei(width), C.GLsizei(height), C.GLenum(format), C.GLenum(gltype), pixels_ptr) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glTexSubImage1D.xml -func (gl *GL) TexSubImage1D(target glbase.Enum, level, xoffset, width int, format, gltype glbase.Enum, pixels interface{}) { - var pixels_ptr unsafe.Pointer - var pixels_v = reflect.ValueOf(pixels) - if pixels != nil && pixels_v.Kind() != reflect.Slice { - panic("parameter pixels must be a slice") - } - if pixels != nil { - pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer()) - } - C.gl4_1compat_glTexSubImage1D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLsizei(width), C.GLenum(format), C.GLenum(gltype), pixels_ptr) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glCopyTexSubImage2D.xml -func (gl *GL) CopyTexSubImage2D(target glbase.Enum, level, xoffset, yoffset, x, y, width, height int) { - C.gl4_1compat_glCopyTexSubImage2D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLint(yoffset), C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glCopyTexSubImage1D.xml -func (gl *GL) CopyTexSubImage1D(target glbase.Enum, level, xoffset, x, y, width int) { - C.gl4_1compat_glCopyTexSubImage1D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLint(x), C.GLint(y), C.GLsizei(width)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glCopyTexImage2D.xml -func (gl *GL) CopyTexImage2D(target glbase.Enum, level int, internalFormat glbase.Enum, x, y, width, height, border int) { - C.gl4_1compat_glCopyTexImage2D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLenum(internalFormat), C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height), C.GLint(border)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glCopyTexImage1D.xml -func (gl *GL) CopyTexImage1D(target glbase.Enum, level int, internalFormat glbase.Enum, x, y, width, border int) { - C.gl4_1compat_glCopyTexImage1D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLenum(internalFormat), C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLint(border)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glPolygonOffset.xml -func (gl *GL) PolygonOffset(factor, units float32) { - C.gl4_1compat_glPolygonOffset(gl.funcs, C.GLfloat(factor), C.GLfloat(units)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glDrawElements.xml -func (gl *GL) DrawElements(mode glbase.Enum, count int, gltype glbase.Enum, indices interface{}) { - var indices_ptr unsafe.Pointer - var indices_v = reflect.ValueOf(indices) - if indices != nil && indices_v.Kind() != reflect.Slice { - panic("parameter indices must be a slice") - } - if indices != nil { - indices_ptr = unsafe.Pointer(indices_v.Index(0).Addr().Pointer()) - } - C.gl4_1compat_glDrawElements(gl.funcs, C.GLenum(mode), C.GLsizei(count), C.GLenum(gltype), indices_ptr) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glDrawArrays.xml -func (gl *GL) DrawArrays(mode glbase.Enum, first, count int) { - C.gl4_1compat_glDrawArrays(gl.funcs, C.GLenum(mode), C.GLint(first), C.GLsizei(count)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glCopyTexSubImage3D.xml -func (gl *GL) CopyTexSubImage3D(target glbase.Enum, level, xoffset, yoffset int, zoffset int32, x, y, width, height int) { - C.gl4_1compat_glCopyTexSubImage3D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLint(yoffset), C.GLint(zoffset), C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glTexSubImage3D.xml -func (gl *GL) TexSubImage3D(target glbase.Enum, level, xoffset, yoffset int, zoffset int32, width, height int, depth int32, format, gltype glbase.Enum, pixels interface{}) { - var pixels_ptr unsafe.Pointer - var pixels_v = reflect.ValueOf(pixels) - if pixels != nil && pixels_v.Kind() != reflect.Slice { - panic("parameter pixels must be a slice") - } - if pixels != nil { - pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer()) - } - C.gl4_1compat_glTexSubImage3D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLint(yoffset), C.GLint(zoffset), C.GLsizei(width), C.GLsizei(height), C.GLsizei(depth), C.GLenum(format), C.GLenum(gltype), pixels_ptr) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glTexImage3D.xml -func (gl *GL) TexImage3D(target glbase.Enum, level int, internalFormat int32, width, height int, depth int32, border int, format, gltype glbase.Enum, pixels interface{}) { - var pixels_ptr unsafe.Pointer - var pixels_v = reflect.ValueOf(pixels) - if pixels != nil && pixels_v.Kind() != reflect.Slice { - panic("parameter pixels must be a slice") - } - if pixels != nil { - pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer()) - } - C.gl4_1compat_glTexImage3D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(internalFormat), C.GLsizei(width), C.GLsizei(height), C.GLsizei(depth), C.GLint(border), C.GLenum(format), C.GLenum(gltype), pixels_ptr) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glDrawRangeElements.xml -func (gl *GL) DrawRangeElements(mode glbase.Enum, start, end uint32, count int, gltype glbase.Enum, indices interface{}) { - var indices_ptr unsafe.Pointer - var indices_v = reflect.ValueOf(indices) - if indices != nil && indices_v.Kind() != reflect.Slice { - panic("parameter indices must be a slice") - } - if indices != nil { - indices_ptr = unsafe.Pointer(indices_v.Index(0).Addr().Pointer()) - } - C.gl4_1compat_glDrawRangeElements(gl.funcs, C.GLenum(mode), C.GLuint(start), C.GLuint(end), C.GLsizei(count), C.GLenum(gltype), indices_ptr) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glBlendEquation.xml -func (gl *GL) BlendEquation(mode glbase.Enum) { - C.gl4_1compat_glBlendEquation(gl.funcs, C.GLenum(mode)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glBlendColor.xml -func (gl *GL) BlendColor(red, green, blue, alpha float32) { - C.gl4_1compat_glBlendColor(gl.funcs, C.GLfloat(red), C.GLfloat(green), C.GLfloat(blue), C.GLfloat(alpha)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetCompressedTexImage.xml -func (gl *GL) GetCompressedTexImage(target glbase.Enum, level int, img interface{}) { - var img_ptr unsafe.Pointer - var img_v = reflect.ValueOf(img) - if img != nil && img_v.Kind() != reflect.Slice { - panic("parameter img must be a slice") - } - if img != nil { - img_ptr = unsafe.Pointer(img_v.Index(0).Addr().Pointer()) - } - C.gl4_1compat_glGetCompressedTexImage(gl.funcs, C.GLenum(target), C.GLint(level), img_ptr) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glCompressedTexSubImage1D.xml -func (gl *GL) CompressedTexSubImage1D(target glbase.Enum, level, xoffset, width int, format glbase.Enum, imageSize int, data interface{}) { - var data_ptr unsafe.Pointer - var data_v = reflect.ValueOf(data) - if data != nil && data_v.Kind() != reflect.Slice { - panic("parameter data must be a slice") - } - if data != nil { - data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer()) - } - C.gl4_1compat_glCompressedTexSubImage1D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLsizei(width), C.GLenum(format), C.GLsizei(imageSize), data_ptr) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glCompressedTexSubImage2D.xml -func (gl *GL) CompressedTexSubImage2D(target glbase.Enum, level, xoffset, yoffset, width, height int, format glbase.Enum, imageSize int, data interface{}) { - var data_ptr unsafe.Pointer - var data_v = reflect.ValueOf(data) - if data != nil && data_v.Kind() != reflect.Slice { - panic("parameter data must be a slice") - } - if data != nil { - data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer()) - } - C.gl4_1compat_glCompressedTexSubImage2D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLint(yoffset), C.GLsizei(width), C.GLsizei(height), C.GLenum(format), C.GLsizei(imageSize), data_ptr) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glCompressedTexSubImage3D.xml -func (gl *GL) CompressedTexSubImage3D(target glbase.Enum, level, xoffset, yoffset int, zoffset int32, width, height int, depth int32, format glbase.Enum, imageSize int, data interface{}) { - var data_ptr unsafe.Pointer - var data_v = reflect.ValueOf(data) - if data != nil && data_v.Kind() != reflect.Slice { - panic("parameter data must be a slice") - } - if data != nil { - data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer()) - } - C.gl4_1compat_glCompressedTexSubImage3D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLint(yoffset), C.GLint(zoffset), C.GLsizei(width), C.GLsizei(height), C.GLsizei(depth), C.GLenum(format), C.GLsizei(imageSize), data_ptr) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glCompressedTexImage1D.xml -func (gl *GL) CompressedTexImage1D(target glbase.Enum, level int, internalFormat glbase.Enum, width, border, imageSize int, data interface{}) { - var data_ptr unsafe.Pointer - var data_v = reflect.ValueOf(data) - if data != nil && data_v.Kind() != reflect.Slice { - panic("parameter data must be a slice") - } - if data != nil { - data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer()) - } - C.gl4_1compat_glCompressedTexImage1D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLenum(internalFormat), C.GLsizei(width), C.GLint(border), C.GLsizei(imageSize), data_ptr) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glCompressedTexImage2D.xml -func (gl *GL) CompressedTexImage2D(target glbase.Enum, level int, internalFormat glbase.Enum, width, height, border, imageSize int, data interface{}) { - var data_ptr unsafe.Pointer - var data_v = reflect.ValueOf(data) - if data != nil && data_v.Kind() != reflect.Slice { - panic("parameter data must be a slice") - } - if data != nil { - data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer()) - } - C.gl4_1compat_glCompressedTexImage2D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLenum(internalFormat), C.GLsizei(width), C.GLsizei(height), C.GLint(border), C.GLsizei(imageSize), data_ptr) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glCompressedTexImage3D.xml -func (gl *GL) CompressedTexImage3D(target glbase.Enum, level int, internalFormat glbase.Enum, width, height int, depth int32, border, imageSize int, data interface{}) { - var data_ptr unsafe.Pointer - var data_v = reflect.ValueOf(data) - if data != nil && data_v.Kind() != reflect.Slice { - panic("parameter data must be a slice") - } - if data != nil { - data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer()) - } - C.gl4_1compat_glCompressedTexImage3D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLenum(internalFormat), C.GLsizei(width), C.GLsizei(height), C.GLsizei(depth), C.GLint(border), C.GLsizei(imageSize), data_ptr) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glSampleCoverage.xml -func (gl *GL) SampleCoverage(value float32, invert bool) { - C.gl4_1compat_glSampleCoverage(gl.funcs, C.GLfloat(value), *(*C.GLboolean)(unsafe.Pointer(&invert))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glActiveTexture.xml -func (gl *GL) ActiveTexture(texture glbase.Enum) { - C.gl4_1compat_glActiveTexture(gl.funcs, C.GLenum(texture)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glPointParameteriv.xml -func (gl *GL) PointParameteriv(pname glbase.Enum, params []int32) { - C.gl4_1compat_glPointParameteriv(gl.funcs, C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glPointParameteri.xml -func (gl *GL) PointParameteri(pname glbase.Enum, param int32) { - C.gl4_1compat_glPointParameteri(gl.funcs, C.GLenum(pname), C.GLint(param)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glPointParameterfv.xml -func (gl *GL) PointParameterfv(pname glbase.Enum, params []float32) { - C.gl4_1compat_glPointParameterfv(gl.funcs, C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glPointParameterf.xml -func (gl *GL) PointParameterf(pname glbase.Enum, param float32) { - C.gl4_1compat_glPointParameterf(gl.funcs, C.GLenum(pname), C.GLfloat(param)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glMultiDrawArrays.xml -func (gl *GL) MultiDrawArrays(mode glbase.Enum, first, count []int, drawcount int32) { - C.gl4_1compat_glMultiDrawArrays(gl.funcs, C.GLenum(mode), (*C.GLint)(unsafe.Pointer(&first[0])), (*C.GLsizei)(unsafe.Pointer(&count[0])), C.GLsizei(drawcount)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glBlendFuncSeparate.xml -func (gl *GL) BlendFuncSeparate(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha glbase.Enum) { - C.gl4_1compat_glBlendFuncSeparate(gl.funcs, C.GLenum(sfactorRGB), C.GLenum(dfactorRGB), C.GLenum(sfactorAlpha), C.GLenum(dfactorAlpha)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetBufferParameteriv.xml -func (gl *GL) GetBufferParameteriv(target, pname glbase.Enum, params []int32) { - C.gl4_1compat_glGetBufferParameteriv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glUnmapBuffer.xml -func (gl *GL) UnmapBuffer(target glbase.Enum) bool { - glresult := C.gl4_1compat_glUnmapBuffer(gl.funcs, C.GLenum(target)) - return *(*bool)(unsafe.Pointer(&glresult)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetBufferSubData.xml -func (gl *GL) GetBufferSubData(target glbase.Enum, offset, size int, data interface{}) { - var data_ptr unsafe.Pointer - var data_v = reflect.ValueOf(data) - if data != nil && data_v.Kind() != reflect.Slice { - panic("parameter data must be a slice") - } - if data != nil { - data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer()) - } - C.gl4_1compat_glGetBufferSubData(gl.funcs, C.GLenum(target), C.GLintptr(offset), C.GLsizeiptr(size), data_ptr) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glBufferSubData.xml -func (gl *GL) BufferSubData(target glbase.Enum, offset, size int, data interface{}) { - var data_ptr unsafe.Pointer - var data_v = reflect.ValueOf(data) - if data != nil && data_v.Kind() != reflect.Slice { - panic("parameter data must be a slice") - } - if data != nil { - data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer()) - } - C.gl4_1compat_glBufferSubData(gl.funcs, C.GLenum(target), C.GLintptr(offset), C.GLsizeiptr(size), data_ptr) -} - -// BufferData creates a new data store for the buffer object currently -// bound to target. Any pre-existing data store is deleted. The new data -// store is created with the specified size in bytes and usage. If data is -// not nil, it must be a slice that is used to initialize the data store. -// In that case the size parameter is ignored and the store size will match -// the slice data size. -// -// In its initial state, the new data store is not mapped, it has a NULL -// mapped pointer, and its mapped access is GL.READ_WRITE. -// -// The target constant must be one of GL.ARRAY_BUFFER, GL.COPY_READ_BUFFER, -// GL.COPY_WRITE_BUFFER, GL.ELEMENT_ARRAY_BUFFER, GL.PIXEL_PACK_BUFFER, -// GL.PIXEL_UNPACK_BUFFER, GL.TEXTURE_BUFFER, GL.TRANSFORM_FEEDBACK_BUFFER, -// or GL.UNIFORM_BUFFER. -// -// The usage parameter is a hint to the GL implementation as to how a buffer -// object's data store will be accessed. This enables the GL implementation -// to make more intelligent decisions that may significantly impact buffer -// object performance. It does not, however, constrain the actual usage of -// the data store. usage can be broken down into two parts: first, the -// frequency of access (modification and usage), and second, the nature of -// that access. -// -// A usage frequency of STREAM and nature of DRAW is specified via the -// constant GL.STREAM_DRAW, for example. -// -// The usage frequency of access may be one of: -// -// STREAM -// The data store contents will be modified once and used at most a few times. -// -// STATIC -// The data store contents will be modified once and used many times. -// -// DYNAMIC -// The data store contents will be modified repeatedly and used many times. -// -// The usage nature of access may be one of: -// -// DRAW -// The data store contents are modified by the application, and used as -// the source for GL drawing and image specification commands. -// -// READ -// The data store contents are modified by reading data from the GL, -// and used to return that data when queried by the application. -// -// COPY -// The data store contents are modified by reading data from the GL, -// and used as the source for GL drawing and image specification -// commands. -// -// Clients must align data elements consistent with the requirements of the -// client platform, with an additional base-level requirement that an offset -// within a buffer to a datum comprising N bytes be a multiple of N. -// -// Error GL.INVALID_ENUM is generated if target is not one of the accepted -// buffer targets. GL.INVALID_ENUM is generated if usage is not -// GL.STREAM_DRAW, GL.STREAM_READ, GL.STREAM_COPY, GL.STATIC_DRAW, -// GL.STATIC_READ, GL.STATIC_COPY, GL.DYNAMIC_DRAW, GL.DYNAMIC_READ, or -// GL.DYNAMIC_COPY. GL.INVALID_VALUE is generated if size is negative. -// GL.INVALID_OPERATION is generated if the reserved buffer object name 0 is -// bound to target. GL.OUT_OF_MEMORY is generated if the GL is unable to -// create a data store with the specified size. -func (gl *GL) BufferData(target glbase.Enum, size int, data interface{}, usage glbase.Enum) { - var data_ptr unsafe.Pointer - var data_v = reflect.ValueOf(data) - if data != nil && data_v.Kind() != reflect.Slice { - panic("parameter data must be a slice") - } - if data != nil { - data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer()) - } - if data != nil { - size = int(data_v.Type().Size()) * data_v.Len() - } - C.gl4_1compat_glBufferData(gl.funcs, C.GLenum(target), C.GLsizeiptr(size), data_ptr, C.GLenum(usage)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glIsBuffer.xml -func (gl *GL) IsBuffer(buffer glbase.Buffer) bool { - glresult := C.gl4_1compat_glIsBuffer(gl.funcs, C.GLuint(buffer)) - return *(*bool)(unsafe.Pointer(&glresult)) -} - -// GenBuffers returns n buffer object names. There is no guarantee that -// the names form a contiguous set of integers; however, it is guaranteed -// that none of the returned names was in use immediately before the call to -// GenBuffers. -// -// Buffer object names returned by a call to GenBuffers are not returned by -// subsequent calls, unless they are first deleted with DeleteBuffers. -// -// No buffer objects are associated with the returned buffer object names -// until they are first bound by calling BindBuffer. -// -// Error GL.INVALID_VALUE is generated if n is negative. GL.INVALID_OPERATION -// is generated if GenBuffers is executed between the execution of Begin -// and the corresponding execution of End. -// -// GenBuffers is available in GL version 1.5 or greater. -func (gl *GL) GenBuffers(n int) []glbase.Buffer { - if n == 0 { - return nil - } - buffers := make([]glbase.Buffer, n) - C.gl4_1compat_glGenBuffers(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&buffers[0]))) - return buffers -} - -// DeleteBuffers deletes the buffer objects whose names are stored in the -// buffers slice. -// -// After a buffer object is deleted, it has no contents, and its name is free -// for reuse (for example by GenBuffers). If a buffer object that is -// currently bound is deleted, the binding reverts to 0 (the absence of any -// buffer object, which reverts to client memory usage). -// -// DeleteBuffers silently ignores 0's and names that do not correspond to -// existing buffer objects. -// -// Error GL.INVALID_VALUE is generated if n is negative. GL.INVALID_OPERATION -// is generated if DeleteBuffers is executed between the execution of Begin -// and the corresponding execution of End. -// -// DeleteBuffers is available in GL version 1.5 or greater. -func (gl *GL) DeleteBuffers(buffers []glbase.Buffer) { - n := len(buffers) - if n == 0 { - return - } - C.gl4_1compat_glDeleteBuffers(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&buffers[0]))) -} - -// BindBuffer creates or puts in use a named buffer object. -// Calling BindBuffer with target set to GL.ARRAY_BUFFER, -// GL.ELEMENT_ARRAY_BUFFER, GL.PIXEL_PACK_BUFFER or GL.PIXEL_UNPACK_BUFFER -// and buffer set to the name of the new buffer object binds the buffer -// object name to the target. When a buffer object is bound to a target, the -// previous binding for that target is automatically broken. -// -// Buffer object names are unsigned integers. The value zero is reserved, but -// there is no default buffer object for each buffer object target. Instead, -// buffer set to zero effectively unbinds any buffer object previously bound, -// and restores client memory usage for that buffer object target. Buffer -// object names and the corresponding buffer object contents are local to the -// shared display-list space (see XCreateContext) of the current GL rendering -// context; two rendering contexts share buffer object names only if they -// also share display lists. -// -// GenBuffers may be called to generate a set of new buffer object names. -// -// The state of a buffer object immediately after it is first bound is an -// unmapped zero-sized memory buffer with GL.READ_WRITE access and -// GL.STATIC_DRAW usage. -// -// While a non-zero buffer object name is bound, GL operations on the target -// to which it is bound affect the bound buffer object, and queries of the -// target to which it is bound return state from the bound buffer object. -// While buffer object name zero is bound, as in the initial state, attempts -// to modify or query state on the target to which it is bound generates an -// GL.INVALID_OPERATION error. -// -// When vertex array pointer state is changed, for example by a call to -// NormalPointer, the current buffer object binding (GL.ARRAY_BUFFER_BINDING) -// is copied into the corresponding client state for the vertex array type -// being changed, for example GL.NORMAL_ARRAY_BUFFER_BINDING. While a -// non-zero buffer object is bound to the GL.ARRAY_BUFFER target, the vertex -// array pointer parameter that is traditionally interpreted as a pointer to -// client-side memory is instead interpreted as an offset within the buffer -// object measured in basic machine units. -// -// While a non-zero buffer object is bound to the GL.ELEMENT_ARRAY_BUFFER -// target, the indices parameter of DrawElements, DrawRangeElements, or -// MultiDrawElements that is traditionally interpreted as a pointer to -// client-side memory is instead interpreted as an offset within the buffer -// object measured in basic machine units. -// -// While a non-zero buffer object is bound to the GL.PIXEL_PACK_BUFFER -// target, the following commands are affected: GetCompressedTexImage, -// GetConvolutionFilter, GetHistogram, GetMinmax, GetPixelMap, -// GetPolygonStipple, GetSeparableFilter, GetTexImage, and ReadPixels. The -// pointer parameter that is traditionally interpreted as a pointer to -// client-side memory where the pixels are to be packed is instead -// interpreted as an offset within the buffer object measured in basic -// machine units. -// -// While a non-zero buffer object is bound to the GL.PIXEL_UNPACK_BUFFER -// target, the following commands are affected: Bitmap, ColorSubTable, -// ColorTable, CompressedTexImage1D, CompressedTexImage2D, -// CompressedTexImage3D, CompressedTexSubImage1D, CompressedTexSubImage2D, -// CompressedTexSubImage3D, ConvolutionFilter1D, ConvolutionFilter2D, -// DrawPixels, PixelMap, PolygonStipple, SeparableFilter2D, TexImage1D, -// TexImage2D, TexImage3D, TexSubImage1D, TexSubImage2D, and TexSubImage3D. -// The pointer parameter that is traditionally interpreted as a pointer to -// client-side memory from which the pixels are to be unpacked is instead -// interpreted as an offset within the buffer object measured in basic -// machine units. -// -// A buffer object binding created with BindBuffer remains active until a -// different buffer object name is bound to the same target, or until the -// bound buffer object is deleted with DeleteBuffers. -// -// Once created, a named buffer object may be re-bound to any target as often -// as needed. However, the GL implementation may make choices about how to -// optimize the storage of a buffer object based on its initial binding -// target. -// -// Error GL.INVALID_ENUM is generated if target is not one of the allowable -// values. GL.INVALID_OPERATION is generated if BindBuffer is executed -// between the execution of Begin and the corresponding execution of End. -// -// BindBuffer is available in GL version 1.5 or greater. -func (gl *GL) BindBuffer(target glbase.Enum, buffer glbase.Buffer) { - C.gl4_1compat_glBindBuffer(gl.funcs, C.GLenum(target), C.GLuint(buffer)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetQueryObjectuiv.xml -func (gl *GL) GetQueryObjectuiv(id uint32, pname glbase.Enum, params []uint32) { - C.gl4_1compat_glGetQueryObjectuiv(gl.funcs, C.GLuint(id), C.GLenum(pname), (*C.GLuint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetQueryObjectiv.xml -func (gl *GL) GetQueryObjectiv(id uint32, pname glbase.Enum, params []int32) { - C.gl4_1compat_glGetQueryObjectiv(gl.funcs, C.GLuint(id), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetQueryiv.xml -func (gl *GL) GetQueryiv(target, pname glbase.Enum, params []int32) { - C.gl4_1compat_glGetQueryiv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glEndQuery.xml -func (gl *GL) EndQuery(target glbase.Enum) { - C.gl4_1compat_glEndQuery(gl.funcs, C.GLenum(target)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glBeginQuery.xml -func (gl *GL) BeginQuery(target glbase.Enum, id uint32) { - C.gl4_1compat_glBeginQuery(gl.funcs, C.GLenum(target), C.GLuint(id)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glIsQuery.xml -func (gl *GL) IsQuery(id uint32) bool { - glresult := C.gl4_1compat_glIsQuery(gl.funcs, C.GLuint(id)) - return *(*bool)(unsafe.Pointer(&glresult)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glDeleteQueries.xml -func (gl *GL) DeleteQueries(n int, ids []uint32) { - C.gl4_1compat_glDeleteQueries(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&ids[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGenQueries.xml -func (gl *GL) GenQueries(n int, ids []uint32) { - C.gl4_1compat_glGenQueries(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&ids[0]))) -} - -// VertexAttribPointer specifies the location and data format of the array -// of generic vertex attributes at index to use when rendering. size -// specifies the number of components per attribute and must be 1, 2, 3, or -// 4. type specifies the data type of each component, and stride specifies -// the byte stride from one attribute to the next, allowing vertices and -// attributes to be packed into a single array or stored in separate arrays. -// normalized indicates whether the values stored in an integer format are -// to be mapped to the range [-1,1] (for signed values) or [0,1] -// (for unsigned values) when they are accessed and converted to floating -// point; otherwise, values will be converted to floats directly without -// normalization. offset is a byte offset into the buffer object's data -// store, which must be bound to the GL.ARRAY_BUFFER target with BindBuffer. -// -// The buffer object binding (GL.ARRAY_BUFFER_BINDING) is saved as -// generic vertex attribute array client-side state -// (GL.VERTEX_ATTRIB_ARRAY_BUFFER_BINDING) for the provided index. -// -// To enable and disable a generic vertex attribute array, call -// EnableVertexAttribArray and DisableVertexAttribArray with index. If -// enabled, the generic vertex attribute array is used when DrawArrays or -// DrawElements is called. Each generic vertex attribute array is initially -// disabled. -// -// VertexAttribPointer is typically implemented on the client side. -// -// Error GL.INVALID_ENUM is generated if type is not an accepted value. -// GL.INVALID_VALUE is generated if index is greater than or equal to -// GL.MAX_VERTEX_ATTRIBS. GL.INVALID_VALUE is generated if size is not 1, 2, -// 3, or 4. GL.INVALID_VALUE is generated if stride is negative. -func (gl *GL) VertexAttribPointer(index glbase.Attrib, size int, gltype glbase.Enum, normalized bool, stride int, offset uintptr) { - offset_ptr := unsafe.Pointer(offset) - C.gl4_1compat_glVertexAttribPointer(gl.funcs, C.GLuint(index), C.GLint(size), C.GLenum(gltype), *(*C.GLboolean)(unsafe.Pointer(&normalized)), C.GLsizei(stride), offset_ptr) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glValidateProgram.xml -func (gl *GL) ValidateProgram(program glbase.Program) { - C.gl4_1compat_glValidateProgram(gl.funcs, C.GLuint(program)) -} - -// UniformMatrix4fv modifies the value of a uniform variable or a uniform -// variable array. The location of the uniform variable to be modified is -// specified by location, which should be a value returned by GetUniformLocation. -// UniformMatrix4fv operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions UniformMatrix{2|3|4|2x3|3x2|2x4|4x2|3x4|4x3}fv are used to -// modify a matrix or an array of matrices. The numbers in the function name -// are interpreted as the dimensionality of the matrix. The number 2 -// indicates a 2x2 matrix (4 values), the number 3 indicates a 3x3 matrix (9 -// values), and the number 4 indicates a 4x4 matrix (16 values). Non-square -// matrix dimensionality is explicit, with the first number representing the -// number of columns and the second number representing the number of rows. -// For example, 2x4 indicates a 2x4 matrix with 2 columns and 4 rows (8 -// values). The length of the provided slice must be a multiple of the number -// of values per matrix, to update one or more consecutive matrices. -// -// If transpose is false, each matrix is assumed to be supplied in column -// major order. If transpose is true, each matrix is assumed to be supplied -// in row major order. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) UniformMatrix4fv(location glbase.Uniform, transpose bool, value []float32) { - if len(value) == 0 { - return - } - if len(value)%(4*4) != 0 { - panic("invalid value length for UniformMatrix4fv") - } - count := len(value) / (4 * 4) - C.gl4_1compat_glUniformMatrix4fv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLfloat)(unsafe.Pointer(&value[0]))) -} - -// UniformMatrix3fv modifies the value of a uniform variable or a uniform -// variable array. The location of the uniform variable to be modified is -// specified by location, which should be a value returned by GetUniformLocation. -// UniformMatrix3fv operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions UniformMatrix{2|3|4|2x3|3x2|2x4|4x2|3x4|4x3}fv are used to -// modify a matrix or an array of matrices. The numbers in the function name -// are interpreted as the dimensionality of the matrix. The number 2 -// indicates a 2x2 matrix (4 values), the number 3 indicates a 3x3 matrix (9 -// values), and the number 4 indicates a 4x4 matrix (16 values). Non-square -// matrix dimensionality is explicit, with the first number representing the -// number of columns and the second number representing the number of rows. -// For example, 2x4 indicates a 2x4 matrix with 2 columns and 4 rows (8 -// values). The length of the provided slice must be a multiple of the number -// of values per matrix, to update one or more consecutive matrices. -// -// If transpose is false, each matrix is assumed to be supplied in column -// major order. If transpose is true, each matrix is assumed to be supplied -// in row major order. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) UniformMatrix3fv(location glbase.Uniform, transpose bool, value []float32) { - if len(value) == 0 { - return - } - if len(value)%(3*3) != 0 { - panic("invalid value length for UniformMatrix3fv") - } - count := len(value) / (3 * 3) - C.gl4_1compat_glUniformMatrix3fv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLfloat)(unsafe.Pointer(&value[0]))) -} - -// UniformMatrix2fv modifies the value of a uniform variable or a uniform -// variable array. The location of the uniform variable to be modified is -// specified by location, which should be a value returned by GetUniformLocation. -// UniformMatrix2fv operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions UniformMatrix{2|3|4|2x3|3x2|2x4|4x2|3x4|4x3}fv are used to -// modify a matrix or an array of matrices. The numbers in the function name -// are interpreted as the dimensionality of the matrix. The number 2 -// indicates a 2x2 matrix (4 values), the number 3 indicates a 3x3 matrix (9 -// values), and the number 4 indicates a 4x4 matrix (16 values). Non-square -// matrix dimensionality is explicit, with the first number representing the -// number of columns and the second number representing the number of rows. -// For example, 2x4 indicates a 2x4 matrix with 2 columns and 4 rows (8 -// values). The length of the provided slice must be a multiple of the number -// of values per matrix, to update one or more consecutive matrices. -// -// If transpose is false, each matrix is assumed to be supplied in column -// major order. If transpose is true, each matrix is assumed to be supplied -// in row major order. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) UniformMatrix2fv(location glbase.Uniform, transpose bool, value []float32) { - if len(value) == 0 { - return - } - if len(value)%(2*2) != 0 { - panic("invalid value length for UniformMatrix2fv") - } - count := len(value) / (2 * 2) - C.gl4_1compat_glUniformMatrix2fv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLfloat)(unsafe.Pointer(&value[0]))) -} - -// Uniform4iv modifies the value of a uniform variable or a uniform -// variable array. The location of the uniform variable to be modified is -// specified by location, which should be a value returned by GetUniformLocation. -// Uniform4iv operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single -// uniform variable or a uniform variable array. These functions receive a -// slice with the values to be loaded into a uniform variable or a uniform -// variable array. A slice with length 1 should be used if modifying the value -// of a single uniform variable, and a length of 1 or greater can be used to -// modify an entire array or part of an array. When loading n elements -// starting at an arbitrary position m in a uniform variable array, elements -// m + n - 1 in the array will be replaced with the new values. If m + n - 1 -// is larger than the size of the uniform variable array, values for all -// array elements beyond the end of the array will be ignored. The number -// specified in the name of the command indicates the number of components -// for each element in value, and it should match the number of components in -// the data type of the specified uniform variable (1 for float, int, bool; -// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name -// of the command must match the data type for the specified uniform variable -// as described for Uniform{1|2|3|4}{f|i|ui}. -// -// Uniform1i and Uniform1iv are the only two functions that may be used to -// load uniform variables defined as sampler types. Loading samplers with any -// other function will result in a GL.INVALID_OPERATION error. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) Uniform4iv(location glbase.Uniform, value []int32) { - if len(value) == 0 { - return - } - if len(value)%4 != 0 { - panic("invalid value length for Uniform4iv") - } - count := len(value) / 4 - C.gl4_1compat_glUniform4iv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLint)(unsafe.Pointer(&value[0]))) -} - -// Uniform3iv modifies the value of a uniform variable or a uniform -// variable array. The location of the uniform variable to be modified is -// specified by location, which should be a value returned by GetUniformLocation. -// Uniform3iv operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single -// uniform variable or a uniform variable array. These functions receive a -// slice with the values to be loaded into a uniform variable or a uniform -// variable array. A slice with length 1 should be used if modifying the value -// of a single uniform variable, and a length of 1 or greater can be used to -// modify an entire array or part of an array. When loading n elements -// starting at an arbitrary position m in a uniform variable array, elements -// m + n - 1 in the array will be replaced with the new values. If m + n - 1 -// is larger than the size of the uniform variable array, values for all -// array elements beyond the end of the array will be ignored. The number -// specified in the name of the command indicates the number of components -// for each element in value, and it should match the number of components in -// the data type of the specified uniform variable (1 for float, int, bool; -// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name -// of the command must match the data type for the specified uniform variable -// as described for Uniform{1|2|3|4}{f|i|ui}. -// -// Uniform1i and Uniform1iv are the only two functions that may be used to -// load uniform variables defined as sampler types. Loading samplers with any -// other function will result in a GL.INVALID_OPERATION error. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) Uniform3iv(location glbase.Uniform, value []int32) { - if len(value) == 0 { - return - } - if len(value)%3 != 0 { - panic("invalid value length for Uniform3iv") - } - count := len(value) / 3 - C.gl4_1compat_glUniform3iv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLint)(unsafe.Pointer(&value[0]))) -} - -// Uniform2iv modifies the value of a uniform variable or a uniform -// variable array. The location of the uniform variable to be modified is -// specified by location, which should be a value returned by GetUniformLocation. -// Uniform2iv operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single -// uniform variable or a uniform variable array. These functions receive a -// slice with the values to be loaded into a uniform variable or a uniform -// variable array. A slice with length 1 should be used if modifying the value -// of a single uniform variable, and a length of 1 or greater can be used to -// modify an entire array or part of an array. When loading n elements -// starting at an arbitrary position m in a uniform variable array, elements -// m + n - 1 in the array will be replaced with the new values. If m + n - 1 -// is larger than the size of the uniform variable array, values for all -// array elements beyond the end of the array will be ignored. The number -// specified in the name of the command indicates the number of components -// for each element in value, and it should match the number of components in -// the data type of the specified uniform variable (1 for float, int, bool; -// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name -// of the command must match the data type for the specified uniform variable -// as described for Uniform{1|2|3|4}{f|i|ui}. -// -// Uniform1i and Uniform1iv are the only two functions that may be used to -// load uniform variables defined as sampler types. Loading samplers with any -// other function will result in a GL.INVALID_OPERATION error. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) Uniform2iv(location glbase.Uniform, value []int32) { - if len(value) == 0 { - return - } - if len(value)%2 != 0 { - panic("invalid value length for Uniform2iv") - } - count := len(value) / 2 - C.gl4_1compat_glUniform2iv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLint)(unsafe.Pointer(&value[0]))) -} - -// Uniform1iv modifies the value of a uniform variable or a uniform -// variable array. The location of the uniform variable to be modified is -// specified by location, which should be a value returned by GetUniformLocation. -// Uniform1iv operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single -// uniform variable or a uniform variable array. These functions receive a -// slice with the values to be loaded into a uniform variable or a uniform -// variable array. A slice with length 1 should be used if modifying the value -// of a single uniform variable, and a length of 1 or greater can be used to -// modify an entire array or part of an array. When loading n elements -// starting at an arbitrary position m in a uniform variable array, elements -// m + n - 1 in the array will be replaced with the new values. If m + n - 1 -// is larger than the size of the uniform variable array, values for all -// array elements beyond the end of the array will be ignored. The number -// specified in the name of the command indicates the number of components -// for each element in value, and it should match the number of components in -// the data type of the specified uniform variable (1 for float, int, bool; -// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name -// of the command must match the data type for the specified uniform variable -// as described for Uniform{1|2|3|4}{f|i|ui}. -// -// Uniform1i and Uniform1iv are the only two functions that may be used to -// load uniform variables defined as sampler types. Loading samplers with any -// other function will result in a GL.INVALID_OPERATION error. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) Uniform1iv(location glbase.Uniform, value []int32) { - if len(value) == 0 { - return - } - count := len(value) - C.gl4_1compat_glUniform1iv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLint)(unsafe.Pointer(&value[0]))) -} - -// Uniform4fv modifies the value of a uniform variable or a uniform -// variable array. The location of the uniform variable to be modified is -// specified by location, which should be a value returned by GetUniformLocation. -// Uniform4fv operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single -// uniform variable or a uniform variable array. These functions receive a -// slice with the values to be loaded into a uniform variable or a uniform -// variable array. A slice with length 1 should be used if modifying the value -// of a single uniform variable, and a length of 1 or greater can be used to -// modify an entire array or part of an array. When loading n elements -// starting at an arbitrary position m in a uniform variable array, elements -// m + n - 1 in the array will be replaced with the new values. If m + n - 1 -// is larger than the size of the uniform variable array, values for all -// array elements beyond the end of the array will be ignored. The number -// specified in the name of the command indicates the number of components -// for each element in value, and it should match the number of components in -// the data type of the specified uniform variable (1 for float, int, bool; -// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name -// of the command must match the data type for the specified uniform variable -// as described for Uniform{1|2|3|4}{f|i|ui}. -// -// Uniform1i and Uniform1iv are the only two functions that may be used to -// load uniform variables defined as sampler types. Loading samplers with any -// other function will result in a GL.INVALID_OPERATION error. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) Uniform4fv(location glbase.Uniform, value []float32) { - if len(value) == 0 { - return - } - if len(value)%4 != 0 { - panic("invalid value length for Uniform4fv") - } - count := len(value) / 4 - C.gl4_1compat_glUniform4fv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLfloat)(unsafe.Pointer(&value[0]))) -} - -// Uniform3fv modifies the value of a uniform variable or a uniform -// variable array. The location of the uniform variable to be modified is -// specified by location, which should be a value returned by GetUniformLocation. -// Uniform3fv operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single -// uniform variable or a uniform variable array. These functions receive a -// slice with the values to be loaded into a uniform variable or a uniform -// variable array. A slice with length 1 should be used if modifying the value -// of a single uniform variable, and a length of 1 or greater can be used to -// modify an entire array or part of an array. When loading n elements -// starting at an arbitrary position m in a uniform variable array, elements -// m + n - 1 in the array will be replaced with the new values. If m + n - 1 -// is larger than the size of the uniform variable array, values for all -// array elements beyond the end of the array will be ignored. The number -// specified in the name of the command indicates the number of components -// for each element in value, and it should match the number of components in -// the data type of the specified uniform variable (1 for float, int, bool; -// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name -// of the command must match the data type for the specified uniform variable -// as described for Uniform{1|2|3|4}{f|i|ui}. -// -// Uniform1i and Uniform1iv are the only two functions that may be used to -// load uniform variables defined as sampler types. Loading samplers with any -// other function will result in a GL.INVALID_OPERATION error. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) Uniform3fv(location glbase.Uniform, value []float32) { - if len(value) == 0 { - return - } - if len(value)%3 != 0 { - panic("invalid value length for Uniform3fv") - } - count := len(value) / 3 - C.gl4_1compat_glUniform3fv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLfloat)(unsafe.Pointer(&value[0]))) -} - -// Uniform2fv modifies the value of a uniform variable or a uniform -// variable array. The location of the uniform variable to be modified is -// specified by location, which should be a value returned by GetUniformLocation. -// Uniform2fv operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single -// uniform variable or a uniform variable array. These functions receive a -// slice with the values to be loaded into a uniform variable or a uniform -// variable array. A slice with length 1 should be used if modifying the value -// of a single uniform variable, and a length of 1 or greater can be used to -// modify an entire array or part of an array. When loading n elements -// starting at an arbitrary position m in a uniform variable array, elements -// m + n - 1 in the array will be replaced with the new values. If m + n - 1 -// is larger than the size of the uniform variable array, values for all -// array elements beyond the end of the array will be ignored. The number -// specified in the name of the command indicates the number of components -// for each element in value, and it should match the number of components in -// the data type of the specified uniform variable (1 for float, int, bool; -// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name -// of the command must match the data type for the specified uniform variable -// as described for Uniform{1|2|3|4}{f|i|ui}. -// -// Uniform1i and Uniform1iv are the only two functions that may be used to -// load uniform variables defined as sampler types. Loading samplers with any -// other function will result in a GL.INVALID_OPERATION error. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) Uniform2fv(location glbase.Uniform, value []float32) { - if len(value) == 0 { - return - } - if len(value)%2 != 0 { - panic("invalid value length for Uniform2fv") - } - count := len(value) / 2 - C.gl4_1compat_glUniform2fv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLfloat)(unsafe.Pointer(&value[0]))) -} - -// Uniform1fv modifies the value of a uniform variable or a uniform -// variable array. The location of the uniform variable to be modified is -// specified by location, which should be a value returned by GetUniformLocation. -// Uniform1fv operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single -// uniform variable or a uniform variable array. These functions receive a -// slice with the values to be loaded into a uniform variable or a uniform -// variable array. A slice with length 1 should be used if modifying the value -// of a single uniform variable, and a length of 1 or greater can be used to -// modify an entire array or part of an array. When loading n elements -// starting at an arbitrary position m in a uniform variable array, elements -// m + n - 1 in the array will be replaced with the new values. If m + n - 1 -// is larger than the size of the uniform variable array, values for all -// array elements beyond the end of the array will be ignored. The number -// specified in the name of the command indicates the number of components -// for each element in value, and it should match the number of components in -// the data type of the specified uniform variable (1 for float, int, bool; -// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name -// of the command must match the data type for the specified uniform variable -// as described for Uniform{1|2|3|4}{f|i|ui}. -// -// Uniform1i and Uniform1iv are the only two functions that may be used to -// load uniform variables defined as sampler types. Loading samplers with any -// other function will result in a GL.INVALID_OPERATION error. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) Uniform1fv(location glbase.Uniform, value []float32) { - if len(value) == 0 { - return - } - count := len(value) - C.gl4_1compat_glUniform1fv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLfloat)(unsafe.Pointer(&value[0]))) -} - -// Uniform4i modifies the value of a single uniform variable. -// The location of the uniform variable to be modified is specified by -// location, which should be a value returned by GetUniformLocation. -// Uniform4i operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the -// uniform variable specified by location using the values passed as -// arguments. The number specified in the function should match the number of -// components in the data type of the specified uniform variable (1 for -// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.). -// The suffix f indicates that floating-point values are being passed; the -// suffix i indicates that integer values are being passed; the suffix ui -// indicates that unsigned integer values are being passed, and this type -// should also match the data type of the specified uniform variable. The i -// variants of this function should be used to provide values for uniform -// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui -// variants of this function should be used to provide values for uniform -// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of -// these. The f variants should be used to provide values for uniform -// variables of type float, vec2, vec3, vec4, or arrays of these. Either the -// i, ui or f variants may be used to provide values for uniform variables of -// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable -// will be set to false if the input value is 0 or 0.0f, and it will be set -// to true otherwise. -// -// Uniform1i and Uniform1iv are the only two functions that may be used to -// load uniform variables defined as sampler types. Loading samplers with any -// other function will result in a GL.INVALID_OPERATION error. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) Uniform4i(location glbase.Uniform, v0, v1, v2, v3 int32) { - C.gl4_1compat_glUniform4i(gl.funcs, C.GLint(location), C.GLint(v0), C.GLint(v1), C.GLint(v2), C.GLint(v3)) -} - -// Uniform3i modifies the value of a single uniform variable. -// The location of the uniform variable to be modified is specified by -// location, which should be a value returned by GetUniformLocation. -// Uniform3i operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the -// uniform variable specified by location using the values passed as -// arguments. The number specified in the function should match the number of -// components in the data type of the specified uniform variable (1 for -// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.). -// The suffix f indicates that floating-point values are being passed; the -// suffix i indicates that integer values are being passed; the suffix ui -// indicates that unsigned integer values are being passed, and this type -// should also match the data type of the specified uniform variable. The i -// variants of this function should be used to provide values for uniform -// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui -// variants of this function should be used to provide values for uniform -// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of -// these. The f variants should be used to provide values for uniform -// variables of type float, vec2, vec3, vec4, or arrays of these. Either the -// i, ui or f variants may be used to provide values for uniform variables of -// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable -// will be set to false if the input value is 0 or 0.0f, and it will be set -// to true otherwise. -// -// Uniform1i and Uniform1iv are the only two functions that may be used to -// load uniform variables defined as sampler types. Loading samplers with any -// other function will result in a GL.INVALID_OPERATION error. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) Uniform3i(location glbase.Uniform, v0, v1, v2 int32) { - C.gl4_1compat_glUniform3i(gl.funcs, C.GLint(location), C.GLint(v0), C.GLint(v1), C.GLint(v2)) -} - -// Uniform2i modifies the value of a single uniform variable. -// The location of the uniform variable to be modified is specified by -// location, which should be a value returned by GetUniformLocation. -// Uniform2i operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the -// uniform variable specified by location using the values passed as -// arguments. The number specified in the function should match the number of -// components in the data type of the specified uniform variable (1 for -// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.). -// The suffix f indicates that floating-point values are being passed; the -// suffix i indicates that integer values are being passed; the suffix ui -// indicates that unsigned integer values are being passed, and this type -// should also match the data type of the specified uniform variable. The i -// variants of this function should be used to provide values for uniform -// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui -// variants of this function should be used to provide values for uniform -// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of -// these. The f variants should be used to provide values for uniform -// variables of type float, vec2, vec3, vec4, or arrays of these. Either the -// i, ui or f variants may be used to provide values for uniform variables of -// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable -// will be set to false if the input value is 0 or 0.0f, and it will be set -// to true otherwise. -// -// Uniform1i and Uniform1iv are the only two functions that may be used to -// load uniform variables defined as sampler types. Loading samplers with any -// other function will result in a GL.INVALID_OPERATION error. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) Uniform2i(location glbase.Uniform, v0, v1 int32) { - C.gl4_1compat_glUniform2i(gl.funcs, C.GLint(location), C.GLint(v0), C.GLint(v1)) -} - -// Uniform1i modifies the value of a single uniform variable. -// The location of the uniform variable to be modified is specified by -// location, which should be a value returned by GetUniformLocation. -// Uniform1i operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the -// uniform variable specified by location using the values passed as -// arguments. The number specified in the function should match the number of -// components in the data type of the specified uniform variable (1 for -// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.). -// The suffix f indicates that floating-point values are being passed; the -// suffix i indicates that integer values are being passed; the suffix ui -// indicates that unsigned integer values are being passed, and this type -// should also match the data type of the specified uniform variable. The i -// variants of this function should be used to provide values for uniform -// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui -// variants of this function should be used to provide values for uniform -// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of -// these. The f variants should be used to provide values for uniform -// variables of type float, vec2, vec3, vec4, or arrays of these. Either the -// i, ui or f variants may be used to provide values for uniform variables of -// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable -// will be set to false if the input value is 0 or 0.0f, and it will be set -// to true otherwise. -// -// Uniform1i and Uniform1iv are the only two functions that may be used to -// load uniform variables defined as sampler types. Loading samplers with any -// other function will result in a GL.INVALID_OPERATION error. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) Uniform1i(location glbase.Uniform, v0 int32) { - C.gl4_1compat_glUniform1i(gl.funcs, C.GLint(location), C.GLint(v0)) -} - -// Uniform4f modifies the value of a single uniform variable. -// The location of the uniform variable to be modified is specified by -// location, which should be a value returned by GetUniformLocation. -// Uniform4f operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the -// uniform variable specified by location using the values passed as -// arguments. The number specified in the function should match the number of -// components in the data type of the specified uniform variable (1 for -// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.). -// The suffix f indicates that floating-point values are being passed; the -// suffix i indicates that integer values are being passed; the suffix ui -// indicates that unsigned integer values are being passed, and this type -// should also match the data type of the specified uniform variable. The i -// variants of this function should be used to provide values for uniform -// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui -// variants of this function should be used to provide values for uniform -// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of -// these. The f variants should be used to provide values for uniform -// variables of type float, vec2, vec3, vec4, or arrays of these. Either the -// i, ui or f variants may be used to provide values for uniform variables of -// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable -// will be set to false if the input value is 0 or 0.0f, and it will be set -// to true otherwise. -// -// Uniform1i and Uniform1iv are the only two functions that may be used to -// load uniform variables defined as sampler types. Loading samplers with any -// other function will result in a GL.INVALID_OPERATION error. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) Uniform4f(location glbase.Uniform, v0, v1, v2, v3 float32) { - C.gl4_1compat_glUniform4f(gl.funcs, C.GLint(location), C.GLfloat(v0), C.GLfloat(v1), C.GLfloat(v2), C.GLfloat(v3)) -} - -// Uniform3f modifies the value of a single uniform variable. -// The location of the uniform variable to be modified is specified by -// location, which should be a value returned by GetUniformLocation. -// Uniform3f operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the -// uniform variable specified by location using the values passed as -// arguments. The number specified in the function should match the number of -// components in the data type of the specified uniform variable (1 for -// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.). -// The suffix f indicates that floating-point values are being passed; the -// suffix i indicates that integer values are being passed; the suffix ui -// indicates that unsigned integer values are being passed, and this type -// should also match the data type of the specified uniform variable. The i -// variants of this function should be used to provide values for uniform -// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui -// variants of this function should be used to provide values for uniform -// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of -// these. The f variants should be used to provide values for uniform -// variables of type float, vec2, vec3, vec4, or arrays of these. Either the -// i, ui or f variants may be used to provide values for uniform variables of -// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable -// will be set to false if the input value is 0 or 0.0f, and it will be set -// to true otherwise. -// -// Uniform1i and Uniform1iv are the only two functions that may be used to -// load uniform variables defined as sampler types. Loading samplers with any -// other function will result in a GL.INVALID_OPERATION error. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) Uniform3f(location glbase.Uniform, v0, v1, v2 float32) { - C.gl4_1compat_glUniform3f(gl.funcs, C.GLint(location), C.GLfloat(v0), C.GLfloat(v1), C.GLfloat(v2)) -} - -// Uniform2f modifies the value of a single uniform variable. -// The location of the uniform variable to be modified is specified by -// location, which should be a value returned by GetUniformLocation. -// Uniform2f operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the -// uniform variable specified by location using the values passed as -// arguments. The number specified in the function should match the number of -// components in the data type of the specified uniform variable (1 for -// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.). -// The suffix f indicates that floating-point values are being passed; the -// suffix i indicates that integer values are being passed; the suffix ui -// indicates that unsigned integer values are being passed, and this type -// should also match the data type of the specified uniform variable. The i -// variants of this function should be used to provide values for uniform -// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui -// variants of this function should be used to provide values for uniform -// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of -// these. The f variants should be used to provide values for uniform -// variables of type float, vec2, vec3, vec4, or arrays of these. Either the -// i, ui or f variants may be used to provide values for uniform variables of -// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable -// will be set to false if the input value is 0 or 0.0f, and it will be set -// to true otherwise. -// -// Uniform1i and Uniform1iv are the only two functions that may be used to -// load uniform variables defined as sampler types. Loading samplers with any -// other function will result in a GL.INVALID_OPERATION error. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) Uniform2f(location glbase.Uniform, v0, v1 float32) { - C.gl4_1compat_glUniform2f(gl.funcs, C.GLint(location), C.GLfloat(v0), C.GLfloat(v1)) -} - -// Uniform1f modifies the value of a single uniform variable. -// The location of the uniform variable to be modified is specified by -// location, which should be a value returned by GetUniformLocation. -// Uniform1f operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the -// uniform variable specified by location using the values passed as -// arguments. The number specified in the function should match the number of -// components in the data type of the specified uniform variable (1 for -// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.). -// The suffix f indicates that floating-point values are being passed; the -// suffix i indicates that integer values are being passed; the suffix ui -// indicates that unsigned integer values are being passed, and this type -// should also match the data type of the specified uniform variable. The i -// variants of this function should be used to provide values for uniform -// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui -// variants of this function should be used to provide values for uniform -// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of -// these. The f variants should be used to provide values for uniform -// variables of type float, vec2, vec3, vec4, or arrays of these. Either the -// i, ui or f variants may be used to provide values for uniform variables of -// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable -// will be set to false if the input value is 0 or 0.0f, and it will be set -// to true otherwise. -// -// Uniform1i and Uniform1iv are the only two functions that may be used to -// load uniform variables defined as sampler types. Loading samplers with any -// other function will result in a GL.INVALID_OPERATION error. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) Uniform1f(location glbase.Uniform, v0 float32) { - C.gl4_1compat_glUniform1f(gl.funcs, C.GLint(location), C.GLfloat(v0)) -} - -// UseProgram installs the program object specified by program as part of -// current rendering state. One or more executables are created in a program -// object by successfully attaching shader objects to it with AttachShader, -// successfully compiling the shader objects with CompileShader, and -// successfully linking the program object with LinkProgram. -// -// A program object will contain an executable that will run on the vertex -// processor if it contains one or more shader objects of type -// GL.VERTEX_SHADER that have been successfully compiled and linked. -// Similarly, a program object will contain an executable that will run on -// the fragment processor if it contains one or more shader objects of type -// GL.FRAGMENT_SHADER that have been successfully compiled and linked. -// -// Successfully installing an executable on a programmable processor will -// cause the corresponding fixed functionality of OpenGL to be disabled. -// Specifically, if an executable is installed on the vertex processor, the -// OpenGL fixed functionality will be disabled as follows. -// -// - The modelview matrix is not applied to vertex coordinates. -// -// - The projection matrix is not applied to vertex coordinates. -// -// - The texture matrices are not applied to texture coordinates. -// -// - Normals are not transformed to eye coordinates. -// -// - Normals are not rescaled or normalized. -// -// - Normalization of GL.AUTO_NORMAL evaluated normals is not performed. -// -// - Texture coordinates are not generated automatically. -// -// - Per-vertex lighting is not performed. -// -// - Color material computations are not performed. -// -// - Color index lighting is not performed. -// -// - This list also applies when setting the current raster position. -// -// The executable that is installed on the vertex processor is expected to -// implement any or all of the desired functionality from the preceding list. -// Similarly, if an executable is installed on the fragment processor, the -// OpenGL fixed functionality will be disabled as follows. -// -// - Texture environment and texture functions are not applied. -// -// - Texture application is not applied. -// -// - Color sum is not applied. -// -// - Fog is not applied. -// -// Again, the fragment shader that is installed is expected to implement any -// or all of the desired functionality from the preceding list. -// -// While a program object is in use, applications are free to modify attached -// shader objects, compile attached shader objects, attach additional shader -// objects, and detach or delete shader objects. None of these operations -// will affect the executables that are part of the current state. However, -// relinking the program object that is currently in use will install the -// program object as part of the current rendering state if the link -// operation was successful (see LinkProgram). If the program object -// currently in use is relinked unsuccessfully, its link status will be set -// to GL.FALSE, but the executables and associated state will remain part of -// the current state until a subsequent call to UseProgram removes it from -// use. After it is removed from use, it cannot be made part of current state -// until it has been successfully relinked. -// -// If program contains shader objects of type GL.VERTEX_SHADER but it does -// not contain shader objects of type GL.FRAGMENT_SHADER, an executable will -// be installed on the vertex processor, but fixed functionality will be used -// for fragment processing. Similarly, if program contains shader objects of -// type GL.FRAGMENT_SHADER but it does not contain shader objects of type -// GL.VERTEX_SHADER, an executable will be installed on the fragment -// processor, but fixed functionality will be used for vertex processing. If -// program is 0, the programmable processors will be disabled, and fixed -// functionality will be used for both vertex and fragment processing. -// -// While a program object is in use, the state that controls the disabled -// fixed functionality may also be updated using the normal OpenGL calls. -// -// Like display lists and texture objects, the name space for program objects -// may be shared across a set of contexts, as long as the server sides of the -// contexts share the same address space. If the name space is shared across -// contexts, any attached objects and the data associated with those attached -// objects are shared as well. -// -// Applications are responsible for providing the synchronization across API -// calls when objects are accessed from different execution threads. -// -// Error GL.INVALID_VALUE is generated if program is neither 0 nor a value -// generated by OpenGL. GL.INVALID_OPERATION is generated if program is not -// a program object. GL.INVALID_OPERATION is generated if program could not -// be made part of current state. GL.INVALID_OPERATION is generated if -// UseProgram is executed between the execution of Begin and the -// corresponding execution of End. -// -// UseProgram is available in GL version 2.0 or greater. -func (gl *GL) UseProgram(program glbase.Program) { - C.gl4_1compat_glUseProgram(gl.funcs, C.GLuint(program)) -} - -// ShaderSource sets the source code in shader to the provided source code. Any source -// code previously stored in the shader object is completely replaced. -// -// Error GL.INVALID_VALUE is generated if shader is not a value generated by -// OpenGL. GL.INVALID_OPERATION is generated if shader is not a shader -// object. GL.INVALID_VALUE is generated if count is less than 0. -// GL.INVALID_OPERATION is generated if ShaderSource is executed between the -// execution of Begin and the corresponding execution of End. -// -// ShaderSource is available in GL version 2.0 or greater. -func (gl *GL) ShaderSource(shader glbase.Shader, source ...string) { - count := len(source) - length := make([]int32, count) - source_c := make([]unsafe.Pointer, count) - for i, src := range source { - length[i] = int32(len(src)) - if len(src) > 0 { - source_c[i] = *(*unsafe.Pointer)(unsafe.Pointer(&src)) - } else { - source_c[i] = unsafe.Pointer(uintptr(0)) - } - } - C.gl4_1compat_glShaderSource(gl.funcs, C.GLuint(shader), C.GLsizei(count), (**C.GLchar)(unsafe.Pointer(&source_c[0])), (*C.GLint)(unsafe.Pointer(&length[0]))) -} - -// LinkProgram links the program object specified by program. If any shader -// objects of type GL.VERTEX_SHADER are attached to program, they will be -// used to create an executable that will run on the programmable vertex -// processor. If any shader objects of type GL.FRAGMENT_SHADER are attached -// to program, they will be used to create an executable that will run on the -// programmable fragment processor. -// -// The status of the link operation will be stored as part of the program -// object's state. This value will be set to GL.TRUE if the program object -// was linked without errors and is ready for use, and GL.FALSE otherwise. It -// can be queried by calling GetProgramiv with arguments program and -// GL.LINK_STATUS. -// -// As a result of a successful link operation, all active user-defined -// uniform variables belonging to program will be initialized to 0, and each -// of the program object's active uniform variables will be assigned a -// location that can be queried by calling GetUniformLocation. Also, any -// active user-defined attribute variables that have not been bound to a -// generic vertex attribute index will be bound to one at this time. -// -// Linking of a program object can fail for a number of reasons as specified -// in the OpenGL Shading Language Specification. The following lists some of -// the conditions that will cause a link error. -// -// - The number of active attribute variables supported by the -// implementation has been exceeded. -// -// - The storage limit for uniform variables has been exceeded. -// -// - The number of active uniform variables supported by the implementation -// has been exceeded. -// -// - The main function is missing for the vertex shader or the fragment -// shader. -// -// - A varying variable actually used in the fragment shader is not -// declared in the same way (or is not declared at all) in the vertex -// shader. -// -// - A reference to a function or variable name is unresolved. -// -// - A shared global is declared with two different types or two different -// initial values. -// -// - One or more of the attached shader objects has not been successfully -// compiled. -// -// - Binding a generic attribute matrix caused some rows of the matrix to -// fall outside the allowed maximum of GL.MAX_VERTEX_ATTRIBS. -// -// - Not enough contiguous vertex attribute slots could be found to bind -// attribute matrices. -// -// When a program object has been successfully linked, the program object can -// be made part of current state by calling UseProgram. Whether or not the -// link operation was successful, the program object's information log will -// be overwritten. The information log can be retrieved by calling -// GetProgramInfoLog. -// -// LinkProgram will also install the generated executables as part of the -// current rendering state if the link operation was successful and the -// specified program object is already currently in use as a result of a -// previous call to UseProgram. If the program object currently in use is -// relinked unsuccessfully, its link status will be set to GL.FALSE , but the -// executables and associated state will remain part of the current state -// until a subsequent call to UseProgram removes it from use. After it is -// removed from use, it cannot be made part of current state until it has -// been successfully relinked. -// -// If program contains shader objects of type GL.VERTEX_SHADER but does not -// contain shader objects of type GL.FRAGMENT_SHADER, the vertex shader will -// be linked against the implicit interface for fixed functionality fragment -// processing. Similarly, if program contains shader objects of type -// GL.FRAGMENT_SHADER but it does not contain shader objects of type -// GL.VERTEX_SHADER, the fragment shader will be linked against the implicit -// interface for fixed functionality vertex processing. -// -// The program object's information log is updated and the program is -// generated at the time of the link operation. After the link operation, -// applications are free to modify attached shader objects, compile attached -// shader objects, detach shader objects, delete shader objects, and attach -// additional shader objects. None of these operations affects the -// information log or the program that is part of the program object. -// -// If the link operation is unsuccessful, any information about a previous -// link operation on program is lost (a failed link does not restore the -// old state of program). Certain information can still be retrieved -// from program even after an unsuccessful link operation. See for instance -// GetActiveAttrib and GetActiveUniform. -// -// Error GL.INVALID_VALUE is generated if program is not a value generated by -// OpenGL. GL.INVALID_OPERATION is generated if program is not a program -// object. GL.INVALID_OPERATION is generated if LinkProgram is executed -// between the execution of Begin and the corresponding execution of End. -// -// LinkProgram is available in GL version 2.0 or greater. -func (gl *GL) LinkProgram(program glbase.Program) { - C.gl4_1compat_glLinkProgram(gl.funcs, C.GLuint(program)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glIsShader.xml -func (gl *GL) IsShader(shader glbase.Shader) bool { - glresult := C.gl4_1compat_glIsShader(gl.funcs, C.GLuint(shader)) - return *(*bool)(unsafe.Pointer(&glresult)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glIsProgram.xml -func (gl *GL) IsProgram(program glbase.Program) bool { - glresult := C.gl4_1compat_glIsProgram(gl.funcs, C.GLuint(program)) - return *(*bool)(unsafe.Pointer(&glresult)) -} - -// GetVertexAttribiv returns in params the value of a generic vertex attribute -// parameter. The generic vertex attribute to be queried is specified by -// index, and the parameter to be queried is specified by pname. -// -// The accepted parameter names are as follows: -// -// GL.VERTEX_ATTRIB_ARRAY_BUFFER_BINDING -// params returns a single value, the name of the buffer object -// currently bound to the binding point corresponding to generic vertex -// attribute array index. If no buffer object is bound, 0 is returned. -// The initial value is 0. -// -// GL.VERTEX_ATTRIB_ARRAY_ENABLED -// params returns a single value that is non-zero (true) if the vertex -// attribute array for index is enabled and 0 (false) if it is -// disabled. The initial value is 0. -// -// GL.VERTEX_ATTRIB_ARRAY_SIZE -// params returns a single value, the size of the vertex attribute -// array for index. The size is the number of values for each element -// of the vertex attribute array, and it will be 1, 2, 3, or 4. The -// initial value is 4. -// -// GL.VERTEX_ATTRIB_ARRAY_STRIDE -// params returns a single value, the array stride for (number of bytes -// between successive elements in) the vertex attribute array for -// index. A value of 0 indicates that the array elements are stored -// sequentially in memory. The initial value is 0. -// -// GL.VERTEX_ATTRIB_ARRAY_TYPE -// params returns a single value, a symbolic constant indicating the -// array type for the vertex attribute array for index. Possible values -// are GL.BYTE, GL.UNSIGNED_BYTE, GL.SHORT, GL.UNSIGNED_SHORT, GL.INT, -// GL.UNSIGNED_INT, GL.FLOAT, and GL.DOUBLE. The initial value is -// GL.FLOAT. -// -// GL.VERTEX_ATTRIB_ARRAY_NORMALIZED -// params returns a single value that is non-zero (true) if fixed-point -// data types for the vertex attribute array indicated by index are -// normalized when they are converted to floating point, and 0 (false) -// otherwise. The initial value is 0. -// -// GL.CURRENT_VERTEX_ATTRIB -// params returns four values that represent the current value for the -// generic vertex attribute specified by index. Generic vertex -// attribute 0 is unique in that it has no current state, so an error -// will be generated if index is 0. The initial value for all other -// generic vertex attributes is (0,0,0,1). -// -// All of the parameters except GL.CURRENT_VERTEX_ATTRIB represent -// client-side state. -// -// Error GL.INVALID_VALUE is generated if index is greater than or equal to -// GL.MAX_VERTEX_ATTRIBS. GL.INVALID_ENUM is generated if pname is not an -// accepted value. GL.INVALID_OPERATION is generated if index is 0 and pname -// is GL.CURRENT_VERTEX_ATTRIB. -// -// GetVertexAttribiv is available in GL version 2.0 or greater. -func (gl *GL) GetVertexAttribiv(index glbase.Attrib, pname glbase.Enum, params []int32) { - var params_c [4]int32 - C.gl4_1compat_glGetVertexAttribiv(gl.funcs, C.GLuint(index), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms_c[0]))) - copy(params, params_c[:]) -} - -// GetVertexAttribfv returns in params the value of a generic vertex attribute -// parameter. The generic vertex attribute to be queried is specified by -// index, and the parameter to be queried is specified by pname. -// -// The accepted parameter names are as follows: -// -// GL.VERTEX_ATTRIB_ARRAY_BUFFER_BINDING -// params returns a single value, the name of the buffer object -// currently bound to the binding point corresponding to generic vertex -// attribute array index. If no buffer object is bound, 0 is returned. -// The initial value is 0. -// -// GL.VERTEX_ATTRIB_ARRAY_ENABLED -// params returns a single value that is non-zero (true) if the vertex -// attribute array for index is enabled and 0 (false) if it is -// disabled. The initial value is 0. -// -// GL.VERTEX_ATTRIB_ARRAY_SIZE -// params returns a single value, the size of the vertex attribute -// array for index. The size is the number of values for each element -// of the vertex attribute array, and it will be 1, 2, 3, or 4. The -// initial value is 4. -// -// GL.VERTEX_ATTRIB_ARRAY_STRIDE -// params returns a single value, the array stride for (number of bytes -// between successive elements in) the vertex attribute array for -// index. A value of 0 indicates that the array elements are stored -// sequentially in memory. The initial value is 0. -// -// GL.VERTEX_ATTRIB_ARRAY_TYPE -// params returns a single value, a symbolic constant indicating the -// array type for the vertex attribute array for index. Possible values -// are GL.BYTE, GL.UNSIGNED_BYTE, GL.SHORT, GL.UNSIGNED_SHORT, GL.INT, -// GL.UNSIGNED_INT, GL.FLOAT, and GL.DOUBLE. The initial value is -// GL.FLOAT. -// -// GL.VERTEX_ATTRIB_ARRAY_NORMALIZED -// params returns a single value that is non-zero (true) if fixed-point -// data types for the vertex attribute array indicated by index are -// normalized when they are converted to floating point, and 0 (false) -// otherwise. The initial value is 0. -// -// GL.CURRENT_VERTEX_ATTRIB -// params returns four values that represent the current value for the -// generic vertex attribute specified by index. Generic vertex -// attribute 0 is unique in that it has no current state, so an error -// will be generated if index is 0. The initial value for all other -// generic vertex attributes is (0,0,0,1). -// -// All of the parameters except GL.CURRENT_VERTEX_ATTRIB represent -// client-side state. -// -// Error GL.INVALID_VALUE is generated if index is greater than or equal to -// GL.MAX_VERTEX_ATTRIBS. GL.INVALID_ENUM is generated if pname is not an -// accepted value. GL.INVALID_OPERATION is generated if index is 0 and pname -// is GL.CURRENT_VERTEX_ATTRIB. -// -// GetVertexAttribfv is available in GL version 2.0 or greater. -func (gl *GL) GetVertexAttribfv(index glbase.Attrib, pname glbase.Enum, params []float32) { - var params_c [4]float32 - C.gl4_1compat_glGetVertexAttribfv(gl.funcs, C.GLuint(index), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(¶ms_c[0]))) - copy(params, params_c[:]) -} - -// GetVertexAttribdv returns in params the value of a generic vertex attribute -// parameter. The generic vertex attribute to be queried is specified by -// index, and the parameter to be queried is specified by pname. -// -// The accepted parameter names are as follows: -// -// GL.VERTEX_ATTRIB_ARRAY_BUFFER_BINDING -// params returns a single value, the name of the buffer object -// currently bound to the binding point corresponding to generic vertex -// attribute array index. If no buffer object is bound, 0 is returned. -// The initial value is 0. -// -// GL.VERTEX_ATTRIB_ARRAY_ENABLED -// params returns a single value that is non-zero (true) if the vertex -// attribute array for index is enabled and 0 (false) if it is -// disabled. The initial value is 0. -// -// GL.VERTEX_ATTRIB_ARRAY_SIZE -// params returns a single value, the size of the vertex attribute -// array for index. The size is the number of values for each element -// of the vertex attribute array, and it will be 1, 2, 3, or 4. The -// initial value is 4. -// -// GL.VERTEX_ATTRIB_ARRAY_STRIDE -// params returns a single value, the array stride for (number of bytes -// between successive elements in) the vertex attribute array for -// index. A value of 0 indicates that the array elements are stored -// sequentially in memory. The initial value is 0. -// -// GL.VERTEX_ATTRIB_ARRAY_TYPE -// params returns a single value, a symbolic constant indicating the -// array type for the vertex attribute array for index. Possible values -// are GL.BYTE, GL.UNSIGNED_BYTE, GL.SHORT, GL.UNSIGNED_SHORT, GL.INT, -// GL.UNSIGNED_INT, GL.FLOAT, and GL.DOUBLE. The initial value is -// GL.FLOAT. -// -// GL.VERTEX_ATTRIB_ARRAY_NORMALIZED -// params returns a single value that is non-zero (true) if fixed-point -// data types for the vertex attribute array indicated by index are -// normalized when they are converted to floating point, and 0 (false) -// otherwise. The initial value is 0. -// -// GL.CURRENT_VERTEX_ATTRIB -// params returns four values that represent the current value for the -// generic vertex attribute specified by index. Generic vertex -// attribute 0 is unique in that it has no current state, so an error -// will be generated if index is 0. The initial value for all other -// generic vertex attributes is (0,0,0,1). -// -// All of the parameters except GL.CURRENT_VERTEX_ATTRIB represent -// client-side state. -// -// Error GL.INVALID_VALUE is generated if index is greater than or equal to -// GL.MAX_VERTEX_ATTRIBS. GL.INVALID_ENUM is generated if pname is not an -// accepted value. GL.INVALID_OPERATION is generated if index is 0 and pname -// is GL.CURRENT_VERTEX_ATTRIB. -// -// GetVertexAttribdv is available in GL version 2.0 or greater. -func (gl *GL) GetVertexAttribdv(index glbase.Attrib, pname glbase.Enum, params []float64) { - var params_c [4]float64 - C.gl4_1compat_glGetVertexAttribdv(gl.funcs, C.GLuint(index), C.GLenum(pname), (*C.GLdouble)(unsafe.Pointer(¶ms_c[0]))) - copy(params, params_c[:]) -} - -// GetUniformiv returns in params the value of the specified uniform -// variable. The type of the uniform variable specified by location -// determines the number of values returned. If the uniform variable is -// defined in the shader as a boolean, int, or float, a single value will be -// returned. If it is defined as a vec2, ivec2, or bvec2, two values will be -// returned. If it is defined as a vec3, ivec3, or bvec3, three values will -// be returned, and so on. To query values stored in uniform variables -// declared as arrays, call GetUniformiv for each element of the array. To -// query values stored in uniform variables declared as structures, call -// GetUniformiv for each field in the structure. The values for uniform -// variables declared as a matrix will be returned in column major order. -// -// The locations assigned to uniform variables are not known until the -// program object is linked. After linking has occurred, the command -// GetUniformLocation can be used to obtain the location of a uniform -// variable. This location value can then be passed to GetUniformiv in order -// to query the current value of the uniform variable. After a program object -// has been linked successfully, the index values for uniform variables -// remain fixed until the next link command occurs. The uniform variable -// values can only be queried after a link if the link was successful. -// -// Error GL.INVALID_VALUE is generated if program is not a value generated by -// OpenGL. GL.INVALID_OPERATION is generated if program is not a program -// object. GL.INVALID_OPERATION is generated if program has not been -// successfully linked. GL.INVALID_OPERATION is generated if location does -// not correspond to a valid uniform variable location for the specified -// program object. GL.INVALID_OPERATION is generated if GetUniformiv is -// executed between the execution of Begin and the corresponding execution of -// End. -// -// GetUniformiv is available in GL version 2.0 or greater. -func (gl *GL) GetUniformiv(program glbase.Program, location glbase.Uniform, params []int32) { - var params_c [4]int32 - C.gl4_1compat_glGetUniformiv(gl.funcs, C.GLuint(program), C.GLint(location), (*C.GLint)(unsafe.Pointer(¶ms_c[0]))) - copy(params, params_c[:]) -} - -// GetUniformfv returns in params the value of the specified uniform -// variable. The type of the uniform variable specified by location -// determines the number of values returned. If the uniform variable is -// defined in the shader as a boolean, int, or float, a single value will be -// returned. If it is defined as a vec2, ivec2, or bvec2, two values will be -// returned. If it is defined as a vec3, ivec3, or bvec3, three values will -// be returned, and so on. To query values stored in uniform variables -// declared as arrays, call GetUniformfv for each element of the array. To -// query values stored in uniform variables declared as structures, call -// GetUniformfv for each field in the structure. The values for uniform -// variables declared as a matrix will be returned in column major order. -// -// The locations assigned to uniform variables are not known until the -// program object is linked. After linking has occurred, the command -// GetUniformLocation can be used to obtain the location of a uniform -// variable. This location value can then be passed to GetUniformfv in order -// to query the current value of the uniform variable. After a program object -// has been linked successfully, the index values for uniform variables -// remain fixed until the next link command occurs. The uniform variable -// values can only be queried after a link if the link was successful. -// -// Error GL.INVALID_VALUE is generated if program is not a value generated by -// OpenGL. GL.INVALID_OPERATION is generated if program is not a program -// object. GL.INVALID_OPERATION is generated if program has not been -// successfully linked. GL.INVALID_OPERATION is generated if location does -// not correspond to a valid uniform variable location for the specified -// program object. GL.INVALID_OPERATION is generated if GetUniformfv is -// executed between the execution of Begin and the corresponding execution of -// End. -// -// GetUniformfv is available in GL version 2.0 or greater. -func (gl *GL) GetUniformfv(program glbase.Program, location glbase.Uniform, params []float32) { - var params_c [4]float32 - C.gl4_1compat_glGetUniformfv(gl.funcs, C.GLuint(program), C.GLint(location), (*C.GLfloat)(unsafe.Pointer(¶ms_c[0]))) - copy(params, params_c[:]) -} - -// GetUniformLocation returns an integer that represents the location of a -// specific uniform variable within a program object. name must be an active -// uniform variable name in program that is not a structure, an array of -// structures, or a subcomponent of a vector or a matrix. This function -// returns -1 if name does not correspond to an active uniform variable in -// program or if name starts with the reserved prefix "gl_". -// -// Uniform variables that are structures or arrays of structures may be -// queried by calling GetUniformLocation for each field within the -// structure. The array element operator "[]" and the structure field -// operator "." may be used in name in order to select elements within an -// array or fields within a structure. The result of using these operators is -// not allowed to be another structure, an array of structures, or a -// subcomponent of a vector or a matrix. Except if the last part of name -// indicates a uniform variable array, the location of the first element of -// an array can be retrieved by using the name of the array, or by using the -// name appended by "[0]". -// -// The actual locations assigned to uniform variables are not known until the -// program object is linked successfully. After linking has occurred, the -// command GetUniformLocation can be used to obtain the location of a -// uniform variable. This location value can then be passed to Uniform to -// set the value of the uniform variable or to GetUniform in order to query -// the current value of the uniform variable. After a program object has been -// linked successfully, the index values for uniform variables remain fixed -// until the next link command occurs. Uniform variable locations and values -// can only be queried after a link if the link was successful. -// -// Error GL.INVALID_VALUE is generated if program is not a value generated by -// OpenGL. GL.INVALID_OPERATION is generated if program is not a program object. -// GL.INVALID_OPERATION is generated if program has not been successfully -// linked. GL.INVALID_OPERATION is generated if GetUniformLocation is executed -// between the execution of Begin and the corresponding execution of End. -// -// GetUniformLocation is available in GL version 2.0 or greater. -func (gl *GL) GetUniformLocation(program glbase.Program, name string) glbase.Uniform { - name_cstr := C.CString(name) - glresult := C.gl4_1compat_glGetUniformLocation(gl.funcs, C.GLuint(program), (*C.GLchar)(name_cstr)) - C.free(unsafe.Pointer(name_cstr)) - return glbase.Uniform(glresult) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetShaderSource.xml -func (gl *GL) GetShaderSource(shader glbase.Shader, bufSize int32, length []int32, source []byte) { - C.gl4_1compat_glGetShaderSource(gl.funcs, C.GLuint(shader), C.GLsizei(bufSize), (*C.GLsizei)(unsafe.Pointer(&length[0])), (*C.GLchar)(unsafe.Pointer(&source[0]))) -} - -// GetShaderInfoLog returns the information log for the specified shader -// object. The information log for a shader object is modified when the -// shader is compiled. -// -// The information log for a shader object is a string that may contain -// diagnostic messages, warning messages, and other information about the -// last compile operation. When a shader object is created, its information -// log will be a string of length 0, and the size of the current log can be -// obtained by calling GetShaderiv with the value GL.INFO_LOG_LENGTH. -// -// The information log for a shader object is the OpenGL implementer's -// primary mechanism for conveying information about the compilation process. -// Therefore, the information log can be helpful to application developers -// during the development process, even when compilation is successful. -// Application developers should not expect different OpenGL implementations -// to produce identical information logs. -// -// Error GL.INVALID_VALUE is generated if shader is not a value generated by -// OpenGL. GL.INVALID_OPERATION is generated if shader is not a shader -// object. GL.INVALID_VALUE is generated if maxLength is less than 0. -// GL.INVALID_OPERATION is generated if GetShaderInfoLog is executed -// between the execution of Begin and the corresponding execution of End. -// -// GetShaderInfoLog is available in GL version 2.0 or greater. -func (gl *GL) GetShaderInfoLog(shader glbase.Shader) []byte { - var params [1]int32 - var length int32 - gl.GetShaderiv(shader, INFO_LOG_LENGTH, params[:]) - bufSize := params[0] - infoLog := make([]byte, int(bufSize)) - C.gl4_1compat_glGetShaderInfoLog(gl.funcs, C.GLuint(shader), C.GLsizei(bufSize), (*C.GLsizei)(unsafe.Pointer(&length)), (*C.GLchar)(unsafe.Pointer(&infoLog[0]))) - return infoLog -} - -// GetShaderiv GetShader returns in params the value of a parameter for a specific -// shader object. The following parameters are defined: -// -// GL.SHADER_TYPE -// params returns GL.VERTEX_SHADER if shader is a vertex shader object, -// and GL.FRAGMENT_SHADER if shader is a fragment shader object. -// -// GL.DELETE_STATUS -// params returns GL.TRUE if shader is currently flagged for deletion, -// and GL.FALSE otherwise. -// -// GL.COMPILE_STATUS -// params returns GL.TRUE if the last compile operation on shader was -// successful, and GL.FALSE otherwise. -// -// GL.INFO_LOG_LENGTH -// params returns the number of characters in the information log for -// shader including the null termination character (the size of the -// character buffer required to store the information log). If shader has -// no information log, a value of 0 is returned. -// -// GL.SHADER_SOURCE_LENGTH -// params returns the length of the concatenation of the source strings -// that make up the shader source for the shader, including the null -// termination character. (the size of the character buffer -// required to store the shader source). If no source code exists, 0 is -// returned. -// -// Error GL.INVALID_VALUE is generated if shader is not a value generated by -// OpenGL. GL.INVALID_OPERATION is generated if shader does not refer to a -// shader object. GL.INVALID_ENUM is generated if pname is not an accepted -// value. GL.INVALID_OPERATION is generated if GetShader is executed -// between the execution of Begin and the corresponding execution of End. -// -// GetShaderiv is available in GL version 2.0 or greater. -func (gl *GL) GetShaderiv(shader glbase.Shader, pname glbase.Enum, params []int32) { - var params_c [4]int32 - C.gl4_1compat_glGetShaderiv(gl.funcs, C.GLuint(shader), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms_c[0]))) - copy(params, params_c[:]) -} - -// GetProgramInfoLog returns the information log for the specified program -// object. The information log for a program object is modified when the -// program object is linked or validated. -// -// The information log for a program object is either an empty string, or a -// string containing information about the last link operation, or a string -// containing information about the last validation operation. It may contain -// diagnostic messages, warning messages, and other information. When a -// program object is created, its information log will be a string of length -// 0, and the size of the current log can be obtained by calling GetProgramiv -// with the value GL.INFO_LOG_LENGTH. -// -// Error GL.INVALID_VALUE is generated if program is not a value generated -// by OpenGL. GL.INVALID_OPERATION is generated if program is not a -// program object. -func (gl *GL) GetProgramInfoLog(program glbase.Program) []byte { - var params [1]int32 - var length int32 - gl.GetProgramiv(program, INFO_LOG_LENGTH, params[:]) - bufSize := params[0] - infoLog := make([]byte, int(bufSize)) - C.gl4_1compat_glGetProgramInfoLog(gl.funcs, C.GLuint(program), C.GLsizei(bufSize), (*C.GLsizei)(unsafe.Pointer(&length)), (*C.GLchar)(unsafe.Pointer(&infoLog[0]))) - return infoLog -} - -// GetProgramiv returns in params the value of a parameter for a specific -// program object. The following parameters are defined: -// -// GL.DELETE_STATUS -// params returns GL.TRUE if program is currently flagged for deletion, -// and GL.FALSE otherwise. -// -// GL.LINK_STATUS -// params returns GL.TRUE if the last link operation on program was -// successful, and GL.FALSE otherwise. -// -// GL.VALIDATE_STATUS -// params returns GL.TRUE or if the last validation operation on -// program was successful, and GL.FALSE otherwise. -// -// GL.INFO_LOG_LENGTH -// params returns the number of characters in the information log for -// program including the null termination character (the size of -// the character buffer required to store the information log). If -// program has no information log, a value of 0 is returned. -// -// GL.ATTACHED_SHADERS -// params returns the number of shader objects attached to program. -// -// GL.ACTIVE_ATTRIBUTES -// params returns the number of active attribute variables for program. -// -// GL.ACTIVE_ATTRIBUTE_MAX_LENGTH -// params returns the length of the longest active attribute name for -// program, including the null termination character (the size of -// the character buffer required to store the longest attribute name). -// If no active attributes exist, 0 is returned. -// -// GL.ACTIVE_UNIFORMS -// params returns the number of active uniform variables for program. -// -// GL.ACTIVE_UNIFORM_MAX_LENGTH -// params returns the length of the longest active uniform variable -// name for program, including the null termination character (i.e., -// the size of the character buffer required to store the longest -// uniform variable name). If no active uniform variables exist, 0 is -// returned. -// -// GL.TRANSFORM_FEEDBACK_BUFFER_MODE -// params returns a symbolic constant indicating the buffer mode used -// when transform feedback is active. This may be GL.SEPARATE_ATTRIBS -// or GL.INTERLEAVED_ATTRIBS. -// -// GL.TRANSFORM_FEEDBACK_VARYINGS -// params returns the number of varying variables to capture in transform -// feedback mode for the program. -// -// GL.TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH -// params returns the length of the longest variable name to be used for -// transform feedback, including the null-terminator. -// -// GL.GEOMETRY_VERTICES_OUT -// params returns the maximum number of vertices that the geometry shader in -// program will output. -// -// GL.GEOMETRY_INPUT_TYPE -// params returns a symbolic constant indicating the primitive type accepted -// as input to the geometry shader contained in program. -// -// GL.GEOMETRY_OUTPUT_TYPE -// params returns a symbolic constant indicating the primitive type that will -// be output by the geometry shader contained in program. -// -// GL.ACTIVE_UNIFORM_BLOCKS and GL.ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH are -// available only if the GL version 3.1 or greater. -// -// GL.GEOMETRY_VERTICES_OUT, GL.GEOMETRY_INPUT_TYPE and -// GL.GEOMETRY_OUTPUT_TYPE are accepted only if the GL version is 3.2 or -// greater. -// -// Error GL.INVALID_VALUE is generated if program is not a value generated by -// OpenGL. GL.INVALID_OPERATION is generated if program does not refer to a -// program object. GL.INVALID_OPERATION is generated if pname is -// GL.GEOMETRY_VERTICES_OUT, GL.GEOMETRY_INPUT_TYPE, or -// GL.GEOMETRY_OUTPUT_TYPE, and program does not contain a geometry shader. -// GL.INVALID_ENUM is generated if pname is not an accepted value. -func (gl *GL) GetProgramiv(program glbase.Program, pname glbase.Enum, params []int32) { - var params_c [4]int32 - C.gl4_1compat_glGetProgramiv(gl.funcs, C.GLuint(program), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms_c[0]))) - copy(params, params_c[:]) -} - -// GetAttribLocation queries the previously linked program object specified -// by program for the attribute variable specified by name and returns the -// index of the generic vertex attribute that is bound to that attribute -// variable. If name is a matrix attribute variable, the index of the first -// column of the matrix is returned. If the named attribute variable is not -// an active attribute in the specified program object or if name starts with -// the reserved prefix "gl_", a value of -1 is returned. -// -// The association between an attribute variable name and a generic attribute -// index can be specified at any time by calling BindAttribLocation. -// Attribute bindings do not go into effect until LinkProgram is called. -// After a program object has been linked successfully, the index values for -// attribute variables remain fixed until the next link command occurs. The -// attribute values can only be queried after a link if the link was -// successful. GetAttribLocation returns the binding that actually went -// into effect the last time LinkProgram was called for the specified -// program object. Attribute bindings that have been specified since the last -// link operation are not returned by GetAttribLocation. -// -// Error GL_INVALID_OPERATION is generated if program is not a value -// generated by OpenGL. GL_INVALID_OPERATION is generated if program is not -// a program object. GL_INVALID_OPERATION is generated if program has not -// been successfully linked. GL_INVALID_OPERATION is generated if -// GetAttribLocation is executed between the execution of Begin and the -// corresponding execution of End. -// -// GetAttribLocation is available in GL version 2.0 or greater. -func (gl *GL) GetAttribLocation(program glbase.Program, name string) glbase.Attrib { - name_cstr := C.CString(name) - glresult := C.gl4_1compat_glGetAttribLocation(gl.funcs, C.GLuint(program), (*C.GLchar)(name_cstr)) - C.free(unsafe.Pointer(name_cstr)) - return glbase.Attrib(glresult) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetAttachedShaders.xml -func (gl *GL) GetAttachedShaders(program glbase.Program, maxCount int32, count []int, obj []uint32) { - C.gl4_1compat_glGetAttachedShaders(gl.funcs, C.GLuint(program), C.GLsizei(maxCount), (*C.GLsizei)(unsafe.Pointer(&count[0])), (*C.GLuint)(unsafe.Pointer(&obj[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetActiveUniform.xml -func (gl *GL) GetActiveUniform(program glbase.Program, index uint32, bufSize int32, length []int32, size []int, gltype []glbase.Enum, name []byte) { - C.gl4_1compat_glGetActiveUniform(gl.funcs, C.GLuint(program), C.GLuint(index), C.GLsizei(bufSize), (*C.GLsizei)(unsafe.Pointer(&length[0])), (*C.GLint)(unsafe.Pointer(&size[0])), (*C.GLenum)(unsafe.Pointer(&gltype[0])), (*C.GLchar)(unsafe.Pointer(&name[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetActiveAttrib.xml -func (gl *GL) GetActiveAttrib(program glbase.Program, index glbase.Attrib, bufSize int32, length []int32, size []int, gltype []glbase.Enum, name []byte) { - C.gl4_1compat_glGetActiveAttrib(gl.funcs, C.GLuint(program), C.GLuint(index), C.GLsizei(bufSize), (*C.GLsizei)(unsafe.Pointer(&length[0])), (*C.GLint)(unsafe.Pointer(&size[0])), (*C.GLenum)(unsafe.Pointer(&gltype[0])), (*C.GLchar)(unsafe.Pointer(&name[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glEnableVertexAttribArray.xml -func (gl *GL) EnableVertexAttribArray(index glbase.Attrib) { - C.gl4_1compat_glEnableVertexAttribArray(gl.funcs, C.GLuint(index)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glDisableVertexAttribArray.xml -func (gl *GL) DisableVertexAttribArray(index glbase.Attrib) { - C.gl4_1compat_glDisableVertexAttribArray(gl.funcs, C.GLuint(index)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glDetachShader.xml -func (gl *GL) DetachShader(program glbase.Program, shader glbase.Shader) { - C.gl4_1compat_glDetachShader(gl.funcs, C.GLuint(program), C.GLuint(shader)) -} - -// DeleteShader frees the memory and invalidates the name associated with -// the shader object specified by shader. This command effectively undoes the -// effects of a call to CreateShader. -// -// If a shader object to be deleted is attached to a program object, it will -// be flagged for deletion, but it will not be deleted until it is no longer -// attached to any program object, for any rendering context (it must -// be detached from wherever it was attached before it will be deleted). A -// value of 0 for shader will be silently ignored. -// -// To determine whether an object has been flagged for deletion, call -// GetShader with arguments shader and GL.DELETE_STATUS. -// -// Error GL.INVALID_VALUE is generated if shader is not a value generated by -// OpenGL. -// -// DeleteShader is available in GL version 2.0 or greater. -func (gl *GL) DeleteShader(shader glbase.Shader) { - C.gl4_1compat_glDeleteShader(gl.funcs, C.GLuint(shader)) -} - -// DeleteProgram frees the memory and invalidates the name associated with -// the program object specified by program. This command effectively undoes -// the effects of a call to CreateProgram. -// -// If a program object is in use as part of current rendering state, it will -// be flagged for deletion, but it will not be deleted until it is no longer -// part of current state for any rendering context. If a program object to be -// deleted has shader objects attached to it, those shader objects will be -// automatically detached but not deleted unless they have already been -// flagged for deletion by a previous call to DeleteShader. A value of 0 -// for program will be silently ignored. -// -// To determine whether a program object has been flagged for deletion, call -// GetProgram with arguments program and GL.DELETE_STATUS. -// -// Error GL.INVALID_VALUE is generated if program is not a value generated by -// OpenGL. -// -// DeleteProgram is available in GL version 2.0 or greater. -func (gl *GL) DeleteProgram(program glbase.Program) { - C.gl4_1compat_glDeleteProgram(gl.funcs, C.GLuint(program)) -} - -// CreateShader creates an empty shader object and returns a non-zero value -// by which it can be referenced. A shader object is used to maintain the -// source code strings that define a shader. shaderType indicates the type of -// shader to be created. -// -// Two types of shaders are supported. A shader of type GL.VERTEX_SHADER is a -// shader that is intended to run on the programmable vertex processor and -// replace the fixed functionality vertex processing in OpenGL. A shader of -// type GL.FRAGMENT_SHADER is a shader that is intended to run on the -// programmable fragment processor and replace the fixed functionality -// fragment processing in OpenGL. -// -// When created, a shader object's GL.SHADER_TYPE parameter is set to either -// GL.VERTEX_SHADER or GL.FRAGMENT_SHADER, depending on the value of -// shaderType. -// -// Like display lists and texture objects, the name space for shader objects -// may be shared across a set of contexts, as long as the server sides of the -// contexts share the same address space. If the name space is shared across -// contexts, any attached objects and the data associated with those attached -// objects are shared as well. -// -// This function returns 0 if an error occurs creating the shader object. -// -// Error GL.INVALID_ENUM is generated if shaderType is not an accepted value. -// GL.INVALID_OPERATION is generated if CreateShader is executed between the -// execution of Begin and the corresponding execution of End. -// -// CreateShader is available in GL version 2.0 or greater. -func (gl *GL) CreateShader(gltype glbase.Enum) glbase.Shader { - glresult := C.gl4_1compat_glCreateShader(gl.funcs, C.GLenum(gltype)) - return glbase.Shader(glresult) -} - -// CreateProgram creates an empty program object and returns a non-zero -// value by which it can be referenced. A program object is an object to -// which shader objects can be attached. This provides a mechanism to specify -// the shader objects that will be linked to create a program. It also -// provides a means for checking the compatibility of the shaders that will -// be used to create a program (for instance, checking the compatibility -// between a vertex shader and a fragment shader). When no longer needed as -// part of a program object, shader objects can be detached. -// -// One or more executables are created in a program object by successfully -// attaching shader objects to it with AttachShader, successfully compiling -// the shader objects with CompileShader, and successfully linking the -// program object with LinkProgram. These executables are made part of -// current state when UseProgram is called. Program objects can be deleted -// by calling DeleteProgram. The memory associated with the program object -// will be deleted when it is no longer part of current rendering state for -// any context. -// -// Like display lists and texture objects, the name space for program objects -// may be shared across a set of contexts, as long as the server sides of the -// contexts share the same address space. If the name space is shared across -// contexts, any attached objects and the data associated with those attached -// objects are shared as well. -// -// Applications are responsible for providing the synchronization across API -// calls when objects are accessed from different execution threads. -// -// This function returns 0 if an error occurs creating the program object. -// -// Error GL.INVALID_OPERATION is generated if CreateProgram is executed -// between the execution of Begin and the corresponding execution of End. -// -// CreateProgram is available in GL version 2.0 or greater. -func (gl *GL) CreateProgram() glbase.Program { - glresult := C.gl4_1compat_glCreateProgram(gl.funcs) - return glbase.Program(glresult) -} - -// CompileShader compiles the source code strings that have been stored in -// the shader object specified by shader. -// -// The compilation status will be stored as part of the shader object's -// state. This value will be set to GL.TRUE if the shader was compiled without -// errors and is ready for use, and GL.FALSE otherwise. It can be queried by -// calling GetShaderiv with arguments shader and GL.COMPILE_STATUS. -// -// Compilation of a shader can fail for a number of reasons as specified by -// the OpenGL Shading Language Specification. Whether or not the compilation -// was successful, information about the compilation can be obtained from the -// shader object's information log by calling GetShaderInfoLog. -// -// Error GL.INVALID_VALUE is generated if shader is not a value generated by -// OpenGL. GL.INVALID_OPERATION is generated if shader is not a shader -// object. GL.INVALID_OPERATION is generated if CompileShader is executed -// between the execution of Begin and the corresponding execution of End. -// -// CompileShader is available in GL version 2.0 or greater. -func (gl *GL) CompileShader(shader glbase.Shader) { - C.gl4_1compat_glCompileShader(gl.funcs, C.GLuint(shader)) -} - -// BindAttribLocation associates a user-defined attribute variable in the program -// object specified by program with a generic vertex attribute index. The name -// parameter specifies the name of the vertex shader attribute variable to -// which index is to be bound. When program is made part of the current state, -// values provided via the generic vertex attribute index will modify the -// value of the user-defined attribute variable specified by name. -// -// If name refers to a matrix attribute variable, index refers to the first -// column of the matrix. Other matrix columns are then automatically bound to -// locations index+1 for a matrix of type mat2; index+1 and index+2 for a -// matrix of type mat3; and index+1, index+2, and index+3 for a matrix of -// type mat4. -// -// This command makes it possible for vertex shaders to use descriptive names -// for attribute variables rather than generic variables that are numbered -// from 0 to GL.MAX_VERTEX_ATTRIBS-1. The values sent to each generic -// attribute index are part of current state, just like standard vertex -// attributes such as color, normal, and vertex position. If a different -// program object is made current by calling UseProgram, the generic vertex -// attributes are tracked in such a way that the same values will be observed -// by attributes in the new program object that are also bound to index. -// -// Attribute variable name-to-generic attribute index bindings for a program -// object can be explicitly assigned at any time by calling -// BindAttribLocation. Attribute bindings do not go into effect until -// LinkProgram is called. After a program object has been linked -// successfully, the index values for generic attributes remain fixed (and -// their values can be queried) until the next link command occurs. -// -// Applications are not allowed to bind any of the standard OpenGL vertex -// attributes using this command, as they are bound automatically when -// needed. Any attribute binding that occurs after the program object has -// been linked will not take effect until the next time the program object is -// linked. -// -// If name was bound previously, that information is lost. Thus you cannot -// bind one user-defined attribute variable to multiple indices, but you can -// bind multiple user-defined attribute variables to the same index. -// -// Applications are allowed to bind more than one user-defined attribute -// variable to the same generic vertex attribute index. This is called -// aliasing, and it is allowed only if just one of the aliased attributes is -// active in the executable program, or if no path through the shader -// consumes more than one attribute of a set of attributes aliased to the -// same location. The compiler and linker are allowed to assume that no -// aliasing is done and are free to employ optimizations that work only in -// the absence of aliasing. OpenGL implementations are not required to do -// error checking to detect aliasing. Because there is no way to bind -// standard attributes, it is not possible to alias generic attributes with -// conventional ones (except for generic attribute 0). -// -// BindAttribLocation can be called before any vertex shader objects are -// bound to the specified program object. It is also permissible to bind a -// generic attribute index to an attribute variable name that is never used -// in a vertex shader. -// -// Active attributes that are not explicitly bound will be bound by the -// linker when LinkProgram is called. The locations assigned can be queried -// by calling GetAttribLocation. -// -// Error GL.INVALID_VALUE is generated if index is greater than or equal to -// GL.MAX_VERTEX_ATTRIBS. -// GL.INVALID_OPERATION is generated if name starts with the reserved prefix "gl_". -// GL.INVALID_VALUE is generated if program is not a value generated by OpenGL. -// GL.INVALID_OPERATION is generated if program is not a program object. -// GL.INVALID_OPERATION is generated if BindAttribLocation is executed -// between the execution of Begin and the corresponding execution of End. -// -// BindAttribLocation is available in GL version 2.0 or greater. -func (gl *GL) BindAttribLocation(program glbase.Program, index glbase.Attrib, name string) { - name_cstr := C.CString(name) - C.gl4_1compat_glBindAttribLocation(gl.funcs, C.GLuint(program), C.GLuint(index), (*C.GLchar)(name_cstr)) - C.free(unsafe.Pointer(name_cstr)) -} - -// AttachShader attaches a shader object to a program object. -// -// In order to create an executable, there must be a way to specify the list -// of things that will be linked together. Program objects provide this -// mechanism. Shaders that are to be linked together in a program object must -// first be attached to that program object. This indicates that shader will -// be included in link operations that will be performed on program. -// -// All operations that can be performed on a shader object are valid whether -// or not the shader object is attached to a program object. It is -// permissible to attach a shader object to a program object before source -// code has been loaded into the shader object or before the shader object -// has been compiled. It is permissible to attach multiple shader objects of -// the same type because each may contain a portion of the complete shader. -// It is also permissible to attach a shader object to more than one program -// object. If a shader object is deleted while it is attached to a program -// object, it will be flagged for deletion, and deletion will not occur until -// DetachShader is called to detach it from all program objects to which it -// is attached. -// -// Error GL.INVALID_VALUE is generated if either program or shader is not a -// value generated by OpenGL. GL.INVALID_OPERATION is generated if program -// is not a program object. GL.INVALID_OPERATION is generated if shader is -// not a shader object. GL.INVALID_OPERATION is generated if shader is -// already attached to program. GL.INVALID_OPERATION is generated if -// AttachShader is executed between the execution of Begin and the -// corresponding execution of End. -// -// AttachShader is available in GL version 2.0 or greater. -func (gl *GL) AttachShader(program glbase.Program, shader glbase.Shader) { - C.gl4_1compat_glAttachShader(gl.funcs, C.GLuint(program), C.GLuint(shader)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glStencilMaskSeparate.xml -func (gl *GL) StencilMaskSeparate(face glbase.Enum, mask uint32) { - C.gl4_1compat_glStencilMaskSeparate(gl.funcs, C.GLenum(face), C.GLuint(mask)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glStencilFuncSeparate.xml -func (gl *GL) StencilFuncSeparate(face, glfunc glbase.Enum, ref int32, mask uint32) { - C.gl4_1compat_glStencilFuncSeparate(gl.funcs, C.GLenum(face), C.GLenum(glfunc), C.GLint(ref), C.GLuint(mask)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glStencilOpSeparate.xml -func (gl *GL) StencilOpSeparate(face, sfail, dpfail, dppass glbase.Enum) { - C.gl4_1compat_glStencilOpSeparate(gl.funcs, C.GLenum(face), C.GLenum(sfail), C.GLenum(dpfail), C.GLenum(dppass)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glDrawBuffers.xml -func (gl *GL) DrawBuffers(n int, bufs []glbase.Enum) { - C.gl4_1compat_glDrawBuffers(gl.funcs, C.GLsizei(n), (*C.GLenum)(unsafe.Pointer(&bufs[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glBlendEquationSeparate.xml -func (gl *GL) BlendEquationSeparate(modeRGB, modeAlpha glbase.Enum) { - C.gl4_1compat_glBlendEquationSeparate(gl.funcs, C.GLenum(modeRGB), C.GLenum(modeAlpha)) -} - -// UniformMatrix4x3fv modifies the value of a uniform variable or a uniform -// variable array. The location of the uniform variable to be modified is -// specified by location, which should be a value returned by GetUniformLocation. -// UniformMatrix4x3fv operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions UniformMatrix{2|3|4|2x3|3x2|2x4|4x2|3x4|4x3}fv are used to -// modify a matrix or an array of matrices. The numbers in the function name -// are interpreted as the dimensionality of the matrix. The number 2 -// indicates a 2x2 matrix (4 values), the number 3 indicates a 3x3 matrix (9 -// values), and the number 4 indicates a 4x4 matrix (16 values). Non-square -// matrix dimensionality is explicit, with the first number representing the -// number of columns and the second number representing the number of rows. -// For example, 2x4 indicates a 2x4 matrix with 2 columns and 4 rows (8 -// values). The length of the provided slice must be a multiple of the number -// of values per matrix, to update one or more consecutive matrices. -// -// If transpose is false, each matrix is assumed to be supplied in column -// major order. If transpose is true, each matrix is assumed to be supplied -// in row major order. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) UniformMatrix4x3fv(location glbase.Uniform, transpose bool, value []float32) { - if len(value) == 0 { - return - } - if len(value)%(4*3) != 0 { - panic("invalid value length for UniformMatrix4x3fv") - } - count := len(value) / (4 * 3) - C.gl4_1compat_glUniformMatrix4x3fv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLfloat)(unsafe.Pointer(&value[0]))) -} - -// UniformMatrix3x4fv modifies the value of a uniform variable or a uniform -// variable array. The location of the uniform variable to be modified is -// specified by location, which should be a value returned by GetUniformLocation. -// UniformMatrix3x4fv operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions UniformMatrix{2|3|4|2x3|3x2|2x4|4x2|3x4|4x3}fv are used to -// modify a matrix or an array of matrices. The numbers in the function name -// are interpreted as the dimensionality of the matrix. The number 2 -// indicates a 2x2 matrix (4 values), the number 3 indicates a 3x3 matrix (9 -// values), and the number 4 indicates a 4x4 matrix (16 values). Non-square -// matrix dimensionality is explicit, with the first number representing the -// number of columns and the second number representing the number of rows. -// For example, 2x4 indicates a 2x4 matrix with 2 columns and 4 rows (8 -// values). The length of the provided slice must be a multiple of the number -// of values per matrix, to update one or more consecutive matrices. -// -// If transpose is false, each matrix is assumed to be supplied in column -// major order. If transpose is true, each matrix is assumed to be supplied -// in row major order. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) UniformMatrix3x4fv(location glbase.Uniform, transpose bool, value []float32) { - if len(value) == 0 { - return - } - if len(value)%(3*4) != 0 { - panic("invalid value length for UniformMatrix3x4fv") - } - count := len(value) / (3 * 4) - C.gl4_1compat_glUniformMatrix3x4fv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLfloat)(unsafe.Pointer(&value[0]))) -} - -// UniformMatrix4x2fv modifies the value of a uniform variable or a uniform -// variable array. The location of the uniform variable to be modified is -// specified by location, which should be a value returned by GetUniformLocation. -// UniformMatrix4x2fv operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions UniformMatrix{2|3|4|2x3|3x2|2x4|4x2|3x4|4x3}fv are used to -// modify a matrix or an array of matrices. The numbers in the function name -// are interpreted as the dimensionality of the matrix. The number 2 -// indicates a 2x2 matrix (4 values), the number 3 indicates a 3x3 matrix (9 -// values), and the number 4 indicates a 4x4 matrix (16 values). Non-square -// matrix dimensionality is explicit, with the first number representing the -// number of columns and the second number representing the number of rows. -// For example, 2x4 indicates a 2x4 matrix with 2 columns and 4 rows (8 -// values). The length of the provided slice must be a multiple of the number -// of values per matrix, to update one or more consecutive matrices. -// -// If transpose is false, each matrix is assumed to be supplied in column -// major order. If transpose is true, each matrix is assumed to be supplied -// in row major order. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) UniformMatrix4x2fv(location glbase.Uniform, transpose bool, value []float32) { - if len(value) == 0 { - return - } - if len(value)%(4*2) != 0 { - panic("invalid value length for UniformMatrix4x2fv") - } - count := len(value) / (4 * 2) - C.gl4_1compat_glUniformMatrix4x2fv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLfloat)(unsafe.Pointer(&value[0]))) -} - -// UniformMatrix2x4fv modifies the value of a uniform variable or a uniform -// variable array. The location of the uniform variable to be modified is -// specified by location, which should be a value returned by GetUniformLocation. -// UniformMatrix2x4fv operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions UniformMatrix{2|3|4|2x3|3x2|2x4|4x2|3x4|4x3}fv are used to -// modify a matrix or an array of matrices. The numbers in the function name -// are interpreted as the dimensionality of the matrix. The number 2 -// indicates a 2x2 matrix (4 values), the number 3 indicates a 3x3 matrix (9 -// values), and the number 4 indicates a 4x4 matrix (16 values). Non-square -// matrix dimensionality is explicit, with the first number representing the -// number of columns and the second number representing the number of rows. -// For example, 2x4 indicates a 2x4 matrix with 2 columns and 4 rows (8 -// values). The length of the provided slice must be a multiple of the number -// of values per matrix, to update one or more consecutive matrices. -// -// If transpose is false, each matrix is assumed to be supplied in column -// major order. If transpose is true, each matrix is assumed to be supplied -// in row major order. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) UniformMatrix2x4fv(location glbase.Uniform, transpose bool, value []float32) { - if len(value) == 0 { - return - } - if len(value)%(2*4) != 0 { - panic("invalid value length for UniformMatrix2x4fv") - } - count := len(value) / (2 * 4) - C.gl4_1compat_glUniformMatrix2x4fv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLfloat)(unsafe.Pointer(&value[0]))) -} - -// UniformMatrix3x2fv modifies the value of a uniform variable or a uniform -// variable array. The location of the uniform variable to be modified is -// specified by location, which should be a value returned by GetUniformLocation. -// UniformMatrix3x2fv operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions UniformMatrix{2|3|4|2x3|3x2|2x4|4x2|3x4|4x3}fv are used to -// modify a matrix or an array of matrices. The numbers in the function name -// are interpreted as the dimensionality of the matrix. The number 2 -// indicates a 2x2 matrix (4 values), the number 3 indicates a 3x3 matrix (9 -// values), and the number 4 indicates a 4x4 matrix (16 values). Non-square -// matrix dimensionality is explicit, with the first number representing the -// number of columns and the second number representing the number of rows. -// For example, 2x4 indicates a 2x4 matrix with 2 columns and 4 rows (8 -// values). The length of the provided slice must be a multiple of the number -// of values per matrix, to update one or more consecutive matrices. -// -// If transpose is false, each matrix is assumed to be supplied in column -// major order. If transpose is true, each matrix is assumed to be supplied -// in row major order. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) UniformMatrix3x2fv(location glbase.Uniform, transpose bool, value []float32) { - if len(value) == 0 { - return - } - if len(value)%(3*2) != 0 { - panic("invalid value length for UniformMatrix3x2fv") - } - count := len(value) / (3 * 2) - C.gl4_1compat_glUniformMatrix3x2fv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLfloat)(unsafe.Pointer(&value[0]))) -} - -// UniformMatrix2x3fv modifies the value of a uniform variable or a uniform -// variable array. The location of the uniform variable to be modified is -// specified by location, which should be a value returned by GetUniformLocation. -// UniformMatrix2x3fv operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions UniformMatrix{2|3|4|2x3|3x2|2x4|4x2|3x4|4x3}fv are used to -// modify a matrix or an array of matrices. The numbers in the function name -// are interpreted as the dimensionality of the matrix. The number 2 -// indicates a 2x2 matrix (4 values), the number 3 indicates a 3x3 matrix (9 -// values), and the number 4 indicates a 4x4 matrix (16 values). Non-square -// matrix dimensionality is explicit, with the first number representing the -// number of columns and the second number representing the number of rows. -// For example, 2x4 indicates a 2x4 matrix with 2 columns and 4 rows (8 -// values). The length of the provided slice must be a multiple of the number -// of values per matrix, to update one or more consecutive matrices. -// -// If transpose is false, each matrix is assumed to be supplied in column -// major order. If transpose is true, each matrix is assumed to be supplied -// in row major order. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) UniformMatrix2x3fv(location glbase.Uniform, transpose bool, value []float32) { - if len(value) == 0 { - return - } - if len(value)%(2*3) != 0 { - panic("invalid value length for UniformMatrix2x3fv") - } - count := len(value) / (2 * 3) - C.gl4_1compat_glUniformMatrix2x3fv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLfloat)(unsafe.Pointer(&value[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glIsVertexArray.xml -func (gl *GL) IsVertexArray(array uint32) bool { - glresult := C.gl4_1compat_glIsVertexArray(gl.funcs, C.GLuint(array)) - return *(*bool)(unsafe.Pointer(&glresult)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGenVertexArrays.xml -func (gl *GL) GenVertexArrays(n int, arrays []uint32) { - C.gl4_1compat_glGenVertexArrays(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&arrays[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glDeleteVertexArrays.xml -func (gl *GL) DeleteVertexArrays(n int, arrays []uint32) { - C.gl4_1compat_glDeleteVertexArrays(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&arrays[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glBindVertexArray.xml -func (gl *GL) BindVertexArray(array uint32) { - C.gl4_1compat_glBindVertexArray(gl.funcs, C.GLuint(array)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glFlushMappedBufferRange.xml -func (gl *GL) FlushMappedBufferRange(target glbase.Enum, offset, length int) { - C.gl4_1compat_glFlushMappedBufferRange(gl.funcs, C.GLenum(target), C.GLintptr(offset), C.GLsizeiptr(length)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glFramebufferTextureLayer.xml -func (gl *GL) FramebufferTextureLayer(target, attachment glbase.Enum, texture glbase.Texture, level int, layer int32) { - C.gl4_1compat_glFramebufferTextureLayer(gl.funcs, C.GLenum(target), C.GLenum(attachment), C.GLuint(texture), C.GLint(level), C.GLint(layer)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glRenderbufferStorageMultisample.xml -func (gl *GL) RenderbufferStorageMultisample(target glbase.Enum, samples int32, internalFormat glbase.Enum, width, height int) { - C.gl4_1compat_glRenderbufferStorageMultisample(gl.funcs, C.GLenum(target), C.GLsizei(samples), C.GLenum(internalFormat), C.GLsizei(width), C.GLsizei(height)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glBlitFramebuffer.xml -func (gl *GL) BlitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1 int32, mask glbase.Bitfield, filter glbase.Enum) { - C.gl4_1compat_glBlitFramebuffer(gl.funcs, C.GLint(srcX0), C.GLint(srcY0), C.GLint(srcX1), C.GLint(srcY1), C.GLint(dstX0), C.GLint(dstY0), C.GLint(dstX1), C.GLint(dstY1), C.GLbitfield(mask), C.GLenum(filter)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGenerateMipmap.xml -func (gl *GL) GenerateMipmap(target glbase.Enum) { - C.gl4_1compat_glGenerateMipmap(gl.funcs, C.GLenum(target)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetFramebufferAttachmentParameteriv.xml -func (gl *GL) GetFramebufferAttachmentParameteriv(target, attachment, pname glbase.Enum, params []int32) { - C.gl4_1compat_glGetFramebufferAttachmentParameteriv(gl.funcs, C.GLenum(target), C.GLenum(attachment), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glFramebufferRenderbuffer.xml -func (gl *GL) FramebufferRenderbuffer(target, attachment, renderbuffertarget glbase.Enum, renderbuffer glbase.Renderbuffer) { - C.gl4_1compat_glFramebufferRenderbuffer(gl.funcs, C.GLenum(target), C.GLenum(attachment), C.GLenum(renderbuffertarget), C.GLuint(renderbuffer)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glFramebufferTexture3D.xml -func (gl *GL) FramebufferTexture3D(target, attachment, textarget glbase.Enum, texture glbase.Texture, level int, zoffset int32) { - C.gl4_1compat_glFramebufferTexture3D(gl.funcs, C.GLenum(target), C.GLenum(attachment), C.GLenum(textarget), C.GLuint(texture), C.GLint(level), C.GLint(zoffset)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glFramebufferTexture2D.xml -func (gl *GL) FramebufferTexture2D(target, attachment, textarget glbase.Enum, texture glbase.Texture, level int) { - C.gl4_1compat_glFramebufferTexture2D(gl.funcs, C.GLenum(target), C.GLenum(attachment), C.GLenum(textarget), C.GLuint(texture), C.GLint(level)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glFramebufferTexture1D.xml -func (gl *GL) FramebufferTexture1D(target, attachment, textarget glbase.Enum, texture glbase.Texture, level int) { - C.gl4_1compat_glFramebufferTexture1D(gl.funcs, C.GLenum(target), C.GLenum(attachment), C.GLenum(textarget), C.GLuint(texture), C.GLint(level)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glCheckFramebufferStatus.xml -func (gl *GL) CheckFramebufferStatus(target glbase.Enum) glbase.Enum { - glresult := C.gl4_1compat_glCheckFramebufferStatus(gl.funcs, C.GLenum(target)) - return glbase.Enum(glresult) -} - -// GenFramebuffers returns n framebuffer object names in ids. There is no -// guarantee that the names form a contiguous set of integers; however, it is -// guaranteed that none of the returned names was in use immediately before -// the call to GenFramebuffers. -// -// Framebuffer object names returned by a call to GenFramebuffers are not -// returned by subsequent calls, unless they are first deleted with -// DeleteFramebuffers. -// -// The names returned in ids are marked as used, for the purposes of -// GenFramebuffers only, but they acquire state and type only when they are -// first bound. -// -// Error GL.INVALID_VALUE is generated if n is negative. -func (gl *GL) GenFramebuffers(n int) []glbase.Framebuffer { - if n == 0 { - return nil - } - framebuffers := make([]glbase.Framebuffer, n) - C.gl4_1compat_glGenFramebuffers(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&framebuffers[0]))) - return framebuffers -} - -// DeleteFramebuffers deletes the framebuffer objects whose names are -// stored in the framebuffers slice. The name zero is reserved by the GL and -// is silently ignored, should it occur in framebuffers, as are other unused -// names. Once a framebuffer object is deleted, its name is again unused and -// it has no attachments. If a framebuffer that is currently bound to one or -// more of the targets GL.DRAW_FRAMEBUFFER or GL.READ_FRAMEBUFFER is deleted, -// it is as though BindFramebuffer had been executed with the corresponding -// target and framebuffer zero. -// -// Error GL.INVALID_VALUE is generated if n is negative. -// -// DeleteFramebuffers is available in GL version 3.0 or greater. -func (gl *GL) DeleteFramebuffers(framebuffers []glbase.Framebuffer) { - n := len(framebuffers) - if n == 0 { - return - } - C.gl4_1compat_glDeleteFramebuffers(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&framebuffers[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glBindFramebuffer.xml -func (gl *GL) BindFramebuffer(target glbase.Enum, framebuffer glbase.Framebuffer) { - C.gl4_1compat_glBindFramebuffer(gl.funcs, C.GLenum(target), C.GLuint(framebuffer)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glIsFramebuffer.xml -func (gl *GL) IsFramebuffer(framebuffer glbase.Framebuffer) bool { - glresult := C.gl4_1compat_glIsFramebuffer(gl.funcs, C.GLuint(framebuffer)) - return *(*bool)(unsafe.Pointer(&glresult)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetRenderbufferParameteriv.xml -func (gl *GL) GetRenderbufferParameteriv(target, pname glbase.Enum, params []int32) { - C.gl4_1compat_glGetRenderbufferParameteriv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glRenderbufferStorage.xml -func (gl *GL) RenderbufferStorage(target, internalFormat glbase.Enum, width, height int) { - C.gl4_1compat_glRenderbufferStorage(gl.funcs, C.GLenum(target), C.GLenum(internalFormat), C.GLsizei(width), C.GLsizei(height)) -} - -// GenRenderbuffers returns n renderbuffer object names in renderbuffers. -// There is no guarantee that the names form a contiguous set of integers; -// however, it is guaranteed that none of the returned names was in use -// immediately before the call to GenRenderbuffers. -// -// Renderbuffer object names returned by a call to GenRenderbuffers are not -// returned by subsequent calls, unless they are first deleted with -// DeleteRenderbuffers. -// -// The names returned in renderbuffers are marked as used, for the purposes -// of GenRenderbuffers only, but they acquire state and type only when they -// are first bound. -// -// Error GL.INVALID_VALUE is generated if n is negative. -// -// GenRenderbuffers is available in GL version 3.0 or greater. -func (gl *GL) GenRenderbuffers(n int) []glbase.Renderbuffer { - if n == 0 { - return nil - } - renderbuffers := make([]glbase.Renderbuffer, n) - C.gl4_1compat_glGenRenderbuffers(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&renderbuffers[0]))) - return renderbuffers -} - -// DeleteRenderbuffers deletes the renderbuffer objects whose names are stored -// in the renderbuffers slice. The name zero is reserved by the GL and -// is silently ignored, should it occur in renderbuffers, as are other unused -// names. Once a renderbuffer object is deleted, its name is again unused and -// it has no contents. If a renderbuffer that is currently bound to the -// target GL.RENDERBUFFER is deleted, it is as though BindRenderbuffer had -// been executed with a target of GL.RENDERBUFFER and a name of zero. -// -// If a renderbuffer object is attached to one or more attachment points in -// the currently bound framebuffer, then it as if FramebufferRenderbuffer -// had been called, with a renderbuffer of zero for each attachment point to -// which this image was attached in the currently bound framebuffer. In other -// words, this renderbuffer object is first detached from all attachment -// ponits in the currently bound framebuffer. Note that the renderbuffer -// image is specifically not detached from any non-bound framebuffers. -// -// Error GL.INVALID_VALUE is generated if n is negative. -// -// DeleteRenderbuffers is available in GL version 3.0 or greater. -func (gl *GL) DeleteRenderbuffers(renderbuffers []glbase.Renderbuffer) { - n := len(renderbuffers) - if n == 0 { - return - } - C.gl4_1compat_glDeleteRenderbuffers(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&renderbuffers[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glBindRenderbuffer.xml -func (gl *GL) BindRenderbuffer(target glbase.Enum, renderbuffer glbase.Renderbuffer) { - C.gl4_1compat_glBindRenderbuffer(gl.funcs, C.GLenum(target), C.GLuint(renderbuffer)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glIsRenderbuffer.xml -func (gl *GL) IsRenderbuffer(renderbuffer glbase.Renderbuffer) bool { - glresult := C.gl4_1compat_glIsRenderbuffer(gl.funcs, C.GLuint(renderbuffer)) - return *(*bool)(unsafe.Pointer(&glresult)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glClearBufferfi.xml -func (gl *GL) ClearBufferfi(buffer glbase.Enum, drawbuffer int32, depth float32, stencil int32) { - C.gl4_1compat_glClearBufferfi(gl.funcs, C.GLenum(buffer), C.GLint(drawbuffer), C.GLfloat(depth), C.GLint(stencil)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glClearBufferfv.xml -func (gl *GL) ClearBufferfv(buffer glbase.Enum, drawbuffer int32, value []float32) { - C.gl4_1compat_glClearBufferfv(gl.funcs, C.GLenum(buffer), C.GLint(drawbuffer), (*C.GLfloat)(unsafe.Pointer(&value[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glClearBufferuiv.xml -func (gl *GL) ClearBufferuiv(buffer glbase.Enum, drawbuffer int32, value []uint32) { - C.gl4_1compat_glClearBufferuiv(gl.funcs, C.GLenum(buffer), C.GLint(drawbuffer), (*C.GLuint)(unsafe.Pointer(&value[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glClearBufferiv.xml -func (gl *GL) ClearBufferiv(buffer glbase.Enum, drawbuffer int32, value []int32) { - C.gl4_1compat_glClearBufferiv(gl.funcs, C.GLenum(buffer), C.GLint(drawbuffer), (*C.GLint)(unsafe.Pointer(&value[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetTexParameterIuiv.xml -func (gl *GL) GetTexParameterIuiv(target, pname glbase.Enum, params []uint32) { - C.gl4_1compat_glGetTexParameterIuiv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLuint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetTexParameterIiv.xml -func (gl *GL) GetTexParameterIiv(target, pname glbase.Enum, params []int32) { - C.gl4_1compat_glGetTexParameterIiv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glTexParameterIuiv.xml -func (gl *GL) TexParameterIuiv(target, pname glbase.Enum, params []uint32) { - C.gl4_1compat_glTexParameterIuiv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLuint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glTexParameterIiv.xml -func (gl *GL) TexParameterIiv(target, pname glbase.Enum, params []int32) { - C.gl4_1compat_glTexParameterIiv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// Uniform4uiv modifies the value of a uniform variable or a uniform -// variable array. The location of the uniform variable to be modified is -// specified by location, which should be a value returned by GetUniformLocation. -// Uniform4uiv operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single -// uniform variable or a uniform variable array. These functions receive a -// slice with the values to be loaded into a uniform variable or a uniform -// variable array. A slice with length 1 should be used if modifying the value -// of a single uniform variable, and a length of 1 or greater can be used to -// modify an entire array or part of an array. When loading n elements -// starting at an arbitrary position m in a uniform variable array, elements -// m + n - 1 in the array will be replaced with the new values. If m + n - 1 -// is larger than the size of the uniform variable array, values for all -// array elements beyond the end of the array will be ignored. The number -// specified in the name of the command indicates the number of components -// for each element in value, and it should match the number of components in -// the data type of the specified uniform variable (1 for float, int, bool; -// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name -// of the command must match the data type for the specified uniform variable -// as described for Uniform{1|2|3|4}{f|i|ui}. -// -// Uniform1i and Uniform1iv are the only two functions that may be used to -// load uniform variables defined as sampler types. Loading samplers with any -// other function will result in a GL.INVALID_OPERATION error. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) Uniform4uiv(location glbase.Uniform, value []uint32) { - if len(value) == 0 { - return - } - if len(value)%4 != 0 { - panic("invalid value length for Uniform4uiv") - } - count := len(value) / 4 - C.gl4_1compat_glUniform4uiv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLuint)(unsafe.Pointer(&value[0]))) -} - -// Uniform3uiv modifies the value of a uniform variable or a uniform -// variable array. The location of the uniform variable to be modified is -// specified by location, which should be a value returned by GetUniformLocation. -// Uniform3uiv operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single -// uniform variable or a uniform variable array. These functions receive a -// slice with the values to be loaded into a uniform variable or a uniform -// variable array. A slice with length 1 should be used if modifying the value -// of a single uniform variable, and a length of 1 or greater can be used to -// modify an entire array or part of an array. When loading n elements -// starting at an arbitrary position m in a uniform variable array, elements -// m + n - 1 in the array will be replaced with the new values. If m + n - 1 -// is larger than the size of the uniform variable array, values for all -// array elements beyond the end of the array will be ignored. The number -// specified in the name of the command indicates the number of components -// for each element in value, and it should match the number of components in -// the data type of the specified uniform variable (1 for float, int, bool; -// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name -// of the command must match the data type for the specified uniform variable -// as described for Uniform{1|2|3|4}{f|i|ui}. -// -// Uniform1i and Uniform1iv are the only two functions that may be used to -// load uniform variables defined as sampler types. Loading samplers with any -// other function will result in a GL.INVALID_OPERATION error. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) Uniform3uiv(location glbase.Uniform, value []uint32) { - if len(value) == 0 { - return - } - if len(value)%3 != 0 { - panic("invalid value length for Uniform3uiv") - } - count := len(value) / 3 - C.gl4_1compat_glUniform3uiv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLuint)(unsafe.Pointer(&value[0]))) -} - -// Uniform2uiv modifies the value of a uniform variable or a uniform -// variable array. The location of the uniform variable to be modified is -// specified by location, which should be a value returned by GetUniformLocation. -// Uniform2uiv operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single -// uniform variable or a uniform variable array. These functions receive a -// slice with the values to be loaded into a uniform variable or a uniform -// variable array. A slice with length 1 should be used if modifying the value -// of a single uniform variable, and a length of 1 or greater can be used to -// modify an entire array or part of an array. When loading n elements -// starting at an arbitrary position m in a uniform variable array, elements -// m + n - 1 in the array will be replaced with the new values. If m + n - 1 -// is larger than the size of the uniform variable array, values for all -// array elements beyond the end of the array will be ignored. The number -// specified in the name of the command indicates the number of components -// for each element in value, and it should match the number of components in -// the data type of the specified uniform variable (1 for float, int, bool; -// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name -// of the command must match the data type for the specified uniform variable -// as described for Uniform{1|2|3|4}{f|i|ui}. -// -// Uniform1i and Uniform1iv are the only two functions that may be used to -// load uniform variables defined as sampler types. Loading samplers with any -// other function will result in a GL.INVALID_OPERATION error. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) Uniform2uiv(location glbase.Uniform, value []uint32) { - if len(value) == 0 { - return - } - if len(value)%2 != 0 { - panic("invalid value length for Uniform2uiv") - } - count := len(value) / 2 - C.gl4_1compat_glUniform2uiv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLuint)(unsafe.Pointer(&value[0]))) -} - -// Uniform1uiv modifies the value of a uniform variable or a uniform -// variable array. The location of the uniform variable to be modified is -// specified by location, which should be a value returned by GetUniformLocation. -// Uniform1uiv operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single -// uniform variable or a uniform variable array. These functions receive a -// slice with the values to be loaded into a uniform variable or a uniform -// variable array. A slice with length 1 should be used if modifying the value -// of a single uniform variable, and a length of 1 or greater can be used to -// modify an entire array or part of an array. When loading n elements -// starting at an arbitrary position m in a uniform variable array, elements -// m + n - 1 in the array will be replaced with the new values. If m + n - 1 -// is larger than the size of the uniform variable array, values for all -// array elements beyond the end of the array will be ignored. The number -// specified in the name of the command indicates the number of components -// for each element in value, and it should match the number of components in -// the data type of the specified uniform variable (1 for float, int, bool; -// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name -// of the command must match the data type for the specified uniform variable -// as described for Uniform{1|2|3|4}{f|i|ui}. -// -// Uniform1i and Uniform1iv are the only two functions that may be used to -// load uniform variables defined as sampler types. Loading samplers with any -// other function will result in a GL.INVALID_OPERATION error. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) Uniform1uiv(location glbase.Uniform, value []uint32) { - if len(value) == 0 { - return - } - count := len(value) - C.gl4_1compat_glUniform1uiv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLuint)(unsafe.Pointer(&value[0]))) -} - -// Uniform4ui modifies the value of a single uniform variable. -// The location of the uniform variable to be modified is specified by -// location, which should be a value returned by GetUniformLocation. -// Uniform4ui operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the -// uniform variable specified by location using the values passed as -// arguments. The number specified in the function should match the number of -// components in the data type of the specified uniform variable (1 for -// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.). -// The suffix f indicates that floating-point values are being passed; the -// suffix i indicates that integer values are being passed; the suffix ui -// indicates that unsigned integer values are being passed, and this type -// should also match the data type of the specified uniform variable. The i -// variants of this function should be used to provide values for uniform -// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui -// variants of this function should be used to provide values for uniform -// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of -// these. The f variants should be used to provide values for uniform -// variables of type float, vec2, vec3, vec4, or arrays of these. Either the -// i, ui or f variants may be used to provide values for uniform variables of -// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable -// will be set to false if the input value is 0 or 0.0f, and it will be set -// to true otherwise. -// -// Uniform1i and Uniform1iv are the only two functions that may be used to -// load uniform variables defined as sampler types. Loading samplers with any -// other function will result in a GL.INVALID_OPERATION error. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) Uniform4ui(location glbase.Uniform, v0, v1, v2, v3 uint32) { - C.gl4_1compat_glUniform4ui(gl.funcs, C.GLint(location), C.GLuint(v0), C.GLuint(v1), C.GLuint(v2), C.GLuint(v3)) -} - -// Uniform3ui modifies the value of a single uniform variable. -// The location of the uniform variable to be modified is specified by -// location, which should be a value returned by GetUniformLocation. -// Uniform3ui operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the -// uniform variable specified by location using the values passed as -// arguments. The number specified in the function should match the number of -// components in the data type of the specified uniform variable (1 for -// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.). -// The suffix f indicates that floating-point values are being passed; the -// suffix i indicates that integer values are being passed; the suffix ui -// indicates that unsigned integer values are being passed, and this type -// should also match the data type of the specified uniform variable. The i -// variants of this function should be used to provide values for uniform -// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui -// variants of this function should be used to provide values for uniform -// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of -// these. The f variants should be used to provide values for uniform -// variables of type float, vec2, vec3, vec4, or arrays of these. Either the -// i, ui or f variants may be used to provide values for uniform variables of -// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable -// will be set to false if the input value is 0 or 0.0f, and it will be set -// to true otherwise. -// -// Uniform1i and Uniform1iv are the only two functions that may be used to -// load uniform variables defined as sampler types. Loading samplers with any -// other function will result in a GL.INVALID_OPERATION error. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) Uniform3ui(location glbase.Uniform, v0, v1, v2 uint32) { - C.gl4_1compat_glUniform3ui(gl.funcs, C.GLint(location), C.GLuint(v0), C.GLuint(v1), C.GLuint(v2)) -} - -// Uniform2ui modifies the value of a single uniform variable. -// The location of the uniform variable to be modified is specified by -// location, which should be a value returned by GetUniformLocation. -// Uniform2ui operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the -// uniform variable specified by location using the values passed as -// arguments. The number specified in the function should match the number of -// components in the data type of the specified uniform variable (1 for -// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.). -// The suffix f indicates that floating-point values are being passed; the -// suffix i indicates that integer values are being passed; the suffix ui -// indicates that unsigned integer values are being passed, and this type -// should also match the data type of the specified uniform variable. The i -// variants of this function should be used to provide values for uniform -// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui -// variants of this function should be used to provide values for uniform -// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of -// these. The f variants should be used to provide values for uniform -// variables of type float, vec2, vec3, vec4, or arrays of these. Either the -// i, ui or f variants may be used to provide values for uniform variables of -// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable -// will be set to false if the input value is 0 or 0.0f, and it will be set -// to true otherwise. -// -// Uniform1i and Uniform1iv are the only two functions that may be used to -// load uniform variables defined as sampler types. Loading samplers with any -// other function will result in a GL.INVALID_OPERATION error. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) Uniform2ui(location glbase.Uniform, v0, v1 uint32) { - C.gl4_1compat_glUniform2ui(gl.funcs, C.GLint(location), C.GLuint(v0), C.GLuint(v1)) -} - -// Uniform1ui modifies the value of a single uniform variable. -// The location of the uniform variable to be modified is specified by -// location, which should be a value returned by GetUniformLocation. -// Uniform1ui operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the -// uniform variable specified by location using the values passed as -// arguments. The number specified in the function should match the number of -// components in the data type of the specified uniform variable (1 for -// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.). -// The suffix f indicates that floating-point values are being passed; the -// suffix i indicates that integer values are being passed; the suffix ui -// indicates that unsigned integer values are being passed, and this type -// should also match the data type of the specified uniform variable. The i -// variants of this function should be used to provide values for uniform -// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui -// variants of this function should be used to provide values for uniform -// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of -// these. The f variants should be used to provide values for uniform -// variables of type float, vec2, vec3, vec4, or arrays of these. Either the -// i, ui or f variants may be used to provide values for uniform variables of -// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable -// will be set to false if the input value is 0 or 0.0f, and it will be set -// to true otherwise. -// -// Uniform1i and Uniform1iv are the only two functions that may be used to -// load uniform variables defined as sampler types. Loading samplers with any -// other function will result in a GL.INVALID_OPERATION error. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) Uniform1ui(location glbase.Uniform, v0 uint32) { - C.gl4_1compat_glUniform1ui(gl.funcs, C.GLint(location), C.GLuint(v0)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetFragDataLocation.xml -func (gl *GL) GetFragDataLocation(program glbase.Program, name []byte) int32 { - glresult := C.gl4_1compat_glGetFragDataLocation(gl.funcs, C.GLuint(program), (*C.GLchar)(unsafe.Pointer(&name[0]))) - return int32(glresult) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glBindFragDataLocation.xml -func (gl *GL) BindFragDataLocation(program glbase.Program, color uint32, name []byte) { - C.gl4_1compat_glBindFragDataLocation(gl.funcs, C.GLuint(program), C.GLuint(color), (*C.GLchar)(unsafe.Pointer(&name[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetUniformuiv.xml -func (gl *GL) GetUniformuiv(program glbase.Program, location glbase.Uniform, params []uint32) { - C.gl4_1compat_glGetUniformuiv(gl.funcs, C.GLuint(program), C.GLint(location), (*C.GLuint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetVertexAttribIuiv.xml -func (gl *GL) GetVertexAttribIuiv(index glbase.Attrib, pname glbase.Enum, params []uint32) { - C.gl4_1compat_glGetVertexAttribIuiv(gl.funcs, C.GLuint(index), C.GLenum(pname), (*C.GLuint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetVertexAttribIiv.xml -func (gl *GL) GetVertexAttribIiv(index glbase.Attrib, pname glbase.Enum, params []int32) { - C.gl4_1compat_glGetVertexAttribIiv(gl.funcs, C.GLuint(index), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttribIPointer.xml -func (gl *GL) VertexAttribIPointer(index glbase.Attrib, size int, gltype glbase.Enum, stride int, pointer interface{}) { - var pointer_ptr unsafe.Pointer - var pointer_v = reflect.ValueOf(pointer) - if pointer != nil && pointer_v.Kind() != reflect.Slice { - panic("parameter pointer must be a slice") - } - if pointer != nil { - pointer_ptr = unsafe.Pointer(pointer_v.Index(0).Addr().Pointer()) - } - C.gl4_1compat_glVertexAttribIPointer(gl.funcs, C.GLuint(index), C.GLint(size), C.GLenum(gltype), C.GLsizei(stride), pointer_ptr) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glEndConditionalRender.xml -func (gl *GL) EndConditionalRender() { - C.gl4_1compat_glEndConditionalRender(gl.funcs) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glBeginConditionalRender.xml -func (gl *GL) BeginConditionalRender(id uint32, mode glbase.Enum) { - C.gl4_1compat_glBeginConditionalRender(gl.funcs, C.GLuint(id), C.GLenum(mode)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glClampColor.xml -func (gl *GL) ClampColor(target, clamp glbase.Enum) { - C.gl4_1compat_glClampColor(gl.funcs, C.GLenum(target), C.GLenum(clamp)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetTransformFeedbackVarying.xml -func (gl *GL) GetTransformFeedbackVarying(program glbase.Program, index uint32, bufSize int32, length []int32, size []int, gltype []glbase.Enum, name []byte) { - C.gl4_1compat_glGetTransformFeedbackVarying(gl.funcs, C.GLuint(program), C.GLuint(index), C.GLsizei(bufSize), (*C.GLsizei)(unsafe.Pointer(&length[0])), (*C.GLsizei)(unsafe.Pointer(&size[0])), (*C.GLenum)(unsafe.Pointer(&gltype[0])), (*C.GLchar)(unsafe.Pointer(&name[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glBindBufferBase.xml -func (gl *GL) BindBufferBase(target glbase.Enum, index uint32, buffer glbase.Buffer) { - C.gl4_1compat_glBindBufferBase(gl.funcs, C.GLenum(target), C.GLuint(index), C.GLuint(buffer)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glBindBufferRange.xml -func (gl *GL) BindBufferRange(target glbase.Enum, index uint32, buffer glbase.Buffer, offset, size int) { - C.gl4_1compat_glBindBufferRange(gl.funcs, C.GLenum(target), C.GLuint(index), C.GLuint(buffer), C.GLintptr(offset), C.GLsizeiptr(size)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glEndTransformFeedback.xml -func (gl *GL) EndTransformFeedback() { - C.gl4_1compat_glEndTransformFeedback(gl.funcs) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glBeginTransformFeedback.xml -func (gl *GL) BeginTransformFeedback(primitiveMode glbase.Enum) { - C.gl4_1compat_glBeginTransformFeedback(gl.funcs, C.GLenum(primitiveMode)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glIsEnabledi.xml -func (gl *GL) IsEnabledi(target glbase.Enum, index uint32) bool { - glresult := C.gl4_1compat_glIsEnabledi(gl.funcs, C.GLenum(target), C.GLuint(index)) - return *(*bool)(unsafe.Pointer(&glresult)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glDisablei.xml -func (gl *GL) Disablei(target glbase.Enum, index uint32) { - C.gl4_1compat_glDisablei(gl.funcs, C.GLenum(target), C.GLuint(index)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glEnablei.xml -func (gl *GL) Enablei(target glbase.Enum, index uint32) { - C.gl4_1compat_glEnablei(gl.funcs, C.GLenum(target), C.GLuint(index)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetIntegeri_v.xml -func (gl *GL) GetIntegeri_v(target glbase.Enum, index uint32, data []int32) { - C.gl4_1compat_glGetIntegeri_v(gl.funcs, C.GLenum(target), C.GLuint(index), (*C.GLint)(unsafe.Pointer(&data[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetBooleani_v.xml -func (gl *GL) GetBooleani_v(target glbase.Enum, index uint32, data []bool) { - C.gl4_1compat_glGetBooleani_v(gl.funcs, C.GLenum(target), C.GLuint(index), (*C.GLboolean)(unsafe.Pointer(&data[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glColorMaski.xml -func (gl *GL) ColorMaski(index uint32, r, g, b, a bool) { - C.gl4_1compat_glColorMaski(gl.funcs, C.GLuint(index), *(*C.GLboolean)(unsafe.Pointer(&r)), *(*C.GLboolean)(unsafe.Pointer(&g)), *(*C.GLboolean)(unsafe.Pointer(&b)), *(*C.GLboolean)(unsafe.Pointer(&a))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glCopyBufferSubData.xml -func (gl *GL) CopyBufferSubData(readTarget, writeTarget glbase.Enum, readOffset, writeOffset, size int) { - C.gl4_1compat_glCopyBufferSubData(gl.funcs, C.GLenum(readTarget), C.GLenum(writeTarget), C.GLintptr(readOffset), C.GLintptr(writeOffset), C.GLsizeiptr(size)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glUniformBlockBinding.xml -func (gl *GL) UniformBlockBinding(program glbase.Program, v0, v1 uint32) { - C.gl4_1compat_glUniformBlockBinding(gl.funcs, C.GLuint(program), C.GLuint(v0), C.GLuint(v1)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetActiveUniformBlockName.xml -func (gl *GL) GetActiveUniformBlockName(program glbase.Program, uniformBlockIndex uint32, bufSize int32, length []int32, uniformBlockName []byte) { - C.gl4_1compat_glGetActiveUniformBlockName(gl.funcs, C.GLuint(program), C.GLuint(uniformBlockIndex), C.GLsizei(bufSize), (*C.GLsizei)(unsafe.Pointer(&length[0])), (*C.GLchar)(unsafe.Pointer(&uniformBlockName[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetActiveUniformBlockiv.xml -func (gl *GL) GetActiveUniformBlockiv(program glbase.Program, uniformBlockIndex uint32, pname glbase.Enum, params []int32) { - C.gl4_1compat_glGetActiveUniformBlockiv(gl.funcs, C.GLuint(program), C.GLuint(uniformBlockIndex), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetUniformBlockIndex.xml -func (gl *GL) GetUniformBlockIndex(program glbase.Program, uniformBlockName []byte) uint32 { - glresult := C.gl4_1compat_glGetUniformBlockIndex(gl.funcs, C.GLuint(program), (*C.GLchar)(unsafe.Pointer(&uniformBlockName[0]))) - return uint32(glresult) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetActiveUniformName.xml -func (gl *GL) GetActiveUniformName(program glbase.Program, uniformIndex uint32, bufSize int32, length []int32, uniformName []byte) { - C.gl4_1compat_glGetActiveUniformName(gl.funcs, C.GLuint(program), C.GLuint(uniformIndex), C.GLsizei(bufSize), (*C.GLsizei)(unsafe.Pointer(&length[0])), (*C.GLchar)(unsafe.Pointer(&uniformName[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetActiveUniformsiv.xml -func (gl *GL) GetActiveUniformsiv(program glbase.Program, uniformCount int32, uniformIndices []uint32, pname glbase.Enum, params []int32) { - C.gl4_1compat_glGetActiveUniformsiv(gl.funcs, C.GLuint(program), C.GLsizei(uniformCount), (*C.GLuint)(unsafe.Pointer(&uniformIndices[0])), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glPrimitiveRestartIndex.xml -func (gl *GL) PrimitiveRestartIndex(index uint32) { - C.gl4_1compat_glPrimitiveRestartIndex(gl.funcs, C.GLuint(index)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glTexBuffer.xml -func (gl *GL) TexBuffer(target, internalFormat glbase.Enum, buffer glbase.Buffer) { - C.gl4_1compat_glTexBuffer(gl.funcs, C.GLenum(target), C.GLenum(internalFormat), C.GLuint(buffer)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glDrawElementsInstanced.xml -func (gl *GL) DrawElementsInstanced(mode glbase.Enum, count int, gltype glbase.Enum, indices interface{}, instancecount int32) { - var indices_ptr unsafe.Pointer - var indices_v = reflect.ValueOf(indices) - if indices != nil && indices_v.Kind() != reflect.Slice { - panic("parameter indices must be a slice") - } - if indices != nil { - indices_ptr = unsafe.Pointer(indices_v.Index(0).Addr().Pointer()) - } - C.gl4_1compat_glDrawElementsInstanced(gl.funcs, C.GLenum(mode), C.GLsizei(count), C.GLenum(gltype), indices_ptr, C.GLsizei(instancecount)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glDrawArraysInstanced.xml -func (gl *GL) DrawArraysInstanced(mode glbase.Enum, first, count int, instancecount int32) { - C.gl4_1compat_glDrawArraysInstanced(gl.funcs, C.GLenum(mode), C.GLint(first), C.GLsizei(count), C.GLsizei(instancecount)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glSampleMaski.xml -func (gl *GL) SampleMaski(index uint32, mask glbase.Bitfield) { - C.gl4_1compat_glSampleMaski(gl.funcs, C.GLuint(index), C.GLbitfield(mask)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetMultisamplefv.xml -func (gl *GL) GetMultisamplefv(pname glbase.Enum, index uint32, val []float32) { - C.gl4_1compat_glGetMultisamplefv(gl.funcs, C.GLenum(pname), C.GLuint(index), (*C.GLfloat)(unsafe.Pointer(&val[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glTexImage3DMultisample.xml -func (gl *GL) TexImage3DMultisample(target glbase.Enum, samples, internalFormat int32, width, height int, depth int32, fixedsamplelocations bool) { - C.gl4_1compat_glTexImage3DMultisample(gl.funcs, C.GLenum(target), C.GLsizei(samples), C.GLint(internalFormat), C.GLsizei(width), C.GLsizei(height), C.GLsizei(depth), *(*C.GLboolean)(unsafe.Pointer(&fixedsamplelocations))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glTexImage2DMultisample.xml -func (gl *GL) TexImage2DMultisample(target glbase.Enum, samples, internalFormat int32, width, height int, fixedsamplelocations bool) { - C.gl4_1compat_glTexImage2DMultisample(gl.funcs, C.GLenum(target), C.GLsizei(samples), C.GLint(internalFormat), C.GLsizei(width), C.GLsizei(height), *(*C.GLboolean)(unsafe.Pointer(&fixedsamplelocations))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetSynciv.xml -func (gl *GL) GetSynciv(sync glbase.Sync, pname glbase.Enum, bufSize int32, length, values []int32) { - C.gl4_1compat_glGetSynciv(gl.funcs, C.GLsync(unsafe.Pointer(sync)), C.GLenum(pname), C.GLsizei(bufSize), (*C.GLsizei)(unsafe.Pointer(&length[0])), (*C.GLint)(unsafe.Pointer(&values[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetInteger64v.xml -func (gl *GL) GetInteger64v(pname glbase.Enum, params []int64) { - C.gl4_1compat_glGetInteger64v(gl.funcs, C.GLenum(pname), (*C.GLint64)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glWaitSync.xml -func (gl *GL) WaitSync(sync glbase.Sync, flags glbase.Bitfield, timeout uint64) { - C.gl4_1compat_glWaitSync(gl.funcs, C.GLsync(unsafe.Pointer(sync)), C.GLbitfield(flags), C.GLuint64(timeout)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glClientWaitSync.xml -func (gl *GL) ClientWaitSync(sync glbase.Sync, flags glbase.Bitfield, timeout uint64) glbase.Enum { - glresult := C.gl4_1compat_glClientWaitSync(gl.funcs, C.GLsync(unsafe.Pointer(sync)), C.GLbitfield(flags), C.GLuint64(timeout)) - return glbase.Enum(glresult) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glDeleteSync.xml -func (gl *GL) DeleteSync(sync glbase.Sync) { - C.gl4_1compat_glDeleteSync(gl.funcs, C.GLsync(unsafe.Pointer(sync))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glIsSync.xml -func (gl *GL) IsSync(sync glbase.Sync) bool { - glresult := C.gl4_1compat_glIsSync(gl.funcs, C.GLsync(unsafe.Pointer(sync))) - return *(*bool)(unsafe.Pointer(&glresult)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glFenceSync.xml -func (gl *GL) FenceSync(condition glbase.Enum, flags glbase.Bitfield) glbase.Sync { - glresult := C.gl4_1compat_glFenceSync(gl.funcs, C.GLenum(condition), C.GLbitfield(flags)) - return glbase.Sync(unsafe.Pointer(glresult)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glProvokingVertex.xml -func (gl *GL) ProvokingVertex(mode glbase.Enum) { - C.gl4_1compat_glProvokingVertex(gl.funcs, C.GLenum(mode)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glDrawElementsInstancedBaseVertex.xml -func (gl *GL) DrawElementsInstancedBaseVertex(mode glbase.Enum, count int, gltype glbase.Enum, indices interface{}, instancecount, basevertex int32) { - var indices_ptr unsafe.Pointer - var indices_v = reflect.ValueOf(indices) - if indices != nil && indices_v.Kind() != reflect.Slice { - panic("parameter indices must be a slice") - } - if indices != nil { - indices_ptr = unsafe.Pointer(indices_v.Index(0).Addr().Pointer()) - } - C.gl4_1compat_glDrawElementsInstancedBaseVertex(gl.funcs, C.GLenum(mode), C.GLsizei(count), C.GLenum(gltype), indices_ptr, C.GLsizei(instancecount), C.GLint(basevertex)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glDrawRangeElementsBaseVertex.xml -func (gl *GL) DrawRangeElementsBaseVertex(mode glbase.Enum, start, end uint32, count int, gltype glbase.Enum, indices interface{}, basevertex int32) { - var indices_ptr unsafe.Pointer - var indices_v = reflect.ValueOf(indices) - if indices != nil && indices_v.Kind() != reflect.Slice { - panic("parameter indices must be a slice") - } - if indices != nil { - indices_ptr = unsafe.Pointer(indices_v.Index(0).Addr().Pointer()) - } - C.gl4_1compat_glDrawRangeElementsBaseVertex(gl.funcs, C.GLenum(mode), C.GLuint(start), C.GLuint(end), C.GLsizei(count), C.GLenum(gltype), indices_ptr, C.GLint(basevertex)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glDrawElementsBaseVertex.xml -func (gl *GL) DrawElementsBaseVertex(mode glbase.Enum, count int, gltype glbase.Enum, indices interface{}, basevertex int32) { - var indices_ptr unsafe.Pointer - var indices_v = reflect.ValueOf(indices) - if indices != nil && indices_v.Kind() != reflect.Slice { - panic("parameter indices must be a slice") - } - if indices != nil { - indices_ptr = unsafe.Pointer(indices_v.Index(0).Addr().Pointer()) - } - C.gl4_1compat_glDrawElementsBaseVertex(gl.funcs, C.GLenum(mode), C.GLsizei(count), C.GLenum(gltype), indices_ptr, C.GLint(basevertex)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glFramebufferTexture.xml -func (gl *GL) FramebufferTexture(target, attachment glbase.Enum, texture glbase.Texture, level int) { - C.gl4_1compat_glFramebufferTexture(gl.funcs, C.GLenum(target), C.GLenum(attachment), C.GLuint(texture), C.GLint(level)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetBufferParameteri64v.xml -func (gl *GL) GetBufferParameteri64v(target, pname glbase.Enum, params []int64) { - C.gl4_1compat_glGetBufferParameteri64v(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint64)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetInteger64i_v.xml -func (gl *GL) GetInteger64i_v(target glbase.Enum, index uint32, data []int64) { - C.gl4_1compat_glGetInteger64i_v(gl.funcs, C.GLenum(target), C.GLuint(index), (*C.GLint64)(unsafe.Pointer(&data[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttribP4uiv.xml -func (gl *GL) VertexAttribP4uiv(index glbase.Attrib, gltype glbase.Enum, normalized bool, value []uint32) { - C.gl4_1compat_glVertexAttribP4uiv(gl.funcs, C.GLuint(index), C.GLenum(gltype), *(*C.GLboolean)(unsafe.Pointer(&normalized)), (*C.GLuint)(unsafe.Pointer(&value[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttribP4ui.xml -func (gl *GL) VertexAttribP4ui(index glbase.Attrib, gltype glbase.Enum, normalized bool, value uint32) { - C.gl4_1compat_glVertexAttribP4ui(gl.funcs, C.GLuint(index), C.GLenum(gltype), *(*C.GLboolean)(unsafe.Pointer(&normalized)), C.GLuint(value)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttribP3uiv.xml -func (gl *GL) VertexAttribP3uiv(index glbase.Attrib, gltype glbase.Enum, normalized bool, value []uint32) { - C.gl4_1compat_glVertexAttribP3uiv(gl.funcs, C.GLuint(index), C.GLenum(gltype), *(*C.GLboolean)(unsafe.Pointer(&normalized)), (*C.GLuint)(unsafe.Pointer(&value[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttribP3ui.xml -func (gl *GL) VertexAttribP3ui(index glbase.Attrib, gltype glbase.Enum, normalized bool, value uint32) { - C.gl4_1compat_glVertexAttribP3ui(gl.funcs, C.GLuint(index), C.GLenum(gltype), *(*C.GLboolean)(unsafe.Pointer(&normalized)), C.GLuint(value)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttribP2uiv.xml -func (gl *GL) VertexAttribP2uiv(index glbase.Attrib, gltype glbase.Enum, normalized bool, value []uint32) { - C.gl4_1compat_glVertexAttribP2uiv(gl.funcs, C.GLuint(index), C.GLenum(gltype), *(*C.GLboolean)(unsafe.Pointer(&normalized)), (*C.GLuint)(unsafe.Pointer(&value[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttribP2ui.xml -func (gl *GL) VertexAttribP2ui(index glbase.Attrib, gltype glbase.Enum, normalized bool, value uint32) { - C.gl4_1compat_glVertexAttribP2ui(gl.funcs, C.GLuint(index), C.GLenum(gltype), *(*C.GLboolean)(unsafe.Pointer(&normalized)), C.GLuint(value)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttribP1uiv.xml -func (gl *GL) VertexAttribP1uiv(index glbase.Attrib, gltype glbase.Enum, normalized bool, value []uint32) { - C.gl4_1compat_glVertexAttribP1uiv(gl.funcs, C.GLuint(index), C.GLenum(gltype), *(*C.GLboolean)(unsafe.Pointer(&normalized)), (*C.GLuint)(unsafe.Pointer(&value[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttribP1ui.xml -func (gl *GL) VertexAttribP1ui(index glbase.Attrib, gltype glbase.Enum, normalized bool, value uint32) { - C.gl4_1compat_glVertexAttribP1ui(gl.funcs, C.GLuint(index), C.GLenum(gltype), *(*C.GLboolean)(unsafe.Pointer(&normalized)), C.GLuint(value)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glSecondaryColorP3uiv.xml -func (gl *GL) SecondaryColorP3uiv(gltype glbase.Enum, color []uint32) { - C.gl4_1compat_glSecondaryColorP3uiv(gl.funcs, C.GLenum(gltype), (*C.GLuint)(unsafe.Pointer(&color[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glSecondaryColorP3ui.xml -func (gl *GL) SecondaryColorP3ui(gltype glbase.Enum, color uint32) { - C.gl4_1compat_glSecondaryColorP3ui(gl.funcs, C.GLenum(gltype), C.GLuint(color)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glColorP4uiv.xml -func (gl *GL) ColorP4uiv(gltype glbase.Enum, color []uint32) { - C.gl4_1compat_glColorP4uiv(gl.funcs, C.GLenum(gltype), (*C.GLuint)(unsafe.Pointer(&color[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glColorP4ui.xml -func (gl *GL) ColorP4ui(gltype glbase.Enum, color uint32) { - C.gl4_1compat_glColorP4ui(gl.funcs, C.GLenum(gltype), C.GLuint(color)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glColorP3uiv.xml -func (gl *GL) ColorP3uiv(gltype glbase.Enum, color []uint32) { - C.gl4_1compat_glColorP3uiv(gl.funcs, C.GLenum(gltype), (*C.GLuint)(unsafe.Pointer(&color[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glColorP3ui.xml -func (gl *GL) ColorP3ui(gltype glbase.Enum, color uint32) { - C.gl4_1compat_glColorP3ui(gl.funcs, C.GLenum(gltype), C.GLuint(color)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glNormalP3uiv.xml -func (gl *GL) NormalP3uiv(gltype glbase.Enum, coords []uint32) { - C.gl4_1compat_glNormalP3uiv(gl.funcs, C.GLenum(gltype), (*C.GLuint)(unsafe.Pointer(&coords[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glNormalP3ui.xml -func (gl *GL) NormalP3ui(gltype glbase.Enum, coords uint32) { - C.gl4_1compat_glNormalP3ui(gl.funcs, C.GLenum(gltype), C.GLuint(coords)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glMultiTexCoordP4uiv.xml -func (gl *GL) MultiTexCoordP4uiv(texture, gltype glbase.Enum, coords []uint32) { - C.gl4_1compat_glMultiTexCoordP4uiv(gl.funcs, C.GLenum(texture), C.GLenum(gltype), (*C.GLuint)(unsafe.Pointer(&coords[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glMultiTexCoordP4ui.xml -func (gl *GL) MultiTexCoordP4ui(texture, gltype glbase.Enum, coords uint32) { - C.gl4_1compat_glMultiTexCoordP4ui(gl.funcs, C.GLenum(texture), C.GLenum(gltype), C.GLuint(coords)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glMultiTexCoordP3uiv.xml -func (gl *GL) MultiTexCoordP3uiv(texture, gltype glbase.Enum, coords []uint32) { - C.gl4_1compat_glMultiTexCoordP3uiv(gl.funcs, C.GLenum(texture), C.GLenum(gltype), (*C.GLuint)(unsafe.Pointer(&coords[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glMultiTexCoordP3ui.xml -func (gl *GL) MultiTexCoordP3ui(texture, gltype glbase.Enum, coords uint32) { - C.gl4_1compat_glMultiTexCoordP3ui(gl.funcs, C.GLenum(texture), C.GLenum(gltype), C.GLuint(coords)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glMultiTexCoordP2uiv.xml -func (gl *GL) MultiTexCoordP2uiv(texture, gltype glbase.Enum, coords []uint32) { - C.gl4_1compat_glMultiTexCoordP2uiv(gl.funcs, C.GLenum(texture), C.GLenum(gltype), (*C.GLuint)(unsafe.Pointer(&coords[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glMultiTexCoordP2ui.xml -func (gl *GL) MultiTexCoordP2ui(texture, gltype glbase.Enum, coords uint32) { - C.gl4_1compat_glMultiTexCoordP2ui(gl.funcs, C.GLenum(texture), C.GLenum(gltype), C.GLuint(coords)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glMultiTexCoordP1uiv.xml -func (gl *GL) MultiTexCoordP1uiv(texture, gltype glbase.Enum, coords []uint32) { - C.gl4_1compat_glMultiTexCoordP1uiv(gl.funcs, C.GLenum(texture), C.GLenum(gltype), (*C.GLuint)(unsafe.Pointer(&coords[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glMultiTexCoordP1ui.xml -func (gl *GL) MultiTexCoordP1ui(texture, gltype glbase.Enum, coords uint32) { - C.gl4_1compat_glMultiTexCoordP1ui(gl.funcs, C.GLenum(texture), C.GLenum(gltype), C.GLuint(coords)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glTexCoordP4uiv.xml -func (gl *GL) TexCoordP4uiv(gltype glbase.Enum, coords []uint32) { - C.gl4_1compat_glTexCoordP4uiv(gl.funcs, C.GLenum(gltype), (*C.GLuint)(unsafe.Pointer(&coords[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glTexCoordP4ui.xml -func (gl *GL) TexCoordP4ui(gltype glbase.Enum, coords uint32) { - C.gl4_1compat_glTexCoordP4ui(gl.funcs, C.GLenum(gltype), C.GLuint(coords)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glTexCoordP3uiv.xml -func (gl *GL) TexCoordP3uiv(gltype glbase.Enum, coords []uint32) { - C.gl4_1compat_glTexCoordP3uiv(gl.funcs, C.GLenum(gltype), (*C.GLuint)(unsafe.Pointer(&coords[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glTexCoordP3ui.xml -func (gl *GL) TexCoordP3ui(gltype glbase.Enum, coords uint32) { - C.gl4_1compat_glTexCoordP3ui(gl.funcs, C.GLenum(gltype), C.GLuint(coords)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glTexCoordP2uiv.xml -func (gl *GL) TexCoordP2uiv(gltype glbase.Enum, coords []uint32) { - C.gl4_1compat_glTexCoordP2uiv(gl.funcs, C.GLenum(gltype), (*C.GLuint)(unsafe.Pointer(&coords[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glTexCoordP2ui.xml -func (gl *GL) TexCoordP2ui(gltype glbase.Enum, coords uint32) { - C.gl4_1compat_glTexCoordP2ui(gl.funcs, C.GLenum(gltype), C.GLuint(coords)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glTexCoordP1uiv.xml -func (gl *GL) TexCoordP1uiv(gltype glbase.Enum, coords []uint32) { - C.gl4_1compat_glTexCoordP1uiv(gl.funcs, C.GLenum(gltype), (*C.GLuint)(unsafe.Pointer(&coords[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glTexCoordP1ui.xml -func (gl *GL) TexCoordP1ui(gltype glbase.Enum, coords uint32) { - C.gl4_1compat_glTexCoordP1ui(gl.funcs, C.GLenum(gltype), C.GLuint(coords)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexP4uiv.xml -func (gl *GL) VertexP4uiv(gltype glbase.Enum, value []uint32) { - C.gl4_1compat_glVertexP4uiv(gl.funcs, C.GLenum(gltype), (*C.GLuint)(unsafe.Pointer(&value[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexP4ui.xml -func (gl *GL) VertexP4ui(gltype glbase.Enum, value uint32) { - C.gl4_1compat_glVertexP4ui(gl.funcs, C.GLenum(gltype), C.GLuint(value)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexP3uiv.xml -func (gl *GL) VertexP3uiv(gltype glbase.Enum, value []uint32) { - C.gl4_1compat_glVertexP3uiv(gl.funcs, C.GLenum(gltype), (*C.GLuint)(unsafe.Pointer(&value[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexP3ui.xml -func (gl *GL) VertexP3ui(gltype glbase.Enum, value uint32) { - C.gl4_1compat_glVertexP3ui(gl.funcs, C.GLenum(gltype), C.GLuint(value)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexP2uiv.xml -func (gl *GL) VertexP2uiv(gltype glbase.Enum, value []uint32) { - C.gl4_1compat_glVertexP2uiv(gl.funcs, C.GLenum(gltype), (*C.GLuint)(unsafe.Pointer(&value[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexP2ui.xml -func (gl *GL) VertexP2ui(gltype glbase.Enum, value uint32) { - C.gl4_1compat_glVertexP2ui(gl.funcs, C.GLenum(gltype), C.GLuint(value)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetQueryObjectui64v.xml -func (gl *GL) GetQueryObjectui64v(id uint32, pname glbase.Enum, params []uint64) { - C.gl4_1compat_glGetQueryObjectui64v(gl.funcs, C.GLuint(id), C.GLenum(pname), (*C.GLuint64)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetQueryObjecti64v.xml -func (gl *GL) GetQueryObjecti64v(id uint32, pname glbase.Enum, params []int64) { - C.gl4_1compat_glGetQueryObjecti64v(gl.funcs, C.GLuint(id), C.GLenum(pname), (*C.GLint64)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glQueryCounter.xml -func (gl *GL) QueryCounter(id uint32, target glbase.Enum) { - C.gl4_1compat_glQueryCounter(gl.funcs, C.GLuint(id), C.GLenum(target)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetSamplerParameterIuiv.xml -func (gl *GL) GetSamplerParameterIuiv(sampler uint32, pname glbase.Enum, params []uint32) { - C.gl4_1compat_glGetSamplerParameterIuiv(gl.funcs, C.GLuint(sampler), C.GLenum(pname), (*C.GLuint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetSamplerParameterfv.xml -func (gl *GL) GetSamplerParameterfv(sampler uint32, pname glbase.Enum, params []float32) { - C.gl4_1compat_glGetSamplerParameterfv(gl.funcs, C.GLuint(sampler), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetSamplerParameterIiv.xml -func (gl *GL) GetSamplerParameterIiv(sampler uint32, pname glbase.Enum, params []int32) { - C.gl4_1compat_glGetSamplerParameterIiv(gl.funcs, C.GLuint(sampler), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetSamplerParameteriv.xml -func (gl *GL) GetSamplerParameteriv(sampler uint32, pname glbase.Enum, params []int32) { - C.gl4_1compat_glGetSamplerParameteriv(gl.funcs, C.GLuint(sampler), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glSamplerParameterIuiv.xml -func (gl *GL) SamplerParameterIuiv(sampler uint32, pname glbase.Enum, param []uint32) { - C.gl4_1compat_glSamplerParameterIuiv(gl.funcs, C.GLuint(sampler), C.GLenum(pname), (*C.GLuint)(unsafe.Pointer(¶m[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glSamplerParameterIiv.xml -func (gl *GL) SamplerParameterIiv(sampler uint32, pname glbase.Enum, param []int32) { - C.gl4_1compat_glSamplerParameterIiv(gl.funcs, C.GLuint(sampler), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶m[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glSamplerParameterfv.xml -func (gl *GL) SamplerParameterfv(sampler uint32, pname glbase.Enum, param []float32) { - C.gl4_1compat_glSamplerParameterfv(gl.funcs, C.GLuint(sampler), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(¶m[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glSamplerParameterf.xml -func (gl *GL) SamplerParameterf(sampler uint32, pname glbase.Enum, param float32) { - C.gl4_1compat_glSamplerParameterf(gl.funcs, C.GLuint(sampler), C.GLenum(pname), C.GLfloat(param)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glSamplerParameteriv.xml -func (gl *GL) SamplerParameteriv(sampler uint32, pname glbase.Enum, param []int32) { - C.gl4_1compat_glSamplerParameteriv(gl.funcs, C.GLuint(sampler), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶m[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glSamplerParameteri.xml -func (gl *GL) SamplerParameteri(sampler uint32, pname glbase.Enum, param int32) { - C.gl4_1compat_glSamplerParameteri(gl.funcs, C.GLuint(sampler), C.GLenum(pname), C.GLint(param)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glBindSampler.xml -func (gl *GL) BindSampler(unit, sampler uint32) { - C.gl4_1compat_glBindSampler(gl.funcs, C.GLuint(unit), C.GLuint(sampler)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glIsSampler.xml -func (gl *GL) IsSampler(sampler uint32) bool { - glresult := C.gl4_1compat_glIsSampler(gl.funcs, C.GLuint(sampler)) - return *(*bool)(unsafe.Pointer(&glresult)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glDeleteSamplers.xml -func (gl *GL) DeleteSamplers(count int, samplers []uint32) { - C.gl4_1compat_glDeleteSamplers(gl.funcs, C.GLsizei(count), (*C.GLuint)(unsafe.Pointer(&samplers[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGenSamplers.xml -func (gl *GL) GenSamplers(count int, samplers []uint32) { - C.gl4_1compat_glGenSamplers(gl.funcs, C.GLsizei(count), (*C.GLuint)(unsafe.Pointer(&samplers[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetFragDataIndex.xml -func (gl *GL) GetFragDataIndex(program glbase.Program, name []byte) int32 { - glresult := C.gl4_1compat_glGetFragDataIndex(gl.funcs, C.GLuint(program), (*C.GLchar)(unsafe.Pointer(&name[0]))) - return int32(glresult) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glBindFragDataLocationIndexed.xml -func (gl *GL) BindFragDataLocationIndexed(program glbase.Program, colorNumber, index uint32, name []byte) { - C.gl4_1compat_glBindFragDataLocationIndexed(gl.funcs, C.GLuint(program), C.GLuint(colorNumber), C.GLuint(index), (*C.GLchar)(unsafe.Pointer(&name[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttribDivisor.xml -func (gl *GL) VertexAttribDivisor(index glbase.Attrib, divisor uint32) { - C.gl4_1compat_glVertexAttribDivisor(gl.funcs, C.GLuint(index), C.GLuint(divisor)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetQueryIndexediv.xml -func (gl *GL) GetQueryIndexediv(target glbase.Enum, index uint32, pname glbase.Enum, params []int32) { - C.gl4_1compat_glGetQueryIndexediv(gl.funcs, C.GLenum(target), C.GLuint(index), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glEndQueryIndexed.xml -func (gl *GL) EndQueryIndexed(target glbase.Enum, index uint32) { - C.gl4_1compat_glEndQueryIndexed(gl.funcs, C.GLenum(target), C.GLuint(index)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glBeginQueryIndexed.xml -func (gl *GL) BeginQueryIndexed(target glbase.Enum, index, id uint32) { - C.gl4_1compat_glBeginQueryIndexed(gl.funcs, C.GLenum(target), C.GLuint(index), C.GLuint(id)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glDrawTransformFeedbackStream.xml -func (gl *GL) DrawTransformFeedbackStream(mode glbase.Enum, id, stream uint32) { - C.gl4_1compat_glDrawTransformFeedbackStream(gl.funcs, C.GLenum(mode), C.GLuint(id), C.GLuint(stream)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glDrawTransformFeedback.xml -func (gl *GL) DrawTransformFeedback(mode glbase.Enum, id uint32) { - C.gl4_1compat_glDrawTransformFeedback(gl.funcs, C.GLenum(mode), C.GLuint(id)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glResumeTransformFeedback.xml -func (gl *GL) ResumeTransformFeedback() { - C.gl4_1compat_glResumeTransformFeedback(gl.funcs) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glPauseTransformFeedback.xml -func (gl *GL) PauseTransformFeedback() { - C.gl4_1compat_glPauseTransformFeedback(gl.funcs) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glIsTransformFeedback.xml -func (gl *GL) IsTransformFeedback(id uint32) bool { - glresult := C.gl4_1compat_glIsTransformFeedback(gl.funcs, C.GLuint(id)) - return *(*bool)(unsafe.Pointer(&glresult)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGenTransformFeedbacks.xml -func (gl *GL) GenTransformFeedbacks(n int, ids []uint32) { - C.gl4_1compat_glGenTransformFeedbacks(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&ids[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glDeleteTransformFeedbacks.xml -func (gl *GL) DeleteTransformFeedbacks(n int, ids []uint32) { - C.gl4_1compat_glDeleteTransformFeedbacks(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&ids[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glBindTransformFeedback.xml -func (gl *GL) BindTransformFeedback(target glbase.Enum, id uint32) { - C.gl4_1compat_glBindTransformFeedback(gl.funcs, C.GLenum(target), C.GLuint(id)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glPatchParameterfv.xml -func (gl *GL) PatchParameterfv(pname glbase.Enum, values []float32) { - C.gl4_1compat_glPatchParameterfv(gl.funcs, C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&values[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glPatchParameteri.xml -func (gl *GL) PatchParameteri(pname glbase.Enum, value int32) { - C.gl4_1compat_glPatchParameteri(gl.funcs, C.GLenum(pname), C.GLint(value)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetProgramStageiv.xml -func (gl *GL) GetProgramStageiv(program glbase.Program, shadertype, pname glbase.Enum, values []int32) { - C.gl4_1compat_glGetProgramStageiv(gl.funcs, C.GLuint(program), C.GLenum(shadertype), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&values[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetUniformSubroutineuiv.xml -func (gl *GL) GetUniformSubroutineuiv(shadertype glbase.Enum, location glbase.Uniform, params []uint32) { - C.gl4_1compat_glGetUniformSubroutineuiv(gl.funcs, C.GLenum(shadertype), C.GLint(location), (*C.GLuint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glUniformSubroutinesuiv.xml -func (gl *GL) UniformSubroutinesuiv(shadertype glbase.Enum, count int, value []uint32) { - C.gl4_1compat_glUniformSubroutinesuiv(gl.funcs, C.GLenum(shadertype), C.GLsizei(count), (*C.GLuint)(unsafe.Pointer(&value[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetActiveSubroutineName.xml -func (gl *GL) GetActiveSubroutineName(program glbase.Program, shadertype glbase.Enum, index uint32, bufSize int32, length []int32, name []byte) { - C.gl4_1compat_glGetActiveSubroutineName(gl.funcs, C.GLuint(program), C.GLenum(shadertype), C.GLuint(index), C.GLsizei(bufSize), (*C.GLsizei)(unsafe.Pointer(&length[0])), (*C.GLchar)(unsafe.Pointer(&name[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetActiveSubroutineUniformName.xml -func (gl *GL) GetActiveSubroutineUniformName(program glbase.Program, shadertype glbase.Enum, index uint32, bufSize int32, length []int32, name []byte) { - C.gl4_1compat_glGetActiveSubroutineUniformName(gl.funcs, C.GLuint(program), C.GLenum(shadertype), C.GLuint(index), C.GLsizei(bufSize), (*C.GLsizei)(unsafe.Pointer(&length[0])), (*C.GLchar)(unsafe.Pointer(&name[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetActiveSubroutineUniformiv.xml -func (gl *GL) GetActiveSubroutineUniformiv(program glbase.Program, shadertype glbase.Enum, index uint32, pname glbase.Enum, values []int32) { - C.gl4_1compat_glGetActiveSubroutineUniformiv(gl.funcs, C.GLuint(program), C.GLenum(shadertype), C.GLuint(index), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&values[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetSubroutineIndex.xml -func (gl *GL) GetSubroutineIndex(program glbase.Program, shadertype glbase.Enum, name []byte) uint32 { - glresult := C.gl4_1compat_glGetSubroutineIndex(gl.funcs, C.GLuint(program), C.GLenum(shadertype), (*C.GLchar)(unsafe.Pointer(&name[0]))) - return uint32(glresult) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetSubroutineUniformLocation.xml -func (gl *GL) GetSubroutineUniformLocation(program glbase.Program, shadertype glbase.Enum, name []byte) int32 { - glresult := C.gl4_1compat_glGetSubroutineUniformLocation(gl.funcs, C.GLuint(program), C.GLenum(shadertype), (*C.GLchar)(unsafe.Pointer(&name[0]))) - return int32(glresult) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetUniformdv.xml -func (gl *GL) GetUniformdv(program glbase.Program, location glbase.Uniform, params []float64) { - C.gl4_1compat_glGetUniformdv(gl.funcs, C.GLuint(program), C.GLint(location), (*C.GLdouble)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glUniformMatrix4x3dv.xml -func (gl *GL) UniformMatrix4x3dv(location glbase.Uniform, count int, transpose bool, value []float64) { - C.gl4_1compat_glUniformMatrix4x3dv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLdouble)(unsafe.Pointer(&value[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glUniformMatrix4x2dv.xml -func (gl *GL) UniformMatrix4x2dv(location glbase.Uniform, count int, transpose bool, value []float64) { - C.gl4_1compat_glUniformMatrix4x2dv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLdouble)(unsafe.Pointer(&value[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glUniformMatrix3x4dv.xml -func (gl *GL) UniformMatrix3x4dv(location glbase.Uniform, count int, transpose bool, value []float64) { - C.gl4_1compat_glUniformMatrix3x4dv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLdouble)(unsafe.Pointer(&value[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glUniformMatrix3x2dv.xml -func (gl *GL) UniformMatrix3x2dv(location glbase.Uniform, count int, transpose bool, value []float64) { - C.gl4_1compat_glUniformMatrix3x2dv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLdouble)(unsafe.Pointer(&value[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glUniformMatrix2x4dv.xml -func (gl *GL) UniformMatrix2x4dv(location glbase.Uniform, count int, transpose bool, value []float64) { - C.gl4_1compat_glUniformMatrix2x4dv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLdouble)(unsafe.Pointer(&value[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glUniformMatrix2x3dv.xml -func (gl *GL) UniformMatrix2x3dv(location glbase.Uniform, count int, transpose bool, value []float64) { - C.gl4_1compat_glUniformMatrix2x3dv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLdouble)(unsafe.Pointer(&value[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glUniformMatrix4dv.xml -func (gl *GL) UniformMatrix4dv(location glbase.Uniform, count int, transpose bool, value []float64) { - C.gl4_1compat_glUniformMatrix4dv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLdouble)(unsafe.Pointer(&value[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glUniformMatrix3dv.xml -func (gl *GL) UniformMatrix3dv(location glbase.Uniform, count int, transpose bool, value []float64) { - C.gl4_1compat_glUniformMatrix3dv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLdouble)(unsafe.Pointer(&value[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glUniformMatrix2dv.xml -func (gl *GL) UniformMatrix2dv(location glbase.Uniform, count int, transpose bool, value []float64) { - C.gl4_1compat_glUniformMatrix2dv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLdouble)(unsafe.Pointer(&value[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glUniform4dv.xml -func (gl *GL) Uniform4dv(location glbase.Uniform, count int, value []float64) { - C.gl4_1compat_glUniform4dv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLdouble)(unsafe.Pointer(&value[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glUniform3dv.xml -func (gl *GL) Uniform3dv(location glbase.Uniform, count int, value []float64) { - C.gl4_1compat_glUniform3dv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLdouble)(unsafe.Pointer(&value[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glUniform2dv.xml -func (gl *GL) Uniform2dv(location glbase.Uniform, count int, value []float64) { - C.gl4_1compat_glUniform2dv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLdouble)(unsafe.Pointer(&value[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glUniform1dv.xml -func (gl *GL) Uniform1dv(location glbase.Uniform, count int, value []float64) { - C.gl4_1compat_glUniform1dv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLdouble)(unsafe.Pointer(&value[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glUniform4d.xml -func (gl *GL) Uniform4d(location glbase.Uniform, v0, v1, v2, v3 float64) { - C.gl4_1compat_glUniform4d(gl.funcs, C.GLint(location), C.GLdouble(v0), C.GLdouble(v1), C.GLdouble(v2), C.GLdouble(v3)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glUniform3d.xml -func (gl *GL) Uniform3d(location glbase.Uniform, v0, v1, v2 float64) { - C.gl4_1compat_glUniform3d(gl.funcs, C.GLint(location), C.GLdouble(v0), C.GLdouble(v1), C.GLdouble(v2)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glUniform2d.xml -func (gl *GL) Uniform2d(location glbase.Uniform, v0, v1 float64) { - C.gl4_1compat_glUniform2d(gl.funcs, C.GLint(location), C.GLdouble(v0), C.GLdouble(v1)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glUniform1d.xml -func (gl *GL) Uniform1d(location glbase.Uniform, v0 float64) { - C.gl4_1compat_glUniform1d(gl.funcs, C.GLint(location), C.GLdouble(v0)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glDrawElementsIndirect.xml -func (gl *GL) DrawElementsIndirect(mode, gltype glbase.Enum, indirect interface{}) { - var indirect_ptr unsafe.Pointer - var indirect_v = reflect.ValueOf(indirect) - if indirect != nil && indirect_v.Kind() != reflect.Slice { - panic("parameter indirect must be a slice") - } - if indirect != nil { - indirect_ptr = unsafe.Pointer(indirect_v.Index(0).Addr().Pointer()) - } - C.gl4_1compat_glDrawElementsIndirect(gl.funcs, C.GLenum(mode), C.GLenum(gltype), indirect_ptr) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glDrawArraysIndirect.xml -func (gl *GL) DrawArraysIndirect(mode glbase.Enum, indirect interface{}) { - var indirect_ptr unsafe.Pointer - var indirect_v = reflect.ValueOf(indirect) - if indirect != nil && indirect_v.Kind() != reflect.Slice { - panic("parameter indirect must be a slice") - } - if indirect != nil { - indirect_ptr = unsafe.Pointer(indirect_v.Index(0).Addr().Pointer()) - } - C.gl4_1compat_glDrawArraysIndirect(gl.funcs, C.GLenum(mode), indirect_ptr) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glBlendFuncSeparatei.xml -func (gl *GL) BlendFuncSeparatei(buf uint32, srcRGB, dstRGB, srcAlpha, dstAlpha glbase.Enum) { - C.gl4_1compat_glBlendFuncSeparatei(gl.funcs, C.GLuint(buf), C.GLenum(srcRGB), C.GLenum(dstRGB), C.GLenum(srcAlpha), C.GLenum(dstAlpha)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glBlendFunci.xml -func (gl *GL) BlendFunci(buf uint32, src, dst glbase.Enum) { - C.gl4_1compat_glBlendFunci(gl.funcs, C.GLuint(buf), C.GLenum(src), C.GLenum(dst)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glBlendEquationSeparatei.xml -func (gl *GL) BlendEquationSeparatei(buf uint32, modeRGB, modeAlpha glbase.Enum) { - C.gl4_1compat_glBlendEquationSeparatei(gl.funcs, C.GLuint(buf), C.GLenum(modeRGB), C.GLenum(modeAlpha)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glBlendEquationi.xml -func (gl *GL) BlendEquationi(buf uint32, mode glbase.Enum) { - C.gl4_1compat_glBlendEquationi(gl.funcs, C.GLuint(buf), C.GLenum(mode)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glMinSampleShading.xml -func (gl *GL) MinSampleShading(value float32) { - C.gl4_1compat_glMinSampleShading(gl.funcs, C.GLfloat(value)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetDoublei_v.xml -func (gl *GL) GetDoublei_v(target glbase.Enum, index uint32, data []float64) { - C.gl4_1compat_glGetDoublei_v(gl.funcs, C.GLenum(target), C.GLuint(index), (*C.GLdouble)(unsafe.Pointer(&data[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetFloati_v.xml -func (gl *GL) GetFloati_v(target glbase.Enum, index uint32, data []float32) { - C.gl4_1compat_glGetFloati_v(gl.funcs, C.GLenum(target), C.GLuint(index), (*C.GLfloat)(unsafe.Pointer(&data[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glDepthRangeIndexed.xml -func (gl *GL) DepthRangeIndexed(index uint32, n, f float64) { - C.gl4_1compat_glDepthRangeIndexed(gl.funcs, C.GLuint(index), C.GLdouble(n), C.GLdouble(f)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glDepthRangeArrayv.xml -func (gl *GL) DepthRangeArrayv(first uint32, count int, v []float64) { - C.gl4_1compat_glDepthRangeArrayv(gl.funcs, C.GLuint(first), C.GLsizei(count), (*C.GLdouble)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glScissorIndexedv.xml -func (gl *GL) ScissorIndexedv(index uint32, v []int32) { - C.gl4_1compat_glScissorIndexedv(gl.funcs, C.GLuint(index), (*C.GLint)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glScissorIndexed.xml -func (gl *GL) ScissorIndexed(index uint32, left, bottom int32, width, height int) { - C.gl4_1compat_glScissorIndexed(gl.funcs, C.GLuint(index), C.GLint(left), C.GLint(bottom), C.GLsizei(width), C.GLsizei(height)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glScissorArrayv.xml -func (gl *GL) ScissorArrayv(first uint32, count int, v []int32) { - C.gl4_1compat_glScissorArrayv(gl.funcs, C.GLuint(first), C.GLsizei(count), (*C.GLint)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glViewportIndexedfv.xml -func (gl *GL) ViewportIndexedfv(index uint32, v []float32) { - C.gl4_1compat_glViewportIndexedfv(gl.funcs, C.GLuint(index), (*C.GLfloat)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glViewportIndexedf.xml -func (gl *GL) ViewportIndexedf(index uint32, x, y, w, h float32) { - C.gl4_1compat_glViewportIndexedf(gl.funcs, C.GLuint(index), C.GLfloat(x), C.GLfloat(y), C.GLfloat(w), C.GLfloat(h)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glViewportArrayv.xml -func (gl *GL) ViewportArrayv(first uint32, count int, v []float32) { - C.gl4_1compat_glViewportArrayv(gl.funcs, C.GLuint(first), C.GLsizei(count), (*C.GLfloat)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetVertexAttribLdv.xml -func (gl *GL) GetVertexAttribLdv(index glbase.Attrib, pname glbase.Enum, params []float64) { - C.gl4_1compat_glGetVertexAttribLdv(gl.funcs, C.GLuint(index), C.GLenum(pname), (*C.GLdouble)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttribLPointer.xml -func (gl *GL) VertexAttribLPointer(index glbase.Attrib, size int, gltype glbase.Enum, stride int, pointer interface{}) { - var pointer_ptr unsafe.Pointer - var pointer_v = reflect.ValueOf(pointer) - if pointer != nil && pointer_v.Kind() != reflect.Slice { - panic("parameter pointer must be a slice") - } - if pointer != nil { - pointer_ptr = unsafe.Pointer(pointer_v.Index(0).Addr().Pointer()) - } - C.gl4_1compat_glVertexAttribLPointer(gl.funcs, C.GLuint(index), C.GLint(size), C.GLenum(gltype), C.GLsizei(stride), pointer_ptr) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttribL4dv.xml -func (gl *GL) VertexAttribL4dv(index glbase.Attrib, v []float64) { - if len(v) != 4 { - panic("parameter v has incorrect length") - } - C.gl4_1compat_glVertexAttribL4dv(gl.funcs, C.GLuint(index), (*C.GLdouble)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttribL3dv.xml -func (gl *GL) VertexAttribL3dv(index glbase.Attrib, v []float64) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl4_1compat_glVertexAttribL3dv(gl.funcs, C.GLuint(index), (*C.GLdouble)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttribL2dv.xml -func (gl *GL) VertexAttribL2dv(index glbase.Attrib, v []float64) { - if len(v) != 2 { - panic("parameter v has incorrect length") - } - C.gl4_1compat_glVertexAttribL2dv(gl.funcs, C.GLuint(index), (*C.GLdouble)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttribL1dv.xml -func (gl *GL) VertexAttribL1dv(index glbase.Attrib, v []float64) { - C.gl4_1compat_glVertexAttribL1dv(gl.funcs, C.GLuint(index), (*C.GLdouble)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttribL4d.xml -func (gl *GL) VertexAttribL4d(index glbase.Attrib, x, y, z, w float64) { - C.gl4_1compat_glVertexAttribL4d(gl.funcs, C.GLuint(index), C.GLdouble(x), C.GLdouble(y), C.GLdouble(z), C.GLdouble(w)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttribL3d.xml -func (gl *GL) VertexAttribL3d(index glbase.Attrib, x, y, z float64) { - C.gl4_1compat_glVertexAttribL3d(gl.funcs, C.GLuint(index), C.GLdouble(x), C.GLdouble(y), C.GLdouble(z)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttribL2d.xml -func (gl *GL) VertexAttribL2d(index glbase.Attrib, x, y float64) { - C.gl4_1compat_glVertexAttribL2d(gl.funcs, C.GLuint(index), C.GLdouble(x), C.GLdouble(y)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttribL1d.xml -func (gl *GL) VertexAttribL1d(index glbase.Attrib, x float64) { - C.gl4_1compat_glVertexAttribL1d(gl.funcs, C.GLuint(index), C.GLdouble(x)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetProgramPipelineInfoLog.xml -func (gl *GL) GetProgramPipelineInfoLog(pipeline uint32, bufSize int32, length []int32, infoLog []byte) { - C.gl4_1compat_glGetProgramPipelineInfoLog(gl.funcs, C.GLuint(pipeline), C.GLsizei(bufSize), (*C.GLsizei)(unsafe.Pointer(&length[0])), (*C.GLchar)(unsafe.Pointer(&infoLog[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glValidateProgramPipeline.xml -func (gl *GL) ValidateProgramPipeline(pipeline uint32) { - C.gl4_1compat_glValidateProgramPipeline(gl.funcs, C.GLuint(pipeline)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniformMatrix4x3dv.xml -func (gl *GL) ProgramUniformMatrix4x3dv(program glbase.Program, location glbase.Uniform, count int, transpose bool, value []float64) { - if len(value) != 3 { - panic("parameter value has incorrect length") - } - C.gl4_1compat_glProgramUniformMatrix4x3dv(gl.funcs, C.GLuint(program), C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLdouble)(unsafe.Pointer(&value[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniformMatrix3x4dv.xml -func (gl *GL) ProgramUniformMatrix3x4dv(program glbase.Program, location glbase.Uniform, count int, transpose bool, value []float64) { - if len(value) != 4 { - panic("parameter value has incorrect length") - } - C.gl4_1compat_glProgramUniformMatrix3x4dv(gl.funcs, C.GLuint(program), C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLdouble)(unsafe.Pointer(&value[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniformMatrix4x2dv.xml -func (gl *GL) ProgramUniformMatrix4x2dv(program glbase.Program, location glbase.Uniform, count int, transpose bool, value []float64) { - if len(value) != 2 { - panic("parameter value has incorrect length") - } - C.gl4_1compat_glProgramUniformMatrix4x2dv(gl.funcs, C.GLuint(program), C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLdouble)(unsafe.Pointer(&value[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniformMatrix2x4dv.xml -func (gl *GL) ProgramUniformMatrix2x4dv(program glbase.Program, location glbase.Uniform, count int, transpose bool, value []float64) { - if len(value) != 4 { - panic("parameter value has incorrect length") - } - C.gl4_1compat_glProgramUniformMatrix2x4dv(gl.funcs, C.GLuint(program), C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLdouble)(unsafe.Pointer(&value[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniformMatrix3x2dv.xml -func (gl *GL) ProgramUniformMatrix3x2dv(program glbase.Program, location glbase.Uniform, count int, transpose bool, value []float64) { - if len(value) != 2 { - panic("parameter value has incorrect length") - } - C.gl4_1compat_glProgramUniformMatrix3x2dv(gl.funcs, C.GLuint(program), C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLdouble)(unsafe.Pointer(&value[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniformMatrix2x3dv.xml -func (gl *GL) ProgramUniformMatrix2x3dv(program glbase.Program, location glbase.Uniform, count int, transpose bool, value []float64) { - if len(value) != 3 { - panic("parameter value has incorrect length") - } - C.gl4_1compat_glProgramUniformMatrix2x3dv(gl.funcs, C.GLuint(program), C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLdouble)(unsafe.Pointer(&value[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniformMatrix4x3fv.xml -func (gl *GL) ProgramUniformMatrix4x3fv(program glbase.Program, location glbase.Uniform, count int, transpose bool, value []float32) { - if len(value) != 3 { - panic("parameter value has incorrect length") - } - C.gl4_1compat_glProgramUniformMatrix4x3fv(gl.funcs, C.GLuint(program), C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLfloat)(unsafe.Pointer(&value[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniformMatrix3x4fv.xml -func (gl *GL) ProgramUniformMatrix3x4fv(program glbase.Program, location glbase.Uniform, count int, transpose bool, value []float32) { - if len(value) != 4 { - panic("parameter value has incorrect length") - } - C.gl4_1compat_glProgramUniformMatrix3x4fv(gl.funcs, C.GLuint(program), C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLfloat)(unsafe.Pointer(&value[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniformMatrix4x2fv.xml -func (gl *GL) ProgramUniformMatrix4x2fv(program glbase.Program, location glbase.Uniform, count int, transpose bool, value []float32) { - if len(value) != 2 { - panic("parameter value has incorrect length") - } - C.gl4_1compat_glProgramUniformMatrix4x2fv(gl.funcs, C.GLuint(program), C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLfloat)(unsafe.Pointer(&value[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniformMatrix2x4fv.xml -func (gl *GL) ProgramUniformMatrix2x4fv(program glbase.Program, location glbase.Uniform, count int, transpose bool, value []float32) { - if len(value) != 4 { - panic("parameter value has incorrect length") - } - C.gl4_1compat_glProgramUniformMatrix2x4fv(gl.funcs, C.GLuint(program), C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLfloat)(unsafe.Pointer(&value[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniformMatrix3x2fv.xml -func (gl *GL) ProgramUniformMatrix3x2fv(program glbase.Program, location glbase.Uniform, count int, transpose bool, value []float32) { - if len(value) != 2 { - panic("parameter value has incorrect length") - } - C.gl4_1compat_glProgramUniformMatrix3x2fv(gl.funcs, C.GLuint(program), C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLfloat)(unsafe.Pointer(&value[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniformMatrix2x3fv.xml -func (gl *GL) ProgramUniformMatrix2x3fv(program glbase.Program, location glbase.Uniform, count int, transpose bool, value []float32) { - if len(value) != 3 { - panic("parameter value has incorrect length") - } - C.gl4_1compat_glProgramUniformMatrix2x3fv(gl.funcs, C.GLuint(program), C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLfloat)(unsafe.Pointer(&value[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniformMatrix4dv.xml -func (gl *GL) ProgramUniformMatrix4dv(program glbase.Program, location glbase.Uniform, count int, transpose bool, value []float64) { - if len(value) != 4 { - panic("parameter value has incorrect length") - } - C.gl4_1compat_glProgramUniformMatrix4dv(gl.funcs, C.GLuint(program), C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLdouble)(unsafe.Pointer(&value[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniformMatrix3dv.xml -func (gl *GL) ProgramUniformMatrix3dv(program glbase.Program, location glbase.Uniform, count int, transpose bool, value []float64) { - if len(value) != 3 { - panic("parameter value has incorrect length") - } - C.gl4_1compat_glProgramUniformMatrix3dv(gl.funcs, C.GLuint(program), C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLdouble)(unsafe.Pointer(&value[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniformMatrix2dv.xml -func (gl *GL) ProgramUniformMatrix2dv(program glbase.Program, location glbase.Uniform, count int, transpose bool, value []float64) { - if len(value) != 2 { - panic("parameter value has incorrect length") - } - C.gl4_1compat_glProgramUniformMatrix2dv(gl.funcs, C.GLuint(program), C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLdouble)(unsafe.Pointer(&value[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniformMatrix4fv.xml -func (gl *GL) ProgramUniformMatrix4fv(program glbase.Program, location glbase.Uniform, count int, transpose bool, value []float32) { - if len(value) != 4 { - panic("parameter value has incorrect length") - } - C.gl4_1compat_glProgramUniformMatrix4fv(gl.funcs, C.GLuint(program), C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLfloat)(unsafe.Pointer(&value[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniformMatrix3fv.xml -func (gl *GL) ProgramUniformMatrix3fv(program glbase.Program, location glbase.Uniform, count int, transpose bool, value []float32) { - if len(value) != 3 { - panic("parameter value has incorrect length") - } - C.gl4_1compat_glProgramUniformMatrix3fv(gl.funcs, C.GLuint(program), C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLfloat)(unsafe.Pointer(&value[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniformMatrix2fv.xml -func (gl *GL) ProgramUniformMatrix2fv(program glbase.Program, location glbase.Uniform, count int, transpose bool, value []float32) { - if len(value) != 2 { - panic("parameter value has incorrect length") - } - C.gl4_1compat_glProgramUniformMatrix2fv(gl.funcs, C.GLuint(program), C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLfloat)(unsafe.Pointer(&value[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniform4uiv.xml -func (gl *GL) ProgramUniform4uiv(program glbase.Program, location glbase.Uniform, count int, value []uint32) { - C.gl4_1compat_glProgramUniform4uiv(gl.funcs, C.GLuint(program), C.GLint(location), C.GLsizei(count), (*C.GLuint)(unsafe.Pointer(&value[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniform4ui.xml -func (gl *GL) ProgramUniform4ui(program glbase.Program, location glbase.Uniform, v0, v1, v2, v3 uint32) { - C.gl4_1compat_glProgramUniform4ui(gl.funcs, C.GLuint(program), C.GLint(location), C.GLuint(v0), C.GLuint(v1), C.GLuint(v2), C.GLuint(v3)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniform4dv.xml -func (gl *GL) ProgramUniform4dv(program glbase.Program, location glbase.Uniform, count int, value []float64) { - if len(value) != 4 { - panic("parameter value has incorrect length") - } - C.gl4_1compat_glProgramUniform4dv(gl.funcs, C.GLuint(program), C.GLint(location), C.GLsizei(count), (*C.GLdouble)(unsafe.Pointer(&value[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniform4d.xml -func (gl *GL) ProgramUniform4d(program glbase.Program, location glbase.Uniform, v0, v1, v2, v3 float64) { - C.gl4_1compat_glProgramUniform4d(gl.funcs, C.GLuint(program), C.GLint(location), C.GLdouble(v0), C.GLdouble(v1), C.GLdouble(v2), C.GLdouble(v3)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniform4fv.xml -func (gl *GL) ProgramUniform4fv(program glbase.Program, location glbase.Uniform, count int, value []float32) { - if len(value) != 4 { - panic("parameter value has incorrect length") - } - C.gl4_1compat_glProgramUniform4fv(gl.funcs, C.GLuint(program), C.GLint(location), C.GLsizei(count), (*C.GLfloat)(unsafe.Pointer(&value[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniform4f.xml -func (gl *GL) ProgramUniform4f(program glbase.Program, location glbase.Uniform, v0, v1, v2, v3 float32) { - C.gl4_1compat_glProgramUniform4f(gl.funcs, C.GLuint(program), C.GLint(location), C.GLfloat(v0), C.GLfloat(v1), C.GLfloat(v2), C.GLfloat(v3)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniform4iv.xml -func (gl *GL) ProgramUniform4iv(program glbase.Program, location glbase.Uniform, count int, value []int32) { - if len(value) != 4 { - panic("parameter value has incorrect length") - } - C.gl4_1compat_glProgramUniform4iv(gl.funcs, C.GLuint(program), C.GLint(location), C.GLsizei(count), (*C.GLint)(unsafe.Pointer(&value[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniform4i.xml -func (gl *GL) ProgramUniform4i(program glbase.Program, location glbase.Uniform, v0, v1, v2, v3 int32) { - C.gl4_1compat_glProgramUniform4i(gl.funcs, C.GLuint(program), C.GLint(location), C.GLint(v0), C.GLint(v1), C.GLint(v2), C.GLint(v3)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniform3uiv.xml -func (gl *GL) ProgramUniform3uiv(program glbase.Program, location glbase.Uniform, count int, value []uint32) { - C.gl4_1compat_glProgramUniform3uiv(gl.funcs, C.GLuint(program), C.GLint(location), C.GLsizei(count), (*C.GLuint)(unsafe.Pointer(&value[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniform3ui.xml -func (gl *GL) ProgramUniform3ui(program glbase.Program, location glbase.Uniform, v0, v1, v2 uint32) { - C.gl4_1compat_glProgramUniform3ui(gl.funcs, C.GLuint(program), C.GLint(location), C.GLuint(v0), C.GLuint(v1), C.GLuint(v2)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniform3dv.xml -func (gl *GL) ProgramUniform3dv(program glbase.Program, location glbase.Uniform, count int, value []float64) { - if len(value) != 3 { - panic("parameter value has incorrect length") - } - C.gl4_1compat_glProgramUniform3dv(gl.funcs, C.GLuint(program), C.GLint(location), C.GLsizei(count), (*C.GLdouble)(unsafe.Pointer(&value[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniform3d.xml -func (gl *GL) ProgramUniform3d(program glbase.Program, location glbase.Uniform, v0, v1, v2 float64) { - C.gl4_1compat_glProgramUniform3d(gl.funcs, C.GLuint(program), C.GLint(location), C.GLdouble(v0), C.GLdouble(v1), C.GLdouble(v2)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniform3fv.xml -func (gl *GL) ProgramUniform3fv(program glbase.Program, location glbase.Uniform, count int, value []float32) { - if len(value) != 3 { - panic("parameter value has incorrect length") - } - C.gl4_1compat_glProgramUniform3fv(gl.funcs, C.GLuint(program), C.GLint(location), C.GLsizei(count), (*C.GLfloat)(unsafe.Pointer(&value[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniform3f.xml -func (gl *GL) ProgramUniform3f(program glbase.Program, location glbase.Uniform, v0, v1, v2 float32) { - C.gl4_1compat_glProgramUniform3f(gl.funcs, C.GLuint(program), C.GLint(location), C.GLfloat(v0), C.GLfloat(v1), C.GLfloat(v2)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniform3iv.xml -func (gl *GL) ProgramUniform3iv(program glbase.Program, location glbase.Uniform, count int, value []int32) { - if len(value) != 3 { - panic("parameter value has incorrect length") - } - C.gl4_1compat_glProgramUniform3iv(gl.funcs, C.GLuint(program), C.GLint(location), C.GLsizei(count), (*C.GLint)(unsafe.Pointer(&value[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniform3i.xml -func (gl *GL) ProgramUniform3i(program glbase.Program, location glbase.Uniform, v0, v1, v2 int32) { - C.gl4_1compat_glProgramUniform3i(gl.funcs, C.GLuint(program), C.GLint(location), C.GLint(v0), C.GLint(v1), C.GLint(v2)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniform2uiv.xml -func (gl *GL) ProgramUniform2uiv(program glbase.Program, location glbase.Uniform, count int, value []uint32) { - C.gl4_1compat_glProgramUniform2uiv(gl.funcs, C.GLuint(program), C.GLint(location), C.GLsizei(count), (*C.GLuint)(unsafe.Pointer(&value[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniform2ui.xml -func (gl *GL) ProgramUniform2ui(program glbase.Program, location glbase.Uniform, v0, v1 uint32) { - C.gl4_1compat_glProgramUniform2ui(gl.funcs, C.GLuint(program), C.GLint(location), C.GLuint(v0), C.GLuint(v1)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniform2dv.xml -func (gl *GL) ProgramUniform2dv(program glbase.Program, location glbase.Uniform, count int, value []float64) { - if len(value) != 2 { - panic("parameter value has incorrect length") - } - C.gl4_1compat_glProgramUniform2dv(gl.funcs, C.GLuint(program), C.GLint(location), C.GLsizei(count), (*C.GLdouble)(unsafe.Pointer(&value[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniform2d.xml -func (gl *GL) ProgramUniform2d(program glbase.Program, location glbase.Uniform, v0, v1 float64) { - C.gl4_1compat_glProgramUniform2d(gl.funcs, C.GLuint(program), C.GLint(location), C.GLdouble(v0), C.GLdouble(v1)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniform2fv.xml -func (gl *GL) ProgramUniform2fv(program glbase.Program, location glbase.Uniform, count int, value []float32) { - if len(value) != 2 { - panic("parameter value has incorrect length") - } - C.gl4_1compat_glProgramUniform2fv(gl.funcs, C.GLuint(program), C.GLint(location), C.GLsizei(count), (*C.GLfloat)(unsafe.Pointer(&value[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniform2f.xml -func (gl *GL) ProgramUniform2f(program glbase.Program, location glbase.Uniform, v0, v1 float32) { - C.gl4_1compat_glProgramUniform2f(gl.funcs, C.GLuint(program), C.GLint(location), C.GLfloat(v0), C.GLfloat(v1)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniform2iv.xml -func (gl *GL) ProgramUniform2iv(program glbase.Program, location glbase.Uniform, count int, value []int32) { - if len(value) != 2 { - panic("parameter value has incorrect length") - } - C.gl4_1compat_glProgramUniform2iv(gl.funcs, C.GLuint(program), C.GLint(location), C.GLsizei(count), (*C.GLint)(unsafe.Pointer(&value[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniform2i.xml -func (gl *GL) ProgramUniform2i(program glbase.Program, location glbase.Uniform, v0, v1 int32) { - C.gl4_1compat_glProgramUniform2i(gl.funcs, C.GLuint(program), C.GLint(location), C.GLint(v0), C.GLint(v1)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniform1uiv.xml -func (gl *GL) ProgramUniform1uiv(program glbase.Program, location glbase.Uniform, count int, value []uint32) { - C.gl4_1compat_glProgramUniform1uiv(gl.funcs, C.GLuint(program), C.GLint(location), C.GLsizei(count), (*C.GLuint)(unsafe.Pointer(&value[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniform1ui.xml -func (gl *GL) ProgramUniform1ui(program glbase.Program, location glbase.Uniform, v0 uint32) { - C.gl4_1compat_glProgramUniform1ui(gl.funcs, C.GLuint(program), C.GLint(location), C.GLuint(v0)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniform1dv.xml -func (gl *GL) ProgramUniform1dv(program glbase.Program, location glbase.Uniform, count int, value []float64) { - C.gl4_1compat_glProgramUniform1dv(gl.funcs, C.GLuint(program), C.GLint(location), C.GLsizei(count), (*C.GLdouble)(unsafe.Pointer(&value[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniform1d.xml -func (gl *GL) ProgramUniform1d(program glbase.Program, location glbase.Uniform, v0 float64) { - C.gl4_1compat_glProgramUniform1d(gl.funcs, C.GLuint(program), C.GLint(location), C.GLdouble(v0)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniform1fv.xml -func (gl *GL) ProgramUniform1fv(program glbase.Program, location glbase.Uniform, count int, value []float32) { - C.gl4_1compat_glProgramUniform1fv(gl.funcs, C.GLuint(program), C.GLint(location), C.GLsizei(count), (*C.GLfloat)(unsafe.Pointer(&value[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniform1f.xml -func (gl *GL) ProgramUniform1f(program glbase.Program, location glbase.Uniform, v0 float32) { - C.gl4_1compat_glProgramUniform1f(gl.funcs, C.GLuint(program), C.GLint(location), C.GLfloat(v0)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniform1iv.xml -func (gl *GL) ProgramUniform1iv(program glbase.Program, location glbase.Uniform, count int, value []int32) { - C.gl4_1compat_glProgramUniform1iv(gl.funcs, C.GLuint(program), C.GLint(location), C.GLsizei(count), (*C.GLint)(unsafe.Pointer(&value[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniform1i.xml -func (gl *GL) ProgramUniform1i(program glbase.Program, location glbase.Uniform, v0 int32) { - C.gl4_1compat_glProgramUniform1i(gl.funcs, C.GLuint(program), C.GLint(location), C.GLint(v0)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetProgramPipelineiv.xml -func (gl *GL) GetProgramPipelineiv(pipeline uint32, pname glbase.Enum, params []int32) { - C.gl4_1compat_glGetProgramPipelineiv(gl.funcs, C.GLuint(pipeline), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glIsProgramPipeline.xml -func (gl *GL) IsProgramPipeline(pipeline uint32) bool { - glresult := C.gl4_1compat_glIsProgramPipeline(gl.funcs, C.GLuint(pipeline)) - return *(*bool)(unsafe.Pointer(&glresult)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGenProgramPipelines.xml -func (gl *GL) GenProgramPipelines(n int, pipelines []uint32) { - C.gl4_1compat_glGenProgramPipelines(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&pipelines[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glDeleteProgramPipelines.xml -func (gl *GL) DeleteProgramPipelines(n int, pipelines []uint32) { - C.gl4_1compat_glDeleteProgramPipelines(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&pipelines[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glBindProgramPipeline.xml -func (gl *GL) BindProgramPipeline(pipeline uint32) { - C.gl4_1compat_glBindProgramPipeline(gl.funcs, C.GLuint(pipeline)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glActiveShaderProgram.xml -func (gl *GL) ActiveShaderProgram(pipeline uint32, program glbase.Program) { - C.gl4_1compat_glActiveShaderProgram(gl.funcs, C.GLuint(pipeline), C.GLuint(program)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glUseProgramStages.xml -func (gl *GL) UseProgramStages(pipeline uint32, stages glbase.Bitfield, program glbase.Program) { - C.gl4_1compat_glUseProgramStages(gl.funcs, C.GLuint(pipeline), C.GLbitfield(stages), C.GLuint(program)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramParameteri.xml -func (gl *GL) ProgramParameteri(program glbase.Program, pname glbase.Enum, value int32) { - C.gl4_1compat_glProgramParameteri(gl.funcs, C.GLuint(program), C.GLenum(pname), C.GLint(value)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramBinary.xml -func (gl *GL) ProgramBinary(program glbase.Program, binaryFormat glbase.Enum, binary interface{}, length int32) { - var binary_ptr unsafe.Pointer - var binary_v = reflect.ValueOf(binary) - if binary != nil && binary_v.Kind() != reflect.Slice { - panic("parameter binary must be a slice") - } - if binary != nil { - binary_ptr = unsafe.Pointer(binary_v.Index(0).Addr().Pointer()) - } - C.gl4_1compat_glProgramBinary(gl.funcs, C.GLuint(program), C.GLenum(binaryFormat), binary_ptr, C.GLsizei(length)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetProgramBinary.xml -func (gl *GL) GetProgramBinary(program glbase.Program, bufSize int32, length []int32, binaryFormat []glbase.Enum, binary interface{}) { - var binary_ptr unsafe.Pointer - var binary_v = reflect.ValueOf(binary) - if binary != nil && binary_v.Kind() != reflect.Slice { - panic("parameter binary must be a slice") - } - if binary != nil { - binary_ptr = unsafe.Pointer(binary_v.Index(0).Addr().Pointer()) - } - C.gl4_1compat_glGetProgramBinary(gl.funcs, C.GLuint(program), C.GLsizei(bufSize), (*C.GLsizei)(unsafe.Pointer(&length[0])), (*C.GLenum)(unsafe.Pointer(&binaryFormat[0])), binary_ptr) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glClearDepthf.xml -func (gl *GL) ClearDepthf(dd float32) { - C.gl4_1compat_glClearDepthf(gl.funcs, C.GLfloat(dd)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glDepthRangef.xml -func (gl *GL) DepthRangef(n, f float32) { - C.gl4_1compat_glDepthRangef(gl.funcs, C.GLfloat(n), C.GLfloat(f)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetShaderPrecisionFormat.xml -func (gl *GL) GetShaderPrecisionFormat(shadertype, precisionType glbase.Enum, range_, precision []int32) { - C.gl4_1compat_glGetShaderPrecisionFormat(gl.funcs, C.GLenum(shadertype), C.GLenum(precisionType), (*C.GLint)(unsafe.Pointer(&range_[0])), (*C.GLint)(unsafe.Pointer(&precision[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glShaderBinary.xml -func (gl *GL) ShaderBinary(count int, shaders []glbase.Shader, binaryFormat glbase.Enum, binary interface{}, length int32) { - var binary_ptr unsafe.Pointer - var binary_v = reflect.ValueOf(binary) - if binary != nil && binary_v.Kind() != reflect.Slice { - panic("parameter binary must be a slice") - } - if binary != nil { - binary_ptr = unsafe.Pointer(binary_v.Index(0).Addr().Pointer()) - } - C.gl4_1compat_glShaderBinary(gl.funcs, C.GLsizei(count), (*C.GLuint)(unsafe.Pointer(&shaders[0])), C.GLenum(binaryFormat), binary_ptr, C.GLsizei(length)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glReleaseShaderCompiler.xml -func (gl *GL) ReleaseShaderCompiler() { - C.gl4_1compat_glReleaseShaderCompiler(gl.funcs) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glTranslatef.xml -func (gl *GL) Translatef(x, y, z float32) { - C.gl4_1compat_glTranslatef(gl.funcs, C.GLfloat(x), C.GLfloat(y), C.GLfloat(z)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glTranslated.xml -func (gl *GL) Translated(x, y, z float64) { - C.gl4_1compat_glTranslated(gl.funcs, C.GLdouble(x), C.GLdouble(y), C.GLdouble(z)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glScalef.xml -func (gl *GL) Scalef(x, y, z float32) { - C.gl4_1compat_glScalef(gl.funcs, C.GLfloat(x), C.GLfloat(y), C.GLfloat(z)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glScaled.xml -func (gl *GL) Scaled(x, y, z float64) { - C.gl4_1compat_glScaled(gl.funcs, C.GLdouble(x), C.GLdouble(y), C.GLdouble(z)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glRotatef.xml -func (gl *GL) Rotatef(angle, x, y, z float32) { - C.gl4_1compat_glRotatef(gl.funcs, C.GLfloat(angle), C.GLfloat(x), C.GLfloat(y), C.GLfloat(z)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glRotated.xml -func (gl *GL) Rotated(angle, x, y, z float64) { - C.gl4_1compat_glRotated(gl.funcs, C.GLdouble(angle), C.GLdouble(x), C.GLdouble(y), C.GLdouble(z)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glPushMatrix.xml -func (gl *GL) PushMatrix() { - C.gl4_1compat_glPushMatrix(gl.funcs) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glPopMatrix.xml -func (gl *GL) PopMatrix() { - C.gl4_1compat_glPopMatrix(gl.funcs) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glOrtho.xml -func (gl *GL) Ortho(left, right, bottom, top, zNear, zFar float64) { - C.gl4_1compat_glOrtho(gl.funcs, C.GLdouble(left), C.GLdouble(right), C.GLdouble(bottom), C.GLdouble(top), C.GLdouble(zNear), C.GLdouble(zFar)) -} - -// MultMatrixd multiplies the current matrix with the provided matrix. -// -// The m parameter must hold 16 consecutive elements of a 4x4 column-major matrix. -// -// The current matrix is determined by the current matrix mode (see -// MatrixMode). It is either the projection matrix, modelview matrix, or the -// texture matrix. -// -// For example, if the current matrix is C and the coordinates to be transformed -// are v = (v[0], v[1], v[2], v[3]), then the current transformation is C × v, or -// -// c[0] c[4] c[8] c[12] v[0] -// c[1] c[5] c[9] c[13] v[1] -// c[2] c[6] c[10] c[14] X v[2] -// c[3] c[7] c[11] c[15] v[3] -// -// Calling MultMatrix with an argument of m = m[0], m[1], ..., m[15] -// replaces the current transformation with (C X M) x v, or -// -// c[0] c[4] c[8] c[12] m[0] m[4] m[8] m[12] v[0] -// c[1] c[5] c[9] c[13] m[1] m[5] m[9] m[13] v[1] -// c[2] c[6] c[10] c[14] X m[2] m[6] m[10] m[14] X v[2] -// c[3] c[7] c[11] c[15] m[3] m[7] m[11] m[15] v[3] -// -// Where 'X' denotes matrix multiplication, and v is represented as a 4x1 matrix. -// -// While the elements of the matrix may be specified with single or double -// precision, the GL may store or operate on these values in less-than-single -// precision. -// -// In many computer languages, 4×4 arrays are represented in row-major -// order. The transformations just described represent these matrices in -// column-major order. The order of the multiplication is important. For -// example, if the current transformation is a rotation, and MultMatrix is -// called with a translation matrix, the translation is done directly on the -// coordinates to be transformed, while the rotation is done on the results -// of that translation. -// -// GL.INVALID_OPERATION is generated if MultMatrix is executed between the -// execution of Begin and the corresponding execution of End. -func (gl *GL) MultMatrixd(m []float64) { - if len(m) != 16 { - panic("parameter m must have length 16 for the 4x4 matrix") - } - C.gl4_1compat_glMultMatrixd(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&m[0]))) -} - -// MultMatrixf multiplies the current matrix with the provided matrix. -// -// The m parameter must hold 16 consecutive elements of a 4x4 column-major matrix. -// -// The current matrix is determined by the current matrix mode (see -// MatrixMode). It is either the projection matrix, modelview matrix, or the -// texture matrix. -// -// For example, if the current matrix is C and the coordinates to be transformed -// are v = (v[0], v[1], v[2], v[3]), then the current transformation is C × v, or -// -// c[0] c[4] c[8] c[12] v[0] -// c[1] c[5] c[9] c[13] v[1] -// c[2] c[6] c[10] c[14] X v[2] -// c[3] c[7] c[11] c[15] v[3] -// -// Calling MultMatrix with an argument of m = m[0], m[1], ..., m[15] -// replaces the current transformation with (C X M) x v, or -// -// c[0] c[4] c[8] c[12] m[0] m[4] m[8] m[12] v[0] -// c[1] c[5] c[9] c[13] m[1] m[5] m[9] m[13] v[1] -// c[2] c[6] c[10] c[14] X m[2] m[6] m[10] m[14] X v[2] -// c[3] c[7] c[11] c[15] m[3] m[7] m[11] m[15] v[3] -// -// Where 'X' denotes matrix multiplication, and v is represented as a 4x1 matrix. -// -// While the elements of the matrix may be specified with single or double -// precision, the GL may store or operate on these values in less-than-single -// precision. -// -// In many computer languages, 4×4 arrays are represented in row-major -// order. The transformations just described represent these matrices in -// column-major order. The order of the multiplication is important. For -// example, if the current transformation is a rotation, and MultMatrix is -// called with a translation matrix, the translation is done directly on the -// coordinates to be transformed, while the rotation is done on the results -// of that translation. -// -// GL.INVALID_OPERATION is generated if MultMatrix is executed between the -// execution of Begin and the corresponding execution of End. -func (gl *GL) MultMatrixf(m []float32) { - if len(m) != 16 { - panic("parameter m must have length 16 for the 4x4 matrix") - } - C.gl4_1compat_glMultMatrixf(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&m[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glMatrixMode.xml -func (gl *GL) MatrixMode(mode glbase.Enum) { - C.gl4_1compat_glMatrixMode(gl.funcs, C.GLenum(mode)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glLoadMatrixd.xml -func (gl *GL) LoadMatrixd(m []float64) { - C.gl4_1compat_glLoadMatrixd(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&m[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glLoadMatrixf.xml -func (gl *GL) LoadMatrixf(m []float32) { - C.gl4_1compat_glLoadMatrixf(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&m[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glLoadIdentity.xml -func (gl *GL) LoadIdentity() { - C.gl4_1compat_glLoadIdentity(gl.funcs) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glFrustum.xml -func (gl *GL) Frustum(left, right, bottom, top, zNear, zFar float64) { - C.gl4_1compat_glFrustum(gl.funcs, C.GLdouble(left), C.GLdouble(right), C.GLdouble(bottom), C.GLdouble(top), C.GLdouble(zNear), C.GLdouble(zFar)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glIsList.xml -func (gl *GL) IsList(list uint32) bool { - glresult := C.gl4_1compat_glIsList(gl.funcs, C.GLuint(list)) - return *(*bool)(unsafe.Pointer(&glresult)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetTexGeniv.xml -func (gl *GL) GetTexGeniv(coord, pname glbase.Enum, params []int32) { - C.gl4_1compat_glGetTexGeniv(gl.funcs, C.GLenum(coord), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetTexGenfv.xml -func (gl *GL) GetTexGenfv(coord, pname glbase.Enum, params []float32) { - C.gl4_1compat_glGetTexGenfv(gl.funcs, C.GLenum(coord), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetTexGendv.xml -func (gl *GL) GetTexGendv(coord, pname glbase.Enum, params []float64) { - C.gl4_1compat_glGetTexGendv(gl.funcs, C.GLenum(coord), C.GLenum(pname), (*C.GLdouble)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetTexEnviv.xml -func (gl *GL) GetTexEnviv(target, pname glbase.Enum, params []int32) { - C.gl4_1compat_glGetTexEnviv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetTexEnvfv.xml -func (gl *GL) GetTexEnvfv(target, pname glbase.Enum, params []float32) { - C.gl4_1compat_glGetTexEnvfv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetPolygonStipple.xml -func (gl *GL) GetPolygonStipple(mask []uint8) { - C.gl4_1compat_glGetPolygonStipple(gl.funcs, (*C.GLubyte)(unsafe.Pointer(&mask[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetPixelMapusv.xml -func (gl *GL) GetPixelMapusv(glmap glbase.Enum, values []uint16) { - C.gl4_1compat_glGetPixelMapusv(gl.funcs, C.GLenum(glmap), (*C.GLushort)(unsafe.Pointer(&values[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetPixelMapuiv.xml -func (gl *GL) GetPixelMapuiv(glmap glbase.Enum, values []uint32) { - C.gl4_1compat_glGetPixelMapuiv(gl.funcs, C.GLenum(glmap), (*C.GLuint)(unsafe.Pointer(&values[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetPixelMapfv.xml -func (gl *GL) GetPixelMapfv(glmap glbase.Enum, values []float32) { - C.gl4_1compat_glGetPixelMapfv(gl.funcs, C.GLenum(glmap), (*C.GLfloat)(unsafe.Pointer(&values[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetMaterialiv.xml -func (gl *GL) GetMaterialiv(face, pname glbase.Enum, params []int32) { - C.gl4_1compat_glGetMaterialiv(gl.funcs, C.GLenum(face), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetMaterialfv.xml -func (gl *GL) GetMaterialfv(face, pname glbase.Enum, params []float32) { - C.gl4_1compat_glGetMaterialfv(gl.funcs, C.GLenum(face), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetMapiv.xml -func (gl *GL) GetMapiv(target, query glbase.Enum, v []int32) { - C.gl4_1compat_glGetMapiv(gl.funcs, C.GLenum(target), C.GLenum(query), (*C.GLint)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetMapfv.xml -func (gl *GL) GetMapfv(target, query glbase.Enum, v []float32) { - C.gl4_1compat_glGetMapfv(gl.funcs, C.GLenum(target), C.GLenum(query), (*C.GLfloat)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetMapdv.xml -func (gl *GL) GetMapdv(target, query glbase.Enum, v []float64) { - C.gl4_1compat_glGetMapdv(gl.funcs, C.GLenum(target), C.GLenum(query), (*C.GLdouble)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetLightiv.xml -func (gl *GL) GetLightiv(light, pname glbase.Enum, params []int32) { - C.gl4_1compat_glGetLightiv(gl.funcs, C.GLenum(light), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetLightfv.xml -func (gl *GL) GetLightfv(light, pname glbase.Enum, params []float32) { - C.gl4_1compat_glGetLightfv(gl.funcs, C.GLenum(light), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetClipPlane.xml -func (gl *GL) GetClipPlane(plane glbase.Enum, equation []float64) { - C.gl4_1compat_glGetClipPlane(gl.funcs, C.GLenum(plane), (*C.GLdouble)(unsafe.Pointer(&equation[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glDrawPixels.xml -func (gl *GL) DrawPixels(width, height int, format, gltype glbase.Enum, pixels interface{}) { - var pixels_ptr unsafe.Pointer - var pixels_v = reflect.ValueOf(pixels) - if pixels != nil && pixels_v.Kind() != reflect.Slice { - panic("parameter pixels must be a slice") - } - if pixels != nil { - pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer()) - } - C.gl4_1compat_glDrawPixels(gl.funcs, C.GLsizei(width), C.GLsizei(height), C.GLenum(format), C.GLenum(gltype), pixels_ptr) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glCopyPixels.xml -func (gl *GL) CopyPixels(x, y, width, height int, gltype glbase.Enum) { - C.gl4_1compat_glCopyPixels(gl.funcs, C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height), C.GLenum(gltype)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glPixelMapusv.xml -func (gl *GL) PixelMapusv(glmap glbase.Enum, mapsize int32, values []uint16) { - C.gl4_1compat_glPixelMapusv(gl.funcs, C.GLenum(glmap), C.GLint(mapsize), (*C.GLushort)(unsafe.Pointer(&values[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glPixelMapuiv.xml -func (gl *GL) PixelMapuiv(glmap glbase.Enum, mapsize int32, values []uint32) { - C.gl4_1compat_glPixelMapuiv(gl.funcs, C.GLenum(glmap), C.GLint(mapsize), (*C.GLuint)(unsafe.Pointer(&values[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glPixelMapfv.xml -func (gl *GL) PixelMapfv(glmap glbase.Enum, mapsize int32, values []float32) { - C.gl4_1compat_glPixelMapfv(gl.funcs, C.GLenum(glmap), C.GLint(mapsize), (*C.GLfloat)(unsafe.Pointer(&values[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glPixelTransferi.xml -func (gl *GL) PixelTransferi(pname glbase.Enum, param int32) { - C.gl4_1compat_glPixelTransferi(gl.funcs, C.GLenum(pname), C.GLint(param)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glPixelTransferf.xml -func (gl *GL) PixelTransferf(pname glbase.Enum, param float32) { - C.gl4_1compat_glPixelTransferf(gl.funcs, C.GLenum(pname), C.GLfloat(param)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glPixelZoom.xml -func (gl *GL) PixelZoom(xfactor, yfactor float32) { - C.gl4_1compat_glPixelZoom(gl.funcs, C.GLfloat(xfactor), C.GLfloat(yfactor)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glAlphaFunc.xml -func (gl *GL) AlphaFunc(glfunc glbase.Enum, ref float32) { - C.gl4_1compat_glAlphaFunc(gl.funcs, C.GLenum(glfunc), C.GLfloat(ref)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glEvalPoint2.xml -func (gl *GL) EvalPoint2(i, j int32) { - C.gl4_1compat_glEvalPoint2(gl.funcs, C.GLint(i), C.GLint(j)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glEvalMesh2.xml -func (gl *GL) EvalMesh2(mode glbase.Enum, i1, i2, j1, j2 int32) { - C.gl4_1compat_glEvalMesh2(gl.funcs, C.GLenum(mode), C.GLint(i1), C.GLint(i2), C.GLint(j1), C.GLint(j2)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glEvalPoint1.xml -func (gl *GL) EvalPoint1(i int32) { - C.gl4_1compat_glEvalPoint1(gl.funcs, C.GLint(i)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glEvalMesh1.xml -func (gl *GL) EvalMesh1(mode glbase.Enum, i1, i2 int32) { - C.gl4_1compat_glEvalMesh1(gl.funcs, C.GLenum(mode), C.GLint(i1), C.GLint(i2)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glEvalCoord2fv.xml -func (gl *GL) EvalCoord2fv(u []float32) { - if len(u) != 2 { - panic("parameter u has incorrect length") - } - C.gl4_1compat_glEvalCoord2fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&u[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glEvalCoord2f.xml -func (gl *GL) EvalCoord2f(u, v float32) { - C.gl4_1compat_glEvalCoord2f(gl.funcs, C.GLfloat(u), C.GLfloat(v)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glEvalCoord2dv.xml -func (gl *GL) EvalCoord2dv(u []float64) { - if len(u) != 2 { - panic("parameter u has incorrect length") - } - C.gl4_1compat_glEvalCoord2dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&u[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glEvalCoord2d.xml -func (gl *GL) EvalCoord2d(u, v float64) { - C.gl4_1compat_glEvalCoord2d(gl.funcs, C.GLdouble(u), C.GLdouble(v)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glEvalCoord1fv.xml -func (gl *GL) EvalCoord1fv(u []float32) { - C.gl4_1compat_glEvalCoord1fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&u[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glEvalCoord1f.xml -func (gl *GL) EvalCoord1f(u float32) { - C.gl4_1compat_glEvalCoord1f(gl.funcs, C.GLfloat(u)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glEvalCoord1dv.xml -func (gl *GL) EvalCoord1dv(u []float64) { - C.gl4_1compat_glEvalCoord1dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&u[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glEvalCoord1d.xml -func (gl *GL) EvalCoord1d(u float64) { - C.gl4_1compat_glEvalCoord1d(gl.funcs, C.GLdouble(u)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glMapGrid2f.xml -func (gl *GL) MapGrid2f(un int32, u1, u2 float32, vn int32, v1, v2 float32) { - C.gl4_1compat_glMapGrid2f(gl.funcs, C.GLint(un), C.GLfloat(u1), C.GLfloat(u2), C.GLint(vn), C.GLfloat(v1), C.GLfloat(v2)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glMapGrid2d.xml -func (gl *GL) MapGrid2d(un int32, u1, u2 float64, vn int32, v1, v2 float64) { - C.gl4_1compat_glMapGrid2d(gl.funcs, C.GLint(un), C.GLdouble(u1), C.GLdouble(u2), C.GLint(vn), C.GLdouble(v1), C.GLdouble(v2)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glMapGrid1f.xml -func (gl *GL) MapGrid1f(un int32, u1, u2 float32) { - C.gl4_1compat_glMapGrid1f(gl.funcs, C.GLint(un), C.GLfloat(u1), C.GLfloat(u2)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glMapGrid1d.xml -func (gl *GL) MapGrid1d(un int32, u1, u2 float64) { - C.gl4_1compat_glMapGrid1d(gl.funcs, C.GLint(un), C.GLdouble(u1), C.GLdouble(u2)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glMap2f.xml -func (gl *GL) Map2f(target glbase.Enum, u1, u2 float32, ustride, uorder int32, v1, v2 float32, vstride, vorder int32, points []float32) { - C.gl4_1compat_glMap2f(gl.funcs, C.GLenum(target), C.GLfloat(u1), C.GLfloat(u2), C.GLint(ustride), C.GLint(uorder), C.GLfloat(v1), C.GLfloat(v2), C.GLint(vstride), C.GLint(vorder), (*C.GLfloat)(unsafe.Pointer(&points[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glMap2d.xml -func (gl *GL) Map2d(target glbase.Enum, u1, u2 float64, ustride, uorder int32, v1, v2 float64, vstride, vorder int32, points []float64) { - C.gl4_1compat_glMap2d(gl.funcs, C.GLenum(target), C.GLdouble(u1), C.GLdouble(u2), C.GLint(ustride), C.GLint(uorder), C.GLdouble(v1), C.GLdouble(v2), C.GLint(vstride), C.GLint(vorder), (*C.GLdouble)(unsafe.Pointer(&points[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glMap1f.xml -func (gl *GL) Map1f(target glbase.Enum, u1, u2 float32, stride, order int, points []float32) { - C.gl4_1compat_glMap1f(gl.funcs, C.GLenum(target), C.GLfloat(u1), C.GLfloat(u2), C.GLint(stride), C.GLint(order), (*C.GLfloat)(unsafe.Pointer(&points[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glMap1d.xml -func (gl *GL) Map1d(target glbase.Enum, u1, u2 float64, stride, order int, points []float64) { - C.gl4_1compat_glMap1d(gl.funcs, C.GLenum(target), C.GLdouble(u1), C.GLdouble(u2), C.GLint(stride), C.GLint(order), (*C.GLdouble)(unsafe.Pointer(&points[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glPushAttrib.xml -func (gl *GL) PushAttrib(mask glbase.Bitfield) { - C.gl4_1compat_glPushAttrib(gl.funcs, C.GLbitfield(mask)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glPopAttrib.xml -func (gl *GL) PopAttrib() { - C.gl4_1compat_glPopAttrib(gl.funcs) -} - -// Accum executes an operation on the accumulation buffer. -// -// Parameter op defines the accumulation buffer operation (GL.ACCUM, GL.LOAD, -// GL.ADD, GL.MULT, or GL.RETURN) and specifies how the value parameter is -// used. -// -// The accumulation buffer is an extended-range color buffer. Images are not -// rendered into it. Rather, images rendered into one of the color buffers -// are added to the contents of the accumulation buffer after rendering. -// Effects such as antialiasing (of points, lines, and polygons), motion -// blur, and depth of field can be created by accumulating images generated -// with different transformation matrices. -// -// Each pixel in the accumulation buffer consists of red, green, blue, and -// alpha values. The number of bits per component in the accumulation buffer -// depends on the implementation. You can examine this number by calling -// GetIntegerv four times, with arguments GL.ACCUM_RED_BITS, -// GL.ACCUM_GREEN_BITS, GL.ACCUM_BLUE_BITS, and GL.ACCUM_ALPHA_BITS. -// Regardless of the number of bits per component, the range of values stored -// by each component is (-1, 1). The accumulation buffer pixels are mapped -// one-to-one with frame buffer pixels. -// -// All accumulation buffer operations are limited to the area of the current -// scissor box and applied identically to the red, green, blue, and alpha -// components of each pixel. If a Accum operation results in a value outside -// the range (-1, 1), the contents of an accumulation buffer pixel component -// are undefined. -// -// The operations are as follows: -// -// GL.ACCUM -// Obtains R, G, B, and A values from the buffer currently selected for -// reading (see ReadBuffer). Each component value is divided by 2 n - -// 1 , where n is the number of bits allocated to each color component -// in the currently selected buffer. The result is a floating-point -// value in the range 0 1 , which is multiplied by value and added to -// the corresponding pixel component in the accumulation buffer, -// thereby updating the accumulation buffer. -// -// GL.LOAD -// Similar to GL.ACCUM, except that the current value in the -// accumulation buffer is not used in the calculation of the new value. -// That is, the R, G, B, and A values from the currently selected -// buffer are divided by 2 n - 1 , multiplied by value, and then stored -// in the corresponding accumulation buffer cell, overwriting the -// current value. -// -// GL.ADD -// Adds value to each R, G, B, and A in the accumulation buffer. -// -// GL.MULT -// Multiplies each R, G, B, and A in the accumulation buffer by value -// and returns the scaled component to its corresponding accumulation -// buffer location. -// -// GL.RETURN -// Transfers accumulation buffer values to the color buffer or buffers -// currently selected for writing. Each R, G, B, and A component is -// multiplied by value, then multiplied by 2 n - 1 , clamped to the -// range 0 2 n - 1 , and stored in the corresponding display buffer -// cell. The only fragment operations that are applied to this transfer -// are pixel ownership, scissor, dithering, and color writemasks. -// -// To clear the accumulation buffer, call ClearAccum with R, G, B, and A -// values to set it to, then call Clear with the accumulation buffer -// enabled. -// -// Error GL.INVALID_ENUM is generated if op is not an accepted value. -// GL.INVALID_OPERATION is generated if there is no accumulation buffer. -// GL.INVALID_OPERATION is generated if Accum is executed between the -// execution of Begin and the corresponding execution of End. -func (gl *GL) Accum(op glbase.Enum, value float32) { - C.gl4_1compat_glAccum(gl.funcs, C.GLenum(op), C.GLfloat(value)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glIndexMask.xml -func (gl *GL) IndexMask(mask uint32) { - C.gl4_1compat_glIndexMask(gl.funcs, C.GLuint(mask)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glClearIndex.xml -func (gl *GL) ClearIndex(c float32) { - C.gl4_1compat_glClearIndex(gl.funcs, C.GLfloat(c)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glClearAccum.xml -func (gl *GL) ClearAccum(red, green, blue, alpha float32) { - C.gl4_1compat_glClearAccum(gl.funcs, C.GLfloat(red), C.GLfloat(green), C.GLfloat(blue), C.GLfloat(alpha)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glPushName.xml -func (gl *GL) PushName(name uint32) { - C.gl4_1compat_glPushName(gl.funcs, C.GLuint(name)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glPopName.xml -func (gl *GL) PopName() { - C.gl4_1compat_glPopName(gl.funcs) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glPassThrough.xml -func (gl *GL) PassThrough(token float32) { - C.gl4_1compat_glPassThrough(gl.funcs, C.GLfloat(token)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glLoadName.xml -func (gl *GL) LoadName(name uint32) { - C.gl4_1compat_glLoadName(gl.funcs, C.GLuint(name)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glInitNames.xml -func (gl *GL) InitNames() { - C.gl4_1compat_glInitNames(gl.funcs) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glRenderMode.xml -func (gl *GL) RenderMode(mode glbase.Enum) int32 { - glresult := C.gl4_1compat_glRenderMode(gl.funcs, C.GLenum(mode)) - return int32(glresult) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glSelectBuffer.xml -func (gl *GL) SelectBuffer(size int, buffer []glbase.Buffer) { - C.gl4_1compat_glSelectBuffer(gl.funcs, C.GLsizei(size), (*C.GLuint)(unsafe.Pointer(&buffer[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glFeedbackBuffer.xml -func (gl *GL) FeedbackBuffer(size int, gltype glbase.Enum, buffer []float32) { - C.gl4_1compat_glFeedbackBuffer(gl.funcs, C.GLsizei(size), C.GLenum(gltype), (*C.GLfloat)(unsafe.Pointer(&buffer[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glTexGeniv.xml -func (gl *GL) TexGeniv(coord, pname glbase.Enum, params []int32) { - C.gl4_1compat_glTexGeniv(gl.funcs, C.GLenum(coord), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glTexGeni.xml -func (gl *GL) TexGeni(coord, pname glbase.Enum, param int32) { - C.gl4_1compat_glTexGeni(gl.funcs, C.GLenum(coord), C.GLenum(pname), C.GLint(param)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glTexGenfv.xml -func (gl *GL) TexGenfv(coord, pname glbase.Enum, params []float32) { - C.gl4_1compat_glTexGenfv(gl.funcs, C.GLenum(coord), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glTexGenf.xml -func (gl *GL) TexGenf(coord, pname glbase.Enum, param float32) { - C.gl4_1compat_glTexGenf(gl.funcs, C.GLenum(coord), C.GLenum(pname), C.GLfloat(param)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glTexGendv.xml -func (gl *GL) TexGendv(coord, pname glbase.Enum, params []float64) { - C.gl4_1compat_glTexGendv(gl.funcs, C.GLenum(coord), C.GLenum(pname), (*C.GLdouble)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glTexGend.xml -func (gl *GL) TexGend(coord, pname glbase.Enum, param float64) { - C.gl4_1compat_glTexGend(gl.funcs, C.GLenum(coord), C.GLenum(pname), C.GLdouble(param)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glTexEnviv.xml -func (gl *GL) TexEnviv(target, pname glbase.Enum, params []int32) { - C.gl4_1compat_glTexEnviv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glTexEnvi.xml -func (gl *GL) TexEnvi(target, pname glbase.Enum, param int32) { - C.gl4_1compat_glTexEnvi(gl.funcs, C.GLenum(target), C.GLenum(pname), C.GLint(param)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glTexEnvfv.xml -func (gl *GL) TexEnvfv(target, pname glbase.Enum, params []float32) { - C.gl4_1compat_glTexEnvfv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glTexEnvf.xml -func (gl *GL) TexEnvf(target, pname glbase.Enum, param float32) { - C.gl4_1compat_glTexEnvf(gl.funcs, C.GLenum(target), C.GLenum(pname), C.GLfloat(param)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glShadeModel.xml -func (gl *GL) ShadeModel(mode glbase.Enum) { - C.gl4_1compat_glShadeModel(gl.funcs, C.GLenum(mode)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glPolygonStipple.xml -func (gl *GL) PolygonStipple(mask []uint8) { - C.gl4_1compat_glPolygonStipple(gl.funcs, (*C.GLubyte)(unsafe.Pointer(&mask[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glMaterialiv.xml -func (gl *GL) Materialiv(face, pname glbase.Enum, params []int32) { - C.gl4_1compat_glMaterialiv(gl.funcs, C.GLenum(face), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glMateriali.xml -func (gl *GL) Materiali(face, pname glbase.Enum, param int32) { - C.gl4_1compat_glMateriali(gl.funcs, C.GLenum(face), C.GLenum(pname), C.GLint(param)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glMaterialfv.xml -func (gl *GL) Materialfv(face, pname glbase.Enum, params []float32) { - C.gl4_1compat_glMaterialfv(gl.funcs, C.GLenum(face), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glMaterialf.xml -func (gl *GL) Materialf(face, pname glbase.Enum, param float32) { - C.gl4_1compat_glMaterialf(gl.funcs, C.GLenum(face), C.GLenum(pname), C.GLfloat(param)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glLineStipple.xml -func (gl *GL) LineStipple(factor int32, pattern uint16) { - C.gl4_1compat_glLineStipple(gl.funcs, C.GLint(factor), C.GLushort(pattern)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glLightModeliv.xml -func (gl *GL) LightModeliv(pname glbase.Enum, params []int32) { - C.gl4_1compat_glLightModeliv(gl.funcs, C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glLightModeli.xml -func (gl *GL) LightModeli(pname glbase.Enum, param int32) { - C.gl4_1compat_glLightModeli(gl.funcs, C.GLenum(pname), C.GLint(param)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glLightModelfv.xml -func (gl *GL) LightModelfv(pname glbase.Enum, params []float32) { - C.gl4_1compat_glLightModelfv(gl.funcs, C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glLightModelf.xml -func (gl *GL) LightModelf(pname glbase.Enum, param float32) { - C.gl4_1compat_glLightModelf(gl.funcs, C.GLenum(pname), C.GLfloat(param)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glLightiv.xml -func (gl *GL) Lightiv(light, pname glbase.Enum, params []int32) { - C.gl4_1compat_glLightiv(gl.funcs, C.GLenum(light), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glLighti.xml -func (gl *GL) Lighti(light, pname glbase.Enum, param int32) { - C.gl4_1compat_glLighti(gl.funcs, C.GLenum(light), C.GLenum(pname), C.GLint(param)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glLightfv.xml -func (gl *GL) Lightfv(light, pname glbase.Enum, params []float32) { - C.gl4_1compat_glLightfv(gl.funcs, C.GLenum(light), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glLightf.xml -func (gl *GL) Lightf(light, pname glbase.Enum, param float32) { - C.gl4_1compat_glLightf(gl.funcs, C.GLenum(light), C.GLenum(pname), C.GLfloat(param)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glFogiv.xml -func (gl *GL) Fogiv(pname glbase.Enum, params []int32) { - C.gl4_1compat_glFogiv(gl.funcs, C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glFogi.xml -func (gl *GL) Fogi(pname glbase.Enum, param int32) { - C.gl4_1compat_glFogi(gl.funcs, C.GLenum(pname), C.GLint(param)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glFogfv.xml -func (gl *GL) Fogfv(pname glbase.Enum, params []float32) { - C.gl4_1compat_glFogfv(gl.funcs, C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glFogf.xml -func (gl *GL) Fogf(pname glbase.Enum, param float32) { - C.gl4_1compat_glFogf(gl.funcs, C.GLenum(pname), C.GLfloat(param)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glColorMaterial.xml -func (gl *GL) ColorMaterial(face, mode glbase.Enum) { - C.gl4_1compat_glColorMaterial(gl.funcs, C.GLenum(face), C.GLenum(mode)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glClipPlane.xml -func (gl *GL) ClipPlane(plane glbase.Enum, equation []float64) { - C.gl4_1compat_glClipPlane(gl.funcs, C.GLenum(plane), (*C.GLdouble)(unsafe.Pointer(&equation[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertex4sv.xml -func (gl *GL) Vertex4sv(v []int16) { - if len(v) != 4 { - panic("parameter v has incorrect length") - } - C.gl4_1compat_glVertex4sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertex4s.xml -func (gl *GL) Vertex4s(x, y, z, w int16) { - C.gl4_1compat_glVertex4s(gl.funcs, C.GLshort(x), C.GLshort(y), C.GLshort(z), C.GLshort(w)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertex4iv.xml -func (gl *GL) Vertex4iv(v []int32) { - if len(v) != 4 { - panic("parameter v has incorrect length") - } - C.gl4_1compat_glVertex4iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertex4i.xml -func (gl *GL) Vertex4i(x, y, z, w int) { - C.gl4_1compat_glVertex4i(gl.funcs, C.GLint(x), C.GLint(y), C.GLint(z), C.GLint(w)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertex4fv.xml -func (gl *GL) Vertex4fv(v []float32) { - if len(v) != 4 { - panic("parameter v has incorrect length") - } - C.gl4_1compat_glVertex4fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertex4f.xml -func (gl *GL) Vertex4f(x, y, z, w float32) { - C.gl4_1compat_glVertex4f(gl.funcs, C.GLfloat(x), C.GLfloat(y), C.GLfloat(z), C.GLfloat(w)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertex4dv.xml -func (gl *GL) Vertex4dv(v []float64) { - if len(v) != 4 { - panic("parameter v has incorrect length") - } - C.gl4_1compat_glVertex4dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertex4d.xml -func (gl *GL) Vertex4d(x, y, z, w float64) { - C.gl4_1compat_glVertex4d(gl.funcs, C.GLdouble(x), C.GLdouble(y), C.GLdouble(z), C.GLdouble(w)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertex3sv.xml -func (gl *GL) Vertex3sv(v []int16) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl4_1compat_glVertex3sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertex3s.xml -func (gl *GL) Vertex3s(x, y, z int16) { - C.gl4_1compat_glVertex3s(gl.funcs, C.GLshort(x), C.GLshort(y), C.GLshort(z)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertex3iv.xml -func (gl *GL) Vertex3iv(v []int32) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl4_1compat_glVertex3iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertex3i.xml -func (gl *GL) Vertex3i(x, y, z int) { - C.gl4_1compat_glVertex3i(gl.funcs, C.GLint(x), C.GLint(y), C.GLint(z)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertex3fv.xml -func (gl *GL) Vertex3fv(v []float32) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl4_1compat_glVertex3fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertex3f.xml -func (gl *GL) Vertex3f(x, y, z float32) { - C.gl4_1compat_glVertex3f(gl.funcs, C.GLfloat(x), C.GLfloat(y), C.GLfloat(z)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertex3dv.xml -func (gl *GL) Vertex3dv(v []float64) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl4_1compat_glVertex3dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertex3d.xml -func (gl *GL) Vertex3d(x, y, z float64) { - C.gl4_1compat_glVertex3d(gl.funcs, C.GLdouble(x), C.GLdouble(y), C.GLdouble(z)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertex2sv.xml -func (gl *GL) Vertex2sv(v []int16) { - if len(v) != 2 { - panic("parameter v has incorrect length") - } - C.gl4_1compat_glVertex2sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertex2s.xml -func (gl *GL) Vertex2s(x, y int16) { - C.gl4_1compat_glVertex2s(gl.funcs, C.GLshort(x), C.GLshort(y)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertex2iv.xml -func (gl *GL) Vertex2iv(v []int32) { - if len(v) != 2 { - panic("parameter v has incorrect length") - } - C.gl4_1compat_glVertex2iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertex2i.xml -func (gl *GL) Vertex2i(x, y int) { - C.gl4_1compat_glVertex2i(gl.funcs, C.GLint(x), C.GLint(y)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertex2fv.xml -func (gl *GL) Vertex2fv(v []float32) { - if len(v) != 2 { - panic("parameter v has incorrect length") - } - C.gl4_1compat_glVertex2fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertex2f.xml -func (gl *GL) Vertex2f(x, y float32) { - C.gl4_1compat_glVertex2f(gl.funcs, C.GLfloat(x), C.GLfloat(y)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertex2dv.xml -func (gl *GL) Vertex2dv(v []float64) { - if len(v) != 2 { - panic("parameter v has incorrect length") - } - C.gl4_1compat_glVertex2dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertex2d.xml -func (gl *GL) Vertex2d(x, y float64) { - C.gl4_1compat_glVertex2d(gl.funcs, C.GLdouble(x), C.GLdouble(y)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glTexCoord4sv.xml -func (gl *GL) TexCoord4sv(v []int16) { - if len(v) != 4 { - panic("parameter v has incorrect length") - } - C.gl4_1compat_glTexCoord4sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glTexCoord4s.xml -func (gl *GL) TexCoord4s(s, t, r, q int16) { - C.gl4_1compat_glTexCoord4s(gl.funcs, C.GLshort(s), C.GLshort(t), C.GLshort(r), C.GLshort(q)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glTexCoord4iv.xml -func (gl *GL) TexCoord4iv(v []int32) { - if len(v) != 4 { - panic("parameter v has incorrect length") - } - C.gl4_1compat_glTexCoord4iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glTexCoord4i.xml -func (gl *GL) TexCoord4i(s, t, r, q int32) { - C.gl4_1compat_glTexCoord4i(gl.funcs, C.GLint(s), C.GLint(t), C.GLint(r), C.GLint(q)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glTexCoord4fv.xml -func (gl *GL) TexCoord4fv(v []float32) { - if len(v) != 4 { - panic("parameter v has incorrect length") - } - C.gl4_1compat_glTexCoord4fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glTexCoord4f.xml -func (gl *GL) TexCoord4f(s, t, r, q float32) { - C.gl4_1compat_glTexCoord4f(gl.funcs, C.GLfloat(s), C.GLfloat(t), C.GLfloat(r), C.GLfloat(q)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glTexCoord4dv.xml -func (gl *GL) TexCoord4dv(v []float64) { - if len(v) != 4 { - panic("parameter v has incorrect length") - } - C.gl4_1compat_glTexCoord4dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glTexCoord4d.xml -func (gl *GL) TexCoord4d(s, t, r, q float64) { - C.gl4_1compat_glTexCoord4d(gl.funcs, C.GLdouble(s), C.GLdouble(t), C.GLdouble(r), C.GLdouble(q)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glTexCoord3sv.xml -func (gl *GL) TexCoord3sv(v []int16) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl4_1compat_glTexCoord3sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glTexCoord3s.xml -func (gl *GL) TexCoord3s(s, t, r int16) { - C.gl4_1compat_glTexCoord3s(gl.funcs, C.GLshort(s), C.GLshort(t), C.GLshort(r)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glTexCoord3iv.xml -func (gl *GL) TexCoord3iv(v []int32) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl4_1compat_glTexCoord3iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glTexCoord3i.xml -func (gl *GL) TexCoord3i(s, t, r int32) { - C.gl4_1compat_glTexCoord3i(gl.funcs, C.GLint(s), C.GLint(t), C.GLint(r)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glTexCoord3fv.xml -func (gl *GL) TexCoord3fv(v []float32) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl4_1compat_glTexCoord3fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glTexCoord3f.xml -func (gl *GL) TexCoord3f(s, t, r float32) { - C.gl4_1compat_glTexCoord3f(gl.funcs, C.GLfloat(s), C.GLfloat(t), C.GLfloat(r)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glTexCoord3dv.xml -func (gl *GL) TexCoord3dv(v []float64) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl4_1compat_glTexCoord3dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glTexCoord3d.xml -func (gl *GL) TexCoord3d(s, t, r float64) { - C.gl4_1compat_glTexCoord3d(gl.funcs, C.GLdouble(s), C.GLdouble(t), C.GLdouble(r)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glTexCoord2sv.xml -func (gl *GL) TexCoord2sv(v []int16) { - if len(v) != 2 { - panic("parameter v has incorrect length") - } - C.gl4_1compat_glTexCoord2sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glTexCoord2s.xml -func (gl *GL) TexCoord2s(s, t int16) { - C.gl4_1compat_glTexCoord2s(gl.funcs, C.GLshort(s), C.GLshort(t)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glTexCoord2iv.xml -func (gl *GL) TexCoord2iv(v []int32) { - if len(v) != 2 { - panic("parameter v has incorrect length") - } - C.gl4_1compat_glTexCoord2iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glTexCoord2i.xml -func (gl *GL) TexCoord2i(s, t int32) { - C.gl4_1compat_glTexCoord2i(gl.funcs, C.GLint(s), C.GLint(t)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glTexCoord2fv.xml -func (gl *GL) TexCoord2fv(v []float32) { - if len(v) != 2 { - panic("parameter v has incorrect length") - } - C.gl4_1compat_glTexCoord2fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glTexCoord2f.xml -func (gl *GL) TexCoord2f(s, t float32) { - C.gl4_1compat_glTexCoord2f(gl.funcs, C.GLfloat(s), C.GLfloat(t)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glTexCoord2dv.xml -func (gl *GL) TexCoord2dv(v []float64) { - if len(v) != 2 { - panic("parameter v has incorrect length") - } - C.gl4_1compat_glTexCoord2dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glTexCoord2d.xml -func (gl *GL) TexCoord2d(s, t float64) { - C.gl4_1compat_glTexCoord2d(gl.funcs, C.GLdouble(s), C.GLdouble(t)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glTexCoord1sv.xml -func (gl *GL) TexCoord1sv(v []int16) { - C.gl4_1compat_glTexCoord1sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glTexCoord1s.xml -func (gl *GL) TexCoord1s(s int16) { - C.gl4_1compat_glTexCoord1s(gl.funcs, C.GLshort(s)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glTexCoord1iv.xml -func (gl *GL) TexCoord1iv(v []int32) { - C.gl4_1compat_glTexCoord1iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glTexCoord1i.xml -func (gl *GL) TexCoord1i(s int32) { - C.gl4_1compat_glTexCoord1i(gl.funcs, C.GLint(s)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glTexCoord1fv.xml -func (gl *GL) TexCoord1fv(v []float32) { - C.gl4_1compat_glTexCoord1fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glTexCoord1f.xml -func (gl *GL) TexCoord1f(s float32) { - C.gl4_1compat_glTexCoord1f(gl.funcs, C.GLfloat(s)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glTexCoord1dv.xml -func (gl *GL) TexCoord1dv(v []float64) { - C.gl4_1compat_glTexCoord1dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glTexCoord1d.xml -func (gl *GL) TexCoord1d(s float64) { - C.gl4_1compat_glTexCoord1d(gl.funcs, C.GLdouble(s)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glRectsv.xml -func (gl *GL) Rectsv(v1, v2 []int16) { - C.gl4_1compat_glRectsv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v1[0])), (*C.GLshort)(unsafe.Pointer(&v2[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glRects.xml -func (gl *GL) Rects(x1, y1, x2, y2 int16) { - C.gl4_1compat_glRects(gl.funcs, C.GLshort(x1), C.GLshort(y1), C.GLshort(x2), C.GLshort(y2)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glRectiv.xml -func (gl *GL) Rectiv(v1, v2 []int32) { - C.gl4_1compat_glRectiv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v1[0])), (*C.GLint)(unsafe.Pointer(&v2[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glRecti.xml -func (gl *GL) Recti(x1, y1, x2, y2 int32) { - C.gl4_1compat_glRecti(gl.funcs, C.GLint(x1), C.GLint(y1), C.GLint(x2), C.GLint(y2)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glRectfv.xml -func (gl *GL) Rectfv(v1, v2 []float32) { - C.gl4_1compat_glRectfv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v1[0])), (*C.GLfloat)(unsafe.Pointer(&v2[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glRectf.xml -func (gl *GL) Rectf(x1, y1, x2, y2 float32) { - C.gl4_1compat_glRectf(gl.funcs, C.GLfloat(x1), C.GLfloat(y1), C.GLfloat(x2), C.GLfloat(y2)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glRectdv.xml -func (gl *GL) Rectdv(v1, v2 []float64) { - C.gl4_1compat_glRectdv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v1[0])), (*C.GLdouble)(unsafe.Pointer(&v2[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glRectd.xml -func (gl *GL) Rectd(x1, y1, x2, y2 float64) { - C.gl4_1compat_glRectd(gl.funcs, C.GLdouble(x1), C.GLdouble(y1), C.GLdouble(x2), C.GLdouble(y2)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glRasterPos4sv.xml -func (gl *GL) RasterPos4sv(v []int16) { - if len(v) != 4 { - panic("parameter v has incorrect length") - } - C.gl4_1compat_glRasterPos4sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glRasterPos4s.xml -func (gl *GL) RasterPos4s(x, y, z, w int16) { - C.gl4_1compat_glRasterPos4s(gl.funcs, C.GLshort(x), C.GLshort(y), C.GLshort(z), C.GLshort(w)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glRasterPos4iv.xml -func (gl *GL) RasterPos4iv(v []int32) { - if len(v) != 4 { - panic("parameter v has incorrect length") - } - C.gl4_1compat_glRasterPos4iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glRasterPos4i.xml -func (gl *GL) RasterPos4i(x, y, z, w int) { - C.gl4_1compat_glRasterPos4i(gl.funcs, C.GLint(x), C.GLint(y), C.GLint(z), C.GLint(w)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glRasterPos4fv.xml -func (gl *GL) RasterPos4fv(v []float32) { - if len(v) != 4 { - panic("parameter v has incorrect length") - } - C.gl4_1compat_glRasterPos4fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glRasterPos4f.xml -func (gl *GL) RasterPos4f(x, y, z, w float32) { - C.gl4_1compat_glRasterPos4f(gl.funcs, C.GLfloat(x), C.GLfloat(y), C.GLfloat(z), C.GLfloat(w)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glRasterPos4dv.xml -func (gl *GL) RasterPos4dv(v []float64) { - if len(v) != 4 { - panic("parameter v has incorrect length") - } - C.gl4_1compat_glRasterPos4dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glRasterPos4d.xml -func (gl *GL) RasterPos4d(x, y, z, w float64) { - C.gl4_1compat_glRasterPos4d(gl.funcs, C.GLdouble(x), C.GLdouble(y), C.GLdouble(z), C.GLdouble(w)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glRasterPos3sv.xml -func (gl *GL) RasterPos3sv(v []int16) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl4_1compat_glRasterPos3sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glRasterPos3s.xml -func (gl *GL) RasterPos3s(x, y, z int16) { - C.gl4_1compat_glRasterPos3s(gl.funcs, C.GLshort(x), C.GLshort(y), C.GLshort(z)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glRasterPos3iv.xml -func (gl *GL) RasterPos3iv(v []int32) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl4_1compat_glRasterPos3iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glRasterPos3i.xml -func (gl *GL) RasterPos3i(x, y, z int) { - C.gl4_1compat_glRasterPos3i(gl.funcs, C.GLint(x), C.GLint(y), C.GLint(z)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glRasterPos3fv.xml -func (gl *GL) RasterPos3fv(v []float32) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl4_1compat_glRasterPos3fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glRasterPos3f.xml -func (gl *GL) RasterPos3f(x, y, z float32) { - C.gl4_1compat_glRasterPos3f(gl.funcs, C.GLfloat(x), C.GLfloat(y), C.GLfloat(z)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glRasterPos3dv.xml -func (gl *GL) RasterPos3dv(v []float64) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl4_1compat_glRasterPos3dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glRasterPos3d.xml -func (gl *GL) RasterPos3d(x, y, z float64) { - C.gl4_1compat_glRasterPos3d(gl.funcs, C.GLdouble(x), C.GLdouble(y), C.GLdouble(z)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glRasterPos2sv.xml -func (gl *GL) RasterPos2sv(v []int16) { - if len(v) != 2 { - panic("parameter v has incorrect length") - } - C.gl4_1compat_glRasterPos2sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glRasterPos2s.xml -func (gl *GL) RasterPos2s(x, y int16) { - C.gl4_1compat_glRasterPos2s(gl.funcs, C.GLshort(x), C.GLshort(y)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glRasterPos2iv.xml -func (gl *GL) RasterPos2iv(v []int32) { - if len(v) != 2 { - panic("parameter v has incorrect length") - } - C.gl4_1compat_glRasterPos2iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glRasterPos2i.xml -func (gl *GL) RasterPos2i(x, y int) { - C.gl4_1compat_glRasterPos2i(gl.funcs, C.GLint(x), C.GLint(y)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glRasterPos2fv.xml -func (gl *GL) RasterPos2fv(v []float32) { - if len(v) != 2 { - panic("parameter v has incorrect length") - } - C.gl4_1compat_glRasterPos2fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glRasterPos2f.xml -func (gl *GL) RasterPos2f(x, y float32) { - C.gl4_1compat_glRasterPos2f(gl.funcs, C.GLfloat(x), C.GLfloat(y)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glRasterPos2dv.xml -func (gl *GL) RasterPos2dv(v []float64) { - if len(v) != 2 { - panic("parameter v has incorrect length") - } - C.gl4_1compat_glRasterPos2dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glRasterPos2d.xml -func (gl *GL) RasterPos2d(x, y float64) { - C.gl4_1compat_glRasterPos2d(gl.funcs, C.GLdouble(x), C.GLdouble(y)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glNormal3sv.xml -func (gl *GL) Normal3sv(v []int16) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl4_1compat_glNormal3sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glNormal3s.xml -func (gl *GL) Normal3s(nx, ny, nz int16) { - C.gl4_1compat_glNormal3s(gl.funcs, C.GLshort(nx), C.GLshort(ny), C.GLshort(nz)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glNormal3iv.xml -func (gl *GL) Normal3iv(v []int32) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl4_1compat_glNormal3iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glNormal3i.xml -func (gl *GL) Normal3i(nx, ny, nz int32) { - C.gl4_1compat_glNormal3i(gl.funcs, C.GLint(nx), C.GLint(ny), C.GLint(nz)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glNormal3fv.xml -func (gl *GL) Normal3fv(v []float32) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl4_1compat_glNormal3fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glNormal3f.xml -func (gl *GL) Normal3f(nx, ny, nz float32) { - C.gl4_1compat_glNormal3f(gl.funcs, C.GLfloat(nx), C.GLfloat(ny), C.GLfloat(nz)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glNormal3dv.xml -func (gl *GL) Normal3dv(v []float64) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl4_1compat_glNormal3dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glNormal3d.xml -func (gl *GL) Normal3d(nx, ny, nz float64) { - C.gl4_1compat_glNormal3d(gl.funcs, C.GLdouble(nx), C.GLdouble(ny), C.GLdouble(nz)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glNormal3bv.xml -func (gl *GL) Normal3bv(v []byte) { - C.gl4_1compat_glNormal3bv(gl.funcs, (*C.GLbyte)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glNormal3b.xml -func (gl *GL) Normal3b(nx, ny, nz byte) { - C.gl4_1compat_glNormal3b(gl.funcs, C.GLbyte(nx), C.GLbyte(ny), C.GLbyte(nz)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glIndexsv.xml -func (gl *GL) Indexsv(c []int16) { - C.gl4_1compat_glIndexsv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&c[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glIndexs.xml -func (gl *GL) Indexs(c int16) { - C.gl4_1compat_glIndexs(gl.funcs, C.GLshort(c)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glIndexiv.xml -func (gl *GL) Indexiv(c []int32) { - C.gl4_1compat_glIndexiv(gl.funcs, (*C.GLint)(unsafe.Pointer(&c[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glIndexi.xml -func (gl *GL) Indexi(c int32) { - C.gl4_1compat_glIndexi(gl.funcs, C.GLint(c)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glIndexfv.xml -func (gl *GL) Indexfv(c []float32) { - C.gl4_1compat_glIndexfv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&c[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glIndexf.xml -func (gl *GL) Indexf(c float32) { - C.gl4_1compat_glIndexf(gl.funcs, C.GLfloat(c)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glIndexdv.xml -func (gl *GL) Indexdv(c []float64) { - C.gl4_1compat_glIndexdv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&c[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glIndexd.xml -func (gl *GL) Indexd(c float64) { - C.gl4_1compat_glIndexd(gl.funcs, C.GLdouble(c)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glEnd.xml -func (gl *GL) End() { - C.gl4_1compat_glEnd(gl.funcs) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glEdgeFlagv.xml -func (gl *GL) EdgeFlagv(flag []bool) { - C.gl4_1compat_glEdgeFlagv(gl.funcs, (*C.GLboolean)(unsafe.Pointer(&flag[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glEdgeFlag.xml -func (gl *GL) EdgeFlag(flag bool) { - C.gl4_1compat_glEdgeFlag(gl.funcs, *(*C.GLboolean)(unsafe.Pointer(&flag))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glColor4usv.xml -func (gl *GL) Color4usv(v []uint16) { - C.gl4_1compat_glColor4usv(gl.funcs, (*C.GLushort)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glColor4us.xml -func (gl *GL) Color4us(red, green, blue, alpha uint16) { - C.gl4_1compat_glColor4us(gl.funcs, C.GLushort(red), C.GLushort(green), C.GLushort(blue), C.GLushort(alpha)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glColor4uiv.xml -func (gl *GL) Color4uiv(v []uint32) { - C.gl4_1compat_glColor4uiv(gl.funcs, (*C.GLuint)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glColor4ui.xml -func (gl *GL) Color4ui(red, green, blue, alpha uint32) { - C.gl4_1compat_glColor4ui(gl.funcs, C.GLuint(red), C.GLuint(green), C.GLuint(blue), C.GLuint(alpha)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glColor4ubv.xml -func (gl *GL) Color4ubv(v []uint8) { - C.gl4_1compat_glColor4ubv(gl.funcs, (*C.GLubyte)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glColor4ub.xml -func (gl *GL) Color4ub(red, green, blue, alpha uint8) { - C.gl4_1compat_glColor4ub(gl.funcs, C.GLubyte(red), C.GLubyte(green), C.GLubyte(blue), C.GLubyte(alpha)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glColor4sv.xml -func (gl *GL) Color4sv(v []int16) { - if len(v) != 4 { - panic("parameter v has incorrect length") - } - C.gl4_1compat_glColor4sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glColor4s.xml -func (gl *GL) Color4s(red, green, blue, alpha int16) { - C.gl4_1compat_glColor4s(gl.funcs, C.GLshort(red), C.GLshort(green), C.GLshort(blue), C.GLshort(alpha)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glColor4iv.xml -func (gl *GL) Color4iv(v []int32) { - if len(v) != 4 { - panic("parameter v has incorrect length") - } - C.gl4_1compat_glColor4iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glColor4i.xml -func (gl *GL) Color4i(red, green, blue, alpha int32) { - C.gl4_1compat_glColor4i(gl.funcs, C.GLint(red), C.GLint(green), C.GLint(blue), C.GLint(alpha)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glColor4fv.xml -func (gl *GL) Color4fv(v []float32) { - if len(v) != 4 { - panic("parameter v has incorrect length") - } - C.gl4_1compat_glColor4fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glColor4f.xml -func (gl *GL) Color4f(red, green, blue, alpha float32) { - C.gl4_1compat_glColor4f(gl.funcs, C.GLfloat(red), C.GLfloat(green), C.GLfloat(blue), C.GLfloat(alpha)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glColor4dv.xml -func (gl *GL) Color4dv(v []float64) { - if len(v) != 4 { - panic("parameter v has incorrect length") - } - C.gl4_1compat_glColor4dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glColor4d.xml -func (gl *GL) Color4d(red, green, blue, alpha float64) { - C.gl4_1compat_glColor4d(gl.funcs, C.GLdouble(red), C.GLdouble(green), C.GLdouble(blue), C.GLdouble(alpha)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glColor4bv.xml -func (gl *GL) Color4bv(v []byte) { - C.gl4_1compat_glColor4bv(gl.funcs, (*C.GLbyte)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glColor4b.xml -func (gl *GL) Color4b(red, green, blue, alpha byte) { - C.gl4_1compat_glColor4b(gl.funcs, C.GLbyte(red), C.GLbyte(green), C.GLbyte(blue), C.GLbyte(alpha)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glColor3usv.xml -func (gl *GL) Color3usv(v []uint16) { - C.gl4_1compat_glColor3usv(gl.funcs, (*C.GLushort)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glColor3us.xml -func (gl *GL) Color3us(red, green, blue uint16) { - C.gl4_1compat_glColor3us(gl.funcs, C.GLushort(red), C.GLushort(green), C.GLushort(blue)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glColor3uiv.xml -func (gl *GL) Color3uiv(v []uint32) { - C.gl4_1compat_glColor3uiv(gl.funcs, (*C.GLuint)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glColor3ui.xml -func (gl *GL) Color3ui(red, green, blue uint32) { - C.gl4_1compat_glColor3ui(gl.funcs, C.GLuint(red), C.GLuint(green), C.GLuint(blue)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glColor3ubv.xml -func (gl *GL) Color3ubv(v []uint8) { - C.gl4_1compat_glColor3ubv(gl.funcs, (*C.GLubyte)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glColor3ub.xml -func (gl *GL) Color3ub(red, green, blue uint8) { - C.gl4_1compat_glColor3ub(gl.funcs, C.GLubyte(red), C.GLubyte(green), C.GLubyte(blue)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glColor3sv.xml -func (gl *GL) Color3sv(v []int16) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl4_1compat_glColor3sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glColor3s.xml -func (gl *GL) Color3s(red, green, blue int16) { - C.gl4_1compat_glColor3s(gl.funcs, C.GLshort(red), C.GLshort(green), C.GLshort(blue)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glColor3iv.xml -func (gl *GL) Color3iv(v []int32) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl4_1compat_glColor3iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glColor3i.xml -func (gl *GL) Color3i(red, green, blue int32) { - C.gl4_1compat_glColor3i(gl.funcs, C.GLint(red), C.GLint(green), C.GLint(blue)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glColor3fv.xml -func (gl *GL) Color3fv(v []float32) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl4_1compat_glColor3fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glColor3f.xml -func (gl *GL) Color3f(red, green, blue float32) { - C.gl4_1compat_glColor3f(gl.funcs, C.GLfloat(red), C.GLfloat(green), C.GLfloat(blue)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glColor3dv.xml -func (gl *GL) Color3dv(v []float64) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl4_1compat_glColor3dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glColor3d.xml -func (gl *GL) Color3d(red, green, blue float64) { - C.gl4_1compat_glColor3d(gl.funcs, C.GLdouble(red), C.GLdouble(green), C.GLdouble(blue)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glColor3bv.xml -func (gl *GL) Color3bv(v []byte) { - C.gl4_1compat_glColor3bv(gl.funcs, (*C.GLbyte)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glColor3b.xml -func (gl *GL) Color3b(red, green, blue byte) { - C.gl4_1compat_glColor3b(gl.funcs, C.GLbyte(red), C.GLbyte(green), C.GLbyte(blue)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glBitmap.xml -func (gl *GL) Bitmap(width, height int, xorig, yorig, xmove, ymove float32, bitmap []uint8) { - C.gl4_1compat_glBitmap(gl.funcs, C.GLsizei(width), C.GLsizei(height), C.GLfloat(xorig), C.GLfloat(yorig), C.GLfloat(xmove), C.GLfloat(ymove), (*C.GLubyte)(unsafe.Pointer(&bitmap[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glBegin.xml -func (gl *GL) Begin(mode glbase.Enum) { - C.gl4_1compat_glBegin(gl.funcs, C.GLenum(mode)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glListBase.xml -func (gl *GL) ListBase(base uint32) { - C.gl4_1compat_glListBase(gl.funcs, C.GLuint(base)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGenLists.xml -func (gl *GL) GenLists(range_ int32) uint32 { - glresult := C.gl4_1compat_glGenLists(gl.funcs, C.GLsizei(range_)) - return uint32(glresult) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glDeleteLists.xml -func (gl *GL) DeleteLists(list uint32, range_ int32) { - C.gl4_1compat_glDeleteLists(gl.funcs, C.GLuint(list), C.GLsizei(range_)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glCallLists.xml -func (gl *GL) CallLists(n int, gltype glbase.Enum, lists interface{}) { - var lists_ptr unsafe.Pointer - var lists_v = reflect.ValueOf(lists) - if lists != nil && lists_v.Kind() != reflect.Slice { - panic("parameter lists must be a slice") - } - if lists != nil { - lists_ptr = unsafe.Pointer(lists_v.Index(0).Addr().Pointer()) - } - C.gl4_1compat_glCallLists(gl.funcs, C.GLsizei(n), C.GLenum(gltype), lists_ptr) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glCallList.xml -func (gl *GL) CallList(list uint32) { - C.gl4_1compat_glCallList(gl.funcs, C.GLuint(list)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glEndList.xml -func (gl *GL) EndList() { - C.gl4_1compat_glEndList(gl.funcs) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glNewList.xml -func (gl *GL) NewList(list uint32, mode glbase.Enum) { - C.gl4_1compat_glNewList(gl.funcs, C.GLuint(list), C.GLenum(mode)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glPushClientAttrib.xml -func (gl *GL) PushClientAttrib(mask glbase.Bitfield) { - C.gl4_1compat_glPushClientAttrib(gl.funcs, C.GLbitfield(mask)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glPopClientAttrib.xml -func (gl *GL) PopClientAttrib() { - C.gl4_1compat_glPopClientAttrib(gl.funcs) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glPrioritizeTextures.xml -func (gl *GL) PrioritizeTextures(n int, textures []glbase.Texture, priorities []float32) { - C.gl4_1compat_glPrioritizeTextures(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&textures[0])), (*C.GLfloat)(unsafe.Pointer(&priorities[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glAreTexturesResident.xml -func (gl *GL) AreTexturesResident(n int, textures []glbase.Texture, residences []bool) bool { - glresult := C.gl4_1compat_glAreTexturesResident(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&textures[0])), (*C.GLboolean)(unsafe.Pointer(&residences[0]))) - return *(*bool)(unsafe.Pointer(&glresult)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexPointer.xml -func (gl *GL) VertexPointer(size int, gltype glbase.Enum, stride int, pointer interface{}) { - var pointer_ptr unsafe.Pointer - var pointer_v = reflect.ValueOf(pointer) - if pointer != nil && pointer_v.Kind() != reflect.Slice { - panic("parameter pointer must be a slice") - } - if pointer != nil { - pointer_ptr = unsafe.Pointer(pointer_v.Index(0).Addr().Pointer()) - } - C.gl4_1compat_glVertexPointer(gl.funcs, C.GLint(size), C.GLenum(gltype), C.GLsizei(stride), pointer_ptr) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glTexCoordPointer.xml -func (gl *GL) TexCoordPointer(size int, gltype glbase.Enum, stride int, pointer interface{}) { - var pointer_ptr unsafe.Pointer - var pointer_v = reflect.ValueOf(pointer) - if pointer != nil && pointer_v.Kind() != reflect.Slice { - panic("parameter pointer must be a slice") - } - if pointer != nil { - pointer_ptr = unsafe.Pointer(pointer_v.Index(0).Addr().Pointer()) - } - C.gl4_1compat_glTexCoordPointer(gl.funcs, C.GLint(size), C.GLenum(gltype), C.GLsizei(stride), pointer_ptr) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glNormalPointer.xml -func (gl *GL) NormalPointer(gltype glbase.Enum, stride int, pointer interface{}) { - var pointer_ptr unsafe.Pointer - var pointer_v = reflect.ValueOf(pointer) - if pointer != nil && pointer_v.Kind() != reflect.Slice { - panic("parameter pointer must be a slice") - } - if pointer != nil { - pointer_ptr = unsafe.Pointer(pointer_v.Index(0).Addr().Pointer()) - } - C.gl4_1compat_glNormalPointer(gl.funcs, C.GLenum(gltype), C.GLsizei(stride), pointer_ptr) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glInterleavedArrays.xml -func (gl *GL) InterleavedArrays(format glbase.Enum, stride int, pointer interface{}) { - var pointer_ptr unsafe.Pointer - var pointer_v = reflect.ValueOf(pointer) - if pointer != nil && pointer_v.Kind() != reflect.Slice { - panic("parameter pointer must be a slice") - } - if pointer != nil { - pointer_ptr = unsafe.Pointer(pointer_v.Index(0).Addr().Pointer()) - } - C.gl4_1compat_glInterleavedArrays(gl.funcs, C.GLenum(format), C.GLsizei(stride), pointer_ptr) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glIndexPointer.xml -func (gl *GL) IndexPointer(gltype glbase.Enum, stride int, pointer interface{}) { - var pointer_ptr unsafe.Pointer - var pointer_v = reflect.ValueOf(pointer) - if pointer != nil && pointer_v.Kind() != reflect.Slice { - panic("parameter pointer must be a slice") - } - if pointer != nil { - pointer_ptr = unsafe.Pointer(pointer_v.Index(0).Addr().Pointer()) - } - C.gl4_1compat_glIndexPointer(gl.funcs, C.GLenum(gltype), C.GLsizei(stride), pointer_ptr) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glEnableClientState.xml -func (gl *GL) EnableClientState(array glbase.Enum) { - C.gl4_1compat_glEnableClientState(gl.funcs, C.GLenum(array)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glEdgeFlagPointer.xml -func (gl *GL) EdgeFlagPointer(stride int, pointer interface{}) { - var pointer_ptr unsafe.Pointer - var pointer_v = reflect.ValueOf(pointer) - if pointer != nil && pointer_v.Kind() != reflect.Slice { - panic("parameter pointer must be a slice") - } - if pointer != nil { - pointer_ptr = unsafe.Pointer(pointer_v.Index(0).Addr().Pointer()) - } - C.gl4_1compat_glEdgeFlagPointer(gl.funcs, C.GLsizei(stride), pointer_ptr) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glDisableClientState.xml -func (gl *GL) DisableClientState(array glbase.Enum) { - C.gl4_1compat_glDisableClientState(gl.funcs, C.GLenum(array)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glColorPointer.xml -func (gl *GL) ColorPointer(size int, gltype glbase.Enum, stride int, pointer interface{}) { - var pointer_ptr unsafe.Pointer - var pointer_v = reflect.ValueOf(pointer) - if pointer != nil && pointer_v.Kind() != reflect.Slice { - panic("parameter pointer must be a slice") - } - if pointer != nil { - pointer_ptr = unsafe.Pointer(pointer_v.Index(0).Addr().Pointer()) - } - C.gl4_1compat_glColorPointer(gl.funcs, C.GLint(size), C.GLenum(gltype), C.GLsizei(stride), pointer_ptr) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glArrayElement.xml -func (gl *GL) ArrayElement(i int32) { - C.gl4_1compat_glArrayElement(gl.funcs, C.GLint(i)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glResetMinmax.xml -func (gl *GL) ResetMinmax(target glbase.Enum) { - C.gl4_1compat_glResetMinmax(gl.funcs, C.GLenum(target)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glResetHistogram.xml -func (gl *GL) ResetHistogram(target glbase.Enum) { - C.gl4_1compat_glResetHistogram(gl.funcs, C.GLenum(target)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glMinmax.xml -func (gl *GL) Minmax(target, internalFormat glbase.Enum, sink bool) { - C.gl4_1compat_glMinmax(gl.funcs, C.GLenum(target), C.GLenum(internalFormat), *(*C.GLboolean)(unsafe.Pointer(&sink))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glHistogram.xml -func (gl *GL) Histogram(target glbase.Enum, width int, internalFormat glbase.Enum, sink bool) { - C.gl4_1compat_glHistogram(gl.funcs, C.GLenum(target), C.GLsizei(width), C.GLenum(internalFormat), *(*C.GLboolean)(unsafe.Pointer(&sink))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetMinmaxParameteriv.xml -func (gl *GL) GetMinmaxParameteriv(target, pname glbase.Enum, params []int32) { - C.gl4_1compat_glGetMinmaxParameteriv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetMinmaxParameterfv.xml -func (gl *GL) GetMinmaxParameterfv(target, pname glbase.Enum, params []float32) { - C.gl4_1compat_glGetMinmaxParameterfv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetMinmax.xml -func (gl *GL) GetMinmax(target glbase.Enum, reset bool, format, gltype glbase.Enum, values interface{}) { - var values_ptr unsafe.Pointer - var values_v = reflect.ValueOf(values) - if values != nil && values_v.Kind() != reflect.Slice { - panic("parameter values must be a slice") - } - if values != nil { - values_ptr = unsafe.Pointer(values_v.Index(0).Addr().Pointer()) - } - C.gl4_1compat_glGetMinmax(gl.funcs, C.GLenum(target), *(*C.GLboolean)(unsafe.Pointer(&reset)), C.GLenum(format), C.GLenum(gltype), values_ptr) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetHistogramParameteriv.xml -func (gl *GL) GetHistogramParameteriv(target, pname glbase.Enum, params []int32) { - C.gl4_1compat_glGetHistogramParameteriv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetHistogramParameterfv.xml -func (gl *GL) GetHistogramParameterfv(target, pname glbase.Enum, params []float32) { - C.gl4_1compat_glGetHistogramParameterfv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetHistogram.xml -func (gl *GL) GetHistogram(target glbase.Enum, reset bool, format, gltype glbase.Enum, values interface{}) { - var values_ptr unsafe.Pointer - var values_v = reflect.ValueOf(values) - if values != nil && values_v.Kind() != reflect.Slice { - panic("parameter values must be a slice") - } - if values != nil { - values_ptr = unsafe.Pointer(values_v.Index(0).Addr().Pointer()) - } - C.gl4_1compat_glGetHistogram(gl.funcs, C.GLenum(target), *(*C.GLboolean)(unsafe.Pointer(&reset)), C.GLenum(format), C.GLenum(gltype), values_ptr) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glSeparableFilter2D.xml -func (gl *GL) SeparableFilter2D(target, internalFormat glbase.Enum, width, height int, format, gltype glbase.Enum, row, column interface{}) { - var row_ptr unsafe.Pointer - var row_v = reflect.ValueOf(row) - if row != nil && row_v.Kind() != reflect.Slice { - panic("parameter row must be a slice") - } - if row != nil { - row_ptr = unsafe.Pointer(row_v.Index(0).Addr().Pointer()) - } - var column_ptr unsafe.Pointer - var column_v = reflect.ValueOf(column) - if column != nil && column_v.Kind() != reflect.Slice { - panic("parameter column must be a slice") - } - if column != nil { - column_ptr = unsafe.Pointer(column_v.Index(0).Addr().Pointer()) - } - C.gl4_1compat_glSeparableFilter2D(gl.funcs, C.GLenum(target), C.GLenum(internalFormat), C.GLsizei(width), C.GLsizei(height), C.GLenum(format), C.GLenum(gltype), row_ptr, column_ptr) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetSeparableFilter.xml -func (gl *GL) GetSeparableFilter(target, format, gltype glbase.Enum, row, column, span interface{}) { - var row_ptr unsafe.Pointer - var row_v = reflect.ValueOf(row) - if row != nil && row_v.Kind() != reflect.Slice { - panic("parameter row must be a slice") - } - if row != nil { - row_ptr = unsafe.Pointer(row_v.Index(0).Addr().Pointer()) - } - var column_ptr unsafe.Pointer - var column_v = reflect.ValueOf(column) - if column != nil && column_v.Kind() != reflect.Slice { - panic("parameter column must be a slice") - } - if column != nil { - column_ptr = unsafe.Pointer(column_v.Index(0).Addr().Pointer()) - } - var span_ptr unsafe.Pointer - var span_v = reflect.ValueOf(span) - if span != nil && span_v.Kind() != reflect.Slice { - panic("parameter span must be a slice") - } - if span != nil { - span_ptr = unsafe.Pointer(span_v.Index(0).Addr().Pointer()) - } - C.gl4_1compat_glGetSeparableFilter(gl.funcs, C.GLenum(target), C.GLenum(format), C.GLenum(gltype), row_ptr, column_ptr, span_ptr) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetConvolutionParameteriv.xml -func (gl *GL) GetConvolutionParameteriv(target, pname glbase.Enum, params []int32) { - C.gl4_1compat_glGetConvolutionParameteriv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetConvolutionParameterfv.xml -func (gl *GL) GetConvolutionParameterfv(target, pname glbase.Enum, params []float32) { - C.gl4_1compat_glGetConvolutionParameterfv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetConvolutionFilter.xml -func (gl *GL) GetConvolutionFilter(target, format, gltype glbase.Enum, image interface{}) { - var image_ptr unsafe.Pointer - var image_v = reflect.ValueOf(image) - if image != nil && image_v.Kind() != reflect.Slice { - panic("parameter image must be a slice") - } - if image != nil { - image_ptr = unsafe.Pointer(image_v.Index(0).Addr().Pointer()) - } - C.gl4_1compat_glGetConvolutionFilter(gl.funcs, C.GLenum(target), C.GLenum(format), C.GLenum(gltype), image_ptr) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glCopyConvolutionFilter2D.xml -func (gl *GL) CopyConvolutionFilter2D(target, internalFormat glbase.Enum, x, y, width, height int) { - C.gl4_1compat_glCopyConvolutionFilter2D(gl.funcs, C.GLenum(target), C.GLenum(internalFormat), C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glCopyConvolutionFilter1D.xml -func (gl *GL) CopyConvolutionFilter1D(target, internalFormat glbase.Enum, x, y, width int) { - C.gl4_1compat_glCopyConvolutionFilter1D(gl.funcs, C.GLenum(target), C.GLenum(internalFormat), C.GLint(x), C.GLint(y), C.GLsizei(width)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glConvolutionParameteriv.xml -func (gl *GL) ConvolutionParameteriv(target, pname glbase.Enum, params []int32) { - C.gl4_1compat_glConvolutionParameteriv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glConvolutionParameteri.xml -func (gl *GL) ConvolutionParameteri(target, pname glbase.Enum, params int32) { - C.gl4_1compat_glConvolutionParameteri(gl.funcs, C.GLenum(target), C.GLenum(pname), C.GLint(params)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glConvolutionParameterfv.xml -func (gl *GL) ConvolutionParameterfv(target, pname glbase.Enum, params []float32) { - C.gl4_1compat_glConvolutionParameterfv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glConvolutionParameterf.xml -func (gl *GL) ConvolutionParameterf(target, pname glbase.Enum, params float32) { - C.gl4_1compat_glConvolutionParameterf(gl.funcs, C.GLenum(target), C.GLenum(pname), C.GLfloat(params)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glConvolutionFilter2D.xml -func (gl *GL) ConvolutionFilter2D(target, internalFormat glbase.Enum, width, height int, format, gltype glbase.Enum, image interface{}) { - var image_ptr unsafe.Pointer - var image_v = reflect.ValueOf(image) - if image != nil && image_v.Kind() != reflect.Slice { - panic("parameter image must be a slice") - } - if image != nil { - image_ptr = unsafe.Pointer(image_v.Index(0).Addr().Pointer()) - } - C.gl4_1compat_glConvolutionFilter2D(gl.funcs, C.GLenum(target), C.GLenum(internalFormat), C.GLsizei(width), C.GLsizei(height), C.GLenum(format), C.GLenum(gltype), image_ptr) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glConvolutionFilter1D.xml -func (gl *GL) ConvolutionFilter1D(target, internalFormat glbase.Enum, width int, format, gltype glbase.Enum, image interface{}) { - var image_ptr unsafe.Pointer - var image_v = reflect.ValueOf(image) - if image != nil && image_v.Kind() != reflect.Slice { - panic("parameter image must be a slice") - } - if image != nil { - image_ptr = unsafe.Pointer(image_v.Index(0).Addr().Pointer()) - } - C.gl4_1compat_glConvolutionFilter1D(gl.funcs, C.GLenum(target), C.GLenum(internalFormat), C.GLsizei(width), C.GLenum(format), C.GLenum(gltype), image_ptr) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glCopyColorSubTable.xml -func (gl *GL) CopyColorSubTable(target glbase.Enum, start int32, x, y, width int) { - C.gl4_1compat_glCopyColorSubTable(gl.funcs, C.GLenum(target), C.GLsizei(start), C.GLint(x), C.GLint(y), C.GLsizei(width)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glColorSubTable.xml -func (gl *GL) ColorSubTable(target glbase.Enum, start int32, count int, format, gltype glbase.Enum, data interface{}) { - var data_ptr unsafe.Pointer - var data_v = reflect.ValueOf(data) - if data != nil && data_v.Kind() != reflect.Slice { - panic("parameter data must be a slice") - } - if data != nil { - data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer()) - } - C.gl4_1compat_glColorSubTable(gl.funcs, C.GLenum(target), C.GLsizei(start), C.GLsizei(count), C.GLenum(format), C.GLenum(gltype), data_ptr) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetColorTableParameteriv.xml -func (gl *GL) GetColorTableParameteriv(target, pname glbase.Enum, params []int32) { - C.gl4_1compat_glGetColorTableParameteriv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetColorTableParameterfv.xml -func (gl *GL) GetColorTableParameterfv(target, pname glbase.Enum, params []float32) { - C.gl4_1compat_glGetColorTableParameterfv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetColorTable.xml -func (gl *GL) GetColorTable(target, format, gltype glbase.Enum, table interface{}) { - var table_ptr unsafe.Pointer - var table_v = reflect.ValueOf(table) - if table != nil && table_v.Kind() != reflect.Slice { - panic("parameter table must be a slice") - } - if table != nil { - table_ptr = unsafe.Pointer(table_v.Index(0).Addr().Pointer()) - } - C.gl4_1compat_glGetColorTable(gl.funcs, C.GLenum(target), C.GLenum(format), C.GLenum(gltype), table_ptr) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glCopyColorTable.xml -func (gl *GL) CopyColorTable(target, internalFormat glbase.Enum, x, y, width int) { - C.gl4_1compat_glCopyColorTable(gl.funcs, C.GLenum(target), C.GLenum(internalFormat), C.GLint(x), C.GLint(y), C.GLsizei(width)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glColorTableParameteriv.xml -func (gl *GL) ColorTableParameteriv(target, pname glbase.Enum, params []int32) { - C.gl4_1compat_glColorTableParameteriv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glColorTableParameterfv.xml -func (gl *GL) ColorTableParameterfv(target, pname glbase.Enum, params []float32) { - C.gl4_1compat_glColorTableParameterfv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glColorTable.xml -func (gl *GL) ColorTable(target, internalFormat glbase.Enum, width int, format, gltype glbase.Enum, table interface{}) { - var table_ptr unsafe.Pointer - var table_v = reflect.ValueOf(table) - if table != nil && table_v.Kind() != reflect.Slice { - panic("parameter table must be a slice") - } - if table != nil { - table_ptr = unsafe.Pointer(table_v.Index(0).Addr().Pointer()) - } - C.gl4_1compat_glColorTable(gl.funcs, C.GLenum(target), C.GLenum(internalFormat), C.GLsizei(width), C.GLenum(format), C.GLenum(gltype), table_ptr) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glMultTransposeMatrixd.xml -func (gl *GL) MultTransposeMatrixd(m []float64) { - C.gl4_1compat_glMultTransposeMatrixd(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&m[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glMultTransposeMatrixf.xml -func (gl *GL) MultTransposeMatrixf(m []float32) { - C.gl4_1compat_glMultTransposeMatrixf(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&m[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glLoadTransposeMatrixd.xml -func (gl *GL) LoadTransposeMatrixd(m []float64) { - C.gl4_1compat_glLoadTransposeMatrixd(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&m[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glLoadTransposeMatrixf.xml -func (gl *GL) LoadTransposeMatrixf(m []float32) { - C.gl4_1compat_glLoadTransposeMatrixf(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&m[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glMultiTexCoord4sv.xml -func (gl *GL) MultiTexCoord4sv(target glbase.Enum, v []int16) { - if len(v) != 4 { - panic("parameter v has incorrect length") - } - C.gl4_1compat_glMultiTexCoord4sv(gl.funcs, C.GLenum(target), (*C.GLshort)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glMultiTexCoord4s.xml -func (gl *GL) MultiTexCoord4s(target glbase.Enum, s, t, r, q int16) { - C.gl4_1compat_glMultiTexCoord4s(gl.funcs, C.GLenum(target), C.GLshort(s), C.GLshort(t), C.GLshort(r), C.GLshort(q)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glMultiTexCoord4iv.xml -func (gl *GL) MultiTexCoord4iv(target glbase.Enum, v []int32) { - if len(v) != 4 { - panic("parameter v has incorrect length") - } - C.gl4_1compat_glMultiTexCoord4iv(gl.funcs, C.GLenum(target), (*C.GLint)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glMultiTexCoord4i.xml -func (gl *GL) MultiTexCoord4i(target glbase.Enum, s, t, r, q int32) { - C.gl4_1compat_glMultiTexCoord4i(gl.funcs, C.GLenum(target), C.GLint(s), C.GLint(t), C.GLint(r), C.GLint(q)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glMultiTexCoord4fv.xml -func (gl *GL) MultiTexCoord4fv(target glbase.Enum, v []float32) { - if len(v) != 4 { - panic("parameter v has incorrect length") - } - C.gl4_1compat_glMultiTexCoord4fv(gl.funcs, C.GLenum(target), (*C.GLfloat)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glMultiTexCoord4f.xml -func (gl *GL) MultiTexCoord4f(target glbase.Enum, s, t, r, q float32) { - C.gl4_1compat_glMultiTexCoord4f(gl.funcs, C.GLenum(target), C.GLfloat(s), C.GLfloat(t), C.GLfloat(r), C.GLfloat(q)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glMultiTexCoord4dv.xml -func (gl *GL) MultiTexCoord4dv(target glbase.Enum, v []float64) { - if len(v) != 4 { - panic("parameter v has incorrect length") - } - C.gl4_1compat_glMultiTexCoord4dv(gl.funcs, C.GLenum(target), (*C.GLdouble)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glMultiTexCoord4d.xml -func (gl *GL) MultiTexCoord4d(target glbase.Enum, s, t, r, q float64) { - C.gl4_1compat_glMultiTexCoord4d(gl.funcs, C.GLenum(target), C.GLdouble(s), C.GLdouble(t), C.GLdouble(r), C.GLdouble(q)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glMultiTexCoord3sv.xml -func (gl *GL) MultiTexCoord3sv(target glbase.Enum, v []int16) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl4_1compat_glMultiTexCoord3sv(gl.funcs, C.GLenum(target), (*C.GLshort)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glMultiTexCoord3s.xml -func (gl *GL) MultiTexCoord3s(target glbase.Enum, s, t, r int16) { - C.gl4_1compat_glMultiTexCoord3s(gl.funcs, C.GLenum(target), C.GLshort(s), C.GLshort(t), C.GLshort(r)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glMultiTexCoord3iv.xml -func (gl *GL) MultiTexCoord3iv(target glbase.Enum, v []int32) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl4_1compat_glMultiTexCoord3iv(gl.funcs, C.GLenum(target), (*C.GLint)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glMultiTexCoord3i.xml -func (gl *GL) MultiTexCoord3i(target glbase.Enum, s, t, r int32) { - C.gl4_1compat_glMultiTexCoord3i(gl.funcs, C.GLenum(target), C.GLint(s), C.GLint(t), C.GLint(r)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glMultiTexCoord3fv.xml -func (gl *GL) MultiTexCoord3fv(target glbase.Enum, v []float32) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl4_1compat_glMultiTexCoord3fv(gl.funcs, C.GLenum(target), (*C.GLfloat)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glMultiTexCoord3f.xml -func (gl *GL) MultiTexCoord3f(target glbase.Enum, s, t, r float32) { - C.gl4_1compat_glMultiTexCoord3f(gl.funcs, C.GLenum(target), C.GLfloat(s), C.GLfloat(t), C.GLfloat(r)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glMultiTexCoord3dv.xml -func (gl *GL) MultiTexCoord3dv(target glbase.Enum, v []float64) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl4_1compat_glMultiTexCoord3dv(gl.funcs, C.GLenum(target), (*C.GLdouble)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glMultiTexCoord3d.xml -func (gl *GL) MultiTexCoord3d(target glbase.Enum, s, t, r float64) { - C.gl4_1compat_glMultiTexCoord3d(gl.funcs, C.GLenum(target), C.GLdouble(s), C.GLdouble(t), C.GLdouble(r)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glMultiTexCoord2sv.xml -func (gl *GL) MultiTexCoord2sv(target glbase.Enum, v []int16) { - if len(v) != 2 { - panic("parameter v has incorrect length") - } - C.gl4_1compat_glMultiTexCoord2sv(gl.funcs, C.GLenum(target), (*C.GLshort)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glMultiTexCoord2s.xml -func (gl *GL) MultiTexCoord2s(target glbase.Enum, s, t int16) { - C.gl4_1compat_glMultiTexCoord2s(gl.funcs, C.GLenum(target), C.GLshort(s), C.GLshort(t)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glMultiTexCoord2iv.xml -func (gl *GL) MultiTexCoord2iv(target glbase.Enum, v []int32) { - if len(v) != 2 { - panic("parameter v has incorrect length") - } - C.gl4_1compat_glMultiTexCoord2iv(gl.funcs, C.GLenum(target), (*C.GLint)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glMultiTexCoord2i.xml -func (gl *GL) MultiTexCoord2i(target glbase.Enum, s, t int32) { - C.gl4_1compat_glMultiTexCoord2i(gl.funcs, C.GLenum(target), C.GLint(s), C.GLint(t)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glMultiTexCoord2fv.xml -func (gl *GL) MultiTexCoord2fv(target glbase.Enum, v []float32) { - if len(v) != 2 { - panic("parameter v has incorrect length") - } - C.gl4_1compat_glMultiTexCoord2fv(gl.funcs, C.GLenum(target), (*C.GLfloat)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glMultiTexCoord2f.xml -func (gl *GL) MultiTexCoord2f(target glbase.Enum, s, t float32) { - C.gl4_1compat_glMultiTexCoord2f(gl.funcs, C.GLenum(target), C.GLfloat(s), C.GLfloat(t)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glMultiTexCoord2dv.xml -func (gl *GL) MultiTexCoord2dv(target glbase.Enum, v []float64) { - if len(v) != 2 { - panic("parameter v has incorrect length") - } - C.gl4_1compat_glMultiTexCoord2dv(gl.funcs, C.GLenum(target), (*C.GLdouble)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glMultiTexCoord2d.xml -func (gl *GL) MultiTexCoord2d(target glbase.Enum, s, t float64) { - C.gl4_1compat_glMultiTexCoord2d(gl.funcs, C.GLenum(target), C.GLdouble(s), C.GLdouble(t)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glMultiTexCoord1sv.xml -func (gl *GL) MultiTexCoord1sv(target glbase.Enum, v []int16) { - C.gl4_1compat_glMultiTexCoord1sv(gl.funcs, C.GLenum(target), (*C.GLshort)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glMultiTexCoord1s.xml -func (gl *GL) MultiTexCoord1s(target glbase.Enum, s int16) { - C.gl4_1compat_glMultiTexCoord1s(gl.funcs, C.GLenum(target), C.GLshort(s)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glMultiTexCoord1iv.xml -func (gl *GL) MultiTexCoord1iv(target glbase.Enum, v []int32) { - C.gl4_1compat_glMultiTexCoord1iv(gl.funcs, C.GLenum(target), (*C.GLint)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glMultiTexCoord1i.xml -func (gl *GL) MultiTexCoord1i(target glbase.Enum, s int32) { - C.gl4_1compat_glMultiTexCoord1i(gl.funcs, C.GLenum(target), C.GLint(s)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glMultiTexCoord1fv.xml -func (gl *GL) MultiTexCoord1fv(target glbase.Enum, v []float32) { - C.gl4_1compat_glMultiTexCoord1fv(gl.funcs, C.GLenum(target), (*C.GLfloat)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glMultiTexCoord1f.xml -func (gl *GL) MultiTexCoord1f(target glbase.Enum, s float32) { - C.gl4_1compat_glMultiTexCoord1f(gl.funcs, C.GLenum(target), C.GLfloat(s)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glMultiTexCoord1dv.xml -func (gl *GL) MultiTexCoord1dv(target glbase.Enum, v []float64) { - C.gl4_1compat_glMultiTexCoord1dv(gl.funcs, C.GLenum(target), (*C.GLdouble)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glMultiTexCoord1d.xml -func (gl *GL) MultiTexCoord1d(target glbase.Enum, s float64) { - C.gl4_1compat_glMultiTexCoord1d(gl.funcs, C.GLenum(target), C.GLdouble(s)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glClientActiveTexture.xml -func (gl *GL) ClientActiveTexture(texture glbase.Enum) { - C.gl4_1compat_glClientActiveTexture(gl.funcs, C.GLenum(texture)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glWindowPos3sv.xml -func (gl *GL) WindowPos3sv(v []int16) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl4_1compat_glWindowPos3sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glWindowPos3s.xml -func (gl *GL) WindowPos3s(x, y, z int16) { - C.gl4_1compat_glWindowPos3s(gl.funcs, C.GLshort(x), C.GLshort(y), C.GLshort(z)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glWindowPos3iv.xml -func (gl *GL) WindowPos3iv(v []int32) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl4_1compat_glWindowPos3iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glWindowPos3i.xml -func (gl *GL) WindowPos3i(x, y, z int) { - C.gl4_1compat_glWindowPos3i(gl.funcs, C.GLint(x), C.GLint(y), C.GLint(z)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glWindowPos3fv.xml -func (gl *GL) WindowPos3fv(v []float32) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl4_1compat_glWindowPos3fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glWindowPos3f.xml -func (gl *GL) WindowPos3f(x, y, z float32) { - C.gl4_1compat_glWindowPos3f(gl.funcs, C.GLfloat(x), C.GLfloat(y), C.GLfloat(z)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glWindowPos3dv.xml -func (gl *GL) WindowPos3dv(v []float64) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl4_1compat_glWindowPos3dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glWindowPos3d.xml -func (gl *GL) WindowPos3d(x, y, z float64) { - C.gl4_1compat_glWindowPos3d(gl.funcs, C.GLdouble(x), C.GLdouble(y), C.GLdouble(z)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glWindowPos2sv.xml -func (gl *GL) WindowPos2sv(v []int16) { - if len(v) != 2 { - panic("parameter v has incorrect length") - } - C.gl4_1compat_glWindowPos2sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glWindowPos2s.xml -func (gl *GL) WindowPos2s(x, y int16) { - C.gl4_1compat_glWindowPos2s(gl.funcs, C.GLshort(x), C.GLshort(y)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glWindowPos2iv.xml -func (gl *GL) WindowPos2iv(v []int32) { - if len(v) != 2 { - panic("parameter v has incorrect length") - } - C.gl4_1compat_glWindowPos2iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glWindowPos2i.xml -func (gl *GL) WindowPos2i(x, y int) { - C.gl4_1compat_glWindowPos2i(gl.funcs, C.GLint(x), C.GLint(y)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glWindowPos2fv.xml -func (gl *GL) WindowPos2fv(v []float32) { - if len(v) != 2 { - panic("parameter v has incorrect length") - } - C.gl4_1compat_glWindowPos2fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glWindowPos2f.xml -func (gl *GL) WindowPos2f(x, y float32) { - C.gl4_1compat_glWindowPos2f(gl.funcs, C.GLfloat(x), C.GLfloat(y)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glWindowPos2dv.xml -func (gl *GL) WindowPos2dv(v []float64) { - if len(v) != 2 { - panic("parameter v has incorrect length") - } - C.gl4_1compat_glWindowPos2dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glWindowPos2d.xml -func (gl *GL) WindowPos2d(x, y float64) { - C.gl4_1compat_glWindowPos2d(gl.funcs, C.GLdouble(x), C.GLdouble(y)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glSecondaryColorPointer.xml -func (gl *GL) SecondaryColorPointer(size int, gltype glbase.Enum, stride int, pointer interface{}) { - var pointer_ptr unsafe.Pointer - var pointer_v = reflect.ValueOf(pointer) - if pointer != nil && pointer_v.Kind() != reflect.Slice { - panic("parameter pointer must be a slice") - } - if pointer != nil { - pointer_ptr = unsafe.Pointer(pointer_v.Index(0).Addr().Pointer()) - } - C.gl4_1compat_glSecondaryColorPointer(gl.funcs, C.GLint(size), C.GLenum(gltype), C.GLsizei(stride), pointer_ptr) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glSecondaryColor3usv.xml -func (gl *GL) SecondaryColor3usv(v []uint16) { - C.gl4_1compat_glSecondaryColor3usv(gl.funcs, (*C.GLushort)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glSecondaryColor3us.xml -func (gl *GL) SecondaryColor3us(red, green, blue uint16) { - C.gl4_1compat_glSecondaryColor3us(gl.funcs, C.GLushort(red), C.GLushort(green), C.GLushort(blue)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glSecondaryColor3uiv.xml -func (gl *GL) SecondaryColor3uiv(v []uint32) { - C.gl4_1compat_glSecondaryColor3uiv(gl.funcs, (*C.GLuint)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glSecondaryColor3ui.xml -func (gl *GL) SecondaryColor3ui(red, green, blue uint32) { - C.gl4_1compat_glSecondaryColor3ui(gl.funcs, C.GLuint(red), C.GLuint(green), C.GLuint(blue)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glSecondaryColor3ubv.xml -func (gl *GL) SecondaryColor3ubv(v []uint8) { - C.gl4_1compat_glSecondaryColor3ubv(gl.funcs, (*C.GLubyte)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glSecondaryColor3ub.xml -func (gl *GL) SecondaryColor3ub(red, green, blue uint8) { - C.gl4_1compat_glSecondaryColor3ub(gl.funcs, C.GLubyte(red), C.GLubyte(green), C.GLubyte(blue)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glSecondaryColor3sv.xml -func (gl *GL) SecondaryColor3sv(v []int16) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl4_1compat_glSecondaryColor3sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glSecondaryColor3s.xml -func (gl *GL) SecondaryColor3s(red, green, blue int16) { - C.gl4_1compat_glSecondaryColor3s(gl.funcs, C.GLshort(red), C.GLshort(green), C.GLshort(blue)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glSecondaryColor3iv.xml -func (gl *GL) SecondaryColor3iv(v []int32) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl4_1compat_glSecondaryColor3iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glSecondaryColor3i.xml -func (gl *GL) SecondaryColor3i(red, green, blue int32) { - C.gl4_1compat_glSecondaryColor3i(gl.funcs, C.GLint(red), C.GLint(green), C.GLint(blue)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glSecondaryColor3fv.xml -func (gl *GL) SecondaryColor3fv(v []float32) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl4_1compat_glSecondaryColor3fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glSecondaryColor3f.xml -func (gl *GL) SecondaryColor3f(red, green, blue float32) { - C.gl4_1compat_glSecondaryColor3f(gl.funcs, C.GLfloat(red), C.GLfloat(green), C.GLfloat(blue)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glSecondaryColor3dv.xml -func (gl *GL) SecondaryColor3dv(v []float64) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl4_1compat_glSecondaryColor3dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glSecondaryColor3d.xml -func (gl *GL) SecondaryColor3d(red, green, blue float64) { - C.gl4_1compat_glSecondaryColor3d(gl.funcs, C.GLdouble(red), C.GLdouble(green), C.GLdouble(blue)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glSecondaryColor3bv.xml -func (gl *GL) SecondaryColor3bv(v []byte) { - C.gl4_1compat_glSecondaryColor3bv(gl.funcs, (*C.GLbyte)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glSecondaryColor3b.xml -func (gl *GL) SecondaryColor3b(red, green, blue byte) { - C.gl4_1compat_glSecondaryColor3b(gl.funcs, C.GLbyte(red), C.GLbyte(green), C.GLbyte(blue)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glFogCoordPointer.xml -func (gl *GL) FogCoordPointer(gltype glbase.Enum, stride int, pointer interface{}) { - var pointer_ptr unsafe.Pointer - var pointer_v = reflect.ValueOf(pointer) - if pointer != nil && pointer_v.Kind() != reflect.Slice { - panic("parameter pointer must be a slice") - } - if pointer != nil { - pointer_ptr = unsafe.Pointer(pointer_v.Index(0).Addr().Pointer()) - } - C.gl4_1compat_glFogCoordPointer(gl.funcs, C.GLenum(gltype), C.GLsizei(stride), pointer_ptr) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glFogCoorddv.xml -func (gl *GL) FogCoorddv(coord []float64) { - C.gl4_1compat_glFogCoorddv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&coord[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glFogCoordd.xml -func (gl *GL) FogCoordd(coord float64) { - C.gl4_1compat_glFogCoordd(gl.funcs, C.GLdouble(coord)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glFogCoordfv.xml -func (gl *GL) FogCoordfv(coord []float32) { - C.gl4_1compat_glFogCoordfv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&coord[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glFogCoordf.xml -func (gl *GL) FogCoordf(coord float32) { - C.gl4_1compat_glFogCoordf(gl.funcs, C.GLfloat(coord)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttrib4usv.xml -func (gl *GL) VertexAttrib4usv(index glbase.Attrib, v []uint16) { - C.gl4_1compat_glVertexAttrib4usv(gl.funcs, C.GLuint(index), (*C.GLushort)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttrib4uiv.xml -func (gl *GL) VertexAttrib4uiv(index glbase.Attrib, v []uint32) { - C.gl4_1compat_glVertexAttrib4uiv(gl.funcs, C.GLuint(index), (*C.GLuint)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttrib4ubv.xml -func (gl *GL) VertexAttrib4ubv(index glbase.Attrib, v []uint8) { - C.gl4_1compat_glVertexAttrib4ubv(gl.funcs, C.GLuint(index), (*C.GLubyte)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttrib4sv.xml -func (gl *GL) VertexAttrib4sv(index glbase.Attrib, v []int16) { - if len(v) != 4 { - panic("parameter v has incorrect length") - } - C.gl4_1compat_glVertexAttrib4sv(gl.funcs, C.GLuint(index), (*C.GLshort)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttrib4s.xml -func (gl *GL) VertexAttrib4s(index glbase.Attrib, x, y, z, w int16) { - C.gl4_1compat_glVertexAttrib4s(gl.funcs, C.GLuint(index), C.GLshort(x), C.GLshort(y), C.GLshort(z), C.GLshort(w)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttrib4iv.xml -func (gl *GL) VertexAttrib4iv(index glbase.Attrib, v []int32) { - if len(v) != 4 { - panic("parameter v has incorrect length") - } - C.gl4_1compat_glVertexAttrib4iv(gl.funcs, C.GLuint(index), (*C.GLint)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttrib4fv.xml -func (gl *GL) VertexAttrib4fv(index glbase.Attrib, v []float32) { - if len(v) != 4 { - panic("parameter v has incorrect length") - } - C.gl4_1compat_glVertexAttrib4fv(gl.funcs, C.GLuint(index), (*C.GLfloat)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttrib4f.xml -func (gl *GL) VertexAttrib4f(index glbase.Attrib, x, y, z, w float32) { - C.gl4_1compat_glVertexAttrib4f(gl.funcs, C.GLuint(index), C.GLfloat(x), C.GLfloat(y), C.GLfloat(z), C.GLfloat(w)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttrib4dv.xml -func (gl *GL) VertexAttrib4dv(index glbase.Attrib, v []float64) { - if len(v) != 4 { - panic("parameter v has incorrect length") - } - C.gl4_1compat_glVertexAttrib4dv(gl.funcs, C.GLuint(index), (*C.GLdouble)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttrib4d.xml -func (gl *GL) VertexAttrib4d(index glbase.Attrib, x, y, z, w float64) { - C.gl4_1compat_glVertexAttrib4d(gl.funcs, C.GLuint(index), C.GLdouble(x), C.GLdouble(y), C.GLdouble(z), C.GLdouble(w)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttrib4bv.xml -func (gl *GL) VertexAttrib4bv(index glbase.Attrib, v []byte) { - C.gl4_1compat_glVertexAttrib4bv(gl.funcs, C.GLuint(index), (*C.GLbyte)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttrib4Nusv.xml -func (gl *GL) VertexAttrib4Nusv(index glbase.Attrib, v []uint16) { - C.gl4_1compat_glVertexAttrib4Nusv(gl.funcs, C.GLuint(index), (*C.GLushort)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttrib4Nuiv.xml -func (gl *GL) VertexAttrib4Nuiv(index glbase.Attrib, v []uint32) { - C.gl4_1compat_glVertexAttrib4Nuiv(gl.funcs, C.GLuint(index), (*C.GLuint)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttrib4Nubv.xml -func (gl *GL) VertexAttrib4Nubv(index glbase.Attrib, v []uint8) { - C.gl4_1compat_glVertexAttrib4Nubv(gl.funcs, C.GLuint(index), (*C.GLubyte)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttrib4Nub.xml -func (gl *GL) VertexAttrib4Nub(index glbase.Attrib, x, y, z, w uint8) { - C.gl4_1compat_glVertexAttrib4Nub(gl.funcs, C.GLuint(index), C.GLubyte(x), C.GLubyte(y), C.GLubyte(z), C.GLubyte(w)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttrib4Nsv.xml -func (gl *GL) VertexAttrib4Nsv(index glbase.Attrib, v []int16) { - C.gl4_1compat_glVertexAttrib4Nsv(gl.funcs, C.GLuint(index), (*C.GLshort)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttrib4Niv.xml -func (gl *GL) VertexAttrib4Niv(index glbase.Attrib, v []int32) { - C.gl4_1compat_glVertexAttrib4Niv(gl.funcs, C.GLuint(index), (*C.GLint)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttrib4Nbv.xml -func (gl *GL) VertexAttrib4Nbv(index glbase.Attrib, v []byte) { - C.gl4_1compat_glVertexAttrib4Nbv(gl.funcs, C.GLuint(index), (*C.GLbyte)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttrib3sv.xml -func (gl *GL) VertexAttrib3sv(index glbase.Attrib, v []int16) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl4_1compat_glVertexAttrib3sv(gl.funcs, C.GLuint(index), (*C.GLshort)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttrib3s.xml -func (gl *GL) VertexAttrib3s(index glbase.Attrib, x, y, z int16) { - C.gl4_1compat_glVertexAttrib3s(gl.funcs, C.GLuint(index), C.GLshort(x), C.GLshort(y), C.GLshort(z)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttrib3fv.xml -func (gl *GL) VertexAttrib3fv(index glbase.Attrib, v []float32) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl4_1compat_glVertexAttrib3fv(gl.funcs, C.GLuint(index), (*C.GLfloat)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttrib3f.xml -func (gl *GL) VertexAttrib3f(index glbase.Attrib, x, y, z float32) { - C.gl4_1compat_glVertexAttrib3f(gl.funcs, C.GLuint(index), C.GLfloat(x), C.GLfloat(y), C.GLfloat(z)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttrib3dv.xml -func (gl *GL) VertexAttrib3dv(index glbase.Attrib, v []float64) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl4_1compat_glVertexAttrib3dv(gl.funcs, C.GLuint(index), (*C.GLdouble)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttrib3d.xml -func (gl *GL) VertexAttrib3d(index glbase.Attrib, x, y, z float64) { - C.gl4_1compat_glVertexAttrib3d(gl.funcs, C.GLuint(index), C.GLdouble(x), C.GLdouble(y), C.GLdouble(z)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttrib2sv.xml -func (gl *GL) VertexAttrib2sv(index glbase.Attrib, v []int16) { - if len(v) != 2 { - panic("parameter v has incorrect length") - } - C.gl4_1compat_glVertexAttrib2sv(gl.funcs, C.GLuint(index), (*C.GLshort)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttrib2s.xml -func (gl *GL) VertexAttrib2s(index glbase.Attrib, x, y int16) { - C.gl4_1compat_glVertexAttrib2s(gl.funcs, C.GLuint(index), C.GLshort(x), C.GLshort(y)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttrib2fv.xml -func (gl *GL) VertexAttrib2fv(index glbase.Attrib, v []float32) { - if len(v) != 2 { - panic("parameter v has incorrect length") - } - C.gl4_1compat_glVertexAttrib2fv(gl.funcs, C.GLuint(index), (*C.GLfloat)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttrib2f.xml -func (gl *GL) VertexAttrib2f(index glbase.Attrib, x, y float32) { - C.gl4_1compat_glVertexAttrib2f(gl.funcs, C.GLuint(index), C.GLfloat(x), C.GLfloat(y)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttrib2dv.xml -func (gl *GL) VertexAttrib2dv(index glbase.Attrib, v []float64) { - if len(v) != 2 { - panic("parameter v has incorrect length") - } - C.gl4_1compat_glVertexAttrib2dv(gl.funcs, C.GLuint(index), (*C.GLdouble)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttrib2d.xml -func (gl *GL) VertexAttrib2d(index glbase.Attrib, x, y float64) { - C.gl4_1compat_glVertexAttrib2d(gl.funcs, C.GLuint(index), C.GLdouble(x), C.GLdouble(y)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttrib1sv.xml -func (gl *GL) VertexAttrib1sv(index glbase.Attrib, v []int16) { - C.gl4_1compat_glVertexAttrib1sv(gl.funcs, C.GLuint(index), (*C.GLshort)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttrib1s.xml -func (gl *GL) VertexAttrib1s(index glbase.Attrib, x int16) { - C.gl4_1compat_glVertexAttrib1s(gl.funcs, C.GLuint(index), C.GLshort(x)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttrib1fv.xml -func (gl *GL) VertexAttrib1fv(index glbase.Attrib, v []float32) { - C.gl4_1compat_glVertexAttrib1fv(gl.funcs, C.GLuint(index), (*C.GLfloat)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttrib1f.xml -func (gl *GL) VertexAttrib1f(index glbase.Attrib, x float32) { - C.gl4_1compat_glVertexAttrib1f(gl.funcs, C.GLuint(index), C.GLfloat(x)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttrib1dv.xml -func (gl *GL) VertexAttrib1dv(index glbase.Attrib, v []float64) { - C.gl4_1compat_glVertexAttrib1dv(gl.funcs, C.GLuint(index), (*C.GLdouble)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttrib1d.xml -func (gl *GL) VertexAttrib1d(index glbase.Attrib, x float64) { - C.gl4_1compat_glVertexAttrib1d(gl.funcs, C.GLuint(index), C.GLdouble(x)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttribI4usv.xml -func (gl *GL) VertexAttribI4usv(index glbase.Attrib, v []uint16) { - C.gl4_1compat_glVertexAttribI4usv(gl.funcs, C.GLuint(index), (*C.GLushort)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttribI4ubv.xml -func (gl *GL) VertexAttribI4ubv(index glbase.Attrib, v []uint8) { - C.gl4_1compat_glVertexAttribI4ubv(gl.funcs, C.GLuint(index), (*C.GLubyte)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttribI4sv.xml -func (gl *GL) VertexAttribI4sv(index glbase.Attrib, v []int16) { - if len(v) != 4 { - panic("parameter v has incorrect length") - } - C.gl4_1compat_glVertexAttribI4sv(gl.funcs, C.GLuint(index), (*C.GLshort)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttribI4bv.xml -func (gl *GL) VertexAttribI4bv(index glbase.Attrib, v []byte) { - C.gl4_1compat_glVertexAttribI4bv(gl.funcs, C.GLuint(index), (*C.GLbyte)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttribI4uiv.xml -func (gl *GL) VertexAttribI4uiv(index glbase.Attrib, v []uint32) { - C.gl4_1compat_glVertexAttribI4uiv(gl.funcs, C.GLuint(index), (*C.GLuint)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttribI3uiv.xml -func (gl *GL) VertexAttribI3uiv(index glbase.Attrib, v []uint32) { - C.gl4_1compat_glVertexAttribI3uiv(gl.funcs, C.GLuint(index), (*C.GLuint)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttribI2uiv.xml -func (gl *GL) VertexAttribI2uiv(index glbase.Attrib, v []uint32) { - C.gl4_1compat_glVertexAttribI2uiv(gl.funcs, C.GLuint(index), (*C.GLuint)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttribI1uiv.xml -func (gl *GL) VertexAttribI1uiv(index glbase.Attrib, v []uint32) { - C.gl4_1compat_glVertexAttribI1uiv(gl.funcs, C.GLuint(index), (*C.GLuint)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttribI4iv.xml -func (gl *GL) VertexAttribI4iv(index glbase.Attrib, v []int32) { - if len(v) != 4 { - panic("parameter v has incorrect length") - } - C.gl4_1compat_glVertexAttribI4iv(gl.funcs, C.GLuint(index), (*C.GLint)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttribI3iv.xml -func (gl *GL) VertexAttribI3iv(index glbase.Attrib, v []int32) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl4_1compat_glVertexAttribI3iv(gl.funcs, C.GLuint(index), (*C.GLint)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttribI2iv.xml -func (gl *GL) VertexAttribI2iv(index glbase.Attrib, v []int32) { - if len(v) != 2 { - panic("parameter v has incorrect length") - } - C.gl4_1compat_glVertexAttribI2iv(gl.funcs, C.GLuint(index), (*C.GLint)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttribI1iv.xml -func (gl *GL) VertexAttribI1iv(index glbase.Attrib, v []int32) { - C.gl4_1compat_glVertexAttribI1iv(gl.funcs, C.GLuint(index), (*C.GLint)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttribI4ui.xml -func (gl *GL) VertexAttribI4ui(index glbase.Attrib, x, y, z, w uint32) { - C.gl4_1compat_glVertexAttribI4ui(gl.funcs, C.GLuint(index), C.GLuint(x), C.GLuint(y), C.GLuint(z), C.GLuint(w)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttribI3ui.xml -func (gl *GL) VertexAttribI3ui(index glbase.Attrib, x, y, z uint32) { - C.gl4_1compat_glVertexAttribI3ui(gl.funcs, C.GLuint(index), C.GLuint(x), C.GLuint(y), C.GLuint(z)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttribI2ui.xml -func (gl *GL) VertexAttribI2ui(index glbase.Attrib, x, y uint32) { - C.gl4_1compat_glVertexAttribI2ui(gl.funcs, C.GLuint(index), C.GLuint(x), C.GLuint(y)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttribI1ui.xml -func (gl *GL) VertexAttribI1ui(index glbase.Attrib, x uint32) { - C.gl4_1compat_glVertexAttribI1ui(gl.funcs, C.GLuint(index), C.GLuint(x)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttribI4i.xml -func (gl *GL) VertexAttribI4i(index glbase.Attrib, x, y, z, w int) { - C.gl4_1compat_glVertexAttribI4i(gl.funcs, C.GLuint(index), C.GLint(x), C.GLint(y), C.GLint(z), C.GLint(w)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttribI3i.xml -func (gl *GL) VertexAttribI3i(index glbase.Attrib, x, y, z int) { - C.gl4_1compat_glVertexAttribI3i(gl.funcs, C.GLuint(index), C.GLint(x), C.GLint(y), C.GLint(z)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttribI2i.xml -func (gl *GL) VertexAttribI2i(index glbase.Attrib, x, y int) { - C.gl4_1compat_glVertexAttribI2i(gl.funcs, C.GLuint(index), C.GLint(x), C.GLint(y)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttribI1i.xml -func (gl *GL) VertexAttribI1i(index glbase.Attrib, x int) { - C.gl4_1compat_glVertexAttribI1i(gl.funcs, C.GLuint(index), C.GLint(x)) -} diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/gl/4.1core/funcs.cpp b/Godeps/_workspace/src/github.com/obscuren/qml/gl/4.1core/funcs.cpp deleted file mode 100644 index 9ae51693c..000000000 --- a/Godeps/_workspace/src/github.com/obscuren/qml/gl/4.1core/funcs.cpp +++ /dev/null @@ -1,2676 +0,0 @@ - -// ** file automatically generated by glgen -- do not edit manually ** - -#include -#include - -#include "funcs.h" - -void *gl4_1core_funcs() { - QOpenGLFunctions_4_1_Core* funcs = QOpenGLContext::currentContext()->versionFunctions(); - if (!funcs) { - return 0; - } - funcs->initializeOpenGLFunctions(); - return funcs; -} - - -void gl4_1core_glViewport(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height) -{ - QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glViewport(x, y, width, height); -} - -void gl4_1core_glDepthRange(void *_glfuncs, GLdouble nearVal, GLdouble farVal) -{ - QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDepthRange(nearVal, farVal); -} - -GLboolean gl4_1core_glIsEnabled(void *_glfuncs, GLenum cap) -{ - QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glIsEnabled(cap); -} - -void gl4_1core_glGetTexLevelParameteriv(void *_glfuncs, GLenum target, GLint level, GLenum pname, GLint* params) -{ - QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetTexLevelParameteriv(target, level, pname, params); -} - -void gl4_1core_glGetTexLevelParameterfv(void *_glfuncs, GLenum target, GLint level, GLenum pname, GLfloat* params) -{ - QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetTexLevelParameterfv(target, level, pname, params); -} - -void gl4_1core_glGetTexParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params) -{ - QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetTexParameteriv(target, pname, params); -} - -void gl4_1core_glGetTexParameterfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params) -{ - QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetTexParameterfv(target, pname, params); -} - -void gl4_1core_glGetTexImage(void *_glfuncs, GLenum target, GLint level, GLenum format, GLenum gltype, GLvoid* pixels) -{ - QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetTexImage(target, level, format, gltype, pixels); -} - -void gl4_1core_glGetIntegerv(void *_glfuncs, GLenum pname, GLint* params) -{ - QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetIntegerv(pname, params); -} - -void gl4_1core_glGetFloatv(void *_glfuncs, GLenum pname, GLfloat* params) -{ - QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetFloatv(pname, params); -} - -GLenum gl4_1core_glGetError(void *_glfuncs) -{ - QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glGetError(); -} - -void gl4_1core_glGetDoublev(void *_glfuncs, GLenum pname, GLdouble* params) -{ - QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetDoublev(pname, params); -} - -void gl4_1core_glGetBooleanv(void *_glfuncs, GLenum pname, GLboolean* params) -{ - QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetBooleanv(pname, params); -} - -void gl4_1core_glReadPixels(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum gltype, GLvoid* pixels) -{ - QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glReadPixels(x, y, width, height, format, gltype, pixels); -} - -void gl4_1core_glReadBuffer(void *_glfuncs, GLenum mode) -{ - QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glReadBuffer(mode); -} - -void gl4_1core_glPixelStorei(void *_glfuncs, GLenum pname, GLint param) -{ - QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glPixelStorei(pname, param); -} - -void gl4_1core_glPixelStoref(void *_glfuncs, GLenum pname, GLfloat param) -{ - QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glPixelStoref(pname, param); -} - -void gl4_1core_glDepthFunc(void *_glfuncs, GLenum glfunc) -{ - QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDepthFunc(glfunc); -} - -void gl4_1core_glStencilOp(void *_glfuncs, GLenum fail, GLenum zfail, GLenum zpass) -{ - QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glStencilOp(fail, zfail, zpass); -} - -void gl4_1core_glStencilFunc(void *_glfuncs, GLenum glfunc, GLint ref, GLuint mask) -{ - QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glStencilFunc(glfunc, ref, mask); -} - -void gl4_1core_glLogicOp(void *_glfuncs, GLenum opcode) -{ - QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glLogicOp(opcode); -} - -void gl4_1core_glBlendFunc(void *_glfuncs, GLenum sfactor, GLenum dfactor) -{ - QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glBlendFunc(sfactor, dfactor); -} - -void gl4_1core_glFlush(void *_glfuncs) -{ - QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glFlush(); -} - -void gl4_1core_glFinish(void *_glfuncs) -{ - QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glFinish(); -} - -void gl4_1core_glEnable(void *_glfuncs, GLenum cap) -{ - QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glEnable(cap); -} - -void gl4_1core_glDisable(void *_glfuncs, GLenum cap) -{ - QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDisable(cap); -} - -void gl4_1core_glDepthMask(void *_glfuncs, GLboolean flag) -{ - QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDepthMask(flag); -} - -void gl4_1core_glColorMask(void *_glfuncs, GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) -{ - QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColorMask(red, green, blue, alpha); -} - -void gl4_1core_glStencilMask(void *_glfuncs, GLuint mask) -{ - QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glStencilMask(mask); -} - -void gl4_1core_glClearDepth(void *_glfuncs, GLdouble depth) -{ - QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glClearDepth(depth); -} - -void gl4_1core_glClearStencil(void *_glfuncs, GLint s) -{ - QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glClearStencil(s); -} - -void gl4_1core_glClearColor(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) -{ - QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glClearColor(red, green, blue, alpha); -} - -void gl4_1core_glClear(void *_glfuncs, GLbitfield mask) -{ - QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glClear(mask); -} - -void gl4_1core_glDrawBuffer(void *_glfuncs, GLenum mode) -{ - QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDrawBuffer(mode); -} - -void gl4_1core_glTexImage2D(void *_glfuncs, GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum gltype, const GLvoid* pixels) -{ - QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexImage2D(target, level, internalFormat, width, height, border, format, gltype, pixels); -} - -void gl4_1core_glTexImage1D(void *_glfuncs, GLenum target, GLint level, GLint internalFormat, GLsizei width, GLint border, GLenum format, GLenum gltype, const GLvoid* pixels) -{ - QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexImage1D(target, level, internalFormat, width, border, format, gltype, pixels); -} - -void gl4_1core_glTexParameteriv(void *_glfuncs, GLenum target, GLenum pname, const GLint* params) -{ - QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexParameteriv(target, pname, params); -} - -void gl4_1core_glTexParameteri(void *_glfuncs, GLenum target, GLenum pname, GLint param) -{ - QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexParameteri(target, pname, param); -} - -void gl4_1core_glTexParameterfv(void *_glfuncs, GLenum target, GLenum pname, const GLfloat* params) -{ - QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexParameterfv(target, pname, params); -} - -void gl4_1core_glTexParameterf(void *_glfuncs, GLenum target, GLenum pname, GLfloat param) -{ - QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexParameterf(target, pname, param); -} - -void gl4_1core_glScissor(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height) -{ - QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glScissor(x, y, width, height); -} - -void gl4_1core_glPolygonMode(void *_glfuncs, GLenum face, GLenum mode) -{ - QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glPolygonMode(face, mode); -} - -void gl4_1core_glPointSize(void *_glfuncs, GLfloat size) -{ - QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glPointSize(size); -} - -void gl4_1core_glLineWidth(void *_glfuncs, GLfloat width) -{ - QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glLineWidth(width); -} - -void gl4_1core_glHint(void *_glfuncs, GLenum target, GLenum mode) -{ - QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glHint(target, mode); -} - -void gl4_1core_glFrontFace(void *_glfuncs, GLenum mode) -{ - QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glFrontFace(mode); -} - -void gl4_1core_glCullFace(void *_glfuncs, GLenum mode) -{ - QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glCullFace(mode); -} - -void gl4_1core_glIndexubv(void *_glfuncs, const GLubyte* c) -{ - QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glIndexubv(c); -} - -void gl4_1core_glIndexub(void *_glfuncs, GLubyte c) -{ - QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glIndexub(c); -} - -GLboolean gl4_1core_glIsTexture(void *_glfuncs, GLuint texture) -{ - QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glIsTexture(texture); -} - -void gl4_1core_glGenTextures(void *_glfuncs, GLsizei n, GLuint* textures) -{ - QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGenTextures(n, textures); -} - -void gl4_1core_glDeleteTextures(void *_glfuncs, GLsizei n, const GLuint* textures) -{ - QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDeleteTextures(n, textures); -} - -void gl4_1core_glBindTexture(void *_glfuncs, GLenum target, GLuint texture) -{ - QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glBindTexture(target, texture); -} - -void gl4_1core_glTexSubImage2D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum gltype, const GLvoid* pixels) -{ - QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexSubImage2D(target, level, xoffset, yoffset, width, height, format, gltype, pixels); -} - -void gl4_1core_glTexSubImage1D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum gltype, const GLvoid* pixels) -{ - QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexSubImage1D(target, level, xoffset, width, format, gltype, pixels); -} - -void gl4_1core_glCopyTexSubImage2D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) -{ - QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glCopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height); -} - -void gl4_1core_glCopyTexSubImage1D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width) -{ - QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glCopyTexSubImage1D(target, level, xoffset, x, y, width); -} - -void gl4_1core_glCopyTexImage2D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) -{ - QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glCopyTexImage2D(target, level, internalFormat, x, y, width, height, border); -} - -void gl4_1core_glCopyTexImage1D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLint border) -{ - QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glCopyTexImage1D(target, level, internalFormat, x, y, width, border); -} - -void gl4_1core_glPolygonOffset(void *_glfuncs, GLfloat factor, GLfloat units) -{ - QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glPolygonOffset(factor, units); -} - -void gl4_1core_glDrawElements(void *_glfuncs, GLenum mode, GLsizei count, GLenum gltype, const GLvoid* indices) -{ - QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDrawElements(mode, count, gltype, indices); -} - -void gl4_1core_glDrawArrays(void *_glfuncs, GLenum mode, GLint first, GLsizei count) -{ - QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDrawArrays(mode, first, count); -} - -void gl4_1core_glCopyTexSubImage3D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height) -{ - QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glCopyTexSubImage3D(target, level, xoffset, yoffset, zoffset, x, y, width, height); -} - -void gl4_1core_glTexSubImage3D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum gltype, const GLvoid* pixels) -{ - QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, gltype, pixels); -} - -void gl4_1core_glTexImage3D(void *_glfuncs, GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum gltype, const GLvoid* pixels) -{ - QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexImage3D(target, level, internalFormat, width, height, depth, border, format, gltype, pixels); -} - -void gl4_1core_glDrawRangeElements(void *_glfuncs, GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum gltype, const GLvoid* indices) -{ - QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDrawRangeElements(mode, start, end, count, gltype, indices); -} - -void gl4_1core_glBlendEquation(void *_glfuncs, GLenum mode) -{ - QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glBlendEquation(mode); -} - -void gl4_1core_glBlendColor(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) -{ - QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glBlendColor(red, green, blue, alpha); -} - -void gl4_1core_glGetCompressedTexImage(void *_glfuncs, GLenum target, GLint level, GLvoid* img) -{ - QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetCompressedTexImage(target, level, img); -} - -void gl4_1core_glCompressedTexSubImage1D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid* data) -{ - QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glCompressedTexSubImage1D(target, level, xoffset, width, format, imageSize, data); -} - -void gl4_1core_glCompressedTexSubImage2D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid* data) -{ - QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glCompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, imageSize, data); -} - -void gl4_1core_glCompressedTexSubImage3D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid* data) -{ - QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glCompressedTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data); -} - -void gl4_1core_glCompressedTexImage1D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid* data) -{ - QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glCompressedTexImage1D(target, level, internalFormat, width, border, imageSize, data); -} - -void gl4_1core_glCompressedTexImage2D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid* data) -{ - QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glCompressedTexImage2D(target, level, internalFormat, width, height, border, imageSize, data); -} - -void gl4_1core_glCompressedTexImage3D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid* data) -{ - QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glCompressedTexImage3D(target, level, internalFormat, width, height, depth, border, imageSize, data); -} - -void gl4_1core_glSampleCoverage(void *_glfuncs, GLfloat value, GLboolean invert) -{ - QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glSampleCoverage(value, invert); -} - -void gl4_1core_glActiveTexture(void *_glfuncs, GLenum texture) -{ - QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glActiveTexture(texture); -} - -void gl4_1core_glPointParameteriv(void *_glfuncs, GLenum pname, const GLint* params) -{ - QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glPointParameteriv(pname, params); -} - -void gl4_1core_glPointParameteri(void *_glfuncs, GLenum pname, GLint param) -{ - QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glPointParameteri(pname, param); -} - -void gl4_1core_glPointParameterfv(void *_glfuncs, GLenum pname, const GLfloat* params) -{ - QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glPointParameterfv(pname, params); -} - -void gl4_1core_glPointParameterf(void *_glfuncs, GLenum pname, GLfloat param) -{ - QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glPointParameterf(pname, param); -} - -void gl4_1core_glMultiDrawArrays(void *_glfuncs, GLenum mode, const GLint* first, const GLsizei* count, GLsizei drawcount) -{ - QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiDrawArrays(mode, first, count, drawcount); -} - -void gl4_1core_glBlendFuncSeparate(void *_glfuncs, GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha) -{ - QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glBlendFuncSeparate(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha); -} - -void gl4_1core_glGetBufferParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params) -{ - QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetBufferParameteriv(target, pname, params); -} - -GLboolean gl4_1core_glUnmapBuffer(void *_glfuncs, GLenum target) -{ - QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glUnmapBuffer(target); -} - -void gl4_1core_glGetBufferSubData(void *_glfuncs, GLenum target, GLintptr offset, GLsizeiptr size, GLvoid* data) -{ - QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetBufferSubData(target, offset, size, data); -} - -void gl4_1core_glBufferSubData(void *_glfuncs, GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data) -{ - QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glBufferSubData(target, offset, size, data); -} - -void gl4_1core_glBufferData(void *_glfuncs, GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage) -{ - QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glBufferData(target, size, data, usage); -} - -GLboolean gl4_1core_glIsBuffer(void *_glfuncs, GLuint buffer) -{ - QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glIsBuffer(buffer); -} - -void gl4_1core_glGenBuffers(void *_glfuncs, GLsizei n, GLuint* buffers) -{ - QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGenBuffers(n, buffers); -} - -void gl4_1core_glDeleteBuffers(void *_glfuncs, GLsizei n, const GLuint* buffers) -{ - QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDeleteBuffers(n, buffers); -} - -void gl4_1core_glBindBuffer(void *_glfuncs, GLenum target, GLuint buffer) -{ - QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glBindBuffer(target, buffer); -} - -void gl4_1core_glGetQueryObjectuiv(void *_glfuncs, GLuint id, GLenum pname, GLuint* params) -{ - QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetQueryObjectuiv(id, pname, params); -} - -void gl4_1core_glGetQueryObjectiv(void *_glfuncs, GLuint id, GLenum pname, GLint* params) -{ - QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetQueryObjectiv(id, pname, params); -} - -void gl4_1core_glGetQueryiv(void *_glfuncs, GLenum target, GLenum pname, GLint* params) -{ - QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetQueryiv(target, pname, params); -} - -void gl4_1core_glEndQuery(void *_glfuncs, GLenum target) -{ - QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glEndQuery(target); -} - -void gl4_1core_glBeginQuery(void *_glfuncs, GLenum target, GLuint id) -{ - QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glBeginQuery(target, id); -} - -GLboolean gl4_1core_glIsQuery(void *_glfuncs, GLuint id) -{ - QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glIsQuery(id); -} - -void gl4_1core_glDeleteQueries(void *_glfuncs, GLsizei n, const GLuint* ids) -{ - QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDeleteQueries(n, ids); -} - -void gl4_1core_glGenQueries(void *_glfuncs, GLsizei n, GLuint* ids) -{ - QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGenQueries(n, ids); -} - -void gl4_1core_glVertexAttribPointer(void *_glfuncs, GLuint index, GLint size, GLenum gltype, GLboolean normalized, GLsizei stride, const GLvoid* offset) -{ - QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttribPointer(index, size, gltype, normalized, stride, offset); -} - -void gl4_1core_glValidateProgram(void *_glfuncs, GLuint program) -{ - QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glValidateProgram(program); -} - -void gl4_1core_glUniformMatrix4fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) -{ - QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniformMatrix4fv(location, count, transpose, value); -} - -void gl4_1core_glUniformMatrix3fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) -{ - QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniformMatrix3fv(location, count, transpose, value); -} - -void gl4_1core_glUniformMatrix2fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) -{ - QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniformMatrix2fv(location, count, transpose, value); -} - -void gl4_1core_glUniform4iv(void *_glfuncs, GLint location, GLsizei count, const GLint* value) -{ - QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniform4iv(location, count, value); -} - -void gl4_1core_glUniform3iv(void *_glfuncs, GLint location, GLsizei count, const GLint* value) -{ - QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniform3iv(location, count, value); -} - -void gl4_1core_glUniform2iv(void *_glfuncs, GLint location, GLsizei count, const GLint* value) -{ - QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniform2iv(location, count, value); -} - -void gl4_1core_glUniform1iv(void *_glfuncs, GLint location, GLsizei count, const GLint* value) -{ - QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniform1iv(location, count, value); -} - -void gl4_1core_glUniform4fv(void *_glfuncs, GLint location, GLsizei count, const GLfloat* value) -{ - QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniform4fv(location, count, value); -} - -void gl4_1core_glUniform3fv(void *_glfuncs, GLint location, GLsizei count, const GLfloat* value) -{ - QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniform3fv(location, count, value); -} - -void gl4_1core_glUniform2fv(void *_glfuncs, GLint location, GLsizei count, const GLfloat* value) -{ - QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniform2fv(location, count, value); -} - -void gl4_1core_glUniform1fv(void *_glfuncs, GLint location, GLsizei count, const GLfloat* value) -{ - QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniform1fv(location, count, value); -} - -void gl4_1core_glUniform4i(void *_glfuncs, GLint location, GLint v0, GLint v1, GLint v2, GLint v3) -{ - QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniform4i(location, v0, v1, v2, v3); -} - -void gl4_1core_glUniform3i(void *_glfuncs, GLint location, GLint v0, GLint v1, GLint v2) -{ - QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniform3i(location, v0, v1, v2); -} - -void gl4_1core_glUniform2i(void *_glfuncs, GLint location, GLint v0, GLint v1) -{ - QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniform2i(location, v0, v1); -} - -void gl4_1core_glUniform1i(void *_glfuncs, GLint location, GLint v0) -{ - QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniform1i(location, v0); -} - -void gl4_1core_glUniform4f(void *_glfuncs, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) -{ - QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniform4f(location, v0, v1, v2, v3); -} - -void gl4_1core_glUniform3f(void *_glfuncs, GLint location, GLfloat v0, GLfloat v1, GLfloat v2) -{ - QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniform3f(location, v0, v1, v2); -} - -void gl4_1core_glUniform2f(void *_glfuncs, GLint location, GLfloat v0, GLfloat v1) -{ - QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniform2f(location, v0, v1); -} - -void gl4_1core_glUniform1f(void *_glfuncs, GLint location, GLfloat v0) -{ - QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniform1f(location, v0); -} - -void gl4_1core_glUseProgram(void *_glfuncs, GLuint program) -{ - QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUseProgram(program); -} - -void gl4_1core_glShaderSource(void *_glfuncs, GLuint shader, GLsizei count, const GLchar** source, const GLint* length) -{ - QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glShaderSource(shader, count, source, length); -} - -void gl4_1core_glLinkProgram(void *_glfuncs, GLuint program) -{ - QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glLinkProgram(program); -} - -GLboolean gl4_1core_glIsShader(void *_glfuncs, GLuint shader) -{ - QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glIsShader(shader); -} - -GLboolean gl4_1core_glIsProgram(void *_glfuncs, GLuint program) -{ - QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glIsProgram(program); -} - -void gl4_1core_glGetVertexAttribiv(void *_glfuncs, GLuint index, GLenum pname, GLint* params) -{ - QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetVertexAttribiv(index, pname, params); -} - -void gl4_1core_glGetVertexAttribfv(void *_glfuncs, GLuint index, GLenum pname, GLfloat* params) -{ - QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetVertexAttribfv(index, pname, params); -} - -void gl4_1core_glGetVertexAttribdv(void *_glfuncs, GLuint index, GLenum pname, GLdouble* params) -{ - QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetVertexAttribdv(index, pname, params); -} - -void gl4_1core_glGetUniformiv(void *_glfuncs, GLuint program, GLint location, GLint* params) -{ - QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetUniformiv(program, location, params); -} - -void gl4_1core_glGetUniformfv(void *_glfuncs, GLuint program, GLint location, GLfloat* params) -{ - QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetUniformfv(program, location, params); -} - -GLint gl4_1core_glGetUniformLocation(void *_glfuncs, GLuint program, const GLchar* name) -{ - QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glGetUniformLocation(program, name); -} - -void gl4_1core_glGetShaderSource(void *_glfuncs, GLuint shader, GLsizei bufSize, GLsizei* length, GLchar* source) -{ - QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetShaderSource(shader, bufSize, length, source); -} - -void gl4_1core_glGetShaderInfoLog(void *_glfuncs, GLuint shader, GLsizei bufSize, GLsizei* length, GLchar* infoLog) -{ - QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetShaderInfoLog(shader, bufSize, length, infoLog); -} - -void gl4_1core_glGetShaderiv(void *_glfuncs, GLuint shader, GLenum pname, GLint* params) -{ - QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetShaderiv(shader, pname, params); -} - -void gl4_1core_glGetProgramInfoLog(void *_glfuncs, GLuint program, GLsizei bufSize, GLsizei* length, GLchar* infoLog) -{ - QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetProgramInfoLog(program, bufSize, length, infoLog); -} - -void gl4_1core_glGetProgramiv(void *_glfuncs, GLuint program, GLenum pname, GLint* params) -{ - QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetProgramiv(program, pname, params); -} - -GLint gl4_1core_glGetAttribLocation(void *_glfuncs, GLuint program, const GLchar* name) -{ - QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glGetAttribLocation(program, name); -} - -void gl4_1core_glGetAttachedShaders(void *_glfuncs, GLuint program, GLsizei maxCount, GLsizei* count, GLuint* obj) -{ - QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetAttachedShaders(program, maxCount, count, obj); -} - -void gl4_1core_glGetActiveUniform(void *_glfuncs, GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLint* size, GLenum* gltype, GLchar* name) -{ - QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetActiveUniform(program, index, bufSize, length, size, gltype, name); -} - -void gl4_1core_glGetActiveAttrib(void *_glfuncs, GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLint* size, GLenum* gltype, GLchar* name) -{ - QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetActiveAttrib(program, index, bufSize, length, size, gltype, name); -} - -void gl4_1core_glEnableVertexAttribArray(void *_glfuncs, GLuint index) -{ - QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glEnableVertexAttribArray(index); -} - -void gl4_1core_glDisableVertexAttribArray(void *_glfuncs, GLuint index) -{ - QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDisableVertexAttribArray(index); -} - -void gl4_1core_glDetachShader(void *_glfuncs, GLuint program, GLuint shader) -{ - QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDetachShader(program, shader); -} - -void gl4_1core_glDeleteShader(void *_glfuncs, GLuint shader) -{ - QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDeleteShader(shader); -} - -void gl4_1core_glDeleteProgram(void *_glfuncs, GLuint program) -{ - QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDeleteProgram(program); -} - -GLuint gl4_1core_glCreateShader(void *_glfuncs, GLenum gltype) -{ - QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glCreateShader(gltype); -} - -GLuint gl4_1core_glCreateProgram(void *_glfuncs) -{ - QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glCreateProgram(); -} - -void gl4_1core_glCompileShader(void *_glfuncs, GLuint shader) -{ - QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glCompileShader(shader); -} - -void gl4_1core_glBindAttribLocation(void *_glfuncs, GLuint program, GLuint index, const GLchar* name) -{ - QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glBindAttribLocation(program, index, name); -} - -void gl4_1core_glAttachShader(void *_glfuncs, GLuint program, GLuint shader) -{ - QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glAttachShader(program, shader); -} - -void gl4_1core_glStencilMaskSeparate(void *_glfuncs, GLenum face, GLuint mask) -{ - QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glStencilMaskSeparate(face, mask); -} - -void gl4_1core_glStencilFuncSeparate(void *_glfuncs, GLenum face, GLenum glfunc, GLint ref, GLuint mask) -{ - QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glStencilFuncSeparate(face, glfunc, ref, mask); -} - -void gl4_1core_glStencilOpSeparate(void *_glfuncs, GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass) -{ - QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glStencilOpSeparate(face, sfail, dpfail, dppass); -} - -void gl4_1core_glDrawBuffers(void *_glfuncs, GLsizei n, const GLenum* bufs) -{ - QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDrawBuffers(n, bufs); -} - -void gl4_1core_glBlendEquationSeparate(void *_glfuncs, GLenum modeRGB, GLenum modeAlpha) -{ - QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glBlendEquationSeparate(modeRGB, modeAlpha); -} - -void gl4_1core_glUniformMatrix4x3fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) -{ - QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniformMatrix4x3fv(location, count, transpose, value); -} - -void gl4_1core_glUniformMatrix3x4fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) -{ - QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniformMatrix3x4fv(location, count, transpose, value); -} - -void gl4_1core_glUniformMatrix4x2fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) -{ - QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniformMatrix4x2fv(location, count, transpose, value); -} - -void gl4_1core_glUniformMatrix2x4fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) -{ - QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniformMatrix2x4fv(location, count, transpose, value); -} - -void gl4_1core_glUniformMatrix3x2fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) -{ - QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniformMatrix3x2fv(location, count, transpose, value); -} - -void gl4_1core_glUniformMatrix2x3fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) -{ - QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniformMatrix2x3fv(location, count, transpose, value); -} - -GLboolean gl4_1core_glIsVertexArray(void *_glfuncs, GLuint array) -{ - QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glIsVertexArray(array); -} - -void gl4_1core_glGenVertexArrays(void *_glfuncs, GLsizei n, GLuint* arrays) -{ - QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGenVertexArrays(n, arrays); -} - -void gl4_1core_glDeleteVertexArrays(void *_glfuncs, GLsizei n, const GLuint* arrays) -{ - QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDeleteVertexArrays(n, arrays); -} - -void gl4_1core_glBindVertexArray(void *_glfuncs, GLuint array) -{ - QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glBindVertexArray(array); -} - -void gl4_1core_glFlushMappedBufferRange(void *_glfuncs, GLenum target, GLintptr offset, GLsizeiptr length) -{ - QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glFlushMappedBufferRange(target, offset, length); -} - -void gl4_1core_glFramebufferTextureLayer(void *_glfuncs, GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer) -{ - QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glFramebufferTextureLayer(target, attachment, texture, level, layer); -} - -void gl4_1core_glRenderbufferStorageMultisample(void *_glfuncs, GLenum target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height) -{ - QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRenderbufferStorageMultisample(target, samples, internalFormat, width, height); -} - -void gl4_1core_glBlitFramebuffer(void *_glfuncs, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter) -{ - QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glBlitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter); -} - -void gl4_1core_glGenerateMipmap(void *_glfuncs, GLenum target) -{ - QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGenerateMipmap(target); -} - -void gl4_1core_glGetFramebufferAttachmentParameteriv(void *_glfuncs, GLenum target, GLenum attachment, GLenum pname, GLint* params) -{ - QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetFramebufferAttachmentParameteriv(target, attachment, pname, params); -} - -void gl4_1core_glFramebufferRenderbuffer(void *_glfuncs, GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer) -{ - QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glFramebufferRenderbuffer(target, attachment, renderbuffertarget, renderbuffer); -} - -void gl4_1core_glFramebufferTexture3D(void *_glfuncs, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset) -{ - QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glFramebufferTexture3D(target, attachment, textarget, texture, level, zoffset); -} - -void gl4_1core_glFramebufferTexture2D(void *_glfuncs, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) -{ - QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glFramebufferTexture2D(target, attachment, textarget, texture, level); -} - -void gl4_1core_glFramebufferTexture1D(void *_glfuncs, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) -{ - QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glFramebufferTexture1D(target, attachment, textarget, texture, level); -} - -GLenum gl4_1core_glCheckFramebufferStatus(void *_glfuncs, GLenum target) -{ - QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glCheckFramebufferStatus(target); -} - -void gl4_1core_glGenFramebuffers(void *_glfuncs, GLsizei n, GLuint* framebuffers) -{ - QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGenFramebuffers(n, framebuffers); -} - -void gl4_1core_glDeleteFramebuffers(void *_glfuncs, GLsizei n, const GLuint* framebuffers) -{ - QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDeleteFramebuffers(n, framebuffers); -} - -void gl4_1core_glBindFramebuffer(void *_glfuncs, GLenum target, GLuint framebuffer) -{ - QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glBindFramebuffer(target, framebuffer); -} - -GLboolean gl4_1core_glIsFramebuffer(void *_glfuncs, GLuint framebuffer) -{ - QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glIsFramebuffer(framebuffer); -} - -void gl4_1core_glGetRenderbufferParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params) -{ - QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetRenderbufferParameteriv(target, pname, params); -} - -void gl4_1core_glRenderbufferStorage(void *_glfuncs, GLenum target, GLenum internalFormat, GLsizei width, GLsizei height) -{ - QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRenderbufferStorage(target, internalFormat, width, height); -} - -void gl4_1core_glGenRenderbuffers(void *_glfuncs, GLsizei n, GLuint* renderbuffers) -{ - QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGenRenderbuffers(n, renderbuffers); -} - -void gl4_1core_glDeleteRenderbuffers(void *_glfuncs, GLsizei n, const GLuint* renderbuffers) -{ - QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDeleteRenderbuffers(n, renderbuffers); -} - -void gl4_1core_glBindRenderbuffer(void *_glfuncs, GLenum target, GLuint renderbuffer) -{ - QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glBindRenderbuffer(target, renderbuffer); -} - -GLboolean gl4_1core_glIsRenderbuffer(void *_glfuncs, GLuint renderbuffer) -{ - QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glIsRenderbuffer(renderbuffer); -} - -void gl4_1core_glClearBufferfi(void *_glfuncs, GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil) -{ - QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glClearBufferfi(buffer, drawbuffer, depth, stencil); -} - -void gl4_1core_glClearBufferfv(void *_glfuncs, GLenum buffer, GLint drawbuffer, const GLfloat* value) -{ - QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glClearBufferfv(buffer, drawbuffer, value); -} - -void gl4_1core_glClearBufferuiv(void *_glfuncs, GLenum buffer, GLint drawbuffer, const GLuint* value) -{ - QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glClearBufferuiv(buffer, drawbuffer, value); -} - -void gl4_1core_glClearBufferiv(void *_glfuncs, GLenum buffer, GLint drawbuffer, const GLint* value) -{ - QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glClearBufferiv(buffer, drawbuffer, value); -} - -void gl4_1core_glGetTexParameterIuiv(void *_glfuncs, GLenum target, GLenum pname, GLuint* params) -{ - QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetTexParameterIuiv(target, pname, params); -} - -void gl4_1core_glGetTexParameterIiv(void *_glfuncs, GLenum target, GLenum pname, GLint* params) -{ - QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetTexParameterIiv(target, pname, params); -} - -void gl4_1core_glTexParameterIuiv(void *_glfuncs, GLenum target, GLenum pname, const GLuint* params) -{ - QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexParameterIuiv(target, pname, params); -} - -void gl4_1core_glTexParameterIiv(void *_glfuncs, GLenum target, GLenum pname, const GLint* params) -{ - QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexParameterIiv(target, pname, params); -} - -void gl4_1core_glUniform4uiv(void *_glfuncs, GLint location, GLsizei count, const GLuint* value) -{ - QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniform4uiv(location, count, value); -} - -void gl4_1core_glUniform3uiv(void *_glfuncs, GLint location, GLsizei count, const GLuint* value) -{ - QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniform3uiv(location, count, value); -} - -void gl4_1core_glUniform2uiv(void *_glfuncs, GLint location, GLsizei count, const GLuint* value) -{ - QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniform2uiv(location, count, value); -} - -void gl4_1core_glUniform1uiv(void *_glfuncs, GLint location, GLsizei count, const GLuint* value) -{ - QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniform1uiv(location, count, value); -} - -void gl4_1core_glUniform4ui(void *_glfuncs, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3) -{ - QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniform4ui(location, v0, v1, v2, v3); -} - -void gl4_1core_glUniform3ui(void *_glfuncs, GLint location, GLuint v0, GLuint v1, GLuint v2) -{ - QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniform3ui(location, v0, v1, v2); -} - -void gl4_1core_glUniform2ui(void *_glfuncs, GLint location, GLuint v0, GLuint v1) -{ - QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniform2ui(location, v0, v1); -} - -void gl4_1core_glUniform1ui(void *_glfuncs, GLint location, GLuint v0) -{ - QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniform1ui(location, v0); -} - -GLint gl4_1core_glGetFragDataLocation(void *_glfuncs, GLuint program, const GLchar* name) -{ - QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glGetFragDataLocation(program, name); -} - -void gl4_1core_glBindFragDataLocation(void *_glfuncs, GLuint program, GLuint color, const GLchar* name) -{ - QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glBindFragDataLocation(program, color, name); -} - -void gl4_1core_glGetUniformuiv(void *_glfuncs, GLuint program, GLint location, GLuint* params) -{ - QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetUniformuiv(program, location, params); -} - -void gl4_1core_glGetVertexAttribIuiv(void *_glfuncs, GLuint index, GLenum pname, GLuint* params) -{ - QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetVertexAttribIuiv(index, pname, params); -} - -void gl4_1core_glGetVertexAttribIiv(void *_glfuncs, GLuint index, GLenum pname, GLint* params) -{ - QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetVertexAttribIiv(index, pname, params); -} - -void gl4_1core_glVertexAttribIPointer(void *_glfuncs, GLuint index, GLint size, GLenum gltype, GLsizei stride, const GLvoid* pointer) -{ - QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttribIPointer(index, size, gltype, stride, pointer); -} - -void gl4_1core_glEndConditionalRender(void *_glfuncs) -{ - QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glEndConditionalRender(); -} - -void gl4_1core_glBeginConditionalRender(void *_glfuncs, GLuint id, GLenum mode) -{ - QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glBeginConditionalRender(id, mode); -} - -void gl4_1core_glClampColor(void *_glfuncs, GLenum target, GLenum clamp) -{ - QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glClampColor(target, clamp); -} - -void gl4_1core_glGetTransformFeedbackVarying(void *_glfuncs, GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLsizei* size, GLenum* gltype, GLchar* name) -{ - QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetTransformFeedbackVarying(program, index, bufSize, length, size, gltype, name); -} - -void gl4_1core_glBindBufferBase(void *_glfuncs, GLenum target, GLuint index, GLuint buffer) -{ - QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glBindBufferBase(target, index, buffer); -} - -void gl4_1core_glBindBufferRange(void *_glfuncs, GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size) -{ - QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glBindBufferRange(target, index, buffer, offset, size); -} - -void gl4_1core_glEndTransformFeedback(void *_glfuncs) -{ - QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glEndTransformFeedback(); -} - -void gl4_1core_glBeginTransformFeedback(void *_glfuncs, GLenum primitiveMode) -{ - QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glBeginTransformFeedback(primitiveMode); -} - -GLboolean gl4_1core_glIsEnabledi(void *_glfuncs, GLenum target, GLuint index) -{ - QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glIsEnabledi(target, index); -} - -void gl4_1core_glDisablei(void *_glfuncs, GLenum target, GLuint index) -{ - QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDisablei(target, index); -} - -void gl4_1core_glEnablei(void *_glfuncs, GLenum target, GLuint index) -{ - QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glEnablei(target, index); -} - -void gl4_1core_glGetIntegeri_v(void *_glfuncs, GLenum target, GLuint index, GLint* data) -{ - QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetIntegeri_v(target, index, data); -} - -void gl4_1core_glGetBooleani_v(void *_glfuncs, GLenum target, GLuint index, GLboolean* data) -{ - QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetBooleani_v(target, index, data); -} - -void gl4_1core_glColorMaski(void *_glfuncs, GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a) -{ - QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColorMaski(index, r, g, b, a); -} - -void gl4_1core_glCopyBufferSubData(void *_glfuncs, GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size) -{ - QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glCopyBufferSubData(readTarget, writeTarget, readOffset, writeOffset, size); -} - -void gl4_1core_glUniformBlockBinding(void *_glfuncs, GLuint program, GLuint v0, GLuint v1) -{ - QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniformBlockBinding(program, v0, v1); -} - -void gl4_1core_glGetActiveUniformBlockName(void *_glfuncs, GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei* length, GLchar* uniformBlockName) -{ - QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetActiveUniformBlockName(program, uniformBlockIndex, bufSize, length, uniformBlockName); -} - -void gl4_1core_glGetActiveUniformBlockiv(void *_glfuncs, GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint* params) -{ - QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetActiveUniformBlockiv(program, uniformBlockIndex, pname, params); -} - -GLuint gl4_1core_glGetUniformBlockIndex(void *_glfuncs, GLuint program, const GLchar* uniformBlockName) -{ - QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glGetUniformBlockIndex(program, uniformBlockName); -} - -void gl4_1core_glGetActiveUniformName(void *_glfuncs, GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei* length, GLchar* uniformName) -{ - QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetActiveUniformName(program, uniformIndex, bufSize, length, uniformName); -} - -void gl4_1core_glGetActiveUniformsiv(void *_glfuncs, GLuint program, GLsizei uniformCount, const GLuint* uniformIndices, GLenum pname, GLint* params) -{ - QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetActiveUniformsiv(program, uniformCount, uniformIndices, pname, params); -} - -void gl4_1core_glPrimitiveRestartIndex(void *_glfuncs, GLuint index) -{ - QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glPrimitiveRestartIndex(index); -} - -void gl4_1core_glTexBuffer(void *_glfuncs, GLenum target, GLenum internalFormat, GLuint buffer) -{ - QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexBuffer(target, internalFormat, buffer); -} - -void gl4_1core_glDrawElementsInstanced(void *_glfuncs, GLenum mode, GLsizei count, GLenum gltype, const GLvoid* indices, GLsizei instancecount) -{ - QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDrawElementsInstanced(mode, count, gltype, indices, instancecount); -} - -void gl4_1core_glDrawArraysInstanced(void *_glfuncs, GLenum mode, GLint first, GLsizei count, GLsizei instancecount) -{ - QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDrawArraysInstanced(mode, first, count, instancecount); -} - -void gl4_1core_glSampleMaski(void *_glfuncs, GLuint index, GLbitfield mask) -{ - QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glSampleMaski(index, mask); -} - -void gl4_1core_glGetMultisamplefv(void *_glfuncs, GLenum pname, GLuint index, GLfloat* val) -{ - QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetMultisamplefv(pname, index, val); -} - -void gl4_1core_glTexImage3DMultisample(void *_glfuncs, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations) -{ - QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexImage3DMultisample(target, samples, internalFormat, width, height, depth, fixedsamplelocations); -} - -void gl4_1core_glTexImage2DMultisample(void *_glfuncs, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations) -{ - QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexImage2DMultisample(target, samples, internalFormat, width, height, fixedsamplelocations); -} - -void gl4_1core_glGetSynciv(void *_glfuncs, GLsync sync, GLenum pname, GLsizei bufSize, GLsizei* length, GLint* values) -{ - QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetSynciv(sync, pname, bufSize, length, values); -} - -void gl4_1core_glGetInteger64v(void *_glfuncs, GLenum pname, GLint64* params) -{ - QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetInteger64v(pname, params); -} - -void gl4_1core_glWaitSync(void *_glfuncs, GLsync sync, GLbitfield flags, GLuint64 timeout) -{ - QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glWaitSync(sync, flags, timeout); -} - -GLenum gl4_1core_glClientWaitSync(void *_glfuncs, GLsync sync, GLbitfield flags, GLuint64 timeout) -{ - QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glClientWaitSync(sync, flags, timeout); -} - -void gl4_1core_glDeleteSync(void *_glfuncs, GLsync sync) -{ - QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDeleteSync(sync); -} - -GLboolean gl4_1core_glIsSync(void *_glfuncs, GLsync sync) -{ - QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glIsSync(sync); -} - -GLsync gl4_1core_glFenceSync(void *_glfuncs, GLenum condition, GLbitfield flags) -{ - QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glFenceSync(condition, flags); -} - -void gl4_1core_glProvokingVertex(void *_glfuncs, GLenum mode) -{ - QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glProvokingVertex(mode); -} - -void gl4_1core_glDrawElementsInstancedBaseVertex(void *_glfuncs, GLenum mode, GLsizei count, GLenum gltype, const GLvoid* indices, GLsizei instancecount, GLint basevertex) -{ - QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDrawElementsInstancedBaseVertex(mode, count, gltype, indices, instancecount, basevertex); -} - -void gl4_1core_glDrawRangeElementsBaseVertex(void *_glfuncs, GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum gltype, const GLvoid* indices, GLint basevertex) -{ - QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDrawRangeElementsBaseVertex(mode, start, end, count, gltype, indices, basevertex); -} - -void gl4_1core_glDrawElementsBaseVertex(void *_glfuncs, GLenum mode, GLsizei count, GLenum gltype, const GLvoid* indices, GLint basevertex) -{ - QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDrawElementsBaseVertex(mode, count, gltype, indices, basevertex); -} - -void gl4_1core_glFramebufferTexture(void *_glfuncs, GLenum target, GLenum attachment, GLuint texture, GLint level) -{ - QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glFramebufferTexture(target, attachment, texture, level); -} - -void gl4_1core_glGetBufferParameteri64v(void *_glfuncs, GLenum target, GLenum pname, GLint64* params) -{ - QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetBufferParameteri64v(target, pname, params); -} - -void gl4_1core_glGetInteger64i_v(void *_glfuncs, GLenum target, GLuint index, GLint64* data) -{ - QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetInteger64i_v(target, index, data); -} - -void gl4_1core_glVertexAttribP4uiv(void *_glfuncs, GLuint index, GLenum gltype, GLboolean normalized, const GLuint* value) -{ - QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttribP4uiv(index, gltype, normalized, value); -} - -void gl4_1core_glVertexAttribP4ui(void *_glfuncs, GLuint index, GLenum gltype, GLboolean normalized, GLuint value) -{ - QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttribP4ui(index, gltype, normalized, value); -} - -void gl4_1core_glVertexAttribP3uiv(void *_glfuncs, GLuint index, GLenum gltype, GLboolean normalized, const GLuint* value) -{ - QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttribP3uiv(index, gltype, normalized, value); -} - -void gl4_1core_glVertexAttribP3ui(void *_glfuncs, GLuint index, GLenum gltype, GLboolean normalized, GLuint value) -{ - QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttribP3ui(index, gltype, normalized, value); -} - -void gl4_1core_glVertexAttribP2uiv(void *_glfuncs, GLuint index, GLenum gltype, GLboolean normalized, const GLuint* value) -{ - QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttribP2uiv(index, gltype, normalized, value); -} - -void gl4_1core_glVertexAttribP2ui(void *_glfuncs, GLuint index, GLenum gltype, GLboolean normalized, GLuint value) -{ - QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttribP2ui(index, gltype, normalized, value); -} - -void gl4_1core_glVertexAttribP1uiv(void *_glfuncs, GLuint index, GLenum gltype, GLboolean normalized, const GLuint* value) -{ - QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttribP1uiv(index, gltype, normalized, value); -} - -void gl4_1core_glVertexAttribP1ui(void *_glfuncs, GLuint index, GLenum gltype, GLboolean normalized, GLuint value) -{ - QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttribP1ui(index, gltype, normalized, value); -} - -void gl4_1core_glSecondaryColorP3uiv(void *_glfuncs, GLenum gltype, const GLuint* color) -{ - QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glSecondaryColorP3uiv(gltype, color); -} - -void gl4_1core_glSecondaryColorP3ui(void *_glfuncs, GLenum gltype, GLuint color) -{ - QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glSecondaryColorP3ui(gltype, color); -} - -void gl4_1core_glColorP4uiv(void *_glfuncs, GLenum gltype, const GLuint* color) -{ - QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColorP4uiv(gltype, color); -} - -void gl4_1core_glColorP4ui(void *_glfuncs, GLenum gltype, GLuint color) -{ - QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColorP4ui(gltype, color); -} - -void gl4_1core_glColorP3uiv(void *_glfuncs, GLenum gltype, const GLuint* color) -{ - QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColorP3uiv(gltype, color); -} - -void gl4_1core_glColorP3ui(void *_glfuncs, GLenum gltype, GLuint color) -{ - QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColorP3ui(gltype, color); -} - -void gl4_1core_glNormalP3uiv(void *_glfuncs, GLenum gltype, const GLuint* coords) -{ - QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glNormalP3uiv(gltype, coords); -} - -void gl4_1core_glNormalP3ui(void *_glfuncs, GLenum gltype, GLuint coords) -{ - QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glNormalP3ui(gltype, coords); -} - -void gl4_1core_glMultiTexCoordP4uiv(void *_glfuncs, GLenum texture, GLenum gltype, const GLuint* coords) -{ - QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiTexCoordP4uiv(texture, gltype, coords); -} - -void gl4_1core_glMultiTexCoordP4ui(void *_glfuncs, GLenum texture, GLenum gltype, GLuint coords) -{ - QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiTexCoordP4ui(texture, gltype, coords); -} - -void gl4_1core_glMultiTexCoordP3uiv(void *_glfuncs, GLenum texture, GLenum gltype, const GLuint* coords) -{ - QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiTexCoordP3uiv(texture, gltype, coords); -} - -void gl4_1core_glMultiTexCoordP3ui(void *_glfuncs, GLenum texture, GLenum gltype, GLuint coords) -{ - QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiTexCoordP3ui(texture, gltype, coords); -} - -void gl4_1core_glMultiTexCoordP2uiv(void *_glfuncs, GLenum texture, GLenum gltype, const GLuint* coords) -{ - QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiTexCoordP2uiv(texture, gltype, coords); -} - -void gl4_1core_glMultiTexCoordP2ui(void *_glfuncs, GLenum texture, GLenum gltype, GLuint coords) -{ - QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiTexCoordP2ui(texture, gltype, coords); -} - -void gl4_1core_glMultiTexCoordP1uiv(void *_glfuncs, GLenum texture, GLenum gltype, const GLuint* coords) -{ - QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiTexCoordP1uiv(texture, gltype, coords); -} - -void gl4_1core_glMultiTexCoordP1ui(void *_glfuncs, GLenum texture, GLenum gltype, GLuint coords) -{ - QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiTexCoordP1ui(texture, gltype, coords); -} - -void gl4_1core_glTexCoordP4uiv(void *_glfuncs, GLenum gltype, const GLuint* coords) -{ - QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoordP4uiv(gltype, coords); -} - -void gl4_1core_glTexCoordP4ui(void *_glfuncs, GLenum gltype, GLuint coords) -{ - QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoordP4ui(gltype, coords); -} - -void gl4_1core_glTexCoordP3uiv(void *_glfuncs, GLenum gltype, const GLuint* coords) -{ - QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoordP3uiv(gltype, coords); -} - -void gl4_1core_glTexCoordP3ui(void *_glfuncs, GLenum gltype, GLuint coords) -{ - QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoordP3ui(gltype, coords); -} - -void gl4_1core_glTexCoordP2uiv(void *_glfuncs, GLenum gltype, const GLuint* coords) -{ - QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoordP2uiv(gltype, coords); -} - -void gl4_1core_glTexCoordP2ui(void *_glfuncs, GLenum gltype, GLuint coords) -{ - QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoordP2ui(gltype, coords); -} - -void gl4_1core_glTexCoordP1uiv(void *_glfuncs, GLenum gltype, const GLuint* coords) -{ - QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoordP1uiv(gltype, coords); -} - -void gl4_1core_glTexCoordP1ui(void *_glfuncs, GLenum gltype, GLuint coords) -{ - QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoordP1ui(gltype, coords); -} - -void gl4_1core_glVertexP4uiv(void *_glfuncs, GLenum gltype, const GLuint* value) -{ - QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexP4uiv(gltype, value); -} - -void gl4_1core_glVertexP4ui(void *_glfuncs, GLenum gltype, GLuint value) -{ - QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexP4ui(gltype, value); -} - -void gl4_1core_glVertexP3uiv(void *_glfuncs, GLenum gltype, const GLuint* value) -{ - QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexP3uiv(gltype, value); -} - -void gl4_1core_glVertexP3ui(void *_glfuncs, GLenum gltype, GLuint value) -{ - QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexP3ui(gltype, value); -} - -void gl4_1core_glVertexP2uiv(void *_glfuncs, GLenum gltype, const GLuint* value) -{ - QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexP2uiv(gltype, value); -} - -void gl4_1core_glVertexP2ui(void *_glfuncs, GLenum gltype, GLuint value) -{ - QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexP2ui(gltype, value); -} - -void gl4_1core_glGetQueryObjectui64v(void *_glfuncs, GLuint id, GLenum pname, GLuint64* params) -{ - QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetQueryObjectui64v(id, pname, params); -} - -void gl4_1core_glGetQueryObjecti64v(void *_glfuncs, GLuint id, GLenum pname, GLint64* params) -{ - QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetQueryObjecti64v(id, pname, params); -} - -void gl4_1core_glQueryCounter(void *_glfuncs, GLuint id, GLenum target) -{ - QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glQueryCounter(id, target); -} - -void gl4_1core_glGetSamplerParameterIuiv(void *_glfuncs, GLuint sampler, GLenum pname, GLuint* params) -{ - QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetSamplerParameterIuiv(sampler, pname, params); -} - -void gl4_1core_glGetSamplerParameterfv(void *_glfuncs, GLuint sampler, GLenum pname, GLfloat* params) -{ - QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetSamplerParameterfv(sampler, pname, params); -} - -void gl4_1core_glGetSamplerParameterIiv(void *_glfuncs, GLuint sampler, GLenum pname, GLint* params) -{ - QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetSamplerParameterIiv(sampler, pname, params); -} - -void gl4_1core_glGetSamplerParameteriv(void *_glfuncs, GLuint sampler, GLenum pname, GLint* params) -{ - QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetSamplerParameteriv(sampler, pname, params); -} - -void gl4_1core_glSamplerParameterIuiv(void *_glfuncs, GLuint sampler, GLenum pname, const GLuint* param) -{ - QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glSamplerParameterIuiv(sampler, pname, param); -} - -void gl4_1core_glSamplerParameterIiv(void *_glfuncs, GLuint sampler, GLenum pname, const GLint* param) -{ - QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glSamplerParameterIiv(sampler, pname, param); -} - -void gl4_1core_glSamplerParameterfv(void *_glfuncs, GLuint sampler, GLenum pname, const GLfloat* param) -{ - QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glSamplerParameterfv(sampler, pname, param); -} - -void gl4_1core_glSamplerParameterf(void *_glfuncs, GLuint sampler, GLenum pname, GLfloat param) -{ - QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glSamplerParameterf(sampler, pname, param); -} - -void gl4_1core_glSamplerParameteriv(void *_glfuncs, GLuint sampler, GLenum pname, const GLint* param) -{ - QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glSamplerParameteriv(sampler, pname, param); -} - -void gl4_1core_glSamplerParameteri(void *_glfuncs, GLuint sampler, GLenum pname, GLint param) -{ - QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glSamplerParameteri(sampler, pname, param); -} - -void gl4_1core_glBindSampler(void *_glfuncs, GLuint unit, GLuint sampler) -{ - QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glBindSampler(unit, sampler); -} - -GLboolean gl4_1core_glIsSampler(void *_glfuncs, GLuint sampler) -{ - QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glIsSampler(sampler); -} - -void gl4_1core_glDeleteSamplers(void *_glfuncs, GLsizei count, const GLuint* samplers) -{ - QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDeleteSamplers(count, samplers); -} - -void gl4_1core_glGenSamplers(void *_glfuncs, GLsizei count, GLuint* samplers) -{ - QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGenSamplers(count, samplers); -} - -GLint gl4_1core_glGetFragDataIndex(void *_glfuncs, GLuint program, const GLchar* name) -{ - QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glGetFragDataIndex(program, name); -} - -void gl4_1core_glBindFragDataLocationIndexed(void *_glfuncs, GLuint program, GLuint colorNumber, GLuint index, const GLchar* name) -{ - QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glBindFragDataLocationIndexed(program, colorNumber, index, name); -} - -void gl4_1core_glVertexAttribDivisor(void *_glfuncs, GLuint index, GLuint divisor) -{ - QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttribDivisor(index, divisor); -} - -void gl4_1core_glGetQueryIndexediv(void *_glfuncs, GLenum target, GLuint index, GLenum pname, GLint* params) -{ - QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetQueryIndexediv(target, index, pname, params); -} - -void gl4_1core_glEndQueryIndexed(void *_glfuncs, GLenum target, GLuint index) -{ - QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glEndQueryIndexed(target, index); -} - -void gl4_1core_glBeginQueryIndexed(void *_glfuncs, GLenum target, GLuint index, GLuint id) -{ - QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glBeginQueryIndexed(target, index, id); -} - -void gl4_1core_glDrawTransformFeedbackStream(void *_glfuncs, GLenum mode, GLuint id, GLuint stream) -{ - QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDrawTransformFeedbackStream(mode, id, stream); -} - -void gl4_1core_glDrawTransformFeedback(void *_glfuncs, GLenum mode, GLuint id) -{ - QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDrawTransformFeedback(mode, id); -} - -void gl4_1core_glResumeTransformFeedback(void *_glfuncs) -{ - QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glResumeTransformFeedback(); -} - -void gl4_1core_glPauseTransformFeedback(void *_glfuncs) -{ - QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glPauseTransformFeedback(); -} - -GLboolean gl4_1core_glIsTransformFeedback(void *_glfuncs, GLuint id) -{ - QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glIsTransformFeedback(id); -} - -void gl4_1core_glGenTransformFeedbacks(void *_glfuncs, GLsizei n, GLuint* ids) -{ - QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGenTransformFeedbacks(n, ids); -} - -void gl4_1core_glDeleteTransformFeedbacks(void *_glfuncs, GLsizei n, const GLuint* ids) -{ - QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDeleteTransformFeedbacks(n, ids); -} - -void gl4_1core_glBindTransformFeedback(void *_glfuncs, GLenum target, GLuint id) -{ - QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glBindTransformFeedback(target, id); -} - -void gl4_1core_glPatchParameterfv(void *_glfuncs, GLenum pname, const GLfloat* values) -{ - QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glPatchParameterfv(pname, values); -} - -void gl4_1core_glPatchParameteri(void *_glfuncs, GLenum pname, GLint value) -{ - QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glPatchParameteri(pname, value); -} - -void gl4_1core_glGetProgramStageiv(void *_glfuncs, GLuint program, GLenum shadertype, GLenum pname, GLint* values) -{ - QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetProgramStageiv(program, shadertype, pname, values); -} - -void gl4_1core_glGetUniformSubroutineuiv(void *_glfuncs, GLenum shadertype, GLint location, GLuint* params) -{ - QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetUniformSubroutineuiv(shadertype, location, params); -} - -void gl4_1core_glUniformSubroutinesuiv(void *_glfuncs, GLenum shadertype, GLsizei count, const GLuint* value) -{ - QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniformSubroutinesuiv(shadertype, count, value); -} - -void gl4_1core_glGetActiveSubroutineName(void *_glfuncs, GLuint program, GLenum shadertype, GLuint index, GLsizei bufSize, GLsizei* length, GLchar* name) -{ - QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetActiveSubroutineName(program, shadertype, index, bufSize, length, name); -} - -void gl4_1core_glGetActiveSubroutineUniformName(void *_glfuncs, GLuint program, GLenum shadertype, GLuint index, GLsizei bufSize, GLsizei* length, GLchar* name) -{ - QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetActiveSubroutineUniformName(program, shadertype, index, bufSize, length, name); -} - -void gl4_1core_glGetActiveSubroutineUniformiv(void *_glfuncs, GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint* values) -{ - QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetActiveSubroutineUniformiv(program, shadertype, index, pname, values); -} - -GLuint gl4_1core_glGetSubroutineIndex(void *_glfuncs, GLuint program, GLenum shadertype, const GLchar* name) -{ - QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glGetSubroutineIndex(program, shadertype, name); -} - -GLint gl4_1core_glGetSubroutineUniformLocation(void *_glfuncs, GLuint program, GLenum shadertype, const GLchar* name) -{ - QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glGetSubroutineUniformLocation(program, shadertype, name); -} - -void gl4_1core_glGetUniformdv(void *_glfuncs, GLuint program, GLint location, GLdouble* params) -{ - QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetUniformdv(program, location, params); -} - -void gl4_1core_glUniformMatrix4x3dv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value) -{ - QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniformMatrix4x3dv(location, count, transpose, value); -} - -void gl4_1core_glUniformMatrix4x2dv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value) -{ - QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniformMatrix4x2dv(location, count, transpose, value); -} - -void gl4_1core_glUniformMatrix3x4dv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value) -{ - QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniformMatrix3x4dv(location, count, transpose, value); -} - -void gl4_1core_glUniformMatrix3x2dv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value) -{ - QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniformMatrix3x2dv(location, count, transpose, value); -} - -void gl4_1core_glUniformMatrix2x4dv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value) -{ - QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniformMatrix2x4dv(location, count, transpose, value); -} - -void gl4_1core_glUniformMatrix2x3dv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value) -{ - QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniformMatrix2x3dv(location, count, transpose, value); -} - -void gl4_1core_glUniformMatrix4dv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value) -{ - QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniformMatrix4dv(location, count, transpose, value); -} - -void gl4_1core_glUniformMatrix3dv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value) -{ - QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniformMatrix3dv(location, count, transpose, value); -} - -void gl4_1core_glUniformMatrix2dv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value) -{ - QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniformMatrix2dv(location, count, transpose, value); -} - -void gl4_1core_glUniform4dv(void *_glfuncs, GLint location, GLsizei count, const GLdouble* value) -{ - QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniform4dv(location, count, value); -} - -void gl4_1core_glUniform3dv(void *_glfuncs, GLint location, GLsizei count, const GLdouble* value) -{ - QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniform3dv(location, count, value); -} - -void gl4_1core_glUniform2dv(void *_glfuncs, GLint location, GLsizei count, const GLdouble* value) -{ - QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniform2dv(location, count, value); -} - -void gl4_1core_glUniform1dv(void *_glfuncs, GLint location, GLsizei count, const GLdouble* value) -{ - QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniform1dv(location, count, value); -} - -void gl4_1core_glUniform4d(void *_glfuncs, GLint location, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3) -{ - QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniform4d(location, v0, v1, v2, v3); -} - -void gl4_1core_glUniform3d(void *_glfuncs, GLint location, GLdouble v0, GLdouble v1, GLdouble v2) -{ - QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniform3d(location, v0, v1, v2); -} - -void gl4_1core_glUniform2d(void *_glfuncs, GLint location, GLdouble v0, GLdouble v1) -{ - QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniform2d(location, v0, v1); -} - -void gl4_1core_glUniform1d(void *_glfuncs, GLint location, GLdouble v0) -{ - QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniform1d(location, v0); -} - -void gl4_1core_glDrawElementsIndirect(void *_glfuncs, GLenum mode, GLenum gltype, const GLvoid* indirect) -{ - QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDrawElementsIndirect(mode, gltype, indirect); -} - -void gl4_1core_glDrawArraysIndirect(void *_glfuncs, GLenum mode, const GLvoid* indirect) -{ - QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDrawArraysIndirect(mode, indirect); -} - -void gl4_1core_glBlendFuncSeparatei(void *_glfuncs, GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha) -{ - QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glBlendFuncSeparatei(buf, srcRGB, dstRGB, srcAlpha, dstAlpha); -} - -void gl4_1core_glBlendFunci(void *_glfuncs, GLuint buf, GLenum src, GLenum dst) -{ - QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glBlendFunci(buf, src, dst); -} - -void gl4_1core_glBlendEquationSeparatei(void *_glfuncs, GLuint buf, GLenum modeRGB, GLenum modeAlpha) -{ - QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glBlendEquationSeparatei(buf, modeRGB, modeAlpha); -} - -void gl4_1core_glBlendEquationi(void *_glfuncs, GLuint buf, GLenum mode) -{ - QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glBlendEquationi(buf, mode); -} - -void gl4_1core_glMinSampleShading(void *_glfuncs, GLfloat value) -{ - QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMinSampleShading(value); -} - -void gl4_1core_glGetDoublei_v(void *_glfuncs, GLenum target, GLuint index, GLdouble* data) -{ - QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetDoublei_v(target, index, data); -} - -void gl4_1core_glGetFloati_v(void *_glfuncs, GLenum target, GLuint index, GLfloat* data) -{ - QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetFloati_v(target, index, data); -} - -void gl4_1core_glDepthRangeIndexed(void *_glfuncs, GLuint index, GLdouble n, GLdouble f) -{ - QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDepthRangeIndexed(index, n, f); -} - -void gl4_1core_glDepthRangeArrayv(void *_glfuncs, GLuint first, GLsizei count, const GLdouble* v) -{ - QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDepthRangeArrayv(first, count, v); -} - -void gl4_1core_glScissorIndexedv(void *_glfuncs, GLuint index, const GLint* v) -{ - QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glScissorIndexedv(index, v); -} - -void gl4_1core_glScissorIndexed(void *_glfuncs, GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height) -{ - QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glScissorIndexed(index, left, bottom, width, height); -} - -void gl4_1core_glScissorArrayv(void *_glfuncs, GLuint first, GLsizei count, const GLint* v) -{ - QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glScissorArrayv(first, count, v); -} - -void gl4_1core_glViewportIndexedfv(void *_glfuncs, GLuint index, const GLfloat* v) -{ - QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glViewportIndexedfv(index, v); -} - -void gl4_1core_glViewportIndexedf(void *_glfuncs, GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h) -{ - QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glViewportIndexedf(index, x, y, w, h); -} - -void gl4_1core_glViewportArrayv(void *_glfuncs, GLuint first, GLsizei count, const GLfloat* v) -{ - QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glViewportArrayv(first, count, v); -} - -void gl4_1core_glGetVertexAttribLdv(void *_glfuncs, GLuint index, GLenum pname, GLdouble* params) -{ - QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetVertexAttribLdv(index, pname, params); -} - -void gl4_1core_glVertexAttribLPointer(void *_glfuncs, GLuint index, GLint size, GLenum gltype, GLsizei stride, const GLvoid* pointer) -{ - QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttribLPointer(index, size, gltype, stride, pointer); -} - -void gl4_1core_glVertexAttribL4dv(void *_glfuncs, GLuint index, const GLdouble* v) -{ - QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttribL4dv(index, v); -} - -void gl4_1core_glVertexAttribL3dv(void *_glfuncs, GLuint index, const GLdouble* v) -{ - QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttribL3dv(index, v); -} - -void gl4_1core_glVertexAttribL2dv(void *_glfuncs, GLuint index, const GLdouble* v) -{ - QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttribL2dv(index, v); -} - -void gl4_1core_glVertexAttribL1dv(void *_glfuncs, GLuint index, const GLdouble* v) -{ - QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttribL1dv(index, v); -} - -void gl4_1core_glVertexAttribL4d(void *_glfuncs, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w) -{ - QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttribL4d(index, x, y, z, w); -} - -void gl4_1core_glVertexAttribL3d(void *_glfuncs, GLuint index, GLdouble x, GLdouble y, GLdouble z) -{ - QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttribL3d(index, x, y, z); -} - -void gl4_1core_glVertexAttribL2d(void *_glfuncs, GLuint index, GLdouble x, GLdouble y) -{ - QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttribL2d(index, x, y); -} - -void gl4_1core_glVertexAttribL1d(void *_glfuncs, GLuint index, GLdouble x) -{ - QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttribL1d(index, x); -} - -void gl4_1core_glGetProgramPipelineInfoLog(void *_glfuncs, GLuint pipeline, GLsizei bufSize, GLsizei* length, GLchar* infoLog) -{ - QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetProgramPipelineInfoLog(pipeline, bufSize, length, infoLog); -} - -void gl4_1core_glValidateProgramPipeline(void *_glfuncs, GLuint pipeline) -{ - QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glValidateProgramPipeline(pipeline); -} - -void gl4_1core_glProgramUniformMatrix4x3dv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value) -{ - QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glProgramUniformMatrix4x3dv(program, location, count, transpose, value); -} - -void gl4_1core_glProgramUniformMatrix3x4dv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value) -{ - QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glProgramUniformMatrix3x4dv(program, location, count, transpose, value); -} - -void gl4_1core_glProgramUniformMatrix4x2dv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value) -{ - QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glProgramUniformMatrix4x2dv(program, location, count, transpose, value); -} - -void gl4_1core_glProgramUniformMatrix2x4dv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value) -{ - QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glProgramUniformMatrix2x4dv(program, location, count, transpose, value); -} - -void gl4_1core_glProgramUniformMatrix3x2dv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value) -{ - QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glProgramUniformMatrix3x2dv(program, location, count, transpose, value); -} - -void gl4_1core_glProgramUniformMatrix2x3dv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value) -{ - QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glProgramUniformMatrix2x3dv(program, location, count, transpose, value); -} - -void gl4_1core_glProgramUniformMatrix4x3fv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) -{ - QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glProgramUniformMatrix4x3fv(program, location, count, transpose, value); -} - -void gl4_1core_glProgramUniformMatrix3x4fv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) -{ - QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glProgramUniformMatrix3x4fv(program, location, count, transpose, value); -} - -void gl4_1core_glProgramUniformMatrix4x2fv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) -{ - QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glProgramUniformMatrix4x2fv(program, location, count, transpose, value); -} - -void gl4_1core_glProgramUniformMatrix2x4fv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) -{ - QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glProgramUniformMatrix2x4fv(program, location, count, transpose, value); -} - -void gl4_1core_glProgramUniformMatrix3x2fv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) -{ - QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glProgramUniformMatrix3x2fv(program, location, count, transpose, value); -} - -void gl4_1core_glProgramUniformMatrix2x3fv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) -{ - QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glProgramUniformMatrix2x3fv(program, location, count, transpose, value); -} - -void gl4_1core_glProgramUniformMatrix4dv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value) -{ - QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glProgramUniformMatrix4dv(program, location, count, transpose, value); -} - -void gl4_1core_glProgramUniformMatrix3dv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value) -{ - QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glProgramUniformMatrix3dv(program, location, count, transpose, value); -} - -void gl4_1core_glProgramUniformMatrix2dv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value) -{ - QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glProgramUniformMatrix2dv(program, location, count, transpose, value); -} - -void gl4_1core_glProgramUniformMatrix4fv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) -{ - QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glProgramUniformMatrix4fv(program, location, count, transpose, value); -} - -void gl4_1core_glProgramUniformMatrix3fv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) -{ - QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glProgramUniformMatrix3fv(program, location, count, transpose, value); -} - -void gl4_1core_glProgramUniformMatrix2fv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) -{ - QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glProgramUniformMatrix2fv(program, location, count, transpose, value); -} - -void gl4_1core_glProgramUniform4uiv(void *_glfuncs, GLuint program, GLint location, GLsizei count, const GLuint* value) -{ - QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glProgramUniform4uiv(program, location, count, value); -} - -void gl4_1core_glProgramUniform4ui(void *_glfuncs, GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3) -{ - QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glProgramUniform4ui(program, location, v0, v1, v2, v3); -} - -void gl4_1core_glProgramUniform4dv(void *_glfuncs, GLuint program, GLint location, GLsizei count, const GLdouble* value) -{ - QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glProgramUniform4dv(program, location, count, value); -} - -void gl4_1core_glProgramUniform4d(void *_glfuncs, GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3) -{ - QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glProgramUniform4d(program, location, v0, v1, v2, v3); -} - -void gl4_1core_glProgramUniform4fv(void *_glfuncs, GLuint program, GLint location, GLsizei count, const GLfloat* value) -{ - QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glProgramUniform4fv(program, location, count, value); -} - -void gl4_1core_glProgramUniform4f(void *_glfuncs, GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) -{ - QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glProgramUniform4f(program, location, v0, v1, v2, v3); -} - -void gl4_1core_glProgramUniform4iv(void *_glfuncs, GLuint program, GLint location, GLsizei count, const GLint* value) -{ - QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glProgramUniform4iv(program, location, count, value); -} - -void gl4_1core_glProgramUniform4i(void *_glfuncs, GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3) -{ - QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glProgramUniform4i(program, location, v0, v1, v2, v3); -} - -void gl4_1core_glProgramUniform3uiv(void *_glfuncs, GLuint program, GLint location, GLsizei count, const GLuint* value) -{ - QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glProgramUniform3uiv(program, location, count, value); -} - -void gl4_1core_glProgramUniform3ui(void *_glfuncs, GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2) -{ - QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glProgramUniform3ui(program, location, v0, v1, v2); -} - -void gl4_1core_glProgramUniform3dv(void *_glfuncs, GLuint program, GLint location, GLsizei count, const GLdouble* value) -{ - QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glProgramUniform3dv(program, location, count, value); -} - -void gl4_1core_glProgramUniform3d(void *_glfuncs, GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2) -{ - QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glProgramUniform3d(program, location, v0, v1, v2); -} - -void gl4_1core_glProgramUniform3fv(void *_glfuncs, GLuint program, GLint location, GLsizei count, const GLfloat* value) -{ - QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glProgramUniform3fv(program, location, count, value); -} - -void gl4_1core_glProgramUniform3f(void *_glfuncs, GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2) -{ - QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glProgramUniform3f(program, location, v0, v1, v2); -} - -void gl4_1core_glProgramUniform3iv(void *_glfuncs, GLuint program, GLint location, GLsizei count, const GLint* value) -{ - QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glProgramUniform3iv(program, location, count, value); -} - -void gl4_1core_glProgramUniform3i(void *_glfuncs, GLuint program, GLint location, GLint v0, GLint v1, GLint v2) -{ - QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glProgramUniform3i(program, location, v0, v1, v2); -} - -void gl4_1core_glProgramUniform2uiv(void *_glfuncs, GLuint program, GLint location, GLsizei count, const GLuint* value) -{ - QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glProgramUniform2uiv(program, location, count, value); -} - -void gl4_1core_glProgramUniform2ui(void *_glfuncs, GLuint program, GLint location, GLuint v0, GLuint v1) -{ - QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glProgramUniform2ui(program, location, v0, v1); -} - -void gl4_1core_glProgramUniform2dv(void *_glfuncs, GLuint program, GLint location, GLsizei count, const GLdouble* value) -{ - QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glProgramUniform2dv(program, location, count, value); -} - -void gl4_1core_glProgramUniform2d(void *_glfuncs, GLuint program, GLint location, GLdouble v0, GLdouble v1) -{ - QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glProgramUniform2d(program, location, v0, v1); -} - -void gl4_1core_glProgramUniform2fv(void *_glfuncs, GLuint program, GLint location, GLsizei count, const GLfloat* value) -{ - QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glProgramUniform2fv(program, location, count, value); -} - -void gl4_1core_glProgramUniform2f(void *_glfuncs, GLuint program, GLint location, GLfloat v0, GLfloat v1) -{ - QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glProgramUniform2f(program, location, v0, v1); -} - -void gl4_1core_glProgramUniform2iv(void *_glfuncs, GLuint program, GLint location, GLsizei count, const GLint* value) -{ - QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glProgramUniform2iv(program, location, count, value); -} - -void gl4_1core_glProgramUniform2i(void *_glfuncs, GLuint program, GLint location, GLint v0, GLint v1) -{ - QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glProgramUniform2i(program, location, v0, v1); -} - -void gl4_1core_glProgramUniform1uiv(void *_glfuncs, GLuint program, GLint location, GLsizei count, const GLuint* value) -{ - QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glProgramUniform1uiv(program, location, count, value); -} - -void gl4_1core_glProgramUniform1ui(void *_glfuncs, GLuint program, GLint location, GLuint v0) -{ - QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glProgramUniform1ui(program, location, v0); -} - -void gl4_1core_glProgramUniform1dv(void *_glfuncs, GLuint program, GLint location, GLsizei count, const GLdouble* value) -{ - QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glProgramUniform1dv(program, location, count, value); -} - -void gl4_1core_glProgramUniform1d(void *_glfuncs, GLuint program, GLint location, GLdouble v0) -{ - QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glProgramUniform1d(program, location, v0); -} - -void gl4_1core_glProgramUniform1fv(void *_glfuncs, GLuint program, GLint location, GLsizei count, const GLfloat* value) -{ - QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glProgramUniform1fv(program, location, count, value); -} - -void gl4_1core_glProgramUniform1f(void *_glfuncs, GLuint program, GLint location, GLfloat v0) -{ - QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glProgramUniform1f(program, location, v0); -} - -void gl4_1core_glProgramUniform1iv(void *_glfuncs, GLuint program, GLint location, GLsizei count, const GLint* value) -{ - QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glProgramUniform1iv(program, location, count, value); -} - -void gl4_1core_glProgramUniform1i(void *_glfuncs, GLuint program, GLint location, GLint v0) -{ - QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glProgramUniform1i(program, location, v0); -} - -void gl4_1core_glGetProgramPipelineiv(void *_glfuncs, GLuint pipeline, GLenum pname, GLint* params) -{ - QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetProgramPipelineiv(pipeline, pname, params); -} - -GLboolean gl4_1core_glIsProgramPipeline(void *_glfuncs, GLuint pipeline) -{ - QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glIsProgramPipeline(pipeline); -} - -void gl4_1core_glGenProgramPipelines(void *_glfuncs, GLsizei n, GLuint* pipelines) -{ - QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGenProgramPipelines(n, pipelines); -} - -void gl4_1core_glDeleteProgramPipelines(void *_glfuncs, GLsizei n, const GLuint* pipelines) -{ - QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDeleteProgramPipelines(n, pipelines); -} - -void gl4_1core_glBindProgramPipeline(void *_glfuncs, GLuint pipeline) -{ - QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glBindProgramPipeline(pipeline); -} - -void gl4_1core_glActiveShaderProgram(void *_glfuncs, GLuint pipeline, GLuint program) -{ - QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glActiveShaderProgram(pipeline, program); -} - -void gl4_1core_glUseProgramStages(void *_glfuncs, GLuint pipeline, GLbitfield stages, GLuint program) -{ - QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUseProgramStages(pipeline, stages, program); -} - -void gl4_1core_glProgramParameteri(void *_glfuncs, GLuint program, GLenum pname, GLint value) -{ - QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glProgramParameteri(program, pname, value); -} - -void gl4_1core_glProgramBinary(void *_glfuncs, GLuint program, GLenum binaryFormat, const GLvoid* binary, GLsizei length) -{ - QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glProgramBinary(program, binaryFormat, binary, length); -} - -void gl4_1core_glGetProgramBinary(void *_glfuncs, GLuint program, GLsizei bufSize, GLsizei* length, GLenum* binaryFormat, GLvoid* binary) -{ - QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetProgramBinary(program, bufSize, length, binaryFormat, binary); -} - -void gl4_1core_glClearDepthf(void *_glfuncs, GLfloat dd) -{ - QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glClearDepthf(dd); -} - -void gl4_1core_glDepthRangef(void *_glfuncs, GLfloat n, GLfloat f) -{ - QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDepthRangef(n, f); -} - -void gl4_1core_glGetShaderPrecisionFormat(void *_glfuncs, GLenum shadertype, GLenum precisionType, GLint* range_, GLint* precision) -{ - QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetShaderPrecisionFormat(shadertype, precisionType, range_, precision); -} - -void gl4_1core_glShaderBinary(void *_glfuncs, GLsizei count, const GLuint* shaders, GLenum binaryFormat, const GLvoid* binary, GLsizei length) -{ - QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glShaderBinary(count, shaders, binaryFormat, binary, length); -} - -void gl4_1core_glReleaseShaderCompiler(void *_glfuncs) -{ - QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glReleaseShaderCompiler(); -} - diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/gl/4.1core/funcs.h b/Godeps/_workspace/src/github.com/obscuren/qml/gl/4.1core/funcs.h deleted file mode 100644 index e582a112c..000000000 --- a/Godeps/_workspace/src/github.com/obscuren/qml/gl/4.1core/funcs.h +++ /dev/null @@ -1,485 +0,0 @@ - -// ** file automatically generated by glgen -- do not edit manually ** - -#ifndef __cplusplus -#include -#include -typedef unsigned int GLenum; -typedef unsigned char GLboolean; -typedef unsigned int GLbitfield; -typedef void GLvoid; -typedef char GLchar; -typedef signed char GLbyte; /* 1-byte signed */ -typedef short GLshort; /* 2-byte signed */ -typedef int GLint; /* 4-byte signed */ -typedef unsigned char GLubyte; /* 1-byte unsigned */ -typedef unsigned short GLushort; /* 2-byte unsigned */ -typedef unsigned int GLuint; /* 4-byte unsigned */ -typedef int GLsizei; /* 4-byte signed */ -typedef float GLfloat; /* single precision float */ -typedef float GLclampf; /* single precision float in [0,1] */ -typedef double GLdouble; /* double precision float */ -typedef double GLclampd; /* double precision float in [0,1] */ -typedef int64_t GLint64; -typedef uint64_t GLuint64; -typedef ptrdiff_t GLintptr; -typedef ptrdiff_t GLsizeiptr; -typedef ptrdiff_t GLintptrARB; -typedef ptrdiff_t GLsizeiptrARB; -typedef struct __GLsync *GLsync; -#endif - -#ifdef __cplusplus -extern "C" { -#endif - -void *gl4_1core_funcs(); - -void gl4_1core_glViewport(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height); -void gl4_1core_glDepthRange(void *_glfuncs, GLdouble nearVal, GLdouble farVal); -GLboolean gl4_1core_glIsEnabled(void *_glfuncs, GLenum cap); -void gl4_1core_glGetTexLevelParameteriv(void *_glfuncs, GLenum target, GLint level, GLenum pname, GLint* params); -void gl4_1core_glGetTexLevelParameterfv(void *_glfuncs, GLenum target, GLint level, GLenum pname, GLfloat* params); -void gl4_1core_glGetTexParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params); -void gl4_1core_glGetTexParameterfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params); -void gl4_1core_glGetTexImage(void *_glfuncs, GLenum target, GLint level, GLenum format, GLenum gltype, GLvoid* pixels); -void gl4_1core_glGetIntegerv(void *_glfuncs, GLenum pname, GLint* params); -void gl4_1core_glGetFloatv(void *_glfuncs, GLenum pname, GLfloat* params); -GLenum gl4_1core_glGetError(void *_glfuncs); -void gl4_1core_glGetDoublev(void *_glfuncs, GLenum pname, GLdouble* params); -void gl4_1core_glGetBooleanv(void *_glfuncs, GLenum pname, GLboolean* params); -void gl4_1core_glReadPixels(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum gltype, GLvoid* pixels); -void gl4_1core_glReadBuffer(void *_glfuncs, GLenum mode); -void gl4_1core_glPixelStorei(void *_glfuncs, GLenum pname, GLint param); -void gl4_1core_glPixelStoref(void *_glfuncs, GLenum pname, GLfloat param); -void gl4_1core_glDepthFunc(void *_glfuncs, GLenum glfunc); -void gl4_1core_glStencilOp(void *_glfuncs, GLenum fail, GLenum zfail, GLenum zpass); -void gl4_1core_glStencilFunc(void *_glfuncs, GLenum glfunc, GLint ref, GLuint mask); -void gl4_1core_glLogicOp(void *_glfuncs, GLenum opcode); -void gl4_1core_glBlendFunc(void *_glfuncs, GLenum sfactor, GLenum dfactor); -void gl4_1core_glFlush(void *_glfuncs); -void gl4_1core_glFinish(void *_glfuncs); -void gl4_1core_glEnable(void *_glfuncs, GLenum cap); -void gl4_1core_glDisable(void *_glfuncs, GLenum cap); -void gl4_1core_glDepthMask(void *_glfuncs, GLboolean flag); -void gl4_1core_glColorMask(void *_glfuncs, GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); -void gl4_1core_glStencilMask(void *_glfuncs, GLuint mask); -void gl4_1core_glClearDepth(void *_glfuncs, GLdouble depth); -void gl4_1core_glClearStencil(void *_glfuncs, GLint s); -void gl4_1core_glClearColor(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); -void gl4_1core_glClear(void *_glfuncs, GLbitfield mask); -void gl4_1core_glDrawBuffer(void *_glfuncs, GLenum mode); -void gl4_1core_glTexImage2D(void *_glfuncs, GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum gltype, const GLvoid* pixels); -void gl4_1core_glTexImage1D(void *_glfuncs, GLenum target, GLint level, GLint internalFormat, GLsizei width, GLint border, GLenum format, GLenum gltype, const GLvoid* pixels); -void gl4_1core_glTexParameteriv(void *_glfuncs, GLenum target, GLenum pname, const GLint* params); -void gl4_1core_glTexParameteri(void *_glfuncs, GLenum target, GLenum pname, GLint param); -void gl4_1core_glTexParameterfv(void *_glfuncs, GLenum target, GLenum pname, const GLfloat* params); -void gl4_1core_glTexParameterf(void *_glfuncs, GLenum target, GLenum pname, GLfloat param); -void gl4_1core_glScissor(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height); -void gl4_1core_glPolygonMode(void *_glfuncs, GLenum face, GLenum mode); -void gl4_1core_glPointSize(void *_glfuncs, GLfloat size); -void gl4_1core_glLineWidth(void *_glfuncs, GLfloat width); -void gl4_1core_glHint(void *_glfuncs, GLenum target, GLenum mode); -void gl4_1core_glFrontFace(void *_glfuncs, GLenum mode); -void gl4_1core_glCullFace(void *_glfuncs, GLenum mode); -void gl4_1core_glIndexubv(void *_glfuncs, const GLubyte* c); -void gl4_1core_glIndexub(void *_glfuncs, GLubyte c); -GLboolean gl4_1core_glIsTexture(void *_glfuncs, GLuint texture); -void gl4_1core_glGenTextures(void *_glfuncs, GLsizei n, GLuint* textures); -void gl4_1core_glDeleteTextures(void *_glfuncs, GLsizei n, const GLuint* textures); -void gl4_1core_glBindTexture(void *_glfuncs, GLenum target, GLuint texture); -void gl4_1core_glTexSubImage2D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum gltype, const GLvoid* pixels); -void gl4_1core_glTexSubImage1D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum gltype, const GLvoid* pixels); -void gl4_1core_glCopyTexSubImage2D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); -void gl4_1core_glCopyTexSubImage1D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); -void gl4_1core_glCopyTexImage2D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); -void gl4_1core_glCopyTexImage1D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLint border); -void gl4_1core_glPolygonOffset(void *_glfuncs, GLfloat factor, GLfloat units); -void gl4_1core_glDrawElements(void *_glfuncs, GLenum mode, GLsizei count, GLenum gltype, const GLvoid* indices); -void gl4_1core_glDrawArrays(void *_glfuncs, GLenum mode, GLint first, GLsizei count); -void gl4_1core_glCopyTexSubImage3D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); -void gl4_1core_glTexSubImage3D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum gltype, const GLvoid* pixels); -void gl4_1core_glTexImage3D(void *_glfuncs, GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum gltype, const GLvoid* pixels); -void gl4_1core_glDrawRangeElements(void *_glfuncs, GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum gltype, const GLvoid* indices); -void gl4_1core_glBlendEquation(void *_glfuncs, GLenum mode); -void gl4_1core_glBlendColor(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); -void gl4_1core_glGetCompressedTexImage(void *_glfuncs, GLenum target, GLint level, GLvoid* img); -void gl4_1core_glCompressedTexSubImage1D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid* data); -void gl4_1core_glCompressedTexSubImage2D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid* data); -void gl4_1core_glCompressedTexSubImage3D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid* data); -void gl4_1core_glCompressedTexImage1D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid* data); -void gl4_1core_glCompressedTexImage2D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid* data); -void gl4_1core_glCompressedTexImage3D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid* data); -void gl4_1core_glSampleCoverage(void *_glfuncs, GLfloat value, GLboolean invert); -void gl4_1core_glActiveTexture(void *_glfuncs, GLenum texture); -void gl4_1core_glPointParameteriv(void *_glfuncs, GLenum pname, const GLint* params); -void gl4_1core_glPointParameteri(void *_glfuncs, GLenum pname, GLint param); -void gl4_1core_glPointParameterfv(void *_glfuncs, GLenum pname, const GLfloat* params); -void gl4_1core_glPointParameterf(void *_glfuncs, GLenum pname, GLfloat param); -void gl4_1core_glMultiDrawArrays(void *_glfuncs, GLenum mode, const GLint* first, const GLsizei* count, GLsizei drawcount); -void gl4_1core_glBlendFuncSeparate(void *_glfuncs, GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); -void gl4_1core_glGetBufferParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params); -GLboolean gl4_1core_glUnmapBuffer(void *_glfuncs, GLenum target); -void gl4_1core_glGetBufferSubData(void *_glfuncs, GLenum target, GLintptr offset, GLsizeiptr size, GLvoid* data); -void gl4_1core_glBufferSubData(void *_glfuncs, GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data); -void gl4_1core_glBufferData(void *_glfuncs, GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage); -GLboolean gl4_1core_glIsBuffer(void *_glfuncs, GLuint buffer); -void gl4_1core_glGenBuffers(void *_glfuncs, GLsizei n, GLuint* buffers); -void gl4_1core_glDeleteBuffers(void *_glfuncs, GLsizei n, const GLuint* buffers); -void gl4_1core_glBindBuffer(void *_glfuncs, GLenum target, GLuint buffer); -void gl4_1core_glGetQueryObjectuiv(void *_glfuncs, GLuint id, GLenum pname, GLuint* params); -void gl4_1core_glGetQueryObjectiv(void *_glfuncs, GLuint id, GLenum pname, GLint* params); -void gl4_1core_glGetQueryiv(void *_glfuncs, GLenum target, GLenum pname, GLint* params); -void gl4_1core_glEndQuery(void *_glfuncs, GLenum target); -void gl4_1core_glBeginQuery(void *_glfuncs, GLenum target, GLuint id); -GLboolean gl4_1core_glIsQuery(void *_glfuncs, GLuint id); -void gl4_1core_glDeleteQueries(void *_glfuncs, GLsizei n, const GLuint* ids); -void gl4_1core_glGenQueries(void *_glfuncs, GLsizei n, GLuint* ids); -void gl4_1core_glVertexAttribPointer(void *_glfuncs, GLuint index, GLint size, GLenum gltype, GLboolean normalized, GLsizei stride, const GLvoid* offset); -void gl4_1core_glValidateProgram(void *_glfuncs, GLuint program); -void gl4_1core_glUniformMatrix4fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); -void gl4_1core_glUniformMatrix3fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); -void gl4_1core_glUniformMatrix2fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); -void gl4_1core_glUniform4iv(void *_glfuncs, GLint location, GLsizei count, const GLint* value); -void gl4_1core_glUniform3iv(void *_glfuncs, GLint location, GLsizei count, const GLint* value); -void gl4_1core_glUniform2iv(void *_glfuncs, GLint location, GLsizei count, const GLint* value); -void gl4_1core_glUniform1iv(void *_glfuncs, GLint location, GLsizei count, const GLint* value); -void gl4_1core_glUniform4fv(void *_glfuncs, GLint location, GLsizei count, const GLfloat* value); -void gl4_1core_glUniform3fv(void *_glfuncs, GLint location, GLsizei count, const GLfloat* value); -void gl4_1core_glUniform2fv(void *_glfuncs, GLint location, GLsizei count, const GLfloat* value); -void gl4_1core_glUniform1fv(void *_glfuncs, GLint location, GLsizei count, const GLfloat* value); -void gl4_1core_glUniform4i(void *_glfuncs, GLint location, GLint v0, GLint v1, GLint v2, GLint v3); -void gl4_1core_glUniform3i(void *_glfuncs, GLint location, GLint v0, GLint v1, GLint v2); -void gl4_1core_glUniform2i(void *_glfuncs, GLint location, GLint v0, GLint v1); -void gl4_1core_glUniform1i(void *_glfuncs, GLint location, GLint v0); -void gl4_1core_glUniform4f(void *_glfuncs, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); -void gl4_1core_glUniform3f(void *_glfuncs, GLint location, GLfloat v0, GLfloat v1, GLfloat v2); -void gl4_1core_glUniform2f(void *_glfuncs, GLint location, GLfloat v0, GLfloat v1); -void gl4_1core_glUniform1f(void *_glfuncs, GLint location, GLfloat v0); -void gl4_1core_glUseProgram(void *_glfuncs, GLuint program); -void gl4_1core_glShaderSource(void *_glfuncs, GLuint shader, GLsizei count, const GLchar** source, const GLint* length); -void gl4_1core_glLinkProgram(void *_glfuncs, GLuint program); -GLboolean gl4_1core_glIsShader(void *_glfuncs, GLuint shader); -GLboolean gl4_1core_glIsProgram(void *_glfuncs, GLuint program); -void gl4_1core_glGetVertexAttribiv(void *_glfuncs, GLuint index, GLenum pname, GLint* params); -void gl4_1core_glGetVertexAttribfv(void *_glfuncs, GLuint index, GLenum pname, GLfloat* params); -void gl4_1core_glGetVertexAttribdv(void *_glfuncs, GLuint index, GLenum pname, GLdouble* params); -void gl4_1core_glGetUniformiv(void *_glfuncs, GLuint program, GLint location, GLint* params); -void gl4_1core_glGetUniformfv(void *_glfuncs, GLuint program, GLint location, GLfloat* params); -GLint gl4_1core_glGetUniformLocation(void *_glfuncs, GLuint program, const GLchar* name); -void gl4_1core_glGetShaderSource(void *_glfuncs, GLuint shader, GLsizei bufSize, GLsizei* length, GLchar* source); -void gl4_1core_glGetShaderInfoLog(void *_glfuncs, GLuint shader, GLsizei bufSize, GLsizei* length, GLchar* infoLog); -void gl4_1core_glGetShaderiv(void *_glfuncs, GLuint shader, GLenum pname, GLint* params); -void gl4_1core_glGetProgramInfoLog(void *_glfuncs, GLuint program, GLsizei bufSize, GLsizei* length, GLchar* infoLog); -void gl4_1core_glGetProgramiv(void *_glfuncs, GLuint program, GLenum pname, GLint* params); -GLint gl4_1core_glGetAttribLocation(void *_glfuncs, GLuint program, const GLchar* name); -void gl4_1core_glGetAttachedShaders(void *_glfuncs, GLuint program, GLsizei maxCount, GLsizei* count, GLuint* obj); -void gl4_1core_glGetActiveUniform(void *_glfuncs, GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLint* size, GLenum* gltype, GLchar* name); -void gl4_1core_glGetActiveAttrib(void *_glfuncs, GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLint* size, GLenum* gltype, GLchar* name); -void gl4_1core_glEnableVertexAttribArray(void *_glfuncs, GLuint index); -void gl4_1core_glDisableVertexAttribArray(void *_glfuncs, GLuint index); -void gl4_1core_glDetachShader(void *_glfuncs, GLuint program, GLuint shader); -void gl4_1core_glDeleteShader(void *_glfuncs, GLuint shader); -void gl4_1core_glDeleteProgram(void *_glfuncs, GLuint program); -GLuint gl4_1core_glCreateShader(void *_glfuncs, GLenum gltype); -GLuint gl4_1core_glCreateProgram(void *_glfuncs); -void gl4_1core_glCompileShader(void *_glfuncs, GLuint shader); -void gl4_1core_glBindAttribLocation(void *_glfuncs, GLuint program, GLuint index, const GLchar* name); -void gl4_1core_glAttachShader(void *_glfuncs, GLuint program, GLuint shader); -void gl4_1core_glStencilMaskSeparate(void *_glfuncs, GLenum face, GLuint mask); -void gl4_1core_glStencilFuncSeparate(void *_glfuncs, GLenum face, GLenum glfunc, GLint ref, GLuint mask); -void gl4_1core_glStencilOpSeparate(void *_glfuncs, GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); -void gl4_1core_glDrawBuffers(void *_glfuncs, GLsizei n, const GLenum* bufs); -void gl4_1core_glBlendEquationSeparate(void *_glfuncs, GLenum modeRGB, GLenum modeAlpha); -void gl4_1core_glUniformMatrix4x3fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); -void gl4_1core_glUniformMatrix3x4fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); -void gl4_1core_glUniformMatrix4x2fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); -void gl4_1core_glUniformMatrix2x4fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); -void gl4_1core_glUniformMatrix3x2fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); -void gl4_1core_glUniformMatrix2x3fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); -GLboolean gl4_1core_glIsVertexArray(void *_glfuncs, GLuint array); -void gl4_1core_glGenVertexArrays(void *_glfuncs, GLsizei n, GLuint* arrays); -void gl4_1core_glDeleteVertexArrays(void *_glfuncs, GLsizei n, const GLuint* arrays); -void gl4_1core_glBindVertexArray(void *_glfuncs, GLuint array); -void gl4_1core_glFlushMappedBufferRange(void *_glfuncs, GLenum target, GLintptr offset, GLsizeiptr length); -void gl4_1core_glFramebufferTextureLayer(void *_glfuncs, GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); -void gl4_1core_glRenderbufferStorageMultisample(void *_glfuncs, GLenum target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height); -void gl4_1core_glBlitFramebuffer(void *_glfuncs, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); -void gl4_1core_glGenerateMipmap(void *_glfuncs, GLenum target); -void gl4_1core_glGetFramebufferAttachmentParameteriv(void *_glfuncs, GLenum target, GLenum attachment, GLenum pname, GLint* params); -void gl4_1core_glFramebufferRenderbuffer(void *_glfuncs, GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); -void gl4_1core_glFramebufferTexture3D(void *_glfuncs, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); -void gl4_1core_glFramebufferTexture2D(void *_glfuncs, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); -void gl4_1core_glFramebufferTexture1D(void *_glfuncs, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); -GLenum gl4_1core_glCheckFramebufferStatus(void *_glfuncs, GLenum target); -void gl4_1core_glGenFramebuffers(void *_glfuncs, GLsizei n, GLuint* framebuffers); -void gl4_1core_glDeleteFramebuffers(void *_glfuncs, GLsizei n, const GLuint* framebuffers); -void gl4_1core_glBindFramebuffer(void *_glfuncs, GLenum target, GLuint framebuffer); -GLboolean gl4_1core_glIsFramebuffer(void *_glfuncs, GLuint framebuffer); -void gl4_1core_glGetRenderbufferParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params); -void gl4_1core_glRenderbufferStorage(void *_glfuncs, GLenum target, GLenum internalFormat, GLsizei width, GLsizei height); -void gl4_1core_glGenRenderbuffers(void *_glfuncs, GLsizei n, GLuint* renderbuffers); -void gl4_1core_glDeleteRenderbuffers(void *_glfuncs, GLsizei n, const GLuint* renderbuffers); -void gl4_1core_glBindRenderbuffer(void *_glfuncs, GLenum target, GLuint renderbuffer); -GLboolean gl4_1core_glIsRenderbuffer(void *_glfuncs, GLuint renderbuffer); -void gl4_1core_glClearBufferfi(void *_glfuncs, GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil); -void gl4_1core_glClearBufferfv(void *_glfuncs, GLenum buffer, GLint drawbuffer, const GLfloat* value); -void gl4_1core_glClearBufferuiv(void *_glfuncs, GLenum buffer, GLint drawbuffer, const GLuint* value); -void gl4_1core_glClearBufferiv(void *_glfuncs, GLenum buffer, GLint drawbuffer, const GLint* value); -void gl4_1core_glGetTexParameterIuiv(void *_glfuncs, GLenum target, GLenum pname, GLuint* params); -void gl4_1core_glGetTexParameterIiv(void *_glfuncs, GLenum target, GLenum pname, GLint* params); -void gl4_1core_glTexParameterIuiv(void *_glfuncs, GLenum target, GLenum pname, const GLuint* params); -void gl4_1core_glTexParameterIiv(void *_glfuncs, GLenum target, GLenum pname, const GLint* params); -void gl4_1core_glUniform4uiv(void *_glfuncs, GLint location, GLsizei count, const GLuint* value); -void gl4_1core_glUniform3uiv(void *_glfuncs, GLint location, GLsizei count, const GLuint* value); -void gl4_1core_glUniform2uiv(void *_glfuncs, GLint location, GLsizei count, const GLuint* value); -void gl4_1core_glUniform1uiv(void *_glfuncs, GLint location, GLsizei count, const GLuint* value); -void gl4_1core_glUniform4ui(void *_glfuncs, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); -void gl4_1core_glUniform3ui(void *_glfuncs, GLint location, GLuint v0, GLuint v1, GLuint v2); -void gl4_1core_glUniform2ui(void *_glfuncs, GLint location, GLuint v0, GLuint v1); -void gl4_1core_glUniform1ui(void *_glfuncs, GLint location, GLuint v0); -GLint gl4_1core_glGetFragDataLocation(void *_glfuncs, GLuint program, const GLchar* name); -void gl4_1core_glBindFragDataLocation(void *_glfuncs, GLuint program, GLuint color, const GLchar* name); -void gl4_1core_glGetUniformuiv(void *_glfuncs, GLuint program, GLint location, GLuint* params); -void gl4_1core_glGetVertexAttribIuiv(void *_glfuncs, GLuint index, GLenum pname, GLuint* params); -void gl4_1core_glGetVertexAttribIiv(void *_glfuncs, GLuint index, GLenum pname, GLint* params); -void gl4_1core_glVertexAttribIPointer(void *_glfuncs, GLuint index, GLint size, GLenum gltype, GLsizei stride, const GLvoid* pointer); -void gl4_1core_glEndConditionalRender(void *_glfuncs); -void gl4_1core_glBeginConditionalRender(void *_glfuncs, GLuint id, GLenum mode); -void gl4_1core_glClampColor(void *_glfuncs, GLenum target, GLenum clamp); -void gl4_1core_glGetTransformFeedbackVarying(void *_glfuncs, GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLsizei* size, GLenum* gltype, GLchar* name); -void gl4_1core_glBindBufferBase(void *_glfuncs, GLenum target, GLuint index, GLuint buffer); -void gl4_1core_glBindBufferRange(void *_glfuncs, GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); -void gl4_1core_glEndTransformFeedback(void *_glfuncs); -void gl4_1core_glBeginTransformFeedback(void *_glfuncs, GLenum primitiveMode); -GLboolean gl4_1core_glIsEnabledi(void *_glfuncs, GLenum target, GLuint index); -void gl4_1core_glDisablei(void *_glfuncs, GLenum target, GLuint index); -void gl4_1core_glEnablei(void *_glfuncs, GLenum target, GLuint index); -void gl4_1core_glGetIntegeri_v(void *_glfuncs, GLenum target, GLuint index, GLint* data); -void gl4_1core_glGetBooleani_v(void *_glfuncs, GLenum target, GLuint index, GLboolean* data); -void gl4_1core_glColorMaski(void *_glfuncs, GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a); -void gl4_1core_glCopyBufferSubData(void *_glfuncs, GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); -void gl4_1core_glUniformBlockBinding(void *_glfuncs, GLuint program, GLuint v0, GLuint v1); -void gl4_1core_glGetActiveUniformBlockName(void *_glfuncs, GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei* length, GLchar* uniformBlockName); -void gl4_1core_glGetActiveUniformBlockiv(void *_glfuncs, GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint* params); -GLuint gl4_1core_glGetUniformBlockIndex(void *_glfuncs, GLuint program, const GLchar* uniformBlockName); -void gl4_1core_glGetActiveUniformName(void *_glfuncs, GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei* length, GLchar* uniformName); -void gl4_1core_glGetActiveUniformsiv(void *_glfuncs, GLuint program, GLsizei uniformCount, const GLuint* uniformIndices, GLenum pname, GLint* params); -void gl4_1core_glPrimitiveRestartIndex(void *_glfuncs, GLuint index); -void gl4_1core_glTexBuffer(void *_glfuncs, GLenum target, GLenum internalFormat, GLuint buffer); -void gl4_1core_glDrawElementsInstanced(void *_glfuncs, GLenum mode, GLsizei count, GLenum gltype, const GLvoid* indices, GLsizei instancecount); -void gl4_1core_glDrawArraysInstanced(void *_glfuncs, GLenum mode, GLint first, GLsizei count, GLsizei instancecount); -void gl4_1core_glSampleMaski(void *_glfuncs, GLuint index, GLbitfield mask); -void gl4_1core_glGetMultisamplefv(void *_glfuncs, GLenum pname, GLuint index, GLfloat* val); -void gl4_1core_glTexImage3DMultisample(void *_glfuncs, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); -void gl4_1core_glTexImage2DMultisample(void *_glfuncs, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); -void gl4_1core_glGetSynciv(void *_glfuncs, GLsync sync, GLenum pname, GLsizei bufSize, GLsizei* length, GLint* values); -void gl4_1core_glGetInteger64v(void *_glfuncs, GLenum pname, GLint64* params); -void gl4_1core_glWaitSync(void *_glfuncs, GLsync sync, GLbitfield flags, GLuint64 timeout); -GLenum gl4_1core_glClientWaitSync(void *_glfuncs, GLsync sync, GLbitfield flags, GLuint64 timeout); -void gl4_1core_glDeleteSync(void *_glfuncs, GLsync sync); -GLboolean gl4_1core_glIsSync(void *_glfuncs, GLsync sync); -GLsync gl4_1core_glFenceSync(void *_glfuncs, GLenum condition, GLbitfield flags); -void gl4_1core_glProvokingVertex(void *_glfuncs, GLenum mode); -void gl4_1core_glDrawElementsInstancedBaseVertex(void *_glfuncs, GLenum mode, GLsizei count, GLenum gltype, const GLvoid* indices, GLsizei instancecount, GLint basevertex); -void gl4_1core_glDrawRangeElementsBaseVertex(void *_glfuncs, GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum gltype, const GLvoid* indices, GLint basevertex); -void gl4_1core_glDrawElementsBaseVertex(void *_glfuncs, GLenum mode, GLsizei count, GLenum gltype, const GLvoid* indices, GLint basevertex); -void gl4_1core_glFramebufferTexture(void *_glfuncs, GLenum target, GLenum attachment, GLuint texture, GLint level); -void gl4_1core_glGetBufferParameteri64v(void *_glfuncs, GLenum target, GLenum pname, GLint64* params); -void gl4_1core_glGetInteger64i_v(void *_glfuncs, GLenum target, GLuint index, GLint64* data); -void gl4_1core_glVertexAttribP4uiv(void *_glfuncs, GLuint index, GLenum gltype, GLboolean normalized, const GLuint* value); -void gl4_1core_glVertexAttribP4ui(void *_glfuncs, GLuint index, GLenum gltype, GLboolean normalized, GLuint value); -void gl4_1core_glVertexAttribP3uiv(void *_glfuncs, GLuint index, GLenum gltype, GLboolean normalized, const GLuint* value); -void gl4_1core_glVertexAttribP3ui(void *_glfuncs, GLuint index, GLenum gltype, GLboolean normalized, GLuint value); -void gl4_1core_glVertexAttribP2uiv(void *_glfuncs, GLuint index, GLenum gltype, GLboolean normalized, const GLuint* value); -void gl4_1core_glVertexAttribP2ui(void *_glfuncs, GLuint index, GLenum gltype, GLboolean normalized, GLuint value); -void gl4_1core_glVertexAttribP1uiv(void *_glfuncs, GLuint index, GLenum gltype, GLboolean normalized, const GLuint* value); -void gl4_1core_glVertexAttribP1ui(void *_glfuncs, GLuint index, GLenum gltype, GLboolean normalized, GLuint value); -void gl4_1core_glSecondaryColorP3uiv(void *_glfuncs, GLenum gltype, const GLuint* color); -void gl4_1core_glSecondaryColorP3ui(void *_glfuncs, GLenum gltype, GLuint color); -void gl4_1core_glColorP4uiv(void *_glfuncs, GLenum gltype, const GLuint* color); -void gl4_1core_glColorP4ui(void *_glfuncs, GLenum gltype, GLuint color); -void gl4_1core_glColorP3uiv(void *_glfuncs, GLenum gltype, const GLuint* color); -void gl4_1core_glColorP3ui(void *_glfuncs, GLenum gltype, GLuint color); -void gl4_1core_glNormalP3uiv(void *_glfuncs, GLenum gltype, const GLuint* coords); -void gl4_1core_glNormalP3ui(void *_glfuncs, GLenum gltype, GLuint coords); -void gl4_1core_glMultiTexCoordP4uiv(void *_glfuncs, GLenum texture, GLenum gltype, const GLuint* coords); -void gl4_1core_glMultiTexCoordP4ui(void *_glfuncs, GLenum texture, GLenum gltype, GLuint coords); -void gl4_1core_glMultiTexCoordP3uiv(void *_glfuncs, GLenum texture, GLenum gltype, const GLuint* coords); -void gl4_1core_glMultiTexCoordP3ui(void *_glfuncs, GLenum texture, GLenum gltype, GLuint coords); -void gl4_1core_glMultiTexCoordP2uiv(void *_glfuncs, GLenum texture, GLenum gltype, const GLuint* coords); -void gl4_1core_glMultiTexCoordP2ui(void *_glfuncs, GLenum texture, GLenum gltype, GLuint coords); -void gl4_1core_glMultiTexCoordP1uiv(void *_glfuncs, GLenum texture, GLenum gltype, const GLuint* coords); -void gl4_1core_glMultiTexCoordP1ui(void *_glfuncs, GLenum texture, GLenum gltype, GLuint coords); -void gl4_1core_glTexCoordP4uiv(void *_glfuncs, GLenum gltype, const GLuint* coords); -void gl4_1core_glTexCoordP4ui(void *_glfuncs, GLenum gltype, GLuint coords); -void gl4_1core_glTexCoordP3uiv(void *_glfuncs, GLenum gltype, const GLuint* coords); -void gl4_1core_glTexCoordP3ui(void *_glfuncs, GLenum gltype, GLuint coords); -void gl4_1core_glTexCoordP2uiv(void *_glfuncs, GLenum gltype, const GLuint* coords); -void gl4_1core_glTexCoordP2ui(void *_glfuncs, GLenum gltype, GLuint coords); -void gl4_1core_glTexCoordP1uiv(void *_glfuncs, GLenum gltype, const GLuint* coords); -void gl4_1core_glTexCoordP1ui(void *_glfuncs, GLenum gltype, GLuint coords); -void gl4_1core_glVertexP4uiv(void *_glfuncs, GLenum gltype, const GLuint* value); -void gl4_1core_glVertexP4ui(void *_glfuncs, GLenum gltype, GLuint value); -void gl4_1core_glVertexP3uiv(void *_glfuncs, GLenum gltype, const GLuint* value); -void gl4_1core_glVertexP3ui(void *_glfuncs, GLenum gltype, GLuint value); -void gl4_1core_glVertexP2uiv(void *_glfuncs, GLenum gltype, const GLuint* value); -void gl4_1core_glVertexP2ui(void *_glfuncs, GLenum gltype, GLuint value); -void gl4_1core_glGetQueryObjectui64v(void *_glfuncs, GLuint id, GLenum pname, GLuint64* params); -void gl4_1core_glGetQueryObjecti64v(void *_glfuncs, GLuint id, GLenum pname, GLint64* params); -void gl4_1core_glQueryCounter(void *_glfuncs, GLuint id, GLenum target); -void gl4_1core_glGetSamplerParameterIuiv(void *_glfuncs, GLuint sampler, GLenum pname, GLuint* params); -void gl4_1core_glGetSamplerParameterfv(void *_glfuncs, GLuint sampler, GLenum pname, GLfloat* params); -void gl4_1core_glGetSamplerParameterIiv(void *_glfuncs, GLuint sampler, GLenum pname, GLint* params); -void gl4_1core_glGetSamplerParameteriv(void *_glfuncs, GLuint sampler, GLenum pname, GLint* params); -void gl4_1core_glSamplerParameterIuiv(void *_glfuncs, GLuint sampler, GLenum pname, const GLuint* param); -void gl4_1core_glSamplerParameterIiv(void *_glfuncs, GLuint sampler, GLenum pname, const GLint* param); -void gl4_1core_glSamplerParameterfv(void *_glfuncs, GLuint sampler, GLenum pname, const GLfloat* param); -void gl4_1core_glSamplerParameterf(void *_glfuncs, GLuint sampler, GLenum pname, GLfloat param); -void gl4_1core_glSamplerParameteriv(void *_glfuncs, GLuint sampler, GLenum pname, const GLint* param); -void gl4_1core_glSamplerParameteri(void *_glfuncs, GLuint sampler, GLenum pname, GLint param); -void gl4_1core_glBindSampler(void *_glfuncs, GLuint unit, GLuint sampler); -GLboolean gl4_1core_glIsSampler(void *_glfuncs, GLuint sampler); -void gl4_1core_glDeleteSamplers(void *_glfuncs, GLsizei count, const GLuint* samplers); -void gl4_1core_glGenSamplers(void *_glfuncs, GLsizei count, GLuint* samplers); -GLint gl4_1core_glGetFragDataIndex(void *_glfuncs, GLuint program, const GLchar* name); -void gl4_1core_glBindFragDataLocationIndexed(void *_glfuncs, GLuint program, GLuint colorNumber, GLuint index, const GLchar* name); -void gl4_1core_glVertexAttribDivisor(void *_glfuncs, GLuint index, GLuint divisor); -void gl4_1core_glGetQueryIndexediv(void *_glfuncs, GLenum target, GLuint index, GLenum pname, GLint* params); -void gl4_1core_glEndQueryIndexed(void *_glfuncs, GLenum target, GLuint index); -void gl4_1core_glBeginQueryIndexed(void *_glfuncs, GLenum target, GLuint index, GLuint id); -void gl4_1core_glDrawTransformFeedbackStream(void *_glfuncs, GLenum mode, GLuint id, GLuint stream); -void gl4_1core_glDrawTransformFeedback(void *_glfuncs, GLenum mode, GLuint id); -void gl4_1core_glResumeTransformFeedback(void *_glfuncs); -void gl4_1core_glPauseTransformFeedback(void *_glfuncs); -GLboolean gl4_1core_glIsTransformFeedback(void *_glfuncs, GLuint id); -void gl4_1core_glGenTransformFeedbacks(void *_glfuncs, GLsizei n, GLuint* ids); -void gl4_1core_glDeleteTransformFeedbacks(void *_glfuncs, GLsizei n, const GLuint* ids); -void gl4_1core_glBindTransformFeedback(void *_glfuncs, GLenum target, GLuint id); -void gl4_1core_glPatchParameterfv(void *_glfuncs, GLenum pname, const GLfloat* values); -void gl4_1core_glPatchParameteri(void *_glfuncs, GLenum pname, GLint value); -void gl4_1core_glGetProgramStageiv(void *_glfuncs, GLuint program, GLenum shadertype, GLenum pname, GLint* values); -void gl4_1core_glGetUniformSubroutineuiv(void *_glfuncs, GLenum shadertype, GLint location, GLuint* params); -void gl4_1core_glUniformSubroutinesuiv(void *_glfuncs, GLenum shadertype, GLsizei count, const GLuint* value); -void gl4_1core_glGetActiveSubroutineName(void *_glfuncs, GLuint program, GLenum shadertype, GLuint index, GLsizei bufSize, GLsizei* length, GLchar* name); -void gl4_1core_glGetActiveSubroutineUniformName(void *_glfuncs, GLuint program, GLenum shadertype, GLuint index, GLsizei bufSize, GLsizei* length, GLchar* name); -void gl4_1core_glGetActiveSubroutineUniformiv(void *_glfuncs, GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint* values); -GLuint gl4_1core_glGetSubroutineIndex(void *_glfuncs, GLuint program, GLenum shadertype, const GLchar* name); -GLint gl4_1core_glGetSubroutineUniformLocation(void *_glfuncs, GLuint program, GLenum shadertype, const GLchar* name); -void gl4_1core_glGetUniformdv(void *_glfuncs, GLuint program, GLint location, GLdouble* params); -void gl4_1core_glUniformMatrix4x3dv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); -void gl4_1core_glUniformMatrix4x2dv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); -void gl4_1core_glUniformMatrix3x4dv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); -void gl4_1core_glUniformMatrix3x2dv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); -void gl4_1core_glUniformMatrix2x4dv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); -void gl4_1core_glUniformMatrix2x3dv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); -void gl4_1core_glUniformMatrix4dv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); -void gl4_1core_glUniformMatrix3dv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); -void gl4_1core_glUniformMatrix2dv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); -void gl4_1core_glUniform4dv(void *_glfuncs, GLint location, GLsizei count, const GLdouble* value); -void gl4_1core_glUniform3dv(void *_glfuncs, GLint location, GLsizei count, const GLdouble* value); -void gl4_1core_glUniform2dv(void *_glfuncs, GLint location, GLsizei count, const GLdouble* value); -void gl4_1core_glUniform1dv(void *_glfuncs, GLint location, GLsizei count, const GLdouble* value); -void gl4_1core_glUniform4d(void *_glfuncs, GLint location, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3); -void gl4_1core_glUniform3d(void *_glfuncs, GLint location, GLdouble v0, GLdouble v1, GLdouble v2); -void gl4_1core_glUniform2d(void *_glfuncs, GLint location, GLdouble v0, GLdouble v1); -void gl4_1core_glUniform1d(void *_glfuncs, GLint location, GLdouble v0); -void gl4_1core_glDrawElementsIndirect(void *_glfuncs, GLenum mode, GLenum gltype, const GLvoid* indirect); -void gl4_1core_glDrawArraysIndirect(void *_glfuncs, GLenum mode, const GLvoid* indirect); -void gl4_1core_glBlendFuncSeparatei(void *_glfuncs, GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); -void gl4_1core_glBlendFunci(void *_glfuncs, GLuint buf, GLenum src, GLenum dst); -void gl4_1core_glBlendEquationSeparatei(void *_glfuncs, GLuint buf, GLenum modeRGB, GLenum modeAlpha); -void gl4_1core_glBlendEquationi(void *_glfuncs, GLuint buf, GLenum mode); -void gl4_1core_glMinSampleShading(void *_glfuncs, GLfloat value); -void gl4_1core_glGetDoublei_v(void *_glfuncs, GLenum target, GLuint index, GLdouble* data); -void gl4_1core_glGetFloati_v(void *_glfuncs, GLenum target, GLuint index, GLfloat* data); -void gl4_1core_glDepthRangeIndexed(void *_glfuncs, GLuint index, GLdouble n, GLdouble f); -void gl4_1core_glDepthRangeArrayv(void *_glfuncs, GLuint first, GLsizei count, const GLdouble* v); -void gl4_1core_glScissorIndexedv(void *_glfuncs, GLuint index, const GLint* v); -void gl4_1core_glScissorIndexed(void *_glfuncs, GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height); -void gl4_1core_glScissorArrayv(void *_glfuncs, GLuint first, GLsizei count, const GLint* v); -void gl4_1core_glViewportIndexedfv(void *_glfuncs, GLuint index, const GLfloat* v); -void gl4_1core_glViewportIndexedf(void *_glfuncs, GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h); -void gl4_1core_glViewportArrayv(void *_glfuncs, GLuint first, GLsizei count, const GLfloat* v); -void gl4_1core_glGetVertexAttribLdv(void *_glfuncs, GLuint index, GLenum pname, GLdouble* params); -void gl4_1core_glVertexAttribLPointer(void *_glfuncs, GLuint index, GLint size, GLenum gltype, GLsizei stride, const GLvoid* pointer); -void gl4_1core_glVertexAttribL4dv(void *_glfuncs, GLuint index, const GLdouble* v); -void gl4_1core_glVertexAttribL3dv(void *_glfuncs, GLuint index, const GLdouble* v); -void gl4_1core_glVertexAttribL2dv(void *_glfuncs, GLuint index, const GLdouble* v); -void gl4_1core_glVertexAttribL1dv(void *_glfuncs, GLuint index, const GLdouble* v); -void gl4_1core_glVertexAttribL4d(void *_glfuncs, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); -void gl4_1core_glVertexAttribL3d(void *_glfuncs, GLuint index, GLdouble x, GLdouble y, GLdouble z); -void gl4_1core_glVertexAttribL2d(void *_glfuncs, GLuint index, GLdouble x, GLdouble y); -void gl4_1core_glVertexAttribL1d(void *_glfuncs, GLuint index, GLdouble x); -void gl4_1core_glGetProgramPipelineInfoLog(void *_glfuncs, GLuint pipeline, GLsizei bufSize, GLsizei* length, GLchar* infoLog); -void gl4_1core_glValidateProgramPipeline(void *_glfuncs, GLuint pipeline); -void gl4_1core_glProgramUniformMatrix4x3dv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); -void gl4_1core_glProgramUniformMatrix3x4dv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); -void gl4_1core_glProgramUniformMatrix4x2dv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); -void gl4_1core_glProgramUniformMatrix2x4dv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); -void gl4_1core_glProgramUniformMatrix3x2dv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); -void gl4_1core_glProgramUniformMatrix2x3dv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); -void gl4_1core_glProgramUniformMatrix4x3fv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); -void gl4_1core_glProgramUniformMatrix3x4fv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); -void gl4_1core_glProgramUniformMatrix4x2fv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); -void gl4_1core_glProgramUniformMatrix2x4fv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); -void gl4_1core_glProgramUniformMatrix3x2fv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); -void gl4_1core_glProgramUniformMatrix2x3fv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); -void gl4_1core_glProgramUniformMatrix4dv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); -void gl4_1core_glProgramUniformMatrix3dv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); -void gl4_1core_glProgramUniformMatrix2dv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); -void gl4_1core_glProgramUniformMatrix4fv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); -void gl4_1core_glProgramUniformMatrix3fv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); -void gl4_1core_glProgramUniformMatrix2fv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); -void gl4_1core_glProgramUniform4uiv(void *_glfuncs, GLuint program, GLint location, GLsizei count, const GLuint* value); -void gl4_1core_glProgramUniform4ui(void *_glfuncs, GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); -void gl4_1core_glProgramUniform4dv(void *_glfuncs, GLuint program, GLint location, GLsizei count, const GLdouble* value); -void gl4_1core_glProgramUniform4d(void *_glfuncs, GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3); -void gl4_1core_glProgramUniform4fv(void *_glfuncs, GLuint program, GLint location, GLsizei count, const GLfloat* value); -void gl4_1core_glProgramUniform4f(void *_glfuncs, GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); -void gl4_1core_glProgramUniform4iv(void *_glfuncs, GLuint program, GLint location, GLsizei count, const GLint* value); -void gl4_1core_glProgramUniform4i(void *_glfuncs, GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3); -void gl4_1core_glProgramUniform3uiv(void *_glfuncs, GLuint program, GLint location, GLsizei count, const GLuint* value); -void gl4_1core_glProgramUniform3ui(void *_glfuncs, GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2); -void gl4_1core_glProgramUniform3dv(void *_glfuncs, GLuint program, GLint location, GLsizei count, const GLdouble* value); -void gl4_1core_glProgramUniform3d(void *_glfuncs, GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2); -void gl4_1core_glProgramUniform3fv(void *_glfuncs, GLuint program, GLint location, GLsizei count, const GLfloat* value); -void gl4_1core_glProgramUniform3f(void *_glfuncs, GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2); -void gl4_1core_glProgramUniform3iv(void *_glfuncs, GLuint program, GLint location, GLsizei count, const GLint* value); -void gl4_1core_glProgramUniform3i(void *_glfuncs, GLuint program, GLint location, GLint v0, GLint v1, GLint v2); -void gl4_1core_glProgramUniform2uiv(void *_glfuncs, GLuint program, GLint location, GLsizei count, const GLuint* value); -void gl4_1core_glProgramUniform2ui(void *_glfuncs, GLuint program, GLint location, GLuint v0, GLuint v1); -void gl4_1core_glProgramUniform2dv(void *_glfuncs, GLuint program, GLint location, GLsizei count, const GLdouble* value); -void gl4_1core_glProgramUniform2d(void *_glfuncs, GLuint program, GLint location, GLdouble v0, GLdouble v1); -void gl4_1core_glProgramUniform2fv(void *_glfuncs, GLuint program, GLint location, GLsizei count, const GLfloat* value); -void gl4_1core_glProgramUniform2f(void *_glfuncs, GLuint program, GLint location, GLfloat v0, GLfloat v1); -void gl4_1core_glProgramUniform2iv(void *_glfuncs, GLuint program, GLint location, GLsizei count, const GLint* value); -void gl4_1core_glProgramUniform2i(void *_glfuncs, GLuint program, GLint location, GLint v0, GLint v1); -void gl4_1core_glProgramUniform1uiv(void *_glfuncs, GLuint program, GLint location, GLsizei count, const GLuint* value); -void gl4_1core_glProgramUniform1ui(void *_glfuncs, GLuint program, GLint location, GLuint v0); -void gl4_1core_glProgramUniform1dv(void *_glfuncs, GLuint program, GLint location, GLsizei count, const GLdouble* value); -void gl4_1core_glProgramUniform1d(void *_glfuncs, GLuint program, GLint location, GLdouble v0); -void gl4_1core_glProgramUniform1fv(void *_glfuncs, GLuint program, GLint location, GLsizei count, const GLfloat* value); -void gl4_1core_glProgramUniform1f(void *_glfuncs, GLuint program, GLint location, GLfloat v0); -void gl4_1core_glProgramUniform1iv(void *_glfuncs, GLuint program, GLint location, GLsizei count, const GLint* value); -void gl4_1core_glProgramUniform1i(void *_glfuncs, GLuint program, GLint location, GLint v0); -void gl4_1core_glGetProgramPipelineiv(void *_glfuncs, GLuint pipeline, GLenum pname, GLint* params); -GLboolean gl4_1core_glIsProgramPipeline(void *_glfuncs, GLuint pipeline); -void gl4_1core_glGenProgramPipelines(void *_glfuncs, GLsizei n, GLuint* pipelines); -void gl4_1core_glDeleteProgramPipelines(void *_glfuncs, GLsizei n, const GLuint* pipelines); -void gl4_1core_glBindProgramPipeline(void *_glfuncs, GLuint pipeline); -void gl4_1core_glActiveShaderProgram(void *_glfuncs, GLuint pipeline, GLuint program); -void gl4_1core_glUseProgramStages(void *_glfuncs, GLuint pipeline, GLbitfield stages, GLuint program); -void gl4_1core_glProgramParameteri(void *_glfuncs, GLuint program, GLenum pname, GLint value); -void gl4_1core_glProgramBinary(void *_glfuncs, GLuint program, GLenum binaryFormat, const GLvoid* binary, GLsizei length); -void gl4_1core_glGetProgramBinary(void *_glfuncs, GLuint program, GLsizei bufSize, GLsizei* length, GLenum* binaryFormat, GLvoid* binary); -void gl4_1core_glClearDepthf(void *_glfuncs, GLfloat dd); -void gl4_1core_glDepthRangef(void *_glfuncs, GLfloat n, GLfloat f); -void gl4_1core_glGetShaderPrecisionFormat(void *_glfuncs, GLenum shadertype, GLenum precisionType, GLint* range_, GLint* precision); -void gl4_1core_glShaderBinary(void *_glfuncs, GLsizei count, const GLuint* shaders, GLenum binaryFormat, const GLvoid* binary, GLsizei length); -void gl4_1core_glReleaseShaderCompiler(void *_glfuncs); - - -#ifdef __cplusplus -} // extern "C" -#endif diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/gl/4.1core/gl.go b/Godeps/_workspace/src/github.com/obscuren/qml/gl/4.1core/gl.go deleted file mode 100644 index e5579001a..000000000 --- a/Godeps/_workspace/src/github.com/obscuren/qml/gl/4.1core/gl.go +++ /dev/null @@ -1,6409 +0,0 @@ -// ** file automatically generated by glgen -- do not edit manually ** - -package GL - -// #cgo CXXFLAGS: -std=c++0x -pedantic-errors -Wall -fno-strict-aliasing -// #cgo LDFLAGS: -lstdc++ -// #cgo pkg-config: Qt5Core Qt5OpenGL -// -// #include "funcs.h" -// -// void free(void*); -// -import "C" - -import ( - "fmt" - "reflect" - "unsafe" - - "gopkg.in/qml.v1/gl/glbase" -) - -// API returns a value that offers methods matching the OpenGL version 4.1 API. -// -// The returned API must not be used after the provided OpenGL context becomes invalid. -func API(context glbase.Contexter) *GL { - gl := &GL{} - gl.funcs = C.gl4_1core_funcs() - if gl.funcs == nil { - panic(fmt.Errorf("OpenGL version 4.1 is not available")) - } - return gl -} - -// GL implements the OpenGL version 4.1 API. Values of this -// type must be created via the API function, and it must not be used after -// the associated OpenGL context becomes invalid. -type GL struct { - funcs unsafe.Pointer -} - -const ( - FALSE = 0 - TRUE = 1 - NONE = 0 - - BYTE = 0x1400 - UNSIGNED_BYTE = 0x1401 - SHORT = 0x1402 - UNSIGNED_SHORT = 0x1403 - INT = 0x1404 - UNSIGNED_INT = 0x1405 - FLOAT = 0x1406 - N2_BYTES = 0x1407 - N3_BYTES = 0x1408 - N4_BYTES = 0x1409 - DOUBLE = 0x140A - HALF_FLOAT = 0x140B - FIXED = 0x140C - - ACCUM = 0x0100 - LOAD = 0x0101 - RETURN = 0x0102 - MULT = 0x0103 - ADD = 0x0104 - - ACCUM_BUFFER_BIT = 0x00000200 - ALL_ATTRIB_BITS = 0xFFFFFFFF - COLOR_BUFFER_BIT = 0x00004000 - CURRENT_BIT = 0x00000001 - DEPTH_BUFFER_BIT = 0x00000100 - ENABLE_BIT = 0x00002000 - EVAL_BIT = 0x00010000 - FOG_BIT = 0x00000080 - HINT_BIT = 0x00008000 - LIGHTING_BIT = 0x00000040 - LINE_BIT = 0x00000004 - LIST_BIT = 0x00020000 - MULTISAMPLE_BIT = 0x20000000 - PIXEL_MODE_BIT = 0x00000020 - POINT_BIT = 0x00000002 - POLYGON_BIT = 0x00000008 - POLYGON_STIPPLE_BIT = 0x00000010 - SCISSOR_BIT = 0x00080000 - STENCIL_BUFFER_BIT = 0x00000400 - TEXTURE_BIT = 0x00040000 - TRANSFORM_BIT = 0x00001000 - VIEWPORT_BIT = 0x00000800 - - ALWAYS = 0x0207 - EQUAL = 0x0202 - GEQUAL = 0x0206 - GREATER = 0x0204 - LEQUAL = 0x0203 - LESS = 0x0201 - NEVER = 0x0200 - NOTEQUAL = 0x0205 - - LOGIC_OP = 0x0BF1 - - DST_ALPHA = 0x0304 - ONE = 1 - ONE_MINUS_DST_ALPHA = 0x0305 - ONE_MINUS_SRC_ALPHA = 0x0303 - ONE_MINUS_SRC_COLOR = 0x0301 - SRC_ALPHA = 0x0302 - SRC_COLOR = 0x0300 - ZERO = 0 - - DST_COLOR = 0x0306 - ONE_MINUS_DST_COLOR = 0x0307 - SRC_ALPHA_SATURATE = 0x0308 - - CLIENT_ALL_ATTRIB_BITS = 0xFFFFFFFF - CLIENT_PIXEL_STORE_BIT = 0x00000001 - CLIENT_VERTEX_ARRAY_BIT = 0x00000002 - - CLIP_DISTANCE0 = 0x3000 - CLIP_DISTANCE1 = 0x3001 - CLIP_DISTANCE2 = 0x3002 - CLIP_DISTANCE3 = 0x3003 - CLIP_DISTANCE4 = 0x3004 - CLIP_DISTANCE5 = 0x3005 - CLIP_DISTANCE6 = 0x3006 - CLIP_DISTANCE7 = 0x3007 - CLIP_PLANE0 = 0x3000 - CLIP_PLANE1 = 0x3001 - CLIP_PLANE2 = 0x3002 - CLIP_PLANE3 = 0x3003 - CLIP_PLANE4 = 0x3004 - CLIP_PLANE5 = 0x3005 - - BACK = 0x0405 - FRONT = 0x0404 - FRONT_AND_BACK = 0x0408 - - AMBIENT = 0x1200 - AMBIENT_AND_DIFFUSE = 0x1602 - DIFFUSE = 0x1201 - EMISSION = 0x1600 - SPECULAR = 0x1202 - - CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT = 0x00000001 - - CONTEXT_COMPATIBILITY_PROFILE_BIT = 0x00000002 - CONTEXT_CORE_PROFILE_BIT = 0x00000001 - - AUX0 = 0x0409 - AUX1 = 0x040A - AUX2 = 0x040B - AUX3 = 0x040C - BACK_LEFT = 0x0402 - BACK_RIGHT = 0x0403 - FRONT_LEFT = 0x0400 - FRONT_RIGHT = 0x0401 - LEFT = 0x0406 - RIGHT = 0x0407 - - ALPHA_TEST = 0x0BC0 - AUTO_NORMAL = 0x0D80 - BLEND = 0x0BE2 - COLOR_ARRAY = 0x8076 - COLOR_LOGIC_OP = 0x0BF2 - COLOR_MATERIAL = 0x0B57 - CULL_FACE = 0x0B44 - DEPTH_TEST = 0x0B71 - DITHER = 0x0BD0 - EDGE_FLAG_ARRAY = 0x8079 - FOG = 0x0B60 - INDEX_ARRAY = 0x8077 - INDEX_LOGIC_OP = 0x0BF1 - LIGHT0 = 0x4000 - LIGHT1 = 0x4001 - LIGHT2 = 0x4002 - LIGHT3 = 0x4003 - LIGHT4 = 0x4004 - LIGHT5 = 0x4005 - LIGHT6 = 0x4006 - LIGHT7 = 0x4007 - LIGHTING = 0x0B50 - LINE_SMOOTH = 0x0B20 - LINE_STIPPLE = 0x0B24 - MAP1_COLOR_4 = 0x0D90 - MAP1_INDEX = 0x0D91 - MAP1_NORMAL = 0x0D92 - MAP1_TEXTURE_COORD_1 = 0x0D93 - MAP1_TEXTURE_COORD_2 = 0x0D94 - MAP1_TEXTURE_COORD_3 = 0x0D95 - MAP1_TEXTURE_COORD_4 = 0x0D96 - MAP1_VERTEX_3 = 0x0D97 - MAP1_VERTEX_4 = 0x0D98 - MAP2_COLOR_4 = 0x0DB0 - MAP2_INDEX = 0x0DB1 - MAP2_NORMAL = 0x0DB2 - MAP2_TEXTURE_COORD_1 = 0x0DB3 - MAP2_TEXTURE_COORD_2 = 0x0DB4 - MAP2_TEXTURE_COORD_3 = 0x0DB5 - MAP2_TEXTURE_COORD_4 = 0x0DB6 - MAP2_VERTEX_3 = 0x0DB7 - MAP2_VERTEX_4 = 0x0DB8 - NORMALIZE = 0x0BA1 - NORMAL_ARRAY = 0x8075 - POINT_SMOOTH = 0x0B10 - POLYGON_OFFSET_FILL = 0x8037 - POLYGON_OFFSET_LINE = 0x2A02 - POLYGON_OFFSET_POINT = 0x2A01 - POLYGON_SMOOTH = 0x0B41 - POLYGON_STIPPLE = 0x0B42 - SCISSOR_TEST = 0x0C11 - STENCIL_TEST = 0x0B90 - TEXTURE_1D = 0x0DE0 - TEXTURE_2D = 0x0DE1 - TEXTURE_COORD_ARRAY = 0x8078 - TEXTURE_GEN_Q = 0x0C63 - TEXTURE_GEN_R = 0x0C62 - TEXTURE_GEN_S = 0x0C60 - TEXTURE_GEN_T = 0x0C61 - VERTEX_ARRAY = 0x8074 - - INVALID_ENUM = 0x0500 - INVALID_FRAMEBUFFER_OPERATION = 0x0506 - INVALID_OPERATION = 0x0502 - INVALID_VALUE = 0x0501 - NO_ERROR = 0 - OUT_OF_MEMORY = 0x0505 - STACK_OVERFLOW = 0x0503 - STACK_UNDERFLOW = 0x0504 - - N2D = 0x0600 - N3D = 0x0601 - N3D_COLOR = 0x0602 - N3D_COLOR_TEXTURE = 0x0603 - N4D_COLOR_TEXTURE = 0x0604 - - BITMAP_TOKEN = 0x0704 - COPY_PIXEL_TOKEN = 0x0706 - DRAW_PIXEL_TOKEN = 0x0705 - LINE_RESET_TOKEN = 0x0707 - LINE_TOKEN = 0x0702 - PASS_THROUGH_TOKEN = 0x0700 - POINT_TOKEN = 0x0701 - POLYGON_TOKEN = 0x0703 - - EXP = 0x0800 - EXP2 = 0x0801 - LINEAR = 0x2601 - - FOG_COLOR = 0x0B66 - FOG_DENSITY = 0x0B62 - FOG_END = 0x0B64 - FOG_INDEX = 0x0B61 - FOG_MODE = 0x0B65 - FOG_START = 0x0B63 - - CCW = 0x0901 - CW = 0x0900 - - COEFF = 0x0A00 - DOMAIN = 0x0A02 - ORDER = 0x0A01 - - PIXEL_MAP_A_TO_A = 0x0C79 - PIXEL_MAP_B_TO_B = 0x0C78 - PIXEL_MAP_G_TO_G = 0x0C77 - PIXEL_MAP_I_TO_A = 0x0C75 - PIXEL_MAP_I_TO_B = 0x0C74 - PIXEL_MAP_I_TO_G = 0x0C73 - PIXEL_MAP_I_TO_I = 0x0C70 - PIXEL_MAP_I_TO_R = 0x0C72 - PIXEL_MAP_R_TO_R = 0x0C76 - PIXEL_MAP_S_TO_S = 0x0C71 - - ACCUM_ALPHA_BITS = 0x0D5B - ACCUM_BLUE_BITS = 0x0D5A - ACCUM_CLEAR_VALUE = 0x0B80 - ACCUM_GREEN_BITS = 0x0D59 - ACCUM_RED_BITS = 0x0D58 - ALIASED_LINE_WIDTH_RANGE = 0x846E - ALIASED_POINT_SIZE_RANGE = 0x846D - ALPHA_BIAS = 0x0D1D - ALPHA_BITS = 0x0D55 - ALPHA_SCALE = 0x0D1C - ALPHA_TEST_FUNC = 0x0BC1 - ALPHA_TEST_REF = 0x0BC2 - ATTRIB_STACK_DEPTH = 0x0BB0 - AUX_BUFFERS = 0x0C00 - BLEND_DST = 0x0BE0 - BLEND_SRC = 0x0BE1 - BLUE_BIAS = 0x0D1B - BLUE_BITS = 0x0D54 - BLUE_SCALE = 0x0D1A - CLIENT_ATTRIB_STACK_DEPTH = 0x0BB1 - COLOR_ARRAY_SIZE = 0x8081 - COLOR_ARRAY_STRIDE = 0x8083 - COLOR_ARRAY_TYPE = 0x8082 - COLOR_CLEAR_VALUE = 0x0C22 - COLOR_MATERIAL_FACE = 0x0B55 - COLOR_MATERIAL_PARAMETER = 0x0B56 - COLOR_WRITEMASK = 0x0C23 - CULL_FACE_MODE = 0x0B45 - CURRENT_COLOR = 0x0B00 - CURRENT_INDEX = 0x0B01 - CURRENT_NORMAL = 0x0B02 - CURRENT_RASTER_COLOR = 0x0B04 - CURRENT_RASTER_DISTANCE = 0x0B09 - CURRENT_RASTER_INDEX = 0x0B05 - CURRENT_RASTER_POSITION = 0x0B07 - CURRENT_RASTER_POSITION_VALID = 0x0B08 - CURRENT_RASTER_TEXTURE_COORDS = 0x0B06 - CURRENT_TEXTURE_COORDS = 0x0B03 - DEPTH_BIAS = 0x0D1F - DEPTH_BITS = 0x0D56 - DEPTH_CLEAR_VALUE = 0x0B73 - DEPTH_FUNC = 0x0B74 - DEPTH_RANGE = 0x0B70 - DEPTH_SCALE = 0x0D1E - DEPTH_WRITEMASK = 0x0B72 - DOUBLEBUFFER = 0x0C32 - DRAW_BUFFER = 0x0C01 - EDGE_FLAG = 0x0B43 - EDGE_FLAG_ARRAY_STRIDE = 0x808C - FEEDBACK_BUFFER_SIZE = 0x0DF1 - FEEDBACK_BUFFER_TYPE = 0x0DF2 - FOG_HINT = 0x0C54 - FRONT_FACE = 0x0B46 - GREEN_BIAS = 0x0D19 - GREEN_BITS = 0x0D53 - GREEN_SCALE = 0x0D18 - INDEX_ARRAY_STRIDE = 0x8086 - INDEX_ARRAY_TYPE = 0x8085 - INDEX_BITS = 0x0D51 - INDEX_CLEAR_VALUE = 0x0C20 - INDEX_MODE = 0x0C30 - INDEX_OFFSET = 0x0D13 - INDEX_SHIFT = 0x0D12 - INDEX_WRITEMASK = 0x0C21 - LIGHT_MODEL_AMBIENT = 0x0B53 - LIGHT_MODEL_COLOR_CONTROL = 0x81F8 - LIGHT_MODEL_LOCAL_VIEWER = 0x0B51 - LIGHT_MODEL_TWO_SIDE = 0x0B52 - LINE_SMOOTH_HINT = 0x0C52 - LINE_STIPPLE_PATTERN = 0x0B25 - LINE_STIPPLE_REPEAT = 0x0B26 - LINE_WIDTH = 0x0B21 - LINE_WIDTH_GRANULARITY = 0x0B23 - LINE_WIDTH_RANGE = 0x0B22 - LIST_BASE = 0x0B32 - LIST_INDEX = 0x0B33 - LIST_MODE = 0x0B30 - LOGIC_OP_MODE = 0x0BF0 - MAP1_GRID_DOMAIN = 0x0DD0 - MAP1_GRID_SEGMENTS = 0x0DD1 - MAP2_GRID_DOMAIN = 0x0DD2 - MAP2_GRID_SEGMENTS = 0x0DD3 - MAP_COLOR = 0x0D10 - MAP_STENCIL = 0x0D11 - MATRIX_MODE = 0x0BA0 - MAX_ATTRIB_STACK_DEPTH = 0x0D35 - MAX_CLIENT_ATTRIB_STACK_DEPTH = 0x0D3B - MAX_CLIP_DISTANCES = 0x0D32 - MAX_CLIP_PLANES = 0x0D32 - MAX_EVAL_ORDER = 0x0D30 - MAX_LIGHTS = 0x0D31 - MAX_LIST_NESTING = 0x0B31 - MAX_MODELVIEW_STACK_DEPTH = 0x0D36 - MAX_NAME_STACK_DEPTH = 0x0D37 - MAX_PIXEL_MAP_TABLE = 0x0D34 - MAX_PROJECTION_STACK_DEPTH = 0x0D38 - MAX_TEXTURE_SIZE = 0x0D33 - MAX_TEXTURE_STACK_DEPTH = 0x0D39 - MAX_VIEWPORT_DIMS = 0x0D3A - MODELVIEW_MATRIX = 0x0BA6 - MODELVIEW_STACK_DEPTH = 0x0BA3 - NAME_STACK_DEPTH = 0x0D70 - NORMAL_ARRAY_STRIDE = 0x807F - NORMAL_ARRAY_TYPE = 0x807E - PACK_ALIGNMENT = 0x0D05 - PACK_LSB_FIRST = 0x0D01 - PACK_ROW_LENGTH = 0x0D02 - PACK_SKIP_PIXELS = 0x0D04 - PACK_SKIP_ROWS = 0x0D03 - PACK_SWAP_BYTES = 0x0D00 - PERSPECTIVE_CORRECTION_HINT = 0x0C50 - PIXEL_MAP_A_TO_A_SIZE = 0x0CB9 - PIXEL_MAP_B_TO_B_SIZE = 0x0CB8 - PIXEL_MAP_G_TO_G_SIZE = 0x0CB7 - PIXEL_MAP_I_TO_A_SIZE = 0x0CB5 - PIXEL_MAP_I_TO_B_SIZE = 0x0CB4 - PIXEL_MAP_I_TO_G_SIZE = 0x0CB3 - PIXEL_MAP_I_TO_I_SIZE = 0x0CB0 - PIXEL_MAP_I_TO_R_SIZE = 0x0CB2 - PIXEL_MAP_R_TO_R_SIZE = 0x0CB6 - PIXEL_MAP_S_TO_S_SIZE = 0x0CB1 - POINT_SIZE = 0x0B11 - POINT_SIZE_GRANULARITY = 0x0B13 - POINT_SIZE_RANGE = 0x0B12 - POINT_SMOOTH_HINT = 0x0C51 - POLYGON_MODE = 0x0B40 - POLYGON_OFFSET_FACTOR = 0x8038 - POLYGON_OFFSET_UNITS = 0x2A00 - POLYGON_SMOOTH_HINT = 0x0C53 - PROJECTION_MATRIX = 0x0BA7 - PROJECTION_STACK_DEPTH = 0x0BA4 - READ_BUFFER = 0x0C02 - RED_BIAS = 0x0D15 - RED_BITS = 0x0D52 - RED_SCALE = 0x0D14 - RENDER_MODE = 0x0C40 - RGBA_MODE = 0x0C31 - SCISSOR_BOX = 0x0C10 - SELECTION_BUFFER_SIZE = 0x0DF4 - SHADE_MODEL = 0x0B54 - SMOOTH_LINE_WIDTH_GRANULARITY = 0x0B23 - SMOOTH_LINE_WIDTH_RANGE = 0x0B22 - SMOOTH_POINT_SIZE_GRANULARITY = 0x0B13 - SMOOTH_POINT_SIZE_RANGE = 0x0B12 - STENCIL_BITS = 0x0D57 - STENCIL_CLEAR_VALUE = 0x0B91 - STENCIL_FAIL = 0x0B94 - STENCIL_FUNC = 0x0B92 - STENCIL_PASS_DEPTH_FAIL = 0x0B95 - STENCIL_PASS_DEPTH_PASS = 0x0B96 - STENCIL_REF = 0x0B97 - STENCIL_VALUE_MASK = 0x0B93 - STENCIL_WRITEMASK = 0x0B98 - STEREO = 0x0C33 - SUBPIXEL_BITS = 0x0D50 - TEXTURE_BINDING_1D = 0x8068 - TEXTURE_BINDING_2D = 0x8069 - TEXTURE_BINDING_3D = 0x806A - TEXTURE_COORD_ARRAY_SIZE = 0x8088 - TEXTURE_COORD_ARRAY_STRIDE = 0x808A - TEXTURE_COORD_ARRAY_TYPE = 0x8089 - TEXTURE_MATRIX = 0x0BA8 - TEXTURE_STACK_DEPTH = 0x0BA5 - UNPACK_ALIGNMENT = 0x0CF5 - UNPACK_LSB_FIRST = 0x0CF1 - UNPACK_ROW_LENGTH = 0x0CF2 - UNPACK_SKIP_PIXELS = 0x0CF4 - UNPACK_SKIP_ROWS = 0x0CF3 - UNPACK_SWAP_BYTES = 0x0CF0 - VERTEX_ARRAY_SIZE = 0x807A - VERTEX_ARRAY_STRIDE = 0x807C - VERTEX_ARRAY_TYPE = 0x807B - VIEWPORT = 0x0BA2 - ZOOM_X = 0x0D16 - ZOOM_Y = 0x0D17 - - COLOR_ARRAY_POINTER = 0x8090 - EDGE_FLAG_ARRAY_POINTER = 0x8093 - FEEDBACK_BUFFER_POINTER = 0x0DF0 - INDEX_ARRAY_POINTER = 0x8091 - NORMAL_ARRAY_POINTER = 0x808F - SELECTION_BUFFER_POINTER = 0x0DF3 - TEXTURE_COORD_ARRAY_POINTER = 0x8092 - VERTEX_ARRAY_POINTER = 0x808E - - TEXTURE_ALPHA_SIZE = 0x805F - TEXTURE_BLUE_SIZE = 0x805E - TEXTURE_BORDER = 0x1005 - TEXTURE_BORDER_COLOR = 0x1004 - TEXTURE_COMPONENTS = 0x1003 - TEXTURE_GREEN_SIZE = 0x805D - TEXTURE_HEIGHT = 0x1001 - TEXTURE_INTENSITY_SIZE = 0x8061 - TEXTURE_INTERNAL_FORMAT = 0x1003 - TEXTURE_LUMINANCE_SIZE = 0x8060 - TEXTURE_MAG_FILTER = 0x2800 - TEXTURE_MIN_FILTER = 0x2801 - TEXTURE_PRIORITY = 0x8066 - TEXTURE_RED_SIZE = 0x805C - TEXTURE_RESIDENT = 0x8067 - TEXTURE_WIDTH = 0x1000 - TEXTURE_WRAP_S = 0x2802 - TEXTURE_WRAP_T = 0x2803 - - DONT_CARE = 0x1100 - FASTEST = 0x1101 - NICEST = 0x1102 - - FRAGMENT_SHADER_DERIVATIVE_HINT = 0x8B8B - GENERATE_MIPMAP_HINT = 0x8192 - PROGRAM_BINARY_RETRIEVABLE_HINT = 0x8257 - TEXTURE_COMPRESSION_HINT = 0x84EF - - C3F_V3F = 0x2A24 - C4F_N3F_V3F = 0x2A26 - C4UB_V2F = 0x2A22 - C4UB_V3F = 0x2A23 - N3F_V3F = 0x2A25 - T2F_C3F_V3F = 0x2A2A - T2F_C4F_N3F_V3F = 0x2A2C - T2F_C4UB_V3F = 0x2A29 - T2F_N3F_V3F = 0x2A2B - T2F_V3F = 0x2A27 - T4F_C4F_N3F_V4F = 0x2A2D - T4F_V4F = 0x2A28 - V2F = 0x2A20 - V3F = 0x2A21 - - MODULATE = 0x2100 - REPLACE = 0x1E01 - - SEPARATE_SPECULAR_COLOR = 0x81FA - SINGLE_COLOR = 0x81F9 - - CONSTANT_ATTENUATION = 0x1207 - LINEAR_ATTENUATION = 0x1208 - POSITION = 0x1203 - QUADRATIC_ATTENUATION = 0x1209 - SPOT_CUTOFF = 0x1206 - SPOT_DIRECTION = 0x1204 - SPOT_EXPONENT = 0x1205 - - COMPILE = 0x1300 - COMPILE_AND_EXECUTE = 0x1301 - - AND = 0x1501 - AND_INVERTED = 0x1504 - AND_REVERSE = 0x1502 - CLEAR = 0x1500 - COPY = 0x1503 - COPY_INVERTED = 0x150C - EQUIV = 0x1509 - INVERT = 0x150A - NAND = 0x150E - NOOP = 0x1505 - NOR = 0x1508 - OR = 0x1507 - OR_INVERTED = 0x150D - OR_REVERSE = 0x150B - SET = 0x150F - XOR = 0x1506 - - MAP_FLUSH_EXPLICIT_BIT = 0x0010 - MAP_INVALIDATE_BUFFER_BIT = 0x0008 - MAP_INVALIDATE_RANGE_BIT = 0x0004 - MAP_READ_BIT = 0x0001 - MAP_UNSYNCHRONIZED_BIT = 0x0020 - MAP_WRITE_BIT = 0x0002 - - COLOR_INDEXES = 0x1603 - SHININESS = 0x1601 - - MODELVIEW = 0x1700 - PROJECTION = 0x1701 - TEXTURE = 0x1702 - - LINE = 0x1B01 - POINT = 0x1B00 - - FILL = 0x1B02 - - COLOR = 0x1800 - DEPTH = 0x1801 - STENCIL = 0x1802 - - ALPHA = 0x1906 - BLUE = 0x1905 - COLOR_INDEX = 0x1900 - DEPTH_COMPONENT = 0x1902 - GREEN = 0x1904 - LUMINANCE = 0x1909 - LUMINANCE_ALPHA = 0x190A - RED = 0x1903 - RGB = 0x1907 - RGBA = 0x1908 - STENCIL_INDEX = 0x1901 - - ALPHA12 = 0x803D - ALPHA16 = 0x803E - ALPHA4 = 0x803B - ALPHA8 = 0x803C - INTENSITY = 0x8049 - INTENSITY12 = 0x804C - INTENSITY16 = 0x804D - INTENSITY4 = 0x804A - INTENSITY8 = 0x804B - LUMINANCE12 = 0x8041 - LUMINANCE12_ALPHA12 = 0x8047 - LUMINANCE12_ALPHA4 = 0x8046 - LUMINANCE16 = 0x8042 - LUMINANCE16_ALPHA16 = 0x8048 - LUMINANCE4 = 0x803F - LUMINANCE4_ALPHA4 = 0x8043 - LUMINANCE6_ALPHA2 = 0x8044 - LUMINANCE8 = 0x8040 - LUMINANCE8_ALPHA8 = 0x8045 - R3_G3_B2 = 0x2A10 - RGB10 = 0x8052 - RGB10_A2 = 0x8059 - RGB12 = 0x8053 - RGB16 = 0x8054 - RGB4 = 0x804F - RGB5 = 0x8050 - RGB5_A1 = 0x8057 - RGB8 = 0x8051 - RGBA12 = 0x805A - RGBA16 = 0x805B - RGBA2 = 0x8055 - RGBA4 = 0x8056 - RGBA8 = 0x8058 - - PACK_IMAGE_HEIGHT = 0x806C - PACK_SKIP_IMAGES = 0x806B - UNPACK_IMAGE_HEIGHT = 0x806E - UNPACK_SKIP_IMAGES = 0x806D - - BITMAP = 0x1A00 - UNSIGNED_BYTE_3_3_2 = 0x8032 - UNSIGNED_INT_10_10_10_2 = 0x8036 - UNSIGNED_INT_8_8_8_8 = 0x8035 - UNSIGNED_SHORT_4_4_4_4 = 0x8033 - UNSIGNED_SHORT_5_5_5_1 = 0x8034 - - POINT_DISTANCE_ATTENUATION = 0x8129 - POINT_FADE_THRESHOLD_SIZE = 0x8128 - POINT_SIZE_MAX = 0x8127 - POINT_SIZE_MIN = 0x8126 - - LINES = 0x0001 - LINES_ADJACENCY = 0x000A - LINE_LOOP = 0x0002 - LINE_STRIP = 0x0003 - LINE_STRIP_ADJACENCY = 0x000B - PATCHES = 0x000E - POINTS = 0x0000 - POLYGON = 0x0009 - QUADS = 0x0007 - QUAD_STRIP = 0x0008 - TRIANGLES = 0x0004 - TRIANGLES_ADJACENCY = 0x000C - TRIANGLE_FAN = 0x0006 - TRIANGLE_STRIP = 0x0005 - TRIANGLE_STRIP_ADJACENCY = 0x000D - - FEEDBACK = 0x1C01 - RENDER = 0x1C00 - SELECT = 0x1C02 - - FLAT = 0x1D00 - SMOOTH = 0x1D01 - - DECR = 0x1E03 - INCR = 0x1E02 - KEEP = 0x1E00 - - EXTENSIONS = 0x1F03 - RENDERER = 0x1F01 - VENDOR = 0x1F00 - VERSION = 0x1F02 - - S = 0x2000 - T = 0x2001 - R = 0x2002 - Q = 0x2003 - - DECAL = 0x2101 - - TEXTURE_ENV_COLOR = 0x2201 - TEXTURE_ENV_MODE = 0x2200 - - TEXTURE_ENV = 0x2300 - - EYE_LINEAR = 0x2400 - OBJECT_LINEAR = 0x2401 - SPHERE_MAP = 0x2402 - - EYE_PLANE = 0x2502 - OBJECT_PLANE = 0x2501 - TEXTURE_GEN_MODE = 0x2500 - - NEAREST = 0x2600 - - LINEAR_MIPMAP_LINEAR = 0x2703 - LINEAR_MIPMAP_NEAREST = 0x2701 - NEAREST_MIPMAP_LINEAR = 0x2702 - NEAREST_MIPMAP_NEAREST = 0x2700 - - GENERATE_MIPMAP = 0x8191 - TEXTURE_WRAP_R = 0x8072 - - PROXY_TEXTURE_1D = 0x8063 - PROXY_TEXTURE_2D = 0x8064 - PROXY_TEXTURE_3D = 0x8070 - TEXTURE_3D = 0x806F - TEXTURE_BASE_LEVEL = 0x813C - TEXTURE_MAX_LEVEL = 0x813D - TEXTURE_MAX_LOD = 0x813B - TEXTURE_MIN_LOD = 0x813A - - CLAMP = 0x2900 - CLAMP_TO_BORDER = 0x812D - CLAMP_TO_EDGE = 0x812F - REPEAT = 0x2901 - - VERTEX_SHADER_BIT = 0x00000001 - FRAGMENT_SHADER_BIT = 0x00000002 - GEOMETRY_SHADER_BIT = 0x00000004 - TESS_CONTROL_SHADER_BIT = 0x00000008 - TESS_EVALUATION_SHADER_BIT = 0x00000010 - ALL_SHADER_BITS = 0xFFFFFFFF - - SYNC_FLUSH_COMMANDS_BIT = 0x00000001 - INVALID_INDEX = 0xFFFFFFFF - TIMEOUT_IGNORED = 0xFFFFFFFFFFFFFFFF - CONSTANT_COLOR = 0x8001 - ONE_MINUS_CONSTANT_COLOR = 0x8002 - CONSTANT_ALPHA = 0x8003 - ONE_MINUS_CONSTANT_ALPHA = 0x8004 - FUNC_ADD = 0x8006 - MIN = 0x8007 - MAX = 0x8008 - BLEND_EQUATION_RGB = 0x8009 - FUNC_SUBTRACT = 0x800A - FUNC_REVERSE_SUBTRACT = 0x800B - RESCALE_NORMAL = 0x803A - TEXTURE_DEPTH = 0x8071 - MAX_3D_TEXTURE_SIZE = 0x8073 - MULTISAMPLE = 0x809D - SAMPLE_ALPHA_TO_COVERAGE = 0x809E - SAMPLE_ALPHA_TO_ONE = 0x809F - SAMPLE_COVERAGE = 0x80A0 - SAMPLE_BUFFERS = 0x80A8 - SAMPLES = 0x80A9 - SAMPLE_COVERAGE_VALUE = 0x80AA - SAMPLE_COVERAGE_INVERT = 0x80AB - BLEND_DST_RGB = 0x80C8 - BLEND_SRC_RGB = 0x80C9 - BLEND_DST_ALPHA = 0x80CA - BLEND_SRC_ALPHA = 0x80CB - BGR = 0x80E0 - BGRA = 0x80E1 - MAX_ELEMENTS_VERTICES = 0x80E8 - MAX_ELEMENTS_INDICES = 0x80E9 - DEPTH_COMPONENT16 = 0x81A5 - DEPTH_COMPONENT24 = 0x81A6 - DEPTH_COMPONENT32 = 0x81A7 - FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING = 0x8210 - FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE = 0x8211 - FRAMEBUFFER_ATTACHMENT_RED_SIZE = 0x8212 - FRAMEBUFFER_ATTACHMENT_GREEN_SIZE = 0x8213 - FRAMEBUFFER_ATTACHMENT_BLUE_SIZE = 0x8214 - FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE = 0x8215 - FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE = 0x8216 - FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE = 0x8217 - FRAMEBUFFER_DEFAULT = 0x8218 - FRAMEBUFFER_UNDEFINED = 0x8219 - DEPTH_STENCIL_ATTACHMENT = 0x821A - MAJOR_VERSION = 0x821B - MINOR_VERSION = 0x821C - NUM_EXTENSIONS = 0x821D - CONTEXT_FLAGS = 0x821E - COMPRESSED_RED = 0x8225 - COMPRESSED_RG = 0x8226 - RG = 0x8227 - RG_INTEGER = 0x8228 - R8 = 0x8229 - R16 = 0x822A - RG8 = 0x822B - RG16 = 0x822C - R16F = 0x822D - R32F = 0x822E - RG16F = 0x822F - RG32F = 0x8230 - R8I = 0x8231 - R8UI = 0x8232 - R16I = 0x8233 - R16UI = 0x8234 - R32I = 0x8235 - R32UI = 0x8236 - RG8I = 0x8237 - RG8UI = 0x8238 - RG16I = 0x8239 - RG16UI = 0x823A - RG32I = 0x823B - RG32UI = 0x823C - PROGRAM_SEPARABLE = 0x8258 - ACTIVE_PROGRAM = 0x8259 - PROGRAM_PIPELINE_BINDING = 0x825A - MAX_VIEWPORTS = 0x825B - VIEWPORT_SUBPIXEL_BITS = 0x825C - VIEWPORT_BOUNDS_RANGE = 0x825D - LAYER_PROVOKING_VERTEX = 0x825E - VIEWPORT_INDEX_PROVOKING_VERTEX = 0x825F - UNDEFINED_VERTEX = 0x8260 - UNSIGNED_BYTE_2_3_3_REV = 0x8362 - UNSIGNED_SHORT_5_6_5 = 0x8363 - UNSIGNED_SHORT_5_6_5_REV = 0x8364 - UNSIGNED_SHORT_4_4_4_4_REV = 0x8365 - UNSIGNED_SHORT_1_5_5_5_REV = 0x8366 - UNSIGNED_INT_8_8_8_8_REV = 0x8367 - UNSIGNED_INT_2_10_10_10_REV = 0x8368 - MIRRORED_REPEAT = 0x8370 - FOG_COORDINATE_SOURCE = 0x8450 - FOG_COORD_SRC = 0x8450 - FOG_COORDINATE = 0x8451 - FOG_COORD = 0x8451 - FRAGMENT_DEPTH = 0x8452 - CURRENT_FOG_COORDINATE = 0x8453 - CURRENT_FOG_COORD = 0x8453 - FOG_COORDINATE_ARRAY_TYPE = 0x8454 - FOG_COORD_ARRAY_TYPE = 0x8454 - FOG_COORDINATE_ARRAY_STRIDE = 0x8455 - FOG_COORD_ARRAY_STRIDE = 0x8455 - FOG_COORDINATE_ARRAY_POINTER = 0x8456 - FOG_COORD_ARRAY_POINTER = 0x8456 - FOG_COORDINATE_ARRAY = 0x8457 - FOG_COORD_ARRAY = 0x8457 - COLOR_SUM = 0x8458 - CURRENT_SECONDARY_COLOR = 0x8459 - SECONDARY_COLOR_ARRAY_SIZE = 0x845A - SECONDARY_COLOR_ARRAY_TYPE = 0x845B - SECONDARY_COLOR_ARRAY_STRIDE = 0x845C - SECONDARY_COLOR_ARRAY_POINTER = 0x845D - SECONDARY_COLOR_ARRAY = 0x845E - CURRENT_RASTER_SECONDARY_COLOR = 0x845F - TEXTURE0 = 0x84C0 - TEXTURE1 = 0x84C1 - TEXTURE2 = 0x84C2 - TEXTURE3 = 0x84C3 - TEXTURE4 = 0x84C4 - TEXTURE5 = 0x84C5 - TEXTURE6 = 0x84C6 - TEXTURE7 = 0x84C7 - TEXTURE8 = 0x84C8 - TEXTURE9 = 0x84C9 - TEXTURE10 = 0x84CA - TEXTURE11 = 0x84CB - TEXTURE12 = 0x84CC - TEXTURE13 = 0x84CD - TEXTURE14 = 0x84CE - TEXTURE15 = 0x84CF - TEXTURE16 = 0x84D0 - TEXTURE17 = 0x84D1 - TEXTURE18 = 0x84D2 - TEXTURE19 = 0x84D3 - TEXTURE20 = 0x84D4 - TEXTURE21 = 0x84D5 - TEXTURE22 = 0x84D6 - TEXTURE23 = 0x84D7 - TEXTURE24 = 0x84D8 - TEXTURE25 = 0x84D9 - TEXTURE26 = 0x84DA - TEXTURE27 = 0x84DB - TEXTURE28 = 0x84DC - TEXTURE29 = 0x84DD - TEXTURE30 = 0x84DE - TEXTURE31 = 0x84DF - ACTIVE_TEXTURE = 0x84E0 - CLIENT_ACTIVE_TEXTURE = 0x84E1 - MAX_TEXTURE_UNITS = 0x84E2 - TRANSPOSE_MODELVIEW_MATRIX = 0x84E3 - TRANSPOSE_PROJECTION_MATRIX = 0x84E4 - TRANSPOSE_TEXTURE_MATRIX = 0x84E5 - TRANSPOSE_COLOR_MATRIX = 0x84E6 - SUBTRACT = 0x84E7 - MAX_RENDERBUFFER_SIZE = 0x84E8 - COMPRESSED_ALPHA = 0x84E9 - COMPRESSED_LUMINANCE = 0x84EA - COMPRESSED_LUMINANCE_ALPHA = 0x84EB - COMPRESSED_INTENSITY = 0x84EC - COMPRESSED_RGB = 0x84ED - COMPRESSED_RGBA = 0x84EE - UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER = 0x84F0 - UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER = 0x84F1 - TEXTURE_RECTANGLE = 0x84F5 - TEXTURE_BINDING_RECTANGLE = 0x84F6 - PROXY_TEXTURE_RECTANGLE = 0x84F7 - MAX_RECTANGLE_TEXTURE_SIZE = 0x84F8 - DEPTH_STENCIL = 0x84F9 - UNSIGNED_INT_24_8 = 0x84FA - MAX_TEXTURE_LOD_BIAS = 0x84FD - TEXTURE_FILTER_CONTROL = 0x8500 - TEXTURE_LOD_BIAS = 0x8501 - INCR_WRAP = 0x8507 - DECR_WRAP = 0x8508 - NORMAL_MAP = 0x8511 - REFLECTION_MAP = 0x8512 - TEXTURE_CUBE_MAP = 0x8513 - TEXTURE_BINDING_CUBE_MAP = 0x8514 - TEXTURE_CUBE_MAP_POSITIVE_X = 0x8515 - TEXTURE_CUBE_MAP_NEGATIVE_X = 0x8516 - TEXTURE_CUBE_MAP_POSITIVE_Y = 0x8517 - TEXTURE_CUBE_MAP_NEGATIVE_Y = 0x8518 - TEXTURE_CUBE_MAP_POSITIVE_Z = 0x8519 - TEXTURE_CUBE_MAP_NEGATIVE_Z = 0x851A - PROXY_TEXTURE_CUBE_MAP = 0x851B - MAX_CUBE_MAP_TEXTURE_SIZE = 0x851C - COMBINE = 0x8570 - COMBINE_RGB = 0x8571 - COMBINE_ALPHA = 0x8572 - RGB_SCALE = 0x8573 - ADD_SIGNED = 0x8574 - INTERPOLATE = 0x8575 - CONSTANT = 0x8576 - PRIMARY_COLOR = 0x8577 - PREVIOUS = 0x8578 - SOURCE0_RGB = 0x8580 - SRC0_RGB = 0x8580 - SOURCE1_RGB = 0x8581 - SRC1_RGB = 0x8581 - SOURCE2_RGB = 0x8582 - SRC2_RGB = 0x8582 - SOURCE0_ALPHA = 0x8588 - SRC0_ALPHA = 0x8588 - SOURCE1_ALPHA = 0x8589 - SRC1_ALPHA = 0x8589 - SOURCE2_ALPHA = 0x858A - SRC2_ALPHA = 0x858A - OPERAND0_RGB = 0x8590 - OPERAND1_RGB = 0x8591 - OPERAND2_RGB = 0x8592 - OPERAND0_ALPHA = 0x8598 - OPERAND1_ALPHA = 0x8599 - OPERAND2_ALPHA = 0x859A - VERTEX_ARRAY_BINDING = 0x85B5 - VERTEX_ATTRIB_ARRAY_ENABLED = 0x8622 - VERTEX_ATTRIB_ARRAY_SIZE = 0x8623 - VERTEX_ATTRIB_ARRAY_STRIDE = 0x8624 - VERTEX_ATTRIB_ARRAY_TYPE = 0x8625 - CURRENT_VERTEX_ATTRIB = 0x8626 - VERTEX_PROGRAM_POINT_SIZE = 0x8642 - PROGRAM_POINT_SIZE = 0x8642 - VERTEX_PROGRAM_TWO_SIDE = 0x8643 - VERTEX_ATTRIB_ARRAY_POINTER = 0x8645 - DEPTH_CLAMP = 0x864F - TEXTURE_COMPRESSED_IMAGE_SIZE = 0x86A0 - TEXTURE_COMPRESSED = 0x86A1 - NUM_COMPRESSED_TEXTURE_FORMATS = 0x86A2 - COMPRESSED_TEXTURE_FORMATS = 0x86A3 - DOT3_RGB = 0x86AE - DOT3_RGBA = 0x86AF - PROGRAM_BINARY_LENGTH = 0x8741 - BUFFER_SIZE = 0x8764 - BUFFER_USAGE = 0x8765 - NUM_PROGRAM_BINARY_FORMATS = 0x87FE - PROGRAM_BINARY_FORMATS = 0x87FF - STENCIL_BACK_FUNC = 0x8800 - STENCIL_BACK_FAIL = 0x8801 - STENCIL_BACK_PASS_DEPTH_FAIL = 0x8802 - STENCIL_BACK_PASS_DEPTH_PASS = 0x8803 - RGBA32F = 0x8814 - RGB32F = 0x8815 - RGBA16F = 0x881A - RGB16F = 0x881B - MAX_DRAW_BUFFERS = 0x8824 - DRAW_BUFFER0 = 0x8825 - DRAW_BUFFER1 = 0x8826 - DRAW_BUFFER2 = 0x8827 - DRAW_BUFFER3 = 0x8828 - DRAW_BUFFER4 = 0x8829 - DRAW_BUFFER5 = 0x882A - DRAW_BUFFER6 = 0x882B - DRAW_BUFFER7 = 0x882C - DRAW_BUFFER8 = 0x882D - DRAW_BUFFER9 = 0x882E - DRAW_BUFFER10 = 0x882F - DRAW_BUFFER11 = 0x8830 - DRAW_BUFFER12 = 0x8831 - DRAW_BUFFER13 = 0x8832 - DRAW_BUFFER14 = 0x8833 - DRAW_BUFFER15 = 0x8834 - BLEND_EQUATION_ALPHA = 0x883D - TEXTURE_DEPTH_SIZE = 0x884A - DEPTH_TEXTURE_MODE = 0x884B - TEXTURE_COMPARE_MODE = 0x884C - TEXTURE_COMPARE_FUNC = 0x884D - COMPARE_R_TO_TEXTURE = 0x884E - COMPARE_REF_TO_TEXTURE = 0x884E - TEXTURE_CUBE_MAP_SEAMLESS = 0x884F - POINT_SPRITE = 0x8861 - COORD_REPLACE = 0x8862 - QUERY_COUNTER_BITS = 0x8864 - CURRENT_QUERY = 0x8865 - QUERY_RESULT = 0x8866 - QUERY_RESULT_AVAILABLE = 0x8867 - MAX_VERTEX_ATTRIBS = 0x8869 - VERTEX_ATTRIB_ARRAY_NORMALIZED = 0x886A - MAX_TESS_CONTROL_INPUT_COMPONENTS = 0x886C - MAX_TESS_EVALUATION_INPUT_COMPONENTS = 0x886D - MAX_TEXTURE_COORDS = 0x8871 - MAX_TEXTURE_IMAGE_UNITS = 0x8872 - GEOMETRY_SHADER_INVOCATIONS = 0x887F - ARRAY_BUFFER = 0x8892 - ELEMENT_ARRAY_BUFFER = 0x8893 - ARRAY_BUFFER_BINDING = 0x8894 - ELEMENT_ARRAY_BUFFER_BINDING = 0x8895 - VERTEX_ARRAY_BUFFER_BINDING = 0x8896 - NORMAL_ARRAY_BUFFER_BINDING = 0x8897 - COLOR_ARRAY_BUFFER_BINDING = 0x8898 - INDEX_ARRAY_BUFFER_BINDING = 0x8899 - TEXTURE_COORD_ARRAY_BUFFER_BINDING = 0x889A - EDGE_FLAG_ARRAY_BUFFER_BINDING = 0x889B - SECONDARY_COLOR_ARRAY_BUFFER_BINDING = 0x889C - FOG_COORDINATE_ARRAY_BUFFER_BINDING = 0x889D - FOG_COORD_ARRAY_BUFFER_BINDING = 0x889D - WEIGHT_ARRAY_BUFFER_BINDING = 0x889E - VERTEX_ATTRIB_ARRAY_BUFFER_BINDING = 0x889F - READ_ONLY = 0x88B8 - WRITE_ONLY = 0x88B9 - READ_WRITE = 0x88BA - BUFFER_ACCESS = 0x88BB - BUFFER_MAPPED = 0x88BC - BUFFER_MAP_POINTER = 0x88BD - TIME_ELAPSED = 0x88BF - STREAM_DRAW = 0x88E0 - STREAM_READ = 0x88E1 - STREAM_COPY = 0x88E2 - STATIC_DRAW = 0x88E4 - STATIC_READ = 0x88E5 - STATIC_COPY = 0x88E6 - DYNAMIC_DRAW = 0x88E8 - DYNAMIC_READ = 0x88E9 - DYNAMIC_COPY = 0x88EA - PIXEL_PACK_BUFFER = 0x88EB - PIXEL_UNPACK_BUFFER = 0x88EC - PIXEL_PACK_BUFFER_BINDING = 0x88ED - PIXEL_UNPACK_BUFFER_BINDING = 0x88EF - DEPTH24_STENCIL8 = 0x88F0 - TEXTURE_STENCIL_SIZE = 0x88F1 - SRC1_COLOR = 0x88F9 - ONE_MINUS_SRC1_COLOR = 0x88FA - ONE_MINUS_SRC1_ALPHA = 0x88FB - MAX_DUAL_SOURCE_DRAW_BUFFERS = 0x88FC - VERTEX_ATTRIB_ARRAY_INTEGER = 0x88FD - VERTEX_ATTRIB_ARRAY_DIVISOR = 0x88FE - MAX_ARRAY_TEXTURE_LAYERS = 0x88FF - MIN_PROGRAM_TEXEL_OFFSET = 0x8904 - MAX_PROGRAM_TEXEL_OFFSET = 0x8905 - SAMPLES_PASSED = 0x8914 - GEOMETRY_VERTICES_OUT = 0x8916 - GEOMETRY_INPUT_TYPE = 0x8917 - GEOMETRY_OUTPUT_TYPE = 0x8918 - SAMPLER_BINDING = 0x8919 - CLAMP_VERTEX_COLOR = 0x891A - CLAMP_FRAGMENT_COLOR = 0x891B - CLAMP_READ_COLOR = 0x891C - FIXED_ONLY = 0x891D - UNIFORM_BUFFER = 0x8A11 - UNIFORM_BUFFER_BINDING = 0x8A28 - UNIFORM_BUFFER_START = 0x8A29 - UNIFORM_BUFFER_SIZE = 0x8A2A - MAX_VERTEX_UNIFORM_BLOCKS = 0x8A2B - MAX_GEOMETRY_UNIFORM_BLOCKS = 0x8A2C - MAX_FRAGMENT_UNIFORM_BLOCKS = 0x8A2D - MAX_COMBINED_UNIFORM_BLOCKS = 0x8A2E - MAX_UNIFORM_BUFFER_BINDINGS = 0x8A2F - MAX_UNIFORM_BLOCK_SIZE = 0x8A30 - MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS = 0x8A31 - MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS = 0x8A32 - MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS = 0x8A33 - UNIFORM_BUFFER_OFFSET_ALIGNMENT = 0x8A34 - ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH = 0x8A35 - ACTIVE_UNIFORM_BLOCKS = 0x8A36 - UNIFORM_TYPE = 0x8A37 - UNIFORM_SIZE = 0x8A38 - UNIFORM_NAME_LENGTH = 0x8A39 - UNIFORM_BLOCK_INDEX = 0x8A3A - UNIFORM_OFFSET = 0x8A3B - UNIFORM_ARRAY_STRIDE = 0x8A3C - UNIFORM_MATRIX_STRIDE = 0x8A3D - UNIFORM_IS_ROW_MAJOR = 0x8A3E - UNIFORM_BLOCK_BINDING = 0x8A3F - UNIFORM_BLOCK_DATA_SIZE = 0x8A40 - UNIFORM_BLOCK_NAME_LENGTH = 0x8A41 - UNIFORM_BLOCK_ACTIVE_UNIFORMS = 0x8A42 - UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES = 0x8A43 - UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER = 0x8A44 - UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER = 0x8A45 - UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER = 0x8A46 - FRAGMENT_SHADER = 0x8B30 - VERTEX_SHADER = 0x8B31 - MAX_FRAGMENT_UNIFORM_COMPONENTS = 0x8B49 - MAX_VERTEX_UNIFORM_COMPONENTS = 0x8B4A - MAX_VARYING_FLOATS = 0x8B4B - MAX_VARYING_COMPONENTS = 0x8B4B - MAX_VERTEX_TEXTURE_IMAGE_UNITS = 0x8B4C - MAX_COMBINED_TEXTURE_IMAGE_UNITS = 0x8B4D - SHADER_TYPE = 0x8B4F - FLOAT_VEC2 = 0x8B50 - FLOAT_VEC3 = 0x8B51 - FLOAT_VEC4 = 0x8B52 - INT_VEC2 = 0x8B53 - INT_VEC3 = 0x8B54 - INT_VEC4 = 0x8B55 - BOOL = 0x8B56 - BOOL_VEC2 = 0x8B57 - BOOL_VEC3 = 0x8B58 - BOOL_VEC4 = 0x8B59 - FLOAT_MAT2 = 0x8B5A - FLOAT_MAT3 = 0x8B5B - FLOAT_MAT4 = 0x8B5C - SAMPLER_1D = 0x8B5D - SAMPLER_2D = 0x8B5E - SAMPLER_3D = 0x8B5F - SAMPLER_CUBE = 0x8B60 - SAMPLER_1D_SHADOW = 0x8B61 - SAMPLER_2D_SHADOW = 0x8B62 - SAMPLER_2D_RECT = 0x8B63 - SAMPLER_2D_RECT_SHADOW = 0x8B64 - FLOAT_MAT2x3 = 0x8B65 - FLOAT_MAT2x4 = 0x8B66 - FLOAT_MAT3x2 = 0x8B67 - FLOAT_MAT3x4 = 0x8B68 - FLOAT_MAT4x2 = 0x8B69 - FLOAT_MAT4x3 = 0x8B6A - DELETE_STATUS = 0x8B80 - COMPILE_STATUS = 0x8B81 - LINK_STATUS = 0x8B82 - VALIDATE_STATUS = 0x8B83 - INFO_LOG_LENGTH = 0x8B84 - ATTACHED_SHADERS = 0x8B85 - ACTIVE_UNIFORMS = 0x8B86 - ACTIVE_UNIFORM_MAX_LENGTH = 0x8B87 - SHADER_SOURCE_LENGTH = 0x8B88 - ACTIVE_ATTRIBUTES = 0x8B89 - ACTIVE_ATTRIBUTE_MAX_LENGTH = 0x8B8A - SHADING_LANGUAGE_VERSION = 0x8B8C - CURRENT_PROGRAM = 0x8B8D - IMPLEMENTATION_COLOR_READ_TYPE = 0x8B9A - IMPLEMENTATION_COLOR_READ_FORMAT = 0x8B9B - TEXTURE_RED_TYPE = 0x8C10 - TEXTURE_GREEN_TYPE = 0x8C11 - TEXTURE_BLUE_TYPE = 0x8C12 - TEXTURE_ALPHA_TYPE = 0x8C13 - TEXTURE_DEPTH_TYPE = 0x8C16 - UNSIGNED_NORMALIZED = 0x8C17 - TEXTURE_1D_ARRAY = 0x8C18 - PROXY_TEXTURE_1D_ARRAY = 0x8C19 - TEXTURE_2D_ARRAY = 0x8C1A - PROXY_TEXTURE_2D_ARRAY = 0x8C1B - TEXTURE_BINDING_1D_ARRAY = 0x8C1C - TEXTURE_BINDING_2D_ARRAY = 0x8C1D - MAX_GEOMETRY_TEXTURE_IMAGE_UNITS = 0x8C29 - TEXTURE_BUFFER = 0x8C2A - MAX_TEXTURE_BUFFER_SIZE = 0x8C2B - TEXTURE_BINDING_BUFFER = 0x8C2C - TEXTURE_BUFFER_DATA_STORE_BINDING = 0x8C2D - ANY_SAMPLES_PASSED = 0x8C2F - SAMPLE_SHADING = 0x8C36 - MIN_SAMPLE_SHADING_VALUE = 0x8C37 - R11F_G11F_B10F = 0x8C3A - UNSIGNED_INT_10F_11F_11F_REV = 0x8C3B - RGB9_E5 = 0x8C3D - UNSIGNED_INT_5_9_9_9_REV = 0x8C3E - TEXTURE_SHARED_SIZE = 0x8C3F - SRGB = 0x8C40 - SRGB8 = 0x8C41 - SRGB_ALPHA = 0x8C42 - SRGB8_ALPHA8 = 0x8C43 - SLUMINANCE_ALPHA = 0x8C44 - SLUMINANCE8_ALPHA8 = 0x8C45 - SLUMINANCE = 0x8C46 - SLUMINANCE8 = 0x8C47 - COMPRESSED_SRGB = 0x8C48 - COMPRESSED_SRGB_ALPHA = 0x8C49 - COMPRESSED_SLUMINANCE = 0x8C4A - COMPRESSED_SLUMINANCE_ALPHA = 0x8C4B - TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH = 0x8C76 - TRANSFORM_FEEDBACK_BUFFER_MODE = 0x8C7F - MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS = 0x8C80 - TRANSFORM_FEEDBACK_VARYINGS = 0x8C83 - TRANSFORM_FEEDBACK_BUFFER_START = 0x8C84 - TRANSFORM_FEEDBACK_BUFFER_SIZE = 0x8C85 - PRIMITIVES_GENERATED = 0x8C87 - TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN = 0x8C88 - RASTERIZER_DISCARD = 0x8C89 - MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS = 0x8C8A - MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS = 0x8C8B - INTERLEAVED_ATTRIBS = 0x8C8C - SEPARATE_ATTRIBS = 0x8C8D - TRANSFORM_FEEDBACK_BUFFER = 0x8C8E - TRANSFORM_FEEDBACK_BUFFER_BINDING = 0x8C8F - POINT_SPRITE_COORD_ORIGIN = 0x8CA0 - LOWER_LEFT = 0x8CA1 - UPPER_LEFT = 0x8CA2 - STENCIL_BACK_REF = 0x8CA3 - STENCIL_BACK_VALUE_MASK = 0x8CA4 - STENCIL_BACK_WRITEMASK = 0x8CA5 - DRAW_FRAMEBUFFER_BINDING = 0x8CA6 - FRAMEBUFFER_BINDING = 0x8CA6 - RENDERBUFFER_BINDING = 0x8CA7 - READ_FRAMEBUFFER = 0x8CA8 - DRAW_FRAMEBUFFER = 0x8CA9 - READ_FRAMEBUFFER_BINDING = 0x8CAA - RENDERBUFFER_SAMPLES = 0x8CAB - DEPTH_COMPONENT32F = 0x8CAC - DEPTH32F_STENCIL8 = 0x8CAD - FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE = 0x8CD0 - FRAMEBUFFER_ATTACHMENT_OBJECT_NAME = 0x8CD1 - FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL = 0x8CD2 - FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE = 0x8CD3 - FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER = 0x8CD4 - FRAMEBUFFER_COMPLETE = 0x8CD5 - FRAMEBUFFER_INCOMPLETE_ATTACHMENT = 0x8CD6 - FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT = 0x8CD7 - FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER = 0x8CDB - FRAMEBUFFER_INCOMPLETE_READ_BUFFER = 0x8CDC - FRAMEBUFFER_UNSUPPORTED = 0x8CDD - MAX_COLOR_ATTACHMENTS = 0x8CDF - COLOR_ATTACHMENT0 = 0x8CE0 - COLOR_ATTACHMENT1 = 0x8CE1 - COLOR_ATTACHMENT2 = 0x8CE2 - COLOR_ATTACHMENT3 = 0x8CE3 - COLOR_ATTACHMENT4 = 0x8CE4 - COLOR_ATTACHMENT5 = 0x8CE5 - COLOR_ATTACHMENT6 = 0x8CE6 - COLOR_ATTACHMENT7 = 0x8CE7 - COLOR_ATTACHMENT8 = 0x8CE8 - COLOR_ATTACHMENT9 = 0x8CE9 - COLOR_ATTACHMENT10 = 0x8CEA - COLOR_ATTACHMENT11 = 0x8CEB - COLOR_ATTACHMENT12 = 0x8CEC - COLOR_ATTACHMENT13 = 0x8CED - COLOR_ATTACHMENT14 = 0x8CEE - COLOR_ATTACHMENT15 = 0x8CEF - DEPTH_ATTACHMENT = 0x8D00 - STENCIL_ATTACHMENT = 0x8D20 - FRAMEBUFFER = 0x8D40 - RENDERBUFFER = 0x8D41 - RENDERBUFFER_WIDTH = 0x8D42 - RENDERBUFFER_HEIGHT = 0x8D43 - RENDERBUFFER_INTERNAL_FORMAT = 0x8D44 - STENCIL_INDEX1 = 0x8D46 - STENCIL_INDEX4 = 0x8D47 - STENCIL_INDEX8 = 0x8D48 - STENCIL_INDEX16 = 0x8D49 - RENDERBUFFER_RED_SIZE = 0x8D50 - RENDERBUFFER_GREEN_SIZE = 0x8D51 - RENDERBUFFER_BLUE_SIZE = 0x8D52 - RENDERBUFFER_ALPHA_SIZE = 0x8D53 - RENDERBUFFER_DEPTH_SIZE = 0x8D54 - RENDERBUFFER_STENCIL_SIZE = 0x8D55 - FRAMEBUFFER_INCOMPLETE_MULTISAMPLE = 0x8D56 - MAX_SAMPLES = 0x8D57 - RGB565 = 0x8D62 - RGBA32UI = 0x8D70 - RGB32UI = 0x8D71 - RGBA16UI = 0x8D76 - RGB16UI = 0x8D77 - RGBA8UI = 0x8D7C - RGB8UI = 0x8D7D - RGBA32I = 0x8D82 - RGB32I = 0x8D83 - RGBA16I = 0x8D88 - RGB16I = 0x8D89 - RGBA8I = 0x8D8E - RGB8I = 0x8D8F - RED_INTEGER = 0x8D94 - GREEN_INTEGER = 0x8D95 - BLUE_INTEGER = 0x8D96 - ALPHA_INTEGER = 0x8D97 - RGB_INTEGER = 0x8D98 - RGBA_INTEGER = 0x8D99 - BGR_INTEGER = 0x8D9A - BGRA_INTEGER = 0x8D9B - INT_2_10_10_10_REV = 0x8D9F - FRAMEBUFFER_ATTACHMENT_LAYERED = 0x8DA7 - FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS = 0x8DA8 - FLOAT_32_UNSIGNED_INT_24_8_REV = 0x8DAD - FRAMEBUFFER_SRGB = 0x8DB9 - COMPRESSED_RED_RGTC1 = 0x8DBB - COMPRESSED_SIGNED_RED_RGTC1 = 0x8DBC - COMPRESSED_RG_RGTC2 = 0x8DBD - COMPRESSED_SIGNED_RG_RGTC2 = 0x8DBE - SAMPLER_1D_ARRAY = 0x8DC0 - SAMPLER_2D_ARRAY = 0x8DC1 - SAMPLER_BUFFER = 0x8DC2 - SAMPLER_1D_ARRAY_SHADOW = 0x8DC3 - SAMPLER_2D_ARRAY_SHADOW = 0x8DC4 - SAMPLER_CUBE_SHADOW = 0x8DC5 - UNSIGNED_INT_VEC2 = 0x8DC6 - UNSIGNED_INT_VEC3 = 0x8DC7 - UNSIGNED_INT_VEC4 = 0x8DC8 - INT_SAMPLER_1D = 0x8DC9 - INT_SAMPLER_2D = 0x8DCA - INT_SAMPLER_3D = 0x8DCB - INT_SAMPLER_CUBE = 0x8DCC - INT_SAMPLER_2D_RECT = 0x8DCD - INT_SAMPLER_1D_ARRAY = 0x8DCE - INT_SAMPLER_2D_ARRAY = 0x8DCF - INT_SAMPLER_BUFFER = 0x8DD0 - UNSIGNED_INT_SAMPLER_1D = 0x8DD1 - UNSIGNED_INT_SAMPLER_2D = 0x8DD2 - UNSIGNED_INT_SAMPLER_3D = 0x8DD3 - UNSIGNED_INT_SAMPLER_CUBE = 0x8DD4 - UNSIGNED_INT_SAMPLER_2D_RECT = 0x8DD5 - UNSIGNED_INT_SAMPLER_1D_ARRAY = 0x8DD6 - UNSIGNED_INT_SAMPLER_2D_ARRAY = 0x8DD7 - UNSIGNED_INT_SAMPLER_BUFFER = 0x8DD8 - GEOMETRY_SHADER = 0x8DD9 - MAX_GEOMETRY_UNIFORM_COMPONENTS = 0x8DDF - MAX_GEOMETRY_OUTPUT_VERTICES = 0x8DE0 - MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS = 0x8DE1 - ACTIVE_SUBROUTINES = 0x8DE5 - ACTIVE_SUBROUTINE_UNIFORMS = 0x8DE6 - MAX_SUBROUTINES = 0x8DE7 - MAX_SUBROUTINE_UNIFORM_LOCATIONS = 0x8DE8 - LOW_FLOAT = 0x8DF0 - MEDIUM_FLOAT = 0x8DF1 - HIGH_FLOAT = 0x8DF2 - LOW_INT = 0x8DF3 - MEDIUM_INT = 0x8DF4 - HIGH_INT = 0x8DF5 - SHADER_BINARY_FORMATS = 0x8DF8 - NUM_SHADER_BINARY_FORMATS = 0x8DF9 - SHADER_COMPILER = 0x8DFA - MAX_VERTEX_UNIFORM_VECTORS = 0x8DFB - MAX_VARYING_VECTORS = 0x8DFC - MAX_FRAGMENT_UNIFORM_VECTORS = 0x8DFD - QUERY_WAIT = 0x8E13 - QUERY_NO_WAIT = 0x8E14 - QUERY_BY_REGION_WAIT = 0x8E15 - QUERY_BY_REGION_NO_WAIT = 0x8E16 - MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS = 0x8E1E - MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS = 0x8E1F - TRANSFORM_FEEDBACK = 0x8E22 - TRANSFORM_FEEDBACK_BUFFER_PAUSED = 0x8E23 - TRANSFORM_FEEDBACK_BUFFER_ACTIVE = 0x8E24 - TRANSFORM_FEEDBACK_BINDING = 0x8E25 - TIMESTAMP = 0x8E28 - TEXTURE_SWIZZLE_R = 0x8E42 - TEXTURE_SWIZZLE_G = 0x8E43 - TEXTURE_SWIZZLE_B = 0x8E44 - TEXTURE_SWIZZLE_A = 0x8E45 - TEXTURE_SWIZZLE_RGBA = 0x8E46 - ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS = 0x8E47 - ACTIVE_SUBROUTINE_MAX_LENGTH = 0x8E48 - ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH = 0x8E49 - NUM_COMPATIBLE_SUBROUTINES = 0x8E4A - COMPATIBLE_SUBROUTINES = 0x8E4B - QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION = 0x8E4C - FIRST_VERTEX_CONVENTION = 0x8E4D - LAST_VERTEX_CONVENTION = 0x8E4E - PROVOKING_VERTEX = 0x8E4F - SAMPLE_POSITION = 0x8E50 - SAMPLE_MASK = 0x8E51 - SAMPLE_MASK_VALUE = 0x8E52 - MAX_SAMPLE_MASK_WORDS = 0x8E59 - MAX_GEOMETRY_SHADER_INVOCATIONS = 0x8E5A - MIN_FRAGMENT_INTERPOLATION_OFFSET = 0x8E5B - MAX_FRAGMENT_INTERPOLATION_OFFSET = 0x8E5C - FRAGMENT_INTERPOLATION_OFFSET_BITS = 0x8E5D - MIN_PROGRAM_TEXTURE_GATHER_OFFSET = 0x8E5E - MAX_PROGRAM_TEXTURE_GATHER_OFFSET = 0x8E5F - MAX_TRANSFORM_FEEDBACK_BUFFERS = 0x8E70 - MAX_VERTEX_STREAMS = 0x8E71 - PATCH_VERTICES = 0x8E72 - PATCH_DEFAULT_INNER_LEVEL = 0x8E73 - PATCH_DEFAULT_OUTER_LEVEL = 0x8E74 - TESS_CONTROL_OUTPUT_VERTICES = 0x8E75 - TESS_GEN_MODE = 0x8E76 - TESS_GEN_SPACING = 0x8E77 - TESS_GEN_VERTEX_ORDER = 0x8E78 - TESS_GEN_POINT_MODE = 0x8E79 - ISOLINES = 0x8E7A - FRACTIONAL_ODD = 0x8E7B - FRACTIONAL_EVEN = 0x8E7C - MAX_PATCH_VERTICES = 0x8E7D - MAX_TESS_GEN_LEVEL = 0x8E7E - MAX_TESS_CONTROL_UNIFORM_COMPONENTS = 0x8E7F - MAX_TESS_EVALUATION_UNIFORM_COMPONENTS = 0x8E80 - MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS = 0x8E81 - MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS = 0x8E82 - MAX_TESS_CONTROL_OUTPUT_COMPONENTS = 0x8E83 - MAX_TESS_PATCH_COMPONENTS = 0x8E84 - MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS = 0x8E85 - MAX_TESS_EVALUATION_OUTPUT_COMPONENTS = 0x8E86 - TESS_EVALUATION_SHADER = 0x8E87 - TESS_CONTROL_SHADER = 0x8E88 - MAX_TESS_CONTROL_UNIFORM_BLOCKS = 0x8E89 - MAX_TESS_EVALUATION_UNIFORM_BLOCKS = 0x8E8A - COPY_READ_BUFFER = 0x8F36 - COPY_WRITE_BUFFER = 0x8F37 - DRAW_INDIRECT_BUFFER = 0x8F3F - DRAW_INDIRECT_BUFFER_BINDING = 0x8F43 - DOUBLE_MAT2 = 0x8F46 - DOUBLE_MAT3 = 0x8F47 - DOUBLE_MAT4 = 0x8F48 - DOUBLE_MAT2x3 = 0x8F49 - DOUBLE_MAT2x4 = 0x8F4A - DOUBLE_MAT3x2 = 0x8F4B - DOUBLE_MAT3x4 = 0x8F4C - DOUBLE_MAT4x2 = 0x8F4D - DOUBLE_MAT4x3 = 0x8F4E - R8_SNORM = 0x8F94 - RG8_SNORM = 0x8F95 - RGB8_SNORM = 0x8F96 - RGBA8_SNORM = 0x8F97 - R16_SNORM = 0x8F98 - RG16_SNORM = 0x8F99 - RGB16_SNORM = 0x8F9A - RGBA16_SNORM = 0x8F9B - SIGNED_NORMALIZED = 0x8F9C - PRIMITIVE_RESTART = 0x8F9D - PRIMITIVE_RESTART_INDEX = 0x8F9E - DOUBLE_VEC2 = 0x8FFC - DOUBLE_VEC3 = 0x8FFD - DOUBLE_VEC4 = 0x8FFE - TEXTURE_CUBE_MAP_ARRAY = 0x9009 - TEXTURE_BINDING_CUBE_MAP_ARRAY = 0x900A - PROXY_TEXTURE_CUBE_MAP_ARRAY = 0x900B - SAMPLER_CUBE_MAP_ARRAY = 0x900C - SAMPLER_CUBE_MAP_ARRAY_SHADOW = 0x900D - INT_SAMPLER_CUBE_MAP_ARRAY = 0x900E - UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY = 0x900F - RGB10_A2UI = 0x906F - TEXTURE_2D_MULTISAMPLE = 0x9100 - PROXY_TEXTURE_2D_MULTISAMPLE = 0x9101 - TEXTURE_2D_MULTISAMPLE_ARRAY = 0x9102 - PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY = 0x9103 - TEXTURE_BINDING_2D_MULTISAMPLE = 0x9104 - TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY = 0x9105 - TEXTURE_SAMPLES = 0x9106 - TEXTURE_FIXED_SAMPLE_LOCATIONS = 0x9107 - SAMPLER_2D_MULTISAMPLE = 0x9108 - INT_SAMPLER_2D_MULTISAMPLE = 0x9109 - UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE = 0x910A - SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910B - INT_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910C - UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910D - MAX_COLOR_TEXTURE_SAMPLES = 0x910E - MAX_DEPTH_TEXTURE_SAMPLES = 0x910F - MAX_INTEGER_SAMPLES = 0x9110 - MAX_SERVER_WAIT_TIMEOUT = 0x9111 - OBJECT_TYPE = 0x9112 - SYNC_CONDITION = 0x9113 - SYNC_STATUS = 0x9114 - SYNC_FLAGS = 0x9115 - SYNC_FENCE = 0x9116 - SYNC_GPU_COMMANDS_COMPLETE = 0x9117 - UNSIGNALED = 0x9118 - SIGNALED = 0x9119 - ALREADY_SIGNALED = 0x911A - TIMEOUT_EXPIRED = 0x911B - CONDITION_SATISFIED = 0x911C - WAIT_FAILED = 0x911D - BUFFER_ACCESS_FLAGS = 0x911F - BUFFER_MAP_LENGTH = 0x9120 - BUFFER_MAP_OFFSET = 0x9121 - MAX_VERTEX_OUTPUT_COMPONENTS = 0x9122 - MAX_GEOMETRY_INPUT_COMPONENTS = 0x9123 - MAX_GEOMETRY_OUTPUT_COMPONENTS = 0x9124 - MAX_FRAGMENT_INPUT_COMPONENTS = 0x9125 - CONTEXT_PROFILE_MASK = 0x9126 -) - -// https://www.opengl.org/sdk/docs/man4/xhtml/glViewport.xml -func (gl *GL) Viewport(x, y, width, height int) { - C.gl4_1core_glViewport(gl.funcs, C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height)) -} - -// DepthRange specifies the mapping of depth values from normalized device -// coordinates to window coordinates. -// -// Parameter nearVal specifies the mapping of the near clipping plane to window -// coordinates (defaults to 0), while farVal specifies the mapping of the far -// clipping plane to window coordinates (defaults to 1). -// -// After clipping and division by w, depth coordinates range from -1 to 1, -// corresponding to the near and far clipping planes. DepthRange specifies a -// linear mapping of the normalized depth coordinates in this range to window -// depth coordinates. Regardless of the actual depth buffer implementation, -// window coordinate depth values are treated as though they range from 0 through 1 -// (like color components). Thus, the values accepted by DepthRange are both -// clamped to this range before they are accepted. -// -// The default setting of (0, 1) maps the near plane to 0 and the far plane to 1. -// With this mapping, the depth buffer range is fully utilized. -// -// It is not necessary that nearVal be less than farVal. Reverse mappings such as -// nearVal 1, and farVal 0 are acceptable. -// -// GL.INVALID_OPERATION is generated if DepthRange is executed between the -// execution of Begin and the corresponding execution of End. -func (gl *GL) DepthRange(nearVal, farVal float64) { - C.gl4_1core_glDepthRange(gl.funcs, C.GLdouble(nearVal), C.GLdouble(farVal)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glIsEnabled.xml -func (gl *GL) IsEnabled(cap glbase.Enum) bool { - glresult := C.gl4_1core_glIsEnabled(gl.funcs, C.GLenum(cap)) - return *(*bool)(unsafe.Pointer(&glresult)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetTexLevelParameteriv.xml -func (gl *GL) GetTexLevelParameteriv(target glbase.Enum, level int, pname glbase.Enum, params []int32) { - C.gl4_1core_glGetTexLevelParameteriv(gl.funcs, C.GLenum(target), C.GLint(level), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetTexLevelParameterfv.xml -func (gl *GL) GetTexLevelParameterfv(target glbase.Enum, level int, pname glbase.Enum, params []float32) { - C.gl4_1core_glGetTexLevelParameterfv(gl.funcs, C.GLenum(target), C.GLint(level), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetTexParameteriv.xml -func (gl *GL) GetTexParameteriv(target, pname glbase.Enum, params []int32) { - C.gl4_1core_glGetTexParameteriv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetTexParameterfv.xml -func (gl *GL) GetTexParameterfv(target, pname glbase.Enum, params []float32) { - C.gl4_1core_glGetTexParameterfv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetTexImage.xml -func (gl *GL) GetTexImage(target glbase.Enum, level int, format, gltype glbase.Enum, pixels interface{}) { - var pixels_ptr unsafe.Pointer - var pixels_v = reflect.ValueOf(pixels) - if pixels != nil && pixels_v.Kind() != reflect.Slice { - panic("parameter pixels must be a slice") - } - if pixels != nil { - pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer()) - } - C.gl4_1core_glGetTexImage(gl.funcs, C.GLenum(target), C.GLint(level), C.GLenum(format), C.GLenum(gltype), pixels_ptr) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetIntegerv.xml -func (gl *GL) GetIntegerv(pname glbase.Enum, params []int32) { - C.gl4_1core_glGetIntegerv(gl.funcs, C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetFloatv.xml -func (gl *GL) GetFloatv(pname glbase.Enum, params []float32) { - C.gl4_1core_glGetFloatv(gl.funcs, C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetError.xml -func (gl *GL) GetError() glbase.Enum { - glresult := C.gl4_1core_glGetError(gl.funcs) - return glbase.Enum(glresult) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetDoublev.xml -func (gl *GL) GetDoublev(pname glbase.Enum, params []float64) { - C.gl4_1core_glGetDoublev(gl.funcs, C.GLenum(pname), (*C.GLdouble)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetBooleanv.xml -func (gl *GL) GetBooleanv(pname glbase.Enum, params []bool) { - C.gl4_1core_glGetBooleanv(gl.funcs, C.GLenum(pname), (*C.GLboolean)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glReadPixels.xml -func (gl *GL) ReadPixels(x, y, width, height int, format, gltype glbase.Enum, pixels interface{}) { - var pixels_ptr unsafe.Pointer - var pixels_v = reflect.ValueOf(pixels) - if pixels != nil && pixels_v.Kind() != reflect.Slice { - panic("parameter pixels must be a slice") - } - if pixels != nil { - pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer()) - } - C.gl4_1core_glReadPixels(gl.funcs, C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height), C.GLenum(format), C.GLenum(gltype), pixels_ptr) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glReadBuffer.xml -func (gl *GL) ReadBuffer(mode glbase.Enum) { - C.gl4_1core_glReadBuffer(gl.funcs, C.GLenum(mode)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glPixelStorei.xml -func (gl *GL) PixelStorei(pname glbase.Enum, param int32) { - C.gl4_1core_glPixelStorei(gl.funcs, C.GLenum(pname), C.GLint(param)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glPixelStoref.xml -func (gl *GL) PixelStoref(pname glbase.Enum, param float32) { - C.gl4_1core_glPixelStoref(gl.funcs, C.GLenum(pname), C.GLfloat(param)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glDepthFunc.xml -func (gl *GL) DepthFunc(glfunc glbase.Enum) { - C.gl4_1core_glDepthFunc(gl.funcs, C.GLenum(glfunc)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glStencilOp.xml -func (gl *GL) StencilOp(fail, zfail, zpass glbase.Enum) { - C.gl4_1core_glStencilOp(gl.funcs, C.GLenum(fail), C.GLenum(zfail), C.GLenum(zpass)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glStencilFunc.xml -func (gl *GL) StencilFunc(glfunc glbase.Enum, ref int32, mask uint32) { - C.gl4_1core_glStencilFunc(gl.funcs, C.GLenum(glfunc), C.GLint(ref), C.GLuint(mask)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glLogicOp.xml -func (gl *GL) LogicOp(opcode glbase.Enum) { - C.gl4_1core_glLogicOp(gl.funcs, C.GLenum(opcode)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glBlendFunc.xml -func (gl *GL) BlendFunc(sfactor, dfactor glbase.Enum) { - C.gl4_1core_glBlendFunc(gl.funcs, C.GLenum(sfactor), C.GLenum(dfactor)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glFlush.xml -func (gl *GL) Flush() { - C.gl4_1core_glFlush(gl.funcs) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glFinish.xml -func (gl *GL) Finish() { - C.gl4_1core_glFinish(gl.funcs) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glEnable.xml -func (gl *GL) Enable(cap glbase.Enum) { - C.gl4_1core_glEnable(gl.funcs, C.GLenum(cap)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glDisable.xml -func (gl *GL) Disable(cap glbase.Enum) { - C.gl4_1core_glDisable(gl.funcs, C.GLenum(cap)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glDepthMask.xml -func (gl *GL) DepthMask(flag bool) { - C.gl4_1core_glDepthMask(gl.funcs, *(*C.GLboolean)(unsafe.Pointer(&flag))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glColorMask.xml -func (gl *GL) ColorMask(red, green, blue, alpha bool) { - C.gl4_1core_glColorMask(gl.funcs, *(*C.GLboolean)(unsafe.Pointer(&red)), *(*C.GLboolean)(unsafe.Pointer(&green)), *(*C.GLboolean)(unsafe.Pointer(&blue)), *(*C.GLboolean)(unsafe.Pointer(&alpha))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glStencilMask.xml -func (gl *GL) StencilMask(mask uint32) { - C.gl4_1core_glStencilMask(gl.funcs, C.GLuint(mask)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glClearDepth.xml -func (gl *GL) ClearDepth(depth float64) { - C.gl4_1core_glClearDepth(gl.funcs, C.GLdouble(depth)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glClearStencil.xml -func (gl *GL) ClearStencil(s int32) { - C.gl4_1core_glClearStencil(gl.funcs, C.GLint(s)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glClearColor.xml -func (gl *GL) ClearColor(red, green, blue, alpha float32) { - C.gl4_1core_glClearColor(gl.funcs, C.GLfloat(red), C.GLfloat(green), C.GLfloat(blue), C.GLfloat(alpha)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glClear.xml -func (gl *GL) Clear(mask glbase.Bitfield) { - C.gl4_1core_glClear(gl.funcs, C.GLbitfield(mask)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glDrawBuffer.xml -func (gl *GL) DrawBuffer(mode glbase.Enum) { - C.gl4_1core_glDrawBuffer(gl.funcs, C.GLenum(mode)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glTexImage2D.xml -func (gl *GL) TexImage2D(target glbase.Enum, level int, internalFormat int32, width, height, border int, format, gltype glbase.Enum, pixels interface{}) { - var pixels_ptr unsafe.Pointer - var pixels_v = reflect.ValueOf(pixels) - if pixels != nil && pixels_v.Kind() != reflect.Slice { - panic("parameter pixels must be a slice") - } - if pixels != nil { - pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer()) - } - C.gl4_1core_glTexImage2D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(internalFormat), C.GLsizei(width), C.GLsizei(height), C.GLint(border), C.GLenum(format), C.GLenum(gltype), pixels_ptr) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glTexImage1D.xml -func (gl *GL) TexImage1D(target glbase.Enum, level int, internalFormat int32, width, border int, format, gltype glbase.Enum, pixels interface{}) { - var pixels_ptr unsafe.Pointer - var pixels_v = reflect.ValueOf(pixels) - if pixels != nil && pixels_v.Kind() != reflect.Slice { - panic("parameter pixels must be a slice") - } - if pixels != nil { - pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer()) - } - C.gl4_1core_glTexImage1D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(internalFormat), C.GLsizei(width), C.GLint(border), C.GLenum(format), C.GLenum(gltype), pixels_ptr) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glTexParameteriv.xml -func (gl *GL) TexParameteriv(target, pname glbase.Enum, params []int32) { - C.gl4_1core_glTexParameteriv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glTexParameteri.xml -func (gl *GL) TexParameteri(target, pname glbase.Enum, param int32) { - C.gl4_1core_glTexParameteri(gl.funcs, C.GLenum(target), C.GLenum(pname), C.GLint(param)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glTexParameterfv.xml -func (gl *GL) TexParameterfv(target, pname glbase.Enum, params []float32) { - C.gl4_1core_glTexParameterfv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glTexParameterf.xml -func (gl *GL) TexParameterf(target, pname glbase.Enum, param float32) { - C.gl4_1core_glTexParameterf(gl.funcs, C.GLenum(target), C.GLenum(pname), C.GLfloat(param)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glScissor.xml -func (gl *GL) Scissor(x, y, width, height int) { - C.gl4_1core_glScissor(gl.funcs, C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glPolygonMode.xml -func (gl *GL) PolygonMode(face, mode glbase.Enum) { - C.gl4_1core_glPolygonMode(gl.funcs, C.GLenum(face), C.GLenum(mode)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glPointSize.xml -func (gl *GL) PointSize(size float32) { - C.gl4_1core_glPointSize(gl.funcs, C.GLfloat(size)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glLineWidth.xml -func (gl *GL) LineWidth(width float32) { - C.gl4_1core_glLineWidth(gl.funcs, C.GLfloat(width)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glHint.xml -func (gl *GL) Hint(target, mode glbase.Enum) { - C.gl4_1core_glHint(gl.funcs, C.GLenum(target), C.GLenum(mode)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glFrontFace.xml -func (gl *GL) FrontFace(mode glbase.Enum) { - C.gl4_1core_glFrontFace(gl.funcs, C.GLenum(mode)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glCullFace.xml -func (gl *GL) CullFace(mode glbase.Enum) { - C.gl4_1core_glCullFace(gl.funcs, C.GLenum(mode)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glIndexubv.xml -func (gl *GL) Indexubv(c []uint8) { - C.gl4_1core_glIndexubv(gl.funcs, (*C.GLubyte)(unsafe.Pointer(&c[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glIndexub.xml -func (gl *GL) Indexub(c uint8) { - C.gl4_1core_glIndexub(gl.funcs, C.GLubyte(c)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glIsTexture.xml -func (gl *GL) IsTexture(texture glbase.Texture) bool { - glresult := C.gl4_1core_glIsTexture(gl.funcs, C.GLuint(texture)) - return *(*bool)(unsafe.Pointer(&glresult)) -} - -// GenTextures returns n texture names in textures. There is no guarantee -// that the names form a contiguous set of integers; however, it is -// guaranteed that none of the returned names was in use immediately before -// the call to GenTextures. -// -// The generated textures have no dimensionality; they assume the -// dimensionality of the texture target to which they are first bound (see -// BindTexture). -// -// Texture names returned by a call to GenTextures are not returned by -// subsequent calls, unless they are first deleted with DeleteTextures. -// -// Error GL.INVALID_VALUE is generated if n is negative. -// -// GenTextures is available in GL version 2.0 or greater. -func (gl *GL) GenTextures(n int) []glbase.Texture { - if n == 0 { - return nil - } - textures := make([]glbase.Texture, n) - C.gl4_1core_glGenTextures(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&textures[0]))) - return textures -} - -// DeleteTextures deletes the textures objects whose names are stored -// in the textures slice. After a texture is deleted, it has no contents or -// dimensionality, and its name is free for reuse (for example by -// GenTextures). If a texture that is currently bound is deleted, the binding -// reverts to 0 (the default texture). -// -// DeleteTextures silently ignores 0's and names that do not correspond to -// existing textures. -// -// Error GL.INVALID_VALUE is generated if n is negative. -// -// DeleteTextures is available in GL version 2.0 or greater. -func (gl *GL) DeleteTextures(textures []glbase.Texture) { - n := len(textures) - if n == 0 { - return - } - C.gl4_1core_glDeleteTextures(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&textures[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glBindTexture.xml -func (gl *GL) BindTexture(target glbase.Enum, texture glbase.Texture) { - C.gl4_1core_glBindTexture(gl.funcs, C.GLenum(target), C.GLuint(texture)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glTexSubImage2D.xml -func (gl *GL) TexSubImage2D(target glbase.Enum, level, xoffset, yoffset, width, height int, format, gltype glbase.Enum, pixels interface{}) { - var pixels_ptr unsafe.Pointer - var pixels_v = reflect.ValueOf(pixels) - if pixels != nil && pixels_v.Kind() != reflect.Slice { - panic("parameter pixels must be a slice") - } - if pixels != nil { - pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer()) - } - C.gl4_1core_glTexSubImage2D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLint(yoffset), C.GLsizei(width), C.GLsizei(height), C.GLenum(format), C.GLenum(gltype), pixels_ptr) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glTexSubImage1D.xml -func (gl *GL) TexSubImage1D(target glbase.Enum, level, xoffset, width int, format, gltype glbase.Enum, pixels interface{}) { - var pixels_ptr unsafe.Pointer - var pixels_v = reflect.ValueOf(pixels) - if pixels != nil && pixels_v.Kind() != reflect.Slice { - panic("parameter pixels must be a slice") - } - if pixels != nil { - pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer()) - } - C.gl4_1core_glTexSubImage1D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLsizei(width), C.GLenum(format), C.GLenum(gltype), pixels_ptr) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glCopyTexSubImage2D.xml -func (gl *GL) CopyTexSubImage2D(target glbase.Enum, level, xoffset, yoffset, x, y, width, height int) { - C.gl4_1core_glCopyTexSubImage2D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLint(yoffset), C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glCopyTexSubImage1D.xml -func (gl *GL) CopyTexSubImage1D(target glbase.Enum, level, xoffset, x, y, width int) { - C.gl4_1core_glCopyTexSubImage1D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLint(x), C.GLint(y), C.GLsizei(width)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glCopyTexImage2D.xml -func (gl *GL) CopyTexImage2D(target glbase.Enum, level int, internalFormat glbase.Enum, x, y, width, height, border int) { - C.gl4_1core_glCopyTexImage2D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLenum(internalFormat), C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height), C.GLint(border)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glCopyTexImage1D.xml -func (gl *GL) CopyTexImage1D(target glbase.Enum, level int, internalFormat glbase.Enum, x, y, width, border int) { - C.gl4_1core_glCopyTexImage1D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLenum(internalFormat), C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLint(border)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glPolygonOffset.xml -func (gl *GL) PolygonOffset(factor, units float32) { - C.gl4_1core_glPolygonOffset(gl.funcs, C.GLfloat(factor), C.GLfloat(units)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glDrawElements.xml -func (gl *GL) DrawElements(mode glbase.Enum, count int, gltype glbase.Enum, indices interface{}) { - var indices_ptr unsafe.Pointer - var indices_v = reflect.ValueOf(indices) - if indices != nil && indices_v.Kind() != reflect.Slice { - panic("parameter indices must be a slice") - } - if indices != nil { - indices_ptr = unsafe.Pointer(indices_v.Index(0).Addr().Pointer()) - } - C.gl4_1core_glDrawElements(gl.funcs, C.GLenum(mode), C.GLsizei(count), C.GLenum(gltype), indices_ptr) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glDrawArrays.xml -func (gl *GL) DrawArrays(mode glbase.Enum, first, count int) { - C.gl4_1core_glDrawArrays(gl.funcs, C.GLenum(mode), C.GLint(first), C.GLsizei(count)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glCopyTexSubImage3D.xml -func (gl *GL) CopyTexSubImage3D(target glbase.Enum, level, xoffset, yoffset int, zoffset int32, x, y, width, height int) { - C.gl4_1core_glCopyTexSubImage3D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLint(yoffset), C.GLint(zoffset), C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glTexSubImage3D.xml -func (gl *GL) TexSubImage3D(target glbase.Enum, level, xoffset, yoffset int, zoffset int32, width, height int, depth int32, format, gltype glbase.Enum, pixels interface{}) { - var pixels_ptr unsafe.Pointer - var pixels_v = reflect.ValueOf(pixels) - if pixels != nil && pixels_v.Kind() != reflect.Slice { - panic("parameter pixels must be a slice") - } - if pixels != nil { - pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer()) - } - C.gl4_1core_glTexSubImage3D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLint(yoffset), C.GLint(zoffset), C.GLsizei(width), C.GLsizei(height), C.GLsizei(depth), C.GLenum(format), C.GLenum(gltype), pixels_ptr) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glTexImage3D.xml -func (gl *GL) TexImage3D(target glbase.Enum, level int, internalFormat int32, width, height int, depth int32, border int, format, gltype glbase.Enum, pixels interface{}) { - var pixels_ptr unsafe.Pointer - var pixels_v = reflect.ValueOf(pixels) - if pixels != nil && pixels_v.Kind() != reflect.Slice { - panic("parameter pixels must be a slice") - } - if pixels != nil { - pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer()) - } - C.gl4_1core_glTexImage3D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(internalFormat), C.GLsizei(width), C.GLsizei(height), C.GLsizei(depth), C.GLint(border), C.GLenum(format), C.GLenum(gltype), pixels_ptr) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glDrawRangeElements.xml -func (gl *GL) DrawRangeElements(mode glbase.Enum, start, end uint32, count int, gltype glbase.Enum, indices interface{}) { - var indices_ptr unsafe.Pointer - var indices_v = reflect.ValueOf(indices) - if indices != nil && indices_v.Kind() != reflect.Slice { - panic("parameter indices must be a slice") - } - if indices != nil { - indices_ptr = unsafe.Pointer(indices_v.Index(0).Addr().Pointer()) - } - C.gl4_1core_glDrawRangeElements(gl.funcs, C.GLenum(mode), C.GLuint(start), C.GLuint(end), C.GLsizei(count), C.GLenum(gltype), indices_ptr) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glBlendEquation.xml -func (gl *GL) BlendEquation(mode glbase.Enum) { - C.gl4_1core_glBlendEquation(gl.funcs, C.GLenum(mode)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glBlendColor.xml -func (gl *GL) BlendColor(red, green, blue, alpha float32) { - C.gl4_1core_glBlendColor(gl.funcs, C.GLfloat(red), C.GLfloat(green), C.GLfloat(blue), C.GLfloat(alpha)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetCompressedTexImage.xml -func (gl *GL) GetCompressedTexImage(target glbase.Enum, level int, img interface{}) { - var img_ptr unsafe.Pointer - var img_v = reflect.ValueOf(img) - if img != nil && img_v.Kind() != reflect.Slice { - panic("parameter img must be a slice") - } - if img != nil { - img_ptr = unsafe.Pointer(img_v.Index(0).Addr().Pointer()) - } - C.gl4_1core_glGetCompressedTexImage(gl.funcs, C.GLenum(target), C.GLint(level), img_ptr) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glCompressedTexSubImage1D.xml -func (gl *GL) CompressedTexSubImage1D(target glbase.Enum, level, xoffset, width int, format glbase.Enum, imageSize int, data interface{}) { - var data_ptr unsafe.Pointer - var data_v = reflect.ValueOf(data) - if data != nil && data_v.Kind() != reflect.Slice { - panic("parameter data must be a slice") - } - if data != nil { - data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer()) - } - C.gl4_1core_glCompressedTexSubImage1D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLsizei(width), C.GLenum(format), C.GLsizei(imageSize), data_ptr) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glCompressedTexSubImage2D.xml -func (gl *GL) CompressedTexSubImage2D(target glbase.Enum, level, xoffset, yoffset, width, height int, format glbase.Enum, imageSize int, data interface{}) { - var data_ptr unsafe.Pointer - var data_v = reflect.ValueOf(data) - if data != nil && data_v.Kind() != reflect.Slice { - panic("parameter data must be a slice") - } - if data != nil { - data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer()) - } - C.gl4_1core_glCompressedTexSubImage2D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLint(yoffset), C.GLsizei(width), C.GLsizei(height), C.GLenum(format), C.GLsizei(imageSize), data_ptr) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glCompressedTexSubImage3D.xml -func (gl *GL) CompressedTexSubImage3D(target glbase.Enum, level, xoffset, yoffset int, zoffset int32, width, height int, depth int32, format glbase.Enum, imageSize int, data interface{}) { - var data_ptr unsafe.Pointer - var data_v = reflect.ValueOf(data) - if data != nil && data_v.Kind() != reflect.Slice { - panic("parameter data must be a slice") - } - if data != nil { - data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer()) - } - C.gl4_1core_glCompressedTexSubImage3D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLint(yoffset), C.GLint(zoffset), C.GLsizei(width), C.GLsizei(height), C.GLsizei(depth), C.GLenum(format), C.GLsizei(imageSize), data_ptr) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glCompressedTexImage1D.xml -func (gl *GL) CompressedTexImage1D(target glbase.Enum, level int, internalFormat glbase.Enum, width, border, imageSize int, data interface{}) { - var data_ptr unsafe.Pointer - var data_v = reflect.ValueOf(data) - if data != nil && data_v.Kind() != reflect.Slice { - panic("parameter data must be a slice") - } - if data != nil { - data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer()) - } - C.gl4_1core_glCompressedTexImage1D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLenum(internalFormat), C.GLsizei(width), C.GLint(border), C.GLsizei(imageSize), data_ptr) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glCompressedTexImage2D.xml -func (gl *GL) CompressedTexImage2D(target glbase.Enum, level int, internalFormat glbase.Enum, width, height, border, imageSize int, data interface{}) { - var data_ptr unsafe.Pointer - var data_v = reflect.ValueOf(data) - if data != nil && data_v.Kind() != reflect.Slice { - panic("parameter data must be a slice") - } - if data != nil { - data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer()) - } - C.gl4_1core_glCompressedTexImage2D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLenum(internalFormat), C.GLsizei(width), C.GLsizei(height), C.GLint(border), C.GLsizei(imageSize), data_ptr) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glCompressedTexImage3D.xml -func (gl *GL) CompressedTexImage3D(target glbase.Enum, level int, internalFormat glbase.Enum, width, height int, depth int32, border, imageSize int, data interface{}) { - var data_ptr unsafe.Pointer - var data_v = reflect.ValueOf(data) - if data != nil && data_v.Kind() != reflect.Slice { - panic("parameter data must be a slice") - } - if data != nil { - data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer()) - } - C.gl4_1core_glCompressedTexImage3D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLenum(internalFormat), C.GLsizei(width), C.GLsizei(height), C.GLsizei(depth), C.GLint(border), C.GLsizei(imageSize), data_ptr) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glSampleCoverage.xml -func (gl *GL) SampleCoverage(value float32, invert bool) { - C.gl4_1core_glSampleCoverage(gl.funcs, C.GLfloat(value), *(*C.GLboolean)(unsafe.Pointer(&invert))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glActiveTexture.xml -func (gl *GL) ActiveTexture(texture glbase.Enum) { - C.gl4_1core_glActiveTexture(gl.funcs, C.GLenum(texture)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glPointParameteriv.xml -func (gl *GL) PointParameteriv(pname glbase.Enum, params []int32) { - C.gl4_1core_glPointParameteriv(gl.funcs, C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glPointParameteri.xml -func (gl *GL) PointParameteri(pname glbase.Enum, param int32) { - C.gl4_1core_glPointParameteri(gl.funcs, C.GLenum(pname), C.GLint(param)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glPointParameterfv.xml -func (gl *GL) PointParameterfv(pname glbase.Enum, params []float32) { - C.gl4_1core_glPointParameterfv(gl.funcs, C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glPointParameterf.xml -func (gl *GL) PointParameterf(pname glbase.Enum, param float32) { - C.gl4_1core_glPointParameterf(gl.funcs, C.GLenum(pname), C.GLfloat(param)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glMultiDrawArrays.xml -func (gl *GL) MultiDrawArrays(mode glbase.Enum, first, count []int, drawcount int32) { - C.gl4_1core_glMultiDrawArrays(gl.funcs, C.GLenum(mode), (*C.GLint)(unsafe.Pointer(&first[0])), (*C.GLsizei)(unsafe.Pointer(&count[0])), C.GLsizei(drawcount)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glBlendFuncSeparate.xml -func (gl *GL) BlendFuncSeparate(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha glbase.Enum) { - C.gl4_1core_glBlendFuncSeparate(gl.funcs, C.GLenum(sfactorRGB), C.GLenum(dfactorRGB), C.GLenum(sfactorAlpha), C.GLenum(dfactorAlpha)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetBufferParameteriv.xml -func (gl *GL) GetBufferParameteriv(target, pname glbase.Enum, params []int32) { - C.gl4_1core_glGetBufferParameteriv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glUnmapBuffer.xml -func (gl *GL) UnmapBuffer(target glbase.Enum) bool { - glresult := C.gl4_1core_glUnmapBuffer(gl.funcs, C.GLenum(target)) - return *(*bool)(unsafe.Pointer(&glresult)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetBufferSubData.xml -func (gl *GL) GetBufferSubData(target glbase.Enum, offset, size int, data interface{}) { - var data_ptr unsafe.Pointer - var data_v = reflect.ValueOf(data) - if data != nil && data_v.Kind() != reflect.Slice { - panic("parameter data must be a slice") - } - if data != nil { - data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer()) - } - C.gl4_1core_glGetBufferSubData(gl.funcs, C.GLenum(target), C.GLintptr(offset), C.GLsizeiptr(size), data_ptr) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glBufferSubData.xml -func (gl *GL) BufferSubData(target glbase.Enum, offset, size int, data interface{}) { - var data_ptr unsafe.Pointer - var data_v = reflect.ValueOf(data) - if data != nil && data_v.Kind() != reflect.Slice { - panic("parameter data must be a slice") - } - if data != nil { - data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer()) - } - C.gl4_1core_glBufferSubData(gl.funcs, C.GLenum(target), C.GLintptr(offset), C.GLsizeiptr(size), data_ptr) -} - -// BufferData creates a new data store for the buffer object currently -// bound to target. Any pre-existing data store is deleted. The new data -// store is created with the specified size in bytes and usage. If data is -// not nil, it must be a slice that is used to initialize the data store. -// In that case the size parameter is ignored and the store size will match -// the slice data size. -// -// In its initial state, the new data store is not mapped, it has a NULL -// mapped pointer, and its mapped access is GL.READ_WRITE. -// -// The target constant must be one of GL.ARRAY_BUFFER, GL.COPY_READ_BUFFER, -// GL.COPY_WRITE_BUFFER, GL.ELEMENT_ARRAY_BUFFER, GL.PIXEL_PACK_BUFFER, -// GL.PIXEL_UNPACK_BUFFER, GL.TEXTURE_BUFFER, GL.TRANSFORM_FEEDBACK_BUFFER, -// or GL.UNIFORM_BUFFER. -// -// The usage parameter is a hint to the GL implementation as to how a buffer -// object's data store will be accessed. This enables the GL implementation -// to make more intelligent decisions that may significantly impact buffer -// object performance. It does not, however, constrain the actual usage of -// the data store. usage can be broken down into two parts: first, the -// frequency of access (modification and usage), and second, the nature of -// that access. -// -// A usage frequency of STREAM and nature of DRAW is specified via the -// constant GL.STREAM_DRAW, for example. -// -// The usage frequency of access may be one of: -// -// STREAM -// The data store contents will be modified once and used at most a few times. -// -// STATIC -// The data store contents will be modified once and used many times. -// -// DYNAMIC -// The data store contents will be modified repeatedly and used many times. -// -// The usage nature of access may be one of: -// -// DRAW -// The data store contents are modified by the application, and used as -// the source for GL drawing and image specification commands. -// -// READ -// The data store contents are modified by reading data from the GL, -// and used to return that data when queried by the application. -// -// COPY -// The data store contents are modified by reading data from the GL, -// and used as the source for GL drawing and image specification -// commands. -// -// Clients must align data elements consistent with the requirements of the -// client platform, with an additional base-level requirement that an offset -// within a buffer to a datum comprising N bytes be a multiple of N. -// -// Error GL.INVALID_ENUM is generated if target is not one of the accepted -// buffer targets. GL.INVALID_ENUM is generated if usage is not -// GL.STREAM_DRAW, GL.STREAM_READ, GL.STREAM_COPY, GL.STATIC_DRAW, -// GL.STATIC_READ, GL.STATIC_COPY, GL.DYNAMIC_DRAW, GL.DYNAMIC_READ, or -// GL.DYNAMIC_COPY. GL.INVALID_VALUE is generated if size is negative. -// GL.INVALID_OPERATION is generated if the reserved buffer object name 0 is -// bound to target. GL.OUT_OF_MEMORY is generated if the GL is unable to -// create a data store with the specified size. -func (gl *GL) BufferData(target glbase.Enum, size int, data interface{}, usage glbase.Enum) { - var data_ptr unsafe.Pointer - var data_v = reflect.ValueOf(data) - if data != nil && data_v.Kind() != reflect.Slice { - panic("parameter data must be a slice") - } - if data != nil { - data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer()) - } - if data != nil { - size = int(data_v.Type().Size()) * data_v.Len() - } - C.gl4_1core_glBufferData(gl.funcs, C.GLenum(target), C.GLsizeiptr(size), data_ptr, C.GLenum(usage)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glIsBuffer.xml -func (gl *GL) IsBuffer(buffer glbase.Buffer) bool { - glresult := C.gl4_1core_glIsBuffer(gl.funcs, C.GLuint(buffer)) - return *(*bool)(unsafe.Pointer(&glresult)) -} - -// GenBuffers returns n buffer object names. There is no guarantee that -// the names form a contiguous set of integers; however, it is guaranteed -// that none of the returned names was in use immediately before the call to -// GenBuffers. -// -// Buffer object names returned by a call to GenBuffers are not returned by -// subsequent calls, unless they are first deleted with DeleteBuffers. -// -// No buffer objects are associated with the returned buffer object names -// until they are first bound by calling BindBuffer. -// -// Error GL.INVALID_VALUE is generated if n is negative. GL.INVALID_OPERATION -// is generated if GenBuffers is executed between the execution of Begin -// and the corresponding execution of End. -// -// GenBuffers is available in GL version 1.5 or greater. -func (gl *GL) GenBuffers(n int) []glbase.Buffer { - if n == 0 { - return nil - } - buffers := make([]glbase.Buffer, n) - C.gl4_1core_glGenBuffers(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&buffers[0]))) - return buffers -} - -// DeleteBuffers deletes the buffer objects whose names are stored in the -// buffers slice. -// -// After a buffer object is deleted, it has no contents, and its name is free -// for reuse (for example by GenBuffers). If a buffer object that is -// currently bound is deleted, the binding reverts to 0 (the absence of any -// buffer object, which reverts to client memory usage). -// -// DeleteBuffers silently ignores 0's and names that do not correspond to -// existing buffer objects. -// -// Error GL.INVALID_VALUE is generated if n is negative. GL.INVALID_OPERATION -// is generated if DeleteBuffers is executed between the execution of Begin -// and the corresponding execution of End. -// -// DeleteBuffers is available in GL version 1.5 or greater. -func (gl *GL) DeleteBuffers(buffers []glbase.Buffer) { - n := len(buffers) - if n == 0 { - return - } - C.gl4_1core_glDeleteBuffers(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&buffers[0]))) -} - -// BindBuffer creates or puts in use a named buffer object. -// Calling BindBuffer with target set to GL.ARRAY_BUFFER, -// GL.ELEMENT_ARRAY_BUFFER, GL.PIXEL_PACK_BUFFER or GL.PIXEL_UNPACK_BUFFER -// and buffer set to the name of the new buffer object binds the buffer -// object name to the target. When a buffer object is bound to a target, the -// previous binding for that target is automatically broken. -// -// Buffer object names are unsigned integers. The value zero is reserved, but -// there is no default buffer object for each buffer object target. Instead, -// buffer set to zero effectively unbinds any buffer object previously bound, -// and restores client memory usage for that buffer object target. Buffer -// object names and the corresponding buffer object contents are local to the -// shared display-list space (see XCreateContext) of the current GL rendering -// context; two rendering contexts share buffer object names only if they -// also share display lists. -// -// GenBuffers may be called to generate a set of new buffer object names. -// -// The state of a buffer object immediately after it is first bound is an -// unmapped zero-sized memory buffer with GL.READ_WRITE access and -// GL.STATIC_DRAW usage. -// -// While a non-zero buffer object name is bound, GL operations on the target -// to which it is bound affect the bound buffer object, and queries of the -// target to which it is bound return state from the bound buffer object. -// While buffer object name zero is bound, as in the initial state, attempts -// to modify or query state on the target to which it is bound generates an -// GL.INVALID_OPERATION error. -// -// When vertex array pointer state is changed, for example by a call to -// NormalPointer, the current buffer object binding (GL.ARRAY_BUFFER_BINDING) -// is copied into the corresponding client state for the vertex array type -// being changed, for example GL.NORMAL_ARRAY_BUFFER_BINDING. While a -// non-zero buffer object is bound to the GL.ARRAY_BUFFER target, the vertex -// array pointer parameter that is traditionally interpreted as a pointer to -// client-side memory is instead interpreted as an offset within the buffer -// object measured in basic machine units. -// -// While a non-zero buffer object is bound to the GL.ELEMENT_ARRAY_BUFFER -// target, the indices parameter of DrawElements, DrawRangeElements, or -// MultiDrawElements that is traditionally interpreted as a pointer to -// client-side memory is instead interpreted as an offset within the buffer -// object measured in basic machine units. -// -// While a non-zero buffer object is bound to the GL.PIXEL_PACK_BUFFER -// target, the following commands are affected: GetCompressedTexImage, -// GetConvolutionFilter, GetHistogram, GetMinmax, GetPixelMap, -// GetPolygonStipple, GetSeparableFilter, GetTexImage, and ReadPixels. The -// pointer parameter that is traditionally interpreted as a pointer to -// client-side memory where the pixels are to be packed is instead -// interpreted as an offset within the buffer object measured in basic -// machine units. -// -// While a non-zero buffer object is bound to the GL.PIXEL_UNPACK_BUFFER -// target, the following commands are affected: Bitmap, ColorSubTable, -// ColorTable, CompressedTexImage1D, CompressedTexImage2D, -// CompressedTexImage3D, CompressedTexSubImage1D, CompressedTexSubImage2D, -// CompressedTexSubImage3D, ConvolutionFilter1D, ConvolutionFilter2D, -// DrawPixels, PixelMap, PolygonStipple, SeparableFilter2D, TexImage1D, -// TexImage2D, TexImage3D, TexSubImage1D, TexSubImage2D, and TexSubImage3D. -// The pointer parameter that is traditionally interpreted as a pointer to -// client-side memory from which the pixels are to be unpacked is instead -// interpreted as an offset within the buffer object measured in basic -// machine units. -// -// A buffer object binding created with BindBuffer remains active until a -// different buffer object name is bound to the same target, or until the -// bound buffer object is deleted with DeleteBuffers. -// -// Once created, a named buffer object may be re-bound to any target as often -// as needed. However, the GL implementation may make choices about how to -// optimize the storage of a buffer object based on its initial binding -// target. -// -// Error GL.INVALID_ENUM is generated if target is not one of the allowable -// values. GL.INVALID_OPERATION is generated if BindBuffer is executed -// between the execution of Begin and the corresponding execution of End. -// -// BindBuffer is available in GL version 1.5 or greater. -func (gl *GL) BindBuffer(target glbase.Enum, buffer glbase.Buffer) { - C.gl4_1core_glBindBuffer(gl.funcs, C.GLenum(target), C.GLuint(buffer)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetQueryObjectuiv.xml -func (gl *GL) GetQueryObjectuiv(id uint32, pname glbase.Enum, params []uint32) { - C.gl4_1core_glGetQueryObjectuiv(gl.funcs, C.GLuint(id), C.GLenum(pname), (*C.GLuint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetQueryObjectiv.xml -func (gl *GL) GetQueryObjectiv(id uint32, pname glbase.Enum, params []int32) { - C.gl4_1core_glGetQueryObjectiv(gl.funcs, C.GLuint(id), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetQueryiv.xml -func (gl *GL) GetQueryiv(target, pname glbase.Enum, params []int32) { - C.gl4_1core_glGetQueryiv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glEndQuery.xml -func (gl *GL) EndQuery(target glbase.Enum) { - C.gl4_1core_glEndQuery(gl.funcs, C.GLenum(target)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glBeginQuery.xml -func (gl *GL) BeginQuery(target glbase.Enum, id uint32) { - C.gl4_1core_glBeginQuery(gl.funcs, C.GLenum(target), C.GLuint(id)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glIsQuery.xml -func (gl *GL) IsQuery(id uint32) bool { - glresult := C.gl4_1core_glIsQuery(gl.funcs, C.GLuint(id)) - return *(*bool)(unsafe.Pointer(&glresult)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glDeleteQueries.xml -func (gl *GL) DeleteQueries(n int, ids []uint32) { - C.gl4_1core_glDeleteQueries(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&ids[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGenQueries.xml -func (gl *GL) GenQueries(n int, ids []uint32) { - C.gl4_1core_glGenQueries(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&ids[0]))) -} - -// VertexAttribPointer specifies the location and data format of the array -// of generic vertex attributes at index to use when rendering. size -// specifies the number of components per attribute and must be 1, 2, 3, or -// 4. type specifies the data type of each component, and stride specifies -// the byte stride from one attribute to the next, allowing vertices and -// attributes to be packed into a single array or stored in separate arrays. -// normalized indicates whether the values stored in an integer format are -// to be mapped to the range [-1,1] (for signed values) or [0,1] -// (for unsigned values) when they are accessed and converted to floating -// point; otherwise, values will be converted to floats directly without -// normalization. offset is a byte offset into the buffer object's data -// store, which must be bound to the GL.ARRAY_BUFFER target with BindBuffer. -// -// The buffer object binding (GL.ARRAY_BUFFER_BINDING) is saved as -// generic vertex attribute array client-side state -// (GL.VERTEX_ATTRIB_ARRAY_BUFFER_BINDING) for the provided index. -// -// To enable and disable a generic vertex attribute array, call -// EnableVertexAttribArray and DisableVertexAttribArray with index. If -// enabled, the generic vertex attribute array is used when DrawArrays or -// DrawElements is called. Each generic vertex attribute array is initially -// disabled. -// -// VertexAttribPointer is typically implemented on the client side. -// -// Error GL.INVALID_ENUM is generated if type is not an accepted value. -// GL.INVALID_VALUE is generated if index is greater than or equal to -// GL.MAX_VERTEX_ATTRIBS. GL.INVALID_VALUE is generated if size is not 1, 2, -// 3, or 4. GL.INVALID_VALUE is generated if stride is negative. -func (gl *GL) VertexAttribPointer(index glbase.Attrib, size int, gltype glbase.Enum, normalized bool, stride int, offset uintptr) { - offset_ptr := unsafe.Pointer(offset) - C.gl4_1core_glVertexAttribPointer(gl.funcs, C.GLuint(index), C.GLint(size), C.GLenum(gltype), *(*C.GLboolean)(unsafe.Pointer(&normalized)), C.GLsizei(stride), offset_ptr) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glValidateProgram.xml -func (gl *GL) ValidateProgram(program glbase.Program) { - C.gl4_1core_glValidateProgram(gl.funcs, C.GLuint(program)) -} - -// UniformMatrix4fv modifies the value of a uniform variable or a uniform -// variable array. The location of the uniform variable to be modified is -// specified by location, which should be a value returned by GetUniformLocation. -// UniformMatrix4fv operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions UniformMatrix{2|3|4|2x3|3x2|2x4|4x2|3x4|4x3}fv are used to -// modify a matrix or an array of matrices. The numbers in the function name -// are interpreted as the dimensionality of the matrix. The number 2 -// indicates a 2x2 matrix (4 values), the number 3 indicates a 3x3 matrix (9 -// values), and the number 4 indicates a 4x4 matrix (16 values). Non-square -// matrix dimensionality is explicit, with the first number representing the -// number of columns and the second number representing the number of rows. -// For example, 2x4 indicates a 2x4 matrix with 2 columns and 4 rows (8 -// values). The length of the provided slice must be a multiple of the number -// of values per matrix, to update one or more consecutive matrices. -// -// If transpose is false, each matrix is assumed to be supplied in column -// major order. If transpose is true, each matrix is assumed to be supplied -// in row major order. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) UniformMatrix4fv(location glbase.Uniform, transpose bool, value []float32) { - if len(value) == 0 { - return - } - if len(value)%(4*4) != 0 { - panic("invalid value length for UniformMatrix4fv") - } - count := len(value) / (4 * 4) - C.gl4_1core_glUniformMatrix4fv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLfloat)(unsafe.Pointer(&value[0]))) -} - -// UniformMatrix3fv modifies the value of a uniform variable or a uniform -// variable array. The location of the uniform variable to be modified is -// specified by location, which should be a value returned by GetUniformLocation. -// UniformMatrix3fv operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions UniformMatrix{2|3|4|2x3|3x2|2x4|4x2|3x4|4x3}fv are used to -// modify a matrix or an array of matrices. The numbers in the function name -// are interpreted as the dimensionality of the matrix. The number 2 -// indicates a 2x2 matrix (4 values), the number 3 indicates a 3x3 matrix (9 -// values), and the number 4 indicates a 4x4 matrix (16 values). Non-square -// matrix dimensionality is explicit, with the first number representing the -// number of columns and the second number representing the number of rows. -// For example, 2x4 indicates a 2x4 matrix with 2 columns and 4 rows (8 -// values). The length of the provided slice must be a multiple of the number -// of values per matrix, to update one or more consecutive matrices. -// -// If transpose is false, each matrix is assumed to be supplied in column -// major order. If transpose is true, each matrix is assumed to be supplied -// in row major order. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) UniformMatrix3fv(location glbase.Uniform, transpose bool, value []float32) { - if len(value) == 0 { - return - } - if len(value)%(3*3) != 0 { - panic("invalid value length for UniformMatrix3fv") - } - count := len(value) / (3 * 3) - C.gl4_1core_glUniformMatrix3fv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLfloat)(unsafe.Pointer(&value[0]))) -} - -// UniformMatrix2fv modifies the value of a uniform variable or a uniform -// variable array. The location of the uniform variable to be modified is -// specified by location, which should be a value returned by GetUniformLocation. -// UniformMatrix2fv operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions UniformMatrix{2|3|4|2x3|3x2|2x4|4x2|3x4|4x3}fv are used to -// modify a matrix or an array of matrices. The numbers in the function name -// are interpreted as the dimensionality of the matrix. The number 2 -// indicates a 2x2 matrix (4 values), the number 3 indicates a 3x3 matrix (9 -// values), and the number 4 indicates a 4x4 matrix (16 values). Non-square -// matrix dimensionality is explicit, with the first number representing the -// number of columns and the second number representing the number of rows. -// For example, 2x4 indicates a 2x4 matrix with 2 columns and 4 rows (8 -// values). The length of the provided slice must be a multiple of the number -// of values per matrix, to update one or more consecutive matrices. -// -// If transpose is false, each matrix is assumed to be supplied in column -// major order. If transpose is true, each matrix is assumed to be supplied -// in row major order. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) UniformMatrix2fv(location glbase.Uniform, transpose bool, value []float32) { - if len(value) == 0 { - return - } - if len(value)%(2*2) != 0 { - panic("invalid value length for UniformMatrix2fv") - } - count := len(value) / (2 * 2) - C.gl4_1core_glUniformMatrix2fv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLfloat)(unsafe.Pointer(&value[0]))) -} - -// Uniform4iv modifies the value of a uniform variable or a uniform -// variable array. The location of the uniform variable to be modified is -// specified by location, which should be a value returned by GetUniformLocation. -// Uniform4iv operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single -// uniform variable or a uniform variable array. These functions receive a -// slice with the values to be loaded into a uniform variable or a uniform -// variable array. A slice with length 1 should be used if modifying the value -// of a single uniform variable, and a length of 1 or greater can be used to -// modify an entire array or part of an array. When loading n elements -// starting at an arbitrary position m in a uniform variable array, elements -// m + n - 1 in the array will be replaced with the new values. If m + n - 1 -// is larger than the size of the uniform variable array, values for all -// array elements beyond the end of the array will be ignored. The number -// specified in the name of the command indicates the number of components -// for each element in value, and it should match the number of components in -// the data type of the specified uniform variable (1 for float, int, bool; -// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name -// of the command must match the data type for the specified uniform variable -// as described for Uniform{1|2|3|4}{f|i|ui}. -// -// Uniform1i and Uniform1iv are the only two functions that may be used to -// load uniform variables defined as sampler types. Loading samplers with any -// other function will result in a GL.INVALID_OPERATION error. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) Uniform4iv(location glbase.Uniform, value []int32) { - if len(value) == 0 { - return - } - if len(value)%4 != 0 { - panic("invalid value length for Uniform4iv") - } - count := len(value) / 4 - C.gl4_1core_glUniform4iv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLint)(unsafe.Pointer(&value[0]))) -} - -// Uniform3iv modifies the value of a uniform variable or a uniform -// variable array. The location of the uniform variable to be modified is -// specified by location, which should be a value returned by GetUniformLocation. -// Uniform3iv operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single -// uniform variable or a uniform variable array. These functions receive a -// slice with the values to be loaded into a uniform variable or a uniform -// variable array. A slice with length 1 should be used if modifying the value -// of a single uniform variable, and a length of 1 or greater can be used to -// modify an entire array or part of an array. When loading n elements -// starting at an arbitrary position m in a uniform variable array, elements -// m + n - 1 in the array will be replaced with the new values. If m + n - 1 -// is larger than the size of the uniform variable array, values for all -// array elements beyond the end of the array will be ignored. The number -// specified in the name of the command indicates the number of components -// for each element in value, and it should match the number of components in -// the data type of the specified uniform variable (1 for float, int, bool; -// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name -// of the command must match the data type for the specified uniform variable -// as described for Uniform{1|2|3|4}{f|i|ui}. -// -// Uniform1i and Uniform1iv are the only two functions that may be used to -// load uniform variables defined as sampler types. Loading samplers with any -// other function will result in a GL.INVALID_OPERATION error. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) Uniform3iv(location glbase.Uniform, value []int32) { - if len(value) == 0 { - return - } - if len(value)%3 != 0 { - panic("invalid value length for Uniform3iv") - } - count := len(value) / 3 - C.gl4_1core_glUniform3iv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLint)(unsafe.Pointer(&value[0]))) -} - -// Uniform2iv modifies the value of a uniform variable or a uniform -// variable array. The location of the uniform variable to be modified is -// specified by location, which should be a value returned by GetUniformLocation. -// Uniform2iv operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single -// uniform variable or a uniform variable array. These functions receive a -// slice with the values to be loaded into a uniform variable or a uniform -// variable array. A slice with length 1 should be used if modifying the value -// of a single uniform variable, and a length of 1 or greater can be used to -// modify an entire array or part of an array. When loading n elements -// starting at an arbitrary position m in a uniform variable array, elements -// m + n - 1 in the array will be replaced with the new values. If m + n - 1 -// is larger than the size of the uniform variable array, values for all -// array elements beyond the end of the array will be ignored. The number -// specified in the name of the command indicates the number of components -// for each element in value, and it should match the number of components in -// the data type of the specified uniform variable (1 for float, int, bool; -// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name -// of the command must match the data type for the specified uniform variable -// as described for Uniform{1|2|3|4}{f|i|ui}. -// -// Uniform1i and Uniform1iv are the only two functions that may be used to -// load uniform variables defined as sampler types. Loading samplers with any -// other function will result in a GL.INVALID_OPERATION error. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) Uniform2iv(location glbase.Uniform, value []int32) { - if len(value) == 0 { - return - } - if len(value)%2 != 0 { - panic("invalid value length for Uniform2iv") - } - count := len(value) / 2 - C.gl4_1core_glUniform2iv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLint)(unsafe.Pointer(&value[0]))) -} - -// Uniform1iv modifies the value of a uniform variable or a uniform -// variable array. The location of the uniform variable to be modified is -// specified by location, which should be a value returned by GetUniformLocation. -// Uniform1iv operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single -// uniform variable or a uniform variable array. These functions receive a -// slice with the values to be loaded into a uniform variable or a uniform -// variable array. A slice with length 1 should be used if modifying the value -// of a single uniform variable, and a length of 1 or greater can be used to -// modify an entire array or part of an array. When loading n elements -// starting at an arbitrary position m in a uniform variable array, elements -// m + n - 1 in the array will be replaced with the new values. If m + n - 1 -// is larger than the size of the uniform variable array, values for all -// array elements beyond the end of the array will be ignored. The number -// specified in the name of the command indicates the number of components -// for each element in value, and it should match the number of components in -// the data type of the specified uniform variable (1 for float, int, bool; -// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name -// of the command must match the data type for the specified uniform variable -// as described for Uniform{1|2|3|4}{f|i|ui}. -// -// Uniform1i and Uniform1iv are the only two functions that may be used to -// load uniform variables defined as sampler types. Loading samplers with any -// other function will result in a GL.INVALID_OPERATION error. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) Uniform1iv(location glbase.Uniform, value []int32) { - if len(value) == 0 { - return - } - count := len(value) - C.gl4_1core_glUniform1iv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLint)(unsafe.Pointer(&value[0]))) -} - -// Uniform4fv modifies the value of a uniform variable or a uniform -// variable array. The location of the uniform variable to be modified is -// specified by location, which should be a value returned by GetUniformLocation. -// Uniform4fv operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single -// uniform variable or a uniform variable array. These functions receive a -// slice with the values to be loaded into a uniform variable or a uniform -// variable array. A slice with length 1 should be used if modifying the value -// of a single uniform variable, and a length of 1 or greater can be used to -// modify an entire array or part of an array. When loading n elements -// starting at an arbitrary position m in a uniform variable array, elements -// m + n - 1 in the array will be replaced with the new values. If m + n - 1 -// is larger than the size of the uniform variable array, values for all -// array elements beyond the end of the array will be ignored. The number -// specified in the name of the command indicates the number of components -// for each element in value, and it should match the number of components in -// the data type of the specified uniform variable (1 for float, int, bool; -// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name -// of the command must match the data type for the specified uniform variable -// as described for Uniform{1|2|3|4}{f|i|ui}. -// -// Uniform1i and Uniform1iv are the only two functions that may be used to -// load uniform variables defined as sampler types. Loading samplers with any -// other function will result in a GL.INVALID_OPERATION error. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) Uniform4fv(location glbase.Uniform, value []float32) { - if len(value) == 0 { - return - } - if len(value)%4 != 0 { - panic("invalid value length for Uniform4fv") - } - count := len(value) / 4 - C.gl4_1core_glUniform4fv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLfloat)(unsafe.Pointer(&value[0]))) -} - -// Uniform3fv modifies the value of a uniform variable or a uniform -// variable array. The location of the uniform variable to be modified is -// specified by location, which should be a value returned by GetUniformLocation. -// Uniform3fv operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single -// uniform variable or a uniform variable array. These functions receive a -// slice with the values to be loaded into a uniform variable or a uniform -// variable array. A slice with length 1 should be used if modifying the value -// of a single uniform variable, and a length of 1 or greater can be used to -// modify an entire array or part of an array. When loading n elements -// starting at an arbitrary position m in a uniform variable array, elements -// m + n - 1 in the array will be replaced with the new values. If m + n - 1 -// is larger than the size of the uniform variable array, values for all -// array elements beyond the end of the array will be ignored. The number -// specified in the name of the command indicates the number of components -// for each element in value, and it should match the number of components in -// the data type of the specified uniform variable (1 for float, int, bool; -// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name -// of the command must match the data type for the specified uniform variable -// as described for Uniform{1|2|3|4}{f|i|ui}. -// -// Uniform1i and Uniform1iv are the only two functions that may be used to -// load uniform variables defined as sampler types. Loading samplers with any -// other function will result in a GL.INVALID_OPERATION error. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) Uniform3fv(location glbase.Uniform, value []float32) { - if len(value) == 0 { - return - } - if len(value)%3 != 0 { - panic("invalid value length for Uniform3fv") - } - count := len(value) / 3 - C.gl4_1core_glUniform3fv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLfloat)(unsafe.Pointer(&value[0]))) -} - -// Uniform2fv modifies the value of a uniform variable or a uniform -// variable array. The location of the uniform variable to be modified is -// specified by location, which should be a value returned by GetUniformLocation. -// Uniform2fv operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single -// uniform variable or a uniform variable array. These functions receive a -// slice with the values to be loaded into a uniform variable or a uniform -// variable array. A slice with length 1 should be used if modifying the value -// of a single uniform variable, and a length of 1 or greater can be used to -// modify an entire array or part of an array. When loading n elements -// starting at an arbitrary position m in a uniform variable array, elements -// m + n - 1 in the array will be replaced with the new values. If m + n - 1 -// is larger than the size of the uniform variable array, values for all -// array elements beyond the end of the array will be ignored. The number -// specified in the name of the command indicates the number of components -// for each element in value, and it should match the number of components in -// the data type of the specified uniform variable (1 for float, int, bool; -// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name -// of the command must match the data type for the specified uniform variable -// as described for Uniform{1|2|3|4}{f|i|ui}. -// -// Uniform1i and Uniform1iv are the only two functions that may be used to -// load uniform variables defined as sampler types. Loading samplers with any -// other function will result in a GL.INVALID_OPERATION error. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) Uniform2fv(location glbase.Uniform, value []float32) { - if len(value) == 0 { - return - } - if len(value)%2 != 0 { - panic("invalid value length for Uniform2fv") - } - count := len(value) / 2 - C.gl4_1core_glUniform2fv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLfloat)(unsafe.Pointer(&value[0]))) -} - -// Uniform1fv modifies the value of a uniform variable or a uniform -// variable array. The location of the uniform variable to be modified is -// specified by location, which should be a value returned by GetUniformLocation. -// Uniform1fv operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single -// uniform variable or a uniform variable array. These functions receive a -// slice with the values to be loaded into a uniform variable or a uniform -// variable array. A slice with length 1 should be used if modifying the value -// of a single uniform variable, and a length of 1 or greater can be used to -// modify an entire array or part of an array. When loading n elements -// starting at an arbitrary position m in a uniform variable array, elements -// m + n - 1 in the array will be replaced with the new values. If m + n - 1 -// is larger than the size of the uniform variable array, values for all -// array elements beyond the end of the array will be ignored. The number -// specified in the name of the command indicates the number of components -// for each element in value, and it should match the number of components in -// the data type of the specified uniform variable (1 for float, int, bool; -// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name -// of the command must match the data type for the specified uniform variable -// as described for Uniform{1|2|3|4}{f|i|ui}. -// -// Uniform1i and Uniform1iv are the only two functions that may be used to -// load uniform variables defined as sampler types. Loading samplers with any -// other function will result in a GL.INVALID_OPERATION error. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) Uniform1fv(location glbase.Uniform, value []float32) { - if len(value) == 0 { - return - } - count := len(value) - C.gl4_1core_glUniform1fv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLfloat)(unsafe.Pointer(&value[0]))) -} - -// Uniform4i modifies the value of a single uniform variable. -// The location of the uniform variable to be modified is specified by -// location, which should be a value returned by GetUniformLocation. -// Uniform4i operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the -// uniform variable specified by location using the values passed as -// arguments. The number specified in the function should match the number of -// components in the data type of the specified uniform variable (1 for -// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.). -// The suffix f indicates that floating-point values are being passed; the -// suffix i indicates that integer values are being passed; the suffix ui -// indicates that unsigned integer values are being passed, and this type -// should also match the data type of the specified uniform variable. The i -// variants of this function should be used to provide values for uniform -// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui -// variants of this function should be used to provide values for uniform -// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of -// these. The f variants should be used to provide values for uniform -// variables of type float, vec2, vec3, vec4, or arrays of these. Either the -// i, ui or f variants may be used to provide values for uniform variables of -// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable -// will be set to false if the input value is 0 or 0.0f, and it will be set -// to true otherwise. -// -// Uniform1i and Uniform1iv are the only two functions that may be used to -// load uniform variables defined as sampler types. Loading samplers with any -// other function will result in a GL.INVALID_OPERATION error. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) Uniform4i(location glbase.Uniform, v0, v1, v2, v3 int32) { - C.gl4_1core_glUniform4i(gl.funcs, C.GLint(location), C.GLint(v0), C.GLint(v1), C.GLint(v2), C.GLint(v3)) -} - -// Uniform3i modifies the value of a single uniform variable. -// The location of the uniform variable to be modified is specified by -// location, which should be a value returned by GetUniformLocation. -// Uniform3i operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the -// uniform variable specified by location using the values passed as -// arguments. The number specified in the function should match the number of -// components in the data type of the specified uniform variable (1 for -// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.). -// The suffix f indicates that floating-point values are being passed; the -// suffix i indicates that integer values are being passed; the suffix ui -// indicates that unsigned integer values are being passed, and this type -// should also match the data type of the specified uniform variable. The i -// variants of this function should be used to provide values for uniform -// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui -// variants of this function should be used to provide values for uniform -// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of -// these. The f variants should be used to provide values for uniform -// variables of type float, vec2, vec3, vec4, or arrays of these. Either the -// i, ui or f variants may be used to provide values for uniform variables of -// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable -// will be set to false if the input value is 0 or 0.0f, and it will be set -// to true otherwise. -// -// Uniform1i and Uniform1iv are the only two functions that may be used to -// load uniform variables defined as sampler types. Loading samplers with any -// other function will result in a GL.INVALID_OPERATION error. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) Uniform3i(location glbase.Uniform, v0, v1, v2 int32) { - C.gl4_1core_glUniform3i(gl.funcs, C.GLint(location), C.GLint(v0), C.GLint(v1), C.GLint(v2)) -} - -// Uniform2i modifies the value of a single uniform variable. -// The location of the uniform variable to be modified is specified by -// location, which should be a value returned by GetUniformLocation. -// Uniform2i operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the -// uniform variable specified by location using the values passed as -// arguments. The number specified in the function should match the number of -// components in the data type of the specified uniform variable (1 for -// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.). -// The suffix f indicates that floating-point values are being passed; the -// suffix i indicates that integer values are being passed; the suffix ui -// indicates that unsigned integer values are being passed, and this type -// should also match the data type of the specified uniform variable. The i -// variants of this function should be used to provide values for uniform -// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui -// variants of this function should be used to provide values for uniform -// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of -// these. The f variants should be used to provide values for uniform -// variables of type float, vec2, vec3, vec4, or arrays of these. Either the -// i, ui or f variants may be used to provide values for uniform variables of -// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable -// will be set to false if the input value is 0 or 0.0f, and it will be set -// to true otherwise. -// -// Uniform1i and Uniform1iv are the only two functions that may be used to -// load uniform variables defined as sampler types. Loading samplers with any -// other function will result in a GL.INVALID_OPERATION error. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) Uniform2i(location glbase.Uniform, v0, v1 int32) { - C.gl4_1core_glUniform2i(gl.funcs, C.GLint(location), C.GLint(v0), C.GLint(v1)) -} - -// Uniform1i modifies the value of a single uniform variable. -// The location of the uniform variable to be modified is specified by -// location, which should be a value returned by GetUniformLocation. -// Uniform1i operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the -// uniform variable specified by location using the values passed as -// arguments. The number specified in the function should match the number of -// components in the data type of the specified uniform variable (1 for -// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.). -// The suffix f indicates that floating-point values are being passed; the -// suffix i indicates that integer values are being passed; the suffix ui -// indicates that unsigned integer values are being passed, and this type -// should also match the data type of the specified uniform variable. The i -// variants of this function should be used to provide values for uniform -// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui -// variants of this function should be used to provide values for uniform -// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of -// these. The f variants should be used to provide values for uniform -// variables of type float, vec2, vec3, vec4, or arrays of these. Either the -// i, ui or f variants may be used to provide values for uniform variables of -// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable -// will be set to false if the input value is 0 or 0.0f, and it will be set -// to true otherwise. -// -// Uniform1i and Uniform1iv are the only two functions that may be used to -// load uniform variables defined as sampler types. Loading samplers with any -// other function will result in a GL.INVALID_OPERATION error. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) Uniform1i(location glbase.Uniform, v0 int32) { - C.gl4_1core_glUniform1i(gl.funcs, C.GLint(location), C.GLint(v0)) -} - -// Uniform4f modifies the value of a single uniform variable. -// The location of the uniform variable to be modified is specified by -// location, which should be a value returned by GetUniformLocation. -// Uniform4f operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the -// uniform variable specified by location using the values passed as -// arguments. The number specified in the function should match the number of -// components in the data type of the specified uniform variable (1 for -// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.). -// The suffix f indicates that floating-point values are being passed; the -// suffix i indicates that integer values are being passed; the suffix ui -// indicates that unsigned integer values are being passed, and this type -// should also match the data type of the specified uniform variable. The i -// variants of this function should be used to provide values for uniform -// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui -// variants of this function should be used to provide values for uniform -// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of -// these. The f variants should be used to provide values for uniform -// variables of type float, vec2, vec3, vec4, or arrays of these. Either the -// i, ui or f variants may be used to provide values for uniform variables of -// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable -// will be set to false if the input value is 0 or 0.0f, and it will be set -// to true otherwise. -// -// Uniform1i and Uniform1iv are the only two functions that may be used to -// load uniform variables defined as sampler types. Loading samplers with any -// other function will result in a GL.INVALID_OPERATION error. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) Uniform4f(location glbase.Uniform, v0, v1, v2, v3 float32) { - C.gl4_1core_glUniform4f(gl.funcs, C.GLint(location), C.GLfloat(v0), C.GLfloat(v1), C.GLfloat(v2), C.GLfloat(v3)) -} - -// Uniform3f modifies the value of a single uniform variable. -// The location of the uniform variable to be modified is specified by -// location, which should be a value returned by GetUniformLocation. -// Uniform3f operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the -// uniform variable specified by location using the values passed as -// arguments. The number specified in the function should match the number of -// components in the data type of the specified uniform variable (1 for -// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.). -// The suffix f indicates that floating-point values are being passed; the -// suffix i indicates that integer values are being passed; the suffix ui -// indicates that unsigned integer values are being passed, and this type -// should also match the data type of the specified uniform variable. The i -// variants of this function should be used to provide values for uniform -// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui -// variants of this function should be used to provide values for uniform -// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of -// these. The f variants should be used to provide values for uniform -// variables of type float, vec2, vec3, vec4, or arrays of these. Either the -// i, ui or f variants may be used to provide values for uniform variables of -// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable -// will be set to false if the input value is 0 or 0.0f, and it will be set -// to true otherwise. -// -// Uniform1i and Uniform1iv are the only two functions that may be used to -// load uniform variables defined as sampler types. Loading samplers with any -// other function will result in a GL.INVALID_OPERATION error. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) Uniform3f(location glbase.Uniform, v0, v1, v2 float32) { - C.gl4_1core_glUniform3f(gl.funcs, C.GLint(location), C.GLfloat(v0), C.GLfloat(v1), C.GLfloat(v2)) -} - -// Uniform2f modifies the value of a single uniform variable. -// The location of the uniform variable to be modified is specified by -// location, which should be a value returned by GetUniformLocation. -// Uniform2f operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the -// uniform variable specified by location using the values passed as -// arguments. The number specified in the function should match the number of -// components in the data type of the specified uniform variable (1 for -// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.). -// The suffix f indicates that floating-point values are being passed; the -// suffix i indicates that integer values are being passed; the suffix ui -// indicates that unsigned integer values are being passed, and this type -// should also match the data type of the specified uniform variable. The i -// variants of this function should be used to provide values for uniform -// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui -// variants of this function should be used to provide values for uniform -// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of -// these. The f variants should be used to provide values for uniform -// variables of type float, vec2, vec3, vec4, or arrays of these. Either the -// i, ui or f variants may be used to provide values for uniform variables of -// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable -// will be set to false if the input value is 0 or 0.0f, and it will be set -// to true otherwise. -// -// Uniform1i and Uniform1iv are the only two functions that may be used to -// load uniform variables defined as sampler types. Loading samplers with any -// other function will result in a GL.INVALID_OPERATION error. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) Uniform2f(location glbase.Uniform, v0, v1 float32) { - C.gl4_1core_glUniform2f(gl.funcs, C.GLint(location), C.GLfloat(v0), C.GLfloat(v1)) -} - -// Uniform1f modifies the value of a single uniform variable. -// The location of the uniform variable to be modified is specified by -// location, which should be a value returned by GetUniformLocation. -// Uniform1f operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the -// uniform variable specified by location using the values passed as -// arguments. The number specified in the function should match the number of -// components in the data type of the specified uniform variable (1 for -// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.). -// The suffix f indicates that floating-point values are being passed; the -// suffix i indicates that integer values are being passed; the suffix ui -// indicates that unsigned integer values are being passed, and this type -// should also match the data type of the specified uniform variable. The i -// variants of this function should be used to provide values for uniform -// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui -// variants of this function should be used to provide values for uniform -// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of -// these. The f variants should be used to provide values for uniform -// variables of type float, vec2, vec3, vec4, or arrays of these. Either the -// i, ui or f variants may be used to provide values for uniform variables of -// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable -// will be set to false if the input value is 0 or 0.0f, and it will be set -// to true otherwise. -// -// Uniform1i and Uniform1iv are the only two functions that may be used to -// load uniform variables defined as sampler types. Loading samplers with any -// other function will result in a GL.INVALID_OPERATION error. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) Uniform1f(location glbase.Uniform, v0 float32) { - C.gl4_1core_glUniform1f(gl.funcs, C.GLint(location), C.GLfloat(v0)) -} - -// UseProgram installs the program object specified by program as part of -// current rendering state. One or more executables are created in a program -// object by successfully attaching shader objects to it with AttachShader, -// successfully compiling the shader objects with CompileShader, and -// successfully linking the program object with LinkProgram. -// -// A program object will contain an executable that will run on the vertex -// processor if it contains one or more shader objects of type -// GL.VERTEX_SHADER that have been successfully compiled and linked. -// Similarly, a program object will contain an executable that will run on -// the fragment processor if it contains one or more shader objects of type -// GL.FRAGMENT_SHADER that have been successfully compiled and linked. -// -// Successfully installing an executable on a programmable processor will -// cause the corresponding fixed functionality of OpenGL to be disabled. -// Specifically, if an executable is installed on the vertex processor, the -// OpenGL fixed functionality will be disabled as follows. -// -// - The modelview matrix is not applied to vertex coordinates. -// -// - The projection matrix is not applied to vertex coordinates. -// -// - The texture matrices are not applied to texture coordinates. -// -// - Normals are not transformed to eye coordinates. -// -// - Normals are not rescaled or normalized. -// -// - Normalization of GL.AUTO_NORMAL evaluated normals is not performed. -// -// - Texture coordinates are not generated automatically. -// -// - Per-vertex lighting is not performed. -// -// - Color material computations are not performed. -// -// - Color index lighting is not performed. -// -// - This list also applies when setting the current raster position. -// -// The executable that is installed on the vertex processor is expected to -// implement any or all of the desired functionality from the preceding list. -// Similarly, if an executable is installed on the fragment processor, the -// OpenGL fixed functionality will be disabled as follows. -// -// - Texture environment and texture functions are not applied. -// -// - Texture application is not applied. -// -// - Color sum is not applied. -// -// - Fog is not applied. -// -// Again, the fragment shader that is installed is expected to implement any -// or all of the desired functionality from the preceding list. -// -// While a program object is in use, applications are free to modify attached -// shader objects, compile attached shader objects, attach additional shader -// objects, and detach or delete shader objects. None of these operations -// will affect the executables that are part of the current state. However, -// relinking the program object that is currently in use will install the -// program object as part of the current rendering state if the link -// operation was successful (see LinkProgram). If the program object -// currently in use is relinked unsuccessfully, its link status will be set -// to GL.FALSE, but the executables and associated state will remain part of -// the current state until a subsequent call to UseProgram removes it from -// use. After it is removed from use, it cannot be made part of current state -// until it has been successfully relinked. -// -// If program contains shader objects of type GL.VERTEX_SHADER but it does -// not contain shader objects of type GL.FRAGMENT_SHADER, an executable will -// be installed on the vertex processor, but fixed functionality will be used -// for fragment processing. Similarly, if program contains shader objects of -// type GL.FRAGMENT_SHADER but it does not contain shader objects of type -// GL.VERTEX_SHADER, an executable will be installed on the fragment -// processor, but fixed functionality will be used for vertex processing. If -// program is 0, the programmable processors will be disabled, and fixed -// functionality will be used for both vertex and fragment processing. -// -// While a program object is in use, the state that controls the disabled -// fixed functionality may also be updated using the normal OpenGL calls. -// -// Like display lists and texture objects, the name space for program objects -// may be shared across a set of contexts, as long as the server sides of the -// contexts share the same address space. If the name space is shared across -// contexts, any attached objects and the data associated with those attached -// objects are shared as well. -// -// Applications are responsible for providing the synchronization across API -// calls when objects are accessed from different execution threads. -// -// Error GL.INVALID_VALUE is generated if program is neither 0 nor a value -// generated by OpenGL. GL.INVALID_OPERATION is generated if program is not -// a program object. GL.INVALID_OPERATION is generated if program could not -// be made part of current state. GL.INVALID_OPERATION is generated if -// UseProgram is executed between the execution of Begin and the -// corresponding execution of End. -// -// UseProgram is available in GL version 2.0 or greater. -func (gl *GL) UseProgram(program glbase.Program) { - C.gl4_1core_glUseProgram(gl.funcs, C.GLuint(program)) -} - -// ShaderSource sets the source code in shader to the provided source code. Any source -// code previously stored in the shader object is completely replaced. -// -// Error GL.INVALID_VALUE is generated if shader is not a value generated by -// OpenGL. GL.INVALID_OPERATION is generated if shader is not a shader -// object. GL.INVALID_VALUE is generated if count is less than 0. -// GL.INVALID_OPERATION is generated if ShaderSource is executed between the -// execution of Begin and the corresponding execution of End. -// -// ShaderSource is available in GL version 2.0 or greater. -func (gl *GL) ShaderSource(shader glbase.Shader, source ...string) { - count := len(source) - length := make([]int32, count) - source_c := make([]unsafe.Pointer, count) - for i, src := range source { - length[i] = int32(len(src)) - if len(src) > 0 { - source_c[i] = *(*unsafe.Pointer)(unsafe.Pointer(&src)) - } else { - source_c[i] = unsafe.Pointer(uintptr(0)) - } - } - C.gl4_1core_glShaderSource(gl.funcs, C.GLuint(shader), C.GLsizei(count), (**C.GLchar)(unsafe.Pointer(&source_c[0])), (*C.GLint)(unsafe.Pointer(&length[0]))) -} - -// LinkProgram links the program object specified by program. If any shader -// objects of type GL.VERTEX_SHADER are attached to program, they will be -// used to create an executable that will run on the programmable vertex -// processor. If any shader objects of type GL.FRAGMENT_SHADER are attached -// to program, they will be used to create an executable that will run on the -// programmable fragment processor. -// -// The status of the link operation will be stored as part of the program -// object's state. This value will be set to GL.TRUE if the program object -// was linked without errors and is ready for use, and GL.FALSE otherwise. It -// can be queried by calling GetProgramiv with arguments program and -// GL.LINK_STATUS. -// -// As a result of a successful link operation, all active user-defined -// uniform variables belonging to program will be initialized to 0, and each -// of the program object's active uniform variables will be assigned a -// location that can be queried by calling GetUniformLocation. Also, any -// active user-defined attribute variables that have not been bound to a -// generic vertex attribute index will be bound to one at this time. -// -// Linking of a program object can fail for a number of reasons as specified -// in the OpenGL Shading Language Specification. The following lists some of -// the conditions that will cause a link error. -// -// - The number of active attribute variables supported by the -// implementation has been exceeded. -// -// - The storage limit for uniform variables has been exceeded. -// -// - The number of active uniform variables supported by the implementation -// has been exceeded. -// -// - The main function is missing for the vertex shader or the fragment -// shader. -// -// - A varying variable actually used in the fragment shader is not -// declared in the same way (or is not declared at all) in the vertex -// shader. -// -// - A reference to a function or variable name is unresolved. -// -// - A shared global is declared with two different types or two different -// initial values. -// -// - One or more of the attached shader objects has not been successfully -// compiled. -// -// - Binding a generic attribute matrix caused some rows of the matrix to -// fall outside the allowed maximum of GL.MAX_VERTEX_ATTRIBS. -// -// - Not enough contiguous vertex attribute slots could be found to bind -// attribute matrices. -// -// When a program object has been successfully linked, the program object can -// be made part of current state by calling UseProgram. Whether or not the -// link operation was successful, the program object's information log will -// be overwritten. The information log can be retrieved by calling -// GetProgramInfoLog. -// -// LinkProgram will also install the generated executables as part of the -// current rendering state if the link operation was successful and the -// specified program object is already currently in use as a result of a -// previous call to UseProgram. If the program object currently in use is -// relinked unsuccessfully, its link status will be set to GL.FALSE , but the -// executables and associated state will remain part of the current state -// until a subsequent call to UseProgram removes it from use. After it is -// removed from use, it cannot be made part of current state until it has -// been successfully relinked. -// -// If program contains shader objects of type GL.VERTEX_SHADER but does not -// contain shader objects of type GL.FRAGMENT_SHADER, the vertex shader will -// be linked against the implicit interface for fixed functionality fragment -// processing. Similarly, if program contains shader objects of type -// GL.FRAGMENT_SHADER but it does not contain shader objects of type -// GL.VERTEX_SHADER, the fragment shader will be linked against the implicit -// interface for fixed functionality vertex processing. -// -// The program object's information log is updated and the program is -// generated at the time of the link operation. After the link operation, -// applications are free to modify attached shader objects, compile attached -// shader objects, detach shader objects, delete shader objects, and attach -// additional shader objects. None of these operations affects the -// information log or the program that is part of the program object. -// -// If the link operation is unsuccessful, any information about a previous -// link operation on program is lost (a failed link does not restore the -// old state of program). Certain information can still be retrieved -// from program even after an unsuccessful link operation. See for instance -// GetActiveAttrib and GetActiveUniform. -// -// Error GL.INVALID_VALUE is generated if program is not a value generated by -// OpenGL. GL.INVALID_OPERATION is generated if program is not a program -// object. GL.INVALID_OPERATION is generated if LinkProgram is executed -// between the execution of Begin and the corresponding execution of End. -// -// LinkProgram is available in GL version 2.0 or greater. -func (gl *GL) LinkProgram(program glbase.Program) { - C.gl4_1core_glLinkProgram(gl.funcs, C.GLuint(program)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glIsShader.xml -func (gl *GL) IsShader(shader glbase.Shader) bool { - glresult := C.gl4_1core_glIsShader(gl.funcs, C.GLuint(shader)) - return *(*bool)(unsafe.Pointer(&glresult)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glIsProgram.xml -func (gl *GL) IsProgram(program glbase.Program) bool { - glresult := C.gl4_1core_glIsProgram(gl.funcs, C.GLuint(program)) - return *(*bool)(unsafe.Pointer(&glresult)) -} - -// GetVertexAttribiv returns in params the value of a generic vertex attribute -// parameter. The generic vertex attribute to be queried is specified by -// index, and the parameter to be queried is specified by pname. -// -// The accepted parameter names are as follows: -// -// GL.VERTEX_ATTRIB_ARRAY_BUFFER_BINDING -// params returns a single value, the name of the buffer object -// currently bound to the binding point corresponding to generic vertex -// attribute array index. If no buffer object is bound, 0 is returned. -// The initial value is 0. -// -// GL.VERTEX_ATTRIB_ARRAY_ENABLED -// params returns a single value that is non-zero (true) if the vertex -// attribute array for index is enabled and 0 (false) if it is -// disabled. The initial value is 0. -// -// GL.VERTEX_ATTRIB_ARRAY_SIZE -// params returns a single value, the size of the vertex attribute -// array for index. The size is the number of values for each element -// of the vertex attribute array, and it will be 1, 2, 3, or 4. The -// initial value is 4. -// -// GL.VERTEX_ATTRIB_ARRAY_STRIDE -// params returns a single value, the array stride for (number of bytes -// between successive elements in) the vertex attribute array for -// index. A value of 0 indicates that the array elements are stored -// sequentially in memory. The initial value is 0. -// -// GL.VERTEX_ATTRIB_ARRAY_TYPE -// params returns a single value, a symbolic constant indicating the -// array type for the vertex attribute array for index. Possible values -// are GL.BYTE, GL.UNSIGNED_BYTE, GL.SHORT, GL.UNSIGNED_SHORT, GL.INT, -// GL.UNSIGNED_INT, GL.FLOAT, and GL.DOUBLE. The initial value is -// GL.FLOAT. -// -// GL.VERTEX_ATTRIB_ARRAY_NORMALIZED -// params returns a single value that is non-zero (true) if fixed-point -// data types for the vertex attribute array indicated by index are -// normalized when they are converted to floating point, and 0 (false) -// otherwise. The initial value is 0. -// -// GL.CURRENT_VERTEX_ATTRIB -// params returns four values that represent the current value for the -// generic vertex attribute specified by index. Generic vertex -// attribute 0 is unique in that it has no current state, so an error -// will be generated if index is 0. The initial value for all other -// generic vertex attributes is (0,0,0,1). -// -// All of the parameters except GL.CURRENT_VERTEX_ATTRIB represent -// client-side state. -// -// Error GL.INVALID_VALUE is generated if index is greater than or equal to -// GL.MAX_VERTEX_ATTRIBS. GL.INVALID_ENUM is generated if pname is not an -// accepted value. GL.INVALID_OPERATION is generated if index is 0 and pname -// is GL.CURRENT_VERTEX_ATTRIB. -// -// GetVertexAttribiv is available in GL version 2.0 or greater. -func (gl *GL) GetVertexAttribiv(index glbase.Attrib, pname glbase.Enum, params []int32) { - var params_c [4]int32 - C.gl4_1core_glGetVertexAttribiv(gl.funcs, C.GLuint(index), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms_c[0]))) - copy(params, params_c[:]) -} - -// GetVertexAttribfv returns in params the value of a generic vertex attribute -// parameter. The generic vertex attribute to be queried is specified by -// index, and the parameter to be queried is specified by pname. -// -// The accepted parameter names are as follows: -// -// GL.VERTEX_ATTRIB_ARRAY_BUFFER_BINDING -// params returns a single value, the name of the buffer object -// currently bound to the binding point corresponding to generic vertex -// attribute array index. If no buffer object is bound, 0 is returned. -// The initial value is 0. -// -// GL.VERTEX_ATTRIB_ARRAY_ENABLED -// params returns a single value that is non-zero (true) if the vertex -// attribute array for index is enabled and 0 (false) if it is -// disabled. The initial value is 0. -// -// GL.VERTEX_ATTRIB_ARRAY_SIZE -// params returns a single value, the size of the vertex attribute -// array for index. The size is the number of values for each element -// of the vertex attribute array, and it will be 1, 2, 3, or 4. The -// initial value is 4. -// -// GL.VERTEX_ATTRIB_ARRAY_STRIDE -// params returns a single value, the array stride for (number of bytes -// between successive elements in) the vertex attribute array for -// index. A value of 0 indicates that the array elements are stored -// sequentially in memory. The initial value is 0. -// -// GL.VERTEX_ATTRIB_ARRAY_TYPE -// params returns a single value, a symbolic constant indicating the -// array type for the vertex attribute array for index. Possible values -// are GL.BYTE, GL.UNSIGNED_BYTE, GL.SHORT, GL.UNSIGNED_SHORT, GL.INT, -// GL.UNSIGNED_INT, GL.FLOAT, and GL.DOUBLE. The initial value is -// GL.FLOAT. -// -// GL.VERTEX_ATTRIB_ARRAY_NORMALIZED -// params returns a single value that is non-zero (true) if fixed-point -// data types for the vertex attribute array indicated by index are -// normalized when they are converted to floating point, and 0 (false) -// otherwise. The initial value is 0. -// -// GL.CURRENT_VERTEX_ATTRIB -// params returns four values that represent the current value for the -// generic vertex attribute specified by index. Generic vertex -// attribute 0 is unique in that it has no current state, so an error -// will be generated if index is 0. The initial value for all other -// generic vertex attributes is (0,0,0,1). -// -// All of the parameters except GL.CURRENT_VERTEX_ATTRIB represent -// client-side state. -// -// Error GL.INVALID_VALUE is generated if index is greater than or equal to -// GL.MAX_VERTEX_ATTRIBS. GL.INVALID_ENUM is generated if pname is not an -// accepted value. GL.INVALID_OPERATION is generated if index is 0 and pname -// is GL.CURRENT_VERTEX_ATTRIB. -// -// GetVertexAttribfv is available in GL version 2.0 or greater. -func (gl *GL) GetVertexAttribfv(index glbase.Attrib, pname glbase.Enum, params []float32) { - var params_c [4]float32 - C.gl4_1core_glGetVertexAttribfv(gl.funcs, C.GLuint(index), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(¶ms_c[0]))) - copy(params, params_c[:]) -} - -// GetVertexAttribdv returns in params the value of a generic vertex attribute -// parameter. The generic vertex attribute to be queried is specified by -// index, and the parameter to be queried is specified by pname. -// -// The accepted parameter names are as follows: -// -// GL.VERTEX_ATTRIB_ARRAY_BUFFER_BINDING -// params returns a single value, the name of the buffer object -// currently bound to the binding point corresponding to generic vertex -// attribute array index. If no buffer object is bound, 0 is returned. -// The initial value is 0. -// -// GL.VERTEX_ATTRIB_ARRAY_ENABLED -// params returns a single value that is non-zero (true) if the vertex -// attribute array for index is enabled and 0 (false) if it is -// disabled. The initial value is 0. -// -// GL.VERTEX_ATTRIB_ARRAY_SIZE -// params returns a single value, the size of the vertex attribute -// array for index. The size is the number of values for each element -// of the vertex attribute array, and it will be 1, 2, 3, or 4. The -// initial value is 4. -// -// GL.VERTEX_ATTRIB_ARRAY_STRIDE -// params returns a single value, the array stride for (number of bytes -// between successive elements in) the vertex attribute array for -// index. A value of 0 indicates that the array elements are stored -// sequentially in memory. The initial value is 0. -// -// GL.VERTEX_ATTRIB_ARRAY_TYPE -// params returns a single value, a symbolic constant indicating the -// array type for the vertex attribute array for index. Possible values -// are GL.BYTE, GL.UNSIGNED_BYTE, GL.SHORT, GL.UNSIGNED_SHORT, GL.INT, -// GL.UNSIGNED_INT, GL.FLOAT, and GL.DOUBLE. The initial value is -// GL.FLOAT. -// -// GL.VERTEX_ATTRIB_ARRAY_NORMALIZED -// params returns a single value that is non-zero (true) if fixed-point -// data types for the vertex attribute array indicated by index are -// normalized when they are converted to floating point, and 0 (false) -// otherwise. The initial value is 0. -// -// GL.CURRENT_VERTEX_ATTRIB -// params returns four values that represent the current value for the -// generic vertex attribute specified by index. Generic vertex -// attribute 0 is unique in that it has no current state, so an error -// will be generated if index is 0. The initial value for all other -// generic vertex attributes is (0,0,0,1). -// -// All of the parameters except GL.CURRENT_VERTEX_ATTRIB represent -// client-side state. -// -// Error GL.INVALID_VALUE is generated if index is greater than or equal to -// GL.MAX_VERTEX_ATTRIBS. GL.INVALID_ENUM is generated if pname is not an -// accepted value. GL.INVALID_OPERATION is generated if index is 0 and pname -// is GL.CURRENT_VERTEX_ATTRIB. -// -// GetVertexAttribdv is available in GL version 2.0 or greater. -func (gl *GL) GetVertexAttribdv(index glbase.Attrib, pname glbase.Enum, params []float64) { - var params_c [4]float64 - C.gl4_1core_glGetVertexAttribdv(gl.funcs, C.GLuint(index), C.GLenum(pname), (*C.GLdouble)(unsafe.Pointer(¶ms_c[0]))) - copy(params, params_c[:]) -} - -// GetUniformiv returns in params the value of the specified uniform -// variable. The type of the uniform variable specified by location -// determines the number of values returned. If the uniform variable is -// defined in the shader as a boolean, int, or float, a single value will be -// returned. If it is defined as a vec2, ivec2, or bvec2, two values will be -// returned. If it is defined as a vec3, ivec3, or bvec3, three values will -// be returned, and so on. To query values stored in uniform variables -// declared as arrays, call GetUniformiv for each element of the array. To -// query values stored in uniform variables declared as structures, call -// GetUniformiv for each field in the structure. The values for uniform -// variables declared as a matrix will be returned in column major order. -// -// The locations assigned to uniform variables are not known until the -// program object is linked. After linking has occurred, the command -// GetUniformLocation can be used to obtain the location of a uniform -// variable. This location value can then be passed to GetUniformiv in order -// to query the current value of the uniform variable. After a program object -// has been linked successfully, the index values for uniform variables -// remain fixed until the next link command occurs. The uniform variable -// values can only be queried after a link if the link was successful. -// -// Error GL.INVALID_VALUE is generated if program is not a value generated by -// OpenGL. GL.INVALID_OPERATION is generated if program is not a program -// object. GL.INVALID_OPERATION is generated if program has not been -// successfully linked. GL.INVALID_OPERATION is generated if location does -// not correspond to a valid uniform variable location for the specified -// program object. GL.INVALID_OPERATION is generated if GetUniformiv is -// executed between the execution of Begin and the corresponding execution of -// End. -// -// GetUniformiv is available in GL version 2.0 or greater. -func (gl *GL) GetUniformiv(program glbase.Program, location glbase.Uniform, params []int32) { - var params_c [4]int32 - C.gl4_1core_glGetUniformiv(gl.funcs, C.GLuint(program), C.GLint(location), (*C.GLint)(unsafe.Pointer(¶ms_c[0]))) - copy(params, params_c[:]) -} - -// GetUniformfv returns in params the value of the specified uniform -// variable. The type of the uniform variable specified by location -// determines the number of values returned. If the uniform variable is -// defined in the shader as a boolean, int, or float, a single value will be -// returned. If it is defined as a vec2, ivec2, or bvec2, two values will be -// returned. If it is defined as a vec3, ivec3, or bvec3, three values will -// be returned, and so on. To query values stored in uniform variables -// declared as arrays, call GetUniformfv for each element of the array. To -// query values stored in uniform variables declared as structures, call -// GetUniformfv for each field in the structure. The values for uniform -// variables declared as a matrix will be returned in column major order. -// -// The locations assigned to uniform variables are not known until the -// program object is linked. After linking has occurred, the command -// GetUniformLocation can be used to obtain the location of a uniform -// variable. This location value can then be passed to GetUniformfv in order -// to query the current value of the uniform variable. After a program object -// has been linked successfully, the index values for uniform variables -// remain fixed until the next link command occurs. The uniform variable -// values can only be queried after a link if the link was successful. -// -// Error GL.INVALID_VALUE is generated if program is not a value generated by -// OpenGL. GL.INVALID_OPERATION is generated if program is not a program -// object. GL.INVALID_OPERATION is generated if program has not been -// successfully linked. GL.INVALID_OPERATION is generated if location does -// not correspond to a valid uniform variable location for the specified -// program object. GL.INVALID_OPERATION is generated if GetUniformfv is -// executed between the execution of Begin and the corresponding execution of -// End. -// -// GetUniformfv is available in GL version 2.0 or greater. -func (gl *GL) GetUniformfv(program glbase.Program, location glbase.Uniform, params []float32) { - var params_c [4]float32 - C.gl4_1core_glGetUniformfv(gl.funcs, C.GLuint(program), C.GLint(location), (*C.GLfloat)(unsafe.Pointer(¶ms_c[0]))) - copy(params, params_c[:]) -} - -// GetUniformLocation returns an integer that represents the location of a -// specific uniform variable within a program object. name must be an active -// uniform variable name in program that is not a structure, an array of -// structures, or a subcomponent of a vector or a matrix. This function -// returns -1 if name does not correspond to an active uniform variable in -// program or if name starts with the reserved prefix "gl_". -// -// Uniform variables that are structures or arrays of structures may be -// queried by calling GetUniformLocation for each field within the -// structure. The array element operator "[]" and the structure field -// operator "." may be used in name in order to select elements within an -// array or fields within a structure. The result of using these operators is -// not allowed to be another structure, an array of structures, or a -// subcomponent of a vector or a matrix. Except if the last part of name -// indicates a uniform variable array, the location of the first element of -// an array can be retrieved by using the name of the array, or by using the -// name appended by "[0]". -// -// The actual locations assigned to uniform variables are not known until the -// program object is linked successfully. After linking has occurred, the -// command GetUniformLocation can be used to obtain the location of a -// uniform variable. This location value can then be passed to Uniform to -// set the value of the uniform variable or to GetUniform in order to query -// the current value of the uniform variable. After a program object has been -// linked successfully, the index values for uniform variables remain fixed -// until the next link command occurs. Uniform variable locations and values -// can only be queried after a link if the link was successful. -// -// Error GL.INVALID_VALUE is generated if program is not a value generated by -// OpenGL. GL.INVALID_OPERATION is generated if program is not a program object. -// GL.INVALID_OPERATION is generated if program has not been successfully -// linked. GL.INVALID_OPERATION is generated if GetUniformLocation is executed -// between the execution of Begin and the corresponding execution of End. -// -// GetUniformLocation is available in GL version 2.0 or greater. -func (gl *GL) GetUniformLocation(program glbase.Program, name string) glbase.Uniform { - name_cstr := C.CString(name) - glresult := C.gl4_1core_glGetUniformLocation(gl.funcs, C.GLuint(program), (*C.GLchar)(name_cstr)) - C.free(unsafe.Pointer(name_cstr)) - return glbase.Uniform(glresult) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetShaderSource.xml -func (gl *GL) GetShaderSource(shader glbase.Shader, bufSize int32, length []int32, source []byte) { - C.gl4_1core_glGetShaderSource(gl.funcs, C.GLuint(shader), C.GLsizei(bufSize), (*C.GLsizei)(unsafe.Pointer(&length[0])), (*C.GLchar)(unsafe.Pointer(&source[0]))) -} - -// GetShaderInfoLog returns the information log for the specified shader -// object. The information log for a shader object is modified when the -// shader is compiled. -// -// The information log for a shader object is a string that may contain -// diagnostic messages, warning messages, and other information about the -// last compile operation. When a shader object is created, its information -// log will be a string of length 0, and the size of the current log can be -// obtained by calling GetShaderiv with the value GL.INFO_LOG_LENGTH. -// -// The information log for a shader object is the OpenGL implementer's -// primary mechanism for conveying information about the compilation process. -// Therefore, the information log can be helpful to application developers -// during the development process, even when compilation is successful. -// Application developers should not expect different OpenGL implementations -// to produce identical information logs. -// -// Error GL.INVALID_VALUE is generated if shader is not a value generated by -// OpenGL. GL.INVALID_OPERATION is generated if shader is not a shader -// object. GL.INVALID_VALUE is generated if maxLength is less than 0. -// GL.INVALID_OPERATION is generated if GetShaderInfoLog is executed -// between the execution of Begin and the corresponding execution of End. -// -// GetShaderInfoLog is available in GL version 2.0 or greater. -func (gl *GL) GetShaderInfoLog(shader glbase.Shader) []byte { - var params [1]int32 - var length int32 - gl.GetShaderiv(shader, INFO_LOG_LENGTH, params[:]) - bufSize := params[0] - infoLog := make([]byte, int(bufSize)) - C.gl4_1core_glGetShaderInfoLog(gl.funcs, C.GLuint(shader), C.GLsizei(bufSize), (*C.GLsizei)(unsafe.Pointer(&length)), (*C.GLchar)(unsafe.Pointer(&infoLog[0]))) - return infoLog -} - -// GetShaderiv GetShader returns in params the value of a parameter for a specific -// shader object. The following parameters are defined: -// -// GL.SHADER_TYPE -// params returns GL.VERTEX_SHADER if shader is a vertex shader object, -// and GL.FRAGMENT_SHADER if shader is a fragment shader object. -// -// GL.DELETE_STATUS -// params returns GL.TRUE if shader is currently flagged for deletion, -// and GL.FALSE otherwise. -// -// GL.COMPILE_STATUS -// params returns GL.TRUE if the last compile operation on shader was -// successful, and GL.FALSE otherwise. -// -// GL.INFO_LOG_LENGTH -// params returns the number of characters in the information log for -// shader including the null termination character (the size of the -// character buffer required to store the information log). If shader has -// no information log, a value of 0 is returned. -// -// GL.SHADER_SOURCE_LENGTH -// params returns the length of the concatenation of the source strings -// that make up the shader source for the shader, including the null -// termination character. (the size of the character buffer -// required to store the shader source). If no source code exists, 0 is -// returned. -// -// Error GL.INVALID_VALUE is generated if shader is not a value generated by -// OpenGL. GL.INVALID_OPERATION is generated if shader does not refer to a -// shader object. GL.INVALID_ENUM is generated if pname is not an accepted -// value. GL.INVALID_OPERATION is generated if GetShader is executed -// between the execution of Begin and the corresponding execution of End. -// -// GetShaderiv is available in GL version 2.0 or greater. -func (gl *GL) GetShaderiv(shader glbase.Shader, pname glbase.Enum, params []int32) { - var params_c [4]int32 - C.gl4_1core_glGetShaderiv(gl.funcs, C.GLuint(shader), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms_c[0]))) - copy(params, params_c[:]) -} - -// GetProgramInfoLog returns the information log for the specified program -// object. The information log for a program object is modified when the -// program object is linked or validated. -// -// The information log for a program object is either an empty string, or a -// string containing information about the last link operation, or a string -// containing information about the last validation operation. It may contain -// diagnostic messages, warning messages, and other information. When a -// program object is created, its information log will be a string of length -// 0, and the size of the current log can be obtained by calling GetProgramiv -// with the value GL.INFO_LOG_LENGTH. -// -// Error GL.INVALID_VALUE is generated if program is not a value generated -// by OpenGL. GL.INVALID_OPERATION is generated if program is not a -// program object. -func (gl *GL) GetProgramInfoLog(program glbase.Program) []byte { - var params [1]int32 - var length int32 - gl.GetProgramiv(program, INFO_LOG_LENGTH, params[:]) - bufSize := params[0] - infoLog := make([]byte, int(bufSize)) - C.gl4_1core_glGetProgramInfoLog(gl.funcs, C.GLuint(program), C.GLsizei(bufSize), (*C.GLsizei)(unsafe.Pointer(&length)), (*C.GLchar)(unsafe.Pointer(&infoLog[0]))) - return infoLog -} - -// GetProgramiv returns in params the value of a parameter for a specific -// program object. The following parameters are defined: -// -// GL.DELETE_STATUS -// params returns GL.TRUE if program is currently flagged for deletion, -// and GL.FALSE otherwise. -// -// GL.LINK_STATUS -// params returns GL.TRUE if the last link operation on program was -// successful, and GL.FALSE otherwise. -// -// GL.VALIDATE_STATUS -// params returns GL.TRUE or if the last validation operation on -// program was successful, and GL.FALSE otherwise. -// -// GL.INFO_LOG_LENGTH -// params returns the number of characters in the information log for -// program including the null termination character (the size of -// the character buffer required to store the information log). If -// program has no information log, a value of 0 is returned. -// -// GL.ATTACHED_SHADERS -// params returns the number of shader objects attached to program. -// -// GL.ACTIVE_ATTRIBUTES -// params returns the number of active attribute variables for program. -// -// GL.ACTIVE_ATTRIBUTE_MAX_LENGTH -// params returns the length of the longest active attribute name for -// program, including the null termination character (the size of -// the character buffer required to store the longest attribute name). -// If no active attributes exist, 0 is returned. -// -// GL.ACTIVE_UNIFORMS -// params returns the number of active uniform variables for program. -// -// GL.ACTIVE_UNIFORM_MAX_LENGTH -// params returns the length of the longest active uniform variable -// name for program, including the null termination character (i.e., -// the size of the character buffer required to store the longest -// uniform variable name). If no active uniform variables exist, 0 is -// returned. -// -// GL.TRANSFORM_FEEDBACK_BUFFER_MODE -// params returns a symbolic constant indicating the buffer mode used -// when transform feedback is active. This may be GL.SEPARATE_ATTRIBS -// or GL.INTERLEAVED_ATTRIBS. -// -// GL.TRANSFORM_FEEDBACK_VARYINGS -// params returns the number of varying variables to capture in transform -// feedback mode for the program. -// -// GL.TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH -// params returns the length of the longest variable name to be used for -// transform feedback, including the null-terminator. -// -// GL.GEOMETRY_VERTICES_OUT -// params returns the maximum number of vertices that the geometry shader in -// program will output. -// -// GL.GEOMETRY_INPUT_TYPE -// params returns a symbolic constant indicating the primitive type accepted -// as input to the geometry shader contained in program. -// -// GL.GEOMETRY_OUTPUT_TYPE -// params returns a symbolic constant indicating the primitive type that will -// be output by the geometry shader contained in program. -// -// GL.ACTIVE_UNIFORM_BLOCKS and GL.ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH are -// available only if the GL version 3.1 or greater. -// -// GL.GEOMETRY_VERTICES_OUT, GL.GEOMETRY_INPUT_TYPE and -// GL.GEOMETRY_OUTPUT_TYPE are accepted only if the GL version is 3.2 or -// greater. -// -// Error GL.INVALID_VALUE is generated if program is not a value generated by -// OpenGL. GL.INVALID_OPERATION is generated if program does not refer to a -// program object. GL.INVALID_OPERATION is generated if pname is -// GL.GEOMETRY_VERTICES_OUT, GL.GEOMETRY_INPUT_TYPE, or -// GL.GEOMETRY_OUTPUT_TYPE, and program does not contain a geometry shader. -// GL.INVALID_ENUM is generated if pname is not an accepted value. -func (gl *GL) GetProgramiv(program glbase.Program, pname glbase.Enum, params []int32) { - var params_c [4]int32 - C.gl4_1core_glGetProgramiv(gl.funcs, C.GLuint(program), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms_c[0]))) - copy(params, params_c[:]) -} - -// GetAttribLocation queries the previously linked program object specified -// by program for the attribute variable specified by name and returns the -// index of the generic vertex attribute that is bound to that attribute -// variable. If name is a matrix attribute variable, the index of the first -// column of the matrix is returned. If the named attribute variable is not -// an active attribute in the specified program object or if name starts with -// the reserved prefix "gl_", a value of -1 is returned. -// -// The association between an attribute variable name and a generic attribute -// index can be specified at any time by calling BindAttribLocation. -// Attribute bindings do not go into effect until LinkProgram is called. -// After a program object has been linked successfully, the index values for -// attribute variables remain fixed until the next link command occurs. The -// attribute values can only be queried after a link if the link was -// successful. GetAttribLocation returns the binding that actually went -// into effect the last time LinkProgram was called for the specified -// program object. Attribute bindings that have been specified since the last -// link operation are not returned by GetAttribLocation. -// -// Error GL_INVALID_OPERATION is generated if program is not a value -// generated by OpenGL. GL_INVALID_OPERATION is generated if program is not -// a program object. GL_INVALID_OPERATION is generated if program has not -// been successfully linked. GL_INVALID_OPERATION is generated if -// GetAttribLocation is executed between the execution of Begin and the -// corresponding execution of End. -// -// GetAttribLocation is available in GL version 2.0 or greater. -func (gl *GL) GetAttribLocation(program glbase.Program, name string) glbase.Attrib { - name_cstr := C.CString(name) - glresult := C.gl4_1core_glGetAttribLocation(gl.funcs, C.GLuint(program), (*C.GLchar)(name_cstr)) - C.free(unsafe.Pointer(name_cstr)) - return glbase.Attrib(glresult) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetAttachedShaders.xml -func (gl *GL) GetAttachedShaders(program glbase.Program, maxCount int32, count []int, obj []uint32) { - C.gl4_1core_glGetAttachedShaders(gl.funcs, C.GLuint(program), C.GLsizei(maxCount), (*C.GLsizei)(unsafe.Pointer(&count[0])), (*C.GLuint)(unsafe.Pointer(&obj[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetActiveUniform.xml -func (gl *GL) GetActiveUniform(program glbase.Program, index uint32, bufSize int32, length []int32, size []int, gltype []glbase.Enum, name []byte) { - C.gl4_1core_glGetActiveUniform(gl.funcs, C.GLuint(program), C.GLuint(index), C.GLsizei(bufSize), (*C.GLsizei)(unsafe.Pointer(&length[0])), (*C.GLint)(unsafe.Pointer(&size[0])), (*C.GLenum)(unsafe.Pointer(&gltype[0])), (*C.GLchar)(unsafe.Pointer(&name[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetActiveAttrib.xml -func (gl *GL) GetActiveAttrib(program glbase.Program, index glbase.Attrib, bufSize int32, length []int32, size []int, gltype []glbase.Enum, name []byte) { - C.gl4_1core_glGetActiveAttrib(gl.funcs, C.GLuint(program), C.GLuint(index), C.GLsizei(bufSize), (*C.GLsizei)(unsafe.Pointer(&length[0])), (*C.GLint)(unsafe.Pointer(&size[0])), (*C.GLenum)(unsafe.Pointer(&gltype[0])), (*C.GLchar)(unsafe.Pointer(&name[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glEnableVertexAttribArray.xml -func (gl *GL) EnableVertexAttribArray(index glbase.Attrib) { - C.gl4_1core_glEnableVertexAttribArray(gl.funcs, C.GLuint(index)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glDisableVertexAttribArray.xml -func (gl *GL) DisableVertexAttribArray(index glbase.Attrib) { - C.gl4_1core_glDisableVertexAttribArray(gl.funcs, C.GLuint(index)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glDetachShader.xml -func (gl *GL) DetachShader(program glbase.Program, shader glbase.Shader) { - C.gl4_1core_glDetachShader(gl.funcs, C.GLuint(program), C.GLuint(shader)) -} - -// DeleteShader frees the memory and invalidates the name associated with -// the shader object specified by shader. This command effectively undoes the -// effects of a call to CreateShader. -// -// If a shader object to be deleted is attached to a program object, it will -// be flagged for deletion, but it will not be deleted until it is no longer -// attached to any program object, for any rendering context (it must -// be detached from wherever it was attached before it will be deleted). A -// value of 0 for shader will be silently ignored. -// -// To determine whether an object has been flagged for deletion, call -// GetShader with arguments shader and GL.DELETE_STATUS. -// -// Error GL.INVALID_VALUE is generated if shader is not a value generated by -// OpenGL. -// -// DeleteShader is available in GL version 2.0 or greater. -func (gl *GL) DeleteShader(shader glbase.Shader) { - C.gl4_1core_glDeleteShader(gl.funcs, C.GLuint(shader)) -} - -// DeleteProgram frees the memory and invalidates the name associated with -// the program object specified by program. This command effectively undoes -// the effects of a call to CreateProgram. -// -// If a program object is in use as part of current rendering state, it will -// be flagged for deletion, but it will not be deleted until it is no longer -// part of current state for any rendering context. If a program object to be -// deleted has shader objects attached to it, those shader objects will be -// automatically detached but not deleted unless they have already been -// flagged for deletion by a previous call to DeleteShader. A value of 0 -// for program will be silently ignored. -// -// To determine whether a program object has been flagged for deletion, call -// GetProgram with arguments program and GL.DELETE_STATUS. -// -// Error GL.INVALID_VALUE is generated if program is not a value generated by -// OpenGL. -// -// DeleteProgram is available in GL version 2.0 or greater. -func (gl *GL) DeleteProgram(program glbase.Program) { - C.gl4_1core_glDeleteProgram(gl.funcs, C.GLuint(program)) -} - -// CreateShader creates an empty shader object and returns a non-zero value -// by which it can be referenced. A shader object is used to maintain the -// source code strings that define a shader. shaderType indicates the type of -// shader to be created. -// -// Two types of shaders are supported. A shader of type GL.VERTEX_SHADER is a -// shader that is intended to run on the programmable vertex processor and -// replace the fixed functionality vertex processing in OpenGL. A shader of -// type GL.FRAGMENT_SHADER is a shader that is intended to run on the -// programmable fragment processor and replace the fixed functionality -// fragment processing in OpenGL. -// -// When created, a shader object's GL.SHADER_TYPE parameter is set to either -// GL.VERTEX_SHADER or GL.FRAGMENT_SHADER, depending on the value of -// shaderType. -// -// Like display lists and texture objects, the name space for shader objects -// may be shared across a set of contexts, as long as the server sides of the -// contexts share the same address space. If the name space is shared across -// contexts, any attached objects and the data associated with those attached -// objects are shared as well. -// -// This function returns 0 if an error occurs creating the shader object. -// -// Error GL.INVALID_ENUM is generated if shaderType is not an accepted value. -// GL.INVALID_OPERATION is generated if CreateShader is executed between the -// execution of Begin and the corresponding execution of End. -// -// CreateShader is available in GL version 2.0 or greater. -func (gl *GL) CreateShader(gltype glbase.Enum) glbase.Shader { - glresult := C.gl4_1core_glCreateShader(gl.funcs, C.GLenum(gltype)) - return glbase.Shader(glresult) -} - -// CreateProgram creates an empty program object and returns a non-zero -// value by which it can be referenced. A program object is an object to -// which shader objects can be attached. This provides a mechanism to specify -// the shader objects that will be linked to create a program. It also -// provides a means for checking the compatibility of the shaders that will -// be used to create a program (for instance, checking the compatibility -// between a vertex shader and a fragment shader). When no longer needed as -// part of a program object, shader objects can be detached. -// -// One or more executables are created in a program object by successfully -// attaching shader objects to it with AttachShader, successfully compiling -// the shader objects with CompileShader, and successfully linking the -// program object with LinkProgram. These executables are made part of -// current state when UseProgram is called. Program objects can be deleted -// by calling DeleteProgram. The memory associated with the program object -// will be deleted when it is no longer part of current rendering state for -// any context. -// -// Like display lists and texture objects, the name space for program objects -// may be shared across a set of contexts, as long as the server sides of the -// contexts share the same address space. If the name space is shared across -// contexts, any attached objects and the data associated with those attached -// objects are shared as well. -// -// Applications are responsible for providing the synchronization across API -// calls when objects are accessed from different execution threads. -// -// This function returns 0 if an error occurs creating the program object. -// -// Error GL.INVALID_OPERATION is generated if CreateProgram is executed -// between the execution of Begin and the corresponding execution of End. -// -// CreateProgram is available in GL version 2.0 or greater. -func (gl *GL) CreateProgram() glbase.Program { - glresult := C.gl4_1core_glCreateProgram(gl.funcs) - return glbase.Program(glresult) -} - -// CompileShader compiles the source code strings that have been stored in -// the shader object specified by shader. -// -// The compilation status will be stored as part of the shader object's -// state. This value will be set to GL.TRUE if the shader was compiled without -// errors and is ready for use, and GL.FALSE otherwise. It can be queried by -// calling GetShaderiv with arguments shader and GL.COMPILE_STATUS. -// -// Compilation of a shader can fail for a number of reasons as specified by -// the OpenGL Shading Language Specification. Whether or not the compilation -// was successful, information about the compilation can be obtained from the -// shader object's information log by calling GetShaderInfoLog. -// -// Error GL.INVALID_VALUE is generated if shader is not a value generated by -// OpenGL. GL.INVALID_OPERATION is generated if shader is not a shader -// object. GL.INVALID_OPERATION is generated if CompileShader is executed -// between the execution of Begin and the corresponding execution of End. -// -// CompileShader is available in GL version 2.0 or greater. -func (gl *GL) CompileShader(shader glbase.Shader) { - C.gl4_1core_glCompileShader(gl.funcs, C.GLuint(shader)) -} - -// BindAttribLocation associates a user-defined attribute variable in the program -// object specified by program with a generic vertex attribute index. The name -// parameter specifies the name of the vertex shader attribute variable to -// which index is to be bound. When program is made part of the current state, -// values provided via the generic vertex attribute index will modify the -// value of the user-defined attribute variable specified by name. -// -// If name refers to a matrix attribute variable, index refers to the first -// column of the matrix. Other matrix columns are then automatically bound to -// locations index+1 for a matrix of type mat2; index+1 and index+2 for a -// matrix of type mat3; and index+1, index+2, and index+3 for a matrix of -// type mat4. -// -// This command makes it possible for vertex shaders to use descriptive names -// for attribute variables rather than generic variables that are numbered -// from 0 to GL.MAX_VERTEX_ATTRIBS-1. The values sent to each generic -// attribute index are part of current state, just like standard vertex -// attributes such as color, normal, and vertex position. If a different -// program object is made current by calling UseProgram, the generic vertex -// attributes are tracked in such a way that the same values will be observed -// by attributes in the new program object that are also bound to index. -// -// Attribute variable name-to-generic attribute index bindings for a program -// object can be explicitly assigned at any time by calling -// BindAttribLocation. Attribute bindings do not go into effect until -// LinkProgram is called. After a program object has been linked -// successfully, the index values for generic attributes remain fixed (and -// their values can be queried) until the next link command occurs. -// -// Applications are not allowed to bind any of the standard OpenGL vertex -// attributes using this command, as they are bound automatically when -// needed. Any attribute binding that occurs after the program object has -// been linked will not take effect until the next time the program object is -// linked. -// -// If name was bound previously, that information is lost. Thus you cannot -// bind one user-defined attribute variable to multiple indices, but you can -// bind multiple user-defined attribute variables to the same index. -// -// Applications are allowed to bind more than one user-defined attribute -// variable to the same generic vertex attribute index. This is called -// aliasing, and it is allowed only if just one of the aliased attributes is -// active in the executable program, or if no path through the shader -// consumes more than one attribute of a set of attributes aliased to the -// same location. The compiler and linker are allowed to assume that no -// aliasing is done and are free to employ optimizations that work only in -// the absence of aliasing. OpenGL implementations are not required to do -// error checking to detect aliasing. Because there is no way to bind -// standard attributes, it is not possible to alias generic attributes with -// conventional ones (except for generic attribute 0). -// -// BindAttribLocation can be called before any vertex shader objects are -// bound to the specified program object. It is also permissible to bind a -// generic attribute index to an attribute variable name that is never used -// in a vertex shader. -// -// Active attributes that are not explicitly bound will be bound by the -// linker when LinkProgram is called. The locations assigned can be queried -// by calling GetAttribLocation. -// -// Error GL.INVALID_VALUE is generated if index is greater than or equal to -// GL.MAX_VERTEX_ATTRIBS. -// GL.INVALID_OPERATION is generated if name starts with the reserved prefix "gl_". -// GL.INVALID_VALUE is generated if program is not a value generated by OpenGL. -// GL.INVALID_OPERATION is generated if program is not a program object. -// GL.INVALID_OPERATION is generated if BindAttribLocation is executed -// between the execution of Begin and the corresponding execution of End. -// -// BindAttribLocation is available in GL version 2.0 or greater. -func (gl *GL) BindAttribLocation(program glbase.Program, index glbase.Attrib, name string) { - name_cstr := C.CString(name) - C.gl4_1core_glBindAttribLocation(gl.funcs, C.GLuint(program), C.GLuint(index), (*C.GLchar)(name_cstr)) - C.free(unsafe.Pointer(name_cstr)) -} - -// AttachShader attaches a shader object to a program object. -// -// In order to create an executable, there must be a way to specify the list -// of things that will be linked together. Program objects provide this -// mechanism. Shaders that are to be linked together in a program object must -// first be attached to that program object. This indicates that shader will -// be included in link operations that will be performed on program. -// -// All operations that can be performed on a shader object are valid whether -// or not the shader object is attached to a program object. It is -// permissible to attach a shader object to a program object before source -// code has been loaded into the shader object or before the shader object -// has been compiled. It is permissible to attach multiple shader objects of -// the same type because each may contain a portion of the complete shader. -// It is also permissible to attach a shader object to more than one program -// object. If a shader object is deleted while it is attached to a program -// object, it will be flagged for deletion, and deletion will not occur until -// DetachShader is called to detach it from all program objects to which it -// is attached. -// -// Error GL.INVALID_VALUE is generated if either program or shader is not a -// value generated by OpenGL. GL.INVALID_OPERATION is generated if program -// is not a program object. GL.INVALID_OPERATION is generated if shader is -// not a shader object. GL.INVALID_OPERATION is generated if shader is -// already attached to program. GL.INVALID_OPERATION is generated if -// AttachShader is executed between the execution of Begin and the -// corresponding execution of End. -// -// AttachShader is available in GL version 2.0 or greater. -func (gl *GL) AttachShader(program glbase.Program, shader glbase.Shader) { - C.gl4_1core_glAttachShader(gl.funcs, C.GLuint(program), C.GLuint(shader)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glStencilMaskSeparate.xml -func (gl *GL) StencilMaskSeparate(face glbase.Enum, mask uint32) { - C.gl4_1core_glStencilMaskSeparate(gl.funcs, C.GLenum(face), C.GLuint(mask)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glStencilFuncSeparate.xml -func (gl *GL) StencilFuncSeparate(face, glfunc glbase.Enum, ref int32, mask uint32) { - C.gl4_1core_glStencilFuncSeparate(gl.funcs, C.GLenum(face), C.GLenum(glfunc), C.GLint(ref), C.GLuint(mask)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glStencilOpSeparate.xml -func (gl *GL) StencilOpSeparate(face, sfail, dpfail, dppass glbase.Enum) { - C.gl4_1core_glStencilOpSeparate(gl.funcs, C.GLenum(face), C.GLenum(sfail), C.GLenum(dpfail), C.GLenum(dppass)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glDrawBuffers.xml -func (gl *GL) DrawBuffers(n int, bufs []glbase.Enum) { - C.gl4_1core_glDrawBuffers(gl.funcs, C.GLsizei(n), (*C.GLenum)(unsafe.Pointer(&bufs[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glBlendEquationSeparate.xml -func (gl *GL) BlendEquationSeparate(modeRGB, modeAlpha glbase.Enum) { - C.gl4_1core_glBlendEquationSeparate(gl.funcs, C.GLenum(modeRGB), C.GLenum(modeAlpha)) -} - -// UniformMatrix4x3fv modifies the value of a uniform variable or a uniform -// variable array. The location of the uniform variable to be modified is -// specified by location, which should be a value returned by GetUniformLocation. -// UniformMatrix4x3fv operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions UniformMatrix{2|3|4|2x3|3x2|2x4|4x2|3x4|4x3}fv are used to -// modify a matrix or an array of matrices. The numbers in the function name -// are interpreted as the dimensionality of the matrix. The number 2 -// indicates a 2x2 matrix (4 values), the number 3 indicates a 3x3 matrix (9 -// values), and the number 4 indicates a 4x4 matrix (16 values). Non-square -// matrix dimensionality is explicit, with the first number representing the -// number of columns and the second number representing the number of rows. -// For example, 2x4 indicates a 2x4 matrix with 2 columns and 4 rows (8 -// values). The length of the provided slice must be a multiple of the number -// of values per matrix, to update one or more consecutive matrices. -// -// If transpose is false, each matrix is assumed to be supplied in column -// major order. If transpose is true, each matrix is assumed to be supplied -// in row major order. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) UniformMatrix4x3fv(location glbase.Uniform, transpose bool, value []float32) { - if len(value) == 0 { - return - } - if len(value)%(4*3) != 0 { - panic("invalid value length for UniformMatrix4x3fv") - } - count := len(value) / (4 * 3) - C.gl4_1core_glUniformMatrix4x3fv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLfloat)(unsafe.Pointer(&value[0]))) -} - -// UniformMatrix3x4fv modifies the value of a uniform variable or a uniform -// variable array. The location of the uniform variable to be modified is -// specified by location, which should be a value returned by GetUniformLocation. -// UniformMatrix3x4fv operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions UniformMatrix{2|3|4|2x3|3x2|2x4|4x2|3x4|4x3}fv are used to -// modify a matrix or an array of matrices. The numbers in the function name -// are interpreted as the dimensionality of the matrix. The number 2 -// indicates a 2x2 matrix (4 values), the number 3 indicates a 3x3 matrix (9 -// values), and the number 4 indicates a 4x4 matrix (16 values). Non-square -// matrix dimensionality is explicit, with the first number representing the -// number of columns and the second number representing the number of rows. -// For example, 2x4 indicates a 2x4 matrix with 2 columns and 4 rows (8 -// values). The length of the provided slice must be a multiple of the number -// of values per matrix, to update one or more consecutive matrices. -// -// If transpose is false, each matrix is assumed to be supplied in column -// major order. If transpose is true, each matrix is assumed to be supplied -// in row major order. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) UniformMatrix3x4fv(location glbase.Uniform, transpose bool, value []float32) { - if len(value) == 0 { - return - } - if len(value)%(3*4) != 0 { - panic("invalid value length for UniformMatrix3x4fv") - } - count := len(value) / (3 * 4) - C.gl4_1core_glUniformMatrix3x4fv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLfloat)(unsafe.Pointer(&value[0]))) -} - -// UniformMatrix4x2fv modifies the value of a uniform variable or a uniform -// variable array. The location of the uniform variable to be modified is -// specified by location, which should be a value returned by GetUniformLocation. -// UniformMatrix4x2fv operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions UniformMatrix{2|3|4|2x3|3x2|2x4|4x2|3x4|4x3}fv are used to -// modify a matrix or an array of matrices. The numbers in the function name -// are interpreted as the dimensionality of the matrix. The number 2 -// indicates a 2x2 matrix (4 values), the number 3 indicates a 3x3 matrix (9 -// values), and the number 4 indicates a 4x4 matrix (16 values). Non-square -// matrix dimensionality is explicit, with the first number representing the -// number of columns and the second number representing the number of rows. -// For example, 2x4 indicates a 2x4 matrix with 2 columns and 4 rows (8 -// values). The length of the provided slice must be a multiple of the number -// of values per matrix, to update one or more consecutive matrices. -// -// If transpose is false, each matrix is assumed to be supplied in column -// major order. If transpose is true, each matrix is assumed to be supplied -// in row major order. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) UniformMatrix4x2fv(location glbase.Uniform, transpose bool, value []float32) { - if len(value) == 0 { - return - } - if len(value)%(4*2) != 0 { - panic("invalid value length for UniformMatrix4x2fv") - } - count := len(value) / (4 * 2) - C.gl4_1core_glUniformMatrix4x2fv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLfloat)(unsafe.Pointer(&value[0]))) -} - -// UniformMatrix2x4fv modifies the value of a uniform variable or a uniform -// variable array. The location of the uniform variable to be modified is -// specified by location, which should be a value returned by GetUniformLocation. -// UniformMatrix2x4fv operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions UniformMatrix{2|3|4|2x3|3x2|2x4|4x2|3x4|4x3}fv are used to -// modify a matrix or an array of matrices. The numbers in the function name -// are interpreted as the dimensionality of the matrix. The number 2 -// indicates a 2x2 matrix (4 values), the number 3 indicates a 3x3 matrix (9 -// values), and the number 4 indicates a 4x4 matrix (16 values). Non-square -// matrix dimensionality is explicit, with the first number representing the -// number of columns and the second number representing the number of rows. -// For example, 2x4 indicates a 2x4 matrix with 2 columns and 4 rows (8 -// values). The length of the provided slice must be a multiple of the number -// of values per matrix, to update one or more consecutive matrices. -// -// If transpose is false, each matrix is assumed to be supplied in column -// major order. If transpose is true, each matrix is assumed to be supplied -// in row major order. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) UniformMatrix2x4fv(location glbase.Uniform, transpose bool, value []float32) { - if len(value) == 0 { - return - } - if len(value)%(2*4) != 0 { - panic("invalid value length for UniformMatrix2x4fv") - } - count := len(value) / (2 * 4) - C.gl4_1core_glUniformMatrix2x4fv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLfloat)(unsafe.Pointer(&value[0]))) -} - -// UniformMatrix3x2fv modifies the value of a uniform variable or a uniform -// variable array. The location of the uniform variable to be modified is -// specified by location, which should be a value returned by GetUniformLocation. -// UniformMatrix3x2fv operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions UniformMatrix{2|3|4|2x3|3x2|2x4|4x2|3x4|4x3}fv are used to -// modify a matrix or an array of matrices. The numbers in the function name -// are interpreted as the dimensionality of the matrix. The number 2 -// indicates a 2x2 matrix (4 values), the number 3 indicates a 3x3 matrix (9 -// values), and the number 4 indicates a 4x4 matrix (16 values). Non-square -// matrix dimensionality is explicit, with the first number representing the -// number of columns and the second number representing the number of rows. -// For example, 2x4 indicates a 2x4 matrix with 2 columns and 4 rows (8 -// values). The length of the provided slice must be a multiple of the number -// of values per matrix, to update one or more consecutive matrices. -// -// If transpose is false, each matrix is assumed to be supplied in column -// major order. If transpose is true, each matrix is assumed to be supplied -// in row major order. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) UniformMatrix3x2fv(location glbase.Uniform, transpose bool, value []float32) { - if len(value) == 0 { - return - } - if len(value)%(3*2) != 0 { - panic("invalid value length for UniformMatrix3x2fv") - } - count := len(value) / (3 * 2) - C.gl4_1core_glUniformMatrix3x2fv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLfloat)(unsafe.Pointer(&value[0]))) -} - -// UniformMatrix2x3fv modifies the value of a uniform variable or a uniform -// variable array. The location of the uniform variable to be modified is -// specified by location, which should be a value returned by GetUniformLocation. -// UniformMatrix2x3fv operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions UniformMatrix{2|3|4|2x3|3x2|2x4|4x2|3x4|4x3}fv are used to -// modify a matrix or an array of matrices. The numbers in the function name -// are interpreted as the dimensionality of the matrix. The number 2 -// indicates a 2x2 matrix (4 values), the number 3 indicates a 3x3 matrix (9 -// values), and the number 4 indicates a 4x4 matrix (16 values). Non-square -// matrix dimensionality is explicit, with the first number representing the -// number of columns and the second number representing the number of rows. -// For example, 2x4 indicates a 2x4 matrix with 2 columns and 4 rows (8 -// values). The length of the provided slice must be a multiple of the number -// of values per matrix, to update one or more consecutive matrices. -// -// If transpose is false, each matrix is assumed to be supplied in column -// major order. If transpose is true, each matrix is assumed to be supplied -// in row major order. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) UniformMatrix2x3fv(location glbase.Uniform, transpose bool, value []float32) { - if len(value) == 0 { - return - } - if len(value)%(2*3) != 0 { - panic("invalid value length for UniformMatrix2x3fv") - } - count := len(value) / (2 * 3) - C.gl4_1core_glUniformMatrix2x3fv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLfloat)(unsafe.Pointer(&value[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glIsVertexArray.xml -func (gl *GL) IsVertexArray(array uint32) bool { - glresult := C.gl4_1core_glIsVertexArray(gl.funcs, C.GLuint(array)) - return *(*bool)(unsafe.Pointer(&glresult)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGenVertexArrays.xml -func (gl *GL) GenVertexArrays(n int, arrays []uint32) { - C.gl4_1core_glGenVertexArrays(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&arrays[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glDeleteVertexArrays.xml -func (gl *GL) DeleteVertexArrays(n int, arrays []uint32) { - C.gl4_1core_glDeleteVertexArrays(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&arrays[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glBindVertexArray.xml -func (gl *GL) BindVertexArray(array uint32) { - C.gl4_1core_glBindVertexArray(gl.funcs, C.GLuint(array)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glFlushMappedBufferRange.xml -func (gl *GL) FlushMappedBufferRange(target glbase.Enum, offset, length int) { - C.gl4_1core_glFlushMappedBufferRange(gl.funcs, C.GLenum(target), C.GLintptr(offset), C.GLsizeiptr(length)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glFramebufferTextureLayer.xml -func (gl *GL) FramebufferTextureLayer(target, attachment glbase.Enum, texture glbase.Texture, level int, layer int32) { - C.gl4_1core_glFramebufferTextureLayer(gl.funcs, C.GLenum(target), C.GLenum(attachment), C.GLuint(texture), C.GLint(level), C.GLint(layer)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glRenderbufferStorageMultisample.xml -func (gl *GL) RenderbufferStorageMultisample(target glbase.Enum, samples int32, internalFormat glbase.Enum, width, height int) { - C.gl4_1core_glRenderbufferStorageMultisample(gl.funcs, C.GLenum(target), C.GLsizei(samples), C.GLenum(internalFormat), C.GLsizei(width), C.GLsizei(height)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glBlitFramebuffer.xml -func (gl *GL) BlitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1 int32, mask glbase.Bitfield, filter glbase.Enum) { - C.gl4_1core_glBlitFramebuffer(gl.funcs, C.GLint(srcX0), C.GLint(srcY0), C.GLint(srcX1), C.GLint(srcY1), C.GLint(dstX0), C.GLint(dstY0), C.GLint(dstX1), C.GLint(dstY1), C.GLbitfield(mask), C.GLenum(filter)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGenerateMipmap.xml -func (gl *GL) GenerateMipmap(target glbase.Enum) { - C.gl4_1core_glGenerateMipmap(gl.funcs, C.GLenum(target)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetFramebufferAttachmentParameteriv.xml -func (gl *GL) GetFramebufferAttachmentParameteriv(target, attachment, pname glbase.Enum, params []int32) { - C.gl4_1core_glGetFramebufferAttachmentParameteriv(gl.funcs, C.GLenum(target), C.GLenum(attachment), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glFramebufferRenderbuffer.xml -func (gl *GL) FramebufferRenderbuffer(target, attachment, renderbuffertarget glbase.Enum, renderbuffer glbase.Renderbuffer) { - C.gl4_1core_glFramebufferRenderbuffer(gl.funcs, C.GLenum(target), C.GLenum(attachment), C.GLenum(renderbuffertarget), C.GLuint(renderbuffer)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glFramebufferTexture3D.xml -func (gl *GL) FramebufferTexture3D(target, attachment, textarget glbase.Enum, texture glbase.Texture, level int, zoffset int32) { - C.gl4_1core_glFramebufferTexture3D(gl.funcs, C.GLenum(target), C.GLenum(attachment), C.GLenum(textarget), C.GLuint(texture), C.GLint(level), C.GLint(zoffset)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glFramebufferTexture2D.xml -func (gl *GL) FramebufferTexture2D(target, attachment, textarget glbase.Enum, texture glbase.Texture, level int) { - C.gl4_1core_glFramebufferTexture2D(gl.funcs, C.GLenum(target), C.GLenum(attachment), C.GLenum(textarget), C.GLuint(texture), C.GLint(level)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glFramebufferTexture1D.xml -func (gl *GL) FramebufferTexture1D(target, attachment, textarget glbase.Enum, texture glbase.Texture, level int) { - C.gl4_1core_glFramebufferTexture1D(gl.funcs, C.GLenum(target), C.GLenum(attachment), C.GLenum(textarget), C.GLuint(texture), C.GLint(level)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glCheckFramebufferStatus.xml -func (gl *GL) CheckFramebufferStatus(target glbase.Enum) glbase.Enum { - glresult := C.gl4_1core_glCheckFramebufferStatus(gl.funcs, C.GLenum(target)) - return glbase.Enum(glresult) -} - -// GenFramebuffers returns n framebuffer object names in ids. There is no -// guarantee that the names form a contiguous set of integers; however, it is -// guaranteed that none of the returned names was in use immediately before -// the call to GenFramebuffers. -// -// Framebuffer object names returned by a call to GenFramebuffers are not -// returned by subsequent calls, unless they are first deleted with -// DeleteFramebuffers. -// -// The names returned in ids are marked as used, for the purposes of -// GenFramebuffers only, but they acquire state and type only when they are -// first bound. -// -// Error GL.INVALID_VALUE is generated if n is negative. -func (gl *GL) GenFramebuffers(n int) []glbase.Framebuffer { - if n == 0 { - return nil - } - framebuffers := make([]glbase.Framebuffer, n) - C.gl4_1core_glGenFramebuffers(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&framebuffers[0]))) - return framebuffers -} - -// DeleteFramebuffers deletes the framebuffer objects whose names are -// stored in the framebuffers slice. The name zero is reserved by the GL and -// is silently ignored, should it occur in framebuffers, as are other unused -// names. Once a framebuffer object is deleted, its name is again unused and -// it has no attachments. If a framebuffer that is currently bound to one or -// more of the targets GL.DRAW_FRAMEBUFFER or GL.READ_FRAMEBUFFER is deleted, -// it is as though BindFramebuffer had been executed with the corresponding -// target and framebuffer zero. -// -// Error GL.INVALID_VALUE is generated if n is negative. -// -// DeleteFramebuffers is available in GL version 3.0 or greater. -func (gl *GL) DeleteFramebuffers(framebuffers []glbase.Framebuffer) { - n := len(framebuffers) - if n == 0 { - return - } - C.gl4_1core_glDeleteFramebuffers(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&framebuffers[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glBindFramebuffer.xml -func (gl *GL) BindFramebuffer(target glbase.Enum, framebuffer glbase.Framebuffer) { - C.gl4_1core_glBindFramebuffer(gl.funcs, C.GLenum(target), C.GLuint(framebuffer)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glIsFramebuffer.xml -func (gl *GL) IsFramebuffer(framebuffer glbase.Framebuffer) bool { - glresult := C.gl4_1core_glIsFramebuffer(gl.funcs, C.GLuint(framebuffer)) - return *(*bool)(unsafe.Pointer(&glresult)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetRenderbufferParameteriv.xml -func (gl *GL) GetRenderbufferParameteriv(target, pname glbase.Enum, params []int32) { - C.gl4_1core_glGetRenderbufferParameteriv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glRenderbufferStorage.xml -func (gl *GL) RenderbufferStorage(target, internalFormat glbase.Enum, width, height int) { - C.gl4_1core_glRenderbufferStorage(gl.funcs, C.GLenum(target), C.GLenum(internalFormat), C.GLsizei(width), C.GLsizei(height)) -} - -// GenRenderbuffers returns n renderbuffer object names in renderbuffers. -// There is no guarantee that the names form a contiguous set of integers; -// however, it is guaranteed that none of the returned names was in use -// immediately before the call to GenRenderbuffers. -// -// Renderbuffer object names returned by a call to GenRenderbuffers are not -// returned by subsequent calls, unless they are first deleted with -// DeleteRenderbuffers. -// -// The names returned in renderbuffers are marked as used, for the purposes -// of GenRenderbuffers only, but they acquire state and type only when they -// are first bound. -// -// Error GL.INVALID_VALUE is generated if n is negative. -// -// GenRenderbuffers is available in GL version 3.0 or greater. -func (gl *GL) GenRenderbuffers(n int) []glbase.Renderbuffer { - if n == 0 { - return nil - } - renderbuffers := make([]glbase.Renderbuffer, n) - C.gl4_1core_glGenRenderbuffers(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&renderbuffers[0]))) - return renderbuffers -} - -// DeleteRenderbuffers deletes the renderbuffer objects whose names are stored -// in the renderbuffers slice. The name zero is reserved by the GL and -// is silently ignored, should it occur in renderbuffers, as are other unused -// names. Once a renderbuffer object is deleted, its name is again unused and -// it has no contents. If a renderbuffer that is currently bound to the -// target GL.RENDERBUFFER is deleted, it is as though BindRenderbuffer had -// been executed with a target of GL.RENDERBUFFER and a name of zero. -// -// If a renderbuffer object is attached to one or more attachment points in -// the currently bound framebuffer, then it as if FramebufferRenderbuffer -// had been called, with a renderbuffer of zero for each attachment point to -// which this image was attached in the currently bound framebuffer. In other -// words, this renderbuffer object is first detached from all attachment -// ponits in the currently bound framebuffer. Note that the renderbuffer -// image is specifically not detached from any non-bound framebuffers. -// -// Error GL.INVALID_VALUE is generated if n is negative. -// -// DeleteRenderbuffers is available in GL version 3.0 or greater. -func (gl *GL) DeleteRenderbuffers(renderbuffers []glbase.Renderbuffer) { - n := len(renderbuffers) - if n == 0 { - return - } - C.gl4_1core_glDeleteRenderbuffers(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&renderbuffers[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glBindRenderbuffer.xml -func (gl *GL) BindRenderbuffer(target glbase.Enum, renderbuffer glbase.Renderbuffer) { - C.gl4_1core_glBindRenderbuffer(gl.funcs, C.GLenum(target), C.GLuint(renderbuffer)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glIsRenderbuffer.xml -func (gl *GL) IsRenderbuffer(renderbuffer glbase.Renderbuffer) bool { - glresult := C.gl4_1core_glIsRenderbuffer(gl.funcs, C.GLuint(renderbuffer)) - return *(*bool)(unsafe.Pointer(&glresult)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glClearBufferfi.xml -func (gl *GL) ClearBufferfi(buffer glbase.Enum, drawbuffer int32, depth float32, stencil int32) { - C.gl4_1core_glClearBufferfi(gl.funcs, C.GLenum(buffer), C.GLint(drawbuffer), C.GLfloat(depth), C.GLint(stencil)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glClearBufferfv.xml -func (gl *GL) ClearBufferfv(buffer glbase.Enum, drawbuffer int32, value []float32) { - C.gl4_1core_glClearBufferfv(gl.funcs, C.GLenum(buffer), C.GLint(drawbuffer), (*C.GLfloat)(unsafe.Pointer(&value[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glClearBufferuiv.xml -func (gl *GL) ClearBufferuiv(buffer glbase.Enum, drawbuffer int32, value []uint32) { - C.gl4_1core_glClearBufferuiv(gl.funcs, C.GLenum(buffer), C.GLint(drawbuffer), (*C.GLuint)(unsafe.Pointer(&value[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glClearBufferiv.xml -func (gl *GL) ClearBufferiv(buffer glbase.Enum, drawbuffer int32, value []int32) { - C.gl4_1core_glClearBufferiv(gl.funcs, C.GLenum(buffer), C.GLint(drawbuffer), (*C.GLint)(unsafe.Pointer(&value[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetTexParameterIuiv.xml -func (gl *GL) GetTexParameterIuiv(target, pname glbase.Enum, params []uint32) { - C.gl4_1core_glGetTexParameterIuiv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLuint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetTexParameterIiv.xml -func (gl *GL) GetTexParameterIiv(target, pname glbase.Enum, params []int32) { - C.gl4_1core_glGetTexParameterIiv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glTexParameterIuiv.xml -func (gl *GL) TexParameterIuiv(target, pname glbase.Enum, params []uint32) { - C.gl4_1core_glTexParameterIuiv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLuint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glTexParameterIiv.xml -func (gl *GL) TexParameterIiv(target, pname glbase.Enum, params []int32) { - C.gl4_1core_glTexParameterIiv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// Uniform4uiv modifies the value of a uniform variable or a uniform -// variable array. The location of the uniform variable to be modified is -// specified by location, which should be a value returned by GetUniformLocation. -// Uniform4uiv operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single -// uniform variable or a uniform variable array. These functions receive a -// slice with the values to be loaded into a uniform variable or a uniform -// variable array. A slice with length 1 should be used if modifying the value -// of a single uniform variable, and a length of 1 or greater can be used to -// modify an entire array or part of an array. When loading n elements -// starting at an arbitrary position m in a uniform variable array, elements -// m + n - 1 in the array will be replaced with the new values. If m + n - 1 -// is larger than the size of the uniform variable array, values for all -// array elements beyond the end of the array will be ignored. The number -// specified in the name of the command indicates the number of components -// for each element in value, and it should match the number of components in -// the data type of the specified uniform variable (1 for float, int, bool; -// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name -// of the command must match the data type for the specified uniform variable -// as described for Uniform{1|2|3|4}{f|i|ui}. -// -// Uniform1i and Uniform1iv are the only two functions that may be used to -// load uniform variables defined as sampler types. Loading samplers with any -// other function will result in a GL.INVALID_OPERATION error. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) Uniform4uiv(location glbase.Uniform, value []uint32) { - if len(value) == 0 { - return - } - if len(value)%4 != 0 { - panic("invalid value length for Uniform4uiv") - } - count := len(value) / 4 - C.gl4_1core_glUniform4uiv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLuint)(unsafe.Pointer(&value[0]))) -} - -// Uniform3uiv modifies the value of a uniform variable or a uniform -// variable array. The location of the uniform variable to be modified is -// specified by location, which should be a value returned by GetUniformLocation. -// Uniform3uiv operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single -// uniform variable or a uniform variable array. These functions receive a -// slice with the values to be loaded into a uniform variable or a uniform -// variable array. A slice with length 1 should be used if modifying the value -// of a single uniform variable, and a length of 1 or greater can be used to -// modify an entire array or part of an array. When loading n elements -// starting at an arbitrary position m in a uniform variable array, elements -// m + n - 1 in the array will be replaced with the new values. If m + n - 1 -// is larger than the size of the uniform variable array, values for all -// array elements beyond the end of the array will be ignored. The number -// specified in the name of the command indicates the number of components -// for each element in value, and it should match the number of components in -// the data type of the specified uniform variable (1 for float, int, bool; -// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name -// of the command must match the data type for the specified uniform variable -// as described for Uniform{1|2|3|4}{f|i|ui}. -// -// Uniform1i and Uniform1iv are the only two functions that may be used to -// load uniform variables defined as sampler types. Loading samplers with any -// other function will result in a GL.INVALID_OPERATION error. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) Uniform3uiv(location glbase.Uniform, value []uint32) { - if len(value) == 0 { - return - } - if len(value)%3 != 0 { - panic("invalid value length for Uniform3uiv") - } - count := len(value) / 3 - C.gl4_1core_glUniform3uiv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLuint)(unsafe.Pointer(&value[0]))) -} - -// Uniform2uiv modifies the value of a uniform variable or a uniform -// variable array. The location of the uniform variable to be modified is -// specified by location, which should be a value returned by GetUniformLocation. -// Uniform2uiv operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single -// uniform variable or a uniform variable array. These functions receive a -// slice with the values to be loaded into a uniform variable or a uniform -// variable array. A slice with length 1 should be used if modifying the value -// of a single uniform variable, and a length of 1 or greater can be used to -// modify an entire array or part of an array. When loading n elements -// starting at an arbitrary position m in a uniform variable array, elements -// m + n - 1 in the array will be replaced with the new values. If m + n - 1 -// is larger than the size of the uniform variable array, values for all -// array elements beyond the end of the array will be ignored. The number -// specified in the name of the command indicates the number of components -// for each element in value, and it should match the number of components in -// the data type of the specified uniform variable (1 for float, int, bool; -// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name -// of the command must match the data type for the specified uniform variable -// as described for Uniform{1|2|3|4}{f|i|ui}. -// -// Uniform1i and Uniform1iv are the only two functions that may be used to -// load uniform variables defined as sampler types. Loading samplers with any -// other function will result in a GL.INVALID_OPERATION error. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) Uniform2uiv(location glbase.Uniform, value []uint32) { - if len(value) == 0 { - return - } - if len(value)%2 != 0 { - panic("invalid value length for Uniform2uiv") - } - count := len(value) / 2 - C.gl4_1core_glUniform2uiv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLuint)(unsafe.Pointer(&value[0]))) -} - -// Uniform1uiv modifies the value of a uniform variable or a uniform -// variable array. The location of the uniform variable to be modified is -// specified by location, which should be a value returned by GetUniformLocation. -// Uniform1uiv operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single -// uniform variable or a uniform variable array. These functions receive a -// slice with the values to be loaded into a uniform variable or a uniform -// variable array. A slice with length 1 should be used if modifying the value -// of a single uniform variable, and a length of 1 or greater can be used to -// modify an entire array or part of an array. When loading n elements -// starting at an arbitrary position m in a uniform variable array, elements -// m + n - 1 in the array will be replaced with the new values. If m + n - 1 -// is larger than the size of the uniform variable array, values for all -// array elements beyond the end of the array will be ignored. The number -// specified in the name of the command indicates the number of components -// for each element in value, and it should match the number of components in -// the data type of the specified uniform variable (1 for float, int, bool; -// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name -// of the command must match the data type for the specified uniform variable -// as described for Uniform{1|2|3|4}{f|i|ui}. -// -// Uniform1i and Uniform1iv are the only two functions that may be used to -// load uniform variables defined as sampler types. Loading samplers with any -// other function will result in a GL.INVALID_OPERATION error. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) Uniform1uiv(location glbase.Uniform, value []uint32) { - if len(value) == 0 { - return - } - count := len(value) - C.gl4_1core_glUniform1uiv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLuint)(unsafe.Pointer(&value[0]))) -} - -// Uniform4ui modifies the value of a single uniform variable. -// The location of the uniform variable to be modified is specified by -// location, which should be a value returned by GetUniformLocation. -// Uniform4ui operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the -// uniform variable specified by location using the values passed as -// arguments. The number specified in the function should match the number of -// components in the data type of the specified uniform variable (1 for -// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.). -// The suffix f indicates that floating-point values are being passed; the -// suffix i indicates that integer values are being passed; the suffix ui -// indicates that unsigned integer values are being passed, and this type -// should also match the data type of the specified uniform variable. The i -// variants of this function should be used to provide values for uniform -// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui -// variants of this function should be used to provide values for uniform -// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of -// these. The f variants should be used to provide values for uniform -// variables of type float, vec2, vec3, vec4, or arrays of these. Either the -// i, ui or f variants may be used to provide values for uniform variables of -// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable -// will be set to false if the input value is 0 or 0.0f, and it will be set -// to true otherwise. -// -// Uniform1i and Uniform1iv are the only two functions that may be used to -// load uniform variables defined as sampler types. Loading samplers with any -// other function will result in a GL.INVALID_OPERATION error. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) Uniform4ui(location glbase.Uniform, v0, v1, v2, v3 uint32) { - C.gl4_1core_glUniform4ui(gl.funcs, C.GLint(location), C.GLuint(v0), C.GLuint(v1), C.GLuint(v2), C.GLuint(v3)) -} - -// Uniform3ui modifies the value of a single uniform variable. -// The location of the uniform variable to be modified is specified by -// location, which should be a value returned by GetUniformLocation. -// Uniform3ui operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the -// uniform variable specified by location using the values passed as -// arguments. The number specified in the function should match the number of -// components in the data type of the specified uniform variable (1 for -// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.). -// The suffix f indicates that floating-point values are being passed; the -// suffix i indicates that integer values are being passed; the suffix ui -// indicates that unsigned integer values are being passed, and this type -// should also match the data type of the specified uniform variable. The i -// variants of this function should be used to provide values for uniform -// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui -// variants of this function should be used to provide values for uniform -// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of -// these. The f variants should be used to provide values for uniform -// variables of type float, vec2, vec3, vec4, or arrays of these. Either the -// i, ui or f variants may be used to provide values for uniform variables of -// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable -// will be set to false if the input value is 0 or 0.0f, and it will be set -// to true otherwise. -// -// Uniform1i and Uniform1iv are the only two functions that may be used to -// load uniform variables defined as sampler types. Loading samplers with any -// other function will result in a GL.INVALID_OPERATION error. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) Uniform3ui(location glbase.Uniform, v0, v1, v2 uint32) { - C.gl4_1core_glUniform3ui(gl.funcs, C.GLint(location), C.GLuint(v0), C.GLuint(v1), C.GLuint(v2)) -} - -// Uniform2ui modifies the value of a single uniform variable. -// The location of the uniform variable to be modified is specified by -// location, which should be a value returned by GetUniformLocation. -// Uniform2ui operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the -// uniform variable specified by location using the values passed as -// arguments. The number specified in the function should match the number of -// components in the data type of the specified uniform variable (1 for -// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.). -// The suffix f indicates that floating-point values are being passed; the -// suffix i indicates that integer values are being passed; the suffix ui -// indicates that unsigned integer values are being passed, and this type -// should also match the data type of the specified uniform variable. The i -// variants of this function should be used to provide values for uniform -// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui -// variants of this function should be used to provide values for uniform -// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of -// these. The f variants should be used to provide values for uniform -// variables of type float, vec2, vec3, vec4, or arrays of these. Either the -// i, ui or f variants may be used to provide values for uniform variables of -// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable -// will be set to false if the input value is 0 or 0.0f, and it will be set -// to true otherwise. -// -// Uniform1i and Uniform1iv are the only two functions that may be used to -// load uniform variables defined as sampler types. Loading samplers with any -// other function will result in a GL.INVALID_OPERATION error. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) Uniform2ui(location glbase.Uniform, v0, v1 uint32) { - C.gl4_1core_glUniform2ui(gl.funcs, C.GLint(location), C.GLuint(v0), C.GLuint(v1)) -} - -// Uniform1ui modifies the value of a single uniform variable. -// The location of the uniform variable to be modified is specified by -// location, which should be a value returned by GetUniformLocation. -// Uniform1ui operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the -// uniform variable specified by location using the values passed as -// arguments. The number specified in the function should match the number of -// components in the data type of the specified uniform variable (1 for -// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.). -// The suffix f indicates that floating-point values are being passed; the -// suffix i indicates that integer values are being passed; the suffix ui -// indicates that unsigned integer values are being passed, and this type -// should also match the data type of the specified uniform variable. The i -// variants of this function should be used to provide values for uniform -// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui -// variants of this function should be used to provide values for uniform -// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of -// these. The f variants should be used to provide values for uniform -// variables of type float, vec2, vec3, vec4, or arrays of these. Either the -// i, ui or f variants may be used to provide values for uniform variables of -// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable -// will be set to false if the input value is 0 or 0.0f, and it will be set -// to true otherwise. -// -// Uniform1i and Uniform1iv are the only two functions that may be used to -// load uniform variables defined as sampler types. Loading samplers with any -// other function will result in a GL.INVALID_OPERATION error. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) Uniform1ui(location glbase.Uniform, v0 uint32) { - C.gl4_1core_glUniform1ui(gl.funcs, C.GLint(location), C.GLuint(v0)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetFragDataLocation.xml -func (gl *GL) GetFragDataLocation(program glbase.Program, name []byte) int32 { - glresult := C.gl4_1core_glGetFragDataLocation(gl.funcs, C.GLuint(program), (*C.GLchar)(unsafe.Pointer(&name[0]))) - return int32(glresult) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glBindFragDataLocation.xml -func (gl *GL) BindFragDataLocation(program glbase.Program, color uint32, name []byte) { - C.gl4_1core_glBindFragDataLocation(gl.funcs, C.GLuint(program), C.GLuint(color), (*C.GLchar)(unsafe.Pointer(&name[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetUniformuiv.xml -func (gl *GL) GetUniformuiv(program glbase.Program, location glbase.Uniform, params []uint32) { - C.gl4_1core_glGetUniformuiv(gl.funcs, C.GLuint(program), C.GLint(location), (*C.GLuint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetVertexAttribIuiv.xml -func (gl *GL) GetVertexAttribIuiv(index glbase.Attrib, pname glbase.Enum, params []uint32) { - C.gl4_1core_glGetVertexAttribIuiv(gl.funcs, C.GLuint(index), C.GLenum(pname), (*C.GLuint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetVertexAttribIiv.xml -func (gl *GL) GetVertexAttribIiv(index glbase.Attrib, pname glbase.Enum, params []int32) { - C.gl4_1core_glGetVertexAttribIiv(gl.funcs, C.GLuint(index), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttribIPointer.xml -func (gl *GL) VertexAttribIPointer(index glbase.Attrib, size int, gltype glbase.Enum, stride int, pointer interface{}) { - var pointer_ptr unsafe.Pointer - var pointer_v = reflect.ValueOf(pointer) - if pointer != nil && pointer_v.Kind() != reflect.Slice { - panic("parameter pointer must be a slice") - } - if pointer != nil { - pointer_ptr = unsafe.Pointer(pointer_v.Index(0).Addr().Pointer()) - } - C.gl4_1core_glVertexAttribIPointer(gl.funcs, C.GLuint(index), C.GLint(size), C.GLenum(gltype), C.GLsizei(stride), pointer_ptr) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glEndConditionalRender.xml -func (gl *GL) EndConditionalRender() { - C.gl4_1core_glEndConditionalRender(gl.funcs) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glBeginConditionalRender.xml -func (gl *GL) BeginConditionalRender(id uint32, mode glbase.Enum) { - C.gl4_1core_glBeginConditionalRender(gl.funcs, C.GLuint(id), C.GLenum(mode)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glClampColor.xml -func (gl *GL) ClampColor(target, clamp glbase.Enum) { - C.gl4_1core_glClampColor(gl.funcs, C.GLenum(target), C.GLenum(clamp)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetTransformFeedbackVarying.xml -func (gl *GL) GetTransformFeedbackVarying(program glbase.Program, index uint32, bufSize int32, length []int32, size []int, gltype []glbase.Enum, name []byte) { - C.gl4_1core_glGetTransformFeedbackVarying(gl.funcs, C.GLuint(program), C.GLuint(index), C.GLsizei(bufSize), (*C.GLsizei)(unsafe.Pointer(&length[0])), (*C.GLsizei)(unsafe.Pointer(&size[0])), (*C.GLenum)(unsafe.Pointer(&gltype[0])), (*C.GLchar)(unsafe.Pointer(&name[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glBindBufferBase.xml -func (gl *GL) BindBufferBase(target glbase.Enum, index uint32, buffer glbase.Buffer) { - C.gl4_1core_glBindBufferBase(gl.funcs, C.GLenum(target), C.GLuint(index), C.GLuint(buffer)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glBindBufferRange.xml -func (gl *GL) BindBufferRange(target glbase.Enum, index uint32, buffer glbase.Buffer, offset, size int) { - C.gl4_1core_glBindBufferRange(gl.funcs, C.GLenum(target), C.GLuint(index), C.GLuint(buffer), C.GLintptr(offset), C.GLsizeiptr(size)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glEndTransformFeedback.xml -func (gl *GL) EndTransformFeedback() { - C.gl4_1core_glEndTransformFeedback(gl.funcs) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glBeginTransformFeedback.xml -func (gl *GL) BeginTransformFeedback(primitiveMode glbase.Enum) { - C.gl4_1core_glBeginTransformFeedback(gl.funcs, C.GLenum(primitiveMode)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glIsEnabledi.xml -func (gl *GL) IsEnabledi(target glbase.Enum, index uint32) bool { - glresult := C.gl4_1core_glIsEnabledi(gl.funcs, C.GLenum(target), C.GLuint(index)) - return *(*bool)(unsafe.Pointer(&glresult)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glDisablei.xml -func (gl *GL) Disablei(target glbase.Enum, index uint32) { - C.gl4_1core_glDisablei(gl.funcs, C.GLenum(target), C.GLuint(index)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glEnablei.xml -func (gl *GL) Enablei(target glbase.Enum, index uint32) { - C.gl4_1core_glEnablei(gl.funcs, C.GLenum(target), C.GLuint(index)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetIntegeri_v.xml -func (gl *GL) GetIntegeri_v(target glbase.Enum, index uint32, data []int32) { - C.gl4_1core_glGetIntegeri_v(gl.funcs, C.GLenum(target), C.GLuint(index), (*C.GLint)(unsafe.Pointer(&data[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetBooleani_v.xml -func (gl *GL) GetBooleani_v(target glbase.Enum, index uint32, data []bool) { - C.gl4_1core_glGetBooleani_v(gl.funcs, C.GLenum(target), C.GLuint(index), (*C.GLboolean)(unsafe.Pointer(&data[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glColorMaski.xml -func (gl *GL) ColorMaski(index uint32, r, g, b, a bool) { - C.gl4_1core_glColorMaski(gl.funcs, C.GLuint(index), *(*C.GLboolean)(unsafe.Pointer(&r)), *(*C.GLboolean)(unsafe.Pointer(&g)), *(*C.GLboolean)(unsafe.Pointer(&b)), *(*C.GLboolean)(unsafe.Pointer(&a))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glCopyBufferSubData.xml -func (gl *GL) CopyBufferSubData(readTarget, writeTarget glbase.Enum, readOffset, writeOffset, size int) { - C.gl4_1core_glCopyBufferSubData(gl.funcs, C.GLenum(readTarget), C.GLenum(writeTarget), C.GLintptr(readOffset), C.GLintptr(writeOffset), C.GLsizeiptr(size)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glUniformBlockBinding.xml -func (gl *GL) UniformBlockBinding(program glbase.Program, v0, v1 uint32) { - C.gl4_1core_glUniformBlockBinding(gl.funcs, C.GLuint(program), C.GLuint(v0), C.GLuint(v1)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetActiveUniformBlockName.xml -func (gl *GL) GetActiveUniformBlockName(program glbase.Program, uniformBlockIndex uint32, bufSize int32, length []int32, uniformBlockName []byte) { - C.gl4_1core_glGetActiveUniformBlockName(gl.funcs, C.GLuint(program), C.GLuint(uniformBlockIndex), C.GLsizei(bufSize), (*C.GLsizei)(unsafe.Pointer(&length[0])), (*C.GLchar)(unsafe.Pointer(&uniformBlockName[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetActiveUniformBlockiv.xml -func (gl *GL) GetActiveUniformBlockiv(program glbase.Program, uniformBlockIndex uint32, pname glbase.Enum, params []int32) { - C.gl4_1core_glGetActiveUniformBlockiv(gl.funcs, C.GLuint(program), C.GLuint(uniformBlockIndex), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetUniformBlockIndex.xml -func (gl *GL) GetUniformBlockIndex(program glbase.Program, uniformBlockName []byte) uint32 { - glresult := C.gl4_1core_glGetUniformBlockIndex(gl.funcs, C.GLuint(program), (*C.GLchar)(unsafe.Pointer(&uniformBlockName[0]))) - return uint32(glresult) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetActiveUniformName.xml -func (gl *GL) GetActiveUniformName(program glbase.Program, uniformIndex uint32, bufSize int32, length []int32, uniformName []byte) { - C.gl4_1core_glGetActiveUniformName(gl.funcs, C.GLuint(program), C.GLuint(uniformIndex), C.GLsizei(bufSize), (*C.GLsizei)(unsafe.Pointer(&length[0])), (*C.GLchar)(unsafe.Pointer(&uniformName[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetActiveUniformsiv.xml -func (gl *GL) GetActiveUniformsiv(program glbase.Program, uniformCount int32, uniformIndices []uint32, pname glbase.Enum, params []int32) { - C.gl4_1core_glGetActiveUniformsiv(gl.funcs, C.GLuint(program), C.GLsizei(uniformCount), (*C.GLuint)(unsafe.Pointer(&uniformIndices[0])), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glPrimitiveRestartIndex.xml -func (gl *GL) PrimitiveRestartIndex(index uint32) { - C.gl4_1core_glPrimitiveRestartIndex(gl.funcs, C.GLuint(index)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glTexBuffer.xml -func (gl *GL) TexBuffer(target, internalFormat glbase.Enum, buffer glbase.Buffer) { - C.gl4_1core_glTexBuffer(gl.funcs, C.GLenum(target), C.GLenum(internalFormat), C.GLuint(buffer)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glDrawElementsInstanced.xml -func (gl *GL) DrawElementsInstanced(mode glbase.Enum, count int, gltype glbase.Enum, indices interface{}, instancecount int32) { - var indices_ptr unsafe.Pointer - var indices_v = reflect.ValueOf(indices) - if indices != nil && indices_v.Kind() != reflect.Slice { - panic("parameter indices must be a slice") - } - if indices != nil { - indices_ptr = unsafe.Pointer(indices_v.Index(0).Addr().Pointer()) - } - C.gl4_1core_glDrawElementsInstanced(gl.funcs, C.GLenum(mode), C.GLsizei(count), C.GLenum(gltype), indices_ptr, C.GLsizei(instancecount)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glDrawArraysInstanced.xml -func (gl *GL) DrawArraysInstanced(mode glbase.Enum, first, count int, instancecount int32) { - C.gl4_1core_glDrawArraysInstanced(gl.funcs, C.GLenum(mode), C.GLint(first), C.GLsizei(count), C.GLsizei(instancecount)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glSampleMaski.xml -func (gl *GL) SampleMaski(index uint32, mask glbase.Bitfield) { - C.gl4_1core_glSampleMaski(gl.funcs, C.GLuint(index), C.GLbitfield(mask)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetMultisamplefv.xml -func (gl *GL) GetMultisamplefv(pname glbase.Enum, index uint32, val []float32) { - C.gl4_1core_glGetMultisamplefv(gl.funcs, C.GLenum(pname), C.GLuint(index), (*C.GLfloat)(unsafe.Pointer(&val[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glTexImage3DMultisample.xml -func (gl *GL) TexImage3DMultisample(target glbase.Enum, samples, internalFormat int32, width, height int, depth int32, fixedsamplelocations bool) { - C.gl4_1core_glTexImage3DMultisample(gl.funcs, C.GLenum(target), C.GLsizei(samples), C.GLint(internalFormat), C.GLsizei(width), C.GLsizei(height), C.GLsizei(depth), *(*C.GLboolean)(unsafe.Pointer(&fixedsamplelocations))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glTexImage2DMultisample.xml -func (gl *GL) TexImage2DMultisample(target glbase.Enum, samples, internalFormat int32, width, height int, fixedsamplelocations bool) { - C.gl4_1core_glTexImage2DMultisample(gl.funcs, C.GLenum(target), C.GLsizei(samples), C.GLint(internalFormat), C.GLsizei(width), C.GLsizei(height), *(*C.GLboolean)(unsafe.Pointer(&fixedsamplelocations))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetSynciv.xml -func (gl *GL) GetSynciv(sync glbase.Sync, pname glbase.Enum, bufSize int32, length, values []int32) { - C.gl4_1core_glGetSynciv(gl.funcs, C.GLsync(unsafe.Pointer(sync)), C.GLenum(pname), C.GLsizei(bufSize), (*C.GLsizei)(unsafe.Pointer(&length[0])), (*C.GLint)(unsafe.Pointer(&values[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetInteger64v.xml -func (gl *GL) GetInteger64v(pname glbase.Enum, params []int64) { - C.gl4_1core_glGetInteger64v(gl.funcs, C.GLenum(pname), (*C.GLint64)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glWaitSync.xml -func (gl *GL) WaitSync(sync glbase.Sync, flags glbase.Bitfield, timeout uint64) { - C.gl4_1core_glWaitSync(gl.funcs, C.GLsync(unsafe.Pointer(sync)), C.GLbitfield(flags), C.GLuint64(timeout)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glClientWaitSync.xml -func (gl *GL) ClientWaitSync(sync glbase.Sync, flags glbase.Bitfield, timeout uint64) glbase.Enum { - glresult := C.gl4_1core_glClientWaitSync(gl.funcs, C.GLsync(unsafe.Pointer(sync)), C.GLbitfield(flags), C.GLuint64(timeout)) - return glbase.Enum(glresult) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glDeleteSync.xml -func (gl *GL) DeleteSync(sync glbase.Sync) { - C.gl4_1core_glDeleteSync(gl.funcs, C.GLsync(unsafe.Pointer(sync))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glIsSync.xml -func (gl *GL) IsSync(sync glbase.Sync) bool { - glresult := C.gl4_1core_glIsSync(gl.funcs, C.GLsync(unsafe.Pointer(sync))) - return *(*bool)(unsafe.Pointer(&glresult)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glFenceSync.xml -func (gl *GL) FenceSync(condition glbase.Enum, flags glbase.Bitfield) glbase.Sync { - glresult := C.gl4_1core_glFenceSync(gl.funcs, C.GLenum(condition), C.GLbitfield(flags)) - return glbase.Sync(unsafe.Pointer(glresult)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glProvokingVertex.xml -func (gl *GL) ProvokingVertex(mode glbase.Enum) { - C.gl4_1core_glProvokingVertex(gl.funcs, C.GLenum(mode)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glDrawElementsInstancedBaseVertex.xml -func (gl *GL) DrawElementsInstancedBaseVertex(mode glbase.Enum, count int, gltype glbase.Enum, indices interface{}, instancecount, basevertex int32) { - var indices_ptr unsafe.Pointer - var indices_v = reflect.ValueOf(indices) - if indices != nil && indices_v.Kind() != reflect.Slice { - panic("parameter indices must be a slice") - } - if indices != nil { - indices_ptr = unsafe.Pointer(indices_v.Index(0).Addr().Pointer()) - } - C.gl4_1core_glDrawElementsInstancedBaseVertex(gl.funcs, C.GLenum(mode), C.GLsizei(count), C.GLenum(gltype), indices_ptr, C.GLsizei(instancecount), C.GLint(basevertex)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glDrawRangeElementsBaseVertex.xml -func (gl *GL) DrawRangeElementsBaseVertex(mode glbase.Enum, start, end uint32, count int, gltype glbase.Enum, indices interface{}, basevertex int32) { - var indices_ptr unsafe.Pointer - var indices_v = reflect.ValueOf(indices) - if indices != nil && indices_v.Kind() != reflect.Slice { - panic("parameter indices must be a slice") - } - if indices != nil { - indices_ptr = unsafe.Pointer(indices_v.Index(0).Addr().Pointer()) - } - C.gl4_1core_glDrawRangeElementsBaseVertex(gl.funcs, C.GLenum(mode), C.GLuint(start), C.GLuint(end), C.GLsizei(count), C.GLenum(gltype), indices_ptr, C.GLint(basevertex)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glDrawElementsBaseVertex.xml -func (gl *GL) DrawElementsBaseVertex(mode glbase.Enum, count int, gltype glbase.Enum, indices interface{}, basevertex int32) { - var indices_ptr unsafe.Pointer - var indices_v = reflect.ValueOf(indices) - if indices != nil && indices_v.Kind() != reflect.Slice { - panic("parameter indices must be a slice") - } - if indices != nil { - indices_ptr = unsafe.Pointer(indices_v.Index(0).Addr().Pointer()) - } - C.gl4_1core_glDrawElementsBaseVertex(gl.funcs, C.GLenum(mode), C.GLsizei(count), C.GLenum(gltype), indices_ptr, C.GLint(basevertex)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glFramebufferTexture.xml -func (gl *GL) FramebufferTexture(target, attachment glbase.Enum, texture glbase.Texture, level int) { - C.gl4_1core_glFramebufferTexture(gl.funcs, C.GLenum(target), C.GLenum(attachment), C.GLuint(texture), C.GLint(level)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetBufferParameteri64v.xml -func (gl *GL) GetBufferParameteri64v(target, pname glbase.Enum, params []int64) { - C.gl4_1core_glGetBufferParameteri64v(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint64)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetInteger64i_v.xml -func (gl *GL) GetInteger64i_v(target glbase.Enum, index uint32, data []int64) { - C.gl4_1core_glGetInteger64i_v(gl.funcs, C.GLenum(target), C.GLuint(index), (*C.GLint64)(unsafe.Pointer(&data[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttribP4uiv.xml -func (gl *GL) VertexAttribP4uiv(index glbase.Attrib, gltype glbase.Enum, normalized bool, value []uint32) { - C.gl4_1core_glVertexAttribP4uiv(gl.funcs, C.GLuint(index), C.GLenum(gltype), *(*C.GLboolean)(unsafe.Pointer(&normalized)), (*C.GLuint)(unsafe.Pointer(&value[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttribP4ui.xml -func (gl *GL) VertexAttribP4ui(index glbase.Attrib, gltype glbase.Enum, normalized bool, value uint32) { - C.gl4_1core_glVertexAttribP4ui(gl.funcs, C.GLuint(index), C.GLenum(gltype), *(*C.GLboolean)(unsafe.Pointer(&normalized)), C.GLuint(value)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttribP3uiv.xml -func (gl *GL) VertexAttribP3uiv(index glbase.Attrib, gltype glbase.Enum, normalized bool, value []uint32) { - C.gl4_1core_glVertexAttribP3uiv(gl.funcs, C.GLuint(index), C.GLenum(gltype), *(*C.GLboolean)(unsafe.Pointer(&normalized)), (*C.GLuint)(unsafe.Pointer(&value[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttribP3ui.xml -func (gl *GL) VertexAttribP3ui(index glbase.Attrib, gltype glbase.Enum, normalized bool, value uint32) { - C.gl4_1core_glVertexAttribP3ui(gl.funcs, C.GLuint(index), C.GLenum(gltype), *(*C.GLboolean)(unsafe.Pointer(&normalized)), C.GLuint(value)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttribP2uiv.xml -func (gl *GL) VertexAttribP2uiv(index glbase.Attrib, gltype glbase.Enum, normalized bool, value []uint32) { - C.gl4_1core_glVertexAttribP2uiv(gl.funcs, C.GLuint(index), C.GLenum(gltype), *(*C.GLboolean)(unsafe.Pointer(&normalized)), (*C.GLuint)(unsafe.Pointer(&value[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttribP2ui.xml -func (gl *GL) VertexAttribP2ui(index glbase.Attrib, gltype glbase.Enum, normalized bool, value uint32) { - C.gl4_1core_glVertexAttribP2ui(gl.funcs, C.GLuint(index), C.GLenum(gltype), *(*C.GLboolean)(unsafe.Pointer(&normalized)), C.GLuint(value)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttribP1uiv.xml -func (gl *GL) VertexAttribP1uiv(index glbase.Attrib, gltype glbase.Enum, normalized bool, value []uint32) { - C.gl4_1core_glVertexAttribP1uiv(gl.funcs, C.GLuint(index), C.GLenum(gltype), *(*C.GLboolean)(unsafe.Pointer(&normalized)), (*C.GLuint)(unsafe.Pointer(&value[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttribP1ui.xml -func (gl *GL) VertexAttribP1ui(index glbase.Attrib, gltype glbase.Enum, normalized bool, value uint32) { - C.gl4_1core_glVertexAttribP1ui(gl.funcs, C.GLuint(index), C.GLenum(gltype), *(*C.GLboolean)(unsafe.Pointer(&normalized)), C.GLuint(value)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glSecondaryColorP3uiv.xml -func (gl *GL) SecondaryColorP3uiv(gltype glbase.Enum, color []uint32) { - C.gl4_1core_glSecondaryColorP3uiv(gl.funcs, C.GLenum(gltype), (*C.GLuint)(unsafe.Pointer(&color[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glSecondaryColorP3ui.xml -func (gl *GL) SecondaryColorP3ui(gltype glbase.Enum, color uint32) { - C.gl4_1core_glSecondaryColorP3ui(gl.funcs, C.GLenum(gltype), C.GLuint(color)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glColorP4uiv.xml -func (gl *GL) ColorP4uiv(gltype glbase.Enum, color []uint32) { - C.gl4_1core_glColorP4uiv(gl.funcs, C.GLenum(gltype), (*C.GLuint)(unsafe.Pointer(&color[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glColorP4ui.xml -func (gl *GL) ColorP4ui(gltype glbase.Enum, color uint32) { - C.gl4_1core_glColorP4ui(gl.funcs, C.GLenum(gltype), C.GLuint(color)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glColorP3uiv.xml -func (gl *GL) ColorP3uiv(gltype glbase.Enum, color []uint32) { - C.gl4_1core_glColorP3uiv(gl.funcs, C.GLenum(gltype), (*C.GLuint)(unsafe.Pointer(&color[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glColorP3ui.xml -func (gl *GL) ColorP3ui(gltype glbase.Enum, color uint32) { - C.gl4_1core_glColorP3ui(gl.funcs, C.GLenum(gltype), C.GLuint(color)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glNormalP3uiv.xml -func (gl *GL) NormalP3uiv(gltype glbase.Enum, coords []uint32) { - C.gl4_1core_glNormalP3uiv(gl.funcs, C.GLenum(gltype), (*C.GLuint)(unsafe.Pointer(&coords[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glNormalP3ui.xml -func (gl *GL) NormalP3ui(gltype glbase.Enum, coords uint32) { - C.gl4_1core_glNormalP3ui(gl.funcs, C.GLenum(gltype), C.GLuint(coords)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glMultiTexCoordP4uiv.xml -func (gl *GL) MultiTexCoordP4uiv(texture, gltype glbase.Enum, coords []uint32) { - C.gl4_1core_glMultiTexCoordP4uiv(gl.funcs, C.GLenum(texture), C.GLenum(gltype), (*C.GLuint)(unsafe.Pointer(&coords[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glMultiTexCoordP4ui.xml -func (gl *GL) MultiTexCoordP4ui(texture, gltype glbase.Enum, coords uint32) { - C.gl4_1core_glMultiTexCoordP4ui(gl.funcs, C.GLenum(texture), C.GLenum(gltype), C.GLuint(coords)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glMultiTexCoordP3uiv.xml -func (gl *GL) MultiTexCoordP3uiv(texture, gltype glbase.Enum, coords []uint32) { - C.gl4_1core_glMultiTexCoordP3uiv(gl.funcs, C.GLenum(texture), C.GLenum(gltype), (*C.GLuint)(unsafe.Pointer(&coords[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glMultiTexCoordP3ui.xml -func (gl *GL) MultiTexCoordP3ui(texture, gltype glbase.Enum, coords uint32) { - C.gl4_1core_glMultiTexCoordP3ui(gl.funcs, C.GLenum(texture), C.GLenum(gltype), C.GLuint(coords)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glMultiTexCoordP2uiv.xml -func (gl *GL) MultiTexCoordP2uiv(texture, gltype glbase.Enum, coords []uint32) { - C.gl4_1core_glMultiTexCoordP2uiv(gl.funcs, C.GLenum(texture), C.GLenum(gltype), (*C.GLuint)(unsafe.Pointer(&coords[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glMultiTexCoordP2ui.xml -func (gl *GL) MultiTexCoordP2ui(texture, gltype glbase.Enum, coords uint32) { - C.gl4_1core_glMultiTexCoordP2ui(gl.funcs, C.GLenum(texture), C.GLenum(gltype), C.GLuint(coords)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glMultiTexCoordP1uiv.xml -func (gl *GL) MultiTexCoordP1uiv(texture, gltype glbase.Enum, coords []uint32) { - C.gl4_1core_glMultiTexCoordP1uiv(gl.funcs, C.GLenum(texture), C.GLenum(gltype), (*C.GLuint)(unsafe.Pointer(&coords[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glMultiTexCoordP1ui.xml -func (gl *GL) MultiTexCoordP1ui(texture, gltype glbase.Enum, coords uint32) { - C.gl4_1core_glMultiTexCoordP1ui(gl.funcs, C.GLenum(texture), C.GLenum(gltype), C.GLuint(coords)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glTexCoordP4uiv.xml -func (gl *GL) TexCoordP4uiv(gltype glbase.Enum, coords []uint32) { - C.gl4_1core_glTexCoordP4uiv(gl.funcs, C.GLenum(gltype), (*C.GLuint)(unsafe.Pointer(&coords[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glTexCoordP4ui.xml -func (gl *GL) TexCoordP4ui(gltype glbase.Enum, coords uint32) { - C.gl4_1core_glTexCoordP4ui(gl.funcs, C.GLenum(gltype), C.GLuint(coords)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glTexCoordP3uiv.xml -func (gl *GL) TexCoordP3uiv(gltype glbase.Enum, coords []uint32) { - C.gl4_1core_glTexCoordP3uiv(gl.funcs, C.GLenum(gltype), (*C.GLuint)(unsafe.Pointer(&coords[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glTexCoordP3ui.xml -func (gl *GL) TexCoordP3ui(gltype glbase.Enum, coords uint32) { - C.gl4_1core_glTexCoordP3ui(gl.funcs, C.GLenum(gltype), C.GLuint(coords)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glTexCoordP2uiv.xml -func (gl *GL) TexCoordP2uiv(gltype glbase.Enum, coords []uint32) { - C.gl4_1core_glTexCoordP2uiv(gl.funcs, C.GLenum(gltype), (*C.GLuint)(unsafe.Pointer(&coords[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glTexCoordP2ui.xml -func (gl *GL) TexCoordP2ui(gltype glbase.Enum, coords uint32) { - C.gl4_1core_glTexCoordP2ui(gl.funcs, C.GLenum(gltype), C.GLuint(coords)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glTexCoordP1uiv.xml -func (gl *GL) TexCoordP1uiv(gltype glbase.Enum, coords []uint32) { - C.gl4_1core_glTexCoordP1uiv(gl.funcs, C.GLenum(gltype), (*C.GLuint)(unsafe.Pointer(&coords[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glTexCoordP1ui.xml -func (gl *GL) TexCoordP1ui(gltype glbase.Enum, coords uint32) { - C.gl4_1core_glTexCoordP1ui(gl.funcs, C.GLenum(gltype), C.GLuint(coords)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexP4uiv.xml -func (gl *GL) VertexP4uiv(gltype glbase.Enum, value []uint32) { - C.gl4_1core_glVertexP4uiv(gl.funcs, C.GLenum(gltype), (*C.GLuint)(unsafe.Pointer(&value[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexP4ui.xml -func (gl *GL) VertexP4ui(gltype glbase.Enum, value uint32) { - C.gl4_1core_glVertexP4ui(gl.funcs, C.GLenum(gltype), C.GLuint(value)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexP3uiv.xml -func (gl *GL) VertexP3uiv(gltype glbase.Enum, value []uint32) { - C.gl4_1core_glVertexP3uiv(gl.funcs, C.GLenum(gltype), (*C.GLuint)(unsafe.Pointer(&value[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexP3ui.xml -func (gl *GL) VertexP3ui(gltype glbase.Enum, value uint32) { - C.gl4_1core_glVertexP3ui(gl.funcs, C.GLenum(gltype), C.GLuint(value)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexP2uiv.xml -func (gl *GL) VertexP2uiv(gltype glbase.Enum, value []uint32) { - C.gl4_1core_glVertexP2uiv(gl.funcs, C.GLenum(gltype), (*C.GLuint)(unsafe.Pointer(&value[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexP2ui.xml -func (gl *GL) VertexP2ui(gltype glbase.Enum, value uint32) { - C.gl4_1core_glVertexP2ui(gl.funcs, C.GLenum(gltype), C.GLuint(value)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetQueryObjectui64v.xml -func (gl *GL) GetQueryObjectui64v(id uint32, pname glbase.Enum, params []uint64) { - C.gl4_1core_glGetQueryObjectui64v(gl.funcs, C.GLuint(id), C.GLenum(pname), (*C.GLuint64)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetQueryObjecti64v.xml -func (gl *GL) GetQueryObjecti64v(id uint32, pname glbase.Enum, params []int64) { - C.gl4_1core_glGetQueryObjecti64v(gl.funcs, C.GLuint(id), C.GLenum(pname), (*C.GLint64)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glQueryCounter.xml -func (gl *GL) QueryCounter(id uint32, target glbase.Enum) { - C.gl4_1core_glQueryCounter(gl.funcs, C.GLuint(id), C.GLenum(target)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetSamplerParameterIuiv.xml -func (gl *GL) GetSamplerParameterIuiv(sampler uint32, pname glbase.Enum, params []uint32) { - C.gl4_1core_glGetSamplerParameterIuiv(gl.funcs, C.GLuint(sampler), C.GLenum(pname), (*C.GLuint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetSamplerParameterfv.xml -func (gl *GL) GetSamplerParameterfv(sampler uint32, pname glbase.Enum, params []float32) { - C.gl4_1core_glGetSamplerParameterfv(gl.funcs, C.GLuint(sampler), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetSamplerParameterIiv.xml -func (gl *GL) GetSamplerParameterIiv(sampler uint32, pname glbase.Enum, params []int32) { - C.gl4_1core_glGetSamplerParameterIiv(gl.funcs, C.GLuint(sampler), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetSamplerParameteriv.xml -func (gl *GL) GetSamplerParameteriv(sampler uint32, pname glbase.Enum, params []int32) { - C.gl4_1core_glGetSamplerParameteriv(gl.funcs, C.GLuint(sampler), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glSamplerParameterIuiv.xml -func (gl *GL) SamplerParameterIuiv(sampler uint32, pname glbase.Enum, param []uint32) { - C.gl4_1core_glSamplerParameterIuiv(gl.funcs, C.GLuint(sampler), C.GLenum(pname), (*C.GLuint)(unsafe.Pointer(¶m[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glSamplerParameterIiv.xml -func (gl *GL) SamplerParameterIiv(sampler uint32, pname glbase.Enum, param []int32) { - C.gl4_1core_glSamplerParameterIiv(gl.funcs, C.GLuint(sampler), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶m[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glSamplerParameterfv.xml -func (gl *GL) SamplerParameterfv(sampler uint32, pname glbase.Enum, param []float32) { - C.gl4_1core_glSamplerParameterfv(gl.funcs, C.GLuint(sampler), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(¶m[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glSamplerParameterf.xml -func (gl *GL) SamplerParameterf(sampler uint32, pname glbase.Enum, param float32) { - C.gl4_1core_glSamplerParameterf(gl.funcs, C.GLuint(sampler), C.GLenum(pname), C.GLfloat(param)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glSamplerParameteriv.xml -func (gl *GL) SamplerParameteriv(sampler uint32, pname glbase.Enum, param []int32) { - C.gl4_1core_glSamplerParameteriv(gl.funcs, C.GLuint(sampler), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶m[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glSamplerParameteri.xml -func (gl *GL) SamplerParameteri(sampler uint32, pname glbase.Enum, param int32) { - C.gl4_1core_glSamplerParameteri(gl.funcs, C.GLuint(sampler), C.GLenum(pname), C.GLint(param)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glBindSampler.xml -func (gl *GL) BindSampler(unit, sampler uint32) { - C.gl4_1core_glBindSampler(gl.funcs, C.GLuint(unit), C.GLuint(sampler)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glIsSampler.xml -func (gl *GL) IsSampler(sampler uint32) bool { - glresult := C.gl4_1core_glIsSampler(gl.funcs, C.GLuint(sampler)) - return *(*bool)(unsafe.Pointer(&glresult)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glDeleteSamplers.xml -func (gl *GL) DeleteSamplers(count int, samplers []uint32) { - C.gl4_1core_glDeleteSamplers(gl.funcs, C.GLsizei(count), (*C.GLuint)(unsafe.Pointer(&samplers[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGenSamplers.xml -func (gl *GL) GenSamplers(count int, samplers []uint32) { - C.gl4_1core_glGenSamplers(gl.funcs, C.GLsizei(count), (*C.GLuint)(unsafe.Pointer(&samplers[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetFragDataIndex.xml -func (gl *GL) GetFragDataIndex(program glbase.Program, name []byte) int32 { - glresult := C.gl4_1core_glGetFragDataIndex(gl.funcs, C.GLuint(program), (*C.GLchar)(unsafe.Pointer(&name[0]))) - return int32(glresult) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glBindFragDataLocationIndexed.xml -func (gl *GL) BindFragDataLocationIndexed(program glbase.Program, colorNumber, index uint32, name []byte) { - C.gl4_1core_glBindFragDataLocationIndexed(gl.funcs, C.GLuint(program), C.GLuint(colorNumber), C.GLuint(index), (*C.GLchar)(unsafe.Pointer(&name[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttribDivisor.xml -func (gl *GL) VertexAttribDivisor(index glbase.Attrib, divisor uint32) { - C.gl4_1core_glVertexAttribDivisor(gl.funcs, C.GLuint(index), C.GLuint(divisor)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetQueryIndexediv.xml -func (gl *GL) GetQueryIndexediv(target glbase.Enum, index uint32, pname glbase.Enum, params []int32) { - C.gl4_1core_glGetQueryIndexediv(gl.funcs, C.GLenum(target), C.GLuint(index), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glEndQueryIndexed.xml -func (gl *GL) EndQueryIndexed(target glbase.Enum, index uint32) { - C.gl4_1core_glEndQueryIndexed(gl.funcs, C.GLenum(target), C.GLuint(index)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glBeginQueryIndexed.xml -func (gl *GL) BeginQueryIndexed(target glbase.Enum, index, id uint32) { - C.gl4_1core_glBeginQueryIndexed(gl.funcs, C.GLenum(target), C.GLuint(index), C.GLuint(id)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glDrawTransformFeedbackStream.xml -func (gl *GL) DrawTransformFeedbackStream(mode glbase.Enum, id, stream uint32) { - C.gl4_1core_glDrawTransformFeedbackStream(gl.funcs, C.GLenum(mode), C.GLuint(id), C.GLuint(stream)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glDrawTransformFeedback.xml -func (gl *GL) DrawTransformFeedback(mode glbase.Enum, id uint32) { - C.gl4_1core_glDrawTransformFeedback(gl.funcs, C.GLenum(mode), C.GLuint(id)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glResumeTransformFeedback.xml -func (gl *GL) ResumeTransformFeedback() { - C.gl4_1core_glResumeTransformFeedback(gl.funcs) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glPauseTransformFeedback.xml -func (gl *GL) PauseTransformFeedback() { - C.gl4_1core_glPauseTransformFeedback(gl.funcs) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glIsTransformFeedback.xml -func (gl *GL) IsTransformFeedback(id uint32) bool { - glresult := C.gl4_1core_glIsTransformFeedback(gl.funcs, C.GLuint(id)) - return *(*bool)(unsafe.Pointer(&glresult)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGenTransformFeedbacks.xml -func (gl *GL) GenTransformFeedbacks(n int, ids []uint32) { - C.gl4_1core_glGenTransformFeedbacks(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&ids[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glDeleteTransformFeedbacks.xml -func (gl *GL) DeleteTransformFeedbacks(n int, ids []uint32) { - C.gl4_1core_glDeleteTransformFeedbacks(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&ids[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glBindTransformFeedback.xml -func (gl *GL) BindTransformFeedback(target glbase.Enum, id uint32) { - C.gl4_1core_glBindTransformFeedback(gl.funcs, C.GLenum(target), C.GLuint(id)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glPatchParameterfv.xml -func (gl *GL) PatchParameterfv(pname glbase.Enum, values []float32) { - C.gl4_1core_glPatchParameterfv(gl.funcs, C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&values[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glPatchParameteri.xml -func (gl *GL) PatchParameteri(pname glbase.Enum, value int32) { - C.gl4_1core_glPatchParameteri(gl.funcs, C.GLenum(pname), C.GLint(value)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetProgramStageiv.xml -func (gl *GL) GetProgramStageiv(program glbase.Program, shadertype, pname glbase.Enum, values []int32) { - C.gl4_1core_glGetProgramStageiv(gl.funcs, C.GLuint(program), C.GLenum(shadertype), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&values[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetUniformSubroutineuiv.xml -func (gl *GL) GetUniformSubroutineuiv(shadertype glbase.Enum, location glbase.Uniform, params []uint32) { - C.gl4_1core_glGetUniformSubroutineuiv(gl.funcs, C.GLenum(shadertype), C.GLint(location), (*C.GLuint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glUniformSubroutinesuiv.xml -func (gl *GL) UniformSubroutinesuiv(shadertype glbase.Enum, count int, value []uint32) { - C.gl4_1core_glUniformSubroutinesuiv(gl.funcs, C.GLenum(shadertype), C.GLsizei(count), (*C.GLuint)(unsafe.Pointer(&value[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetActiveSubroutineName.xml -func (gl *GL) GetActiveSubroutineName(program glbase.Program, shadertype glbase.Enum, index uint32, bufSize int32, length []int32, name []byte) { - C.gl4_1core_glGetActiveSubroutineName(gl.funcs, C.GLuint(program), C.GLenum(shadertype), C.GLuint(index), C.GLsizei(bufSize), (*C.GLsizei)(unsafe.Pointer(&length[0])), (*C.GLchar)(unsafe.Pointer(&name[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetActiveSubroutineUniformName.xml -func (gl *GL) GetActiveSubroutineUniformName(program glbase.Program, shadertype glbase.Enum, index uint32, bufSize int32, length []int32, name []byte) { - C.gl4_1core_glGetActiveSubroutineUniformName(gl.funcs, C.GLuint(program), C.GLenum(shadertype), C.GLuint(index), C.GLsizei(bufSize), (*C.GLsizei)(unsafe.Pointer(&length[0])), (*C.GLchar)(unsafe.Pointer(&name[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetActiveSubroutineUniformiv.xml -func (gl *GL) GetActiveSubroutineUniformiv(program glbase.Program, shadertype glbase.Enum, index uint32, pname glbase.Enum, values []int32) { - C.gl4_1core_glGetActiveSubroutineUniformiv(gl.funcs, C.GLuint(program), C.GLenum(shadertype), C.GLuint(index), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&values[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetSubroutineIndex.xml -func (gl *GL) GetSubroutineIndex(program glbase.Program, shadertype glbase.Enum, name []byte) uint32 { - glresult := C.gl4_1core_glGetSubroutineIndex(gl.funcs, C.GLuint(program), C.GLenum(shadertype), (*C.GLchar)(unsafe.Pointer(&name[0]))) - return uint32(glresult) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetSubroutineUniformLocation.xml -func (gl *GL) GetSubroutineUniformLocation(program glbase.Program, shadertype glbase.Enum, name []byte) int32 { - glresult := C.gl4_1core_glGetSubroutineUniformLocation(gl.funcs, C.GLuint(program), C.GLenum(shadertype), (*C.GLchar)(unsafe.Pointer(&name[0]))) - return int32(glresult) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetUniformdv.xml -func (gl *GL) GetUniformdv(program glbase.Program, location glbase.Uniform, params []float64) { - C.gl4_1core_glGetUniformdv(gl.funcs, C.GLuint(program), C.GLint(location), (*C.GLdouble)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glUniformMatrix4x3dv.xml -func (gl *GL) UniformMatrix4x3dv(location glbase.Uniform, count int, transpose bool, value []float64) { - C.gl4_1core_glUniformMatrix4x3dv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLdouble)(unsafe.Pointer(&value[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glUniformMatrix4x2dv.xml -func (gl *GL) UniformMatrix4x2dv(location glbase.Uniform, count int, transpose bool, value []float64) { - C.gl4_1core_glUniformMatrix4x2dv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLdouble)(unsafe.Pointer(&value[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glUniformMatrix3x4dv.xml -func (gl *GL) UniformMatrix3x4dv(location glbase.Uniform, count int, transpose bool, value []float64) { - C.gl4_1core_glUniformMatrix3x4dv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLdouble)(unsafe.Pointer(&value[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glUniformMatrix3x2dv.xml -func (gl *GL) UniformMatrix3x2dv(location glbase.Uniform, count int, transpose bool, value []float64) { - C.gl4_1core_glUniformMatrix3x2dv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLdouble)(unsafe.Pointer(&value[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glUniformMatrix2x4dv.xml -func (gl *GL) UniformMatrix2x4dv(location glbase.Uniform, count int, transpose bool, value []float64) { - C.gl4_1core_glUniformMatrix2x4dv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLdouble)(unsafe.Pointer(&value[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glUniformMatrix2x3dv.xml -func (gl *GL) UniformMatrix2x3dv(location glbase.Uniform, count int, transpose bool, value []float64) { - C.gl4_1core_glUniformMatrix2x3dv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLdouble)(unsafe.Pointer(&value[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glUniformMatrix4dv.xml -func (gl *GL) UniformMatrix4dv(location glbase.Uniform, count int, transpose bool, value []float64) { - C.gl4_1core_glUniformMatrix4dv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLdouble)(unsafe.Pointer(&value[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glUniformMatrix3dv.xml -func (gl *GL) UniformMatrix3dv(location glbase.Uniform, count int, transpose bool, value []float64) { - C.gl4_1core_glUniformMatrix3dv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLdouble)(unsafe.Pointer(&value[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glUniformMatrix2dv.xml -func (gl *GL) UniformMatrix2dv(location glbase.Uniform, count int, transpose bool, value []float64) { - C.gl4_1core_glUniformMatrix2dv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLdouble)(unsafe.Pointer(&value[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glUniform4dv.xml -func (gl *GL) Uniform4dv(location glbase.Uniform, count int, value []float64) { - C.gl4_1core_glUniform4dv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLdouble)(unsafe.Pointer(&value[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glUniform3dv.xml -func (gl *GL) Uniform3dv(location glbase.Uniform, count int, value []float64) { - C.gl4_1core_glUniform3dv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLdouble)(unsafe.Pointer(&value[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glUniform2dv.xml -func (gl *GL) Uniform2dv(location glbase.Uniform, count int, value []float64) { - C.gl4_1core_glUniform2dv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLdouble)(unsafe.Pointer(&value[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glUniform1dv.xml -func (gl *GL) Uniform1dv(location glbase.Uniform, count int, value []float64) { - C.gl4_1core_glUniform1dv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLdouble)(unsafe.Pointer(&value[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glUniform4d.xml -func (gl *GL) Uniform4d(location glbase.Uniform, v0, v1, v2, v3 float64) { - C.gl4_1core_glUniform4d(gl.funcs, C.GLint(location), C.GLdouble(v0), C.GLdouble(v1), C.GLdouble(v2), C.GLdouble(v3)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glUniform3d.xml -func (gl *GL) Uniform3d(location glbase.Uniform, v0, v1, v2 float64) { - C.gl4_1core_glUniform3d(gl.funcs, C.GLint(location), C.GLdouble(v0), C.GLdouble(v1), C.GLdouble(v2)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glUniform2d.xml -func (gl *GL) Uniform2d(location glbase.Uniform, v0, v1 float64) { - C.gl4_1core_glUniform2d(gl.funcs, C.GLint(location), C.GLdouble(v0), C.GLdouble(v1)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glUniform1d.xml -func (gl *GL) Uniform1d(location glbase.Uniform, v0 float64) { - C.gl4_1core_glUniform1d(gl.funcs, C.GLint(location), C.GLdouble(v0)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glDrawElementsIndirect.xml -func (gl *GL) DrawElementsIndirect(mode, gltype glbase.Enum, indirect interface{}) { - var indirect_ptr unsafe.Pointer - var indirect_v = reflect.ValueOf(indirect) - if indirect != nil && indirect_v.Kind() != reflect.Slice { - panic("parameter indirect must be a slice") - } - if indirect != nil { - indirect_ptr = unsafe.Pointer(indirect_v.Index(0).Addr().Pointer()) - } - C.gl4_1core_glDrawElementsIndirect(gl.funcs, C.GLenum(mode), C.GLenum(gltype), indirect_ptr) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glDrawArraysIndirect.xml -func (gl *GL) DrawArraysIndirect(mode glbase.Enum, indirect interface{}) { - var indirect_ptr unsafe.Pointer - var indirect_v = reflect.ValueOf(indirect) - if indirect != nil && indirect_v.Kind() != reflect.Slice { - panic("parameter indirect must be a slice") - } - if indirect != nil { - indirect_ptr = unsafe.Pointer(indirect_v.Index(0).Addr().Pointer()) - } - C.gl4_1core_glDrawArraysIndirect(gl.funcs, C.GLenum(mode), indirect_ptr) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glBlendFuncSeparatei.xml -func (gl *GL) BlendFuncSeparatei(buf uint32, srcRGB, dstRGB, srcAlpha, dstAlpha glbase.Enum) { - C.gl4_1core_glBlendFuncSeparatei(gl.funcs, C.GLuint(buf), C.GLenum(srcRGB), C.GLenum(dstRGB), C.GLenum(srcAlpha), C.GLenum(dstAlpha)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glBlendFunci.xml -func (gl *GL) BlendFunci(buf uint32, src, dst glbase.Enum) { - C.gl4_1core_glBlendFunci(gl.funcs, C.GLuint(buf), C.GLenum(src), C.GLenum(dst)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glBlendEquationSeparatei.xml -func (gl *GL) BlendEquationSeparatei(buf uint32, modeRGB, modeAlpha glbase.Enum) { - C.gl4_1core_glBlendEquationSeparatei(gl.funcs, C.GLuint(buf), C.GLenum(modeRGB), C.GLenum(modeAlpha)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glBlendEquationi.xml -func (gl *GL) BlendEquationi(buf uint32, mode glbase.Enum) { - C.gl4_1core_glBlendEquationi(gl.funcs, C.GLuint(buf), C.GLenum(mode)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glMinSampleShading.xml -func (gl *GL) MinSampleShading(value float32) { - C.gl4_1core_glMinSampleShading(gl.funcs, C.GLfloat(value)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetDoublei_v.xml -func (gl *GL) GetDoublei_v(target glbase.Enum, index uint32, data []float64) { - C.gl4_1core_glGetDoublei_v(gl.funcs, C.GLenum(target), C.GLuint(index), (*C.GLdouble)(unsafe.Pointer(&data[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetFloati_v.xml -func (gl *GL) GetFloati_v(target glbase.Enum, index uint32, data []float32) { - C.gl4_1core_glGetFloati_v(gl.funcs, C.GLenum(target), C.GLuint(index), (*C.GLfloat)(unsafe.Pointer(&data[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glDepthRangeIndexed.xml -func (gl *GL) DepthRangeIndexed(index uint32, n, f float64) { - C.gl4_1core_glDepthRangeIndexed(gl.funcs, C.GLuint(index), C.GLdouble(n), C.GLdouble(f)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glDepthRangeArrayv.xml -func (gl *GL) DepthRangeArrayv(first uint32, count int, v []float64) { - C.gl4_1core_glDepthRangeArrayv(gl.funcs, C.GLuint(first), C.GLsizei(count), (*C.GLdouble)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glScissorIndexedv.xml -func (gl *GL) ScissorIndexedv(index uint32, v []int32) { - C.gl4_1core_glScissorIndexedv(gl.funcs, C.GLuint(index), (*C.GLint)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glScissorIndexed.xml -func (gl *GL) ScissorIndexed(index uint32, left, bottom int32, width, height int) { - C.gl4_1core_glScissorIndexed(gl.funcs, C.GLuint(index), C.GLint(left), C.GLint(bottom), C.GLsizei(width), C.GLsizei(height)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glScissorArrayv.xml -func (gl *GL) ScissorArrayv(first uint32, count int, v []int32) { - C.gl4_1core_glScissorArrayv(gl.funcs, C.GLuint(first), C.GLsizei(count), (*C.GLint)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glViewportIndexedfv.xml -func (gl *GL) ViewportIndexedfv(index uint32, v []float32) { - C.gl4_1core_glViewportIndexedfv(gl.funcs, C.GLuint(index), (*C.GLfloat)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glViewportIndexedf.xml -func (gl *GL) ViewportIndexedf(index uint32, x, y, w, h float32) { - C.gl4_1core_glViewportIndexedf(gl.funcs, C.GLuint(index), C.GLfloat(x), C.GLfloat(y), C.GLfloat(w), C.GLfloat(h)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glViewportArrayv.xml -func (gl *GL) ViewportArrayv(first uint32, count int, v []float32) { - C.gl4_1core_glViewportArrayv(gl.funcs, C.GLuint(first), C.GLsizei(count), (*C.GLfloat)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetVertexAttribLdv.xml -func (gl *GL) GetVertexAttribLdv(index glbase.Attrib, pname glbase.Enum, params []float64) { - C.gl4_1core_glGetVertexAttribLdv(gl.funcs, C.GLuint(index), C.GLenum(pname), (*C.GLdouble)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttribLPointer.xml -func (gl *GL) VertexAttribLPointer(index glbase.Attrib, size int, gltype glbase.Enum, stride int, pointer interface{}) { - var pointer_ptr unsafe.Pointer - var pointer_v = reflect.ValueOf(pointer) - if pointer != nil && pointer_v.Kind() != reflect.Slice { - panic("parameter pointer must be a slice") - } - if pointer != nil { - pointer_ptr = unsafe.Pointer(pointer_v.Index(0).Addr().Pointer()) - } - C.gl4_1core_glVertexAttribLPointer(gl.funcs, C.GLuint(index), C.GLint(size), C.GLenum(gltype), C.GLsizei(stride), pointer_ptr) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttribL4dv.xml -func (gl *GL) VertexAttribL4dv(index glbase.Attrib, v []float64) { - if len(v) != 4 { - panic("parameter v has incorrect length") - } - C.gl4_1core_glVertexAttribL4dv(gl.funcs, C.GLuint(index), (*C.GLdouble)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttribL3dv.xml -func (gl *GL) VertexAttribL3dv(index glbase.Attrib, v []float64) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl4_1core_glVertexAttribL3dv(gl.funcs, C.GLuint(index), (*C.GLdouble)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttribL2dv.xml -func (gl *GL) VertexAttribL2dv(index glbase.Attrib, v []float64) { - if len(v) != 2 { - panic("parameter v has incorrect length") - } - C.gl4_1core_glVertexAttribL2dv(gl.funcs, C.GLuint(index), (*C.GLdouble)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttribL1dv.xml -func (gl *GL) VertexAttribL1dv(index glbase.Attrib, v []float64) { - C.gl4_1core_glVertexAttribL1dv(gl.funcs, C.GLuint(index), (*C.GLdouble)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttribL4d.xml -func (gl *GL) VertexAttribL4d(index glbase.Attrib, x, y, z, w float64) { - C.gl4_1core_glVertexAttribL4d(gl.funcs, C.GLuint(index), C.GLdouble(x), C.GLdouble(y), C.GLdouble(z), C.GLdouble(w)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttribL3d.xml -func (gl *GL) VertexAttribL3d(index glbase.Attrib, x, y, z float64) { - C.gl4_1core_glVertexAttribL3d(gl.funcs, C.GLuint(index), C.GLdouble(x), C.GLdouble(y), C.GLdouble(z)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttribL2d.xml -func (gl *GL) VertexAttribL2d(index glbase.Attrib, x, y float64) { - C.gl4_1core_glVertexAttribL2d(gl.funcs, C.GLuint(index), C.GLdouble(x), C.GLdouble(y)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttribL1d.xml -func (gl *GL) VertexAttribL1d(index glbase.Attrib, x float64) { - C.gl4_1core_glVertexAttribL1d(gl.funcs, C.GLuint(index), C.GLdouble(x)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetProgramPipelineInfoLog.xml -func (gl *GL) GetProgramPipelineInfoLog(pipeline uint32, bufSize int32, length []int32, infoLog []byte) { - C.gl4_1core_glGetProgramPipelineInfoLog(gl.funcs, C.GLuint(pipeline), C.GLsizei(bufSize), (*C.GLsizei)(unsafe.Pointer(&length[0])), (*C.GLchar)(unsafe.Pointer(&infoLog[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glValidateProgramPipeline.xml -func (gl *GL) ValidateProgramPipeline(pipeline uint32) { - C.gl4_1core_glValidateProgramPipeline(gl.funcs, C.GLuint(pipeline)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniformMatrix4x3dv.xml -func (gl *GL) ProgramUniformMatrix4x3dv(program glbase.Program, location glbase.Uniform, count int, transpose bool, value []float64) { - if len(value) != 3 { - panic("parameter value has incorrect length") - } - C.gl4_1core_glProgramUniformMatrix4x3dv(gl.funcs, C.GLuint(program), C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLdouble)(unsafe.Pointer(&value[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniformMatrix3x4dv.xml -func (gl *GL) ProgramUniformMatrix3x4dv(program glbase.Program, location glbase.Uniform, count int, transpose bool, value []float64) { - if len(value) != 4 { - panic("parameter value has incorrect length") - } - C.gl4_1core_glProgramUniformMatrix3x4dv(gl.funcs, C.GLuint(program), C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLdouble)(unsafe.Pointer(&value[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniformMatrix4x2dv.xml -func (gl *GL) ProgramUniformMatrix4x2dv(program glbase.Program, location glbase.Uniform, count int, transpose bool, value []float64) { - if len(value) != 2 { - panic("parameter value has incorrect length") - } - C.gl4_1core_glProgramUniformMatrix4x2dv(gl.funcs, C.GLuint(program), C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLdouble)(unsafe.Pointer(&value[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniformMatrix2x4dv.xml -func (gl *GL) ProgramUniformMatrix2x4dv(program glbase.Program, location glbase.Uniform, count int, transpose bool, value []float64) { - if len(value) != 4 { - panic("parameter value has incorrect length") - } - C.gl4_1core_glProgramUniformMatrix2x4dv(gl.funcs, C.GLuint(program), C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLdouble)(unsafe.Pointer(&value[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniformMatrix3x2dv.xml -func (gl *GL) ProgramUniformMatrix3x2dv(program glbase.Program, location glbase.Uniform, count int, transpose bool, value []float64) { - if len(value) != 2 { - panic("parameter value has incorrect length") - } - C.gl4_1core_glProgramUniformMatrix3x2dv(gl.funcs, C.GLuint(program), C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLdouble)(unsafe.Pointer(&value[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniformMatrix2x3dv.xml -func (gl *GL) ProgramUniformMatrix2x3dv(program glbase.Program, location glbase.Uniform, count int, transpose bool, value []float64) { - if len(value) != 3 { - panic("parameter value has incorrect length") - } - C.gl4_1core_glProgramUniformMatrix2x3dv(gl.funcs, C.GLuint(program), C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLdouble)(unsafe.Pointer(&value[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniformMatrix4x3fv.xml -func (gl *GL) ProgramUniformMatrix4x3fv(program glbase.Program, location glbase.Uniform, count int, transpose bool, value []float32) { - if len(value) != 3 { - panic("parameter value has incorrect length") - } - C.gl4_1core_glProgramUniformMatrix4x3fv(gl.funcs, C.GLuint(program), C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLfloat)(unsafe.Pointer(&value[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniformMatrix3x4fv.xml -func (gl *GL) ProgramUniformMatrix3x4fv(program glbase.Program, location glbase.Uniform, count int, transpose bool, value []float32) { - if len(value) != 4 { - panic("parameter value has incorrect length") - } - C.gl4_1core_glProgramUniformMatrix3x4fv(gl.funcs, C.GLuint(program), C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLfloat)(unsafe.Pointer(&value[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniformMatrix4x2fv.xml -func (gl *GL) ProgramUniformMatrix4x2fv(program glbase.Program, location glbase.Uniform, count int, transpose bool, value []float32) { - if len(value) != 2 { - panic("parameter value has incorrect length") - } - C.gl4_1core_glProgramUniformMatrix4x2fv(gl.funcs, C.GLuint(program), C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLfloat)(unsafe.Pointer(&value[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniformMatrix2x4fv.xml -func (gl *GL) ProgramUniformMatrix2x4fv(program glbase.Program, location glbase.Uniform, count int, transpose bool, value []float32) { - if len(value) != 4 { - panic("parameter value has incorrect length") - } - C.gl4_1core_glProgramUniformMatrix2x4fv(gl.funcs, C.GLuint(program), C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLfloat)(unsafe.Pointer(&value[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniformMatrix3x2fv.xml -func (gl *GL) ProgramUniformMatrix3x2fv(program glbase.Program, location glbase.Uniform, count int, transpose bool, value []float32) { - if len(value) != 2 { - panic("parameter value has incorrect length") - } - C.gl4_1core_glProgramUniformMatrix3x2fv(gl.funcs, C.GLuint(program), C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLfloat)(unsafe.Pointer(&value[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniformMatrix2x3fv.xml -func (gl *GL) ProgramUniformMatrix2x3fv(program glbase.Program, location glbase.Uniform, count int, transpose bool, value []float32) { - if len(value) != 3 { - panic("parameter value has incorrect length") - } - C.gl4_1core_glProgramUniformMatrix2x3fv(gl.funcs, C.GLuint(program), C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLfloat)(unsafe.Pointer(&value[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniformMatrix4dv.xml -func (gl *GL) ProgramUniformMatrix4dv(program glbase.Program, location glbase.Uniform, count int, transpose bool, value []float64) { - if len(value) != 4 { - panic("parameter value has incorrect length") - } - C.gl4_1core_glProgramUniformMatrix4dv(gl.funcs, C.GLuint(program), C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLdouble)(unsafe.Pointer(&value[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniformMatrix3dv.xml -func (gl *GL) ProgramUniformMatrix3dv(program glbase.Program, location glbase.Uniform, count int, transpose bool, value []float64) { - if len(value) != 3 { - panic("parameter value has incorrect length") - } - C.gl4_1core_glProgramUniformMatrix3dv(gl.funcs, C.GLuint(program), C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLdouble)(unsafe.Pointer(&value[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniformMatrix2dv.xml -func (gl *GL) ProgramUniformMatrix2dv(program glbase.Program, location glbase.Uniform, count int, transpose bool, value []float64) { - if len(value) != 2 { - panic("parameter value has incorrect length") - } - C.gl4_1core_glProgramUniformMatrix2dv(gl.funcs, C.GLuint(program), C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLdouble)(unsafe.Pointer(&value[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniformMatrix4fv.xml -func (gl *GL) ProgramUniformMatrix4fv(program glbase.Program, location glbase.Uniform, count int, transpose bool, value []float32) { - if len(value) != 4 { - panic("parameter value has incorrect length") - } - C.gl4_1core_glProgramUniformMatrix4fv(gl.funcs, C.GLuint(program), C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLfloat)(unsafe.Pointer(&value[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniformMatrix3fv.xml -func (gl *GL) ProgramUniformMatrix3fv(program glbase.Program, location glbase.Uniform, count int, transpose bool, value []float32) { - if len(value) != 3 { - panic("parameter value has incorrect length") - } - C.gl4_1core_glProgramUniformMatrix3fv(gl.funcs, C.GLuint(program), C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLfloat)(unsafe.Pointer(&value[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniformMatrix2fv.xml -func (gl *GL) ProgramUniformMatrix2fv(program glbase.Program, location glbase.Uniform, count int, transpose bool, value []float32) { - if len(value) != 2 { - panic("parameter value has incorrect length") - } - C.gl4_1core_glProgramUniformMatrix2fv(gl.funcs, C.GLuint(program), C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLfloat)(unsafe.Pointer(&value[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniform4uiv.xml -func (gl *GL) ProgramUniform4uiv(program glbase.Program, location glbase.Uniform, count int, value []uint32) { - C.gl4_1core_glProgramUniform4uiv(gl.funcs, C.GLuint(program), C.GLint(location), C.GLsizei(count), (*C.GLuint)(unsafe.Pointer(&value[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniform4ui.xml -func (gl *GL) ProgramUniform4ui(program glbase.Program, location glbase.Uniform, v0, v1, v2, v3 uint32) { - C.gl4_1core_glProgramUniform4ui(gl.funcs, C.GLuint(program), C.GLint(location), C.GLuint(v0), C.GLuint(v1), C.GLuint(v2), C.GLuint(v3)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniform4dv.xml -func (gl *GL) ProgramUniform4dv(program glbase.Program, location glbase.Uniform, count int, value []float64) { - if len(value) != 4 { - panic("parameter value has incorrect length") - } - C.gl4_1core_glProgramUniform4dv(gl.funcs, C.GLuint(program), C.GLint(location), C.GLsizei(count), (*C.GLdouble)(unsafe.Pointer(&value[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniform4d.xml -func (gl *GL) ProgramUniform4d(program glbase.Program, location glbase.Uniform, v0, v1, v2, v3 float64) { - C.gl4_1core_glProgramUniform4d(gl.funcs, C.GLuint(program), C.GLint(location), C.GLdouble(v0), C.GLdouble(v1), C.GLdouble(v2), C.GLdouble(v3)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniform4fv.xml -func (gl *GL) ProgramUniform4fv(program glbase.Program, location glbase.Uniform, count int, value []float32) { - if len(value) != 4 { - panic("parameter value has incorrect length") - } - C.gl4_1core_glProgramUniform4fv(gl.funcs, C.GLuint(program), C.GLint(location), C.GLsizei(count), (*C.GLfloat)(unsafe.Pointer(&value[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniform4f.xml -func (gl *GL) ProgramUniform4f(program glbase.Program, location glbase.Uniform, v0, v1, v2, v3 float32) { - C.gl4_1core_glProgramUniform4f(gl.funcs, C.GLuint(program), C.GLint(location), C.GLfloat(v0), C.GLfloat(v1), C.GLfloat(v2), C.GLfloat(v3)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniform4iv.xml -func (gl *GL) ProgramUniform4iv(program glbase.Program, location glbase.Uniform, count int, value []int32) { - if len(value) != 4 { - panic("parameter value has incorrect length") - } - C.gl4_1core_glProgramUniform4iv(gl.funcs, C.GLuint(program), C.GLint(location), C.GLsizei(count), (*C.GLint)(unsafe.Pointer(&value[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniform4i.xml -func (gl *GL) ProgramUniform4i(program glbase.Program, location glbase.Uniform, v0, v1, v2, v3 int32) { - C.gl4_1core_glProgramUniform4i(gl.funcs, C.GLuint(program), C.GLint(location), C.GLint(v0), C.GLint(v1), C.GLint(v2), C.GLint(v3)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniform3uiv.xml -func (gl *GL) ProgramUniform3uiv(program glbase.Program, location glbase.Uniform, count int, value []uint32) { - C.gl4_1core_glProgramUniform3uiv(gl.funcs, C.GLuint(program), C.GLint(location), C.GLsizei(count), (*C.GLuint)(unsafe.Pointer(&value[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniform3ui.xml -func (gl *GL) ProgramUniform3ui(program glbase.Program, location glbase.Uniform, v0, v1, v2 uint32) { - C.gl4_1core_glProgramUniform3ui(gl.funcs, C.GLuint(program), C.GLint(location), C.GLuint(v0), C.GLuint(v1), C.GLuint(v2)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniform3dv.xml -func (gl *GL) ProgramUniform3dv(program glbase.Program, location glbase.Uniform, count int, value []float64) { - if len(value) != 3 { - panic("parameter value has incorrect length") - } - C.gl4_1core_glProgramUniform3dv(gl.funcs, C.GLuint(program), C.GLint(location), C.GLsizei(count), (*C.GLdouble)(unsafe.Pointer(&value[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniform3d.xml -func (gl *GL) ProgramUniform3d(program glbase.Program, location glbase.Uniform, v0, v1, v2 float64) { - C.gl4_1core_glProgramUniform3d(gl.funcs, C.GLuint(program), C.GLint(location), C.GLdouble(v0), C.GLdouble(v1), C.GLdouble(v2)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniform3fv.xml -func (gl *GL) ProgramUniform3fv(program glbase.Program, location glbase.Uniform, count int, value []float32) { - if len(value) != 3 { - panic("parameter value has incorrect length") - } - C.gl4_1core_glProgramUniform3fv(gl.funcs, C.GLuint(program), C.GLint(location), C.GLsizei(count), (*C.GLfloat)(unsafe.Pointer(&value[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniform3f.xml -func (gl *GL) ProgramUniform3f(program glbase.Program, location glbase.Uniform, v0, v1, v2 float32) { - C.gl4_1core_glProgramUniform3f(gl.funcs, C.GLuint(program), C.GLint(location), C.GLfloat(v0), C.GLfloat(v1), C.GLfloat(v2)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniform3iv.xml -func (gl *GL) ProgramUniform3iv(program glbase.Program, location glbase.Uniform, count int, value []int32) { - if len(value) != 3 { - panic("parameter value has incorrect length") - } - C.gl4_1core_glProgramUniform3iv(gl.funcs, C.GLuint(program), C.GLint(location), C.GLsizei(count), (*C.GLint)(unsafe.Pointer(&value[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniform3i.xml -func (gl *GL) ProgramUniform3i(program glbase.Program, location glbase.Uniform, v0, v1, v2 int32) { - C.gl4_1core_glProgramUniform3i(gl.funcs, C.GLuint(program), C.GLint(location), C.GLint(v0), C.GLint(v1), C.GLint(v2)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniform2uiv.xml -func (gl *GL) ProgramUniform2uiv(program glbase.Program, location glbase.Uniform, count int, value []uint32) { - C.gl4_1core_glProgramUniform2uiv(gl.funcs, C.GLuint(program), C.GLint(location), C.GLsizei(count), (*C.GLuint)(unsafe.Pointer(&value[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniform2ui.xml -func (gl *GL) ProgramUniform2ui(program glbase.Program, location glbase.Uniform, v0, v1 uint32) { - C.gl4_1core_glProgramUniform2ui(gl.funcs, C.GLuint(program), C.GLint(location), C.GLuint(v0), C.GLuint(v1)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniform2dv.xml -func (gl *GL) ProgramUniform2dv(program glbase.Program, location glbase.Uniform, count int, value []float64) { - if len(value) != 2 { - panic("parameter value has incorrect length") - } - C.gl4_1core_glProgramUniform2dv(gl.funcs, C.GLuint(program), C.GLint(location), C.GLsizei(count), (*C.GLdouble)(unsafe.Pointer(&value[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniform2d.xml -func (gl *GL) ProgramUniform2d(program glbase.Program, location glbase.Uniform, v0, v1 float64) { - C.gl4_1core_glProgramUniform2d(gl.funcs, C.GLuint(program), C.GLint(location), C.GLdouble(v0), C.GLdouble(v1)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniform2fv.xml -func (gl *GL) ProgramUniform2fv(program glbase.Program, location glbase.Uniform, count int, value []float32) { - if len(value) != 2 { - panic("parameter value has incorrect length") - } - C.gl4_1core_glProgramUniform2fv(gl.funcs, C.GLuint(program), C.GLint(location), C.GLsizei(count), (*C.GLfloat)(unsafe.Pointer(&value[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniform2f.xml -func (gl *GL) ProgramUniform2f(program glbase.Program, location glbase.Uniform, v0, v1 float32) { - C.gl4_1core_glProgramUniform2f(gl.funcs, C.GLuint(program), C.GLint(location), C.GLfloat(v0), C.GLfloat(v1)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniform2iv.xml -func (gl *GL) ProgramUniform2iv(program glbase.Program, location glbase.Uniform, count int, value []int32) { - if len(value) != 2 { - panic("parameter value has incorrect length") - } - C.gl4_1core_glProgramUniform2iv(gl.funcs, C.GLuint(program), C.GLint(location), C.GLsizei(count), (*C.GLint)(unsafe.Pointer(&value[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniform2i.xml -func (gl *GL) ProgramUniform2i(program glbase.Program, location glbase.Uniform, v0, v1 int32) { - C.gl4_1core_glProgramUniform2i(gl.funcs, C.GLuint(program), C.GLint(location), C.GLint(v0), C.GLint(v1)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniform1uiv.xml -func (gl *GL) ProgramUniform1uiv(program glbase.Program, location glbase.Uniform, count int, value []uint32) { - C.gl4_1core_glProgramUniform1uiv(gl.funcs, C.GLuint(program), C.GLint(location), C.GLsizei(count), (*C.GLuint)(unsafe.Pointer(&value[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniform1ui.xml -func (gl *GL) ProgramUniform1ui(program glbase.Program, location glbase.Uniform, v0 uint32) { - C.gl4_1core_glProgramUniform1ui(gl.funcs, C.GLuint(program), C.GLint(location), C.GLuint(v0)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniform1dv.xml -func (gl *GL) ProgramUniform1dv(program glbase.Program, location glbase.Uniform, count int, value []float64) { - C.gl4_1core_glProgramUniform1dv(gl.funcs, C.GLuint(program), C.GLint(location), C.GLsizei(count), (*C.GLdouble)(unsafe.Pointer(&value[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniform1d.xml -func (gl *GL) ProgramUniform1d(program glbase.Program, location glbase.Uniform, v0 float64) { - C.gl4_1core_glProgramUniform1d(gl.funcs, C.GLuint(program), C.GLint(location), C.GLdouble(v0)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniform1fv.xml -func (gl *GL) ProgramUniform1fv(program glbase.Program, location glbase.Uniform, count int, value []float32) { - C.gl4_1core_glProgramUniform1fv(gl.funcs, C.GLuint(program), C.GLint(location), C.GLsizei(count), (*C.GLfloat)(unsafe.Pointer(&value[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniform1f.xml -func (gl *GL) ProgramUniform1f(program glbase.Program, location glbase.Uniform, v0 float32) { - C.gl4_1core_glProgramUniform1f(gl.funcs, C.GLuint(program), C.GLint(location), C.GLfloat(v0)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniform1iv.xml -func (gl *GL) ProgramUniform1iv(program glbase.Program, location glbase.Uniform, count int, value []int32) { - C.gl4_1core_glProgramUniform1iv(gl.funcs, C.GLuint(program), C.GLint(location), C.GLsizei(count), (*C.GLint)(unsafe.Pointer(&value[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniform1i.xml -func (gl *GL) ProgramUniform1i(program glbase.Program, location glbase.Uniform, v0 int32) { - C.gl4_1core_glProgramUniform1i(gl.funcs, C.GLuint(program), C.GLint(location), C.GLint(v0)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetProgramPipelineiv.xml -func (gl *GL) GetProgramPipelineiv(pipeline uint32, pname glbase.Enum, params []int32) { - C.gl4_1core_glGetProgramPipelineiv(gl.funcs, C.GLuint(pipeline), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glIsProgramPipeline.xml -func (gl *GL) IsProgramPipeline(pipeline uint32) bool { - glresult := C.gl4_1core_glIsProgramPipeline(gl.funcs, C.GLuint(pipeline)) - return *(*bool)(unsafe.Pointer(&glresult)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGenProgramPipelines.xml -func (gl *GL) GenProgramPipelines(n int, pipelines []uint32) { - C.gl4_1core_glGenProgramPipelines(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&pipelines[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glDeleteProgramPipelines.xml -func (gl *GL) DeleteProgramPipelines(n int, pipelines []uint32) { - C.gl4_1core_glDeleteProgramPipelines(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&pipelines[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glBindProgramPipeline.xml -func (gl *GL) BindProgramPipeline(pipeline uint32) { - C.gl4_1core_glBindProgramPipeline(gl.funcs, C.GLuint(pipeline)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glActiveShaderProgram.xml -func (gl *GL) ActiveShaderProgram(pipeline uint32, program glbase.Program) { - C.gl4_1core_glActiveShaderProgram(gl.funcs, C.GLuint(pipeline), C.GLuint(program)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glUseProgramStages.xml -func (gl *GL) UseProgramStages(pipeline uint32, stages glbase.Bitfield, program glbase.Program) { - C.gl4_1core_glUseProgramStages(gl.funcs, C.GLuint(pipeline), C.GLbitfield(stages), C.GLuint(program)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramParameteri.xml -func (gl *GL) ProgramParameteri(program glbase.Program, pname glbase.Enum, value int32) { - C.gl4_1core_glProgramParameteri(gl.funcs, C.GLuint(program), C.GLenum(pname), C.GLint(value)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramBinary.xml -func (gl *GL) ProgramBinary(program glbase.Program, binaryFormat glbase.Enum, binary interface{}, length int32) { - var binary_ptr unsafe.Pointer - var binary_v = reflect.ValueOf(binary) - if binary != nil && binary_v.Kind() != reflect.Slice { - panic("parameter binary must be a slice") - } - if binary != nil { - binary_ptr = unsafe.Pointer(binary_v.Index(0).Addr().Pointer()) - } - C.gl4_1core_glProgramBinary(gl.funcs, C.GLuint(program), C.GLenum(binaryFormat), binary_ptr, C.GLsizei(length)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetProgramBinary.xml -func (gl *GL) GetProgramBinary(program glbase.Program, bufSize int32, length []int32, binaryFormat []glbase.Enum, binary interface{}) { - var binary_ptr unsafe.Pointer - var binary_v = reflect.ValueOf(binary) - if binary != nil && binary_v.Kind() != reflect.Slice { - panic("parameter binary must be a slice") - } - if binary != nil { - binary_ptr = unsafe.Pointer(binary_v.Index(0).Addr().Pointer()) - } - C.gl4_1core_glGetProgramBinary(gl.funcs, C.GLuint(program), C.GLsizei(bufSize), (*C.GLsizei)(unsafe.Pointer(&length[0])), (*C.GLenum)(unsafe.Pointer(&binaryFormat[0])), binary_ptr) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glClearDepthf.xml -func (gl *GL) ClearDepthf(dd float32) { - C.gl4_1core_glClearDepthf(gl.funcs, C.GLfloat(dd)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glDepthRangef.xml -func (gl *GL) DepthRangef(n, f float32) { - C.gl4_1core_glDepthRangef(gl.funcs, C.GLfloat(n), C.GLfloat(f)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetShaderPrecisionFormat.xml -func (gl *GL) GetShaderPrecisionFormat(shadertype, precisionType glbase.Enum, range_, precision []int32) { - C.gl4_1core_glGetShaderPrecisionFormat(gl.funcs, C.GLenum(shadertype), C.GLenum(precisionType), (*C.GLint)(unsafe.Pointer(&range_[0])), (*C.GLint)(unsafe.Pointer(&precision[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glShaderBinary.xml -func (gl *GL) ShaderBinary(count int, shaders []glbase.Shader, binaryFormat glbase.Enum, binary interface{}, length int32) { - var binary_ptr unsafe.Pointer - var binary_v = reflect.ValueOf(binary) - if binary != nil && binary_v.Kind() != reflect.Slice { - panic("parameter binary must be a slice") - } - if binary != nil { - binary_ptr = unsafe.Pointer(binary_v.Index(0).Addr().Pointer()) - } - C.gl4_1core_glShaderBinary(gl.funcs, C.GLsizei(count), (*C.GLuint)(unsafe.Pointer(&shaders[0])), C.GLenum(binaryFormat), binary_ptr, C.GLsizei(length)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glReleaseShaderCompiler.xml -func (gl *GL) ReleaseShaderCompiler() { - C.gl4_1core_glReleaseShaderCompiler(gl.funcs) -} diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/gl/4.2compat/funcs.cpp b/Godeps/_workspace/src/github.com/obscuren/qml/gl/4.2compat/funcs.cpp deleted file mode 100644 index 6101e99de..000000000 --- a/Godeps/_workspace/src/github.com/obscuren/qml/gl/4.2compat/funcs.cpp +++ /dev/null @@ -1,5358 +0,0 @@ - -// ** file automatically generated by glgen -- do not edit manually ** - -#include -#include - -#include "funcs.h" - -void *gl4_2compat_funcs() { - QOpenGLFunctions_4_2_Compatibility* funcs = QOpenGLContext::currentContext()->versionFunctions(); - if (!funcs) { - return 0; - } - funcs->initializeOpenGLFunctions(); - return funcs; -} - - -void gl4_2compat_glViewport(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glViewport(x, y, width, height); -} - -void gl4_2compat_glDepthRange(void *_glfuncs, GLdouble nearVal, GLdouble farVal) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDepthRange(nearVal, farVal); -} - -GLboolean gl4_2compat_glIsEnabled(void *_glfuncs, GLenum cap) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glIsEnabled(cap); -} - -void gl4_2compat_glGetTexLevelParameteriv(void *_glfuncs, GLenum target, GLint level, GLenum pname, GLint* params) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetTexLevelParameteriv(target, level, pname, params); -} - -void gl4_2compat_glGetTexLevelParameterfv(void *_glfuncs, GLenum target, GLint level, GLenum pname, GLfloat* params) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetTexLevelParameterfv(target, level, pname, params); -} - -void gl4_2compat_glGetTexParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetTexParameteriv(target, pname, params); -} - -void gl4_2compat_glGetTexParameterfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetTexParameterfv(target, pname, params); -} - -void gl4_2compat_glGetTexImage(void *_glfuncs, GLenum target, GLint level, GLenum format, GLenum gltype, GLvoid* pixels) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetTexImage(target, level, format, gltype, pixels); -} - -void gl4_2compat_glGetIntegerv(void *_glfuncs, GLenum pname, GLint* params) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetIntegerv(pname, params); -} - -void gl4_2compat_glGetFloatv(void *_glfuncs, GLenum pname, GLfloat* params) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetFloatv(pname, params); -} - -GLenum gl4_2compat_glGetError(void *_glfuncs) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glGetError(); -} - -void gl4_2compat_glGetDoublev(void *_glfuncs, GLenum pname, GLdouble* params) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetDoublev(pname, params); -} - -void gl4_2compat_glGetBooleanv(void *_glfuncs, GLenum pname, GLboolean* params) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetBooleanv(pname, params); -} - -void gl4_2compat_glReadPixels(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum gltype, GLvoid* pixels) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glReadPixels(x, y, width, height, format, gltype, pixels); -} - -void gl4_2compat_glReadBuffer(void *_glfuncs, GLenum mode) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glReadBuffer(mode); -} - -void gl4_2compat_glPixelStorei(void *_glfuncs, GLenum pname, GLint param) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glPixelStorei(pname, param); -} - -void gl4_2compat_glPixelStoref(void *_glfuncs, GLenum pname, GLfloat param) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glPixelStoref(pname, param); -} - -void gl4_2compat_glDepthFunc(void *_glfuncs, GLenum glfunc) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDepthFunc(glfunc); -} - -void gl4_2compat_glStencilOp(void *_glfuncs, GLenum fail, GLenum zfail, GLenum zpass) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glStencilOp(fail, zfail, zpass); -} - -void gl4_2compat_glStencilFunc(void *_glfuncs, GLenum glfunc, GLint ref, GLuint mask) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glStencilFunc(glfunc, ref, mask); -} - -void gl4_2compat_glLogicOp(void *_glfuncs, GLenum opcode) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glLogicOp(opcode); -} - -void gl4_2compat_glBlendFunc(void *_glfuncs, GLenum sfactor, GLenum dfactor) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glBlendFunc(sfactor, dfactor); -} - -void gl4_2compat_glFlush(void *_glfuncs) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glFlush(); -} - -void gl4_2compat_glFinish(void *_glfuncs) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glFinish(); -} - -void gl4_2compat_glEnable(void *_glfuncs, GLenum cap) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glEnable(cap); -} - -void gl4_2compat_glDisable(void *_glfuncs, GLenum cap) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDisable(cap); -} - -void gl4_2compat_glDepthMask(void *_glfuncs, GLboolean flag) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDepthMask(flag); -} - -void gl4_2compat_glColorMask(void *_glfuncs, GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColorMask(red, green, blue, alpha); -} - -void gl4_2compat_glStencilMask(void *_glfuncs, GLuint mask) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glStencilMask(mask); -} - -void gl4_2compat_glClearDepth(void *_glfuncs, GLdouble depth) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glClearDepth(depth); -} - -void gl4_2compat_glClearStencil(void *_glfuncs, GLint s) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glClearStencil(s); -} - -void gl4_2compat_glClearColor(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glClearColor(red, green, blue, alpha); -} - -void gl4_2compat_glClear(void *_glfuncs, GLbitfield mask) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glClear(mask); -} - -void gl4_2compat_glDrawBuffer(void *_glfuncs, GLenum mode) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDrawBuffer(mode); -} - -void gl4_2compat_glTexImage2D(void *_glfuncs, GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum gltype, const GLvoid* pixels) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexImage2D(target, level, internalFormat, width, height, border, format, gltype, pixels); -} - -void gl4_2compat_glTexImage1D(void *_glfuncs, GLenum target, GLint level, GLint internalFormat, GLsizei width, GLint border, GLenum format, GLenum gltype, const GLvoid* pixels) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexImage1D(target, level, internalFormat, width, border, format, gltype, pixels); -} - -void gl4_2compat_glTexParameteriv(void *_glfuncs, GLenum target, GLenum pname, const GLint* params) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexParameteriv(target, pname, params); -} - -void gl4_2compat_glTexParameteri(void *_glfuncs, GLenum target, GLenum pname, GLint param) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexParameteri(target, pname, param); -} - -void gl4_2compat_glTexParameterfv(void *_glfuncs, GLenum target, GLenum pname, const GLfloat* params) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexParameterfv(target, pname, params); -} - -void gl4_2compat_glTexParameterf(void *_glfuncs, GLenum target, GLenum pname, GLfloat param) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexParameterf(target, pname, param); -} - -void gl4_2compat_glScissor(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glScissor(x, y, width, height); -} - -void gl4_2compat_glPolygonMode(void *_glfuncs, GLenum face, GLenum mode) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glPolygonMode(face, mode); -} - -void gl4_2compat_glPointSize(void *_glfuncs, GLfloat size) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glPointSize(size); -} - -void gl4_2compat_glLineWidth(void *_glfuncs, GLfloat width) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glLineWidth(width); -} - -void gl4_2compat_glHint(void *_glfuncs, GLenum target, GLenum mode) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glHint(target, mode); -} - -void gl4_2compat_glFrontFace(void *_glfuncs, GLenum mode) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glFrontFace(mode); -} - -void gl4_2compat_glCullFace(void *_glfuncs, GLenum mode) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glCullFace(mode); -} - -void gl4_2compat_glIndexubv(void *_glfuncs, const GLubyte* c) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glIndexubv(c); -} - -void gl4_2compat_glIndexub(void *_glfuncs, GLubyte c) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glIndexub(c); -} - -GLboolean gl4_2compat_glIsTexture(void *_glfuncs, GLuint texture) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glIsTexture(texture); -} - -void gl4_2compat_glGenTextures(void *_glfuncs, GLsizei n, GLuint* textures) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGenTextures(n, textures); -} - -void gl4_2compat_glDeleteTextures(void *_glfuncs, GLsizei n, const GLuint* textures) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDeleteTextures(n, textures); -} - -void gl4_2compat_glBindTexture(void *_glfuncs, GLenum target, GLuint texture) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glBindTexture(target, texture); -} - -void gl4_2compat_glTexSubImage2D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum gltype, const GLvoid* pixels) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexSubImage2D(target, level, xoffset, yoffset, width, height, format, gltype, pixels); -} - -void gl4_2compat_glTexSubImage1D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum gltype, const GLvoid* pixels) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexSubImage1D(target, level, xoffset, width, format, gltype, pixels); -} - -void gl4_2compat_glCopyTexSubImage2D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glCopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height); -} - -void gl4_2compat_glCopyTexSubImage1D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glCopyTexSubImage1D(target, level, xoffset, x, y, width); -} - -void gl4_2compat_glCopyTexImage2D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glCopyTexImage2D(target, level, internalFormat, x, y, width, height, border); -} - -void gl4_2compat_glCopyTexImage1D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLint border) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glCopyTexImage1D(target, level, internalFormat, x, y, width, border); -} - -void gl4_2compat_glPolygonOffset(void *_glfuncs, GLfloat factor, GLfloat units) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glPolygonOffset(factor, units); -} - -void gl4_2compat_glDrawElements(void *_glfuncs, GLenum mode, GLsizei count, GLenum gltype, const GLvoid* indices) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDrawElements(mode, count, gltype, indices); -} - -void gl4_2compat_glDrawArrays(void *_glfuncs, GLenum mode, GLint first, GLsizei count) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDrawArrays(mode, first, count); -} - -void gl4_2compat_glCopyTexSubImage3D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glCopyTexSubImage3D(target, level, xoffset, yoffset, zoffset, x, y, width, height); -} - -void gl4_2compat_glTexSubImage3D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum gltype, const GLvoid* pixels) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, gltype, pixels); -} - -void gl4_2compat_glTexImage3D(void *_glfuncs, GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum gltype, const GLvoid* pixels) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexImage3D(target, level, internalFormat, width, height, depth, border, format, gltype, pixels); -} - -void gl4_2compat_glDrawRangeElements(void *_glfuncs, GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum gltype, const GLvoid* indices) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDrawRangeElements(mode, start, end, count, gltype, indices); -} - -void gl4_2compat_glBlendEquation(void *_glfuncs, GLenum mode) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glBlendEquation(mode); -} - -void gl4_2compat_glBlendColor(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glBlendColor(red, green, blue, alpha); -} - -void gl4_2compat_glGetCompressedTexImage(void *_glfuncs, GLenum target, GLint level, GLvoid* img) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetCompressedTexImage(target, level, img); -} - -void gl4_2compat_glCompressedTexSubImage1D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid* data) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glCompressedTexSubImage1D(target, level, xoffset, width, format, imageSize, data); -} - -void gl4_2compat_glCompressedTexSubImage2D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid* data) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glCompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, imageSize, data); -} - -void gl4_2compat_glCompressedTexSubImage3D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid* data) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glCompressedTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data); -} - -void gl4_2compat_glCompressedTexImage1D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid* data) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glCompressedTexImage1D(target, level, internalFormat, width, border, imageSize, data); -} - -void gl4_2compat_glCompressedTexImage2D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid* data) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glCompressedTexImage2D(target, level, internalFormat, width, height, border, imageSize, data); -} - -void gl4_2compat_glCompressedTexImage3D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid* data) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glCompressedTexImage3D(target, level, internalFormat, width, height, depth, border, imageSize, data); -} - -void gl4_2compat_glSampleCoverage(void *_glfuncs, GLfloat value, GLboolean invert) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glSampleCoverage(value, invert); -} - -void gl4_2compat_glActiveTexture(void *_glfuncs, GLenum texture) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glActiveTexture(texture); -} - -void gl4_2compat_glPointParameteriv(void *_glfuncs, GLenum pname, const GLint* params) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glPointParameteriv(pname, params); -} - -void gl4_2compat_glPointParameteri(void *_glfuncs, GLenum pname, GLint param) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glPointParameteri(pname, param); -} - -void gl4_2compat_glPointParameterfv(void *_glfuncs, GLenum pname, const GLfloat* params) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glPointParameterfv(pname, params); -} - -void gl4_2compat_glPointParameterf(void *_glfuncs, GLenum pname, GLfloat param) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glPointParameterf(pname, param); -} - -void gl4_2compat_glMultiDrawArrays(void *_glfuncs, GLenum mode, const GLint* first, const GLsizei* count, GLsizei drawcount) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiDrawArrays(mode, first, count, drawcount); -} - -void gl4_2compat_glBlendFuncSeparate(void *_glfuncs, GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glBlendFuncSeparate(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha); -} - -void gl4_2compat_glGetBufferParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetBufferParameteriv(target, pname, params); -} - -GLboolean gl4_2compat_glUnmapBuffer(void *_glfuncs, GLenum target) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glUnmapBuffer(target); -} - -void gl4_2compat_glGetBufferSubData(void *_glfuncs, GLenum target, GLintptr offset, GLsizeiptr size, GLvoid* data) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetBufferSubData(target, offset, size, data); -} - -void gl4_2compat_glBufferSubData(void *_glfuncs, GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glBufferSubData(target, offset, size, data); -} - -void gl4_2compat_glBufferData(void *_glfuncs, GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glBufferData(target, size, data, usage); -} - -GLboolean gl4_2compat_glIsBuffer(void *_glfuncs, GLuint buffer) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glIsBuffer(buffer); -} - -void gl4_2compat_glGenBuffers(void *_glfuncs, GLsizei n, GLuint* buffers) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGenBuffers(n, buffers); -} - -void gl4_2compat_glDeleteBuffers(void *_glfuncs, GLsizei n, const GLuint* buffers) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDeleteBuffers(n, buffers); -} - -void gl4_2compat_glBindBuffer(void *_glfuncs, GLenum target, GLuint buffer) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glBindBuffer(target, buffer); -} - -void gl4_2compat_glGetQueryObjectuiv(void *_glfuncs, GLuint id, GLenum pname, GLuint* params) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetQueryObjectuiv(id, pname, params); -} - -void gl4_2compat_glGetQueryObjectiv(void *_glfuncs, GLuint id, GLenum pname, GLint* params) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetQueryObjectiv(id, pname, params); -} - -void gl4_2compat_glGetQueryiv(void *_glfuncs, GLenum target, GLenum pname, GLint* params) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetQueryiv(target, pname, params); -} - -void gl4_2compat_glEndQuery(void *_glfuncs, GLenum target) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glEndQuery(target); -} - -void gl4_2compat_glBeginQuery(void *_glfuncs, GLenum target, GLuint id) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glBeginQuery(target, id); -} - -GLboolean gl4_2compat_glIsQuery(void *_glfuncs, GLuint id) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glIsQuery(id); -} - -void gl4_2compat_glDeleteQueries(void *_glfuncs, GLsizei n, const GLuint* ids) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDeleteQueries(n, ids); -} - -void gl4_2compat_glGenQueries(void *_glfuncs, GLsizei n, GLuint* ids) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGenQueries(n, ids); -} - -void gl4_2compat_glVertexAttribPointer(void *_glfuncs, GLuint index, GLint size, GLenum gltype, GLboolean normalized, GLsizei stride, const GLvoid* offset) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttribPointer(index, size, gltype, normalized, stride, offset); -} - -void gl4_2compat_glValidateProgram(void *_glfuncs, GLuint program) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glValidateProgram(program); -} - -void gl4_2compat_glUniformMatrix4fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniformMatrix4fv(location, count, transpose, value); -} - -void gl4_2compat_glUniformMatrix3fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniformMatrix3fv(location, count, transpose, value); -} - -void gl4_2compat_glUniformMatrix2fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniformMatrix2fv(location, count, transpose, value); -} - -void gl4_2compat_glUniform4iv(void *_glfuncs, GLint location, GLsizei count, const GLint* value) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniform4iv(location, count, value); -} - -void gl4_2compat_glUniform3iv(void *_glfuncs, GLint location, GLsizei count, const GLint* value) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniform3iv(location, count, value); -} - -void gl4_2compat_glUniform2iv(void *_glfuncs, GLint location, GLsizei count, const GLint* value) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniform2iv(location, count, value); -} - -void gl4_2compat_glUniform1iv(void *_glfuncs, GLint location, GLsizei count, const GLint* value) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniform1iv(location, count, value); -} - -void gl4_2compat_glUniform4fv(void *_glfuncs, GLint location, GLsizei count, const GLfloat* value) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniform4fv(location, count, value); -} - -void gl4_2compat_glUniform3fv(void *_glfuncs, GLint location, GLsizei count, const GLfloat* value) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniform3fv(location, count, value); -} - -void gl4_2compat_glUniform2fv(void *_glfuncs, GLint location, GLsizei count, const GLfloat* value) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniform2fv(location, count, value); -} - -void gl4_2compat_glUniform1fv(void *_glfuncs, GLint location, GLsizei count, const GLfloat* value) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniform1fv(location, count, value); -} - -void gl4_2compat_glUniform4i(void *_glfuncs, GLint location, GLint v0, GLint v1, GLint v2, GLint v3) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniform4i(location, v0, v1, v2, v3); -} - -void gl4_2compat_glUniform3i(void *_glfuncs, GLint location, GLint v0, GLint v1, GLint v2) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniform3i(location, v0, v1, v2); -} - -void gl4_2compat_glUniform2i(void *_glfuncs, GLint location, GLint v0, GLint v1) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniform2i(location, v0, v1); -} - -void gl4_2compat_glUniform1i(void *_glfuncs, GLint location, GLint v0) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniform1i(location, v0); -} - -void gl4_2compat_glUniform4f(void *_glfuncs, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniform4f(location, v0, v1, v2, v3); -} - -void gl4_2compat_glUniform3f(void *_glfuncs, GLint location, GLfloat v0, GLfloat v1, GLfloat v2) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniform3f(location, v0, v1, v2); -} - -void gl4_2compat_glUniform2f(void *_glfuncs, GLint location, GLfloat v0, GLfloat v1) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniform2f(location, v0, v1); -} - -void gl4_2compat_glUniform1f(void *_glfuncs, GLint location, GLfloat v0) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniform1f(location, v0); -} - -void gl4_2compat_glUseProgram(void *_glfuncs, GLuint program) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUseProgram(program); -} - -void gl4_2compat_glShaderSource(void *_glfuncs, GLuint shader, GLsizei count, const GLchar** source, const GLint* length) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glShaderSource(shader, count, source, length); -} - -void gl4_2compat_glLinkProgram(void *_glfuncs, GLuint program) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glLinkProgram(program); -} - -GLboolean gl4_2compat_glIsShader(void *_glfuncs, GLuint shader) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glIsShader(shader); -} - -GLboolean gl4_2compat_glIsProgram(void *_glfuncs, GLuint program) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glIsProgram(program); -} - -void gl4_2compat_glGetVertexAttribiv(void *_glfuncs, GLuint index, GLenum pname, GLint* params) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetVertexAttribiv(index, pname, params); -} - -void gl4_2compat_glGetVertexAttribfv(void *_glfuncs, GLuint index, GLenum pname, GLfloat* params) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetVertexAttribfv(index, pname, params); -} - -void gl4_2compat_glGetVertexAttribdv(void *_glfuncs, GLuint index, GLenum pname, GLdouble* params) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetVertexAttribdv(index, pname, params); -} - -void gl4_2compat_glGetUniformiv(void *_glfuncs, GLuint program, GLint location, GLint* params) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetUniformiv(program, location, params); -} - -void gl4_2compat_glGetUniformfv(void *_glfuncs, GLuint program, GLint location, GLfloat* params) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetUniformfv(program, location, params); -} - -GLint gl4_2compat_glGetUniformLocation(void *_glfuncs, GLuint program, const GLchar* name) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glGetUniformLocation(program, name); -} - -void gl4_2compat_glGetShaderSource(void *_glfuncs, GLuint shader, GLsizei bufSize, GLsizei* length, GLchar* source) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetShaderSource(shader, bufSize, length, source); -} - -void gl4_2compat_glGetShaderInfoLog(void *_glfuncs, GLuint shader, GLsizei bufSize, GLsizei* length, GLchar* infoLog) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetShaderInfoLog(shader, bufSize, length, infoLog); -} - -void gl4_2compat_glGetShaderiv(void *_glfuncs, GLuint shader, GLenum pname, GLint* params) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetShaderiv(shader, pname, params); -} - -void gl4_2compat_glGetProgramInfoLog(void *_glfuncs, GLuint program, GLsizei bufSize, GLsizei* length, GLchar* infoLog) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetProgramInfoLog(program, bufSize, length, infoLog); -} - -void gl4_2compat_glGetProgramiv(void *_glfuncs, GLuint program, GLenum pname, GLint* params) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetProgramiv(program, pname, params); -} - -GLint gl4_2compat_glGetAttribLocation(void *_glfuncs, GLuint program, const GLchar* name) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glGetAttribLocation(program, name); -} - -void gl4_2compat_glGetAttachedShaders(void *_glfuncs, GLuint program, GLsizei maxCount, GLsizei* count, GLuint* obj) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetAttachedShaders(program, maxCount, count, obj); -} - -void gl4_2compat_glGetActiveUniform(void *_glfuncs, GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLint* size, GLenum* gltype, GLchar* name) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetActiveUniform(program, index, bufSize, length, size, gltype, name); -} - -void gl4_2compat_glGetActiveAttrib(void *_glfuncs, GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLint* size, GLenum* gltype, GLchar* name) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetActiveAttrib(program, index, bufSize, length, size, gltype, name); -} - -void gl4_2compat_glEnableVertexAttribArray(void *_glfuncs, GLuint index) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glEnableVertexAttribArray(index); -} - -void gl4_2compat_glDisableVertexAttribArray(void *_glfuncs, GLuint index) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDisableVertexAttribArray(index); -} - -void gl4_2compat_glDetachShader(void *_glfuncs, GLuint program, GLuint shader) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDetachShader(program, shader); -} - -void gl4_2compat_glDeleteShader(void *_glfuncs, GLuint shader) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDeleteShader(shader); -} - -void gl4_2compat_glDeleteProgram(void *_glfuncs, GLuint program) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDeleteProgram(program); -} - -GLuint gl4_2compat_glCreateShader(void *_glfuncs, GLenum gltype) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glCreateShader(gltype); -} - -GLuint gl4_2compat_glCreateProgram(void *_glfuncs) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glCreateProgram(); -} - -void gl4_2compat_glCompileShader(void *_glfuncs, GLuint shader) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glCompileShader(shader); -} - -void gl4_2compat_glBindAttribLocation(void *_glfuncs, GLuint program, GLuint index, const GLchar* name) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glBindAttribLocation(program, index, name); -} - -void gl4_2compat_glAttachShader(void *_glfuncs, GLuint program, GLuint shader) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glAttachShader(program, shader); -} - -void gl4_2compat_glStencilMaskSeparate(void *_glfuncs, GLenum face, GLuint mask) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glStencilMaskSeparate(face, mask); -} - -void gl4_2compat_glStencilFuncSeparate(void *_glfuncs, GLenum face, GLenum glfunc, GLint ref, GLuint mask) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glStencilFuncSeparate(face, glfunc, ref, mask); -} - -void gl4_2compat_glStencilOpSeparate(void *_glfuncs, GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glStencilOpSeparate(face, sfail, dpfail, dppass); -} - -void gl4_2compat_glDrawBuffers(void *_glfuncs, GLsizei n, const GLenum* bufs) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDrawBuffers(n, bufs); -} - -void gl4_2compat_glBlendEquationSeparate(void *_glfuncs, GLenum modeRGB, GLenum modeAlpha) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glBlendEquationSeparate(modeRGB, modeAlpha); -} - -void gl4_2compat_glUniformMatrix4x3fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniformMatrix4x3fv(location, count, transpose, value); -} - -void gl4_2compat_glUniformMatrix3x4fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniformMatrix3x4fv(location, count, transpose, value); -} - -void gl4_2compat_glUniformMatrix4x2fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniformMatrix4x2fv(location, count, transpose, value); -} - -void gl4_2compat_glUniformMatrix2x4fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniformMatrix2x4fv(location, count, transpose, value); -} - -void gl4_2compat_glUniformMatrix3x2fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniformMatrix3x2fv(location, count, transpose, value); -} - -void gl4_2compat_glUniformMatrix2x3fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniformMatrix2x3fv(location, count, transpose, value); -} - -GLboolean gl4_2compat_glIsVertexArray(void *_glfuncs, GLuint array) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glIsVertexArray(array); -} - -void gl4_2compat_glGenVertexArrays(void *_glfuncs, GLsizei n, GLuint* arrays) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGenVertexArrays(n, arrays); -} - -void gl4_2compat_glDeleteVertexArrays(void *_glfuncs, GLsizei n, const GLuint* arrays) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDeleteVertexArrays(n, arrays); -} - -void gl4_2compat_glBindVertexArray(void *_glfuncs, GLuint array) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glBindVertexArray(array); -} - -void gl4_2compat_glFlushMappedBufferRange(void *_glfuncs, GLenum target, GLintptr offset, GLsizeiptr length) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glFlushMappedBufferRange(target, offset, length); -} - -void gl4_2compat_glFramebufferTextureLayer(void *_glfuncs, GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glFramebufferTextureLayer(target, attachment, texture, level, layer); -} - -void gl4_2compat_glRenderbufferStorageMultisample(void *_glfuncs, GLenum target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRenderbufferStorageMultisample(target, samples, internalFormat, width, height); -} - -void gl4_2compat_glBlitFramebuffer(void *_glfuncs, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glBlitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter); -} - -void gl4_2compat_glGenerateMipmap(void *_glfuncs, GLenum target) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGenerateMipmap(target); -} - -void gl4_2compat_glGetFramebufferAttachmentParameteriv(void *_glfuncs, GLenum target, GLenum attachment, GLenum pname, GLint* params) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetFramebufferAttachmentParameteriv(target, attachment, pname, params); -} - -void gl4_2compat_glFramebufferRenderbuffer(void *_glfuncs, GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glFramebufferRenderbuffer(target, attachment, renderbuffertarget, renderbuffer); -} - -void gl4_2compat_glFramebufferTexture3D(void *_glfuncs, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glFramebufferTexture3D(target, attachment, textarget, texture, level, zoffset); -} - -void gl4_2compat_glFramebufferTexture2D(void *_glfuncs, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glFramebufferTexture2D(target, attachment, textarget, texture, level); -} - -void gl4_2compat_glFramebufferTexture1D(void *_glfuncs, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glFramebufferTexture1D(target, attachment, textarget, texture, level); -} - -GLenum gl4_2compat_glCheckFramebufferStatus(void *_glfuncs, GLenum target) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glCheckFramebufferStatus(target); -} - -void gl4_2compat_glGenFramebuffers(void *_glfuncs, GLsizei n, GLuint* framebuffers) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGenFramebuffers(n, framebuffers); -} - -void gl4_2compat_glDeleteFramebuffers(void *_glfuncs, GLsizei n, const GLuint* framebuffers) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDeleteFramebuffers(n, framebuffers); -} - -void gl4_2compat_glBindFramebuffer(void *_glfuncs, GLenum target, GLuint framebuffer) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glBindFramebuffer(target, framebuffer); -} - -GLboolean gl4_2compat_glIsFramebuffer(void *_glfuncs, GLuint framebuffer) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glIsFramebuffer(framebuffer); -} - -void gl4_2compat_glGetRenderbufferParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetRenderbufferParameteriv(target, pname, params); -} - -void gl4_2compat_glRenderbufferStorage(void *_glfuncs, GLenum target, GLenum internalFormat, GLsizei width, GLsizei height) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRenderbufferStorage(target, internalFormat, width, height); -} - -void gl4_2compat_glGenRenderbuffers(void *_glfuncs, GLsizei n, GLuint* renderbuffers) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGenRenderbuffers(n, renderbuffers); -} - -void gl4_2compat_glDeleteRenderbuffers(void *_glfuncs, GLsizei n, const GLuint* renderbuffers) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDeleteRenderbuffers(n, renderbuffers); -} - -void gl4_2compat_glBindRenderbuffer(void *_glfuncs, GLenum target, GLuint renderbuffer) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glBindRenderbuffer(target, renderbuffer); -} - -GLboolean gl4_2compat_glIsRenderbuffer(void *_glfuncs, GLuint renderbuffer) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glIsRenderbuffer(renderbuffer); -} - -void gl4_2compat_glClearBufferfi(void *_glfuncs, GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glClearBufferfi(buffer, drawbuffer, depth, stencil); -} - -void gl4_2compat_glClearBufferfv(void *_glfuncs, GLenum buffer, GLint drawbuffer, const GLfloat* value) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glClearBufferfv(buffer, drawbuffer, value); -} - -void gl4_2compat_glClearBufferuiv(void *_glfuncs, GLenum buffer, GLint drawbuffer, const GLuint* value) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glClearBufferuiv(buffer, drawbuffer, value); -} - -void gl4_2compat_glClearBufferiv(void *_glfuncs, GLenum buffer, GLint drawbuffer, const GLint* value) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glClearBufferiv(buffer, drawbuffer, value); -} - -void gl4_2compat_glGetTexParameterIuiv(void *_glfuncs, GLenum target, GLenum pname, GLuint* params) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetTexParameterIuiv(target, pname, params); -} - -void gl4_2compat_glGetTexParameterIiv(void *_glfuncs, GLenum target, GLenum pname, GLint* params) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetTexParameterIiv(target, pname, params); -} - -void gl4_2compat_glTexParameterIuiv(void *_glfuncs, GLenum target, GLenum pname, const GLuint* params) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexParameterIuiv(target, pname, params); -} - -void gl4_2compat_glTexParameterIiv(void *_glfuncs, GLenum target, GLenum pname, const GLint* params) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexParameterIiv(target, pname, params); -} - -void gl4_2compat_glUniform4uiv(void *_glfuncs, GLint location, GLsizei count, const GLuint* value) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniform4uiv(location, count, value); -} - -void gl4_2compat_glUniform3uiv(void *_glfuncs, GLint location, GLsizei count, const GLuint* value) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniform3uiv(location, count, value); -} - -void gl4_2compat_glUniform2uiv(void *_glfuncs, GLint location, GLsizei count, const GLuint* value) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniform2uiv(location, count, value); -} - -void gl4_2compat_glUniform1uiv(void *_glfuncs, GLint location, GLsizei count, const GLuint* value) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniform1uiv(location, count, value); -} - -void gl4_2compat_glUniform4ui(void *_glfuncs, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniform4ui(location, v0, v1, v2, v3); -} - -void gl4_2compat_glUniform3ui(void *_glfuncs, GLint location, GLuint v0, GLuint v1, GLuint v2) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniform3ui(location, v0, v1, v2); -} - -void gl4_2compat_glUniform2ui(void *_glfuncs, GLint location, GLuint v0, GLuint v1) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniform2ui(location, v0, v1); -} - -void gl4_2compat_glUniform1ui(void *_glfuncs, GLint location, GLuint v0) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniform1ui(location, v0); -} - -GLint gl4_2compat_glGetFragDataLocation(void *_glfuncs, GLuint program, const GLchar* name) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glGetFragDataLocation(program, name); -} - -void gl4_2compat_glBindFragDataLocation(void *_glfuncs, GLuint program, GLuint color, const GLchar* name) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glBindFragDataLocation(program, color, name); -} - -void gl4_2compat_glGetUniformuiv(void *_glfuncs, GLuint program, GLint location, GLuint* params) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetUniformuiv(program, location, params); -} - -void gl4_2compat_glGetVertexAttribIuiv(void *_glfuncs, GLuint index, GLenum pname, GLuint* params) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetVertexAttribIuiv(index, pname, params); -} - -void gl4_2compat_glGetVertexAttribIiv(void *_glfuncs, GLuint index, GLenum pname, GLint* params) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetVertexAttribIiv(index, pname, params); -} - -void gl4_2compat_glVertexAttribIPointer(void *_glfuncs, GLuint index, GLint size, GLenum gltype, GLsizei stride, const GLvoid* pointer) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttribIPointer(index, size, gltype, stride, pointer); -} - -void gl4_2compat_glEndConditionalRender(void *_glfuncs) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glEndConditionalRender(); -} - -void gl4_2compat_glBeginConditionalRender(void *_glfuncs, GLuint id, GLenum mode) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glBeginConditionalRender(id, mode); -} - -void gl4_2compat_glClampColor(void *_glfuncs, GLenum target, GLenum clamp) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glClampColor(target, clamp); -} - -void gl4_2compat_glGetTransformFeedbackVarying(void *_glfuncs, GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLsizei* size, GLenum* gltype, GLchar* name) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetTransformFeedbackVarying(program, index, bufSize, length, size, gltype, name); -} - -void gl4_2compat_glBindBufferBase(void *_glfuncs, GLenum target, GLuint index, GLuint buffer) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glBindBufferBase(target, index, buffer); -} - -void gl4_2compat_glBindBufferRange(void *_glfuncs, GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glBindBufferRange(target, index, buffer, offset, size); -} - -void gl4_2compat_glEndTransformFeedback(void *_glfuncs) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glEndTransformFeedback(); -} - -void gl4_2compat_glBeginTransformFeedback(void *_glfuncs, GLenum primitiveMode) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glBeginTransformFeedback(primitiveMode); -} - -GLboolean gl4_2compat_glIsEnabledi(void *_glfuncs, GLenum target, GLuint index) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glIsEnabledi(target, index); -} - -void gl4_2compat_glDisablei(void *_glfuncs, GLenum target, GLuint index) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDisablei(target, index); -} - -void gl4_2compat_glEnablei(void *_glfuncs, GLenum target, GLuint index) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glEnablei(target, index); -} - -void gl4_2compat_glGetIntegeri_v(void *_glfuncs, GLenum target, GLuint index, GLint* data) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetIntegeri_v(target, index, data); -} - -void gl4_2compat_glGetBooleani_v(void *_glfuncs, GLenum target, GLuint index, GLboolean* data) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetBooleani_v(target, index, data); -} - -void gl4_2compat_glColorMaski(void *_glfuncs, GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColorMaski(index, r, g, b, a); -} - -void gl4_2compat_glCopyBufferSubData(void *_glfuncs, GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glCopyBufferSubData(readTarget, writeTarget, readOffset, writeOffset, size); -} - -void gl4_2compat_glUniformBlockBinding(void *_glfuncs, GLuint program, GLuint v0, GLuint v1) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniformBlockBinding(program, v0, v1); -} - -void gl4_2compat_glGetActiveUniformBlockName(void *_glfuncs, GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei* length, GLchar* uniformBlockName) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetActiveUniformBlockName(program, uniformBlockIndex, bufSize, length, uniformBlockName); -} - -void gl4_2compat_glGetActiveUniformBlockiv(void *_glfuncs, GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint* params) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetActiveUniformBlockiv(program, uniformBlockIndex, pname, params); -} - -GLuint gl4_2compat_glGetUniformBlockIndex(void *_glfuncs, GLuint program, const GLchar* uniformBlockName) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glGetUniformBlockIndex(program, uniformBlockName); -} - -void gl4_2compat_glGetActiveUniformName(void *_glfuncs, GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei* length, GLchar* uniformName) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetActiveUniformName(program, uniformIndex, bufSize, length, uniformName); -} - -void gl4_2compat_glGetActiveUniformsiv(void *_glfuncs, GLuint program, GLsizei uniformCount, const GLuint* uniformIndices, GLenum pname, GLint* params) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetActiveUniformsiv(program, uniformCount, uniformIndices, pname, params); -} - -void gl4_2compat_glPrimitiveRestartIndex(void *_glfuncs, GLuint index) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glPrimitiveRestartIndex(index); -} - -void gl4_2compat_glTexBuffer(void *_glfuncs, GLenum target, GLenum internalFormat, GLuint buffer) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexBuffer(target, internalFormat, buffer); -} - -void gl4_2compat_glDrawElementsInstanced(void *_glfuncs, GLenum mode, GLsizei count, GLenum gltype, const GLvoid* indices, GLsizei instancecount) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDrawElementsInstanced(mode, count, gltype, indices, instancecount); -} - -void gl4_2compat_glDrawArraysInstanced(void *_glfuncs, GLenum mode, GLint first, GLsizei count, GLsizei instancecount) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDrawArraysInstanced(mode, first, count, instancecount); -} - -void gl4_2compat_glSampleMaski(void *_glfuncs, GLuint index, GLbitfield mask) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glSampleMaski(index, mask); -} - -void gl4_2compat_glGetMultisamplefv(void *_glfuncs, GLenum pname, GLuint index, GLfloat* val) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetMultisamplefv(pname, index, val); -} - -void gl4_2compat_glTexImage3DMultisample(void *_glfuncs, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexImage3DMultisample(target, samples, internalFormat, width, height, depth, fixedsamplelocations); -} - -void gl4_2compat_glTexImage2DMultisample(void *_glfuncs, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexImage2DMultisample(target, samples, internalFormat, width, height, fixedsamplelocations); -} - -void gl4_2compat_glGetSynciv(void *_glfuncs, GLsync sync, GLenum pname, GLsizei bufSize, GLsizei* length, GLint* values) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetSynciv(sync, pname, bufSize, length, values); -} - -void gl4_2compat_glGetInteger64v(void *_glfuncs, GLenum pname, GLint64* params) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetInteger64v(pname, params); -} - -void gl4_2compat_glWaitSync(void *_glfuncs, GLsync sync, GLbitfield flags, GLuint64 timeout) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glWaitSync(sync, flags, timeout); -} - -GLenum gl4_2compat_glClientWaitSync(void *_glfuncs, GLsync sync, GLbitfield flags, GLuint64 timeout) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glClientWaitSync(sync, flags, timeout); -} - -void gl4_2compat_glDeleteSync(void *_glfuncs, GLsync sync) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDeleteSync(sync); -} - -GLboolean gl4_2compat_glIsSync(void *_glfuncs, GLsync sync) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glIsSync(sync); -} - -GLsync gl4_2compat_glFenceSync(void *_glfuncs, GLenum condition, GLbitfield flags) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glFenceSync(condition, flags); -} - -void gl4_2compat_glProvokingVertex(void *_glfuncs, GLenum mode) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glProvokingVertex(mode); -} - -void gl4_2compat_glDrawElementsInstancedBaseVertex(void *_glfuncs, GLenum mode, GLsizei count, GLenum gltype, const GLvoid* indices, GLsizei instancecount, GLint basevertex) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDrawElementsInstancedBaseVertex(mode, count, gltype, indices, instancecount, basevertex); -} - -void gl4_2compat_glDrawRangeElementsBaseVertex(void *_glfuncs, GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum gltype, const GLvoid* indices, GLint basevertex) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDrawRangeElementsBaseVertex(mode, start, end, count, gltype, indices, basevertex); -} - -void gl4_2compat_glDrawElementsBaseVertex(void *_glfuncs, GLenum mode, GLsizei count, GLenum gltype, const GLvoid* indices, GLint basevertex) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDrawElementsBaseVertex(mode, count, gltype, indices, basevertex); -} - -void gl4_2compat_glFramebufferTexture(void *_glfuncs, GLenum target, GLenum attachment, GLuint texture, GLint level) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glFramebufferTexture(target, attachment, texture, level); -} - -void gl4_2compat_glGetBufferParameteri64v(void *_glfuncs, GLenum target, GLenum pname, GLint64* params) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetBufferParameteri64v(target, pname, params); -} - -void gl4_2compat_glGetInteger64i_v(void *_glfuncs, GLenum target, GLuint index, GLint64* data) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetInteger64i_v(target, index, data); -} - -void gl4_2compat_glVertexAttribP4uiv(void *_glfuncs, GLuint index, GLenum gltype, GLboolean normalized, const GLuint* value) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttribP4uiv(index, gltype, normalized, value); -} - -void gl4_2compat_glVertexAttribP4ui(void *_glfuncs, GLuint index, GLenum gltype, GLboolean normalized, GLuint value) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttribP4ui(index, gltype, normalized, value); -} - -void gl4_2compat_glVertexAttribP3uiv(void *_glfuncs, GLuint index, GLenum gltype, GLboolean normalized, const GLuint* value) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttribP3uiv(index, gltype, normalized, value); -} - -void gl4_2compat_glVertexAttribP3ui(void *_glfuncs, GLuint index, GLenum gltype, GLboolean normalized, GLuint value) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttribP3ui(index, gltype, normalized, value); -} - -void gl4_2compat_glVertexAttribP2uiv(void *_glfuncs, GLuint index, GLenum gltype, GLboolean normalized, const GLuint* value) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttribP2uiv(index, gltype, normalized, value); -} - -void gl4_2compat_glVertexAttribP2ui(void *_glfuncs, GLuint index, GLenum gltype, GLboolean normalized, GLuint value) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttribP2ui(index, gltype, normalized, value); -} - -void gl4_2compat_glVertexAttribP1uiv(void *_glfuncs, GLuint index, GLenum gltype, GLboolean normalized, const GLuint* value) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttribP1uiv(index, gltype, normalized, value); -} - -void gl4_2compat_glVertexAttribP1ui(void *_glfuncs, GLuint index, GLenum gltype, GLboolean normalized, GLuint value) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttribP1ui(index, gltype, normalized, value); -} - -void gl4_2compat_glSecondaryColorP3uiv(void *_glfuncs, GLenum gltype, const GLuint* color) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glSecondaryColorP3uiv(gltype, color); -} - -void gl4_2compat_glSecondaryColorP3ui(void *_glfuncs, GLenum gltype, GLuint color) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glSecondaryColorP3ui(gltype, color); -} - -void gl4_2compat_glColorP4uiv(void *_glfuncs, GLenum gltype, const GLuint* color) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColorP4uiv(gltype, color); -} - -void gl4_2compat_glColorP4ui(void *_glfuncs, GLenum gltype, GLuint color) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColorP4ui(gltype, color); -} - -void gl4_2compat_glColorP3uiv(void *_glfuncs, GLenum gltype, const GLuint* color) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColorP3uiv(gltype, color); -} - -void gl4_2compat_glColorP3ui(void *_glfuncs, GLenum gltype, GLuint color) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColorP3ui(gltype, color); -} - -void gl4_2compat_glNormalP3uiv(void *_glfuncs, GLenum gltype, const GLuint* coords) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glNormalP3uiv(gltype, coords); -} - -void gl4_2compat_glNormalP3ui(void *_glfuncs, GLenum gltype, GLuint coords) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glNormalP3ui(gltype, coords); -} - -void gl4_2compat_glMultiTexCoordP4uiv(void *_glfuncs, GLenum texture, GLenum gltype, const GLuint* coords) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiTexCoordP4uiv(texture, gltype, coords); -} - -void gl4_2compat_glMultiTexCoordP4ui(void *_glfuncs, GLenum texture, GLenum gltype, GLuint coords) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiTexCoordP4ui(texture, gltype, coords); -} - -void gl4_2compat_glMultiTexCoordP3uiv(void *_glfuncs, GLenum texture, GLenum gltype, const GLuint* coords) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiTexCoordP3uiv(texture, gltype, coords); -} - -void gl4_2compat_glMultiTexCoordP3ui(void *_glfuncs, GLenum texture, GLenum gltype, GLuint coords) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiTexCoordP3ui(texture, gltype, coords); -} - -void gl4_2compat_glMultiTexCoordP2uiv(void *_glfuncs, GLenum texture, GLenum gltype, const GLuint* coords) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiTexCoordP2uiv(texture, gltype, coords); -} - -void gl4_2compat_glMultiTexCoordP2ui(void *_glfuncs, GLenum texture, GLenum gltype, GLuint coords) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiTexCoordP2ui(texture, gltype, coords); -} - -void gl4_2compat_glMultiTexCoordP1uiv(void *_glfuncs, GLenum texture, GLenum gltype, const GLuint* coords) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiTexCoordP1uiv(texture, gltype, coords); -} - -void gl4_2compat_glMultiTexCoordP1ui(void *_glfuncs, GLenum texture, GLenum gltype, GLuint coords) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiTexCoordP1ui(texture, gltype, coords); -} - -void gl4_2compat_glTexCoordP4uiv(void *_glfuncs, GLenum gltype, const GLuint* coords) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoordP4uiv(gltype, coords); -} - -void gl4_2compat_glTexCoordP4ui(void *_glfuncs, GLenum gltype, GLuint coords) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoordP4ui(gltype, coords); -} - -void gl4_2compat_glTexCoordP3uiv(void *_glfuncs, GLenum gltype, const GLuint* coords) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoordP3uiv(gltype, coords); -} - -void gl4_2compat_glTexCoordP3ui(void *_glfuncs, GLenum gltype, GLuint coords) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoordP3ui(gltype, coords); -} - -void gl4_2compat_glTexCoordP2uiv(void *_glfuncs, GLenum gltype, const GLuint* coords) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoordP2uiv(gltype, coords); -} - -void gl4_2compat_glTexCoordP2ui(void *_glfuncs, GLenum gltype, GLuint coords) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoordP2ui(gltype, coords); -} - -void gl4_2compat_glTexCoordP1uiv(void *_glfuncs, GLenum gltype, const GLuint* coords) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoordP1uiv(gltype, coords); -} - -void gl4_2compat_glTexCoordP1ui(void *_glfuncs, GLenum gltype, GLuint coords) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoordP1ui(gltype, coords); -} - -void gl4_2compat_glVertexP4uiv(void *_glfuncs, GLenum gltype, const GLuint* value) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexP4uiv(gltype, value); -} - -void gl4_2compat_glVertexP4ui(void *_glfuncs, GLenum gltype, GLuint value) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexP4ui(gltype, value); -} - -void gl4_2compat_glVertexP3uiv(void *_glfuncs, GLenum gltype, const GLuint* value) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexP3uiv(gltype, value); -} - -void gl4_2compat_glVertexP3ui(void *_glfuncs, GLenum gltype, GLuint value) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexP3ui(gltype, value); -} - -void gl4_2compat_glVertexP2uiv(void *_glfuncs, GLenum gltype, const GLuint* value) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexP2uiv(gltype, value); -} - -void gl4_2compat_glVertexP2ui(void *_glfuncs, GLenum gltype, GLuint value) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexP2ui(gltype, value); -} - -void gl4_2compat_glGetQueryObjectui64v(void *_glfuncs, GLuint id, GLenum pname, GLuint64* params) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetQueryObjectui64v(id, pname, params); -} - -void gl4_2compat_glGetQueryObjecti64v(void *_glfuncs, GLuint id, GLenum pname, GLint64* params) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetQueryObjecti64v(id, pname, params); -} - -void gl4_2compat_glQueryCounter(void *_glfuncs, GLuint id, GLenum target) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glQueryCounter(id, target); -} - -void gl4_2compat_glGetSamplerParameterIuiv(void *_glfuncs, GLuint sampler, GLenum pname, GLuint* params) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetSamplerParameterIuiv(sampler, pname, params); -} - -void gl4_2compat_glGetSamplerParameterfv(void *_glfuncs, GLuint sampler, GLenum pname, GLfloat* params) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetSamplerParameterfv(sampler, pname, params); -} - -void gl4_2compat_glGetSamplerParameterIiv(void *_glfuncs, GLuint sampler, GLenum pname, GLint* params) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetSamplerParameterIiv(sampler, pname, params); -} - -void gl4_2compat_glGetSamplerParameteriv(void *_glfuncs, GLuint sampler, GLenum pname, GLint* params) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetSamplerParameteriv(sampler, pname, params); -} - -void gl4_2compat_glSamplerParameterIuiv(void *_glfuncs, GLuint sampler, GLenum pname, const GLuint* param) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glSamplerParameterIuiv(sampler, pname, param); -} - -void gl4_2compat_glSamplerParameterIiv(void *_glfuncs, GLuint sampler, GLenum pname, const GLint* param) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glSamplerParameterIiv(sampler, pname, param); -} - -void gl4_2compat_glSamplerParameterfv(void *_glfuncs, GLuint sampler, GLenum pname, const GLfloat* param) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glSamplerParameterfv(sampler, pname, param); -} - -void gl4_2compat_glSamplerParameterf(void *_glfuncs, GLuint sampler, GLenum pname, GLfloat param) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glSamplerParameterf(sampler, pname, param); -} - -void gl4_2compat_glSamplerParameteriv(void *_glfuncs, GLuint sampler, GLenum pname, const GLint* param) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glSamplerParameteriv(sampler, pname, param); -} - -void gl4_2compat_glSamplerParameteri(void *_glfuncs, GLuint sampler, GLenum pname, GLint param) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glSamplerParameteri(sampler, pname, param); -} - -void gl4_2compat_glBindSampler(void *_glfuncs, GLuint unit, GLuint sampler) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glBindSampler(unit, sampler); -} - -GLboolean gl4_2compat_glIsSampler(void *_glfuncs, GLuint sampler) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glIsSampler(sampler); -} - -void gl4_2compat_glDeleteSamplers(void *_glfuncs, GLsizei count, const GLuint* samplers) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDeleteSamplers(count, samplers); -} - -void gl4_2compat_glGenSamplers(void *_glfuncs, GLsizei count, GLuint* samplers) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGenSamplers(count, samplers); -} - -GLint gl4_2compat_glGetFragDataIndex(void *_glfuncs, GLuint program, const GLchar* name) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glGetFragDataIndex(program, name); -} - -void gl4_2compat_glBindFragDataLocationIndexed(void *_glfuncs, GLuint program, GLuint colorNumber, GLuint index, const GLchar* name) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glBindFragDataLocationIndexed(program, colorNumber, index, name); -} - -void gl4_2compat_glVertexAttribDivisor(void *_glfuncs, GLuint index, GLuint divisor) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttribDivisor(index, divisor); -} - -void gl4_2compat_glGetQueryIndexediv(void *_glfuncs, GLenum target, GLuint index, GLenum pname, GLint* params) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetQueryIndexediv(target, index, pname, params); -} - -void gl4_2compat_glEndQueryIndexed(void *_glfuncs, GLenum target, GLuint index) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glEndQueryIndexed(target, index); -} - -void gl4_2compat_glBeginQueryIndexed(void *_glfuncs, GLenum target, GLuint index, GLuint id) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glBeginQueryIndexed(target, index, id); -} - -void gl4_2compat_glDrawTransformFeedbackStream(void *_glfuncs, GLenum mode, GLuint id, GLuint stream) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDrawTransformFeedbackStream(mode, id, stream); -} - -void gl4_2compat_glDrawTransformFeedback(void *_glfuncs, GLenum mode, GLuint id) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDrawTransformFeedback(mode, id); -} - -void gl4_2compat_glResumeTransformFeedback(void *_glfuncs) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glResumeTransformFeedback(); -} - -void gl4_2compat_glPauseTransformFeedback(void *_glfuncs) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glPauseTransformFeedback(); -} - -GLboolean gl4_2compat_glIsTransformFeedback(void *_glfuncs, GLuint id) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glIsTransformFeedback(id); -} - -void gl4_2compat_glGenTransformFeedbacks(void *_glfuncs, GLsizei n, GLuint* ids) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGenTransformFeedbacks(n, ids); -} - -void gl4_2compat_glDeleteTransformFeedbacks(void *_glfuncs, GLsizei n, const GLuint* ids) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDeleteTransformFeedbacks(n, ids); -} - -void gl4_2compat_glBindTransformFeedback(void *_glfuncs, GLenum target, GLuint id) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glBindTransformFeedback(target, id); -} - -void gl4_2compat_glPatchParameterfv(void *_glfuncs, GLenum pname, const GLfloat* values) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glPatchParameterfv(pname, values); -} - -void gl4_2compat_glPatchParameteri(void *_glfuncs, GLenum pname, GLint value) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glPatchParameteri(pname, value); -} - -void gl4_2compat_glGetProgramStageiv(void *_glfuncs, GLuint program, GLenum shadertype, GLenum pname, GLint* values) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetProgramStageiv(program, shadertype, pname, values); -} - -void gl4_2compat_glGetUniformSubroutineuiv(void *_glfuncs, GLenum shadertype, GLint location, GLuint* params) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetUniformSubroutineuiv(shadertype, location, params); -} - -void gl4_2compat_glUniformSubroutinesuiv(void *_glfuncs, GLenum shadertype, GLsizei count, const GLuint* value) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniformSubroutinesuiv(shadertype, count, value); -} - -void gl4_2compat_glGetActiveSubroutineName(void *_glfuncs, GLuint program, GLenum shadertype, GLuint index, GLsizei bufSize, GLsizei* length, GLchar* name) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetActiveSubroutineName(program, shadertype, index, bufSize, length, name); -} - -void gl4_2compat_glGetActiveSubroutineUniformName(void *_glfuncs, GLuint program, GLenum shadertype, GLuint index, GLsizei bufSize, GLsizei* length, GLchar* name) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetActiveSubroutineUniformName(program, shadertype, index, bufSize, length, name); -} - -void gl4_2compat_glGetActiveSubroutineUniformiv(void *_glfuncs, GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint* values) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetActiveSubroutineUniformiv(program, shadertype, index, pname, values); -} - -GLuint gl4_2compat_glGetSubroutineIndex(void *_glfuncs, GLuint program, GLenum shadertype, const GLchar* name) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glGetSubroutineIndex(program, shadertype, name); -} - -GLint gl4_2compat_glGetSubroutineUniformLocation(void *_glfuncs, GLuint program, GLenum shadertype, const GLchar* name) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glGetSubroutineUniformLocation(program, shadertype, name); -} - -void gl4_2compat_glGetUniformdv(void *_glfuncs, GLuint program, GLint location, GLdouble* params) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetUniformdv(program, location, params); -} - -void gl4_2compat_glUniformMatrix4x3dv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniformMatrix4x3dv(location, count, transpose, value); -} - -void gl4_2compat_glUniformMatrix4x2dv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniformMatrix4x2dv(location, count, transpose, value); -} - -void gl4_2compat_glUniformMatrix3x4dv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniformMatrix3x4dv(location, count, transpose, value); -} - -void gl4_2compat_glUniformMatrix3x2dv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniformMatrix3x2dv(location, count, transpose, value); -} - -void gl4_2compat_glUniformMatrix2x4dv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniformMatrix2x4dv(location, count, transpose, value); -} - -void gl4_2compat_glUniformMatrix2x3dv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniformMatrix2x3dv(location, count, transpose, value); -} - -void gl4_2compat_glUniformMatrix4dv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniformMatrix4dv(location, count, transpose, value); -} - -void gl4_2compat_glUniformMatrix3dv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniformMatrix3dv(location, count, transpose, value); -} - -void gl4_2compat_glUniformMatrix2dv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniformMatrix2dv(location, count, transpose, value); -} - -void gl4_2compat_glUniform4dv(void *_glfuncs, GLint location, GLsizei count, const GLdouble* value) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniform4dv(location, count, value); -} - -void gl4_2compat_glUniform3dv(void *_glfuncs, GLint location, GLsizei count, const GLdouble* value) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniform3dv(location, count, value); -} - -void gl4_2compat_glUniform2dv(void *_glfuncs, GLint location, GLsizei count, const GLdouble* value) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniform2dv(location, count, value); -} - -void gl4_2compat_glUniform1dv(void *_glfuncs, GLint location, GLsizei count, const GLdouble* value) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniform1dv(location, count, value); -} - -void gl4_2compat_glUniform4d(void *_glfuncs, GLint location, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniform4d(location, v0, v1, v2, v3); -} - -void gl4_2compat_glUniform3d(void *_glfuncs, GLint location, GLdouble v0, GLdouble v1, GLdouble v2) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniform3d(location, v0, v1, v2); -} - -void gl4_2compat_glUniform2d(void *_glfuncs, GLint location, GLdouble v0, GLdouble v1) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniform2d(location, v0, v1); -} - -void gl4_2compat_glUniform1d(void *_glfuncs, GLint location, GLdouble v0) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniform1d(location, v0); -} - -void gl4_2compat_glDrawElementsIndirect(void *_glfuncs, GLenum mode, GLenum gltype, const GLvoid* indirect) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDrawElementsIndirect(mode, gltype, indirect); -} - -void gl4_2compat_glDrawArraysIndirect(void *_glfuncs, GLenum mode, const GLvoid* indirect) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDrawArraysIndirect(mode, indirect); -} - -void gl4_2compat_glBlendFuncSeparatei(void *_glfuncs, GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glBlendFuncSeparatei(buf, srcRGB, dstRGB, srcAlpha, dstAlpha); -} - -void gl4_2compat_glBlendFunci(void *_glfuncs, GLuint buf, GLenum src, GLenum dst) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glBlendFunci(buf, src, dst); -} - -void gl4_2compat_glBlendEquationSeparatei(void *_glfuncs, GLuint buf, GLenum modeRGB, GLenum modeAlpha) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glBlendEquationSeparatei(buf, modeRGB, modeAlpha); -} - -void gl4_2compat_glBlendEquationi(void *_glfuncs, GLuint buf, GLenum mode) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glBlendEquationi(buf, mode); -} - -void gl4_2compat_glMinSampleShading(void *_glfuncs, GLfloat value) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMinSampleShading(value); -} - -void gl4_2compat_glGetDoublei_v(void *_glfuncs, GLenum target, GLuint index, GLdouble* data) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetDoublei_v(target, index, data); -} - -void gl4_2compat_glGetFloati_v(void *_glfuncs, GLenum target, GLuint index, GLfloat* data) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetFloati_v(target, index, data); -} - -void gl4_2compat_glDepthRangeIndexed(void *_glfuncs, GLuint index, GLdouble n, GLdouble f) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDepthRangeIndexed(index, n, f); -} - -void gl4_2compat_glDepthRangeArrayv(void *_glfuncs, GLuint first, GLsizei count, const GLdouble* v) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDepthRangeArrayv(first, count, v); -} - -void gl4_2compat_glScissorIndexedv(void *_glfuncs, GLuint index, const GLint* v) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glScissorIndexedv(index, v); -} - -void gl4_2compat_glScissorIndexed(void *_glfuncs, GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glScissorIndexed(index, left, bottom, width, height); -} - -void gl4_2compat_glScissorArrayv(void *_glfuncs, GLuint first, GLsizei count, const GLint* v) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glScissorArrayv(first, count, v); -} - -void gl4_2compat_glViewportIndexedfv(void *_glfuncs, GLuint index, const GLfloat* v) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glViewportIndexedfv(index, v); -} - -void gl4_2compat_glViewportIndexedf(void *_glfuncs, GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glViewportIndexedf(index, x, y, w, h); -} - -void gl4_2compat_glViewportArrayv(void *_glfuncs, GLuint first, GLsizei count, const GLfloat* v) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glViewportArrayv(first, count, v); -} - -void gl4_2compat_glGetVertexAttribLdv(void *_glfuncs, GLuint index, GLenum pname, GLdouble* params) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetVertexAttribLdv(index, pname, params); -} - -void gl4_2compat_glVertexAttribLPointer(void *_glfuncs, GLuint index, GLint size, GLenum gltype, GLsizei stride, const GLvoid* pointer) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttribLPointer(index, size, gltype, stride, pointer); -} - -void gl4_2compat_glVertexAttribL4dv(void *_glfuncs, GLuint index, const GLdouble* v) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttribL4dv(index, v); -} - -void gl4_2compat_glVertexAttribL3dv(void *_glfuncs, GLuint index, const GLdouble* v) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttribL3dv(index, v); -} - -void gl4_2compat_glVertexAttribL2dv(void *_glfuncs, GLuint index, const GLdouble* v) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttribL2dv(index, v); -} - -void gl4_2compat_glVertexAttribL1dv(void *_glfuncs, GLuint index, const GLdouble* v) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttribL1dv(index, v); -} - -void gl4_2compat_glVertexAttribL4d(void *_glfuncs, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttribL4d(index, x, y, z, w); -} - -void gl4_2compat_glVertexAttribL3d(void *_glfuncs, GLuint index, GLdouble x, GLdouble y, GLdouble z) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttribL3d(index, x, y, z); -} - -void gl4_2compat_glVertexAttribL2d(void *_glfuncs, GLuint index, GLdouble x, GLdouble y) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttribL2d(index, x, y); -} - -void gl4_2compat_glVertexAttribL1d(void *_glfuncs, GLuint index, GLdouble x) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttribL1d(index, x); -} - -void gl4_2compat_glGetProgramPipelineInfoLog(void *_glfuncs, GLuint pipeline, GLsizei bufSize, GLsizei* length, GLchar* infoLog) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetProgramPipelineInfoLog(pipeline, bufSize, length, infoLog); -} - -void gl4_2compat_glValidateProgramPipeline(void *_glfuncs, GLuint pipeline) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glValidateProgramPipeline(pipeline); -} - -void gl4_2compat_glProgramUniformMatrix4x3dv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glProgramUniformMatrix4x3dv(program, location, count, transpose, value); -} - -void gl4_2compat_glProgramUniformMatrix3x4dv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glProgramUniformMatrix3x4dv(program, location, count, transpose, value); -} - -void gl4_2compat_glProgramUniformMatrix4x2dv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glProgramUniformMatrix4x2dv(program, location, count, transpose, value); -} - -void gl4_2compat_glProgramUniformMatrix2x4dv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glProgramUniformMatrix2x4dv(program, location, count, transpose, value); -} - -void gl4_2compat_glProgramUniformMatrix3x2dv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glProgramUniformMatrix3x2dv(program, location, count, transpose, value); -} - -void gl4_2compat_glProgramUniformMatrix2x3dv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glProgramUniformMatrix2x3dv(program, location, count, transpose, value); -} - -void gl4_2compat_glProgramUniformMatrix4x3fv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glProgramUniformMatrix4x3fv(program, location, count, transpose, value); -} - -void gl4_2compat_glProgramUniformMatrix3x4fv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glProgramUniformMatrix3x4fv(program, location, count, transpose, value); -} - -void gl4_2compat_glProgramUniformMatrix4x2fv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glProgramUniformMatrix4x2fv(program, location, count, transpose, value); -} - -void gl4_2compat_glProgramUniformMatrix2x4fv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glProgramUniformMatrix2x4fv(program, location, count, transpose, value); -} - -void gl4_2compat_glProgramUniformMatrix3x2fv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glProgramUniformMatrix3x2fv(program, location, count, transpose, value); -} - -void gl4_2compat_glProgramUniformMatrix2x3fv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glProgramUniformMatrix2x3fv(program, location, count, transpose, value); -} - -void gl4_2compat_glProgramUniformMatrix4dv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glProgramUniformMatrix4dv(program, location, count, transpose, value); -} - -void gl4_2compat_glProgramUniformMatrix3dv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glProgramUniformMatrix3dv(program, location, count, transpose, value); -} - -void gl4_2compat_glProgramUniformMatrix2dv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glProgramUniformMatrix2dv(program, location, count, transpose, value); -} - -void gl4_2compat_glProgramUniformMatrix4fv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glProgramUniformMatrix4fv(program, location, count, transpose, value); -} - -void gl4_2compat_glProgramUniformMatrix3fv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glProgramUniformMatrix3fv(program, location, count, transpose, value); -} - -void gl4_2compat_glProgramUniformMatrix2fv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glProgramUniformMatrix2fv(program, location, count, transpose, value); -} - -void gl4_2compat_glProgramUniform4uiv(void *_glfuncs, GLuint program, GLint location, GLsizei count, const GLuint* value) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glProgramUniform4uiv(program, location, count, value); -} - -void gl4_2compat_glProgramUniform4ui(void *_glfuncs, GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glProgramUniform4ui(program, location, v0, v1, v2, v3); -} - -void gl4_2compat_glProgramUniform4dv(void *_glfuncs, GLuint program, GLint location, GLsizei count, const GLdouble* value) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glProgramUniform4dv(program, location, count, value); -} - -void gl4_2compat_glProgramUniform4d(void *_glfuncs, GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glProgramUniform4d(program, location, v0, v1, v2, v3); -} - -void gl4_2compat_glProgramUniform4fv(void *_glfuncs, GLuint program, GLint location, GLsizei count, const GLfloat* value) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glProgramUniform4fv(program, location, count, value); -} - -void gl4_2compat_glProgramUniform4f(void *_glfuncs, GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glProgramUniform4f(program, location, v0, v1, v2, v3); -} - -void gl4_2compat_glProgramUniform4iv(void *_glfuncs, GLuint program, GLint location, GLsizei count, const GLint* value) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glProgramUniform4iv(program, location, count, value); -} - -void gl4_2compat_glProgramUniform4i(void *_glfuncs, GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glProgramUniform4i(program, location, v0, v1, v2, v3); -} - -void gl4_2compat_glProgramUniform3uiv(void *_glfuncs, GLuint program, GLint location, GLsizei count, const GLuint* value) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glProgramUniform3uiv(program, location, count, value); -} - -void gl4_2compat_glProgramUniform3ui(void *_glfuncs, GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glProgramUniform3ui(program, location, v0, v1, v2); -} - -void gl4_2compat_glProgramUniform3dv(void *_glfuncs, GLuint program, GLint location, GLsizei count, const GLdouble* value) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glProgramUniform3dv(program, location, count, value); -} - -void gl4_2compat_glProgramUniform3d(void *_glfuncs, GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glProgramUniform3d(program, location, v0, v1, v2); -} - -void gl4_2compat_glProgramUniform3fv(void *_glfuncs, GLuint program, GLint location, GLsizei count, const GLfloat* value) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glProgramUniform3fv(program, location, count, value); -} - -void gl4_2compat_glProgramUniform3f(void *_glfuncs, GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glProgramUniform3f(program, location, v0, v1, v2); -} - -void gl4_2compat_glProgramUniform3iv(void *_glfuncs, GLuint program, GLint location, GLsizei count, const GLint* value) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glProgramUniform3iv(program, location, count, value); -} - -void gl4_2compat_glProgramUniform3i(void *_glfuncs, GLuint program, GLint location, GLint v0, GLint v1, GLint v2) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glProgramUniform3i(program, location, v0, v1, v2); -} - -void gl4_2compat_glProgramUniform2uiv(void *_glfuncs, GLuint program, GLint location, GLsizei count, const GLuint* value) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glProgramUniform2uiv(program, location, count, value); -} - -void gl4_2compat_glProgramUniform2ui(void *_glfuncs, GLuint program, GLint location, GLuint v0, GLuint v1) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glProgramUniform2ui(program, location, v0, v1); -} - -void gl4_2compat_glProgramUniform2dv(void *_glfuncs, GLuint program, GLint location, GLsizei count, const GLdouble* value) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glProgramUniform2dv(program, location, count, value); -} - -void gl4_2compat_glProgramUniform2d(void *_glfuncs, GLuint program, GLint location, GLdouble v0, GLdouble v1) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glProgramUniform2d(program, location, v0, v1); -} - -void gl4_2compat_glProgramUniform2fv(void *_glfuncs, GLuint program, GLint location, GLsizei count, const GLfloat* value) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glProgramUniform2fv(program, location, count, value); -} - -void gl4_2compat_glProgramUniform2f(void *_glfuncs, GLuint program, GLint location, GLfloat v0, GLfloat v1) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glProgramUniform2f(program, location, v0, v1); -} - -void gl4_2compat_glProgramUniform2iv(void *_glfuncs, GLuint program, GLint location, GLsizei count, const GLint* value) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glProgramUniform2iv(program, location, count, value); -} - -void gl4_2compat_glProgramUniform2i(void *_glfuncs, GLuint program, GLint location, GLint v0, GLint v1) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glProgramUniform2i(program, location, v0, v1); -} - -void gl4_2compat_glProgramUniform1uiv(void *_glfuncs, GLuint program, GLint location, GLsizei count, const GLuint* value) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glProgramUniform1uiv(program, location, count, value); -} - -void gl4_2compat_glProgramUniform1ui(void *_glfuncs, GLuint program, GLint location, GLuint v0) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glProgramUniform1ui(program, location, v0); -} - -void gl4_2compat_glProgramUniform1dv(void *_glfuncs, GLuint program, GLint location, GLsizei count, const GLdouble* value) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glProgramUniform1dv(program, location, count, value); -} - -void gl4_2compat_glProgramUniform1d(void *_glfuncs, GLuint program, GLint location, GLdouble v0) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glProgramUniform1d(program, location, v0); -} - -void gl4_2compat_glProgramUniform1fv(void *_glfuncs, GLuint program, GLint location, GLsizei count, const GLfloat* value) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glProgramUniform1fv(program, location, count, value); -} - -void gl4_2compat_glProgramUniform1f(void *_glfuncs, GLuint program, GLint location, GLfloat v0) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glProgramUniform1f(program, location, v0); -} - -void gl4_2compat_glProgramUniform1iv(void *_glfuncs, GLuint program, GLint location, GLsizei count, const GLint* value) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glProgramUniform1iv(program, location, count, value); -} - -void gl4_2compat_glProgramUniform1i(void *_glfuncs, GLuint program, GLint location, GLint v0) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glProgramUniform1i(program, location, v0); -} - -void gl4_2compat_glGetProgramPipelineiv(void *_glfuncs, GLuint pipeline, GLenum pname, GLint* params) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetProgramPipelineiv(pipeline, pname, params); -} - -GLboolean gl4_2compat_glIsProgramPipeline(void *_glfuncs, GLuint pipeline) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glIsProgramPipeline(pipeline); -} - -void gl4_2compat_glGenProgramPipelines(void *_glfuncs, GLsizei n, GLuint* pipelines) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGenProgramPipelines(n, pipelines); -} - -void gl4_2compat_glDeleteProgramPipelines(void *_glfuncs, GLsizei n, const GLuint* pipelines) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDeleteProgramPipelines(n, pipelines); -} - -void gl4_2compat_glBindProgramPipeline(void *_glfuncs, GLuint pipeline) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glBindProgramPipeline(pipeline); -} - -void gl4_2compat_glActiveShaderProgram(void *_glfuncs, GLuint pipeline, GLuint program) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glActiveShaderProgram(pipeline, program); -} - -void gl4_2compat_glUseProgramStages(void *_glfuncs, GLuint pipeline, GLbitfield stages, GLuint program) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUseProgramStages(pipeline, stages, program); -} - -void gl4_2compat_glProgramParameteri(void *_glfuncs, GLuint program, GLenum pname, GLint value) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glProgramParameteri(program, pname, value); -} - -void gl4_2compat_glProgramBinary(void *_glfuncs, GLuint program, GLenum binaryFormat, const GLvoid* binary, GLsizei length) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glProgramBinary(program, binaryFormat, binary, length); -} - -void gl4_2compat_glGetProgramBinary(void *_glfuncs, GLuint program, GLsizei bufSize, GLsizei* length, GLenum* binaryFormat, GLvoid* binary) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetProgramBinary(program, bufSize, length, binaryFormat, binary); -} - -void gl4_2compat_glClearDepthf(void *_glfuncs, GLfloat dd) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glClearDepthf(dd); -} - -void gl4_2compat_glDepthRangef(void *_glfuncs, GLfloat n, GLfloat f) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDepthRangef(n, f); -} - -void gl4_2compat_glGetShaderPrecisionFormat(void *_glfuncs, GLenum shadertype, GLenum precisionType, GLint* range_, GLint* precision) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetShaderPrecisionFormat(shadertype, precisionType, range_, precision); -} - -void gl4_2compat_glShaderBinary(void *_glfuncs, GLsizei count, const GLuint* shaders, GLenum binaryFormat, const GLvoid* binary, GLsizei length) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glShaderBinary(count, shaders, binaryFormat, binary, length); -} - -void gl4_2compat_glReleaseShaderCompiler(void *_glfuncs) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glReleaseShaderCompiler(); -} - -void gl4_2compat_glTexStorage3D(void *_glfuncs, GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexStorage3D(target, levels, internalFormat, width, height, depth); -} - -void gl4_2compat_glTexStorage2D(void *_glfuncs, GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexStorage2D(target, levels, internalFormat, width, height); -} - -void gl4_2compat_glTexStorage1D(void *_glfuncs, GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexStorage1D(target, levels, internalFormat, width); -} - -void gl4_2compat_glMemoryBarrier(void *_glfuncs, GLbitfield barriers) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMemoryBarrier(barriers); -} - -void gl4_2compat_glBindImageTexture(void *_glfuncs, GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glBindImageTexture(unit, texture, level, layered, layer, access, format); -} - -void gl4_2compat_glGetActiveAtomicCounterBufferiv(void *_glfuncs, GLuint program, GLuint bufferIndex, GLenum pname, GLint* params) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetActiveAtomicCounterBufferiv(program, bufferIndex, pname, params); -} - -void gl4_2compat_glGetInternalformativ(void *_glfuncs, GLenum target, GLenum internalFormat, GLenum pname, GLsizei bufSize, GLint* params) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetInternalformativ(target, internalFormat, pname, bufSize, params); -} - -void gl4_2compat_glDrawTransformFeedbackStreamInstanced(void *_glfuncs, GLenum mode, GLuint id, GLuint stream, GLsizei instancecount) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDrawTransformFeedbackStreamInstanced(mode, id, stream, instancecount); -} - -void gl4_2compat_glDrawTransformFeedbackInstanced(void *_glfuncs, GLenum mode, GLuint id, GLsizei instancecount) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDrawTransformFeedbackInstanced(mode, id, instancecount); -} - -void gl4_2compat_glDrawElementsInstancedBaseVertexBaseInstance(void *_glfuncs, GLenum mode, GLsizei count, GLenum gltype, const GLvoid* indices, GLsizei instancecount, GLint basevertex, GLuint baseinstance) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDrawElementsInstancedBaseVertexBaseInstance(mode, count, gltype, indices, instancecount, basevertex, baseinstance); -} - -void gl4_2compat_glDrawElementsInstancedBaseInstance(void *_glfuncs, GLenum mode, GLsizei count, GLenum gltype, const GLvoid* indices, GLsizei instancecount, GLuint baseinstance) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDrawElementsInstancedBaseInstance(mode, count, gltype, indices, instancecount, baseinstance); -} - -void gl4_2compat_glDrawArraysInstancedBaseInstance(void *_glfuncs, GLenum mode, GLint first, GLsizei count, GLsizei instancecount, GLuint baseinstance) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDrawArraysInstancedBaseInstance(mode, first, count, instancecount, baseinstance); -} - -void gl4_2compat_glTranslatef(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTranslatef(x, y, z); -} - -void gl4_2compat_glTranslated(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTranslated(x, y, z); -} - -void gl4_2compat_glScalef(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glScalef(x, y, z); -} - -void gl4_2compat_glScaled(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glScaled(x, y, z); -} - -void gl4_2compat_glRotatef(void *_glfuncs, GLfloat angle, GLfloat x, GLfloat y, GLfloat z) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRotatef(angle, x, y, z); -} - -void gl4_2compat_glRotated(void *_glfuncs, GLdouble angle, GLdouble x, GLdouble y, GLdouble z) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRotated(angle, x, y, z); -} - -void gl4_2compat_glPushMatrix(void *_glfuncs) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glPushMatrix(); -} - -void gl4_2compat_glPopMatrix(void *_glfuncs) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glPopMatrix(); -} - -void gl4_2compat_glOrtho(void *_glfuncs, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glOrtho(left, right, bottom, top, zNear, zFar); -} - -void gl4_2compat_glMultMatrixd(void *_glfuncs, const GLdouble* m) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultMatrixd(m); -} - -void gl4_2compat_glMultMatrixf(void *_glfuncs, const GLfloat* m) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultMatrixf(m); -} - -void gl4_2compat_glMatrixMode(void *_glfuncs, GLenum mode) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMatrixMode(mode); -} - -void gl4_2compat_glLoadMatrixd(void *_glfuncs, const GLdouble* m) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glLoadMatrixd(m); -} - -void gl4_2compat_glLoadMatrixf(void *_glfuncs, const GLfloat* m) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glLoadMatrixf(m); -} - -void gl4_2compat_glLoadIdentity(void *_glfuncs) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glLoadIdentity(); -} - -void gl4_2compat_glFrustum(void *_glfuncs, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glFrustum(left, right, bottom, top, zNear, zFar); -} - -GLboolean gl4_2compat_glIsList(void *_glfuncs, GLuint list) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glIsList(list); -} - -void gl4_2compat_glGetTexGeniv(void *_glfuncs, GLenum coord, GLenum pname, GLint* params) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetTexGeniv(coord, pname, params); -} - -void gl4_2compat_glGetTexGenfv(void *_glfuncs, GLenum coord, GLenum pname, GLfloat* params) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetTexGenfv(coord, pname, params); -} - -void gl4_2compat_glGetTexGendv(void *_glfuncs, GLenum coord, GLenum pname, GLdouble* params) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetTexGendv(coord, pname, params); -} - -void gl4_2compat_glGetTexEnviv(void *_glfuncs, GLenum target, GLenum pname, GLint* params) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetTexEnviv(target, pname, params); -} - -void gl4_2compat_glGetTexEnvfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetTexEnvfv(target, pname, params); -} - -void gl4_2compat_glGetPolygonStipple(void *_glfuncs, GLubyte* mask) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetPolygonStipple(mask); -} - -void gl4_2compat_glGetPixelMapusv(void *_glfuncs, GLenum glmap, GLushort* values) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetPixelMapusv(glmap, values); -} - -void gl4_2compat_glGetPixelMapuiv(void *_glfuncs, GLenum glmap, GLuint* values) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetPixelMapuiv(glmap, values); -} - -void gl4_2compat_glGetPixelMapfv(void *_glfuncs, GLenum glmap, GLfloat* values) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetPixelMapfv(glmap, values); -} - -void gl4_2compat_glGetMaterialiv(void *_glfuncs, GLenum face, GLenum pname, GLint* params) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetMaterialiv(face, pname, params); -} - -void gl4_2compat_glGetMaterialfv(void *_glfuncs, GLenum face, GLenum pname, GLfloat* params) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetMaterialfv(face, pname, params); -} - -void gl4_2compat_glGetMapiv(void *_glfuncs, GLenum target, GLenum query, GLint* v) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetMapiv(target, query, v); -} - -void gl4_2compat_glGetMapfv(void *_glfuncs, GLenum target, GLenum query, GLfloat* v) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetMapfv(target, query, v); -} - -void gl4_2compat_glGetMapdv(void *_glfuncs, GLenum target, GLenum query, GLdouble* v) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetMapdv(target, query, v); -} - -void gl4_2compat_glGetLightiv(void *_glfuncs, GLenum light, GLenum pname, GLint* params) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetLightiv(light, pname, params); -} - -void gl4_2compat_glGetLightfv(void *_glfuncs, GLenum light, GLenum pname, GLfloat* params) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetLightfv(light, pname, params); -} - -void gl4_2compat_glGetClipPlane(void *_glfuncs, GLenum plane, GLdouble* equation) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetClipPlane(plane, equation); -} - -void gl4_2compat_glDrawPixels(void *_glfuncs, GLsizei width, GLsizei height, GLenum format, GLenum gltype, const GLvoid* pixels) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDrawPixels(width, height, format, gltype, pixels); -} - -void gl4_2compat_glCopyPixels(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height, GLenum gltype) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glCopyPixels(x, y, width, height, gltype); -} - -void gl4_2compat_glPixelMapusv(void *_glfuncs, GLenum glmap, GLint mapsize, const GLushort* values) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glPixelMapusv(glmap, mapsize, values); -} - -void gl4_2compat_glPixelMapuiv(void *_glfuncs, GLenum glmap, GLint mapsize, const GLuint* values) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glPixelMapuiv(glmap, mapsize, values); -} - -void gl4_2compat_glPixelMapfv(void *_glfuncs, GLenum glmap, GLint mapsize, const GLfloat* values) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glPixelMapfv(glmap, mapsize, values); -} - -void gl4_2compat_glPixelTransferi(void *_glfuncs, GLenum pname, GLint param) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glPixelTransferi(pname, param); -} - -void gl4_2compat_glPixelTransferf(void *_glfuncs, GLenum pname, GLfloat param) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glPixelTransferf(pname, param); -} - -void gl4_2compat_glPixelZoom(void *_glfuncs, GLfloat xfactor, GLfloat yfactor) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glPixelZoom(xfactor, yfactor); -} - -void gl4_2compat_glAlphaFunc(void *_glfuncs, GLenum glfunc, GLfloat ref) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glAlphaFunc(glfunc, ref); -} - -void gl4_2compat_glEvalPoint2(void *_glfuncs, GLint i, GLint j) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glEvalPoint2(i, j); -} - -void gl4_2compat_glEvalMesh2(void *_glfuncs, GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glEvalMesh2(mode, i1, i2, j1, j2); -} - -void gl4_2compat_glEvalPoint1(void *_glfuncs, GLint i) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glEvalPoint1(i); -} - -void gl4_2compat_glEvalMesh1(void *_glfuncs, GLenum mode, GLint i1, GLint i2) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glEvalMesh1(mode, i1, i2); -} - -void gl4_2compat_glEvalCoord2fv(void *_glfuncs, const GLfloat* u) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glEvalCoord2fv(u); -} - -void gl4_2compat_glEvalCoord2f(void *_glfuncs, GLfloat u, GLfloat v) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glEvalCoord2f(u, v); -} - -void gl4_2compat_glEvalCoord2dv(void *_glfuncs, const GLdouble* u) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glEvalCoord2dv(u); -} - -void gl4_2compat_glEvalCoord2d(void *_glfuncs, GLdouble u, GLdouble v) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glEvalCoord2d(u, v); -} - -void gl4_2compat_glEvalCoord1fv(void *_glfuncs, const GLfloat* u) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glEvalCoord1fv(u); -} - -void gl4_2compat_glEvalCoord1f(void *_glfuncs, GLfloat u) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glEvalCoord1f(u); -} - -void gl4_2compat_glEvalCoord1dv(void *_glfuncs, const GLdouble* u) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glEvalCoord1dv(u); -} - -void gl4_2compat_glEvalCoord1d(void *_glfuncs, GLdouble u) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glEvalCoord1d(u); -} - -void gl4_2compat_glMapGrid2f(void *_glfuncs, GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMapGrid2f(un, u1, u2, vn, v1, v2); -} - -void gl4_2compat_glMapGrid2d(void *_glfuncs, GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMapGrid2d(un, u1, u2, vn, v1, v2); -} - -void gl4_2compat_glMapGrid1f(void *_glfuncs, GLint un, GLfloat u1, GLfloat u2) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMapGrid1f(un, u1, u2); -} - -void gl4_2compat_glMapGrid1d(void *_glfuncs, GLint un, GLdouble u1, GLdouble u2) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMapGrid1d(un, u1, u2); -} - -void gl4_2compat_glMap2f(void *_glfuncs, GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat* points) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMap2f(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points); -} - -void gl4_2compat_glMap2d(void *_glfuncs, GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble* points) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMap2d(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points); -} - -void gl4_2compat_glMap1f(void *_glfuncs, GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat* points) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMap1f(target, u1, u2, stride, order, points); -} - -void gl4_2compat_glMap1d(void *_glfuncs, GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble* points) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMap1d(target, u1, u2, stride, order, points); -} - -void gl4_2compat_glPushAttrib(void *_glfuncs, GLbitfield mask) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glPushAttrib(mask); -} - -void gl4_2compat_glPopAttrib(void *_glfuncs) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glPopAttrib(); -} - -void gl4_2compat_glAccum(void *_glfuncs, GLenum op, GLfloat value) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glAccum(op, value); -} - -void gl4_2compat_glIndexMask(void *_glfuncs, GLuint mask) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glIndexMask(mask); -} - -void gl4_2compat_glClearIndex(void *_glfuncs, GLfloat c) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glClearIndex(c); -} - -void gl4_2compat_glClearAccum(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glClearAccum(red, green, blue, alpha); -} - -void gl4_2compat_glPushName(void *_glfuncs, GLuint name) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glPushName(name); -} - -void gl4_2compat_glPopName(void *_glfuncs) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glPopName(); -} - -void gl4_2compat_glPassThrough(void *_glfuncs, GLfloat token) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glPassThrough(token); -} - -void gl4_2compat_glLoadName(void *_glfuncs, GLuint name) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glLoadName(name); -} - -void gl4_2compat_glInitNames(void *_glfuncs) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glInitNames(); -} - -GLint gl4_2compat_glRenderMode(void *_glfuncs, GLenum mode) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glRenderMode(mode); -} - -void gl4_2compat_glSelectBuffer(void *_glfuncs, GLsizei size, GLuint* buffer) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glSelectBuffer(size, buffer); -} - -void gl4_2compat_glFeedbackBuffer(void *_glfuncs, GLsizei size, GLenum gltype, GLfloat* buffer) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glFeedbackBuffer(size, gltype, buffer); -} - -void gl4_2compat_glTexGeniv(void *_glfuncs, GLenum coord, GLenum pname, const GLint* params) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexGeniv(coord, pname, params); -} - -void gl4_2compat_glTexGeni(void *_glfuncs, GLenum coord, GLenum pname, GLint param) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexGeni(coord, pname, param); -} - -void gl4_2compat_glTexGenfv(void *_glfuncs, GLenum coord, GLenum pname, const GLfloat* params) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexGenfv(coord, pname, params); -} - -void gl4_2compat_glTexGenf(void *_glfuncs, GLenum coord, GLenum pname, GLfloat param) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexGenf(coord, pname, param); -} - -void gl4_2compat_glTexGendv(void *_glfuncs, GLenum coord, GLenum pname, const GLdouble* params) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexGendv(coord, pname, params); -} - -void gl4_2compat_glTexGend(void *_glfuncs, GLenum coord, GLenum pname, GLdouble param) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexGend(coord, pname, param); -} - -void gl4_2compat_glTexEnviv(void *_glfuncs, GLenum target, GLenum pname, const GLint* params) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexEnviv(target, pname, params); -} - -void gl4_2compat_glTexEnvi(void *_glfuncs, GLenum target, GLenum pname, GLint param) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexEnvi(target, pname, param); -} - -void gl4_2compat_glTexEnvfv(void *_glfuncs, GLenum target, GLenum pname, const GLfloat* params) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexEnvfv(target, pname, params); -} - -void gl4_2compat_glTexEnvf(void *_glfuncs, GLenum target, GLenum pname, GLfloat param) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexEnvf(target, pname, param); -} - -void gl4_2compat_glShadeModel(void *_glfuncs, GLenum mode) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glShadeModel(mode); -} - -void gl4_2compat_glPolygonStipple(void *_glfuncs, const GLubyte* mask) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glPolygonStipple(mask); -} - -void gl4_2compat_glMaterialiv(void *_glfuncs, GLenum face, GLenum pname, const GLint* params) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMaterialiv(face, pname, params); -} - -void gl4_2compat_glMateriali(void *_glfuncs, GLenum face, GLenum pname, GLint param) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMateriali(face, pname, param); -} - -void gl4_2compat_glMaterialfv(void *_glfuncs, GLenum face, GLenum pname, const GLfloat* params) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMaterialfv(face, pname, params); -} - -void gl4_2compat_glMaterialf(void *_glfuncs, GLenum face, GLenum pname, GLfloat param) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMaterialf(face, pname, param); -} - -void gl4_2compat_glLineStipple(void *_glfuncs, GLint factor, GLushort pattern) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glLineStipple(factor, pattern); -} - -void gl4_2compat_glLightModeliv(void *_glfuncs, GLenum pname, const GLint* params) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glLightModeliv(pname, params); -} - -void gl4_2compat_glLightModeli(void *_glfuncs, GLenum pname, GLint param) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glLightModeli(pname, param); -} - -void gl4_2compat_glLightModelfv(void *_glfuncs, GLenum pname, const GLfloat* params) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glLightModelfv(pname, params); -} - -void gl4_2compat_glLightModelf(void *_glfuncs, GLenum pname, GLfloat param) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glLightModelf(pname, param); -} - -void gl4_2compat_glLightiv(void *_glfuncs, GLenum light, GLenum pname, const GLint* params) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glLightiv(light, pname, params); -} - -void gl4_2compat_glLighti(void *_glfuncs, GLenum light, GLenum pname, GLint param) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glLighti(light, pname, param); -} - -void gl4_2compat_glLightfv(void *_glfuncs, GLenum light, GLenum pname, const GLfloat* params) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glLightfv(light, pname, params); -} - -void gl4_2compat_glLightf(void *_glfuncs, GLenum light, GLenum pname, GLfloat param) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glLightf(light, pname, param); -} - -void gl4_2compat_glFogiv(void *_glfuncs, GLenum pname, const GLint* params) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glFogiv(pname, params); -} - -void gl4_2compat_glFogi(void *_glfuncs, GLenum pname, GLint param) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glFogi(pname, param); -} - -void gl4_2compat_glFogfv(void *_glfuncs, GLenum pname, const GLfloat* params) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glFogfv(pname, params); -} - -void gl4_2compat_glFogf(void *_glfuncs, GLenum pname, GLfloat param) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glFogf(pname, param); -} - -void gl4_2compat_glColorMaterial(void *_glfuncs, GLenum face, GLenum mode) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColorMaterial(face, mode); -} - -void gl4_2compat_glClipPlane(void *_glfuncs, GLenum plane, const GLdouble* equation) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glClipPlane(plane, equation); -} - -void gl4_2compat_glVertex4sv(void *_glfuncs, const GLshort* v) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertex4sv(v); -} - -void gl4_2compat_glVertex4s(void *_glfuncs, GLshort x, GLshort y, GLshort z, GLshort w) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertex4s(x, y, z, w); -} - -void gl4_2compat_glVertex4iv(void *_glfuncs, const GLint* v) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertex4iv(v); -} - -void gl4_2compat_glVertex4i(void *_glfuncs, GLint x, GLint y, GLint z, GLint w) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertex4i(x, y, z, w); -} - -void gl4_2compat_glVertex4fv(void *_glfuncs, const GLfloat* v) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertex4fv(v); -} - -void gl4_2compat_glVertex4f(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z, GLfloat w) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertex4f(x, y, z, w); -} - -void gl4_2compat_glVertex4dv(void *_glfuncs, const GLdouble* v) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertex4dv(v); -} - -void gl4_2compat_glVertex4d(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z, GLdouble w) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertex4d(x, y, z, w); -} - -void gl4_2compat_glVertex3sv(void *_glfuncs, const GLshort* v) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertex3sv(v); -} - -void gl4_2compat_glVertex3s(void *_glfuncs, GLshort x, GLshort y, GLshort z) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertex3s(x, y, z); -} - -void gl4_2compat_glVertex3iv(void *_glfuncs, const GLint* v) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertex3iv(v); -} - -void gl4_2compat_glVertex3i(void *_glfuncs, GLint x, GLint y, GLint z) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertex3i(x, y, z); -} - -void gl4_2compat_glVertex3fv(void *_glfuncs, const GLfloat* v) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertex3fv(v); -} - -void gl4_2compat_glVertex3f(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertex3f(x, y, z); -} - -void gl4_2compat_glVertex3dv(void *_glfuncs, const GLdouble* v) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertex3dv(v); -} - -void gl4_2compat_glVertex3d(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertex3d(x, y, z); -} - -void gl4_2compat_glVertex2sv(void *_glfuncs, const GLshort* v) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertex2sv(v); -} - -void gl4_2compat_glVertex2s(void *_glfuncs, GLshort x, GLshort y) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertex2s(x, y); -} - -void gl4_2compat_glVertex2iv(void *_glfuncs, const GLint* v) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertex2iv(v); -} - -void gl4_2compat_glVertex2i(void *_glfuncs, GLint x, GLint y) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertex2i(x, y); -} - -void gl4_2compat_glVertex2fv(void *_glfuncs, const GLfloat* v) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertex2fv(v); -} - -void gl4_2compat_glVertex2f(void *_glfuncs, GLfloat x, GLfloat y) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertex2f(x, y); -} - -void gl4_2compat_glVertex2dv(void *_glfuncs, const GLdouble* v) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertex2dv(v); -} - -void gl4_2compat_glVertex2d(void *_glfuncs, GLdouble x, GLdouble y) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertex2d(x, y); -} - -void gl4_2compat_glTexCoord4sv(void *_glfuncs, const GLshort* v) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoord4sv(v); -} - -void gl4_2compat_glTexCoord4s(void *_glfuncs, GLshort s, GLshort t, GLshort r, GLshort q) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoord4s(s, t, r, q); -} - -void gl4_2compat_glTexCoord4iv(void *_glfuncs, const GLint* v) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoord4iv(v); -} - -void gl4_2compat_glTexCoord4i(void *_glfuncs, GLint s, GLint t, GLint r, GLint q) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoord4i(s, t, r, q); -} - -void gl4_2compat_glTexCoord4fv(void *_glfuncs, const GLfloat* v) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoord4fv(v); -} - -void gl4_2compat_glTexCoord4f(void *_glfuncs, GLfloat s, GLfloat t, GLfloat r, GLfloat q) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoord4f(s, t, r, q); -} - -void gl4_2compat_glTexCoord4dv(void *_glfuncs, const GLdouble* v) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoord4dv(v); -} - -void gl4_2compat_glTexCoord4d(void *_glfuncs, GLdouble s, GLdouble t, GLdouble r, GLdouble q) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoord4d(s, t, r, q); -} - -void gl4_2compat_glTexCoord3sv(void *_glfuncs, const GLshort* v) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoord3sv(v); -} - -void gl4_2compat_glTexCoord3s(void *_glfuncs, GLshort s, GLshort t, GLshort r) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoord3s(s, t, r); -} - -void gl4_2compat_glTexCoord3iv(void *_glfuncs, const GLint* v) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoord3iv(v); -} - -void gl4_2compat_glTexCoord3i(void *_glfuncs, GLint s, GLint t, GLint r) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoord3i(s, t, r); -} - -void gl4_2compat_glTexCoord3fv(void *_glfuncs, const GLfloat* v) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoord3fv(v); -} - -void gl4_2compat_glTexCoord3f(void *_glfuncs, GLfloat s, GLfloat t, GLfloat r) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoord3f(s, t, r); -} - -void gl4_2compat_glTexCoord3dv(void *_glfuncs, const GLdouble* v) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoord3dv(v); -} - -void gl4_2compat_glTexCoord3d(void *_glfuncs, GLdouble s, GLdouble t, GLdouble r) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoord3d(s, t, r); -} - -void gl4_2compat_glTexCoord2sv(void *_glfuncs, const GLshort* v) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoord2sv(v); -} - -void gl4_2compat_glTexCoord2s(void *_glfuncs, GLshort s, GLshort t) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoord2s(s, t); -} - -void gl4_2compat_glTexCoord2iv(void *_glfuncs, const GLint* v) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoord2iv(v); -} - -void gl4_2compat_glTexCoord2i(void *_glfuncs, GLint s, GLint t) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoord2i(s, t); -} - -void gl4_2compat_glTexCoord2fv(void *_glfuncs, const GLfloat* v) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoord2fv(v); -} - -void gl4_2compat_glTexCoord2f(void *_glfuncs, GLfloat s, GLfloat t) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoord2f(s, t); -} - -void gl4_2compat_glTexCoord2dv(void *_glfuncs, const GLdouble* v) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoord2dv(v); -} - -void gl4_2compat_glTexCoord2d(void *_glfuncs, GLdouble s, GLdouble t) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoord2d(s, t); -} - -void gl4_2compat_glTexCoord1sv(void *_glfuncs, const GLshort* v) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoord1sv(v); -} - -void gl4_2compat_glTexCoord1s(void *_glfuncs, GLshort s) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoord1s(s); -} - -void gl4_2compat_glTexCoord1iv(void *_glfuncs, const GLint* v) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoord1iv(v); -} - -void gl4_2compat_glTexCoord1i(void *_glfuncs, GLint s) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoord1i(s); -} - -void gl4_2compat_glTexCoord1fv(void *_glfuncs, const GLfloat* v) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoord1fv(v); -} - -void gl4_2compat_glTexCoord1f(void *_glfuncs, GLfloat s) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoord1f(s); -} - -void gl4_2compat_glTexCoord1dv(void *_glfuncs, const GLdouble* v) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoord1dv(v); -} - -void gl4_2compat_glTexCoord1d(void *_glfuncs, GLdouble s) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoord1d(s); -} - -void gl4_2compat_glRectsv(void *_glfuncs, const GLshort* v1, const GLshort* v2) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRectsv(v1, v2); -} - -void gl4_2compat_glRects(void *_glfuncs, GLshort x1, GLshort y1, GLshort x2, GLshort y2) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRects(x1, y1, x2, y2); -} - -void gl4_2compat_glRectiv(void *_glfuncs, const GLint* v1, const GLint* v2) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRectiv(v1, v2); -} - -void gl4_2compat_glRecti(void *_glfuncs, GLint x1, GLint y1, GLint x2, GLint y2) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRecti(x1, y1, x2, y2); -} - -void gl4_2compat_glRectfv(void *_glfuncs, const GLfloat* v1, const GLfloat* v2) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRectfv(v1, v2); -} - -void gl4_2compat_glRectf(void *_glfuncs, GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRectf(x1, y1, x2, y2); -} - -void gl4_2compat_glRectdv(void *_glfuncs, const GLdouble* v1, const GLdouble* v2) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRectdv(v1, v2); -} - -void gl4_2compat_glRectd(void *_glfuncs, GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRectd(x1, y1, x2, y2); -} - -void gl4_2compat_glRasterPos4sv(void *_glfuncs, const GLshort* v) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRasterPos4sv(v); -} - -void gl4_2compat_glRasterPos4s(void *_glfuncs, GLshort x, GLshort y, GLshort z, GLshort w) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRasterPos4s(x, y, z, w); -} - -void gl4_2compat_glRasterPos4iv(void *_glfuncs, const GLint* v) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRasterPos4iv(v); -} - -void gl4_2compat_glRasterPos4i(void *_glfuncs, GLint x, GLint y, GLint z, GLint w) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRasterPos4i(x, y, z, w); -} - -void gl4_2compat_glRasterPos4fv(void *_glfuncs, const GLfloat* v) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRasterPos4fv(v); -} - -void gl4_2compat_glRasterPos4f(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z, GLfloat w) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRasterPos4f(x, y, z, w); -} - -void gl4_2compat_glRasterPos4dv(void *_glfuncs, const GLdouble* v) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRasterPos4dv(v); -} - -void gl4_2compat_glRasterPos4d(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z, GLdouble w) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRasterPos4d(x, y, z, w); -} - -void gl4_2compat_glRasterPos3sv(void *_glfuncs, const GLshort* v) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRasterPos3sv(v); -} - -void gl4_2compat_glRasterPos3s(void *_glfuncs, GLshort x, GLshort y, GLshort z) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRasterPos3s(x, y, z); -} - -void gl4_2compat_glRasterPos3iv(void *_glfuncs, const GLint* v) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRasterPos3iv(v); -} - -void gl4_2compat_glRasterPos3i(void *_glfuncs, GLint x, GLint y, GLint z) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRasterPos3i(x, y, z); -} - -void gl4_2compat_glRasterPos3fv(void *_glfuncs, const GLfloat* v) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRasterPos3fv(v); -} - -void gl4_2compat_glRasterPos3f(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRasterPos3f(x, y, z); -} - -void gl4_2compat_glRasterPos3dv(void *_glfuncs, const GLdouble* v) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRasterPos3dv(v); -} - -void gl4_2compat_glRasterPos3d(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRasterPos3d(x, y, z); -} - -void gl4_2compat_glRasterPos2sv(void *_glfuncs, const GLshort* v) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRasterPos2sv(v); -} - -void gl4_2compat_glRasterPos2s(void *_glfuncs, GLshort x, GLshort y) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRasterPos2s(x, y); -} - -void gl4_2compat_glRasterPos2iv(void *_glfuncs, const GLint* v) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRasterPos2iv(v); -} - -void gl4_2compat_glRasterPos2i(void *_glfuncs, GLint x, GLint y) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRasterPos2i(x, y); -} - -void gl4_2compat_glRasterPos2fv(void *_glfuncs, const GLfloat* v) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRasterPos2fv(v); -} - -void gl4_2compat_glRasterPos2f(void *_glfuncs, GLfloat x, GLfloat y) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRasterPos2f(x, y); -} - -void gl4_2compat_glRasterPos2dv(void *_glfuncs, const GLdouble* v) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRasterPos2dv(v); -} - -void gl4_2compat_glRasterPos2d(void *_glfuncs, GLdouble x, GLdouble y) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRasterPos2d(x, y); -} - -void gl4_2compat_glNormal3sv(void *_glfuncs, const GLshort* v) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glNormal3sv(v); -} - -void gl4_2compat_glNormal3s(void *_glfuncs, GLshort nx, GLshort ny, GLshort nz) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glNormal3s(nx, ny, nz); -} - -void gl4_2compat_glNormal3iv(void *_glfuncs, const GLint* v) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glNormal3iv(v); -} - -void gl4_2compat_glNormal3i(void *_glfuncs, GLint nx, GLint ny, GLint nz) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glNormal3i(nx, ny, nz); -} - -void gl4_2compat_glNormal3fv(void *_glfuncs, const GLfloat* v) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glNormal3fv(v); -} - -void gl4_2compat_glNormal3f(void *_glfuncs, GLfloat nx, GLfloat ny, GLfloat nz) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glNormal3f(nx, ny, nz); -} - -void gl4_2compat_glNormal3dv(void *_glfuncs, const GLdouble* v) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glNormal3dv(v); -} - -void gl4_2compat_glNormal3d(void *_glfuncs, GLdouble nx, GLdouble ny, GLdouble nz) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glNormal3d(nx, ny, nz); -} - -void gl4_2compat_glNormal3bv(void *_glfuncs, const GLbyte* v) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glNormal3bv(v); -} - -void gl4_2compat_glNormal3b(void *_glfuncs, GLbyte nx, GLbyte ny, GLbyte nz) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glNormal3b(nx, ny, nz); -} - -void gl4_2compat_glIndexsv(void *_glfuncs, const GLshort* c) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glIndexsv(c); -} - -void gl4_2compat_glIndexs(void *_glfuncs, GLshort c) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glIndexs(c); -} - -void gl4_2compat_glIndexiv(void *_glfuncs, const GLint* c) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glIndexiv(c); -} - -void gl4_2compat_glIndexi(void *_glfuncs, GLint c) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glIndexi(c); -} - -void gl4_2compat_glIndexfv(void *_glfuncs, const GLfloat* c) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glIndexfv(c); -} - -void gl4_2compat_glIndexf(void *_glfuncs, GLfloat c) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glIndexf(c); -} - -void gl4_2compat_glIndexdv(void *_glfuncs, const GLdouble* c) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glIndexdv(c); -} - -void gl4_2compat_glIndexd(void *_glfuncs, GLdouble c) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glIndexd(c); -} - -void gl4_2compat_glEnd(void *_glfuncs) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glEnd(); -} - -void gl4_2compat_glEdgeFlagv(void *_glfuncs, const GLboolean* flag) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glEdgeFlagv(flag); -} - -void gl4_2compat_glEdgeFlag(void *_glfuncs, GLboolean flag) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glEdgeFlag(flag); -} - -void gl4_2compat_glColor4usv(void *_glfuncs, const GLushort* v) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColor4usv(v); -} - -void gl4_2compat_glColor4us(void *_glfuncs, GLushort red, GLushort green, GLushort blue, GLushort alpha) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColor4us(red, green, blue, alpha); -} - -void gl4_2compat_glColor4uiv(void *_glfuncs, const GLuint* v) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColor4uiv(v); -} - -void gl4_2compat_glColor4ui(void *_glfuncs, GLuint red, GLuint green, GLuint blue, GLuint alpha) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColor4ui(red, green, blue, alpha); -} - -void gl4_2compat_glColor4ubv(void *_glfuncs, const GLubyte* v) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColor4ubv(v); -} - -void gl4_2compat_glColor4ub(void *_glfuncs, GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColor4ub(red, green, blue, alpha); -} - -void gl4_2compat_glColor4sv(void *_glfuncs, const GLshort* v) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColor4sv(v); -} - -void gl4_2compat_glColor4s(void *_glfuncs, GLshort red, GLshort green, GLshort blue, GLshort alpha) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColor4s(red, green, blue, alpha); -} - -void gl4_2compat_glColor4iv(void *_glfuncs, const GLint* v) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColor4iv(v); -} - -void gl4_2compat_glColor4i(void *_glfuncs, GLint red, GLint green, GLint blue, GLint alpha) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColor4i(red, green, blue, alpha); -} - -void gl4_2compat_glColor4fv(void *_glfuncs, const GLfloat* v) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColor4fv(v); -} - -void gl4_2compat_glColor4f(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColor4f(red, green, blue, alpha); -} - -void gl4_2compat_glColor4dv(void *_glfuncs, const GLdouble* v) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColor4dv(v); -} - -void gl4_2compat_glColor4d(void *_glfuncs, GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColor4d(red, green, blue, alpha); -} - -void gl4_2compat_glColor4bv(void *_glfuncs, const GLbyte* v) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColor4bv(v); -} - -void gl4_2compat_glColor4b(void *_glfuncs, GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColor4b(red, green, blue, alpha); -} - -void gl4_2compat_glColor3usv(void *_glfuncs, const GLushort* v) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColor3usv(v); -} - -void gl4_2compat_glColor3us(void *_glfuncs, GLushort red, GLushort green, GLushort blue) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColor3us(red, green, blue); -} - -void gl4_2compat_glColor3uiv(void *_glfuncs, const GLuint* v) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColor3uiv(v); -} - -void gl4_2compat_glColor3ui(void *_glfuncs, GLuint red, GLuint green, GLuint blue) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColor3ui(red, green, blue); -} - -void gl4_2compat_glColor3ubv(void *_glfuncs, const GLubyte* v) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColor3ubv(v); -} - -void gl4_2compat_glColor3ub(void *_glfuncs, GLubyte red, GLubyte green, GLubyte blue) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColor3ub(red, green, blue); -} - -void gl4_2compat_glColor3sv(void *_glfuncs, const GLshort* v) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColor3sv(v); -} - -void gl4_2compat_glColor3s(void *_glfuncs, GLshort red, GLshort green, GLshort blue) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColor3s(red, green, blue); -} - -void gl4_2compat_glColor3iv(void *_glfuncs, const GLint* v) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColor3iv(v); -} - -void gl4_2compat_glColor3i(void *_glfuncs, GLint red, GLint green, GLint blue) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColor3i(red, green, blue); -} - -void gl4_2compat_glColor3fv(void *_glfuncs, const GLfloat* v) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColor3fv(v); -} - -void gl4_2compat_glColor3f(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColor3f(red, green, blue); -} - -void gl4_2compat_glColor3dv(void *_glfuncs, const GLdouble* v) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColor3dv(v); -} - -void gl4_2compat_glColor3d(void *_glfuncs, GLdouble red, GLdouble green, GLdouble blue) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColor3d(red, green, blue); -} - -void gl4_2compat_glColor3bv(void *_glfuncs, const GLbyte* v) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColor3bv(v); -} - -void gl4_2compat_glColor3b(void *_glfuncs, GLbyte red, GLbyte green, GLbyte blue) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColor3b(red, green, blue); -} - -void gl4_2compat_glBitmap(void *_glfuncs, GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte* bitmap) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glBitmap(width, height, xorig, yorig, xmove, ymove, bitmap); -} - -void gl4_2compat_glBegin(void *_glfuncs, GLenum mode) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glBegin(mode); -} - -void gl4_2compat_glListBase(void *_glfuncs, GLuint base) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glListBase(base); -} - -GLuint gl4_2compat_glGenLists(void *_glfuncs, GLsizei range_) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glGenLists(range_); -} - -void gl4_2compat_glDeleteLists(void *_glfuncs, GLuint list, GLsizei range_) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDeleteLists(list, range_); -} - -void gl4_2compat_glCallLists(void *_glfuncs, GLsizei n, GLenum gltype, const GLvoid* lists) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glCallLists(n, gltype, lists); -} - -void gl4_2compat_glCallList(void *_glfuncs, GLuint list) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glCallList(list); -} - -void gl4_2compat_glEndList(void *_glfuncs) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glEndList(); -} - -void gl4_2compat_glNewList(void *_glfuncs, GLuint list, GLenum mode) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glNewList(list, mode); -} - -void gl4_2compat_glPushClientAttrib(void *_glfuncs, GLbitfield mask) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glPushClientAttrib(mask); -} - -void gl4_2compat_glPopClientAttrib(void *_glfuncs) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glPopClientAttrib(); -} - -void gl4_2compat_glPrioritizeTextures(void *_glfuncs, GLsizei n, const GLuint* textures, const GLfloat* priorities) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glPrioritizeTextures(n, textures, priorities); -} - -GLboolean gl4_2compat_glAreTexturesResident(void *_glfuncs, GLsizei n, const GLuint* textures, GLboolean* residences) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glAreTexturesResident(n, textures, residences); -} - -void gl4_2compat_glVertexPointer(void *_glfuncs, GLint size, GLenum gltype, GLsizei stride, const GLvoid* pointer) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexPointer(size, gltype, stride, pointer); -} - -void gl4_2compat_glTexCoordPointer(void *_glfuncs, GLint size, GLenum gltype, GLsizei stride, const GLvoid* pointer) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoordPointer(size, gltype, stride, pointer); -} - -void gl4_2compat_glNormalPointer(void *_glfuncs, GLenum gltype, GLsizei stride, const GLvoid* pointer) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glNormalPointer(gltype, stride, pointer); -} - -void gl4_2compat_glInterleavedArrays(void *_glfuncs, GLenum format, GLsizei stride, const GLvoid* pointer) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glInterleavedArrays(format, stride, pointer); -} - -void gl4_2compat_glIndexPointer(void *_glfuncs, GLenum gltype, GLsizei stride, const GLvoid* pointer) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glIndexPointer(gltype, stride, pointer); -} - -void gl4_2compat_glEnableClientState(void *_glfuncs, GLenum array) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glEnableClientState(array); -} - -void gl4_2compat_glEdgeFlagPointer(void *_glfuncs, GLsizei stride, const GLvoid* pointer) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glEdgeFlagPointer(stride, pointer); -} - -void gl4_2compat_glDisableClientState(void *_glfuncs, GLenum array) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDisableClientState(array); -} - -void gl4_2compat_glColorPointer(void *_glfuncs, GLint size, GLenum gltype, GLsizei stride, const GLvoid* pointer) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColorPointer(size, gltype, stride, pointer); -} - -void gl4_2compat_glArrayElement(void *_glfuncs, GLint i) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glArrayElement(i); -} - -void gl4_2compat_glResetMinmax(void *_glfuncs, GLenum target) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glResetMinmax(target); -} - -void gl4_2compat_glResetHistogram(void *_glfuncs, GLenum target) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glResetHistogram(target); -} - -void gl4_2compat_glMinmax(void *_glfuncs, GLenum target, GLenum internalFormat, GLboolean sink) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMinmax(target, internalFormat, sink); -} - -void gl4_2compat_glHistogram(void *_glfuncs, GLenum target, GLsizei width, GLenum internalFormat, GLboolean sink) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glHistogram(target, width, internalFormat, sink); -} - -void gl4_2compat_glGetMinmaxParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetMinmaxParameteriv(target, pname, params); -} - -void gl4_2compat_glGetMinmaxParameterfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetMinmaxParameterfv(target, pname, params); -} - -void gl4_2compat_glGetMinmax(void *_glfuncs, GLenum target, GLboolean reset, GLenum format, GLenum gltype, GLvoid* values) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetMinmax(target, reset, format, gltype, values); -} - -void gl4_2compat_glGetHistogramParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetHistogramParameteriv(target, pname, params); -} - -void gl4_2compat_glGetHistogramParameterfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetHistogramParameterfv(target, pname, params); -} - -void gl4_2compat_glGetHistogram(void *_glfuncs, GLenum target, GLboolean reset, GLenum format, GLenum gltype, GLvoid* values) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetHistogram(target, reset, format, gltype, values); -} - -void gl4_2compat_glSeparableFilter2D(void *_glfuncs, GLenum target, GLenum internalFormat, GLsizei width, GLsizei height, GLenum format, GLenum gltype, const GLvoid* row, const GLvoid* column) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glSeparableFilter2D(target, internalFormat, width, height, format, gltype, row, column); -} - -void gl4_2compat_glGetSeparableFilter(void *_glfuncs, GLenum target, GLenum format, GLenum gltype, GLvoid* row, GLvoid* column, GLvoid* span) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetSeparableFilter(target, format, gltype, row, column, span); -} - -void gl4_2compat_glGetConvolutionParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetConvolutionParameteriv(target, pname, params); -} - -void gl4_2compat_glGetConvolutionParameterfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetConvolutionParameterfv(target, pname, params); -} - -void gl4_2compat_glGetConvolutionFilter(void *_glfuncs, GLenum target, GLenum format, GLenum gltype, GLvoid* image) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetConvolutionFilter(target, format, gltype, image); -} - -void gl4_2compat_glCopyConvolutionFilter2D(void *_glfuncs, GLenum target, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glCopyConvolutionFilter2D(target, internalFormat, x, y, width, height); -} - -void gl4_2compat_glCopyConvolutionFilter1D(void *_glfuncs, GLenum target, GLenum internalFormat, GLint x, GLint y, GLsizei width) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glCopyConvolutionFilter1D(target, internalFormat, x, y, width); -} - -void gl4_2compat_glConvolutionParameteriv(void *_glfuncs, GLenum target, GLenum pname, const GLint* params) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glConvolutionParameteriv(target, pname, params); -} - -void gl4_2compat_glConvolutionParameteri(void *_glfuncs, GLenum target, GLenum pname, GLint params) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glConvolutionParameteri(target, pname, params); -} - -void gl4_2compat_glConvolutionParameterfv(void *_glfuncs, GLenum target, GLenum pname, const GLfloat* params) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glConvolutionParameterfv(target, pname, params); -} - -void gl4_2compat_glConvolutionParameterf(void *_glfuncs, GLenum target, GLenum pname, GLfloat params) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glConvolutionParameterf(target, pname, params); -} - -void gl4_2compat_glConvolutionFilter2D(void *_glfuncs, GLenum target, GLenum internalFormat, GLsizei width, GLsizei height, GLenum format, GLenum gltype, const GLvoid* image) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glConvolutionFilter2D(target, internalFormat, width, height, format, gltype, image); -} - -void gl4_2compat_glConvolutionFilter1D(void *_glfuncs, GLenum target, GLenum internalFormat, GLsizei width, GLenum format, GLenum gltype, const GLvoid* image) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glConvolutionFilter1D(target, internalFormat, width, format, gltype, image); -} - -void gl4_2compat_glCopyColorSubTable(void *_glfuncs, GLenum target, GLsizei start, GLint x, GLint y, GLsizei width) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glCopyColorSubTable(target, start, x, y, width); -} - -void gl4_2compat_glColorSubTable(void *_glfuncs, GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum gltype, const GLvoid* data) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColorSubTable(target, start, count, format, gltype, data); -} - -void gl4_2compat_glGetColorTableParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetColorTableParameteriv(target, pname, params); -} - -void gl4_2compat_glGetColorTableParameterfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetColorTableParameterfv(target, pname, params); -} - -void gl4_2compat_glGetColorTable(void *_glfuncs, GLenum target, GLenum format, GLenum gltype, GLvoid* table) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetColorTable(target, format, gltype, table); -} - -void gl4_2compat_glCopyColorTable(void *_glfuncs, GLenum target, GLenum internalFormat, GLint x, GLint y, GLsizei width) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glCopyColorTable(target, internalFormat, x, y, width); -} - -void gl4_2compat_glColorTableParameteriv(void *_glfuncs, GLenum target, GLenum pname, const GLint* params) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColorTableParameteriv(target, pname, params); -} - -void gl4_2compat_glColorTableParameterfv(void *_glfuncs, GLenum target, GLenum pname, const GLfloat* params) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColorTableParameterfv(target, pname, params); -} - -void gl4_2compat_glColorTable(void *_glfuncs, GLenum target, GLenum internalFormat, GLsizei width, GLenum format, GLenum gltype, const GLvoid* table) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColorTable(target, internalFormat, width, format, gltype, table); -} - -void gl4_2compat_glMultTransposeMatrixd(void *_glfuncs, const GLdouble* m) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultTransposeMatrixd(m); -} - -void gl4_2compat_glMultTransposeMatrixf(void *_glfuncs, const GLfloat* m) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultTransposeMatrixf(m); -} - -void gl4_2compat_glLoadTransposeMatrixd(void *_glfuncs, const GLdouble* m) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glLoadTransposeMatrixd(m); -} - -void gl4_2compat_glLoadTransposeMatrixf(void *_glfuncs, const GLfloat* m) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glLoadTransposeMatrixf(m); -} - -void gl4_2compat_glMultiTexCoord4sv(void *_glfuncs, GLenum target, const GLshort* v) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiTexCoord4sv(target, v); -} - -void gl4_2compat_glMultiTexCoord4s(void *_glfuncs, GLenum target, GLshort s, GLshort t, GLshort r, GLshort q) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiTexCoord4s(target, s, t, r, q); -} - -void gl4_2compat_glMultiTexCoord4iv(void *_glfuncs, GLenum target, const GLint* v) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiTexCoord4iv(target, v); -} - -void gl4_2compat_glMultiTexCoord4i(void *_glfuncs, GLenum target, GLint s, GLint t, GLint r, GLint q) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiTexCoord4i(target, s, t, r, q); -} - -void gl4_2compat_glMultiTexCoord4fv(void *_glfuncs, GLenum target, const GLfloat* v) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiTexCoord4fv(target, v); -} - -void gl4_2compat_glMultiTexCoord4f(void *_glfuncs, GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiTexCoord4f(target, s, t, r, q); -} - -void gl4_2compat_glMultiTexCoord4dv(void *_glfuncs, GLenum target, const GLdouble* v) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiTexCoord4dv(target, v); -} - -void gl4_2compat_glMultiTexCoord4d(void *_glfuncs, GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiTexCoord4d(target, s, t, r, q); -} - -void gl4_2compat_glMultiTexCoord3sv(void *_glfuncs, GLenum target, const GLshort* v) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiTexCoord3sv(target, v); -} - -void gl4_2compat_glMultiTexCoord3s(void *_glfuncs, GLenum target, GLshort s, GLshort t, GLshort r) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiTexCoord3s(target, s, t, r); -} - -void gl4_2compat_glMultiTexCoord3iv(void *_glfuncs, GLenum target, const GLint* v) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiTexCoord3iv(target, v); -} - -void gl4_2compat_glMultiTexCoord3i(void *_glfuncs, GLenum target, GLint s, GLint t, GLint r) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiTexCoord3i(target, s, t, r); -} - -void gl4_2compat_glMultiTexCoord3fv(void *_glfuncs, GLenum target, const GLfloat* v) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiTexCoord3fv(target, v); -} - -void gl4_2compat_glMultiTexCoord3f(void *_glfuncs, GLenum target, GLfloat s, GLfloat t, GLfloat r) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiTexCoord3f(target, s, t, r); -} - -void gl4_2compat_glMultiTexCoord3dv(void *_glfuncs, GLenum target, const GLdouble* v) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiTexCoord3dv(target, v); -} - -void gl4_2compat_glMultiTexCoord3d(void *_glfuncs, GLenum target, GLdouble s, GLdouble t, GLdouble r) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiTexCoord3d(target, s, t, r); -} - -void gl4_2compat_glMultiTexCoord2sv(void *_glfuncs, GLenum target, const GLshort* v) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiTexCoord2sv(target, v); -} - -void gl4_2compat_glMultiTexCoord2s(void *_glfuncs, GLenum target, GLshort s, GLshort t) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiTexCoord2s(target, s, t); -} - -void gl4_2compat_glMultiTexCoord2iv(void *_glfuncs, GLenum target, const GLint* v) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiTexCoord2iv(target, v); -} - -void gl4_2compat_glMultiTexCoord2i(void *_glfuncs, GLenum target, GLint s, GLint t) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiTexCoord2i(target, s, t); -} - -void gl4_2compat_glMultiTexCoord2fv(void *_glfuncs, GLenum target, const GLfloat* v) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiTexCoord2fv(target, v); -} - -void gl4_2compat_glMultiTexCoord2f(void *_glfuncs, GLenum target, GLfloat s, GLfloat t) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiTexCoord2f(target, s, t); -} - -void gl4_2compat_glMultiTexCoord2dv(void *_glfuncs, GLenum target, const GLdouble* v) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiTexCoord2dv(target, v); -} - -void gl4_2compat_glMultiTexCoord2d(void *_glfuncs, GLenum target, GLdouble s, GLdouble t) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiTexCoord2d(target, s, t); -} - -void gl4_2compat_glMultiTexCoord1sv(void *_glfuncs, GLenum target, const GLshort* v) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiTexCoord1sv(target, v); -} - -void gl4_2compat_glMultiTexCoord1s(void *_glfuncs, GLenum target, GLshort s) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiTexCoord1s(target, s); -} - -void gl4_2compat_glMultiTexCoord1iv(void *_glfuncs, GLenum target, const GLint* v) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiTexCoord1iv(target, v); -} - -void gl4_2compat_glMultiTexCoord1i(void *_glfuncs, GLenum target, GLint s) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiTexCoord1i(target, s); -} - -void gl4_2compat_glMultiTexCoord1fv(void *_glfuncs, GLenum target, const GLfloat* v) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiTexCoord1fv(target, v); -} - -void gl4_2compat_glMultiTexCoord1f(void *_glfuncs, GLenum target, GLfloat s) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiTexCoord1f(target, s); -} - -void gl4_2compat_glMultiTexCoord1dv(void *_glfuncs, GLenum target, const GLdouble* v) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiTexCoord1dv(target, v); -} - -void gl4_2compat_glMultiTexCoord1d(void *_glfuncs, GLenum target, GLdouble s) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiTexCoord1d(target, s); -} - -void gl4_2compat_glClientActiveTexture(void *_glfuncs, GLenum texture) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glClientActiveTexture(texture); -} - -void gl4_2compat_glWindowPos3sv(void *_glfuncs, const GLshort* v) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glWindowPos3sv(v); -} - -void gl4_2compat_glWindowPos3s(void *_glfuncs, GLshort x, GLshort y, GLshort z) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glWindowPos3s(x, y, z); -} - -void gl4_2compat_glWindowPos3iv(void *_glfuncs, const GLint* v) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glWindowPos3iv(v); -} - -void gl4_2compat_glWindowPos3i(void *_glfuncs, GLint x, GLint y, GLint z) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glWindowPos3i(x, y, z); -} - -void gl4_2compat_glWindowPos3fv(void *_glfuncs, const GLfloat* v) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glWindowPos3fv(v); -} - -void gl4_2compat_glWindowPos3f(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glWindowPos3f(x, y, z); -} - -void gl4_2compat_glWindowPos3dv(void *_glfuncs, const GLdouble* v) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glWindowPos3dv(v); -} - -void gl4_2compat_glWindowPos3d(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glWindowPos3d(x, y, z); -} - -void gl4_2compat_glWindowPos2sv(void *_glfuncs, const GLshort* v) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glWindowPos2sv(v); -} - -void gl4_2compat_glWindowPos2s(void *_glfuncs, GLshort x, GLshort y) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glWindowPos2s(x, y); -} - -void gl4_2compat_glWindowPos2iv(void *_glfuncs, const GLint* v) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glWindowPos2iv(v); -} - -void gl4_2compat_glWindowPos2i(void *_glfuncs, GLint x, GLint y) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glWindowPos2i(x, y); -} - -void gl4_2compat_glWindowPos2fv(void *_glfuncs, const GLfloat* v) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glWindowPos2fv(v); -} - -void gl4_2compat_glWindowPos2f(void *_glfuncs, GLfloat x, GLfloat y) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glWindowPos2f(x, y); -} - -void gl4_2compat_glWindowPos2dv(void *_glfuncs, const GLdouble* v) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glWindowPos2dv(v); -} - -void gl4_2compat_glWindowPos2d(void *_glfuncs, GLdouble x, GLdouble y) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glWindowPos2d(x, y); -} - -void gl4_2compat_glSecondaryColorPointer(void *_glfuncs, GLint size, GLenum gltype, GLsizei stride, const GLvoid* pointer) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glSecondaryColorPointer(size, gltype, stride, pointer); -} - -void gl4_2compat_glSecondaryColor3usv(void *_glfuncs, const GLushort* v) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glSecondaryColor3usv(v); -} - -void gl4_2compat_glSecondaryColor3us(void *_glfuncs, GLushort red, GLushort green, GLushort blue) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glSecondaryColor3us(red, green, blue); -} - -void gl4_2compat_glSecondaryColor3uiv(void *_glfuncs, const GLuint* v) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glSecondaryColor3uiv(v); -} - -void gl4_2compat_glSecondaryColor3ui(void *_glfuncs, GLuint red, GLuint green, GLuint blue) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glSecondaryColor3ui(red, green, blue); -} - -void gl4_2compat_glSecondaryColor3ubv(void *_glfuncs, const GLubyte* v) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glSecondaryColor3ubv(v); -} - -void gl4_2compat_glSecondaryColor3ub(void *_glfuncs, GLubyte red, GLubyte green, GLubyte blue) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glSecondaryColor3ub(red, green, blue); -} - -void gl4_2compat_glSecondaryColor3sv(void *_glfuncs, const GLshort* v) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glSecondaryColor3sv(v); -} - -void gl4_2compat_glSecondaryColor3s(void *_glfuncs, GLshort red, GLshort green, GLshort blue) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glSecondaryColor3s(red, green, blue); -} - -void gl4_2compat_glSecondaryColor3iv(void *_glfuncs, const GLint* v) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glSecondaryColor3iv(v); -} - -void gl4_2compat_glSecondaryColor3i(void *_glfuncs, GLint red, GLint green, GLint blue) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glSecondaryColor3i(red, green, blue); -} - -void gl4_2compat_glSecondaryColor3fv(void *_glfuncs, const GLfloat* v) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glSecondaryColor3fv(v); -} - -void gl4_2compat_glSecondaryColor3f(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glSecondaryColor3f(red, green, blue); -} - -void gl4_2compat_glSecondaryColor3dv(void *_glfuncs, const GLdouble* v) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glSecondaryColor3dv(v); -} - -void gl4_2compat_glSecondaryColor3d(void *_glfuncs, GLdouble red, GLdouble green, GLdouble blue) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glSecondaryColor3d(red, green, blue); -} - -void gl4_2compat_glSecondaryColor3bv(void *_glfuncs, const GLbyte* v) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glSecondaryColor3bv(v); -} - -void gl4_2compat_glSecondaryColor3b(void *_glfuncs, GLbyte red, GLbyte green, GLbyte blue) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glSecondaryColor3b(red, green, blue); -} - -void gl4_2compat_glFogCoordPointer(void *_glfuncs, GLenum gltype, GLsizei stride, const GLvoid* pointer) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glFogCoordPointer(gltype, stride, pointer); -} - -void gl4_2compat_glFogCoorddv(void *_glfuncs, const GLdouble* coord) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glFogCoorddv(coord); -} - -void gl4_2compat_glFogCoordd(void *_glfuncs, GLdouble coord) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glFogCoordd(coord); -} - -void gl4_2compat_glFogCoordfv(void *_glfuncs, const GLfloat* coord) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glFogCoordfv(coord); -} - -void gl4_2compat_glFogCoordf(void *_glfuncs, GLfloat coord) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glFogCoordf(coord); -} - -void gl4_2compat_glVertexAttrib4usv(void *_glfuncs, GLuint index, const GLushort* v) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttrib4usv(index, v); -} - -void gl4_2compat_glVertexAttrib4uiv(void *_glfuncs, GLuint index, const GLuint* v) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttrib4uiv(index, v); -} - -void gl4_2compat_glVertexAttrib4ubv(void *_glfuncs, GLuint index, const GLubyte* v) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttrib4ubv(index, v); -} - -void gl4_2compat_glVertexAttrib4sv(void *_glfuncs, GLuint index, const GLshort* v) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttrib4sv(index, v); -} - -void gl4_2compat_glVertexAttrib4s(void *_glfuncs, GLuint index, GLshort x, GLshort y, GLshort z, GLshort w) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttrib4s(index, x, y, z, w); -} - -void gl4_2compat_glVertexAttrib4iv(void *_glfuncs, GLuint index, const GLint* v) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttrib4iv(index, v); -} - -void gl4_2compat_glVertexAttrib4fv(void *_glfuncs, GLuint index, const GLfloat* v) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttrib4fv(index, v); -} - -void gl4_2compat_glVertexAttrib4f(void *_glfuncs, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttrib4f(index, x, y, z, w); -} - -void gl4_2compat_glVertexAttrib4dv(void *_glfuncs, GLuint index, const GLdouble* v) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttrib4dv(index, v); -} - -void gl4_2compat_glVertexAttrib4d(void *_glfuncs, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttrib4d(index, x, y, z, w); -} - -void gl4_2compat_glVertexAttrib4bv(void *_glfuncs, GLuint index, const GLbyte* v) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttrib4bv(index, v); -} - -void gl4_2compat_glVertexAttrib4Nusv(void *_glfuncs, GLuint index, const GLushort* v) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttrib4Nusv(index, v); -} - -void gl4_2compat_glVertexAttrib4Nuiv(void *_glfuncs, GLuint index, const GLuint* v) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttrib4Nuiv(index, v); -} - -void gl4_2compat_glVertexAttrib4Nubv(void *_glfuncs, GLuint index, const GLubyte* v) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttrib4Nubv(index, v); -} - -void gl4_2compat_glVertexAttrib4Nub(void *_glfuncs, GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttrib4Nub(index, x, y, z, w); -} - -void gl4_2compat_glVertexAttrib4Nsv(void *_glfuncs, GLuint index, const GLshort* v) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttrib4Nsv(index, v); -} - -void gl4_2compat_glVertexAttrib4Niv(void *_glfuncs, GLuint index, const GLint* v) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttrib4Niv(index, v); -} - -void gl4_2compat_glVertexAttrib4Nbv(void *_glfuncs, GLuint index, const GLbyte* v) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttrib4Nbv(index, v); -} - -void gl4_2compat_glVertexAttrib3sv(void *_glfuncs, GLuint index, const GLshort* v) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttrib3sv(index, v); -} - -void gl4_2compat_glVertexAttrib3s(void *_glfuncs, GLuint index, GLshort x, GLshort y, GLshort z) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttrib3s(index, x, y, z); -} - -void gl4_2compat_glVertexAttrib3fv(void *_glfuncs, GLuint index, const GLfloat* v) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttrib3fv(index, v); -} - -void gl4_2compat_glVertexAttrib3f(void *_glfuncs, GLuint index, GLfloat x, GLfloat y, GLfloat z) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttrib3f(index, x, y, z); -} - -void gl4_2compat_glVertexAttrib3dv(void *_glfuncs, GLuint index, const GLdouble* v) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttrib3dv(index, v); -} - -void gl4_2compat_glVertexAttrib3d(void *_glfuncs, GLuint index, GLdouble x, GLdouble y, GLdouble z) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttrib3d(index, x, y, z); -} - -void gl4_2compat_glVertexAttrib2sv(void *_glfuncs, GLuint index, const GLshort* v) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttrib2sv(index, v); -} - -void gl4_2compat_glVertexAttrib2s(void *_glfuncs, GLuint index, GLshort x, GLshort y) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttrib2s(index, x, y); -} - -void gl4_2compat_glVertexAttrib2fv(void *_glfuncs, GLuint index, const GLfloat* v) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttrib2fv(index, v); -} - -void gl4_2compat_glVertexAttrib2f(void *_glfuncs, GLuint index, GLfloat x, GLfloat y) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttrib2f(index, x, y); -} - -void gl4_2compat_glVertexAttrib2dv(void *_glfuncs, GLuint index, const GLdouble* v) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttrib2dv(index, v); -} - -void gl4_2compat_glVertexAttrib2d(void *_glfuncs, GLuint index, GLdouble x, GLdouble y) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttrib2d(index, x, y); -} - -void gl4_2compat_glVertexAttrib1sv(void *_glfuncs, GLuint index, const GLshort* v) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttrib1sv(index, v); -} - -void gl4_2compat_glVertexAttrib1s(void *_glfuncs, GLuint index, GLshort x) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttrib1s(index, x); -} - -void gl4_2compat_glVertexAttrib1fv(void *_glfuncs, GLuint index, const GLfloat* v) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttrib1fv(index, v); -} - -void gl4_2compat_glVertexAttrib1f(void *_glfuncs, GLuint index, GLfloat x) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttrib1f(index, x); -} - -void gl4_2compat_glVertexAttrib1dv(void *_glfuncs, GLuint index, const GLdouble* v) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttrib1dv(index, v); -} - -void gl4_2compat_glVertexAttrib1d(void *_glfuncs, GLuint index, GLdouble x) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttrib1d(index, x); -} - -void gl4_2compat_glVertexAttribI4usv(void *_glfuncs, GLuint index, const GLushort* v) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttribI4usv(index, v); -} - -void gl4_2compat_glVertexAttribI4ubv(void *_glfuncs, GLuint index, const GLubyte* v) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttribI4ubv(index, v); -} - -void gl4_2compat_glVertexAttribI4sv(void *_glfuncs, GLuint index, const GLshort* v) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttribI4sv(index, v); -} - -void gl4_2compat_glVertexAttribI4bv(void *_glfuncs, GLuint index, const GLbyte* v) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttribI4bv(index, v); -} - -void gl4_2compat_glVertexAttribI4uiv(void *_glfuncs, GLuint index, const GLuint* v) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttribI4uiv(index, v); -} - -void gl4_2compat_glVertexAttribI3uiv(void *_glfuncs, GLuint index, const GLuint* v) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttribI3uiv(index, v); -} - -void gl4_2compat_glVertexAttribI2uiv(void *_glfuncs, GLuint index, const GLuint* v) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttribI2uiv(index, v); -} - -void gl4_2compat_glVertexAttribI1uiv(void *_glfuncs, GLuint index, const GLuint* v) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttribI1uiv(index, v); -} - -void gl4_2compat_glVertexAttribI4iv(void *_glfuncs, GLuint index, const GLint* v) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttribI4iv(index, v); -} - -void gl4_2compat_glVertexAttribI3iv(void *_glfuncs, GLuint index, const GLint* v) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttribI3iv(index, v); -} - -void gl4_2compat_glVertexAttribI2iv(void *_glfuncs, GLuint index, const GLint* v) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttribI2iv(index, v); -} - -void gl4_2compat_glVertexAttribI1iv(void *_glfuncs, GLuint index, const GLint* v) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttribI1iv(index, v); -} - -void gl4_2compat_glVertexAttribI4ui(void *_glfuncs, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttribI4ui(index, x, y, z, w); -} - -void gl4_2compat_glVertexAttribI3ui(void *_glfuncs, GLuint index, GLuint x, GLuint y, GLuint z) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttribI3ui(index, x, y, z); -} - -void gl4_2compat_glVertexAttribI2ui(void *_glfuncs, GLuint index, GLuint x, GLuint y) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttribI2ui(index, x, y); -} - -void gl4_2compat_glVertexAttribI1ui(void *_glfuncs, GLuint index, GLuint x) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttribI1ui(index, x); -} - -void gl4_2compat_glVertexAttribI4i(void *_glfuncs, GLuint index, GLint x, GLint y, GLint z, GLint w) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttribI4i(index, x, y, z, w); -} - -void gl4_2compat_glVertexAttribI3i(void *_glfuncs, GLuint index, GLint x, GLint y, GLint z) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttribI3i(index, x, y, z); -} - -void gl4_2compat_glVertexAttribI2i(void *_glfuncs, GLuint index, GLint x, GLint y) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttribI2i(index, x, y); -} - -void gl4_2compat_glVertexAttribI1i(void *_glfuncs, GLuint index, GLint x) -{ - QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttribI1i(index, x); -} - diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/gl/4.2compat/funcs.h b/Godeps/_workspace/src/github.com/obscuren/qml/gl/4.2compat/funcs.h deleted file mode 100644 index 964194dcc..000000000 --- a/Godeps/_workspace/src/github.com/obscuren/qml/gl/4.2compat/funcs.h +++ /dev/null @@ -1,932 +0,0 @@ - -// ** file automatically generated by glgen -- do not edit manually ** - -#ifndef __cplusplus -#include -#include -typedef unsigned int GLenum; -typedef unsigned char GLboolean; -typedef unsigned int GLbitfield; -typedef void GLvoid; -typedef char GLchar; -typedef signed char GLbyte; /* 1-byte signed */ -typedef short GLshort; /* 2-byte signed */ -typedef int GLint; /* 4-byte signed */ -typedef unsigned char GLubyte; /* 1-byte unsigned */ -typedef unsigned short GLushort; /* 2-byte unsigned */ -typedef unsigned int GLuint; /* 4-byte unsigned */ -typedef int GLsizei; /* 4-byte signed */ -typedef float GLfloat; /* single precision float */ -typedef float GLclampf; /* single precision float in [0,1] */ -typedef double GLdouble; /* double precision float */ -typedef double GLclampd; /* double precision float in [0,1] */ -typedef int64_t GLint64; -typedef uint64_t GLuint64; -typedef ptrdiff_t GLintptr; -typedef ptrdiff_t GLsizeiptr; -typedef ptrdiff_t GLintptrARB; -typedef ptrdiff_t GLsizeiptrARB; -typedef struct __GLsync *GLsync; -#endif - -#ifdef __cplusplus -extern "C" { -#endif - -void *gl4_2compat_funcs(); - -void gl4_2compat_glViewport(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height); -void gl4_2compat_glDepthRange(void *_glfuncs, GLdouble nearVal, GLdouble farVal); -GLboolean gl4_2compat_glIsEnabled(void *_glfuncs, GLenum cap); -void gl4_2compat_glGetTexLevelParameteriv(void *_glfuncs, GLenum target, GLint level, GLenum pname, GLint* params); -void gl4_2compat_glGetTexLevelParameterfv(void *_glfuncs, GLenum target, GLint level, GLenum pname, GLfloat* params); -void gl4_2compat_glGetTexParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params); -void gl4_2compat_glGetTexParameterfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params); -void gl4_2compat_glGetTexImage(void *_glfuncs, GLenum target, GLint level, GLenum format, GLenum gltype, GLvoid* pixels); -void gl4_2compat_glGetIntegerv(void *_glfuncs, GLenum pname, GLint* params); -void gl4_2compat_glGetFloatv(void *_glfuncs, GLenum pname, GLfloat* params); -GLenum gl4_2compat_glGetError(void *_glfuncs); -void gl4_2compat_glGetDoublev(void *_glfuncs, GLenum pname, GLdouble* params); -void gl4_2compat_glGetBooleanv(void *_glfuncs, GLenum pname, GLboolean* params); -void gl4_2compat_glReadPixels(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum gltype, GLvoid* pixels); -void gl4_2compat_glReadBuffer(void *_glfuncs, GLenum mode); -void gl4_2compat_glPixelStorei(void *_glfuncs, GLenum pname, GLint param); -void gl4_2compat_glPixelStoref(void *_glfuncs, GLenum pname, GLfloat param); -void gl4_2compat_glDepthFunc(void *_glfuncs, GLenum glfunc); -void gl4_2compat_glStencilOp(void *_glfuncs, GLenum fail, GLenum zfail, GLenum zpass); -void gl4_2compat_glStencilFunc(void *_glfuncs, GLenum glfunc, GLint ref, GLuint mask); -void gl4_2compat_glLogicOp(void *_glfuncs, GLenum opcode); -void gl4_2compat_glBlendFunc(void *_glfuncs, GLenum sfactor, GLenum dfactor); -void gl4_2compat_glFlush(void *_glfuncs); -void gl4_2compat_glFinish(void *_glfuncs); -void gl4_2compat_glEnable(void *_glfuncs, GLenum cap); -void gl4_2compat_glDisable(void *_glfuncs, GLenum cap); -void gl4_2compat_glDepthMask(void *_glfuncs, GLboolean flag); -void gl4_2compat_glColorMask(void *_glfuncs, GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); -void gl4_2compat_glStencilMask(void *_glfuncs, GLuint mask); -void gl4_2compat_glClearDepth(void *_glfuncs, GLdouble depth); -void gl4_2compat_glClearStencil(void *_glfuncs, GLint s); -void gl4_2compat_glClearColor(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); -void gl4_2compat_glClear(void *_glfuncs, GLbitfield mask); -void gl4_2compat_glDrawBuffer(void *_glfuncs, GLenum mode); -void gl4_2compat_glTexImage2D(void *_glfuncs, GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum gltype, const GLvoid* pixels); -void gl4_2compat_glTexImage1D(void *_glfuncs, GLenum target, GLint level, GLint internalFormat, GLsizei width, GLint border, GLenum format, GLenum gltype, const GLvoid* pixels); -void gl4_2compat_glTexParameteriv(void *_glfuncs, GLenum target, GLenum pname, const GLint* params); -void gl4_2compat_glTexParameteri(void *_glfuncs, GLenum target, GLenum pname, GLint param); -void gl4_2compat_glTexParameterfv(void *_glfuncs, GLenum target, GLenum pname, const GLfloat* params); -void gl4_2compat_glTexParameterf(void *_glfuncs, GLenum target, GLenum pname, GLfloat param); -void gl4_2compat_glScissor(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height); -void gl4_2compat_glPolygonMode(void *_glfuncs, GLenum face, GLenum mode); -void gl4_2compat_glPointSize(void *_glfuncs, GLfloat size); -void gl4_2compat_glLineWidth(void *_glfuncs, GLfloat width); -void gl4_2compat_glHint(void *_glfuncs, GLenum target, GLenum mode); -void gl4_2compat_glFrontFace(void *_glfuncs, GLenum mode); -void gl4_2compat_glCullFace(void *_glfuncs, GLenum mode); -void gl4_2compat_glIndexubv(void *_glfuncs, const GLubyte* c); -void gl4_2compat_glIndexub(void *_glfuncs, GLubyte c); -GLboolean gl4_2compat_glIsTexture(void *_glfuncs, GLuint texture); -void gl4_2compat_glGenTextures(void *_glfuncs, GLsizei n, GLuint* textures); -void gl4_2compat_glDeleteTextures(void *_glfuncs, GLsizei n, const GLuint* textures); -void gl4_2compat_glBindTexture(void *_glfuncs, GLenum target, GLuint texture); -void gl4_2compat_glTexSubImage2D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum gltype, const GLvoid* pixels); -void gl4_2compat_glTexSubImage1D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum gltype, const GLvoid* pixels); -void gl4_2compat_glCopyTexSubImage2D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); -void gl4_2compat_glCopyTexSubImage1D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); -void gl4_2compat_glCopyTexImage2D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); -void gl4_2compat_glCopyTexImage1D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLint border); -void gl4_2compat_glPolygonOffset(void *_glfuncs, GLfloat factor, GLfloat units); -void gl4_2compat_glDrawElements(void *_glfuncs, GLenum mode, GLsizei count, GLenum gltype, const GLvoid* indices); -void gl4_2compat_glDrawArrays(void *_glfuncs, GLenum mode, GLint first, GLsizei count); -void gl4_2compat_glCopyTexSubImage3D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); -void gl4_2compat_glTexSubImage3D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum gltype, const GLvoid* pixels); -void gl4_2compat_glTexImage3D(void *_glfuncs, GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum gltype, const GLvoid* pixels); -void gl4_2compat_glDrawRangeElements(void *_glfuncs, GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum gltype, const GLvoid* indices); -void gl4_2compat_glBlendEquation(void *_glfuncs, GLenum mode); -void gl4_2compat_glBlendColor(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); -void gl4_2compat_glGetCompressedTexImage(void *_glfuncs, GLenum target, GLint level, GLvoid* img); -void gl4_2compat_glCompressedTexSubImage1D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid* data); -void gl4_2compat_glCompressedTexSubImage2D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid* data); -void gl4_2compat_glCompressedTexSubImage3D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid* data); -void gl4_2compat_glCompressedTexImage1D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid* data); -void gl4_2compat_glCompressedTexImage2D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid* data); -void gl4_2compat_glCompressedTexImage3D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid* data); -void gl4_2compat_glSampleCoverage(void *_glfuncs, GLfloat value, GLboolean invert); -void gl4_2compat_glActiveTexture(void *_glfuncs, GLenum texture); -void gl4_2compat_glPointParameteriv(void *_glfuncs, GLenum pname, const GLint* params); -void gl4_2compat_glPointParameteri(void *_glfuncs, GLenum pname, GLint param); -void gl4_2compat_glPointParameterfv(void *_glfuncs, GLenum pname, const GLfloat* params); -void gl4_2compat_glPointParameterf(void *_glfuncs, GLenum pname, GLfloat param); -void gl4_2compat_glMultiDrawArrays(void *_glfuncs, GLenum mode, const GLint* first, const GLsizei* count, GLsizei drawcount); -void gl4_2compat_glBlendFuncSeparate(void *_glfuncs, GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); -void gl4_2compat_glGetBufferParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params); -GLboolean gl4_2compat_glUnmapBuffer(void *_glfuncs, GLenum target); -void gl4_2compat_glGetBufferSubData(void *_glfuncs, GLenum target, GLintptr offset, GLsizeiptr size, GLvoid* data); -void gl4_2compat_glBufferSubData(void *_glfuncs, GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data); -void gl4_2compat_glBufferData(void *_glfuncs, GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage); -GLboolean gl4_2compat_glIsBuffer(void *_glfuncs, GLuint buffer); -void gl4_2compat_glGenBuffers(void *_glfuncs, GLsizei n, GLuint* buffers); -void gl4_2compat_glDeleteBuffers(void *_glfuncs, GLsizei n, const GLuint* buffers); -void gl4_2compat_glBindBuffer(void *_glfuncs, GLenum target, GLuint buffer); -void gl4_2compat_glGetQueryObjectuiv(void *_glfuncs, GLuint id, GLenum pname, GLuint* params); -void gl4_2compat_glGetQueryObjectiv(void *_glfuncs, GLuint id, GLenum pname, GLint* params); -void gl4_2compat_glGetQueryiv(void *_glfuncs, GLenum target, GLenum pname, GLint* params); -void gl4_2compat_glEndQuery(void *_glfuncs, GLenum target); -void gl4_2compat_glBeginQuery(void *_glfuncs, GLenum target, GLuint id); -GLboolean gl4_2compat_glIsQuery(void *_glfuncs, GLuint id); -void gl4_2compat_glDeleteQueries(void *_glfuncs, GLsizei n, const GLuint* ids); -void gl4_2compat_glGenQueries(void *_glfuncs, GLsizei n, GLuint* ids); -void gl4_2compat_glVertexAttribPointer(void *_glfuncs, GLuint index, GLint size, GLenum gltype, GLboolean normalized, GLsizei stride, const GLvoid* offset); -void gl4_2compat_glValidateProgram(void *_glfuncs, GLuint program); -void gl4_2compat_glUniformMatrix4fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); -void gl4_2compat_glUniformMatrix3fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); -void gl4_2compat_glUniformMatrix2fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); -void gl4_2compat_glUniform4iv(void *_glfuncs, GLint location, GLsizei count, const GLint* value); -void gl4_2compat_glUniform3iv(void *_glfuncs, GLint location, GLsizei count, const GLint* value); -void gl4_2compat_glUniform2iv(void *_glfuncs, GLint location, GLsizei count, const GLint* value); -void gl4_2compat_glUniform1iv(void *_glfuncs, GLint location, GLsizei count, const GLint* value); -void gl4_2compat_glUniform4fv(void *_glfuncs, GLint location, GLsizei count, const GLfloat* value); -void gl4_2compat_glUniform3fv(void *_glfuncs, GLint location, GLsizei count, const GLfloat* value); -void gl4_2compat_glUniform2fv(void *_glfuncs, GLint location, GLsizei count, const GLfloat* value); -void gl4_2compat_glUniform1fv(void *_glfuncs, GLint location, GLsizei count, const GLfloat* value); -void gl4_2compat_glUniform4i(void *_glfuncs, GLint location, GLint v0, GLint v1, GLint v2, GLint v3); -void gl4_2compat_glUniform3i(void *_glfuncs, GLint location, GLint v0, GLint v1, GLint v2); -void gl4_2compat_glUniform2i(void *_glfuncs, GLint location, GLint v0, GLint v1); -void gl4_2compat_glUniform1i(void *_glfuncs, GLint location, GLint v0); -void gl4_2compat_glUniform4f(void *_glfuncs, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); -void gl4_2compat_glUniform3f(void *_glfuncs, GLint location, GLfloat v0, GLfloat v1, GLfloat v2); -void gl4_2compat_glUniform2f(void *_glfuncs, GLint location, GLfloat v0, GLfloat v1); -void gl4_2compat_glUniform1f(void *_glfuncs, GLint location, GLfloat v0); -void gl4_2compat_glUseProgram(void *_glfuncs, GLuint program); -void gl4_2compat_glShaderSource(void *_glfuncs, GLuint shader, GLsizei count, const GLchar** source, const GLint* length); -void gl4_2compat_glLinkProgram(void *_glfuncs, GLuint program); -GLboolean gl4_2compat_glIsShader(void *_glfuncs, GLuint shader); -GLboolean gl4_2compat_glIsProgram(void *_glfuncs, GLuint program); -void gl4_2compat_glGetVertexAttribiv(void *_glfuncs, GLuint index, GLenum pname, GLint* params); -void gl4_2compat_glGetVertexAttribfv(void *_glfuncs, GLuint index, GLenum pname, GLfloat* params); -void gl4_2compat_glGetVertexAttribdv(void *_glfuncs, GLuint index, GLenum pname, GLdouble* params); -void gl4_2compat_glGetUniformiv(void *_glfuncs, GLuint program, GLint location, GLint* params); -void gl4_2compat_glGetUniformfv(void *_glfuncs, GLuint program, GLint location, GLfloat* params); -GLint gl4_2compat_glGetUniformLocation(void *_glfuncs, GLuint program, const GLchar* name); -void gl4_2compat_glGetShaderSource(void *_glfuncs, GLuint shader, GLsizei bufSize, GLsizei* length, GLchar* source); -void gl4_2compat_glGetShaderInfoLog(void *_glfuncs, GLuint shader, GLsizei bufSize, GLsizei* length, GLchar* infoLog); -void gl4_2compat_glGetShaderiv(void *_glfuncs, GLuint shader, GLenum pname, GLint* params); -void gl4_2compat_glGetProgramInfoLog(void *_glfuncs, GLuint program, GLsizei bufSize, GLsizei* length, GLchar* infoLog); -void gl4_2compat_glGetProgramiv(void *_glfuncs, GLuint program, GLenum pname, GLint* params); -GLint gl4_2compat_glGetAttribLocation(void *_glfuncs, GLuint program, const GLchar* name); -void gl4_2compat_glGetAttachedShaders(void *_glfuncs, GLuint program, GLsizei maxCount, GLsizei* count, GLuint* obj); -void gl4_2compat_glGetActiveUniform(void *_glfuncs, GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLint* size, GLenum* gltype, GLchar* name); -void gl4_2compat_glGetActiveAttrib(void *_glfuncs, GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLint* size, GLenum* gltype, GLchar* name); -void gl4_2compat_glEnableVertexAttribArray(void *_glfuncs, GLuint index); -void gl4_2compat_glDisableVertexAttribArray(void *_glfuncs, GLuint index); -void gl4_2compat_glDetachShader(void *_glfuncs, GLuint program, GLuint shader); -void gl4_2compat_glDeleteShader(void *_glfuncs, GLuint shader); -void gl4_2compat_glDeleteProgram(void *_glfuncs, GLuint program); -GLuint gl4_2compat_glCreateShader(void *_glfuncs, GLenum gltype); -GLuint gl4_2compat_glCreateProgram(void *_glfuncs); -void gl4_2compat_glCompileShader(void *_glfuncs, GLuint shader); -void gl4_2compat_glBindAttribLocation(void *_glfuncs, GLuint program, GLuint index, const GLchar* name); -void gl4_2compat_glAttachShader(void *_glfuncs, GLuint program, GLuint shader); -void gl4_2compat_glStencilMaskSeparate(void *_glfuncs, GLenum face, GLuint mask); -void gl4_2compat_glStencilFuncSeparate(void *_glfuncs, GLenum face, GLenum glfunc, GLint ref, GLuint mask); -void gl4_2compat_glStencilOpSeparate(void *_glfuncs, GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); -void gl4_2compat_glDrawBuffers(void *_glfuncs, GLsizei n, const GLenum* bufs); -void gl4_2compat_glBlendEquationSeparate(void *_glfuncs, GLenum modeRGB, GLenum modeAlpha); -void gl4_2compat_glUniformMatrix4x3fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); -void gl4_2compat_glUniformMatrix3x4fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); -void gl4_2compat_glUniformMatrix4x2fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); -void gl4_2compat_glUniformMatrix2x4fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); -void gl4_2compat_glUniformMatrix3x2fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); -void gl4_2compat_glUniformMatrix2x3fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); -GLboolean gl4_2compat_glIsVertexArray(void *_glfuncs, GLuint array); -void gl4_2compat_glGenVertexArrays(void *_glfuncs, GLsizei n, GLuint* arrays); -void gl4_2compat_glDeleteVertexArrays(void *_glfuncs, GLsizei n, const GLuint* arrays); -void gl4_2compat_glBindVertexArray(void *_glfuncs, GLuint array); -void gl4_2compat_glFlushMappedBufferRange(void *_glfuncs, GLenum target, GLintptr offset, GLsizeiptr length); -void gl4_2compat_glFramebufferTextureLayer(void *_glfuncs, GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); -void gl4_2compat_glRenderbufferStorageMultisample(void *_glfuncs, GLenum target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height); -void gl4_2compat_glBlitFramebuffer(void *_glfuncs, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); -void gl4_2compat_glGenerateMipmap(void *_glfuncs, GLenum target); -void gl4_2compat_glGetFramebufferAttachmentParameteriv(void *_glfuncs, GLenum target, GLenum attachment, GLenum pname, GLint* params); -void gl4_2compat_glFramebufferRenderbuffer(void *_glfuncs, GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); -void gl4_2compat_glFramebufferTexture3D(void *_glfuncs, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); -void gl4_2compat_glFramebufferTexture2D(void *_glfuncs, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); -void gl4_2compat_glFramebufferTexture1D(void *_glfuncs, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); -GLenum gl4_2compat_glCheckFramebufferStatus(void *_glfuncs, GLenum target); -void gl4_2compat_glGenFramebuffers(void *_glfuncs, GLsizei n, GLuint* framebuffers); -void gl4_2compat_glDeleteFramebuffers(void *_glfuncs, GLsizei n, const GLuint* framebuffers); -void gl4_2compat_glBindFramebuffer(void *_glfuncs, GLenum target, GLuint framebuffer); -GLboolean gl4_2compat_glIsFramebuffer(void *_glfuncs, GLuint framebuffer); -void gl4_2compat_glGetRenderbufferParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params); -void gl4_2compat_glRenderbufferStorage(void *_glfuncs, GLenum target, GLenum internalFormat, GLsizei width, GLsizei height); -void gl4_2compat_glGenRenderbuffers(void *_glfuncs, GLsizei n, GLuint* renderbuffers); -void gl4_2compat_glDeleteRenderbuffers(void *_glfuncs, GLsizei n, const GLuint* renderbuffers); -void gl4_2compat_glBindRenderbuffer(void *_glfuncs, GLenum target, GLuint renderbuffer); -GLboolean gl4_2compat_glIsRenderbuffer(void *_glfuncs, GLuint renderbuffer); -void gl4_2compat_glClearBufferfi(void *_glfuncs, GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil); -void gl4_2compat_glClearBufferfv(void *_glfuncs, GLenum buffer, GLint drawbuffer, const GLfloat* value); -void gl4_2compat_glClearBufferuiv(void *_glfuncs, GLenum buffer, GLint drawbuffer, const GLuint* value); -void gl4_2compat_glClearBufferiv(void *_glfuncs, GLenum buffer, GLint drawbuffer, const GLint* value); -void gl4_2compat_glGetTexParameterIuiv(void *_glfuncs, GLenum target, GLenum pname, GLuint* params); -void gl4_2compat_glGetTexParameterIiv(void *_glfuncs, GLenum target, GLenum pname, GLint* params); -void gl4_2compat_glTexParameterIuiv(void *_glfuncs, GLenum target, GLenum pname, const GLuint* params); -void gl4_2compat_glTexParameterIiv(void *_glfuncs, GLenum target, GLenum pname, const GLint* params); -void gl4_2compat_glUniform4uiv(void *_glfuncs, GLint location, GLsizei count, const GLuint* value); -void gl4_2compat_glUniform3uiv(void *_glfuncs, GLint location, GLsizei count, const GLuint* value); -void gl4_2compat_glUniform2uiv(void *_glfuncs, GLint location, GLsizei count, const GLuint* value); -void gl4_2compat_glUniform1uiv(void *_glfuncs, GLint location, GLsizei count, const GLuint* value); -void gl4_2compat_glUniform4ui(void *_glfuncs, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); -void gl4_2compat_glUniform3ui(void *_glfuncs, GLint location, GLuint v0, GLuint v1, GLuint v2); -void gl4_2compat_glUniform2ui(void *_glfuncs, GLint location, GLuint v0, GLuint v1); -void gl4_2compat_glUniform1ui(void *_glfuncs, GLint location, GLuint v0); -GLint gl4_2compat_glGetFragDataLocation(void *_glfuncs, GLuint program, const GLchar* name); -void gl4_2compat_glBindFragDataLocation(void *_glfuncs, GLuint program, GLuint color, const GLchar* name); -void gl4_2compat_glGetUniformuiv(void *_glfuncs, GLuint program, GLint location, GLuint* params); -void gl4_2compat_glGetVertexAttribIuiv(void *_glfuncs, GLuint index, GLenum pname, GLuint* params); -void gl4_2compat_glGetVertexAttribIiv(void *_glfuncs, GLuint index, GLenum pname, GLint* params); -void gl4_2compat_glVertexAttribIPointer(void *_glfuncs, GLuint index, GLint size, GLenum gltype, GLsizei stride, const GLvoid* pointer); -void gl4_2compat_glEndConditionalRender(void *_glfuncs); -void gl4_2compat_glBeginConditionalRender(void *_glfuncs, GLuint id, GLenum mode); -void gl4_2compat_glClampColor(void *_glfuncs, GLenum target, GLenum clamp); -void gl4_2compat_glGetTransformFeedbackVarying(void *_glfuncs, GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLsizei* size, GLenum* gltype, GLchar* name); -void gl4_2compat_glBindBufferBase(void *_glfuncs, GLenum target, GLuint index, GLuint buffer); -void gl4_2compat_glBindBufferRange(void *_glfuncs, GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); -void gl4_2compat_glEndTransformFeedback(void *_glfuncs); -void gl4_2compat_glBeginTransformFeedback(void *_glfuncs, GLenum primitiveMode); -GLboolean gl4_2compat_glIsEnabledi(void *_glfuncs, GLenum target, GLuint index); -void gl4_2compat_glDisablei(void *_glfuncs, GLenum target, GLuint index); -void gl4_2compat_glEnablei(void *_glfuncs, GLenum target, GLuint index); -void gl4_2compat_glGetIntegeri_v(void *_glfuncs, GLenum target, GLuint index, GLint* data); -void gl4_2compat_glGetBooleani_v(void *_glfuncs, GLenum target, GLuint index, GLboolean* data); -void gl4_2compat_glColorMaski(void *_glfuncs, GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a); -void gl4_2compat_glCopyBufferSubData(void *_glfuncs, GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); -void gl4_2compat_glUniformBlockBinding(void *_glfuncs, GLuint program, GLuint v0, GLuint v1); -void gl4_2compat_glGetActiveUniformBlockName(void *_glfuncs, GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei* length, GLchar* uniformBlockName); -void gl4_2compat_glGetActiveUniformBlockiv(void *_glfuncs, GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint* params); -GLuint gl4_2compat_glGetUniformBlockIndex(void *_glfuncs, GLuint program, const GLchar* uniformBlockName); -void gl4_2compat_glGetActiveUniformName(void *_glfuncs, GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei* length, GLchar* uniformName); -void gl4_2compat_glGetActiveUniformsiv(void *_glfuncs, GLuint program, GLsizei uniformCount, const GLuint* uniformIndices, GLenum pname, GLint* params); -void gl4_2compat_glPrimitiveRestartIndex(void *_glfuncs, GLuint index); -void gl4_2compat_glTexBuffer(void *_glfuncs, GLenum target, GLenum internalFormat, GLuint buffer); -void gl4_2compat_glDrawElementsInstanced(void *_glfuncs, GLenum mode, GLsizei count, GLenum gltype, const GLvoid* indices, GLsizei instancecount); -void gl4_2compat_glDrawArraysInstanced(void *_glfuncs, GLenum mode, GLint first, GLsizei count, GLsizei instancecount); -void gl4_2compat_glSampleMaski(void *_glfuncs, GLuint index, GLbitfield mask); -void gl4_2compat_glGetMultisamplefv(void *_glfuncs, GLenum pname, GLuint index, GLfloat* val); -void gl4_2compat_glTexImage3DMultisample(void *_glfuncs, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); -void gl4_2compat_glTexImage2DMultisample(void *_glfuncs, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); -void gl4_2compat_glGetSynciv(void *_glfuncs, GLsync sync, GLenum pname, GLsizei bufSize, GLsizei* length, GLint* values); -void gl4_2compat_glGetInteger64v(void *_glfuncs, GLenum pname, GLint64* params); -void gl4_2compat_glWaitSync(void *_glfuncs, GLsync sync, GLbitfield flags, GLuint64 timeout); -GLenum gl4_2compat_glClientWaitSync(void *_glfuncs, GLsync sync, GLbitfield flags, GLuint64 timeout); -void gl4_2compat_glDeleteSync(void *_glfuncs, GLsync sync); -GLboolean gl4_2compat_glIsSync(void *_glfuncs, GLsync sync); -GLsync gl4_2compat_glFenceSync(void *_glfuncs, GLenum condition, GLbitfield flags); -void gl4_2compat_glProvokingVertex(void *_glfuncs, GLenum mode); -void gl4_2compat_glDrawElementsInstancedBaseVertex(void *_glfuncs, GLenum mode, GLsizei count, GLenum gltype, const GLvoid* indices, GLsizei instancecount, GLint basevertex); -void gl4_2compat_glDrawRangeElementsBaseVertex(void *_glfuncs, GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum gltype, const GLvoid* indices, GLint basevertex); -void gl4_2compat_glDrawElementsBaseVertex(void *_glfuncs, GLenum mode, GLsizei count, GLenum gltype, const GLvoid* indices, GLint basevertex); -void gl4_2compat_glFramebufferTexture(void *_glfuncs, GLenum target, GLenum attachment, GLuint texture, GLint level); -void gl4_2compat_glGetBufferParameteri64v(void *_glfuncs, GLenum target, GLenum pname, GLint64* params); -void gl4_2compat_glGetInteger64i_v(void *_glfuncs, GLenum target, GLuint index, GLint64* data); -void gl4_2compat_glVertexAttribP4uiv(void *_glfuncs, GLuint index, GLenum gltype, GLboolean normalized, const GLuint* value); -void gl4_2compat_glVertexAttribP4ui(void *_glfuncs, GLuint index, GLenum gltype, GLboolean normalized, GLuint value); -void gl4_2compat_glVertexAttribP3uiv(void *_glfuncs, GLuint index, GLenum gltype, GLboolean normalized, const GLuint* value); -void gl4_2compat_glVertexAttribP3ui(void *_glfuncs, GLuint index, GLenum gltype, GLboolean normalized, GLuint value); -void gl4_2compat_glVertexAttribP2uiv(void *_glfuncs, GLuint index, GLenum gltype, GLboolean normalized, const GLuint* value); -void gl4_2compat_glVertexAttribP2ui(void *_glfuncs, GLuint index, GLenum gltype, GLboolean normalized, GLuint value); -void gl4_2compat_glVertexAttribP1uiv(void *_glfuncs, GLuint index, GLenum gltype, GLboolean normalized, const GLuint* value); -void gl4_2compat_glVertexAttribP1ui(void *_glfuncs, GLuint index, GLenum gltype, GLboolean normalized, GLuint value); -void gl4_2compat_glSecondaryColorP3uiv(void *_glfuncs, GLenum gltype, const GLuint* color); -void gl4_2compat_glSecondaryColorP3ui(void *_glfuncs, GLenum gltype, GLuint color); -void gl4_2compat_glColorP4uiv(void *_glfuncs, GLenum gltype, const GLuint* color); -void gl4_2compat_glColorP4ui(void *_glfuncs, GLenum gltype, GLuint color); -void gl4_2compat_glColorP3uiv(void *_glfuncs, GLenum gltype, const GLuint* color); -void gl4_2compat_glColorP3ui(void *_glfuncs, GLenum gltype, GLuint color); -void gl4_2compat_glNormalP3uiv(void *_glfuncs, GLenum gltype, const GLuint* coords); -void gl4_2compat_glNormalP3ui(void *_glfuncs, GLenum gltype, GLuint coords); -void gl4_2compat_glMultiTexCoordP4uiv(void *_glfuncs, GLenum texture, GLenum gltype, const GLuint* coords); -void gl4_2compat_glMultiTexCoordP4ui(void *_glfuncs, GLenum texture, GLenum gltype, GLuint coords); -void gl4_2compat_glMultiTexCoordP3uiv(void *_glfuncs, GLenum texture, GLenum gltype, const GLuint* coords); -void gl4_2compat_glMultiTexCoordP3ui(void *_glfuncs, GLenum texture, GLenum gltype, GLuint coords); -void gl4_2compat_glMultiTexCoordP2uiv(void *_glfuncs, GLenum texture, GLenum gltype, const GLuint* coords); -void gl4_2compat_glMultiTexCoordP2ui(void *_glfuncs, GLenum texture, GLenum gltype, GLuint coords); -void gl4_2compat_glMultiTexCoordP1uiv(void *_glfuncs, GLenum texture, GLenum gltype, const GLuint* coords); -void gl4_2compat_glMultiTexCoordP1ui(void *_glfuncs, GLenum texture, GLenum gltype, GLuint coords); -void gl4_2compat_glTexCoordP4uiv(void *_glfuncs, GLenum gltype, const GLuint* coords); -void gl4_2compat_glTexCoordP4ui(void *_glfuncs, GLenum gltype, GLuint coords); -void gl4_2compat_glTexCoordP3uiv(void *_glfuncs, GLenum gltype, const GLuint* coords); -void gl4_2compat_glTexCoordP3ui(void *_glfuncs, GLenum gltype, GLuint coords); -void gl4_2compat_glTexCoordP2uiv(void *_glfuncs, GLenum gltype, const GLuint* coords); -void gl4_2compat_glTexCoordP2ui(void *_glfuncs, GLenum gltype, GLuint coords); -void gl4_2compat_glTexCoordP1uiv(void *_glfuncs, GLenum gltype, const GLuint* coords); -void gl4_2compat_glTexCoordP1ui(void *_glfuncs, GLenum gltype, GLuint coords); -void gl4_2compat_glVertexP4uiv(void *_glfuncs, GLenum gltype, const GLuint* value); -void gl4_2compat_glVertexP4ui(void *_glfuncs, GLenum gltype, GLuint value); -void gl4_2compat_glVertexP3uiv(void *_glfuncs, GLenum gltype, const GLuint* value); -void gl4_2compat_glVertexP3ui(void *_glfuncs, GLenum gltype, GLuint value); -void gl4_2compat_glVertexP2uiv(void *_glfuncs, GLenum gltype, const GLuint* value); -void gl4_2compat_glVertexP2ui(void *_glfuncs, GLenum gltype, GLuint value); -void gl4_2compat_glGetQueryObjectui64v(void *_glfuncs, GLuint id, GLenum pname, GLuint64* params); -void gl4_2compat_glGetQueryObjecti64v(void *_glfuncs, GLuint id, GLenum pname, GLint64* params); -void gl4_2compat_glQueryCounter(void *_glfuncs, GLuint id, GLenum target); -void gl4_2compat_glGetSamplerParameterIuiv(void *_glfuncs, GLuint sampler, GLenum pname, GLuint* params); -void gl4_2compat_glGetSamplerParameterfv(void *_glfuncs, GLuint sampler, GLenum pname, GLfloat* params); -void gl4_2compat_glGetSamplerParameterIiv(void *_glfuncs, GLuint sampler, GLenum pname, GLint* params); -void gl4_2compat_glGetSamplerParameteriv(void *_glfuncs, GLuint sampler, GLenum pname, GLint* params); -void gl4_2compat_glSamplerParameterIuiv(void *_glfuncs, GLuint sampler, GLenum pname, const GLuint* param); -void gl4_2compat_glSamplerParameterIiv(void *_glfuncs, GLuint sampler, GLenum pname, const GLint* param); -void gl4_2compat_glSamplerParameterfv(void *_glfuncs, GLuint sampler, GLenum pname, const GLfloat* param); -void gl4_2compat_glSamplerParameterf(void *_glfuncs, GLuint sampler, GLenum pname, GLfloat param); -void gl4_2compat_glSamplerParameteriv(void *_glfuncs, GLuint sampler, GLenum pname, const GLint* param); -void gl4_2compat_glSamplerParameteri(void *_glfuncs, GLuint sampler, GLenum pname, GLint param); -void gl4_2compat_glBindSampler(void *_glfuncs, GLuint unit, GLuint sampler); -GLboolean gl4_2compat_glIsSampler(void *_glfuncs, GLuint sampler); -void gl4_2compat_glDeleteSamplers(void *_glfuncs, GLsizei count, const GLuint* samplers); -void gl4_2compat_glGenSamplers(void *_glfuncs, GLsizei count, GLuint* samplers); -GLint gl4_2compat_glGetFragDataIndex(void *_glfuncs, GLuint program, const GLchar* name); -void gl4_2compat_glBindFragDataLocationIndexed(void *_glfuncs, GLuint program, GLuint colorNumber, GLuint index, const GLchar* name); -void gl4_2compat_glVertexAttribDivisor(void *_glfuncs, GLuint index, GLuint divisor); -void gl4_2compat_glGetQueryIndexediv(void *_glfuncs, GLenum target, GLuint index, GLenum pname, GLint* params); -void gl4_2compat_glEndQueryIndexed(void *_glfuncs, GLenum target, GLuint index); -void gl4_2compat_glBeginQueryIndexed(void *_glfuncs, GLenum target, GLuint index, GLuint id); -void gl4_2compat_glDrawTransformFeedbackStream(void *_glfuncs, GLenum mode, GLuint id, GLuint stream); -void gl4_2compat_glDrawTransformFeedback(void *_glfuncs, GLenum mode, GLuint id); -void gl4_2compat_glResumeTransformFeedback(void *_glfuncs); -void gl4_2compat_glPauseTransformFeedback(void *_glfuncs); -GLboolean gl4_2compat_glIsTransformFeedback(void *_glfuncs, GLuint id); -void gl4_2compat_glGenTransformFeedbacks(void *_glfuncs, GLsizei n, GLuint* ids); -void gl4_2compat_glDeleteTransformFeedbacks(void *_glfuncs, GLsizei n, const GLuint* ids); -void gl4_2compat_glBindTransformFeedback(void *_glfuncs, GLenum target, GLuint id); -void gl4_2compat_glPatchParameterfv(void *_glfuncs, GLenum pname, const GLfloat* values); -void gl4_2compat_glPatchParameteri(void *_glfuncs, GLenum pname, GLint value); -void gl4_2compat_glGetProgramStageiv(void *_glfuncs, GLuint program, GLenum shadertype, GLenum pname, GLint* values); -void gl4_2compat_glGetUniformSubroutineuiv(void *_glfuncs, GLenum shadertype, GLint location, GLuint* params); -void gl4_2compat_glUniformSubroutinesuiv(void *_glfuncs, GLenum shadertype, GLsizei count, const GLuint* value); -void gl4_2compat_glGetActiveSubroutineName(void *_glfuncs, GLuint program, GLenum shadertype, GLuint index, GLsizei bufSize, GLsizei* length, GLchar* name); -void gl4_2compat_glGetActiveSubroutineUniformName(void *_glfuncs, GLuint program, GLenum shadertype, GLuint index, GLsizei bufSize, GLsizei* length, GLchar* name); -void gl4_2compat_glGetActiveSubroutineUniformiv(void *_glfuncs, GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint* values); -GLuint gl4_2compat_glGetSubroutineIndex(void *_glfuncs, GLuint program, GLenum shadertype, const GLchar* name); -GLint gl4_2compat_glGetSubroutineUniformLocation(void *_glfuncs, GLuint program, GLenum shadertype, const GLchar* name); -void gl4_2compat_glGetUniformdv(void *_glfuncs, GLuint program, GLint location, GLdouble* params); -void gl4_2compat_glUniformMatrix4x3dv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); -void gl4_2compat_glUniformMatrix4x2dv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); -void gl4_2compat_glUniformMatrix3x4dv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); -void gl4_2compat_glUniformMatrix3x2dv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); -void gl4_2compat_glUniformMatrix2x4dv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); -void gl4_2compat_glUniformMatrix2x3dv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); -void gl4_2compat_glUniformMatrix4dv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); -void gl4_2compat_glUniformMatrix3dv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); -void gl4_2compat_glUniformMatrix2dv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); -void gl4_2compat_glUniform4dv(void *_glfuncs, GLint location, GLsizei count, const GLdouble* value); -void gl4_2compat_glUniform3dv(void *_glfuncs, GLint location, GLsizei count, const GLdouble* value); -void gl4_2compat_glUniform2dv(void *_glfuncs, GLint location, GLsizei count, const GLdouble* value); -void gl4_2compat_glUniform1dv(void *_glfuncs, GLint location, GLsizei count, const GLdouble* value); -void gl4_2compat_glUniform4d(void *_glfuncs, GLint location, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3); -void gl4_2compat_glUniform3d(void *_glfuncs, GLint location, GLdouble v0, GLdouble v1, GLdouble v2); -void gl4_2compat_glUniform2d(void *_glfuncs, GLint location, GLdouble v0, GLdouble v1); -void gl4_2compat_glUniform1d(void *_glfuncs, GLint location, GLdouble v0); -void gl4_2compat_glDrawElementsIndirect(void *_glfuncs, GLenum mode, GLenum gltype, const GLvoid* indirect); -void gl4_2compat_glDrawArraysIndirect(void *_glfuncs, GLenum mode, const GLvoid* indirect); -void gl4_2compat_glBlendFuncSeparatei(void *_glfuncs, GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); -void gl4_2compat_glBlendFunci(void *_glfuncs, GLuint buf, GLenum src, GLenum dst); -void gl4_2compat_glBlendEquationSeparatei(void *_glfuncs, GLuint buf, GLenum modeRGB, GLenum modeAlpha); -void gl4_2compat_glBlendEquationi(void *_glfuncs, GLuint buf, GLenum mode); -void gl4_2compat_glMinSampleShading(void *_glfuncs, GLfloat value); -void gl4_2compat_glGetDoublei_v(void *_glfuncs, GLenum target, GLuint index, GLdouble* data); -void gl4_2compat_glGetFloati_v(void *_glfuncs, GLenum target, GLuint index, GLfloat* data); -void gl4_2compat_glDepthRangeIndexed(void *_glfuncs, GLuint index, GLdouble n, GLdouble f); -void gl4_2compat_glDepthRangeArrayv(void *_glfuncs, GLuint first, GLsizei count, const GLdouble* v); -void gl4_2compat_glScissorIndexedv(void *_glfuncs, GLuint index, const GLint* v); -void gl4_2compat_glScissorIndexed(void *_glfuncs, GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height); -void gl4_2compat_glScissorArrayv(void *_glfuncs, GLuint first, GLsizei count, const GLint* v); -void gl4_2compat_glViewportIndexedfv(void *_glfuncs, GLuint index, const GLfloat* v); -void gl4_2compat_glViewportIndexedf(void *_glfuncs, GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h); -void gl4_2compat_glViewportArrayv(void *_glfuncs, GLuint first, GLsizei count, const GLfloat* v); -void gl4_2compat_glGetVertexAttribLdv(void *_glfuncs, GLuint index, GLenum pname, GLdouble* params); -void gl4_2compat_glVertexAttribLPointer(void *_glfuncs, GLuint index, GLint size, GLenum gltype, GLsizei stride, const GLvoid* pointer); -void gl4_2compat_glVertexAttribL4dv(void *_glfuncs, GLuint index, const GLdouble* v); -void gl4_2compat_glVertexAttribL3dv(void *_glfuncs, GLuint index, const GLdouble* v); -void gl4_2compat_glVertexAttribL2dv(void *_glfuncs, GLuint index, const GLdouble* v); -void gl4_2compat_glVertexAttribL1dv(void *_glfuncs, GLuint index, const GLdouble* v); -void gl4_2compat_glVertexAttribL4d(void *_glfuncs, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); -void gl4_2compat_glVertexAttribL3d(void *_glfuncs, GLuint index, GLdouble x, GLdouble y, GLdouble z); -void gl4_2compat_glVertexAttribL2d(void *_glfuncs, GLuint index, GLdouble x, GLdouble y); -void gl4_2compat_glVertexAttribL1d(void *_glfuncs, GLuint index, GLdouble x); -void gl4_2compat_glGetProgramPipelineInfoLog(void *_glfuncs, GLuint pipeline, GLsizei bufSize, GLsizei* length, GLchar* infoLog); -void gl4_2compat_glValidateProgramPipeline(void *_glfuncs, GLuint pipeline); -void gl4_2compat_glProgramUniformMatrix4x3dv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); -void gl4_2compat_glProgramUniformMatrix3x4dv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); -void gl4_2compat_glProgramUniformMatrix4x2dv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); -void gl4_2compat_glProgramUniformMatrix2x4dv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); -void gl4_2compat_glProgramUniformMatrix3x2dv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); -void gl4_2compat_glProgramUniformMatrix2x3dv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); -void gl4_2compat_glProgramUniformMatrix4x3fv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); -void gl4_2compat_glProgramUniformMatrix3x4fv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); -void gl4_2compat_glProgramUniformMatrix4x2fv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); -void gl4_2compat_glProgramUniformMatrix2x4fv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); -void gl4_2compat_glProgramUniformMatrix3x2fv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); -void gl4_2compat_glProgramUniformMatrix2x3fv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); -void gl4_2compat_glProgramUniformMatrix4dv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); -void gl4_2compat_glProgramUniformMatrix3dv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); -void gl4_2compat_glProgramUniformMatrix2dv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); -void gl4_2compat_glProgramUniformMatrix4fv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); -void gl4_2compat_glProgramUniformMatrix3fv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); -void gl4_2compat_glProgramUniformMatrix2fv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); -void gl4_2compat_glProgramUniform4uiv(void *_glfuncs, GLuint program, GLint location, GLsizei count, const GLuint* value); -void gl4_2compat_glProgramUniform4ui(void *_glfuncs, GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); -void gl4_2compat_glProgramUniform4dv(void *_glfuncs, GLuint program, GLint location, GLsizei count, const GLdouble* value); -void gl4_2compat_glProgramUniform4d(void *_glfuncs, GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3); -void gl4_2compat_glProgramUniform4fv(void *_glfuncs, GLuint program, GLint location, GLsizei count, const GLfloat* value); -void gl4_2compat_glProgramUniform4f(void *_glfuncs, GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); -void gl4_2compat_glProgramUniform4iv(void *_glfuncs, GLuint program, GLint location, GLsizei count, const GLint* value); -void gl4_2compat_glProgramUniform4i(void *_glfuncs, GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3); -void gl4_2compat_glProgramUniform3uiv(void *_glfuncs, GLuint program, GLint location, GLsizei count, const GLuint* value); -void gl4_2compat_glProgramUniform3ui(void *_glfuncs, GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2); -void gl4_2compat_glProgramUniform3dv(void *_glfuncs, GLuint program, GLint location, GLsizei count, const GLdouble* value); -void gl4_2compat_glProgramUniform3d(void *_glfuncs, GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2); -void gl4_2compat_glProgramUniform3fv(void *_glfuncs, GLuint program, GLint location, GLsizei count, const GLfloat* value); -void gl4_2compat_glProgramUniform3f(void *_glfuncs, GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2); -void gl4_2compat_glProgramUniform3iv(void *_glfuncs, GLuint program, GLint location, GLsizei count, const GLint* value); -void gl4_2compat_glProgramUniform3i(void *_glfuncs, GLuint program, GLint location, GLint v0, GLint v1, GLint v2); -void gl4_2compat_glProgramUniform2uiv(void *_glfuncs, GLuint program, GLint location, GLsizei count, const GLuint* value); -void gl4_2compat_glProgramUniform2ui(void *_glfuncs, GLuint program, GLint location, GLuint v0, GLuint v1); -void gl4_2compat_glProgramUniform2dv(void *_glfuncs, GLuint program, GLint location, GLsizei count, const GLdouble* value); -void gl4_2compat_glProgramUniform2d(void *_glfuncs, GLuint program, GLint location, GLdouble v0, GLdouble v1); -void gl4_2compat_glProgramUniform2fv(void *_glfuncs, GLuint program, GLint location, GLsizei count, const GLfloat* value); -void gl4_2compat_glProgramUniform2f(void *_glfuncs, GLuint program, GLint location, GLfloat v0, GLfloat v1); -void gl4_2compat_glProgramUniform2iv(void *_glfuncs, GLuint program, GLint location, GLsizei count, const GLint* value); -void gl4_2compat_glProgramUniform2i(void *_glfuncs, GLuint program, GLint location, GLint v0, GLint v1); -void gl4_2compat_glProgramUniform1uiv(void *_glfuncs, GLuint program, GLint location, GLsizei count, const GLuint* value); -void gl4_2compat_glProgramUniform1ui(void *_glfuncs, GLuint program, GLint location, GLuint v0); -void gl4_2compat_glProgramUniform1dv(void *_glfuncs, GLuint program, GLint location, GLsizei count, const GLdouble* value); -void gl4_2compat_glProgramUniform1d(void *_glfuncs, GLuint program, GLint location, GLdouble v0); -void gl4_2compat_glProgramUniform1fv(void *_glfuncs, GLuint program, GLint location, GLsizei count, const GLfloat* value); -void gl4_2compat_glProgramUniform1f(void *_glfuncs, GLuint program, GLint location, GLfloat v0); -void gl4_2compat_glProgramUniform1iv(void *_glfuncs, GLuint program, GLint location, GLsizei count, const GLint* value); -void gl4_2compat_glProgramUniform1i(void *_glfuncs, GLuint program, GLint location, GLint v0); -void gl4_2compat_glGetProgramPipelineiv(void *_glfuncs, GLuint pipeline, GLenum pname, GLint* params); -GLboolean gl4_2compat_glIsProgramPipeline(void *_glfuncs, GLuint pipeline); -void gl4_2compat_glGenProgramPipelines(void *_glfuncs, GLsizei n, GLuint* pipelines); -void gl4_2compat_glDeleteProgramPipelines(void *_glfuncs, GLsizei n, const GLuint* pipelines); -void gl4_2compat_glBindProgramPipeline(void *_glfuncs, GLuint pipeline); -void gl4_2compat_glActiveShaderProgram(void *_glfuncs, GLuint pipeline, GLuint program); -void gl4_2compat_glUseProgramStages(void *_glfuncs, GLuint pipeline, GLbitfield stages, GLuint program); -void gl4_2compat_glProgramParameteri(void *_glfuncs, GLuint program, GLenum pname, GLint value); -void gl4_2compat_glProgramBinary(void *_glfuncs, GLuint program, GLenum binaryFormat, const GLvoid* binary, GLsizei length); -void gl4_2compat_glGetProgramBinary(void *_glfuncs, GLuint program, GLsizei bufSize, GLsizei* length, GLenum* binaryFormat, GLvoid* binary); -void gl4_2compat_glClearDepthf(void *_glfuncs, GLfloat dd); -void gl4_2compat_glDepthRangef(void *_glfuncs, GLfloat n, GLfloat f); -void gl4_2compat_glGetShaderPrecisionFormat(void *_glfuncs, GLenum shadertype, GLenum precisionType, GLint* range_, GLint* precision); -void gl4_2compat_glShaderBinary(void *_glfuncs, GLsizei count, const GLuint* shaders, GLenum binaryFormat, const GLvoid* binary, GLsizei length); -void gl4_2compat_glReleaseShaderCompiler(void *_glfuncs); -void gl4_2compat_glTexStorage3D(void *_glfuncs, GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth); -void gl4_2compat_glTexStorage2D(void *_glfuncs, GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height); -void gl4_2compat_glTexStorage1D(void *_glfuncs, GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width); -void gl4_2compat_glMemoryBarrier(void *_glfuncs, GLbitfield barriers); -void gl4_2compat_glBindImageTexture(void *_glfuncs, GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format); -void gl4_2compat_glGetActiveAtomicCounterBufferiv(void *_glfuncs, GLuint program, GLuint bufferIndex, GLenum pname, GLint* params); -void gl4_2compat_glGetInternalformativ(void *_glfuncs, GLenum target, GLenum internalFormat, GLenum pname, GLsizei bufSize, GLint* params); -void gl4_2compat_glDrawTransformFeedbackStreamInstanced(void *_glfuncs, GLenum mode, GLuint id, GLuint stream, GLsizei instancecount); -void gl4_2compat_glDrawTransformFeedbackInstanced(void *_glfuncs, GLenum mode, GLuint id, GLsizei instancecount); -void gl4_2compat_glDrawElementsInstancedBaseVertexBaseInstance(void *_glfuncs, GLenum mode, GLsizei count, GLenum gltype, const GLvoid* indices, GLsizei instancecount, GLint basevertex, GLuint baseinstance); -void gl4_2compat_glDrawElementsInstancedBaseInstance(void *_glfuncs, GLenum mode, GLsizei count, GLenum gltype, const GLvoid* indices, GLsizei instancecount, GLuint baseinstance); -void gl4_2compat_glDrawArraysInstancedBaseInstance(void *_glfuncs, GLenum mode, GLint first, GLsizei count, GLsizei instancecount, GLuint baseinstance); -void gl4_2compat_glTranslatef(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z); -void gl4_2compat_glTranslated(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z); -void gl4_2compat_glScalef(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z); -void gl4_2compat_glScaled(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z); -void gl4_2compat_glRotatef(void *_glfuncs, GLfloat angle, GLfloat x, GLfloat y, GLfloat z); -void gl4_2compat_glRotated(void *_glfuncs, GLdouble angle, GLdouble x, GLdouble y, GLdouble z); -void gl4_2compat_glPushMatrix(void *_glfuncs); -void gl4_2compat_glPopMatrix(void *_glfuncs); -void gl4_2compat_glOrtho(void *_glfuncs, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); -void gl4_2compat_glMultMatrixd(void *_glfuncs, const GLdouble* m); -void gl4_2compat_glMultMatrixf(void *_glfuncs, const GLfloat* m); -void gl4_2compat_glMatrixMode(void *_glfuncs, GLenum mode); -void gl4_2compat_glLoadMatrixd(void *_glfuncs, const GLdouble* m); -void gl4_2compat_glLoadMatrixf(void *_glfuncs, const GLfloat* m); -void gl4_2compat_glLoadIdentity(void *_glfuncs); -void gl4_2compat_glFrustum(void *_glfuncs, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); -GLboolean gl4_2compat_glIsList(void *_glfuncs, GLuint list); -void gl4_2compat_glGetTexGeniv(void *_glfuncs, GLenum coord, GLenum pname, GLint* params); -void gl4_2compat_glGetTexGenfv(void *_glfuncs, GLenum coord, GLenum pname, GLfloat* params); -void gl4_2compat_glGetTexGendv(void *_glfuncs, GLenum coord, GLenum pname, GLdouble* params); -void gl4_2compat_glGetTexEnviv(void *_glfuncs, GLenum target, GLenum pname, GLint* params); -void gl4_2compat_glGetTexEnvfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params); -void gl4_2compat_glGetPolygonStipple(void *_glfuncs, GLubyte* mask); -void gl4_2compat_glGetPixelMapusv(void *_glfuncs, GLenum glmap, GLushort* values); -void gl4_2compat_glGetPixelMapuiv(void *_glfuncs, GLenum glmap, GLuint* values); -void gl4_2compat_glGetPixelMapfv(void *_glfuncs, GLenum glmap, GLfloat* values); -void gl4_2compat_glGetMaterialiv(void *_glfuncs, GLenum face, GLenum pname, GLint* params); -void gl4_2compat_glGetMaterialfv(void *_glfuncs, GLenum face, GLenum pname, GLfloat* params); -void gl4_2compat_glGetMapiv(void *_glfuncs, GLenum target, GLenum query, GLint* v); -void gl4_2compat_glGetMapfv(void *_glfuncs, GLenum target, GLenum query, GLfloat* v); -void gl4_2compat_glGetMapdv(void *_glfuncs, GLenum target, GLenum query, GLdouble* v); -void gl4_2compat_glGetLightiv(void *_glfuncs, GLenum light, GLenum pname, GLint* params); -void gl4_2compat_glGetLightfv(void *_glfuncs, GLenum light, GLenum pname, GLfloat* params); -void gl4_2compat_glGetClipPlane(void *_glfuncs, GLenum plane, GLdouble* equation); -void gl4_2compat_glDrawPixels(void *_glfuncs, GLsizei width, GLsizei height, GLenum format, GLenum gltype, const GLvoid* pixels); -void gl4_2compat_glCopyPixels(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height, GLenum gltype); -void gl4_2compat_glPixelMapusv(void *_glfuncs, GLenum glmap, GLint mapsize, const GLushort* values); -void gl4_2compat_glPixelMapuiv(void *_glfuncs, GLenum glmap, GLint mapsize, const GLuint* values); -void gl4_2compat_glPixelMapfv(void *_glfuncs, GLenum glmap, GLint mapsize, const GLfloat* values); -void gl4_2compat_glPixelTransferi(void *_glfuncs, GLenum pname, GLint param); -void gl4_2compat_glPixelTransferf(void *_glfuncs, GLenum pname, GLfloat param); -void gl4_2compat_glPixelZoom(void *_glfuncs, GLfloat xfactor, GLfloat yfactor); -void gl4_2compat_glAlphaFunc(void *_glfuncs, GLenum glfunc, GLfloat ref); -void gl4_2compat_glEvalPoint2(void *_glfuncs, GLint i, GLint j); -void gl4_2compat_glEvalMesh2(void *_glfuncs, GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2); -void gl4_2compat_glEvalPoint1(void *_glfuncs, GLint i); -void gl4_2compat_glEvalMesh1(void *_glfuncs, GLenum mode, GLint i1, GLint i2); -void gl4_2compat_glEvalCoord2fv(void *_glfuncs, const GLfloat* u); -void gl4_2compat_glEvalCoord2f(void *_glfuncs, GLfloat u, GLfloat v); -void gl4_2compat_glEvalCoord2dv(void *_glfuncs, const GLdouble* u); -void gl4_2compat_glEvalCoord2d(void *_glfuncs, GLdouble u, GLdouble v); -void gl4_2compat_glEvalCoord1fv(void *_glfuncs, const GLfloat* u); -void gl4_2compat_glEvalCoord1f(void *_glfuncs, GLfloat u); -void gl4_2compat_glEvalCoord1dv(void *_glfuncs, const GLdouble* u); -void gl4_2compat_glEvalCoord1d(void *_glfuncs, GLdouble u); -void gl4_2compat_glMapGrid2f(void *_glfuncs, GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2); -void gl4_2compat_glMapGrid2d(void *_glfuncs, GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2); -void gl4_2compat_glMapGrid1f(void *_glfuncs, GLint un, GLfloat u1, GLfloat u2); -void gl4_2compat_glMapGrid1d(void *_glfuncs, GLint un, GLdouble u1, GLdouble u2); -void gl4_2compat_glMap2f(void *_glfuncs, GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat* points); -void gl4_2compat_glMap2d(void *_glfuncs, GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble* points); -void gl4_2compat_glMap1f(void *_glfuncs, GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat* points); -void gl4_2compat_glMap1d(void *_glfuncs, GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble* points); -void gl4_2compat_glPushAttrib(void *_glfuncs, GLbitfield mask); -void gl4_2compat_glPopAttrib(void *_glfuncs); -void gl4_2compat_glAccum(void *_glfuncs, GLenum op, GLfloat value); -void gl4_2compat_glIndexMask(void *_glfuncs, GLuint mask); -void gl4_2compat_glClearIndex(void *_glfuncs, GLfloat c); -void gl4_2compat_glClearAccum(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); -void gl4_2compat_glPushName(void *_glfuncs, GLuint name); -void gl4_2compat_glPopName(void *_glfuncs); -void gl4_2compat_glPassThrough(void *_glfuncs, GLfloat token); -void gl4_2compat_glLoadName(void *_glfuncs, GLuint name); -void gl4_2compat_glInitNames(void *_glfuncs); -GLint gl4_2compat_glRenderMode(void *_glfuncs, GLenum mode); -void gl4_2compat_glSelectBuffer(void *_glfuncs, GLsizei size, GLuint* buffer); -void gl4_2compat_glFeedbackBuffer(void *_glfuncs, GLsizei size, GLenum gltype, GLfloat* buffer); -void gl4_2compat_glTexGeniv(void *_glfuncs, GLenum coord, GLenum pname, const GLint* params); -void gl4_2compat_glTexGeni(void *_glfuncs, GLenum coord, GLenum pname, GLint param); -void gl4_2compat_glTexGenfv(void *_glfuncs, GLenum coord, GLenum pname, const GLfloat* params); -void gl4_2compat_glTexGenf(void *_glfuncs, GLenum coord, GLenum pname, GLfloat param); -void gl4_2compat_glTexGendv(void *_glfuncs, GLenum coord, GLenum pname, const GLdouble* params); -void gl4_2compat_glTexGend(void *_glfuncs, GLenum coord, GLenum pname, GLdouble param); -void gl4_2compat_glTexEnviv(void *_glfuncs, GLenum target, GLenum pname, const GLint* params); -void gl4_2compat_glTexEnvi(void *_glfuncs, GLenum target, GLenum pname, GLint param); -void gl4_2compat_glTexEnvfv(void *_glfuncs, GLenum target, GLenum pname, const GLfloat* params); -void gl4_2compat_glTexEnvf(void *_glfuncs, GLenum target, GLenum pname, GLfloat param); -void gl4_2compat_glShadeModel(void *_glfuncs, GLenum mode); -void gl4_2compat_glPolygonStipple(void *_glfuncs, const GLubyte* mask); -void gl4_2compat_glMaterialiv(void *_glfuncs, GLenum face, GLenum pname, const GLint* params); -void gl4_2compat_glMateriali(void *_glfuncs, GLenum face, GLenum pname, GLint param); -void gl4_2compat_glMaterialfv(void *_glfuncs, GLenum face, GLenum pname, const GLfloat* params); -void gl4_2compat_glMaterialf(void *_glfuncs, GLenum face, GLenum pname, GLfloat param); -void gl4_2compat_glLineStipple(void *_glfuncs, GLint factor, GLushort pattern); -void gl4_2compat_glLightModeliv(void *_glfuncs, GLenum pname, const GLint* params); -void gl4_2compat_glLightModeli(void *_glfuncs, GLenum pname, GLint param); -void gl4_2compat_glLightModelfv(void *_glfuncs, GLenum pname, const GLfloat* params); -void gl4_2compat_glLightModelf(void *_glfuncs, GLenum pname, GLfloat param); -void gl4_2compat_glLightiv(void *_glfuncs, GLenum light, GLenum pname, const GLint* params); -void gl4_2compat_glLighti(void *_glfuncs, GLenum light, GLenum pname, GLint param); -void gl4_2compat_glLightfv(void *_glfuncs, GLenum light, GLenum pname, const GLfloat* params); -void gl4_2compat_glLightf(void *_glfuncs, GLenum light, GLenum pname, GLfloat param); -void gl4_2compat_glFogiv(void *_glfuncs, GLenum pname, const GLint* params); -void gl4_2compat_glFogi(void *_glfuncs, GLenum pname, GLint param); -void gl4_2compat_glFogfv(void *_glfuncs, GLenum pname, const GLfloat* params); -void gl4_2compat_glFogf(void *_glfuncs, GLenum pname, GLfloat param); -void gl4_2compat_glColorMaterial(void *_glfuncs, GLenum face, GLenum mode); -void gl4_2compat_glClipPlane(void *_glfuncs, GLenum plane, const GLdouble* equation); -void gl4_2compat_glVertex4sv(void *_glfuncs, const GLshort* v); -void gl4_2compat_glVertex4s(void *_glfuncs, GLshort x, GLshort y, GLshort z, GLshort w); -void gl4_2compat_glVertex4iv(void *_glfuncs, const GLint* v); -void gl4_2compat_glVertex4i(void *_glfuncs, GLint x, GLint y, GLint z, GLint w); -void gl4_2compat_glVertex4fv(void *_glfuncs, const GLfloat* v); -void gl4_2compat_glVertex4f(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z, GLfloat w); -void gl4_2compat_glVertex4dv(void *_glfuncs, const GLdouble* v); -void gl4_2compat_glVertex4d(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z, GLdouble w); -void gl4_2compat_glVertex3sv(void *_glfuncs, const GLshort* v); -void gl4_2compat_glVertex3s(void *_glfuncs, GLshort x, GLshort y, GLshort z); -void gl4_2compat_glVertex3iv(void *_glfuncs, const GLint* v); -void gl4_2compat_glVertex3i(void *_glfuncs, GLint x, GLint y, GLint z); -void gl4_2compat_glVertex3fv(void *_glfuncs, const GLfloat* v); -void gl4_2compat_glVertex3f(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z); -void gl4_2compat_glVertex3dv(void *_glfuncs, const GLdouble* v); -void gl4_2compat_glVertex3d(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z); -void gl4_2compat_glVertex2sv(void *_glfuncs, const GLshort* v); -void gl4_2compat_glVertex2s(void *_glfuncs, GLshort x, GLshort y); -void gl4_2compat_glVertex2iv(void *_glfuncs, const GLint* v); -void gl4_2compat_glVertex2i(void *_glfuncs, GLint x, GLint y); -void gl4_2compat_glVertex2fv(void *_glfuncs, const GLfloat* v); -void gl4_2compat_glVertex2f(void *_glfuncs, GLfloat x, GLfloat y); -void gl4_2compat_glVertex2dv(void *_glfuncs, const GLdouble* v); -void gl4_2compat_glVertex2d(void *_glfuncs, GLdouble x, GLdouble y); -void gl4_2compat_glTexCoord4sv(void *_glfuncs, const GLshort* v); -void gl4_2compat_glTexCoord4s(void *_glfuncs, GLshort s, GLshort t, GLshort r, GLshort q); -void gl4_2compat_glTexCoord4iv(void *_glfuncs, const GLint* v); -void gl4_2compat_glTexCoord4i(void *_glfuncs, GLint s, GLint t, GLint r, GLint q); -void gl4_2compat_glTexCoord4fv(void *_glfuncs, const GLfloat* v); -void gl4_2compat_glTexCoord4f(void *_glfuncs, GLfloat s, GLfloat t, GLfloat r, GLfloat q); -void gl4_2compat_glTexCoord4dv(void *_glfuncs, const GLdouble* v); -void gl4_2compat_glTexCoord4d(void *_glfuncs, GLdouble s, GLdouble t, GLdouble r, GLdouble q); -void gl4_2compat_glTexCoord3sv(void *_glfuncs, const GLshort* v); -void gl4_2compat_glTexCoord3s(void *_glfuncs, GLshort s, GLshort t, GLshort r); -void gl4_2compat_glTexCoord3iv(void *_glfuncs, const GLint* v); -void gl4_2compat_glTexCoord3i(void *_glfuncs, GLint s, GLint t, GLint r); -void gl4_2compat_glTexCoord3fv(void *_glfuncs, const GLfloat* v); -void gl4_2compat_glTexCoord3f(void *_glfuncs, GLfloat s, GLfloat t, GLfloat r); -void gl4_2compat_glTexCoord3dv(void *_glfuncs, const GLdouble* v); -void gl4_2compat_glTexCoord3d(void *_glfuncs, GLdouble s, GLdouble t, GLdouble r); -void gl4_2compat_glTexCoord2sv(void *_glfuncs, const GLshort* v); -void gl4_2compat_glTexCoord2s(void *_glfuncs, GLshort s, GLshort t); -void gl4_2compat_glTexCoord2iv(void *_glfuncs, const GLint* v); -void gl4_2compat_glTexCoord2i(void *_glfuncs, GLint s, GLint t); -void gl4_2compat_glTexCoord2fv(void *_glfuncs, const GLfloat* v); -void gl4_2compat_glTexCoord2f(void *_glfuncs, GLfloat s, GLfloat t); -void gl4_2compat_glTexCoord2dv(void *_glfuncs, const GLdouble* v); -void gl4_2compat_glTexCoord2d(void *_glfuncs, GLdouble s, GLdouble t); -void gl4_2compat_glTexCoord1sv(void *_glfuncs, const GLshort* v); -void gl4_2compat_glTexCoord1s(void *_glfuncs, GLshort s); -void gl4_2compat_glTexCoord1iv(void *_glfuncs, const GLint* v); -void gl4_2compat_glTexCoord1i(void *_glfuncs, GLint s); -void gl4_2compat_glTexCoord1fv(void *_glfuncs, const GLfloat* v); -void gl4_2compat_glTexCoord1f(void *_glfuncs, GLfloat s); -void gl4_2compat_glTexCoord1dv(void *_glfuncs, const GLdouble* v); -void gl4_2compat_glTexCoord1d(void *_glfuncs, GLdouble s); -void gl4_2compat_glRectsv(void *_glfuncs, const GLshort* v1, const GLshort* v2); -void gl4_2compat_glRects(void *_glfuncs, GLshort x1, GLshort y1, GLshort x2, GLshort y2); -void gl4_2compat_glRectiv(void *_glfuncs, const GLint* v1, const GLint* v2); -void gl4_2compat_glRecti(void *_glfuncs, GLint x1, GLint y1, GLint x2, GLint y2); -void gl4_2compat_glRectfv(void *_glfuncs, const GLfloat* v1, const GLfloat* v2); -void gl4_2compat_glRectf(void *_glfuncs, GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2); -void gl4_2compat_glRectdv(void *_glfuncs, const GLdouble* v1, const GLdouble* v2); -void gl4_2compat_glRectd(void *_glfuncs, GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2); -void gl4_2compat_glRasterPos4sv(void *_glfuncs, const GLshort* v); -void gl4_2compat_glRasterPos4s(void *_glfuncs, GLshort x, GLshort y, GLshort z, GLshort w); -void gl4_2compat_glRasterPos4iv(void *_glfuncs, const GLint* v); -void gl4_2compat_glRasterPos4i(void *_glfuncs, GLint x, GLint y, GLint z, GLint w); -void gl4_2compat_glRasterPos4fv(void *_glfuncs, const GLfloat* v); -void gl4_2compat_glRasterPos4f(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z, GLfloat w); -void gl4_2compat_glRasterPos4dv(void *_glfuncs, const GLdouble* v); -void gl4_2compat_glRasterPos4d(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z, GLdouble w); -void gl4_2compat_glRasterPos3sv(void *_glfuncs, const GLshort* v); -void gl4_2compat_glRasterPos3s(void *_glfuncs, GLshort x, GLshort y, GLshort z); -void gl4_2compat_glRasterPos3iv(void *_glfuncs, const GLint* v); -void gl4_2compat_glRasterPos3i(void *_glfuncs, GLint x, GLint y, GLint z); -void gl4_2compat_glRasterPos3fv(void *_glfuncs, const GLfloat* v); -void gl4_2compat_glRasterPos3f(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z); -void gl4_2compat_glRasterPos3dv(void *_glfuncs, const GLdouble* v); -void gl4_2compat_glRasterPos3d(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z); -void gl4_2compat_glRasterPos2sv(void *_glfuncs, const GLshort* v); -void gl4_2compat_glRasterPos2s(void *_glfuncs, GLshort x, GLshort y); -void gl4_2compat_glRasterPos2iv(void *_glfuncs, const GLint* v); -void gl4_2compat_glRasterPos2i(void *_glfuncs, GLint x, GLint y); -void gl4_2compat_glRasterPos2fv(void *_glfuncs, const GLfloat* v); -void gl4_2compat_glRasterPos2f(void *_glfuncs, GLfloat x, GLfloat y); -void gl4_2compat_glRasterPos2dv(void *_glfuncs, const GLdouble* v); -void gl4_2compat_glRasterPos2d(void *_glfuncs, GLdouble x, GLdouble y); -void gl4_2compat_glNormal3sv(void *_glfuncs, const GLshort* v); -void gl4_2compat_glNormal3s(void *_glfuncs, GLshort nx, GLshort ny, GLshort nz); -void gl4_2compat_glNormal3iv(void *_glfuncs, const GLint* v); -void gl4_2compat_glNormal3i(void *_glfuncs, GLint nx, GLint ny, GLint nz); -void gl4_2compat_glNormal3fv(void *_glfuncs, const GLfloat* v); -void gl4_2compat_glNormal3f(void *_glfuncs, GLfloat nx, GLfloat ny, GLfloat nz); -void gl4_2compat_glNormal3dv(void *_glfuncs, const GLdouble* v); -void gl4_2compat_glNormal3d(void *_glfuncs, GLdouble nx, GLdouble ny, GLdouble nz); -void gl4_2compat_glNormal3bv(void *_glfuncs, const GLbyte* v); -void gl4_2compat_glNormal3b(void *_glfuncs, GLbyte nx, GLbyte ny, GLbyte nz); -void gl4_2compat_glIndexsv(void *_glfuncs, const GLshort* c); -void gl4_2compat_glIndexs(void *_glfuncs, GLshort c); -void gl4_2compat_glIndexiv(void *_glfuncs, const GLint* c); -void gl4_2compat_glIndexi(void *_glfuncs, GLint c); -void gl4_2compat_glIndexfv(void *_glfuncs, const GLfloat* c); -void gl4_2compat_glIndexf(void *_glfuncs, GLfloat c); -void gl4_2compat_glIndexdv(void *_glfuncs, const GLdouble* c); -void gl4_2compat_glIndexd(void *_glfuncs, GLdouble c); -void gl4_2compat_glEnd(void *_glfuncs); -void gl4_2compat_glEdgeFlagv(void *_glfuncs, const GLboolean* flag); -void gl4_2compat_glEdgeFlag(void *_glfuncs, GLboolean flag); -void gl4_2compat_glColor4usv(void *_glfuncs, const GLushort* v); -void gl4_2compat_glColor4us(void *_glfuncs, GLushort red, GLushort green, GLushort blue, GLushort alpha); -void gl4_2compat_glColor4uiv(void *_glfuncs, const GLuint* v); -void gl4_2compat_glColor4ui(void *_glfuncs, GLuint red, GLuint green, GLuint blue, GLuint alpha); -void gl4_2compat_glColor4ubv(void *_glfuncs, const GLubyte* v); -void gl4_2compat_glColor4ub(void *_glfuncs, GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha); -void gl4_2compat_glColor4sv(void *_glfuncs, const GLshort* v); -void gl4_2compat_glColor4s(void *_glfuncs, GLshort red, GLshort green, GLshort blue, GLshort alpha); -void gl4_2compat_glColor4iv(void *_glfuncs, const GLint* v); -void gl4_2compat_glColor4i(void *_glfuncs, GLint red, GLint green, GLint blue, GLint alpha); -void gl4_2compat_glColor4fv(void *_glfuncs, const GLfloat* v); -void gl4_2compat_glColor4f(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); -void gl4_2compat_glColor4dv(void *_glfuncs, const GLdouble* v); -void gl4_2compat_glColor4d(void *_glfuncs, GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha); -void gl4_2compat_glColor4bv(void *_glfuncs, const GLbyte* v); -void gl4_2compat_glColor4b(void *_glfuncs, GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha); -void gl4_2compat_glColor3usv(void *_glfuncs, const GLushort* v); -void gl4_2compat_glColor3us(void *_glfuncs, GLushort red, GLushort green, GLushort blue); -void gl4_2compat_glColor3uiv(void *_glfuncs, const GLuint* v); -void gl4_2compat_glColor3ui(void *_glfuncs, GLuint red, GLuint green, GLuint blue); -void gl4_2compat_glColor3ubv(void *_glfuncs, const GLubyte* v); -void gl4_2compat_glColor3ub(void *_glfuncs, GLubyte red, GLubyte green, GLubyte blue); -void gl4_2compat_glColor3sv(void *_glfuncs, const GLshort* v); -void gl4_2compat_glColor3s(void *_glfuncs, GLshort red, GLshort green, GLshort blue); -void gl4_2compat_glColor3iv(void *_glfuncs, const GLint* v); -void gl4_2compat_glColor3i(void *_glfuncs, GLint red, GLint green, GLint blue); -void gl4_2compat_glColor3fv(void *_glfuncs, const GLfloat* v); -void gl4_2compat_glColor3f(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue); -void gl4_2compat_glColor3dv(void *_glfuncs, const GLdouble* v); -void gl4_2compat_glColor3d(void *_glfuncs, GLdouble red, GLdouble green, GLdouble blue); -void gl4_2compat_glColor3bv(void *_glfuncs, const GLbyte* v); -void gl4_2compat_glColor3b(void *_glfuncs, GLbyte red, GLbyte green, GLbyte blue); -void gl4_2compat_glBitmap(void *_glfuncs, GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte* bitmap); -void gl4_2compat_glBegin(void *_glfuncs, GLenum mode); -void gl4_2compat_glListBase(void *_glfuncs, GLuint base); -GLuint gl4_2compat_glGenLists(void *_glfuncs, GLsizei range_); -void gl4_2compat_glDeleteLists(void *_glfuncs, GLuint list, GLsizei range_); -void gl4_2compat_glCallLists(void *_glfuncs, GLsizei n, GLenum gltype, const GLvoid* lists); -void gl4_2compat_glCallList(void *_glfuncs, GLuint list); -void gl4_2compat_glEndList(void *_glfuncs); -void gl4_2compat_glNewList(void *_glfuncs, GLuint list, GLenum mode); -void gl4_2compat_glPushClientAttrib(void *_glfuncs, GLbitfield mask); -void gl4_2compat_glPopClientAttrib(void *_glfuncs); -void gl4_2compat_glPrioritizeTextures(void *_glfuncs, GLsizei n, const GLuint* textures, const GLfloat* priorities); -GLboolean gl4_2compat_glAreTexturesResident(void *_glfuncs, GLsizei n, const GLuint* textures, GLboolean* residences); -void gl4_2compat_glVertexPointer(void *_glfuncs, GLint size, GLenum gltype, GLsizei stride, const GLvoid* pointer); -void gl4_2compat_glTexCoordPointer(void *_glfuncs, GLint size, GLenum gltype, GLsizei stride, const GLvoid* pointer); -void gl4_2compat_glNormalPointer(void *_glfuncs, GLenum gltype, GLsizei stride, const GLvoid* pointer); -void gl4_2compat_glInterleavedArrays(void *_glfuncs, GLenum format, GLsizei stride, const GLvoid* pointer); -void gl4_2compat_glIndexPointer(void *_glfuncs, GLenum gltype, GLsizei stride, const GLvoid* pointer); -void gl4_2compat_glEnableClientState(void *_glfuncs, GLenum array); -void gl4_2compat_glEdgeFlagPointer(void *_glfuncs, GLsizei stride, const GLvoid* pointer); -void gl4_2compat_glDisableClientState(void *_glfuncs, GLenum array); -void gl4_2compat_glColorPointer(void *_glfuncs, GLint size, GLenum gltype, GLsizei stride, const GLvoid* pointer); -void gl4_2compat_glArrayElement(void *_glfuncs, GLint i); -void gl4_2compat_glResetMinmax(void *_glfuncs, GLenum target); -void gl4_2compat_glResetHistogram(void *_glfuncs, GLenum target); -void gl4_2compat_glMinmax(void *_glfuncs, GLenum target, GLenum internalFormat, GLboolean sink); -void gl4_2compat_glHistogram(void *_glfuncs, GLenum target, GLsizei width, GLenum internalFormat, GLboolean sink); -void gl4_2compat_glGetMinmaxParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params); -void gl4_2compat_glGetMinmaxParameterfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params); -void gl4_2compat_glGetMinmax(void *_glfuncs, GLenum target, GLboolean reset, GLenum format, GLenum gltype, GLvoid* values); -void gl4_2compat_glGetHistogramParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params); -void gl4_2compat_glGetHistogramParameterfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params); -void gl4_2compat_glGetHistogram(void *_glfuncs, GLenum target, GLboolean reset, GLenum format, GLenum gltype, GLvoid* values); -void gl4_2compat_glSeparableFilter2D(void *_glfuncs, GLenum target, GLenum internalFormat, GLsizei width, GLsizei height, GLenum format, GLenum gltype, const GLvoid* row, const GLvoid* column); -void gl4_2compat_glGetSeparableFilter(void *_glfuncs, GLenum target, GLenum format, GLenum gltype, GLvoid* row, GLvoid* column, GLvoid* span); -void gl4_2compat_glGetConvolutionParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params); -void gl4_2compat_glGetConvolutionParameterfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params); -void gl4_2compat_glGetConvolutionFilter(void *_glfuncs, GLenum target, GLenum format, GLenum gltype, GLvoid* image); -void gl4_2compat_glCopyConvolutionFilter2D(void *_glfuncs, GLenum target, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height); -void gl4_2compat_glCopyConvolutionFilter1D(void *_glfuncs, GLenum target, GLenum internalFormat, GLint x, GLint y, GLsizei width); -void gl4_2compat_glConvolutionParameteriv(void *_glfuncs, GLenum target, GLenum pname, const GLint* params); -void gl4_2compat_glConvolutionParameteri(void *_glfuncs, GLenum target, GLenum pname, GLint params); -void gl4_2compat_glConvolutionParameterfv(void *_glfuncs, GLenum target, GLenum pname, const GLfloat* params); -void gl4_2compat_glConvolutionParameterf(void *_glfuncs, GLenum target, GLenum pname, GLfloat params); -void gl4_2compat_glConvolutionFilter2D(void *_glfuncs, GLenum target, GLenum internalFormat, GLsizei width, GLsizei height, GLenum format, GLenum gltype, const GLvoid* image); -void gl4_2compat_glConvolutionFilter1D(void *_glfuncs, GLenum target, GLenum internalFormat, GLsizei width, GLenum format, GLenum gltype, const GLvoid* image); -void gl4_2compat_glCopyColorSubTable(void *_glfuncs, GLenum target, GLsizei start, GLint x, GLint y, GLsizei width); -void gl4_2compat_glColorSubTable(void *_glfuncs, GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum gltype, const GLvoid* data); -void gl4_2compat_glGetColorTableParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params); -void gl4_2compat_glGetColorTableParameterfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params); -void gl4_2compat_glGetColorTable(void *_glfuncs, GLenum target, GLenum format, GLenum gltype, GLvoid* table); -void gl4_2compat_glCopyColorTable(void *_glfuncs, GLenum target, GLenum internalFormat, GLint x, GLint y, GLsizei width); -void gl4_2compat_glColorTableParameteriv(void *_glfuncs, GLenum target, GLenum pname, const GLint* params); -void gl4_2compat_glColorTableParameterfv(void *_glfuncs, GLenum target, GLenum pname, const GLfloat* params); -void gl4_2compat_glColorTable(void *_glfuncs, GLenum target, GLenum internalFormat, GLsizei width, GLenum format, GLenum gltype, const GLvoid* table); -void gl4_2compat_glMultTransposeMatrixd(void *_glfuncs, const GLdouble* m); -void gl4_2compat_glMultTransposeMatrixf(void *_glfuncs, const GLfloat* m); -void gl4_2compat_glLoadTransposeMatrixd(void *_glfuncs, const GLdouble* m); -void gl4_2compat_glLoadTransposeMatrixf(void *_glfuncs, const GLfloat* m); -void gl4_2compat_glMultiTexCoord4sv(void *_glfuncs, GLenum target, const GLshort* v); -void gl4_2compat_glMultiTexCoord4s(void *_glfuncs, GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); -void gl4_2compat_glMultiTexCoord4iv(void *_glfuncs, GLenum target, const GLint* v); -void gl4_2compat_glMultiTexCoord4i(void *_glfuncs, GLenum target, GLint s, GLint t, GLint r, GLint q); -void gl4_2compat_glMultiTexCoord4fv(void *_glfuncs, GLenum target, const GLfloat* v); -void gl4_2compat_glMultiTexCoord4f(void *_glfuncs, GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); -void gl4_2compat_glMultiTexCoord4dv(void *_glfuncs, GLenum target, const GLdouble* v); -void gl4_2compat_glMultiTexCoord4d(void *_glfuncs, GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); -void gl4_2compat_glMultiTexCoord3sv(void *_glfuncs, GLenum target, const GLshort* v); -void gl4_2compat_glMultiTexCoord3s(void *_glfuncs, GLenum target, GLshort s, GLshort t, GLshort r); -void gl4_2compat_glMultiTexCoord3iv(void *_glfuncs, GLenum target, const GLint* v); -void gl4_2compat_glMultiTexCoord3i(void *_glfuncs, GLenum target, GLint s, GLint t, GLint r); -void gl4_2compat_glMultiTexCoord3fv(void *_glfuncs, GLenum target, const GLfloat* v); -void gl4_2compat_glMultiTexCoord3f(void *_glfuncs, GLenum target, GLfloat s, GLfloat t, GLfloat r); -void gl4_2compat_glMultiTexCoord3dv(void *_glfuncs, GLenum target, const GLdouble* v); -void gl4_2compat_glMultiTexCoord3d(void *_glfuncs, GLenum target, GLdouble s, GLdouble t, GLdouble r); -void gl4_2compat_glMultiTexCoord2sv(void *_glfuncs, GLenum target, const GLshort* v); -void gl4_2compat_glMultiTexCoord2s(void *_glfuncs, GLenum target, GLshort s, GLshort t); -void gl4_2compat_glMultiTexCoord2iv(void *_glfuncs, GLenum target, const GLint* v); -void gl4_2compat_glMultiTexCoord2i(void *_glfuncs, GLenum target, GLint s, GLint t); -void gl4_2compat_glMultiTexCoord2fv(void *_glfuncs, GLenum target, const GLfloat* v); -void gl4_2compat_glMultiTexCoord2f(void *_glfuncs, GLenum target, GLfloat s, GLfloat t); -void gl4_2compat_glMultiTexCoord2dv(void *_glfuncs, GLenum target, const GLdouble* v); -void gl4_2compat_glMultiTexCoord2d(void *_glfuncs, GLenum target, GLdouble s, GLdouble t); -void gl4_2compat_glMultiTexCoord1sv(void *_glfuncs, GLenum target, const GLshort* v); -void gl4_2compat_glMultiTexCoord1s(void *_glfuncs, GLenum target, GLshort s); -void gl4_2compat_glMultiTexCoord1iv(void *_glfuncs, GLenum target, const GLint* v); -void gl4_2compat_glMultiTexCoord1i(void *_glfuncs, GLenum target, GLint s); -void gl4_2compat_glMultiTexCoord1fv(void *_glfuncs, GLenum target, const GLfloat* v); -void gl4_2compat_glMultiTexCoord1f(void *_glfuncs, GLenum target, GLfloat s); -void gl4_2compat_glMultiTexCoord1dv(void *_glfuncs, GLenum target, const GLdouble* v); -void gl4_2compat_glMultiTexCoord1d(void *_glfuncs, GLenum target, GLdouble s); -void gl4_2compat_glClientActiveTexture(void *_glfuncs, GLenum texture); -void gl4_2compat_glWindowPos3sv(void *_glfuncs, const GLshort* v); -void gl4_2compat_glWindowPos3s(void *_glfuncs, GLshort x, GLshort y, GLshort z); -void gl4_2compat_glWindowPos3iv(void *_glfuncs, const GLint* v); -void gl4_2compat_glWindowPos3i(void *_glfuncs, GLint x, GLint y, GLint z); -void gl4_2compat_glWindowPos3fv(void *_glfuncs, const GLfloat* v); -void gl4_2compat_glWindowPos3f(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z); -void gl4_2compat_glWindowPos3dv(void *_glfuncs, const GLdouble* v); -void gl4_2compat_glWindowPos3d(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z); -void gl4_2compat_glWindowPos2sv(void *_glfuncs, const GLshort* v); -void gl4_2compat_glWindowPos2s(void *_glfuncs, GLshort x, GLshort y); -void gl4_2compat_glWindowPos2iv(void *_glfuncs, const GLint* v); -void gl4_2compat_glWindowPos2i(void *_glfuncs, GLint x, GLint y); -void gl4_2compat_glWindowPos2fv(void *_glfuncs, const GLfloat* v); -void gl4_2compat_glWindowPos2f(void *_glfuncs, GLfloat x, GLfloat y); -void gl4_2compat_glWindowPos2dv(void *_glfuncs, const GLdouble* v); -void gl4_2compat_glWindowPos2d(void *_glfuncs, GLdouble x, GLdouble y); -void gl4_2compat_glSecondaryColorPointer(void *_glfuncs, GLint size, GLenum gltype, GLsizei stride, const GLvoid* pointer); -void gl4_2compat_glSecondaryColor3usv(void *_glfuncs, const GLushort* v); -void gl4_2compat_glSecondaryColor3us(void *_glfuncs, GLushort red, GLushort green, GLushort blue); -void gl4_2compat_glSecondaryColor3uiv(void *_glfuncs, const GLuint* v); -void gl4_2compat_glSecondaryColor3ui(void *_glfuncs, GLuint red, GLuint green, GLuint blue); -void gl4_2compat_glSecondaryColor3ubv(void *_glfuncs, const GLubyte* v); -void gl4_2compat_glSecondaryColor3ub(void *_glfuncs, GLubyte red, GLubyte green, GLubyte blue); -void gl4_2compat_glSecondaryColor3sv(void *_glfuncs, const GLshort* v); -void gl4_2compat_glSecondaryColor3s(void *_glfuncs, GLshort red, GLshort green, GLshort blue); -void gl4_2compat_glSecondaryColor3iv(void *_glfuncs, const GLint* v); -void gl4_2compat_glSecondaryColor3i(void *_glfuncs, GLint red, GLint green, GLint blue); -void gl4_2compat_glSecondaryColor3fv(void *_glfuncs, const GLfloat* v); -void gl4_2compat_glSecondaryColor3f(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue); -void gl4_2compat_glSecondaryColor3dv(void *_glfuncs, const GLdouble* v); -void gl4_2compat_glSecondaryColor3d(void *_glfuncs, GLdouble red, GLdouble green, GLdouble blue); -void gl4_2compat_glSecondaryColor3bv(void *_glfuncs, const GLbyte* v); -void gl4_2compat_glSecondaryColor3b(void *_glfuncs, GLbyte red, GLbyte green, GLbyte blue); -void gl4_2compat_glFogCoordPointer(void *_glfuncs, GLenum gltype, GLsizei stride, const GLvoid* pointer); -void gl4_2compat_glFogCoorddv(void *_glfuncs, const GLdouble* coord); -void gl4_2compat_glFogCoordd(void *_glfuncs, GLdouble coord); -void gl4_2compat_glFogCoordfv(void *_glfuncs, const GLfloat* coord); -void gl4_2compat_glFogCoordf(void *_glfuncs, GLfloat coord); -void gl4_2compat_glVertexAttrib4usv(void *_glfuncs, GLuint index, const GLushort* v); -void gl4_2compat_glVertexAttrib4uiv(void *_glfuncs, GLuint index, const GLuint* v); -void gl4_2compat_glVertexAttrib4ubv(void *_glfuncs, GLuint index, const GLubyte* v); -void gl4_2compat_glVertexAttrib4sv(void *_glfuncs, GLuint index, const GLshort* v); -void gl4_2compat_glVertexAttrib4s(void *_glfuncs, GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); -void gl4_2compat_glVertexAttrib4iv(void *_glfuncs, GLuint index, const GLint* v); -void gl4_2compat_glVertexAttrib4fv(void *_glfuncs, GLuint index, const GLfloat* v); -void gl4_2compat_glVertexAttrib4f(void *_glfuncs, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); -void gl4_2compat_glVertexAttrib4dv(void *_glfuncs, GLuint index, const GLdouble* v); -void gl4_2compat_glVertexAttrib4d(void *_glfuncs, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); -void gl4_2compat_glVertexAttrib4bv(void *_glfuncs, GLuint index, const GLbyte* v); -void gl4_2compat_glVertexAttrib4Nusv(void *_glfuncs, GLuint index, const GLushort* v); -void gl4_2compat_glVertexAttrib4Nuiv(void *_glfuncs, GLuint index, const GLuint* v); -void gl4_2compat_glVertexAttrib4Nubv(void *_glfuncs, GLuint index, const GLubyte* v); -void gl4_2compat_glVertexAttrib4Nub(void *_glfuncs, GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); -void gl4_2compat_glVertexAttrib4Nsv(void *_glfuncs, GLuint index, const GLshort* v); -void gl4_2compat_glVertexAttrib4Niv(void *_glfuncs, GLuint index, const GLint* v); -void gl4_2compat_glVertexAttrib4Nbv(void *_glfuncs, GLuint index, const GLbyte* v); -void gl4_2compat_glVertexAttrib3sv(void *_glfuncs, GLuint index, const GLshort* v); -void gl4_2compat_glVertexAttrib3s(void *_glfuncs, GLuint index, GLshort x, GLshort y, GLshort z); -void gl4_2compat_glVertexAttrib3fv(void *_glfuncs, GLuint index, const GLfloat* v); -void gl4_2compat_glVertexAttrib3f(void *_glfuncs, GLuint index, GLfloat x, GLfloat y, GLfloat z); -void gl4_2compat_glVertexAttrib3dv(void *_glfuncs, GLuint index, const GLdouble* v); -void gl4_2compat_glVertexAttrib3d(void *_glfuncs, GLuint index, GLdouble x, GLdouble y, GLdouble z); -void gl4_2compat_glVertexAttrib2sv(void *_glfuncs, GLuint index, const GLshort* v); -void gl4_2compat_glVertexAttrib2s(void *_glfuncs, GLuint index, GLshort x, GLshort y); -void gl4_2compat_glVertexAttrib2fv(void *_glfuncs, GLuint index, const GLfloat* v); -void gl4_2compat_glVertexAttrib2f(void *_glfuncs, GLuint index, GLfloat x, GLfloat y); -void gl4_2compat_glVertexAttrib2dv(void *_glfuncs, GLuint index, const GLdouble* v); -void gl4_2compat_glVertexAttrib2d(void *_glfuncs, GLuint index, GLdouble x, GLdouble y); -void gl4_2compat_glVertexAttrib1sv(void *_glfuncs, GLuint index, const GLshort* v); -void gl4_2compat_glVertexAttrib1s(void *_glfuncs, GLuint index, GLshort x); -void gl4_2compat_glVertexAttrib1fv(void *_glfuncs, GLuint index, const GLfloat* v); -void gl4_2compat_glVertexAttrib1f(void *_glfuncs, GLuint index, GLfloat x); -void gl4_2compat_glVertexAttrib1dv(void *_glfuncs, GLuint index, const GLdouble* v); -void gl4_2compat_glVertexAttrib1d(void *_glfuncs, GLuint index, GLdouble x); -void gl4_2compat_glVertexAttribI4usv(void *_glfuncs, GLuint index, const GLushort* v); -void gl4_2compat_glVertexAttribI4ubv(void *_glfuncs, GLuint index, const GLubyte* v); -void gl4_2compat_glVertexAttribI4sv(void *_glfuncs, GLuint index, const GLshort* v); -void gl4_2compat_glVertexAttribI4bv(void *_glfuncs, GLuint index, const GLbyte* v); -void gl4_2compat_glVertexAttribI4uiv(void *_glfuncs, GLuint index, const GLuint* v); -void gl4_2compat_glVertexAttribI3uiv(void *_glfuncs, GLuint index, const GLuint* v); -void gl4_2compat_glVertexAttribI2uiv(void *_glfuncs, GLuint index, const GLuint* v); -void gl4_2compat_glVertexAttribI1uiv(void *_glfuncs, GLuint index, const GLuint* v); -void gl4_2compat_glVertexAttribI4iv(void *_glfuncs, GLuint index, const GLint* v); -void gl4_2compat_glVertexAttribI3iv(void *_glfuncs, GLuint index, const GLint* v); -void gl4_2compat_glVertexAttribI2iv(void *_glfuncs, GLuint index, const GLint* v); -void gl4_2compat_glVertexAttribI1iv(void *_glfuncs, GLuint index, const GLint* v); -void gl4_2compat_glVertexAttribI4ui(void *_glfuncs, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); -void gl4_2compat_glVertexAttribI3ui(void *_glfuncs, GLuint index, GLuint x, GLuint y, GLuint z); -void gl4_2compat_glVertexAttribI2ui(void *_glfuncs, GLuint index, GLuint x, GLuint y); -void gl4_2compat_glVertexAttribI1ui(void *_glfuncs, GLuint index, GLuint x); -void gl4_2compat_glVertexAttribI4i(void *_glfuncs, GLuint index, GLint x, GLint y, GLint z, GLint w); -void gl4_2compat_glVertexAttribI3i(void *_glfuncs, GLuint index, GLint x, GLint y, GLint z); -void gl4_2compat_glVertexAttribI2i(void *_glfuncs, GLuint index, GLint x, GLint y); -void gl4_2compat_glVertexAttribI1i(void *_glfuncs, GLuint index, GLint x); - - -#ifdef __cplusplus -} // extern "C" -#endif diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/gl/4.2compat/gl.go b/Godeps/_workspace/src/github.com/obscuren/qml/gl/4.2compat/gl.go deleted file mode 100644 index c91fbef65..000000000 --- a/Godeps/_workspace/src/github.com/obscuren/qml/gl/4.2compat/gl.go +++ /dev/null @@ -1,9386 +0,0 @@ -// ** file automatically generated by glgen -- do not edit manually ** - -package GL - -// #cgo CXXFLAGS: -std=c++0x -pedantic-errors -Wall -fno-strict-aliasing -// #cgo LDFLAGS: -lstdc++ -// #cgo pkg-config: Qt5Core Qt5OpenGL -// -// #include "funcs.h" -// -// void free(void*); -// -import "C" - -import ( - "fmt" - "reflect" - "unsafe" - - "gopkg.in/qml.v1/gl/glbase" -) - -// API returns a value that offers methods matching the OpenGL version 4.2 API. -// -// The returned API must not be used after the provided OpenGL context becomes invalid. -func API(context glbase.Contexter) *GL { - gl := &GL{} - gl.funcs = C.gl4_2compat_funcs() - if gl.funcs == nil { - panic(fmt.Errorf("OpenGL version 4.2 is not available")) - } - return gl -} - -// GL implements the OpenGL version 4.2 API. Values of this -// type must be created via the API function, and it must not be used after -// the associated OpenGL context becomes invalid. -type GL struct { - funcs unsafe.Pointer -} - -const ( - FALSE = 0 - TRUE = 1 - NONE = 0 - - BYTE = 0x1400 - UNSIGNED_BYTE = 0x1401 - SHORT = 0x1402 - UNSIGNED_SHORT = 0x1403 - INT = 0x1404 - UNSIGNED_INT = 0x1405 - FLOAT = 0x1406 - N2_BYTES = 0x1407 - N3_BYTES = 0x1408 - N4_BYTES = 0x1409 - DOUBLE = 0x140A - HALF_FLOAT = 0x140B - FIXED = 0x140C - - ACCUM = 0x0100 - LOAD = 0x0101 - RETURN = 0x0102 - MULT = 0x0103 - ADD = 0x0104 - - ACCUM_BUFFER_BIT = 0x00000200 - ALL_ATTRIB_BITS = 0xFFFFFFFF - COLOR_BUFFER_BIT = 0x00004000 - CURRENT_BIT = 0x00000001 - DEPTH_BUFFER_BIT = 0x00000100 - ENABLE_BIT = 0x00002000 - EVAL_BIT = 0x00010000 - FOG_BIT = 0x00000080 - HINT_BIT = 0x00008000 - LIGHTING_BIT = 0x00000040 - LINE_BIT = 0x00000004 - LIST_BIT = 0x00020000 - MULTISAMPLE_BIT = 0x20000000 - PIXEL_MODE_BIT = 0x00000020 - POINT_BIT = 0x00000002 - POLYGON_BIT = 0x00000008 - POLYGON_STIPPLE_BIT = 0x00000010 - SCISSOR_BIT = 0x00080000 - STENCIL_BUFFER_BIT = 0x00000400 - TEXTURE_BIT = 0x00040000 - TRANSFORM_BIT = 0x00001000 - VIEWPORT_BIT = 0x00000800 - - ALWAYS = 0x0207 - EQUAL = 0x0202 - GEQUAL = 0x0206 - GREATER = 0x0204 - LEQUAL = 0x0203 - LESS = 0x0201 - NEVER = 0x0200 - NOTEQUAL = 0x0205 - - LOGIC_OP = 0x0BF1 - - DST_ALPHA = 0x0304 - ONE = 1 - ONE_MINUS_DST_ALPHA = 0x0305 - ONE_MINUS_SRC_ALPHA = 0x0303 - ONE_MINUS_SRC_COLOR = 0x0301 - SRC_ALPHA = 0x0302 - SRC_COLOR = 0x0300 - ZERO = 0 - - DST_COLOR = 0x0306 - ONE_MINUS_DST_COLOR = 0x0307 - SRC_ALPHA_SATURATE = 0x0308 - - CLIENT_ALL_ATTRIB_BITS = 0xFFFFFFFF - CLIENT_PIXEL_STORE_BIT = 0x00000001 - CLIENT_VERTEX_ARRAY_BIT = 0x00000002 - - CLIP_DISTANCE0 = 0x3000 - CLIP_DISTANCE1 = 0x3001 - CLIP_DISTANCE2 = 0x3002 - CLIP_DISTANCE3 = 0x3003 - CLIP_DISTANCE4 = 0x3004 - CLIP_DISTANCE5 = 0x3005 - CLIP_DISTANCE6 = 0x3006 - CLIP_DISTANCE7 = 0x3007 - CLIP_PLANE0 = 0x3000 - CLIP_PLANE1 = 0x3001 - CLIP_PLANE2 = 0x3002 - CLIP_PLANE3 = 0x3003 - CLIP_PLANE4 = 0x3004 - CLIP_PLANE5 = 0x3005 - - BACK = 0x0405 - FRONT = 0x0404 - FRONT_AND_BACK = 0x0408 - - AMBIENT = 0x1200 - AMBIENT_AND_DIFFUSE = 0x1602 - DIFFUSE = 0x1201 - EMISSION = 0x1600 - SPECULAR = 0x1202 - - CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT = 0x00000001 - - CONTEXT_COMPATIBILITY_PROFILE_BIT = 0x00000002 - CONTEXT_CORE_PROFILE_BIT = 0x00000001 - - AUX0 = 0x0409 - AUX1 = 0x040A - AUX2 = 0x040B - AUX3 = 0x040C - BACK_LEFT = 0x0402 - BACK_RIGHT = 0x0403 - FRONT_LEFT = 0x0400 - FRONT_RIGHT = 0x0401 - LEFT = 0x0406 - RIGHT = 0x0407 - - ALPHA_TEST = 0x0BC0 - AUTO_NORMAL = 0x0D80 - BLEND = 0x0BE2 - COLOR_ARRAY = 0x8076 - COLOR_LOGIC_OP = 0x0BF2 - COLOR_MATERIAL = 0x0B57 - CULL_FACE = 0x0B44 - DEPTH_TEST = 0x0B71 - DITHER = 0x0BD0 - EDGE_FLAG_ARRAY = 0x8079 - FOG = 0x0B60 - INDEX_ARRAY = 0x8077 - INDEX_LOGIC_OP = 0x0BF1 - LIGHT0 = 0x4000 - LIGHT1 = 0x4001 - LIGHT2 = 0x4002 - LIGHT3 = 0x4003 - LIGHT4 = 0x4004 - LIGHT5 = 0x4005 - LIGHT6 = 0x4006 - LIGHT7 = 0x4007 - LIGHTING = 0x0B50 - LINE_SMOOTH = 0x0B20 - LINE_STIPPLE = 0x0B24 - MAP1_COLOR_4 = 0x0D90 - MAP1_INDEX = 0x0D91 - MAP1_NORMAL = 0x0D92 - MAP1_TEXTURE_COORD_1 = 0x0D93 - MAP1_TEXTURE_COORD_2 = 0x0D94 - MAP1_TEXTURE_COORD_3 = 0x0D95 - MAP1_TEXTURE_COORD_4 = 0x0D96 - MAP1_VERTEX_3 = 0x0D97 - MAP1_VERTEX_4 = 0x0D98 - MAP2_COLOR_4 = 0x0DB0 - MAP2_INDEX = 0x0DB1 - MAP2_NORMAL = 0x0DB2 - MAP2_TEXTURE_COORD_1 = 0x0DB3 - MAP2_TEXTURE_COORD_2 = 0x0DB4 - MAP2_TEXTURE_COORD_3 = 0x0DB5 - MAP2_TEXTURE_COORD_4 = 0x0DB6 - MAP2_VERTEX_3 = 0x0DB7 - MAP2_VERTEX_4 = 0x0DB8 - NORMALIZE = 0x0BA1 - NORMAL_ARRAY = 0x8075 - POINT_SMOOTH = 0x0B10 - POLYGON_OFFSET_FILL = 0x8037 - POLYGON_OFFSET_LINE = 0x2A02 - POLYGON_OFFSET_POINT = 0x2A01 - POLYGON_SMOOTH = 0x0B41 - POLYGON_STIPPLE = 0x0B42 - SCISSOR_TEST = 0x0C11 - STENCIL_TEST = 0x0B90 - TEXTURE_1D = 0x0DE0 - TEXTURE_2D = 0x0DE1 - TEXTURE_COORD_ARRAY = 0x8078 - TEXTURE_GEN_Q = 0x0C63 - TEXTURE_GEN_R = 0x0C62 - TEXTURE_GEN_S = 0x0C60 - TEXTURE_GEN_T = 0x0C61 - VERTEX_ARRAY = 0x8074 - - INVALID_ENUM = 0x0500 - INVALID_FRAMEBUFFER_OPERATION = 0x0506 - INVALID_OPERATION = 0x0502 - INVALID_VALUE = 0x0501 - NO_ERROR = 0 - OUT_OF_MEMORY = 0x0505 - STACK_OVERFLOW = 0x0503 - STACK_UNDERFLOW = 0x0504 - - N2D = 0x0600 - N3D = 0x0601 - N3D_COLOR = 0x0602 - N3D_COLOR_TEXTURE = 0x0603 - N4D_COLOR_TEXTURE = 0x0604 - - BITMAP_TOKEN = 0x0704 - COPY_PIXEL_TOKEN = 0x0706 - DRAW_PIXEL_TOKEN = 0x0705 - LINE_RESET_TOKEN = 0x0707 - LINE_TOKEN = 0x0702 - PASS_THROUGH_TOKEN = 0x0700 - POINT_TOKEN = 0x0701 - POLYGON_TOKEN = 0x0703 - - EXP = 0x0800 - EXP2 = 0x0801 - LINEAR = 0x2601 - - FOG_COLOR = 0x0B66 - FOG_DENSITY = 0x0B62 - FOG_END = 0x0B64 - FOG_INDEX = 0x0B61 - FOG_MODE = 0x0B65 - FOG_START = 0x0B63 - - CCW = 0x0901 - CW = 0x0900 - - COEFF = 0x0A00 - DOMAIN = 0x0A02 - ORDER = 0x0A01 - - PIXEL_MAP_A_TO_A = 0x0C79 - PIXEL_MAP_B_TO_B = 0x0C78 - PIXEL_MAP_G_TO_G = 0x0C77 - PIXEL_MAP_I_TO_A = 0x0C75 - PIXEL_MAP_I_TO_B = 0x0C74 - PIXEL_MAP_I_TO_G = 0x0C73 - PIXEL_MAP_I_TO_I = 0x0C70 - PIXEL_MAP_I_TO_R = 0x0C72 - PIXEL_MAP_R_TO_R = 0x0C76 - PIXEL_MAP_S_TO_S = 0x0C71 - - ACCUM_ALPHA_BITS = 0x0D5B - ACCUM_BLUE_BITS = 0x0D5A - ACCUM_CLEAR_VALUE = 0x0B80 - ACCUM_GREEN_BITS = 0x0D59 - ACCUM_RED_BITS = 0x0D58 - ALIASED_LINE_WIDTH_RANGE = 0x846E - ALIASED_POINT_SIZE_RANGE = 0x846D - ALPHA_BIAS = 0x0D1D - ALPHA_BITS = 0x0D55 - ALPHA_SCALE = 0x0D1C - ALPHA_TEST_FUNC = 0x0BC1 - ALPHA_TEST_REF = 0x0BC2 - ATTRIB_STACK_DEPTH = 0x0BB0 - AUX_BUFFERS = 0x0C00 - BLEND_DST = 0x0BE0 - BLEND_SRC = 0x0BE1 - BLUE_BIAS = 0x0D1B - BLUE_BITS = 0x0D54 - BLUE_SCALE = 0x0D1A - CLIENT_ATTRIB_STACK_DEPTH = 0x0BB1 - COLOR_ARRAY_SIZE = 0x8081 - COLOR_ARRAY_STRIDE = 0x8083 - COLOR_ARRAY_TYPE = 0x8082 - COLOR_CLEAR_VALUE = 0x0C22 - COLOR_MATERIAL_FACE = 0x0B55 - COLOR_MATERIAL_PARAMETER = 0x0B56 - COLOR_WRITEMASK = 0x0C23 - CULL_FACE_MODE = 0x0B45 - CURRENT_COLOR = 0x0B00 - CURRENT_INDEX = 0x0B01 - CURRENT_NORMAL = 0x0B02 - CURRENT_RASTER_COLOR = 0x0B04 - CURRENT_RASTER_DISTANCE = 0x0B09 - CURRENT_RASTER_INDEX = 0x0B05 - CURRENT_RASTER_POSITION = 0x0B07 - CURRENT_RASTER_POSITION_VALID = 0x0B08 - CURRENT_RASTER_TEXTURE_COORDS = 0x0B06 - CURRENT_TEXTURE_COORDS = 0x0B03 - DEPTH_BIAS = 0x0D1F - DEPTH_BITS = 0x0D56 - DEPTH_CLEAR_VALUE = 0x0B73 - DEPTH_FUNC = 0x0B74 - DEPTH_RANGE = 0x0B70 - DEPTH_SCALE = 0x0D1E - DEPTH_WRITEMASK = 0x0B72 - DOUBLEBUFFER = 0x0C32 - DRAW_BUFFER = 0x0C01 - EDGE_FLAG = 0x0B43 - EDGE_FLAG_ARRAY_STRIDE = 0x808C - FEEDBACK_BUFFER_SIZE = 0x0DF1 - FEEDBACK_BUFFER_TYPE = 0x0DF2 - FOG_HINT = 0x0C54 - FRONT_FACE = 0x0B46 - GREEN_BIAS = 0x0D19 - GREEN_BITS = 0x0D53 - GREEN_SCALE = 0x0D18 - INDEX_ARRAY_STRIDE = 0x8086 - INDEX_ARRAY_TYPE = 0x8085 - INDEX_BITS = 0x0D51 - INDEX_CLEAR_VALUE = 0x0C20 - INDEX_MODE = 0x0C30 - INDEX_OFFSET = 0x0D13 - INDEX_SHIFT = 0x0D12 - INDEX_WRITEMASK = 0x0C21 - LIGHT_MODEL_AMBIENT = 0x0B53 - LIGHT_MODEL_COLOR_CONTROL = 0x81F8 - LIGHT_MODEL_LOCAL_VIEWER = 0x0B51 - LIGHT_MODEL_TWO_SIDE = 0x0B52 - LINE_SMOOTH_HINT = 0x0C52 - LINE_STIPPLE_PATTERN = 0x0B25 - LINE_STIPPLE_REPEAT = 0x0B26 - LINE_WIDTH = 0x0B21 - LINE_WIDTH_GRANULARITY = 0x0B23 - LINE_WIDTH_RANGE = 0x0B22 - LIST_BASE = 0x0B32 - LIST_INDEX = 0x0B33 - LIST_MODE = 0x0B30 - LOGIC_OP_MODE = 0x0BF0 - MAP1_GRID_DOMAIN = 0x0DD0 - MAP1_GRID_SEGMENTS = 0x0DD1 - MAP2_GRID_DOMAIN = 0x0DD2 - MAP2_GRID_SEGMENTS = 0x0DD3 - MAP_COLOR = 0x0D10 - MAP_STENCIL = 0x0D11 - MATRIX_MODE = 0x0BA0 - MAX_ATTRIB_STACK_DEPTH = 0x0D35 - MAX_CLIENT_ATTRIB_STACK_DEPTH = 0x0D3B - MAX_CLIP_DISTANCES = 0x0D32 - MAX_CLIP_PLANES = 0x0D32 - MAX_EVAL_ORDER = 0x0D30 - MAX_LIGHTS = 0x0D31 - MAX_LIST_NESTING = 0x0B31 - MAX_MODELVIEW_STACK_DEPTH = 0x0D36 - MAX_NAME_STACK_DEPTH = 0x0D37 - MAX_PIXEL_MAP_TABLE = 0x0D34 - MAX_PROJECTION_STACK_DEPTH = 0x0D38 - MAX_TEXTURE_SIZE = 0x0D33 - MAX_TEXTURE_STACK_DEPTH = 0x0D39 - MAX_VIEWPORT_DIMS = 0x0D3A - MODELVIEW_MATRIX = 0x0BA6 - MODELVIEW_STACK_DEPTH = 0x0BA3 - NAME_STACK_DEPTH = 0x0D70 - NORMAL_ARRAY_STRIDE = 0x807F - NORMAL_ARRAY_TYPE = 0x807E - PACK_ALIGNMENT = 0x0D05 - PACK_LSB_FIRST = 0x0D01 - PACK_ROW_LENGTH = 0x0D02 - PACK_SKIP_PIXELS = 0x0D04 - PACK_SKIP_ROWS = 0x0D03 - PACK_SWAP_BYTES = 0x0D00 - PERSPECTIVE_CORRECTION_HINT = 0x0C50 - PIXEL_MAP_A_TO_A_SIZE = 0x0CB9 - PIXEL_MAP_B_TO_B_SIZE = 0x0CB8 - PIXEL_MAP_G_TO_G_SIZE = 0x0CB7 - PIXEL_MAP_I_TO_A_SIZE = 0x0CB5 - PIXEL_MAP_I_TO_B_SIZE = 0x0CB4 - PIXEL_MAP_I_TO_G_SIZE = 0x0CB3 - PIXEL_MAP_I_TO_I_SIZE = 0x0CB0 - PIXEL_MAP_I_TO_R_SIZE = 0x0CB2 - PIXEL_MAP_R_TO_R_SIZE = 0x0CB6 - PIXEL_MAP_S_TO_S_SIZE = 0x0CB1 - POINT_SIZE = 0x0B11 - POINT_SIZE_GRANULARITY = 0x0B13 - POINT_SIZE_RANGE = 0x0B12 - POINT_SMOOTH_HINT = 0x0C51 - POLYGON_MODE = 0x0B40 - POLYGON_OFFSET_FACTOR = 0x8038 - POLYGON_OFFSET_UNITS = 0x2A00 - POLYGON_SMOOTH_HINT = 0x0C53 - PROJECTION_MATRIX = 0x0BA7 - PROJECTION_STACK_DEPTH = 0x0BA4 - READ_BUFFER = 0x0C02 - RED_BIAS = 0x0D15 - RED_BITS = 0x0D52 - RED_SCALE = 0x0D14 - RENDER_MODE = 0x0C40 - RGBA_MODE = 0x0C31 - SCISSOR_BOX = 0x0C10 - SELECTION_BUFFER_SIZE = 0x0DF4 - SHADE_MODEL = 0x0B54 - SMOOTH_LINE_WIDTH_GRANULARITY = 0x0B23 - SMOOTH_LINE_WIDTH_RANGE = 0x0B22 - SMOOTH_POINT_SIZE_GRANULARITY = 0x0B13 - SMOOTH_POINT_SIZE_RANGE = 0x0B12 - STENCIL_BITS = 0x0D57 - STENCIL_CLEAR_VALUE = 0x0B91 - STENCIL_FAIL = 0x0B94 - STENCIL_FUNC = 0x0B92 - STENCIL_PASS_DEPTH_FAIL = 0x0B95 - STENCIL_PASS_DEPTH_PASS = 0x0B96 - STENCIL_REF = 0x0B97 - STENCIL_VALUE_MASK = 0x0B93 - STENCIL_WRITEMASK = 0x0B98 - STEREO = 0x0C33 - SUBPIXEL_BITS = 0x0D50 - TEXTURE_BINDING_1D = 0x8068 - TEXTURE_BINDING_2D = 0x8069 - TEXTURE_BINDING_3D = 0x806A - TEXTURE_COORD_ARRAY_SIZE = 0x8088 - TEXTURE_COORD_ARRAY_STRIDE = 0x808A - TEXTURE_COORD_ARRAY_TYPE = 0x8089 - TEXTURE_MATRIX = 0x0BA8 - TEXTURE_STACK_DEPTH = 0x0BA5 - UNPACK_ALIGNMENT = 0x0CF5 - UNPACK_LSB_FIRST = 0x0CF1 - UNPACK_ROW_LENGTH = 0x0CF2 - UNPACK_SKIP_PIXELS = 0x0CF4 - UNPACK_SKIP_ROWS = 0x0CF3 - UNPACK_SWAP_BYTES = 0x0CF0 - VERTEX_ARRAY_SIZE = 0x807A - VERTEX_ARRAY_STRIDE = 0x807C - VERTEX_ARRAY_TYPE = 0x807B - VIEWPORT = 0x0BA2 - ZOOM_X = 0x0D16 - ZOOM_Y = 0x0D17 - - COLOR_ARRAY_POINTER = 0x8090 - EDGE_FLAG_ARRAY_POINTER = 0x8093 - FEEDBACK_BUFFER_POINTER = 0x0DF0 - INDEX_ARRAY_POINTER = 0x8091 - NORMAL_ARRAY_POINTER = 0x808F - SELECTION_BUFFER_POINTER = 0x0DF3 - TEXTURE_COORD_ARRAY_POINTER = 0x8092 - VERTEX_ARRAY_POINTER = 0x808E - - TEXTURE_ALPHA_SIZE = 0x805F - TEXTURE_BLUE_SIZE = 0x805E - TEXTURE_BORDER = 0x1005 - TEXTURE_BORDER_COLOR = 0x1004 - TEXTURE_COMPONENTS = 0x1003 - TEXTURE_GREEN_SIZE = 0x805D - TEXTURE_HEIGHT = 0x1001 - TEXTURE_INTENSITY_SIZE = 0x8061 - TEXTURE_INTERNAL_FORMAT = 0x1003 - TEXTURE_LUMINANCE_SIZE = 0x8060 - TEXTURE_MAG_FILTER = 0x2800 - TEXTURE_MIN_FILTER = 0x2801 - TEXTURE_PRIORITY = 0x8066 - TEXTURE_RED_SIZE = 0x805C - TEXTURE_RESIDENT = 0x8067 - TEXTURE_WIDTH = 0x1000 - TEXTURE_WRAP_S = 0x2802 - TEXTURE_WRAP_T = 0x2803 - - DONT_CARE = 0x1100 - FASTEST = 0x1101 - NICEST = 0x1102 - - FRAGMENT_SHADER_DERIVATIVE_HINT = 0x8B8B - GENERATE_MIPMAP_HINT = 0x8192 - PROGRAM_BINARY_RETRIEVABLE_HINT = 0x8257 - TEXTURE_COMPRESSION_HINT = 0x84EF - - C3F_V3F = 0x2A24 - C4F_N3F_V3F = 0x2A26 - C4UB_V2F = 0x2A22 - C4UB_V3F = 0x2A23 - N3F_V3F = 0x2A25 - T2F_C3F_V3F = 0x2A2A - T2F_C4F_N3F_V3F = 0x2A2C - T2F_C4UB_V3F = 0x2A29 - T2F_N3F_V3F = 0x2A2B - T2F_V3F = 0x2A27 - T4F_C4F_N3F_V4F = 0x2A2D - T4F_V4F = 0x2A28 - V2F = 0x2A20 - V3F = 0x2A21 - - MODULATE = 0x2100 - REPLACE = 0x1E01 - - SEPARATE_SPECULAR_COLOR = 0x81FA - SINGLE_COLOR = 0x81F9 - - CONSTANT_ATTENUATION = 0x1207 - LINEAR_ATTENUATION = 0x1208 - POSITION = 0x1203 - QUADRATIC_ATTENUATION = 0x1209 - SPOT_CUTOFF = 0x1206 - SPOT_DIRECTION = 0x1204 - SPOT_EXPONENT = 0x1205 - - COMPILE = 0x1300 - COMPILE_AND_EXECUTE = 0x1301 - - AND = 0x1501 - AND_INVERTED = 0x1504 - AND_REVERSE = 0x1502 - CLEAR = 0x1500 - COPY = 0x1503 - COPY_INVERTED = 0x150C - EQUIV = 0x1509 - INVERT = 0x150A - NAND = 0x150E - NOOP = 0x1505 - NOR = 0x1508 - OR = 0x1507 - OR_INVERTED = 0x150D - OR_REVERSE = 0x150B - SET = 0x150F - XOR = 0x1506 - - MAP_FLUSH_EXPLICIT_BIT = 0x0010 - MAP_INVALIDATE_BUFFER_BIT = 0x0008 - MAP_INVALIDATE_RANGE_BIT = 0x0004 - MAP_READ_BIT = 0x0001 - MAP_UNSYNCHRONIZED_BIT = 0x0020 - MAP_WRITE_BIT = 0x0002 - - COLOR_INDEXES = 0x1603 - SHININESS = 0x1601 - - MODELVIEW = 0x1700 - PROJECTION = 0x1701 - TEXTURE = 0x1702 - - ALL_BARRIER_BITS = 0xFFFFFFFF - ATOMIC_COUNTER_BARRIER_BIT = 0x00001000 - BUFFER_UPDATE_BARRIER_BIT = 0x00000200 - COMMAND_BARRIER_BIT = 0x00000040 - ELEMENT_ARRAY_BARRIER_BIT = 0x00000002 - FRAMEBUFFER_BARRIER_BIT = 0x00000400 - PIXEL_BUFFER_BARRIER_BIT = 0x00000080 - SHADER_IMAGE_ACCESS_BARRIER_BIT = 0x00000020 - TEXTURE_FETCH_BARRIER_BIT = 0x00000008 - TEXTURE_UPDATE_BARRIER_BIT = 0x00000100 - TRANSFORM_FEEDBACK_BARRIER_BIT = 0x00000800 - UNIFORM_BARRIER_BIT = 0x00000004 - VERTEX_ATTRIB_ARRAY_BARRIER_BIT = 0x00000001 - - LINE = 0x1B01 - POINT = 0x1B00 - - FILL = 0x1B02 - - COLOR = 0x1800 - DEPTH = 0x1801 - STENCIL = 0x1802 - - ALPHA = 0x1906 - BLUE = 0x1905 - COLOR_INDEX = 0x1900 - DEPTH_COMPONENT = 0x1902 - GREEN = 0x1904 - LUMINANCE = 0x1909 - LUMINANCE_ALPHA = 0x190A - RED = 0x1903 - RGB = 0x1907 - RGBA = 0x1908 - STENCIL_INDEX = 0x1901 - - ALPHA12 = 0x803D - ALPHA16 = 0x803E - ALPHA4 = 0x803B - ALPHA8 = 0x803C - INTENSITY = 0x8049 - INTENSITY12 = 0x804C - INTENSITY16 = 0x804D - INTENSITY4 = 0x804A - INTENSITY8 = 0x804B - LUMINANCE12 = 0x8041 - LUMINANCE12_ALPHA12 = 0x8047 - LUMINANCE12_ALPHA4 = 0x8046 - LUMINANCE16 = 0x8042 - LUMINANCE16_ALPHA16 = 0x8048 - LUMINANCE4 = 0x803F - LUMINANCE4_ALPHA4 = 0x8043 - LUMINANCE6_ALPHA2 = 0x8044 - LUMINANCE8 = 0x8040 - LUMINANCE8_ALPHA8 = 0x8045 - R3_G3_B2 = 0x2A10 - RGB10 = 0x8052 - RGB10_A2 = 0x8059 - RGB12 = 0x8053 - RGB16 = 0x8054 - RGB4 = 0x804F - RGB5 = 0x8050 - RGB5_A1 = 0x8057 - RGB8 = 0x8051 - RGBA12 = 0x805A - RGBA16 = 0x805B - RGBA2 = 0x8055 - RGBA4 = 0x8056 - RGBA8 = 0x8058 - - PACK_IMAGE_HEIGHT = 0x806C - PACK_SKIP_IMAGES = 0x806B - UNPACK_IMAGE_HEIGHT = 0x806E - UNPACK_SKIP_IMAGES = 0x806D - - BITMAP = 0x1A00 - UNSIGNED_BYTE_3_3_2 = 0x8032 - UNSIGNED_INT_10_10_10_2 = 0x8036 - UNSIGNED_INT_8_8_8_8 = 0x8035 - UNSIGNED_SHORT_4_4_4_4 = 0x8033 - UNSIGNED_SHORT_5_5_5_1 = 0x8034 - - POINT_DISTANCE_ATTENUATION = 0x8129 - POINT_FADE_THRESHOLD_SIZE = 0x8128 - POINT_SIZE_MAX = 0x8127 - POINT_SIZE_MIN = 0x8126 - - LINES = 0x0001 - LINES_ADJACENCY = 0x000A - LINE_LOOP = 0x0002 - LINE_STRIP = 0x0003 - LINE_STRIP_ADJACENCY = 0x000B - PATCHES = 0x000E - POINTS = 0x0000 - POLYGON = 0x0009 - QUADS = 0x0007 - QUAD_STRIP = 0x0008 - TRIANGLES = 0x0004 - TRIANGLES_ADJACENCY = 0x000C - TRIANGLE_FAN = 0x0006 - TRIANGLE_STRIP = 0x0005 - TRIANGLE_STRIP_ADJACENCY = 0x000D - - FEEDBACK = 0x1C01 - RENDER = 0x1C00 - SELECT = 0x1C02 - - FLAT = 0x1D00 - SMOOTH = 0x1D01 - - DECR = 0x1E03 - INCR = 0x1E02 - KEEP = 0x1E00 - - EXTENSIONS = 0x1F03 - RENDERER = 0x1F01 - VENDOR = 0x1F00 - VERSION = 0x1F02 - - S = 0x2000 - T = 0x2001 - R = 0x2002 - Q = 0x2003 - - DECAL = 0x2101 - - TEXTURE_ENV_COLOR = 0x2201 - TEXTURE_ENV_MODE = 0x2200 - - TEXTURE_ENV = 0x2300 - - EYE_LINEAR = 0x2400 - OBJECT_LINEAR = 0x2401 - SPHERE_MAP = 0x2402 - - EYE_PLANE = 0x2502 - OBJECT_PLANE = 0x2501 - TEXTURE_GEN_MODE = 0x2500 - - NEAREST = 0x2600 - - LINEAR_MIPMAP_LINEAR = 0x2703 - LINEAR_MIPMAP_NEAREST = 0x2701 - NEAREST_MIPMAP_LINEAR = 0x2702 - NEAREST_MIPMAP_NEAREST = 0x2700 - - GENERATE_MIPMAP = 0x8191 - TEXTURE_WRAP_R = 0x8072 - - PROXY_TEXTURE_1D = 0x8063 - PROXY_TEXTURE_2D = 0x8064 - PROXY_TEXTURE_3D = 0x8070 - TEXTURE_3D = 0x806F - TEXTURE_BASE_LEVEL = 0x813C - TEXTURE_MAX_LEVEL = 0x813D - TEXTURE_MAX_LOD = 0x813B - TEXTURE_MIN_LOD = 0x813A - - CLAMP = 0x2900 - CLAMP_TO_BORDER = 0x812D - CLAMP_TO_EDGE = 0x812F - REPEAT = 0x2901 - - VERTEX_SHADER_BIT = 0x00000001 - FRAGMENT_SHADER_BIT = 0x00000002 - GEOMETRY_SHADER_BIT = 0x00000004 - TESS_CONTROL_SHADER_BIT = 0x00000008 - TESS_EVALUATION_SHADER_BIT = 0x00000010 - ALL_SHADER_BITS = 0xFFFFFFFF - - SYNC_FLUSH_COMMANDS_BIT = 0x00000001 - INVALID_INDEX = 0xFFFFFFFF - TIMEOUT_IGNORED = 0xFFFFFFFFFFFFFFFF - CONSTANT_COLOR = 0x8001 - ONE_MINUS_CONSTANT_COLOR = 0x8002 - CONSTANT_ALPHA = 0x8003 - ONE_MINUS_CONSTANT_ALPHA = 0x8004 - FUNC_ADD = 0x8006 - MIN = 0x8007 - MAX = 0x8008 - BLEND_EQUATION_RGB = 0x8009 - FUNC_SUBTRACT = 0x800A - FUNC_REVERSE_SUBTRACT = 0x800B - RESCALE_NORMAL = 0x803A - TEXTURE_DEPTH = 0x8071 - MAX_3D_TEXTURE_SIZE = 0x8073 - MULTISAMPLE = 0x809D - SAMPLE_ALPHA_TO_COVERAGE = 0x809E - SAMPLE_ALPHA_TO_ONE = 0x809F - SAMPLE_COVERAGE = 0x80A0 - SAMPLE_BUFFERS = 0x80A8 - SAMPLES = 0x80A9 - SAMPLE_COVERAGE_VALUE = 0x80AA - SAMPLE_COVERAGE_INVERT = 0x80AB - BLEND_DST_RGB = 0x80C8 - BLEND_SRC_RGB = 0x80C9 - BLEND_DST_ALPHA = 0x80CA - BLEND_SRC_ALPHA = 0x80CB - BGR = 0x80E0 - BGRA = 0x80E1 - MAX_ELEMENTS_VERTICES = 0x80E8 - MAX_ELEMENTS_INDICES = 0x80E9 - DEPTH_COMPONENT16 = 0x81A5 - DEPTH_COMPONENT24 = 0x81A6 - DEPTH_COMPONENT32 = 0x81A7 - FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING = 0x8210 - FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE = 0x8211 - FRAMEBUFFER_ATTACHMENT_RED_SIZE = 0x8212 - FRAMEBUFFER_ATTACHMENT_GREEN_SIZE = 0x8213 - FRAMEBUFFER_ATTACHMENT_BLUE_SIZE = 0x8214 - FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE = 0x8215 - FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE = 0x8216 - FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE = 0x8217 - FRAMEBUFFER_DEFAULT = 0x8218 - FRAMEBUFFER_UNDEFINED = 0x8219 - DEPTH_STENCIL_ATTACHMENT = 0x821A - MAJOR_VERSION = 0x821B - MINOR_VERSION = 0x821C - NUM_EXTENSIONS = 0x821D - CONTEXT_FLAGS = 0x821E - INDEX = 0x8222 - COMPRESSED_RED = 0x8225 - COMPRESSED_RG = 0x8226 - RG = 0x8227 - RG_INTEGER = 0x8228 - R8 = 0x8229 - R16 = 0x822A - RG8 = 0x822B - RG16 = 0x822C - R16F = 0x822D - R32F = 0x822E - RG16F = 0x822F - RG32F = 0x8230 - R8I = 0x8231 - R8UI = 0x8232 - R16I = 0x8233 - R16UI = 0x8234 - R32I = 0x8235 - R32UI = 0x8236 - RG8I = 0x8237 - RG8UI = 0x8238 - RG16I = 0x8239 - RG16UI = 0x823A - RG32I = 0x823B - RG32UI = 0x823C - PROGRAM_SEPARABLE = 0x8258 - ACTIVE_PROGRAM = 0x8259 - PROGRAM_PIPELINE_BINDING = 0x825A - MAX_VIEWPORTS = 0x825B - VIEWPORT_SUBPIXEL_BITS = 0x825C - VIEWPORT_BOUNDS_RANGE = 0x825D - LAYER_PROVOKING_VERTEX = 0x825E - VIEWPORT_INDEX_PROVOKING_VERTEX = 0x825F - UNDEFINED_VERTEX = 0x8260 - UNSIGNED_BYTE_2_3_3_REV = 0x8362 - UNSIGNED_SHORT_5_6_5 = 0x8363 - UNSIGNED_SHORT_5_6_5_REV = 0x8364 - UNSIGNED_SHORT_4_4_4_4_REV = 0x8365 - UNSIGNED_SHORT_1_5_5_5_REV = 0x8366 - UNSIGNED_INT_8_8_8_8_REV = 0x8367 - UNSIGNED_INT_2_10_10_10_REV = 0x8368 - MIRRORED_REPEAT = 0x8370 - FOG_COORDINATE_SOURCE = 0x8450 - FOG_COORD_SRC = 0x8450 - FOG_COORDINATE = 0x8451 - FOG_COORD = 0x8451 - FRAGMENT_DEPTH = 0x8452 - CURRENT_FOG_COORDINATE = 0x8453 - CURRENT_FOG_COORD = 0x8453 - FOG_COORDINATE_ARRAY_TYPE = 0x8454 - FOG_COORD_ARRAY_TYPE = 0x8454 - FOG_COORDINATE_ARRAY_STRIDE = 0x8455 - FOG_COORD_ARRAY_STRIDE = 0x8455 - FOG_COORDINATE_ARRAY_POINTER = 0x8456 - FOG_COORD_ARRAY_POINTER = 0x8456 - FOG_COORDINATE_ARRAY = 0x8457 - FOG_COORD_ARRAY = 0x8457 - COLOR_SUM = 0x8458 - CURRENT_SECONDARY_COLOR = 0x8459 - SECONDARY_COLOR_ARRAY_SIZE = 0x845A - SECONDARY_COLOR_ARRAY_TYPE = 0x845B - SECONDARY_COLOR_ARRAY_STRIDE = 0x845C - SECONDARY_COLOR_ARRAY_POINTER = 0x845D - SECONDARY_COLOR_ARRAY = 0x845E - CURRENT_RASTER_SECONDARY_COLOR = 0x845F - TEXTURE0 = 0x84C0 - TEXTURE1 = 0x84C1 - TEXTURE2 = 0x84C2 - TEXTURE3 = 0x84C3 - TEXTURE4 = 0x84C4 - TEXTURE5 = 0x84C5 - TEXTURE6 = 0x84C6 - TEXTURE7 = 0x84C7 - TEXTURE8 = 0x84C8 - TEXTURE9 = 0x84C9 - TEXTURE10 = 0x84CA - TEXTURE11 = 0x84CB - TEXTURE12 = 0x84CC - TEXTURE13 = 0x84CD - TEXTURE14 = 0x84CE - TEXTURE15 = 0x84CF - TEXTURE16 = 0x84D0 - TEXTURE17 = 0x84D1 - TEXTURE18 = 0x84D2 - TEXTURE19 = 0x84D3 - TEXTURE20 = 0x84D4 - TEXTURE21 = 0x84D5 - TEXTURE22 = 0x84D6 - TEXTURE23 = 0x84D7 - TEXTURE24 = 0x84D8 - TEXTURE25 = 0x84D9 - TEXTURE26 = 0x84DA - TEXTURE27 = 0x84DB - TEXTURE28 = 0x84DC - TEXTURE29 = 0x84DD - TEXTURE30 = 0x84DE - TEXTURE31 = 0x84DF - ACTIVE_TEXTURE = 0x84E0 - CLIENT_ACTIVE_TEXTURE = 0x84E1 - MAX_TEXTURE_UNITS = 0x84E2 - TRANSPOSE_MODELVIEW_MATRIX = 0x84E3 - TRANSPOSE_PROJECTION_MATRIX = 0x84E4 - TRANSPOSE_TEXTURE_MATRIX = 0x84E5 - TRANSPOSE_COLOR_MATRIX = 0x84E6 - SUBTRACT = 0x84E7 - MAX_RENDERBUFFER_SIZE = 0x84E8 - COMPRESSED_ALPHA = 0x84E9 - COMPRESSED_LUMINANCE = 0x84EA - COMPRESSED_LUMINANCE_ALPHA = 0x84EB - COMPRESSED_INTENSITY = 0x84EC - COMPRESSED_RGB = 0x84ED - COMPRESSED_RGBA = 0x84EE - UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER = 0x84F0 - UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER = 0x84F1 - TEXTURE_RECTANGLE = 0x84F5 - TEXTURE_BINDING_RECTANGLE = 0x84F6 - PROXY_TEXTURE_RECTANGLE = 0x84F7 - MAX_RECTANGLE_TEXTURE_SIZE = 0x84F8 - DEPTH_STENCIL = 0x84F9 - UNSIGNED_INT_24_8 = 0x84FA - MAX_TEXTURE_LOD_BIAS = 0x84FD - TEXTURE_FILTER_CONTROL = 0x8500 - TEXTURE_LOD_BIAS = 0x8501 - INCR_WRAP = 0x8507 - DECR_WRAP = 0x8508 - NORMAL_MAP = 0x8511 - REFLECTION_MAP = 0x8512 - TEXTURE_CUBE_MAP = 0x8513 - TEXTURE_BINDING_CUBE_MAP = 0x8514 - TEXTURE_CUBE_MAP_POSITIVE_X = 0x8515 - TEXTURE_CUBE_MAP_NEGATIVE_X = 0x8516 - TEXTURE_CUBE_MAP_POSITIVE_Y = 0x8517 - TEXTURE_CUBE_MAP_NEGATIVE_Y = 0x8518 - TEXTURE_CUBE_MAP_POSITIVE_Z = 0x8519 - TEXTURE_CUBE_MAP_NEGATIVE_Z = 0x851A - PROXY_TEXTURE_CUBE_MAP = 0x851B - MAX_CUBE_MAP_TEXTURE_SIZE = 0x851C - COMBINE = 0x8570 - COMBINE_RGB = 0x8571 - COMBINE_ALPHA = 0x8572 - RGB_SCALE = 0x8573 - ADD_SIGNED = 0x8574 - INTERPOLATE = 0x8575 - CONSTANT = 0x8576 - PRIMARY_COLOR = 0x8577 - PREVIOUS = 0x8578 - SOURCE0_RGB = 0x8580 - SRC0_RGB = 0x8580 - SOURCE1_RGB = 0x8581 - SRC1_RGB = 0x8581 - SOURCE2_RGB = 0x8582 - SRC2_RGB = 0x8582 - SOURCE0_ALPHA = 0x8588 - SRC0_ALPHA = 0x8588 - SOURCE1_ALPHA = 0x8589 - SRC1_ALPHA = 0x8589 - SOURCE2_ALPHA = 0x858A - SRC2_ALPHA = 0x858A - OPERAND0_RGB = 0x8590 - OPERAND1_RGB = 0x8591 - OPERAND2_RGB = 0x8592 - OPERAND0_ALPHA = 0x8598 - OPERAND1_ALPHA = 0x8599 - OPERAND2_ALPHA = 0x859A - VERTEX_ARRAY_BINDING = 0x85B5 - VERTEX_ATTRIB_ARRAY_ENABLED = 0x8622 - VERTEX_ATTRIB_ARRAY_SIZE = 0x8623 - VERTEX_ATTRIB_ARRAY_STRIDE = 0x8624 - VERTEX_ATTRIB_ARRAY_TYPE = 0x8625 - CURRENT_VERTEX_ATTRIB = 0x8626 - VERTEX_PROGRAM_POINT_SIZE = 0x8642 - PROGRAM_POINT_SIZE = 0x8642 - VERTEX_PROGRAM_TWO_SIDE = 0x8643 - VERTEX_ATTRIB_ARRAY_POINTER = 0x8645 - DEPTH_CLAMP = 0x864F - TEXTURE_COMPRESSED_IMAGE_SIZE = 0x86A0 - TEXTURE_COMPRESSED = 0x86A1 - NUM_COMPRESSED_TEXTURE_FORMATS = 0x86A2 - COMPRESSED_TEXTURE_FORMATS = 0x86A3 - DOT3_RGB = 0x86AE - DOT3_RGBA = 0x86AF - PROGRAM_BINARY_LENGTH = 0x8741 - BUFFER_SIZE = 0x8764 - BUFFER_USAGE = 0x8765 - NUM_PROGRAM_BINARY_FORMATS = 0x87FE - PROGRAM_BINARY_FORMATS = 0x87FF - STENCIL_BACK_FUNC = 0x8800 - STENCIL_BACK_FAIL = 0x8801 - STENCIL_BACK_PASS_DEPTH_FAIL = 0x8802 - STENCIL_BACK_PASS_DEPTH_PASS = 0x8803 - RGBA32F = 0x8814 - RGB32F = 0x8815 - RGBA16F = 0x881A - RGB16F = 0x881B - MAX_DRAW_BUFFERS = 0x8824 - DRAW_BUFFER0 = 0x8825 - DRAW_BUFFER1 = 0x8826 - DRAW_BUFFER2 = 0x8827 - DRAW_BUFFER3 = 0x8828 - DRAW_BUFFER4 = 0x8829 - DRAW_BUFFER5 = 0x882A - DRAW_BUFFER6 = 0x882B - DRAW_BUFFER7 = 0x882C - DRAW_BUFFER8 = 0x882D - DRAW_BUFFER9 = 0x882E - DRAW_BUFFER10 = 0x882F - DRAW_BUFFER11 = 0x8830 - DRAW_BUFFER12 = 0x8831 - DRAW_BUFFER13 = 0x8832 - DRAW_BUFFER14 = 0x8833 - DRAW_BUFFER15 = 0x8834 - BLEND_EQUATION_ALPHA = 0x883D - TEXTURE_DEPTH_SIZE = 0x884A - DEPTH_TEXTURE_MODE = 0x884B - TEXTURE_COMPARE_MODE = 0x884C - TEXTURE_COMPARE_FUNC = 0x884D - COMPARE_R_TO_TEXTURE = 0x884E - COMPARE_REF_TO_TEXTURE = 0x884E - TEXTURE_CUBE_MAP_SEAMLESS = 0x884F - POINT_SPRITE = 0x8861 - COORD_REPLACE = 0x8862 - QUERY_COUNTER_BITS = 0x8864 - CURRENT_QUERY = 0x8865 - QUERY_RESULT = 0x8866 - QUERY_RESULT_AVAILABLE = 0x8867 - MAX_VERTEX_ATTRIBS = 0x8869 - VERTEX_ATTRIB_ARRAY_NORMALIZED = 0x886A - MAX_TESS_CONTROL_INPUT_COMPONENTS = 0x886C - MAX_TESS_EVALUATION_INPUT_COMPONENTS = 0x886D - MAX_TEXTURE_COORDS = 0x8871 - MAX_TEXTURE_IMAGE_UNITS = 0x8872 - GEOMETRY_SHADER_INVOCATIONS = 0x887F - ARRAY_BUFFER = 0x8892 - ELEMENT_ARRAY_BUFFER = 0x8893 - ARRAY_BUFFER_BINDING = 0x8894 - ELEMENT_ARRAY_BUFFER_BINDING = 0x8895 - VERTEX_ARRAY_BUFFER_BINDING = 0x8896 - NORMAL_ARRAY_BUFFER_BINDING = 0x8897 - COLOR_ARRAY_BUFFER_BINDING = 0x8898 - INDEX_ARRAY_BUFFER_BINDING = 0x8899 - TEXTURE_COORD_ARRAY_BUFFER_BINDING = 0x889A - EDGE_FLAG_ARRAY_BUFFER_BINDING = 0x889B - SECONDARY_COLOR_ARRAY_BUFFER_BINDING = 0x889C - FOG_COORDINATE_ARRAY_BUFFER_BINDING = 0x889D - FOG_COORD_ARRAY_BUFFER_BINDING = 0x889D - WEIGHT_ARRAY_BUFFER_BINDING = 0x889E - VERTEX_ATTRIB_ARRAY_BUFFER_BINDING = 0x889F - READ_ONLY = 0x88B8 - WRITE_ONLY = 0x88B9 - READ_WRITE = 0x88BA - BUFFER_ACCESS = 0x88BB - BUFFER_MAPPED = 0x88BC - BUFFER_MAP_POINTER = 0x88BD - TIME_ELAPSED = 0x88BF - STREAM_DRAW = 0x88E0 - STREAM_READ = 0x88E1 - STREAM_COPY = 0x88E2 - STATIC_DRAW = 0x88E4 - STATIC_READ = 0x88E5 - STATIC_COPY = 0x88E6 - DYNAMIC_DRAW = 0x88E8 - DYNAMIC_READ = 0x88E9 - DYNAMIC_COPY = 0x88EA - PIXEL_PACK_BUFFER = 0x88EB - PIXEL_UNPACK_BUFFER = 0x88EC - PIXEL_PACK_BUFFER_BINDING = 0x88ED - PIXEL_UNPACK_BUFFER_BINDING = 0x88EF - DEPTH24_STENCIL8 = 0x88F0 - TEXTURE_STENCIL_SIZE = 0x88F1 - SRC1_COLOR = 0x88F9 - ONE_MINUS_SRC1_COLOR = 0x88FA - ONE_MINUS_SRC1_ALPHA = 0x88FB - MAX_DUAL_SOURCE_DRAW_BUFFERS = 0x88FC - VERTEX_ATTRIB_ARRAY_INTEGER = 0x88FD - VERTEX_ATTRIB_ARRAY_DIVISOR = 0x88FE - MAX_ARRAY_TEXTURE_LAYERS = 0x88FF - MIN_PROGRAM_TEXEL_OFFSET = 0x8904 - MAX_PROGRAM_TEXEL_OFFSET = 0x8905 - SAMPLES_PASSED = 0x8914 - GEOMETRY_VERTICES_OUT = 0x8916 - GEOMETRY_INPUT_TYPE = 0x8917 - GEOMETRY_OUTPUT_TYPE = 0x8918 - SAMPLER_BINDING = 0x8919 - CLAMP_VERTEX_COLOR = 0x891A - CLAMP_FRAGMENT_COLOR = 0x891B - CLAMP_READ_COLOR = 0x891C - FIXED_ONLY = 0x891D - UNIFORM_BUFFER = 0x8A11 - UNIFORM_BUFFER_BINDING = 0x8A28 - UNIFORM_BUFFER_START = 0x8A29 - UNIFORM_BUFFER_SIZE = 0x8A2A - MAX_VERTEX_UNIFORM_BLOCKS = 0x8A2B - MAX_GEOMETRY_UNIFORM_BLOCKS = 0x8A2C - MAX_FRAGMENT_UNIFORM_BLOCKS = 0x8A2D - MAX_COMBINED_UNIFORM_BLOCKS = 0x8A2E - MAX_UNIFORM_BUFFER_BINDINGS = 0x8A2F - MAX_UNIFORM_BLOCK_SIZE = 0x8A30 - MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS = 0x8A31 - MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS = 0x8A32 - MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS = 0x8A33 - UNIFORM_BUFFER_OFFSET_ALIGNMENT = 0x8A34 - ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH = 0x8A35 - ACTIVE_UNIFORM_BLOCKS = 0x8A36 - UNIFORM_TYPE = 0x8A37 - UNIFORM_SIZE = 0x8A38 - UNIFORM_NAME_LENGTH = 0x8A39 - UNIFORM_BLOCK_INDEX = 0x8A3A - UNIFORM_OFFSET = 0x8A3B - UNIFORM_ARRAY_STRIDE = 0x8A3C - UNIFORM_MATRIX_STRIDE = 0x8A3D - UNIFORM_IS_ROW_MAJOR = 0x8A3E - UNIFORM_BLOCK_BINDING = 0x8A3F - UNIFORM_BLOCK_DATA_SIZE = 0x8A40 - UNIFORM_BLOCK_NAME_LENGTH = 0x8A41 - UNIFORM_BLOCK_ACTIVE_UNIFORMS = 0x8A42 - UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES = 0x8A43 - UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER = 0x8A44 - UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER = 0x8A45 - UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER = 0x8A46 - FRAGMENT_SHADER = 0x8B30 - VERTEX_SHADER = 0x8B31 - MAX_FRAGMENT_UNIFORM_COMPONENTS = 0x8B49 - MAX_VERTEX_UNIFORM_COMPONENTS = 0x8B4A - MAX_VARYING_FLOATS = 0x8B4B - MAX_VARYING_COMPONENTS = 0x8B4B - MAX_VERTEX_TEXTURE_IMAGE_UNITS = 0x8B4C - MAX_COMBINED_TEXTURE_IMAGE_UNITS = 0x8B4D - SHADER_TYPE = 0x8B4F - FLOAT_VEC2 = 0x8B50 - FLOAT_VEC3 = 0x8B51 - FLOAT_VEC4 = 0x8B52 - INT_VEC2 = 0x8B53 - INT_VEC3 = 0x8B54 - INT_VEC4 = 0x8B55 - BOOL = 0x8B56 - BOOL_VEC2 = 0x8B57 - BOOL_VEC3 = 0x8B58 - BOOL_VEC4 = 0x8B59 - FLOAT_MAT2 = 0x8B5A - FLOAT_MAT3 = 0x8B5B - FLOAT_MAT4 = 0x8B5C - SAMPLER_1D = 0x8B5D - SAMPLER_2D = 0x8B5E - SAMPLER_3D = 0x8B5F - SAMPLER_CUBE = 0x8B60 - SAMPLER_1D_SHADOW = 0x8B61 - SAMPLER_2D_SHADOW = 0x8B62 - SAMPLER_2D_RECT = 0x8B63 - SAMPLER_2D_RECT_SHADOW = 0x8B64 - FLOAT_MAT2x3 = 0x8B65 - FLOAT_MAT2x4 = 0x8B66 - FLOAT_MAT3x2 = 0x8B67 - FLOAT_MAT3x4 = 0x8B68 - FLOAT_MAT4x2 = 0x8B69 - FLOAT_MAT4x3 = 0x8B6A - DELETE_STATUS = 0x8B80 - COMPILE_STATUS = 0x8B81 - LINK_STATUS = 0x8B82 - VALIDATE_STATUS = 0x8B83 - INFO_LOG_LENGTH = 0x8B84 - ATTACHED_SHADERS = 0x8B85 - ACTIVE_UNIFORMS = 0x8B86 - ACTIVE_UNIFORM_MAX_LENGTH = 0x8B87 - SHADER_SOURCE_LENGTH = 0x8B88 - ACTIVE_ATTRIBUTES = 0x8B89 - ACTIVE_ATTRIBUTE_MAX_LENGTH = 0x8B8A - SHADING_LANGUAGE_VERSION = 0x8B8C - CURRENT_PROGRAM = 0x8B8D - IMPLEMENTATION_COLOR_READ_TYPE = 0x8B9A - IMPLEMENTATION_COLOR_READ_FORMAT = 0x8B9B - TEXTURE_RED_TYPE = 0x8C10 - TEXTURE_GREEN_TYPE = 0x8C11 - TEXTURE_BLUE_TYPE = 0x8C12 - TEXTURE_ALPHA_TYPE = 0x8C13 - TEXTURE_LUMINANCE_TYPE = 0x8C14 - TEXTURE_INTENSITY_TYPE = 0x8C15 - TEXTURE_DEPTH_TYPE = 0x8C16 - UNSIGNED_NORMALIZED = 0x8C17 - TEXTURE_1D_ARRAY = 0x8C18 - PROXY_TEXTURE_1D_ARRAY = 0x8C19 - TEXTURE_2D_ARRAY = 0x8C1A - PROXY_TEXTURE_2D_ARRAY = 0x8C1B - TEXTURE_BINDING_1D_ARRAY = 0x8C1C - TEXTURE_BINDING_2D_ARRAY = 0x8C1D - MAX_GEOMETRY_TEXTURE_IMAGE_UNITS = 0x8C29 - TEXTURE_BUFFER = 0x8C2A - MAX_TEXTURE_BUFFER_SIZE = 0x8C2B - TEXTURE_BINDING_BUFFER = 0x8C2C - TEXTURE_BUFFER_DATA_STORE_BINDING = 0x8C2D - ANY_SAMPLES_PASSED = 0x8C2F - SAMPLE_SHADING = 0x8C36 - MIN_SAMPLE_SHADING_VALUE = 0x8C37 - R11F_G11F_B10F = 0x8C3A - UNSIGNED_INT_10F_11F_11F_REV = 0x8C3B - RGB9_E5 = 0x8C3D - UNSIGNED_INT_5_9_9_9_REV = 0x8C3E - TEXTURE_SHARED_SIZE = 0x8C3F - SRGB = 0x8C40 - SRGB8 = 0x8C41 - SRGB_ALPHA = 0x8C42 - SRGB8_ALPHA8 = 0x8C43 - SLUMINANCE_ALPHA = 0x8C44 - SLUMINANCE8_ALPHA8 = 0x8C45 - SLUMINANCE = 0x8C46 - SLUMINANCE8 = 0x8C47 - COMPRESSED_SRGB = 0x8C48 - COMPRESSED_SRGB_ALPHA = 0x8C49 - COMPRESSED_SLUMINANCE = 0x8C4A - COMPRESSED_SLUMINANCE_ALPHA = 0x8C4B - TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH = 0x8C76 - TRANSFORM_FEEDBACK_BUFFER_MODE = 0x8C7F - MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS = 0x8C80 - TRANSFORM_FEEDBACK_VARYINGS = 0x8C83 - TRANSFORM_FEEDBACK_BUFFER_START = 0x8C84 - TRANSFORM_FEEDBACK_BUFFER_SIZE = 0x8C85 - PRIMITIVES_GENERATED = 0x8C87 - TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN = 0x8C88 - RASTERIZER_DISCARD = 0x8C89 - MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS = 0x8C8A - MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS = 0x8C8B - INTERLEAVED_ATTRIBS = 0x8C8C - SEPARATE_ATTRIBS = 0x8C8D - TRANSFORM_FEEDBACK_BUFFER = 0x8C8E - TRANSFORM_FEEDBACK_BUFFER_BINDING = 0x8C8F - POINT_SPRITE_COORD_ORIGIN = 0x8CA0 - LOWER_LEFT = 0x8CA1 - UPPER_LEFT = 0x8CA2 - STENCIL_BACK_REF = 0x8CA3 - STENCIL_BACK_VALUE_MASK = 0x8CA4 - STENCIL_BACK_WRITEMASK = 0x8CA5 - DRAW_FRAMEBUFFER_BINDING = 0x8CA6 - FRAMEBUFFER_BINDING = 0x8CA6 - RENDERBUFFER_BINDING = 0x8CA7 - READ_FRAMEBUFFER = 0x8CA8 - DRAW_FRAMEBUFFER = 0x8CA9 - READ_FRAMEBUFFER_BINDING = 0x8CAA - RENDERBUFFER_SAMPLES = 0x8CAB - DEPTH_COMPONENT32F = 0x8CAC - DEPTH32F_STENCIL8 = 0x8CAD - FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE = 0x8CD0 - FRAMEBUFFER_ATTACHMENT_OBJECT_NAME = 0x8CD1 - FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL = 0x8CD2 - FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE = 0x8CD3 - FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER = 0x8CD4 - FRAMEBUFFER_COMPLETE = 0x8CD5 - FRAMEBUFFER_INCOMPLETE_ATTACHMENT = 0x8CD6 - FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT = 0x8CD7 - FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER = 0x8CDB - FRAMEBUFFER_INCOMPLETE_READ_BUFFER = 0x8CDC - FRAMEBUFFER_UNSUPPORTED = 0x8CDD - MAX_COLOR_ATTACHMENTS = 0x8CDF - COLOR_ATTACHMENT0 = 0x8CE0 - COLOR_ATTACHMENT1 = 0x8CE1 - COLOR_ATTACHMENT2 = 0x8CE2 - COLOR_ATTACHMENT3 = 0x8CE3 - COLOR_ATTACHMENT4 = 0x8CE4 - COLOR_ATTACHMENT5 = 0x8CE5 - COLOR_ATTACHMENT6 = 0x8CE6 - COLOR_ATTACHMENT7 = 0x8CE7 - COLOR_ATTACHMENT8 = 0x8CE8 - COLOR_ATTACHMENT9 = 0x8CE9 - COLOR_ATTACHMENT10 = 0x8CEA - COLOR_ATTACHMENT11 = 0x8CEB - COLOR_ATTACHMENT12 = 0x8CEC - COLOR_ATTACHMENT13 = 0x8CED - COLOR_ATTACHMENT14 = 0x8CEE - COLOR_ATTACHMENT15 = 0x8CEF - DEPTH_ATTACHMENT = 0x8D00 - STENCIL_ATTACHMENT = 0x8D20 - FRAMEBUFFER = 0x8D40 - RENDERBUFFER = 0x8D41 - RENDERBUFFER_WIDTH = 0x8D42 - RENDERBUFFER_HEIGHT = 0x8D43 - RENDERBUFFER_INTERNAL_FORMAT = 0x8D44 - STENCIL_INDEX1 = 0x8D46 - STENCIL_INDEX4 = 0x8D47 - STENCIL_INDEX8 = 0x8D48 - STENCIL_INDEX16 = 0x8D49 - RENDERBUFFER_RED_SIZE = 0x8D50 - RENDERBUFFER_GREEN_SIZE = 0x8D51 - RENDERBUFFER_BLUE_SIZE = 0x8D52 - RENDERBUFFER_ALPHA_SIZE = 0x8D53 - RENDERBUFFER_DEPTH_SIZE = 0x8D54 - RENDERBUFFER_STENCIL_SIZE = 0x8D55 - FRAMEBUFFER_INCOMPLETE_MULTISAMPLE = 0x8D56 - MAX_SAMPLES = 0x8D57 - RGB565 = 0x8D62 - RGBA32UI = 0x8D70 - RGB32UI = 0x8D71 - RGBA16UI = 0x8D76 - RGB16UI = 0x8D77 - RGBA8UI = 0x8D7C - RGB8UI = 0x8D7D - RGBA32I = 0x8D82 - RGB32I = 0x8D83 - RGBA16I = 0x8D88 - RGB16I = 0x8D89 - RGBA8I = 0x8D8E - RGB8I = 0x8D8F - RED_INTEGER = 0x8D94 - GREEN_INTEGER = 0x8D95 - BLUE_INTEGER = 0x8D96 - ALPHA_INTEGER = 0x8D97 - RGB_INTEGER = 0x8D98 - RGBA_INTEGER = 0x8D99 - BGR_INTEGER = 0x8D9A - BGRA_INTEGER = 0x8D9B - INT_2_10_10_10_REV = 0x8D9F - FRAMEBUFFER_ATTACHMENT_LAYERED = 0x8DA7 - FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS = 0x8DA8 - FLOAT_32_UNSIGNED_INT_24_8_REV = 0x8DAD - FRAMEBUFFER_SRGB = 0x8DB9 - COMPRESSED_RED_RGTC1 = 0x8DBB - COMPRESSED_SIGNED_RED_RGTC1 = 0x8DBC - COMPRESSED_RG_RGTC2 = 0x8DBD - COMPRESSED_SIGNED_RG_RGTC2 = 0x8DBE - SAMPLER_1D_ARRAY = 0x8DC0 - SAMPLER_2D_ARRAY = 0x8DC1 - SAMPLER_BUFFER = 0x8DC2 - SAMPLER_1D_ARRAY_SHADOW = 0x8DC3 - SAMPLER_2D_ARRAY_SHADOW = 0x8DC4 - SAMPLER_CUBE_SHADOW = 0x8DC5 - UNSIGNED_INT_VEC2 = 0x8DC6 - UNSIGNED_INT_VEC3 = 0x8DC7 - UNSIGNED_INT_VEC4 = 0x8DC8 - INT_SAMPLER_1D = 0x8DC9 - INT_SAMPLER_2D = 0x8DCA - INT_SAMPLER_3D = 0x8DCB - INT_SAMPLER_CUBE = 0x8DCC - INT_SAMPLER_2D_RECT = 0x8DCD - INT_SAMPLER_1D_ARRAY = 0x8DCE - INT_SAMPLER_2D_ARRAY = 0x8DCF - INT_SAMPLER_BUFFER = 0x8DD0 - UNSIGNED_INT_SAMPLER_1D = 0x8DD1 - UNSIGNED_INT_SAMPLER_2D = 0x8DD2 - UNSIGNED_INT_SAMPLER_3D = 0x8DD3 - UNSIGNED_INT_SAMPLER_CUBE = 0x8DD4 - UNSIGNED_INT_SAMPLER_2D_RECT = 0x8DD5 - UNSIGNED_INT_SAMPLER_1D_ARRAY = 0x8DD6 - UNSIGNED_INT_SAMPLER_2D_ARRAY = 0x8DD7 - UNSIGNED_INT_SAMPLER_BUFFER = 0x8DD8 - GEOMETRY_SHADER = 0x8DD9 - MAX_GEOMETRY_UNIFORM_COMPONENTS = 0x8DDF - MAX_GEOMETRY_OUTPUT_VERTICES = 0x8DE0 - MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS = 0x8DE1 - ACTIVE_SUBROUTINES = 0x8DE5 - ACTIVE_SUBROUTINE_UNIFORMS = 0x8DE6 - MAX_SUBROUTINES = 0x8DE7 - MAX_SUBROUTINE_UNIFORM_LOCATIONS = 0x8DE8 - LOW_FLOAT = 0x8DF0 - MEDIUM_FLOAT = 0x8DF1 - HIGH_FLOAT = 0x8DF2 - LOW_INT = 0x8DF3 - MEDIUM_INT = 0x8DF4 - HIGH_INT = 0x8DF5 - SHADER_BINARY_FORMATS = 0x8DF8 - NUM_SHADER_BINARY_FORMATS = 0x8DF9 - SHADER_COMPILER = 0x8DFA - MAX_VERTEX_UNIFORM_VECTORS = 0x8DFB - MAX_VARYING_VECTORS = 0x8DFC - MAX_FRAGMENT_UNIFORM_VECTORS = 0x8DFD - QUERY_WAIT = 0x8E13 - QUERY_NO_WAIT = 0x8E14 - QUERY_BY_REGION_WAIT = 0x8E15 - QUERY_BY_REGION_NO_WAIT = 0x8E16 - MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS = 0x8E1E - MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS = 0x8E1F - TRANSFORM_FEEDBACK = 0x8E22 - TRANSFORM_FEEDBACK_BUFFER_PAUSED = 0x8E23 - TRANSFORM_FEEDBACK_BUFFER_ACTIVE = 0x8E24 - TRANSFORM_FEEDBACK_BINDING = 0x8E25 - TIMESTAMP = 0x8E28 - TEXTURE_SWIZZLE_R = 0x8E42 - TEXTURE_SWIZZLE_G = 0x8E43 - TEXTURE_SWIZZLE_B = 0x8E44 - TEXTURE_SWIZZLE_A = 0x8E45 - TEXTURE_SWIZZLE_RGBA = 0x8E46 - ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS = 0x8E47 - ACTIVE_SUBROUTINE_MAX_LENGTH = 0x8E48 - ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH = 0x8E49 - NUM_COMPATIBLE_SUBROUTINES = 0x8E4A - COMPATIBLE_SUBROUTINES = 0x8E4B - QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION = 0x8E4C - FIRST_VERTEX_CONVENTION = 0x8E4D - LAST_VERTEX_CONVENTION = 0x8E4E - PROVOKING_VERTEX = 0x8E4F - SAMPLE_POSITION = 0x8E50 - SAMPLE_MASK = 0x8E51 - SAMPLE_MASK_VALUE = 0x8E52 - MAX_SAMPLE_MASK_WORDS = 0x8E59 - MAX_GEOMETRY_SHADER_INVOCATIONS = 0x8E5A - MIN_FRAGMENT_INTERPOLATION_OFFSET = 0x8E5B - MAX_FRAGMENT_INTERPOLATION_OFFSET = 0x8E5C - FRAGMENT_INTERPOLATION_OFFSET_BITS = 0x8E5D - MIN_PROGRAM_TEXTURE_GATHER_OFFSET = 0x8E5E - MAX_PROGRAM_TEXTURE_GATHER_OFFSET = 0x8E5F - MAX_TRANSFORM_FEEDBACK_BUFFERS = 0x8E70 - MAX_VERTEX_STREAMS = 0x8E71 - PATCH_VERTICES = 0x8E72 - PATCH_DEFAULT_INNER_LEVEL = 0x8E73 - PATCH_DEFAULT_OUTER_LEVEL = 0x8E74 - TESS_CONTROL_OUTPUT_VERTICES = 0x8E75 - TESS_GEN_MODE = 0x8E76 - TESS_GEN_SPACING = 0x8E77 - TESS_GEN_VERTEX_ORDER = 0x8E78 - TESS_GEN_POINT_MODE = 0x8E79 - ISOLINES = 0x8E7A - FRACTIONAL_ODD = 0x8E7B - FRACTIONAL_EVEN = 0x8E7C - MAX_PATCH_VERTICES = 0x8E7D - MAX_TESS_GEN_LEVEL = 0x8E7E - MAX_TESS_CONTROL_UNIFORM_COMPONENTS = 0x8E7F - MAX_TESS_EVALUATION_UNIFORM_COMPONENTS = 0x8E80 - MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS = 0x8E81 - MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS = 0x8E82 - MAX_TESS_CONTROL_OUTPUT_COMPONENTS = 0x8E83 - MAX_TESS_PATCH_COMPONENTS = 0x8E84 - MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS = 0x8E85 - MAX_TESS_EVALUATION_OUTPUT_COMPONENTS = 0x8E86 - TESS_EVALUATION_SHADER = 0x8E87 - TESS_CONTROL_SHADER = 0x8E88 - MAX_TESS_CONTROL_UNIFORM_BLOCKS = 0x8E89 - MAX_TESS_EVALUATION_UNIFORM_BLOCKS = 0x8E8A - COMPRESSED_RGBA_BPTC_UNORM = 0x8E8C - COMPRESSED_SRGB_ALPHA_BPTC_UNORM = 0x8E8D - COMPRESSED_RGB_BPTC_SIGNED_FLOAT = 0x8E8E - COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT = 0x8E8F - COPY_READ_BUFFER = 0x8F36 - COPY_WRITE_BUFFER = 0x8F37 - MAX_IMAGE_UNITS = 0x8F38 - MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS = 0x8F39 - IMAGE_BINDING_NAME = 0x8F3A - IMAGE_BINDING_LEVEL = 0x8F3B - IMAGE_BINDING_LAYERED = 0x8F3C - IMAGE_BINDING_LAYER = 0x8F3D - IMAGE_BINDING_ACCESS = 0x8F3E - DRAW_INDIRECT_BUFFER = 0x8F3F - DRAW_INDIRECT_BUFFER_BINDING = 0x8F43 - DOUBLE_MAT2 = 0x8F46 - DOUBLE_MAT3 = 0x8F47 - DOUBLE_MAT4 = 0x8F48 - DOUBLE_MAT2x3 = 0x8F49 - DOUBLE_MAT2x4 = 0x8F4A - DOUBLE_MAT3x2 = 0x8F4B - DOUBLE_MAT3x4 = 0x8F4C - DOUBLE_MAT4x2 = 0x8F4D - DOUBLE_MAT4x3 = 0x8F4E - R8_SNORM = 0x8F94 - RG8_SNORM = 0x8F95 - RGB8_SNORM = 0x8F96 - RGBA8_SNORM = 0x8F97 - R16_SNORM = 0x8F98 - RG16_SNORM = 0x8F99 - RGB16_SNORM = 0x8F9A - RGBA16_SNORM = 0x8F9B - SIGNED_NORMALIZED = 0x8F9C - PRIMITIVE_RESTART = 0x8F9D - PRIMITIVE_RESTART_INDEX = 0x8F9E - DOUBLE_VEC2 = 0x8FFC - DOUBLE_VEC3 = 0x8FFD - DOUBLE_VEC4 = 0x8FFE - TEXTURE_CUBE_MAP_ARRAY = 0x9009 - TEXTURE_BINDING_CUBE_MAP_ARRAY = 0x900A - PROXY_TEXTURE_CUBE_MAP_ARRAY = 0x900B - SAMPLER_CUBE_MAP_ARRAY = 0x900C - SAMPLER_CUBE_MAP_ARRAY_SHADOW = 0x900D - INT_SAMPLER_CUBE_MAP_ARRAY = 0x900E - UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY = 0x900F - IMAGE_1D = 0x904C - IMAGE_2D = 0x904D - IMAGE_3D = 0x904E - IMAGE_2D_RECT = 0x904F - IMAGE_CUBE = 0x9050 - IMAGE_BUFFER = 0x9051 - IMAGE_1D_ARRAY = 0x9052 - IMAGE_2D_ARRAY = 0x9053 - IMAGE_CUBE_MAP_ARRAY = 0x9054 - IMAGE_2D_MULTISAMPLE = 0x9055 - IMAGE_2D_MULTISAMPLE_ARRAY = 0x9056 - INT_IMAGE_1D = 0x9057 - INT_IMAGE_2D = 0x9058 - INT_IMAGE_3D = 0x9059 - INT_IMAGE_2D_RECT = 0x905A - INT_IMAGE_CUBE = 0x905B - INT_IMAGE_BUFFER = 0x905C - INT_IMAGE_1D_ARRAY = 0x905D - INT_IMAGE_2D_ARRAY = 0x905E - INT_IMAGE_CUBE_MAP_ARRAY = 0x905F - INT_IMAGE_2D_MULTISAMPLE = 0x9060 - INT_IMAGE_2D_MULTISAMPLE_ARRAY = 0x9061 - UNSIGNED_INT_IMAGE_1D = 0x9062 - UNSIGNED_INT_IMAGE_2D = 0x9063 - UNSIGNED_INT_IMAGE_3D = 0x9064 - UNSIGNED_INT_IMAGE_2D_RECT = 0x9065 - UNSIGNED_INT_IMAGE_CUBE = 0x9066 - UNSIGNED_INT_IMAGE_BUFFER = 0x9067 - UNSIGNED_INT_IMAGE_1D_ARRAY = 0x9068 - UNSIGNED_INT_IMAGE_2D_ARRAY = 0x9069 - UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY = 0x906A - UNSIGNED_INT_IMAGE_2D_MULTISAMPLE = 0x906B - UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY = 0x906C - MAX_IMAGE_SAMPLES = 0x906D - IMAGE_BINDING_FORMAT = 0x906E - RGB10_A2UI = 0x906F - MIN_MAP_BUFFER_ALIGNMENT = 0x90BC - IMAGE_FORMAT_COMPATIBILITY_TYPE = 0x90C7 - IMAGE_FORMAT_COMPATIBILITY_BY_SIZE = 0x90C8 - IMAGE_FORMAT_COMPATIBILITY_BY_CLASS = 0x90C9 - MAX_VERTEX_IMAGE_UNIFORMS = 0x90CA - MAX_TESS_CONTROL_IMAGE_UNIFORMS = 0x90CB - MAX_TESS_EVALUATION_IMAGE_UNIFORMS = 0x90CC - MAX_GEOMETRY_IMAGE_UNIFORMS = 0x90CD - MAX_FRAGMENT_IMAGE_UNIFORMS = 0x90CE - MAX_COMBINED_IMAGE_UNIFORMS = 0x90CF - TEXTURE_2D_MULTISAMPLE = 0x9100 - PROXY_TEXTURE_2D_MULTISAMPLE = 0x9101 - TEXTURE_2D_MULTISAMPLE_ARRAY = 0x9102 - PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY = 0x9103 - TEXTURE_BINDING_2D_MULTISAMPLE = 0x9104 - TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY = 0x9105 - TEXTURE_SAMPLES = 0x9106 - TEXTURE_FIXED_SAMPLE_LOCATIONS = 0x9107 - SAMPLER_2D_MULTISAMPLE = 0x9108 - INT_SAMPLER_2D_MULTISAMPLE = 0x9109 - UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE = 0x910A - SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910B - INT_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910C - UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910D - MAX_COLOR_TEXTURE_SAMPLES = 0x910E - MAX_DEPTH_TEXTURE_SAMPLES = 0x910F - MAX_INTEGER_SAMPLES = 0x9110 - MAX_SERVER_WAIT_TIMEOUT = 0x9111 - OBJECT_TYPE = 0x9112 - SYNC_CONDITION = 0x9113 - SYNC_STATUS = 0x9114 - SYNC_FLAGS = 0x9115 - SYNC_FENCE = 0x9116 - SYNC_GPU_COMMANDS_COMPLETE = 0x9117 - UNSIGNALED = 0x9118 - SIGNALED = 0x9119 - ALREADY_SIGNALED = 0x911A - TIMEOUT_EXPIRED = 0x911B - CONDITION_SATISFIED = 0x911C - WAIT_FAILED = 0x911D - BUFFER_ACCESS_FLAGS = 0x911F - BUFFER_MAP_LENGTH = 0x9120 - BUFFER_MAP_OFFSET = 0x9121 - MAX_VERTEX_OUTPUT_COMPONENTS = 0x9122 - MAX_GEOMETRY_INPUT_COMPONENTS = 0x9123 - MAX_GEOMETRY_OUTPUT_COMPONENTS = 0x9124 - MAX_FRAGMENT_INPUT_COMPONENTS = 0x9125 - CONTEXT_PROFILE_MASK = 0x9126 - UNPACK_COMPRESSED_BLOCK_WIDTH = 0x9127 - UNPACK_COMPRESSED_BLOCK_HEIGHT = 0x9128 - UNPACK_COMPRESSED_BLOCK_DEPTH = 0x9129 - UNPACK_COMPRESSED_BLOCK_SIZE = 0x912A - PACK_COMPRESSED_BLOCK_WIDTH = 0x912B - PACK_COMPRESSED_BLOCK_HEIGHT = 0x912C - PACK_COMPRESSED_BLOCK_DEPTH = 0x912D - PACK_COMPRESSED_BLOCK_SIZE = 0x912E - TEXTURE_IMMUTABLE_FORMAT = 0x912F - ATOMIC_COUNTER_BUFFER = 0x92C0 - ATOMIC_COUNTER_BUFFER_BINDING = 0x92C1 - ATOMIC_COUNTER_BUFFER_START = 0x92C2 - ATOMIC_COUNTER_BUFFER_SIZE = 0x92C3 - ATOMIC_COUNTER_BUFFER_DATA_SIZE = 0x92C4 - ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS = 0x92C5 - ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES = 0x92C6 - ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER = 0x92C7 - ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER = 0x92C8 - ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER = 0x92C9 - ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER = 0x92CA - ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER = 0x92CB - MAX_VERTEX_ATOMIC_COUNTER_BUFFERS = 0x92CC - MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS = 0x92CD - MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS = 0x92CE - MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS = 0x92CF - MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS = 0x92D0 - MAX_COMBINED_ATOMIC_COUNTER_BUFFERS = 0x92D1 - MAX_VERTEX_ATOMIC_COUNTERS = 0x92D2 - MAX_TESS_CONTROL_ATOMIC_COUNTERS = 0x92D3 - MAX_TESS_EVALUATION_ATOMIC_COUNTERS = 0x92D4 - MAX_GEOMETRY_ATOMIC_COUNTERS = 0x92D5 - MAX_FRAGMENT_ATOMIC_COUNTERS = 0x92D6 - MAX_COMBINED_ATOMIC_COUNTERS = 0x92D7 - MAX_ATOMIC_COUNTER_BUFFER_SIZE = 0x92D8 - ACTIVE_ATOMIC_COUNTER_BUFFERS = 0x92D9 - UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX = 0x92DA - UNSIGNED_INT_ATOMIC_COUNTER = 0x92DB - MAX_ATOMIC_COUNTER_BUFFER_BINDINGS = 0x92DC - NUM_SAMPLE_COUNTS = 0x9380 -) - -// https://www.opengl.org/sdk/docs/man4/xhtml/glViewport.xml -func (gl *GL) Viewport(x, y, width, height int) { - C.gl4_2compat_glViewport(gl.funcs, C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height)) -} - -// DepthRange specifies the mapping of depth values from normalized device -// coordinates to window coordinates. -// -// Parameter nearVal specifies the mapping of the near clipping plane to window -// coordinates (defaults to 0), while farVal specifies the mapping of the far -// clipping plane to window coordinates (defaults to 1). -// -// After clipping and division by w, depth coordinates range from -1 to 1, -// corresponding to the near and far clipping planes. DepthRange specifies a -// linear mapping of the normalized depth coordinates in this range to window -// depth coordinates. Regardless of the actual depth buffer implementation, -// window coordinate depth values are treated as though they range from 0 through 1 -// (like color components). Thus, the values accepted by DepthRange are both -// clamped to this range before they are accepted. -// -// The default setting of (0, 1) maps the near plane to 0 and the far plane to 1. -// With this mapping, the depth buffer range is fully utilized. -// -// It is not necessary that nearVal be less than farVal. Reverse mappings such as -// nearVal 1, and farVal 0 are acceptable. -// -// GL.INVALID_OPERATION is generated if DepthRange is executed between the -// execution of Begin and the corresponding execution of End. -func (gl *GL) DepthRange(nearVal, farVal float64) { - C.gl4_2compat_glDepthRange(gl.funcs, C.GLdouble(nearVal), C.GLdouble(farVal)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glIsEnabled.xml -func (gl *GL) IsEnabled(cap glbase.Enum) bool { - glresult := C.gl4_2compat_glIsEnabled(gl.funcs, C.GLenum(cap)) - return *(*bool)(unsafe.Pointer(&glresult)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetTexLevelParameteriv.xml -func (gl *GL) GetTexLevelParameteriv(target glbase.Enum, level int, pname glbase.Enum, params []int32) { - C.gl4_2compat_glGetTexLevelParameteriv(gl.funcs, C.GLenum(target), C.GLint(level), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetTexLevelParameterfv.xml -func (gl *GL) GetTexLevelParameterfv(target glbase.Enum, level int, pname glbase.Enum, params []float32) { - C.gl4_2compat_glGetTexLevelParameterfv(gl.funcs, C.GLenum(target), C.GLint(level), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetTexParameteriv.xml -func (gl *GL) GetTexParameteriv(target, pname glbase.Enum, params []int32) { - C.gl4_2compat_glGetTexParameteriv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetTexParameterfv.xml -func (gl *GL) GetTexParameterfv(target, pname glbase.Enum, params []float32) { - C.gl4_2compat_glGetTexParameterfv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetTexImage.xml -func (gl *GL) GetTexImage(target glbase.Enum, level int, format, gltype glbase.Enum, pixels interface{}) { - var pixels_ptr unsafe.Pointer - var pixels_v = reflect.ValueOf(pixels) - if pixels != nil && pixels_v.Kind() != reflect.Slice { - panic("parameter pixels must be a slice") - } - if pixels != nil { - pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer()) - } - C.gl4_2compat_glGetTexImage(gl.funcs, C.GLenum(target), C.GLint(level), C.GLenum(format), C.GLenum(gltype), pixels_ptr) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetIntegerv.xml -func (gl *GL) GetIntegerv(pname glbase.Enum, params []int32) { - C.gl4_2compat_glGetIntegerv(gl.funcs, C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetFloatv.xml -func (gl *GL) GetFloatv(pname glbase.Enum, params []float32) { - C.gl4_2compat_glGetFloatv(gl.funcs, C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetError.xml -func (gl *GL) GetError() glbase.Enum { - glresult := C.gl4_2compat_glGetError(gl.funcs) - return glbase.Enum(glresult) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetDoublev.xml -func (gl *GL) GetDoublev(pname glbase.Enum, params []float64) { - C.gl4_2compat_glGetDoublev(gl.funcs, C.GLenum(pname), (*C.GLdouble)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetBooleanv.xml -func (gl *GL) GetBooleanv(pname glbase.Enum, params []bool) { - C.gl4_2compat_glGetBooleanv(gl.funcs, C.GLenum(pname), (*C.GLboolean)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glReadPixels.xml -func (gl *GL) ReadPixels(x, y, width, height int, format, gltype glbase.Enum, pixels interface{}) { - var pixels_ptr unsafe.Pointer - var pixels_v = reflect.ValueOf(pixels) - if pixels != nil && pixels_v.Kind() != reflect.Slice { - panic("parameter pixels must be a slice") - } - if pixels != nil { - pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer()) - } - C.gl4_2compat_glReadPixels(gl.funcs, C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height), C.GLenum(format), C.GLenum(gltype), pixels_ptr) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glReadBuffer.xml -func (gl *GL) ReadBuffer(mode glbase.Enum) { - C.gl4_2compat_glReadBuffer(gl.funcs, C.GLenum(mode)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glPixelStorei.xml -func (gl *GL) PixelStorei(pname glbase.Enum, param int32) { - C.gl4_2compat_glPixelStorei(gl.funcs, C.GLenum(pname), C.GLint(param)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glPixelStoref.xml -func (gl *GL) PixelStoref(pname glbase.Enum, param float32) { - C.gl4_2compat_glPixelStoref(gl.funcs, C.GLenum(pname), C.GLfloat(param)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glDepthFunc.xml -func (gl *GL) DepthFunc(glfunc glbase.Enum) { - C.gl4_2compat_glDepthFunc(gl.funcs, C.GLenum(glfunc)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glStencilOp.xml -func (gl *GL) StencilOp(fail, zfail, zpass glbase.Enum) { - C.gl4_2compat_glStencilOp(gl.funcs, C.GLenum(fail), C.GLenum(zfail), C.GLenum(zpass)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glStencilFunc.xml -func (gl *GL) StencilFunc(glfunc glbase.Enum, ref int32, mask uint32) { - C.gl4_2compat_glStencilFunc(gl.funcs, C.GLenum(glfunc), C.GLint(ref), C.GLuint(mask)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glLogicOp.xml -func (gl *GL) LogicOp(opcode glbase.Enum) { - C.gl4_2compat_glLogicOp(gl.funcs, C.GLenum(opcode)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glBlendFunc.xml -func (gl *GL) BlendFunc(sfactor, dfactor glbase.Enum) { - C.gl4_2compat_glBlendFunc(gl.funcs, C.GLenum(sfactor), C.GLenum(dfactor)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glFlush.xml -func (gl *GL) Flush() { - C.gl4_2compat_glFlush(gl.funcs) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glFinish.xml -func (gl *GL) Finish() { - C.gl4_2compat_glFinish(gl.funcs) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glEnable.xml -func (gl *GL) Enable(cap glbase.Enum) { - C.gl4_2compat_glEnable(gl.funcs, C.GLenum(cap)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glDisable.xml -func (gl *GL) Disable(cap glbase.Enum) { - C.gl4_2compat_glDisable(gl.funcs, C.GLenum(cap)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glDepthMask.xml -func (gl *GL) DepthMask(flag bool) { - C.gl4_2compat_glDepthMask(gl.funcs, *(*C.GLboolean)(unsafe.Pointer(&flag))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glColorMask.xml -func (gl *GL) ColorMask(red, green, blue, alpha bool) { - C.gl4_2compat_glColorMask(gl.funcs, *(*C.GLboolean)(unsafe.Pointer(&red)), *(*C.GLboolean)(unsafe.Pointer(&green)), *(*C.GLboolean)(unsafe.Pointer(&blue)), *(*C.GLboolean)(unsafe.Pointer(&alpha))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glStencilMask.xml -func (gl *GL) StencilMask(mask uint32) { - C.gl4_2compat_glStencilMask(gl.funcs, C.GLuint(mask)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glClearDepth.xml -func (gl *GL) ClearDepth(depth float64) { - C.gl4_2compat_glClearDepth(gl.funcs, C.GLdouble(depth)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glClearStencil.xml -func (gl *GL) ClearStencil(s int32) { - C.gl4_2compat_glClearStencil(gl.funcs, C.GLint(s)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glClearColor.xml -func (gl *GL) ClearColor(red, green, blue, alpha float32) { - C.gl4_2compat_glClearColor(gl.funcs, C.GLfloat(red), C.GLfloat(green), C.GLfloat(blue), C.GLfloat(alpha)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glClear.xml -func (gl *GL) Clear(mask glbase.Bitfield) { - C.gl4_2compat_glClear(gl.funcs, C.GLbitfield(mask)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glDrawBuffer.xml -func (gl *GL) DrawBuffer(mode glbase.Enum) { - C.gl4_2compat_glDrawBuffer(gl.funcs, C.GLenum(mode)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glTexImage2D.xml -func (gl *GL) TexImage2D(target glbase.Enum, level int, internalFormat int32, width, height, border int, format, gltype glbase.Enum, pixels interface{}) { - var pixels_ptr unsafe.Pointer - var pixels_v = reflect.ValueOf(pixels) - if pixels != nil && pixels_v.Kind() != reflect.Slice { - panic("parameter pixels must be a slice") - } - if pixels != nil { - pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer()) - } - C.gl4_2compat_glTexImage2D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(internalFormat), C.GLsizei(width), C.GLsizei(height), C.GLint(border), C.GLenum(format), C.GLenum(gltype), pixels_ptr) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glTexImage1D.xml -func (gl *GL) TexImage1D(target glbase.Enum, level int, internalFormat int32, width, border int, format, gltype glbase.Enum, pixels interface{}) { - var pixels_ptr unsafe.Pointer - var pixels_v = reflect.ValueOf(pixels) - if pixels != nil && pixels_v.Kind() != reflect.Slice { - panic("parameter pixels must be a slice") - } - if pixels != nil { - pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer()) - } - C.gl4_2compat_glTexImage1D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(internalFormat), C.GLsizei(width), C.GLint(border), C.GLenum(format), C.GLenum(gltype), pixels_ptr) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glTexParameteriv.xml -func (gl *GL) TexParameteriv(target, pname glbase.Enum, params []int32) { - C.gl4_2compat_glTexParameteriv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glTexParameteri.xml -func (gl *GL) TexParameteri(target, pname glbase.Enum, param int32) { - C.gl4_2compat_glTexParameteri(gl.funcs, C.GLenum(target), C.GLenum(pname), C.GLint(param)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glTexParameterfv.xml -func (gl *GL) TexParameterfv(target, pname glbase.Enum, params []float32) { - C.gl4_2compat_glTexParameterfv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glTexParameterf.xml -func (gl *GL) TexParameterf(target, pname glbase.Enum, param float32) { - C.gl4_2compat_glTexParameterf(gl.funcs, C.GLenum(target), C.GLenum(pname), C.GLfloat(param)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glScissor.xml -func (gl *GL) Scissor(x, y, width, height int) { - C.gl4_2compat_glScissor(gl.funcs, C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glPolygonMode.xml -func (gl *GL) PolygonMode(face, mode glbase.Enum) { - C.gl4_2compat_glPolygonMode(gl.funcs, C.GLenum(face), C.GLenum(mode)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glPointSize.xml -func (gl *GL) PointSize(size float32) { - C.gl4_2compat_glPointSize(gl.funcs, C.GLfloat(size)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glLineWidth.xml -func (gl *GL) LineWidth(width float32) { - C.gl4_2compat_glLineWidth(gl.funcs, C.GLfloat(width)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glHint.xml -func (gl *GL) Hint(target, mode glbase.Enum) { - C.gl4_2compat_glHint(gl.funcs, C.GLenum(target), C.GLenum(mode)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glFrontFace.xml -func (gl *GL) FrontFace(mode glbase.Enum) { - C.gl4_2compat_glFrontFace(gl.funcs, C.GLenum(mode)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glCullFace.xml -func (gl *GL) CullFace(mode glbase.Enum) { - C.gl4_2compat_glCullFace(gl.funcs, C.GLenum(mode)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glIndexubv.xml -func (gl *GL) Indexubv(c []uint8) { - C.gl4_2compat_glIndexubv(gl.funcs, (*C.GLubyte)(unsafe.Pointer(&c[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glIndexub.xml -func (gl *GL) Indexub(c uint8) { - C.gl4_2compat_glIndexub(gl.funcs, C.GLubyte(c)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glIsTexture.xml -func (gl *GL) IsTexture(texture glbase.Texture) bool { - glresult := C.gl4_2compat_glIsTexture(gl.funcs, C.GLuint(texture)) - return *(*bool)(unsafe.Pointer(&glresult)) -} - -// GenTextures returns n texture names in textures. There is no guarantee -// that the names form a contiguous set of integers; however, it is -// guaranteed that none of the returned names was in use immediately before -// the call to GenTextures. -// -// The generated textures have no dimensionality; they assume the -// dimensionality of the texture target to which they are first bound (see -// BindTexture). -// -// Texture names returned by a call to GenTextures are not returned by -// subsequent calls, unless they are first deleted with DeleteTextures. -// -// Error GL.INVALID_VALUE is generated if n is negative. -// -// GenTextures is available in GL version 2.0 or greater. -func (gl *GL) GenTextures(n int) []glbase.Texture { - if n == 0 { - return nil - } - textures := make([]glbase.Texture, n) - C.gl4_2compat_glGenTextures(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&textures[0]))) - return textures -} - -// DeleteTextures deletes the textures objects whose names are stored -// in the textures slice. After a texture is deleted, it has no contents or -// dimensionality, and its name is free for reuse (for example by -// GenTextures). If a texture that is currently bound is deleted, the binding -// reverts to 0 (the default texture). -// -// DeleteTextures silently ignores 0's and names that do not correspond to -// existing textures. -// -// Error GL.INVALID_VALUE is generated if n is negative. -// -// DeleteTextures is available in GL version 2.0 or greater. -func (gl *GL) DeleteTextures(textures []glbase.Texture) { - n := len(textures) - if n == 0 { - return - } - C.gl4_2compat_glDeleteTextures(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&textures[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glBindTexture.xml -func (gl *GL) BindTexture(target glbase.Enum, texture glbase.Texture) { - C.gl4_2compat_glBindTexture(gl.funcs, C.GLenum(target), C.GLuint(texture)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glTexSubImage2D.xml -func (gl *GL) TexSubImage2D(target glbase.Enum, level, xoffset, yoffset, width, height int, format, gltype glbase.Enum, pixels interface{}) { - var pixels_ptr unsafe.Pointer - var pixels_v = reflect.ValueOf(pixels) - if pixels != nil && pixels_v.Kind() != reflect.Slice { - panic("parameter pixels must be a slice") - } - if pixels != nil { - pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer()) - } - C.gl4_2compat_glTexSubImage2D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLint(yoffset), C.GLsizei(width), C.GLsizei(height), C.GLenum(format), C.GLenum(gltype), pixels_ptr) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glTexSubImage1D.xml -func (gl *GL) TexSubImage1D(target glbase.Enum, level, xoffset, width int, format, gltype glbase.Enum, pixels interface{}) { - var pixels_ptr unsafe.Pointer - var pixels_v = reflect.ValueOf(pixels) - if pixels != nil && pixels_v.Kind() != reflect.Slice { - panic("parameter pixels must be a slice") - } - if pixels != nil { - pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer()) - } - C.gl4_2compat_glTexSubImage1D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLsizei(width), C.GLenum(format), C.GLenum(gltype), pixels_ptr) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glCopyTexSubImage2D.xml -func (gl *GL) CopyTexSubImage2D(target glbase.Enum, level, xoffset, yoffset, x, y, width, height int) { - C.gl4_2compat_glCopyTexSubImage2D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLint(yoffset), C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glCopyTexSubImage1D.xml -func (gl *GL) CopyTexSubImage1D(target glbase.Enum, level, xoffset, x, y, width int) { - C.gl4_2compat_glCopyTexSubImage1D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLint(x), C.GLint(y), C.GLsizei(width)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glCopyTexImage2D.xml -func (gl *GL) CopyTexImage2D(target glbase.Enum, level int, internalFormat glbase.Enum, x, y, width, height, border int) { - C.gl4_2compat_glCopyTexImage2D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLenum(internalFormat), C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height), C.GLint(border)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glCopyTexImage1D.xml -func (gl *GL) CopyTexImage1D(target glbase.Enum, level int, internalFormat glbase.Enum, x, y, width, border int) { - C.gl4_2compat_glCopyTexImage1D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLenum(internalFormat), C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLint(border)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glPolygonOffset.xml -func (gl *GL) PolygonOffset(factor, units float32) { - C.gl4_2compat_glPolygonOffset(gl.funcs, C.GLfloat(factor), C.GLfloat(units)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glDrawElements.xml -func (gl *GL) DrawElements(mode glbase.Enum, count int, gltype glbase.Enum, indices interface{}) { - var indices_ptr unsafe.Pointer - var indices_v = reflect.ValueOf(indices) - if indices != nil && indices_v.Kind() != reflect.Slice { - panic("parameter indices must be a slice") - } - if indices != nil { - indices_ptr = unsafe.Pointer(indices_v.Index(0).Addr().Pointer()) - } - C.gl4_2compat_glDrawElements(gl.funcs, C.GLenum(mode), C.GLsizei(count), C.GLenum(gltype), indices_ptr) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glDrawArrays.xml -func (gl *GL) DrawArrays(mode glbase.Enum, first, count int) { - C.gl4_2compat_glDrawArrays(gl.funcs, C.GLenum(mode), C.GLint(first), C.GLsizei(count)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glCopyTexSubImage3D.xml -func (gl *GL) CopyTexSubImage3D(target glbase.Enum, level, xoffset, yoffset int, zoffset int32, x, y, width, height int) { - C.gl4_2compat_glCopyTexSubImage3D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLint(yoffset), C.GLint(zoffset), C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glTexSubImage3D.xml -func (gl *GL) TexSubImage3D(target glbase.Enum, level, xoffset, yoffset int, zoffset int32, width, height int, depth int32, format, gltype glbase.Enum, pixels interface{}) { - var pixels_ptr unsafe.Pointer - var pixels_v = reflect.ValueOf(pixels) - if pixels != nil && pixels_v.Kind() != reflect.Slice { - panic("parameter pixels must be a slice") - } - if pixels != nil { - pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer()) - } - C.gl4_2compat_glTexSubImage3D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLint(yoffset), C.GLint(zoffset), C.GLsizei(width), C.GLsizei(height), C.GLsizei(depth), C.GLenum(format), C.GLenum(gltype), pixels_ptr) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glTexImage3D.xml -func (gl *GL) TexImage3D(target glbase.Enum, level int, internalFormat int32, width, height int, depth int32, border int, format, gltype glbase.Enum, pixels interface{}) { - var pixels_ptr unsafe.Pointer - var pixels_v = reflect.ValueOf(pixels) - if pixels != nil && pixels_v.Kind() != reflect.Slice { - panic("parameter pixels must be a slice") - } - if pixels != nil { - pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer()) - } - C.gl4_2compat_glTexImage3D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(internalFormat), C.GLsizei(width), C.GLsizei(height), C.GLsizei(depth), C.GLint(border), C.GLenum(format), C.GLenum(gltype), pixels_ptr) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glDrawRangeElements.xml -func (gl *GL) DrawRangeElements(mode glbase.Enum, start, end uint32, count int, gltype glbase.Enum, indices interface{}) { - var indices_ptr unsafe.Pointer - var indices_v = reflect.ValueOf(indices) - if indices != nil && indices_v.Kind() != reflect.Slice { - panic("parameter indices must be a slice") - } - if indices != nil { - indices_ptr = unsafe.Pointer(indices_v.Index(0).Addr().Pointer()) - } - C.gl4_2compat_glDrawRangeElements(gl.funcs, C.GLenum(mode), C.GLuint(start), C.GLuint(end), C.GLsizei(count), C.GLenum(gltype), indices_ptr) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glBlendEquation.xml -func (gl *GL) BlendEquation(mode glbase.Enum) { - C.gl4_2compat_glBlendEquation(gl.funcs, C.GLenum(mode)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glBlendColor.xml -func (gl *GL) BlendColor(red, green, blue, alpha float32) { - C.gl4_2compat_glBlendColor(gl.funcs, C.GLfloat(red), C.GLfloat(green), C.GLfloat(blue), C.GLfloat(alpha)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetCompressedTexImage.xml -func (gl *GL) GetCompressedTexImage(target glbase.Enum, level int, img interface{}) { - var img_ptr unsafe.Pointer - var img_v = reflect.ValueOf(img) - if img != nil && img_v.Kind() != reflect.Slice { - panic("parameter img must be a slice") - } - if img != nil { - img_ptr = unsafe.Pointer(img_v.Index(0).Addr().Pointer()) - } - C.gl4_2compat_glGetCompressedTexImage(gl.funcs, C.GLenum(target), C.GLint(level), img_ptr) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glCompressedTexSubImage1D.xml -func (gl *GL) CompressedTexSubImage1D(target glbase.Enum, level, xoffset, width int, format glbase.Enum, imageSize int, data interface{}) { - var data_ptr unsafe.Pointer - var data_v = reflect.ValueOf(data) - if data != nil && data_v.Kind() != reflect.Slice { - panic("parameter data must be a slice") - } - if data != nil { - data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer()) - } - C.gl4_2compat_glCompressedTexSubImage1D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLsizei(width), C.GLenum(format), C.GLsizei(imageSize), data_ptr) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glCompressedTexSubImage2D.xml -func (gl *GL) CompressedTexSubImage2D(target glbase.Enum, level, xoffset, yoffset, width, height int, format glbase.Enum, imageSize int, data interface{}) { - var data_ptr unsafe.Pointer - var data_v = reflect.ValueOf(data) - if data != nil && data_v.Kind() != reflect.Slice { - panic("parameter data must be a slice") - } - if data != nil { - data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer()) - } - C.gl4_2compat_glCompressedTexSubImage2D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLint(yoffset), C.GLsizei(width), C.GLsizei(height), C.GLenum(format), C.GLsizei(imageSize), data_ptr) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glCompressedTexSubImage3D.xml -func (gl *GL) CompressedTexSubImage3D(target glbase.Enum, level, xoffset, yoffset int, zoffset int32, width, height int, depth int32, format glbase.Enum, imageSize int, data interface{}) { - var data_ptr unsafe.Pointer - var data_v = reflect.ValueOf(data) - if data != nil && data_v.Kind() != reflect.Slice { - panic("parameter data must be a slice") - } - if data != nil { - data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer()) - } - C.gl4_2compat_glCompressedTexSubImage3D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLint(yoffset), C.GLint(zoffset), C.GLsizei(width), C.GLsizei(height), C.GLsizei(depth), C.GLenum(format), C.GLsizei(imageSize), data_ptr) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glCompressedTexImage1D.xml -func (gl *GL) CompressedTexImage1D(target glbase.Enum, level int, internalFormat glbase.Enum, width, border, imageSize int, data interface{}) { - var data_ptr unsafe.Pointer - var data_v = reflect.ValueOf(data) - if data != nil && data_v.Kind() != reflect.Slice { - panic("parameter data must be a slice") - } - if data != nil { - data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer()) - } - C.gl4_2compat_glCompressedTexImage1D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLenum(internalFormat), C.GLsizei(width), C.GLint(border), C.GLsizei(imageSize), data_ptr) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glCompressedTexImage2D.xml -func (gl *GL) CompressedTexImage2D(target glbase.Enum, level int, internalFormat glbase.Enum, width, height, border, imageSize int, data interface{}) { - var data_ptr unsafe.Pointer - var data_v = reflect.ValueOf(data) - if data != nil && data_v.Kind() != reflect.Slice { - panic("parameter data must be a slice") - } - if data != nil { - data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer()) - } - C.gl4_2compat_glCompressedTexImage2D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLenum(internalFormat), C.GLsizei(width), C.GLsizei(height), C.GLint(border), C.GLsizei(imageSize), data_ptr) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glCompressedTexImage3D.xml -func (gl *GL) CompressedTexImage3D(target glbase.Enum, level int, internalFormat glbase.Enum, width, height int, depth int32, border, imageSize int, data interface{}) { - var data_ptr unsafe.Pointer - var data_v = reflect.ValueOf(data) - if data != nil && data_v.Kind() != reflect.Slice { - panic("parameter data must be a slice") - } - if data != nil { - data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer()) - } - C.gl4_2compat_glCompressedTexImage3D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLenum(internalFormat), C.GLsizei(width), C.GLsizei(height), C.GLsizei(depth), C.GLint(border), C.GLsizei(imageSize), data_ptr) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glSampleCoverage.xml -func (gl *GL) SampleCoverage(value float32, invert bool) { - C.gl4_2compat_glSampleCoverage(gl.funcs, C.GLfloat(value), *(*C.GLboolean)(unsafe.Pointer(&invert))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glActiveTexture.xml -func (gl *GL) ActiveTexture(texture glbase.Enum) { - C.gl4_2compat_glActiveTexture(gl.funcs, C.GLenum(texture)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glPointParameteriv.xml -func (gl *GL) PointParameteriv(pname glbase.Enum, params []int32) { - C.gl4_2compat_glPointParameteriv(gl.funcs, C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glPointParameteri.xml -func (gl *GL) PointParameteri(pname glbase.Enum, param int32) { - C.gl4_2compat_glPointParameteri(gl.funcs, C.GLenum(pname), C.GLint(param)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glPointParameterfv.xml -func (gl *GL) PointParameterfv(pname glbase.Enum, params []float32) { - C.gl4_2compat_glPointParameterfv(gl.funcs, C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glPointParameterf.xml -func (gl *GL) PointParameterf(pname glbase.Enum, param float32) { - C.gl4_2compat_glPointParameterf(gl.funcs, C.GLenum(pname), C.GLfloat(param)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glMultiDrawArrays.xml -func (gl *GL) MultiDrawArrays(mode glbase.Enum, first, count []int, drawcount int32) { - C.gl4_2compat_glMultiDrawArrays(gl.funcs, C.GLenum(mode), (*C.GLint)(unsafe.Pointer(&first[0])), (*C.GLsizei)(unsafe.Pointer(&count[0])), C.GLsizei(drawcount)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glBlendFuncSeparate.xml -func (gl *GL) BlendFuncSeparate(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha glbase.Enum) { - C.gl4_2compat_glBlendFuncSeparate(gl.funcs, C.GLenum(sfactorRGB), C.GLenum(dfactorRGB), C.GLenum(sfactorAlpha), C.GLenum(dfactorAlpha)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetBufferParameteriv.xml -func (gl *GL) GetBufferParameteriv(target, pname glbase.Enum, params []int32) { - C.gl4_2compat_glGetBufferParameteriv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glUnmapBuffer.xml -func (gl *GL) UnmapBuffer(target glbase.Enum) bool { - glresult := C.gl4_2compat_glUnmapBuffer(gl.funcs, C.GLenum(target)) - return *(*bool)(unsafe.Pointer(&glresult)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetBufferSubData.xml -func (gl *GL) GetBufferSubData(target glbase.Enum, offset, size int, data interface{}) { - var data_ptr unsafe.Pointer - var data_v = reflect.ValueOf(data) - if data != nil && data_v.Kind() != reflect.Slice { - panic("parameter data must be a slice") - } - if data != nil { - data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer()) - } - C.gl4_2compat_glGetBufferSubData(gl.funcs, C.GLenum(target), C.GLintptr(offset), C.GLsizeiptr(size), data_ptr) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glBufferSubData.xml -func (gl *GL) BufferSubData(target glbase.Enum, offset, size int, data interface{}) { - var data_ptr unsafe.Pointer - var data_v = reflect.ValueOf(data) - if data != nil && data_v.Kind() != reflect.Slice { - panic("parameter data must be a slice") - } - if data != nil { - data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer()) - } - C.gl4_2compat_glBufferSubData(gl.funcs, C.GLenum(target), C.GLintptr(offset), C.GLsizeiptr(size), data_ptr) -} - -// BufferData creates a new data store for the buffer object currently -// bound to target. Any pre-existing data store is deleted. The new data -// store is created with the specified size in bytes and usage. If data is -// not nil, it must be a slice that is used to initialize the data store. -// In that case the size parameter is ignored and the store size will match -// the slice data size. -// -// In its initial state, the new data store is not mapped, it has a NULL -// mapped pointer, and its mapped access is GL.READ_WRITE. -// -// The target constant must be one of GL.ARRAY_BUFFER, GL.COPY_READ_BUFFER, -// GL.COPY_WRITE_BUFFER, GL.ELEMENT_ARRAY_BUFFER, GL.PIXEL_PACK_BUFFER, -// GL.PIXEL_UNPACK_BUFFER, GL.TEXTURE_BUFFER, GL.TRANSFORM_FEEDBACK_BUFFER, -// or GL.UNIFORM_BUFFER. -// -// The usage parameter is a hint to the GL implementation as to how a buffer -// object's data store will be accessed. This enables the GL implementation -// to make more intelligent decisions that may significantly impact buffer -// object performance. It does not, however, constrain the actual usage of -// the data store. usage can be broken down into two parts: first, the -// frequency of access (modification and usage), and second, the nature of -// that access. -// -// A usage frequency of STREAM and nature of DRAW is specified via the -// constant GL.STREAM_DRAW, for example. -// -// The usage frequency of access may be one of: -// -// STREAM -// The data store contents will be modified once and used at most a few times. -// -// STATIC -// The data store contents will be modified once and used many times. -// -// DYNAMIC -// The data store contents will be modified repeatedly and used many times. -// -// The usage nature of access may be one of: -// -// DRAW -// The data store contents are modified by the application, and used as -// the source for GL drawing and image specification commands. -// -// READ -// The data store contents are modified by reading data from the GL, -// and used to return that data when queried by the application. -// -// COPY -// The data store contents are modified by reading data from the GL, -// and used as the source for GL drawing and image specification -// commands. -// -// Clients must align data elements consistent with the requirements of the -// client platform, with an additional base-level requirement that an offset -// within a buffer to a datum comprising N bytes be a multiple of N. -// -// Error GL.INVALID_ENUM is generated if target is not one of the accepted -// buffer targets. GL.INVALID_ENUM is generated if usage is not -// GL.STREAM_DRAW, GL.STREAM_READ, GL.STREAM_COPY, GL.STATIC_DRAW, -// GL.STATIC_READ, GL.STATIC_COPY, GL.DYNAMIC_DRAW, GL.DYNAMIC_READ, or -// GL.DYNAMIC_COPY. GL.INVALID_VALUE is generated if size is negative. -// GL.INVALID_OPERATION is generated if the reserved buffer object name 0 is -// bound to target. GL.OUT_OF_MEMORY is generated if the GL is unable to -// create a data store with the specified size. -func (gl *GL) BufferData(target glbase.Enum, size int, data interface{}, usage glbase.Enum) { - var data_ptr unsafe.Pointer - var data_v = reflect.ValueOf(data) - if data != nil && data_v.Kind() != reflect.Slice { - panic("parameter data must be a slice") - } - if data != nil { - data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer()) - } - if data != nil { - size = int(data_v.Type().Size()) * data_v.Len() - } - C.gl4_2compat_glBufferData(gl.funcs, C.GLenum(target), C.GLsizeiptr(size), data_ptr, C.GLenum(usage)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glIsBuffer.xml -func (gl *GL) IsBuffer(buffer glbase.Buffer) bool { - glresult := C.gl4_2compat_glIsBuffer(gl.funcs, C.GLuint(buffer)) - return *(*bool)(unsafe.Pointer(&glresult)) -} - -// GenBuffers returns n buffer object names. There is no guarantee that -// the names form a contiguous set of integers; however, it is guaranteed -// that none of the returned names was in use immediately before the call to -// GenBuffers. -// -// Buffer object names returned by a call to GenBuffers are not returned by -// subsequent calls, unless they are first deleted with DeleteBuffers. -// -// No buffer objects are associated with the returned buffer object names -// until they are first bound by calling BindBuffer. -// -// Error GL.INVALID_VALUE is generated if n is negative. GL.INVALID_OPERATION -// is generated if GenBuffers is executed between the execution of Begin -// and the corresponding execution of End. -// -// GenBuffers is available in GL version 1.5 or greater. -func (gl *GL) GenBuffers(n int) []glbase.Buffer { - if n == 0 { - return nil - } - buffers := make([]glbase.Buffer, n) - C.gl4_2compat_glGenBuffers(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&buffers[0]))) - return buffers -} - -// DeleteBuffers deletes the buffer objects whose names are stored in the -// buffers slice. -// -// After a buffer object is deleted, it has no contents, and its name is free -// for reuse (for example by GenBuffers). If a buffer object that is -// currently bound is deleted, the binding reverts to 0 (the absence of any -// buffer object, which reverts to client memory usage). -// -// DeleteBuffers silently ignores 0's and names that do not correspond to -// existing buffer objects. -// -// Error GL.INVALID_VALUE is generated if n is negative. GL.INVALID_OPERATION -// is generated if DeleteBuffers is executed between the execution of Begin -// and the corresponding execution of End. -// -// DeleteBuffers is available in GL version 1.5 or greater. -func (gl *GL) DeleteBuffers(buffers []glbase.Buffer) { - n := len(buffers) - if n == 0 { - return - } - C.gl4_2compat_glDeleteBuffers(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&buffers[0]))) -} - -// BindBuffer creates or puts in use a named buffer object. -// Calling BindBuffer with target set to GL.ARRAY_BUFFER, -// GL.ELEMENT_ARRAY_BUFFER, GL.PIXEL_PACK_BUFFER or GL.PIXEL_UNPACK_BUFFER -// and buffer set to the name of the new buffer object binds the buffer -// object name to the target. When a buffer object is bound to a target, the -// previous binding for that target is automatically broken. -// -// Buffer object names are unsigned integers. The value zero is reserved, but -// there is no default buffer object for each buffer object target. Instead, -// buffer set to zero effectively unbinds any buffer object previously bound, -// and restores client memory usage for that buffer object target. Buffer -// object names and the corresponding buffer object contents are local to the -// shared display-list space (see XCreateContext) of the current GL rendering -// context; two rendering contexts share buffer object names only if they -// also share display lists. -// -// GenBuffers may be called to generate a set of new buffer object names. -// -// The state of a buffer object immediately after it is first bound is an -// unmapped zero-sized memory buffer with GL.READ_WRITE access and -// GL.STATIC_DRAW usage. -// -// While a non-zero buffer object name is bound, GL operations on the target -// to which it is bound affect the bound buffer object, and queries of the -// target to which it is bound return state from the bound buffer object. -// While buffer object name zero is bound, as in the initial state, attempts -// to modify or query state on the target to which it is bound generates an -// GL.INVALID_OPERATION error. -// -// When vertex array pointer state is changed, for example by a call to -// NormalPointer, the current buffer object binding (GL.ARRAY_BUFFER_BINDING) -// is copied into the corresponding client state for the vertex array type -// being changed, for example GL.NORMAL_ARRAY_BUFFER_BINDING. While a -// non-zero buffer object is bound to the GL.ARRAY_BUFFER target, the vertex -// array pointer parameter that is traditionally interpreted as a pointer to -// client-side memory is instead interpreted as an offset within the buffer -// object measured in basic machine units. -// -// While a non-zero buffer object is bound to the GL.ELEMENT_ARRAY_BUFFER -// target, the indices parameter of DrawElements, DrawRangeElements, or -// MultiDrawElements that is traditionally interpreted as a pointer to -// client-side memory is instead interpreted as an offset within the buffer -// object measured in basic machine units. -// -// While a non-zero buffer object is bound to the GL.PIXEL_PACK_BUFFER -// target, the following commands are affected: GetCompressedTexImage, -// GetConvolutionFilter, GetHistogram, GetMinmax, GetPixelMap, -// GetPolygonStipple, GetSeparableFilter, GetTexImage, and ReadPixels. The -// pointer parameter that is traditionally interpreted as a pointer to -// client-side memory where the pixels are to be packed is instead -// interpreted as an offset within the buffer object measured in basic -// machine units. -// -// While a non-zero buffer object is bound to the GL.PIXEL_UNPACK_BUFFER -// target, the following commands are affected: Bitmap, ColorSubTable, -// ColorTable, CompressedTexImage1D, CompressedTexImage2D, -// CompressedTexImage3D, CompressedTexSubImage1D, CompressedTexSubImage2D, -// CompressedTexSubImage3D, ConvolutionFilter1D, ConvolutionFilter2D, -// DrawPixels, PixelMap, PolygonStipple, SeparableFilter2D, TexImage1D, -// TexImage2D, TexImage3D, TexSubImage1D, TexSubImage2D, and TexSubImage3D. -// The pointer parameter that is traditionally interpreted as a pointer to -// client-side memory from which the pixels are to be unpacked is instead -// interpreted as an offset within the buffer object measured in basic -// machine units. -// -// A buffer object binding created with BindBuffer remains active until a -// different buffer object name is bound to the same target, or until the -// bound buffer object is deleted with DeleteBuffers. -// -// Once created, a named buffer object may be re-bound to any target as often -// as needed. However, the GL implementation may make choices about how to -// optimize the storage of a buffer object based on its initial binding -// target. -// -// Error GL.INVALID_ENUM is generated if target is not one of the allowable -// values. GL.INVALID_OPERATION is generated if BindBuffer is executed -// between the execution of Begin and the corresponding execution of End. -// -// BindBuffer is available in GL version 1.5 or greater. -func (gl *GL) BindBuffer(target glbase.Enum, buffer glbase.Buffer) { - C.gl4_2compat_glBindBuffer(gl.funcs, C.GLenum(target), C.GLuint(buffer)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetQueryObjectuiv.xml -func (gl *GL) GetQueryObjectuiv(id uint32, pname glbase.Enum, params []uint32) { - C.gl4_2compat_glGetQueryObjectuiv(gl.funcs, C.GLuint(id), C.GLenum(pname), (*C.GLuint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetQueryObjectiv.xml -func (gl *GL) GetQueryObjectiv(id uint32, pname glbase.Enum, params []int32) { - C.gl4_2compat_glGetQueryObjectiv(gl.funcs, C.GLuint(id), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetQueryiv.xml -func (gl *GL) GetQueryiv(target, pname glbase.Enum, params []int32) { - C.gl4_2compat_glGetQueryiv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glEndQuery.xml -func (gl *GL) EndQuery(target glbase.Enum) { - C.gl4_2compat_glEndQuery(gl.funcs, C.GLenum(target)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glBeginQuery.xml -func (gl *GL) BeginQuery(target glbase.Enum, id uint32) { - C.gl4_2compat_glBeginQuery(gl.funcs, C.GLenum(target), C.GLuint(id)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glIsQuery.xml -func (gl *GL) IsQuery(id uint32) bool { - glresult := C.gl4_2compat_glIsQuery(gl.funcs, C.GLuint(id)) - return *(*bool)(unsafe.Pointer(&glresult)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glDeleteQueries.xml -func (gl *GL) DeleteQueries(n int, ids []uint32) { - C.gl4_2compat_glDeleteQueries(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&ids[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGenQueries.xml -func (gl *GL) GenQueries(n int, ids []uint32) { - C.gl4_2compat_glGenQueries(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&ids[0]))) -} - -// VertexAttribPointer specifies the location and data format of the array -// of generic vertex attributes at index to use when rendering. size -// specifies the number of components per attribute and must be 1, 2, 3, or -// 4. type specifies the data type of each component, and stride specifies -// the byte stride from one attribute to the next, allowing vertices and -// attributes to be packed into a single array or stored in separate arrays. -// normalized indicates whether the values stored in an integer format are -// to be mapped to the range [-1,1] (for signed values) or [0,1] -// (for unsigned values) when they are accessed and converted to floating -// point; otherwise, values will be converted to floats directly without -// normalization. offset is a byte offset into the buffer object's data -// store, which must be bound to the GL.ARRAY_BUFFER target with BindBuffer. -// -// The buffer object binding (GL.ARRAY_BUFFER_BINDING) is saved as -// generic vertex attribute array client-side state -// (GL.VERTEX_ATTRIB_ARRAY_BUFFER_BINDING) for the provided index. -// -// To enable and disable a generic vertex attribute array, call -// EnableVertexAttribArray and DisableVertexAttribArray with index. If -// enabled, the generic vertex attribute array is used when DrawArrays or -// DrawElements is called. Each generic vertex attribute array is initially -// disabled. -// -// VertexAttribPointer is typically implemented on the client side. -// -// Error GL.INVALID_ENUM is generated if type is not an accepted value. -// GL.INVALID_VALUE is generated if index is greater than or equal to -// GL.MAX_VERTEX_ATTRIBS. GL.INVALID_VALUE is generated if size is not 1, 2, -// 3, or 4. GL.INVALID_VALUE is generated if stride is negative. -func (gl *GL) VertexAttribPointer(index glbase.Attrib, size int, gltype glbase.Enum, normalized bool, stride int, offset uintptr) { - offset_ptr := unsafe.Pointer(offset) - C.gl4_2compat_glVertexAttribPointer(gl.funcs, C.GLuint(index), C.GLint(size), C.GLenum(gltype), *(*C.GLboolean)(unsafe.Pointer(&normalized)), C.GLsizei(stride), offset_ptr) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glValidateProgram.xml -func (gl *GL) ValidateProgram(program glbase.Program) { - C.gl4_2compat_glValidateProgram(gl.funcs, C.GLuint(program)) -} - -// UniformMatrix4fv modifies the value of a uniform variable or a uniform -// variable array. The location of the uniform variable to be modified is -// specified by location, which should be a value returned by GetUniformLocation. -// UniformMatrix4fv operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions UniformMatrix{2|3|4|2x3|3x2|2x4|4x2|3x4|4x3}fv are used to -// modify a matrix or an array of matrices. The numbers in the function name -// are interpreted as the dimensionality of the matrix. The number 2 -// indicates a 2x2 matrix (4 values), the number 3 indicates a 3x3 matrix (9 -// values), and the number 4 indicates a 4x4 matrix (16 values). Non-square -// matrix dimensionality is explicit, with the first number representing the -// number of columns and the second number representing the number of rows. -// For example, 2x4 indicates a 2x4 matrix with 2 columns and 4 rows (8 -// values). The length of the provided slice must be a multiple of the number -// of values per matrix, to update one or more consecutive matrices. -// -// If transpose is false, each matrix is assumed to be supplied in column -// major order. If transpose is true, each matrix is assumed to be supplied -// in row major order. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) UniformMatrix4fv(location glbase.Uniform, transpose bool, value []float32) { - if len(value) == 0 { - return - } - if len(value)%(4*4) != 0 { - panic("invalid value length for UniformMatrix4fv") - } - count := len(value) / (4 * 4) - C.gl4_2compat_glUniformMatrix4fv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLfloat)(unsafe.Pointer(&value[0]))) -} - -// UniformMatrix3fv modifies the value of a uniform variable or a uniform -// variable array. The location of the uniform variable to be modified is -// specified by location, which should be a value returned by GetUniformLocation. -// UniformMatrix3fv operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions UniformMatrix{2|3|4|2x3|3x2|2x4|4x2|3x4|4x3}fv are used to -// modify a matrix or an array of matrices. The numbers in the function name -// are interpreted as the dimensionality of the matrix. The number 2 -// indicates a 2x2 matrix (4 values), the number 3 indicates a 3x3 matrix (9 -// values), and the number 4 indicates a 4x4 matrix (16 values). Non-square -// matrix dimensionality is explicit, with the first number representing the -// number of columns and the second number representing the number of rows. -// For example, 2x4 indicates a 2x4 matrix with 2 columns and 4 rows (8 -// values). The length of the provided slice must be a multiple of the number -// of values per matrix, to update one or more consecutive matrices. -// -// If transpose is false, each matrix is assumed to be supplied in column -// major order. If transpose is true, each matrix is assumed to be supplied -// in row major order. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) UniformMatrix3fv(location glbase.Uniform, transpose bool, value []float32) { - if len(value) == 0 { - return - } - if len(value)%(3*3) != 0 { - panic("invalid value length for UniformMatrix3fv") - } - count := len(value) / (3 * 3) - C.gl4_2compat_glUniformMatrix3fv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLfloat)(unsafe.Pointer(&value[0]))) -} - -// UniformMatrix2fv modifies the value of a uniform variable or a uniform -// variable array. The location of the uniform variable to be modified is -// specified by location, which should be a value returned by GetUniformLocation. -// UniformMatrix2fv operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions UniformMatrix{2|3|4|2x3|3x2|2x4|4x2|3x4|4x3}fv are used to -// modify a matrix or an array of matrices. The numbers in the function name -// are interpreted as the dimensionality of the matrix. The number 2 -// indicates a 2x2 matrix (4 values), the number 3 indicates a 3x3 matrix (9 -// values), and the number 4 indicates a 4x4 matrix (16 values). Non-square -// matrix dimensionality is explicit, with the first number representing the -// number of columns and the second number representing the number of rows. -// For example, 2x4 indicates a 2x4 matrix with 2 columns and 4 rows (8 -// values). The length of the provided slice must be a multiple of the number -// of values per matrix, to update one or more consecutive matrices. -// -// If transpose is false, each matrix is assumed to be supplied in column -// major order. If transpose is true, each matrix is assumed to be supplied -// in row major order. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) UniformMatrix2fv(location glbase.Uniform, transpose bool, value []float32) { - if len(value) == 0 { - return - } - if len(value)%(2*2) != 0 { - panic("invalid value length for UniformMatrix2fv") - } - count := len(value) / (2 * 2) - C.gl4_2compat_glUniformMatrix2fv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLfloat)(unsafe.Pointer(&value[0]))) -} - -// Uniform4iv modifies the value of a uniform variable or a uniform -// variable array. The location of the uniform variable to be modified is -// specified by location, which should be a value returned by GetUniformLocation. -// Uniform4iv operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single -// uniform variable or a uniform variable array. These functions receive a -// slice with the values to be loaded into a uniform variable or a uniform -// variable array. A slice with length 1 should be used if modifying the value -// of a single uniform variable, and a length of 1 or greater can be used to -// modify an entire array or part of an array. When loading n elements -// starting at an arbitrary position m in a uniform variable array, elements -// m + n - 1 in the array will be replaced with the new values. If m + n - 1 -// is larger than the size of the uniform variable array, values for all -// array elements beyond the end of the array will be ignored. The number -// specified in the name of the command indicates the number of components -// for each element in value, and it should match the number of components in -// the data type of the specified uniform variable (1 for float, int, bool; -// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name -// of the command must match the data type for the specified uniform variable -// as described for Uniform{1|2|3|4}{f|i|ui}. -// -// Uniform1i and Uniform1iv are the only two functions that may be used to -// load uniform variables defined as sampler types. Loading samplers with any -// other function will result in a GL.INVALID_OPERATION error. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) Uniform4iv(location glbase.Uniform, value []int32) { - if len(value) == 0 { - return - } - if len(value)%4 != 0 { - panic("invalid value length for Uniform4iv") - } - count := len(value) / 4 - C.gl4_2compat_glUniform4iv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLint)(unsafe.Pointer(&value[0]))) -} - -// Uniform3iv modifies the value of a uniform variable or a uniform -// variable array. The location of the uniform variable to be modified is -// specified by location, which should be a value returned by GetUniformLocation. -// Uniform3iv operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single -// uniform variable or a uniform variable array. These functions receive a -// slice with the values to be loaded into a uniform variable or a uniform -// variable array. A slice with length 1 should be used if modifying the value -// of a single uniform variable, and a length of 1 or greater can be used to -// modify an entire array or part of an array. When loading n elements -// starting at an arbitrary position m in a uniform variable array, elements -// m + n - 1 in the array will be replaced with the new values. If m + n - 1 -// is larger than the size of the uniform variable array, values for all -// array elements beyond the end of the array will be ignored. The number -// specified in the name of the command indicates the number of components -// for each element in value, and it should match the number of components in -// the data type of the specified uniform variable (1 for float, int, bool; -// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name -// of the command must match the data type for the specified uniform variable -// as described for Uniform{1|2|3|4}{f|i|ui}. -// -// Uniform1i and Uniform1iv are the only two functions that may be used to -// load uniform variables defined as sampler types. Loading samplers with any -// other function will result in a GL.INVALID_OPERATION error. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) Uniform3iv(location glbase.Uniform, value []int32) { - if len(value) == 0 { - return - } - if len(value)%3 != 0 { - panic("invalid value length for Uniform3iv") - } - count := len(value) / 3 - C.gl4_2compat_glUniform3iv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLint)(unsafe.Pointer(&value[0]))) -} - -// Uniform2iv modifies the value of a uniform variable or a uniform -// variable array. The location of the uniform variable to be modified is -// specified by location, which should be a value returned by GetUniformLocation. -// Uniform2iv operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single -// uniform variable or a uniform variable array. These functions receive a -// slice with the values to be loaded into a uniform variable or a uniform -// variable array. A slice with length 1 should be used if modifying the value -// of a single uniform variable, and a length of 1 or greater can be used to -// modify an entire array or part of an array. When loading n elements -// starting at an arbitrary position m in a uniform variable array, elements -// m + n - 1 in the array will be replaced with the new values. If m + n - 1 -// is larger than the size of the uniform variable array, values for all -// array elements beyond the end of the array will be ignored. The number -// specified in the name of the command indicates the number of components -// for each element in value, and it should match the number of components in -// the data type of the specified uniform variable (1 for float, int, bool; -// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name -// of the command must match the data type for the specified uniform variable -// as described for Uniform{1|2|3|4}{f|i|ui}. -// -// Uniform1i and Uniform1iv are the only two functions that may be used to -// load uniform variables defined as sampler types. Loading samplers with any -// other function will result in a GL.INVALID_OPERATION error. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) Uniform2iv(location glbase.Uniform, value []int32) { - if len(value) == 0 { - return - } - if len(value)%2 != 0 { - panic("invalid value length for Uniform2iv") - } - count := len(value) / 2 - C.gl4_2compat_glUniform2iv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLint)(unsafe.Pointer(&value[0]))) -} - -// Uniform1iv modifies the value of a uniform variable or a uniform -// variable array. The location of the uniform variable to be modified is -// specified by location, which should be a value returned by GetUniformLocation. -// Uniform1iv operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single -// uniform variable or a uniform variable array. These functions receive a -// slice with the values to be loaded into a uniform variable or a uniform -// variable array. A slice with length 1 should be used if modifying the value -// of a single uniform variable, and a length of 1 or greater can be used to -// modify an entire array or part of an array. When loading n elements -// starting at an arbitrary position m in a uniform variable array, elements -// m + n - 1 in the array will be replaced with the new values. If m + n - 1 -// is larger than the size of the uniform variable array, values for all -// array elements beyond the end of the array will be ignored. The number -// specified in the name of the command indicates the number of components -// for each element in value, and it should match the number of components in -// the data type of the specified uniform variable (1 for float, int, bool; -// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name -// of the command must match the data type for the specified uniform variable -// as described for Uniform{1|2|3|4}{f|i|ui}. -// -// Uniform1i and Uniform1iv are the only two functions that may be used to -// load uniform variables defined as sampler types. Loading samplers with any -// other function will result in a GL.INVALID_OPERATION error. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) Uniform1iv(location glbase.Uniform, value []int32) { - if len(value) == 0 { - return - } - count := len(value) - C.gl4_2compat_glUniform1iv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLint)(unsafe.Pointer(&value[0]))) -} - -// Uniform4fv modifies the value of a uniform variable or a uniform -// variable array. The location of the uniform variable to be modified is -// specified by location, which should be a value returned by GetUniformLocation. -// Uniform4fv operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single -// uniform variable or a uniform variable array. These functions receive a -// slice with the values to be loaded into a uniform variable or a uniform -// variable array. A slice with length 1 should be used if modifying the value -// of a single uniform variable, and a length of 1 or greater can be used to -// modify an entire array or part of an array. When loading n elements -// starting at an arbitrary position m in a uniform variable array, elements -// m + n - 1 in the array will be replaced with the new values. If m + n - 1 -// is larger than the size of the uniform variable array, values for all -// array elements beyond the end of the array will be ignored. The number -// specified in the name of the command indicates the number of components -// for each element in value, and it should match the number of components in -// the data type of the specified uniform variable (1 for float, int, bool; -// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name -// of the command must match the data type for the specified uniform variable -// as described for Uniform{1|2|3|4}{f|i|ui}. -// -// Uniform1i and Uniform1iv are the only two functions that may be used to -// load uniform variables defined as sampler types. Loading samplers with any -// other function will result in a GL.INVALID_OPERATION error. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) Uniform4fv(location glbase.Uniform, value []float32) { - if len(value) == 0 { - return - } - if len(value)%4 != 0 { - panic("invalid value length for Uniform4fv") - } - count := len(value) / 4 - C.gl4_2compat_glUniform4fv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLfloat)(unsafe.Pointer(&value[0]))) -} - -// Uniform3fv modifies the value of a uniform variable or a uniform -// variable array. The location of the uniform variable to be modified is -// specified by location, which should be a value returned by GetUniformLocation. -// Uniform3fv operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single -// uniform variable or a uniform variable array. These functions receive a -// slice with the values to be loaded into a uniform variable or a uniform -// variable array. A slice with length 1 should be used if modifying the value -// of a single uniform variable, and a length of 1 or greater can be used to -// modify an entire array or part of an array. When loading n elements -// starting at an arbitrary position m in a uniform variable array, elements -// m + n - 1 in the array will be replaced with the new values. If m + n - 1 -// is larger than the size of the uniform variable array, values for all -// array elements beyond the end of the array will be ignored. The number -// specified in the name of the command indicates the number of components -// for each element in value, and it should match the number of components in -// the data type of the specified uniform variable (1 for float, int, bool; -// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name -// of the command must match the data type for the specified uniform variable -// as described for Uniform{1|2|3|4}{f|i|ui}. -// -// Uniform1i and Uniform1iv are the only two functions that may be used to -// load uniform variables defined as sampler types. Loading samplers with any -// other function will result in a GL.INVALID_OPERATION error. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) Uniform3fv(location glbase.Uniform, value []float32) { - if len(value) == 0 { - return - } - if len(value)%3 != 0 { - panic("invalid value length for Uniform3fv") - } - count := len(value) / 3 - C.gl4_2compat_glUniform3fv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLfloat)(unsafe.Pointer(&value[0]))) -} - -// Uniform2fv modifies the value of a uniform variable or a uniform -// variable array. The location of the uniform variable to be modified is -// specified by location, which should be a value returned by GetUniformLocation. -// Uniform2fv operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single -// uniform variable or a uniform variable array. These functions receive a -// slice with the values to be loaded into a uniform variable or a uniform -// variable array. A slice with length 1 should be used if modifying the value -// of a single uniform variable, and a length of 1 or greater can be used to -// modify an entire array or part of an array. When loading n elements -// starting at an arbitrary position m in a uniform variable array, elements -// m + n - 1 in the array will be replaced with the new values. If m + n - 1 -// is larger than the size of the uniform variable array, values for all -// array elements beyond the end of the array will be ignored. The number -// specified in the name of the command indicates the number of components -// for each element in value, and it should match the number of components in -// the data type of the specified uniform variable (1 for float, int, bool; -// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name -// of the command must match the data type for the specified uniform variable -// as described for Uniform{1|2|3|4}{f|i|ui}. -// -// Uniform1i and Uniform1iv are the only two functions that may be used to -// load uniform variables defined as sampler types. Loading samplers with any -// other function will result in a GL.INVALID_OPERATION error. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) Uniform2fv(location glbase.Uniform, value []float32) { - if len(value) == 0 { - return - } - if len(value)%2 != 0 { - panic("invalid value length for Uniform2fv") - } - count := len(value) / 2 - C.gl4_2compat_glUniform2fv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLfloat)(unsafe.Pointer(&value[0]))) -} - -// Uniform1fv modifies the value of a uniform variable or a uniform -// variable array. The location of the uniform variable to be modified is -// specified by location, which should be a value returned by GetUniformLocation. -// Uniform1fv operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single -// uniform variable or a uniform variable array. These functions receive a -// slice with the values to be loaded into a uniform variable or a uniform -// variable array. A slice with length 1 should be used if modifying the value -// of a single uniform variable, and a length of 1 or greater can be used to -// modify an entire array or part of an array. When loading n elements -// starting at an arbitrary position m in a uniform variable array, elements -// m + n - 1 in the array will be replaced with the new values. If m + n - 1 -// is larger than the size of the uniform variable array, values for all -// array elements beyond the end of the array will be ignored. The number -// specified in the name of the command indicates the number of components -// for each element in value, and it should match the number of components in -// the data type of the specified uniform variable (1 for float, int, bool; -// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name -// of the command must match the data type for the specified uniform variable -// as described for Uniform{1|2|3|4}{f|i|ui}. -// -// Uniform1i and Uniform1iv are the only two functions that may be used to -// load uniform variables defined as sampler types. Loading samplers with any -// other function will result in a GL.INVALID_OPERATION error. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) Uniform1fv(location glbase.Uniform, value []float32) { - if len(value) == 0 { - return - } - count := len(value) - C.gl4_2compat_glUniform1fv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLfloat)(unsafe.Pointer(&value[0]))) -} - -// Uniform4i modifies the value of a single uniform variable. -// The location of the uniform variable to be modified is specified by -// location, which should be a value returned by GetUniformLocation. -// Uniform4i operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the -// uniform variable specified by location using the values passed as -// arguments. The number specified in the function should match the number of -// components in the data type of the specified uniform variable (1 for -// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.). -// The suffix f indicates that floating-point values are being passed; the -// suffix i indicates that integer values are being passed; the suffix ui -// indicates that unsigned integer values are being passed, and this type -// should also match the data type of the specified uniform variable. The i -// variants of this function should be used to provide values for uniform -// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui -// variants of this function should be used to provide values for uniform -// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of -// these. The f variants should be used to provide values for uniform -// variables of type float, vec2, vec3, vec4, or arrays of these. Either the -// i, ui or f variants may be used to provide values for uniform variables of -// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable -// will be set to false if the input value is 0 or 0.0f, and it will be set -// to true otherwise. -// -// Uniform1i and Uniform1iv are the only two functions that may be used to -// load uniform variables defined as sampler types. Loading samplers with any -// other function will result in a GL.INVALID_OPERATION error. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) Uniform4i(location glbase.Uniform, v0, v1, v2, v3 int32) { - C.gl4_2compat_glUniform4i(gl.funcs, C.GLint(location), C.GLint(v0), C.GLint(v1), C.GLint(v2), C.GLint(v3)) -} - -// Uniform3i modifies the value of a single uniform variable. -// The location of the uniform variable to be modified is specified by -// location, which should be a value returned by GetUniformLocation. -// Uniform3i operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the -// uniform variable specified by location using the values passed as -// arguments. The number specified in the function should match the number of -// components in the data type of the specified uniform variable (1 for -// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.). -// The suffix f indicates that floating-point values are being passed; the -// suffix i indicates that integer values are being passed; the suffix ui -// indicates that unsigned integer values are being passed, and this type -// should also match the data type of the specified uniform variable. The i -// variants of this function should be used to provide values for uniform -// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui -// variants of this function should be used to provide values for uniform -// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of -// these. The f variants should be used to provide values for uniform -// variables of type float, vec2, vec3, vec4, or arrays of these. Either the -// i, ui or f variants may be used to provide values for uniform variables of -// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable -// will be set to false if the input value is 0 or 0.0f, and it will be set -// to true otherwise. -// -// Uniform1i and Uniform1iv are the only two functions that may be used to -// load uniform variables defined as sampler types. Loading samplers with any -// other function will result in a GL.INVALID_OPERATION error. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) Uniform3i(location glbase.Uniform, v0, v1, v2 int32) { - C.gl4_2compat_glUniform3i(gl.funcs, C.GLint(location), C.GLint(v0), C.GLint(v1), C.GLint(v2)) -} - -// Uniform2i modifies the value of a single uniform variable. -// The location of the uniform variable to be modified is specified by -// location, which should be a value returned by GetUniformLocation. -// Uniform2i operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the -// uniform variable specified by location using the values passed as -// arguments. The number specified in the function should match the number of -// components in the data type of the specified uniform variable (1 for -// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.). -// The suffix f indicates that floating-point values are being passed; the -// suffix i indicates that integer values are being passed; the suffix ui -// indicates that unsigned integer values are being passed, and this type -// should also match the data type of the specified uniform variable. The i -// variants of this function should be used to provide values for uniform -// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui -// variants of this function should be used to provide values for uniform -// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of -// these. The f variants should be used to provide values for uniform -// variables of type float, vec2, vec3, vec4, or arrays of these. Either the -// i, ui or f variants may be used to provide values for uniform variables of -// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable -// will be set to false if the input value is 0 or 0.0f, and it will be set -// to true otherwise. -// -// Uniform1i and Uniform1iv are the only two functions that may be used to -// load uniform variables defined as sampler types. Loading samplers with any -// other function will result in a GL.INVALID_OPERATION error. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) Uniform2i(location glbase.Uniform, v0, v1 int32) { - C.gl4_2compat_glUniform2i(gl.funcs, C.GLint(location), C.GLint(v0), C.GLint(v1)) -} - -// Uniform1i modifies the value of a single uniform variable. -// The location of the uniform variable to be modified is specified by -// location, which should be a value returned by GetUniformLocation. -// Uniform1i operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the -// uniform variable specified by location using the values passed as -// arguments. The number specified in the function should match the number of -// components in the data type of the specified uniform variable (1 for -// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.). -// The suffix f indicates that floating-point values are being passed; the -// suffix i indicates that integer values are being passed; the suffix ui -// indicates that unsigned integer values are being passed, and this type -// should also match the data type of the specified uniform variable. The i -// variants of this function should be used to provide values for uniform -// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui -// variants of this function should be used to provide values for uniform -// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of -// these. The f variants should be used to provide values for uniform -// variables of type float, vec2, vec3, vec4, or arrays of these. Either the -// i, ui or f variants may be used to provide values for uniform variables of -// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable -// will be set to false if the input value is 0 or 0.0f, and it will be set -// to true otherwise. -// -// Uniform1i and Uniform1iv are the only two functions that may be used to -// load uniform variables defined as sampler types. Loading samplers with any -// other function will result in a GL.INVALID_OPERATION error. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) Uniform1i(location glbase.Uniform, v0 int32) { - C.gl4_2compat_glUniform1i(gl.funcs, C.GLint(location), C.GLint(v0)) -} - -// Uniform4f modifies the value of a single uniform variable. -// The location of the uniform variable to be modified is specified by -// location, which should be a value returned by GetUniformLocation. -// Uniform4f operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the -// uniform variable specified by location using the values passed as -// arguments. The number specified in the function should match the number of -// components in the data type of the specified uniform variable (1 for -// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.). -// The suffix f indicates that floating-point values are being passed; the -// suffix i indicates that integer values are being passed; the suffix ui -// indicates that unsigned integer values are being passed, and this type -// should also match the data type of the specified uniform variable. The i -// variants of this function should be used to provide values for uniform -// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui -// variants of this function should be used to provide values for uniform -// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of -// these. The f variants should be used to provide values for uniform -// variables of type float, vec2, vec3, vec4, or arrays of these. Either the -// i, ui or f variants may be used to provide values for uniform variables of -// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable -// will be set to false if the input value is 0 or 0.0f, and it will be set -// to true otherwise. -// -// Uniform1i and Uniform1iv are the only two functions that may be used to -// load uniform variables defined as sampler types. Loading samplers with any -// other function will result in a GL.INVALID_OPERATION error. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) Uniform4f(location glbase.Uniform, v0, v1, v2, v3 float32) { - C.gl4_2compat_glUniform4f(gl.funcs, C.GLint(location), C.GLfloat(v0), C.GLfloat(v1), C.GLfloat(v2), C.GLfloat(v3)) -} - -// Uniform3f modifies the value of a single uniform variable. -// The location of the uniform variable to be modified is specified by -// location, which should be a value returned by GetUniformLocation. -// Uniform3f operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the -// uniform variable specified by location using the values passed as -// arguments. The number specified in the function should match the number of -// components in the data type of the specified uniform variable (1 for -// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.). -// The suffix f indicates that floating-point values are being passed; the -// suffix i indicates that integer values are being passed; the suffix ui -// indicates that unsigned integer values are being passed, and this type -// should also match the data type of the specified uniform variable. The i -// variants of this function should be used to provide values for uniform -// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui -// variants of this function should be used to provide values for uniform -// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of -// these. The f variants should be used to provide values for uniform -// variables of type float, vec2, vec3, vec4, or arrays of these. Either the -// i, ui or f variants may be used to provide values for uniform variables of -// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable -// will be set to false if the input value is 0 or 0.0f, and it will be set -// to true otherwise. -// -// Uniform1i and Uniform1iv are the only two functions that may be used to -// load uniform variables defined as sampler types. Loading samplers with any -// other function will result in a GL.INVALID_OPERATION error. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) Uniform3f(location glbase.Uniform, v0, v1, v2 float32) { - C.gl4_2compat_glUniform3f(gl.funcs, C.GLint(location), C.GLfloat(v0), C.GLfloat(v1), C.GLfloat(v2)) -} - -// Uniform2f modifies the value of a single uniform variable. -// The location of the uniform variable to be modified is specified by -// location, which should be a value returned by GetUniformLocation. -// Uniform2f operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the -// uniform variable specified by location using the values passed as -// arguments. The number specified in the function should match the number of -// components in the data type of the specified uniform variable (1 for -// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.). -// The suffix f indicates that floating-point values are being passed; the -// suffix i indicates that integer values are being passed; the suffix ui -// indicates that unsigned integer values are being passed, and this type -// should also match the data type of the specified uniform variable. The i -// variants of this function should be used to provide values for uniform -// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui -// variants of this function should be used to provide values for uniform -// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of -// these. The f variants should be used to provide values for uniform -// variables of type float, vec2, vec3, vec4, or arrays of these. Either the -// i, ui or f variants may be used to provide values for uniform variables of -// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable -// will be set to false if the input value is 0 or 0.0f, and it will be set -// to true otherwise. -// -// Uniform1i and Uniform1iv are the only two functions that may be used to -// load uniform variables defined as sampler types. Loading samplers with any -// other function will result in a GL.INVALID_OPERATION error. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) Uniform2f(location glbase.Uniform, v0, v1 float32) { - C.gl4_2compat_glUniform2f(gl.funcs, C.GLint(location), C.GLfloat(v0), C.GLfloat(v1)) -} - -// Uniform1f modifies the value of a single uniform variable. -// The location of the uniform variable to be modified is specified by -// location, which should be a value returned by GetUniformLocation. -// Uniform1f operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the -// uniform variable specified by location using the values passed as -// arguments. The number specified in the function should match the number of -// components in the data type of the specified uniform variable (1 for -// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.). -// The suffix f indicates that floating-point values are being passed; the -// suffix i indicates that integer values are being passed; the suffix ui -// indicates that unsigned integer values are being passed, and this type -// should also match the data type of the specified uniform variable. The i -// variants of this function should be used to provide values for uniform -// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui -// variants of this function should be used to provide values for uniform -// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of -// these. The f variants should be used to provide values for uniform -// variables of type float, vec2, vec3, vec4, or arrays of these. Either the -// i, ui or f variants may be used to provide values for uniform variables of -// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable -// will be set to false if the input value is 0 or 0.0f, and it will be set -// to true otherwise. -// -// Uniform1i and Uniform1iv are the only two functions that may be used to -// load uniform variables defined as sampler types. Loading samplers with any -// other function will result in a GL.INVALID_OPERATION error. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) Uniform1f(location glbase.Uniform, v0 float32) { - C.gl4_2compat_glUniform1f(gl.funcs, C.GLint(location), C.GLfloat(v0)) -} - -// UseProgram installs the program object specified by program as part of -// current rendering state. One or more executables are created in a program -// object by successfully attaching shader objects to it with AttachShader, -// successfully compiling the shader objects with CompileShader, and -// successfully linking the program object with LinkProgram. -// -// A program object will contain an executable that will run on the vertex -// processor if it contains one or more shader objects of type -// GL.VERTEX_SHADER that have been successfully compiled and linked. -// Similarly, a program object will contain an executable that will run on -// the fragment processor if it contains one or more shader objects of type -// GL.FRAGMENT_SHADER that have been successfully compiled and linked. -// -// Successfully installing an executable on a programmable processor will -// cause the corresponding fixed functionality of OpenGL to be disabled. -// Specifically, if an executable is installed on the vertex processor, the -// OpenGL fixed functionality will be disabled as follows. -// -// - The modelview matrix is not applied to vertex coordinates. -// -// - The projection matrix is not applied to vertex coordinates. -// -// - The texture matrices are not applied to texture coordinates. -// -// - Normals are not transformed to eye coordinates. -// -// - Normals are not rescaled or normalized. -// -// - Normalization of GL.AUTO_NORMAL evaluated normals is not performed. -// -// - Texture coordinates are not generated automatically. -// -// - Per-vertex lighting is not performed. -// -// - Color material computations are not performed. -// -// - Color index lighting is not performed. -// -// - This list also applies when setting the current raster position. -// -// The executable that is installed on the vertex processor is expected to -// implement any or all of the desired functionality from the preceding list. -// Similarly, if an executable is installed on the fragment processor, the -// OpenGL fixed functionality will be disabled as follows. -// -// - Texture environment and texture functions are not applied. -// -// - Texture application is not applied. -// -// - Color sum is not applied. -// -// - Fog is not applied. -// -// Again, the fragment shader that is installed is expected to implement any -// or all of the desired functionality from the preceding list. -// -// While a program object is in use, applications are free to modify attached -// shader objects, compile attached shader objects, attach additional shader -// objects, and detach or delete shader objects. None of these operations -// will affect the executables that are part of the current state. However, -// relinking the program object that is currently in use will install the -// program object as part of the current rendering state if the link -// operation was successful (see LinkProgram). If the program object -// currently in use is relinked unsuccessfully, its link status will be set -// to GL.FALSE, but the executables and associated state will remain part of -// the current state until a subsequent call to UseProgram removes it from -// use. After it is removed from use, it cannot be made part of current state -// until it has been successfully relinked. -// -// If program contains shader objects of type GL.VERTEX_SHADER but it does -// not contain shader objects of type GL.FRAGMENT_SHADER, an executable will -// be installed on the vertex processor, but fixed functionality will be used -// for fragment processing. Similarly, if program contains shader objects of -// type GL.FRAGMENT_SHADER but it does not contain shader objects of type -// GL.VERTEX_SHADER, an executable will be installed on the fragment -// processor, but fixed functionality will be used for vertex processing. If -// program is 0, the programmable processors will be disabled, and fixed -// functionality will be used for both vertex and fragment processing. -// -// While a program object is in use, the state that controls the disabled -// fixed functionality may also be updated using the normal OpenGL calls. -// -// Like display lists and texture objects, the name space for program objects -// may be shared across a set of contexts, as long as the server sides of the -// contexts share the same address space. If the name space is shared across -// contexts, any attached objects and the data associated with those attached -// objects are shared as well. -// -// Applications are responsible for providing the synchronization across API -// calls when objects are accessed from different execution threads. -// -// Error GL.INVALID_VALUE is generated if program is neither 0 nor a value -// generated by OpenGL. GL.INVALID_OPERATION is generated if program is not -// a program object. GL.INVALID_OPERATION is generated if program could not -// be made part of current state. GL.INVALID_OPERATION is generated if -// UseProgram is executed between the execution of Begin and the -// corresponding execution of End. -// -// UseProgram is available in GL version 2.0 or greater. -func (gl *GL) UseProgram(program glbase.Program) { - C.gl4_2compat_glUseProgram(gl.funcs, C.GLuint(program)) -} - -// ShaderSource sets the source code in shader to the provided source code. Any source -// code previously stored in the shader object is completely replaced. -// -// Error GL.INVALID_VALUE is generated if shader is not a value generated by -// OpenGL. GL.INVALID_OPERATION is generated if shader is not a shader -// object. GL.INVALID_VALUE is generated if count is less than 0. -// GL.INVALID_OPERATION is generated if ShaderSource is executed between the -// execution of Begin and the corresponding execution of End. -// -// ShaderSource is available in GL version 2.0 or greater. -func (gl *GL) ShaderSource(shader glbase.Shader, source ...string) { - count := len(source) - length := make([]int32, count) - source_c := make([]unsafe.Pointer, count) - for i, src := range source { - length[i] = int32(len(src)) - if len(src) > 0 { - source_c[i] = *(*unsafe.Pointer)(unsafe.Pointer(&src)) - } else { - source_c[i] = unsafe.Pointer(uintptr(0)) - } - } - C.gl4_2compat_glShaderSource(gl.funcs, C.GLuint(shader), C.GLsizei(count), (**C.GLchar)(unsafe.Pointer(&source_c[0])), (*C.GLint)(unsafe.Pointer(&length[0]))) -} - -// LinkProgram links the program object specified by program. If any shader -// objects of type GL.VERTEX_SHADER are attached to program, they will be -// used to create an executable that will run on the programmable vertex -// processor. If any shader objects of type GL.FRAGMENT_SHADER are attached -// to program, they will be used to create an executable that will run on the -// programmable fragment processor. -// -// The status of the link operation will be stored as part of the program -// object's state. This value will be set to GL.TRUE if the program object -// was linked without errors and is ready for use, and GL.FALSE otherwise. It -// can be queried by calling GetProgramiv with arguments program and -// GL.LINK_STATUS. -// -// As a result of a successful link operation, all active user-defined -// uniform variables belonging to program will be initialized to 0, and each -// of the program object's active uniform variables will be assigned a -// location that can be queried by calling GetUniformLocation. Also, any -// active user-defined attribute variables that have not been bound to a -// generic vertex attribute index will be bound to one at this time. -// -// Linking of a program object can fail for a number of reasons as specified -// in the OpenGL Shading Language Specification. The following lists some of -// the conditions that will cause a link error. -// -// - The number of active attribute variables supported by the -// implementation has been exceeded. -// -// - The storage limit for uniform variables has been exceeded. -// -// - The number of active uniform variables supported by the implementation -// has been exceeded. -// -// - The main function is missing for the vertex shader or the fragment -// shader. -// -// - A varying variable actually used in the fragment shader is not -// declared in the same way (or is not declared at all) in the vertex -// shader. -// -// - A reference to a function or variable name is unresolved. -// -// - A shared global is declared with two different types or two different -// initial values. -// -// - One or more of the attached shader objects has not been successfully -// compiled. -// -// - Binding a generic attribute matrix caused some rows of the matrix to -// fall outside the allowed maximum of GL.MAX_VERTEX_ATTRIBS. -// -// - Not enough contiguous vertex attribute slots could be found to bind -// attribute matrices. -// -// When a program object has been successfully linked, the program object can -// be made part of current state by calling UseProgram. Whether or not the -// link operation was successful, the program object's information log will -// be overwritten. The information log can be retrieved by calling -// GetProgramInfoLog. -// -// LinkProgram will also install the generated executables as part of the -// current rendering state if the link operation was successful and the -// specified program object is already currently in use as a result of a -// previous call to UseProgram. If the program object currently in use is -// relinked unsuccessfully, its link status will be set to GL.FALSE , but the -// executables and associated state will remain part of the current state -// until a subsequent call to UseProgram removes it from use. After it is -// removed from use, it cannot be made part of current state until it has -// been successfully relinked. -// -// If program contains shader objects of type GL.VERTEX_SHADER but does not -// contain shader objects of type GL.FRAGMENT_SHADER, the vertex shader will -// be linked against the implicit interface for fixed functionality fragment -// processing. Similarly, if program contains shader objects of type -// GL.FRAGMENT_SHADER but it does not contain shader objects of type -// GL.VERTEX_SHADER, the fragment shader will be linked against the implicit -// interface for fixed functionality vertex processing. -// -// The program object's information log is updated and the program is -// generated at the time of the link operation. After the link operation, -// applications are free to modify attached shader objects, compile attached -// shader objects, detach shader objects, delete shader objects, and attach -// additional shader objects. None of these operations affects the -// information log or the program that is part of the program object. -// -// If the link operation is unsuccessful, any information about a previous -// link operation on program is lost (a failed link does not restore the -// old state of program). Certain information can still be retrieved -// from program even after an unsuccessful link operation. See for instance -// GetActiveAttrib and GetActiveUniform. -// -// Error GL.INVALID_VALUE is generated if program is not a value generated by -// OpenGL. GL.INVALID_OPERATION is generated if program is not a program -// object. GL.INVALID_OPERATION is generated if LinkProgram is executed -// between the execution of Begin and the corresponding execution of End. -// -// LinkProgram is available in GL version 2.0 or greater. -func (gl *GL) LinkProgram(program glbase.Program) { - C.gl4_2compat_glLinkProgram(gl.funcs, C.GLuint(program)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glIsShader.xml -func (gl *GL) IsShader(shader glbase.Shader) bool { - glresult := C.gl4_2compat_glIsShader(gl.funcs, C.GLuint(shader)) - return *(*bool)(unsafe.Pointer(&glresult)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glIsProgram.xml -func (gl *GL) IsProgram(program glbase.Program) bool { - glresult := C.gl4_2compat_glIsProgram(gl.funcs, C.GLuint(program)) - return *(*bool)(unsafe.Pointer(&glresult)) -} - -// GetVertexAttribiv returns in params the value of a generic vertex attribute -// parameter. The generic vertex attribute to be queried is specified by -// index, and the parameter to be queried is specified by pname. -// -// The accepted parameter names are as follows: -// -// GL.VERTEX_ATTRIB_ARRAY_BUFFER_BINDING -// params returns a single value, the name of the buffer object -// currently bound to the binding point corresponding to generic vertex -// attribute array index. If no buffer object is bound, 0 is returned. -// The initial value is 0. -// -// GL.VERTEX_ATTRIB_ARRAY_ENABLED -// params returns a single value that is non-zero (true) if the vertex -// attribute array for index is enabled and 0 (false) if it is -// disabled. The initial value is 0. -// -// GL.VERTEX_ATTRIB_ARRAY_SIZE -// params returns a single value, the size of the vertex attribute -// array for index. The size is the number of values for each element -// of the vertex attribute array, and it will be 1, 2, 3, or 4. The -// initial value is 4. -// -// GL.VERTEX_ATTRIB_ARRAY_STRIDE -// params returns a single value, the array stride for (number of bytes -// between successive elements in) the vertex attribute array for -// index. A value of 0 indicates that the array elements are stored -// sequentially in memory. The initial value is 0. -// -// GL.VERTEX_ATTRIB_ARRAY_TYPE -// params returns a single value, a symbolic constant indicating the -// array type for the vertex attribute array for index. Possible values -// are GL.BYTE, GL.UNSIGNED_BYTE, GL.SHORT, GL.UNSIGNED_SHORT, GL.INT, -// GL.UNSIGNED_INT, GL.FLOAT, and GL.DOUBLE. The initial value is -// GL.FLOAT. -// -// GL.VERTEX_ATTRIB_ARRAY_NORMALIZED -// params returns a single value that is non-zero (true) if fixed-point -// data types for the vertex attribute array indicated by index are -// normalized when they are converted to floating point, and 0 (false) -// otherwise. The initial value is 0. -// -// GL.CURRENT_VERTEX_ATTRIB -// params returns four values that represent the current value for the -// generic vertex attribute specified by index. Generic vertex -// attribute 0 is unique in that it has no current state, so an error -// will be generated if index is 0. The initial value for all other -// generic vertex attributes is (0,0,0,1). -// -// All of the parameters except GL.CURRENT_VERTEX_ATTRIB represent -// client-side state. -// -// Error GL.INVALID_VALUE is generated if index is greater than or equal to -// GL.MAX_VERTEX_ATTRIBS. GL.INVALID_ENUM is generated if pname is not an -// accepted value. GL.INVALID_OPERATION is generated if index is 0 and pname -// is GL.CURRENT_VERTEX_ATTRIB. -// -// GetVertexAttribiv is available in GL version 2.0 or greater. -func (gl *GL) GetVertexAttribiv(index glbase.Attrib, pname glbase.Enum, params []int32) { - var params_c [4]int32 - C.gl4_2compat_glGetVertexAttribiv(gl.funcs, C.GLuint(index), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms_c[0]))) - copy(params, params_c[:]) -} - -// GetVertexAttribfv returns in params the value of a generic vertex attribute -// parameter. The generic vertex attribute to be queried is specified by -// index, and the parameter to be queried is specified by pname. -// -// The accepted parameter names are as follows: -// -// GL.VERTEX_ATTRIB_ARRAY_BUFFER_BINDING -// params returns a single value, the name of the buffer object -// currently bound to the binding point corresponding to generic vertex -// attribute array index. If no buffer object is bound, 0 is returned. -// The initial value is 0. -// -// GL.VERTEX_ATTRIB_ARRAY_ENABLED -// params returns a single value that is non-zero (true) if the vertex -// attribute array for index is enabled and 0 (false) if it is -// disabled. The initial value is 0. -// -// GL.VERTEX_ATTRIB_ARRAY_SIZE -// params returns a single value, the size of the vertex attribute -// array for index. The size is the number of values for each element -// of the vertex attribute array, and it will be 1, 2, 3, or 4. The -// initial value is 4. -// -// GL.VERTEX_ATTRIB_ARRAY_STRIDE -// params returns a single value, the array stride for (number of bytes -// between successive elements in) the vertex attribute array for -// index. A value of 0 indicates that the array elements are stored -// sequentially in memory. The initial value is 0. -// -// GL.VERTEX_ATTRIB_ARRAY_TYPE -// params returns a single value, a symbolic constant indicating the -// array type for the vertex attribute array for index. Possible values -// are GL.BYTE, GL.UNSIGNED_BYTE, GL.SHORT, GL.UNSIGNED_SHORT, GL.INT, -// GL.UNSIGNED_INT, GL.FLOAT, and GL.DOUBLE. The initial value is -// GL.FLOAT. -// -// GL.VERTEX_ATTRIB_ARRAY_NORMALIZED -// params returns a single value that is non-zero (true) if fixed-point -// data types for the vertex attribute array indicated by index are -// normalized when they are converted to floating point, and 0 (false) -// otherwise. The initial value is 0. -// -// GL.CURRENT_VERTEX_ATTRIB -// params returns four values that represent the current value for the -// generic vertex attribute specified by index. Generic vertex -// attribute 0 is unique in that it has no current state, so an error -// will be generated if index is 0. The initial value for all other -// generic vertex attributes is (0,0,0,1). -// -// All of the parameters except GL.CURRENT_VERTEX_ATTRIB represent -// client-side state. -// -// Error GL.INVALID_VALUE is generated if index is greater than or equal to -// GL.MAX_VERTEX_ATTRIBS. GL.INVALID_ENUM is generated if pname is not an -// accepted value. GL.INVALID_OPERATION is generated if index is 0 and pname -// is GL.CURRENT_VERTEX_ATTRIB. -// -// GetVertexAttribfv is available in GL version 2.0 or greater. -func (gl *GL) GetVertexAttribfv(index glbase.Attrib, pname glbase.Enum, params []float32) { - var params_c [4]float32 - C.gl4_2compat_glGetVertexAttribfv(gl.funcs, C.GLuint(index), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(¶ms_c[0]))) - copy(params, params_c[:]) -} - -// GetVertexAttribdv returns in params the value of a generic vertex attribute -// parameter. The generic vertex attribute to be queried is specified by -// index, and the parameter to be queried is specified by pname. -// -// The accepted parameter names are as follows: -// -// GL.VERTEX_ATTRIB_ARRAY_BUFFER_BINDING -// params returns a single value, the name of the buffer object -// currently bound to the binding point corresponding to generic vertex -// attribute array index. If no buffer object is bound, 0 is returned. -// The initial value is 0. -// -// GL.VERTEX_ATTRIB_ARRAY_ENABLED -// params returns a single value that is non-zero (true) if the vertex -// attribute array for index is enabled and 0 (false) if it is -// disabled. The initial value is 0. -// -// GL.VERTEX_ATTRIB_ARRAY_SIZE -// params returns a single value, the size of the vertex attribute -// array for index. The size is the number of values for each element -// of the vertex attribute array, and it will be 1, 2, 3, or 4. The -// initial value is 4. -// -// GL.VERTEX_ATTRIB_ARRAY_STRIDE -// params returns a single value, the array stride for (number of bytes -// between successive elements in) the vertex attribute array for -// index. A value of 0 indicates that the array elements are stored -// sequentially in memory. The initial value is 0. -// -// GL.VERTEX_ATTRIB_ARRAY_TYPE -// params returns a single value, a symbolic constant indicating the -// array type for the vertex attribute array for index. Possible values -// are GL.BYTE, GL.UNSIGNED_BYTE, GL.SHORT, GL.UNSIGNED_SHORT, GL.INT, -// GL.UNSIGNED_INT, GL.FLOAT, and GL.DOUBLE. The initial value is -// GL.FLOAT. -// -// GL.VERTEX_ATTRIB_ARRAY_NORMALIZED -// params returns a single value that is non-zero (true) if fixed-point -// data types for the vertex attribute array indicated by index are -// normalized when they are converted to floating point, and 0 (false) -// otherwise. The initial value is 0. -// -// GL.CURRENT_VERTEX_ATTRIB -// params returns four values that represent the current value for the -// generic vertex attribute specified by index. Generic vertex -// attribute 0 is unique in that it has no current state, so an error -// will be generated if index is 0. The initial value for all other -// generic vertex attributes is (0,0,0,1). -// -// All of the parameters except GL.CURRENT_VERTEX_ATTRIB represent -// client-side state. -// -// Error GL.INVALID_VALUE is generated if index is greater than or equal to -// GL.MAX_VERTEX_ATTRIBS. GL.INVALID_ENUM is generated if pname is not an -// accepted value. GL.INVALID_OPERATION is generated if index is 0 and pname -// is GL.CURRENT_VERTEX_ATTRIB. -// -// GetVertexAttribdv is available in GL version 2.0 or greater. -func (gl *GL) GetVertexAttribdv(index glbase.Attrib, pname glbase.Enum, params []float64) { - var params_c [4]float64 - C.gl4_2compat_glGetVertexAttribdv(gl.funcs, C.GLuint(index), C.GLenum(pname), (*C.GLdouble)(unsafe.Pointer(¶ms_c[0]))) - copy(params, params_c[:]) -} - -// GetUniformiv returns in params the value of the specified uniform -// variable. The type of the uniform variable specified by location -// determines the number of values returned. If the uniform variable is -// defined in the shader as a boolean, int, or float, a single value will be -// returned. If it is defined as a vec2, ivec2, or bvec2, two values will be -// returned. If it is defined as a vec3, ivec3, or bvec3, three values will -// be returned, and so on. To query values stored in uniform variables -// declared as arrays, call GetUniformiv for each element of the array. To -// query values stored in uniform variables declared as structures, call -// GetUniformiv for each field in the structure. The values for uniform -// variables declared as a matrix will be returned in column major order. -// -// The locations assigned to uniform variables are not known until the -// program object is linked. After linking has occurred, the command -// GetUniformLocation can be used to obtain the location of a uniform -// variable. This location value can then be passed to GetUniformiv in order -// to query the current value of the uniform variable. After a program object -// has been linked successfully, the index values for uniform variables -// remain fixed until the next link command occurs. The uniform variable -// values can only be queried after a link if the link was successful. -// -// Error GL.INVALID_VALUE is generated if program is not a value generated by -// OpenGL. GL.INVALID_OPERATION is generated if program is not a program -// object. GL.INVALID_OPERATION is generated if program has not been -// successfully linked. GL.INVALID_OPERATION is generated if location does -// not correspond to a valid uniform variable location for the specified -// program object. GL.INVALID_OPERATION is generated if GetUniformiv is -// executed between the execution of Begin and the corresponding execution of -// End. -// -// GetUniformiv is available in GL version 2.0 or greater. -func (gl *GL) GetUniformiv(program glbase.Program, location glbase.Uniform, params []int32) { - var params_c [4]int32 - C.gl4_2compat_glGetUniformiv(gl.funcs, C.GLuint(program), C.GLint(location), (*C.GLint)(unsafe.Pointer(¶ms_c[0]))) - copy(params, params_c[:]) -} - -// GetUniformfv returns in params the value of the specified uniform -// variable. The type of the uniform variable specified by location -// determines the number of values returned. If the uniform variable is -// defined in the shader as a boolean, int, or float, a single value will be -// returned. If it is defined as a vec2, ivec2, or bvec2, two values will be -// returned. If it is defined as a vec3, ivec3, or bvec3, three values will -// be returned, and so on. To query values stored in uniform variables -// declared as arrays, call GetUniformfv for each element of the array. To -// query values stored in uniform variables declared as structures, call -// GetUniformfv for each field in the structure. The values for uniform -// variables declared as a matrix will be returned in column major order. -// -// The locations assigned to uniform variables are not known until the -// program object is linked. After linking has occurred, the command -// GetUniformLocation can be used to obtain the location of a uniform -// variable. This location value can then be passed to GetUniformfv in order -// to query the current value of the uniform variable. After a program object -// has been linked successfully, the index values for uniform variables -// remain fixed until the next link command occurs. The uniform variable -// values can only be queried after a link if the link was successful. -// -// Error GL.INVALID_VALUE is generated if program is not a value generated by -// OpenGL. GL.INVALID_OPERATION is generated if program is not a program -// object. GL.INVALID_OPERATION is generated if program has not been -// successfully linked. GL.INVALID_OPERATION is generated if location does -// not correspond to a valid uniform variable location for the specified -// program object. GL.INVALID_OPERATION is generated if GetUniformfv is -// executed between the execution of Begin and the corresponding execution of -// End. -// -// GetUniformfv is available in GL version 2.0 or greater. -func (gl *GL) GetUniformfv(program glbase.Program, location glbase.Uniform, params []float32) { - var params_c [4]float32 - C.gl4_2compat_glGetUniformfv(gl.funcs, C.GLuint(program), C.GLint(location), (*C.GLfloat)(unsafe.Pointer(¶ms_c[0]))) - copy(params, params_c[:]) -} - -// GetUniformLocation returns an integer that represents the location of a -// specific uniform variable within a program object. name must be an active -// uniform variable name in program that is not a structure, an array of -// structures, or a subcomponent of a vector or a matrix. This function -// returns -1 if name does not correspond to an active uniform variable in -// program or if name starts with the reserved prefix "gl_". -// -// Uniform variables that are structures or arrays of structures may be -// queried by calling GetUniformLocation for each field within the -// structure. The array element operator "[]" and the structure field -// operator "." may be used in name in order to select elements within an -// array or fields within a structure. The result of using these operators is -// not allowed to be another structure, an array of structures, or a -// subcomponent of a vector or a matrix. Except if the last part of name -// indicates a uniform variable array, the location of the first element of -// an array can be retrieved by using the name of the array, or by using the -// name appended by "[0]". -// -// The actual locations assigned to uniform variables are not known until the -// program object is linked successfully. After linking has occurred, the -// command GetUniformLocation can be used to obtain the location of a -// uniform variable. This location value can then be passed to Uniform to -// set the value of the uniform variable or to GetUniform in order to query -// the current value of the uniform variable. After a program object has been -// linked successfully, the index values for uniform variables remain fixed -// until the next link command occurs. Uniform variable locations and values -// can only be queried after a link if the link was successful. -// -// Error GL.INVALID_VALUE is generated if program is not a value generated by -// OpenGL. GL.INVALID_OPERATION is generated if program is not a program object. -// GL.INVALID_OPERATION is generated if program has not been successfully -// linked. GL.INVALID_OPERATION is generated if GetUniformLocation is executed -// between the execution of Begin and the corresponding execution of End. -// -// GetUniformLocation is available in GL version 2.0 or greater. -func (gl *GL) GetUniformLocation(program glbase.Program, name string) glbase.Uniform { - name_cstr := C.CString(name) - glresult := C.gl4_2compat_glGetUniformLocation(gl.funcs, C.GLuint(program), (*C.GLchar)(name_cstr)) - C.free(unsafe.Pointer(name_cstr)) - return glbase.Uniform(glresult) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetShaderSource.xml -func (gl *GL) GetShaderSource(shader glbase.Shader, bufSize int32, length []int32, source []byte) { - C.gl4_2compat_glGetShaderSource(gl.funcs, C.GLuint(shader), C.GLsizei(bufSize), (*C.GLsizei)(unsafe.Pointer(&length[0])), (*C.GLchar)(unsafe.Pointer(&source[0]))) -} - -// GetShaderInfoLog returns the information log for the specified shader -// object. The information log for a shader object is modified when the -// shader is compiled. -// -// The information log for a shader object is a string that may contain -// diagnostic messages, warning messages, and other information about the -// last compile operation. When a shader object is created, its information -// log will be a string of length 0, and the size of the current log can be -// obtained by calling GetShaderiv with the value GL.INFO_LOG_LENGTH. -// -// The information log for a shader object is the OpenGL implementer's -// primary mechanism for conveying information about the compilation process. -// Therefore, the information log can be helpful to application developers -// during the development process, even when compilation is successful. -// Application developers should not expect different OpenGL implementations -// to produce identical information logs. -// -// Error GL.INVALID_VALUE is generated if shader is not a value generated by -// OpenGL. GL.INVALID_OPERATION is generated if shader is not a shader -// object. GL.INVALID_VALUE is generated if maxLength is less than 0. -// GL.INVALID_OPERATION is generated if GetShaderInfoLog is executed -// between the execution of Begin and the corresponding execution of End. -// -// GetShaderInfoLog is available in GL version 2.0 or greater. -func (gl *GL) GetShaderInfoLog(shader glbase.Shader) []byte { - var params [1]int32 - var length int32 - gl.GetShaderiv(shader, INFO_LOG_LENGTH, params[:]) - bufSize := params[0] - infoLog := make([]byte, int(bufSize)) - C.gl4_2compat_glGetShaderInfoLog(gl.funcs, C.GLuint(shader), C.GLsizei(bufSize), (*C.GLsizei)(unsafe.Pointer(&length)), (*C.GLchar)(unsafe.Pointer(&infoLog[0]))) - return infoLog -} - -// GetShaderiv GetShader returns in params the value of a parameter for a specific -// shader object. The following parameters are defined: -// -// GL.SHADER_TYPE -// params returns GL.VERTEX_SHADER if shader is a vertex shader object, -// and GL.FRAGMENT_SHADER if shader is a fragment shader object. -// -// GL.DELETE_STATUS -// params returns GL.TRUE if shader is currently flagged for deletion, -// and GL.FALSE otherwise. -// -// GL.COMPILE_STATUS -// params returns GL.TRUE if the last compile operation on shader was -// successful, and GL.FALSE otherwise. -// -// GL.INFO_LOG_LENGTH -// params returns the number of characters in the information log for -// shader including the null termination character (the size of the -// character buffer required to store the information log). If shader has -// no information log, a value of 0 is returned. -// -// GL.SHADER_SOURCE_LENGTH -// params returns the length of the concatenation of the source strings -// that make up the shader source for the shader, including the null -// termination character. (the size of the character buffer -// required to store the shader source). If no source code exists, 0 is -// returned. -// -// Error GL.INVALID_VALUE is generated if shader is not a value generated by -// OpenGL. GL.INVALID_OPERATION is generated if shader does not refer to a -// shader object. GL.INVALID_ENUM is generated if pname is not an accepted -// value. GL.INVALID_OPERATION is generated if GetShader is executed -// between the execution of Begin and the corresponding execution of End. -// -// GetShaderiv is available in GL version 2.0 or greater. -func (gl *GL) GetShaderiv(shader glbase.Shader, pname glbase.Enum, params []int32) { - var params_c [4]int32 - C.gl4_2compat_glGetShaderiv(gl.funcs, C.GLuint(shader), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms_c[0]))) - copy(params, params_c[:]) -} - -// GetProgramInfoLog returns the information log for the specified program -// object. The information log for a program object is modified when the -// program object is linked or validated. -// -// The information log for a program object is either an empty string, or a -// string containing information about the last link operation, or a string -// containing information about the last validation operation. It may contain -// diagnostic messages, warning messages, and other information. When a -// program object is created, its information log will be a string of length -// 0, and the size of the current log can be obtained by calling GetProgramiv -// with the value GL.INFO_LOG_LENGTH. -// -// Error GL.INVALID_VALUE is generated if program is not a value generated -// by OpenGL. GL.INVALID_OPERATION is generated if program is not a -// program object. -func (gl *GL) GetProgramInfoLog(program glbase.Program) []byte { - var params [1]int32 - var length int32 - gl.GetProgramiv(program, INFO_LOG_LENGTH, params[:]) - bufSize := params[0] - infoLog := make([]byte, int(bufSize)) - C.gl4_2compat_glGetProgramInfoLog(gl.funcs, C.GLuint(program), C.GLsizei(bufSize), (*C.GLsizei)(unsafe.Pointer(&length)), (*C.GLchar)(unsafe.Pointer(&infoLog[0]))) - return infoLog -} - -// GetProgramiv returns in params the value of a parameter for a specific -// program object. The following parameters are defined: -// -// GL.DELETE_STATUS -// params returns GL.TRUE if program is currently flagged for deletion, -// and GL.FALSE otherwise. -// -// GL.LINK_STATUS -// params returns GL.TRUE if the last link operation on program was -// successful, and GL.FALSE otherwise. -// -// GL.VALIDATE_STATUS -// params returns GL.TRUE or if the last validation operation on -// program was successful, and GL.FALSE otherwise. -// -// GL.INFO_LOG_LENGTH -// params returns the number of characters in the information log for -// program including the null termination character (the size of -// the character buffer required to store the information log). If -// program has no information log, a value of 0 is returned. -// -// GL.ATTACHED_SHADERS -// params returns the number of shader objects attached to program. -// -// GL.ACTIVE_ATTRIBUTES -// params returns the number of active attribute variables for program. -// -// GL.ACTIVE_ATTRIBUTE_MAX_LENGTH -// params returns the length of the longest active attribute name for -// program, including the null termination character (the size of -// the character buffer required to store the longest attribute name). -// If no active attributes exist, 0 is returned. -// -// GL.ACTIVE_UNIFORMS -// params returns the number of active uniform variables for program. -// -// GL.ACTIVE_UNIFORM_MAX_LENGTH -// params returns the length of the longest active uniform variable -// name for program, including the null termination character (i.e., -// the size of the character buffer required to store the longest -// uniform variable name). If no active uniform variables exist, 0 is -// returned. -// -// GL.TRANSFORM_FEEDBACK_BUFFER_MODE -// params returns a symbolic constant indicating the buffer mode used -// when transform feedback is active. This may be GL.SEPARATE_ATTRIBS -// or GL.INTERLEAVED_ATTRIBS. -// -// GL.TRANSFORM_FEEDBACK_VARYINGS -// params returns the number of varying variables to capture in transform -// feedback mode for the program. -// -// GL.TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH -// params returns the length of the longest variable name to be used for -// transform feedback, including the null-terminator. -// -// GL.GEOMETRY_VERTICES_OUT -// params returns the maximum number of vertices that the geometry shader in -// program will output. -// -// GL.GEOMETRY_INPUT_TYPE -// params returns a symbolic constant indicating the primitive type accepted -// as input to the geometry shader contained in program. -// -// GL.GEOMETRY_OUTPUT_TYPE -// params returns a symbolic constant indicating the primitive type that will -// be output by the geometry shader contained in program. -// -// GL.ACTIVE_UNIFORM_BLOCKS and GL.ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH are -// available only if the GL version 3.1 or greater. -// -// GL.GEOMETRY_VERTICES_OUT, GL.GEOMETRY_INPUT_TYPE and -// GL.GEOMETRY_OUTPUT_TYPE are accepted only if the GL version is 3.2 or -// greater. -// -// Error GL.INVALID_VALUE is generated if program is not a value generated by -// OpenGL. GL.INVALID_OPERATION is generated if program does not refer to a -// program object. GL.INVALID_OPERATION is generated if pname is -// GL.GEOMETRY_VERTICES_OUT, GL.GEOMETRY_INPUT_TYPE, or -// GL.GEOMETRY_OUTPUT_TYPE, and program does not contain a geometry shader. -// GL.INVALID_ENUM is generated if pname is not an accepted value. -func (gl *GL) GetProgramiv(program glbase.Program, pname glbase.Enum, params []int32) { - var params_c [4]int32 - C.gl4_2compat_glGetProgramiv(gl.funcs, C.GLuint(program), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms_c[0]))) - copy(params, params_c[:]) -} - -// GetAttribLocation queries the previously linked program object specified -// by program for the attribute variable specified by name and returns the -// index of the generic vertex attribute that is bound to that attribute -// variable. If name is a matrix attribute variable, the index of the first -// column of the matrix is returned. If the named attribute variable is not -// an active attribute in the specified program object or if name starts with -// the reserved prefix "gl_", a value of -1 is returned. -// -// The association between an attribute variable name and a generic attribute -// index can be specified at any time by calling BindAttribLocation. -// Attribute bindings do not go into effect until LinkProgram is called. -// After a program object has been linked successfully, the index values for -// attribute variables remain fixed until the next link command occurs. The -// attribute values can only be queried after a link if the link was -// successful. GetAttribLocation returns the binding that actually went -// into effect the last time LinkProgram was called for the specified -// program object. Attribute bindings that have been specified since the last -// link operation are not returned by GetAttribLocation. -// -// Error GL_INVALID_OPERATION is generated if program is not a value -// generated by OpenGL. GL_INVALID_OPERATION is generated if program is not -// a program object. GL_INVALID_OPERATION is generated if program has not -// been successfully linked. GL_INVALID_OPERATION is generated if -// GetAttribLocation is executed between the execution of Begin and the -// corresponding execution of End. -// -// GetAttribLocation is available in GL version 2.0 or greater. -func (gl *GL) GetAttribLocation(program glbase.Program, name string) glbase.Attrib { - name_cstr := C.CString(name) - glresult := C.gl4_2compat_glGetAttribLocation(gl.funcs, C.GLuint(program), (*C.GLchar)(name_cstr)) - C.free(unsafe.Pointer(name_cstr)) - return glbase.Attrib(glresult) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetAttachedShaders.xml -func (gl *GL) GetAttachedShaders(program glbase.Program, maxCount int32, count []int, obj []uint32) { - C.gl4_2compat_glGetAttachedShaders(gl.funcs, C.GLuint(program), C.GLsizei(maxCount), (*C.GLsizei)(unsafe.Pointer(&count[0])), (*C.GLuint)(unsafe.Pointer(&obj[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetActiveUniform.xml -func (gl *GL) GetActiveUniform(program glbase.Program, index uint32, bufSize int32, length []int32, size []int, gltype []glbase.Enum, name []byte) { - C.gl4_2compat_glGetActiveUniform(gl.funcs, C.GLuint(program), C.GLuint(index), C.GLsizei(bufSize), (*C.GLsizei)(unsafe.Pointer(&length[0])), (*C.GLint)(unsafe.Pointer(&size[0])), (*C.GLenum)(unsafe.Pointer(&gltype[0])), (*C.GLchar)(unsafe.Pointer(&name[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetActiveAttrib.xml -func (gl *GL) GetActiveAttrib(program glbase.Program, index glbase.Attrib, bufSize int32, length []int32, size []int, gltype []glbase.Enum, name []byte) { - C.gl4_2compat_glGetActiveAttrib(gl.funcs, C.GLuint(program), C.GLuint(index), C.GLsizei(bufSize), (*C.GLsizei)(unsafe.Pointer(&length[0])), (*C.GLint)(unsafe.Pointer(&size[0])), (*C.GLenum)(unsafe.Pointer(&gltype[0])), (*C.GLchar)(unsafe.Pointer(&name[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glEnableVertexAttribArray.xml -func (gl *GL) EnableVertexAttribArray(index glbase.Attrib) { - C.gl4_2compat_glEnableVertexAttribArray(gl.funcs, C.GLuint(index)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glDisableVertexAttribArray.xml -func (gl *GL) DisableVertexAttribArray(index glbase.Attrib) { - C.gl4_2compat_glDisableVertexAttribArray(gl.funcs, C.GLuint(index)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glDetachShader.xml -func (gl *GL) DetachShader(program glbase.Program, shader glbase.Shader) { - C.gl4_2compat_glDetachShader(gl.funcs, C.GLuint(program), C.GLuint(shader)) -} - -// DeleteShader frees the memory and invalidates the name associated with -// the shader object specified by shader. This command effectively undoes the -// effects of a call to CreateShader. -// -// If a shader object to be deleted is attached to a program object, it will -// be flagged for deletion, but it will not be deleted until it is no longer -// attached to any program object, for any rendering context (it must -// be detached from wherever it was attached before it will be deleted). A -// value of 0 for shader will be silently ignored. -// -// To determine whether an object has been flagged for deletion, call -// GetShader with arguments shader and GL.DELETE_STATUS. -// -// Error GL.INVALID_VALUE is generated if shader is not a value generated by -// OpenGL. -// -// DeleteShader is available in GL version 2.0 or greater. -func (gl *GL) DeleteShader(shader glbase.Shader) { - C.gl4_2compat_glDeleteShader(gl.funcs, C.GLuint(shader)) -} - -// DeleteProgram frees the memory and invalidates the name associated with -// the program object specified by program. This command effectively undoes -// the effects of a call to CreateProgram. -// -// If a program object is in use as part of current rendering state, it will -// be flagged for deletion, but it will not be deleted until it is no longer -// part of current state for any rendering context. If a program object to be -// deleted has shader objects attached to it, those shader objects will be -// automatically detached but not deleted unless they have already been -// flagged for deletion by a previous call to DeleteShader. A value of 0 -// for program will be silently ignored. -// -// To determine whether a program object has been flagged for deletion, call -// GetProgram with arguments program and GL.DELETE_STATUS. -// -// Error GL.INVALID_VALUE is generated if program is not a value generated by -// OpenGL. -// -// DeleteProgram is available in GL version 2.0 or greater. -func (gl *GL) DeleteProgram(program glbase.Program) { - C.gl4_2compat_glDeleteProgram(gl.funcs, C.GLuint(program)) -} - -// CreateShader creates an empty shader object and returns a non-zero value -// by which it can be referenced. A shader object is used to maintain the -// source code strings that define a shader. shaderType indicates the type of -// shader to be created. -// -// Two types of shaders are supported. A shader of type GL.VERTEX_SHADER is a -// shader that is intended to run on the programmable vertex processor and -// replace the fixed functionality vertex processing in OpenGL. A shader of -// type GL.FRAGMENT_SHADER is a shader that is intended to run on the -// programmable fragment processor and replace the fixed functionality -// fragment processing in OpenGL. -// -// When created, a shader object's GL.SHADER_TYPE parameter is set to either -// GL.VERTEX_SHADER or GL.FRAGMENT_SHADER, depending on the value of -// shaderType. -// -// Like display lists and texture objects, the name space for shader objects -// may be shared across a set of contexts, as long as the server sides of the -// contexts share the same address space. If the name space is shared across -// contexts, any attached objects and the data associated with those attached -// objects are shared as well. -// -// This function returns 0 if an error occurs creating the shader object. -// -// Error GL.INVALID_ENUM is generated if shaderType is not an accepted value. -// GL.INVALID_OPERATION is generated if CreateShader is executed between the -// execution of Begin and the corresponding execution of End. -// -// CreateShader is available in GL version 2.0 or greater. -func (gl *GL) CreateShader(gltype glbase.Enum) glbase.Shader { - glresult := C.gl4_2compat_glCreateShader(gl.funcs, C.GLenum(gltype)) - return glbase.Shader(glresult) -} - -// CreateProgram creates an empty program object and returns a non-zero -// value by which it can be referenced. A program object is an object to -// which shader objects can be attached. This provides a mechanism to specify -// the shader objects that will be linked to create a program. It also -// provides a means for checking the compatibility of the shaders that will -// be used to create a program (for instance, checking the compatibility -// between a vertex shader and a fragment shader). When no longer needed as -// part of a program object, shader objects can be detached. -// -// One or more executables are created in a program object by successfully -// attaching shader objects to it with AttachShader, successfully compiling -// the shader objects with CompileShader, and successfully linking the -// program object with LinkProgram. These executables are made part of -// current state when UseProgram is called. Program objects can be deleted -// by calling DeleteProgram. The memory associated with the program object -// will be deleted when it is no longer part of current rendering state for -// any context. -// -// Like display lists and texture objects, the name space for program objects -// may be shared across a set of contexts, as long as the server sides of the -// contexts share the same address space. If the name space is shared across -// contexts, any attached objects and the data associated with those attached -// objects are shared as well. -// -// Applications are responsible for providing the synchronization across API -// calls when objects are accessed from different execution threads. -// -// This function returns 0 if an error occurs creating the program object. -// -// Error GL.INVALID_OPERATION is generated if CreateProgram is executed -// between the execution of Begin and the corresponding execution of End. -// -// CreateProgram is available in GL version 2.0 or greater. -func (gl *GL) CreateProgram() glbase.Program { - glresult := C.gl4_2compat_glCreateProgram(gl.funcs) - return glbase.Program(glresult) -} - -// CompileShader compiles the source code strings that have been stored in -// the shader object specified by shader. -// -// The compilation status will be stored as part of the shader object's -// state. This value will be set to GL.TRUE if the shader was compiled without -// errors and is ready for use, and GL.FALSE otherwise. It can be queried by -// calling GetShaderiv with arguments shader and GL.COMPILE_STATUS. -// -// Compilation of a shader can fail for a number of reasons as specified by -// the OpenGL Shading Language Specification. Whether or not the compilation -// was successful, information about the compilation can be obtained from the -// shader object's information log by calling GetShaderInfoLog. -// -// Error GL.INVALID_VALUE is generated if shader is not a value generated by -// OpenGL. GL.INVALID_OPERATION is generated if shader is not a shader -// object. GL.INVALID_OPERATION is generated if CompileShader is executed -// between the execution of Begin and the corresponding execution of End. -// -// CompileShader is available in GL version 2.0 or greater. -func (gl *GL) CompileShader(shader glbase.Shader) { - C.gl4_2compat_glCompileShader(gl.funcs, C.GLuint(shader)) -} - -// BindAttribLocation associates a user-defined attribute variable in the program -// object specified by program with a generic vertex attribute index. The name -// parameter specifies the name of the vertex shader attribute variable to -// which index is to be bound. When program is made part of the current state, -// values provided via the generic vertex attribute index will modify the -// value of the user-defined attribute variable specified by name. -// -// If name refers to a matrix attribute variable, index refers to the first -// column of the matrix. Other matrix columns are then automatically bound to -// locations index+1 for a matrix of type mat2; index+1 and index+2 for a -// matrix of type mat3; and index+1, index+2, and index+3 for a matrix of -// type mat4. -// -// This command makes it possible for vertex shaders to use descriptive names -// for attribute variables rather than generic variables that are numbered -// from 0 to GL.MAX_VERTEX_ATTRIBS-1. The values sent to each generic -// attribute index are part of current state, just like standard vertex -// attributes such as color, normal, and vertex position. If a different -// program object is made current by calling UseProgram, the generic vertex -// attributes are tracked in such a way that the same values will be observed -// by attributes in the new program object that are also bound to index. -// -// Attribute variable name-to-generic attribute index bindings for a program -// object can be explicitly assigned at any time by calling -// BindAttribLocation. Attribute bindings do not go into effect until -// LinkProgram is called. After a program object has been linked -// successfully, the index values for generic attributes remain fixed (and -// their values can be queried) until the next link command occurs. -// -// Applications are not allowed to bind any of the standard OpenGL vertex -// attributes using this command, as they are bound automatically when -// needed. Any attribute binding that occurs after the program object has -// been linked will not take effect until the next time the program object is -// linked. -// -// If name was bound previously, that information is lost. Thus you cannot -// bind one user-defined attribute variable to multiple indices, but you can -// bind multiple user-defined attribute variables to the same index. -// -// Applications are allowed to bind more than one user-defined attribute -// variable to the same generic vertex attribute index. This is called -// aliasing, and it is allowed only if just one of the aliased attributes is -// active in the executable program, or if no path through the shader -// consumes more than one attribute of a set of attributes aliased to the -// same location. The compiler and linker are allowed to assume that no -// aliasing is done and are free to employ optimizations that work only in -// the absence of aliasing. OpenGL implementations are not required to do -// error checking to detect aliasing. Because there is no way to bind -// standard attributes, it is not possible to alias generic attributes with -// conventional ones (except for generic attribute 0). -// -// BindAttribLocation can be called before any vertex shader objects are -// bound to the specified program object. It is also permissible to bind a -// generic attribute index to an attribute variable name that is never used -// in a vertex shader. -// -// Active attributes that are not explicitly bound will be bound by the -// linker when LinkProgram is called. The locations assigned can be queried -// by calling GetAttribLocation. -// -// Error GL.INVALID_VALUE is generated if index is greater than or equal to -// GL.MAX_VERTEX_ATTRIBS. -// GL.INVALID_OPERATION is generated if name starts with the reserved prefix "gl_". -// GL.INVALID_VALUE is generated if program is not a value generated by OpenGL. -// GL.INVALID_OPERATION is generated if program is not a program object. -// GL.INVALID_OPERATION is generated if BindAttribLocation is executed -// between the execution of Begin and the corresponding execution of End. -// -// BindAttribLocation is available in GL version 2.0 or greater. -func (gl *GL) BindAttribLocation(program glbase.Program, index glbase.Attrib, name string) { - name_cstr := C.CString(name) - C.gl4_2compat_glBindAttribLocation(gl.funcs, C.GLuint(program), C.GLuint(index), (*C.GLchar)(name_cstr)) - C.free(unsafe.Pointer(name_cstr)) -} - -// AttachShader attaches a shader object to a program object. -// -// In order to create an executable, there must be a way to specify the list -// of things that will be linked together. Program objects provide this -// mechanism. Shaders that are to be linked together in a program object must -// first be attached to that program object. This indicates that shader will -// be included in link operations that will be performed on program. -// -// All operations that can be performed on a shader object are valid whether -// or not the shader object is attached to a program object. It is -// permissible to attach a shader object to a program object before source -// code has been loaded into the shader object or before the shader object -// has been compiled. It is permissible to attach multiple shader objects of -// the same type because each may contain a portion of the complete shader. -// It is also permissible to attach a shader object to more than one program -// object. If a shader object is deleted while it is attached to a program -// object, it will be flagged for deletion, and deletion will not occur until -// DetachShader is called to detach it from all program objects to which it -// is attached. -// -// Error GL.INVALID_VALUE is generated if either program or shader is not a -// value generated by OpenGL. GL.INVALID_OPERATION is generated if program -// is not a program object. GL.INVALID_OPERATION is generated if shader is -// not a shader object. GL.INVALID_OPERATION is generated if shader is -// already attached to program. GL.INVALID_OPERATION is generated if -// AttachShader is executed between the execution of Begin and the -// corresponding execution of End. -// -// AttachShader is available in GL version 2.0 or greater. -func (gl *GL) AttachShader(program glbase.Program, shader glbase.Shader) { - C.gl4_2compat_glAttachShader(gl.funcs, C.GLuint(program), C.GLuint(shader)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glStencilMaskSeparate.xml -func (gl *GL) StencilMaskSeparate(face glbase.Enum, mask uint32) { - C.gl4_2compat_glStencilMaskSeparate(gl.funcs, C.GLenum(face), C.GLuint(mask)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glStencilFuncSeparate.xml -func (gl *GL) StencilFuncSeparate(face, glfunc glbase.Enum, ref int32, mask uint32) { - C.gl4_2compat_glStencilFuncSeparate(gl.funcs, C.GLenum(face), C.GLenum(glfunc), C.GLint(ref), C.GLuint(mask)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glStencilOpSeparate.xml -func (gl *GL) StencilOpSeparate(face, sfail, dpfail, dppass glbase.Enum) { - C.gl4_2compat_glStencilOpSeparate(gl.funcs, C.GLenum(face), C.GLenum(sfail), C.GLenum(dpfail), C.GLenum(dppass)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glDrawBuffers.xml -func (gl *GL) DrawBuffers(n int, bufs []glbase.Enum) { - C.gl4_2compat_glDrawBuffers(gl.funcs, C.GLsizei(n), (*C.GLenum)(unsafe.Pointer(&bufs[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glBlendEquationSeparate.xml -func (gl *GL) BlendEquationSeparate(modeRGB, modeAlpha glbase.Enum) { - C.gl4_2compat_glBlendEquationSeparate(gl.funcs, C.GLenum(modeRGB), C.GLenum(modeAlpha)) -} - -// UniformMatrix4x3fv modifies the value of a uniform variable or a uniform -// variable array. The location of the uniform variable to be modified is -// specified by location, which should be a value returned by GetUniformLocation. -// UniformMatrix4x3fv operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions UniformMatrix{2|3|4|2x3|3x2|2x4|4x2|3x4|4x3}fv are used to -// modify a matrix or an array of matrices. The numbers in the function name -// are interpreted as the dimensionality of the matrix. The number 2 -// indicates a 2x2 matrix (4 values), the number 3 indicates a 3x3 matrix (9 -// values), and the number 4 indicates a 4x4 matrix (16 values). Non-square -// matrix dimensionality is explicit, with the first number representing the -// number of columns and the second number representing the number of rows. -// For example, 2x4 indicates a 2x4 matrix with 2 columns and 4 rows (8 -// values). The length of the provided slice must be a multiple of the number -// of values per matrix, to update one or more consecutive matrices. -// -// If transpose is false, each matrix is assumed to be supplied in column -// major order. If transpose is true, each matrix is assumed to be supplied -// in row major order. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) UniformMatrix4x3fv(location glbase.Uniform, transpose bool, value []float32) { - if len(value) == 0 { - return - } - if len(value)%(4*3) != 0 { - panic("invalid value length for UniformMatrix4x3fv") - } - count := len(value) / (4 * 3) - C.gl4_2compat_glUniformMatrix4x3fv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLfloat)(unsafe.Pointer(&value[0]))) -} - -// UniformMatrix3x4fv modifies the value of a uniform variable or a uniform -// variable array. The location of the uniform variable to be modified is -// specified by location, which should be a value returned by GetUniformLocation. -// UniformMatrix3x4fv operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions UniformMatrix{2|3|4|2x3|3x2|2x4|4x2|3x4|4x3}fv are used to -// modify a matrix or an array of matrices. The numbers in the function name -// are interpreted as the dimensionality of the matrix. The number 2 -// indicates a 2x2 matrix (4 values), the number 3 indicates a 3x3 matrix (9 -// values), and the number 4 indicates a 4x4 matrix (16 values). Non-square -// matrix dimensionality is explicit, with the first number representing the -// number of columns and the second number representing the number of rows. -// For example, 2x4 indicates a 2x4 matrix with 2 columns and 4 rows (8 -// values). The length of the provided slice must be a multiple of the number -// of values per matrix, to update one or more consecutive matrices. -// -// If transpose is false, each matrix is assumed to be supplied in column -// major order. If transpose is true, each matrix is assumed to be supplied -// in row major order. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) UniformMatrix3x4fv(location glbase.Uniform, transpose bool, value []float32) { - if len(value) == 0 { - return - } - if len(value)%(3*4) != 0 { - panic("invalid value length for UniformMatrix3x4fv") - } - count := len(value) / (3 * 4) - C.gl4_2compat_glUniformMatrix3x4fv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLfloat)(unsafe.Pointer(&value[0]))) -} - -// UniformMatrix4x2fv modifies the value of a uniform variable or a uniform -// variable array. The location of the uniform variable to be modified is -// specified by location, which should be a value returned by GetUniformLocation. -// UniformMatrix4x2fv operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions UniformMatrix{2|3|4|2x3|3x2|2x4|4x2|3x4|4x3}fv are used to -// modify a matrix or an array of matrices. The numbers in the function name -// are interpreted as the dimensionality of the matrix. The number 2 -// indicates a 2x2 matrix (4 values), the number 3 indicates a 3x3 matrix (9 -// values), and the number 4 indicates a 4x4 matrix (16 values). Non-square -// matrix dimensionality is explicit, with the first number representing the -// number of columns and the second number representing the number of rows. -// For example, 2x4 indicates a 2x4 matrix with 2 columns and 4 rows (8 -// values). The length of the provided slice must be a multiple of the number -// of values per matrix, to update one or more consecutive matrices. -// -// If transpose is false, each matrix is assumed to be supplied in column -// major order. If transpose is true, each matrix is assumed to be supplied -// in row major order. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) UniformMatrix4x2fv(location glbase.Uniform, transpose bool, value []float32) { - if len(value) == 0 { - return - } - if len(value)%(4*2) != 0 { - panic("invalid value length for UniformMatrix4x2fv") - } - count := len(value) / (4 * 2) - C.gl4_2compat_glUniformMatrix4x2fv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLfloat)(unsafe.Pointer(&value[0]))) -} - -// UniformMatrix2x4fv modifies the value of a uniform variable or a uniform -// variable array. The location of the uniform variable to be modified is -// specified by location, which should be a value returned by GetUniformLocation. -// UniformMatrix2x4fv operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions UniformMatrix{2|3|4|2x3|3x2|2x4|4x2|3x4|4x3}fv are used to -// modify a matrix or an array of matrices. The numbers in the function name -// are interpreted as the dimensionality of the matrix. The number 2 -// indicates a 2x2 matrix (4 values), the number 3 indicates a 3x3 matrix (9 -// values), and the number 4 indicates a 4x4 matrix (16 values). Non-square -// matrix dimensionality is explicit, with the first number representing the -// number of columns and the second number representing the number of rows. -// For example, 2x4 indicates a 2x4 matrix with 2 columns and 4 rows (8 -// values). The length of the provided slice must be a multiple of the number -// of values per matrix, to update one or more consecutive matrices. -// -// If transpose is false, each matrix is assumed to be supplied in column -// major order. If transpose is true, each matrix is assumed to be supplied -// in row major order. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) UniformMatrix2x4fv(location glbase.Uniform, transpose bool, value []float32) { - if len(value) == 0 { - return - } - if len(value)%(2*4) != 0 { - panic("invalid value length for UniformMatrix2x4fv") - } - count := len(value) / (2 * 4) - C.gl4_2compat_glUniformMatrix2x4fv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLfloat)(unsafe.Pointer(&value[0]))) -} - -// UniformMatrix3x2fv modifies the value of a uniform variable or a uniform -// variable array. The location of the uniform variable to be modified is -// specified by location, which should be a value returned by GetUniformLocation. -// UniformMatrix3x2fv operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions UniformMatrix{2|3|4|2x3|3x2|2x4|4x2|3x4|4x3}fv are used to -// modify a matrix or an array of matrices. The numbers in the function name -// are interpreted as the dimensionality of the matrix. The number 2 -// indicates a 2x2 matrix (4 values), the number 3 indicates a 3x3 matrix (9 -// values), and the number 4 indicates a 4x4 matrix (16 values). Non-square -// matrix dimensionality is explicit, with the first number representing the -// number of columns and the second number representing the number of rows. -// For example, 2x4 indicates a 2x4 matrix with 2 columns and 4 rows (8 -// values). The length of the provided slice must be a multiple of the number -// of values per matrix, to update one or more consecutive matrices. -// -// If transpose is false, each matrix is assumed to be supplied in column -// major order. If transpose is true, each matrix is assumed to be supplied -// in row major order. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) UniformMatrix3x2fv(location glbase.Uniform, transpose bool, value []float32) { - if len(value) == 0 { - return - } - if len(value)%(3*2) != 0 { - panic("invalid value length for UniformMatrix3x2fv") - } - count := len(value) / (3 * 2) - C.gl4_2compat_glUniformMatrix3x2fv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLfloat)(unsafe.Pointer(&value[0]))) -} - -// UniformMatrix2x3fv modifies the value of a uniform variable or a uniform -// variable array. The location of the uniform variable to be modified is -// specified by location, which should be a value returned by GetUniformLocation. -// UniformMatrix2x3fv operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions UniformMatrix{2|3|4|2x3|3x2|2x4|4x2|3x4|4x3}fv are used to -// modify a matrix or an array of matrices. The numbers in the function name -// are interpreted as the dimensionality of the matrix. The number 2 -// indicates a 2x2 matrix (4 values), the number 3 indicates a 3x3 matrix (9 -// values), and the number 4 indicates a 4x4 matrix (16 values). Non-square -// matrix dimensionality is explicit, with the first number representing the -// number of columns and the second number representing the number of rows. -// For example, 2x4 indicates a 2x4 matrix with 2 columns and 4 rows (8 -// values). The length of the provided slice must be a multiple of the number -// of values per matrix, to update one or more consecutive matrices. -// -// If transpose is false, each matrix is assumed to be supplied in column -// major order. If transpose is true, each matrix is assumed to be supplied -// in row major order. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) UniformMatrix2x3fv(location glbase.Uniform, transpose bool, value []float32) { - if len(value) == 0 { - return - } - if len(value)%(2*3) != 0 { - panic("invalid value length for UniformMatrix2x3fv") - } - count := len(value) / (2 * 3) - C.gl4_2compat_glUniformMatrix2x3fv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLfloat)(unsafe.Pointer(&value[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glIsVertexArray.xml -func (gl *GL) IsVertexArray(array uint32) bool { - glresult := C.gl4_2compat_glIsVertexArray(gl.funcs, C.GLuint(array)) - return *(*bool)(unsafe.Pointer(&glresult)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGenVertexArrays.xml -func (gl *GL) GenVertexArrays(n int, arrays []uint32) { - C.gl4_2compat_glGenVertexArrays(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&arrays[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glDeleteVertexArrays.xml -func (gl *GL) DeleteVertexArrays(n int, arrays []uint32) { - C.gl4_2compat_glDeleteVertexArrays(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&arrays[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glBindVertexArray.xml -func (gl *GL) BindVertexArray(array uint32) { - C.gl4_2compat_glBindVertexArray(gl.funcs, C.GLuint(array)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glFlushMappedBufferRange.xml -func (gl *GL) FlushMappedBufferRange(target glbase.Enum, offset, length int) { - C.gl4_2compat_glFlushMappedBufferRange(gl.funcs, C.GLenum(target), C.GLintptr(offset), C.GLsizeiptr(length)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glFramebufferTextureLayer.xml -func (gl *GL) FramebufferTextureLayer(target, attachment glbase.Enum, texture glbase.Texture, level int, layer int32) { - C.gl4_2compat_glFramebufferTextureLayer(gl.funcs, C.GLenum(target), C.GLenum(attachment), C.GLuint(texture), C.GLint(level), C.GLint(layer)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glRenderbufferStorageMultisample.xml -func (gl *GL) RenderbufferStorageMultisample(target glbase.Enum, samples int32, internalFormat glbase.Enum, width, height int) { - C.gl4_2compat_glRenderbufferStorageMultisample(gl.funcs, C.GLenum(target), C.GLsizei(samples), C.GLenum(internalFormat), C.GLsizei(width), C.GLsizei(height)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glBlitFramebuffer.xml -func (gl *GL) BlitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1 int32, mask glbase.Bitfield, filter glbase.Enum) { - C.gl4_2compat_glBlitFramebuffer(gl.funcs, C.GLint(srcX0), C.GLint(srcY0), C.GLint(srcX1), C.GLint(srcY1), C.GLint(dstX0), C.GLint(dstY0), C.GLint(dstX1), C.GLint(dstY1), C.GLbitfield(mask), C.GLenum(filter)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGenerateMipmap.xml -func (gl *GL) GenerateMipmap(target glbase.Enum) { - C.gl4_2compat_glGenerateMipmap(gl.funcs, C.GLenum(target)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetFramebufferAttachmentParameteriv.xml -func (gl *GL) GetFramebufferAttachmentParameteriv(target, attachment, pname glbase.Enum, params []int32) { - C.gl4_2compat_glGetFramebufferAttachmentParameteriv(gl.funcs, C.GLenum(target), C.GLenum(attachment), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glFramebufferRenderbuffer.xml -func (gl *GL) FramebufferRenderbuffer(target, attachment, renderbuffertarget glbase.Enum, renderbuffer glbase.Renderbuffer) { - C.gl4_2compat_glFramebufferRenderbuffer(gl.funcs, C.GLenum(target), C.GLenum(attachment), C.GLenum(renderbuffertarget), C.GLuint(renderbuffer)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glFramebufferTexture3D.xml -func (gl *GL) FramebufferTexture3D(target, attachment, textarget glbase.Enum, texture glbase.Texture, level int, zoffset int32) { - C.gl4_2compat_glFramebufferTexture3D(gl.funcs, C.GLenum(target), C.GLenum(attachment), C.GLenum(textarget), C.GLuint(texture), C.GLint(level), C.GLint(zoffset)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glFramebufferTexture2D.xml -func (gl *GL) FramebufferTexture2D(target, attachment, textarget glbase.Enum, texture glbase.Texture, level int) { - C.gl4_2compat_glFramebufferTexture2D(gl.funcs, C.GLenum(target), C.GLenum(attachment), C.GLenum(textarget), C.GLuint(texture), C.GLint(level)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glFramebufferTexture1D.xml -func (gl *GL) FramebufferTexture1D(target, attachment, textarget glbase.Enum, texture glbase.Texture, level int) { - C.gl4_2compat_glFramebufferTexture1D(gl.funcs, C.GLenum(target), C.GLenum(attachment), C.GLenum(textarget), C.GLuint(texture), C.GLint(level)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glCheckFramebufferStatus.xml -func (gl *GL) CheckFramebufferStatus(target glbase.Enum) glbase.Enum { - glresult := C.gl4_2compat_glCheckFramebufferStatus(gl.funcs, C.GLenum(target)) - return glbase.Enum(glresult) -} - -// GenFramebuffers returns n framebuffer object names in ids. There is no -// guarantee that the names form a contiguous set of integers; however, it is -// guaranteed that none of the returned names was in use immediately before -// the call to GenFramebuffers. -// -// Framebuffer object names returned by a call to GenFramebuffers are not -// returned by subsequent calls, unless they are first deleted with -// DeleteFramebuffers. -// -// The names returned in ids are marked as used, for the purposes of -// GenFramebuffers only, but they acquire state and type only when they are -// first bound. -// -// Error GL.INVALID_VALUE is generated if n is negative. -func (gl *GL) GenFramebuffers(n int) []glbase.Framebuffer { - if n == 0 { - return nil - } - framebuffers := make([]glbase.Framebuffer, n) - C.gl4_2compat_glGenFramebuffers(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&framebuffers[0]))) - return framebuffers -} - -// DeleteFramebuffers deletes the framebuffer objects whose names are -// stored in the framebuffers slice. The name zero is reserved by the GL and -// is silently ignored, should it occur in framebuffers, as are other unused -// names. Once a framebuffer object is deleted, its name is again unused and -// it has no attachments. If a framebuffer that is currently bound to one or -// more of the targets GL.DRAW_FRAMEBUFFER or GL.READ_FRAMEBUFFER is deleted, -// it is as though BindFramebuffer had been executed with the corresponding -// target and framebuffer zero. -// -// Error GL.INVALID_VALUE is generated if n is negative. -// -// DeleteFramebuffers is available in GL version 3.0 or greater. -func (gl *GL) DeleteFramebuffers(framebuffers []glbase.Framebuffer) { - n := len(framebuffers) - if n == 0 { - return - } - C.gl4_2compat_glDeleteFramebuffers(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&framebuffers[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glBindFramebuffer.xml -func (gl *GL) BindFramebuffer(target glbase.Enum, framebuffer glbase.Framebuffer) { - C.gl4_2compat_glBindFramebuffer(gl.funcs, C.GLenum(target), C.GLuint(framebuffer)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glIsFramebuffer.xml -func (gl *GL) IsFramebuffer(framebuffer glbase.Framebuffer) bool { - glresult := C.gl4_2compat_glIsFramebuffer(gl.funcs, C.GLuint(framebuffer)) - return *(*bool)(unsafe.Pointer(&glresult)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetRenderbufferParameteriv.xml -func (gl *GL) GetRenderbufferParameteriv(target, pname glbase.Enum, params []int32) { - C.gl4_2compat_glGetRenderbufferParameteriv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glRenderbufferStorage.xml -func (gl *GL) RenderbufferStorage(target, internalFormat glbase.Enum, width, height int) { - C.gl4_2compat_glRenderbufferStorage(gl.funcs, C.GLenum(target), C.GLenum(internalFormat), C.GLsizei(width), C.GLsizei(height)) -} - -// GenRenderbuffers returns n renderbuffer object names in renderbuffers. -// There is no guarantee that the names form a contiguous set of integers; -// however, it is guaranteed that none of the returned names was in use -// immediately before the call to GenRenderbuffers. -// -// Renderbuffer object names returned by a call to GenRenderbuffers are not -// returned by subsequent calls, unless they are first deleted with -// DeleteRenderbuffers. -// -// The names returned in renderbuffers are marked as used, for the purposes -// of GenRenderbuffers only, but they acquire state and type only when they -// are first bound. -// -// Error GL.INVALID_VALUE is generated if n is negative. -// -// GenRenderbuffers is available in GL version 3.0 or greater. -func (gl *GL) GenRenderbuffers(n int) []glbase.Renderbuffer { - if n == 0 { - return nil - } - renderbuffers := make([]glbase.Renderbuffer, n) - C.gl4_2compat_glGenRenderbuffers(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&renderbuffers[0]))) - return renderbuffers -} - -// DeleteRenderbuffers deletes the renderbuffer objects whose names are stored -// in the renderbuffers slice. The name zero is reserved by the GL and -// is silently ignored, should it occur in renderbuffers, as are other unused -// names. Once a renderbuffer object is deleted, its name is again unused and -// it has no contents. If a renderbuffer that is currently bound to the -// target GL.RENDERBUFFER is deleted, it is as though BindRenderbuffer had -// been executed with a target of GL.RENDERBUFFER and a name of zero. -// -// If a renderbuffer object is attached to one or more attachment points in -// the currently bound framebuffer, then it as if FramebufferRenderbuffer -// had been called, with a renderbuffer of zero for each attachment point to -// which this image was attached in the currently bound framebuffer. In other -// words, this renderbuffer object is first detached from all attachment -// ponits in the currently bound framebuffer. Note that the renderbuffer -// image is specifically not detached from any non-bound framebuffers. -// -// Error GL.INVALID_VALUE is generated if n is negative. -// -// DeleteRenderbuffers is available in GL version 3.0 or greater. -func (gl *GL) DeleteRenderbuffers(renderbuffers []glbase.Renderbuffer) { - n := len(renderbuffers) - if n == 0 { - return - } - C.gl4_2compat_glDeleteRenderbuffers(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&renderbuffers[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glBindRenderbuffer.xml -func (gl *GL) BindRenderbuffer(target glbase.Enum, renderbuffer glbase.Renderbuffer) { - C.gl4_2compat_glBindRenderbuffer(gl.funcs, C.GLenum(target), C.GLuint(renderbuffer)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glIsRenderbuffer.xml -func (gl *GL) IsRenderbuffer(renderbuffer glbase.Renderbuffer) bool { - glresult := C.gl4_2compat_glIsRenderbuffer(gl.funcs, C.GLuint(renderbuffer)) - return *(*bool)(unsafe.Pointer(&glresult)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glClearBufferfi.xml -func (gl *GL) ClearBufferfi(buffer glbase.Enum, drawbuffer int32, depth float32, stencil int32) { - C.gl4_2compat_glClearBufferfi(gl.funcs, C.GLenum(buffer), C.GLint(drawbuffer), C.GLfloat(depth), C.GLint(stencil)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glClearBufferfv.xml -func (gl *GL) ClearBufferfv(buffer glbase.Enum, drawbuffer int32, value []float32) { - C.gl4_2compat_glClearBufferfv(gl.funcs, C.GLenum(buffer), C.GLint(drawbuffer), (*C.GLfloat)(unsafe.Pointer(&value[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glClearBufferuiv.xml -func (gl *GL) ClearBufferuiv(buffer glbase.Enum, drawbuffer int32, value []uint32) { - C.gl4_2compat_glClearBufferuiv(gl.funcs, C.GLenum(buffer), C.GLint(drawbuffer), (*C.GLuint)(unsafe.Pointer(&value[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glClearBufferiv.xml -func (gl *GL) ClearBufferiv(buffer glbase.Enum, drawbuffer int32, value []int32) { - C.gl4_2compat_glClearBufferiv(gl.funcs, C.GLenum(buffer), C.GLint(drawbuffer), (*C.GLint)(unsafe.Pointer(&value[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetTexParameterIuiv.xml -func (gl *GL) GetTexParameterIuiv(target, pname glbase.Enum, params []uint32) { - C.gl4_2compat_glGetTexParameterIuiv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLuint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetTexParameterIiv.xml -func (gl *GL) GetTexParameterIiv(target, pname glbase.Enum, params []int32) { - C.gl4_2compat_glGetTexParameterIiv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glTexParameterIuiv.xml -func (gl *GL) TexParameterIuiv(target, pname glbase.Enum, params []uint32) { - C.gl4_2compat_glTexParameterIuiv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLuint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glTexParameterIiv.xml -func (gl *GL) TexParameterIiv(target, pname glbase.Enum, params []int32) { - C.gl4_2compat_glTexParameterIiv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// Uniform4uiv modifies the value of a uniform variable or a uniform -// variable array. The location of the uniform variable to be modified is -// specified by location, which should be a value returned by GetUniformLocation. -// Uniform4uiv operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single -// uniform variable or a uniform variable array. These functions receive a -// slice with the values to be loaded into a uniform variable or a uniform -// variable array. A slice with length 1 should be used if modifying the value -// of a single uniform variable, and a length of 1 or greater can be used to -// modify an entire array or part of an array. When loading n elements -// starting at an arbitrary position m in a uniform variable array, elements -// m + n - 1 in the array will be replaced with the new values. If m + n - 1 -// is larger than the size of the uniform variable array, values for all -// array elements beyond the end of the array will be ignored. The number -// specified in the name of the command indicates the number of components -// for each element in value, and it should match the number of components in -// the data type of the specified uniform variable (1 for float, int, bool; -// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name -// of the command must match the data type for the specified uniform variable -// as described for Uniform{1|2|3|4}{f|i|ui}. -// -// Uniform1i and Uniform1iv are the only two functions that may be used to -// load uniform variables defined as sampler types. Loading samplers with any -// other function will result in a GL.INVALID_OPERATION error. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) Uniform4uiv(location glbase.Uniform, value []uint32) { - if len(value) == 0 { - return - } - if len(value)%4 != 0 { - panic("invalid value length for Uniform4uiv") - } - count := len(value) / 4 - C.gl4_2compat_glUniform4uiv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLuint)(unsafe.Pointer(&value[0]))) -} - -// Uniform3uiv modifies the value of a uniform variable or a uniform -// variable array. The location of the uniform variable to be modified is -// specified by location, which should be a value returned by GetUniformLocation. -// Uniform3uiv operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single -// uniform variable or a uniform variable array. These functions receive a -// slice with the values to be loaded into a uniform variable or a uniform -// variable array. A slice with length 1 should be used if modifying the value -// of a single uniform variable, and a length of 1 or greater can be used to -// modify an entire array or part of an array. When loading n elements -// starting at an arbitrary position m in a uniform variable array, elements -// m + n - 1 in the array will be replaced with the new values. If m + n - 1 -// is larger than the size of the uniform variable array, values for all -// array elements beyond the end of the array will be ignored. The number -// specified in the name of the command indicates the number of components -// for each element in value, and it should match the number of components in -// the data type of the specified uniform variable (1 for float, int, bool; -// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name -// of the command must match the data type for the specified uniform variable -// as described for Uniform{1|2|3|4}{f|i|ui}. -// -// Uniform1i and Uniform1iv are the only two functions that may be used to -// load uniform variables defined as sampler types. Loading samplers with any -// other function will result in a GL.INVALID_OPERATION error. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) Uniform3uiv(location glbase.Uniform, value []uint32) { - if len(value) == 0 { - return - } - if len(value)%3 != 0 { - panic("invalid value length for Uniform3uiv") - } - count := len(value) / 3 - C.gl4_2compat_glUniform3uiv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLuint)(unsafe.Pointer(&value[0]))) -} - -// Uniform2uiv modifies the value of a uniform variable or a uniform -// variable array. The location of the uniform variable to be modified is -// specified by location, which should be a value returned by GetUniformLocation. -// Uniform2uiv operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single -// uniform variable or a uniform variable array. These functions receive a -// slice with the values to be loaded into a uniform variable or a uniform -// variable array. A slice with length 1 should be used if modifying the value -// of a single uniform variable, and a length of 1 or greater can be used to -// modify an entire array or part of an array. When loading n elements -// starting at an arbitrary position m in a uniform variable array, elements -// m + n - 1 in the array will be replaced with the new values. If m + n - 1 -// is larger than the size of the uniform variable array, values for all -// array elements beyond the end of the array will be ignored. The number -// specified in the name of the command indicates the number of components -// for each element in value, and it should match the number of components in -// the data type of the specified uniform variable (1 for float, int, bool; -// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name -// of the command must match the data type for the specified uniform variable -// as described for Uniform{1|2|3|4}{f|i|ui}. -// -// Uniform1i and Uniform1iv are the only two functions that may be used to -// load uniform variables defined as sampler types. Loading samplers with any -// other function will result in a GL.INVALID_OPERATION error. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) Uniform2uiv(location glbase.Uniform, value []uint32) { - if len(value) == 0 { - return - } - if len(value)%2 != 0 { - panic("invalid value length for Uniform2uiv") - } - count := len(value) / 2 - C.gl4_2compat_glUniform2uiv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLuint)(unsafe.Pointer(&value[0]))) -} - -// Uniform1uiv modifies the value of a uniform variable or a uniform -// variable array. The location of the uniform variable to be modified is -// specified by location, which should be a value returned by GetUniformLocation. -// Uniform1uiv operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single -// uniform variable or a uniform variable array. These functions receive a -// slice with the values to be loaded into a uniform variable or a uniform -// variable array. A slice with length 1 should be used if modifying the value -// of a single uniform variable, and a length of 1 or greater can be used to -// modify an entire array or part of an array. When loading n elements -// starting at an arbitrary position m in a uniform variable array, elements -// m + n - 1 in the array will be replaced with the new values. If m + n - 1 -// is larger than the size of the uniform variable array, values for all -// array elements beyond the end of the array will be ignored. The number -// specified in the name of the command indicates the number of components -// for each element in value, and it should match the number of components in -// the data type of the specified uniform variable (1 for float, int, bool; -// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name -// of the command must match the data type for the specified uniform variable -// as described for Uniform{1|2|3|4}{f|i|ui}. -// -// Uniform1i and Uniform1iv are the only two functions that may be used to -// load uniform variables defined as sampler types. Loading samplers with any -// other function will result in a GL.INVALID_OPERATION error. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) Uniform1uiv(location glbase.Uniform, value []uint32) { - if len(value) == 0 { - return - } - count := len(value) - C.gl4_2compat_glUniform1uiv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLuint)(unsafe.Pointer(&value[0]))) -} - -// Uniform4ui modifies the value of a single uniform variable. -// The location of the uniform variable to be modified is specified by -// location, which should be a value returned by GetUniformLocation. -// Uniform4ui operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the -// uniform variable specified by location using the values passed as -// arguments. The number specified in the function should match the number of -// components in the data type of the specified uniform variable (1 for -// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.). -// The suffix f indicates that floating-point values are being passed; the -// suffix i indicates that integer values are being passed; the suffix ui -// indicates that unsigned integer values are being passed, and this type -// should also match the data type of the specified uniform variable. The i -// variants of this function should be used to provide values for uniform -// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui -// variants of this function should be used to provide values for uniform -// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of -// these. The f variants should be used to provide values for uniform -// variables of type float, vec2, vec3, vec4, or arrays of these. Either the -// i, ui or f variants may be used to provide values for uniform variables of -// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable -// will be set to false if the input value is 0 or 0.0f, and it will be set -// to true otherwise. -// -// Uniform1i and Uniform1iv are the only two functions that may be used to -// load uniform variables defined as sampler types. Loading samplers with any -// other function will result in a GL.INVALID_OPERATION error. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) Uniform4ui(location glbase.Uniform, v0, v1, v2, v3 uint32) { - C.gl4_2compat_glUniform4ui(gl.funcs, C.GLint(location), C.GLuint(v0), C.GLuint(v1), C.GLuint(v2), C.GLuint(v3)) -} - -// Uniform3ui modifies the value of a single uniform variable. -// The location of the uniform variable to be modified is specified by -// location, which should be a value returned by GetUniformLocation. -// Uniform3ui operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the -// uniform variable specified by location using the values passed as -// arguments. The number specified in the function should match the number of -// components in the data type of the specified uniform variable (1 for -// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.). -// The suffix f indicates that floating-point values are being passed; the -// suffix i indicates that integer values are being passed; the suffix ui -// indicates that unsigned integer values are being passed, and this type -// should also match the data type of the specified uniform variable. The i -// variants of this function should be used to provide values for uniform -// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui -// variants of this function should be used to provide values for uniform -// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of -// these. The f variants should be used to provide values for uniform -// variables of type float, vec2, vec3, vec4, or arrays of these. Either the -// i, ui or f variants may be used to provide values for uniform variables of -// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable -// will be set to false if the input value is 0 or 0.0f, and it will be set -// to true otherwise. -// -// Uniform1i and Uniform1iv are the only two functions that may be used to -// load uniform variables defined as sampler types. Loading samplers with any -// other function will result in a GL.INVALID_OPERATION error. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) Uniform3ui(location glbase.Uniform, v0, v1, v2 uint32) { - C.gl4_2compat_glUniform3ui(gl.funcs, C.GLint(location), C.GLuint(v0), C.GLuint(v1), C.GLuint(v2)) -} - -// Uniform2ui modifies the value of a single uniform variable. -// The location of the uniform variable to be modified is specified by -// location, which should be a value returned by GetUniformLocation. -// Uniform2ui operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the -// uniform variable specified by location using the values passed as -// arguments. The number specified in the function should match the number of -// components in the data type of the specified uniform variable (1 for -// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.). -// The suffix f indicates that floating-point values are being passed; the -// suffix i indicates that integer values are being passed; the suffix ui -// indicates that unsigned integer values are being passed, and this type -// should also match the data type of the specified uniform variable. The i -// variants of this function should be used to provide values for uniform -// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui -// variants of this function should be used to provide values for uniform -// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of -// these. The f variants should be used to provide values for uniform -// variables of type float, vec2, vec3, vec4, or arrays of these. Either the -// i, ui or f variants may be used to provide values for uniform variables of -// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable -// will be set to false if the input value is 0 or 0.0f, and it will be set -// to true otherwise. -// -// Uniform1i and Uniform1iv are the only two functions that may be used to -// load uniform variables defined as sampler types. Loading samplers with any -// other function will result in a GL.INVALID_OPERATION error. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) Uniform2ui(location glbase.Uniform, v0, v1 uint32) { - C.gl4_2compat_glUniform2ui(gl.funcs, C.GLint(location), C.GLuint(v0), C.GLuint(v1)) -} - -// Uniform1ui modifies the value of a single uniform variable. -// The location of the uniform variable to be modified is specified by -// location, which should be a value returned by GetUniformLocation. -// Uniform1ui operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the -// uniform variable specified by location using the values passed as -// arguments. The number specified in the function should match the number of -// components in the data type of the specified uniform variable (1 for -// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.). -// The suffix f indicates that floating-point values are being passed; the -// suffix i indicates that integer values are being passed; the suffix ui -// indicates that unsigned integer values are being passed, and this type -// should also match the data type of the specified uniform variable. The i -// variants of this function should be used to provide values for uniform -// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui -// variants of this function should be used to provide values for uniform -// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of -// these. The f variants should be used to provide values for uniform -// variables of type float, vec2, vec3, vec4, or arrays of these. Either the -// i, ui or f variants may be used to provide values for uniform variables of -// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable -// will be set to false if the input value is 0 or 0.0f, and it will be set -// to true otherwise. -// -// Uniform1i and Uniform1iv are the only two functions that may be used to -// load uniform variables defined as sampler types. Loading samplers with any -// other function will result in a GL.INVALID_OPERATION error. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) Uniform1ui(location glbase.Uniform, v0 uint32) { - C.gl4_2compat_glUniform1ui(gl.funcs, C.GLint(location), C.GLuint(v0)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetFragDataLocation.xml -func (gl *GL) GetFragDataLocation(program glbase.Program, name []byte) int32 { - glresult := C.gl4_2compat_glGetFragDataLocation(gl.funcs, C.GLuint(program), (*C.GLchar)(unsafe.Pointer(&name[0]))) - return int32(glresult) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glBindFragDataLocation.xml -func (gl *GL) BindFragDataLocation(program glbase.Program, color uint32, name []byte) { - C.gl4_2compat_glBindFragDataLocation(gl.funcs, C.GLuint(program), C.GLuint(color), (*C.GLchar)(unsafe.Pointer(&name[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetUniformuiv.xml -func (gl *GL) GetUniformuiv(program glbase.Program, location glbase.Uniform, params []uint32) { - C.gl4_2compat_glGetUniformuiv(gl.funcs, C.GLuint(program), C.GLint(location), (*C.GLuint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetVertexAttribIuiv.xml -func (gl *GL) GetVertexAttribIuiv(index glbase.Attrib, pname glbase.Enum, params []uint32) { - C.gl4_2compat_glGetVertexAttribIuiv(gl.funcs, C.GLuint(index), C.GLenum(pname), (*C.GLuint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetVertexAttribIiv.xml -func (gl *GL) GetVertexAttribIiv(index glbase.Attrib, pname glbase.Enum, params []int32) { - C.gl4_2compat_glGetVertexAttribIiv(gl.funcs, C.GLuint(index), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttribIPointer.xml -func (gl *GL) VertexAttribIPointer(index glbase.Attrib, size int, gltype glbase.Enum, stride int, pointer interface{}) { - var pointer_ptr unsafe.Pointer - var pointer_v = reflect.ValueOf(pointer) - if pointer != nil && pointer_v.Kind() != reflect.Slice { - panic("parameter pointer must be a slice") - } - if pointer != nil { - pointer_ptr = unsafe.Pointer(pointer_v.Index(0).Addr().Pointer()) - } - C.gl4_2compat_glVertexAttribIPointer(gl.funcs, C.GLuint(index), C.GLint(size), C.GLenum(gltype), C.GLsizei(stride), pointer_ptr) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glEndConditionalRender.xml -func (gl *GL) EndConditionalRender() { - C.gl4_2compat_glEndConditionalRender(gl.funcs) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glBeginConditionalRender.xml -func (gl *GL) BeginConditionalRender(id uint32, mode glbase.Enum) { - C.gl4_2compat_glBeginConditionalRender(gl.funcs, C.GLuint(id), C.GLenum(mode)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glClampColor.xml -func (gl *GL) ClampColor(target, clamp glbase.Enum) { - C.gl4_2compat_glClampColor(gl.funcs, C.GLenum(target), C.GLenum(clamp)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetTransformFeedbackVarying.xml -func (gl *GL) GetTransformFeedbackVarying(program glbase.Program, index uint32, bufSize int32, length []int32, size []int, gltype []glbase.Enum, name []byte) { - C.gl4_2compat_glGetTransformFeedbackVarying(gl.funcs, C.GLuint(program), C.GLuint(index), C.GLsizei(bufSize), (*C.GLsizei)(unsafe.Pointer(&length[0])), (*C.GLsizei)(unsafe.Pointer(&size[0])), (*C.GLenum)(unsafe.Pointer(&gltype[0])), (*C.GLchar)(unsafe.Pointer(&name[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glBindBufferBase.xml -func (gl *GL) BindBufferBase(target glbase.Enum, index uint32, buffer glbase.Buffer) { - C.gl4_2compat_glBindBufferBase(gl.funcs, C.GLenum(target), C.GLuint(index), C.GLuint(buffer)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glBindBufferRange.xml -func (gl *GL) BindBufferRange(target glbase.Enum, index uint32, buffer glbase.Buffer, offset, size int) { - C.gl4_2compat_glBindBufferRange(gl.funcs, C.GLenum(target), C.GLuint(index), C.GLuint(buffer), C.GLintptr(offset), C.GLsizeiptr(size)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glEndTransformFeedback.xml -func (gl *GL) EndTransformFeedback() { - C.gl4_2compat_glEndTransformFeedback(gl.funcs) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glBeginTransformFeedback.xml -func (gl *GL) BeginTransformFeedback(primitiveMode glbase.Enum) { - C.gl4_2compat_glBeginTransformFeedback(gl.funcs, C.GLenum(primitiveMode)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glIsEnabledi.xml -func (gl *GL) IsEnabledi(target glbase.Enum, index uint32) bool { - glresult := C.gl4_2compat_glIsEnabledi(gl.funcs, C.GLenum(target), C.GLuint(index)) - return *(*bool)(unsafe.Pointer(&glresult)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glDisablei.xml -func (gl *GL) Disablei(target glbase.Enum, index uint32) { - C.gl4_2compat_glDisablei(gl.funcs, C.GLenum(target), C.GLuint(index)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glEnablei.xml -func (gl *GL) Enablei(target glbase.Enum, index uint32) { - C.gl4_2compat_glEnablei(gl.funcs, C.GLenum(target), C.GLuint(index)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetIntegeri_v.xml -func (gl *GL) GetIntegeri_v(target glbase.Enum, index uint32, data []int32) { - C.gl4_2compat_glGetIntegeri_v(gl.funcs, C.GLenum(target), C.GLuint(index), (*C.GLint)(unsafe.Pointer(&data[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetBooleani_v.xml -func (gl *GL) GetBooleani_v(target glbase.Enum, index uint32, data []bool) { - C.gl4_2compat_glGetBooleani_v(gl.funcs, C.GLenum(target), C.GLuint(index), (*C.GLboolean)(unsafe.Pointer(&data[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glColorMaski.xml -func (gl *GL) ColorMaski(index uint32, r, g, b, a bool) { - C.gl4_2compat_glColorMaski(gl.funcs, C.GLuint(index), *(*C.GLboolean)(unsafe.Pointer(&r)), *(*C.GLboolean)(unsafe.Pointer(&g)), *(*C.GLboolean)(unsafe.Pointer(&b)), *(*C.GLboolean)(unsafe.Pointer(&a))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glCopyBufferSubData.xml -func (gl *GL) CopyBufferSubData(readTarget, writeTarget glbase.Enum, readOffset, writeOffset, size int) { - C.gl4_2compat_glCopyBufferSubData(gl.funcs, C.GLenum(readTarget), C.GLenum(writeTarget), C.GLintptr(readOffset), C.GLintptr(writeOffset), C.GLsizeiptr(size)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glUniformBlockBinding.xml -func (gl *GL) UniformBlockBinding(program glbase.Program, v0, v1 uint32) { - C.gl4_2compat_glUniformBlockBinding(gl.funcs, C.GLuint(program), C.GLuint(v0), C.GLuint(v1)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetActiveUniformBlockName.xml -func (gl *GL) GetActiveUniformBlockName(program glbase.Program, uniformBlockIndex uint32, bufSize int32, length []int32, uniformBlockName []byte) { - C.gl4_2compat_glGetActiveUniformBlockName(gl.funcs, C.GLuint(program), C.GLuint(uniformBlockIndex), C.GLsizei(bufSize), (*C.GLsizei)(unsafe.Pointer(&length[0])), (*C.GLchar)(unsafe.Pointer(&uniformBlockName[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetActiveUniformBlockiv.xml -func (gl *GL) GetActiveUniformBlockiv(program glbase.Program, uniformBlockIndex uint32, pname glbase.Enum, params []int32) { - C.gl4_2compat_glGetActiveUniformBlockiv(gl.funcs, C.GLuint(program), C.GLuint(uniformBlockIndex), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetUniformBlockIndex.xml -func (gl *GL) GetUniformBlockIndex(program glbase.Program, uniformBlockName []byte) uint32 { - glresult := C.gl4_2compat_glGetUniformBlockIndex(gl.funcs, C.GLuint(program), (*C.GLchar)(unsafe.Pointer(&uniformBlockName[0]))) - return uint32(glresult) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetActiveUniformName.xml -func (gl *GL) GetActiveUniformName(program glbase.Program, uniformIndex uint32, bufSize int32, length []int32, uniformName []byte) { - C.gl4_2compat_glGetActiveUniformName(gl.funcs, C.GLuint(program), C.GLuint(uniformIndex), C.GLsizei(bufSize), (*C.GLsizei)(unsafe.Pointer(&length[0])), (*C.GLchar)(unsafe.Pointer(&uniformName[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetActiveUniformsiv.xml -func (gl *GL) GetActiveUniformsiv(program glbase.Program, uniformCount int32, uniformIndices []uint32, pname glbase.Enum, params []int32) { - C.gl4_2compat_glGetActiveUniformsiv(gl.funcs, C.GLuint(program), C.GLsizei(uniformCount), (*C.GLuint)(unsafe.Pointer(&uniformIndices[0])), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glPrimitiveRestartIndex.xml -func (gl *GL) PrimitiveRestartIndex(index uint32) { - C.gl4_2compat_glPrimitiveRestartIndex(gl.funcs, C.GLuint(index)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glTexBuffer.xml -func (gl *GL) TexBuffer(target, internalFormat glbase.Enum, buffer glbase.Buffer) { - C.gl4_2compat_glTexBuffer(gl.funcs, C.GLenum(target), C.GLenum(internalFormat), C.GLuint(buffer)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glDrawElementsInstanced.xml -func (gl *GL) DrawElementsInstanced(mode glbase.Enum, count int, gltype glbase.Enum, indices interface{}, instancecount int32) { - var indices_ptr unsafe.Pointer - var indices_v = reflect.ValueOf(indices) - if indices != nil && indices_v.Kind() != reflect.Slice { - panic("parameter indices must be a slice") - } - if indices != nil { - indices_ptr = unsafe.Pointer(indices_v.Index(0).Addr().Pointer()) - } - C.gl4_2compat_glDrawElementsInstanced(gl.funcs, C.GLenum(mode), C.GLsizei(count), C.GLenum(gltype), indices_ptr, C.GLsizei(instancecount)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glDrawArraysInstanced.xml -func (gl *GL) DrawArraysInstanced(mode glbase.Enum, first, count int, instancecount int32) { - C.gl4_2compat_glDrawArraysInstanced(gl.funcs, C.GLenum(mode), C.GLint(first), C.GLsizei(count), C.GLsizei(instancecount)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glSampleMaski.xml -func (gl *GL) SampleMaski(index uint32, mask glbase.Bitfield) { - C.gl4_2compat_glSampleMaski(gl.funcs, C.GLuint(index), C.GLbitfield(mask)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetMultisamplefv.xml -func (gl *GL) GetMultisamplefv(pname glbase.Enum, index uint32, val []float32) { - C.gl4_2compat_glGetMultisamplefv(gl.funcs, C.GLenum(pname), C.GLuint(index), (*C.GLfloat)(unsafe.Pointer(&val[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glTexImage3DMultisample.xml -func (gl *GL) TexImage3DMultisample(target glbase.Enum, samples, internalFormat int32, width, height int, depth int32, fixedsamplelocations bool) { - C.gl4_2compat_glTexImage3DMultisample(gl.funcs, C.GLenum(target), C.GLsizei(samples), C.GLint(internalFormat), C.GLsizei(width), C.GLsizei(height), C.GLsizei(depth), *(*C.GLboolean)(unsafe.Pointer(&fixedsamplelocations))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glTexImage2DMultisample.xml -func (gl *GL) TexImage2DMultisample(target glbase.Enum, samples, internalFormat int32, width, height int, fixedsamplelocations bool) { - C.gl4_2compat_glTexImage2DMultisample(gl.funcs, C.GLenum(target), C.GLsizei(samples), C.GLint(internalFormat), C.GLsizei(width), C.GLsizei(height), *(*C.GLboolean)(unsafe.Pointer(&fixedsamplelocations))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetSynciv.xml -func (gl *GL) GetSynciv(sync glbase.Sync, pname glbase.Enum, bufSize int32, length, values []int32) { - C.gl4_2compat_glGetSynciv(gl.funcs, C.GLsync(unsafe.Pointer(sync)), C.GLenum(pname), C.GLsizei(bufSize), (*C.GLsizei)(unsafe.Pointer(&length[0])), (*C.GLint)(unsafe.Pointer(&values[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetInteger64v.xml -func (gl *GL) GetInteger64v(pname glbase.Enum, params []int64) { - C.gl4_2compat_glGetInteger64v(gl.funcs, C.GLenum(pname), (*C.GLint64)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glWaitSync.xml -func (gl *GL) WaitSync(sync glbase.Sync, flags glbase.Bitfield, timeout uint64) { - C.gl4_2compat_glWaitSync(gl.funcs, C.GLsync(unsafe.Pointer(sync)), C.GLbitfield(flags), C.GLuint64(timeout)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glClientWaitSync.xml -func (gl *GL) ClientWaitSync(sync glbase.Sync, flags glbase.Bitfield, timeout uint64) glbase.Enum { - glresult := C.gl4_2compat_glClientWaitSync(gl.funcs, C.GLsync(unsafe.Pointer(sync)), C.GLbitfield(flags), C.GLuint64(timeout)) - return glbase.Enum(glresult) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glDeleteSync.xml -func (gl *GL) DeleteSync(sync glbase.Sync) { - C.gl4_2compat_glDeleteSync(gl.funcs, C.GLsync(unsafe.Pointer(sync))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glIsSync.xml -func (gl *GL) IsSync(sync glbase.Sync) bool { - glresult := C.gl4_2compat_glIsSync(gl.funcs, C.GLsync(unsafe.Pointer(sync))) - return *(*bool)(unsafe.Pointer(&glresult)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glFenceSync.xml -func (gl *GL) FenceSync(condition glbase.Enum, flags glbase.Bitfield) glbase.Sync { - glresult := C.gl4_2compat_glFenceSync(gl.funcs, C.GLenum(condition), C.GLbitfield(flags)) - return glbase.Sync(unsafe.Pointer(glresult)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glProvokingVertex.xml -func (gl *GL) ProvokingVertex(mode glbase.Enum) { - C.gl4_2compat_glProvokingVertex(gl.funcs, C.GLenum(mode)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glDrawElementsInstancedBaseVertex.xml -func (gl *GL) DrawElementsInstancedBaseVertex(mode glbase.Enum, count int, gltype glbase.Enum, indices interface{}, instancecount, basevertex int32) { - var indices_ptr unsafe.Pointer - var indices_v = reflect.ValueOf(indices) - if indices != nil && indices_v.Kind() != reflect.Slice { - panic("parameter indices must be a slice") - } - if indices != nil { - indices_ptr = unsafe.Pointer(indices_v.Index(0).Addr().Pointer()) - } - C.gl4_2compat_glDrawElementsInstancedBaseVertex(gl.funcs, C.GLenum(mode), C.GLsizei(count), C.GLenum(gltype), indices_ptr, C.GLsizei(instancecount), C.GLint(basevertex)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glDrawRangeElementsBaseVertex.xml -func (gl *GL) DrawRangeElementsBaseVertex(mode glbase.Enum, start, end uint32, count int, gltype glbase.Enum, indices interface{}, basevertex int32) { - var indices_ptr unsafe.Pointer - var indices_v = reflect.ValueOf(indices) - if indices != nil && indices_v.Kind() != reflect.Slice { - panic("parameter indices must be a slice") - } - if indices != nil { - indices_ptr = unsafe.Pointer(indices_v.Index(0).Addr().Pointer()) - } - C.gl4_2compat_glDrawRangeElementsBaseVertex(gl.funcs, C.GLenum(mode), C.GLuint(start), C.GLuint(end), C.GLsizei(count), C.GLenum(gltype), indices_ptr, C.GLint(basevertex)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glDrawElementsBaseVertex.xml -func (gl *GL) DrawElementsBaseVertex(mode glbase.Enum, count int, gltype glbase.Enum, indices interface{}, basevertex int32) { - var indices_ptr unsafe.Pointer - var indices_v = reflect.ValueOf(indices) - if indices != nil && indices_v.Kind() != reflect.Slice { - panic("parameter indices must be a slice") - } - if indices != nil { - indices_ptr = unsafe.Pointer(indices_v.Index(0).Addr().Pointer()) - } - C.gl4_2compat_glDrawElementsBaseVertex(gl.funcs, C.GLenum(mode), C.GLsizei(count), C.GLenum(gltype), indices_ptr, C.GLint(basevertex)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glFramebufferTexture.xml -func (gl *GL) FramebufferTexture(target, attachment glbase.Enum, texture glbase.Texture, level int) { - C.gl4_2compat_glFramebufferTexture(gl.funcs, C.GLenum(target), C.GLenum(attachment), C.GLuint(texture), C.GLint(level)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetBufferParameteri64v.xml -func (gl *GL) GetBufferParameteri64v(target, pname glbase.Enum, params []int64) { - C.gl4_2compat_glGetBufferParameteri64v(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint64)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetInteger64i_v.xml -func (gl *GL) GetInteger64i_v(target glbase.Enum, index uint32, data []int64) { - C.gl4_2compat_glGetInteger64i_v(gl.funcs, C.GLenum(target), C.GLuint(index), (*C.GLint64)(unsafe.Pointer(&data[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttribP4uiv.xml -func (gl *GL) VertexAttribP4uiv(index glbase.Attrib, gltype glbase.Enum, normalized bool, value []uint32) { - C.gl4_2compat_glVertexAttribP4uiv(gl.funcs, C.GLuint(index), C.GLenum(gltype), *(*C.GLboolean)(unsafe.Pointer(&normalized)), (*C.GLuint)(unsafe.Pointer(&value[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttribP4ui.xml -func (gl *GL) VertexAttribP4ui(index glbase.Attrib, gltype glbase.Enum, normalized bool, value uint32) { - C.gl4_2compat_glVertexAttribP4ui(gl.funcs, C.GLuint(index), C.GLenum(gltype), *(*C.GLboolean)(unsafe.Pointer(&normalized)), C.GLuint(value)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttribP3uiv.xml -func (gl *GL) VertexAttribP3uiv(index glbase.Attrib, gltype glbase.Enum, normalized bool, value []uint32) { - C.gl4_2compat_glVertexAttribP3uiv(gl.funcs, C.GLuint(index), C.GLenum(gltype), *(*C.GLboolean)(unsafe.Pointer(&normalized)), (*C.GLuint)(unsafe.Pointer(&value[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttribP3ui.xml -func (gl *GL) VertexAttribP3ui(index glbase.Attrib, gltype glbase.Enum, normalized bool, value uint32) { - C.gl4_2compat_glVertexAttribP3ui(gl.funcs, C.GLuint(index), C.GLenum(gltype), *(*C.GLboolean)(unsafe.Pointer(&normalized)), C.GLuint(value)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttribP2uiv.xml -func (gl *GL) VertexAttribP2uiv(index glbase.Attrib, gltype glbase.Enum, normalized bool, value []uint32) { - C.gl4_2compat_glVertexAttribP2uiv(gl.funcs, C.GLuint(index), C.GLenum(gltype), *(*C.GLboolean)(unsafe.Pointer(&normalized)), (*C.GLuint)(unsafe.Pointer(&value[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttribP2ui.xml -func (gl *GL) VertexAttribP2ui(index glbase.Attrib, gltype glbase.Enum, normalized bool, value uint32) { - C.gl4_2compat_glVertexAttribP2ui(gl.funcs, C.GLuint(index), C.GLenum(gltype), *(*C.GLboolean)(unsafe.Pointer(&normalized)), C.GLuint(value)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttribP1uiv.xml -func (gl *GL) VertexAttribP1uiv(index glbase.Attrib, gltype glbase.Enum, normalized bool, value []uint32) { - C.gl4_2compat_glVertexAttribP1uiv(gl.funcs, C.GLuint(index), C.GLenum(gltype), *(*C.GLboolean)(unsafe.Pointer(&normalized)), (*C.GLuint)(unsafe.Pointer(&value[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttribP1ui.xml -func (gl *GL) VertexAttribP1ui(index glbase.Attrib, gltype glbase.Enum, normalized bool, value uint32) { - C.gl4_2compat_glVertexAttribP1ui(gl.funcs, C.GLuint(index), C.GLenum(gltype), *(*C.GLboolean)(unsafe.Pointer(&normalized)), C.GLuint(value)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glSecondaryColorP3uiv.xml -func (gl *GL) SecondaryColorP3uiv(gltype glbase.Enum, color []uint32) { - C.gl4_2compat_glSecondaryColorP3uiv(gl.funcs, C.GLenum(gltype), (*C.GLuint)(unsafe.Pointer(&color[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glSecondaryColorP3ui.xml -func (gl *GL) SecondaryColorP3ui(gltype glbase.Enum, color uint32) { - C.gl4_2compat_glSecondaryColorP3ui(gl.funcs, C.GLenum(gltype), C.GLuint(color)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glColorP4uiv.xml -func (gl *GL) ColorP4uiv(gltype glbase.Enum, color []uint32) { - C.gl4_2compat_glColorP4uiv(gl.funcs, C.GLenum(gltype), (*C.GLuint)(unsafe.Pointer(&color[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glColorP4ui.xml -func (gl *GL) ColorP4ui(gltype glbase.Enum, color uint32) { - C.gl4_2compat_glColorP4ui(gl.funcs, C.GLenum(gltype), C.GLuint(color)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glColorP3uiv.xml -func (gl *GL) ColorP3uiv(gltype glbase.Enum, color []uint32) { - C.gl4_2compat_glColorP3uiv(gl.funcs, C.GLenum(gltype), (*C.GLuint)(unsafe.Pointer(&color[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glColorP3ui.xml -func (gl *GL) ColorP3ui(gltype glbase.Enum, color uint32) { - C.gl4_2compat_glColorP3ui(gl.funcs, C.GLenum(gltype), C.GLuint(color)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glNormalP3uiv.xml -func (gl *GL) NormalP3uiv(gltype glbase.Enum, coords []uint32) { - C.gl4_2compat_glNormalP3uiv(gl.funcs, C.GLenum(gltype), (*C.GLuint)(unsafe.Pointer(&coords[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glNormalP3ui.xml -func (gl *GL) NormalP3ui(gltype glbase.Enum, coords uint32) { - C.gl4_2compat_glNormalP3ui(gl.funcs, C.GLenum(gltype), C.GLuint(coords)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glMultiTexCoordP4uiv.xml -func (gl *GL) MultiTexCoordP4uiv(texture, gltype glbase.Enum, coords []uint32) { - C.gl4_2compat_glMultiTexCoordP4uiv(gl.funcs, C.GLenum(texture), C.GLenum(gltype), (*C.GLuint)(unsafe.Pointer(&coords[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glMultiTexCoordP4ui.xml -func (gl *GL) MultiTexCoordP4ui(texture, gltype glbase.Enum, coords uint32) { - C.gl4_2compat_glMultiTexCoordP4ui(gl.funcs, C.GLenum(texture), C.GLenum(gltype), C.GLuint(coords)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glMultiTexCoordP3uiv.xml -func (gl *GL) MultiTexCoordP3uiv(texture, gltype glbase.Enum, coords []uint32) { - C.gl4_2compat_glMultiTexCoordP3uiv(gl.funcs, C.GLenum(texture), C.GLenum(gltype), (*C.GLuint)(unsafe.Pointer(&coords[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glMultiTexCoordP3ui.xml -func (gl *GL) MultiTexCoordP3ui(texture, gltype glbase.Enum, coords uint32) { - C.gl4_2compat_glMultiTexCoordP3ui(gl.funcs, C.GLenum(texture), C.GLenum(gltype), C.GLuint(coords)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glMultiTexCoordP2uiv.xml -func (gl *GL) MultiTexCoordP2uiv(texture, gltype glbase.Enum, coords []uint32) { - C.gl4_2compat_glMultiTexCoordP2uiv(gl.funcs, C.GLenum(texture), C.GLenum(gltype), (*C.GLuint)(unsafe.Pointer(&coords[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glMultiTexCoordP2ui.xml -func (gl *GL) MultiTexCoordP2ui(texture, gltype glbase.Enum, coords uint32) { - C.gl4_2compat_glMultiTexCoordP2ui(gl.funcs, C.GLenum(texture), C.GLenum(gltype), C.GLuint(coords)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glMultiTexCoordP1uiv.xml -func (gl *GL) MultiTexCoordP1uiv(texture, gltype glbase.Enum, coords []uint32) { - C.gl4_2compat_glMultiTexCoordP1uiv(gl.funcs, C.GLenum(texture), C.GLenum(gltype), (*C.GLuint)(unsafe.Pointer(&coords[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glMultiTexCoordP1ui.xml -func (gl *GL) MultiTexCoordP1ui(texture, gltype glbase.Enum, coords uint32) { - C.gl4_2compat_glMultiTexCoordP1ui(gl.funcs, C.GLenum(texture), C.GLenum(gltype), C.GLuint(coords)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glTexCoordP4uiv.xml -func (gl *GL) TexCoordP4uiv(gltype glbase.Enum, coords []uint32) { - C.gl4_2compat_glTexCoordP4uiv(gl.funcs, C.GLenum(gltype), (*C.GLuint)(unsafe.Pointer(&coords[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glTexCoordP4ui.xml -func (gl *GL) TexCoordP4ui(gltype glbase.Enum, coords uint32) { - C.gl4_2compat_glTexCoordP4ui(gl.funcs, C.GLenum(gltype), C.GLuint(coords)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glTexCoordP3uiv.xml -func (gl *GL) TexCoordP3uiv(gltype glbase.Enum, coords []uint32) { - C.gl4_2compat_glTexCoordP3uiv(gl.funcs, C.GLenum(gltype), (*C.GLuint)(unsafe.Pointer(&coords[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glTexCoordP3ui.xml -func (gl *GL) TexCoordP3ui(gltype glbase.Enum, coords uint32) { - C.gl4_2compat_glTexCoordP3ui(gl.funcs, C.GLenum(gltype), C.GLuint(coords)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glTexCoordP2uiv.xml -func (gl *GL) TexCoordP2uiv(gltype glbase.Enum, coords []uint32) { - C.gl4_2compat_glTexCoordP2uiv(gl.funcs, C.GLenum(gltype), (*C.GLuint)(unsafe.Pointer(&coords[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glTexCoordP2ui.xml -func (gl *GL) TexCoordP2ui(gltype glbase.Enum, coords uint32) { - C.gl4_2compat_glTexCoordP2ui(gl.funcs, C.GLenum(gltype), C.GLuint(coords)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glTexCoordP1uiv.xml -func (gl *GL) TexCoordP1uiv(gltype glbase.Enum, coords []uint32) { - C.gl4_2compat_glTexCoordP1uiv(gl.funcs, C.GLenum(gltype), (*C.GLuint)(unsafe.Pointer(&coords[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glTexCoordP1ui.xml -func (gl *GL) TexCoordP1ui(gltype glbase.Enum, coords uint32) { - C.gl4_2compat_glTexCoordP1ui(gl.funcs, C.GLenum(gltype), C.GLuint(coords)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexP4uiv.xml -func (gl *GL) VertexP4uiv(gltype glbase.Enum, value []uint32) { - C.gl4_2compat_glVertexP4uiv(gl.funcs, C.GLenum(gltype), (*C.GLuint)(unsafe.Pointer(&value[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexP4ui.xml -func (gl *GL) VertexP4ui(gltype glbase.Enum, value uint32) { - C.gl4_2compat_glVertexP4ui(gl.funcs, C.GLenum(gltype), C.GLuint(value)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexP3uiv.xml -func (gl *GL) VertexP3uiv(gltype glbase.Enum, value []uint32) { - C.gl4_2compat_glVertexP3uiv(gl.funcs, C.GLenum(gltype), (*C.GLuint)(unsafe.Pointer(&value[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexP3ui.xml -func (gl *GL) VertexP3ui(gltype glbase.Enum, value uint32) { - C.gl4_2compat_glVertexP3ui(gl.funcs, C.GLenum(gltype), C.GLuint(value)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexP2uiv.xml -func (gl *GL) VertexP2uiv(gltype glbase.Enum, value []uint32) { - C.gl4_2compat_glVertexP2uiv(gl.funcs, C.GLenum(gltype), (*C.GLuint)(unsafe.Pointer(&value[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexP2ui.xml -func (gl *GL) VertexP2ui(gltype glbase.Enum, value uint32) { - C.gl4_2compat_glVertexP2ui(gl.funcs, C.GLenum(gltype), C.GLuint(value)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetQueryObjectui64v.xml -func (gl *GL) GetQueryObjectui64v(id uint32, pname glbase.Enum, params []uint64) { - C.gl4_2compat_glGetQueryObjectui64v(gl.funcs, C.GLuint(id), C.GLenum(pname), (*C.GLuint64)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetQueryObjecti64v.xml -func (gl *GL) GetQueryObjecti64v(id uint32, pname glbase.Enum, params []int64) { - C.gl4_2compat_glGetQueryObjecti64v(gl.funcs, C.GLuint(id), C.GLenum(pname), (*C.GLint64)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glQueryCounter.xml -func (gl *GL) QueryCounter(id uint32, target glbase.Enum) { - C.gl4_2compat_glQueryCounter(gl.funcs, C.GLuint(id), C.GLenum(target)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetSamplerParameterIuiv.xml -func (gl *GL) GetSamplerParameterIuiv(sampler uint32, pname glbase.Enum, params []uint32) { - C.gl4_2compat_glGetSamplerParameterIuiv(gl.funcs, C.GLuint(sampler), C.GLenum(pname), (*C.GLuint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetSamplerParameterfv.xml -func (gl *GL) GetSamplerParameterfv(sampler uint32, pname glbase.Enum, params []float32) { - C.gl4_2compat_glGetSamplerParameterfv(gl.funcs, C.GLuint(sampler), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetSamplerParameterIiv.xml -func (gl *GL) GetSamplerParameterIiv(sampler uint32, pname glbase.Enum, params []int32) { - C.gl4_2compat_glGetSamplerParameterIiv(gl.funcs, C.GLuint(sampler), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetSamplerParameteriv.xml -func (gl *GL) GetSamplerParameteriv(sampler uint32, pname glbase.Enum, params []int32) { - C.gl4_2compat_glGetSamplerParameteriv(gl.funcs, C.GLuint(sampler), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glSamplerParameterIuiv.xml -func (gl *GL) SamplerParameterIuiv(sampler uint32, pname glbase.Enum, param []uint32) { - C.gl4_2compat_glSamplerParameterIuiv(gl.funcs, C.GLuint(sampler), C.GLenum(pname), (*C.GLuint)(unsafe.Pointer(¶m[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glSamplerParameterIiv.xml -func (gl *GL) SamplerParameterIiv(sampler uint32, pname glbase.Enum, param []int32) { - C.gl4_2compat_glSamplerParameterIiv(gl.funcs, C.GLuint(sampler), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶m[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glSamplerParameterfv.xml -func (gl *GL) SamplerParameterfv(sampler uint32, pname glbase.Enum, param []float32) { - C.gl4_2compat_glSamplerParameterfv(gl.funcs, C.GLuint(sampler), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(¶m[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glSamplerParameterf.xml -func (gl *GL) SamplerParameterf(sampler uint32, pname glbase.Enum, param float32) { - C.gl4_2compat_glSamplerParameterf(gl.funcs, C.GLuint(sampler), C.GLenum(pname), C.GLfloat(param)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glSamplerParameteriv.xml -func (gl *GL) SamplerParameteriv(sampler uint32, pname glbase.Enum, param []int32) { - C.gl4_2compat_glSamplerParameteriv(gl.funcs, C.GLuint(sampler), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶m[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glSamplerParameteri.xml -func (gl *GL) SamplerParameteri(sampler uint32, pname glbase.Enum, param int32) { - C.gl4_2compat_glSamplerParameteri(gl.funcs, C.GLuint(sampler), C.GLenum(pname), C.GLint(param)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glBindSampler.xml -func (gl *GL) BindSampler(unit, sampler uint32) { - C.gl4_2compat_glBindSampler(gl.funcs, C.GLuint(unit), C.GLuint(sampler)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glIsSampler.xml -func (gl *GL) IsSampler(sampler uint32) bool { - glresult := C.gl4_2compat_glIsSampler(gl.funcs, C.GLuint(sampler)) - return *(*bool)(unsafe.Pointer(&glresult)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glDeleteSamplers.xml -func (gl *GL) DeleteSamplers(count int, samplers []uint32) { - C.gl4_2compat_glDeleteSamplers(gl.funcs, C.GLsizei(count), (*C.GLuint)(unsafe.Pointer(&samplers[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGenSamplers.xml -func (gl *GL) GenSamplers(count int, samplers []uint32) { - C.gl4_2compat_glGenSamplers(gl.funcs, C.GLsizei(count), (*C.GLuint)(unsafe.Pointer(&samplers[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetFragDataIndex.xml -func (gl *GL) GetFragDataIndex(program glbase.Program, name []byte) int32 { - glresult := C.gl4_2compat_glGetFragDataIndex(gl.funcs, C.GLuint(program), (*C.GLchar)(unsafe.Pointer(&name[0]))) - return int32(glresult) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glBindFragDataLocationIndexed.xml -func (gl *GL) BindFragDataLocationIndexed(program glbase.Program, colorNumber, index uint32, name []byte) { - C.gl4_2compat_glBindFragDataLocationIndexed(gl.funcs, C.GLuint(program), C.GLuint(colorNumber), C.GLuint(index), (*C.GLchar)(unsafe.Pointer(&name[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttribDivisor.xml -func (gl *GL) VertexAttribDivisor(index glbase.Attrib, divisor uint32) { - C.gl4_2compat_glVertexAttribDivisor(gl.funcs, C.GLuint(index), C.GLuint(divisor)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetQueryIndexediv.xml -func (gl *GL) GetQueryIndexediv(target glbase.Enum, index uint32, pname glbase.Enum, params []int32) { - C.gl4_2compat_glGetQueryIndexediv(gl.funcs, C.GLenum(target), C.GLuint(index), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glEndQueryIndexed.xml -func (gl *GL) EndQueryIndexed(target glbase.Enum, index uint32) { - C.gl4_2compat_glEndQueryIndexed(gl.funcs, C.GLenum(target), C.GLuint(index)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glBeginQueryIndexed.xml -func (gl *GL) BeginQueryIndexed(target glbase.Enum, index, id uint32) { - C.gl4_2compat_glBeginQueryIndexed(gl.funcs, C.GLenum(target), C.GLuint(index), C.GLuint(id)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glDrawTransformFeedbackStream.xml -func (gl *GL) DrawTransformFeedbackStream(mode glbase.Enum, id, stream uint32) { - C.gl4_2compat_glDrawTransformFeedbackStream(gl.funcs, C.GLenum(mode), C.GLuint(id), C.GLuint(stream)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glDrawTransformFeedback.xml -func (gl *GL) DrawTransformFeedback(mode glbase.Enum, id uint32) { - C.gl4_2compat_glDrawTransformFeedback(gl.funcs, C.GLenum(mode), C.GLuint(id)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glResumeTransformFeedback.xml -func (gl *GL) ResumeTransformFeedback() { - C.gl4_2compat_glResumeTransformFeedback(gl.funcs) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glPauseTransformFeedback.xml -func (gl *GL) PauseTransformFeedback() { - C.gl4_2compat_glPauseTransformFeedback(gl.funcs) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glIsTransformFeedback.xml -func (gl *GL) IsTransformFeedback(id uint32) bool { - glresult := C.gl4_2compat_glIsTransformFeedback(gl.funcs, C.GLuint(id)) - return *(*bool)(unsafe.Pointer(&glresult)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGenTransformFeedbacks.xml -func (gl *GL) GenTransformFeedbacks(n int, ids []uint32) { - C.gl4_2compat_glGenTransformFeedbacks(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&ids[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glDeleteTransformFeedbacks.xml -func (gl *GL) DeleteTransformFeedbacks(n int, ids []uint32) { - C.gl4_2compat_glDeleteTransformFeedbacks(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&ids[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glBindTransformFeedback.xml -func (gl *GL) BindTransformFeedback(target glbase.Enum, id uint32) { - C.gl4_2compat_glBindTransformFeedback(gl.funcs, C.GLenum(target), C.GLuint(id)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glPatchParameterfv.xml -func (gl *GL) PatchParameterfv(pname glbase.Enum, values []float32) { - C.gl4_2compat_glPatchParameterfv(gl.funcs, C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&values[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glPatchParameteri.xml -func (gl *GL) PatchParameteri(pname glbase.Enum, value int32) { - C.gl4_2compat_glPatchParameteri(gl.funcs, C.GLenum(pname), C.GLint(value)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetProgramStageiv.xml -func (gl *GL) GetProgramStageiv(program glbase.Program, shadertype, pname glbase.Enum, values []int32) { - C.gl4_2compat_glGetProgramStageiv(gl.funcs, C.GLuint(program), C.GLenum(shadertype), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&values[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetUniformSubroutineuiv.xml -func (gl *GL) GetUniformSubroutineuiv(shadertype glbase.Enum, location glbase.Uniform, params []uint32) { - C.gl4_2compat_glGetUniformSubroutineuiv(gl.funcs, C.GLenum(shadertype), C.GLint(location), (*C.GLuint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glUniformSubroutinesuiv.xml -func (gl *GL) UniformSubroutinesuiv(shadertype glbase.Enum, count int, value []uint32) { - C.gl4_2compat_glUniformSubroutinesuiv(gl.funcs, C.GLenum(shadertype), C.GLsizei(count), (*C.GLuint)(unsafe.Pointer(&value[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetActiveSubroutineName.xml -func (gl *GL) GetActiveSubroutineName(program glbase.Program, shadertype glbase.Enum, index uint32, bufSize int32, length []int32, name []byte) { - C.gl4_2compat_glGetActiveSubroutineName(gl.funcs, C.GLuint(program), C.GLenum(shadertype), C.GLuint(index), C.GLsizei(bufSize), (*C.GLsizei)(unsafe.Pointer(&length[0])), (*C.GLchar)(unsafe.Pointer(&name[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetActiveSubroutineUniformName.xml -func (gl *GL) GetActiveSubroutineUniformName(program glbase.Program, shadertype glbase.Enum, index uint32, bufSize int32, length []int32, name []byte) { - C.gl4_2compat_glGetActiveSubroutineUniformName(gl.funcs, C.GLuint(program), C.GLenum(shadertype), C.GLuint(index), C.GLsizei(bufSize), (*C.GLsizei)(unsafe.Pointer(&length[0])), (*C.GLchar)(unsafe.Pointer(&name[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetActiveSubroutineUniformiv.xml -func (gl *GL) GetActiveSubroutineUniformiv(program glbase.Program, shadertype glbase.Enum, index uint32, pname glbase.Enum, values []int32) { - C.gl4_2compat_glGetActiveSubroutineUniformiv(gl.funcs, C.GLuint(program), C.GLenum(shadertype), C.GLuint(index), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&values[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetSubroutineIndex.xml -func (gl *GL) GetSubroutineIndex(program glbase.Program, shadertype glbase.Enum, name []byte) uint32 { - glresult := C.gl4_2compat_glGetSubroutineIndex(gl.funcs, C.GLuint(program), C.GLenum(shadertype), (*C.GLchar)(unsafe.Pointer(&name[0]))) - return uint32(glresult) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetSubroutineUniformLocation.xml -func (gl *GL) GetSubroutineUniformLocation(program glbase.Program, shadertype glbase.Enum, name []byte) int32 { - glresult := C.gl4_2compat_glGetSubroutineUniformLocation(gl.funcs, C.GLuint(program), C.GLenum(shadertype), (*C.GLchar)(unsafe.Pointer(&name[0]))) - return int32(glresult) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetUniformdv.xml -func (gl *GL) GetUniformdv(program glbase.Program, location glbase.Uniform, params []float64) { - C.gl4_2compat_glGetUniformdv(gl.funcs, C.GLuint(program), C.GLint(location), (*C.GLdouble)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glUniformMatrix4x3dv.xml -func (gl *GL) UniformMatrix4x3dv(location glbase.Uniform, count int, transpose bool, value []float64) { - C.gl4_2compat_glUniformMatrix4x3dv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLdouble)(unsafe.Pointer(&value[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glUniformMatrix4x2dv.xml -func (gl *GL) UniformMatrix4x2dv(location glbase.Uniform, count int, transpose bool, value []float64) { - C.gl4_2compat_glUniformMatrix4x2dv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLdouble)(unsafe.Pointer(&value[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glUniformMatrix3x4dv.xml -func (gl *GL) UniformMatrix3x4dv(location glbase.Uniform, count int, transpose bool, value []float64) { - C.gl4_2compat_glUniformMatrix3x4dv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLdouble)(unsafe.Pointer(&value[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glUniformMatrix3x2dv.xml -func (gl *GL) UniformMatrix3x2dv(location glbase.Uniform, count int, transpose bool, value []float64) { - C.gl4_2compat_glUniformMatrix3x2dv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLdouble)(unsafe.Pointer(&value[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glUniformMatrix2x4dv.xml -func (gl *GL) UniformMatrix2x4dv(location glbase.Uniform, count int, transpose bool, value []float64) { - C.gl4_2compat_glUniformMatrix2x4dv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLdouble)(unsafe.Pointer(&value[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glUniformMatrix2x3dv.xml -func (gl *GL) UniformMatrix2x3dv(location glbase.Uniform, count int, transpose bool, value []float64) { - C.gl4_2compat_glUniformMatrix2x3dv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLdouble)(unsafe.Pointer(&value[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glUniformMatrix4dv.xml -func (gl *GL) UniformMatrix4dv(location glbase.Uniform, count int, transpose bool, value []float64) { - C.gl4_2compat_glUniformMatrix4dv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLdouble)(unsafe.Pointer(&value[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glUniformMatrix3dv.xml -func (gl *GL) UniformMatrix3dv(location glbase.Uniform, count int, transpose bool, value []float64) { - C.gl4_2compat_glUniformMatrix3dv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLdouble)(unsafe.Pointer(&value[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glUniformMatrix2dv.xml -func (gl *GL) UniformMatrix2dv(location glbase.Uniform, count int, transpose bool, value []float64) { - C.gl4_2compat_glUniformMatrix2dv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLdouble)(unsafe.Pointer(&value[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glUniform4dv.xml -func (gl *GL) Uniform4dv(location glbase.Uniform, count int, value []float64) { - C.gl4_2compat_glUniform4dv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLdouble)(unsafe.Pointer(&value[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glUniform3dv.xml -func (gl *GL) Uniform3dv(location glbase.Uniform, count int, value []float64) { - C.gl4_2compat_glUniform3dv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLdouble)(unsafe.Pointer(&value[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glUniform2dv.xml -func (gl *GL) Uniform2dv(location glbase.Uniform, count int, value []float64) { - C.gl4_2compat_glUniform2dv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLdouble)(unsafe.Pointer(&value[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glUniform1dv.xml -func (gl *GL) Uniform1dv(location glbase.Uniform, count int, value []float64) { - C.gl4_2compat_glUniform1dv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLdouble)(unsafe.Pointer(&value[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glUniform4d.xml -func (gl *GL) Uniform4d(location glbase.Uniform, v0, v1, v2, v3 float64) { - C.gl4_2compat_glUniform4d(gl.funcs, C.GLint(location), C.GLdouble(v0), C.GLdouble(v1), C.GLdouble(v2), C.GLdouble(v3)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glUniform3d.xml -func (gl *GL) Uniform3d(location glbase.Uniform, v0, v1, v2 float64) { - C.gl4_2compat_glUniform3d(gl.funcs, C.GLint(location), C.GLdouble(v0), C.GLdouble(v1), C.GLdouble(v2)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glUniform2d.xml -func (gl *GL) Uniform2d(location glbase.Uniform, v0, v1 float64) { - C.gl4_2compat_glUniform2d(gl.funcs, C.GLint(location), C.GLdouble(v0), C.GLdouble(v1)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glUniform1d.xml -func (gl *GL) Uniform1d(location glbase.Uniform, v0 float64) { - C.gl4_2compat_glUniform1d(gl.funcs, C.GLint(location), C.GLdouble(v0)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glDrawElementsIndirect.xml -func (gl *GL) DrawElementsIndirect(mode, gltype glbase.Enum, indirect interface{}) { - var indirect_ptr unsafe.Pointer - var indirect_v = reflect.ValueOf(indirect) - if indirect != nil && indirect_v.Kind() != reflect.Slice { - panic("parameter indirect must be a slice") - } - if indirect != nil { - indirect_ptr = unsafe.Pointer(indirect_v.Index(0).Addr().Pointer()) - } - C.gl4_2compat_glDrawElementsIndirect(gl.funcs, C.GLenum(mode), C.GLenum(gltype), indirect_ptr) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glDrawArraysIndirect.xml -func (gl *GL) DrawArraysIndirect(mode glbase.Enum, indirect interface{}) { - var indirect_ptr unsafe.Pointer - var indirect_v = reflect.ValueOf(indirect) - if indirect != nil && indirect_v.Kind() != reflect.Slice { - panic("parameter indirect must be a slice") - } - if indirect != nil { - indirect_ptr = unsafe.Pointer(indirect_v.Index(0).Addr().Pointer()) - } - C.gl4_2compat_glDrawArraysIndirect(gl.funcs, C.GLenum(mode), indirect_ptr) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glBlendFuncSeparatei.xml -func (gl *GL) BlendFuncSeparatei(buf uint32, srcRGB, dstRGB, srcAlpha, dstAlpha glbase.Enum) { - C.gl4_2compat_glBlendFuncSeparatei(gl.funcs, C.GLuint(buf), C.GLenum(srcRGB), C.GLenum(dstRGB), C.GLenum(srcAlpha), C.GLenum(dstAlpha)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glBlendFunci.xml -func (gl *GL) BlendFunci(buf uint32, src, dst glbase.Enum) { - C.gl4_2compat_glBlendFunci(gl.funcs, C.GLuint(buf), C.GLenum(src), C.GLenum(dst)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glBlendEquationSeparatei.xml -func (gl *GL) BlendEquationSeparatei(buf uint32, modeRGB, modeAlpha glbase.Enum) { - C.gl4_2compat_glBlendEquationSeparatei(gl.funcs, C.GLuint(buf), C.GLenum(modeRGB), C.GLenum(modeAlpha)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glBlendEquationi.xml -func (gl *GL) BlendEquationi(buf uint32, mode glbase.Enum) { - C.gl4_2compat_glBlendEquationi(gl.funcs, C.GLuint(buf), C.GLenum(mode)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glMinSampleShading.xml -func (gl *GL) MinSampleShading(value float32) { - C.gl4_2compat_glMinSampleShading(gl.funcs, C.GLfloat(value)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetDoublei_v.xml -func (gl *GL) GetDoublei_v(target glbase.Enum, index uint32, data []float64) { - C.gl4_2compat_glGetDoublei_v(gl.funcs, C.GLenum(target), C.GLuint(index), (*C.GLdouble)(unsafe.Pointer(&data[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetFloati_v.xml -func (gl *GL) GetFloati_v(target glbase.Enum, index uint32, data []float32) { - C.gl4_2compat_glGetFloati_v(gl.funcs, C.GLenum(target), C.GLuint(index), (*C.GLfloat)(unsafe.Pointer(&data[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glDepthRangeIndexed.xml -func (gl *GL) DepthRangeIndexed(index uint32, n, f float64) { - C.gl4_2compat_glDepthRangeIndexed(gl.funcs, C.GLuint(index), C.GLdouble(n), C.GLdouble(f)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glDepthRangeArrayv.xml -func (gl *GL) DepthRangeArrayv(first uint32, count int, v []float64) { - C.gl4_2compat_glDepthRangeArrayv(gl.funcs, C.GLuint(first), C.GLsizei(count), (*C.GLdouble)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glScissorIndexedv.xml -func (gl *GL) ScissorIndexedv(index uint32, v []int32) { - C.gl4_2compat_glScissorIndexedv(gl.funcs, C.GLuint(index), (*C.GLint)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glScissorIndexed.xml -func (gl *GL) ScissorIndexed(index uint32, left, bottom int32, width, height int) { - C.gl4_2compat_glScissorIndexed(gl.funcs, C.GLuint(index), C.GLint(left), C.GLint(bottom), C.GLsizei(width), C.GLsizei(height)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glScissorArrayv.xml -func (gl *GL) ScissorArrayv(first uint32, count int, v []int32) { - C.gl4_2compat_glScissorArrayv(gl.funcs, C.GLuint(first), C.GLsizei(count), (*C.GLint)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glViewportIndexedfv.xml -func (gl *GL) ViewportIndexedfv(index uint32, v []float32) { - C.gl4_2compat_glViewportIndexedfv(gl.funcs, C.GLuint(index), (*C.GLfloat)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glViewportIndexedf.xml -func (gl *GL) ViewportIndexedf(index uint32, x, y, w, h float32) { - C.gl4_2compat_glViewportIndexedf(gl.funcs, C.GLuint(index), C.GLfloat(x), C.GLfloat(y), C.GLfloat(w), C.GLfloat(h)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glViewportArrayv.xml -func (gl *GL) ViewportArrayv(first uint32, count int, v []float32) { - C.gl4_2compat_glViewportArrayv(gl.funcs, C.GLuint(first), C.GLsizei(count), (*C.GLfloat)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetVertexAttribLdv.xml -func (gl *GL) GetVertexAttribLdv(index glbase.Attrib, pname glbase.Enum, params []float64) { - C.gl4_2compat_glGetVertexAttribLdv(gl.funcs, C.GLuint(index), C.GLenum(pname), (*C.GLdouble)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttribLPointer.xml -func (gl *GL) VertexAttribLPointer(index glbase.Attrib, size int, gltype glbase.Enum, stride int, pointer interface{}) { - var pointer_ptr unsafe.Pointer - var pointer_v = reflect.ValueOf(pointer) - if pointer != nil && pointer_v.Kind() != reflect.Slice { - panic("parameter pointer must be a slice") - } - if pointer != nil { - pointer_ptr = unsafe.Pointer(pointer_v.Index(0).Addr().Pointer()) - } - C.gl4_2compat_glVertexAttribLPointer(gl.funcs, C.GLuint(index), C.GLint(size), C.GLenum(gltype), C.GLsizei(stride), pointer_ptr) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttribL4dv.xml -func (gl *GL) VertexAttribL4dv(index glbase.Attrib, v []float64) { - if len(v) != 4 { - panic("parameter v has incorrect length") - } - C.gl4_2compat_glVertexAttribL4dv(gl.funcs, C.GLuint(index), (*C.GLdouble)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttribL3dv.xml -func (gl *GL) VertexAttribL3dv(index glbase.Attrib, v []float64) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl4_2compat_glVertexAttribL3dv(gl.funcs, C.GLuint(index), (*C.GLdouble)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttribL2dv.xml -func (gl *GL) VertexAttribL2dv(index glbase.Attrib, v []float64) { - if len(v) != 2 { - panic("parameter v has incorrect length") - } - C.gl4_2compat_glVertexAttribL2dv(gl.funcs, C.GLuint(index), (*C.GLdouble)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttribL1dv.xml -func (gl *GL) VertexAttribL1dv(index glbase.Attrib, v []float64) { - C.gl4_2compat_glVertexAttribL1dv(gl.funcs, C.GLuint(index), (*C.GLdouble)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttribL4d.xml -func (gl *GL) VertexAttribL4d(index glbase.Attrib, x, y, z, w float64) { - C.gl4_2compat_glVertexAttribL4d(gl.funcs, C.GLuint(index), C.GLdouble(x), C.GLdouble(y), C.GLdouble(z), C.GLdouble(w)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttribL3d.xml -func (gl *GL) VertexAttribL3d(index glbase.Attrib, x, y, z float64) { - C.gl4_2compat_glVertexAttribL3d(gl.funcs, C.GLuint(index), C.GLdouble(x), C.GLdouble(y), C.GLdouble(z)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttribL2d.xml -func (gl *GL) VertexAttribL2d(index glbase.Attrib, x, y float64) { - C.gl4_2compat_glVertexAttribL2d(gl.funcs, C.GLuint(index), C.GLdouble(x), C.GLdouble(y)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttribL1d.xml -func (gl *GL) VertexAttribL1d(index glbase.Attrib, x float64) { - C.gl4_2compat_glVertexAttribL1d(gl.funcs, C.GLuint(index), C.GLdouble(x)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetProgramPipelineInfoLog.xml -func (gl *GL) GetProgramPipelineInfoLog(pipeline uint32, bufSize int32, length []int32, infoLog []byte) { - C.gl4_2compat_glGetProgramPipelineInfoLog(gl.funcs, C.GLuint(pipeline), C.GLsizei(bufSize), (*C.GLsizei)(unsafe.Pointer(&length[0])), (*C.GLchar)(unsafe.Pointer(&infoLog[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glValidateProgramPipeline.xml -func (gl *GL) ValidateProgramPipeline(pipeline uint32) { - C.gl4_2compat_glValidateProgramPipeline(gl.funcs, C.GLuint(pipeline)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniformMatrix4x3dv.xml -func (gl *GL) ProgramUniformMatrix4x3dv(program glbase.Program, location glbase.Uniform, count int, transpose bool, value []float64) { - if len(value) != 3 { - panic("parameter value has incorrect length") - } - C.gl4_2compat_glProgramUniformMatrix4x3dv(gl.funcs, C.GLuint(program), C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLdouble)(unsafe.Pointer(&value[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniformMatrix3x4dv.xml -func (gl *GL) ProgramUniformMatrix3x4dv(program glbase.Program, location glbase.Uniform, count int, transpose bool, value []float64) { - if len(value) != 4 { - panic("parameter value has incorrect length") - } - C.gl4_2compat_glProgramUniformMatrix3x4dv(gl.funcs, C.GLuint(program), C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLdouble)(unsafe.Pointer(&value[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniformMatrix4x2dv.xml -func (gl *GL) ProgramUniformMatrix4x2dv(program glbase.Program, location glbase.Uniform, count int, transpose bool, value []float64) { - if len(value) != 2 { - panic("parameter value has incorrect length") - } - C.gl4_2compat_glProgramUniformMatrix4x2dv(gl.funcs, C.GLuint(program), C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLdouble)(unsafe.Pointer(&value[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniformMatrix2x4dv.xml -func (gl *GL) ProgramUniformMatrix2x4dv(program glbase.Program, location glbase.Uniform, count int, transpose bool, value []float64) { - if len(value) != 4 { - panic("parameter value has incorrect length") - } - C.gl4_2compat_glProgramUniformMatrix2x4dv(gl.funcs, C.GLuint(program), C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLdouble)(unsafe.Pointer(&value[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniformMatrix3x2dv.xml -func (gl *GL) ProgramUniformMatrix3x2dv(program glbase.Program, location glbase.Uniform, count int, transpose bool, value []float64) { - if len(value) != 2 { - panic("parameter value has incorrect length") - } - C.gl4_2compat_glProgramUniformMatrix3x2dv(gl.funcs, C.GLuint(program), C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLdouble)(unsafe.Pointer(&value[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniformMatrix2x3dv.xml -func (gl *GL) ProgramUniformMatrix2x3dv(program glbase.Program, location glbase.Uniform, count int, transpose bool, value []float64) { - if len(value) != 3 { - panic("parameter value has incorrect length") - } - C.gl4_2compat_glProgramUniformMatrix2x3dv(gl.funcs, C.GLuint(program), C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLdouble)(unsafe.Pointer(&value[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniformMatrix4x3fv.xml -func (gl *GL) ProgramUniformMatrix4x3fv(program glbase.Program, location glbase.Uniform, count int, transpose bool, value []float32) { - if len(value) != 3 { - panic("parameter value has incorrect length") - } - C.gl4_2compat_glProgramUniformMatrix4x3fv(gl.funcs, C.GLuint(program), C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLfloat)(unsafe.Pointer(&value[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniformMatrix3x4fv.xml -func (gl *GL) ProgramUniformMatrix3x4fv(program glbase.Program, location glbase.Uniform, count int, transpose bool, value []float32) { - if len(value) != 4 { - panic("parameter value has incorrect length") - } - C.gl4_2compat_glProgramUniformMatrix3x4fv(gl.funcs, C.GLuint(program), C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLfloat)(unsafe.Pointer(&value[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniformMatrix4x2fv.xml -func (gl *GL) ProgramUniformMatrix4x2fv(program glbase.Program, location glbase.Uniform, count int, transpose bool, value []float32) { - if len(value) != 2 { - panic("parameter value has incorrect length") - } - C.gl4_2compat_glProgramUniformMatrix4x2fv(gl.funcs, C.GLuint(program), C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLfloat)(unsafe.Pointer(&value[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniformMatrix2x4fv.xml -func (gl *GL) ProgramUniformMatrix2x4fv(program glbase.Program, location glbase.Uniform, count int, transpose bool, value []float32) { - if len(value) != 4 { - panic("parameter value has incorrect length") - } - C.gl4_2compat_glProgramUniformMatrix2x4fv(gl.funcs, C.GLuint(program), C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLfloat)(unsafe.Pointer(&value[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniformMatrix3x2fv.xml -func (gl *GL) ProgramUniformMatrix3x2fv(program glbase.Program, location glbase.Uniform, count int, transpose bool, value []float32) { - if len(value) != 2 { - panic("parameter value has incorrect length") - } - C.gl4_2compat_glProgramUniformMatrix3x2fv(gl.funcs, C.GLuint(program), C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLfloat)(unsafe.Pointer(&value[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniformMatrix2x3fv.xml -func (gl *GL) ProgramUniformMatrix2x3fv(program glbase.Program, location glbase.Uniform, count int, transpose bool, value []float32) { - if len(value) != 3 { - panic("parameter value has incorrect length") - } - C.gl4_2compat_glProgramUniformMatrix2x3fv(gl.funcs, C.GLuint(program), C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLfloat)(unsafe.Pointer(&value[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniformMatrix4dv.xml -func (gl *GL) ProgramUniformMatrix4dv(program glbase.Program, location glbase.Uniform, count int, transpose bool, value []float64) { - if len(value) != 4 { - panic("parameter value has incorrect length") - } - C.gl4_2compat_glProgramUniformMatrix4dv(gl.funcs, C.GLuint(program), C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLdouble)(unsafe.Pointer(&value[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniformMatrix3dv.xml -func (gl *GL) ProgramUniformMatrix3dv(program glbase.Program, location glbase.Uniform, count int, transpose bool, value []float64) { - if len(value) != 3 { - panic("parameter value has incorrect length") - } - C.gl4_2compat_glProgramUniformMatrix3dv(gl.funcs, C.GLuint(program), C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLdouble)(unsafe.Pointer(&value[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniformMatrix2dv.xml -func (gl *GL) ProgramUniformMatrix2dv(program glbase.Program, location glbase.Uniform, count int, transpose bool, value []float64) { - if len(value) != 2 { - panic("parameter value has incorrect length") - } - C.gl4_2compat_glProgramUniformMatrix2dv(gl.funcs, C.GLuint(program), C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLdouble)(unsafe.Pointer(&value[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniformMatrix4fv.xml -func (gl *GL) ProgramUniformMatrix4fv(program glbase.Program, location glbase.Uniform, count int, transpose bool, value []float32) { - if len(value) != 4 { - panic("parameter value has incorrect length") - } - C.gl4_2compat_glProgramUniformMatrix4fv(gl.funcs, C.GLuint(program), C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLfloat)(unsafe.Pointer(&value[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniformMatrix3fv.xml -func (gl *GL) ProgramUniformMatrix3fv(program glbase.Program, location glbase.Uniform, count int, transpose bool, value []float32) { - if len(value) != 3 { - panic("parameter value has incorrect length") - } - C.gl4_2compat_glProgramUniformMatrix3fv(gl.funcs, C.GLuint(program), C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLfloat)(unsafe.Pointer(&value[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniformMatrix2fv.xml -func (gl *GL) ProgramUniformMatrix2fv(program glbase.Program, location glbase.Uniform, count int, transpose bool, value []float32) { - if len(value) != 2 { - panic("parameter value has incorrect length") - } - C.gl4_2compat_glProgramUniformMatrix2fv(gl.funcs, C.GLuint(program), C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLfloat)(unsafe.Pointer(&value[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniform4uiv.xml -func (gl *GL) ProgramUniform4uiv(program glbase.Program, location glbase.Uniform, count int, value []uint32) { - C.gl4_2compat_glProgramUniform4uiv(gl.funcs, C.GLuint(program), C.GLint(location), C.GLsizei(count), (*C.GLuint)(unsafe.Pointer(&value[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniform4ui.xml -func (gl *GL) ProgramUniform4ui(program glbase.Program, location glbase.Uniform, v0, v1, v2, v3 uint32) { - C.gl4_2compat_glProgramUniform4ui(gl.funcs, C.GLuint(program), C.GLint(location), C.GLuint(v0), C.GLuint(v1), C.GLuint(v2), C.GLuint(v3)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniform4dv.xml -func (gl *GL) ProgramUniform4dv(program glbase.Program, location glbase.Uniform, count int, value []float64) { - if len(value) != 4 { - panic("parameter value has incorrect length") - } - C.gl4_2compat_glProgramUniform4dv(gl.funcs, C.GLuint(program), C.GLint(location), C.GLsizei(count), (*C.GLdouble)(unsafe.Pointer(&value[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniform4d.xml -func (gl *GL) ProgramUniform4d(program glbase.Program, location glbase.Uniform, v0, v1, v2, v3 float64) { - C.gl4_2compat_glProgramUniform4d(gl.funcs, C.GLuint(program), C.GLint(location), C.GLdouble(v0), C.GLdouble(v1), C.GLdouble(v2), C.GLdouble(v3)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniform4fv.xml -func (gl *GL) ProgramUniform4fv(program glbase.Program, location glbase.Uniform, count int, value []float32) { - if len(value) != 4 { - panic("parameter value has incorrect length") - } - C.gl4_2compat_glProgramUniform4fv(gl.funcs, C.GLuint(program), C.GLint(location), C.GLsizei(count), (*C.GLfloat)(unsafe.Pointer(&value[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniform4f.xml -func (gl *GL) ProgramUniform4f(program glbase.Program, location glbase.Uniform, v0, v1, v2, v3 float32) { - C.gl4_2compat_glProgramUniform4f(gl.funcs, C.GLuint(program), C.GLint(location), C.GLfloat(v0), C.GLfloat(v1), C.GLfloat(v2), C.GLfloat(v3)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniform4iv.xml -func (gl *GL) ProgramUniform4iv(program glbase.Program, location glbase.Uniform, count int, value []int32) { - if len(value) != 4 { - panic("parameter value has incorrect length") - } - C.gl4_2compat_glProgramUniform4iv(gl.funcs, C.GLuint(program), C.GLint(location), C.GLsizei(count), (*C.GLint)(unsafe.Pointer(&value[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniform4i.xml -func (gl *GL) ProgramUniform4i(program glbase.Program, location glbase.Uniform, v0, v1, v2, v3 int32) { - C.gl4_2compat_glProgramUniform4i(gl.funcs, C.GLuint(program), C.GLint(location), C.GLint(v0), C.GLint(v1), C.GLint(v2), C.GLint(v3)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniform3uiv.xml -func (gl *GL) ProgramUniform3uiv(program glbase.Program, location glbase.Uniform, count int, value []uint32) { - C.gl4_2compat_glProgramUniform3uiv(gl.funcs, C.GLuint(program), C.GLint(location), C.GLsizei(count), (*C.GLuint)(unsafe.Pointer(&value[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniform3ui.xml -func (gl *GL) ProgramUniform3ui(program glbase.Program, location glbase.Uniform, v0, v1, v2 uint32) { - C.gl4_2compat_glProgramUniform3ui(gl.funcs, C.GLuint(program), C.GLint(location), C.GLuint(v0), C.GLuint(v1), C.GLuint(v2)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniform3dv.xml -func (gl *GL) ProgramUniform3dv(program glbase.Program, location glbase.Uniform, count int, value []float64) { - if len(value) != 3 { - panic("parameter value has incorrect length") - } - C.gl4_2compat_glProgramUniform3dv(gl.funcs, C.GLuint(program), C.GLint(location), C.GLsizei(count), (*C.GLdouble)(unsafe.Pointer(&value[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniform3d.xml -func (gl *GL) ProgramUniform3d(program glbase.Program, location glbase.Uniform, v0, v1, v2 float64) { - C.gl4_2compat_glProgramUniform3d(gl.funcs, C.GLuint(program), C.GLint(location), C.GLdouble(v0), C.GLdouble(v1), C.GLdouble(v2)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniform3fv.xml -func (gl *GL) ProgramUniform3fv(program glbase.Program, location glbase.Uniform, count int, value []float32) { - if len(value) != 3 { - panic("parameter value has incorrect length") - } - C.gl4_2compat_glProgramUniform3fv(gl.funcs, C.GLuint(program), C.GLint(location), C.GLsizei(count), (*C.GLfloat)(unsafe.Pointer(&value[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniform3f.xml -func (gl *GL) ProgramUniform3f(program glbase.Program, location glbase.Uniform, v0, v1, v2 float32) { - C.gl4_2compat_glProgramUniform3f(gl.funcs, C.GLuint(program), C.GLint(location), C.GLfloat(v0), C.GLfloat(v1), C.GLfloat(v2)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniform3iv.xml -func (gl *GL) ProgramUniform3iv(program glbase.Program, location glbase.Uniform, count int, value []int32) { - if len(value) != 3 { - panic("parameter value has incorrect length") - } - C.gl4_2compat_glProgramUniform3iv(gl.funcs, C.GLuint(program), C.GLint(location), C.GLsizei(count), (*C.GLint)(unsafe.Pointer(&value[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniform3i.xml -func (gl *GL) ProgramUniform3i(program glbase.Program, location glbase.Uniform, v0, v1, v2 int32) { - C.gl4_2compat_glProgramUniform3i(gl.funcs, C.GLuint(program), C.GLint(location), C.GLint(v0), C.GLint(v1), C.GLint(v2)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniform2uiv.xml -func (gl *GL) ProgramUniform2uiv(program glbase.Program, location glbase.Uniform, count int, value []uint32) { - C.gl4_2compat_glProgramUniform2uiv(gl.funcs, C.GLuint(program), C.GLint(location), C.GLsizei(count), (*C.GLuint)(unsafe.Pointer(&value[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniform2ui.xml -func (gl *GL) ProgramUniform2ui(program glbase.Program, location glbase.Uniform, v0, v1 uint32) { - C.gl4_2compat_glProgramUniform2ui(gl.funcs, C.GLuint(program), C.GLint(location), C.GLuint(v0), C.GLuint(v1)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniform2dv.xml -func (gl *GL) ProgramUniform2dv(program glbase.Program, location glbase.Uniform, count int, value []float64) { - if len(value) != 2 { - panic("parameter value has incorrect length") - } - C.gl4_2compat_glProgramUniform2dv(gl.funcs, C.GLuint(program), C.GLint(location), C.GLsizei(count), (*C.GLdouble)(unsafe.Pointer(&value[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniform2d.xml -func (gl *GL) ProgramUniform2d(program glbase.Program, location glbase.Uniform, v0, v1 float64) { - C.gl4_2compat_glProgramUniform2d(gl.funcs, C.GLuint(program), C.GLint(location), C.GLdouble(v0), C.GLdouble(v1)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniform2fv.xml -func (gl *GL) ProgramUniform2fv(program glbase.Program, location glbase.Uniform, count int, value []float32) { - if len(value) != 2 { - panic("parameter value has incorrect length") - } - C.gl4_2compat_glProgramUniform2fv(gl.funcs, C.GLuint(program), C.GLint(location), C.GLsizei(count), (*C.GLfloat)(unsafe.Pointer(&value[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniform2f.xml -func (gl *GL) ProgramUniform2f(program glbase.Program, location glbase.Uniform, v0, v1 float32) { - C.gl4_2compat_glProgramUniform2f(gl.funcs, C.GLuint(program), C.GLint(location), C.GLfloat(v0), C.GLfloat(v1)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniform2iv.xml -func (gl *GL) ProgramUniform2iv(program glbase.Program, location glbase.Uniform, count int, value []int32) { - if len(value) != 2 { - panic("parameter value has incorrect length") - } - C.gl4_2compat_glProgramUniform2iv(gl.funcs, C.GLuint(program), C.GLint(location), C.GLsizei(count), (*C.GLint)(unsafe.Pointer(&value[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniform2i.xml -func (gl *GL) ProgramUniform2i(program glbase.Program, location glbase.Uniform, v0, v1 int32) { - C.gl4_2compat_glProgramUniform2i(gl.funcs, C.GLuint(program), C.GLint(location), C.GLint(v0), C.GLint(v1)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniform1uiv.xml -func (gl *GL) ProgramUniform1uiv(program glbase.Program, location glbase.Uniform, count int, value []uint32) { - C.gl4_2compat_glProgramUniform1uiv(gl.funcs, C.GLuint(program), C.GLint(location), C.GLsizei(count), (*C.GLuint)(unsafe.Pointer(&value[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniform1ui.xml -func (gl *GL) ProgramUniform1ui(program glbase.Program, location glbase.Uniform, v0 uint32) { - C.gl4_2compat_glProgramUniform1ui(gl.funcs, C.GLuint(program), C.GLint(location), C.GLuint(v0)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniform1dv.xml -func (gl *GL) ProgramUniform1dv(program glbase.Program, location glbase.Uniform, count int, value []float64) { - C.gl4_2compat_glProgramUniform1dv(gl.funcs, C.GLuint(program), C.GLint(location), C.GLsizei(count), (*C.GLdouble)(unsafe.Pointer(&value[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniform1d.xml -func (gl *GL) ProgramUniform1d(program glbase.Program, location glbase.Uniform, v0 float64) { - C.gl4_2compat_glProgramUniform1d(gl.funcs, C.GLuint(program), C.GLint(location), C.GLdouble(v0)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniform1fv.xml -func (gl *GL) ProgramUniform1fv(program glbase.Program, location glbase.Uniform, count int, value []float32) { - C.gl4_2compat_glProgramUniform1fv(gl.funcs, C.GLuint(program), C.GLint(location), C.GLsizei(count), (*C.GLfloat)(unsafe.Pointer(&value[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniform1f.xml -func (gl *GL) ProgramUniform1f(program glbase.Program, location glbase.Uniform, v0 float32) { - C.gl4_2compat_glProgramUniform1f(gl.funcs, C.GLuint(program), C.GLint(location), C.GLfloat(v0)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniform1iv.xml -func (gl *GL) ProgramUniform1iv(program glbase.Program, location glbase.Uniform, count int, value []int32) { - C.gl4_2compat_glProgramUniform1iv(gl.funcs, C.GLuint(program), C.GLint(location), C.GLsizei(count), (*C.GLint)(unsafe.Pointer(&value[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniform1i.xml -func (gl *GL) ProgramUniform1i(program glbase.Program, location glbase.Uniform, v0 int32) { - C.gl4_2compat_glProgramUniform1i(gl.funcs, C.GLuint(program), C.GLint(location), C.GLint(v0)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetProgramPipelineiv.xml -func (gl *GL) GetProgramPipelineiv(pipeline uint32, pname glbase.Enum, params []int32) { - C.gl4_2compat_glGetProgramPipelineiv(gl.funcs, C.GLuint(pipeline), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glIsProgramPipeline.xml -func (gl *GL) IsProgramPipeline(pipeline uint32) bool { - glresult := C.gl4_2compat_glIsProgramPipeline(gl.funcs, C.GLuint(pipeline)) - return *(*bool)(unsafe.Pointer(&glresult)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGenProgramPipelines.xml -func (gl *GL) GenProgramPipelines(n int, pipelines []uint32) { - C.gl4_2compat_glGenProgramPipelines(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&pipelines[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glDeleteProgramPipelines.xml -func (gl *GL) DeleteProgramPipelines(n int, pipelines []uint32) { - C.gl4_2compat_glDeleteProgramPipelines(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&pipelines[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glBindProgramPipeline.xml -func (gl *GL) BindProgramPipeline(pipeline uint32) { - C.gl4_2compat_glBindProgramPipeline(gl.funcs, C.GLuint(pipeline)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glActiveShaderProgram.xml -func (gl *GL) ActiveShaderProgram(pipeline uint32, program glbase.Program) { - C.gl4_2compat_glActiveShaderProgram(gl.funcs, C.GLuint(pipeline), C.GLuint(program)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glUseProgramStages.xml -func (gl *GL) UseProgramStages(pipeline uint32, stages glbase.Bitfield, program glbase.Program) { - C.gl4_2compat_glUseProgramStages(gl.funcs, C.GLuint(pipeline), C.GLbitfield(stages), C.GLuint(program)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramParameteri.xml -func (gl *GL) ProgramParameteri(program glbase.Program, pname glbase.Enum, value int32) { - C.gl4_2compat_glProgramParameteri(gl.funcs, C.GLuint(program), C.GLenum(pname), C.GLint(value)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramBinary.xml -func (gl *GL) ProgramBinary(program glbase.Program, binaryFormat glbase.Enum, binary interface{}, length int32) { - var binary_ptr unsafe.Pointer - var binary_v = reflect.ValueOf(binary) - if binary != nil && binary_v.Kind() != reflect.Slice { - panic("parameter binary must be a slice") - } - if binary != nil { - binary_ptr = unsafe.Pointer(binary_v.Index(0).Addr().Pointer()) - } - C.gl4_2compat_glProgramBinary(gl.funcs, C.GLuint(program), C.GLenum(binaryFormat), binary_ptr, C.GLsizei(length)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetProgramBinary.xml -func (gl *GL) GetProgramBinary(program glbase.Program, bufSize int32, length []int32, binaryFormat []glbase.Enum, binary interface{}) { - var binary_ptr unsafe.Pointer - var binary_v = reflect.ValueOf(binary) - if binary != nil && binary_v.Kind() != reflect.Slice { - panic("parameter binary must be a slice") - } - if binary != nil { - binary_ptr = unsafe.Pointer(binary_v.Index(0).Addr().Pointer()) - } - C.gl4_2compat_glGetProgramBinary(gl.funcs, C.GLuint(program), C.GLsizei(bufSize), (*C.GLsizei)(unsafe.Pointer(&length[0])), (*C.GLenum)(unsafe.Pointer(&binaryFormat[0])), binary_ptr) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glClearDepthf.xml -func (gl *GL) ClearDepthf(dd float32) { - C.gl4_2compat_glClearDepthf(gl.funcs, C.GLfloat(dd)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glDepthRangef.xml -func (gl *GL) DepthRangef(n, f float32) { - C.gl4_2compat_glDepthRangef(gl.funcs, C.GLfloat(n), C.GLfloat(f)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetShaderPrecisionFormat.xml -func (gl *GL) GetShaderPrecisionFormat(shadertype, precisionType glbase.Enum, range_, precision []int32) { - C.gl4_2compat_glGetShaderPrecisionFormat(gl.funcs, C.GLenum(shadertype), C.GLenum(precisionType), (*C.GLint)(unsafe.Pointer(&range_[0])), (*C.GLint)(unsafe.Pointer(&precision[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glShaderBinary.xml -func (gl *GL) ShaderBinary(count int, shaders []glbase.Shader, binaryFormat glbase.Enum, binary interface{}, length int32) { - var binary_ptr unsafe.Pointer - var binary_v = reflect.ValueOf(binary) - if binary != nil && binary_v.Kind() != reflect.Slice { - panic("parameter binary must be a slice") - } - if binary != nil { - binary_ptr = unsafe.Pointer(binary_v.Index(0).Addr().Pointer()) - } - C.gl4_2compat_glShaderBinary(gl.funcs, C.GLsizei(count), (*C.GLuint)(unsafe.Pointer(&shaders[0])), C.GLenum(binaryFormat), binary_ptr, C.GLsizei(length)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glReleaseShaderCompiler.xml -func (gl *GL) ReleaseShaderCompiler() { - C.gl4_2compat_glReleaseShaderCompiler(gl.funcs) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glTexStorage3D.xml -func (gl *GL) TexStorage3D(target glbase.Enum, levels int32, internalFormat glbase.Enum, width, height int, depth int32) { - C.gl4_2compat_glTexStorage3D(gl.funcs, C.GLenum(target), C.GLsizei(levels), C.GLenum(internalFormat), C.GLsizei(width), C.GLsizei(height), C.GLsizei(depth)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glTexStorage2D.xml -func (gl *GL) TexStorage2D(target glbase.Enum, levels int32, internalFormat glbase.Enum, width, height int) { - C.gl4_2compat_glTexStorage2D(gl.funcs, C.GLenum(target), C.GLsizei(levels), C.GLenum(internalFormat), C.GLsizei(width), C.GLsizei(height)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glTexStorage1D.xml -func (gl *GL) TexStorage1D(target glbase.Enum, levels int32, internalFormat glbase.Enum, width int) { - C.gl4_2compat_glTexStorage1D(gl.funcs, C.GLenum(target), C.GLsizei(levels), C.GLenum(internalFormat), C.GLsizei(width)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glMemoryBarrier.xml -func (gl *GL) MemoryBarrier(barriers glbase.Bitfield) { - C.gl4_2compat_glMemoryBarrier(gl.funcs, C.GLbitfield(barriers)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glBindImageTexture.xml -func (gl *GL) BindImageTexture(unit uint32, texture glbase.Texture, level int, layered bool, layer int32, access, format glbase.Enum) { - C.gl4_2compat_glBindImageTexture(gl.funcs, C.GLuint(unit), C.GLuint(texture), C.GLint(level), *(*C.GLboolean)(unsafe.Pointer(&layered)), C.GLint(layer), C.GLenum(access), C.GLenum(format)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetActiveAtomicCounterBufferiv.xml -func (gl *GL) GetActiveAtomicCounterBufferiv(program glbase.Program, bufferIndex uint32, pname glbase.Enum, params []int32) { - C.gl4_2compat_glGetActiveAtomicCounterBufferiv(gl.funcs, C.GLuint(program), C.GLuint(bufferIndex), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetInternalformativ.xml -func (gl *GL) GetInternalformativ(target, internalFormat, pname glbase.Enum, bufSize int32, params []int32) { - C.gl4_2compat_glGetInternalformativ(gl.funcs, C.GLenum(target), C.GLenum(internalFormat), C.GLenum(pname), C.GLsizei(bufSize), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glDrawTransformFeedbackStreamInstanced.xml -func (gl *GL) DrawTransformFeedbackStreamInstanced(mode glbase.Enum, id, stream uint32, instancecount int32) { - C.gl4_2compat_glDrawTransformFeedbackStreamInstanced(gl.funcs, C.GLenum(mode), C.GLuint(id), C.GLuint(stream), C.GLsizei(instancecount)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glDrawTransformFeedbackInstanced.xml -func (gl *GL) DrawTransformFeedbackInstanced(mode glbase.Enum, id uint32, instancecount int32) { - C.gl4_2compat_glDrawTransformFeedbackInstanced(gl.funcs, C.GLenum(mode), C.GLuint(id), C.GLsizei(instancecount)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glDrawElementsInstancedBaseVertexBaseInstance.xml -func (gl *GL) DrawElementsInstancedBaseVertexBaseInstance(mode glbase.Enum, count int, gltype glbase.Enum, indices interface{}, instancecount, basevertex int32, baseinstance uint32) { - var indices_ptr unsafe.Pointer - var indices_v = reflect.ValueOf(indices) - if indices != nil && indices_v.Kind() != reflect.Slice { - panic("parameter indices must be a slice") - } - if indices != nil { - indices_ptr = unsafe.Pointer(indices_v.Index(0).Addr().Pointer()) - } - C.gl4_2compat_glDrawElementsInstancedBaseVertexBaseInstance(gl.funcs, C.GLenum(mode), C.GLsizei(count), C.GLenum(gltype), indices_ptr, C.GLsizei(instancecount), C.GLint(basevertex), C.GLuint(baseinstance)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glDrawElementsInstancedBaseInstance.xml -func (gl *GL) DrawElementsInstancedBaseInstance(mode glbase.Enum, count int, gltype glbase.Enum, indices interface{}, instancecount int32, baseinstance uint32) { - var indices_ptr unsafe.Pointer - var indices_v = reflect.ValueOf(indices) - if indices != nil && indices_v.Kind() != reflect.Slice { - panic("parameter indices must be a slice") - } - if indices != nil { - indices_ptr = unsafe.Pointer(indices_v.Index(0).Addr().Pointer()) - } - C.gl4_2compat_glDrawElementsInstancedBaseInstance(gl.funcs, C.GLenum(mode), C.GLsizei(count), C.GLenum(gltype), indices_ptr, C.GLsizei(instancecount), C.GLuint(baseinstance)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glDrawArraysInstancedBaseInstance.xml -func (gl *GL) DrawArraysInstancedBaseInstance(mode glbase.Enum, first, count int, instancecount int32, baseinstance uint32) { - C.gl4_2compat_glDrawArraysInstancedBaseInstance(gl.funcs, C.GLenum(mode), C.GLint(first), C.GLsizei(count), C.GLsizei(instancecount), C.GLuint(baseinstance)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glTranslatef.xml -func (gl *GL) Translatef(x, y, z float32) { - C.gl4_2compat_glTranslatef(gl.funcs, C.GLfloat(x), C.GLfloat(y), C.GLfloat(z)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glTranslated.xml -func (gl *GL) Translated(x, y, z float64) { - C.gl4_2compat_glTranslated(gl.funcs, C.GLdouble(x), C.GLdouble(y), C.GLdouble(z)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glScalef.xml -func (gl *GL) Scalef(x, y, z float32) { - C.gl4_2compat_glScalef(gl.funcs, C.GLfloat(x), C.GLfloat(y), C.GLfloat(z)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glScaled.xml -func (gl *GL) Scaled(x, y, z float64) { - C.gl4_2compat_glScaled(gl.funcs, C.GLdouble(x), C.GLdouble(y), C.GLdouble(z)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glRotatef.xml -func (gl *GL) Rotatef(angle, x, y, z float32) { - C.gl4_2compat_glRotatef(gl.funcs, C.GLfloat(angle), C.GLfloat(x), C.GLfloat(y), C.GLfloat(z)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glRotated.xml -func (gl *GL) Rotated(angle, x, y, z float64) { - C.gl4_2compat_glRotated(gl.funcs, C.GLdouble(angle), C.GLdouble(x), C.GLdouble(y), C.GLdouble(z)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glPushMatrix.xml -func (gl *GL) PushMatrix() { - C.gl4_2compat_glPushMatrix(gl.funcs) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glPopMatrix.xml -func (gl *GL) PopMatrix() { - C.gl4_2compat_glPopMatrix(gl.funcs) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glOrtho.xml -func (gl *GL) Ortho(left, right, bottom, top, zNear, zFar float64) { - C.gl4_2compat_glOrtho(gl.funcs, C.GLdouble(left), C.GLdouble(right), C.GLdouble(bottom), C.GLdouble(top), C.GLdouble(zNear), C.GLdouble(zFar)) -} - -// MultMatrixd multiplies the current matrix with the provided matrix. -// -// The m parameter must hold 16 consecutive elements of a 4x4 column-major matrix. -// -// The current matrix is determined by the current matrix mode (see -// MatrixMode). It is either the projection matrix, modelview matrix, or the -// texture matrix. -// -// For example, if the current matrix is C and the coordinates to be transformed -// are v = (v[0], v[1], v[2], v[3]), then the current transformation is C × v, or -// -// c[0] c[4] c[8] c[12] v[0] -// c[1] c[5] c[9] c[13] v[1] -// c[2] c[6] c[10] c[14] X v[2] -// c[3] c[7] c[11] c[15] v[3] -// -// Calling MultMatrix with an argument of m = m[0], m[1], ..., m[15] -// replaces the current transformation with (C X M) x v, or -// -// c[0] c[4] c[8] c[12] m[0] m[4] m[8] m[12] v[0] -// c[1] c[5] c[9] c[13] m[1] m[5] m[9] m[13] v[1] -// c[2] c[6] c[10] c[14] X m[2] m[6] m[10] m[14] X v[2] -// c[3] c[7] c[11] c[15] m[3] m[7] m[11] m[15] v[3] -// -// Where 'X' denotes matrix multiplication, and v is represented as a 4x1 matrix. -// -// While the elements of the matrix may be specified with single or double -// precision, the GL may store or operate on these values in less-than-single -// precision. -// -// In many computer languages, 4×4 arrays are represented in row-major -// order. The transformations just described represent these matrices in -// column-major order. The order of the multiplication is important. For -// example, if the current transformation is a rotation, and MultMatrix is -// called with a translation matrix, the translation is done directly on the -// coordinates to be transformed, while the rotation is done on the results -// of that translation. -// -// GL.INVALID_OPERATION is generated if MultMatrix is executed between the -// execution of Begin and the corresponding execution of End. -func (gl *GL) MultMatrixd(m []float64) { - if len(m) != 16 { - panic("parameter m must have length 16 for the 4x4 matrix") - } - C.gl4_2compat_glMultMatrixd(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&m[0]))) -} - -// MultMatrixf multiplies the current matrix with the provided matrix. -// -// The m parameter must hold 16 consecutive elements of a 4x4 column-major matrix. -// -// The current matrix is determined by the current matrix mode (see -// MatrixMode). It is either the projection matrix, modelview matrix, or the -// texture matrix. -// -// For example, if the current matrix is C and the coordinates to be transformed -// are v = (v[0], v[1], v[2], v[3]), then the current transformation is C × v, or -// -// c[0] c[4] c[8] c[12] v[0] -// c[1] c[5] c[9] c[13] v[1] -// c[2] c[6] c[10] c[14] X v[2] -// c[3] c[7] c[11] c[15] v[3] -// -// Calling MultMatrix with an argument of m = m[0], m[1], ..., m[15] -// replaces the current transformation with (C X M) x v, or -// -// c[0] c[4] c[8] c[12] m[0] m[4] m[8] m[12] v[0] -// c[1] c[5] c[9] c[13] m[1] m[5] m[9] m[13] v[1] -// c[2] c[6] c[10] c[14] X m[2] m[6] m[10] m[14] X v[2] -// c[3] c[7] c[11] c[15] m[3] m[7] m[11] m[15] v[3] -// -// Where 'X' denotes matrix multiplication, and v is represented as a 4x1 matrix. -// -// While the elements of the matrix may be specified with single or double -// precision, the GL may store or operate on these values in less-than-single -// precision. -// -// In many computer languages, 4×4 arrays are represented in row-major -// order. The transformations just described represent these matrices in -// column-major order. The order of the multiplication is important. For -// example, if the current transformation is a rotation, and MultMatrix is -// called with a translation matrix, the translation is done directly on the -// coordinates to be transformed, while the rotation is done on the results -// of that translation. -// -// GL.INVALID_OPERATION is generated if MultMatrix is executed between the -// execution of Begin and the corresponding execution of End. -func (gl *GL) MultMatrixf(m []float32) { - if len(m) != 16 { - panic("parameter m must have length 16 for the 4x4 matrix") - } - C.gl4_2compat_glMultMatrixf(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&m[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glMatrixMode.xml -func (gl *GL) MatrixMode(mode glbase.Enum) { - C.gl4_2compat_glMatrixMode(gl.funcs, C.GLenum(mode)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glLoadMatrixd.xml -func (gl *GL) LoadMatrixd(m []float64) { - C.gl4_2compat_glLoadMatrixd(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&m[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glLoadMatrixf.xml -func (gl *GL) LoadMatrixf(m []float32) { - C.gl4_2compat_glLoadMatrixf(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&m[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glLoadIdentity.xml -func (gl *GL) LoadIdentity() { - C.gl4_2compat_glLoadIdentity(gl.funcs) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glFrustum.xml -func (gl *GL) Frustum(left, right, bottom, top, zNear, zFar float64) { - C.gl4_2compat_glFrustum(gl.funcs, C.GLdouble(left), C.GLdouble(right), C.GLdouble(bottom), C.GLdouble(top), C.GLdouble(zNear), C.GLdouble(zFar)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glIsList.xml -func (gl *GL) IsList(list uint32) bool { - glresult := C.gl4_2compat_glIsList(gl.funcs, C.GLuint(list)) - return *(*bool)(unsafe.Pointer(&glresult)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetTexGeniv.xml -func (gl *GL) GetTexGeniv(coord, pname glbase.Enum, params []int32) { - C.gl4_2compat_glGetTexGeniv(gl.funcs, C.GLenum(coord), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetTexGenfv.xml -func (gl *GL) GetTexGenfv(coord, pname glbase.Enum, params []float32) { - C.gl4_2compat_glGetTexGenfv(gl.funcs, C.GLenum(coord), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetTexGendv.xml -func (gl *GL) GetTexGendv(coord, pname glbase.Enum, params []float64) { - C.gl4_2compat_glGetTexGendv(gl.funcs, C.GLenum(coord), C.GLenum(pname), (*C.GLdouble)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetTexEnviv.xml -func (gl *GL) GetTexEnviv(target, pname glbase.Enum, params []int32) { - C.gl4_2compat_glGetTexEnviv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetTexEnvfv.xml -func (gl *GL) GetTexEnvfv(target, pname glbase.Enum, params []float32) { - C.gl4_2compat_glGetTexEnvfv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetPolygonStipple.xml -func (gl *GL) GetPolygonStipple(mask []uint8) { - C.gl4_2compat_glGetPolygonStipple(gl.funcs, (*C.GLubyte)(unsafe.Pointer(&mask[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetPixelMapusv.xml -func (gl *GL) GetPixelMapusv(glmap glbase.Enum, values []uint16) { - C.gl4_2compat_glGetPixelMapusv(gl.funcs, C.GLenum(glmap), (*C.GLushort)(unsafe.Pointer(&values[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetPixelMapuiv.xml -func (gl *GL) GetPixelMapuiv(glmap glbase.Enum, values []uint32) { - C.gl4_2compat_glGetPixelMapuiv(gl.funcs, C.GLenum(glmap), (*C.GLuint)(unsafe.Pointer(&values[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetPixelMapfv.xml -func (gl *GL) GetPixelMapfv(glmap glbase.Enum, values []float32) { - C.gl4_2compat_glGetPixelMapfv(gl.funcs, C.GLenum(glmap), (*C.GLfloat)(unsafe.Pointer(&values[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetMaterialiv.xml -func (gl *GL) GetMaterialiv(face, pname glbase.Enum, params []int32) { - C.gl4_2compat_glGetMaterialiv(gl.funcs, C.GLenum(face), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetMaterialfv.xml -func (gl *GL) GetMaterialfv(face, pname glbase.Enum, params []float32) { - C.gl4_2compat_glGetMaterialfv(gl.funcs, C.GLenum(face), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetMapiv.xml -func (gl *GL) GetMapiv(target, query glbase.Enum, v []int32) { - C.gl4_2compat_glGetMapiv(gl.funcs, C.GLenum(target), C.GLenum(query), (*C.GLint)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetMapfv.xml -func (gl *GL) GetMapfv(target, query glbase.Enum, v []float32) { - C.gl4_2compat_glGetMapfv(gl.funcs, C.GLenum(target), C.GLenum(query), (*C.GLfloat)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetMapdv.xml -func (gl *GL) GetMapdv(target, query glbase.Enum, v []float64) { - C.gl4_2compat_glGetMapdv(gl.funcs, C.GLenum(target), C.GLenum(query), (*C.GLdouble)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetLightiv.xml -func (gl *GL) GetLightiv(light, pname glbase.Enum, params []int32) { - C.gl4_2compat_glGetLightiv(gl.funcs, C.GLenum(light), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetLightfv.xml -func (gl *GL) GetLightfv(light, pname glbase.Enum, params []float32) { - C.gl4_2compat_glGetLightfv(gl.funcs, C.GLenum(light), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetClipPlane.xml -func (gl *GL) GetClipPlane(plane glbase.Enum, equation []float64) { - C.gl4_2compat_glGetClipPlane(gl.funcs, C.GLenum(plane), (*C.GLdouble)(unsafe.Pointer(&equation[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glDrawPixels.xml -func (gl *GL) DrawPixels(width, height int, format, gltype glbase.Enum, pixels interface{}) { - var pixels_ptr unsafe.Pointer - var pixels_v = reflect.ValueOf(pixels) - if pixels != nil && pixels_v.Kind() != reflect.Slice { - panic("parameter pixels must be a slice") - } - if pixels != nil { - pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer()) - } - C.gl4_2compat_glDrawPixels(gl.funcs, C.GLsizei(width), C.GLsizei(height), C.GLenum(format), C.GLenum(gltype), pixels_ptr) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glCopyPixels.xml -func (gl *GL) CopyPixels(x, y, width, height int, gltype glbase.Enum) { - C.gl4_2compat_glCopyPixels(gl.funcs, C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height), C.GLenum(gltype)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glPixelMapusv.xml -func (gl *GL) PixelMapusv(glmap glbase.Enum, mapsize int32, values []uint16) { - C.gl4_2compat_glPixelMapusv(gl.funcs, C.GLenum(glmap), C.GLint(mapsize), (*C.GLushort)(unsafe.Pointer(&values[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glPixelMapuiv.xml -func (gl *GL) PixelMapuiv(glmap glbase.Enum, mapsize int32, values []uint32) { - C.gl4_2compat_glPixelMapuiv(gl.funcs, C.GLenum(glmap), C.GLint(mapsize), (*C.GLuint)(unsafe.Pointer(&values[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glPixelMapfv.xml -func (gl *GL) PixelMapfv(glmap glbase.Enum, mapsize int32, values []float32) { - C.gl4_2compat_glPixelMapfv(gl.funcs, C.GLenum(glmap), C.GLint(mapsize), (*C.GLfloat)(unsafe.Pointer(&values[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glPixelTransferi.xml -func (gl *GL) PixelTransferi(pname glbase.Enum, param int32) { - C.gl4_2compat_glPixelTransferi(gl.funcs, C.GLenum(pname), C.GLint(param)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glPixelTransferf.xml -func (gl *GL) PixelTransferf(pname glbase.Enum, param float32) { - C.gl4_2compat_glPixelTransferf(gl.funcs, C.GLenum(pname), C.GLfloat(param)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glPixelZoom.xml -func (gl *GL) PixelZoom(xfactor, yfactor float32) { - C.gl4_2compat_glPixelZoom(gl.funcs, C.GLfloat(xfactor), C.GLfloat(yfactor)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glAlphaFunc.xml -func (gl *GL) AlphaFunc(glfunc glbase.Enum, ref float32) { - C.gl4_2compat_glAlphaFunc(gl.funcs, C.GLenum(glfunc), C.GLfloat(ref)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glEvalPoint2.xml -func (gl *GL) EvalPoint2(i, j int32) { - C.gl4_2compat_glEvalPoint2(gl.funcs, C.GLint(i), C.GLint(j)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glEvalMesh2.xml -func (gl *GL) EvalMesh2(mode glbase.Enum, i1, i2, j1, j2 int32) { - C.gl4_2compat_glEvalMesh2(gl.funcs, C.GLenum(mode), C.GLint(i1), C.GLint(i2), C.GLint(j1), C.GLint(j2)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glEvalPoint1.xml -func (gl *GL) EvalPoint1(i int32) { - C.gl4_2compat_glEvalPoint1(gl.funcs, C.GLint(i)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glEvalMesh1.xml -func (gl *GL) EvalMesh1(mode glbase.Enum, i1, i2 int32) { - C.gl4_2compat_glEvalMesh1(gl.funcs, C.GLenum(mode), C.GLint(i1), C.GLint(i2)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glEvalCoord2fv.xml -func (gl *GL) EvalCoord2fv(u []float32) { - if len(u) != 2 { - panic("parameter u has incorrect length") - } - C.gl4_2compat_glEvalCoord2fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&u[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glEvalCoord2f.xml -func (gl *GL) EvalCoord2f(u, v float32) { - C.gl4_2compat_glEvalCoord2f(gl.funcs, C.GLfloat(u), C.GLfloat(v)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glEvalCoord2dv.xml -func (gl *GL) EvalCoord2dv(u []float64) { - if len(u) != 2 { - panic("parameter u has incorrect length") - } - C.gl4_2compat_glEvalCoord2dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&u[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glEvalCoord2d.xml -func (gl *GL) EvalCoord2d(u, v float64) { - C.gl4_2compat_glEvalCoord2d(gl.funcs, C.GLdouble(u), C.GLdouble(v)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glEvalCoord1fv.xml -func (gl *GL) EvalCoord1fv(u []float32) { - C.gl4_2compat_glEvalCoord1fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&u[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glEvalCoord1f.xml -func (gl *GL) EvalCoord1f(u float32) { - C.gl4_2compat_glEvalCoord1f(gl.funcs, C.GLfloat(u)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glEvalCoord1dv.xml -func (gl *GL) EvalCoord1dv(u []float64) { - C.gl4_2compat_glEvalCoord1dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&u[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glEvalCoord1d.xml -func (gl *GL) EvalCoord1d(u float64) { - C.gl4_2compat_glEvalCoord1d(gl.funcs, C.GLdouble(u)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glMapGrid2f.xml -func (gl *GL) MapGrid2f(un int32, u1, u2 float32, vn int32, v1, v2 float32) { - C.gl4_2compat_glMapGrid2f(gl.funcs, C.GLint(un), C.GLfloat(u1), C.GLfloat(u2), C.GLint(vn), C.GLfloat(v1), C.GLfloat(v2)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glMapGrid2d.xml -func (gl *GL) MapGrid2d(un int32, u1, u2 float64, vn int32, v1, v2 float64) { - C.gl4_2compat_glMapGrid2d(gl.funcs, C.GLint(un), C.GLdouble(u1), C.GLdouble(u2), C.GLint(vn), C.GLdouble(v1), C.GLdouble(v2)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glMapGrid1f.xml -func (gl *GL) MapGrid1f(un int32, u1, u2 float32) { - C.gl4_2compat_glMapGrid1f(gl.funcs, C.GLint(un), C.GLfloat(u1), C.GLfloat(u2)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glMapGrid1d.xml -func (gl *GL) MapGrid1d(un int32, u1, u2 float64) { - C.gl4_2compat_glMapGrid1d(gl.funcs, C.GLint(un), C.GLdouble(u1), C.GLdouble(u2)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glMap2f.xml -func (gl *GL) Map2f(target glbase.Enum, u1, u2 float32, ustride, uorder int32, v1, v2 float32, vstride, vorder int32, points []float32) { - C.gl4_2compat_glMap2f(gl.funcs, C.GLenum(target), C.GLfloat(u1), C.GLfloat(u2), C.GLint(ustride), C.GLint(uorder), C.GLfloat(v1), C.GLfloat(v2), C.GLint(vstride), C.GLint(vorder), (*C.GLfloat)(unsafe.Pointer(&points[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glMap2d.xml -func (gl *GL) Map2d(target glbase.Enum, u1, u2 float64, ustride, uorder int32, v1, v2 float64, vstride, vorder int32, points []float64) { - C.gl4_2compat_glMap2d(gl.funcs, C.GLenum(target), C.GLdouble(u1), C.GLdouble(u2), C.GLint(ustride), C.GLint(uorder), C.GLdouble(v1), C.GLdouble(v2), C.GLint(vstride), C.GLint(vorder), (*C.GLdouble)(unsafe.Pointer(&points[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glMap1f.xml -func (gl *GL) Map1f(target glbase.Enum, u1, u2 float32, stride, order int, points []float32) { - C.gl4_2compat_glMap1f(gl.funcs, C.GLenum(target), C.GLfloat(u1), C.GLfloat(u2), C.GLint(stride), C.GLint(order), (*C.GLfloat)(unsafe.Pointer(&points[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glMap1d.xml -func (gl *GL) Map1d(target glbase.Enum, u1, u2 float64, stride, order int, points []float64) { - C.gl4_2compat_glMap1d(gl.funcs, C.GLenum(target), C.GLdouble(u1), C.GLdouble(u2), C.GLint(stride), C.GLint(order), (*C.GLdouble)(unsafe.Pointer(&points[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glPushAttrib.xml -func (gl *GL) PushAttrib(mask glbase.Bitfield) { - C.gl4_2compat_glPushAttrib(gl.funcs, C.GLbitfield(mask)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glPopAttrib.xml -func (gl *GL) PopAttrib() { - C.gl4_2compat_glPopAttrib(gl.funcs) -} - -// Accum executes an operation on the accumulation buffer. -// -// Parameter op defines the accumulation buffer operation (GL.ACCUM, GL.LOAD, -// GL.ADD, GL.MULT, or GL.RETURN) and specifies how the value parameter is -// used. -// -// The accumulation buffer is an extended-range color buffer. Images are not -// rendered into it. Rather, images rendered into one of the color buffers -// are added to the contents of the accumulation buffer after rendering. -// Effects such as antialiasing (of points, lines, and polygons), motion -// blur, and depth of field can be created by accumulating images generated -// with different transformation matrices. -// -// Each pixel in the accumulation buffer consists of red, green, blue, and -// alpha values. The number of bits per component in the accumulation buffer -// depends on the implementation. You can examine this number by calling -// GetIntegerv four times, with arguments GL.ACCUM_RED_BITS, -// GL.ACCUM_GREEN_BITS, GL.ACCUM_BLUE_BITS, and GL.ACCUM_ALPHA_BITS. -// Regardless of the number of bits per component, the range of values stored -// by each component is (-1, 1). The accumulation buffer pixels are mapped -// one-to-one with frame buffer pixels. -// -// All accumulation buffer operations are limited to the area of the current -// scissor box and applied identically to the red, green, blue, and alpha -// components of each pixel. If a Accum operation results in a value outside -// the range (-1, 1), the contents of an accumulation buffer pixel component -// are undefined. -// -// The operations are as follows: -// -// GL.ACCUM -// Obtains R, G, B, and A values from the buffer currently selected for -// reading (see ReadBuffer). Each component value is divided by 2 n - -// 1 , where n is the number of bits allocated to each color component -// in the currently selected buffer. The result is a floating-point -// value in the range 0 1 , which is multiplied by value and added to -// the corresponding pixel component in the accumulation buffer, -// thereby updating the accumulation buffer. -// -// GL.LOAD -// Similar to GL.ACCUM, except that the current value in the -// accumulation buffer is not used in the calculation of the new value. -// That is, the R, G, B, and A values from the currently selected -// buffer are divided by 2 n - 1 , multiplied by value, and then stored -// in the corresponding accumulation buffer cell, overwriting the -// current value. -// -// GL.ADD -// Adds value to each R, G, B, and A in the accumulation buffer. -// -// GL.MULT -// Multiplies each R, G, B, and A in the accumulation buffer by value -// and returns the scaled component to its corresponding accumulation -// buffer location. -// -// GL.RETURN -// Transfers accumulation buffer values to the color buffer or buffers -// currently selected for writing. Each R, G, B, and A component is -// multiplied by value, then multiplied by 2 n - 1 , clamped to the -// range 0 2 n - 1 , and stored in the corresponding display buffer -// cell. The only fragment operations that are applied to this transfer -// are pixel ownership, scissor, dithering, and color writemasks. -// -// To clear the accumulation buffer, call ClearAccum with R, G, B, and A -// values to set it to, then call Clear with the accumulation buffer -// enabled. -// -// Error GL.INVALID_ENUM is generated if op is not an accepted value. -// GL.INVALID_OPERATION is generated if there is no accumulation buffer. -// GL.INVALID_OPERATION is generated if Accum is executed between the -// execution of Begin and the corresponding execution of End. -func (gl *GL) Accum(op glbase.Enum, value float32) { - C.gl4_2compat_glAccum(gl.funcs, C.GLenum(op), C.GLfloat(value)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glIndexMask.xml -func (gl *GL) IndexMask(mask uint32) { - C.gl4_2compat_glIndexMask(gl.funcs, C.GLuint(mask)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glClearIndex.xml -func (gl *GL) ClearIndex(c float32) { - C.gl4_2compat_glClearIndex(gl.funcs, C.GLfloat(c)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glClearAccum.xml -func (gl *GL) ClearAccum(red, green, blue, alpha float32) { - C.gl4_2compat_glClearAccum(gl.funcs, C.GLfloat(red), C.GLfloat(green), C.GLfloat(blue), C.GLfloat(alpha)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glPushName.xml -func (gl *GL) PushName(name uint32) { - C.gl4_2compat_glPushName(gl.funcs, C.GLuint(name)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glPopName.xml -func (gl *GL) PopName() { - C.gl4_2compat_glPopName(gl.funcs) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glPassThrough.xml -func (gl *GL) PassThrough(token float32) { - C.gl4_2compat_glPassThrough(gl.funcs, C.GLfloat(token)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glLoadName.xml -func (gl *GL) LoadName(name uint32) { - C.gl4_2compat_glLoadName(gl.funcs, C.GLuint(name)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glInitNames.xml -func (gl *GL) InitNames() { - C.gl4_2compat_glInitNames(gl.funcs) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glRenderMode.xml -func (gl *GL) RenderMode(mode glbase.Enum) int32 { - glresult := C.gl4_2compat_glRenderMode(gl.funcs, C.GLenum(mode)) - return int32(glresult) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glSelectBuffer.xml -func (gl *GL) SelectBuffer(size int, buffer []glbase.Buffer) { - C.gl4_2compat_glSelectBuffer(gl.funcs, C.GLsizei(size), (*C.GLuint)(unsafe.Pointer(&buffer[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glFeedbackBuffer.xml -func (gl *GL) FeedbackBuffer(size int, gltype glbase.Enum, buffer []float32) { - C.gl4_2compat_glFeedbackBuffer(gl.funcs, C.GLsizei(size), C.GLenum(gltype), (*C.GLfloat)(unsafe.Pointer(&buffer[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glTexGeniv.xml -func (gl *GL) TexGeniv(coord, pname glbase.Enum, params []int32) { - C.gl4_2compat_glTexGeniv(gl.funcs, C.GLenum(coord), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glTexGeni.xml -func (gl *GL) TexGeni(coord, pname glbase.Enum, param int32) { - C.gl4_2compat_glTexGeni(gl.funcs, C.GLenum(coord), C.GLenum(pname), C.GLint(param)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glTexGenfv.xml -func (gl *GL) TexGenfv(coord, pname glbase.Enum, params []float32) { - C.gl4_2compat_glTexGenfv(gl.funcs, C.GLenum(coord), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glTexGenf.xml -func (gl *GL) TexGenf(coord, pname glbase.Enum, param float32) { - C.gl4_2compat_glTexGenf(gl.funcs, C.GLenum(coord), C.GLenum(pname), C.GLfloat(param)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glTexGendv.xml -func (gl *GL) TexGendv(coord, pname glbase.Enum, params []float64) { - C.gl4_2compat_glTexGendv(gl.funcs, C.GLenum(coord), C.GLenum(pname), (*C.GLdouble)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glTexGend.xml -func (gl *GL) TexGend(coord, pname glbase.Enum, param float64) { - C.gl4_2compat_glTexGend(gl.funcs, C.GLenum(coord), C.GLenum(pname), C.GLdouble(param)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glTexEnviv.xml -func (gl *GL) TexEnviv(target, pname glbase.Enum, params []int32) { - C.gl4_2compat_glTexEnviv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glTexEnvi.xml -func (gl *GL) TexEnvi(target, pname glbase.Enum, param int32) { - C.gl4_2compat_glTexEnvi(gl.funcs, C.GLenum(target), C.GLenum(pname), C.GLint(param)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glTexEnvfv.xml -func (gl *GL) TexEnvfv(target, pname glbase.Enum, params []float32) { - C.gl4_2compat_glTexEnvfv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glTexEnvf.xml -func (gl *GL) TexEnvf(target, pname glbase.Enum, param float32) { - C.gl4_2compat_glTexEnvf(gl.funcs, C.GLenum(target), C.GLenum(pname), C.GLfloat(param)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glShadeModel.xml -func (gl *GL) ShadeModel(mode glbase.Enum) { - C.gl4_2compat_glShadeModel(gl.funcs, C.GLenum(mode)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glPolygonStipple.xml -func (gl *GL) PolygonStipple(mask []uint8) { - C.gl4_2compat_glPolygonStipple(gl.funcs, (*C.GLubyte)(unsafe.Pointer(&mask[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glMaterialiv.xml -func (gl *GL) Materialiv(face, pname glbase.Enum, params []int32) { - C.gl4_2compat_glMaterialiv(gl.funcs, C.GLenum(face), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glMateriali.xml -func (gl *GL) Materiali(face, pname glbase.Enum, param int32) { - C.gl4_2compat_glMateriali(gl.funcs, C.GLenum(face), C.GLenum(pname), C.GLint(param)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glMaterialfv.xml -func (gl *GL) Materialfv(face, pname glbase.Enum, params []float32) { - C.gl4_2compat_glMaterialfv(gl.funcs, C.GLenum(face), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glMaterialf.xml -func (gl *GL) Materialf(face, pname glbase.Enum, param float32) { - C.gl4_2compat_glMaterialf(gl.funcs, C.GLenum(face), C.GLenum(pname), C.GLfloat(param)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glLineStipple.xml -func (gl *GL) LineStipple(factor int32, pattern uint16) { - C.gl4_2compat_glLineStipple(gl.funcs, C.GLint(factor), C.GLushort(pattern)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glLightModeliv.xml -func (gl *GL) LightModeliv(pname glbase.Enum, params []int32) { - C.gl4_2compat_glLightModeliv(gl.funcs, C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glLightModeli.xml -func (gl *GL) LightModeli(pname glbase.Enum, param int32) { - C.gl4_2compat_glLightModeli(gl.funcs, C.GLenum(pname), C.GLint(param)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glLightModelfv.xml -func (gl *GL) LightModelfv(pname glbase.Enum, params []float32) { - C.gl4_2compat_glLightModelfv(gl.funcs, C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glLightModelf.xml -func (gl *GL) LightModelf(pname glbase.Enum, param float32) { - C.gl4_2compat_glLightModelf(gl.funcs, C.GLenum(pname), C.GLfloat(param)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glLightiv.xml -func (gl *GL) Lightiv(light, pname glbase.Enum, params []int32) { - C.gl4_2compat_glLightiv(gl.funcs, C.GLenum(light), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glLighti.xml -func (gl *GL) Lighti(light, pname glbase.Enum, param int32) { - C.gl4_2compat_glLighti(gl.funcs, C.GLenum(light), C.GLenum(pname), C.GLint(param)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glLightfv.xml -func (gl *GL) Lightfv(light, pname glbase.Enum, params []float32) { - C.gl4_2compat_glLightfv(gl.funcs, C.GLenum(light), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glLightf.xml -func (gl *GL) Lightf(light, pname glbase.Enum, param float32) { - C.gl4_2compat_glLightf(gl.funcs, C.GLenum(light), C.GLenum(pname), C.GLfloat(param)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glFogiv.xml -func (gl *GL) Fogiv(pname glbase.Enum, params []int32) { - C.gl4_2compat_glFogiv(gl.funcs, C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glFogi.xml -func (gl *GL) Fogi(pname glbase.Enum, param int32) { - C.gl4_2compat_glFogi(gl.funcs, C.GLenum(pname), C.GLint(param)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glFogfv.xml -func (gl *GL) Fogfv(pname glbase.Enum, params []float32) { - C.gl4_2compat_glFogfv(gl.funcs, C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glFogf.xml -func (gl *GL) Fogf(pname glbase.Enum, param float32) { - C.gl4_2compat_glFogf(gl.funcs, C.GLenum(pname), C.GLfloat(param)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glColorMaterial.xml -func (gl *GL) ColorMaterial(face, mode glbase.Enum) { - C.gl4_2compat_glColorMaterial(gl.funcs, C.GLenum(face), C.GLenum(mode)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glClipPlane.xml -func (gl *GL) ClipPlane(plane glbase.Enum, equation []float64) { - C.gl4_2compat_glClipPlane(gl.funcs, C.GLenum(plane), (*C.GLdouble)(unsafe.Pointer(&equation[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertex4sv.xml -func (gl *GL) Vertex4sv(v []int16) { - if len(v) != 4 { - panic("parameter v has incorrect length") - } - C.gl4_2compat_glVertex4sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertex4s.xml -func (gl *GL) Vertex4s(x, y, z, w int16) { - C.gl4_2compat_glVertex4s(gl.funcs, C.GLshort(x), C.GLshort(y), C.GLshort(z), C.GLshort(w)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertex4iv.xml -func (gl *GL) Vertex4iv(v []int32) { - if len(v) != 4 { - panic("parameter v has incorrect length") - } - C.gl4_2compat_glVertex4iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertex4i.xml -func (gl *GL) Vertex4i(x, y, z, w int) { - C.gl4_2compat_glVertex4i(gl.funcs, C.GLint(x), C.GLint(y), C.GLint(z), C.GLint(w)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertex4fv.xml -func (gl *GL) Vertex4fv(v []float32) { - if len(v) != 4 { - panic("parameter v has incorrect length") - } - C.gl4_2compat_glVertex4fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertex4f.xml -func (gl *GL) Vertex4f(x, y, z, w float32) { - C.gl4_2compat_glVertex4f(gl.funcs, C.GLfloat(x), C.GLfloat(y), C.GLfloat(z), C.GLfloat(w)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertex4dv.xml -func (gl *GL) Vertex4dv(v []float64) { - if len(v) != 4 { - panic("parameter v has incorrect length") - } - C.gl4_2compat_glVertex4dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertex4d.xml -func (gl *GL) Vertex4d(x, y, z, w float64) { - C.gl4_2compat_glVertex4d(gl.funcs, C.GLdouble(x), C.GLdouble(y), C.GLdouble(z), C.GLdouble(w)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertex3sv.xml -func (gl *GL) Vertex3sv(v []int16) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl4_2compat_glVertex3sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertex3s.xml -func (gl *GL) Vertex3s(x, y, z int16) { - C.gl4_2compat_glVertex3s(gl.funcs, C.GLshort(x), C.GLshort(y), C.GLshort(z)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertex3iv.xml -func (gl *GL) Vertex3iv(v []int32) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl4_2compat_glVertex3iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertex3i.xml -func (gl *GL) Vertex3i(x, y, z int) { - C.gl4_2compat_glVertex3i(gl.funcs, C.GLint(x), C.GLint(y), C.GLint(z)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertex3fv.xml -func (gl *GL) Vertex3fv(v []float32) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl4_2compat_glVertex3fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertex3f.xml -func (gl *GL) Vertex3f(x, y, z float32) { - C.gl4_2compat_glVertex3f(gl.funcs, C.GLfloat(x), C.GLfloat(y), C.GLfloat(z)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertex3dv.xml -func (gl *GL) Vertex3dv(v []float64) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl4_2compat_glVertex3dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertex3d.xml -func (gl *GL) Vertex3d(x, y, z float64) { - C.gl4_2compat_glVertex3d(gl.funcs, C.GLdouble(x), C.GLdouble(y), C.GLdouble(z)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertex2sv.xml -func (gl *GL) Vertex2sv(v []int16) { - if len(v) != 2 { - panic("parameter v has incorrect length") - } - C.gl4_2compat_glVertex2sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertex2s.xml -func (gl *GL) Vertex2s(x, y int16) { - C.gl4_2compat_glVertex2s(gl.funcs, C.GLshort(x), C.GLshort(y)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertex2iv.xml -func (gl *GL) Vertex2iv(v []int32) { - if len(v) != 2 { - panic("parameter v has incorrect length") - } - C.gl4_2compat_glVertex2iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertex2i.xml -func (gl *GL) Vertex2i(x, y int) { - C.gl4_2compat_glVertex2i(gl.funcs, C.GLint(x), C.GLint(y)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertex2fv.xml -func (gl *GL) Vertex2fv(v []float32) { - if len(v) != 2 { - panic("parameter v has incorrect length") - } - C.gl4_2compat_glVertex2fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertex2f.xml -func (gl *GL) Vertex2f(x, y float32) { - C.gl4_2compat_glVertex2f(gl.funcs, C.GLfloat(x), C.GLfloat(y)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertex2dv.xml -func (gl *GL) Vertex2dv(v []float64) { - if len(v) != 2 { - panic("parameter v has incorrect length") - } - C.gl4_2compat_glVertex2dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertex2d.xml -func (gl *GL) Vertex2d(x, y float64) { - C.gl4_2compat_glVertex2d(gl.funcs, C.GLdouble(x), C.GLdouble(y)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glTexCoord4sv.xml -func (gl *GL) TexCoord4sv(v []int16) { - if len(v) != 4 { - panic("parameter v has incorrect length") - } - C.gl4_2compat_glTexCoord4sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glTexCoord4s.xml -func (gl *GL) TexCoord4s(s, t, r, q int16) { - C.gl4_2compat_glTexCoord4s(gl.funcs, C.GLshort(s), C.GLshort(t), C.GLshort(r), C.GLshort(q)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glTexCoord4iv.xml -func (gl *GL) TexCoord4iv(v []int32) { - if len(v) != 4 { - panic("parameter v has incorrect length") - } - C.gl4_2compat_glTexCoord4iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glTexCoord4i.xml -func (gl *GL) TexCoord4i(s, t, r, q int32) { - C.gl4_2compat_glTexCoord4i(gl.funcs, C.GLint(s), C.GLint(t), C.GLint(r), C.GLint(q)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glTexCoord4fv.xml -func (gl *GL) TexCoord4fv(v []float32) { - if len(v) != 4 { - panic("parameter v has incorrect length") - } - C.gl4_2compat_glTexCoord4fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glTexCoord4f.xml -func (gl *GL) TexCoord4f(s, t, r, q float32) { - C.gl4_2compat_glTexCoord4f(gl.funcs, C.GLfloat(s), C.GLfloat(t), C.GLfloat(r), C.GLfloat(q)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glTexCoord4dv.xml -func (gl *GL) TexCoord4dv(v []float64) { - if len(v) != 4 { - panic("parameter v has incorrect length") - } - C.gl4_2compat_glTexCoord4dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glTexCoord4d.xml -func (gl *GL) TexCoord4d(s, t, r, q float64) { - C.gl4_2compat_glTexCoord4d(gl.funcs, C.GLdouble(s), C.GLdouble(t), C.GLdouble(r), C.GLdouble(q)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glTexCoord3sv.xml -func (gl *GL) TexCoord3sv(v []int16) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl4_2compat_glTexCoord3sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glTexCoord3s.xml -func (gl *GL) TexCoord3s(s, t, r int16) { - C.gl4_2compat_glTexCoord3s(gl.funcs, C.GLshort(s), C.GLshort(t), C.GLshort(r)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glTexCoord3iv.xml -func (gl *GL) TexCoord3iv(v []int32) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl4_2compat_glTexCoord3iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glTexCoord3i.xml -func (gl *GL) TexCoord3i(s, t, r int32) { - C.gl4_2compat_glTexCoord3i(gl.funcs, C.GLint(s), C.GLint(t), C.GLint(r)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glTexCoord3fv.xml -func (gl *GL) TexCoord3fv(v []float32) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl4_2compat_glTexCoord3fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glTexCoord3f.xml -func (gl *GL) TexCoord3f(s, t, r float32) { - C.gl4_2compat_glTexCoord3f(gl.funcs, C.GLfloat(s), C.GLfloat(t), C.GLfloat(r)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glTexCoord3dv.xml -func (gl *GL) TexCoord3dv(v []float64) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl4_2compat_glTexCoord3dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glTexCoord3d.xml -func (gl *GL) TexCoord3d(s, t, r float64) { - C.gl4_2compat_glTexCoord3d(gl.funcs, C.GLdouble(s), C.GLdouble(t), C.GLdouble(r)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glTexCoord2sv.xml -func (gl *GL) TexCoord2sv(v []int16) { - if len(v) != 2 { - panic("parameter v has incorrect length") - } - C.gl4_2compat_glTexCoord2sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glTexCoord2s.xml -func (gl *GL) TexCoord2s(s, t int16) { - C.gl4_2compat_glTexCoord2s(gl.funcs, C.GLshort(s), C.GLshort(t)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glTexCoord2iv.xml -func (gl *GL) TexCoord2iv(v []int32) { - if len(v) != 2 { - panic("parameter v has incorrect length") - } - C.gl4_2compat_glTexCoord2iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glTexCoord2i.xml -func (gl *GL) TexCoord2i(s, t int32) { - C.gl4_2compat_glTexCoord2i(gl.funcs, C.GLint(s), C.GLint(t)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glTexCoord2fv.xml -func (gl *GL) TexCoord2fv(v []float32) { - if len(v) != 2 { - panic("parameter v has incorrect length") - } - C.gl4_2compat_glTexCoord2fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glTexCoord2f.xml -func (gl *GL) TexCoord2f(s, t float32) { - C.gl4_2compat_glTexCoord2f(gl.funcs, C.GLfloat(s), C.GLfloat(t)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glTexCoord2dv.xml -func (gl *GL) TexCoord2dv(v []float64) { - if len(v) != 2 { - panic("parameter v has incorrect length") - } - C.gl4_2compat_glTexCoord2dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glTexCoord2d.xml -func (gl *GL) TexCoord2d(s, t float64) { - C.gl4_2compat_glTexCoord2d(gl.funcs, C.GLdouble(s), C.GLdouble(t)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glTexCoord1sv.xml -func (gl *GL) TexCoord1sv(v []int16) { - C.gl4_2compat_glTexCoord1sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glTexCoord1s.xml -func (gl *GL) TexCoord1s(s int16) { - C.gl4_2compat_glTexCoord1s(gl.funcs, C.GLshort(s)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glTexCoord1iv.xml -func (gl *GL) TexCoord1iv(v []int32) { - C.gl4_2compat_glTexCoord1iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glTexCoord1i.xml -func (gl *GL) TexCoord1i(s int32) { - C.gl4_2compat_glTexCoord1i(gl.funcs, C.GLint(s)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glTexCoord1fv.xml -func (gl *GL) TexCoord1fv(v []float32) { - C.gl4_2compat_glTexCoord1fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glTexCoord1f.xml -func (gl *GL) TexCoord1f(s float32) { - C.gl4_2compat_glTexCoord1f(gl.funcs, C.GLfloat(s)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glTexCoord1dv.xml -func (gl *GL) TexCoord1dv(v []float64) { - C.gl4_2compat_glTexCoord1dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glTexCoord1d.xml -func (gl *GL) TexCoord1d(s float64) { - C.gl4_2compat_glTexCoord1d(gl.funcs, C.GLdouble(s)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glRectsv.xml -func (gl *GL) Rectsv(v1, v2 []int16) { - C.gl4_2compat_glRectsv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v1[0])), (*C.GLshort)(unsafe.Pointer(&v2[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glRects.xml -func (gl *GL) Rects(x1, y1, x2, y2 int16) { - C.gl4_2compat_glRects(gl.funcs, C.GLshort(x1), C.GLshort(y1), C.GLshort(x2), C.GLshort(y2)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glRectiv.xml -func (gl *GL) Rectiv(v1, v2 []int32) { - C.gl4_2compat_glRectiv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v1[0])), (*C.GLint)(unsafe.Pointer(&v2[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glRecti.xml -func (gl *GL) Recti(x1, y1, x2, y2 int32) { - C.gl4_2compat_glRecti(gl.funcs, C.GLint(x1), C.GLint(y1), C.GLint(x2), C.GLint(y2)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glRectfv.xml -func (gl *GL) Rectfv(v1, v2 []float32) { - C.gl4_2compat_glRectfv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v1[0])), (*C.GLfloat)(unsafe.Pointer(&v2[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glRectf.xml -func (gl *GL) Rectf(x1, y1, x2, y2 float32) { - C.gl4_2compat_glRectf(gl.funcs, C.GLfloat(x1), C.GLfloat(y1), C.GLfloat(x2), C.GLfloat(y2)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glRectdv.xml -func (gl *GL) Rectdv(v1, v2 []float64) { - C.gl4_2compat_glRectdv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v1[0])), (*C.GLdouble)(unsafe.Pointer(&v2[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glRectd.xml -func (gl *GL) Rectd(x1, y1, x2, y2 float64) { - C.gl4_2compat_glRectd(gl.funcs, C.GLdouble(x1), C.GLdouble(y1), C.GLdouble(x2), C.GLdouble(y2)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glRasterPos4sv.xml -func (gl *GL) RasterPos4sv(v []int16) { - if len(v) != 4 { - panic("parameter v has incorrect length") - } - C.gl4_2compat_glRasterPos4sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glRasterPos4s.xml -func (gl *GL) RasterPos4s(x, y, z, w int16) { - C.gl4_2compat_glRasterPos4s(gl.funcs, C.GLshort(x), C.GLshort(y), C.GLshort(z), C.GLshort(w)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glRasterPos4iv.xml -func (gl *GL) RasterPos4iv(v []int32) { - if len(v) != 4 { - panic("parameter v has incorrect length") - } - C.gl4_2compat_glRasterPos4iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glRasterPos4i.xml -func (gl *GL) RasterPos4i(x, y, z, w int) { - C.gl4_2compat_glRasterPos4i(gl.funcs, C.GLint(x), C.GLint(y), C.GLint(z), C.GLint(w)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glRasterPos4fv.xml -func (gl *GL) RasterPos4fv(v []float32) { - if len(v) != 4 { - panic("parameter v has incorrect length") - } - C.gl4_2compat_glRasterPos4fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glRasterPos4f.xml -func (gl *GL) RasterPos4f(x, y, z, w float32) { - C.gl4_2compat_glRasterPos4f(gl.funcs, C.GLfloat(x), C.GLfloat(y), C.GLfloat(z), C.GLfloat(w)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glRasterPos4dv.xml -func (gl *GL) RasterPos4dv(v []float64) { - if len(v) != 4 { - panic("parameter v has incorrect length") - } - C.gl4_2compat_glRasterPos4dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glRasterPos4d.xml -func (gl *GL) RasterPos4d(x, y, z, w float64) { - C.gl4_2compat_glRasterPos4d(gl.funcs, C.GLdouble(x), C.GLdouble(y), C.GLdouble(z), C.GLdouble(w)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glRasterPos3sv.xml -func (gl *GL) RasterPos3sv(v []int16) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl4_2compat_glRasterPos3sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glRasterPos3s.xml -func (gl *GL) RasterPos3s(x, y, z int16) { - C.gl4_2compat_glRasterPos3s(gl.funcs, C.GLshort(x), C.GLshort(y), C.GLshort(z)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glRasterPos3iv.xml -func (gl *GL) RasterPos3iv(v []int32) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl4_2compat_glRasterPos3iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glRasterPos3i.xml -func (gl *GL) RasterPos3i(x, y, z int) { - C.gl4_2compat_glRasterPos3i(gl.funcs, C.GLint(x), C.GLint(y), C.GLint(z)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glRasterPos3fv.xml -func (gl *GL) RasterPos3fv(v []float32) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl4_2compat_glRasterPos3fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glRasterPos3f.xml -func (gl *GL) RasterPos3f(x, y, z float32) { - C.gl4_2compat_glRasterPos3f(gl.funcs, C.GLfloat(x), C.GLfloat(y), C.GLfloat(z)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glRasterPos3dv.xml -func (gl *GL) RasterPos3dv(v []float64) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl4_2compat_glRasterPos3dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glRasterPos3d.xml -func (gl *GL) RasterPos3d(x, y, z float64) { - C.gl4_2compat_glRasterPos3d(gl.funcs, C.GLdouble(x), C.GLdouble(y), C.GLdouble(z)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glRasterPos2sv.xml -func (gl *GL) RasterPos2sv(v []int16) { - if len(v) != 2 { - panic("parameter v has incorrect length") - } - C.gl4_2compat_glRasterPos2sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glRasterPos2s.xml -func (gl *GL) RasterPos2s(x, y int16) { - C.gl4_2compat_glRasterPos2s(gl.funcs, C.GLshort(x), C.GLshort(y)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glRasterPos2iv.xml -func (gl *GL) RasterPos2iv(v []int32) { - if len(v) != 2 { - panic("parameter v has incorrect length") - } - C.gl4_2compat_glRasterPos2iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glRasterPos2i.xml -func (gl *GL) RasterPos2i(x, y int) { - C.gl4_2compat_glRasterPos2i(gl.funcs, C.GLint(x), C.GLint(y)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glRasterPos2fv.xml -func (gl *GL) RasterPos2fv(v []float32) { - if len(v) != 2 { - panic("parameter v has incorrect length") - } - C.gl4_2compat_glRasterPos2fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glRasterPos2f.xml -func (gl *GL) RasterPos2f(x, y float32) { - C.gl4_2compat_glRasterPos2f(gl.funcs, C.GLfloat(x), C.GLfloat(y)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glRasterPos2dv.xml -func (gl *GL) RasterPos2dv(v []float64) { - if len(v) != 2 { - panic("parameter v has incorrect length") - } - C.gl4_2compat_glRasterPos2dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glRasterPos2d.xml -func (gl *GL) RasterPos2d(x, y float64) { - C.gl4_2compat_glRasterPos2d(gl.funcs, C.GLdouble(x), C.GLdouble(y)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glNormal3sv.xml -func (gl *GL) Normal3sv(v []int16) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl4_2compat_glNormal3sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glNormal3s.xml -func (gl *GL) Normal3s(nx, ny, nz int16) { - C.gl4_2compat_glNormal3s(gl.funcs, C.GLshort(nx), C.GLshort(ny), C.GLshort(nz)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glNormal3iv.xml -func (gl *GL) Normal3iv(v []int32) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl4_2compat_glNormal3iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glNormal3i.xml -func (gl *GL) Normal3i(nx, ny, nz int32) { - C.gl4_2compat_glNormal3i(gl.funcs, C.GLint(nx), C.GLint(ny), C.GLint(nz)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glNormal3fv.xml -func (gl *GL) Normal3fv(v []float32) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl4_2compat_glNormal3fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glNormal3f.xml -func (gl *GL) Normal3f(nx, ny, nz float32) { - C.gl4_2compat_glNormal3f(gl.funcs, C.GLfloat(nx), C.GLfloat(ny), C.GLfloat(nz)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glNormal3dv.xml -func (gl *GL) Normal3dv(v []float64) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl4_2compat_glNormal3dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glNormal3d.xml -func (gl *GL) Normal3d(nx, ny, nz float64) { - C.gl4_2compat_glNormal3d(gl.funcs, C.GLdouble(nx), C.GLdouble(ny), C.GLdouble(nz)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glNormal3bv.xml -func (gl *GL) Normal3bv(v []byte) { - C.gl4_2compat_glNormal3bv(gl.funcs, (*C.GLbyte)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glNormal3b.xml -func (gl *GL) Normal3b(nx, ny, nz byte) { - C.gl4_2compat_glNormal3b(gl.funcs, C.GLbyte(nx), C.GLbyte(ny), C.GLbyte(nz)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glIndexsv.xml -func (gl *GL) Indexsv(c []int16) { - C.gl4_2compat_glIndexsv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&c[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glIndexs.xml -func (gl *GL) Indexs(c int16) { - C.gl4_2compat_glIndexs(gl.funcs, C.GLshort(c)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glIndexiv.xml -func (gl *GL) Indexiv(c []int32) { - C.gl4_2compat_glIndexiv(gl.funcs, (*C.GLint)(unsafe.Pointer(&c[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glIndexi.xml -func (gl *GL) Indexi(c int32) { - C.gl4_2compat_glIndexi(gl.funcs, C.GLint(c)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glIndexfv.xml -func (gl *GL) Indexfv(c []float32) { - C.gl4_2compat_glIndexfv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&c[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glIndexf.xml -func (gl *GL) Indexf(c float32) { - C.gl4_2compat_glIndexf(gl.funcs, C.GLfloat(c)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glIndexdv.xml -func (gl *GL) Indexdv(c []float64) { - C.gl4_2compat_glIndexdv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&c[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glIndexd.xml -func (gl *GL) Indexd(c float64) { - C.gl4_2compat_glIndexd(gl.funcs, C.GLdouble(c)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glEnd.xml -func (gl *GL) End() { - C.gl4_2compat_glEnd(gl.funcs) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glEdgeFlagv.xml -func (gl *GL) EdgeFlagv(flag []bool) { - C.gl4_2compat_glEdgeFlagv(gl.funcs, (*C.GLboolean)(unsafe.Pointer(&flag[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glEdgeFlag.xml -func (gl *GL) EdgeFlag(flag bool) { - C.gl4_2compat_glEdgeFlag(gl.funcs, *(*C.GLboolean)(unsafe.Pointer(&flag))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glColor4usv.xml -func (gl *GL) Color4usv(v []uint16) { - C.gl4_2compat_glColor4usv(gl.funcs, (*C.GLushort)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glColor4us.xml -func (gl *GL) Color4us(red, green, blue, alpha uint16) { - C.gl4_2compat_glColor4us(gl.funcs, C.GLushort(red), C.GLushort(green), C.GLushort(blue), C.GLushort(alpha)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glColor4uiv.xml -func (gl *GL) Color4uiv(v []uint32) { - C.gl4_2compat_glColor4uiv(gl.funcs, (*C.GLuint)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glColor4ui.xml -func (gl *GL) Color4ui(red, green, blue, alpha uint32) { - C.gl4_2compat_glColor4ui(gl.funcs, C.GLuint(red), C.GLuint(green), C.GLuint(blue), C.GLuint(alpha)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glColor4ubv.xml -func (gl *GL) Color4ubv(v []uint8) { - C.gl4_2compat_glColor4ubv(gl.funcs, (*C.GLubyte)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glColor4ub.xml -func (gl *GL) Color4ub(red, green, blue, alpha uint8) { - C.gl4_2compat_glColor4ub(gl.funcs, C.GLubyte(red), C.GLubyte(green), C.GLubyte(blue), C.GLubyte(alpha)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glColor4sv.xml -func (gl *GL) Color4sv(v []int16) { - if len(v) != 4 { - panic("parameter v has incorrect length") - } - C.gl4_2compat_glColor4sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glColor4s.xml -func (gl *GL) Color4s(red, green, blue, alpha int16) { - C.gl4_2compat_glColor4s(gl.funcs, C.GLshort(red), C.GLshort(green), C.GLshort(blue), C.GLshort(alpha)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glColor4iv.xml -func (gl *GL) Color4iv(v []int32) { - if len(v) != 4 { - panic("parameter v has incorrect length") - } - C.gl4_2compat_glColor4iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glColor4i.xml -func (gl *GL) Color4i(red, green, blue, alpha int32) { - C.gl4_2compat_glColor4i(gl.funcs, C.GLint(red), C.GLint(green), C.GLint(blue), C.GLint(alpha)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glColor4fv.xml -func (gl *GL) Color4fv(v []float32) { - if len(v) != 4 { - panic("parameter v has incorrect length") - } - C.gl4_2compat_glColor4fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glColor4f.xml -func (gl *GL) Color4f(red, green, blue, alpha float32) { - C.gl4_2compat_glColor4f(gl.funcs, C.GLfloat(red), C.GLfloat(green), C.GLfloat(blue), C.GLfloat(alpha)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glColor4dv.xml -func (gl *GL) Color4dv(v []float64) { - if len(v) != 4 { - panic("parameter v has incorrect length") - } - C.gl4_2compat_glColor4dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glColor4d.xml -func (gl *GL) Color4d(red, green, blue, alpha float64) { - C.gl4_2compat_glColor4d(gl.funcs, C.GLdouble(red), C.GLdouble(green), C.GLdouble(blue), C.GLdouble(alpha)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glColor4bv.xml -func (gl *GL) Color4bv(v []byte) { - C.gl4_2compat_glColor4bv(gl.funcs, (*C.GLbyte)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glColor4b.xml -func (gl *GL) Color4b(red, green, blue, alpha byte) { - C.gl4_2compat_glColor4b(gl.funcs, C.GLbyte(red), C.GLbyte(green), C.GLbyte(blue), C.GLbyte(alpha)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glColor3usv.xml -func (gl *GL) Color3usv(v []uint16) { - C.gl4_2compat_glColor3usv(gl.funcs, (*C.GLushort)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glColor3us.xml -func (gl *GL) Color3us(red, green, blue uint16) { - C.gl4_2compat_glColor3us(gl.funcs, C.GLushort(red), C.GLushort(green), C.GLushort(blue)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glColor3uiv.xml -func (gl *GL) Color3uiv(v []uint32) { - C.gl4_2compat_glColor3uiv(gl.funcs, (*C.GLuint)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glColor3ui.xml -func (gl *GL) Color3ui(red, green, blue uint32) { - C.gl4_2compat_glColor3ui(gl.funcs, C.GLuint(red), C.GLuint(green), C.GLuint(blue)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glColor3ubv.xml -func (gl *GL) Color3ubv(v []uint8) { - C.gl4_2compat_glColor3ubv(gl.funcs, (*C.GLubyte)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glColor3ub.xml -func (gl *GL) Color3ub(red, green, blue uint8) { - C.gl4_2compat_glColor3ub(gl.funcs, C.GLubyte(red), C.GLubyte(green), C.GLubyte(blue)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glColor3sv.xml -func (gl *GL) Color3sv(v []int16) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl4_2compat_glColor3sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glColor3s.xml -func (gl *GL) Color3s(red, green, blue int16) { - C.gl4_2compat_glColor3s(gl.funcs, C.GLshort(red), C.GLshort(green), C.GLshort(blue)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glColor3iv.xml -func (gl *GL) Color3iv(v []int32) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl4_2compat_glColor3iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glColor3i.xml -func (gl *GL) Color3i(red, green, blue int32) { - C.gl4_2compat_glColor3i(gl.funcs, C.GLint(red), C.GLint(green), C.GLint(blue)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glColor3fv.xml -func (gl *GL) Color3fv(v []float32) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl4_2compat_glColor3fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glColor3f.xml -func (gl *GL) Color3f(red, green, blue float32) { - C.gl4_2compat_glColor3f(gl.funcs, C.GLfloat(red), C.GLfloat(green), C.GLfloat(blue)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glColor3dv.xml -func (gl *GL) Color3dv(v []float64) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl4_2compat_glColor3dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glColor3d.xml -func (gl *GL) Color3d(red, green, blue float64) { - C.gl4_2compat_glColor3d(gl.funcs, C.GLdouble(red), C.GLdouble(green), C.GLdouble(blue)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glColor3bv.xml -func (gl *GL) Color3bv(v []byte) { - C.gl4_2compat_glColor3bv(gl.funcs, (*C.GLbyte)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glColor3b.xml -func (gl *GL) Color3b(red, green, blue byte) { - C.gl4_2compat_glColor3b(gl.funcs, C.GLbyte(red), C.GLbyte(green), C.GLbyte(blue)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glBitmap.xml -func (gl *GL) Bitmap(width, height int, xorig, yorig, xmove, ymove float32, bitmap []uint8) { - C.gl4_2compat_glBitmap(gl.funcs, C.GLsizei(width), C.GLsizei(height), C.GLfloat(xorig), C.GLfloat(yorig), C.GLfloat(xmove), C.GLfloat(ymove), (*C.GLubyte)(unsafe.Pointer(&bitmap[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glBegin.xml -func (gl *GL) Begin(mode glbase.Enum) { - C.gl4_2compat_glBegin(gl.funcs, C.GLenum(mode)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glListBase.xml -func (gl *GL) ListBase(base uint32) { - C.gl4_2compat_glListBase(gl.funcs, C.GLuint(base)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGenLists.xml -func (gl *GL) GenLists(range_ int32) uint32 { - glresult := C.gl4_2compat_glGenLists(gl.funcs, C.GLsizei(range_)) - return uint32(glresult) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glDeleteLists.xml -func (gl *GL) DeleteLists(list uint32, range_ int32) { - C.gl4_2compat_glDeleteLists(gl.funcs, C.GLuint(list), C.GLsizei(range_)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glCallLists.xml -func (gl *GL) CallLists(n int, gltype glbase.Enum, lists interface{}) { - var lists_ptr unsafe.Pointer - var lists_v = reflect.ValueOf(lists) - if lists != nil && lists_v.Kind() != reflect.Slice { - panic("parameter lists must be a slice") - } - if lists != nil { - lists_ptr = unsafe.Pointer(lists_v.Index(0).Addr().Pointer()) - } - C.gl4_2compat_glCallLists(gl.funcs, C.GLsizei(n), C.GLenum(gltype), lists_ptr) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glCallList.xml -func (gl *GL) CallList(list uint32) { - C.gl4_2compat_glCallList(gl.funcs, C.GLuint(list)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glEndList.xml -func (gl *GL) EndList() { - C.gl4_2compat_glEndList(gl.funcs) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glNewList.xml -func (gl *GL) NewList(list uint32, mode glbase.Enum) { - C.gl4_2compat_glNewList(gl.funcs, C.GLuint(list), C.GLenum(mode)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glPushClientAttrib.xml -func (gl *GL) PushClientAttrib(mask glbase.Bitfield) { - C.gl4_2compat_glPushClientAttrib(gl.funcs, C.GLbitfield(mask)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glPopClientAttrib.xml -func (gl *GL) PopClientAttrib() { - C.gl4_2compat_glPopClientAttrib(gl.funcs) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glPrioritizeTextures.xml -func (gl *GL) PrioritizeTextures(n int, textures []glbase.Texture, priorities []float32) { - C.gl4_2compat_glPrioritizeTextures(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&textures[0])), (*C.GLfloat)(unsafe.Pointer(&priorities[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glAreTexturesResident.xml -func (gl *GL) AreTexturesResident(n int, textures []glbase.Texture, residences []bool) bool { - glresult := C.gl4_2compat_glAreTexturesResident(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&textures[0])), (*C.GLboolean)(unsafe.Pointer(&residences[0]))) - return *(*bool)(unsafe.Pointer(&glresult)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexPointer.xml -func (gl *GL) VertexPointer(size int, gltype glbase.Enum, stride int, pointer interface{}) { - var pointer_ptr unsafe.Pointer - var pointer_v = reflect.ValueOf(pointer) - if pointer != nil && pointer_v.Kind() != reflect.Slice { - panic("parameter pointer must be a slice") - } - if pointer != nil { - pointer_ptr = unsafe.Pointer(pointer_v.Index(0).Addr().Pointer()) - } - C.gl4_2compat_glVertexPointer(gl.funcs, C.GLint(size), C.GLenum(gltype), C.GLsizei(stride), pointer_ptr) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glTexCoordPointer.xml -func (gl *GL) TexCoordPointer(size int, gltype glbase.Enum, stride int, pointer interface{}) { - var pointer_ptr unsafe.Pointer - var pointer_v = reflect.ValueOf(pointer) - if pointer != nil && pointer_v.Kind() != reflect.Slice { - panic("parameter pointer must be a slice") - } - if pointer != nil { - pointer_ptr = unsafe.Pointer(pointer_v.Index(0).Addr().Pointer()) - } - C.gl4_2compat_glTexCoordPointer(gl.funcs, C.GLint(size), C.GLenum(gltype), C.GLsizei(stride), pointer_ptr) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glNormalPointer.xml -func (gl *GL) NormalPointer(gltype glbase.Enum, stride int, pointer interface{}) { - var pointer_ptr unsafe.Pointer - var pointer_v = reflect.ValueOf(pointer) - if pointer != nil && pointer_v.Kind() != reflect.Slice { - panic("parameter pointer must be a slice") - } - if pointer != nil { - pointer_ptr = unsafe.Pointer(pointer_v.Index(0).Addr().Pointer()) - } - C.gl4_2compat_glNormalPointer(gl.funcs, C.GLenum(gltype), C.GLsizei(stride), pointer_ptr) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glInterleavedArrays.xml -func (gl *GL) InterleavedArrays(format glbase.Enum, stride int, pointer interface{}) { - var pointer_ptr unsafe.Pointer - var pointer_v = reflect.ValueOf(pointer) - if pointer != nil && pointer_v.Kind() != reflect.Slice { - panic("parameter pointer must be a slice") - } - if pointer != nil { - pointer_ptr = unsafe.Pointer(pointer_v.Index(0).Addr().Pointer()) - } - C.gl4_2compat_glInterleavedArrays(gl.funcs, C.GLenum(format), C.GLsizei(stride), pointer_ptr) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glIndexPointer.xml -func (gl *GL) IndexPointer(gltype glbase.Enum, stride int, pointer interface{}) { - var pointer_ptr unsafe.Pointer - var pointer_v = reflect.ValueOf(pointer) - if pointer != nil && pointer_v.Kind() != reflect.Slice { - panic("parameter pointer must be a slice") - } - if pointer != nil { - pointer_ptr = unsafe.Pointer(pointer_v.Index(0).Addr().Pointer()) - } - C.gl4_2compat_glIndexPointer(gl.funcs, C.GLenum(gltype), C.GLsizei(stride), pointer_ptr) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glEnableClientState.xml -func (gl *GL) EnableClientState(array glbase.Enum) { - C.gl4_2compat_glEnableClientState(gl.funcs, C.GLenum(array)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glEdgeFlagPointer.xml -func (gl *GL) EdgeFlagPointer(stride int, pointer interface{}) { - var pointer_ptr unsafe.Pointer - var pointer_v = reflect.ValueOf(pointer) - if pointer != nil && pointer_v.Kind() != reflect.Slice { - panic("parameter pointer must be a slice") - } - if pointer != nil { - pointer_ptr = unsafe.Pointer(pointer_v.Index(0).Addr().Pointer()) - } - C.gl4_2compat_glEdgeFlagPointer(gl.funcs, C.GLsizei(stride), pointer_ptr) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glDisableClientState.xml -func (gl *GL) DisableClientState(array glbase.Enum) { - C.gl4_2compat_glDisableClientState(gl.funcs, C.GLenum(array)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glColorPointer.xml -func (gl *GL) ColorPointer(size int, gltype glbase.Enum, stride int, pointer interface{}) { - var pointer_ptr unsafe.Pointer - var pointer_v = reflect.ValueOf(pointer) - if pointer != nil && pointer_v.Kind() != reflect.Slice { - panic("parameter pointer must be a slice") - } - if pointer != nil { - pointer_ptr = unsafe.Pointer(pointer_v.Index(0).Addr().Pointer()) - } - C.gl4_2compat_glColorPointer(gl.funcs, C.GLint(size), C.GLenum(gltype), C.GLsizei(stride), pointer_ptr) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glArrayElement.xml -func (gl *GL) ArrayElement(i int32) { - C.gl4_2compat_glArrayElement(gl.funcs, C.GLint(i)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glResetMinmax.xml -func (gl *GL) ResetMinmax(target glbase.Enum) { - C.gl4_2compat_glResetMinmax(gl.funcs, C.GLenum(target)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glResetHistogram.xml -func (gl *GL) ResetHistogram(target glbase.Enum) { - C.gl4_2compat_glResetHistogram(gl.funcs, C.GLenum(target)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glMinmax.xml -func (gl *GL) Minmax(target, internalFormat glbase.Enum, sink bool) { - C.gl4_2compat_glMinmax(gl.funcs, C.GLenum(target), C.GLenum(internalFormat), *(*C.GLboolean)(unsafe.Pointer(&sink))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glHistogram.xml -func (gl *GL) Histogram(target glbase.Enum, width int, internalFormat glbase.Enum, sink bool) { - C.gl4_2compat_glHistogram(gl.funcs, C.GLenum(target), C.GLsizei(width), C.GLenum(internalFormat), *(*C.GLboolean)(unsafe.Pointer(&sink))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetMinmaxParameteriv.xml -func (gl *GL) GetMinmaxParameteriv(target, pname glbase.Enum, params []int32) { - C.gl4_2compat_glGetMinmaxParameteriv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetMinmaxParameterfv.xml -func (gl *GL) GetMinmaxParameterfv(target, pname glbase.Enum, params []float32) { - C.gl4_2compat_glGetMinmaxParameterfv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetMinmax.xml -func (gl *GL) GetMinmax(target glbase.Enum, reset bool, format, gltype glbase.Enum, values interface{}) { - var values_ptr unsafe.Pointer - var values_v = reflect.ValueOf(values) - if values != nil && values_v.Kind() != reflect.Slice { - panic("parameter values must be a slice") - } - if values != nil { - values_ptr = unsafe.Pointer(values_v.Index(0).Addr().Pointer()) - } - C.gl4_2compat_glGetMinmax(gl.funcs, C.GLenum(target), *(*C.GLboolean)(unsafe.Pointer(&reset)), C.GLenum(format), C.GLenum(gltype), values_ptr) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetHistogramParameteriv.xml -func (gl *GL) GetHistogramParameteriv(target, pname glbase.Enum, params []int32) { - C.gl4_2compat_glGetHistogramParameteriv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetHistogramParameterfv.xml -func (gl *GL) GetHistogramParameterfv(target, pname glbase.Enum, params []float32) { - C.gl4_2compat_glGetHistogramParameterfv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetHistogram.xml -func (gl *GL) GetHistogram(target glbase.Enum, reset bool, format, gltype glbase.Enum, values interface{}) { - var values_ptr unsafe.Pointer - var values_v = reflect.ValueOf(values) - if values != nil && values_v.Kind() != reflect.Slice { - panic("parameter values must be a slice") - } - if values != nil { - values_ptr = unsafe.Pointer(values_v.Index(0).Addr().Pointer()) - } - C.gl4_2compat_glGetHistogram(gl.funcs, C.GLenum(target), *(*C.GLboolean)(unsafe.Pointer(&reset)), C.GLenum(format), C.GLenum(gltype), values_ptr) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glSeparableFilter2D.xml -func (gl *GL) SeparableFilter2D(target, internalFormat glbase.Enum, width, height int, format, gltype glbase.Enum, row, column interface{}) { - var row_ptr unsafe.Pointer - var row_v = reflect.ValueOf(row) - if row != nil && row_v.Kind() != reflect.Slice { - panic("parameter row must be a slice") - } - if row != nil { - row_ptr = unsafe.Pointer(row_v.Index(0).Addr().Pointer()) - } - var column_ptr unsafe.Pointer - var column_v = reflect.ValueOf(column) - if column != nil && column_v.Kind() != reflect.Slice { - panic("parameter column must be a slice") - } - if column != nil { - column_ptr = unsafe.Pointer(column_v.Index(0).Addr().Pointer()) - } - C.gl4_2compat_glSeparableFilter2D(gl.funcs, C.GLenum(target), C.GLenum(internalFormat), C.GLsizei(width), C.GLsizei(height), C.GLenum(format), C.GLenum(gltype), row_ptr, column_ptr) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetSeparableFilter.xml -func (gl *GL) GetSeparableFilter(target, format, gltype glbase.Enum, row, column, span interface{}) { - var row_ptr unsafe.Pointer - var row_v = reflect.ValueOf(row) - if row != nil && row_v.Kind() != reflect.Slice { - panic("parameter row must be a slice") - } - if row != nil { - row_ptr = unsafe.Pointer(row_v.Index(0).Addr().Pointer()) - } - var column_ptr unsafe.Pointer - var column_v = reflect.ValueOf(column) - if column != nil && column_v.Kind() != reflect.Slice { - panic("parameter column must be a slice") - } - if column != nil { - column_ptr = unsafe.Pointer(column_v.Index(0).Addr().Pointer()) - } - var span_ptr unsafe.Pointer - var span_v = reflect.ValueOf(span) - if span != nil && span_v.Kind() != reflect.Slice { - panic("parameter span must be a slice") - } - if span != nil { - span_ptr = unsafe.Pointer(span_v.Index(0).Addr().Pointer()) - } - C.gl4_2compat_glGetSeparableFilter(gl.funcs, C.GLenum(target), C.GLenum(format), C.GLenum(gltype), row_ptr, column_ptr, span_ptr) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetConvolutionParameteriv.xml -func (gl *GL) GetConvolutionParameteriv(target, pname glbase.Enum, params []int32) { - C.gl4_2compat_glGetConvolutionParameteriv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetConvolutionParameterfv.xml -func (gl *GL) GetConvolutionParameterfv(target, pname glbase.Enum, params []float32) { - C.gl4_2compat_glGetConvolutionParameterfv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetConvolutionFilter.xml -func (gl *GL) GetConvolutionFilter(target, format, gltype glbase.Enum, image interface{}) { - var image_ptr unsafe.Pointer - var image_v = reflect.ValueOf(image) - if image != nil && image_v.Kind() != reflect.Slice { - panic("parameter image must be a slice") - } - if image != nil { - image_ptr = unsafe.Pointer(image_v.Index(0).Addr().Pointer()) - } - C.gl4_2compat_glGetConvolutionFilter(gl.funcs, C.GLenum(target), C.GLenum(format), C.GLenum(gltype), image_ptr) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glCopyConvolutionFilter2D.xml -func (gl *GL) CopyConvolutionFilter2D(target, internalFormat glbase.Enum, x, y, width, height int) { - C.gl4_2compat_glCopyConvolutionFilter2D(gl.funcs, C.GLenum(target), C.GLenum(internalFormat), C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glCopyConvolutionFilter1D.xml -func (gl *GL) CopyConvolutionFilter1D(target, internalFormat glbase.Enum, x, y, width int) { - C.gl4_2compat_glCopyConvolutionFilter1D(gl.funcs, C.GLenum(target), C.GLenum(internalFormat), C.GLint(x), C.GLint(y), C.GLsizei(width)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glConvolutionParameteriv.xml -func (gl *GL) ConvolutionParameteriv(target, pname glbase.Enum, params []int32) { - C.gl4_2compat_glConvolutionParameteriv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glConvolutionParameteri.xml -func (gl *GL) ConvolutionParameteri(target, pname glbase.Enum, params int32) { - C.gl4_2compat_glConvolutionParameteri(gl.funcs, C.GLenum(target), C.GLenum(pname), C.GLint(params)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glConvolutionParameterfv.xml -func (gl *GL) ConvolutionParameterfv(target, pname glbase.Enum, params []float32) { - C.gl4_2compat_glConvolutionParameterfv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glConvolutionParameterf.xml -func (gl *GL) ConvolutionParameterf(target, pname glbase.Enum, params float32) { - C.gl4_2compat_glConvolutionParameterf(gl.funcs, C.GLenum(target), C.GLenum(pname), C.GLfloat(params)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glConvolutionFilter2D.xml -func (gl *GL) ConvolutionFilter2D(target, internalFormat glbase.Enum, width, height int, format, gltype glbase.Enum, image interface{}) { - var image_ptr unsafe.Pointer - var image_v = reflect.ValueOf(image) - if image != nil && image_v.Kind() != reflect.Slice { - panic("parameter image must be a slice") - } - if image != nil { - image_ptr = unsafe.Pointer(image_v.Index(0).Addr().Pointer()) - } - C.gl4_2compat_glConvolutionFilter2D(gl.funcs, C.GLenum(target), C.GLenum(internalFormat), C.GLsizei(width), C.GLsizei(height), C.GLenum(format), C.GLenum(gltype), image_ptr) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glConvolutionFilter1D.xml -func (gl *GL) ConvolutionFilter1D(target, internalFormat glbase.Enum, width int, format, gltype glbase.Enum, image interface{}) { - var image_ptr unsafe.Pointer - var image_v = reflect.ValueOf(image) - if image != nil && image_v.Kind() != reflect.Slice { - panic("parameter image must be a slice") - } - if image != nil { - image_ptr = unsafe.Pointer(image_v.Index(0).Addr().Pointer()) - } - C.gl4_2compat_glConvolutionFilter1D(gl.funcs, C.GLenum(target), C.GLenum(internalFormat), C.GLsizei(width), C.GLenum(format), C.GLenum(gltype), image_ptr) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glCopyColorSubTable.xml -func (gl *GL) CopyColorSubTable(target glbase.Enum, start int32, x, y, width int) { - C.gl4_2compat_glCopyColorSubTable(gl.funcs, C.GLenum(target), C.GLsizei(start), C.GLint(x), C.GLint(y), C.GLsizei(width)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glColorSubTable.xml -func (gl *GL) ColorSubTable(target glbase.Enum, start int32, count int, format, gltype glbase.Enum, data interface{}) { - var data_ptr unsafe.Pointer - var data_v = reflect.ValueOf(data) - if data != nil && data_v.Kind() != reflect.Slice { - panic("parameter data must be a slice") - } - if data != nil { - data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer()) - } - C.gl4_2compat_glColorSubTable(gl.funcs, C.GLenum(target), C.GLsizei(start), C.GLsizei(count), C.GLenum(format), C.GLenum(gltype), data_ptr) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetColorTableParameteriv.xml -func (gl *GL) GetColorTableParameteriv(target, pname glbase.Enum, params []int32) { - C.gl4_2compat_glGetColorTableParameteriv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetColorTableParameterfv.xml -func (gl *GL) GetColorTableParameterfv(target, pname glbase.Enum, params []float32) { - C.gl4_2compat_glGetColorTableParameterfv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetColorTable.xml -func (gl *GL) GetColorTable(target, format, gltype glbase.Enum, table interface{}) { - var table_ptr unsafe.Pointer - var table_v = reflect.ValueOf(table) - if table != nil && table_v.Kind() != reflect.Slice { - panic("parameter table must be a slice") - } - if table != nil { - table_ptr = unsafe.Pointer(table_v.Index(0).Addr().Pointer()) - } - C.gl4_2compat_glGetColorTable(gl.funcs, C.GLenum(target), C.GLenum(format), C.GLenum(gltype), table_ptr) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glCopyColorTable.xml -func (gl *GL) CopyColorTable(target, internalFormat glbase.Enum, x, y, width int) { - C.gl4_2compat_glCopyColorTable(gl.funcs, C.GLenum(target), C.GLenum(internalFormat), C.GLint(x), C.GLint(y), C.GLsizei(width)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glColorTableParameteriv.xml -func (gl *GL) ColorTableParameteriv(target, pname glbase.Enum, params []int32) { - C.gl4_2compat_glColorTableParameteriv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glColorTableParameterfv.xml -func (gl *GL) ColorTableParameterfv(target, pname glbase.Enum, params []float32) { - C.gl4_2compat_glColorTableParameterfv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glColorTable.xml -func (gl *GL) ColorTable(target, internalFormat glbase.Enum, width int, format, gltype glbase.Enum, table interface{}) { - var table_ptr unsafe.Pointer - var table_v = reflect.ValueOf(table) - if table != nil && table_v.Kind() != reflect.Slice { - panic("parameter table must be a slice") - } - if table != nil { - table_ptr = unsafe.Pointer(table_v.Index(0).Addr().Pointer()) - } - C.gl4_2compat_glColorTable(gl.funcs, C.GLenum(target), C.GLenum(internalFormat), C.GLsizei(width), C.GLenum(format), C.GLenum(gltype), table_ptr) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glMultTransposeMatrixd.xml -func (gl *GL) MultTransposeMatrixd(m []float64) { - C.gl4_2compat_glMultTransposeMatrixd(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&m[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glMultTransposeMatrixf.xml -func (gl *GL) MultTransposeMatrixf(m []float32) { - C.gl4_2compat_glMultTransposeMatrixf(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&m[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glLoadTransposeMatrixd.xml -func (gl *GL) LoadTransposeMatrixd(m []float64) { - C.gl4_2compat_glLoadTransposeMatrixd(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&m[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glLoadTransposeMatrixf.xml -func (gl *GL) LoadTransposeMatrixf(m []float32) { - C.gl4_2compat_glLoadTransposeMatrixf(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&m[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glMultiTexCoord4sv.xml -func (gl *GL) MultiTexCoord4sv(target glbase.Enum, v []int16) { - if len(v) != 4 { - panic("parameter v has incorrect length") - } - C.gl4_2compat_glMultiTexCoord4sv(gl.funcs, C.GLenum(target), (*C.GLshort)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glMultiTexCoord4s.xml -func (gl *GL) MultiTexCoord4s(target glbase.Enum, s, t, r, q int16) { - C.gl4_2compat_glMultiTexCoord4s(gl.funcs, C.GLenum(target), C.GLshort(s), C.GLshort(t), C.GLshort(r), C.GLshort(q)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glMultiTexCoord4iv.xml -func (gl *GL) MultiTexCoord4iv(target glbase.Enum, v []int32) { - if len(v) != 4 { - panic("parameter v has incorrect length") - } - C.gl4_2compat_glMultiTexCoord4iv(gl.funcs, C.GLenum(target), (*C.GLint)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glMultiTexCoord4i.xml -func (gl *GL) MultiTexCoord4i(target glbase.Enum, s, t, r, q int32) { - C.gl4_2compat_glMultiTexCoord4i(gl.funcs, C.GLenum(target), C.GLint(s), C.GLint(t), C.GLint(r), C.GLint(q)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glMultiTexCoord4fv.xml -func (gl *GL) MultiTexCoord4fv(target glbase.Enum, v []float32) { - if len(v) != 4 { - panic("parameter v has incorrect length") - } - C.gl4_2compat_glMultiTexCoord4fv(gl.funcs, C.GLenum(target), (*C.GLfloat)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glMultiTexCoord4f.xml -func (gl *GL) MultiTexCoord4f(target glbase.Enum, s, t, r, q float32) { - C.gl4_2compat_glMultiTexCoord4f(gl.funcs, C.GLenum(target), C.GLfloat(s), C.GLfloat(t), C.GLfloat(r), C.GLfloat(q)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glMultiTexCoord4dv.xml -func (gl *GL) MultiTexCoord4dv(target glbase.Enum, v []float64) { - if len(v) != 4 { - panic("parameter v has incorrect length") - } - C.gl4_2compat_glMultiTexCoord4dv(gl.funcs, C.GLenum(target), (*C.GLdouble)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glMultiTexCoord4d.xml -func (gl *GL) MultiTexCoord4d(target glbase.Enum, s, t, r, q float64) { - C.gl4_2compat_glMultiTexCoord4d(gl.funcs, C.GLenum(target), C.GLdouble(s), C.GLdouble(t), C.GLdouble(r), C.GLdouble(q)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glMultiTexCoord3sv.xml -func (gl *GL) MultiTexCoord3sv(target glbase.Enum, v []int16) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl4_2compat_glMultiTexCoord3sv(gl.funcs, C.GLenum(target), (*C.GLshort)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glMultiTexCoord3s.xml -func (gl *GL) MultiTexCoord3s(target glbase.Enum, s, t, r int16) { - C.gl4_2compat_glMultiTexCoord3s(gl.funcs, C.GLenum(target), C.GLshort(s), C.GLshort(t), C.GLshort(r)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glMultiTexCoord3iv.xml -func (gl *GL) MultiTexCoord3iv(target glbase.Enum, v []int32) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl4_2compat_glMultiTexCoord3iv(gl.funcs, C.GLenum(target), (*C.GLint)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glMultiTexCoord3i.xml -func (gl *GL) MultiTexCoord3i(target glbase.Enum, s, t, r int32) { - C.gl4_2compat_glMultiTexCoord3i(gl.funcs, C.GLenum(target), C.GLint(s), C.GLint(t), C.GLint(r)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glMultiTexCoord3fv.xml -func (gl *GL) MultiTexCoord3fv(target glbase.Enum, v []float32) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl4_2compat_glMultiTexCoord3fv(gl.funcs, C.GLenum(target), (*C.GLfloat)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glMultiTexCoord3f.xml -func (gl *GL) MultiTexCoord3f(target glbase.Enum, s, t, r float32) { - C.gl4_2compat_glMultiTexCoord3f(gl.funcs, C.GLenum(target), C.GLfloat(s), C.GLfloat(t), C.GLfloat(r)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glMultiTexCoord3dv.xml -func (gl *GL) MultiTexCoord3dv(target glbase.Enum, v []float64) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl4_2compat_glMultiTexCoord3dv(gl.funcs, C.GLenum(target), (*C.GLdouble)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glMultiTexCoord3d.xml -func (gl *GL) MultiTexCoord3d(target glbase.Enum, s, t, r float64) { - C.gl4_2compat_glMultiTexCoord3d(gl.funcs, C.GLenum(target), C.GLdouble(s), C.GLdouble(t), C.GLdouble(r)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glMultiTexCoord2sv.xml -func (gl *GL) MultiTexCoord2sv(target glbase.Enum, v []int16) { - if len(v) != 2 { - panic("parameter v has incorrect length") - } - C.gl4_2compat_glMultiTexCoord2sv(gl.funcs, C.GLenum(target), (*C.GLshort)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glMultiTexCoord2s.xml -func (gl *GL) MultiTexCoord2s(target glbase.Enum, s, t int16) { - C.gl4_2compat_glMultiTexCoord2s(gl.funcs, C.GLenum(target), C.GLshort(s), C.GLshort(t)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glMultiTexCoord2iv.xml -func (gl *GL) MultiTexCoord2iv(target glbase.Enum, v []int32) { - if len(v) != 2 { - panic("parameter v has incorrect length") - } - C.gl4_2compat_glMultiTexCoord2iv(gl.funcs, C.GLenum(target), (*C.GLint)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glMultiTexCoord2i.xml -func (gl *GL) MultiTexCoord2i(target glbase.Enum, s, t int32) { - C.gl4_2compat_glMultiTexCoord2i(gl.funcs, C.GLenum(target), C.GLint(s), C.GLint(t)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glMultiTexCoord2fv.xml -func (gl *GL) MultiTexCoord2fv(target glbase.Enum, v []float32) { - if len(v) != 2 { - panic("parameter v has incorrect length") - } - C.gl4_2compat_glMultiTexCoord2fv(gl.funcs, C.GLenum(target), (*C.GLfloat)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glMultiTexCoord2f.xml -func (gl *GL) MultiTexCoord2f(target glbase.Enum, s, t float32) { - C.gl4_2compat_glMultiTexCoord2f(gl.funcs, C.GLenum(target), C.GLfloat(s), C.GLfloat(t)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glMultiTexCoord2dv.xml -func (gl *GL) MultiTexCoord2dv(target glbase.Enum, v []float64) { - if len(v) != 2 { - panic("parameter v has incorrect length") - } - C.gl4_2compat_glMultiTexCoord2dv(gl.funcs, C.GLenum(target), (*C.GLdouble)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glMultiTexCoord2d.xml -func (gl *GL) MultiTexCoord2d(target glbase.Enum, s, t float64) { - C.gl4_2compat_glMultiTexCoord2d(gl.funcs, C.GLenum(target), C.GLdouble(s), C.GLdouble(t)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glMultiTexCoord1sv.xml -func (gl *GL) MultiTexCoord1sv(target glbase.Enum, v []int16) { - C.gl4_2compat_glMultiTexCoord1sv(gl.funcs, C.GLenum(target), (*C.GLshort)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glMultiTexCoord1s.xml -func (gl *GL) MultiTexCoord1s(target glbase.Enum, s int16) { - C.gl4_2compat_glMultiTexCoord1s(gl.funcs, C.GLenum(target), C.GLshort(s)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glMultiTexCoord1iv.xml -func (gl *GL) MultiTexCoord1iv(target glbase.Enum, v []int32) { - C.gl4_2compat_glMultiTexCoord1iv(gl.funcs, C.GLenum(target), (*C.GLint)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glMultiTexCoord1i.xml -func (gl *GL) MultiTexCoord1i(target glbase.Enum, s int32) { - C.gl4_2compat_glMultiTexCoord1i(gl.funcs, C.GLenum(target), C.GLint(s)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glMultiTexCoord1fv.xml -func (gl *GL) MultiTexCoord1fv(target glbase.Enum, v []float32) { - C.gl4_2compat_glMultiTexCoord1fv(gl.funcs, C.GLenum(target), (*C.GLfloat)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glMultiTexCoord1f.xml -func (gl *GL) MultiTexCoord1f(target glbase.Enum, s float32) { - C.gl4_2compat_glMultiTexCoord1f(gl.funcs, C.GLenum(target), C.GLfloat(s)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glMultiTexCoord1dv.xml -func (gl *GL) MultiTexCoord1dv(target glbase.Enum, v []float64) { - C.gl4_2compat_glMultiTexCoord1dv(gl.funcs, C.GLenum(target), (*C.GLdouble)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glMultiTexCoord1d.xml -func (gl *GL) MultiTexCoord1d(target glbase.Enum, s float64) { - C.gl4_2compat_glMultiTexCoord1d(gl.funcs, C.GLenum(target), C.GLdouble(s)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glClientActiveTexture.xml -func (gl *GL) ClientActiveTexture(texture glbase.Enum) { - C.gl4_2compat_glClientActiveTexture(gl.funcs, C.GLenum(texture)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glWindowPos3sv.xml -func (gl *GL) WindowPos3sv(v []int16) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl4_2compat_glWindowPos3sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glWindowPos3s.xml -func (gl *GL) WindowPos3s(x, y, z int16) { - C.gl4_2compat_glWindowPos3s(gl.funcs, C.GLshort(x), C.GLshort(y), C.GLshort(z)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glWindowPos3iv.xml -func (gl *GL) WindowPos3iv(v []int32) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl4_2compat_glWindowPos3iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glWindowPos3i.xml -func (gl *GL) WindowPos3i(x, y, z int) { - C.gl4_2compat_glWindowPos3i(gl.funcs, C.GLint(x), C.GLint(y), C.GLint(z)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glWindowPos3fv.xml -func (gl *GL) WindowPos3fv(v []float32) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl4_2compat_glWindowPos3fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glWindowPos3f.xml -func (gl *GL) WindowPos3f(x, y, z float32) { - C.gl4_2compat_glWindowPos3f(gl.funcs, C.GLfloat(x), C.GLfloat(y), C.GLfloat(z)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glWindowPos3dv.xml -func (gl *GL) WindowPos3dv(v []float64) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl4_2compat_glWindowPos3dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glWindowPos3d.xml -func (gl *GL) WindowPos3d(x, y, z float64) { - C.gl4_2compat_glWindowPos3d(gl.funcs, C.GLdouble(x), C.GLdouble(y), C.GLdouble(z)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glWindowPos2sv.xml -func (gl *GL) WindowPos2sv(v []int16) { - if len(v) != 2 { - panic("parameter v has incorrect length") - } - C.gl4_2compat_glWindowPos2sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glWindowPos2s.xml -func (gl *GL) WindowPos2s(x, y int16) { - C.gl4_2compat_glWindowPos2s(gl.funcs, C.GLshort(x), C.GLshort(y)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glWindowPos2iv.xml -func (gl *GL) WindowPos2iv(v []int32) { - if len(v) != 2 { - panic("parameter v has incorrect length") - } - C.gl4_2compat_glWindowPos2iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glWindowPos2i.xml -func (gl *GL) WindowPos2i(x, y int) { - C.gl4_2compat_glWindowPos2i(gl.funcs, C.GLint(x), C.GLint(y)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glWindowPos2fv.xml -func (gl *GL) WindowPos2fv(v []float32) { - if len(v) != 2 { - panic("parameter v has incorrect length") - } - C.gl4_2compat_glWindowPos2fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glWindowPos2f.xml -func (gl *GL) WindowPos2f(x, y float32) { - C.gl4_2compat_glWindowPos2f(gl.funcs, C.GLfloat(x), C.GLfloat(y)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glWindowPos2dv.xml -func (gl *GL) WindowPos2dv(v []float64) { - if len(v) != 2 { - panic("parameter v has incorrect length") - } - C.gl4_2compat_glWindowPos2dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glWindowPos2d.xml -func (gl *GL) WindowPos2d(x, y float64) { - C.gl4_2compat_glWindowPos2d(gl.funcs, C.GLdouble(x), C.GLdouble(y)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glSecondaryColorPointer.xml -func (gl *GL) SecondaryColorPointer(size int, gltype glbase.Enum, stride int, pointer interface{}) { - var pointer_ptr unsafe.Pointer - var pointer_v = reflect.ValueOf(pointer) - if pointer != nil && pointer_v.Kind() != reflect.Slice { - panic("parameter pointer must be a slice") - } - if pointer != nil { - pointer_ptr = unsafe.Pointer(pointer_v.Index(0).Addr().Pointer()) - } - C.gl4_2compat_glSecondaryColorPointer(gl.funcs, C.GLint(size), C.GLenum(gltype), C.GLsizei(stride), pointer_ptr) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glSecondaryColor3usv.xml -func (gl *GL) SecondaryColor3usv(v []uint16) { - C.gl4_2compat_glSecondaryColor3usv(gl.funcs, (*C.GLushort)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glSecondaryColor3us.xml -func (gl *GL) SecondaryColor3us(red, green, blue uint16) { - C.gl4_2compat_glSecondaryColor3us(gl.funcs, C.GLushort(red), C.GLushort(green), C.GLushort(blue)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glSecondaryColor3uiv.xml -func (gl *GL) SecondaryColor3uiv(v []uint32) { - C.gl4_2compat_glSecondaryColor3uiv(gl.funcs, (*C.GLuint)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glSecondaryColor3ui.xml -func (gl *GL) SecondaryColor3ui(red, green, blue uint32) { - C.gl4_2compat_glSecondaryColor3ui(gl.funcs, C.GLuint(red), C.GLuint(green), C.GLuint(blue)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glSecondaryColor3ubv.xml -func (gl *GL) SecondaryColor3ubv(v []uint8) { - C.gl4_2compat_glSecondaryColor3ubv(gl.funcs, (*C.GLubyte)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glSecondaryColor3ub.xml -func (gl *GL) SecondaryColor3ub(red, green, blue uint8) { - C.gl4_2compat_glSecondaryColor3ub(gl.funcs, C.GLubyte(red), C.GLubyte(green), C.GLubyte(blue)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glSecondaryColor3sv.xml -func (gl *GL) SecondaryColor3sv(v []int16) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl4_2compat_glSecondaryColor3sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glSecondaryColor3s.xml -func (gl *GL) SecondaryColor3s(red, green, blue int16) { - C.gl4_2compat_glSecondaryColor3s(gl.funcs, C.GLshort(red), C.GLshort(green), C.GLshort(blue)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glSecondaryColor3iv.xml -func (gl *GL) SecondaryColor3iv(v []int32) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl4_2compat_glSecondaryColor3iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glSecondaryColor3i.xml -func (gl *GL) SecondaryColor3i(red, green, blue int32) { - C.gl4_2compat_glSecondaryColor3i(gl.funcs, C.GLint(red), C.GLint(green), C.GLint(blue)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glSecondaryColor3fv.xml -func (gl *GL) SecondaryColor3fv(v []float32) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl4_2compat_glSecondaryColor3fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glSecondaryColor3f.xml -func (gl *GL) SecondaryColor3f(red, green, blue float32) { - C.gl4_2compat_glSecondaryColor3f(gl.funcs, C.GLfloat(red), C.GLfloat(green), C.GLfloat(blue)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glSecondaryColor3dv.xml -func (gl *GL) SecondaryColor3dv(v []float64) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl4_2compat_glSecondaryColor3dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glSecondaryColor3d.xml -func (gl *GL) SecondaryColor3d(red, green, blue float64) { - C.gl4_2compat_glSecondaryColor3d(gl.funcs, C.GLdouble(red), C.GLdouble(green), C.GLdouble(blue)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glSecondaryColor3bv.xml -func (gl *GL) SecondaryColor3bv(v []byte) { - C.gl4_2compat_glSecondaryColor3bv(gl.funcs, (*C.GLbyte)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glSecondaryColor3b.xml -func (gl *GL) SecondaryColor3b(red, green, blue byte) { - C.gl4_2compat_glSecondaryColor3b(gl.funcs, C.GLbyte(red), C.GLbyte(green), C.GLbyte(blue)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glFogCoordPointer.xml -func (gl *GL) FogCoordPointer(gltype glbase.Enum, stride int, pointer interface{}) { - var pointer_ptr unsafe.Pointer - var pointer_v = reflect.ValueOf(pointer) - if pointer != nil && pointer_v.Kind() != reflect.Slice { - panic("parameter pointer must be a slice") - } - if pointer != nil { - pointer_ptr = unsafe.Pointer(pointer_v.Index(0).Addr().Pointer()) - } - C.gl4_2compat_glFogCoordPointer(gl.funcs, C.GLenum(gltype), C.GLsizei(stride), pointer_ptr) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glFogCoorddv.xml -func (gl *GL) FogCoorddv(coord []float64) { - C.gl4_2compat_glFogCoorddv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&coord[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glFogCoordd.xml -func (gl *GL) FogCoordd(coord float64) { - C.gl4_2compat_glFogCoordd(gl.funcs, C.GLdouble(coord)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glFogCoordfv.xml -func (gl *GL) FogCoordfv(coord []float32) { - C.gl4_2compat_glFogCoordfv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&coord[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glFogCoordf.xml -func (gl *GL) FogCoordf(coord float32) { - C.gl4_2compat_glFogCoordf(gl.funcs, C.GLfloat(coord)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttrib4usv.xml -func (gl *GL) VertexAttrib4usv(index glbase.Attrib, v []uint16) { - C.gl4_2compat_glVertexAttrib4usv(gl.funcs, C.GLuint(index), (*C.GLushort)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttrib4uiv.xml -func (gl *GL) VertexAttrib4uiv(index glbase.Attrib, v []uint32) { - C.gl4_2compat_glVertexAttrib4uiv(gl.funcs, C.GLuint(index), (*C.GLuint)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttrib4ubv.xml -func (gl *GL) VertexAttrib4ubv(index glbase.Attrib, v []uint8) { - C.gl4_2compat_glVertexAttrib4ubv(gl.funcs, C.GLuint(index), (*C.GLubyte)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttrib4sv.xml -func (gl *GL) VertexAttrib4sv(index glbase.Attrib, v []int16) { - if len(v) != 4 { - panic("parameter v has incorrect length") - } - C.gl4_2compat_glVertexAttrib4sv(gl.funcs, C.GLuint(index), (*C.GLshort)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttrib4s.xml -func (gl *GL) VertexAttrib4s(index glbase.Attrib, x, y, z, w int16) { - C.gl4_2compat_glVertexAttrib4s(gl.funcs, C.GLuint(index), C.GLshort(x), C.GLshort(y), C.GLshort(z), C.GLshort(w)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttrib4iv.xml -func (gl *GL) VertexAttrib4iv(index glbase.Attrib, v []int32) { - if len(v) != 4 { - panic("parameter v has incorrect length") - } - C.gl4_2compat_glVertexAttrib4iv(gl.funcs, C.GLuint(index), (*C.GLint)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttrib4fv.xml -func (gl *GL) VertexAttrib4fv(index glbase.Attrib, v []float32) { - if len(v) != 4 { - panic("parameter v has incorrect length") - } - C.gl4_2compat_glVertexAttrib4fv(gl.funcs, C.GLuint(index), (*C.GLfloat)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttrib4f.xml -func (gl *GL) VertexAttrib4f(index glbase.Attrib, x, y, z, w float32) { - C.gl4_2compat_glVertexAttrib4f(gl.funcs, C.GLuint(index), C.GLfloat(x), C.GLfloat(y), C.GLfloat(z), C.GLfloat(w)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttrib4dv.xml -func (gl *GL) VertexAttrib4dv(index glbase.Attrib, v []float64) { - if len(v) != 4 { - panic("parameter v has incorrect length") - } - C.gl4_2compat_glVertexAttrib4dv(gl.funcs, C.GLuint(index), (*C.GLdouble)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttrib4d.xml -func (gl *GL) VertexAttrib4d(index glbase.Attrib, x, y, z, w float64) { - C.gl4_2compat_glVertexAttrib4d(gl.funcs, C.GLuint(index), C.GLdouble(x), C.GLdouble(y), C.GLdouble(z), C.GLdouble(w)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttrib4bv.xml -func (gl *GL) VertexAttrib4bv(index glbase.Attrib, v []byte) { - C.gl4_2compat_glVertexAttrib4bv(gl.funcs, C.GLuint(index), (*C.GLbyte)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttrib4Nusv.xml -func (gl *GL) VertexAttrib4Nusv(index glbase.Attrib, v []uint16) { - C.gl4_2compat_glVertexAttrib4Nusv(gl.funcs, C.GLuint(index), (*C.GLushort)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttrib4Nuiv.xml -func (gl *GL) VertexAttrib4Nuiv(index glbase.Attrib, v []uint32) { - C.gl4_2compat_glVertexAttrib4Nuiv(gl.funcs, C.GLuint(index), (*C.GLuint)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttrib4Nubv.xml -func (gl *GL) VertexAttrib4Nubv(index glbase.Attrib, v []uint8) { - C.gl4_2compat_glVertexAttrib4Nubv(gl.funcs, C.GLuint(index), (*C.GLubyte)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttrib4Nub.xml -func (gl *GL) VertexAttrib4Nub(index glbase.Attrib, x, y, z, w uint8) { - C.gl4_2compat_glVertexAttrib4Nub(gl.funcs, C.GLuint(index), C.GLubyte(x), C.GLubyte(y), C.GLubyte(z), C.GLubyte(w)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttrib4Nsv.xml -func (gl *GL) VertexAttrib4Nsv(index glbase.Attrib, v []int16) { - C.gl4_2compat_glVertexAttrib4Nsv(gl.funcs, C.GLuint(index), (*C.GLshort)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttrib4Niv.xml -func (gl *GL) VertexAttrib4Niv(index glbase.Attrib, v []int32) { - C.gl4_2compat_glVertexAttrib4Niv(gl.funcs, C.GLuint(index), (*C.GLint)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttrib4Nbv.xml -func (gl *GL) VertexAttrib4Nbv(index glbase.Attrib, v []byte) { - C.gl4_2compat_glVertexAttrib4Nbv(gl.funcs, C.GLuint(index), (*C.GLbyte)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttrib3sv.xml -func (gl *GL) VertexAttrib3sv(index glbase.Attrib, v []int16) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl4_2compat_glVertexAttrib3sv(gl.funcs, C.GLuint(index), (*C.GLshort)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttrib3s.xml -func (gl *GL) VertexAttrib3s(index glbase.Attrib, x, y, z int16) { - C.gl4_2compat_glVertexAttrib3s(gl.funcs, C.GLuint(index), C.GLshort(x), C.GLshort(y), C.GLshort(z)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttrib3fv.xml -func (gl *GL) VertexAttrib3fv(index glbase.Attrib, v []float32) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl4_2compat_glVertexAttrib3fv(gl.funcs, C.GLuint(index), (*C.GLfloat)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttrib3f.xml -func (gl *GL) VertexAttrib3f(index glbase.Attrib, x, y, z float32) { - C.gl4_2compat_glVertexAttrib3f(gl.funcs, C.GLuint(index), C.GLfloat(x), C.GLfloat(y), C.GLfloat(z)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttrib3dv.xml -func (gl *GL) VertexAttrib3dv(index glbase.Attrib, v []float64) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl4_2compat_glVertexAttrib3dv(gl.funcs, C.GLuint(index), (*C.GLdouble)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttrib3d.xml -func (gl *GL) VertexAttrib3d(index glbase.Attrib, x, y, z float64) { - C.gl4_2compat_glVertexAttrib3d(gl.funcs, C.GLuint(index), C.GLdouble(x), C.GLdouble(y), C.GLdouble(z)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttrib2sv.xml -func (gl *GL) VertexAttrib2sv(index glbase.Attrib, v []int16) { - if len(v) != 2 { - panic("parameter v has incorrect length") - } - C.gl4_2compat_glVertexAttrib2sv(gl.funcs, C.GLuint(index), (*C.GLshort)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttrib2s.xml -func (gl *GL) VertexAttrib2s(index glbase.Attrib, x, y int16) { - C.gl4_2compat_glVertexAttrib2s(gl.funcs, C.GLuint(index), C.GLshort(x), C.GLshort(y)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttrib2fv.xml -func (gl *GL) VertexAttrib2fv(index glbase.Attrib, v []float32) { - if len(v) != 2 { - panic("parameter v has incorrect length") - } - C.gl4_2compat_glVertexAttrib2fv(gl.funcs, C.GLuint(index), (*C.GLfloat)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttrib2f.xml -func (gl *GL) VertexAttrib2f(index glbase.Attrib, x, y float32) { - C.gl4_2compat_glVertexAttrib2f(gl.funcs, C.GLuint(index), C.GLfloat(x), C.GLfloat(y)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttrib2dv.xml -func (gl *GL) VertexAttrib2dv(index glbase.Attrib, v []float64) { - if len(v) != 2 { - panic("parameter v has incorrect length") - } - C.gl4_2compat_glVertexAttrib2dv(gl.funcs, C.GLuint(index), (*C.GLdouble)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttrib2d.xml -func (gl *GL) VertexAttrib2d(index glbase.Attrib, x, y float64) { - C.gl4_2compat_glVertexAttrib2d(gl.funcs, C.GLuint(index), C.GLdouble(x), C.GLdouble(y)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttrib1sv.xml -func (gl *GL) VertexAttrib1sv(index glbase.Attrib, v []int16) { - C.gl4_2compat_glVertexAttrib1sv(gl.funcs, C.GLuint(index), (*C.GLshort)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttrib1s.xml -func (gl *GL) VertexAttrib1s(index glbase.Attrib, x int16) { - C.gl4_2compat_glVertexAttrib1s(gl.funcs, C.GLuint(index), C.GLshort(x)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttrib1fv.xml -func (gl *GL) VertexAttrib1fv(index glbase.Attrib, v []float32) { - C.gl4_2compat_glVertexAttrib1fv(gl.funcs, C.GLuint(index), (*C.GLfloat)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttrib1f.xml -func (gl *GL) VertexAttrib1f(index glbase.Attrib, x float32) { - C.gl4_2compat_glVertexAttrib1f(gl.funcs, C.GLuint(index), C.GLfloat(x)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttrib1dv.xml -func (gl *GL) VertexAttrib1dv(index glbase.Attrib, v []float64) { - C.gl4_2compat_glVertexAttrib1dv(gl.funcs, C.GLuint(index), (*C.GLdouble)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttrib1d.xml -func (gl *GL) VertexAttrib1d(index glbase.Attrib, x float64) { - C.gl4_2compat_glVertexAttrib1d(gl.funcs, C.GLuint(index), C.GLdouble(x)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttribI4usv.xml -func (gl *GL) VertexAttribI4usv(index glbase.Attrib, v []uint16) { - C.gl4_2compat_glVertexAttribI4usv(gl.funcs, C.GLuint(index), (*C.GLushort)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttribI4ubv.xml -func (gl *GL) VertexAttribI4ubv(index glbase.Attrib, v []uint8) { - C.gl4_2compat_glVertexAttribI4ubv(gl.funcs, C.GLuint(index), (*C.GLubyte)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttribI4sv.xml -func (gl *GL) VertexAttribI4sv(index glbase.Attrib, v []int16) { - if len(v) != 4 { - panic("parameter v has incorrect length") - } - C.gl4_2compat_glVertexAttribI4sv(gl.funcs, C.GLuint(index), (*C.GLshort)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttribI4bv.xml -func (gl *GL) VertexAttribI4bv(index glbase.Attrib, v []byte) { - C.gl4_2compat_glVertexAttribI4bv(gl.funcs, C.GLuint(index), (*C.GLbyte)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttribI4uiv.xml -func (gl *GL) VertexAttribI4uiv(index glbase.Attrib, v []uint32) { - C.gl4_2compat_glVertexAttribI4uiv(gl.funcs, C.GLuint(index), (*C.GLuint)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttribI3uiv.xml -func (gl *GL) VertexAttribI3uiv(index glbase.Attrib, v []uint32) { - C.gl4_2compat_glVertexAttribI3uiv(gl.funcs, C.GLuint(index), (*C.GLuint)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttribI2uiv.xml -func (gl *GL) VertexAttribI2uiv(index glbase.Attrib, v []uint32) { - C.gl4_2compat_glVertexAttribI2uiv(gl.funcs, C.GLuint(index), (*C.GLuint)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttribI1uiv.xml -func (gl *GL) VertexAttribI1uiv(index glbase.Attrib, v []uint32) { - C.gl4_2compat_glVertexAttribI1uiv(gl.funcs, C.GLuint(index), (*C.GLuint)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttribI4iv.xml -func (gl *GL) VertexAttribI4iv(index glbase.Attrib, v []int32) { - if len(v) != 4 { - panic("parameter v has incorrect length") - } - C.gl4_2compat_glVertexAttribI4iv(gl.funcs, C.GLuint(index), (*C.GLint)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttribI3iv.xml -func (gl *GL) VertexAttribI3iv(index glbase.Attrib, v []int32) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl4_2compat_glVertexAttribI3iv(gl.funcs, C.GLuint(index), (*C.GLint)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttribI2iv.xml -func (gl *GL) VertexAttribI2iv(index glbase.Attrib, v []int32) { - if len(v) != 2 { - panic("parameter v has incorrect length") - } - C.gl4_2compat_glVertexAttribI2iv(gl.funcs, C.GLuint(index), (*C.GLint)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttribI1iv.xml -func (gl *GL) VertexAttribI1iv(index glbase.Attrib, v []int32) { - C.gl4_2compat_glVertexAttribI1iv(gl.funcs, C.GLuint(index), (*C.GLint)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttribI4ui.xml -func (gl *GL) VertexAttribI4ui(index glbase.Attrib, x, y, z, w uint32) { - C.gl4_2compat_glVertexAttribI4ui(gl.funcs, C.GLuint(index), C.GLuint(x), C.GLuint(y), C.GLuint(z), C.GLuint(w)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttribI3ui.xml -func (gl *GL) VertexAttribI3ui(index glbase.Attrib, x, y, z uint32) { - C.gl4_2compat_glVertexAttribI3ui(gl.funcs, C.GLuint(index), C.GLuint(x), C.GLuint(y), C.GLuint(z)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttribI2ui.xml -func (gl *GL) VertexAttribI2ui(index glbase.Attrib, x, y uint32) { - C.gl4_2compat_glVertexAttribI2ui(gl.funcs, C.GLuint(index), C.GLuint(x), C.GLuint(y)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttribI1ui.xml -func (gl *GL) VertexAttribI1ui(index glbase.Attrib, x uint32) { - C.gl4_2compat_glVertexAttribI1ui(gl.funcs, C.GLuint(index), C.GLuint(x)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttribI4i.xml -func (gl *GL) VertexAttribI4i(index glbase.Attrib, x, y, z, w int) { - C.gl4_2compat_glVertexAttribI4i(gl.funcs, C.GLuint(index), C.GLint(x), C.GLint(y), C.GLint(z), C.GLint(w)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttribI3i.xml -func (gl *GL) VertexAttribI3i(index glbase.Attrib, x, y, z int) { - C.gl4_2compat_glVertexAttribI3i(gl.funcs, C.GLuint(index), C.GLint(x), C.GLint(y), C.GLint(z)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttribI2i.xml -func (gl *GL) VertexAttribI2i(index glbase.Attrib, x, y int) { - C.gl4_2compat_glVertexAttribI2i(gl.funcs, C.GLuint(index), C.GLint(x), C.GLint(y)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttribI1i.xml -func (gl *GL) VertexAttribI1i(index glbase.Attrib, x int) { - C.gl4_2compat_glVertexAttribI1i(gl.funcs, C.GLuint(index), C.GLint(x)) -} diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/gl/4.2core/funcs.cpp b/Godeps/_workspace/src/github.com/obscuren/qml/gl/4.2core/funcs.cpp deleted file mode 100644 index 567e39b30..000000000 --- a/Godeps/_workspace/src/github.com/obscuren/qml/gl/4.2core/funcs.cpp +++ /dev/null @@ -1,2748 +0,0 @@ - -// ** file automatically generated by glgen -- do not edit manually ** - -#include -#include - -#include "funcs.h" - -void *gl4_2core_funcs() { - QOpenGLFunctions_4_2_Core* funcs = QOpenGLContext::currentContext()->versionFunctions(); - if (!funcs) { - return 0; - } - funcs->initializeOpenGLFunctions(); - return funcs; -} - - -void gl4_2core_glViewport(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height) -{ - QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glViewport(x, y, width, height); -} - -void gl4_2core_glDepthRange(void *_glfuncs, GLdouble nearVal, GLdouble farVal) -{ - QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDepthRange(nearVal, farVal); -} - -GLboolean gl4_2core_glIsEnabled(void *_glfuncs, GLenum cap) -{ - QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glIsEnabled(cap); -} - -void gl4_2core_glGetTexLevelParameteriv(void *_glfuncs, GLenum target, GLint level, GLenum pname, GLint* params) -{ - QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetTexLevelParameteriv(target, level, pname, params); -} - -void gl4_2core_glGetTexLevelParameterfv(void *_glfuncs, GLenum target, GLint level, GLenum pname, GLfloat* params) -{ - QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetTexLevelParameterfv(target, level, pname, params); -} - -void gl4_2core_glGetTexParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params) -{ - QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetTexParameteriv(target, pname, params); -} - -void gl4_2core_glGetTexParameterfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params) -{ - QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetTexParameterfv(target, pname, params); -} - -void gl4_2core_glGetTexImage(void *_glfuncs, GLenum target, GLint level, GLenum format, GLenum gltype, GLvoid* pixels) -{ - QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetTexImage(target, level, format, gltype, pixels); -} - -void gl4_2core_glGetIntegerv(void *_glfuncs, GLenum pname, GLint* params) -{ - QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetIntegerv(pname, params); -} - -void gl4_2core_glGetFloatv(void *_glfuncs, GLenum pname, GLfloat* params) -{ - QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetFloatv(pname, params); -} - -GLenum gl4_2core_glGetError(void *_glfuncs) -{ - QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glGetError(); -} - -void gl4_2core_glGetDoublev(void *_glfuncs, GLenum pname, GLdouble* params) -{ - QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetDoublev(pname, params); -} - -void gl4_2core_glGetBooleanv(void *_glfuncs, GLenum pname, GLboolean* params) -{ - QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetBooleanv(pname, params); -} - -void gl4_2core_glReadPixels(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum gltype, GLvoid* pixels) -{ - QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glReadPixels(x, y, width, height, format, gltype, pixels); -} - -void gl4_2core_glReadBuffer(void *_glfuncs, GLenum mode) -{ - QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glReadBuffer(mode); -} - -void gl4_2core_glPixelStorei(void *_glfuncs, GLenum pname, GLint param) -{ - QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glPixelStorei(pname, param); -} - -void gl4_2core_glPixelStoref(void *_glfuncs, GLenum pname, GLfloat param) -{ - QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glPixelStoref(pname, param); -} - -void gl4_2core_glDepthFunc(void *_glfuncs, GLenum glfunc) -{ - QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDepthFunc(glfunc); -} - -void gl4_2core_glStencilOp(void *_glfuncs, GLenum fail, GLenum zfail, GLenum zpass) -{ - QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glStencilOp(fail, zfail, zpass); -} - -void gl4_2core_glStencilFunc(void *_glfuncs, GLenum glfunc, GLint ref, GLuint mask) -{ - QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glStencilFunc(glfunc, ref, mask); -} - -void gl4_2core_glLogicOp(void *_glfuncs, GLenum opcode) -{ - QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glLogicOp(opcode); -} - -void gl4_2core_glBlendFunc(void *_glfuncs, GLenum sfactor, GLenum dfactor) -{ - QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glBlendFunc(sfactor, dfactor); -} - -void gl4_2core_glFlush(void *_glfuncs) -{ - QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glFlush(); -} - -void gl4_2core_glFinish(void *_glfuncs) -{ - QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glFinish(); -} - -void gl4_2core_glEnable(void *_glfuncs, GLenum cap) -{ - QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glEnable(cap); -} - -void gl4_2core_glDisable(void *_glfuncs, GLenum cap) -{ - QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDisable(cap); -} - -void gl4_2core_glDepthMask(void *_glfuncs, GLboolean flag) -{ - QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDepthMask(flag); -} - -void gl4_2core_glColorMask(void *_glfuncs, GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) -{ - QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColorMask(red, green, blue, alpha); -} - -void gl4_2core_glStencilMask(void *_glfuncs, GLuint mask) -{ - QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glStencilMask(mask); -} - -void gl4_2core_glClearDepth(void *_glfuncs, GLdouble depth) -{ - QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glClearDepth(depth); -} - -void gl4_2core_glClearStencil(void *_glfuncs, GLint s) -{ - QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glClearStencil(s); -} - -void gl4_2core_glClearColor(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) -{ - QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glClearColor(red, green, blue, alpha); -} - -void gl4_2core_glClear(void *_glfuncs, GLbitfield mask) -{ - QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glClear(mask); -} - -void gl4_2core_glDrawBuffer(void *_glfuncs, GLenum mode) -{ - QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDrawBuffer(mode); -} - -void gl4_2core_glTexImage2D(void *_glfuncs, GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum gltype, const GLvoid* pixels) -{ - QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexImage2D(target, level, internalFormat, width, height, border, format, gltype, pixels); -} - -void gl4_2core_glTexImage1D(void *_glfuncs, GLenum target, GLint level, GLint internalFormat, GLsizei width, GLint border, GLenum format, GLenum gltype, const GLvoid* pixels) -{ - QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexImage1D(target, level, internalFormat, width, border, format, gltype, pixels); -} - -void gl4_2core_glTexParameteriv(void *_glfuncs, GLenum target, GLenum pname, const GLint* params) -{ - QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexParameteriv(target, pname, params); -} - -void gl4_2core_glTexParameteri(void *_glfuncs, GLenum target, GLenum pname, GLint param) -{ - QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexParameteri(target, pname, param); -} - -void gl4_2core_glTexParameterfv(void *_glfuncs, GLenum target, GLenum pname, const GLfloat* params) -{ - QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexParameterfv(target, pname, params); -} - -void gl4_2core_glTexParameterf(void *_glfuncs, GLenum target, GLenum pname, GLfloat param) -{ - QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexParameterf(target, pname, param); -} - -void gl4_2core_glScissor(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height) -{ - QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glScissor(x, y, width, height); -} - -void gl4_2core_glPolygonMode(void *_glfuncs, GLenum face, GLenum mode) -{ - QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glPolygonMode(face, mode); -} - -void gl4_2core_glPointSize(void *_glfuncs, GLfloat size) -{ - QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glPointSize(size); -} - -void gl4_2core_glLineWidth(void *_glfuncs, GLfloat width) -{ - QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glLineWidth(width); -} - -void gl4_2core_glHint(void *_glfuncs, GLenum target, GLenum mode) -{ - QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glHint(target, mode); -} - -void gl4_2core_glFrontFace(void *_glfuncs, GLenum mode) -{ - QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glFrontFace(mode); -} - -void gl4_2core_glCullFace(void *_glfuncs, GLenum mode) -{ - QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glCullFace(mode); -} - -void gl4_2core_glIndexubv(void *_glfuncs, const GLubyte* c) -{ - QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glIndexubv(c); -} - -void gl4_2core_glIndexub(void *_glfuncs, GLubyte c) -{ - QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glIndexub(c); -} - -GLboolean gl4_2core_glIsTexture(void *_glfuncs, GLuint texture) -{ - QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glIsTexture(texture); -} - -void gl4_2core_glGenTextures(void *_glfuncs, GLsizei n, GLuint* textures) -{ - QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGenTextures(n, textures); -} - -void gl4_2core_glDeleteTextures(void *_glfuncs, GLsizei n, const GLuint* textures) -{ - QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDeleteTextures(n, textures); -} - -void gl4_2core_glBindTexture(void *_glfuncs, GLenum target, GLuint texture) -{ - QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glBindTexture(target, texture); -} - -void gl4_2core_glTexSubImage2D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum gltype, const GLvoid* pixels) -{ - QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexSubImage2D(target, level, xoffset, yoffset, width, height, format, gltype, pixels); -} - -void gl4_2core_glTexSubImage1D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum gltype, const GLvoid* pixels) -{ - QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexSubImage1D(target, level, xoffset, width, format, gltype, pixels); -} - -void gl4_2core_glCopyTexSubImage2D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) -{ - QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glCopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height); -} - -void gl4_2core_glCopyTexSubImage1D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width) -{ - QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glCopyTexSubImage1D(target, level, xoffset, x, y, width); -} - -void gl4_2core_glCopyTexImage2D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) -{ - QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glCopyTexImage2D(target, level, internalFormat, x, y, width, height, border); -} - -void gl4_2core_glCopyTexImage1D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLint border) -{ - QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glCopyTexImage1D(target, level, internalFormat, x, y, width, border); -} - -void gl4_2core_glPolygonOffset(void *_glfuncs, GLfloat factor, GLfloat units) -{ - QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glPolygonOffset(factor, units); -} - -void gl4_2core_glDrawElements(void *_glfuncs, GLenum mode, GLsizei count, GLenum gltype, const GLvoid* indices) -{ - QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDrawElements(mode, count, gltype, indices); -} - -void gl4_2core_glDrawArrays(void *_glfuncs, GLenum mode, GLint first, GLsizei count) -{ - QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDrawArrays(mode, first, count); -} - -void gl4_2core_glCopyTexSubImage3D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height) -{ - QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glCopyTexSubImage3D(target, level, xoffset, yoffset, zoffset, x, y, width, height); -} - -void gl4_2core_glTexSubImage3D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum gltype, const GLvoid* pixels) -{ - QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, gltype, pixels); -} - -void gl4_2core_glTexImage3D(void *_glfuncs, GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum gltype, const GLvoid* pixels) -{ - QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexImage3D(target, level, internalFormat, width, height, depth, border, format, gltype, pixels); -} - -void gl4_2core_glDrawRangeElements(void *_glfuncs, GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum gltype, const GLvoid* indices) -{ - QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDrawRangeElements(mode, start, end, count, gltype, indices); -} - -void gl4_2core_glBlendEquation(void *_glfuncs, GLenum mode) -{ - QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glBlendEquation(mode); -} - -void gl4_2core_glBlendColor(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) -{ - QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glBlendColor(red, green, blue, alpha); -} - -void gl4_2core_glGetCompressedTexImage(void *_glfuncs, GLenum target, GLint level, GLvoid* img) -{ - QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetCompressedTexImage(target, level, img); -} - -void gl4_2core_glCompressedTexSubImage1D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid* data) -{ - QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glCompressedTexSubImage1D(target, level, xoffset, width, format, imageSize, data); -} - -void gl4_2core_glCompressedTexSubImage2D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid* data) -{ - QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glCompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, imageSize, data); -} - -void gl4_2core_glCompressedTexSubImage3D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid* data) -{ - QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glCompressedTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data); -} - -void gl4_2core_glCompressedTexImage1D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid* data) -{ - QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glCompressedTexImage1D(target, level, internalFormat, width, border, imageSize, data); -} - -void gl4_2core_glCompressedTexImage2D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid* data) -{ - QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glCompressedTexImage2D(target, level, internalFormat, width, height, border, imageSize, data); -} - -void gl4_2core_glCompressedTexImage3D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid* data) -{ - QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glCompressedTexImage3D(target, level, internalFormat, width, height, depth, border, imageSize, data); -} - -void gl4_2core_glSampleCoverage(void *_glfuncs, GLfloat value, GLboolean invert) -{ - QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glSampleCoverage(value, invert); -} - -void gl4_2core_glActiveTexture(void *_glfuncs, GLenum texture) -{ - QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glActiveTexture(texture); -} - -void gl4_2core_glPointParameteriv(void *_glfuncs, GLenum pname, const GLint* params) -{ - QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glPointParameteriv(pname, params); -} - -void gl4_2core_glPointParameteri(void *_glfuncs, GLenum pname, GLint param) -{ - QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glPointParameteri(pname, param); -} - -void gl4_2core_glPointParameterfv(void *_glfuncs, GLenum pname, const GLfloat* params) -{ - QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glPointParameterfv(pname, params); -} - -void gl4_2core_glPointParameterf(void *_glfuncs, GLenum pname, GLfloat param) -{ - QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glPointParameterf(pname, param); -} - -void gl4_2core_glMultiDrawArrays(void *_glfuncs, GLenum mode, const GLint* first, const GLsizei* count, GLsizei drawcount) -{ - QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiDrawArrays(mode, first, count, drawcount); -} - -void gl4_2core_glBlendFuncSeparate(void *_glfuncs, GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha) -{ - QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glBlendFuncSeparate(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha); -} - -void gl4_2core_glGetBufferParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params) -{ - QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetBufferParameteriv(target, pname, params); -} - -GLboolean gl4_2core_glUnmapBuffer(void *_glfuncs, GLenum target) -{ - QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glUnmapBuffer(target); -} - -void gl4_2core_glGetBufferSubData(void *_glfuncs, GLenum target, GLintptr offset, GLsizeiptr size, GLvoid* data) -{ - QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetBufferSubData(target, offset, size, data); -} - -void gl4_2core_glBufferSubData(void *_glfuncs, GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data) -{ - QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glBufferSubData(target, offset, size, data); -} - -void gl4_2core_glBufferData(void *_glfuncs, GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage) -{ - QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glBufferData(target, size, data, usage); -} - -GLboolean gl4_2core_glIsBuffer(void *_glfuncs, GLuint buffer) -{ - QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glIsBuffer(buffer); -} - -void gl4_2core_glGenBuffers(void *_glfuncs, GLsizei n, GLuint* buffers) -{ - QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGenBuffers(n, buffers); -} - -void gl4_2core_glDeleteBuffers(void *_glfuncs, GLsizei n, const GLuint* buffers) -{ - QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDeleteBuffers(n, buffers); -} - -void gl4_2core_glBindBuffer(void *_glfuncs, GLenum target, GLuint buffer) -{ - QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glBindBuffer(target, buffer); -} - -void gl4_2core_glGetQueryObjectuiv(void *_glfuncs, GLuint id, GLenum pname, GLuint* params) -{ - QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetQueryObjectuiv(id, pname, params); -} - -void gl4_2core_glGetQueryObjectiv(void *_glfuncs, GLuint id, GLenum pname, GLint* params) -{ - QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetQueryObjectiv(id, pname, params); -} - -void gl4_2core_glGetQueryiv(void *_glfuncs, GLenum target, GLenum pname, GLint* params) -{ - QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetQueryiv(target, pname, params); -} - -void gl4_2core_glEndQuery(void *_glfuncs, GLenum target) -{ - QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glEndQuery(target); -} - -void gl4_2core_glBeginQuery(void *_glfuncs, GLenum target, GLuint id) -{ - QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glBeginQuery(target, id); -} - -GLboolean gl4_2core_glIsQuery(void *_glfuncs, GLuint id) -{ - QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glIsQuery(id); -} - -void gl4_2core_glDeleteQueries(void *_glfuncs, GLsizei n, const GLuint* ids) -{ - QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDeleteQueries(n, ids); -} - -void gl4_2core_glGenQueries(void *_glfuncs, GLsizei n, GLuint* ids) -{ - QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGenQueries(n, ids); -} - -void gl4_2core_glVertexAttribPointer(void *_glfuncs, GLuint index, GLint size, GLenum gltype, GLboolean normalized, GLsizei stride, const GLvoid* offset) -{ - QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttribPointer(index, size, gltype, normalized, stride, offset); -} - -void gl4_2core_glValidateProgram(void *_glfuncs, GLuint program) -{ - QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glValidateProgram(program); -} - -void gl4_2core_glUniformMatrix4fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) -{ - QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniformMatrix4fv(location, count, transpose, value); -} - -void gl4_2core_glUniformMatrix3fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) -{ - QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniformMatrix3fv(location, count, transpose, value); -} - -void gl4_2core_glUniformMatrix2fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) -{ - QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniformMatrix2fv(location, count, transpose, value); -} - -void gl4_2core_glUniform4iv(void *_glfuncs, GLint location, GLsizei count, const GLint* value) -{ - QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniform4iv(location, count, value); -} - -void gl4_2core_glUniform3iv(void *_glfuncs, GLint location, GLsizei count, const GLint* value) -{ - QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniform3iv(location, count, value); -} - -void gl4_2core_glUniform2iv(void *_glfuncs, GLint location, GLsizei count, const GLint* value) -{ - QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniform2iv(location, count, value); -} - -void gl4_2core_glUniform1iv(void *_glfuncs, GLint location, GLsizei count, const GLint* value) -{ - QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniform1iv(location, count, value); -} - -void gl4_2core_glUniform4fv(void *_glfuncs, GLint location, GLsizei count, const GLfloat* value) -{ - QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniform4fv(location, count, value); -} - -void gl4_2core_glUniform3fv(void *_glfuncs, GLint location, GLsizei count, const GLfloat* value) -{ - QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniform3fv(location, count, value); -} - -void gl4_2core_glUniform2fv(void *_glfuncs, GLint location, GLsizei count, const GLfloat* value) -{ - QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniform2fv(location, count, value); -} - -void gl4_2core_glUniform1fv(void *_glfuncs, GLint location, GLsizei count, const GLfloat* value) -{ - QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniform1fv(location, count, value); -} - -void gl4_2core_glUniform4i(void *_glfuncs, GLint location, GLint v0, GLint v1, GLint v2, GLint v3) -{ - QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniform4i(location, v0, v1, v2, v3); -} - -void gl4_2core_glUniform3i(void *_glfuncs, GLint location, GLint v0, GLint v1, GLint v2) -{ - QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniform3i(location, v0, v1, v2); -} - -void gl4_2core_glUniform2i(void *_glfuncs, GLint location, GLint v0, GLint v1) -{ - QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniform2i(location, v0, v1); -} - -void gl4_2core_glUniform1i(void *_glfuncs, GLint location, GLint v0) -{ - QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniform1i(location, v0); -} - -void gl4_2core_glUniform4f(void *_glfuncs, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) -{ - QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniform4f(location, v0, v1, v2, v3); -} - -void gl4_2core_glUniform3f(void *_glfuncs, GLint location, GLfloat v0, GLfloat v1, GLfloat v2) -{ - QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniform3f(location, v0, v1, v2); -} - -void gl4_2core_glUniform2f(void *_glfuncs, GLint location, GLfloat v0, GLfloat v1) -{ - QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniform2f(location, v0, v1); -} - -void gl4_2core_glUniform1f(void *_glfuncs, GLint location, GLfloat v0) -{ - QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniform1f(location, v0); -} - -void gl4_2core_glUseProgram(void *_glfuncs, GLuint program) -{ - QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUseProgram(program); -} - -void gl4_2core_glShaderSource(void *_glfuncs, GLuint shader, GLsizei count, const GLchar** source, const GLint* length) -{ - QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glShaderSource(shader, count, source, length); -} - -void gl4_2core_glLinkProgram(void *_glfuncs, GLuint program) -{ - QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glLinkProgram(program); -} - -GLboolean gl4_2core_glIsShader(void *_glfuncs, GLuint shader) -{ - QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glIsShader(shader); -} - -GLboolean gl4_2core_glIsProgram(void *_glfuncs, GLuint program) -{ - QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glIsProgram(program); -} - -void gl4_2core_glGetVertexAttribiv(void *_glfuncs, GLuint index, GLenum pname, GLint* params) -{ - QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetVertexAttribiv(index, pname, params); -} - -void gl4_2core_glGetVertexAttribfv(void *_glfuncs, GLuint index, GLenum pname, GLfloat* params) -{ - QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetVertexAttribfv(index, pname, params); -} - -void gl4_2core_glGetVertexAttribdv(void *_glfuncs, GLuint index, GLenum pname, GLdouble* params) -{ - QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetVertexAttribdv(index, pname, params); -} - -void gl4_2core_glGetUniformiv(void *_glfuncs, GLuint program, GLint location, GLint* params) -{ - QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetUniformiv(program, location, params); -} - -void gl4_2core_glGetUniformfv(void *_glfuncs, GLuint program, GLint location, GLfloat* params) -{ - QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetUniformfv(program, location, params); -} - -GLint gl4_2core_glGetUniformLocation(void *_glfuncs, GLuint program, const GLchar* name) -{ - QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glGetUniformLocation(program, name); -} - -void gl4_2core_glGetShaderSource(void *_glfuncs, GLuint shader, GLsizei bufSize, GLsizei* length, GLchar* source) -{ - QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetShaderSource(shader, bufSize, length, source); -} - -void gl4_2core_glGetShaderInfoLog(void *_glfuncs, GLuint shader, GLsizei bufSize, GLsizei* length, GLchar* infoLog) -{ - QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetShaderInfoLog(shader, bufSize, length, infoLog); -} - -void gl4_2core_glGetShaderiv(void *_glfuncs, GLuint shader, GLenum pname, GLint* params) -{ - QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetShaderiv(shader, pname, params); -} - -void gl4_2core_glGetProgramInfoLog(void *_glfuncs, GLuint program, GLsizei bufSize, GLsizei* length, GLchar* infoLog) -{ - QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetProgramInfoLog(program, bufSize, length, infoLog); -} - -void gl4_2core_glGetProgramiv(void *_glfuncs, GLuint program, GLenum pname, GLint* params) -{ - QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetProgramiv(program, pname, params); -} - -GLint gl4_2core_glGetAttribLocation(void *_glfuncs, GLuint program, const GLchar* name) -{ - QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glGetAttribLocation(program, name); -} - -void gl4_2core_glGetAttachedShaders(void *_glfuncs, GLuint program, GLsizei maxCount, GLsizei* count, GLuint* obj) -{ - QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetAttachedShaders(program, maxCount, count, obj); -} - -void gl4_2core_glGetActiveUniform(void *_glfuncs, GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLint* size, GLenum* gltype, GLchar* name) -{ - QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetActiveUniform(program, index, bufSize, length, size, gltype, name); -} - -void gl4_2core_glGetActiveAttrib(void *_glfuncs, GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLint* size, GLenum* gltype, GLchar* name) -{ - QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetActiveAttrib(program, index, bufSize, length, size, gltype, name); -} - -void gl4_2core_glEnableVertexAttribArray(void *_glfuncs, GLuint index) -{ - QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glEnableVertexAttribArray(index); -} - -void gl4_2core_glDisableVertexAttribArray(void *_glfuncs, GLuint index) -{ - QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDisableVertexAttribArray(index); -} - -void gl4_2core_glDetachShader(void *_glfuncs, GLuint program, GLuint shader) -{ - QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDetachShader(program, shader); -} - -void gl4_2core_glDeleteShader(void *_glfuncs, GLuint shader) -{ - QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDeleteShader(shader); -} - -void gl4_2core_glDeleteProgram(void *_glfuncs, GLuint program) -{ - QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDeleteProgram(program); -} - -GLuint gl4_2core_glCreateShader(void *_glfuncs, GLenum gltype) -{ - QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glCreateShader(gltype); -} - -GLuint gl4_2core_glCreateProgram(void *_glfuncs) -{ - QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glCreateProgram(); -} - -void gl4_2core_glCompileShader(void *_glfuncs, GLuint shader) -{ - QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glCompileShader(shader); -} - -void gl4_2core_glBindAttribLocation(void *_glfuncs, GLuint program, GLuint index, const GLchar* name) -{ - QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glBindAttribLocation(program, index, name); -} - -void gl4_2core_glAttachShader(void *_glfuncs, GLuint program, GLuint shader) -{ - QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glAttachShader(program, shader); -} - -void gl4_2core_glStencilMaskSeparate(void *_glfuncs, GLenum face, GLuint mask) -{ - QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glStencilMaskSeparate(face, mask); -} - -void gl4_2core_glStencilFuncSeparate(void *_glfuncs, GLenum face, GLenum glfunc, GLint ref, GLuint mask) -{ - QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glStencilFuncSeparate(face, glfunc, ref, mask); -} - -void gl4_2core_glStencilOpSeparate(void *_glfuncs, GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass) -{ - QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glStencilOpSeparate(face, sfail, dpfail, dppass); -} - -void gl4_2core_glDrawBuffers(void *_glfuncs, GLsizei n, const GLenum* bufs) -{ - QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDrawBuffers(n, bufs); -} - -void gl4_2core_glBlendEquationSeparate(void *_glfuncs, GLenum modeRGB, GLenum modeAlpha) -{ - QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glBlendEquationSeparate(modeRGB, modeAlpha); -} - -void gl4_2core_glUniformMatrix4x3fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) -{ - QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniformMatrix4x3fv(location, count, transpose, value); -} - -void gl4_2core_glUniformMatrix3x4fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) -{ - QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniformMatrix3x4fv(location, count, transpose, value); -} - -void gl4_2core_glUniformMatrix4x2fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) -{ - QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniformMatrix4x2fv(location, count, transpose, value); -} - -void gl4_2core_glUniformMatrix2x4fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) -{ - QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniformMatrix2x4fv(location, count, transpose, value); -} - -void gl4_2core_glUniformMatrix3x2fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) -{ - QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniformMatrix3x2fv(location, count, transpose, value); -} - -void gl4_2core_glUniformMatrix2x3fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) -{ - QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniformMatrix2x3fv(location, count, transpose, value); -} - -GLboolean gl4_2core_glIsVertexArray(void *_glfuncs, GLuint array) -{ - QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glIsVertexArray(array); -} - -void gl4_2core_glGenVertexArrays(void *_glfuncs, GLsizei n, GLuint* arrays) -{ - QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGenVertexArrays(n, arrays); -} - -void gl4_2core_glDeleteVertexArrays(void *_glfuncs, GLsizei n, const GLuint* arrays) -{ - QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDeleteVertexArrays(n, arrays); -} - -void gl4_2core_glBindVertexArray(void *_glfuncs, GLuint array) -{ - QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glBindVertexArray(array); -} - -void gl4_2core_glFlushMappedBufferRange(void *_glfuncs, GLenum target, GLintptr offset, GLsizeiptr length) -{ - QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glFlushMappedBufferRange(target, offset, length); -} - -void gl4_2core_glFramebufferTextureLayer(void *_glfuncs, GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer) -{ - QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glFramebufferTextureLayer(target, attachment, texture, level, layer); -} - -void gl4_2core_glRenderbufferStorageMultisample(void *_glfuncs, GLenum target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height) -{ - QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRenderbufferStorageMultisample(target, samples, internalFormat, width, height); -} - -void gl4_2core_glBlitFramebuffer(void *_glfuncs, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter) -{ - QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glBlitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter); -} - -void gl4_2core_glGenerateMipmap(void *_glfuncs, GLenum target) -{ - QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGenerateMipmap(target); -} - -void gl4_2core_glGetFramebufferAttachmentParameteriv(void *_glfuncs, GLenum target, GLenum attachment, GLenum pname, GLint* params) -{ - QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetFramebufferAttachmentParameteriv(target, attachment, pname, params); -} - -void gl4_2core_glFramebufferRenderbuffer(void *_glfuncs, GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer) -{ - QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glFramebufferRenderbuffer(target, attachment, renderbuffertarget, renderbuffer); -} - -void gl4_2core_glFramebufferTexture3D(void *_glfuncs, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset) -{ - QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glFramebufferTexture3D(target, attachment, textarget, texture, level, zoffset); -} - -void gl4_2core_glFramebufferTexture2D(void *_glfuncs, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) -{ - QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glFramebufferTexture2D(target, attachment, textarget, texture, level); -} - -void gl4_2core_glFramebufferTexture1D(void *_glfuncs, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) -{ - QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glFramebufferTexture1D(target, attachment, textarget, texture, level); -} - -GLenum gl4_2core_glCheckFramebufferStatus(void *_glfuncs, GLenum target) -{ - QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glCheckFramebufferStatus(target); -} - -void gl4_2core_glGenFramebuffers(void *_glfuncs, GLsizei n, GLuint* framebuffers) -{ - QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGenFramebuffers(n, framebuffers); -} - -void gl4_2core_glDeleteFramebuffers(void *_glfuncs, GLsizei n, const GLuint* framebuffers) -{ - QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDeleteFramebuffers(n, framebuffers); -} - -void gl4_2core_glBindFramebuffer(void *_glfuncs, GLenum target, GLuint framebuffer) -{ - QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glBindFramebuffer(target, framebuffer); -} - -GLboolean gl4_2core_glIsFramebuffer(void *_glfuncs, GLuint framebuffer) -{ - QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glIsFramebuffer(framebuffer); -} - -void gl4_2core_glGetRenderbufferParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params) -{ - QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetRenderbufferParameteriv(target, pname, params); -} - -void gl4_2core_glRenderbufferStorage(void *_glfuncs, GLenum target, GLenum internalFormat, GLsizei width, GLsizei height) -{ - QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRenderbufferStorage(target, internalFormat, width, height); -} - -void gl4_2core_glGenRenderbuffers(void *_glfuncs, GLsizei n, GLuint* renderbuffers) -{ - QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGenRenderbuffers(n, renderbuffers); -} - -void gl4_2core_glDeleteRenderbuffers(void *_glfuncs, GLsizei n, const GLuint* renderbuffers) -{ - QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDeleteRenderbuffers(n, renderbuffers); -} - -void gl4_2core_glBindRenderbuffer(void *_glfuncs, GLenum target, GLuint renderbuffer) -{ - QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glBindRenderbuffer(target, renderbuffer); -} - -GLboolean gl4_2core_glIsRenderbuffer(void *_glfuncs, GLuint renderbuffer) -{ - QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glIsRenderbuffer(renderbuffer); -} - -void gl4_2core_glClearBufferfi(void *_glfuncs, GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil) -{ - QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glClearBufferfi(buffer, drawbuffer, depth, stencil); -} - -void gl4_2core_glClearBufferfv(void *_glfuncs, GLenum buffer, GLint drawbuffer, const GLfloat* value) -{ - QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glClearBufferfv(buffer, drawbuffer, value); -} - -void gl4_2core_glClearBufferuiv(void *_glfuncs, GLenum buffer, GLint drawbuffer, const GLuint* value) -{ - QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glClearBufferuiv(buffer, drawbuffer, value); -} - -void gl4_2core_glClearBufferiv(void *_glfuncs, GLenum buffer, GLint drawbuffer, const GLint* value) -{ - QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glClearBufferiv(buffer, drawbuffer, value); -} - -void gl4_2core_glGetTexParameterIuiv(void *_glfuncs, GLenum target, GLenum pname, GLuint* params) -{ - QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetTexParameterIuiv(target, pname, params); -} - -void gl4_2core_glGetTexParameterIiv(void *_glfuncs, GLenum target, GLenum pname, GLint* params) -{ - QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetTexParameterIiv(target, pname, params); -} - -void gl4_2core_glTexParameterIuiv(void *_glfuncs, GLenum target, GLenum pname, const GLuint* params) -{ - QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexParameterIuiv(target, pname, params); -} - -void gl4_2core_glTexParameterIiv(void *_glfuncs, GLenum target, GLenum pname, const GLint* params) -{ - QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexParameterIiv(target, pname, params); -} - -void gl4_2core_glUniform4uiv(void *_glfuncs, GLint location, GLsizei count, const GLuint* value) -{ - QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniform4uiv(location, count, value); -} - -void gl4_2core_glUniform3uiv(void *_glfuncs, GLint location, GLsizei count, const GLuint* value) -{ - QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniform3uiv(location, count, value); -} - -void gl4_2core_glUniform2uiv(void *_glfuncs, GLint location, GLsizei count, const GLuint* value) -{ - QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniform2uiv(location, count, value); -} - -void gl4_2core_glUniform1uiv(void *_glfuncs, GLint location, GLsizei count, const GLuint* value) -{ - QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniform1uiv(location, count, value); -} - -void gl4_2core_glUniform4ui(void *_glfuncs, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3) -{ - QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniform4ui(location, v0, v1, v2, v3); -} - -void gl4_2core_glUniform3ui(void *_glfuncs, GLint location, GLuint v0, GLuint v1, GLuint v2) -{ - QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniform3ui(location, v0, v1, v2); -} - -void gl4_2core_glUniform2ui(void *_glfuncs, GLint location, GLuint v0, GLuint v1) -{ - QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniform2ui(location, v0, v1); -} - -void gl4_2core_glUniform1ui(void *_glfuncs, GLint location, GLuint v0) -{ - QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniform1ui(location, v0); -} - -GLint gl4_2core_glGetFragDataLocation(void *_glfuncs, GLuint program, const GLchar* name) -{ - QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glGetFragDataLocation(program, name); -} - -void gl4_2core_glBindFragDataLocation(void *_glfuncs, GLuint program, GLuint color, const GLchar* name) -{ - QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glBindFragDataLocation(program, color, name); -} - -void gl4_2core_glGetUniformuiv(void *_glfuncs, GLuint program, GLint location, GLuint* params) -{ - QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetUniformuiv(program, location, params); -} - -void gl4_2core_glGetVertexAttribIuiv(void *_glfuncs, GLuint index, GLenum pname, GLuint* params) -{ - QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetVertexAttribIuiv(index, pname, params); -} - -void gl4_2core_glGetVertexAttribIiv(void *_glfuncs, GLuint index, GLenum pname, GLint* params) -{ - QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetVertexAttribIiv(index, pname, params); -} - -void gl4_2core_glVertexAttribIPointer(void *_glfuncs, GLuint index, GLint size, GLenum gltype, GLsizei stride, const GLvoid* pointer) -{ - QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttribIPointer(index, size, gltype, stride, pointer); -} - -void gl4_2core_glEndConditionalRender(void *_glfuncs) -{ - QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glEndConditionalRender(); -} - -void gl4_2core_glBeginConditionalRender(void *_glfuncs, GLuint id, GLenum mode) -{ - QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glBeginConditionalRender(id, mode); -} - -void gl4_2core_glClampColor(void *_glfuncs, GLenum target, GLenum clamp) -{ - QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glClampColor(target, clamp); -} - -void gl4_2core_glGetTransformFeedbackVarying(void *_glfuncs, GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLsizei* size, GLenum* gltype, GLchar* name) -{ - QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetTransformFeedbackVarying(program, index, bufSize, length, size, gltype, name); -} - -void gl4_2core_glBindBufferBase(void *_glfuncs, GLenum target, GLuint index, GLuint buffer) -{ - QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glBindBufferBase(target, index, buffer); -} - -void gl4_2core_glBindBufferRange(void *_glfuncs, GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size) -{ - QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glBindBufferRange(target, index, buffer, offset, size); -} - -void gl4_2core_glEndTransformFeedback(void *_glfuncs) -{ - QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glEndTransformFeedback(); -} - -void gl4_2core_glBeginTransformFeedback(void *_glfuncs, GLenum primitiveMode) -{ - QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glBeginTransformFeedback(primitiveMode); -} - -GLboolean gl4_2core_glIsEnabledi(void *_glfuncs, GLenum target, GLuint index) -{ - QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glIsEnabledi(target, index); -} - -void gl4_2core_glDisablei(void *_glfuncs, GLenum target, GLuint index) -{ - QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDisablei(target, index); -} - -void gl4_2core_glEnablei(void *_glfuncs, GLenum target, GLuint index) -{ - QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glEnablei(target, index); -} - -void gl4_2core_glGetIntegeri_v(void *_glfuncs, GLenum target, GLuint index, GLint* data) -{ - QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetIntegeri_v(target, index, data); -} - -void gl4_2core_glGetBooleani_v(void *_glfuncs, GLenum target, GLuint index, GLboolean* data) -{ - QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetBooleani_v(target, index, data); -} - -void gl4_2core_glColorMaski(void *_glfuncs, GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a) -{ - QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColorMaski(index, r, g, b, a); -} - -void gl4_2core_glCopyBufferSubData(void *_glfuncs, GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size) -{ - QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glCopyBufferSubData(readTarget, writeTarget, readOffset, writeOffset, size); -} - -void gl4_2core_glUniformBlockBinding(void *_glfuncs, GLuint program, GLuint v0, GLuint v1) -{ - QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniformBlockBinding(program, v0, v1); -} - -void gl4_2core_glGetActiveUniformBlockName(void *_glfuncs, GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei* length, GLchar* uniformBlockName) -{ - QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetActiveUniformBlockName(program, uniformBlockIndex, bufSize, length, uniformBlockName); -} - -void gl4_2core_glGetActiveUniformBlockiv(void *_glfuncs, GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint* params) -{ - QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetActiveUniformBlockiv(program, uniformBlockIndex, pname, params); -} - -GLuint gl4_2core_glGetUniformBlockIndex(void *_glfuncs, GLuint program, const GLchar* uniformBlockName) -{ - QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glGetUniformBlockIndex(program, uniformBlockName); -} - -void gl4_2core_glGetActiveUniformName(void *_glfuncs, GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei* length, GLchar* uniformName) -{ - QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetActiveUniformName(program, uniformIndex, bufSize, length, uniformName); -} - -void gl4_2core_glGetActiveUniformsiv(void *_glfuncs, GLuint program, GLsizei uniformCount, const GLuint* uniformIndices, GLenum pname, GLint* params) -{ - QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetActiveUniformsiv(program, uniformCount, uniformIndices, pname, params); -} - -void gl4_2core_glPrimitiveRestartIndex(void *_glfuncs, GLuint index) -{ - QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glPrimitiveRestartIndex(index); -} - -void gl4_2core_glTexBuffer(void *_glfuncs, GLenum target, GLenum internalFormat, GLuint buffer) -{ - QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexBuffer(target, internalFormat, buffer); -} - -void gl4_2core_glDrawElementsInstanced(void *_glfuncs, GLenum mode, GLsizei count, GLenum gltype, const GLvoid* indices, GLsizei instancecount) -{ - QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDrawElementsInstanced(mode, count, gltype, indices, instancecount); -} - -void gl4_2core_glDrawArraysInstanced(void *_glfuncs, GLenum mode, GLint first, GLsizei count, GLsizei instancecount) -{ - QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDrawArraysInstanced(mode, first, count, instancecount); -} - -void gl4_2core_glSampleMaski(void *_glfuncs, GLuint index, GLbitfield mask) -{ - QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glSampleMaski(index, mask); -} - -void gl4_2core_glGetMultisamplefv(void *_glfuncs, GLenum pname, GLuint index, GLfloat* val) -{ - QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetMultisamplefv(pname, index, val); -} - -void gl4_2core_glTexImage3DMultisample(void *_glfuncs, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations) -{ - QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexImage3DMultisample(target, samples, internalFormat, width, height, depth, fixedsamplelocations); -} - -void gl4_2core_glTexImage2DMultisample(void *_glfuncs, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations) -{ - QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexImage2DMultisample(target, samples, internalFormat, width, height, fixedsamplelocations); -} - -void gl4_2core_glGetSynciv(void *_glfuncs, GLsync sync, GLenum pname, GLsizei bufSize, GLsizei* length, GLint* values) -{ - QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetSynciv(sync, pname, bufSize, length, values); -} - -void gl4_2core_glGetInteger64v(void *_glfuncs, GLenum pname, GLint64* params) -{ - QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetInteger64v(pname, params); -} - -void gl4_2core_glWaitSync(void *_glfuncs, GLsync sync, GLbitfield flags, GLuint64 timeout) -{ - QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glWaitSync(sync, flags, timeout); -} - -GLenum gl4_2core_glClientWaitSync(void *_glfuncs, GLsync sync, GLbitfield flags, GLuint64 timeout) -{ - QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glClientWaitSync(sync, flags, timeout); -} - -void gl4_2core_glDeleteSync(void *_glfuncs, GLsync sync) -{ - QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDeleteSync(sync); -} - -GLboolean gl4_2core_glIsSync(void *_glfuncs, GLsync sync) -{ - QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glIsSync(sync); -} - -GLsync gl4_2core_glFenceSync(void *_glfuncs, GLenum condition, GLbitfield flags) -{ - QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glFenceSync(condition, flags); -} - -void gl4_2core_glProvokingVertex(void *_glfuncs, GLenum mode) -{ - QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glProvokingVertex(mode); -} - -void gl4_2core_glDrawElementsInstancedBaseVertex(void *_glfuncs, GLenum mode, GLsizei count, GLenum gltype, const GLvoid* indices, GLsizei instancecount, GLint basevertex) -{ - QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDrawElementsInstancedBaseVertex(mode, count, gltype, indices, instancecount, basevertex); -} - -void gl4_2core_glDrawRangeElementsBaseVertex(void *_glfuncs, GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum gltype, const GLvoid* indices, GLint basevertex) -{ - QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDrawRangeElementsBaseVertex(mode, start, end, count, gltype, indices, basevertex); -} - -void gl4_2core_glDrawElementsBaseVertex(void *_glfuncs, GLenum mode, GLsizei count, GLenum gltype, const GLvoid* indices, GLint basevertex) -{ - QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDrawElementsBaseVertex(mode, count, gltype, indices, basevertex); -} - -void gl4_2core_glFramebufferTexture(void *_glfuncs, GLenum target, GLenum attachment, GLuint texture, GLint level) -{ - QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glFramebufferTexture(target, attachment, texture, level); -} - -void gl4_2core_glGetBufferParameteri64v(void *_glfuncs, GLenum target, GLenum pname, GLint64* params) -{ - QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetBufferParameteri64v(target, pname, params); -} - -void gl4_2core_glGetInteger64i_v(void *_glfuncs, GLenum target, GLuint index, GLint64* data) -{ - QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetInteger64i_v(target, index, data); -} - -void gl4_2core_glVertexAttribP4uiv(void *_glfuncs, GLuint index, GLenum gltype, GLboolean normalized, const GLuint* value) -{ - QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttribP4uiv(index, gltype, normalized, value); -} - -void gl4_2core_glVertexAttribP4ui(void *_glfuncs, GLuint index, GLenum gltype, GLboolean normalized, GLuint value) -{ - QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttribP4ui(index, gltype, normalized, value); -} - -void gl4_2core_glVertexAttribP3uiv(void *_glfuncs, GLuint index, GLenum gltype, GLboolean normalized, const GLuint* value) -{ - QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttribP3uiv(index, gltype, normalized, value); -} - -void gl4_2core_glVertexAttribP3ui(void *_glfuncs, GLuint index, GLenum gltype, GLboolean normalized, GLuint value) -{ - QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttribP3ui(index, gltype, normalized, value); -} - -void gl4_2core_glVertexAttribP2uiv(void *_glfuncs, GLuint index, GLenum gltype, GLboolean normalized, const GLuint* value) -{ - QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttribP2uiv(index, gltype, normalized, value); -} - -void gl4_2core_glVertexAttribP2ui(void *_glfuncs, GLuint index, GLenum gltype, GLboolean normalized, GLuint value) -{ - QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttribP2ui(index, gltype, normalized, value); -} - -void gl4_2core_glVertexAttribP1uiv(void *_glfuncs, GLuint index, GLenum gltype, GLboolean normalized, const GLuint* value) -{ - QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttribP1uiv(index, gltype, normalized, value); -} - -void gl4_2core_glVertexAttribP1ui(void *_glfuncs, GLuint index, GLenum gltype, GLboolean normalized, GLuint value) -{ - QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttribP1ui(index, gltype, normalized, value); -} - -void gl4_2core_glSecondaryColorP3uiv(void *_glfuncs, GLenum gltype, const GLuint* color) -{ - QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glSecondaryColorP3uiv(gltype, color); -} - -void gl4_2core_glSecondaryColorP3ui(void *_glfuncs, GLenum gltype, GLuint color) -{ - QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glSecondaryColorP3ui(gltype, color); -} - -void gl4_2core_glColorP4uiv(void *_glfuncs, GLenum gltype, const GLuint* color) -{ - QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColorP4uiv(gltype, color); -} - -void gl4_2core_glColorP4ui(void *_glfuncs, GLenum gltype, GLuint color) -{ - QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColorP4ui(gltype, color); -} - -void gl4_2core_glColorP3uiv(void *_glfuncs, GLenum gltype, const GLuint* color) -{ - QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColorP3uiv(gltype, color); -} - -void gl4_2core_glColorP3ui(void *_glfuncs, GLenum gltype, GLuint color) -{ - QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColorP3ui(gltype, color); -} - -void gl4_2core_glNormalP3uiv(void *_glfuncs, GLenum gltype, const GLuint* coords) -{ - QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glNormalP3uiv(gltype, coords); -} - -void gl4_2core_glNormalP3ui(void *_glfuncs, GLenum gltype, GLuint coords) -{ - QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glNormalP3ui(gltype, coords); -} - -void gl4_2core_glMultiTexCoordP4uiv(void *_glfuncs, GLenum texture, GLenum gltype, const GLuint* coords) -{ - QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiTexCoordP4uiv(texture, gltype, coords); -} - -void gl4_2core_glMultiTexCoordP4ui(void *_glfuncs, GLenum texture, GLenum gltype, GLuint coords) -{ - QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiTexCoordP4ui(texture, gltype, coords); -} - -void gl4_2core_glMultiTexCoordP3uiv(void *_glfuncs, GLenum texture, GLenum gltype, const GLuint* coords) -{ - QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiTexCoordP3uiv(texture, gltype, coords); -} - -void gl4_2core_glMultiTexCoordP3ui(void *_glfuncs, GLenum texture, GLenum gltype, GLuint coords) -{ - QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiTexCoordP3ui(texture, gltype, coords); -} - -void gl4_2core_glMultiTexCoordP2uiv(void *_glfuncs, GLenum texture, GLenum gltype, const GLuint* coords) -{ - QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiTexCoordP2uiv(texture, gltype, coords); -} - -void gl4_2core_glMultiTexCoordP2ui(void *_glfuncs, GLenum texture, GLenum gltype, GLuint coords) -{ - QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiTexCoordP2ui(texture, gltype, coords); -} - -void gl4_2core_glMultiTexCoordP1uiv(void *_glfuncs, GLenum texture, GLenum gltype, const GLuint* coords) -{ - QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiTexCoordP1uiv(texture, gltype, coords); -} - -void gl4_2core_glMultiTexCoordP1ui(void *_glfuncs, GLenum texture, GLenum gltype, GLuint coords) -{ - QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiTexCoordP1ui(texture, gltype, coords); -} - -void gl4_2core_glTexCoordP4uiv(void *_glfuncs, GLenum gltype, const GLuint* coords) -{ - QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoordP4uiv(gltype, coords); -} - -void gl4_2core_glTexCoordP4ui(void *_glfuncs, GLenum gltype, GLuint coords) -{ - QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoordP4ui(gltype, coords); -} - -void gl4_2core_glTexCoordP3uiv(void *_glfuncs, GLenum gltype, const GLuint* coords) -{ - QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoordP3uiv(gltype, coords); -} - -void gl4_2core_glTexCoordP3ui(void *_glfuncs, GLenum gltype, GLuint coords) -{ - QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoordP3ui(gltype, coords); -} - -void gl4_2core_glTexCoordP2uiv(void *_glfuncs, GLenum gltype, const GLuint* coords) -{ - QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoordP2uiv(gltype, coords); -} - -void gl4_2core_glTexCoordP2ui(void *_glfuncs, GLenum gltype, GLuint coords) -{ - QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoordP2ui(gltype, coords); -} - -void gl4_2core_glTexCoordP1uiv(void *_glfuncs, GLenum gltype, const GLuint* coords) -{ - QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoordP1uiv(gltype, coords); -} - -void gl4_2core_glTexCoordP1ui(void *_glfuncs, GLenum gltype, GLuint coords) -{ - QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoordP1ui(gltype, coords); -} - -void gl4_2core_glVertexP4uiv(void *_glfuncs, GLenum gltype, const GLuint* value) -{ - QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexP4uiv(gltype, value); -} - -void gl4_2core_glVertexP4ui(void *_glfuncs, GLenum gltype, GLuint value) -{ - QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexP4ui(gltype, value); -} - -void gl4_2core_glVertexP3uiv(void *_glfuncs, GLenum gltype, const GLuint* value) -{ - QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexP3uiv(gltype, value); -} - -void gl4_2core_glVertexP3ui(void *_glfuncs, GLenum gltype, GLuint value) -{ - QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexP3ui(gltype, value); -} - -void gl4_2core_glVertexP2uiv(void *_glfuncs, GLenum gltype, const GLuint* value) -{ - QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexP2uiv(gltype, value); -} - -void gl4_2core_glVertexP2ui(void *_glfuncs, GLenum gltype, GLuint value) -{ - QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexP2ui(gltype, value); -} - -void gl4_2core_glGetQueryObjectui64v(void *_glfuncs, GLuint id, GLenum pname, GLuint64* params) -{ - QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetQueryObjectui64v(id, pname, params); -} - -void gl4_2core_glGetQueryObjecti64v(void *_glfuncs, GLuint id, GLenum pname, GLint64* params) -{ - QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetQueryObjecti64v(id, pname, params); -} - -void gl4_2core_glQueryCounter(void *_glfuncs, GLuint id, GLenum target) -{ - QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glQueryCounter(id, target); -} - -void gl4_2core_glGetSamplerParameterIuiv(void *_glfuncs, GLuint sampler, GLenum pname, GLuint* params) -{ - QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetSamplerParameterIuiv(sampler, pname, params); -} - -void gl4_2core_glGetSamplerParameterfv(void *_glfuncs, GLuint sampler, GLenum pname, GLfloat* params) -{ - QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetSamplerParameterfv(sampler, pname, params); -} - -void gl4_2core_glGetSamplerParameterIiv(void *_glfuncs, GLuint sampler, GLenum pname, GLint* params) -{ - QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetSamplerParameterIiv(sampler, pname, params); -} - -void gl4_2core_glGetSamplerParameteriv(void *_glfuncs, GLuint sampler, GLenum pname, GLint* params) -{ - QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetSamplerParameteriv(sampler, pname, params); -} - -void gl4_2core_glSamplerParameterIuiv(void *_glfuncs, GLuint sampler, GLenum pname, const GLuint* param) -{ - QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glSamplerParameterIuiv(sampler, pname, param); -} - -void gl4_2core_glSamplerParameterIiv(void *_glfuncs, GLuint sampler, GLenum pname, const GLint* param) -{ - QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glSamplerParameterIiv(sampler, pname, param); -} - -void gl4_2core_glSamplerParameterfv(void *_glfuncs, GLuint sampler, GLenum pname, const GLfloat* param) -{ - QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glSamplerParameterfv(sampler, pname, param); -} - -void gl4_2core_glSamplerParameterf(void *_glfuncs, GLuint sampler, GLenum pname, GLfloat param) -{ - QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glSamplerParameterf(sampler, pname, param); -} - -void gl4_2core_glSamplerParameteriv(void *_glfuncs, GLuint sampler, GLenum pname, const GLint* param) -{ - QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glSamplerParameteriv(sampler, pname, param); -} - -void gl4_2core_glSamplerParameteri(void *_glfuncs, GLuint sampler, GLenum pname, GLint param) -{ - QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glSamplerParameteri(sampler, pname, param); -} - -void gl4_2core_glBindSampler(void *_glfuncs, GLuint unit, GLuint sampler) -{ - QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glBindSampler(unit, sampler); -} - -GLboolean gl4_2core_glIsSampler(void *_glfuncs, GLuint sampler) -{ - QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glIsSampler(sampler); -} - -void gl4_2core_glDeleteSamplers(void *_glfuncs, GLsizei count, const GLuint* samplers) -{ - QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDeleteSamplers(count, samplers); -} - -void gl4_2core_glGenSamplers(void *_glfuncs, GLsizei count, GLuint* samplers) -{ - QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGenSamplers(count, samplers); -} - -GLint gl4_2core_glGetFragDataIndex(void *_glfuncs, GLuint program, const GLchar* name) -{ - QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glGetFragDataIndex(program, name); -} - -void gl4_2core_glBindFragDataLocationIndexed(void *_glfuncs, GLuint program, GLuint colorNumber, GLuint index, const GLchar* name) -{ - QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glBindFragDataLocationIndexed(program, colorNumber, index, name); -} - -void gl4_2core_glVertexAttribDivisor(void *_glfuncs, GLuint index, GLuint divisor) -{ - QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttribDivisor(index, divisor); -} - -void gl4_2core_glGetQueryIndexediv(void *_glfuncs, GLenum target, GLuint index, GLenum pname, GLint* params) -{ - QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetQueryIndexediv(target, index, pname, params); -} - -void gl4_2core_glEndQueryIndexed(void *_glfuncs, GLenum target, GLuint index) -{ - QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glEndQueryIndexed(target, index); -} - -void gl4_2core_glBeginQueryIndexed(void *_glfuncs, GLenum target, GLuint index, GLuint id) -{ - QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glBeginQueryIndexed(target, index, id); -} - -void gl4_2core_glDrawTransformFeedbackStream(void *_glfuncs, GLenum mode, GLuint id, GLuint stream) -{ - QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDrawTransformFeedbackStream(mode, id, stream); -} - -void gl4_2core_glDrawTransformFeedback(void *_glfuncs, GLenum mode, GLuint id) -{ - QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDrawTransformFeedback(mode, id); -} - -void gl4_2core_glResumeTransformFeedback(void *_glfuncs) -{ - QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glResumeTransformFeedback(); -} - -void gl4_2core_glPauseTransformFeedback(void *_glfuncs) -{ - QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glPauseTransformFeedback(); -} - -GLboolean gl4_2core_glIsTransformFeedback(void *_glfuncs, GLuint id) -{ - QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glIsTransformFeedback(id); -} - -void gl4_2core_glGenTransformFeedbacks(void *_glfuncs, GLsizei n, GLuint* ids) -{ - QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGenTransformFeedbacks(n, ids); -} - -void gl4_2core_glDeleteTransformFeedbacks(void *_glfuncs, GLsizei n, const GLuint* ids) -{ - QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDeleteTransformFeedbacks(n, ids); -} - -void gl4_2core_glBindTransformFeedback(void *_glfuncs, GLenum target, GLuint id) -{ - QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glBindTransformFeedback(target, id); -} - -void gl4_2core_glPatchParameterfv(void *_glfuncs, GLenum pname, const GLfloat* values) -{ - QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glPatchParameterfv(pname, values); -} - -void gl4_2core_glPatchParameteri(void *_glfuncs, GLenum pname, GLint value) -{ - QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glPatchParameteri(pname, value); -} - -void gl4_2core_glGetProgramStageiv(void *_glfuncs, GLuint program, GLenum shadertype, GLenum pname, GLint* values) -{ - QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetProgramStageiv(program, shadertype, pname, values); -} - -void gl4_2core_glGetUniformSubroutineuiv(void *_glfuncs, GLenum shadertype, GLint location, GLuint* params) -{ - QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetUniformSubroutineuiv(shadertype, location, params); -} - -void gl4_2core_glUniformSubroutinesuiv(void *_glfuncs, GLenum shadertype, GLsizei count, const GLuint* value) -{ - QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniformSubroutinesuiv(shadertype, count, value); -} - -void gl4_2core_glGetActiveSubroutineName(void *_glfuncs, GLuint program, GLenum shadertype, GLuint index, GLsizei bufSize, GLsizei* length, GLchar* name) -{ - QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetActiveSubroutineName(program, shadertype, index, bufSize, length, name); -} - -void gl4_2core_glGetActiveSubroutineUniformName(void *_glfuncs, GLuint program, GLenum shadertype, GLuint index, GLsizei bufSize, GLsizei* length, GLchar* name) -{ - QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetActiveSubroutineUniformName(program, shadertype, index, bufSize, length, name); -} - -void gl4_2core_glGetActiveSubroutineUniformiv(void *_glfuncs, GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint* values) -{ - QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetActiveSubroutineUniformiv(program, shadertype, index, pname, values); -} - -GLuint gl4_2core_glGetSubroutineIndex(void *_glfuncs, GLuint program, GLenum shadertype, const GLchar* name) -{ - QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glGetSubroutineIndex(program, shadertype, name); -} - -GLint gl4_2core_glGetSubroutineUniformLocation(void *_glfuncs, GLuint program, GLenum shadertype, const GLchar* name) -{ - QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glGetSubroutineUniformLocation(program, shadertype, name); -} - -void gl4_2core_glGetUniformdv(void *_glfuncs, GLuint program, GLint location, GLdouble* params) -{ - QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetUniformdv(program, location, params); -} - -void gl4_2core_glUniformMatrix4x3dv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value) -{ - QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniformMatrix4x3dv(location, count, transpose, value); -} - -void gl4_2core_glUniformMatrix4x2dv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value) -{ - QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniformMatrix4x2dv(location, count, transpose, value); -} - -void gl4_2core_glUniformMatrix3x4dv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value) -{ - QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniformMatrix3x4dv(location, count, transpose, value); -} - -void gl4_2core_glUniformMatrix3x2dv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value) -{ - QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniformMatrix3x2dv(location, count, transpose, value); -} - -void gl4_2core_glUniformMatrix2x4dv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value) -{ - QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniformMatrix2x4dv(location, count, transpose, value); -} - -void gl4_2core_glUniformMatrix2x3dv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value) -{ - QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniformMatrix2x3dv(location, count, transpose, value); -} - -void gl4_2core_glUniformMatrix4dv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value) -{ - QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniformMatrix4dv(location, count, transpose, value); -} - -void gl4_2core_glUniformMatrix3dv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value) -{ - QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniformMatrix3dv(location, count, transpose, value); -} - -void gl4_2core_glUniformMatrix2dv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value) -{ - QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniformMatrix2dv(location, count, transpose, value); -} - -void gl4_2core_glUniform4dv(void *_glfuncs, GLint location, GLsizei count, const GLdouble* value) -{ - QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniform4dv(location, count, value); -} - -void gl4_2core_glUniform3dv(void *_glfuncs, GLint location, GLsizei count, const GLdouble* value) -{ - QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniform3dv(location, count, value); -} - -void gl4_2core_glUniform2dv(void *_glfuncs, GLint location, GLsizei count, const GLdouble* value) -{ - QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniform2dv(location, count, value); -} - -void gl4_2core_glUniform1dv(void *_glfuncs, GLint location, GLsizei count, const GLdouble* value) -{ - QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniform1dv(location, count, value); -} - -void gl4_2core_glUniform4d(void *_glfuncs, GLint location, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3) -{ - QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniform4d(location, v0, v1, v2, v3); -} - -void gl4_2core_glUniform3d(void *_glfuncs, GLint location, GLdouble v0, GLdouble v1, GLdouble v2) -{ - QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniform3d(location, v0, v1, v2); -} - -void gl4_2core_glUniform2d(void *_glfuncs, GLint location, GLdouble v0, GLdouble v1) -{ - QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniform2d(location, v0, v1); -} - -void gl4_2core_glUniform1d(void *_glfuncs, GLint location, GLdouble v0) -{ - QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniform1d(location, v0); -} - -void gl4_2core_glDrawElementsIndirect(void *_glfuncs, GLenum mode, GLenum gltype, const GLvoid* indirect) -{ - QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDrawElementsIndirect(mode, gltype, indirect); -} - -void gl4_2core_glDrawArraysIndirect(void *_glfuncs, GLenum mode, const GLvoid* indirect) -{ - QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDrawArraysIndirect(mode, indirect); -} - -void gl4_2core_glBlendFuncSeparatei(void *_glfuncs, GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha) -{ - QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glBlendFuncSeparatei(buf, srcRGB, dstRGB, srcAlpha, dstAlpha); -} - -void gl4_2core_glBlendFunci(void *_glfuncs, GLuint buf, GLenum src, GLenum dst) -{ - QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glBlendFunci(buf, src, dst); -} - -void gl4_2core_glBlendEquationSeparatei(void *_glfuncs, GLuint buf, GLenum modeRGB, GLenum modeAlpha) -{ - QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glBlendEquationSeparatei(buf, modeRGB, modeAlpha); -} - -void gl4_2core_glBlendEquationi(void *_glfuncs, GLuint buf, GLenum mode) -{ - QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glBlendEquationi(buf, mode); -} - -void gl4_2core_glMinSampleShading(void *_glfuncs, GLfloat value) -{ - QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMinSampleShading(value); -} - -void gl4_2core_glGetDoublei_v(void *_glfuncs, GLenum target, GLuint index, GLdouble* data) -{ - QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetDoublei_v(target, index, data); -} - -void gl4_2core_glGetFloati_v(void *_glfuncs, GLenum target, GLuint index, GLfloat* data) -{ - QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetFloati_v(target, index, data); -} - -void gl4_2core_glDepthRangeIndexed(void *_glfuncs, GLuint index, GLdouble n, GLdouble f) -{ - QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDepthRangeIndexed(index, n, f); -} - -void gl4_2core_glDepthRangeArrayv(void *_glfuncs, GLuint first, GLsizei count, const GLdouble* v) -{ - QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDepthRangeArrayv(first, count, v); -} - -void gl4_2core_glScissorIndexedv(void *_glfuncs, GLuint index, const GLint* v) -{ - QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glScissorIndexedv(index, v); -} - -void gl4_2core_glScissorIndexed(void *_glfuncs, GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height) -{ - QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glScissorIndexed(index, left, bottom, width, height); -} - -void gl4_2core_glScissorArrayv(void *_glfuncs, GLuint first, GLsizei count, const GLint* v) -{ - QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glScissorArrayv(first, count, v); -} - -void gl4_2core_glViewportIndexedfv(void *_glfuncs, GLuint index, const GLfloat* v) -{ - QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glViewportIndexedfv(index, v); -} - -void gl4_2core_glViewportIndexedf(void *_glfuncs, GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h) -{ - QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glViewportIndexedf(index, x, y, w, h); -} - -void gl4_2core_glViewportArrayv(void *_glfuncs, GLuint first, GLsizei count, const GLfloat* v) -{ - QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glViewportArrayv(first, count, v); -} - -void gl4_2core_glGetVertexAttribLdv(void *_glfuncs, GLuint index, GLenum pname, GLdouble* params) -{ - QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetVertexAttribLdv(index, pname, params); -} - -void gl4_2core_glVertexAttribLPointer(void *_glfuncs, GLuint index, GLint size, GLenum gltype, GLsizei stride, const GLvoid* pointer) -{ - QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttribLPointer(index, size, gltype, stride, pointer); -} - -void gl4_2core_glVertexAttribL4dv(void *_glfuncs, GLuint index, const GLdouble* v) -{ - QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttribL4dv(index, v); -} - -void gl4_2core_glVertexAttribL3dv(void *_glfuncs, GLuint index, const GLdouble* v) -{ - QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttribL3dv(index, v); -} - -void gl4_2core_glVertexAttribL2dv(void *_glfuncs, GLuint index, const GLdouble* v) -{ - QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttribL2dv(index, v); -} - -void gl4_2core_glVertexAttribL1dv(void *_glfuncs, GLuint index, const GLdouble* v) -{ - QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttribL1dv(index, v); -} - -void gl4_2core_glVertexAttribL4d(void *_glfuncs, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w) -{ - QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttribL4d(index, x, y, z, w); -} - -void gl4_2core_glVertexAttribL3d(void *_glfuncs, GLuint index, GLdouble x, GLdouble y, GLdouble z) -{ - QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttribL3d(index, x, y, z); -} - -void gl4_2core_glVertexAttribL2d(void *_glfuncs, GLuint index, GLdouble x, GLdouble y) -{ - QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttribL2d(index, x, y); -} - -void gl4_2core_glVertexAttribL1d(void *_glfuncs, GLuint index, GLdouble x) -{ - QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttribL1d(index, x); -} - -void gl4_2core_glGetProgramPipelineInfoLog(void *_glfuncs, GLuint pipeline, GLsizei bufSize, GLsizei* length, GLchar* infoLog) -{ - QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetProgramPipelineInfoLog(pipeline, bufSize, length, infoLog); -} - -void gl4_2core_glValidateProgramPipeline(void *_glfuncs, GLuint pipeline) -{ - QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glValidateProgramPipeline(pipeline); -} - -void gl4_2core_glProgramUniformMatrix4x3dv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value) -{ - QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glProgramUniformMatrix4x3dv(program, location, count, transpose, value); -} - -void gl4_2core_glProgramUniformMatrix3x4dv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value) -{ - QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glProgramUniformMatrix3x4dv(program, location, count, transpose, value); -} - -void gl4_2core_glProgramUniformMatrix4x2dv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value) -{ - QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glProgramUniformMatrix4x2dv(program, location, count, transpose, value); -} - -void gl4_2core_glProgramUniformMatrix2x4dv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value) -{ - QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glProgramUniformMatrix2x4dv(program, location, count, transpose, value); -} - -void gl4_2core_glProgramUniformMatrix3x2dv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value) -{ - QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glProgramUniformMatrix3x2dv(program, location, count, transpose, value); -} - -void gl4_2core_glProgramUniformMatrix2x3dv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value) -{ - QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glProgramUniformMatrix2x3dv(program, location, count, transpose, value); -} - -void gl4_2core_glProgramUniformMatrix4x3fv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) -{ - QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glProgramUniformMatrix4x3fv(program, location, count, transpose, value); -} - -void gl4_2core_glProgramUniformMatrix3x4fv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) -{ - QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glProgramUniformMatrix3x4fv(program, location, count, transpose, value); -} - -void gl4_2core_glProgramUniformMatrix4x2fv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) -{ - QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glProgramUniformMatrix4x2fv(program, location, count, transpose, value); -} - -void gl4_2core_glProgramUniformMatrix2x4fv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) -{ - QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glProgramUniformMatrix2x4fv(program, location, count, transpose, value); -} - -void gl4_2core_glProgramUniformMatrix3x2fv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) -{ - QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glProgramUniformMatrix3x2fv(program, location, count, transpose, value); -} - -void gl4_2core_glProgramUniformMatrix2x3fv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) -{ - QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glProgramUniformMatrix2x3fv(program, location, count, transpose, value); -} - -void gl4_2core_glProgramUniformMatrix4dv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value) -{ - QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glProgramUniformMatrix4dv(program, location, count, transpose, value); -} - -void gl4_2core_glProgramUniformMatrix3dv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value) -{ - QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glProgramUniformMatrix3dv(program, location, count, transpose, value); -} - -void gl4_2core_glProgramUniformMatrix2dv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value) -{ - QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glProgramUniformMatrix2dv(program, location, count, transpose, value); -} - -void gl4_2core_glProgramUniformMatrix4fv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) -{ - QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glProgramUniformMatrix4fv(program, location, count, transpose, value); -} - -void gl4_2core_glProgramUniformMatrix3fv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) -{ - QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glProgramUniformMatrix3fv(program, location, count, transpose, value); -} - -void gl4_2core_glProgramUniformMatrix2fv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) -{ - QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glProgramUniformMatrix2fv(program, location, count, transpose, value); -} - -void gl4_2core_glProgramUniform4uiv(void *_glfuncs, GLuint program, GLint location, GLsizei count, const GLuint* value) -{ - QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glProgramUniform4uiv(program, location, count, value); -} - -void gl4_2core_glProgramUniform4ui(void *_glfuncs, GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3) -{ - QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glProgramUniform4ui(program, location, v0, v1, v2, v3); -} - -void gl4_2core_glProgramUniform4dv(void *_glfuncs, GLuint program, GLint location, GLsizei count, const GLdouble* value) -{ - QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glProgramUniform4dv(program, location, count, value); -} - -void gl4_2core_glProgramUniform4d(void *_glfuncs, GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3) -{ - QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glProgramUniform4d(program, location, v0, v1, v2, v3); -} - -void gl4_2core_glProgramUniform4fv(void *_glfuncs, GLuint program, GLint location, GLsizei count, const GLfloat* value) -{ - QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glProgramUniform4fv(program, location, count, value); -} - -void gl4_2core_glProgramUniform4f(void *_glfuncs, GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) -{ - QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glProgramUniform4f(program, location, v0, v1, v2, v3); -} - -void gl4_2core_glProgramUniform4iv(void *_glfuncs, GLuint program, GLint location, GLsizei count, const GLint* value) -{ - QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glProgramUniform4iv(program, location, count, value); -} - -void gl4_2core_glProgramUniform4i(void *_glfuncs, GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3) -{ - QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glProgramUniform4i(program, location, v0, v1, v2, v3); -} - -void gl4_2core_glProgramUniform3uiv(void *_glfuncs, GLuint program, GLint location, GLsizei count, const GLuint* value) -{ - QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glProgramUniform3uiv(program, location, count, value); -} - -void gl4_2core_glProgramUniform3ui(void *_glfuncs, GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2) -{ - QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glProgramUniform3ui(program, location, v0, v1, v2); -} - -void gl4_2core_glProgramUniform3dv(void *_glfuncs, GLuint program, GLint location, GLsizei count, const GLdouble* value) -{ - QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glProgramUniform3dv(program, location, count, value); -} - -void gl4_2core_glProgramUniform3d(void *_glfuncs, GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2) -{ - QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glProgramUniform3d(program, location, v0, v1, v2); -} - -void gl4_2core_glProgramUniform3fv(void *_glfuncs, GLuint program, GLint location, GLsizei count, const GLfloat* value) -{ - QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glProgramUniform3fv(program, location, count, value); -} - -void gl4_2core_glProgramUniform3f(void *_glfuncs, GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2) -{ - QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glProgramUniform3f(program, location, v0, v1, v2); -} - -void gl4_2core_glProgramUniform3iv(void *_glfuncs, GLuint program, GLint location, GLsizei count, const GLint* value) -{ - QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glProgramUniform3iv(program, location, count, value); -} - -void gl4_2core_glProgramUniform3i(void *_glfuncs, GLuint program, GLint location, GLint v0, GLint v1, GLint v2) -{ - QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glProgramUniform3i(program, location, v0, v1, v2); -} - -void gl4_2core_glProgramUniform2uiv(void *_glfuncs, GLuint program, GLint location, GLsizei count, const GLuint* value) -{ - QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glProgramUniform2uiv(program, location, count, value); -} - -void gl4_2core_glProgramUniform2ui(void *_glfuncs, GLuint program, GLint location, GLuint v0, GLuint v1) -{ - QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glProgramUniform2ui(program, location, v0, v1); -} - -void gl4_2core_glProgramUniform2dv(void *_glfuncs, GLuint program, GLint location, GLsizei count, const GLdouble* value) -{ - QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glProgramUniform2dv(program, location, count, value); -} - -void gl4_2core_glProgramUniform2d(void *_glfuncs, GLuint program, GLint location, GLdouble v0, GLdouble v1) -{ - QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glProgramUniform2d(program, location, v0, v1); -} - -void gl4_2core_glProgramUniform2fv(void *_glfuncs, GLuint program, GLint location, GLsizei count, const GLfloat* value) -{ - QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glProgramUniform2fv(program, location, count, value); -} - -void gl4_2core_glProgramUniform2f(void *_glfuncs, GLuint program, GLint location, GLfloat v0, GLfloat v1) -{ - QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glProgramUniform2f(program, location, v0, v1); -} - -void gl4_2core_glProgramUniform2iv(void *_glfuncs, GLuint program, GLint location, GLsizei count, const GLint* value) -{ - QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glProgramUniform2iv(program, location, count, value); -} - -void gl4_2core_glProgramUniform2i(void *_glfuncs, GLuint program, GLint location, GLint v0, GLint v1) -{ - QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glProgramUniform2i(program, location, v0, v1); -} - -void gl4_2core_glProgramUniform1uiv(void *_glfuncs, GLuint program, GLint location, GLsizei count, const GLuint* value) -{ - QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glProgramUniform1uiv(program, location, count, value); -} - -void gl4_2core_glProgramUniform1ui(void *_glfuncs, GLuint program, GLint location, GLuint v0) -{ - QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glProgramUniform1ui(program, location, v0); -} - -void gl4_2core_glProgramUniform1dv(void *_glfuncs, GLuint program, GLint location, GLsizei count, const GLdouble* value) -{ - QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glProgramUniform1dv(program, location, count, value); -} - -void gl4_2core_glProgramUniform1d(void *_glfuncs, GLuint program, GLint location, GLdouble v0) -{ - QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glProgramUniform1d(program, location, v0); -} - -void gl4_2core_glProgramUniform1fv(void *_glfuncs, GLuint program, GLint location, GLsizei count, const GLfloat* value) -{ - QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glProgramUniform1fv(program, location, count, value); -} - -void gl4_2core_glProgramUniform1f(void *_glfuncs, GLuint program, GLint location, GLfloat v0) -{ - QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glProgramUniform1f(program, location, v0); -} - -void gl4_2core_glProgramUniform1iv(void *_glfuncs, GLuint program, GLint location, GLsizei count, const GLint* value) -{ - QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glProgramUniform1iv(program, location, count, value); -} - -void gl4_2core_glProgramUniform1i(void *_glfuncs, GLuint program, GLint location, GLint v0) -{ - QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glProgramUniform1i(program, location, v0); -} - -void gl4_2core_glGetProgramPipelineiv(void *_glfuncs, GLuint pipeline, GLenum pname, GLint* params) -{ - QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetProgramPipelineiv(pipeline, pname, params); -} - -GLboolean gl4_2core_glIsProgramPipeline(void *_glfuncs, GLuint pipeline) -{ - QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glIsProgramPipeline(pipeline); -} - -void gl4_2core_glGenProgramPipelines(void *_glfuncs, GLsizei n, GLuint* pipelines) -{ - QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGenProgramPipelines(n, pipelines); -} - -void gl4_2core_glDeleteProgramPipelines(void *_glfuncs, GLsizei n, const GLuint* pipelines) -{ - QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDeleteProgramPipelines(n, pipelines); -} - -void gl4_2core_glBindProgramPipeline(void *_glfuncs, GLuint pipeline) -{ - QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glBindProgramPipeline(pipeline); -} - -void gl4_2core_glActiveShaderProgram(void *_glfuncs, GLuint pipeline, GLuint program) -{ - QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glActiveShaderProgram(pipeline, program); -} - -void gl4_2core_glUseProgramStages(void *_glfuncs, GLuint pipeline, GLbitfield stages, GLuint program) -{ - QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUseProgramStages(pipeline, stages, program); -} - -void gl4_2core_glProgramParameteri(void *_glfuncs, GLuint program, GLenum pname, GLint value) -{ - QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glProgramParameteri(program, pname, value); -} - -void gl4_2core_glProgramBinary(void *_glfuncs, GLuint program, GLenum binaryFormat, const GLvoid* binary, GLsizei length) -{ - QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glProgramBinary(program, binaryFormat, binary, length); -} - -void gl4_2core_glGetProgramBinary(void *_glfuncs, GLuint program, GLsizei bufSize, GLsizei* length, GLenum* binaryFormat, GLvoid* binary) -{ - QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetProgramBinary(program, bufSize, length, binaryFormat, binary); -} - -void gl4_2core_glClearDepthf(void *_glfuncs, GLfloat dd) -{ - QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glClearDepthf(dd); -} - -void gl4_2core_glDepthRangef(void *_glfuncs, GLfloat n, GLfloat f) -{ - QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDepthRangef(n, f); -} - -void gl4_2core_glGetShaderPrecisionFormat(void *_glfuncs, GLenum shadertype, GLenum precisionType, GLint* range_, GLint* precision) -{ - QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetShaderPrecisionFormat(shadertype, precisionType, range_, precision); -} - -void gl4_2core_glShaderBinary(void *_glfuncs, GLsizei count, const GLuint* shaders, GLenum binaryFormat, const GLvoid* binary, GLsizei length) -{ - QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glShaderBinary(count, shaders, binaryFormat, binary, length); -} - -void gl4_2core_glReleaseShaderCompiler(void *_glfuncs) -{ - QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glReleaseShaderCompiler(); -} - -void gl4_2core_glTexStorage3D(void *_glfuncs, GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth) -{ - QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexStorage3D(target, levels, internalFormat, width, height, depth); -} - -void gl4_2core_glTexStorage2D(void *_glfuncs, GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height) -{ - QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexStorage2D(target, levels, internalFormat, width, height); -} - -void gl4_2core_glTexStorage1D(void *_glfuncs, GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width) -{ - QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexStorage1D(target, levels, internalFormat, width); -} - -void gl4_2core_glMemoryBarrier(void *_glfuncs, GLbitfield barriers) -{ - QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMemoryBarrier(barriers); -} - -void gl4_2core_glBindImageTexture(void *_glfuncs, GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format) -{ - QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glBindImageTexture(unit, texture, level, layered, layer, access, format); -} - -void gl4_2core_glGetActiveAtomicCounterBufferiv(void *_glfuncs, GLuint program, GLuint bufferIndex, GLenum pname, GLint* params) -{ - QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetActiveAtomicCounterBufferiv(program, bufferIndex, pname, params); -} - -void gl4_2core_glGetInternalformativ(void *_glfuncs, GLenum target, GLenum internalFormat, GLenum pname, GLsizei bufSize, GLint* params) -{ - QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetInternalformativ(target, internalFormat, pname, bufSize, params); -} - -void gl4_2core_glDrawTransformFeedbackStreamInstanced(void *_glfuncs, GLenum mode, GLuint id, GLuint stream, GLsizei instancecount) -{ - QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDrawTransformFeedbackStreamInstanced(mode, id, stream, instancecount); -} - -void gl4_2core_glDrawTransformFeedbackInstanced(void *_glfuncs, GLenum mode, GLuint id, GLsizei instancecount) -{ - QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDrawTransformFeedbackInstanced(mode, id, instancecount); -} - -void gl4_2core_glDrawElementsInstancedBaseVertexBaseInstance(void *_glfuncs, GLenum mode, GLsizei count, GLenum gltype, const GLvoid* indices, GLsizei instancecount, GLint basevertex, GLuint baseinstance) -{ - QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDrawElementsInstancedBaseVertexBaseInstance(mode, count, gltype, indices, instancecount, basevertex, baseinstance); -} - -void gl4_2core_glDrawElementsInstancedBaseInstance(void *_glfuncs, GLenum mode, GLsizei count, GLenum gltype, const GLvoid* indices, GLsizei instancecount, GLuint baseinstance) -{ - QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDrawElementsInstancedBaseInstance(mode, count, gltype, indices, instancecount, baseinstance); -} - -void gl4_2core_glDrawArraysInstancedBaseInstance(void *_glfuncs, GLenum mode, GLint first, GLsizei count, GLsizei instancecount, GLuint baseinstance) -{ - QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDrawArraysInstancedBaseInstance(mode, first, count, instancecount, baseinstance); -} - diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/gl/4.2core/funcs.h b/Godeps/_workspace/src/github.com/obscuren/qml/gl/4.2core/funcs.h deleted file mode 100644 index 969f03fdd..000000000 --- a/Godeps/_workspace/src/github.com/obscuren/qml/gl/4.2core/funcs.h +++ /dev/null @@ -1,497 +0,0 @@ - -// ** file automatically generated by glgen -- do not edit manually ** - -#ifndef __cplusplus -#include -#include -typedef unsigned int GLenum; -typedef unsigned char GLboolean; -typedef unsigned int GLbitfield; -typedef void GLvoid; -typedef char GLchar; -typedef signed char GLbyte; /* 1-byte signed */ -typedef short GLshort; /* 2-byte signed */ -typedef int GLint; /* 4-byte signed */ -typedef unsigned char GLubyte; /* 1-byte unsigned */ -typedef unsigned short GLushort; /* 2-byte unsigned */ -typedef unsigned int GLuint; /* 4-byte unsigned */ -typedef int GLsizei; /* 4-byte signed */ -typedef float GLfloat; /* single precision float */ -typedef float GLclampf; /* single precision float in [0,1] */ -typedef double GLdouble; /* double precision float */ -typedef double GLclampd; /* double precision float in [0,1] */ -typedef int64_t GLint64; -typedef uint64_t GLuint64; -typedef ptrdiff_t GLintptr; -typedef ptrdiff_t GLsizeiptr; -typedef ptrdiff_t GLintptrARB; -typedef ptrdiff_t GLsizeiptrARB; -typedef struct __GLsync *GLsync; -#endif - -#ifdef __cplusplus -extern "C" { -#endif - -void *gl4_2core_funcs(); - -void gl4_2core_glViewport(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height); -void gl4_2core_glDepthRange(void *_glfuncs, GLdouble nearVal, GLdouble farVal); -GLboolean gl4_2core_glIsEnabled(void *_glfuncs, GLenum cap); -void gl4_2core_glGetTexLevelParameteriv(void *_glfuncs, GLenum target, GLint level, GLenum pname, GLint* params); -void gl4_2core_glGetTexLevelParameterfv(void *_glfuncs, GLenum target, GLint level, GLenum pname, GLfloat* params); -void gl4_2core_glGetTexParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params); -void gl4_2core_glGetTexParameterfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params); -void gl4_2core_glGetTexImage(void *_glfuncs, GLenum target, GLint level, GLenum format, GLenum gltype, GLvoid* pixels); -void gl4_2core_glGetIntegerv(void *_glfuncs, GLenum pname, GLint* params); -void gl4_2core_glGetFloatv(void *_glfuncs, GLenum pname, GLfloat* params); -GLenum gl4_2core_glGetError(void *_glfuncs); -void gl4_2core_glGetDoublev(void *_glfuncs, GLenum pname, GLdouble* params); -void gl4_2core_glGetBooleanv(void *_glfuncs, GLenum pname, GLboolean* params); -void gl4_2core_glReadPixels(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum gltype, GLvoid* pixels); -void gl4_2core_glReadBuffer(void *_glfuncs, GLenum mode); -void gl4_2core_glPixelStorei(void *_glfuncs, GLenum pname, GLint param); -void gl4_2core_glPixelStoref(void *_glfuncs, GLenum pname, GLfloat param); -void gl4_2core_glDepthFunc(void *_glfuncs, GLenum glfunc); -void gl4_2core_glStencilOp(void *_glfuncs, GLenum fail, GLenum zfail, GLenum zpass); -void gl4_2core_glStencilFunc(void *_glfuncs, GLenum glfunc, GLint ref, GLuint mask); -void gl4_2core_glLogicOp(void *_glfuncs, GLenum opcode); -void gl4_2core_glBlendFunc(void *_glfuncs, GLenum sfactor, GLenum dfactor); -void gl4_2core_glFlush(void *_glfuncs); -void gl4_2core_glFinish(void *_glfuncs); -void gl4_2core_glEnable(void *_glfuncs, GLenum cap); -void gl4_2core_glDisable(void *_glfuncs, GLenum cap); -void gl4_2core_glDepthMask(void *_glfuncs, GLboolean flag); -void gl4_2core_glColorMask(void *_glfuncs, GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); -void gl4_2core_glStencilMask(void *_glfuncs, GLuint mask); -void gl4_2core_glClearDepth(void *_glfuncs, GLdouble depth); -void gl4_2core_glClearStencil(void *_glfuncs, GLint s); -void gl4_2core_glClearColor(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); -void gl4_2core_glClear(void *_glfuncs, GLbitfield mask); -void gl4_2core_glDrawBuffer(void *_glfuncs, GLenum mode); -void gl4_2core_glTexImage2D(void *_glfuncs, GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum gltype, const GLvoid* pixels); -void gl4_2core_glTexImage1D(void *_glfuncs, GLenum target, GLint level, GLint internalFormat, GLsizei width, GLint border, GLenum format, GLenum gltype, const GLvoid* pixels); -void gl4_2core_glTexParameteriv(void *_glfuncs, GLenum target, GLenum pname, const GLint* params); -void gl4_2core_glTexParameteri(void *_glfuncs, GLenum target, GLenum pname, GLint param); -void gl4_2core_glTexParameterfv(void *_glfuncs, GLenum target, GLenum pname, const GLfloat* params); -void gl4_2core_glTexParameterf(void *_glfuncs, GLenum target, GLenum pname, GLfloat param); -void gl4_2core_glScissor(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height); -void gl4_2core_glPolygonMode(void *_glfuncs, GLenum face, GLenum mode); -void gl4_2core_glPointSize(void *_glfuncs, GLfloat size); -void gl4_2core_glLineWidth(void *_glfuncs, GLfloat width); -void gl4_2core_glHint(void *_glfuncs, GLenum target, GLenum mode); -void gl4_2core_glFrontFace(void *_glfuncs, GLenum mode); -void gl4_2core_glCullFace(void *_glfuncs, GLenum mode); -void gl4_2core_glIndexubv(void *_glfuncs, const GLubyte* c); -void gl4_2core_glIndexub(void *_glfuncs, GLubyte c); -GLboolean gl4_2core_glIsTexture(void *_glfuncs, GLuint texture); -void gl4_2core_glGenTextures(void *_glfuncs, GLsizei n, GLuint* textures); -void gl4_2core_glDeleteTextures(void *_glfuncs, GLsizei n, const GLuint* textures); -void gl4_2core_glBindTexture(void *_glfuncs, GLenum target, GLuint texture); -void gl4_2core_glTexSubImage2D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum gltype, const GLvoid* pixels); -void gl4_2core_glTexSubImage1D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum gltype, const GLvoid* pixels); -void gl4_2core_glCopyTexSubImage2D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); -void gl4_2core_glCopyTexSubImage1D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); -void gl4_2core_glCopyTexImage2D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); -void gl4_2core_glCopyTexImage1D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLint border); -void gl4_2core_glPolygonOffset(void *_glfuncs, GLfloat factor, GLfloat units); -void gl4_2core_glDrawElements(void *_glfuncs, GLenum mode, GLsizei count, GLenum gltype, const GLvoid* indices); -void gl4_2core_glDrawArrays(void *_glfuncs, GLenum mode, GLint first, GLsizei count); -void gl4_2core_glCopyTexSubImage3D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); -void gl4_2core_glTexSubImage3D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum gltype, const GLvoid* pixels); -void gl4_2core_glTexImage3D(void *_glfuncs, GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum gltype, const GLvoid* pixels); -void gl4_2core_glDrawRangeElements(void *_glfuncs, GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum gltype, const GLvoid* indices); -void gl4_2core_glBlendEquation(void *_glfuncs, GLenum mode); -void gl4_2core_glBlendColor(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); -void gl4_2core_glGetCompressedTexImage(void *_glfuncs, GLenum target, GLint level, GLvoid* img); -void gl4_2core_glCompressedTexSubImage1D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid* data); -void gl4_2core_glCompressedTexSubImage2D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid* data); -void gl4_2core_glCompressedTexSubImage3D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid* data); -void gl4_2core_glCompressedTexImage1D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid* data); -void gl4_2core_glCompressedTexImage2D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid* data); -void gl4_2core_glCompressedTexImage3D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid* data); -void gl4_2core_glSampleCoverage(void *_glfuncs, GLfloat value, GLboolean invert); -void gl4_2core_glActiveTexture(void *_glfuncs, GLenum texture); -void gl4_2core_glPointParameteriv(void *_glfuncs, GLenum pname, const GLint* params); -void gl4_2core_glPointParameteri(void *_glfuncs, GLenum pname, GLint param); -void gl4_2core_glPointParameterfv(void *_glfuncs, GLenum pname, const GLfloat* params); -void gl4_2core_glPointParameterf(void *_glfuncs, GLenum pname, GLfloat param); -void gl4_2core_glMultiDrawArrays(void *_glfuncs, GLenum mode, const GLint* first, const GLsizei* count, GLsizei drawcount); -void gl4_2core_glBlendFuncSeparate(void *_glfuncs, GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); -void gl4_2core_glGetBufferParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params); -GLboolean gl4_2core_glUnmapBuffer(void *_glfuncs, GLenum target); -void gl4_2core_glGetBufferSubData(void *_glfuncs, GLenum target, GLintptr offset, GLsizeiptr size, GLvoid* data); -void gl4_2core_glBufferSubData(void *_glfuncs, GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data); -void gl4_2core_glBufferData(void *_glfuncs, GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage); -GLboolean gl4_2core_glIsBuffer(void *_glfuncs, GLuint buffer); -void gl4_2core_glGenBuffers(void *_glfuncs, GLsizei n, GLuint* buffers); -void gl4_2core_glDeleteBuffers(void *_glfuncs, GLsizei n, const GLuint* buffers); -void gl4_2core_glBindBuffer(void *_glfuncs, GLenum target, GLuint buffer); -void gl4_2core_glGetQueryObjectuiv(void *_glfuncs, GLuint id, GLenum pname, GLuint* params); -void gl4_2core_glGetQueryObjectiv(void *_glfuncs, GLuint id, GLenum pname, GLint* params); -void gl4_2core_glGetQueryiv(void *_glfuncs, GLenum target, GLenum pname, GLint* params); -void gl4_2core_glEndQuery(void *_glfuncs, GLenum target); -void gl4_2core_glBeginQuery(void *_glfuncs, GLenum target, GLuint id); -GLboolean gl4_2core_glIsQuery(void *_glfuncs, GLuint id); -void gl4_2core_glDeleteQueries(void *_glfuncs, GLsizei n, const GLuint* ids); -void gl4_2core_glGenQueries(void *_glfuncs, GLsizei n, GLuint* ids); -void gl4_2core_glVertexAttribPointer(void *_glfuncs, GLuint index, GLint size, GLenum gltype, GLboolean normalized, GLsizei stride, const GLvoid* offset); -void gl4_2core_glValidateProgram(void *_glfuncs, GLuint program); -void gl4_2core_glUniformMatrix4fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); -void gl4_2core_glUniformMatrix3fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); -void gl4_2core_glUniformMatrix2fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); -void gl4_2core_glUniform4iv(void *_glfuncs, GLint location, GLsizei count, const GLint* value); -void gl4_2core_glUniform3iv(void *_glfuncs, GLint location, GLsizei count, const GLint* value); -void gl4_2core_glUniform2iv(void *_glfuncs, GLint location, GLsizei count, const GLint* value); -void gl4_2core_glUniform1iv(void *_glfuncs, GLint location, GLsizei count, const GLint* value); -void gl4_2core_glUniform4fv(void *_glfuncs, GLint location, GLsizei count, const GLfloat* value); -void gl4_2core_glUniform3fv(void *_glfuncs, GLint location, GLsizei count, const GLfloat* value); -void gl4_2core_glUniform2fv(void *_glfuncs, GLint location, GLsizei count, const GLfloat* value); -void gl4_2core_glUniform1fv(void *_glfuncs, GLint location, GLsizei count, const GLfloat* value); -void gl4_2core_glUniform4i(void *_glfuncs, GLint location, GLint v0, GLint v1, GLint v2, GLint v3); -void gl4_2core_glUniform3i(void *_glfuncs, GLint location, GLint v0, GLint v1, GLint v2); -void gl4_2core_glUniform2i(void *_glfuncs, GLint location, GLint v0, GLint v1); -void gl4_2core_glUniform1i(void *_glfuncs, GLint location, GLint v0); -void gl4_2core_glUniform4f(void *_glfuncs, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); -void gl4_2core_glUniform3f(void *_glfuncs, GLint location, GLfloat v0, GLfloat v1, GLfloat v2); -void gl4_2core_glUniform2f(void *_glfuncs, GLint location, GLfloat v0, GLfloat v1); -void gl4_2core_glUniform1f(void *_glfuncs, GLint location, GLfloat v0); -void gl4_2core_glUseProgram(void *_glfuncs, GLuint program); -void gl4_2core_glShaderSource(void *_glfuncs, GLuint shader, GLsizei count, const GLchar** source, const GLint* length); -void gl4_2core_glLinkProgram(void *_glfuncs, GLuint program); -GLboolean gl4_2core_glIsShader(void *_glfuncs, GLuint shader); -GLboolean gl4_2core_glIsProgram(void *_glfuncs, GLuint program); -void gl4_2core_glGetVertexAttribiv(void *_glfuncs, GLuint index, GLenum pname, GLint* params); -void gl4_2core_glGetVertexAttribfv(void *_glfuncs, GLuint index, GLenum pname, GLfloat* params); -void gl4_2core_glGetVertexAttribdv(void *_glfuncs, GLuint index, GLenum pname, GLdouble* params); -void gl4_2core_glGetUniformiv(void *_glfuncs, GLuint program, GLint location, GLint* params); -void gl4_2core_glGetUniformfv(void *_glfuncs, GLuint program, GLint location, GLfloat* params); -GLint gl4_2core_glGetUniformLocation(void *_glfuncs, GLuint program, const GLchar* name); -void gl4_2core_glGetShaderSource(void *_glfuncs, GLuint shader, GLsizei bufSize, GLsizei* length, GLchar* source); -void gl4_2core_glGetShaderInfoLog(void *_glfuncs, GLuint shader, GLsizei bufSize, GLsizei* length, GLchar* infoLog); -void gl4_2core_glGetShaderiv(void *_glfuncs, GLuint shader, GLenum pname, GLint* params); -void gl4_2core_glGetProgramInfoLog(void *_glfuncs, GLuint program, GLsizei bufSize, GLsizei* length, GLchar* infoLog); -void gl4_2core_glGetProgramiv(void *_glfuncs, GLuint program, GLenum pname, GLint* params); -GLint gl4_2core_glGetAttribLocation(void *_glfuncs, GLuint program, const GLchar* name); -void gl4_2core_glGetAttachedShaders(void *_glfuncs, GLuint program, GLsizei maxCount, GLsizei* count, GLuint* obj); -void gl4_2core_glGetActiveUniform(void *_glfuncs, GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLint* size, GLenum* gltype, GLchar* name); -void gl4_2core_glGetActiveAttrib(void *_glfuncs, GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLint* size, GLenum* gltype, GLchar* name); -void gl4_2core_glEnableVertexAttribArray(void *_glfuncs, GLuint index); -void gl4_2core_glDisableVertexAttribArray(void *_glfuncs, GLuint index); -void gl4_2core_glDetachShader(void *_glfuncs, GLuint program, GLuint shader); -void gl4_2core_glDeleteShader(void *_glfuncs, GLuint shader); -void gl4_2core_glDeleteProgram(void *_glfuncs, GLuint program); -GLuint gl4_2core_glCreateShader(void *_glfuncs, GLenum gltype); -GLuint gl4_2core_glCreateProgram(void *_glfuncs); -void gl4_2core_glCompileShader(void *_glfuncs, GLuint shader); -void gl4_2core_glBindAttribLocation(void *_glfuncs, GLuint program, GLuint index, const GLchar* name); -void gl4_2core_glAttachShader(void *_glfuncs, GLuint program, GLuint shader); -void gl4_2core_glStencilMaskSeparate(void *_glfuncs, GLenum face, GLuint mask); -void gl4_2core_glStencilFuncSeparate(void *_glfuncs, GLenum face, GLenum glfunc, GLint ref, GLuint mask); -void gl4_2core_glStencilOpSeparate(void *_glfuncs, GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); -void gl4_2core_glDrawBuffers(void *_glfuncs, GLsizei n, const GLenum* bufs); -void gl4_2core_glBlendEquationSeparate(void *_glfuncs, GLenum modeRGB, GLenum modeAlpha); -void gl4_2core_glUniformMatrix4x3fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); -void gl4_2core_glUniformMatrix3x4fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); -void gl4_2core_glUniformMatrix4x2fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); -void gl4_2core_glUniformMatrix2x4fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); -void gl4_2core_glUniformMatrix3x2fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); -void gl4_2core_glUniformMatrix2x3fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); -GLboolean gl4_2core_glIsVertexArray(void *_glfuncs, GLuint array); -void gl4_2core_glGenVertexArrays(void *_glfuncs, GLsizei n, GLuint* arrays); -void gl4_2core_glDeleteVertexArrays(void *_glfuncs, GLsizei n, const GLuint* arrays); -void gl4_2core_glBindVertexArray(void *_glfuncs, GLuint array); -void gl4_2core_glFlushMappedBufferRange(void *_glfuncs, GLenum target, GLintptr offset, GLsizeiptr length); -void gl4_2core_glFramebufferTextureLayer(void *_glfuncs, GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); -void gl4_2core_glRenderbufferStorageMultisample(void *_glfuncs, GLenum target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height); -void gl4_2core_glBlitFramebuffer(void *_glfuncs, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); -void gl4_2core_glGenerateMipmap(void *_glfuncs, GLenum target); -void gl4_2core_glGetFramebufferAttachmentParameteriv(void *_glfuncs, GLenum target, GLenum attachment, GLenum pname, GLint* params); -void gl4_2core_glFramebufferRenderbuffer(void *_glfuncs, GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); -void gl4_2core_glFramebufferTexture3D(void *_glfuncs, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); -void gl4_2core_glFramebufferTexture2D(void *_glfuncs, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); -void gl4_2core_glFramebufferTexture1D(void *_glfuncs, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); -GLenum gl4_2core_glCheckFramebufferStatus(void *_glfuncs, GLenum target); -void gl4_2core_glGenFramebuffers(void *_glfuncs, GLsizei n, GLuint* framebuffers); -void gl4_2core_glDeleteFramebuffers(void *_glfuncs, GLsizei n, const GLuint* framebuffers); -void gl4_2core_glBindFramebuffer(void *_glfuncs, GLenum target, GLuint framebuffer); -GLboolean gl4_2core_glIsFramebuffer(void *_glfuncs, GLuint framebuffer); -void gl4_2core_glGetRenderbufferParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params); -void gl4_2core_glRenderbufferStorage(void *_glfuncs, GLenum target, GLenum internalFormat, GLsizei width, GLsizei height); -void gl4_2core_glGenRenderbuffers(void *_glfuncs, GLsizei n, GLuint* renderbuffers); -void gl4_2core_glDeleteRenderbuffers(void *_glfuncs, GLsizei n, const GLuint* renderbuffers); -void gl4_2core_glBindRenderbuffer(void *_glfuncs, GLenum target, GLuint renderbuffer); -GLboolean gl4_2core_glIsRenderbuffer(void *_glfuncs, GLuint renderbuffer); -void gl4_2core_glClearBufferfi(void *_glfuncs, GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil); -void gl4_2core_glClearBufferfv(void *_glfuncs, GLenum buffer, GLint drawbuffer, const GLfloat* value); -void gl4_2core_glClearBufferuiv(void *_glfuncs, GLenum buffer, GLint drawbuffer, const GLuint* value); -void gl4_2core_glClearBufferiv(void *_glfuncs, GLenum buffer, GLint drawbuffer, const GLint* value); -void gl4_2core_glGetTexParameterIuiv(void *_glfuncs, GLenum target, GLenum pname, GLuint* params); -void gl4_2core_glGetTexParameterIiv(void *_glfuncs, GLenum target, GLenum pname, GLint* params); -void gl4_2core_glTexParameterIuiv(void *_glfuncs, GLenum target, GLenum pname, const GLuint* params); -void gl4_2core_glTexParameterIiv(void *_glfuncs, GLenum target, GLenum pname, const GLint* params); -void gl4_2core_glUniform4uiv(void *_glfuncs, GLint location, GLsizei count, const GLuint* value); -void gl4_2core_glUniform3uiv(void *_glfuncs, GLint location, GLsizei count, const GLuint* value); -void gl4_2core_glUniform2uiv(void *_glfuncs, GLint location, GLsizei count, const GLuint* value); -void gl4_2core_glUniform1uiv(void *_glfuncs, GLint location, GLsizei count, const GLuint* value); -void gl4_2core_glUniform4ui(void *_glfuncs, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); -void gl4_2core_glUniform3ui(void *_glfuncs, GLint location, GLuint v0, GLuint v1, GLuint v2); -void gl4_2core_glUniform2ui(void *_glfuncs, GLint location, GLuint v0, GLuint v1); -void gl4_2core_glUniform1ui(void *_glfuncs, GLint location, GLuint v0); -GLint gl4_2core_glGetFragDataLocation(void *_glfuncs, GLuint program, const GLchar* name); -void gl4_2core_glBindFragDataLocation(void *_glfuncs, GLuint program, GLuint color, const GLchar* name); -void gl4_2core_glGetUniformuiv(void *_glfuncs, GLuint program, GLint location, GLuint* params); -void gl4_2core_glGetVertexAttribIuiv(void *_glfuncs, GLuint index, GLenum pname, GLuint* params); -void gl4_2core_glGetVertexAttribIiv(void *_glfuncs, GLuint index, GLenum pname, GLint* params); -void gl4_2core_glVertexAttribIPointer(void *_glfuncs, GLuint index, GLint size, GLenum gltype, GLsizei stride, const GLvoid* pointer); -void gl4_2core_glEndConditionalRender(void *_glfuncs); -void gl4_2core_glBeginConditionalRender(void *_glfuncs, GLuint id, GLenum mode); -void gl4_2core_glClampColor(void *_glfuncs, GLenum target, GLenum clamp); -void gl4_2core_glGetTransformFeedbackVarying(void *_glfuncs, GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLsizei* size, GLenum* gltype, GLchar* name); -void gl4_2core_glBindBufferBase(void *_glfuncs, GLenum target, GLuint index, GLuint buffer); -void gl4_2core_glBindBufferRange(void *_glfuncs, GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); -void gl4_2core_glEndTransformFeedback(void *_glfuncs); -void gl4_2core_glBeginTransformFeedback(void *_glfuncs, GLenum primitiveMode); -GLboolean gl4_2core_glIsEnabledi(void *_glfuncs, GLenum target, GLuint index); -void gl4_2core_glDisablei(void *_glfuncs, GLenum target, GLuint index); -void gl4_2core_glEnablei(void *_glfuncs, GLenum target, GLuint index); -void gl4_2core_glGetIntegeri_v(void *_glfuncs, GLenum target, GLuint index, GLint* data); -void gl4_2core_glGetBooleani_v(void *_glfuncs, GLenum target, GLuint index, GLboolean* data); -void gl4_2core_glColorMaski(void *_glfuncs, GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a); -void gl4_2core_glCopyBufferSubData(void *_glfuncs, GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); -void gl4_2core_glUniformBlockBinding(void *_glfuncs, GLuint program, GLuint v0, GLuint v1); -void gl4_2core_glGetActiveUniformBlockName(void *_glfuncs, GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei* length, GLchar* uniformBlockName); -void gl4_2core_glGetActiveUniformBlockiv(void *_glfuncs, GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint* params); -GLuint gl4_2core_glGetUniformBlockIndex(void *_glfuncs, GLuint program, const GLchar* uniformBlockName); -void gl4_2core_glGetActiveUniformName(void *_glfuncs, GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei* length, GLchar* uniformName); -void gl4_2core_glGetActiveUniformsiv(void *_glfuncs, GLuint program, GLsizei uniformCount, const GLuint* uniformIndices, GLenum pname, GLint* params); -void gl4_2core_glPrimitiveRestartIndex(void *_glfuncs, GLuint index); -void gl4_2core_glTexBuffer(void *_glfuncs, GLenum target, GLenum internalFormat, GLuint buffer); -void gl4_2core_glDrawElementsInstanced(void *_glfuncs, GLenum mode, GLsizei count, GLenum gltype, const GLvoid* indices, GLsizei instancecount); -void gl4_2core_glDrawArraysInstanced(void *_glfuncs, GLenum mode, GLint first, GLsizei count, GLsizei instancecount); -void gl4_2core_glSampleMaski(void *_glfuncs, GLuint index, GLbitfield mask); -void gl4_2core_glGetMultisamplefv(void *_glfuncs, GLenum pname, GLuint index, GLfloat* val); -void gl4_2core_glTexImage3DMultisample(void *_glfuncs, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); -void gl4_2core_glTexImage2DMultisample(void *_glfuncs, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); -void gl4_2core_glGetSynciv(void *_glfuncs, GLsync sync, GLenum pname, GLsizei bufSize, GLsizei* length, GLint* values); -void gl4_2core_glGetInteger64v(void *_glfuncs, GLenum pname, GLint64* params); -void gl4_2core_glWaitSync(void *_glfuncs, GLsync sync, GLbitfield flags, GLuint64 timeout); -GLenum gl4_2core_glClientWaitSync(void *_glfuncs, GLsync sync, GLbitfield flags, GLuint64 timeout); -void gl4_2core_glDeleteSync(void *_glfuncs, GLsync sync); -GLboolean gl4_2core_glIsSync(void *_glfuncs, GLsync sync); -GLsync gl4_2core_glFenceSync(void *_glfuncs, GLenum condition, GLbitfield flags); -void gl4_2core_glProvokingVertex(void *_glfuncs, GLenum mode); -void gl4_2core_glDrawElementsInstancedBaseVertex(void *_glfuncs, GLenum mode, GLsizei count, GLenum gltype, const GLvoid* indices, GLsizei instancecount, GLint basevertex); -void gl4_2core_glDrawRangeElementsBaseVertex(void *_glfuncs, GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum gltype, const GLvoid* indices, GLint basevertex); -void gl4_2core_glDrawElementsBaseVertex(void *_glfuncs, GLenum mode, GLsizei count, GLenum gltype, const GLvoid* indices, GLint basevertex); -void gl4_2core_glFramebufferTexture(void *_glfuncs, GLenum target, GLenum attachment, GLuint texture, GLint level); -void gl4_2core_glGetBufferParameteri64v(void *_glfuncs, GLenum target, GLenum pname, GLint64* params); -void gl4_2core_glGetInteger64i_v(void *_glfuncs, GLenum target, GLuint index, GLint64* data); -void gl4_2core_glVertexAttribP4uiv(void *_glfuncs, GLuint index, GLenum gltype, GLboolean normalized, const GLuint* value); -void gl4_2core_glVertexAttribP4ui(void *_glfuncs, GLuint index, GLenum gltype, GLboolean normalized, GLuint value); -void gl4_2core_glVertexAttribP3uiv(void *_glfuncs, GLuint index, GLenum gltype, GLboolean normalized, const GLuint* value); -void gl4_2core_glVertexAttribP3ui(void *_glfuncs, GLuint index, GLenum gltype, GLboolean normalized, GLuint value); -void gl4_2core_glVertexAttribP2uiv(void *_glfuncs, GLuint index, GLenum gltype, GLboolean normalized, const GLuint* value); -void gl4_2core_glVertexAttribP2ui(void *_glfuncs, GLuint index, GLenum gltype, GLboolean normalized, GLuint value); -void gl4_2core_glVertexAttribP1uiv(void *_glfuncs, GLuint index, GLenum gltype, GLboolean normalized, const GLuint* value); -void gl4_2core_glVertexAttribP1ui(void *_glfuncs, GLuint index, GLenum gltype, GLboolean normalized, GLuint value); -void gl4_2core_glSecondaryColorP3uiv(void *_glfuncs, GLenum gltype, const GLuint* color); -void gl4_2core_glSecondaryColorP3ui(void *_glfuncs, GLenum gltype, GLuint color); -void gl4_2core_glColorP4uiv(void *_glfuncs, GLenum gltype, const GLuint* color); -void gl4_2core_glColorP4ui(void *_glfuncs, GLenum gltype, GLuint color); -void gl4_2core_glColorP3uiv(void *_glfuncs, GLenum gltype, const GLuint* color); -void gl4_2core_glColorP3ui(void *_glfuncs, GLenum gltype, GLuint color); -void gl4_2core_glNormalP3uiv(void *_glfuncs, GLenum gltype, const GLuint* coords); -void gl4_2core_glNormalP3ui(void *_glfuncs, GLenum gltype, GLuint coords); -void gl4_2core_glMultiTexCoordP4uiv(void *_glfuncs, GLenum texture, GLenum gltype, const GLuint* coords); -void gl4_2core_glMultiTexCoordP4ui(void *_glfuncs, GLenum texture, GLenum gltype, GLuint coords); -void gl4_2core_glMultiTexCoordP3uiv(void *_glfuncs, GLenum texture, GLenum gltype, const GLuint* coords); -void gl4_2core_glMultiTexCoordP3ui(void *_glfuncs, GLenum texture, GLenum gltype, GLuint coords); -void gl4_2core_glMultiTexCoordP2uiv(void *_glfuncs, GLenum texture, GLenum gltype, const GLuint* coords); -void gl4_2core_glMultiTexCoordP2ui(void *_glfuncs, GLenum texture, GLenum gltype, GLuint coords); -void gl4_2core_glMultiTexCoordP1uiv(void *_glfuncs, GLenum texture, GLenum gltype, const GLuint* coords); -void gl4_2core_glMultiTexCoordP1ui(void *_glfuncs, GLenum texture, GLenum gltype, GLuint coords); -void gl4_2core_glTexCoordP4uiv(void *_glfuncs, GLenum gltype, const GLuint* coords); -void gl4_2core_glTexCoordP4ui(void *_glfuncs, GLenum gltype, GLuint coords); -void gl4_2core_glTexCoordP3uiv(void *_glfuncs, GLenum gltype, const GLuint* coords); -void gl4_2core_glTexCoordP3ui(void *_glfuncs, GLenum gltype, GLuint coords); -void gl4_2core_glTexCoordP2uiv(void *_glfuncs, GLenum gltype, const GLuint* coords); -void gl4_2core_glTexCoordP2ui(void *_glfuncs, GLenum gltype, GLuint coords); -void gl4_2core_glTexCoordP1uiv(void *_glfuncs, GLenum gltype, const GLuint* coords); -void gl4_2core_glTexCoordP1ui(void *_glfuncs, GLenum gltype, GLuint coords); -void gl4_2core_glVertexP4uiv(void *_glfuncs, GLenum gltype, const GLuint* value); -void gl4_2core_glVertexP4ui(void *_glfuncs, GLenum gltype, GLuint value); -void gl4_2core_glVertexP3uiv(void *_glfuncs, GLenum gltype, const GLuint* value); -void gl4_2core_glVertexP3ui(void *_glfuncs, GLenum gltype, GLuint value); -void gl4_2core_glVertexP2uiv(void *_glfuncs, GLenum gltype, const GLuint* value); -void gl4_2core_glVertexP2ui(void *_glfuncs, GLenum gltype, GLuint value); -void gl4_2core_glGetQueryObjectui64v(void *_glfuncs, GLuint id, GLenum pname, GLuint64* params); -void gl4_2core_glGetQueryObjecti64v(void *_glfuncs, GLuint id, GLenum pname, GLint64* params); -void gl4_2core_glQueryCounter(void *_glfuncs, GLuint id, GLenum target); -void gl4_2core_glGetSamplerParameterIuiv(void *_glfuncs, GLuint sampler, GLenum pname, GLuint* params); -void gl4_2core_glGetSamplerParameterfv(void *_glfuncs, GLuint sampler, GLenum pname, GLfloat* params); -void gl4_2core_glGetSamplerParameterIiv(void *_glfuncs, GLuint sampler, GLenum pname, GLint* params); -void gl4_2core_glGetSamplerParameteriv(void *_glfuncs, GLuint sampler, GLenum pname, GLint* params); -void gl4_2core_glSamplerParameterIuiv(void *_glfuncs, GLuint sampler, GLenum pname, const GLuint* param); -void gl4_2core_glSamplerParameterIiv(void *_glfuncs, GLuint sampler, GLenum pname, const GLint* param); -void gl4_2core_glSamplerParameterfv(void *_glfuncs, GLuint sampler, GLenum pname, const GLfloat* param); -void gl4_2core_glSamplerParameterf(void *_glfuncs, GLuint sampler, GLenum pname, GLfloat param); -void gl4_2core_glSamplerParameteriv(void *_glfuncs, GLuint sampler, GLenum pname, const GLint* param); -void gl4_2core_glSamplerParameteri(void *_glfuncs, GLuint sampler, GLenum pname, GLint param); -void gl4_2core_glBindSampler(void *_glfuncs, GLuint unit, GLuint sampler); -GLboolean gl4_2core_glIsSampler(void *_glfuncs, GLuint sampler); -void gl4_2core_glDeleteSamplers(void *_glfuncs, GLsizei count, const GLuint* samplers); -void gl4_2core_glGenSamplers(void *_glfuncs, GLsizei count, GLuint* samplers); -GLint gl4_2core_glGetFragDataIndex(void *_glfuncs, GLuint program, const GLchar* name); -void gl4_2core_glBindFragDataLocationIndexed(void *_glfuncs, GLuint program, GLuint colorNumber, GLuint index, const GLchar* name); -void gl4_2core_glVertexAttribDivisor(void *_glfuncs, GLuint index, GLuint divisor); -void gl4_2core_glGetQueryIndexediv(void *_glfuncs, GLenum target, GLuint index, GLenum pname, GLint* params); -void gl4_2core_glEndQueryIndexed(void *_glfuncs, GLenum target, GLuint index); -void gl4_2core_glBeginQueryIndexed(void *_glfuncs, GLenum target, GLuint index, GLuint id); -void gl4_2core_glDrawTransformFeedbackStream(void *_glfuncs, GLenum mode, GLuint id, GLuint stream); -void gl4_2core_glDrawTransformFeedback(void *_glfuncs, GLenum mode, GLuint id); -void gl4_2core_glResumeTransformFeedback(void *_glfuncs); -void gl4_2core_glPauseTransformFeedback(void *_glfuncs); -GLboolean gl4_2core_glIsTransformFeedback(void *_glfuncs, GLuint id); -void gl4_2core_glGenTransformFeedbacks(void *_glfuncs, GLsizei n, GLuint* ids); -void gl4_2core_glDeleteTransformFeedbacks(void *_glfuncs, GLsizei n, const GLuint* ids); -void gl4_2core_glBindTransformFeedback(void *_glfuncs, GLenum target, GLuint id); -void gl4_2core_glPatchParameterfv(void *_glfuncs, GLenum pname, const GLfloat* values); -void gl4_2core_glPatchParameteri(void *_glfuncs, GLenum pname, GLint value); -void gl4_2core_glGetProgramStageiv(void *_glfuncs, GLuint program, GLenum shadertype, GLenum pname, GLint* values); -void gl4_2core_glGetUniformSubroutineuiv(void *_glfuncs, GLenum shadertype, GLint location, GLuint* params); -void gl4_2core_glUniformSubroutinesuiv(void *_glfuncs, GLenum shadertype, GLsizei count, const GLuint* value); -void gl4_2core_glGetActiveSubroutineName(void *_glfuncs, GLuint program, GLenum shadertype, GLuint index, GLsizei bufSize, GLsizei* length, GLchar* name); -void gl4_2core_glGetActiveSubroutineUniformName(void *_glfuncs, GLuint program, GLenum shadertype, GLuint index, GLsizei bufSize, GLsizei* length, GLchar* name); -void gl4_2core_glGetActiveSubroutineUniformiv(void *_glfuncs, GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint* values); -GLuint gl4_2core_glGetSubroutineIndex(void *_glfuncs, GLuint program, GLenum shadertype, const GLchar* name); -GLint gl4_2core_glGetSubroutineUniformLocation(void *_glfuncs, GLuint program, GLenum shadertype, const GLchar* name); -void gl4_2core_glGetUniformdv(void *_glfuncs, GLuint program, GLint location, GLdouble* params); -void gl4_2core_glUniformMatrix4x3dv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); -void gl4_2core_glUniformMatrix4x2dv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); -void gl4_2core_glUniformMatrix3x4dv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); -void gl4_2core_glUniformMatrix3x2dv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); -void gl4_2core_glUniformMatrix2x4dv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); -void gl4_2core_glUniformMatrix2x3dv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); -void gl4_2core_glUniformMatrix4dv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); -void gl4_2core_glUniformMatrix3dv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); -void gl4_2core_glUniformMatrix2dv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); -void gl4_2core_glUniform4dv(void *_glfuncs, GLint location, GLsizei count, const GLdouble* value); -void gl4_2core_glUniform3dv(void *_glfuncs, GLint location, GLsizei count, const GLdouble* value); -void gl4_2core_glUniform2dv(void *_glfuncs, GLint location, GLsizei count, const GLdouble* value); -void gl4_2core_glUniform1dv(void *_glfuncs, GLint location, GLsizei count, const GLdouble* value); -void gl4_2core_glUniform4d(void *_glfuncs, GLint location, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3); -void gl4_2core_glUniform3d(void *_glfuncs, GLint location, GLdouble v0, GLdouble v1, GLdouble v2); -void gl4_2core_glUniform2d(void *_glfuncs, GLint location, GLdouble v0, GLdouble v1); -void gl4_2core_glUniform1d(void *_glfuncs, GLint location, GLdouble v0); -void gl4_2core_glDrawElementsIndirect(void *_glfuncs, GLenum mode, GLenum gltype, const GLvoid* indirect); -void gl4_2core_glDrawArraysIndirect(void *_glfuncs, GLenum mode, const GLvoid* indirect); -void gl4_2core_glBlendFuncSeparatei(void *_glfuncs, GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); -void gl4_2core_glBlendFunci(void *_glfuncs, GLuint buf, GLenum src, GLenum dst); -void gl4_2core_glBlendEquationSeparatei(void *_glfuncs, GLuint buf, GLenum modeRGB, GLenum modeAlpha); -void gl4_2core_glBlendEquationi(void *_glfuncs, GLuint buf, GLenum mode); -void gl4_2core_glMinSampleShading(void *_glfuncs, GLfloat value); -void gl4_2core_glGetDoublei_v(void *_glfuncs, GLenum target, GLuint index, GLdouble* data); -void gl4_2core_glGetFloati_v(void *_glfuncs, GLenum target, GLuint index, GLfloat* data); -void gl4_2core_glDepthRangeIndexed(void *_glfuncs, GLuint index, GLdouble n, GLdouble f); -void gl4_2core_glDepthRangeArrayv(void *_glfuncs, GLuint first, GLsizei count, const GLdouble* v); -void gl4_2core_glScissorIndexedv(void *_glfuncs, GLuint index, const GLint* v); -void gl4_2core_glScissorIndexed(void *_glfuncs, GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height); -void gl4_2core_glScissorArrayv(void *_glfuncs, GLuint first, GLsizei count, const GLint* v); -void gl4_2core_glViewportIndexedfv(void *_glfuncs, GLuint index, const GLfloat* v); -void gl4_2core_glViewportIndexedf(void *_glfuncs, GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h); -void gl4_2core_glViewportArrayv(void *_glfuncs, GLuint first, GLsizei count, const GLfloat* v); -void gl4_2core_glGetVertexAttribLdv(void *_glfuncs, GLuint index, GLenum pname, GLdouble* params); -void gl4_2core_glVertexAttribLPointer(void *_glfuncs, GLuint index, GLint size, GLenum gltype, GLsizei stride, const GLvoid* pointer); -void gl4_2core_glVertexAttribL4dv(void *_glfuncs, GLuint index, const GLdouble* v); -void gl4_2core_glVertexAttribL3dv(void *_glfuncs, GLuint index, const GLdouble* v); -void gl4_2core_glVertexAttribL2dv(void *_glfuncs, GLuint index, const GLdouble* v); -void gl4_2core_glVertexAttribL1dv(void *_glfuncs, GLuint index, const GLdouble* v); -void gl4_2core_glVertexAttribL4d(void *_glfuncs, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); -void gl4_2core_glVertexAttribL3d(void *_glfuncs, GLuint index, GLdouble x, GLdouble y, GLdouble z); -void gl4_2core_glVertexAttribL2d(void *_glfuncs, GLuint index, GLdouble x, GLdouble y); -void gl4_2core_glVertexAttribL1d(void *_glfuncs, GLuint index, GLdouble x); -void gl4_2core_glGetProgramPipelineInfoLog(void *_glfuncs, GLuint pipeline, GLsizei bufSize, GLsizei* length, GLchar* infoLog); -void gl4_2core_glValidateProgramPipeline(void *_glfuncs, GLuint pipeline); -void gl4_2core_glProgramUniformMatrix4x3dv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); -void gl4_2core_glProgramUniformMatrix3x4dv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); -void gl4_2core_glProgramUniformMatrix4x2dv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); -void gl4_2core_glProgramUniformMatrix2x4dv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); -void gl4_2core_glProgramUniformMatrix3x2dv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); -void gl4_2core_glProgramUniformMatrix2x3dv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); -void gl4_2core_glProgramUniformMatrix4x3fv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); -void gl4_2core_glProgramUniformMatrix3x4fv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); -void gl4_2core_glProgramUniformMatrix4x2fv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); -void gl4_2core_glProgramUniformMatrix2x4fv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); -void gl4_2core_glProgramUniformMatrix3x2fv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); -void gl4_2core_glProgramUniformMatrix2x3fv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); -void gl4_2core_glProgramUniformMatrix4dv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); -void gl4_2core_glProgramUniformMatrix3dv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); -void gl4_2core_glProgramUniformMatrix2dv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); -void gl4_2core_glProgramUniformMatrix4fv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); -void gl4_2core_glProgramUniformMatrix3fv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); -void gl4_2core_glProgramUniformMatrix2fv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); -void gl4_2core_glProgramUniform4uiv(void *_glfuncs, GLuint program, GLint location, GLsizei count, const GLuint* value); -void gl4_2core_glProgramUniform4ui(void *_glfuncs, GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); -void gl4_2core_glProgramUniform4dv(void *_glfuncs, GLuint program, GLint location, GLsizei count, const GLdouble* value); -void gl4_2core_glProgramUniform4d(void *_glfuncs, GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3); -void gl4_2core_glProgramUniform4fv(void *_glfuncs, GLuint program, GLint location, GLsizei count, const GLfloat* value); -void gl4_2core_glProgramUniform4f(void *_glfuncs, GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); -void gl4_2core_glProgramUniform4iv(void *_glfuncs, GLuint program, GLint location, GLsizei count, const GLint* value); -void gl4_2core_glProgramUniform4i(void *_glfuncs, GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3); -void gl4_2core_glProgramUniform3uiv(void *_glfuncs, GLuint program, GLint location, GLsizei count, const GLuint* value); -void gl4_2core_glProgramUniform3ui(void *_glfuncs, GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2); -void gl4_2core_glProgramUniform3dv(void *_glfuncs, GLuint program, GLint location, GLsizei count, const GLdouble* value); -void gl4_2core_glProgramUniform3d(void *_glfuncs, GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2); -void gl4_2core_glProgramUniform3fv(void *_glfuncs, GLuint program, GLint location, GLsizei count, const GLfloat* value); -void gl4_2core_glProgramUniform3f(void *_glfuncs, GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2); -void gl4_2core_glProgramUniform3iv(void *_glfuncs, GLuint program, GLint location, GLsizei count, const GLint* value); -void gl4_2core_glProgramUniform3i(void *_glfuncs, GLuint program, GLint location, GLint v0, GLint v1, GLint v2); -void gl4_2core_glProgramUniform2uiv(void *_glfuncs, GLuint program, GLint location, GLsizei count, const GLuint* value); -void gl4_2core_glProgramUniform2ui(void *_glfuncs, GLuint program, GLint location, GLuint v0, GLuint v1); -void gl4_2core_glProgramUniform2dv(void *_glfuncs, GLuint program, GLint location, GLsizei count, const GLdouble* value); -void gl4_2core_glProgramUniform2d(void *_glfuncs, GLuint program, GLint location, GLdouble v0, GLdouble v1); -void gl4_2core_glProgramUniform2fv(void *_glfuncs, GLuint program, GLint location, GLsizei count, const GLfloat* value); -void gl4_2core_glProgramUniform2f(void *_glfuncs, GLuint program, GLint location, GLfloat v0, GLfloat v1); -void gl4_2core_glProgramUniform2iv(void *_glfuncs, GLuint program, GLint location, GLsizei count, const GLint* value); -void gl4_2core_glProgramUniform2i(void *_glfuncs, GLuint program, GLint location, GLint v0, GLint v1); -void gl4_2core_glProgramUniform1uiv(void *_glfuncs, GLuint program, GLint location, GLsizei count, const GLuint* value); -void gl4_2core_glProgramUniform1ui(void *_glfuncs, GLuint program, GLint location, GLuint v0); -void gl4_2core_glProgramUniform1dv(void *_glfuncs, GLuint program, GLint location, GLsizei count, const GLdouble* value); -void gl4_2core_glProgramUniform1d(void *_glfuncs, GLuint program, GLint location, GLdouble v0); -void gl4_2core_glProgramUniform1fv(void *_glfuncs, GLuint program, GLint location, GLsizei count, const GLfloat* value); -void gl4_2core_glProgramUniform1f(void *_glfuncs, GLuint program, GLint location, GLfloat v0); -void gl4_2core_glProgramUniform1iv(void *_glfuncs, GLuint program, GLint location, GLsizei count, const GLint* value); -void gl4_2core_glProgramUniform1i(void *_glfuncs, GLuint program, GLint location, GLint v0); -void gl4_2core_glGetProgramPipelineiv(void *_glfuncs, GLuint pipeline, GLenum pname, GLint* params); -GLboolean gl4_2core_glIsProgramPipeline(void *_glfuncs, GLuint pipeline); -void gl4_2core_glGenProgramPipelines(void *_glfuncs, GLsizei n, GLuint* pipelines); -void gl4_2core_glDeleteProgramPipelines(void *_glfuncs, GLsizei n, const GLuint* pipelines); -void gl4_2core_glBindProgramPipeline(void *_glfuncs, GLuint pipeline); -void gl4_2core_glActiveShaderProgram(void *_glfuncs, GLuint pipeline, GLuint program); -void gl4_2core_glUseProgramStages(void *_glfuncs, GLuint pipeline, GLbitfield stages, GLuint program); -void gl4_2core_glProgramParameteri(void *_glfuncs, GLuint program, GLenum pname, GLint value); -void gl4_2core_glProgramBinary(void *_glfuncs, GLuint program, GLenum binaryFormat, const GLvoid* binary, GLsizei length); -void gl4_2core_glGetProgramBinary(void *_glfuncs, GLuint program, GLsizei bufSize, GLsizei* length, GLenum* binaryFormat, GLvoid* binary); -void gl4_2core_glClearDepthf(void *_glfuncs, GLfloat dd); -void gl4_2core_glDepthRangef(void *_glfuncs, GLfloat n, GLfloat f); -void gl4_2core_glGetShaderPrecisionFormat(void *_glfuncs, GLenum shadertype, GLenum precisionType, GLint* range_, GLint* precision); -void gl4_2core_glShaderBinary(void *_glfuncs, GLsizei count, const GLuint* shaders, GLenum binaryFormat, const GLvoid* binary, GLsizei length); -void gl4_2core_glReleaseShaderCompiler(void *_glfuncs); -void gl4_2core_glTexStorage3D(void *_glfuncs, GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth); -void gl4_2core_glTexStorage2D(void *_glfuncs, GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height); -void gl4_2core_glTexStorage1D(void *_glfuncs, GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width); -void gl4_2core_glMemoryBarrier(void *_glfuncs, GLbitfield barriers); -void gl4_2core_glBindImageTexture(void *_glfuncs, GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format); -void gl4_2core_glGetActiveAtomicCounterBufferiv(void *_glfuncs, GLuint program, GLuint bufferIndex, GLenum pname, GLint* params); -void gl4_2core_glGetInternalformativ(void *_glfuncs, GLenum target, GLenum internalFormat, GLenum pname, GLsizei bufSize, GLint* params); -void gl4_2core_glDrawTransformFeedbackStreamInstanced(void *_glfuncs, GLenum mode, GLuint id, GLuint stream, GLsizei instancecount); -void gl4_2core_glDrawTransformFeedbackInstanced(void *_glfuncs, GLenum mode, GLuint id, GLsizei instancecount); -void gl4_2core_glDrawElementsInstancedBaseVertexBaseInstance(void *_glfuncs, GLenum mode, GLsizei count, GLenum gltype, const GLvoid* indices, GLsizei instancecount, GLint basevertex, GLuint baseinstance); -void gl4_2core_glDrawElementsInstancedBaseInstance(void *_glfuncs, GLenum mode, GLsizei count, GLenum gltype, const GLvoid* indices, GLsizei instancecount, GLuint baseinstance); -void gl4_2core_glDrawArraysInstancedBaseInstance(void *_glfuncs, GLenum mode, GLint first, GLsizei count, GLsizei instancecount, GLuint baseinstance); - - -#ifdef __cplusplus -} // extern "C" -#endif diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/gl/4.2core/gl.go b/Godeps/_workspace/src/github.com/obscuren/qml/gl/4.2core/gl.go deleted file mode 100644 index a452b7296..000000000 --- a/Godeps/_workspace/src/github.com/obscuren/qml/gl/4.2core/gl.go +++ /dev/null @@ -1,6594 +0,0 @@ -// ** file automatically generated by glgen -- do not edit manually ** - -package GL - -// #cgo CXXFLAGS: -std=c++0x -pedantic-errors -Wall -fno-strict-aliasing -// #cgo LDFLAGS: -lstdc++ -// #cgo pkg-config: Qt5Core Qt5OpenGL -// -// #include "funcs.h" -// -// void free(void*); -// -import "C" - -import ( - "fmt" - "reflect" - "unsafe" - - "gopkg.in/qml.v1/gl/glbase" -) - -// API returns a value that offers methods matching the OpenGL version 4.2 API. -// -// The returned API must not be used after the provided OpenGL context becomes invalid. -func API(context glbase.Contexter) *GL { - gl := &GL{} - gl.funcs = C.gl4_2core_funcs() - if gl.funcs == nil { - panic(fmt.Errorf("OpenGL version 4.2 is not available")) - } - return gl -} - -// GL implements the OpenGL version 4.2 API. Values of this -// type must be created via the API function, and it must not be used after -// the associated OpenGL context becomes invalid. -type GL struct { - funcs unsafe.Pointer -} - -const ( - FALSE = 0 - TRUE = 1 - NONE = 0 - - BYTE = 0x1400 - UNSIGNED_BYTE = 0x1401 - SHORT = 0x1402 - UNSIGNED_SHORT = 0x1403 - INT = 0x1404 - UNSIGNED_INT = 0x1405 - FLOAT = 0x1406 - N2_BYTES = 0x1407 - N3_BYTES = 0x1408 - N4_BYTES = 0x1409 - DOUBLE = 0x140A - HALF_FLOAT = 0x140B - FIXED = 0x140C - - ACCUM = 0x0100 - LOAD = 0x0101 - RETURN = 0x0102 - MULT = 0x0103 - ADD = 0x0104 - - ACCUM_BUFFER_BIT = 0x00000200 - ALL_ATTRIB_BITS = 0xFFFFFFFF - COLOR_BUFFER_BIT = 0x00004000 - CURRENT_BIT = 0x00000001 - DEPTH_BUFFER_BIT = 0x00000100 - ENABLE_BIT = 0x00002000 - EVAL_BIT = 0x00010000 - FOG_BIT = 0x00000080 - HINT_BIT = 0x00008000 - LIGHTING_BIT = 0x00000040 - LINE_BIT = 0x00000004 - LIST_BIT = 0x00020000 - MULTISAMPLE_BIT = 0x20000000 - PIXEL_MODE_BIT = 0x00000020 - POINT_BIT = 0x00000002 - POLYGON_BIT = 0x00000008 - POLYGON_STIPPLE_BIT = 0x00000010 - SCISSOR_BIT = 0x00080000 - STENCIL_BUFFER_BIT = 0x00000400 - TEXTURE_BIT = 0x00040000 - TRANSFORM_BIT = 0x00001000 - VIEWPORT_BIT = 0x00000800 - - ALWAYS = 0x0207 - EQUAL = 0x0202 - GEQUAL = 0x0206 - GREATER = 0x0204 - LEQUAL = 0x0203 - LESS = 0x0201 - NEVER = 0x0200 - NOTEQUAL = 0x0205 - - LOGIC_OP = 0x0BF1 - - DST_ALPHA = 0x0304 - ONE = 1 - ONE_MINUS_DST_ALPHA = 0x0305 - ONE_MINUS_SRC_ALPHA = 0x0303 - ONE_MINUS_SRC_COLOR = 0x0301 - SRC_ALPHA = 0x0302 - SRC_COLOR = 0x0300 - ZERO = 0 - - DST_COLOR = 0x0306 - ONE_MINUS_DST_COLOR = 0x0307 - SRC_ALPHA_SATURATE = 0x0308 - - CLIENT_ALL_ATTRIB_BITS = 0xFFFFFFFF - CLIENT_PIXEL_STORE_BIT = 0x00000001 - CLIENT_VERTEX_ARRAY_BIT = 0x00000002 - - CLIP_DISTANCE0 = 0x3000 - CLIP_DISTANCE1 = 0x3001 - CLIP_DISTANCE2 = 0x3002 - CLIP_DISTANCE3 = 0x3003 - CLIP_DISTANCE4 = 0x3004 - CLIP_DISTANCE5 = 0x3005 - CLIP_DISTANCE6 = 0x3006 - CLIP_DISTANCE7 = 0x3007 - CLIP_PLANE0 = 0x3000 - CLIP_PLANE1 = 0x3001 - CLIP_PLANE2 = 0x3002 - CLIP_PLANE3 = 0x3003 - CLIP_PLANE4 = 0x3004 - CLIP_PLANE5 = 0x3005 - - BACK = 0x0405 - FRONT = 0x0404 - FRONT_AND_BACK = 0x0408 - - AMBIENT = 0x1200 - AMBIENT_AND_DIFFUSE = 0x1602 - DIFFUSE = 0x1201 - EMISSION = 0x1600 - SPECULAR = 0x1202 - - CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT = 0x00000001 - - CONTEXT_COMPATIBILITY_PROFILE_BIT = 0x00000002 - CONTEXT_CORE_PROFILE_BIT = 0x00000001 - - AUX0 = 0x0409 - AUX1 = 0x040A - AUX2 = 0x040B - AUX3 = 0x040C - BACK_LEFT = 0x0402 - BACK_RIGHT = 0x0403 - FRONT_LEFT = 0x0400 - FRONT_RIGHT = 0x0401 - LEFT = 0x0406 - RIGHT = 0x0407 - - ALPHA_TEST = 0x0BC0 - AUTO_NORMAL = 0x0D80 - BLEND = 0x0BE2 - COLOR_ARRAY = 0x8076 - COLOR_LOGIC_OP = 0x0BF2 - COLOR_MATERIAL = 0x0B57 - CULL_FACE = 0x0B44 - DEPTH_TEST = 0x0B71 - DITHER = 0x0BD0 - EDGE_FLAG_ARRAY = 0x8079 - FOG = 0x0B60 - INDEX_ARRAY = 0x8077 - INDEX_LOGIC_OP = 0x0BF1 - LIGHT0 = 0x4000 - LIGHT1 = 0x4001 - LIGHT2 = 0x4002 - LIGHT3 = 0x4003 - LIGHT4 = 0x4004 - LIGHT5 = 0x4005 - LIGHT6 = 0x4006 - LIGHT7 = 0x4007 - LIGHTING = 0x0B50 - LINE_SMOOTH = 0x0B20 - LINE_STIPPLE = 0x0B24 - MAP1_COLOR_4 = 0x0D90 - MAP1_INDEX = 0x0D91 - MAP1_NORMAL = 0x0D92 - MAP1_TEXTURE_COORD_1 = 0x0D93 - MAP1_TEXTURE_COORD_2 = 0x0D94 - MAP1_TEXTURE_COORD_3 = 0x0D95 - MAP1_TEXTURE_COORD_4 = 0x0D96 - MAP1_VERTEX_3 = 0x0D97 - MAP1_VERTEX_4 = 0x0D98 - MAP2_COLOR_4 = 0x0DB0 - MAP2_INDEX = 0x0DB1 - MAP2_NORMAL = 0x0DB2 - MAP2_TEXTURE_COORD_1 = 0x0DB3 - MAP2_TEXTURE_COORD_2 = 0x0DB4 - MAP2_TEXTURE_COORD_3 = 0x0DB5 - MAP2_TEXTURE_COORD_4 = 0x0DB6 - MAP2_VERTEX_3 = 0x0DB7 - MAP2_VERTEX_4 = 0x0DB8 - NORMALIZE = 0x0BA1 - NORMAL_ARRAY = 0x8075 - POINT_SMOOTH = 0x0B10 - POLYGON_OFFSET_FILL = 0x8037 - POLYGON_OFFSET_LINE = 0x2A02 - POLYGON_OFFSET_POINT = 0x2A01 - POLYGON_SMOOTH = 0x0B41 - POLYGON_STIPPLE = 0x0B42 - SCISSOR_TEST = 0x0C11 - STENCIL_TEST = 0x0B90 - TEXTURE_1D = 0x0DE0 - TEXTURE_2D = 0x0DE1 - TEXTURE_COORD_ARRAY = 0x8078 - TEXTURE_GEN_Q = 0x0C63 - TEXTURE_GEN_R = 0x0C62 - TEXTURE_GEN_S = 0x0C60 - TEXTURE_GEN_T = 0x0C61 - VERTEX_ARRAY = 0x8074 - - INVALID_ENUM = 0x0500 - INVALID_FRAMEBUFFER_OPERATION = 0x0506 - INVALID_OPERATION = 0x0502 - INVALID_VALUE = 0x0501 - NO_ERROR = 0 - OUT_OF_MEMORY = 0x0505 - STACK_OVERFLOW = 0x0503 - STACK_UNDERFLOW = 0x0504 - - N2D = 0x0600 - N3D = 0x0601 - N3D_COLOR = 0x0602 - N3D_COLOR_TEXTURE = 0x0603 - N4D_COLOR_TEXTURE = 0x0604 - - BITMAP_TOKEN = 0x0704 - COPY_PIXEL_TOKEN = 0x0706 - DRAW_PIXEL_TOKEN = 0x0705 - LINE_RESET_TOKEN = 0x0707 - LINE_TOKEN = 0x0702 - PASS_THROUGH_TOKEN = 0x0700 - POINT_TOKEN = 0x0701 - POLYGON_TOKEN = 0x0703 - - EXP = 0x0800 - EXP2 = 0x0801 - LINEAR = 0x2601 - - FOG_COLOR = 0x0B66 - FOG_DENSITY = 0x0B62 - FOG_END = 0x0B64 - FOG_INDEX = 0x0B61 - FOG_MODE = 0x0B65 - FOG_START = 0x0B63 - - CCW = 0x0901 - CW = 0x0900 - - COEFF = 0x0A00 - DOMAIN = 0x0A02 - ORDER = 0x0A01 - - PIXEL_MAP_A_TO_A = 0x0C79 - PIXEL_MAP_B_TO_B = 0x0C78 - PIXEL_MAP_G_TO_G = 0x0C77 - PIXEL_MAP_I_TO_A = 0x0C75 - PIXEL_MAP_I_TO_B = 0x0C74 - PIXEL_MAP_I_TO_G = 0x0C73 - PIXEL_MAP_I_TO_I = 0x0C70 - PIXEL_MAP_I_TO_R = 0x0C72 - PIXEL_MAP_R_TO_R = 0x0C76 - PIXEL_MAP_S_TO_S = 0x0C71 - - ACCUM_ALPHA_BITS = 0x0D5B - ACCUM_BLUE_BITS = 0x0D5A - ACCUM_CLEAR_VALUE = 0x0B80 - ACCUM_GREEN_BITS = 0x0D59 - ACCUM_RED_BITS = 0x0D58 - ALIASED_LINE_WIDTH_RANGE = 0x846E - ALIASED_POINT_SIZE_RANGE = 0x846D - ALPHA_BIAS = 0x0D1D - ALPHA_BITS = 0x0D55 - ALPHA_SCALE = 0x0D1C - ALPHA_TEST_FUNC = 0x0BC1 - ALPHA_TEST_REF = 0x0BC2 - ATTRIB_STACK_DEPTH = 0x0BB0 - AUX_BUFFERS = 0x0C00 - BLEND_DST = 0x0BE0 - BLEND_SRC = 0x0BE1 - BLUE_BIAS = 0x0D1B - BLUE_BITS = 0x0D54 - BLUE_SCALE = 0x0D1A - CLIENT_ATTRIB_STACK_DEPTH = 0x0BB1 - COLOR_ARRAY_SIZE = 0x8081 - COLOR_ARRAY_STRIDE = 0x8083 - COLOR_ARRAY_TYPE = 0x8082 - COLOR_CLEAR_VALUE = 0x0C22 - COLOR_MATERIAL_FACE = 0x0B55 - COLOR_MATERIAL_PARAMETER = 0x0B56 - COLOR_WRITEMASK = 0x0C23 - CULL_FACE_MODE = 0x0B45 - CURRENT_COLOR = 0x0B00 - CURRENT_INDEX = 0x0B01 - CURRENT_NORMAL = 0x0B02 - CURRENT_RASTER_COLOR = 0x0B04 - CURRENT_RASTER_DISTANCE = 0x0B09 - CURRENT_RASTER_INDEX = 0x0B05 - CURRENT_RASTER_POSITION = 0x0B07 - CURRENT_RASTER_POSITION_VALID = 0x0B08 - CURRENT_RASTER_TEXTURE_COORDS = 0x0B06 - CURRENT_TEXTURE_COORDS = 0x0B03 - DEPTH_BIAS = 0x0D1F - DEPTH_BITS = 0x0D56 - DEPTH_CLEAR_VALUE = 0x0B73 - DEPTH_FUNC = 0x0B74 - DEPTH_RANGE = 0x0B70 - DEPTH_SCALE = 0x0D1E - DEPTH_WRITEMASK = 0x0B72 - DOUBLEBUFFER = 0x0C32 - DRAW_BUFFER = 0x0C01 - EDGE_FLAG = 0x0B43 - EDGE_FLAG_ARRAY_STRIDE = 0x808C - FEEDBACK_BUFFER_SIZE = 0x0DF1 - FEEDBACK_BUFFER_TYPE = 0x0DF2 - FOG_HINT = 0x0C54 - FRONT_FACE = 0x0B46 - GREEN_BIAS = 0x0D19 - GREEN_BITS = 0x0D53 - GREEN_SCALE = 0x0D18 - INDEX_ARRAY_STRIDE = 0x8086 - INDEX_ARRAY_TYPE = 0x8085 - INDEX_BITS = 0x0D51 - INDEX_CLEAR_VALUE = 0x0C20 - INDEX_MODE = 0x0C30 - INDEX_OFFSET = 0x0D13 - INDEX_SHIFT = 0x0D12 - INDEX_WRITEMASK = 0x0C21 - LIGHT_MODEL_AMBIENT = 0x0B53 - LIGHT_MODEL_COLOR_CONTROL = 0x81F8 - LIGHT_MODEL_LOCAL_VIEWER = 0x0B51 - LIGHT_MODEL_TWO_SIDE = 0x0B52 - LINE_SMOOTH_HINT = 0x0C52 - LINE_STIPPLE_PATTERN = 0x0B25 - LINE_STIPPLE_REPEAT = 0x0B26 - LINE_WIDTH = 0x0B21 - LINE_WIDTH_GRANULARITY = 0x0B23 - LINE_WIDTH_RANGE = 0x0B22 - LIST_BASE = 0x0B32 - LIST_INDEX = 0x0B33 - LIST_MODE = 0x0B30 - LOGIC_OP_MODE = 0x0BF0 - MAP1_GRID_DOMAIN = 0x0DD0 - MAP1_GRID_SEGMENTS = 0x0DD1 - MAP2_GRID_DOMAIN = 0x0DD2 - MAP2_GRID_SEGMENTS = 0x0DD3 - MAP_COLOR = 0x0D10 - MAP_STENCIL = 0x0D11 - MATRIX_MODE = 0x0BA0 - MAX_ATTRIB_STACK_DEPTH = 0x0D35 - MAX_CLIENT_ATTRIB_STACK_DEPTH = 0x0D3B - MAX_CLIP_DISTANCES = 0x0D32 - MAX_CLIP_PLANES = 0x0D32 - MAX_EVAL_ORDER = 0x0D30 - MAX_LIGHTS = 0x0D31 - MAX_LIST_NESTING = 0x0B31 - MAX_MODELVIEW_STACK_DEPTH = 0x0D36 - MAX_NAME_STACK_DEPTH = 0x0D37 - MAX_PIXEL_MAP_TABLE = 0x0D34 - MAX_PROJECTION_STACK_DEPTH = 0x0D38 - MAX_TEXTURE_SIZE = 0x0D33 - MAX_TEXTURE_STACK_DEPTH = 0x0D39 - MAX_VIEWPORT_DIMS = 0x0D3A - MODELVIEW_MATRIX = 0x0BA6 - MODELVIEW_STACK_DEPTH = 0x0BA3 - NAME_STACK_DEPTH = 0x0D70 - NORMAL_ARRAY_STRIDE = 0x807F - NORMAL_ARRAY_TYPE = 0x807E - PACK_ALIGNMENT = 0x0D05 - PACK_LSB_FIRST = 0x0D01 - PACK_ROW_LENGTH = 0x0D02 - PACK_SKIP_PIXELS = 0x0D04 - PACK_SKIP_ROWS = 0x0D03 - PACK_SWAP_BYTES = 0x0D00 - PERSPECTIVE_CORRECTION_HINT = 0x0C50 - PIXEL_MAP_A_TO_A_SIZE = 0x0CB9 - PIXEL_MAP_B_TO_B_SIZE = 0x0CB8 - PIXEL_MAP_G_TO_G_SIZE = 0x0CB7 - PIXEL_MAP_I_TO_A_SIZE = 0x0CB5 - PIXEL_MAP_I_TO_B_SIZE = 0x0CB4 - PIXEL_MAP_I_TO_G_SIZE = 0x0CB3 - PIXEL_MAP_I_TO_I_SIZE = 0x0CB0 - PIXEL_MAP_I_TO_R_SIZE = 0x0CB2 - PIXEL_MAP_R_TO_R_SIZE = 0x0CB6 - PIXEL_MAP_S_TO_S_SIZE = 0x0CB1 - POINT_SIZE = 0x0B11 - POINT_SIZE_GRANULARITY = 0x0B13 - POINT_SIZE_RANGE = 0x0B12 - POINT_SMOOTH_HINT = 0x0C51 - POLYGON_MODE = 0x0B40 - POLYGON_OFFSET_FACTOR = 0x8038 - POLYGON_OFFSET_UNITS = 0x2A00 - POLYGON_SMOOTH_HINT = 0x0C53 - PROJECTION_MATRIX = 0x0BA7 - PROJECTION_STACK_DEPTH = 0x0BA4 - READ_BUFFER = 0x0C02 - RED_BIAS = 0x0D15 - RED_BITS = 0x0D52 - RED_SCALE = 0x0D14 - RENDER_MODE = 0x0C40 - RGBA_MODE = 0x0C31 - SCISSOR_BOX = 0x0C10 - SELECTION_BUFFER_SIZE = 0x0DF4 - SHADE_MODEL = 0x0B54 - SMOOTH_LINE_WIDTH_GRANULARITY = 0x0B23 - SMOOTH_LINE_WIDTH_RANGE = 0x0B22 - SMOOTH_POINT_SIZE_GRANULARITY = 0x0B13 - SMOOTH_POINT_SIZE_RANGE = 0x0B12 - STENCIL_BITS = 0x0D57 - STENCIL_CLEAR_VALUE = 0x0B91 - STENCIL_FAIL = 0x0B94 - STENCIL_FUNC = 0x0B92 - STENCIL_PASS_DEPTH_FAIL = 0x0B95 - STENCIL_PASS_DEPTH_PASS = 0x0B96 - STENCIL_REF = 0x0B97 - STENCIL_VALUE_MASK = 0x0B93 - STENCIL_WRITEMASK = 0x0B98 - STEREO = 0x0C33 - SUBPIXEL_BITS = 0x0D50 - TEXTURE_BINDING_1D = 0x8068 - TEXTURE_BINDING_2D = 0x8069 - TEXTURE_BINDING_3D = 0x806A - TEXTURE_COORD_ARRAY_SIZE = 0x8088 - TEXTURE_COORD_ARRAY_STRIDE = 0x808A - TEXTURE_COORD_ARRAY_TYPE = 0x8089 - TEXTURE_MATRIX = 0x0BA8 - TEXTURE_STACK_DEPTH = 0x0BA5 - UNPACK_ALIGNMENT = 0x0CF5 - UNPACK_LSB_FIRST = 0x0CF1 - UNPACK_ROW_LENGTH = 0x0CF2 - UNPACK_SKIP_PIXELS = 0x0CF4 - UNPACK_SKIP_ROWS = 0x0CF3 - UNPACK_SWAP_BYTES = 0x0CF0 - VERTEX_ARRAY_SIZE = 0x807A - VERTEX_ARRAY_STRIDE = 0x807C - VERTEX_ARRAY_TYPE = 0x807B - VIEWPORT = 0x0BA2 - ZOOM_X = 0x0D16 - ZOOM_Y = 0x0D17 - - COLOR_ARRAY_POINTER = 0x8090 - EDGE_FLAG_ARRAY_POINTER = 0x8093 - FEEDBACK_BUFFER_POINTER = 0x0DF0 - INDEX_ARRAY_POINTER = 0x8091 - NORMAL_ARRAY_POINTER = 0x808F - SELECTION_BUFFER_POINTER = 0x0DF3 - TEXTURE_COORD_ARRAY_POINTER = 0x8092 - VERTEX_ARRAY_POINTER = 0x808E - - TEXTURE_ALPHA_SIZE = 0x805F - TEXTURE_BLUE_SIZE = 0x805E - TEXTURE_BORDER = 0x1005 - TEXTURE_BORDER_COLOR = 0x1004 - TEXTURE_COMPONENTS = 0x1003 - TEXTURE_GREEN_SIZE = 0x805D - TEXTURE_HEIGHT = 0x1001 - TEXTURE_INTENSITY_SIZE = 0x8061 - TEXTURE_INTERNAL_FORMAT = 0x1003 - TEXTURE_LUMINANCE_SIZE = 0x8060 - TEXTURE_MAG_FILTER = 0x2800 - TEXTURE_MIN_FILTER = 0x2801 - TEXTURE_PRIORITY = 0x8066 - TEXTURE_RED_SIZE = 0x805C - TEXTURE_RESIDENT = 0x8067 - TEXTURE_WIDTH = 0x1000 - TEXTURE_WRAP_S = 0x2802 - TEXTURE_WRAP_T = 0x2803 - - DONT_CARE = 0x1100 - FASTEST = 0x1101 - NICEST = 0x1102 - - FRAGMENT_SHADER_DERIVATIVE_HINT = 0x8B8B - GENERATE_MIPMAP_HINT = 0x8192 - PROGRAM_BINARY_RETRIEVABLE_HINT = 0x8257 - TEXTURE_COMPRESSION_HINT = 0x84EF - - C3F_V3F = 0x2A24 - C4F_N3F_V3F = 0x2A26 - C4UB_V2F = 0x2A22 - C4UB_V3F = 0x2A23 - N3F_V3F = 0x2A25 - T2F_C3F_V3F = 0x2A2A - T2F_C4F_N3F_V3F = 0x2A2C - T2F_C4UB_V3F = 0x2A29 - T2F_N3F_V3F = 0x2A2B - T2F_V3F = 0x2A27 - T4F_C4F_N3F_V4F = 0x2A2D - T4F_V4F = 0x2A28 - V2F = 0x2A20 - V3F = 0x2A21 - - MODULATE = 0x2100 - REPLACE = 0x1E01 - - SEPARATE_SPECULAR_COLOR = 0x81FA - SINGLE_COLOR = 0x81F9 - - CONSTANT_ATTENUATION = 0x1207 - LINEAR_ATTENUATION = 0x1208 - POSITION = 0x1203 - QUADRATIC_ATTENUATION = 0x1209 - SPOT_CUTOFF = 0x1206 - SPOT_DIRECTION = 0x1204 - SPOT_EXPONENT = 0x1205 - - COMPILE = 0x1300 - COMPILE_AND_EXECUTE = 0x1301 - - AND = 0x1501 - AND_INVERTED = 0x1504 - AND_REVERSE = 0x1502 - CLEAR = 0x1500 - COPY = 0x1503 - COPY_INVERTED = 0x150C - EQUIV = 0x1509 - INVERT = 0x150A - NAND = 0x150E - NOOP = 0x1505 - NOR = 0x1508 - OR = 0x1507 - OR_INVERTED = 0x150D - OR_REVERSE = 0x150B - SET = 0x150F - XOR = 0x1506 - - MAP_FLUSH_EXPLICIT_BIT = 0x0010 - MAP_INVALIDATE_BUFFER_BIT = 0x0008 - MAP_INVALIDATE_RANGE_BIT = 0x0004 - MAP_READ_BIT = 0x0001 - MAP_UNSYNCHRONIZED_BIT = 0x0020 - MAP_WRITE_BIT = 0x0002 - - COLOR_INDEXES = 0x1603 - SHININESS = 0x1601 - - MODELVIEW = 0x1700 - PROJECTION = 0x1701 - TEXTURE = 0x1702 - - ALL_BARRIER_BITS = 0xFFFFFFFF - ATOMIC_COUNTER_BARRIER_BIT = 0x00001000 - BUFFER_UPDATE_BARRIER_BIT = 0x00000200 - COMMAND_BARRIER_BIT = 0x00000040 - ELEMENT_ARRAY_BARRIER_BIT = 0x00000002 - FRAMEBUFFER_BARRIER_BIT = 0x00000400 - PIXEL_BUFFER_BARRIER_BIT = 0x00000080 - SHADER_IMAGE_ACCESS_BARRIER_BIT = 0x00000020 - TEXTURE_FETCH_BARRIER_BIT = 0x00000008 - TEXTURE_UPDATE_BARRIER_BIT = 0x00000100 - TRANSFORM_FEEDBACK_BARRIER_BIT = 0x00000800 - UNIFORM_BARRIER_BIT = 0x00000004 - VERTEX_ATTRIB_ARRAY_BARRIER_BIT = 0x00000001 - - LINE = 0x1B01 - POINT = 0x1B00 - - FILL = 0x1B02 - - COLOR = 0x1800 - DEPTH = 0x1801 - STENCIL = 0x1802 - - ALPHA = 0x1906 - BLUE = 0x1905 - COLOR_INDEX = 0x1900 - DEPTH_COMPONENT = 0x1902 - GREEN = 0x1904 - LUMINANCE = 0x1909 - LUMINANCE_ALPHA = 0x190A - RED = 0x1903 - RGB = 0x1907 - RGBA = 0x1908 - STENCIL_INDEX = 0x1901 - - ALPHA12 = 0x803D - ALPHA16 = 0x803E - ALPHA4 = 0x803B - ALPHA8 = 0x803C - INTENSITY = 0x8049 - INTENSITY12 = 0x804C - INTENSITY16 = 0x804D - INTENSITY4 = 0x804A - INTENSITY8 = 0x804B - LUMINANCE12 = 0x8041 - LUMINANCE12_ALPHA12 = 0x8047 - LUMINANCE12_ALPHA4 = 0x8046 - LUMINANCE16 = 0x8042 - LUMINANCE16_ALPHA16 = 0x8048 - LUMINANCE4 = 0x803F - LUMINANCE4_ALPHA4 = 0x8043 - LUMINANCE6_ALPHA2 = 0x8044 - LUMINANCE8 = 0x8040 - LUMINANCE8_ALPHA8 = 0x8045 - R3_G3_B2 = 0x2A10 - RGB10 = 0x8052 - RGB10_A2 = 0x8059 - RGB12 = 0x8053 - RGB16 = 0x8054 - RGB4 = 0x804F - RGB5 = 0x8050 - RGB5_A1 = 0x8057 - RGB8 = 0x8051 - RGBA12 = 0x805A - RGBA16 = 0x805B - RGBA2 = 0x8055 - RGBA4 = 0x8056 - RGBA8 = 0x8058 - - PACK_IMAGE_HEIGHT = 0x806C - PACK_SKIP_IMAGES = 0x806B - UNPACK_IMAGE_HEIGHT = 0x806E - UNPACK_SKIP_IMAGES = 0x806D - - BITMAP = 0x1A00 - UNSIGNED_BYTE_3_3_2 = 0x8032 - UNSIGNED_INT_10_10_10_2 = 0x8036 - UNSIGNED_INT_8_8_8_8 = 0x8035 - UNSIGNED_SHORT_4_4_4_4 = 0x8033 - UNSIGNED_SHORT_5_5_5_1 = 0x8034 - - POINT_DISTANCE_ATTENUATION = 0x8129 - POINT_FADE_THRESHOLD_SIZE = 0x8128 - POINT_SIZE_MAX = 0x8127 - POINT_SIZE_MIN = 0x8126 - - LINES = 0x0001 - LINES_ADJACENCY = 0x000A - LINE_LOOP = 0x0002 - LINE_STRIP = 0x0003 - LINE_STRIP_ADJACENCY = 0x000B - PATCHES = 0x000E - POINTS = 0x0000 - POLYGON = 0x0009 - QUADS = 0x0007 - QUAD_STRIP = 0x0008 - TRIANGLES = 0x0004 - TRIANGLES_ADJACENCY = 0x000C - TRIANGLE_FAN = 0x0006 - TRIANGLE_STRIP = 0x0005 - TRIANGLE_STRIP_ADJACENCY = 0x000D - - FEEDBACK = 0x1C01 - RENDER = 0x1C00 - SELECT = 0x1C02 - - FLAT = 0x1D00 - SMOOTH = 0x1D01 - - DECR = 0x1E03 - INCR = 0x1E02 - KEEP = 0x1E00 - - EXTENSIONS = 0x1F03 - RENDERER = 0x1F01 - VENDOR = 0x1F00 - VERSION = 0x1F02 - - S = 0x2000 - T = 0x2001 - R = 0x2002 - Q = 0x2003 - - DECAL = 0x2101 - - TEXTURE_ENV_COLOR = 0x2201 - TEXTURE_ENV_MODE = 0x2200 - - TEXTURE_ENV = 0x2300 - - EYE_LINEAR = 0x2400 - OBJECT_LINEAR = 0x2401 - SPHERE_MAP = 0x2402 - - EYE_PLANE = 0x2502 - OBJECT_PLANE = 0x2501 - TEXTURE_GEN_MODE = 0x2500 - - NEAREST = 0x2600 - - LINEAR_MIPMAP_LINEAR = 0x2703 - LINEAR_MIPMAP_NEAREST = 0x2701 - NEAREST_MIPMAP_LINEAR = 0x2702 - NEAREST_MIPMAP_NEAREST = 0x2700 - - GENERATE_MIPMAP = 0x8191 - TEXTURE_WRAP_R = 0x8072 - - PROXY_TEXTURE_1D = 0x8063 - PROXY_TEXTURE_2D = 0x8064 - PROXY_TEXTURE_3D = 0x8070 - TEXTURE_3D = 0x806F - TEXTURE_BASE_LEVEL = 0x813C - TEXTURE_MAX_LEVEL = 0x813D - TEXTURE_MAX_LOD = 0x813B - TEXTURE_MIN_LOD = 0x813A - - CLAMP = 0x2900 - CLAMP_TO_BORDER = 0x812D - CLAMP_TO_EDGE = 0x812F - REPEAT = 0x2901 - - VERTEX_SHADER_BIT = 0x00000001 - FRAGMENT_SHADER_BIT = 0x00000002 - GEOMETRY_SHADER_BIT = 0x00000004 - TESS_CONTROL_SHADER_BIT = 0x00000008 - TESS_EVALUATION_SHADER_BIT = 0x00000010 - ALL_SHADER_BITS = 0xFFFFFFFF - - SYNC_FLUSH_COMMANDS_BIT = 0x00000001 - INVALID_INDEX = 0xFFFFFFFF - TIMEOUT_IGNORED = 0xFFFFFFFFFFFFFFFF - CONSTANT_COLOR = 0x8001 - ONE_MINUS_CONSTANT_COLOR = 0x8002 - CONSTANT_ALPHA = 0x8003 - ONE_MINUS_CONSTANT_ALPHA = 0x8004 - FUNC_ADD = 0x8006 - MIN = 0x8007 - MAX = 0x8008 - BLEND_EQUATION_RGB = 0x8009 - FUNC_SUBTRACT = 0x800A - FUNC_REVERSE_SUBTRACT = 0x800B - RESCALE_NORMAL = 0x803A - TEXTURE_DEPTH = 0x8071 - MAX_3D_TEXTURE_SIZE = 0x8073 - MULTISAMPLE = 0x809D - SAMPLE_ALPHA_TO_COVERAGE = 0x809E - SAMPLE_ALPHA_TO_ONE = 0x809F - SAMPLE_COVERAGE = 0x80A0 - SAMPLE_BUFFERS = 0x80A8 - SAMPLES = 0x80A9 - SAMPLE_COVERAGE_VALUE = 0x80AA - SAMPLE_COVERAGE_INVERT = 0x80AB - BLEND_DST_RGB = 0x80C8 - BLEND_SRC_RGB = 0x80C9 - BLEND_DST_ALPHA = 0x80CA - BLEND_SRC_ALPHA = 0x80CB - BGR = 0x80E0 - BGRA = 0x80E1 - MAX_ELEMENTS_VERTICES = 0x80E8 - MAX_ELEMENTS_INDICES = 0x80E9 - DEPTH_COMPONENT16 = 0x81A5 - DEPTH_COMPONENT24 = 0x81A6 - DEPTH_COMPONENT32 = 0x81A7 - FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING = 0x8210 - FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE = 0x8211 - FRAMEBUFFER_ATTACHMENT_RED_SIZE = 0x8212 - FRAMEBUFFER_ATTACHMENT_GREEN_SIZE = 0x8213 - FRAMEBUFFER_ATTACHMENT_BLUE_SIZE = 0x8214 - FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE = 0x8215 - FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE = 0x8216 - FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE = 0x8217 - FRAMEBUFFER_DEFAULT = 0x8218 - FRAMEBUFFER_UNDEFINED = 0x8219 - DEPTH_STENCIL_ATTACHMENT = 0x821A - MAJOR_VERSION = 0x821B - MINOR_VERSION = 0x821C - NUM_EXTENSIONS = 0x821D - CONTEXT_FLAGS = 0x821E - COMPRESSED_RED = 0x8225 - COMPRESSED_RG = 0x8226 - RG = 0x8227 - RG_INTEGER = 0x8228 - R8 = 0x8229 - R16 = 0x822A - RG8 = 0x822B - RG16 = 0x822C - R16F = 0x822D - R32F = 0x822E - RG16F = 0x822F - RG32F = 0x8230 - R8I = 0x8231 - R8UI = 0x8232 - R16I = 0x8233 - R16UI = 0x8234 - R32I = 0x8235 - R32UI = 0x8236 - RG8I = 0x8237 - RG8UI = 0x8238 - RG16I = 0x8239 - RG16UI = 0x823A - RG32I = 0x823B - RG32UI = 0x823C - PROGRAM_SEPARABLE = 0x8258 - ACTIVE_PROGRAM = 0x8259 - PROGRAM_PIPELINE_BINDING = 0x825A - MAX_VIEWPORTS = 0x825B - VIEWPORT_SUBPIXEL_BITS = 0x825C - VIEWPORT_BOUNDS_RANGE = 0x825D - LAYER_PROVOKING_VERTEX = 0x825E - VIEWPORT_INDEX_PROVOKING_VERTEX = 0x825F - UNDEFINED_VERTEX = 0x8260 - UNSIGNED_BYTE_2_3_3_REV = 0x8362 - UNSIGNED_SHORT_5_6_5 = 0x8363 - UNSIGNED_SHORT_5_6_5_REV = 0x8364 - UNSIGNED_SHORT_4_4_4_4_REV = 0x8365 - UNSIGNED_SHORT_1_5_5_5_REV = 0x8366 - UNSIGNED_INT_8_8_8_8_REV = 0x8367 - UNSIGNED_INT_2_10_10_10_REV = 0x8368 - MIRRORED_REPEAT = 0x8370 - FOG_COORDINATE_SOURCE = 0x8450 - FOG_COORD_SRC = 0x8450 - FOG_COORDINATE = 0x8451 - FOG_COORD = 0x8451 - FRAGMENT_DEPTH = 0x8452 - CURRENT_FOG_COORDINATE = 0x8453 - CURRENT_FOG_COORD = 0x8453 - FOG_COORDINATE_ARRAY_TYPE = 0x8454 - FOG_COORD_ARRAY_TYPE = 0x8454 - FOG_COORDINATE_ARRAY_STRIDE = 0x8455 - FOG_COORD_ARRAY_STRIDE = 0x8455 - FOG_COORDINATE_ARRAY_POINTER = 0x8456 - FOG_COORD_ARRAY_POINTER = 0x8456 - FOG_COORDINATE_ARRAY = 0x8457 - FOG_COORD_ARRAY = 0x8457 - COLOR_SUM = 0x8458 - CURRENT_SECONDARY_COLOR = 0x8459 - SECONDARY_COLOR_ARRAY_SIZE = 0x845A - SECONDARY_COLOR_ARRAY_TYPE = 0x845B - SECONDARY_COLOR_ARRAY_STRIDE = 0x845C - SECONDARY_COLOR_ARRAY_POINTER = 0x845D - SECONDARY_COLOR_ARRAY = 0x845E - CURRENT_RASTER_SECONDARY_COLOR = 0x845F - TEXTURE0 = 0x84C0 - TEXTURE1 = 0x84C1 - TEXTURE2 = 0x84C2 - TEXTURE3 = 0x84C3 - TEXTURE4 = 0x84C4 - TEXTURE5 = 0x84C5 - TEXTURE6 = 0x84C6 - TEXTURE7 = 0x84C7 - TEXTURE8 = 0x84C8 - TEXTURE9 = 0x84C9 - TEXTURE10 = 0x84CA - TEXTURE11 = 0x84CB - TEXTURE12 = 0x84CC - TEXTURE13 = 0x84CD - TEXTURE14 = 0x84CE - TEXTURE15 = 0x84CF - TEXTURE16 = 0x84D0 - TEXTURE17 = 0x84D1 - TEXTURE18 = 0x84D2 - TEXTURE19 = 0x84D3 - TEXTURE20 = 0x84D4 - TEXTURE21 = 0x84D5 - TEXTURE22 = 0x84D6 - TEXTURE23 = 0x84D7 - TEXTURE24 = 0x84D8 - TEXTURE25 = 0x84D9 - TEXTURE26 = 0x84DA - TEXTURE27 = 0x84DB - TEXTURE28 = 0x84DC - TEXTURE29 = 0x84DD - TEXTURE30 = 0x84DE - TEXTURE31 = 0x84DF - ACTIVE_TEXTURE = 0x84E0 - CLIENT_ACTIVE_TEXTURE = 0x84E1 - MAX_TEXTURE_UNITS = 0x84E2 - TRANSPOSE_MODELVIEW_MATRIX = 0x84E3 - TRANSPOSE_PROJECTION_MATRIX = 0x84E4 - TRANSPOSE_TEXTURE_MATRIX = 0x84E5 - TRANSPOSE_COLOR_MATRIX = 0x84E6 - SUBTRACT = 0x84E7 - MAX_RENDERBUFFER_SIZE = 0x84E8 - COMPRESSED_ALPHA = 0x84E9 - COMPRESSED_LUMINANCE = 0x84EA - COMPRESSED_LUMINANCE_ALPHA = 0x84EB - COMPRESSED_INTENSITY = 0x84EC - COMPRESSED_RGB = 0x84ED - COMPRESSED_RGBA = 0x84EE - UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER = 0x84F0 - UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER = 0x84F1 - TEXTURE_RECTANGLE = 0x84F5 - TEXTURE_BINDING_RECTANGLE = 0x84F6 - PROXY_TEXTURE_RECTANGLE = 0x84F7 - MAX_RECTANGLE_TEXTURE_SIZE = 0x84F8 - DEPTH_STENCIL = 0x84F9 - UNSIGNED_INT_24_8 = 0x84FA - MAX_TEXTURE_LOD_BIAS = 0x84FD - TEXTURE_FILTER_CONTROL = 0x8500 - TEXTURE_LOD_BIAS = 0x8501 - INCR_WRAP = 0x8507 - DECR_WRAP = 0x8508 - NORMAL_MAP = 0x8511 - REFLECTION_MAP = 0x8512 - TEXTURE_CUBE_MAP = 0x8513 - TEXTURE_BINDING_CUBE_MAP = 0x8514 - TEXTURE_CUBE_MAP_POSITIVE_X = 0x8515 - TEXTURE_CUBE_MAP_NEGATIVE_X = 0x8516 - TEXTURE_CUBE_MAP_POSITIVE_Y = 0x8517 - TEXTURE_CUBE_MAP_NEGATIVE_Y = 0x8518 - TEXTURE_CUBE_MAP_POSITIVE_Z = 0x8519 - TEXTURE_CUBE_MAP_NEGATIVE_Z = 0x851A - PROXY_TEXTURE_CUBE_MAP = 0x851B - MAX_CUBE_MAP_TEXTURE_SIZE = 0x851C - COMBINE = 0x8570 - COMBINE_RGB = 0x8571 - COMBINE_ALPHA = 0x8572 - RGB_SCALE = 0x8573 - ADD_SIGNED = 0x8574 - INTERPOLATE = 0x8575 - CONSTANT = 0x8576 - PRIMARY_COLOR = 0x8577 - PREVIOUS = 0x8578 - SOURCE0_RGB = 0x8580 - SRC0_RGB = 0x8580 - SOURCE1_RGB = 0x8581 - SRC1_RGB = 0x8581 - SOURCE2_RGB = 0x8582 - SRC2_RGB = 0x8582 - SOURCE0_ALPHA = 0x8588 - SRC0_ALPHA = 0x8588 - SOURCE1_ALPHA = 0x8589 - SRC1_ALPHA = 0x8589 - SOURCE2_ALPHA = 0x858A - SRC2_ALPHA = 0x858A - OPERAND0_RGB = 0x8590 - OPERAND1_RGB = 0x8591 - OPERAND2_RGB = 0x8592 - OPERAND0_ALPHA = 0x8598 - OPERAND1_ALPHA = 0x8599 - OPERAND2_ALPHA = 0x859A - VERTEX_ARRAY_BINDING = 0x85B5 - VERTEX_ATTRIB_ARRAY_ENABLED = 0x8622 - VERTEX_ATTRIB_ARRAY_SIZE = 0x8623 - VERTEX_ATTRIB_ARRAY_STRIDE = 0x8624 - VERTEX_ATTRIB_ARRAY_TYPE = 0x8625 - CURRENT_VERTEX_ATTRIB = 0x8626 - VERTEX_PROGRAM_POINT_SIZE = 0x8642 - PROGRAM_POINT_SIZE = 0x8642 - VERTEX_PROGRAM_TWO_SIDE = 0x8643 - VERTEX_ATTRIB_ARRAY_POINTER = 0x8645 - DEPTH_CLAMP = 0x864F - TEXTURE_COMPRESSED_IMAGE_SIZE = 0x86A0 - TEXTURE_COMPRESSED = 0x86A1 - NUM_COMPRESSED_TEXTURE_FORMATS = 0x86A2 - COMPRESSED_TEXTURE_FORMATS = 0x86A3 - DOT3_RGB = 0x86AE - DOT3_RGBA = 0x86AF - PROGRAM_BINARY_LENGTH = 0x8741 - BUFFER_SIZE = 0x8764 - BUFFER_USAGE = 0x8765 - NUM_PROGRAM_BINARY_FORMATS = 0x87FE - PROGRAM_BINARY_FORMATS = 0x87FF - STENCIL_BACK_FUNC = 0x8800 - STENCIL_BACK_FAIL = 0x8801 - STENCIL_BACK_PASS_DEPTH_FAIL = 0x8802 - STENCIL_BACK_PASS_DEPTH_PASS = 0x8803 - RGBA32F = 0x8814 - RGB32F = 0x8815 - RGBA16F = 0x881A - RGB16F = 0x881B - MAX_DRAW_BUFFERS = 0x8824 - DRAW_BUFFER0 = 0x8825 - DRAW_BUFFER1 = 0x8826 - DRAW_BUFFER2 = 0x8827 - DRAW_BUFFER3 = 0x8828 - DRAW_BUFFER4 = 0x8829 - DRAW_BUFFER5 = 0x882A - DRAW_BUFFER6 = 0x882B - DRAW_BUFFER7 = 0x882C - DRAW_BUFFER8 = 0x882D - DRAW_BUFFER9 = 0x882E - DRAW_BUFFER10 = 0x882F - DRAW_BUFFER11 = 0x8830 - DRAW_BUFFER12 = 0x8831 - DRAW_BUFFER13 = 0x8832 - DRAW_BUFFER14 = 0x8833 - DRAW_BUFFER15 = 0x8834 - BLEND_EQUATION_ALPHA = 0x883D - TEXTURE_DEPTH_SIZE = 0x884A - DEPTH_TEXTURE_MODE = 0x884B - TEXTURE_COMPARE_MODE = 0x884C - TEXTURE_COMPARE_FUNC = 0x884D - COMPARE_R_TO_TEXTURE = 0x884E - COMPARE_REF_TO_TEXTURE = 0x884E - TEXTURE_CUBE_MAP_SEAMLESS = 0x884F - POINT_SPRITE = 0x8861 - COORD_REPLACE = 0x8862 - QUERY_COUNTER_BITS = 0x8864 - CURRENT_QUERY = 0x8865 - QUERY_RESULT = 0x8866 - QUERY_RESULT_AVAILABLE = 0x8867 - MAX_VERTEX_ATTRIBS = 0x8869 - VERTEX_ATTRIB_ARRAY_NORMALIZED = 0x886A - MAX_TESS_CONTROL_INPUT_COMPONENTS = 0x886C - MAX_TESS_EVALUATION_INPUT_COMPONENTS = 0x886D - MAX_TEXTURE_COORDS = 0x8871 - MAX_TEXTURE_IMAGE_UNITS = 0x8872 - GEOMETRY_SHADER_INVOCATIONS = 0x887F - ARRAY_BUFFER = 0x8892 - ELEMENT_ARRAY_BUFFER = 0x8893 - ARRAY_BUFFER_BINDING = 0x8894 - ELEMENT_ARRAY_BUFFER_BINDING = 0x8895 - VERTEX_ARRAY_BUFFER_BINDING = 0x8896 - NORMAL_ARRAY_BUFFER_BINDING = 0x8897 - COLOR_ARRAY_BUFFER_BINDING = 0x8898 - INDEX_ARRAY_BUFFER_BINDING = 0x8899 - TEXTURE_COORD_ARRAY_BUFFER_BINDING = 0x889A - EDGE_FLAG_ARRAY_BUFFER_BINDING = 0x889B - SECONDARY_COLOR_ARRAY_BUFFER_BINDING = 0x889C - FOG_COORDINATE_ARRAY_BUFFER_BINDING = 0x889D - FOG_COORD_ARRAY_BUFFER_BINDING = 0x889D - WEIGHT_ARRAY_BUFFER_BINDING = 0x889E - VERTEX_ATTRIB_ARRAY_BUFFER_BINDING = 0x889F - READ_ONLY = 0x88B8 - WRITE_ONLY = 0x88B9 - READ_WRITE = 0x88BA - BUFFER_ACCESS = 0x88BB - BUFFER_MAPPED = 0x88BC - BUFFER_MAP_POINTER = 0x88BD - TIME_ELAPSED = 0x88BF - STREAM_DRAW = 0x88E0 - STREAM_READ = 0x88E1 - STREAM_COPY = 0x88E2 - STATIC_DRAW = 0x88E4 - STATIC_READ = 0x88E5 - STATIC_COPY = 0x88E6 - DYNAMIC_DRAW = 0x88E8 - DYNAMIC_READ = 0x88E9 - DYNAMIC_COPY = 0x88EA - PIXEL_PACK_BUFFER = 0x88EB - PIXEL_UNPACK_BUFFER = 0x88EC - PIXEL_PACK_BUFFER_BINDING = 0x88ED - PIXEL_UNPACK_BUFFER_BINDING = 0x88EF - DEPTH24_STENCIL8 = 0x88F0 - TEXTURE_STENCIL_SIZE = 0x88F1 - SRC1_COLOR = 0x88F9 - ONE_MINUS_SRC1_COLOR = 0x88FA - ONE_MINUS_SRC1_ALPHA = 0x88FB - MAX_DUAL_SOURCE_DRAW_BUFFERS = 0x88FC - VERTEX_ATTRIB_ARRAY_INTEGER = 0x88FD - VERTEX_ATTRIB_ARRAY_DIVISOR = 0x88FE - MAX_ARRAY_TEXTURE_LAYERS = 0x88FF - MIN_PROGRAM_TEXEL_OFFSET = 0x8904 - MAX_PROGRAM_TEXEL_OFFSET = 0x8905 - SAMPLES_PASSED = 0x8914 - GEOMETRY_VERTICES_OUT = 0x8916 - GEOMETRY_INPUT_TYPE = 0x8917 - GEOMETRY_OUTPUT_TYPE = 0x8918 - SAMPLER_BINDING = 0x8919 - CLAMP_VERTEX_COLOR = 0x891A - CLAMP_FRAGMENT_COLOR = 0x891B - CLAMP_READ_COLOR = 0x891C - FIXED_ONLY = 0x891D - UNIFORM_BUFFER = 0x8A11 - UNIFORM_BUFFER_BINDING = 0x8A28 - UNIFORM_BUFFER_START = 0x8A29 - UNIFORM_BUFFER_SIZE = 0x8A2A - MAX_VERTEX_UNIFORM_BLOCKS = 0x8A2B - MAX_GEOMETRY_UNIFORM_BLOCKS = 0x8A2C - MAX_FRAGMENT_UNIFORM_BLOCKS = 0x8A2D - MAX_COMBINED_UNIFORM_BLOCKS = 0x8A2E - MAX_UNIFORM_BUFFER_BINDINGS = 0x8A2F - MAX_UNIFORM_BLOCK_SIZE = 0x8A30 - MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS = 0x8A31 - MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS = 0x8A32 - MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS = 0x8A33 - UNIFORM_BUFFER_OFFSET_ALIGNMENT = 0x8A34 - ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH = 0x8A35 - ACTIVE_UNIFORM_BLOCKS = 0x8A36 - UNIFORM_TYPE = 0x8A37 - UNIFORM_SIZE = 0x8A38 - UNIFORM_NAME_LENGTH = 0x8A39 - UNIFORM_BLOCK_INDEX = 0x8A3A - UNIFORM_OFFSET = 0x8A3B - UNIFORM_ARRAY_STRIDE = 0x8A3C - UNIFORM_MATRIX_STRIDE = 0x8A3D - UNIFORM_IS_ROW_MAJOR = 0x8A3E - UNIFORM_BLOCK_BINDING = 0x8A3F - UNIFORM_BLOCK_DATA_SIZE = 0x8A40 - UNIFORM_BLOCK_NAME_LENGTH = 0x8A41 - UNIFORM_BLOCK_ACTIVE_UNIFORMS = 0x8A42 - UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES = 0x8A43 - UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER = 0x8A44 - UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER = 0x8A45 - UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER = 0x8A46 - FRAGMENT_SHADER = 0x8B30 - VERTEX_SHADER = 0x8B31 - MAX_FRAGMENT_UNIFORM_COMPONENTS = 0x8B49 - MAX_VERTEX_UNIFORM_COMPONENTS = 0x8B4A - MAX_VARYING_FLOATS = 0x8B4B - MAX_VARYING_COMPONENTS = 0x8B4B - MAX_VERTEX_TEXTURE_IMAGE_UNITS = 0x8B4C - MAX_COMBINED_TEXTURE_IMAGE_UNITS = 0x8B4D - SHADER_TYPE = 0x8B4F - FLOAT_VEC2 = 0x8B50 - FLOAT_VEC3 = 0x8B51 - FLOAT_VEC4 = 0x8B52 - INT_VEC2 = 0x8B53 - INT_VEC3 = 0x8B54 - INT_VEC4 = 0x8B55 - BOOL = 0x8B56 - BOOL_VEC2 = 0x8B57 - BOOL_VEC3 = 0x8B58 - BOOL_VEC4 = 0x8B59 - FLOAT_MAT2 = 0x8B5A - FLOAT_MAT3 = 0x8B5B - FLOAT_MAT4 = 0x8B5C - SAMPLER_1D = 0x8B5D - SAMPLER_2D = 0x8B5E - SAMPLER_3D = 0x8B5F - SAMPLER_CUBE = 0x8B60 - SAMPLER_1D_SHADOW = 0x8B61 - SAMPLER_2D_SHADOW = 0x8B62 - SAMPLER_2D_RECT = 0x8B63 - SAMPLER_2D_RECT_SHADOW = 0x8B64 - FLOAT_MAT2x3 = 0x8B65 - FLOAT_MAT2x4 = 0x8B66 - FLOAT_MAT3x2 = 0x8B67 - FLOAT_MAT3x4 = 0x8B68 - FLOAT_MAT4x2 = 0x8B69 - FLOAT_MAT4x3 = 0x8B6A - DELETE_STATUS = 0x8B80 - COMPILE_STATUS = 0x8B81 - LINK_STATUS = 0x8B82 - VALIDATE_STATUS = 0x8B83 - INFO_LOG_LENGTH = 0x8B84 - ATTACHED_SHADERS = 0x8B85 - ACTIVE_UNIFORMS = 0x8B86 - ACTIVE_UNIFORM_MAX_LENGTH = 0x8B87 - SHADER_SOURCE_LENGTH = 0x8B88 - ACTIVE_ATTRIBUTES = 0x8B89 - ACTIVE_ATTRIBUTE_MAX_LENGTH = 0x8B8A - SHADING_LANGUAGE_VERSION = 0x8B8C - CURRENT_PROGRAM = 0x8B8D - IMPLEMENTATION_COLOR_READ_TYPE = 0x8B9A - IMPLEMENTATION_COLOR_READ_FORMAT = 0x8B9B - TEXTURE_RED_TYPE = 0x8C10 - TEXTURE_GREEN_TYPE = 0x8C11 - TEXTURE_BLUE_TYPE = 0x8C12 - TEXTURE_ALPHA_TYPE = 0x8C13 - TEXTURE_DEPTH_TYPE = 0x8C16 - UNSIGNED_NORMALIZED = 0x8C17 - TEXTURE_1D_ARRAY = 0x8C18 - PROXY_TEXTURE_1D_ARRAY = 0x8C19 - TEXTURE_2D_ARRAY = 0x8C1A - PROXY_TEXTURE_2D_ARRAY = 0x8C1B - TEXTURE_BINDING_1D_ARRAY = 0x8C1C - TEXTURE_BINDING_2D_ARRAY = 0x8C1D - MAX_GEOMETRY_TEXTURE_IMAGE_UNITS = 0x8C29 - TEXTURE_BUFFER = 0x8C2A - MAX_TEXTURE_BUFFER_SIZE = 0x8C2B - TEXTURE_BINDING_BUFFER = 0x8C2C - TEXTURE_BUFFER_DATA_STORE_BINDING = 0x8C2D - ANY_SAMPLES_PASSED = 0x8C2F - SAMPLE_SHADING = 0x8C36 - MIN_SAMPLE_SHADING_VALUE = 0x8C37 - R11F_G11F_B10F = 0x8C3A - UNSIGNED_INT_10F_11F_11F_REV = 0x8C3B - RGB9_E5 = 0x8C3D - UNSIGNED_INT_5_9_9_9_REV = 0x8C3E - TEXTURE_SHARED_SIZE = 0x8C3F - SRGB = 0x8C40 - SRGB8 = 0x8C41 - SRGB_ALPHA = 0x8C42 - SRGB8_ALPHA8 = 0x8C43 - SLUMINANCE_ALPHA = 0x8C44 - SLUMINANCE8_ALPHA8 = 0x8C45 - SLUMINANCE = 0x8C46 - SLUMINANCE8 = 0x8C47 - COMPRESSED_SRGB = 0x8C48 - COMPRESSED_SRGB_ALPHA = 0x8C49 - COMPRESSED_SLUMINANCE = 0x8C4A - COMPRESSED_SLUMINANCE_ALPHA = 0x8C4B - TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH = 0x8C76 - TRANSFORM_FEEDBACK_BUFFER_MODE = 0x8C7F - MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS = 0x8C80 - TRANSFORM_FEEDBACK_VARYINGS = 0x8C83 - TRANSFORM_FEEDBACK_BUFFER_START = 0x8C84 - TRANSFORM_FEEDBACK_BUFFER_SIZE = 0x8C85 - PRIMITIVES_GENERATED = 0x8C87 - TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN = 0x8C88 - RASTERIZER_DISCARD = 0x8C89 - MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS = 0x8C8A - MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS = 0x8C8B - INTERLEAVED_ATTRIBS = 0x8C8C - SEPARATE_ATTRIBS = 0x8C8D - TRANSFORM_FEEDBACK_BUFFER = 0x8C8E - TRANSFORM_FEEDBACK_BUFFER_BINDING = 0x8C8F - POINT_SPRITE_COORD_ORIGIN = 0x8CA0 - LOWER_LEFT = 0x8CA1 - UPPER_LEFT = 0x8CA2 - STENCIL_BACK_REF = 0x8CA3 - STENCIL_BACK_VALUE_MASK = 0x8CA4 - STENCIL_BACK_WRITEMASK = 0x8CA5 - DRAW_FRAMEBUFFER_BINDING = 0x8CA6 - FRAMEBUFFER_BINDING = 0x8CA6 - RENDERBUFFER_BINDING = 0x8CA7 - READ_FRAMEBUFFER = 0x8CA8 - DRAW_FRAMEBUFFER = 0x8CA9 - READ_FRAMEBUFFER_BINDING = 0x8CAA - RENDERBUFFER_SAMPLES = 0x8CAB - DEPTH_COMPONENT32F = 0x8CAC - DEPTH32F_STENCIL8 = 0x8CAD - FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE = 0x8CD0 - FRAMEBUFFER_ATTACHMENT_OBJECT_NAME = 0x8CD1 - FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL = 0x8CD2 - FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE = 0x8CD3 - FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER = 0x8CD4 - FRAMEBUFFER_COMPLETE = 0x8CD5 - FRAMEBUFFER_INCOMPLETE_ATTACHMENT = 0x8CD6 - FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT = 0x8CD7 - FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER = 0x8CDB - FRAMEBUFFER_INCOMPLETE_READ_BUFFER = 0x8CDC - FRAMEBUFFER_UNSUPPORTED = 0x8CDD - MAX_COLOR_ATTACHMENTS = 0x8CDF - COLOR_ATTACHMENT0 = 0x8CE0 - COLOR_ATTACHMENT1 = 0x8CE1 - COLOR_ATTACHMENT2 = 0x8CE2 - COLOR_ATTACHMENT3 = 0x8CE3 - COLOR_ATTACHMENT4 = 0x8CE4 - COLOR_ATTACHMENT5 = 0x8CE5 - COLOR_ATTACHMENT6 = 0x8CE6 - COLOR_ATTACHMENT7 = 0x8CE7 - COLOR_ATTACHMENT8 = 0x8CE8 - COLOR_ATTACHMENT9 = 0x8CE9 - COLOR_ATTACHMENT10 = 0x8CEA - COLOR_ATTACHMENT11 = 0x8CEB - COLOR_ATTACHMENT12 = 0x8CEC - COLOR_ATTACHMENT13 = 0x8CED - COLOR_ATTACHMENT14 = 0x8CEE - COLOR_ATTACHMENT15 = 0x8CEF - DEPTH_ATTACHMENT = 0x8D00 - STENCIL_ATTACHMENT = 0x8D20 - FRAMEBUFFER = 0x8D40 - RENDERBUFFER = 0x8D41 - RENDERBUFFER_WIDTH = 0x8D42 - RENDERBUFFER_HEIGHT = 0x8D43 - RENDERBUFFER_INTERNAL_FORMAT = 0x8D44 - STENCIL_INDEX1 = 0x8D46 - STENCIL_INDEX4 = 0x8D47 - STENCIL_INDEX8 = 0x8D48 - STENCIL_INDEX16 = 0x8D49 - RENDERBUFFER_RED_SIZE = 0x8D50 - RENDERBUFFER_GREEN_SIZE = 0x8D51 - RENDERBUFFER_BLUE_SIZE = 0x8D52 - RENDERBUFFER_ALPHA_SIZE = 0x8D53 - RENDERBUFFER_DEPTH_SIZE = 0x8D54 - RENDERBUFFER_STENCIL_SIZE = 0x8D55 - FRAMEBUFFER_INCOMPLETE_MULTISAMPLE = 0x8D56 - MAX_SAMPLES = 0x8D57 - RGB565 = 0x8D62 - RGBA32UI = 0x8D70 - RGB32UI = 0x8D71 - RGBA16UI = 0x8D76 - RGB16UI = 0x8D77 - RGBA8UI = 0x8D7C - RGB8UI = 0x8D7D - RGBA32I = 0x8D82 - RGB32I = 0x8D83 - RGBA16I = 0x8D88 - RGB16I = 0x8D89 - RGBA8I = 0x8D8E - RGB8I = 0x8D8F - RED_INTEGER = 0x8D94 - GREEN_INTEGER = 0x8D95 - BLUE_INTEGER = 0x8D96 - ALPHA_INTEGER = 0x8D97 - RGB_INTEGER = 0x8D98 - RGBA_INTEGER = 0x8D99 - BGR_INTEGER = 0x8D9A - BGRA_INTEGER = 0x8D9B - INT_2_10_10_10_REV = 0x8D9F - FRAMEBUFFER_ATTACHMENT_LAYERED = 0x8DA7 - FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS = 0x8DA8 - FLOAT_32_UNSIGNED_INT_24_8_REV = 0x8DAD - FRAMEBUFFER_SRGB = 0x8DB9 - COMPRESSED_RED_RGTC1 = 0x8DBB - COMPRESSED_SIGNED_RED_RGTC1 = 0x8DBC - COMPRESSED_RG_RGTC2 = 0x8DBD - COMPRESSED_SIGNED_RG_RGTC2 = 0x8DBE - SAMPLER_1D_ARRAY = 0x8DC0 - SAMPLER_2D_ARRAY = 0x8DC1 - SAMPLER_BUFFER = 0x8DC2 - SAMPLER_1D_ARRAY_SHADOW = 0x8DC3 - SAMPLER_2D_ARRAY_SHADOW = 0x8DC4 - SAMPLER_CUBE_SHADOW = 0x8DC5 - UNSIGNED_INT_VEC2 = 0x8DC6 - UNSIGNED_INT_VEC3 = 0x8DC7 - UNSIGNED_INT_VEC4 = 0x8DC8 - INT_SAMPLER_1D = 0x8DC9 - INT_SAMPLER_2D = 0x8DCA - INT_SAMPLER_3D = 0x8DCB - INT_SAMPLER_CUBE = 0x8DCC - INT_SAMPLER_2D_RECT = 0x8DCD - INT_SAMPLER_1D_ARRAY = 0x8DCE - INT_SAMPLER_2D_ARRAY = 0x8DCF - INT_SAMPLER_BUFFER = 0x8DD0 - UNSIGNED_INT_SAMPLER_1D = 0x8DD1 - UNSIGNED_INT_SAMPLER_2D = 0x8DD2 - UNSIGNED_INT_SAMPLER_3D = 0x8DD3 - UNSIGNED_INT_SAMPLER_CUBE = 0x8DD4 - UNSIGNED_INT_SAMPLER_2D_RECT = 0x8DD5 - UNSIGNED_INT_SAMPLER_1D_ARRAY = 0x8DD6 - UNSIGNED_INT_SAMPLER_2D_ARRAY = 0x8DD7 - UNSIGNED_INT_SAMPLER_BUFFER = 0x8DD8 - GEOMETRY_SHADER = 0x8DD9 - MAX_GEOMETRY_UNIFORM_COMPONENTS = 0x8DDF - MAX_GEOMETRY_OUTPUT_VERTICES = 0x8DE0 - MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS = 0x8DE1 - ACTIVE_SUBROUTINES = 0x8DE5 - ACTIVE_SUBROUTINE_UNIFORMS = 0x8DE6 - MAX_SUBROUTINES = 0x8DE7 - MAX_SUBROUTINE_UNIFORM_LOCATIONS = 0x8DE8 - LOW_FLOAT = 0x8DF0 - MEDIUM_FLOAT = 0x8DF1 - HIGH_FLOAT = 0x8DF2 - LOW_INT = 0x8DF3 - MEDIUM_INT = 0x8DF4 - HIGH_INT = 0x8DF5 - SHADER_BINARY_FORMATS = 0x8DF8 - NUM_SHADER_BINARY_FORMATS = 0x8DF9 - SHADER_COMPILER = 0x8DFA - MAX_VERTEX_UNIFORM_VECTORS = 0x8DFB - MAX_VARYING_VECTORS = 0x8DFC - MAX_FRAGMENT_UNIFORM_VECTORS = 0x8DFD - QUERY_WAIT = 0x8E13 - QUERY_NO_WAIT = 0x8E14 - QUERY_BY_REGION_WAIT = 0x8E15 - QUERY_BY_REGION_NO_WAIT = 0x8E16 - MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS = 0x8E1E - MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS = 0x8E1F - TRANSFORM_FEEDBACK = 0x8E22 - TRANSFORM_FEEDBACK_BUFFER_PAUSED = 0x8E23 - TRANSFORM_FEEDBACK_BUFFER_ACTIVE = 0x8E24 - TRANSFORM_FEEDBACK_BINDING = 0x8E25 - TIMESTAMP = 0x8E28 - TEXTURE_SWIZZLE_R = 0x8E42 - TEXTURE_SWIZZLE_G = 0x8E43 - TEXTURE_SWIZZLE_B = 0x8E44 - TEXTURE_SWIZZLE_A = 0x8E45 - TEXTURE_SWIZZLE_RGBA = 0x8E46 - ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS = 0x8E47 - ACTIVE_SUBROUTINE_MAX_LENGTH = 0x8E48 - ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH = 0x8E49 - NUM_COMPATIBLE_SUBROUTINES = 0x8E4A - COMPATIBLE_SUBROUTINES = 0x8E4B - QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION = 0x8E4C - FIRST_VERTEX_CONVENTION = 0x8E4D - LAST_VERTEX_CONVENTION = 0x8E4E - PROVOKING_VERTEX = 0x8E4F - SAMPLE_POSITION = 0x8E50 - SAMPLE_MASK = 0x8E51 - SAMPLE_MASK_VALUE = 0x8E52 - MAX_SAMPLE_MASK_WORDS = 0x8E59 - MAX_GEOMETRY_SHADER_INVOCATIONS = 0x8E5A - MIN_FRAGMENT_INTERPOLATION_OFFSET = 0x8E5B - MAX_FRAGMENT_INTERPOLATION_OFFSET = 0x8E5C - FRAGMENT_INTERPOLATION_OFFSET_BITS = 0x8E5D - MIN_PROGRAM_TEXTURE_GATHER_OFFSET = 0x8E5E - MAX_PROGRAM_TEXTURE_GATHER_OFFSET = 0x8E5F - MAX_TRANSFORM_FEEDBACK_BUFFERS = 0x8E70 - MAX_VERTEX_STREAMS = 0x8E71 - PATCH_VERTICES = 0x8E72 - PATCH_DEFAULT_INNER_LEVEL = 0x8E73 - PATCH_DEFAULT_OUTER_LEVEL = 0x8E74 - TESS_CONTROL_OUTPUT_VERTICES = 0x8E75 - TESS_GEN_MODE = 0x8E76 - TESS_GEN_SPACING = 0x8E77 - TESS_GEN_VERTEX_ORDER = 0x8E78 - TESS_GEN_POINT_MODE = 0x8E79 - ISOLINES = 0x8E7A - FRACTIONAL_ODD = 0x8E7B - FRACTIONAL_EVEN = 0x8E7C - MAX_PATCH_VERTICES = 0x8E7D - MAX_TESS_GEN_LEVEL = 0x8E7E - MAX_TESS_CONTROL_UNIFORM_COMPONENTS = 0x8E7F - MAX_TESS_EVALUATION_UNIFORM_COMPONENTS = 0x8E80 - MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS = 0x8E81 - MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS = 0x8E82 - MAX_TESS_CONTROL_OUTPUT_COMPONENTS = 0x8E83 - MAX_TESS_PATCH_COMPONENTS = 0x8E84 - MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS = 0x8E85 - MAX_TESS_EVALUATION_OUTPUT_COMPONENTS = 0x8E86 - TESS_EVALUATION_SHADER = 0x8E87 - TESS_CONTROL_SHADER = 0x8E88 - MAX_TESS_CONTROL_UNIFORM_BLOCKS = 0x8E89 - MAX_TESS_EVALUATION_UNIFORM_BLOCKS = 0x8E8A - COMPRESSED_RGBA_BPTC_UNORM = 0x8E8C - COMPRESSED_SRGB_ALPHA_BPTC_UNORM = 0x8E8D - COMPRESSED_RGB_BPTC_SIGNED_FLOAT = 0x8E8E - COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT = 0x8E8F - COPY_READ_BUFFER = 0x8F36 - COPY_WRITE_BUFFER = 0x8F37 - MAX_IMAGE_UNITS = 0x8F38 - MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS = 0x8F39 - IMAGE_BINDING_NAME = 0x8F3A - IMAGE_BINDING_LEVEL = 0x8F3B - IMAGE_BINDING_LAYERED = 0x8F3C - IMAGE_BINDING_LAYER = 0x8F3D - IMAGE_BINDING_ACCESS = 0x8F3E - DRAW_INDIRECT_BUFFER = 0x8F3F - DRAW_INDIRECT_BUFFER_BINDING = 0x8F43 - DOUBLE_MAT2 = 0x8F46 - DOUBLE_MAT3 = 0x8F47 - DOUBLE_MAT4 = 0x8F48 - DOUBLE_MAT2x3 = 0x8F49 - DOUBLE_MAT2x4 = 0x8F4A - DOUBLE_MAT3x2 = 0x8F4B - DOUBLE_MAT3x4 = 0x8F4C - DOUBLE_MAT4x2 = 0x8F4D - DOUBLE_MAT4x3 = 0x8F4E - R8_SNORM = 0x8F94 - RG8_SNORM = 0x8F95 - RGB8_SNORM = 0x8F96 - RGBA8_SNORM = 0x8F97 - R16_SNORM = 0x8F98 - RG16_SNORM = 0x8F99 - RGB16_SNORM = 0x8F9A - RGBA16_SNORM = 0x8F9B - SIGNED_NORMALIZED = 0x8F9C - PRIMITIVE_RESTART = 0x8F9D - PRIMITIVE_RESTART_INDEX = 0x8F9E - DOUBLE_VEC2 = 0x8FFC - DOUBLE_VEC3 = 0x8FFD - DOUBLE_VEC4 = 0x8FFE - TEXTURE_CUBE_MAP_ARRAY = 0x9009 - TEXTURE_BINDING_CUBE_MAP_ARRAY = 0x900A - PROXY_TEXTURE_CUBE_MAP_ARRAY = 0x900B - SAMPLER_CUBE_MAP_ARRAY = 0x900C - SAMPLER_CUBE_MAP_ARRAY_SHADOW = 0x900D - INT_SAMPLER_CUBE_MAP_ARRAY = 0x900E - UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY = 0x900F - IMAGE_1D = 0x904C - IMAGE_2D = 0x904D - IMAGE_3D = 0x904E - IMAGE_2D_RECT = 0x904F - IMAGE_CUBE = 0x9050 - IMAGE_BUFFER = 0x9051 - IMAGE_1D_ARRAY = 0x9052 - IMAGE_2D_ARRAY = 0x9053 - IMAGE_CUBE_MAP_ARRAY = 0x9054 - IMAGE_2D_MULTISAMPLE = 0x9055 - IMAGE_2D_MULTISAMPLE_ARRAY = 0x9056 - INT_IMAGE_1D = 0x9057 - INT_IMAGE_2D = 0x9058 - INT_IMAGE_3D = 0x9059 - INT_IMAGE_2D_RECT = 0x905A - INT_IMAGE_CUBE = 0x905B - INT_IMAGE_BUFFER = 0x905C - INT_IMAGE_1D_ARRAY = 0x905D - INT_IMAGE_2D_ARRAY = 0x905E - INT_IMAGE_CUBE_MAP_ARRAY = 0x905F - INT_IMAGE_2D_MULTISAMPLE = 0x9060 - INT_IMAGE_2D_MULTISAMPLE_ARRAY = 0x9061 - UNSIGNED_INT_IMAGE_1D = 0x9062 - UNSIGNED_INT_IMAGE_2D = 0x9063 - UNSIGNED_INT_IMAGE_3D = 0x9064 - UNSIGNED_INT_IMAGE_2D_RECT = 0x9065 - UNSIGNED_INT_IMAGE_CUBE = 0x9066 - UNSIGNED_INT_IMAGE_BUFFER = 0x9067 - UNSIGNED_INT_IMAGE_1D_ARRAY = 0x9068 - UNSIGNED_INT_IMAGE_2D_ARRAY = 0x9069 - UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY = 0x906A - UNSIGNED_INT_IMAGE_2D_MULTISAMPLE = 0x906B - UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY = 0x906C - MAX_IMAGE_SAMPLES = 0x906D - IMAGE_BINDING_FORMAT = 0x906E - RGB10_A2UI = 0x906F - MIN_MAP_BUFFER_ALIGNMENT = 0x90BC - IMAGE_FORMAT_COMPATIBILITY_TYPE = 0x90C7 - IMAGE_FORMAT_COMPATIBILITY_BY_SIZE = 0x90C8 - IMAGE_FORMAT_COMPATIBILITY_BY_CLASS = 0x90C9 - MAX_VERTEX_IMAGE_UNIFORMS = 0x90CA - MAX_TESS_CONTROL_IMAGE_UNIFORMS = 0x90CB - MAX_TESS_EVALUATION_IMAGE_UNIFORMS = 0x90CC - MAX_GEOMETRY_IMAGE_UNIFORMS = 0x90CD - MAX_FRAGMENT_IMAGE_UNIFORMS = 0x90CE - MAX_COMBINED_IMAGE_UNIFORMS = 0x90CF - TEXTURE_2D_MULTISAMPLE = 0x9100 - PROXY_TEXTURE_2D_MULTISAMPLE = 0x9101 - TEXTURE_2D_MULTISAMPLE_ARRAY = 0x9102 - PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY = 0x9103 - TEXTURE_BINDING_2D_MULTISAMPLE = 0x9104 - TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY = 0x9105 - TEXTURE_SAMPLES = 0x9106 - TEXTURE_FIXED_SAMPLE_LOCATIONS = 0x9107 - SAMPLER_2D_MULTISAMPLE = 0x9108 - INT_SAMPLER_2D_MULTISAMPLE = 0x9109 - UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE = 0x910A - SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910B - INT_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910C - UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910D - MAX_COLOR_TEXTURE_SAMPLES = 0x910E - MAX_DEPTH_TEXTURE_SAMPLES = 0x910F - MAX_INTEGER_SAMPLES = 0x9110 - MAX_SERVER_WAIT_TIMEOUT = 0x9111 - OBJECT_TYPE = 0x9112 - SYNC_CONDITION = 0x9113 - SYNC_STATUS = 0x9114 - SYNC_FLAGS = 0x9115 - SYNC_FENCE = 0x9116 - SYNC_GPU_COMMANDS_COMPLETE = 0x9117 - UNSIGNALED = 0x9118 - SIGNALED = 0x9119 - ALREADY_SIGNALED = 0x911A - TIMEOUT_EXPIRED = 0x911B - CONDITION_SATISFIED = 0x911C - WAIT_FAILED = 0x911D - BUFFER_ACCESS_FLAGS = 0x911F - BUFFER_MAP_LENGTH = 0x9120 - BUFFER_MAP_OFFSET = 0x9121 - MAX_VERTEX_OUTPUT_COMPONENTS = 0x9122 - MAX_GEOMETRY_INPUT_COMPONENTS = 0x9123 - MAX_GEOMETRY_OUTPUT_COMPONENTS = 0x9124 - MAX_FRAGMENT_INPUT_COMPONENTS = 0x9125 - CONTEXT_PROFILE_MASK = 0x9126 - UNPACK_COMPRESSED_BLOCK_WIDTH = 0x9127 - UNPACK_COMPRESSED_BLOCK_HEIGHT = 0x9128 - UNPACK_COMPRESSED_BLOCK_DEPTH = 0x9129 - UNPACK_COMPRESSED_BLOCK_SIZE = 0x912A - PACK_COMPRESSED_BLOCK_WIDTH = 0x912B - PACK_COMPRESSED_BLOCK_HEIGHT = 0x912C - PACK_COMPRESSED_BLOCK_DEPTH = 0x912D - PACK_COMPRESSED_BLOCK_SIZE = 0x912E - TEXTURE_IMMUTABLE_FORMAT = 0x912F - ATOMIC_COUNTER_BUFFER = 0x92C0 - ATOMIC_COUNTER_BUFFER_BINDING = 0x92C1 - ATOMIC_COUNTER_BUFFER_START = 0x92C2 - ATOMIC_COUNTER_BUFFER_SIZE = 0x92C3 - ATOMIC_COUNTER_BUFFER_DATA_SIZE = 0x92C4 - ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS = 0x92C5 - ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES = 0x92C6 - ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER = 0x92C7 - ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER = 0x92C8 - ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER = 0x92C9 - ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER = 0x92CA - ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER = 0x92CB - MAX_VERTEX_ATOMIC_COUNTER_BUFFERS = 0x92CC - MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS = 0x92CD - MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS = 0x92CE - MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS = 0x92CF - MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS = 0x92D0 - MAX_COMBINED_ATOMIC_COUNTER_BUFFERS = 0x92D1 - MAX_VERTEX_ATOMIC_COUNTERS = 0x92D2 - MAX_TESS_CONTROL_ATOMIC_COUNTERS = 0x92D3 - MAX_TESS_EVALUATION_ATOMIC_COUNTERS = 0x92D4 - MAX_GEOMETRY_ATOMIC_COUNTERS = 0x92D5 - MAX_FRAGMENT_ATOMIC_COUNTERS = 0x92D6 - MAX_COMBINED_ATOMIC_COUNTERS = 0x92D7 - MAX_ATOMIC_COUNTER_BUFFER_SIZE = 0x92D8 - ACTIVE_ATOMIC_COUNTER_BUFFERS = 0x92D9 - UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX = 0x92DA - UNSIGNED_INT_ATOMIC_COUNTER = 0x92DB - MAX_ATOMIC_COUNTER_BUFFER_BINDINGS = 0x92DC - NUM_SAMPLE_COUNTS = 0x9380 -) - -// https://www.opengl.org/sdk/docs/man4/xhtml/glViewport.xml -func (gl *GL) Viewport(x, y, width, height int) { - C.gl4_2core_glViewport(gl.funcs, C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height)) -} - -// DepthRange specifies the mapping of depth values from normalized device -// coordinates to window coordinates. -// -// Parameter nearVal specifies the mapping of the near clipping plane to window -// coordinates (defaults to 0), while farVal specifies the mapping of the far -// clipping plane to window coordinates (defaults to 1). -// -// After clipping and division by w, depth coordinates range from -1 to 1, -// corresponding to the near and far clipping planes. DepthRange specifies a -// linear mapping of the normalized depth coordinates in this range to window -// depth coordinates. Regardless of the actual depth buffer implementation, -// window coordinate depth values are treated as though they range from 0 through 1 -// (like color components). Thus, the values accepted by DepthRange are both -// clamped to this range before they are accepted. -// -// The default setting of (0, 1) maps the near plane to 0 and the far plane to 1. -// With this mapping, the depth buffer range is fully utilized. -// -// It is not necessary that nearVal be less than farVal. Reverse mappings such as -// nearVal 1, and farVal 0 are acceptable. -// -// GL.INVALID_OPERATION is generated if DepthRange is executed between the -// execution of Begin and the corresponding execution of End. -func (gl *GL) DepthRange(nearVal, farVal float64) { - C.gl4_2core_glDepthRange(gl.funcs, C.GLdouble(nearVal), C.GLdouble(farVal)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glIsEnabled.xml -func (gl *GL) IsEnabled(cap glbase.Enum) bool { - glresult := C.gl4_2core_glIsEnabled(gl.funcs, C.GLenum(cap)) - return *(*bool)(unsafe.Pointer(&glresult)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetTexLevelParameteriv.xml -func (gl *GL) GetTexLevelParameteriv(target glbase.Enum, level int, pname glbase.Enum, params []int32) { - C.gl4_2core_glGetTexLevelParameteriv(gl.funcs, C.GLenum(target), C.GLint(level), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetTexLevelParameterfv.xml -func (gl *GL) GetTexLevelParameterfv(target glbase.Enum, level int, pname glbase.Enum, params []float32) { - C.gl4_2core_glGetTexLevelParameterfv(gl.funcs, C.GLenum(target), C.GLint(level), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetTexParameteriv.xml -func (gl *GL) GetTexParameteriv(target, pname glbase.Enum, params []int32) { - C.gl4_2core_glGetTexParameteriv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetTexParameterfv.xml -func (gl *GL) GetTexParameterfv(target, pname glbase.Enum, params []float32) { - C.gl4_2core_glGetTexParameterfv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetTexImage.xml -func (gl *GL) GetTexImage(target glbase.Enum, level int, format, gltype glbase.Enum, pixels interface{}) { - var pixels_ptr unsafe.Pointer - var pixels_v = reflect.ValueOf(pixels) - if pixels != nil && pixels_v.Kind() != reflect.Slice { - panic("parameter pixels must be a slice") - } - if pixels != nil { - pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer()) - } - C.gl4_2core_glGetTexImage(gl.funcs, C.GLenum(target), C.GLint(level), C.GLenum(format), C.GLenum(gltype), pixels_ptr) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetIntegerv.xml -func (gl *GL) GetIntegerv(pname glbase.Enum, params []int32) { - C.gl4_2core_glGetIntegerv(gl.funcs, C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetFloatv.xml -func (gl *GL) GetFloatv(pname glbase.Enum, params []float32) { - C.gl4_2core_glGetFloatv(gl.funcs, C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetError.xml -func (gl *GL) GetError() glbase.Enum { - glresult := C.gl4_2core_glGetError(gl.funcs) - return glbase.Enum(glresult) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetDoublev.xml -func (gl *GL) GetDoublev(pname glbase.Enum, params []float64) { - C.gl4_2core_glGetDoublev(gl.funcs, C.GLenum(pname), (*C.GLdouble)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetBooleanv.xml -func (gl *GL) GetBooleanv(pname glbase.Enum, params []bool) { - C.gl4_2core_glGetBooleanv(gl.funcs, C.GLenum(pname), (*C.GLboolean)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glReadPixels.xml -func (gl *GL) ReadPixels(x, y, width, height int, format, gltype glbase.Enum, pixels interface{}) { - var pixels_ptr unsafe.Pointer - var pixels_v = reflect.ValueOf(pixels) - if pixels != nil && pixels_v.Kind() != reflect.Slice { - panic("parameter pixels must be a slice") - } - if pixels != nil { - pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer()) - } - C.gl4_2core_glReadPixels(gl.funcs, C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height), C.GLenum(format), C.GLenum(gltype), pixels_ptr) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glReadBuffer.xml -func (gl *GL) ReadBuffer(mode glbase.Enum) { - C.gl4_2core_glReadBuffer(gl.funcs, C.GLenum(mode)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glPixelStorei.xml -func (gl *GL) PixelStorei(pname glbase.Enum, param int32) { - C.gl4_2core_glPixelStorei(gl.funcs, C.GLenum(pname), C.GLint(param)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glPixelStoref.xml -func (gl *GL) PixelStoref(pname glbase.Enum, param float32) { - C.gl4_2core_glPixelStoref(gl.funcs, C.GLenum(pname), C.GLfloat(param)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glDepthFunc.xml -func (gl *GL) DepthFunc(glfunc glbase.Enum) { - C.gl4_2core_glDepthFunc(gl.funcs, C.GLenum(glfunc)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glStencilOp.xml -func (gl *GL) StencilOp(fail, zfail, zpass glbase.Enum) { - C.gl4_2core_glStencilOp(gl.funcs, C.GLenum(fail), C.GLenum(zfail), C.GLenum(zpass)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glStencilFunc.xml -func (gl *GL) StencilFunc(glfunc glbase.Enum, ref int32, mask uint32) { - C.gl4_2core_glStencilFunc(gl.funcs, C.GLenum(glfunc), C.GLint(ref), C.GLuint(mask)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glLogicOp.xml -func (gl *GL) LogicOp(opcode glbase.Enum) { - C.gl4_2core_glLogicOp(gl.funcs, C.GLenum(opcode)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glBlendFunc.xml -func (gl *GL) BlendFunc(sfactor, dfactor glbase.Enum) { - C.gl4_2core_glBlendFunc(gl.funcs, C.GLenum(sfactor), C.GLenum(dfactor)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glFlush.xml -func (gl *GL) Flush() { - C.gl4_2core_glFlush(gl.funcs) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glFinish.xml -func (gl *GL) Finish() { - C.gl4_2core_glFinish(gl.funcs) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glEnable.xml -func (gl *GL) Enable(cap glbase.Enum) { - C.gl4_2core_glEnable(gl.funcs, C.GLenum(cap)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glDisable.xml -func (gl *GL) Disable(cap glbase.Enum) { - C.gl4_2core_glDisable(gl.funcs, C.GLenum(cap)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glDepthMask.xml -func (gl *GL) DepthMask(flag bool) { - C.gl4_2core_glDepthMask(gl.funcs, *(*C.GLboolean)(unsafe.Pointer(&flag))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glColorMask.xml -func (gl *GL) ColorMask(red, green, blue, alpha bool) { - C.gl4_2core_glColorMask(gl.funcs, *(*C.GLboolean)(unsafe.Pointer(&red)), *(*C.GLboolean)(unsafe.Pointer(&green)), *(*C.GLboolean)(unsafe.Pointer(&blue)), *(*C.GLboolean)(unsafe.Pointer(&alpha))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glStencilMask.xml -func (gl *GL) StencilMask(mask uint32) { - C.gl4_2core_glStencilMask(gl.funcs, C.GLuint(mask)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glClearDepth.xml -func (gl *GL) ClearDepth(depth float64) { - C.gl4_2core_glClearDepth(gl.funcs, C.GLdouble(depth)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glClearStencil.xml -func (gl *GL) ClearStencil(s int32) { - C.gl4_2core_glClearStencil(gl.funcs, C.GLint(s)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glClearColor.xml -func (gl *GL) ClearColor(red, green, blue, alpha float32) { - C.gl4_2core_glClearColor(gl.funcs, C.GLfloat(red), C.GLfloat(green), C.GLfloat(blue), C.GLfloat(alpha)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glClear.xml -func (gl *GL) Clear(mask glbase.Bitfield) { - C.gl4_2core_glClear(gl.funcs, C.GLbitfield(mask)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glDrawBuffer.xml -func (gl *GL) DrawBuffer(mode glbase.Enum) { - C.gl4_2core_glDrawBuffer(gl.funcs, C.GLenum(mode)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glTexImage2D.xml -func (gl *GL) TexImage2D(target glbase.Enum, level int, internalFormat int32, width, height, border int, format, gltype glbase.Enum, pixels interface{}) { - var pixels_ptr unsafe.Pointer - var pixels_v = reflect.ValueOf(pixels) - if pixels != nil && pixels_v.Kind() != reflect.Slice { - panic("parameter pixels must be a slice") - } - if pixels != nil { - pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer()) - } - C.gl4_2core_glTexImage2D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(internalFormat), C.GLsizei(width), C.GLsizei(height), C.GLint(border), C.GLenum(format), C.GLenum(gltype), pixels_ptr) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glTexImage1D.xml -func (gl *GL) TexImage1D(target glbase.Enum, level int, internalFormat int32, width, border int, format, gltype glbase.Enum, pixels interface{}) { - var pixels_ptr unsafe.Pointer - var pixels_v = reflect.ValueOf(pixels) - if pixels != nil && pixels_v.Kind() != reflect.Slice { - panic("parameter pixels must be a slice") - } - if pixels != nil { - pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer()) - } - C.gl4_2core_glTexImage1D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(internalFormat), C.GLsizei(width), C.GLint(border), C.GLenum(format), C.GLenum(gltype), pixels_ptr) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glTexParameteriv.xml -func (gl *GL) TexParameteriv(target, pname glbase.Enum, params []int32) { - C.gl4_2core_glTexParameteriv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glTexParameteri.xml -func (gl *GL) TexParameteri(target, pname glbase.Enum, param int32) { - C.gl4_2core_glTexParameteri(gl.funcs, C.GLenum(target), C.GLenum(pname), C.GLint(param)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glTexParameterfv.xml -func (gl *GL) TexParameterfv(target, pname glbase.Enum, params []float32) { - C.gl4_2core_glTexParameterfv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glTexParameterf.xml -func (gl *GL) TexParameterf(target, pname glbase.Enum, param float32) { - C.gl4_2core_glTexParameterf(gl.funcs, C.GLenum(target), C.GLenum(pname), C.GLfloat(param)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glScissor.xml -func (gl *GL) Scissor(x, y, width, height int) { - C.gl4_2core_glScissor(gl.funcs, C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glPolygonMode.xml -func (gl *GL) PolygonMode(face, mode glbase.Enum) { - C.gl4_2core_glPolygonMode(gl.funcs, C.GLenum(face), C.GLenum(mode)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glPointSize.xml -func (gl *GL) PointSize(size float32) { - C.gl4_2core_glPointSize(gl.funcs, C.GLfloat(size)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glLineWidth.xml -func (gl *GL) LineWidth(width float32) { - C.gl4_2core_glLineWidth(gl.funcs, C.GLfloat(width)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glHint.xml -func (gl *GL) Hint(target, mode glbase.Enum) { - C.gl4_2core_glHint(gl.funcs, C.GLenum(target), C.GLenum(mode)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glFrontFace.xml -func (gl *GL) FrontFace(mode glbase.Enum) { - C.gl4_2core_glFrontFace(gl.funcs, C.GLenum(mode)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glCullFace.xml -func (gl *GL) CullFace(mode glbase.Enum) { - C.gl4_2core_glCullFace(gl.funcs, C.GLenum(mode)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glIndexubv.xml -func (gl *GL) Indexubv(c []uint8) { - C.gl4_2core_glIndexubv(gl.funcs, (*C.GLubyte)(unsafe.Pointer(&c[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glIndexub.xml -func (gl *GL) Indexub(c uint8) { - C.gl4_2core_glIndexub(gl.funcs, C.GLubyte(c)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glIsTexture.xml -func (gl *GL) IsTexture(texture glbase.Texture) bool { - glresult := C.gl4_2core_glIsTexture(gl.funcs, C.GLuint(texture)) - return *(*bool)(unsafe.Pointer(&glresult)) -} - -// GenTextures returns n texture names in textures. There is no guarantee -// that the names form a contiguous set of integers; however, it is -// guaranteed that none of the returned names was in use immediately before -// the call to GenTextures. -// -// The generated textures have no dimensionality; they assume the -// dimensionality of the texture target to which they are first bound (see -// BindTexture). -// -// Texture names returned by a call to GenTextures are not returned by -// subsequent calls, unless they are first deleted with DeleteTextures. -// -// Error GL.INVALID_VALUE is generated if n is negative. -// -// GenTextures is available in GL version 2.0 or greater. -func (gl *GL) GenTextures(n int) []glbase.Texture { - if n == 0 { - return nil - } - textures := make([]glbase.Texture, n) - C.gl4_2core_glGenTextures(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&textures[0]))) - return textures -} - -// DeleteTextures deletes the textures objects whose names are stored -// in the textures slice. After a texture is deleted, it has no contents or -// dimensionality, and its name is free for reuse (for example by -// GenTextures). If a texture that is currently bound is deleted, the binding -// reverts to 0 (the default texture). -// -// DeleteTextures silently ignores 0's and names that do not correspond to -// existing textures. -// -// Error GL.INVALID_VALUE is generated if n is negative. -// -// DeleteTextures is available in GL version 2.0 or greater. -func (gl *GL) DeleteTextures(textures []glbase.Texture) { - n := len(textures) - if n == 0 { - return - } - C.gl4_2core_glDeleteTextures(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&textures[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glBindTexture.xml -func (gl *GL) BindTexture(target glbase.Enum, texture glbase.Texture) { - C.gl4_2core_glBindTexture(gl.funcs, C.GLenum(target), C.GLuint(texture)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glTexSubImage2D.xml -func (gl *GL) TexSubImage2D(target glbase.Enum, level, xoffset, yoffset, width, height int, format, gltype glbase.Enum, pixels interface{}) { - var pixels_ptr unsafe.Pointer - var pixels_v = reflect.ValueOf(pixels) - if pixels != nil && pixels_v.Kind() != reflect.Slice { - panic("parameter pixels must be a slice") - } - if pixels != nil { - pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer()) - } - C.gl4_2core_glTexSubImage2D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLint(yoffset), C.GLsizei(width), C.GLsizei(height), C.GLenum(format), C.GLenum(gltype), pixels_ptr) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glTexSubImage1D.xml -func (gl *GL) TexSubImage1D(target glbase.Enum, level, xoffset, width int, format, gltype glbase.Enum, pixels interface{}) { - var pixels_ptr unsafe.Pointer - var pixels_v = reflect.ValueOf(pixels) - if pixels != nil && pixels_v.Kind() != reflect.Slice { - panic("parameter pixels must be a slice") - } - if pixels != nil { - pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer()) - } - C.gl4_2core_glTexSubImage1D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLsizei(width), C.GLenum(format), C.GLenum(gltype), pixels_ptr) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glCopyTexSubImage2D.xml -func (gl *GL) CopyTexSubImage2D(target glbase.Enum, level, xoffset, yoffset, x, y, width, height int) { - C.gl4_2core_glCopyTexSubImage2D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLint(yoffset), C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glCopyTexSubImage1D.xml -func (gl *GL) CopyTexSubImage1D(target glbase.Enum, level, xoffset, x, y, width int) { - C.gl4_2core_glCopyTexSubImage1D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLint(x), C.GLint(y), C.GLsizei(width)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glCopyTexImage2D.xml -func (gl *GL) CopyTexImage2D(target glbase.Enum, level int, internalFormat glbase.Enum, x, y, width, height, border int) { - C.gl4_2core_glCopyTexImage2D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLenum(internalFormat), C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height), C.GLint(border)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glCopyTexImage1D.xml -func (gl *GL) CopyTexImage1D(target glbase.Enum, level int, internalFormat glbase.Enum, x, y, width, border int) { - C.gl4_2core_glCopyTexImage1D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLenum(internalFormat), C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLint(border)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glPolygonOffset.xml -func (gl *GL) PolygonOffset(factor, units float32) { - C.gl4_2core_glPolygonOffset(gl.funcs, C.GLfloat(factor), C.GLfloat(units)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glDrawElements.xml -func (gl *GL) DrawElements(mode glbase.Enum, count int, gltype glbase.Enum, indices interface{}) { - var indices_ptr unsafe.Pointer - var indices_v = reflect.ValueOf(indices) - if indices != nil && indices_v.Kind() != reflect.Slice { - panic("parameter indices must be a slice") - } - if indices != nil { - indices_ptr = unsafe.Pointer(indices_v.Index(0).Addr().Pointer()) - } - C.gl4_2core_glDrawElements(gl.funcs, C.GLenum(mode), C.GLsizei(count), C.GLenum(gltype), indices_ptr) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glDrawArrays.xml -func (gl *GL) DrawArrays(mode glbase.Enum, first, count int) { - C.gl4_2core_glDrawArrays(gl.funcs, C.GLenum(mode), C.GLint(first), C.GLsizei(count)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glCopyTexSubImage3D.xml -func (gl *GL) CopyTexSubImage3D(target glbase.Enum, level, xoffset, yoffset int, zoffset int32, x, y, width, height int) { - C.gl4_2core_glCopyTexSubImage3D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLint(yoffset), C.GLint(zoffset), C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glTexSubImage3D.xml -func (gl *GL) TexSubImage3D(target glbase.Enum, level, xoffset, yoffset int, zoffset int32, width, height int, depth int32, format, gltype glbase.Enum, pixels interface{}) { - var pixels_ptr unsafe.Pointer - var pixels_v = reflect.ValueOf(pixels) - if pixels != nil && pixels_v.Kind() != reflect.Slice { - panic("parameter pixels must be a slice") - } - if pixels != nil { - pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer()) - } - C.gl4_2core_glTexSubImage3D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLint(yoffset), C.GLint(zoffset), C.GLsizei(width), C.GLsizei(height), C.GLsizei(depth), C.GLenum(format), C.GLenum(gltype), pixels_ptr) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glTexImage3D.xml -func (gl *GL) TexImage3D(target glbase.Enum, level int, internalFormat int32, width, height int, depth int32, border int, format, gltype glbase.Enum, pixels interface{}) { - var pixels_ptr unsafe.Pointer - var pixels_v = reflect.ValueOf(pixels) - if pixels != nil && pixels_v.Kind() != reflect.Slice { - panic("parameter pixels must be a slice") - } - if pixels != nil { - pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer()) - } - C.gl4_2core_glTexImage3D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(internalFormat), C.GLsizei(width), C.GLsizei(height), C.GLsizei(depth), C.GLint(border), C.GLenum(format), C.GLenum(gltype), pixels_ptr) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glDrawRangeElements.xml -func (gl *GL) DrawRangeElements(mode glbase.Enum, start, end uint32, count int, gltype glbase.Enum, indices interface{}) { - var indices_ptr unsafe.Pointer - var indices_v = reflect.ValueOf(indices) - if indices != nil && indices_v.Kind() != reflect.Slice { - panic("parameter indices must be a slice") - } - if indices != nil { - indices_ptr = unsafe.Pointer(indices_v.Index(0).Addr().Pointer()) - } - C.gl4_2core_glDrawRangeElements(gl.funcs, C.GLenum(mode), C.GLuint(start), C.GLuint(end), C.GLsizei(count), C.GLenum(gltype), indices_ptr) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glBlendEquation.xml -func (gl *GL) BlendEquation(mode glbase.Enum) { - C.gl4_2core_glBlendEquation(gl.funcs, C.GLenum(mode)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glBlendColor.xml -func (gl *GL) BlendColor(red, green, blue, alpha float32) { - C.gl4_2core_glBlendColor(gl.funcs, C.GLfloat(red), C.GLfloat(green), C.GLfloat(blue), C.GLfloat(alpha)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetCompressedTexImage.xml -func (gl *GL) GetCompressedTexImage(target glbase.Enum, level int, img interface{}) { - var img_ptr unsafe.Pointer - var img_v = reflect.ValueOf(img) - if img != nil && img_v.Kind() != reflect.Slice { - panic("parameter img must be a slice") - } - if img != nil { - img_ptr = unsafe.Pointer(img_v.Index(0).Addr().Pointer()) - } - C.gl4_2core_glGetCompressedTexImage(gl.funcs, C.GLenum(target), C.GLint(level), img_ptr) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glCompressedTexSubImage1D.xml -func (gl *GL) CompressedTexSubImage1D(target glbase.Enum, level, xoffset, width int, format glbase.Enum, imageSize int, data interface{}) { - var data_ptr unsafe.Pointer - var data_v = reflect.ValueOf(data) - if data != nil && data_v.Kind() != reflect.Slice { - panic("parameter data must be a slice") - } - if data != nil { - data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer()) - } - C.gl4_2core_glCompressedTexSubImage1D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLsizei(width), C.GLenum(format), C.GLsizei(imageSize), data_ptr) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glCompressedTexSubImage2D.xml -func (gl *GL) CompressedTexSubImage2D(target glbase.Enum, level, xoffset, yoffset, width, height int, format glbase.Enum, imageSize int, data interface{}) { - var data_ptr unsafe.Pointer - var data_v = reflect.ValueOf(data) - if data != nil && data_v.Kind() != reflect.Slice { - panic("parameter data must be a slice") - } - if data != nil { - data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer()) - } - C.gl4_2core_glCompressedTexSubImage2D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLint(yoffset), C.GLsizei(width), C.GLsizei(height), C.GLenum(format), C.GLsizei(imageSize), data_ptr) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glCompressedTexSubImage3D.xml -func (gl *GL) CompressedTexSubImage3D(target glbase.Enum, level, xoffset, yoffset int, zoffset int32, width, height int, depth int32, format glbase.Enum, imageSize int, data interface{}) { - var data_ptr unsafe.Pointer - var data_v = reflect.ValueOf(data) - if data != nil && data_v.Kind() != reflect.Slice { - panic("parameter data must be a slice") - } - if data != nil { - data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer()) - } - C.gl4_2core_glCompressedTexSubImage3D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLint(yoffset), C.GLint(zoffset), C.GLsizei(width), C.GLsizei(height), C.GLsizei(depth), C.GLenum(format), C.GLsizei(imageSize), data_ptr) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glCompressedTexImage1D.xml -func (gl *GL) CompressedTexImage1D(target glbase.Enum, level int, internalFormat glbase.Enum, width, border, imageSize int, data interface{}) { - var data_ptr unsafe.Pointer - var data_v = reflect.ValueOf(data) - if data != nil && data_v.Kind() != reflect.Slice { - panic("parameter data must be a slice") - } - if data != nil { - data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer()) - } - C.gl4_2core_glCompressedTexImage1D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLenum(internalFormat), C.GLsizei(width), C.GLint(border), C.GLsizei(imageSize), data_ptr) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glCompressedTexImage2D.xml -func (gl *GL) CompressedTexImage2D(target glbase.Enum, level int, internalFormat glbase.Enum, width, height, border, imageSize int, data interface{}) { - var data_ptr unsafe.Pointer - var data_v = reflect.ValueOf(data) - if data != nil && data_v.Kind() != reflect.Slice { - panic("parameter data must be a slice") - } - if data != nil { - data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer()) - } - C.gl4_2core_glCompressedTexImage2D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLenum(internalFormat), C.GLsizei(width), C.GLsizei(height), C.GLint(border), C.GLsizei(imageSize), data_ptr) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glCompressedTexImage3D.xml -func (gl *GL) CompressedTexImage3D(target glbase.Enum, level int, internalFormat glbase.Enum, width, height int, depth int32, border, imageSize int, data interface{}) { - var data_ptr unsafe.Pointer - var data_v = reflect.ValueOf(data) - if data != nil && data_v.Kind() != reflect.Slice { - panic("parameter data must be a slice") - } - if data != nil { - data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer()) - } - C.gl4_2core_glCompressedTexImage3D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLenum(internalFormat), C.GLsizei(width), C.GLsizei(height), C.GLsizei(depth), C.GLint(border), C.GLsizei(imageSize), data_ptr) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glSampleCoverage.xml -func (gl *GL) SampleCoverage(value float32, invert bool) { - C.gl4_2core_glSampleCoverage(gl.funcs, C.GLfloat(value), *(*C.GLboolean)(unsafe.Pointer(&invert))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glActiveTexture.xml -func (gl *GL) ActiveTexture(texture glbase.Enum) { - C.gl4_2core_glActiveTexture(gl.funcs, C.GLenum(texture)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glPointParameteriv.xml -func (gl *GL) PointParameteriv(pname glbase.Enum, params []int32) { - C.gl4_2core_glPointParameteriv(gl.funcs, C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glPointParameteri.xml -func (gl *GL) PointParameteri(pname glbase.Enum, param int32) { - C.gl4_2core_glPointParameteri(gl.funcs, C.GLenum(pname), C.GLint(param)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glPointParameterfv.xml -func (gl *GL) PointParameterfv(pname glbase.Enum, params []float32) { - C.gl4_2core_glPointParameterfv(gl.funcs, C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glPointParameterf.xml -func (gl *GL) PointParameterf(pname glbase.Enum, param float32) { - C.gl4_2core_glPointParameterf(gl.funcs, C.GLenum(pname), C.GLfloat(param)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glMultiDrawArrays.xml -func (gl *GL) MultiDrawArrays(mode glbase.Enum, first, count []int, drawcount int32) { - C.gl4_2core_glMultiDrawArrays(gl.funcs, C.GLenum(mode), (*C.GLint)(unsafe.Pointer(&first[0])), (*C.GLsizei)(unsafe.Pointer(&count[0])), C.GLsizei(drawcount)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glBlendFuncSeparate.xml -func (gl *GL) BlendFuncSeparate(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha glbase.Enum) { - C.gl4_2core_glBlendFuncSeparate(gl.funcs, C.GLenum(sfactorRGB), C.GLenum(dfactorRGB), C.GLenum(sfactorAlpha), C.GLenum(dfactorAlpha)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetBufferParameteriv.xml -func (gl *GL) GetBufferParameteriv(target, pname glbase.Enum, params []int32) { - C.gl4_2core_glGetBufferParameteriv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glUnmapBuffer.xml -func (gl *GL) UnmapBuffer(target glbase.Enum) bool { - glresult := C.gl4_2core_glUnmapBuffer(gl.funcs, C.GLenum(target)) - return *(*bool)(unsafe.Pointer(&glresult)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetBufferSubData.xml -func (gl *GL) GetBufferSubData(target glbase.Enum, offset, size int, data interface{}) { - var data_ptr unsafe.Pointer - var data_v = reflect.ValueOf(data) - if data != nil && data_v.Kind() != reflect.Slice { - panic("parameter data must be a slice") - } - if data != nil { - data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer()) - } - C.gl4_2core_glGetBufferSubData(gl.funcs, C.GLenum(target), C.GLintptr(offset), C.GLsizeiptr(size), data_ptr) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glBufferSubData.xml -func (gl *GL) BufferSubData(target glbase.Enum, offset, size int, data interface{}) { - var data_ptr unsafe.Pointer - var data_v = reflect.ValueOf(data) - if data != nil && data_v.Kind() != reflect.Slice { - panic("parameter data must be a slice") - } - if data != nil { - data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer()) - } - C.gl4_2core_glBufferSubData(gl.funcs, C.GLenum(target), C.GLintptr(offset), C.GLsizeiptr(size), data_ptr) -} - -// BufferData creates a new data store for the buffer object currently -// bound to target. Any pre-existing data store is deleted. The new data -// store is created with the specified size in bytes and usage. If data is -// not nil, it must be a slice that is used to initialize the data store. -// In that case the size parameter is ignored and the store size will match -// the slice data size. -// -// In its initial state, the new data store is not mapped, it has a NULL -// mapped pointer, and its mapped access is GL.READ_WRITE. -// -// The target constant must be one of GL.ARRAY_BUFFER, GL.COPY_READ_BUFFER, -// GL.COPY_WRITE_BUFFER, GL.ELEMENT_ARRAY_BUFFER, GL.PIXEL_PACK_BUFFER, -// GL.PIXEL_UNPACK_BUFFER, GL.TEXTURE_BUFFER, GL.TRANSFORM_FEEDBACK_BUFFER, -// or GL.UNIFORM_BUFFER. -// -// The usage parameter is a hint to the GL implementation as to how a buffer -// object's data store will be accessed. This enables the GL implementation -// to make more intelligent decisions that may significantly impact buffer -// object performance. It does not, however, constrain the actual usage of -// the data store. usage can be broken down into two parts: first, the -// frequency of access (modification and usage), and second, the nature of -// that access. -// -// A usage frequency of STREAM and nature of DRAW is specified via the -// constant GL.STREAM_DRAW, for example. -// -// The usage frequency of access may be one of: -// -// STREAM -// The data store contents will be modified once and used at most a few times. -// -// STATIC -// The data store contents will be modified once and used many times. -// -// DYNAMIC -// The data store contents will be modified repeatedly and used many times. -// -// The usage nature of access may be one of: -// -// DRAW -// The data store contents are modified by the application, and used as -// the source for GL drawing and image specification commands. -// -// READ -// The data store contents are modified by reading data from the GL, -// and used to return that data when queried by the application. -// -// COPY -// The data store contents are modified by reading data from the GL, -// and used as the source for GL drawing and image specification -// commands. -// -// Clients must align data elements consistent with the requirements of the -// client platform, with an additional base-level requirement that an offset -// within a buffer to a datum comprising N bytes be a multiple of N. -// -// Error GL.INVALID_ENUM is generated if target is not one of the accepted -// buffer targets. GL.INVALID_ENUM is generated if usage is not -// GL.STREAM_DRAW, GL.STREAM_READ, GL.STREAM_COPY, GL.STATIC_DRAW, -// GL.STATIC_READ, GL.STATIC_COPY, GL.DYNAMIC_DRAW, GL.DYNAMIC_READ, or -// GL.DYNAMIC_COPY. GL.INVALID_VALUE is generated if size is negative. -// GL.INVALID_OPERATION is generated if the reserved buffer object name 0 is -// bound to target. GL.OUT_OF_MEMORY is generated if the GL is unable to -// create a data store with the specified size. -func (gl *GL) BufferData(target glbase.Enum, size int, data interface{}, usage glbase.Enum) { - var data_ptr unsafe.Pointer - var data_v = reflect.ValueOf(data) - if data != nil && data_v.Kind() != reflect.Slice { - panic("parameter data must be a slice") - } - if data != nil { - data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer()) - } - if data != nil { - size = int(data_v.Type().Size()) * data_v.Len() - } - C.gl4_2core_glBufferData(gl.funcs, C.GLenum(target), C.GLsizeiptr(size), data_ptr, C.GLenum(usage)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glIsBuffer.xml -func (gl *GL) IsBuffer(buffer glbase.Buffer) bool { - glresult := C.gl4_2core_glIsBuffer(gl.funcs, C.GLuint(buffer)) - return *(*bool)(unsafe.Pointer(&glresult)) -} - -// GenBuffers returns n buffer object names. There is no guarantee that -// the names form a contiguous set of integers; however, it is guaranteed -// that none of the returned names was in use immediately before the call to -// GenBuffers. -// -// Buffer object names returned by a call to GenBuffers are not returned by -// subsequent calls, unless they are first deleted with DeleteBuffers. -// -// No buffer objects are associated with the returned buffer object names -// until they are first bound by calling BindBuffer. -// -// Error GL.INVALID_VALUE is generated if n is negative. GL.INVALID_OPERATION -// is generated if GenBuffers is executed between the execution of Begin -// and the corresponding execution of End. -// -// GenBuffers is available in GL version 1.5 or greater. -func (gl *GL) GenBuffers(n int) []glbase.Buffer { - if n == 0 { - return nil - } - buffers := make([]glbase.Buffer, n) - C.gl4_2core_glGenBuffers(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&buffers[0]))) - return buffers -} - -// DeleteBuffers deletes the buffer objects whose names are stored in the -// buffers slice. -// -// After a buffer object is deleted, it has no contents, and its name is free -// for reuse (for example by GenBuffers). If a buffer object that is -// currently bound is deleted, the binding reverts to 0 (the absence of any -// buffer object, which reverts to client memory usage). -// -// DeleteBuffers silently ignores 0's and names that do not correspond to -// existing buffer objects. -// -// Error GL.INVALID_VALUE is generated if n is negative. GL.INVALID_OPERATION -// is generated if DeleteBuffers is executed between the execution of Begin -// and the corresponding execution of End. -// -// DeleteBuffers is available in GL version 1.5 or greater. -func (gl *GL) DeleteBuffers(buffers []glbase.Buffer) { - n := len(buffers) - if n == 0 { - return - } - C.gl4_2core_glDeleteBuffers(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&buffers[0]))) -} - -// BindBuffer creates or puts in use a named buffer object. -// Calling BindBuffer with target set to GL.ARRAY_BUFFER, -// GL.ELEMENT_ARRAY_BUFFER, GL.PIXEL_PACK_BUFFER or GL.PIXEL_UNPACK_BUFFER -// and buffer set to the name of the new buffer object binds the buffer -// object name to the target. When a buffer object is bound to a target, the -// previous binding for that target is automatically broken. -// -// Buffer object names are unsigned integers. The value zero is reserved, but -// there is no default buffer object for each buffer object target. Instead, -// buffer set to zero effectively unbinds any buffer object previously bound, -// and restores client memory usage for that buffer object target. Buffer -// object names and the corresponding buffer object contents are local to the -// shared display-list space (see XCreateContext) of the current GL rendering -// context; two rendering contexts share buffer object names only if they -// also share display lists. -// -// GenBuffers may be called to generate a set of new buffer object names. -// -// The state of a buffer object immediately after it is first bound is an -// unmapped zero-sized memory buffer with GL.READ_WRITE access and -// GL.STATIC_DRAW usage. -// -// While a non-zero buffer object name is bound, GL operations on the target -// to which it is bound affect the bound buffer object, and queries of the -// target to which it is bound return state from the bound buffer object. -// While buffer object name zero is bound, as in the initial state, attempts -// to modify or query state on the target to which it is bound generates an -// GL.INVALID_OPERATION error. -// -// When vertex array pointer state is changed, for example by a call to -// NormalPointer, the current buffer object binding (GL.ARRAY_BUFFER_BINDING) -// is copied into the corresponding client state for the vertex array type -// being changed, for example GL.NORMAL_ARRAY_BUFFER_BINDING. While a -// non-zero buffer object is bound to the GL.ARRAY_BUFFER target, the vertex -// array pointer parameter that is traditionally interpreted as a pointer to -// client-side memory is instead interpreted as an offset within the buffer -// object measured in basic machine units. -// -// While a non-zero buffer object is bound to the GL.ELEMENT_ARRAY_BUFFER -// target, the indices parameter of DrawElements, DrawRangeElements, or -// MultiDrawElements that is traditionally interpreted as a pointer to -// client-side memory is instead interpreted as an offset within the buffer -// object measured in basic machine units. -// -// While a non-zero buffer object is bound to the GL.PIXEL_PACK_BUFFER -// target, the following commands are affected: GetCompressedTexImage, -// GetConvolutionFilter, GetHistogram, GetMinmax, GetPixelMap, -// GetPolygonStipple, GetSeparableFilter, GetTexImage, and ReadPixels. The -// pointer parameter that is traditionally interpreted as a pointer to -// client-side memory where the pixels are to be packed is instead -// interpreted as an offset within the buffer object measured in basic -// machine units. -// -// While a non-zero buffer object is bound to the GL.PIXEL_UNPACK_BUFFER -// target, the following commands are affected: Bitmap, ColorSubTable, -// ColorTable, CompressedTexImage1D, CompressedTexImage2D, -// CompressedTexImage3D, CompressedTexSubImage1D, CompressedTexSubImage2D, -// CompressedTexSubImage3D, ConvolutionFilter1D, ConvolutionFilter2D, -// DrawPixels, PixelMap, PolygonStipple, SeparableFilter2D, TexImage1D, -// TexImage2D, TexImage3D, TexSubImage1D, TexSubImage2D, and TexSubImage3D. -// The pointer parameter that is traditionally interpreted as a pointer to -// client-side memory from which the pixels are to be unpacked is instead -// interpreted as an offset within the buffer object measured in basic -// machine units. -// -// A buffer object binding created with BindBuffer remains active until a -// different buffer object name is bound to the same target, or until the -// bound buffer object is deleted with DeleteBuffers. -// -// Once created, a named buffer object may be re-bound to any target as often -// as needed. However, the GL implementation may make choices about how to -// optimize the storage of a buffer object based on its initial binding -// target. -// -// Error GL.INVALID_ENUM is generated if target is not one of the allowable -// values. GL.INVALID_OPERATION is generated if BindBuffer is executed -// between the execution of Begin and the corresponding execution of End. -// -// BindBuffer is available in GL version 1.5 or greater. -func (gl *GL) BindBuffer(target glbase.Enum, buffer glbase.Buffer) { - C.gl4_2core_glBindBuffer(gl.funcs, C.GLenum(target), C.GLuint(buffer)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetQueryObjectuiv.xml -func (gl *GL) GetQueryObjectuiv(id uint32, pname glbase.Enum, params []uint32) { - C.gl4_2core_glGetQueryObjectuiv(gl.funcs, C.GLuint(id), C.GLenum(pname), (*C.GLuint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetQueryObjectiv.xml -func (gl *GL) GetQueryObjectiv(id uint32, pname glbase.Enum, params []int32) { - C.gl4_2core_glGetQueryObjectiv(gl.funcs, C.GLuint(id), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetQueryiv.xml -func (gl *GL) GetQueryiv(target, pname glbase.Enum, params []int32) { - C.gl4_2core_glGetQueryiv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glEndQuery.xml -func (gl *GL) EndQuery(target glbase.Enum) { - C.gl4_2core_glEndQuery(gl.funcs, C.GLenum(target)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glBeginQuery.xml -func (gl *GL) BeginQuery(target glbase.Enum, id uint32) { - C.gl4_2core_glBeginQuery(gl.funcs, C.GLenum(target), C.GLuint(id)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glIsQuery.xml -func (gl *GL) IsQuery(id uint32) bool { - glresult := C.gl4_2core_glIsQuery(gl.funcs, C.GLuint(id)) - return *(*bool)(unsafe.Pointer(&glresult)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glDeleteQueries.xml -func (gl *GL) DeleteQueries(n int, ids []uint32) { - C.gl4_2core_glDeleteQueries(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&ids[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGenQueries.xml -func (gl *GL) GenQueries(n int, ids []uint32) { - C.gl4_2core_glGenQueries(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&ids[0]))) -} - -// VertexAttribPointer specifies the location and data format of the array -// of generic vertex attributes at index to use when rendering. size -// specifies the number of components per attribute and must be 1, 2, 3, or -// 4. type specifies the data type of each component, and stride specifies -// the byte stride from one attribute to the next, allowing vertices and -// attributes to be packed into a single array or stored in separate arrays. -// normalized indicates whether the values stored in an integer format are -// to be mapped to the range [-1,1] (for signed values) or [0,1] -// (for unsigned values) when they are accessed and converted to floating -// point; otherwise, values will be converted to floats directly without -// normalization. offset is a byte offset into the buffer object's data -// store, which must be bound to the GL.ARRAY_BUFFER target with BindBuffer. -// -// The buffer object binding (GL.ARRAY_BUFFER_BINDING) is saved as -// generic vertex attribute array client-side state -// (GL.VERTEX_ATTRIB_ARRAY_BUFFER_BINDING) for the provided index. -// -// To enable and disable a generic vertex attribute array, call -// EnableVertexAttribArray and DisableVertexAttribArray with index. If -// enabled, the generic vertex attribute array is used when DrawArrays or -// DrawElements is called. Each generic vertex attribute array is initially -// disabled. -// -// VertexAttribPointer is typically implemented on the client side. -// -// Error GL.INVALID_ENUM is generated if type is not an accepted value. -// GL.INVALID_VALUE is generated if index is greater than or equal to -// GL.MAX_VERTEX_ATTRIBS. GL.INVALID_VALUE is generated if size is not 1, 2, -// 3, or 4. GL.INVALID_VALUE is generated if stride is negative. -func (gl *GL) VertexAttribPointer(index glbase.Attrib, size int, gltype glbase.Enum, normalized bool, stride int, offset uintptr) { - offset_ptr := unsafe.Pointer(offset) - C.gl4_2core_glVertexAttribPointer(gl.funcs, C.GLuint(index), C.GLint(size), C.GLenum(gltype), *(*C.GLboolean)(unsafe.Pointer(&normalized)), C.GLsizei(stride), offset_ptr) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glValidateProgram.xml -func (gl *GL) ValidateProgram(program glbase.Program) { - C.gl4_2core_glValidateProgram(gl.funcs, C.GLuint(program)) -} - -// UniformMatrix4fv modifies the value of a uniform variable or a uniform -// variable array. The location of the uniform variable to be modified is -// specified by location, which should be a value returned by GetUniformLocation. -// UniformMatrix4fv operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions UniformMatrix{2|3|4|2x3|3x2|2x4|4x2|3x4|4x3}fv are used to -// modify a matrix or an array of matrices. The numbers in the function name -// are interpreted as the dimensionality of the matrix. The number 2 -// indicates a 2x2 matrix (4 values), the number 3 indicates a 3x3 matrix (9 -// values), and the number 4 indicates a 4x4 matrix (16 values). Non-square -// matrix dimensionality is explicit, with the first number representing the -// number of columns and the second number representing the number of rows. -// For example, 2x4 indicates a 2x4 matrix with 2 columns and 4 rows (8 -// values). The length of the provided slice must be a multiple of the number -// of values per matrix, to update one or more consecutive matrices. -// -// If transpose is false, each matrix is assumed to be supplied in column -// major order. If transpose is true, each matrix is assumed to be supplied -// in row major order. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) UniformMatrix4fv(location glbase.Uniform, transpose bool, value []float32) { - if len(value) == 0 { - return - } - if len(value)%(4*4) != 0 { - panic("invalid value length for UniformMatrix4fv") - } - count := len(value) / (4 * 4) - C.gl4_2core_glUniformMatrix4fv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLfloat)(unsafe.Pointer(&value[0]))) -} - -// UniformMatrix3fv modifies the value of a uniform variable or a uniform -// variable array. The location of the uniform variable to be modified is -// specified by location, which should be a value returned by GetUniformLocation. -// UniformMatrix3fv operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions UniformMatrix{2|3|4|2x3|3x2|2x4|4x2|3x4|4x3}fv are used to -// modify a matrix or an array of matrices. The numbers in the function name -// are interpreted as the dimensionality of the matrix. The number 2 -// indicates a 2x2 matrix (4 values), the number 3 indicates a 3x3 matrix (9 -// values), and the number 4 indicates a 4x4 matrix (16 values). Non-square -// matrix dimensionality is explicit, with the first number representing the -// number of columns and the second number representing the number of rows. -// For example, 2x4 indicates a 2x4 matrix with 2 columns and 4 rows (8 -// values). The length of the provided slice must be a multiple of the number -// of values per matrix, to update one or more consecutive matrices. -// -// If transpose is false, each matrix is assumed to be supplied in column -// major order. If transpose is true, each matrix is assumed to be supplied -// in row major order. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) UniformMatrix3fv(location glbase.Uniform, transpose bool, value []float32) { - if len(value) == 0 { - return - } - if len(value)%(3*3) != 0 { - panic("invalid value length for UniformMatrix3fv") - } - count := len(value) / (3 * 3) - C.gl4_2core_glUniformMatrix3fv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLfloat)(unsafe.Pointer(&value[0]))) -} - -// UniformMatrix2fv modifies the value of a uniform variable or a uniform -// variable array. The location of the uniform variable to be modified is -// specified by location, which should be a value returned by GetUniformLocation. -// UniformMatrix2fv operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions UniformMatrix{2|3|4|2x3|3x2|2x4|4x2|3x4|4x3}fv are used to -// modify a matrix or an array of matrices. The numbers in the function name -// are interpreted as the dimensionality of the matrix. The number 2 -// indicates a 2x2 matrix (4 values), the number 3 indicates a 3x3 matrix (9 -// values), and the number 4 indicates a 4x4 matrix (16 values). Non-square -// matrix dimensionality is explicit, with the first number representing the -// number of columns and the second number representing the number of rows. -// For example, 2x4 indicates a 2x4 matrix with 2 columns and 4 rows (8 -// values). The length of the provided slice must be a multiple of the number -// of values per matrix, to update one or more consecutive matrices. -// -// If transpose is false, each matrix is assumed to be supplied in column -// major order. If transpose is true, each matrix is assumed to be supplied -// in row major order. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) UniformMatrix2fv(location glbase.Uniform, transpose bool, value []float32) { - if len(value) == 0 { - return - } - if len(value)%(2*2) != 0 { - panic("invalid value length for UniformMatrix2fv") - } - count := len(value) / (2 * 2) - C.gl4_2core_glUniformMatrix2fv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLfloat)(unsafe.Pointer(&value[0]))) -} - -// Uniform4iv modifies the value of a uniform variable or a uniform -// variable array. The location of the uniform variable to be modified is -// specified by location, which should be a value returned by GetUniformLocation. -// Uniform4iv operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single -// uniform variable or a uniform variable array. These functions receive a -// slice with the values to be loaded into a uniform variable or a uniform -// variable array. A slice with length 1 should be used if modifying the value -// of a single uniform variable, and a length of 1 or greater can be used to -// modify an entire array or part of an array. When loading n elements -// starting at an arbitrary position m in a uniform variable array, elements -// m + n - 1 in the array will be replaced with the new values. If m + n - 1 -// is larger than the size of the uniform variable array, values for all -// array elements beyond the end of the array will be ignored. The number -// specified in the name of the command indicates the number of components -// for each element in value, and it should match the number of components in -// the data type of the specified uniform variable (1 for float, int, bool; -// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name -// of the command must match the data type for the specified uniform variable -// as described for Uniform{1|2|3|4}{f|i|ui}. -// -// Uniform1i and Uniform1iv are the only two functions that may be used to -// load uniform variables defined as sampler types. Loading samplers with any -// other function will result in a GL.INVALID_OPERATION error. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) Uniform4iv(location glbase.Uniform, value []int32) { - if len(value) == 0 { - return - } - if len(value)%4 != 0 { - panic("invalid value length for Uniform4iv") - } - count := len(value) / 4 - C.gl4_2core_glUniform4iv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLint)(unsafe.Pointer(&value[0]))) -} - -// Uniform3iv modifies the value of a uniform variable or a uniform -// variable array. The location of the uniform variable to be modified is -// specified by location, which should be a value returned by GetUniformLocation. -// Uniform3iv operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single -// uniform variable or a uniform variable array. These functions receive a -// slice with the values to be loaded into a uniform variable or a uniform -// variable array. A slice with length 1 should be used if modifying the value -// of a single uniform variable, and a length of 1 or greater can be used to -// modify an entire array or part of an array. When loading n elements -// starting at an arbitrary position m in a uniform variable array, elements -// m + n - 1 in the array will be replaced with the new values. If m + n - 1 -// is larger than the size of the uniform variable array, values for all -// array elements beyond the end of the array will be ignored. The number -// specified in the name of the command indicates the number of components -// for each element in value, and it should match the number of components in -// the data type of the specified uniform variable (1 for float, int, bool; -// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name -// of the command must match the data type for the specified uniform variable -// as described for Uniform{1|2|3|4}{f|i|ui}. -// -// Uniform1i and Uniform1iv are the only two functions that may be used to -// load uniform variables defined as sampler types. Loading samplers with any -// other function will result in a GL.INVALID_OPERATION error. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) Uniform3iv(location glbase.Uniform, value []int32) { - if len(value) == 0 { - return - } - if len(value)%3 != 0 { - panic("invalid value length for Uniform3iv") - } - count := len(value) / 3 - C.gl4_2core_glUniform3iv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLint)(unsafe.Pointer(&value[0]))) -} - -// Uniform2iv modifies the value of a uniform variable or a uniform -// variable array. The location of the uniform variable to be modified is -// specified by location, which should be a value returned by GetUniformLocation. -// Uniform2iv operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single -// uniform variable or a uniform variable array. These functions receive a -// slice with the values to be loaded into a uniform variable or a uniform -// variable array. A slice with length 1 should be used if modifying the value -// of a single uniform variable, and a length of 1 or greater can be used to -// modify an entire array or part of an array. When loading n elements -// starting at an arbitrary position m in a uniform variable array, elements -// m + n - 1 in the array will be replaced with the new values. If m + n - 1 -// is larger than the size of the uniform variable array, values for all -// array elements beyond the end of the array will be ignored. The number -// specified in the name of the command indicates the number of components -// for each element in value, and it should match the number of components in -// the data type of the specified uniform variable (1 for float, int, bool; -// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name -// of the command must match the data type for the specified uniform variable -// as described for Uniform{1|2|3|4}{f|i|ui}. -// -// Uniform1i and Uniform1iv are the only two functions that may be used to -// load uniform variables defined as sampler types. Loading samplers with any -// other function will result in a GL.INVALID_OPERATION error. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) Uniform2iv(location glbase.Uniform, value []int32) { - if len(value) == 0 { - return - } - if len(value)%2 != 0 { - panic("invalid value length for Uniform2iv") - } - count := len(value) / 2 - C.gl4_2core_glUniform2iv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLint)(unsafe.Pointer(&value[0]))) -} - -// Uniform1iv modifies the value of a uniform variable or a uniform -// variable array. The location of the uniform variable to be modified is -// specified by location, which should be a value returned by GetUniformLocation. -// Uniform1iv operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single -// uniform variable or a uniform variable array. These functions receive a -// slice with the values to be loaded into a uniform variable or a uniform -// variable array. A slice with length 1 should be used if modifying the value -// of a single uniform variable, and a length of 1 or greater can be used to -// modify an entire array or part of an array. When loading n elements -// starting at an arbitrary position m in a uniform variable array, elements -// m + n - 1 in the array will be replaced with the new values. If m + n - 1 -// is larger than the size of the uniform variable array, values for all -// array elements beyond the end of the array will be ignored. The number -// specified in the name of the command indicates the number of components -// for each element in value, and it should match the number of components in -// the data type of the specified uniform variable (1 for float, int, bool; -// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name -// of the command must match the data type for the specified uniform variable -// as described for Uniform{1|2|3|4}{f|i|ui}. -// -// Uniform1i and Uniform1iv are the only two functions that may be used to -// load uniform variables defined as sampler types. Loading samplers with any -// other function will result in a GL.INVALID_OPERATION error. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) Uniform1iv(location glbase.Uniform, value []int32) { - if len(value) == 0 { - return - } - count := len(value) - C.gl4_2core_glUniform1iv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLint)(unsafe.Pointer(&value[0]))) -} - -// Uniform4fv modifies the value of a uniform variable or a uniform -// variable array. The location of the uniform variable to be modified is -// specified by location, which should be a value returned by GetUniformLocation. -// Uniform4fv operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single -// uniform variable or a uniform variable array. These functions receive a -// slice with the values to be loaded into a uniform variable or a uniform -// variable array. A slice with length 1 should be used if modifying the value -// of a single uniform variable, and a length of 1 or greater can be used to -// modify an entire array or part of an array. When loading n elements -// starting at an arbitrary position m in a uniform variable array, elements -// m + n - 1 in the array will be replaced with the new values. If m + n - 1 -// is larger than the size of the uniform variable array, values for all -// array elements beyond the end of the array will be ignored. The number -// specified in the name of the command indicates the number of components -// for each element in value, and it should match the number of components in -// the data type of the specified uniform variable (1 for float, int, bool; -// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name -// of the command must match the data type for the specified uniform variable -// as described for Uniform{1|2|3|4}{f|i|ui}. -// -// Uniform1i and Uniform1iv are the only two functions that may be used to -// load uniform variables defined as sampler types. Loading samplers with any -// other function will result in a GL.INVALID_OPERATION error. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) Uniform4fv(location glbase.Uniform, value []float32) { - if len(value) == 0 { - return - } - if len(value)%4 != 0 { - panic("invalid value length for Uniform4fv") - } - count := len(value) / 4 - C.gl4_2core_glUniform4fv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLfloat)(unsafe.Pointer(&value[0]))) -} - -// Uniform3fv modifies the value of a uniform variable or a uniform -// variable array. The location of the uniform variable to be modified is -// specified by location, which should be a value returned by GetUniformLocation. -// Uniform3fv operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single -// uniform variable or a uniform variable array. These functions receive a -// slice with the values to be loaded into a uniform variable or a uniform -// variable array. A slice with length 1 should be used if modifying the value -// of a single uniform variable, and a length of 1 or greater can be used to -// modify an entire array or part of an array. When loading n elements -// starting at an arbitrary position m in a uniform variable array, elements -// m + n - 1 in the array will be replaced with the new values. If m + n - 1 -// is larger than the size of the uniform variable array, values for all -// array elements beyond the end of the array will be ignored. The number -// specified in the name of the command indicates the number of components -// for each element in value, and it should match the number of components in -// the data type of the specified uniform variable (1 for float, int, bool; -// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name -// of the command must match the data type for the specified uniform variable -// as described for Uniform{1|2|3|4}{f|i|ui}. -// -// Uniform1i and Uniform1iv are the only two functions that may be used to -// load uniform variables defined as sampler types. Loading samplers with any -// other function will result in a GL.INVALID_OPERATION error. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) Uniform3fv(location glbase.Uniform, value []float32) { - if len(value) == 0 { - return - } - if len(value)%3 != 0 { - panic("invalid value length for Uniform3fv") - } - count := len(value) / 3 - C.gl4_2core_glUniform3fv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLfloat)(unsafe.Pointer(&value[0]))) -} - -// Uniform2fv modifies the value of a uniform variable or a uniform -// variable array. The location of the uniform variable to be modified is -// specified by location, which should be a value returned by GetUniformLocation. -// Uniform2fv operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single -// uniform variable or a uniform variable array. These functions receive a -// slice with the values to be loaded into a uniform variable or a uniform -// variable array. A slice with length 1 should be used if modifying the value -// of a single uniform variable, and a length of 1 or greater can be used to -// modify an entire array or part of an array. When loading n elements -// starting at an arbitrary position m in a uniform variable array, elements -// m + n - 1 in the array will be replaced with the new values. If m + n - 1 -// is larger than the size of the uniform variable array, values for all -// array elements beyond the end of the array will be ignored. The number -// specified in the name of the command indicates the number of components -// for each element in value, and it should match the number of components in -// the data type of the specified uniform variable (1 for float, int, bool; -// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name -// of the command must match the data type for the specified uniform variable -// as described for Uniform{1|2|3|4}{f|i|ui}. -// -// Uniform1i and Uniform1iv are the only two functions that may be used to -// load uniform variables defined as sampler types. Loading samplers with any -// other function will result in a GL.INVALID_OPERATION error. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) Uniform2fv(location glbase.Uniform, value []float32) { - if len(value) == 0 { - return - } - if len(value)%2 != 0 { - panic("invalid value length for Uniform2fv") - } - count := len(value) / 2 - C.gl4_2core_glUniform2fv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLfloat)(unsafe.Pointer(&value[0]))) -} - -// Uniform1fv modifies the value of a uniform variable or a uniform -// variable array. The location of the uniform variable to be modified is -// specified by location, which should be a value returned by GetUniformLocation. -// Uniform1fv operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single -// uniform variable or a uniform variable array. These functions receive a -// slice with the values to be loaded into a uniform variable or a uniform -// variable array. A slice with length 1 should be used if modifying the value -// of a single uniform variable, and a length of 1 or greater can be used to -// modify an entire array or part of an array. When loading n elements -// starting at an arbitrary position m in a uniform variable array, elements -// m + n - 1 in the array will be replaced with the new values. If m + n - 1 -// is larger than the size of the uniform variable array, values for all -// array elements beyond the end of the array will be ignored. The number -// specified in the name of the command indicates the number of components -// for each element in value, and it should match the number of components in -// the data type of the specified uniform variable (1 for float, int, bool; -// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name -// of the command must match the data type for the specified uniform variable -// as described for Uniform{1|2|3|4}{f|i|ui}. -// -// Uniform1i and Uniform1iv are the only two functions that may be used to -// load uniform variables defined as sampler types. Loading samplers with any -// other function will result in a GL.INVALID_OPERATION error. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) Uniform1fv(location glbase.Uniform, value []float32) { - if len(value) == 0 { - return - } - count := len(value) - C.gl4_2core_glUniform1fv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLfloat)(unsafe.Pointer(&value[0]))) -} - -// Uniform4i modifies the value of a single uniform variable. -// The location of the uniform variable to be modified is specified by -// location, which should be a value returned by GetUniformLocation. -// Uniform4i operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the -// uniform variable specified by location using the values passed as -// arguments. The number specified in the function should match the number of -// components in the data type of the specified uniform variable (1 for -// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.). -// The suffix f indicates that floating-point values are being passed; the -// suffix i indicates that integer values are being passed; the suffix ui -// indicates that unsigned integer values are being passed, and this type -// should also match the data type of the specified uniform variable. The i -// variants of this function should be used to provide values for uniform -// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui -// variants of this function should be used to provide values for uniform -// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of -// these. The f variants should be used to provide values for uniform -// variables of type float, vec2, vec3, vec4, or arrays of these. Either the -// i, ui or f variants may be used to provide values for uniform variables of -// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable -// will be set to false if the input value is 0 or 0.0f, and it will be set -// to true otherwise. -// -// Uniform1i and Uniform1iv are the only two functions that may be used to -// load uniform variables defined as sampler types. Loading samplers with any -// other function will result in a GL.INVALID_OPERATION error. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) Uniform4i(location glbase.Uniform, v0, v1, v2, v3 int32) { - C.gl4_2core_glUniform4i(gl.funcs, C.GLint(location), C.GLint(v0), C.GLint(v1), C.GLint(v2), C.GLint(v3)) -} - -// Uniform3i modifies the value of a single uniform variable. -// The location of the uniform variable to be modified is specified by -// location, which should be a value returned by GetUniformLocation. -// Uniform3i operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the -// uniform variable specified by location using the values passed as -// arguments. The number specified in the function should match the number of -// components in the data type of the specified uniform variable (1 for -// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.). -// The suffix f indicates that floating-point values are being passed; the -// suffix i indicates that integer values are being passed; the suffix ui -// indicates that unsigned integer values are being passed, and this type -// should also match the data type of the specified uniform variable. The i -// variants of this function should be used to provide values for uniform -// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui -// variants of this function should be used to provide values for uniform -// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of -// these. The f variants should be used to provide values for uniform -// variables of type float, vec2, vec3, vec4, or arrays of these. Either the -// i, ui or f variants may be used to provide values for uniform variables of -// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable -// will be set to false if the input value is 0 or 0.0f, and it will be set -// to true otherwise. -// -// Uniform1i and Uniform1iv are the only two functions that may be used to -// load uniform variables defined as sampler types. Loading samplers with any -// other function will result in a GL.INVALID_OPERATION error. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) Uniform3i(location glbase.Uniform, v0, v1, v2 int32) { - C.gl4_2core_glUniform3i(gl.funcs, C.GLint(location), C.GLint(v0), C.GLint(v1), C.GLint(v2)) -} - -// Uniform2i modifies the value of a single uniform variable. -// The location of the uniform variable to be modified is specified by -// location, which should be a value returned by GetUniformLocation. -// Uniform2i operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the -// uniform variable specified by location using the values passed as -// arguments. The number specified in the function should match the number of -// components in the data type of the specified uniform variable (1 for -// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.). -// The suffix f indicates that floating-point values are being passed; the -// suffix i indicates that integer values are being passed; the suffix ui -// indicates that unsigned integer values are being passed, and this type -// should also match the data type of the specified uniform variable. The i -// variants of this function should be used to provide values for uniform -// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui -// variants of this function should be used to provide values for uniform -// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of -// these. The f variants should be used to provide values for uniform -// variables of type float, vec2, vec3, vec4, or arrays of these. Either the -// i, ui or f variants may be used to provide values for uniform variables of -// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable -// will be set to false if the input value is 0 or 0.0f, and it will be set -// to true otherwise. -// -// Uniform1i and Uniform1iv are the only two functions that may be used to -// load uniform variables defined as sampler types. Loading samplers with any -// other function will result in a GL.INVALID_OPERATION error. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) Uniform2i(location glbase.Uniform, v0, v1 int32) { - C.gl4_2core_glUniform2i(gl.funcs, C.GLint(location), C.GLint(v0), C.GLint(v1)) -} - -// Uniform1i modifies the value of a single uniform variable. -// The location of the uniform variable to be modified is specified by -// location, which should be a value returned by GetUniformLocation. -// Uniform1i operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the -// uniform variable specified by location using the values passed as -// arguments. The number specified in the function should match the number of -// components in the data type of the specified uniform variable (1 for -// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.). -// The suffix f indicates that floating-point values are being passed; the -// suffix i indicates that integer values are being passed; the suffix ui -// indicates that unsigned integer values are being passed, and this type -// should also match the data type of the specified uniform variable. The i -// variants of this function should be used to provide values for uniform -// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui -// variants of this function should be used to provide values for uniform -// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of -// these. The f variants should be used to provide values for uniform -// variables of type float, vec2, vec3, vec4, or arrays of these. Either the -// i, ui or f variants may be used to provide values for uniform variables of -// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable -// will be set to false if the input value is 0 or 0.0f, and it will be set -// to true otherwise. -// -// Uniform1i and Uniform1iv are the only two functions that may be used to -// load uniform variables defined as sampler types. Loading samplers with any -// other function will result in a GL.INVALID_OPERATION error. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) Uniform1i(location glbase.Uniform, v0 int32) { - C.gl4_2core_glUniform1i(gl.funcs, C.GLint(location), C.GLint(v0)) -} - -// Uniform4f modifies the value of a single uniform variable. -// The location of the uniform variable to be modified is specified by -// location, which should be a value returned by GetUniformLocation. -// Uniform4f operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the -// uniform variable specified by location using the values passed as -// arguments. The number specified in the function should match the number of -// components in the data type of the specified uniform variable (1 for -// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.). -// The suffix f indicates that floating-point values are being passed; the -// suffix i indicates that integer values are being passed; the suffix ui -// indicates that unsigned integer values are being passed, and this type -// should also match the data type of the specified uniform variable. The i -// variants of this function should be used to provide values for uniform -// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui -// variants of this function should be used to provide values for uniform -// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of -// these. The f variants should be used to provide values for uniform -// variables of type float, vec2, vec3, vec4, or arrays of these. Either the -// i, ui or f variants may be used to provide values for uniform variables of -// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable -// will be set to false if the input value is 0 or 0.0f, and it will be set -// to true otherwise. -// -// Uniform1i and Uniform1iv are the only two functions that may be used to -// load uniform variables defined as sampler types. Loading samplers with any -// other function will result in a GL.INVALID_OPERATION error. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) Uniform4f(location glbase.Uniform, v0, v1, v2, v3 float32) { - C.gl4_2core_glUniform4f(gl.funcs, C.GLint(location), C.GLfloat(v0), C.GLfloat(v1), C.GLfloat(v2), C.GLfloat(v3)) -} - -// Uniform3f modifies the value of a single uniform variable. -// The location of the uniform variable to be modified is specified by -// location, which should be a value returned by GetUniformLocation. -// Uniform3f operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the -// uniform variable specified by location using the values passed as -// arguments. The number specified in the function should match the number of -// components in the data type of the specified uniform variable (1 for -// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.). -// The suffix f indicates that floating-point values are being passed; the -// suffix i indicates that integer values are being passed; the suffix ui -// indicates that unsigned integer values are being passed, and this type -// should also match the data type of the specified uniform variable. The i -// variants of this function should be used to provide values for uniform -// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui -// variants of this function should be used to provide values for uniform -// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of -// these. The f variants should be used to provide values for uniform -// variables of type float, vec2, vec3, vec4, or arrays of these. Either the -// i, ui or f variants may be used to provide values for uniform variables of -// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable -// will be set to false if the input value is 0 or 0.0f, and it will be set -// to true otherwise. -// -// Uniform1i and Uniform1iv are the only two functions that may be used to -// load uniform variables defined as sampler types. Loading samplers with any -// other function will result in a GL.INVALID_OPERATION error. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) Uniform3f(location glbase.Uniform, v0, v1, v2 float32) { - C.gl4_2core_glUniform3f(gl.funcs, C.GLint(location), C.GLfloat(v0), C.GLfloat(v1), C.GLfloat(v2)) -} - -// Uniform2f modifies the value of a single uniform variable. -// The location of the uniform variable to be modified is specified by -// location, which should be a value returned by GetUniformLocation. -// Uniform2f operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the -// uniform variable specified by location using the values passed as -// arguments. The number specified in the function should match the number of -// components in the data type of the specified uniform variable (1 for -// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.). -// The suffix f indicates that floating-point values are being passed; the -// suffix i indicates that integer values are being passed; the suffix ui -// indicates that unsigned integer values are being passed, and this type -// should also match the data type of the specified uniform variable. The i -// variants of this function should be used to provide values for uniform -// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui -// variants of this function should be used to provide values for uniform -// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of -// these. The f variants should be used to provide values for uniform -// variables of type float, vec2, vec3, vec4, or arrays of these. Either the -// i, ui or f variants may be used to provide values for uniform variables of -// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable -// will be set to false if the input value is 0 or 0.0f, and it will be set -// to true otherwise. -// -// Uniform1i and Uniform1iv are the only two functions that may be used to -// load uniform variables defined as sampler types. Loading samplers with any -// other function will result in a GL.INVALID_OPERATION error. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) Uniform2f(location glbase.Uniform, v0, v1 float32) { - C.gl4_2core_glUniform2f(gl.funcs, C.GLint(location), C.GLfloat(v0), C.GLfloat(v1)) -} - -// Uniform1f modifies the value of a single uniform variable. -// The location of the uniform variable to be modified is specified by -// location, which should be a value returned by GetUniformLocation. -// Uniform1f operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the -// uniform variable specified by location using the values passed as -// arguments. The number specified in the function should match the number of -// components in the data type of the specified uniform variable (1 for -// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.). -// The suffix f indicates that floating-point values are being passed; the -// suffix i indicates that integer values are being passed; the suffix ui -// indicates that unsigned integer values are being passed, and this type -// should also match the data type of the specified uniform variable. The i -// variants of this function should be used to provide values for uniform -// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui -// variants of this function should be used to provide values for uniform -// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of -// these. The f variants should be used to provide values for uniform -// variables of type float, vec2, vec3, vec4, or arrays of these. Either the -// i, ui or f variants may be used to provide values for uniform variables of -// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable -// will be set to false if the input value is 0 or 0.0f, and it will be set -// to true otherwise. -// -// Uniform1i and Uniform1iv are the only two functions that may be used to -// load uniform variables defined as sampler types. Loading samplers with any -// other function will result in a GL.INVALID_OPERATION error. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) Uniform1f(location glbase.Uniform, v0 float32) { - C.gl4_2core_glUniform1f(gl.funcs, C.GLint(location), C.GLfloat(v0)) -} - -// UseProgram installs the program object specified by program as part of -// current rendering state. One or more executables are created in a program -// object by successfully attaching shader objects to it with AttachShader, -// successfully compiling the shader objects with CompileShader, and -// successfully linking the program object with LinkProgram. -// -// A program object will contain an executable that will run on the vertex -// processor if it contains one or more shader objects of type -// GL.VERTEX_SHADER that have been successfully compiled and linked. -// Similarly, a program object will contain an executable that will run on -// the fragment processor if it contains one or more shader objects of type -// GL.FRAGMENT_SHADER that have been successfully compiled and linked. -// -// Successfully installing an executable on a programmable processor will -// cause the corresponding fixed functionality of OpenGL to be disabled. -// Specifically, if an executable is installed on the vertex processor, the -// OpenGL fixed functionality will be disabled as follows. -// -// - The modelview matrix is not applied to vertex coordinates. -// -// - The projection matrix is not applied to vertex coordinates. -// -// - The texture matrices are not applied to texture coordinates. -// -// - Normals are not transformed to eye coordinates. -// -// - Normals are not rescaled or normalized. -// -// - Normalization of GL.AUTO_NORMAL evaluated normals is not performed. -// -// - Texture coordinates are not generated automatically. -// -// - Per-vertex lighting is not performed. -// -// - Color material computations are not performed. -// -// - Color index lighting is not performed. -// -// - This list also applies when setting the current raster position. -// -// The executable that is installed on the vertex processor is expected to -// implement any or all of the desired functionality from the preceding list. -// Similarly, if an executable is installed on the fragment processor, the -// OpenGL fixed functionality will be disabled as follows. -// -// - Texture environment and texture functions are not applied. -// -// - Texture application is not applied. -// -// - Color sum is not applied. -// -// - Fog is not applied. -// -// Again, the fragment shader that is installed is expected to implement any -// or all of the desired functionality from the preceding list. -// -// While a program object is in use, applications are free to modify attached -// shader objects, compile attached shader objects, attach additional shader -// objects, and detach or delete shader objects. None of these operations -// will affect the executables that are part of the current state. However, -// relinking the program object that is currently in use will install the -// program object as part of the current rendering state if the link -// operation was successful (see LinkProgram). If the program object -// currently in use is relinked unsuccessfully, its link status will be set -// to GL.FALSE, but the executables and associated state will remain part of -// the current state until a subsequent call to UseProgram removes it from -// use. After it is removed from use, it cannot be made part of current state -// until it has been successfully relinked. -// -// If program contains shader objects of type GL.VERTEX_SHADER but it does -// not contain shader objects of type GL.FRAGMENT_SHADER, an executable will -// be installed on the vertex processor, but fixed functionality will be used -// for fragment processing. Similarly, if program contains shader objects of -// type GL.FRAGMENT_SHADER but it does not contain shader objects of type -// GL.VERTEX_SHADER, an executable will be installed on the fragment -// processor, but fixed functionality will be used for vertex processing. If -// program is 0, the programmable processors will be disabled, and fixed -// functionality will be used for both vertex and fragment processing. -// -// While a program object is in use, the state that controls the disabled -// fixed functionality may also be updated using the normal OpenGL calls. -// -// Like display lists and texture objects, the name space for program objects -// may be shared across a set of contexts, as long as the server sides of the -// contexts share the same address space. If the name space is shared across -// contexts, any attached objects and the data associated with those attached -// objects are shared as well. -// -// Applications are responsible for providing the synchronization across API -// calls when objects are accessed from different execution threads. -// -// Error GL.INVALID_VALUE is generated if program is neither 0 nor a value -// generated by OpenGL. GL.INVALID_OPERATION is generated if program is not -// a program object. GL.INVALID_OPERATION is generated if program could not -// be made part of current state. GL.INVALID_OPERATION is generated if -// UseProgram is executed between the execution of Begin and the -// corresponding execution of End. -// -// UseProgram is available in GL version 2.0 or greater. -func (gl *GL) UseProgram(program glbase.Program) { - C.gl4_2core_glUseProgram(gl.funcs, C.GLuint(program)) -} - -// ShaderSource sets the source code in shader to the provided source code. Any source -// code previously stored in the shader object is completely replaced. -// -// Error GL.INVALID_VALUE is generated if shader is not a value generated by -// OpenGL. GL.INVALID_OPERATION is generated if shader is not a shader -// object. GL.INVALID_VALUE is generated if count is less than 0. -// GL.INVALID_OPERATION is generated if ShaderSource is executed between the -// execution of Begin and the corresponding execution of End. -// -// ShaderSource is available in GL version 2.0 or greater. -func (gl *GL) ShaderSource(shader glbase.Shader, source ...string) { - count := len(source) - length := make([]int32, count) - source_c := make([]unsafe.Pointer, count) - for i, src := range source { - length[i] = int32(len(src)) - if len(src) > 0 { - source_c[i] = *(*unsafe.Pointer)(unsafe.Pointer(&src)) - } else { - source_c[i] = unsafe.Pointer(uintptr(0)) - } - } - C.gl4_2core_glShaderSource(gl.funcs, C.GLuint(shader), C.GLsizei(count), (**C.GLchar)(unsafe.Pointer(&source_c[0])), (*C.GLint)(unsafe.Pointer(&length[0]))) -} - -// LinkProgram links the program object specified by program. If any shader -// objects of type GL.VERTEX_SHADER are attached to program, they will be -// used to create an executable that will run on the programmable vertex -// processor. If any shader objects of type GL.FRAGMENT_SHADER are attached -// to program, they will be used to create an executable that will run on the -// programmable fragment processor. -// -// The status of the link operation will be stored as part of the program -// object's state. This value will be set to GL.TRUE if the program object -// was linked without errors and is ready for use, and GL.FALSE otherwise. It -// can be queried by calling GetProgramiv with arguments program and -// GL.LINK_STATUS. -// -// As a result of a successful link operation, all active user-defined -// uniform variables belonging to program will be initialized to 0, and each -// of the program object's active uniform variables will be assigned a -// location that can be queried by calling GetUniformLocation. Also, any -// active user-defined attribute variables that have not been bound to a -// generic vertex attribute index will be bound to one at this time. -// -// Linking of a program object can fail for a number of reasons as specified -// in the OpenGL Shading Language Specification. The following lists some of -// the conditions that will cause a link error. -// -// - The number of active attribute variables supported by the -// implementation has been exceeded. -// -// - The storage limit for uniform variables has been exceeded. -// -// - The number of active uniform variables supported by the implementation -// has been exceeded. -// -// - The main function is missing for the vertex shader or the fragment -// shader. -// -// - A varying variable actually used in the fragment shader is not -// declared in the same way (or is not declared at all) in the vertex -// shader. -// -// - A reference to a function or variable name is unresolved. -// -// - A shared global is declared with two different types or two different -// initial values. -// -// - One or more of the attached shader objects has not been successfully -// compiled. -// -// - Binding a generic attribute matrix caused some rows of the matrix to -// fall outside the allowed maximum of GL.MAX_VERTEX_ATTRIBS. -// -// - Not enough contiguous vertex attribute slots could be found to bind -// attribute matrices. -// -// When a program object has been successfully linked, the program object can -// be made part of current state by calling UseProgram. Whether or not the -// link operation was successful, the program object's information log will -// be overwritten. The information log can be retrieved by calling -// GetProgramInfoLog. -// -// LinkProgram will also install the generated executables as part of the -// current rendering state if the link operation was successful and the -// specified program object is already currently in use as a result of a -// previous call to UseProgram. If the program object currently in use is -// relinked unsuccessfully, its link status will be set to GL.FALSE , but the -// executables and associated state will remain part of the current state -// until a subsequent call to UseProgram removes it from use. After it is -// removed from use, it cannot be made part of current state until it has -// been successfully relinked. -// -// If program contains shader objects of type GL.VERTEX_SHADER but does not -// contain shader objects of type GL.FRAGMENT_SHADER, the vertex shader will -// be linked against the implicit interface for fixed functionality fragment -// processing. Similarly, if program contains shader objects of type -// GL.FRAGMENT_SHADER but it does not contain shader objects of type -// GL.VERTEX_SHADER, the fragment shader will be linked against the implicit -// interface for fixed functionality vertex processing. -// -// The program object's information log is updated and the program is -// generated at the time of the link operation. After the link operation, -// applications are free to modify attached shader objects, compile attached -// shader objects, detach shader objects, delete shader objects, and attach -// additional shader objects. None of these operations affects the -// information log or the program that is part of the program object. -// -// If the link operation is unsuccessful, any information about a previous -// link operation on program is lost (a failed link does not restore the -// old state of program). Certain information can still be retrieved -// from program even after an unsuccessful link operation. See for instance -// GetActiveAttrib and GetActiveUniform. -// -// Error GL.INVALID_VALUE is generated if program is not a value generated by -// OpenGL. GL.INVALID_OPERATION is generated if program is not a program -// object. GL.INVALID_OPERATION is generated if LinkProgram is executed -// between the execution of Begin and the corresponding execution of End. -// -// LinkProgram is available in GL version 2.0 or greater. -func (gl *GL) LinkProgram(program glbase.Program) { - C.gl4_2core_glLinkProgram(gl.funcs, C.GLuint(program)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glIsShader.xml -func (gl *GL) IsShader(shader glbase.Shader) bool { - glresult := C.gl4_2core_glIsShader(gl.funcs, C.GLuint(shader)) - return *(*bool)(unsafe.Pointer(&glresult)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glIsProgram.xml -func (gl *GL) IsProgram(program glbase.Program) bool { - glresult := C.gl4_2core_glIsProgram(gl.funcs, C.GLuint(program)) - return *(*bool)(unsafe.Pointer(&glresult)) -} - -// GetVertexAttribiv returns in params the value of a generic vertex attribute -// parameter. The generic vertex attribute to be queried is specified by -// index, and the parameter to be queried is specified by pname. -// -// The accepted parameter names are as follows: -// -// GL.VERTEX_ATTRIB_ARRAY_BUFFER_BINDING -// params returns a single value, the name of the buffer object -// currently bound to the binding point corresponding to generic vertex -// attribute array index. If no buffer object is bound, 0 is returned. -// The initial value is 0. -// -// GL.VERTEX_ATTRIB_ARRAY_ENABLED -// params returns a single value that is non-zero (true) if the vertex -// attribute array for index is enabled and 0 (false) if it is -// disabled. The initial value is 0. -// -// GL.VERTEX_ATTRIB_ARRAY_SIZE -// params returns a single value, the size of the vertex attribute -// array for index. The size is the number of values for each element -// of the vertex attribute array, and it will be 1, 2, 3, or 4. The -// initial value is 4. -// -// GL.VERTEX_ATTRIB_ARRAY_STRIDE -// params returns a single value, the array stride for (number of bytes -// between successive elements in) the vertex attribute array for -// index. A value of 0 indicates that the array elements are stored -// sequentially in memory. The initial value is 0. -// -// GL.VERTEX_ATTRIB_ARRAY_TYPE -// params returns a single value, a symbolic constant indicating the -// array type for the vertex attribute array for index. Possible values -// are GL.BYTE, GL.UNSIGNED_BYTE, GL.SHORT, GL.UNSIGNED_SHORT, GL.INT, -// GL.UNSIGNED_INT, GL.FLOAT, and GL.DOUBLE. The initial value is -// GL.FLOAT. -// -// GL.VERTEX_ATTRIB_ARRAY_NORMALIZED -// params returns a single value that is non-zero (true) if fixed-point -// data types for the vertex attribute array indicated by index are -// normalized when they are converted to floating point, and 0 (false) -// otherwise. The initial value is 0. -// -// GL.CURRENT_VERTEX_ATTRIB -// params returns four values that represent the current value for the -// generic vertex attribute specified by index. Generic vertex -// attribute 0 is unique in that it has no current state, so an error -// will be generated if index is 0. The initial value for all other -// generic vertex attributes is (0,0,0,1). -// -// All of the parameters except GL.CURRENT_VERTEX_ATTRIB represent -// client-side state. -// -// Error GL.INVALID_VALUE is generated if index is greater than or equal to -// GL.MAX_VERTEX_ATTRIBS. GL.INVALID_ENUM is generated if pname is not an -// accepted value. GL.INVALID_OPERATION is generated if index is 0 and pname -// is GL.CURRENT_VERTEX_ATTRIB. -// -// GetVertexAttribiv is available in GL version 2.0 or greater. -func (gl *GL) GetVertexAttribiv(index glbase.Attrib, pname glbase.Enum, params []int32) { - var params_c [4]int32 - C.gl4_2core_glGetVertexAttribiv(gl.funcs, C.GLuint(index), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms_c[0]))) - copy(params, params_c[:]) -} - -// GetVertexAttribfv returns in params the value of a generic vertex attribute -// parameter. The generic vertex attribute to be queried is specified by -// index, and the parameter to be queried is specified by pname. -// -// The accepted parameter names are as follows: -// -// GL.VERTEX_ATTRIB_ARRAY_BUFFER_BINDING -// params returns a single value, the name of the buffer object -// currently bound to the binding point corresponding to generic vertex -// attribute array index. If no buffer object is bound, 0 is returned. -// The initial value is 0. -// -// GL.VERTEX_ATTRIB_ARRAY_ENABLED -// params returns a single value that is non-zero (true) if the vertex -// attribute array for index is enabled and 0 (false) if it is -// disabled. The initial value is 0. -// -// GL.VERTEX_ATTRIB_ARRAY_SIZE -// params returns a single value, the size of the vertex attribute -// array for index. The size is the number of values for each element -// of the vertex attribute array, and it will be 1, 2, 3, or 4. The -// initial value is 4. -// -// GL.VERTEX_ATTRIB_ARRAY_STRIDE -// params returns a single value, the array stride for (number of bytes -// between successive elements in) the vertex attribute array for -// index. A value of 0 indicates that the array elements are stored -// sequentially in memory. The initial value is 0. -// -// GL.VERTEX_ATTRIB_ARRAY_TYPE -// params returns a single value, a symbolic constant indicating the -// array type for the vertex attribute array for index. Possible values -// are GL.BYTE, GL.UNSIGNED_BYTE, GL.SHORT, GL.UNSIGNED_SHORT, GL.INT, -// GL.UNSIGNED_INT, GL.FLOAT, and GL.DOUBLE. The initial value is -// GL.FLOAT. -// -// GL.VERTEX_ATTRIB_ARRAY_NORMALIZED -// params returns a single value that is non-zero (true) if fixed-point -// data types for the vertex attribute array indicated by index are -// normalized when they are converted to floating point, and 0 (false) -// otherwise. The initial value is 0. -// -// GL.CURRENT_VERTEX_ATTRIB -// params returns four values that represent the current value for the -// generic vertex attribute specified by index. Generic vertex -// attribute 0 is unique in that it has no current state, so an error -// will be generated if index is 0. The initial value for all other -// generic vertex attributes is (0,0,0,1). -// -// All of the parameters except GL.CURRENT_VERTEX_ATTRIB represent -// client-side state. -// -// Error GL.INVALID_VALUE is generated if index is greater than or equal to -// GL.MAX_VERTEX_ATTRIBS. GL.INVALID_ENUM is generated if pname is not an -// accepted value. GL.INVALID_OPERATION is generated if index is 0 and pname -// is GL.CURRENT_VERTEX_ATTRIB. -// -// GetVertexAttribfv is available in GL version 2.0 or greater. -func (gl *GL) GetVertexAttribfv(index glbase.Attrib, pname glbase.Enum, params []float32) { - var params_c [4]float32 - C.gl4_2core_glGetVertexAttribfv(gl.funcs, C.GLuint(index), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(¶ms_c[0]))) - copy(params, params_c[:]) -} - -// GetVertexAttribdv returns in params the value of a generic vertex attribute -// parameter. The generic vertex attribute to be queried is specified by -// index, and the parameter to be queried is specified by pname. -// -// The accepted parameter names are as follows: -// -// GL.VERTEX_ATTRIB_ARRAY_BUFFER_BINDING -// params returns a single value, the name of the buffer object -// currently bound to the binding point corresponding to generic vertex -// attribute array index. If no buffer object is bound, 0 is returned. -// The initial value is 0. -// -// GL.VERTEX_ATTRIB_ARRAY_ENABLED -// params returns a single value that is non-zero (true) if the vertex -// attribute array for index is enabled and 0 (false) if it is -// disabled. The initial value is 0. -// -// GL.VERTEX_ATTRIB_ARRAY_SIZE -// params returns a single value, the size of the vertex attribute -// array for index. The size is the number of values for each element -// of the vertex attribute array, and it will be 1, 2, 3, or 4. The -// initial value is 4. -// -// GL.VERTEX_ATTRIB_ARRAY_STRIDE -// params returns a single value, the array stride for (number of bytes -// between successive elements in) the vertex attribute array for -// index. A value of 0 indicates that the array elements are stored -// sequentially in memory. The initial value is 0. -// -// GL.VERTEX_ATTRIB_ARRAY_TYPE -// params returns a single value, a symbolic constant indicating the -// array type for the vertex attribute array for index. Possible values -// are GL.BYTE, GL.UNSIGNED_BYTE, GL.SHORT, GL.UNSIGNED_SHORT, GL.INT, -// GL.UNSIGNED_INT, GL.FLOAT, and GL.DOUBLE. The initial value is -// GL.FLOAT. -// -// GL.VERTEX_ATTRIB_ARRAY_NORMALIZED -// params returns a single value that is non-zero (true) if fixed-point -// data types for the vertex attribute array indicated by index are -// normalized when they are converted to floating point, and 0 (false) -// otherwise. The initial value is 0. -// -// GL.CURRENT_VERTEX_ATTRIB -// params returns four values that represent the current value for the -// generic vertex attribute specified by index. Generic vertex -// attribute 0 is unique in that it has no current state, so an error -// will be generated if index is 0. The initial value for all other -// generic vertex attributes is (0,0,0,1). -// -// All of the parameters except GL.CURRENT_VERTEX_ATTRIB represent -// client-side state. -// -// Error GL.INVALID_VALUE is generated if index is greater than or equal to -// GL.MAX_VERTEX_ATTRIBS. GL.INVALID_ENUM is generated if pname is not an -// accepted value. GL.INVALID_OPERATION is generated if index is 0 and pname -// is GL.CURRENT_VERTEX_ATTRIB. -// -// GetVertexAttribdv is available in GL version 2.0 or greater. -func (gl *GL) GetVertexAttribdv(index glbase.Attrib, pname glbase.Enum, params []float64) { - var params_c [4]float64 - C.gl4_2core_glGetVertexAttribdv(gl.funcs, C.GLuint(index), C.GLenum(pname), (*C.GLdouble)(unsafe.Pointer(¶ms_c[0]))) - copy(params, params_c[:]) -} - -// GetUniformiv returns in params the value of the specified uniform -// variable. The type of the uniform variable specified by location -// determines the number of values returned. If the uniform variable is -// defined in the shader as a boolean, int, or float, a single value will be -// returned. If it is defined as a vec2, ivec2, or bvec2, two values will be -// returned. If it is defined as a vec3, ivec3, or bvec3, three values will -// be returned, and so on. To query values stored in uniform variables -// declared as arrays, call GetUniformiv for each element of the array. To -// query values stored in uniform variables declared as structures, call -// GetUniformiv for each field in the structure. The values for uniform -// variables declared as a matrix will be returned in column major order. -// -// The locations assigned to uniform variables are not known until the -// program object is linked. After linking has occurred, the command -// GetUniformLocation can be used to obtain the location of a uniform -// variable. This location value can then be passed to GetUniformiv in order -// to query the current value of the uniform variable. After a program object -// has been linked successfully, the index values for uniform variables -// remain fixed until the next link command occurs. The uniform variable -// values can only be queried after a link if the link was successful. -// -// Error GL.INVALID_VALUE is generated if program is not a value generated by -// OpenGL. GL.INVALID_OPERATION is generated if program is not a program -// object. GL.INVALID_OPERATION is generated if program has not been -// successfully linked. GL.INVALID_OPERATION is generated if location does -// not correspond to a valid uniform variable location for the specified -// program object. GL.INVALID_OPERATION is generated if GetUniformiv is -// executed between the execution of Begin and the corresponding execution of -// End. -// -// GetUniformiv is available in GL version 2.0 or greater. -func (gl *GL) GetUniformiv(program glbase.Program, location glbase.Uniform, params []int32) { - var params_c [4]int32 - C.gl4_2core_glGetUniformiv(gl.funcs, C.GLuint(program), C.GLint(location), (*C.GLint)(unsafe.Pointer(¶ms_c[0]))) - copy(params, params_c[:]) -} - -// GetUniformfv returns in params the value of the specified uniform -// variable. The type of the uniform variable specified by location -// determines the number of values returned. If the uniform variable is -// defined in the shader as a boolean, int, or float, a single value will be -// returned. If it is defined as a vec2, ivec2, or bvec2, two values will be -// returned. If it is defined as a vec3, ivec3, or bvec3, three values will -// be returned, and so on. To query values stored in uniform variables -// declared as arrays, call GetUniformfv for each element of the array. To -// query values stored in uniform variables declared as structures, call -// GetUniformfv for each field in the structure. The values for uniform -// variables declared as a matrix will be returned in column major order. -// -// The locations assigned to uniform variables are not known until the -// program object is linked. After linking has occurred, the command -// GetUniformLocation can be used to obtain the location of a uniform -// variable. This location value can then be passed to GetUniformfv in order -// to query the current value of the uniform variable. After a program object -// has been linked successfully, the index values for uniform variables -// remain fixed until the next link command occurs. The uniform variable -// values can only be queried after a link if the link was successful. -// -// Error GL.INVALID_VALUE is generated if program is not a value generated by -// OpenGL. GL.INVALID_OPERATION is generated if program is not a program -// object. GL.INVALID_OPERATION is generated if program has not been -// successfully linked. GL.INVALID_OPERATION is generated if location does -// not correspond to a valid uniform variable location for the specified -// program object. GL.INVALID_OPERATION is generated if GetUniformfv is -// executed between the execution of Begin and the corresponding execution of -// End. -// -// GetUniformfv is available in GL version 2.0 or greater. -func (gl *GL) GetUniformfv(program glbase.Program, location glbase.Uniform, params []float32) { - var params_c [4]float32 - C.gl4_2core_glGetUniformfv(gl.funcs, C.GLuint(program), C.GLint(location), (*C.GLfloat)(unsafe.Pointer(¶ms_c[0]))) - copy(params, params_c[:]) -} - -// GetUniformLocation returns an integer that represents the location of a -// specific uniform variable within a program object. name must be an active -// uniform variable name in program that is not a structure, an array of -// structures, or a subcomponent of a vector or a matrix. This function -// returns -1 if name does not correspond to an active uniform variable in -// program or if name starts with the reserved prefix "gl_". -// -// Uniform variables that are structures or arrays of structures may be -// queried by calling GetUniformLocation for each field within the -// structure. The array element operator "[]" and the structure field -// operator "." may be used in name in order to select elements within an -// array or fields within a structure. The result of using these operators is -// not allowed to be another structure, an array of structures, or a -// subcomponent of a vector or a matrix. Except if the last part of name -// indicates a uniform variable array, the location of the first element of -// an array can be retrieved by using the name of the array, or by using the -// name appended by "[0]". -// -// The actual locations assigned to uniform variables are not known until the -// program object is linked successfully. After linking has occurred, the -// command GetUniformLocation can be used to obtain the location of a -// uniform variable. This location value can then be passed to Uniform to -// set the value of the uniform variable or to GetUniform in order to query -// the current value of the uniform variable. After a program object has been -// linked successfully, the index values for uniform variables remain fixed -// until the next link command occurs. Uniform variable locations and values -// can only be queried after a link if the link was successful. -// -// Error GL.INVALID_VALUE is generated if program is not a value generated by -// OpenGL. GL.INVALID_OPERATION is generated if program is not a program object. -// GL.INVALID_OPERATION is generated if program has not been successfully -// linked. GL.INVALID_OPERATION is generated if GetUniformLocation is executed -// between the execution of Begin and the corresponding execution of End. -// -// GetUniformLocation is available in GL version 2.0 or greater. -func (gl *GL) GetUniformLocation(program glbase.Program, name string) glbase.Uniform { - name_cstr := C.CString(name) - glresult := C.gl4_2core_glGetUniformLocation(gl.funcs, C.GLuint(program), (*C.GLchar)(name_cstr)) - C.free(unsafe.Pointer(name_cstr)) - return glbase.Uniform(glresult) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetShaderSource.xml -func (gl *GL) GetShaderSource(shader glbase.Shader, bufSize int32, length []int32, source []byte) { - C.gl4_2core_glGetShaderSource(gl.funcs, C.GLuint(shader), C.GLsizei(bufSize), (*C.GLsizei)(unsafe.Pointer(&length[0])), (*C.GLchar)(unsafe.Pointer(&source[0]))) -} - -// GetShaderInfoLog returns the information log for the specified shader -// object. The information log for a shader object is modified when the -// shader is compiled. -// -// The information log for a shader object is a string that may contain -// diagnostic messages, warning messages, and other information about the -// last compile operation. When a shader object is created, its information -// log will be a string of length 0, and the size of the current log can be -// obtained by calling GetShaderiv with the value GL.INFO_LOG_LENGTH. -// -// The information log for a shader object is the OpenGL implementer's -// primary mechanism for conveying information about the compilation process. -// Therefore, the information log can be helpful to application developers -// during the development process, even when compilation is successful. -// Application developers should not expect different OpenGL implementations -// to produce identical information logs. -// -// Error GL.INVALID_VALUE is generated if shader is not a value generated by -// OpenGL. GL.INVALID_OPERATION is generated if shader is not a shader -// object. GL.INVALID_VALUE is generated if maxLength is less than 0. -// GL.INVALID_OPERATION is generated if GetShaderInfoLog is executed -// between the execution of Begin and the corresponding execution of End. -// -// GetShaderInfoLog is available in GL version 2.0 or greater. -func (gl *GL) GetShaderInfoLog(shader glbase.Shader) []byte { - var params [1]int32 - var length int32 - gl.GetShaderiv(shader, INFO_LOG_LENGTH, params[:]) - bufSize := params[0] - infoLog := make([]byte, int(bufSize)) - C.gl4_2core_glGetShaderInfoLog(gl.funcs, C.GLuint(shader), C.GLsizei(bufSize), (*C.GLsizei)(unsafe.Pointer(&length)), (*C.GLchar)(unsafe.Pointer(&infoLog[0]))) - return infoLog -} - -// GetShaderiv GetShader returns in params the value of a parameter for a specific -// shader object. The following parameters are defined: -// -// GL.SHADER_TYPE -// params returns GL.VERTEX_SHADER if shader is a vertex shader object, -// and GL.FRAGMENT_SHADER if shader is a fragment shader object. -// -// GL.DELETE_STATUS -// params returns GL.TRUE if shader is currently flagged for deletion, -// and GL.FALSE otherwise. -// -// GL.COMPILE_STATUS -// params returns GL.TRUE if the last compile operation on shader was -// successful, and GL.FALSE otherwise. -// -// GL.INFO_LOG_LENGTH -// params returns the number of characters in the information log for -// shader including the null termination character (the size of the -// character buffer required to store the information log). If shader has -// no information log, a value of 0 is returned. -// -// GL.SHADER_SOURCE_LENGTH -// params returns the length of the concatenation of the source strings -// that make up the shader source for the shader, including the null -// termination character. (the size of the character buffer -// required to store the shader source). If no source code exists, 0 is -// returned. -// -// Error GL.INVALID_VALUE is generated if shader is not a value generated by -// OpenGL. GL.INVALID_OPERATION is generated if shader does not refer to a -// shader object. GL.INVALID_ENUM is generated if pname is not an accepted -// value. GL.INVALID_OPERATION is generated if GetShader is executed -// between the execution of Begin and the corresponding execution of End. -// -// GetShaderiv is available in GL version 2.0 or greater. -func (gl *GL) GetShaderiv(shader glbase.Shader, pname glbase.Enum, params []int32) { - var params_c [4]int32 - C.gl4_2core_glGetShaderiv(gl.funcs, C.GLuint(shader), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms_c[0]))) - copy(params, params_c[:]) -} - -// GetProgramInfoLog returns the information log for the specified program -// object. The information log for a program object is modified when the -// program object is linked or validated. -// -// The information log for a program object is either an empty string, or a -// string containing information about the last link operation, or a string -// containing information about the last validation operation. It may contain -// diagnostic messages, warning messages, and other information. When a -// program object is created, its information log will be a string of length -// 0, and the size of the current log can be obtained by calling GetProgramiv -// with the value GL.INFO_LOG_LENGTH. -// -// Error GL.INVALID_VALUE is generated if program is not a value generated -// by OpenGL. GL.INVALID_OPERATION is generated if program is not a -// program object. -func (gl *GL) GetProgramInfoLog(program glbase.Program) []byte { - var params [1]int32 - var length int32 - gl.GetProgramiv(program, INFO_LOG_LENGTH, params[:]) - bufSize := params[0] - infoLog := make([]byte, int(bufSize)) - C.gl4_2core_glGetProgramInfoLog(gl.funcs, C.GLuint(program), C.GLsizei(bufSize), (*C.GLsizei)(unsafe.Pointer(&length)), (*C.GLchar)(unsafe.Pointer(&infoLog[0]))) - return infoLog -} - -// GetProgramiv returns in params the value of a parameter for a specific -// program object. The following parameters are defined: -// -// GL.DELETE_STATUS -// params returns GL.TRUE if program is currently flagged for deletion, -// and GL.FALSE otherwise. -// -// GL.LINK_STATUS -// params returns GL.TRUE if the last link operation on program was -// successful, and GL.FALSE otherwise. -// -// GL.VALIDATE_STATUS -// params returns GL.TRUE or if the last validation operation on -// program was successful, and GL.FALSE otherwise. -// -// GL.INFO_LOG_LENGTH -// params returns the number of characters in the information log for -// program including the null termination character (the size of -// the character buffer required to store the information log). If -// program has no information log, a value of 0 is returned. -// -// GL.ATTACHED_SHADERS -// params returns the number of shader objects attached to program. -// -// GL.ACTIVE_ATTRIBUTES -// params returns the number of active attribute variables for program. -// -// GL.ACTIVE_ATTRIBUTE_MAX_LENGTH -// params returns the length of the longest active attribute name for -// program, including the null termination character (the size of -// the character buffer required to store the longest attribute name). -// If no active attributes exist, 0 is returned. -// -// GL.ACTIVE_UNIFORMS -// params returns the number of active uniform variables for program. -// -// GL.ACTIVE_UNIFORM_MAX_LENGTH -// params returns the length of the longest active uniform variable -// name for program, including the null termination character (i.e., -// the size of the character buffer required to store the longest -// uniform variable name). If no active uniform variables exist, 0 is -// returned. -// -// GL.TRANSFORM_FEEDBACK_BUFFER_MODE -// params returns a symbolic constant indicating the buffer mode used -// when transform feedback is active. This may be GL.SEPARATE_ATTRIBS -// or GL.INTERLEAVED_ATTRIBS. -// -// GL.TRANSFORM_FEEDBACK_VARYINGS -// params returns the number of varying variables to capture in transform -// feedback mode for the program. -// -// GL.TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH -// params returns the length of the longest variable name to be used for -// transform feedback, including the null-terminator. -// -// GL.GEOMETRY_VERTICES_OUT -// params returns the maximum number of vertices that the geometry shader in -// program will output. -// -// GL.GEOMETRY_INPUT_TYPE -// params returns a symbolic constant indicating the primitive type accepted -// as input to the geometry shader contained in program. -// -// GL.GEOMETRY_OUTPUT_TYPE -// params returns a symbolic constant indicating the primitive type that will -// be output by the geometry shader contained in program. -// -// GL.ACTIVE_UNIFORM_BLOCKS and GL.ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH are -// available only if the GL version 3.1 or greater. -// -// GL.GEOMETRY_VERTICES_OUT, GL.GEOMETRY_INPUT_TYPE and -// GL.GEOMETRY_OUTPUT_TYPE are accepted only if the GL version is 3.2 or -// greater. -// -// Error GL.INVALID_VALUE is generated if program is not a value generated by -// OpenGL. GL.INVALID_OPERATION is generated if program does not refer to a -// program object. GL.INVALID_OPERATION is generated if pname is -// GL.GEOMETRY_VERTICES_OUT, GL.GEOMETRY_INPUT_TYPE, or -// GL.GEOMETRY_OUTPUT_TYPE, and program does not contain a geometry shader. -// GL.INVALID_ENUM is generated if pname is not an accepted value. -func (gl *GL) GetProgramiv(program glbase.Program, pname glbase.Enum, params []int32) { - var params_c [4]int32 - C.gl4_2core_glGetProgramiv(gl.funcs, C.GLuint(program), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms_c[0]))) - copy(params, params_c[:]) -} - -// GetAttribLocation queries the previously linked program object specified -// by program for the attribute variable specified by name and returns the -// index of the generic vertex attribute that is bound to that attribute -// variable. If name is a matrix attribute variable, the index of the first -// column of the matrix is returned. If the named attribute variable is not -// an active attribute in the specified program object or if name starts with -// the reserved prefix "gl_", a value of -1 is returned. -// -// The association between an attribute variable name and a generic attribute -// index can be specified at any time by calling BindAttribLocation. -// Attribute bindings do not go into effect until LinkProgram is called. -// After a program object has been linked successfully, the index values for -// attribute variables remain fixed until the next link command occurs. The -// attribute values can only be queried after a link if the link was -// successful. GetAttribLocation returns the binding that actually went -// into effect the last time LinkProgram was called for the specified -// program object. Attribute bindings that have been specified since the last -// link operation are not returned by GetAttribLocation. -// -// Error GL_INVALID_OPERATION is generated if program is not a value -// generated by OpenGL. GL_INVALID_OPERATION is generated if program is not -// a program object. GL_INVALID_OPERATION is generated if program has not -// been successfully linked. GL_INVALID_OPERATION is generated if -// GetAttribLocation is executed between the execution of Begin and the -// corresponding execution of End. -// -// GetAttribLocation is available in GL version 2.0 or greater. -func (gl *GL) GetAttribLocation(program glbase.Program, name string) glbase.Attrib { - name_cstr := C.CString(name) - glresult := C.gl4_2core_glGetAttribLocation(gl.funcs, C.GLuint(program), (*C.GLchar)(name_cstr)) - C.free(unsafe.Pointer(name_cstr)) - return glbase.Attrib(glresult) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetAttachedShaders.xml -func (gl *GL) GetAttachedShaders(program glbase.Program, maxCount int32, count []int, obj []uint32) { - C.gl4_2core_glGetAttachedShaders(gl.funcs, C.GLuint(program), C.GLsizei(maxCount), (*C.GLsizei)(unsafe.Pointer(&count[0])), (*C.GLuint)(unsafe.Pointer(&obj[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetActiveUniform.xml -func (gl *GL) GetActiveUniform(program glbase.Program, index uint32, bufSize int32, length []int32, size []int, gltype []glbase.Enum, name []byte) { - C.gl4_2core_glGetActiveUniform(gl.funcs, C.GLuint(program), C.GLuint(index), C.GLsizei(bufSize), (*C.GLsizei)(unsafe.Pointer(&length[0])), (*C.GLint)(unsafe.Pointer(&size[0])), (*C.GLenum)(unsafe.Pointer(&gltype[0])), (*C.GLchar)(unsafe.Pointer(&name[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetActiveAttrib.xml -func (gl *GL) GetActiveAttrib(program glbase.Program, index glbase.Attrib, bufSize int32, length []int32, size []int, gltype []glbase.Enum, name []byte) { - C.gl4_2core_glGetActiveAttrib(gl.funcs, C.GLuint(program), C.GLuint(index), C.GLsizei(bufSize), (*C.GLsizei)(unsafe.Pointer(&length[0])), (*C.GLint)(unsafe.Pointer(&size[0])), (*C.GLenum)(unsafe.Pointer(&gltype[0])), (*C.GLchar)(unsafe.Pointer(&name[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glEnableVertexAttribArray.xml -func (gl *GL) EnableVertexAttribArray(index glbase.Attrib) { - C.gl4_2core_glEnableVertexAttribArray(gl.funcs, C.GLuint(index)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glDisableVertexAttribArray.xml -func (gl *GL) DisableVertexAttribArray(index glbase.Attrib) { - C.gl4_2core_glDisableVertexAttribArray(gl.funcs, C.GLuint(index)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glDetachShader.xml -func (gl *GL) DetachShader(program glbase.Program, shader glbase.Shader) { - C.gl4_2core_glDetachShader(gl.funcs, C.GLuint(program), C.GLuint(shader)) -} - -// DeleteShader frees the memory and invalidates the name associated with -// the shader object specified by shader. This command effectively undoes the -// effects of a call to CreateShader. -// -// If a shader object to be deleted is attached to a program object, it will -// be flagged for deletion, but it will not be deleted until it is no longer -// attached to any program object, for any rendering context (it must -// be detached from wherever it was attached before it will be deleted). A -// value of 0 for shader will be silently ignored. -// -// To determine whether an object has been flagged for deletion, call -// GetShader with arguments shader and GL.DELETE_STATUS. -// -// Error GL.INVALID_VALUE is generated if shader is not a value generated by -// OpenGL. -// -// DeleteShader is available in GL version 2.0 or greater. -func (gl *GL) DeleteShader(shader glbase.Shader) { - C.gl4_2core_glDeleteShader(gl.funcs, C.GLuint(shader)) -} - -// DeleteProgram frees the memory and invalidates the name associated with -// the program object specified by program. This command effectively undoes -// the effects of a call to CreateProgram. -// -// If a program object is in use as part of current rendering state, it will -// be flagged for deletion, but it will not be deleted until it is no longer -// part of current state for any rendering context. If a program object to be -// deleted has shader objects attached to it, those shader objects will be -// automatically detached but not deleted unless they have already been -// flagged for deletion by a previous call to DeleteShader. A value of 0 -// for program will be silently ignored. -// -// To determine whether a program object has been flagged for deletion, call -// GetProgram with arguments program and GL.DELETE_STATUS. -// -// Error GL.INVALID_VALUE is generated if program is not a value generated by -// OpenGL. -// -// DeleteProgram is available in GL version 2.0 or greater. -func (gl *GL) DeleteProgram(program glbase.Program) { - C.gl4_2core_glDeleteProgram(gl.funcs, C.GLuint(program)) -} - -// CreateShader creates an empty shader object and returns a non-zero value -// by which it can be referenced. A shader object is used to maintain the -// source code strings that define a shader. shaderType indicates the type of -// shader to be created. -// -// Two types of shaders are supported. A shader of type GL.VERTEX_SHADER is a -// shader that is intended to run on the programmable vertex processor and -// replace the fixed functionality vertex processing in OpenGL. A shader of -// type GL.FRAGMENT_SHADER is a shader that is intended to run on the -// programmable fragment processor and replace the fixed functionality -// fragment processing in OpenGL. -// -// When created, a shader object's GL.SHADER_TYPE parameter is set to either -// GL.VERTEX_SHADER or GL.FRAGMENT_SHADER, depending on the value of -// shaderType. -// -// Like display lists and texture objects, the name space for shader objects -// may be shared across a set of contexts, as long as the server sides of the -// contexts share the same address space. If the name space is shared across -// contexts, any attached objects and the data associated with those attached -// objects are shared as well. -// -// This function returns 0 if an error occurs creating the shader object. -// -// Error GL.INVALID_ENUM is generated if shaderType is not an accepted value. -// GL.INVALID_OPERATION is generated if CreateShader is executed between the -// execution of Begin and the corresponding execution of End. -// -// CreateShader is available in GL version 2.0 or greater. -func (gl *GL) CreateShader(gltype glbase.Enum) glbase.Shader { - glresult := C.gl4_2core_glCreateShader(gl.funcs, C.GLenum(gltype)) - return glbase.Shader(glresult) -} - -// CreateProgram creates an empty program object and returns a non-zero -// value by which it can be referenced. A program object is an object to -// which shader objects can be attached. This provides a mechanism to specify -// the shader objects that will be linked to create a program. It also -// provides a means for checking the compatibility of the shaders that will -// be used to create a program (for instance, checking the compatibility -// between a vertex shader and a fragment shader). When no longer needed as -// part of a program object, shader objects can be detached. -// -// One or more executables are created in a program object by successfully -// attaching shader objects to it with AttachShader, successfully compiling -// the shader objects with CompileShader, and successfully linking the -// program object with LinkProgram. These executables are made part of -// current state when UseProgram is called. Program objects can be deleted -// by calling DeleteProgram. The memory associated with the program object -// will be deleted when it is no longer part of current rendering state for -// any context. -// -// Like display lists and texture objects, the name space for program objects -// may be shared across a set of contexts, as long as the server sides of the -// contexts share the same address space. If the name space is shared across -// contexts, any attached objects and the data associated with those attached -// objects are shared as well. -// -// Applications are responsible for providing the synchronization across API -// calls when objects are accessed from different execution threads. -// -// This function returns 0 if an error occurs creating the program object. -// -// Error GL.INVALID_OPERATION is generated if CreateProgram is executed -// between the execution of Begin and the corresponding execution of End. -// -// CreateProgram is available in GL version 2.0 or greater. -func (gl *GL) CreateProgram() glbase.Program { - glresult := C.gl4_2core_glCreateProgram(gl.funcs) - return glbase.Program(glresult) -} - -// CompileShader compiles the source code strings that have been stored in -// the shader object specified by shader. -// -// The compilation status will be stored as part of the shader object's -// state. This value will be set to GL.TRUE if the shader was compiled without -// errors and is ready for use, and GL.FALSE otherwise. It can be queried by -// calling GetShaderiv with arguments shader and GL.COMPILE_STATUS. -// -// Compilation of a shader can fail for a number of reasons as specified by -// the OpenGL Shading Language Specification. Whether or not the compilation -// was successful, information about the compilation can be obtained from the -// shader object's information log by calling GetShaderInfoLog. -// -// Error GL.INVALID_VALUE is generated if shader is not a value generated by -// OpenGL. GL.INVALID_OPERATION is generated if shader is not a shader -// object. GL.INVALID_OPERATION is generated if CompileShader is executed -// between the execution of Begin and the corresponding execution of End. -// -// CompileShader is available in GL version 2.0 or greater. -func (gl *GL) CompileShader(shader glbase.Shader) { - C.gl4_2core_glCompileShader(gl.funcs, C.GLuint(shader)) -} - -// BindAttribLocation associates a user-defined attribute variable in the program -// object specified by program with a generic vertex attribute index. The name -// parameter specifies the name of the vertex shader attribute variable to -// which index is to be bound. When program is made part of the current state, -// values provided via the generic vertex attribute index will modify the -// value of the user-defined attribute variable specified by name. -// -// If name refers to a matrix attribute variable, index refers to the first -// column of the matrix. Other matrix columns are then automatically bound to -// locations index+1 for a matrix of type mat2; index+1 and index+2 for a -// matrix of type mat3; and index+1, index+2, and index+3 for a matrix of -// type mat4. -// -// This command makes it possible for vertex shaders to use descriptive names -// for attribute variables rather than generic variables that are numbered -// from 0 to GL.MAX_VERTEX_ATTRIBS-1. The values sent to each generic -// attribute index are part of current state, just like standard vertex -// attributes such as color, normal, and vertex position. If a different -// program object is made current by calling UseProgram, the generic vertex -// attributes are tracked in such a way that the same values will be observed -// by attributes in the new program object that are also bound to index. -// -// Attribute variable name-to-generic attribute index bindings for a program -// object can be explicitly assigned at any time by calling -// BindAttribLocation. Attribute bindings do not go into effect until -// LinkProgram is called. After a program object has been linked -// successfully, the index values for generic attributes remain fixed (and -// their values can be queried) until the next link command occurs. -// -// Applications are not allowed to bind any of the standard OpenGL vertex -// attributes using this command, as they are bound automatically when -// needed. Any attribute binding that occurs after the program object has -// been linked will not take effect until the next time the program object is -// linked. -// -// If name was bound previously, that information is lost. Thus you cannot -// bind one user-defined attribute variable to multiple indices, but you can -// bind multiple user-defined attribute variables to the same index. -// -// Applications are allowed to bind more than one user-defined attribute -// variable to the same generic vertex attribute index. This is called -// aliasing, and it is allowed only if just one of the aliased attributes is -// active in the executable program, or if no path through the shader -// consumes more than one attribute of a set of attributes aliased to the -// same location. The compiler and linker are allowed to assume that no -// aliasing is done and are free to employ optimizations that work only in -// the absence of aliasing. OpenGL implementations are not required to do -// error checking to detect aliasing. Because there is no way to bind -// standard attributes, it is not possible to alias generic attributes with -// conventional ones (except for generic attribute 0). -// -// BindAttribLocation can be called before any vertex shader objects are -// bound to the specified program object. It is also permissible to bind a -// generic attribute index to an attribute variable name that is never used -// in a vertex shader. -// -// Active attributes that are not explicitly bound will be bound by the -// linker when LinkProgram is called. The locations assigned can be queried -// by calling GetAttribLocation. -// -// Error GL.INVALID_VALUE is generated if index is greater than or equal to -// GL.MAX_VERTEX_ATTRIBS. -// GL.INVALID_OPERATION is generated if name starts with the reserved prefix "gl_". -// GL.INVALID_VALUE is generated if program is not a value generated by OpenGL. -// GL.INVALID_OPERATION is generated if program is not a program object. -// GL.INVALID_OPERATION is generated if BindAttribLocation is executed -// between the execution of Begin and the corresponding execution of End. -// -// BindAttribLocation is available in GL version 2.0 or greater. -func (gl *GL) BindAttribLocation(program glbase.Program, index glbase.Attrib, name string) { - name_cstr := C.CString(name) - C.gl4_2core_glBindAttribLocation(gl.funcs, C.GLuint(program), C.GLuint(index), (*C.GLchar)(name_cstr)) - C.free(unsafe.Pointer(name_cstr)) -} - -// AttachShader attaches a shader object to a program object. -// -// In order to create an executable, there must be a way to specify the list -// of things that will be linked together. Program objects provide this -// mechanism. Shaders that are to be linked together in a program object must -// first be attached to that program object. This indicates that shader will -// be included in link operations that will be performed on program. -// -// All operations that can be performed on a shader object are valid whether -// or not the shader object is attached to a program object. It is -// permissible to attach a shader object to a program object before source -// code has been loaded into the shader object or before the shader object -// has been compiled. It is permissible to attach multiple shader objects of -// the same type because each may contain a portion of the complete shader. -// It is also permissible to attach a shader object to more than one program -// object. If a shader object is deleted while it is attached to a program -// object, it will be flagged for deletion, and deletion will not occur until -// DetachShader is called to detach it from all program objects to which it -// is attached. -// -// Error GL.INVALID_VALUE is generated if either program or shader is not a -// value generated by OpenGL. GL.INVALID_OPERATION is generated if program -// is not a program object. GL.INVALID_OPERATION is generated if shader is -// not a shader object. GL.INVALID_OPERATION is generated if shader is -// already attached to program. GL.INVALID_OPERATION is generated if -// AttachShader is executed between the execution of Begin and the -// corresponding execution of End. -// -// AttachShader is available in GL version 2.0 or greater. -func (gl *GL) AttachShader(program glbase.Program, shader glbase.Shader) { - C.gl4_2core_glAttachShader(gl.funcs, C.GLuint(program), C.GLuint(shader)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glStencilMaskSeparate.xml -func (gl *GL) StencilMaskSeparate(face glbase.Enum, mask uint32) { - C.gl4_2core_glStencilMaskSeparate(gl.funcs, C.GLenum(face), C.GLuint(mask)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glStencilFuncSeparate.xml -func (gl *GL) StencilFuncSeparate(face, glfunc glbase.Enum, ref int32, mask uint32) { - C.gl4_2core_glStencilFuncSeparate(gl.funcs, C.GLenum(face), C.GLenum(glfunc), C.GLint(ref), C.GLuint(mask)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glStencilOpSeparate.xml -func (gl *GL) StencilOpSeparate(face, sfail, dpfail, dppass glbase.Enum) { - C.gl4_2core_glStencilOpSeparate(gl.funcs, C.GLenum(face), C.GLenum(sfail), C.GLenum(dpfail), C.GLenum(dppass)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glDrawBuffers.xml -func (gl *GL) DrawBuffers(n int, bufs []glbase.Enum) { - C.gl4_2core_glDrawBuffers(gl.funcs, C.GLsizei(n), (*C.GLenum)(unsafe.Pointer(&bufs[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glBlendEquationSeparate.xml -func (gl *GL) BlendEquationSeparate(modeRGB, modeAlpha glbase.Enum) { - C.gl4_2core_glBlendEquationSeparate(gl.funcs, C.GLenum(modeRGB), C.GLenum(modeAlpha)) -} - -// UniformMatrix4x3fv modifies the value of a uniform variable or a uniform -// variable array. The location of the uniform variable to be modified is -// specified by location, which should be a value returned by GetUniformLocation. -// UniformMatrix4x3fv operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions UniformMatrix{2|3|4|2x3|3x2|2x4|4x2|3x4|4x3}fv are used to -// modify a matrix or an array of matrices. The numbers in the function name -// are interpreted as the dimensionality of the matrix. The number 2 -// indicates a 2x2 matrix (4 values), the number 3 indicates a 3x3 matrix (9 -// values), and the number 4 indicates a 4x4 matrix (16 values). Non-square -// matrix dimensionality is explicit, with the first number representing the -// number of columns and the second number representing the number of rows. -// For example, 2x4 indicates a 2x4 matrix with 2 columns and 4 rows (8 -// values). The length of the provided slice must be a multiple of the number -// of values per matrix, to update one or more consecutive matrices. -// -// If transpose is false, each matrix is assumed to be supplied in column -// major order. If transpose is true, each matrix is assumed to be supplied -// in row major order. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) UniformMatrix4x3fv(location glbase.Uniform, transpose bool, value []float32) { - if len(value) == 0 { - return - } - if len(value)%(4*3) != 0 { - panic("invalid value length for UniformMatrix4x3fv") - } - count := len(value) / (4 * 3) - C.gl4_2core_glUniformMatrix4x3fv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLfloat)(unsafe.Pointer(&value[0]))) -} - -// UniformMatrix3x4fv modifies the value of a uniform variable or a uniform -// variable array. The location of the uniform variable to be modified is -// specified by location, which should be a value returned by GetUniformLocation. -// UniformMatrix3x4fv operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions UniformMatrix{2|3|4|2x3|3x2|2x4|4x2|3x4|4x3}fv are used to -// modify a matrix or an array of matrices. The numbers in the function name -// are interpreted as the dimensionality of the matrix. The number 2 -// indicates a 2x2 matrix (4 values), the number 3 indicates a 3x3 matrix (9 -// values), and the number 4 indicates a 4x4 matrix (16 values). Non-square -// matrix dimensionality is explicit, with the first number representing the -// number of columns and the second number representing the number of rows. -// For example, 2x4 indicates a 2x4 matrix with 2 columns and 4 rows (8 -// values). The length of the provided slice must be a multiple of the number -// of values per matrix, to update one or more consecutive matrices. -// -// If transpose is false, each matrix is assumed to be supplied in column -// major order. If transpose is true, each matrix is assumed to be supplied -// in row major order. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) UniformMatrix3x4fv(location glbase.Uniform, transpose bool, value []float32) { - if len(value) == 0 { - return - } - if len(value)%(3*4) != 0 { - panic("invalid value length for UniformMatrix3x4fv") - } - count := len(value) / (3 * 4) - C.gl4_2core_glUniformMatrix3x4fv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLfloat)(unsafe.Pointer(&value[0]))) -} - -// UniformMatrix4x2fv modifies the value of a uniform variable or a uniform -// variable array. The location of the uniform variable to be modified is -// specified by location, which should be a value returned by GetUniformLocation. -// UniformMatrix4x2fv operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions UniformMatrix{2|3|4|2x3|3x2|2x4|4x2|3x4|4x3}fv are used to -// modify a matrix or an array of matrices. The numbers in the function name -// are interpreted as the dimensionality of the matrix. The number 2 -// indicates a 2x2 matrix (4 values), the number 3 indicates a 3x3 matrix (9 -// values), and the number 4 indicates a 4x4 matrix (16 values). Non-square -// matrix dimensionality is explicit, with the first number representing the -// number of columns and the second number representing the number of rows. -// For example, 2x4 indicates a 2x4 matrix with 2 columns and 4 rows (8 -// values). The length of the provided slice must be a multiple of the number -// of values per matrix, to update one or more consecutive matrices. -// -// If transpose is false, each matrix is assumed to be supplied in column -// major order. If transpose is true, each matrix is assumed to be supplied -// in row major order. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) UniformMatrix4x2fv(location glbase.Uniform, transpose bool, value []float32) { - if len(value) == 0 { - return - } - if len(value)%(4*2) != 0 { - panic("invalid value length for UniformMatrix4x2fv") - } - count := len(value) / (4 * 2) - C.gl4_2core_glUniformMatrix4x2fv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLfloat)(unsafe.Pointer(&value[0]))) -} - -// UniformMatrix2x4fv modifies the value of a uniform variable or a uniform -// variable array. The location of the uniform variable to be modified is -// specified by location, which should be a value returned by GetUniformLocation. -// UniformMatrix2x4fv operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions UniformMatrix{2|3|4|2x3|3x2|2x4|4x2|3x4|4x3}fv are used to -// modify a matrix or an array of matrices. The numbers in the function name -// are interpreted as the dimensionality of the matrix. The number 2 -// indicates a 2x2 matrix (4 values), the number 3 indicates a 3x3 matrix (9 -// values), and the number 4 indicates a 4x4 matrix (16 values). Non-square -// matrix dimensionality is explicit, with the first number representing the -// number of columns and the second number representing the number of rows. -// For example, 2x4 indicates a 2x4 matrix with 2 columns and 4 rows (8 -// values). The length of the provided slice must be a multiple of the number -// of values per matrix, to update one or more consecutive matrices. -// -// If transpose is false, each matrix is assumed to be supplied in column -// major order. If transpose is true, each matrix is assumed to be supplied -// in row major order. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) UniformMatrix2x4fv(location glbase.Uniform, transpose bool, value []float32) { - if len(value) == 0 { - return - } - if len(value)%(2*4) != 0 { - panic("invalid value length for UniformMatrix2x4fv") - } - count := len(value) / (2 * 4) - C.gl4_2core_glUniformMatrix2x4fv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLfloat)(unsafe.Pointer(&value[0]))) -} - -// UniformMatrix3x2fv modifies the value of a uniform variable or a uniform -// variable array. The location of the uniform variable to be modified is -// specified by location, which should be a value returned by GetUniformLocation. -// UniformMatrix3x2fv operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions UniformMatrix{2|3|4|2x3|3x2|2x4|4x2|3x4|4x3}fv are used to -// modify a matrix or an array of matrices. The numbers in the function name -// are interpreted as the dimensionality of the matrix. The number 2 -// indicates a 2x2 matrix (4 values), the number 3 indicates a 3x3 matrix (9 -// values), and the number 4 indicates a 4x4 matrix (16 values). Non-square -// matrix dimensionality is explicit, with the first number representing the -// number of columns and the second number representing the number of rows. -// For example, 2x4 indicates a 2x4 matrix with 2 columns and 4 rows (8 -// values). The length of the provided slice must be a multiple of the number -// of values per matrix, to update one or more consecutive matrices. -// -// If transpose is false, each matrix is assumed to be supplied in column -// major order. If transpose is true, each matrix is assumed to be supplied -// in row major order. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) UniformMatrix3x2fv(location glbase.Uniform, transpose bool, value []float32) { - if len(value) == 0 { - return - } - if len(value)%(3*2) != 0 { - panic("invalid value length for UniformMatrix3x2fv") - } - count := len(value) / (3 * 2) - C.gl4_2core_glUniformMatrix3x2fv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLfloat)(unsafe.Pointer(&value[0]))) -} - -// UniformMatrix2x3fv modifies the value of a uniform variable or a uniform -// variable array. The location of the uniform variable to be modified is -// specified by location, which should be a value returned by GetUniformLocation. -// UniformMatrix2x3fv operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions UniformMatrix{2|3|4|2x3|3x2|2x4|4x2|3x4|4x3}fv are used to -// modify a matrix or an array of matrices. The numbers in the function name -// are interpreted as the dimensionality of the matrix. The number 2 -// indicates a 2x2 matrix (4 values), the number 3 indicates a 3x3 matrix (9 -// values), and the number 4 indicates a 4x4 matrix (16 values). Non-square -// matrix dimensionality is explicit, with the first number representing the -// number of columns and the second number representing the number of rows. -// For example, 2x4 indicates a 2x4 matrix with 2 columns and 4 rows (8 -// values). The length of the provided slice must be a multiple of the number -// of values per matrix, to update one or more consecutive matrices. -// -// If transpose is false, each matrix is assumed to be supplied in column -// major order. If transpose is true, each matrix is assumed to be supplied -// in row major order. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) UniformMatrix2x3fv(location glbase.Uniform, transpose bool, value []float32) { - if len(value) == 0 { - return - } - if len(value)%(2*3) != 0 { - panic("invalid value length for UniformMatrix2x3fv") - } - count := len(value) / (2 * 3) - C.gl4_2core_glUniformMatrix2x3fv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLfloat)(unsafe.Pointer(&value[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glIsVertexArray.xml -func (gl *GL) IsVertexArray(array uint32) bool { - glresult := C.gl4_2core_glIsVertexArray(gl.funcs, C.GLuint(array)) - return *(*bool)(unsafe.Pointer(&glresult)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGenVertexArrays.xml -func (gl *GL) GenVertexArrays(n int, arrays []uint32) { - C.gl4_2core_glGenVertexArrays(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&arrays[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glDeleteVertexArrays.xml -func (gl *GL) DeleteVertexArrays(n int, arrays []uint32) { - C.gl4_2core_glDeleteVertexArrays(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&arrays[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glBindVertexArray.xml -func (gl *GL) BindVertexArray(array uint32) { - C.gl4_2core_glBindVertexArray(gl.funcs, C.GLuint(array)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glFlushMappedBufferRange.xml -func (gl *GL) FlushMappedBufferRange(target glbase.Enum, offset, length int) { - C.gl4_2core_glFlushMappedBufferRange(gl.funcs, C.GLenum(target), C.GLintptr(offset), C.GLsizeiptr(length)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glFramebufferTextureLayer.xml -func (gl *GL) FramebufferTextureLayer(target, attachment glbase.Enum, texture glbase.Texture, level int, layer int32) { - C.gl4_2core_glFramebufferTextureLayer(gl.funcs, C.GLenum(target), C.GLenum(attachment), C.GLuint(texture), C.GLint(level), C.GLint(layer)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glRenderbufferStorageMultisample.xml -func (gl *GL) RenderbufferStorageMultisample(target glbase.Enum, samples int32, internalFormat glbase.Enum, width, height int) { - C.gl4_2core_glRenderbufferStorageMultisample(gl.funcs, C.GLenum(target), C.GLsizei(samples), C.GLenum(internalFormat), C.GLsizei(width), C.GLsizei(height)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glBlitFramebuffer.xml -func (gl *GL) BlitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1 int32, mask glbase.Bitfield, filter glbase.Enum) { - C.gl4_2core_glBlitFramebuffer(gl.funcs, C.GLint(srcX0), C.GLint(srcY0), C.GLint(srcX1), C.GLint(srcY1), C.GLint(dstX0), C.GLint(dstY0), C.GLint(dstX1), C.GLint(dstY1), C.GLbitfield(mask), C.GLenum(filter)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGenerateMipmap.xml -func (gl *GL) GenerateMipmap(target glbase.Enum) { - C.gl4_2core_glGenerateMipmap(gl.funcs, C.GLenum(target)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetFramebufferAttachmentParameteriv.xml -func (gl *GL) GetFramebufferAttachmentParameteriv(target, attachment, pname glbase.Enum, params []int32) { - C.gl4_2core_glGetFramebufferAttachmentParameteriv(gl.funcs, C.GLenum(target), C.GLenum(attachment), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glFramebufferRenderbuffer.xml -func (gl *GL) FramebufferRenderbuffer(target, attachment, renderbuffertarget glbase.Enum, renderbuffer glbase.Renderbuffer) { - C.gl4_2core_glFramebufferRenderbuffer(gl.funcs, C.GLenum(target), C.GLenum(attachment), C.GLenum(renderbuffertarget), C.GLuint(renderbuffer)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glFramebufferTexture3D.xml -func (gl *GL) FramebufferTexture3D(target, attachment, textarget glbase.Enum, texture glbase.Texture, level int, zoffset int32) { - C.gl4_2core_glFramebufferTexture3D(gl.funcs, C.GLenum(target), C.GLenum(attachment), C.GLenum(textarget), C.GLuint(texture), C.GLint(level), C.GLint(zoffset)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glFramebufferTexture2D.xml -func (gl *GL) FramebufferTexture2D(target, attachment, textarget glbase.Enum, texture glbase.Texture, level int) { - C.gl4_2core_glFramebufferTexture2D(gl.funcs, C.GLenum(target), C.GLenum(attachment), C.GLenum(textarget), C.GLuint(texture), C.GLint(level)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glFramebufferTexture1D.xml -func (gl *GL) FramebufferTexture1D(target, attachment, textarget glbase.Enum, texture glbase.Texture, level int) { - C.gl4_2core_glFramebufferTexture1D(gl.funcs, C.GLenum(target), C.GLenum(attachment), C.GLenum(textarget), C.GLuint(texture), C.GLint(level)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glCheckFramebufferStatus.xml -func (gl *GL) CheckFramebufferStatus(target glbase.Enum) glbase.Enum { - glresult := C.gl4_2core_glCheckFramebufferStatus(gl.funcs, C.GLenum(target)) - return glbase.Enum(glresult) -} - -// GenFramebuffers returns n framebuffer object names in ids. There is no -// guarantee that the names form a contiguous set of integers; however, it is -// guaranteed that none of the returned names was in use immediately before -// the call to GenFramebuffers. -// -// Framebuffer object names returned by a call to GenFramebuffers are not -// returned by subsequent calls, unless they are first deleted with -// DeleteFramebuffers. -// -// The names returned in ids are marked as used, for the purposes of -// GenFramebuffers only, but they acquire state and type only when they are -// first bound. -// -// Error GL.INVALID_VALUE is generated if n is negative. -func (gl *GL) GenFramebuffers(n int) []glbase.Framebuffer { - if n == 0 { - return nil - } - framebuffers := make([]glbase.Framebuffer, n) - C.gl4_2core_glGenFramebuffers(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&framebuffers[0]))) - return framebuffers -} - -// DeleteFramebuffers deletes the framebuffer objects whose names are -// stored in the framebuffers slice. The name zero is reserved by the GL and -// is silently ignored, should it occur in framebuffers, as are other unused -// names. Once a framebuffer object is deleted, its name is again unused and -// it has no attachments. If a framebuffer that is currently bound to one or -// more of the targets GL.DRAW_FRAMEBUFFER or GL.READ_FRAMEBUFFER is deleted, -// it is as though BindFramebuffer had been executed with the corresponding -// target and framebuffer zero. -// -// Error GL.INVALID_VALUE is generated if n is negative. -// -// DeleteFramebuffers is available in GL version 3.0 or greater. -func (gl *GL) DeleteFramebuffers(framebuffers []glbase.Framebuffer) { - n := len(framebuffers) - if n == 0 { - return - } - C.gl4_2core_glDeleteFramebuffers(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&framebuffers[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glBindFramebuffer.xml -func (gl *GL) BindFramebuffer(target glbase.Enum, framebuffer glbase.Framebuffer) { - C.gl4_2core_glBindFramebuffer(gl.funcs, C.GLenum(target), C.GLuint(framebuffer)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glIsFramebuffer.xml -func (gl *GL) IsFramebuffer(framebuffer glbase.Framebuffer) bool { - glresult := C.gl4_2core_glIsFramebuffer(gl.funcs, C.GLuint(framebuffer)) - return *(*bool)(unsafe.Pointer(&glresult)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetRenderbufferParameteriv.xml -func (gl *GL) GetRenderbufferParameteriv(target, pname glbase.Enum, params []int32) { - C.gl4_2core_glGetRenderbufferParameteriv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glRenderbufferStorage.xml -func (gl *GL) RenderbufferStorage(target, internalFormat glbase.Enum, width, height int) { - C.gl4_2core_glRenderbufferStorage(gl.funcs, C.GLenum(target), C.GLenum(internalFormat), C.GLsizei(width), C.GLsizei(height)) -} - -// GenRenderbuffers returns n renderbuffer object names in renderbuffers. -// There is no guarantee that the names form a contiguous set of integers; -// however, it is guaranteed that none of the returned names was in use -// immediately before the call to GenRenderbuffers. -// -// Renderbuffer object names returned by a call to GenRenderbuffers are not -// returned by subsequent calls, unless they are first deleted with -// DeleteRenderbuffers. -// -// The names returned in renderbuffers are marked as used, for the purposes -// of GenRenderbuffers only, but they acquire state and type only when they -// are first bound. -// -// Error GL.INVALID_VALUE is generated if n is negative. -// -// GenRenderbuffers is available in GL version 3.0 or greater. -func (gl *GL) GenRenderbuffers(n int) []glbase.Renderbuffer { - if n == 0 { - return nil - } - renderbuffers := make([]glbase.Renderbuffer, n) - C.gl4_2core_glGenRenderbuffers(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&renderbuffers[0]))) - return renderbuffers -} - -// DeleteRenderbuffers deletes the renderbuffer objects whose names are stored -// in the renderbuffers slice. The name zero is reserved by the GL and -// is silently ignored, should it occur in renderbuffers, as are other unused -// names. Once a renderbuffer object is deleted, its name is again unused and -// it has no contents. If a renderbuffer that is currently bound to the -// target GL.RENDERBUFFER is deleted, it is as though BindRenderbuffer had -// been executed with a target of GL.RENDERBUFFER and a name of zero. -// -// If a renderbuffer object is attached to one or more attachment points in -// the currently bound framebuffer, then it as if FramebufferRenderbuffer -// had been called, with a renderbuffer of zero for each attachment point to -// which this image was attached in the currently bound framebuffer. In other -// words, this renderbuffer object is first detached from all attachment -// ponits in the currently bound framebuffer. Note that the renderbuffer -// image is specifically not detached from any non-bound framebuffers. -// -// Error GL.INVALID_VALUE is generated if n is negative. -// -// DeleteRenderbuffers is available in GL version 3.0 or greater. -func (gl *GL) DeleteRenderbuffers(renderbuffers []glbase.Renderbuffer) { - n := len(renderbuffers) - if n == 0 { - return - } - C.gl4_2core_glDeleteRenderbuffers(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&renderbuffers[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glBindRenderbuffer.xml -func (gl *GL) BindRenderbuffer(target glbase.Enum, renderbuffer glbase.Renderbuffer) { - C.gl4_2core_glBindRenderbuffer(gl.funcs, C.GLenum(target), C.GLuint(renderbuffer)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glIsRenderbuffer.xml -func (gl *GL) IsRenderbuffer(renderbuffer glbase.Renderbuffer) bool { - glresult := C.gl4_2core_glIsRenderbuffer(gl.funcs, C.GLuint(renderbuffer)) - return *(*bool)(unsafe.Pointer(&glresult)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glClearBufferfi.xml -func (gl *GL) ClearBufferfi(buffer glbase.Enum, drawbuffer int32, depth float32, stencil int32) { - C.gl4_2core_glClearBufferfi(gl.funcs, C.GLenum(buffer), C.GLint(drawbuffer), C.GLfloat(depth), C.GLint(stencil)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glClearBufferfv.xml -func (gl *GL) ClearBufferfv(buffer glbase.Enum, drawbuffer int32, value []float32) { - C.gl4_2core_glClearBufferfv(gl.funcs, C.GLenum(buffer), C.GLint(drawbuffer), (*C.GLfloat)(unsafe.Pointer(&value[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glClearBufferuiv.xml -func (gl *GL) ClearBufferuiv(buffer glbase.Enum, drawbuffer int32, value []uint32) { - C.gl4_2core_glClearBufferuiv(gl.funcs, C.GLenum(buffer), C.GLint(drawbuffer), (*C.GLuint)(unsafe.Pointer(&value[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glClearBufferiv.xml -func (gl *GL) ClearBufferiv(buffer glbase.Enum, drawbuffer int32, value []int32) { - C.gl4_2core_glClearBufferiv(gl.funcs, C.GLenum(buffer), C.GLint(drawbuffer), (*C.GLint)(unsafe.Pointer(&value[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetTexParameterIuiv.xml -func (gl *GL) GetTexParameterIuiv(target, pname glbase.Enum, params []uint32) { - C.gl4_2core_glGetTexParameterIuiv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLuint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetTexParameterIiv.xml -func (gl *GL) GetTexParameterIiv(target, pname glbase.Enum, params []int32) { - C.gl4_2core_glGetTexParameterIiv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glTexParameterIuiv.xml -func (gl *GL) TexParameterIuiv(target, pname glbase.Enum, params []uint32) { - C.gl4_2core_glTexParameterIuiv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLuint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glTexParameterIiv.xml -func (gl *GL) TexParameterIiv(target, pname glbase.Enum, params []int32) { - C.gl4_2core_glTexParameterIiv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// Uniform4uiv modifies the value of a uniform variable or a uniform -// variable array. The location of the uniform variable to be modified is -// specified by location, which should be a value returned by GetUniformLocation. -// Uniform4uiv operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single -// uniform variable or a uniform variable array. These functions receive a -// slice with the values to be loaded into a uniform variable or a uniform -// variable array. A slice with length 1 should be used if modifying the value -// of a single uniform variable, and a length of 1 or greater can be used to -// modify an entire array or part of an array. When loading n elements -// starting at an arbitrary position m in a uniform variable array, elements -// m + n - 1 in the array will be replaced with the new values. If m + n - 1 -// is larger than the size of the uniform variable array, values for all -// array elements beyond the end of the array will be ignored. The number -// specified in the name of the command indicates the number of components -// for each element in value, and it should match the number of components in -// the data type of the specified uniform variable (1 for float, int, bool; -// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name -// of the command must match the data type for the specified uniform variable -// as described for Uniform{1|2|3|4}{f|i|ui}. -// -// Uniform1i and Uniform1iv are the only two functions that may be used to -// load uniform variables defined as sampler types. Loading samplers with any -// other function will result in a GL.INVALID_OPERATION error. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) Uniform4uiv(location glbase.Uniform, value []uint32) { - if len(value) == 0 { - return - } - if len(value)%4 != 0 { - panic("invalid value length for Uniform4uiv") - } - count := len(value) / 4 - C.gl4_2core_glUniform4uiv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLuint)(unsafe.Pointer(&value[0]))) -} - -// Uniform3uiv modifies the value of a uniform variable or a uniform -// variable array. The location of the uniform variable to be modified is -// specified by location, which should be a value returned by GetUniformLocation. -// Uniform3uiv operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single -// uniform variable or a uniform variable array. These functions receive a -// slice with the values to be loaded into a uniform variable or a uniform -// variable array. A slice with length 1 should be used if modifying the value -// of a single uniform variable, and a length of 1 or greater can be used to -// modify an entire array or part of an array. When loading n elements -// starting at an arbitrary position m in a uniform variable array, elements -// m + n - 1 in the array will be replaced with the new values. If m + n - 1 -// is larger than the size of the uniform variable array, values for all -// array elements beyond the end of the array will be ignored. The number -// specified in the name of the command indicates the number of components -// for each element in value, and it should match the number of components in -// the data type of the specified uniform variable (1 for float, int, bool; -// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name -// of the command must match the data type for the specified uniform variable -// as described for Uniform{1|2|3|4}{f|i|ui}. -// -// Uniform1i and Uniform1iv are the only two functions that may be used to -// load uniform variables defined as sampler types. Loading samplers with any -// other function will result in a GL.INVALID_OPERATION error. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) Uniform3uiv(location glbase.Uniform, value []uint32) { - if len(value) == 0 { - return - } - if len(value)%3 != 0 { - panic("invalid value length for Uniform3uiv") - } - count := len(value) / 3 - C.gl4_2core_glUniform3uiv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLuint)(unsafe.Pointer(&value[0]))) -} - -// Uniform2uiv modifies the value of a uniform variable or a uniform -// variable array. The location of the uniform variable to be modified is -// specified by location, which should be a value returned by GetUniformLocation. -// Uniform2uiv operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single -// uniform variable or a uniform variable array. These functions receive a -// slice with the values to be loaded into a uniform variable or a uniform -// variable array. A slice with length 1 should be used if modifying the value -// of a single uniform variable, and a length of 1 or greater can be used to -// modify an entire array or part of an array. When loading n elements -// starting at an arbitrary position m in a uniform variable array, elements -// m + n - 1 in the array will be replaced with the new values. If m + n - 1 -// is larger than the size of the uniform variable array, values for all -// array elements beyond the end of the array will be ignored. The number -// specified in the name of the command indicates the number of components -// for each element in value, and it should match the number of components in -// the data type of the specified uniform variable (1 for float, int, bool; -// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name -// of the command must match the data type for the specified uniform variable -// as described for Uniform{1|2|3|4}{f|i|ui}. -// -// Uniform1i and Uniform1iv are the only two functions that may be used to -// load uniform variables defined as sampler types. Loading samplers with any -// other function will result in a GL.INVALID_OPERATION error. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) Uniform2uiv(location glbase.Uniform, value []uint32) { - if len(value) == 0 { - return - } - if len(value)%2 != 0 { - panic("invalid value length for Uniform2uiv") - } - count := len(value) / 2 - C.gl4_2core_glUniform2uiv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLuint)(unsafe.Pointer(&value[0]))) -} - -// Uniform1uiv modifies the value of a uniform variable or a uniform -// variable array. The location of the uniform variable to be modified is -// specified by location, which should be a value returned by GetUniformLocation. -// Uniform1uiv operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single -// uniform variable or a uniform variable array. These functions receive a -// slice with the values to be loaded into a uniform variable or a uniform -// variable array. A slice with length 1 should be used if modifying the value -// of a single uniform variable, and a length of 1 or greater can be used to -// modify an entire array or part of an array. When loading n elements -// starting at an arbitrary position m in a uniform variable array, elements -// m + n - 1 in the array will be replaced with the new values. If m + n - 1 -// is larger than the size of the uniform variable array, values for all -// array elements beyond the end of the array will be ignored. The number -// specified in the name of the command indicates the number of components -// for each element in value, and it should match the number of components in -// the data type of the specified uniform variable (1 for float, int, bool; -// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name -// of the command must match the data type for the specified uniform variable -// as described for Uniform{1|2|3|4}{f|i|ui}. -// -// Uniform1i and Uniform1iv are the only two functions that may be used to -// load uniform variables defined as sampler types. Loading samplers with any -// other function will result in a GL.INVALID_OPERATION error. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) Uniform1uiv(location glbase.Uniform, value []uint32) { - if len(value) == 0 { - return - } - count := len(value) - C.gl4_2core_glUniform1uiv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLuint)(unsafe.Pointer(&value[0]))) -} - -// Uniform4ui modifies the value of a single uniform variable. -// The location of the uniform variable to be modified is specified by -// location, which should be a value returned by GetUniformLocation. -// Uniform4ui operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the -// uniform variable specified by location using the values passed as -// arguments. The number specified in the function should match the number of -// components in the data type of the specified uniform variable (1 for -// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.). -// The suffix f indicates that floating-point values are being passed; the -// suffix i indicates that integer values are being passed; the suffix ui -// indicates that unsigned integer values are being passed, and this type -// should also match the data type of the specified uniform variable. The i -// variants of this function should be used to provide values for uniform -// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui -// variants of this function should be used to provide values for uniform -// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of -// these. The f variants should be used to provide values for uniform -// variables of type float, vec2, vec3, vec4, or arrays of these. Either the -// i, ui or f variants may be used to provide values for uniform variables of -// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable -// will be set to false if the input value is 0 or 0.0f, and it will be set -// to true otherwise. -// -// Uniform1i and Uniform1iv are the only two functions that may be used to -// load uniform variables defined as sampler types. Loading samplers with any -// other function will result in a GL.INVALID_OPERATION error. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) Uniform4ui(location glbase.Uniform, v0, v1, v2, v3 uint32) { - C.gl4_2core_glUniform4ui(gl.funcs, C.GLint(location), C.GLuint(v0), C.GLuint(v1), C.GLuint(v2), C.GLuint(v3)) -} - -// Uniform3ui modifies the value of a single uniform variable. -// The location of the uniform variable to be modified is specified by -// location, which should be a value returned by GetUniformLocation. -// Uniform3ui operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the -// uniform variable specified by location using the values passed as -// arguments. The number specified in the function should match the number of -// components in the data type of the specified uniform variable (1 for -// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.). -// The suffix f indicates that floating-point values are being passed; the -// suffix i indicates that integer values are being passed; the suffix ui -// indicates that unsigned integer values are being passed, and this type -// should also match the data type of the specified uniform variable. The i -// variants of this function should be used to provide values for uniform -// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui -// variants of this function should be used to provide values for uniform -// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of -// these. The f variants should be used to provide values for uniform -// variables of type float, vec2, vec3, vec4, or arrays of these. Either the -// i, ui or f variants may be used to provide values for uniform variables of -// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable -// will be set to false if the input value is 0 or 0.0f, and it will be set -// to true otherwise. -// -// Uniform1i and Uniform1iv are the only two functions that may be used to -// load uniform variables defined as sampler types. Loading samplers with any -// other function will result in a GL.INVALID_OPERATION error. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) Uniform3ui(location glbase.Uniform, v0, v1, v2 uint32) { - C.gl4_2core_glUniform3ui(gl.funcs, C.GLint(location), C.GLuint(v0), C.GLuint(v1), C.GLuint(v2)) -} - -// Uniform2ui modifies the value of a single uniform variable. -// The location of the uniform variable to be modified is specified by -// location, which should be a value returned by GetUniformLocation. -// Uniform2ui operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the -// uniform variable specified by location using the values passed as -// arguments. The number specified in the function should match the number of -// components in the data type of the specified uniform variable (1 for -// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.). -// The suffix f indicates that floating-point values are being passed; the -// suffix i indicates that integer values are being passed; the suffix ui -// indicates that unsigned integer values are being passed, and this type -// should also match the data type of the specified uniform variable. The i -// variants of this function should be used to provide values for uniform -// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui -// variants of this function should be used to provide values for uniform -// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of -// these. The f variants should be used to provide values for uniform -// variables of type float, vec2, vec3, vec4, or arrays of these. Either the -// i, ui or f variants may be used to provide values for uniform variables of -// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable -// will be set to false if the input value is 0 or 0.0f, and it will be set -// to true otherwise. -// -// Uniform1i and Uniform1iv are the only two functions that may be used to -// load uniform variables defined as sampler types. Loading samplers with any -// other function will result in a GL.INVALID_OPERATION error. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) Uniform2ui(location glbase.Uniform, v0, v1 uint32) { - C.gl4_2core_glUniform2ui(gl.funcs, C.GLint(location), C.GLuint(v0), C.GLuint(v1)) -} - -// Uniform1ui modifies the value of a single uniform variable. -// The location of the uniform variable to be modified is specified by -// location, which should be a value returned by GetUniformLocation. -// Uniform1ui operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the -// uniform variable specified by location using the values passed as -// arguments. The number specified in the function should match the number of -// components in the data type of the specified uniform variable (1 for -// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.). -// The suffix f indicates that floating-point values are being passed; the -// suffix i indicates that integer values are being passed; the suffix ui -// indicates that unsigned integer values are being passed, and this type -// should also match the data type of the specified uniform variable. The i -// variants of this function should be used to provide values for uniform -// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui -// variants of this function should be used to provide values for uniform -// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of -// these. The f variants should be used to provide values for uniform -// variables of type float, vec2, vec3, vec4, or arrays of these. Either the -// i, ui or f variants may be used to provide values for uniform variables of -// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable -// will be set to false if the input value is 0 or 0.0f, and it will be set -// to true otherwise. -// -// Uniform1i and Uniform1iv are the only two functions that may be used to -// load uniform variables defined as sampler types. Loading samplers with any -// other function will result in a GL.INVALID_OPERATION error. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) Uniform1ui(location glbase.Uniform, v0 uint32) { - C.gl4_2core_glUniform1ui(gl.funcs, C.GLint(location), C.GLuint(v0)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetFragDataLocation.xml -func (gl *GL) GetFragDataLocation(program glbase.Program, name []byte) int32 { - glresult := C.gl4_2core_glGetFragDataLocation(gl.funcs, C.GLuint(program), (*C.GLchar)(unsafe.Pointer(&name[0]))) - return int32(glresult) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glBindFragDataLocation.xml -func (gl *GL) BindFragDataLocation(program glbase.Program, color uint32, name []byte) { - C.gl4_2core_glBindFragDataLocation(gl.funcs, C.GLuint(program), C.GLuint(color), (*C.GLchar)(unsafe.Pointer(&name[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetUniformuiv.xml -func (gl *GL) GetUniformuiv(program glbase.Program, location glbase.Uniform, params []uint32) { - C.gl4_2core_glGetUniformuiv(gl.funcs, C.GLuint(program), C.GLint(location), (*C.GLuint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetVertexAttribIuiv.xml -func (gl *GL) GetVertexAttribIuiv(index glbase.Attrib, pname glbase.Enum, params []uint32) { - C.gl4_2core_glGetVertexAttribIuiv(gl.funcs, C.GLuint(index), C.GLenum(pname), (*C.GLuint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetVertexAttribIiv.xml -func (gl *GL) GetVertexAttribIiv(index glbase.Attrib, pname glbase.Enum, params []int32) { - C.gl4_2core_glGetVertexAttribIiv(gl.funcs, C.GLuint(index), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttribIPointer.xml -func (gl *GL) VertexAttribIPointer(index glbase.Attrib, size int, gltype glbase.Enum, stride int, pointer interface{}) { - var pointer_ptr unsafe.Pointer - var pointer_v = reflect.ValueOf(pointer) - if pointer != nil && pointer_v.Kind() != reflect.Slice { - panic("parameter pointer must be a slice") - } - if pointer != nil { - pointer_ptr = unsafe.Pointer(pointer_v.Index(0).Addr().Pointer()) - } - C.gl4_2core_glVertexAttribIPointer(gl.funcs, C.GLuint(index), C.GLint(size), C.GLenum(gltype), C.GLsizei(stride), pointer_ptr) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glEndConditionalRender.xml -func (gl *GL) EndConditionalRender() { - C.gl4_2core_glEndConditionalRender(gl.funcs) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glBeginConditionalRender.xml -func (gl *GL) BeginConditionalRender(id uint32, mode glbase.Enum) { - C.gl4_2core_glBeginConditionalRender(gl.funcs, C.GLuint(id), C.GLenum(mode)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glClampColor.xml -func (gl *GL) ClampColor(target, clamp glbase.Enum) { - C.gl4_2core_glClampColor(gl.funcs, C.GLenum(target), C.GLenum(clamp)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetTransformFeedbackVarying.xml -func (gl *GL) GetTransformFeedbackVarying(program glbase.Program, index uint32, bufSize int32, length []int32, size []int, gltype []glbase.Enum, name []byte) { - C.gl4_2core_glGetTransformFeedbackVarying(gl.funcs, C.GLuint(program), C.GLuint(index), C.GLsizei(bufSize), (*C.GLsizei)(unsafe.Pointer(&length[0])), (*C.GLsizei)(unsafe.Pointer(&size[0])), (*C.GLenum)(unsafe.Pointer(&gltype[0])), (*C.GLchar)(unsafe.Pointer(&name[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glBindBufferBase.xml -func (gl *GL) BindBufferBase(target glbase.Enum, index uint32, buffer glbase.Buffer) { - C.gl4_2core_glBindBufferBase(gl.funcs, C.GLenum(target), C.GLuint(index), C.GLuint(buffer)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glBindBufferRange.xml -func (gl *GL) BindBufferRange(target glbase.Enum, index uint32, buffer glbase.Buffer, offset, size int) { - C.gl4_2core_glBindBufferRange(gl.funcs, C.GLenum(target), C.GLuint(index), C.GLuint(buffer), C.GLintptr(offset), C.GLsizeiptr(size)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glEndTransformFeedback.xml -func (gl *GL) EndTransformFeedback() { - C.gl4_2core_glEndTransformFeedback(gl.funcs) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glBeginTransformFeedback.xml -func (gl *GL) BeginTransformFeedback(primitiveMode glbase.Enum) { - C.gl4_2core_glBeginTransformFeedback(gl.funcs, C.GLenum(primitiveMode)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glIsEnabledi.xml -func (gl *GL) IsEnabledi(target glbase.Enum, index uint32) bool { - glresult := C.gl4_2core_glIsEnabledi(gl.funcs, C.GLenum(target), C.GLuint(index)) - return *(*bool)(unsafe.Pointer(&glresult)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glDisablei.xml -func (gl *GL) Disablei(target glbase.Enum, index uint32) { - C.gl4_2core_glDisablei(gl.funcs, C.GLenum(target), C.GLuint(index)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glEnablei.xml -func (gl *GL) Enablei(target glbase.Enum, index uint32) { - C.gl4_2core_glEnablei(gl.funcs, C.GLenum(target), C.GLuint(index)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetIntegeri_v.xml -func (gl *GL) GetIntegeri_v(target glbase.Enum, index uint32, data []int32) { - C.gl4_2core_glGetIntegeri_v(gl.funcs, C.GLenum(target), C.GLuint(index), (*C.GLint)(unsafe.Pointer(&data[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetBooleani_v.xml -func (gl *GL) GetBooleani_v(target glbase.Enum, index uint32, data []bool) { - C.gl4_2core_glGetBooleani_v(gl.funcs, C.GLenum(target), C.GLuint(index), (*C.GLboolean)(unsafe.Pointer(&data[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glColorMaski.xml -func (gl *GL) ColorMaski(index uint32, r, g, b, a bool) { - C.gl4_2core_glColorMaski(gl.funcs, C.GLuint(index), *(*C.GLboolean)(unsafe.Pointer(&r)), *(*C.GLboolean)(unsafe.Pointer(&g)), *(*C.GLboolean)(unsafe.Pointer(&b)), *(*C.GLboolean)(unsafe.Pointer(&a))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glCopyBufferSubData.xml -func (gl *GL) CopyBufferSubData(readTarget, writeTarget glbase.Enum, readOffset, writeOffset, size int) { - C.gl4_2core_glCopyBufferSubData(gl.funcs, C.GLenum(readTarget), C.GLenum(writeTarget), C.GLintptr(readOffset), C.GLintptr(writeOffset), C.GLsizeiptr(size)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glUniformBlockBinding.xml -func (gl *GL) UniformBlockBinding(program glbase.Program, v0, v1 uint32) { - C.gl4_2core_glUniformBlockBinding(gl.funcs, C.GLuint(program), C.GLuint(v0), C.GLuint(v1)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetActiveUniformBlockName.xml -func (gl *GL) GetActiveUniformBlockName(program glbase.Program, uniformBlockIndex uint32, bufSize int32, length []int32, uniformBlockName []byte) { - C.gl4_2core_glGetActiveUniformBlockName(gl.funcs, C.GLuint(program), C.GLuint(uniformBlockIndex), C.GLsizei(bufSize), (*C.GLsizei)(unsafe.Pointer(&length[0])), (*C.GLchar)(unsafe.Pointer(&uniformBlockName[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetActiveUniformBlockiv.xml -func (gl *GL) GetActiveUniformBlockiv(program glbase.Program, uniformBlockIndex uint32, pname glbase.Enum, params []int32) { - C.gl4_2core_glGetActiveUniformBlockiv(gl.funcs, C.GLuint(program), C.GLuint(uniformBlockIndex), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetUniformBlockIndex.xml -func (gl *GL) GetUniformBlockIndex(program glbase.Program, uniformBlockName []byte) uint32 { - glresult := C.gl4_2core_glGetUniformBlockIndex(gl.funcs, C.GLuint(program), (*C.GLchar)(unsafe.Pointer(&uniformBlockName[0]))) - return uint32(glresult) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetActiveUniformName.xml -func (gl *GL) GetActiveUniformName(program glbase.Program, uniformIndex uint32, bufSize int32, length []int32, uniformName []byte) { - C.gl4_2core_glGetActiveUniformName(gl.funcs, C.GLuint(program), C.GLuint(uniformIndex), C.GLsizei(bufSize), (*C.GLsizei)(unsafe.Pointer(&length[0])), (*C.GLchar)(unsafe.Pointer(&uniformName[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetActiveUniformsiv.xml -func (gl *GL) GetActiveUniformsiv(program glbase.Program, uniformCount int32, uniformIndices []uint32, pname glbase.Enum, params []int32) { - C.gl4_2core_glGetActiveUniformsiv(gl.funcs, C.GLuint(program), C.GLsizei(uniformCount), (*C.GLuint)(unsafe.Pointer(&uniformIndices[0])), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glPrimitiveRestartIndex.xml -func (gl *GL) PrimitiveRestartIndex(index uint32) { - C.gl4_2core_glPrimitiveRestartIndex(gl.funcs, C.GLuint(index)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glTexBuffer.xml -func (gl *GL) TexBuffer(target, internalFormat glbase.Enum, buffer glbase.Buffer) { - C.gl4_2core_glTexBuffer(gl.funcs, C.GLenum(target), C.GLenum(internalFormat), C.GLuint(buffer)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glDrawElementsInstanced.xml -func (gl *GL) DrawElementsInstanced(mode glbase.Enum, count int, gltype glbase.Enum, indices interface{}, instancecount int32) { - var indices_ptr unsafe.Pointer - var indices_v = reflect.ValueOf(indices) - if indices != nil && indices_v.Kind() != reflect.Slice { - panic("parameter indices must be a slice") - } - if indices != nil { - indices_ptr = unsafe.Pointer(indices_v.Index(0).Addr().Pointer()) - } - C.gl4_2core_glDrawElementsInstanced(gl.funcs, C.GLenum(mode), C.GLsizei(count), C.GLenum(gltype), indices_ptr, C.GLsizei(instancecount)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glDrawArraysInstanced.xml -func (gl *GL) DrawArraysInstanced(mode glbase.Enum, first, count int, instancecount int32) { - C.gl4_2core_glDrawArraysInstanced(gl.funcs, C.GLenum(mode), C.GLint(first), C.GLsizei(count), C.GLsizei(instancecount)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glSampleMaski.xml -func (gl *GL) SampleMaski(index uint32, mask glbase.Bitfield) { - C.gl4_2core_glSampleMaski(gl.funcs, C.GLuint(index), C.GLbitfield(mask)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetMultisamplefv.xml -func (gl *GL) GetMultisamplefv(pname glbase.Enum, index uint32, val []float32) { - C.gl4_2core_glGetMultisamplefv(gl.funcs, C.GLenum(pname), C.GLuint(index), (*C.GLfloat)(unsafe.Pointer(&val[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glTexImage3DMultisample.xml -func (gl *GL) TexImage3DMultisample(target glbase.Enum, samples, internalFormat int32, width, height int, depth int32, fixedsamplelocations bool) { - C.gl4_2core_glTexImage3DMultisample(gl.funcs, C.GLenum(target), C.GLsizei(samples), C.GLint(internalFormat), C.GLsizei(width), C.GLsizei(height), C.GLsizei(depth), *(*C.GLboolean)(unsafe.Pointer(&fixedsamplelocations))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glTexImage2DMultisample.xml -func (gl *GL) TexImage2DMultisample(target glbase.Enum, samples, internalFormat int32, width, height int, fixedsamplelocations bool) { - C.gl4_2core_glTexImage2DMultisample(gl.funcs, C.GLenum(target), C.GLsizei(samples), C.GLint(internalFormat), C.GLsizei(width), C.GLsizei(height), *(*C.GLboolean)(unsafe.Pointer(&fixedsamplelocations))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetSynciv.xml -func (gl *GL) GetSynciv(sync glbase.Sync, pname glbase.Enum, bufSize int32, length, values []int32) { - C.gl4_2core_glGetSynciv(gl.funcs, C.GLsync(unsafe.Pointer(sync)), C.GLenum(pname), C.GLsizei(bufSize), (*C.GLsizei)(unsafe.Pointer(&length[0])), (*C.GLint)(unsafe.Pointer(&values[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetInteger64v.xml -func (gl *GL) GetInteger64v(pname glbase.Enum, params []int64) { - C.gl4_2core_glGetInteger64v(gl.funcs, C.GLenum(pname), (*C.GLint64)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glWaitSync.xml -func (gl *GL) WaitSync(sync glbase.Sync, flags glbase.Bitfield, timeout uint64) { - C.gl4_2core_glWaitSync(gl.funcs, C.GLsync(unsafe.Pointer(sync)), C.GLbitfield(flags), C.GLuint64(timeout)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glClientWaitSync.xml -func (gl *GL) ClientWaitSync(sync glbase.Sync, flags glbase.Bitfield, timeout uint64) glbase.Enum { - glresult := C.gl4_2core_glClientWaitSync(gl.funcs, C.GLsync(unsafe.Pointer(sync)), C.GLbitfield(flags), C.GLuint64(timeout)) - return glbase.Enum(glresult) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glDeleteSync.xml -func (gl *GL) DeleteSync(sync glbase.Sync) { - C.gl4_2core_glDeleteSync(gl.funcs, C.GLsync(unsafe.Pointer(sync))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glIsSync.xml -func (gl *GL) IsSync(sync glbase.Sync) bool { - glresult := C.gl4_2core_glIsSync(gl.funcs, C.GLsync(unsafe.Pointer(sync))) - return *(*bool)(unsafe.Pointer(&glresult)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glFenceSync.xml -func (gl *GL) FenceSync(condition glbase.Enum, flags glbase.Bitfield) glbase.Sync { - glresult := C.gl4_2core_glFenceSync(gl.funcs, C.GLenum(condition), C.GLbitfield(flags)) - return glbase.Sync(unsafe.Pointer(glresult)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glProvokingVertex.xml -func (gl *GL) ProvokingVertex(mode glbase.Enum) { - C.gl4_2core_glProvokingVertex(gl.funcs, C.GLenum(mode)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glDrawElementsInstancedBaseVertex.xml -func (gl *GL) DrawElementsInstancedBaseVertex(mode glbase.Enum, count int, gltype glbase.Enum, indices interface{}, instancecount, basevertex int32) { - var indices_ptr unsafe.Pointer - var indices_v = reflect.ValueOf(indices) - if indices != nil && indices_v.Kind() != reflect.Slice { - panic("parameter indices must be a slice") - } - if indices != nil { - indices_ptr = unsafe.Pointer(indices_v.Index(0).Addr().Pointer()) - } - C.gl4_2core_glDrawElementsInstancedBaseVertex(gl.funcs, C.GLenum(mode), C.GLsizei(count), C.GLenum(gltype), indices_ptr, C.GLsizei(instancecount), C.GLint(basevertex)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glDrawRangeElementsBaseVertex.xml -func (gl *GL) DrawRangeElementsBaseVertex(mode glbase.Enum, start, end uint32, count int, gltype glbase.Enum, indices interface{}, basevertex int32) { - var indices_ptr unsafe.Pointer - var indices_v = reflect.ValueOf(indices) - if indices != nil && indices_v.Kind() != reflect.Slice { - panic("parameter indices must be a slice") - } - if indices != nil { - indices_ptr = unsafe.Pointer(indices_v.Index(0).Addr().Pointer()) - } - C.gl4_2core_glDrawRangeElementsBaseVertex(gl.funcs, C.GLenum(mode), C.GLuint(start), C.GLuint(end), C.GLsizei(count), C.GLenum(gltype), indices_ptr, C.GLint(basevertex)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glDrawElementsBaseVertex.xml -func (gl *GL) DrawElementsBaseVertex(mode glbase.Enum, count int, gltype glbase.Enum, indices interface{}, basevertex int32) { - var indices_ptr unsafe.Pointer - var indices_v = reflect.ValueOf(indices) - if indices != nil && indices_v.Kind() != reflect.Slice { - panic("parameter indices must be a slice") - } - if indices != nil { - indices_ptr = unsafe.Pointer(indices_v.Index(0).Addr().Pointer()) - } - C.gl4_2core_glDrawElementsBaseVertex(gl.funcs, C.GLenum(mode), C.GLsizei(count), C.GLenum(gltype), indices_ptr, C.GLint(basevertex)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glFramebufferTexture.xml -func (gl *GL) FramebufferTexture(target, attachment glbase.Enum, texture glbase.Texture, level int) { - C.gl4_2core_glFramebufferTexture(gl.funcs, C.GLenum(target), C.GLenum(attachment), C.GLuint(texture), C.GLint(level)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetBufferParameteri64v.xml -func (gl *GL) GetBufferParameteri64v(target, pname glbase.Enum, params []int64) { - C.gl4_2core_glGetBufferParameteri64v(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint64)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetInteger64i_v.xml -func (gl *GL) GetInteger64i_v(target glbase.Enum, index uint32, data []int64) { - C.gl4_2core_glGetInteger64i_v(gl.funcs, C.GLenum(target), C.GLuint(index), (*C.GLint64)(unsafe.Pointer(&data[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttribP4uiv.xml -func (gl *GL) VertexAttribP4uiv(index glbase.Attrib, gltype glbase.Enum, normalized bool, value []uint32) { - C.gl4_2core_glVertexAttribP4uiv(gl.funcs, C.GLuint(index), C.GLenum(gltype), *(*C.GLboolean)(unsafe.Pointer(&normalized)), (*C.GLuint)(unsafe.Pointer(&value[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttribP4ui.xml -func (gl *GL) VertexAttribP4ui(index glbase.Attrib, gltype glbase.Enum, normalized bool, value uint32) { - C.gl4_2core_glVertexAttribP4ui(gl.funcs, C.GLuint(index), C.GLenum(gltype), *(*C.GLboolean)(unsafe.Pointer(&normalized)), C.GLuint(value)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttribP3uiv.xml -func (gl *GL) VertexAttribP3uiv(index glbase.Attrib, gltype glbase.Enum, normalized bool, value []uint32) { - C.gl4_2core_glVertexAttribP3uiv(gl.funcs, C.GLuint(index), C.GLenum(gltype), *(*C.GLboolean)(unsafe.Pointer(&normalized)), (*C.GLuint)(unsafe.Pointer(&value[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttribP3ui.xml -func (gl *GL) VertexAttribP3ui(index glbase.Attrib, gltype glbase.Enum, normalized bool, value uint32) { - C.gl4_2core_glVertexAttribP3ui(gl.funcs, C.GLuint(index), C.GLenum(gltype), *(*C.GLboolean)(unsafe.Pointer(&normalized)), C.GLuint(value)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttribP2uiv.xml -func (gl *GL) VertexAttribP2uiv(index glbase.Attrib, gltype glbase.Enum, normalized bool, value []uint32) { - C.gl4_2core_glVertexAttribP2uiv(gl.funcs, C.GLuint(index), C.GLenum(gltype), *(*C.GLboolean)(unsafe.Pointer(&normalized)), (*C.GLuint)(unsafe.Pointer(&value[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttribP2ui.xml -func (gl *GL) VertexAttribP2ui(index glbase.Attrib, gltype glbase.Enum, normalized bool, value uint32) { - C.gl4_2core_glVertexAttribP2ui(gl.funcs, C.GLuint(index), C.GLenum(gltype), *(*C.GLboolean)(unsafe.Pointer(&normalized)), C.GLuint(value)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttribP1uiv.xml -func (gl *GL) VertexAttribP1uiv(index glbase.Attrib, gltype glbase.Enum, normalized bool, value []uint32) { - C.gl4_2core_glVertexAttribP1uiv(gl.funcs, C.GLuint(index), C.GLenum(gltype), *(*C.GLboolean)(unsafe.Pointer(&normalized)), (*C.GLuint)(unsafe.Pointer(&value[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttribP1ui.xml -func (gl *GL) VertexAttribP1ui(index glbase.Attrib, gltype glbase.Enum, normalized bool, value uint32) { - C.gl4_2core_glVertexAttribP1ui(gl.funcs, C.GLuint(index), C.GLenum(gltype), *(*C.GLboolean)(unsafe.Pointer(&normalized)), C.GLuint(value)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glSecondaryColorP3uiv.xml -func (gl *GL) SecondaryColorP3uiv(gltype glbase.Enum, color []uint32) { - C.gl4_2core_glSecondaryColorP3uiv(gl.funcs, C.GLenum(gltype), (*C.GLuint)(unsafe.Pointer(&color[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glSecondaryColorP3ui.xml -func (gl *GL) SecondaryColorP3ui(gltype glbase.Enum, color uint32) { - C.gl4_2core_glSecondaryColorP3ui(gl.funcs, C.GLenum(gltype), C.GLuint(color)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glColorP4uiv.xml -func (gl *GL) ColorP4uiv(gltype glbase.Enum, color []uint32) { - C.gl4_2core_glColorP4uiv(gl.funcs, C.GLenum(gltype), (*C.GLuint)(unsafe.Pointer(&color[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glColorP4ui.xml -func (gl *GL) ColorP4ui(gltype glbase.Enum, color uint32) { - C.gl4_2core_glColorP4ui(gl.funcs, C.GLenum(gltype), C.GLuint(color)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glColorP3uiv.xml -func (gl *GL) ColorP3uiv(gltype glbase.Enum, color []uint32) { - C.gl4_2core_glColorP3uiv(gl.funcs, C.GLenum(gltype), (*C.GLuint)(unsafe.Pointer(&color[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glColorP3ui.xml -func (gl *GL) ColorP3ui(gltype glbase.Enum, color uint32) { - C.gl4_2core_glColorP3ui(gl.funcs, C.GLenum(gltype), C.GLuint(color)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glNormalP3uiv.xml -func (gl *GL) NormalP3uiv(gltype glbase.Enum, coords []uint32) { - C.gl4_2core_glNormalP3uiv(gl.funcs, C.GLenum(gltype), (*C.GLuint)(unsafe.Pointer(&coords[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glNormalP3ui.xml -func (gl *GL) NormalP3ui(gltype glbase.Enum, coords uint32) { - C.gl4_2core_glNormalP3ui(gl.funcs, C.GLenum(gltype), C.GLuint(coords)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glMultiTexCoordP4uiv.xml -func (gl *GL) MultiTexCoordP4uiv(texture, gltype glbase.Enum, coords []uint32) { - C.gl4_2core_glMultiTexCoordP4uiv(gl.funcs, C.GLenum(texture), C.GLenum(gltype), (*C.GLuint)(unsafe.Pointer(&coords[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glMultiTexCoordP4ui.xml -func (gl *GL) MultiTexCoordP4ui(texture, gltype glbase.Enum, coords uint32) { - C.gl4_2core_glMultiTexCoordP4ui(gl.funcs, C.GLenum(texture), C.GLenum(gltype), C.GLuint(coords)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glMultiTexCoordP3uiv.xml -func (gl *GL) MultiTexCoordP3uiv(texture, gltype glbase.Enum, coords []uint32) { - C.gl4_2core_glMultiTexCoordP3uiv(gl.funcs, C.GLenum(texture), C.GLenum(gltype), (*C.GLuint)(unsafe.Pointer(&coords[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glMultiTexCoordP3ui.xml -func (gl *GL) MultiTexCoordP3ui(texture, gltype glbase.Enum, coords uint32) { - C.gl4_2core_glMultiTexCoordP3ui(gl.funcs, C.GLenum(texture), C.GLenum(gltype), C.GLuint(coords)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glMultiTexCoordP2uiv.xml -func (gl *GL) MultiTexCoordP2uiv(texture, gltype glbase.Enum, coords []uint32) { - C.gl4_2core_glMultiTexCoordP2uiv(gl.funcs, C.GLenum(texture), C.GLenum(gltype), (*C.GLuint)(unsafe.Pointer(&coords[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glMultiTexCoordP2ui.xml -func (gl *GL) MultiTexCoordP2ui(texture, gltype glbase.Enum, coords uint32) { - C.gl4_2core_glMultiTexCoordP2ui(gl.funcs, C.GLenum(texture), C.GLenum(gltype), C.GLuint(coords)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glMultiTexCoordP1uiv.xml -func (gl *GL) MultiTexCoordP1uiv(texture, gltype glbase.Enum, coords []uint32) { - C.gl4_2core_glMultiTexCoordP1uiv(gl.funcs, C.GLenum(texture), C.GLenum(gltype), (*C.GLuint)(unsafe.Pointer(&coords[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glMultiTexCoordP1ui.xml -func (gl *GL) MultiTexCoordP1ui(texture, gltype glbase.Enum, coords uint32) { - C.gl4_2core_glMultiTexCoordP1ui(gl.funcs, C.GLenum(texture), C.GLenum(gltype), C.GLuint(coords)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glTexCoordP4uiv.xml -func (gl *GL) TexCoordP4uiv(gltype glbase.Enum, coords []uint32) { - C.gl4_2core_glTexCoordP4uiv(gl.funcs, C.GLenum(gltype), (*C.GLuint)(unsafe.Pointer(&coords[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glTexCoordP4ui.xml -func (gl *GL) TexCoordP4ui(gltype glbase.Enum, coords uint32) { - C.gl4_2core_glTexCoordP4ui(gl.funcs, C.GLenum(gltype), C.GLuint(coords)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glTexCoordP3uiv.xml -func (gl *GL) TexCoordP3uiv(gltype glbase.Enum, coords []uint32) { - C.gl4_2core_glTexCoordP3uiv(gl.funcs, C.GLenum(gltype), (*C.GLuint)(unsafe.Pointer(&coords[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glTexCoordP3ui.xml -func (gl *GL) TexCoordP3ui(gltype glbase.Enum, coords uint32) { - C.gl4_2core_glTexCoordP3ui(gl.funcs, C.GLenum(gltype), C.GLuint(coords)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glTexCoordP2uiv.xml -func (gl *GL) TexCoordP2uiv(gltype glbase.Enum, coords []uint32) { - C.gl4_2core_glTexCoordP2uiv(gl.funcs, C.GLenum(gltype), (*C.GLuint)(unsafe.Pointer(&coords[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glTexCoordP2ui.xml -func (gl *GL) TexCoordP2ui(gltype glbase.Enum, coords uint32) { - C.gl4_2core_glTexCoordP2ui(gl.funcs, C.GLenum(gltype), C.GLuint(coords)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glTexCoordP1uiv.xml -func (gl *GL) TexCoordP1uiv(gltype glbase.Enum, coords []uint32) { - C.gl4_2core_glTexCoordP1uiv(gl.funcs, C.GLenum(gltype), (*C.GLuint)(unsafe.Pointer(&coords[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glTexCoordP1ui.xml -func (gl *GL) TexCoordP1ui(gltype glbase.Enum, coords uint32) { - C.gl4_2core_glTexCoordP1ui(gl.funcs, C.GLenum(gltype), C.GLuint(coords)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexP4uiv.xml -func (gl *GL) VertexP4uiv(gltype glbase.Enum, value []uint32) { - C.gl4_2core_glVertexP4uiv(gl.funcs, C.GLenum(gltype), (*C.GLuint)(unsafe.Pointer(&value[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexP4ui.xml -func (gl *GL) VertexP4ui(gltype glbase.Enum, value uint32) { - C.gl4_2core_glVertexP4ui(gl.funcs, C.GLenum(gltype), C.GLuint(value)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexP3uiv.xml -func (gl *GL) VertexP3uiv(gltype glbase.Enum, value []uint32) { - C.gl4_2core_glVertexP3uiv(gl.funcs, C.GLenum(gltype), (*C.GLuint)(unsafe.Pointer(&value[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexP3ui.xml -func (gl *GL) VertexP3ui(gltype glbase.Enum, value uint32) { - C.gl4_2core_glVertexP3ui(gl.funcs, C.GLenum(gltype), C.GLuint(value)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexP2uiv.xml -func (gl *GL) VertexP2uiv(gltype glbase.Enum, value []uint32) { - C.gl4_2core_glVertexP2uiv(gl.funcs, C.GLenum(gltype), (*C.GLuint)(unsafe.Pointer(&value[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexP2ui.xml -func (gl *GL) VertexP2ui(gltype glbase.Enum, value uint32) { - C.gl4_2core_glVertexP2ui(gl.funcs, C.GLenum(gltype), C.GLuint(value)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetQueryObjectui64v.xml -func (gl *GL) GetQueryObjectui64v(id uint32, pname glbase.Enum, params []uint64) { - C.gl4_2core_glGetQueryObjectui64v(gl.funcs, C.GLuint(id), C.GLenum(pname), (*C.GLuint64)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetQueryObjecti64v.xml -func (gl *GL) GetQueryObjecti64v(id uint32, pname glbase.Enum, params []int64) { - C.gl4_2core_glGetQueryObjecti64v(gl.funcs, C.GLuint(id), C.GLenum(pname), (*C.GLint64)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glQueryCounter.xml -func (gl *GL) QueryCounter(id uint32, target glbase.Enum) { - C.gl4_2core_glQueryCounter(gl.funcs, C.GLuint(id), C.GLenum(target)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetSamplerParameterIuiv.xml -func (gl *GL) GetSamplerParameterIuiv(sampler uint32, pname glbase.Enum, params []uint32) { - C.gl4_2core_glGetSamplerParameterIuiv(gl.funcs, C.GLuint(sampler), C.GLenum(pname), (*C.GLuint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetSamplerParameterfv.xml -func (gl *GL) GetSamplerParameterfv(sampler uint32, pname glbase.Enum, params []float32) { - C.gl4_2core_glGetSamplerParameterfv(gl.funcs, C.GLuint(sampler), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetSamplerParameterIiv.xml -func (gl *GL) GetSamplerParameterIiv(sampler uint32, pname glbase.Enum, params []int32) { - C.gl4_2core_glGetSamplerParameterIiv(gl.funcs, C.GLuint(sampler), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetSamplerParameteriv.xml -func (gl *GL) GetSamplerParameteriv(sampler uint32, pname glbase.Enum, params []int32) { - C.gl4_2core_glGetSamplerParameteriv(gl.funcs, C.GLuint(sampler), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glSamplerParameterIuiv.xml -func (gl *GL) SamplerParameterIuiv(sampler uint32, pname glbase.Enum, param []uint32) { - C.gl4_2core_glSamplerParameterIuiv(gl.funcs, C.GLuint(sampler), C.GLenum(pname), (*C.GLuint)(unsafe.Pointer(¶m[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glSamplerParameterIiv.xml -func (gl *GL) SamplerParameterIiv(sampler uint32, pname glbase.Enum, param []int32) { - C.gl4_2core_glSamplerParameterIiv(gl.funcs, C.GLuint(sampler), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶m[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glSamplerParameterfv.xml -func (gl *GL) SamplerParameterfv(sampler uint32, pname glbase.Enum, param []float32) { - C.gl4_2core_glSamplerParameterfv(gl.funcs, C.GLuint(sampler), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(¶m[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glSamplerParameterf.xml -func (gl *GL) SamplerParameterf(sampler uint32, pname glbase.Enum, param float32) { - C.gl4_2core_glSamplerParameterf(gl.funcs, C.GLuint(sampler), C.GLenum(pname), C.GLfloat(param)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glSamplerParameteriv.xml -func (gl *GL) SamplerParameteriv(sampler uint32, pname glbase.Enum, param []int32) { - C.gl4_2core_glSamplerParameteriv(gl.funcs, C.GLuint(sampler), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶m[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glSamplerParameteri.xml -func (gl *GL) SamplerParameteri(sampler uint32, pname glbase.Enum, param int32) { - C.gl4_2core_glSamplerParameteri(gl.funcs, C.GLuint(sampler), C.GLenum(pname), C.GLint(param)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glBindSampler.xml -func (gl *GL) BindSampler(unit, sampler uint32) { - C.gl4_2core_glBindSampler(gl.funcs, C.GLuint(unit), C.GLuint(sampler)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glIsSampler.xml -func (gl *GL) IsSampler(sampler uint32) bool { - glresult := C.gl4_2core_glIsSampler(gl.funcs, C.GLuint(sampler)) - return *(*bool)(unsafe.Pointer(&glresult)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glDeleteSamplers.xml -func (gl *GL) DeleteSamplers(count int, samplers []uint32) { - C.gl4_2core_glDeleteSamplers(gl.funcs, C.GLsizei(count), (*C.GLuint)(unsafe.Pointer(&samplers[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGenSamplers.xml -func (gl *GL) GenSamplers(count int, samplers []uint32) { - C.gl4_2core_glGenSamplers(gl.funcs, C.GLsizei(count), (*C.GLuint)(unsafe.Pointer(&samplers[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetFragDataIndex.xml -func (gl *GL) GetFragDataIndex(program glbase.Program, name []byte) int32 { - glresult := C.gl4_2core_glGetFragDataIndex(gl.funcs, C.GLuint(program), (*C.GLchar)(unsafe.Pointer(&name[0]))) - return int32(glresult) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glBindFragDataLocationIndexed.xml -func (gl *GL) BindFragDataLocationIndexed(program glbase.Program, colorNumber, index uint32, name []byte) { - C.gl4_2core_glBindFragDataLocationIndexed(gl.funcs, C.GLuint(program), C.GLuint(colorNumber), C.GLuint(index), (*C.GLchar)(unsafe.Pointer(&name[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttribDivisor.xml -func (gl *GL) VertexAttribDivisor(index glbase.Attrib, divisor uint32) { - C.gl4_2core_glVertexAttribDivisor(gl.funcs, C.GLuint(index), C.GLuint(divisor)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetQueryIndexediv.xml -func (gl *GL) GetQueryIndexediv(target glbase.Enum, index uint32, pname glbase.Enum, params []int32) { - C.gl4_2core_glGetQueryIndexediv(gl.funcs, C.GLenum(target), C.GLuint(index), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glEndQueryIndexed.xml -func (gl *GL) EndQueryIndexed(target glbase.Enum, index uint32) { - C.gl4_2core_glEndQueryIndexed(gl.funcs, C.GLenum(target), C.GLuint(index)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glBeginQueryIndexed.xml -func (gl *GL) BeginQueryIndexed(target glbase.Enum, index, id uint32) { - C.gl4_2core_glBeginQueryIndexed(gl.funcs, C.GLenum(target), C.GLuint(index), C.GLuint(id)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glDrawTransformFeedbackStream.xml -func (gl *GL) DrawTransformFeedbackStream(mode glbase.Enum, id, stream uint32) { - C.gl4_2core_glDrawTransformFeedbackStream(gl.funcs, C.GLenum(mode), C.GLuint(id), C.GLuint(stream)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glDrawTransformFeedback.xml -func (gl *GL) DrawTransformFeedback(mode glbase.Enum, id uint32) { - C.gl4_2core_glDrawTransformFeedback(gl.funcs, C.GLenum(mode), C.GLuint(id)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glResumeTransformFeedback.xml -func (gl *GL) ResumeTransformFeedback() { - C.gl4_2core_glResumeTransformFeedback(gl.funcs) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glPauseTransformFeedback.xml -func (gl *GL) PauseTransformFeedback() { - C.gl4_2core_glPauseTransformFeedback(gl.funcs) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glIsTransformFeedback.xml -func (gl *GL) IsTransformFeedback(id uint32) bool { - glresult := C.gl4_2core_glIsTransformFeedback(gl.funcs, C.GLuint(id)) - return *(*bool)(unsafe.Pointer(&glresult)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGenTransformFeedbacks.xml -func (gl *GL) GenTransformFeedbacks(n int, ids []uint32) { - C.gl4_2core_glGenTransformFeedbacks(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&ids[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glDeleteTransformFeedbacks.xml -func (gl *GL) DeleteTransformFeedbacks(n int, ids []uint32) { - C.gl4_2core_glDeleteTransformFeedbacks(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&ids[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glBindTransformFeedback.xml -func (gl *GL) BindTransformFeedback(target glbase.Enum, id uint32) { - C.gl4_2core_glBindTransformFeedback(gl.funcs, C.GLenum(target), C.GLuint(id)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glPatchParameterfv.xml -func (gl *GL) PatchParameterfv(pname glbase.Enum, values []float32) { - C.gl4_2core_glPatchParameterfv(gl.funcs, C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&values[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glPatchParameteri.xml -func (gl *GL) PatchParameteri(pname glbase.Enum, value int32) { - C.gl4_2core_glPatchParameteri(gl.funcs, C.GLenum(pname), C.GLint(value)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetProgramStageiv.xml -func (gl *GL) GetProgramStageiv(program glbase.Program, shadertype, pname glbase.Enum, values []int32) { - C.gl4_2core_glGetProgramStageiv(gl.funcs, C.GLuint(program), C.GLenum(shadertype), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&values[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetUniformSubroutineuiv.xml -func (gl *GL) GetUniformSubroutineuiv(shadertype glbase.Enum, location glbase.Uniform, params []uint32) { - C.gl4_2core_glGetUniformSubroutineuiv(gl.funcs, C.GLenum(shadertype), C.GLint(location), (*C.GLuint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glUniformSubroutinesuiv.xml -func (gl *GL) UniformSubroutinesuiv(shadertype glbase.Enum, count int, value []uint32) { - C.gl4_2core_glUniformSubroutinesuiv(gl.funcs, C.GLenum(shadertype), C.GLsizei(count), (*C.GLuint)(unsafe.Pointer(&value[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetActiveSubroutineName.xml -func (gl *GL) GetActiveSubroutineName(program glbase.Program, shadertype glbase.Enum, index uint32, bufSize int32, length []int32, name []byte) { - C.gl4_2core_glGetActiveSubroutineName(gl.funcs, C.GLuint(program), C.GLenum(shadertype), C.GLuint(index), C.GLsizei(bufSize), (*C.GLsizei)(unsafe.Pointer(&length[0])), (*C.GLchar)(unsafe.Pointer(&name[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetActiveSubroutineUniformName.xml -func (gl *GL) GetActiveSubroutineUniformName(program glbase.Program, shadertype glbase.Enum, index uint32, bufSize int32, length []int32, name []byte) { - C.gl4_2core_glGetActiveSubroutineUniformName(gl.funcs, C.GLuint(program), C.GLenum(shadertype), C.GLuint(index), C.GLsizei(bufSize), (*C.GLsizei)(unsafe.Pointer(&length[0])), (*C.GLchar)(unsafe.Pointer(&name[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetActiveSubroutineUniformiv.xml -func (gl *GL) GetActiveSubroutineUniformiv(program glbase.Program, shadertype glbase.Enum, index uint32, pname glbase.Enum, values []int32) { - C.gl4_2core_glGetActiveSubroutineUniformiv(gl.funcs, C.GLuint(program), C.GLenum(shadertype), C.GLuint(index), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&values[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetSubroutineIndex.xml -func (gl *GL) GetSubroutineIndex(program glbase.Program, shadertype glbase.Enum, name []byte) uint32 { - glresult := C.gl4_2core_glGetSubroutineIndex(gl.funcs, C.GLuint(program), C.GLenum(shadertype), (*C.GLchar)(unsafe.Pointer(&name[0]))) - return uint32(glresult) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetSubroutineUniformLocation.xml -func (gl *GL) GetSubroutineUniformLocation(program glbase.Program, shadertype glbase.Enum, name []byte) int32 { - glresult := C.gl4_2core_glGetSubroutineUniformLocation(gl.funcs, C.GLuint(program), C.GLenum(shadertype), (*C.GLchar)(unsafe.Pointer(&name[0]))) - return int32(glresult) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetUniformdv.xml -func (gl *GL) GetUniformdv(program glbase.Program, location glbase.Uniform, params []float64) { - C.gl4_2core_glGetUniformdv(gl.funcs, C.GLuint(program), C.GLint(location), (*C.GLdouble)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glUniformMatrix4x3dv.xml -func (gl *GL) UniformMatrix4x3dv(location glbase.Uniform, count int, transpose bool, value []float64) { - C.gl4_2core_glUniformMatrix4x3dv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLdouble)(unsafe.Pointer(&value[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glUniformMatrix4x2dv.xml -func (gl *GL) UniformMatrix4x2dv(location glbase.Uniform, count int, transpose bool, value []float64) { - C.gl4_2core_glUniformMatrix4x2dv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLdouble)(unsafe.Pointer(&value[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glUniformMatrix3x4dv.xml -func (gl *GL) UniformMatrix3x4dv(location glbase.Uniform, count int, transpose bool, value []float64) { - C.gl4_2core_glUniformMatrix3x4dv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLdouble)(unsafe.Pointer(&value[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glUniformMatrix3x2dv.xml -func (gl *GL) UniformMatrix3x2dv(location glbase.Uniform, count int, transpose bool, value []float64) { - C.gl4_2core_glUniformMatrix3x2dv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLdouble)(unsafe.Pointer(&value[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glUniformMatrix2x4dv.xml -func (gl *GL) UniformMatrix2x4dv(location glbase.Uniform, count int, transpose bool, value []float64) { - C.gl4_2core_glUniformMatrix2x4dv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLdouble)(unsafe.Pointer(&value[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glUniformMatrix2x3dv.xml -func (gl *GL) UniformMatrix2x3dv(location glbase.Uniform, count int, transpose bool, value []float64) { - C.gl4_2core_glUniformMatrix2x3dv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLdouble)(unsafe.Pointer(&value[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glUniformMatrix4dv.xml -func (gl *GL) UniformMatrix4dv(location glbase.Uniform, count int, transpose bool, value []float64) { - C.gl4_2core_glUniformMatrix4dv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLdouble)(unsafe.Pointer(&value[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glUniformMatrix3dv.xml -func (gl *GL) UniformMatrix3dv(location glbase.Uniform, count int, transpose bool, value []float64) { - C.gl4_2core_glUniformMatrix3dv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLdouble)(unsafe.Pointer(&value[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glUniformMatrix2dv.xml -func (gl *GL) UniformMatrix2dv(location glbase.Uniform, count int, transpose bool, value []float64) { - C.gl4_2core_glUniformMatrix2dv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLdouble)(unsafe.Pointer(&value[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glUniform4dv.xml -func (gl *GL) Uniform4dv(location glbase.Uniform, count int, value []float64) { - C.gl4_2core_glUniform4dv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLdouble)(unsafe.Pointer(&value[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glUniform3dv.xml -func (gl *GL) Uniform3dv(location glbase.Uniform, count int, value []float64) { - C.gl4_2core_glUniform3dv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLdouble)(unsafe.Pointer(&value[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glUniform2dv.xml -func (gl *GL) Uniform2dv(location glbase.Uniform, count int, value []float64) { - C.gl4_2core_glUniform2dv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLdouble)(unsafe.Pointer(&value[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glUniform1dv.xml -func (gl *GL) Uniform1dv(location glbase.Uniform, count int, value []float64) { - C.gl4_2core_glUniform1dv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLdouble)(unsafe.Pointer(&value[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glUniform4d.xml -func (gl *GL) Uniform4d(location glbase.Uniform, v0, v1, v2, v3 float64) { - C.gl4_2core_glUniform4d(gl.funcs, C.GLint(location), C.GLdouble(v0), C.GLdouble(v1), C.GLdouble(v2), C.GLdouble(v3)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glUniform3d.xml -func (gl *GL) Uniform3d(location glbase.Uniform, v0, v1, v2 float64) { - C.gl4_2core_glUniform3d(gl.funcs, C.GLint(location), C.GLdouble(v0), C.GLdouble(v1), C.GLdouble(v2)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glUniform2d.xml -func (gl *GL) Uniform2d(location glbase.Uniform, v0, v1 float64) { - C.gl4_2core_glUniform2d(gl.funcs, C.GLint(location), C.GLdouble(v0), C.GLdouble(v1)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glUniform1d.xml -func (gl *GL) Uniform1d(location glbase.Uniform, v0 float64) { - C.gl4_2core_glUniform1d(gl.funcs, C.GLint(location), C.GLdouble(v0)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glDrawElementsIndirect.xml -func (gl *GL) DrawElementsIndirect(mode, gltype glbase.Enum, indirect interface{}) { - var indirect_ptr unsafe.Pointer - var indirect_v = reflect.ValueOf(indirect) - if indirect != nil && indirect_v.Kind() != reflect.Slice { - panic("parameter indirect must be a slice") - } - if indirect != nil { - indirect_ptr = unsafe.Pointer(indirect_v.Index(0).Addr().Pointer()) - } - C.gl4_2core_glDrawElementsIndirect(gl.funcs, C.GLenum(mode), C.GLenum(gltype), indirect_ptr) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glDrawArraysIndirect.xml -func (gl *GL) DrawArraysIndirect(mode glbase.Enum, indirect interface{}) { - var indirect_ptr unsafe.Pointer - var indirect_v = reflect.ValueOf(indirect) - if indirect != nil && indirect_v.Kind() != reflect.Slice { - panic("parameter indirect must be a slice") - } - if indirect != nil { - indirect_ptr = unsafe.Pointer(indirect_v.Index(0).Addr().Pointer()) - } - C.gl4_2core_glDrawArraysIndirect(gl.funcs, C.GLenum(mode), indirect_ptr) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glBlendFuncSeparatei.xml -func (gl *GL) BlendFuncSeparatei(buf uint32, srcRGB, dstRGB, srcAlpha, dstAlpha glbase.Enum) { - C.gl4_2core_glBlendFuncSeparatei(gl.funcs, C.GLuint(buf), C.GLenum(srcRGB), C.GLenum(dstRGB), C.GLenum(srcAlpha), C.GLenum(dstAlpha)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glBlendFunci.xml -func (gl *GL) BlendFunci(buf uint32, src, dst glbase.Enum) { - C.gl4_2core_glBlendFunci(gl.funcs, C.GLuint(buf), C.GLenum(src), C.GLenum(dst)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glBlendEquationSeparatei.xml -func (gl *GL) BlendEquationSeparatei(buf uint32, modeRGB, modeAlpha glbase.Enum) { - C.gl4_2core_glBlendEquationSeparatei(gl.funcs, C.GLuint(buf), C.GLenum(modeRGB), C.GLenum(modeAlpha)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glBlendEquationi.xml -func (gl *GL) BlendEquationi(buf uint32, mode glbase.Enum) { - C.gl4_2core_glBlendEquationi(gl.funcs, C.GLuint(buf), C.GLenum(mode)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glMinSampleShading.xml -func (gl *GL) MinSampleShading(value float32) { - C.gl4_2core_glMinSampleShading(gl.funcs, C.GLfloat(value)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetDoublei_v.xml -func (gl *GL) GetDoublei_v(target glbase.Enum, index uint32, data []float64) { - C.gl4_2core_glGetDoublei_v(gl.funcs, C.GLenum(target), C.GLuint(index), (*C.GLdouble)(unsafe.Pointer(&data[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetFloati_v.xml -func (gl *GL) GetFloati_v(target glbase.Enum, index uint32, data []float32) { - C.gl4_2core_glGetFloati_v(gl.funcs, C.GLenum(target), C.GLuint(index), (*C.GLfloat)(unsafe.Pointer(&data[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glDepthRangeIndexed.xml -func (gl *GL) DepthRangeIndexed(index uint32, n, f float64) { - C.gl4_2core_glDepthRangeIndexed(gl.funcs, C.GLuint(index), C.GLdouble(n), C.GLdouble(f)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glDepthRangeArrayv.xml -func (gl *GL) DepthRangeArrayv(first uint32, count int, v []float64) { - C.gl4_2core_glDepthRangeArrayv(gl.funcs, C.GLuint(first), C.GLsizei(count), (*C.GLdouble)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glScissorIndexedv.xml -func (gl *GL) ScissorIndexedv(index uint32, v []int32) { - C.gl4_2core_glScissorIndexedv(gl.funcs, C.GLuint(index), (*C.GLint)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glScissorIndexed.xml -func (gl *GL) ScissorIndexed(index uint32, left, bottom int32, width, height int) { - C.gl4_2core_glScissorIndexed(gl.funcs, C.GLuint(index), C.GLint(left), C.GLint(bottom), C.GLsizei(width), C.GLsizei(height)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glScissorArrayv.xml -func (gl *GL) ScissorArrayv(first uint32, count int, v []int32) { - C.gl4_2core_glScissorArrayv(gl.funcs, C.GLuint(first), C.GLsizei(count), (*C.GLint)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glViewportIndexedfv.xml -func (gl *GL) ViewportIndexedfv(index uint32, v []float32) { - C.gl4_2core_glViewportIndexedfv(gl.funcs, C.GLuint(index), (*C.GLfloat)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glViewportIndexedf.xml -func (gl *GL) ViewportIndexedf(index uint32, x, y, w, h float32) { - C.gl4_2core_glViewportIndexedf(gl.funcs, C.GLuint(index), C.GLfloat(x), C.GLfloat(y), C.GLfloat(w), C.GLfloat(h)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glViewportArrayv.xml -func (gl *GL) ViewportArrayv(first uint32, count int, v []float32) { - C.gl4_2core_glViewportArrayv(gl.funcs, C.GLuint(first), C.GLsizei(count), (*C.GLfloat)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetVertexAttribLdv.xml -func (gl *GL) GetVertexAttribLdv(index glbase.Attrib, pname glbase.Enum, params []float64) { - C.gl4_2core_glGetVertexAttribLdv(gl.funcs, C.GLuint(index), C.GLenum(pname), (*C.GLdouble)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttribLPointer.xml -func (gl *GL) VertexAttribLPointer(index glbase.Attrib, size int, gltype glbase.Enum, stride int, pointer interface{}) { - var pointer_ptr unsafe.Pointer - var pointer_v = reflect.ValueOf(pointer) - if pointer != nil && pointer_v.Kind() != reflect.Slice { - panic("parameter pointer must be a slice") - } - if pointer != nil { - pointer_ptr = unsafe.Pointer(pointer_v.Index(0).Addr().Pointer()) - } - C.gl4_2core_glVertexAttribLPointer(gl.funcs, C.GLuint(index), C.GLint(size), C.GLenum(gltype), C.GLsizei(stride), pointer_ptr) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttribL4dv.xml -func (gl *GL) VertexAttribL4dv(index glbase.Attrib, v []float64) { - if len(v) != 4 { - panic("parameter v has incorrect length") - } - C.gl4_2core_glVertexAttribL4dv(gl.funcs, C.GLuint(index), (*C.GLdouble)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttribL3dv.xml -func (gl *GL) VertexAttribL3dv(index glbase.Attrib, v []float64) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl4_2core_glVertexAttribL3dv(gl.funcs, C.GLuint(index), (*C.GLdouble)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttribL2dv.xml -func (gl *GL) VertexAttribL2dv(index glbase.Attrib, v []float64) { - if len(v) != 2 { - panic("parameter v has incorrect length") - } - C.gl4_2core_glVertexAttribL2dv(gl.funcs, C.GLuint(index), (*C.GLdouble)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttribL1dv.xml -func (gl *GL) VertexAttribL1dv(index glbase.Attrib, v []float64) { - C.gl4_2core_glVertexAttribL1dv(gl.funcs, C.GLuint(index), (*C.GLdouble)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttribL4d.xml -func (gl *GL) VertexAttribL4d(index glbase.Attrib, x, y, z, w float64) { - C.gl4_2core_glVertexAttribL4d(gl.funcs, C.GLuint(index), C.GLdouble(x), C.GLdouble(y), C.GLdouble(z), C.GLdouble(w)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttribL3d.xml -func (gl *GL) VertexAttribL3d(index glbase.Attrib, x, y, z float64) { - C.gl4_2core_glVertexAttribL3d(gl.funcs, C.GLuint(index), C.GLdouble(x), C.GLdouble(y), C.GLdouble(z)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttribL2d.xml -func (gl *GL) VertexAttribL2d(index glbase.Attrib, x, y float64) { - C.gl4_2core_glVertexAttribL2d(gl.funcs, C.GLuint(index), C.GLdouble(x), C.GLdouble(y)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttribL1d.xml -func (gl *GL) VertexAttribL1d(index glbase.Attrib, x float64) { - C.gl4_2core_glVertexAttribL1d(gl.funcs, C.GLuint(index), C.GLdouble(x)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetProgramPipelineInfoLog.xml -func (gl *GL) GetProgramPipelineInfoLog(pipeline uint32, bufSize int32, length []int32, infoLog []byte) { - C.gl4_2core_glGetProgramPipelineInfoLog(gl.funcs, C.GLuint(pipeline), C.GLsizei(bufSize), (*C.GLsizei)(unsafe.Pointer(&length[0])), (*C.GLchar)(unsafe.Pointer(&infoLog[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glValidateProgramPipeline.xml -func (gl *GL) ValidateProgramPipeline(pipeline uint32) { - C.gl4_2core_glValidateProgramPipeline(gl.funcs, C.GLuint(pipeline)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniformMatrix4x3dv.xml -func (gl *GL) ProgramUniformMatrix4x3dv(program glbase.Program, location glbase.Uniform, count int, transpose bool, value []float64) { - if len(value) != 3 { - panic("parameter value has incorrect length") - } - C.gl4_2core_glProgramUniformMatrix4x3dv(gl.funcs, C.GLuint(program), C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLdouble)(unsafe.Pointer(&value[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniformMatrix3x4dv.xml -func (gl *GL) ProgramUniformMatrix3x4dv(program glbase.Program, location glbase.Uniform, count int, transpose bool, value []float64) { - if len(value) != 4 { - panic("parameter value has incorrect length") - } - C.gl4_2core_glProgramUniformMatrix3x4dv(gl.funcs, C.GLuint(program), C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLdouble)(unsafe.Pointer(&value[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniformMatrix4x2dv.xml -func (gl *GL) ProgramUniformMatrix4x2dv(program glbase.Program, location glbase.Uniform, count int, transpose bool, value []float64) { - if len(value) != 2 { - panic("parameter value has incorrect length") - } - C.gl4_2core_glProgramUniformMatrix4x2dv(gl.funcs, C.GLuint(program), C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLdouble)(unsafe.Pointer(&value[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniformMatrix2x4dv.xml -func (gl *GL) ProgramUniformMatrix2x4dv(program glbase.Program, location glbase.Uniform, count int, transpose bool, value []float64) { - if len(value) != 4 { - panic("parameter value has incorrect length") - } - C.gl4_2core_glProgramUniformMatrix2x4dv(gl.funcs, C.GLuint(program), C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLdouble)(unsafe.Pointer(&value[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniformMatrix3x2dv.xml -func (gl *GL) ProgramUniformMatrix3x2dv(program glbase.Program, location glbase.Uniform, count int, transpose bool, value []float64) { - if len(value) != 2 { - panic("parameter value has incorrect length") - } - C.gl4_2core_glProgramUniformMatrix3x2dv(gl.funcs, C.GLuint(program), C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLdouble)(unsafe.Pointer(&value[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniformMatrix2x3dv.xml -func (gl *GL) ProgramUniformMatrix2x3dv(program glbase.Program, location glbase.Uniform, count int, transpose bool, value []float64) { - if len(value) != 3 { - panic("parameter value has incorrect length") - } - C.gl4_2core_glProgramUniformMatrix2x3dv(gl.funcs, C.GLuint(program), C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLdouble)(unsafe.Pointer(&value[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniformMatrix4x3fv.xml -func (gl *GL) ProgramUniformMatrix4x3fv(program glbase.Program, location glbase.Uniform, count int, transpose bool, value []float32) { - if len(value) != 3 { - panic("parameter value has incorrect length") - } - C.gl4_2core_glProgramUniformMatrix4x3fv(gl.funcs, C.GLuint(program), C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLfloat)(unsafe.Pointer(&value[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniformMatrix3x4fv.xml -func (gl *GL) ProgramUniformMatrix3x4fv(program glbase.Program, location glbase.Uniform, count int, transpose bool, value []float32) { - if len(value) != 4 { - panic("parameter value has incorrect length") - } - C.gl4_2core_glProgramUniformMatrix3x4fv(gl.funcs, C.GLuint(program), C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLfloat)(unsafe.Pointer(&value[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniformMatrix4x2fv.xml -func (gl *GL) ProgramUniformMatrix4x2fv(program glbase.Program, location glbase.Uniform, count int, transpose bool, value []float32) { - if len(value) != 2 { - panic("parameter value has incorrect length") - } - C.gl4_2core_glProgramUniformMatrix4x2fv(gl.funcs, C.GLuint(program), C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLfloat)(unsafe.Pointer(&value[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniformMatrix2x4fv.xml -func (gl *GL) ProgramUniformMatrix2x4fv(program glbase.Program, location glbase.Uniform, count int, transpose bool, value []float32) { - if len(value) != 4 { - panic("parameter value has incorrect length") - } - C.gl4_2core_glProgramUniformMatrix2x4fv(gl.funcs, C.GLuint(program), C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLfloat)(unsafe.Pointer(&value[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniformMatrix3x2fv.xml -func (gl *GL) ProgramUniformMatrix3x2fv(program glbase.Program, location glbase.Uniform, count int, transpose bool, value []float32) { - if len(value) != 2 { - panic("parameter value has incorrect length") - } - C.gl4_2core_glProgramUniformMatrix3x2fv(gl.funcs, C.GLuint(program), C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLfloat)(unsafe.Pointer(&value[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniformMatrix2x3fv.xml -func (gl *GL) ProgramUniformMatrix2x3fv(program glbase.Program, location glbase.Uniform, count int, transpose bool, value []float32) { - if len(value) != 3 { - panic("parameter value has incorrect length") - } - C.gl4_2core_glProgramUniformMatrix2x3fv(gl.funcs, C.GLuint(program), C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLfloat)(unsafe.Pointer(&value[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniformMatrix4dv.xml -func (gl *GL) ProgramUniformMatrix4dv(program glbase.Program, location glbase.Uniform, count int, transpose bool, value []float64) { - if len(value) != 4 { - panic("parameter value has incorrect length") - } - C.gl4_2core_glProgramUniformMatrix4dv(gl.funcs, C.GLuint(program), C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLdouble)(unsafe.Pointer(&value[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniformMatrix3dv.xml -func (gl *GL) ProgramUniformMatrix3dv(program glbase.Program, location glbase.Uniform, count int, transpose bool, value []float64) { - if len(value) != 3 { - panic("parameter value has incorrect length") - } - C.gl4_2core_glProgramUniformMatrix3dv(gl.funcs, C.GLuint(program), C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLdouble)(unsafe.Pointer(&value[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniformMatrix2dv.xml -func (gl *GL) ProgramUniformMatrix2dv(program glbase.Program, location glbase.Uniform, count int, transpose bool, value []float64) { - if len(value) != 2 { - panic("parameter value has incorrect length") - } - C.gl4_2core_glProgramUniformMatrix2dv(gl.funcs, C.GLuint(program), C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLdouble)(unsafe.Pointer(&value[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniformMatrix4fv.xml -func (gl *GL) ProgramUniformMatrix4fv(program glbase.Program, location glbase.Uniform, count int, transpose bool, value []float32) { - if len(value) != 4 { - panic("parameter value has incorrect length") - } - C.gl4_2core_glProgramUniformMatrix4fv(gl.funcs, C.GLuint(program), C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLfloat)(unsafe.Pointer(&value[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniformMatrix3fv.xml -func (gl *GL) ProgramUniformMatrix3fv(program glbase.Program, location glbase.Uniform, count int, transpose bool, value []float32) { - if len(value) != 3 { - panic("parameter value has incorrect length") - } - C.gl4_2core_glProgramUniformMatrix3fv(gl.funcs, C.GLuint(program), C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLfloat)(unsafe.Pointer(&value[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniformMatrix2fv.xml -func (gl *GL) ProgramUniformMatrix2fv(program glbase.Program, location glbase.Uniform, count int, transpose bool, value []float32) { - if len(value) != 2 { - panic("parameter value has incorrect length") - } - C.gl4_2core_glProgramUniformMatrix2fv(gl.funcs, C.GLuint(program), C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLfloat)(unsafe.Pointer(&value[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniform4uiv.xml -func (gl *GL) ProgramUniform4uiv(program glbase.Program, location glbase.Uniform, count int, value []uint32) { - C.gl4_2core_glProgramUniform4uiv(gl.funcs, C.GLuint(program), C.GLint(location), C.GLsizei(count), (*C.GLuint)(unsafe.Pointer(&value[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniform4ui.xml -func (gl *GL) ProgramUniform4ui(program glbase.Program, location glbase.Uniform, v0, v1, v2, v3 uint32) { - C.gl4_2core_glProgramUniform4ui(gl.funcs, C.GLuint(program), C.GLint(location), C.GLuint(v0), C.GLuint(v1), C.GLuint(v2), C.GLuint(v3)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniform4dv.xml -func (gl *GL) ProgramUniform4dv(program glbase.Program, location glbase.Uniform, count int, value []float64) { - if len(value) != 4 { - panic("parameter value has incorrect length") - } - C.gl4_2core_glProgramUniform4dv(gl.funcs, C.GLuint(program), C.GLint(location), C.GLsizei(count), (*C.GLdouble)(unsafe.Pointer(&value[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniform4d.xml -func (gl *GL) ProgramUniform4d(program glbase.Program, location glbase.Uniform, v0, v1, v2, v3 float64) { - C.gl4_2core_glProgramUniform4d(gl.funcs, C.GLuint(program), C.GLint(location), C.GLdouble(v0), C.GLdouble(v1), C.GLdouble(v2), C.GLdouble(v3)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniform4fv.xml -func (gl *GL) ProgramUniform4fv(program glbase.Program, location glbase.Uniform, count int, value []float32) { - if len(value) != 4 { - panic("parameter value has incorrect length") - } - C.gl4_2core_glProgramUniform4fv(gl.funcs, C.GLuint(program), C.GLint(location), C.GLsizei(count), (*C.GLfloat)(unsafe.Pointer(&value[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniform4f.xml -func (gl *GL) ProgramUniform4f(program glbase.Program, location glbase.Uniform, v0, v1, v2, v3 float32) { - C.gl4_2core_glProgramUniform4f(gl.funcs, C.GLuint(program), C.GLint(location), C.GLfloat(v0), C.GLfloat(v1), C.GLfloat(v2), C.GLfloat(v3)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniform4iv.xml -func (gl *GL) ProgramUniform4iv(program glbase.Program, location glbase.Uniform, count int, value []int32) { - if len(value) != 4 { - panic("parameter value has incorrect length") - } - C.gl4_2core_glProgramUniform4iv(gl.funcs, C.GLuint(program), C.GLint(location), C.GLsizei(count), (*C.GLint)(unsafe.Pointer(&value[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniform4i.xml -func (gl *GL) ProgramUniform4i(program glbase.Program, location glbase.Uniform, v0, v1, v2, v3 int32) { - C.gl4_2core_glProgramUniform4i(gl.funcs, C.GLuint(program), C.GLint(location), C.GLint(v0), C.GLint(v1), C.GLint(v2), C.GLint(v3)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniform3uiv.xml -func (gl *GL) ProgramUniform3uiv(program glbase.Program, location glbase.Uniform, count int, value []uint32) { - C.gl4_2core_glProgramUniform3uiv(gl.funcs, C.GLuint(program), C.GLint(location), C.GLsizei(count), (*C.GLuint)(unsafe.Pointer(&value[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniform3ui.xml -func (gl *GL) ProgramUniform3ui(program glbase.Program, location glbase.Uniform, v0, v1, v2 uint32) { - C.gl4_2core_glProgramUniform3ui(gl.funcs, C.GLuint(program), C.GLint(location), C.GLuint(v0), C.GLuint(v1), C.GLuint(v2)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniform3dv.xml -func (gl *GL) ProgramUniform3dv(program glbase.Program, location glbase.Uniform, count int, value []float64) { - if len(value) != 3 { - panic("parameter value has incorrect length") - } - C.gl4_2core_glProgramUniform3dv(gl.funcs, C.GLuint(program), C.GLint(location), C.GLsizei(count), (*C.GLdouble)(unsafe.Pointer(&value[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniform3d.xml -func (gl *GL) ProgramUniform3d(program glbase.Program, location glbase.Uniform, v0, v1, v2 float64) { - C.gl4_2core_glProgramUniform3d(gl.funcs, C.GLuint(program), C.GLint(location), C.GLdouble(v0), C.GLdouble(v1), C.GLdouble(v2)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniform3fv.xml -func (gl *GL) ProgramUniform3fv(program glbase.Program, location glbase.Uniform, count int, value []float32) { - if len(value) != 3 { - panic("parameter value has incorrect length") - } - C.gl4_2core_glProgramUniform3fv(gl.funcs, C.GLuint(program), C.GLint(location), C.GLsizei(count), (*C.GLfloat)(unsafe.Pointer(&value[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniform3f.xml -func (gl *GL) ProgramUniform3f(program glbase.Program, location glbase.Uniform, v0, v1, v2 float32) { - C.gl4_2core_glProgramUniform3f(gl.funcs, C.GLuint(program), C.GLint(location), C.GLfloat(v0), C.GLfloat(v1), C.GLfloat(v2)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniform3iv.xml -func (gl *GL) ProgramUniform3iv(program glbase.Program, location glbase.Uniform, count int, value []int32) { - if len(value) != 3 { - panic("parameter value has incorrect length") - } - C.gl4_2core_glProgramUniform3iv(gl.funcs, C.GLuint(program), C.GLint(location), C.GLsizei(count), (*C.GLint)(unsafe.Pointer(&value[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniform3i.xml -func (gl *GL) ProgramUniform3i(program glbase.Program, location glbase.Uniform, v0, v1, v2 int32) { - C.gl4_2core_glProgramUniform3i(gl.funcs, C.GLuint(program), C.GLint(location), C.GLint(v0), C.GLint(v1), C.GLint(v2)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniform2uiv.xml -func (gl *GL) ProgramUniform2uiv(program glbase.Program, location glbase.Uniform, count int, value []uint32) { - C.gl4_2core_glProgramUniform2uiv(gl.funcs, C.GLuint(program), C.GLint(location), C.GLsizei(count), (*C.GLuint)(unsafe.Pointer(&value[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniform2ui.xml -func (gl *GL) ProgramUniform2ui(program glbase.Program, location glbase.Uniform, v0, v1 uint32) { - C.gl4_2core_glProgramUniform2ui(gl.funcs, C.GLuint(program), C.GLint(location), C.GLuint(v0), C.GLuint(v1)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniform2dv.xml -func (gl *GL) ProgramUniform2dv(program glbase.Program, location glbase.Uniform, count int, value []float64) { - if len(value) != 2 { - panic("parameter value has incorrect length") - } - C.gl4_2core_glProgramUniform2dv(gl.funcs, C.GLuint(program), C.GLint(location), C.GLsizei(count), (*C.GLdouble)(unsafe.Pointer(&value[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniform2d.xml -func (gl *GL) ProgramUniform2d(program glbase.Program, location glbase.Uniform, v0, v1 float64) { - C.gl4_2core_glProgramUniform2d(gl.funcs, C.GLuint(program), C.GLint(location), C.GLdouble(v0), C.GLdouble(v1)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniform2fv.xml -func (gl *GL) ProgramUniform2fv(program glbase.Program, location glbase.Uniform, count int, value []float32) { - if len(value) != 2 { - panic("parameter value has incorrect length") - } - C.gl4_2core_glProgramUniform2fv(gl.funcs, C.GLuint(program), C.GLint(location), C.GLsizei(count), (*C.GLfloat)(unsafe.Pointer(&value[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniform2f.xml -func (gl *GL) ProgramUniform2f(program glbase.Program, location glbase.Uniform, v0, v1 float32) { - C.gl4_2core_glProgramUniform2f(gl.funcs, C.GLuint(program), C.GLint(location), C.GLfloat(v0), C.GLfloat(v1)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniform2iv.xml -func (gl *GL) ProgramUniform2iv(program glbase.Program, location glbase.Uniform, count int, value []int32) { - if len(value) != 2 { - panic("parameter value has incorrect length") - } - C.gl4_2core_glProgramUniform2iv(gl.funcs, C.GLuint(program), C.GLint(location), C.GLsizei(count), (*C.GLint)(unsafe.Pointer(&value[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniform2i.xml -func (gl *GL) ProgramUniform2i(program glbase.Program, location glbase.Uniform, v0, v1 int32) { - C.gl4_2core_glProgramUniform2i(gl.funcs, C.GLuint(program), C.GLint(location), C.GLint(v0), C.GLint(v1)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniform1uiv.xml -func (gl *GL) ProgramUniform1uiv(program glbase.Program, location glbase.Uniform, count int, value []uint32) { - C.gl4_2core_glProgramUniform1uiv(gl.funcs, C.GLuint(program), C.GLint(location), C.GLsizei(count), (*C.GLuint)(unsafe.Pointer(&value[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniform1ui.xml -func (gl *GL) ProgramUniform1ui(program glbase.Program, location glbase.Uniform, v0 uint32) { - C.gl4_2core_glProgramUniform1ui(gl.funcs, C.GLuint(program), C.GLint(location), C.GLuint(v0)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniform1dv.xml -func (gl *GL) ProgramUniform1dv(program glbase.Program, location glbase.Uniform, count int, value []float64) { - C.gl4_2core_glProgramUniform1dv(gl.funcs, C.GLuint(program), C.GLint(location), C.GLsizei(count), (*C.GLdouble)(unsafe.Pointer(&value[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniform1d.xml -func (gl *GL) ProgramUniform1d(program glbase.Program, location glbase.Uniform, v0 float64) { - C.gl4_2core_glProgramUniform1d(gl.funcs, C.GLuint(program), C.GLint(location), C.GLdouble(v0)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniform1fv.xml -func (gl *GL) ProgramUniform1fv(program glbase.Program, location glbase.Uniform, count int, value []float32) { - C.gl4_2core_glProgramUniform1fv(gl.funcs, C.GLuint(program), C.GLint(location), C.GLsizei(count), (*C.GLfloat)(unsafe.Pointer(&value[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniform1f.xml -func (gl *GL) ProgramUniform1f(program glbase.Program, location glbase.Uniform, v0 float32) { - C.gl4_2core_glProgramUniform1f(gl.funcs, C.GLuint(program), C.GLint(location), C.GLfloat(v0)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniform1iv.xml -func (gl *GL) ProgramUniform1iv(program glbase.Program, location glbase.Uniform, count int, value []int32) { - C.gl4_2core_glProgramUniform1iv(gl.funcs, C.GLuint(program), C.GLint(location), C.GLsizei(count), (*C.GLint)(unsafe.Pointer(&value[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniform1i.xml -func (gl *GL) ProgramUniform1i(program glbase.Program, location glbase.Uniform, v0 int32) { - C.gl4_2core_glProgramUniform1i(gl.funcs, C.GLuint(program), C.GLint(location), C.GLint(v0)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetProgramPipelineiv.xml -func (gl *GL) GetProgramPipelineiv(pipeline uint32, pname glbase.Enum, params []int32) { - C.gl4_2core_glGetProgramPipelineiv(gl.funcs, C.GLuint(pipeline), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glIsProgramPipeline.xml -func (gl *GL) IsProgramPipeline(pipeline uint32) bool { - glresult := C.gl4_2core_glIsProgramPipeline(gl.funcs, C.GLuint(pipeline)) - return *(*bool)(unsafe.Pointer(&glresult)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGenProgramPipelines.xml -func (gl *GL) GenProgramPipelines(n int, pipelines []uint32) { - C.gl4_2core_glGenProgramPipelines(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&pipelines[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glDeleteProgramPipelines.xml -func (gl *GL) DeleteProgramPipelines(n int, pipelines []uint32) { - C.gl4_2core_glDeleteProgramPipelines(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&pipelines[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glBindProgramPipeline.xml -func (gl *GL) BindProgramPipeline(pipeline uint32) { - C.gl4_2core_glBindProgramPipeline(gl.funcs, C.GLuint(pipeline)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glActiveShaderProgram.xml -func (gl *GL) ActiveShaderProgram(pipeline uint32, program glbase.Program) { - C.gl4_2core_glActiveShaderProgram(gl.funcs, C.GLuint(pipeline), C.GLuint(program)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glUseProgramStages.xml -func (gl *GL) UseProgramStages(pipeline uint32, stages glbase.Bitfield, program glbase.Program) { - C.gl4_2core_glUseProgramStages(gl.funcs, C.GLuint(pipeline), C.GLbitfield(stages), C.GLuint(program)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramParameteri.xml -func (gl *GL) ProgramParameteri(program glbase.Program, pname glbase.Enum, value int32) { - C.gl4_2core_glProgramParameteri(gl.funcs, C.GLuint(program), C.GLenum(pname), C.GLint(value)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramBinary.xml -func (gl *GL) ProgramBinary(program glbase.Program, binaryFormat glbase.Enum, binary interface{}, length int32) { - var binary_ptr unsafe.Pointer - var binary_v = reflect.ValueOf(binary) - if binary != nil && binary_v.Kind() != reflect.Slice { - panic("parameter binary must be a slice") - } - if binary != nil { - binary_ptr = unsafe.Pointer(binary_v.Index(0).Addr().Pointer()) - } - C.gl4_2core_glProgramBinary(gl.funcs, C.GLuint(program), C.GLenum(binaryFormat), binary_ptr, C.GLsizei(length)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetProgramBinary.xml -func (gl *GL) GetProgramBinary(program glbase.Program, bufSize int32, length []int32, binaryFormat []glbase.Enum, binary interface{}) { - var binary_ptr unsafe.Pointer - var binary_v = reflect.ValueOf(binary) - if binary != nil && binary_v.Kind() != reflect.Slice { - panic("parameter binary must be a slice") - } - if binary != nil { - binary_ptr = unsafe.Pointer(binary_v.Index(0).Addr().Pointer()) - } - C.gl4_2core_glGetProgramBinary(gl.funcs, C.GLuint(program), C.GLsizei(bufSize), (*C.GLsizei)(unsafe.Pointer(&length[0])), (*C.GLenum)(unsafe.Pointer(&binaryFormat[0])), binary_ptr) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glClearDepthf.xml -func (gl *GL) ClearDepthf(dd float32) { - C.gl4_2core_glClearDepthf(gl.funcs, C.GLfloat(dd)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glDepthRangef.xml -func (gl *GL) DepthRangef(n, f float32) { - C.gl4_2core_glDepthRangef(gl.funcs, C.GLfloat(n), C.GLfloat(f)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetShaderPrecisionFormat.xml -func (gl *GL) GetShaderPrecisionFormat(shadertype, precisionType glbase.Enum, range_, precision []int32) { - C.gl4_2core_glGetShaderPrecisionFormat(gl.funcs, C.GLenum(shadertype), C.GLenum(precisionType), (*C.GLint)(unsafe.Pointer(&range_[0])), (*C.GLint)(unsafe.Pointer(&precision[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glShaderBinary.xml -func (gl *GL) ShaderBinary(count int, shaders []glbase.Shader, binaryFormat glbase.Enum, binary interface{}, length int32) { - var binary_ptr unsafe.Pointer - var binary_v = reflect.ValueOf(binary) - if binary != nil && binary_v.Kind() != reflect.Slice { - panic("parameter binary must be a slice") - } - if binary != nil { - binary_ptr = unsafe.Pointer(binary_v.Index(0).Addr().Pointer()) - } - C.gl4_2core_glShaderBinary(gl.funcs, C.GLsizei(count), (*C.GLuint)(unsafe.Pointer(&shaders[0])), C.GLenum(binaryFormat), binary_ptr, C.GLsizei(length)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glReleaseShaderCompiler.xml -func (gl *GL) ReleaseShaderCompiler() { - C.gl4_2core_glReleaseShaderCompiler(gl.funcs) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glTexStorage3D.xml -func (gl *GL) TexStorage3D(target glbase.Enum, levels int32, internalFormat glbase.Enum, width, height int, depth int32) { - C.gl4_2core_glTexStorage3D(gl.funcs, C.GLenum(target), C.GLsizei(levels), C.GLenum(internalFormat), C.GLsizei(width), C.GLsizei(height), C.GLsizei(depth)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glTexStorage2D.xml -func (gl *GL) TexStorage2D(target glbase.Enum, levels int32, internalFormat glbase.Enum, width, height int) { - C.gl4_2core_glTexStorage2D(gl.funcs, C.GLenum(target), C.GLsizei(levels), C.GLenum(internalFormat), C.GLsizei(width), C.GLsizei(height)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glTexStorage1D.xml -func (gl *GL) TexStorage1D(target glbase.Enum, levels int32, internalFormat glbase.Enum, width int) { - C.gl4_2core_glTexStorage1D(gl.funcs, C.GLenum(target), C.GLsizei(levels), C.GLenum(internalFormat), C.GLsizei(width)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glMemoryBarrier.xml -func (gl *GL) MemoryBarrier(barriers glbase.Bitfield) { - C.gl4_2core_glMemoryBarrier(gl.funcs, C.GLbitfield(barriers)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glBindImageTexture.xml -func (gl *GL) BindImageTexture(unit uint32, texture glbase.Texture, level int, layered bool, layer int32, access, format glbase.Enum) { - C.gl4_2core_glBindImageTexture(gl.funcs, C.GLuint(unit), C.GLuint(texture), C.GLint(level), *(*C.GLboolean)(unsafe.Pointer(&layered)), C.GLint(layer), C.GLenum(access), C.GLenum(format)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetActiveAtomicCounterBufferiv.xml -func (gl *GL) GetActiveAtomicCounterBufferiv(program glbase.Program, bufferIndex uint32, pname glbase.Enum, params []int32) { - C.gl4_2core_glGetActiveAtomicCounterBufferiv(gl.funcs, C.GLuint(program), C.GLuint(bufferIndex), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetInternalformativ.xml -func (gl *GL) GetInternalformativ(target, internalFormat, pname glbase.Enum, bufSize int32, params []int32) { - C.gl4_2core_glGetInternalformativ(gl.funcs, C.GLenum(target), C.GLenum(internalFormat), C.GLenum(pname), C.GLsizei(bufSize), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glDrawTransformFeedbackStreamInstanced.xml -func (gl *GL) DrawTransformFeedbackStreamInstanced(mode glbase.Enum, id, stream uint32, instancecount int32) { - C.gl4_2core_glDrawTransformFeedbackStreamInstanced(gl.funcs, C.GLenum(mode), C.GLuint(id), C.GLuint(stream), C.GLsizei(instancecount)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glDrawTransformFeedbackInstanced.xml -func (gl *GL) DrawTransformFeedbackInstanced(mode glbase.Enum, id uint32, instancecount int32) { - C.gl4_2core_glDrawTransformFeedbackInstanced(gl.funcs, C.GLenum(mode), C.GLuint(id), C.GLsizei(instancecount)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glDrawElementsInstancedBaseVertexBaseInstance.xml -func (gl *GL) DrawElementsInstancedBaseVertexBaseInstance(mode glbase.Enum, count int, gltype glbase.Enum, indices interface{}, instancecount, basevertex int32, baseinstance uint32) { - var indices_ptr unsafe.Pointer - var indices_v = reflect.ValueOf(indices) - if indices != nil && indices_v.Kind() != reflect.Slice { - panic("parameter indices must be a slice") - } - if indices != nil { - indices_ptr = unsafe.Pointer(indices_v.Index(0).Addr().Pointer()) - } - C.gl4_2core_glDrawElementsInstancedBaseVertexBaseInstance(gl.funcs, C.GLenum(mode), C.GLsizei(count), C.GLenum(gltype), indices_ptr, C.GLsizei(instancecount), C.GLint(basevertex), C.GLuint(baseinstance)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glDrawElementsInstancedBaseInstance.xml -func (gl *GL) DrawElementsInstancedBaseInstance(mode glbase.Enum, count int, gltype glbase.Enum, indices interface{}, instancecount int32, baseinstance uint32) { - var indices_ptr unsafe.Pointer - var indices_v = reflect.ValueOf(indices) - if indices != nil && indices_v.Kind() != reflect.Slice { - panic("parameter indices must be a slice") - } - if indices != nil { - indices_ptr = unsafe.Pointer(indices_v.Index(0).Addr().Pointer()) - } - C.gl4_2core_glDrawElementsInstancedBaseInstance(gl.funcs, C.GLenum(mode), C.GLsizei(count), C.GLenum(gltype), indices_ptr, C.GLsizei(instancecount), C.GLuint(baseinstance)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glDrawArraysInstancedBaseInstance.xml -func (gl *GL) DrawArraysInstancedBaseInstance(mode glbase.Enum, first, count int, instancecount int32, baseinstance uint32) { - C.gl4_2core_glDrawArraysInstancedBaseInstance(gl.funcs, C.GLenum(mode), C.GLint(first), C.GLsizei(count), C.GLsizei(instancecount), C.GLuint(baseinstance)) -} diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/gl/4.3compat/funcs.cpp b/Godeps/_workspace/src/github.com/obscuren/qml/gl/4.3compat/funcs.cpp deleted file mode 100644 index 04ab8fadd..000000000 --- a/Godeps/_workspace/src/github.com/obscuren/qml/gl/4.3compat/funcs.cpp +++ /dev/null @@ -1,5556 +0,0 @@ - -// ** file automatically generated by glgen -- do not edit manually ** - -#include -#include - -#include "funcs.h" - -void *gl4_3compat_funcs() { - QOpenGLFunctions_4_3_Compatibility* funcs = QOpenGLContext::currentContext()->versionFunctions(); - if (!funcs) { - return 0; - } - funcs->initializeOpenGLFunctions(); - return funcs; -} - - -void gl4_3compat_glViewport(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glViewport(x, y, width, height); -} - -void gl4_3compat_glDepthRange(void *_glfuncs, GLdouble nearVal, GLdouble farVal) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDepthRange(nearVal, farVal); -} - -GLboolean gl4_3compat_glIsEnabled(void *_glfuncs, GLenum cap) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glIsEnabled(cap); -} - -void gl4_3compat_glGetTexLevelParameteriv(void *_glfuncs, GLenum target, GLint level, GLenum pname, GLint* params) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetTexLevelParameteriv(target, level, pname, params); -} - -void gl4_3compat_glGetTexLevelParameterfv(void *_glfuncs, GLenum target, GLint level, GLenum pname, GLfloat* params) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetTexLevelParameterfv(target, level, pname, params); -} - -void gl4_3compat_glGetTexParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetTexParameteriv(target, pname, params); -} - -void gl4_3compat_glGetTexParameterfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetTexParameterfv(target, pname, params); -} - -void gl4_3compat_glGetTexImage(void *_glfuncs, GLenum target, GLint level, GLenum format, GLenum gltype, GLvoid* pixels) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetTexImage(target, level, format, gltype, pixels); -} - -void gl4_3compat_glGetIntegerv(void *_glfuncs, GLenum pname, GLint* params) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetIntegerv(pname, params); -} - -void gl4_3compat_glGetFloatv(void *_glfuncs, GLenum pname, GLfloat* params) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetFloatv(pname, params); -} - -GLenum gl4_3compat_glGetError(void *_glfuncs) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glGetError(); -} - -void gl4_3compat_glGetDoublev(void *_glfuncs, GLenum pname, GLdouble* params) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetDoublev(pname, params); -} - -void gl4_3compat_glGetBooleanv(void *_glfuncs, GLenum pname, GLboolean* params) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetBooleanv(pname, params); -} - -void gl4_3compat_glReadPixels(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum gltype, GLvoid* pixels) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glReadPixels(x, y, width, height, format, gltype, pixels); -} - -void gl4_3compat_glReadBuffer(void *_glfuncs, GLenum mode) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glReadBuffer(mode); -} - -void gl4_3compat_glPixelStorei(void *_glfuncs, GLenum pname, GLint param) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glPixelStorei(pname, param); -} - -void gl4_3compat_glPixelStoref(void *_glfuncs, GLenum pname, GLfloat param) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glPixelStoref(pname, param); -} - -void gl4_3compat_glDepthFunc(void *_glfuncs, GLenum glfunc) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDepthFunc(glfunc); -} - -void gl4_3compat_glStencilOp(void *_glfuncs, GLenum fail, GLenum zfail, GLenum zpass) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glStencilOp(fail, zfail, zpass); -} - -void gl4_3compat_glStencilFunc(void *_glfuncs, GLenum glfunc, GLint ref, GLuint mask) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glStencilFunc(glfunc, ref, mask); -} - -void gl4_3compat_glLogicOp(void *_glfuncs, GLenum opcode) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glLogicOp(opcode); -} - -void gl4_3compat_glBlendFunc(void *_glfuncs, GLenum sfactor, GLenum dfactor) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glBlendFunc(sfactor, dfactor); -} - -void gl4_3compat_glFlush(void *_glfuncs) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glFlush(); -} - -void gl4_3compat_glFinish(void *_glfuncs) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glFinish(); -} - -void gl4_3compat_glEnable(void *_glfuncs, GLenum cap) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glEnable(cap); -} - -void gl4_3compat_glDisable(void *_glfuncs, GLenum cap) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDisable(cap); -} - -void gl4_3compat_glDepthMask(void *_glfuncs, GLboolean flag) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDepthMask(flag); -} - -void gl4_3compat_glColorMask(void *_glfuncs, GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColorMask(red, green, blue, alpha); -} - -void gl4_3compat_glStencilMask(void *_glfuncs, GLuint mask) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glStencilMask(mask); -} - -void gl4_3compat_glClearDepth(void *_glfuncs, GLdouble depth) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glClearDepth(depth); -} - -void gl4_3compat_glClearStencil(void *_glfuncs, GLint s) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glClearStencil(s); -} - -void gl4_3compat_glClearColor(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glClearColor(red, green, blue, alpha); -} - -void gl4_3compat_glClear(void *_glfuncs, GLbitfield mask) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glClear(mask); -} - -void gl4_3compat_glDrawBuffer(void *_glfuncs, GLenum mode) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDrawBuffer(mode); -} - -void gl4_3compat_glTexImage2D(void *_glfuncs, GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum gltype, const GLvoid* pixels) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexImage2D(target, level, internalFormat, width, height, border, format, gltype, pixels); -} - -void gl4_3compat_glTexImage1D(void *_glfuncs, GLenum target, GLint level, GLint internalFormat, GLsizei width, GLint border, GLenum format, GLenum gltype, const GLvoid* pixels) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexImage1D(target, level, internalFormat, width, border, format, gltype, pixels); -} - -void gl4_3compat_glTexParameteriv(void *_glfuncs, GLenum target, GLenum pname, const GLint* params) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexParameteriv(target, pname, params); -} - -void gl4_3compat_glTexParameteri(void *_glfuncs, GLenum target, GLenum pname, GLint param) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexParameteri(target, pname, param); -} - -void gl4_3compat_glTexParameterfv(void *_glfuncs, GLenum target, GLenum pname, const GLfloat* params) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexParameterfv(target, pname, params); -} - -void gl4_3compat_glTexParameterf(void *_glfuncs, GLenum target, GLenum pname, GLfloat param) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexParameterf(target, pname, param); -} - -void gl4_3compat_glScissor(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glScissor(x, y, width, height); -} - -void gl4_3compat_glPolygonMode(void *_glfuncs, GLenum face, GLenum mode) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glPolygonMode(face, mode); -} - -void gl4_3compat_glPointSize(void *_glfuncs, GLfloat size) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glPointSize(size); -} - -void gl4_3compat_glLineWidth(void *_glfuncs, GLfloat width) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glLineWidth(width); -} - -void gl4_3compat_glHint(void *_glfuncs, GLenum target, GLenum mode) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glHint(target, mode); -} - -void gl4_3compat_glFrontFace(void *_glfuncs, GLenum mode) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glFrontFace(mode); -} - -void gl4_3compat_glCullFace(void *_glfuncs, GLenum mode) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glCullFace(mode); -} - -void gl4_3compat_glIndexubv(void *_glfuncs, const GLubyte* c) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glIndexubv(c); -} - -void gl4_3compat_glIndexub(void *_glfuncs, GLubyte c) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glIndexub(c); -} - -GLboolean gl4_3compat_glIsTexture(void *_glfuncs, GLuint texture) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glIsTexture(texture); -} - -void gl4_3compat_glGenTextures(void *_glfuncs, GLsizei n, GLuint* textures) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGenTextures(n, textures); -} - -void gl4_3compat_glDeleteTextures(void *_glfuncs, GLsizei n, const GLuint* textures) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDeleteTextures(n, textures); -} - -void gl4_3compat_glBindTexture(void *_glfuncs, GLenum target, GLuint texture) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glBindTexture(target, texture); -} - -void gl4_3compat_glTexSubImage2D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum gltype, const GLvoid* pixels) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexSubImage2D(target, level, xoffset, yoffset, width, height, format, gltype, pixels); -} - -void gl4_3compat_glTexSubImage1D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum gltype, const GLvoid* pixels) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexSubImage1D(target, level, xoffset, width, format, gltype, pixels); -} - -void gl4_3compat_glCopyTexSubImage2D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glCopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height); -} - -void gl4_3compat_glCopyTexSubImage1D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glCopyTexSubImage1D(target, level, xoffset, x, y, width); -} - -void gl4_3compat_glCopyTexImage2D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glCopyTexImage2D(target, level, internalFormat, x, y, width, height, border); -} - -void gl4_3compat_glCopyTexImage1D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLint border) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glCopyTexImage1D(target, level, internalFormat, x, y, width, border); -} - -void gl4_3compat_glPolygonOffset(void *_glfuncs, GLfloat factor, GLfloat units) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glPolygonOffset(factor, units); -} - -void gl4_3compat_glDrawElements(void *_glfuncs, GLenum mode, GLsizei count, GLenum gltype, const GLvoid* indices) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDrawElements(mode, count, gltype, indices); -} - -void gl4_3compat_glDrawArrays(void *_glfuncs, GLenum mode, GLint first, GLsizei count) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDrawArrays(mode, first, count); -} - -void gl4_3compat_glCopyTexSubImage3D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glCopyTexSubImage3D(target, level, xoffset, yoffset, zoffset, x, y, width, height); -} - -void gl4_3compat_glTexSubImage3D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum gltype, const GLvoid* pixels) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, gltype, pixels); -} - -void gl4_3compat_glTexImage3D(void *_glfuncs, GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum gltype, const GLvoid* pixels) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexImage3D(target, level, internalFormat, width, height, depth, border, format, gltype, pixels); -} - -void gl4_3compat_glDrawRangeElements(void *_glfuncs, GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum gltype, const GLvoid* indices) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDrawRangeElements(mode, start, end, count, gltype, indices); -} - -void gl4_3compat_glBlendEquation(void *_glfuncs, GLenum mode) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glBlendEquation(mode); -} - -void gl4_3compat_glBlendColor(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glBlendColor(red, green, blue, alpha); -} - -void gl4_3compat_glGetCompressedTexImage(void *_glfuncs, GLenum target, GLint level, GLvoid* img) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetCompressedTexImage(target, level, img); -} - -void gl4_3compat_glCompressedTexSubImage1D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid* data) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glCompressedTexSubImage1D(target, level, xoffset, width, format, imageSize, data); -} - -void gl4_3compat_glCompressedTexSubImage2D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid* data) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glCompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, imageSize, data); -} - -void gl4_3compat_glCompressedTexSubImage3D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid* data) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glCompressedTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data); -} - -void gl4_3compat_glCompressedTexImage1D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid* data) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glCompressedTexImage1D(target, level, internalFormat, width, border, imageSize, data); -} - -void gl4_3compat_glCompressedTexImage2D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid* data) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glCompressedTexImage2D(target, level, internalFormat, width, height, border, imageSize, data); -} - -void gl4_3compat_glCompressedTexImage3D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid* data) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glCompressedTexImage3D(target, level, internalFormat, width, height, depth, border, imageSize, data); -} - -void gl4_3compat_glSampleCoverage(void *_glfuncs, GLfloat value, GLboolean invert) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glSampleCoverage(value, invert); -} - -void gl4_3compat_glActiveTexture(void *_glfuncs, GLenum texture) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glActiveTexture(texture); -} - -void gl4_3compat_glPointParameteriv(void *_glfuncs, GLenum pname, const GLint* params) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glPointParameteriv(pname, params); -} - -void gl4_3compat_glPointParameteri(void *_glfuncs, GLenum pname, GLint param) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glPointParameteri(pname, param); -} - -void gl4_3compat_glPointParameterfv(void *_glfuncs, GLenum pname, const GLfloat* params) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glPointParameterfv(pname, params); -} - -void gl4_3compat_glPointParameterf(void *_glfuncs, GLenum pname, GLfloat param) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glPointParameterf(pname, param); -} - -void gl4_3compat_glMultiDrawArrays(void *_glfuncs, GLenum mode, const GLint* first, const GLsizei* count, GLsizei drawcount) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiDrawArrays(mode, first, count, drawcount); -} - -void gl4_3compat_glBlendFuncSeparate(void *_glfuncs, GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glBlendFuncSeparate(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha); -} - -void gl4_3compat_glGetBufferParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetBufferParameteriv(target, pname, params); -} - -GLboolean gl4_3compat_glUnmapBuffer(void *_glfuncs, GLenum target) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glUnmapBuffer(target); -} - -void gl4_3compat_glGetBufferSubData(void *_glfuncs, GLenum target, GLintptr offset, GLsizeiptr size, GLvoid* data) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetBufferSubData(target, offset, size, data); -} - -void gl4_3compat_glBufferSubData(void *_glfuncs, GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glBufferSubData(target, offset, size, data); -} - -void gl4_3compat_glBufferData(void *_glfuncs, GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glBufferData(target, size, data, usage); -} - -GLboolean gl4_3compat_glIsBuffer(void *_glfuncs, GLuint buffer) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glIsBuffer(buffer); -} - -void gl4_3compat_glGenBuffers(void *_glfuncs, GLsizei n, GLuint* buffers) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGenBuffers(n, buffers); -} - -void gl4_3compat_glDeleteBuffers(void *_glfuncs, GLsizei n, const GLuint* buffers) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDeleteBuffers(n, buffers); -} - -void gl4_3compat_glBindBuffer(void *_glfuncs, GLenum target, GLuint buffer) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glBindBuffer(target, buffer); -} - -void gl4_3compat_glGetQueryObjectuiv(void *_glfuncs, GLuint id, GLenum pname, GLuint* params) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetQueryObjectuiv(id, pname, params); -} - -void gl4_3compat_glGetQueryObjectiv(void *_glfuncs, GLuint id, GLenum pname, GLint* params) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetQueryObjectiv(id, pname, params); -} - -void gl4_3compat_glGetQueryiv(void *_glfuncs, GLenum target, GLenum pname, GLint* params) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetQueryiv(target, pname, params); -} - -void gl4_3compat_glEndQuery(void *_glfuncs, GLenum target) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glEndQuery(target); -} - -void gl4_3compat_glBeginQuery(void *_glfuncs, GLenum target, GLuint id) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glBeginQuery(target, id); -} - -GLboolean gl4_3compat_glIsQuery(void *_glfuncs, GLuint id) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glIsQuery(id); -} - -void gl4_3compat_glDeleteQueries(void *_glfuncs, GLsizei n, const GLuint* ids) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDeleteQueries(n, ids); -} - -void gl4_3compat_glGenQueries(void *_glfuncs, GLsizei n, GLuint* ids) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGenQueries(n, ids); -} - -void gl4_3compat_glVertexAttribPointer(void *_glfuncs, GLuint index, GLint size, GLenum gltype, GLboolean normalized, GLsizei stride, const GLvoid* offset) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttribPointer(index, size, gltype, normalized, stride, offset); -} - -void gl4_3compat_glValidateProgram(void *_glfuncs, GLuint program) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glValidateProgram(program); -} - -void gl4_3compat_glUniformMatrix4fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniformMatrix4fv(location, count, transpose, value); -} - -void gl4_3compat_glUniformMatrix3fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniformMatrix3fv(location, count, transpose, value); -} - -void gl4_3compat_glUniformMatrix2fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniformMatrix2fv(location, count, transpose, value); -} - -void gl4_3compat_glUniform4iv(void *_glfuncs, GLint location, GLsizei count, const GLint* value) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniform4iv(location, count, value); -} - -void gl4_3compat_glUniform3iv(void *_glfuncs, GLint location, GLsizei count, const GLint* value) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniform3iv(location, count, value); -} - -void gl4_3compat_glUniform2iv(void *_glfuncs, GLint location, GLsizei count, const GLint* value) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniform2iv(location, count, value); -} - -void gl4_3compat_glUniform1iv(void *_glfuncs, GLint location, GLsizei count, const GLint* value) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniform1iv(location, count, value); -} - -void gl4_3compat_glUniform4fv(void *_glfuncs, GLint location, GLsizei count, const GLfloat* value) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniform4fv(location, count, value); -} - -void gl4_3compat_glUniform3fv(void *_glfuncs, GLint location, GLsizei count, const GLfloat* value) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniform3fv(location, count, value); -} - -void gl4_3compat_glUniform2fv(void *_glfuncs, GLint location, GLsizei count, const GLfloat* value) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniform2fv(location, count, value); -} - -void gl4_3compat_glUniform1fv(void *_glfuncs, GLint location, GLsizei count, const GLfloat* value) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniform1fv(location, count, value); -} - -void gl4_3compat_glUniform4i(void *_glfuncs, GLint location, GLint v0, GLint v1, GLint v2, GLint v3) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniform4i(location, v0, v1, v2, v3); -} - -void gl4_3compat_glUniform3i(void *_glfuncs, GLint location, GLint v0, GLint v1, GLint v2) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniform3i(location, v0, v1, v2); -} - -void gl4_3compat_glUniform2i(void *_glfuncs, GLint location, GLint v0, GLint v1) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniform2i(location, v0, v1); -} - -void gl4_3compat_glUniform1i(void *_glfuncs, GLint location, GLint v0) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniform1i(location, v0); -} - -void gl4_3compat_glUniform4f(void *_glfuncs, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniform4f(location, v0, v1, v2, v3); -} - -void gl4_3compat_glUniform3f(void *_glfuncs, GLint location, GLfloat v0, GLfloat v1, GLfloat v2) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniform3f(location, v0, v1, v2); -} - -void gl4_3compat_glUniform2f(void *_glfuncs, GLint location, GLfloat v0, GLfloat v1) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniform2f(location, v0, v1); -} - -void gl4_3compat_glUniform1f(void *_glfuncs, GLint location, GLfloat v0) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniform1f(location, v0); -} - -void gl4_3compat_glUseProgram(void *_glfuncs, GLuint program) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUseProgram(program); -} - -void gl4_3compat_glShaderSource(void *_glfuncs, GLuint shader, GLsizei count, const GLchar** source, const GLint* length) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glShaderSource(shader, count, source, length); -} - -void gl4_3compat_glLinkProgram(void *_glfuncs, GLuint program) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glLinkProgram(program); -} - -GLboolean gl4_3compat_glIsShader(void *_glfuncs, GLuint shader) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glIsShader(shader); -} - -GLboolean gl4_3compat_glIsProgram(void *_glfuncs, GLuint program) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glIsProgram(program); -} - -void gl4_3compat_glGetVertexAttribiv(void *_glfuncs, GLuint index, GLenum pname, GLint* params) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetVertexAttribiv(index, pname, params); -} - -void gl4_3compat_glGetVertexAttribfv(void *_glfuncs, GLuint index, GLenum pname, GLfloat* params) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetVertexAttribfv(index, pname, params); -} - -void gl4_3compat_glGetVertexAttribdv(void *_glfuncs, GLuint index, GLenum pname, GLdouble* params) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetVertexAttribdv(index, pname, params); -} - -void gl4_3compat_glGetUniformiv(void *_glfuncs, GLuint program, GLint location, GLint* params) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetUniformiv(program, location, params); -} - -void gl4_3compat_glGetUniformfv(void *_glfuncs, GLuint program, GLint location, GLfloat* params) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetUniformfv(program, location, params); -} - -GLint gl4_3compat_glGetUniformLocation(void *_glfuncs, GLuint program, const GLchar* name) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glGetUniformLocation(program, name); -} - -void gl4_3compat_glGetShaderSource(void *_glfuncs, GLuint shader, GLsizei bufSize, GLsizei* length, GLchar* source) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetShaderSource(shader, bufSize, length, source); -} - -void gl4_3compat_glGetShaderInfoLog(void *_glfuncs, GLuint shader, GLsizei bufSize, GLsizei* length, GLchar* infoLog) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetShaderInfoLog(shader, bufSize, length, infoLog); -} - -void gl4_3compat_glGetShaderiv(void *_glfuncs, GLuint shader, GLenum pname, GLint* params) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetShaderiv(shader, pname, params); -} - -void gl4_3compat_glGetProgramInfoLog(void *_glfuncs, GLuint program, GLsizei bufSize, GLsizei* length, GLchar* infoLog) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetProgramInfoLog(program, bufSize, length, infoLog); -} - -void gl4_3compat_glGetProgramiv(void *_glfuncs, GLuint program, GLenum pname, GLint* params) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetProgramiv(program, pname, params); -} - -GLint gl4_3compat_glGetAttribLocation(void *_glfuncs, GLuint program, const GLchar* name) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glGetAttribLocation(program, name); -} - -void gl4_3compat_glGetAttachedShaders(void *_glfuncs, GLuint program, GLsizei maxCount, GLsizei* count, GLuint* obj) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetAttachedShaders(program, maxCount, count, obj); -} - -void gl4_3compat_glGetActiveUniform(void *_glfuncs, GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLint* size, GLenum* gltype, GLchar* name) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetActiveUniform(program, index, bufSize, length, size, gltype, name); -} - -void gl4_3compat_glGetActiveAttrib(void *_glfuncs, GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLint* size, GLenum* gltype, GLchar* name) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetActiveAttrib(program, index, bufSize, length, size, gltype, name); -} - -void gl4_3compat_glEnableVertexAttribArray(void *_glfuncs, GLuint index) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glEnableVertexAttribArray(index); -} - -void gl4_3compat_glDisableVertexAttribArray(void *_glfuncs, GLuint index) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDisableVertexAttribArray(index); -} - -void gl4_3compat_glDetachShader(void *_glfuncs, GLuint program, GLuint shader) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDetachShader(program, shader); -} - -void gl4_3compat_glDeleteShader(void *_glfuncs, GLuint shader) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDeleteShader(shader); -} - -void gl4_3compat_glDeleteProgram(void *_glfuncs, GLuint program) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDeleteProgram(program); -} - -GLuint gl4_3compat_glCreateShader(void *_glfuncs, GLenum gltype) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glCreateShader(gltype); -} - -GLuint gl4_3compat_glCreateProgram(void *_glfuncs) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glCreateProgram(); -} - -void gl4_3compat_glCompileShader(void *_glfuncs, GLuint shader) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glCompileShader(shader); -} - -void gl4_3compat_glBindAttribLocation(void *_glfuncs, GLuint program, GLuint index, const GLchar* name) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glBindAttribLocation(program, index, name); -} - -void gl4_3compat_glAttachShader(void *_glfuncs, GLuint program, GLuint shader) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glAttachShader(program, shader); -} - -void gl4_3compat_glStencilMaskSeparate(void *_glfuncs, GLenum face, GLuint mask) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glStencilMaskSeparate(face, mask); -} - -void gl4_3compat_glStencilFuncSeparate(void *_glfuncs, GLenum face, GLenum glfunc, GLint ref, GLuint mask) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glStencilFuncSeparate(face, glfunc, ref, mask); -} - -void gl4_3compat_glStencilOpSeparate(void *_glfuncs, GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glStencilOpSeparate(face, sfail, dpfail, dppass); -} - -void gl4_3compat_glDrawBuffers(void *_glfuncs, GLsizei n, const GLenum* bufs) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDrawBuffers(n, bufs); -} - -void gl4_3compat_glBlendEquationSeparate(void *_glfuncs, GLenum modeRGB, GLenum modeAlpha) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glBlendEquationSeparate(modeRGB, modeAlpha); -} - -void gl4_3compat_glUniformMatrix4x3fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniformMatrix4x3fv(location, count, transpose, value); -} - -void gl4_3compat_glUniformMatrix3x4fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniformMatrix3x4fv(location, count, transpose, value); -} - -void gl4_3compat_glUniformMatrix4x2fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniformMatrix4x2fv(location, count, transpose, value); -} - -void gl4_3compat_glUniformMatrix2x4fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniformMatrix2x4fv(location, count, transpose, value); -} - -void gl4_3compat_glUniformMatrix3x2fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniformMatrix3x2fv(location, count, transpose, value); -} - -void gl4_3compat_glUniformMatrix2x3fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniformMatrix2x3fv(location, count, transpose, value); -} - -GLboolean gl4_3compat_glIsVertexArray(void *_glfuncs, GLuint array) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glIsVertexArray(array); -} - -void gl4_3compat_glGenVertexArrays(void *_glfuncs, GLsizei n, GLuint* arrays) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGenVertexArrays(n, arrays); -} - -void gl4_3compat_glDeleteVertexArrays(void *_glfuncs, GLsizei n, const GLuint* arrays) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDeleteVertexArrays(n, arrays); -} - -void gl4_3compat_glBindVertexArray(void *_glfuncs, GLuint array) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glBindVertexArray(array); -} - -void gl4_3compat_glFlushMappedBufferRange(void *_glfuncs, GLenum target, GLintptr offset, GLsizeiptr length) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glFlushMappedBufferRange(target, offset, length); -} - -void gl4_3compat_glFramebufferTextureLayer(void *_glfuncs, GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glFramebufferTextureLayer(target, attachment, texture, level, layer); -} - -void gl4_3compat_glRenderbufferStorageMultisample(void *_glfuncs, GLenum target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRenderbufferStorageMultisample(target, samples, internalFormat, width, height); -} - -void gl4_3compat_glBlitFramebuffer(void *_glfuncs, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glBlitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter); -} - -void gl4_3compat_glGenerateMipmap(void *_glfuncs, GLenum target) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGenerateMipmap(target); -} - -void gl4_3compat_glGetFramebufferAttachmentParameteriv(void *_glfuncs, GLenum target, GLenum attachment, GLenum pname, GLint* params) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetFramebufferAttachmentParameteriv(target, attachment, pname, params); -} - -void gl4_3compat_glFramebufferRenderbuffer(void *_glfuncs, GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glFramebufferRenderbuffer(target, attachment, renderbuffertarget, renderbuffer); -} - -void gl4_3compat_glFramebufferTexture3D(void *_glfuncs, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glFramebufferTexture3D(target, attachment, textarget, texture, level, zoffset); -} - -void gl4_3compat_glFramebufferTexture2D(void *_glfuncs, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glFramebufferTexture2D(target, attachment, textarget, texture, level); -} - -void gl4_3compat_glFramebufferTexture1D(void *_glfuncs, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glFramebufferTexture1D(target, attachment, textarget, texture, level); -} - -GLenum gl4_3compat_glCheckFramebufferStatus(void *_glfuncs, GLenum target) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glCheckFramebufferStatus(target); -} - -void gl4_3compat_glGenFramebuffers(void *_glfuncs, GLsizei n, GLuint* framebuffers) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGenFramebuffers(n, framebuffers); -} - -void gl4_3compat_glDeleteFramebuffers(void *_glfuncs, GLsizei n, const GLuint* framebuffers) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDeleteFramebuffers(n, framebuffers); -} - -void gl4_3compat_glBindFramebuffer(void *_glfuncs, GLenum target, GLuint framebuffer) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glBindFramebuffer(target, framebuffer); -} - -GLboolean gl4_3compat_glIsFramebuffer(void *_glfuncs, GLuint framebuffer) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glIsFramebuffer(framebuffer); -} - -void gl4_3compat_glGetRenderbufferParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetRenderbufferParameteriv(target, pname, params); -} - -void gl4_3compat_glRenderbufferStorage(void *_glfuncs, GLenum target, GLenum internalFormat, GLsizei width, GLsizei height) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRenderbufferStorage(target, internalFormat, width, height); -} - -void gl4_3compat_glGenRenderbuffers(void *_glfuncs, GLsizei n, GLuint* renderbuffers) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGenRenderbuffers(n, renderbuffers); -} - -void gl4_3compat_glDeleteRenderbuffers(void *_glfuncs, GLsizei n, const GLuint* renderbuffers) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDeleteRenderbuffers(n, renderbuffers); -} - -void gl4_3compat_glBindRenderbuffer(void *_glfuncs, GLenum target, GLuint renderbuffer) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glBindRenderbuffer(target, renderbuffer); -} - -GLboolean gl4_3compat_glIsRenderbuffer(void *_glfuncs, GLuint renderbuffer) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glIsRenderbuffer(renderbuffer); -} - -void gl4_3compat_glClearBufferfi(void *_glfuncs, GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glClearBufferfi(buffer, drawbuffer, depth, stencil); -} - -void gl4_3compat_glClearBufferfv(void *_glfuncs, GLenum buffer, GLint drawbuffer, const GLfloat* value) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glClearBufferfv(buffer, drawbuffer, value); -} - -void gl4_3compat_glClearBufferuiv(void *_glfuncs, GLenum buffer, GLint drawbuffer, const GLuint* value) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glClearBufferuiv(buffer, drawbuffer, value); -} - -void gl4_3compat_glClearBufferiv(void *_glfuncs, GLenum buffer, GLint drawbuffer, const GLint* value) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glClearBufferiv(buffer, drawbuffer, value); -} - -void gl4_3compat_glGetTexParameterIuiv(void *_glfuncs, GLenum target, GLenum pname, GLuint* params) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetTexParameterIuiv(target, pname, params); -} - -void gl4_3compat_glGetTexParameterIiv(void *_glfuncs, GLenum target, GLenum pname, GLint* params) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetTexParameterIiv(target, pname, params); -} - -void gl4_3compat_glTexParameterIuiv(void *_glfuncs, GLenum target, GLenum pname, const GLuint* params) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexParameterIuiv(target, pname, params); -} - -void gl4_3compat_glTexParameterIiv(void *_glfuncs, GLenum target, GLenum pname, const GLint* params) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexParameterIiv(target, pname, params); -} - -void gl4_3compat_glUniform4uiv(void *_glfuncs, GLint location, GLsizei count, const GLuint* value) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniform4uiv(location, count, value); -} - -void gl4_3compat_glUniform3uiv(void *_glfuncs, GLint location, GLsizei count, const GLuint* value) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniform3uiv(location, count, value); -} - -void gl4_3compat_glUniform2uiv(void *_glfuncs, GLint location, GLsizei count, const GLuint* value) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniform2uiv(location, count, value); -} - -void gl4_3compat_glUniform1uiv(void *_glfuncs, GLint location, GLsizei count, const GLuint* value) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniform1uiv(location, count, value); -} - -void gl4_3compat_glUniform4ui(void *_glfuncs, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniform4ui(location, v0, v1, v2, v3); -} - -void gl4_3compat_glUniform3ui(void *_glfuncs, GLint location, GLuint v0, GLuint v1, GLuint v2) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniform3ui(location, v0, v1, v2); -} - -void gl4_3compat_glUniform2ui(void *_glfuncs, GLint location, GLuint v0, GLuint v1) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniform2ui(location, v0, v1); -} - -void gl4_3compat_glUniform1ui(void *_glfuncs, GLint location, GLuint v0) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniform1ui(location, v0); -} - -GLint gl4_3compat_glGetFragDataLocation(void *_glfuncs, GLuint program, const GLchar* name) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glGetFragDataLocation(program, name); -} - -void gl4_3compat_glBindFragDataLocation(void *_glfuncs, GLuint program, GLuint color, const GLchar* name) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glBindFragDataLocation(program, color, name); -} - -void gl4_3compat_glGetUniformuiv(void *_glfuncs, GLuint program, GLint location, GLuint* params) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetUniformuiv(program, location, params); -} - -void gl4_3compat_glGetVertexAttribIuiv(void *_glfuncs, GLuint index, GLenum pname, GLuint* params) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetVertexAttribIuiv(index, pname, params); -} - -void gl4_3compat_glGetVertexAttribIiv(void *_glfuncs, GLuint index, GLenum pname, GLint* params) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetVertexAttribIiv(index, pname, params); -} - -void gl4_3compat_glVertexAttribIPointer(void *_glfuncs, GLuint index, GLint size, GLenum gltype, GLsizei stride, const GLvoid* pointer) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttribIPointer(index, size, gltype, stride, pointer); -} - -void gl4_3compat_glEndConditionalRender(void *_glfuncs) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glEndConditionalRender(); -} - -void gl4_3compat_glBeginConditionalRender(void *_glfuncs, GLuint id, GLenum mode) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glBeginConditionalRender(id, mode); -} - -void gl4_3compat_glClampColor(void *_glfuncs, GLenum target, GLenum clamp) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glClampColor(target, clamp); -} - -void gl4_3compat_glGetTransformFeedbackVarying(void *_glfuncs, GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLsizei* size, GLenum* gltype, GLchar* name) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetTransformFeedbackVarying(program, index, bufSize, length, size, gltype, name); -} - -void gl4_3compat_glBindBufferBase(void *_glfuncs, GLenum target, GLuint index, GLuint buffer) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glBindBufferBase(target, index, buffer); -} - -void gl4_3compat_glBindBufferRange(void *_glfuncs, GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glBindBufferRange(target, index, buffer, offset, size); -} - -void gl4_3compat_glEndTransformFeedback(void *_glfuncs) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glEndTransformFeedback(); -} - -void gl4_3compat_glBeginTransformFeedback(void *_glfuncs, GLenum primitiveMode) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glBeginTransformFeedback(primitiveMode); -} - -GLboolean gl4_3compat_glIsEnabledi(void *_glfuncs, GLenum target, GLuint index) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glIsEnabledi(target, index); -} - -void gl4_3compat_glDisablei(void *_glfuncs, GLenum target, GLuint index) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDisablei(target, index); -} - -void gl4_3compat_glEnablei(void *_glfuncs, GLenum target, GLuint index) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glEnablei(target, index); -} - -void gl4_3compat_glGetIntegeri_v(void *_glfuncs, GLenum target, GLuint index, GLint* data) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetIntegeri_v(target, index, data); -} - -void gl4_3compat_glGetBooleani_v(void *_glfuncs, GLenum target, GLuint index, GLboolean* data) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetBooleani_v(target, index, data); -} - -void gl4_3compat_glColorMaski(void *_glfuncs, GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColorMaski(index, r, g, b, a); -} - -void gl4_3compat_glCopyBufferSubData(void *_glfuncs, GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glCopyBufferSubData(readTarget, writeTarget, readOffset, writeOffset, size); -} - -void gl4_3compat_glUniformBlockBinding(void *_glfuncs, GLuint program, GLuint v0, GLuint v1) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniformBlockBinding(program, v0, v1); -} - -void gl4_3compat_glGetActiveUniformBlockName(void *_glfuncs, GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei* length, GLchar* uniformBlockName) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetActiveUniformBlockName(program, uniformBlockIndex, bufSize, length, uniformBlockName); -} - -void gl4_3compat_glGetActiveUniformBlockiv(void *_glfuncs, GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint* params) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetActiveUniformBlockiv(program, uniformBlockIndex, pname, params); -} - -GLuint gl4_3compat_glGetUniformBlockIndex(void *_glfuncs, GLuint program, const GLchar* uniformBlockName) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glGetUniformBlockIndex(program, uniformBlockName); -} - -void gl4_3compat_glGetActiveUniformName(void *_glfuncs, GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei* length, GLchar* uniformName) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetActiveUniformName(program, uniformIndex, bufSize, length, uniformName); -} - -void gl4_3compat_glGetActiveUniformsiv(void *_glfuncs, GLuint program, GLsizei uniformCount, const GLuint* uniformIndices, GLenum pname, GLint* params) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetActiveUniformsiv(program, uniformCount, uniformIndices, pname, params); -} - -void gl4_3compat_glPrimitiveRestartIndex(void *_glfuncs, GLuint index) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glPrimitiveRestartIndex(index); -} - -void gl4_3compat_glTexBuffer(void *_glfuncs, GLenum target, GLenum internalFormat, GLuint buffer) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexBuffer(target, internalFormat, buffer); -} - -void gl4_3compat_glDrawElementsInstanced(void *_glfuncs, GLenum mode, GLsizei count, GLenum gltype, const GLvoid* indices, GLsizei instancecount) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDrawElementsInstanced(mode, count, gltype, indices, instancecount); -} - -void gl4_3compat_glDrawArraysInstanced(void *_glfuncs, GLenum mode, GLint first, GLsizei count, GLsizei instancecount) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDrawArraysInstanced(mode, first, count, instancecount); -} - -void gl4_3compat_glSampleMaski(void *_glfuncs, GLuint index, GLbitfield mask) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glSampleMaski(index, mask); -} - -void gl4_3compat_glGetMultisamplefv(void *_glfuncs, GLenum pname, GLuint index, GLfloat* val) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetMultisamplefv(pname, index, val); -} - -void gl4_3compat_glTexImage3DMultisample(void *_glfuncs, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexImage3DMultisample(target, samples, internalFormat, width, height, depth, fixedsamplelocations); -} - -void gl4_3compat_glTexImage2DMultisample(void *_glfuncs, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexImage2DMultisample(target, samples, internalFormat, width, height, fixedsamplelocations); -} - -void gl4_3compat_glGetSynciv(void *_glfuncs, GLsync sync, GLenum pname, GLsizei bufSize, GLsizei* length, GLint* values) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetSynciv(sync, pname, bufSize, length, values); -} - -void gl4_3compat_glGetInteger64v(void *_glfuncs, GLenum pname, GLint64* params) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetInteger64v(pname, params); -} - -void gl4_3compat_glWaitSync(void *_glfuncs, GLsync sync, GLbitfield flags, GLuint64 timeout) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glWaitSync(sync, flags, timeout); -} - -GLenum gl4_3compat_glClientWaitSync(void *_glfuncs, GLsync sync, GLbitfield flags, GLuint64 timeout) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glClientWaitSync(sync, flags, timeout); -} - -void gl4_3compat_glDeleteSync(void *_glfuncs, GLsync sync) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDeleteSync(sync); -} - -GLboolean gl4_3compat_glIsSync(void *_glfuncs, GLsync sync) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glIsSync(sync); -} - -GLsync gl4_3compat_glFenceSync(void *_glfuncs, GLenum condition, GLbitfield flags) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glFenceSync(condition, flags); -} - -void gl4_3compat_glProvokingVertex(void *_glfuncs, GLenum mode) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glProvokingVertex(mode); -} - -void gl4_3compat_glDrawElementsInstancedBaseVertex(void *_glfuncs, GLenum mode, GLsizei count, GLenum gltype, const GLvoid* indices, GLsizei instancecount, GLint basevertex) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDrawElementsInstancedBaseVertex(mode, count, gltype, indices, instancecount, basevertex); -} - -void gl4_3compat_glDrawRangeElementsBaseVertex(void *_glfuncs, GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum gltype, const GLvoid* indices, GLint basevertex) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDrawRangeElementsBaseVertex(mode, start, end, count, gltype, indices, basevertex); -} - -void gl4_3compat_glDrawElementsBaseVertex(void *_glfuncs, GLenum mode, GLsizei count, GLenum gltype, const GLvoid* indices, GLint basevertex) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDrawElementsBaseVertex(mode, count, gltype, indices, basevertex); -} - -void gl4_3compat_glFramebufferTexture(void *_glfuncs, GLenum target, GLenum attachment, GLuint texture, GLint level) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glFramebufferTexture(target, attachment, texture, level); -} - -void gl4_3compat_glGetBufferParameteri64v(void *_glfuncs, GLenum target, GLenum pname, GLint64* params) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetBufferParameteri64v(target, pname, params); -} - -void gl4_3compat_glGetInteger64i_v(void *_glfuncs, GLenum target, GLuint index, GLint64* data) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetInteger64i_v(target, index, data); -} - -void gl4_3compat_glVertexAttribP4uiv(void *_glfuncs, GLuint index, GLenum gltype, GLboolean normalized, const GLuint* value) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttribP4uiv(index, gltype, normalized, value); -} - -void gl4_3compat_glVertexAttribP4ui(void *_glfuncs, GLuint index, GLenum gltype, GLboolean normalized, GLuint value) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttribP4ui(index, gltype, normalized, value); -} - -void gl4_3compat_glVertexAttribP3uiv(void *_glfuncs, GLuint index, GLenum gltype, GLboolean normalized, const GLuint* value) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttribP3uiv(index, gltype, normalized, value); -} - -void gl4_3compat_glVertexAttribP3ui(void *_glfuncs, GLuint index, GLenum gltype, GLboolean normalized, GLuint value) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttribP3ui(index, gltype, normalized, value); -} - -void gl4_3compat_glVertexAttribP2uiv(void *_glfuncs, GLuint index, GLenum gltype, GLboolean normalized, const GLuint* value) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttribP2uiv(index, gltype, normalized, value); -} - -void gl4_3compat_glVertexAttribP2ui(void *_glfuncs, GLuint index, GLenum gltype, GLboolean normalized, GLuint value) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttribP2ui(index, gltype, normalized, value); -} - -void gl4_3compat_glVertexAttribP1uiv(void *_glfuncs, GLuint index, GLenum gltype, GLboolean normalized, const GLuint* value) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttribP1uiv(index, gltype, normalized, value); -} - -void gl4_3compat_glVertexAttribP1ui(void *_glfuncs, GLuint index, GLenum gltype, GLboolean normalized, GLuint value) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttribP1ui(index, gltype, normalized, value); -} - -void gl4_3compat_glSecondaryColorP3uiv(void *_glfuncs, GLenum gltype, const GLuint* color) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glSecondaryColorP3uiv(gltype, color); -} - -void gl4_3compat_glSecondaryColorP3ui(void *_glfuncs, GLenum gltype, GLuint color) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glSecondaryColorP3ui(gltype, color); -} - -void gl4_3compat_glColorP4uiv(void *_glfuncs, GLenum gltype, const GLuint* color) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColorP4uiv(gltype, color); -} - -void gl4_3compat_glColorP4ui(void *_glfuncs, GLenum gltype, GLuint color) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColorP4ui(gltype, color); -} - -void gl4_3compat_glColorP3uiv(void *_glfuncs, GLenum gltype, const GLuint* color) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColorP3uiv(gltype, color); -} - -void gl4_3compat_glColorP3ui(void *_glfuncs, GLenum gltype, GLuint color) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColorP3ui(gltype, color); -} - -void gl4_3compat_glNormalP3uiv(void *_glfuncs, GLenum gltype, const GLuint* coords) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glNormalP3uiv(gltype, coords); -} - -void gl4_3compat_glNormalP3ui(void *_glfuncs, GLenum gltype, GLuint coords) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glNormalP3ui(gltype, coords); -} - -void gl4_3compat_glMultiTexCoordP4uiv(void *_glfuncs, GLenum texture, GLenum gltype, const GLuint* coords) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiTexCoordP4uiv(texture, gltype, coords); -} - -void gl4_3compat_glMultiTexCoordP4ui(void *_glfuncs, GLenum texture, GLenum gltype, GLuint coords) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiTexCoordP4ui(texture, gltype, coords); -} - -void gl4_3compat_glMultiTexCoordP3uiv(void *_glfuncs, GLenum texture, GLenum gltype, const GLuint* coords) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiTexCoordP3uiv(texture, gltype, coords); -} - -void gl4_3compat_glMultiTexCoordP3ui(void *_glfuncs, GLenum texture, GLenum gltype, GLuint coords) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiTexCoordP3ui(texture, gltype, coords); -} - -void gl4_3compat_glMultiTexCoordP2uiv(void *_glfuncs, GLenum texture, GLenum gltype, const GLuint* coords) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiTexCoordP2uiv(texture, gltype, coords); -} - -void gl4_3compat_glMultiTexCoordP2ui(void *_glfuncs, GLenum texture, GLenum gltype, GLuint coords) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiTexCoordP2ui(texture, gltype, coords); -} - -void gl4_3compat_glMultiTexCoordP1uiv(void *_glfuncs, GLenum texture, GLenum gltype, const GLuint* coords) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiTexCoordP1uiv(texture, gltype, coords); -} - -void gl4_3compat_glMultiTexCoordP1ui(void *_glfuncs, GLenum texture, GLenum gltype, GLuint coords) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiTexCoordP1ui(texture, gltype, coords); -} - -void gl4_3compat_glTexCoordP4uiv(void *_glfuncs, GLenum gltype, const GLuint* coords) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoordP4uiv(gltype, coords); -} - -void gl4_3compat_glTexCoordP4ui(void *_glfuncs, GLenum gltype, GLuint coords) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoordP4ui(gltype, coords); -} - -void gl4_3compat_glTexCoordP3uiv(void *_glfuncs, GLenum gltype, const GLuint* coords) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoordP3uiv(gltype, coords); -} - -void gl4_3compat_glTexCoordP3ui(void *_glfuncs, GLenum gltype, GLuint coords) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoordP3ui(gltype, coords); -} - -void gl4_3compat_glTexCoordP2uiv(void *_glfuncs, GLenum gltype, const GLuint* coords) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoordP2uiv(gltype, coords); -} - -void gl4_3compat_glTexCoordP2ui(void *_glfuncs, GLenum gltype, GLuint coords) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoordP2ui(gltype, coords); -} - -void gl4_3compat_glTexCoordP1uiv(void *_glfuncs, GLenum gltype, const GLuint* coords) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoordP1uiv(gltype, coords); -} - -void gl4_3compat_glTexCoordP1ui(void *_glfuncs, GLenum gltype, GLuint coords) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoordP1ui(gltype, coords); -} - -void gl4_3compat_glVertexP4uiv(void *_glfuncs, GLenum gltype, const GLuint* value) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexP4uiv(gltype, value); -} - -void gl4_3compat_glVertexP4ui(void *_glfuncs, GLenum gltype, GLuint value) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexP4ui(gltype, value); -} - -void gl4_3compat_glVertexP3uiv(void *_glfuncs, GLenum gltype, const GLuint* value) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexP3uiv(gltype, value); -} - -void gl4_3compat_glVertexP3ui(void *_glfuncs, GLenum gltype, GLuint value) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexP3ui(gltype, value); -} - -void gl4_3compat_glVertexP2uiv(void *_glfuncs, GLenum gltype, const GLuint* value) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexP2uiv(gltype, value); -} - -void gl4_3compat_glVertexP2ui(void *_glfuncs, GLenum gltype, GLuint value) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexP2ui(gltype, value); -} - -void gl4_3compat_glGetQueryObjectui64v(void *_glfuncs, GLuint id, GLenum pname, GLuint64* params) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetQueryObjectui64v(id, pname, params); -} - -void gl4_3compat_glGetQueryObjecti64v(void *_glfuncs, GLuint id, GLenum pname, GLint64* params) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetQueryObjecti64v(id, pname, params); -} - -void gl4_3compat_glQueryCounter(void *_glfuncs, GLuint id, GLenum target) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glQueryCounter(id, target); -} - -void gl4_3compat_glGetSamplerParameterIuiv(void *_glfuncs, GLuint sampler, GLenum pname, GLuint* params) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetSamplerParameterIuiv(sampler, pname, params); -} - -void gl4_3compat_glGetSamplerParameterfv(void *_glfuncs, GLuint sampler, GLenum pname, GLfloat* params) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetSamplerParameterfv(sampler, pname, params); -} - -void gl4_3compat_glGetSamplerParameterIiv(void *_glfuncs, GLuint sampler, GLenum pname, GLint* params) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetSamplerParameterIiv(sampler, pname, params); -} - -void gl4_3compat_glGetSamplerParameteriv(void *_glfuncs, GLuint sampler, GLenum pname, GLint* params) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetSamplerParameteriv(sampler, pname, params); -} - -void gl4_3compat_glSamplerParameterIuiv(void *_glfuncs, GLuint sampler, GLenum pname, const GLuint* param) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glSamplerParameterIuiv(sampler, pname, param); -} - -void gl4_3compat_glSamplerParameterIiv(void *_glfuncs, GLuint sampler, GLenum pname, const GLint* param) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glSamplerParameterIiv(sampler, pname, param); -} - -void gl4_3compat_glSamplerParameterfv(void *_glfuncs, GLuint sampler, GLenum pname, const GLfloat* param) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glSamplerParameterfv(sampler, pname, param); -} - -void gl4_3compat_glSamplerParameterf(void *_glfuncs, GLuint sampler, GLenum pname, GLfloat param) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glSamplerParameterf(sampler, pname, param); -} - -void gl4_3compat_glSamplerParameteriv(void *_glfuncs, GLuint sampler, GLenum pname, const GLint* param) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glSamplerParameteriv(sampler, pname, param); -} - -void gl4_3compat_glSamplerParameteri(void *_glfuncs, GLuint sampler, GLenum pname, GLint param) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glSamplerParameteri(sampler, pname, param); -} - -void gl4_3compat_glBindSampler(void *_glfuncs, GLuint unit, GLuint sampler) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glBindSampler(unit, sampler); -} - -GLboolean gl4_3compat_glIsSampler(void *_glfuncs, GLuint sampler) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glIsSampler(sampler); -} - -void gl4_3compat_glDeleteSamplers(void *_glfuncs, GLsizei count, const GLuint* samplers) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDeleteSamplers(count, samplers); -} - -void gl4_3compat_glGenSamplers(void *_glfuncs, GLsizei count, GLuint* samplers) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGenSamplers(count, samplers); -} - -GLint gl4_3compat_glGetFragDataIndex(void *_glfuncs, GLuint program, const GLchar* name) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glGetFragDataIndex(program, name); -} - -void gl4_3compat_glBindFragDataLocationIndexed(void *_glfuncs, GLuint program, GLuint colorNumber, GLuint index, const GLchar* name) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glBindFragDataLocationIndexed(program, colorNumber, index, name); -} - -void gl4_3compat_glVertexAttribDivisor(void *_glfuncs, GLuint index, GLuint divisor) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttribDivisor(index, divisor); -} - -void gl4_3compat_glGetQueryIndexediv(void *_glfuncs, GLenum target, GLuint index, GLenum pname, GLint* params) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetQueryIndexediv(target, index, pname, params); -} - -void gl4_3compat_glEndQueryIndexed(void *_glfuncs, GLenum target, GLuint index) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glEndQueryIndexed(target, index); -} - -void gl4_3compat_glBeginQueryIndexed(void *_glfuncs, GLenum target, GLuint index, GLuint id) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glBeginQueryIndexed(target, index, id); -} - -void gl4_3compat_glDrawTransformFeedbackStream(void *_glfuncs, GLenum mode, GLuint id, GLuint stream) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDrawTransformFeedbackStream(mode, id, stream); -} - -void gl4_3compat_glDrawTransformFeedback(void *_glfuncs, GLenum mode, GLuint id) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDrawTransformFeedback(mode, id); -} - -void gl4_3compat_glResumeTransformFeedback(void *_glfuncs) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glResumeTransformFeedback(); -} - -void gl4_3compat_glPauseTransformFeedback(void *_glfuncs) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glPauseTransformFeedback(); -} - -GLboolean gl4_3compat_glIsTransformFeedback(void *_glfuncs, GLuint id) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glIsTransformFeedback(id); -} - -void gl4_3compat_glGenTransformFeedbacks(void *_glfuncs, GLsizei n, GLuint* ids) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGenTransformFeedbacks(n, ids); -} - -void gl4_3compat_glDeleteTransformFeedbacks(void *_glfuncs, GLsizei n, const GLuint* ids) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDeleteTransformFeedbacks(n, ids); -} - -void gl4_3compat_glBindTransformFeedback(void *_glfuncs, GLenum target, GLuint id) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glBindTransformFeedback(target, id); -} - -void gl4_3compat_glPatchParameterfv(void *_glfuncs, GLenum pname, const GLfloat* values) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glPatchParameterfv(pname, values); -} - -void gl4_3compat_glPatchParameteri(void *_glfuncs, GLenum pname, GLint value) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glPatchParameteri(pname, value); -} - -void gl4_3compat_glGetProgramStageiv(void *_glfuncs, GLuint program, GLenum shadertype, GLenum pname, GLint* values) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetProgramStageiv(program, shadertype, pname, values); -} - -void gl4_3compat_glGetUniformSubroutineuiv(void *_glfuncs, GLenum shadertype, GLint location, GLuint* params) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetUniformSubroutineuiv(shadertype, location, params); -} - -void gl4_3compat_glUniformSubroutinesuiv(void *_glfuncs, GLenum shadertype, GLsizei count, const GLuint* value) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniformSubroutinesuiv(shadertype, count, value); -} - -void gl4_3compat_glGetActiveSubroutineName(void *_glfuncs, GLuint program, GLenum shadertype, GLuint index, GLsizei bufSize, GLsizei* length, GLchar* name) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetActiveSubroutineName(program, shadertype, index, bufSize, length, name); -} - -void gl4_3compat_glGetActiveSubroutineUniformName(void *_glfuncs, GLuint program, GLenum shadertype, GLuint index, GLsizei bufSize, GLsizei* length, GLchar* name) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetActiveSubroutineUniformName(program, shadertype, index, bufSize, length, name); -} - -void gl4_3compat_glGetActiveSubroutineUniformiv(void *_glfuncs, GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint* values) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetActiveSubroutineUniformiv(program, shadertype, index, pname, values); -} - -GLuint gl4_3compat_glGetSubroutineIndex(void *_glfuncs, GLuint program, GLenum shadertype, const GLchar* name) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glGetSubroutineIndex(program, shadertype, name); -} - -GLint gl4_3compat_glGetSubroutineUniformLocation(void *_glfuncs, GLuint program, GLenum shadertype, const GLchar* name) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glGetSubroutineUniformLocation(program, shadertype, name); -} - -void gl4_3compat_glGetUniformdv(void *_glfuncs, GLuint program, GLint location, GLdouble* params) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetUniformdv(program, location, params); -} - -void gl4_3compat_glUniformMatrix4x3dv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniformMatrix4x3dv(location, count, transpose, value); -} - -void gl4_3compat_glUniformMatrix4x2dv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniformMatrix4x2dv(location, count, transpose, value); -} - -void gl4_3compat_glUniformMatrix3x4dv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniformMatrix3x4dv(location, count, transpose, value); -} - -void gl4_3compat_glUniformMatrix3x2dv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniformMatrix3x2dv(location, count, transpose, value); -} - -void gl4_3compat_glUniformMatrix2x4dv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniformMatrix2x4dv(location, count, transpose, value); -} - -void gl4_3compat_glUniformMatrix2x3dv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniformMatrix2x3dv(location, count, transpose, value); -} - -void gl4_3compat_glUniformMatrix4dv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniformMatrix4dv(location, count, transpose, value); -} - -void gl4_3compat_glUniformMatrix3dv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniformMatrix3dv(location, count, transpose, value); -} - -void gl4_3compat_glUniformMatrix2dv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniformMatrix2dv(location, count, transpose, value); -} - -void gl4_3compat_glUniform4dv(void *_glfuncs, GLint location, GLsizei count, const GLdouble* value) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniform4dv(location, count, value); -} - -void gl4_3compat_glUniform3dv(void *_glfuncs, GLint location, GLsizei count, const GLdouble* value) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniform3dv(location, count, value); -} - -void gl4_3compat_glUniform2dv(void *_glfuncs, GLint location, GLsizei count, const GLdouble* value) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniform2dv(location, count, value); -} - -void gl4_3compat_glUniform1dv(void *_glfuncs, GLint location, GLsizei count, const GLdouble* value) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniform1dv(location, count, value); -} - -void gl4_3compat_glUniform4d(void *_glfuncs, GLint location, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniform4d(location, v0, v1, v2, v3); -} - -void gl4_3compat_glUniform3d(void *_glfuncs, GLint location, GLdouble v0, GLdouble v1, GLdouble v2) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniform3d(location, v0, v1, v2); -} - -void gl4_3compat_glUniform2d(void *_glfuncs, GLint location, GLdouble v0, GLdouble v1) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniform2d(location, v0, v1); -} - -void gl4_3compat_glUniform1d(void *_glfuncs, GLint location, GLdouble v0) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniform1d(location, v0); -} - -void gl4_3compat_glDrawElementsIndirect(void *_glfuncs, GLenum mode, GLenum gltype, const GLvoid* indirect) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDrawElementsIndirect(mode, gltype, indirect); -} - -void gl4_3compat_glDrawArraysIndirect(void *_glfuncs, GLenum mode, const GLvoid* indirect) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDrawArraysIndirect(mode, indirect); -} - -void gl4_3compat_glBlendFuncSeparatei(void *_glfuncs, GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glBlendFuncSeparatei(buf, srcRGB, dstRGB, srcAlpha, dstAlpha); -} - -void gl4_3compat_glBlendFunci(void *_glfuncs, GLuint buf, GLenum src, GLenum dst) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glBlendFunci(buf, src, dst); -} - -void gl4_3compat_glBlendEquationSeparatei(void *_glfuncs, GLuint buf, GLenum modeRGB, GLenum modeAlpha) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glBlendEquationSeparatei(buf, modeRGB, modeAlpha); -} - -void gl4_3compat_glBlendEquationi(void *_glfuncs, GLuint buf, GLenum mode) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glBlendEquationi(buf, mode); -} - -void gl4_3compat_glMinSampleShading(void *_glfuncs, GLfloat value) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMinSampleShading(value); -} - -void gl4_3compat_glGetDoublei_v(void *_glfuncs, GLenum target, GLuint index, GLdouble* data) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetDoublei_v(target, index, data); -} - -void gl4_3compat_glGetFloati_v(void *_glfuncs, GLenum target, GLuint index, GLfloat* data) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetFloati_v(target, index, data); -} - -void gl4_3compat_glDepthRangeIndexed(void *_glfuncs, GLuint index, GLdouble n, GLdouble f) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDepthRangeIndexed(index, n, f); -} - -void gl4_3compat_glDepthRangeArrayv(void *_glfuncs, GLuint first, GLsizei count, const GLdouble* v) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDepthRangeArrayv(first, count, v); -} - -void gl4_3compat_glScissorIndexedv(void *_glfuncs, GLuint index, const GLint* v) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glScissorIndexedv(index, v); -} - -void gl4_3compat_glScissorIndexed(void *_glfuncs, GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glScissorIndexed(index, left, bottom, width, height); -} - -void gl4_3compat_glScissorArrayv(void *_glfuncs, GLuint first, GLsizei count, const GLint* v) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glScissorArrayv(first, count, v); -} - -void gl4_3compat_glViewportIndexedfv(void *_glfuncs, GLuint index, const GLfloat* v) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glViewportIndexedfv(index, v); -} - -void gl4_3compat_glViewportIndexedf(void *_glfuncs, GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glViewportIndexedf(index, x, y, w, h); -} - -void gl4_3compat_glViewportArrayv(void *_glfuncs, GLuint first, GLsizei count, const GLfloat* v) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glViewportArrayv(first, count, v); -} - -void gl4_3compat_glGetVertexAttribLdv(void *_glfuncs, GLuint index, GLenum pname, GLdouble* params) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetVertexAttribLdv(index, pname, params); -} - -void gl4_3compat_glVertexAttribLPointer(void *_glfuncs, GLuint index, GLint size, GLenum gltype, GLsizei stride, const GLvoid* pointer) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttribLPointer(index, size, gltype, stride, pointer); -} - -void gl4_3compat_glVertexAttribL4dv(void *_glfuncs, GLuint index, const GLdouble* v) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttribL4dv(index, v); -} - -void gl4_3compat_glVertexAttribL3dv(void *_glfuncs, GLuint index, const GLdouble* v) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttribL3dv(index, v); -} - -void gl4_3compat_glVertexAttribL2dv(void *_glfuncs, GLuint index, const GLdouble* v) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttribL2dv(index, v); -} - -void gl4_3compat_glVertexAttribL1dv(void *_glfuncs, GLuint index, const GLdouble* v) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttribL1dv(index, v); -} - -void gl4_3compat_glVertexAttribL4d(void *_glfuncs, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttribL4d(index, x, y, z, w); -} - -void gl4_3compat_glVertexAttribL3d(void *_glfuncs, GLuint index, GLdouble x, GLdouble y, GLdouble z) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttribL3d(index, x, y, z); -} - -void gl4_3compat_glVertexAttribL2d(void *_glfuncs, GLuint index, GLdouble x, GLdouble y) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttribL2d(index, x, y); -} - -void gl4_3compat_glVertexAttribL1d(void *_glfuncs, GLuint index, GLdouble x) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttribL1d(index, x); -} - -void gl4_3compat_glGetProgramPipelineInfoLog(void *_glfuncs, GLuint pipeline, GLsizei bufSize, GLsizei* length, GLchar* infoLog) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetProgramPipelineInfoLog(pipeline, bufSize, length, infoLog); -} - -void gl4_3compat_glValidateProgramPipeline(void *_glfuncs, GLuint pipeline) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glValidateProgramPipeline(pipeline); -} - -void gl4_3compat_glProgramUniformMatrix4x3dv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glProgramUniformMatrix4x3dv(program, location, count, transpose, value); -} - -void gl4_3compat_glProgramUniformMatrix3x4dv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glProgramUniformMatrix3x4dv(program, location, count, transpose, value); -} - -void gl4_3compat_glProgramUniformMatrix4x2dv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glProgramUniformMatrix4x2dv(program, location, count, transpose, value); -} - -void gl4_3compat_glProgramUniformMatrix2x4dv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glProgramUniformMatrix2x4dv(program, location, count, transpose, value); -} - -void gl4_3compat_glProgramUniformMatrix3x2dv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glProgramUniformMatrix3x2dv(program, location, count, transpose, value); -} - -void gl4_3compat_glProgramUniformMatrix2x3dv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glProgramUniformMatrix2x3dv(program, location, count, transpose, value); -} - -void gl4_3compat_glProgramUniformMatrix4x3fv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glProgramUniformMatrix4x3fv(program, location, count, transpose, value); -} - -void gl4_3compat_glProgramUniformMatrix3x4fv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glProgramUniformMatrix3x4fv(program, location, count, transpose, value); -} - -void gl4_3compat_glProgramUniformMatrix4x2fv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glProgramUniformMatrix4x2fv(program, location, count, transpose, value); -} - -void gl4_3compat_glProgramUniformMatrix2x4fv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glProgramUniformMatrix2x4fv(program, location, count, transpose, value); -} - -void gl4_3compat_glProgramUniformMatrix3x2fv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glProgramUniformMatrix3x2fv(program, location, count, transpose, value); -} - -void gl4_3compat_glProgramUniformMatrix2x3fv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glProgramUniformMatrix2x3fv(program, location, count, transpose, value); -} - -void gl4_3compat_glProgramUniformMatrix4dv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glProgramUniformMatrix4dv(program, location, count, transpose, value); -} - -void gl4_3compat_glProgramUniformMatrix3dv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glProgramUniformMatrix3dv(program, location, count, transpose, value); -} - -void gl4_3compat_glProgramUniformMatrix2dv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glProgramUniformMatrix2dv(program, location, count, transpose, value); -} - -void gl4_3compat_glProgramUniformMatrix4fv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glProgramUniformMatrix4fv(program, location, count, transpose, value); -} - -void gl4_3compat_glProgramUniformMatrix3fv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glProgramUniformMatrix3fv(program, location, count, transpose, value); -} - -void gl4_3compat_glProgramUniformMatrix2fv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glProgramUniformMatrix2fv(program, location, count, transpose, value); -} - -void gl4_3compat_glProgramUniform4uiv(void *_glfuncs, GLuint program, GLint location, GLsizei count, const GLuint* value) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glProgramUniform4uiv(program, location, count, value); -} - -void gl4_3compat_glProgramUniform4ui(void *_glfuncs, GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glProgramUniform4ui(program, location, v0, v1, v2, v3); -} - -void gl4_3compat_glProgramUniform4dv(void *_glfuncs, GLuint program, GLint location, GLsizei count, const GLdouble* value) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glProgramUniform4dv(program, location, count, value); -} - -void gl4_3compat_glProgramUniform4d(void *_glfuncs, GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glProgramUniform4d(program, location, v0, v1, v2, v3); -} - -void gl4_3compat_glProgramUniform4fv(void *_glfuncs, GLuint program, GLint location, GLsizei count, const GLfloat* value) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glProgramUniform4fv(program, location, count, value); -} - -void gl4_3compat_glProgramUniform4f(void *_glfuncs, GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glProgramUniform4f(program, location, v0, v1, v2, v3); -} - -void gl4_3compat_glProgramUniform4iv(void *_glfuncs, GLuint program, GLint location, GLsizei count, const GLint* value) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glProgramUniform4iv(program, location, count, value); -} - -void gl4_3compat_glProgramUniform4i(void *_glfuncs, GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glProgramUniform4i(program, location, v0, v1, v2, v3); -} - -void gl4_3compat_glProgramUniform3uiv(void *_glfuncs, GLuint program, GLint location, GLsizei count, const GLuint* value) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glProgramUniform3uiv(program, location, count, value); -} - -void gl4_3compat_glProgramUniform3ui(void *_glfuncs, GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glProgramUniform3ui(program, location, v0, v1, v2); -} - -void gl4_3compat_glProgramUniform3dv(void *_glfuncs, GLuint program, GLint location, GLsizei count, const GLdouble* value) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glProgramUniform3dv(program, location, count, value); -} - -void gl4_3compat_glProgramUniform3d(void *_glfuncs, GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glProgramUniform3d(program, location, v0, v1, v2); -} - -void gl4_3compat_glProgramUniform3fv(void *_glfuncs, GLuint program, GLint location, GLsizei count, const GLfloat* value) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glProgramUniform3fv(program, location, count, value); -} - -void gl4_3compat_glProgramUniform3f(void *_glfuncs, GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glProgramUniform3f(program, location, v0, v1, v2); -} - -void gl4_3compat_glProgramUniform3iv(void *_glfuncs, GLuint program, GLint location, GLsizei count, const GLint* value) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glProgramUniform3iv(program, location, count, value); -} - -void gl4_3compat_glProgramUniform3i(void *_glfuncs, GLuint program, GLint location, GLint v0, GLint v1, GLint v2) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glProgramUniform3i(program, location, v0, v1, v2); -} - -void gl4_3compat_glProgramUniform2uiv(void *_glfuncs, GLuint program, GLint location, GLsizei count, const GLuint* value) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glProgramUniform2uiv(program, location, count, value); -} - -void gl4_3compat_glProgramUniform2ui(void *_glfuncs, GLuint program, GLint location, GLuint v0, GLuint v1) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glProgramUniform2ui(program, location, v0, v1); -} - -void gl4_3compat_glProgramUniform2dv(void *_glfuncs, GLuint program, GLint location, GLsizei count, const GLdouble* value) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glProgramUniform2dv(program, location, count, value); -} - -void gl4_3compat_glProgramUniform2d(void *_glfuncs, GLuint program, GLint location, GLdouble v0, GLdouble v1) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glProgramUniform2d(program, location, v0, v1); -} - -void gl4_3compat_glProgramUniform2fv(void *_glfuncs, GLuint program, GLint location, GLsizei count, const GLfloat* value) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glProgramUniform2fv(program, location, count, value); -} - -void gl4_3compat_glProgramUniform2f(void *_glfuncs, GLuint program, GLint location, GLfloat v0, GLfloat v1) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glProgramUniform2f(program, location, v0, v1); -} - -void gl4_3compat_glProgramUniform2iv(void *_glfuncs, GLuint program, GLint location, GLsizei count, const GLint* value) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glProgramUniform2iv(program, location, count, value); -} - -void gl4_3compat_glProgramUniform2i(void *_glfuncs, GLuint program, GLint location, GLint v0, GLint v1) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glProgramUniform2i(program, location, v0, v1); -} - -void gl4_3compat_glProgramUniform1uiv(void *_glfuncs, GLuint program, GLint location, GLsizei count, const GLuint* value) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glProgramUniform1uiv(program, location, count, value); -} - -void gl4_3compat_glProgramUniform1ui(void *_glfuncs, GLuint program, GLint location, GLuint v0) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glProgramUniform1ui(program, location, v0); -} - -void gl4_3compat_glProgramUniform1dv(void *_glfuncs, GLuint program, GLint location, GLsizei count, const GLdouble* value) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glProgramUniform1dv(program, location, count, value); -} - -void gl4_3compat_glProgramUniform1d(void *_glfuncs, GLuint program, GLint location, GLdouble v0) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glProgramUniform1d(program, location, v0); -} - -void gl4_3compat_glProgramUniform1fv(void *_glfuncs, GLuint program, GLint location, GLsizei count, const GLfloat* value) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glProgramUniform1fv(program, location, count, value); -} - -void gl4_3compat_glProgramUniform1f(void *_glfuncs, GLuint program, GLint location, GLfloat v0) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glProgramUniform1f(program, location, v0); -} - -void gl4_3compat_glProgramUniform1iv(void *_glfuncs, GLuint program, GLint location, GLsizei count, const GLint* value) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glProgramUniform1iv(program, location, count, value); -} - -void gl4_3compat_glProgramUniform1i(void *_glfuncs, GLuint program, GLint location, GLint v0) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glProgramUniform1i(program, location, v0); -} - -void gl4_3compat_glGetProgramPipelineiv(void *_glfuncs, GLuint pipeline, GLenum pname, GLint* params) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetProgramPipelineiv(pipeline, pname, params); -} - -GLboolean gl4_3compat_glIsProgramPipeline(void *_glfuncs, GLuint pipeline) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glIsProgramPipeline(pipeline); -} - -void gl4_3compat_glGenProgramPipelines(void *_glfuncs, GLsizei n, GLuint* pipelines) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGenProgramPipelines(n, pipelines); -} - -void gl4_3compat_glDeleteProgramPipelines(void *_glfuncs, GLsizei n, const GLuint* pipelines) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDeleteProgramPipelines(n, pipelines); -} - -void gl4_3compat_glBindProgramPipeline(void *_glfuncs, GLuint pipeline) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glBindProgramPipeline(pipeline); -} - -void gl4_3compat_glActiveShaderProgram(void *_glfuncs, GLuint pipeline, GLuint program) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glActiveShaderProgram(pipeline, program); -} - -void gl4_3compat_glUseProgramStages(void *_glfuncs, GLuint pipeline, GLbitfield stages, GLuint program) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUseProgramStages(pipeline, stages, program); -} - -void gl4_3compat_glProgramParameteri(void *_glfuncs, GLuint program, GLenum pname, GLint value) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glProgramParameteri(program, pname, value); -} - -void gl4_3compat_glProgramBinary(void *_glfuncs, GLuint program, GLenum binaryFormat, const GLvoid* binary, GLsizei length) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glProgramBinary(program, binaryFormat, binary, length); -} - -void gl4_3compat_glGetProgramBinary(void *_glfuncs, GLuint program, GLsizei bufSize, GLsizei* length, GLenum* binaryFormat, GLvoid* binary) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetProgramBinary(program, bufSize, length, binaryFormat, binary); -} - -void gl4_3compat_glClearDepthf(void *_glfuncs, GLfloat dd) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glClearDepthf(dd); -} - -void gl4_3compat_glDepthRangef(void *_glfuncs, GLfloat n, GLfloat f) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDepthRangef(n, f); -} - -void gl4_3compat_glGetShaderPrecisionFormat(void *_glfuncs, GLenum shadertype, GLenum precisionType, GLint* range_, GLint* precision) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetShaderPrecisionFormat(shadertype, precisionType, range_, precision); -} - -void gl4_3compat_glShaderBinary(void *_glfuncs, GLsizei count, const GLuint* shaders, GLenum binaryFormat, const GLvoid* binary, GLsizei length) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glShaderBinary(count, shaders, binaryFormat, binary, length); -} - -void gl4_3compat_glReleaseShaderCompiler(void *_glfuncs) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glReleaseShaderCompiler(); -} - -void gl4_3compat_glTexStorage3D(void *_glfuncs, GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexStorage3D(target, levels, internalFormat, width, height, depth); -} - -void gl4_3compat_glTexStorage2D(void *_glfuncs, GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexStorage2D(target, levels, internalFormat, width, height); -} - -void gl4_3compat_glTexStorage1D(void *_glfuncs, GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexStorage1D(target, levels, internalFormat, width); -} - -void gl4_3compat_glMemoryBarrier(void *_glfuncs, GLbitfield barriers) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMemoryBarrier(barriers); -} - -void gl4_3compat_glBindImageTexture(void *_glfuncs, GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glBindImageTexture(unit, texture, level, layered, layer, access, format); -} - -void gl4_3compat_glGetActiveAtomicCounterBufferiv(void *_glfuncs, GLuint program, GLuint bufferIndex, GLenum pname, GLint* params) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetActiveAtomicCounterBufferiv(program, bufferIndex, pname, params); -} - -void gl4_3compat_glGetInternalformativ(void *_glfuncs, GLenum target, GLenum internalFormat, GLenum pname, GLsizei bufSize, GLint* params) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetInternalformativ(target, internalFormat, pname, bufSize, params); -} - -void gl4_3compat_glDrawTransformFeedbackStreamInstanced(void *_glfuncs, GLenum mode, GLuint id, GLuint stream, GLsizei instancecount) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDrawTransformFeedbackStreamInstanced(mode, id, stream, instancecount); -} - -void gl4_3compat_glDrawTransformFeedbackInstanced(void *_glfuncs, GLenum mode, GLuint id, GLsizei instancecount) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDrawTransformFeedbackInstanced(mode, id, instancecount); -} - -void gl4_3compat_glDrawElementsInstancedBaseVertexBaseInstance(void *_glfuncs, GLenum mode, GLsizei count, GLenum gltype, const GLvoid* indices, GLsizei instancecount, GLint basevertex, GLuint baseinstance) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDrawElementsInstancedBaseVertexBaseInstance(mode, count, gltype, indices, instancecount, basevertex, baseinstance); -} - -void gl4_3compat_glDrawElementsInstancedBaseInstance(void *_glfuncs, GLenum mode, GLsizei count, GLenum gltype, const GLvoid* indices, GLsizei instancecount, GLuint baseinstance) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDrawElementsInstancedBaseInstance(mode, count, gltype, indices, instancecount, baseinstance); -} - -void gl4_3compat_glDrawArraysInstancedBaseInstance(void *_glfuncs, GLenum mode, GLint first, GLsizei count, GLsizei instancecount, GLuint baseinstance) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDrawArraysInstancedBaseInstance(mode, first, count, instancecount, baseinstance); -} - -void gl4_3compat_glTexStorage3DMultisample(void *_glfuncs, GLenum target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexStorage3DMultisample(target, samples, internalFormat, width, height, depth, fixedsamplelocations); -} - -void gl4_3compat_glTexStorage2DMultisample(void *_glfuncs, GLenum target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexStorage2DMultisample(target, samples, internalFormat, width, height, fixedsamplelocations); -} - -void gl4_3compat_glTexBufferRange(void *_glfuncs, GLenum target, GLenum internalFormat, GLuint buffer, GLintptr offset, GLsizeiptr size) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexBufferRange(target, internalFormat, buffer, offset, size); -} - -void gl4_3compat_glShaderStorageBlockBinding(void *_glfuncs, GLuint program, GLuint storageBlockIndex, GLuint storageBlockBinding) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glShaderStorageBlockBinding(program, storageBlockIndex, storageBlockBinding); -} - -GLint gl4_3compat_glGetProgramResourceLocationIndex(void *_glfuncs, GLuint program, GLenum programInterface, const GLchar* name) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glGetProgramResourceLocationIndex(program, programInterface, name); -} - -GLint gl4_3compat_glGetProgramResourceLocation(void *_glfuncs, GLuint program, GLenum programInterface, const GLchar* name) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glGetProgramResourceLocation(program, programInterface, name); -} - -void gl4_3compat_glGetProgramResourceiv(void *_glfuncs, GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum* props, GLsizei bufSize, GLsizei* length, GLint* params) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetProgramResourceiv(program, programInterface, index, propCount, props, bufSize, length, params); -} - -void gl4_3compat_glGetProgramResourceName(void *_glfuncs, GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei* length, GLchar* name) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetProgramResourceName(program, programInterface, index, bufSize, length, name); -} - -GLuint gl4_3compat_glGetProgramResourceIndex(void *_glfuncs, GLuint program, GLenum programInterface, const GLchar* name) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glGetProgramResourceIndex(program, programInterface, name); -} - -void gl4_3compat_glGetProgramInterfaceiv(void *_glfuncs, GLuint program, GLenum programInterface, GLenum pname, GLint* params) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetProgramInterfaceiv(program, programInterface, pname, params); -} - -void gl4_3compat_glMultiDrawElementsIndirect(void *_glfuncs, GLenum mode, GLenum gltype, const GLvoid* indirect, GLsizei drawcount, GLsizei stride) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiDrawElementsIndirect(mode, gltype, indirect, drawcount, stride); -} - -void gl4_3compat_glMultiDrawArraysIndirect(void *_glfuncs, GLenum mode, const GLvoid* indirect, GLsizei drawcount, GLsizei stride) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiDrawArraysIndirect(mode, indirect, drawcount, stride); -} - -void gl4_3compat_glInvalidateSubFramebuffer(void *_glfuncs, GLenum target, GLsizei numAttachments, const GLenum* attachments, GLint x, GLint y, GLsizei width, GLsizei height) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glInvalidateSubFramebuffer(target, numAttachments, attachments, x, y, width, height); -} - -void gl4_3compat_glInvalidateFramebuffer(void *_glfuncs, GLenum target, GLsizei numAttachments, const GLenum* attachments) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glInvalidateFramebuffer(target, numAttachments, attachments); -} - -void gl4_3compat_glInvalidateBufferData(void *_glfuncs, GLuint buffer) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glInvalidateBufferData(buffer); -} - -void gl4_3compat_glInvalidateBufferSubData(void *_glfuncs, GLuint buffer, GLintptr offset, GLsizeiptr length) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glInvalidateBufferSubData(buffer, offset, length); -} - -void gl4_3compat_glInvalidateTexImage(void *_glfuncs, GLuint texture, GLint level) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glInvalidateTexImage(texture, level); -} - -void gl4_3compat_glInvalidateTexSubImage(void *_glfuncs, GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glInvalidateTexSubImage(texture, level, xoffset, yoffset, zoffset, width, height, depth); -} - -void gl4_3compat_glGetInternalformati64v(void *_glfuncs, GLenum target, GLenum internalFormat, GLenum pname, GLsizei bufSize, GLint64* params) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetInternalformati64v(target, internalFormat, pname, bufSize, params); -} - -void gl4_3compat_glGetFramebufferParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetFramebufferParameteriv(target, pname, params); -} - -void gl4_3compat_glFramebufferParameteri(void *_glfuncs, GLenum target, GLenum pname, GLint param) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glFramebufferParameteri(target, pname, param); -} - -void gl4_3compat_glVertexBindingDivisor(void *_glfuncs, GLuint bindingindex, GLuint divisor) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexBindingDivisor(bindingindex, divisor); -} - -void gl4_3compat_glVertexAttribBinding(void *_glfuncs, GLuint attribindex, GLuint bindingindex) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttribBinding(attribindex, bindingindex); -} - -void gl4_3compat_glVertexAttribLFormat(void *_glfuncs, GLuint attribindex, GLint size, GLenum gltype, GLuint relativeoffset) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttribLFormat(attribindex, size, gltype, relativeoffset); -} - -void gl4_3compat_glVertexAttribIFormat(void *_glfuncs, GLuint attribindex, GLint size, GLenum gltype, GLuint relativeoffset) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttribIFormat(attribindex, size, gltype, relativeoffset); -} - -void gl4_3compat_glVertexAttribFormat(void *_glfuncs, GLuint attribindex, GLint size, GLenum gltype, GLboolean normalized, GLuint relativeoffset) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttribFormat(attribindex, size, gltype, normalized, relativeoffset); -} - -void gl4_3compat_glBindVertexBuffer(void *_glfuncs, GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glBindVertexBuffer(bindingindex, buffer, offset, stride); -} - -void gl4_3compat_glTextureView(void *_glfuncs, GLuint texture, GLenum target, GLuint origtexture, GLenum internalFormat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTextureView(texture, target, origtexture, internalFormat, minlevel, numlevels, minlayer, numlayers); -} - -void gl4_3compat_glCopyImageSubData(void *_glfuncs, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glCopyImageSubData(srcName, srcTarget, srcLevel, srcX, srcY, srcZ, dstName, dstTarget, dstLevel, dstX, dstY, dstZ, srcWidth, srcHeight, srcDepth); -} - -void gl4_3compat_glDispatchComputeIndirect(void *_glfuncs, GLintptr indirect) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDispatchComputeIndirect(indirect); -} - -void gl4_3compat_glDispatchCompute(void *_glfuncs, GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDispatchCompute(num_groups_x, num_groups_y, num_groups_z); -} - -void gl4_3compat_glClearBufferSubData(void *_glfuncs, GLenum target, GLenum internalFormat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum gltype, const GLvoid* data) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glClearBufferSubData(target, internalFormat, offset, size, format, gltype, data); -} - -void gl4_3compat_glClearBufferData(void *_glfuncs, GLenum target, GLenum internalFormat, GLenum format, GLenum gltype, const GLvoid* data) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glClearBufferData(target, internalFormat, format, gltype, data); -} - -void gl4_3compat_glTranslatef(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTranslatef(x, y, z); -} - -void gl4_3compat_glTranslated(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTranslated(x, y, z); -} - -void gl4_3compat_glScalef(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glScalef(x, y, z); -} - -void gl4_3compat_glScaled(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glScaled(x, y, z); -} - -void gl4_3compat_glRotatef(void *_glfuncs, GLfloat angle, GLfloat x, GLfloat y, GLfloat z) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRotatef(angle, x, y, z); -} - -void gl4_3compat_glRotated(void *_glfuncs, GLdouble angle, GLdouble x, GLdouble y, GLdouble z) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRotated(angle, x, y, z); -} - -void gl4_3compat_glPushMatrix(void *_glfuncs) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glPushMatrix(); -} - -void gl4_3compat_glPopMatrix(void *_glfuncs) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glPopMatrix(); -} - -void gl4_3compat_glOrtho(void *_glfuncs, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glOrtho(left, right, bottom, top, zNear, zFar); -} - -void gl4_3compat_glMultMatrixd(void *_glfuncs, const GLdouble* m) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultMatrixd(m); -} - -void gl4_3compat_glMultMatrixf(void *_glfuncs, const GLfloat* m) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultMatrixf(m); -} - -void gl4_3compat_glMatrixMode(void *_glfuncs, GLenum mode) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMatrixMode(mode); -} - -void gl4_3compat_glLoadMatrixd(void *_glfuncs, const GLdouble* m) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glLoadMatrixd(m); -} - -void gl4_3compat_glLoadMatrixf(void *_glfuncs, const GLfloat* m) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glLoadMatrixf(m); -} - -void gl4_3compat_glLoadIdentity(void *_glfuncs) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glLoadIdentity(); -} - -void gl4_3compat_glFrustum(void *_glfuncs, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glFrustum(left, right, bottom, top, zNear, zFar); -} - -GLboolean gl4_3compat_glIsList(void *_glfuncs, GLuint list) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glIsList(list); -} - -void gl4_3compat_glGetTexGeniv(void *_glfuncs, GLenum coord, GLenum pname, GLint* params) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetTexGeniv(coord, pname, params); -} - -void gl4_3compat_glGetTexGenfv(void *_glfuncs, GLenum coord, GLenum pname, GLfloat* params) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetTexGenfv(coord, pname, params); -} - -void gl4_3compat_glGetTexGendv(void *_glfuncs, GLenum coord, GLenum pname, GLdouble* params) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetTexGendv(coord, pname, params); -} - -void gl4_3compat_glGetTexEnviv(void *_glfuncs, GLenum target, GLenum pname, GLint* params) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetTexEnviv(target, pname, params); -} - -void gl4_3compat_glGetTexEnvfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetTexEnvfv(target, pname, params); -} - -void gl4_3compat_glGetPolygonStipple(void *_glfuncs, GLubyte* mask) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetPolygonStipple(mask); -} - -void gl4_3compat_glGetPixelMapusv(void *_glfuncs, GLenum glmap, GLushort* values) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetPixelMapusv(glmap, values); -} - -void gl4_3compat_glGetPixelMapuiv(void *_glfuncs, GLenum glmap, GLuint* values) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetPixelMapuiv(glmap, values); -} - -void gl4_3compat_glGetPixelMapfv(void *_glfuncs, GLenum glmap, GLfloat* values) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetPixelMapfv(glmap, values); -} - -void gl4_3compat_glGetMaterialiv(void *_glfuncs, GLenum face, GLenum pname, GLint* params) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetMaterialiv(face, pname, params); -} - -void gl4_3compat_glGetMaterialfv(void *_glfuncs, GLenum face, GLenum pname, GLfloat* params) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetMaterialfv(face, pname, params); -} - -void gl4_3compat_glGetMapiv(void *_glfuncs, GLenum target, GLenum query, GLint* v) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetMapiv(target, query, v); -} - -void gl4_3compat_glGetMapfv(void *_glfuncs, GLenum target, GLenum query, GLfloat* v) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetMapfv(target, query, v); -} - -void gl4_3compat_glGetMapdv(void *_glfuncs, GLenum target, GLenum query, GLdouble* v) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetMapdv(target, query, v); -} - -void gl4_3compat_glGetLightiv(void *_glfuncs, GLenum light, GLenum pname, GLint* params) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetLightiv(light, pname, params); -} - -void gl4_3compat_glGetLightfv(void *_glfuncs, GLenum light, GLenum pname, GLfloat* params) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetLightfv(light, pname, params); -} - -void gl4_3compat_glGetClipPlane(void *_glfuncs, GLenum plane, GLdouble* equation) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetClipPlane(plane, equation); -} - -void gl4_3compat_glDrawPixels(void *_glfuncs, GLsizei width, GLsizei height, GLenum format, GLenum gltype, const GLvoid* pixels) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDrawPixels(width, height, format, gltype, pixels); -} - -void gl4_3compat_glCopyPixels(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height, GLenum gltype) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glCopyPixels(x, y, width, height, gltype); -} - -void gl4_3compat_glPixelMapusv(void *_glfuncs, GLenum glmap, GLint mapsize, const GLushort* values) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glPixelMapusv(glmap, mapsize, values); -} - -void gl4_3compat_glPixelMapuiv(void *_glfuncs, GLenum glmap, GLint mapsize, const GLuint* values) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glPixelMapuiv(glmap, mapsize, values); -} - -void gl4_3compat_glPixelMapfv(void *_glfuncs, GLenum glmap, GLint mapsize, const GLfloat* values) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glPixelMapfv(glmap, mapsize, values); -} - -void gl4_3compat_glPixelTransferi(void *_glfuncs, GLenum pname, GLint param) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glPixelTransferi(pname, param); -} - -void gl4_3compat_glPixelTransferf(void *_glfuncs, GLenum pname, GLfloat param) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glPixelTransferf(pname, param); -} - -void gl4_3compat_glPixelZoom(void *_glfuncs, GLfloat xfactor, GLfloat yfactor) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glPixelZoom(xfactor, yfactor); -} - -void gl4_3compat_glAlphaFunc(void *_glfuncs, GLenum glfunc, GLfloat ref) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glAlphaFunc(glfunc, ref); -} - -void gl4_3compat_glEvalPoint2(void *_glfuncs, GLint i, GLint j) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glEvalPoint2(i, j); -} - -void gl4_3compat_glEvalMesh2(void *_glfuncs, GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glEvalMesh2(mode, i1, i2, j1, j2); -} - -void gl4_3compat_glEvalPoint1(void *_glfuncs, GLint i) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glEvalPoint1(i); -} - -void gl4_3compat_glEvalMesh1(void *_glfuncs, GLenum mode, GLint i1, GLint i2) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glEvalMesh1(mode, i1, i2); -} - -void gl4_3compat_glEvalCoord2fv(void *_glfuncs, const GLfloat* u) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glEvalCoord2fv(u); -} - -void gl4_3compat_glEvalCoord2f(void *_glfuncs, GLfloat u, GLfloat v) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glEvalCoord2f(u, v); -} - -void gl4_3compat_glEvalCoord2dv(void *_glfuncs, const GLdouble* u) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glEvalCoord2dv(u); -} - -void gl4_3compat_glEvalCoord2d(void *_glfuncs, GLdouble u, GLdouble v) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glEvalCoord2d(u, v); -} - -void gl4_3compat_glEvalCoord1fv(void *_glfuncs, const GLfloat* u) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glEvalCoord1fv(u); -} - -void gl4_3compat_glEvalCoord1f(void *_glfuncs, GLfloat u) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glEvalCoord1f(u); -} - -void gl4_3compat_glEvalCoord1dv(void *_glfuncs, const GLdouble* u) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glEvalCoord1dv(u); -} - -void gl4_3compat_glEvalCoord1d(void *_glfuncs, GLdouble u) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glEvalCoord1d(u); -} - -void gl4_3compat_glMapGrid2f(void *_glfuncs, GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMapGrid2f(un, u1, u2, vn, v1, v2); -} - -void gl4_3compat_glMapGrid2d(void *_glfuncs, GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMapGrid2d(un, u1, u2, vn, v1, v2); -} - -void gl4_3compat_glMapGrid1f(void *_glfuncs, GLint un, GLfloat u1, GLfloat u2) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMapGrid1f(un, u1, u2); -} - -void gl4_3compat_glMapGrid1d(void *_glfuncs, GLint un, GLdouble u1, GLdouble u2) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMapGrid1d(un, u1, u2); -} - -void gl4_3compat_glMap2f(void *_glfuncs, GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat* points) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMap2f(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points); -} - -void gl4_3compat_glMap2d(void *_glfuncs, GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble* points) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMap2d(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points); -} - -void gl4_3compat_glMap1f(void *_glfuncs, GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat* points) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMap1f(target, u1, u2, stride, order, points); -} - -void gl4_3compat_glMap1d(void *_glfuncs, GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble* points) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMap1d(target, u1, u2, stride, order, points); -} - -void gl4_3compat_glPushAttrib(void *_glfuncs, GLbitfield mask) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glPushAttrib(mask); -} - -void gl4_3compat_glPopAttrib(void *_glfuncs) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glPopAttrib(); -} - -void gl4_3compat_glAccum(void *_glfuncs, GLenum op, GLfloat value) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glAccum(op, value); -} - -void gl4_3compat_glIndexMask(void *_glfuncs, GLuint mask) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glIndexMask(mask); -} - -void gl4_3compat_glClearIndex(void *_glfuncs, GLfloat c) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glClearIndex(c); -} - -void gl4_3compat_glClearAccum(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glClearAccum(red, green, blue, alpha); -} - -void gl4_3compat_glPushName(void *_glfuncs, GLuint name) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glPushName(name); -} - -void gl4_3compat_glPopName(void *_glfuncs) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glPopName(); -} - -void gl4_3compat_glPassThrough(void *_glfuncs, GLfloat token) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glPassThrough(token); -} - -void gl4_3compat_glLoadName(void *_glfuncs, GLuint name) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glLoadName(name); -} - -void gl4_3compat_glInitNames(void *_glfuncs) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glInitNames(); -} - -GLint gl4_3compat_glRenderMode(void *_glfuncs, GLenum mode) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glRenderMode(mode); -} - -void gl4_3compat_glSelectBuffer(void *_glfuncs, GLsizei size, GLuint* buffer) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glSelectBuffer(size, buffer); -} - -void gl4_3compat_glFeedbackBuffer(void *_glfuncs, GLsizei size, GLenum gltype, GLfloat* buffer) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glFeedbackBuffer(size, gltype, buffer); -} - -void gl4_3compat_glTexGeniv(void *_glfuncs, GLenum coord, GLenum pname, const GLint* params) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexGeniv(coord, pname, params); -} - -void gl4_3compat_glTexGeni(void *_glfuncs, GLenum coord, GLenum pname, GLint param) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexGeni(coord, pname, param); -} - -void gl4_3compat_glTexGenfv(void *_glfuncs, GLenum coord, GLenum pname, const GLfloat* params) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexGenfv(coord, pname, params); -} - -void gl4_3compat_glTexGenf(void *_glfuncs, GLenum coord, GLenum pname, GLfloat param) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexGenf(coord, pname, param); -} - -void gl4_3compat_glTexGendv(void *_glfuncs, GLenum coord, GLenum pname, const GLdouble* params) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexGendv(coord, pname, params); -} - -void gl4_3compat_glTexGend(void *_glfuncs, GLenum coord, GLenum pname, GLdouble param) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexGend(coord, pname, param); -} - -void gl4_3compat_glTexEnviv(void *_glfuncs, GLenum target, GLenum pname, const GLint* params) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexEnviv(target, pname, params); -} - -void gl4_3compat_glTexEnvi(void *_glfuncs, GLenum target, GLenum pname, GLint param) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexEnvi(target, pname, param); -} - -void gl4_3compat_glTexEnvfv(void *_glfuncs, GLenum target, GLenum pname, const GLfloat* params) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexEnvfv(target, pname, params); -} - -void gl4_3compat_glTexEnvf(void *_glfuncs, GLenum target, GLenum pname, GLfloat param) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexEnvf(target, pname, param); -} - -void gl4_3compat_glShadeModel(void *_glfuncs, GLenum mode) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glShadeModel(mode); -} - -void gl4_3compat_glPolygonStipple(void *_glfuncs, const GLubyte* mask) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glPolygonStipple(mask); -} - -void gl4_3compat_glMaterialiv(void *_glfuncs, GLenum face, GLenum pname, const GLint* params) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMaterialiv(face, pname, params); -} - -void gl4_3compat_glMateriali(void *_glfuncs, GLenum face, GLenum pname, GLint param) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMateriali(face, pname, param); -} - -void gl4_3compat_glMaterialfv(void *_glfuncs, GLenum face, GLenum pname, const GLfloat* params) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMaterialfv(face, pname, params); -} - -void gl4_3compat_glMaterialf(void *_glfuncs, GLenum face, GLenum pname, GLfloat param) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMaterialf(face, pname, param); -} - -void gl4_3compat_glLineStipple(void *_glfuncs, GLint factor, GLushort pattern) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glLineStipple(factor, pattern); -} - -void gl4_3compat_glLightModeliv(void *_glfuncs, GLenum pname, const GLint* params) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glLightModeliv(pname, params); -} - -void gl4_3compat_glLightModeli(void *_glfuncs, GLenum pname, GLint param) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glLightModeli(pname, param); -} - -void gl4_3compat_glLightModelfv(void *_glfuncs, GLenum pname, const GLfloat* params) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glLightModelfv(pname, params); -} - -void gl4_3compat_glLightModelf(void *_glfuncs, GLenum pname, GLfloat param) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glLightModelf(pname, param); -} - -void gl4_3compat_glLightiv(void *_glfuncs, GLenum light, GLenum pname, const GLint* params) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glLightiv(light, pname, params); -} - -void gl4_3compat_glLighti(void *_glfuncs, GLenum light, GLenum pname, GLint param) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glLighti(light, pname, param); -} - -void gl4_3compat_glLightfv(void *_glfuncs, GLenum light, GLenum pname, const GLfloat* params) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glLightfv(light, pname, params); -} - -void gl4_3compat_glLightf(void *_glfuncs, GLenum light, GLenum pname, GLfloat param) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glLightf(light, pname, param); -} - -void gl4_3compat_glFogiv(void *_glfuncs, GLenum pname, const GLint* params) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glFogiv(pname, params); -} - -void gl4_3compat_glFogi(void *_glfuncs, GLenum pname, GLint param) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glFogi(pname, param); -} - -void gl4_3compat_glFogfv(void *_glfuncs, GLenum pname, const GLfloat* params) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glFogfv(pname, params); -} - -void gl4_3compat_glFogf(void *_glfuncs, GLenum pname, GLfloat param) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glFogf(pname, param); -} - -void gl4_3compat_glColorMaterial(void *_glfuncs, GLenum face, GLenum mode) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColorMaterial(face, mode); -} - -void gl4_3compat_glClipPlane(void *_glfuncs, GLenum plane, const GLdouble* equation) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glClipPlane(plane, equation); -} - -void gl4_3compat_glVertex4sv(void *_glfuncs, const GLshort* v) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertex4sv(v); -} - -void gl4_3compat_glVertex4s(void *_glfuncs, GLshort x, GLshort y, GLshort z, GLshort w) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertex4s(x, y, z, w); -} - -void gl4_3compat_glVertex4iv(void *_glfuncs, const GLint* v) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertex4iv(v); -} - -void gl4_3compat_glVertex4i(void *_glfuncs, GLint x, GLint y, GLint z, GLint w) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertex4i(x, y, z, w); -} - -void gl4_3compat_glVertex4fv(void *_glfuncs, const GLfloat* v) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertex4fv(v); -} - -void gl4_3compat_glVertex4f(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z, GLfloat w) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertex4f(x, y, z, w); -} - -void gl4_3compat_glVertex4dv(void *_glfuncs, const GLdouble* v) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertex4dv(v); -} - -void gl4_3compat_glVertex4d(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z, GLdouble w) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertex4d(x, y, z, w); -} - -void gl4_3compat_glVertex3sv(void *_glfuncs, const GLshort* v) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertex3sv(v); -} - -void gl4_3compat_glVertex3s(void *_glfuncs, GLshort x, GLshort y, GLshort z) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertex3s(x, y, z); -} - -void gl4_3compat_glVertex3iv(void *_glfuncs, const GLint* v) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertex3iv(v); -} - -void gl4_3compat_glVertex3i(void *_glfuncs, GLint x, GLint y, GLint z) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertex3i(x, y, z); -} - -void gl4_3compat_glVertex3fv(void *_glfuncs, const GLfloat* v) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertex3fv(v); -} - -void gl4_3compat_glVertex3f(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertex3f(x, y, z); -} - -void gl4_3compat_glVertex3dv(void *_glfuncs, const GLdouble* v) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertex3dv(v); -} - -void gl4_3compat_glVertex3d(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertex3d(x, y, z); -} - -void gl4_3compat_glVertex2sv(void *_glfuncs, const GLshort* v) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertex2sv(v); -} - -void gl4_3compat_glVertex2s(void *_glfuncs, GLshort x, GLshort y) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertex2s(x, y); -} - -void gl4_3compat_glVertex2iv(void *_glfuncs, const GLint* v) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertex2iv(v); -} - -void gl4_3compat_glVertex2i(void *_glfuncs, GLint x, GLint y) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertex2i(x, y); -} - -void gl4_3compat_glVertex2fv(void *_glfuncs, const GLfloat* v) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertex2fv(v); -} - -void gl4_3compat_glVertex2f(void *_glfuncs, GLfloat x, GLfloat y) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertex2f(x, y); -} - -void gl4_3compat_glVertex2dv(void *_glfuncs, const GLdouble* v) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertex2dv(v); -} - -void gl4_3compat_glVertex2d(void *_glfuncs, GLdouble x, GLdouble y) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertex2d(x, y); -} - -void gl4_3compat_glTexCoord4sv(void *_glfuncs, const GLshort* v) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoord4sv(v); -} - -void gl4_3compat_glTexCoord4s(void *_glfuncs, GLshort s, GLshort t, GLshort r, GLshort q) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoord4s(s, t, r, q); -} - -void gl4_3compat_glTexCoord4iv(void *_glfuncs, const GLint* v) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoord4iv(v); -} - -void gl4_3compat_glTexCoord4i(void *_glfuncs, GLint s, GLint t, GLint r, GLint q) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoord4i(s, t, r, q); -} - -void gl4_3compat_glTexCoord4fv(void *_glfuncs, const GLfloat* v) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoord4fv(v); -} - -void gl4_3compat_glTexCoord4f(void *_glfuncs, GLfloat s, GLfloat t, GLfloat r, GLfloat q) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoord4f(s, t, r, q); -} - -void gl4_3compat_glTexCoord4dv(void *_glfuncs, const GLdouble* v) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoord4dv(v); -} - -void gl4_3compat_glTexCoord4d(void *_glfuncs, GLdouble s, GLdouble t, GLdouble r, GLdouble q) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoord4d(s, t, r, q); -} - -void gl4_3compat_glTexCoord3sv(void *_glfuncs, const GLshort* v) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoord3sv(v); -} - -void gl4_3compat_glTexCoord3s(void *_glfuncs, GLshort s, GLshort t, GLshort r) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoord3s(s, t, r); -} - -void gl4_3compat_glTexCoord3iv(void *_glfuncs, const GLint* v) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoord3iv(v); -} - -void gl4_3compat_glTexCoord3i(void *_glfuncs, GLint s, GLint t, GLint r) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoord3i(s, t, r); -} - -void gl4_3compat_glTexCoord3fv(void *_glfuncs, const GLfloat* v) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoord3fv(v); -} - -void gl4_3compat_glTexCoord3f(void *_glfuncs, GLfloat s, GLfloat t, GLfloat r) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoord3f(s, t, r); -} - -void gl4_3compat_glTexCoord3dv(void *_glfuncs, const GLdouble* v) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoord3dv(v); -} - -void gl4_3compat_glTexCoord3d(void *_glfuncs, GLdouble s, GLdouble t, GLdouble r) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoord3d(s, t, r); -} - -void gl4_3compat_glTexCoord2sv(void *_glfuncs, const GLshort* v) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoord2sv(v); -} - -void gl4_3compat_glTexCoord2s(void *_glfuncs, GLshort s, GLshort t) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoord2s(s, t); -} - -void gl4_3compat_glTexCoord2iv(void *_glfuncs, const GLint* v) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoord2iv(v); -} - -void gl4_3compat_glTexCoord2i(void *_glfuncs, GLint s, GLint t) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoord2i(s, t); -} - -void gl4_3compat_glTexCoord2fv(void *_glfuncs, const GLfloat* v) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoord2fv(v); -} - -void gl4_3compat_glTexCoord2f(void *_glfuncs, GLfloat s, GLfloat t) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoord2f(s, t); -} - -void gl4_3compat_glTexCoord2dv(void *_glfuncs, const GLdouble* v) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoord2dv(v); -} - -void gl4_3compat_glTexCoord2d(void *_glfuncs, GLdouble s, GLdouble t) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoord2d(s, t); -} - -void gl4_3compat_glTexCoord1sv(void *_glfuncs, const GLshort* v) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoord1sv(v); -} - -void gl4_3compat_glTexCoord1s(void *_glfuncs, GLshort s) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoord1s(s); -} - -void gl4_3compat_glTexCoord1iv(void *_glfuncs, const GLint* v) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoord1iv(v); -} - -void gl4_3compat_glTexCoord1i(void *_glfuncs, GLint s) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoord1i(s); -} - -void gl4_3compat_glTexCoord1fv(void *_glfuncs, const GLfloat* v) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoord1fv(v); -} - -void gl4_3compat_glTexCoord1f(void *_glfuncs, GLfloat s) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoord1f(s); -} - -void gl4_3compat_glTexCoord1dv(void *_glfuncs, const GLdouble* v) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoord1dv(v); -} - -void gl4_3compat_glTexCoord1d(void *_glfuncs, GLdouble s) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoord1d(s); -} - -void gl4_3compat_glRectsv(void *_glfuncs, const GLshort* v1, const GLshort* v2) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRectsv(v1, v2); -} - -void gl4_3compat_glRects(void *_glfuncs, GLshort x1, GLshort y1, GLshort x2, GLshort y2) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRects(x1, y1, x2, y2); -} - -void gl4_3compat_glRectiv(void *_glfuncs, const GLint* v1, const GLint* v2) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRectiv(v1, v2); -} - -void gl4_3compat_glRecti(void *_glfuncs, GLint x1, GLint y1, GLint x2, GLint y2) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRecti(x1, y1, x2, y2); -} - -void gl4_3compat_glRectfv(void *_glfuncs, const GLfloat* v1, const GLfloat* v2) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRectfv(v1, v2); -} - -void gl4_3compat_glRectf(void *_glfuncs, GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRectf(x1, y1, x2, y2); -} - -void gl4_3compat_glRectdv(void *_glfuncs, const GLdouble* v1, const GLdouble* v2) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRectdv(v1, v2); -} - -void gl4_3compat_glRectd(void *_glfuncs, GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRectd(x1, y1, x2, y2); -} - -void gl4_3compat_glRasterPos4sv(void *_glfuncs, const GLshort* v) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRasterPos4sv(v); -} - -void gl4_3compat_glRasterPos4s(void *_glfuncs, GLshort x, GLshort y, GLshort z, GLshort w) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRasterPos4s(x, y, z, w); -} - -void gl4_3compat_glRasterPos4iv(void *_glfuncs, const GLint* v) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRasterPos4iv(v); -} - -void gl4_3compat_glRasterPos4i(void *_glfuncs, GLint x, GLint y, GLint z, GLint w) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRasterPos4i(x, y, z, w); -} - -void gl4_3compat_glRasterPos4fv(void *_glfuncs, const GLfloat* v) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRasterPos4fv(v); -} - -void gl4_3compat_glRasterPos4f(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z, GLfloat w) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRasterPos4f(x, y, z, w); -} - -void gl4_3compat_glRasterPos4dv(void *_glfuncs, const GLdouble* v) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRasterPos4dv(v); -} - -void gl4_3compat_glRasterPos4d(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z, GLdouble w) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRasterPos4d(x, y, z, w); -} - -void gl4_3compat_glRasterPos3sv(void *_glfuncs, const GLshort* v) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRasterPos3sv(v); -} - -void gl4_3compat_glRasterPos3s(void *_glfuncs, GLshort x, GLshort y, GLshort z) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRasterPos3s(x, y, z); -} - -void gl4_3compat_glRasterPos3iv(void *_glfuncs, const GLint* v) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRasterPos3iv(v); -} - -void gl4_3compat_glRasterPos3i(void *_glfuncs, GLint x, GLint y, GLint z) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRasterPos3i(x, y, z); -} - -void gl4_3compat_glRasterPos3fv(void *_glfuncs, const GLfloat* v) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRasterPos3fv(v); -} - -void gl4_3compat_glRasterPos3f(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRasterPos3f(x, y, z); -} - -void gl4_3compat_glRasterPos3dv(void *_glfuncs, const GLdouble* v) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRasterPos3dv(v); -} - -void gl4_3compat_glRasterPos3d(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRasterPos3d(x, y, z); -} - -void gl4_3compat_glRasterPos2sv(void *_glfuncs, const GLshort* v) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRasterPos2sv(v); -} - -void gl4_3compat_glRasterPos2s(void *_glfuncs, GLshort x, GLshort y) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRasterPos2s(x, y); -} - -void gl4_3compat_glRasterPos2iv(void *_glfuncs, const GLint* v) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRasterPos2iv(v); -} - -void gl4_3compat_glRasterPos2i(void *_glfuncs, GLint x, GLint y) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRasterPos2i(x, y); -} - -void gl4_3compat_glRasterPos2fv(void *_glfuncs, const GLfloat* v) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRasterPos2fv(v); -} - -void gl4_3compat_glRasterPos2f(void *_glfuncs, GLfloat x, GLfloat y) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRasterPos2f(x, y); -} - -void gl4_3compat_glRasterPos2dv(void *_glfuncs, const GLdouble* v) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRasterPos2dv(v); -} - -void gl4_3compat_glRasterPos2d(void *_glfuncs, GLdouble x, GLdouble y) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRasterPos2d(x, y); -} - -void gl4_3compat_glNormal3sv(void *_glfuncs, const GLshort* v) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glNormal3sv(v); -} - -void gl4_3compat_glNormal3s(void *_glfuncs, GLshort nx, GLshort ny, GLshort nz) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glNormal3s(nx, ny, nz); -} - -void gl4_3compat_glNormal3iv(void *_glfuncs, const GLint* v) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glNormal3iv(v); -} - -void gl4_3compat_glNormal3i(void *_glfuncs, GLint nx, GLint ny, GLint nz) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glNormal3i(nx, ny, nz); -} - -void gl4_3compat_glNormal3fv(void *_glfuncs, const GLfloat* v) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glNormal3fv(v); -} - -void gl4_3compat_glNormal3f(void *_glfuncs, GLfloat nx, GLfloat ny, GLfloat nz) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glNormal3f(nx, ny, nz); -} - -void gl4_3compat_glNormal3dv(void *_glfuncs, const GLdouble* v) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glNormal3dv(v); -} - -void gl4_3compat_glNormal3d(void *_glfuncs, GLdouble nx, GLdouble ny, GLdouble nz) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glNormal3d(nx, ny, nz); -} - -void gl4_3compat_glNormal3bv(void *_glfuncs, const GLbyte* v) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glNormal3bv(v); -} - -void gl4_3compat_glNormal3b(void *_glfuncs, GLbyte nx, GLbyte ny, GLbyte nz) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glNormal3b(nx, ny, nz); -} - -void gl4_3compat_glIndexsv(void *_glfuncs, const GLshort* c) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glIndexsv(c); -} - -void gl4_3compat_glIndexs(void *_glfuncs, GLshort c) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glIndexs(c); -} - -void gl4_3compat_glIndexiv(void *_glfuncs, const GLint* c) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glIndexiv(c); -} - -void gl4_3compat_glIndexi(void *_glfuncs, GLint c) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glIndexi(c); -} - -void gl4_3compat_glIndexfv(void *_glfuncs, const GLfloat* c) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glIndexfv(c); -} - -void gl4_3compat_glIndexf(void *_glfuncs, GLfloat c) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glIndexf(c); -} - -void gl4_3compat_glIndexdv(void *_glfuncs, const GLdouble* c) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glIndexdv(c); -} - -void gl4_3compat_glIndexd(void *_glfuncs, GLdouble c) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glIndexd(c); -} - -void gl4_3compat_glEnd(void *_glfuncs) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glEnd(); -} - -void gl4_3compat_glEdgeFlagv(void *_glfuncs, const GLboolean* flag) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glEdgeFlagv(flag); -} - -void gl4_3compat_glEdgeFlag(void *_glfuncs, GLboolean flag) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glEdgeFlag(flag); -} - -void gl4_3compat_glColor4usv(void *_glfuncs, const GLushort* v) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColor4usv(v); -} - -void gl4_3compat_glColor4us(void *_glfuncs, GLushort red, GLushort green, GLushort blue, GLushort alpha) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColor4us(red, green, blue, alpha); -} - -void gl4_3compat_glColor4uiv(void *_glfuncs, const GLuint* v) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColor4uiv(v); -} - -void gl4_3compat_glColor4ui(void *_glfuncs, GLuint red, GLuint green, GLuint blue, GLuint alpha) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColor4ui(red, green, blue, alpha); -} - -void gl4_3compat_glColor4ubv(void *_glfuncs, const GLubyte* v) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColor4ubv(v); -} - -void gl4_3compat_glColor4ub(void *_glfuncs, GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColor4ub(red, green, blue, alpha); -} - -void gl4_3compat_glColor4sv(void *_glfuncs, const GLshort* v) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColor4sv(v); -} - -void gl4_3compat_glColor4s(void *_glfuncs, GLshort red, GLshort green, GLshort blue, GLshort alpha) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColor4s(red, green, blue, alpha); -} - -void gl4_3compat_glColor4iv(void *_glfuncs, const GLint* v) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColor4iv(v); -} - -void gl4_3compat_glColor4i(void *_glfuncs, GLint red, GLint green, GLint blue, GLint alpha) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColor4i(red, green, blue, alpha); -} - -void gl4_3compat_glColor4fv(void *_glfuncs, const GLfloat* v) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColor4fv(v); -} - -void gl4_3compat_glColor4f(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColor4f(red, green, blue, alpha); -} - -void gl4_3compat_glColor4dv(void *_glfuncs, const GLdouble* v) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColor4dv(v); -} - -void gl4_3compat_glColor4d(void *_glfuncs, GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColor4d(red, green, blue, alpha); -} - -void gl4_3compat_glColor4bv(void *_glfuncs, const GLbyte* v) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColor4bv(v); -} - -void gl4_3compat_glColor4b(void *_glfuncs, GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColor4b(red, green, blue, alpha); -} - -void gl4_3compat_glColor3usv(void *_glfuncs, const GLushort* v) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColor3usv(v); -} - -void gl4_3compat_glColor3us(void *_glfuncs, GLushort red, GLushort green, GLushort blue) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColor3us(red, green, blue); -} - -void gl4_3compat_glColor3uiv(void *_glfuncs, const GLuint* v) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColor3uiv(v); -} - -void gl4_3compat_glColor3ui(void *_glfuncs, GLuint red, GLuint green, GLuint blue) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColor3ui(red, green, blue); -} - -void gl4_3compat_glColor3ubv(void *_glfuncs, const GLubyte* v) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColor3ubv(v); -} - -void gl4_3compat_glColor3ub(void *_glfuncs, GLubyte red, GLubyte green, GLubyte blue) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColor3ub(red, green, blue); -} - -void gl4_3compat_glColor3sv(void *_glfuncs, const GLshort* v) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColor3sv(v); -} - -void gl4_3compat_glColor3s(void *_glfuncs, GLshort red, GLshort green, GLshort blue) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColor3s(red, green, blue); -} - -void gl4_3compat_glColor3iv(void *_glfuncs, const GLint* v) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColor3iv(v); -} - -void gl4_3compat_glColor3i(void *_glfuncs, GLint red, GLint green, GLint blue) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColor3i(red, green, blue); -} - -void gl4_3compat_glColor3fv(void *_glfuncs, const GLfloat* v) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColor3fv(v); -} - -void gl4_3compat_glColor3f(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColor3f(red, green, blue); -} - -void gl4_3compat_glColor3dv(void *_glfuncs, const GLdouble* v) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColor3dv(v); -} - -void gl4_3compat_glColor3d(void *_glfuncs, GLdouble red, GLdouble green, GLdouble blue) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColor3d(red, green, blue); -} - -void gl4_3compat_glColor3bv(void *_glfuncs, const GLbyte* v) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColor3bv(v); -} - -void gl4_3compat_glColor3b(void *_glfuncs, GLbyte red, GLbyte green, GLbyte blue) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColor3b(red, green, blue); -} - -void gl4_3compat_glBitmap(void *_glfuncs, GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte* bitmap) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glBitmap(width, height, xorig, yorig, xmove, ymove, bitmap); -} - -void gl4_3compat_glBegin(void *_glfuncs, GLenum mode) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glBegin(mode); -} - -void gl4_3compat_glListBase(void *_glfuncs, GLuint base) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glListBase(base); -} - -GLuint gl4_3compat_glGenLists(void *_glfuncs, GLsizei range_) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glGenLists(range_); -} - -void gl4_3compat_glDeleteLists(void *_glfuncs, GLuint list, GLsizei range_) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDeleteLists(list, range_); -} - -void gl4_3compat_glCallLists(void *_glfuncs, GLsizei n, GLenum gltype, const GLvoid* lists) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glCallLists(n, gltype, lists); -} - -void gl4_3compat_glCallList(void *_glfuncs, GLuint list) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glCallList(list); -} - -void gl4_3compat_glEndList(void *_glfuncs) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glEndList(); -} - -void gl4_3compat_glNewList(void *_glfuncs, GLuint list, GLenum mode) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glNewList(list, mode); -} - -void gl4_3compat_glPushClientAttrib(void *_glfuncs, GLbitfield mask) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glPushClientAttrib(mask); -} - -void gl4_3compat_glPopClientAttrib(void *_glfuncs) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glPopClientAttrib(); -} - -void gl4_3compat_glPrioritizeTextures(void *_glfuncs, GLsizei n, const GLuint* textures, const GLfloat* priorities) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glPrioritizeTextures(n, textures, priorities); -} - -GLboolean gl4_3compat_glAreTexturesResident(void *_glfuncs, GLsizei n, const GLuint* textures, GLboolean* residences) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glAreTexturesResident(n, textures, residences); -} - -void gl4_3compat_glVertexPointer(void *_glfuncs, GLint size, GLenum gltype, GLsizei stride, const GLvoid* pointer) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexPointer(size, gltype, stride, pointer); -} - -void gl4_3compat_glTexCoordPointer(void *_glfuncs, GLint size, GLenum gltype, GLsizei stride, const GLvoid* pointer) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoordPointer(size, gltype, stride, pointer); -} - -void gl4_3compat_glNormalPointer(void *_glfuncs, GLenum gltype, GLsizei stride, const GLvoid* pointer) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glNormalPointer(gltype, stride, pointer); -} - -void gl4_3compat_glInterleavedArrays(void *_glfuncs, GLenum format, GLsizei stride, const GLvoid* pointer) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glInterleavedArrays(format, stride, pointer); -} - -void gl4_3compat_glIndexPointer(void *_glfuncs, GLenum gltype, GLsizei stride, const GLvoid* pointer) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glIndexPointer(gltype, stride, pointer); -} - -void gl4_3compat_glEnableClientState(void *_glfuncs, GLenum array) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glEnableClientState(array); -} - -void gl4_3compat_glEdgeFlagPointer(void *_glfuncs, GLsizei stride, const GLvoid* pointer) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glEdgeFlagPointer(stride, pointer); -} - -void gl4_3compat_glDisableClientState(void *_glfuncs, GLenum array) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDisableClientState(array); -} - -void gl4_3compat_glColorPointer(void *_glfuncs, GLint size, GLenum gltype, GLsizei stride, const GLvoid* pointer) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColorPointer(size, gltype, stride, pointer); -} - -void gl4_3compat_glArrayElement(void *_glfuncs, GLint i) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glArrayElement(i); -} - -void gl4_3compat_glResetMinmax(void *_glfuncs, GLenum target) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glResetMinmax(target); -} - -void gl4_3compat_glResetHistogram(void *_glfuncs, GLenum target) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glResetHistogram(target); -} - -void gl4_3compat_glMinmax(void *_glfuncs, GLenum target, GLenum internalFormat, GLboolean sink) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMinmax(target, internalFormat, sink); -} - -void gl4_3compat_glHistogram(void *_glfuncs, GLenum target, GLsizei width, GLenum internalFormat, GLboolean sink) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glHistogram(target, width, internalFormat, sink); -} - -void gl4_3compat_glGetMinmaxParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetMinmaxParameteriv(target, pname, params); -} - -void gl4_3compat_glGetMinmaxParameterfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetMinmaxParameterfv(target, pname, params); -} - -void gl4_3compat_glGetMinmax(void *_glfuncs, GLenum target, GLboolean reset, GLenum format, GLenum gltype, GLvoid* values) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetMinmax(target, reset, format, gltype, values); -} - -void gl4_3compat_glGetHistogramParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetHistogramParameteriv(target, pname, params); -} - -void gl4_3compat_glGetHistogramParameterfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetHistogramParameterfv(target, pname, params); -} - -void gl4_3compat_glGetHistogram(void *_glfuncs, GLenum target, GLboolean reset, GLenum format, GLenum gltype, GLvoid* values) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetHistogram(target, reset, format, gltype, values); -} - -void gl4_3compat_glSeparableFilter2D(void *_glfuncs, GLenum target, GLenum internalFormat, GLsizei width, GLsizei height, GLenum format, GLenum gltype, const GLvoid* row, const GLvoid* column) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glSeparableFilter2D(target, internalFormat, width, height, format, gltype, row, column); -} - -void gl4_3compat_glGetSeparableFilter(void *_glfuncs, GLenum target, GLenum format, GLenum gltype, GLvoid* row, GLvoid* column, GLvoid* span) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetSeparableFilter(target, format, gltype, row, column, span); -} - -void gl4_3compat_glGetConvolutionParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetConvolutionParameteriv(target, pname, params); -} - -void gl4_3compat_glGetConvolutionParameterfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetConvolutionParameterfv(target, pname, params); -} - -void gl4_3compat_glGetConvolutionFilter(void *_glfuncs, GLenum target, GLenum format, GLenum gltype, GLvoid* image) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetConvolutionFilter(target, format, gltype, image); -} - -void gl4_3compat_glCopyConvolutionFilter2D(void *_glfuncs, GLenum target, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glCopyConvolutionFilter2D(target, internalFormat, x, y, width, height); -} - -void gl4_3compat_glCopyConvolutionFilter1D(void *_glfuncs, GLenum target, GLenum internalFormat, GLint x, GLint y, GLsizei width) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glCopyConvolutionFilter1D(target, internalFormat, x, y, width); -} - -void gl4_3compat_glConvolutionParameteriv(void *_glfuncs, GLenum target, GLenum pname, const GLint* params) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glConvolutionParameteriv(target, pname, params); -} - -void gl4_3compat_glConvolutionParameteri(void *_glfuncs, GLenum target, GLenum pname, GLint params) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glConvolutionParameteri(target, pname, params); -} - -void gl4_3compat_glConvolutionParameterfv(void *_glfuncs, GLenum target, GLenum pname, const GLfloat* params) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glConvolutionParameterfv(target, pname, params); -} - -void gl4_3compat_glConvolutionParameterf(void *_glfuncs, GLenum target, GLenum pname, GLfloat params) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glConvolutionParameterf(target, pname, params); -} - -void gl4_3compat_glConvolutionFilter2D(void *_glfuncs, GLenum target, GLenum internalFormat, GLsizei width, GLsizei height, GLenum format, GLenum gltype, const GLvoid* image) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glConvolutionFilter2D(target, internalFormat, width, height, format, gltype, image); -} - -void gl4_3compat_glConvolutionFilter1D(void *_glfuncs, GLenum target, GLenum internalFormat, GLsizei width, GLenum format, GLenum gltype, const GLvoid* image) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glConvolutionFilter1D(target, internalFormat, width, format, gltype, image); -} - -void gl4_3compat_glCopyColorSubTable(void *_glfuncs, GLenum target, GLsizei start, GLint x, GLint y, GLsizei width) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glCopyColorSubTable(target, start, x, y, width); -} - -void gl4_3compat_glColorSubTable(void *_glfuncs, GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum gltype, const GLvoid* data) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColorSubTable(target, start, count, format, gltype, data); -} - -void gl4_3compat_glGetColorTableParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetColorTableParameteriv(target, pname, params); -} - -void gl4_3compat_glGetColorTableParameterfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetColorTableParameterfv(target, pname, params); -} - -void gl4_3compat_glGetColorTable(void *_glfuncs, GLenum target, GLenum format, GLenum gltype, GLvoid* table) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetColorTable(target, format, gltype, table); -} - -void gl4_3compat_glCopyColorTable(void *_glfuncs, GLenum target, GLenum internalFormat, GLint x, GLint y, GLsizei width) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glCopyColorTable(target, internalFormat, x, y, width); -} - -void gl4_3compat_glColorTableParameteriv(void *_glfuncs, GLenum target, GLenum pname, const GLint* params) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColorTableParameteriv(target, pname, params); -} - -void gl4_3compat_glColorTableParameterfv(void *_glfuncs, GLenum target, GLenum pname, const GLfloat* params) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColorTableParameterfv(target, pname, params); -} - -void gl4_3compat_glColorTable(void *_glfuncs, GLenum target, GLenum internalFormat, GLsizei width, GLenum format, GLenum gltype, const GLvoid* table) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColorTable(target, internalFormat, width, format, gltype, table); -} - -void gl4_3compat_glMultTransposeMatrixd(void *_glfuncs, const GLdouble* m) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultTransposeMatrixd(m); -} - -void gl4_3compat_glMultTransposeMatrixf(void *_glfuncs, const GLfloat* m) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultTransposeMatrixf(m); -} - -void gl4_3compat_glLoadTransposeMatrixd(void *_glfuncs, const GLdouble* m) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glLoadTransposeMatrixd(m); -} - -void gl4_3compat_glLoadTransposeMatrixf(void *_glfuncs, const GLfloat* m) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glLoadTransposeMatrixf(m); -} - -void gl4_3compat_glMultiTexCoord4sv(void *_glfuncs, GLenum target, const GLshort* v) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiTexCoord4sv(target, v); -} - -void gl4_3compat_glMultiTexCoord4s(void *_glfuncs, GLenum target, GLshort s, GLshort t, GLshort r, GLshort q) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiTexCoord4s(target, s, t, r, q); -} - -void gl4_3compat_glMultiTexCoord4iv(void *_glfuncs, GLenum target, const GLint* v) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiTexCoord4iv(target, v); -} - -void gl4_3compat_glMultiTexCoord4i(void *_glfuncs, GLenum target, GLint s, GLint t, GLint r, GLint q) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiTexCoord4i(target, s, t, r, q); -} - -void gl4_3compat_glMultiTexCoord4fv(void *_glfuncs, GLenum target, const GLfloat* v) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiTexCoord4fv(target, v); -} - -void gl4_3compat_glMultiTexCoord4f(void *_glfuncs, GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiTexCoord4f(target, s, t, r, q); -} - -void gl4_3compat_glMultiTexCoord4dv(void *_glfuncs, GLenum target, const GLdouble* v) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiTexCoord4dv(target, v); -} - -void gl4_3compat_glMultiTexCoord4d(void *_glfuncs, GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiTexCoord4d(target, s, t, r, q); -} - -void gl4_3compat_glMultiTexCoord3sv(void *_glfuncs, GLenum target, const GLshort* v) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiTexCoord3sv(target, v); -} - -void gl4_3compat_glMultiTexCoord3s(void *_glfuncs, GLenum target, GLshort s, GLshort t, GLshort r) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiTexCoord3s(target, s, t, r); -} - -void gl4_3compat_glMultiTexCoord3iv(void *_glfuncs, GLenum target, const GLint* v) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiTexCoord3iv(target, v); -} - -void gl4_3compat_glMultiTexCoord3i(void *_glfuncs, GLenum target, GLint s, GLint t, GLint r) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiTexCoord3i(target, s, t, r); -} - -void gl4_3compat_glMultiTexCoord3fv(void *_glfuncs, GLenum target, const GLfloat* v) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiTexCoord3fv(target, v); -} - -void gl4_3compat_glMultiTexCoord3f(void *_glfuncs, GLenum target, GLfloat s, GLfloat t, GLfloat r) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiTexCoord3f(target, s, t, r); -} - -void gl4_3compat_glMultiTexCoord3dv(void *_glfuncs, GLenum target, const GLdouble* v) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiTexCoord3dv(target, v); -} - -void gl4_3compat_glMultiTexCoord3d(void *_glfuncs, GLenum target, GLdouble s, GLdouble t, GLdouble r) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiTexCoord3d(target, s, t, r); -} - -void gl4_3compat_glMultiTexCoord2sv(void *_glfuncs, GLenum target, const GLshort* v) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiTexCoord2sv(target, v); -} - -void gl4_3compat_glMultiTexCoord2s(void *_glfuncs, GLenum target, GLshort s, GLshort t) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiTexCoord2s(target, s, t); -} - -void gl4_3compat_glMultiTexCoord2iv(void *_glfuncs, GLenum target, const GLint* v) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiTexCoord2iv(target, v); -} - -void gl4_3compat_glMultiTexCoord2i(void *_glfuncs, GLenum target, GLint s, GLint t) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiTexCoord2i(target, s, t); -} - -void gl4_3compat_glMultiTexCoord2fv(void *_glfuncs, GLenum target, const GLfloat* v) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiTexCoord2fv(target, v); -} - -void gl4_3compat_glMultiTexCoord2f(void *_glfuncs, GLenum target, GLfloat s, GLfloat t) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiTexCoord2f(target, s, t); -} - -void gl4_3compat_glMultiTexCoord2dv(void *_glfuncs, GLenum target, const GLdouble* v) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiTexCoord2dv(target, v); -} - -void gl4_3compat_glMultiTexCoord2d(void *_glfuncs, GLenum target, GLdouble s, GLdouble t) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiTexCoord2d(target, s, t); -} - -void gl4_3compat_glMultiTexCoord1sv(void *_glfuncs, GLenum target, const GLshort* v) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiTexCoord1sv(target, v); -} - -void gl4_3compat_glMultiTexCoord1s(void *_glfuncs, GLenum target, GLshort s) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiTexCoord1s(target, s); -} - -void gl4_3compat_glMultiTexCoord1iv(void *_glfuncs, GLenum target, const GLint* v) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiTexCoord1iv(target, v); -} - -void gl4_3compat_glMultiTexCoord1i(void *_glfuncs, GLenum target, GLint s) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiTexCoord1i(target, s); -} - -void gl4_3compat_glMultiTexCoord1fv(void *_glfuncs, GLenum target, const GLfloat* v) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiTexCoord1fv(target, v); -} - -void gl4_3compat_glMultiTexCoord1f(void *_glfuncs, GLenum target, GLfloat s) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiTexCoord1f(target, s); -} - -void gl4_3compat_glMultiTexCoord1dv(void *_glfuncs, GLenum target, const GLdouble* v) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiTexCoord1dv(target, v); -} - -void gl4_3compat_glMultiTexCoord1d(void *_glfuncs, GLenum target, GLdouble s) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiTexCoord1d(target, s); -} - -void gl4_3compat_glClientActiveTexture(void *_glfuncs, GLenum texture) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glClientActiveTexture(texture); -} - -void gl4_3compat_glWindowPos3sv(void *_glfuncs, const GLshort* v) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glWindowPos3sv(v); -} - -void gl4_3compat_glWindowPos3s(void *_glfuncs, GLshort x, GLshort y, GLshort z) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glWindowPos3s(x, y, z); -} - -void gl4_3compat_glWindowPos3iv(void *_glfuncs, const GLint* v) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glWindowPos3iv(v); -} - -void gl4_3compat_glWindowPos3i(void *_glfuncs, GLint x, GLint y, GLint z) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glWindowPos3i(x, y, z); -} - -void gl4_3compat_glWindowPos3fv(void *_glfuncs, const GLfloat* v) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glWindowPos3fv(v); -} - -void gl4_3compat_glWindowPos3f(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glWindowPos3f(x, y, z); -} - -void gl4_3compat_glWindowPos3dv(void *_glfuncs, const GLdouble* v) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glWindowPos3dv(v); -} - -void gl4_3compat_glWindowPos3d(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glWindowPos3d(x, y, z); -} - -void gl4_3compat_glWindowPos2sv(void *_glfuncs, const GLshort* v) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glWindowPos2sv(v); -} - -void gl4_3compat_glWindowPos2s(void *_glfuncs, GLshort x, GLshort y) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glWindowPos2s(x, y); -} - -void gl4_3compat_glWindowPos2iv(void *_glfuncs, const GLint* v) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glWindowPos2iv(v); -} - -void gl4_3compat_glWindowPos2i(void *_glfuncs, GLint x, GLint y) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glWindowPos2i(x, y); -} - -void gl4_3compat_glWindowPos2fv(void *_glfuncs, const GLfloat* v) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glWindowPos2fv(v); -} - -void gl4_3compat_glWindowPos2f(void *_glfuncs, GLfloat x, GLfloat y) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glWindowPos2f(x, y); -} - -void gl4_3compat_glWindowPos2dv(void *_glfuncs, const GLdouble* v) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glWindowPos2dv(v); -} - -void gl4_3compat_glWindowPos2d(void *_glfuncs, GLdouble x, GLdouble y) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glWindowPos2d(x, y); -} - -void gl4_3compat_glSecondaryColorPointer(void *_glfuncs, GLint size, GLenum gltype, GLsizei stride, const GLvoid* pointer) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glSecondaryColorPointer(size, gltype, stride, pointer); -} - -void gl4_3compat_glSecondaryColor3usv(void *_glfuncs, const GLushort* v) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glSecondaryColor3usv(v); -} - -void gl4_3compat_glSecondaryColor3us(void *_glfuncs, GLushort red, GLushort green, GLushort blue) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glSecondaryColor3us(red, green, blue); -} - -void gl4_3compat_glSecondaryColor3uiv(void *_glfuncs, const GLuint* v) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glSecondaryColor3uiv(v); -} - -void gl4_3compat_glSecondaryColor3ui(void *_glfuncs, GLuint red, GLuint green, GLuint blue) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glSecondaryColor3ui(red, green, blue); -} - -void gl4_3compat_glSecondaryColor3ubv(void *_glfuncs, const GLubyte* v) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glSecondaryColor3ubv(v); -} - -void gl4_3compat_glSecondaryColor3ub(void *_glfuncs, GLubyte red, GLubyte green, GLubyte blue) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glSecondaryColor3ub(red, green, blue); -} - -void gl4_3compat_glSecondaryColor3sv(void *_glfuncs, const GLshort* v) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glSecondaryColor3sv(v); -} - -void gl4_3compat_glSecondaryColor3s(void *_glfuncs, GLshort red, GLshort green, GLshort blue) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glSecondaryColor3s(red, green, blue); -} - -void gl4_3compat_glSecondaryColor3iv(void *_glfuncs, const GLint* v) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glSecondaryColor3iv(v); -} - -void gl4_3compat_glSecondaryColor3i(void *_glfuncs, GLint red, GLint green, GLint blue) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glSecondaryColor3i(red, green, blue); -} - -void gl4_3compat_glSecondaryColor3fv(void *_glfuncs, const GLfloat* v) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glSecondaryColor3fv(v); -} - -void gl4_3compat_glSecondaryColor3f(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glSecondaryColor3f(red, green, blue); -} - -void gl4_3compat_glSecondaryColor3dv(void *_glfuncs, const GLdouble* v) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glSecondaryColor3dv(v); -} - -void gl4_3compat_glSecondaryColor3d(void *_glfuncs, GLdouble red, GLdouble green, GLdouble blue) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glSecondaryColor3d(red, green, blue); -} - -void gl4_3compat_glSecondaryColor3bv(void *_glfuncs, const GLbyte* v) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glSecondaryColor3bv(v); -} - -void gl4_3compat_glSecondaryColor3b(void *_glfuncs, GLbyte red, GLbyte green, GLbyte blue) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glSecondaryColor3b(red, green, blue); -} - -void gl4_3compat_glFogCoordPointer(void *_glfuncs, GLenum gltype, GLsizei stride, const GLvoid* pointer) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glFogCoordPointer(gltype, stride, pointer); -} - -void gl4_3compat_glFogCoorddv(void *_glfuncs, const GLdouble* coord) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glFogCoorddv(coord); -} - -void gl4_3compat_glFogCoordd(void *_glfuncs, GLdouble coord) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glFogCoordd(coord); -} - -void gl4_3compat_glFogCoordfv(void *_glfuncs, const GLfloat* coord) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glFogCoordfv(coord); -} - -void gl4_3compat_glFogCoordf(void *_glfuncs, GLfloat coord) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glFogCoordf(coord); -} - -void gl4_3compat_glVertexAttrib4usv(void *_glfuncs, GLuint index, const GLushort* v) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttrib4usv(index, v); -} - -void gl4_3compat_glVertexAttrib4uiv(void *_glfuncs, GLuint index, const GLuint* v) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttrib4uiv(index, v); -} - -void gl4_3compat_glVertexAttrib4ubv(void *_glfuncs, GLuint index, const GLubyte* v) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttrib4ubv(index, v); -} - -void gl4_3compat_glVertexAttrib4sv(void *_glfuncs, GLuint index, const GLshort* v) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttrib4sv(index, v); -} - -void gl4_3compat_glVertexAttrib4s(void *_glfuncs, GLuint index, GLshort x, GLshort y, GLshort z, GLshort w) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttrib4s(index, x, y, z, w); -} - -void gl4_3compat_glVertexAttrib4iv(void *_glfuncs, GLuint index, const GLint* v) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttrib4iv(index, v); -} - -void gl4_3compat_glVertexAttrib4fv(void *_glfuncs, GLuint index, const GLfloat* v) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttrib4fv(index, v); -} - -void gl4_3compat_glVertexAttrib4f(void *_glfuncs, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttrib4f(index, x, y, z, w); -} - -void gl4_3compat_glVertexAttrib4dv(void *_glfuncs, GLuint index, const GLdouble* v) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttrib4dv(index, v); -} - -void gl4_3compat_glVertexAttrib4d(void *_glfuncs, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttrib4d(index, x, y, z, w); -} - -void gl4_3compat_glVertexAttrib4bv(void *_glfuncs, GLuint index, const GLbyte* v) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttrib4bv(index, v); -} - -void gl4_3compat_glVertexAttrib4Nusv(void *_glfuncs, GLuint index, const GLushort* v) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttrib4Nusv(index, v); -} - -void gl4_3compat_glVertexAttrib4Nuiv(void *_glfuncs, GLuint index, const GLuint* v) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttrib4Nuiv(index, v); -} - -void gl4_3compat_glVertexAttrib4Nubv(void *_glfuncs, GLuint index, const GLubyte* v) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttrib4Nubv(index, v); -} - -void gl4_3compat_glVertexAttrib4Nub(void *_glfuncs, GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttrib4Nub(index, x, y, z, w); -} - -void gl4_3compat_glVertexAttrib4Nsv(void *_glfuncs, GLuint index, const GLshort* v) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttrib4Nsv(index, v); -} - -void gl4_3compat_glVertexAttrib4Niv(void *_glfuncs, GLuint index, const GLint* v) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttrib4Niv(index, v); -} - -void gl4_3compat_glVertexAttrib4Nbv(void *_glfuncs, GLuint index, const GLbyte* v) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttrib4Nbv(index, v); -} - -void gl4_3compat_glVertexAttrib3sv(void *_glfuncs, GLuint index, const GLshort* v) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttrib3sv(index, v); -} - -void gl4_3compat_glVertexAttrib3s(void *_glfuncs, GLuint index, GLshort x, GLshort y, GLshort z) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttrib3s(index, x, y, z); -} - -void gl4_3compat_glVertexAttrib3fv(void *_glfuncs, GLuint index, const GLfloat* v) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttrib3fv(index, v); -} - -void gl4_3compat_glVertexAttrib3f(void *_glfuncs, GLuint index, GLfloat x, GLfloat y, GLfloat z) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttrib3f(index, x, y, z); -} - -void gl4_3compat_glVertexAttrib3dv(void *_glfuncs, GLuint index, const GLdouble* v) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttrib3dv(index, v); -} - -void gl4_3compat_glVertexAttrib3d(void *_glfuncs, GLuint index, GLdouble x, GLdouble y, GLdouble z) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttrib3d(index, x, y, z); -} - -void gl4_3compat_glVertexAttrib2sv(void *_glfuncs, GLuint index, const GLshort* v) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttrib2sv(index, v); -} - -void gl4_3compat_glVertexAttrib2s(void *_glfuncs, GLuint index, GLshort x, GLshort y) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttrib2s(index, x, y); -} - -void gl4_3compat_glVertexAttrib2fv(void *_glfuncs, GLuint index, const GLfloat* v) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttrib2fv(index, v); -} - -void gl4_3compat_glVertexAttrib2f(void *_glfuncs, GLuint index, GLfloat x, GLfloat y) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttrib2f(index, x, y); -} - -void gl4_3compat_glVertexAttrib2dv(void *_glfuncs, GLuint index, const GLdouble* v) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttrib2dv(index, v); -} - -void gl4_3compat_glVertexAttrib2d(void *_glfuncs, GLuint index, GLdouble x, GLdouble y) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttrib2d(index, x, y); -} - -void gl4_3compat_glVertexAttrib1sv(void *_glfuncs, GLuint index, const GLshort* v) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttrib1sv(index, v); -} - -void gl4_3compat_glVertexAttrib1s(void *_glfuncs, GLuint index, GLshort x) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttrib1s(index, x); -} - -void gl4_3compat_glVertexAttrib1fv(void *_glfuncs, GLuint index, const GLfloat* v) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttrib1fv(index, v); -} - -void gl4_3compat_glVertexAttrib1f(void *_glfuncs, GLuint index, GLfloat x) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttrib1f(index, x); -} - -void gl4_3compat_glVertexAttrib1dv(void *_glfuncs, GLuint index, const GLdouble* v) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttrib1dv(index, v); -} - -void gl4_3compat_glVertexAttrib1d(void *_glfuncs, GLuint index, GLdouble x) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttrib1d(index, x); -} - -void gl4_3compat_glVertexAttribI4usv(void *_glfuncs, GLuint index, const GLushort* v) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttribI4usv(index, v); -} - -void gl4_3compat_glVertexAttribI4ubv(void *_glfuncs, GLuint index, const GLubyte* v) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttribI4ubv(index, v); -} - -void gl4_3compat_glVertexAttribI4sv(void *_glfuncs, GLuint index, const GLshort* v) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttribI4sv(index, v); -} - -void gl4_3compat_glVertexAttribI4bv(void *_glfuncs, GLuint index, const GLbyte* v) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttribI4bv(index, v); -} - -void gl4_3compat_glVertexAttribI4uiv(void *_glfuncs, GLuint index, const GLuint* v) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttribI4uiv(index, v); -} - -void gl4_3compat_glVertexAttribI3uiv(void *_glfuncs, GLuint index, const GLuint* v) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttribI3uiv(index, v); -} - -void gl4_3compat_glVertexAttribI2uiv(void *_glfuncs, GLuint index, const GLuint* v) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttribI2uiv(index, v); -} - -void gl4_3compat_glVertexAttribI1uiv(void *_glfuncs, GLuint index, const GLuint* v) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttribI1uiv(index, v); -} - -void gl4_3compat_glVertexAttribI4iv(void *_glfuncs, GLuint index, const GLint* v) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttribI4iv(index, v); -} - -void gl4_3compat_glVertexAttribI3iv(void *_glfuncs, GLuint index, const GLint* v) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttribI3iv(index, v); -} - -void gl4_3compat_glVertexAttribI2iv(void *_glfuncs, GLuint index, const GLint* v) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttribI2iv(index, v); -} - -void gl4_3compat_glVertexAttribI1iv(void *_glfuncs, GLuint index, const GLint* v) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttribI1iv(index, v); -} - -void gl4_3compat_glVertexAttribI4ui(void *_glfuncs, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttribI4ui(index, x, y, z, w); -} - -void gl4_3compat_glVertexAttribI3ui(void *_glfuncs, GLuint index, GLuint x, GLuint y, GLuint z) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttribI3ui(index, x, y, z); -} - -void gl4_3compat_glVertexAttribI2ui(void *_glfuncs, GLuint index, GLuint x, GLuint y) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttribI2ui(index, x, y); -} - -void gl4_3compat_glVertexAttribI1ui(void *_glfuncs, GLuint index, GLuint x) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttribI1ui(index, x); -} - -void gl4_3compat_glVertexAttribI4i(void *_glfuncs, GLuint index, GLint x, GLint y, GLint z, GLint w) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttribI4i(index, x, y, z, w); -} - -void gl4_3compat_glVertexAttribI3i(void *_glfuncs, GLuint index, GLint x, GLint y, GLint z) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttribI3i(index, x, y, z); -} - -void gl4_3compat_glVertexAttribI2i(void *_glfuncs, GLuint index, GLint x, GLint y) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttribI2i(index, x, y); -} - -void gl4_3compat_glVertexAttribI1i(void *_glfuncs, GLuint index, GLint x) -{ - QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttribI1i(index, x); -} - diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/gl/4.3compat/funcs.h b/Godeps/_workspace/src/github.com/obscuren/qml/gl/4.3compat/funcs.h deleted file mode 100644 index ef3dac794..000000000 --- a/Godeps/_workspace/src/github.com/obscuren/qml/gl/4.3compat/funcs.h +++ /dev/null @@ -1,965 +0,0 @@ - -// ** file automatically generated by glgen -- do not edit manually ** - -#ifndef __cplusplus -#include -#include -typedef unsigned int GLenum; -typedef unsigned char GLboolean; -typedef unsigned int GLbitfield; -typedef void GLvoid; -typedef char GLchar; -typedef signed char GLbyte; /* 1-byte signed */ -typedef short GLshort; /* 2-byte signed */ -typedef int GLint; /* 4-byte signed */ -typedef unsigned char GLubyte; /* 1-byte unsigned */ -typedef unsigned short GLushort; /* 2-byte unsigned */ -typedef unsigned int GLuint; /* 4-byte unsigned */ -typedef int GLsizei; /* 4-byte signed */ -typedef float GLfloat; /* single precision float */ -typedef float GLclampf; /* single precision float in [0,1] */ -typedef double GLdouble; /* double precision float */ -typedef double GLclampd; /* double precision float in [0,1] */ -typedef int64_t GLint64; -typedef uint64_t GLuint64; -typedef ptrdiff_t GLintptr; -typedef ptrdiff_t GLsizeiptr; -typedef ptrdiff_t GLintptrARB; -typedef ptrdiff_t GLsizeiptrARB; -typedef struct __GLsync *GLsync; -#endif - -#ifdef __cplusplus -extern "C" { -#endif - -void *gl4_3compat_funcs(); - -void gl4_3compat_glViewport(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height); -void gl4_3compat_glDepthRange(void *_glfuncs, GLdouble nearVal, GLdouble farVal); -GLboolean gl4_3compat_glIsEnabled(void *_glfuncs, GLenum cap); -void gl4_3compat_glGetTexLevelParameteriv(void *_glfuncs, GLenum target, GLint level, GLenum pname, GLint* params); -void gl4_3compat_glGetTexLevelParameterfv(void *_glfuncs, GLenum target, GLint level, GLenum pname, GLfloat* params); -void gl4_3compat_glGetTexParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params); -void gl4_3compat_glGetTexParameterfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params); -void gl4_3compat_glGetTexImage(void *_glfuncs, GLenum target, GLint level, GLenum format, GLenum gltype, GLvoid* pixels); -void gl4_3compat_glGetIntegerv(void *_glfuncs, GLenum pname, GLint* params); -void gl4_3compat_glGetFloatv(void *_glfuncs, GLenum pname, GLfloat* params); -GLenum gl4_3compat_glGetError(void *_glfuncs); -void gl4_3compat_glGetDoublev(void *_glfuncs, GLenum pname, GLdouble* params); -void gl4_3compat_glGetBooleanv(void *_glfuncs, GLenum pname, GLboolean* params); -void gl4_3compat_glReadPixels(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum gltype, GLvoid* pixels); -void gl4_3compat_glReadBuffer(void *_glfuncs, GLenum mode); -void gl4_3compat_glPixelStorei(void *_glfuncs, GLenum pname, GLint param); -void gl4_3compat_glPixelStoref(void *_glfuncs, GLenum pname, GLfloat param); -void gl4_3compat_glDepthFunc(void *_glfuncs, GLenum glfunc); -void gl4_3compat_glStencilOp(void *_glfuncs, GLenum fail, GLenum zfail, GLenum zpass); -void gl4_3compat_glStencilFunc(void *_glfuncs, GLenum glfunc, GLint ref, GLuint mask); -void gl4_3compat_glLogicOp(void *_glfuncs, GLenum opcode); -void gl4_3compat_glBlendFunc(void *_glfuncs, GLenum sfactor, GLenum dfactor); -void gl4_3compat_glFlush(void *_glfuncs); -void gl4_3compat_glFinish(void *_glfuncs); -void gl4_3compat_glEnable(void *_glfuncs, GLenum cap); -void gl4_3compat_glDisable(void *_glfuncs, GLenum cap); -void gl4_3compat_glDepthMask(void *_glfuncs, GLboolean flag); -void gl4_3compat_glColorMask(void *_glfuncs, GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); -void gl4_3compat_glStencilMask(void *_glfuncs, GLuint mask); -void gl4_3compat_glClearDepth(void *_glfuncs, GLdouble depth); -void gl4_3compat_glClearStencil(void *_glfuncs, GLint s); -void gl4_3compat_glClearColor(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); -void gl4_3compat_glClear(void *_glfuncs, GLbitfield mask); -void gl4_3compat_glDrawBuffer(void *_glfuncs, GLenum mode); -void gl4_3compat_glTexImage2D(void *_glfuncs, GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum gltype, const GLvoid* pixels); -void gl4_3compat_glTexImage1D(void *_glfuncs, GLenum target, GLint level, GLint internalFormat, GLsizei width, GLint border, GLenum format, GLenum gltype, const GLvoid* pixels); -void gl4_3compat_glTexParameteriv(void *_glfuncs, GLenum target, GLenum pname, const GLint* params); -void gl4_3compat_glTexParameteri(void *_glfuncs, GLenum target, GLenum pname, GLint param); -void gl4_3compat_glTexParameterfv(void *_glfuncs, GLenum target, GLenum pname, const GLfloat* params); -void gl4_3compat_glTexParameterf(void *_glfuncs, GLenum target, GLenum pname, GLfloat param); -void gl4_3compat_glScissor(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height); -void gl4_3compat_glPolygonMode(void *_glfuncs, GLenum face, GLenum mode); -void gl4_3compat_glPointSize(void *_glfuncs, GLfloat size); -void gl4_3compat_glLineWidth(void *_glfuncs, GLfloat width); -void gl4_3compat_glHint(void *_glfuncs, GLenum target, GLenum mode); -void gl4_3compat_glFrontFace(void *_glfuncs, GLenum mode); -void gl4_3compat_glCullFace(void *_glfuncs, GLenum mode); -void gl4_3compat_glIndexubv(void *_glfuncs, const GLubyte* c); -void gl4_3compat_glIndexub(void *_glfuncs, GLubyte c); -GLboolean gl4_3compat_glIsTexture(void *_glfuncs, GLuint texture); -void gl4_3compat_glGenTextures(void *_glfuncs, GLsizei n, GLuint* textures); -void gl4_3compat_glDeleteTextures(void *_glfuncs, GLsizei n, const GLuint* textures); -void gl4_3compat_glBindTexture(void *_glfuncs, GLenum target, GLuint texture); -void gl4_3compat_glTexSubImage2D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum gltype, const GLvoid* pixels); -void gl4_3compat_glTexSubImage1D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum gltype, const GLvoid* pixels); -void gl4_3compat_glCopyTexSubImage2D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); -void gl4_3compat_glCopyTexSubImage1D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); -void gl4_3compat_glCopyTexImage2D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); -void gl4_3compat_glCopyTexImage1D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLint border); -void gl4_3compat_glPolygonOffset(void *_glfuncs, GLfloat factor, GLfloat units); -void gl4_3compat_glDrawElements(void *_glfuncs, GLenum mode, GLsizei count, GLenum gltype, const GLvoid* indices); -void gl4_3compat_glDrawArrays(void *_glfuncs, GLenum mode, GLint first, GLsizei count); -void gl4_3compat_glCopyTexSubImage3D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); -void gl4_3compat_glTexSubImage3D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum gltype, const GLvoid* pixels); -void gl4_3compat_glTexImage3D(void *_glfuncs, GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum gltype, const GLvoid* pixels); -void gl4_3compat_glDrawRangeElements(void *_glfuncs, GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum gltype, const GLvoid* indices); -void gl4_3compat_glBlendEquation(void *_glfuncs, GLenum mode); -void gl4_3compat_glBlendColor(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); -void gl4_3compat_glGetCompressedTexImage(void *_glfuncs, GLenum target, GLint level, GLvoid* img); -void gl4_3compat_glCompressedTexSubImage1D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid* data); -void gl4_3compat_glCompressedTexSubImage2D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid* data); -void gl4_3compat_glCompressedTexSubImage3D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid* data); -void gl4_3compat_glCompressedTexImage1D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid* data); -void gl4_3compat_glCompressedTexImage2D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid* data); -void gl4_3compat_glCompressedTexImage3D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid* data); -void gl4_3compat_glSampleCoverage(void *_glfuncs, GLfloat value, GLboolean invert); -void gl4_3compat_glActiveTexture(void *_glfuncs, GLenum texture); -void gl4_3compat_glPointParameteriv(void *_glfuncs, GLenum pname, const GLint* params); -void gl4_3compat_glPointParameteri(void *_glfuncs, GLenum pname, GLint param); -void gl4_3compat_glPointParameterfv(void *_glfuncs, GLenum pname, const GLfloat* params); -void gl4_3compat_glPointParameterf(void *_glfuncs, GLenum pname, GLfloat param); -void gl4_3compat_glMultiDrawArrays(void *_glfuncs, GLenum mode, const GLint* first, const GLsizei* count, GLsizei drawcount); -void gl4_3compat_glBlendFuncSeparate(void *_glfuncs, GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); -void gl4_3compat_glGetBufferParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params); -GLboolean gl4_3compat_glUnmapBuffer(void *_glfuncs, GLenum target); -void gl4_3compat_glGetBufferSubData(void *_glfuncs, GLenum target, GLintptr offset, GLsizeiptr size, GLvoid* data); -void gl4_3compat_glBufferSubData(void *_glfuncs, GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data); -void gl4_3compat_glBufferData(void *_glfuncs, GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage); -GLboolean gl4_3compat_glIsBuffer(void *_glfuncs, GLuint buffer); -void gl4_3compat_glGenBuffers(void *_glfuncs, GLsizei n, GLuint* buffers); -void gl4_3compat_glDeleteBuffers(void *_glfuncs, GLsizei n, const GLuint* buffers); -void gl4_3compat_glBindBuffer(void *_glfuncs, GLenum target, GLuint buffer); -void gl4_3compat_glGetQueryObjectuiv(void *_glfuncs, GLuint id, GLenum pname, GLuint* params); -void gl4_3compat_glGetQueryObjectiv(void *_glfuncs, GLuint id, GLenum pname, GLint* params); -void gl4_3compat_glGetQueryiv(void *_glfuncs, GLenum target, GLenum pname, GLint* params); -void gl4_3compat_glEndQuery(void *_glfuncs, GLenum target); -void gl4_3compat_glBeginQuery(void *_glfuncs, GLenum target, GLuint id); -GLboolean gl4_3compat_glIsQuery(void *_glfuncs, GLuint id); -void gl4_3compat_glDeleteQueries(void *_glfuncs, GLsizei n, const GLuint* ids); -void gl4_3compat_glGenQueries(void *_glfuncs, GLsizei n, GLuint* ids); -void gl4_3compat_glVertexAttribPointer(void *_glfuncs, GLuint index, GLint size, GLenum gltype, GLboolean normalized, GLsizei stride, const GLvoid* offset); -void gl4_3compat_glValidateProgram(void *_glfuncs, GLuint program); -void gl4_3compat_glUniformMatrix4fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); -void gl4_3compat_glUniformMatrix3fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); -void gl4_3compat_glUniformMatrix2fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); -void gl4_3compat_glUniform4iv(void *_glfuncs, GLint location, GLsizei count, const GLint* value); -void gl4_3compat_glUniform3iv(void *_glfuncs, GLint location, GLsizei count, const GLint* value); -void gl4_3compat_glUniform2iv(void *_glfuncs, GLint location, GLsizei count, const GLint* value); -void gl4_3compat_glUniform1iv(void *_glfuncs, GLint location, GLsizei count, const GLint* value); -void gl4_3compat_glUniform4fv(void *_glfuncs, GLint location, GLsizei count, const GLfloat* value); -void gl4_3compat_glUniform3fv(void *_glfuncs, GLint location, GLsizei count, const GLfloat* value); -void gl4_3compat_glUniform2fv(void *_glfuncs, GLint location, GLsizei count, const GLfloat* value); -void gl4_3compat_glUniform1fv(void *_glfuncs, GLint location, GLsizei count, const GLfloat* value); -void gl4_3compat_glUniform4i(void *_glfuncs, GLint location, GLint v0, GLint v1, GLint v2, GLint v3); -void gl4_3compat_glUniform3i(void *_glfuncs, GLint location, GLint v0, GLint v1, GLint v2); -void gl4_3compat_glUniform2i(void *_glfuncs, GLint location, GLint v0, GLint v1); -void gl4_3compat_glUniform1i(void *_glfuncs, GLint location, GLint v0); -void gl4_3compat_glUniform4f(void *_glfuncs, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); -void gl4_3compat_glUniform3f(void *_glfuncs, GLint location, GLfloat v0, GLfloat v1, GLfloat v2); -void gl4_3compat_glUniform2f(void *_glfuncs, GLint location, GLfloat v0, GLfloat v1); -void gl4_3compat_glUniform1f(void *_glfuncs, GLint location, GLfloat v0); -void gl4_3compat_glUseProgram(void *_glfuncs, GLuint program); -void gl4_3compat_glShaderSource(void *_glfuncs, GLuint shader, GLsizei count, const GLchar** source, const GLint* length); -void gl4_3compat_glLinkProgram(void *_glfuncs, GLuint program); -GLboolean gl4_3compat_glIsShader(void *_glfuncs, GLuint shader); -GLboolean gl4_3compat_glIsProgram(void *_glfuncs, GLuint program); -void gl4_3compat_glGetVertexAttribiv(void *_glfuncs, GLuint index, GLenum pname, GLint* params); -void gl4_3compat_glGetVertexAttribfv(void *_glfuncs, GLuint index, GLenum pname, GLfloat* params); -void gl4_3compat_glGetVertexAttribdv(void *_glfuncs, GLuint index, GLenum pname, GLdouble* params); -void gl4_3compat_glGetUniformiv(void *_glfuncs, GLuint program, GLint location, GLint* params); -void gl4_3compat_glGetUniformfv(void *_glfuncs, GLuint program, GLint location, GLfloat* params); -GLint gl4_3compat_glGetUniformLocation(void *_glfuncs, GLuint program, const GLchar* name); -void gl4_3compat_glGetShaderSource(void *_glfuncs, GLuint shader, GLsizei bufSize, GLsizei* length, GLchar* source); -void gl4_3compat_glGetShaderInfoLog(void *_glfuncs, GLuint shader, GLsizei bufSize, GLsizei* length, GLchar* infoLog); -void gl4_3compat_glGetShaderiv(void *_glfuncs, GLuint shader, GLenum pname, GLint* params); -void gl4_3compat_glGetProgramInfoLog(void *_glfuncs, GLuint program, GLsizei bufSize, GLsizei* length, GLchar* infoLog); -void gl4_3compat_glGetProgramiv(void *_glfuncs, GLuint program, GLenum pname, GLint* params); -GLint gl4_3compat_glGetAttribLocation(void *_glfuncs, GLuint program, const GLchar* name); -void gl4_3compat_glGetAttachedShaders(void *_glfuncs, GLuint program, GLsizei maxCount, GLsizei* count, GLuint* obj); -void gl4_3compat_glGetActiveUniform(void *_glfuncs, GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLint* size, GLenum* gltype, GLchar* name); -void gl4_3compat_glGetActiveAttrib(void *_glfuncs, GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLint* size, GLenum* gltype, GLchar* name); -void gl4_3compat_glEnableVertexAttribArray(void *_glfuncs, GLuint index); -void gl4_3compat_glDisableVertexAttribArray(void *_glfuncs, GLuint index); -void gl4_3compat_glDetachShader(void *_glfuncs, GLuint program, GLuint shader); -void gl4_3compat_glDeleteShader(void *_glfuncs, GLuint shader); -void gl4_3compat_glDeleteProgram(void *_glfuncs, GLuint program); -GLuint gl4_3compat_glCreateShader(void *_glfuncs, GLenum gltype); -GLuint gl4_3compat_glCreateProgram(void *_glfuncs); -void gl4_3compat_glCompileShader(void *_glfuncs, GLuint shader); -void gl4_3compat_glBindAttribLocation(void *_glfuncs, GLuint program, GLuint index, const GLchar* name); -void gl4_3compat_glAttachShader(void *_glfuncs, GLuint program, GLuint shader); -void gl4_3compat_glStencilMaskSeparate(void *_glfuncs, GLenum face, GLuint mask); -void gl4_3compat_glStencilFuncSeparate(void *_glfuncs, GLenum face, GLenum glfunc, GLint ref, GLuint mask); -void gl4_3compat_glStencilOpSeparate(void *_glfuncs, GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); -void gl4_3compat_glDrawBuffers(void *_glfuncs, GLsizei n, const GLenum* bufs); -void gl4_3compat_glBlendEquationSeparate(void *_glfuncs, GLenum modeRGB, GLenum modeAlpha); -void gl4_3compat_glUniformMatrix4x3fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); -void gl4_3compat_glUniformMatrix3x4fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); -void gl4_3compat_glUniformMatrix4x2fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); -void gl4_3compat_glUniformMatrix2x4fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); -void gl4_3compat_glUniformMatrix3x2fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); -void gl4_3compat_glUniformMatrix2x3fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); -GLboolean gl4_3compat_glIsVertexArray(void *_glfuncs, GLuint array); -void gl4_3compat_glGenVertexArrays(void *_glfuncs, GLsizei n, GLuint* arrays); -void gl4_3compat_glDeleteVertexArrays(void *_glfuncs, GLsizei n, const GLuint* arrays); -void gl4_3compat_glBindVertexArray(void *_glfuncs, GLuint array); -void gl4_3compat_glFlushMappedBufferRange(void *_glfuncs, GLenum target, GLintptr offset, GLsizeiptr length); -void gl4_3compat_glFramebufferTextureLayer(void *_glfuncs, GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); -void gl4_3compat_glRenderbufferStorageMultisample(void *_glfuncs, GLenum target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height); -void gl4_3compat_glBlitFramebuffer(void *_glfuncs, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); -void gl4_3compat_glGenerateMipmap(void *_glfuncs, GLenum target); -void gl4_3compat_glGetFramebufferAttachmentParameteriv(void *_glfuncs, GLenum target, GLenum attachment, GLenum pname, GLint* params); -void gl4_3compat_glFramebufferRenderbuffer(void *_glfuncs, GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); -void gl4_3compat_glFramebufferTexture3D(void *_glfuncs, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); -void gl4_3compat_glFramebufferTexture2D(void *_glfuncs, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); -void gl4_3compat_glFramebufferTexture1D(void *_glfuncs, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); -GLenum gl4_3compat_glCheckFramebufferStatus(void *_glfuncs, GLenum target); -void gl4_3compat_glGenFramebuffers(void *_glfuncs, GLsizei n, GLuint* framebuffers); -void gl4_3compat_glDeleteFramebuffers(void *_glfuncs, GLsizei n, const GLuint* framebuffers); -void gl4_3compat_glBindFramebuffer(void *_glfuncs, GLenum target, GLuint framebuffer); -GLboolean gl4_3compat_glIsFramebuffer(void *_glfuncs, GLuint framebuffer); -void gl4_3compat_glGetRenderbufferParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params); -void gl4_3compat_glRenderbufferStorage(void *_glfuncs, GLenum target, GLenum internalFormat, GLsizei width, GLsizei height); -void gl4_3compat_glGenRenderbuffers(void *_glfuncs, GLsizei n, GLuint* renderbuffers); -void gl4_3compat_glDeleteRenderbuffers(void *_glfuncs, GLsizei n, const GLuint* renderbuffers); -void gl4_3compat_glBindRenderbuffer(void *_glfuncs, GLenum target, GLuint renderbuffer); -GLboolean gl4_3compat_glIsRenderbuffer(void *_glfuncs, GLuint renderbuffer); -void gl4_3compat_glClearBufferfi(void *_glfuncs, GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil); -void gl4_3compat_glClearBufferfv(void *_glfuncs, GLenum buffer, GLint drawbuffer, const GLfloat* value); -void gl4_3compat_glClearBufferuiv(void *_glfuncs, GLenum buffer, GLint drawbuffer, const GLuint* value); -void gl4_3compat_glClearBufferiv(void *_glfuncs, GLenum buffer, GLint drawbuffer, const GLint* value); -void gl4_3compat_glGetTexParameterIuiv(void *_glfuncs, GLenum target, GLenum pname, GLuint* params); -void gl4_3compat_glGetTexParameterIiv(void *_glfuncs, GLenum target, GLenum pname, GLint* params); -void gl4_3compat_glTexParameterIuiv(void *_glfuncs, GLenum target, GLenum pname, const GLuint* params); -void gl4_3compat_glTexParameterIiv(void *_glfuncs, GLenum target, GLenum pname, const GLint* params); -void gl4_3compat_glUniform4uiv(void *_glfuncs, GLint location, GLsizei count, const GLuint* value); -void gl4_3compat_glUniform3uiv(void *_glfuncs, GLint location, GLsizei count, const GLuint* value); -void gl4_3compat_glUniform2uiv(void *_glfuncs, GLint location, GLsizei count, const GLuint* value); -void gl4_3compat_glUniform1uiv(void *_glfuncs, GLint location, GLsizei count, const GLuint* value); -void gl4_3compat_glUniform4ui(void *_glfuncs, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); -void gl4_3compat_glUniform3ui(void *_glfuncs, GLint location, GLuint v0, GLuint v1, GLuint v2); -void gl4_3compat_glUniform2ui(void *_glfuncs, GLint location, GLuint v0, GLuint v1); -void gl4_3compat_glUniform1ui(void *_glfuncs, GLint location, GLuint v0); -GLint gl4_3compat_glGetFragDataLocation(void *_glfuncs, GLuint program, const GLchar* name); -void gl4_3compat_glBindFragDataLocation(void *_glfuncs, GLuint program, GLuint color, const GLchar* name); -void gl4_3compat_glGetUniformuiv(void *_glfuncs, GLuint program, GLint location, GLuint* params); -void gl4_3compat_glGetVertexAttribIuiv(void *_glfuncs, GLuint index, GLenum pname, GLuint* params); -void gl4_3compat_glGetVertexAttribIiv(void *_glfuncs, GLuint index, GLenum pname, GLint* params); -void gl4_3compat_glVertexAttribIPointer(void *_glfuncs, GLuint index, GLint size, GLenum gltype, GLsizei stride, const GLvoid* pointer); -void gl4_3compat_glEndConditionalRender(void *_glfuncs); -void gl4_3compat_glBeginConditionalRender(void *_glfuncs, GLuint id, GLenum mode); -void gl4_3compat_glClampColor(void *_glfuncs, GLenum target, GLenum clamp); -void gl4_3compat_glGetTransformFeedbackVarying(void *_glfuncs, GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLsizei* size, GLenum* gltype, GLchar* name); -void gl4_3compat_glBindBufferBase(void *_glfuncs, GLenum target, GLuint index, GLuint buffer); -void gl4_3compat_glBindBufferRange(void *_glfuncs, GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); -void gl4_3compat_glEndTransformFeedback(void *_glfuncs); -void gl4_3compat_glBeginTransformFeedback(void *_glfuncs, GLenum primitiveMode); -GLboolean gl4_3compat_glIsEnabledi(void *_glfuncs, GLenum target, GLuint index); -void gl4_3compat_glDisablei(void *_glfuncs, GLenum target, GLuint index); -void gl4_3compat_glEnablei(void *_glfuncs, GLenum target, GLuint index); -void gl4_3compat_glGetIntegeri_v(void *_glfuncs, GLenum target, GLuint index, GLint* data); -void gl4_3compat_glGetBooleani_v(void *_glfuncs, GLenum target, GLuint index, GLboolean* data); -void gl4_3compat_glColorMaski(void *_glfuncs, GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a); -void gl4_3compat_glCopyBufferSubData(void *_glfuncs, GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); -void gl4_3compat_glUniformBlockBinding(void *_glfuncs, GLuint program, GLuint v0, GLuint v1); -void gl4_3compat_glGetActiveUniformBlockName(void *_glfuncs, GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei* length, GLchar* uniformBlockName); -void gl4_3compat_glGetActiveUniformBlockiv(void *_glfuncs, GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint* params); -GLuint gl4_3compat_glGetUniformBlockIndex(void *_glfuncs, GLuint program, const GLchar* uniformBlockName); -void gl4_3compat_glGetActiveUniformName(void *_glfuncs, GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei* length, GLchar* uniformName); -void gl4_3compat_glGetActiveUniformsiv(void *_glfuncs, GLuint program, GLsizei uniformCount, const GLuint* uniformIndices, GLenum pname, GLint* params); -void gl4_3compat_glPrimitiveRestartIndex(void *_glfuncs, GLuint index); -void gl4_3compat_glTexBuffer(void *_glfuncs, GLenum target, GLenum internalFormat, GLuint buffer); -void gl4_3compat_glDrawElementsInstanced(void *_glfuncs, GLenum mode, GLsizei count, GLenum gltype, const GLvoid* indices, GLsizei instancecount); -void gl4_3compat_glDrawArraysInstanced(void *_glfuncs, GLenum mode, GLint first, GLsizei count, GLsizei instancecount); -void gl4_3compat_glSampleMaski(void *_glfuncs, GLuint index, GLbitfield mask); -void gl4_3compat_glGetMultisamplefv(void *_glfuncs, GLenum pname, GLuint index, GLfloat* val); -void gl4_3compat_glTexImage3DMultisample(void *_glfuncs, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); -void gl4_3compat_glTexImage2DMultisample(void *_glfuncs, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); -void gl4_3compat_glGetSynciv(void *_glfuncs, GLsync sync, GLenum pname, GLsizei bufSize, GLsizei* length, GLint* values); -void gl4_3compat_glGetInteger64v(void *_glfuncs, GLenum pname, GLint64* params); -void gl4_3compat_glWaitSync(void *_glfuncs, GLsync sync, GLbitfield flags, GLuint64 timeout); -GLenum gl4_3compat_glClientWaitSync(void *_glfuncs, GLsync sync, GLbitfield flags, GLuint64 timeout); -void gl4_3compat_glDeleteSync(void *_glfuncs, GLsync sync); -GLboolean gl4_3compat_glIsSync(void *_glfuncs, GLsync sync); -GLsync gl4_3compat_glFenceSync(void *_glfuncs, GLenum condition, GLbitfield flags); -void gl4_3compat_glProvokingVertex(void *_glfuncs, GLenum mode); -void gl4_3compat_glDrawElementsInstancedBaseVertex(void *_glfuncs, GLenum mode, GLsizei count, GLenum gltype, const GLvoid* indices, GLsizei instancecount, GLint basevertex); -void gl4_3compat_glDrawRangeElementsBaseVertex(void *_glfuncs, GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum gltype, const GLvoid* indices, GLint basevertex); -void gl4_3compat_glDrawElementsBaseVertex(void *_glfuncs, GLenum mode, GLsizei count, GLenum gltype, const GLvoid* indices, GLint basevertex); -void gl4_3compat_glFramebufferTexture(void *_glfuncs, GLenum target, GLenum attachment, GLuint texture, GLint level); -void gl4_3compat_glGetBufferParameteri64v(void *_glfuncs, GLenum target, GLenum pname, GLint64* params); -void gl4_3compat_glGetInteger64i_v(void *_glfuncs, GLenum target, GLuint index, GLint64* data); -void gl4_3compat_glVertexAttribP4uiv(void *_glfuncs, GLuint index, GLenum gltype, GLboolean normalized, const GLuint* value); -void gl4_3compat_glVertexAttribP4ui(void *_glfuncs, GLuint index, GLenum gltype, GLboolean normalized, GLuint value); -void gl4_3compat_glVertexAttribP3uiv(void *_glfuncs, GLuint index, GLenum gltype, GLboolean normalized, const GLuint* value); -void gl4_3compat_glVertexAttribP3ui(void *_glfuncs, GLuint index, GLenum gltype, GLboolean normalized, GLuint value); -void gl4_3compat_glVertexAttribP2uiv(void *_glfuncs, GLuint index, GLenum gltype, GLboolean normalized, const GLuint* value); -void gl4_3compat_glVertexAttribP2ui(void *_glfuncs, GLuint index, GLenum gltype, GLboolean normalized, GLuint value); -void gl4_3compat_glVertexAttribP1uiv(void *_glfuncs, GLuint index, GLenum gltype, GLboolean normalized, const GLuint* value); -void gl4_3compat_glVertexAttribP1ui(void *_glfuncs, GLuint index, GLenum gltype, GLboolean normalized, GLuint value); -void gl4_3compat_glSecondaryColorP3uiv(void *_glfuncs, GLenum gltype, const GLuint* color); -void gl4_3compat_glSecondaryColorP3ui(void *_glfuncs, GLenum gltype, GLuint color); -void gl4_3compat_glColorP4uiv(void *_glfuncs, GLenum gltype, const GLuint* color); -void gl4_3compat_glColorP4ui(void *_glfuncs, GLenum gltype, GLuint color); -void gl4_3compat_glColorP3uiv(void *_glfuncs, GLenum gltype, const GLuint* color); -void gl4_3compat_glColorP3ui(void *_glfuncs, GLenum gltype, GLuint color); -void gl4_3compat_glNormalP3uiv(void *_glfuncs, GLenum gltype, const GLuint* coords); -void gl4_3compat_glNormalP3ui(void *_glfuncs, GLenum gltype, GLuint coords); -void gl4_3compat_glMultiTexCoordP4uiv(void *_glfuncs, GLenum texture, GLenum gltype, const GLuint* coords); -void gl4_3compat_glMultiTexCoordP4ui(void *_glfuncs, GLenum texture, GLenum gltype, GLuint coords); -void gl4_3compat_glMultiTexCoordP3uiv(void *_glfuncs, GLenum texture, GLenum gltype, const GLuint* coords); -void gl4_3compat_glMultiTexCoordP3ui(void *_glfuncs, GLenum texture, GLenum gltype, GLuint coords); -void gl4_3compat_glMultiTexCoordP2uiv(void *_glfuncs, GLenum texture, GLenum gltype, const GLuint* coords); -void gl4_3compat_glMultiTexCoordP2ui(void *_glfuncs, GLenum texture, GLenum gltype, GLuint coords); -void gl4_3compat_glMultiTexCoordP1uiv(void *_glfuncs, GLenum texture, GLenum gltype, const GLuint* coords); -void gl4_3compat_glMultiTexCoordP1ui(void *_glfuncs, GLenum texture, GLenum gltype, GLuint coords); -void gl4_3compat_glTexCoordP4uiv(void *_glfuncs, GLenum gltype, const GLuint* coords); -void gl4_3compat_glTexCoordP4ui(void *_glfuncs, GLenum gltype, GLuint coords); -void gl4_3compat_glTexCoordP3uiv(void *_glfuncs, GLenum gltype, const GLuint* coords); -void gl4_3compat_glTexCoordP3ui(void *_glfuncs, GLenum gltype, GLuint coords); -void gl4_3compat_glTexCoordP2uiv(void *_glfuncs, GLenum gltype, const GLuint* coords); -void gl4_3compat_glTexCoordP2ui(void *_glfuncs, GLenum gltype, GLuint coords); -void gl4_3compat_glTexCoordP1uiv(void *_glfuncs, GLenum gltype, const GLuint* coords); -void gl4_3compat_glTexCoordP1ui(void *_glfuncs, GLenum gltype, GLuint coords); -void gl4_3compat_glVertexP4uiv(void *_glfuncs, GLenum gltype, const GLuint* value); -void gl4_3compat_glVertexP4ui(void *_glfuncs, GLenum gltype, GLuint value); -void gl4_3compat_glVertexP3uiv(void *_glfuncs, GLenum gltype, const GLuint* value); -void gl4_3compat_glVertexP3ui(void *_glfuncs, GLenum gltype, GLuint value); -void gl4_3compat_glVertexP2uiv(void *_glfuncs, GLenum gltype, const GLuint* value); -void gl4_3compat_glVertexP2ui(void *_glfuncs, GLenum gltype, GLuint value); -void gl4_3compat_glGetQueryObjectui64v(void *_glfuncs, GLuint id, GLenum pname, GLuint64* params); -void gl4_3compat_glGetQueryObjecti64v(void *_glfuncs, GLuint id, GLenum pname, GLint64* params); -void gl4_3compat_glQueryCounter(void *_glfuncs, GLuint id, GLenum target); -void gl4_3compat_glGetSamplerParameterIuiv(void *_glfuncs, GLuint sampler, GLenum pname, GLuint* params); -void gl4_3compat_glGetSamplerParameterfv(void *_glfuncs, GLuint sampler, GLenum pname, GLfloat* params); -void gl4_3compat_glGetSamplerParameterIiv(void *_glfuncs, GLuint sampler, GLenum pname, GLint* params); -void gl4_3compat_glGetSamplerParameteriv(void *_glfuncs, GLuint sampler, GLenum pname, GLint* params); -void gl4_3compat_glSamplerParameterIuiv(void *_glfuncs, GLuint sampler, GLenum pname, const GLuint* param); -void gl4_3compat_glSamplerParameterIiv(void *_glfuncs, GLuint sampler, GLenum pname, const GLint* param); -void gl4_3compat_glSamplerParameterfv(void *_glfuncs, GLuint sampler, GLenum pname, const GLfloat* param); -void gl4_3compat_glSamplerParameterf(void *_glfuncs, GLuint sampler, GLenum pname, GLfloat param); -void gl4_3compat_glSamplerParameteriv(void *_glfuncs, GLuint sampler, GLenum pname, const GLint* param); -void gl4_3compat_glSamplerParameteri(void *_glfuncs, GLuint sampler, GLenum pname, GLint param); -void gl4_3compat_glBindSampler(void *_glfuncs, GLuint unit, GLuint sampler); -GLboolean gl4_3compat_glIsSampler(void *_glfuncs, GLuint sampler); -void gl4_3compat_glDeleteSamplers(void *_glfuncs, GLsizei count, const GLuint* samplers); -void gl4_3compat_glGenSamplers(void *_glfuncs, GLsizei count, GLuint* samplers); -GLint gl4_3compat_glGetFragDataIndex(void *_glfuncs, GLuint program, const GLchar* name); -void gl4_3compat_glBindFragDataLocationIndexed(void *_glfuncs, GLuint program, GLuint colorNumber, GLuint index, const GLchar* name); -void gl4_3compat_glVertexAttribDivisor(void *_glfuncs, GLuint index, GLuint divisor); -void gl4_3compat_glGetQueryIndexediv(void *_glfuncs, GLenum target, GLuint index, GLenum pname, GLint* params); -void gl4_3compat_glEndQueryIndexed(void *_glfuncs, GLenum target, GLuint index); -void gl4_3compat_glBeginQueryIndexed(void *_glfuncs, GLenum target, GLuint index, GLuint id); -void gl4_3compat_glDrawTransformFeedbackStream(void *_glfuncs, GLenum mode, GLuint id, GLuint stream); -void gl4_3compat_glDrawTransformFeedback(void *_glfuncs, GLenum mode, GLuint id); -void gl4_3compat_glResumeTransformFeedback(void *_glfuncs); -void gl4_3compat_glPauseTransformFeedback(void *_glfuncs); -GLboolean gl4_3compat_glIsTransformFeedback(void *_glfuncs, GLuint id); -void gl4_3compat_glGenTransformFeedbacks(void *_glfuncs, GLsizei n, GLuint* ids); -void gl4_3compat_glDeleteTransformFeedbacks(void *_glfuncs, GLsizei n, const GLuint* ids); -void gl4_3compat_glBindTransformFeedback(void *_glfuncs, GLenum target, GLuint id); -void gl4_3compat_glPatchParameterfv(void *_glfuncs, GLenum pname, const GLfloat* values); -void gl4_3compat_glPatchParameteri(void *_glfuncs, GLenum pname, GLint value); -void gl4_3compat_glGetProgramStageiv(void *_glfuncs, GLuint program, GLenum shadertype, GLenum pname, GLint* values); -void gl4_3compat_glGetUniformSubroutineuiv(void *_glfuncs, GLenum shadertype, GLint location, GLuint* params); -void gl4_3compat_glUniformSubroutinesuiv(void *_glfuncs, GLenum shadertype, GLsizei count, const GLuint* value); -void gl4_3compat_glGetActiveSubroutineName(void *_glfuncs, GLuint program, GLenum shadertype, GLuint index, GLsizei bufSize, GLsizei* length, GLchar* name); -void gl4_3compat_glGetActiveSubroutineUniformName(void *_glfuncs, GLuint program, GLenum shadertype, GLuint index, GLsizei bufSize, GLsizei* length, GLchar* name); -void gl4_3compat_glGetActiveSubroutineUniformiv(void *_glfuncs, GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint* values); -GLuint gl4_3compat_glGetSubroutineIndex(void *_glfuncs, GLuint program, GLenum shadertype, const GLchar* name); -GLint gl4_3compat_glGetSubroutineUniformLocation(void *_glfuncs, GLuint program, GLenum shadertype, const GLchar* name); -void gl4_3compat_glGetUniformdv(void *_glfuncs, GLuint program, GLint location, GLdouble* params); -void gl4_3compat_glUniformMatrix4x3dv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); -void gl4_3compat_glUniformMatrix4x2dv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); -void gl4_3compat_glUniformMatrix3x4dv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); -void gl4_3compat_glUniformMatrix3x2dv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); -void gl4_3compat_glUniformMatrix2x4dv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); -void gl4_3compat_glUniformMatrix2x3dv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); -void gl4_3compat_glUniformMatrix4dv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); -void gl4_3compat_glUniformMatrix3dv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); -void gl4_3compat_glUniformMatrix2dv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); -void gl4_3compat_glUniform4dv(void *_glfuncs, GLint location, GLsizei count, const GLdouble* value); -void gl4_3compat_glUniform3dv(void *_glfuncs, GLint location, GLsizei count, const GLdouble* value); -void gl4_3compat_glUniform2dv(void *_glfuncs, GLint location, GLsizei count, const GLdouble* value); -void gl4_3compat_glUniform1dv(void *_glfuncs, GLint location, GLsizei count, const GLdouble* value); -void gl4_3compat_glUniform4d(void *_glfuncs, GLint location, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3); -void gl4_3compat_glUniform3d(void *_glfuncs, GLint location, GLdouble v0, GLdouble v1, GLdouble v2); -void gl4_3compat_glUniform2d(void *_glfuncs, GLint location, GLdouble v0, GLdouble v1); -void gl4_3compat_glUniform1d(void *_glfuncs, GLint location, GLdouble v0); -void gl4_3compat_glDrawElementsIndirect(void *_glfuncs, GLenum mode, GLenum gltype, const GLvoid* indirect); -void gl4_3compat_glDrawArraysIndirect(void *_glfuncs, GLenum mode, const GLvoid* indirect); -void gl4_3compat_glBlendFuncSeparatei(void *_glfuncs, GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); -void gl4_3compat_glBlendFunci(void *_glfuncs, GLuint buf, GLenum src, GLenum dst); -void gl4_3compat_glBlendEquationSeparatei(void *_glfuncs, GLuint buf, GLenum modeRGB, GLenum modeAlpha); -void gl4_3compat_glBlendEquationi(void *_glfuncs, GLuint buf, GLenum mode); -void gl4_3compat_glMinSampleShading(void *_glfuncs, GLfloat value); -void gl4_3compat_glGetDoublei_v(void *_glfuncs, GLenum target, GLuint index, GLdouble* data); -void gl4_3compat_glGetFloati_v(void *_glfuncs, GLenum target, GLuint index, GLfloat* data); -void gl4_3compat_glDepthRangeIndexed(void *_glfuncs, GLuint index, GLdouble n, GLdouble f); -void gl4_3compat_glDepthRangeArrayv(void *_glfuncs, GLuint first, GLsizei count, const GLdouble* v); -void gl4_3compat_glScissorIndexedv(void *_glfuncs, GLuint index, const GLint* v); -void gl4_3compat_glScissorIndexed(void *_glfuncs, GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height); -void gl4_3compat_glScissorArrayv(void *_glfuncs, GLuint first, GLsizei count, const GLint* v); -void gl4_3compat_glViewportIndexedfv(void *_glfuncs, GLuint index, const GLfloat* v); -void gl4_3compat_glViewportIndexedf(void *_glfuncs, GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h); -void gl4_3compat_glViewportArrayv(void *_glfuncs, GLuint first, GLsizei count, const GLfloat* v); -void gl4_3compat_glGetVertexAttribLdv(void *_glfuncs, GLuint index, GLenum pname, GLdouble* params); -void gl4_3compat_glVertexAttribLPointer(void *_glfuncs, GLuint index, GLint size, GLenum gltype, GLsizei stride, const GLvoid* pointer); -void gl4_3compat_glVertexAttribL4dv(void *_glfuncs, GLuint index, const GLdouble* v); -void gl4_3compat_glVertexAttribL3dv(void *_glfuncs, GLuint index, const GLdouble* v); -void gl4_3compat_glVertexAttribL2dv(void *_glfuncs, GLuint index, const GLdouble* v); -void gl4_3compat_glVertexAttribL1dv(void *_glfuncs, GLuint index, const GLdouble* v); -void gl4_3compat_glVertexAttribL4d(void *_glfuncs, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); -void gl4_3compat_glVertexAttribL3d(void *_glfuncs, GLuint index, GLdouble x, GLdouble y, GLdouble z); -void gl4_3compat_glVertexAttribL2d(void *_glfuncs, GLuint index, GLdouble x, GLdouble y); -void gl4_3compat_glVertexAttribL1d(void *_glfuncs, GLuint index, GLdouble x); -void gl4_3compat_glGetProgramPipelineInfoLog(void *_glfuncs, GLuint pipeline, GLsizei bufSize, GLsizei* length, GLchar* infoLog); -void gl4_3compat_glValidateProgramPipeline(void *_glfuncs, GLuint pipeline); -void gl4_3compat_glProgramUniformMatrix4x3dv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); -void gl4_3compat_glProgramUniformMatrix3x4dv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); -void gl4_3compat_glProgramUniformMatrix4x2dv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); -void gl4_3compat_glProgramUniformMatrix2x4dv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); -void gl4_3compat_glProgramUniformMatrix3x2dv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); -void gl4_3compat_glProgramUniformMatrix2x3dv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); -void gl4_3compat_glProgramUniformMatrix4x3fv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); -void gl4_3compat_glProgramUniformMatrix3x4fv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); -void gl4_3compat_glProgramUniformMatrix4x2fv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); -void gl4_3compat_glProgramUniformMatrix2x4fv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); -void gl4_3compat_glProgramUniformMatrix3x2fv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); -void gl4_3compat_glProgramUniformMatrix2x3fv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); -void gl4_3compat_glProgramUniformMatrix4dv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); -void gl4_3compat_glProgramUniformMatrix3dv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); -void gl4_3compat_glProgramUniformMatrix2dv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); -void gl4_3compat_glProgramUniformMatrix4fv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); -void gl4_3compat_glProgramUniformMatrix3fv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); -void gl4_3compat_glProgramUniformMatrix2fv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); -void gl4_3compat_glProgramUniform4uiv(void *_glfuncs, GLuint program, GLint location, GLsizei count, const GLuint* value); -void gl4_3compat_glProgramUniform4ui(void *_glfuncs, GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); -void gl4_3compat_glProgramUniform4dv(void *_glfuncs, GLuint program, GLint location, GLsizei count, const GLdouble* value); -void gl4_3compat_glProgramUniform4d(void *_glfuncs, GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3); -void gl4_3compat_glProgramUniform4fv(void *_glfuncs, GLuint program, GLint location, GLsizei count, const GLfloat* value); -void gl4_3compat_glProgramUniform4f(void *_glfuncs, GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); -void gl4_3compat_glProgramUniform4iv(void *_glfuncs, GLuint program, GLint location, GLsizei count, const GLint* value); -void gl4_3compat_glProgramUniform4i(void *_glfuncs, GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3); -void gl4_3compat_glProgramUniform3uiv(void *_glfuncs, GLuint program, GLint location, GLsizei count, const GLuint* value); -void gl4_3compat_glProgramUniform3ui(void *_glfuncs, GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2); -void gl4_3compat_glProgramUniform3dv(void *_glfuncs, GLuint program, GLint location, GLsizei count, const GLdouble* value); -void gl4_3compat_glProgramUniform3d(void *_glfuncs, GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2); -void gl4_3compat_glProgramUniform3fv(void *_glfuncs, GLuint program, GLint location, GLsizei count, const GLfloat* value); -void gl4_3compat_glProgramUniform3f(void *_glfuncs, GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2); -void gl4_3compat_glProgramUniform3iv(void *_glfuncs, GLuint program, GLint location, GLsizei count, const GLint* value); -void gl4_3compat_glProgramUniform3i(void *_glfuncs, GLuint program, GLint location, GLint v0, GLint v1, GLint v2); -void gl4_3compat_glProgramUniform2uiv(void *_glfuncs, GLuint program, GLint location, GLsizei count, const GLuint* value); -void gl4_3compat_glProgramUniform2ui(void *_glfuncs, GLuint program, GLint location, GLuint v0, GLuint v1); -void gl4_3compat_glProgramUniform2dv(void *_glfuncs, GLuint program, GLint location, GLsizei count, const GLdouble* value); -void gl4_3compat_glProgramUniform2d(void *_glfuncs, GLuint program, GLint location, GLdouble v0, GLdouble v1); -void gl4_3compat_glProgramUniform2fv(void *_glfuncs, GLuint program, GLint location, GLsizei count, const GLfloat* value); -void gl4_3compat_glProgramUniform2f(void *_glfuncs, GLuint program, GLint location, GLfloat v0, GLfloat v1); -void gl4_3compat_glProgramUniform2iv(void *_glfuncs, GLuint program, GLint location, GLsizei count, const GLint* value); -void gl4_3compat_glProgramUniform2i(void *_glfuncs, GLuint program, GLint location, GLint v0, GLint v1); -void gl4_3compat_glProgramUniform1uiv(void *_glfuncs, GLuint program, GLint location, GLsizei count, const GLuint* value); -void gl4_3compat_glProgramUniform1ui(void *_glfuncs, GLuint program, GLint location, GLuint v0); -void gl4_3compat_glProgramUniform1dv(void *_glfuncs, GLuint program, GLint location, GLsizei count, const GLdouble* value); -void gl4_3compat_glProgramUniform1d(void *_glfuncs, GLuint program, GLint location, GLdouble v0); -void gl4_3compat_glProgramUniform1fv(void *_glfuncs, GLuint program, GLint location, GLsizei count, const GLfloat* value); -void gl4_3compat_glProgramUniform1f(void *_glfuncs, GLuint program, GLint location, GLfloat v0); -void gl4_3compat_glProgramUniform1iv(void *_glfuncs, GLuint program, GLint location, GLsizei count, const GLint* value); -void gl4_3compat_glProgramUniform1i(void *_glfuncs, GLuint program, GLint location, GLint v0); -void gl4_3compat_glGetProgramPipelineiv(void *_glfuncs, GLuint pipeline, GLenum pname, GLint* params); -GLboolean gl4_3compat_glIsProgramPipeline(void *_glfuncs, GLuint pipeline); -void gl4_3compat_glGenProgramPipelines(void *_glfuncs, GLsizei n, GLuint* pipelines); -void gl4_3compat_glDeleteProgramPipelines(void *_glfuncs, GLsizei n, const GLuint* pipelines); -void gl4_3compat_glBindProgramPipeline(void *_glfuncs, GLuint pipeline); -void gl4_3compat_glActiveShaderProgram(void *_glfuncs, GLuint pipeline, GLuint program); -void gl4_3compat_glUseProgramStages(void *_glfuncs, GLuint pipeline, GLbitfield stages, GLuint program); -void gl4_3compat_glProgramParameteri(void *_glfuncs, GLuint program, GLenum pname, GLint value); -void gl4_3compat_glProgramBinary(void *_glfuncs, GLuint program, GLenum binaryFormat, const GLvoid* binary, GLsizei length); -void gl4_3compat_glGetProgramBinary(void *_glfuncs, GLuint program, GLsizei bufSize, GLsizei* length, GLenum* binaryFormat, GLvoid* binary); -void gl4_3compat_glClearDepthf(void *_glfuncs, GLfloat dd); -void gl4_3compat_glDepthRangef(void *_glfuncs, GLfloat n, GLfloat f); -void gl4_3compat_glGetShaderPrecisionFormat(void *_glfuncs, GLenum shadertype, GLenum precisionType, GLint* range_, GLint* precision); -void gl4_3compat_glShaderBinary(void *_glfuncs, GLsizei count, const GLuint* shaders, GLenum binaryFormat, const GLvoid* binary, GLsizei length); -void gl4_3compat_glReleaseShaderCompiler(void *_glfuncs); -void gl4_3compat_glTexStorage3D(void *_glfuncs, GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth); -void gl4_3compat_glTexStorage2D(void *_glfuncs, GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height); -void gl4_3compat_glTexStorage1D(void *_glfuncs, GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width); -void gl4_3compat_glMemoryBarrier(void *_glfuncs, GLbitfield barriers); -void gl4_3compat_glBindImageTexture(void *_glfuncs, GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format); -void gl4_3compat_glGetActiveAtomicCounterBufferiv(void *_glfuncs, GLuint program, GLuint bufferIndex, GLenum pname, GLint* params); -void gl4_3compat_glGetInternalformativ(void *_glfuncs, GLenum target, GLenum internalFormat, GLenum pname, GLsizei bufSize, GLint* params); -void gl4_3compat_glDrawTransformFeedbackStreamInstanced(void *_glfuncs, GLenum mode, GLuint id, GLuint stream, GLsizei instancecount); -void gl4_3compat_glDrawTransformFeedbackInstanced(void *_glfuncs, GLenum mode, GLuint id, GLsizei instancecount); -void gl4_3compat_glDrawElementsInstancedBaseVertexBaseInstance(void *_glfuncs, GLenum mode, GLsizei count, GLenum gltype, const GLvoid* indices, GLsizei instancecount, GLint basevertex, GLuint baseinstance); -void gl4_3compat_glDrawElementsInstancedBaseInstance(void *_glfuncs, GLenum mode, GLsizei count, GLenum gltype, const GLvoid* indices, GLsizei instancecount, GLuint baseinstance); -void gl4_3compat_glDrawArraysInstancedBaseInstance(void *_glfuncs, GLenum mode, GLint first, GLsizei count, GLsizei instancecount, GLuint baseinstance); -void gl4_3compat_glTexStorage3DMultisample(void *_glfuncs, GLenum target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); -void gl4_3compat_glTexStorage2DMultisample(void *_glfuncs, GLenum target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); -void gl4_3compat_glTexBufferRange(void *_glfuncs, GLenum target, GLenum internalFormat, GLuint buffer, GLintptr offset, GLsizeiptr size); -void gl4_3compat_glShaderStorageBlockBinding(void *_glfuncs, GLuint program, GLuint storageBlockIndex, GLuint storageBlockBinding); -GLint gl4_3compat_glGetProgramResourceLocationIndex(void *_glfuncs, GLuint program, GLenum programInterface, const GLchar* name); -GLint gl4_3compat_glGetProgramResourceLocation(void *_glfuncs, GLuint program, GLenum programInterface, const GLchar* name); -void gl4_3compat_glGetProgramResourceiv(void *_glfuncs, GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum* props, GLsizei bufSize, GLsizei* length, GLint* params); -void gl4_3compat_glGetProgramResourceName(void *_glfuncs, GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei* length, GLchar* name); -GLuint gl4_3compat_glGetProgramResourceIndex(void *_glfuncs, GLuint program, GLenum programInterface, const GLchar* name); -void gl4_3compat_glGetProgramInterfaceiv(void *_glfuncs, GLuint program, GLenum programInterface, GLenum pname, GLint* params); -void gl4_3compat_glMultiDrawElementsIndirect(void *_glfuncs, GLenum mode, GLenum gltype, const GLvoid* indirect, GLsizei drawcount, GLsizei stride); -void gl4_3compat_glMultiDrawArraysIndirect(void *_glfuncs, GLenum mode, const GLvoid* indirect, GLsizei drawcount, GLsizei stride); -void gl4_3compat_glInvalidateSubFramebuffer(void *_glfuncs, GLenum target, GLsizei numAttachments, const GLenum* attachments, GLint x, GLint y, GLsizei width, GLsizei height); -void gl4_3compat_glInvalidateFramebuffer(void *_glfuncs, GLenum target, GLsizei numAttachments, const GLenum* attachments); -void gl4_3compat_glInvalidateBufferData(void *_glfuncs, GLuint buffer); -void gl4_3compat_glInvalidateBufferSubData(void *_glfuncs, GLuint buffer, GLintptr offset, GLsizeiptr length); -void gl4_3compat_glInvalidateTexImage(void *_glfuncs, GLuint texture, GLint level); -void gl4_3compat_glInvalidateTexSubImage(void *_glfuncs, GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth); -void gl4_3compat_glGetInternalformati64v(void *_glfuncs, GLenum target, GLenum internalFormat, GLenum pname, GLsizei bufSize, GLint64* params); -void gl4_3compat_glGetFramebufferParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params); -void gl4_3compat_glFramebufferParameteri(void *_glfuncs, GLenum target, GLenum pname, GLint param); -void gl4_3compat_glVertexBindingDivisor(void *_glfuncs, GLuint bindingindex, GLuint divisor); -void gl4_3compat_glVertexAttribBinding(void *_glfuncs, GLuint attribindex, GLuint bindingindex); -void gl4_3compat_glVertexAttribLFormat(void *_glfuncs, GLuint attribindex, GLint size, GLenum gltype, GLuint relativeoffset); -void gl4_3compat_glVertexAttribIFormat(void *_glfuncs, GLuint attribindex, GLint size, GLenum gltype, GLuint relativeoffset); -void gl4_3compat_glVertexAttribFormat(void *_glfuncs, GLuint attribindex, GLint size, GLenum gltype, GLboolean normalized, GLuint relativeoffset); -void gl4_3compat_glBindVertexBuffer(void *_glfuncs, GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride); -void gl4_3compat_glTextureView(void *_glfuncs, GLuint texture, GLenum target, GLuint origtexture, GLenum internalFormat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers); -void gl4_3compat_glCopyImageSubData(void *_glfuncs, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth); -void gl4_3compat_glDispatchComputeIndirect(void *_glfuncs, GLintptr indirect); -void gl4_3compat_glDispatchCompute(void *_glfuncs, GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z); -void gl4_3compat_glClearBufferSubData(void *_glfuncs, GLenum target, GLenum internalFormat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum gltype, const GLvoid* data); -void gl4_3compat_glClearBufferData(void *_glfuncs, GLenum target, GLenum internalFormat, GLenum format, GLenum gltype, const GLvoid* data); -void gl4_3compat_glTranslatef(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z); -void gl4_3compat_glTranslated(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z); -void gl4_3compat_glScalef(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z); -void gl4_3compat_glScaled(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z); -void gl4_3compat_glRotatef(void *_glfuncs, GLfloat angle, GLfloat x, GLfloat y, GLfloat z); -void gl4_3compat_glRotated(void *_glfuncs, GLdouble angle, GLdouble x, GLdouble y, GLdouble z); -void gl4_3compat_glPushMatrix(void *_glfuncs); -void gl4_3compat_glPopMatrix(void *_glfuncs); -void gl4_3compat_glOrtho(void *_glfuncs, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); -void gl4_3compat_glMultMatrixd(void *_glfuncs, const GLdouble* m); -void gl4_3compat_glMultMatrixf(void *_glfuncs, const GLfloat* m); -void gl4_3compat_glMatrixMode(void *_glfuncs, GLenum mode); -void gl4_3compat_glLoadMatrixd(void *_glfuncs, const GLdouble* m); -void gl4_3compat_glLoadMatrixf(void *_glfuncs, const GLfloat* m); -void gl4_3compat_glLoadIdentity(void *_glfuncs); -void gl4_3compat_glFrustum(void *_glfuncs, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); -GLboolean gl4_3compat_glIsList(void *_glfuncs, GLuint list); -void gl4_3compat_glGetTexGeniv(void *_glfuncs, GLenum coord, GLenum pname, GLint* params); -void gl4_3compat_glGetTexGenfv(void *_glfuncs, GLenum coord, GLenum pname, GLfloat* params); -void gl4_3compat_glGetTexGendv(void *_glfuncs, GLenum coord, GLenum pname, GLdouble* params); -void gl4_3compat_glGetTexEnviv(void *_glfuncs, GLenum target, GLenum pname, GLint* params); -void gl4_3compat_glGetTexEnvfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params); -void gl4_3compat_glGetPolygonStipple(void *_glfuncs, GLubyte* mask); -void gl4_3compat_glGetPixelMapusv(void *_glfuncs, GLenum glmap, GLushort* values); -void gl4_3compat_glGetPixelMapuiv(void *_glfuncs, GLenum glmap, GLuint* values); -void gl4_3compat_glGetPixelMapfv(void *_glfuncs, GLenum glmap, GLfloat* values); -void gl4_3compat_glGetMaterialiv(void *_glfuncs, GLenum face, GLenum pname, GLint* params); -void gl4_3compat_glGetMaterialfv(void *_glfuncs, GLenum face, GLenum pname, GLfloat* params); -void gl4_3compat_glGetMapiv(void *_glfuncs, GLenum target, GLenum query, GLint* v); -void gl4_3compat_glGetMapfv(void *_glfuncs, GLenum target, GLenum query, GLfloat* v); -void gl4_3compat_glGetMapdv(void *_glfuncs, GLenum target, GLenum query, GLdouble* v); -void gl4_3compat_glGetLightiv(void *_glfuncs, GLenum light, GLenum pname, GLint* params); -void gl4_3compat_glGetLightfv(void *_glfuncs, GLenum light, GLenum pname, GLfloat* params); -void gl4_3compat_glGetClipPlane(void *_glfuncs, GLenum plane, GLdouble* equation); -void gl4_3compat_glDrawPixels(void *_glfuncs, GLsizei width, GLsizei height, GLenum format, GLenum gltype, const GLvoid* pixels); -void gl4_3compat_glCopyPixels(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height, GLenum gltype); -void gl4_3compat_glPixelMapusv(void *_glfuncs, GLenum glmap, GLint mapsize, const GLushort* values); -void gl4_3compat_glPixelMapuiv(void *_glfuncs, GLenum glmap, GLint mapsize, const GLuint* values); -void gl4_3compat_glPixelMapfv(void *_glfuncs, GLenum glmap, GLint mapsize, const GLfloat* values); -void gl4_3compat_glPixelTransferi(void *_glfuncs, GLenum pname, GLint param); -void gl4_3compat_glPixelTransferf(void *_glfuncs, GLenum pname, GLfloat param); -void gl4_3compat_glPixelZoom(void *_glfuncs, GLfloat xfactor, GLfloat yfactor); -void gl4_3compat_glAlphaFunc(void *_glfuncs, GLenum glfunc, GLfloat ref); -void gl4_3compat_glEvalPoint2(void *_glfuncs, GLint i, GLint j); -void gl4_3compat_glEvalMesh2(void *_glfuncs, GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2); -void gl4_3compat_glEvalPoint1(void *_glfuncs, GLint i); -void gl4_3compat_glEvalMesh1(void *_glfuncs, GLenum mode, GLint i1, GLint i2); -void gl4_3compat_glEvalCoord2fv(void *_glfuncs, const GLfloat* u); -void gl4_3compat_glEvalCoord2f(void *_glfuncs, GLfloat u, GLfloat v); -void gl4_3compat_glEvalCoord2dv(void *_glfuncs, const GLdouble* u); -void gl4_3compat_glEvalCoord2d(void *_glfuncs, GLdouble u, GLdouble v); -void gl4_3compat_glEvalCoord1fv(void *_glfuncs, const GLfloat* u); -void gl4_3compat_glEvalCoord1f(void *_glfuncs, GLfloat u); -void gl4_3compat_glEvalCoord1dv(void *_glfuncs, const GLdouble* u); -void gl4_3compat_glEvalCoord1d(void *_glfuncs, GLdouble u); -void gl4_3compat_glMapGrid2f(void *_glfuncs, GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2); -void gl4_3compat_glMapGrid2d(void *_glfuncs, GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2); -void gl4_3compat_glMapGrid1f(void *_glfuncs, GLint un, GLfloat u1, GLfloat u2); -void gl4_3compat_glMapGrid1d(void *_glfuncs, GLint un, GLdouble u1, GLdouble u2); -void gl4_3compat_glMap2f(void *_glfuncs, GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat* points); -void gl4_3compat_glMap2d(void *_glfuncs, GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble* points); -void gl4_3compat_glMap1f(void *_glfuncs, GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat* points); -void gl4_3compat_glMap1d(void *_glfuncs, GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble* points); -void gl4_3compat_glPushAttrib(void *_glfuncs, GLbitfield mask); -void gl4_3compat_glPopAttrib(void *_glfuncs); -void gl4_3compat_glAccum(void *_glfuncs, GLenum op, GLfloat value); -void gl4_3compat_glIndexMask(void *_glfuncs, GLuint mask); -void gl4_3compat_glClearIndex(void *_glfuncs, GLfloat c); -void gl4_3compat_glClearAccum(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); -void gl4_3compat_glPushName(void *_glfuncs, GLuint name); -void gl4_3compat_glPopName(void *_glfuncs); -void gl4_3compat_glPassThrough(void *_glfuncs, GLfloat token); -void gl4_3compat_glLoadName(void *_glfuncs, GLuint name); -void gl4_3compat_glInitNames(void *_glfuncs); -GLint gl4_3compat_glRenderMode(void *_glfuncs, GLenum mode); -void gl4_3compat_glSelectBuffer(void *_glfuncs, GLsizei size, GLuint* buffer); -void gl4_3compat_glFeedbackBuffer(void *_glfuncs, GLsizei size, GLenum gltype, GLfloat* buffer); -void gl4_3compat_glTexGeniv(void *_glfuncs, GLenum coord, GLenum pname, const GLint* params); -void gl4_3compat_glTexGeni(void *_glfuncs, GLenum coord, GLenum pname, GLint param); -void gl4_3compat_glTexGenfv(void *_glfuncs, GLenum coord, GLenum pname, const GLfloat* params); -void gl4_3compat_glTexGenf(void *_glfuncs, GLenum coord, GLenum pname, GLfloat param); -void gl4_3compat_glTexGendv(void *_glfuncs, GLenum coord, GLenum pname, const GLdouble* params); -void gl4_3compat_glTexGend(void *_glfuncs, GLenum coord, GLenum pname, GLdouble param); -void gl4_3compat_glTexEnviv(void *_glfuncs, GLenum target, GLenum pname, const GLint* params); -void gl4_3compat_glTexEnvi(void *_glfuncs, GLenum target, GLenum pname, GLint param); -void gl4_3compat_glTexEnvfv(void *_glfuncs, GLenum target, GLenum pname, const GLfloat* params); -void gl4_3compat_glTexEnvf(void *_glfuncs, GLenum target, GLenum pname, GLfloat param); -void gl4_3compat_glShadeModel(void *_glfuncs, GLenum mode); -void gl4_3compat_glPolygonStipple(void *_glfuncs, const GLubyte* mask); -void gl4_3compat_glMaterialiv(void *_glfuncs, GLenum face, GLenum pname, const GLint* params); -void gl4_3compat_glMateriali(void *_glfuncs, GLenum face, GLenum pname, GLint param); -void gl4_3compat_glMaterialfv(void *_glfuncs, GLenum face, GLenum pname, const GLfloat* params); -void gl4_3compat_glMaterialf(void *_glfuncs, GLenum face, GLenum pname, GLfloat param); -void gl4_3compat_glLineStipple(void *_glfuncs, GLint factor, GLushort pattern); -void gl4_3compat_glLightModeliv(void *_glfuncs, GLenum pname, const GLint* params); -void gl4_3compat_glLightModeli(void *_glfuncs, GLenum pname, GLint param); -void gl4_3compat_glLightModelfv(void *_glfuncs, GLenum pname, const GLfloat* params); -void gl4_3compat_glLightModelf(void *_glfuncs, GLenum pname, GLfloat param); -void gl4_3compat_glLightiv(void *_glfuncs, GLenum light, GLenum pname, const GLint* params); -void gl4_3compat_glLighti(void *_glfuncs, GLenum light, GLenum pname, GLint param); -void gl4_3compat_glLightfv(void *_glfuncs, GLenum light, GLenum pname, const GLfloat* params); -void gl4_3compat_glLightf(void *_glfuncs, GLenum light, GLenum pname, GLfloat param); -void gl4_3compat_glFogiv(void *_glfuncs, GLenum pname, const GLint* params); -void gl4_3compat_glFogi(void *_glfuncs, GLenum pname, GLint param); -void gl4_3compat_glFogfv(void *_glfuncs, GLenum pname, const GLfloat* params); -void gl4_3compat_glFogf(void *_glfuncs, GLenum pname, GLfloat param); -void gl4_3compat_glColorMaterial(void *_glfuncs, GLenum face, GLenum mode); -void gl4_3compat_glClipPlane(void *_glfuncs, GLenum plane, const GLdouble* equation); -void gl4_3compat_glVertex4sv(void *_glfuncs, const GLshort* v); -void gl4_3compat_glVertex4s(void *_glfuncs, GLshort x, GLshort y, GLshort z, GLshort w); -void gl4_3compat_glVertex4iv(void *_glfuncs, const GLint* v); -void gl4_3compat_glVertex4i(void *_glfuncs, GLint x, GLint y, GLint z, GLint w); -void gl4_3compat_glVertex4fv(void *_glfuncs, const GLfloat* v); -void gl4_3compat_glVertex4f(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z, GLfloat w); -void gl4_3compat_glVertex4dv(void *_glfuncs, const GLdouble* v); -void gl4_3compat_glVertex4d(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z, GLdouble w); -void gl4_3compat_glVertex3sv(void *_glfuncs, const GLshort* v); -void gl4_3compat_glVertex3s(void *_glfuncs, GLshort x, GLshort y, GLshort z); -void gl4_3compat_glVertex3iv(void *_glfuncs, const GLint* v); -void gl4_3compat_glVertex3i(void *_glfuncs, GLint x, GLint y, GLint z); -void gl4_3compat_glVertex3fv(void *_glfuncs, const GLfloat* v); -void gl4_3compat_glVertex3f(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z); -void gl4_3compat_glVertex3dv(void *_glfuncs, const GLdouble* v); -void gl4_3compat_glVertex3d(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z); -void gl4_3compat_glVertex2sv(void *_glfuncs, const GLshort* v); -void gl4_3compat_glVertex2s(void *_glfuncs, GLshort x, GLshort y); -void gl4_3compat_glVertex2iv(void *_glfuncs, const GLint* v); -void gl4_3compat_glVertex2i(void *_glfuncs, GLint x, GLint y); -void gl4_3compat_glVertex2fv(void *_glfuncs, const GLfloat* v); -void gl4_3compat_glVertex2f(void *_glfuncs, GLfloat x, GLfloat y); -void gl4_3compat_glVertex2dv(void *_glfuncs, const GLdouble* v); -void gl4_3compat_glVertex2d(void *_glfuncs, GLdouble x, GLdouble y); -void gl4_3compat_glTexCoord4sv(void *_glfuncs, const GLshort* v); -void gl4_3compat_glTexCoord4s(void *_glfuncs, GLshort s, GLshort t, GLshort r, GLshort q); -void gl4_3compat_glTexCoord4iv(void *_glfuncs, const GLint* v); -void gl4_3compat_glTexCoord4i(void *_glfuncs, GLint s, GLint t, GLint r, GLint q); -void gl4_3compat_glTexCoord4fv(void *_glfuncs, const GLfloat* v); -void gl4_3compat_glTexCoord4f(void *_glfuncs, GLfloat s, GLfloat t, GLfloat r, GLfloat q); -void gl4_3compat_glTexCoord4dv(void *_glfuncs, const GLdouble* v); -void gl4_3compat_glTexCoord4d(void *_glfuncs, GLdouble s, GLdouble t, GLdouble r, GLdouble q); -void gl4_3compat_glTexCoord3sv(void *_glfuncs, const GLshort* v); -void gl4_3compat_glTexCoord3s(void *_glfuncs, GLshort s, GLshort t, GLshort r); -void gl4_3compat_glTexCoord3iv(void *_glfuncs, const GLint* v); -void gl4_3compat_glTexCoord3i(void *_glfuncs, GLint s, GLint t, GLint r); -void gl4_3compat_glTexCoord3fv(void *_glfuncs, const GLfloat* v); -void gl4_3compat_glTexCoord3f(void *_glfuncs, GLfloat s, GLfloat t, GLfloat r); -void gl4_3compat_glTexCoord3dv(void *_glfuncs, const GLdouble* v); -void gl4_3compat_glTexCoord3d(void *_glfuncs, GLdouble s, GLdouble t, GLdouble r); -void gl4_3compat_glTexCoord2sv(void *_glfuncs, const GLshort* v); -void gl4_3compat_glTexCoord2s(void *_glfuncs, GLshort s, GLshort t); -void gl4_3compat_glTexCoord2iv(void *_glfuncs, const GLint* v); -void gl4_3compat_glTexCoord2i(void *_glfuncs, GLint s, GLint t); -void gl4_3compat_glTexCoord2fv(void *_glfuncs, const GLfloat* v); -void gl4_3compat_glTexCoord2f(void *_glfuncs, GLfloat s, GLfloat t); -void gl4_3compat_glTexCoord2dv(void *_glfuncs, const GLdouble* v); -void gl4_3compat_glTexCoord2d(void *_glfuncs, GLdouble s, GLdouble t); -void gl4_3compat_glTexCoord1sv(void *_glfuncs, const GLshort* v); -void gl4_3compat_glTexCoord1s(void *_glfuncs, GLshort s); -void gl4_3compat_glTexCoord1iv(void *_glfuncs, const GLint* v); -void gl4_3compat_glTexCoord1i(void *_glfuncs, GLint s); -void gl4_3compat_glTexCoord1fv(void *_glfuncs, const GLfloat* v); -void gl4_3compat_glTexCoord1f(void *_glfuncs, GLfloat s); -void gl4_3compat_glTexCoord1dv(void *_glfuncs, const GLdouble* v); -void gl4_3compat_glTexCoord1d(void *_glfuncs, GLdouble s); -void gl4_3compat_glRectsv(void *_glfuncs, const GLshort* v1, const GLshort* v2); -void gl4_3compat_glRects(void *_glfuncs, GLshort x1, GLshort y1, GLshort x2, GLshort y2); -void gl4_3compat_glRectiv(void *_glfuncs, const GLint* v1, const GLint* v2); -void gl4_3compat_glRecti(void *_glfuncs, GLint x1, GLint y1, GLint x2, GLint y2); -void gl4_3compat_glRectfv(void *_glfuncs, const GLfloat* v1, const GLfloat* v2); -void gl4_3compat_glRectf(void *_glfuncs, GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2); -void gl4_3compat_glRectdv(void *_glfuncs, const GLdouble* v1, const GLdouble* v2); -void gl4_3compat_glRectd(void *_glfuncs, GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2); -void gl4_3compat_glRasterPos4sv(void *_glfuncs, const GLshort* v); -void gl4_3compat_glRasterPos4s(void *_glfuncs, GLshort x, GLshort y, GLshort z, GLshort w); -void gl4_3compat_glRasterPos4iv(void *_glfuncs, const GLint* v); -void gl4_3compat_glRasterPos4i(void *_glfuncs, GLint x, GLint y, GLint z, GLint w); -void gl4_3compat_glRasterPos4fv(void *_glfuncs, const GLfloat* v); -void gl4_3compat_glRasterPos4f(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z, GLfloat w); -void gl4_3compat_glRasterPos4dv(void *_glfuncs, const GLdouble* v); -void gl4_3compat_glRasterPos4d(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z, GLdouble w); -void gl4_3compat_glRasterPos3sv(void *_glfuncs, const GLshort* v); -void gl4_3compat_glRasterPos3s(void *_glfuncs, GLshort x, GLshort y, GLshort z); -void gl4_3compat_glRasterPos3iv(void *_glfuncs, const GLint* v); -void gl4_3compat_glRasterPos3i(void *_glfuncs, GLint x, GLint y, GLint z); -void gl4_3compat_glRasterPos3fv(void *_glfuncs, const GLfloat* v); -void gl4_3compat_glRasterPos3f(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z); -void gl4_3compat_glRasterPos3dv(void *_glfuncs, const GLdouble* v); -void gl4_3compat_glRasterPos3d(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z); -void gl4_3compat_glRasterPos2sv(void *_glfuncs, const GLshort* v); -void gl4_3compat_glRasterPos2s(void *_glfuncs, GLshort x, GLshort y); -void gl4_3compat_glRasterPos2iv(void *_glfuncs, const GLint* v); -void gl4_3compat_glRasterPos2i(void *_glfuncs, GLint x, GLint y); -void gl4_3compat_glRasterPos2fv(void *_glfuncs, const GLfloat* v); -void gl4_3compat_glRasterPos2f(void *_glfuncs, GLfloat x, GLfloat y); -void gl4_3compat_glRasterPos2dv(void *_glfuncs, const GLdouble* v); -void gl4_3compat_glRasterPos2d(void *_glfuncs, GLdouble x, GLdouble y); -void gl4_3compat_glNormal3sv(void *_glfuncs, const GLshort* v); -void gl4_3compat_glNormal3s(void *_glfuncs, GLshort nx, GLshort ny, GLshort nz); -void gl4_3compat_glNormal3iv(void *_glfuncs, const GLint* v); -void gl4_3compat_glNormal3i(void *_glfuncs, GLint nx, GLint ny, GLint nz); -void gl4_3compat_glNormal3fv(void *_glfuncs, const GLfloat* v); -void gl4_3compat_glNormal3f(void *_glfuncs, GLfloat nx, GLfloat ny, GLfloat nz); -void gl4_3compat_glNormal3dv(void *_glfuncs, const GLdouble* v); -void gl4_3compat_glNormal3d(void *_glfuncs, GLdouble nx, GLdouble ny, GLdouble nz); -void gl4_3compat_glNormal3bv(void *_glfuncs, const GLbyte* v); -void gl4_3compat_glNormal3b(void *_glfuncs, GLbyte nx, GLbyte ny, GLbyte nz); -void gl4_3compat_glIndexsv(void *_glfuncs, const GLshort* c); -void gl4_3compat_glIndexs(void *_glfuncs, GLshort c); -void gl4_3compat_glIndexiv(void *_glfuncs, const GLint* c); -void gl4_3compat_glIndexi(void *_glfuncs, GLint c); -void gl4_3compat_glIndexfv(void *_glfuncs, const GLfloat* c); -void gl4_3compat_glIndexf(void *_glfuncs, GLfloat c); -void gl4_3compat_glIndexdv(void *_glfuncs, const GLdouble* c); -void gl4_3compat_glIndexd(void *_glfuncs, GLdouble c); -void gl4_3compat_glEnd(void *_glfuncs); -void gl4_3compat_glEdgeFlagv(void *_glfuncs, const GLboolean* flag); -void gl4_3compat_glEdgeFlag(void *_glfuncs, GLboolean flag); -void gl4_3compat_glColor4usv(void *_glfuncs, const GLushort* v); -void gl4_3compat_glColor4us(void *_glfuncs, GLushort red, GLushort green, GLushort blue, GLushort alpha); -void gl4_3compat_glColor4uiv(void *_glfuncs, const GLuint* v); -void gl4_3compat_glColor4ui(void *_glfuncs, GLuint red, GLuint green, GLuint blue, GLuint alpha); -void gl4_3compat_glColor4ubv(void *_glfuncs, const GLubyte* v); -void gl4_3compat_glColor4ub(void *_glfuncs, GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha); -void gl4_3compat_glColor4sv(void *_glfuncs, const GLshort* v); -void gl4_3compat_glColor4s(void *_glfuncs, GLshort red, GLshort green, GLshort blue, GLshort alpha); -void gl4_3compat_glColor4iv(void *_glfuncs, const GLint* v); -void gl4_3compat_glColor4i(void *_glfuncs, GLint red, GLint green, GLint blue, GLint alpha); -void gl4_3compat_glColor4fv(void *_glfuncs, const GLfloat* v); -void gl4_3compat_glColor4f(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); -void gl4_3compat_glColor4dv(void *_glfuncs, const GLdouble* v); -void gl4_3compat_glColor4d(void *_glfuncs, GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha); -void gl4_3compat_glColor4bv(void *_glfuncs, const GLbyte* v); -void gl4_3compat_glColor4b(void *_glfuncs, GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha); -void gl4_3compat_glColor3usv(void *_glfuncs, const GLushort* v); -void gl4_3compat_glColor3us(void *_glfuncs, GLushort red, GLushort green, GLushort blue); -void gl4_3compat_glColor3uiv(void *_glfuncs, const GLuint* v); -void gl4_3compat_glColor3ui(void *_glfuncs, GLuint red, GLuint green, GLuint blue); -void gl4_3compat_glColor3ubv(void *_glfuncs, const GLubyte* v); -void gl4_3compat_glColor3ub(void *_glfuncs, GLubyte red, GLubyte green, GLubyte blue); -void gl4_3compat_glColor3sv(void *_glfuncs, const GLshort* v); -void gl4_3compat_glColor3s(void *_glfuncs, GLshort red, GLshort green, GLshort blue); -void gl4_3compat_glColor3iv(void *_glfuncs, const GLint* v); -void gl4_3compat_glColor3i(void *_glfuncs, GLint red, GLint green, GLint blue); -void gl4_3compat_glColor3fv(void *_glfuncs, const GLfloat* v); -void gl4_3compat_glColor3f(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue); -void gl4_3compat_glColor3dv(void *_glfuncs, const GLdouble* v); -void gl4_3compat_glColor3d(void *_glfuncs, GLdouble red, GLdouble green, GLdouble blue); -void gl4_3compat_glColor3bv(void *_glfuncs, const GLbyte* v); -void gl4_3compat_glColor3b(void *_glfuncs, GLbyte red, GLbyte green, GLbyte blue); -void gl4_3compat_glBitmap(void *_glfuncs, GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte* bitmap); -void gl4_3compat_glBegin(void *_glfuncs, GLenum mode); -void gl4_3compat_glListBase(void *_glfuncs, GLuint base); -GLuint gl4_3compat_glGenLists(void *_glfuncs, GLsizei range_); -void gl4_3compat_glDeleteLists(void *_glfuncs, GLuint list, GLsizei range_); -void gl4_3compat_glCallLists(void *_glfuncs, GLsizei n, GLenum gltype, const GLvoid* lists); -void gl4_3compat_glCallList(void *_glfuncs, GLuint list); -void gl4_3compat_glEndList(void *_glfuncs); -void gl4_3compat_glNewList(void *_glfuncs, GLuint list, GLenum mode); -void gl4_3compat_glPushClientAttrib(void *_glfuncs, GLbitfield mask); -void gl4_3compat_glPopClientAttrib(void *_glfuncs); -void gl4_3compat_glPrioritizeTextures(void *_glfuncs, GLsizei n, const GLuint* textures, const GLfloat* priorities); -GLboolean gl4_3compat_glAreTexturesResident(void *_glfuncs, GLsizei n, const GLuint* textures, GLboolean* residences); -void gl4_3compat_glVertexPointer(void *_glfuncs, GLint size, GLenum gltype, GLsizei stride, const GLvoid* pointer); -void gl4_3compat_glTexCoordPointer(void *_glfuncs, GLint size, GLenum gltype, GLsizei stride, const GLvoid* pointer); -void gl4_3compat_glNormalPointer(void *_glfuncs, GLenum gltype, GLsizei stride, const GLvoid* pointer); -void gl4_3compat_glInterleavedArrays(void *_glfuncs, GLenum format, GLsizei stride, const GLvoid* pointer); -void gl4_3compat_glIndexPointer(void *_glfuncs, GLenum gltype, GLsizei stride, const GLvoid* pointer); -void gl4_3compat_glEnableClientState(void *_glfuncs, GLenum array); -void gl4_3compat_glEdgeFlagPointer(void *_glfuncs, GLsizei stride, const GLvoid* pointer); -void gl4_3compat_glDisableClientState(void *_glfuncs, GLenum array); -void gl4_3compat_glColorPointer(void *_glfuncs, GLint size, GLenum gltype, GLsizei stride, const GLvoid* pointer); -void gl4_3compat_glArrayElement(void *_glfuncs, GLint i); -void gl4_3compat_glResetMinmax(void *_glfuncs, GLenum target); -void gl4_3compat_glResetHistogram(void *_glfuncs, GLenum target); -void gl4_3compat_glMinmax(void *_glfuncs, GLenum target, GLenum internalFormat, GLboolean sink); -void gl4_3compat_glHistogram(void *_glfuncs, GLenum target, GLsizei width, GLenum internalFormat, GLboolean sink); -void gl4_3compat_glGetMinmaxParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params); -void gl4_3compat_glGetMinmaxParameterfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params); -void gl4_3compat_glGetMinmax(void *_glfuncs, GLenum target, GLboolean reset, GLenum format, GLenum gltype, GLvoid* values); -void gl4_3compat_glGetHistogramParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params); -void gl4_3compat_glGetHistogramParameterfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params); -void gl4_3compat_glGetHistogram(void *_glfuncs, GLenum target, GLboolean reset, GLenum format, GLenum gltype, GLvoid* values); -void gl4_3compat_glSeparableFilter2D(void *_glfuncs, GLenum target, GLenum internalFormat, GLsizei width, GLsizei height, GLenum format, GLenum gltype, const GLvoid* row, const GLvoid* column); -void gl4_3compat_glGetSeparableFilter(void *_glfuncs, GLenum target, GLenum format, GLenum gltype, GLvoid* row, GLvoid* column, GLvoid* span); -void gl4_3compat_glGetConvolutionParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params); -void gl4_3compat_glGetConvolutionParameterfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params); -void gl4_3compat_glGetConvolutionFilter(void *_glfuncs, GLenum target, GLenum format, GLenum gltype, GLvoid* image); -void gl4_3compat_glCopyConvolutionFilter2D(void *_glfuncs, GLenum target, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height); -void gl4_3compat_glCopyConvolutionFilter1D(void *_glfuncs, GLenum target, GLenum internalFormat, GLint x, GLint y, GLsizei width); -void gl4_3compat_glConvolutionParameteriv(void *_glfuncs, GLenum target, GLenum pname, const GLint* params); -void gl4_3compat_glConvolutionParameteri(void *_glfuncs, GLenum target, GLenum pname, GLint params); -void gl4_3compat_glConvolutionParameterfv(void *_glfuncs, GLenum target, GLenum pname, const GLfloat* params); -void gl4_3compat_glConvolutionParameterf(void *_glfuncs, GLenum target, GLenum pname, GLfloat params); -void gl4_3compat_glConvolutionFilter2D(void *_glfuncs, GLenum target, GLenum internalFormat, GLsizei width, GLsizei height, GLenum format, GLenum gltype, const GLvoid* image); -void gl4_3compat_glConvolutionFilter1D(void *_glfuncs, GLenum target, GLenum internalFormat, GLsizei width, GLenum format, GLenum gltype, const GLvoid* image); -void gl4_3compat_glCopyColorSubTable(void *_glfuncs, GLenum target, GLsizei start, GLint x, GLint y, GLsizei width); -void gl4_3compat_glColorSubTable(void *_glfuncs, GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum gltype, const GLvoid* data); -void gl4_3compat_glGetColorTableParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params); -void gl4_3compat_glGetColorTableParameterfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params); -void gl4_3compat_glGetColorTable(void *_glfuncs, GLenum target, GLenum format, GLenum gltype, GLvoid* table); -void gl4_3compat_glCopyColorTable(void *_glfuncs, GLenum target, GLenum internalFormat, GLint x, GLint y, GLsizei width); -void gl4_3compat_glColorTableParameteriv(void *_glfuncs, GLenum target, GLenum pname, const GLint* params); -void gl4_3compat_glColorTableParameterfv(void *_glfuncs, GLenum target, GLenum pname, const GLfloat* params); -void gl4_3compat_glColorTable(void *_glfuncs, GLenum target, GLenum internalFormat, GLsizei width, GLenum format, GLenum gltype, const GLvoid* table); -void gl4_3compat_glMultTransposeMatrixd(void *_glfuncs, const GLdouble* m); -void gl4_3compat_glMultTransposeMatrixf(void *_glfuncs, const GLfloat* m); -void gl4_3compat_glLoadTransposeMatrixd(void *_glfuncs, const GLdouble* m); -void gl4_3compat_glLoadTransposeMatrixf(void *_glfuncs, const GLfloat* m); -void gl4_3compat_glMultiTexCoord4sv(void *_glfuncs, GLenum target, const GLshort* v); -void gl4_3compat_glMultiTexCoord4s(void *_glfuncs, GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); -void gl4_3compat_glMultiTexCoord4iv(void *_glfuncs, GLenum target, const GLint* v); -void gl4_3compat_glMultiTexCoord4i(void *_glfuncs, GLenum target, GLint s, GLint t, GLint r, GLint q); -void gl4_3compat_glMultiTexCoord4fv(void *_glfuncs, GLenum target, const GLfloat* v); -void gl4_3compat_glMultiTexCoord4f(void *_glfuncs, GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); -void gl4_3compat_glMultiTexCoord4dv(void *_glfuncs, GLenum target, const GLdouble* v); -void gl4_3compat_glMultiTexCoord4d(void *_glfuncs, GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); -void gl4_3compat_glMultiTexCoord3sv(void *_glfuncs, GLenum target, const GLshort* v); -void gl4_3compat_glMultiTexCoord3s(void *_glfuncs, GLenum target, GLshort s, GLshort t, GLshort r); -void gl4_3compat_glMultiTexCoord3iv(void *_glfuncs, GLenum target, const GLint* v); -void gl4_3compat_glMultiTexCoord3i(void *_glfuncs, GLenum target, GLint s, GLint t, GLint r); -void gl4_3compat_glMultiTexCoord3fv(void *_glfuncs, GLenum target, const GLfloat* v); -void gl4_3compat_glMultiTexCoord3f(void *_glfuncs, GLenum target, GLfloat s, GLfloat t, GLfloat r); -void gl4_3compat_glMultiTexCoord3dv(void *_glfuncs, GLenum target, const GLdouble* v); -void gl4_3compat_glMultiTexCoord3d(void *_glfuncs, GLenum target, GLdouble s, GLdouble t, GLdouble r); -void gl4_3compat_glMultiTexCoord2sv(void *_glfuncs, GLenum target, const GLshort* v); -void gl4_3compat_glMultiTexCoord2s(void *_glfuncs, GLenum target, GLshort s, GLshort t); -void gl4_3compat_glMultiTexCoord2iv(void *_glfuncs, GLenum target, const GLint* v); -void gl4_3compat_glMultiTexCoord2i(void *_glfuncs, GLenum target, GLint s, GLint t); -void gl4_3compat_glMultiTexCoord2fv(void *_glfuncs, GLenum target, const GLfloat* v); -void gl4_3compat_glMultiTexCoord2f(void *_glfuncs, GLenum target, GLfloat s, GLfloat t); -void gl4_3compat_glMultiTexCoord2dv(void *_glfuncs, GLenum target, const GLdouble* v); -void gl4_3compat_glMultiTexCoord2d(void *_glfuncs, GLenum target, GLdouble s, GLdouble t); -void gl4_3compat_glMultiTexCoord1sv(void *_glfuncs, GLenum target, const GLshort* v); -void gl4_3compat_glMultiTexCoord1s(void *_glfuncs, GLenum target, GLshort s); -void gl4_3compat_glMultiTexCoord1iv(void *_glfuncs, GLenum target, const GLint* v); -void gl4_3compat_glMultiTexCoord1i(void *_glfuncs, GLenum target, GLint s); -void gl4_3compat_glMultiTexCoord1fv(void *_glfuncs, GLenum target, const GLfloat* v); -void gl4_3compat_glMultiTexCoord1f(void *_glfuncs, GLenum target, GLfloat s); -void gl4_3compat_glMultiTexCoord1dv(void *_glfuncs, GLenum target, const GLdouble* v); -void gl4_3compat_glMultiTexCoord1d(void *_glfuncs, GLenum target, GLdouble s); -void gl4_3compat_glClientActiveTexture(void *_glfuncs, GLenum texture); -void gl4_3compat_glWindowPos3sv(void *_glfuncs, const GLshort* v); -void gl4_3compat_glWindowPos3s(void *_glfuncs, GLshort x, GLshort y, GLshort z); -void gl4_3compat_glWindowPos3iv(void *_glfuncs, const GLint* v); -void gl4_3compat_glWindowPos3i(void *_glfuncs, GLint x, GLint y, GLint z); -void gl4_3compat_glWindowPos3fv(void *_glfuncs, const GLfloat* v); -void gl4_3compat_glWindowPos3f(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z); -void gl4_3compat_glWindowPos3dv(void *_glfuncs, const GLdouble* v); -void gl4_3compat_glWindowPos3d(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z); -void gl4_3compat_glWindowPos2sv(void *_glfuncs, const GLshort* v); -void gl4_3compat_glWindowPos2s(void *_glfuncs, GLshort x, GLshort y); -void gl4_3compat_glWindowPos2iv(void *_glfuncs, const GLint* v); -void gl4_3compat_glWindowPos2i(void *_glfuncs, GLint x, GLint y); -void gl4_3compat_glWindowPos2fv(void *_glfuncs, const GLfloat* v); -void gl4_3compat_glWindowPos2f(void *_glfuncs, GLfloat x, GLfloat y); -void gl4_3compat_glWindowPos2dv(void *_glfuncs, const GLdouble* v); -void gl4_3compat_glWindowPos2d(void *_glfuncs, GLdouble x, GLdouble y); -void gl4_3compat_glSecondaryColorPointer(void *_glfuncs, GLint size, GLenum gltype, GLsizei stride, const GLvoid* pointer); -void gl4_3compat_glSecondaryColor3usv(void *_glfuncs, const GLushort* v); -void gl4_3compat_glSecondaryColor3us(void *_glfuncs, GLushort red, GLushort green, GLushort blue); -void gl4_3compat_glSecondaryColor3uiv(void *_glfuncs, const GLuint* v); -void gl4_3compat_glSecondaryColor3ui(void *_glfuncs, GLuint red, GLuint green, GLuint blue); -void gl4_3compat_glSecondaryColor3ubv(void *_glfuncs, const GLubyte* v); -void gl4_3compat_glSecondaryColor3ub(void *_glfuncs, GLubyte red, GLubyte green, GLubyte blue); -void gl4_3compat_glSecondaryColor3sv(void *_glfuncs, const GLshort* v); -void gl4_3compat_glSecondaryColor3s(void *_glfuncs, GLshort red, GLshort green, GLshort blue); -void gl4_3compat_glSecondaryColor3iv(void *_glfuncs, const GLint* v); -void gl4_3compat_glSecondaryColor3i(void *_glfuncs, GLint red, GLint green, GLint blue); -void gl4_3compat_glSecondaryColor3fv(void *_glfuncs, const GLfloat* v); -void gl4_3compat_glSecondaryColor3f(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue); -void gl4_3compat_glSecondaryColor3dv(void *_glfuncs, const GLdouble* v); -void gl4_3compat_glSecondaryColor3d(void *_glfuncs, GLdouble red, GLdouble green, GLdouble blue); -void gl4_3compat_glSecondaryColor3bv(void *_glfuncs, const GLbyte* v); -void gl4_3compat_glSecondaryColor3b(void *_glfuncs, GLbyte red, GLbyte green, GLbyte blue); -void gl4_3compat_glFogCoordPointer(void *_glfuncs, GLenum gltype, GLsizei stride, const GLvoid* pointer); -void gl4_3compat_glFogCoorddv(void *_glfuncs, const GLdouble* coord); -void gl4_3compat_glFogCoordd(void *_glfuncs, GLdouble coord); -void gl4_3compat_glFogCoordfv(void *_glfuncs, const GLfloat* coord); -void gl4_3compat_glFogCoordf(void *_glfuncs, GLfloat coord); -void gl4_3compat_glVertexAttrib4usv(void *_glfuncs, GLuint index, const GLushort* v); -void gl4_3compat_glVertexAttrib4uiv(void *_glfuncs, GLuint index, const GLuint* v); -void gl4_3compat_glVertexAttrib4ubv(void *_glfuncs, GLuint index, const GLubyte* v); -void gl4_3compat_glVertexAttrib4sv(void *_glfuncs, GLuint index, const GLshort* v); -void gl4_3compat_glVertexAttrib4s(void *_glfuncs, GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); -void gl4_3compat_glVertexAttrib4iv(void *_glfuncs, GLuint index, const GLint* v); -void gl4_3compat_glVertexAttrib4fv(void *_glfuncs, GLuint index, const GLfloat* v); -void gl4_3compat_glVertexAttrib4f(void *_glfuncs, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); -void gl4_3compat_glVertexAttrib4dv(void *_glfuncs, GLuint index, const GLdouble* v); -void gl4_3compat_glVertexAttrib4d(void *_glfuncs, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); -void gl4_3compat_glVertexAttrib4bv(void *_glfuncs, GLuint index, const GLbyte* v); -void gl4_3compat_glVertexAttrib4Nusv(void *_glfuncs, GLuint index, const GLushort* v); -void gl4_3compat_glVertexAttrib4Nuiv(void *_glfuncs, GLuint index, const GLuint* v); -void gl4_3compat_glVertexAttrib4Nubv(void *_glfuncs, GLuint index, const GLubyte* v); -void gl4_3compat_glVertexAttrib4Nub(void *_glfuncs, GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); -void gl4_3compat_glVertexAttrib4Nsv(void *_glfuncs, GLuint index, const GLshort* v); -void gl4_3compat_glVertexAttrib4Niv(void *_glfuncs, GLuint index, const GLint* v); -void gl4_3compat_glVertexAttrib4Nbv(void *_glfuncs, GLuint index, const GLbyte* v); -void gl4_3compat_glVertexAttrib3sv(void *_glfuncs, GLuint index, const GLshort* v); -void gl4_3compat_glVertexAttrib3s(void *_glfuncs, GLuint index, GLshort x, GLshort y, GLshort z); -void gl4_3compat_glVertexAttrib3fv(void *_glfuncs, GLuint index, const GLfloat* v); -void gl4_3compat_glVertexAttrib3f(void *_glfuncs, GLuint index, GLfloat x, GLfloat y, GLfloat z); -void gl4_3compat_glVertexAttrib3dv(void *_glfuncs, GLuint index, const GLdouble* v); -void gl4_3compat_glVertexAttrib3d(void *_glfuncs, GLuint index, GLdouble x, GLdouble y, GLdouble z); -void gl4_3compat_glVertexAttrib2sv(void *_glfuncs, GLuint index, const GLshort* v); -void gl4_3compat_glVertexAttrib2s(void *_glfuncs, GLuint index, GLshort x, GLshort y); -void gl4_3compat_glVertexAttrib2fv(void *_glfuncs, GLuint index, const GLfloat* v); -void gl4_3compat_glVertexAttrib2f(void *_glfuncs, GLuint index, GLfloat x, GLfloat y); -void gl4_3compat_glVertexAttrib2dv(void *_glfuncs, GLuint index, const GLdouble* v); -void gl4_3compat_glVertexAttrib2d(void *_glfuncs, GLuint index, GLdouble x, GLdouble y); -void gl4_3compat_glVertexAttrib1sv(void *_glfuncs, GLuint index, const GLshort* v); -void gl4_3compat_glVertexAttrib1s(void *_glfuncs, GLuint index, GLshort x); -void gl4_3compat_glVertexAttrib1fv(void *_glfuncs, GLuint index, const GLfloat* v); -void gl4_3compat_glVertexAttrib1f(void *_glfuncs, GLuint index, GLfloat x); -void gl4_3compat_glVertexAttrib1dv(void *_glfuncs, GLuint index, const GLdouble* v); -void gl4_3compat_glVertexAttrib1d(void *_glfuncs, GLuint index, GLdouble x); -void gl4_3compat_glVertexAttribI4usv(void *_glfuncs, GLuint index, const GLushort* v); -void gl4_3compat_glVertexAttribI4ubv(void *_glfuncs, GLuint index, const GLubyte* v); -void gl4_3compat_glVertexAttribI4sv(void *_glfuncs, GLuint index, const GLshort* v); -void gl4_3compat_glVertexAttribI4bv(void *_glfuncs, GLuint index, const GLbyte* v); -void gl4_3compat_glVertexAttribI4uiv(void *_glfuncs, GLuint index, const GLuint* v); -void gl4_3compat_glVertexAttribI3uiv(void *_glfuncs, GLuint index, const GLuint* v); -void gl4_3compat_glVertexAttribI2uiv(void *_glfuncs, GLuint index, const GLuint* v); -void gl4_3compat_glVertexAttribI1uiv(void *_glfuncs, GLuint index, const GLuint* v); -void gl4_3compat_glVertexAttribI4iv(void *_glfuncs, GLuint index, const GLint* v); -void gl4_3compat_glVertexAttribI3iv(void *_glfuncs, GLuint index, const GLint* v); -void gl4_3compat_glVertexAttribI2iv(void *_glfuncs, GLuint index, const GLint* v); -void gl4_3compat_glVertexAttribI1iv(void *_glfuncs, GLuint index, const GLint* v); -void gl4_3compat_glVertexAttribI4ui(void *_glfuncs, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); -void gl4_3compat_glVertexAttribI3ui(void *_glfuncs, GLuint index, GLuint x, GLuint y, GLuint z); -void gl4_3compat_glVertexAttribI2ui(void *_glfuncs, GLuint index, GLuint x, GLuint y); -void gl4_3compat_glVertexAttribI1ui(void *_glfuncs, GLuint index, GLuint x); -void gl4_3compat_glVertexAttribI4i(void *_glfuncs, GLuint index, GLint x, GLint y, GLint z, GLint w); -void gl4_3compat_glVertexAttribI3i(void *_glfuncs, GLuint index, GLint x, GLint y, GLint z); -void gl4_3compat_glVertexAttribI2i(void *_glfuncs, GLuint index, GLint x, GLint y); -void gl4_3compat_glVertexAttribI1i(void *_glfuncs, GLuint index, GLint x); - - -#ifdef __cplusplus -} // extern "C" -#endif diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/gl/4.3compat/gl.go b/Godeps/_workspace/src/github.com/obscuren/qml/gl/4.3compat/gl.go deleted file mode 100644 index 4ee8a9ef6..000000000 --- a/Godeps/_workspace/src/github.com/obscuren/qml/gl/4.3compat/gl.go +++ /dev/null @@ -1,9845 +0,0 @@ -// ** file automatically generated by glgen -- do not edit manually ** - -package GL - -// #cgo CXXFLAGS: -std=c++0x -pedantic-errors -Wall -fno-strict-aliasing -// #cgo LDFLAGS: -lstdc++ -// #cgo pkg-config: Qt5Core Qt5OpenGL -// -// #include "funcs.h" -// -// void free(void*); -// -import "C" - -import ( - "fmt" - "reflect" - "unsafe" - - "gopkg.in/qml.v1/gl/glbase" -) - -// API returns a value that offers methods matching the OpenGL version 4.3 API. -// -// The returned API must not be used after the provided OpenGL context becomes invalid. -func API(context glbase.Contexter) *GL { - gl := &GL{} - gl.funcs = C.gl4_3compat_funcs() - if gl.funcs == nil { - panic(fmt.Errorf("OpenGL version 4.3 is not available")) - } - return gl -} - -// GL implements the OpenGL version 4.3 API. Values of this -// type must be created via the API function, and it must not be used after -// the associated OpenGL context becomes invalid. -type GL struct { - funcs unsafe.Pointer -} - -const ( - FALSE = 0 - TRUE = 1 - NONE = 0 - - BYTE = 0x1400 - UNSIGNED_BYTE = 0x1401 - SHORT = 0x1402 - UNSIGNED_SHORT = 0x1403 - INT = 0x1404 - UNSIGNED_INT = 0x1405 - FLOAT = 0x1406 - N2_BYTES = 0x1407 - N3_BYTES = 0x1408 - N4_BYTES = 0x1409 - DOUBLE = 0x140A - HALF_FLOAT = 0x140B - FIXED = 0x140C - - ACCUM = 0x0100 - LOAD = 0x0101 - RETURN = 0x0102 - MULT = 0x0103 - ADD = 0x0104 - - ACCUM_BUFFER_BIT = 0x00000200 - ALL_ATTRIB_BITS = 0xFFFFFFFF - COLOR_BUFFER_BIT = 0x00004000 - CURRENT_BIT = 0x00000001 - DEPTH_BUFFER_BIT = 0x00000100 - ENABLE_BIT = 0x00002000 - EVAL_BIT = 0x00010000 - FOG_BIT = 0x00000080 - HINT_BIT = 0x00008000 - LIGHTING_BIT = 0x00000040 - LINE_BIT = 0x00000004 - LIST_BIT = 0x00020000 - MULTISAMPLE_BIT = 0x20000000 - PIXEL_MODE_BIT = 0x00000020 - POINT_BIT = 0x00000002 - POLYGON_BIT = 0x00000008 - POLYGON_STIPPLE_BIT = 0x00000010 - SCISSOR_BIT = 0x00080000 - STENCIL_BUFFER_BIT = 0x00000400 - TEXTURE_BIT = 0x00040000 - TRANSFORM_BIT = 0x00001000 - VIEWPORT_BIT = 0x00000800 - - ALWAYS = 0x0207 - EQUAL = 0x0202 - GEQUAL = 0x0206 - GREATER = 0x0204 - LEQUAL = 0x0203 - LESS = 0x0201 - NEVER = 0x0200 - NOTEQUAL = 0x0205 - - LOGIC_OP = 0x0BF1 - - DST_ALPHA = 0x0304 - ONE = 1 - ONE_MINUS_DST_ALPHA = 0x0305 - ONE_MINUS_SRC_ALPHA = 0x0303 - ONE_MINUS_SRC_COLOR = 0x0301 - SRC_ALPHA = 0x0302 - SRC_COLOR = 0x0300 - ZERO = 0 - - DST_COLOR = 0x0306 - ONE_MINUS_DST_COLOR = 0x0307 - SRC_ALPHA_SATURATE = 0x0308 - - CLIENT_ALL_ATTRIB_BITS = 0xFFFFFFFF - CLIENT_PIXEL_STORE_BIT = 0x00000001 - CLIENT_VERTEX_ARRAY_BIT = 0x00000002 - - CLIP_DISTANCE0 = 0x3000 - CLIP_DISTANCE1 = 0x3001 - CLIP_DISTANCE2 = 0x3002 - CLIP_DISTANCE3 = 0x3003 - CLIP_DISTANCE4 = 0x3004 - CLIP_DISTANCE5 = 0x3005 - CLIP_DISTANCE6 = 0x3006 - CLIP_DISTANCE7 = 0x3007 - CLIP_PLANE0 = 0x3000 - CLIP_PLANE1 = 0x3001 - CLIP_PLANE2 = 0x3002 - CLIP_PLANE3 = 0x3003 - CLIP_PLANE4 = 0x3004 - CLIP_PLANE5 = 0x3005 - - BACK = 0x0405 - FRONT = 0x0404 - FRONT_AND_BACK = 0x0408 - - AMBIENT = 0x1200 - AMBIENT_AND_DIFFUSE = 0x1602 - DIFFUSE = 0x1201 - EMISSION = 0x1600 - SPECULAR = 0x1202 - - CONTEXT_FLAG_DEBUG_BIT = 0x00000002 - CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT = 0x00000001 - - CONTEXT_COMPATIBILITY_PROFILE_BIT = 0x00000002 - CONTEXT_CORE_PROFILE_BIT = 0x00000001 - - AUX0 = 0x0409 - AUX1 = 0x040A - AUX2 = 0x040B - AUX3 = 0x040C - BACK_LEFT = 0x0402 - BACK_RIGHT = 0x0403 - FRONT_LEFT = 0x0400 - FRONT_RIGHT = 0x0401 - LEFT = 0x0406 - RIGHT = 0x0407 - - ALPHA_TEST = 0x0BC0 - AUTO_NORMAL = 0x0D80 - BLEND = 0x0BE2 - COLOR_ARRAY = 0x8076 - COLOR_LOGIC_OP = 0x0BF2 - COLOR_MATERIAL = 0x0B57 - CULL_FACE = 0x0B44 - DEPTH_TEST = 0x0B71 - DITHER = 0x0BD0 - EDGE_FLAG_ARRAY = 0x8079 - FOG = 0x0B60 - INDEX_ARRAY = 0x8077 - INDEX_LOGIC_OP = 0x0BF1 - LIGHT0 = 0x4000 - LIGHT1 = 0x4001 - LIGHT2 = 0x4002 - LIGHT3 = 0x4003 - LIGHT4 = 0x4004 - LIGHT5 = 0x4005 - LIGHT6 = 0x4006 - LIGHT7 = 0x4007 - LIGHTING = 0x0B50 - LINE_SMOOTH = 0x0B20 - LINE_STIPPLE = 0x0B24 - MAP1_COLOR_4 = 0x0D90 - MAP1_INDEX = 0x0D91 - MAP1_NORMAL = 0x0D92 - MAP1_TEXTURE_COORD_1 = 0x0D93 - MAP1_TEXTURE_COORD_2 = 0x0D94 - MAP1_TEXTURE_COORD_3 = 0x0D95 - MAP1_TEXTURE_COORD_4 = 0x0D96 - MAP1_VERTEX_3 = 0x0D97 - MAP1_VERTEX_4 = 0x0D98 - MAP2_COLOR_4 = 0x0DB0 - MAP2_INDEX = 0x0DB1 - MAP2_NORMAL = 0x0DB2 - MAP2_TEXTURE_COORD_1 = 0x0DB3 - MAP2_TEXTURE_COORD_2 = 0x0DB4 - MAP2_TEXTURE_COORD_3 = 0x0DB5 - MAP2_TEXTURE_COORD_4 = 0x0DB6 - MAP2_VERTEX_3 = 0x0DB7 - MAP2_VERTEX_4 = 0x0DB8 - NORMALIZE = 0x0BA1 - NORMAL_ARRAY = 0x8075 - POINT_SMOOTH = 0x0B10 - POLYGON_OFFSET_FILL = 0x8037 - POLYGON_OFFSET_LINE = 0x2A02 - POLYGON_OFFSET_POINT = 0x2A01 - POLYGON_SMOOTH = 0x0B41 - POLYGON_STIPPLE = 0x0B42 - SCISSOR_TEST = 0x0C11 - STENCIL_TEST = 0x0B90 - TEXTURE_1D = 0x0DE0 - TEXTURE_2D = 0x0DE1 - TEXTURE_COORD_ARRAY = 0x8078 - TEXTURE_GEN_Q = 0x0C63 - TEXTURE_GEN_R = 0x0C62 - TEXTURE_GEN_S = 0x0C60 - TEXTURE_GEN_T = 0x0C61 - VERTEX_ARRAY = 0x8074 - - INVALID_ENUM = 0x0500 - INVALID_FRAMEBUFFER_OPERATION = 0x0506 - INVALID_OPERATION = 0x0502 - INVALID_VALUE = 0x0501 - NO_ERROR = 0 - OUT_OF_MEMORY = 0x0505 - STACK_OVERFLOW = 0x0503 - STACK_UNDERFLOW = 0x0504 - - N2D = 0x0600 - N3D = 0x0601 - N3D_COLOR = 0x0602 - N3D_COLOR_TEXTURE = 0x0603 - N4D_COLOR_TEXTURE = 0x0604 - - BITMAP_TOKEN = 0x0704 - COPY_PIXEL_TOKEN = 0x0706 - DRAW_PIXEL_TOKEN = 0x0705 - LINE_RESET_TOKEN = 0x0707 - LINE_TOKEN = 0x0702 - PASS_THROUGH_TOKEN = 0x0700 - POINT_TOKEN = 0x0701 - POLYGON_TOKEN = 0x0703 - - EXP = 0x0800 - EXP2 = 0x0801 - LINEAR = 0x2601 - - FOG_COLOR = 0x0B66 - FOG_DENSITY = 0x0B62 - FOG_END = 0x0B64 - FOG_INDEX = 0x0B61 - FOG_MODE = 0x0B65 - FOG_START = 0x0B63 - - CCW = 0x0901 - CW = 0x0900 - - COEFF = 0x0A00 - DOMAIN = 0x0A02 - ORDER = 0x0A01 - - PIXEL_MAP_A_TO_A = 0x0C79 - PIXEL_MAP_B_TO_B = 0x0C78 - PIXEL_MAP_G_TO_G = 0x0C77 - PIXEL_MAP_I_TO_A = 0x0C75 - PIXEL_MAP_I_TO_B = 0x0C74 - PIXEL_MAP_I_TO_G = 0x0C73 - PIXEL_MAP_I_TO_I = 0x0C70 - PIXEL_MAP_I_TO_R = 0x0C72 - PIXEL_MAP_R_TO_R = 0x0C76 - PIXEL_MAP_S_TO_S = 0x0C71 - - ACCUM_ALPHA_BITS = 0x0D5B - ACCUM_BLUE_BITS = 0x0D5A - ACCUM_CLEAR_VALUE = 0x0B80 - ACCUM_GREEN_BITS = 0x0D59 - ACCUM_RED_BITS = 0x0D58 - ALIASED_LINE_WIDTH_RANGE = 0x846E - ALIASED_POINT_SIZE_RANGE = 0x846D - ALPHA_BIAS = 0x0D1D - ALPHA_BITS = 0x0D55 - ALPHA_SCALE = 0x0D1C - ALPHA_TEST_FUNC = 0x0BC1 - ALPHA_TEST_REF = 0x0BC2 - ATTRIB_STACK_DEPTH = 0x0BB0 - AUX_BUFFERS = 0x0C00 - BLEND_DST = 0x0BE0 - BLEND_SRC = 0x0BE1 - BLUE_BIAS = 0x0D1B - BLUE_BITS = 0x0D54 - BLUE_SCALE = 0x0D1A - CLIENT_ATTRIB_STACK_DEPTH = 0x0BB1 - COLOR_ARRAY_SIZE = 0x8081 - COLOR_ARRAY_STRIDE = 0x8083 - COLOR_ARRAY_TYPE = 0x8082 - COLOR_CLEAR_VALUE = 0x0C22 - COLOR_MATERIAL_FACE = 0x0B55 - COLOR_MATERIAL_PARAMETER = 0x0B56 - COLOR_WRITEMASK = 0x0C23 - CULL_FACE_MODE = 0x0B45 - CURRENT_COLOR = 0x0B00 - CURRENT_INDEX = 0x0B01 - CURRENT_NORMAL = 0x0B02 - CURRENT_RASTER_COLOR = 0x0B04 - CURRENT_RASTER_DISTANCE = 0x0B09 - CURRENT_RASTER_INDEX = 0x0B05 - CURRENT_RASTER_POSITION = 0x0B07 - CURRENT_RASTER_POSITION_VALID = 0x0B08 - CURRENT_RASTER_TEXTURE_COORDS = 0x0B06 - CURRENT_TEXTURE_COORDS = 0x0B03 - DEPTH_BIAS = 0x0D1F - DEPTH_BITS = 0x0D56 - DEPTH_CLEAR_VALUE = 0x0B73 - DEPTH_FUNC = 0x0B74 - DEPTH_RANGE = 0x0B70 - DEPTH_SCALE = 0x0D1E - DEPTH_WRITEMASK = 0x0B72 - DOUBLEBUFFER = 0x0C32 - DRAW_BUFFER = 0x0C01 - EDGE_FLAG = 0x0B43 - EDGE_FLAG_ARRAY_STRIDE = 0x808C - FEEDBACK_BUFFER_SIZE = 0x0DF1 - FEEDBACK_BUFFER_TYPE = 0x0DF2 - FOG_HINT = 0x0C54 - FRONT_FACE = 0x0B46 - GREEN_BIAS = 0x0D19 - GREEN_BITS = 0x0D53 - GREEN_SCALE = 0x0D18 - INDEX_ARRAY_STRIDE = 0x8086 - INDEX_ARRAY_TYPE = 0x8085 - INDEX_BITS = 0x0D51 - INDEX_CLEAR_VALUE = 0x0C20 - INDEX_MODE = 0x0C30 - INDEX_OFFSET = 0x0D13 - INDEX_SHIFT = 0x0D12 - INDEX_WRITEMASK = 0x0C21 - LIGHT_MODEL_AMBIENT = 0x0B53 - LIGHT_MODEL_COLOR_CONTROL = 0x81F8 - LIGHT_MODEL_LOCAL_VIEWER = 0x0B51 - LIGHT_MODEL_TWO_SIDE = 0x0B52 - LINE_SMOOTH_HINT = 0x0C52 - LINE_STIPPLE_PATTERN = 0x0B25 - LINE_STIPPLE_REPEAT = 0x0B26 - LINE_WIDTH = 0x0B21 - LINE_WIDTH_GRANULARITY = 0x0B23 - LINE_WIDTH_RANGE = 0x0B22 - LIST_BASE = 0x0B32 - LIST_INDEX = 0x0B33 - LIST_MODE = 0x0B30 - LOGIC_OP_MODE = 0x0BF0 - MAP1_GRID_DOMAIN = 0x0DD0 - MAP1_GRID_SEGMENTS = 0x0DD1 - MAP2_GRID_DOMAIN = 0x0DD2 - MAP2_GRID_SEGMENTS = 0x0DD3 - MAP_COLOR = 0x0D10 - MAP_STENCIL = 0x0D11 - MATRIX_MODE = 0x0BA0 - MAX_ATTRIB_STACK_DEPTH = 0x0D35 - MAX_CLIENT_ATTRIB_STACK_DEPTH = 0x0D3B - MAX_CLIP_DISTANCES = 0x0D32 - MAX_CLIP_PLANES = 0x0D32 - MAX_EVAL_ORDER = 0x0D30 - MAX_LIGHTS = 0x0D31 - MAX_LIST_NESTING = 0x0B31 - MAX_MODELVIEW_STACK_DEPTH = 0x0D36 - MAX_NAME_STACK_DEPTH = 0x0D37 - MAX_PIXEL_MAP_TABLE = 0x0D34 - MAX_PROJECTION_STACK_DEPTH = 0x0D38 - MAX_TEXTURE_SIZE = 0x0D33 - MAX_TEXTURE_STACK_DEPTH = 0x0D39 - MAX_VIEWPORT_DIMS = 0x0D3A - MODELVIEW_MATRIX = 0x0BA6 - MODELVIEW_STACK_DEPTH = 0x0BA3 - NAME_STACK_DEPTH = 0x0D70 - NORMAL_ARRAY_STRIDE = 0x807F - NORMAL_ARRAY_TYPE = 0x807E - PACK_ALIGNMENT = 0x0D05 - PACK_LSB_FIRST = 0x0D01 - PACK_ROW_LENGTH = 0x0D02 - PACK_SKIP_PIXELS = 0x0D04 - PACK_SKIP_ROWS = 0x0D03 - PACK_SWAP_BYTES = 0x0D00 - PERSPECTIVE_CORRECTION_HINT = 0x0C50 - PIXEL_MAP_A_TO_A_SIZE = 0x0CB9 - PIXEL_MAP_B_TO_B_SIZE = 0x0CB8 - PIXEL_MAP_G_TO_G_SIZE = 0x0CB7 - PIXEL_MAP_I_TO_A_SIZE = 0x0CB5 - PIXEL_MAP_I_TO_B_SIZE = 0x0CB4 - PIXEL_MAP_I_TO_G_SIZE = 0x0CB3 - PIXEL_MAP_I_TO_I_SIZE = 0x0CB0 - PIXEL_MAP_I_TO_R_SIZE = 0x0CB2 - PIXEL_MAP_R_TO_R_SIZE = 0x0CB6 - PIXEL_MAP_S_TO_S_SIZE = 0x0CB1 - POINT_SIZE = 0x0B11 - POINT_SIZE_GRANULARITY = 0x0B13 - POINT_SIZE_RANGE = 0x0B12 - POINT_SMOOTH_HINT = 0x0C51 - POLYGON_MODE = 0x0B40 - POLYGON_OFFSET_FACTOR = 0x8038 - POLYGON_OFFSET_UNITS = 0x2A00 - POLYGON_SMOOTH_HINT = 0x0C53 - PROJECTION_MATRIX = 0x0BA7 - PROJECTION_STACK_DEPTH = 0x0BA4 - READ_BUFFER = 0x0C02 - RED_BIAS = 0x0D15 - RED_BITS = 0x0D52 - RED_SCALE = 0x0D14 - RENDER_MODE = 0x0C40 - RGBA_MODE = 0x0C31 - SCISSOR_BOX = 0x0C10 - SELECTION_BUFFER_SIZE = 0x0DF4 - SHADE_MODEL = 0x0B54 - SMOOTH_LINE_WIDTH_GRANULARITY = 0x0B23 - SMOOTH_LINE_WIDTH_RANGE = 0x0B22 - SMOOTH_POINT_SIZE_GRANULARITY = 0x0B13 - SMOOTH_POINT_SIZE_RANGE = 0x0B12 - STENCIL_BITS = 0x0D57 - STENCIL_CLEAR_VALUE = 0x0B91 - STENCIL_FAIL = 0x0B94 - STENCIL_FUNC = 0x0B92 - STENCIL_PASS_DEPTH_FAIL = 0x0B95 - STENCIL_PASS_DEPTH_PASS = 0x0B96 - STENCIL_REF = 0x0B97 - STENCIL_VALUE_MASK = 0x0B93 - STENCIL_WRITEMASK = 0x0B98 - STEREO = 0x0C33 - SUBPIXEL_BITS = 0x0D50 - TEXTURE_BINDING_1D = 0x8068 - TEXTURE_BINDING_2D = 0x8069 - TEXTURE_BINDING_3D = 0x806A - TEXTURE_COORD_ARRAY_SIZE = 0x8088 - TEXTURE_COORD_ARRAY_STRIDE = 0x808A - TEXTURE_COORD_ARRAY_TYPE = 0x8089 - TEXTURE_MATRIX = 0x0BA8 - TEXTURE_STACK_DEPTH = 0x0BA5 - UNPACK_ALIGNMENT = 0x0CF5 - UNPACK_LSB_FIRST = 0x0CF1 - UNPACK_ROW_LENGTH = 0x0CF2 - UNPACK_SKIP_PIXELS = 0x0CF4 - UNPACK_SKIP_ROWS = 0x0CF3 - UNPACK_SWAP_BYTES = 0x0CF0 - VERTEX_ARRAY_SIZE = 0x807A - VERTEX_ARRAY_STRIDE = 0x807C - VERTEX_ARRAY_TYPE = 0x807B - VIEWPORT = 0x0BA2 - ZOOM_X = 0x0D16 - ZOOM_Y = 0x0D17 - - COLOR_ARRAY_POINTER = 0x8090 - EDGE_FLAG_ARRAY_POINTER = 0x8093 - FEEDBACK_BUFFER_POINTER = 0x0DF0 - INDEX_ARRAY_POINTER = 0x8091 - NORMAL_ARRAY_POINTER = 0x808F - SELECTION_BUFFER_POINTER = 0x0DF3 - TEXTURE_COORD_ARRAY_POINTER = 0x8092 - VERTEX_ARRAY_POINTER = 0x808E - - TEXTURE_ALPHA_SIZE = 0x805F - TEXTURE_BLUE_SIZE = 0x805E - TEXTURE_BORDER = 0x1005 - TEXTURE_BORDER_COLOR = 0x1004 - TEXTURE_COMPONENTS = 0x1003 - TEXTURE_GREEN_SIZE = 0x805D - TEXTURE_HEIGHT = 0x1001 - TEXTURE_INTENSITY_SIZE = 0x8061 - TEXTURE_INTERNAL_FORMAT = 0x1003 - TEXTURE_LUMINANCE_SIZE = 0x8060 - TEXTURE_MAG_FILTER = 0x2800 - TEXTURE_MIN_FILTER = 0x2801 - TEXTURE_PRIORITY = 0x8066 - TEXTURE_RED_SIZE = 0x805C - TEXTURE_RESIDENT = 0x8067 - TEXTURE_WIDTH = 0x1000 - TEXTURE_WRAP_S = 0x2802 - TEXTURE_WRAP_T = 0x2803 - - DONT_CARE = 0x1100 - FASTEST = 0x1101 - NICEST = 0x1102 - - FRAGMENT_SHADER_DERIVATIVE_HINT = 0x8B8B - GENERATE_MIPMAP_HINT = 0x8192 - PROGRAM_BINARY_RETRIEVABLE_HINT = 0x8257 - TEXTURE_COMPRESSION_HINT = 0x84EF - - C3F_V3F = 0x2A24 - C4F_N3F_V3F = 0x2A26 - C4UB_V2F = 0x2A22 - C4UB_V3F = 0x2A23 - N3F_V3F = 0x2A25 - T2F_C3F_V3F = 0x2A2A - T2F_C4F_N3F_V3F = 0x2A2C - T2F_C4UB_V3F = 0x2A29 - T2F_N3F_V3F = 0x2A2B - T2F_V3F = 0x2A27 - T4F_C4F_N3F_V4F = 0x2A2D - T4F_V4F = 0x2A28 - V2F = 0x2A20 - V3F = 0x2A21 - - MODULATE = 0x2100 - REPLACE = 0x1E01 - - SEPARATE_SPECULAR_COLOR = 0x81FA - SINGLE_COLOR = 0x81F9 - - CONSTANT_ATTENUATION = 0x1207 - LINEAR_ATTENUATION = 0x1208 - POSITION = 0x1203 - QUADRATIC_ATTENUATION = 0x1209 - SPOT_CUTOFF = 0x1206 - SPOT_DIRECTION = 0x1204 - SPOT_EXPONENT = 0x1205 - - COMPILE = 0x1300 - COMPILE_AND_EXECUTE = 0x1301 - - AND = 0x1501 - AND_INVERTED = 0x1504 - AND_REVERSE = 0x1502 - CLEAR = 0x1500 - COPY = 0x1503 - COPY_INVERTED = 0x150C - EQUIV = 0x1509 - INVERT = 0x150A - NAND = 0x150E - NOOP = 0x1505 - NOR = 0x1508 - OR = 0x1507 - OR_INVERTED = 0x150D - OR_REVERSE = 0x150B - SET = 0x150F - XOR = 0x1506 - - MAP_FLUSH_EXPLICIT_BIT = 0x0010 - MAP_INVALIDATE_BUFFER_BIT = 0x0008 - MAP_INVALIDATE_RANGE_BIT = 0x0004 - MAP_READ_BIT = 0x0001 - MAP_UNSYNCHRONIZED_BIT = 0x0020 - MAP_WRITE_BIT = 0x0002 - - COLOR_INDEXES = 0x1603 - SHININESS = 0x1601 - - MODELVIEW = 0x1700 - PROJECTION = 0x1701 - TEXTURE = 0x1702 - - ALL_BARRIER_BITS = 0xFFFFFFFF - ATOMIC_COUNTER_BARRIER_BIT = 0x00001000 - BUFFER_UPDATE_BARRIER_BIT = 0x00000200 - COMMAND_BARRIER_BIT = 0x00000040 - ELEMENT_ARRAY_BARRIER_BIT = 0x00000002 - FRAMEBUFFER_BARRIER_BIT = 0x00000400 - PIXEL_BUFFER_BARRIER_BIT = 0x00000080 - SHADER_IMAGE_ACCESS_BARRIER_BIT = 0x00000020 - SHADER_STORAGE_BARRIER_BIT = 0x00002000 - TEXTURE_FETCH_BARRIER_BIT = 0x00000008 - TEXTURE_UPDATE_BARRIER_BIT = 0x00000100 - TRANSFORM_FEEDBACK_BARRIER_BIT = 0x00000800 - UNIFORM_BARRIER_BIT = 0x00000004 - VERTEX_ATTRIB_ARRAY_BARRIER_BIT = 0x00000001 - - LINE = 0x1B01 - POINT = 0x1B00 - - FILL = 0x1B02 - - COLOR = 0x1800 - DEPTH = 0x1801 - STENCIL = 0x1802 - - ALPHA = 0x1906 - BLUE = 0x1905 - COLOR_INDEX = 0x1900 - DEPTH_COMPONENT = 0x1902 - GREEN = 0x1904 - LUMINANCE = 0x1909 - LUMINANCE_ALPHA = 0x190A - RED = 0x1903 - RGB = 0x1907 - RGBA = 0x1908 - STENCIL_INDEX = 0x1901 - - ALPHA12 = 0x803D - ALPHA16 = 0x803E - ALPHA4 = 0x803B - ALPHA8 = 0x803C - INTENSITY = 0x8049 - INTENSITY12 = 0x804C - INTENSITY16 = 0x804D - INTENSITY4 = 0x804A - INTENSITY8 = 0x804B - LUMINANCE12 = 0x8041 - LUMINANCE12_ALPHA12 = 0x8047 - LUMINANCE12_ALPHA4 = 0x8046 - LUMINANCE16 = 0x8042 - LUMINANCE16_ALPHA16 = 0x8048 - LUMINANCE4 = 0x803F - LUMINANCE4_ALPHA4 = 0x8043 - LUMINANCE6_ALPHA2 = 0x8044 - LUMINANCE8 = 0x8040 - LUMINANCE8_ALPHA8 = 0x8045 - R3_G3_B2 = 0x2A10 - RGB10 = 0x8052 - RGB10_A2 = 0x8059 - RGB12 = 0x8053 - RGB16 = 0x8054 - RGB4 = 0x804F - RGB5 = 0x8050 - RGB5_A1 = 0x8057 - RGB8 = 0x8051 - RGBA12 = 0x805A - RGBA16 = 0x805B - RGBA2 = 0x8055 - RGBA4 = 0x8056 - RGBA8 = 0x8058 - - PACK_IMAGE_HEIGHT = 0x806C - PACK_SKIP_IMAGES = 0x806B - UNPACK_IMAGE_HEIGHT = 0x806E - UNPACK_SKIP_IMAGES = 0x806D - - BITMAP = 0x1A00 - UNSIGNED_BYTE_3_3_2 = 0x8032 - UNSIGNED_INT_10_10_10_2 = 0x8036 - UNSIGNED_INT_8_8_8_8 = 0x8035 - UNSIGNED_SHORT_4_4_4_4 = 0x8033 - UNSIGNED_SHORT_5_5_5_1 = 0x8034 - - POINT_DISTANCE_ATTENUATION = 0x8129 - POINT_FADE_THRESHOLD_SIZE = 0x8128 - POINT_SIZE_MAX = 0x8127 - POINT_SIZE_MIN = 0x8126 - - LINES = 0x0001 - LINES_ADJACENCY = 0x000A - LINE_LOOP = 0x0002 - LINE_STRIP = 0x0003 - LINE_STRIP_ADJACENCY = 0x000B - PATCHES = 0x000E - POINTS = 0x0000 - POLYGON = 0x0009 - QUADS = 0x0007 - QUAD_STRIP = 0x0008 - TRIANGLES = 0x0004 - TRIANGLES_ADJACENCY = 0x000C - TRIANGLE_FAN = 0x0006 - TRIANGLE_STRIP = 0x0005 - TRIANGLE_STRIP_ADJACENCY = 0x000D - - FEEDBACK = 0x1C01 - RENDER = 0x1C00 - SELECT = 0x1C02 - - FLAT = 0x1D00 - SMOOTH = 0x1D01 - - DECR = 0x1E03 - INCR = 0x1E02 - KEEP = 0x1E00 - - EXTENSIONS = 0x1F03 - RENDERER = 0x1F01 - VENDOR = 0x1F00 - VERSION = 0x1F02 - - S = 0x2000 - T = 0x2001 - R = 0x2002 - Q = 0x2003 - - DECAL = 0x2101 - - TEXTURE_ENV_COLOR = 0x2201 - TEXTURE_ENV_MODE = 0x2200 - - TEXTURE_ENV = 0x2300 - - EYE_LINEAR = 0x2400 - OBJECT_LINEAR = 0x2401 - SPHERE_MAP = 0x2402 - - EYE_PLANE = 0x2502 - OBJECT_PLANE = 0x2501 - TEXTURE_GEN_MODE = 0x2500 - - NEAREST = 0x2600 - - LINEAR_MIPMAP_LINEAR = 0x2703 - LINEAR_MIPMAP_NEAREST = 0x2701 - NEAREST_MIPMAP_LINEAR = 0x2702 - NEAREST_MIPMAP_NEAREST = 0x2700 - - GENERATE_MIPMAP = 0x8191 - TEXTURE_WRAP_R = 0x8072 - - PROXY_TEXTURE_1D = 0x8063 - PROXY_TEXTURE_2D = 0x8064 - PROXY_TEXTURE_3D = 0x8070 - TEXTURE_3D = 0x806F - TEXTURE_BASE_LEVEL = 0x813C - TEXTURE_MAX_LEVEL = 0x813D - TEXTURE_MAX_LOD = 0x813B - TEXTURE_MIN_LOD = 0x813A - - CLAMP = 0x2900 - CLAMP_TO_BORDER = 0x812D - CLAMP_TO_EDGE = 0x812F - REPEAT = 0x2901 - - VERTEX_SHADER_BIT = 0x00000001 - FRAGMENT_SHADER_BIT = 0x00000002 - GEOMETRY_SHADER_BIT = 0x00000004 - TESS_CONTROL_SHADER_BIT = 0x00000008 - TESS_EVALUATION_SHADER_BIT = 0x00000010 - COMPUTE_SHADER_BIT = 0x00000020 - ALL_SHADER_BITS = 0xFFFFFFFF - - SYNC_FLUSH_COMMANDS_BIT = 0x00000001 - INVALID_INDEX = 0xFFFFFFFF - TIMEOUT_IGNORED = 0xFFFFFFFFFFFFFFFF - CONSTANT_COLOR = 0x8001 - ONE_MINUS_CONSTANT_COLOR = 0x8002 - CONSTANT_ALPHA = 0x8003 - ONE_MINUS_CONSTANT_ALPHA = 0x8004 - FUNC_ADD = 0x8006 - MIN = 0x8007 - MAX = 0x8008 - BLEND_EQUATION_RGB = 0x8009 - FUNC_SUBTRACT = 0x800A - FUNC_REVERSE_SUBTRACT = 0x800B - RESCALE_NORMAL = 0x803A - TEXTURE_DEPTH = 0x8071 - MAX_3D_TEXTURE_SIZE = 0x8073 - MULTISAMPLE = 0x809D - SAMPLE_ALPHA_TO_COVERAGE = 0x809E - SAMPLE_ALPHA_TO_ONE = 0x809F - SAMPLE_COVERAGE = 0x80A0 - SAMPLE_BUFFERS = 0x80A8 - SAMPLES = 0x80A9 - SAMPLE_COVERAGE_VALUE = 0x80AA - SAMPLE_COVERAGE_INVERT = 0x80AB - BLEND_DST_RGB = 0x80C8 - BLEND_SRC_RGB = 0x80C9 - BLEND_DST_ALPHA = 0x80CA - BLEND_SRC_ALPHA = 0x80CB - BGR = 0x80E0 - BGRA = 0x80E1 - MAX_ELEMENTS_VERTICES = 0x80E8 - MAX_ELEMENTS_INDICES = 0x80E9 - DEPTH_COMPONENT16 = 0x81A5 - DEPTH_COMPONENT24 = 0x81A6 - DEPTH_COMPONENT32 = 0x81A7 - FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING = 0x8210 - FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE = 0x8211 - FRAMEBUFFER_ATTACHMENT_RED_SIZE = 0x8212 - FRAMEBUFFER_ATTACHMENT_GREEN_SIZE = 0x8213 - FRAMEBUFFER_ATTACHMENT_BLUE_SIZE = 0x8214 - FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE = 0x8215 - FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE = 0x8216 - FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE = 0x8217 - FRAMEBUFFER_DEFAULT = 0x8218 - FRAMEBUFFER_UNDEFINED = 0x8219 - DEPTH_STENCIL_ATTACHMENT = 0x821A - MAJOR_VERSION = 0x821B - MINOR_VERSION = 0x821C - NUM_EXTENSIONS = 0x821D - CONTEXT_FLAGS = 0x821E - INDEX = 0x8222 - COMPRESSED_RED = 0x8225 - COMPRESSED_RG = 0x8226 - RG = 0x8227 - RG_INTEGER = 0x8228 - R8 = 0x8229 - R16 = 0x822A - RG8 = 0x822B - RG16 = 0x822C - R16F = 0x822D - R32F = 0x822E - RG16F = 0x822F - RG32F = 0x8230 - R8I = 0x8231 - R8UI = 0x8232 - R16I = 0x8233 - R16UI = 0x8234 - R32I = 0x8235 - R32UI = 0x8236 - RG8I = 0x8237 - RG8UI = 0x8238 - RG16I = 0x8239 - RG16UI = 0x823A - RG32I = 0x823B - RG32UI = 0x823C - DEBUG_OUTPUT_SYNCHRONOUS = 0x8242 - DEBUG_NEXT_LOGGED_MESSAGE_LENGTH = 0x8243 - DEBUG_CALLBACK_FUNCTION = 0x8244 - DEBUG_CALLBACK_USER_PARAM = 0x8245 - DEBUG_SOURCE_API = 0x8246 - DEBUG_SOURCE_WINDOW_SYSTEM = 0x8247 - DEBUG_SOURCE_SHADER_COMPILER = 0x8248 - DEBUG_SOURCE_THIRD_PARTY = 0x8249 - DEBUG_SOURCE_APPLICATION = 0x824A - DEBUG_SOURCE_OTHER = 0x824B - DEBUG_TYPE_ERROR = 0x824C - DEBUG_TYPE_DEPRECATED_BEHAVIOR = 0x824D - DEBUG_TYPE_UNDEFINED_BEHAVIOR = 0x824E - DEBUG_TYPE_PORTABILITY = 0x824F - DEBUG_TYPE_PERFORMANCE = 0x8250 - DEBUG_TYPE_OTHER = 0x8251 - PROGRAM_SEPARABLE = 0x8258 - ACTIVE_PROGRAM = 0x8259 - PROGRAM_PIPELINE_BINDING = 0x825A - MAX_VIEWPORTS = 0x825B - VIEWPORT_SUBPIXEL_BITS = 0x825C - VIEWPORT_BOUNDS_RANGE = 0x825D - LAYER_PROVOKING_VERTEX = 0x825E - VIEWPORT_INDEX_PROVOKING_VERTEX = 0x825F - UNDEFINED_VERTEX = 0x8260 - MAX_COMPUTE_SHARED_MEMORY_SIZE = 0x8262 - MAX_COMPUTE_UNIFORM_COMPONENTS = 0x8263 - MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS = 0x8264 - MAX_COMPUTE_ATOMIC_COUNTERS = 0x8265 - MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS = 0x8266 - COMPUTE_WORK_GROUP_SIZE = 0x8267 - DEBUG_TYPE_MARKER = 0x8268 - DEBUG_TYPE_PUSH_GROUP = 0x8269 - DEBUG_TYPE_POP_GROUP = 0x826A - DEBUG_SEVERITY_NOTIFICATION = 0x826B - MAX_DEBUG_GROUP_STACK_DEPTH = 0x826C - DEBUG_GROUP_STACK_DEPTH = 0x826D - MAX_UNIFORM_LOCATIONS = 0x826E - INTERNALFORMAT_SUPPORTED = 0x826F - INTERNALFORMAT_PREFERRED = 0x8270 - INTERNALFORMAT_RED_SIZE = 0x8271 - INTERNALFORMAT_GREEN_SIZE = 0x8272 - INTERNALFORMAT_BLUE_SIZE = 0x8273 - INTERNALFORMAT_ALPHA_SIZE = 0x8274 - INTERNALFORMAT_DEPTH_SIZE = 0x8275 - INTERNALFORMAT_STENCIL_SIZE = 0x8276 - INTERNALFORMAT_SHARED_SIZE = 0x8277 - INTERNALFORMAT_RED_TYPE = 0x8278 - INTERNALFORMAT_GREEN_TYPE = 0x8279 - INTERNALFORMAT_BLUE_TYPE = 0x827A - INTERNALFORMAT_ALPHA_TYPE = 0x827B - INTERNALFORMAT_DEPTH_TYPE = 0x827C - INTERNALFORMAT_STENCIL_TYPE = 0x827D - MAX_WIDTH = 0x827E - MAX_HEIGHT = 0x827F - MAX_DEPTH = 0x8280 - MAX_LAYERS = 0x8281 - MAX_COMBINED_DIMENSIONS = 0x8282 - COLOR_COMPONENTS = 0x8283 - DEPTH_COMPONENTS = 0x8284 - STENCIL_COMPONENTS = 0x8285 - COLOR_RENDERABLE = 0x8286 - DEPTH_RENDERABLE = 0x8287 - STENCIL_RENDERABLE = 0x8288 - FRAMEBUFFER_RENDERABLE = 0x8289 - FRAMEBUFFER_RENDERABLE_LAYERED = 0x828A - FRAMEBUFFER_BLEND = 0x828B - READ_PIXELS = 0x828C - READ_PIXELS_FORMAT = 0x828D - READ_PIXELS_TYPE = 0x828E - TEXTURE_IMAGE_FORMAT = 0x828F - TEXTURE_IMAGE_TYPE = 0x8290 - GET_TEXTURE_IMAGE_FORMAT = 0x8291 - GET_TEXTURE_IMAGE_TYPE = 0x8292 - MIPMAP = 0x8293 - MANUAL_GENERATE_MIPMAP = 0x8294 - AUTO_GENERATE_MIPMAP = 0x8295 - COLOR_ENCODING = 0x8296 - SRGB_READ = 0x8297 - SRGB_WRITE = 0x8298 - FILTER = 0x829A - VERTEX_TEXTURE = 0x829B - TESS_CONTROL_TEXTURE = 0x829C - TESS_EVALUATION_TEXTURE = 0x829D - GEOMETRY_TEXTURE = 0x829E - FRAGMENT_TEXTURE = 0x829F - COMPUTE_TEXTURE = 0x82A0 - TEXTURE_SHADOW = 0x82A1 - TEXTURE_GATHER = 0x82A2 - TEXTURE_GATHER_SHADOW = 0x82A3 - SHADER_IMAGE_LOAD = 0x82A4 - SHADER_IMAGE_STORE = 0x82A5 - SHADER_IMAGE_ATOMIC = 0x82A6 - IMAGE_TEXEL_SIZE = 0x82A7 - IMAGE_COMPATIBILITY_CLASS = 0x82A8 - IMAGE_PIXEL_FORMAT = 0x82A9 - IMAGE_PIXEL_TYPE = 0x82AA - SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST = 0x82AC - SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST = 0x82AD - SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE = 0x82AE - SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE = 0x82AF - TEXTURE_COMPRESSED_BLOCK_WIDTH = 0x82B1 - TEXTURE_COMPRESSED_BLOCK_HEIGHT = 0x82B2 - TEXTURE_COMPRESSED_BLOCK_SIZE = 0x82B3 - CLEAR_BUFFER = 0x82B4 - TEXTURE_VIEW = 0x82B5 - VIEW_COMPATIBILITY_CLASS = 0x82B6 - FULL_SUPPORT = 0x82B7 - CAVEAT_SUPPORT = 0x82B8 - IMAGE_CLASS_4_X_32 = 0x82B9 - IMAGE_CLASS_2_X_32 = 0x82BA - IMAGE_CLASS_1_X_32 = 0x82BB - IMAGE_CLASS_4_X_16 = 0x82BC - IMAGE_CLASS_2_X_16 = 0x82BD - IMAGE_CLASS_1_X_16 = 0x82BE - IMAGE_CLASS_4_X_8 = 0x82BF - IMAGE_CLASS_2_X_8 = 0x82C0 - IMAGE_CLASS_1_X_8 = 0x82C1 - IMAGE_CLASS_11_11_10 = 0x82C2 - IMAGE_CLASS_10_10_10_2 = 0x82C3 - VIEW_CLASS_128_BITS = 0x82C4 - VIEW_CLASS_96_BITS = 0x82C5 - VIEW_CLASS_64_BITS = 0x82C6 - VIEW_CLASS_48_BITS = 0x82C7 - VIEW_CLASS_32_BITS = 0x82C8 - VIEW_CLASS_24_BITS = 0x82C9 - VIEW_CLASS_16_BITS = 0x82CA - VIEW_CLASS_8_BITS = 0x82CB - VIEW_CLASS_S3TC_DXT1_RGB = 0x82CC - VIEW_CLASS_S3TC_DXT1_RGBA = 0x82CD - VIEW_CLASS_S3TC_DXT3_RGBA = 0x82CE - VIEW_CLASS_S3TC_DXT5_RGBA = 0x82CF - VIEW_CLASS_RGTC1_RED = 0x82D0 - VIEW_CLASS_RGTC2_RG = 0x82D1 - VIEW_CLASS_BPTC_UNORM = 0x82D2 - VIEW_CLASS_BPTC_FLOAT = 0x82D3 - VERTEX_ATTRIB_BINDING = 0x82D4 - VERTEX_ATTRIB_RELATIVE_OFFSET = 0x82D5 - VERTEX_BINDING_DIVISOR = 0x82D6 - VERTEX_BINDING_OFFSET = 0x82D7 - VERTEX_BINDING_STRIDE = 0x82D8 - MAX_VERTEX_ATTRIB_RELATIVE_OFFSET = 0x82D9 - MAX_VERTEX_ATTRIB_BINDINGS = 0x82DA - TEXTURE_VIEW_MIN_LEVEL = 0x82DB - TEXTURE_VIEW_NUM_LEVELS = 0x82DC - TEXTURE_VIEW_MIN_LAYER = 0x82DD - TEXTURE_VIEW_NUM_LAYERS = 0x82DE - TEXTURE_IMMUTABLE_LEVELS = 0x82DF - BUFFER = 0x82E0 - SHADER = 0x82E1 - PROGRAM = 0x82E2 - QUERY = 0x82E3 - PROGRAM_PIPELINE = 0x82E4 - SAMPLER = 0x82E6 - DISPLAY_LIST = 0x82E7 - MAX_LABEL_LENGTH = 0x82E8 - NUM_SHADING_LANGUAGE_VERSIONS = 0x82E9 - UNSIGNED_BYTE_2_3_3_REV = 0x8362 - UNSIGNED_SHORT_5_6_5 = 0x8363 - UNSIGNED_SHORT_5_6_5_REV = 0x8364 - UNSIGNED_SHORT_4_4_4_4_REV = 0x8365 - UNSIGNED_SHORT_1_5_5_5_REV = 0x8366 - UNSIGNED_INT_8_8_8_8_REV = 0x8367 - UNSIGNED_INT_2_10_10_10_REV = 0x8368 - MIRRORED_REPEAT = 0x8370 - FOG_COORDINATE_SOURCE = 0x8450 - FOG_COORD_SRC = 0x8450 - FOG_COORDINATE = 0x8451 - FOG_COORD = 0x8451 - FRAGMENT_DEPTH = 0x8452 - CURRENT_FOG_COORDINATE = 0x8453 - CURRENT_FOG_COORD = 0x8453 - FOG_COORDINATE_ARRAY_TYPE = 0x8454 - FOG_COORD_ARRAY_TYPE = 0x8454 - FOG_COORDINATE_ARRAY_STRIDE = 0x8455 - FOG_COORD_ARRAY_STRIDE = 0x8455 - FOG_COORDINATE_ARRAY_POINTER = 0x8456 - FOG_COORD_ARRAY_POINTER = 0x8456 - FOG_COORDINATE_ARRAY = 0x8457 - FOG_COORD_ARRAY = 0x8457 - COLOR_SUM = 0x8458 - CURRENT_SECONDARY_COLOR = 0x8459 - SECONDARY_COLOR_ARRAY_SIZE = 0x845A - SECONDARY_COLOR_ARRAY_TYPE = 0x845B - SECONDARY_COLOR_ARRAY_STRIDE = 0x845C - SECONDARY_COLOR_ARRAY_POINTER = 0x845D - SECONDARY_COLOR_ARRAY = 0x845E - CURRENT_RASTER_SECONDARY_COLOR = 0x845F - TEXTURE0 = 0x84C0 - TEXTURE1 = 0x84C1 - TEXTURE2 = 0x84C2 - TEXTURE3 = 0x84C3 - TEXTURE4 = 0x84C4 - TEXTURE5 = 0x84C5 - TEXTURE6 = 0x84C6 - TEXTURE7 = 0x84C7 - TEXTURE8 = 0x84C8 - TEXTURE9 = 0x84C9 - TEXTURE10 = 0x84CA - TEXTURE11 = 0x84CB - TEXTURE12 = 0x84CC - TEXTURE13 = 0x84CD - TEXTURE14 = 0x84CE - TEXTURE15 = 0x84CF - TEXTURE16 = 0x84D0 - TEXTURE17 = 0x84D1 - TEXTURE18 = 0x84D2 - TEXTURE19 = 0x84D3 - TEXTURE20 = 0x84D4 - TEXTURE21 = 0x84D5 - TEXTURE22 = 0x84D6 - TEXTURE23 = 0x84D7 - TEXTURE24 = 0x84D8 - TEXTURE25 = 0x84D9 - TEXTURE26 = 0x84DA - TEXTURE27 = 0x84DB - TEXTURE28 = 0x84DC - TEXTURE29 = 0x84DD - TEXTURE30 = 0x84DE - TEXTURE31 = 0x84DF - ACTIVE_TEXTURE = 0x84E0 - CLIENT_ACTIVE_TEXTURE = 0x84E1 - MAX_TEXTURE_UNITS = 0x84E2 - TRANSPOSE_MODELVIEW_MATRIX = 0x84E3 - TRANSPOSE_PROJECTION_MATRIX = 0x84E4 - TRANSPOSE_TEXTURE_MATRIX = 0x84E5 - TRANSPOSE_COLOR_MATRIX = 0x84E6 - SUBTRACT = 0x84E7 - MAX_RENDERBUFFER_SIZE = 0x84E8 - COMPRESSED_ALPHA = 0x84E9 - COMPRESSED_LUMINANCE = 0x84EA - COMPRESSED_LUMINANCE_ALPHA = 0x84EB - COMPRESSED_INTENSITY = 0x84EC - COMPRESSED_RGB = 0x84ED - COMPRESSED_RGBA = 0x84EE - UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER = 0x84F0 - UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER = 0x84F1 - TEXTURE_RECTANGLE = 0x84F5 - TEXTURE_BINDING_RECTANGLE = 0x84F6 - PROXY_TEXTURE_RECTANGLE = 0x84F7 - MAX_RECTANGLE_TEXTURE_SIZE = 0x84F8 - DEPTH_STENCIL = 0x84F9 - UNSIGNED_INT_24_8 = 0x84FA - MAX_TEXTURE_LOD_BIAS = 0x84FD - TEXTURE_FILTER_CONTROL = 0x8500 - TEXTURE_LOD_BIAS = 0x8501 - INCR_WRAP = 0x8507 - DECR_WRAP = 0x8508 - NORMAL_MAP = 0x8511 - REFLECTION_MAP = 0x8512 - TEXTURE_CUBE_MAP = 0x8513 - TEXTURE_BINDING_CUBE_MAP = 0x8514 - TEXTURE_CUBE_MAP_POSITIVE_X = 0x8515 - TEXTURE_CUBE_MAP_NEGATIVE_X = 0x8516 - TEXTURE_CUBE_MAP_POSITIVE_Y = 0x8517 - TEXTURE_CUBE_MAP_NEGATIVE_Y = 0x8518 - TEXTURE_CUBE_MAP_POSITIVE_Z = 0x8519 - TEXTURE_CUBE_MAP_NEGATIVE_Z = 0x851A - PROXY_TEXTURE_CUBE_MAP = 0x851B - MAX_CUBE_MAP_TEXTURE_SIZE = 0x851C - COMBINE = 0x8570 - COMBINE_RGB = 0x8571 - COMBINE_ALPHA = 0x8572 - RGB_SCALE = 0x8573 - ADD_SIGNED = 0x8574 - INTERPOLATE = 0x8575 - CONSTANT = 0x8576 - PRIMARY_COLOR = 0x8577 - PREVIOUS = 0x8578 - SOURCE0_RGB = 0x8580 - SRC0_RGB = 0x8580 - SOURCE1_RGB = 0x8581 - SRC1_RGB = 0x8581 - SOURCE2_RGB = 0x8582 - SRC2_RGB = 0x8582 - SOURCE0_ALPHA = 0x8588 - SRC0_ALPHA = 0x8588 - SOURCE1_ALPHA = 0x8589 - SRC1_ALPHA = 0x8589 - SOURCE2_ALPHA = 0x858A - SRC2_ALPHA = 0x858A - OPERAND0_RGB = 0x8590 - OPERAND1_RGB = 0x8591 - OPERAND2_RGB = 0x8592 - OPERAND0_ALPHA = 0x8598 - OPERAND1_ALPHA = 0x8599 - OPERAND2_ALPHA = 0x859A - VERTEX_ARRAY_BINDING = 0x85B5 - VERTEX_ATTRIB_ARRAY_ENABLED = 0x8622 - VERTEX_ATTRIB_ARRAY_SIZE = 0x8623 - VERTEX_ATTRIB_ARRAY_STRIDE = 0x8624 - VERTEX_ATTRIB_ARRAY_TYPE = 0x8625 - CURRENT_VERTEX_ATTRIB = 0x8626 - VERTEX_PROGRAM_POINT_SIZE = 0x8642 - PROGRAM_POINT_SIZE = 0x8642 - VERTEX_PROGRAM_TWO_SIDE = 0x8643 - VERTEX_ATTRIB_ARRAY_POINTER = 0x8645 - DEPTH_CLAMP = 0x864F - TEXTURE_COMPRESSED_IMAGE_SIZE = 0x86A0 - TEXTURE_COMPRESSED = 0x86A1 - NUM_COMPRESSED_TEXTURE_FORMATS = 0x86A2 - COMPRESSED_TEXTURE_FORMATS = 0x86A3 - DOT3_RGB = 0x86AE - DOT3_RGBA = 0x86AF - PROGRAM_BINARY_LENGTH = 0x8741 - VERTEX_ATTRIB_ARRAY_LONG = 0x874E - BUFFER_SIZE = 0x8764 - BUFFER_USAGE = 0x8765 - NUM_PROGRAM_BINARY_FORMATS = 0x87FE - PROGRAM_BINARY_FORMATS = 0x87FF - STENCIL_BACK_FUNC = 0x8800 - STENCIL_BACK_FAIL = 0x8801 - STENCIL_BACK_PASS_DEPTH_FAIL = 0x8802 - STENCIL_BACK_PASS_DEPTH_PASS = 0x8803 - RGBA32F = 0x8814 - RGB32F = 0x8815 - RGBA16F = 0x881A - RGB16F = 0x881B - MAX_DRAW_BUFFERS = 0x8824 - DRAW_BUFFER0 = 0x8825 - DRAW_BUFFER1 = 0x8826 - DRAW_BUFFER2 = 0x8827 - DRAW_BUFFER3 = 0x8828 - DRAW_BUFFER4 = 0x8829 - DRAW_BUFFER5 = 0x882A - DRAW_BUFFER6 = 0x882B - DRAW_BUFFER7 = 0x882C - DRAW_BUFFER8 = 0x882D - DRAW_BUFFER9 = 0x882E - DRAW_BUFFER10 = 0x882F - DRAW_BUFFER11 = 0x8830 - DRAW_BUFFER12 = 0x8831 - DRAW_BUFFER13 = 0x8832 - DRAW_BUFFER14 = 0x8833 - DRAW_BUFFER15 = 0x8834 - BLEND_EQUATION_ALPHA = 0x883D - TEXTURE_DEPTH_SIZE = 0x884A - DEPTH_TEXTURE_MODE = 0x884B - TEXTURE_COMPARE_MODE = 0x884C - TEXTURE_COMPARE_FUNC = 0x884D - COMPARE_R_TO_TEXTURE = 0x884E - COMPARE_REF_TO_TEXTURE = 0x884E - TEXTURE_CUBE_MAP_SEAMLESS = 0x884F - POINT_SPRITE = 0x8861 - COORD_REPLACE = 0x8862 - QUERY_COUNTER_BITS = 0x8864 - CURRENT_QUERY = 0x8865 - QUERY_RESULT = 0x8866 - QUERY_RESULT_AVAILABLE = 0x8867 - MAX_VERTEX_ATTRIBS = 0x8869 - VERTEX_ATTRIB_ARRAY_NORMALIZED = 0x886A - MAX_TESS_CONTROL_INPUT_COMPONENTS = 0x886C - MAX_TESS_EVALUATION_INPUT_COMPONENTS = 0x886D - MAX_TEXTURE_COORDS = 0x8871 - MAX_TEXTURE_IMAGE_UNITS = 0x8872 - GEOMETRY_SHADER_INVOCATIONS = 0x887F - ARRAY_BUFFER = 0x8892 - ELEMENT_ARRAY_BUFFER = 0x8893 - ARRAY_BUFFER_BINDING = 0x8894 - ELEMENT_ARRAY_BUFFER_BINDING = 0x8895 - VERTEX_ARRAY_BUFFER_BINDING = 0x8896 - NORMAL_ARRAY_BUFFER_BINDING = 0x8897 - COLOR_ARRAY_BUFFER_BINDING = 0x8898 - INDEX_ARRAY_BUFFER_BINDING = 0x8899 - TEXTURE_COORD_ARRAY_BUFFER_BINDING = 0x889A - EDGE_FLAG_ARRAY_BUFFER_BINDING = 0x889B - SECONDARY_COLOR_ARRAY_BUFFER_BINDING = 0x889C - FOG_COORDINATE_ARRAY_BUFFER_BINDING = 0x889D - FOG_COORD_ARRAY_BUFFER_BINDING = 0x889D - WEIGHT_ARRAY_BUFFER_BINDING = 0x889E - VERTEX_ATTRIB_ARRAY_BUFFER_BINDING = 0x889F - READ_ONLY = 0x88B8 - WRITE_ONLY = 0x88B9 - READ_WRITE = 0x88BA - BUFFER_ACCESS = 0x88BB - BUFFER_MAPPED = 0x88BC - BUFFER_MAP_POINTER = 0x88BD - TIME_ELAPSED = 0x88BF - STREAM_DRAW = 0x88E0 - STREAM_READ = 0x88E1 - STREAM_COPY = 0x88E2 - STATIC_DRAW = 0x88E4 - STATIC_READ = 0x88E5 - STATIC_COPY = 0x88E6 - DYNAMIC_DRAW = 0x88E8 - DYNAMIC_READ = 0x88E9 - DYNAMIC_COPY = 0x88EA - PIXEL_PACK_BUFFER = 0x88EB - PIXEL_UNPACK_BUFFER = 0x88EC - PIXEL_PACK_BUFFER_BINDING = 0x88ED - PIXEL_UNPACK_BUFFER_BINDING = 0x88EF - DEPTH24_STENCIL8 = 0x88F0 - TEXTURE_STENCIL_SIZE = 0x88F1 - SRC1_COLOR = 0x88F9 - ONE_MINUS_SRC1_COLOR = 0x88FA - ONE_MINUS_SRC1_ALPHA = 0x88FB - MAX_DUAL_SOURCE_DRAW_BUFFERS = 0x88FC - VERTEX_ATTRIB_ARRAY_INTEGER = 0x88FD - VERTEX_ATTRIB_ARRAY_DIVISOR = 0x88FE - MAX_ARRAY_TEXTURE_LAYERS = 0x88FF - MIN_PROGRAM_TEXEL_OFFSET = 0x8904 - MAX_PROGRAM_TEXEL_OFFSET = 0x8905 - SAMPLES_PASSED = 0x8914 - GEOMETRY_VERTICES_OUT = 0x8916 - GEOMETRY_INPUT_TYPE = 0x8917 - GEOMETRY_OUTPUT_TYPE = 0x8918 - SAMPLER_BINDING = 0x8919 - CLAMP_VERTEX_COLOR = 0x891A - CLAMP_FRAGMENT_COLOR = 0x891B - CLAMP_READ_COLOR = 0x891C - FIXED_ONLY = 0x891D - UNIFORM_BUFFER = 0x8A11 - UNIFORM_BUFFER_BINDING = 0x8A28 - UNIFORM_BUFFER_START = 0x8A29 - UNIFORM_BUFFER_SIZE = 0x8A2A - MAX_VERTEX_UNIFORM_BLOCKS = 0x8A2B - MAX_GEOMETRY_UNIFORM_BLOCKS = 0x8A2C - MAX_FRAGMENT_UNIFORM_BLOCKS = 0x8A2D - MAX_COMBINED_UNIFORM_BLOCKS = 0x8A2E - MAX_UNIFORM_BUFFER_BINDINGS = 0x8A2F - MAX_UNIFORM_BLOCK_SIZE = 0x8A30 - MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS = 0x8A31 - MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS = 0x8A32 - MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS = 0x8A33 - UNIFORM_BUFFER_OFFSET_ALIGNMENT = 0x8A34 - ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH = 0x8A35 - ACTIVE_UNIFORM_BLOCKS = 0x8A36 - UNIFORM_TYPE = 0x8A37 - UNIFORM_SIZE = 0x8A38 - UNIFORM_NAME_LENGTH = 0x8A39 - UNIFORM_BLOCK_INDEX = 0x8A3A - UNIFORM_OFFSET = 0x8A3B - UNIFORM_ARRAY_STRIDE = 0x8A3C - UNIFORM_MATRIX_STRIDE = 0x8A3D - UNIFORM_IS_ROW_MAJOR = 0x8A3E - UNIFORM_BLOCK_BINDING = 0x8A3F - UNIFORM_BLOCK_DATA_SIZE = 0x8A40 - UNIFORM_BLOCK_NAME_LENGTH = 0x8A41 - UNIFORM_BLOCK_ACTIVE_UNIFORMS = 0x8A42 - UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES = 0x8A43 - UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER = 0x8A44 - UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER = 0x8A45 - UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER = 0x8A46 - FRAGMENT_SHADER = 0x8B30 - VERTEX_SHADER = 0x8B31 - MAX_FRAGMENT_UNIFORM_COMPONENTS = 0x8B49 - MAX_VERTEX_UNIFORM_COMPONENTS = 0x8B4A - MAX_VARYING_FLOATS = 0x8B4B - MAX_VARYING_COMPONENTS = 0x8B4B - MAX_VERTEX_TEXTURE_IMAGE_UNITS = 0x8B4C - MAX_COMBINED_TEXTURE_IMAGE_UNITS = 0x8B4D - SHADER_TYPE = 0x8B4F - FLOAT_VEC2 = 0x8B50 - FLOAT_VEC3 = 0x8B51 - FLOAT_VEC4 = 0x8B52 - INT_VEC2 = 0x8B53 - INT_VEC3 = 0x8B54 - INT_VEC4 = 0x8B55 - BOOL = 0x8B56 - BOOL_VEC2 = 0x8B57 - BOOL_VEC3 = 0x8B58 - BOOL_VEC4 = 0x8B59 - FLOAT_MAT2 = 0x8B5A - FLOAT_MAT3 = 0x8B5B - FLOAT_MAT4 = 0x8B5C - SAMPLER_1D = 0x8B5D - SAMPLER_2D = 0x8B5E - SAMPLER_3D = 0x8B5F - SAMPLER_CUBE = 0x8B60 - SAMPLER_1D_SHADOW = 0x8B61 - SAMPLER_2D_SHADOW = 0x8B62 - SAMPLER_2D_RECT = 0x8B63 - SAMPLER_2D_RECT_SHADOW = 0x8B64 - FLOAT_MAT2x3 = 0x8B65 - FLOAT_MAT2x4 = 0x8B66 - FLOAT_MAT3x2 = 0x8B67 - FLOAT_MAT3x4 = 0x8B68 - FLOAT_MAT4x2 = 0x8B69 - FLOAT_MAT4x3 = 0x8B6A - DELETE_STATUS = 0x8B80 - COMPILE_STATUS = 0x8B81 - LINK_STATUS = 0x8B82 - VALIDATE_STATUS = 0x8B83 - INFO_LOG_LENGTH = 0x8B84 - ATTACHED_SHADERS = 0x8B85 - ACTIVE_UNIFORMS = 0x8B86 - ACTIVE_UNIFORM_MAX_LENGTH = 0x8B87 - SHADER_SOURCE_LENGTH = 0x8B88 - ACTIVE_ATTRIBUTES = 0x8B89 - ACTIVE_ATTRIBUTE_MAX_LENGTH = 0x8B8A - SHADING_LANGUAGE_VERSION = 0x8B8C - CURRENT_PROGRAM = 0x8B8D - IMPLEMENTATION_COLOR_READ_TYPE = 0x8B9A - IMPLEMENTATION_COLOR_READ_FORMAT = 0x8B9B - TEXTURE_RED_TYPE = 0x8C10 - TEXTURE_GREEN_TYPE = 0x8C11 - TEXTURE_BLUE_TYPE = 0x8C12 - TEXTURE_ALPHA_TYPE = 0x8C13 - TEXTURE_LUMINANCE_TYPE = 0x8C14 - TEXTURE_INTENSITY_TYPE = 0x8C15 - TEXTURE_DEPTH_TYPE = 0x8C16 - UNSIGNED_NORMALIZED = 0x8C17 - TEXTURE_1D_ARRAY = 0x8C18 - PROXY_TEXTURE_1D_ARRAY = 0x8C19 - TEXTURE_2D_ARRAY = 0x8C1A - PROXY_TEXTURE_2D_ARRAY = 0x8C1B - TEXTURE_BINDING_1D_ARRAY = 0x8C1C - TEXTURE_BINDING_2D_ARRAY = 0x8C1D - MAX_GEOMETRY_TEXTURE_IMAGE_UNITS = 0x8C29 - TEXTURE_BUFFER = 0x8C2A - MAX_TEXTURE_BUFFER_SIZE = 0x8C2B - TEXTURE_BINDING_BUFFER = 0x8C2C - TEXTURE_BUFFER_DATA_STORE_BINDING = 0x8C2D - ANY_SAMPLES_PASSED = 0x8C2F - SAMPLE_SHADING = 0x8C36 - MIN_SAMPLE_SHADING_VALUE = 0x8C37 - R11F_G11F_B10F = 0x8C3A - UNSIGNED_INT_10F_11F_11F_REV = 0x8C3B - RGB9_E5 = 0x8C3D - UNSIGNED_INT_5_9_9_9_REV = 0x8C3E - TEXTURE_SHARED_SIZE = 0x8C3F - SRGB = 0x8C40 - SRGB8 = 0x8C41 - SRGB_ALPHA = 0x8C42 - SRGB8_ALPHA8 = 0x8C43 - SLUMINANCE_ALPHA = 0x8C44 - SLUMINANCE8_ALPHA8 = 0x8C45 - SLUMINANCE = 0x8C46 - SLUMINANCE8 = 0x8C47 - COMPRESSED_SRGB = 0x8C48 - COMPRESSED_SRGB_ALPHA = 0x8C49 - COMPRESSED_SLUMINANCE = 0x8C4A - COMPRESSED_SLUMINANCE_ALPHA = 0x8C4B - TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH = 0x8C76 - TRANSFORM_FEEDBACK_BUFFER_MODE = 0x8C7F - MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS = 0x8C80 - TRANSFORM_FEEDBACK_VARYINGS = 0x8C83 - TRANSFORM_FEEDBACK_BUFFER_START = 0x8C84 - TRANSFORM_FEEDBACK_BUFFER_SIZE = 0x8C85 - PRIMITIVES_GENERATED = 0x8C87 - TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN = 0x8C88 - RASTERIZER_DISCARD = 0x8C89 - MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS = 0x8C8A - MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS = 0x8C8B - INTERLEAVED_ATTRIBS = 0x8C8C - SEPARATE_ATTRIBS = 0x8C8D - TRANSFORM_FEEDBACK_BUFFER = 0x8C8E - TRANSFORM_FEEDBACK_BUFFER_BINDING = 0x8C8F - POINT_SPRITE_COORD_ORIGIN = 0x8CA0 - LOWER_LEFT = 0x8CA1 - UPPER_LEFT = 0x8CA2 - STENCIL_BACK_REF = 0x8CA3 - STENCIL_BACK_VALUE_MASK = 0x8CA4 - STENCIL_BACK_WRITEMASK = 0x8CA5 - DRAW_FRAMEBUFFER_BINDING = 0x8CA6 - FRAMEBUFFER_BINDING = 0x8CA6 - RENDERBUFFER_BINDING = 0x8CA7 - READ_FRAMEBUFFER = 0x8CA8 - DRAW_FRAMEBUFFER = 0x8CA9 - READ_FRAMEBUFFER_BINDING = 0x8CAA - RENDERBUFFER_SAMPLES = 0x8CAB - DEPTH_COMPONENT32F = 0x8CAC - DEPTH32F_STENCIL8 = 0x8CAD - FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE = 0x8CD0 - FRAMEBUFFER_ATTACHMENT_OBJECT_NAME = 0x8CD1 - FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL = 0x8CD2 - FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE = 0x8CD3 - FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER = 0x8CD4 - FRAMEBUFFER_COMPLETE = 0x8CD5 - FRAMEBUFFER_INCOMPLETE_ATTACHMENT = 0x8CD6 - FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT = 0x8CD7 - FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER = 0x8CDB - FRAMEBUFFER_INCOMPLETE_READ_BUFFER = 0x8CDC - FRAMEBUFFER_UNSUPPORTED = 0x8CDD - MAX_COLOR_ATTACHMENTS = 0x8CDF - COLOR_ATTACHMENT0 = 0x8CE0 - COLOR_ATTACHMENT1 = 0x8CE1 - COLOR_ATTACHMENT2 = 0x8CE2 - COLOR_ATTACHMENT3 = 0x8CE3 - COLOR_ATTACHMENT4 = 0x8CE4 - COLOR_ATTACHMENT5 = 0x8CE5 - COLOR_ATTACHMENT6 = 0x8CE6 - COLOR_ATTACHMENT7 = 0x8CE7 - COLOR_ATTACHMENT8 = 0x8CE8 - COLOR_ATTACHMENT9 = 0x8CE9 - COLOR_ATTACHMENT10 = 0x8CEA - COLOR_ATTACHMENT11 = 0x8CEB - COLOR_ATTACHMENT12 = 0x8CEC - COLOR_ATTACHMENT13 = 0x8CED - COLOR_ATTACHMENT14 = 0x8CEE - COLOR_ATTACHMENT15 = 0x8CEF - DEPTH_ATTACHMENT = 0x8D00 - STENCIL_ATTACHMENT = 0x8D20 - FRAMEBUFFER = 0x8D40 - RENDERBUFFER = 0x8D41 - RENDERBUFFER_WIDTH = 0x8D42 - RENDERBUFFER_HEIGHT = 0x8D43 - RENDERBUFFER_INTERNAL_FORMAT = 0x8D44 - STENCIL_INDEX1 = 0x8D46 - STENCIL_INDEX4 = 0x8D47 - STENCIL_INDEX8 = 0x8D48 - STENCIL_INDEX16 = 0x8D49 - RENDERBUFFER_RED_SIZE = 0x8D50 - RENDERBUFFER_GREEN_SIZE = 0x8D51 - RENDERBUFFER_BLUE_SIZE = 0x8D52 - RENDERBUFFER_ALPHA_SIZE = 0x8D53 - RENDERBUFFER_DEPTH_SIZE = 0x8D54 - RENDERBUFFER_STENCIL_SIZE = 0x8D55 - FRAMEBUFFER_INCOMPLETE_MULTISAMPLE = 0x8D56 - MAX_SAMPLES = 0x8D57 - RGB565 = 0x8D62 - PRIMITIVE_RESTART_FIXED_INDEX = 0x8D69 - ANY_SAMPLES_PASSED_CONSERVATIVE = 0x8D6A - MAX_ELEMENT_INDEX = 0x8D6B - RGBA32UI = 0x8D70 - RGB32UI = 0x8D71 - RGBA16UI = 0x8D76 - RGB16UI = 0x8D77 - RGBA8UI = 0x8D7C - RGB8UI = 0x8D7D - RGBA32I = 0x8D82 - RGB32I = 0x8D83 - RGBA16I = 0x8D88 - RGB16I = 0x8D89 - RGBA8I = 0x8D8E - RGB8I = 0x8D8F - RED_INTEGER = 0x8D94 - GREEN_INTEGER = 0x8D95 - BLUE_INTEGER = 0x8D96 - ALPHA_INTEGER = 0x8D97 - RGB_INTEGER = 0x8D98 - RGBA_INTEGER = 0x8D99 - BGR_INTEGER = 0x8D9A - BGRA_INTEGER = 0x8D9B - INT_2_10_10_10_REV = 0x8D9F - FRAMEBUFFER_ATTACHMENT_LAYERED = 0x8DA7 - FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS = 0x8DA8 - FLOAT_32_UNSIGNED_INT_24_8_REV = 0x8DAD - FRAMEBUFFER_SRGB = 0x8DB9 - COMPRESSED_RED_RGTC1 = 0x8DBB - COMPRESSED_SIGNED_RED_RGTC1 = 0x8DBC - COMPRESSED_RG_RGTC2 = 0x8DBD - COMPRESSED_SIGNED_RG_RGTC2 = 0x8DBE - SAMPLER_1D_ARRAY = 0x8DC0 - SAMPLER_2D_ARRAY = 0x8DC1 - SAMPLER_BUFFER = 0x8DC2 - SAMPLER_1D_ARRAY_SHADOW = 0x8DC3 - SAMPLER_2D_ARRAY_SHADOW = 0x8DC4 - SAMPLER_CUBE_SHADOW = 0x8DC5 - UNSIGNED_INT_VEC2 = 0x8DC6 - UNSIGNED_INT_VEC3 = 0x8DC7 - UNSIGNED_INT_VEC4 = 0x8DC8 - INT_SAMPLER_1D = 0x8DC9 - INT_SAMPLER_2D = 0x8DCA - INT_SAMPLER_3D = 0x8DCB - INT_SAMPLER_CUBE = 0x8DCC - INT_SAMPLER_2D_RECT = 0x8DCD - INT_SAMPLER_1D_ARRAY = 0x8DCE - INT_SAMPLER_2D_ARRAY = 0x8DCF - INT_SAMPLER_BUFFER = 0x8DD0 - UNSIGNED_INT_SAMPLER_1D = 0x8DD1 - UNSIGNED_INT_SAMPLER_2D = 0x8DD2 - UNSIGNED_INT_SAMPLER_3D = 0x8DD3 - UNSIGNED_INT_SAMPLER_CUBE = 0x8DD4 - UNSIGNED_INT_SAMPLER_2D_RECT = 0x8DD5 - UNSIGNED_INT_SAMPLER_1D_ARRAY = 0x8DD6 - UNSIGNED_INT_SAMPLER_2D_ARRAY = 0x8DD7 - UNSIGNED_INT_SAMPLER_BUFFER = 0x8DD8 - GEOMETRY_SHADER = 0x8DD9 - MAX_GEOMETRY_UNIFORM_COMPONENTS = 0x8DDF - MAX_GEOMETRY_OUTPUT_VERTICES = 0x8DE0 - MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS = 0x8DE1 - ACTIVE_SUBROUTINES = 0x8DE5 - ACTIVE_SUBROUTINE_UNIFORMS = 0x8DE6 - MAX_SUBROUTINES = 0x8DE7 - MAX_SUBROUTINE_UNIFORM_LOCATIONS = 0x8DE8 - LOW_FLOAT = 0x8DF0 - MEDIUM_FLOAT = 0x8DF1 - HIGH_FLOAT = 0x8DF2 - LOW_INT = 0x8DF3 - MEDIUM_INT = 0x8DF4 - HIGH_INT = 0x8DF5 - SHADER_BINARY_FORMATS = 0x8DF8 - NUM_SHADER_BINARY_FORMATS = 0x8DF9 - SHADER_COMPILER = 0x8DFA - MAX_VERTEX_UNIFORM_VECTORS = 0x8DFB - MAX_VARYING_VECTORS = 0x8DFC - MAX_FRAGMENT_UNIFORM_VECTORS = 0x8DFD - QUERY_WAIT = 0x8E13 - QUERY_NO_WAIT = 0x8E14 - QUERY_BY_REGION_WAIT = 0x8E15 - QUERY_BY_REGION_NO_WAIT = 0x8E16 - MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS = 0x8E1E - MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS = 0x8E1F - TRANSFORM_FEEDBACK = 0x8E22 - TRANSFORM_FEEDBACK_BUFFER_PAUSED = 0x8E23 - TRANSFORM_FEEDBACK_BUFFER_ACTIVE = 0x8E24 - TRANSFORM_FEEDBACK_BINDING = 0x8E25 - TIMESTAMP = 0x8E28 - TEXTURE_SWIZZLE_R = 0x8E42 - TEXTURE_SWIZZLE_G = 0x8E43 - TEXTURE_SWIZZLE_B = 0x8E44 - TEXTURE_SWIZZLE_A = 0x8E45 - TEXTURE_SWIZZLE_RGBA = 0x8E46 - ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS = 0x8E47 - ACTIVE_SUBROUTINE_MAX_LENGTH = 0x8E48 - ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH = 0x8E49 - NUM_COMPATIBLE_SUBROUTINES = 0x8E4A - COMPATIBLE_SUBROUTINES = 0x8E4B - QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION = 0x8E4C - FIRST_VERTEX_CONVENTION = 0x8E4D - LAST_VERTEX_CONVENTION = 0x8E4E - PROVOKING_VERTEX = 0x8E4F - SAMPLE_POSITION = 0x8E50 - SAMPLE_MASK = 0x8E51 - SAMPLE_MASK_VALUE = 0x8E52 - MAX_SAMPLE_MASK_WORDS = 0x8E59 - MAX_GEOMETRY_SHADER_INVOCATIONS = 0x8E5A - MIN_FRAGMENT_INTERPOLATION_OFFSET = 0x8E5B - MAX_FRAGMENT_INTERPOLATION_OFFSET = 0x8E5C - FRAGMENT_INTERPOLATION_OFFSET_BITS = 0x8E5D - MIN_PROGRAM_TEXTURE_GATHER_OFFSET = 0x8E5E - MAX_PROGRAM_TEXTURE_GATHER_OFFSET = 0x8E5F - MAX_TRANSFORM_FEEDBACK_BUFFERS = 0x8E70 - MAX_VERTEX_STREAMS = 0x8E71 - PATCH_VERTICES = 0x8E72 - PATCH_DEFAULT_INNER_LEVEL = 0x8E73 - PATCH_DEFAULT_OUTER_LEVEL = 0x8E74 - TESS_CONTROL_OUTPUT_VERTICES = 0x8E75 - TESS_GEN_MODE = 0x8E76 - TESS_GEN_SPACING = 0x8E77 - TESS_GEN_VERTEX_ORDER = 0x8E78 - TESS_GEN_POINT_MODE = 0x8E79 - ISOLINES = 0x8E7A - FRACTIONAL_ODD = 0x8E7B - FRACTIONAL_EVEN = 0x8E7C - MAX_PATCH_VERTICES = 0x8E7D - MAX_TESS_GEN_LEVEL = 0x8E7E - MAX_TESS_CONTROL_UNIFORM_COMPONENTS = 0x8E7F - MAX_TESS_EVALUATION_UNIFORM_COMPONENTS = 0x8E80 - MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS = 0x8E81 - MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS = 0x8E82 - MAX_TESS_CONTROL_OUTPUT_COMPONENTS = 0x8E83 - MAX_TESS_PATCH_COMPONENTS = 0x8E84 - MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS = 0x8E85 - MAX_TESS_EVALUATION_OUTPUT_COMPONENTS = 0x8E86 - TESS_EVALUATION_SHADER = 0x8E87 - TESS_CONTROL_SHADER = 0x8E88 - MAX_TESS_CONTROL_UNIFORM_BLOCKS = 0x8E89 - MAX_TESS_EVALUATION_UNIFORM_BLOCKS = 0x8E8A - COMPRESSED_RGBA_BPTC_UNORM = 0x8E8C - COMPRESSED_SRGB_ALPHA_BPTC_UNORM = 0x8E8D - COMPRESSED_RGB_BPTC_SIGNED_FLOAT = 0x8E8E - COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT = 0x8E8F - COPY_READ_BUFFER = 0x8F36 - COPY_WRITE_BUFFER = 0x8F37 - MAX_IMAGE_UNITS = 0x8F38 - MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS = 0x8F39 - MAX_COMBINED_SHADER_OUTPUT_RESOURCES = 0x8F39 - IMAGE_BINDING_NAME = 0x8F3A - IMAGE_BINDING_LEVEL = 0x8F3B - IMAGE_BINDING_LAYERED = 0x8F3C - IMAGE_BINDING_LAYER = 0x8F3D - IMAGE_BINDING_ACCESS = 0x8F3E - DRAW_INDIRECT_BUFFER = 0x8F3F - DRAW_INDIRECT_BUFFER_BINDING = 0x8F43 - DOUBLE_MAT2 = 0x8F46 - DOUBLE_MAT3 = 0x8F47 - DOUBLE_MAT4 = 0x8F48 - DOUBLE_MAT2x3 = 0x8F49 - DOUBLE_MAT2x4 = 0x8F4A - DOUBLE_MAT3x2 = 0x8F4B - DOUBLE_MAT3x4 = 0x8F4C - DOUBLE_MAT4x2 = 0x8F4D - DOUBLE_MAT4x3 = 0x8F4E - VERTEX_BINDING_BUFFER = 0x8F4F - R8_SNORM = 0x8F94 - RG8_SNORM = 0x8F95 - RGB8_SNORM = 0x8F96 - RGBA8_SNORM = 0x8F97 - R16_SNORM = 0x8F98 - RG16_SNORM = 0x8F99 - RGB16_SNORM = 0x8F9A - RGBA16_SNORM = 0x8F9B - SIGNED_NORMALIZED = 0x8F9C - PRIMITIVE_RESTART = 0x8F9D - PRIMITIVE_RESTART_INDEX = 0x8F9E - DOUBLE_VEC2 = 0x8FFC - DOUBLE_VEC3 = 0x8FFD - DOUBLE_VEC4 = 0x8FFE - TEXTURE_CUBE_MAP_ARRAY = 0x9009 - TEXTURE_BINDING_CUBE_MAP_ARRAY = 0x900A - PROXY_TEXTURE_CUBE_MAP_ARRAY = 0x900B - SAMPLER_CUBE_MAP_ARRAY = 0x900C - SAMPLER_CUBE_MAP_ARRAY_SHADOW = 0x900D - INT_SAMPLER_CUBE_MAP_ARRAY = 0x900E - UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY = 0x900F - IMAGE_1D = 0x904C - IMAGE_2D = 0x904D - IMAGE_3D = 0x904E - IMAGE_2D_RECT = 0x904F - IMAGE_CUBE = 0x9050 - IMAGE_BUFFER = 0x9051 - IMAGE_1D_ARRAY = 0x9052 - IMAGE_2D_ARRAY = 0x9053 - IMAGE_CUBE_MAP_ARRAY = 0x9054 - IMAGE_2D_MULTISAMPLE = 0x9055 - IMAGE_2D_MULTISAMPLE_ARRAY = 0x9056 - INT_IMAGE_1D = 0x9057 - INT_IMAGE_2D = 0x9058 - INT_IMAGE_3D = 0x9059 - INT_IMAGE_2D_RECT = 0x905A - INT_IMAGE_CUBE = 0x905B - INT_IMAGE_BUFFER = 0x905C - INT_IMAGE_1D_ARRAY = 0x905D - INT_IMAGE_2D_ARRAY = 0x905E - INT_IMAGE_CUBE_MAP_ARRAY = 0x905F - INT_IMAGE_2D_MULTISAMPLE = 0x9060 - INT_IMAGE_2D_MULTISAMPLE_ARRAY = 0x9061 - UNSIGNED_INT_IMAGE_1D = 0x9062 - UNSIGNED_INT_IMAGE_2D = 0x9063 - UNSIGNED_INT_IMAGE_3D = 0x9064 - UNSIGNED_INT_IMAGE_2D_RECT = 0x9065 - UNSIGNED_INT_IMAGE_CUBE = 0x9066 - UNSIGNED_INT_IMAGE_BUFFER = 0x9067 - UNSIGNED_INT_IMAGE_1D_ARRAY = 0x9068 - UNSIGNED_INT_IMAGE_2D_ARRAY = 0x9069 - UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY = 0x906A - UNSIGNED_INT_IMAGE_2D_MULTISAMPLE = 0x906B - UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY = 0x906C - MAX_IMAGE_SAMPLES = 0x906D - IMAGE_BINDING_FORMAT = 0x906E - RGB10_A2UI = 0x906F - MIN_MAP_BUFFER_ALIGNMENT = 0x90BC - IMAGE_FORMAT_COMPATIBILITY_TYPE = 0x90C7 - IMAGE_FORMAT_COMPATIBILITY_BY_SIZE = 0x90C8 - IMAGE_FORMAT_COMPATIBILITY_BY_CLASS = 0x90C9 - MAX_VERTEX_IMAGE_UNIFORMS = 0x90CA - MAX_TESS_CONTROL_IMAGE_UNIFORMS = 0x90CB - MAX_TESS_EVALUATION_IMAGE_UNIFORMS = 0x90CC - MAX_GEOMETRY_IMAGE_UNIFORMS = 0x90CD - MAX_FRAGMENT_IMAGE_UNIFORMS = 0x90CE - MAX_COMBINED_IMAGE_UNIFORMS = 0x90CF - SHADER_STORAGE_BUFFER = 0x90D2 - SHADER_STORAGE_BUFFER_BINDING = 0x90D3 - SHADER_STORAGE_BUFFER_START = 0x90D4 - SHADER_STORAGE_BUFFER_SIZE = 0x90D5 - MAX_VERTEX_SHADER_STORAGE_BLOCKS = 0x90D6 - MAX_GEOMETRY_SHADER_STORAGE_BLOCKS = 0x90D7 - MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS = 0x90D8 - MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS = 0x90D9 - MAX_FRAGMENT_SHADER_STORAGE_BLOCKS = 0x90DA - MAX_COMPUTE_SHADER_STORAGE_BLOCKS = 0x90DB - MAX_COMBINED_SHADER_STORAGE_BLOCKS = 0x90DC - MAX_SHADER_STORAGE_BUFFER_BINDINGS = 0x90DD - MAX_SHADER_STORAGE_BLOCK_SIZE = 0x90DE - SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT = 0x90DF - DEPTH_STENCIL_TEXTURE_MODE = 0x90EA - MAX_COMPUTE_WORK_GROUP_INVOCATIONS = 0x90EB - UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER = 0x90EC - ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER = 0x90ED - DISPATCH_INDIRECT_BUFFER = 0x90EE - DISPATCH_INDIRECT_BUFFER_BINDING = 0x90EF - TEXTURE_2D_MULTISAMPLE = 0x9100 - PROXY_TEXTURE_2D_MULTISAMPLE = 0x9101 - TEXTURE_2D_MULTISAMPLE_ARRAY = 0x9102 - PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY = 0x9103 - TEXTURE_BINDING_2D_MULTISAMPLE = 0x9104 - TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY = 0x9105 - TEXTURE_SAMPLES = 0x9106 - TEXTURE_FIXED_SAMPLE_LOCATIONS = 0x9107 - SAMPLER_2D_MULTISAMPLE = 0x9108 - INT_SAMPLER_2D_MULTISAMPLE = 0x9109 - UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE = 0x910A - SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910B - INT_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910C - UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910D - MAX_COLOR_TEXTURE_SAMPLES = 0x910E - MAX_DEPTH_TEXTURE_SAMPLES = 0x910F - MAX_INTEGER_SAMPLES = 0x9110 - MAX_SERVER_WAIT_TIMEOUT = 0x9111 - OBJECT_TYPE = 0x9112 - SYNC_CONDITION = 0x9113 - SYNC_STATUS = 0x9114 - SYNC_FLAGS = 0x9115 - SYNC_FENCE = 0x9116 - SYNC_GPU_COMMANDS_COMPLETE = 0x9117 - UNSIGNALED = 0x9118 - SIGNALED = 0x9119 - ALREADY_SIGNALED = 0x911A - TIMEOUT_EXPIRED = 0x911B - CONDITION_SATISFIED = 0x911C - WAIT_FAILED = 0x911D - BUFFER_ACCESS_FLAGS = 0x911F - BUFFER_MAP_LENGTH = 0x9120 - BUFFER_MAP_OFFSET = 0x9121 - MAX_VERTEX_OUTPUT_COMPONENTS = 0x9122 - MAX_GEOMETRY_INPUT_COMPONENTS = 0x9123 - MAX_GEOMETRY_OUTPUT_COMPONENTS = 0x9124 - MAX_FRAGMENT_INPUT_COMPONENTS = 0x9125 - CONTEXT_PROFILE_MASK = 0x9126 - UNPACK_COMPRESSED_BLOCK_WIDTH = 0x9127 - UNPACK_COMPRESSED_BLOCK_HEIGHT = 0x9128 - UNPACK_COMPRESSED_BLOCK_DEPTH = 0x9129 - UNPACK_COMPRESSED_BLOCK_SIZE = 0x912A - PACK_COMPRESSED_BLOCK_WIDTH = 0x912B - PACK_COMPRESSED_BLOCK_HEIGHT = 0x912C - PACK_COMPRESSED_BLOCK_DEPTH = 0x912D - PACK_COMPRESSED_BLOCK_SIZE = 0x912E - TEXTURE_IMMUTABLE_FORMAT = 0x912F - MAX_DEBUG_MESSAGE_LENGTH = 0x9143 - MAX_DEBUG_LOGGED_MESSAGES = 0x9144 - DEBUG_LOGGED_MESSAGES = 0x9145 - DEBUG_SEVERITY_HIGH = 0x9146 - DEBUG_SEVERITY_MEDIUM = 0x9147 - DEBUG_SEVERITY_LOW = 0x9148 - TEXTURE_BUFFER_OFFSET = 0x919D - TEXTURE_BUFFER_SIZE = 0x919E - TEXTURE_BUFFER_OFFSET_ALIGNMENT = 0x919F - COMPUTE_SHADER = 0x91B9 - MAX_COMPUTE_UNIFORM_BLOCKS = 0x91BB - MAX_COMPUTE_TEXTURE_IMAGE_UNITS = 0x91BC - MAX_COMPUTE_IMAGE_UNIFORMS = 0x91BD - MAX_COMPUTE_WORK_GROUP_COUNT = 0x91BE - MAX_COMPUTE_WORK_GROUP_SIZE = 0x91BF - COMPRESSED_R11_EAC = 0x9270 - COMPRESSED_SIGNED_R11_EAC = 0x9271 - COMPRESSED_RG11_EAC = 0x9272 - COMPRESSED_SIGNED_RG11_EAC = 0x9273 - COMPRESSED_RGB8_ETC2 = 0x9274 - COMPRESSED_SRGB8_ETC2 = 0x9275 - COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 = 0x9276 - COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 = 0x9277 - COMPRESSED_RGBA8_ETC2_EAC = 0x9278 - COMPRESSED_SRGB8_ALPHA8_ETC2_EAC = 0x9279 - ATOMIC_COUNTER_BUFFER = 0x92C0 - ATOMIC_COUNTER_BUFFER_BINDING = 0x92C1 - ATOMIC_COUNTER_BUFFER_START = 0x92C2 - ATOMIC_COUNTER_BUFFER_SIZE = 0x92C3 - ATOMIC_COUNTER_BUFFER_DATA_SIZE = 0x92C4 - ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS = 0x92C5 - ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES = 0x92C6 - ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER = 0x92C7 - ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER = 0x92C8 - ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER = 0x92C9 - ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER = 0x92CA - ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER = 0x92CB - MAX_VERTEX_ATOMIC_COUNTER_BUFFERS = 0x92CC - MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS = 0x92CD - MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS = 0x92CE - MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS = 0x92CF - MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS = 0x92D0 - MAX_COMBINED_ATOMIC_COUNTER_BUFFERS = 0x92D1 - MAX_VERTEX_ATOMIC_COUNTERS = 0x92D2 - MAX_TESS_CONTROL_ATOMIC_COUNTERS = 0x92D3 - MAX_TESS_EVALUATION_ATOMIC_COUNTERS = 0x92D4 - MAX_GEOMETRY_ATOMIC_COUNTERS = 0x92D5 - MAX_FRAGMENT_ATOMIC_COUNTERS = 0x92D6 - MAX_COMBINED_ATOMIC_COUNTERS = 0x92D7 - MAX_ATOMIC_COUNTER_BUFFER_SIZE = 0x92D8 - ACTIVE_ATOMIC_COUNTER_BUFFERS = 0x92D9 - UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX = 0x92DA - UNSIGNED_INT_ATOMIC_COUNTER = 0x92DB - MAX_ATOMIC_COUNTER_BUFFER_BINDINGS = 0x92DC - DEBUG_OUTPUT = 0x92E0 - UNIFORM = 0x92E1 - UNIFORM_BLOCK = 0x92E2 - PROGRAM_INPUT = 0x92E3 - PROGRAM_OUTPUT = 0x92E4 - BUFFER_VARIABLE = 0x92E5 - SHADER_STORAGE_BLOCK = 0x92E6 - IS_PER_PATCH = 0x92E7 - VERTEX_SUBROUTINE = 0x92E8 - TESS_CONTROL_SUBROUTINE = 0x92E9 - TESS_EVALUATION_SUBROUTINE = 0x92EA - GEOMETRY_SUBROUTINE = 0x92EB - FRAGMENT_SUBROUTINE = 0x92EC - COMPUTE_SUBROUTINE = 0x92ED - VERTEX_SUBROUTINE_UNIFORM = 0x92EE - TESS_CONTROL_SUBROUTINE_UNIFORM = 0x92EF - TESS_EVALUATION_SUBROUTINE_UNIFORM = 0x92F0 - GEOMETRY_SUBROUTINE_UNIFORM = 0x92F1 - FRAGMENT_SUBROUTINE_UNIFORM = 0x92F2 - COMPUTE_SUBROUTINE_UNIFORM = 0x92F3 - TRANSFORM_FEEDBACK_VARYING = 0x92F4 - ACTIVE_RESOURCES = 0x92F5 - MAX_NAME_LENGTH = 0x92F6 - MAX_NUM_ACTIVE_VARIABLES = 0x92F7 - MAX_NUM_COMPATIBLE_SUBROUTINES = 0x92F8 - NAME_LENGTH = 0x92F9 - TYPE = 0x92FA - ARRAY_SIZE = 0x92FB - OFFSET = 0x92FC - BLOCK_INDEX = 0x92FD - ARRAY_STRIDE = 0x92FE - MATRIX_STRIDE = 0x92FF - IS_ROW_MAJOR = 0x9300 - ATOMIC_COUNTER_BUFFER_INDEX = 0x9301 - BUFFER_BINDING = 0x9302 - BUFFER_DATA_SIZE = 0x9303 - NUM_ACTIVE_VARIABLES = 0x9304 - ACTIVE_VARIABLES = 0x9305 - REFERENCED_BY_VERTEX_SHADER = 0x9306 - REFERENCED_BY_TESS_CONTROL_SHADER = 0x9307 - REFERENCED_BY_TESS_EVALUATION_SHADER = 0x9308 - REFERENCED_BY_GEOMETRY_SHADER = 0x9309 - REFERENCED_BY_FRAGMENT_SHADER = 0x930A - REFERENCED_BY_COMPUTE_SHADER = 0x930B - TOP_LEVEL_ARRAY_SIZE = 0x930C - TOP_LEVEL_ARRAY_STRIDE = 0x930D - LOCATION = 0x930E - LOCATION_INDEX = 0x930F - FRAMEBUFFER_DEFAULT_WIDTH = 0x9310 - FRAMEBUFFER_DEFAULT_HEIGHT = 0x9311 - FRAMEBUFFER_DEFAULT_LAYERS = 0x9312 - FRAMEBUFFER_DEFAULT_SAMPLES = 0x9313 - FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS = 0x9314 - MAX_FRAMEBUFFER_WIDTH = 0x9315 - MAX_FRAMEBUFFER_HEIGHT = 0x9316 - MAX_FRAMEBUFFER_LAYERS = 0x9317 - MAX_FRAMEBUFFER_SAMPLES = 0x9318 - NUM_SAMPLE_COUNTS = 0x9380 -) - -// https://www.opengl.org/sdk/docs/man4/xhtml/glViewport.xml -func (gl *GL) Viewport(x, y, width, height int) { - C.gl4_3compat_glViewport(gl.funcs, C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height)) -} - -// DepthRange specifies the mapping of depth values from normalized device -// coordinates to window coordinates. -// -// Parameter nearVal specifies the mapping of the near clipping plane to window -// coordinates (defaults to 0), while farVal specifies the mapping of the far -// clipping plane to window coordinates (defaults to 1). -// -// After clipping and division by w, depth coordinates range from -1 to 1, -// corresponding to the near and far clipping planes. DepthRange specifies a -// linear mapping of the normalized depth coordinates in this range to window -// depth coordinates. Regardless of the actual depth buffer implementation, -// window coordinate depth values are treated as though they range from 0 through 1 -// (like color components). Thus, the values accepted by DepthRange are both -// clamped to this range before they are accepted. -// -// The default setting of (0, 1) maps the near plane to 0 and the far plane to 1. -// With this mapping, the depth buffer range is fully utilized. -// -// It is not necessary that nearVal be less than farVal. Reverse mappings such as -// nearVal 1, and farVal 0 are acceptable. -// -// GL.INVALID_OPERATION is generated if DepthRange is executed between the -// execution of Begin and the corresponding execution of End. -func (gl *GL) DepthRange(nearVal, farVal float64) { - C.gl4_3compat_glDepthRange(gl.funcs, C.GLdouble(nearVal), C.GLdouble(farVal)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glIsEnabled.xml -func (gl *GL) IsEnabled(cap glbase.Enum) bool { - glresult := C.gl4_3compat_glIsEnabled(gl.funcs, C.GLenum(cap)) - return *(*bool)(unsafe.Pointer(&glresult)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetTexLevelParameteriv.xml -func (gl *GL) GetTexLevelParameteriv(target glbase.Enum, level int, pname glbase.Enum, params []int32) { - C.gl4_3compat_glGetTexLevelParameteriv(gl.funcs, C.GLenum(target), C.GLint(level), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetTexLevelParameterfv.xml -func (gl *GL) GetTexLevelParameterfv(target glbase.Enum, level int, pname glbase.Enum, params []float32) { - C.gl4_3compat_glGetTexLevelParameterfv(gl.funcs, C.GLenum(target), C.GLint(level), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetTexParameteriv.xml -func (gl *GL) GetTexParameteriv(target, pname glbase.Enum, params []int32) { - C.gl4_3compat_glGetTexParameteriv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetTexParameterfv.xml -func (gl *GL) GetTexParameterfv(target, pname glbase.Enum, params []float32) { - C.gl4_3compat_glGetTexParameterfv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetTexImage.xml -func (gl *GL) GetTexImage(target glbase.Enum, level int, format, gltype glbase.Enum, pixels interface{}) { - var pixels_ptr unsafe.Pointer - var pixels_v = reflect.ValueOf(pixels) - if pixels != nil && pixels_v.Kind() != reflect.Slice { - panic("parameter pixels must be a slice") - } - if pixels != nil { - pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer()) - } - C.gl4_3compat_glGetTexImage(gl.funcs, C.GLenum(target), C.GLint(level), C.GLenum(format), C.GLenum(gltype), pixels_ptr) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetIntegerv.xml -func (gl *GL) GetIntegerv(pname glbase.Enum, params []int32) { - C.gl4_3compat_glGetIntegerv(gl.funcs, C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetFloatv.xml -func (gl *GL) GetFloatv(pname glbase.Enum, params []float32) { - C.gl4_3compat_glGetFloatv(gl.funcs, C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetError.xml -func (gl *GL) GetError() glbase.Enum { - glresult := C.gl4_3compat_glGetError(gl.funcs) - return glbase.Enum(glresult) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetDoublev.xml -func (gl *GL) GetDoublev(pname glbase.Enum, params []float64) { - C.gl4_3compat_glGetDoublev(gl.funcs, C.GLenum(pname), (*C.GLdouble)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetBooleanv.xml -func (gl *GL) GetBooleanv(pname glbase.Enum, params []bool) { - C.gl4_3compat_glGetBooleanv(gl.funcs, C.GLenum(pname), (*C.GLboolean)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glReadPixels.xml -func (gl *GL) ReadPixels(x, y, width, height int, format, gltype glbase.Enum, pixels interface{}) { - var pixels_ptr unsafe.Pointer - var pixels_v = reflect.ValueOf(pixels) - if pixels != nil && pixels_v.Kind() != reflect.Slice { - panic("parameter pixels must be a slice") - } - if pixels != nil { - pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer()) - } - C.gl4_3compat_glReadPixels(gl.funcs, C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height), C.GLenum(format), C.GLenum(gltype), pixels_ptr) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glReadBuffer.xml -func (gl *GL) ReadBuffer(mode glbase.Enum) { - C.gl4_3compat_glReadBuffer(gl.funcs, C.GLenum(mode)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glPixelStorei.xml -func (gl *GL) PixelStorei(pname glbase.Enum, param int32) { - C.gl4_3compat_glPixelStorei(gl.funcs, C.GLenum(pname), C.GLint(param)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glPixelStoref.xml -func (gl *GL) PixelStoref(pname glbase.Enum, param float32) { - C.gl4_3compat_glPixelStoref(gl.funcs, C.GLenum(pname), C.GLfloat(param)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glDepthFunc.xml -func (gl *GL) DepthFunc(glfunc glbase.Enum) { - C.gl4_3compat_glDepthFunc(gl.funcs, C.GLenum(glfunc)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glStencilOp.xml -func (gl *GL) StencilOp(fail, zfail, zpass glbase.Enum) { - C.gl4_3compat_glStencilOp(gl.funcs, C.GLenum(fail), C.GLenum(zfail), C.GLenum(zpass)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glStencilFunc.xml -func (gl *GL) StencilFunc(glfunc glbase.Enum, ref int32, mask uint32) { - C.gl4_3compat_glStencilFunc(gl.funcs, C.GLenum(glfunc), C.GLint(ref), C.GLuint(mask)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glLogicOp.xml -func (gl *GL) LogicOp(opcode glbase.Enum) { - C.gl4_3compat_glLogicOp(gl.funcs, C.GLenum(opcode)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glBlendFunc.xml -func (gl *GL) BlendFunc(sfactor, dfactor glbase.Enum) { - C.gl4_3compat_glBlendFunc(gl.funcs, C.GLenum(sfactor), C.GLenum(dfactor)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glFlush.xml -func (gl *GL) Flush() { - C.gl4_3compat_glFlush(gl.funcs) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glFinish.xml -func (gl *GL) Finish() { - C.gl4_3compat_glFinish(gl.funcs) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glEnable.xml -func (gl *GL) Enable(cap glbase.Enum) { - C.gl4_3compat_glEnable(gl.funcs, C.GLenum(cap)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glDisable.xml -func (gl *GL) Disable(cap glbase.Enum) { - C.gl4_3compat_glDisable(gl.funcs, C.GLenum(cap)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glDepthMask.xml -func (gl *GL) DepthMask(flag bool) { - C.gl4_3compat_glDepthMask(gl.funcs, *(*C.GLboolean)(unsafe.Pointer(&flag))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glColorMask.xml -func (gl *GL) ColorMask(red, green, blue, alpha bool) { - C.gl4_3compat_glColorMask(gl.funcs, *(*C.GLboolean)(unsafe.Pointer(&red)), *(*C.GLboolean)(unsafe.Pointer(&green)), *(*C.GLboolean)(unsafe.Pointer(&blue)), *(*C.GLboolean)(unsafe.Pointer(&alpha))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glStencilMask.xml -func (gl *GL) StencilMask(mask uint32) { - C.gl4_3compat_glStencilMask(gl.funcs, C.GLuint(mask)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glClearDepth.xml -func (gl *GL) ClearDepth(depth float64) { - C.gl4_3compat_glClearDepth(gl.funcs, C.GLdouble(depth)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glClearStencil.xml -func (gl *GL) ClearStencil(s int32) { - C.gl4_3compat_glClearStencil(gl.funcs, C.GLint(s)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glClearColor.xml -func (gl *GL) ClearColor(red, green, blue, alpha float32) { - C.gl4_3compat_glClearColor(gl.funcs, C.GLfloat(red), C.GLfloat(green), C.GLfloat(blue), C.GLfloat(alpha)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glClear.xml -func (gl *GL) Clear(mask glbase.Bitfield) { - C.gl4_3compat_glClear(gl.funcs, C.GLbitfield(mask)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glDrawBuffer.xml -func (gl *GL) DrawBuffer(mode glbase.Enum) { - C.gl4_3compat_glDrawBuffer(gl.funcs, C.GLenum(mode)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glTexImage2D.xml -func (gl *GL) TexImage2D(target glbase.Enum, level int, internalFormat int32, width, height, border int, format, gltype glbase.Enum, pixels interface{}) { - var pixels_ptr unsafe.Pointer - var pixels_v = reflect.ValueOf(pixels) - if pixels != nil && pixels_v.Kind() != reflect.Slice { - panic("parameter pixels must be a slice") - } - if pixels != nil { - pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer()) - } - C.gl4_3compat_glTexImage2D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(internalFormat), C.GLsizei(width), C.GLsizei(height), C.GLint(border), C.GLenum(format), C.GLenum(gltype), pixels_ptr) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glTexImage1D.xml -func (gl *GL) TexImage1D(target glbase.Enum, level int, internalFormat int32, width, border int, format, gltype glbase.Enum, pixels interface{}) { - var pixels_ptr unsafe.Pointer - var pixels_v = reflect.ValueOf(pixels) - if pixels != nil && pixels_v.Kind() != reflect.Slice { - panic("parameter pixels must be a slice") - } - if pixels != nil { - pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer()) - } - C.gl4_3compat_glTexImage1D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(internalFormat), C.GLsizei(width), C.GLint(border), C.GLenum(format), C.GLenum(gltype), pixels_ptr) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glTexParameteriv.xml -func (gl *GL) TexParameteriv(target, pname glbase.Enum, params []int32) { - C.gl4_3compat_glTexParameteriv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glTexParameteri.xml -func (gl *GL) TexParameteri(target, pname glbase.Enum, param int32) { - C.gl4_3compat_glTexParameteri(gl.funcs, C.GLenum(target), C.GLenum(pname), C.GLint(param)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glTexParameterfv.xml -func (gl *GL) TexParameterfv(target, pname glbase.Enum, params []float32) { - C.gl4_3compat_glTexParameterfv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glTexParameterf.xml -func (gl *GL) TexParameterf(target, pname glbase.Enum, param float32) { - C.gl4_3compat_glTexParameterf(gl.funcs, C.GLenum(target), C.GLenum(pname), C.GLfloat(param)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glScissor.xml -func (gl *GL) Scissor(x, y, width, height int) { - C.gl4_3compat_glScissor(gl.funcs, C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glPolygonMode.xml -func (gl *GL) PolygonMode(face, mode glbase.Enum) { - C.gl4_3compat_glPolygonMode(gl.funcs, C.GLenum(face), C.GLenum(mode)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glPointSize.xml -func (gl *GL) PointSize(size float32) { - C.gl4_3compat_glPointSize(gl.funcs, C.GLfloat(size)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glLineWidth.xml -func (gl *GL) LineWidth(width float32) { - C.gl4_3compat_glLineWidth(gl.funcs, C.GLfloat(width)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glHint.xml -func (gl *GL) Hint(target, mode glbase.Enum) { - C.gl4_3compat_glHint(gl.funcs, C.GLenum(target), C.GLenum(mode)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glFrontFace.xml -func (gl *GL) FrontFace(mode glbase.Enum) { - C.gl4_3compat_glFrontFace(gl.funcs, C.GLenum(mode)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glCullFace.xml -func (gl *GL) CullFace(mode glbase.Enum) { - C.gl4_3compat_glCullFace(gl.funcs, C.GLenum(mode)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glIndexubv.xml -func (gl *GL) Indexubv(c []uint8) { - C.gl4_3compat_glIndexubv(gl.funcs, (*C.GLubyte)(unsafe.Pointer(&c[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glIndexub.xml -func (gl *GL) Indexub(c uint8) { - C.gl4_3compat_glIndexub(gl.funcs, C.GLubyte(c)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glIsTexture.xml -func (gl *GL) IsTexture(texture glbase.Texture) bool { - glresult := C.gl4_3compat_glIsTexture(gl.funcs, C.GLuint(texture)) - return *(*bool)(unsafe.Pointer(&glresult)) -} - -// GenTextures returns n texture names in textures. There is no guarantee -// that the names form a contiguous set of integers; however, it is -// guaranteed that none of the returned names was in use immediately before -// the call to GenTextures. -// -// The generated textures have no dimensionality; they assume the -// dimensionality of the texture target to which they are first bound (see -// BindTexture). -// -// Texture names returned by a call to GenTextures are not returned by -// subsequent calls, unless they are first deleted with DeleteTextures. -// -// Error GL.INVALID_VALUE is generated if n is negative. -// -// GenTextures is available in GL version 2.0 or greater. -func (gl *GL) GenTextures(n int) []glbase.Texture { - if n == 0 { - return nil - } - textures := make([]glbase.Texture, n) - C.gl4_3compat_glGenTextures(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&textures[0]))) - return textures -} - -// DeleteTextures deletes the textures objects whose names are stored -// in the textures slice. After a texture is deleted, it has no contents or -// dimensionality, and its name is free for reuse (for example by -// GenTextures). If a texture that is currently bound is deleted, the binding -// reverts to 0 (the default texture). -// -// DeleteTextures silently ignores 0's and names that do not correspond to -// existing textures. -// -// Error GL.INVALID_VALUE is generated if n is negative. -// -// DeleteTextures is available in GL version 2.0 or greater. -func (gl *GL) DeleteTextures(textures []glbase.Texture) { - n := len(textures) - if n == 0 { - return - } - C.gl4_3compat_glDeleteTextures(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&textures[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glBindTexture.xml -func (gl *GL) BindTexture(target glbase.Enum, texture glbase.Texture) { - C.gl4_3compat_glBindTexture(gl.funcs, C.GLenum(target), C.GLuint(texture)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glTexSubImage2D.xml -func (gl *GL) TexSubImage2D(target glbase.Enum, level, xoffset, yoffset, width, height int, format, gltype glbase.Enum, pixels interface{}) { - var pixels_ptr unsafe.Pointer - var pixels_v = reflect.ValueOf(pixels) - if pixels != nil && pixels_v.Kind() != reflect.Slice { - panic("parameter pixels must be a slice") - } - if pixels != nil { - pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer()) - } - C.gl4_3compat_glTexSubImage2D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLint(yoffset), C.GLsizei(width), C.GLsizei(height), C.GLenum(format), C.GLenum(gltype), pixels_ptr) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glTexSubImage1D.xml -func (gl *GL) TexSubImage1D(target glbase.Enum, level, xoffset, width int, format, gltype glbase.Enum, pixels interface{}) { - var pixels_ptr unsafe.Pointer - var pixels_v = reflect.ValueOf(pixels) - if pixels != nil && pixels_v.Kind() != reflect.Slice { - panic("parameter pixels must be a slice") - } - if pixels != nil { - pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer()) - } - C.gl4_3compat_glTexSubImage1D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLsizei(width), C.GLenum(format), C.GLenum(gltype), pixels_ptr) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glCopyTexSubImage2D.xml -func (gl *GL) CopyTexSubImage2D(target glbase.Enum, level, xoffset, yoffset, x, y, width, height int) { - C.gl4_3compat_glCopyTexSubImage2D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLint(yoffset), C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glCopyTexSubImage1D.xml -func (gl *GL) CopyTexSubImage1D(target glbase.Enum, level, xoffset, x, y, width int) { - C.gl4_3compat_glCopyTexSubImage1D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLint(x), C.GLint(y), C.GLsizei(width)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glCopyTexImage2D.xml -func (gl *GL) CopyTexImage2D(target glbase.Enum, level int, internalFormat glbase.Enum, x, y, width, height, border int) { - C.gl4_3compat_glCopyTexImage2D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLenum(internalFormat), C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height), C.GLint(border)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glCopyTexImage1D.xml -func (gl *GL) CopyTexImage1D(target glbase.Enum, level int, internalFormat glbase.Enum, x, y, width, border int) { - C.gl4_3compat_glCopyTexImage1D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLenum(internalFormat), C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLint(border)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glPolygonOffset.xml -func (gl *GL) PolygonOffset(factor, units float32) { - C.gl4_3compat_glPolygonOffset(gl.funcs, C.GLfloat(factor), C.GLfloat(units)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glDrawElements.xml -func (gl *GL) DrawElements(mode glbase.Enum, count int, gltype glbase.Enum, indices interface{}) { - var indices_ptr unsafe.Pointer - var indices_v = reflect.ValueOf(indices) - if indices != nil && indices_v.Kind() != reflect.Slice { - panic("parameter indices must be a slice") - } - if indices != nil { - indices_ptr = unsafe.Pointer(indices_v.Index(0).Addr().Pointer()) - } - C.gl4_3compat_glDrawElements(gl.funcs, C.GLenum(mode), C.GLsizei(count), C.GLenum(gltype), indices_ptr) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glDrawArrays.xml -func (gl *GL) DrawArrays(mode glbase.Enum, first, count int) { - C.gl4_3compat_glDrawArrays(gl.funcs, C.GLenum(mode), C.GLint(first), C.GLsizei(count)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glCopyTexSubImage3D.xml -func (gl *GL) CopyTexSubImage3D(target glbase.Enum, level, xoffset, yoffset int, zoffset int32, x, y, width, height int) { - C.gl4_3compat_glCopyTexSubImage3D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLint(yoffset), C.GLint(zoffset), C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glTexSubImage3D.xml -func (gl *GL) TexSubImage3D(target glbase.Enum, level, xoffset, yoffset int, zoffset int32, width, height int, depth int32, format, gltype glbase.Enum, pixels interface{}) { - var pixels_ptr unsafe.Pointer - var pixels_v = reflect.ValueOf(pixels) - if pixels != nil && pixels_v.Kind() != reflect.Slice { - panic("parameter pixels must be a slice") - } - if pixels != nil { - pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer()) - } - C.gl4_3compat_glTexSubImage3D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLint(yoffset), C.GLint(zoffset), C.GLsizei(width), C.GLsizei(height), C.GLsizei(depth), C.GLenum(format), C.GLenum(gltype), pixels_ptr) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glTexImage3D.xml -func (gl *GL) TexImage3D(target glbase.Enum, level int, internalFormat int32, width, height int, depth int32, border int, format, gltype glbase.Enum, pixels interface{}) { - var pixels_ptr unsafe.Pointer - var pixels_v = reflect.ValueOf(pixels) - if pixels != nil && pixels_v.Kind() != reflect.Slice { - panic("parameter pixels must be a slice") - } - if pixels != nil { - pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer()) - } - C.gl4_3compat_glTexImage3D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(internalFormat), C.GLsizei(width), C.GLsizei(height), C.GLsizei(depth), C.GLint(border), C.GLenum(format), C.GLenum(gltype), pixels_ptr) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glDrawRangeElements.xml -func (gl *GL) DrawRangeElements(mode glbase.Enum, start, end uint32, count int, gltype glbase.Enum, indices interface{}) { - var indices_ptr unsafe.Pointer - var indices_v = reflect.ValueOf(indices) - if indices != nil && indices_v.Kind() != reflect.Slice { - panic("parameter indices must be a slice") - } - if indices != nil { - indices_ptr = unsafe.Pointer(indices_v.Index(0).Addr().Pointer()) - } - C.gl4_3compat_glDrawRangeElements(gl.funcs, C.GLenum(mode), C.GLuint(start), C.GLuint(end), C.GLsizei(count), C.GLenum(gltype), indices_ptr) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glBlendEquation.xml -func (gl *GL) BlendEquation(mode glbase.Enum) { - C.gl4_3compat_glBlendEquation(gl.funcs, C.GLenum(mode)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glBlendColor.xml -func (gl *GL) BlendColor(red, green, blue, alpha float32) { - C.gl4_3compat_glBlendColor(gl.funcs, C.GLfloat(red), C.GLfloat(green), C.GLfloat(blue), C.GLfloat(alpha)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetCompressedTexImage.xml -func (gl *GL) GetCompressedTexImage(target glbase.Enum, level int, img interface{}) { - var img_ptr unsafe.Pointer - var img_v = reflect.ValueOf(img) - if img != nil && img_v.Kind() != reflect.Slice { - panic("parameter img must be a slice") - } - if img != nil { - img_ptr = unsafe.Pointer(img_v.Index(0).Addr().Pointer()) - } - C.gl4_3compat_glGetCompressedTexImage(gl.funcs, C.GLenum(target), C.GLint(level), img_ptr) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glCompressedTexSubImage1D.xml -func (gl *GL) CompressedTexSubImage1D(target glbase.Enum, level, xoffset, width int, format glbase.Enum, imageSize int, data interface{}) { - var data_ptr unsafe.Pointer - var data_v = reflect.ValueOf(data) - if data != nil && data_v.Kind() != reflect.Slice { - panic("parameter data must be a slice") - } - if data != nil { - data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer()) - } - C.gl4_3compat_glCompressedTexSubImage1D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLsizei(width), C.GLenum(format), C.GLsizei(imageSize), data_ptr) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glCompressedTexSubImage2D.xml -func (gl *GL) CompressedTexSubImage2D(target glbase.Enum, level, xoffset, yoffset, width, height int, format glbase.Enum, imageSize int, data interface{}) { - var data_ptr unsafe.Pointer - var data_v = reflect.ValueOf(data) - if data != nil && data_v.Kind() != reflect.Slice { - panic("parameter data must be a slice") - } - if data != nil { - data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer()) - } - C.gl4_3compat_glCompressedTexSubImage2D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLint(yoffset), C.GLsizei(width), C.GLsizei(height), C.GLenum(format), C.GLsizei(imageSize), data_ptr) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glCompressedTexSubImage3D.xml -func (gl *GL) CompressedTexSubImage3D(target glbase.Enum, level, xoffset, yoffset int, zoffset int32, width, height int, depth int32, format glbase.Enum, imageSize int, data interface{}) { - var data_ptr unsafe.Pointer - var data_v = reflect.ValueOf(data) - if data != nil && data_v.Kind() != reflect.Slice { - panic("parameter data must be a slice") - } - if data != nil { - data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer()) - } - C.gl4_3compat_glCompressedTexSubImage3D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLint(yoffset), C.GLint(zoffset), C.GLsizei(width), C.GLsizei(height), C.GLsizei(depth), C.GLenum(format), C.GLsizei(imageSize), data_ptr) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glCompressedTexImage1D.xml -func (gl *GL) CompressedTexImage1D(target glbase.Enum, level int, internalFormat glbase.Enum, width, border, imageSize int, data interface{}) { - var data_ptr unsafe.Pointer - var data_v = reflect.ValueOf(data) - if data != nil && data_v.Kind() != reflect.Slice { - panic("parameter data must be a slice") - } - if data != nil { - data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer()) - } - C.gl4_3compat_glCompressedTexImage1D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLenum(internalFormat), C.GLsizei(width), C.GLint(border), C.GLsizei(imageSize), data_ptr) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glCompressedTexImage2D.xml -func (gl *GL) CompressedTexImage2D(target glbase.Enum, level int, internalFormat glbase.Enum, width, height, border, imageSize int, data interface{}) { - var data_ptr unsafe.Pointer - var data_v = reflect.ValueOf(data) - if data != nil && data_v.Kind() != reflect.Slice { - panic("parameter data must be a slice") - } - if data != nil { - data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer()) - } - C.gl4_3compat_glCompressedTexImage2D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLenum(internalFormat), C.GLsizei(width), C.GLsizei(height), C.GLint(border), C.GLsizei(imageSize), data_ptr) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glCompressedTexImage3D.xml -func (gl *GL) CompressedTexImage3D(target glbase.Enum, level int, internalFormat glbase.Enum, width, height int, depth int32, border, imageSize int, data interface{}) { - var data_ptr unsafe.Pointer - var data_v = reflect.ValueOf(data) - if data != nil && data_v.Kind() != reflect.Slice { - panic("parameter data must be a slice") - } - if data != nil { - data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer()) - } - C.gl4_3compat_glCompressedTexImage3D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLenum(internalFormat), C.GLsizei(width), C.GLsizei(height), C.GLsizei(depth), C.GLint(border), C.GLsizei(imageSize), data_ptr) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glSampleCoverage.xml -func (gl *GL) SampleCoverage(value float32, invert bool) { - C.gl4_3compat_glSampleCoverage(gl.funcs, C.GLfloat(value), *(*C.GLboolean)(unsafe.Pointer(&invert))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glActiveTexture.xml -func (gl *GL) ActiveTexture(texture glbase.Enum) { - C.gl4_3compat_glActiveTexture(gl.funcs, C.GLenum(texture)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glPointParameteriv.xml -func (gl *GL) PointParameteriv(pname glbase.Enum, params []int32) { - C.gl4_3compat_glPointParameteriv(gl.funcs, C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glPointParameteri.xml -func (gl *GL) PointParameteri(pname glbase.Enum, param int32) { - C.gl4_3compat_glPointParameteri(gl.funcs, C.GLenum(pname), C.GLint(param)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glPointParameterfv.xml -func (gl *GL) PointParameterfv(pname glbase.Enum, params []float32) { - C.gl4_3compat_glPointParameterfv(gl.funcs, C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glPointParameterf.xml -func (gl *GL) PointParameterf(pname glbase.Enum, param float32) { - C.gl4_3compat_glPointParameterf(gl.funcs, C.GLenum(pname), C.GLfloat(param)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glMultiDrawArrays.xml -func (gl *GL) MultiDrawArrays(mode glbase.Enum, first, count []int, drawcount int32) { - C.gl4_3compat_glMultiDrawArrays(gl.funcs, C.GLenum(mode), (*C.GLint)(unsafe.Pointer(&first[0])), (*C.GLsizei)(unsafe.Pointer(&count[0])), C.GLsizei(drawcount)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glBlendFuncSeparate.xml -func (gl *GL) BlendFuncSeparate(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha glbase.Enum) { - C.gl4_3compat_glBlendFuncSeparate(gl.funcs, C.GLenum(sfactorRGB), C.GLenum(dfactorRGB), C.GLenum(sfactorAlpha), C.GLenum(dfactorAlpha)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetBufferParameteriv.xml -func (gl *GL) GetBufferParameteriv(target, pname glbase.Enum, params []int32) { - C.gl4_3compat_glGetBufferParameteriv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glUnmapBuffer.xml -func (gl *GL) UnmapBuffer(target glbase.Enum) bool { - glresult := C.gl4_3compat_glUnmapBuffer(gl.funcs, C.GLenum(target)) - return *(*bool)(unsafe.Pointer(&glresult)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetBufferSubData.xml -func (gl *GL) GetBufferSubData(target glbase.Enum, offset, size int, data interface{}) { - var data_ptr unsafe.Pointer - var data_v = reflect.ValueOf(data) - if data != nil && data_v.Kind() != reflect.Slice { - panic("parameter data must be a slice") - } - if data != nil { - data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer()) - } - C.gl4_3compat_glGetBufferSubData(gl.funcs, C.GLenum(target), C.GLintptr(offset), C.GLsizeiptr(size), data_ptr) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glBufferSubData.xml -func (gl *GL) BufferSubData(target glbase.Enum, offset, size int, data interface{}) { - var data_ptr unsafe.Pointer - var data_v = reflect.ValueOf(data) - if data != nil && data_v.Kind() != reflect.Slice { - panic("parameter data must be a slice") - } - if data != nil { - data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer()) - } - C.gl4_3compat_glBufferSubData(gl.funcs, C.GLenum(target), C.GLintptr(offset), C.GLsizeiptr(size), data_ptr) -} - -// BufferData creates a new data store for the buffer object currently -// bound to target. Any pre-existing data store is deleted. The new data -// store is created with the specified size in bytes and usage. If data is -// not nil, it must be a slice that is used to initialize the data store. -// In that case the size parameter is ignored and the store size will match -// the slice data size. -// -// In its initial state, the new data store is not mapped, it has a NULL -// mapped pointer, and its mapped access is GL.READ_WRITE. -// -// The target constant must be one of GL.ARRAY_BUFFER, GL.COPY_READ_BUFFER, -// GL.COPY_WRITE_BUFFER, GL.ELEMENT_ARRAY_BUFFER, GL.PIXEL_PACK_BUFFER, -// GL.PIXEL_UNPACK_BUFFER, GL.TEXTURE_BUFFER, GL.TRANSFORM_FEEDBACK_BUFFER, -// or GL.UNIFORM_BUFFER. -// -// The usage parameter is a hint to the GL implementation as to how a buffer -// object's data store will be accessed. This enables the GL implementation -// to make more intelligent decisions that may significantly impact buffer -// object performance. It does not, however, constrain the actual usage of -// the data store. usage can be broken down into two parts: first, the -// frequency of access (modification and usage), and second, the nature of -// that access. -// -// A usage frequency of STREAM and nature of DRAW is specified via the -// constant GL.STREAM_DRAW, for example. -// -// The usage frequency of access may be one of: -// -// STREAM -// The data store contents will be modified once and used at most a few times. -// -// STATIC -// The data store contents will be modified once and used many times. -// -// DYNAMIC -// The data store contents will be modified repeatedly and used many times. -// -// The usage nature of access may be one of: -// -// DRAW -// The data store contents are modified by the application, and used as -// the source for GL drawing and image specification commands. -// -// READ -// The data store contents are modified by reading data from the GL, -// and used to return that data when queried by the application. -// -// COPY -// The data store contents are modified by reading data from the GL, -// and used as the source for GL drawing and image specification -// commands. -// -// Clients must align data elements consistent with the requirements of the -// client platform, with an additional base-level requirement that an offset -// within a buffer to a datum comprising N bytes be a multiple of N. -// -// Error GL.INVALID_ENUM is generated if target is not one of the accepted -// buffer targets. GL.INVALID_ENUM is generated if usage is not -// GL.STREAM_DRAW, GL.STREAM_READ, GL.STREAM_COPY, GL.STATIC_DRAW, -// GL.STATIC_READ, GL.STATIC_COPY, GL.DYNAMIC_DRAW, GL.DYNAMIC_READ, or -// GL.DYNAMIC_COPY. GL.INVALID_VALUE is generated if size is negative. -// GL.INVALID_OPERATION is generated if the reserved buffer object name 0 is -// bound to target. GL.OUT_OF_MEMORY is generated if the GL is unable to -// create a data store with the specified size. -func (gl *GL) BufferData(target glbase.Enum, size int, data interface{}, usage glbase.Enum) { - var data_ptr unsafe.Pointer - var data_v = reflect.ValueOf(data) - if data != nil && data_v.Kind() != reflect.Slice { - panic("parameter data must be a slice") - } - if data != nil { - data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer()) - } - if data != nil { - size = int(data_v.Type().Size()) * data_v.Len() - } - C.gl4_3compat_glBufferData(gl.funcs, C.GLenum(target), C.GLsizeiptr(size), data_ptr, C.GLenum(usage)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glIsBuffer.xml -func (gl *GL) IsBuffer(buffer glbase.Buffer) bool { - glresult := C.gl4_3compat_glIsBuffer(gl.funcs, C.GLuint(buffer)) - return *(*bool)(unsafe.Pointer(&glresult)) -} - -// GenBuffers returns n buffer object names. There is no guarantee that -// the names form a contiguous set of integers; however, it is guaranteed -// that none of the returned names was in use immediately before the call to -// GenBuffers. -// -// Buffer object names returned by a call to GenBuffers are not returned by -// subsequent calls, unless they are first deleted with DeleteBuffers. -// -// No buffer objects are associated with the returned buffer object names -// until they are first bound by calling BindBuffer. -// -// Error GL.INVALID_VALUE is generated if n is negative. GL.INVALID_OPERATION -// is generated if GenBuffers is executed between the execution of Begin -// and the corresponding execution of End. -// -// GenBuffers is available in GL version 1.5 or greater. -func (gl *GL) GenBuffers(n int) []glbase.Buffer { - if n == 0 { - return nil - } - buffers := make([]glbase.Buffer, n) - C.gl4_3compat_glGenBuffers(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&buffers[0]))) - return buffers -} - -// DeleteBuffers deletes the buffer objects whose names are stored in the -// buffers slice. -// -// After a buffer object is deleted, it has no contents, and its name is free -// for reuse (for example by GenBuffers). If a buffer object that is -// currently bound is deleted, the binding reverts to 0 (the absence of any -// buffer object, which reverts to client memory usage). -// -// DeleteBuffers silently ignores 0's and names that do not correspond to -// existing buffer objects. -// -// Error GL.INVALID_VALUE is generated if n is negative. GL.INVALID_OPERATION -// is generated if DeleteBuffers is executed between the execution of Begin -// and the corresponding execution of End. -// -// DeleteBuffers is available in GL version 1.5 or greater. -func (gl *GL) DeleteBuffers(buffers []glbase.Buffer) { - n := len(buffers) - if n == 0 { - return - } - C.gl4_3compat_glDeleteBuffers(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&buffers[0]))) -} - -// BindBuffer creates or puts in use a named buffer object. -// Calling BindBuffer with target set to GL.ARRAY_BUFFER, -// GL.ELEMENT_ARRAY_BUFFER, GL.PIXEL_PACK_BUFFER or GL.PIXEL_UNPACK_BUFFER -// and buffer set to the name of the new buffer object binds the buffer -// object name to the target. When a buffer object is bound to a target, the -// previous binding for that target is automatically broken. -// -// Buffer object names are unsigned integers. The value zero is reserved, but -// there is no default buffer object for each buffer object target. Instead, -// buffer set to zero effectively unbinds any buffer object previously bound, -// and restores client memory usage for that buffer object target. Buffer -// object names and the corresponding buffer object contents are local to the -// shared display-list space (see XCreateContext) of the current GL rendering -// context; two rendering contexts share buffer object names only if they -// also share display lists. -// -// GenBuffers may be called to generate a set of new buffer object names. -// -// The state of a buffer object immediately after it is first bound is an -// unmapped zero-sized memory buffer with GL.READ_WRITE access and -// GL.STATIC_DRAW usage. -// -// While a non-zero buffer object name is bound, GL operations on the target -// to which it is bound affect the bound buffer object, and queries of the -// target to which it is bound return state from the bound buffer object. -// While buffer object name zero is bound, as in the initial state, attempts -// to modify or query state on the target to which it is bound generates an -// GL.INVALID_OPERATION error. -// -// When vertex array pointer state is changed, for example by a call to -// NormalPointer, the current buffer object binding (GL.ARRAY_BUFFER_BINDING) -// is copied into the corresponding client state for the vertex array type -// being changed, for example GL.NORMAL_ARRAY_BUFFER_BINDING. While a -// non-zero buffer object is bound to the GL.ARRAY_BUFFER target, the vertex -// array pointer parameter that is traditionally interpreted as a pointer to -// client-side memory is instead interpreted as an offset within the buffer -// object measured in basic machine units. -// -// While a non-zero buffer object is bound to the GL.ELEMENT_ARRAY_BUFFER -// target, the indices parameter of DrawElements, DrawRangeElements, or -// MultiDrawElements that is traditionally interpreted as a pointer to -// client-side memory is instead interpreted as an offset within the buffer -// object measured in basic machine units. -// -// While a non-zero buffer object is bound to the GL.PIXEL_PACK_BUFFER -// target, the following commands are affected: GetCompressedTexImage, -// GetConvolutionFilter, GetHistogram, GetMinmax, GetPixelMap, -// GetPolygonStipple, GetSeparableFilter, GetTexImage, and ReadPixels. The -// pointer parameter that is traditionally interpreted as a pointer to -// client-side memory where the pixels are to be packed is instead -// interpreted as an offset within the buffer object measured in basic -// machine units. -// -// While a non-zero buffer object is bound to the GL.PIXEL_UNPACK_BUFFER -// target, the following commands are affected: Bitmap, ColorSubTable, -// ColorTable, CompressedTexImage1D, CompressedTexImage2D, -// CompressedTexImage3D, CompressedTexSubImage1D, CompressedTexSubImage2D, -// CompressedTexSubImage3D, ConvolutionFilter1D, ConvolutionFilter2D, -// DrawPixels, PixelMap, PolygonStipple, SeparableFilter2D, TexImage1D, -// TexImage2D, TexImage3D, TexSubImage1D, TexSubImage2D, and TexSubImage3D. -// The pointer parameter that is traditionally interpreted as a pointer to -// client-side memory from which the pixels are to be unpacked is instead -// interpreted as an offset within the buffer object measured in basic -// machine units. -// -// A buffer object binding created with BindBuffer remains active until a -// different buffer object name is bound to the same target, or until the -// bound buffer object is deleted with DeleteBuffers. -// -// Once created, a named buffer object may be re-bound to any target as often -// as needed. However, the GL implementation may make choices about how to -// optimize the storage of a buffer object based on its initial binding -// target. -// -// Error GL.INVALID_ENUM is generated if target is not one of the allowable -// values. GL.INVALID_OPERATION is generated if BindBuffer is executed -// between the execution of Begin and the corresponding execution of End. -// -// BindBuffer is available in GL version 1.5 or greater. -func (gl *GL) BindBuffer(target glbase.Enum, buffer glbase.Buffer) { - C.gl4_3compat_glBindBuffer(gl.funcs, C.GLenum(target), C.GLuint(buffer)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetQueryObjectuiv.xml -func (gl *GL) GetQueryObjectuiv(id uint32, pname glbase.Enum, params []uint32) { - C.gl4_3compat_glGetQueryObjectuiv(gl.funcs, C.GLuint(id), C.GLenum(pname), (*C.GLuint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetQueryObjectiv.xml -func (gl *GL) GetQueryObjectiv(id uint32, pname glbase.Enum, params []int32) { - C.gl4_3compat_glGetQueryObjectiv(gl.funcs, C.GLuint(id), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetQueryiv.xml -func (gl *GL) GetQueryiv(target, pname glbase.Enum, params []int32) { - C.gl4_3compat_glGetQueryiv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glEndQuery.xml -func (gl *GL) EndQuery(target glbase.Enum) { - C.gl4_3compat_glEndQuery(gl.funcs, C.GLenum(target)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glBeginQuery.xml -func (gl *GL) BeginQuery(target glbase.Enum, id uint32) { - C.gl4_3compat_glBeginQuery(gl.funcs, C.GLenum(target), C.GLuint(id)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glIsQuery.xml -func (gl *GL) IsQuery(id uint32) bool { - glresult := C.gl4_3compat_glIsQuery(gl.funcs, C.GLuint(id)) - return *(*bool)(unsafe.Pointer(&glresult)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glDeleteQueries.xml -func (gl *GL) DeleteQueries(n int, ids []uint32) { - C.gl4_3compat_glDeleteQueries(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&ids[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGenQueries.xml -func (gl *GL) GenQueries(n int, ids []uint32) { - C.gl4_3compat_glGenQueries(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&ids[0]))) -} - -// VertexAttribPointer specifies the location and data format of the array -// of generic vertex attributes at index to use when rendering. size -// specifies the number of components per attribute and must be 1, 2, 3, or -// 4. type specifies the data type of each component, and stride specifies -// the byte stride from one attribute to the next, allowing vertices and -// attributes to be packed into a single array or stored in separate arrays. -// normalized indicates whether the values stored in an integer format are -// to be mapped to the range [-1,1] (for signed values) or [0,1] -// (for unsigned values) when they are accessed and converted to floating -// point; otherwise, values will be converted to floats directly without -// normalization. offset is a byte offset into the buffer object's data -// store, which must be bound to the GL.ARRAY_BUFFER target with BindBuffer. -// -// The buffer object binding (GL.ARRAY_BUFFER_BINDING) is saved as -// generic vertex attribute array client-side state -// (GL.VERTEX_ATTRIB_ARRAY_BUFFER_BINDING) for the provided index. -// -// To enable and disable a generic vertex attribute array, call -// EnableVertexAttribArray and DisableVertexAttribArray with index. If -// enabled, the generic vertex attribute array is used when DrawArrays or -// DrawElements is called. Each generic vertex attribute array is initially -// disabled. -// -// VertexAttribPointer is typically implemented on the client side. -// -// Error GL.INVALID_ENUM is generated if type is not an accepted value. -// GL.INVALID_VALUE is generated if index is greater than or equal to -// GL.MAX_VERTEX_ATTRIBS. GL.INVALID_VALUE is generated if size is not 1, 2, -// 3, or 4. GL.INVALID_VALUE is generated if stride is negative. -func (gl *GL) VertexAttribPointer(index glbase.Attrib, size int, gltype glbase.Enum, normalized bool, stride int, offset uintptr) { - offset_ptr := unsafe.Pointer(offset) - C.gl4_3compat_glVertexAttribPointer(gl.funcs, C.GLuint(index), C.GLint(size), C.GLenum(gltype), *(*C.GLboolean)(unsafe.Pointer(&normalized)), C.GLsizei(stride), offset_ptr) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glValidateProgram.xml -func (gl *GL) ValidateProgram(program glbase.Program) { - C.gl4_3compat_glValidateProgram(gl.funcs, C.GLuint(program)) -} - -// UniformMatrix4fv modifies the value of a uniform variable or a uniform -// variable array. The location of the uniform variable to be modified is -// specified by location, which should be a value returned by GetUniformLocation. -// UniformMatrix4fv operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions UniformMatrix{2|3|4|2x3|3x2|2x4|4x2|3x4|4x3}fv are used to -// modify a matrix or an array of matrices. The numbers in the function name -// are interpreted as the dimensionality of the matrix. The number 2 -// indicates a 2x2 matrix (4 values), the number 3 indicates a 3x3 matrix (9 -// values), and the number 4 indicates a 4x4 matrix (16 values). Non-square -// matrix dimensionality is explicit, with the first number representing the -// number of columns and the second number representing the number of rows. -// For example, 2x4 indicates a 2x4 matrix with 2 columns and 4 rows (8 -// values). The length of the provided slice must be a multiple of the number -// of values per matrix, to update one or more consecutive matrices. -// -// If transpose is false, each matrix is assumed to be supplied in column -// major order. If transpose is true, each matrix is assumed to be supplied -// in row major order. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) UniformMatrix4fv(location glbase.Uniform, transpose bool, value []float32) { - if len(value) == 0 { - return - } - if len(value)%(4*4) != 0 { - panic("invalid value length for UniformMatrix4fv") - } - count := len(value) / (4 * 4) - C.gl4_3compat_glUniformMatrix4fv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLfloat)(unsafe.Pointer(&value[0]))) -} - -// UniformMatrix3fv modifies the value of a uniform variable or a uniform -// variable array. The location of the uniform variable to be modified is -// specified by location, which should be a value returned by GetUniformLocation. -// UniformMatrix3fv operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions UniformMatrix{2|3|4|2x3|3x2|2x4|4x2|3x4|4x3}fv are used to -// modify a matrix or an array of matrices. The numbers in the function name -// are interpreted as the dimensionality of the matrix. The number 2 -// indicates a 2x2 matrix (4 values), the number 3 indicates a 3x3 matrix (9 -// values), and the number 4 indicates a 4x4 matrix (16 values). Non-square -// matrix dimensionality is explicit, with the first number representing the -// number of columns and the second number representing the number of rows. -// For example, 2x4 indicates a 2x4 matrix with 2 columns and 4 rows (8 -// values). The length of the provided slice must be a multiple of the number -// of values per matrix, to update one or more consecutive matrices. -// -// If transpose is false, each matrix is assumed to be supplied in column -// major order. If transpose is true, each matrix is assumed to be supplied -// in row major order. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) UniformMatrix3fv(location glbase.Uniform, transpose bool, value []float32) { - if len(value) == 0 { - return - } - if len(value)%(3*3) != 0 { - panic("invalid value length for UniformMatrix3fv") - } - count := len(value) / (3 * 3) - C.gl4_3compat_glUniformMatrix3fv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLfloat)(unsafe.Pointer(&value[0]))) -} - -// UniformMatrix2fv modifies the value of a uniform variable or a uniform -// variable array. The location of the uniform variable to be modified is -// specified by location, which should be a value returned by GetUniformLocation. -// UniformMatrix2fv operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions UniformMatrix{2|3|4|2x3|3x2|2x4|4x2|3x4|4x3}fv are used to -// modify a matrix or an array of matrices. The numbers in the function name -// are interpreted as the dimensionality of the matrix. The number 2 -// indicates a 2x2 matrix (4 values), the number 3 indicates a 3x3 matrix (9 -// values), and the number 4 indicates a 4x4 matrix (16 values). Non-square -// matrix dimensionality is explicit, with the first number representing the -// number of columns and the second number representing the number of rows. -// For example, 2x4 indicates a 2x4 matrix with 2 columns and 4 rows (8 -// values). The length of the provided slice must be a multiple of the number -// of values per matrix, to update one or more consecutive matrices. -// -// If transpose is false, each matrix is assumed to be supplied in column -// major order. If transpose is true, each matrix is assumed to be supplied -// in row major order. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) UniformMatrix2fv(location glbase.Uniform, transpose bool, value []float32) { - if len(value) == 0 { - return - } - if len(value)%(2*2) != 0 { - panic("invalid value length for UniformMatrix2fv") - } - count := len(value) / (2 * 2) - C.gl4_3compat_glUniformMatrix2fv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLfloat)(unsafe.Pointer(&value[0]))) -} - -// Uniform4iv modifies the value of a uniform variable or a uniform -// variable array. The location of the uniform variable to be modified is -// specified by location, which should be a value returned by GetUniformLocation. -// Uniform4iv operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single -// uniform variable or a uniform variable array. These functions receive a -// slice with the values to be loaded into a uniform variable or a uniform -// variable array. A slice with length 1 should be used if modifying the value -// of a single uniform variable, and a length of 1 or greater can be used to -// modify an entire array or part of an array. When loading n elements -// starting at an arbitrary position m in a uniform variable array, elements -// m + n - 1 in the array will be replaced with the new values. If m + n - 1 -// is larger than the size of the uniform variable array, values for all -// array elements beyond the end of the array will be ignored. The number -// specified in the name of the command indicates the number of components -// for each element in value, and it should match the number of components in -// the data type of the specified uniform variable (1 for float, int, bool; -// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name -// of the command must match the data type for the specified uniform variable -// as described for Uniform{1|2|3|4}{f|i|ui}. -// -// Uniform1i and Uniform1iv are the only two functions that may be used to -// load uniform variables defined as sampler types. Loading samplers with any -// other function will result in a GL.INVALID_OPERATION error. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) Uniform4iv(location glbase.Uniform, value []int32) { - if len(value) == 0 { - return - } - if len(value)%4 != 0 { - panic("invalid value length for Uniform4iv") - } - count := len(value) / 4 - C.gl4_3compat_glUniform4iv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLint)(unsafe.Pointer(&value[0]))) -} - -// Uniform3iv modifies the value of a uniform variable or a uniform -// variable array. The location of the uniform variable to be modified is -// specified by location, which should be a value returned by GetUniformLocation. -// Uniform3iv operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single -// uniform variable or a uniform variable array. These functions receive a -// slice with the values to be loaded into a uniform variable or a uniform -// variable array. A slice with length 1 should be used if modifying the value -// of a single uniform variable, and a length of 1 or greater can be used to -// modify an entire array or part of an array. When loading n elements -// starting at an arbitrary position m in a uniform variable array, elements -// m + n - 1 in the array will be replaced with the new values. If m + n - 1 -// is larger than the size of the uniform variable array, values for all -// array elements beyond the end of the array will be ignored. The number -// specified in the name of the command indicates the number of components -// for each element in value, and it should match the number of components in -// the data type of the specified uniform variable (1 for float, int, bool; -// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name -// of the command must match the data type for the specified uniform variable -// as described for Uniform{1|2|3|4}{f|i|ui}. -// -// Uniform1i and Uniform1iv are the only two functions that may be used to -// load uniform variables defined as sampler types. Loading samplers with any -// other function will result in a GL.INVALID_OPERATION error. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) Uniform3iv(location glbase.Uniform, value []int32) { - if len(value) == 0 { - return - } - if len(value)%3 != 0 { - panic("invalid value length for Uniform3iv") - } - count := len(value) / 3 - C.gl4_3compat_glUniform3iv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLint)(unsafe.Pointer(&value[0]))) -} - -// Uniform2iv modifies the value of a uniform variable or a uniform -// variable array. The location of the uniform variable to be modified is -// specified by location, which should be a value returned by GetUniformLocation. -// Uniform2iv operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single -// uniform variable or a uniform variable array. These functions receive a -// slice with the values to be loaded into a uniform variable or a uniform -// variable array. A slice with length 1 should be used if modifying the value -// of a single uniform variable, and a length of 1 or greater can be used to -// modify an entire array or part of an array. When loading n elements -// starting at an arbitrary position m in a uniform variable array, elements -// m + n - 1 in the array will be replaced with the new values. If m + n - 1 -// is larger than the size of the uniform variable array, values for all -// array elements beyond the end of the array will be ignored. The number -// specified in the name of the command indicates the number of components -// for each element in value, and it should match the number of components in -// the data type of the specified uniform variable (1 for float, int, bool; -// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name -// of the command must match the data type for the specified uniform variable -// as described for Uniform{1|2|3|4}{f|i|ui}. -// -// Uniform1i and Uniform1iv are the only two functions that may be used to -// load uniform variables defined as sampler types. Loading samplers with any -// other function will result in a GL.INVALID_OPERATION error. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) Uniform2iv(location glbase.Uniform, value []int32) { - if len(value) == 0 { - return - } - if len(value)%2 != 0 { - panic("invalid value length for Uniform2iv") - } - count := len(value) / 2 - C.gl4_3compat_glUniform2iv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLint)(unsafe.Pointer(&value[0]))) -} - -// Uniform1iv modifies the value of a uniform variable or a uniform -// variable array. The location of the uniform variable to be modified is -// specified by location, which should be a value returned by GetUniformLocation. -// Uniform1iv operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single -// uniform variable or a uniform variable array. These functions receive a -// slice with the values to be loaded into a uniform variable or a uniform -// variable array. A slice with length 1 should be used if modifying the value -// of a single uniform variable, and a length of 1 or greater can be used to -// modify an entire array or part of an array. When loading n elements -// starting at an arbitrary position m in a uniform variable array, elements -// m + n - 1 in the array will be replaced with the new values. If m + n - 1 -// is larger than the size of the uniform variable array, values for all -// array elements beyond the end of the array will be ignored. The number -// specified in the name of the command indicates the number of components -// for each element in value, and it should match the number of components in -// the data type of the specified uniform variable (1 for float, int, bool; -// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name -// of the command must match the data type for the specified uniform variable -// as described for Uniform{1|2|3|4}{f|i|ui}. -// -// Uniform1i and Uniform1iv are the only two functions that may be used to -// load uniform variables defined as sampler types. Loading samplers with any -// other function will result in a GL.INVALID_OPERATION error. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) Uniform1iv(location glbase.Uniform, value []int32) { - if len(value) == 0 { - return - } - count := len(value) - C.gl4_3compat_glUniform1iv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLint)(unsafe.Pointer(&value[0]))) -} - -// Uniform4fv modifies the value of a uniform variable or a uniform -// variable array. The location of the uniform variable to be modified is -// specified by location, which should be a value returned by GetUniformLocation. -// Uniform4fv operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single -// uniform variable or a uniform variable array. These functions receive a -// slice with the values to be loaded into a uniform variable or a uniform -// variable array. A slice with length 1 should be used if modifying the value -// of a single uniform variable, and a length of 1 or greater can be used to -// modify an entire array or part of an array. When loading n elements -// starting at an arbitrary position m in a uniform variable array, elements -// m + n - 1 in the array will be replaced with the new values. If m + n - 1 -// is larger than the size of the uniform variable array, values for all -// array elements beyond the end of the array will be ignored. The number -// specified in the name of the command indicates the number of components -// for each element in value, and it should match the number of components in -// the data type of the specified uniform variable (1 for float, int, bool; -// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name -// of the command must match the data type for the specified uniform variable -// as described for Uniform{1|2|3|4}{f|i|ui}. -// -// Uniform1i and Uniform1iv are the only two functions that may be used to -// load uniform variables defined as sampler types. Loading samplers with any -// other function will result in a GL.INVALID_OPERATION error. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) Uniform4fv(location glbase.Uniform, value []float32) { - if len(value) == 0 { - return - } - if len(value)%4 != 0 { - panic("invalid value length for Uniform4fv") - } - count := len(value) / 4 - C.gl4_3compat_glUniform4fv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLfloat)(unsafe.Pointer(&value[0]))) -} - -// Uniform3fv modifies the value of a uniform variable or a uniform -// variable array. The location of the uniform variable to be modified is -// specified by location, which should be a value returned by GetUniformLocation. -// Uniform3fv operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single -// uniform variable or a uniform variable array. These functions receive a -// slice with the values to be loaded into a uniform variable or a uniform -// variable array. A slice with length 1 should be used if modifying the value -// of a single uniform variable, and a length of 1 or greater can be used to -// modify an entire array or part of an array. When loading n elements -// starting at an arbitrary position m in a uniform variable array, elements -// m + n - 1 in the array will be replaced with the new values. If m + n - 1 -// is larger than the size of the uniform variable array, values for all -// array elements beyond the end of the array will be ignored. The number -// specified in the name of the command indicates the number of components -// for each element in value, and it should match the number of components in -// the data type of the specified uniform variable (1 for float, int, bool; -// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name -// of the command must match the data type for the specified uniform variable -// as described for Uniform{1|2|3|4}{f|i|ui}. -// -// Uniform1i and Uniform1iv are the only two functions that may be used to -// load uniform variables defined as sampler types. Loading samplers with any -// other function will result in a GL.INVALID_OPERATION error. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) Uniform3fv(location glbase.Uniform, value []float32) { - if len(value) == 0 { - return - } - if len(value)%3 != 0 { - panic("invalid value length for Uniform3fv") - } - count := len(value) / 3 - C.gl4_3compat_glUniform3fv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLfloat)(unsafe.Pointer(&value[0]))) -} - -// Uniform2fv modifies the value of a uniform variable or a uniform -// variable array. The location of the uniform variable to be modified is -// specified by location, which should be a value returned by GetUniformLocation. -// Uniform2fv operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single -// uniform variable or a uniform variable array. These functions receive a -// slice with the values to be loaded into a uniform variable or a uniform -// variable array. A slice with length 1 should be used if modifying the value -// of a single uniform variable, and a length of 1 or greater can be used to -// modify an entire array or part of an array. When loading n elements -// starting at an arbitrary position m in a uniform variable array, elements -// m + n - 1 in the array will be replaced with the new values. If m + n - 1 -// is larger than the size of the uniform variable array, values for all -// array elements beyond the end of the array will be ignored. The number -// specified in the name of the command indicates the number of components -// for each element in value, and it should match the number of components in -// the data type of the specified uniform variable (1 for float, int, bool; -// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name -// of the command must match the data type for the specified uniform variable -// as described for Uniform{1|2|3|4}{f|i|ui}. -// -// Uniform1i and Uniform1iv are the only two functions that may be used to -// load uniform variables defined as sampler types. Loading samplers with any -// other function will result in a GL.INVALID_OPERATION error. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) Uniform2fv(location glbase.Uniform, value []float32) { - if len(value) == 0 { - return - } - if len(value)%2 != 0 { - panic("invalid value length for Uniform2fv") - } - count := len(value) / 2 - C.gl4_3compat_glUniform2fv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLfloat)(unsafe.Pointer(&value[0]))) -} - -// Uniform1fv modifies the value of a uniform variable or a uniform -// variable array. The location of the uniform variable to be modified is -// specified by location, which should be a value returned by GetUniformLocation. -// Uniform1fv operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single -// uniform variable or a uniform variable array. These functions receive a -// slice with the values to be loaded into a uniform variable or a uniform -// variable array. A slice with length 1 should be used if modifying the value -// of a single uniform variable, and a length of 1 or greater can be used to -// modify an entire array or part of an array. When loading n elements -// starting at an arbitrary position m in a uniform variable array, elements -// m + n - 1 in the array will be replaced with the new values. If m + n - 1 -// is larger than the size of the uniform variable array, values for all -// array elements beyond the end of the array will be ignored. The number -// specified in the name of the command indicates the number of components -// for each element in value, and it should match the number of components in -// the data type of the specified uniform variable (1 for float, int, bool; -// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name -// of the command must match the data type for the specified uniform variable -// as described for Uniform{1|2|3|4}{f|i|ui}. -// -// Uniform1i and Uniform1iv are the only two functions that may be used to -// load uniform variables defined as sampler types. Loading samplers with any -// other function will result in a GL.INVALID_OPERATION error. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) Uniform1fv(location glbase.Uniform, value []float32) { - if len(value) == 0 { - return - } - count := len(value) - C.gl4_3compat_glUniform1fv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLfloat)(unsafe.Pointer(&value[0]))) -} - -// Uniform4i modifies the value of a single uniform variable. -// The location of the uniform variable to be modified is specified by -// location, which should be a value returned by GetUniformLocation. -// Uniform4i operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the -// uniform variable specified by location using the values passed as -// arguments. The number specified in the function should match the number of -// components in the data type of the specified uniform variable (1 for -// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.). -// The suffix f indicates that floating-point values are being passed; the -// suffix i indicates that integer values are being passed; the suffix ui -// indicates that unsigned integer values are being passed, and this type -// should also match the data type of the specified uniform variable. The i -// variants of this function should be used to provide values for uniform -// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui -// variants of this function should be used to provide values for uniform -// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of -// these. The f variants should be used to provide values for uniform -// variables of type float, vec2, vec3, vec4, or arrays of these. Either the -// i, ui or f variants may be used to provide values for uniform variables of -// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable -// will be set to false if the input value is 0 or 0.0f, and it will be set -// to true otherwise. -// -// Uniform1i and Uniform1iv are the only two functions that may be used to -// load uniform variables defined as sampler types. Loading samplers with any -// other function will result in a GL.INVALID_OPERATION error. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) Uniform4i(location glbase.Uniform, v0, v1, v2, v3 int32) { - C.gl4_3compat_glUniform4i(gl.funcs, C.GLint(location), C.GLint(v0), C.GLint(v1), C.GLint(v2), C.GLint(v3)) -} - -// Uniform3i modifies the value of a single uniform variable. -// The location of the uniform variable to be modified is specified by -// location, which should be a value returned by GetUniformLocation. -// Uniform3i operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the -// uniform variable specified by location using the values passed as -// arguments. The number specified in the function should match the number of -// components in the data type of the specified uniform variable (1 for -// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.). -// The suffix f indicates that floating-point values are being passed; the -// suffix i indicates that integer values are being passed; the suffix ui -// indicates that unsigned integer values are being passed, and this type -// should also match the data type of the specified uniform variable. The i -// variants of this function should be used to provide values for uniform -// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui -// variants of this function should be used to provide values for uniform -// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of -// these. The f variants should be used to provide values for uniform -// variables of type float, vec2, vec3, vec4, or arrays of these. Either the -// i, ui or f variants may be used to provide values for uniform variables of -// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable -// will be set to false if the input value is 0 or 0.0f, and it will be set -// to true otherwise. -// -// Uniform1i and Uniform1iv are the only two functions that may be used to -// load uniform variables defined as sampler types. Loading samplers with any -// other function will result in a GL.INVALID_OPERATION error. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) Uniform3i(location glbase.Uniform, v0, v1, v2 int32) { - C.gl4_3compat_glUniform3i(gl.funcs, C.GLint(location), C.GLint(v0), C.GLint(v1), C.GLint(v2)) -} - -// Uniform2i modifies the value of a single uniform variable. -// The location of the uniform variable to be modified is specified by -// location, which should be a value returned by GetUniformLocation. -// Uniform2i operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the -// uniform variable specified by location using the values passed as -// arguments. The number specified in the function should match the number of -// components in the data type of the specified uniform variable (1 for -// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.). -// The suffix f indicates that floating-point values are being passed; the -// suffix i indicates that integer values are being passed; the suffix ui -// indicates that unsigned integer values are being passed, and this type -// should also match the data type of the specified uniform variable. The i -// variants of this function should be used to provide values for uniform -// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui -// variants of this function should be used to provide values for uniform -// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of -// these. The f variants should be used to provide values for uniform -// variables of type float, vec2, vec3, vec4, or arrays of these. Either the -// i, ui or f variants may be used to provide values for uniform variables of -// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable -// will be set to false if the input value is 0 or 0.0f, and it will be set -// to true otherwise. -// -// Uniform1i and Uniform1iv are the only two functions that may be used to -// load uniform variables defined as sampler types. Loading samplers with any -// other function will result in a GL.INVALID_OPERATION error. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) Uniform2i(location glbase.Uniform, v0, v1 int32) { - C.gl4_3compat_glUniform2i(gl.funcs, C.GLint(location), C.GLint(v0), C.GLint(v1)) -} - -// Uniform1i modifies the value of a single uniform variable. -// The location of the uniform variable to be modified is specified by -// location, which should be a value returned by GetUniformLocation. -// Uniform1i operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the -// uniform variable specified by location using the values passed as -// arguments. The number specified in the function should match the number of -// components in the data type of the specified uniform variable (1 for -// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.). -// The suffix f indicates that floating-point values are being passed; the -// suffix i indicates that integer values are being passed; the suffix ui -// indicates that unsigned integer values are being passed, and this type -// should also match the data type of the specified uniform variable. The i -// variants of this function should be used to provide values for uniform -// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui -// variants of this function should be used to provide values for uniform -// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of -// these. The f variants should be used to provide values for uniform -// variables of type float, vec2, vec3, vec4, or arrays of these. Either the -// i, ui or f variants may be used to provide values for uniform variables of -// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable -// will be set to false if the input value is 0 or 0.0f, and it will be set -// to true otherwise. -// -// Uniform1i and Uniform1iv are the only two functions that may be used to -// load uniform variables defined as sampler types. Loading samplers with any -// other function will result in a GL.INVALID_OPERATION error. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) Uniform1i(location glbase.Uniform, v0 int32) { - C.gl4_3compat_glUniform1i(gl.funcs, C.GLint(location), C.GLint(v0)) -} - -// Uniform4f modifies the value of a single uniform variable. -// The location of the uniform variable to be modified is specified by -// location, which should be a value returned by GetUniformLocation. -// Uniform4f operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the -// uniform variable specified by location using the values passed as -// arguments. The number specified in the function should match the number of -// components in the data type of the specified uniform variable (1 for -// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.). -// The suffix f indicates that floating-point values are being passed; the -// suffix i indicates that integer values are being passed; the suffix ui -// indicates that unsigned integer values are being passed, and this type -// should also match the data type of the specified uniform variable. The i -// variants of this function should be used to provide values for uniform -// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui -// variants of this function should be used to provide values for uniform -// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of -// these. The f variants should be used to provide values for uniform -// variables of type float, vec2, vec3, vec4, or arrays of these. Either the -// i, ui or f variants may be used to provide values for uniform variables of -// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable -// will be set to false if the input value is 0 or 0.0f, and it will be set -// to true otherwise. -// -// Uniform1i and Uniform1iv are the only two functions that may be used to -// load uniform variables defined as sampler types. Loading samplers with any -// other function will result in a GL.INVALID_OPERATION error. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) Uniform4f(location glbase.Uniform, v0, v1, v2, v3 float32) { - C.gl4_3compat_glUniform4f(gl.funcs, C.GLint(location), C.GLfloat(v0), C.GLfloat(v1), C.GLfloat(v2), C.GLfloat(v3)) -} - -// Uniform3f modifies the value of a single uniform variable. -// The location of the uniform variable to be modified is specified by -// location, which should be a value returned by GetUniformLocation. -// Uniform3f operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the -// uniform variable specified by location using the values passed as -// arguments. The number specified in the function should match the number of -// components in the data type of the specified uniform variable (1 for -// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.). -// The suffix f indicates that floating-point values are being passed; the -// suffix i indicates that integer values are being passed; the suffix ui -// indicates that unsigned integer values are being passed, and this type -// should also match the data type of the specified uniform variable. The i -// variants of this function should be used to provide values for uniform -// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui -// variants of this function should be used to provide values for uniform -// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of -// these. The f variants should be used to provide values for uniform -// variables of type float, vec2, vec3, vec4, or arrays of these. Either the -// i, ui or f variants may be used to provide values for uniform variables of -// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable -// will be set to false if the input value is 0 or 0.0f, and it will be set -// to true otherwise. -// -// Uniform1i and Uniform1iv are the only two functions that may be used to -// load uniform variables defined as sampler types. Loading samplers with any -// other function will result in a GL.INVALID_OPERATION error. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) Uniform3f(location glbase.Uniform, v0, v1, v2 float32) { - C.gl4_3compat_glUniform3f(gl.funcs, C.GLint(location), C.GLfloat(v0), C.GLfloat(v1), C.GLfloat(v2)) -} - -// Uniform2f modifies the value of a single uniform variable. -// The location of the uniform variable to be modified is specified by -// location, which should be a value returned by GetUniformLocation. -// Uniform2f operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the -// uniform variable specified by location using the values passed as -// arguments. The number specified in the function should match the number of -// components in the data type of the specified uniform variable (1 for -// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.). -// The suffix f indicates that floating-point values are being passed; the -// suffix i indicates that integer values are being passed; the suffix ui -// indicates that unsigned integer values are being passed, and this type -// should also match the data type of the specified uniform variable. The i -// variants of this function should be used to provide values for uniform -// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui -// variants of this function should be used to provide values for uniform -// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of -// these. The f variants should be used to provide values for uniform -// variables of type float, vec2, vec3, vec4, or arrays of these. Either the -// i, ui or f variants may be used to provide values for uniform variables of -// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable -// will be set to false if the input value is 0 or 0.0f, and it will be set -// to true otherwise. -// -// Uniform1i and Uniform1iv are the only two functions that may be used to -// load uniform variables defined as sampler types. Loading samplers with any -// other function will result in a GL.INVALID_OPERATION error. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) Uniform2f(location glbase.Uniform, v0, v1 float32) { - C.gl4_3compat_glUniform2f(gl.funcs, C.GLint(location), C.GLfloat(v0), C.GLfloat(v1)) -} - -// Uniform1f modifies the value of a single uniform variable. -// The location of the uniform variable to be modified is specified by -// location, which should be a value returned by GetUniformLocation. -// Uniform1f operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the -// uniform variable specified by location using the values passed as -// arguments. The number specified in the function should match the number of -// components in the data type of the specified uniform variable (1 for -// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.). -// The suffix f indicates that floating-point values are being passed; the -// suffix i indicates that integer values are being passed; the suffix ui -// indicates that unsigned integer values are being passed, and this type -// should also match the data type of the specified uniform variable. The i -// variants of this function should be used to provide values for uniform -// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui -// variants of this function should be used to provide values for uniform -// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of -// these. The f variants should be used to provide values for uniform -// variables of type float, vec2, vec3, vec4, or arrays of these. Either the -// i, ui or f variants may be used to provide values for uniform variables of -// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable -// will be set to false if the input value is 0 or 0.0f, and it will be set -// to true otherwise. -// -// Uniform1i and Uniform1iv are the only two functions that may be used to -// load uniform variables defined as sampler types. Loading samplers with any -// other function will result in a GL.INVALID_OPERATION error. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) Uniform1f(location glbase.Uniform, v0 float32) { - C.gl4_3compat_glUniform1f(gl.funcs, C.GLint(location), C.GLfloat(v0)) -} - -// UseProgram installs the program object specified by program as part of -// current rendering state. One or more executables are created in a program -// object by successfully attaching shader objects to it with AttachShader, -// successfully compiling the shader objects with CompileShader, and -// successfully linking the program object with LinkProgram. -// -// A program object will contain an executable that will run on the vertex -// processor if it contains one or more shader objects of type -// GL.VERTEX_SHADER that have been successfully compiled and linked. -// Similarly, a program object will contain an executable that will run on -// the fragment processor if it contains one or more shader objects of type -// GL.FRAGMENT_SHADER that have been successfully compiled and linked. -// -// Successfully installing an executable on a programmable processor will -// cause the corresponding fixed functionality of OpenGL to be disabled. -// Specifically, if an executable is installed on the vertex processor, the -// OpenGL fixed functionality will be disabled as follows. -// -// - The modelview matrix is not applied to vertex coordinates. -// -// - The projection matrix is not applied to vertex coordinates. -// -// - The texture matrices are not applied to texture coordinates. -// -// - Normals are not transformed to eye coordinates. -// -// - Normals are not rescaled or normalized. -// -// - Normalization of GL.AUTO_NORMAL evaluated normals is not performed. -// -// - Texture coordinates are not generated automatically. -// -// - Per-vertex lighting is not performed. -// -// - Color material computations are not performed. -// -// - Color index lighting is not performed. -// -// - This list also applies when setting the current raster position. -// -// The executable that is installed on the vertex processor is expected to -// implement any or all of the desired functionality from the preceding list. -// Similarly, if an executable is installed on the fragment processor, the -// OpenGL fixed functionality will be disabled as follows. -// -// - Texture environment and texture functions are not applied. -// -// - Texture application is not applied. -// -// - Color sum is not applied. -// -// - Fog is not applied. -// -// Again, the fragment shader that is installed is expected to implement any -// or all of the desired functionality from the preceding list. -// -// While a program object is in use, applications are free to modify attached -// shader objects, compile attached shader objects, attach additional shader -// objects, and detach or delete shader objects. None of these operations -// will affect the executables that are part of the current state. However, -// relinking the program object that is currently in use will install the -// program object as part of the current rendering state if the link -// operation was successful (see LinkProgram). If the program object -// currently in use is relinked unsuccessfully, its link status will be set -// to GL.FALSE, but the executables and associated state will remain part of -// the current state until a subsequent call to UseProgram removes it from -// use. After it is removed from use, it cannot be made part of current state -// until it has been successfully relinked. -// -// If program contains shader objects of type GL.VERTEX_SHADER but it does -// not contain shader objects of type GL.FRAGMENT_SHADER, an executable will -// be installed on the vertex processor, but fixed functionality will be used -// for fragment processing. Similarly, if program contains shader objects of -// type GL.FRAGMENT_SHADER but it does not contain shader objects of type -// GL.VERTEX_SHADER, an executable will be installed on the fragment -// processor, but fixed functionality will be used for vertex processing. If -// program is 0, the programmable processors will be disabled, and fixed -// functionality will be used for both vertex and fragment processing. -// -// While a program object is in use, the state that controls the disabled -// fixed functionality may also be updated using the normal OpenGL calls. -// -// Like display lists and texture objects, the name space for program objects -// may be shared across a set of contexts, as long as the server sides of the -// contexts share the same address space. If the name space is shared across -// contexts, any attached objects and the data associated with those attached -// objects are shared as well. -// -// Applications are responsible for providing the synchronization across API -// calls when objects are accessed from different execution threads. -// -// Error GL.INVALID_VALUE is generated if program is neither 0 nor a value -// generated by OpenGL. GL.INVALID_OPERATION is generated if program is not -// a program object. GL.INVALID_OPERATION is generated if program could not -// be made part of current state. GL.INVALID_OPERATION is generated if -// UseProgram is executed between the execution of Begin and the -// corresponding execution of End. -// -// UseProgram is available in GL version 2.0 or greater. -func (gl *GL) UseProgram(program glbase.Program) { - C.gl4_3compat_glUseProgram(gl.funcs, C.GLuint(program)) -} - -// ShaderSource sets the source code in shader to the provided source code. Any source -// code previously stored in the shader object is completely replaced. -// -// Error GL.INVALID_VALUE is generated if shader is not a value generated by -// OpenGL. GL.INVALID_OPERATION is generated if shader is not a shader -// object. GL.INVALID_VALUE is generated if count is less than 0. -// GL.INVALID_OPERATION is generated if ShaderSource is executed between the -// execution of Begin and the corresponding execution of End. -// -// ShaderSource is available in GL version 2.0 or greater. -func (gl *GL) ShaderSource(shader glbase.Shader, source ...string) { - count := len(source) - length := make([]int32, count) - source_c := make([]unsafe.Pointer, count) - for i, src := range source { - length[i] = int32(len(src)) - if len(src) > 0 { - source_c[i] = *(*unsafe.Pointer)(unsafe.Pointer(&src)) - } else { - source_c[i] = unsafe.Pointer(uintptr(0)) - } - } - C.gl4_3compat_glShaderSource(gl.funcs, C.GLuint(shader), C.GLsizei(count), (**C.GLchar)(unsafe.Pointer(&source_c[0])), (*C.GLint)(unsafe.Pointer(&length[0]))) -} - -// LinkProgram links the program object specified by program. If any shader -// objects of type GL.VERTEX_SHADER are attached to program, they will be -// used to create an executable that will run on the programmable vertex -// processor. If any shader objects of type GL.FRAGMENT_SHADER are attached -// to program, they will be used to create an executable that will run on the -// programmable fragment processor. -// -// The status of the link operation will be stored as part of the program -// object's state. This value will be set to GL.TRUE if the program object -// was linked without errors and is ready for use, and GL.FALSE otherwise. It -// can be queried by calling GetProgramiv with arguments program and -// GL.LINK_STATUS. -// -// As a result of a successful link operation, all active user-defined -// uniform variables belonging to program will be initialized to 0, and each -// of the program object's active uniform variables will be assigned a -// location that can be queried by calling GetUniformLocation. Also, any -// active user-defined attribute variables that have not been bound to a -// generic vertex attribute index will be bound to one at this time. -// -// Linking of a program object can fail for a number of reasons as specified -// in the OpenGL Shading Language Specification. The following lists some of -// the conditions that will cause a link error. -// -// - The number of active attribute variables supported by the -// implementation has been exceeded. -// -// - The storage limit for uniform variables has been exceeded. -// -// - The number of active uniform variables supported by the implementation -// has been exceeded. -// -// - The main function is missing for the vertex shader or the fragment -// shader. -// -// - A varying variable actually used in the fragment shader is not -// declared in the same way (or is not declared at all) in the vertex -// shader. -// -// - A reference to a function or variable name is unresolved. -// -// - A shared global is declared with two different types or two different -// initial values. -// -// - One or more of the attached shader objects has not been successfully -// compiled. -// -// - Binding a generic attribute matrix caused some rows of the matrix to -// fall outside the allowed maximum of GL.MAX_VERTEX_ATTRIBS. -// -// - Not enough contiguous vertex attribute slots could be found to bind -// attribute matrices. -// -// When a program object has been successfully linked, the program object can -// be made part of current state by calling UseProgram. Whether or not the -// link operation was successful, the program object's information log will -// be overwritten. The information log can be retrieved by calling -// GetProgramInfoLog. -// -// LinkProgram will also install the generated executables as part of the -// current rendering state if the link operation was successful and the -// specified program object is already currently in use as a result of a -// previous call to UseProgram. If the program object currently in use is -// relinked unsuccessfully, its link status will be set to GL.FALSE , but the -// executables and associated state will remain part of the current state -// until a subsequent call to UseProgram removes it from use. After it is -// removed from use, it cannot be made part of current state until it has -// been successfully relinked. -// -// If program contains shader objects of type GL.VERTEX_SHADER but does not -// contain shader objects of type GL.FRAGMENT_SHADER, the vertex shader will -// be linked against the implicit interface for fixed functionality fragment -// processing. Similarly, if program contains shader objects of type -// GL.FRAGMENT_SHADER but it does not contain shader objects of type -// GL.VERTEX_SHADER, the fragment shader will be linked against the implicit -// interface for fixed functionality vertex processing. -// -// The program object's information log is updated and the program is -// generated at the time of the link operation. After the link operation, -// applications are free to modify attached shader objects, compile attached -// shader objects, detach shader objects, delete shader objects, and attach -// additional shader objects. None of these operations affects the -// information log or the program that is part of the program object. -// -// If the link operation is unsuccessful, any information about a previous -// link operation on program is lost (a failed link does not restore the -// old state of program). Certain information can still be retrieved -// from program even after an unsuccessful link operation. See for instance -// GetActiveAttrib and GetActiveUniform. -// -// Error GL.INVALID_VALUE is generated if program is not a value generated by -// OpenGL. GL.INVALID_OPERATION is generated if program is not a program -// object. GL.INVALID_OPERATION is generated if LinkProgram is executed -// between the execution of Begin and the corresponding execution of End. -// -// LinkProgram is available in GL version 2.0 or greater. -func (gl *GL) LinkProgram(program glbase.Program) { - C.gl4_3compat_glLinkProgram(gl.funcs, C.GLuint(program)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glIsShader.xml -func (gl *GL) IsShader(shader glbase.Shader) bool { - glresult := C.gl4_3compat_glIsShader(gl.funcs, C.GLuint(shader)) - return *(*bool)(unsafe.Pointer(&glresult)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glIsProgram.xml -func (gl *GL) IsProgram(program glbase.Program) bool { - glresult := C.gl4_3compat_glIsProgram(gl.funcs, C.GLuint(program)) - return *(*bool)(unsafe.Pointer(&glresult)) -} - -// GetVertexAttribiv returns in params the value of a generic vertex attribute -// parameter. The generic vertex attribute to be queried is specified by -// index, and the parameter to be queried is specified by pname. -// -// The accepted parameter names are as follows: -// -// GL.VERTEX_ATTRIB_ARRAY_BUFFER_BINDING -// params returns a single value, the name of the buffer object -// currently bound to the binding point corresponding to generic vertex -// attribute array index. If no buffer object is bound, 0 is returned. -// The initial value is 0. -// -// GL.VERTEX_ATTRIB_ARRAY_ENABLED -// params returns a single value that is non-zero (true) if the vertex -// attribute array for index is enabled and 0 (false) if it is -// disabled. The initial value is 0. -// -// GL.VERTEX_ATTRIB_ARRAY_SIZE -// params returns a single value, the size of the vertex attribute -// array for index. The size is the number of values for each element -// of the vertex attribute array, and it will be 1, 2, 3, or 4. The -// initial value is 4. -// -// GL.VERTEX_ATTRIB_ARRAY_STRIDE -// params returns a single value, the array stride for (number of bytes -// between successive elements in) the vertex attribute array for -// index. A value of 0 indicates that the array elements are stored -// sequentially in memory. The initial value is 0. -// -// GL.VERTEX_ATTRIB_ARRAY_TYPE -// params returns a single value, a symbolic constant indicating the -// array type for the vertex attribute array for index. Possible values -// are GL.BYTE, GL.UNSIGNED_BYTE, GL.SHORT, GL.UNSIGNED_SHORT, GL.INT, -// GL.UNSIGNED_INT, GL.FLOAT, and GL.DOUBLE. The initial value is -// GL.FLOAT. -// -// GL.VERTEX_ATTRIB_ARRAY_NORMALIZED -// params returns a single value that is non-zero (true) if fixed-point -// data types for the vertex attribute array indicated by index are -// normalized when they are converted to floating point, and 0 (false) -// otherwise. The initial value is 0. -// -// GL.CURRENT_VERTEX_ATTRIB -// params returns four values that represent the current value for the -// generic vertex attribute specified by index. Generic vertex -// attribute 0 is unique in that it has no current state, so an error -// will be generated if index is 0. The initial value for all other -// generic vertex attributes is (0,0,0,1). -// -// All of the parameters except GL.CURRENT_VERTEX_ATTRIB represent -// client-side state. -// -// Error GL.INVALID_VALUE is generated if index is greater than or equal to -// GL.MAX_VERTEX_ATTRIBS. GL.INVALID_ENUM is generated if pname is not an -// accepted value. GL.INVALID_OPERATION is generated if index is 0 and pname -// is GL.CURRENT_VERTEX_ATTRIB. -// -// GetVertexAttribiv is available in GL version 2.0 or greater. -func (gl *GL) GetVertexAttribiv(index glbase.Attrib, pname glbase.Enum, params []int32) { - var params_c [4]int32 - C.gl4_3compat_glGetVertexAttribiv(gl.funcs, C.GLuint(index), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms_c[0]))) - copy(params, params_c[:]) -} - -// GetVertexAttribfv returns in params the value of a generic vertex attribute -// parameter. The generic vertex attribute to be queried is specified by -// index, and the parameter to be queried is specified by pname. -// -// The accepted parameter names are as follows: -// -// GL.VERTEX_ATTRIB_ARRAY_BUFFER_BINDING -// params returns a single value, the name of the buffer object -// currently bound to the binding point corresponding to generic vertex -// attribute array index. If no buffer object is bound, 0 is returned. -// The initial value is 0. -// -// GL.VERTEX_ATTRIB_ARRAY_ENABLED -// params returns a single value that is non-zero (true) if the vertex -// attribute array for index is enabled and 0 (false) if it is -// disabled. The initial value is 0. -// -// GL.VERTEX_ATTRIB_ARRAY_SIZE -// params returns a single value, the size of the vertex attribute -// array for index. The size is the number of values for each element -// of the vertex attribute array, and it will be 1, 2, 3, or 4. The -// initial value is 4. -// -// GL.VERTEX_ATTRIB_ARRAY_STRIDE -// params returns a single value, the array stride for (number of bytes -// between successive elements in) the vertex attribute array for -// index. A value of 0 indicates that the array elements are stored -// sequentially in memory. The initial value is 0. -// -// GL.VERTEX_ATTRIB_ARRAY_TYPE -// params returns a single value, a symbolic constant indicating the -// array type for the vertex attribute array for index. Possible values -// are GL.BYTE, GL.UNSIGNED_BYTE, GL.SHORT, GL.UNSIGNED_SHORT, GL.INT, -// GL.UNSIGNED_INT, GL.FLOAT, and GL.DOUBLE. The initial value is -// GL.FLOAT. -// -// GL.VERTEX_ATTRIB_ARRAY_NORMALIZED -// params returns a single value that is non-zero (true) if fixed-point -// data types for the vertex attribute array indicated by index are -// normalized when they are converted to floating point, and 0 (false) -// otherwise. The initial value is 0. -// -// GL.CURRENT_VERTEX_ATTRIB -// params returns four values that represent the current value for the -// generic vertex attribute specified by index. Generic vertex -// attribute 0 is unique in that it has no current state, so an error -// will be generated if index is 0. The initial value for all other -// generic vertex attributes is (0,0,0,1). -// -// All of the parameters except GL.CURRENT_VERTEX_ATTRIB represent -// client-side state. -// -// Error GL.INVALID_VALUE is generated if index is greater than or equal to -// GL.MAX_VERTEX_ATTRIBS. GL.INVALID_ENUM is generated if pname is not an -// accepted value. GL.INVALID_OPERATION is generated if index is 0 and pname -// is GL.CURRENT_VERTEX_ATTRIB. -// -// GetVertexAttribfv is available in GL version 2.0 or greater. -func (gl *GL) GetVertexAttribfv(index glbase.Attrib, pname glbase.Enum, params []float32) { - var params_c [4]float32 - C.gl4_3compat_glGetVertexAttribfv(gl.funcs, C.GLuint(index), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(¶ms_c[0]))) - copy(params, params_c[:]) -} - -// GetVertexAttribdv returns in params the value of a generic vertex attribute -// parameter. The generic vertex attribute to be queried is specified by -// index, and the parameter to be queried is specified by pname. -// -// The accepted parameter names are as follows: -// -// GL.VERTEX_ATTRIB_ARRAY_BUFFER_BINDING -// params returns a single value, the name of the buffer object -// currently bound to the binding point corresponding to generic vertex -// attribute array index. If no buffer object is bound, 0 is returned. -// The initial value is 0. -// -// GL.VERTEX_ATTRIB_ARRAY_ENABLED -// params returns a single value that is non-zero (true) if the vertex -// attribute array for index is enabled and 0 (false) if it is -// disabled. The initial value is 0. -// -// GL.VERTEX_ATTRIB_ARRAY_SIZE -// params returns a single value, the size of the vertex attribute -// array for index. The size is the number of values for each element -// of the vertex attribute array, and it will be 1, 2, 3, or 4. The -// initial value is 4. -// -// GL.VERTEX_ATTRIB_ARRAY_STRIDE -// params returns a single value, the array stride for (number of bytes -// between successive elements in) the vertex attribute array for -// index. A value of 0 indicates that the array elements are stored -// sequentially in memory. The initial value is 0. -// -// GL.VERTEX_ATTRIB_ARRAY_TYPE -// params returns a single value, a symbolic constant indicating the -// array type for the vertex attribute array for index. Possible values -// are GL.BYTE, GL.UNSIGNED_BYTE, GL.SHORT, GL.UNSIGNED_SHORT, GL.INT, -// GL.UNSIGNED_INT, GL.FLOAT, and GL.DOUBLE. The initial value is -// GL.FLOAT. -// -// GL.VERTEX_ATTRIB_ARRAY_NORMALIZED -// params returns a single value that is non-zero (true) if fixed-point -// data types for the vertex attribute array indicated by index are -// normalized when they are converted to floating point, and 0 (false) -// otherwise. The initial value is 0. -// -// GL.CURRENT_VERTEX_ATTRIB -// params returns four values that represent the current value for the -// generic vertex attribute specified by index. Generic vertex -// attribute 0 is unique in that it has no current state, so an error -// will be generated if index is 0. The initial value for all other -// generic vertex attributes is (0,0,0,1). -// -// All of the parameters except GL.CURRENT_VERTEX_ATTRIB represent -// client-side state. -// -// Error GL.INVALID_VALUE is generated if index is greater than or equal to -// GL.MAX_VERTEX_ATTRIBS. GL.INVALID_ENUM is generated if pname is not an -// accepted value. GL.INVALID_OPERATION is generated if index is 0 and pname -// is GL.CURRENT_VERTEX_ATTRIB. -// -// GetVertexAttribdv is available in GL version 2.0 or greater. -func (gl *GL) GetVertexAttribdv(index glbase.Attrib, pname glbase.Enum, params []float64) { - var params_c [4]float64 - C.gl4_3compat_glGetVertexAttribdv(gl.funcs, C.GLuint(index), C.GLenum(pname), (*C.GLdouble)(unsafe.Pointer(¶ms_c[0]))) - copy(params, params_c[:]) -} - -// GetUniformiv returns in params the value of the specified uniform -// variable. The type of the uniform variable specified by location -// determines the number of values returned. If the uniform variable is -// defined in the shader as a boolean, int, or float, a single value will be -// returned. If it is defined as a vec2, ivec2, or bvec2, two values will be -// returned. If it is defined as a vec3, ivec3, or bvec3, three values will -// be returned, and so on. To query values stored in uniform variables -// declared as arrays, call GetUniformiv for each element of the array. To -// query values stored in uniform variables declared as structures, call -// GetUniformiv for each field in the structure. The values for uniform -// variables declared as a matrix will be returned in column major order. -// -// The locations assigned to uniform variables are not known until the -// program object is linked. After linking has occurred, the command -// GetUniformLocation can be used to obtain the location of a uniform -// variable. This location value can then be passed to GetUniformiv in order -// to query the current value of the uniform variable. After a program object -// has been linked successfully, the index values for uniform variables -// remain fixed until the next link command occurs. The uniform variable -// values can only be queried after a link if the link was successful. -// -// Error GL.INVALID_VALUE is generated if program is not a value generated by -// OpenGL. GL.INVALID_OPERATION is generated if program is not a program -// object. GL.INVALID_OPERATION is generated if program has not been -// successfully linked. GL.INVALID_OPERATION is generated if location does -// not correspond to a valid uniform variable location for the specified -// program object. GL.INVALID_OPERATION is generated if GetUniformiv is -// executed between the execution of Begin and the corresponding execution of -// End. -// -// GetUniformiv is available in GL version 2.0 or greater. -func (gl *GL) GetUniformiv(program glbase.Program, location glbase.Uniform, params []int32) { - var params_c [4]int32 - C.gl4_3compat_glGetUniformiv(gl.funcs, C.GLuint(program), C.GLint(location), (*C.GLint)(unsafe.Pointer(¶ms_c[0]))) - copy(params, params_c[:]) -} - -// GetUniformfv returns in params the value of the specified uniform -// variable. The type of the uniform variable specified by location -// determines the number of values returned. If the uniform variable is -// defined in the shader as a boolean, int, or float, a single value will be -// returned. If it is defined as a vec2, ivec2, or bvec2, two values will be -// returned. If it is defined as a vec3, ivec3, or bvec3, three values will -// be returned, and so on. To query values stored in uniform variables -// declared as arrays, call GetUniformfv for each element of the array. To -// query values stored in uniform variables declared as structures, call -// GetUniformfv for each field in the structure. The values for uniform -// variables declared as a matrix will be returned in column major order. -// -// The locations assigned to uniform variables are not known until the -// program object is linked. After linking has occurred, the command -// GetUniformLocation can be used to obtain the location of a uniform -// variable. This location value can then be passed to GetUniformfv in order -// to query the current value of the uniform variable. After a program object -// has been linked successfully, the index values for uniform variables -// remain fixed until the next link command occurs. The uniform variable -// values can only be queried after a link if the link was successful. -// -// Error GL.INVALID_VALUE is generated if program is not a value generated by -// OpenGL. GL.INVALID_OPERATION is generated if program is not a program -// object. GL.INVALID_OPERATION is generated if program has not been -// successfully linked. GL.INVALID_OPERATION is generated if location does -// not correspond to a valid uniform variable location for the specified -// program object. GL.INVALID_OPERATION is generated if GetUniformfv is -// executed between the execution of Begin and the corresponding execution of -// End. -// -// GetUniformfv is available in GL version 2.0 or greater. -func (gl *GL) GetUniformfv(program glbase.Program, location glbase.Uniform, params []float32) { - var params_c [4]float32 - C.gl4_3compat_glGetUniformfv(gl.funcs, C.GLuint(program), C.GLint(location), (*C.GLfloat)(unsafe.Pointer(¶ms_c[0]))) - copy(params, params_c[:]) -} - -// GetUniformLocation returns an integer that represents the location of a -// specific uniform variable within a program object. name must be an active -// uniform variable name in program that is not a structure, an array of -// structures, or a subcomponent of a vector or a matrix. This function -// returns -1 if name does not correspond to an active uniform variable in -// program or if name starts with the reserved prefix "gl_". -// -// Uniform variables that are structures or arrays of structures may be -// queried by calling GetUniformLocation for each field within the -// structure. The array element operator "[]" and the structure field -// operator "." may be used in name in order to select elements within an -// array or fields within a structure. The result of using these operators is -// not allowed to be another structure, an array of structures, or a -// subcomponent of a vector or a matrix. Except if the last part of name -// indicates a uniform variable array, the location of the first element of -// an array can be retrieved by using the name of the array, or by using the -// name appended by "[0]". -// -// The actual locations assigned to uniform variables are not known until the -// program object is linked successfully. After linking has occurred, the -// command GetUniformLocation can be used to obtain the location of a -// uniform variable. This location value can then be passed to Uniform to -// set the value of the uniform variable or to GetUniform in order to query -// the current value of the uniform variable. After a program object has been -// linked successfully, the index values for uniform variables remain fixed -// until the next link command occurs. Uniform variable locations and values -// can only be queried after a link if the link was successful. -// -// Error GL.INVALID_VALUE is generated if program is not a value generated by -// OpenGL. GL.INVALID_OPERATION is generated if program is not a program object. -// GL.INVALID_OPERATION is generated if program has not been successfully -// linked. GL.INVALID_OPERATION is generated if GetUniformLocation is executed -// between the execution of Begin and the corresponding execution of End. -// -// GetUniformLocation is available in GL version 2.0 or greater. -func (gl *GL) GetUniformLocation(program glbase.Program, name string) glbase.Uniform { - name_cstr := C.CString(name) - glresult := C.gl4_3compat_glGetUniformLocation(gl.funcs, C.GLuint(program), (*C.GLchar)(name_cstr)) - C.free(unsafe.Pointer(name_cstr)) - return glbase.Uniform(glresult) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetShaderSource.xml -func (gl *GL) GetShaderSource(shader glbase.Shader, bufSize int32, length []int32, source []byte) { - C.gl4_3compat_glGetShaderSource(gl.funcs, C.GLuint(shader), C.GLsizei(bufSize), (*C.GLsizei)(unsafe.Pointer(&length[0])), (*C.GLchar)(unsafe.Pointer(&source[0]))) -} - -// GetShaderInfoLog returns the information log for the specified shader -// object. The information log for a shader object is modified when the -// shader is compiled. -// -// The information log for a shader object is a string that may contain -// diagnostic messages, warning messages, and other information about the -// last compile operation. When a shader object is created, its information -// log will be a string of length 0, and the size of the current log can be -// obtained by calling GetShaderiv with the value GL.INFO_LOG_LENGTH. -// -// The information log for a shader object is the OpenGL implementer's -// primary mechanism for conveying information about the compilation process. -// Therefore, the information log can be helpful to application developers -// during the development process, even when compilation is successful. -// Application developers should not expect different OpenGL implementations -// to produce identical information logs. -// -// Error GL.INVALID_VALUE is generated if shader is not a value generated by -// OpenGL. GL.INVALID_OPERATION is generated if shader is not a shader -// object. GL.INVALID_VALUE is generated if maxLength is less than 0. -// GL.INVALID_OPERATION is generated if GetShaderInfoLog is executed -// between the execution of Begin and the corresponding execution of End. -// -// GetShaderInfoLog is available in GL version 2.0 or greater. -func (gl *GL) GetShaderInfoLog(shader glbase.Shader) []byte { - var params [1]int32 - var length int32 - gl.GetShaderiv(shader, INFO_LOG_LENGTH, params[:]) - bufSize := params[0] - infoLog := make([]byte, int(bufSize)) - C.gl4_3compat_glGetShaderInfoLog(gl.funcs, C.GLuint(shader), C.GLsizei(bufSize), (*C.GLsizei)(unsafe.Pointer(&length)), (*C.GLchar)(unsafe.Pointer(&infoLog[0]))) - return infoLog -} - -// GetShaderiv GetShader returns in params the value of a parameter for a specific -// shader object. The following parameters are defined: -// -// GL.SHADER_TYPE -// params returns GL.VERTEX_SHADER if shader is a vertex shader object, -// and GL.FRAGMENT_SHADER if shader is a fragment shader object. -// -// GL.DELETE_STATUS -// params returns GL.TRUE if shader is currently flagged for deletion, -// and GL.FALSE otherwise. -// -// GL.COMPILE_STATUS -// params returns GL.TRUE if the last compile operation on shader was -// successful, and GL.FALSE otherwise. -// -// GL.INFO_LOG_LENGTH -// params returns the number of characters in the information log for -// shader including the null termination character (the size of the -// character buffer required to store the information log). If shader has -// no information log, a value of 0 is returned. -// -// GL.SHADER_SOURCE_LENGTH -// params returns the length of the concatenation of the source strings -// that make up the shader source for the shader, including the null -// termination character. (the size of the character buffer -// required to store the shader source). If no source code exists, 0 is -// returned. -// -// Error GL.INVALID_VALUE is generated if shader is not a value generated by -// OpenGL. GL.INVALID_OPERATION is generated if shader does not refer to a -// shader object. GL.INVALID_ENUM is generated if pname is not an accepted -// value. GL.INVALID_OPERATION is generated if GetShader is executed -// between the execution of Begin and the corresponding execution of End. -// -// GetShaderiv is available in GL version 2.0 or greater. -func (gl *GL) GetShaderiv(shader glbase.Shader, pname glbase.Enum, params []int32) { - var params_c [4]int32 - C.gl4_3compat_glGetShaderiv(gl.funcs, C.GLuint(shader), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms_c[0]))) - copy(params, params_c[:]) -} - -// GetProgramInfoLog returns the information log for the specified program -// object. The information log for a program object is modified when the -// program object is linked or validated. -// -// The information log for a program object is either an empty string, or a -// string containing information about the last link operation, or a string -// containing information about the last validation operation. It may contain -// diagnostic messages, warning messages, and other information. When a -// program object is created, its information log will be a string of length -// 0, and the size of the current log can be obtained by calling GetProgramiv -// with the value GL.INFO_LOG_LENGTH. -// -// Error GL.INVALID_VALUE is generated if program is not a value generated -// by OpenGL. GL.INVALID_OPERATION is generated if program is not a -// program object. -func (gl *GL) GetProgramInfoLog(program glbase.Program) []byte { - var params [1]int32 - var length int32 - gl.GetProgramiv(program, INFO_LOG_LENGTH, params[:]) - bufSize := params[0] - infoLog := make([]byte, int(bufSize)) - C.gl4_3compat_glGetProgramInfoLog(gl.funcs, C.GLuint(program), C.GLsizei(bufSize), (*C.GLsizei)(unsafe.Pointer(&length)), (*C.GLchar)(unsafe.Pointer(&infoLog[0]))) - return infoLog -} - -// GetProgramiv returns in params the value of a parameter for a specific -// program object. The following parameters are defined: -// -// GL.DELETE_STATUS -// params returns GL.TRUE if program is currently flagged for deletion, -// and GL.FALSE otherwise. -// -// GL.LINK_STATUS -// params returns GL.TRUE if the last link operation on program was -// successful, and GL.FALSE otherwise. -// -// GL.VALIDATE_STATUS -// params returns GL.TRUE or if the last validation operation on -// program was successful, and GL.FALSE otherwise. -// -// GL.INFO_LOG_LENGTH -// params returns the number of characters in the information log for -// program including the null termination character (the size of -// the character buffer required to store the information log). If -// program has no information log, a value of 0 is returned. -// -// GL.ATTACHED_SHADERS -// params returns the number of shader objects attached to program. -// -// GL.ACTIVE_ATTRIBUTES -// params returns the number of active attribute variables for program. -// -// GL.ACTIVE_ATTRIBUTE_MAX_LENGTH -// params returns the length of the longest active attribute name for -// program, including the null termination character (the size of -// the character buffer required to store the longest attribute name). -// If no active attributes exist, 0 is returned. -// -// GL.ACTIVE_UNIFORMS -// params returns the number of active uniform variables for program. -// -// GL.ACTIVE_UNIFORM_MAX_LENGTH -// params returns the length of the longest active uniform variable -// name for program, including the null termination character (i.e., -// the size of the character buffer required to store the longest -// uniform variable name). If no active uniform variables exist, 0 is -// returned. -// -// GL.TRANSFORM_FEEDBACK_BUFFER_MODE -// params returns a symbolic constant indicating the buffer mode used -// when transform feedback is active. This may be GL.SEPARATE_ATTRIBS -// or GL.INTERLEAVED_ATTRIBS. -// -// GL.TRANSFORM_FEEDBACK_VARYINGS -// params returns the number of varying variables to capture in transform -// feedback mode for the program. -// -// GL.TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH -// params returns the length of the longest variable name to be used for -// transform feedback, including the null-terminator. -// -// GL.GEOMETRY_VERTICES_OUT -// params returns the maximum number of vertices that the geometry shader in -// program will output. -// -// GL.GEOMETRY_INPUT_TYPE -// params returns a symbolic constant indicating the primitive type accepted -// as input to the geometry shader contained in program. -// -// GL.GEOMETRY_OUTPUT_TYPE -// params returns a symbolic constant indicating the primitive type that will -// be output by the geometry shader contained in program. -// -// GL.ACTIVE_UNIFORM_BLOCKS and GL.ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH are -// available only if the GL version 3.1 or greater. -// -// GL.GEOMETRY_VERTICES_OUT, GL.GEOMETRY_INPUT_TYPE and -// GL.GEOMETRY_OUTPUT_TYPE are accepted only if the GL version is 3.2 or -// greater. -// -// Error GL.INVALID_VALUE is generated if program is not a value generated by -// OpenGL. GL.INVALID_OPERATION is generated if program does not refer to a -// program object. GL.INVALID_OPERATION is generated if pname is -// GL.GEOMETRY_VERTICES_OUT, GL.GEOMETRY_INPUT_TYPE, or -// GL.GEOMETRY_OUTPUT_TYPE, and program does not contain a geometry shader. -// GL.INVALID_ENUM is generated if pname is not an accepted value. -func (gl *GL) GetProgramiv(program glbase.Program, pname glbase.Enum, params []int32) { - var params_c [4]int32 - C.gl4_3compat_glGetProgramiv(gl.funcs, C.GLuint(program), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms_c[0]))) - copy(params, params_c[:]) -} - -// GetAttribLocation queries the previously linked program object specified -// by program for the attribute variable specified by name and returns the -// index of the generic vertex attribute that is bound to that attribute -// variable. If name is a matrix attribute variable, the index of the first -// column of the matrix is returned. If the named attribute variable is not -// an active attribute in the specified program object or if name starts with -// the reserved prefix "gl_", a value of -1 is returned. -// -// The association between an attribute variable name and a generic attribute -// index can be specified at any time by calling BindAttribLocation. -// Attribute bindings do not go into effect until LinkProgram is called. -// After a program object has been linked successfully, the index values for -// attribute variables remain fixed until the next link command occurs. The -// attribute values can only be queried after a link if the link was -// successful. GetAttribLocation returns the binding that actually went -// into effect the last time LinkProgram was called for the specified -// program object. Attribute bindings that have been specified since the last -// link operation are not returned by GetAttribLocation. -// -// Error GL_INVALID_OPERATION is generated if program is not a value -// generated by OpenGL. GL_INVALID_OPERATION is generated if program is not -// a program object. GL_INVALID_OPERATION is generated if program has not -// been successfully linked. GL_INVALID_OPERATION is generated if -// GetAttribLocation is executed between the execution of Begin and the -// corresponding execution of End. -// -// GetAttribLocation is available in GL version 2.0 or greater. -func (gl *GL) GetAttribLocation(program glbase.Program, name string) glbase.Attrib { - name_cstr := C.CString(name) - glresult := C.gl4_3compat_glGetAttribLocation(gl.funcs, C.GLuint(program), (*C.GLchar)(name_cstr)) - C.free(unsafe.Pointer(name_cstr)) - return glbase.Attrib(glresult) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetAttachedShaders.xml -func (gl *GL) GetAttachedShaders(program glbase.Program, maxCount int32, count []int, obj []uint32) { - C.gl4_3compat_glGetAttachedShaders(gl.funcs, C.GLuint(program), C.GLsizei(maxCount), (*C.GLsizei)(unsafe.Pointer(&count[0])), (*C.GLuint)(unsafe.Pointer(&obj[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetActiveUniform.xml -func (gl *GL) GetActiveUniform(program glbase.Program, index uint32, bufSize int32, length []int32, size []int, gltype []glbase.Enum, name []byte) { - C.gl4_3compat_glGetActiveUniform(gl.funcs, C.GLuint(program), C.GLuint(index), C.GLsizei(bufSize), (*C.GLsizei)(unsafe.Pointer(&length[0])), (*C.GLint)(unsafe.Pointer(&size[0])), (*C.GLenum)(unsafe.Pointer(&gltype[0])), (*C.GLchar)(unsafe.Pointer(&name[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetActiveAttrib.xml -func (gl *GL) GetActiveAttrib(program glbase.Program, index glbase.Attrib, bufSize int32, length []int32, size []int, gltype []glbase.Enum, name []byte) { - C.gl4_3compat_glGetActiveAttrib(gl.funcs, C.GLuint(program), C.GLuint(index), C.GLsizei(bufSize), (*C.GLsizei)(unsafe.Pointer(&length[0])), (*C.GLint)(unsafe.Pointer(&size[0])), (*C.GLenum)(unsafe.Pointer(&gltype[0])), (*C.GLchar)(unsafe.Pointer(&name[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glEnableVertexAttribArray.xml -func (gl *GL) EnableVertexAttribArray(index glbase.Attrib) { - C.gl4_3compat_glEnableVertexAttribArray(gl.funcs, C.GLuint(index)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glDisableVertexAttribArray.xml -func (gl *GL) DisableVertexAttribArray(index glbase.Attrib) { - C.gl4_3compat_glDisableVertexAttribArray(gl.funcs, C.GLuint(index)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glDetachShader.xml -func (gl *GL) DetachShader(program glbase.Program, shader glbase.Shader) { - C.gl4_3compat_glDetachShader(gl.funcs, C.GLuint(program), C.GLuint(shader)) -} - -// DeleteShader frees the memory and invalidates the name associated with -// the shader object specified by shader. This command effectively undoes the -// effects of a call to CreateShader. -// -// If a shader object to be deleted is attached to a program object, it will -// be flagged for deletion, but it will not be deleted until it is no longer -// attached to any program object, for any rendering context (it must -// be detached from wherever it was attached before it will be deleted). A -// value of 0 for shader will be silently ignored. -// -// To determine whether an object has been flagged for deletion, call -// GetShader with arguments shader and GL.DELETE_STATUS. -// -// Error GL.INVALID_VALUE is generated if shader is not a value generated by -// OpenGL. -// -// DeleteShader is available in GL version 2.0 or greater. -func (gl *GL) DeleteShader(shader glbase.Shader) { - C.gl4_3compat_glDeleteShader(gl.funcs, C.GLuint(shader)) -} - -// DeleteProgram frees the memory and invalidates the name associated with -// the program object specified by program. This command effectively undoes -// the effects of a call to CreateProgram. -// -// If a program object is in use as part of current rendering state, it will -// be flagged for deletion, but it will not be deleted until it is no longer -// part of current state for any rendering context. If a program object to be -// deleted has shader objects attached to it, those shader objects will be -// automatically detached but not deleted unless they have already been -// flagged for deletion by a previous call to DeleteShader. A value of 0 -// for program will be silently ignored. -// -// To determine whether a program object has been flagged for deletion, call -// GetProgram with arguments program and GL.DELETE_STATUS. -// -// Error GL.INVALID_VALUE is generated if program is not a value generated by -// OpenGL. -// -// DeleteProgram is available in GL version 2.0 or greater. -func (gl *GL) DeleteProgram(program glbase.Program) { - C.gl4_3compat_glDeleteProgram(gl.funcs, C.GLuint(program)) -} - -// CreateShader creates an empty shader object and returns a non-zero value -// by which it can be referenced. A shader object is used to maintain the -// source code strings that define a shader. shaderType indicates the type of -// shader to be created. -// -// Two types of shaders are supported. A shader of type GL.VERTEX_SHADER is a -// shader that is intended to run on the programmable vertex processor and -// replace the fixed functionality vertex processing in OpenGL. A shader of -// type GL.FRAGMENT_SHADER is a shader that is intended to run on the -// programmable fragment processor and replace the fixed functionality -// fragment processing in OpenGL. -// -// When created, a shader object's GL.SHADER_TYPE parameter is set to either -// GL.VERTEX_SHADER or GL.FRAGMENT_SHADER, depending on the value of -// shaderType. -// -// Like display lists and texture objects, the name space for shader objects -// may be shared across a set of contexts, as long as the server sides of the -// contexts share the same address space. If the name space is shared across -// contexts, any attached objects and the data associated with those attached -// objects are shared as well. -// -// This function returns 0 if an error occurs creating the shader object. -// -// Error GL.INVALID_ENUM is generated if shaderType is not an accepted value. -// GL.INVALID_OPERATION is generated if CreateShader is executed between the -// execution of Begin and the corresponding execution of End. -// -// CreateShader is available in GL version 2.0 or greater. -func (gl *GL) CreateShader(gltype glbase.Enum) glbase.Shader { - glresult := C.gl4_3compat_glCreateShader(gl.funcs, C.GLenum(gltype)) - return glbase.Shader(glresult) -} - -// CreateProgram creates an empty program object and returns a non-zero -// value by which it can be referenced. A program object is an object to -// which shader objects can be attached. This provides a mechanism to specify -// the shader objects that will be linked to create a program. It also -// provides a means for checking the compatibility of the shaders that will -// be used to create a program (for instance, checking the compatibility -// between a vertex shader and a fragment shader). When no longer needed as -// part of a program object, shader objects can be detached. -// -// One or more executables are created in a program object by successfully -// attaching shader objects to it with AttachShader, successfully compiling -// the shader objects with CompileShader, and successfully linking the -// program object with LinkProgram. These executables are made part of -// current state when UseProgram is called. Program objects can be deleted -// by calling DeleteProgram. The memory associated with the program object -// will be deleted when it is no longer part of current rendering state for -// any context. -// -// Like display lists and texture objects, the name space for program objects -// may be shared across a set of contexts, as long as the server sides of the -// contexts share the same address space. If the name space is shared across -// contexts, any attached objects and the data associated with those attached -// objects are shared as well. -// -// Applications are responsible for providing the synchronization across API -// calls when objects are accessed from different execution threads. -// -// This function returns 0 if an error occurs creating the program object. -// -// Error GL.INVALID_OPERATION is generated if CreateProgram is executed -// between the execution of Begin and the corresponding execution of End. -// -// CreateProgram is available in GL version 2.0 or greater. -func (gl *GL) CreateProgram() glbase.Program { - glresult := C.gl4_3compat_glCreateProgram(gl.funcs) - return glbase.Program(glresult) -} - -// CompileShader compiles the source code strings that have been stored in -// the shader object specified by shader. -// -// The compilation status will be stored as part of the shader object's -// state. This value will be set to GL.TRUE if the shader was compiled without -// errors and is ready for use, and GL.FALSE otherwise. It can be queried by -// calling GetShaderiv with arguments shader and GL.COMPILE_STATUS. -// -// Compilation of a shader can fail for a number of reasons as specified by -// the OpenGL Shading Language Specification. Whether or not the compilation -// was successful, information about the compilation can be obtained from the -// shader object's information log by calling GetShaderInfoLog. -// -// Error GL.INVALID_VALUE is generated if shader is not a value generated by -// OpenGL. GL.INVALID_OPERATION is generated if shader is not a shader -// object. GL.INVALID_OPERATION is generated if CompileShader is executed -// between the execution of Begin and the corresponding execution of End. -// -// CompileShader is available in GL version 2.0 or greater. -func (gl *GL) CompileShader(shader glbase.Shader) { - C.gl4_3compat_glCompileShader(gl.funcs, C.GLuint(shader)) -} - -// BindAttribLocation associates a user-defined attribute variable in the program -// object specified by program with a generic vertex attribute index. The name -// parameter specifies the name of the vertex shader attribute variable to -// which index is to be bound. When program is made part of the current state, -// values provided via the generic vertex attribute index will modify the -// value of the user-defined attribute variable specified by name. -// -// If name refers to a matrix attribute variable, index refers to the first -// column of the matrix. Other matrix columns are then automatically bound to -// locations index+1 for a matrix of type mat2; index+1 and index+2 for a -// matrix of type mat3; and index+1, index+2, and index+3 for a matrix of -// type mat4. -// -// This command makes it possible for vertex shaders to use descriptive names -// for attribute variables rather than generic variables that are numbered -// from 0 to GL.MAX_VERTEX_ATTRIBS-1. The values sent to each generic -// attribute index are part of current state, just like standard vertex -// attributes such as color, normal, and vertex position. If a different -// program object is made current by calling UseProgram, the generic vertex -// attributes are tracked in such a way that the same values will be observed -// by attributes in the new program object that are also bound to index. -// -// Attribute variable name-to-generic attribute index bindings for a program -// object can be explicitly assigned at any time by calling -// BindAttribLocation. Attribute bindings do not go into effect until -// LinkProgram is called. After a program object has been linked -// successfully, the index values for generic attributes remain fixed (and -// their values can be queried) until the next link command occurs. -// -// Applications are not allowed to bind any of the standard OpenGL vertex -// attributes using this command, as they are bound automatically when -// needed. Any attribute binding that occurs after the program object has -// been linked will not take effect until the next time the program object is -// linked. -// -// If name was bound previously, that information is lost. Thus you cannot -// bind one user-defined attribute variable to multiple indices, but you can -// bind multiple user-defined attribute variables to the same index. -// -// Applications are allowed to bind more than one user-defined attribute -// variable to the same generic vertex attribute index. This is called -// aliasing, and it is allowed only if just one of the aliased attributes is -// active in the executable program, or if no path through the shader -// consumes more than one attribute of a set of attributes aliased to the -// same location. The compiler and linker are allowed to assume that no -// aliasing is done and are free to employ optimizations that work only in -// the absence of aliasing. OpenGL implementations are not required to do -// error checking to detect aliasing. Because there is no way to bind -// standard attributes, it is not possible to alias generic attributes with -// conventional ones (except for generic attribute 0). -// -// BindAttribLocation can be called before any vertex shader objects are -// bound to the specified program object. It is also permissible to bind a -// generic attribute index to an attribute variable name that is never used -// in a vertex shader. -// -// Active attributes that are not explicitly bound will be bound by the -// linker when LinkProgram is called. The locations assigned can be queried -// by calling GetAttribLocation. -// -// Error GL.INVALID_VALUE is generated if index is greater than or equal to -// GL.MAX_VERTEX_ATTRIBS. -// GL.INVALID_OPERATION is generated if name starts with the reserved prefix "gl_". -// GL.INVALID_VALUE is generated if program is not a value generated by OpenGL. -// GL.INVALID_OPERATION is generated if program is not a program object. -// GL.INVALID_OPERATION is generated if BindAttribLocation is executed -// between the execution of Begin and the corresponding execution of End. -// -// BindAttribLocation is available in GL version 2.0 or greater. -func (gl *GL) BindAttribLocation(program glbase.Program, index glbase.Attrib, name string) { - name_cstr := C.CString(name) - C.gl4_3compat_glBindAttribLocation(gl.funcs, C.GLuint(program), C.GLuint(index), (*C.GLchar)(name_cstr)) - C.free(unsafe.Pointer(name_cstr)) -} - -// AttachShader attaches a shader object to a program object. -// -// In order to create an executable, there must be a way to specify the list -// of things that will be linked together. Program objects provide this -// mechanism. Shaders that are to be linked together in a program object must -// first be attached to that program object. This indicates that shader will -// be included in link operations that will be performed on program. -// -// All operations that can be performed on a shader object are valid whether -// or not the shader object is attached to a program object. It is -// permissible to attach a shader object to a program object before source -// code has been loaded into the shader object or before the shader object -// has been compiled. It is permissible to attach multiple shader objects of -// the same type because each may contain a portion of the complete shader. -// It is also permissible to attach a shader object to more than one program -// object. If a shader object is deleted while it is attached to a program -// object, it will be flagged for deletion, and deletion will not occur until -// DetachShader is called to detach it from all program objects to which it -// is attached. -// -// Error GL.INVALID_VALUE is generated if either program or shader is not a -// value generated by OpenGL. GL.INVALID_OPERATION is generated if program -// is not a program object. GL.INVALID_OPERATION is generated if shader is -// not a shader object. GL.INVALID_OPERATION is generated if shader is -// already attached to program. GL.INVALID_OPERATION is generated if -// AttachShader is executed between the execution of Begin and the -// corresponding execution of End. -// -// AttachShader is available in GL version 2.0 or greater. -func (gl *GL) AttachShader(program glbase.Program, shader glbase.Shader) { - C.gl4_3compat_glAttachShader(gl.funcs, C.GLuint(program), C.GLuint(shader)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glStencilMaskSeparate.xml -func (gl *GL) StencilMaskSeparate(face glbase.Enum, mask uint32) { - C.gl4_3compat_glStencilMaskSeparate(gl.funcs, C.GLenum(face), C.GLuint(mask)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glStencilFuncSeparate.xml -func (gl *GL) StencilFuncSeparate(face, glfunc glbase.Enum, ref int32, mask uint32) { - C.gl4_3compat_glStencilFuncSeparate(gl.funcs, C.GLenum(face), C.GLenum(glfunc), C.GLint(ref), C.GLuint(mask)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glStencilOpSeparate.xml -func (gl *GL) StencilOpSeparate(face, sfail, dpfail, dppass glbase.Enum) { - C.gl4_3compat_glStencilOpSeparate(gl.funcs, C.GLenum(face), C.GLenum(sfail), C.GLenum(dpfail), C.GLenum(dppass)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glDrawBuffers.xml -func (gl *GL) DrawBuffers(n int, bufs []glbase.Enum) { - C.gl4_3compat_glDrawBuffers(gl.funcs, C.GLsizei(n), (*C.GLenum)(unsafe.Pointer(&bufs[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glBlendEquationSeparate.xml -func (gl *GL) BlendEquationSeparate(modeRGB, modeAlpha glbase.Enum) { - C.gl4_3compat_glBlendEquationSeparate(gl.funcs, C.GLenum(modeRGB), C.GLenum(modeAlpha)) -} - -// UniformMatrix4x3fv modifies the value of a uniform variable or a uniform -// variable array. The location of the uniform variable to be modified is -// specified by location, which should be a value returned by GetUniformLocation. -// UniformMatrix4x3fv operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions UniformMatrix{2|3|4|2x3|3x2|2x4|4x2|3x4|4x3}fv are used to -// modify a matrix or an array of matrices. The numbers in the function name -// are interpreted as the dimensionality of the matrix. The number 2 -// indicates a 2x2 matrix (4 values), the number 3 indicates a 3x3 matrix (9 -// values), and the number 4 indicates a 4x4 matrix (16 values). Non-square -// matrix dimensionality is explicit, with the first number representing the -// number of columns and the second number representing the number of rows. -// For example, 2x4 indicates a 2x4 matrix with 2 columns and 4 rows (8 -// values). The length of the provided slice must be a multiple of the number -// of values per matrix, to update one or more consecutive matrices. -// -// If transpose is false, each matrix is assumed to be supplied in column -// major order. If transpose is true, each matrix is assumed to be supplied -// in row major order. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) UniformMatrix4x3fv(location glbase.Uniform, transpose bool, value []float32) { - if len(value) == 0 { - return - } - if len(value)%(4*3) != 0 { - panic("invalid value length for UniformMatrix4x3fv") - } - count := len(value) / (4 * 3) - C.gl4_3compat_glUniformMatrix4x3fv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLfloat)(unsafe.Pointer(&value[0]))) -} - -// UniformMatrix3x4fv modifies the value of a uniform variable or a uniform -// variable array. The location of the uniform variable to be modified is -// specified by location, which should be a value returned by GetUniformLocation. -// UniformMatrix3x4fv operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions UniformMatrix{2|3|4|2x3|3x2|2x4|4x2|3x4|4x3}fv are used to -// modify a matrix or an array of matrices. The numbers in the function name -// are interpreted as the dimensionality of the matrix. The number 2 -// indicates a 2x2 matrix (4 values), the number 3 indicates a 3x3 matrix (9 -// values), and the number 4 indicates a 4x4 matrix (16 values). Non-square -// matrix dimensionality is explicit, with the first number representing the -// number of columns and the second number representing the number of rows. -// For example, 2x4 indicates a 2x4 matrix with 2 columns and 4 rows (8 -// values). The length of the provided slice must be a multiple of the number -// of values per matrix, to update one or more consecutive matrices. -// -// If transpose is false, each matrix is assumed to be supplied in column -// major order. If transpose is true, each matrix is assumed to be supplied -// in row major order. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) UniformMatrix3x4fv(location glbase.Uniform, transpose bool, value []float32) { - if len(value) == 0 { - return - } - if len(value)%(3*4) != 0 { - panic("invalid value length for UniformMatrix3x4fv") - } - count := len(value) / (3 * 4) - C.gl4_3compat_glUniformMatrix3x4fv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLfloat)(unsafe.Pointer(&value[0]))) -} - -// UniformMatrix4x2fv modifies the value of a uniform variable or a uniform -// variable array. The location of the uniform variable to be modified is -// specified by location, which should be a value returned by GetUniformLocation. -// UniformMatrix4x2fv operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions UniformMatrix{2|3|4|2x3|3x2|2x4|4x2|3x4|4x3}fv are used to -// modify a matrix or an array of matrices. The numbers in the function name -// are interpreted as the dimensionality of the matrix. The number 2 -// indicates a 2x2 matrix (4 values), the number 3 indicates a 3x3 matrix (9 -// values), and the number 4 indicates a 4x4 matrix (16 values). Non-square -// matrix dimensionality is explicit, with the first number representing the -// number of columns and the second number representing the number of rows. -// For example, 2x4 indicates a 2x4 matrix with 2 columns and 4 rows (8 -// values). The length of the provided slice must be a multiple of the number -// of values per matrix, to update one or more consecutive matrices. -// -// If transpose is false, each matrix is assumed to be supplied in column -// major order. If transpose is true, each matrix is assumed to be supplied -// in row major order. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) UniformMatrix4x2fv(location glbase.Uniform, transpose bool, value []float32) { - if len(value) == 0 { - return - } - if len(value)%(4*2) != 0 { - panic("invalid value length for UniformMatrix4x2fv") - } - count := len(value) / (4 * 2) - C.gl4_3compat_glUniformMatrix4x2fv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLfloat)(unsafe.Pointer(&value[0]))) -} - -// UniformMatrix2x4fv modifies the value of a uniform variable or a uniform -// variable array. The location of the uniform variable to be modified is -// specified by location, which should be a value returned by GetUniformLocation. -// UniformMatrix2x4fv operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions UniformMatrix{2|3|4|2x3|3x2|2x4|4x2|3x4|4x3}fv are used to -// modify a matrix or an array of matrices. The numbers in the function name -// are interpreted as the dimensionality of the matrix. The number 2 -// indicates a 2x2 matrix (4 values), the number 3 indicates a 3x3 matrix (9 -// values), and the number 4 indicates a 4x4 matrix (16 values). Non-square -// matrix dimensionality is explicit, with the first number representing the -// number of columns and the second number representing the number of rows. -// For example, 2x4 indicates a 2x4 matrix with 2 columns and 4 rows (8 -// values). The length of the provided slice must be a multiple of the number -// of values per matrix, to update one or more consecutive matrices. -// -// If transpose is false, each matrix is assumed to be supplied in column -// major order. If transpose is true, each matrix is assumed to be supplied -// in row major order. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) UniformMatrix2x4fv(location glbase.Uniform, transpose bool, value []float32) { - if len(value) == 0 { - return - } - if len(value)%(2*4) != 0 { - panic("invalid value length for UniformMatrix2x4fv") - } - count := len(value) / (2 * 4) - C.gl4_3compat_glUniformMatrix2x4fv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLfloat)(unsafe.Pointer(&value[0]))) -} - -// UniformMatrix3x2fv modifies the value of a uniform variable or a uniform -// variable array. The location of the uniform variable to be modified is -// specified by location, which should be a value returned by GetUniformLocation. -// UniformMatrix3x2fv operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions UniformMatrix{2|3|4|2x3|3x2|2x4|4x2|3x4|4x3}fv are used to -// modify a matrix or an array of matrices. The numbers in the function name -// are interpreted as the dimensionality of the matrix. The number 2 -// indicates a 2x2 matrix (4 values), the number 3 indicates a 3x3 matrix (9 -// values), and the number 4 indicates a 4x4 matrix (16 values). Non-square -// matrix dimensionality is explicit, with the first number representing the -// number of columns and the second number representing the number of rows. -// For example, 2x4 indicates a 2x4 matrix with 2 columns and 4 rows (8 -// values). The length of the provided slice must be a multiple of the number -// of values per matrix, to update one or more consecutive matrices. -// -// If transpose is false, each matrix is assumed to be supplied in column -// major order. If transpose is true, each matrix is assumed to be supplied -// in row major order. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) UniformMatrix3x2fv(location glbase.Uniform, transpose bool, value []float32) { - if len(value) == 0 { - return - } - if len(value)%(3*2) != 0 { - panic("invalid value length for UniformMatrix3x2fv") - } - count := len(value) / (3 * 2) - C.gl4_3compat_glUniformMatrix3x2fv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLfloat)(unsafe.Pointer(&value[0]))) -} - -// UniformMatrix2x3fv modifies the value of a uniform variable or a uniform -// variable array. The location of the uniform variable to be modified is -// specified by location, which should be a value returned by GetUniformLocation. -// UniformMatrix2x3fv operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions UniformMatrix{2|3|4|2x3|3x2|2x4|4x2|3x4|4x3}fv are used to -// modify a matrix or an array of matrices. The numbers in the function name -// are interpreted as the dimensionality of the matrix. The number 2 -// indicates a 2x2 matrix (4 values), the number 3 indicates a 3x3 matrix (9 -// values), and the number 4 indicates a 4x4 matrix (16 values). Non-square -// matrix dimensionality is explicit, with the first number representing the -// number of columns and the second number representing the number of rows. -// For example, 2x4 indicates a 2x4 matrix with 2 columns and 4 rows (8 -// values). The length of the provided slice must be a multiple of the number -// of values per matrix, to update one or more consecutive matrices. -// -// If transpose is false, each matrix is assumed to be supplied in column -// major order. If transpose is true, each matrix is assumed to be supplied -// in row major order. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) UniformMatrix2x3fv(location glbase.Uniform, transpose bool, value []float32) { - if len(value) == 0 { - return - } - if len(value)%(2*3) != 0 { - panic("invalid value length for UniformMatrix2x3fv") - } - count := len(value) / (2 * 3) - C.gl4_3compat_glUniformMatrix2x3fv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLfloat)(unsafe.Pointer(&value[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glIsVertexArray.xml -func (gl *GL) IsVertexArray(array uint32) bool { - glresult := C.gl4_3compat_glIsVertexArray(gl.funcs, C.GLuint(array)) - return *(*bool)(unsafe.Pointer(&glresult)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGenVertexArrays.xml -func (gl *GL) GenVertexArrays(n int, arrays []uint32) { - C.gl4_3compat_glGenVertexArrays(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&arrays[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glDeleteVertexArrays.xml -func (gl *GL) DeleteVertexArrays(n int, arrays []uint32) { - C.gl4_3compat_glDeleteVertexArrays(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&arrays[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glBindVertexArray.xml -func (gl *GL) BindVertexArray(array uint32) { - C.gl4_3compat_glBindVertexArray(gl.funcs, C.GLuint(array)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glFlushMappedBufferRange.xml -func (gl *GL) FlushMappedBufferRange(target glbase.Enum, offset, length int) { - C.gl4_3compat_glFlushMappedBufferRange(gl.funcs, C.GLenum(target), C.GLintptr(offset), C.GLsizeiptr(length)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glFramebufferTextureLayer.xml -func (gl *GL) FramebufferTextureLayer(target, attachment glbase.Enum, texture glbase.Texture, level int, layer int32) { - C.gl4_3compat_glFramebufferTextureLayer(gl.funcs, C.GLenum(target), C.GLenum(attachment), C.GLuint(texture), C.GLint(level), C.GLint(layer)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glRenderbufferStorageMultisample.xml -func (gl *GL) RenderbufferStorageMultisample(target glbase.Enum, samples int32, internalFormat glbase.Enum, width, height int) { - C.gl4_3compat_glRenderbufferStorageMultisample(gl.funcs, C.GLenum(target), C.GLsizei(samples), C.GLenum(internalFormat), C.GLsizei(width), C.GLsizei(height)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glBlitFramebuffer.xml -func (gl *GL) BlitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1 int32, mask glbase.Bitfield, filter glbase.Enum) { - C.gl4_3compat_glBlitFramebuffer(gl.funcs, C.GLint(srcX0), C.GLint(srcY0), C.GLint(srcX1), C.GLint(srcY1), C.GLint(dstX0), C.GLint(dstY0), C.GLint(dstX1), C.GLint(dstY1), C.GLbitfield(mask), C.GLenum(filter)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGenerateMipmap.xml -func (gl *GL) GenerateMipmap(target glbase.Enum) { - C.gl4_3compat_glGenerateMipmap(gl.funcs, C.GLenum(target)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetFramebufferAttachmentParameteriv.xml -func (gl *GL) GetFramebufferAttachmentParameteriv(target, attachment, pname glbase.Enum, params []int32) { - C.gl4_3compat_glGetFramebufferAttachmentParameteriv(gl.funcs, C.GLenum(target), C.GLenum(attachment), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glFramebufferRenderbuffer.xml -func (gl *GL) FramebufferRenderbuffer(target, attachment, renderbuffertarget glbase.Enum, renderbuffer glbase.Renderbuffer) { - C.gl4_3compat_glFramebufferRenderbuffer(gl.funcs, C.GLenum(target), C.GLenum(attachment), C.GLenum(renderbuffertarget), C.GLuint(renderbuffer)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glFramebufferTexture3D.xml -func (gl *GL) FramebufferTexture3D(target, attachment, textarget glbase.Enum, texture glbase.Texture, level int, zoffset int32) { - C.gl4_3compat_glFramebufferTexture3D(gl.funcs, C.GLenum(target), C.GLenum(attachment), C.GLenum(textarget), C.GLuint(texture), C.GLint(level), C.GLint(zoffset)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glFramebufferTexture2D.xml -func (gl *GL) FramebufferTexture2D(target, attachment, textarget glbase.Enum, texture glbase.Texture, level int) { - C.gl4_3compat_glFramebufferTexture2D(gl.funcs, C.GLenum(target), C.GLenum(attachment), C.GLenum(textarget), C.GLuint(texture), C.GLint(level)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glFramebufferTexture1D.xml -func (gl *GL) FramebufferTexture1D(target, attachment, textarget glbase.Enum, texture glbase.Texture, level int) { - C.gl4_3compat_glFramebufferTexture1D(gl.funcs, C.GLenum(target), C.GLenum(attachment), C.GLenum(textarget), C.GLuint(texture), C.GLint(level)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glCheckFramebufferStatus.xml -func (gl *GL) CheckFramebufferStatus(target glbase.Enum) glbase.Enum { - glresult := C.gl4_3compat_glCheckFramebufferStatus(gl.funcs, C.GLenum(target)) - return glbase.Enum(glresult) -} - -// GenFramebuffers returns n framebuffer object names in ids. There is no -// guarantee that the names form a contiguous set of integers; however, it is -// guaranteed that none of the returned names was in use immediately before -// the call to GenFramebuffers. -// -// Framebuffer object names returned by a call to GenFramebuffers are not -// returned by subsequent calls, unless they are first deleted with -// DeleteFramebuffers. -// -// The names returned in ids are marked as used, for the purposes of -// GenFramebuffers only, but they acquire state and type only when they are -// first bound. -// -// Error GL.INVALID_VALUE is generated if n is negative. -func (gl *GL) GenFramebuffers(n int) []glbase.Framebuffer { - if n == 0 { - return nil - } - framebuffers := make([]glbase.Framebuffer, n) - C.gl4_3compat_glGenFramebuffers(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&framebuffers[0]))) - return framebuffers -} - -// DeleteFramebuffers deletes the framebuffer objects whose names are -// stored in the framebuffers slice. The name zero is reserved by the GL and -// is silently ignored, should it occur in framebuffers, as are other unused -// names. Once a framebuffer object is deleted, its name is again unused and -// it has no attachments. If a framebuffer that is currently bound to one or -// more of the targets GL.DRAW_FRAMEBUFFER or GL.READ_FRAMEBUFFER is deleted, -// it is as though BindFramebuffer had been executed with the corresponding -// target and framebuffer zero. -// -// Error GL.INVALID_VALUE is generated if n is negative. -// -// DeleteFramebuffers is available in GL version 3.0 or greater. -func (gl *GL) DeleteFramebuffers(framebuffers []glbase.Framebuffer) { - n := len(framebuffers) - if n == 0 { - return - } - C.gl4_3compat_glDeleteFramebuffers(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&framebuffers[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glBindFramebuffer.xml -func (gl *GL) BindFramebuffer(target glbase.Enum, framebuffer glbase.Framebuffer) { - C.gl4_3compat_glBindFramebuffer(gl.funcs, C.GLenum(target), C.GLuint(framebuffer)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glIsFramebuffer.xml -func (gl *GL) IsFramebuffer(framebuffer glbase.Framebuffer) bool { - glresult := C.gl4_3compat_glIsFramebuffer(gl.funcs, C.GLuint(framebuffer)) - return *(*bool)(unsafe.Pointer(&glresult)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetRenderbufferParameteriv.xml -func (gl *GL) GetRenderbufferParameteriv(target, pname glbase.Enum, params []int32) { - C.gl4_3compat_glGetRenderbufferParameteriv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glRenderbufferStorage.xml -func (gl *GL) RenderbufferStorage(target, internalFormat glbase.Enum, width, height int) { - C.gl4_3compat_glRenderbufferStorage(gl.funcs, C.GLenum(target), C.GLenum(internalFormat), C.GLsizei(width), C.GLsizei(height)) -} - -// GenRenderbuffers returns n renderbuffer object names in renderbuffers. -// There is no guarantee that the names form a contiguous set of integers; -// however, it is guaranteed that none of the returned names was in use -// immediately before the call to GenRenderbuffers. -// -// Renderbuffer object names returned by a call to GenRenderbuffers are not -// returned by subsequent calls, unless they are first deleted with -// DeleteRenderbuffers. -// -// The names returned in renderbuffers are marked as used, for the purposes -// of GenRenderbuffers only, but they acquire state and type only when they -// are first bound. -// -// Error GL.INVALID_VALUE is generated if n is negative. -// -// GenRenderbuffers is available in GL version 3.0 or greater. -func (gl *GL) GenRenderbuffers(n int) []glbase.Renderbuffer { - if n == 0 { - return nil - } - renderbuffers := make([]glbase.Renderbuffer, n) - C.gl4_3compat_glGenRenderbuffers(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&renderbuffers[0]))) - return renderbuffers -} - -// DeleteRenderbuffers deletes the renderbuffer objects whose names are stored -// in the renderbuffers slice. The name zero is reserved by the GL and -// is silently ignored, should it occur in renderbuffers, as are other unused -// names. Once a renderbuffer object is deleted, its name is again unused and -// it has no contents. If a renderbuffer that is currently bound to the -// target GL.RENDERBUFFER is deleted, it is as though BindRenderbuffer had -// been executed with a target of GL.RENDERBUFFER and a name of zero. -// -// If a renderbuffer object is attached to one or more attachment points in -// the currently bound framebuffer, then it as if FramebufferRenderbuffer -// had been called, with a renderbuffer of zero for each attachment point to -// which this image was attached in the currently bound framebuffer. In other -// words, this renderbuffer object is first detached from all attachment -// ponits in the currently bound framebuffer. Note that the renderbuffer -// image is specifically not detached from any non-bound framebuffers. -// -// Error GL.INVALID_VALUE is generated if n is negative. -// -// DeleteRenderbuffers is available in GL version 3.0 or greater. -func (gl *GL) DeleteRenderbuffers(renderbuffers []glbase.Renderbuffer) { - n := len(renderbuffers) - if n == 0 { - return - } - C.gl4_3compat_glDeleteRenderbuffers(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&renderbuffers[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glBindRenderbuffer.xml -func (gl *GL) BindRenderbuffer(target glbase.Enum, renderbuffer glbase.Renderbuffer) { - C.gl4_3compat_glBindRenderbuffer(gl.funcs, C.GLenum(target), C.GLuint(renderbuffer)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glIsRenderbuffer.xml -func (gl *GL) IsRenderbuffer(renderbuffer glbase.Renderbuffer) bool { - glresult := C.gl4_3compat_glIsRenderbuffer(gl.funcs, C.GLuint(renderbuffer)) - return *(*bool)(unsafe.Pointer(&glresult)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glClearBufferfi.xml -func (gl *GL) ClearBufferfi(buffer glbase.Enum, drawbuffer int32, depth float32, stencil int32) { - C.gl4_3compat_glClearBufferfi(gl.funcs, C.GLenum(buffer), C.GLint(drawbuffer), C.GLfloat(depth), C.GLint(stencil)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glClearBufferfv.xml -func (gl *GL) ClearBufferfv(buffer glbase.Enum, drawbuffer int32, value []float32) { - C.gl4_3compat_glClearBufferfv(gl.funcs, C.GLenum(buffer), C.GLint(drawbuffer), (*C.GLfloat)(unsafe.Pointer(&value[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glClearBufferuiv.xml -func (gl *GL) ClearBufferuiv(buffer glbase.Enum, drawbuffer int32, value []uint32) { - C.gl4_3compat_glClearBufferuiv(gl.funcs, C.GLenum(buffer), C.GLint(drawbuffer), (*C.GLuint)(unsafe.Pointer(&value[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glClearBufferiv.xml -func (gl *GL) ClearBufferiv(buffer glbase.Enum, drawbuffer int32, value []int32) { - C.gl4_3compat_glClearBufferiv(gl.funcs, C.GLenum(buffer), C.GLint(drawbuffer), (*C.GLint)(unsafe.Pointer(&value[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetTexParameterIuiv.xml -func (gl *GL) GetTexParameterIuiv(target, pname glbase.Enum, params []uint32) { - C.gl4_3compat_glGetTexParameterIuiv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLuint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetTexParameterIiv.xml -func (gl *GL) GetTexParameterIiv(target, pname glbase.Enum, params []int32) { - C.gl4_3compat_glGetTexParameterIiv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glTexParameterIuiv.xml -func (gl *GL) TexParameterIuiv(target, pname glbase.Enum, params []uint32) { - C.gl4_3compat_glTexParameterIuiv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLuint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glTexParameterIiv.xml -func (gl *GL) TexParameterIiv(target, pname glbase.Enum, params []int32) { - C.gl4_3compat_glTexParameterIiv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// Uniform4uiv modifies the value of a uniform variable or a uniform -// variable array. The location of the uniform variable to be modified is -// specified by location, which should be a value returned by GetUniformLocation. -// Uniform4uiv operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single -// uniform variable or a uniform variable array. These functions receive a -// slice with the values to be loaded into a uniform variable or a uniform -// variable array. A slice with length 1 should be used if modifying the value -// of a single uniform variable, and a length of 1 or greater can be used to -// modify an entire array or part of an array. When loading n elements -// starting at an arbitrary position m in a uniform variable array, elements -// m + n - 1 in the array will be replaced with the new values. If m + n - 1 -// is larger than the size of the uniform variable array, values for all -// array elements beyond the end of the array will be ignored. The number -// specified in the name of the command indicates the number of components -// for each element in value, and it should match the number of components in -// the data type of the specified uniform variable (1 for float, int, bool; -// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name -// of the command must match the data type for the specified uniform variable -// as described for Uniform{1|2|3|4}{f|i|ui}. -// -// Uniform1i and Uniform1iv are the only two functions that may be used to -// load uniform variables defined as sampler types. Loading samplers with any -// other function will result in a GL.INVALID_OPERATION error. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) Uniform4uiv(location glbase.Uniform, value []uint32) { - if len(value) == 0 { - return - } - if len(value)%4 != 0 { - panic("invalid value length for Uniform4uiv") - } - count := len(value) / 4 - C.gl4_3compat_glUniform4uiv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLuint)(unsafe.Pointer(&value[0]))) -} - -// Uniform3uiv modifies the value of a uniform variable or a uniform -// variable array. The location of the uniform variable to be modified is -// specified by location, which should be a value returned by GetUniformLocation. -// Uniform3uiv operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single -// uniform variable or a uniform variable array. These functions receive a -// slice with the values to be loaded into a uniform variable or a uniform -// variable array. A slice with length 1 should be used if modifying the value -// of a single uniform variable, and a length of 1 or greater can be used to -// modify an entire array or part of an array. When loading n elements -// starting at an arbitrary position m in a uniform variable array, elements -// m + n - 1 in the array will be replaced with the new values. If m + n - 1 -// is larger than the size of the uniform variable array, values for all -// array elements beyond the end of the array will be ignored. The number -// specified in the name of the command indicates the number of components -// for each element in value, and it should match the number of components in -// the data type of the specified uniform variable (1 for float, int, bool; -// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name -// of the command must match the data type for the specified uniform variable -// as described for Uniform{1|2|3|4}{f|i|ui}. -// -// Uniform1i and Uniform1iv are the only two functions that may be used to -// load uniform variables defined as sampler types. Loading samplers with any -// other function will result in a GL.INVALID_OPERATION error. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) Uniform3uiv(location glbase.Uniform, value []uint32) { - if len(value) == 0 { - return - } - if len(value)%3 != 0 { - panic("invalid value length for Uniform3uiv") - } - count := len(value) / 3 - C.gl4_3compat_glUniform3uiv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLuint)(unsafe.Pointer(&value[0]))) -} - -// Uniform2uiv modifies the value of a uniform variable or a uniform -// variable array. The location of the uniform variable to be modified is -// specified by location, which should be a value returned by GetUniformLocation. -// Uniform2uiv operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single -// uniform variable or a uniform variable array. These functions receive a -// slice with the values to be loaded into a uniform variable or a uniform -// variable array. A slice with length 1 should be used if modifying the value -// of a single uniform variable, and a length of 1 or greater can be used to -// modify an entire array or part of an array. When loading n elements -// starting at an arbitrary position m in a uniform variable array, elements -// m + n - 1 in the array will be replaced with the new values. If m + n - 1 -// is larger than the size of the uniform variable array, values for all -// array elements beyond the end of the array will be ignored. The number -// specified in the name of the command indicates the number of components -// for each element in value, and it should match the number of components in -// the data type of the specified uniform variable (1 for float, int, bool; -// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name -// of the command must match the data type for the specified uniform variable -// as described for Uniform{1|2|3|4}{f|i|ui}. -// -// Uniform1i and Uniform1iv are the only two functions that may be used to -// load uniform variables defined as sampler types. Loading samplers with any -// other function will result in a GL.INVALID_OPERATION error. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) Uniform2uiv(location glbase.Uniform, value []uint32) { - if len(value) == 0 { - return - } - if len(value)%2 != 0 { - panic("invalid value length for Uniform2uiv") - } - count := len(value) / 2 - C.gl4_3compat_glUniform2uiv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLuint)(unsafe.Pointer(&value[0]))) -} - -// Uniform1uiv modifies the value of a uniform variable or a uniform -// variable array. The location of the uniform variable to be modified is -// specified by location, which should be a value returned by GetUniformLocation. -// Uniform1uiv operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single -// uniform variable or a uniform variable array. These functions receive a -// slice with the values to be loaded into a uniform variable or a uniform -// variable array. A slice with length 1 should be used if modifying the value -// of a single uniform variable, and a length of 1 or greater can be used to -// modify an entire array or part of an array. When loading n elements -// starting at an arbitrary position m in a uniform variable array, elements -// m + n - 1 in the array will be replaced with the new values. If m + n - 1 -// is larger than the size of the uniform variable array, values for all -// array elements beyond the end of the array will be ignored. The number -// specified in the name of the command indicates the number of components -// for each element in value, and it should match the number of components in -// the data type of the specified uniform variable (1 for float, int, bool; -// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name -// of the command must match the data type for the specified uniform variable -// as described for Uniform{1|2|3|4}{f|i|ui}. -// -// Uniform1i and Uniform1iv are the only two functions that may be used to -// load uniform variables defined as sampler types. Loading samplers with any -// other function will result in a GL.INVALID_OPERATION error. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) Uniform1uiv(location glbase.Uniform, value []uint32) { - if len(value) == 0 { - return - } - count := len(value) - C.gl4_3compat_glUniform1uiv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLuint)(unsafe.Pointer(&value[0]))) -} - -// Uniform4ui modifies the value of a single uniform variable. -// The location of the uniform variable to be modified is specified by -// location, which should be a value returned by GetUniformLocation. -// Uniform4ui operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the -// uniform variable specified by location using the values passed as -// arguments. The number specified in the function should match the number of -// components in the data type of the specified uniform variable (1 for -// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.). -// The suffix f indicates that floating-point values are being passed; the -// suffix i indicates that integer values are being passed; the suffix ui -// indicates that unsigned integer values are being passed, and this type -// should also match the data type of the specified uniform variable. The i -// variants of this function should be used to provide values for uniform -// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui -// variants of this function should be used to provide values for uniform -// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of -// these. The f variants should be used to provide values for uniform -// variables of type float, vec2, vec3, vec4, or arrays of these. Either the -// i, ui or f variants may be used to provide values for uniform variables of -// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable -// will be set to false if the input value is 0 or 0.0f, and it will be set -// to true otherwise. -// -// Uniform1i and Uniform1iv are the only two functions that may be used to -// load uniform variables defined as sampler types. Loading samplers with any -// other function will result in a GL.INVALID_OPERATION error. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) Uniform4ui(location glbase.Uniform, v0, v1, v2, v3 uint32) { - C.gl4_3compat_glUniform4ui(gl.funcs, C.GLint(location), C.GLuint(v0), C.GLuint(v1), C.GLuint(v2), C.GLuint(v3)) -} - -// Uniform3ui modifies the value of a single uniform variable. -// The location of the uniform variable to be modified is specified by -// location, which should be a value returned by GetUniformLocation. -// Uniform3ui operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the -// uniform variable specified by location using the values passed as -// arguments. The number specified in the function should match the number of -// components in the data type of the specified uniform variable (1 for -// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.). -// The suffix f indicates that floating-point values are being passed; the -// suffix i indicates that integer values are being passed; the suffix ui -// indicates that unsigned integer values are being passed, and this type -// should also match the data type of the specified uniform variable. The i -// variants of this function should be used to provide values for uniform -// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui -// variants of this function should be used to provide values for uniform -// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of -// these. The f variants should be used to provide values for uniform -// variables of type float, vec2, vec3, vec4, or arrays of these. Either the -// i, ui or f variants may be used to provide values for uniform variables of -// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable -// will be set to false if the input value is 0 or 0.0f, and it will be set -// to true otherwise. -// -// Uniform1i and Uniform1iv are the only two functions that may be used to -// load uniform variables defined as sampler types. Loading samplers with any -// other function will result in a GL.INVALID_OPERATION error. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) Uniform3ui(location glbase.Uniform, v0, v1, v2 uint32) { - C.gl4_3compat_glUniform3ui(gl.funcs, C.GLint(location), C.GLuint(v0), C.GLuint(v1), C.GLuint(v2)) -} - -// Uniform2ui modifies the value of a single uniform variable. -// The location of the uniform variable to be modified is specified by -// location, which should be a value returned by GetUniformLocation. -// Uniform2ui operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the -// uniform variable specified by location using the values passed as -// arguments. The number specified in the function should match the number of -// components in the data type of the specified uniform variable (1 for -// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.). -// The suffix f indicates that floating-point values are being passed; the -// suffix i indicates that integer values are being passed; the suffix ui -// indicates that unsigned integer values are being passed, and this type -// should also match the data type of the specified uniform variable. The i -// variants of this function should be used to provide values for uniform -// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui -// variants of this function should be used to provide values for uniform -// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of -// these. The f variants should be used to provide values for uniform -// variables of type float, vec2, vec3, vec4, or arrays of these. Either the -// i, ui or f variants may be used to provide values for uniform variables of -// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable -// will be set to false if the input value is 0 or 0.0f, and it will be set -// to true otherwise. -// -// Uniform1i and Uniform1iv are the only two functions that may be used to -// load uniform variables defined as sampler types. Loading samplers with any -// other function will result in a GL.INVALID_OPERATION error. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) Uniform2ui(location glbase.Uniform, v0, v1 uint32) { - C.gl4_3compat_glUniform2ui(gl.funcs, C.GLint(location), C.GLuint(v0), C.GLuint(v1)) -} - -// Uniform1ui modifies the value of a single uniform variable. -// The location of the uniform variable to be modified is specified by -// location, which should be a value returned by GetUniformLocation. -// Uniform1ui operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the -// uniform variable specified by location using the values passed as -// arguments. The number specified in the function should match the number of -// components in the data type of the specified uniform variable (1 for -// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.). -// The suffix f indicates that floating-point values are being passed; the -// suffix i indicates that integer values are being passed; the suffix ui -// indicates that unsigned integer values are being passed, and this type -// should also match the data type of the specified uniform variable. The i -// variants of this function should be used to provide values for uniform -// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui -// variants of this function should be used to provide values for uniform -// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of -// these. The f variants should be used to provide values for uniform -// variables of type float, vec2, vec3, vec4, or arrays of these. Either the -// i, ui or f variants may be used to provide values for uniform variables of -// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable -// will be set to false if the input value is 0 or 0.0f, and it will be set -// to true otherwise. -// -// Uniform1i and Uniform1iv are the only two functions that may be used to -// load uniform variables defined as sampler types. Loading samplers with any -// other function will result in a GL.INVALID_OPERATION error. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) Uniform1ui(location glbase.Uniform, v0 uint32) { - C.gl4_3compat_glUniform1ui(gl.funcs, C.GLint(location), C.GLuint(v0)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetFragDataLocation.xml -func (gl *GL) GetFragDataLocation(program glbase.Program, name []byte) int32 { - glresult := C.gl4_3compat_glGetFragDataLocation(gl.funcs, C.GLuint(program), (*C.GLchar)(unsafe.Pointer(&name[0]))) - return int32(glresult) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glBindFragDataLocation.xml -func (gl *GL) BindFragDataLocation(program glbase.Program, color uint32, name []byte) { - C.gl4_3compat_glBindFragDataLocation(gl.funcs, C.GLuint(program), C.GLuint(color), (*C.GLchar)(unsafe.Pointer(&name[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetUniformuiv.xml -func (gl *GL) GetUniformuiv(program glbase.Program, location glbase.Uniform, params []uint32) { - C.gl4_3compat_glGetUniformuiv(gl.funcs, C.GLuint(program), C.GLint(location), (*C.GLuint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetVertexAttribIuiv.xml -func (gl *GL) GetVertexAttribIuiv(index glbase.Attrib, pname glbase.Enum, params []uint32) { - C.gl4_3compat_glGetVertexAttribIuiv(gl.funcs, C.GLuint(index), C.GLenum(pname), (*C.GLuint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetVertexAttribIiv.xml -func (gl *GL) GetVertexAttribIiv(index glbase.Attrib, pname glbase.Enum, params []int32) { - C.gl4_3compat_glGetVertexAttribIiv(gl.funcs, C.GLuint(index), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttribIPointer.xml -func (gl *GL) VertexAttribIPointer(index glbase.Attrib, size int, gltype glbase.Enum, stride int, pointer interface{}) { - var pointer_ptr unsafe.Pointer - var pointer_v = reflect.ValueOf(pointer) - if pointer != nil && pointer_v.Kind() != reflect.Slice { - panic("parameter pointer must be a slice") - } - if pointer != nil { - pointer_ptr = unsafe.Pointer(pointer_v.Index(0).Addr().Pointer()) - } - C.gl4_3compat_glVertexAttribIPointer(gl.funcs, C.GLuint(index), C.GLint(size), C.GLenum(gltype), C.GLsizei(stride), pointer_ptr) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glEndConditionalRender.xml -func (gl *GL) EndConditionalRender() { - C.gl4_3compat_glEndConditionalRender(gl.funcs) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glBeginConditionalRender.xml -func (gl *GL) BeginConditionalRender(id uint32, mode glbase.Enum) { - C.gl4_3compat_glBeginConditionalRender(gl.funcs, C.GLuint(id), C.GLenum(mode)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glClampColor.xml -func (gl *GL) ClampColor(target, clamp glbase.Enum) { - C.gl4_3compat_glClampColor(gl.funcs, C.GLenum(target), C.GLenum(clamp)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetTransformFeedbackVarying.xml -func (gl *GL) GetTransformFeedbackVarying(program glbase.Program, index uint32, bufSize int32, length []int32, size []int, gltype []glbase.Enum, name []byte) { - C.gl4_3compat_glGetTransformFeedbackVarying(gl.funcs, C.GLuint(program), C.GLuint(index), C.GLsizei(bufSize), (*C.GLsizei)(unsafe.Pointer(&length[0])), (*C.GLsizei)(unsafe.Pointer(&size[0])), (*C.GLenum)(unsafe.Pointer(&gltype[0])), (*C.GLchar)(unsafe.Pointer(&name[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glBindBufferBase.xml -func (gl *GL) BindBufferBase(target glbase.Enum, index uint32, buffer glbase.Buffer) { - C.gl4_3compat_glBindBufferBase(gl.funcs, C.GLenum(target), C.GLuint(index), C.GLuint(buffer)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glBindBufferRange.xml -func (gl *GL) BindBufferRange(target glbase.Enum, index uint32, buffer glbase.Buffer, offset, size int) { - C.gl4_3compat_glBindBufferRange(gl.funcs, C.GLenum(target), C.GLuint(index), C.GLuint(buffer), C.GLintptr(offset), C.GLsizeiptr(size)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glEndTransformFeedback.xml -func (gl *GL) EndTransformFeedback() { - C.gl4_3compat_glEndTransformFeedback(gl.funcs) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glBeginTransformFeedback.xml -func (gl *GL) BeginTransformFeedback(primitiveMode glbase.Enum) { - C.gl4_3compat_glBeginTransformFeedback(gl.funcs, C.GLenum(primitiveMode)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glIsEnabledi.xml -func (gl *GL) IsEnabledi(target glbase.Enum, index uint32) bool { - glresult := C.gl4_3compat_glIsEnabledi(gl.funcs, C.GLenum(target), C.GLuint(index)) - return *(*bool)(unsafe.Pointer(&glresult)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glDisablei.xml -func (gl *GL) Disablei(target glbase.Enum, index uint32) { - C.gl4_3compat_glDisablei(gl.funcs, C.GLenum(target), C.GLuint(index)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glEnablei.xml -func (gl *GL) Enablei(target glbase.Enum, index uint32) { - C.gl4_3compat_glEnablei(gl.funcs, C.GLenum(target), C.GLuint(index)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetIntegeri_v.xml -func (gl *GL) GetIntegeri_v(target glbase.Enum, index uint32, data []int32) { - C.gl4_3compat_glGetIntegeri_v(gl.funcs, C.GLenum(target), C.GLuint(index), (*C.GLint)(unsafe.Pointer(&data[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetBooleani_v.xml -func (gl *GL) GetBooleani_v(target glbase.Enum, index uint32, data []bool) { - C.gl4_3compat_glGetBooleani_v(gl.funcs, C.GLenum(target), C.GLuint(index), (*C.GLboolean)(unsafe.Pointer(&data[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glColorMaski.xml -func (gl *GL) ColorMaski(index uint32, r, g, b, a bool) { - C.gl4_3compat_glColorMaski(gl.funcs, C.GLuint(index), *(*C.GLboolean)(unsafe.Pointer(&r)), *(*C.GLboolean)(unsafe.Pointer(&g)), *(*C.GLboolean)(unsafe.Pointer(&b)), *(*C.GLboolean)(unsafe.Pointer(&a))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glCopyBufferSubData.xml -func (gl *GL) CopyBufferSubData(readTarget, writeTarget glbase.Enum, readOffset, writeOffset, size int) { - C.gl4_3compat_glCopyBufferSubData(gl.funcs, C.GLenum(readTarget), C.GLenum(writeTarget), C.GLintptr(readOffset), C.GLintptr(writeOffset), C.GLsizeiptr(size)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glUniformBlockBinding.xml -func (gl *GL) UniformBlockBinding(program glbase.Program, v0, v1 uint32) { - C.gl4_3compat_glUniformBlockBinding(gl.funcs, C.GLuint(program), C.GLuint(v0), C.GLuint(v1)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetActiveUniformBlockName.xml -func (gl *GL) GetActiveUniformBlockName(program glbase.Program, uniformBlockIndex uint32, bufSize int32, length []int32, uniformBlockName []byte) { - C.gl4_3compat_glGetActiveUniformBlockName(gl.funcs, C.GLuint(program), C.GLuint(uniformBlockIndex), C.GLsizei(bufSize), (*C.GLsizei)(unsafe.Pointer(&length[0])), (*C.GLchar)(unsafe.Pointer(&uniformBlockName[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetActiveUniformBlockiv.xml -func (gl *GL) GetActiveUniformBlockiv(program glbase.Program, uniformBlockIndex uint32, pname glbase.Enum, params []int32) { - C.gl4_3compat_glGetActiveUniformBlockiv(gl.funcs, C.GLuint(program), C.GLuint(uniformBlockIndex), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetUniformBlockIndex.xml -func (gl *GL) GetUniformBlockIndex(program glbase.Program, uniformBlockName []byte) uint32 { - glresult := C.gl4_3compat_glGetUniformBlockIndex(gl.funcs, C.GLuint(program), (*C.GLchar)(unsafe.Pointer(&uniformBlockName[0]))) - return uint32(glresult) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetActiveUniformName.xml -func (gl *GL) GetActiveUniformName(program glbase.Program, uniformIndex uint32, bufSize int32, length []int32, uniformName []byte) { - C.gl4_3compat_glGetActiveUniformName(gl.funcs, C.GLuint(program), C.GLuint(uniformIndex), C.GLsizei(bufSize), (*C.GLsizei)(unsafe.Pointer(&length[0])), (*C.GLchar)(unsafe.Pointer(&uniformName[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetActiveUniformsiv.xml -func (gl *GL) GetActiveUniformsiv(program glbase.Program, uniformCount int32, uniformIndices []uint32, pname glbase.Enum, params []int32) { - C.gl4_3compat_glGetActiveUniformsiv(gl.funcs, C.GLuint(program), C.GLsizei(uniformCount), (*C.GLuint)(unsafe.Pointer(&uniformIndices[0])), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glPrimitiveRestartIndex.xml -func (gl *GL) PrimitiveRestartIndex(index uint32) { - C.gl4_3compat_glPrimitiveRestartIndex(gl.funcs, C.GLuint(index)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glTexBuffer.xml -func (gl *GL) TexBuffer(target, internalFormat glbase.Enum, buffer glbase.Buffer) { - C.gl4_3compat_glTexBuffer(gl.funcs, C.GLenum(target), C.GLenum(internalFormat), C.GLuint(buffer)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glDrawElementsInstanced.xml -func (gl *GL) DrawElementsInstanced(mode glbase.Enum, count int, gltype glbase.Enum, indices interface{}, instancecount int32) { - var indices_ptr unsafe.Pointer - var indices_v = reflect.ValueOf(indices) - if indices != nil && indices_v.Kind() != reflect.Slice { - panic("parameter indices must be a slice") - } - if indices != nil { - indices_ptr = unsafe.Pointer(indices_v.Index(0).Addr().Pointer()) - } - C.gl4_3compat_glDrawElementsInstanced(gl.funcs, C.GLenum(mode), C.GLsizei(count), C.GLenum(gltype), indices_ptr, C.GLsizei(instancecount)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glDrawArraysInstanced.xml -func (gl *GL) DrawArraysInstanced(mode glbase.Enum, first, count int, instancecount int32) { - C.gl4_3compat_glDrawArraysInstanced(gl.funcs, C.GLenum(mode), C.GLint(first), C.GLsizei(count), C.GLsizei(instancecount)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glSampleMaski.xml -func (gl *GL) SampleMaski(index uint32, mask glbase.Bitfield) { - C.gl4_3compat_glSampleMaski(gl.funcs, C.GLuint(index), C.GLbitfield(mask)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetMultisamplefv.xml -func (gl *GL) GetMultisamplefv(pname glbase.Enum, index uint32, val []float32) { - C.gl4_3compat_glGetMultisamplefv(gl.funcs, C.GLenum(pname), C.GLuint(index), (*C.GLfloat)(unsafe.Pointer(&val[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glTexImage3DMultisample.xml -func (gl *GL) TexImage3DMultisample(target glbase.Enum, samples, internalFormat int32, width, height int, depth int32, fixedsamplelocations bool) { - C.gl4_3compat_glTexImage3DMultisample(gl.funcs, C.GLenum(target), C.GLsizei(samples), C.GLint(internalFormat), C.GLsizei(width), C.GLsizei(height), C.GLsizei(depth), *(*C.GLboolean)(unsafe.Pointer(&fixedsamplelocations))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glTexImage2DMultisample.xml -func (gl *GL) TexImage2DMultisample(target glbase.Enum, samples, internalFormat int32, width, height int, fixedsamplelocations bool) { - C.gl4_3compat_glTexImage2DMultisample(gl.funcs, C.GLenum(target), C.GLsizei(samples), C.GLint(internalFormat), C.GLsizei(width), C.GLsizei(height), *(*C.GLboolean)(unsafe.Pointer(&fixedsamplelocations))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetSynciv.xml -func (gl *GL) GetSynciv(sync glbase.Sync, pname glbase.Enum, bufSize int32, length, values []int32) { - C.gl4_3compat_glGetSynciv(gl.funcs, C.GLsync(unsafe.Pointer(sync)), C.GLenum(pname), C.GLsizei(bufSize), (*C.GLsizei)(unsafe.Pointer(&length[0])), (*C.GLint)(unsafe.Pointer(&values[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetInteger64v.xml -func (gl *GL) GetInteger64v(pname glbase.Enum, params []int64) { - C.gl4_3compat_glGetInteger64v(gl.funcs, C.GLenum(pname), (*C.GLint64)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glWaitSync.xml -func (gl *GL) WaitSync(sync glbase.Sync, flags glbase.Bitfield, timeout uint64) { - C.gl4_3compat_glWaitSync(gl.funcs, C.GLsync(unsafe.Pointer(sync)), C.GLbitfield(flags), C.GLuint64(timeout)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glClientWaitSync.xml -func (gl *GL) ClientWaitSync(sync glbase.Sync, flags glbase.Bitfield, timeout uint64) glbase.Enum { - glresult := C.gl4_3compat_glClientWaitSync(gl.funcs, C.GLsync(unsafe.Pointer(sync)), C.GLbitfield(flags), C.GLuint64(timeout)) - return glbase.Enum(glresult) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glDeleteSync.xml -func (gl *GL) DeleteSync(sync glbase.Sync) { - C.gl4_3compat_glDeleteSync(gl.funcs, C.GLsync(unsafe.Pointer(sync))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glIsSync.xml -func (gl *GL) IsSync(sync glbase.Sync) bool { - glresult := C.gl4_3compat_glIsSync(gl.funcs, C.GLsync(unsafe.Pointer(sync))) - return *(*bool)(unsafe.Pointer(&glresult)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glFenceSync.xml -func (gl *GL) FenceSync(condition glbase.Enum, flags glbase.Bitfield) glbase.Sync { - glresult := C.gl4_3compat_glFenceSync(gl.funcs, C.GLenum(condition), C.GLbitfield(flags)) - return glbase.Sync(unsafe.Pointer(glresult)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glProvokingVertex.xml -func (gl *GL) ProvokingVertex(mode glbase.Enum) { - C.gl4_3compat_glProvokingVertex(gl.funcs, C.GLenum(mode)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glDrawElementsInstancedBaseVertex.xml -func (gl *GL) DrawElementsInstancedBaseVertex(mode glbase.Enum, count int, gltype glbase.Enum, indices interface{}, instancecount, basevertex int32) { - var indices_ptr unsafe.Pointer - var indices_v = reflect.ValueOf(indices) - if indices != nil && indices_v.Kind() != reflect.Slice { - panic("parameter indices must be a slice") - } - if indices != nil { - indices_ptr = unsafe.Pointer(indices_v.Index(0).Addr().Pointer()) - } - C.gl4_3compat_glDrawElementsInstancedBaseVertex(gl.funcs, C.GLenum(mode), C.GLsizei(count), C.GLenum(gltype), indices_ptr, C.GLsizei(instancecount), C.GLint(basevertex)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glDrawRangeElementsBaseVertex.xml -func (gl *GL) DrawRangeElementsBaseVertex(mode glbase.Enum, start, end uint32, count int, gltype glbase.Enum, indices interface{}, basevertex int32) { - var indices_ptr unsafe.Pointer - var indices_v = reflect.ValueOf(indices) - if indices != nil && indices_v.Kind() != reflect.Slice { - panic("parameter indices must be a slice") - } - if indices != nil { - indices_ptr = unsafe.Pointer(indices_v.Index(0).Addr().Pointer()) - } - C.gl4_3compat_glDrawRangeElementsBaseVertex(gl.funcs, C.GLenum(mode), C.GLuint(start), C.GLuint(end), C.GLsizei(count), C.GLenum(gltype), indices_ptr, C.GLint(basevertex)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glDrawElementsBaseVertex.xml -func (gl *GL) DrawElementsBaseVertex(mode glbase.Enum, count int, gltype glbase.Enum, indices interface{}, basevertex int32) { - var indices_ptr unsafe.Pointer - var indices_v = reflect.ValueOf(indices) - if indices != nil && indices_v.Kind() != reflect.Slice { - panic("parameter indices must be a slice") - } - if indices != nil { - indices_ptr = unsafe.Pointer(indices_v.Index(0).Addr().Pointer()) - } - C.gl4_3compat_glDrawElementsBaseVertex(gl.funcs, C.GLenum(mode), C.GLsizei(count), C.GLenum(gltype), indices_ptr, C.GLint(basevertex)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glFramebufferTexture.xml -func (gl *GL) FramebufferTexture(target, attachment glbase.Enum, texture glbase.Texture, level int) { - C.gl4_3compat_glFramebufferTexture(gl.funcs, C.GLenum(target), C.GLenum(attachment), C.GLuint(texture), C.GLint(level)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetBufferParameteri64v.xml -func (gl *GL) GetBufferParameteri64v(target, pname glbase.Enum, params []int64) { - C.gl4_3compat_glGetBufferParameteri64v(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint64)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetInteger64i_v.xml -func (gl *GL) GetInteger64i_v(target glbase.Enum, index uint32, data []int64) { - C.gl4_3compat_glGetInteger64i_v(gl.funcs, C.GLenum(target), C.GLuint(index), (*C.GLint64)(unsafe.Pointer(&data[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttribP4uiv.xml -func (gl *GL) VertexAttribP4uiv(index glbase.Attrib, gltype glbase.Enum, normalized bool, value []uint32) { - C.gl4_3compat_glVertexAttribP4uiv(gl.funcs, C.GLuint(index), C.GLenum(gltype), *(*C.GLboolean)(unsafe.Pointer(&normalized)), (*C.GLuint)(unsafe.Pointer(&value[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttribP4ui.xml -func (gl *GL) VertexAttribP4ui(index glbase.Attrib, gltype glbase.Enum, normalized bool, value uint32) { - C.gl4_3compat_glVertexAttribP4ui(gl.funcs, C.GLuint(index), C.GLenum(gltype), *(*C.GLboolean)(unsafe.Pointer(&normalized)), C.GLuint(value)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttribP3uiv.xml -func (gl *GL) VertexAttribP3uiv(index glbase.Attrib, gltype glbase.Enum, normalized bool, value []uint32) { - C.gl4_3compat_glVertexAttribP3uiv(gl.funcs, C.GLuint(index), C.GLenum(gltype), *(*C.GLboolean)(unsafe.Pointer(&normalized)), (*C.GLuint)(unsafe.Pointer(&value[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttribP3ui.xml -func (gl *GL) VertexAttribP3ui(index glbase.Attrib, gltype glbase.Enum, normalized bool, value uint32) { - C.gl4_3compat_glVertexAttribP3ui(gl.funcs, C.GLuint(index), C.GLenum(gltype), *(*C.GLboolean)(unsafe.Pointer(&normalized)), C.GLuint(value)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttribP2uiv.xml -func (gl *GL) VertexAttribP2uiv(index glbase.Attrib, gltype glbase.Enum, normalized bool, value []uint32) { - C.gl4_3compat_glVertexAttribP2uiv(gl.funcs, C.GLuint(index), C.GLenum(gltype), *(*C.GLboolean)(unsafe.Pointer(&normalized)), (*C.GLuint)(unsafe.Pointer(&value[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttribP2ui.xml -func (gl *GL) VertexAttribP2ui(index glbase.Attrib, gltype glbase.Enum, normalized bool, value uint32) { - C.gl4_3compat_glVertexAttribP2ui(gl.funcs, C.GLuint(index), C.GLenum(gltype), *(*C.GLboolean)(unsafe.Pointer(&normalized)), C.GLuint(value)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttribP1uiv.xml -func (gl *GL) VertexAttribP1uiv(index glbase.Attrib, gltype glbase.Enum, normalized bool, value []uint32) { - C.gl4_3compat_glVertexAttribP1uiv(gl.funcs, C.GLuint(index), C.GLenum(gltype), *(*C.GLboolean)(unsafe.Pointer(&normalized)), (*C.GLuint)(unsafe.Pointer(&value[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttribP1ui.xml -func (gl *GL) VertexAttribP1ui(index glbase.Attrib, gltype glbase.Enum, normalized bool, value uint32) { - C.gl4_3compat_glVertexAttribP1ui(gl.funcs, C.GLuint(index), C.GLenum(gltype), *(*C.GLboolean)(unsafe.Pointer(&normalized)), C.GLuint(value)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glSecondaryColorP3uiv.xml -func (gl *GL) SecondaryColorP3uiv(gltype glbase.Enum, color []uint32) { - C.gl4_3compat_glSecondaryColorP3uiv(gl.funcs, C.GLenum(gltype), (*C.GLuint)(unsafe.Pointer(&color[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glSecondaryColorP3ui.xml -func (gl *GL) SecondaryColorP3ui(gltype glbase.Enum, color uint32) { - C.gl4_3compat_glSecondaryColorP3ui(gl.funcs, C.GLenum(gltype), C.GLuint(color)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glColorP4uiv.xml -func (gl *GL) ColorP4uiv(gltype glbase.Enum, color []uint32) { - C.gl4_3compat_glColorP4uiv(gl.funcs, C.GLenum(gltype), (*C.GLuint)(unsafe.Pointer(&color[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glColorP4ui.xml -func (gl *GL) ColorP4ui(gltype glbase.Enum, color uint32) { - C.gl4_3compat_glColorP4ui(gl.funcs, C.GLenum(gltype), C.GLuint(color)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glColorP3uiv.xml -func (gl *GL) ColorP3uiv(gltype glbase.Enum, color []uint32) { - C.gl4_3compat_glColorP3uiv(gl.funcs, C.GLenum(gltype), (*C.GLuint)(unsafe.Pointer(&color[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glColorP3ui.xml -func (gl *GL) ColorP3ui(gltype glbase.Enum, color uint32) { - C.gl4_3compat_glColorP3ui(gl.funcs, C.GLenum(gltype), C.GLuint(color)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glNormalP3uiv.xml -func (gl *GL) NormalP3uiv(gltype glbase.Enum, coords []uint32) { - C.gl4_3compat_glNormalP3uiv(gl.funcs, C.GLenum(gltype), (*C.GLuint)(unsafe.Pointer(&coords[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glNormalP3ui.xml -func (gl *GL) NormalP3ui(gltype glbase.Enum, coords uint32) { - C.gl4_3compat_glNormalP3ui(gl.funcs, C.GLenum(gltype), C.GLuint(coords)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glMultiTexCoordP4uiv.xml -func (gl *GL) MultiTexCoordP4uiv(texture, gltype glbase.Enum, coords []uint32) { - C.gl4_3compat_glMultiTexCoordP4uiv(gl.funcs, C.GLenum(texture), C.GLenum(gltype), (*C.GLuint)(unsafe.Pointer(&coords[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glMultiTexCoordP4ui.xml -func (gl *GL) MultiTexCoordP4ui(texture, gltype glbase.Enum, coords uint32) { - C.gl4_3compat_glMultiTexCoordP4ui(gl.funcs, C.GLenum(texture), C.GLenum(gltype), C.GLuint(coords)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glMultiTexCoordP3uiv.xml -func (gl *GL) MultiTexCoordP3uiv(texture, gltype glbase.Enum, coords []uint32) { - C.gl4_3compat_glMultiTexCoordP3uiv(gl.funcs, C.GLenum(texture), C.GLenum(gltype), (*C.GLuint)(unsafe.Pointer(&coords[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glMultiTexCoordP3ui.xml -func (gl *GL) MultiTexCoordP3ui(texture, gltype glbase.Enum, coords uint32) { - C.gl4_3compat_glMultiTexCoordP3ui(gl.funcs, C.GLenum(texture), C.GLenum(gltype), C.GLuint(coords)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glMultiTexCoordP2uiv.xml -func (gl *GL) MultiTexCoordP2uiv(texture, gltype glbase.Enum, coords []uint32) { - C.gl4_3compat_glMultiTexCoordP2uiv(gl.funcs, C.GLenum(texture), C.GLenum(gltype), (*C.GLuint)(unsafe.Pointer(&coords[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glMultiTexCoordP2ui.xml -func (gl *GL) MultiTexCoordP2ui(texture, gltype glbase.Enum, coords uint32) { - C.gl4_3compat_glMultiTexCoordP2ui(gl.funcs, C.GLenum(texture), C.GLenum(gltype), C.GLuint(coords)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glMultiTexCoordP1uiv.xml -func (gl *GL) MultiTexCoordP1uiv(texture, gltype glbase.Enum, coords []uint32) { - C.gl4_3compat_glMultiTexCoordP1uiv(gl.funcs, C.GLenum(texture), C.GLenum(gltype), (*C.GLuint)(unsafe.Pointer(&coords[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glMultiTexCoordP1ui.xml -func (gl *GL) MultiTexCoordP1ui(texture, gltype glbase.Enum, coords uint32) { - C.gl4_3compat_glMultiTexCoordP1ui(gl.funcs, C.GLenum(texture), C.GLenum(gltype), C.GLuint(coords)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glTexCoordP4uiv.xml -func (gl *GL) TexCoordP4uiv(gltype glbase.Enum, coords []uint32) { - C.gl4_3compat_glTexCoordP4uiv(gl.funcs, C.GLenum(gltype), (*C.GLuint)(unsafe.Pointer(&coords[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glTexCoordP4ui.xml -func (gl *GL) TexCoordP4ui(gltype glbase.Enum, coords uint32) { - C.gl4_3compat_glTexCoordP4ui(gl.funcs, C.GLenum(gltype), C.GLuint(coords)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glTexCoordP3uiv.xml -func (gl *GL) TexCoordP3uiv(gltype glbase.Enum, coords []uint32) { - C.gl4_3compat_glTexCoordP3uiv(gl.funcs, C.GLenum(gltype), (*C.GLuint)(unsafe.Pointer(&coords[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glTexCoordP3ui.xml -func (gl *GL) TexCoordP3ui(gltype glbase.Enum, coords uint32) { - C.gl4_3compat_glTexCoordP3ui(gl.funcs, C.GLenum(gltype), C.GLuint(coords)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glTexCoordP2uiv.xml -func (gl *GL) TexCoordP2uiv(gltype glbase.Enum, coords []uint32) { - C.gl4_3compat_glTexCoordP2uiv(gl.funcs, C.GLenum(gltype), (*C.GLuint)(unsafe.Pointer(&coords[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glTexCoordP2ui.xml -func (gl *GL) TexCoordP2ui(gltype glbase.Enum, coords uint32) { - C.gl4_3compat_glTexCoordP2ui(gl.funcs, C.GLenum(gltype), C.GLuint(coords)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glTexCoordP1uiv.xml -func (gl *GL) TexCoordP1uiv(gltype glbase.Enum, coords []uint32) { - C.gl4_3compat_glTexCoordP1uiv(gl.funcs, C.GLenum(gltype), (*C.GLuint)(unsafe.Pointer(&coords[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glTexCoordP1ui.xml -func (gl *GL) TexCoordP1ui(gltype glbase.Enum, coords uint32) { - C.gl4_3compat_glTexCoordP1ui(gl.funcs, C.GLenum(gltype), C.GLuint(coords)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexP4uiv.xml -func (gl *GL) VertexP4uiv(gltype glbase.Enum, value []uint32) { - C.gl4_3compat_glVertexP4uiv(gl.funcs, C.GLenum(gltype), (*C.GLuint)(unsafe.Pointer(&value[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexP4ui.xml -func (gl *GL) VertexP4ui(gltype glbase.Enum, value uint32) { - C.gl4_3compat_glVertexP4ui(gl.funcs, C.GLenum(gltype), C.GLuint(value)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexP3uiv.xml -func (gl *GL) VertexP3uiv(gltype glbase.Enum, value []uint32) { - C.gl4_3compat_glVertexP3uiv(gl.funcs, C.GLenum(gltype), (*C.GLuint)(unsafe.Pointer(&value[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexP3ui.xml -func (gl *GL) VertexP3ui(gltype glbase.Enum, value uint32) { - C.gl4_3compat_glVertexP3ui(gl.funcs, C.GLenum(gltype), C.GLuint(value)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexP2uiv.xml -func (gl *GL) VertexP2uiv(gltype glbase.Enum, value []uint32) { - C.gl4_3compat_glVertexP2uiv(gl.funcs, C.GLenum(gltype), (*C.GLuint)(unsafe.Pointer(&value[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexP2ui.xml -func (gl *GL) VertexP2ui(gltype glbase.Enum, value uint32) { - C.gl4_3compat_glVertexP2ui(gl.funcs, C.GLenum(gltype), C.GLuint(value)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetQueryObjectui64v.xml -func (gl *GL) GetQueryObjectui64v(id uint32, pname glbase.Enum, params []uint64) { - C.gl4_3compat_glGetQueryObjectui64v(gl.funcs, C.GLuint(id), C.GLenum(pname), (*C.GLuint64)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetQueryObjecti64v.xml -func (gl *GL) GetQueryObjecti64v(id uint32, pname glbase.Enum, params []int64) { - C.gl4_3compat_glGetQueryObjecti64v(gl.funcs, C.GLuint(id), C.GLenum(pname), (*C.GLint64)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glQueryCounter.xml -func (gl *GL) QueryCounter(id uint32, target glbase.Enum) { - C.gl4_3compat_glQueryCounter(gl.funcs, C.GLuint(id), C.GLenum(target)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetSamplerParameterIuiv.xml -func (gl *GL) GetSamplerParameterIuiv(sampler uint32, pname glbase.Enum, params []uint32) { - C.gl4_3compat_glGetSamplerParameterIuiv(gl.funcs, C.GLuint(sampler), C.GLenum(pname), (*C.GLuint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetSamplerParameterfv.xml -func (gl *GL) GetSamplerParameterfv(sampler uint32, pname glbase.Enum, params []float32) { - C.gl4_3compat_glGetSamplerParameterfv(gl.funcs, C.GLuint(sampler), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetSamplerParameterIiv.xml -func (gl *GL) GetSamplerParameterIiv(sampler uint32, pname glbase.Enum, params []int32) { - C.gl4_3compat_glGetSamplerParameterIiv(gl.funcs, C.GLuint(sampler), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetSamplerParameteriv.xml -func (gl *GL) GetSamplerParameteriv(sampler uint32, pname glbase.Enum, params []int32) { - C.gl4_3compat_glGetSamplerParameteriv(gl.funcs, C.GLuint(sampler), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glSamplerParameterIuiv.xml -func (gl *GL) SamplerParameterIuiv(sampler uint32, pname glbase.Enum, param []uint32) { - C.gl4_3compat_glSamplerParameterIuiv(gl.funcs, C.GLuint(sampler), C.GLenum(pname), (*C.GLuint)(unsafe.Pointer(¶m[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glSamplerParameterIiv.xml -func (gl *GL) SamplerParameterIiv(sampler uint32, pname glbase.Enum, param []int32) { - C.gl4_3compat_glSamplerParameterIiv(gl.funcs, C.GLuint(sampler), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶m[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glSamplerParameterfv.xml -func (gl *GL) SamplerParameterfv(sampler uint32, pname glbase.Enum, param []float32) { - C.gl4_3compat_glSamplerParameterfv(gl.funcs, C.GLuint(sampler), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(¶m[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glSamplerParameterf.xml -func (gl *GL) SamplerParameterf(sampler uint32, pname glbase.Enum, param float32) { - C.gl4_3compat_glSamplerParameterf(gl.funcs, C.GLuint(sampler), C.GLenum(pname), C.GLfloat(param)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glSamplerParameteriv.xml -func (gl *GL) SamplerParameteriv(sampler uint32, pname glbase.Enum, param []int32) { - C.gl4_3compat_glSamplerParameteriv(gl.funcs, C.GLuint(sampler), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶m[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glSamplerParameteri.xml -func (gl *GL) SamplerParameteri(sampler uint32, pname glbase.Enum, param int32) { - C.gl4_3compat_glSamplerParameteri(gl.funcs, C.GLuint(sampler), C.GLenum(pname), C.GLint(param)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glBindSampler.xml -func (gl *GL) BindSampler(unit, sampler uint32) { - C.gl4_3compat_glBindSampler(gl.funcs, C.GLuint(unit), C.GLuint(sampler)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glIsSampler.xml -func (gl *GL) IsSampler(sampler uint32) bool { - glresult := C.gl4_3compat_glIsSampler(gl.funcs, C.GLuint(sampler)) - return *(*bool)(unsafe.Pointer(&glresult)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glDeleteSamplers.xml -func (gl *GL) DeleteSamplers(count int, samplers []uint32) { - C.gl4_3compat_glDeleteSamplers(gl.funcs, C.GLsizei(count), (*C.GLuint)(unsafe.Pointer(&samplers[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGenSamplers.xml -func (gl *GL) GenSamplers(count int, samplers []uint32) { - C.gl4_3compat_glGenSamplers(gl.funcs, C.GLsizei(count), (*C.GLuint)(unsafe.Pointer(&samplers[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetFragDataIndex.xml -func (gl *GL) GetFragDataIndex(program glbase.Program, name []byte) int32 { - glresult := C.gl4_3compat_glGetFragDataIndex(gl.funcs, C.GLuint(program), (*C.GLchar)(unsafe.Pointer(&name[0]))) - return int32(glresult) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glBindFragDataLocationIndexed.xml -func (gl *GL) BindFragDataLocationIndexed(program glbase.Program, colorNumber, index uint32, name []byte) { - C.gl4_3compat_glBindFragDataLocationIndexed(gl.funcs, C.GLuint(program), C.GLuint(colorNumber), C.GLuint(index), (*C.GLchar)(unsafe.Pointer(&name[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttribDivisor.xml -func (gl *GL) VertexAttribDivisor(index glbase.Attrib, divisor uint32) { - C.gl4_3compat_glVertexAttribDivisor(gl.funcs, C.GLuint(index), C.GLuint(divisor)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetQueryIndexediv.xml -func (gl *GL) GetQueryIndexediv(target glbase.Enum, index uint32, pname glbase.Enum, params []int32) { - C.gl4_3compat_glGetQueryIndexediv(gl.funcs, C.GLenum(target), C.GLuint(index), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glEndQueryIndexed.xml -func (gl *GL) EndQueryIndexed(target glbase.Enum, index uint32) { - C.gl4_3compat_glEndQueryIndexed(gl.funcs, C.GLenum(target), C.GLuint(index)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glBeginQueryIndexed.xml -func (gl *GL) BeginQueryIndexed(target glbase.Enum, index, id uint32) { - C.gl4_3compat_glBeginQueryIndexed(gl.funcs, C.GLenum(target), C.GLuint(index), C.GLuint(id)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glDrawTransformFeedbackStream.xml -func (gl *GL) DrawTransformFeedbackStream(mode glbase.Enum, id, stream uint32) { - C.gl4_3compat_glDrawTransformFeedbackStream(gl.funcs, C.GLenum(mode), C.GLuint(id), C.GLuint(stream)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glDrawTransformFeedback.xml -func (gl *GL) DrawTransformFeedback(mode glbase.Enum, id uint32) { - C.gl4_3compat_glDrawTransformFeedback(gl.funcs, C.GLenum(mode), C.GLuint(id)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glResumeTransformFeedback.xml -func (gl *GL) ResumeTransformFeedback() { - C.gl4_3compat_glResumeTransformFeedback(gl.funcs) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glPauseTransformFeedback.xml -func (gl *GL) PauseTransformFeedback() { - C.gl4_3compat_glPauseTransformFeedback(gl.funcs) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glIsTransformFeedback.xml -func (gl *GL) IsTransformFeedback(id uint32) bool { - glresult := C.gl4_3compat_glIsTransformFeedback(gl.funcs, C.GLuint(id)) - return *(*bool)(unsafe.Pointer(&glresult)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGenTransformFeedbacks.xml -func (gl *GL) GenTransformFeedbacks(n int, ids []uint32) { - C.gl4_3compat_glGenTransformFeedbacks(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&ids[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glDeleteTransformFeedbacks.xml -func (gl *GL) DeleteTransformFeedbacks(n int, ids []uint32) { - C.gl4_3compat_glDeleteTransformFeedbacks(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&ids[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glBindTransformFeedback.xml -func (gl *GL) BindTransformFeedback(target glbase.Enum, id uint32) { - C.gl4_3compat_glBindTransformFeedback(gl.funcs, C.GLenum(target), C.GLuint(id)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glPatchParameterfv.xml -func (gl *GL) PatchParameterfv(pname glbase.Enum, values []float32) { - C.gl4_3compat_glPatchParameterfv(gl.funcs, C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&values[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glPatchParameteri.xml -func (gl *GL) PatchParameteri(pname glbase.Enum, value int32) { - C.gl4_3compat_glPatchParameteri(gl.funcs, C.GLenum(pname), C.GLint(value)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetProgramStageiv.xml -func (gl *GL) GetProgramStageiv(program glbase.Program, shadertype, pname glbase.Enum, values []int32) { - C.gl4_3compat_glGetProgramStageiv(gl.funcs, C.GLuint(program), C.GLenum(shadertype), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&values[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetUniformSubroutineuiv.xml -func (gl *GL) GetUniformSubroutineuiv(shadertype glbase.Enum, location glbase.Uniform, params []uint32) { - C.gl4_3compat_glGetUniformSubroutineuiv(gl.funcs, C.GLenum(shadertype), C.GLint(location), (*C.GLuint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glUniformSubroutinesuiv.xml -func (gl *GL) UniformSubroutinesuiv(shadertype glbase.Enum, count int, value []uint32) { - C.gl4_3compat_glUniformSubroutinesuiv(gl.funcs, C.GLenum(shadertype), C.GLsizei(count), (*C.GLuint)(unsafe.Pointer(&value[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetActiveSubroutineName.xml -func (gl *GL) GetActiveSubroutineName(program glbase.Program, shadertype glbase.Enum, index uint32, bufSize int32, length []int32, name []byte) { - C.gl4_3compat_glGetActiveSubroutineName(gl.funcs, C.GLuint(program), C.GLenum(shadertype), C.GLuint(index), C.GLsizei(bufSize), (*C.GLsizei)(unsafe.Pointer(&length[0])), (*C.GLchar)(unsafe.Pointer(&name[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetActiveSubroutineUniformName.xml -func (gl *GL) GetActiveSubroutineUniformName(program glbase.Program, shadertype glbase.Enum, index uint32, bufSize int32, length []int32, name []byte) { - C.gl4_3compat_glGetActiveSubroutineUniformName(gl.funcs, C.GLuint(program), C.GLenum(shadertype), C.GLuint(index), C.GLsizei(bufSize), (*C.GLsizei)(unsafe.Pointer(&length[0])), (*C.GLchar)(unsafe.Pointer(&name[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetActiveSubroutineUniformiv.xml -func (gl *GL) GetActiveSubroutineUniformiv(program glbase.Program, shadertype glbase.Enum, index uint32, pname glbase.Enum, values []int32) { - C.gl4_3compat_glGetActiveSubroutineUniformiv(gl.funcs, C.GLuint(program), C.GLenum(shadertype), C.GLuint(index), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&values[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetSubroutineIndex.xml -func (gl *GL) GetSubroutineIndex(program glbase.Program, shadertype glbase.Enum, name []byte) uint32 { - glresult := C.gl4_3compat_glGetSubroutineIndex(gl.funcs, C.GLuint(program), C.GLenum(shadertype), (*C.GLchar)(unsafe.Pointer(&name[0]))) - return uint32(glresult) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetSubroutineUniformLocation.xml -func (gl *GL) GetSubroutineUniformLocation(program glbase.Program, shadertype glbase.Enum, name []byte) int32 { - glresult := C.gl4_3compat_glGetSubroutineUniformLocation(gl.funcs, C.GLuint(program), C.GLenum(shadertype), (*C.GLchar)(unsafe.Pointer(&name[0]))) - return int32(glresult) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetUniformdv.xml -func (gl *GL) GetUniformdv(program glbase.Program, location glbase.Uniform, params []float64) { - C.gl4_3compat_glGetUniformdv(gl.funcs, C.GLuint(program), C.GLint(location), (*C.GLdouble)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glUniformMatrix4x3dv.xml -func (gl *GL) UniformMatrix4x3dv(location glbase.Uniform, count int, transpose bool, value []float64) { - C.gl4_3compat_glUniformMatrix4x3dv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLdouble)(unsafe.Pointer(&value[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glUniformMatrix4x2dv.xml -func (gl *GL) UniformMatrix4x2dv(location glbase.Uniform, count int, transpose bool, value []float64) { - C.gl4_3compat_glUniformMatrix4x2dv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLdouble)(unsafe.Pointer(&value[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glUniformMatrix3x4dv.xml -func (gl *GL) UniformMatrix3x4dv(location glbase.Uniform, count int, transpose bool, value []float64) { - C.gl4_3compat_glUniformMatrix3x4dv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLdouble)(unsafe.Pointer(&value[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glUniformMatrix3x2dv.xml -func (gl *GL) UniformMatrix3x2dv(location glbase.Uniform, count int, transpose bool, value []float64) { - C.gl4_3compat_glUniformMatrix3x2dv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLdouble)(unsafe.Pointer(&value[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glUniformMatrix2x4dv.xml -func (gl *GL) UniformMatrix2x4dv(location glbase.Uniform, count int, transpose bool, value []float64) { - C.gl4_3compat_glUniformMatrix2x4dv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLdouble)(unsafe.Pointer(&value[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glUniformMatrix2x3dv.xml -func (gl *GL) UniformMatrix2x3dv(location glbase.Uniform, count int, transpose bool, value []float64) { - C.gl4_3compat_glUniformMatrix2x3dv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLdouble)(unsafe.Pointer(&value[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glUniformMatrix4dv.xml -func (gl *GL) UniformMatrix4dv(location glbase.Uniform, count int, transpose bool, value []float64) { - C.gl4_3compat_glUniformMatrix4dv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLdouble)(unsafe.Pointer(&value[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glUniformMatrix3dv.xml -func (gl *GL) UniformMatrix3dv(location glbase.Uniform, count int, transpose bool, value []float64) { - C.gl4_3compat_glUniformMatrix3dv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLdouble)(unsafe.Pointer(&value[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glUniformMatrix2dv.xml -func (gl *GL) UniformMatrix2dv(location glbase.Uniform, count int, transpose bool, value []float64) { - C.gl4_3compat_glUniformMatrix2dv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLdouble)(unsafe.Pointer(&value[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glUniform4dv.xml -func (gl *GL) Uniform4dv(location glbase.Uniform, count int, value []float64) { - C.gl4_3compat_glUniform4dv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLdouble)(unsafe.Pointer(&value[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glUniform3dv.xml -func (gl *GL) Uniform3dv(location glbase.Uniform, count int, value []float64) { - C.gl4_3compat_glUniform3dv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLdouble)(unsafe.Pointer(&value[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glUniform2dv.xml -func (gl *GL) Uniform2dv(location glbase.Uniform, count int, value []float64) { - C.gl4_3compat_glUniform2dv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLdouble)(unsafe.Pointer(&value[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glUniform1dv.xml -func (gl *GL) Uniform1dv(location glbase.Uniform, count int, value []float64) { - C.gl4_3compat_glUniform1dv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLdouble)(unsafe.Pointer(&value[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glUniform4d.xml -func (gl *GL) Uniform4d(location glbase.Uniform, v0, v1, v2, v3 float64) { - C.gl4_3compat_glUniform4d(gl.funcs, C.GLint(location), C.GLdouble(v0), C.GLdouble(v1), C.GLdouble(v2), C.GLdouble(v3)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glUniform3d.xml -func (gl *GL) Uniform3d(location glbase.Uniform, v0, v1, v2 float64) { - C.gl4_3compat_glUniform3d(gl.funcs, C.GLint(location), C.GLdouble(v0), C.GLdouble(v1), C.GLdouble(v2)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glUniform2d.xml -func (gl *GL) Uniform2d(location glbase.Uniform, v0, v1 float64) { - C.gl4_3compat_glUniform2d(gl.funcs, C.GLint(location), C.GLdouble(v0), C.GLdouble(v1)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glUniform1d.xml -func (gl *GL) Uniform1d(location glbase.Uniform, v0 float64) { - C.gl4_3compat_glUniform1d(gl.funcs, C.GLint(location), C.GLdouble(v0)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glDrawElementsIndirect.xml -func (gl *GL) DrawElementsIndirect(mode, gltype glbase.Enum, indirect interface{}) { - var indirect_ptr unsafe.Pointer - var indirect_v = reflect.ValueOf(indirect) - if indirect != nil && indirect_v.Kind() != reflect.Slice { - panic("parameter indirect must be a slice") - } - if indirect != nil { - indirect_ptr = unsafe.Pointer(indirect_v.Index(0).Addr().Pointer()) - } - C.gl4_3compat_glDrawElementsIndirect(gl.funcs, C.GLenum(mode), C.GLenum(gltype), indirect_ptr) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glDrawArraysIndirect.xml -func (gl *GL) DrawArraysIndirect(mode glbase.Enum, indirect interface{}) { - var indirect_ptr unsafe.Pointer - var indirect_v = reflect.ValueOf(indirect) - if indirect != nil && indirect_v.Kind() != reflect.Slice { - panic("parameter indirect must be a slice") - } - if indirect != nil { - indirect_ptr = unsafe.Pointer(indirect_v.Index(0).Addr().Pointer()) - } - C.gl4_3compat_glDrawArraysIndirect(gl.funcs, C.GLenum(mode), indirect_ptr) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glBlendFuncSeparatei.xml -func (gl *GL) BlendFuncSeparatei(buf uint32, srcRGB, dstRGB, srcAlpha, dstAlpha glbase.Enum) { - C.gl4_3compat_glBlendFuncSeparatei(gl.funcs, C.GLuint(buf), C.GLenum(srcRGB), C.GLenum(dstRGB), C.GLenum(srcAlpha), C.GLenum(dstAlpha)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glBlendFunci.xml -func (gl *GL) BlendFunci(buf uint32, src, dst glbase.Enum) { - C.gl4_3compat_glBlendFunci(gl.funcs, C.GLuint(buf), C.GLenum(src), C.GLenum(dst)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glBlendEquationSeparatei.xml -func (gl *GL) BlendEquationSeparatei(buf uint32, modeRGB, modeAlpha glbase.Enum) { - C.gl4_3compat_glBlendEquationSeparatei(gl.funcs, C.GLuint(buf), C.GLenum(modeRGB), C.GLenum(modeAlpha)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glBlendEquationi.xml -func (gl *GL) BlendEquationi(buf uint32, mode glbase.Enum) { - C.gl4_3compat_glBlendEquationi(gl.funcs, C.GLuint(buf), C.GLenum(mode)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glMinSampleShading.xml -func (gl *GL) MinSampleShading(value float32) { - C.gl4_3compat_glMinSampleShading(gl.funcs, C.GLfloat(value)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetDoublei_v.xml -func (gl *GL) GetDoublei_v(target glbase.Enum, index uint32, data []float64) { - C.gl4_3compat_glGetDoublei_v(gl.funcs, C.GLenum(target), C.GLuint(index), (*C.GLdouble)(unsafe.Pointer(&data[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetFloati_v.xml -func (gl *GL) GetFloati_v(target glbase.Enum, index uint32, data []float32) { - C.gl4_3compat_glGetFloati_v(gl.funcs, C.GLenum(target), C.GLuint(index), (*C.GLfloat)(unsafe.Pointer(&data[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glDepthRangeIndexed.xml -func (gl *GL) DepthRangeIndexed(index uint32, n, f float64) { - C.gl4_3compat_glDepthRangeIndexed(gl.funcs, C.GLuint(index), C.GLdouble(n), C.GLdouble(f)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glDepthRangeArrayv.xml -func (gl *GL) DepthRangeArrayv(first uint32, count int, v []float64) { - C.gl4_3compat_glDepthRangeArrayv(gl.funcs, C.GLuint(first), C.GLsizei(count), (*C.GLdouble)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glScissorIndexedv.xml -func (gl *GL) ScissorIndexedv(index uint32, v []int32) { - C.gl4_3compat_glScissorIndexedv(gl.funcs, C.GLuint(index), (*C.GLint)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glScissorIndexed.xml -func (gl *GL) ScissorIndexed(index uint32, left, bottom int32, width, height int) { - C.gl4_3compat_glScissorIndexed(gl.funcs, C.GLuint(index), C.GLint(left), C.GLint(bottom), C.GLsizei(width), C.GLsizei(height)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glScissorArrayv.xml -func (gl *GL) ScissorArrayv(first uint32, count int, v []int32) { - C.gl4_3compat_glScissorArrayv(gl.funcs, C.GLuint(first), C.GLsizei(count), (*C.GLint)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glViewportIndexedfv.xml -func (gl *GL) ViewportIndexedfv(index uint32, v []float32) { - C.gl4_3compat_glViewportIndexedfv(gl.funcs, C.GLuint(index), (*C.GLfloat)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glViewportIndexedf.xml -func (gl *GL) ViewportIndexedf(index uint32, x, y, w, h float32) { - C.gl4_3compat_glViewportIndexedf(gl.funcs, C.GLuint(index), C.GLfloat(x), C.GLfloat(y), C.GLfloat(w), C.GLfloat(h)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glViewportArrayv.xml -func (gl *GL) ViewportArrayv(first uint32, count int, v []float32) { - C.gl4_3compat_glViewportArrayv(gl.funcs, C.GLuint(first), C.GLsizei(count), (*C.GLfloat)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetVertexAttribLdv.xml -func (gl *GL) GetVertexAttribLdv(index glbase.Attrib, pname glbase.Enum, params []float64) { - C.gl4_3compat_glGetVertexAttribLdv(gl.funcs, C.GLuint(index), C.GLenum(pname), (*C.GLdouble)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttribLPointer.xml -func (gl *GL) VertexAttribLPointer(index glbase.Attrib, size int, gltype glbase.Enum, stride int, pointer interface{}) { - var pointer_ptr unsafe.Pointer - var pointer_v = reflect.ValueOf(pointer) - if pointer != nil && pointer_v.Kind() != reflect.Slice { - panic("parameter pointer must be a slice") - } - if pointer != nil { - pointer_ptr = unsafe.Pointer(pointer_v.Index(0).Addr().Pointer()) - } - C.gl4_3compat_glVertexAttribLPointer(gl.funcs, C.GLuint(index), C.GLint(size), C.GLenum(gltype), C.GLsizei(stride), pointer_ptr) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttribL4dv.xml -func (gl *GL) VertexAttribL4dv(index glbase.Attrib, v []float64) { - if len(v) != 4 { - panic("parameter v has incorrect length") - } - C.gl4_3compat_glVertexAttribL4dv(gl.funcs, C.GLuint(index), (*C.GLdouble)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttribL3dv.xml -func (gl *GL) VertexAttribL3dv(index glbase.Attrib, v []float64) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl4_3compat_glVertexAttribL3dv(gl.funcs, C.GLuint(index), (*C.GLdouble)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttribL2dv.xml -func (gl *GL) VertexAttribL2dv(index glbase.Attrib, v []float64) { - if len(v) != 2 { - panic("parameter v has incorrect length") - } - C.gl4_3compat_glVertexAttribL2dv(gl.funcs, C.GLuint(index), (*C.GLdouble)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttribL1dv.xml -func (gl *GL) VertexAttribL1dv(index glbase.Attrib, v []float64) { - C.gl4_3compat_glVertexAttribL1dv(gl.funcs, C.GLuint(index), (*C.GLdouble)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttribL4d.xml -func (gl *GL) VertexAttribL4d(index glbase.Attrib, x, y, z, w float64) { - C.gl4_3compat_glVertexAttribL4d(gl.funcs, C.GLuint(index), C.GLdouble(x), C.GLdouble(y), C.GLdouble(z), C.GLdouble(w)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttribL3d.xml -func (gl *GL) VertexAttribL3d(index glbase.Attrib, x, y, z float64) { - C.gl4_3compat_glVertexAttribL3d(gl.funcs, C.GLuint(index), C.GLdouble(x), C.GLdouble(y), C.GLdouble(z)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttribL2d.xml -func (gl *GL) VertexAttribL2d(index glbase.Attrib, x, y float64) { - C.gl4_3compat_glVertexAttribL2d(gl.funcs, C.GLuint(index), C.GLdouble(x), C.GLdouble(y)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttribL1d.xml -func (gl *GL) VertexAttribL1d(index glbase.Attrib, x float64) { - C.gl4_3compat_glVertexAttribL1d(gl.funcs, C.GLuint(index), C.GLdouble(x)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetProgramPipelineInfoLog.xml -func (gl *GL) GetProgramPipelineInfoLog(pipeline uint32, bufSize int32, length []int32, infoLog []byte) { - C.gl4_3compat_glGetProgramPipelineInfoLog(gl.funcs, C.GLuint(pipeline), C.GLsizei(bufSize), (*C.GLsizei)(unsafe.Pointer(&length[0])), (*C.GLchar)(unsafe.Pointer(&infoLog[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glValidateProgramPipeline.xml -func (gl *GL) ValidateProgramPipeline(pipeline uint32) { - C.gl4_3compat_glValidateProgramPipeline(gl.funcs, C.GLuint(pipeline)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniformMatrix4x3dv.xml -func (gl *GL) ProgramUniformMatrix4x3dv(program glbase.Program, location glbase.Uniform, count int, transpose bool, value []float64) { - if len(value) != 3 { - panic("parameter value has incorrect length") - } - C.gl4_3compat_glProgramUniformMatrix4x3dv(gl.funcs, C.GLuint(program), C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLdouble)(unsafe.Pointer(&value[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniformMatrix3x4dv.xml -func (gl *GL) ProgramUniformMatrix3x4dv(program glbase.Program, location glbase.Uniform, count int, transpose bool, value []float64) { - if len(value) != 4 { - panic("parameter value has incorrect length") - } - C.gl4_3compat_glProgramUniformMatrix3x4dv(gl.funcs, C.GLuint(program), C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLdouble)(unsafe.Pointer(&value[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniformMatrix4x2dv.xml -func (gl *GL) ProgramUniformMatrix4x2dv(program glbase.Program, location glbase.Uniform, count int, transpose bool, value []float64) { - if len(value) != 2 { - panic("parameter value has incorrect length") - } - C.gl4_3compat_glProgramUniformMatrix4x2dv(gl.funcs, C.GLuint(program), C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLdouble)(unsafe.Pointer(&value[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniformMatrix2x4dv.xml -func (gl *GL) ProgramUniformMatrix2x4dv(program glbase.Program, location glbase.Uniform, count int, transpose bool, value []float64) { - if len(value) != 4 { - panic("parameter value has incorrect length") - } - C.gl4_3compat_glProgramUniformMatrix2x4dv(gl.funcs, C.GLuint(program), C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLdouble)(unsafe.Pointer(&value[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniformMatrix3x2dv.xml -func (gl *GL) ProgramUniformMatrix3x2dv(program glbase.Program, location glbase.Uniform, count int, transpose bool, value []float64) { - if len(value) != 2 { - panic("parameter value has incorrect length") - } - C.gl4_3compat_glProgramUniformMatrix3x2dv(gl.funcs, C.GLuint(program), C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLdouble)(unsafe.Pointer(&value[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniformMatrix2x3dv.xml -func (gl *GL) ProgramUniformMatrix2x3dv(program glbase.Program, location glbase.Uniform, count int, transpose bool, value []float64) { - if len(value) != 3 { - panic("parameter value has incorrect length") - } - C.gl4_3compat_glProgramUniformMatrix2x3dv(gl.funcs, C.GLuint(program), C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLdouble)(unsafe.Pointer(&value[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniformMatrix4x3fv.xml -func (gl *GL) ProgramUniformMatrix4x3fv(program glbase.Program, location glbase.Uniform, count int, transpose bool, value []float32) { - if len(value) != 3 { - panic("parameter value has incorrect length") - } - C.gl4_3compat_glProgramUniformMatrix4x3fv(gl.funcs, C.GLuint(program), C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLfloat)(unsafe.Pointer(&value[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniformMatrix3x4fv.xml -func (gl *GL) ProgramUniformMatrix3x4fv(program glbase.Program, location glbase.Uniform, count int, transpose bool, value []float32) { - if len(value) != 4 { - panic("parameter value has incorrect length") - } - C.gl4_3compat_glProgramUniformMatrix3x4fv(gl.funcs, C.GLuint(program), C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLfloat)(unsafe.Pointer(&value[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniformMatrix4x2fv.xml -func (gl *GL) ProgramUniformMatrix4x2fv(program glbase.Program, location glbase.Uniform, count int, transpose bool, value []float32) { - if len(value) != 2 { - panic("parameter value has incorrect length") - } - C.gl4_3compat_glProgramUniformMatrix4x2fv(gl.funcs, C.GLuint(program), C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLfloat)(unsafe.Pointer(&value[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniformMatrix2x4fv.xml -func (gl *GL) ProgramUniformMatrix2x4fv(program glbase.Program, location glbase.Uniform, count int, transpose bool, value []float32) { - if len(value) != 4 { - panic("parameter value has incorrect length") - } - C.gl4_3compat_glProgramUniformMatrix2x4fv(gl.funcs, C.GLuint(program), C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLfloat)(unsafe.Pointer(&value[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniformMatrix3x2fv.xml -func (gl *GL) ProgramUniformMatrix3x2fv(program glbase.Program, location glbase.Uniform, count int, transpose bool, value []float32) { - if len(value) != 2 { - panic("parameter value has incorrect length") - } - C.gl4_3compat_glProgramUniformMatrix3x2fv(gl.funcs, C.GLuint(program), C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLfloat)(unsafe.Pointer(&value[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniformMatrix2x3fv.xml -func (gl *GL) ProgramUniformMatrix2x3fv(program glbase.Program, location glbase.Uniform, count int, transpose bool, value []float32) { - if len(value) != 3 { - panic("parameter value has incorrect length") - } - C.gl4_3compat_glProgramUniformMatrix2x3fv(gl.funcs, C.GLuint(program), C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLfloat)(unsafe.Pointer(&value[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniformMatrix4dv.xml -func (gl *GL) ProgramUniformMatrix4dv(program glbase.Program, location glbase.Uniform, count int, transpose bool, value []float64) { - if len(value) != 4 { - panic("parameter value has incorrect length") - } - C.gl4_3compat_glProgramUniformMatrix4dv(gl.funcs, C.GLuint(program), C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLdouble)(unsafe.Pointer(&value[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniformMatrix3dv.xml -func (gl *GL) ProgramUniformMatrix3dv(program glbase.Program, location glbase.Uniform, count int, transpose bool, value []float64) { - if len(value) != 3 { - panic("parameter value has incorrect length") - } - C.gl4_3compat_glProgramUniformMatrix3dv(gl.funcs, C.GLuint(program), C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLdouble)(unsafe.Pointer(&value[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniformMatrix2dv.xml -func (gl *GL) ProgramUniformMatrix2dv(program glbase.Program, location glbase.Uniform, count int, transpose bool, value []float64) { - if len(value) != 2 { - panic("parameter value has incorrect length") - } - C.gl4_3compat_glProgramUniformMatrix2dv(gl.funcs, C.GLuint(program), C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLdouble)(unsafe.Pointer(&value[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniformMatrix4fv.xml -func (gl *GL) ProgramUniformMatrix4fv(program glbase.Program, location glbase.Uniform, count int, transpose bool, value []float32) { - if len(value) != 4 { - panic("parameter value has incorrect length") - } - C.gl4_3compat_glProgramUniformMatrix4fv(gl.funcs, C.GLuint(program), C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLfloat)(unsafe.Pointer(&value[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniformMatrix3fv.xml -func (gl *GL) ProgramUniformMatrix3fv(program glbase.Program, location glbase.Uniform, count int, transpose bool, value []float32) { - if len(value) != 3 { - panic("parameter value has incorrect length") - } - C.gl4_3compat_glProgramUniformMatrix3fv(gl.funcs, C.GLuint(program), C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLfloat)(unsafe.Pointer(&value[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniformMatrix2fv.xml -func (gl *GL) ProgramUniformMatrix2fv(program glbase.Program, location glbase.Uniform, count int, transpose bool, value []float32) { - if len(value) != 2 { - panic("parameter value has incorrect length") - } - C.gl4_3compat_glProgramUniformMatrix2fv(gl.funcs, C.GLuint(program), C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLfloat)(unsafe.Pointer(&value[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniform4uiv.xml -func (gl *GL) ProgramUniform4uiv(program glbase.Program, location glbase.Uniform, count int, value []uint32) { - C.gl4_3compat_glProgramUniform4uiv(gl.funcs, C.GLuint(program), C.GLint(location), C.GLsizei(count), (*C.GLuint)(unsafe.Pointer(&value[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniform4ui.xml -func (gl *GL) ProgramUniform4ui(program glbase.Program, location glbase.Uniform, v0, v1, v2, v3 uint32) { - C.gl4_3compat_glProgramUniform4ui(gl.funcs, C.GLuint(program), C.GLint(location), C.GLuint(v0), C.GLuint(v1), C.GLuint(v2), C.GLuint(v3)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniform4dv.xml -func (gl *GL) ProgramUniform4dv(program glbase.Program, location glbase.Uniform, count int, value []float64) { - if len(value) != 4 { - panic("parameter value has incorrect length") - } - C.gl4_3compat_glProgramUniform4dv(gl.funcs, C.GLuint(program), C.GLint(location), C.GLsizei(count), (*C.GLdouble)(unsafe.Pointer(&value[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniform4d.xml -func (gl *GL) ProgramUniform4d(program glbase.Program, location glbase.Uniform, v0, v1, v2, v3 float64) { - C.gl4_3compat_glProgramUniform4d(gl.funcs, C.GLuint(program), C.GLint(location), C.GLdouble(v0), C.GLdouble(v1), C.GLdouble(v2), C.GLdouble(v3)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniform4fv.xml -func (gl *GL) ProgramUniform4fv(program glbase.Program, location glbase.Uniform, count int, value []float32) { - if len(value) != 4 { - panic("parameter value has incorrect length") - } - C.gl4_3compat_glProgramUniform4fv(gl.funcs, C.GLuint(program), C.GLint(location), C.GLsizei(count), (*C.GLfloat)(unsafe.Pointer(&value[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniform4f.xml -func (gl *GL) ProgramUniform4f(program glbase.Program, location glbase.Uniform, v0, v1, v2, v3 float32) { - C.gl4_3compat_glProgramUniform4f(gl.funcs, C.GLuint(program), C.GLint(location), C.GLfloat(v0), C.GLfloat(v1), C.GLfloat(v2), C.GLfloat(v3)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniform4iv.xml -func (gl *GL) ProgramUniform4iv(program glbase.Program, location glbase.Uniform, count int, value []int32) { - if len(value) != 4 { - panic("parameter value has incorrect length") - } - C.gl4_3compat_glProgramUniform4iv(gl.funcs, C.GLuint(program), C.GLint(location), C.GLsizei(count), (*C.GLint)(unsafe.Pointer(&value[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniform4i.xml -func (gl *GL) ProgramUniform4i(program glbase.Program, location glbase.Uniform, v0, v1, v2, v3 int32) { - C.gl4_3compat_glProgramUniform4i(gl.funcs, C.GLuint(program), C.GLint(location), C.GLint(v0), C.GLint(v1), C.GLint(v2), C.GLint(v3)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniform3uiv.xml -func (gl *GL) ProgramUniform3uiv(program glbase.Program, location glbase.Uniform, count int, value []uint32) { - C.gl4_3compat_glProgramUniform3uiv(gl.funcs, C.GLuint(program), C.GLint(location), C.GLsizei(count), (*C.GLuint)(unsafe.Pointer(&value[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniform3ui.xml -func (gl *GL) ProgramUniform3ui(program glbase.Program, location glbase.Uniform, v0, v1, v2 uint32) { - C.gl4_3compat_glProgramUniform3ui(gl.funcs, C.GLuint(program), C.GLint(location), C.GLuint(v0), C.GLuint(v1), C.GLuint(v2)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniform3dv.xml -func (gl *GL) ProgramUniform3dv(program glbase.Program, location glbase.Uniform, count int, value []float64) { - if len(value) != 3 { - panic("parameter value has incorrect length") - } - C.gl4_3compat_glProgramUniform3dv(gl.funcs, C.GLuint(program), C.GLint(location), C.GLsizei(count), (*C.GLdouble)(unsafe.Pointer(&value[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniform3d.xml -func (gl *GL) ProgramUniform3d(program glbase.Program, location glbase.Uniform, v0, v1, v2 float64) { - C.gl4_3compat_glProgramUniform3d(gl.funcs, C.GLuint(program), C.GLint(location), C.GLdouble(v0), C.GLdouble(v1), C.GLdouble(v2)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniform3fv.xml -func (gl *GL) ProgramUniform3fv(program glbase.Program, location glbase.Uniform, count int, value []float32) { - if len(value) != 3 { - panic("parameter value has incorrect length") - } - C.gl4_3compat_glProgramUniform3fv(gl.funcs, C.GLuint(program), C.GLint(location), C.GLsizei(count), (*C.GLfloat)(unsafe.Pointer(&value[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniform3f.xml -func (gl *GL) ProgramUniform3f(program glbase.Program, location glbase.Uniform, v0, v1, v2 float32) { - C.gl4_3compat_glProgramUniform3f(gl.funcs, C.GLuint(program), C.GLint(location), C.GLfloat(v0), C.GLfloat(v1), C.GLfloat(v2)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniform3iv.xml -func (gl *GL) ProgramUniform3iv(program glbase.Program, location glbase.Uniform, count int, value []int32) { - if len(value) != 3 { - panic("parameter value has incorrect length") - } - C.gl4_3compat_glProgramUniform3iv(gl.funcs, C.GLuint(program), C.GLint(location), C.GLsizei(count), (*C.GLint)(unsafe.Pointer(&value[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniform3i.xml -func (gl *GL) ProgramUniform3i(program glbase.Program, location glbase.Uniform, v0, v1, v2 int32) { - C.gl4_3compat_glProgramUniform3i(gl.funcs, C.GLuint(program), C.GLint(location), C.GLint(v0), C.GLint(v1), C.GLint(v2)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniform2uiv.xml -func (gl *GL) ProgramUniform2uiv(program glbase.Program, location glbase.Uniform, count int, value []uint32) { - C.gl4_3compat_glProgramUniform2uiv(gl.funcs, C.GLuint(program), C.GLint(location), C.GLsizei(count), (*C.GLuint)(unsafe.Pointer(&value[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniform2ui.xml -func (gl *GL) ProgramUniform2ui(program glbase.Program, location glbase.Uniform, v0, v1 uint32) { - C.gl4_3compat_glProgramUniform2ui(gl.funcs, C.GLuint(program), C.GLint(location), C.GLuint(v0), C.GLuint(v1)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniform2dv.xml -func (gl *GL) ProgramUniform2dv(program glbase.Program, location glbase.Uniform, count int, value []float64) { - if len(value) != 2 { - panic("parameter value has incorrect length") - } - C.gl4_3compat_glProgramUniform2dv(gl.funcs, C.GLuint(program), C.GLint(location), C.GLsizei(count), (*C.GLdouble)(unsafe.Pointer(&value[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniform2d.xml -func (gl *GL) ProgramUniform2d(program glbase.Program, location glbase.Uniform, v0, v1 float64) { - C.gl4_3compat_glProgramUniform2d(gl.funcs, C.GLuint(program), C.GLint(location), C.GLdouble(v0), C.GLdouble(v1)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniform2fv.xml -func (gl *GL) ProgramUniform2fv(program glbase.Program, location glbase.Uniform, count int, value []float32) { - if len(value) != 2 { - panic("parameter value has incorrect length") - } - C.gl4_3compat_glProgramUniform2fv(gl.funcs, C.GLuint(program), C.GLint(location), C.GLsizei(count), (*C.GLfloat)(unsafe.Pointer(&value[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniform2f.xml -func (gl *GL) ProgramUniform2f(program glbase.Program, location glbase.Uniform, v0, v1 float32) { - C.gl4_3compat_glProgramUniform2f(gl.funcs, C.GLuint(program), C.GLint(location), C.GLfloat(v0), C.GLfloat(v1)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniform2iv.xml -func (gl *GL) ProgramUniform2iv(program glbase.Program, location glbase.Uniform, count int, value []int32) { - if len(value) != 2 { - panic("parameter value has incorrect length") - } - C.gl4_3compat_glProgramUniform2iv(gl.funcs, C.GLuint(program), C.GLint(location), C.GLsizei(count), (*C.GLint)(unsafe.Pointer(&value[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniform2i.xml -func (gl *GL) ProgramUniform2i(program glbase.Program, location glbase.Uniform, v0, v1 int32) { - C.gl4_3compat_glProgramUniform2i(gl.funcs, C.GLuint(program), C.GLint(location), C.GLint(v0), C.GLint(v1)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniform1uiv.xml -func (gl *GL) ProgramUniform1uiv(program glbase.Program, location glbase.Uniform, count int, value []uint32) { - C.gl4_3compat_glProgramUniform1uiv(gl.funcs, C.GLuint(program), C.GLint(location), C.GLsizei(count), (*C.GLuint)(unsafe.Pointer(&value[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniform1ui.xml -func (gl *GL) ProgramUniform1ui(program glbase.Program, location glbase.Uniform, v0 uint32) { - C.gl4_3compat_glProgramUniform1ui(gl.funcs, C.GLuint(program), C.GLint(location), C.GLuint(v0)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniform1dv.xml -func (gl *GL) ProgramUniform1dv(program glbase.Program, location glbase.Uniform, count int, value []float64) { - C.gl4_3compat_glProgramUniform1dv(gl.funcs, C.GLuint(program), C.GLint(location), C.GLsizei(count), (*C.GLdouble)(unsafe.Pointer(&value[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniform1d.xml -func (gl *GL) ProgramUniform1d(program glbase.Program, location glbase.Uniform, v0 float64) { - C.gl4_3compat_glProgramUniform1d(gl.funcs, C.GLuint(program), C.GLint(location), C.GLdouble(v0)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniform1fv.xml -func (gl *GL) ProgramUniform1fv(program glbase.Program, location glbase.Uniform, count int, value []float32) { - C.gl4_3compat_glProgramUniform1fv(gl.funcs, C.GLuint(program), C.GLint(location), C.GLsizei(count), (*C.GLfloat)(unsafe.Pointer(&value[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniform1f.xml -func (gl *GL) ProgramUniform1f(program glbase.Program, location glbase.Uniform, v0 float32) { - C.gl4_3compat_glProgramUniform1f(gl.funcs, C.GLuint(program), C.GLint(location), C.GLfloat(v0)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniform1iv.xml -func (gl *GL) ProgramUniform1iv(program glbase.Program, location glbase.Uniform, count int, value []int32) { - C.gl4_3compat_glProgramUniform1iv(gl.funcs, C.GLuint(program), C.GLint(location), C.GLsizei(count), (*C.GLint)(unsafe.Pointer(&value[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniform1i.xml -func (gl *GL) ProgramUniform1i(program glbase.Program, location glbase.Uniform, v0 int32) { - C.gl4_3compat_glProgramUniform1i(gl.funcs, C.GLuint(program), C.GLint(location), C.GLint(v0)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetProgramPipelineiv.xml -func (gl *GL) GetProgramPipelineiv(pipeline uint32, pname glbase.Enum, params []int32) { - C.gl4_3compat_glGetProgramPipelineiv(gl.funcs, C.GLuint(pipeline), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glIsProgramPipeline.xml -func (gl *GL) IsProgramPipeline(pipeline uint32) bool { - glresult := C.gl4_3compat_glIsProgramPipeline(gl.funcs, C.GLuint(pipeline)) - return *(*bool)(unsafe.Pointer(&glresult)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGenProgramPipelines.xml -func (gl *GL) GenProgramPipelines(n int, pipelines []uint32) { - C.gl4_3compat_glGenProgramPipelines(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&pipelines[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glDeleteProgramPipelines.xml -func (gl *GL) DeleteProgramPipelines(n int, pipelines []uint32) { - C.gl4_3compat_glDeleteProgramPipelines(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&pipelines[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glBindProgramPipeline.xml -func (gl *GL) BindProgramPipeline(pipeline uint32) { - C.gl4_3compat_glBindProgramPipeline(gl.funcs, C.GLuint(pipeline)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glActiveShaderProgram.xml -func (gl *GL) ActiveShaderProgram(pipeline uint32, program glbase.Program) { - C.gl4_3compat_glActiveShaderProgram(gl.funcs, C.GLuint(pipeline), C.GLuint(program)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glUseProgramStages.xml -func (gl *GL) UseProgramStages(pipeline uint32, stages glbase.Bitfield, program glbase.Program) { - C.gl4_3compat_glUseProgramStages(gl.funcs, C.GLuint(pipeline), C.GLbitfield(stages), C.GLuint(program)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramParameteri.xml -func (gl *GL) ProgramParameteri(program glbase.Program, pname glbase.Enum, value int32) { - C.gl4_3compat_glProgramParameteri(gl.funcs, C.GLuint(program), C.GLenum(pname), C.GLint(value)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramBinary.xml -func (gl *GL) ProgramBinary(program glbase.Program, binaryFormat glbase.Enum, binary interface{}, length int32) { - var binary_ptr unsafe.Pointer - var binary_v = reflect.ValueOf(binary) - if binary != nil && binary_v.Kind() != reflect.Slice { - panic("parameter binary must be a slice") - } - if binary != nil { - binary_ptr = unsafe.Pointer(binary_v.Index(0).Addr().Pointer()) - } - C.gl4_3compat_glProgramBinary(gl.funcs, C.GLuint(program), C.GLenum(binaryFormat), binary_ptr, C.GLsizei(length)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetProgramBinary.xml -func (gl *GL) GetProgramBinary(program glbase.Program, bufSize int32, length []int32, binaryFormat []glbase.Enum, binary interface{}) { - var binary_ptr unsafe.Pointer - var binary_v = reflect.ValueOf(binary) - if binary != nil && binary_v.Kind() != reflect.Slice { - panic("parameter binary must be a slice") - } - if binary != nil { - binary_ptr = unsafe.Pointer(binary_v.Index(0).Addr().Pointer()) - } - C.gl4_3compat_glGetProgramBinary(gl.funcs, C.GLuint(program), C.GLsizei(bufSize), (*C.GLsizei)(unsafe.Pointer(&length[0])), (*C.GLenum)(unsafe.Pointer(&binaryFormat[0])), binary_ptr) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glClearDepthf.xml -func (gl *GL) ClearDepthf(dd float32) { - C.gl4_3compat_glClearDepthf(gl.funcs, C.GLfloat(dd)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glDepthRangef.xml -func (gl *GL) DepthRangef(n, f float32) { - C.gl4_3compat_glDepthRangef(gl.funcs, C.GLfloat(n), C.GLfloat(f)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetShaderPrecisionFormat.xml -func (gl *GL) GetShaderPrecisionFormat(shadertype, precisionType glbase.Enum, range_, precision []int32) { - C.gl4_3compat_glGetShaderPrecisionFormat(gl.funcs, C.GLenum(shadertype), C.GLenum(precisionType), (*C.GLint)(unsafe.Pointer(&range_[0])), (*C.GLint)(unsafe.Pointer(&precision[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glShaderBinary.xml -func (gl *GL) ShaderBinary(count int, shaders []glbase.Shader, binaryFormat glbase.Enum, binary interface{}, length int32) { - var binary_ptr unsafe.Pointer - var binary_v = reflect.ValueOf(binary) - if binary != nil && binary_v.Kind() != reflect.Slice { - panic("parameter binary must be a slice") - } - if binary != nil { - binary_ptr = unsafe.Pointer(binary_v.Index(0).Addr().Pointer()) - } - C.gl4_3compat_glShaderBinary(gl.funcs, C.GLsizei(count), (*C.GLuint)(unsafe.Pointer(&shaders[0])), C.GLenum(binaryFormat), binary_ptr, C.GLsizei(length)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glReleaseShaderCompiler.xml -func (gl *GL) ReleaseShaderCompiler() { - C.gl4_3compat_glReleaseShaderCompiler(gl.funcs) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glTexStorage3D.xml -func (gl *GL) TexStorage3D(target glbase.Enum, levels int32, internalFormat glbase.Enum, width, height int, depth int32) { - C.gl4_3compat_glTexStorage3D(gl.funcs, C.GLenum(target), C.GLsizei(levels), C.GLenum(internalFormat), C.GLsizei(width), C.GLsizei(height), C.GLsizei(depth)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glTexStorage2D.xml -func (gl *GL) TexStorage2D(target glbase.Enum, levels int32, internalFormat glbase.Enum, width, height int) { - C.gl4_3compat_glTexStorage2D(gl.funcs, C.GLenum(target), C.GLsizei(levels), C.GLenum(internalFormat), C.GLsizei(width), C.GLsizei(height)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glTexStorage1D.xml -func (gl *GL) TexStorage1D(target glbase.Enum, levels int32, internalFormat glbase.Enum, width int) { - C.gl4_3compat_glTexStorage1D(gl.funcs, C.GLenum(target), C.GLsizei(levels), C.GLenum(internalFormat), C.GLsizei(width)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glMemoryBarrier.xml -func (gl *GL) MemoryBarrier(barriers glbase.Bitfield) { - C.gl4_3compat_glMemoryBarrier(gl.funcs, C.GLbitfield(barriers)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glBindImageTexture.xml -func (gl *GL) BindImageTexture(unit uint32, texture glbase.Texture, level int, layered bool, layer int32, access, format glbase.Enum) { - C.gl4_3compat_glBindImageTexture(gl.funcs, C.GLuint(unit), C.GLuint(texture), C.GLint(level), *(*C.GLboolean)(unsafe.Pointer(&layered)), C.GLint(layer), C.GLenum(access), C.GLenum(format)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetActiveAtomicCounterBufferiv.xml -func (gl *GL) GetActiveAtomicCounterBufferiv(program glbase.Program, bufferIndex uint32, pname glbase.Enum, params []int32) { - C.gl4_3compat_glGetActiveAtomicCounterBufferiv(gl.funcs, C.GLuint(program), C.GLuint(bufferIndex), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetInternalformativ.xml -func (gl *GL) GetInternalformativ(target, internalFormat, pname glbase.Enum, bufSize int32, params []int32) { - C.gl4_3compat_glGetInternalformativ(gl.funcs, C.GLenum(target), C.GLenum(internalFormat), C.GLenum(pname), C.GLsizei(bufSize), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glDrawTransformFeedbackStreamInstanced.xml -func (gl *GL) DrawTransformFeedbackStreamInstanced(mode glbase.Enum, id, stream uint32, instancecount int32) { - C.gl4_3compat_glDrawTransformFeedbackStreamInstanced(gl.funcs, C.GLenum(mode), C.GLuint(id), C.GLuint(stream), C.GLsizei(instancecount)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glDrawTransformFeedbackInstanced.xml -func (gl *GL) DrawTransformFeedbackInstanced(mode glbase.Enum, id uint32, instancecount int32) { - C.gl4_3compat_glDrawTransformFeedbackInstanced(gl.funcs, C.GLenum(mode), C.GLuint(id), C.GLsizei(instancecount)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glDrawElementsInstancedBaseVertexBaseInstance.xml -func (gl *GL) DrawElementsInstancedBaseVertexBaseInstance(mode glbase.Enum, count int, gltype glbase.Enum, indices interface{}, instancecount, basevertex int32, baseinstance uint32) { - var indices_ptr unsafe.Pointer - var indices_v = reflect.ValueOf(indices) - if indices != nil && indices_v.Kind() != reflect.Slice { - panic("parameter indices must be a slice") - } - if indices != nil { - indices_ptr = unsafe.Pointer(indices_v.Index(0).Addr().Pointer()) - } - C.gl4_3compat_glDrawElementsInstancedBaseVertexBaseInstance(gl.funcs, C.GLenum(mode), C.GLsizei(count), C.GLenum(gltype), indices_ptr, C.GLsizei(instancecount), C.GLint(basevertex), C.GLuint(baseinstance)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glDrawElementsInstancedBaseInstance.xml -func (gl *GL) DrawElementsInstancedBaseInstance(mode glbase.Enum, count int, gltype glbase.Enum, indices interface{}, instancecount int32, baseinstance uint32) { - var indices_ptr unsafe.Pointer - var indices_v = reflect.ValueOf(indices) - if indices != nil && indices_v.Kind() != reflect.Slice { - panic("parameter indices must be a slice") - } - if indices != nil { - indices_ptr = unsafe.Pointer(indices_v.Index(0).Addr().Pointer()) - } - C.gl4_3compat_glDrawElementsInstancedBaseInstance(gl.funcs, C.GLenum(mode), C.GLsizei(count), C.GLenum(gltype), indices_ptr, C.GLsizei(instancecount), C.GLuint(baseinstance)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glDrawArraysInstancedBaseInstance.xml -func (gl *GL) DrawArraysInstancedBaseInstance(mode glbase.Enum, first, count int, instancecount int32, baseinstance uint32) { - C.gl4_3compat_glDrawArraysInstancedBaseInstance(gl.funcs, C.GLenum(mode), C.GLint(first), C.GLsizei(count), C.GLsizei(instancecount), C.GLuint(baseinstance)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glTexStorage3DMultisample.xml -func (gl *GL) TexStorage3DMultisample(target glbase.Enum, samples int32, internalFormat glbase.Enum, width, height int, depth int32, fixedsamplelocations bool) { - C.gl4_3compat_glTexStorage3DMultisample(gl.funcs, C.GLenum(target), C.GLsizei(samples), C.GLenum(internalFormat), C.GLsizei(width), C.GLsizei(height), C.GLsizei(depth), *(*C.GLboolean)(unsafe.Pointer(&fixedsamplelocations))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glTexStorage2DMultisample.xml -func (gl *GL) TexStorage2DMultisample(target glbase.Enum, samples int32, internalFormat glbase.Enum, width, height int, fixedsamplelocations bool) { - C.gl4_3compat_glTexStorage2DMultisample(gl.funcs, C.GLenum(target), C.GLsizei(samples), C.GLenum(internalFormat), C.GLsizei(width), C.GLsizei(height), *(*C.GLboolean)(unsafe.Pointer(&fixedsamplelocations))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glTexBufferRange.xml -func (gl *GL) TexBufferRange(target, internalFormat glbase.Enum, buffer glbase.Buffer, offset, size int) { - C.gl4_3compat_glTexBufferRange(gl.funcs, C.GLenum(target), C.GLenum(internalFormat), C.GLuint(buffer), C.GLintptr(offset), C.GLsizeiptr(size)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glShaderStorageBlockBinding.xml -func (gl *GL) ShaderStorageBlockBinding(program glbase.Program, storageBlockIndex, storageBlockBinding uint32) { - C.gl4_3compat_glShaderStorageBlockBinding(gl.funcs, C.GLuint(program), C.GLuint(storageBlockIndex), C.GLuint(storageBlockBinding)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetProgramResourceLocationIndex.xml -func (gl *GL) GetProgramResourceLocationIndex(program glbase.Program, programInterface glbase.Enum, name []byte) int32 { - glresult := C.gl4_3compat_glGetProgramResourceLocationIndex(gl.funcs, C.GLuint(program), C.GLenum(programInterface), (*C.GLchar)(unsafe.Pointer(&name[0]))) - return int32(glresult) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetProgramResourceLocation.xml -func (gl *GL) GetProgramResourceLocation(program glbase.Program, programInterface glbase.Enum, name []byte) int32 { - glresult := C.gl4_3compat_glGetProgramResourceLocation(gl.funcs, C.GLuint(program), C.GLenum(programInterface), (*C.GLchar)(unsafe.Pointer(&name[0]))) - return int32(glresult) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetProgramResourceiv.xml -func (gl *GL) GetProgramResourceiv(program glbase.Program, programInterface glbase.Enum, index uint32, propCount int32, props []glbase.Enum, bufSize int32, length, params []int32) { - C.gl4_3compat_glGetProgramResourceiv(gl.funcs, C.GLuint(program), C.GLenum(programInterface), C.GLuint(index), C.GLsizei(propCount), (*C.GLenum)(unsafe.Pointer(&props[0])), C.GLsizei(bufSize), (*C.GLsizei)(unsafe.Pointer(&length[0])), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetProgramResourceName.xml -func (gl *GL) GetProgramResourceName(program glbase.Program, programInterface glbase.Enum, index uint32, bufSize int32, length []int32, name []byte) { - C.gl4_3compat_glGetProgramResourceName(gl.funcs, C.GLuint(program), C.GLenum(programInterface), C.GLuint(index), C.GLsizei(bufSize), (*C.GLsizei)(unsafe.Pointer(&length[0])), (*C.GLchar)(unsafe.Pointer(&name[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetProgramResourceIndex.xml -func (gl *GL) GetProgramResourceIndex(program glbase.Program, programInterface glbase.Enum, name []byte) uint32 { - glresult := C.gl4_3compat_glGetProgramResourceIndex(gl.funcs, C.GLuint(program), C.GLenum(programInterface), (*C.GLchar)(unsafe.Pointer(&name[0]))) - return uint32(glresult) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetProgramInterfaceiv.xml -func (gl *GL) GetProgramInterfaceiv(program glbase.Program, programInterface, pname glbase.Enum, params []int32) { - C.gl4_3compat_glGetProgramInterfaceiv(gl.funcs, C.GLuint(program), C.GLenum(programInterface), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glMultiDrawElementsIndirect.xml -func (gl *GL) MultiDrawElementsIndirect(mode, gltype glbase.Enum, indirect interface{}, drawcount int32, stride int) { - var indirect_ptr unsafe.Pointer - var indirect_v = reflect.ValueOf(indirect) - if indirect != nil && indirect_v.Kind() != reflect.Slice { - panic("parameter indirect must be a slice") - } - if indirect != nil { - indirect_ptr = unsafe.Pointer(indirect_v.Index(0).Addr().Pointer()) - } - C.gl4_3compat_glMultiDrawElementsIndirect(gl.funcs, C.GLenum(mode), C.GLenum(gltype), indirect_ptr, C.GLsizei(drawcount), C.GLsizei(stride)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glMultiDrawArraysIndirect.xml -func (gl *GL) MultiDrawArraysIndirect(mode glbase.Enum, indirect interface{}, drawcount int32, stride int) { - var indirect_ptr unsafe.Pointer - var indirect_v = reflect.ValueOf(indirect) - if indirect != nil && indirect_v.Kind() != reflect.Slice { - panic("parameter indirect must be a slice") - } - if indirect != nil { - indirect_ptr = unsafe.Pointer(indirect_v.Index(0).Addr().Pointer()) - } - C.gl4_3compat_glMultiDrawArraysIndirect(gl.funcs, C.GLenum(mode), indirect_ptr, C.GLsizei(drawcount), C.GLsizei(stride)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glInvalidateSubFramebuffer.xml -func (gl *GL) InvalidateSubFramebuffer(target glbase.Enum, numAttachments int32, attachments []glbase.Enum, x, y, width, height int) { - C.gl4_3compat_glInvalidateSubFramebuffer(gl.funcs, C.GLenum(target), C.GLsizei(numAttachments), (*C.GLenum)(unsafe.Pointer(&attachments[0])), C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glInvalidateFramebuffer.xml -func (gl *GL) InvalidateFramebuffer(target glbase.Enum, numAttachments int32, attachments []glbase.Enum) { - C.gl4_3compat_glInvalidateFramebuffer(gl.funcs, C.GLenum(target), C.GLsizei(numAttachments), (*C.GLenum)(unsafe.Pointer(&attachments[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glInvalidateBufferData.xml -func (gl *GL) InvalidateBufferData(buffer glbase.Buffer) { - C.gl4_3compat_glInvalidateBufferData(gl.funcs, C.GLuint(buffer)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glInvalidateBufferSubData.xml -func (gl *GL) InvalidateBufferSubData(buffer glbase.Buffer, offset, length int) { - C.gl4_3compat_glInvalidateBufferSubData(gl.funcs, C.GLuint(buffer), C.GLintptr(offset), C.GLsizeiptr(length)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glInvalidateTexImage.xml -func (gl *GL) InvalidateTexImage(texture glbase.Texture, level int) { - C.gl4_3compat_glInvalidateTexImage(gl.funcs, C.GLuint(texture), C.GLint(level)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glInvalidateTexSubImage.xml -func (gl *GL) InvalidateTexSubImage(texture glbase.Texture, level, xoffset, yoffset int, zoffset int32, width, height int, depth int32) { - C.gl4_3compat_glInvalidateTexSubImage(gl.funcs, C.GLuint(texture), C.GLint(level), C.GLint(xoffset), C.GLint(yoffset), C.GLint(zoffset), C.GLsizei(width), C.GLsizei(height), C.GLsizei(depth)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetInternalformati64v.xml -func (gl *GL) GetInternalformati64v(target, internalFormat, pname glbase.Enum, bufSize int32, params []int64) { - C.gl4_3compat_glGetInternalformati64v(gl.funcs, C.GLenum(target), C.GLenum(internalFormat), C.GLenum(pname), C.GLsizei(bufSize), (*C.GLint64)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetFramebufferParameteriv.xml -func (gl *GL) GetFramebufferParameteriv(target, pname glbase.Enum, params []int32) { - C.gl4_3compat_glGetFramebufferParameteriv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glFramebufferParameteri.xml -func (gl *GL) FramebufferParameteri(target, pname glbase.Enum, param int32) { - C.gl4_3compat_glFramebufferParameteri(gl.funcs, C.GLenum(target), C.GLenum(pname), C.GLint(param)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexBindingDivisor.xml -func (gl *GL) VertexBindingDivisor(bindingindex, divisor uint32) { - C.gl4_3compat_glVertexBindingDivisor(gl.funcs, C.GLuint(bindingindex), C.GLuint(divisor)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttribBinding.xml -func (gl *GL) VertexAttribBinding(attribindex, bindingindex uint32) { - C.gl4_3compat_glVertexAttribBinding(gl.funcs, C.GLuint(attribindex), C.GLuint(bindingindex)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttribLFormat.xml -func (gl *GL) VertexAttribLFormat(attribindex uint32, size int, gltype glbase.Enum, relativeoffset uint32) { - C.gl4_3compat_glVertexAttribLFormat(gl.funcs, C.GLuint(attribindex), C.GLint(size), C.GLenum(gltype), C.GLuint(relativeoffset)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttribIFormat.xml -func (gl *GL) VertexAttribIFormat(attribindex uint32, size int, gltype glbase.Enum, relativeoffset uint32) { - C.gl4_3compat_glVertexAttribIFormat(gl.funcs, C.GLuint(attribindex), C.GLint(size), C.GLenum(gltype), C.GLuint(relativeoffset)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttribFormat.xml -func (gl *GL) VertexAttribFormat(attribindex uint32, size int, gltype glbase.Enum, normalized bool, relativeoffset uint32) { - C.gl4_3compat_glVertexAttribFormat(gl.funcs, C.GLuint(attribindex), C.GLint(size), C.GLenum(gltype), *(*C.GLboolean)(unsafe.Pointer(&normalized)), C.GLuint(relativeoffset)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glBindVertexBuffer.xml -func (gl *GL) BindVertexBuffer(bindingindex uint32, buffer glbase.Buffer, offset, stride int) { - C.gl4_3compat_glBindVertexBuffer(gl.funcs, C.GLuint(bindingindex), C.GLuint(buffer), C.GLintptr(offset), C.GLsizei(stride)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glTextureView.xml -func (gl *GL) TextureView(texture glbase.Texture, target glbase.Enum, origtexture uint32, internalFormat glbase.Enum, minlevel, numlevels, minlayer, numlayers uint32) { - C.gl4_3compat_glTextureView(gl.funcs, C.GLuint(texture), C.GLenum(target), C.GLuint(origtexture), C.GLenum(internalFormat), C.GLuint(minlevel), C.GLuint(numlevels), C.GLuint(minlayer), C.GLuint(numlayers)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glCopyImageSubData.xml -func (gl *GL) CopyImageSubData(srcName uint32, srcTarget glbase.Enum, srcLevel, srcX, srcY, srcZ int32, dstName uint32, dstTarget glbase.Enum, dstLevel, dstX, dstY, dstZ, srcWidth, srcHeight, srcDepth int32) { - C.gl4_3compat_glCopyImageSubData(gl.funcs, C.GLuint(srcName), C.GLenum(srcTarget), C.GLint(srcLevel), C.GLint(srcX), C.GLint(srcY), C.GLint(srcZ), C.GLuint(dstName), C.GLenum(dstTarget), C.GLint(dstLevel), C.GLint(dstX), C.GLint(dstY), C.GLint(dstZ), C.GLsizei(srcWidth), C.GLsizei(srcHeight), C.GLsizei(srcDepth)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glDispatchComputeIndirect.xml -func (gl *GL) DispatchComputeIndirect(indirect int) { - C.gl4_3compat_glDispatchComputeIndirect(gl.funcs, C.GLintptr(indirect)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glDispatchCompute.xml -func (gl *GL) DispatchCompute(num_groups_x, num_groups_y, num_groups_z uint32) { - C.gl4_3compat_glDispatchCompute(gl.funcs, C.GLuint(num_groups_x), C.GLuint(num_groups_y), C.GLuint(num_groups_z)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glClearBufferSubData.xml -func (gl *GL) ClearBufferSubData(target, internalFormat glbase.Enum, offset, size int, format, gltype glbase.Enum, data interface{}) { - var data_ptr unsafe.Pointer - var data_v = reflect.ValueOf(data) - if data != nil && data_v.Kind() != reflect.Slice { - panic("parameter data must be a slice") - } - if data != nil { - data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer()) - } - C.gl4_3compat_glClearBufferSubData(gl.funcs, C.GLenum(target), C.GLenum(internalFormat), C.GLintptr(offset), C.GLsizeiptr(size), C.GLenum(format), C.GLenum(gltype), data_ptr) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glClearBufferData.xml -func (gl *GL) ClearBufferData(target, internalFormat, format, gltype glbase.Enum, data interface{}) { - var data_ptr unsafe.Pointer - var data_v = reflect.ValueOf(data) - if data != nil && data_v.Kind() != reflect.Slice { - panic("parameter data must be a slice") - } - if data != nil { - data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer()) - } - C.gl4_3compat_glClearBufferData(gl.funcs, C.GLenum(target), C.GLenum(internalFormat), C.GLenum(format), C.GLenum(gltype), data_ptr) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glTranslatef.xml -func (gl *GL) Translatef(x, y, z float32) { - C.gl4_3compat_glTranslatef(gl.funcs, C.GLfloat(x), C.GLfloat(y), C.GLfloat(z)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glTranslated.xml -func (gl *GL) Translated(x, y, z float64) { - C.gl4_3compat_glTranslated(gl.funcs, C.GLdouble(x), C.GLdouble(y), C.GLdouble(z)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glScalef.xml -func (gl *GL) Scalef(x, y, z float32) { - C.gl4_3compat_glScalef(gl.funcs, C.GLfloat(x), C.GLfloat(y), C.GLfloat(z)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glScaled.xml -func (gl *GL) Scaled(x, y, z float64) { - C.gl4_3compat_glScaled(gl.funcs, C.GLdouble(x), C.GLdouble(y), C.GLdouble(z)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glRotatef.xml -func (gl *GL) Rotatef(angle, x, y, z float32) { - C.gl4_3compat_glRotatef(gl.funcs, C.GLfloat(angle), C.GLfloat(x), C.GLfloat(y), C.GLfloat(z)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glRotated.xml -func (gl *GL) Rotated(angle, x, y, z float64) { - C.gl4_3compat_glRotated(gl.funcs, C.GLdouble(angle), C.GLdouble(x), C.GLdouble(y), C.GLdouble(z)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glPushMatrix.xml -func (gl *GL) PushMatrix() { - C.gl4_3compat_glPushMatrix(gl.funcs) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glPopMatrix.xml -func (gl *GL) PopMatrix() { - C.gl4_3compat_glPopMatrix(gl.funcs) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glOrtho.xml -func (gl *GL) Ortho(left, right, bottom, top, zNear, zFar float64) { - C.gl4_3compat_glOrtho(gl.funcs, C.GLdouble(left), C.GLdouble(right), C.GLdouble(bottom), C.GLdouble(top), C.GLdouble(zNear), C.GLdouble(zFar)) -} - -// MultMatrixd multiplies the current matrix with the provided matrix. -// -// The m parameter must hold 16 consecutive elements of a 4x4 column-major matrix. -// -// The current matrix is determined by the current matrix mode (see -// MatrixMode). It is either the projection matrix, modelview matrix, or the -// texture matrix. -// -// For example, if the current matrix is C and the coordinates to be transformed -// are v = (v[0], v[1], v[2], v[3]), then the current transformation is C × v, or -// -// c[0] c[4] c[8] c[12] v[0] -// c[1] c[5] c[9] c[13] v[1] -// c[2] c[6] c[10] c[14] X v[2] -// c[3] c[7] c[11] c[15] v[3] -// -// Calling MultMatrix with an argument of m = m[0], m[1], ..., m[15] -// replaces the current transformation with (C X M) x v, or -// -// c[0] c[4] c[8] c[12] m[0] m[4] m[8] m[12] v[0] -// c[1] c[5] c[9] c[13] m[1] m[5] m[9] m[13] v[1] -// c[2] c[6] c[10] c[14] X m[2] m[6] m[10] m[14] X v[2] -// c[3] c[7] c[11] c[15] m[3] m[7] m[11] m[15] v[3] -// -// Where 'X' denotes matrix multiplication, and v is represented as a 4x1 matrix. -// -// While the elements of the matrix may be specified with single or double -// precision, the GL may store or operate on these values in less-than-single -// precision. -// -// In many computer languages, 4×4 arrays are represented in row-major -// order. The transformations just described represent these matrices in -// column-major order. The order of the multiplication is important. For -// example, if the current transformation is a rotation, and MultMatrix is -// called with a translation matrix, the translation is done directly on the -// coordinates to be transformed, while the rotation is done on the results -// of that translation. -// -// GL.INVALID_OPERATION is generated if MultMatrix is executed between the -// execution of Begin and the corresponding execution of End. -func (gl *GL) MultMatrixd(m []float64) { - if len(m) != 16 { - panic("parameter m must have length 16 for the 4x4 matrix") - } - C.gl4_3compat_glMultMatrixd(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&m[0]))) -} - -// MultMatrixf multiplies the current matrix with the provided matrix. -// -// The m parameter must hold 16 consecutive elements of a 4x4 column-major matrix. -// -// The current matrix is determined by the current matrix mode (see -// MatrixMode). It is either the projection matrix, modelview matrix, or the -// texture matrix. -// -// For example, if the current matrix is C and the coordinates to be transformed -// are v = (v[0], v[1], v[2], v[3]), then the current transformation is C × v, or -// -// c[0] c[4] c[8] c[12] v[0] -// c[1] c[5] c[9] c[13] v[1] -// c[2] c[6] c[10] c[14] X v[2] -// c[3] c[7] c[11] c[15] v[3] -// -// Calling MultMatrix with an argument of m = m[0], m[1], ..., m[15] -// replaces the current transformation with (C X M) x v, or -// -// c[0] c[4] c[8] c[12] m[0] m[4] m[8] m[12] v[0] -// c[1] c[5] c[9] c[13] m[1] m[5] m[9] m[13] v[1] -// c[2] c[6] c[10] c[14] X m[2] m[6] m[10] m[14] X v[2] -// c[3] c[7] c[11] c[15] m[3] m[7] m[11] m[15] v[3] -// -// Where 'X' denotes matrix multiplication, and v is represented as a 4x1 matrix. -// -// While the elements of the matrix may be specified with single or double -// precision, the GL may store or operate on these values in less-than-single -// precision. -// -// In many computer languages, 4×4 arrays are represented in row-major -// order. The transformations just described represent these matrices in -// column-major order. The order of the multiplication is important. For -// example, if the current transformation is a rotation, and MultMatrix is -// called with a translation matrix, the translation is done directly on the -// coordinates to be transformed, while the rotation is done on the results -// of that translation. -// -// GL.INVALID_OPERATION is generated if MultMatrix is executed between the -// execution of Begin and the corresponding execution of End. -func (gl *GL) MultMatrixf(m []float32) { - if len(m) != 16 { - panic("parameter m must have length 16 for the 4x4 matrix") - } - C.gl4_3compat_glMultMatrixf(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&m[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glMatrixMode.xml -func (gl *GL) MatrixMode(mode glbase.Enum) { - C.gl4_3compat_glMatrixMode(gl.funcs, C.GLenum(mode)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glLoadMatrixd.xml -func (gl *GL) LoadMatrixd(m []float64) { - C.gl4_3compat_glLoadMatrixd(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&m[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glLoadMatrixf.xml -func (gl *GL) LoadMatrixf(m []float32) { - C.gl4_3compat_glLoadMatrixf(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&m[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glLoadIdentity.xml -func (gl *GL) LoadIdentity() { - C.gl4_3compat_glLoadIdentity(gl.funcs) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glFrustum.xml -func (gl *GL) Frustum(left, right, bottom, top, zNear, zFar float64) { - C.gl4_3compat_glFrustum(gl.funcs, C.GLdouble(left), C.GLdouble(right), C.GLdouble(bottom), C.GLdouble(top), C.GLdouble(zNear), C.GLdouble(zFar)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glIsList.xml -func (gl *GL) IsList(list uint32) bool { - glresult := C.gl4_3compat_glIsList(gl.funcs, C.GLuint(list)) - return *(*bool)(unsafe.Pointer(&glresult)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetTexGeniv.xml -func (gl *GL) GetTexGeniv(coord, pname glbase.Enum, params []int32) { - C.gl4_3compat_glGetTexGeniv(gl.funcs, C.GLenum(coord), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetTexGenfv.xml -func (gl *GL) GetTexGenfv(coord, pname glbase.Enum, params []float32) { - C.gl4_3compat_glGetTexGenfv(gl.funcs, C.GLenum(coord), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetTexGendv.xml -func (gl *GL) GetTexGendv(coord, pname glbase.Enum, params []float64) { - C.gl4_3compat_glGetTexGendv(gl.funcs, C.GLenum(coord), C.GLenum(pname), (*C.GLdouble)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetTexEnviv.xml -func (gl *GL) GetTexEnviv(target, pname glbase.Enum, params []int32) { - C.gl4_3compat_glGetTexEnviv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetTexEnvfv.xml -func (gl *GL) GetTexEnvfv(target, pname glbase.Enum, params []float32) { - C.gl4_3compat_glGetTexEnvfv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetPolygonStipple.xml -func (gl *GL) GetPolygonStipple(mask []uint8) { - C.gl4_3compat_glGetPolygonStipple(gl.funcs, (*C.GLubyte)(unsafe.Pointer(&mask[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetPixelMapusv.xml -func (gl *GL) GetPixelMapusv(glmap glbase.Enum, values []uint16) { - C.gl4_3compat_glGetPixelMapusv(gl.funcs, C.GLenum(glmap), (*C.GLushort)(unsafe.Pointer(&values[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetPixelMapuiv.xml -func (gl *GL) GetPixelMapuiv(glmap glbase.Enum, values []uint32) { - C.gl4_3compat_glGetPixelMapuiv(gl.funcs, C.GLenum(glmap), (*C.GLuint)(unsafe.Pointer(&values[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetPixelMapfv.xml -func (gl *GL) GetPixelMapfv(glmap glbase.Enum, values []float32) { - C.gl4_3compat_glGetPixelMapfv(gl.funcs, C.GLenum(glmap), (*C.GLfloat)(unsafe.Pointer(&values[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetMaterialiv.xml -func (gl *GL) GetMaterialiv(face, pname glbase.Enum, params []int32) { - C.gl4_3compat_glGetMaterialiv(gl.funcs, C.GLenum(face), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetMaterialfv.xml -func (gl *GL) GetMaterialfv(face, pname glbase.Enum, params []float32) { - C.gl4_3compat_glGetMaterialfv(gl.funcs, C.GLenum(face), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetMapiv.xml -func (gl *GL) GetMapiv(target, query glbase.Enum, v []int32) { - C.gl4_3compat_glGetMapiv(gl.funcs, C.GLenum(target), C.GLenum(query), (*C.GLint)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetMapfv.xml -func (gl *GL) GetMapfv(target, query glbase.Enum, v []float32) { - C.gl4_3compat_glGetMapfv(gl.funcs, C.GLenum(target), C.GLenum(query), (*C.GLfloat)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetMapdv.xml -func (gl *GL) GetMapdv(target, query glbase.Enum, v []float64) { - C.gl4_3compat_glGetMapdv(gl.funcs, C.GLenum(target), C.GLenum(query), (*C.GLdouble)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetLightiv.xml -func (gl *GL) GetLightiv(light, pname glbase.Enum, params []int32) { - C.gl4_3compat_glGetLightiv(gl.funcs, C.GLenum(light), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetLightfv.xml -func (gl *GL) GetLightfv(light, pname glbase.Enum, params []float32) { - C.gl4_3compat_glGetLightfv(gl.funcs, C.GLenum(light), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetClipPlane.xml -func (gl *GL) GetClipPlane(plane glbase.Enum, equation []float64) { - C.gl4_3compat_glGetClipPlane(gl.funcs, C.GLenum(plane), (*C.GLdouble)(unsafe.Pointer(&equation[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glDrawPixels.xml -func (gl *GL) DrawPixels(width, height int, format, gltype glbase.Enum, pixels interface{}) { - var pixels_ptr unsafe.Pointer - var pixels_v = reflect.ValueOf(pixels) - if pixels != nil && pixels_v.Kind() != reflect.Slice { - panic("parameter pixels must be a slice") - } - if pixels != nil { - pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer()) - } - C.gl4_3compat_glDrawPixels(gl.funcs, C.GLsizei(width), C.GLsizei(height), C.GLenum(format), C.GLenum(gltype), pixels_ptr) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glCopyPixels.xml -func (gl *GL) CopyPixels(x, y, width, height int, gltype glbase.Enum) { - C.gl4_3compat_glCopyPixels(gl.funcs, C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height), C.GLenum(gltype)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glPixelMapusv.xml -func (gl *GL) PixelMapusv(glmap glbase.Enum, mapsize int32, values []uint16) { - C.gl4_3compat_glPixelMapusv(gl.funcs, C.GLenum(glmap), C.GLint(mapsize), (*C.GLushort)(unsafe.Pointer(&values[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glPixelMapuiv.xml -func (gl *GL) PixelMapuiv(glmap glbase.Enum, mapsize int32, values []uint32) { - C.gl4_3compat_glPixelMapuiv(gl.funcs, C.GLenum(glmap), C.GLint(mapsize), (*C.GLuint)(unsafe.Pointer(&values[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glPixelMapfv.xml -func (gl *GL) PixelMapfv(glmap glbase.Enum, mapsize int32, values []float32) { - C.gl4_3compat_glPixelMapfv(gl.funcs, C.GLenum(glmap), C.GLint(mapsize), (*C.GLfloat)(unsafe.Pointer(&values[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glPixelTransferi.xml -func (gl *GL) PixelTransferi(pname glbase.Enum, param int32) { - C.gl4_3compat_glPixelTransferi(gl.funcs, C.GLenum(pname), C.GLint(param)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glPixelTransferf.xml -func (gl *GL) PixelTransferf(pname glbase.Enum, param float32) { - C.gl4_3compat_glPixelTransferf(gl.funcs, C.GLenum(pname), C.GLfloat(param)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glPixelZoom.xml -func (gl *GL) PixelZoom(xfactor, yfactor float32) { - C.gl4_3compat_glPixelZoom(gl.funcs, C.GLfloat(xfactor), C.GLfloat(yfactor)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glAlphaFunc.xml -func (gl *GL) AlphaFunc(glfunc glbase.Enum, ref float32) { - C.gl4_3compat_glAlphaFunc(gl.funcs, C.GLenum(glfunc), C.GLfloat(ref)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glEvalPoint2.xml -func (gl *GL) EvalPoint2(i, j int32) { - C.gl4_3compat_glEvalPoint2(gl.funcs, C.GLint(i), C.GLint(j)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glEvalMesh2.xml -func (gl *GL) EvalMesh2(mode glbase.Enum, i1, i2, j1, j2 int32) { - C.gl4_3compat_glEvalMesh2(gl.funcs, C.GLenum(mode), C.GLint(i1), C.GLint(i2), C.GLint(j1), C.GLint(j2)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glEvalPoint1.xml -func (gl *GL) EvalPoint1(i int32) { - C.gl4_3compat_glEvalPoint1(gl.funcs, C.GLint(i)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glEvalMesh1.xml -func (gl *GL) EvalMesh1(mode glbase.Enum, i1, i2 int32) { - C.gl4_3compat_glEvalMesh1(gl.funcs, C.GLenum(mode), C.GLint(i1), C.GLint(i2)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glEvalCoord2fv.xml -func (gl *GL) EvalCoord2fv(u []float32) { - if len(u) != 2 { - panic("parameter u has incorrect length") - } - C.gl4_3compat_glEvalCoord2fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&u[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glEvalCoord2f.xml -func (gl *GL) EvalCoord2f(u, v float32) { - C.gl4_3compat_glEvalCoord2f(gl.funcs, C.GLfloat(u), C.GLfloat(v)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glEvalCoord2dv.xml -func (gl *GL) EvalCoord2dv(u []float64) { - if len(u) != 2 { - panic("parameter u has incorrect length") - } - C.gl4_3compat_glEvalCoord2dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&u[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glEvalCoord2d.xml -func (gl *GL) EvalCoord2d(u, v float64) { - C.gl4_3compat_glEvalCoord2d(gl.funcs, C.GLdouble(u), C.GLdouble(v)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glEvalCoord1fv.xml -func (gl *GL) EvalCoord1fv(u []float32) { - C.gl4_3compat_glEvalCoord1fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&u[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glEvalCoord1f.xml -func (gl *GL) EvalCoord1f(u float32) { - C.gl4_3compat_glEvalCoord1f(gl.funcs, C.GLfloat(u)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glEvalCoord1dv.xml -func (gl *GL) EvalCoord1dv(u []float64) { - C.gl4_3compat_glEvalCoord1dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&u[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glEvalCoord1d.xml -func (gl *GL) EvalCoord1d(u float64) { - C.gl4_3compat_glEvalCoord1d(gl.funcs, C.GLdouble(u)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glMapGrid2f.xml -func (gl *GL) MapGrid2f(un int32, u1, u2 float32, vn int32, v1, v2 float32) { - C.gl4_3compat_glMapGrid2f(gl.funcs, C.GLint(un), C.GLfloat(u1), C.GLfloat(u2), C.GLint(vn), C.GLfloat(v1), C.GLfloat(v2)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glMapGrid2d.xml -func (gl *GL) MapGrid2d(un int32, u1, u2 float64, vn int32, v1, v2 float64) { - C.gl4_3compat_glMapGrid2d(gl.funcs, C.GLint(un), C.GLdouble(u1), C.GLdouble(u2), C.GLint(vn), C.GLdouble(v1), C.GLdouble(v2)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glMapGrid1f.xml -func (gl *GL) MapGrid1f(un int32, u1, u2 float32) { - C.gl4_3compat_glMapGrid1f(gl.funcs, C.GLint(un), C.GLfloat(u1), C.GLfloat(u2)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glMapGrid1d.xml -func (gl *GL) MapGrid1d(un int32, u1, u2 float64) { - C.gl4_3compat_glMapGrid1d(gl.funcs, C.GLint(un), C.GLdouble(u1), C.GLdouble(u2)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glMap2f.xml -func (gl *GL) Map2f(target glbase.Enum, u1, u2 float32, ustride, uorder int32, v1, v2 float32, vstride, vorder int32, points []float32) { - C.gl4_3compat_glMap2f(gl.funcs, C.GLenum(target), C.GLfloat(u1), C.GLfloat(u2), C.GLint(ustride), C.GLint(uorder), C.GLfloat(v1), C.GLfloat(v2), C.GLint(vstride), C.GLint(vorder), (*C.GLfloat)(unsafe.Pointer(&points[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glMap2d.xml -func (gl *GL) Map2d(target glbase.Enum, u1, u2 float64, ustride, uorder int32, v1, v2 float64, vstride, vorder int32, points []float64) { - C.gl4_3compat_glMap2d(gl.funcs, C.GLenum(target), C.GLdouble(u1), C.GLdouble(u2), C.GLint(ustride), C.GLint(uorder), C.GLdouble(v1), C.GLdouble(v2), C.GLint(vstride), C.GLint(vorder), (*C.GLdouble)(unsafe.Pointer(&points[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glMap1f.xml -func (gl *GL) Map1f(target glbase.Enum, u1, u2 float32, stride, order int, points []float32) { - C.gl4_3compat_glMap1f(gl.funcs, C.GLenum(target), C.GLfloat(u1), C.GLfloat(u2), C.GLint(stride), C.GLint(order), (*C.GLfloat)(unsafe.Pointer(&points[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glMap1d.xml -func (gl *GL) Map1d(target glbase.Enum, u1, u2 float64, stride, order int, points []float64) { - C.gl4_3compat_glMap1d(gl.funcs, C.GLenum(target), C.GLdouble(u1), C.GLdouble(u2), C.GLint(stride), C.GLint(order), (*C.GLdouble)(unsafe.Pointer(&points[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glPushAttrib.xml -func (gl *GL) PushAttrib(mask glbase.Bitfield) { - C.gl4_3compat_glPushAttrib(gl.funcs, C.GLbitfield(mask)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glPopAttrib.xml -func (gl *GL) PopAttrib() { - C.gl4_3compat_glPopAttrib(gl.funcs) -} - -// Accum executes an operation on the accumulation buffer. -// -// Parameter op defines the accumulation buffer operation (GL.ACCUM, GL.LOAD, -// GL.ADD, GL.MULT, or GL.RETURN) and specifies how the value parameter is -// used. -// -// The accumulation buffer is an extended-range color buffer. Images are not -// rendered into it. Rather, images rendered into one of the color buffers -// are added to the contents of the accumulation buffer after rendering. -// Effects such as antialiasing (of points, lines, and polygons), motion -// blur, and depth of field can be created by accumulating images generated -// with different transformation matrices. -// -// Each pixel in the accumulation buffer consists of red, green, blue, and -// alpha values. The number of bits per component in the accumulation buffer -// depends on the implementation. You can examine this number by calling -// GetIntegerv four times, with arguments GL.ACCUM_RED_BITS, -// GL.ACCUM_GREEN_BITS, GL.ACCUM_BLUE_BITS, and GL.ACCUM_ALPHA_BITS. -// Regardless of the number of bits per component, the range of values stored -// by each component is (-1, 1). The accumulation buffer pixels are mapped -// one-to-one with frame buffer pixels. -// -// All accumulation buffer operations are limited to the area of the current -// scissor box and applied identically to the red, green, blue, and alpha -// components of each pixel. If a Accum operation results in a value outside -// the range (-1, 1), the contents of an accumulation buffer pixel component -// are undefined. -// -// The operations are as follows: -// -// GL.ACCUM -// Obtains R, G, B, and A values from the buffer currently selected for -// reading (see ReadBuffer). Each component value is divided by 2 n - -// 1 , where n is the number of bits allocated to each color component -// in the currently selected buffer. The result is a floating-point -// value in the range 0 1 , which is multiplied by value and added to -// the corresponding pixel component in the accumulation buffer, -// thereby updating the accumulation buffer. -// -// GL.LOAD -// Similar to GL.ACCUM, except that the current value in the -// accumulation buffer is not used in the calculation of the new value. -// That is, the R, G, B, and A values from the currently selected -// buffer are divided by 2 n - 1 , multiplied by value, and then stored -// in the corresponding accumulation buffer cell, overwriting the -// current value. -// -// GL.ADD -// Adds value to each R, G, B, and A in the accumulation buffer. -// -// GL.MULT -// Multiplies each R, G, B, and A in the accumulation buffer by value -// and returns the scaled component to its corresponding accumulation -// buffer location. -// -// GL.RETURN -// Transfers accumulation buffer values to the color buffer or buffers -// currently selected for writing. Each R, G, B, and A component is -// multiplied by value, then multiplied by 2 n - 1 , clamped to the -// range 0 2 n - 1 , and stored in the corresponding display buffer -// cell. The only fragment operations that are applied to this transfer -// are pixel ownership, scissor, dithering, and color writemasks. -// -// To clear the accumulation buffer, call ClearAccum with R, G, B, and A -// values to set it to, then call Clear with the accumulation buffer -// enabled. -// -// Error GL.INVALID_ENUM is generated if op is not an accepted value. -// GL.INVALID_OPERATION is generated if there is no accumulation buffer. -// GL.INVALID_OPERATION is generated if Accum is executed between the -// execution of Begin and the corresponding execution of End. -func (gl *GL) Accum(op glbase.Enum, value float32) { - C.gl4_3compat_glAccum(gl.funcs, C.GLenum(op), C.GLfloat(value)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glIndexMask.xml -func (gl *GL) IndexMask(mask uint32) { - C.gl4_3compat_glIndexMask(gl.funcs, C.GLuint(mask)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glClearIndex.xml -func (gl *GL) ClearIndex(c float32) { - C.gl4_3compat_glClearIndex(gl.funcs, C.GLfloat(c)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glClearAccum.xml -func (gl *GL) ClearAccum(red, green, blue, alpha float32) { - C.gl4_3compat_glClearAccum(gl.funcs, C.GLfloat(red), C.GLfloat(green), C.GLfloat(blue), C.GLfloat(alpha)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glPushName.xml -func (gl *GL) PushName(name uint32) { - C.gl4_3compat_glPushName(gl.funcs, C.GLuint(name)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glPopName.xml -func (gl *GL) PopName() { - C.gl4_3compat_glPopName(gl.funcs) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glPassThrough.xml -func (gl *GL) PassThrough(token float32) { - C.gl4_3compat_glPassThrough(gl.funcs, C.GLfloat(token)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glLoadName.xml -func (gl *GL) LoadName(name uint32) { - C.gl4_3compat_glLoadName(gl.funcs, C.GLuint(name)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glInitNames.xml -func (gl *GL) InitNames() { - C.gl4_3compat_glInitNames(gl.funcs) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glRenderMode.xml -func (gl *GL) RenderMode(mode glbase.Enum) int32 { - glresult := C.gl4_3compat_glRenderMode(gl.funcs, C.GLenum(mode)) - return int32(glresult) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glSelectBuffer.xml -func (gl *GL) SelectBuffer(size int, buffer []glbase.Buffer) { - C.gl4_3compat_glSelectBuffer(gl.funcs, C.GLsizei(size), (*C.GLuint)(unsafe.Pointer(&buffer[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glFeedbackBuffer.xml -func (gl *GL) FeedbackBuffer(size int, gltype glbase.Enum, buffer []float32) { - C.gl4_3compat_glFeedbackBuffer(gl.funcs, C.GLsizei(size), C.GLenum(gltype), (*C.GLfloat)(unsafe.Pointer(&buffer[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glTexGeniv.xml -func (gl *GL) TexGeniv(coord, pname glbase.Enum, params []int32) { - C.gl4_3compat_glTexGeniv(gl.funcs, C.GLenum(coord), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glTexGeni.xml -func (gl *GL) TexGeni(coord, pname glbase.Enum, param int32) { - C.gl4_3compat_glTexGeni(gl.funcs, C.GLenum(coord), C.GLenum(pname), C.GLint(param)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glTexGenfv.xml -func (gl *GL) TexGenfv(coord, pname glbase.Enum, params []float32) { - C.gl4_3compat_glTexGenfv(gl.funcs, C.GLenum(coord), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glTexGenf.xml -func (gl *GL) TexGenf(coord, pname glbase.Enum, param float32) { - C.gl4_3compat_glTexGenf(gl.funcs, C.GLenum(coord), C.GLenum(pname), C.GLfloat(param)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glTexGendv.xml -func (gl *GL) TexGendv(coord, pname glbase.Enum, params []float64) { - C.gl4_3compat_glTexGendv(gl.funcs, C.GLenum(coord), C.GLenum(pname), (*C.GLdouble)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glTexGend.xml -func (gl *GL) TexGend(coord, pname glbase.Enum, param float64) { - C.gl4_3compat_glTexGend(gl.funcs, C.GLenum(coord), C.GLenum(pname), C.GLdouble(param)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glTexEnviv.xml -func (gl *GL) TexEnviv(target, pname glbase.Enum, params []int32) { - C.gl4_3compat_glTexEnviv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glTexEnvi.xml -func (gl *GL) TexEnvi(target, pname glbase.Enum, param int32) { - C.gl4_3compat_glTexEnvi(gl.funcs, C.GLenum(target), C.GLenum(pname), C.GLint(param)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glTexEnvfv.xml -func (gl *GL) TexEnvfv(target, pname glbase.Enum, params []float32) { - C.gl4_3compat_glTexEnvfv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glTexEnvf.xml -func (gl *GL) TexEnvf(target, pname glbase.Enum, param float32) { - C.gl4_3compat_glTexEnvf(gl.funcs, C.GLenum(target), C.GLenum(pname), C.GLfloat(param)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glShadeModel.xml -func (gl *GL) ShadeModel(mode glbase.Enum) { - C.gl4_3compat_glShadeModel(gl.funcs, C.GLenum(mode)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glPolygonStipple.xml -func (gl *GL) PolygonStipple(mask []uint8) { - C.gl4_3compat_glPolygonStipple(gl.funcs, (*C.GLubyte)(unsafe.Pointer(&mask[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glMaterialiv.xml -func (gl *GL) Materialiv(face, pname glbase.Enum, params []int32) { - C.gl4_3compat_glMaterialiv(gl.funcs, C.GLenum(face), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glMateriali.xml -func (gl *GL) Materiali(face, pname glbase.Enum, param int32) { - C.gl4_3compat_glMateriali(gl.funcs, C.GLenum(face), C.GLenum(pname), C.GLint(param)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glMaterialfv.xml -func (gl *GL) Materialfv(face, pname glbase.Enum, params []float32) { - C.gl4_3compat_glMaterialfv(gl.funcs, C.GLenum(face), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glMaterialf.xml -func (gl *GL) Materialf(face, pname glbase.Enum, param float32) { - C.gl4_3compat_glMaterialf(gl.funcs, C.GLenum(face), C.GLenum(pname), C.GLfloat(param)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glLineStipple.xml -func (gl *GL) LineStipple(factor int32, pattern uint16) { - C.gl4_3compat_glLineStipple(gl.funcs, C.GLint(factor), C.GLushort(pattern)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glLightModeliv.xml -func (gl *GL) LightModeliv(pname glbase.Enum, params []int32) { - C.gl4_3compat_glLightModeliv(gl.funcs, C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glLightModeli.xml -func (gl *GL) LightModeli(pname glbase.Enum, param int32) { - C.gl4_3compat_glLightModeli(gl.funcs, C.GLenum(pname), C.GLint(param)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glLightModelfv.xml -func (gl *GL) LightModelfv(pname glbase.Enum, params []float32) { - C.gl4_3compat_glLightModelfv(gl.funcs, C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glLightModelf.xml -func (gl *GL) LightModelf(pname glbase.Enum, param float32) { - C.gl4_3compat_glLightModelf(gl.funcs, C.GLenum(pname), C.GLfloat(param)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glLightiv.xml -func (gl *GL) Lightiv(light, pname glbase.Enum, params []int32) { - C.gl4_3compat_glLightiv(gl.funcs, C.GLenum(light), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glLighti.xml -func (gl *GL) Lighti(light, pname glbase.Enum, param int32) { - C.gl4_3compat_glLighti(gl.funcs, C.GLenum(light), C.GLenum(pname), C.GLint(param)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glLightfv.xml -func (gl *GL) Lightfv(light, pname glbase.Enum, params []float32) { - C.gl4_3compat_glLightfv(gl.funcs, C.GLenum(light), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glLightf.xml -func (gl *GL) Lightf(light, pname glbase.Enum, param float32) { - C.gl4_3compat_glLightf(gl.funcs, C.GLenum(light), C.GLenum(pname), C.GLfloat(param)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glFogiv.xml -func (gl *GL) Fogiv(pname glbase.Enum, params []int32) { - C.gl4_3compat_glFogiv(gl.funcs, C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glFogi.xml -func (gl *GL) Fogi(pname glbase.Enum, param int32) { - C.gl4_3compat_glFogi(gl.funcs, C.GLenum(pname), C.GLint(param)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glFogfv.xml -func (gl *GL) Fogfv(pname glbase.Enum, params []float32) { - C.gl4_3compat_glFogfv(gl.funcs, C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glFogf.xml -func (gl *GL) Fogf(pname glbase.Enum, param float32) { - C.gl4_3compat_glFogf(gl.funcs, C.GLenum(pname), C.GLfloat(param)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glColorMaterial.xml -func (gl *GL) ColorMaterial(face, mode glbase.Enum) { - C.gl4_3compat_glColorMaterial(gl.funcs, C.GLenum(face), C.GLenum(mode)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glClipPlane.xml -func (gl *GL) ClipPlane(plane glbase.Enum, equation []float64) { - C.gl4_3compat_glClipPlane(gl.funcs, C.GLenum(plane), (*C.GLdouble)(unsafe.Pointer(&equation[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertex4sv.xml -func (gl *GL) Vertex4sv(v []int16) { - if len(v) != 4 { - panic("parameter v has incorrect length") - } - C.gl4_3compat_glVertex4sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertex4s.xml -func (gl *GL) Vertex4s(x, y, z, w int16) { - C.gl4_3compat_glVertex4s(gl.funcs, C.GLshort(x), C.GLshort(y), C.GLshort(z), C.GLshort(w)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertex4iv.xml -func (gl *GL) Vertex4iv(v []int32) { - if len(v) != 4 { - panic("parameter v has incorrect length") - } - C.gl4_3compat_glVertex4iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertex4i.xml -func (gl *GL) Vertex4i(x, y, z, w int) { - C.gl4_3compat_glVertex4i(gl.funcs, C.GLint(x), C.GLint(y), C.GLint(z), C.GLint(w)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertex4fv.xml -func (gl *GL) Vertex4fv(v []float32) { - if len(v) != 4 { - panic("parameter v has incorrect length") - } - C.gl4_3compat_glVertex4fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertex4f.xml -func (gl *GL) Vertex4f(x, y, z, w float32) { - C.gl4_3compat_glVertex4f(gl.funcs, C.GLfloat(x), C.GLfloat(y), C.GLfloat(z), C.GLfloat(w)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertex4dv.xml -func (gl *GL) Vertex4dv(v []float64) { - if len(v) != 4 { - panic("parameter v has incorrect length") - } - C.gl4_3compat_glVertex4dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertex4d.xml -func (gl *GL) Vertex4d(x, y, z, w float64) { - C.gl4_3compat_glVertex4d(gl.funcs, C.GLdouble(x), C.GLdouble(y), C.GLdouble(z), C.GLdouble(w)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertex3sv.xml -func (gl *GL) Vertex3sv(v []int16) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl4_3compat_glVertex3sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertex3s.xml -func (gl *GL) Vertex3s(x, y, z int16) { - C.gl4_3compat_glVertex3s(gl.funcs, C.GLshort(x), C.GLshort(y), C.GLshort(z)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertex3iv.xml -func (gl *GL) Vertex3iv(v []int32) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl4_3compat_glVertex3iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertex3i.xml -func (gl *GL) Vertex3i(x, y, z int) { - C.gl4_3compat_glVertex3i(gl.funcs, C.GLint(x), C.GLint(y), C.GLint(z)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertex3fv.xml -func (gl *GL) Vertex3fv(v []float32) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl4_3compat_glVertex3fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertex3f.xml -func (gl *GL) Vertex3f(x, y, z float32) { - C.gl4_3compat_glVertex3f(gl.funcs, C.GLfloat(x), C.GLfloat(y), C.GLfloat(z)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertex3dv.xml -func (gl *GL) Vertex3dv(v []float64) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl4_3compat_glVertex3dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertex3d.xml -func (gl *GL) Vertex3d(x, y, z float64) { - C.gl4_3compat_glVertex3d(gl.funcs, C.GLdouble(x), C.GLdouble(y), C.GLdouble(z)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertex2sv.xml -func (gl *GL) Vertex2sv(v []int16) { - if len(v) != 2 { - panic("parameter v has incorrect length") - } - C.gl4_3compat_glVertex2sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertex2s.xml -func (gl *GL) Vertex2s(x, y int16) { - C.gl4_3compat_glVertex2s(gl.funcs, C.GLshort(x), C.GLshort(y)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertex2iv.xml -func (gl *GL) Vertex2iv(v []int32) { - if len(v) != 2 { - panic("parameter v has incorrect length") - } - C.gl4_3compat_glVertex2iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertex2i.xml -func (gl *GL) Vertex2i(x, y int) { - C.gl4_3compat_glVertex2i(gl.funcs, C.GLint(x), C.GLint(y)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertex2fv.xml -func (gl *GL) Vertex2fv(v []float32) { - if len(v) != 2 { - panic("parameter v has incorrect length") - } - C.gl4_3compat_glVertex2fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertex2f.xml -func (gl *GL) Vertex2f(x, y float32) { - C.gl4_3compat_glVertex2f(gl.funcs, C.GLfloat(x), C.GLfloat(y)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertex2dv.xml -func (gl *GL) Vertex2dv(v []float64) { - if len(v) != 2 { - panic("parameter v has incorrect length") - } - C.gl4_3compat_glVertex2dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertex2d.xml -func (gl *GL) Vertex2d(x, y float64) { - C.gl4_3compat_glVertex2d(gl.funcs, C.GLdouble(x), C.GLdouble(y)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glTexCoord4sv.xml -func (gl *GL) TexCoord4sv(v []int16) { - if len(v) != 4 { - panic("parameter v has incorrect length") - } - C.gl4_3compat_glTexCoord4sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glTexCoord4s.xml -func (gl *GL) TexCoord4s(s, t, r, q int16) { - C.gl4_3compat_glTexCoord4s(gl.funcs, C.GLshort(s), C.GLshort(t), C.GLshort(r), C.GLshort(q)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glTexCoord4iv.xml -func (gl *GL) TexCoord4iv(v []int32) { - if len(v) != 4 { - panic("parameter v has incorrect length") - } - C.gl4_3compat_glTexCoord4iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glTexCoord4i.xml -func (gl *GL) TexCoord4i(s, t, r, q int32) { - C.gl4_3compat_glTexCoord4i(gl.funcs, C.GLint(s), C.GLint(t), C.GLint(r), C.GLint(q)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glTexCoord4fv.xml -func (gl *GL) TexCoord4fv(v []float32) { - if len(v) != 4 { - panic("parameter v has incorrect length") - } - C.gl4_3compat_glTexCoord4fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glTexCoord4f.xml -func (gl *GL) TexCoord4f(s, t, r, q float32) { - C.gl4_3compat_glTexCoord4f(gl.funcs, C.GLfloat(s), C.GLfloat(t), C.GLfloat(r), C.GLfloat(q)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glTexCoord4dv.xml -func (gl *GL) TexCoord4dv(v []float64) { - if len(v) != 4 { - panic("parameter v has incorrect length") - } - C.gl4_3compat_glTexCoord4dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glTexCoord4d.xml -func (gl *GL) TexCoord4d(s, t, r, q float64) { - C.gl4_3compat_glTexCoord4d(gl.funcs, C.GLdouble(s), C.GLdouble(t), C.GLdouble(r), C.GLdouble(q)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glTexCoord3sv.xml -func (gl *GL) TexCoord3sv(v []int16) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl4_3compat_glTexCoord3sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glTexCoord3s.xml -func (gl *GL) TexCoord3s(s, t, r int16) { - C.gl4_3compat_glTexCoord3s(gl.funcs, C.GLshort(s), C.GLshort(t), C.GLshort(r)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glTexCoord3iv.xml -func (gl *GL) TexCoord3iv(v []int32) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl4_3compat_glTexCoord3iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glTexCoord3i.xml -func (gl *GL) TexCoord3i(s, t, r int32) { - C.gl4_3compat_glTexCoord3i(gl.funcs, C.GLint(s), C.GLint(t), C.GLint(r)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glTexCoord3fv.xml -func (gl *GL) TexCoord3fv(v []float32) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl4_3compat_glTexCoord3fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glTexCoord3f.xml -func (gl *GL) TexCoord3f(s, t, r float32) { - C.gl4_3compat_glTexCoord3f(gl.funcs, C.GLfloat(s), C.GLfloat(t), C.GLfloat(r)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glTexCoord3dv.xml -func (gl *GL) TexCoord3dv(v []float64) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl4_3compat_glTexCoord3dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glTexCoord3d.xml -func (gl *GL) TexCoord3d(s, t, r float64) { - C.gl4_3compat_glTexCoord3d(gl.funcs, C.GLdouble(s), C.GLdouble(t), C.GLdouble(r)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glTexCoord2sv.xml -func (gl *GL) TexCoord2sv(v []int16) { - if len(v) != 2 { - panic("parameter v has incorrect length") - } - C.gl4_3compat_glTexCoord2sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glTexCoord2s.xml -func (gl *GL) TexCoord2s(s, t int16) { - C.gl4_3compat_glTexCoord2s(gl.funcs, C.GLshort(s), C.GLshort(t)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glTexCoord2iv.xml -func (gl *GL) TexCoord2iv(v []int32) { - if len(v) != 2 { - panic("parameter v has incorrect length") - } - C.gl4_3compat_glTexCoord2iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glTexCoord2i.xml -func (gl *GL) TexCoord2i(s, t int32) { - C.gl4_3compat_glTexCoord2i(gl.funcs, C.GLint(s), C.GLint(t)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glTexCoord2fv.xml -func (gl *GL) TexCoord2fv(v []float32) { - if len(v) != 2 { - panic("parameter v has incorrect length") - } - C.gl4_3compat_glTexCoord2fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glTexCoord2f.xml -func (gl *GL) TexCoord2f(s, t float32) { - C.gl4_3compat_glTexCoord2f(gl.funcs, C.GLfloat(s), C.GLfloat(t)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glTexCoord2dv.xml -func (gl *GL) TexCoord2dv(v []float64) { - if len(v) != 2 { - panic("parameter v has incorrect length") - } - C.gl4_3compat_glTexCoord2dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glTexCoord2d.xml -func (gl *GL) TexCoord2d(s, t float64) { - C.gl4_3compat_glTexCoord2d(gl.funcs, C.GLdouble(s), C.GLdouble(t)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glTexCoord1sv.xml -func (gl *GL) TexCoord1sv(v []int16) { - C.gl4_3compat_glTexCoord1sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glTexCoord1s.xml -func (gl *GL) TexCoord1s(s int16) { - C.gl4_3compat_glTexCoord1s(gl.funcs, C.GLshort(s)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glTexCoord1iv.xml -func (gl *GL) TexCoord1iv(v []int32) { - C.gl4_3compat_glTexCoord1iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glTexCoord1i.xml -func (gl *GL) TexCoord1i(s int32) { - C.gl4_3compat_glTexCoord1i(gl.funcs, C.GLint(s)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glTexCoord1fv.xml -func (gl *GL) TexCoord1fv(v []float32) { - C.gl4_3compat_glTexCoord1fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glTexCoord1f.xml -func (gl *GL) TexCoord1f(s float32) { - C.gl4_3compat_glTexCoord1f(gl.funcs, C.GLfloat(s)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glTexCoord1dv.xml -func (gl *GL) TexCoord1dv(v []float64) { - C.gl4_3compat_glTexCoord1dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glTexCoord1d.xml -func (gl *GL) TexCoord1d(s float64) { - C.gl4_3compat_glTexCoord1d(gl.funcs, C.GLdouble(s)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glRectsv.xml -func (gl *GL) Rectsv(v1, v2 []int16) { - C.gl4_3compat_glRectsv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v1[0])), (*C.GLshort)(unsafe.Pointer(&v2[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glRects.xml -func (gl *GL) Rects(x1, y1, x2, y2 int16) { - C.gl4_3compat_glRects(gl.funcs, C.GLshort(x1), C.GLshort(y1), C.GLshort(x2), C.GLshort(y2)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glRectiv.xml -func (gl *GL) Rectiv(v1, v2 []int32) { - C.gl4_3compat_glRectiv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v1[0])), (*C.GLint)(unsafe.Pointer(&v2[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glRecti.xml -func (gl *GL) Recti(x1, y1, x2, y2 int32) { - C.gl4_3compat_glRecti(gl.funcs, C.GLint(x1), C.GLint(y1), C.GLint(x2), C.GLint(y2)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glRectfv.xml -func (gl *GL) Rectfv(v1, v2 []float32) { - C.gl4_3compat_glRectfv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v1[0])), (*C.GLfloat)(unsafe.Pointer(&v2[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glRectf.xml -func (gl *GL) Rectf(x1, y1, x2, y2 float32) { - C.gl4_3compat_glRectf(gl.funcs, C.GLfloat(x1), C.GLfloat(y1), C.GLfloat(x2), C.GLfloat(y2)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glRectdv.xml -func (gl *GL) Rectdv(v1, v2 []float64) { - C.gl4_3compat_glRectdv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v1[0])), (*C.GLdouble)(unsafe.Pointer(&v2[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glRectd.xml -func (gl *GL) Rectd(x1, y1, x2, y2 float64) { - C.gl4_3compat_glRectd(gl.funcs, C.GLdouble(x1), C.GLdouble(y1), C.GLdouble(x2), C.GLdouble(y2)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glRasterPos4sv.xml -func (gl *GL) RasterPos4sv(v []int16) { - if len(v) != 4 { - panic("parameter v has incorrect length") - } - C.gl4_3compat_glRasterPos4sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glRasterPos4s.xml -func (gl *GL) RasterPos4s(x, y, z, w int16) { - C.gl4_3compat_glRasterPos4s(gl.funcs, C.GLshort(x), C.GLshort(y), C.GLshort(z), C.GLshort(w)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glRasterPos4iv.xml -func (gl *GL) RasterPos4iv(v []int32) { - if len(v) != 4 { - panic("parameter v has incorrect length") - } - C.gl4_3compat_glRasterPos4iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glRasterPos4i.xml -func (gl *GL) RasterPos4i(x, y, z, w int) { - C.gl4_3compat_glRasterPos4i(gl.funcs, C.GLint(x), C.GLint(y), C.GLint(z), C.GLint(w)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glRasterPos4fv.xml -func (gl *GL) RasterPos4fv(v []float32) { - if len(v) != 4 { - panic("parameter v has incorrect length") - } - C.gl4_3compat_glRasterPos4fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glRasterPos4f.xml -func (gl *GL) RasterPos4f(x, y, z, w float32) { - C.gl4_3compat_glRasterPos4f(gl.funcs, C.GLfloat(x), C.GLfloat(y), C.GLfloat(z), C.GLfloat(w)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glRasterPos4dv.xml -func (gl *GL) RasterPos4dv(v []float64) { - if len(v) != 4 { - panic("parameter v has incorrect length") - } - C.gl4_3compat_glRasterPos4dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glRasterPos4d.xml -func (gl *GL) RasterPos4d(x, y, z, w float64) { - C.gl4_3compat_glRasterPos4d(gl.funcs, C.GLdouble(x), C.GLdouble(y), C.GLdouble(z), C.GLdouble(w)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glRasterPos3sv.xml -func (gl *GL) RasterPos3sv(v []int16) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl4_3compat_glRasterPos3sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glRasterPos3s.xml -func (gl *GL) RasterPos3s(x, y, z int16) { - C.gl4_3compat_glRasterPos3s(gl.funcs, C.GLshort(x), C.GLshort(y), C.GLshort(z)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glRasterPos3iv.xml -func (gl *GL) RasterPos3iv(v []int32) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl4_3compat_glRasterPos3iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glRasterPos3i.xml -func (gl *GL) RasterPos3i(x, y, z int) { - C.gl4_3compat_glRasterPos3i(gl.funcs, C.GLint(x), C.GLint(y), C.GLint(z)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glRasterPos3fv.xml -func (gl *GL) RasterPos3fv(v []float32) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl4_3compat_glRasterPos3fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glRasterPos3f.xml -func (gl *GL) RasterPos3f(x, y, z float32) { - C.gl4_3compat_glRasterPos3f(gl.funcs, C.GLfloat(x), C.GLfloat(y), C.GLfloat(z)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glRasterPos3dv.xml -func (gl *GL) RasterPos3dv(v []float64) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl4_3compat_glRasterPos3dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glRasterPos3d.xml -func (gl *GL) RasterPos3d(x, y, z float64) { - C.gl4_3compat_glRasterPos3d(gl.funcs, C.GLdouble(x), C.GLdouble(y), C.GLdouble(z)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glRasterPos2sv.xml -func (gl *GL) RasterPos2sv(v []int16) { - if len(v) != 2 { - panic("parameter v has incorrect length") - } - C.gl4_3compat_glRasterPos2sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glRasterPos2s.xml -func (gl *GL) RasterPos2s(x, y int16) { - C.gl4_3compat_glRasterPos2s(gl.funcs, C.GLshort(x), C.GLshort(y)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glRasterPos2iv.xml -func (gl *GL) RasterPos2iv(v []int32) { - if len(v) != 2 { - panic("parameter v has incorrect length") - } - C.gl4_3compat_glRasterPos2iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glRasterPos2i.xml -func (gl *GL) RasterPos2i(x, y int) { - C.gl4_3compat_glRasterPos2i(gl.funcs, C.GLint(x), C.GLint(y)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glRasterPos2fv.xml -func (gl *GL) RasterPos2fv(v []float32) { - if len(v) != 2 { - panic("parameter v has incorrect length") - } - C.gl4_3compat_glRasterPos2fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glRasterPos2f.xml -func (gl *GL) RasterPos2f(x, y float32) { - C.gl4_3compat_glRasterPos2f(gl.funcs, C.GLfloat(x), C.GLfloat(y)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glRasterPos2dv.xml -func (gl *GL) RasterPos2dv(v []float64) { - if len(v) != 2 { - panic("parameter v has incorrect length") - } - C.gl4_3compat_glRasterPos2dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glRasterPos2d.xml -func (gl *GL) RasterPos2d(x, y float64) { - C.gl4_3compat_glRasterPos2d(gl.funcs, C.GLdouble(x), C.GLdouble(y)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glNormal3sv.xml -func (gl *GL) Normal3sv(v []int16) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl4_3compat_glNormal3sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glNormal3s.xml -func (gl *GL) Normal3s(nx, ny, nz int16) { - C.gl4_3compat_glNormal3s(gl.funcs, C.GLshort(nx), C.GLshort(ny), C.GLshort(nz)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glNormal3iv.xml -func (gl *GL) Normal3iv(v []int32) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl4_3compat_glNormal3iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glNormal3i.xml -func (gl *GL) Normal3i(nx, ny, nz int32) { - C.gl4_3compat_glNormal3i(gl.funcs, C.GLint(nx), C.GLint(ny), C.GLint(nz)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glNormal3fv.xml -func (gl *GL) Normal3fv(v []float32) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl4_3compat_glNormal3fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glNormal3f.xml -func (gl *GL) Normal3f(nx, ny, nz float32) { - C.gl4_3compat_glNormal3f(gl.funcs, C.GLfloat(nx), C.GLfloat(ny), C.GLfloat(nz)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glNormal3dv.xml -func (gl *GL) Normal3dv(v []float64) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl4_3compat_glNormal3dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glNormal3d.xml -func (gl *GL) Normal3d(nx, ny, nz float64) { - C.gl4_3compat_glNormal3d(gl.funcs, C.GLdouble(nx), C.GLdouble(ny), C.GLdouble(nz)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glNormal3bv.xml -func (gl *GL) Normal3bv(v []byte) { - C.gl4_3compat_glNormal3bv(gl.funcs, (*C.GLbyte)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glNormal3b.xml -func (gl *GL) Normal3b(nx, ny, nz byte) { - C.gl4_3compat_glNormal3b(gl.funcs, C.GLbyte(nx), C.GLbyte(ny), C.GLbyte(nz)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glIndexsv.xml -func (gl *GL) Indexsv(c []int16) { - C.gl4_3compat_glIndexsv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&c[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glIndexs.xml -func (gl *GL) Indexs(c int16) { - C.gl4_3compat_glIndexs(gl.funcs, C.GLshort(c)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glIndexiv.xml -func (gl *GL) Indexiv(c []int32) { - C.gl4_3compat_glIndexiv(gl.funcs, (*C.GLint)(unsafe.Pointer(&c[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glIndexi.xml -func (gl *GL) Indexi(c int32) { - C.gl4_3compat_glIndexi(gl.funcs, C.GLint(c)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glIndexfv.xml -func (gl *GL) Indexfv(c []float32) { - C.gl4_3compat_glIndexfv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&c[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glIndexf.xml -func (gl *GL) Indexf(c float32) { - C.gl4_3compat_glIndexf(gl.funcs, C.GLfloat(c)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glIndexdv.xml -func (gl *GL) Indexdv(c []float64) { - C.gl4_3compat_glIndexdv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&c[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glIndexd.xml -func (gl *GL) Indexd(c float64) { - C.gl4_3compat_glIndexd(gl.funcs, C.GLdouble(c)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glEnd.xml -func (gl *GL) End() { - C.gl4_3compat_glEnd(gl.funcs) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glEdgeFlagv.xml -func (gl *GL) EdgeFlagv(flag []bool) { - C.gl4_3compat_glEdgeFlagv(gl.funcs, (*C.GLboolean)(unsafe.Pointer(&flag[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glEdgeFlag.xml -func (gl *GL) EdgeFlag(flag bool) { - C.gl4_3compat_glEdgeFlag(gl.funcs, *(*C.GLboolean)(unsafe.Pointer(&flag))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glColor4usv.xml -func (gl *GL) Color4usv(v []uint16) { - C.gl4_3compat_glColor4usv(gl.funcs, (*C.GLushort)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glColor4us.xml -func (gl *GL) Color4us(red, green, blue, alpha uint16) { - C.gl4_3compat_glColor4us(gl.funcs, C.GLushort(red), C.GLushort(green), C.GLushort(blue), C.GLushort(alpha)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glColor4uiv.xml -func (gl *GL) Color4uiv(v []uint32) { - C.gl4_3compat_glColor4uiv(gl.funcs, (*C.GLuint)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glColor4ui.xml -func (gl *GL) Color4ui(red, green, blue, alpha uint32) { - C.gl4_3compat_glColor4ui(gl.funcs, C.GLuint(red), C.GLuint(green), C.GLuint(blue), C.GLuint(alpha)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glColor4ubv.xml -func (gl *GL) Color4ubv(v []uint8) { - C.gl4_3compat_glColor4ubv(gl.funcs, (*C.GLubyte)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glColor4ub.xml -func (gl *GL) Color4ub(red, green, blue, alpha uint8) { - C.gl4_3compat_glColor4ub(gl.funcs, C.GLubyte(red), C.GLubyte(green), C.GLubyte(blue), C.GLubyte(alpha)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glColor4sv.xml -func (gl *GL) Color4sv(v []int16) { - if len(v) != 4 { - panic("parameter v has incorrect length") - } - C.gl4_3compat_glColor4sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glColor4s.xml -func (gl *GL) Color4s(red, green, blue, alpha int16) { - C.gl4_3compat_glColor4s(gl.funcs, C.GLshort(red), C.GLshort(green), C.GLshort(blue), C.GLshort(alpha)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glColor4iv.xml -func (gl *GL) Color4iv(v []int32) { - if len(v) != 4 { - panic("parameter v has incorrect length") - } - C.gl4_3compat_glColor4iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glColor4i.xml -func (gl *GL) Color4i(red, green, blue, alpha int32) { - C.gl4_3compat_glColor4i(gl.funcs, C.GLint(red), C.GLint(green), C.GLint(blue), C.GLint(alpha)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glColor4fv.xml -func (gl *GL) Color4fv(v []float32) { - if len(v) != 4 { - panic("parameter v has incorrect length") - } - C.gl4_3compat_glColor4fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glColor4f.xml -func (gl *GL) Color4f(red, green, blue, alpha float32) { - C.gl4_3compat_glColor4f(gl.funcs, C.GLfloat(red), C.GLfloat(green), C.GLfloat(blue), C.GLfloat(alpha)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glColor4dv.xml -func (gl *GL) Color4dv(v []float64) { - if len(v) != 4 { - panic("parameter v has incorrect length") - } - C.gl4_3compat_glColor4dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glColor4d.xml -func (gl *GL) Color4d(red, green, blue, alpha float64) { - C.gl4_3compat_glColor4d(gl.funcs, C.GLdouble(red), C.GLdouble(green), C.GLdouble(blue), C.GLdouble(alpha)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glColor4bv.xml -func (gl *GL) Color4bv(v []byte) { - C.gl4_3compat_glColor4bv(gl.funcs, (*C.GLbyte)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glColor4b.xml -func (gl *GL) Color4b(red, green, blue, alpha byte) { - C.gl4_3compat_glColor4b(gl.funcs, C.GLbyte(red), C.GLbyte(green), C.GLbyte(blue), C.GLbyte(alpha)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glColor3usv.xml -func (gl *GL) Color3usv(v []uint16) { - C.gl4_3compat_glColor3usv(gl.funcs, (*C.GLushort)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glColor3us.xml -func (gl *GL) Color3us(red, green, blue uint16) { - C.gl4_3compat_glColor3us(gl.funcs, C.GLushort(red), C.GLushort(green), C.GLushort(blue)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glColor3uiv.xml -func (gl *GL) Color3uiv(v []uint32) { - C.gl4_3compat_glColor3uiv(gl.funcs, (*C.GLuint)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glColor3ui.xml -func (gl *GL) Color3ui(red, green, blue uint32) { - C.gl4_3compat_glColor3ui(gl.funcs, C.GLuint(red), C.GLuint(green), C.GLuint(blue)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glColor3ubv.xml -func (gl *GL) Color3ubv(v []uint8) { - C.gl4_3compat_glColor3ubv(gl.funcs, (*C.GLubyte)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glColor3ub.xml -func (gl *GL) Color3ub(red, green, blue uint8) { - C.gl4_3compat_glColor3ub(gl.funcs, C.GLubyte(red), C.GLubyte(green), C.GLubyte(blue)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glColor3sv.xml -func (gl *GL) Color3sv(v []int16) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl4_3compat_glColor3sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glColor3s.xml -func (gl *GL) Color3s(red, green, blue int16) { - C.gl4_3compat_glColor3s(gl.funcs, C.GLshort(red), C.GLshort(green), C.GLshort(blue)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glColor3iv.xml -func (gl *GL) Color3iv(v []int32) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl4_3compat_glColor3iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glColor3i.xml -func (gl *GL) Color3i(red, green, blue int32) { - C.gl4_3compat_glColor3i(gl.funcs, C.GLint(red), C.GLint(green), C.GLint(blue)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glColor3fv.xml -func (gl *GL) Color3fv(v []float32) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl4_3compat_glColor3fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glColor3f.xml -func (gl *GL) Color3f(red, green, blue float32) { - C.gl4_3compat_glColor3f(gl.funcs, C.GLfloat(red), C.GLfloat(green), C.GLfloat(blue)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glColor3dv.xml -func (gl *GL) Color3dv(v []float64) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl4_3compat_glColor3dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glColor3d.xml -func (gl *GL) Color3d(red, green, blue float64) { - C.gl4_3compat_glColor3d(gl.funcs, C.GLdouble(red), C.GLdouble(green), C.GLdouble(blue)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glColor3bv.xml -func (gl *GL) Color3bv(v []byte) { - C.gl4_3compat_glColor3bv(gl.funcs, (*C.GLbyte)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glColor3b.xml -func (gl *GL) Color3b(red, green, blue byte) { - C.gl4_3compat_glColor3b(gl.funcs, C.GLbyte(red), C.GLbyte(green), C.GLbyte(blue)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glBitmap.xml -func (gl *GL) Bitmap(width, height int, xorig, yorig, xmove, ymove float32, bitmap []uint8) { - C.gl4_3compat_glBitmap(gl.funcs, C.GLsizei(width), C.GLsizei(height), C.GLfloat(xorig), C.GLfloat(yorig), C.GLfloat(xmove), C.GLfloat(ymove), (*C.GLubyte)(unsafe.Pointer(&bitmap[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glBegin.xml -func (gl *GL) Begin(mode glbase.Enum) { - C.gl4_3compat_glBegin(gl.funcs, C.GLenum(mode)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glListBase.xml -func (gl *GL) ListBase(base uint32) { - C.gl4_3compat_glListBase(gl.funcs, C.GLuint(base)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGenLists.xml -func (gl *GL) GenLists(range_ int32) uint32 { - glresult := C.gl4_3compat_glGenLists(gl.funcs, C.GLsizei(range_)) - return uint32(glresult) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glDeleteLists.xml -func (gl *GL) DeleteLists(list uint32, range_ int32) { - C.gl4_3compat_glDeleteLists(gl.funcs, C.GLuint(list), C.GLsizei(range_)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glCallLists.xml -func (gl *GL) CallLists(n int, gltype glbase.Enum, lists interface{}) { - var lists_ptr unsafe.Pointer - var lists_v = reflect.ValueOf(lists) - if lists != nil && lists_v.Kind() != reflect.Slice { - panic("parameter lists must be a slice") - } - if lists != nil { - lists_ptr = unsafe.Pointer(lists_v.Index(0).Addr().Pointer()) - } - C.gl4_3compat_glCallLists(gl.funcs, C.GLsizei(n), C.GLenum(gltype), lists_ptr) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glCallList.xml -func (gl *GL) CallList(list uint32) { - C.gl4_3compat_glCallList(gl.funcs, C.GLuint(list)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glEndList.xml -func (gl *GL) EndList() { - C.gl4_3compat_glEndList(gl.funcs) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glNewList.xml -func (gl *GL) NewList(list uint32, mode glbase.Enum) { - C.gl4_3compat_glNewList(gl.funcs, C.GLuint(list), C.GLenum(mode)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glPushClientAttrib.xml -func (gl *GL) PushClientAttrib(mask glbase.Bitfield) { - C.gl4_3compat_glPushClientAttrib(gl.funcs, C.GLbitfield(mask)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glPopClientAttrib.xml -func (gl *GL) PopClientAttrib() { - C.gl4_3compat_glPopClientAttrib(gl.funcs) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glPrioritizeTextures.xml -func (gl *GL) PrioritizeTextures(n int, textures []glbase.Texture, priorities []float32) { - C.gl4_3compat_glPrioritizeTextures(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&textures[0])), (*C.GLfloat)(unsafe.Pointer(&priorities[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glAreTexturesResident.xml -func (gl *GL) AreTexturesResident(n int, textures []glbase.Texture, residences []bool) bool { - glresult := C.gl4_3compat_glAreTexturesResident(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&textures[0])), (*C.GLboolean)(unsafe.Pointer(&residences[0]))) - return *(*bool)(unsafe.Pointer(&glresult)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexPointer.xml -func (gl *GL) VertexPointer(size int, gltype glbase.Enum, stride int, pointer interface{}) { - var pointer_ptr unsafe.Pointer - var pointer_v = reflect.ValueOf(pointer) - if pointer != nil && pointer_v.Kind() != reflect.Slice { - panic("parameter pointer must be a slice") - } - if pointer != nil { - pointer_ptr = unsafe.Pointer(pointer_v.Index(0).Addr().Pointer()) - } - C.gl4_3compat_glVertexPointer(gl.funcs, C.GLint(size), C.GLenum(gltype), C.GLsizei(stride), pointer_ptr) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glTexCoordPointer.xml -func (gl *GL) TexCoordPointer(size int, gltype glbase.Enum, stride int, pointer interface{}) { - var pointer_ptr unsafe.Pointer - var pointer_v = reflect.ValueOf(pointer) - if pointer != nil && pointer_v.Kind() != reflect.Slice { - panic("parameter pointer must be a slice") - } - if pointer != nil { - pointer_ptr = unsafe.Pointer(pointer_v.Index(0).Addr().Pointer()) - } - C.gl4_3compat_glTexCoordPointer(gl.funcs, C.GLint(size), C.GLenum(gltype), C.GLsizei(stride), pointer_ptr) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glNormalPointer.xml -func (gl *GL) NormalPointer(gltype glbase.Enum, stride int, pointer interface{}) { - var pointer_ptr unsafe.Pointer - var pointer_v = reflect.ValueOf(pointer) - if pointer != nil && pointer_v.Kind() != reflect.Slice { - panic("parameter pointer must be a slice") - } - if pointer != nil { - pointer_ptr = unsafe.Pointer(pointer_v.Index(0).Addr().Pointer()) - } - C.gl4_3compat_glNormalPointer(gl.funcs, C.GLenum(gltype), C.GLsizei(stride), pointer_ptr) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glInterleavedArrays.xml -func (gl *GL) InterleavedArrays(format glbase.Enum, stride int, pointer interface{}) { - var pointer_ptr unsafe.Pointer - var pointer_v = reflect.ValueOf(pointer) - if pointer != nil && pointer_v.Kind() != reflect.Slice { - panic("parameter pointer must be a slice") - } - if pointer != nil { - pointer_ptr = unsafe.Pointer(pointer_v.Index(0).Addr().Pointer()) - } - C.gl4_3compat_glInterleavedArrays(gl.funcs, C.GLenum(format), C.GLsizei(stride), pointer_ptr) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glIndexPointer.xml -func (gl *GL) IndexPointer(gltype glbase.Enum, stride int, pointer interface{}) { - var pointer_ptr unsafe.Pointer - var pointer_v = reflect.ValueOf(pointer) - if pointer != nil && pointer_v.Kind() != reflect.Slice { - panic("parameter pointer must be a slice") - } - if pointer != nil { - pointer_ptr = unsafe.Pointer(pointer_v.Index(0).Addr().Pointer()) - } - C.gl4_3compat_glIndexPointer(gl.funcs, C.GLenum(gltype), C.GLsizei(stride), pointer_ptr) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glEnableClientState.xml -func (gl *GL) EnableClientState(array glbase.Enum) { - C.gl4_3compat_glEnableClientState(gl.funcs, C.GLenum(array)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glEdgeFlagPointer.xml -func (gl *GL) EdgeFlagPointer(stride int, pointer interface{}) { - var pointer_ptr unsafe.Pointer - var pointer_v = reflect.ValueOf(pointer) - if pointer != nil && pointer_v.Kind() != reflect.Slice { - panic("parameter pointer must be a slice") - } - if pointer != nil { - pointer_ptr = unsafe.Pointer(pointer_v.Index(0).Addr().Pointer()) - } - C.gl4_3compat_glEdgeFlagPointer(gl.funcs, C.GLsizei(stride), pointer_ptr) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glDisableClientState.xml -func (gl *GL) DisableClientState(array glbase.Enum) { - C.gl4_3compat_glDisableClientState(gl.funcs, C.GLenum(array)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glColorPointer.xml -func (gl *GL) ColorPointer(size int, gltype glbase.Enum, stride int, pointer interface{}) { - var pointer_ptr unsafe.Pointer - var pointer_v = reflect.ValueOf(pointer) - if pointer != nil && pointer_v.Kind() != reflect.Slice { - panic("parameter pointer must be a slice") - } - if pointer != nil { - pointer_ptr = unsafe.Pointer(pointer_v.Index(0).Addr().Pointer()) - } - C.gl4_3compat_glColorPointer(gl.funcs, C.GLint(size), C.GLenum(gltype), C.GLsizei(stride), pointer_ptr) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glArrayElement.xml -func (gl *GL) ArrayElement(i int32) { - C.gl4_3compat_glArrayElement(gl.funcs, C.GLint(i)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glResetMinmax.xml -func (gl *GL) ResetMinmax(target glbase.Enum) { - C.gl4_3compat_glResetMinmax(gl.funcs, C.GLenum(target)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glResetHistogram.xml -func (gl *GL) ResetHistogram(target glbase.Enum) { - C.gl4_3compat_glResetHistogram(gl.funcs, C.GLenum(target)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glMinmax.xml -func (gl *GL) Minmax(target, internalFormat glbase.Enum, sink bool) { - C.gl4_3compat_glMinmax(gl.funcs, C.GLenum(target), C.GLenum(internalFormat), *(*C.GLboolean)(unsafe.Pointer(&sink))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glHistogram.xml -func (gl *GL) Histogram(target glbase.Enum, width int, internalFormat glbase.Enum, sink bool) { - C.gl4_3compat_glHistogram(gl.funcs, C.GLenum(target), C.GLsizei(width), C.GLenum(internalFormat), *(*C.GLboolean)(unsafe.Pointer(&sink))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetMinmaxParameteriv.xml -func (gl *GL) GetMinmaxParameteriv(target, pname glbase.Enum, params []int32) { - C.gl4_3compat_glGetMinmaxParameteriv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetMinmaxParameterfv.xml -func (gl *GL) GetMinmaxParameterfv(target, pname glbase.Enum, params []float32) { - C.gl4_3compat_glGetMinmaxParameterfv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetMinmax.xml -func (gl *GL) GetMinmax(target glbase.Enum, reset bool, format, gltype glbase.Enum, values interface{}) { - var values_ptr unsafe.Pointer - var values_v = reflect.ValueOf(values) - if values != nil && values_v.Kind() != reflect.Slice { - panic("parameter values must be a slice") - } - if values != nil { - values_ptr = unsafe.Pointer(values_v.Index(0).Addr().Pointer()) - } - C.gl4_3compat_glGetMinmax(gl.funcs, C.GLenum(target), *(*C.GLboolean)(unsafe.Pointer(&reset)), C.GLenum(format), C.GLenum(gltype), values_ptr) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetHistogramParameteriv.xml -func (gl *GL) GetHistogramParameteriv(target, pname glbase.Enum, params []int32) { - C.gl4_3compat_glGetHistogramParameteriv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetHistogramParameterfv.xml -func (gl *GL) GetHistogramParameterfv(target, pname glbase.Enum, params []float32) { - C.gl4_3compat_glGetHistogramParameterfv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetHistogram.xml -func (gl *GL) GetHistogram(target glbase.Enum, reset bool, format, gltype glbase.Enum, values interface{}) { - var values_ptr unsafe.Pointer - var values_v = reflect.ValueOf(values) - if values != nil && values_v.Kind() != reflect.Slice { - panic("parameter values must be a slice") - } - if values != nil { - values_ptr = unsafe.Pointer(values_v.Index(0).Addr().Pointer()) - } - C.gl4_3compat_glGetHistogram(gl.funcs, C.GLenum(target), *(*C.GLboolean)(unsafe.Pointer(&reset)), C.GLenum(format), C.GLenum(gltype), values_ptr) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glSeparableFilter2D.xml -func (gl *GL) SeparableFilter2D(target, internalFormat glbase.Enum, width, height int, format, gltype glbase.Enum, row, column interface{}) { - var row_ptr unsafe.Pointer - var row_v = reflect.ValueOf(row) - if row != nil && row_v.Kind() != reflect.Slice { - panic("parameter row must be a slice") - } - if row != nil { - row_ptr = unsafe.Pointer(row_v.Index(0).Addr().Pointer()) - } - var column_ptr unsafe.Pointer - var column_v = reflect.ValueOf(column) - if column != nil && column_v.Kind() != reflect.Slice { - panic("parameter column must be a slice") - } - if column != nil { - column_ptr = unsafe.Pointer(column_v.Index(0).Addr().Pointer()) - } - C.gl4_3compat_glSeparableFilter2D(gl.funcs, C.GLenum(target), C.GLenum(internalFormat), C.GLsizei(width), C.GLsizei(height), C.GLenum(format), C.GLenum(gltype), row_ptr, column_ptr) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetSeparableFilter.xml -func (gl *GL) GetSeparableFilter(target, format, gltype glbase.Enum, row, column, span interface{}) { - var row_ptr unsafe.Pointer - var row_v = reflect.ValueOf(row) - if row != nil && row_v.Kind() != reflect.Slice { - panic("parameter row must be a slice") - } - if row != nil { - row_ptr = unsafe.Pointer(row_v.Index(0).Addr().Pointer()) - } - var column_ptr unsafe.Pointer - var column_v = reflect.ValueOf(column) - if column != nil && column_v.Kind() != reflect.Slice { - panic("parameter column must be a slice") - } - if column != nil { - column_ptr = unsafe.Pointer(column_v.Index(0).Addr().Pointer()) - } - var span_ptr unsafe.Pointer - var span_v = reflect.ValueOf(span) - if span != nil && span_v.Kind() != reflect.Slice { - panic("parameter span must be a slice") - } - if span != nil { - span_ptr = unsafe.Pointer(span_v.Index(0).Addr().Pointer()) - } - C.gl4_3compat_glGetSeparableFilter(gl.funcs, C.GLenum(target), C.GLenum(format), C.GLenum(gltype), row_ptr, column_ptr, span_ptr) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetConvolutionParameteriv.xml -func (gl *GL) GetConvolutionParameteriv(target, pname glbase.Enum, params []int32) { - C.gl4_3compat_glGetConvolutionParameteriv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetConvolutionParameterfv.xml -func (gl *GL) GetConvolutionParameterfv(target, pname glbase.Enum, params []float32) { - C.gl4_3compat_glGetConvolutionParameterfv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetConvolutionFilter.xml -func (gl *GL) GetConvolutionFilter(target, format, gltype glbase.Enum, image interface{}) { - var image_ptr unsafe.Pointer - var image_v = reflect.ValueOf(image) - if image != nil && image_v.Kind() != reflect.Slice { - panic("parameter image must be a slice") - } - if image != nil { - image_ptr = unsafe.Pointer(image_v.Index(0).Addr().Pointer()) - } - C.gl4_3compat_glGetConvolutionFilter(gl.funcs, C.GLenum(target), C.GLenum(format), C.GLenum(gltype), image_ptr) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glCopyConvolutionFilter2D.xml -func (gl *GL) CopyConvolutionFilter2D(target, internalFormat glbase.Enum, x, y, width, height int) { - C.gl4_3compat_glCopyConvolutionFilter2D(gl.funcs, C.GLenum(target), C.GLenum(internalFormat), C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glCopyConvolutionFilter1D.xml -func (gl *GL) CopyConvolutionFilter1D(target, internalFormat glbase.Enum, x, y, width int) { - C.gl4_3compat_glCopyConvolutionFilter1D(gl.funcs, C.GLenum(target), C.GLenum(internalFormat), C.GLint(x), C.GLint(y), C.GLsizei(width)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glConvolutionParameteriv.xml -func (gl *GL) ConvolutionParameteriv(target, pname glbase.Enum, params []int32) { - C.gl4_3compat_glConvolutionParameteriv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glConvolutionParameteri.xml -func (gl *GL) ConvolutionParameteri(target, pname glbase.Enum, params int32) { - C.gl4_3compat_glConvolutionParameteri(gl.funcs, C.GLenum(target), C.GLenum(pname), C.GLint(params)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glConvolutionParameterfv.xml -func (gl *GL) ConvolutionParameterfv(target, pname glbase.Enum, params []float32) { - C.gl4_3compat_glConvolutionParameterfv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glConvolutionParameterf.xml -func (gl *GL) ConvolutionParameterf(target, pname glbase.Enum, params float32) { - C.gl4_3compat_glConvolutionParameterf(gl.funcs, C.GLenum(target), C.GLenum(pname), C.GLfloat(params)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glConvolutionFilter2D.xml -func (gl *GL) ConvolutionFilter2D(target, internalFormat glbase.Enum, width, height int, format, gltype glbase.Enum, image interface{}) { - var image_ptr unsafe.Pointer - var image_v = reflect.ValueOf(image) - if image != nil && image_v.Kind() != reflect.Slice { - panic("parameter image must be a slice") - } - if image != nil { - image_ptr = unsafe.Pointer(image_v.Index(0).Addr().Pointer()) - } - C.gl4_3compat_glConvolutionFilter2D(gl.funcs, C.GLenum(target), C.GLenum(internalFormat), C.GLsizei(width), C.GLsizei(height), C.GLenum(format), C.GLenum(gltype), image_ptr) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glConvolutionFilter1D.xml -func (gl *GL) ConvolutionFilter1D(target, internalFormat glbase.Enum, width int, format, gltype glbase.Enum, image interface{}) { - var image_ptr unsafe.Pointer - var image_v = reflect.ValueOf(image) - if image != nil && image_v.Kind() != reflect.Slice { - panic("parameter image must be a slice") - } - if image != nil { - image_ptr = unsafe.Pointer(image_v.Index(0).Addr().Pointer()) - } - C.gl4_3compat_glConvolutionFilter1D(gl.funcs, C.GLenum(target), C.GLenum(internalFormat), C.GLsizei(width), C.GLenum(format), C.GLenum(gltype), image_ptr) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glCopyColorSubTable.xml -func (gl *GL) CopyColorSubTable(target glbase.Enum, start int32, x, y, width int) { - C.gl4_3compat_glCopyColorSubTable(gl.funcs, C.GLenum(target), C.GLsizei(start), C.GLint(x), C.GLint(y), C.GLsizei(width)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glColorSubTable.xml -func (gl *GL) ColorSubTable(target glbase.Enum, start int32, count int, format, gltype glbase.Enum, data interface{}) { - var data_ptr unsafe.Pointer - var data_v = reflect.ValueOf(data) - if data != nil && data_v.Kind() != reflect.Slice { - panic("parameter data must be a slice") - } - if data != nil { - data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer()) - } - C.gl4_3compat_glColorSubTable(gl.funcs, C.GLenum(target), C.GLsizei(start), C.GLsizei(count), C.GLenum(format), C.GLenum(gltype), data_ptr) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetColorTableParameteriv.xml -func (gl *GL) GetColorTableParameteriv(target, pname glbase.Enum, params []int32) { - C.gl4_3compat_glGetColorTableParameteriv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetColorTableParameterfv.xml -func (gl *GL) GetColorTableParameterfv(target, pname glbase.Enum, params []float32) { - C.gl4_3compat_glGetColorTableParameterfv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetColorTable.xml -func (gl *GL) GetColorTable(target, format, gltype glbase.Enum, table interface{}) { - var table_ptr unsafe.Pointer - var table_v = reflect.ValueOf(table) - if table != nil && table_v.Kind() != reflect.Slice { - panic("parameter table must be a slice") - } - if table != nil { - table_ptr = unsafe.Pointer(table_v.Index(0).Addr().Pointer()) - } - C.gl4_3compat_glGetColorTable(gl.funcs, C.GLenum(target), C.GLenum(format), C.GLenum(gltype), table_ptr) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glCopyColorTable.xml -func (gl *GL) CopyColorTable(target, internalFormat glbase.Enum, x, y, width int) { - C.gl4_3compat_glCopyColorTable(gl.funcs, C.GLenum(target), C.GLenum(internalFormat), C.GLint(x), C.GLint(y), C.GLsizei(width)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glColorTableParameteriv.xml -func (gl *GL) ColorTableParameteriv(target, pname glbase.Enum, params []int32) { - C.gl4_3compat_glColorTableParameteriv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glColorTableParameterfv.xml -func (gl *GL) ColorTableParameterfv(target, pname glbase.Enum, params []float32) { - C.gl4_3compat_glColorTableParameterfv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glColorTable.xml -func (gl *GL) ColorTable(target, internalFormat glbase.Enum, width int, format, gltype glbase.Enum, table interface{}) { - var table_ptr unsafe.Pointer - var table_v = reflect.ValueOf(table) - if table != nil && table_v.Kind() != reflect.Slice { - panic("parameter table must be a slice") - } - if table != nil { - table_ptr = unsafe.Pointer(table_v.Index(0).Addr().Pointer()) - } - C.gl4_3compat_glColorTable(gl.funcs, C.GLenum(target), C.GLenum(internalFormat), C.GLsizei(width), C.GLenum(format), C.GLenum(gltype), table_ptr) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glMultTransposeMatrixd.xml -func (gl *GL) MultTransposeMatrixd(m []float64) { - C.gl4_3compat_glMultTransposeMatrixd(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&m[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glMultTransposeMatrixf.xml -func (gl *GL) MultTransposeMatrixf(m []float32) { - C.gl4_3compat_glMultTransposeMatrixf(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&m[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glLoadTransposeMatrixd.xml -func (gl *GL) LoadTransposeMatrixd(m []float64) { - C.gl4_3compat_glLoadTransposeMatrixd(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&m[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glLoadTransposeMatrixf.xml -func (gl *GL) LoadTransposeMatrixf(m []float32) { - C.gl4_3compat_glLoadTransposeMatrixf(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&m[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glMultiTexCoord4sv.xml -func (gl *GL) MultiTexCoord4sv(target glbase.Enum, v []int16) { - if len(v) != 4 { - panic("parameter v has incorrect length") - } - C.gl4_3compat_glMultiTexCoord4sv(gl.funcs, C.GLenum(target), (*C.GLshort)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glMultiTexCoord4s.xml -func (gl *GL) MultiTexCoord4s(target glbase.Enum, s, t, r, q int16) { - C.gl4_3compat_glMultiTexCoord4s(gl.funcs, C.GLenum(target), C.GLshort(s), C.GLshort(t), C.GLshort(r), C.GLshort(q)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glMultiTexCoord4iv.xml -func (gl *GL) MultiTexCoord4iv(target glbase.Enum, v []int32) { - if len(v) != 4 { - panic("parameter v has incorrect length") - } - C.gl4_3compat_glMultiTexCoord4iv(gl.funcs, C.GLenum(target), (*C.GLint)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glMultiTexCoord4i.xml -func (gl *GL) MultiTexCoord4i(target glbase.Enum, s, t, r, q int32) { - C.gl4_3compat_glMultiTexCoord4i(gl.funcs, C.GLenum(target), C.GLint(s), C.GLint(t), C.GLint(r), C.GLint(q)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glMultiTexCoord4fv.xml -func (gl *GL) MultiTexCoord4fv(target glbase.Enum, v []float32) { - if len(v) != 4 { - panic("parameter v has incorrect length") - } - C.gl4_3compat_glMultiTexCoord4fv(gl.funcs, C.GLenum(target), (*C.GLfloat)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glMultiTexCoord4f.xml -func (gl *GL) MultiTexCoord4f(target glbase.Enum, s, t, r, q float32) { - C.gl4_3compat_glMultiTexCoord4f(gl.funcs, C.GLenum(target), C.GLfloat(s), C.GLfloat(t), C.GLfloat(r), C.GLfloat(q)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glMultiTexCoord4dv.xml -func (gl *GL) MultiTexCoord4dv(target glbase.Enum, v []float64) { - if len(v) != 4 { - panic("parameter v has incorrect length") - } - C.gl4_3compat_glMultiTexCoord4dv(gl.funcs, C.GLenum(target), (*C.GLdouble)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glMultiTexCoord4d.xml -func (gl *GL) MultiTexCoord4d(target glbase.Enum, s, t, r, q float64) { - C.gl4_3compat_glMultiTexCoord4d(gl.funcs, C.GLenum(target), C.GLdouble(s), C.GLdouble(t), C.GLdouble(r), C.GLdouble(q)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glMultiTexCoord3sv.xml -func (gl *GL) MultiTexCoord3sv(target glbase.Enum, v []int16) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl4_3compat_glMultiTexCoord3sv(gl.funcs, C.GLenum(target), (*C.GLshort)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glMultiTexCoord3s.xml -func (gl *GL) MultiTexCoord3s(target glbase.Enum, s, t, r int16) { - C.gl4_3compat_glMultiTexCoord3s(gl.funcs, C.GLenum(target), C.GLshort(s), C.GLshort(t), C.GLshort(r)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glMultiTexCoord3iv.xml -func (gl *GL) MultiTexCoord3iv(target glbase.Enum, v []int32) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl4_3compat_glMultiTexCoord3iv(gl.funcs, C.GLenum(target), (*C.GLint)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glMultiTexCoord3i.xml -func (gl *GL) MultiTexCoord3i(target glbase.Enum, s, t, r int32) { - C.gl4_3compat_glMultiTexCoord3i(gl.funcs, C.GLenum(target), C.GLint(s), C.GLint(t), C.GLint(r)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glMultiTexCoord3fv.xml -func (gl *GL) MultiTexCoord3fv(target glbase.Enum, v []float32) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl4_3compat_glMultiTexCoord3fv(gl.funcs, C.GLenum(target), (*C.GLfloat)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glMultiTexCoord3f.xml -func (gl *GL) MultiTexCoord3f(target glbase.Enum, s, t, r float32) { - C.gl4_3compat_glMultiTexCoord3f(gl.funcs, C.GLenum(target), C.GLfloat(s), C.GLfloat(t), C.GLfloat(r)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glMultiTexCoord3dv.xml -func (gl *GL) MultiTexCoord3dv(target glbase.Enum, v []float64) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl4_3compat_glMultiTexCoord3dv(gl.funcs, C.GLenum(target), (*C.GLdouble)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glMultiTexCoord3d.xml -func (gl *GL) MultiTexCoord3d(target glbase.Enum, s, t, r float64) { - C.gl4_3compat_glMultiTexCoord3d(gl.funcs, C.GLenum(target), C.GLdouble(s), C.GLdouble(t), C.GLdouble(r)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glMultiTexCoord2sv.xml -func (gl *GL) MultiTexCoord2sv(target glbase.Enum, v []int16) { - if len(v) != 2 { - panic("parameter v has incorrect length") - } - C.gl4_3compat_glMultiTexCoord2sv(gl.funcs, C.GLenum(target), (*C.GLshort)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glMultiTexCoord2s.xml -func (gl *GL) MultiTexCoord2s(target glbase.Enum, s, t int16) { - C.gl4_3compat_glMultiTexCoord2s(gl.funcs, C.GLenum(target), C.GLshort(s), C.GLshort(t)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glMultiTexCoord2iv.xml -func (gl *GL) MultiTexCoord2iv(target glbase.Enum, v []int32) { - if len(v) != 2 { - panic("parameter v has incorrect length") - } - C.gl4_3compat_glMultiTexCoord2iv(gl.funcs, C.GLenum(target), (*C.GLint)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glMultiTexCoord2i.xml -func (gl *GL) MultiTexCoord2i(target glbase.Enum, s, t int32) { - C.gl4_3compat_glMultiTexCoord2i(gl.funcs, C.GLenum(target), C.GLint(s), C.GLint(t)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glMultiTexCoord2fv.xml -func (gl *GL) MultiTexCoord2fv(target glbase.Enum, v []float32) { - if len(v) != 2 { - panic("parameter v has incorrect length") - } - C.gl4_3compat_glMultiTexCoord2fv(gl.funcs, C.GLenum(target), (*C.GLfloat)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glMultiTexCoord2f.xml -func (gl *GL) MultiTexCoord2f(target glbase.Enum, s, t float32) { - C.gl4_3compat_glMultiTexCoord2f(gl.funcs, C.GLenum(target), C.GLfloat(s), C.GLfloat(t)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glMultiTexCoord2dv.xml -func (gl *GL) MultiTexCoord2dv(target glbase.Enum, v []float64) { - if len(v) != 2 { - panic("parameter v has incorrect length") - } - C.gl4_3compat_glMultiTexCoord2dv(gl.funcs, C.GLenum(target), (*C.GLdouble)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glMultiTexCoord2d.xml -func (gl *GL) MultiTexCoord2d(target glbase.Enum, s, t float64) { - C.gl4_3compat_glMultiTexCoord2d(gl.funcs, C.GLenum(target), C.GLdouble(s), C.GLdouble(t)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glMultiTexCoord1sv.xml -func (gl *GL) MultiTexCoord1sv(target glbase.Enum, v []int16) { - C.gl4_3compat_glMultiTexCoord1sv(gl.funcs, C.GLenum(target), (*C.GLshort)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glMultiTexCoord1s.xml -func (gl *GL) MultiTexCoord1s(target glbase.Enum, s int16) { - C.gl4_3compat_glMultiTexCoord1s(gl.funcs, C.GLenum(target), C.GLshort(s)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glMultiTexCoord1iv.xml -func (gl *GL) MultiTexCoord1iv(target glbase.Enum, v []int32) { - C.gl4_3compat_glMultiTexCoord1iv(gl.funcs, C.GLenum(target), (*C.GLint)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glMultiTexCoord1i.xml -func (gl *GL) MultiTexCoord1i(target glbase.Enum, s int32) { - C.gl4_3compat_glMultiTexCoord1i(gl.funcs, C.GLenum(target), C.GLint(s)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glMultiTexCoord1fv.xml -func (gl *GL) MultiTexCoord1fv(target glbase.Enum, v []float32) { - C.gl4_3compat_glMultiTexCoord1fv(gl.funcs, C.GLenum(target), (*C.GLfloat)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glMultiTexCoord1f.xml -func (gl *GL) MultiTexCoord1f(target glbase.Enum, s float32) { - C.gl4_3compat_glMultiTexCoord1f(gl.funcs, C.GLenum(target), C.GLfloat(s)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glMultiTexCoord1dv.xml -func (gl *GL) MultiTexCoord1dv(target glbase.Enum, v []float64) { - C.gl4_3compat_glMultiTexCoord1dv(gl.funcs, C.GLenum(target), (*C.GLdouble)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glMultiTexCoord1d.xml -func (gl *GL) MultiTexCoord1d(target glbase.Enum, s float64) { - C.gl4_3compat_glMultiTexCoord1d(gl.funcs, C.GLenum(target), C.GLdouble(s)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glClientActiveTexture.xml -func (gl *GL) ClientActiveTexture(texture glbase.Enum) { - C.gl4_3compat_glClientActiveTexture(gl.funcs, C.GLenum(texture)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glWindowPos3sv.xml -func (gl *GL) WindowPos3sv(v []int16) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl4_3compat_glWindowPos3sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glWindowPos3s.xml -func (gl *GL) WindowPos3s(x, y, z int16) { - C.gl4_3compat_glWindowPos3s(gl.funcs, C.GLshort(x), C.GLshort(y), C.GLshort(z)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glWindowPos3iv.xml -func (gl *GL) WindowPos3iv(v []int32) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl4_3compat_glWindowPos3iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glWindowPos3i.xml -func (gl *GL) WindowPos3i(x, y, z int) { - C.gl4_3compat_glWindowPos3i(gl.funcs, C.GLint(x), C.GLint(y), C.GLint(z)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glWindowPos3fv.xml -func (gl *GL) WindowPos3fv(v []float32) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl4_3compat_glWindowPos3fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glWindowPos3f.xml -func (gl *GL) WindowPos3f(x, y, z float32) { - C.gl4_3compat_glWindowPos3f(gl.funcs, C.GLfloat(x), C.GLfloat(y), C.GLfloat(z)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glWindowPos3dv.xml -func (gl *GL) WindowPos3dv(v []float64) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl4_3compat_glWindowPos3dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glWindowPos3d.xml -func (gl *GL) WindowPos3d(x, y, z float64) { - C.gl4_3compat_glWindowPos3d(gl.funcs, C.GLdouble(x), C.GLdouble(y), C.GLdouble(z)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glWindowPos2sv.xml -func (gl *GL) WindowPos2sv(v []int16) { - if len(v) != 2 { - panic("parameter v has incorrect length") - } - C.gl4_3compat_glWindowPos2sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glWindowPos2s.xml -func (gl *GL) WindowPos2s(x, y int16) { - C.gl4_3compat_glWindowPos2s(gl.funcs, C.GLshort(x), C.GLshort(y)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glWindowPos2iv.xml -func (gl *GL) WindowPos2iv(v []int32) { - if len(v) != 2 { - panic("parameter v has incorrect length") - } - C.gl4_3compat_glWindowPos2iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glWindowPos2i.xml -func (gl *GL) WindowPos2i(x, y int) { - C.gl4_3compat_glWindowPos2i(gl.funcs, C.GLint(x), C.GLint(y)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glWindowPos2fv.xml -func (gl *GL) WindowPos2fv(v []float32) { - if len(v) != 2 { - panic("parameter v has incorrect length") - } - C.gl4_3compat_glWindowPos2fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glWindowPos2f.xml -func (gl *GL) WindowPos2f(x, y float32) { - C.gl4_3compat_glWindowPos2f(gl.funcs, C.GLfloat(x), C.GLfloat(y)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glWindowPos2dv.xml -func (gl *GL) WindowPos2dv(v []float64) { - if len(v) != 2 { - panic("parameter v has incorrect length") - } - C.gl4_3compat_glWindowPos2dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glWindowPos2d.xml -func (gl *GL) WindowPos2d(x, y float64) { - C.gl4_3compat_glWindowPos2d(gl.funcs, C.GLdouble(x), C.GLdouble(y)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glSecondaryColorPointer.xml -func (gl *GL) SecondaryColorPointer(size int, gltype glbase.Enum, stride int, pointer interface{}) { - var pointer_ptr unsafe.Pointer - var pointer_v = reflect.ValueOf(pointer) - if pointer != nil && pointer_v.Kind() != reflect.Slice { - panic("parameter pointer must be a slice") - } - if pointer != nil { - pointer_ptr = unsafe.Pointer(pointer_v.Index(0).Addr().Pointer()) - } - C.gl4_3compat_glSecondaryColorPointer(gl.funcs, C.GLint(size), C.GLenum(gltype), C.GLsizei(stride), pointer_ptr) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glSecondaryColor3usv.xml -func (gl *GL) SecondaryColor3usv(v []uint16) { - C.gl4_3compat_glSecondaryColor3usv(gl.funcs, (*C.GLushort)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glSecondaryColor3us.xml -func (gl *GL) SecondaryColor3us(red, green, blue uint16) { - C.gl4_3compat_glSecondaryColor3us(gl.funcs, C.GLushort(red), C.GLushort(green), C.GLushort(blue)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glSecondaryColor3uiv.xml -func (gl *GL) SecondaryColor3uiv(v []uint32) { - C.gl4_3compat_glSecondaryColor3uiv(gl.funcs, (*C.GLuint)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glSecondaryColor3ui.xml -func (gl *GL) SecondaryColor3ui(red, green, blue uint32) { - C.gl4_3compat_glSecondaryColor3ui(gl.funcs, C.GLuint(red), C.GLuint(green), C.GLuint(blue)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glSecondaryColor3ubv.xml -func (gl *GL) SecondaryColor3ubv(v []uint8) { - C.gl4_3compat_glSecondaryColor3ubv(gl.funcs, (*C.GLubyte)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glSecondaryColor3ub.xml -func (gl *GL) SecondaryColor3ub(red, green, blue uint8) { - C.gl4_3compat_glSecondaryColor3ub(gl.funcs, C.GLubyte(red), C.GLubyte(green), C.GLubyte(blue)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glSecondaryColor3sv.xml -func (gl *GL) SecondaryColor3sv(v []int16) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl4_3compat_glSecondaryColor3sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glSecondaryColor3s.xml -func (gl *GL) SecondaryColor3s(red, green, blue int16) { - C.gl4_3compat_glSecondaryColor3s(gl.funcs, C.GLshort(red), C.GLshort(green), C.GLshort(blue)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glSecondaryColor3iv.xml -func (gl *GL) SecondaryColor3iv(v []int32) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl4_3compat_glSecondaryColor3iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glSecondaryColor3i.xml -func (gl *GL) SecondaryColor3i(red, green, blue int32) { - C.gl4_3compat_glSecondaryColor3i(gl.funcs, C.GLint(red), C.GLint(green), C.GLint(blue)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glSecondaryColor3fv.xml -func (gl *GL) SecondaryColor3fv(v []float32) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl4_3compat_glSecondaryColor3fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glSecondaryColor3f.xml -func (gl *GL) SecondaryColor3f(red, green, blue float32) { - C.gl4_3compat_glSecondaryColor3f(gl.funcs, C.GLfloat(red), C.GLfloat(green), C.GLfloat(blue)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glSecondaryColor3dv.xml -func (gl *GL) SecondaryColor3dv(v []float64) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl4_3compat_glSecondaryColor3dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glSecondaryColor3d.xml -func (gl *GL) SecondaryColor3d(red, green, blue float64) { - C.gl4_3compat_glSecondaryColor3d(gl.funcs, C.GLdouble(red), C.GLdouble(green), C.GLdouble(blue)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glSecondaryColor3bv.xml -func (gl *GL) SecondaryColor3bv(v []byte) { - C.gl4_3compat_glSecondaryColor3bv(gl.funcs, (*C.GLbyte)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glSecondaryColor3b.xml -func (gl *GL) SecondaryColor3b(red, green, blue byte) { - C.gl4_3compat_glSecondaryColor3b(gl.funcs, C.GLbyte(red), C.GLbyte(green), C.GLbyte(blue)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glFogCoordPointer.xml -func (gl *GL) FogCoordPointer(gltype glbase.Enum, stride int, pointer interface{}) { - var pointer_ptr unsafe.Pointer - var pointer_v = reflect.ValueOf(pointer) - if pointer != nil && pointer_v.Kind() != reflect.Slice { - panic("parameter pointer must be a slice") - } - if pointer != nil { - pointer_ptr = unsafe.Pointer(pointer_v.Index(0).Addr().Pointer()) - } - C.gl4_3compat_glFogCoordPointer(gl.funcs, C.GLenum(gltype), C.GLsizei(stride), pointer_ptr) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glFogCoorddv.xml -func (gl *GL) FogCoorddv(coord []float64) { - C.gl4_3compat_glFogCoorddv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&coord[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glFogCoordd.xml -func (gl *GL) FogCoordd(coord float64) { - C.gl4_3compat_glFogCoordd(gl.funcs, C.GLdouble(coord)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glFogCoordfv.xml -func (gl *GL) FogCoordfv(coord []float32) { - C.gl4_3compat_glFogCoordfv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&coord[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glFogCoordf.xml -func (gl *GL) FogCoordf(coord float32) { - C.gl4_3compat_glFogCoordf(gl.funcs, C.GLfloat(coord)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttrib4usv.xml -func (gl *GL) VertexAttrib4usv(index glbase.Attrib, v []uint16) { - C.gl4_3compat_glVertexAttrib4usv(gl.funcs, C.GLuint(index), (*C.GLushort)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttrib4uiv.xml -func (gl *GL) VertexAttrib4uiv(index glbase.Attrib, v []uint32) { - C.gl4_3compat_glVertexAttrib4uiv(gl.funcs, C.GLuint(index), (*C.GLuint)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttrib4ubv.xml -func (gl *GL) VertexAttrib4ubv(index glbase.Attrib, v []uint8) { - C.gl4_3compat_glVertexAttrib4ubv(gl.funcs, C.GLuint(index), (*C.GLubyte)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttrib4sv.xml -func (gl *GL) VertexAttrib4sv(index glbase.Attrib, v []int16) { - if len(v) != 4 { - panic("parameter v has incorrect length") - } - C.gl4_3compat_glVertexAttrib4sv(gl.funcs, C.GLuint(index), (*C.GLshort)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttrib4s.xml -func (gl *GL) VertexAttrib4s(index glbase.Attrib, x, y, z, w int16) { - C.gl4_3compat_glVertexAttrib4s(gl.funcs, C.GLuint(index), C.GLshort(x), C.GLshort(y), C.GLshort(z), C.GLshort(w)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttrib4iv.xml -func (gl *GL) VertexAttrib4iv(index glbase.Attrib, v []int32) { - if len(v) != 4 { - panic("parameter v has incorrect length") - } - C.gl4_3compat_glVertexAttrib4iv(gl.funcs, C.GLuint(index), (*C.GLint)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttrib4fv.xml -func (gl *GL) VertexAttrib4fv(index glbase.Attrib, v []float32) { - if len(v) != 4 { - panic("parameter v has incorrect length") - } - C.gl4_3compat_glVertexAttrib4fv(gl.funcs, C.GLuint(index), (*C.GLfloat)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttrib4f.xml -func (gl *GL) VertexAttrib4f(index glbase.Attrib, x, y, z, w float32) { - C.gl4_3compat_glVertexAttrib4f(gl.funcs, C.GLuint(index), C.GLfloat(x), C.GLfloat(y), C.GLfloat(z), C.GLfloat(w)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttrib4dv.xml -func (gl *GL) VertexAttrib4dv(index glbase.Attrib, v []float64) { - if len(v) != 4 { - panic("parameter v has incorrect length") - } - C.gl4_3compat_glVertexAttrib4dv(gl.funcs, C.GLuint(index), (*C.GLdouble)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttrib4d.xml -func (gl *GL) VertexAttrib4d(index glbase.Attrib, x, y, z, w float64) { - C.gl4_3compat_glVertexAttrib4d(gl.funcs, C.GLuint(index), C.GLdouble(x), C.GLdouble(y), C.GLdouble(z), C.GLdouble(w)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttrib4bv.xml -func (gl *GL) VertexAttrib4bv(index glbase.Attrib, v []byte) { - C.gl4_3compat_glVertexAttrib4bv(gl.funcs, C.GLuint(index), (*C.GLbyte)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttrib4Nusv.xml -func (gl *GL) VertexAttrib4Nusv(index glbase.Attrib, v []uint16) { - C.gl4_3compat_glVertexAttrib4Nusv(gl.funcs, C.GLuint(index), (*C.GLushort)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttrib4Nuiv.xml -func (gl *GL) VertexAttrib4Nuiv(index glbase.Attrib, v []uint32) { - C.gl4_3compat_glVertexAttrib4Nuiv(gl.funcs, C.GLuint(index), (*C.GLuint)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttrib4Nubv.xml -func (gl *GL) VertexAttrib4Nubv(index glbase.Attrib, v []uint8) { - C.gl4_3compat_glVertexAttrib4Nubv(gl.funcs, C.GLuint(index), (*C.GLubyte)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttrib4Nub.xml -func (gl *GL) VertexAttrib4Nub(index glbase.Attrib, x, y, z, w uint8) { - C.gl4_3compat_glVertexAttrib4Nub(gl.funcs, C.GLuint(index), C.GLubyte(x), C.GLubyte(y), C.GLubyte(z), C.GLubyte(w)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttrib4Nsv.xml -func (gl *GL) VertexAttrib4Nsv(index glbase.Attrib, v []int16) { - C.gl4_3compat_glVertexAttrib4Nsv(gl.funcs, C.GLuint(index), (*C.GLshort)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttrib4Niv.xml -func (gl *GL) VertexAttrib4Niv(index glbase.Attrib, v []int32) { - C.gl4_3compat_glVertexAttrib4Niv(gl.funcs, C.GLuint(index), (*C.GLint)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttrib4Nbv.xml -func (gl *GL) VertexAttrib4Nbv(index glbase.Attrib, v []byte) { - C.gl4_3compat_glVertexAttrib4Nbv(gl.funcs, C.GLuint(index), (*C.GLbyte)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttrib3sv.xml -func (gl *GL) VertexAttrib3sv(index glbase.Attrib, v []int16) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl4_3compat_glVertexAttrib3sv(gl.funcs, C.GLuint(index), (*C.GLshort)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttrib3s.xml -func (gl *GL) VertexAttrib3s(index glbase.Attrib, x, y, z int16) { - C.gl4_3compat_glVertexAttrib3s(gl.funcs, C.GLuint(index), C.GLshort(x), C.GLshort(y), C.GLshort(z)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttrib3fv.xml -func (gl *GL) VertexAttrib3fv(index glbase.Attrib, v []float32) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl4_3compat_glVertexAttrib3fv(gl.funcs, C.GLuint(index), (*C.GLfloat)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttrib3f.xml -func (gl *GL) VertexAttrib3f(index glbase.Attrib, x, y, z float32) { - C.gl4_3compat_glVertexAttrib3f(gl.funcs, C.GLuint(index), C.GLfloat(x), C.GLfloat(y), C.GLfloat(z)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttrib3dv.xml -func (gl *GL) VertexAttrib3dv(index glbase.Attrib, v []float64) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl4_3compat_glVertexAttrib3dv(gl.funcs, C.GLuint(index), (*C.GLdouble)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttrib3d.xml -func (gl *GL) VertexAttrib3d(index glbase.Attrib, x, y, z float64) { - C.gl4_3compat_glVertexAttrib3d(gl.funcs, C.GLuint(index), C.GLdouble(x), C.GLdouble(y), C.GLdouble(z)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttrib2sv.xml -func (gl *GL) VertexAttrib2sv(index glbase.Attrib, v []int16) { - if len(v) != 2 { - panic("parameter v has incorrect length") - } - C.gl4_3compat_glVertexAttrib2sv(gl.funcs, C.GLuint(index), (*C.GLshort)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttrib2s.xml -func (gl *GL) VertexAttrib2s(index glbase.Attrib, x, y int16) { - C.gl4_3compat_glVertexAttrib2s(gl.funcs, C.GLuint(index), C.GLshort(x), C.GLshort(y)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttrib2fv.xml -func (gl *GL) VertexAttrib2fv(index glbase.Attrib, v []float32) { - if len(v) != 2 { - panic("parameter v has incorrect length") - } - C.gl4_3compat_glVertexAttrib2fv(gl.funcs, C.GLuint(index), (*C.GLfloat)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttrib2f.xml -func (gl *GL) VertexAttrib2f(index glbase.Attrib, x, y float32) { - C.gl4_3compat_glVertexAttrib2f(gl.funcs, C.GLuint(index), C.GLfloat(x), C.GLfloat(y)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttrib2dv.xml -func (gl *GL) VertexAttrib2dv(index glbase.Attrib, v []float64) { - if len(v) != 2 { - panic("parameter v has incorrect length") - } - C.gl4_3compat_glVertexAttrib2dv(gl.funcs, C.GLuint(index), (*C.GLdouble)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttrib2d.xml -func (gl *GL) VertexAttrib2d(index glbase.Attrib, x, y float64) { - C.gl4_3compat_glVertexAttrib2d(gl.funcs, C.GLuint(index), C.GLdouble(x), C.GLdouble(y)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttrib1sv.xml -func (gl *GL) VertexAttrib1sv(index glbase.Attrib, v []int16) { - C.gl4_3compat_glVertexAttrib1sv(gl.funcs, C.GLuint(index), (*C.GLshort)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttrib1s.xml -func (gl *GL) VertexAttrib1s(index glbase.Attrib, x int16) { - C.gl4_3compat_glVertexAttrib1s(gl.funcs, C.GLuint(index), C.GLshort(x)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttrib1fv.xml -func (gl *GL) VertexAttrib1fv(index glbase.Attrib, v []float32) { - C.gl4_3compat_glVertexAttrib1fv(gl.funcs, C.GLuint(index), (*C.GLfloat)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttrib1f.xml -func (gl *GL) VertexAttrib1f(index glbase.Attrib, x float32) { - C.gl4_3compat_glVertexAttrib1f(gl.funcs, C.GLuint(index), C.GLfloat(x)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttrib1dv.xml -func (gl *GL) VertexAttrib1dv(index glbase.Attrib, v []float64) { - C.gl4_3compat_glVertexAttrib1dv(gl.funcs, C.GLuint(index), (*C.GLdouble)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttrib1d.xml -func (gl *GL) VertexAttrib1d(index glbase.Attrib, x float64) { - C.gl4_3compat_glVertexAttrib1d(gl.funcs, C.GLuint(index), C.GLdouble(x)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttribI4usv.xml -func (gl *GL) VertexAttribI4usv(index glbase.Attrib, v []uint16) { - C.gl4_3compat_glVertexAttribI4usv(gl.funcs, C.GLuint(index), (*C.GLushort)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttribI4ubv.xml -func (gl *GL) VertexAttribI4ubv(index glbase.Attrib, v []uint8) { - C.gl4_3compat_glVertexAttribI4ubv(gl.funcs, C.GLuint(index), (*C.GLubyte)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttribI4sv.xml -func (gl *GL) VertexAttribI4sv(index glbase.Attrib, v []int16) { - if len(v) != 4 { - panic("parameter v has incorrect length") - } - C.gl4_3compat_glVertexAttribI4sv(gl.funcs, C.GLuint(index), (*C.GLshort)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttribI4bv.xml -func (gl *GL) VertexAttribI4bv(index glbase.Attrib, v []byte) { - C.gl4_3compat_glVertexAttribI4bv(gl.funcs, C.GLuint(index), (*C.GLbyte)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttribI4uiv.xml -func (gl *GL) VertexAttribI4uiv(index glbase.Attrib, v []uint32) { - C.gl4_3compat_glVertexAttribI4uiv(gl.funcs, C.GLuint(index), (*C.GLuint)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttribI3uiv.xml -func (gl *GL) VertexAttribI3uiv(index glbase.Attrib, v []uint32) { - C.gl4_3compat_glVertexAttribI3uiv(gl.funcs, C.GLuint(index), (*C.GLuint)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttribI2uiv.xml -func (gl *GL) VertexAttribI2uiv(index glbase.Attrib, v []uint32) { - C.gl4_3compat_glVertexAttribI2uiv(gl.funcs, C.GLuint(index), (*C.GLuint)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttribI1uiv.xml -func (gl *GL) VertexAttribI1uiv(index glbase.Attrib, v []uint32) { - C.gl4_3compat_glVertexAttribI1uiv(gl.funcs, C.GLuint(index), (*C.GLuint)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttribI4iv.xml -func (gl *GL) VertexAttribI4iv(index glbase.Attrib, v []int32) { - if len(v) != 4 { - panic("parameter v has incorrect length") - } - C.gl4_3compat_glVertexAttribI4iv(gl.funcs, C.GLuint(index), (*C.GLint)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttribI3iv.xml -func (gl *GL) VertexAttribI3iv(index glbase.Attrib, v []int32) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl4_3compat_glVertexAttribI3iv(gl.funcs, C.GLuint(index), (*C.GLint)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttribI2iv.xml -func (gl *GL) VertexAttribI2iv(index glbase.Attrib, v []int32) { - if len(v) != 2 { - panic("parameter v has incorrect length") - } - C.gl4_3compat_glVertexAttribI2iv(gl.funcs, C.GLuint(index), (*C.GLint)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttribI1iv.xml -func (gl *GL) VertexAttribI1iv(index glbase.Attrib, v []int32) { - C.gl4_3compat_glVertexAttribI1iv(gl.funcs, C.GLuint(index), (*C.GLint)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttribI4ui.xml -func (gl *GL) VertexAttribI4ui(index glbase.Attrib, x, y, z, w uint32) { - C.gl4_3compat_glVertexAttribI4ui(gl.funcs, C.GLuint(index), C.GLuint(x), C.GLuint(y), C.GLuint(z), C.GLuint(w)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttribI3ui.xml -func (gl *GL) VertexAttribI3ui(index glbase.Attrib, x, y, z uint32) { - C.gl4_3compat_glVertexAttribI3ui(gl.funcs, C.GLuint(index), C.GLuint(x), C.GLuint(y), C.GLuint(z)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttribI2ui.xml -func (gl *GL) VertexAttribI2ui(index glbase.Attrib, x, y uint32) { - C.gl4_3compat_glVertexAttribI2ui(gl.funcs, C.GLuint(index), C.GLuint(x), C.GLuint(y)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttribI1ui.xml -func (gl *GL) VertexAttribI1ui(index glbase.Attrib, x uint32) { - C.gl4_3compat_glVertexAttribI1ui(gl.funcs, C.GLuint(index), C.GLuint(x)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttribI4i.xml -func (gl *GL) VertexAttribI4i(index glbase.Attrib, x, y, z, w int) { - C.gl4_3compat_glVertexAttribI4i(gl.funcs, C.GLuint(index), C.GLint(x), C.GLint(y), C.GLint(z), C.GLint(w)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttribI3i.xml -func (gl *GL) VertexAttribI3i(index glbase.Attrib, x, y, z int) { - C.gl4_3compat_glVertexAttribI3i(gl.funcs, C.GLuint(index), C.GLint(x), C.GLint(y), C.GLint(z)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttribI2i.xml -func (gl *GL) VertexAttribI2i(index glbase.Attrib, x, y int) { - C.gl4_3compat_glVertexAttribI2i(gl.funcs, C.GLuint(index), C.GLint(x), C.GLint(y)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttribI1i.xml -func (gl *GL) VertexAttribI1i(index glbase.Attrib, x int) { - C.gl4_3compat_glVertexAttribI1i(gl.funcs, C.GLuint(index), C.GLint(x)) -} diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/gl/4.3core/funcs.cpp b/Godeps/_workspace/src/github.com/obscuren/qml/gl/4.3core/funcs.cpp deleted file mode 100644 index fec3ebd31..000000000 --- a/Godeps/_workspace/src/github.com/obscuren/qml/gl/4.3core/funcs.cpp +++ /dev/null @@ -1,2946 +0,0 @@ - -// ** file automatically generated by glgen -- do not edit manually ** - -#include -#include - -#include "funcs.h" - -void *gl4_3core_funcs() { - QOpenGLFunctions_4_3_Core* funcs = QOpenGLContext::currentContext()->versionFunctions(); - if (!funcs) { - return 0; - } - funcs->initializeOpenGLFunctions(); - return funcs; -} - - -void gl4_3core_glViewport(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glViewport(x, y, width, height); -} - -void gl4_3core_glDepthRange(void *_glfuncs, GLdouble nearVal, GLdouble farVal) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDepthRange(nearVal, farVal); -} - -GLboolean gl4_3core_glIsEnabled(void *_glfuncs, GLenum cap) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glIsEnabled(cap); -} - -void gl4_3core_glGetTexLevelParameteriv(void *_glfuncs, GLenum target, GLint level, GLenum pname, GLint* params) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetTexLevelParameteriv(target, level, pname, params); -} - -void gl4_3core_glGetTexLevelParameterfv(void *_glfuncs, GLenum target, GLint level, GLenum pname, GLfloat* params) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetTexLevelParameterfv(target, level, pname, params); -} - -void gl4_3core_glGetTexParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetTexParameteriv(target, pname, params); -} - -void gl4_3core_glGetTexParameterfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetTexParameterfv(target, pname, params); -} - -void gl4_3core_glGetTexImage(void *_glfuncs, GLenum target, GLint level, GLenum format, GLenum gltype, GLvoid* pixels) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetTexImage(target, level, format, gltype, pixels); -} - -void gl4_3core_glGetIntegerv(void *_glfuncs, GLenum pname, GLint* params) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetIntegerv(pname, params); -} - -void gl4_3core_glGetFloatv(void *_glfuncs, GLenum pname, GLfloat* params) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetFloatv(pname, params); -} - -GLenum gl4_3core_glGetError(void *_glfuncs) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glGetError(); -} - -void gl4_3core_glGetDoublev(void *_glfuncs, GLenum pname, GLdouble* params) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetDoublev(pname, params); -} - -void gl4_3core_glGetBooleanv(void *_glfuncs, GLenum pname, GLboolean* params) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetBooleanv(pname, params); -} - -void gl4_3core_glReadPixels(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum gltype, GLvoid* pixels) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glReadPixels(x, y, width, height, format, gltype, pixels); -} - -void gl4_3core_glReadBuffer(void *_glfuncs, GLenum mode) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glReadBuffer(mode); -} - -void gl4_3core_glPixelStorei(void *_glfuncs, GLenum pname, GLint param) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glPixelStorei(pname, param); -} - -void gl4_3core_glPixelStoref(void *_glfuncs, GLenum pname, GLfloat param) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glPixelStoref(pname, param); -} - -void gl4_3core_glDepthFunc(void *_glfuncs, GLenum glfunc) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDepthFunc(glfunc); -} - -void gl4_3core_glStencilOp(void *_glfuncs, GLenum fail, GLenum zfail, GLenum zpass) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glStencilOp(fail, zfail, zpass); -} - -void gl4_3core_glStencilFunc(void *_glfuncs, GLenum glfunc, GLint ref, GLuint mask) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glStencilFunc(glfunc, ref, mask); -} - -void gl4_3core_glLogicOp(void *_glfuncs, GLenum opcode) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glLogicOp(opcode); -} - -void gl4_3core_glBlendFunc(void *_glfuncs, GLenum sfactor, GLenum dfactor) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glBlendFunc(sfactor, dfactor); -} - -void gl4_3core_glFlush(void *_glfuncs) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glFlush(); -} - -void gl4_3core_glFinish(void *_glfuncs) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glFinish(); -} - -void gl4_3core_glEnable(void *_glfuncs, GLenum cap) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glEnable(cap); -} - -void gl4_3core_glDisable(void *_glfuncs, GLenum cap) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDisable(cap); -} - -void gl4_3core_glDepthMask(void *_glfuncs, GLboolean flag) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDepthMask(flag); -} - -void gl4_3core_glColorMask(void *_glfuncs, GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColorMask(red, green, blue, alpha); -} - -void gl4_3core_glStencilMask(void *_glfuncs, GLuint mask) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glStencilMask(mask); -} - -void gl4_3core_glClearDepth(void *_glfuncs, GLdouble depth) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glClearDepth(depth); -} - -void gl4_3core_glClearStencil(void *_glfuncs, GLint s) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glClearStencil(s); -} - -void gl4_3core_glClearColor(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glClearColor(red, green, blue, alpha); -} - -void gl4_3core_glClear(void *_glfuncs, GLbitfield mask) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glClear(mask); -} - -void gl4_3core_glDrawBuffer(void *_glfuncs, GLenum mode) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDrawBuffer(mode); -} - -void gl4_3core_glTexImage2D(void *_glfuncs, GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum gltype, const GLvoid* pixels) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexImage2D(target, level, internalFormat, width, height, border, format, gltype, pixels); -} - -void gl4_3core_glTexImage1D(void *_glfuncs, GLenum target, GLint level, GLint internalFormat, GLsizei width, GLint border, GLenum format, GLenum gltype, const GLvoid* pixels) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexImage1D(target, level, internalFormat, width, border, format, gltype, pixels); -} - -void gl4_3core_glTexParameteriv(void *_glfuncs, GLenum target, GLenum pname, const GLint* params) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexParameteriv(target, pname, params); -} - -void gl4_3core_glTexParameteri(void *_glfuncs, GLenum target, GLenum pname, GLint param) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexParameteri(target, pname, param); -} - -void gl4_3core_glTexParameterfv(void *_glfuncs, GLenum target, GLenum pname, const GLfloat* params) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexParameterfv(target, pname, params); -} - -void gl4_3core_glTexParameterf(void *_glfuncs, GLenum target, GLenum pname, GLfloat param) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexParameterf(target, pname, param); -} - -void gl4_3core_glScissor(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glScissor(x, y, width, height); -} - -void gl4_3core_glPolygonMode(void *_glfuncs, GLenum face, GLenum mode) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glPolygonMode(face, mode); -} - -void gl4_3core_glPointSize(void *_glfuncs, GLfloat size) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glPointSize(size); -} - -void gl4_3core_glLineWidth(void *_glfuncs, GLfloat width) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glLineWidth(width); -} - -void gl4_3core_glHint(void *_glfuncs, GLenum target, GLenum mode) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glHint(target, mode); -} - -void gl4_3core_glFrontFace(void *_glfuncs, GLenum mode) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glFrontFace(mode); -} - -void gl4_3core_glCullFace(void *_glfuncs, GLenum mode) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glCullFace(mode); -} - -void gl4_3core_glIndexubv(void *_glfuncs, const GLubyte* c) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glIndexubv(c); -} - -void gl4_3core_glIndexub(void *_glfuncs, GLubyte c) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glIndexub(c); -} - -GLboolean gl4_3core_glIsTexture(void *_glfuncs, GLuint texture) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glIsTexture(texture); -} - -void gl4_3core_glGenTextures(void *_glfuncs, GLsizei n, GLuint* textures) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGenTextures(n, textures); -} - -void gl4_3core_glDeleteTextures(void *_glfuncs, GLsizei n, const GLuint* textures) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDeleteTextures(n, textures); -} - -void gl4_3core_glBindTexture(void *_glfuncs, GLenum target, GLuint texture) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glBindTexture(target, texture); -} - -void gl4_3core_glTexSubImage2D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum gltype, const GLvoid* pixels) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexSubImage2D(target, level, xoffset, yoffset, width, height, format, gltype, pixels); -} - -void gl4_3core_glTexSubImage1D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum gltype, const GLvoid* pixels) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexSubImage1D(target, level, xoffset, width, format, gltype, pixels); -} - -void gl4_3core_glCopyTexSubImage2D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glCopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height); -} - -void gl4_3core_glCopyTexSubImage1D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glCopyTexSubImage1D(target, level, xoffset, x, y, width); -} - -void gl4_3core_glCopyTexImage2D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glCopyTexImage2D(target, level, internalFormat, x, y, width, height, border); -} - -void gl4_3core_glCopyTexImage1D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLint border) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glCopyTexImage1D(target, level, internalFormat, x, y, width, border); -} - -void gl4_3core_glPolygonOffset(void *_glfuncs, GLfloat factor, GLfloat units) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glPolygonOffset(factor, units); -} - -void gl4_3core_glDrawElements(void *_glfuncs, GLenum mode, GLsizei count, GLenum gltype, const GLvoid* indices) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDrawElements(mode, count, gltype, indices); -} - -void gl4_3core_glDrawArrays(void *_glfuncs, GLenum mode, GLint first, GLsizei count) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDrawArrays(mode, first, count); -} - -void gl4_3core_glCopyTexSubImage3D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glCopyTexSubImage3D(target, level, xoffset, yoffset, zoffset, x, y, width, height); -} - -void gl4_3core_glTexSubImage3D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum gltype, const GLvoid* pixels) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, gltype, pixels); -} - -void gl4_3core_glTexImage3D(void *_glfuncs, GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum gltype, const GLvoid* pixels) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexImage3D(target, level, internalFormat, width, height, depth, border, format, gltype, pixels); -} - -void gl4_3core_glDrawRangeElements(void *_glfuncs, GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum gltype, const GLvoid* indices) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDrawRangeElements(mode, start, end, count, gltype, indices); -} - -void gl4_3core_glBlendEquation(void *_glfuncs, GLenum mode) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glBlendEquation(mode); -} - -void gl4_3core_glBlendColor(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glBlendColor(red, green, blue, alpha); -} - -void gl4_3core_glGetCompressedTexImage(void *_glfuncs, GLenum target, GLint level, GLvoid* img) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetCompressedTexImage(target, level, img); -} - -void gl4_3core_glCompressedTexSubImage1D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid* data) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glCompressedTexSubImage1D(target, level, xoffset, width, format, imageSize, data); -} - -void gl4_3core_glCompressedTexSubImage2D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid* data) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glCompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, imageSize, data); -} - -void gl4_3core_glCompressedTexSubImage3D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid* data) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glCompressedTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data); -} - -void gl4_3core_glCompressedTexImage1D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid* data) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glCompressedTexImage1D(target, level, internalFormat, width, border, imageSize, data); -} - -void gl4_3core_glCompressedTexImage2D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid* data) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glCompressedTexImage2D(target, level, internalFormat, width, height, border, imageSize, data); -} - -void gl4_3core_glCompressedTexImage3D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid* data) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glCompressedTexImage3D(target, level, internalFormat, width, height, depth, border, imageSize, data); -} - -void gl4_3core_glSampleCoverage(void *_glfuncs, GLfloat value, GLboolean invert) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glSampleCoverage(value, invert); -} - -void gl4_3core_glActiveTexture(void *_glfuncs, GLenum texture) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glActiveTexture(texture); -} - -void gl4_3core_glPointParameteriv(void *_glfuncs, GLenum pname, const GLint* params) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glPointParameteriv(pname, params); -} - -void gl4_3core_glPointParameteri(void *_glfuncs, GLenum pname, GLint param) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glPointParameteri(pname, param); -} - -void gl4_3core_glPointParameterfv(void *_glfuncs, GLenum pname, const GLfloat* params) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glPointParameterfv(pname, params); -} - -void gl4_3core_glPointParameterf(void *_glfuncs, GLenum pname, GLfloat param) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glPointParameterf(pname, param); -} - -void gl4_3core_glMultiDrawArrays(void *_glfuncs, GLenum mode, const GLint* first, const GLsizei* count, GLsizei drawcount) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiDrawArrays(mode, first, count, drawcount); -} - -void gl4_3core_glBlendFuncSeparate(void *_glfuncs, GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glBlendFuncSeparate(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha); -} - -void gl4_3core_glGetBufferParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetBufferParameteriv(target, pname, params); -} - -GLboolean gl4_3core_glUnmapBuffer(void *_glfuncs, GLenum target) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glUnmapBuffer(target); -} - -void gl4_3core_glGetBufferSubData(void *_glfuncs, GLenum target, GLintptr offset, GLsizeiptr size, GLvoid* data) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetBufferSubData(target, offset, size, data); -} - -void gl4_3core_glBufferSubData(void *_glfuncs, GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glBufferSubData(target, offset, size, data); -} - -void gl4_3core_glBufferData(void *_glfuncs, GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glBufferData(target, size, data, usage); -} - -GLboolean gl4_3core_glIsBuffer(void *_glfuncs, GLuint buffer) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glIsBuffer(buffer); -} - -void gl4_3core_glGenBuffers(void *_glfuncs, GLsizei n, GLuint* buffers) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGenBuffers(n, buffers); -} - -void gl4_3core_glDeleteBuffers(void *_glfuncs, GLsizei n, const GLuint* buffers) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDeleteBuffers(n, buffers); -} - -void gl4_3core_glBindBuffer(void *_glfuncs, GLenum target, GLuint buffer) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glBindBuffer(target, buffer); -} - -void gl4_3core_glGetQueryObjectuiv(void *_glfuncs, GLuint id, GLenum pname, GLuint* params) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetQueryObjectuiv(id, pname, params); -} - -void gl4_3core_glGetQueryObjectiv(void *_glfuncs, GLuint id, GLenum pname, GLint* params) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetQueryObjectiv(id, pname, params); -} - -void gl4_3core_glGetQueryiv(void *_glfuncs, GLenum target, GLenum pname, GLint* params) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetQueryiv(target, pname, params); -} - -void gl4_3core_glEndQuery(void *_glfuncs, GLenum target) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glEndQuery(target); -} - -void gl4_3core_glBeginQuery(void *_glfuncs, GLenum target, GLuint id) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glBeginQuery(target, id); -} - -GLboolean gl4_3core_glIsQuery(void *_glfuncs, GLuint id) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glIsQuery(id); -} - -void gl4_3core_glDeleteQueries(void *_glfuncs, GLsizei n, const GLuint* ids) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDeleteQueries(n, ids); -} - -void gl4_3core_glGenQueries(void *_glfuncs, GLsizei n, GLuint* ids) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGenQueries(n, ids); -} - -void gl4_3core_glVertexAttribPointer(void *_glfuncs, GLuint index, GLint size, GLenum gltype, GLboolean normalized, GLsizei stride, const GLvoid* offset) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttribPointer(index, size, gltype, normalized, stride, offset); -} - -void gl4_3core_glValidateProgram(void *_glfuncs, GLuint program) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glValidateProgram(program); -} - -void gl4_3core_glUniformMatrix4fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniformMatrix4fv(location, count, transpose, value); -} - -void gl4_3core_glUniformMatrix3fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniformMatrix3fv(location, count, transpose, value); -} - -void gl4_3core_glUniformMatrix2fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniformMatrix2fv(location, count, transpose, value); -} - -void gl4_3core_glUniform4iv(void *_glfuncs, GLint location, GLsizei count, const GLint* value) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniform4iv(location, count, value); -} - -void gl4_3core_glUniform3iv(void *_glfuncs, GLint location, GLsizei count, const GLint* value) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniform3iv(location, count, value); -} - -void gl4_3core_glUniform2iv(void *_glfuncs, GLint location, GLsizei count, const GLint* value) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniform2iv(location, count, value); -} - -void gl4_3core_glUniform1iv(void *_glfuncs, GLint location, GLsizei count, const GLint* value) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniform1iv(location, count, value); -} - -void gl4_3core_glUniform4fv(void *_glfuncs, GLint location, GLsizei count, const GLfloat* value) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniform4fv(location, count, value); -} - -void gl4_3core_glUniform3fv(void *_glfuncs, GLint location, GLsizei count, const GLfloat* value) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniform3fv(location, count, value); -} - -void gl4_3core_glUniform2fv(void *_glfuncs, GLint location, GLsizei count, const GLfloat* value) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniform2fv(location, count, value); -} - -void gl4_3core_glUniform1fv(void *_glfuncs, GLint location, GLsizei count, const GLfloat* value) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniform1fv(location, count, value); -} - -void gl4_3core_glUniform4i(void *_glfuncs, GLint location, GLint v0, GLint v1, GLint v2, GLint v3) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniform4i(location, v0, v1, v2, v3); -} - -void gl4_3core_glUniform3i(void *_glfuncs, GLint location, GLint v0, GLint v1, GLint v2) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniform3i(location, v0, v1, v2); -} - -void gl4_3core_glUniform2i(void *_glfuncs, GLint location, GLint v0, GLint v1) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniform2i(location, v0, v1); -} - -void gl4_3core_glUniform1i(void *_glfuncs, GLint location, GLint v0) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniform1i(location, v0); -} - -void gl4_3core_glUniform4f(void *_glfuncs, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniform4f(location, v0, v1, v2, v3); -} - -void gl4_3core_glUniform3f(void *_glfuncs, GLint location, GLfloat v0, GLfloat v1, GLfloat v2) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniform3f(location, v0, v1, v2); -} - -void gl4_3core_glUniform2f(void *_glfuncs, GLint location, GLfloat v0, GLfloat v1) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniform2f(location, v0, v1); -} - -void gl4_3core_glUniform1f(void *_glfuncs, GLint location, GLfloat v0) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniform1f(location, v0); -} - -void gl4_3core_glUseProgram(void *_glfuncs, GLuint program) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUseProgram(program); -} - -void gl4_3core_glShaderSource(void *_glfuncs, GLuint shader, GLsizei count, const GLchar** source, const GLint* length) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glShaderSource(shader, count, source, length); -} - -void gl4_3core_glLinkProgram(void *_glfuncs, GLuint program) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glLinkProgram(program); -} - -GLboolean gl4_3core_glIsShader(void *_glfuncs, GLuint shader) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glIsShader(shader); -} - -GLboolean gl4_3core_glIsProgram(void *_glfuncs, GLuint program) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glIsProgram(program); -} - -void gl4_3core_glGetVertexAttribiv(void *_glfuncs, GLuint index, GLenum pname, GLint* params) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetVertexAttribiv(index, pname, params); -} - -void gl4_3core_glGetVertexAttribfv(void *_glfuncs, GLuint index, GLenum pname, GLfloat* params) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetVertexAttribfv(index, pname, params); -} - -void gl4_3core_glGetVertexAttribdv(void *_glfuncs, GLuint index, GLenum pname, GLdouble* params) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetVertexAttribdv(index, pname, params); -} - -void gl4_3core_glGetUniformiv(void *_glfuncs, GLuint program, GLint location, GLint* params) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetUniformiv(program, location, params); -} - -void gl4_3core_glGetUniformfv(void *_glfuncs, GLuint program, GLint location, GLfloat* params) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetUniformfv(program, location, params); -} - -GLint gl4_3core_glGetUniformLocation(void *_glfuncs, GLuint program, const GLchar* name) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glGetUniformLocation(program, name); -} - -void gl4_3core_glGetShaderSource(void *_glfuncs, GLuint shader, GLsizei bufSize, GLsizei* length, GLchar* source) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetShaderSource(shader, bufSize, length, source); -} - -void gl4_3core_glGetShaderInfoLog(void *_glfuncs, GLuint shader, GLsizei bufSize, GLsizei* length, GLchar* infoLog) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetShaderInfoLog(shader, bufSize, length, infoLog); -} - -void gl4_3core_glGetShaderiv(void *_glfuncs, GLuint shader, GLenum pname, GLint* params) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetShaderiv(shader, pname, params); -} - -void gl4_3core_glGetProgramInfoLog(void *_glfuncs, GLuint program, GLsizei bufSize, GLsizei* length, GLchar* infoLog) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetProgramInfoLog(program, bufSize, length, infoLog); -} - -void gl4_3core_glGetProgramiv(void *_glfuncs, GLuint program, GLenum pname, GLint* params) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetProgramiv(program, pname, params); -} - -GLint gl4_3core_glGetAttribLocation(void *_glfuncs, GLuint program, const GLchar* name) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glGetAttribLocation(program, name); -} - -void gl4_3core_glGetAttachedShaders(void *_glfuncs, GLuint program, GLsizei maxCount, GLsizei* count, GLuint* obj) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetAttachedShaders(program, maxCount, count, obj); -} - -void gl4_3core_glGetActiveUniform(void *_glfuncs, GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLint* size, GLenum* gltype, GLchar* name) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetActiveUniform(program, index, bufSize, length, size, gltype, name); -} - -void gl4_3core_glGetActiveAttrib(void *_glfuncs, GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLint* size, GLenum* gltype, GLchar* name) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetActiveAttrib(program, index, bufSize, length, size, gltype, name); -} - -void gl4_3core_glEnableVertexAttribArray(void *_glfuncs, GLuint index) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glEnableVertexAttribArray(index); -} - -void gl4_3core_glDisableVertexAttribArray(void *_glfuncs, GLuint index) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDisableVertexAttribArray(index); -} - -void gl4_3core_glDetachShader(void *_glfuncs, GLuint program, GLuint shader) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDetachShader(program, shader); -} - -void gl4_3core_glDeleteShader(void *_glfuncs, GLuint shader) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDeleteShader(shader); -} - -void gl4_3core_glDeleteProgram(void *_glfuncs, GLuint program) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDeleteProgram(program); -} - -GLuint gl4_3core_glCreateShader(void *_glfuncs, GLenum gltype) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glCreateShader(gltype); -} - -GLuint gl4_3core_glCreateProgram(void *_glfuncs) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glCreateProgram(); -} - -void gl4_3core_glCompileShader(void *_glfuncs, GLuint shader) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glCompileShader(shader); -} - -void gl4_3core_glBindAttribLocation(void *_glfuncs, GLuint program, GLuint index, const GLchar* name) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glBindAttribLocation(program, index, name); -} - -void gl4_3core_glAttachShader(void *_glfuncs, GLuint program, GLuint shader) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glAttachShader(program, shader); -} - -void gl4_3core_glStencilMaskSeparate(void *_glfuncs, GLenum face, GLuint mask) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glStencilMaskSeparate(face, mask); -} - -void gl4_3core_glStencilFuncSeparate(void *_glfuncs, GLenum face, GLenum glfunc, GLint ref, GLuint mask) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glStencilFuncSeparate(face, glfunc, ref, mask); -} - -void gl4_3core_glStencilOpSeparate(void *_glfuncs, GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glStencilOpSeparate(face, sfail, dpfail, dppass); -} - -void gl4_3core_glDrawBuffers(void *_glfuncs, GLsizei n, const GLenum* bufs) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDrawBuffers(n, bufs); -} - -void gl4_3core_glBlendEquationSeparate(void *_glfuncs, GLenum modeRGB, GLenum modeAlpha) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glBlendEquationSeparate(modeRGB, modeAlpha); -} - -void gl4_3core_glUniformMatrix4x3fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniformMatrix4x3fv(location, count, transpose, value); -} - -void gl4_3core_glUniformMatrix3x4fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniformMatrix3x4fv(location, count, transpose, value); -} - -void gl4_3core_glUniformMatrix4x2fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniformMatrix4x2fv(location, count, transpose, value); -} - -void gl4_3core_glUniformMatrix2x4fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniformMatrix2x4fv(location, count, transpose, value); -} - -void gl4_3core_glUniformMatrix3x2fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniformMatrix3x2fv(location, count, transpose, value); -} - -void gl4_3core_glUniformMatrix2x3fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniformMatrix2x3fv(location, count, transpose, value); -} - -GLboolean gl4_3core_glIsVertexArray(void *_glfuncs, GLuint array) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glIsVertexArray(array); -} - -void gl4_3core_glGenVertexArrays(void *_glfuncs, GLsizei n, GLuint* arrays) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGenVertexArrays(n, arrays); -} - -void gl4_3core_glDeleteVertexArrays(void *_glfuncs, GLsizei n, const GLuint* arrays) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDeleteVertexArrays(n, arrays); -} - -void gl4_3core_glBindVertexArray(void *_glfuncs, GLuint array) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glBindVertexArray(array); -} - -void gl4_3core_glFlushMappedBufferRange(void *_glfuncs, GLenum target, GLintptr offset, GLsizeiptr length) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glFlushMappedBufferRange(target, offset, length); -} - -void gl4_3core_glFramebufferTextureLayer(void *_glfuncs, GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glFramebufferTextureLayer(target, attachment, texture, level, layer); -} - -void gl4_3core_glRenderbufferStorageMultisample(void *_glfuncs, GLenum target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRenderbufferStorageMultisample(target, samples, internalFormat, width, height); -} - -void gl4_3core_glBlitFramebuffer(void *_glfuncs, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glBlitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter); -} - -void gl4_3core_glGenerateMipmap(void *_glfuncs, GLenum target) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGenerateMipmap(target); -} - -void gl4_3core_glGetFramebufferAttachmentParameteriv(void *_glfuncs, GLenum target, GLenum attachment, GLenum pname, GLint* params) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetFramebufferAttachmentParameteriv(target, attachment, pname, params); -} - -void gl4_3core_glFramebufferRenderbuffer(void *_glfuncs, GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glFramebufferRenderbuffer(target, attachment, renderbuffertarget, renderbuffer); -} - -void gl4_3core_glFramebufferTexture3D(void *_glfuncs, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glFramebufferTexture3D(target, attachment, textarget, texture, level, zoffset); -} - -void gl4_3core_glFramebufferTexture2D(void *_glfuncs, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glFramebufferTexture2D(target, attachment, textarget, texture, level); -} - -void gl4_3core_glFramebufferTexture1D(void *_glfuncs, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glFramebufferTexture1D(target, attachment, textarget, texture, level); -} - -GLenum gl4_3core_glCheckFramebufferStatus(void *_glfuncs, GLenum target) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glCheckFramebufferStatus(target); -} - -void gl4_3core_glGenFramebuffers(void *_glfuncs, GLsizei n, GLuint* framebuffers) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGenFramebuffers(n, framebuffers); -} - -void gl4_3core_glDeleteFramebuffers(void *_glfuncs, GLsizei n, const GLuint* framebuffers) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDeleteFramebuffers(n, framebuffers); -} - -void gl4_3core_glBindFramebuffer(void *_glfuncs, GLenum target, GLuint framebuffer) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glBindFramebuffer(target, framebuffer); -} - -GLboolean gl4_3core_glIsFramebuffer(void *_glfuncs, GLuint framebuffer) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glIsFramebuffer(framebuffer); -} - -void gl4_3core_glGetRenderbufferParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetRenderbufferParameteriv(target, pname, params); -} - -void gl4_3core_glRenderbufferStorage(void *_glfuncs, GLenum target, GLenum internalFormat, GLsizei width, GLsizei height) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRenderbufferStorage(target, internalFormat, width, height); -} - -void gl4_3core_glGenRenderbuffers(void *_glfuncs, GLsizei n, GLuint* renderbuffers) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGenRenderbuffers(n, renderbuffers); -} - -void gl4_3core_glDeleteRenderbuffers(void *_glfuncs, GLsizei n, const GLuint* renderbuffers) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDeleteRenderbuffers(n, renderbuffers); -} - -void gl4_3core_glBindRenderbuffer(void *_glfuncs, GLenum target, GLuint renderbuffer) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glBindRenderbuffer(target, renderbuffer); -} - -GLboolean gl4_3core_glIsRenderbuffer(void *_glfuncs, GLuint renderbuffer) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glIsRenderbuffer(renderbuffer); -} - -void gl4_3core_glClearBufferfi(void *_glfuncs, GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glClearBufferfi(buffer, drawbuffer, depth, stencil); -} - -void gl4_3core_glClearBufferfv(void *_glfuncs, GLenum buffer, GLint drawbuffer, const GLfloat* value) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glClearBufferfv(buffer, drawbuffer, value); -} - -void gl4_3core_glClearBufferuiv(void *_glfuncs, GLenum buffer, GLint drawbuffer, const GLuint* value) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glClearBufferuiv(buffer, drawbuffer, value); -} - -void gl4_3core_glClearBufferiv(void *_glfuncs, GLenum buffer, GLint drawbuffer, const GLint* value) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glClearBufferiv(buffer, drawbuffer, value); -} - -void gl4_3core_glGetTexParameterIuiv(void *_glfuncs, GLenum target, GLenum pname, GLuint* params) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetTexParameterIuiv(target, pname, params); -} - -void gl4_3core_glGetTexParameterIiv(void *_glfuncs, GLenum target, GLenum pname, GLint* params) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetTexParameterIiv(target, pname, params); -} - -void gl4_3core_glTexParameterIuiv(void *_glfuncs, GLenum target, GLenum pname, const GLuint* params) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexParameterIuiv(target, pname, params); -} - -void gl4_3core_glTexParameterIiv(void *_glfuncs, GLenum target, GLenum pname, const GLint* params) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexParameterIiv(target, pname, params); -} - -void gl4_3core_glUniform4uiv(void *_glfuncs, GLint location, GLsizei count, const GLuint* value) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniform4uiv(location, count, value); -} - -void gl4_3core_glUniform3uiv(void *_glfuncs, GLint location, GLsizei count, const GLuint* value) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniform3uiv(location, count, value); -} - -void gl4_3core_glUniform2uiv(void *_glfuncs, GLint location, GLsizei count, const GLuint* value) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniform2uiv(location, count, value); -} - -void gl4_3core_glUniform1uiv(void *_glfuncs, GLint location, GLsizei count, const GLuint* value) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniform1uiv(location, count, value); -} - -void gl4_3core_glUniform4ui(void *_glfuncs, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniform4ui(location, v0, v1, v2, v3); -} - -void gl4_3core_glUniform3ui(void *_glfuncs, GLint location, GLuint v0, GLuint v1, GLuint v2) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniform3ui(location, v0, v1, v2); -} - -void gl4_3core_glUniform2ui(void *_glfuncs, GLint location, GLuint v0, GLuint v1) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniform2ui(location, v0, v1); -} - -void gl4_3core_glUniform1ui(void *_glfuncs, GLint location, GLuint v0) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniform1ui(location, v0); -} - -GLint gl4_3core_glGetFragDataLocation(void *_glfuncs, GLuint program, const GLchar* name) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glGetFragDataLocation(program, name); -} - -void gl4_3core_glBindFragDataLocation(void *_glfuncs, GLuint program, GLuint color, const GLchar* name) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glBindFragDataLocation(program, color, name); -} - -void gl4_3core_glGetUniformuiv(void *_glfuncs, GLuint program, GLint location, GLuint* params) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetUniformuiv(program, location, params); -} - -void gl4_3core_glGetVertexAttribIuiv(void *_glfuncs, GLuint index, GLenum pname, GLuint* params) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetVertexAttribIuiv(index, pname, params); -} - -void gl4_3core_glGetVertexAttribIiv(void *_glfuncs, GLuint index, GLenum pname, GLint* params) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetVertexAttribIiv(index, pname, params); -} - -void gl4_3core_glVertexAttribIPointer(void *_glfuncs, GLuint index, GLint size, GLenum gltype, GLsizei stride, const GLvoid* pointer) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttribIPointer(index, size, gltype, stride, pointer); -} - -void gl4_3core_glEndConditionalRender(void *_glfuncs) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glEndConditionalRender(); -} - -void gl4_3core_glBeginConditionalRender(void *_glfuncs, GLuint id, GLenum mode) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glBeginConditionalRender(id, mode); -} - -void gl4_3core_glClampColor(void *_glfuncs, GLenum target, GLenum clamp) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glClampColor(target, clamp); -} - -void gl4_3core_glGetTransformFeedbackVarying(void *_glfuncs, GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLsizei* size, GLenum* gltype, GLchar* name) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetTransformFeedbackVarying(program, index, bufSize, length, size, gltype, name); -} - -void gl4_3core_glBindBufferBase(void *_glfuncs, GLenum target, GLuint index, GLuint buffer) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glBindBufferBase(target, index, buffer); -} - -void gl4_3core_glBindBufferRange(void *_glfuncs, GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glBindBufferRange(target, index, buffer, offset, size); -} - -void gl4_3core_glEndTransformFeedback(void *_glfuncs) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glEndTransformFeedback(); -} - -void gl4_3core_glBeginTransformFeedback(void *_glfuncs, GLenum primitiveMode) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glBeginTransformFeedback(primitiveMode); -} - -GLboolean gl4_3core_glIsEnabledi(void *_glfuncs, GLenum target, GLuint index) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glIsEnabledi(target, index); -} - -void gl4_3core_glDisablei(void *_glfuncs, GLenum target, GLuint index) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDisablei(target, index); -} - -void gl4_3core_glEnablei(void *_glfuncs, GLenum target, GLuint index) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glEnablei(target, index); -} - -void gl4_3core_glGetIntegeri_v(void *_glfuncs, GLenum target, GLuint index, GLint* data) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetIntegeri_v(target, index, data); -} - -void gl4_3core_glGetBooleani_v(void *_glfuncs, GLenum target, GLuint index, GLboolean* data) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetBooleani_v(target, index, data); -} - -void gl4_3core_glColorMaski(void *_glfuncs, GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColorMaski(index, r, g, b, a); -} - -void gl4_3core_glCopyBufferSubData(void *_glfuncs, GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glCopyBufferSubData(readTarget, writeTarget, readOffset, writeOffset, size); -} - -void gl4_3core_glUniformBlockBinding(void *_glfuncs, GLuint program, GLuint v0, GLuint v1) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniformBlockBinding(program, v0, v1); -} - -void gl4_3core_glGetActiveUniformBlockName(void *_glfuncs, GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei* length, GLchar* uniformBlockName) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetActiveUniformBlockName(program, uniformBlockIndex, bufSize, length, uniformBlockName); -} - -void gl4_3core_glGetActiveUniformBlockiv(void *_glfuncs, GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint* params) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetActiveUniformBlockiv(program, uniformBlockIndex, pname, params); -} - -GLuint gl4_3core_glGetUniformBlockIndex(void *_glfuncs, GLuint program, const GLchar* uniformBlockName) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glGetUniformBlockIndex(program, uniformBlockName); -} - -void gl4_3core_glGetActiveUniformName(void *_glfuncs, GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei* length, GLchar* uniformName) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetActiveUniformName(program, uniformIndex, bufSize, length, uniformName); -} - -void gl4_3core_glGetActiveUniformsiv(void *_glfuncs, GLuint program, GLsizei uniformCount, const GLuint* uniformIndices, GLenum pname, GLint* params) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetActiveUniformsiv(program, uniformCount, uniformIndices, pname, params); -} - -void gl4_3core_glPrimitiveRestartIndex(void *_glfuncs, GLuint index) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glPrimitiveRestartIndex(index); -} - -void gl4_3core_glTexBuffer(void *_glfuncs, GLenum target, GLenum internalFormat, GLuint buffer) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexBuffer(target, internalFormat, buffer); -} - -void gl4_3core_glDrawElementsInstanced(void *_glfuncs, GLenum mode, GLsizei count, GLenum gltype, const GLvoid* indices, GLsizei instancecount) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDrawElementsInstanced(mode, count, gltype, indices, instancecount); -} - -void gl4_3core_glDrawArraysInstanced(void *_glfuncs, GLenum mode, GLint first, GLsizei count, GLsizei instancecount) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDrawArraysInstanced(mode, first, count, instancecount); -} - -void gl4_3core_glSampleMaski(void *_glfuncs, GLuint index, GLbitfield mask) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glSampleMaski(index, mask); -} - -void gl4_3core_glGetMultisamplefv(void *_glfuncs, GLenum pname, GLuint index, GLfloat* val) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetMultisamplefv(pname, index, val); -} - -void gl4_3core_glTexImage3DMultisample(void *_glfuncs, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexImage3DMultisample(target, samples, internalFormat, width, height, depth, fixedsamplelocations); -} - -void gl4_3core_glTexImage2DMultisample(void *_glfuncs, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexImage2DMultisample(target, samples, internalFormat, width, height, fixedsamplelocations); -} - -void gl4_3core_glGetSynciv(void *_glfuncs, GLsync sync, GLenum pname, GLsizei bufSize, GLsizei* length, GLint* values) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetSynciv(sync, pname, bufSize, length, values); -} - -void gl4_3core_glGetInteger64v(void *_glfuncs, GLenum pname, GLint64* params) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetInteger64v(pname, params); -} - -void gl4_3core_glWaitSync(void *_glfuncs, GLsync sync, GLbitfield flags, GLuint64 timeout) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glWaitSync(sync, flags, timeout); -} - -GLenum gl4_3core_glClientWaitSync(void *_glfuncs, GLsync sync, GLbitfield flags, GLuint64 timeout) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glClientWaitSync(sync, flags, timeout); -} - -void gl4_3core_glDeleteSync(void *_glfuncs, GLsync sync) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDeleteSync(sync); -} - -GLboolean gl4_3core_glIsSync(void *_glfuncs, GLsync sync) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glIsSync(sync); -} - -GLsync gl4_3core_glFenceSync(void *_glfuncs, GLenum condition, GLbitfield flags) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glFenceSync(condition, flags); -} - -void gl4_3core_glProvokingVertex(void *_glfuncs, GLenum mode) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glProvokingVertex(mode); -} - -void gl4_3core_glDrawElementsInstancedBaseVertex(void *_glfuncs, GLenum mode, GLsizei count, GLenum gltype, const GLvoid* indices, GLsizei instancecount, GLint basevertex) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDrawElementsInstancedBaseVertex(mode, count, gltype, indices, instancecount, basevertex); -} - -void gl4_3core_glDrawRangeElementsBaseVertex(void *_glfuncs, GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum gltype, const GLvoid* indices, GLint basevertex) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDrawRangeElementsBaseVertex(mode, start, end, count, gltype, indices, basevertex); -} - -void gl4_3core_glDrawElementsBaseVertex(void *_glfuncs, GLenum mode, GLsizei count, GLenum gltype, const GLvoid* indices, GLint basevertex) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDrawElementsBaseVertex(mode, count, gltype, indices, basevertex); -} - -void gl4_3core_glFramebufferTexture(void *_glfuncs, GLenum target, GLenum attachment, GLuint texture, GLint level) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glFramebufferTexture(target, attachment, texture, level); -} - -void gl4_3core_glGetBufferParameteri64v(void *_glfuncs, GLenum target, GLenum pname, GLint64* params) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetBufferParameteri64v(target, pname, params); -} - -void gl4_3core_glGetInteger64i_v(void *_glfuncs, GLenum target, GLuint index, GLint64* data) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetInteger64i_v(target, index, data); -} - -void gl4_3core_glVertexAttribP4uiv(void *_glfuncs, GLuint index, GLenum gltype, GLboolean normalized, const GLuint* value) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttribP4uiv(index, gltype, normalized, value); -} - -void gl4_3core_glVertexAttribP4ui(void *_glfuncs, GLuint index, GLenum gltype, GLboolean normalized, GLuint value) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttribP4ui(index, gltype, normalized, value); -} - -void gl4_3core_glVertexAttribP3uiv(void *_glfuncs, GLuint index, GLenum gltype, GLboolean normalized, const GLuint* value) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttribP3uiv(index, gltype, normalized, value); -} - -void gl4_3core_glVertexAttribP3ui(void *_glfuncs, GLuint index, GLenum gltype, GLboolean normalized, GLuint value) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttribP3ui(index, gltype, normalized, value); -} - -void gl4_3core_glVertexAttribP2uiv(void *_glfuncs, GLuint index, GLenum gltype, GLboolean normalized, const GLuint* value) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttribP2uiv(index, gltype, normalized, value); -} - -void gl4_3core_glVertexAttribP2ui(void *_glfuncs, GLuint index, GLenum gltype, GLboolean normalized, GLuint value) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttribP2ui(index, gltype, normalized, value); -} - -void gl4_3core_glVertexAttribP1uiv(void *_glfuncs, GLuint index, GLenum gltype, GLboolean normalized, const GLuint* value) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttribP1uiv(index, gltype, normalized, value); -} - -void gl4_3core_glVertexAttribP1ui(void *_glfuncs, GLuint index, GLenum gltype, GLboolean normalized, GLuint value) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttribP1ui(index, gltype, normalized, value); -} - -void gl4_3core_glSecondaryColorP3uiv(void *_glfuncs, GLenum gltype, const GLuint* color) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glSecondaryColorP3uiv(gltype, color); -} - -void gl4_3core_glSecondaryColorP3ui(void *_glfuncs, GLenum gltype, GLuint color) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glSecondaryColorP3ui(gltype, color); -} - -void gl4_3core_glColorP4uiv(void *_glfuncs, GLenum gltype, const GLuint* color) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColorP4uiv(gltype, color); -} - -void gl4_3core_glColorP4ui(void *_glfuncs, GLenum gltype, GLuint color) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColorP4ui(gltype, color); -} - -void gl4_3core_glColorP3uiv(void *_glfuncs, GLenum gltype, const GLuint* color) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColorP3uiv(gltype, color); -} - -void gl4_3core_glColorP3ui(void *_glfuncs, GLenum gltype, GLuint color) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColorP3ui(gltype, color); -} - -void gl4_3core_glNormalP3uiv(void *_glfuncs, GLenum gltype, const GLuint* coords) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glNormalP3uiv(gltype, coords); -} - -void gl4_3core_glNormalP3ui(void *_glfuncs, GLenum gltype, GLuint coords) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glNormalP3ui(gltype, coords); -} - -void gl4_3core_glMultiTexCoordP4uiv(void *_glfuncs, GLenum texture, GLenum gltype, const GLuint* coords) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiTexCoordP4uiv(texture, gltype, coords); -} - -void gl4_3core_glMultiTexCoordP4ui(void *_glfuncs, GLenum texture, GLenum gltype, GLuint coords) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiTexCoordP4ui(texture, gltype, coords); -} - -void gl4_3core_glMultiTexCoordP3uiv(void *_glfuncs, GLenum texture, GLenum gltype, const GLuint* coords) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiTexCoordP3uiv(texture, gltype, coords); -} - -void gl4_3core_glMultiTexCoordP3ui(void *_glfuncs, GLenum texture, GLenum gltype, GLuint coords) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiTexCoordP3ui(texture, gltype, coords); -} - -void gl4_3core_glMultiTexCoordP2uiv(void *_glfuncs, GLenum texture, GLenum gltype, const GLuint* coords) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiTexCoordP2uiv(texture, gltype, coords); -} - -void gl4_3core_glMultiTexCoordP2ui(void *_glfuncs, GLenum texture, GLenum gltype, GLuint coords) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiTexCoordP2ui(texture, gltype, coords); -} - -void gl4_3core_glMultiTexCoordP1uiv(void *_glfuncs, GLenum texture, GLenum gltype, const GLuint* coords) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiTexCoordP1uiv(texture, gltype, coords); -} - -void gl4_3core_glMultiTexCoordP1ui(void *_glfuncs, GLenum texture, GLenum gltype, GLuint coords) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiTexCoordP1ui(texture, gltype, coords); -} - -void gl4_3core_glTexCoordP4uiv(void *_glfuncs, GLenum gltype, const GLuint* coords) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoordP4uiv(gltype, coords); -} - -void gl4_3core_glTexCoordP4ui(void *_glfuncs, GLenum gltype, GLuint coords) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoordP4ui(gltype, coords); -} - -void gl4_3core_glTexCoordP3uiv(void *_glfuncs, GLenum gltype, const GLuint* coords) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoordP3uiv(gltype, coords); -} - -void gl4_3core_glTexCoordP3ui(void *_glfuncs, GLenum gltype, GLuint coords) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoordP3ui(gltype, coords); -} - -void gl4_3core_glTexCoordP2uiv(void *_glfuncs, GLenum gltype, const GLuint* coords) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoordP2uiv(gltype, coords); -} - -void gl4_3core_glTexCoordP2ui(void *_glfuncs, GLenum gltype, GLuint coords) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoordP2ui(gltype, coords); -} - -void gl4_3core_glTexCoordP1uiv(void *_glfuncs, GLenum gltype, const GLuint* coords) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoordP1uiv(gltype, coords); -} - -void gl4_3core_glTexCoordP1ui(void *_glfuncs, GLenum gltype, GLuint coords) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoordP1ui(gltype, coords); -} - -void gl4_3core_glVertexP4uiv(void *_glfuncs, GLenum gltype, const GLuint* value) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexP4uiv(gltype, value); -} - -void gl4_3core_glVertexP4ui(void *_glfuncs, GLenum gltype, GLuint value) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexP4ui(gltype, value); -} - -void gl4_3core_glVertexP3uiv(void *_glfuncs, GLenum gltype, const GLuint* value) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexP3uiv(gltype, value); -} - -void gl4_3core_glVertexP3ui(void *_glfuncs, GLenum gltype, GLuint value) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexP3ui(gltype, value); -} - -void gl4_3core_glVertexP2uiv(void *_glfuncs, GLenum gltype, const GLuint* value) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexP2uiv(gltype, value); -} - -void gl4_3core_glVertexP2ui(void *_glfuncs, GLenum gltype, GLuint value) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexP2ui(gltype, value); -} - -void gl4_3core_glGetQueryObjectui64v(void *_glfuncs, GLuint id, GLenum pname, GLuint64* params) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetQueryObjectui64v(id, pname, params); -} - -void gl4_3core_glGetQueryObjecti64v(void *_glfuncs, GLuint id, GLenum pname, GLint64* params) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetQueryObjecti64v(id, pname, params); -} - -void gl4_3core_glQueryCounter(void *_glfuncs, GLuint id, GLenum target) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glQueryCounter(id, target); -} - -void gl4_3core_glGetSamplerParameterIuiv(void *_glfuncs, GLuint sampler, GLenum pname, GLuint* params) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetSamplerParameterIuiv(sampler, pname, params); -} - -void gl4_3core_glGetSamplerParameterfv(void *_glfuncs, GLuint sampler, GLenum pname, GLfloat* params) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetSamplerParameterfv(sampler, pname, params); -} - -void gl4_3core_glGetSamplerParameterIiv(void *_glfuncs, GLuint sampler, GLenum pname, GLint* params) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetSamplerParameterIiv(sampler, pname, params); -} - -void gl4_3core_glGetSamplerParameteriv(void *_glfuncs, GLuint sampler, GLenum pname, GLint* params) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetSamplerParameteriv(sampler, pname, params); -} - -void gl4_3core_glSamplerParameterIuiv(void *_glfuncs, GLuint sampler, GLenum pname, const GLuint* param) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glSamplerParameterIuiv(sampler, pname, param); -} - -void gl4_3core_glSamplerParameterIiv(void *_glfuncs, GLuint sampler, GLenum pname, const GLint* param) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glSamplerParameterIiv(sampler, pname, param); -} - -void gl4_3core_glSamplerParameterfv(void *_glfuncs, GLuint sampler, GLenum pname, const GLfloat* param) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glSamplerParameterfv(sampler, pname, param); -} - -void gl4_3core_glSamplerParameterf(void *_glfuncs, GLuint sampler, GLenum pname, GLfloat param) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glSamplerParameterf(sampler, pname, param); -} - -void gl4_3core_glSamplerParameteriv(void *_glfuncs, GLuint sampler, GLenum pname, const GLint* param) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glSamplerParameteriv(sampler, pname, param); -} - -void gl4_3core_glSamplerParameteri(void *_glfuncs, GLuint sampler, GLenum pname, GLint param) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glSamplerParameteri(sampler, pname, param); -} - -void gl4_3core_glBindSampler(void *_glfuncs, GLuint unit, GLuint sampler) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glBindSampler(unit, sampler); -} - -GLboolean gl4_3core_glIsSampler(void *_glfuncs, GLuint sampler) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glIsSampler(sampler); -} - -void gl4_3core_glDeleteSamplers(void *_glfuncs, GLsizei count, const GLuint* samplers) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDeleteSamplers(count, samplers); -} - -void gl4_3core_glGenSamplers(void *_glfuncs, GLsizei count, GLuint* samplers) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGenSamplers(count, samplers); -} - -GLint gl4_3core_glGetFragDataIndex(void *_glfuncs, GLuint program, const GLchar* name) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glGetFragDataIndex(program, name); -} - -void gl4_3core_glBindFragDataLocationIndexed(void *_glfuncs, GLuint program, GLuint colorNumber, GLuint index, const GLchar* name) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glBindFragDataLocationIndexed(program, colorNumber, index, name); -} - -void gl4_3core_glVertexAttribDivisor(void *_glfuncs, GLuint index, GLuint divisor) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttribDivisor(index, divisor); -} - -void gl4_3core_glGetQueryIndexediv(void *_glfuncs, GLenum target, GLuint index, GLenum pname, GLint* params) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetQueryIndexediv(target, index, pname, params); -} - -void gl4_3core_glEndQueryIndexed(void *_glfuncs, GLenum target, GLuint index) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glEndQueryIndexed(target, index); -} - -void gl4_3core_glBeginQueryIndexed(void *_glfuncs, GLenum target, GLuint index, GLuint id) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glBeginQueryIndexed(target, index, id); -} - -void gl4_3core_glDrawTransformFeedbackStream(void *_glfuncs, GLenum mode, GLuint id, GLuint stream) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDrawTransformFeedbackStream(mode, id, stream); -} - -void gl4_3core_glDrawTransformFeedback(void *_glfuncs, GLenum mode, GLuint id) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDrawTransformFeedback(mode, id); -} - -void gl4_3core_glResumeTransformFeedback(void *_glfuncs) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glResumeTransformFeedback(); -} - -void gl4_3core_glPauseTransformFeedback(void *_glfuncs) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glPauseTransformFeedback(); -} - -GLboolean gl4_3core_glIsTransformFeedback(void *_glfuncs, GLuint id) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glIsTransformFeedback(id); -} - -void gl4_3core_glGenTransformFeedbacks(void *_glfuncs, GLsizei n, GLuint* ids) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGenTransformFeedbacks(n, ids); -} - -void gl4_3core_glDeleteTransformFeedbacks(void *_glfuncs, GLsizei n, const GLuint* ids) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDeleteTransformFeedbacks(n, ids); -} - -void gl4_3core_glBindTransformFeedback(void *_glfuncs, GLenum target, GLuint id) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glBindTransformFeedback(target, id); -} - -void gl4_3core_glPatchParameterfv(void *_glfuncs, GLenum pname, const GLfloat* values) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glPatchParameterfv(pname, values); -} - -void gl4_3core_glPatchParameteri(void *_glfuncs, GLenum pname, GLint value) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glPatchParameteri(pname, value); -} - -void gl4_3core_glGetProgramStageiv(void *_glfuncs, GLuint program, GLenum shadertype, GLenum pname, GLint* values) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetProgramStageiv(program, shadertype, pname, values); -} - -void gl4_3core_glGetUniformSubroutineuiv(void *_glfuncs, GLenum shadertype, GLint location, GLuint* params) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetUniformSubroutineuiv(shadertype, location, params); -} - -void gl4_3core_glUniformSubroutinesuiv(void *_glfuncs, GLenum shadertype, GLsizei count, const GLuint* value) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniformSubroutinesuiv(shadertype, count, value); -} - -void gl4_3core_glGetActiveSubroutineName(void *_glfuncs, GLuint program, GLenum shadertype, GLuint index, GLsizei bufSize, GLsizei* length, GLchar* name) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetActiveSubroutineName(program, shadertype, index, bufSize, length, name); -} - -void gl4_3core_glGetActiveSubroutineUniformName(void *_glfuncs, GLuint program, GLenum shadertype, GLuint index, GLsizei bufSize, GLsizei* length, GLchar* name) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetActiveSubroutineUniformName(program, shadertype, index, bufSize, length, name); -} - -void gl4_3core_glGetActiveSubroutineUniformiv(void *_glfuncs, GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint* values) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetActiveSubroutineUniformiv(program, shadertype, index, pname, values); -} - -GLuint gl4_3core_glGetSubroutineIndex(void *_glfuncs, GLuint program, GLenum shadertype, const GLchar* name) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glGetSubroutineIndex(program, shadertype, name); -} - -GLint gl4_3core_glGetSubroutineUniformLocation(void *_glfuncs, GLuint program, GLenum shadertype, const GLchar* name) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glGetSubroutineUniformLocation(program, shadertype, name); -} - -void gl4_3core_glGetUniformdv(void *_glfuncs, GLuint program, GLint location, GLdouble* params) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetUniformdv(program, location, params); -} - -void gl4_3core_glUniformMatrix4x3dv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniformMatrix4x3dv(location, count, transpose, value); -} - -void gl4_3core_glUniformMatrix4x2dv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniformMatrix4x2dv(location, count, transpose, value); -} - -void gl4_3core_glUniformMatrix3x4dv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniformMatrix3x4dv(location, count, transpose, value); -} - -void gl4_3core_glUniformMatrix3x2dv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniformMatrix3x2dv(location, count, transpose, value); -} - -void gl4_3core_glUniformMatrix2x4dv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniformMatrix2x4dv(location, count, transpose, value); -} - -void gl4_3core_glUniformMatrix2x3dv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniformMatrix2x3dv(location, count, transpose, value); -} - -void gl4_3core_glUniformMatrix4dv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniformMatrix4dv(location, count, transpose, value); -} - -void gl4_3core_glUniformMatrix3dv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniformMatrix3dv(location, count, transpose, value); -} - -void gl4_3core_glUniformMatrix2dv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniformMatrix2dv(location, count, transpose, value); -} - -void gl4_3core_glUniform4dv(void *_glfuncs, GLint location, GLsizei count, const GLdouble* value) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniform4dv(location, count, value); -} - -void gl4_3core_glUniform3dv(void *_glfuncs, GLint location, GLsizei count, const GLdouble* value) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniform3dv(location, count, value); -} - -void gl4_3core_glUniform2dv(void *_glfuncs, GLint location, GLsizei count, const GLdouble* value) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniform2dv(location, count, value); -} - -void gl4_3core_glUniform1dv(void *_glfuncs, GLint location, GLsizei count, const GLdouble* value) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniform1dv(location, count, value); -} - -void gl4_3core_glUniform4d(void *_glfuncs, GLint location, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniform4d(location, v0, v1, v2, v3); -} - -void gl4_3core_glUniform3d(void *_glfuncs, GLint location, GLdouble v0, GLdouble v1, GLdouble v2) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniform3d(location, v0, v1, v2); -} - -void gl4_3core_glUniform2d(void *_glfuncs, GLint location, GLdouble v0, GLdouble v1) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniform2d(location, v0, v1); -} - -void gl4_3core_glUniform1d(void *_glfuncs, GLint location, GLdouble v0) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniform1d(location, v0); -} - -void gl4_3core_glDrawElementsIndirect(void *_glfuncs, GLenum mode, GLenum gltype, const GLvoid* indirect) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDrawElementsIndirect(mode, gltype, indirect); -} - -void gl4_3core_glDrawArraysIndirect(void *_glfuncs, GLenum mode, const GLvoid* indirect) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDrawArraysIndirect(mode, indirect); -} - -void gl4_3core_glBlendFuncSeparatei(void *_glfuncs, GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glBlendFuncSeparatei(buf, srcRGB, dstRGB, srcAlpha, dstAlpha); -} - -void gl4_3core_glBlendFunci(void *_glfuncs, GLuint buf, GLenum src, GLenum dst) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glBlendFunci(buf, src, dst); -} - -void gl4_3core_glBlendEquationSeparatei(void *_glfuncs, GLuint buf, GLenum modeRGB, GLenum modeAlpha) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glBlendEquationSeparatei(buf, modeRGB, modeAlpha); -} - -void gl4_3core_glBlendEquationi(void *_glfuncs, GLuint buf, GLenum mode) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glBlendEquationi(buf, mode); -} - -void gl4_3core_glMinSampleShading(void *_glfuncs, GLfloat value) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMinSampleShading(value); -} - -void gl4_3core_glGetDoublei_v(void *_glfuncs, GLenum target, GLuint index, GLdouble* data) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetDoublei_v(target, index, data); -} - -void gl4_3core_glGetFloati_v(void *_glfuncs, GLenum target, GLuint index, GLfloat* data) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetFloati_v(target, index, data); -} - -void gl4_3core_glDepthRangeIndexed(void *_glfuncs, GLuint index, GLdouble n, GLdouble f) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDepthRangeIndexed(index, n, f); -} - -void gl4_3core_glDepthRangeArrayv(void *_glfuncs, GLuint first, GLsizei count, const GLdouble* v) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDepthRangeArrayv(first, count, v); -} - -void gl4_3core_glScissorIndexedv(void *_glfuncs, GLuint index, const GLint* v) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glScissorIndexedv(index, v); -} - -void gl4_3core_glScissorIndexed(void *_glfuncs, GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glScissorIndexed(index, left, bottom, width, height); -} - -void gl4_3core_glScissorArrayv(void *_glfuncs, GLuint first, GLsizei count, const GLint* v) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glScissorArrayv(first, count, v); -} - -void gl4_3core_glViewportIndexedfv(void *_glfuncs, GLuint index, const GLfloat* v) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glViewportIndexedfv(index, v); -} - -void gl4_3core_glViewportIndexedf(void *_glfuncs, GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glViewportIndexedf(index, x, y, w, h); -} - -void gl4_3core_glViewportArrayv(void *_glfuncs, GLuint first, GLsizei count, const GLfloat* v) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glViewportArrayv(first, count, v); -} - -void gl4_3core_glGetVertexAttribLdv(void *_glfuncs, GLuint index, GLenum pname, GLdouble* params) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetVertexAttribLdv(index, pname, params); -} - -void gl4_3core_glVertexAttribLPointer(void *_glfuncs, GLuint index, GLint size, GLenum gltype, GLsizei stride, const GLvoid* pointer) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttribLPointer(index, size, gltype, stride, pointer); -} - -void gl4_3core_glVertexAttribL4dv(void *_glfuncs, GLuint index, const GLdouble* v) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttribL4dv(index, v); -} - -void gl4_3core_glVertexAttribL3dv(void *_glfuncs, GLuint index, const GLdouble* v) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttribL3dv(index, v); -} - -void gl4_3core_glVertexAttribL2dv(void *_glfuncs, GLuint index, const GLdouble* v) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttribL2dv(index, v); -} - -void gl4_3core_glVertexAttribL1dv(void *_glfuncs, GLuint index, const GLdouble* v) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttribL1dv(index, v); -} - -void gl4_3core_glVertexAttribL4d(void *_glfuncs, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttribL4d(index, x, y, z, w); -} - -void gl4_3core_glVertexAttribL3d(void *_glfuncs, GLuint index, GLdouble x, GLdouble y, GLdouble z) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttribL3d(index, x, y, z); -} - -void gl4_3core_glVertexAttribL2d(void *_glfuncs, GLuint index, GLdouble x, GLdouble y) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttribL2d(index, x, y); -} - -void gl4_3core_glVertexAttribL1d(void *_glfuncs, GLuint index, GLdouble x) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttribL1d(index, x); -} - -void gl4_3core_glGetProgramPipelineInfoLog(void *_glfuncs, GLuint pipeline, GLsizei bufSize, GLsizei* length, GLchar* infoLog) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetProgramPipelineInfoLog(pipeline, bufSize, length, infoLog); -} - -void gl4_3core_glValidateProgramPipeline(void *_glfuncs, GLuint pipeline) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glValidateProgramPipeline(pipeline); -} - -void gl4_3core_glProgramUniformMatrix4x3dv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glProgramUniformMatrix4x3dv(program, location, count, transpose, value); -} - -void gl4_3core_glProgramUniformMatrix3x4dv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glProgramUniformMatrix3x4dv(program, location, count, transpose, value); -} - -void gl4_3core_glProgramUniformMatrix4x2dv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glProgramUniformMatrix4x2dv(program, location, count, transpose, value); -} - -void gl4_3core_glProgramUniformMatrix2x4dv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glProgramUniformMatrix2x4dv(program, location, count, transpose, value); -} - -void gl4_3core_glProgramUniformMatrix3x2dv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glProgramUniformMatrix3x2dv(program, location, count, transpose, value); -} - -void gl4_3core_glProgramUniformMatrix2x3dv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glProgramUniformMatrix2x3dv(program, location, count, transpose, value); -} - -void gl4_3core_glProgramUniformMatrix4x3fv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glProgramUniformMatrix4x3fv(program, location, count, transpose, value); -} - -void gl4_3core_glProgramUniformMatrix3x4fv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glProgramUniformMatrix3x4fv(program, location, count, transpose, value); -} - -void gl4_3core_glProgramUniformMatrix4x2fv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glProgramUniformMatrix4x2fv(program, location, count, transpose, value); -} - -void gl4_3core_glProgramUniformMatrix2x4fv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glProgramUniformMatrix2x4fv(program, location, count, transpose, value); -} - -void gl4_3core_glProgramUniformMatrix3x2fv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glProgramUniformMatrix3x2fv(program, location, count, transpose, value); -} - -void gl4_3core_glProgramUniformMatrix2x3fv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glProgramUniformMatrix2x3fv(program, location, count, transpose, value); -} - -void gl4_3core_glProgramUniformMatrix4dv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glProgramUniformMatrix4dv(program, location, count, transpose, value); -} - -void gl4_3core_glProgramUniformMatrix3dv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glProgramUniformMatrix3dv(program, location, count, transpose, value); -} - -void gl4_3core_glProgramUniformMatrix2dv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glProgramUniformMatrix2dv(program, location, count, transpose, value); -} - -void gl4_3core_glProgramUniformMatrix4fv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glProgramUniformMatrix4fv(program, location, count, transpose, value); -} - -void gl4_3core_glProgramUniformMatrix3fv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glProgramUniformMatrix3fv(program, location, count, transpose, value); -} - -void gl4_3core_glProgramUniformMatrix2fv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glProgramUniformMatrix2fv(program, location, count, transpose, value); -} - -void gl4_3core_glProgramUniform4uiv(void *_glfuncs, GLuint program, GLint location, GLsizei count, const GLuint* value) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glProgramUniform4uiv(program, location, count, value); -} - -void gl4_3core_glProgramUniform4ui(void *_glfuncs, GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glProgramUniform4ui(program, location, v0, v1, v2, v3); -} - -void gl4_3core_glProgramUniform4dv(void *_glfuncs, GLuint program, GLint location, GLsizei count, const GLdouble* value) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glProgramUniform4dv(program, location, count, value); -} - -void gl4_3core_glProgramUniform4d(void *_glfuncs, GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glProgramUniform4d(program, location, v0, v1, v2, v3); -} - -void gl4_3core_glProgramUniform4fv(void *_glfuncs, GLuint program, GLint location, GLsizei count, const GLfloat* value) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glProgramUniform4fv(program, location, count, value); -} - -void gl4_3core_glProgramUniform4f(void *_glfuncs, GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glProgramUniform4f(program, location, v0, v1, v2, v3); -} - -void gl4_3core_glProgramUniform4iv(void *_glfuncs, GLuint program, GLint location, GLsizei count, const GLint* value) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glProgramUniform4iv(program, location, count, value); -} - -void gl4_3core_glProgramUniform4i(void *_glfuncs, GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glProgramUniform4i(program, location, v0, v1, v2, v3); -} - -void gl4_3core_glProgramUniform3uiv(void *_glfuncs, GLuint program, GLint location, GLsizei count, const GLuint* value) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glProgramUniform3uiv(program, location, count, value); -} - -void gl4_3core_glProgramUniform3ui(void *_glfuncs, GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glProgramUniform3ui(program, location, v0, v1, v2); -} - -void gl4_3core_glProgramUniform3dv(void *_glfuncs, GLuint program, GLint location, GLsizei count, const GLdouble* value) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glProgramUniform3dv(program, location, count, value); -} - -void gl4_3core_glProgramUniform3d(void *_glfuncs, GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glProgramUniform3d(program, location, v0, v1, v2); -} - -void gl4_3core_glProgramUniform3fv(void *_glfuncs, GLuint program, GLint location, GLsizei count, const GLfloat* value) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glProgramUniform3fv(program, location, count, value); -} - -void gl4_3core_glProgramUniform3f(void *_glfuncs, GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glProgramUniform3f(program, location, v0, v1, v2); -} - -void gl4_3core_glProgramUniform3iv(void *_glfuncs, GLuint program, GLint location, GLsizei count, const GLint* value) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glProgramUniform3iv(program, location, count, value); -} - -void gl4_3core_glProgramUniform3i(void *_glfuncs, GLuint program, GLint location, GLint v0, GLint v1, GLint v2) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glProgramUniform3i(program, location, v0, v1, v2); -} - -void gl4_3core_glProgramUniform2uiv(void *_glfuncs, GLuint program, GLint location, GLsizei count, const GLuint* value) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glProgramUniform2uiv(program, location, count, value); -} - -void gl4_3core_glProgramUniform2ui(void *_glfuncs, GLuint program, GLint location, GLuint v0, GLuint v1) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glProgramUniform2ui(program, location, v0, v1); -} - -void gl4_3core_glProgramUniform2dv(void *_glfuncs, GLuint program, GLint location, GLsizei count, const GLdouble* value) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glProgramUniform2dv(program, location, count, value); -} - -void gl4_3core_glProgramUniform2d(void *_glfuncs, GLuint program, GLint location, GLdouble v0, GLdouble v1) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glProgramUniform2d(program, location, v0, v1); -} - -void gl4_3core_glProgramUniform2fv(void *_glfuncs, GLuint program, GLint location, GLsizei count, const GLfloat* value) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glProgramUniform2fv(program, location, count, value); -} - -void gl4_3core_glProgramUniform2f(void *_glfuncs, GLuint program, GLint location, GLfloat v0, GLfloat v1) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glProgramUniform2f(program, location, v0, v1); -} - -void gl4_3core_glProgramUniform2iv(void *_glfuncs, GLuint program, GLint location, GLsizei count, const GLint* value) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glProgramUniform2iv(program, location, count, value); -} - -void gl4_3core_glProgramUniform2i(void *_glfuncs, GLuint program, GLint location, GLint v0, GLint v1) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glProgramUniform2i(program, location, v0, v1); -} - -void gl4_3core_glProgramUniform1uiv(void *_glfuncs, GLuint program, GLint location, GLsizei count, const GLuint* value) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glProgramUniform1uiv(program, location, count, value); -} - -void gl4_3core_glProgramUniform1ui(void *_glfuncs, GLuint program, GLint location, GLuint v0) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glProgramUniform1ui(program, location, v0); -} - -void gl4_3core_glProgramUniform1dv(void *_glfuncs, GLuint program, GLint location, GLsizei count, const GLdouble* value) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glProgramUniform1dv(program, location, count, value); -} - -void gl4_3core_glProgramUniform1d(void *_glfuncs, GLuint program, GLint location, GLdouble v0) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glProgramUniform1d(program, location, v0); -} - -void gl4_3core_glProgramUniform1fv(void *_glfuncs, GLuint program, GLint location, GLsizei count, const GLfloat* value) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glProgramUniform1fv(program, location, count, value); -} - -void gl4_3core_glProgramUniform1f(void *_glfuncs, GLuint program, GLint location, GLfloat v0) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glProgramUniform1f(program, location, v0); -} - -void gl4_3core_glProgramUniform1iv(void *_glfuncs, GLuint program, GLint location, GLsizei count, const GLint* value) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glProgramUniform1iv(program, location, count, value); -} - -void gl4_3core_glProgramUniform1i(void *_glfuncs, GLuint program, GLint location, GLint v0) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glProgramUniform1i(program, location, v0); -} - -void gl4_3core_glGetProgramPipelineiv(void *_glfuncs, GLuint pipeline, GLenum pname, GLint* params) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetProgramPipelineiv(pipeline, pname, params); -} - -GLboolean gl4_3core_glIsProgramPipeline(void *_glfuncs, GLuint pipeline) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glIsProgramPipeline(pipeline); -} - -void gl4_3core_glGenProgramPipelines(void *_glfuncs, GLsizei n, GLuint* pipelines) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGenProgramPipelines(n, pipelines); -} - -void gl4_3core_glDeleteProgramPipelines(void *_glfuncs, GLsizei n, const GLuint* pipelines) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDeleteProgramPipelines(n, pipelines); -} - -void gl4_3core_glBindProgramPipeline(void *_glfuncs, GLuint pipeline) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glBindProgramPipeline(pipeline); -} - -void gl4_3core_glActiveShaderProgram(void *_glfuncs, GLuint pipeline, GLuint program) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glActiveShaderProgram(pipeline, program); -} - -void gl4_3core_glUseProgramStages(void *_glfuncs, GLuint pipeline, GLbitfield stages, GLuint program) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUseProgramStages(pipeline, stages, program); -} - -void gl4_3core_glProgramParameteri(void *_glfuncs, GLuint program, GLenum pname, GLint value) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glProgramParameteri(program, pname, value); -} - -void gl4_3core_glProgramBinary(void *_glfuncs, GLuint program, GLenum binaryFormat, const GLvoid* binary, GLsizei length) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glProgramBinary(program, binaryFormat, binary, length); -} - -void gl4_3core_glGetProgramBinary(void *_glfuncs, GLuint program, GLsizei bufSize, GLsizei* length, GLenum* binaryFormat, GLvoid* binary) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetProgramBinary(program, bufSize, length, binaryFormat, binary); -} - -void gl4_3core_glClearDepthf(void *_glfuncs, GLfloat dd) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glClearDepthf(dd); -} - -void gl4_3core_glDepthRangef(void *_glfuncs, GLfloat n, GLfloat f) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDepthRangef(n, f); -} - -void gl4_3core_glGetShaderPrecisionFormat(void *_glfuncs, GLenum shadertype, GLenum precisionType, GLint* range_, GLint* precision) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetShaderPrecisionFormat(shadertype, precisionType, range_, precision); -} - -void gl4_3core_glShaderBinary(void *_glfuncs, GLsizei count, const GLuint* shaders, GLenum binaryFormat, const GLvoid* binary, GLsizei length) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glShaderBinary(count, shaders, binaryFormat, binary, length); -} - -void gl4_3core_glReleaseShaderCompiler(void *_glfuncs) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glReleaseShaderCompiler(); -} - -void gl4_3core_glTexStorage3D(void *_glfuncs, GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexStorage3D(target, levels, internalFormat, width, height, depth); -} - -void gl4_3core_glTexStorage2D(void *_glfuncs, GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexStorage2D(target, levels, internalFormat, width, height); -} - -void gl4_3core_glTexStorage1D(void *_glfuncs, GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexStorage1D(target, levels, internalFormat, width); -} - -void gl4_3core_glMemoryBarrier(void *_glfuncs, GLbitfield barriers) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMemoryBarrier(barriers); -} - -void gl4_3core_glBindImageTexture(void *_glfuncs, GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glBindImageTexture(unit, texture, level, layered, layer, access, format); -} - -void gl4_3core_glGetActiveAtomicCounterBufferiv(void *_glfuncs, GLuint program, GLuint bufferIndex, GLenum pname, GLint* params) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetActiveAtomicCounterBufferiv(program, bufferIndex, pname, params); -} - -void gl4_3core_glGetInternalformativ(void *_glfuncs, GLenum target, GLenum internalFormat, GLenum pname, GLsizei bufSize, GLint* params) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetInternalformativ(target, internalFormat, pname, bufSize, params); -} - -void gl4_3core_glDrawTransformFeedbackStreamInstanced(void *_glfuncs, GLenum mode, GLuint id, GLuint stream, GLsizei instancecount) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDrawTransformFeedbackStreamInstanced(mode, id, stream, instancecount); -} - -void gl4_3core_glDrawTransformFeedbackInstanced(void *_glfuncs, GLenum mode, GLuint id, GLsizei instancecount) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDrawTransformFeedbackInstanced(mode, id, instancecount); -} - -void gl4_3core_glDrawElementsInstancedBaseVertexBaseInstance(void *_glfuncs, GLenum mode, GLsizei count, GLenum gltype, const GLvoid* indices, GLsizei instancecount, GLint basevertex, GLuint baseinstance) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDrawElementsInstancedBaseVertexBaseInstance(mode, count, gltype, indices, instancecount, basevertex, baseinstance); -} - -void gl4_3core_glDrawElementsInstancedBaseInstance(void *_glfuncs, GLenum mode, GLsizei count, GLenum gltype, const GLvoid* indices, GLsizei instancecount, GLuint baseinstance) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDrawElementsInstancedBaseInstance(mode, count, gltype, indices, instancecount, baseinstance); -} - -void gl4_3core_glDrawArraysInstancedBaseInstance(void *_glfuncs, GLenum mode, GLint first, GLsizei count, GLsizei instancecount, GLuint baseinstance) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDrawArraysInstancedBaseInstance(mode, first, count, instancecount, baseinstance); -} - -void gl4_3core_glTexStorage3DMultisample(void *_glfuncs, GLenum target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexStorage3DMultisample(target, samples, internalFormat, width, height, depth, fixedsamplelocations); -} - -void gl4_3core_glTexStorage2DMultisample(void *_glfuncs, GLenum target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexStorage2DMultisample(target, samples, internalFormat, width, height, fixedsamplelocations); -} - -void gl4_3core_glTexBufferRange(void *_glfuncs, GLenum target, GLenum internalFormat, GLuint buffer, GLintptr offset, GLsizeiptr size) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexBufferRange(target, internalFormat, buffer, offset, size); -} - -void gl4_3core_glShaderStorageBlockBinding(void *_glfuncs, GLuint program, GLuint storageBlockIndex, GLuint storageBlockBinding) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glShaderStorageBlockBinding(program, storageBlockIndex, storageBlockBinding); -} - -GLint gl4_3core_glGetProgramResourceLocationIndex(void *_glfuncs, GLuint program, GLenum programInterface, const GLchar* name) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glGetProgramResourceLocationIndex(program, programInterface, name); -} - -GLint gl4_3core_glGetProgramResourceLocation(void *_glfuncs, GLuint program, GLenum programInterface, const GLchar* name) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glGetProgramResourceLocation(program, programInterface, name); -} - -void gl4_3core_glGetProgramResourceiv(void *_glfuncs, GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum* props, GLsizei bufSize, GLsizei* length, GLint* params) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetProgramResourceiv(program, programInterface, index, propCount, props, bufSize, length, params); -} - -void gl4_3core_glGetProgramResourceName(void *_glfuncs, GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei* length, GLchar* name) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetProgramResourceName(program, programInterface, index, bufSize, length, name); -} - -GLuint gl4_3core_glGetProgramResourceIndex(void *_glfuncs, GLuint program, GLenum programInterface, const GLchar* name) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glGetProgramResourceIndex(program, programInterface, name); -} - -void gl4_3core_glGetProgramInterfaceiv(void *_glfuncs, GLuint program, GLenum programInterface, GLenum pname, GLint* params) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetProgramInterfaceiv(program, programInterface, pname, params); -} - -void gl4_3core_glMultiDrawElementsIndirect(void *_glfuncs, GLenum mode, GLenum gltype, const GLvoid* indirect, GLsizei drawcount, GLsizei stride) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiDrawElementsIndirect(mode, gltype, indirect, drawcount, stride); -} - -void gl4_3core_glMultiDrawArraysIndirect(void *_glfuncs, GLenum mode, const GLvoid* indirect, GLsizei drawcount, GLsizei stride) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiDrawArraysIndirect(mode, indirect, drawcount, stride); -} - -void gl4_3core_glInvalidateSubFramebuffer(void *_glfuncs, GLenum target, GLsizei numAttachments, const GLenum* attachments, GLint x, GLint y, GLsizei width, GLsizei height) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glInvalidateSubFramebuffer(target, numAttachments, attachments, x, y, width, height); -} - -void gl4_3core_glInvalidateFramebuffer(void *_glfuncs, GLenum target, GLsizei numAttachments, const GLenum* attachments) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glInvalidateFramebuffer(target, numAttachments, attachments); -} - -void gl4_3core_glInvalidateBufferData(void *_glfuncs, GLuint buffer) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glInvalidateBufferData(buffer); -} - -void gl4_3core_glInvalidateBufferSubData(void *_glfuncs, GLuint buffer, GLintptr offset, GLsizeiptr length) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glInvalidateBufferSubData(buffer, offset, length); -} - -void gl4_3core_glInvalidateTexImage(void *_glfuncs, GLuint texture, GLint level) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glInvalidateTexImage(texture, level); -} - -void gl4_3core_glInvalidateTexSubImage(void *_glfuncs, GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glInvalidateTexSubImage(texture, level, xoffset, yoffset, zoffset, width, height, depth); -} - -void gl4_3core_glGetInternalformati64v(void *_glfuncs, GLenum target, GLenum internalFormat, GLenum pname, GLsizei bufSize, GLint64* params) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetInternalformati64v(target, internalFormat, pname, bufSize, params); -} - -void gl4_3core_glGetFramebufferParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetFramebufferParameteriv(target, pname, params); -} - -void gl4_3core_glFramebufferParameteri(void *_glfuncs, GLenum target, GLenum pname, GLint param) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glFramebufferParameteri(target, pname, param); -} - -void gl4_3core_glVertexBindingDivisor(void *_glfuncs, GLuint bindingindex, GLuint divisor) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexBindingDivisor(bindingindex, divisor); -} - -void gl4_3core_glVertexAttribBinding(void *_glfuncs, GLuint attribindex, GLuint bindingindex) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttribBinding(attribindex, bindingindex); -} - -void gl4_3core_glVertexAttribLFormat(void *_glfuncs, GLuint attribindex, GLint size, GLenum gltype, GLuint relativeoffset) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttribLFormat(attribindex, size, gltype, relativeoffset); -} - -void gl4_3core_glVertexAttribIFormat(void *_glfuncs, GLuint attribindex, GLint size, GLenum gltype, GLuint relativeoffset) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttribIFormat(attribindex, size, gltype, relativeoffset); -} - -void gl4_3core_glVertexAttribFormat(void *_glfuncs, GLuint attribindex, GLint size, GLenum gltype, GLboolean normalized, GLuint relativeoffset) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttribFormat(attribindex, size, gltype, normalized, relativeoffset); -} - -void gl4_3core_glBindVertexBuffer(void *_glfuncs, GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glBindVertexBuffer(bindingindex, buffer, offset, stride); -} - -void gl4_3core_glTextureView(void *_glfuncs, GLuint texture, GLenum target, GLuint origtexture, GLenum internalFormat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTextureView(texture, target, origtexture, internalFormat, minlevel, numlevels, minlayer, numlayers); -} - -void gl4_3core_glCopyImageSubData(void *_glfuncs, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glCopyImageSubData(srcName, srcTarget, srcLevel, srcX, srcY, srcZ, dstName, dstTarget, dstLevel, dstX, dstY, dstZ, srcWidth, srcHeight, srcDepth); -} - -void gl4_3core_glDispatchComputeIndirect(void *_glfuncs, GLintptr indirect) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDispatchComputeIndirect(indirect); -} - -void gl4_3core_glDispatchCompute(void *_glfuncs, GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDispatchCompute(num_groups_x, num_groups_y, num_groups_z); -} - -void gl4_3core_glClearBufferSubData(void *_glfuncs, GLenum target, GLenum internalFormat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum gltype, const GLvoid* data) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glClearBufferSubData(target, internalFormat, offset, size, format, gltype, data); -} - -void gl4_3core_glClearBufferData(void *_glfuncs, GLenum target, GLenum internalFormat, GLenum format, GLenum gltype, const GLvoid* data) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glClearBufferData(target, internalFormat, format, gltype, data); -} - diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/gl/4.3core/funcs.h b/Godeps/_workspace/src/github.com/obscuren/qml/gl/4.3core/funcs.h deleted file mode 100644 index b65f69bc4..000000000 --- a/Godeps/_workspace/src/github.com/obscuren/qml/gl/4.3core/funcs.h +++ /dev/null @@ -1,530 +0,0 @@ - -// ** file automatically generated by glgen -- do not edit manually ** - -#ifndef __cplusplus -#include -#include -typedef unsigned int GLenum; -typedef unsigned char GLboolean; -typedef unsigned int GLbitfield; -typedef void GLvoid; -typedef char GLchar; -typedef signed char GLbyte; /* 1-byte signed */ -typedef short GLshort; /* 2-byte signed */ -typedef int GLint; /* 4-byte signed */ -typedef unsigned char GLubyte; /* 1-byte unsigned */ -typedef unsigned short GLushort; /* 2-byte unsigned */ -typedef unsigned int GLuint; /* 4-byte unsigned */ -typedef int GLsizei; /* 4-byte signed */ -typedef float GLfloat; /* single precision float */ -typedef float GLclampf; /* single precision float in [0,1] */ -typedef double GLdouble; /* double precision float */ -typedef double GLclampd; /* double precision float in [0,1] */ -typedef int64_t GLint64; -typedef uint64_t GLuint64; -typedef ptrdiff_t GLintptr; -typedef ptrdiff_t GLsizeiptr; -typedef ptrdiff_t GLintptrARB; -typedef ptrdiff_t GLsizeiptrARB; -typedef struct __GLsync *GLsync; -#endif - -#ifdef __cplusplus -extern "C" { -#endif - -void *gl4_3core_funcs(); - -void gl4_3core_glViewport(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height); -void gl4_3core_glDepthRange(void *_glfuncs, GLdouble nearVal, GLdouble farVal); -GLboolean gl4_3core_glIsEnabled(void *_glfuncs, GLenum cap); -void gl4_3core_glGetTexLevelParameteriv(void *_glfuncs, GLenum target, GLint level, GLenum pname, GLint* params); -void gl4_3core_glGetTexLevelParameterfv(void *_glfuncs, GLenum target, GLint level, GLenum pname, GLfloat* params); -void gl4_3core_glGetTexParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params); -void gl4_3core_glGetTexParameterfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params); -void gl4_3core_glGetTexImage(void *_glfuncs, GLenum target, GLint level, GLenum format, GLenum gltype, GLvoid* pixels); -void gl4_3core_glGetIntegerv(void *_glfuncs, GLenum pname, GLint* params); -void gl4_3core_glGetFloatv(void *_glfuncs, GLenum pname, GLfloat* params); -GLenum gl4_3core_glGetError(void *_glfuncs); -void gl4_3core_glGetDoublev(void *_glfuncs, GLenum pname, GLdouble* params); -void gl4_3core_glGetBooleanv(void *_glfuncs, GLenum pname, GLboolean* params); -void gl4_3core_glReadPixels(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum gltype, GLvoid* pixels); -void gl4_3core_glReadBuffer(void *_glfuncs, GLenum mode); -void gl4_3core_glPixelStorei(void *_glfuncs, GLenum pname, GLint param); -void gl4_3core_glPixelStoref(void *_glfuncs, GLenum pname, GLfloat param); -void gl4_3core_glDepthFunc(void *_glfuncs, GLenum glfunc); -void gl4_3core_glStencilOp(void *_glfuncs, GLenum fail, GLenum zfail, GLenum zpass); -void gl4_3core_glStencilFunc(void *_glfuncs, GLenum glfunc, GLint ref, GLuint mask); -void gl4_3core_glLogicOp(void *_glfuncs, GLenum opcode); -void gl4_3core_glBlendFunc(void *_glfuncs, GLenum sfactor, GLenum dfactor); -void gl4_3core_glFlush(void *_glfuncs); -void gl4_3core_glFinish(void *_glfuncs); -void gl4_3core_glEnable(void *_glfuncs, GLenum cap); -void gl4_3core_glDisable(void *_glfuncs, GLenum cap); -void gl4_3core_glDepthMask(void *_glfuncs, GLboolean flag); -void gl4_3core_glColorMask(void *_glfuncs, GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); -void gl4_3core_glStencilMask(void *_glfuncs, GLuint mask); -void gl4_3core_glClearDepth(void *_glfuncs, GLdouble depth); -void gl4_3core_glClearStencil(void *_glfuncs, GLint s); -void gl4_3core_glClearColor(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); -void gl4_3core_glClear(void *_glfuncs, GLbitfield mask); -void gl4_3core_glDrawBuffer(void *_glfuncs, GLenum mode); -void gl4_3core_glTexImage2D(void *_glfuncs, GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum gltype, const GLvoid* pixels); -void gl4_3core_glTexImage1D(void *_glfuncs, GLenum target, GLint level, GLint internalFormat, GLsizei width, GLint border, GLenum format, GLenum gltype, const GLvoid* pixels); -void gl4_3core_glTexParameteriv(void *_glfuncs, GLenum target, GLenum pname, const GLint* params); -void gl4_3core_glTexParameteri(void *_glfuncs, GLenum target, GLenum pname, GLint param); -void gl4_3core_glTexParameterfv(void *_glfuncs, GLenum target, GLenum pname, const GLfloat* params); -void gl4_3core_glTexParameterf(void *_glfuncs, GLenum target, GLenum pname, GLfloat param); -void gl4_3core_glScissor(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height); -void gl4_3core_glPolygonMode(void *_glfuncs, GLenum face, GLenum mode); -void gl4_3core_glPointSize(void *_glfuncs, GLfloat size); -void gl4_3core_glLineWidth(void *_glfuncs, GLfloat width); -void gl4_3core_glHint(void *_glfuncs, GLenum target, GLenum mode); -void gl4_3core_glFrontFace(void *_glfuncs, GLenum mode); -void gl4_3core_glCullFace(void *_glfuncs, GLenum mode); -void gl4_3core_glIndexubv(void *_glfuncs, const GLubyte* c); -void gl4_3core_glIndexub(void *_glfuncs, GLubyte c); -GLboolean gl4_3core_glIsTexture(void *_glfuncs, GLuint texture); -void gl4_3core_glGenTextures(void *_glfuncs, GLsizei n, GLuint* textures); -void gl4_3core_glDeleteTextures(void *_glfuncs, GLsizei n, const GLuint* textures); -void gl4_3core_glBindTexture(void *_glfuncs, GLenum target, GLuint texture); -void gl4_3core_glTexSubImage2D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum gltype, const GLvoid* pixels); -void gl4_3core_glTexSubImage1D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum gltype, const GLvoid* pixels); -void gl4_3core_glCopyTexSubImage2D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); -void gl4_3core_glCopyTexSubImage1D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); -void gl4_3core_glCopyTexImage2D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); -void gl4_3core_glCopyTexImage1D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLint border); -void gl4_3core_glPolygonOffset(void *_glfuncs, GLfloat factor, GLfloat units); -void gl4_3core_glDrawElements(void *_glfuncs, GLenum mode, GLsizei count, GLenum gltype, const GLvoid* indices); -void gl4_3core_glDrawArrays(void *_glfuncs, GLenum mode, GLint first, GLsizei count); -void gl4_3core_glCopyTexSubImage3D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); -void gl4_3core_glTexSubImage3D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum gltype, const GLvoid* pixels); -void gl4_3core_glTexImage3D(void *_glfuncs, GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum gltype, const GLvoid* pixels); -void gl4_3core_glDrawRangeElements(void *_glfuncs, GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum gltype, const GLvoid* indices); -void gl4_3core_glBlendEquation(void *_glfuncs, GLenum mode); -void gl4_3core_glBlendColor(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); -void gl4_3core_glGetCompressedTexImage(void *_glfuncs, GLenum target, GLint level, GLvoid* img); -void gl4_3core_glCompressedTexSubImage1D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid* data); -void gl4_3core_glCompressedTexSubImage2D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid* data); -void gl4_3core_glCompressedTexSubImage3D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid* data); -void gl4_3core_glCompressedTexImage1D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid* data); -void gl4_3core_glCompressedTexImage2D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid* data); -void gl4_3core_glCompressedTexImage3D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid* data); -void gl4_3core_glSampleCoverage(void *_glfuncs, GLfloat value, GLboolean invert); -void gl4_3core_glActiveTexture(void *_glfuncs, GLenum texture); -void gl4_3core_glPointParameteriv(void *_glfuncs, GLenum pname, const GLint* params); -void gl4_3core_glPointParameteri(void *_glfuncs, GLenum pname, GLint param); -void gl4_3core_glPointParameterfv(void *_glfuncs, GLenum pname, const GLfloat* params); -void gl4_3core_glPointParameterf(void *_glfuncs, GLenum pname, GLfloat param); -void gl4_3core_glMultiDrawArrays(void *_glfuncs, GLenum mode, const GLint* first, const GLsizei* count, GLsizei drawcount); -void gl4_3core_glBlendFuncSeparate(void *_glfuncs, GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); -void gl4_3core_glGetBufferParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params); -GLboolean gl4_3core_glUnmapBuffer(void *_glfuncs, GLenum target); -void gl4_3core_glGetBufferSubData(void *_glfuncs, GLenum target, GLintptr offset, GLsizeiptr size, GLvoid* data); -void gl4_3core_glBufferSubData(void *_glfuncs, GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data); -void gl4_3core_glBufferData(void *_glfuncs, GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage); -GLboolean gl4_3core_glIsBuffer(void *_glfuncs, GLuint buffer); -void gl4_3core_glGenBuffers(void *_glfuncs, GLsizei n, GLuint* buffers); -void gl4_3core_glDeleteBuffers(void *_glfuncs, GLsizei n, const GLuint* buffers); -void gl4_3core_glBindBuffer(void *_glfuncs, GLenum target, GLuint buffer); -void gl4_3core_glGetQueryObjectuiv(void *_glfuncs, GLuint id, GLenum pname, GLuint* params); -void gl4_3core_glGetQueryObjectiv(void *_glfuncs, GLuint id, GLenum pname, GLint* params); -void gl4_3core_glGetQueryiv(void *_glfuncs, GLenum target, GLenum pname, GLint* params); -void gl4_3core_glEndQuery(void *_glfuncs, GLenum target); -void gl4_3core_glBeginQuery(void *_glfuncs, GLenum target, GLuint id); -GLboolean gl4_3core_glIsQuery(void *_glfuncs, GLuint id); -void gl4_3core_glDeleteQueries(void *_glfuncs, GLsizei n, const GLuint* ids); -void gl4_3core_glGenQueries(void *_glfuncs, GLsizei n, GLuint* ids); -void gl4_3core_glVertexAttribPointer(void *_glfuncs, GLuint index, GLint size, GLenum gltype, GLboolean normalized, GLsizei stride, const GLvoid* offset); -void gl4_3core_glValidateProgram(void *_glfuncs, GLuint program); -void gl4_3core_glUniformMatrix4fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); -void gl4_3core_glUniformMatrix3fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); -void gl4_3core_glUniformMatrix2fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); -void gl4_3core_glUniform4iv(void *_glfuncs, GLint location, GLsizei count, const GLint* value); -void gl4_3core_glUniform3iv(void *_glfuncs, GLint location, GLsizei count, const GLint* value); -void gl4_3core_glUniform2iv(void *_glfuncs, GLint location, GLsizei count, const GLint* value); -void gl4_3core_glUniform1iv(void *_glfuncs, GLint location, GLsizei count, const GLint* value); -void gl4_3core_glUniform4fv(void *_glfuncs, GLint location, GLsizei count, const GLfloat* value); -void gl4_3core_glUniform3fv(void *_glfuncs, GLint location, GLsizei count, const GLfloat* value); -void gl4_3core_glUniform2fv(void *_glfuncs, GLint location, GLsizei count, const GLfloat* value); -void gl4_3core_glUniform1fv(void *_glfuncs, GLint location, GLsizei count, const GLfloat* value); -void gl4_3core_glUniform4i(void *_glfuncs, GLint location, GLint v0, GLint v1, GLint v2, GLint v3); -void gl4_3core_glUniform3i(void *_glfuncs, GLint location, GLint v0, GLint v1, GLint v2); -void gl4_3core_glUniform2i(void *_glfuncs, GLint location, GLint v0, GLint v1); -void gl4_3core_glUniform1i(void *_glfuncs, GLint location, GLint v0); -void gl4_3core_glUniform4f(void *_glfuncs, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); -void gl4_3core_glUniform3f(void *_glfuncs, GLint location, GLfloat v0, GLfloat v1, GLfloat v2); -void gl4_3core_glUniform2f(void *_glfuncs, GLint location, GLfloat v0, GLfloat v1); -void gl4_3core_glUniform1f(void *_glfuncs, GLint location, GLfloat v0); -void gl4_3core_glUseProgram(void *_glfuncs, GLuint program); -void gl4_3core_glShaderSource(void *_glfuncs, GLuint shader, GLsizei count, const GLchar** source, const GLint* length); -void gl4_3core_glLinkProgram(void *_glfuncs, GLuint program); -GLboolean gl4_3core_glIsShader(void *_glfuncs, GLuint shader); -GLboolean gl4_3core_glIsProgram(void *_glfuncs, GLuint program); -void gl4_3core_glGetVertexAttribiv(void *_glfuncs, GLuint index, GLenum pname, GLint* params); -void gl4_3core_glGetVertexAttribfv(void *_glfuncs, GLuint index, GLenum pname, GLfloat* params); -void gl4_3core_glGetVertexAttribdv(void *_glfuncs, GLuint index, GLenum pname, GLdouble* params); -void gl4_3core_glGetUniformiv(void *_glfuncs, GLuint program, GLint location, GLint* params); -void gl4_3core_glGetUniformfv(void *_glfuncs, GLuint program, GLint location, GLfloat* params); -GLint gl4_3core_glGetUniformLocation(void *_glfuncs, GLuint program, const GLchar* name); -void gl4_3core_glGetShaderSource(void *_glfuncs, GLuint shader, GLsizei bufSize, GLsizei* length, GLchar* source); -void gl4_3core_glGetShaderInfoLog(void *_glfuncs, GLuint shader, GLsizei bufSize, GLsizei* length, GLchar* infoLog); -void gl4_3core_glGetShaderiv(void *_glfuncs, GLuint shader, GLenum pname, GLint* params); -void gl4_3core_glGetProgramInfoLog(void *_glfuncs, GLuint program, GLsizei bufSize, GLsizei* length, GLchar* infoLog); -void gl4_3core_glGetProgramiv(void *_glfuncs, GLuint program, GLenum pname, GLint* params); -GLint gl4_3core_glGetAttribLocation(void *_glfuncs, GLuint program, const GLchar* name); -void gl4_3core_glGetAttachedShaders(void *_glfuncs, GLuint program, GLsizei maxCount, GLsizei* count, GLuint* obj); -void gl4_3core_glGetActiveUniform(void *_glfuncs, GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLint* size, GLenum* gltype, GLchar* name); -void gl4_3core_glGetActiveAttrib(void *_glfuncs, GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLint* size, GLenum* gltype, GLchar* name); -void gl4_3core_glEnableVertexAttribArray(void *_glfuncs, GLuint index); -void gl4_3core_glDisableVertexAttribArray(void *_glfuncs, GLuint index); -void gl4_3core_glDetachShader(void *_glfuncs, GLuint program, GLuint shader); -void gl4_3core_glDeleteShader(void *_glfuncs, GLuint shader); -void gl4_3core_glDeleteProgram(void *_glfuncs, GLuint program); -GLuint gl4_3core_glCreateShader(void *_glfuncs, GLenum gltype); -GLuint gl4_3core_glCreateProgram(void *_glfuncs); -void gl4_3core_glCompileShader(void *_glfuncs, GLuint shader); -void gl4_3core_glBindAttribLocation(void *_glfuncs, GLuint program, GLuint index, const GLchar* name); -void gl4_3core_glAttachShader(void *_glfuncs, GLuint program, GLuint shader); -void gl4_3core_glStencilMaskSeparate(void *_glfuncs, GLenum face, GLuint mask); -void gl4_3core_glStencilFuncSeparate(void *_glfuncs, GLenum face, GLenum glfunc, GLint ref, GLuint mask); -void gl4_3core_glStencilOpSeparate(void *_glfuncs, GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); -void gl4_3core_glDrawBuffers(void *_glfuncs, GLsizei n, const GLenum* bufs); -void gl4_3core_glBlendEquationSeparate(void *_glfuncs, GLenum modeRGB, GLenum modeAlpha); -void gl4_3core_glUniformMatrix4x3fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); -void gl4_3core_glUniformMatrix3x4fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); -void gl4_3core_glUniformMatrix4x2fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); -void gl4_3core_glUniformMatrix2x4fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); -void gl4_3core_glUniformMatrix3x2fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); -void gl4_3core_glUniformMatrix2x3fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); -GLboolean gl4_3core_glIsVertexArray(void *_glfuncs, GLuint array); -void gl4_3core_glGenVertexArrays(void *_glfuncs, GLsizei n, GLuint* arrays); -void gl4_3core_glDeleteVertexArrays(void *_glfuncs, GLsizei n, const GLuint* arrays); -void gl4_3core_glBindVertexArray(void *_glfuncs, GLuint array); -void gl4_3core_glFlushMappedBufferRange(void *_glfuncs, GLenum target, GLintptr offset, GLsizeiptr length); -void gl4_3core_glFramebufferTextureLayer(void *_glfuncs, GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); -void gl4_3core_glRenderbufferStorageMultisample(void *_glfuncs, GLenum target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height); -void gl4_3core_glBlitFramebuffer(void *_glfuncs, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); -void gl4_3core_glGenerateMipmap(void *_glfuncs, GLenum target); -void gl4_3core_glGetFramebufferAttachmentParameteriv(void *_glfuncs, GLenum target, GLenum attachment, GLenum pname, GLint* params); -void gl4_3core_glFramebufferRenderbuffer(void *_glfuncs, GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); -void gl4_3core_glFramebufferTexture3D(void *_glfuncs, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); -void gl4_3core_glFramebufferTexture2D(void *_glfuncs, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); -void gl4_3core_glFramebufferTexture1D(void *_glfuncs, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); -GLenum gl4_3core_glCheckFramebufferStatus(void *_glfuncs, GLenum target); -void gl4_3core_glGenFramebuffers(void *_glfuncs, GLsizei n, GLuint* framebuffers); -void gl4_3core_glDeleteFramebuffers(void *_glfuncs, GLsizei n, const GLuint* framebuffers); -void gl4_3core_glBindFramebuffer(void *_glfuncs, GLenum target, GLuint framebuffer); -GLboolean gl4_3core_glIsFramebuffer(void *_glfuncs, GLuint framebuffer); -void gl4_3core_glGetRenderbufferParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params); -void gl4_3core_glRenderbufferStorage(void *_glfuncs, GLenum target, GLenum internalFormat, GLsizei width, GLsizei height); -void gl4_3core_glGenRenderbuffers(void *_glfuncs, GLsizei n, GLuint* renderbuffers); -void gl4_3core_glDeleteRenderbuffers(void *_glfuncs, GLsizei n, const GLuint* renderbuffers); -void gl4_3core_glBindRenderbuffer(void *_glfuncs, GLenum target, GLuint renderbuffer); -GLboolean gl4_3core_glIsRenderbuffer(void *_glfuncs, GLuint renderbuffer); -void gl4_3core_glClearBufferfi(void *_glfuncs, GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil); -void gl4_3core_glClearBufferfv(void *_glfuncs, GLenum buffer, GLint drawbuffer, const GLfloat* value); -void gl4_3core_glClearBufferuiv(void *_glfuncs, GLenum buffer, GLint drawbuffer, const GLuint* value); -void gl4_3core_glClearBufferiv(void *_glfuncs, GLenum buffer, GLint drawbuffer, const GLint* value); -void gl4_3core_glGetTexParameterIuiv(void *_glfuncs, GLenum target, GLenum pname, GLuint* params); -void gl4_3core_glGetTexParameterIiv(void *_glfuncs, GLenum target, GLenum pname, GLint* params); -void gl4_3core_glTexParameterIuiv(void *_glfuncs, GLenum target, GLenum pname, const GLuint* params); -void gl4_3core_glTexParameterIiv(void *_glfuncs, GLenum target, GLenum pname, const GLint* params); -void gl4_3core_glUniform4uiv(void *_glfuncs, GLint location, GLsizei count, const GLuint* value); -void gl4_3core_glUniform3uiv(void *_glfuncs, GLint location, GLsizei count, const GLuint* value); -void gl4_3core_glUniform2uiv(void *_glfuncs, GLint location, GLsizei count, const GLuint* value); -void gl4_3core_glUniform1uiv(void *_glfuncs, GLint location, GLsizei count, const GLuint* value); -void gl4_3core_glUniform4ui(void *_glfuncs, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); -void gl4_3core_glUniform3ui(void *_glfuncs, GLint location, GLuint v0, GLuint v1, GLuint v2); -void gl4_3core_glUniform2ui(void *_glfuncs, GLint location, GLuint v0, GLuint v1); -void gl4_3core_glUniform1ui(void *_glfuncs, GLint location, GLuint v0); -GLint gl4_3core_glGetFragDataLocation(void *_glfuncs, GLuint program, const GLchar* name); -void gl4_3core_glBindFragDataLocation(void *_glfuncs, GLuint program, GLuint color, const GLchar* name); -void gl4_3core_glGetUniformuiv(void *_glfuncs, GLuint program, GLint location, GLuint* params); -void gl4_3core_glGetVertexAttribIuiv(void *_glfuncs, GLuint index, GLenum pname, GLuint* params); -void gl4_3core_glGetVertexAttribIiv(void *_glfuncs, GLuint index, GLenum pname, GLint* params); -void gl4_3core_glVertexAttribIPointer(void *_glfuncs, GLuint index, GLint size, GLenum gltype, GLsizei stride, const GLvoid* pointer); -void gl4_3core_glEndConditionalRender(void *_glfuncs); -void gl4_3core_glBeginConditionalRender(void *_glfuncs, GLuint id, GLenum mode); -void gl4_3core_glClampColor(void *_glfuncs, GLenum target, GLenum clamp); -void gl4_3core_glGetTransformFeedbackVarying(void *_glfuncs, GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLsizei* size, GLenum* gltype, GLchar* name); -void gl4_3core_glBindBufferBase(void *_glfuncs, GLenum target, GLuint index, GLuint buffer); -void gl4_3core_glBindBufferRange(void *_glfuncs, GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); -void gl4_3core_glEndTransformFeedback(void *_glfuncs); -void gl4_3core_glBeginTransformFeedback(void *_glfuncs, GLenum primitiveMode); -GLboolean gl4_3core_glIsEnabledi(void *_glfuncs, GLenum target, GLuint index); -void gl4_3core_glDisablei(void *_glfuncs, GLenum target, GLuint index); -void gl4_3core_glEnablei(void *_glfuncs, GLenum target, GLuint index); -void gl4_3core_glGetIntegeri_v(void *_glfuncs, GLenum target, GLuint index, GLint* data); -void gl4_3core_glGetBooleani_v(void *_glfuncs, GLenum target, GLuint index, GLboolean* data); -void gl4_3core_glColorMaski(void *_glfuncs, GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a); -void gl4_3core_glCopyBufferSubData(void *_glfuncs, GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); -void gl4_3core_glUniformBlockBinding(void *_glfuncs, GLuint program, GLuint v0, GLuint v1); -void gl4_3core_glGetActiveUniformBlockName(void *_glfuncs, GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei* length, GLchar* uniformBlockName); -void gl4_3core_glGetActiveUniformBlockiv(void *_glfuncs, GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint* params); -GLuint gl4_3core_glGetUniformBlockIndex(void *_glfuncs, GLuint program, const GLchar* uniformBlockName); -void gl4_3core_glGetActiveUniformName(void *_glfuncs, GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei* length, GLchar* uniformName); -void gl4_3core_glGetActiveUniformsiv(void *_glfuncs, GLuint program, GLsizei uniformCount, const GLuint* uniformIndices, GLenum pname, GLint* params); -void gl4_3core_glPrimitiveRestartIndex(void *_glfuncs, GLuint index); -void gl4_3core_glTexBuffer(void *_glfuncs, GLenum target, GLenum internalFormat, GLuint buffer); -void gl4_3core_glDrawElementsInstanced(void *_glfuncs, GLenum mode, GLsizei count, GLenum gltype, const GLvoid* indices, GLsizei instancecount); -void gl4_3core_glDrawArraysInstanced(void *_glfuncs, GLenum mode, GLint first, GLsizei count, GLsizei instancecount); -void gl4_3core_glSampleMaski(void *_glfuncs, GLuint index, GLbitfield mask); -void gl4_3core_glGetMultisamplefv(void *_glfuncs, GLenum pname, GLuint index, GLfloat* val); -void gl4_3core_glTexImage3DMultisample(void *_glfuncs, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); -void gl4_3core_glTexImage2DMultisample(void *_glfuncs, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); -void gl4_3core_glGetSynciv(void *_glfuncs, GLsync sync, GLenum pname, GLsizei bufSize, GLsizei* length, GLint* values); -void gl4_3core_glGetInteger64v(void *_glfuncs, GLenum pname, GLint64* params); -void gl4_3core_glWaitSync(void *_glfuncs, GLsync sync, GLbitfield flags, GLuint64 timeout); -GLenum gl4_3core_glClientWaitSync(void *_glfuncs, GLsync sync, GLbitfield flags, GLuint64 timeout); -void gl4_3core_glDeleteSync(void *_glfuncs, GLsync sync); -GLboolean gl4_3core_glIsSync(void *_glfuncs, GLsync sync); -GLsync gl4_3core_glFenceSync(void *_glfuncs, GLenum condition, GLbitfield flags); -void gl4_3core_glProvokingVertex(void *_glfuncs, GLenum mode); -void gl4_3core_glDrawElementsInstancedBaseVertex(void *_glfuncs, GLenum mode, GLsizei count, GLenum gltype, const GLvoid* indices, GLsizei instancecount, GLint basevertex); -void gl4_3core_glDrawRangeElementsBaseVertex(void *_glfuncs, GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum gltype, const GLvoid* indices, GLint basevertex); -void gl4_3core_glDrawElementsBaseVertex(void *_glfuncs, GLenum mode, GLsizei count, GLenum gltype, const GLvoid* indices, GLint basevertex); -void gl4_3core_glFramebufferTexture(void *_glfuncs, GLenum target, GLenum attachment, GLuint texture, GLint level); -void gl4_3core_glGetBufferParameteri64v(void *_glfuncs, GLenum target, GLenum pname, GLint64* params); -void gl4_3core_glGetInteger64i_v(void *_glfuncs, GLenum target, GLuint index, GLint64* data); -void gl4_3core_glVertexAttribP4uiv(void *_glfuncs, GLuint index, GLenum gltype, GLboolean normalized, const GLuint* value); -void gl4_3core_glVertexAttribP4ui(void *_glfuncs, GLuint index, GLenum gltype, GLboolean normalized, GLuint value); -void gl4_3core_glVertexAttribP3uiv(void *_glfuncs, GLuint index, GLenum gltype, GLboolean normalized, const GLuint* value); -void gl4_3core_glVertexAttribP3ui(void *_glfuncs, GLuint index, GLenum gltype, GLboolean normalized, GLuint value); -void gl4_3core_glVertexAttribP2uiv(void *_glfuncs, GLuint index, GLenum gltype, GLboolean normalized, const GLuint* value); -void gl4_3core_glVertexAttribP2ui(void *_glfuncs, GLuint index, GLenum gltype, GLboolean normalized, GLuint value); -void gl4_3core_glVertexAttribP1uiv(void *_glfuncs, GLuint index, GLenum gltype, GLboolean normalized, const GLuint* value); -void gl4_3core_glVertexAttribP1ui(void *_glfuncs, GLuint index, GLenum gltype, GLboolean normalized, GLuint value); -void gl4_3core_glSecondaryColorP3uiv(void *_glfuncs, GLenum gltype, const GLuint* color); -void gl4_3core_glSecondaryColorP3ui(void *_glfuncs, GLenum gltype, GLuint color); -void gl4_3core_glColorP4uiv(void *_glfuncs, GLenum gltype, const GLuint* color); -void gl4_3core_glColorP4ui(void *_glfuncs, GLenum gltype, GLuint color); -void gl4_3core_glColorP3uiv(void *_glfuncs, GLenum gltype, const GLuint* color); -void gl4_3core_glColorP3ui(void *_glfuncs, GLenum gltype, GLuint color); -void gl4_3core_glNormalP3uiv(void *_glfuncs, GLenum gltype, const GLuint* coords); -void gl4_3core_glNormalP3ui(void *_glfuncs, GLenum gltype, GLuint coords); -void gl4_3core_glMultiTexCoordP4uiv(void *_glfuncs, GLenum texture, GLenum gltype, const GLuint* coords); -void gl4_3core_glMultiTexCoordP4ui(void *_glfuncs, GLenum texture, GLenum gltype, GLuint coords); -void gl4_3core_glMultiTexCoordP3uiv(void *_glfuncs, GLenum texture, GLenum gltype, const GLuint* coords); -void gl4_3core_glMultiTexCoordP3ui(void *_glfuncs, GLenum texture, GLenum gltype, GLuint coords); -void gl4_3core_glMultiTexCoordP2uiv(void *_glfuncs, GLenum texture, GLenum gltype, const GLuint* coords); -void gl4_3core_glMultiTexCoordP2ui(void *_glfuncs, GLenum texture, GLenum gltype, GLuint coords); -void gl4_3core_glMultiTexCoordP1uiv(void *_glfuncs, GLenum texture, GLenum gltype, const GLuint* coords); -void gl4_3core_glMultiTexCoordP1ui(void *_glfuncs, GLenum texture, GLenum gltype, GLuint coords); -void gl4_3core_glTexCoordP4uiv(void *_glfuncs, GLenum gltype, const GLuint* coords); -void gl4_3core_glTexCoordP4ui(void *_glfuncs, GLenum gltype, GLuint coords); -void gl4_3core_glTexCoordP3uiv(void *_glfuncs, GLenum gltype, const GLuint* coords); -void gl4_3core_glTexCoordP3ui(void *_glfuncs, GLenum gltype, GLuint coords); -void gl4_3core_glTexCoordP2uiv(void *_glfuncs, GLenum gltype, const GLuint* coords); -void gl4_3core_glTexCoordP2ui(void *_glfuncs, GLenum gltype, GLuint coords); -void gl4_3core_glTexCoordP1uiv(void *_glfuncs, GLenum gltype, const GLuint* coords); -void gl4_3core_glTexCoordP1ui(void *_glfuncs, GLenum gltype, GLuint coords); -void gl4_3core_glVertexP4uiv(void *_glfuncs, GLenum gltype, const GLuint* value); -void gl4_3core_glVertexP4ui(void *_glfuncs, GLenum gltype, GLuint value); -void gl4_3core_glVertexP3uiv(void *_glfuncs, GLenum gltype, const GLuint* value); -void gl4_3core_glVertexP3ui(void *_glfuncs, GLenum gltype, GLuint value); -void gl4_3core_glVertexP2uiv(void *_glfuncs, GLenum gltype, const GLuint* value); -void gl4_3core_glVertexP2ui(void *_glfuncs, GLenum gltype, GLuint value); -void gl4_3core_glGetQueryObjectui64v(void *_glfuncs, GLuint id, GLenum pname, GLuint64* params); -void gl4_3core_glGetQueryObjecti64v(void *_glfuncs, GLuint id, GLenum pname, GLint64* params); -void gl4_3core_glQueryCounter(void *_glfuncs, GLuint id, GLenum target); -void gl4_3core_glGetSamplerParameterIuiv(void *_glfuncs, GLuint sampler, GLenum pname, GLuint* params); -void gl4_3core_glGetSamplerParameterfv(void *_glfuncs, GLuint sampler, GLenum pname, GLfloat* params); -void gl4_3core_glGetSamplerParameterIiv(void *_glfuncs, GLuint sampler, GLenum pname, GLint* params); -void gl4_3core_glGetSamplerParameteriv(void *_glfuncs, GLuint sampler, GLenum pname, GLint* params); -void gl4_3core_glSamplerParameterIuiv(void *_glfuncs, GLuint sampler, GLenum pname, const GLuint* param); -void gl4_3core_glSamplerParameterIiv(void *_glfuncs, GLuint sampler, GLenum pname, const GLint* param); -void gl4_3core_glSamplerParameterfv(void *_glfuncs, GLuint sampler, GLenum pname, const GLfloat* param); -void gl4_3core_glSamplerParameterf(void *_glfuncs, GLuint sampler, GLenum pname, GLfloat param); -void gl4_3core_glSamplerParameteriv(void *_glfuncs, GLuint sampler, GLenum pname, const GLint* param); -void gl4_3core_glSamplerParameteri(void *_glfuncs, GLuint sampler, GLenum pname, GLint param); -void gl4_3core_glBindSampler(void *_glfuncs, GLuint unit, GLuint sampler); -GLboolean gl4_3core_glIsSampler(void *_glfuncs, GLuint sampler); -void gl4_3core_glDeleteSamplers(void *_glfuncs, GLsizei count, const GLuint* samplers); -void gl4_3core_glGenSamplers(void *_glfuncs, GLsizei count, GLuint* samplers); -GLint gl4_3core_glGetFragDataIndex(void *_glfuncs, GLuint program, const GLchar* name); -void gl4_3core_glBindFragDataLocationIndexed(void *_glfuncs, GLuint program, GLuint colorNumber, GLuint index, const GLchar* name); -void gl4_3core_glVertexAttribDivisor(void *_glfuncs, GLuint index, GLuint divisor); -void gl4_3core_glGetQueryIndexediv(void *_glfuncs, GLenum target, GLuint index, GLenum pname, GLint* params); -void gl4_3core_glEndQueryIndexed(void *_glfuncs, GLenum target, GLuint index); -void gl4_3core_glBeginQueryIndexed(void *_glfuncs, GLenum target, GLuint index, GLuint id); -void gl4_3core_glDrawTransformFeedbackStream(void *_glfuncs, GLenum mode, GLuint id, GLuint stream); -void gl4_3core_glDrawTransformFeedback(void *_glfuncs, GLenum mode, GLuint id); -void gl4_3core_glResumeTransformFeedback(void *_glfuncs); -void gl4_3core_glPauseTransformFeedback(void *_glfuncs); -GLboolean gl4_3core_glIsTransformFeedback(void *_glfuncs, GLuint id); -void gl4_3core_glGenTransformFeedbacks(void *_glfuncs, GLsizei n, GLuint* ids); -void gl4_3core_glDeleteTransformFeedbacks(void *_glfuncs, GLsizei n, const GLuint* ids); -void gl4_3core_glBindTransformFeedback(void *_glfuncs, GLenum target, GLuint id); -void gl4_3core_glPatchParameterfv(void *_glfuncs, GLenum pname, const GLfloat* values); -void gl4_3core_glPatchParameteri(void *_glfuncs, GLenum pname, GLint value); -void gl4_3core_glGetProgramStageiv(void *_glfuncs, GLuint program, GLenum shadertype, GLenum pname, GLint* values); -void gl4_3core_glGetUniformSubroutineuiv(void *_glfuncs, GLenum shadertype, GLint location, GLuint* params); -void gl4_3core_glUniformSubroutinesuiv(void *_glfuncs, GLenum shadertype, GLsizei count, const GLuint* value); -void gl4_3core_glGetActiveSubroutineName(void *_glfuncs, GLuint program, GLenum shadertype, GLuint index, GLsizei bufSize, GLsizei* length, GLchar* name); -void gl4_3core_glGetActiveSubroutineUniformName(void *_glfuncs, GLuint program, GLenum shadertype, GLuint index, GLsizei bufSize, GLsizei* length, GLchar* name); -void gl4_3core_glGetActiveSubroutineUniformiv(void *_glfuncs, GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint* values); -GLuint gl4_3core_glGetSubroutineIndex(void *_glfuncs, GLuint program, GLenum shadertype, const GLchar* name); -GLint gl4_3core_glGetSubroutineUniformLocation(void *_glfuncs, GLuint program, GLenum shadertype, const GLchar* name); -void gl4_3core_glGetUniformdv(void *_glfuncs, GLuint program, GLint location, GLdouble* params); -void gl4_3core_glUniformMatrix4x3dv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); -void gl4_3core_glUniformMatrix4x2dv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); -void gl4_3core_glUniformMatrix3x4dv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); -void gl4_3core_glUniformMatrix3x2dv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); -void gl4_3core_glUniformMatrix2x4dv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); -void gl4_3core_glUniformMatrix2x3dv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); -void gl4_3core_glUniformMatrix4dv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); -void gl4_3core_glUniformMatrix3dv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); -void gl4_3core_glUniformMatrix2dv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); -void gl4_3core_glUniform4dv(void *_glfuncs, GLint location, GLsizei count, const GLdouble* value); -void gl4_3core_glUniform3dv(void *_glfuncs, GLint location, GLsizei count, const GLdouble* value); -void gl4_3core_glUniform2dv(void *_glfuncs, GLint location, GLsizei count, const GLdouble* value); -void gl4_3core_glUniform1dv(void *_glfuncs, GLint location, GLsizei count, const GLdouble* value); -void gl4_3core_glUniform4d(void *_glfuncs, GLint location, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3); -void gl4_3core_glUniform3d(void *_glfuncs, GLint location, GLdouble v0, GLdouble v1, GLdouble v2); -void gl4_3core_glUniform2d(void *_glfuncs, GLint location, GLdouble v0, GLdouble v1); -void gl4_3core_glUniform1d(void *_glfuncs, GLint location, GLdouble v0); -void gl4_3core_glDrawElementsIndirect(void *_glfuncs, GLenum mode, GLenum gltype, const GLvoid* indirect); -void gl4_3core_glDrawArraysIndirect(void *_glfuncs, GLenum mode, const GLvoid* indirect); -void gl4_3core_glBlendFuncSeparatei(void *_glfuncs, GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); -void gl4_3core_glBlendFunci(void *_glfuncs, GLuint buf, GLenum src, GLenum dst); -void gl4_3core_glBlendEquationSeparatei(void *_glfuncs, GLuint buf, GLenum modeRGB, GLenum modeAlpha); -void gl4_3core_glBlendEquationi(void *_glfuncs, GLuint buf, GLenum mode); -void gl4_3core_glMinSampleShading(void *_glfuncs, GLfloat value); -void gl4_3core_glGetDoublei_v(void *_glfuncs, GLenum target, GLuint index, GLdouble* data); -void gl4_3core_glGetFloati_v(void *_glfuncs, GLenum target, GLuint index, GLfloat* data); -void gl4_3core_glDepthRangeIndexed(void *_glfuncs, GLuint index, GLdouble n, GLdouble f); -void gl4_3core_glDepthRangeArrayv(void *_glfuncs, GLuint first, GLsizei count, const GLdouble* v); -void gl4_3core_glScissorIndexedv(void *_glfuncs, GLuint index, const GLint* v); -void gl4_3core_glScissorIndexed(void *_glfuncs, GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height); -void gl4_3core_glScissorArrayv(void *_glfuncs, GLuint first, GLsizei count, const GLint* v); -void gl4_3core_glViewportIndexedfv(void *_glfuncs, GLuint index, const GLfloat* v); -void gl4_3core_glViewportIndexedf(void *_glfuncs, GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h); -void gl4_3core_glViewportArrayv(void *_glfuncs, GLuint first, GLsizei count, const GLfloat* v); -void gl4_3core_glGetVertexAttribLdv(void *_glfuncs, GLuint index, GLenum pname, GLdouble* params); -void gl4_3core_glVertexAttribLPointer(void *_glfuncs, GLuint index, GLint size, GLenum gltype, GLsizei stride, const GLvoid* pointer); -void gl4_3core_glVertexAttribL4dv(void *_glfuncs, GLuint index, const GLdouble* v); -void gl4_3core_glVertexAttribL3dv(void *_glfuncs, GLuint index, const GLdouble* v); -void gl4_3core_glVertexAttribL2dv(void *_glfuncs, GLuint index, const GLdouble* v); -void gl4_3core_glVertexAttribL1dv(void *_glfuncs, GLuint index, const GLdouble* v); -void gl4_3core_glVertexAttribL4d(void *_glfuncs, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); -void gl4_3core_glVertexAttribL3d(void *_glfuncs, GLuint index, GLdouble x, GLdouble y, GLdouble z); -void gl4_3core_glVertexAttribL2d(void *_glfuncs, GLuint index, GLdouble x, GLdouble y); -void gl4_3core_glVertexAttribL1d(void *_glfuncs, GLuint index, GLdouble x); -void gl4_3core_glGetProgramPipelineInfoLog(void *_glfuncs, GLuint pipeline, GLsizei bufSize, GLsizei* length, GLchar* infoLog); -void gl4_3core_glValidateProgramPipeline(void *_glfuncs, GLuint pipeline); -void gl4_3core_glProgramUniformMatrix4x3dv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); -void gl4_3core_glProgramUniformMatrix3x4dv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); -void gl4_3core_glProgramUniformMatrix4x2dv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); -void gl4_3core_glProgramUniformMatrix2x4dv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); -void gl4_3core_glProgramUniformMatrix3x2dv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); -void gl4_3core_glProgramUniformMatrix2x3dv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); -void gl4_3core_glProgramUniformMatrix4x3fv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); -void gl4_3core_glProgramUniformMatrix3x4fv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); -void gl4_3core_glProgramUniformMatrix4x2fv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); -void gl4_3core_glProgramUniformMatrix2x4fv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); -void gl4_3core_glProgramUniformMatrix3x2fv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); -void gl4_3core_glProgramUniformMatrix2x3fv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); -void gl4_3core_glProgramUniformMatrix4dv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); -void gl4_3core_glProgramUniformMatrix3dv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); -void gl4_3core_glProgramUniformMatrix2dv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); -void gl4_3core_glProgramUniformMatrix4fv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); -void gl4_3core_glProgramUniformMatrix3fv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); -void gl4_3core_glProgramUniformMatrix2fv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); -void gl4_3core_glProgramUniform4uiv(void *_glfuncs, GLuint program, GLint location, GLsizei count, const GLuint* value); -void gl4_3core_glProgramUniform4ui(void *_glfuncs, GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); -void gl4_3core_glProgramUniform4dv(void *_glfuncs, GLuint program, GLint location, GLsizei count, const GLdouble* value); -void gl4_3core_glProgramUniform4d(void *_glfuncs, GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3); -void gl4_3core_glProgramUniform4fv(void *_glfuncs, GLuint program, GLint location, GLsizei count, const GLfloat* value); -void gl4_3core_glProgramUniform4f(void *_glfuncs, GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); -void gl4_3core_glProgramUniform4iv(void *_glfuncs, GLuint program, GLint location, GLsizei count, const GLint* value); -void gl4_3core_glProgramUniform4i(void *_glfuncs, GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3); -void gl4_3core_glProgramUniform3uiv(void *_glfuncs, GLuint program, GLint location, GLsizei count, const GLuint* value); -void gl4_3core_glProgramUniform3ui(void *_glfuncs, GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2); -void gl4_3core_glProgramUniform3dv(void *_glfuncs, GLuint program, GLint location, GLsizei count, const GLdouble* value); -void gl4_3core_glProgramUniform3d(void *_glfuncs, GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2); -void gl4_3core_glProgramUniform3fv(void *_glfuncs, GLuint program, GLint location, GLsizei count, const GLfloat* value); -void gl4_3core_glProgramUniform3f(void *_glfuncs, GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2); -void gl4_3core_glProgramUniform3iv(void *_glfuncs, GLuint program, GLint location, GLsizei count, const GLint* value); -void gl4_3core_glProgramUniform3i(void *_glfuncs, GLuint program, GLint location, GLint v0, GLint v1, GLint v2); -void gl4_3core_glProgramUniform2uiv(void *_glfuncs, GLuint program, GLint location, GLsizei count, const GLuint* value); -void gl4_3core_glProgramUniform2ui(void *_glfuncs, GLuint program, GLint location, GLuint v0, GLuint v1); -void gl4_3core_glProgramUniform2dv(void *_glfuncs, GLuint program, GLint location, GLsizei count, const GLdouble* value); -void gl4_3core_glProgramUniform2d(void *_glfuncs, GLuint program, GLint location, GLdouble v0, GLdouble v1); -void gl4_3core_glProgramUniform2fv(void *_glfuncs, GLuint program, GLint location, GLsizei count, const GLfloat* value); -void gl4_3core_glProgramUniform2f(void *_glfuncs, GLuint program, GLint location, GLfloat v0, GLfloat v1); -void gl4_3core_glProgramUniform2iv(void *_glfuncs, GLuint program, GLint location, GLsizei count, const GLint* value); -void gl4_3core_glProgramUniform2i(void *_glfuncs, GLuint program, GLint location, GLint v0, GLint v1); -void gl4_3core_glProgramUniform1uiv(void *_glfuncs, GLuint program, GLint location, GLsizei count, const GLuint* value); -void gl4_3core_glProgramUniform1ui(void *_glfuncs, GLuint program, GLint location, GLuint v0); -void gl4_3core_glProgramUniform1dv(void *_glfuncs, GLuint program, GLint location, GLsizei count, const GLdouble* value); -void gl4_3core_glProgramUniform1d(void *_glfuncs, GLuint program, GLint location, GLdouble v0); -void gl4_3core_glProgramUniform1fv(void *_glfuncs, GLuint program, GLint location, GLsizei count, const GLfloat* value); -void gl4_3core_glProgramUniform1f(void *_glfuncs, GLuint program, GLint location, GLfloat v0); -void gl4_3core_glProgramUniform1iv(void *_glfuncs, GLuint program, GLint location, GLsizei count, const GLint* value); -void gl4_3core_glProgramUniform1i(void *_glfuncs, GLuint program, GLint location, GLint v0); -void gl4_3core_glGetProgramPipelineiv(void *_glfuncs, GLuint pipeline, GLenum pname, GLint* params); -GLboolean gl4_3core_glIsProgramPipeline(void *_glfuncs, GLuint pipeline); -void gl4_3core_glGenProgramPipelines(void *_glfuncs, GLsizei n, GLuint* pipelines); -void gl4_3core_glDeleteProgramPipelines(void *_glfuncs, GLsizei n, const GLuint* pipelines); -void gl4_3core_glBindProgramPipeline(void *_glfuncs, GLuint pipeline); -void gl4_3core_glActiveShaderProgram(void *_glfuncs, GLuint pipeline, GLuint program); -void gl4_3core_glUseProgramStages(void *_glfuncs, GLuint pipeline, GLbitfield stages, GLuint program); -void gl4_3core_glProgramParameteri(void *_glfuncs, GLuint program, GLenum pname, GLint value); -void gl4_3core_glProgramBinary(void *_glfuncs, GLuint program, GLenum binaryFormat, const GLvoid* binary, GLsizei length); -void gl4_3core_glGetProgramBinary(void *_glfuncs, GLuint program, GLsizei bufSize, GLsizei* length, GLenum* binaryFormat, GLvoid* binary); -void gl4_3core_glClearDepthf(void *_glfuncs, GLfloat dd); -void gl4_3core_glDepthRangef(void *_glfuncs, GLfloat n, GLfloat f); -void gl4_3core_glGetShaderPrecisionFormat(void *_glfuncs, GLenum shadertype, GLenum precisionType, GLint* range_, GLint* precision); -void gl4_3core_glShaderBinary(void *_glfuncs, GLsizei count, const GLuint* shaders, GLenum binaryFormat, const GLvoid* binary, GLsizei length); -void gl4_3core_glReleaseShaderCompiler(void *_glfuncs); -void gl4_3core_glTexStorage3D(void *_glfuncs, GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth); -void gl4_3core_glTexStorage2D(void *_glfuncs, GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height); -void gl4_3core_glTexStorage1D(void *_glfuncs, GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width); -void gl4_3core_glMemoryBarrier(void *_glfuncs, GLbitfield barriers); -void gl4_3core_glBindImageTexture(void *_glfuncs, GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format); -void gl4_3core_glGetActiveAtomicCounterBufferiv(void *_glfuncs, GLuint program, GLuint bufferIndex, GLenum pname, GLint* params); -void gl4_3core_glGetInternalformativ(void *_glfuncs, GLenum target, GLenum internalFormat, GLenum pname, GLsizei bufSize, GLint* params); -void gl4_3core_glDrawTransformFeedbackStreamInstanced(void *_glfuncs, GLenum mode, GLuint id, GLuint stream, GLsizei instancecount); -void gl4_3core_glDrawTransformFeedbackInstanced(void *_glfuncs, GLenum mode, GLuint id, GLsizei instancecount); -void gl4_3core_glDrawElementsInstancedBaseVertexBaseInstance(void *_glfuncs, GLenum mode, GLsizei count, GLenum gltype, const GLvoid* indices, GLsizei instancecount, GLint basevertex, GLuint baseinstance); -void gl4_3core_glDrawElementsInstancedBaseInstance(void *_glfuncs, GLenum mode, GLsizei count, GLenum gltype, const GLvoid* indices, GLsizei instancecount, GLuint baseinstance); -void gl4_3core_glDrawArraysInstancedBaseInstance(void *_glfuncs, GLenum mode, GLint first, GLsizei count, GLsizei instancecount, GLuint baseinstance); -void gl4_3core_glTexStorage3DMultisample(void *_glfuncs, GLenum target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); -void gl4_3core_glTexStorage2DMultisample(void *_glfuncs, GLenum target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); -void gl4_3core_glTexBufferRange(void *_glfuncs, GLenum target, GLenum internalFormat, GLuint buffer, GLintptr offset, GLsizeiptr size); -void gl4_3core_glShaderStorageBlockBinding(void *_glfuncs, GLuint program, GLuint storageBlockIndex, GLuint storageBlockBinding); -GLint gl4_3core_glGetProgramResourceLocationIndex(void *_glfuncs, GLuint program, GLenum programInterface, const GLchar* name); -GLint gl4_3core_glGetProgramResourceLocation(void *_glfuncs, GLuint program, GLenum programInterface, const GLchar* name); -void gl4_3core_glGetProgramResourceiv(void *_glfuncs, GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum* props, GLsizei bufSize, GLsizei* length, GLint* params); -void gl4_3core_glGetProgramResourceName(void *_glfuncs, GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei* length, GLchar* name); -GLuint gl4_3core_glGetProgramResourceIndex(void *_glfuncs, GLuint program, GLenum programInterface, const GLchar* name); -void gl4_3core_glGetProgramInterfaceiv(void *_glfuncs, GLuint program, GLenum programInterface, GLenum pname, GLint* params); -void gl4_3core_glMultiDrawElementsIndirect(void *_glfuncs, GLenum mode, GLenum gltype, const GLvoid* indirect, GLsizei drawcount, GLsizei stride); -void gl4_3core_glMultiDrawArraysIndirect(void *_glfuncs, GLenum mode, const GLvoid* indirect, GLsizei drawcount, GLsizei stride); -void gl4_3core_glInvalidateSubFramebuffer(void *_glfuncs, GLenum target, GLsizei numAttachments, const GLenum* attachments, GLint x, GLint y, GLsizei width, GLsizei height); -void gl4_3core_glInvalidateFramebuffer(void *_glfuncs, GLenum target, GLsizei numAttachments, const GLenum* attachments); -void gl4_3core_glInvalidateBufferData(void *_glfuncs, GLuint buffer); -void gl4_3core_glInvalidateBufferSubData(void *_glfuncs, GLuint buffer, GLintptr offset, GLsizeiptr length); -void gl4_3core_glInvalidateTexImage(void *_glfuncs, GLuint texture, GLint level); -void gl4_3core_glInvalidateTexSubImage(void *_glfuncs, GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth); -void gl4_3core_glGetInternalformati64v(void *_glfuncs, GLenum target, GLenum internalFormat, GLenum pname, GLsizei bufSize, GLint64* params); -void gl4_3core_glGetFramebufferParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params); -void gl4_3core_glFramebufferParameteri(void *_glfuncs, GLenum target, GLenum pname, GLint param); -void gl4_3core_glVertexBindingDivisor(void *_glfuncs, GLuint bindingindex, GLuint divisor); -void gl4_3core_glVertexAttribBinding(void *_glfuncs, GLuint attribindex, GLuint bindingindex); -void gl4_3core_glVertexAttribLFormat(void *_glfuncs, GLuint attribindex, GLint size, GLenum gltype, GLuint relativeoffset); -void gl4_3core_glVertexAttribIFormat(void *_glfuncs, GLuint attribindex, GLint size, GLenum gltype, GLuint relativeoffset); -void gl4_3core_glVertexAttribFormat(void *_glfuncs, GLuint attribindex, GLint size, GLenum gltype, GLboolean normalized, GLuint relativeoffset); -void gl4_3core_glBindVertexBuffer(void *_glfuncs, GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride); -void gl4_3core_glTextureView(void *_glfuncs, GLuint texture, GLenum target, GLuint origtexture, GLenum internalFormat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers); -void gl4_3core_glCopyImageSubData(void *_glfuncs, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth); -void gl4_3core_glDispatchComputeIndirect(void *_glfuncs, GLintptr indirect); -void gl4_3core_glDispatchCompute(void *_glfuncs, GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z); -void gl4_3core_glClearBufferSubData(void *_glfuncs, GLenum target, GLenum internalFormat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum gltype, const GLvoid* data); -void gl4_3core_glClearBufferData(void *_glfuncs, GLenum target, GLenum internalFormat, GLenum format, GLenum gltype, const GLvoid* data); - - -#ifdef __cplusplus -} // extern "C" -#endif diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/gl/4.3core/gl.go b/Godeps/_workspace/src/github.com/obscuren/qml/gl/4.3core/gl.go deleted file mode 100644 index 76df4604f..000000000 --- a/Godeps/_workspace/src/github.com/obscuren/qml/gl/4.3core/gl.go +++ /dev/null @@ -1,7052 +0,0 @@ -// ** file automatically generated by glgen -- do not edit manually ** - -package GL - -// #cgo CXXFLAGS: -std=c++0x -pedantic-errors -Wall -fno-strict-aliasing -// #cgo LDFLAGS: -lstdc++ -// #cgo pkg-config: Qt5Core Qt5OpenGL -// -// #include "funcs.h" -// -// void free(void*); -// -import "C" - -import ( - "fmt" - "reflect" - "unsafe" - - "gopkg.in/qml.v1/gl/glbase" -) - -// API returns a value that offers methods matching the OpenGL version 4.3 API. -// -// The returned API must not be used after the provided OpenGL context becomes invalid. -func API(context glbase.Contexter) *GL { - gl := &GL{} - gl.funcs = C.gl4_3core_funcs() - if gl.funcs == nil { - panic(fmt.Errorf("OpenGL version 4.3 is not available")) - } - return gl -} - -// GL implements the OpenGL version 4.3 API. Values of this -// type must be created via the API function, and it must not be used after -// the associated OpenGL context becomes invalid. -type GL struct { - funcs unsafe.Pointer -} - -const ( - FALSE = 0 - TRUE = 1 - NONE = 0 - - BYTE = 0x1400 - UNSIGNED_BYTE = 0x1401 - SHORT = 0x1402 - UNSIGNED_SHORT = 0x1403 - INT = 0x1404 - UNSIGNED_INT = 0x1405 - FLOAT = 0x1406 - N2_BYTES = 0x1407 - N3_BYTES = 0x1408 - N4_BYTES = 0x1409 - DOUBLE = 0x140A - HALF_FLOAT = 0x140B - FIXED = 0x140C - - ACCUM = 0x0100 - LOAD = 0x0101 - RETURN = 0x0102 - MULT = 0x0103 - ADD = 0x0104 - - ACCUM_BUFFER_BIT = 0x00000200 - ALL_ATTRIB_BITS = 0xFFFFFFFF - COLOR_BUFFER_BIT = 0x00004000 - CURRENT_BIT = 0x00000001 - DEPTH_BUFFER_BIT = 0x00000100 - ENABLE_BIT = 0x00002000 - EVAL_BIT = 0x00010000 - FOG_BIT = 0x00000080 - HINT_BIT = 0x00008000 - LIGHTING_BIT = 0x00000040 - LINE_BIT = 0x00000004 - LIST_BIT = 0x00020000 - MULTISAMPLE_BIT = 0x20000000 - PIXEL_MODE_BIT = 0x00000020 - POINT_BIT = 0x00000002 - POLYGON_BIT = 0x00000008 - POLYGON_STIPPLE_BIT = 0x00000010 - SCISSOR_BIT = 0x00080000 - STENCIL_BUFFER_BIT = 0x00000400 - TEXTURE_BIT = 0x00040000 - TRANSFORM_BIT = 0x00001000 - VIEWPORT_BIT = 0x00000800 - - ALWAYS = 0x0207 - EQUAL = 0x0202 - GEQUAL = 0x0206 - GREATER = 0x0204 - LEQUAL = 0x0203 - LESS = 0x0201 - NEVER = 0x0200 - NOTEQUAL = 0x0205 - - LOGIC_OP = 0x0BF1 - - DST_ALPHA = 0x0304 - ONE = 1 - ONE_MINUS_DST_ALPHA = 0x0305 - ONE_MINUS_SRC_ALPHA = 0x0303 - ONE_MINUS_SRC_COLOR = 0x0301 - SRC_ALPHA = 0x0302 - SRC_COLOR = 0x0300 - ZERO = 0 - - DST_COLOR = 0x0306 - ONE_MINUS_DST_COLOR = 0x0307 - SRC_ALPHA_SATURATE = 0x0308 - - CLIENT_ALL_ATTRIB_BITS = 0xFFFFFFFF - CLIENT_PIXEL_STORE_BIT = 0x00000001 - CLIENT_VERTEX_ARRAY_BIT = 0x00000002 - - CLIP_DISTANCE0 = 0x3000 - CLIP_DISTANCE1 = 0x3001 - CLIP_DISTANCE2 = 0x3002 - CLIP_DISTANCE3 = 0x3003 - CLIP_DISTANCE4 = 0x3004 - CLIP_DISTANCE5 = 0x3005 - CLIP_DISTANCE6 = 0x3006 - CLIP_DISTANCE7 = 0x3007 - CLIP_PLANE0 = 0x3000 - CLIP_PLANE1 = 0x3001 - CLIP_PLANE2 = 0x3002 - CLIP_PLANE3 = 0x3003 - CLIP_PLANE4 = 0x3004 - CLIP_PLANE5 = 0x3005 - - BACK = 0x0405 - FRONT = 0x0404 - FRONT_AND_BACK = 0x0408 - - AMBIENT = 0x1200 - AMBIENT_AND_DIFFUSE = 0x1602 - DIFFUSE = 0x1201 - EMISSION = 0x1600 - SPECULAR = 0x1202 - - CONTEXT_FLAG_DEBUG_BIT = 0x00000002 - CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT = 0x00000001 - - CONTEXT_COMPATIBILITY_PROFILE_BIT = 0x00000002 - CONTEXT_CORE_PROFILE_BIT = 0x00000001 - - AUX0 = 0x0409 - AUX1 = 0x040A - AUX2 = 0x040B - AUX3 = 0x040C - BACK_LEFT = 0x0402 - BACK_RIGHT = 0x0403 - FRONT_LEFT = 0x0400 - FRONT_RIGHT = 0x0401 - LEFT = 0x0406 - RIGHT = 0x0407 - - ALPHA_TEST = 0x0BC0 - AUTO_NORMAL = 0x0D80 - BLEND = 0x0BE2 - COLOR_ARRAY = 0x8076 - COLOR_LOGIC_OP = 0x0BF2 - COLOR_MATERIAL = 0x0B57 - CULL_FACE = 0x0B44 - DEPTH_TEST = 0x0B71 - DITHER = 0x0BD0 - EDGE_FLAG_ARRAY = 0x8079 - FOG = 0x0B60 - INDEX_ARRAY = 0x8077 - INDEX_LOGIC_OP = 0x0BF1 - LIGHT0 = 0x4000 - LIGHT1 = 0x4001 - LIGHT2 = 0x4002 - LIGHT3 = 0x4003 - LIGHT4 = 0x4004 - LIGHT5 = 0x4005 - LIGHT6 = 0x4006 - LIGHT7 = 0x4007 - LIGHTING = 0x0B50 - LINE_SMOOTH = 0x0B20 - LINE_STIPPLE = 0x0B24 - MAP1_COLOR_4 = 0x0D90 - MAP1_INDEX = 0x0D91 - MAP1_NORMAL = 0x0D92 - MAP1_TEXTURE_COORD_1 = 0x0D93 - MAP1_TEXTURE_COORD_2 = 0x0D94 - MAP1_TEXTURE_COORD_3 = 0x0D95 - MAP1_TEXTURE_COORD_4 = 0x0D96 - MAP1_VERTEX_3 = 0x0D97 - MAP1_VERTEX_4 = 0x0D98 - MAP2_COLOR_4 = 0x0DB0 - MAP2_INDEX = 0x0DB1 - MAP2_NORMAL = 0x0DB2 - MAP2_TEXTURE_COORD_1 = 0x0DB3 - MAP2_TEXTURE_COORD_2 = 0x0DB4 - MAP2_TEXTURE_COORD_3 = 0x0DB5 - MAP2_TEXTURE_COORD_4 = 0x0DB6 - MAP2_VERTEX_3 = 0x0DB7 - MAP2_VERTEX_4 = 0x0DB8 - NORMALIZE = 0x0BA1 - NORMAL_ARRAY = 0x8075 - POINT_SMOOTH = 0x0B10 - POLYGON_OFFSET_FILL = 0x8037 - POLYGON_OFFSET_LINE = 0x2A02 - POLYGON_OFFSET_POINT = 0x2A01 - POLYGON_SMOOTH = 0x0B41 - POLYGON_STIPPLE = 0x0B42 - SCISSOR_TEST = 0x0C11 - STENCIL_TEST = 0x0B90 - TEXTURE_1D = 0x0DE0 - TEXTURE_2D = 0x0DE1 - TEXTURE_COORD_ARRAY = 0x8078 - TEXTURE_GEN_Q = 0x0C63 - TEXTURE_GEN_R = 0x0C62 - TEXTURE_GEN_S = 0x0C60 - TEXTURE_GEN_T = 0x0C61 - VERTEX_ARRAY = 0x8074 - - INVALID_ENUM = 0x0500 - INVALID_FRAMEBUFFER_OPERATION = 0x0506 - INVALID_OPERATION = 0x0502 - INVALID_VALUE = 0x0501 - NO_ERROR = 0 - OUT_OF_MEMORY = 0x0505 - STACK_OVERFLOW = 0x0503 - STACK_UNDERFLOW = 0x0504 - - N2D = 0x0600 - N3D = 0x0601 - N3D_COLOR = 0x0602 - N3D_COLOR_TEXTURE = 0x0603 - N4D_COLOR_TEXTURE = 0x0604 - - BITMAP_TOKEN = 0x0704 - COPY_PIXEL_TOKEN = 0x0706 - DRAW_PIXEL_TOKEN = 0x0705 - LINE_RESET_TOKEN = 0x0707 - LINE_TOKEN = 0x0702 - PASS_THROUGH_TOKEN = 0x0700 - POINT_TOKEN = 0x0701 - POLYGON_TOKEN = 0x0703 - - EXP = 0x0800 - EXP2 = 0x0801 - LINEAR = 0x2601 - - FOG_COLOR = 0x0B66 - FOG_DENSITY = 0x0B62 - FOG_END = 0x0B64 - FOG_INDEX = 0x0B61 - FOG_MODE = 0x0B65 - FOG_START = 0x0B63 - - CCW = 0x0901 - CW = 0x0900 - - COEFF = 0x0A00 - DOMAIN = 0x0A02 - ORDER = 0x0A01 - - PIXEL_MAP_A_TO_A = 0x0C79 - PIXEL_MAP_B_TO_B = 0x0C78 - PIXEL_MAP_G_TO_G = 0x0C77 - PIXEL_MAP_I_TO_A = 0x0C75 - PIXEL_MAP_I_TO_B = 0x0C74 - PIXEL_MAP_I_TO_G = 0x0C73 - PIXEL_MAP_I_TO_I = 0x0C70 - PIXEL_MAP_I_TO_R = 0x0C72 - PIXEL_MAP_R_TO_R = 0x0C76 - PIXEL_MAP_S_TO_S = 0x0C71 - - ACCUM_ALPHA_BITS = 0x0D5B - ACCUM_BLUE_BITS = 0x0D5A - ACCUM_CLEAR_VALUE = 0x0B80 - ACCUM_GREEN_BITS = 0x0D59 - ACCUM_RED_BITS = 0x0D58 - ALIASED_LINE_WIDTH_RANGE = 0x846E - ALIASED_POINT_SIZE_RANGE = 0x846D - ALPHA_BIAS = 0x0D1D - ALPHA_BITS = 0x0D55 - ALPHA_SCALE = 0x0D1C - ALPHA_TEST_FUNC = 0x0BC1 - ALPHA_TEST_REF = 0x0BC2 - ATTRIB_STACK_DEPTH = 0x0BB0 - AUX_BUFFERS = 0x0C00 - BLEND_DST = 0x0BE0 - BLEND_SRC = 0x0BE1 - BLUE_BIAS = 0x0D1B - BLUE_BITS = 0x0D54 - BLUE_SCALE = 0x0D1A - CLIENT_ATTRIB_STACK_DEPTH = 0x0BB1 - COLOR_ARRAY_SIZE = 0x8081 - COLOR_ARRAY_STRIDE = 0x8083 - COLOR_ARRAY_TYPE = 0x8082 - COLOR_CLEAR_VALUE = 0x0C22 - COLOR_MATERIAL_FACE = 0x0B55 - COLOR_MATERIAL_PARAMETER = 0x0B56 - COLOR_WRITEMASK = 0x0C23 - CULL_FACE_MODE = 0x0B45 - CURRENT_COLOR = 0x0B00 - CURRENT_INDEX = 0x0B01 - CURRENT_NORMAL = 0x0B02 - CURRENT_RASTER_COLOR = 0x0B04 - CURRENT_RASTER_DISTANCE = 0x0B09 - CURRENT_RASTER_INDEX = 0x0B05 - CURRENT_RASTER_POSITION = 0x0B07 - CURRENT_RASTER_POSITION_VALID = 0x0B08 - CURRENT_RASTER_TEXTURE_COORDS = 0x0B06 - CURRENT_TEXTURE_COORDS = 0x0B03 - DEPTH_BIAS = 0x0D1F - DEPTH_BITS = 0x0D56 - DEPTH_CLEAR_VALUE = 0x0B73 - DEPTH_FUNC = 0x0B74 - DEPTH_RANGE = 0x0B70 - DEPTH_SCALE = 0x0D1E - DEPTH_WRITEMASK = 0x0B72 - DOUBLEBUFFER = 0x0C32 - DRAW_BUFFER = 0x0C01 - EDGE_FLAG = 0x0B43 - EDGE_FLAG_ARRAY_STRIDE = 0x808C - FEEDBACK_BUFFER_SIZE = 0x0DF1 - FEEDBACK_BUFFER_TYPE = 0x0DF2 - FOG_HINT = 0x0C54 - FRONT_FACE = 0x0B46 - GREEN_BIAS = 0x0D19 - GREEN_BITS = 0x0D53 - GREEN_SCALE = 0x0D18 - INDEX_ARRAY_STRIDE = 0x8086 - INDEX_ARRAY_TYPE = 0x8085 - INDEX_BITS = 0x0D51 - INDEX_CLEAR_VALUE = 0x0C20 - INDEX_MODE = 0x0C30 - INDEX_OFFSET = 0x0D13 - INDEX_SHIFT = 0x0D12 - INDEX_WRITEMASK = 0x0C21 - LIGHT_MODEL_AMBIENT = 0x0B53 - LIGHT_MODEL_COLOR_CONTROL = 0x81F8 - LIGHT_MODEL_LOCAL_VIEWER = 0x0B51 - LIGHT_MODEL_TWO_SIDE = 0x0B52 - LINE_SMOOTH_HINT = 0x0C52 - LINE_STIPPLE_PATTERN = 0x0B25 - LINE_STIPPLE_REPEAT = 0x0B26 - LINE_WIDTH = 0x0B21 - LINE_WIDTH_GRANULARITY = 0x0B23 - LINE_WIDTH_RANGE = 0x0B22 - LIST_BASE = 0x0B32 - LIST_INDEX = 0x0B33 - LIST_MODE = 0x0B30 - LOGIC_OP_MODE = 0x0BF0 - MAP1_GRID_DOMAIN = 0x0DD0 - MAP1_GRID_SEGMENTS = 0x0DD1 - MAP2_GRID_DOMAIN = 0x0DD2 - MAP2_GRID_SEGMENTS = 0x0DD3 - MAP_COLOR = 0x0D10 - MAP_STENCIL = 0x0D11 - MATRIX_MODE = 0x0BA0 - MAX_ATTRIB_STACK_DEPTH = 0x0D35 - MAX_CLIENT_ATTRIB_STACK_DEPTH = 0x0D3B - MAX_CLIP_DISTANCES = 0x0D32 - MAX_CLIP_PLANES = 0x0D32 - MAX_EVAL_ORDER = 0x0D30 - MAX_LIGHTS = 0x0D31 - MAX_LIST_NESTING = 0x0B31 - MAX_MODELVIEW_STACK_DEPTH = 0x0D36 - MAX_NAME_STACK_DEPTH = 0x0D37 - MAX_PIXEL_MAP_TABLE = 0x0D34 - MAX_PROJECTION_STACK_DEPTH = 0x0D38 - MAX_TEXTURE_SIZE = 0x0D33 - MAX_TEXTURE_STACK_DEPTH = 0x0D39 - MAX_VIEWPORT_DIMS = 0x0D3A - MODELVIEW_MATRIX = 0x0BA6 - MODELVIEW_STACK_DEPTH = 0x0BA3 - NAME_STACK_DEPTH = 0x0D70 - NORMAL_ARRAY_STRIDE = 0x807F - NORMAL_ARRAY_TYPE = 0x807E - PACK_ALIGNMENT = 0x0D05 - PACK_LSB_FIRST = 0x0D01 - PACK_ROW_LENGTH = 0x0D02 - PACK_SKIP_PIXELS = 0x0D04 - PACK_SKIP_ROWS = 0x0D03 - PACK_SWAP_BYTES = 0x0D00 - PERSPECTIVE_CORRECTION_HINT = 0x0C50 - PIXEL_MAP_A_TO_A_SIZE = 0x0CB9 - PIXEL_MAP_B_TO_B_SIZE = 0x0CB8 - PIXEL_MAP_G_TO_G_SIZE = 0x0CB7 - PIXEL_MAP_I_TO_A_SIZE = 0x0CB5 - PIXEL_MAP_I_TO_B_SIZE = 0x0CB4 - PIXEL_MAP_I_TO_G_SIZE = 0x0CB3 - PIXEL_MAP_I_TO_I_SIZE = 0x0CB0 - PIXEL_MAP_I_TO_R_SIZE = 0x0CB2 - PIXEL_MAP_R_TO_R_SIZE = 0x0CB6 - PIXEL_MAP_S_TO_S_SIZE = 0x0CB1 - POINT_SIZE = 0x0B11 - POINT_SIZE_GRANULARITY = 0x0B13 - POINT_SIZE_RANGE = 0x0B12 - POINT_SMOOTH_HINT = 0x0C51 - POLYGON_MODE = 0x0B40 - POLYGON_OFFSET_FACTOR = 0x8038 - POLYGON_OFFSET_UNITS = 0x2A00 - POLYGON_SMOOTH_HINT = 0x0C53 - PROJECTION_MATRIX = 0x0BA7 - PROJECTION_STACK_DEPTH = 0x0BA4 - READ_BUFFER = 0x0C02 - RED_BIAS = 0x0D15 - RED_BITS = 0x0D52 - RED_SCALE = 0x0D14 - RENDER_MODE = 0x0C40 - RGBA_MODE = 0x0C31 - SCISSOR_BOX = 0x0C10 - SELECTION_BUFFER_SIZE = 0x0DF4 - SHADE_MODEL = 0x0B54 - SMOOTH_LINE_WIDTH_GRANULARITY = 0x0B23 - SMOOTH_LINE_WIDTH_RANGE = 0x0B22 - SMOOTH_POINT_SIZE_GRANULARITY = 0x0B13 - SMOOTH_POINT_SIZE_RANGE = 0x0B12 - STENCIL_BITS = 0x0D57 - STENCIL_CLEAR_VALUE = 0x0B91 - STENCIL_FAIL = 0x0B94 - STENCIL_FUNC = 0x0B92 - STENCIL_PASS_DEPTH_FAIL = 0x0B95 - STENCIL_PASS_DEPTH_PASS = 0x0B96 - STENCIL_REF = 0x0B97 - STENCIL_VALUE_MASK = 0x0B93 - STENCIL_WRITEMASK = 0x0B98 - STEREO = 0x0C33 - SUBPIXEL_BITS = 0x0D50 - TEXTURE_BINDING_1D = 0x8068 - TEXTURE_BINDING_2D = 0x8069 - TEXTURE_BINDING_3D = 0x806A - TEXTURE_COORD_ARRAY_SIZE = 0x8088 - TEXTURE_COORD_ARRAY_STRIDE = 0x808A - TEXTURE_COORD_ARRAY_TYPE = 0x8089 - TEXTURE_MATRIX = 0x0BA8 - TEXTURE_STACK_DEPTH = 0x0BA5 - UNPACK_ALIGNMENT = 0x0CF5 - UNPACK_LSB_FIRST = 0x0CF1 - UNPACK_ROW_LENGTH = 0x0CF2 - UNPACK_SKIP_PIXELS = 0x0CF4 - UNPACK_SKIP_ROWS = 0x0CF3 - UNPACK_SWAP_BYTES = 0x0CF0 - VERTEX_ARRAY_SIZE = 0x807A - VERTEX_ARRAY_STRIDE = 0x807C - VERTEX_ARRAY_TYPE = 0x807B - VIEWPORT = 0x0BA2 - ZOOM_X = 0x0D16 - ZOOM_Y = 0x0D17 - - COLOR_ARRAY_POINTER = 0x8090 - EDGE_FLAG_ARRAY_POINTER = 0x8093 - FEEDBACK_BUFFER_POINTER = 0x0DF0 - INDEX_ARRAY_POINTER = 0x8091 - NORMAL_ARRAY_POINTER = 0x808F - SELECTION_BUFFER_POINTER = 0x0DF3 - TEXTURE_COORD_ARRAY_POINTER = 0x8092 - VERTEX_ARRAY_POINTER = 0x808E - - TEXTURE_ALPHA_SIZE = 0x805F - TEXTURE_BLUE_SIZE = 0x805E - TEXTURE_BORDER = 0x1005 - TEXTURE_BORDER_COLOR = 0x1004 - TEXTURE_COMPONENTS = 0x1003 - TEXTURE_GREEN_SIZE = 0x805D - TEXTURE_HEIGHT = 0x1001 - TEXTURE_INTENSITY_SIZE = 0x8061 - TEXTURE_INTERNAL_FORMAT = 0x1003 - TEXTURE_LUMINANCE_SIZE = 0x8060 - TEXTURE_MAG_FILTER = 0x2800 - TEXTURE_MIN_FILTER = 0x2801 - TEXTURE_PRIORITY = 0x8066 - TEXTURE_RED_SIZE = 0x805C - TEXTURE_RESIDENT = 0x8067 - TEXTURE_WIDTH = 0x1000 - TEXTURE_WRAP_S = 0x2802 - TEXTURE_WRAP_T = 0x2803 - - DONT_CARE = 0x1100 - FASTEST = 0x1101 - NICEST = 0x1102 - - FRAGMENT_SHADER_DERIVATIVE_HINT = 0x8B8B - GENERATE_MIPMAP_HINT = 0x8192 - PROGRAM_BINARY_RETRIEVABLE_HINT = 0x8257 - TEXTURE_COMPRESSION_HINT = 0x84EF - - C3F_V3F = 0x2A24 - C4F_N3F_V3F = 0x2A26 - C4UB_V2F = 0x2A22 - C4UB_V3F = 0x2A23 - N3F_V3F = 0x2A25 - T2F_C3F_V3F = 0x2A2A - T2F_C4F_N3F_V3F = 0x2A2C - T2F_C4UB_V3F = 0x2A29 - T2F_N3F_V3F = 0x2A2B - T2F_V3F = 0x2A27 - T4F_C4F_N3F_V4F = 0x2A2D - T4F_V4F = 0x2A28 - V2F = 0x2A20 - V3F = 0x2A21 - - MODULATE = 0x2100 - REPLACE = 0x1E01 - - SEPARATE_SPECULAR_COLOR = 0x81FA - SINGLE_COLOR = 0x81F9 - - CONSTANT_ATTENUATION = 0x1207 - LINEAR_ATTENUATION = 0x1208 - POSITION = 0x1203 - QUADRATIC_ATTENUATION = 0x1209 - SPOT_CUTOFF = 0x1206 - SPOT_DIRECTION = 0x1204 - SPOT_EXPONENT = 0x1205 - - COMPILE = 0x1300 - COMPILE_AND_EXECUTE = 0x1301 - - AND = 0x1501 - AND_INVERTED = 0x1504 - AND_REVERSE = 0x1502 - CLEAR = 0x1500 - COPY = 0x1503 - COPY_INVERTED = 0x150C - EQUIV = 0x1509 - INVERT = 0x150A - NAND = 0x150E - NOOP = 0x1505 - NOR = 0x1508 - OR = 0x1507 - OR_INVERTED = 0x150D - OR_REVERSE = 0x150B - SET = 0x150F - XOR = 0x1506 - - MAP_FLUSH_EXPLICIT_BIT = 0x0010 - MAP_INVALIDATE_BUFFER_BIT = 0x0008 - MAP_INVALIDATE_RANGE_BIT = 0x0004 - MAP_READ_BIT = 0x0001 - MAP_UNSYNCHRONIZED_BIT = 0x0020 - MAP_WRITE_BIT = 0x0002 - - COLOR_INDEXES = 0x1603 - SHININESS = 0x1601 - - MODELVIEW = 0x1700 - PROJECTION = 0x1701 - TEXTURE = 0x1702 - - ALL_BARRIER_BITS = 0xFFFFFFFF - ATOMIC_COUNTER_BARRIER_BIT = 0x00001000 - BUFFER_UPDATE_BARRIER_BIT = 0x00000200 - COMMAND_BARRIER_BIT = 0x00000040 - ELEMENT_ARRAY_BARRIER_BIT = 0x00000002 - FRAMEBUFFER_BARRIER_BIT = 0x00000400 - PIXEL_BUFFER_BARRIER_BIT = 0x00000080 - SHADER_IMAGE_ACCESS_BARRIER_BIT = 0x00000020 - SHADER_STORAGE_BARRIER_BIT = 0x00002000 - TEXTURE_FETCH_BARRIER_BIT = 0x00000008 - TEXTURE_UPDATE_BARRIER_BIT = 0x00000100 - TRANSFORM_FEEDBACK_BARRIER_BIT = 0x00000800 - UNIFORM_BARRIER_BIT = 0x00000004 - VERTEX_ATTRIB_ARRAY_BARRIER_BIT = 0x00000001 - - LINE = 0x1B01 - POINT = 0x1B00 - - FILL = 0x1B02 - - COLOR = 0x1800 - DEPTH = 0x1801 - STENCIL = 0x1802 - - ALPHA = 0x1906 - BLUE = 0x1905 - COLOR_INDEX = 0x1900 - DEPTH_COMPONENT = 0x1902 - GREEN = 0x1904 - LUMINANCE = 0x1909 - LUMINANCE_ALPHA = 0x190A - RED = 0x1903 - RGB = 0x1907 - RGBA = 0x1908 - STENCIL_INDEX = 0x1901 - - ALPHA12 = 0x803D - ALPHA16 = 0x803E - ALPHA4 = 0x803B - ALPHA8 = 0x803C - INTENSITY = 0x8049 - INTENSITY12 = 0x804C - INTENSITY16 = 0x804D - INTENSITY4 = 0x804A - INTENSITY8 = 0x804B - LUMINANCE12 = 0x8041 - LUMINANCE12_ALPHA12 = 0x8047 - LUMINANCE12_ALPHA4 = 0x8046 - LUMINANCE16 = 0x8042 - LUMINANCE16_ALPHA16 = 0x8048 - LUMINANCE4 = 0x803F - LUMINANCE4_ALPHA4 = 0x8043 - LUMINANCE6_ALPHA2 = 0x8044 - LUMINANCE8 = 0x8040 - LUMINANCE8_ALPHA8 = 0x8045 - R3_G3_B2 = 0x2A10 - RGB10 = 0x8052 - RGB10_A2 = 0x8059 - RGB12 = 0x8053 - RGB16 = 0x8054 - RGB4 = 0x804F - RGB5 = 0x8050 - RGB5_A1 = 0x8057 - RGB8 = 0x8051 - RGBA12 = 0x805A - RGBA16 = 0x805B - RGBA2 = 0x8055 - RGBA4 = 0x8056 - RGBA8 = 0x8058 - - PACK_IMAGE_HEIGHT = 0x806C - PACK_SKIP_IMAGES = 0x806B - UNPACK_IMAGE_HEIGHT = 0x806E - UNPACK_SKIP_IMAGES = 0x806D - - BITMAP = 0x1A00 - UNSIGNED_BYTE_3_3_2 = 0x8032 - UNSIGNED_INT_10_10_10_2 = 0x8036 - UNSIGNED_INT_8_8_8_8 = 0x8035 - UNSIGNED_SHORT_4_4_4_4 = 0x8033 - UNSIGNED_SHORT_5_5_5_1 = 0x8034 - - POINT_DISTANCE_ATTENUATION = 0x8129 - POINT_FADE_THRESHOLD_SIZE = 0x8128 - POINT_SIZE_MAX = 0x8127 - POINT_SIZE_MIN = 0x8126 - - LINES = 0x0001 - LINES_ADJACENCY = 0x000A - LINE_LOOP = 0x0002 - LINE_STRIP = 0x0003 - LINE_STRIP_ADJACENCY = 0x000B - PATCHES = 0x000E - POINTS = 0x0000 - POLYGON = 0x0009 - QUADS = 0x0007 - QUAD_STRIP = 0x0008 - TRIANGLES = 0x0004 - TRIANGLES_ADJACENCY = 0x000C - TRIANGLE_FAN = 0x0006 - TRIANGLE_STRIP = 0x0005 - TRIANGLE_STRIP_ADJACENCY = 0x000D - - FEEDBACK = 0x1C01 - RENDER = 0x1C00 - SELECT = 0x1C02 - - FLAT = 0x1D00 - SMOOTH = 0x1D01 - - DECR = 0x1E03 - INCR = 0x1E02 - KEEP = 0x1E00 - - EXTENSIONS = 0x1F03 - RENDERER = 0x1F01 - VENDOR = 0x1F00 - VERSION = 0x1F02 - - S = 0x2000 - T = 0x2001 - R = 0x2002 - Q = 0x2003 - - DECAL = 0x2101 - - TEXTURE_ENV_COLOR = 0x2201 - TEXTURE_ENV_MODE = 0x2200 - - TEXTURE_ENV = 0x2300 - - EYE_LINEAR = 0x2400 - OBJECT_LINEAR = 0x2401 - SPHERE_MAP = 0x2402 - - EYE_PLANE = 0x2502 - OBJECT_PLANE = 0x2501 - TEXTURE_GEN_MODE = 0x2500 - - NEAREST = 0x2600 - - LINEAR_MIPMAP_LINEAR = 0x2703 - LINEAR_MIPMAP_NEAREST = 0x2701 - NEAREST_MIPMAP_LINEAR = 0x2702 - NEAREST_MIPMAP_NEAREST = 0x2700 - - GENERATE_MIPMAP = 0x8191 - TEXTURE_WRAP_R = 0x8072 - - PROXY_TEXTURE_1D = 0x8063 - PROXY_TEXTURE_2D = 0x8064 - PROXY_TEXTURE_3D = 0x8070 - TEXTURE_3D = 0x806F - TEXTURE_BASE_LEVEL = 0x813C - TEXTURE_MAX_LEVEL = 0x813D - TEXTURE_MAX_LOD = 0x813B - TEXTURE_MIN_LOD = 0x813A - - CLAMP = 0x2900 - CLAMP_TO_BORDER = 0x812D - CLAMP_TO_EDGE = 0x812F - REPEAT = 0x2901 - - VERTEX_SHADER_BIT = 0x00000001 - FRAGMENT_SHADER_BIT = 0x00000002 - GEOMETRY_SHADER_BIT = 0x00000004 - TESS_CONTROL_SHADER_BIT = 0x00000008 - TESS_EVALUATION_SHADER_BIT = 0x00000010 - COMPUTE_SHADER_BIT = 0x00000020 - ALL_SHADER_BITS = 0xFFFFFFFF - - SYNC_FLUSH_COMMANDS_BIT = 0x00000001 - INVALID_INDEX = 0xFFFFFFFF - TIMEOUT_IGNORED = 0xFFFFFFFFFFFFFFFF - CONSTANT_COLOR = 0x8001 - ONE_MINUS_CONSTANT_COLOR = 0x8002 - CONSTANT_ALPHA = 0x8003 - ONE_MINUS_CONSTANT_ALPHA = 0x8004 - FUNC_ADD = 0x8006 - MIN = 0x8007 - MAX = 0x8008 - BLEND_EQUATION_RGB = 0x8009 - FUNC_SUBTRACT = 0x800A - FUNC_REVERSE_SUBTRACT = 0x800B - RESCALE_NORMAL = 0x803A - TEXTURE_DEPTH = 0x8071 - MAX_3D_TEXTURE_SIZE = 0x8073 - MULTISAMPLE = 0x809D - SAMPLE_ALPHA_TO_COVERAGE = 0x809E - SAMPLE_ALPHA_TO_ONE = 0x809F - SAMPLE_COVERAGE = 0x80A0 - SAMPLE_BUFFERS = 0x80A8 - SAMPLES = 0x80A9 - SAMPLE_COVERAGE_VALUE = 0x80AA - SAMPLE_COVERAGE_INVERT = 0x80AB - BLEND_DST_RGB = 0x80C8 - BLEND_SRC_RGB = 0x80C9 - BLEND_DST_ALPHA = 0x80CA - BLEND_SRC_ALPHA = 0x80CB - BGR = 0x80E0 - BGRA = 0x80E1 - MAX_ELEMENTS_VERTICES = 0x80E8 - MAX_ELEMENTS_INDICES = 0x80E9 - DEPTH_COMPONENT16 = 0x81A5 - DEPTH_COMPONENT24 = 0x81A6 - DEPTH_COMPONENT32 = 0x81A7 - FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING = 0x8210 - FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE = 0x8211 - FRAMEBUFFER_ATTACHMENT_RED_SIZE = 0x8212 - FRAMEBUFFER_ATTACHMENT_GREEN_SIZE = 0x8213 - FRAMEBUFFER_ATTACHMENT_BLUE_SIZE = 0x8214 - FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE = 0x8215 - FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE = 0x8216 - FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE = 0x8217 - FRAMEBUFFER_DEFAULT = 0x8218 - FRAMEBUFFER_UNDEFINED = 0x8219 - DEPTH_STENCIL_ATTACHMENT = 0x821A - MAJOR_VERSION = 0x821B - MINOR_VERSION = 0x821C - NUM_EXTENSIONS = 0x821D - CONTEXT_FLAGS = 0x821E - COMPRESSED_RED = 0x8225 - COMPRESSED_RG = 0x8226 - RG = 0x8227 - RG_INTEGER = 0x8228 - R8 = 0x8229 - R16 = 0x822A - RG8 = 0x822B - RG16 = 0x822C - R16F = 0x822D - R32F = 0x822E - RG16F = 0x822F - RG32F = 0x8230 - R8I = 0x8231 - R8UI = 0x8232 - R16I = 0x8233 - R16UI = 0x8234 - R32I = 0x8235 - R32UI = 0x8236 - RG8I = 0x8237 - RG8UI = 0x8238 - RG16I = 0x8239 - RG16UI = 0x823A - RG32I = 0x823B - RG32UI = 0x823C - DEBUG_OUTPUT_SYNCHRONOUS = 0x8242 - DEBUG_NEXT_LOGGED_MESSAGE_LENGTH = 0x8243 - DEBUG_CALLBACK_FUNCTION = 0x8244 - DEBUG_CALLBACK_USER_PARAM = 0x8245 - DEBUG_SOURCE_API = 0x8246 - DEBUG_SOURCE_WINDOW_SYSTEM = 0x8247 - DEBUG_SOURCE_SHADER_COMPILER = 0x8248 - DEBUG_SOURCE_THIRD_PARTY = 0x8249 - DEBUG_SOURCE_APPLICATION = 0x824A - DEBUG_SOURCE_OTHER = 0x824B - DEBUG_TYPE_ERROR = 0x824C - DEBUG_TYPE_DEPRECATED_BEHAVIOR = 0x824D - DEBUG_TYPE_UNDEFINED_BEHAVIOR = 0x824E - DEBUG_TYPE_PORTABILITY = 0x824F - DEBUG_TYPE_PERFORMANCE = 0x8250 - DEBUG_TYPE_OTHER = 0x8251 - PROGRAM_SEPARABLE = 0x8258 - ACTIVE_PROGRAM = 0x8259 - PROGRAM_PIPELINE_BINDING = 0x825A - MAX_VIEWPORTS = 0x825B - VIEWPORT_SUBPIXEL_BITS = 0x825C - VIEWPORT_BOUNDS_RANGE = 0x825D - LAYER_PROVOKING_VERTEX = 0x825E - VIEWPORT_INDEX_PROVOKING_VERTEX = 0x825F - UNDEFINED_VERTEX = 0x8260 - MAX_COMPUTE_SHARED_MEMORY_SIZE = 0x8262 - MAX_COMPUTE_UNIFORM_COMPONENTS = 0x8263 - MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS = 0x8264 - MAX_COMPUTE_ATOMIC_COUNTERS = 0x8265 - MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS = 0x8266 - COMPUTE_WORK_GROUP_SIZE = 0x8267 - DEBUG_TYPE_MARKER = 0x8268 - DEBUG_TYPE_PUSH_GROUP = 0x8269 - DEBUG_TYPE_POP_GROUP = 0x826A - DEBUG_SEVERITY_NOTIFICATION = 0x826B - MAX_DEBUG_GROUP_STACK_DEPTH = 0x826C - DEBUG_GROUP_STACK_DEPTH = 0x826D - MAX_UNIFORM_LOCATIONS = 0x826E - INTERNALFORMAT_SUPPORTED = 0x826F - INTERNALFORMAT_PREFERRED = 0x8270 - INTERNALFORMAT_RED_SIZE = 0x8271 - INTERNALFORMAT_GREEN_SIZE = 0x8272 - INTERNALFORMAT_BLUE_SIZE = 0x8273 - INTERNALFORMAT_ALPHA_SIZE = 0x8274 - INTERNALFORMAT_DEPTH_SIZE = 0x8275 - INTERNALFORMAT_STENCIL_SIZE = 0x8276 - INTERNALFORMAT_SHARED_SIZE = 0x8277 - INTERNALFORMAT_RED_TYPE = 0x8278 - INTERNALFORMAT_GREEN_TYPE = 0x8279 - INTERNALFORMAT_BLUE_TYPE = 0x827A - INTERNALFORMAT_ALPHA_TYPE = 0x827B - INTERNALFORMAT_DEPTH_TYPE = 0x827C - INTERNALFORMAT_STENCIL_TYPE = 0x827D - MAX_WIDTH = 0x827E - MAX_HEIGHT = 0x827F - MAX_DEPTH = 0x8280 - MAX_LAYERS = 0x8281 - MAX_COMBINED_DIMENSIONS = 0x8282 - COLOR_COMPONENTS = 0x8283 - DEPTH_COMPONENTS = 0x8284 - STENCIL_COMPONENTS = 0x8285 - COLOR_RENDERABLE = 0x8286 - DEPTH_RENDERABLE = 0x8287 - STENCIL_RENDERABLE = 0x8288 - FRAMEBUFFER_RENDERABLE = 0x8289 - FRAMEBUFFER_RENDERABLE_LAYERED = 0x828A - FRAMEBUFFER_BLEND = 0x828B - READ_PIXELS = 0x828C - READ_PIXELS_FORMAT = 0x828D - READ_PIXELS_TYPE = 0x828E - TEXTURE_IMAGE_FORMAT = 0x828F - TEXTURE_IMAGE_TYPE = 0x8290 - GET_TEXTURE_IMAGE_FORMAT = 0x8291 - GET_TEXTURE_IMAGE_TYPE = 0x8292 - MIPMAP = 0x8293 - MANUAL_GENERATE_MIPMAP = 0x8294 - AUTO_GENERATE_MIPMAP = 0x8295 - COLOR_ENCODING = 0x8296 - SRGB_READ = 0x8297 - SRGB_WRITE = 0x8298 - FILTER = 0x829A - VERTEX_TEXTURE = 0x829B - TESS_CONTROL_TEXTURE = 0x829C - TESS_EVALUATION_TEXTURE = 0x829D - GEOMETRY_TEXTURE = 0x829E - FRAGMENT_TEXTURE = 0x829F - COMPUTE_TEXTURE = 0x82A0 - TEXTURE_SHADOW = 0x82A1 - TEXTURE_GATHER = 0x82A2 - TEXTURE_GATHER_SHADOW = 0x82A3 - SHADER_IMAGE_LOAD = 0x82A4 - SHADER_IMAGE_STORE = 0x82A5 - SHADER_IMAGE_ATOMIC = 0x82A6 - IMAGE_TEXEL_SIZE = 0x82A7 - IMAGE_COMPATIBILITY_CLASS = 0x82A8 - IMAGE_PIXEL_FORMAT = 0x82A9 - IMAGE_PIXEL_TYPE = 0x82AA - SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST = 0x82AC - SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST = 0x82AD - SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE = 0x82AE - SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE = 0x82AF - TEXTURE_COMPRESSED_BLOCK_WIDTH = 0x82B1 - TEXTURE_COMPRESSED_BLOCK_HEIGHT = 0x82B2 - TEXTURE_COMPRESSED_BLOCK_SIZE = 0x82B3 - CLEAR_BUFFER = 0x82B4 - TEXTURE_VIEW = 0x82B5 - VIEW_COMPATIBILITY_CLASS = 0x82B6 - FULL_SUPPORT = 0x82B7 - CAVEAT_SUPPORT = 0x82B8 - IMAGE_CLASS_4_X_32 = 0x82B9 - IMAGE_CLASS_2_X_32 = 0x82BA - IMAGE_CLASS_1_X_32 = 0x82BB - IMAGE_CLASS_4_X_16 = 0x82BC - IMAGE_CLASS_2_X_16 = 0x82BD - IMAGE_CLASS_1_X_16 = 0x82BE - IMAGE_CLASS_4_X_8 = 0x82BF - IMAGE_CLASS_2_X_8 = 0x82C0 - IMAGE_CLASS_1_X_8 = 0x82C1 - IMAGE_CLASS_11_11_10 = 0x82C2 - IMAGE_CLASS_10_10_10_2 = 0x82C3 - VIEW_CLASS_128_BITS = 0x82C4 - VIEW_CLASS_96_BITS = 0x82C5 - VIEW_CLASS_64_BITS = 0x82C6 - VIEW_CLASS_48_BITS = 0x82C7 - VIEW_CLASS_32_BITS = 0x82C8 - VIEW_CLASS_24_BITS = 0x82C9 - VIEW_CLASS_16_BITS = 0x82CA - VIEW_CLASS_8_BITS = 0x82CB - VIEW_CLASS_S3TC_DXT1_RGB = 0x82CC - VIEW_CLASS_S3TC_DXT1_RGBA = 0x82CD - VIEW_CLASS_S3TC_DXT3_RGBA = 0x82CE - VIEW_CLASS_S3TC_DXT5_RGBA = 0x82CF - VIEW_CLASS_RGTC1_RED = 0x82D0 - VIEW_CLASS_RGTC2_RG = 0x82D1 - VIEW_CLASS_BPTC_UNORM = 0x82D2 - VIEW_CLASS_BPTC_FLOAT = 0x82D3 - VERTEX_ATTRIB_BINDING = 0x82D4 - VERTEX_ATTRIB_RELATIVE_OFFSET = 0x82D5 - VERTEX_BINDING_DIVISOR = 0x82D6 - VERTEX_BINDING_OFFSET = 0x82D7 - VERTEX_BINDING_STRIDE = 0x82D8 - MAX_VERTEX_ATTRIB_RELATIVE_OFFSET = 0x82D9 - MAX_VERTEX_ATTRIB_BINDINGS = 0x82DA - TEXTURE_VIEW_MIN_LEVEL = 0x82DB - TEXTURE_VIEW_NUM_LEVELS = 0x82DC - TEXTURE_VIEW_MIN_LAYER = 0x82DD - TEXTURE_VIEW_NUM_LAYERS = 0x82DE - TEXTURE_IMMUTABLE_LEVELS = 0x82DF - BUFFER = 0x82E0 - SHADER = 0x82E1 - PROGRAM = 0x82E2 - QUERY = 0x82E3 - PROGRAM_PIPELINE = 0x82E4 - SAMPLER = 0x82E6 - MAX_LABEL_LENGTH = 0x82E8 - NUM_SHADING_LANGUAGE_VERSIONS = 0x82E9 - UNSIGNED_BYTE_2_3_3_REV = 0x8362 - UNSIGNED_SHORT_5_6_5 = 0x8363 - UNSIGNED_SHORT_5_6_5_REV = 0x8364 - UNSIGNED_SHORT_4_4_4_4_REV = 0x8365 - UNSIGNED_SHORT_1_5_5_5_REV = 0x8366 - UNSIGNED_INT_8_8_8_8_REV = 0x8367 - UNSIGNED_INT_2_10_10_10_REV = 0x8368 - MIRRORED_REPEAT = 0x8370 - FOG_COORDINATE_SOURCE = 0x8450 - FOG_COORD_SRC = 0x8450 - FOG_COORDINATE = 0x8451 - FOG_COORD = 0x8451 - FRAGMENT_DEPTH = 0x8452 - CURRENT_FOG_COORDINATE = 0x8453 - CURRENT_FOG_COORD = 0x8453 - FOG_COORDINATE_ARRAY_TYPE = 0x8454 - FOG_COORD_ARRAY_TYPE = 0x8454 - FOG_COORDINATE_ARRAY_STRIDE = 0x8455 - FOG_COORD_ARRAY_STRIDE = 0x8455 - FOG_COORDINATE_ARRAY_POINTER = 0x8456 - FOG_COORD_ARRAY_POINTER = 0x8456 - FOG_COORDINATE_ARRAY = 0x8457 - FOG_COORD_ARRAY = 0x8457 - COLOR_SUM = 0x8458 - CURRENT_SECONDARY_COLOR = 0x8459 - SECONDARY_COLOR_ARRAY_SIZE = 0x845A - SECONDARY_COLOR_ARRAY_TYPE = 0x845B - SECONDARY_COLOR_ARRAY_STRIDE = 0x845C - SECONDARY_COLOR_ARRAY_POINTER = 0x845D - SECONDARY_COLOR_ARRAY = 0x845E - CURRENT_RASTER_SECONDARY_COLOR = 0x845F - TEXTURE0 = 0x84C0 - TEXTURE1 = 0x84C1 - TEXTURE2 = 0x84C2 - TEXTURE3 = 0x84C3 - TEXTURE4 = 0x84C4 - TEXTURE5 = 0x84C5 - TEXTURE6 = 0x84C6 - TEXTURE7 = 0x84C7 - TEXTURE8 = 0x84C8 - TEXTURE9 = 0x84C9 - TEXTURE10 = 0x84CA - TEXTURE11 = 0x84CB - TEXTURE12 = 0x84CC - TEXTURE13 = 0x84CD - TEXTURE14 = 0x84CE - TEXTURE15 = 0x84CF - TEXTURE16 = 0x84D0 - TEXTURE17 = 0x84D1 - TEXTURE18 = 0x84D2 - TEXTURE19 = 0x84D3 - TEXTURE20 = 0x84D4 - TEXTURE21 = 0x84D5 - TEXTURE22 = 0x84D6 - TEXTURE23 = 0x84D7 - TEXTURE24 = 0x84D8 - TEXTURE25 = 0x84D9 - TEXTURE26 = 0x84DA - TEXTURE27 = 0x84DB - TEXTURE28 = 0x84DC - TEXTURE29 = 0x84DD - TEXTURE30 = 0x84DE - TEXTURE31 = 0x84DF - ACTIVE_TEXTURE = 0x84E0 - CLIENT_ACTIVE_TEXTURE = 0x84E1 - MAX_TEXTURE_UNITS = 0x84E2 - TRANSPOSE_MODELVIEW_MATRIX = 0x84E3 - TRANSPOSE_PROJECTION_MATRIX = 0x84E4 - TRANSPOSE_TEXTURE_MATRIX = 0x84E5 - TRANSPOSE_COLOR_MATRIX = 0x84E6 - SUBTRACT = 0x84E7 - MAX_RENDERBUFFER_SIZE = 0x84E8 - COMPRESSED_ALPHA = 0x84E9 - COMPRESSED_LUMINANCE = 0x84EA - COMPRESSED_LUMINANCE_ALPHA = 0x84EB - COMPRESSED_INTENSITY = 0x84EC - COMPRESSED_RGB = 0x84ED - COMPRESSED_RGBA = 0x84EE - UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER = 0x84F0 - UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER = 0x84F1 - TEXTURE_RECTANGLE = 0x84F5 - TEXTURE_BINDING_RECTANGLE = 0x84F6 - PROXY_TEXTURE_RECTANGLE = 0x84F7 - MAX_RECTANGLE_TEXTURE_SIZE = 0x84F8 - DEPTH_STENCIL = 0x84F9 - UNSIGNED_INT_24_8 = 0x84FA - MAX_TEXTURE_LOD_BIAS = 0x84FD - TEXTURE_FILTER_CONTROL = 0x8500 - TEXTURE_LOD_BIAS = 0x8501 - INCR_WRAP = 0x8507 - DECR_WRAP = 0x8508 - NORMAL_MAP = 0x8511 - REFLECTION_MAP = 0x8512 - TEXTURE_CUBE_MAP = 0x8513 - TEXTURE_BINDING_CUBE_MAP = 0x8514 - TEXTURE_CUBE_MAP_POSITIVE_X = 0x8515 - TEXTURE_CUBE_MAP_NEGATIVE_X = 0x8516 - TEXTURE_CUBE_MAP_POSITIVE_Y = 0x8517 - TEXTURE_CUBE_MAP_NEGATIVE_Y = 0x8518 - TEXTURE_CUBE_MAP_POSITIVE_Z = 0x8519 - TEXTURE_CUBE_MAP_NEGATIVE_Z = 0x851A - PROXY_TEXTURE_CUBE_MAP = 0x851B - MAX_CUBE_MAP_TEXTURE_SIZE = 0x851C - COMBINE = 0x8570 - COMBINE_RGB = 0x8571 - COMBINE_ALPHA = 0x8572 - RGB_SCALE = 0x8573 - ADD_SIGNED = 0x8574 - INTERPOLATE = 0x8575 - CONSTANT = 0x8576 - PRIMARY_COLOR = 0x8577 - PREVIOUS = 0x8578 - SOURCE0_RGB = 0x8580 - SRC0_RGB = 0x8580 - SOURCE1_RGB = 0x8581 - SRC1_RGB = 0x8581 - SOURCE2_RGB = 0x8582 - SRC2_RGB = 0x8582 - SOURCE0_ALPHA = 0x8588 - SRC0_ALPHA = 0x8588 - SOURCE1_ALPHA = 0x8589 - SRC1_ALPHA = 0x8589 - SOURCE2_ALPHA = 0x858A - SRC2_ALPHA = 0x858A - OPERAND0_RGB = 0x8590 - OPERAND1_RGB = 0x8591 - OPERAND2_RGB = 0x8592 - OPERAND0_ALPHA = 0x8598 - OPERAND1_ALPHA = 0x8599 - OPERAND2_ALPHA = 0x859A - VERTEX_ARRAY_BINDING = 0x85B5 - VERTEX_ATTRIB_ARRAY_ENABLED = 0x8622 - VERTEX_ATTRIB_ARRAY_SIZE = 0x8623 - VERTEX_ATTRIB_ARRAY_STRIDE = 0x8624 - VERTEX_ATTRIB_ARRAY_TYPE = 0x8625 - CURRENT_VERTEX_ATTRIB = 0x8626 - VERTEX_PROGRAM_POINT_SIZE = 0x8642 - PROGRAM_POINT_SIZE = 0x8642 - VERTEX_PROGRAM_TWO_SIDE = 0x8643 - VERTEX_ATTRIB_ARRAY_POINTER = 0x8645 - DEPTH_CLAMP = 0x864F - TEXTURE_COMPRESSED_IMAGE_SIZE = 0x86A0 - TEXTURE_COMPRESSED = 0x86A1 - NUM_COMPRESSED_TEXTURE_FORMATS = 0x86A2 - COMPRESSED_TEXTURE_FORMATS = 0x86A3 - DOT3_RGB = 0x86AE - DOT3_RGBA = 0x86AF - PROGRAM_BINARY_LENGTH = 0x8741 - VERTEX_ATTRIB_ARRAY_LONG = 0x874E - BUFFER_SIZE = 0x8764 - BUFFER_USAGE = 0x8765 - NUM_PROGRAM_BINARY_FORMATS = 0x87FE - PROGRAM_BINARY_FORMATS = 0x87FF - STENCIL_BACK_FUNC = 0x8800 - STENCIL_BACK_FAIL = 0x8801 - STENCIL_BACK_PASS_DEPTH_FAIL = 0x8802 - STENCIL_BACK_PASS_DEPTH_PASS = 0x8803 - RGBA32F = 0x8814 - RGB32F = 0x8815 - RGBA16F = 0x881A - RGB16F = 0x881B - MAX_DRAW_BUFFERS = 0x8824 - DRAW_BUFFER0 = 0x8825 - DRAW_BUFFER1 = 0x8826 - DRAW_BUFFER2 = 0x8827 - DRAW_BUFFER3 = 0x8828 - DRAW_BUFFER4 = 0x8829 - DRAW_BUFFER5 = 0x882A - DRAW_BUFFER6 = 0x882B - DRAW_BUFFER7 = 0x882C - DRAW_BUFFER8 = 0x882D - DRAW_BUFFER9 = 0x882E - DRAW_BUFFER10 = 0x882F - DRAW_BUFFER11 = 0x8830 - DRAW_BUFFER12 = 0x8831 - DRAW_BUFFER13 = 0x8832 - DRAW_BUFFER14 = 0x8833 - DRAW_BUFFER15 = 0x8834 - BLEND_EQUATION_ALPHA = 0x883D - TEXTURE_DEPTH_SIZE = 0x884A - DEPTH_TEXTURE_MODE = 0x884B - TEXTURE_COMPARE_MODE = 0x884C - TEXTURE_COMPARE_FUNC = 0x884D - COMPARE_R_TO_TEXTURE = 0x884E - COMPARE_REF_TO_TEXTURE = 0x884E - TEXTURE_CUBE_MAP_SEAMLESS = 0x884F - POINT_SPRITE = 0x8861 - COORD_REPLACE = 0x8862 - QUERY_COUNTER_BITS = 0x8864 - CURRENT_QUERY = 0x8865 - QUERY_RESULT = 0x8866 - QUERY_RESULT_AVAILABLE = 0x8867 - MAX_VERTEX_ATTRIBS = 0x8869 - VERTEX_ATTRIB_ARRAY_NORMALIZED = 0x886A - MAX_TESS_CONTROL_INPUT_COMPONENTS = 0x886C - MAX_TESS_EVALUATION_INPUT_COMPONENTS = 0x886D - MAX_TEXTURE_COORDS = 0x8871 - MAX_TEXTURE_IMAGE_UNITS = 0x8872 - GEOMETRY_SHADER_INVOCATIONS = 0x887F - ARRAY_BUFFER = 0x8892 - ELEMENT_ARRAY_BUFFER = 0x8893 - ARRAY_BUFFER_BINDING = 0x8894 - ELEMENT_ARRAY_BUFFER_BINDING = 0x8895 - VERTEX_ARRAY_BUFFER_BINDING = 0x8896 - NORMAL_ARRAY_BUFFER_BINDING = 0x8897 - COLOR_ARRAY_BUFFER_BINDING = 0x8898 - INDEX_ARRAY_BUFFER_BINDING = 0x8899 - TEXTURE_COORD_ARRAY_BUFFER_BINDING = 0x889A - EDGE_FLAG_ARRAY_BUFFER_BINDING = 0x889B - SECONDARY_COLOR_ARRAY_BUFFER_BINDING = 0x889C - FOG_COORDINATE_ARRAY_BUFFER_BINDING = 0x889D - FOG_COORD_ARRAY_BUFFER_BINDING = 0x889D - WEIGHT_ARRAY_BUFFER_BINDING = 0x889E - VERTEX_ATTRIB_ARRAY_BUFFER_BINDING = 0x889F - READ_ONLY = 0x88B8 - WRITE_ONLY = 0x88B9 - READ_WRITE = 0x88BA - BUFFER_ACCESS = 0x88BB - BUFFER_MAPPED = 0x88BC - BUFFER_MAP_POINTER = 0x88BD - TIME_ELAPSED = 0x88BF - STREAM_DRAW = 0x88E0 - STREAM_READ = 0x88E1 - STREAM_COPY = 0x88E2 - STATIC_DRAW = 0x88E4 - STATIC_READ = 0x88E5 - STATIC_COPY = 0x88E6 - DYNAMIC_DRAW = 0x88E8 - DYNAMIC_READ = 0x88E9 - DYNAMIC_COPY = 0x88EA - PIXEL_PACK_BUFFER = 0x88EB - PIXEL_UNPACK_BUFFER = 0x88EC - PIXEL_PACK_BUFFER_BINDING = 0x88ED - PIXEL_UNPACK_BUFFER_BINDING = 0x88EF - DEPTH24_STENCIL8 = 0x88F0 - TEXTURE_STENCIL_SIZE = 0x88F1 - SRC1_COLOR = 0x88F9 - ONE_MINUS_SRC1_COLOR = 0x88FA - ONE_MINUS_SRC1_ALPHA = 0x88FB - MAX_DUAL_SOURCE_DRAW_BUFFERS = 0x88FC - VERTEX_ATTRIB_ARRAY_INTEGER = 0x88FD - VERTEX_ATTRIB_ARRAY_DIVISOR = 0x88FE - MAX_ARRAY_TEXTURE_LAYERS = 0x88FF - MIN_PROGRAM_TEXEL_OFFSET = 0x8904 - MAX_PROGRAM_TEXEL_OFFSET = 0x8905 - SAMPLES_PASSED = 0x8914 - GEOMETRY_VERTICES_OUT = 0x8916 - GEOMETRY_INPUT_TYPE = 0x8917 - GEOMETRY_OUTPUT_TYPE = 0x8918 - SAMPLER_BINDING = 0x8919 - CLAMP_VERTEX_COLOR = 0x891A - CLAMP_FRAGMENT_COLOR = 0x891B - CLAMP_READ_COLOR = 0x891C - FIXED_ONLY = 0x891D - UNIFORM_BUFFER = 0x8A11 - UNIFORM_BUFFER_BINDING = 0x8A28 - UNIFORM_BUFFER_START = 0x8A29 - UNIFORM_BUFFER_SIZE = 0x8A2A - MAX_VERTEX_UNIFORM_BLOCKS = 0x8A2B - MAX_GEOMETRY_UNIFORM_BLOCKS = 0x8A2C - MAX_FRAGMENT_UNIFORM_BLOCKS = 0x8A2D - MAX_COMBINED_UNIFORM_BLOCKS = 0x8A2E - MAX_UNIFORM_BUFFER_BINDINGS = 0x8A2F - MAX_UNIFORM_BLOCK_SIZE = 0x8A30 - MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS = 0x8A31 - MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS = 0x8A32 - MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS = 0x8A33 - UNIFORM_BUFFER_OFFSET_ALIGNMENT = 0x8A34 - ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH = 0x8A35 - ACTIVE_UNIFORM_BLOCKS = 0x8A36 - UNIFORM_TYPE = 0x8A37 - UNIFORM_SIZE = 0x8A38 - UNIFORM_NAME_LENGTH = 0x8A39 - UNIFORM_BLOCK_INDEX = 0x8A3A - UNIFORM_OFFSET = 0x8A3B - UNIFORM_ARRAY_STRIDE = 0x8A3C - UNIFORM_MATRIX_STRIDE = 0x8A3D - UNIFORM_IS_ROW_MAJOR = 0x8A3E - UNIFORM_BLOCK_BINDING = 0x8A3F - UNIFORM_BLOCK_DATA_SIZE = 0x8A40 - UNIFORM_BLOCK_NAME_LENGTH = 0x8A41 - UNIFORM_BLOCK_ACTIVE_UNIFORMS = 0x8A42 - UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES = 0x8A43 - UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER = 0x8A44 - UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER = 0x8A45 - UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER = 0x8A46 - FRAGMENT_SHADER = 0x8B30 - VERTEX_SHADER = 0x8B31 - MAX_FRAGMENT_UNIFORM_COMPONENTS = 0x8B49 - MAX_VERTEX_UNIFORM_COMPONENTS = 0x8B4A - MAX_VARYING_FLOATS = 0x8B4B - MAX_VARYING_COMPONENTS = 0x8B4B - MAX_VERTEX_TEXTURE_IMAGE_UNITS = 0x8B4C - MAX_COMBINED_TEXTURE_IMAGE_UNITS = 0x8B4D - SHADER_TYPE = 0x8B4F - FLOAT_VEC2 = 0x8B50 - FLOAT_VEC3 = 0x8B51 - FLOAT_VEC4 = 0x8B52 - INT_VEC2 = 0x8B53 - INT_VEC3 = 0x8B54 - INT_VEC4 = 0x8B55 - BOOL = 0x8B56 - BOOL_VEC2 = 0x8B57 - BOOL_VEC3 = 0x8B58 - BOOL_VEC4 = 0x8B59 - FLOAT_MAT2 = 0x8B5A - FLOAT_MAT3 = 0x8B5B - FLOAT_MAT4 = 0x8B5C - SAMPLER_1D = 0x8B5D - SAMPLER_2D = 0x8B5E - SAMPLER_3D = 0x8B5F - SAMPLER_CUBE = 0x8B60 - SAMPLER_1D_SHADOW = 0x8B61 - SAMPLER_2D_SHADOW = 0x8B62 - SAMPLER_2D_RECT = 0x8B63 - SAMPLER_2D_RECT_SHADOW = 0x8B64 - FLOAT_MAT2x3 = 0x8B65 - FLOAT_MAT2x4 = 0x8B66 - FLOAT_MAT3x2 = 0x8B67 - FLOAT_MAT3x4 = 0x8B68 - FLOAT_MAT4x2 = 0x8B69 - FLOAT_MAT4x3 = 0x8B6A - DELETE_STATUS = 0x8B80 - COMPILE_STATUS = 0x8B81 - LINK_STATUS = 0x8B82 - VALIDATE_STATUS = 0x8B83 - INFO_LOG_LENGTH = 0x8B84 - ATTACHED_SHADERS = 0x8B85 - ACTIVE_UNIFORMS = 0x8B86 - ACTIVE_UNIFORM_MAX_LENGTH = 0x8B87 - SHADER_SOURCE_LENGTH = 0x8B88 - ACTIVE_ATTRIBUTES = 0x8B89 - ACTIVE_ATTRIBUTE_MAX_LENGTH = 0x8B8A - SHADING_LANGUAGE_VERSION = 0x8B8C - CURRENT_PROGRAM = 0x8B8D - IMPLEMENTATION_COLOR_READ_TYPE = 0x8B9A - IMPLEMENTATION_COLOR_READ_FORMAT = 0x8B9B - TEXTURE_RED_TYPE = 0x8C10 - TEXTURE_GREEN_TYPE = 0x8C11 - TEXTURE_BLUE_TYPE = 0x8C12 - TEXTURE_ALPHA_TYPE = 0x8C13 - TEXTURE_DEPTH_TYPE = 0x8C16 - UNSIGNED_NORMALIZED = 0x8C17 - TEXTURE_1D_ARRAY = 0x8C18 - PROXY_TEXTURE_1D_ARRAY = 0x8C19 - TEXTURE_2D_ARRAY = 0x8C1A - PROXY_TEXTURE_2D_ARRAY = 0x8C1B - TEXTURE_BINDING_1D_ARRAY = 0x8C1C - TEXTURE_BINDING_2D_ARRAY = 0x8C1D - MAX_GEOMETRY_TEXTURE_IMAGE_UNITS = 0x8C29 - TEXTURE_BUFFER = 0x8C2A - MAX_TEXTURE_BUFFER_SIZE = 0x8C2B - TEXTURE_BINDING_BUFFER = 0x8C2C - TEXTURE_BUFFER_DATA_STORE_BINDING = 0x8C2D - ANY_SAMPLES_PASSED = 0x8C2F - SAMPLE_SHADING = 0x8C36 - MIN_SAMPLE_SHADING_VALUE = 0x8C37 - R11F_G11F_B10F = 0x8C3A - UNSIGNED_INT_10F_11F_11F_REV = 0x8C3B - RGB9_E5 = 0x8C3D - UNSIGNED_INT_5_9_9_9_REV = 0x8C3E - TEXTURE_SHARED_SIZE = 0x8C3F - SRGB = 0x8C40 - SRGB8 = 0x8C41 - SRGB_ALPHA = 0x8C42 - SRGB8_ALPHA8 = 0x8C43 - SLUMINANCE_ALPHA = 0x8C44 - SLUMINANCE8_ALPHA8 = 0x8C45 - SLUMINANCE = 0x8C46 - SLUMINANCE8 = 0x8C47 - COMPRESSED_SRGB = 0x8C48 - COMPRESSED_SRGB_ALPHA = 0x8C49 - COMPRESSED_SLUMINANCE = 0x8C4A - COMPRESSED_SLUMINANCE_ALPHA = 0x8C4B - TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH = 0x8C76 - TRANSFORM_FEEDBACK_BUFFER_MODE = 0x8C7F - MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS = 0x8C80 - TRANSFORM_FEEDBACK_VARYINGS = 0x8C83 - TRANSFORM_FEEDBACK_BUFFER_START = 0x8C84 - TRANSFORM_FEEDBACK_BUFFER_SIZE = 0x8C85 - PRIMITIVES_GENERATED = 0x8C87 - TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN = 0x8C88 - RASTERIZER_DISCARD = 0x8C89 - MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS = 0x8C8A - MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS = 0x8C8B - INTERLEAVED_ATTRIBS = 0x8C8C - SEPARATE_ATTRIBS = 0x8C8D - TRANSFORM_FEEDBACK_BUFFER = 0x8C8E - TRANSFORM_FEEDBACK_BUFFER_BINDING = 0x8C8F - POINT_SPRITE_COORD_ORIGIN = 0x8CA0 - LOWER_LEFT = 0x8CA1 - UPPER_LEFT = 0x8CA2 - STENCIL_BACK_REF = 0x8CA3 - STENCIL_BACK_VALUE_MASK = 0x8CA4 - STENCIL_BACK_WRITEMASK = 0x8CA5 - DRAW_FRAMEBUFFER_BINDING = 0x8CA6 - FRAMEBUFFER_BINDING = 0x8CA6 - RENDERBUFFER_BINDING = 0x8CA7 - READ_FRAMEBUFFER = 0x8CA8 - DRAW_FRAMEBUFFER = 0x8CA9 - READ_FRAMEBUFFER_BINDING = 0x8CAA - RENDERBUFFER_SAMPLES = 0x8CAB - DEPTH_COMPONENT32F = 0x8CAC - DEPTH32F_STENCIL8 = 0x8CAD - FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE = 0x8CD0 - FRAMEBUFFER_ATTACHMENT_OBJECT_NAME = 0x8CD1 - FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL = 0x8CD2 - FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE = 0x8CD3 - FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER = 0x8CD4 - FRAMEBUFFER_COMPLETE = 0x8CD5 - FRAMEBUFFER_INCOMPLETE_ATTACHMENT = 0x8CD6 - FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT = 0x8CD7 - FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER = 0x8CDB - FRAMEBUFFER_INCOMPLETE_READ_BUFFER = 0x8CDC - FRAMEBUFFER_UNSUPPORTED = 0x8CDD - MAX_COLOR_ATTACHMENTS = 0x8CDF - COLOR_ATTACHMENT0 = 0x8CE0 - COLOR_ATTACHMENT1 = 0x8CE1 - COLOR_ATTACHMENT2 = 0x8CE2 - COLOR_ATTACHMENT3 = 0x8CE3 - COLOR_ATTACHMENT4 = 0x8CE4 - COLOR_ATTACHMENT5 = 0x8CE5 - COLOR_ATTACHMENT6 = 0x8CE6 - COLOR_ATTACHMENT7 = 0x8CE7 - COLOR_ATTACHMENT8 = 0x8CE8 - COLOR_ATTACHMENT9 = 0x8CE9 - COLOR_ATTACHMENT10 = 0x8CEA - COLOR_ATTACHMENT11 = 0x8CEB - COLOR_ATTACHMENT12 = 0x8CEC - COLOR_ATTACHMENT13 = 0x8CED - COLOR_ATTACHMENT14 = 0x8CEE - COLOR_ATTACHMENT15 = 0x8CEF - DEPTH_ATTACHMENT = 0x8D00 - STENCIL_ATTACHMENT = 0x8D20 - FRAMEBUFFER = 0x8D40 - RENDERBUFFER = 0x8D41 - RENDERBUFFER_WIDTH = 0x8D42 - RENDERBUFFER_HEIGHT = 0x8D43 - RENDERBUFFER_INTERNAL_FORMAT = 0x8D44 - STENCIL_INDEX1 = 0x8D46 - STENCIL_INDEX4 = 0x8D47 - STENCIL_INDEX8 = 0x8D48 - STENCIL_INDEX16 = 0x8D49 - RENDERBUFFER_RED_SIZE = 0x8D50 - RENDERBUFFER_GREEN_SIZE = 0x8D51 - RENDERBUFFER_BLUE_SIZE = 0x8D52 - RENDERBUFFER_ALPHA_SIZE = 0x8D53 - RENDERBUFFER_DEPTH_SIZE = 0x8D54 - RENDERBUFFER_STENCIL_SIZE = 0x8D55 - FRAMEBUFFER_INCOMPLETE_MULTISAMPLE = 0x8D56 - MAX_SAMPLES = 0x8D57 - RGB565 = 0x8D62 - PRIMITIVE_RESTART_FIXED_INDEX = 0x8D69 - ANY_SAMPLES_PASSED_CONSERVATIVE = 0x8D6A - MAX_ELEMENT_INDEX = 0x8D6B - RGBA32UI = 0x8D70 - RGB32UI = 0x8D71 - RGBA16UI = 0x8D76 - RGB16UI = 0x8D77 - RGBA8UI = 0x8D7C - RGB8UI = 0x8D7D - RGBA32I = 0x8D82 - RGB32I = 0x8D83 - RGBA16I = 0x8D88 - RGB16I = 0x8D89 - RGBA8I = 0x8D8E - RGB8I = 0x8D8F - RED_INTEGER = 0x8D94 - GREEN_INTEGER = 0x8D95 - BLUE_INTEGER = 0x8D96 - ALPHA_INTEGER = 0x8D97 - RGB_INTEGER = 0x8D98 - RGBA_INTEGER = 0x8D99 - BGR_INTEGER = 0x8D9A - BGRA_INTEGER = 0x8D9B - INT_2_10_10_10_REV = 0x8D9F - FRAMEBUFFER_ATTACHMENT_LAYERED = 0x8DA7 - FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS = 0x8DA8 - FLOAT_32_UNSIGNED_INT_24_8_REV = 0x8DAD - FRAMEBUFFER_SRGB = 0x8DB9 - COMPRESSED_RED_RGTC1 = 0x8DBB - COMPRESSED_SIGNED_RED_RGTC1 = 0x8DBC - COMPRESSED_RG_RGTC2 = 0x8DBD - COMPRESSED_SIGNED_RG_RGTC2 = 0x8DBE - SAMPLER_1D_ARRAY = 0x8DC0 - SAMPLER_2D_ARRAY = 0x8DC1 - SAMPLER_BUFFER = 0x8DC2 - SAMPLER_1D_ARRAY_SHADOW = 0x8DC3 - SAMPLER_2D_ARRAY_SHADOW = 0x8DC4 - SAMPLER_CUBE_SHADOW = 0x8DC5 - UNSIGNED_INT_VEC2 = 0x8DC6 - UNSIGNED_INT_VEC3 = 0x8DC7 - UNSIGNED_INT_VEC4 = 0x8DC8 - INT_SAMPLER_1D = 0x8DC9 - INT_SAMPLER_2D = 0x8DCA - INT_SAMPLER_3D = 0x8DCB - INT_SAMPLER_CUBE = 0x8DCC - INT_SAMPLER_2D_RECT = 0x8DCD - INT_SAMPLER_1D_ARRAY = 0x8DCE - INT_SAMPLER_2D_ARRAY = 0x8DCF - INT_SAMPLER_BUFFER = 0x8DD0 - UNSIGNED_INT_SAMPLER_1D = 0x8DD1 - UNSIGNED_INT_SAMPLER_2D = 0x8DD2 - UNSIGNED_INT_SAMPLER_3D = 0x8DD3 - UNSIGNED_INT_SAMPLER_CUBE = 0x8DD4 - UNSIGNED_INT_SAMPLER_2D_RECT = 0x8DD5 - UNSIGNED_INT_SAMPLER_1D_ARRAY = 0x8DD6 - UNSIGNED_INT_SAMPLER_2D_ARRAY = 0x8DD7 - UNSIGNED_INT_SAMPLER_BUFFER = 0x8DD8 - GEOMETRY_SHADER = 0x8DD9 - MAX_GEOMETRY_UNIFORM_COMPONENTS = 0x8DDF - MAX_GEOMETRY_OUTPUT_VERTICES = 0x8DE0 - MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS = 0x8DE1 - ACTIVE_SUBROUTINES = 0x8DE5 - ACTIVE_SUBROUTINE_UNIFORMS = 0x8DE6 - MAX_SUBROUTINES = 0x8DE7 - MAX_SUBROUTINE_UNIFORM_LOCATIONS = 0x8DE8 - LOW_FLOAT = 0x8DF0 - MEDIUM_FLOAT = 0x8DF1 - HIGH_FLOAT = 0x8DF2 - LOW_INT = 0x8DF3 - MEDIUM_INT = 0x8DF4 - HIGH_INT = 0x8DF5 - SHADER_BINARY_FORMATS = 0x8DF8 - NUM_SHADER_BINARY_FORMATS = 0x8DF9 - SHADER_COMPILER = 0x8DFA - MAX_VERTEX_UNIFORM_VECTORS = 0x8DFB - MAX_VARYING_VECTORS = 0x8DFC - MAX_FRAGMENT_UNIFORM_VECTORS = 0x8DFD - QUERY_WAIT = 0x8E13 - QUERY_NO_WAIT = 0x8E14 - QUERY_BY_REGION_WAIT = 0x8E15 - QUERY_BY_REGION_NO_WAIT = 0x8E16 - MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS = 0x8E1E - MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS = 0x8E1F - TRANSFORM_FEEDBACK = 0x8E22 - TRANSFORM_FEEDBACK_BUFFER_PAUSED = 0x8E23 - TRANSFORM_FEEDBACK_BUFFER_ACTIVE = 0x8E24 - TRANSFORM_FEEDBACK_BINDING = 0x8E25 - TIMESTAMP = 0x8E28 - TEXTURE_SWIZZLE_R = 0x8E42 - TEXTURE_SWIZZLE_G = 0x8E43 - TEXTURE_SWIZZLE_B = 0x8E44 - TEXTURE_SWIZZLE_A = 0x8E45 - TEXTURE_SWIZZLE_RGBA = 0x8E46 - ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS = 0x8E47 - ACTIVE_SUBROUTINE_MAX_LENGTH = 0x8E48 - ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH = 0x8E49 - NUM_COMPATIBLE_SUBROUTINES = 0x8E4A - COMPATIBLE_SUBROUTINES = 0x8E4B - QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION = 0x8E4C - FIRST_VERTEX_CONVENTION = 0x8E4D - LAST_VERTEX_CONVENTION = 0x8E4E - PROVOKING_VERTEX = 0x8E4F - SAMPLE_POSITION = 0x8E50 - SAMPLE_MASK = 0x8E51 - SAMPLE_MASK_VALUE = 0x8E52 - MAX_SAMPLE_MASK_WORDS = 0x8E59 - MAX_GEOMETRY_SHADER_INVOCATIONS = 0x8E5A - MIN_FRAGMENT_INTERPOLATION_OFFSET = 0x8E5B - MAX_FRAGMENT_INTERPOLATION_OFFSET = 0x8E5C - FRAGMENT_INTERPOLATION_OFFSET_BITS = 0x8E5D - MIN_PROGRAM_TEXTURE_GATHER_OFFSET = 0x8E5E - MAX_PROGRAM_TEXTURE_GATHER_OFFSET = 0x8E5F - MAX_TRANSFORM_FEEDBACK_BUFFERS = 0x8E70 - MAX_VERTEX_STREAMS = 0x8E71 - PATCH_VERTICES = 0x8E72 - PATCH_DEFAULT_INNER_LEVEL = 0x8E73 - PATCH_DEFAULT_OUTER_LEVEL = 0x8E74 - TESS_CONTROL_OUTPUT_VERTICES = 0x8E75 - TESS_GEN_MODE = 0x8E76 - TESS_GEN_SPACING = 0x8E77 - TESS_GEN_VERTEX_ORDER = 0x8E78 - TESS_GEN_POINT_MODE = 0x8E79 - ISOLINES = 0x8E7A - FRACTIONAL_ODD = 0x8E7B - FRACTIONAL_EVEN = 0x8E7C - MAX_PATCH_VERTICES = 0x8E7D - MAX_TESS_GEN_LEVEL = 0x8E7E - MAX_TESS_CONTROL_UNIFORM_COMPONENTS = 0x8E7F - MAX_TESS_EVALUATION_UNIFORM_COMPONENTS = 0x8E80 - MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS = 0x8E81 - MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS = 0x8E82 - MAX_TESS_CONTROL_OUTPUT_COMPONENTS = 0x8E83 - MAX_TESS_PATCH_COMPONENTS = 0x8E84 - MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS = 0x8E85 - MAX_TESS_EVALUATION_OUTPUT_COMPONENTS = 0x8E86 - TESS_EVALUATION_SHADER = 0x8E87 - TESS_CONTROL_SHADER = 0x8E88 - MAX_TESS_CONTROL_UNIFORM_BLOCKS = 0x8E89 - MAX_TESS_EVALUATION_UNIFORM_BLOCKS = 0x8E8A - COMPRESSED_RGBA_BPTC_UNORM = 0x8E8C - COMPRESSED_SRGB_ALPHA_BPTC_UNORM = 0x8E8D - COMPRESSED_RGB_BPTC_SIGNED_FLOAT = 0x8E8E - COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT = 0x8E8F - COPY_READ_BUFFER = 0x8F36 - COPY_WRITE_BUFFER = 0x8F37 - MAX_IMAGE_UNITS = 0x8F38 - MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS = 0x8F39 - MAX_COMBINED_SHADER_OUTPUT_RESOURCES = 0x8F39 - IMAGE_BINDING_NAME = 0x8F3A - IMAGE_BINDING_LEVEL = 0x8F3B - IMAGE_BINDING_LAYERED = 0x8F3C - IMAGE_BINDING_LAYER = 0x8F3D - IMAGE_BINDING_ACCESS = 0x8F3E - DRAW_INDIRECT_BUFFER = 0x8F3F - DRAW_INDIRECT_BUFFER_BINDING = 0x8F43 - DOUBLE_MAT2 = 0x8F46 - DOUBLE_MAT3 = 0x8F47 - DOUBLE_MAT4 = 0x8F48 - DOUBLE_MAT2x3 = 0x8F49 - DOUBLE_MAT2x4 = 0x8F4A - DOUBLE_MAT3x2 = 0x8F4B - DOUBLE_MAT3x4 = 0x8F4C - DOUBLE_MAT4x2 = 0x8F4D - DOUBLE_MAT4x3 = 0x8F4E - VERTEX_BINDING_BUFFER = 0x8F4F - R8_SNORM = 0x8F94 - RG8_SNORM = 0x8F95 - RGB8_SNORM = 0x8F96 - RGBA8_SNORM = 0x8F97 - R16_SNORM = 0x8F98 - RG16_SNORM = 0x8F99 - RGB16_SNORM = 0x8F9A - RGBA16_SNORM = 0x8F9B - SIGNED_NORMALIZED = 0x8F9C - PRIMITIVE_RESTART = 0x8F9D - PRIMITIVE_RESTART_INDEX = 0x8F9E - DOUBLE_VEC2 = 0x8FFC - DOUBLE_VEC3 = 0x8FFD - DOUBLE_VEC4 = 0x8FFE - TEXTURE_CUBE_MAP_ARRAY = 0x9009 - TEXTURE_BINDING_CUBE_MAP_ARRAY = 0x900A - PROXY_TEXTURE_CUBE_MAP_ARRAY = 0x900B - SAMPLER_CUBE_MAP_ARRAY = 0x900C - SAMPLER_CUBE_MAP_ARRAY_SHADOW = 0x900D - INT_SAMPLER_CUBE_MAP_ARRAY = 0x900E - UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY = 0x900F - IMAGE_1D = 0x904C - IMAGE_2D = 0x904D - IMAGE_3D = 0x904E - IMAGE_2D_RECT = 0x904F - IMAGE_CUBE = 0x9050 - IMAGE_BUFFER = 0x9051 - IMAGE_1D_ARRAY = 0x9052 - IMAGE_2D_ARRAY = 0x9053 - IMAGE_CUBE_MAP_ARRAY = 0x9054 - IMAGE_2D_MULTISAMPLE = 0x9055 - IMAGE_2D_MULTISAMPLE_ARRAY = 0x9056 - INT_IMAGE_1D = 0x9057 - INT_IMAGE_2D = 0x9058 - INT_IMAGE_3D = 0x9059 - INT_IMAGE_2D_RECT = 0x905A - INT_IMAGE_CUBE = 0x905B - INT_IMAGE_BUFFER = 0x905C - INT_IMAGE_1D_ARRAY = 0x905D - INT_IMAGE_2D_ARRAY = 0x905E - INT_IMAGE_CUBE_MAP_ARRAY = 0x905F - INT_IMAGE_2D_MULTISAMPLE = 0x9060 - INT_IMAGE_2D_MULTISAMPLE_ARRAY = 0x9061 - UNSIGNED_INT_IMAGE_1D = 0x9062 - UNSIGNED_INT_IMAGE_2D = 0x9063 - UNSIGNED_INT_IMAGE_3D = 0x9064 - UNSIGNED_INT_IMAGE_2D_RECT = 0x9065 - UNSIGNED_INT_IMAGE_CUBE = 0x9066 - UNSIGNED_INT_IMAGE_BUFFER = 0x9067 - UNSIGNED_INT_IMAGE_1D_ARRAY = 0x9068 - UNSIGNED_INT_IMAGE_2D_ARRAY = 0x9069 - UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY = 0x906A - UNSIGNED_INT_IMAGE_2D_MULTISAMPLE = 0x906B - UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY = 0x906C - MAX_IMAGE_SAMPLES = 0x906D - IMAGE_BINDING_FORMAT = 0x906E - RGB10_A2UI = 0x906F - MIN_MAP_BUFFER_ALIGNMENT = 0x90BC - IMAGE_FORMAT_COMPATIBILITY_TYPE = 0x90C7 - IMAGE_FORMAT_COMPATIBILITY_BY_SIZE = 0x90C8 - IMAGE_FORMAT_COMPATIBILITY_BY_CLASS = 0x90C9 - MAX_VERTEX_IMAGE_UNIFORMS = 0x90CA - MAX_TESS_CONTROL_IMAGE_UNIFORMS = 0x90CB - MAX_TESS_EVALUATION_IMAGE_UNIFORMS = 0x90CC - MAX_GEOMETRY_IMAGE_UNIFORMS = 0x90CD - MAX_FRAGMENT_IMAGE_UNIFORMS = 0x90CE - MAX_COMBINED_IMAGE_UNIFORMS = 0x90CF - SHADER_STORAGE_BUFFER = 0x90D2 - SHADER_STORAGE_BUFFER_BINDING = 0x90D3 - SHADER_STORAGE_BUFFER_START = 0x90D4 - SHADER_STORAGE_BUFFER_SIZE = 0x90D5 - MAX_VERTEX_SHADER_STORAGE_BLOCKS = 0x90D6 - MAX_GEOMETRY_SHADER_STORAGE_BLOCKS = 0x90D7 - MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS = 0x90D8 - MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS = 0x90D9 - MAX_FRAGMENT_SHADER_STORAGE_BLOCKS = 0x90DA - MAX_COMPUTE_SHADER_STORAGE_BLOCKS = 0x90DB - MAX_COMBINED_SHADER_STORAGE_BLOCKS = 0x90DC - MAX_SHADER_STORAGE_BUFFER_BINDINGS = 0x90DD - MAX_SHADER_STORAGE_BLOCK_SIZE = 0x90DE - SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT = 0x90DF - DEPTH_STENCIL_TEXTURE_MODE = 0x90EA - MAX_COMPUTE_WORK_GROUP_INVOCATIONS = 0x90EB - UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER = 0x90EC - ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER = 0x90ED - DISPATCH_INDIRECT_BUFFER = 0x90EE - DISPATCH_INDIRECT_BUFFER_BINDING = 0x90EF - TEXTURE_2D_MULTISAMPLE = 0x9100 - PROXY_TEXTURE_2D_MULTISAMPLE = 0x9101 - TEXTURE_2D_MULTISAMPLE_ARRAY = 0x9102 - PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY = 0x9103 - TEXTURE_BINDING_2D_MULTISAMPLE = 0x9104 - TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY = 0x9105 - TEXTURE_SAMPLES = 0x9106 - TEXTURE_FIXED_SAMPLE_LOCATIONS = 0x9107 - SAMPLER_2D_MULTISAMPLE = 0x9108 - INT_SAMPLER_2D_MULTISAMPLE = 0x9109 - UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE = 0x910A - SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910B - INT_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910C - UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910D - MAX_COLOR_TEXTURE_SAMPLES = 0x910E - MAX_DEPTH_TEXTURE_SAMPLES = 0x910F - MAX_INTEGER_SAMPLES = 0x9110 - MAX_SERVER_WAIT_TIMEOUT = 0x9111 - OBJECT_TYPE = 0x9112 - SYNC_CONDITION = 0x9113 - SYNC_STATUS = 0x9114 - SYNC_FLAGS = 0x9115 - SYNC_FENCE = 0x9116 - SYNC_GPU_COMMANDS_COMPLETE = 0x9117 - UNSIGNALED = 0x9118 - SIGNALED = 0x9119 - ALREADY_SIGNALED = 0x911A - TIMEOUT_EXPIRED = 0x911B - CONDITION_SATISFIED = 0x911C - WAIT_FAILED = 0x911D - BUFFER_ACCESS_FLAGS = 0x911F - BUFFER_MAP_LENGTH = 0x9120 - BUFFER_MAP_OFFSET = 0x9121 - MAX_VERTEX_OUTPUT_COMPONENTS = 0x9122 - MAX_GEOMETRY_INPUT_COMPONENTS = 0x9123 - MAX_GEOMETRY_OUTPUT_COMPONENTS = 0x9124 - MAX_FRAGMENT_INPUT_COMPONENTS = 0x9125 - CONTEXT_PROFILE_MASK = 0x9126 - UNPACK_COMPRESSED_BLOCK_WIDTH = 0x9127 - UNPACK_COMPRESSED_BLOCK_HEIGHT = 0x9128 - UNPACK_COMPRESSED_BLOCK_DEPTH = 0x9129 - UNPACK_COMPRESSED_BLOCK_SIZE = 0x912A - PACK_COMPRESSED_BLOCK_WIDTH = 0x912B - PACK_COMPRESSED_BLOCK_HEIGHT = 0x912C - PACK_COMPRESSED_BLOCK_DEPTH = 0x912D - PACK_COMPRESSED_BLOCK_SIZE = 0x912E - TEXTURE_IMMUTABLE_FORMAT = 0x912F - MAX_DEBUG_MESSAGE_LENGTH = 0x9143 - MAX_DEBUG_LOGGED_MESSAGES = 0x9144 - DEBUG_LOGGED_MESSAGES = 0x9145 - DEBUG_SEVERITY_HIGH = 0x9146 - DEBUG_SEVERITY_MEDIUM = 0x9147 - DEBUG_SEVERITY_LOW = 0x9148 - TEXTURE_BUFFER_OFFSET = 0x919D - TEXTURE_BUFFER_SIZE = 0x919E - TEXTURE_BUFFER_OFFSET_ALIGNMENT = 0x919F - COMPUTE_SHADER = 0x91B9 - MAX_COMPUTE_UNIFORM_BLOCKS = 0x91BB - MAX_COMPUTE_TEXTURE_IMAGE_UNITS = 0x91BC - MAX_COMPUTE_IMAGE_UNIFORMS = 0x91BD - MAX_COMPUTE_WORK_GROUP_COUNT = 0x91BE - MAX_COMPUTE_WORK_GROUP_SIZE = 0x91BF - COMPRESSED_R11_EAC = 0x9270 - COMPRESSED_SIGNED_R11_EAC = 0x9271 - COMPRESSED_RG11_EAC = 0x9272 - COMPRESSED_SIGNED_RG11_EAC = 0x9273 - COMPRESSED_RGB8_ETC2 = 0x9274 - COMPRESSED_SRGB8_ETC2 = 0x9275 - COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 = 0x9276 - COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 = 0x9277 - COMPRESSED_RGBA8_ETC2_EAC = 0x9278 - COMPRESSED_SRGB8_ALPHA8_ETC2_EAC = 0x9279 - ATOMIC_COUNTER_BUFFER = 0x92C0 - ATOMIC_COUNTER_BUFFER_BINDING = 0x92C1 - ATOMIC_COUNTER_BUFFER_START = 0x92C2 - ATOMIC_COUNTER_BUFFER_SIZE = 0x92C3 - ATOMIC_COUNTER_BUFFER_DATA_SIZE = 0x92C4 - ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS = 0x92C5 - ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES = 0x92C6 - ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER = 0x92C7 - ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER = 0x92C8 - ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER = 0x92C9 - ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER = 0x92CA - ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER = 0x92CB - MAX_VERTEX_ATOMIC_COUNTER_BUFFERS = 0x92CC - MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS = 0x92CD - MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS = 0x92CE - MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS = 0x92CF - MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS = 0x92D0 - MAX_COMBINED_ATOMIC_COUNTER_BUFFERS = 0x92D1 - MAX_VERTEX_ATOMIC_COUNTERS = 0x92D2 - MAX_TESS_CONTROL_ATOMIC_COUNTERS = 0x92D3 - MAX_TESS_EVALUATION_ATOMIC_COUNTERS = 0x92D4 - MAX_GEOMETRY_ATOMIC_COUNTERS = 0x92D5 - MAX_FRAGMENT_ATOMIC_COUNTERS = 0x92D6 - MAX_COMBINED_ATOMIC_COUNTERS = 0x92D7 - MAX_ATOMIC_COUNTER_BUFFER_SIZE = 0x92D8 - ACTIVE_ATOMIC_COUNTER_BUFFERS = 0x92D9 - UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX = 0x92DA - UNSIGNED_INT_ATOMIC_COUNTER = 0x92DB - MAX_ATOMIC_COUNTER_BUFFER_BINDINGS = 0x92DC - DEBUG_OUTPUT = 0x92E0 - UNIFORM = 0x92E1 - UNIFORM_BLOCK = 0x92E2 - PROGRAM_INPUT = 0x92E3 - PROGRAM_OUTPUT = 0x92E4 - BUFFER_VARIABLE = 0x92E5 - SHADER_STORAGE_BLOCK = 0x92E6 - IS_PER_PATCH = 0x92E7 - VERTEX_SUBROUTINE = 0x92E8 - TESS_CONTROL_SUBROUTINE = 0x92E9 - TESS_EVALUATION_SUBROUTINE = 0x92EA - GEOMETRY_SUBROUTINE = 0x92EB - FRAGMENT_SUBROUTINE = 0x92EC - COMPUTE_SUBROUTINE = 0x92ED - VERTEX_SUBROUTINE_UNIFORM = 0x92EE - TESS_CONTROL_SUBROUTINE_UNIFORM = 0x92EF - TESS_EVALUATION_SUBROUTINE_UNIFORM = 0x92F0 - GEOMETRY_SUBROUTINE_UNIFORM = 0x92F1 - FRAGMENT_SUBROUTINE_UNIFORM = 0x92F2 - COMPUTE_SUBROUTINE_UNIFORM = 0x92F3 - TRANSFORM_FEEDBACK_VARYING = 0x92F4 - ACTIVE_RESOURCES = 0x92F5 - MAX_NAME_LENGTH = 0x92F6 - MAX_NUM_ACTIVE_VARIABLES = 0x92F7 - MAX_NUM_COMPATIBLE_SUBROUTINES = 0x92F8 - NAME_LENGTH = 0x92F9 - TYPE = 0x92FA - ARRAY_SIZE = 0x92FB - OFFSET = 0x92FC - BLOCK_INDEX = 0x92FD - ARRAY_STRIDE = 0x92FE - MATRIX_STRIDE = 0x92FF - IS_ROW_MAJOR = 0x9300 - ATOMIC_COUNTER_BUFFER_INDEX = 0x9301 - BUFFER_BINDING = 0x9302 - BUFFER_DATA_SIZE = 0x9303 - NUM_ACTIVE_VARIABLES = 0x9304 - ACTIVE_VARIABLES = 0x9305 - REFERENCED_BY_VERTEX_SHADER = 0x9306 - REFERENCED_BY_TESS_CONTROL_SHADER = 0x9307 - REFERENCED_BY_TESS_EVALUATION_SHADER = 0x9308 - REFERENCED_BY_GEOMETRY_SHADER = 0x9309 - REFERENCED_BY_FRAGMENT_SHADER = 0x930A - REFERENCED_BY_COMPUTE_SHADER = 0x930B - TOP_LEVEL_ARRAY_SIZE = 0x930C - TOP_LEVEL_ARRAY_STRIDE = 0x930D - LOCATION = 0x930E - LOCATION_INDEX = 0x930F - FRAMEBUFFER_DEFAULT_WIDTH = 0x9310 - FRAMEBUFFER_DEFAULT_HEIGHT = 0x9311 - FRAMEBUFFER_DEFAULT_LAYERS = 0x9312 - FRAMEBUFFER_DEFAULT_SAMPLES = 0x9313 - FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS = 0x9314 - MAX_FRAMEBUFFER_WIDTH = 0x9315 - MAX_FRAMEBUFFER_HEIGHT = 0x9316 - MAX_FRAMEBUFFER_LAYERS = 0x9317 - MAX_FRAMEBUFFER_SAMPLES = 0x9318 - NUM_SAMPLE_COUNTS = 0x9380 -) - -// https://www.opengl.org/sdk/docs/man4/xhtml/glViewport.xml -func (gl *GL) Viewport(x, y, width, height int) { - C.gl4_3core_glViewport(gl.funcs, C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height)) -} - -// DepthRange specifies the mapping of depth values from normalized device -// coordinates to window coordinates. -// -// Parameter nearVal specifies the mapping of the near clipping plane to window -// coordinates (defaults to 0), while farVal specifies the mapping of the far -// clipping plane to window coordinates (defaults to 1). -// -// After clipping and division by w, depth coordinates range from -1 to 1, -// corresponding to the near and far clipping planes. DepthRange specifies a -// linear mapping of the normalized depth coordinates in this range to window -// depth coordinates. Regardless of the actual depth buffer implementation, -// window coordinate depth values are treated as though they range from 0 through 1 -// (like color components). Thus, the values accepted by DepthRange are both -// clamped to this range before they are accepted. -// -// The default setting of (0, 1) maps the near plane to 0 and the far plane to 1. -// With this mapping, the depth buffer range is fully utilized. -// -// It is not necessary that nearVal be less than farVal. Reverse mappings such as -// nearVal 1, and farVal 0 are acceptable. -// -// GL.INVALID_OPERATION is generated if DepthRange is executed between the -// execution of Begin and the corresponding execution of End. -func (gl *GL) DepthRange(nearVal, farVal float64) { - C.gl4_3core_glDepthRange(gl.funcs, C.GLdouble(nearVal), C.GLdouble(farVal)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glIsEnabled.xml -func (gl *GL) IsEnabled(cap glbase.Enum) bool { - glresult := C.gl4_3core_glIsEnabled(gl.funcs, C.GLenum(cap)) - return *(*bool)(unsafe.Pointer(&glresult)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetTexLevelParameteriv.xml -func (gl *GL) GetTexLevelParameteriv(target glbase.Enum, level int, pname glbase.Enum, params []int32) { - C.gl4_3core_glGetTexLevelParameteriv(gl.funcs, C.GLenum(target), C.GLint(level), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetTexLevelParameterfv.xml -func (gl *GL) GetTexLevelParameterfv(target glbase.Enum, level int, pname glbase.Enum, params []float32) { - C.gl4_3core_glGetTexLevelParameterfv(gl.funcs, C.GLenum(target), C.GLint(level), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetTexParameteriv.xml -func (gl *GL) GetTexParameteriv(target, pname glbase.Enum, params []int32) { - C.gl4_3core_glGetTexParameteriv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetTexParameterfv.xml -func (gl *GL) GetTexParameterfv(target, pname glbase.Enum, params []float32) { - C.gl4_3core_glGetTexParameterfv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetTexImage.xml -func (gl *GL) GetTexImage(target glbase.Enum, level int, format, gltype glbase.Enum, pixels interface{}) { - var pixels_ptr unsafe.Pointer - var pixels_v = reflect.ValueOf(pixels) - if pixels != nil && pixels_v.Kind() != reflect.Slice { - panic("parameter pixels must be a slice") - } - if pixels != nil { - pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer()) - } - C.gl4_3core_glGetTexImage(gl.funcs, C.GLenum(target), C.GLint(level), C.GLenum(format), C.GLenum(gltype), pixels_ptr) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetIntegerv.xml -func (gl *GL) GetIntegerv(pname glbase.Enum, params []int32) { - C.gl4_3core_glGetIntegerv(gl.funcs, C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetFloatv.xml -func (gl *GL) GetFloatv(pname glbase.Enum, params []float32) { - C.gl4_3core_glGetFloatv(gl.funcs, C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetError.xml -func (gl *GL) GetError() glbase.Enum { - glresult := C.gl4_3core_glGetError(gl.funcs) - return glbase.Enum(glresult) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetDoublev.xml -func (gl *GL) GetDoublev(pname glbase.Enum, params []float64) { - C.gl4_3core_glGetDoublev(gl.funcs, C.GLenum(pname), (*C.GLdouble)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetBooleanv.xml -func (gl *GL) GetBooleanv(pname glbase.Enum, params []bool) { - C.gl4_3core_glGetBooleanv(gl.funcs, C.GLenum(pname), (*C.GLboolean)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glReadPixels.xml -func (gl *GL) ReadPixels(x, y, width, height int, format, gltype glbase.Enum, pixels interface{}) { - var pixels_ptr unsafe.Pointer - var pixels_v = reflect.ValueOf(pixels) - if pixels != nil && pixels_v.Kind() != reflect.Slice { - panic("parameter pixels must be a slice") - } - if pixels != nil { - pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer()) - } - C.gl4_3core_glReadPixels(gl.funcs, C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height), C.GLenum(format), C.GLenum(gltype), pixels_ptr) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glReadBuffer.xml -func (gl *GL) ReadBuffer(mode glbase.Enum) { - C.gl4_3core_glReadBuffer(gl.funcs, C.GLenum(mode)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glPixelStorei.xml -func (gl *GL) PixelStorei(pname glbase.Enum, param int32) { - C.gl4_3core_glPixelStorei(gl.funcs, C.GLenum(pname), C.GLint(param)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glPixelStoref.xml -func (gl *GL) PixelStoref(pname glbase.Enum, param float32) { - C.gl4_3core_glPixelStoref(gl.funcs, C.GLenum(pname), C.GLfloat(param)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glDepthFunc.xml -func (gl *GL) DepthFunc(glfunc glbase.Enum) { - C.gl4_3core_glDepthFunc(gl.funcs, C.GLenum(glfunc)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glStencilOp.xml -func (gl *GL) StencilOp(fail, zfail, zpass glbase.Enum) { - C.gl4_3core_glStencilOp(gl.funcs, C.GLenum(fail), C.GLenum(zfail), C.GLenum(zpass)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glStencilFunc.xml -func (gl *GL) StencilFunc(glfunc glbase.Enum, ref int32, mask uint32) { - C.gl4_3core_glStencilFunc(gl.funcs, C.GLenum(glfunc), C.GLint(ref), C.GLuint(mask)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glLogicOp.xml -func (gl *GL) LogicOp(opcode glbase.Enum) { - C.gl4_3core_glLogicOp(gl.funcs, C.GLenum(opcode)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glBlendFunc.xml -func (gl *GL) BlendFunc(sfactor, dfactor glbase.Enum) { - C.gl4_3core_glBlendFunc(gl.funcs, C.GLenum(sfactor), C.GLenum(dfactor)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glFlush.xml -func (gl *GL) Flush() { - C.gl4_3core_glFlush(gl.funcs) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glFinish.xml -func (gl *GL) Finish() { - C.gl4_3core_glFinish(gl.funcs) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glEnable.xml -func (gl *GL) Enable(cap glbase.Enum) { - C.gl4_3core_glEnable(gl.funcs, C.GLenum(cap)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glDisable.xml -func (gl *GL) Disable(cap glbase.Enum) { - C.gl4_3core_glDisable(gl.funcs, C.GLenum(cap)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glDepthMask.xml -func (gl *GL) DepthMask(flag bool) { - C.gl4_3core_glDepthMask(gl.funcs, *(*C.GLboolean)(unsafe.Pointer(&flag))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glColorMask.xml -func (gl *GL) ColorMask(red, green, blue, alpha bool) { - C.gl4_3core_glColorMask(gl.funcs, *(*C.GLboolean)(unsafe.Pointer(&red)), *(*C.GLboolean)(unsafe.Pointer(&green)), *(*C.GLboolean)(unsafe.Pointer(&blue)), *(*C.GLboolean)(unsafe.Pointer(&alpha))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glStencilMask.xml -func (gl *GL) StencilMask(mask uint32) { - C.gl4_3core_glStencilMask(gl.funcs, C.GLuint(mask)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glClearDepth.xml -func (gl *GL) ClearDepth(depth float64) { - C.gl4_3core_glClearDepth(gl.funcs, C.GLdouble(depth)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glClearStencil.xml -func (gl *GL) ClearStencil(s int32) { - C.gl4_3core_glClearStencil(gl.funcs, C.GLint(s)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glClearColor.xml -func (gl *GL) ClearColor(red, green, blue, alpha float32) { - C.gl4_3core_glClearColor(gl.funcs, C.GLfloat(red), C.GLfloat(green), C.GLfloat(blue), C.GLfloat(alpha)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glClear.xml -func (gl *GL) Clear(mask glbase.Bitfield) { - C.gl4_3core_glClear(gl.funcs, C.GLbitfield(mask)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glDrawBuffer.xml -func (gl *GL) DrawBuffer(mode glbase.Enum) { - C.gl4_3core_glDrawBuffer(gl.funcs, C.GLenum(mode)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glTexImage2D.xml -func (gl *GL) TexImage2D(target glbase.Enum, level int, internalFormat int32, width, height, border int, format, gltype glbase.Enum, pixels interface{}) { - var pixels_ptr unsafe.Pointer - var pixels_v = reflect.ValueOf(pixels) - if pixels != nil && pixels_v.Kind() != reflect.Slice { - panic("parameter pixels must be a slice") - } - if pixels != nil { - pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer()) - } - C.gl4_3core_glTexImage2D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(internalFormat), C.GLsizei(width), C.GLsizei(height), C.GLint(border), C.GLenum(format), C.GLenum(gltype), pixels_ptr) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glTexImage1D.xml -func (gl *GL) TexImage1D(target glbase.Enum, level int, internalFormat int32, width, border int, format, gltype glbase.Enum, pixels interface{}) { - var pixels_ptr unsafe.Pointer - var pixels_v = reflect.ValueOf(pixels) - if pixels != nil && pixels_v.Kind() != reflect.Slice { - panic("parameter pixels must be a slice") - } - if pixels != nil { - pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer()) - } - C.gl4_3core_glTexImage1D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(internalFormat), C.GLsizei(width), C.GLint(border), C.GLenum(format), C.GLenum(gltype), pixels_ptr) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glTexParameteriv.xml -func (gl *GL) TexParameteriv(target, pname glbase.Enum, params []int32) { - C.gl4_3core_glTexParameteriv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glTexParameteri.xml -func (gl *GL) TexParameteri(target, pname glbase.Enum, param int32) { - C.gl4_3core_glTexParameteri(gl.funcs, C.GLenum(target), C.GLenum(pname), C.GLint(param)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glTexParameterfv.xml -func (gl *GL) TexParameterfv(target, pname glbase.Enum, params []float32) { - C.gl4_3core_glTexParameterfv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glTexParameterf.xml -func (gl *GL) TexParameterf(target, pname glbase.Enum, param float32) { - C.gl4_3core_glTexParameterf(gl.funcs, C.GLenum(target), C.GLenum(pname), C.GLfloat(param)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glScissor.xml -func (gl *GL) Scissor(x, y, width, height int) { - C.gl4_3core_glScissor(gl.funcs, C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glPolygonMode.xml -func (gl *GL) PolygonMode(face, mode glbase.Enum) { - C.gl4_3core_glPolygonMode(gl.funcs, C.GLenum(face), C.GLenum(mode)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glPointSize.xml -func (gl *GL) PointSize(size float32) { - C.gl4_3core_glPointSize(gl.funcs, C.GLfloat(size)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glLineWidth.xml -func (gl *GL) LineWidth(width float32) { - C.gl4_3core_glLineWidth(gl.funcs, C.GLfloat(width)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glHint.xml -func (gl *GL) Hint(target, mode glbase.Enum) { - C.gl4_3core_glHint(gl.funcs, C.GLenum(target), C.GLenum(mode)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glFrontFace.xml -func (gl *GL) FrontFace(mode glbase.Enum) { - C.gl4_3core_glFrontFace(gl.funcs, C.GLenum(mode)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glCullFace.xml -func (gl *GL) CullFace(mode glbase.Enum) { - C.gl4_3core_glCullFace(gl.funcs, C.GLenum(mode)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glIndexubv.xml -func (gl *GL) Indexubv(c []uint8) { - C.gl4_3core_glIndexubv(gl.funcs, (*C.GLubyte)(unsafe.Pointer(&c[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glIndexub.xml -func (gl *GL) Indexub(c uint8) { - C.gl4_3core_glIndexub(gl.funcs, C.GLubyte(c)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glIsTexture.xml -func (gl *GL) IsTexture(texture glbase.Texture) bool { - glresult := C.gl4_3core_glIsTexture(gl.funcs, C.GLuint(texture)) - return *(*bool)(unsafe.Pointer(&glresult)) -} - -// GenTextures returns n texture names in textures. There is no guarantee -// that the names form a contiguous set of integers; however, it is -// guaranteed that none of the returned names was in use immediately before -// the call to GenTextures. -// -// The generated textures have no dimensionality; they assume the -// dimensionality of the texture target to which they are first bound (see -// BindTexture). -// -// Texture names returned by a call to GenTextures are not returned by -// subsequent calls, unless they are first deleted with DeleteTextures. -// -// Error GL.INVALID_VALUE is generated if n is negative. -// -// GenTextures is available in GL version 2.0 or greater. -func (gl *GL) GenTextures(n int) []glbase.Texture { - if n == 0 { - return nil - } - textures := make([]glbase.Texture, n) - C.gl4_3core_glGenTextures(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&textures[0]))) - return textures -} - -// DeleteTextures deletes the textures objects whose names are stored -// in the textures slice. After a texture is deleted, it has no contents or -// dimensionality, and its name is free for reuse (for example by -// GenTextures). If a texture that is currently bound is deleted, the binding -// reverts to 0 (the default texture). -// -// DeleteTextures silently ignores 0's and names that do not correspond to -// existing textures. -// -// Error GL.INVALID_VALUE is generated if n is negative. -// -// DeleteTextures is available in GL version 2.0 or greater. -func (gl *GL) DeleteTextures(textures []glbase.Texture) { - n := len(textures) - if n == 0 { - return - } - C.gl4_3core_glDeleteTextures(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&textures[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glBindTexture.xml -func (gl *GL) BindTexture(target glbase.Enum, texture glbase.Texture) { - C.gl4_3core_glBindTexture(gl.funcs, C.GLenum(target), C.GLuint(texture)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glTexSubImage2D.xml -func (gl *GL) TexSubImage2D(target glbase.Enum, level, xoffset, yoffset, width, height int, format, gltype glbase.Enum, pixels interface{}) { - var pixels_ptr unsafe.Pointer - var pixels_v = reflect.ValueOf(pixels) - if pixels != nil && pixels_v.Kind() != reflect.Slice { - panic("parameter pixels must be a slice") - } - if pixels != nil { - pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer()) - } - C.gl4_3core_glTexSubImage2D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLint(yoffset), C.GLsizei(width), C.GLsizei(height), C.GLenum(format), C.GLenum(gltype), pixels_ptr) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glTexSubImage1D.xml -func (gl *GL) TexSubImage1D(target glbase.Enum, level, xoffset, width int, format, gltype glbase.Enum, pixels interface{}) { - var pixels_ptr unsafe.Pointer - var pixels_v = reflect.ValueOf(pixels) - if pixels != nil && pixels_v.Kind() != reflect.Slice { - panic("parameter pixels must be a slice") - } - if pixels != nil { - pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer()) - } - C.gl4_3core_glTexSubImage1D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLsizei(width), C.GLenum(format), C.GLenum(gltype), pixels_ptr) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glCopyTexSubImage2D.xml -func (gl *GL) CopyTexSubImage2D(target glbase.Enum, level, xoffset, yoffset, x, y, width, height int) { - C.gl4_3core_glCopyTexSubImage2D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLint(yoffset), C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glCopyTexSubImage1D.xml -func (gl *GL) CopyTexSubImage1D(target glbase.Enum, level, xoffset, x, y, width int) { - C.gl4_3core_glCopyTexSubImage1D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLint(x), C.GLint(y), C.GLsizei(width)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glCopyTexImage2D.xml -func (gl *GL) CopyTexImage2D(target glbase.Enum, level int, internalFormat glbase.Enum, x, y, width, height, border int) { - C.gl4_3core_glCopyTexImage2D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLenum(internalFormat), C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height), C.GLint(border)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glCopyTexImage1D.xml -func (gl *GL) CopyTexImage1D(target glbase.Enum, level int, internalFormat glbase.Enum, x, y, width, border int) { - C.gl4_3core_glCopyTexImage1D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLenum(internalFormat), C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLint(border)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glPolygonOffset.xml -func (gl *GL) PolygonOffset(factor, units float32) { - C.gl4_3core_glPolygonOffset(gl.funcs, C.GLfloat(factor), C.GLfloat(units)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glDrawElements.xml -func (gl *GL) DrawElements(mode glbase.Enum, count int, gltype glbase.Enum, indices interface{}) { - var indices_ptr unsafe.Pointer - var indices_v = reflect.ValueOf(indices) - if indices != nil && indices_v.Kind() != reflect.Slice { - panic("parameter indices must be a slice") - } - if indices != nil { - indices_ptr = unsafe.Pointer(indices_v.Index(0).Addr().Pointer()) - } - C.gl4_3core_glDrawElements(gl.funcs, C.GLenum(mode), C.GLsizei(count), C.GLenum(gltype), indices_ptr) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glDrawArrays.xml -func (gl *GL) DrawArrays(mode glbase.Enum, first, count int) { - C.gl4_3core_glDrawArrays(gl.funcs, C.GLenum(mode), C.GLint(first), C.GLsizei(count)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glCopyTexSubImage3D.xml -func (gl *GL) CopyTexSubImage3D(target glbase.Enum, level, xoffset, yoffset int, zoffset int32, x, y, width, height int) { - C.gl4_3core_glCopyTexSubImage3D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLint(yoffset), C.GLint(zoffset), C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glTexSubImage3D.xml -func (gl *GL) TexSubImage3D(target glbase.Enum, level, xoffset, yoffset int, zoffset int32, width, height int, depth int32, format, gltype glbase.Enum, pixels interface{}) { - var pixels_ptr unsafe.Pointer - var pixels_v = reflect.ValueOf(pixels) - if pixels != nil && pixels_v.Kind() != reflect.Slice { - panic("parameter pixels must be a slice") - } - if pixels != nil { - pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer()) - } - C.gl4_3core_glTexSubImage3D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLint(yoffset), C.GLint(zoffset), C.GLsizei(width), C.GLsizei(height), C.GLsizei(depth), C.GLenum(format), C.GLenum(gltype), pixels_ptr) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glTexImage3D.xml -func (gl *GL) TexImage3D(target glbase.Enum, level int, internalFormat int32, width, height int, depth int32, border int, format, gltype glbase.Enum, pixels interface{}) { - var pixels_ptr unsafe.Pointer - var pixels_v = reflect.ValueOf(pixels) - if pixels != nil && pixels_v.Kind() != reflect.Slice { - panic("parameter pixels must be a slice") - } - if pixels != nil { - pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer()) - } - C.gl4_3core_glTexImage3D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(internalFormat), C.GLsizei(width), C.GLsizei(height), C.GLsizei(depth), C.GLint(border), C.GLenum(format), C.GLenum(gltype), pixels_ptr) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glDrawRangeElements.xml -func (gl *GL) DrawRangeElements(mode glbase.Enum, start, end uint32, count int, gltype glbase.Enum, indices interface{}) { - var indices_ptr unsafe.Pointer - var indices_v = reflect.ValueOf(indices) - if indices != nil && indices_v.Kind() != reflect.Slice { - panic("parameter indices must be a slice") - } - if indices != nil { - indices_ptr = unsafe.Pointer(indices_v.Index(0).Addr().Pointer()) - } - C.gl4_3core_glDrawRangeElements(gl.funcs, C.GLenum(mode), C.GLuint(start), C.GLuint(end), C.GLsizei(count), C.GLenum(gltype), indices_ptr) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glBlendEquation.xml -func (gl *GL) BlendEquation(mode glbase.Enum) { - C.gl4_3core_glBlendEquation(gl.funcs, C.GLenum(mode)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glBlendColor.xml -func (gl *GL) BlendColor(red, green, blue, alpha float32) { - C.gl4_3core_glBlendColor(gl.funcs, C.GLfloat(red), C.GLfloat(green), C.GLfloat(blue), C.GLfloat(alpha)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetCompressedTexImage.xml -func (gl *GL) GetCompressedTexImage(target glbase.Enum, level int, img interface{}) { - var img_ptr unsafe.Pointer - var img_v = reflect.ValueOf(img) - if img != nil && img_v.Kind() != reflect.Slice { - panic("parameter img must be a slice") - } - if img != nil { - img_ptr = unsafe.Pointer(img_v.Index(0).Addr().Pointer()) - } - C.gl4_3core_glGetCompressedTexImage(gl.funcs, C.GLenum(target), C.GLint(level), img_ptr) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glCompressedTexSubImage1D.xml -func (gl *GL) CompressedTexSubImage1D(target glbase.Enum, level, xoffset, width int, format glbase.Enum, imageSize int, data interface{}) { - var data_ptr unsafe.Pointer - var data_v = reflect.ValueOf(data) - if data != nil && data_v.Kind() != reflect.Slice { - panic("parameter data must be a slice") - } - if data != nil { - data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer()) - } - C.gl4_3core_glCompressedTexSubImage1D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLsizei(width), C.GLenum(format), C.GLsizei(imageSize), data_ptr) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glCompressedTexSubImage2D.xml -func (gl *GL) CompressedTexSubImage2D(target glbase.Enum, level, xoffset, yoffset, width, height int, format glbase.Enum, imageSize int, data interface{}) { - var data_ptr unsafe.Pointer - var data_v = reflect.ValueOf(data) - if data != nil && data_v.Kind() != reflect.Slice { - panic("parameter data must be a slice") - } - if data != nil { - data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer()) - } - C.gl4_3core_glCompressedTexSubImage2D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLint(yoffset), C.GLsizei(width), C.GLsizei(height), C.GLenum(format), C.GLsizei(imageSize), data_ptr) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glCompressedTexSubImage3D.xml -func (gl *GL) CompressedTexSubImage3D(target glbase.Enum, level, xoffset, yoffset int, zoffset int32, width, height int, depth int32, format glbase.Enum, imageSize int, data interface{}) { - var data_ptr unsafe.Pointer - var data_v = reflect.ValueOf(data) - if data != nil && data_v.Kind() != reflect.Slice { - panic("parameter data must be a slice") - } - if data != nil { - data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer()) - } - C.gl4_3core_glCompressedTexSubImage3D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLint(yoffset), C.GLint(zoffset), C.GLsizei(width), C.GLsizei(height), C.GLsizei(depth), C.GLenum(format), C.GLsizei(imageSize), data_ptr) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glCompressedTexImage1D.xml -func (gl *GL) CompressedTexImage1D(target glbase.Enum, level int, internalFormat glbase.Enum, width, border, imageSize int, data interface{}) { - var data_ptr unsafe.Pointer - var data_v = reflect.ValueOf(data) - if data != nil && data_v.Kind() != reflect.Slice { - panic("parameter data must be a slice") - } - if data != nil { - data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer()) - } - C.gl4_3core_glCompressedTexImage1D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLenum(internalFormat), C.GLsizei(width), C.GLint(border), C.GLsizei(imageSize), data_ptr) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glCompressedTexImage2D.xml -func (gl *GL) CompressedTexImage2D(target glbase.Enum, level int, internalFormat glbase.Enum, width, height, border, imageSize int, data interface{}) { - var data_ptr unsafe.Pointer - var data_v = reflect.ValueOf(data) - if data != nil && data_v.Kind() != reflect.Slice { - panic("parameter data must be a slice") - } - if data != nil { - data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer()) - } - C.gl4_3core_glCompressedTexImage2D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLenum(internalFormat), C.GLsizei(width), C.GLsizei(height), C.GLint(border), C.GLsizei(imageSize), data_ptr) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glCompressedTexImage3D.xml -func (gl *GL) CompressedTexImage3D(target glbase.Enum, level int, internalFormat glbase.Enum, width, height int, depth int32, border, imageSize int, data interface{}) { - var data_ptr unsafe.Pointer - var data_v = reflect.ValueOf(data) - if data != nil && data_v.Kind() != reflect.Slice { - panic("parameter data must be a slice") - } - if data != nil { - data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer()) - } - C.gl4_3core_glCompressedTexImage3D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLenum(internalFormat), C.GLsizei(width), C.GLsizei(height), C.GLsizei(depth), C.GLint(border), C.GLsizei(imageSize), data_ptr) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glSampleCoverage.xml -func (gl *GL) SampleCoverage(value float32, invert bool) { - C.gl4_3core_glSampleCoverage(gl.funcs, C.GLfloat(value), *(*C.GLboolean)(unsafe.Pointer(&invert))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glActiveTexture.xml -func (gl *GL) ActiveTexture(texture glbase.Enum) { - C.gl4_3core_glActiveTexture(gl.funcs, C.GLenum(texture)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glPointParameteriv.xml -func (gl *GL) PointParameteriv(pname glbase.Enum, params []int32) { - C.gl4_3core_glPointParameteriv(gl.funcs, C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glPointParameteri.xml -func (gl *GL) PointParameteri(pname glbase.Enum, param int32) { - C.gl4_3core_glPointParameteri(gl.funcs, C.GLenum(pname), C.GLint(param)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glPointParameterfv.xml -func (gl *GL) PointParameterfv(pname glbase.Enum, params []float32) { - C.gl4_3core_glPointParameterfv(gl.funcs, C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glPointParameterf.xml -func (gl *GL) PointParameterf(pname glbase.Enum, param float32) { - C.gl4_3core_glPointParameterf(gl.funcs, C.GLenum(pname), C.GLfloat(param)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glMultiDrawArrays.xml -func (gl *GL) MultiDrawArrays(mode glbase.Enum, first, count []int, drawcount int32) { - C.gl4_3core_glMultiDrawArrays(gl.funcs, C.GLenum(mode), (*C.GLint)(unsafe.Pointer(&first[0])), (*C.GLsizei)(unsafe.Pointer(&count[0])), C.GLsizei(drawcount)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glBlendFuncSeparate.xml -func (gl *GL) BlendFuncSeparate(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha glbase.Enum) { - C.gl4_3core_glBlendFuncSeparate(gl.funcs, C.GLenum(sfactorRGB), C.GLenum(dfactorRGB), C.GLenum(sfactorAlpha), C.GLenum(dfactorAlpha)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetBufferParameteriv.xml -func (gl *GL) GetBufferParameteriv(target, pname glbase.Enum, params []int32) { - C.gl4_3core_glGetBufferParameteriv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glUnmapBuffer.xml -func (gl *GL) UnmapBuffer(target glbase.Enum) bool { - glresult := C.gl4_3core_glUnmapBuffer(gl.funcs, C.GLenum(target)) - return *(*bool)(unsafe.Pointer(&glresult)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetBufferSubData.xml -func (gl *GL) GetBufferSubData(target glbase.Enum, offset, size int, data interface{}) { - var data_ptr unsafe.Pointer - var data_v = reflect.ValueOf(data) - if data != nil && data_v.Kind() != reflect.Slice { - panic("parameter data must be a slice") - } - if data != nil { - data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer()) - } - C.gl4_3core_glGetBufferSubData(gl.funcs, C.GLenum(target), C.GLintptr(offset), C.GLsizeiptr(size), data_ptr) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glBufferSubData.xml -func (gl *GL) BufferSubData(target glbase.Enum, offset, size int, data interface{}) { - var data_ptr unsafe.Pointer - var data_v = reflect.ValueOf(data) - if data != nil && data_v.Kind() != reflect.Slice { - panic("parameter data must be a slice") - } - if data != nil { - data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer()) - } - C.gl4_3core_glBufferSubData(gl.funcs, C.GLenum(target), C.GLintptr(offset), C.GLsizeiptr(size), data_ptr) -} - -// BufferData creates a new data store for the buffer object currently -// bound to target. Any pre-existing data store is deleted. The new data -// store is created with the specified size in bytes and usage. If data is -// not nil, it must be a slice that is used to initialize the data store. -// In that case the size parameter is ignored and the store size will match -// the slice data size. -// -// In its initial state, the new data store is not mapped, it has a NULL -// mapped pointer, and its mapped access is GL.READ_WRITE. -// -// The target constant must be one of GL.ARRAY_BUFFER, GL.COPY_READ_BUFFER, -// GL.COPY_WRITE_BUFFER, GL.ELEMENT_ARRAY_BUFFER, GL.PIXEL_PACK_BUFFER, -// GL.PIXEL_UNPACK_BUFFER, GL.TEXTURE_BUFFER, GL.TRANSFORM_FEEDBACK_BUFFER, -// or GL.UNIFORM_BUFFER. -// -// The usage parameter is a hint to the GL implementation as to how a buffer -// object's data store will be accessed. This enables the GL implementation -// to make more intelligent decisions that may significantly impact buffer -// object performance. It does not, however, constrain the actual usage of -// the data store. usage can be broken down into two parts: first, the -// frequency of access (modification and usage), and second, the nature of -// that access. -// -// A usage frequency of STREAM and nature of DRAW is specified via the -// constant GL.STREAM_DRAW, for example. -// -// The usage frequency of access may be one of: -// -// STREAM -// The data store contents will be modified once and used at most a few times. -// -// STATIC -// The data store contents will be modified once and used many times. -// -// DYNAMIC -// The data store contents will be modified repeatedly and used many times. -// -// The usage nature of access may be one of: -// -// DRAW -// The data store contents are modified by the application, and used as -// the source for GL drawing and image specification commands. -// -// READ -// The data store contents are modified by reading data from the GL, -// and used to return that data when queried by the application. -// -// COPY -// The data store contents are modified by reading data from the GL, -// and used as the source for GL drawing and image specification -// commands. -// -// Clients must align data elements consistent with the requirements of the -// client platform, with an additional base-level requirement that an offset -// within a buffer to a datum comprising N bytes be a multiple of N. -// -// Error GL.INVALID_ENUM is generated if target is not one of the accepted -// buffer targets. GL.INVALID_ENUM is generated if usage is not -// GL.STREAM_DRAW, GL.STREAM_READ, GL.STREAM_COPY, GL.STATIC_DRAW, -// GL.STATIC_READ, GL.STATIC_COPY, GL.DYNAMIC_DRAW, GL.DYNAMIC_READ, or -// GL.DYNAMIC_COPY. GL.INVALID_VALUE is generated if size is negative. -// GL.INVALID_OPERATION is generated if the reserved buffer object name 0 is -// bound to target. GL.OUT_OF_MEMORY is generated if the GL is unable to -// create a data store with the specified size. -func (gl *GL) BufferData(target glbase.Enum, size int, data interface{}, usage glbase.Enum) { - var data_ptr unsafe.Pointer - var data_v = reflect.ValueOf(data) - if data != nil && data_v.Kind() != reflect.Slice { - panic("parameter data must be a slice") - } - if data != nil { - data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer()) - } - if data != nil { - size = int(data_v.Type().Size()) * data_v.Len() - } - C.gl4_3core_glBufferData(gl.funcs, C.GLenum(target), C.GLsizeiptr(size), data_ptr, C.GLenum(usage)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glIsBuffer.xml -func (gl *GL) IsBuffer(buffer glbase.Buffer) bool { - glresult := C.gl4_3core_glIsBuffer(gl.funcs, C.GLuint(buffer)) - return *(*bool)(unsafe.Pointer(&glresult)) -} - -// GenBuffers returns n buffer object names. There is no guarantee that -// the names form a contiguous set of integers; however, it is guaranteed -// that none of the returned names was in use immediately before the call to -// GenBuffers. -// -// Buffer object names returned by a call to GenBuffers are not returned by -// subsequent calls, unless they are first deleted with DeleteBuffers. -// -// No buffer objects are associated with the returned buffer object names -// until they are first bound by calling BindBuffer. -// -// Error GL.INVALID_VALUE is generated if n is negative. GL.INVALID_OPERATION -// is generated if GenBuffers is executed between the execution of Begin -// and the corresponding execution of End. -// -// GenBuffers is available in GL version 1.5 or greater. -func (gl *GL) GenBuffers(n int) []glbase.Buffer { - if n == 0 { - return nil - } - buffers := make([]glbase.Buffer, n) - C.gl4_3core_glGenBuffers(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&buffers[0]))) - return buffers -} - -// DeleteBuffers deletes the buffer objects whose names are stored in the -// buffers slice. -// -// After a buffer object is deleted, it has no contents, and its name is free -// for reuse (for example by GenBuffers). If a buffer object that is -// currently bound is deleted, the binding reverts to 0 (the absence of any -// buffer object, which reverts to client memory usage). -// -// DeleteBuffers silently ignores 0's and names that do not correspond to -// existing buffer objects. -// -// Error GL.INVALID_VALUE is generated if n is negative. GL.INVALID_OPERATION -// is generated if DeleteBuffers is executed between the execution of Begin -// and the corresponding execution of End. -// -// DeleteBuffers is available in GL version 1.5 or greater. -func (gl *GL) DeleteBuffers(buffers []glbase.Buffer) { - n := len(buffers) - if n == 0 { - return - } - C.gl4_3core_glDeleteBuffers(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&buffers[0]))) -} - -// BindBuffer creates or puts in use a named buffer object. -// Calling BindBuffer with target set to GL.ARRAY_BUFFER, -// GL.ELEMENT_ARRAY_BUFFER, GL.PIXEL_PACK_BUFFER or GL.PIXEL_UNPACK_BUFFER -// and buffer set to the name of the new buffer object binds the buffer -// object name to the target. When a buffer object is bound to a target, the -// previous binding for that target is automatically broken. -// -// Buffer object names are unsigned integers. The value zero is reserved, but -// there is no default buffer object for each buffer object target. Instead, -// buffer set to zero effectively unbinds any buffer object previously bound, -// and restores client memory usage for that buffer object target. Buffer -// object names and the corresponding buffer object contents are local to the -// shared display-list space (see XCreateContext) of the current GL rendering -// context; two rendering contexts share buffer object names only if they -// also share display lists. -// -// GenBuffers may be called to generate a set of new buffer object names. -// -// The state of a buffer object immediately after it is first bound is an -// unmapped zero-sized memory buffer with GL.READ_WRITE access and -// GL.STATIC_DRAW usage. -// -// While a non-zero buffer object name is bound, GL operations on the target -// to which it is bound affect the bound buffer object, and queries of the -// target to which it is bound return state from the bound buffer object. -// While buffer object name zero is bound, as in the initial state, attempts -// to modify or query state on the target to which it is bound generates an -// GL.INVALID_OPERATION error. -// -// When vertex array pointer state is changed, for example by a call to -// NormalPointer, the current buffer object binding (GL.ARRAY_BUFFER_BINDING) -// is copied into the corresponding client state for the vertex array type -// being changed, for example GL.NORMAL_ARRAY_BUFFER_BINDING. While a -// non-zero buffer object is bound to the GL.ARRAY_BUFFER target, the vertex -// array pointer parameter that is traditionally interpreted as a pointer to -// client-side memory is instead interpreted as an offset within the buffer -// object measured in basic machine units. -// -// While a non-zero buffer object is bound to the GL.ELEMENT_ARRAY_BUFFER -// target, the indices parameter of DrawElements, DrawRangeElements, or -// MultiDrawElements that is traditionally interpreted as a pointer to -// client-side memory is instead interpreted as an offset within the buffer -// object measured in basic machine units. -// -// While a non-zero buffer object is bound to the GL.PIXEL_PACK_BUFFER -// target, the following commands are affected: GetCompressedTexImage, -// GetConvolutionFilter, GetHistogram, GetMinmax, GetPixelMap, -// GetPolygonStipple, GetSeparableFilter, GetTexImage, and ReadPixels. The -// pointer parameter that is traditionally interpreted as a pointer to -// client-side memory where the pixels are to be packed is instead -// interpreted as an offset within the buffer object measured in basic -// machine units. -// -// While a non-zero buffer object is bound to the GL.PIXEL_UNPACK_BUFFER -// target, the following commands are affected: Bitmap, ColorSubTable, -// ColorTable, CompressedTexImage1D, CompressedTexImage2D, -// CompressedTexImage3D, CompressedTexSubImage1D, CompressedTexSubImage2D, -// CompressedTexSubImage3D, ConvolutionFilter1D, ConvolutionFilter2D, -// DrawPixels, PixelMap, PolygonStipple, SeparableFilter2D, TexImage1D, -// TexImage2D, TexImage3D, TexSubImage1D, TexSubImage2D, and TexSubImage3D. -// The pointer parameter that is traditionally interpreted as a pointer to -// client-side memory from which the pixels are to be unpacked is instead -// interpreted as an offset within the buffer object measured in basic -// machine units. -// -// A buffer object binding created with BindBuffer remains active until a -// different buffer object name is bound to the same target, or until the -// bound buffer object is deleted with DeleteBuffers. -// -// Once created, a named buffer object may be re-bound to any target as often -// as needed. However, the GL implementation may make choices about how to -// optimize the storage of a buffer object based on its initial binding -// target. -// -// Error GL.INVALID_ENUM is generated if target is not one of the allowable -// values. GL.INVALID_OPERATION is generated if BindBuffer is executed -// between the execution of Begin and the corresponding execution of End. -// -// BindBuffer is available in GL version 1.5 or greater. -func (gl *GL) BindBuffer(target glbase.Enum, buffer glbase.Buffer) { - C.gl4_3core_glBindBuffer(gl.funcs, C.GLenum(target), C.GLuint(buffer)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetQueryObjectuiv.xml -func (gl *GL) GetQueryObjectuiv(id uint32, pname glbase.Enum, params []uint32) { - C.gl4_3core_glGetQueryObjectuiv(gl.funcs, C.GLuint(id), C.GLenum(pname), (*C.GLuint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetQueryObjectiv.xml -func (gl *GL) GetQueryObjectiv(id uint32, pname glbase.Enum, params []int32) { - C.gl4_3core_glGetQueryObjectiv(gl.funcs, C.GLuint(id), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetQueryiv.xml -func (gl *GL) GetQueryiv(target, pname glbase.Enum, params []int32) { - C.gl4_3core_glGetQueryiv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glEndQuery.xml -func (gl *GL) EndQuery(target glbase.Enum) { - C.gl4_3core_glEndQuery(gl.funcs, C.GLenum(target)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glBeginQuery.xml -func (gl *GL) BeginQuery(target glbase.Enum, id uint32) { - C.gl4_3core_glBeginQuery(gl.funcs, C.GLenum(target), C.GLuint(id)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glIsQuery.xml -func (gl *GL) IsQuery(id uint32) bool { - glresult := C.gl4_3core_glIsQuery(gl.funcs, C.GLuint(id)) - return *(*bool)(unsafe.Pointer(&glresult)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glDeleteQueries.xml -func (gl *GL) DeleteQueries(n int, ids []uint32) { - C.gl4_3core_glDeleteQueries(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&ids[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGenQueries.xml -func (gl *GL) GenQueries(n int, ids []uint32) { - C.gl4_3core_glGenQueries(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&ids[0]))) -} - -// VertexAttribPointer specifies the location and data format of the array -// of generic vertex attributes at index to use when rendering. size -// specifies the number of components per attribute and must be 1, 2, 3, or -// 4. type specifies the data type of each component, and stride specifies -// the byte stride from one attribute to the next, allowing vertices and -// attributes to be packed into a single array or stored in separate arrays. -// normalized indicates whether the values stored in an integer format are -// to be mapped to the range [-1,1] (for signed values) or [0,1] -// (for unsigned values) when they are accessed and converted to floating -// point; otherwise, values will be converted to floats directly without -// normalization. offset is a byte offset into the buffer object's data -// store, which must be bound to the GL.ARRAY_BUFFER target with BindBuffer. -// -// The buffer object binding (GL.ARRAY_BUFFER_BINDING) is saved as -// generic vertex attribute array client-side state -// (GL.VERTEX_ATTRIB_ARRAY_BUFFER_BINDING) for the provided index. -// -// To enable and disable a generic vertex attribute array, call -// EnableVertexAttribArray and DisableVertexAttribArray with index. If -// enabled, the generic vertex attribute array is used when DrawArrays or -// DrawElements is called. Each generic vertex attribute array is initially -// disabled. -// -// VertexAttribPointer is typically implemented on the client side. -// -// Error GL.INVALID_ENUM is generated if type is not an accepted value. -// GL.INVALID_VALUE is generated if index is greater than or equal to -// GL.MAX_VERTEX_ATTRIBS. GL.INVALID_VALUE is generated if size is not 1, 2, -// 3, or 4. GL.INVALID_VALUE is generated if stride is negative. -func (gl *GL) VertexAttribPointer(index glbase.Attrib, size int, gltype glbase.Enum, normalized bool, stride int, offset uintptr) { - offset_ptr := unsafe.Pointer(offset) - C.gl4_3core_glVertexAttribPointer(gl.funcs, C.GLuint(index), C.GLint(size), C.GLenum(gltype), *(*C.GLboolean)(unsafe.Pointer(&normalized)), C.GLsizei(stride), offset_ptr) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glValidateProgram.xml -func (gl *GL) ValidateProgram(program glbase.Program) { - C.gl4_3core_glValidateProgram(gl.funcs, C.GLuint(program)) -} - -// UniformMatrix4fv modifies the value of a uniform variable or a uniform -// variable array. The location of the uniform variable to be modified is -// specified by location, which should be a value returned by GetUniformLocation. -// UniformMatrix4fv operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions UniformMatrix{2|3|4|2x3|3x2|2x4|4x2|3x4|4x3}fv are used to -// modify a matrix or an array of matrices. The numbers in the function name -// are interpreted as the dimensionality of the matrix. The number 2 -// indicates a 2x2 matrix (4 values), the number 3 indicates a 3x3 matrix (9 -// values), and the number 4 indicates a 4x4 matrix (16 values). Non-square -// matrix dimensionality is explicit, with the first number representing the -// number of columns and the second number representing the number of rows. -// For example, 2x4 indicates a 2x4 matrix with 2 columns and 4 rows (8 -// values). The length of the provided slice must be a multiple of the number -// of values per matrix, to update one or more consecutive matrices. -// -// If transpose is false, each matrix is assumed to be supplied in column -// major order. If transpose is true, each matrix is assumed to be supplied -// in row major order. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) UniformMatrix4fv(location glbase.Uniform, transpose bool, value []float32) { - if len(value) == 0 { - return - } - if len(value)%(4*4) != 0 { - panic("invalid value length for UniformMatrix4fv") - } - count := len(value) / (4 * 4) - C.gl4_3core_glUniformMatrix4fv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLfloat)(unsafe.Pointer(&value[0]))) -} - -// UniformMatrix3fv modifies the value of a uniform variable or a uniform -// variable array. The location of the uniform variable to be modified is -// specified by location, which should be a value returned by GetUniformLocation. -// UniformMatrix3fv operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions UniformMatrix{2|3|4|2x3|3x2|2x4|4x2|3x4|4x3}fv are used to -// modify a matrix or an array of matrices. The numbers in the function name -// are interpreted as the dimensionality of the matrix. The number 2 -// indicates a 2x2 matrix (4 values), the number 3 indicates a 3x3 matrix (9 -// values), and the number 4 indicates a 4x4 matrix (16 values). Non-square -// matrix dimensionality is explicit, with the first number representing the -// number of columns and the second number representing the number of rows. -// For example, 2x4 indicates a 2x4 matrix with 2 columns and 4 rows (8 -// values). The length of the provided slice must be a multiple of the number -// of values per matrix, to update one or more consecutive matrices. -// -// If transpose is false, each matrix is assumed to be supplied in column -// major order. If transpose is true, each matrix is assumed to be supplied -// in row major order. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) UniformMatrix3fv(location glbase.Uniform, transpose bool, value []float32) { - if len(value) == 0 { - return - } - if len(value)%(3*3) != 0 { - panic("invalid value length for UniformMatrix3fv") - } - count := len(value) / (3 * 3) - C.gl4_3core_glUniformMatrix3fv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLfloat)(unsafe.Pointer(&value[0]))) -} - -// UniformMatrix2fv modifies the value of a uniform variable or a uniform -// variable array. The location of the uniform variable to be modified is -// specified by location, which should be a value returned by GetUniformLocation. -// UniformMatrix2fv operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions UniformMatrix{2|3|4|2x3|3x2|2x4|4x2|3x4|4x3}fv are used to -// modify a matrix or an array of matrices. The numbers in the function name -// are interpreted as the dimensionality of the matrix. The number 2 -// indicates a 2x2 matrix (4 values), the number 3 indicates a 3x3 matrix (9 -// values), and the number 4 indicates a 4x4 matrix (16 values). Non-square -// matrix dimensionality is explicit, with the first number representing the -// number of columns and the second number representing the number of rows. -// For example, 2x4 indicates a 2x4 matrix with 2 columns and 4 rows (8 -// values). The length of the provided slice must be a multiple of the number -// of values per matrix, to update one or more consecutive matrices. -// -// If transpose is false, each matrix is assumed to be supplied in column -// major order. If transpose is true, each matrix is assumed to be supplied -// in row major order. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) UniformMatrix2fv(location glbase.Uniform, transpose bool, value []float32) { - if len(value) == 0 { - return - } - if len(value)%(2*2) != 0 { - panic("invalid value length for UniformMatrix2fv") - } - count := len(value) / (2 * 2) - C.gl4_3core_glUniformMatrix2fv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLfloat)(unsafe.Pointer(&value[0]))) -} - -// Uniform4iv modifies the value of a uniform variable or a uniform -// variable array. The location of the uniform variable to be modified is -// specified by location, which should be a value returned by GetUniformLocation. -// Uniform4iv operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single -// uniform variable or a uniform variable array. These functions receive a -// slice with the values to be loaded into a uniform variable or a uniform -// variable array. A slice with length 1 should be used if modifying the value -// of a single uniform variable, and a length of 1 or greater can be used to -// modify an entire array or part of an array. When loading n elements -// starting at an arbitrary position m in a uniform variable array, elements -// m + n - 1 in the array will be replaced with the new values. If m + n - 1 -// is larger than the size of the uniform variable array, values for all -// array elements beyond the end of the array will be ignored. The number -// specified in the name of the command indicates the number of components -// for each element in value, and it should match the number of components in -// the data type of the specified uniform variable (1 for float, int, bool; -// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name -// of the command must match the data type for the specified uniform variable -// as described for Uniform{1|2|3|4}{f|i|ui}. -// -// Uniform1i and Uniform1iv are the only two functions that may be used to -// load uniform variables defined as sampler types. Loading samplers with any -// other function will result in a GL.INVALID_OPERATION error. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) Uniform4iv(location glbase.Uniform, value []int32) { - if len(value) == 0 { - return - } - if len(value)%4 != 0 { - panic("invalid value length for Uniform4iv") - } - count := len(value) / 4 - C.gl4_3core_glUniform4iv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLint)(unsafe.Pointer(&value[0]))) -} - -// Uniform3iv modifies the value of a uniform variable or a uniform -// variable array. The location of the uniform variable to be modified is -// specified by location, which should be a value returned by GetUniformLocation. -// Uniform3iv operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single -// uniform variable or a uniform variable array. These functions receive a -// slice with the values to be loaded into a uniform variable or a uniform -// variable array. A slice with length 1 should be used if modifying the value -// of a single uniform variable, and a length of 1 or greater can be used to -// modify an entire array or part of an array. When loading n elements -// starting at an arbitrary position m in a uniform variable array, elements -// m + n - 1 in the array will be replaced with the new values. If m + n - 1 -// is larger than the size of the uniform variable array, values for all -// array elements beyond the end of the array will be ignored. The number -// specified in the name of the command indicates the number of components -// for each element in value, and it should match the number of components in -// the data type of the specified uniform variable (1 for float, int, bool; -// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name -// of the command must match the data type for the specified uniform variable -// as described for Uniform{1|2|3|4}{f|i|ui}. -// -// Uniform1i and Uniform1iv are the only two functions that may be used to -// load uniform variables defined as sampler types. Loading samplers with any -// other function will result in a GL.INVALID_OPERATION error. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) Uniform3iv(location glbase.Uniform, value []int32) { - if len(value) == 0 { - return - } - if len(value)%3 != 0 { - panic("invalid value length for Uniform3iv") - } - count := len(value) / 3 - C.gl4_3core_glUniform3iv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLint)(unsafe.Pointer(&value[0]))) -} - -// Uniform2iv modifies the value of a uniform variable or a uniform -// variable array. The location of the uniform variable to be modified is -// specified by location, which should be a value returned by GetUniformLocation. -// Uniform2iv operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single -// uniform variable or a uniform variable array. These functions receive a -// slice with the values to be loaded into a uniform variable or a uniform -// variable array. A slice with length 1 should be used if modifying the value -// of a single uniform variable, and a length of 1 or greater can be used to -// modify an entire array or part of an array. When loading n elements -// starting at an arbitrary position m in a uniform variable array, elements -// m + n - 1 in the array will be replaced with the new values. If m + n - 1 -// is larger than the size of the uniform variable array, values for all -// array elements beyond the end of the array will be ignored. The number -// specified in the name of the command indicates the number of components -// for each element in value, and it should match the number of components in -// the data type of the specified uniform variable (1 for float, int, bool; -// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name -// of the command must match the data type for the specified uniform variable -// as described for Uniform{1|2|3|4}{f|i|ui}. -// -// Uniform1i and Uniform1iv are the only two functions that may be used to -// load uniform variables defined as sampler types. Loading samplers with any -// other function will result in a GL.INVALID_OPERATION error. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) Uniform2iv(location glbase.Uniform, value []int32) { - if len(value) == 0 { - return - } - if len(value)%2 != 0 { - panic("invalid value length for Uniform2iv") - } - count := len(value) / 2 - C.gl4_3core_glUniform2iv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLint)(unsafe.Pointer(&value[0]))) -} - -// Uniform1iv modifies the value of a uniform variable or a uniform -// variable array. The location of the uniform variable to be modified is -// specified by location, which should be a value returned by GetUniformLocation. -// Uniform1iv operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single -// uniform variable or a uniform variable array. These functions receive a -// slice with the values to be loaded into a uniform variable or a uniform -// variable array. A slice with length 1 should be used if modifying the value -// of a single uniform variable, and a length of 1 or greater can be used to -// modify an entire array or part of an array. When loading n elements -// starting at an arbitrary position m in a uniform variable array, elements -// m + n - 1 in the array will be replaced with the new values. If m + n - 1 -// is larger than the size of the uniform variable array, values for all -// array elements beyond the end of the array will be ignored. The number -// specified in the name of the command indicates the number of components -// for each element in value, and it should match the number of components in -// the data type of the specified uniform variable (1 for float, int, bool; -// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name -// of the command must match the data type for the specified uniform variable -// as described for Uniform{1|2|3|4}{f|i|ui}. -// -// Uniform1i and Uniform1iv are the only two functions that may be used to -// load uniform variables defined as sampler types. Loading samplers with any -// other function will result in a GL.INVALID_OPERATION error. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) Uniform1iv(location glbase.Uniform, value []int32) { - if len(value) == 0 { - return - } - count := len(value) - C.gl4_3core_glUniform1iv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLint)(unsafe.Pointer(&value[0]))) -} - -// Uniform4fv modifies the value of a uniform variable or a uniform -// variable array. The location of the uniform variable to be modified is -// specified by location, which should be a value returned by GetUniformLocation. -// Uniform4fv operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single -// uniform variable or a uniform variable array. These functions receive a -// slice with the values to be loaded into a uniform variable or a uniform -// variable array. A slice with length 1 should be used if modifying the value -// of a single uniform variable, and a length of 1 or greater can be used to -// modify an entire array or part of an array. When loading n elements -// starting at an arbitrary position m in a uniform variable array, elements -// m + n - 1 in the array will be replaced with the new values. If m + n - 1 -// is larger than the size of the uniform variable array, values for all -// array elements beyond the end of the array will be ignored. The number -// specified in the name of the command indicates the number of components -// for each element in value, and it should match the number of components in -// the data type of the specified uniform variable (1 for float, int, bool; -// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name -// of the command must match the data type for the specified uniform variable -// as described for Uniform{1|2|3|4}{f|i|ui}. -// -// Uniform1i and Uniform1iv are the only two functions that may be used to -// load uniform variables defined as sampler types. Loading samplers with any -// other function will result in a GL.INVALID_OPERATION error. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) Uniform4fv(location glbase.Uniform, value []float32) { - if len(value) == 0 { - return - } - if len(value)%4 != 0 { - panic("invalid value length for Uniform4fv") - } - count := len(value) / 4 - C.gl4_3core_glUniform4fv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLfloat)(unsafe.Pointer(&value[0]))) -} - -// Uniform3fv modifies the value of a uniform variable or a uniform -// variable array. The location of the uniform variable to be modified is -// specified by location, which should be a value returned by GetUniformLocation. -// Uniform3fv operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single -// uniform variable or a uniform variable array. These functions receive a -// slice with the values to be loaded into a uniform variable or a uniform -// variable array. A slice with length 1 should be used if modifying the value -// of a single uniform variable, and a length of 1 or greater can be used to -// modify an entire array or part of an array. When loading n elements -// starting at an arbitrary position m in a uniform variable array, elements -// m + n - 1 in the array will be replaced with the new values. If m + n - 1 -// is larger than the size of the uniform variable array, values for all -// array elements beyond the end of the array will be ignored. The number -// specified in the name of the command indicates the number of components -// for each element in value, and it should match the number of components in -// the data type of the specified uniform variable (1 for float, int, bool; -// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name -// of the command must match the data type for the specified uniform variable -// as described for Uniform{1|2|3|4}{f|i|ui}. -// -// Uniform1i and Uniform1iv are the only two functions that may be used to -// load uniform variables defined as sampler types. Loading samplers with any -// other function will result in a GL.INVALID_OPERATION error. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) Uniform3fv(location glbase.Uniform, value []float32) { - if len(value) == 0 { - return - } - if len(value)%3 != 0 { - panic("invalid value length for Uniform3fv") - } - count := len(value) / 3 - C.gl4_3core_glUniform3fv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLfloat)(unsafe.Pointer(&value[0]))) -} - -// Uniform2fv modifies the value of a uniform variable or a uniform -// variable array. The location of the uniform variable to be modified is -// specified by location, which should be a value returned by GetUniformLocation. -// Uniform2fv operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single -// uniform variable or a uniform variable array. These functions receive a -// slice with the values to be loaded into a uniform variable or a uniform -// variable array. A slice with length 1 should be used if modifying the value -// of a single uniform variable, and a length of 1 or greater can be used to -// modify an entire array or part of an array. When loading n elements -// starting at an arbitrary position m in a uniform variable array, elements -// m + n - 1 in the array will be replaced with the new values. If m + n - 1 -// is larger than the size of the uniform variable array, values for all -// array elements beyond the end of the array will be ignored. The number -// specified in the name of the command indicates the number of components -// for each element in value, and it should match the number of components in -// the data type of the specified uniform variable (1 for float, int, bool; -// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name -// of the command must match the data type for the specified uniform variable -// as described for Uniform{1|2|3|4}{f|i|ui}. -// -// Uniform1i and Uniform1iv are the only two functions that may be used to -// load uniform variables defined as sampler types. Loading samplers with any -// other function will result in a GL.INVALID_OPERATION error. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) Uniform2fv(location glbase.Uniform, value []float32) { - if len(value) == 0 { - return - } - if len(value)%2 != 0 { - panic("invalid value length for Uniform2fv") - } - count := len(value) / 2 - C.gl4_3core_glUniform2fv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLfloat)(unsafe.Pointer(&value[0]))) -} - -// Uniform1fv modifies the value of a uniform variable or a uniform -// variable array. The location of the uniform variable to be modified is -// specified by location, which should be a value returned by GetUniformLocation. -// Uniform1fv operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single -// uniform variable or a uniform variable array. These functions receive a -// slice with the values to be loaded into a uniform variable or a uniform -// variable array. A slice with length 1 should be used if modifying the value -// of a single uniform variable, and a length of 1 or greater can be used to -// modify an entire array or part of an array. When loading n elements -// starting at an arbitrary position m in a uniform variable array, elements -// m + n - 1 in the array will be replaced with the new values. If m + n - 1 -// is larger than the size of the uniform variable array, values for all -// array elements beyond the end of the array will be ignored. The number -// specified in the name of the command indicates the number of components -// for each element in value, and it should match the number of components in -// the data type of the specified uniform variable (1 for float, int, bool; -// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name -// of the command must match the data type for the specified uniform variable -// as described for Uniform{1|2|3|4}{f|i|ui}. -// -// Uniform1i and Uniform1iv are the only two functions that may be used to -// load uniform variables defined as sampler types. Loading samplers with any -// other function will result in a GL.INVALID_OPERATION error. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) Uniform1fv(location glbase.Uniform, value []float32) { - if len(value) == 0 { - return - } - count := len(value) - C.gl4_3core_glUniform1fv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLfloat)(unsafe.Pointer(&value[0]))) -} - -// Uniform4i modifies the value of a single uniform variable. -// The location of the uniform variable to be modified is specified by -// location, which should be a value returned by GetUniformLocation. -// Uniform4i operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the -// uniform variable specified by location using the values passed as -// arguments. The number specified in the function should match the number of -// components in the data type of the specified uniform variable (1 for -// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.). -// The suffix f indicates that floating-point values are being passed; the -// suffix i indicates that integer values are being passed; the suffix ui -// indicates that unsigned integer values are being passed, and this type -// should also match the data type of the specified uniform variable. The i -// variants of this function should be used to provide values for uniform -// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui -// variants of this function should be used to provide values for uniform -// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of -// these. The f variants should be used to provide values for uniform -// variables of type float, vec2, vec3, vec4, or arrays of these. Either the -// i, ui or f variants may be used to provide values for uniform variables of -// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable -// will be set to false if the input value is 0 or 0.0f, and it will be set -// to true otherwise. -// -// Uniform1i and Uniform1iv are the only two functions that may be used to -// load uniform variables defined as sampler types. Loading samplers with any -// other function will result in a GL.INVALID_OPERATION error. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) Uniform4i(location glbase.Uniform, v0, v1, v2, v3 int32) { - C.gl4_3core_glUniform4i(gl.funcs, C.GLint(location), C.GLint(v0), C.GLint(v1), C.GLint(v2), C.GLint(v3)) -} - -// Uniform3i modifies the value of a single uniform variable. -// The location of the uniform variable to be modified is specified by -// location, which should be a value returned by GetUniformLocation. -// Uniform3i operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the -// uniform variable specified by location using the values passed as -// arguments. The number specified in the function should match the number of -// components in the data type of the specified uniform variable (1 for -// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.). -// The suffix f indicates that floating-point values are being passed; the -// suffix i indicates that integer values are being passed; the suffix ui -// indicates that unsigned integer values are being passed, and this type -// should also match the data type of the specified uniform variable. The i -// variants of this function should be used to provide values for uniform -// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui -// variants of this function should be used to provide values for uniform -// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of -// these. The f variants should be used to provide values for uniform -// variables of type float, vec2, vec3, vec4, or arrays of these. Either the -// i, ui or f variants may be used to provide values for uniform variables of -// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable -// will be set to false if the input value is 0 or 0.0f, and it will be set -// to true otherwise. -// -// Uniform1i and Uniform1iv are the only two functions that may be used to -// load uniform variables defined as sampler types. Loading samplers with any -// other function will result in a GL.INVALID_OPERATION error. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) Uniform3i(location glbase.Uniform, v0, v1, v2 int32) { - C.gl4_3core_glUniform3i(gl.funcs, C.GLint(location), C.GLint(v0), C.GLint(v1), C.GLint(v2)) -} - -// Uniform2i modifies the value of a single uniform variable. -// The location of the uniform variable to be modified is specified by -// location, which should be a value returned by GetUniformLocation. -// Uniform2i operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the -// uniform variable specified by location using the values passed as -// arguments. The number specified in the function should match the number of -// components in the data type of the specified uniform variable (1 for -// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.). -// The suffix f indicates that floating-point values are being passed; the -// suffix i indicates that integer values are being passed; the suffix ui -// indicates that unsigned integer values are being passed, and this type -// should also match the data type of the specified uniform variable. The i -// variants of this function should be used to provide values for uniform -// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui -// variants of this function should be used to provide values for uniform -// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of -// these. The f variants should be used to provide values for uniform -// variables of type float, vec2, vec3, vec4, or arrays of these. Either the -// i, ui or f variants may be used to provide values for uniform variables of -// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable -// will be set to false if the input value is 0 or 0.0f, and it will be set -// to true otherwise. -// -// Uniform1i and Uniform1iv are the only two functions that may be used to -// load uniform variables defined as sampler types. Loading samplers with any -// other function will result in a GL.INVALID_OPERATION error. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) Uniform2i(location glbase.Uniform, v0, v1 int32) { - C.gl4_3core_glUniform2i(gl.funcs, C.GLint(location), C.GLint(v0), C.GLint(v1)) -} - -// Uniform1i modifies the value of a single uniform variable. -// The location of the uniform variable to be modified is specified by -// location, which should be a value returned by GetUniformLocation. -// Uniform1i operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the -// uniform variable specified by location using the values passed as -// arguments. The number specified in the function should match the number of -// components in the data type of the specified uniform variable (1 for -// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.). -// The suffix f indicates that floating-point values are being passed; the -// suffix i indicates that integer values are being passed; the suffix ui -// indicates that unsigned integer values are being passed, and this type -// should also match the data type of the specified uniform variable. The i -// variants of this function should be used to provide values for uniform -// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui -// variants of this function should be used to provide values for uniform -// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of -// these. The f variants should be used to provide values for uniform -// variables of type float, vec2, vec3, vec4, or arrays of these. Either the -// i, ui or f variants may be used to provide values for uniform variables of -// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable -// will be set to false if the input value is 0 or 0.0f, and it will be set -// to true otherwise. -// -// Uniform1i and Uniform1iv are the only two functions that may be used to -// load uniform variables defined as sampler types. Loading samplers with any -// other function will result in a GL.INVALID_OPERATION error. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) Uniform1i(location glbase.Uniform, v0 int32) { - C.gl4_3core_glUniform1i(gl.funcs, C.GLint(location), C.GLint(v0)) -} - -// Uniform4f modifies the value of a single uniform variable. -// The location of the uniform variable to be modified is specified by -// location, which should be a value returned by GetUniformLocation. -// Uniform4f operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the -// uniform variable specified by location using the values passed as -// arguments. The number specified in the function should match the number of -// components in the data type of the specified uniform variable (1 for -// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.). -// The suffix f indicates that floating-point values are being passed; the -// suffix i indicates that integer values are being passed; the suffix ui -// indicates that unsigned integer values are being passed, and this type -// should also match the data type of the specified uniform variable. The i -// variants of this function should be used to provide values for uniform -// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui -// variants of this function should be used to provide values for uniform -// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of -// these. The f variants should be used to provide values for uniform -// variables of type float, vec2, vec3, vec4, or arrays of these. Either the -// i, ui or f variants may be used to provide values for uniform variables of -// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable -// will be set to false if the input value is 0 or 0.0f, and it will be set -// to true otherwise. -// -// Uniform1i and Uniform1iv are the only two functions that may be used to -// load uniform variables defined as sampler types. Loading samplers with any -// other function will result in a GL.INVALID_OPERATION error. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) Uniform4f(location glbase.Uniform, v0, v1, v2, v3 float32) { - C.gl4_3core_glUniform4f(gl.funcs, C.GLint(location), C.GLfloat(v0), C.GLfloat(v1), C.GLfloat(v2), C.GLfloat(v3)) -} - -// Uniform3f modifies the value of a single uniform variable. -// The location of the uniform variable to be modified is specified by -// location, which should be a value returned by GetUniformLocation. -// Uniform3f operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the -// uniform variable specified by location using the values passed as -// arguments. The number specified in the function should match the number of -// components in the data type of the specified uniform variable (1 for -// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.). -// The suffix f indicates that floating-point values are being passed; the -// suffix i indicates that integer values are being passed; the suffix ui -// indicates that unsigned integer values are being passed, and this type -// should also match the data type of the specified uniform variable. The i -// variants of this function should be used to provide values for uniform -// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui -// variants of this function should be used to provide values for uniform -// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of -// these. The f variants should be used to provide values for uniform -// variables of type float, vec2, vec3, vec4, or arrays of these. Either the -// i, ui or f variants may be used to provide values for uniform variables of -// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable -// will be set to false if the input value is 0 or 0.0f, and it will be set -// to true otherwise. -// -// Uniform1i and Uniform1iv are the only two functions that may be used to -// load uniform variables defined as sampler types. Loading samplers with any -// other function will result in a GL.INVALID_OPERATION error. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) Uniform3f(location glbase.Uniform, v0, v1, v2 float32) { - C.gl4_3core_glUniform3f(gl.funcs, C.GLint(location), C.GLfloat(v0), C.GLfloat(v1), C.GLfloat(v2)) -} - -// Uniform2f modifies the value of a single uniform variable. -// The location of the uniform variable to be modified is specified by -// location, which should be a value returned by GetUniformLocation. -// Uniform2f operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the -// uniform variable specified by location using the values passed as -// arguments. The number specified in the function should match the number of -// components in the data type of the specified uniform variable (1 for -// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.). -// The suffix f indicates that floating-point values are being passed; the -// suffix i indicates that integer values are being passed; the suffix ui -// indicates that unsigned integer values are being passed, and this type -// should also match the data type of the specified uniform variable. The i -// variants of this function should be used to provide values for uniform -// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui -// variants of this function should be used to provide values for uniform -// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of -// these. The f variants should be used to provide values for uniform -// variables of type float, vec2, vec3, vec4, or arrays of these. Either the -// i, ui or f variants may be used to provide values for uniform variables of -// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable -// will be set to false if the input value is 0 or 0.0f, and it will be set -// to true otherwise. -// -// Uniform1i and Uniform1iv are the only two functions that may be used to -// load uniform variables defined as sampler types. Loading samplers with any -// other function will result in a GL.INVALID_OPERATION error. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) Uniform2f(location glbase.Uniform, v0, v1 float32) { - C.gl4_3core_glUniform2f(gl.funcs, C.GLint(location), C.GLfloat(v0), C.GLfloat(v1)) -} - -// Uniform1f modifies the value of a single uniform variable. -// The location of the uniform variable to be modified is specified by -// location, which should be a value returned by GetUniformLocation. -// Uniform1f operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the -// uniform variable specified by location using the values passed as -// arguments. The number specified in the function should match the number of -// components in the data type of the specified uniform variable (1 for -// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.). -// The suffix f indicates that floating-point values are being passed; the -// suffix i indicates that integer values are being passed; the suffix ui -// indicates that unsigned integer values are being passed, and this type -// should also match the data type of the specified uniform variable. The i -// variants of this function should be used to provide values for uniform -// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui -// variants of this function should be used to provide values for uniform -// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of -// these. The f variants should be used to provide values for uniform -// variables of type float, vec2, vec3, vec4, or arrays of these. Either the -// i, ui or f variants may be used to provide values for uniform variables of -// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable -// will be set to false if the input value is 0 or 0.0f, and it will be set -// to true otherwise. -// -// Uniform1i and Uniform1iv are the only two functions that may be used to -// load uniform variables defined as sampler types. Loading samplers with any -// other function will result in a GL.INVALID_OPERATION error. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) Uniform1f(location glbase.Uniform, v0 float32) { - C.gl4_3core_glUniform1f(gl.funcs, C.GLint(location), C.GLfloat(v0)) -} - -// UseProgram installs the program object specified by program as part of -// current rendering state. One or more executables are created in a program -// object by successfully attaching shader objects to it with AttachShader, -// successfully compiling the shader objects with CompileShader, and -// successfully linking the program object with LinkProgram. -// -// A program object will contain an executable that will run on the vertex -// processor if it contains one or more shader objects of type -// GL.VERTEX_SHADER that have been successfully compiled and linked. -// Similarly, a program object will contain an executable that will run on -// the fragment processor if it contains one or more shader objects of type -// GL.FRAGMENT_SHADER that have been successfully compiled and linked. -// -// Successfully installing an executable on a programmable processor will -// cause the corresponding fixed functionality of OpenGL to be disabled. -// Specifically, if an executable is installed on the vertex processor, the -// OpenGL fixed functionality will be disabled as follows. -// -// - The modelview matrix is not applied to vertex coordinates. -// -// - The projection matrix is not applied to vertex coordinates. -// -// - The texture matrices are not applied to texture coordinates. -// -// - Normals are not transformed to eye coordinates. -// -// - Normals are not rescaled or normalized. -// -// - Normalization of GL.AUTO_NORMAL evaluated normals is not performed. -// -// - Texture coordinates are not generated automatically. -// -// - Per-vertex lighting is not performed. -// -// - Color material computations are not performed. -// -// - Color index lighting is not performed. -// -// - This list also applies when setting the current raster position. -// -// The executable that is installed on the vertex processor is expected to -// implement any or all of the desired functionality from the preceding list. -// Similarly, if an executable is installed on the fragment processor, the -// OpenGL fixed functionality will be disabled as follows. -// -// - Texture environment and texture functions are not applied. -// -// - Texture application is not applied. -// -// - Color sum is not applied. -// -// - Fog is not applied. -// -// Again, the fragment shader that is installed is expected to implement any -// or all of the desired functionality from the preceding list. -// -// While a program object is in use, applications are free to modify attached -// shader objects, compile attached shader objects, attach additional shader -// objects, and detach or delete shader objects. None of these operations -// will affect the executables that are part of the current state. However, -// relinking the program object that is currently in use will install the -// program object as part of the current rendering state if the link -// operation was successful (see LinkProgram). If the program object -// currently in use is relinked unsuccessfully, its link status will be set -// to GL.FALSE, but the executables and associated state will remain part of -// the current state until a subsequent call to UseProgram removes it from -// use. After it is removed from use, it cannot be made part of current state -// until it has been successfully relinked. -// -// If program contains shader objects of type GL.VERTEX_SHADER but it does -// not contain shader objects of type GL.FRAGMENT_SHADER, an executable will -// be installed on the vertex processor, but fixed functionality will be used -// for fragment processing. Similarly, if program contains shader objects of -// type GL.FRAGMENT_SHADER but it does not contain shader objects of type -// GL.VERTEX_SHADER, an executable will be installed on the fragment -// processor, but fixed functionality will be used for vertex processing. If -// program is 0, the programmable processors will be disabled, and fixed -// functionality will be used for both vertex and fragment processing. -// -// While a program object is in use, the state that controls the disabled -// fixed functionality may also be updated using the normal OpenGL calls. -// -// Like display lists and texture objects, the name space for program objects -// may be shared across a set of contexts, as long as the server sides of the -// contexts share the same address space. If the name space is shared across -// contexts, any attached objects and the data associated with those attached -// objects are shared as well. -// -// Applications are responsible for providing the synchronization across API -// calls when objects are accessed from different execution threads. -// -// Error GL.INVALID_VALUE is generated if program is neither 0 nor a value -// generated by OpenGL. GL.INVALID_OPERATION is generated if program is not -// a program object. GL.INVALID_OPERATION is generated if program could not -// be made part of current state. GL.INVALID_OPERATION is generated if -// UseProgram is executed between the execution of Begin and the -// corresponding execution of End. -// -// UseProgram is available in GL version 2.0 or greater. -func (gl *GL) UseProgram(program glbase.Program) { - C.gl4_3core_glUseProgram(gl.funcs, C.GLuint(program)) -} - -// ShaderSource sets the source code in shader to the provided source code. Any source -// code previously stored in the shader object is completely replaced. -// -// Error GL.INVALID_VALUE is generated if shader is not a value generated by -// OpenGL. GL.INVALID_OPERATION is generated if shader is not a shader -// object. GL.INVALID_VALUE is generated if count is less than 0. -// GL.INVALID_OPERATION is generated if ShaderSource is executed between the -// execution of Begin and the corresponding execution of End. -// -// ShaderSource is available in GL version 2.0 or greater. -func (gl *GL) ShaderSource(shader glbase.Shader, source ...string) { - count := len(source) - length := make([]int32, count) - source_c := make([]unsafe.Pointer, count) - for i, src := range source { - length[i] = int32(len(src)) - if len(src) > 0 { - source_c[i] = *(*unsafe.Pointer)(unsafe.Pointer(&src)) - } else { - source_c[i] = unsafe.Pointer(uintptr(0)) - } - } - C.gl4_3core_glShaderSource(gl.funcs, C.GLuint(shader), C.GLsizei(count), (**C.GLchar)(unsafe.Pointer(&source_c[0])), (*C.GLint)(unsafe.Pointer(&length[0]))) -} - -// LinkProgram links the program object specified by program. If any shader -// objects of type GL.VERTEX_SHADER are attached to program, they will be -// used to create an executable that will run on the programmable vertex -// processor. If any shader objects of type GL.FRAGMENT_SHADER are attached -// to program, they will be used to create an executable that will run on the -// programmable fragment processor. -// -// The status of the link operation will be stored as part of the program -// object's state. This value will be set to GL.TRUE if the program object -// was linked without errors and is ready for use, and GL.FALSE otherwise. It -// can be queried by calling GetProgramiv with arguments program and -// GL.LINK_STATUS. -// -// As a result of a successful link operation, all active user-defined -// uniform variables belonging to program will be initialized to 0, and each -// of the program object's active uniform variables will be assigned a -// location that can be queried by calling GetUniformLocation. Also, any -// active user-defined attribute variables that have not been bound to a -// generic vertex attribute index will be bound to one at this time. -// -// Linking of a program object can fail for a number of reasons as specified -// in the OpenGL Shading Language Specification. The following lists some of -// the conditions that will cause a link error. -// -// - The number of active attribute variables supported by the -// implementation has been exceeded. -// -// - The storage limit for uniform variables has been exceeded. -// -// - The number of active uniform variables supported by the implementation -// has been exceeded. -// -// - The main function is missing for the vertex shader or the fragment -// shader. -// -// - A varying variable actually used in the fragment shader is not -// declared in the same way (or is not declared at all) in the vertex -// shader. -// -// - A reference to a function or variable name is unresolved. -// -// - A shared global is declared with two different types or two different -// initial values. -// -// - One or more of the attached shader objects has not been successfully -// compiled. -// -// - Binding a generic attribute matrix caused some rows of the matrix to -// fall outside the allowed maximum of GL.MAX_VERTEX_ATTRIBS. -// -// - Not enough contiguous vertex attribute slots could be found to bind -// attribute matrices. -// -// When a program object has been successfully linked, the program object can -// be made part of current state by calling UseProgram. Whether or not the -// link operation was successful, the program object's information log will -// be overwritten. The information log can be retrieved by calling -// GetProgramInfoLog. -// -// LinkProgram will also install the generated executables as part of the -// current rendering state if the link operation was successful and the -// specified program object is already currently in use as a result of a -// previous call to UseProgram. If the program object currently in use is -// relinked unsuccessfully, its link status will be set to GL.FALSE , but the -// executables and associated state will remain part of the current state -// until a subsequent call to UseProgram removes it from use. After it is -// removed from use, it cannot be made part of current state until it has -// been successfully relinked. -// -// If program contains shader objects of type GL.VERTEX_SHADER but does not -// contain shader objects of type GL.FRAGMENT_SHADER, the vertex shader will -// be linked against the implicit interface for fixed functionality fragment -// processing. Similarly, if program contains shader objects of type -// GL.FRAGMENT_SHADER but it does not contain shader objects of type -// GL.VERTEX_SHADER, the fragment shader will be linked against the implicit -// interface for fixed functionality vertex processing. -// -// The program object's information log is updated and the program is -// generated at the time of the link operation. After the link operation, -// applications are free to modify attached shader objects, compile attached -// shader objects, detach shader objects, delete shader objects, and attach -// additional shader objects. None of these operations affects the -// information log or the program that is part of the program object. -// -// If the link operation is unsuccessful, any information about a previous -// link operation on program is lost (a failed link does not restore the -// old state of program). Certain information can still be retrieved -// from program even after an unsuccessful link operation. See for instance -// GetActiveAttrib and GetActiveUniform. -// -// Error GL.INVALID_VALUE is generated if program is not a value generated by -// OpenGL. GL.INVALID_OPERATION is generated if program is not a program -// object. GL.INVALID_OPERATION is generated if LinkProgram is executed -// between the execution of Begin and the corresponding execution of End. -// -// LinkProgram is available in GL version 2.0 or greater. -func (gl *GL) LinkProgram(program glbase.Program) { - C.gl4_3core_glLinkProgram(gl.funcs, C.GLuint(program)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glIsShader.xml -func (gl *GL) IsShader(shader glbase.Shader) bool { - glresult := C.gl4_3core_glIsShader(gl.funcs, C.GLuint(shader)) - return *(*bool)(unsafe.Pointer(&glresult)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glIsProgram.xml -func (gl *GL) IsProgram(program glbase.Program) bool { - glresult := C.gl4_3core_glIsProgram(gl.funcs, C.GLuint(program)) - return *(*bool)(unsafe.Pointer(&glresult)) -} - -// GetVertexAttribiv returns in params the value of a generic vertex attribute -// parameter. The generic vertex attribute to be queried is specified by -// index, and the parameter to be queried is specified by pname. -// -// The accepted parameter names are as follows: -// -// GL.VERTEX_ATTRIB_ARRAY_BUFFER_BINDING -// params returns a single value, the name of the buffer object -// currently bound to the binding point corresponding to generic vertex -// attribute array index. If no buffer object is bound, 0 is returned. -// The initial value is 0. -// -// GL.VERTEX_ATTRIB_ARRAY_ENABLED -// params returns a single value that is non-zero (true) if the vertex -// attribute array for index is enabled and 0 (false) if it is -// disabled. The initial value is 0. -// -// GL.VERTEX_ATTRIB_ARRAY_SIZE -// params returns a single value, the size of the vertex attribute -// array for index. The size is the number of values for each element -// of the vertex attribute array, and it will be 1, 2, 3, or 4. The -// initial value is 4. -// -// GL.VERTEX_ATTRIB_ARRAY_STRIDE -// params returns a single value, the array stride for (number of bytes -// between successive elements in) the vertex attribute array for -// index. A value of 0 indicates that the array elements are stored -// sequentially in memory. The initial value is 0. -// -// GL.VERTEX_ATTRIB_ARRAY_TYPE -// params returns a single value, a symbolic constant indicating the -// array type for the vertex attribute array for index. Possible values -// are GL.BYTE, GL.UNSIGNED_BYTE, GL.SHORT, GL.UNSIGNED_SHORT, GL.INT, -// GL.UNSIGNED_INT, GL.FLOAT, and GL.DOUBLE. The initial value is -// GL.FLOAT. -// -// GL.VERTEX_ATTRIB_ARRAY_NORMALIZED -// params returns a single value that is non-zero (true) if fixed-point -// data types for the vertex attribute array indicated by index are -// normalized when they are converted to floating point, and 0 (false) -// otherwise. The initial value is 0. -// -// GL.CURRENT_VERTEX_ATTRIB -// params returns four values that represent the current value for the -// generic vertex attribute specified by index. Generic vertex -// attribute 0 is unique in that it has no current state, so an error -// will be generated if index is 0. The initial value for all other -// generic vertex attributes is (0,0,0,1). -// -// All of the parameters except GL.CURRENT_VERTEX_ATTRIB represent -// client-side state. -// -// Error GL.INVALID_VALUE is generated if index is greater than or equal to -// GL.MAX_VERTEX_ATTRIBS. GL.INVALID_ENUM is generated if pname is not an -// accepted value. GL.INVALID_OPERATION is generated if index is 0 and pname -// is GL.CURRENT_VERTEX_ATTRIB. -// -// GetVertexAttribiv is available in GL version 2.0 or greater. -func (gl *GL) GetVertexAttribiv(index glbase.Attrib, pname glbase.Enum, params []int32) { - var params_c [4]int32 - C.gl4_3core_glGetVertexAttribiv(gl.funcs, C.GLuint(index), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms_c[0]))) - copy(params, params_c[:]) -} - -// GetVertexAttribfv returns in params the value of a generic vertex attribute -// parameter. The generic vertex attribute to be queried is specified by -// index, and the parameter to be queried is specified by pname. -// -// The accepted parameter names are as follows: -// -// GL.VERTEX_ATTRIB_ARRAY_BUFFER_BINDING -// params returns a single value, the name of the buffer object -// currently bound to the binding point corresponding to generic vertex -// attribute array index. If no buffer object is bound, 0 is returned. -// The initial value is 0. -// -// GL.VERTEX_ATTRIB_ARRAY_ENABLED -// params returns a single value that is non-zero (true) if the vertex -// attribute array for index is enabled and 0 (false) if it is -// disabled. The initial value is 0. -// -// GL.VERTEX_ATTRIB_ARRAY_SIZE -// params returns a single value, the size of the vertex attribute -// array for index. The size is the number of values for each element -// of the vertex attribute array, and it will be 1, 2, 3, or 4. The -// initial value is 4. -// -// GL.VERTEX_ATTRIB_ARRAY_STRIDE -// params returns a single value, the array stride for (number of bytes -// between successive elements in) the vertex attribute array for -// index. A value of 0 indicates that the array elements are stored -// sequentially in memory. The initial value is 0. -// -// GL.VERTEX_ATTRIB_ARRAY_TYPE -// params returns a single value, a symbolic constant indicating the -// array type for the vertex attribute array for index. Possible values -// are GL.BYTE, GL.UNSIGNED_BYTE, GL.SHORT, GL.UNSIGNED_SHORT, GL.INT, -// GL.UNSIGNED_INT, GL.FLOAT, and GL.DOUBLE. The initial value is -// GL.FLOAT. -// -// GL.VERTEX_ATTRIB_ARRAY_NORMALIZED -// params returns a single value that is non-zero (true) if fixed-point -// data types for the vertex attribute array indicated by index are -// normalized when they are converted to floating point, and 0 (false) -// otherwise. The initial value is 0. -// -// GL.CURRENT_VERTEX_ATTRIB -// params returns four values that represent the current value for the -// generic vertex attribute specified by index. Generic vertex -// attribute 0 is unique in that it has no current state, so an error -// will be generated if index is 0. The initial value for all other -// generic vertex attributes is (0,0,0,1). -// -// All of the parameters except GL.CURRENT_VERTEX_ATTRIB represent -// client-side state. -// -// Error GL.INVALID_VALUE is generated if index is greater than or equal to -// GL.MAX_VERTEX_ATTRIBS. GL.INVALID_ENUM is generated if pname is not an -// accepted value. GL.INVALID_OPERATION is generated if index is 0 and pname -// is GL.CURRENT_VERTEX_ATTRIB. -// -// GetVertexAttribfv is available in GL version 2.0 or greater. -func (gl *GL) GetVertexAttribfv(index glbase.Attrib, pname glbase.Enum, params []float32) { - var params_c [4]float32 - C.gl4_3core_glGetVertexAttribfv(gl.funcs, C.GLuint(index), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(¶ms_c[0]))) - copy(params, params_c[:]) -} - -// GetVertexAttribdv returns in params the value of a generic vertex attribute -// parameter. The generic vertex attribute to be queried is specified by -// index, and the parameter to be queried is specified by pname. -// -// The accepted parameter names are as follows: -// -// GL.VERTEX_ATTRIB_ARRAY_BUFFER_BINDING -// params returns a single value, the name of the buffer object -// currently bound to the binding point corresponding to generic vertex -// attribute array index. If no buffer object is bound, 0 is returned. -// The initial value is 0. -// -// GL.VERTEX_ATTRIB_ARRAY_ENABLED -// params returns a single value that is non-zero (true) if the vertex -// attribute array for index is enabled and 0 (false) if it is -// disabled. The initial value is 0. -// -// GL.VERTEX_ATTRIB_ARRAY_SIZE -// params returns a single value, the size of the vertex attribute -// array for index. The size is the number of values for each element -// of the vertex attribute array, and it will be 1, 2, 3, or 4. The -// initial value is 4. -// -// GL.VERTEX_ATTRIB_ARRAY_STRIDE -// params returns a single value, the array stride for (number of bytes -// between successive elements in) the vertex attribute array for -// index. A value of 0 indicates that the array elements are stored -// sequentially in memory. The initial value is 0. -// -// GL.VERTEX_ATTRIB_ARRAY_TYPE -// params returns a single value, a symbolic constant indicating the -// array type for the vertex attribute array for index. Possible values -// are GL.BYTE, GL.UNSIGNED_BYTE, GL.SHORT, GL.UNSIGNED_SHORT, GL.INT, -// GL.UNSIGNED_INT, GL.FLOAT, and GL.DOUBLE. The initial value is -// GL.FLOAT. -// -// GL.VERTEX_ATTRIB_ARRAY_NORMALIZED -// params returns a single value that is non-zero (true) if fixed-point -// data types for the vertex attribute array indicated by index are -// normalized when they are converted to floating point, and 0 (false) -// otherwise. The initial value is 0. -// -// GL.CURRENT_VERTEX_ATTRIB -// params returns four values that represent the current value for the -// generic vertex attribute specified by index. Generic vertex -// attribute 0 is unique in that it has no current state, so an error -// will be generated if index is 0. The initial value for all other -// generic vertex attributes is (0,0,0,1). -// -// All of the parameters except GL.CURRENT_VERTEX_ATTRIB represent -// client-side state. -// -// Error GL.INVALID_VALUE is generated if index is greater than or equal to -// GL.MAX_VERTEX_ATTRIBS. GL.INVALID_ENUM is generated if pname is not an -// accepted value. GL.INVALID_OPERATION is generated if index is 0 and pname -// is GL.CURRENT_VERTEX_ATTRIB. -// -// GetVertexAttribdv is available in GL version 2.0 or greater. -func (gl *GL) GetVertexAttribdv(index glbase.Attrib, pname glbase.Enum, params []float64) { - var params_c [4]float64 - C.gl4_3core_glGetVertexAttribdv(gl.funcs, C.GLuint(index), C.GLenum(pname), (*C.GLdouble)(unsafe.Pointer(¶ms_c[0]))) - copy(params, params_c[:]) -} - -// GetUniformiv returns in params the value of the specified uniform -// variable. The type of the uniform variable specified by location -// determines the number of values returned. If the uniform variable is -// defined in the shader as a boolean, int, or float, a single value will be -// returned. If it is defined as a vec2, ivec2, or bvec2, two values will be -// returned. If it is defined as a vec3, ivec3, or bvec3, three values will -// be returned, and so on. To query values stored in uniform variables -// declared as arrays, call GetUniformiv for each element of the array. To -// query values stored in uniform variables declared as structures, call -// GetUniformiv for each field in the structure. The values for uniform -// variables declared as a matrix will be returned in column major order. -// -// The locations assigned to uniform variables are not known until the -// program object is linked. After linking has occurred, the command -// GetUniformLocation can be used to obtain the location of a uniform -// variable. This location value can then be passed to GetUniformiv in order -// to query the current value of the uniform variable. After a program object -// has been linked successfully, the index values for uniform variables -// remain fixed until the next link command occurs. The uniform variable -// values can only be queried after a link if the link was successful. -// -// Error GL.INVALID_VALUE is generated if program is not a value generated by -// OpenGL. GL.INVALID_OPERATION is generated if program is not a program -// object. GL.INVALID_OPERATION is generated if program has not been -// successfully linked. GL.INVALID_OPERATION is generated if location does -// not correspond to a valid uniform variable location for the specified -// program object. GL.INVALID_OPERATION is generated if GetUniformiv is -// executed between the execution of Begin and the corresponding execution of -// End. -// -// GetUniformiv is available in GL version 2.0 or greater. -func (gl *GL) GetUniformiv(program glbase.Program, location glbase.Uniform, params []int32) { - var params_c [4]int32 - C.gl4_3core_glGetUniformiv(gl.funcs, C.GLuint(program), C.GLint(location), (*C.GLint)(unsafe.Pointer(¶ms_c[0]))) - copy(params, params_c[:]) -} - -// GetUniformfv returns in params the value of the specified uniform -// variable. The type of the uniform variable specified by location -// determines the number of values returned. If the uniform variable is -// defined in the shader as a boolean, int, or float, a single value will be -// returned. If it is defined as a vec2, ivec2, or bvec2, two values will be -// returned. If it is defined as a vec3, ivec3, or bvec3, three values will -// be returned, and so on. To query values stored in uniform variables -// declared as arrays, call GetUniformfv for each element of the array. To -// query values stored in uniform variables declared as structures, call -// GetUniformfv for each field in the structure. The values for uniform -// variables declared as a matrix will be returned in column major order. -// -// The locations assigned to uniform variables are not known until the -// program object is linked. After linking has occurred, the command -// GetUniformLocation can be used to obtain the location of a uniform -// variable. This location value can then be passed to GetUniformfv in order -// to query the current value of the uniform variable. After a program object -// has been linked successfully, the index values for uniform variables -// remain fixed until the next link command occurs. The uniform variable -// values can only be queried after a link if the link was successful. -// -// Error GL.INVALID_VALUE is generated if program is not a value generated by -// OpenGL. GL.INVALID_OPERATION is generated if program is not a program -// object. GL.INVALID_OPERATION is generated if program has not been -// successfully linked. GL.INVALID_OPERATION is generated if location does -// not correspond to a valid uniform variable location for the specified -// program object. GL.INVALID_OPERATION is generated if GetUniformfv is -// executed between the execution of Begin and the corresponding execution of -// End. -// -// GetUniformfv is available in GL version 2.0 or greater. -func (gl *GL) GetUniformfv(program glbase.Program, location glbase.Uniform, params []float32) { - var params_c [4]float32 - C.gl4_3core_glGetUniformfv(gl.funcs, C.GLuint(program), C.GLint(location), (*C.GLfloat)(unsafe.Pointer(¶ms_c[0]))) - copy(params, params_c[:]) -} - -// GetUniformLocation returns an integer that represents the location of a -// specific uniform variable within a program object. name must be an active -// uniform variable name in program that is not a structure, an array of -// structures, or a subcomponent of a vector or a matrix. This function -// returns -1 if name does not correspond to an active uniform variable in -// program or if name starts with the reserved prefix "gl_". -// -// Uniform variables that are structures or arrays of structures may be -// queried by calling GetUniformLocation for each field within the -// structure. The array element operator "[]" and the structure field -// operator "." may be used in name in order to select elements within an -// array or fields within a structure. The result of using these operators is -// not allowed to be another structure, an array of structures, or a -// subcomponent of a vector or a matrix. Except if the last part of name -// indicates a uniform variable array, the location of the first element of -// an array can be retrieved by using the name of the array, or by using the -// name appended by "[0]". -// -// The actual locations assigned to uniform variables are not known until the -// program object is linked successfully. After linking has occurred, the -// command GetUniformLocation can be used to obtain the location of a -// uniform variable. This location value can then be passed to Uniform to -// set the value of the uniform variable or to GetUniform in order to query -// the current value of the uniform variable. After a program object has been -// linked successfully, the index values for uniform variables remain fixed -// until the next link command occurs. Uniform variable locations and values -// can only be queried after a link if the link was successful. -// -// Error GL.INVALID_VALUE is generated if program is not a value generated by -// OpenGL. GL.INVALID_OPERATION is generated if program is not a program object. -// GL.INVALID_OPERATION is generated if program has not been successfully -// linked. GL.INVALID_OPERATION is generated if GetUniformLocation is executed -// between the execution of Begin and the corresponding execution of End. -// -// GetUniformLocation is available in GL version 2.0 or greater. -func (gl *GL) GetUniformLocation(program glbase.Program, name string) glbase.Uniform { - name_cstr := C.CString(name) - glresult := C.gl4_3core_glGetUniformLocation(gl.funcs, C.GLuint(program), (*C.GLchar)(name_cstr)) - C.free(unsafe.Pointer(name_cstr)) - return glbase.Uniform(glresult) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetShaderSource.xml -func (gl *GL) GetShaderSource(shader glbase.Shader, bufSize int32, length []int32, source []byte) { - C.gl4_3core_glGetShaderSource(gl.funcs, C.GLuint(shader), C.GLsizei(bufSize), (*C.GLsizei)(unsafe.Pointer(&length[0])), (*C.GLchar)(unsafe.Pointer(&source[0]))) -} - -// GetShaderInfoLog returns the information log for the specified shader -// object. The information log for a shader object is modified when the -// shader is compiled. -// -// The information log for a shader object is a string that may contain -// diagnostic messages, warning messages, and other information about the -// last compile operation. When a shader object is created, its information -// log will be a string of length 0, and the size of the current log can be -// obtained by calling GetShaderiv with the value GL.INFO_LOG_LENGTH. -// -// The information log for a shader object is the OpenGL implementer's -// primary mechanism for conveying information about the compilation process. -// Therefore, the information log can be helpful to application developers -// during the development process, even when compilation is successful. -// Application developers should not expect different OpenGL implementations -// to produce identical information logs. -// -// Error GL.INVALID_VALUE is generated if shader is not a value generated by -// OpenGL. GL.INVALID_OPERATION is generated if shader is not a shader -// object. GL.INVALID_VALUE is generated if maxLength is less than 0. -// GL.INVALID_OPERATION is generated if GetShaderInfoLog is executed -// between the execution of Begin and the corresponding execution of End. -// -// GetShaderInfoLog is available in GL version 2.0 or greater. -func (gl *GL) GetShaderInfoLog(shader glbase.Shader) []byte { - var params [1]int32 - var length int32 - gl.GetShaderiv(shader, INFO_LOG_LENGTH, params[:]) - bufSize := params[0] - infoLog := make([]byte, int(bufSize)) - C.gl4_3core_glGetShaderInfoLog(gl.funcs, C.GLuint(shader), C.GLsizei(bufSize), (*C.GLsizei)(unsafe.Pointer(&length)), (*C.GLchar)(unsafe.Pointer(&infoLog[0]))) - return infoLog -} - -// GetShaderiv GetShader returns in params the value of a parameter for a specific -// shader object. The following parameters are defined: -// -// GL.SHADER_TYPE -// params returns GL.VERTEX_SHADER if shader is a vertex shader object, -// and GL.FRAGMENT_SHADER if shader is a fragment shader object. -// -// GL.DELETE_STATUS -// params returns GL.TRUE if shader is currently flagged for deletion, -// and GL.FALSE otherwise. -// -// GL.COMPILE_STATUS -// params returns GL.TRUE if the last compile operation on shader was -// successful, and GL.FALSE otherwise. -// -// GL.INFO_LOG_LENGTH -// params returns the number of characters in the information log for -// shader including the null termination character (the size of the -// character buffer required to store the information log). If shader has -// no information log, a value of 0 is returned. -// -// GL.SHADER_SOURCE_LENGTH -// params returns the length of the concatenation of the source strings -// that make up the shader source for the shader, including the null -// termination character. (the size of the character buffer -// required to store the shader source). If no source code exists, 0 is -// returned. -// -// Error GL.INVALID_VALUE is generated if shader is not a value generated by -// OpenGL. GL.INVALID_OPERATION is generated if shader does not refer to a -// shader object. GL.INVALID_ENUM is generated if pname is not an accepted -// value. GL.INVALID_OPERATION is generated if GetShader is executed -// between the execution of Begin and the corresponding execution of End. -// -// GetShaderiv is available in GL version 2.0 or greater. -func (gl *GL) GetShaderiv(shader glbase.Shader, pname glbase.Enum, params []int32) { - var params_c [4]int32 - C.gl4_3core_glGetShaderiv(gl.funcs, C.GLuint(shader), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms_c[0]))) - copy(params, params_c[:]) -} - -// GetProgramInfoLog returns the information log for the specified program -// object. The information log for a program object is modified when the -// program object is linked or validated. -// -// The information log for a program object is either an empty string, or a -// string containing information about the last link operation, or a string -// containing information about the last validation operation. It may contain -// diagnostic messages, warning messages, and other information. When a -// program object is created, its information log will be a string of length -// 0, and the size of the current log can be obtained by calling GetProgramiv -// with the value GL.INFO_LOG_LENGTH. -// -// Error GL.INVALID_VALUE is generated if program is not a value generated -// by OpenGL. GL.INVALID_OPERATION is generated if program is not a -// program object. -func (gl *GL) GetProgramInfoLog(program glbase.Program) []byte { - var params [1]int32 - var length int32 - gl.GetProgramiv(program, INFO_LOG_LENGTH, params[:]) - bufSize := params[0] - infoLog := make([]byte, int(bufSize)) - C.gl4_3core_glGetProgramInfoLog(gl.funcs, C.GLuint(program), C.GLsizei(bufSize), (*C.GLsizei)(unsafe.Pointer(&length)), (*C.GLchar)(unsafe.Pointer(&infoLog[0]))) - return infoLog -} - -// GetProgramiv returns in params the value of a parameter for a specific -// program object. The following parameters are defined: -// -// GL.DELETE_STATUS -// params returns GL.TRUE if program is currently flagged for deletion, -// and GL.FALSE otherwise. -// -// GL.LINK_STATUS -// params returns GL.TRUE if the last link operation on program was -// successful, and GL.FALSE otherwise. -// -// GL.VALIDATE_STATUS -// params returns GL.TRUE or if the last validation operation on -// program was successful, and GL.FALSE otherwise. -// -// GL.INFO_LOG_LENGTH -// params returns the number of characters in the information log for -// program including the null termination character (the size of -// the character buffer required to store the information log). If -// program has no information log, a value of 0 is returned. -// -// GL.ATTACHED_SHADERS -// params returns the number of shader objects attached to program. -// -// GL.ACTIVE_ATTRIBUTES -// params returns the number of active attribute variables for program. -// -// GL.ACTIVE_ATTRIBUTE_MAX_LENGTH -// params returns the length of the longest active attribute name for -// program, including the null termination character (the size of -// the character buffer required to store the longest attribute name). -// If no active attributes exist, 0 is returned. -// -// GL.ACTIVE_UNIFORMS -// params returns the number of active uniform variables for program. -// -// GL.ACTIVE_UNIFORM_MAX_LENGTH -// params returns the length of the longest active uniform variable -// name for program, including the null termination character (i.e., -// the size of the character buffer required to store the longest -// uniform variable name). If no active uniform variables exist, 0 is -// returned. -// -// GL.TRANSFORM_FEEDBACK_BUFFER_MODE -// params returns a symbolic constant indicating the buffer mode used -// when transform feedback is active. This may be GL.SEPARATE_ATTRIBS -// or GL.INTERLEAVED_ATTRIBS. -// -// GL.TRANSFORM_FEEDBACK_VARYINGS -// params returns the number of varying variables to capture in transform -// feedback mode for the program. -// -// GL.TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH -// params returns the length of the longest variable name to be used for -// transform feedback, including the null-terminator. -// -// GL.GEOMETRY_VERTICES_OUT -// params returns the maximum number of vertices that the geometry shader in -// program will output. -// -// GL.GEOMETRY_INPUT_TYPE -// params returns a symbolic constant indicating the primitive type accepted -// as input to the geometry shader contained in program. -// -// GL.GEOMETRY_OUTPUT_TYPE -// params returns a symbolic constant indicating the primitive type that will -// be output by the geometry shader contained in program. -// -// GL.ACTIVE_UNIFORM_BLOCKS and GL.ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH are -// available only if the GL version 3.1 or greater. -// -// GL.GEOMETRY_VERTICES_OUT, GL.GEOMETRY_INPUT_TYPE and -// GL.GEOMETRY_OUTPUT_TYPE are accepted only if the GL version is 3.2 or -// greater. -// -// Error GL.INVALID_VALUE is generated if program is not a value generated by -// OpenGL. GL.INVALID_OPERATION is generated if program does not refer to a -// program object. GL.INVALID_OPERATION is generated if pname is -// GL.GEOMETRY_VERTICES_OUT, GL.GEOMETRY_INPUT_TYPE, or -// GL.GEOMETRY_OUTPUT_TYPE, and program does not contain a geometry shader. -// GL.INVALID_ENUM is generated if pname is not an accepted value. -func (gl *GL) GetProgramiv(program glbase.Program, pname glbase.Enum, params []int32) { - var params_c [4]int32 - C.gl4_3core_glGetProgramiv(gl.funcs, C.GLuint(program), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms_c[0]))) - copy(params, params_c[:]) -} - -// GetAttribLocation queries the previously linked program object specified -// by program for the attribute variable specified by name and returns the -// index of the generic vertex attribute that is bound to that attribute -// variable. If name is a matrix attribute variable, the index of the first -// column of the matrix is returned. If the named attribute variable is not -// an active attribute in the specified program object or if name starts with -// the reserved prefix "gl_", a value of -1 is returned. -// -// The association between an attribute variable name and a generic attribute -// index can be specified at any time by calling BindAttribLocation. -// Attribute bindings do not go into effect until LinkProgram is called. -// After a program object has been linked successfully, the index values for -// attribute variables remain fixed until the next link command occurs. The -// attribute values can only be queried after a link if the link was -// successful. GetAttribLocation returns the binding that actually went -// into effect the last time LinkProgram was called for the specified -// program object. Attribute bindings that have been specified since the last -// link operation are not returned by GetAttribLocation. -// -// Error GL_INVALID_OPERATION is generated if program is not a value -// generated by OpenGL. GL_INVALID_OPERATION is generated if program is not -// a program object. GL_INVALID_OPERATION is generated if program has not -// been successfully linked. GL_INVALID_OPERATION is generated if -// GetAttribLocation is executed between the execution of Begin and the -// corresponding execution of End. -// -// GetAttribLocation is available in GL version 2.0 or greater. -func (gl *GL) GetAttribLocation(program glbase.Program, name string) glbase.Attrib { - name_cstr := C.CString(name) - glresult := C.gl4_3core_glGetAttribLocation(gl.funcs, C.GLuint(program), (*C.GLchar)(name_cstr)) - C.free(unsafe.Pointer(name_cstr)) - return glbase.Attrib(glresult) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetAttachedShaders.xml -func (gl *GL) GetAttachedShaders(program glbase.Program, maxCount int32, count []int, obj []uint32) { - C.gl4_3core_glGetAttachedShaders(gl.funcs, C.GLuint(program), C.GLsizei(maxCount), (*C.GLsizei)(unsafe.Pointer(&count[0])), (*C.GLuint)(unsafe.Pointer(&obj[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetActiveUniform.xml -func (gl *GL) GetActiveUniform(program glbase.Program, index uint32, bufSize int32, length []int32, size []int, gltype []glbase.Enum, name []byte) { - C.gl4_3core_glGetActiveUniform(gl.funcs, C.GLuint(program), C.GLuint(index), C.GLsizei(bufSize), (*C.GLsizei)(unsafe.Pointer(&length[0])), (*C.GLint)(unsafe.Pointer(&size[0])), (*C.GLenum)(unsafe.Pointer(&gltype[0])), (*C.GLchar)(unsafe.Pointer(&name[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetActiveAttrib.xml -func (gl *GL) GetActiveAttrib(program glbase.Program, index glbase.Attrib, bufSize int32, length []int32, size []int, gltype []glbase.Enum, name []byte) { - C.gl4_3core_glGetActiveAttrib(gl.funcs, C.GLuint(program), C.GLuint(index), C.GLsizei(bufSize), (*C.GLsizei)(unsafe.Pointer(&length[0])), (*C.GLint)(unsafe.Pointer(&size[0])), (*C.GLenum)(unsafe.Pointer(&gltype[0])), (*C.GLchar)(unsafe.Pointer(&name[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glEnableVertexAttribArray.xml -func (gl *GL) EnableVertexAttribArray(index glbase.Attrib) { - C.gl4_3core_glEnableVertexAttribArray(gl.funcs, C.GLuint(index)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glDisableVertexAttribArray.xml -func (gl *GL) DisableVertexAttribArray(index glbase.Attrib) { - C.gl4_3core_glDisableVertexAttribArray(gl.funcs, C.GLuint(index)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glDetachShader.xml -func (gl *GL) DetachShader(program glbase.Program, shader glbase.Shader) { - C.gl4_3core_glDetachShader(gl.funcs, C.GLuint(program), C.GLuint(shader)) -} - -// DeleteShader frees the memory and invalidates the name associated with -// the shader object specified by shader. This command effectively undoes the -// effects of a call to CreateShader. -// -// If a shader object to be deleted is attached to a program object, it will -// be flagged for deletion, but it will not be deleted until it is no longer -// attached to any program object, for any rendering context (it must -// be detached from wherever it was attached before it will be deleted). A -// value of 0 for shader will be silently ignored. -// -// To determine whether an object has been flagged for deletion, call -// GetShader with arguments shader and GL.DELETE_STATUS. -// -// Error GL.INVALID_VALUE is generated if shader is not a value generated by -// OpenGL. -// -// DeleteShader is available in GL version 2.0 or greater. -func (gl *GL) DeleteShader(shader glbase.Shader) { - C.gl4_3core_glDeleteShader(gl.funcs, C.GLuint(shader)) -} - -// DeleteProgram frees the memory and invalidates the name associated with -// the program object specified by program. This command effectively undoes -// the effects of a call to CreateProgram. -// -// If a program object is in use as part of current rendering state, it will -// be flagged for deletion, but it will not be deleted until it is no longer -// part of current state for any rendering context. If a program object to be -// deleted has shader objects attached to it, those shader objects will be -// automatically detached but not deleted unless they have already been -// flagged for deletion by a previous call to DeleteShader. A value of 0 -// for program will be silently ignored. -// -// To determine whether a program object has been flagged for deletion, call -// GetProgram with arguments program and GL.DELETE_STATUS. -// -// Error GL.INVALID_VALUE is generated if program is not a value generated by -// OpenGL. -// -// DeleteProgram is available in GL version 2.0 or greater. -func (gl *GL) DeleteProgram(program glbase.Program) { - C.gl4_3core_glDeleteProgram(gl.funcs, C.GLuint(program)) -} - -// CreateShader creates an empty shader object and returns a non-zero value -// by which it can be referenced. A shader object is used to maintain the -// source code strings that define a shader. shaderType indicates the type of -// shader to be created. -// -// Two types of shaders are supported. A shader of type GL.VERTEX_SHADER is a -// shader that is intended to run on the programmable vertex processor and -// replace the fixed functionality vertex processing in OpenGL. A shader of -// type GL.FRAGMENT_SHADER is a shader that is intended to run on the -// programmable fragment processor and replace the fixed functionality -// fragment processing in OpenGL. -// -// When created, a shader object's GL.SHADER_TYPE parameter is set to either -// GL.VERTEX_SHADER or GL.FRAGMENT_SHADER, depending on the value of -// shaderType. -// -// Like display lists and texture objects, the name space for shader objects -// may be shared across a set of contexts, as long as the server sides of the -// contexts share the same address space. If the name space is shared across -// contexts, any attached objects and the data associated with those attached -// objects are shared as well. -// -// This function returns 0 if an error occurs creating the shader object. -// -// Error GL.INVALID_ENUM is generated if shaderType is not an accepted value. -// GL.INVALID_OPERATION is generated if CreateShader is executed between the -// execution of Begin and the corresponding execution of End. -// -// CreateShader is available in GL version 2.0 or greater. -func (gl *GL) CreateShader(gltype glbase.Enum) glbase.Shader { - glresult := C.gl4_3core_glCreateShader(gl.funcs, C.GLenum(gltype)) - return glbase.Shader(glresult) -} - -// CreateProgram creates an empty program object and returns a non-zero -// value by which it can be referenced. A program object is an object to -// which shader objects can be attached. This provides a mechanism to specify -// the shader objects that will be linked to create a program. It also -// provides a means for checking the compatibility of the shaders that will -// be used to create a program (for instance, checking the compatibility -// between a vertex shader and a fragment shader). When no longer needed as -// part of a program object, shader objects can be detached. -// -// One or more executables are created in a program object by successfully -// attaching shader objects to it with AttachShader, successfully compiling -// the shader objects with CompileShader, and successfully linking the -// program object with LinkProgram. These executables are made part of -// current state when UseProgram is called. Program objects can be deleted -// by calling DeleteProgram. The memory associated with the program object -// will be deleted when it is no longer part of current rendering state for -// any context. -// -// Like display lists and texture objects, the name space for program objects -// may be shared across a set of contexts, as long as the server sides of the -// contexts share the same address space. If the name space is shared across -// contexts, any attached objects and the data associated with those attached -// objects are shared as well. -// -// Applications are responsible for providing the synchronization across API -// calls when objects are accessed from different execution threads. -// -// This function returns 0 if an error occurs creating the program object. -// -// Error GL.INVALID_OPERATION is generated if CreateProgram is executed -// between the execution of Begin and the corresponding execution of End. -// -// CreateProgram is available in GL version 2.0 or greater. -func (gl *GL) CreateProgram() glbase.Program { - glresult := C.gl4_3core_glCreateProgram(gl.funcs) - return glbase.Program(glresult) -} - -// CompileShader compiles the source code strings that have been stored in -// the shader object specified by shader. -// -// The compilation status will be stored as part of the shader object's -// state. This value will be set to GL.TRUE if the shader was compiled without -// errors and is ready for use, and GL.FALSE otherwise. It can be queried by -// calling GetShaderiv with arguments shader and GL.COMPILE_STATUS. -// -// Compilation of a shader can fail for a number of reasons as specified by -// the OpenGL Shading Language Specification. Whether or not the compilation -// was successful, information about the compilation can be obtained from the -// shader object's information log by calling GetShaderInfoLog. -// -// Error GL.INVALID_VALUE is generated if shader is not a value generated by -// OpenGL. GL.INVALID_OPERATION is generated if shader is not a shader -// object. GL.INVALID_OPERATION is generated if CompileShader is executed -// between the execution of Begin and the corresponding execution of End. -// -// CompileShader is available in GL version 2.0 or greater. -func (gl *GL) CompileShader(shader glbase.Shader) { - C.gl4_3core_glCompileShader(gl.funcs, C.GLuint(shader)) -} - -// BindAttribLocation associates a user-defined attribute variable in the program -// object specified by program with a generic vertex attribute index. The name -// parameter specifies the name of the vertex shader attribute variable to -// which index is to be bound. When program is made part of the current state, -// values provided via the generic vertex attribute index will modify the -// value of the user-defined attribute variable specified by name. -// -// If name refers to a matrix attribute variable, index refers to the first -// column of the matrix. Other matrix columns are then automatically bound to -// locations index+1 for a matrix of type mat2; index+1 and index+2 for a -// matrix of type mat3; and index+1, index+2, and index+3 for a matrix of -// type mat4. -// -// This command makes it possible for vertex shaders to use descriptive names -// for attribute variables rather than generic variables that are numbered -// from 0 to GL.MAX_VERTEX_ATTRIBS-1. The values sent to each generic -// attribute index are part of current state, just like standard vertex -// attributes such as color, normal, and vertex position. If a different -// program object is made current by calling UseProgram, the generic vertex -// attributes are tracked in such a way that the same values will be observed -// by attributes in the new program object that are also bound to index. -// -// Attribute variable name-to-generic attribute index bindings for a program -// object can be explicitly assigned at any time by calling -// BindAttribLocation. Attribute bindings do not go into effect until -// LinkProgram is called. After a program object has been linked -// successfully, the index values for generic attributes remain fixed (and -// their values can be queried) until the next link command occurs. -// -// Applications are not allowed to bind any of the standard OpenGL vertex -// attributes using this command, as they are bound automatically when -// needed. Any attribute binding that occurs after the program object has -// been linked will not take effect until the next time the program object is -// linked. -// -// If name was bound previously, that information is lost. Thus you cannot -// bind one user-defined attribute variable to multiple indices, but you can -// bind multiple user-defined attribute variables to the same index. -// -// Applications are allowed to bind more than one user-defined attribute -// variable to the same generic vertex attribute index. This is called -// aliasing, and it is allowed only if just one of the aliased attributes is -// active in the executable program, or if no path through the shader -// consumes more than one attribute of a set of attributes aliased to the -// same location. The compiler and linker are allowed to assume that no -// aliasing is done and are free to employ optimizations that work only in -// the absence of aliasing. OpenGL implementations are not required to do -// error checking to detect aliasing. Because there is no way to bind -// standard attributes, it is not possible to alias generic attributes with -// conventional ones (except for generic attribute 0). -// -// BindAttribLocation can be called before any vertex shader objects are -// bound to the specified program object. It is also permissible to bind a -// generic attribute index to an attribute variable name that is never used -// in a vertex shader. -// -// Active attributes that are not explicitly bound will be bound by the -// linker when LinkProgram is called. The locations assigned can be queried -// by calling GetAttribLocation. -// -// Error GL.INVALID_VALUE is generated if index is greater than or equal to -// GL.MAX_VERTEX_ATTRIBS. -// GL.INVALID_OPERATION is generated if name starts with the reserved prefix "gl_". -// GL.INVALID_VALUE is generated if program is not a value generated by OpenGL. -// GL.INVALID_OPERATION is generated if program is not a program object. -// GL.INVALID_OPERATION is generated if BindAttribLocation is executed -// between the execution of Begin and the corresponding execution of End. -// -// BindAttribLocation is available in GL version 2.0 or greater. -func (gl *GL) BindAttribLocation(program glbase.Program, index glbase.Attrib, name string) { - name_cstr := C.CString(name) - C.gl4_3core_glBindAttribLocation(gl.funcs, C.GLuint(program), C.GLuint(index), (*C.GLchar)(name_cstr)) - C.free(unsafe.Pointer(name_cstr)) -} - -// AttachShader attaches a shader object to a program object. -// -// In order to create an executable, there must be a way to specify the list -// of things that will be linked together. Program objects provide this -// mechanism. Shaders that are to be linked together in a program object must -// first be attached to that program object. This indicates that shader will -// be included in link operations that will be performed on program. -// -// All operations that can be performed on a shader object are valid whether -// or not the shader object is attached to a program object. It is -// permissible to attach a shader object to a program object before source -// code has been loaded into the shader object or before the shader object -// has been compiled. It is permissible to attach multiple shader objects of -// the same type because each may contain a portion of the complete shader. -// It is also permissible to attach a shader object to more than one program -// object. If a shader object is deleted while it is attached to a program -// object, it will be flagged for deletion, and deletion will not occur until -// DetachShader is called to detach it from all program objects to which it -// is attached. -// -// Error GL.INVALID_VALUE is generated if either program or shader is not a -// value generated by OpenGL. GL.INVALID_OPERATION is generated if program -// is not a program object. GL.INVALID_OPERATION is generated if shader is -// not a shader object. GL.INVALID_OPERATION is generated if shader is -// already attached to program. GL.INVALID_OPERATION is generated if -// AttachShader is executed between the execution of Begin and the -// corresponding execution of End. -// -// AttachShader is available in GL version 2.0 or greater. -func (gl *GL) AttachShader(program glbase.Program, shader glbase.Shader) { - C.gl4_3core_glAttachShader(gl.funcs, C.GLuint(program), C.GLuint(shader)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glStencilMaskSeparate.xml -func (gl *GL) StencilMaskSeparate(face glbase.Enum, mask uint32) { - C.gl4_3core_glStencilMaskSeparate(gl.funcs, C.GLenum(face), C.GLuint(mask)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glStencilFuncSeparate.xml -func (gl *GL) StencilFuncSeparate(face, glfunc glbase.Enum, ref int32, mask uint32) { - C.gl4_3core_glStencilFuncSeparate(gl.funcs, C.GLenum(face), C.GLenum(glfunc), C.GLint(ref), C.GLuint(mask)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glStencilOpSeparate.xml -func (gl *GL) StencilOpSeparate(face, sfail, dpfail, dppass glbase.Enum) { - C.gl4_3core_glStencilOpSeparate(gl.funcs, C.GLenum(face), C.GLenum(sfail), C.GLenum(dpfail), C.GLenum(dppass)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glDrawBuffers.xml -func (gl *GL) DrawBuffers(n int, bufs []glbase.Enum) { - C.gl4_3core_glDrawBuffers(gl.funcs, C.GLsizei(n), (*C.GLenum)(unsafe.Pointer(&bufs[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glBlendEquationSeparate.xml -func (gl *GL) BlendEquationSeparate(modeRGB, modeAlpha glbase.Enum) { - C.gl4_3core_glBlendEquationSeparate(gl.funcs, C.GLenum(modeRGB), C.GLenum(modeAlpha)) -} - -// UniformMatrix4x3fv modifies the value of a uniform variable or a uniform -// variable array. The location of the uniform variable to be modified is -// specified by location, which should be a value returned by GetUniformLocation. -// UniformMatrix4x3fv operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions UniformMatrix{2|3|4|2x3|3x2|2x4|4x2|3x4|4x3}fv are used to -// modify a matrix or an array of matrices. The numbers in the function name -// are interpreted as the dimensionality of the matrix. The number 2 -// indicates a 2x2 matrix (4 values), the number 3 indicates a 3x3 matrix (9 -// values), and the number 4 indicates a 4x4 matrix (16 values). Non-square -// matrix dimensionality is explicit, with the first number representing the -// number of columns and the second number representing the number of rows. -// For example, 2x4 indicates a 2x4 matrix with 2 columns and 4 rows (8 -// values). The length of the provided slice must be a multiple of the number -// of values per matrix, to update one or more consecutive matrices. -// -// If transpose is false, each matrix is assumed to be supplied in column -// major order. If transpose is true, each matrix is assumed to be supplied -// in row major order. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) UniformMatrix4x3fv(location glbase.Uniform, transpose bool, value []float32) { - if len(value) == 0 { - return - } - if len(value)%(4*3) != 0 { - panic("invalid value length for UniformMatrix4x3fv") - } - count := len(value) / (4 * 3) - C.gl4_3core_glUniformMatrix4x3fv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLfloat)(unsafe.Pointer(&value[0]))) -} - -// UniformMatrix3x4fv modifies the value of a uniform variable or a uniform -// variable array. The location of the uniform variable to be modified is -// specified by location, which should be a value returned by GetUniformLocation. -// UniformMatrix3x4fv operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions UniformMatrix{2|3|4|2x3|3x2|2x4|4x2|3x4|4x3}fv are used to -// modify a matrix or an array of matrices. The numbers in the function name -// are interpreted as the dimensionality of the matrix. The number 2 -// indicates a 2x2 matrix (4 values), the number 3 indicates a 3x3 matrix (9 -// values), and the number 4 indicates a 4x4 matrix (16 values). Non-square -// matrix dimensionality is explicit, with the first number representing the -// number of columns and the second number representing the number of rows. -// For example, 2x4 indicates a 2x4 matrix with 2 columns and 4 rows (8 -// values). The length of the provided slice must be a multiple of the number -// of values per matrix, to update one or more consecutive matrices. -// -// If transpose is false, each matrix is assumed to be supplied in column -// major order. If transpose is true, each matrix is assumed to be supplied -// in row major order. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) UniformMatrix3x4fv(location glbase.Uniform, transpose bool, value []float32) { - if len(value) == 0 { - return - } - if len(value)%(3*4) != 0 { - panic("invalid value length for UniformMatrix3x4fv") - } - count := len(value) / (3 * 4) - C.gl4_3core_glUniformMatrix3x4fv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLfloat)(unsafe.Pointer(&value[0]))) -} - -// UniformMatrix4x2fv modifies the value of a uniform variable or a uniform -// variable array. The location of the uniform variable to be modified is -// specified by location, which should be a value returned by GetUniformLocation. -// UniformMatrix4x2fv operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions UniformMatrix{2|3|4|2x3|3x2|2x4|4x2|3x4|4x3}fv are used to -// modify a matrix or an array of matrices. The numbers in the function name -// are interpreted as the dimensionality of the matrix. The number 2 -// indicates a 2x2 matrix (4 values), the number 3 indicates a 3x3 matrix (9 -// values), and the number 4 indicates a 4x4 matrix (16 values). Non-square -// matrix dimensionality is explicit, with the first number representing the -// number of columns and the second number representing the number of rows. -// For example, 2x4 indicates a 2x4 matrix with 2 columns and 4 rows (8 -// values). The length of the provided slice must be a multiple of the number -// of values per matrix, to update one or more consecutive matrices. -// -// If transpose is false, each matrix is assumed to be supplied in column -// major order. If transpose is true, each matrix is assumed to be supplied -// in row major order. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) UniformMatrix4x2fv(location glbase.Uniform, transpose bool, value []float32) { - if len(value) == 0 { - return - } - if len(value)%(4*2) != 0 { - panic("invalid value length for UniformMatrix4x2fv") - } - count := len(value) / (4 * 2) - C.gl4_3core_glUniformMatrix4x2fv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLfloat)(unsafe.Pointer(&value[0]))) -} - -// UniformMatrix2x4fv modifies the value of a uniform variable or a uniform -// variable array. The location of the uniform variable to be modified is -// specified by location, which should be a value returned by GetUniformLocation. -// UniformMatrix2x4fv operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions UniformMatrix{2|3|4|2x3|3x2|2x4|4x2|3x4|4x3}fv are used to -// modify a matrix or an array of matrices. The numbers in the function name -// are interpreted as the dimensionality of the matrix. The number 2 -// indicates a 2x2 matrix (4 values), the number 3 indicates a 3x3 matrix (9 -// values), and the number 4 indicates a 4x4 matrix (16 values). Non-square -// matrix dimensionality is explicit, with the first number representing the -// number of columns and the second number representing the number of rows. -// For example, 2x4 indicates a 2x4 matrix with 2 columns and 4 rows (8 -// values). The length of the provided slice must be a multiple of the number -// of values per matrix, to update one or more consecutive matrices. -// -// If transpose is false, each matrix is assumed to be supplied in column -// major order. If transpose is true, each matrix is assumed to be supplied -// in row major order. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) UniformMatrix2x4fv(location glbase.Uniform, transpose bool, value []float32) { - if len(value) == 0 { - return - } - if len(value)%(2*4) != 0 { - panic("invalid value length for UniformMatrix2x4fv") - } - count := len(value) / (2 * 4) - C.gl4_3core_glUniformMatrix2x4fv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLfloat)(unsafe.Pointer(&value[0]))) -} - -// UniformMatrix3x2fv modifies the value of a uniform variable or a uniform -// variable array. The location of the uniform variable to be modified is -// specified by location, which should be a value returned by GetUniformLocation. -// UniformMatrix3x2fv operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions UniformMatrix{2|3|4|2x3|3x2|2x4|4x2|3x4|4x3}fv are used to -// modify a matrix or an array of matrices. The numbers in the function name -// are interpreted as the dimensionality of the matrix. The number 2 -// indicates a 2x2 matrix (4 values), the number 3 indicates a 3x3 matrix (9 -// values), and the number 4 indicates a 4x4 matrix (16 values). Non-square -// matrix dimensionality is explicit, with the first number representing the -// number of columns and the second number representing the number of rows. -// For example, 2x4 indicates a 2x4 matrix with 2 columns and 4 rows (8 -// values). The length of the provided slice must be a multiple of the number -// of values per matrix, to update one or more consecutive matrices. -// -// If transpose is false, each matrix is assumed to be supplied in column -// major order. If transpose is true, each matrix is assumed to be supplied -// in row major order. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) UniformMatrix3x2fv(location glbase.Uniform, transpose bool, value []float32) { - if len(value) == 0 { - return - } - if len(value)%(3*2) != 0 { - panic("invalid value length for UniformMatrix3x2fv") - } - count := len(value) / (3 * 2) - C.gl4_3core_glUniformMatrix3x2fv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLfloat)(unsafe.Pointer(&value[0]))) -} - -// UniformMatrix2x3fv modifies the value of a uniform variable or a uniform -// variable array. The location of the uniform variable to be modified is -// specified by location, which should be a value returned by GetUniformLocation. -// UniformMatrix2x3fv operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions UniformMatrix{2|3|4|2x3|3x2|2x4|4x2|3x4|4x3}fv are used to -// modify a matrix or an array of matrices. The numbers in the function name -// are interpreted as the dimensionality of the matrix. The number 2 -// indicates a 2x2 matrix (4 values), the number 3 indicates a 3x3 matrix (9 -// values), and the number 4 indicates a 4x4 matrix (16 values). Non-square -// matrix dimensionality is explicit, with the first number representing the -// number of columns and the second number representing the number of rows. -// For example, 2x4 indicates a 2x4 matrix with 2 columns and 4 rows (8 -// values). The length of the provided slice must be a multiple of the number -// of values per matrix, to update one or more consecutive matrices. -// -// If transpose is false, each matrix is assumed to be supplied in column -// major order. If transpose is true, each matrix is assumed to be supplied -// in row major order. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) UniformMatrix2x3fv(location glbase.Uniform, transpose bool, value []float32) { - if len(value) == 0 { - return - } - if len(value)%(2*3) != 0 { - panic("invalid value length for UniformMatrix2x3fv") - } - count := len(value) / (2 * 3) - C.gl4_3core_glUniformMatrix2x3fv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLfloat)(unsafe.Pointer(&value[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glIsVertexArray.xml -func (gl *GL) IsVertexArray(array uint32) bool { - glresult := C.gl4_3core_glIsVertexArray(gl.funcs, C.GLuint(array)) - return *(*bool)(unsafe.Pointer(&glresult)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGenVertexArrays.xml -func (gl *GL) GenVertexArrays(n int, arrays []uint32) { - C.gl4_3core_glGenVertexArrays(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&arrays[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glDeleteVertexArrays.xml -func (gl *GL) DeleteVertexArrays(n int, arrays []uint32) { - C.gl4_3core_glDeleteVertexArrays(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&arrays[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glBindVertexArray.xml -func (gl *GL) BindVertexArray(array uint32) { - C.gl4_3core_glBindVertexArray(gl.funcs, C.GLuint(array)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glFlushMappedBufferRange.xml -func (gl *GL) FlushMappedBufferRange(target glbase.Enum, offset, length int) { - C.gl4_3core_glFlushMappedBufferRange(gl.funcs, C.GLenum(target), C.GLintptr(offset), C.GLsizeiptr(length)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glFramebufferTextureLayer.xml -func (gl *GL) FramebufferTextureLayer(target, attachment glbase.Enum, texture glbase.Texture, level int, layer int32) { - C.gl4_3core_glFramebufferTextureLayer(gl.funcs, C.GLenum(target), C.GLenum(attachment), C.GLuint(texture), C.GLint(level), C.GLint(layer)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glRenderbufferStorageMultisample.xml -func (gl *GL) RenderbufferStorageMultisample(target glbase.Enum, samples int32, internalFormat glbase.Enum, width, height int) { - C.gl4_3core_glRenderbufferStorageMultisample(gl.funcs, C.GLenum(target), C.GLsizei(samples), C.GLenum(internalFormat), C.GLsizei(width), C.GLsizei(height)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glBlitFramebuffer.xml -func (gl *GL) BlitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1 int32, mask glbase.Bitfield, filter glbase.Enum) { - C.gl4_3core_glBlitFramebuffer(gl.funcs, C.GLint(srcX0), C.GLint(srcY0), C.GLint(srcX1), C.GLint(srcY1), C.GLint(dstX0), C.GLint(dstY0), C.GLint(dstX1), C.GLint(dstY1), C.GLbitfield(mask), C.GLenum(filter)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGenerateMipmap.xml -func (gl *GL) GenerateMipmap(target glbase.Enum) { - C.gl4_3core_glGenerateMipmap(gl.funcs, C.GLenum(target)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetFramebufferAttachmentParameteriv.xml -func (gl *GL) GetFramebufferAttachmentParameteriv(target, attachment, pname glbase.Enum, params []int32) { - C.gl4_3core_glGetFramebufferAttachmentParameteriv(gl.funcs, C.GLenum(target), C.GLenum(attachment), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glFramebufferRenderbuffer.xml -func (gl *GL) FramebufferRenderbuffer(target, attachment, renderbuffertarget glbase.Enum, renderbuffer glbase.Renderbuffer) { - C.gl4_3core_glFramebufferRenderbuffer(gl.funcs, C.GLenum(target), C.GLenum(attachment), C.GLenum(renderbuffertarget), C.GLuint(renderbuffer)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glFramebufferTexture3D.xml -func (gl *GL) FramebufferTexture3D(target, attachment, textarget glbase.Enum, texture glbase.Texture, level int, zoffset int32) { - C.gl4_3core_glFramebufferTexture3D(gl.funcs, C.GLenum(target), C.GLenum(attachment), C.GLenum(textarget), C.GLuint(texture), C.GLint(level), C.GLint(zoffset)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glFramebufferTexture2D.xml -func (gl *GL) FramebufferTexture2D(target, attachment, textarget glbase.Enum, texture glbase.Texture, level int) { - C.gl4_3core_glFramebufferTexture2D(gl.funcs, C.GLenum(target), C.GLenum(attachment), C.GLenum(textarget), C.GLuint(texture), C.GLint(level)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glFramebufferTexture1D.xml -func (gl *GL) FramebufferTexture1D(target, attachment, textarget glbase.Enum, texture glbase.Texture, level int) { - C.gl4_3core_glFramebufferTexture1D(gl.funcs, C.GLenum(target), C.GLenum(attachment), C.GLenum(textarget), C.GLuint(texture), C.GLint(level)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glCheckFramebufferStatus.xml -func (gl *GL) CheckFramebufferStatus(target glbase.Enum) glbase.Enum { - glresult := C.gl4_3core_glCheckFramebufferStatus(gl.funcs, C.GLenum(target)) - return glbase.Enum(glresult) -} - -// GenFramebuffers returns n framebuffer object names in ids. There is no -// guarantee that the names form a contiguous set of integers; however, it is -// guaranteed that none of the returned names was in use immediately before -// the call to GenFramebuffers. -// -// Framebuffer object names returned by a call to GenFramebuffers are not -// returned by subsequent calls, unless they are first deleted with -// DeleteFramebuffers. -// -// The names returned in ids are marked as used, for the purposes of -// GenFramebuffers only, but they acquire state and type only when they are -// first bound. -// -// Error GL.INVALID_VALUE is generated if n is negative. -func (gl *GL) GenFramebuffers(n int) []glbase.Framebuffer { - if n == 0 { - return nil - } - framebuffers := make([]glbase.Framebuffer, n) - C.gl4_3core_glGenFramebuffers(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&framebuffers[0]))) - return framebuffers -} - -// DeleteFramebuffers deletes the framebuffer objects whose names are -// stored in the framebuffers slice. The name zero is reserved by the GL and -// is silently ignored, should it occur in framebuffers, as are other unused -// names. Once a framebuffer object is deleted, its name is again unused and -// it has no attachments. If a framebuffer that is currently bound to one or -// more of the targets GL.DRAW_FRAMEBUFFER or GL.READ_FRAMEBUFFER is deleted, -// it is as though BindFramebuffer had been executed with the corresponding -// target and framebuffer zero. -// -// Error GL.INVALID_VALUE is generated if n is negative. -// -// DeleteFramebuffers is available in GL version 3.0 or greater. -func (gl *GL) DeleteFramebuffers(framebuffers []glbase.Framebuffer) { - n := len(framebuffers) - if n == 0 { - return - } - C.gl4_3core_glDeleteFramebuffers(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&framebuffers[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glBindFramebuffer.xml -func (gl *GL) BindFramebuffer(target glbase.Enum, framebuffer glbase.Framebuffer) { - C.gl4_3core_glBindFramebuffer(gl.funcs, C.GLenum(target), C.GLuint(framebuffer)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glIsFramebuffer.xml -func (gl *GL) IsFramebuffer(framebuffer glbase.Framebuffer) bool { - glresult := C.gl4_3core_glIsFramebuffer(gl.funcs, C.GLuint(framebuffer)) - return *(*bool)(unsafe.Pointer(&glresult)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetRenderbufferParameteriv.xml -func (gl *GL) GetRenderbufferParameteriv(target, pname glbase.Enum, params []int32) { - C.gl4_3core_glGetRenderbufferParameteriv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glRenderbufferStorage.xml -func (gl *GL) RenderbufferStorage(target, internalFormat glbase.Enum, width, height int) { - C.gl4_3core_glRenderbufferStorage(gl.funcs, C.GLenum(target), C.GLenum(internalFormat), C.GLsizei(width), C.GLsizei(height)) -} - -// GenRenderbuffers returns n renderbuffer object names in renderbuffers. -// There is no guarantee that the names form a contiguous set of integers; -// however, it is guaranteed that none of the returned names was in use -// immediately before the call to GenRenderbuffers. -// -// Renderbuffer object names returned by a call to GenRenderbuffers are not -// returned by subsequent calls, unless they are first deleted with -// DeleteRenderbuffers. -// -// The names returned in renderbuffers are marked as used, for the purposes -// of GenRenderbuffers only, but they acquire state and type only when they -// are first bound. -// -// Error GL.INVALID_VALUE is generated if n is negative. -// -// GenRenderbuffers is available in GL version 3.0 or greater. -func (gl *GL) GenRenderbuffers(n int) []glbase.Renderbuffer { - if n == 0 { - return nil - } - renderbuffers := make([]glbase.Renderbuffer, n) - C.gl4_3core_glGenRenderbuffers(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&renderbuffers[0]))) - return renderbuffers -} - -// DeleteRenderbuffers deletes the renderbuffer objects whose names are stored -// in the renderbuffers slice. The name zero is reserved by the GL and -// is silently ignored, should it occur in renderbuffers, as are other unused -// names. Once a renderbuffer object is deleted, its name is again unused and -// it has no contents. If a renderbuffer that is currently bound to the -// target GL.RENDERBUFFER is deleted, it is as though BindRenderbuffer had -// been executed with a target of GL.RENDERBUFFER and a name of zero. -// -// If a renderbuffer object is attached to one or more attachment points in -// the currently bound framebuffer, then it as if FramebufferRenderbuffer -// had been called, with a renderbuffer of zero for each attachment point to -// which this image was attached in the currently bound framebuffer. In other -// words, this renderbuffer object is first detached from all attachment -// ponits in the currently bound framebuffer. Note that the renderbuffer -// image is specifically not detached from any non-bound framebuffers. -// -// Error GL.INVALID_VALUE is generated if n is negative. -// -// DeleteRenderbuffers is available in GL version 3.0 or greater. -func (gl *GL) DeleteRenderbuffers(renderbuffers []glbase.Renderbuffer) { - n := len(renderbuffers) - if n == 0 { - return - } - C.gl4_3core_glDeleteRenderbuffers(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&renderbuffers[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glBindRenderbuffer.xml -func (gl *GL) BindRenderbuffer(target glbase.Enum, renderbuffer glbase.Renderbuffer) { - C.gl4_3core_glBindRenderbuffer(gl.funcs, C.GLenum(target), C.GLuint(renderbuffer)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glIsRenderbuffer.xml -func (gl *GL) IsRenderbuffer(renderbuffer glbase.Renderbuffer) bool { - glresult := C.gl4_3core_glIsRenderbuffer(gl.funcs, C.GLuint(renderbuffer)) - return *(*bool)(unsafe.Pointer(&glresult)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glClearBufferfi.xml -func (gl *GL) ClearBufferfi(buffer glbase.Enum, drawbuffer int32, depth float32, stencil int32) { - C.gl4_3core_glClearBufferfi(gl.funcs, C.GLenum(buffer), C.GLint(drawbuffer), C.GLfloat(depth), C.GLint(stencil)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glClearBufferfv.xml -func (gl *GL) ClearBufferfv(buffer glbase.Enum, drawbuffer int32, value []float32) { - C.gl4_3core_glClearBufferfv(gl.funcs, C.GLenum(buffer), C.GLint(drawbuffer), (*C.GLfloat)(unsafe.Pointer(&value[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glClearBufferuiv.xml -func (gl *GL) ClearBufferuiv(buffer glbase.Enum, drawbuffer int32, value []uint32) { - C.gl4_3core_glClearBufferuiv(gl.funcs, C.GLenum(buffer), C.GLint(drawbuffer), (*C.GLuint)(unsafe.Pointer(&value[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glClearBufferiv.xml -func (gl *GL) ClearBufferiv(buffer glbase.Enum, drawbuffer int32, value []int32) { - C.gl4_3core_glClearBufferiv(gl.funcs, C.GLenum(buffer), C.GLint(drawbuffer), (*C.GLint)(unsafe.Pointer(&value[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetTexParameterIuiv.xml -func (gl *GL) GetTexParameterIuiv(target, pname glbase.Enum, params []uint32) { - C.gl4_3core_glGetTexParameterIuiv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLuint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetTexParameterIiv.xml -func (gl *GL) GetTexParameterIiv(target, pname glbase.Enum, params []int32) { - C.gl4_3core_glGetTexParameterIiv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glTexParameterIuiv.xml -func (gl *GL) TexParameterIuiv(target, pname glbase.Enum, params []uint32) { - C.gl4_3core_glTexParameterIuiv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLuint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glTexParameterIiv.xml -func (gl *GL) TexParameterIiv(target, pname glbase.Enum, params []int32) { - C.gl4_3core_glTexParameterIiv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// Uniform4uiv modifies the value of a uniform variable or a uniform -// variable array. The location of the uniform variable to be modified is -// specified by location, which should be a value returned by GetUniformLocation. -// Uniform4uiv operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single -// uniform variable or a uniform variable array. These functions receive a -// slice with the values to be loaded into a uniform variable or a uniform -// variable array. A slice with length 1 should be used if modifying the value -// of a single uniform variable, and a length of 1 or greater can be used to -// modify an entire array or part of an array. When loading n elements -// starting at an arbitrary position m in a uniform variable array, elements -// m + n - 1 in the array will be replaced with the new values. If m + n - 1 -// is larger than the size of the uniform variable array, values for all -// array elements beyond the end of the array will be ignored. The number -// specified in the name of the command indicates the number of components -// for each element in value, and it should match the number of components in -// the data type of the specified uniform variable (1 for float, int, bool; -// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name -// of the command must match the data type for the specified uniform variable -// as described for Uniform{1|2|3|4}{f|i|ui}. -// -// Uniform1i and Uniform1iv are the only two functions that may be used to -// load uniform variables defined as sampler types. Loading samplers with any -// other function will result in a GL.INVALID_OPERATION error. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) Uniform4uiv(location glbase.Uniform, value []uint32) { - if len(value) == 0 { - return - } - if len(value)%4 != 0 { - panic("invalid value length for Uniform4uiv") - } - count := len(value) / 4 - C.gl4_3core_glUniform4uiv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLuint)(unsafe.Pointer(&value[0]))) -} - -// Uniform3uiv modifies the value of a uniform variable or a uniform -// variable array. The location of the uniform variable to be modified is -// specified by location, which should be a value returned by GetUniformLocation. -// Uniform3uiv operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single -// uniform variable or a uniform variable array. These functions receive a -// slice with the values to be loaded into a uniform variable or a uniform -// variable array. A slice with length 1 should be used if modifying the value -// of a single uniform variable, and a length of 1 or greater can be used to -// modify an entire array or part of an array. When loading n elements -// starting at an arbitrary position m in a uniform variable array, elements -// m + n - 1 in the array will be replaced with the new values. If m + n - 1 -// is larger than the size of the uniform variable array, values for all -// array elements beyond the end of the array will be ignored. The number -// specified in the name of the command indicates the number of components -// for each element in value, and it should match the number of components in -// the data type of the specified uniform variable (1 for float, int, bool; -// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name -// of the command must match the data type for the specified uniform variable -// as described for Uniform{1|2|3|4}{f|i|ui}. -// -// Uniform1i and Uniform1iv are the only two functions that may be used to -// load uniform variables defined as sampler types. Loading samplers with any -// other function will result in a GL.INVALID_OPERATION error. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) Uniform3uiv(location glbase.Uniform, value []uint32) { - if len(value) == 0 { - return - } - if len(value)%3 != 0 { - panic("invalid value length for Uniform3uiv") - } - count := len(value) / 3 - C.gl4_3core_glUniform3uiv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLuint)(unsafe.Pointer(&value[0]))) -} - -// Uniform2uiv modifies the value of a uniform variable or a uniform -// variable array. The location of the uniform variable to be modified is -// specified by location, which should be a value returned by GetUniformLocation. -// Uniform2uiv operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single -// uniform variable or a uniform variable array. These functions receive a -// slice with the values to be loaded into a uniform variable or a uniform -// variable array. A slice with length 1 should be used if modifying the value -// of a single uniform variable, and a length of 1 or greater can be used to -// modify an entire array or part of an array. When loading n elements -// starting at an arbitrary position m in a uniform variable array, elements -// m + n - 1 in the array will be replaced with the new values. If m + n - 1 -// is larger than the size of the uniform variable array, values for all -// array elements beyond the end of the array will be ignored. The number -// specified in the name of the command indicates the number of components -// for each element in value, and it should match the number of components in -// the data type of the specified uniform variable (1 for float, int, bool; -// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name -// of the command must match the data type for the specified uniform variable -// as described for Uniform{1|2|3|4}{f|i|ui}. -// -// Uniform1i and Uniform1iv are the only two functions that may be used to -// load uniform variables defined as sampler types. Loading samplers with any -// other function will result in a GL.INVALID_OPERATION error. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) Uniform2uiv(location glbase.Uniform, value []uint32) { - if len(value) == 0 { - return - } - if len(value)%2 != 0 { - panic("invalid value length for Uniform2uiv") - } - count := len(value) / 2 - C.gl4_3core_glUniform2uiv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLuint)(unsafe.Pointer(&value[0]))) -} - -// Uniform1uiv modifies the value of a uniform variable or a uniform -// variable array. The location of the uniform variable to be modified is -// specified by location, which should be a value returned by GetUniformLocation. -// Uniform1uiv operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single -// uniform variable or a uniform variable array. These functions receive a -// slice with the values to be loaded into a uniform variable or a uniform -// variable array. A slice with length 1 should be used if modifying the value -// of a single uniform variable, and a length of 1 or greater can be used to -// modify an entire array or part of an array. When loading n elements -// starting at an arbitrary position m in a uniform variable array, elements -// m + n - 1 in the array will be replaced with the new values. If m + n - 1 -// is larger than the size of the uniform variable array, values for all -// array elements beyond the end of the array will be ignored. The number -// specified in the name of the command indicates the number of components -// for each element in value, and it should match the number of components in -// the data type of the specified uniform variable (1 for float, int, bool; -// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name -// of the command must match the data type for the specified uniform variable -// as described for Uniform{1|2|3|4}{f|i|ui}. -// -// Uniform1i and Uniform1iv are the only two functions that may be used to -// load uniform variables defined as sampler types. Loading samplers with any -// other function will result in a GL.INVALID_OPERATION error. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) Uniform1uiv(location glbase.Uniform, value []uint32) { - if len(value) == 0 { - return - } - count := len(value) - C.gl4_3core_glUniform1uiv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLuint)(unsafe.Pointer(&value[0]))) -} - -// Uniform4ui modifies the value of a single uniform variable. -// The location of the uniform variable to be modified is specified by -// location, which should be a value returned by GetUniformLocation. -// Uniform4ui operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the -// uniform variable specified by location using the values passed as -// arguments. The number specified in the function should match the number of -// components in the data type of the specified uniform variable (1 for -// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.). -// The suffix f indicates that floating-point values are being passed; the -// suffix i indicates that integer values are being passed; the suffix ui -// indicates that unsigned integer values are being passed, and this type -// should also match the data type of the specified uniform variable. The i -// variants of this function should be used to provide values for uniform -// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui -// variants of this function should be used to provide values for uniform -// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of -// these. The f variants should be used to provide values for uniform -// variables of type float, vec2, vec3, vec4, or arrays of these. Either the -// i, ui or f variants may be used to provide values for uniform variables of -// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable -// will be set to false if the input value is 0 or 0.0f, and it will be set -// to true otherwise. -// -// Uniform1i and Uniform1iv are the only two functions that may be used to -// load uniform variables defined as sampler types. Loading samplers with any -// other function will result in a GL.INVALID_OPERATION error. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) Uniform4ui(location glbase.Uniform, v0, v1, v2, v3 uint32) { - C.gl4_3core_glUniform4ui(gl.funcs, C.GLint(location), C.GLuint(v0), C.GLuint(v1), C.GLuint(v2), C.GLuint(v3)) -} - -// Uniform3ui modifies the value of a single uniform variable. -// The location of the uniform variable to be modified is specified by -// location, which should be a value returned by GetUniformLocation. -// Uniform3ui operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the -// uniform variable specified by location using the values passed as -// arguments. The number specified in the function should match the number of -// components in the data type of the specified uniform variable (1 for -// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.). -// The suffix f indicates that floating-point values are being passed; the -// suffix i indicates that integer values are being passed; the suffix ui -// indicates that unsigned integer values are being passed, and this type -// should also match the data type of the specified uniform variable. The i -// variants of this function should be used to provide values for uniform -// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui -// variants of this function should be used to provide values for uniform -// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of -// these. The f variants should be used to provide values for uniform -// variables of type float, vec2, vec3, vec4, or arrays of these. Either the -// i, ui or f variants may be used to provide values for uniform variables of -// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable -// will be set to false if the input value is 0 or 0.0f, and it will be set -// to true otherwise. -// -// Uniform1i and Uniform1iv are the only two functions that may be used to -// load uniform variables defined as sampler types. Loading samplers with any -// other function will result in a GL.INVALID_OPERATION error. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) Uniform3ui(location glbase.Uniform, v0, v1, v2 uint32) { - C.gl4_3core_glUniform3ui(gl.funcs, C.GLint(location), C.GLuint(v0), C.GLuint(v1), C.GLuint(v2)) -} - -// Uniform2ui modifies the value of a single uniform variable. -// The location of the uniform variable to be modified is specified by -// location, which should be a value returned by GetUniformLocation. -// Uniform2ui operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the -// uniform variable specified by location using the values passed as -// arguments. The number specified in the function should match the number of -// components in the data type of the specified uniform variable (1 for -// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.). -// The suffix f indicates that floating-point values are being passed; the -// suffix i indicates that integer values are being passed; the suffix ui -// indicates that unsigned integer values are being passed, and this type -// should also match the data type of the specified uniform variable. The i -// variants of this function should be used to provide values for uniform -// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui -// variants of this function should be used to provide values for uniform -// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of -// these. The f variants should be used to provide values for uniform -// variables of type float, vec2, vec3, vec4, or arrays of these. Either the -// i, ui or f variants may be used to provide values for uniform variables of -// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable -// will be set to false if the input value is 0 or 0.0f, and it will be set -// to true otherwise. -// -// Uniform1i and Uniform1iv are the only two functions that may be used to -// load uniform variables defined as sampler types. Loading samplers with any -// other function will result in a GL.INVALID_OPERATION error. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) Uniform2ui(location glbase.Uniform, v0, v1 uint32) { - C.gl4_3core_glUniform2ui(gl.funcs, C.GLint(location), C.GLuint(v0), C.GLuint(v1)) -} - -// Uniform1ui modifies the value of a single uniform variable. -// The location of the uniform variable to be modified is specified by -// location, which should be a value returned by GetUniformLocation. -// Uniform1ui operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the -// uniform variable specified by location using the values passed as -// arguments. The number specified in the function should match the number of -// components in the data type of the specified uniform variable (1 for -// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.). -// The suffix f indicates that floating-point values are being passed; the -// suffix i indicates that integer values are being passed; the suffix ui -// indicates that unsigned integer values are being passed, and this type -// should also match the data type of the specified uniform variable. The i -// variants of this function should be used to provide values for uniform -// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui -// variants of this function should be used to provide values for uniform -// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of -// these. The f variants should be used to provide values for uniform -// variables of type float, vec2, vec3, vec4, or arrays of these. Either the -// i, ui or f variants may be used to provide values for uniform variables of -// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable -// will be set to false if the input value is 0 or 0.0f, and it will be set -// to true otherwise. -// -// Uniform1i and Uniform1iv are the only two functions that may be used to -// load uniform variables defined as sampler types. Loading samplers with any -// other function will result in a GL.INVALID_OPERATION error. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) Uniform1ui(location glbase.Uniform, v0 uint32) { - C.gl4_3core_glUniform1ui(gl.funcs, C.GLint(location), C.GLuint(v0)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetFragDataLocation.xml -func (gl *GL) GetFragDataLocation(program glbase.Program, name []byte) int32 { - glresult := C.gl4_3core_glGetFragDataLocation(gl.funcs, C.GLuint(program), (*C.GLchar)(unsafe.Pointer(&name[0]))) - return int32(glresult) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glBindFragDataLocation.xml -func (gl *GL) BindFragDataLocation(program glbase.Program, color uint32, name []byte) { - C.gl4_3core_glBindFragDataLocation(gl.funcs, C.GLuint(program), C.GLuint(color), (*C.GLchar)(unsafe.Pointer(&name[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetUniformuiv.xml -func (gl *GL) GetUniformuiv(program glbase.Program, location glbase.Uniform, params []uint32) { - C.gl4_3core_glGetUniformuiv(gl.funcs, C.GLuint(program), C.GLint(location), (*C.GLuint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetVertexAttribIuiv.xml -func (gl *GL) GetVertexAttribIuiv(index glbase.Attrib, pname glbase.Enum, params []uint32) { - C.gl4_3core_glGetVertexAttribIuiv(gl.funcs, C.GLuint(index), C.GLenum(pname), (*C.GLuint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetVertexAttribIiv.xml -func (gl *GL) GetVertexAttribIiv(index glbase.Attrib, pname glbase.Enum, params []int32) { - C.gl4_3core_glGetVertexAttribIiv(gl.funcs, C.GLuint(index), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttribIPointer.xml -func (gl *GL) VertexAttribIPointer(index glbase.Attrib, size int, gltype glbase.Enum, stride int, pointer interface{}) { - var pointer_ptr unsafe.Pointer - var pointer_v = reflect.ValueOf(pointer) - if pointer != nil && pointer_v.Kind() != reflect.Slice { - panic("parameter pointer must be a slice") - } - if pointer != nil { - pointer_ptr = unsafe.Pointer(pointer_v.Index(0).Addr().Pointer()) - } - C.gl4_3core_glVertexAttribIPointer(gl.funcs, C.GLuint(index), C.GLint(size), C.GLenum(gltype), C.GLsizei(stride), pointer_ptr) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glEndConditionalRender.xml -func (gl *GL) EndConditionalRender() { - C.gl4_3core_glEndConditionalRender(gl.funcs) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glBeginConditionalRender.xml -func (gl *GL) BeginConditionalRender(id uint32, mode glbase.Enum) { - C.gl4_3core_glBeginConditionalRender(gl.funcs, C.GLuint(id), C.GLenum(mode)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glClampColor.xml -func (gl *GL) ClampColor(target, clamp glbase.Enum) { - C.gl4_3core_glClampColor(gl.funcs, C.GLenum(target), C.GLenum(clamp)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetTransformFeedbackVarying.xml -func (gl *GL) GetTransformFeedbackVarying(program glbase.Program, index uint32, bufSize int32, length []int32, size []int, gltype []glbase.Enum, name []byte) { - C.gl4_3core_glGetTransformFeedbackVarying(gl.funcs, C.GLuint(program), C.GLuint(index), C.GLsizei(bufSize), (*C.GLsizei)(unsafe.Pointer(&length[0])), (*C.GLsizei)(unsafe.Pointer(&size[0])), (*C.GLenum)(unsafe.Pointer(&gltype[0])), (*C.GLchar)(unsafe.Pointer(&name[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glBindBufferBase.xml -func (gl *GL) BindBufferBase(target glbase.Enum, index uint32, buffer glbase.Buffer) { - C.gl4_3core_glBindBufferBase(gl.funcs, C.GLenum(target), C.GLuint(index), C.GLuint(buffer)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glBindBufferRange.xml -func (gl *GL) BindBufferRange(target glbase.Enum, index uint32, buffer glbase.Buffer, offset, size int) { - C.gl4_3core_glBindBufferRange(gl.funcs, C.GLenum(target), C.GLuint(index), C.GLuint(buffer), C.GLintptr(offset), C.GLsizeiptr(size)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glEndTransformFeedback.xml -func (gl *GL) EndTransformFeedback() { - C.gl4_3core_glEndTransformFeedback(gl.funcs) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glBeginTransformFeedback.xml -func (gl *GL) BeginTransformFeedback(primitiveMode glbase.Enum) { - C.gl4_3core_glBeginTransformFeedback(gl.funcs, C.GLenum(primitiveMode)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glIsEnabledi.xml -func (gl *GL) IsEnabledi(target glbase.Enum, index uint32) bool { - glresult := C.gl4_3core_glIsEnabledi(gl.funcs, C.GLenum(target), C.GLuint(index)) - return *(*bool)(unsafe.Pointer(&glresult)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glDisablei.xml -func (gl *GL) Disablei(target glbase.Enum, index uint32) { - C.gl4_3core_glDisablei(gl.funcs, C.GLenum(target), C.GLuint(index)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glEnablei.xml -func (gl *GL) Enablei(target glbase.Enum, index uint32) { - C.gl4_3core_glEnablei(gl.funcs, C.GLenum(target), C.GLuint(index)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetIntegeri_v.xml -func (gl *GL) GetIntegeri_v(target glbase.Enum, index uint32, data []int32) { - C.gl4_3core_glGetIntegeri_v(gl.funcs, C.GLenum(target), C.GLuint(index), (*C.GLint)(unsafe.Pointer(&data[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetBooleani_v.xml -func (gl *GL) GetBooleani_v(target glbase.Enum, index uint32, data []bool) { - C.gl4_3core_glGetBooleani_v(gl.funcs, C.GLenum(target), C.GLuint(index), (*C.GLboolean)(unsafe.Pointer(&data[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glColorMaski.xml -func (gl *GL) ColorMaski(index uint32, r, g, b, a bool) { - C.gl4_3core_glColorMaski(gl.funcs, C.GLuint(index), *(*C.GLboolean)(unsafe.Pointer(&r)), *(*C.GLboolean)(unsafe.Pointer(&g)), *(*C.GLboolean)(unsafe.Pointer(&b)), *(*C.GLboolean)(unsafe.Pointer(&a))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glCopyBufferSubData.xml -func (gl *GL) CopyBufferSubData(readTarget, writeTarget glbase.Enum, readOffset, writeOffset, size int) { - C.gl4_3core_glCopyBufferSubData(gl.funcs, C.GLenum(readTarget), C.GLenum(writeTarget), C.GLintptr(readOffset), C.GLintptr(writeOffset), C.GLsizeiptr(size)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glUniformBlockBinding.xml -func (gl *GL) UniformBlockBinding(program glbase.Program, v0, v1 uint32) { - C.gl4_3core_glUniformBlockBinding(gl.funcs, C.GLuint(program), C.GLuint(v0), C.GLuint(v1)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetActiveUniformBlockName.xml -func (gl *GL) GetActiveUniformBlockName(program glbase.Program, uniformBlockIndex uint32, bufSize int32, length []int32, uniformBlockName []byte) { - C.gl4_3core_glGetActiveUniformBlockName(gl.funcs, C.GLuint(program), C.GLuint(uniformBlockIndex), C.GLsizei(bufSize), (*C.GLsizei)(unsafe.Pointer(&length[0])), (*C.GLchar)(unsafe.Pointer(&uniformBlockName[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetActiveUniformBlockiv.xml -func (gl *GL) GetActiveUniformBlockiv(program glbase.Program, uniformBlockIndex uint32, pname glbase.Enum, params []int32) { - C.gl4_3core_glGetActiveUniformBlockiv(gl.funcs, C.GLuint(program), C.GLuint(uniformBlockIndex), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetUniformBlockIndex.xml -func (gl *GL) GetUniformBlockIndex(program glbase.Program, uniformBlockName []byte) uint32 { - glresult := C.gl4_3core_glGetUniformBlockIndex(gl.funcs, C.GLuint(program), (*C.GLchar)(unsafe.Pointer(&uniformBlockName[0]))) - return uint32(glresult) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetActiveUniformName.xml -func (gl *GL) GetActiveUniformName(program glbase.Program, uniformIndex uint32, bufSize int32, length []int32, uniformName []byte) { - C.gl4_3core_glGetActiveUniformName(gl.funcs, C.GLuint(program), C.GLuint(uniformIndex), C.GLsizei(bufSize), (*C.GLsizei)(unsafe.Pointer(&length[0])), (*C.GLchar)(unsafe.Pointer(&uniformName[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetActiveUniformsiv.xml -func (gl *GL) GetActiveUniformsiv(program glbase.Program, uniformCount int32, uniformIndices []uint32, pname glbase.Enum, params []int32) { - C.gl4_3core_glGetActiveUniformsiv(gl.funcs, C.GLuint(program), C.GLsizei(uniformCount), (*C.GLuint)(unsafe.Pointer(&uniformIndices[0])), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glPrimitiveRestartIndex.xml -func (gl *GL) PrimitiveRestartIndex(index uint32) { - C.gl4_3core_glPrimitiveRestartIndex(gl.funcs, C.GLuint(index)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glTexBuffer.xml -func (gl *GL) TexBuffer(target, internalFormat glbase.Enum, buffer glbase.Buffer) { - C.gl4_3core_glTexBuffer(gl.funcs, C.GLenum(target), C.GLenum(internalFormat), C.GLuint(buffer)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glDrawElementsInstanced.xml -func (gl *GL) DrawElementsInstanced(mode glbase.Enum, count int, gltype glbase.Enum, indices interface{}, instancecount int32) { - var indices_ptr unsafe.Pointer - var indices_v = reflect.ValueOf(indices) - if indices != nil && indices_v.Kind() != reflect.Slice { - panic("parameter indices must be a slice") - } - if indices != nil { - indices_ptr = unsafe.Pointer(indices_v.Index(0).Addr().Pointer()) - } - C.gl4_3core_glDrawElementsInstanced(gl.funcs, C.GLenum(mode), C.GLsizei(count), C.GLenum(gltype), indices_ptr, C.GLsizei(instancecount)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glDrawArraysInstanced.xml -func (gl *GL) DrawArraysInstanced(mode glbase.Enum, first, count int, instancecount int32) { - C.gl4_3core_glDrawArraysInstanced(gl.funcs, C.GLenum(mode), C.GLint(first), C.GLsizei(count), C.GLsizei(instancecount)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glSampleMaski.xml -func (gl *GL) SampleMaski(index uint32, mask glbase.Bitfield) { - C.gl4_3core_glSampleMaski(gl.funcs, C.GLuint(index), C.GLbitfield(mask)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetMultisamplefv.xml -func (gl *GL) GetMultisamplefv(pname glbase.Enum, index uint32, val []float32) { - C.gl4_3core_glGetMultisamplefv(gl.funcs, C.GLenum(pname), C.GLuint(index), (*C.GLfloat)(unsafe.Pointer(&val[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glTexImage3DMultisample.xml -func (gl *GL) TexImage3DMultisample(target glbase.Enum, samples, internalFormat int32, width, height int, depth int32, fixedsamplelocations bool) { - C.gl4_3core_glTexImage3DMultisample(gl.funcs, C.GLenum(target), C.GLsizei(samples), C.GLint(internalFormat), C.GLsizei(width), C.GLsizei(height), C.GLsizei(depth), *(*C.GLboolean)(unsafe.Pointer(&fixedsamplelocations))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glTexImage2DMultisample.xml -func (gl *GL) TexImage2DMultisample(target glbase.Enum, samples, internalFormat int32, width, height int, fixedsamplelocations bool) { - C.gl4_3core_glTexImage2DMultisample(gl.funcs, C.GLenum(target), C.GLsizei(samples), C.GLint(internalFormat), C.GLsizei(width), C.GLsizei(height), *(*C.GLboolean)(unsafe.Pointer(&fixedsamplelocations))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetSynciv.xml -func (gl *GL) GetSynciv(sync glbase.Sync, pname glbase.Enum, bufSize int32, length, values []int32) { - C.gl4_3core_glGetSynciv(gl.funcs, C.GLsync(unsafe.Pointer(sync)), C.GLenum(pname), C.GLsizei(bufSize), (*C.GLsizei)(unsafe.Pointer(&length[0])), (*C.GLint)(unsafe.Pointer(&values[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetInteger64v.xml -func (gl *GL) GetInteger64v(pname glbase.Enum, params []int64) { - C.gl4_3core_glGetInteger64v(gl.funcs, C.GLenum(pname), (*C.GLint64)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glWaitSync.xml -func (gl *GL) WaitSync(sync glbase.Sync, flags glbase.Bitfield, timeout uint64) { - C.gl4_3core_glWaitSync(gl.funcs, C.GLsync(unsafe.Pointer(sync)), C.GLbitfield(flags), C.GLuint64(timeout)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glClientWaitSync.xml -func (gl *GL) ClientWaitSync(sync glbase.Sync, flags glbase.Bitfield, timeout uint64) glbase.Enum { - glresult := C.gl4_3core_glClientWaitSync(gl.funcs, C.GLsync(unsafe.Pointer(sync)), C.GLbitfield(flags), C.GLuint64(timeout)) - return glbase.Enum(glresult) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glDeleteSync.xml -func (gl *GL) DeleteSync(sync glbase.Sync) { - C.gl4_3core_glDeleteSync(gl.funcs, C.GLsync(unsafe.Pointer(sync))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glIsSync.xml -func (gl *GL) IsSync(sync glbase.Sync) bool { - glresult := C.gl4_3core_glIsSync(gl.funcs, C.GLsync(unsafe.Pointer(sync))) - return *(*bool)(unsafe.Pointer(&glresult)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glFenceSync.xml -func (gl *GL) FenceSync(condition glbase.Enum, flags glbase.Bitfield) glbase.Sync { - glresult := C.gl4_3core_glFenceSync(gl.funcs, C.GLenum(condition), C.GLbitfield(flags)) - return glbase.Sync(unsafe.Pointer(glresult)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glProvokingVertex.xml -func (gl *GL) ProvokingVertex(mode glbase.Enum) { - C.gl4_3core_glProvokingVertex(gl.funcs, C.GLenum(mode)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glDrawElementsInstancedBaseVertex.xml -func (gl *GL) DrawElementsInstancedBaseVertex(mode glbase.Enum, count int, gltype glbase.Enum, indices interface{}, instancecount, basevertex int32) { - var indices_ptr unsafe.Pointer - var indices_v = reflect.ValueOf(indices) - if indices != nil && indices_v.Kind() != reflect.Slice { - panic("parameter indices must be a slice") - } - if indices != nil { - indices_ptr = unsafe.Pointer(indices_v.Index(0).Addr().Pointer()) - } - C.gl4_3core_glDrawElementsInstancedBaseVertex(gl.funcs, C.GLenum(mode), C.GLsizei(count), C.GLenum(gltype), indices_ptr, C.GLsizei(instancecount), C.GLint(basevertex)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glDrawRangeElementsBaseVertex.xml -func (gl *GL) DrawRangeElementsBaseVertex(mode glbase.Enum, start, end uint32, count int, gltype glbase.Enum, indices interface{}, basevertex int32) { - var indices_ptr unsafe.Pointer - var indices_v = reflect.ValueOf(indices) - if indices != nil && indices_v.Kind() != reflect.Slice { - panic("parameter indices must be a slice") - } - if indices != nil { - indices_ptr = unsafe.Pointer(indices_v.Index(0).Addr().Pointer()) - } - C.gl4_3core_glDrawRangeElementsBaseVertex(gl.funcs, C.GLenum(mode), C.GLuint(start), C.GLuint(end), C.GLsizei(count), C.GLenum(gltype), indices_ptr, C.GLint(basevertex)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glDrawElementsBaseVertex.xml -func (gl *GL) DrawElementsBaseVertex(mode glbase.Enum, count int, gltype glbase.Enum, indices interface{}, basevertex int32) { - var indices_ptr unsafe.Pointer - var indices_v = reflect.ValueOf(indices) - if indices != nil && indices_v.Kind() != reflect.Slice { - panic("parameter indices must be a slice") - } - if indices != nil { - indices_ptr = unsafe.Pointer(indices_v.Index(0).Addr().Pointer()) - } - C.gl4_3core_glDrawElementsBaseVertex(gl.funcs, C.GLenum(mode), C.GLsizei(count), C.GLenum(gltype), indices_ptr, C.GLint(basevertex)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glFramebufferTexture.xml -func (gl *GL) FramebufferTexture(target, attachment glbase.Enum, texture glbase.Texture, level int) { - C.gl4_3core_glFramebufferTexture(gl.funcs, C.GLenum(target), C.GLenum(attachment), C.GLuint(texture), C.GLint(level)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetBufferParameteri64v.xml -func (gl *GL) GetBufferParameteri64v(target, pname glbase.Enum, params []int64) { - C.gl4_3core_glGetBufferParameteri64v(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint64)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetInteger64i_v.xml -func (gl *GL) GetInteger64i_v(target glbase.Enum, index uint32, data []int64) { - C.gl4_3core_glGetInteger64i_v(gl.funcs, C.GLenum(target), C.GLuint(index), (*C.GLint64)(unsafe.Pointer(&data[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttribP4uiv.xml -func (gl *GL) VertexAttribP4uiv(index glbase.Attrib, gltype glbase.Enum, normalized bool, value []uint32) { - C.gl4_3core_glVertexAttribP4uiv(gl.funcs, C.GLuint(index), C.GLenum(gltype), *(*C.GLboolean)(unsafe.Pointer(&normalized)), (*C.GLuint)(unsafe.Pointer(&value[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttribP4ui.xml -func (gl *GL) VertexAttribP4ui(index glbase.Attrib, gltype glbase.Enum, normalized bool, value uint32) { - C.gl4_3core_glVertexAttribP4ui(gl.funcs, C.GLuint(index), C.GLenum(gltype), *(*C.GLboolean)(unsafe.Pointer(&normalized)), C.GLuint(value)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttribP3uiv.xml -func (gl *GL) VertexAttribP3uiv(index glbase.Attrib, gltype glbase.Enum, normalized bool, value []uint32) { - C.gl4_3core_glVertexAttribP3uiv(gl.funcs, C.GLuint(index), C.GLenum(gltype), *(*C.GLboolean)(unsafe.Pointer(&normalized)), (*C.GLuint)(unsafe.Pointer(&value[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttribP3ui.xml -func (gl *GL) VertexAttribP3ui(index glbase.Attrib, gltype glbase.Enum, normalized bool, value uint32) { - C.gl4_3core_glVertexAttribP3ui(gl.funcs, C.GLuint(index), C.GLenum(gltype), *(*C.GLboolean)(unsafe.Pointer(&normalized)), C.GLuint(value)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttribP2uiv.xml -func (gl *GL) VertexAttribP2uiv(index glbase.Attrib, gltype glbase.Enum, normalized bool, value []uint32) { - C.gl4_3core_glVertexAttribP2uiv(gl.funcs, C.GLuint(index), C.GLenum(gltype), *(*C.GLboolean)(unsafe.Pointer(&normalized)), (*C.GLuint)(unsafe.Pointer(&value[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttribP2ui.xml -func (gl *GL) VertexAttribP2ui(index glbase.Attrib, gltype glbase.Enum, normalized bool, value uint32) { - C.gl4_3core_glVertexAttribP2ui(gl.funcs, C.GLuint(index), C.GLenum(gltype), *(*C.GLboolean)(unsafe.Pointer(&normalized)), C.GLuint(value)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttribP1uiv.xml -func (gl *GL) VertexAttribP1uiv(index glbase.Attrib, gltype glbase.Enum, normalized bool, value []uint32) { - C.gl4_3core_glVertexAttribP1uiv(gl.funcs, C.GLuint(index), C.GLenum(gltype), *(*C.GLboolean)(unsafe.Pointer(&normalized)), (*C.GLuint)(unsafe.Pointer(&value[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttribP1ui.xml -func (gl *GL) VertexAttribP1ui(index glbase.Attrib, gltype glbase.Enum, normalized bool, value uint32) { - C.gl4_3core_glVertexAttribP1ui(gl.funcs, C.GLuint(index), C.GLenum(gltype), *(*C.GLboolean)(unsafe.Pointer(&normalized)), C.GLuint(value)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glSecondaryColorP3uiv.xml -func (gl *GL) SecondaryColorP3uiv(gltype glbase.Enum, color []uint32) { - C.gl4_3core_glSecondaryColorP3uiv(gl.funcs, C.GLenum(gltype), (*C.GLuint)(unsafe.Pointer(&color[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glSecondaryColorP3ui.xml -func (gl *GL) SecondaryColorP3ui(gltype glbase.Enum, color uint32) { - C.gl4_3core_glSecondaryColorP3ui(gl.funcs, C.GLenum(gltype), C.GLuint(color)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glColorP4uiv.xml -func (gl *GL) ColorP4uiv(gltype glbase.Enum, color []uint32) { - C.gl4_3core_glColorP4uiv(gl.funcs, C.GLenum(gltype), (*C.GLuint)(unsafe.Pointer(&color[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glColorP4ui.xml -func (gl *GL) ColorP4ui(gltype glbase.Enum, color uint32) { - C.gl4_3core_glColorP4ui(gl.funcs, C.GLenum(gltype), C.GLuint(color)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glColorP3uiv.xml -func (gl *GL) ColorP3uiv(gltype glbase.Enum, color []uint32) { - C.gl4_3core_glColorP3uiv(gl.funcs, C.GLenum(gltype), (*C.GLuint)(unsafe.Pointer(&color[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glColorP3ui.xml -func (gl *GL) ColorP3ui(gltype glbase.Enum, color uint32) { - C.gl4_3core_glColorP3ui(gl.funcs, C.GLenum(gltype), C.GLuint(color)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glNormalP3uiv.xml -func (gl *GL) NormalP3uiv(gltype glbase.Enum, coords []uint32) { - C.gl4_3core_glNormalP3uiv(gl.funcs, C.GLenum(gltype), (*C.GLuint)(unsafe.Pointer(&coords[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glNormalP3ui.xml -func (gl *GL) NormalP3ui(gltype glbase.Enum, coords uint32) { - C.gl4_3core_glNormalP3ui(gl.funcs, C.GLenum(gltype), C.GLuint(coords)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glMultiTexCoordP4uiv.xml -func (gl *GL) MultiTexCoordP4uiv(texture, gltype glbase.Enum, coords []uint32) { - C.gl4_3core_glMultiTexCoordP4uiv(gl.funcs, C.GLenum(texture), C.GLenum(gltype), (*C.GLuint)(unsafe.Pointer(&coords[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glMultiTexCoordP4ui.xml -func (gl *GL) MultiTexCoordP4ui(texture, gltype glbase.Enum, coords uint32) { - C.gl4_3core_glMultiTexCoordP4ui(gl.funcs, C.GLenum(texture), C.GLenum(gltype), C.GLuint(coords)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glMultiTexCoordP3uiv.xml -func (gl *GL) MultiTexCoordP3uiv(texture, gltype glbase.Enum, coords []uint32) { - C.gl4_3core_glMultiTexCoordP3uiv(gl.funcs, C.GLenum(texture), C.GLenum(gltype), (*C.GLuint)(unsafe.Pointer(&coords[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glMultiTexCoordP3ui.xml -func (gl *GL) MultiTexCoordP3ui(texture, gltype glbase.Enum, coords uint32) { - C.gl4_3core_glMultiTexCoordP3ui(gl.funcs, C.GLenum(texture), C.GLenum(gltype), C.GLuint(coords)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glMultiTexCoordP2uiv.xml -func (gl *GL) MultiTexCoordP2uiv(texture, gltype glbase.Enum, coords []uint32) { - C.gl4_3core_glMultiTexCoordP2uiv(gl.funcs, C.GLenum(texture), C.GLenum(gltype), (*C.GLuint)(unsafe.Pointer(&coords[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glMultiTexCoordP2ui.xml -func (gl *GL) MultiTexCoordP2ui(texture, gltype glbase.Enum, coords uint32) { - C.gl4_3core_glMultiTexCoordP2ui(gl.funcs, C.GLenum(texture), C.GLenum(gltype), C.GLuint(coords)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glMultiTexCoordP1uiv.xml -func (gl *GL) MultiTexCoordP1uiv(texture, gltype glbase.Enum, coords []uint32) { - C.gl4_3core_glMultiTexCoordP1uiv(gl.funcs, C.GLenum(texture), C.GLenum(gltype), (*C.GLuint)(unsafe.Pointer(&coords[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glMultiTexCoordP1ui.xml -func (gl *GL) MultiTexCoordP1ui(texture, gltype glbase.Enum, coords uint32) { - C.gl4_3core_glMultiTexCoordP1ui(gl.funcs, C.GLenum(texture), C.GLenum(gltype), C.GLuint(coords)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glTexCoordP4uiv.xml -func (gl *GL) TexCoordP4uiv(gltype glbase.Enum, coords []uint32) { - C.gl4_3core_glTexCoordP4uiv(gl.funcs, C.GLenum(gltype), (*C.GLuint)(unsafe.Pointer(&coords[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glTexCoordP4ui.xml -func (gl *GL) TexCoordP4ui(gltype glbase.Enum, coords uint32) { - C.gl4_3core_glTexCoordP4ui(gl.funcs, C.GLenum(gltype), C.GLuint(coords)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glTexCoordP3uiv.xml -func (gl *GL) TexCoordP3uiv(gltype glbase.Enum, coords []uint32) { - C.gl4_3core_glTexCoordP3uiv(gl.funcs, C.GLenum(gltype), (*C.GLuint)(unsafe.Pointer(&coords[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glTexCoordP3ui.xml -func (gl *GL) TexCoordP3ui(gltype glbase.Enum, coords uint32) { - C.gl4_3core_glTexCoordP3ui(gl.funcs, C.GLenum(gltype), C.GLuint(coords)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glTexCoordP2uiv.xml -func (gl *GL) TexCoordP2uiv(gltype glbase.Enum, coords []uint32) { - C.gl4_3core_glTexCoordP2uiv(gl.funcs, C.GLenum(gltype), (*C.GLuint)(unsafe.Pointer(&coords[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glTexCoordP2ui.xml -func (gl *GL) TexCoordP2ui(gltype glbase.Enum, coords uint32) { - C.gl4_3core_glTexCoordP2ui(gl.funcs, C.GLenum(gltype), C.GLuint(coords)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glTexCoordP1uiv.xml -func (gl *GL) TexCoordP1uiv(gltype glbase.Enum, coords []uint32) { - C.gl4_3core_glTexCoordP1uiv(gl.funcs, C.GLenum(gltype), (*C.GLuint)(unsafe.Pointer(&coords[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glTexCoordP1ui.xml -func (gl *GL) TexCoordP1ui(gltype glbase.Enum, coords uint32) { - C.gl4_3core_glTexCoordP1ui(gl.funcs, C.GLenum(gltype), C.GLuint(coords)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexP4uiv.xml -func (gl *GL) VertexP4uiv(gltype glbase.Enum, value []uint32) { - C.gl4_3core_glVertexP4uiv(gl.funcs, C.GLenum(gltype), (*C.GLuint)(unsafe.Pointer(&value[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexP4ui.xml -func (gl *GL) VertexP4ui(gltype glbase.Enum, value uint32) { - C.gl4_3core_glVertexP4ui(gl.funcs, C.GLenum(gltype), C.GLuint(value)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexP3uiv.xml -func (gl *GL) VertexP3uiv(gltype glbase.Enum, value []uint32) { - C.gl4_3core_glVertexP3uiv(gl.funcs, C.GLenum(gltype), (*C.GLuint)(unsafe.Pointer(&value[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexP3ui.xml -func (gl *GL) VertexP3ui(gltype glbase.Enum, value uint32) { - C.gl4_3core_glVertexP3ui(gl.funcs, C.GLenum(gltype), C.GLuint(value)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexP2uiv.xml -func (gl *GL) VertexP2uiv(gltype glbase.Enum, value []uint32) { - C.gl4_3core_glVertexP2uiv(gl.funcs, C.GLenum(gltype), (*C.GLuint)(unsafe.Pointer(&value[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexP2ui.xml -func (gl *GL) VertexP2ui(gltype glbase.Enum, value uint32) { - C.gl4_3core_glVertexP2ui(gl.funcs, C.GLenum(gltype), C.GLuint(value)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetQueryObjectui64v.xml -func (gl *GL) GetQueryObjectui64v(id uint32, pname glbase.Enum, params []uint64) { - C.gl4_3core_glGetQueryObjectui64v(gl.funcs, C.GLuint(id), C.GLenum(pname), (*C.GLuint64)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetQueryObjecti64v.xml -func (gl *GL) GetQueryObjecti64v(id uint32, pname glbase.Enum, params []int64) { - C.gl4_3core_glGetQueryObjecti64v(gl.funcs, C.GLuint(id), C.GLenum(pname), (*C.GLint64)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glQueryCounter.xml -func (gl *GL) QueryCounter(id uint32, target glbase.Enum) { - C.gl4_3core_glQueryCounter(gl.funcs, C.GLuint(id), C.GLenum(target)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetSamplerParameterIuiv.xml -func (gl *GL) GetSamplerParameterIuiv(sampler uint32, pname glbase.Enum, params []uint32) { - C.gl4_3core_glGetSamplerParameterIuiv(gl.funcs, C.GLuint(sampler), C.GLenum(pname), (*C.GLuint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetSamplerParameterfv.xml -func (gl *GL) GetSamplerParameterfv(sampler uint32, pname glbase.Enum, params []float32) { - C.gl4_3core_glGetSamplerParameterfv(gl.funcs, C.GLuint(sampler), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetSamplerParameterIiv.xml -func (gl *GL) GetSamplerParameterIiv(sampler uint32, pname glbase.Enum, params []int32) { - C.gl4_3core_glGetSamplerParameterIiv(gl.funcs, C.GLuint(sampler), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetSamplerParameteriv.xml -func (gl *GL) GetSamplerParameteriv(sampler uint32, pname glbase.Enum, params []int32) { - C.gl4_3core_glGetSamplerParameteriv(gl.funcs, C.GLuint(sampler), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glSamplerParameterIuiv.xml -func (gl *GL) SamplerParameterIuiv(sampler uint32, pname glbase.Enum, param []uint32) { - C.gl4_3core_glSamplerParameterIuiv(gl.funcs, C.GLuint(sampler), C.GLenum(pname), (*C.GLuint)(unsafe.Pointer(¶m[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glSamplerParameterIiv.xml -func (gl *GL) SamplerParameterIiv(sampler uint32, pname glbase.Enum, param []int32) { - C.gl4_3core_glSamplerParameterIiv(gl.funcs, C.GLuint(sampler), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶m[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glSamplerParameterfv.xml -func (gl *GL) SamplerParameterfv(sampler uint32, pname glbase.Enum, param []float32) { - C.gl4_3core_glSamplerParameterfv(gl.funcs, C.GLuint(sampler), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(¶m[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glSamplerParameterf.xml -func (gl *GL) SamplerParameterf(sampler uint32, pname glbase.Enum, param float32) { - C.gl4_3core_glSamplerParameterf(gl.funcs, C.GLuint(sampler), C.GLenum(pname), C.GLfloat(param)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glSamplerParameteriv.xml -func (gl *GL) SamplerParameteriv(sampler uint32, pname glbase.Enum, param []int32) { - C.gl4_3core_glSamplerParameteriv(gl.funcs, C.GLuint(sampler), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶m[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glSamplerParameteri.xml -func (gl *GL) SamplerParameteri(sampler uint32, pname glbase.Enum, param int32) { - C.gl4_3core_glSamplerParameteri(gl.funcs, C.GLuint(sampler), C.GLenum(pname), C.GLint(param)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glBindSampler.xml -func (gl *GL) BindSampler(unit, sampler uint32) { - C.gl4_3core_glBindSampler(gl.funcs, C.GLuint(unit), C.GLuint(sampler)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glIsSampler.xml -func (gl *GL) IsSampler(sampler uint32) bool { - glresult := C.gl4_3core_glIsSampler(gl.funcs, C.GLuint(sampler)) - return *(*bool)(unsafe.Pointer(&glresult)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glDeleteSamplers.xml -func (gl *GL) DeleteSamplers(count int, samplers []uint32) { - C.gl4_3core_glDeleteSamplers(gl.funcs, C.GLsizei(count), (*C.GLuint)(unsafe.Pointer(&samplers[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGenSamplers.xml -func (gl *GL) GenSamplers(count int, samplers []uint32) { - C.gl4_3core_glGenSamplers(gl.funcs, C.GLsizei(count), (*C.GLuint)(unsafe.Pointer(&samplers[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetFragDataIndex.xml -func (gl *GL) GetFragDataIndex(program glbase.Program, name []byte) int32 { - glresult := C.gl4_3core_glGetFragDataIndex(gl.funcs, C.GLuint(program), (*C.GLchar)(unsafe.Pointer(&name[0]))) - return int32(glresult) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glBindFragDataLocationIndexed.xml -func (gl *GL) BindFragDataLocationIndexed(program glbase.Program, colorNumber, index uint32, name []byte) { - C.gl4_3core_glBindFragDataLocationIndexed(gl.funcs, C.GLuint(program), C.GLuint(colorNumber), C.GLuint(index), (*C.GLchar)(unsafe.Pointer(&name[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttribDivisor.xml -func (gl *GL) VertexAttribDivisor(index glbase.Attrib, divisor uint32) { - C.gl4_3core_glVertexAttribDivisor(gl.funcs, C.GLuint(index), C.GLuint(divisor)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetQueryIndexediv.xml -func (gl *GL) GetQueryIndexediv(target glbase.Enum, index uint32, pname glbase.Enum, params []int32) { - C.gl4_3core_glGetQueryIndexediv(gl.funcs, C.GLenum(target), C.GLuint(index), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glEndQueryIndexed.xml -func (gl *GL) EndQueryIndexed(target glbase.Enum, index uint32) { - C.gl4_3core_glEndQueryIndexed(gl.funcs, C.GLenum(target), C.GLuint(index)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glBeginQueryIndexed.xml -func (gl *GL) BeginQueryIndexed(target glbase.Enum, index, id uint32) { - C.gl4_3core_glBeginQueryIndexed(gl.funcs, C.GLenum(target), C.GLuint(index), C.GLuint(id)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glDrawTransformFeedbackStream.xml -func (gl *GL) DrawTransformFeedbackStream(mode glbase.Enum, id, stream uint32) { - C.gl4_3core_glDrawTransformFeedbackStream(gl.funcs, C.GLenum(mode), C.GLuint(id), C.GLuint(stream)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glDrawTransformFeedback.xml -func (gl *GL) DrawTransformFeedback(mode glbase.Enum, id uint32) { - C.gl4_3core_glDrawTransformFeedback(gl.funcs, C.GLenum(mode), C.GLuint(id)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glResumeTransformFeedback.xml -func (gl *GL) ResumeTransformFeedback() { - C.gl4_3core_glResumeTransformFeedback(gl.funcs) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glPauseTransformFeedback.xml -func (gl *GL) PauseTransformFeedback() { - C.gl4_3core_glPauseTransformFeedback(gl.funcs) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glIsTransformFeedback.xml -func (gl *GL) IsTransformFeedback(id uint32) bool { - glresult := C.gl4_3core_glIsTransformFeedback(gl.funcs, C.GLuint(id)) - return *(*bool)(unsafe.Pointer(&glresult)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGenTransformFeedbacks.xml -func (gl *GL) GenTransformFeedbacks(n int, ids []uint32) { - C.gl4_3core_glGenTransformFeedbacks(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&ids[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glDeleteTransformFeedbacks.xml -func (gl *GL) DeleteTransformFeedbacks(n int, ids []uint32) { - C.gl4_3core_glDeleteTransformFeedbacks(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&ids[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glBindTransformFeedback.xml -func (gl *GL) BindTransformFeedback(target glbase.Enum, id uint32) { - C.gl4_3core_glBindTransformFeedback(gl.funcs, C.GLenum(target), C.GLuint(id)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glPatchParameterfv.xml -func (gl *GL) PatchParameterfv(pname glbase.Enum, values []float32) { - C.gl4_3core_glPatchParameterfv(gl.funcs, C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&values[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glPatchParameteri.xml -func (gl *GL) PatchParameteri(pname glbase.Enum, value int32) { - C.gl4_3core_glPatchParameteri(gl.funcs, C.GLenum(pname), C.GLint(value)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetProgramStageiv.xml -func (gl *GL) GetProgramStageiv(program glbase.Program, shadertype, pname glbase.Enum, values []int32) { - C.gl4_3core_glGetProgramStageiv(gl.funcs, C.GLuint(program), C.GLenum(shadertype), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&values[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetUniformSubroutineuiv.xml -func (gl *GL) GetUniformSubroutineuiv(shadertype glbase.Enum, location glbase.Uniform, params []uint32) { - C.gl4_3core_glGetUniformSubroutineuiv(gl.funcs, C.GLenum(shadertype), C.GLint(location), (*C.GLuint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glUniformSubroutinesuiv.xml -func (gl *GL) UniformSubroutinesuiv(shadertype glbase.Enum, count int, value []uint32) { - C.gl4_3core_glUniformSubroutinesuiv(gl.funcs, C.GLenum(shadertype), C.GLsizei(count), (*C.GLuint)(unsafe.Pointer(&value[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetActiveSubroutineName.xml -func (gl *GL) GetActiveSubroutineName(program glbase.Program, shadertype glbase.Enum, index uint32, bufSize int32, length []int32, name []byte) { - C.gl4_3core_glGetActiveSubroutineName(gl.funcs, C.GLuint(program), C.GLenum(shadertype), C.GLuint(index), C.GLsizei(bufSize), (*C.GLsizei)(unsafe.Pointer(&length[0])), (*C.GLchar)(unsafe.Pointer(&name[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetActiveSubroutineUniformName.xml -func (gl *GL) GetActiveSubroutineUniformName(program glbase.Program, shadertype glbase.Enum, index uint32, bufSize int32, length []int32, name []byte) { - C.gl4_3core_glGetActiveSubroutineUniformName(gl.funcs, C.GLuint(program), C.GLenum(shadertype), C.GLuint(index), C.GLsizei(bufSize), (*C.GLsizei)(unsafe.Pointer(&length[0])), (*C.GLchar)(unsafe.Pointer(&name[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetActiveSubroutineUniformiv.xml -func (gl *GL) GetActiveSubroutineUniformiv(program glbase.Program, shadertype glbase.Enum, index uint32, pname glbase.Enum, values []int32) { - C.gl4_3core_glGetActiveSubroutineUniformiv(gl.funcs, C.GLuint(program), C.GLenum(shadertype), C.GLuint(index), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&values[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetSubroutineIndex.xml -func (gl *GL) GetSubroutineIndex(program glbase.Program, shadertype glbase.Enum, name []byte) uint32 { - glresult := C.gl4_3core_glGetSubroutineIndex(gl.funcs, C.GLuint(program), C.GLenum(shadertype), (*C.GLchar)(unsafe.Pointer(&name[0]))) - return uint32(glresult) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetSubroutineUniformLocation.xml -func (gl *GL) GetSubroutineUniformLocation(program glbase.Program, shadertype glbase.Enum, name []byte) int32 { - glresult := C.gl4_3core_glGetSubroutineUniformLocation(gl.funcs, C.GLuint(program), C.GLenum(shadertype), (*C.GLchar)(unsafe.Pointer(&name[0]))) - return int32(glresult) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetUniformdv.xml -func (gl *GL) GetUniformdv(program glbase.Program, location glbase.Uniform, params []float64) { - C.gl4_3core_glGetUniformdv(gl.funcs, C.GLuint(program), C.GLint(location), (*C.GLdouble)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glUniformMatrix4x3dv.xml -func (gl *GL) UniformMatrix4x3dv(location glbase.Uniform, count int, transpose bool, value []float64) { - C.gl4_3core_glUniformMatrix4x3dv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLdouble)(unsafe.Pointer(&value[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glUniformMatrix4x2dv.xml -func (gl *GL) UniformMatrix4x2dv(location glbase.Uniform, count int, transpose bool, value []float64) { - C.gl4_3core_glUniformMatrix4x2dv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLdouble)(unsafe.Pointer(&value[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glUniformMatrix3x4dv.xml -func (gl *GL) UniformMatrix3x4dv(location glbase.Uniform, count int, transpose bool, value []float64) { - C.gl4_3core_glUniformMatrix3x4dv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLdouble)(unsafe.Pointer(&value[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glUniformMatrix3x2dv.xml -func (gl *GL) UniformMatrix3x2dv(location glbase.Uniform, count int, transpose bool, value []float64) { - C.gl4_3core_glUniformMatrix3x2dv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLdouble)(unsafe.Pointer(&value[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glUniformMatrix2x4dv.xml -func (gl *GL) UniformMatrix2x4dv(location glbase.Uniform, count int, transpose bool, value []float64) { - C.gl4_3core_glUniformMatrix2x4dv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLdouble)(unsafe.Pointer(&value[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glUniformMatrix2x3dv.xml -func (gl *GL) UniformMatrix2x3dv(location glbase.Uniform, count int, transpose bool, value []float64) { - C.gl4_3core_glUniformMatrix2x3dv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLdouble)(unsafe.Pointer(&value[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glUniformMatrix4dv.xml -func (gl *GL) UniformMatrix4dv(location glbase.Uniform, count int, transpose bool, value []float64) { - C.gl4_3core_glUniformMatrix4dv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLdouble)(unsafe.Pointer(&value[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glUniformMatrix3dv.xml -func (gl *GL) UniformMatrix3dv(location glbase.Uniform, count int, transpose bool, value []float64) { - C.gl4_3core_glUniformMatrix3dv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLdouble)(unsafe.Pointer(&value[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glUniformMatrix2dv.xml -func (gl *GL) UniformMatrix2dv(location glbase.Uniform, count int, transpose bool, value []float64) { - C.gl4_3core_glUniformMatrix2dv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLdouble)(unsafe.Pointer(&value[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glUniform4dv.xml -func (gl *GL) Uniform4dv(location glbase.Uniform, count int, value []float64) { - C.gl4_3core_glUniform4dv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLdouble)(unsafe.Pointer(&value[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glUniform3dv.xml -func (gl *GL) Uniform3dv(location glbase.Uniform, count int, value []float64) { - C.gl4_3core_glUniform3dv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLdouble)(unsafe.Pointer(&value[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glUniform2dv.xml -func (gl *GL) Uniform2dv(location glbase.Uniform, count int, value []float64) { - C.gl4_3core_glUniform2dv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLdouble)(unsafe.Pointer(&value[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glUniform1dv.xml -func (gl *GL) Uniform1dv(location glbase.Uniform, count int, value []float64) { - C.gl4_3core_glUniform1dv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLdouble)(unsafe.Pointer(&value[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glUniform4d.xml -func (gl *GL) Uniform4d(location glbase.Uniform, v0, v1, v2, v3 float64) { - C.gl4_3core_glUniform4d(gl.funcs, C.GLint(location), C.GLdouble(v0), C.GLdouble(v1), C.GLdouble(v2), C.GLdouble(v3)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glUniform3d.xml -func (gl *GL) Uniform3d(location glbase.Uniform, v0, v1, v2 float64) { - C.gl4_3core_glUniform3d(gl.funcs, C.GLint(location), C.GLdouble(v0), C.GLdouble(v1), C.GLdouble(v2)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glUniform2d.xml -func (gl *GL) Uniform2d(location glbase.Uniform, v0, v1 float64) { - C.gl4_3core_glUniform2d(gl.funcs, C.GLint(location), C.GLdouble(v0), C.GLdouble(v1)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glUniform1d.xml -func (gl *GL) Uniform1d(location glbase.Uniform, v0 float64) { - C.gl4_3core_glUniform1d(gl.funcs, C.GLint(location), C.GLdouble(v0)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glDrawElementsIndirect.xml -func (gl *GL) DrawElementsIndirect(mode, gltype glbase.Enum, indirect interface{}) { - var indirect_ptr unsafe.Pointer - var indirect_v = reflect.ValueOf(indirect) - if indirect != nil && indirect_v.Kind() != reflect.Slice { - panic("parameter indirect must be a slice") - } - if indirect != nil { - indirect_ptr = unsafe.Pointer(indirect_v.Index(0).Addr().Pointer()) - } - C.gl4_3core_glDrawElementsIndirect(gl.funcs, C.GLenum(mode), C.GLenum(gltype), indirect_ptr) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glDrawArraysIndirect.xml -func (gl *GL) DrawArraysIndirect(mode glbase.Enum, indirect interface{}) { - var indirect_ptr unsafe.Pointer - var indirect_v = reflect.ValueOf(indirect) - if indirect != nil && indirect_v.Kind() != reflect.Slice { - panic("parameter indirect must be a slice") - } - if indirect != nil { - indirect_ptr = unsafe.Pointer(indirect_v.Index(0).Addr().Pointer()) - } - C.gl4_3core_glDrawArraysIndirect(gl.funcs, C.GLenum(mode), indirect_ptr) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glBlendFuncSeparatei.xml -func (gl *GL) BlendFuncSeparatei(buf uint32, srcRGB, dstRGB, srcAlpha, dstAlpha glbase.Enum) { - C.gl4_3core_glBlendFuncSeparatei(gl.funcs, C.GLuint(buf), C.GLenum(srcRGB), C.GLenum(dstRGB), C.GLenum(srcAlpha), C.GLenum(dstAlpha)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glBlendFunci.xml -func (gl *GL) BlendFunci(buf uint32, src, dst glbase.Enum) { - C.gl4_3core_glBlendFunci(gl.funcs, C.GLuint(buf), C.GLenum(src), C.GLenum(dst)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glBlendEquationSeparatei.xml -func (gl *GL) BlendEquationSeparatei(buf uint32, modeRGB, modeAlpha glbase.Enum) { - C.gl4_3core_glBlendEquationSeparatei(gl.funcs, C.GLuint(buf), C.GLenum(modeRGB), C.GLenum(modeAlpha)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glBlendEquationi.xml -func (gl *GL) BlendEquationi(buf uint32, mode glbase.Enum) { - C.gl4_3core_glBlendEquationi(gl.funcs, C.GLuint(buf), C.GLenum(mode)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glMinSampleShading.xml -func (gl *GL) MinSampleShading(value float32) { - C.gl4_3core_glMinSampleShading(gl.funcs, C.GLfloat(value)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetDoublei_v.xml -func (gl *GL) GetDoublei_v(target glbase.Enum, index uint32, data []float64) { - C.gl4_3core_glGetDoublei_v(gl.funcs, C.GLenum(target), C.GLuint(index), (*C.GLdouble)(unsafe.Pointer(&data[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetFloati_v.xml -func (gl *GL) GetFloati_v(target glbase.Enum, index uint32, data []float32) { - C.gl4_3core_glGetFloati_v(gl.funcs, C.GLenum(target), C.GLuint(index), (*C.GLfloat)(unsafe.Pointer(&data[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glDepthRangeIndexed.xml -func (gl *GL) DepthRangeIndexed(index uint32, n, f float64) { - C.gl4_3core_glDepthRangeIndexed(gl.funcs, C.GLuint(index), C.GLdouble(n), C.GLdouble(f)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glDepthRangeArrayv.xml -func (gl *GL) DepthRangeArrayv(first uint32, count int, v []float64) { - C.gl4_3core_glDepthRangeArrayv(gl.funcs, C.GLuint(first), C.GLsizei(count), (*C.GLdouble)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glScissorIndexedv.xml -func (gl *GL) ScissorIndexedv(index uint32, v []int32) { - C.gl4_3core_glScissorIndexedv(gl.funcs, C.GLuint(index), (*C.GLint)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glScissorIndexed.xml -func (gl *GL) ScissorIndexed(index uint32, left, bottom int32, width, height int) { - C.gl4_3core_glScissorIndexed(gl.funcs, C.GLuint(index), C.GLint(left), C.GLint(bottom), C.GLsizei(width), C.GLsizei(height)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glScissorArrayv.xml -func (gl *GL) ScissorArrayv(first uint32, count int, v []int32) { - C.gl4_3core_glScissorArrayv(gl.funcs, C.GLuint(first), C.GLsizei(count), (*C.GLint)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glViewportIndexedfv.xml -func (gl *GL) ViewportIndexedfv(index uint32, v []float32) { - C.gl4_3core_glViewportIndexedfv(gl.funcs, C.GLuint(index), (*C.GLfloat)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glViewportIndexedf.xml -func (gl *GL) ViewportIndexedf(index uint32, x, y, w, h float32) { - C.gl4_3core_glViewportIndexedf(gl.funcs, C.GLuint(index), C.GLfloat(x), C.GLfloat(y), C.GLfloat(w), C.GLfloat(h)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glViewportArrayv.xml -func (gl *GL) ViewportArrayv(first uint32, count int, v []float32) { - C.gl4_3core_glViewportArrayv(gl.funcs, C.GLuint(first), C.GLsizei(count), (*C.GLfloat)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetVertexAttribLdv.xml -func (gl *GL) GetVertexAttribLdv(index glbase.Attrib, pname glbase.Enum, params []float64) { - C.gl4_3core_glGetVertexAttribLdv(gl.funcs, C.GLuint(index), C.GLenum(pname), (*C.GLdouble)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttribLPointer.xml -func (gl *GL) VertexAttribLPointer(index glbase.Attrib, size int, gltype glbase.Enum, stride int, pointer interface{}) { - var pointer_ptr unsafe.Pointer - var pointer_v = reflect.ValueOf(pointer) - if pointer != nil && pointer_v.Kind() != reflect.Slice { - panic("parameter pointer must be a slice") - } - if pointer != nil { - pointer_ptr = unsafe.Pointer(pointer_v.Index(0).Addr().Pointer()) - } - C.gl4_3core_glVertexAttribLPointer(gl.funcs, C.GLuint(index), C.GLint(size), C.GLenum(gltype), C.GLsizei(stride), pointer_ptr) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttribL4dv.xml -func (gl *GL) VertexAttribL4dv(index glbase.Attrib, v []float64) { - if len(v) != 4 { - panic("parameter v has incorrect length") - } - C.gl4_3core_glVertexAttribL4dv(gl.funcs, C.GLuint(index), (*C.GLdouble)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttribL3dv.xml -func (gl *GL) VertexAttribL3dv(index glbase.Attrib, v []float64) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl4_3core_glVertexAttribL3dv(gl.funcs, C.GLuint(index), (*C.GLdouble)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttribL2dv.xml -func (gl *GL) VertexAttribL2dv(index glbase.Attrib, v []float64) { - if len(v) != 2 { - panic("parameter v has incorrect length") - } - C.gl4_3core_glVertexAttribL2dv(gl.funcs, C.GLuint(index), (*C.GLdouble)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttribL1dv.xml -func (gl *GL) VertexAttribL1dv(index glbase.Attrib, v []float64) { - C.gl4_3core_glVertexAttribL1dv(gl.funcs, C.GLuint(index), (*C.GLdouble)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttribL4d.xml -func (gl *GL) VertexAttribL4d(index glbase.Attrib, x, y, z, w float64) { - C.gl4_3core_glVertexAttribL4d(gl.funcs, C.GLuint(index), C.GLdouble(x), C.GLdouble(y), C.GLdouble(z), C.GLdouble(w)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttribL3d.xml -func (gl *GL) VertexAttribL3d(index glbase.Attrib, x, y, z float64) { - C.gl4_3core_glVertexAttribL3d(gl.funcs, C.GLuint(index), C.GLdouble(x), C.GLdouble(y), C.GLdouble(z)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttribL2d.xml -func (gl *GL) VertexAttribL2d(index glbase.Attrib, x, y float64) { - C.gl4_3core_glVertexAttribL2d(gl.funcs, C.GLuint(index), C.GLdouble(x), C.GLdouble(y)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttribL1d.xml -func (gl *GL) VertexAttribL1d(index glbase.Attrib, x float64) { - C.gl4_3core_glVertexAttribL1d(gl.funcs, C.GLuint(index), C.GLdouble(x)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetProgramPipelineInfoLog.xml -func (gl *GL) GetProgramPipelineInfoLog(pipeline uint32, bufSize int32, length []int32, infoLog []byte) { - C.gl4_3core_glGetProgramPipelineInfoLog(gl.funcs, C.GLuint(pipeline), C.GLsizei(bufSize), (*C.GLsizei)(unsafe.Pointer(&length[0])), (*C.GLchar)(unsafe.Pointer(&infoLog[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glValidateProgramPipeline.xml -func (gl *GL) ValidateProgramPipeline(pipeline uint32) { - C.gl4_3core_glValidateProgramPipeline(gl.funcs, C.GLuint(pipeline)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniformMatrix4x3dv.xml -func (gl *GL) ProgramUniformMatrix4x3dv(program glbase.Program, location glbase.Uniform, count int, transpose bool, value []float64) { - if len(value) != 3 { - panic("parameter value has incorrect length") - } - C.gl4_3core_glProgramUniformMatrix4x3dv(gl.funcs, C.GLuint(program), C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLdouble)(unsafe.Pointer(&value[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniformMatrix3x4dv.xml -func (gl *GL) ProgramUniformMatrix3x4dv(program glbase.Program, location glbase.Uniform, count int, transpose bool, value []float64) { - if len(value) != 4 { - panic("parameter value has incorrect length") - } - C.gl4_3core_glProgramUniformMatrix3x4dv(gl.funcs, C.GLuint(program), C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLdouble)(unsafe.Pointer(&value[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniformMatrix4x2dv.xml -func (gl *GL) ProgramUniformMatrix4x2dv(program glbase.Program, location glbase.Uniform, count int, transpose bool, value []float64) { - if len(value) != 2 { - panic("parameter value has incorrect length") - } - C.gl4_3core_glProgramUniformMatrix4x2dv(gl.funcs, C.GLuint(program), C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLdouble)(unsafe.Pointer(&value[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniformMatrix2x4dv.xml -func (gl *GL) ProgramUniformMatrix2x4dv(program glbase.Program, location glbase.Uniform, count int, transpose bool, value []float64) { - if len(value) != 4 { - panic("parameter value has incorrect length") - } - C.gl4_3core_glProgramUniformMatrix2x4dv(gl.funcs, C.GLuint(program), C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLdouble)(unsafe.Pointer(&value[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniformMatrix3x2dv.xml -func (gl *GL) ProgramUniformMatrix3x2dv(program glbase.Program, location glbase.Uniform, count int, transpose bool, value []float64) { - if len(value) != 2 { - panic("parameter value has incorrect length") - } - C.gl4_3core_glProgramUniformMatrix3x2dv(gl.funcs, C.GLuint(program), C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLdouble)(unsafe.Pointer(&value[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniformMatrix2x3dv.xml -func (gl *GL) ProgramUniformMatrix2x3dv(program glbase.Program, location glbase.Uniform, count int, transpose bool, value []float64) { - if len(value) != 3 { - panic("parameter value has incorrect length") - } - C.gl4_3core_glProgramUniformMatrix2x3dv(gl.funcs, C.GLuint(program), C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLdouble)(unsafe.Pointer(&value[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniformMatrix4x3fv.xml -func (gl *GL) ProgramUniformMatrix4x3fv(program glbase.Program, location glbase.Uniform, count int, transpose bool, value []float32) { - if len(value) != 3 { - panic("parameter value has incorrect length") - } - C.gl4_3core_glProgramUniformMatrix4x3fv(gl.funcs, C.GLuint(program), C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLfloat)(unsafe.Pointer(&value[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniformMatrix3x4fv.xml -func (gl *GL) ProgramUniformMatrix3x4fv(program glbase.Program, location glbase.Uniform, count int, transpose bool, value []float32) { - if len(value) != 4 { - panic("parameter value has incorrect length") - } - C.gl4_3core_glProgramUniformMatrix3x4fv(gl.funcs, C.GLuint(program), C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLfloat)(unsafe.Pointer(&value[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniformMatrix4x2fv.xml -func (gl *GL) ProgramUniformMatrix4x2fv(program glbase.Program, location glbase.Uniform, count int, transpose bool, value []float32) { - if len(value) != 2 { - panic("parameter value has incorrect length") - } - C.gl4_3core_glProgramUniformMatrix4x2fv(gl.funcs, C.GLuint(program), C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLfloat)(unsafe.Pointer(&value[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniformMatrix2x4fv.xml -func (gl *GL) ProgramUniformMatrix2x4fv(program glbase.Program, location glbase.Uniform, count int, transpose bool, value []float32) { - if len(value) != 4 { - panic("parameter value has incorrect length") - } - C.gl4_3core_glProgramUniformMatrix2x4fv(gl.funcs, C.GLuint(program), C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLfloat)(unsafe.Pointer(&value[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniformMatrix3x2fv.xml -func (gl *GL) ProgramUniformMatrix3x2fv(program glbase.Program, location glbase.Uniform, count int, transpose bool, value []float32) { - if len(value) != 2 { - panic("parameter value has incorrect length") - } - C.gl4_3core_glProgramUniformMatrix3x2fv(gl.funcs, C.GLuint(program), C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLfloat)(unsafe.Pointer(&value[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniformMatrix2x3fv.xml -func (gl *GL) ProgramUniformMatrix2x3fv(program glbase.Program, location glbase.Uniform, count int, transpose bool, value []float32) { - if len(value) != 3 { - panic("parameter value has incorrect length") - } - C.gl4_3core_glProgramUniformMatrix2x3fv(gl.funcs, C.GLuint(program), C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLfloat)(unsafe.Pointer(&value[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniformMatrix4dv.xml -func (gl *GL) ProgramUniformMatrix4dv(program glbase.Program, location glbase.Uniform, count int, transpose bool, value []float64) { - if len(value) != 4 { - panic("parameter value has incorrect length") - } - C.gl4_3core_glProgramUniformMatrix4dv(gl.funcs, C.GLuint(program), C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLdouble)(unsafe.Pointer(&value[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniformMatrix3dv.xml -func (gl *GL) ProgramUniformMatrix3dv(program glbase.Program, location glbase.Uniform, count int, transpose bool, value []float64) { - if len(value) != 3 { - panic("parameter value has incorrect length") - } - C.gl4_3core_glProgramUniformMatrix3dv(gl.funcs, C.GLuint(program), C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLdouble)(unsafe.Pointer(&value[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniformMatrix2dv.xml -func (gl *GL) ProgramUniformMatrix2dv(program glbase.Program, location glbase.Uniform, count int, transpose bool, value []float64) { - if len(value) != 2 { - panic("parameter value has incorrect length") - } - C.gl4_3core_glProgramUniformMatrix2dv(gl.funcs, C.GLuint(program), C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLdouble)(unsafe.Pointer(&value[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniformMatrix4fv.xml -func (gl *GL) ProgramUniformMatrix4fv(program glbase.Program, location glbase.Uniform, count int, transpose bool, value []float32) { - if len(value) != 4 { - panic("parameter value has incorrect length") - } - C.gl4_3core_glProgramUniformMatrix4fv(gl.funcs, C.GLuint(program), C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLfloat)(unsafe.Pointer(&value[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniformMatrix3fv.xml -func (gl *GL) ProgramUniformMatrix3fv(program glbase.Program, location glbase.Uniform, count int, transpose bool, value []float32) { - if len(value) != 3 { - panic("parameter value has incorrect length") - } - C.gl4_3core_glProgramUniformMatrix3fv(gl.funcs, C.GLuint(program), C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLfloat)(unsafe.Pointer(&value[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniformMatrix2fv.xml -func (gl *GL) ProgramUniformMatrix2fv(program glbase.Program, location glbase.Uniform, count int, transpose bool, value []float32) { - if len(value) != 2 { - panic("parameter value has incorrect length") - } - C.gl4_3core_glProgramUniformMatrix2fv(gl.funcs, C.GLuint(program), C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLfloat)(unsafe.Pointer(&value[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniform4uiv.xml -func (gl *GL) ProgramUniform4uiv(program glbase.Program, location glbase.Uniform, count int, value []uint32) { - C.gl4_3core_glProgramUniform4uiv(gl.funcs, C.GLuint(program), C.GLint(location), C.GLsizei(count), (*C.GLuint)(unsafe.Pointer(&value[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniform4ui.xml -func (gl *GL) ProgramUniform4ui(program glbase.Program, location glbase.Uniform, v0, v1, v2, v3 uint32) { - C.gl4_3core_glProgramUniform4ui(gl.funcs, C.GLuint(program), C.GLint(location), C.GLuint(v0), C.GLuint(v1), C.GLuint(v2), C.GLuint(v3)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniform4dv.xml -func (gl *GL) ProgramUniform4dv(program glbase.Program, location glbase.Uniform, count int, value []float64) { - if len(value) != 4 { - panic("parameter value has incorrect length") - } - C.gl4_3core_glProgramUniform4dv(gl.funcs, C.GLuint(program), C.GLint(location), C.GLsizei(count), (*C.GLdouble)(unsafe.Pointer(&value[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniform4d.xml -func (gl *GL) ProgramUniform4d(program glbase.Program, location glbase.Uniform, v0, v1, v2, v3 float64) { - C.gl4_3core_glProgramUniform4d(gl.funcs, C.GLuint(program), C.GLint(location), C.GLdouble(v0), C.GLdouble(v1), C.GLdouble(v2), C.GLdouble(v3)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniform4fv.xml -func (gl *GL) ProgramUniform4fv(program glbase.Program, location glbase.Uniform, count int, value []float32) { - if len(value) != 4 { - panic("parameter value has incorrect length") - } - C.gl4_3core_glProgramUniform4fv(gl.funcs, C.GLuint(program), C.GLint(location), C.GLsizei(count), (*C.GLfloat)(unsafe.Pointer(&value[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniform4f.xml -func (gl *GL) ProgramUniform4f(program glbase.Program, location glbase.Uniform, v0, v1, v2, v3 float32) { - C.gl4_3core_glProgramUniform4f(gl.funcs, C.GLuint(program), C.GLint(location), C.GLfloat(v0), C.GLfloat(v1), C.GLfloat(v2), C.GLfloat(v3)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniform4iv.xml -func (gl *GL) ProgramUniform4iv(program glbase.Program, location glbase.Uniform, count int, value []int32) { - if len(value) != 4 { - panic("parameter value has incorrect length") - } - C.gl4_3core_glProgramUniform4iv(gl.funcs, C.GLuint(program), C.GLint(location), C.GLsizei(count), (*C.GLint)(unsafe.Pointer(&value[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniform4i.xml -func (gl *GL) ProgramUniform4i(program glbase.Program, location glbase.Uniform, v0, v1, v2, v3 int32) { - C.gl4_3core_glProgramUniform4i(gl.funcs, C.GLuint(program), C.GLint(location), C.GLint(v0), C.GLint(v1), C.GLint(v2), C.GLint(v3)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniform3uiv.xml -func (gl *GL) ProgramUniform3uiv(program glbase.Program, location glbase.Uniform, count int, value []uint32) { - C.gl4_3core_glProgramUniform3uiv(gl.funcs, C.GLuint(program), C.GLint(location), C.GLsizei(count), (*C.GLuint)(unsafe.Pointer(&value[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniform3ui.xml -func (gl *GL) ProgramUniform3ui(program glbase.Program, location glbase.Uniform, v0, v1, v2 uint32) { - C.gl4_3core_glProgramUniform3ui(gl.funcs, C.GLuint(program), C.GLint(location), C.GLuint(v0), C.GLuint(v1), C.GLuint(v2)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniform3dv.xml -func (gl *GL) ProgramUniform3dv(program glbase.Program, location glbase.Uniform, count int, value []float64) { - if len(value) != 3 { - panic("parameter value has incorrect length") - } - C.gl4_3core_glProgramUniform3dv(gl.funcs, C.GLuint(program), C.GLint(location), C.GLsizei(count), (*C.GLdouble)(unsafe.Pointer(&value[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniform3d.xml -func (gl *GL) ProgramUniform3d(program glbase.Program, location glbase.Uniform, v0, v1, v2 float64) { - C.gl4_3core_glProgramUniform3d(gl.funcs, C.GLuint(program), C.GLint(location), C.GLdouble(v0), C.GLdouble(v1), C.GLdouble(v2)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniform3fv.xml -func (gl *GL) ProgramUniform3fv(program glbase.Program, location glbase.Uniform, count int, value []float32) { - if len(value) != 3 { - panic("parameter value has incorrect length") - } - C.gl4_3core_glProgramUniform3fv(gl.funcs, C.GLuint(program), C.GLint(location), C.GLsizei(count), (*C.GLfloat)(unsafe.Pointer(&value[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniform3f.xml -func (gl *GL) ProgramUniform3f(program glbase.Program, location glbase.Uniform, v0, v1, v2 float32) { - C.gl4_3core_glProgramUniform3f(gl.funcs, C.GLuint(program), C.GLint(location), C.GLfloat(v0), C.GLfloat(v1), C.GLfloat(v2)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniform3iv.xml -func (gl *GL) ProgramUniform3iv(program glbase.Program, location glbase.Uniform, count int, value []int32) { - if len(value) != 3 { - panic("parameter value has incorrect length") - } - C.gl4_3core_glProgramUniform3iv(gl.funcs, C.GLuint(program), C.GLint(location), C.GLsizei(count), (*C.GLint)(unsafe.Pointer(&value[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniform3i.xml -func (gl *GL) ProgramUniform3i(program glbase.Program, location glbase.Uniform, v0, v1, v2 int32) { - C.gl4_3core_glProgramUniform3i(gl.funcs, C.GLuint(program), C.GLint(location), C.GLint(v0), C.GLint(v1), C.GLint(v2)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniform2uiv.xml -func (gl *GL) ProgramUniform2uiv(program glbase.Program, location glbase.Uniform, count int, value []uint32) { - C.gl4_3core_glProgramUniform2uiv(gl.funcs, C.GLuint(program), C.GLint(location), C.GLsizei(count), (*C.GLuint)(unsafe.Pointer(&value[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniform2ui.xml -func (gl *GL) ProgramUniform2ui(program glbase.Program, location glbase.Uniform, v0, v1 uint32) { - C.gl4_3core_glProgramUniform2ui(gl.funcs, C.GLuint(program), C.GLint(location), C.GLuint(v0), C.GLuint(v1)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniform2dv.xml -func (gl *GL) ProgramUniform2dv(program glbase.Program, location glbase.Uniform, count int, value []float64) { - if len(value) != 2 { - panic("parameter value has incorrect length") - } - C.gl4_3core_glProgramUniform2dv(gl.funcs, C.GLuint(program), C.GLint(location), C.GLsizei(count), (*C.GLdouble)(unsafe.Pointer(&value[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniform2d.xml -func (gl *GL) ProgramUniform2d(program glbase.Program, location glbase.Uniform, v0, v1 float64) { - C.gl4_3core_glProgramUniform2d(gl.funcs, C.GLuint(program), C.GLint(location), C.GLdouble(v0), C.GLdouble(v1)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniform2fv.xml -func (gl *GL) ProgramUniform2fv(program glbase.Program, location glbase.Uniform, count int, value []float32) { - if len(value) != 2 { - panic("parameter value has incorrect length") - } - C.gl4_3core_glProgramUniform2fv(gl.funcs, C.GLuint(program), C.GLint(location), C.GLsizei(count), (*C.GLfloat)(unsafe.Pointer(&value[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniform2f.xml -func (gl *GL) ProgramUniform2f(program glbase.Program, location glbase.Uniform, v0, v1 float32) { - C.gl4_3core_glProgramUniform2f(gl.funcs, C.GLuint(program), C.GLint(location), C.GLfloat(v0), C.GLfloat(v1)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniform2iv.xml -func (gl *GL) ProgramUniform2iv(program glbase.Program, location glbase.Uniform, count int, value []int32) { - if len(value) != 2 { - panic("parameter value has incorrect length") - } - C.gl4_3core_glProgramUniform2iv(gl.funcs, C.GLuint(program), C.GLint(location), C.GLsizei(count), (*C.GLint)(unsafe.Pointer(&value[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniform2i.xml -func (gl *GL) ProgramUniform2i(program glbase.Program, location glbase.Uniform, v0, v1 int32) { - C.gl4_3core_glProgramUniform2i(gl.funcs, C.GLuint(program), C.GLint(location), C.GLint(v0), C.GLint(v1)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniform1uiv.xml -func (gl *GL) ProgramUniform1uiv(program glbase.Program, location glbase.Uniform, count int, value []uint32) { - C.gl4_3core_glProgramUniform1uiv(gl.funcs, C.GLuint(program), C.GLint(location), C.GLsizei(count), (*C.GLuint)(unsafe.Pointer(&value[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniform1ui.xml -func (gl *GL) ProgramUniform1ui(program glbase.Program, location glbase.Uniform, v0 uint32) { - C.gl4_3core_glProgramUniform1ui(gl.funcs, C.GLuint(program), C.GLint(location), C.GLuint(v0)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniform1dv.xml -func (gl *GL) ProgramUniform1dv(program glbase.Program, location glbase.Uniform, count int, value []float64) { - C.gl4_3core_glProgramUniform1dv(gl.funcs, C.GLuint(program), C.GLint(location), C.GLsizei(count), (*C.GLdouble)(unsafe.Pointer(&value[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniform1d.xml -func (gl *GL) ProgramUniform1d(program glbase.Program, location glbase.Uniform, v0 float64) { - C.gl4_3core_glProgramUniform1d(gl.funcs, C.GLuint(program), C.GLint(location), C.GLdouble(v0)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniform1fv.xml -func (gl *GL) ProgramUniform1fv(program glbase.Program, location glbase.Uniform, count int, value []float32) { - C.gl4_3core_glProgramUniform1fv(gl.funcs, C.GLuint(program), C.GLint(location), C.GLsizei(count), (*C.GLfloat)(unsafe.Pointer(&value[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniform1f.xml -func (gl *GL) ProgramUniform1f(program glbase.Program, location glbase.Uniform, v0 float32) { - C.gl4_3core_glProgramUniform1f(gl.funcs, C.GLuint(program), C.GLint(location), C.GLfloat(v0)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniform1iv.xml -func (gl *GL) ProgramUniform1iv(program glbase.Program, location glbase.Uniform, count int, value []int32) { - C.gl4_3core_glProgramUniform1iv(gl.funcs, C.GLuint(program), C.GLint(location), C.GLsizei(count), (*C.GLint)(unsafe.Pointer(&value[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniform1i.xml -func (gl *GL) ProgramUniform1i(program glbase.Program, location glbase.Uniform, v0 int32) { - C.gl4_3core_glProgramUniform1i(gl.funcs, C.GLuint(program), C.GLint(location), C.GLint(v0)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetProgramPipelineiv.xml -func (gl *GL) GetProgramPipelineiv(pipeline uint32, pname glbase.Enum, params []int32) { - C.gl4_3core_glGetProgramPipelineiv(gl.funcs, C.GLuint(pipeline), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glIsProgramPipeline.xml -func (gl *GL) IsProgramPipeline(pipeline uint32) bool { - glresult := C.gl4_3core_glIsProgramPipeline(gl.funcs, C.GLuint(pipeline)) - return *(*bool)(unsafe.Pointer(&glresult)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGenProgramPipelines.xml -func (gl *GL) GenProgramPipelines(n int, pipelines []uint32) { - C.gl4_3core_glGenProgramPipelines(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&pipelines[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glDeleteProgramPipelines.xml -func (gl *GL) DeleteProgramPipelines(n int, pipelines []uint32) { - C.gl4_3core_glDeleteProgramPipelines(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&pipelines[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glBindProgramPipeline.xml -func (gl *GL) BindProgramPipeline(pipeline uint32) { - C.gl4_3core_glBindProgramPipeline(gl.funcs, C.GLuint(pipeline)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glActiveShaderProgram.xml -func (gl *GL) ActiveShaderProgram(pipeline uint32, program glbase.Program) { - C.gl4_3core_glActiveShaderProgram(gl.funcs, C.GLuint(pipeline), C.GLuint(program)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glUseProgramStages.xml -func (gl *GL) UseProgramStages(pipeline uint32, stages glbase.Bitfield, program glbase.Program) { - C.gl4_3core_glUseProgramStages(gl.funcs, C.GLuint(pipeline), C.GLbitfield(stages), C.GLuint(program)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramParameteri.xml -func (gl *GL) ProgramParameteri(program glbase.Program, pname glbase.Enum, value int32) { - C.gl4_3core_glProgramParameteri(gl.funcs, C.GLuint(program), C.GLenum(pname), C.GLint(value)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramBinary.xml -func (gl *GL) ProgramBinary(program glbase.Program, binaryFormat glbase.Enum, binary interface{}, length int32) { - var binary_ptr unsafe.Pointer - var binary_v = reflect.ValueOf(binary) - if binary != nil && binary_v.Kind() != reflect.Slice { - panic("parameter binary must be a slice") - } - if binary != nil { - binary_ptr = unsafe.Pointer(binary_v.Index(0).Addr().Pointer()) - } - C.gl4_3core_glProgramBinary(gl.funcs, C.GLuint(program), C.GLenum(binaryFormat), binary_ptr, C.GLsizei(length)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetProgramBinary.xml -func (gl *GL) GetProgramBinary(program glbase.Program, bufSize int32, length []int32, binaryFormat []glbase.Enum, binary interface{}) { - var binary_ptr unsafe.Pointer - var binary_v = reflect.ValueOf(binary) - if binary != nil && binary_v.Kind() != reflect.Slice { - panic("parameter binary must be a slice") - } - if binary != nil { - binary_ptr = unsafe.Pointer(binary_v.Index(0).Addr().Pointer()) - } - C.gl4_3core_glGetProgramBinary(gl.funcs, C.GLuint(program), C.GLsizei(bufSize), (*C.GLsizei)(unsafe.Pointer(&length[0])), (*C.GLenum)(unsafe.Pointer(&binaryFormat[0])), binary_ptr) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glClearDepthf.xml -func (gl *GL) ClearDepthf(dd float32) { - C.gl4_3core_glClearDepthf(gl.funcs, C.GLfloat(dd)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glDepthRangef.xml -func (gl *GL) DepthRangef(n, f float32) { - C.gl4_3core_glDepthRangef(gl.funcs, C.GLfloat(n), C.GLfloat(f)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetShaderPrecisionFormat.xml -func (gl *GL) GetShaderPrecisionFormat(shadertype, precisionType glbase.Enum, range_, precision []int32) { - C.gl4_3core_glGetShaderPrecisionFormat(gl.funcs, C.GLenum(shadertype), C.GLenum(precisionType), (*C.GLint)(unsafe.Pointer(&range_[0])), (*C.GLint)(unsafe.Pointer(&precision[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glShaderBinary.xml -func (gl *GL) ShaderBinary(count int, shaders []glbase.Shader, binaryFormat glbase.Enum, binary interface{}, length int32) { - var binary_ptr unsafe.Pointer - var binary_v = reflect.ValueOf(binary) - if binary != nil && binary_v.Kind() != reflect.Slice { - panic("parameter binary must be a slice") - } - if binary != nil { - binary_ptr = unsafe.Pointer(binary_v.Index(0).Addr().Pointer()) - } - C.gl4_3core_glShaderBinary(gl.funcs, C.GLsizei(count), (*C.GLuint)(unsafe.Pointer(&shaders[0])), C.GLenum(binaryFormat), binary_ptr, C.GLsizei(length)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glReleaseShaderCompiler.xml -func (gl *GL) ReleaseShaderCompiler() { - C.gl4_3core_glReleaseShaderCompiler(gl.funcs) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glTexStorage3D.xml -func (gl *GL) TexStorage3D(target glbase.Enum, levels int32, internalFormat glbase.Enum, width, height int, depth int32) { - C.gl4_3core_glTexStorage3D(gl.funcs, C.GLenum(target), C.GLsizei(levels), C.GLenum(internalFormat), C.GLsizei(width), C.GLsizei(height), C.GLsizei(depth)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glTexStorage2D.xml -func (gl *GL) TexStorage2D(target glbase.Enum, levels int32, internalFormat glbase.Enum, width, height int) { - C.gl4_3core_glTexStorage2D(gl.funcs, C.GLenum(target), C.GLsizei(levels), C.GLenum(internalFormat), C.GLsizei(width), C.GLsizei(height)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glTexStorage1D.xml -func (gl *GL) TexStorage1D(target glbase.Enum, levels int32, internalFormat glbase.Enum, width int) { - C.gl4_3core_glTexStorage1D(gl.funcs, C.GLenum(target), C.GLsizei(levels), C.GLenum(internalFormat), C.GLsizei(width)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glMemoryBarrier.xml -func (gl *GL) MemoryBarrier(barriers glbase.Bitfield) { - C.gl4_3core_glMemoryBarrier(gl.funcs, C.GLbitfield(barriers)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glBindImageTexture.xml -func (gl *GL) BindImageTexture(unit uint32, texture glbase.Texture, level int, layered bool, layer int32, access, format glbase.Enum) { - C.gl4_3core_glBindImageTexture(gl.funcs, C.GLuint(unit), C.GLuint(texture), C.GLint(level), *(*C.GLboolean)(unsafe.Pointer(&layered)), C.GLint(layer), C.GLenum(access), C.GLenum(format)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetActiveAtomicCounterBufferiv.xml -func (gl *GL) GetActiveAtomicCounterBufferiv(program glbase.Program, bufferIndex uint32, pname glbase.Enum, params []int32) { - C.gl4_3core_glGetActiveAtomicCounterBufferiv(gl.funcs, C.GLuint(program), C.GLuint(bufferIndex), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetInternalformativ.xml -func (gl *GL) GetInternalformativ(target, internalFormat, pname glbase.Enum, bufSize int32, params []int32) { - C.gl4_3core_glGetInternalformativ(gl.funcs, C.GLenum(target), C.GLenum(internalFormat), C.GLenum(pname), C.GLsizei(bufSize), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glDrawTransformFeedbackStreamInstanced.xml -func (gl *GL) DrawTransformFeedbackStreamInstanced(mode glbase.Enum, id, stream uint32, instancecount int32) { - C.gl4_3core_glDrawTransformFeedbackStreamInstanced(gl.funcs, C.GLenum(mode), C.GLuint(id), C.GLuint(stream), C.GLsizei(instancecount)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glDrawTransformFeedbackInstanced.xml -func (gl *GL) DrawTransformFeedbackInstanced(mode glbase.Enum, id uint32, instancecount int32) { - C.gl4_3core_glDrawTransformFeedbackInstanced(gl.funcs, C.GLenum(mode), C.GLuint(id), C.GLsizei(instancecount)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glDrawElementsInstancedBaseVertexBaseInstance.xml -func (gl *GL) DrawElementsInstancedBaseVertexBaseInstance(mode glbase.Enum, count int, gltype glbase.Enum, indices interface{}, instancecount, basevertex int32, baseinstance uint32) { - var indices_ptr unsafe.Pointer - var indices_v = reflect.ValueOf(indices) - if indices != nil && indices_v.Kind() != reflect.Slice { - panic("parameter indices must be a slice") - } - if indices != nil { - indices_ptr = unsafe.Pointer(indices_v.Index(0).Addr().Pointer()) - } - C.gl4_3core_glDrawElementsInstancedBaseVertexBaseInstance(gl.funcs, C.GLenum(mode), C.GLsizei(count), C.GLenum(gltype), indices_ptr, C.GLsizei(instancecount), C.GLint(basevertex), C.GLuint(baseinstance)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glDrawElementsInstancedBaseInstance.xml -func (gl *GL) DrawElementsInstancedBaseInstance(mode glbase.Enum, count int, gltype glbase.Enum, indices interface{}, instancecount int32, baseinstance uint32) { - var indices_ptr unsafe.Pointer - var indices_v = reflect.ValueOf(indices) - if indices != nil && indices_v.Kind() != reflect.Slice { - panic("parameter indices must be a slice") - } - if indices != nil { - indices_ptr = unsafe.Pointer(indices_v.Index(0).Addr().Pointer()) - } - C.gl4_3core_glDrawElementsInstancedBaseInstance(gl.funcs, C.GLenum(mode), C.GLsizei(count), C.GLenum(gltype), indices_ptr, C.GLsizei(instancecount), C.GLuint(baseinstance)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glDrawArraysInstancedBaseInstance.xml -func (gl *GL) DrawArraysInstancedBaseInstance(mode glbase.Enum, first, count int, instancecount int32, baseinstance uint32) { - C.gl4_3core_glDrawArraysInstancedBaseInstance(gl.funcs, C.GLenum(mode), C.GLint(first), C.GLsizei(count), C.GLsizei(instancecount), C.GLuint(baseinstance)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glTexStorage3DMultisample.xml -func (gl *GL) TexStorage3DMultisample(target glbase.Enum, samples int32, internalFormat glbase.Enum, width, height int, depth int32, fixedsamplelocations bool) { - C.gl4_3core_glTexStorage3DMultisample(gl.funcs, C.GLenum(target), C.GLsizei(samples), C.GLenum(internalFormat), C.GLsizei(width), C.GLsizei(height), C.GLsizei(depth), *(*C.GLboolean)(unsafe.Pointer(&fixedsamplelocations))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glTexStorage2DMultisample.xml -func (gl *GL) TexStorage2DMultisample(target glbase.Enum, samples int32, internalFormat glbase.Enum, width, height int, fixedsamplelocations bool) { - C.gl4_3core_glTexStorage2DMultisample(gl.funcs, C.GLenum(target), C.GLsizei(samples), C.GLenum(internalFormat), C.GLsizei(width), C.GLsizei(height), *(*C.GLboolean)(unsafe.Pointer(&fixedsamplelocations))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glTexBufferRange.xml -func (gl *GL) TexBufferRange(target, internalFormat glbase.Enum, buffer glbase.Buffer, offset, size int) { - C.gl4_3core_glTexBufferRange(gl.funcs, C.GLenum(target), C.GLenum(internalFormat), C.GLuint(buffer), C.GLintptr(offset), C.GLsizeiptr(size)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glShaderStorageBlockBinding.xml -func (gl *GL) ShaderStorageBlockBinding(program glbase.Program, storageBlockIndex, storageBlockBinding uint32) { - C.gl4_3core_glShaderStorageBlockBinding(gl.funcs, C.GLuint(program), C.GLuint(storageBlockIndex), C.GLuint(storageBlockBinding)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetProgramResourceLocationIndex.xml -func (gl *GL) GetProgramResourceLocationIndex(program glbase.Program, programInterface glbase.Enum, name []byte) int32 { - glresult := C.gl4_3core_glGetProgramResourceLocationIndex(gl.funcs, C.GLuint(program), C.GLenum(programInterface), (*C.GLchar)(unsafe.Pointer(&name[0]))) - return int32(glresult) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetProgramResourceLocation.xml -func (gl *GL) GetProgramResourceLocation(program glbase.Program, programInterface glbase.Enum, name []byte) int32 { - glresult := C.gl4_3core_glGetProgramResourceLocation(gl.funcs, C.GLuint(program), C.GLenum(programInterface), (*C.GLchar)(unsafe.Pointer(&name[0]))) - return int32(glresult) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetProgramResourceiv.xml -func (gl *GL) GetProgramResourceiv(program glbase.Program, programInterface glbase.Enum, index uint32, propCount int32, props []glbase.Enum, bufSize int32, length, params []int32) { - C.gl4_3core_glGetProgramResourceiv(gl.funcs, C.GLuint(program), C.GLenum(programInterface), C.GLuint(index), C.GLsizei(propCount), (*C.GLenum)(unsafe.Pointer(&props[0])), C.GLsizei(bufSize), (*C.GLsizei)(unsafe.Pointer(&length[0])), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetProgramResourceName.xml -func (gl *GL) GetProgramResourceName(program glbase.Program, programInterface glbase.Enum, index uint32, bufSize int32, length []int32, name []byte) { - C.gl4_3core_glGetProgramResourceName(gl.funcs, C.GLuint(program), C.GLenum(programInterface), C.GLuint(index), C.GLsizei(bufSize), (*C.GLsizei)(unsafe.Pointer(&length[0])), (*C.GLchar)(unsafe.Pointer(&name[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetProgramResourceIndex.xml -func (gl *GL) GetProgramResourceIndex(program glbase.Program, programInterface glbase.Enum, name []byte) uint32 { - glresult := C.gl4_3core_glGetProgramResourceIndex(gl.funcs, C.GLuint(program), C.GLenum(programInterface), (*C.GLchar)(unsafe.Pointer(&name[0]))) - return uint32(glresult) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetProgramInterfaceiv.xml -func (gl *GL) GetProgramInterfaceiv(program glbase.Program, programInterface, pname glbase.Enum, params []int32) { - C.gl4_3core_glGetProgramInterfaceiv(gl.funcs, C.GLuint(program), C.GLenum(programInterface), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glMultiDrawElementsIndirect.xml -func (gl *GL) MultiDrawElementsIndirect(mode, gltype glbase.Enum, indirect interface{}, drawcount int32, stride int) { - var indirect_ptr unsafe.Pointer - var indirect_v = reflect.ValueOf(indirect) - if indirect != nil && indirect_v.Kind() != reflect.Slice { - panic("parameter indirect must be a slice") - } - if indirect != nil { - indirect_ptr = unsafe.Pointer(indirect_v.Index(0).Addr().Pointer()) - } - C.gl4_3core_glMultiDrawElementsIndirect(gl.funcs, C.GLenum(mode), C.GLenum(gltype), indirect_ptr, C.GLsizei(drawcount), C.GLsizei(stride)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glMultiDrawArraysIndirect.xml -func (gl *GL) MultiDrawArraysIndirect(mode glbase.Enum, indirect interface{}, drawcount int32, stride int) { - var indirect_ptr unsafe.Pointer - var indirect_v = reflect.ValueOf(indirect) - if indirect != nil && indirect_v.Kind() != reflect.Slice { - panic("parameter indirect must be a slice") - } - if indirect != nil { - indirect_ptr = unsafe.Pointer(indirect_v.Index(0).Addr().Pointer()) - } - C.gl4_3core_glMultiDrawArraysIndirect(gl.funcs, C.GLenum(mode), indirect_ptr, C.GLsizei(drawcount), C.GLsizei(stride)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glInvalidateSubFramebuffer.xml -func (gl *GL) InvalidateSubFramebuffer(target glbase.Enum, numAttachments int32, attachments []glbase.Enum, x, y, width, height int) { - C.gl4_3core_glInvalidateSubFramebuffer(gl.funcs, C.GLenum(target), C.GLsizei(numAttachments), (*C.GLenum)(unsafe.Pointer(&attachments[0])), C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glInvalidateFramebuffer.xml -func (gl *GL) InvalidateFramebuffer(target glbase.Enum, numAttachments int32, attachments []glbase.Enum) { - C.gl4_3core_glInvalidateFramebuffer(gl.funcs, C.GLenum(target), C.GLsizei(numAttachments), (*C.GLenum)(unsafe.Pointer(&attachments[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glInvalidateBufferData.xml -func (gl *GL) InvalidateBufferData(buffer glbase.Buffer) { - C.gl4_3core_glInvalidateBufferData(gl.funcs, C.GLuint(buffer)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glInvalidateBufferSubData.xml -func (gl *GL) InvalidateBufferSubData(buffer glbase.Buffer, offset, length int) { - C.gl4_3core_glInvalidateBufferSubData(gl.funcs, C.GLuint(buffer), C.GLintptr(offset), C.GLsizeiptr(length)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glInvalidateTexImage.xml -func (gl *GL) InvalidateTexImage(texture glbase.Texture, level int) { - C.gl4_3core_glInvalidateTexImage(gl.funcs, C.GLuint(texture), C.GLint(level)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glInvalidateTexSubImage.xml -func (gl *GL) InvalidateTexSubImage(texture glbase.Texture, level, xoffset, yoffset int, zoffset int32, width, height int, depth int32) { - C.gl4_3core_glInvalidateTexSubImage(gl.funcs, C.GLuint(texture), C.GLint(level), C.GLint(xoffset), C.GLint(yoffset), C.GLint(zoffset), C.GLsizei(width), C.GLsizei(height), C.GLsizei(depth)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetInternalformati64v.xml -func (gl *GL) GetInternalformati64v(target, internalFormat, pname glbase.Enum, bufSize int32, params []int64) { - C.gl4_3core_glGetInternalformati64v(gl.funcs, C.GLenum(target), C.GLenum(internalFormat), C.GLenum(pname), C.GLsizei(bufSize), (*C.GLint64)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glGetFramebufferParameteriv.xml -func (gl *GL) GetFramebufferParameteriv(target, pname glbase.Enum, params []int32) { - C.gl4_3core_glGetFramebufferParameteriv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glFramebufferParameteri.xml -func (gl *GL) FramebufferParameteri(target, pname glbase.Enum, param int32) { - C.gl4_3core_glFramebufferParameteri(gl.funcs, C.GLenum(target), C.GLenum(pname), C.GLint(param)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexBindingDivisor.xml -func (gl *GL) VertexBindingDivisor(bindingindex, divisor uint32) { - C.gl4_3core_glVertexBindingDivisor(gl.funcs, C.GLuint(bindingindex), C.GLuint(divisor)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttribBinding.xml -func (gl *GL) VertexAttribBinding(attribindex, bindingindex uint32) { - C.gl4_3core_glVertexAttribBinding(gl.funcs, C.GLuint(attribindex), C.GLuint(bindingindex)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttribLFormat.xml -func (gl *GL) VertexAttribLFormat(attribindex uint32, size int, gltype glbase.Enum, relativeoffset uint32) { - C.gl4_3core_glVertexAttribLFormat(gl.funcs, C.GLuint(attribindex), C.GLint(size), C.GLenum(gltype), C.GLuint(relativeoffset)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttribIFormat.xml -func (gl *GL) VertexAttribIFormat(attribindex uint32, size int, gltype glbase.Enum, relativeoffset uint32) { - C.gl4_3core_glVertexAttribIFormat(gl.funcs, C.GLuint(attribindex), C.GLint(size), C.GLenum(gltype), C.GLuint(relativeoffset)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttribFormat.xml -func (gl *GL) VertexAttribFormat(attribindex uint32, size int, gltype glbase.Enum, normalized bool, relativeoffset uint32) { - C.gl4_3core_glVertexAttribFormat(gl.funcs, C.GLuint(attribindex), C.GLint(size), C.GLenum(gltype), *(*C.GLboolean)(unsafe.Pointer(&normalized)), C.GLuint(relativeoffset)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glBindVertexBuffer.xml -func (gl *GL) BindVertexBuffer(bindingindex uint32, buffer glbase.Buffer, offset, stride int) { - C.gl4_3core_glBindVertexBuffer(gl.funcs, C.GLuint(bindingindex), C.GLuint(buffer), C.GLintptr(offset), C.GLsizei(stride)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glTextureView.xml -func (gl *GL) TextureView(texture glbase.Texture, target glbase.Enum, origtexture uint32, internalFormat glbase.Enum, minlevel, numlevels, minlayer, numlayers uint32) { - C.gl4_3core_glTextureView(gl.funcs, C.GLuint(texture), C.GLenum(target), C.GLuint(origtexture), C.GLenum(internalFormat), C.GLuint(minlevel), C.GLuint(numlevels), C.GLuint(minlayer), C.GLuint(numlayers)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glCopyImageSubData.xml -func (gl *GL) CopyImageSubData(srcName uint32, srcTarget glbase.Enum, srcLevel, srcX, srcY, srcZ int32, dstName uint32, dstTarget glbase.Enum, dstLevel, dstX, dstY, dstZ, srcWidth, srcHeight, srcDepth int32) { - C.gl4_3core_glCopyImageSubData(gl.funcs, C.GLuint(srcName), C.GLenum(srcTarget), C.GLint(srcLevel), C.GLint(srcX), C.GLint(srcY), C.GLint(srcZ), C.GLuint(dstName), C.GLenum(dstTarget), C.GLint(dstLevel), C.GLint(dstX), C.GLint(dstY), C.GLint(dstZ), C.GLsizei(srcWidth), C.GLsizei(srcHeight), C.GLsizei(srcDepth)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glDispatchComputeIndirect.xml -func (gl *GL) DispatchComputeIndirect(indirect int) { - C.gl4_3core_glDispatchComputeIndirect(gl.funcs, C.GLintptr(indirect)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glDispatchCompute.xml -func (gl *GL) DispatchCompute(num_groups_x, num_groups_y, num_groups_z uint32) { - C.gl4_3core_glDispatchCompute(gl.funcs, C.GLuint(num_groups_x), C.GLuint(num_groups_y), C.GLuint(num_groups_z)) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glClearBufferSubData.xml -func (gl *GL) ClearBufferSubData(target, internalFormat glbase.Enum, offset, size int, format, gltype glbase.Enum, data interface{}) { - var data_ptr unsafe.Pointer - var data_v = reflect.ValueOf(data) - if data != nil && data_v.Kind() != reflect.Slice { - panic("parameter data must be a slice") - } - if data != nil { - data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer()) - } - C.gl4_3core_glClearBufferSubData(gl.funcs, C.GLenum(target), C.GLenum(internalFormat), C.GLintptr(offset), C.GLsizeiptr(size), C.GLenum(format), C.GLenum(gltype), data_ptr) -} - -// https://www.opengl.org/sdk/docs/man4/xhtml/glClearBufferData.xml -func (gl *GL) ClearBufferData(target, internalFormat, format, gltype glbase.Enum, data interface{}) { - var data_ptr unsafe.Pointer - var data_v = reflect.ValueOf(data) - if data != nil && data_v.Kind() != reflect.Slice { - panic("parameter data must be a slice") - } - if data != nil { - data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer()) - } - C.gl4_3core_glClearBufferData(gl.funcs, C.GLenum(target), C.GLenum(internalFormat), C.GLenum(format), C.GLenum(gltype), data_ptr) -} diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/gl/es2/funcs.cpp b/Godeps/_workspace/src/github.com/obscuren/qml/gl/es2/funcs.cpp deleted file mode 100644 index 71acf8d1b..000000000 --- a/Godeps/_workspace/src/github.com/obscuren/qml/gl/es2/funcs.cpp +++ /dev/null @@ -1,813 +0,0 @@ - -// ** file automatically generated by glgen -- do not edit manually ** - -#include -#include - -#include "funcs.h" - -void *gles2_funcs() { - QOpenGLFunctions* funcs = QOpenGLContext::currentContext()->functions(); - if (!funcs) { - return 0; - } - return funcs; -} - - -void gles2_glActiveTexture(void *_glfuncs, GLenum texture) -{ - QOpenGLFunctions* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glActiveTexture(texture); -} - -void gles2_glAttachShader(void *_glfuncs, GLuint program, GLuint shader) -{ - QOpenGLFunctions* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glAttachShader(program, shader); -} - -void gles2_glBindAttribLocation(void *_glfuncs, GLuint program, GLuint index, const GLchar* name) -{ - QOpenGLFunctions* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glBindAttribLocation(program, index, name); -} - -void gles2_glBindBuffer(void *_glfuncs, GLenum target, GLuint buffer) -{ - QOpenGLFunctions* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glBindBuffer(target, buffer); -} - -void gles2_glBindFramebuffer(void *_glfuncs, GLenum target, GLuint framebuffer) -{ - QOpenGLFunctions* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glBindFramebuffer(target, framebuffer); -} - -void gles2_glBindRenderbuffer(void *_glfuncs, GLenum target, GLuint renderbuffer) -{ - QOpenGLFunctions* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glBindRenderbuffer(target, renderbuffer); -} - -void gles2_glBlendColor(void *_glfuncs, GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) -{ - QOpenGLFunctions* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glBlendColor(red, green, blue, alpha); -} - -void gles2_glBlendEquation(void *_glfuncs, GLenum mode) -{ - QOpenGLFunctions* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glBlendEquation(mode); -} - -void gles2_glBlendEquationSeparate(void *_glfuncs, GLenum modeRGB, GLenum modeAlpha) -{ - QOpenGLFunctions* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glBlendEquationSeparate(modeRGB, modeAlpha); -} - -void gles2_glBlendFuncSeparate(void *_glfuncs, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha) -{ - QOpenGLFunctions* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glBlendFuncSeparate(srcRGB, dstRGB, srcAlpha, dstAlpha); -} - -void gles2_glBufferData(void *_glfuncs, GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage) -{ - QOpenGLFunctions* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glBufferData(target, size, data, usage); -} - -void gles2_glBufferSubData(void *_glfuncs, GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data) -{ - QOpenGLFunctions* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glBufferSubData(target, offset, size, data); -} - -GLenum gles2_glCheckFramebufferStatus(void *_glfuncs, GLenum target) -{ - QOpenGLFunctions* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glCheckFramebufferStatus(target); -} - -void gles2_glClearDepthf(void *_glfuncs, GLclampf depth) -{ - QOpenGLFunctions* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glClearDepthf(depth); -} - -void gles2_glCompileShader(void *_glfuncs, GLuint shader) -{ - QOpenGLFunctions* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glCompileShader(shader); -} - -void gles2_glCompressedTexImage2D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid* data) -{ - QOpenGLFunctions* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glCompressedTexImage2D(target, level, internalFormat, width, height, border, imageSize, data); -} - -void gles2_glCompressedTexSubImage2D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid* data) -{ - QOpenGLFunctions* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glCompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, imageSize, data); -} - -GLuint gles2_glCreateProgram(void *_glfuncs) -{ - QOpenGLFunctions* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glCreateProgram(); -} - -GLuint gles2_glCreateShader(void *_glfuncs, GLenum gltype) -{ - QOpenGLFunctions* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glCreateShader(gltype); -} - -void gles2_glDeleteBuffers(void *_glfuncs, GLsizei n, const GLuint* buffers) -{ - QOpenGLFunctions* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDeleteBuffers(n, buffers); -} - -void gles2_glDeleteFramebuffers(void *_glfuncs, GLsizei n, const GLuint* framebuffers) -{ - QOpenGLFunctions* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDeleteFramebuffers(n, framebuffers); -} - -void gles2_glDeleteProgram(void *_glfuncs, GLuint program) -{ - QOpenGLFunctions* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDeleteProgram(program); -} - -void gles2_glDeleteRenderbuffers(void *_glfuncs, GLsizei n, const GLuint* renderbuffers) -{ - QOpenGLFunctions* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDeleteRenderbuffers(n, renderbuffers); -} - -void gles2_glDeleteShader(void *_glfuncs, GLuint shader) -{ - QOpenGLFunctions* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDeleteShader(shader); -} - -void gles2_glDepthRangef(void *_glfuncs, GLclampf zNear, GLclampf zFar) -{ - QOpenGLFunctions* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDepthRangef(zNear, zFar); -} - -void gles2_glDetachShader(void *_glfuncs, GLuint program, GLuint shader) -{ - QOpenGLFunctions* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDetachShader(program, shader); -} - -void gles2_glDisableVertexAttribArray(void *_glfuncs, GLuint index) -{ - QOpenGLFunctions* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDisableVertexAttribArray(index); -} - -void gles2_glEnableVertexAttribArray(void *_glfuncs, GLuint index) -{ - QOpenGLFunctions* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glEnableVertexAttribArray(index); -} - -void gles2_glFramebufferRenderbuffer(void *_glfuncs, GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer) -{ - QOpenGLFunctions* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glFramebufferRenderbuffer(target, attachment, renderbuffertarget, renderbuffer); -} - -void gles2_glFramebufferTexture2D(void *_glfuncs, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) -{ - QOpenGLFunctions* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glFramebufferTexture2D(target, attachment, textarget, texture, level); -} - -void gles2_glGenBuffers(void *_glfuncs, GLsizei n, GLuint* buffers) -{ - QOpenGLFunctions* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGenBuffers(n, buffers); -} - -void gles2_glGenerateMipmap(void *_glfuncs, GLenum target) -{ - QOpenGLFunctions* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGenerateMipmap(target); -} - -void gles2_glGenFramebuffers(void *_glfuncs, GLsizei n, GLuint* framebuffers) -{ - QOpenGLFunctions* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGenFramebuffers(n, framebuffers); -} - -void gles2_glGenRenderbuffers(void *_glfuncs, GLsizei n, GLuint* renderbuffers) -{ - QOpenGLFunctions* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGenRenderbuffers(n, renderbuffers); -} - -void gles2_glGetActiveAttrib(void *_glfuncs, GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLint* size, GLenum* gltype, GLchar* name) -{ - QOpenGLFunctions* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetActiveAttrib(program, index, bufSize, length, size, gltype, name); -} - -void gles2_glGetActiveUniform(void *_glfuncs, GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLint* size, GLenum* gltype, GLchar* name) -{ - QOpenGLFunctions* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetActiveUniform(program, index, bufSize, length, size, gltype, name); -} - -void gles2_glGetAttachedShaders(void *_glfuncs, GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders) -{ - QOpenGLFunctions* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetAttachedShaders(program, maxcount, count, shaders); -} - -GLint gles2_glGetAttribLocation(void *_glfuncs, GLuint program, const GLchar* name) -{ - QOpenGLFunctions* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glGetAttribLocation(program, name); -} - -void gles2_glGetBufferParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params) -{ - QOpenGLFunctions* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetBufferParameteriv(target, pname, params); -} - -void gles2_glGetFramebufferAttachmentParameteriv(void *_glfuncs, GLenum target, GLenum attachment, GLenum pname, GLint* params) -{ - QOpenGLFunctions* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetFramebufferAttachmentParameteriv(target, attachment, pname, params); -} - -void gles2_glGetProgramiv(void *_glfuncs, GLuint program, GLenum pname, GLint* params) -{ - QOpenGLFunctions* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetProgramiv(program, pname, params); -} - -void gles2_glGetProgramInfoLog(void *_glfuncs, GLuint program, GLsizei bufSize, GLsizei* length, GLchar* infoLog) -{ - QOpenGLFunctions* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetProgramInfoLog(program, bufSize, length, infoLog); -} - -void gles2_glGetRenderbufferParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params) -{ - QOpenGLFunctions* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetRenderbufferParameteriv(target, pname, params); -} - -void gles2_glGetShaderiv(void *_glfuncs, GLuint shader, GLenum pname, GLint* params) -{ - QOpenGLFunctions* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetShaderiv(shader, pname, params); -} - -void gles2_glGetShaderInfoLog(void *_glfuncs, GLuint shader, GLsizei bufSize, GLsizei* length, GLchar* infoLog) -{ - QOpenGLFunctions* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetShaderInfoLog(shader, bufSize, length, infoLog); -} - -void gles2_glGetShaderPrecisionFormat(void *_glfuncs, GLenum shadertype, GLenum precisionType, GLint* range_, GLint* precision) -{ - QOpenGLFunctions* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetShaderPrecisionFormat(shadertype, precisionType, range_, precision); -} - -void gles2_glGetShaderSource(void *_glfuncs, GLuint shader, GLsizei bufSize, GLsizei* length, GLchar* source) -{ - QOpenGLFunctions* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetShaderSource(shader, bufSize, length, source); -} - -void gles2_glGetUniformfv(void *_glfuncs, GLuint program, GLint location, GLfloat* params) -{ - QOpenGLFunctions* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetUniformfv(program, location, params); -} - -void gles2_glGetUniformiv(void *_glfuncs, GLuint program, GLint location, GLint* params) -{ - QOpenGLFunctions* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetUniformiv(program, location, params); -} - -GLint gles2_glGetUniformLocation(void *_glfuncs, GLuint program, const GLchar* name) -{ - QOpenGLFunctions* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glGetUniformLocation(program, name); -} - -void gles2_glGetVertexAttribfv(void *_glfuncs, GLuint index, GLenum pname, GLfloat* params) -{ - QOpenGLFunctions* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetVertexAttribfv(index, pname, params); -} - -void gles2_glGetVertexAttribiv(void *_glfuncs, GLuint index, GLenum pname, GLint* params) -{ - QOpenGLFunctions* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetVertexAttribiv(index, pname, params); -} - -GLboolean gles2_glIsBuffer(void *_glfuncs, GLuint buffer) -{ - QOpenGLFunctions* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glIsBuffer(buffer); -} - -GLboolean gles2_glIsFramebuffer(void *_glfuncs, GLuint framebuffer) -{ - QOpenGLFunctions* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glIsFramebuffer(framebuffer); -} - -GLboolean gles2_glIsProgram(void *_glfuncs, GLuint program) -{ - QOpenGLFunctions* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glIsProgram(program); -} - -GLboolean gles2_glIsRenderbuffer(void *_glfuncs, GLuint renderbuffer) -{ - QOpenGLFunctions* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glIsRenderbuffer(renderbuffer); -} - -GLboolean gles2_glIsShader(void *_glfuncs, GLuint shader) -{ - QOpenGLFunctions* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glIsShader(shader); -} - -void gles2_glLinkProgram(void *_glfuncs, GLuint program) -{ - QOpenGLFunctions* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glLinkProgram(program); -} - -void gles2_glReleaseShaderCompiler(void *_glfuncs) -{ - QOpenGLFunctions* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glReleaseShaderCompiler(); -} - -void gles2_glRenderbufferStorage(void *_glfuncs, GLenum target, GLenum internalFormat, GLsizei width, GLsizei height) -{ - QOpenGLFunctions* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRenderbufferStorage(target, internalFormat, width, height); -} - -void gles2_glSampleCoverage(void *_glfuncs, GLclampf value, GLboolean invert) -{ - QOpenGLFunctions* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glSampleCoverage(value, invert); -} - -void gles2_glShaderBinary(void *_glfuncs, GLint n, const GLuint* shaders, GLenum binaryFormat, const GLvoid* binary, GLint length) -{ - QOpenGLFunctions* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glShaderBinary(n, shaders, binaryFormat, binary, length); -} - -void gles2_glShaderSource(void *_glfuncs, GLuint shader, GLsizei count, const GLchar** source, const GLint* length) -{ - QOpenGLFunctions* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glShaderSource(shader, count, source, length); -} - -void gles2_glStencilFuncSeparate(void *_glfuncs, GLenum face, GLenum glfunc, GLint ref, GLuint mask) -{ - QOpenGLFunctions* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glStencilFuncSeparate(face, glfunc, ref, mask); -} - -void gles2_glStencilMaskSeparate(void *_glfuncs, GLenum face, GLuint mask) -{ - QOpenGLFunctions* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glStencilMaskSeparate(face, mask); -} - -void gles2_glStencilOpSeparate(void *_glfuncs, GLenum face, GLenum fail, GLenum zfail, GLenum zpass) -{ - QOpenGLFunctions* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glStencilOpSeparate(face, fail, zfail, zpass); -} - -void gles2_glUniform1f(void *_glfuncs, GLint location, GLfloat v0) -{ - QOpenGLFunctions* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniform1f(location, v0); -} - -void gles2_glUniform1fv(void *_glfuncs, GLint location, GLsizei count, const GLfloat* value) -{ - QOpenGLFunctions* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniform1fv(location, count, value); -} - -void gles2_glUniform1i(void *_glfuncs, GLint location, GLint v0) -{ - QOpenGLFunctions* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniform1i(location, v0); -} - -void gles2_glUniform1iv(void *_glfuncs, GLint location, GLsizei count, const GLint* value) -{ - QOpenGLFunctions* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniform1iv(location, count, value); -} - -void gles2_glUniform2f(void *_glfuncs, GLint location, GLfloat v0, GLfloat v1) -{ - QOpenGLFunctions* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniform2f(location, v0, v1); -} - -void gles2_glUniform2fv(void *_glfuncs, GLint location, GLsizei count, const GLfloat* value) -{ - QOpenGLFunctions* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniform2fv(location, count, value); -} - -void gles2_glUniform2i(void *_glfuncs, GLint location, GLint v0, GLint v1) -{ - QOpenGLFunctions* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniform2i(location, v0, v1); -} - -void gles2_glUniform2iv(void *_glfuncs, GLint location, GLsizei count, const GLint* value) -{ - QOpenGLFunctions* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniform2iv(location, count, value); -} - -void gles2_glUniform3f(void *_glfuncs, GLint location, GLfloat v0, GLfloat v1, GLfloat v2) -{ - QOpenGLFunctions* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniform3f(location, v0, v1, v2); -} - -void gles2_glUniform3fv(void *_glfuncs, GLint location, GLsizei count, const GLfloat* value) -{ - QOpenGLFunctions* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniform3fv(location, count, value); -} - -void gles2_glUniform3i(void *_glfuncs, GLint location, GLint v0, GLint v1, GLint v2) -{ - QOpenGLFunctions* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniform3i(location, v0, v1, v2); -} - -void gles2_glUniform3iv(void *_glfuncs, GLint location, GLsizei count, const GLint* value) -{ - QOpenGLFunctions* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniform3iv(location, count, value); -} - -void gles2_glUniform4f(void *_glfuncs, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) -{ - QOpenGLFunctions* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniform4f(location, v0, v1, v2, v3); -} - -void gles2_glUniform4fv(void *_glfuncs, GLint location, GLsizei count, const GLfloat* value) -{ - QOpenGLFunctions* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniform4fv(location, count, value); -} - -void gles2_glUniform4i(void *_glfuncs, GLint location, GLint v0, GLint v1, GLint v2, GLint v3) -{ - QOpenGLFunctions* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniform4i(location, v0, v1, v2, v3); -} - -void gles2_glUniform4iv(void *_glfuncs, GLint location, GLsizei count, const GLint* value) -{ - QOpenGLFunctions* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniform4iv(location, count, value); -} - -void gles2_glUniformMatrix2fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) -{ - QOpenGLFunctions* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniformMatrix2fv(location, count, transpose, value); -} - -void gles2_glUniformMatrix3fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) -{ - QOpenGLFunctions* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniformMatrix3fv(location, count, transpose, value); -} - -void gles2_glUniformMatrix4fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) -{ - QOpenGLFunctions* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniformMatrix4fv(location, count, transpose, value); -} - -void gles2_glUseProgram(void *_glfuncs, GLuint program) -{ - QOpenGLFunctions* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUseProgram(program); -} - -void gles2_glValidateProgram(void *_glfuncs, GLuint program) -{ - QOpenGLFunctions* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glValidateProgram(program); -} - -void gles2_glVertexAttrib1f(void *_glfuncs, GLuint index, GLfloat x) -{ - QOpenGLFunctions* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttrib1f(index, x); -} - -void gles2_glVertexAttrib1fv(void *_glfuncs, GLuint index, const GLfloat* values) -{ - QOpenGLFunctions* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttrib1fv(index, values); -} - -void gles2_glVertexAttrib2f(void *_glfuncs, GLuint index, GLfloat x, GLfloat y) -{ - QOpenGLFunctions* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttrib2f(index, x, y); -} - -void gles2_glVertexAttrib2fv(void *_glfuncs, GLuint index, const GLfloat* values) -{ - QOpenGLFunctions* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttrib2fv(index, values); -} - -void gles2_glVertexAttrib3f(void *_glfuncs, GLuint index, GLfloat x, GLfloat y, GLfloat z) -{ - QOpenGLFunctions* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttrib3f(index, x, y, z); -} - -void gles2_glVertexAttrib3fv(void *_glfuncs, GLuint index, const GLfloat* values) -{ - QOpenGLFunctions* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttrib3fv(index, values); -} - -void gles2_glVertexAttrib4f(void *_glfuncs, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w) -{ - QOpenGLFunctions* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttrib4f(index, x, y, z, w); -} - -void gles2_glVertexAttrib4fv(void *_glfuncs, GLuint index, const GLfloat* values) -{ - QOpenGLFunctions* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttrib4fv(index, values); -} - -void gles2_glVertexAttribPointer(void *_glfuncs, GLuint index, GLint size, GLenum gltype, GLboolean normalized, GLsizei stride, const GLvoid* offset) -{ - QOpenGLFunctions* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttribPointer(index, size, gltype, normalized, stride, offset); -} - -void gles2_glBindTexture(void *_glfuncs, GLenum target, GLuint texture) -{ - glBindTexture(target, texture); -} - -void gles2_glBlendFunc(void *_glfuncs, GLenum sfactor, GLenum dfactor) -{ - glBlendFunc(sfactor, dfactor); -} - -void gles2_glClear(void *_glfuncs, GLbitfield mask) -{ - glClear(mask); -} - -void gles2_glClearColor(void *_glfuncs, GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) -{ - glClearColor(red, green, blue, alpha); -} - -void gles2_glClearStencil(void *_glfuncs, GLint s) -{ - glClearStencil(s); -} - -void gles2_glColorMask(void *_glfuncs, GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) -{ - glColorMask(red, green, blue, alpha); -} - -void gles2_glCopyTexImage2D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) -{ - glCopyTexImage2D(target, level, internalFormat, x, y, width, height, border); -} - -void gles2_glCopyTexSubImage2D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) -{ - glCopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height); -} - -void gles2_glCullFace(void *_glfuncs, GLenum mode) -{ - glCullFace(mode); -} - -void gles2_glDeleteTextures(void *_glfuncs, GLsizei n, const GLuint* textures) -{ - glDeleteTextures(n, textures); -} - -void gles2_glDepthFunc(void *_glfuncs, GLenum glfunc) -{ - glDepthFunc(glfunc); -} - -void gles2_glDepthMask(void *_glfuncs, GLboolean flag) -{ - glDepthMask(flag); -} - -void gles2_glDisable(void *_glfuncs, GLenum cap) -{ - glDisable(cap); -} - -void gles2_glDrawArrays(void *_glfuncs, GLenum mode, GLint first, GLsizei count) -{ - glDrawArrays(mode, first, count); -} - -void gles2_glDrawElements(void *_glfuncs, GLenum mode, GLsizei count, GLenum gltype, const GLvoid* indices) -{ - glDrawElements(mode, count, gltype, indices); -} - -void gles2_glEnable(void *_glfuncs, GLenum cap) -{ - glEnable(cap); -} - -void gles2_glFinish(void *_glfuncs) -{ - glFinish(); -} - -void gles2_glFlush(void *_glfuncs) -{ - glFlush(); -} - -void gles2_glFrontFace(void *_glfuncs, GLenum mode) -{ - glFrontFace(mode); -} - -void gles2_glGenTextures(void *_glfuncs, GLsizei n, GLuint* textures) -{ - glGenTextures(n, textures); -} - -void gles2_glGetBooleanv(void *_glfuncs, GLenum pname, GLboolean* params) -{ - glGetBooleanv(pname, params); -} - -GLenum gles2_glGetError(void *_glfuncs) -{ - return glGetError(); -} - -void gles2_glGetFloatv(void *_glfuncs, GLenum pname, GLfloat* params) -{ - glGetFloatv(pname, params); -} - -void gles2_glGetIntegerv(void *_glfuncs, GLenum pname, GLint* params) -{ - glGetIntegerv(pname, params); -} - -void gles2_glGetTexParameterfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params) -{ - glGetTexParameterfv(target, pname, params); -} - -void gles2_glGetTexParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params) -{ - glGetTexParameteriv(target, pname, params); -} - -void gles2_glHint(void *_glfuncs, GLenum target, GLenum mode) -{ - glHint(target, mode); -} - -GLboolean gles2_glIsEnabled(void *_glfuncs, GLenum cap) -{ - return glIsEnabled(cap); -} - -GLboolean gles2_glIsTexture(void *_glfuncs, GLuint texture) -{ - return glIsTexture(texture); -} - -void gles2_glLineWidth(void *_glfuncs, GLfloat width) -{ - glLineWidth(width); -} - -void gles2_glPixelStorei(void *_glfuncs, GLenum pname, GLint param) -{ - glPixelStorei(pname, param); -} - -void gles2_glPolygonOffset(void *_glfuncs, GLfloat factor, GLfloat units) -{ - glPolygonOffset(factor, units); -} - -void gles2_glReadPixels(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum gltype, GLvoid* pixels) -{ - glReadPixels(x, y, width, height, format, gltype, pixels); -} - -void gles2_glScissor(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height) -{ - glScissor(x, y, width, height); -} - -void gles2_glStencilFunc(void *_glfuncs, GLenum glfunc, GLint ref, GLuint mask) -{ - glStencilFunc(glfunc, ref, mask); -} - -void gles2_glStencilMask(void *_glfuncs, GLuint mask) -{ - glStencilMask(mask); -} - -void gles2_glStencilOp(void *_glfuncs, GLenum fail, GLenum zfail, GLenum zpass) -{ - glStencilOp(fail, zfail, zpass); -} - -void gles2_glTexImage2D(void *_glfuncs, GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum gltype, const GLvoid* pixels) -{ - glTexImage2D(target, level, internalFormat, width, height, border, format, gltype, pixels); -} - -void gles2_glTexParameterf(void *_glfuncs, GLenum target, GLenum pname, GLfloat param) -{ - glTexParameterf(target, pname, param); -} - -void gles2_glTexParameterfv(void *_glfuncs, GLenum target, GLenum pname, const GLfloat* params) -{ - glTexParameterfv(target, pname, params); -} - -void gles2_glTexParameteri(void *_glfuncs, GLenum target, GLenum pname, GLint param) -{ - glTexParameteri(target, pname, param); -} - -void gles2_glTexParameteriv(void *_glfuncs, GLenum target, GLenum pname, const GLint* params) -{ - glTexParameteriv(target, pname, params); -} - -void gles2_glTexSubImage2D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum gltype, const GLvoid* pixels) -{ - glTexSubImage2D(target, level, xoffset, yoffset, width, height, format, gltype, pixels); -} - -void gles2_glViewport(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height) -{ - glViewport(x, y, width, height); -} - diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/gl/es2/funcs.h b/Godeps/_workspace/src/github.com/obscuren/qml/gl/es2/funcs.h deleted file mode 100644 index 7e9fd3534..000000000 --- a/Godeps/_workspace/src/github.com/obscuren/qml/gl/es2/funcs.h +++ /dev/null @@ -1,182 +0,0 @@ - -// ** file automatically generated by glgen -- do not edit manually ** - -#ifndef __cplusplus -#include -#include -typedef unsigned int GLenum; -typedef unsigned char GLboolean; -typedef unsigned int GLbitfield; -typedef void GLvoid; -typedef char GLchar; -typedef signed char GLbyte; /* 1-byte signed */ -typedef short GLshort; /* 2-byte signed */ -typedef int GLint; /* 4-byte signed */ -typedef unsigned char GLubyte; /* 1-byte unsigned */ -typedef unsigned short GLushort; /* 2-byte unsigned */ -typedef unsigned int GLuint; /* 4-byte unsigned */ -typedef int GLsizei; /* 4-byte signed */ -typedef float GLfloat; /* single precision float */ -typedef float GLclampf; /* single precision float in [0,1] */ -typedef double GLdouble; /* double precision float */ -typedef double GLclampd; /* double precision float in [0,1] */ -typedef int64_t GLint64; -typedef uint64_t GLuint64; -typedef ptrdiff_t GLintptr; -typedef ptrdiff_t GLsizeiptr; -typedef ptrdiff_t GLintptrARB; -typedef ptrdiff_t GLsizeiptrARB; -typedef struct __GLsync *GLsync; -#endif - -#ifdef __cplusplus -extern "C" { -#endif - -void *gles2_funcs(); - -void gles2_glActiveTexture(void *_glfuncs, GLenum texture); -void gles2_glAttachShader(void *_glfuncs, GLuint program, GLuint shader); -void gles2_glBindAttribLocation(void *_glfuncs, GLuint program, GLuint index, const GLchar* name); -void gles2_glBindBuffer(void *_glfuncs, GLenum target, GLuint buffer); -void gles2_glBindFramebuffer(void *_glfuncs, GLenum target, GLuint framebuffer); -void gles2_glBindRenderbuffer(void *_glfuncs, GLenum target, GLuint renderbuffer); -void gles2_glBlendColor(void *_glfuncs, GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); -void gles2_glBlendEquation(void *_glfuncs, GLenum mode); -void gles2_glBlendEquationSeparate(void *_glfuncs, GLenum modeRGB, GLenum modeAlpha); -void gles2_glBlendFuncSeparate(void *_glfuncs, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); -void gles2_glBufferData(void *_glfuncs, GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage); -void gles2_glBufferSubData(void *_glfuncs, GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data); -GLenum gles2_glCheckFramebufferStatus(void *_glfuncs, GLenum target); -void gles2_glClearDepthf(void *_glfuncs, GLclampf depth); -void gles2_glCompileShader(void *_glfuncs, GLuint shader); -void gles2_glCompressedTexImage2D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid* data); -void gles2_glCompressedTexSubImage2D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid* data); -GLuint gles2_glCreateProgram(void *_glfuncs); -GLuint gles2_glCreateShader(void *_glfuncs, GLenum gltype); -void gles2_glDeleteBuffers(void *_glfuncs, GLsizei n, const GLuint* buffers); -void gles2_glDeleteFramebuffers(void *_glfuncs, GLsizei n, const GLuint* framebuffers); -void gles2_glDeleteProgram(void *_glfuncs, GLuint program); -void gles2_glDeleteRenderbuffers(void *_glfuncs, GLsizei n, const GLuint* renderbuffers); -void gles2_glDeleteShader(void *_glfuncs, GLuint shader); -void gles2_glDepthRangef(void *_glfuncs, GLclampf zNear, GLclampf zFar); -void gles2_glDetachShader(void *_glfuncs, GLuint program, GLuint shader); -void gles2_glDisableVertexAttribArray(void *_glfuncs, GLuint index); -void gles2_glEnableVertexAttribArray(void *_glfuncs, GLuint index); -void gles2_glFramebufferRenderbuffer(void *_glfuncs, GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); -void gles2_glFramebufferTexture2D(void *_glfuncs, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); -void gles2_glGenBuffers(void *_glfuncs, GLsizei n, GLuint* buffers); -void gles2_glGenerateMipmap(void *_glfuncs, GLenum target); -void gles2_glGenFramebuffers(void *_glfuncs, GLsizei n, GLuint* framebuffers); -void gles2_glGenRenderbuffers(void *_glfuncs, GLsizei n, GLuint* renderbuffers); -void gles2_glGetActiveAttrib(void *_glfuncs, GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLint* size, GLenum* gltype, GLchar* name); -void gles2_glGetActiveUniform(void *_glfuncs, GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLint* size, GLenum* gltype, GLchar* name); -void gles2_glGetAttachedShaders(void *_glfuncs, GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders); -GLint gles2_glGetAttribLocation(void *_glfuncs, GLuint program, const GLchar* name); -void gles2_glGetBufferParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params); -void gles2_glGetFramebufferAttachmentParameteriv(void *_glfuncs, GLenum target, GLenum attachment, GLenum pname, GLint* params); -void gles2_glGetProgramiv(void *_glfuncs, GLuint program, GLenum pname, GLint* params); -void gles2_glGetProgramInfoLog(void *_glfuncs, GLuint program, GLsizei bufSize, GLsizei* length, GLchar* infoLog); -void gles2_glGetRenderbufferParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params); -void gles2_glGetShaderiv(void *_glfuncs, GLuint shader, GLenum pname, GLint* params); -void gles2_glGetShaderInfoLog(void *_glfuncs, GLuint shader, GLsizei bufSize, GLsizei* length, GLchar* infoLog); -void gles2_glGetShaderPrecisionFormat(void *_glfuncs, GLenum shadertype, GLenum precisionType, GLint* range_, GLint* precision); -void gles2_glGetShaderSource(void *_glfuncs, GLuint shader, GLsizei bufSize, GLsizei* length, GLchar* source); -void gles2_glGetUniformfv(void *_glfuncs, GLuint program, GLint location, GLfloat* params); -void gles2_glGetUniformiv(void *_glfuncs, GLuint program, GLint location, GLint* params); -GLint gles2_glGetUniformLocation(void *_glfuncs, GLuint program, const GLchar* name); -void gles2_glGetVertexAttribfv(void *_glfuncs, GLuint index, GLenum pname, GLfloat* params); -void gles2_glGetVertexAttribiv(void *_glfuncs, GLuint index, GLenum pname, GLint* params); -GLboolean gles2_glIsBuffer(void *_glfuncs, GLuint buffer); -GLboolean gles2_glIsFramebuffer(void *_glfuncs, GLuint framebuffer); -GLboolean gles2_glIsProgram(void *_glfuncs, GLuint program); -GLboolean gles2_glIsRenderbuffer(void *_glfuncs, GLuint renderbuffer); -GLboolean gles2_glIsShader(void *_glfuncs, GLuint shader); -void gles2_glLinkProgram(void *_glfuncs, GLuint program); -void gles2_glReleaseShaderCompiler(void *_glfuncs); -void gles2_glRenderbufferStorage(void *_glfuncs, GLenum target, GLenum internalFormat, GLsizei width, GLsizei height); -void gles2_glSampleCoverage(void *_glfuncs, GLclampf value, GLboolean invert); -void gles2_glShaderBinary(void *_glfuncs, GLint n, const GLuint* shaders, GLenum binaryFormat, const GLvoid* binary, GLint length); -void gles2_glShaderSource(void *_glfuncs, GLuint shader, GLsizei count, const GLchar** source, const GLint* length); -void gles2_glStencilFuncSeparate(void *_glfuncs, GLenum face, GLenum glfunc, GLint ref, GLuint mask); -void gles2_glStencilMaskSeparate(void *_glfuncs, GLenum face, GLuint mask); -void gles2_glStencilOpSeparate(void *_glfuncs, GLenum face, GLenum fail, GLenum zfail, GLenum zpass); -void gles2_glUniform1f(void *_glfuncs, GLint location, GLfloat v0); -void gles2_glUniform1fv(void *_glfuncs, GLint location, GLsizei count, const GLfloat* value); -void gles2_glUniform1i(void *_glfuncs, GLint location, GLint v0); -void gles2_glUniform1iv(void *_glfuncs, GLint location, GLsizei count, const GLint* value); -void gles2_glUniform2f(void *_glfuncs, GLint location, GLfloat v0, GLfloat v1); -void gles2_glUniform2fv(void *_glfuncs, GLint location, GLsizei count, const GLfloat* value); -void gles2_glUniform2i(void *_glfuncs, GLint location, GLint v0, GLint v1); -void gles2_glUniform2iv(void *_glfuncs, GLint location, GLsizei count, const GLint* value); -void gles2_glUniform3f(void *_glfuncs, GLint location, GLfloat v0, GLfloat v1, GLfloat v2); -void gles2_glUniform3fv(void *_glfuncs, GLint location, GLsizei count, const GLfloat* value); -void gles2_glUniform3i(void *_glfuncs, GLint location, GLint v0, GLint v1, GLint v2); -void gles2_glUniform3iv(void *_glfuncs, GLint location, GLsizei count, const GLint* value); -void gles2_glUniform4f(void *_glfuncs, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); -void gles2_glUniform4fv(void *_glfuncs, GLint location, GLsizei count, const GLfloat* value); -void gles2_glUniform4i(void *_glfuncs, GLint location, GLint v0, GLint v1, GLint v2, GLint v3); -void gles2_glUniform4iv(void *_glfuncs, GLint location, GLsizei count, const GLint* value); -void gles2_glUniformMatrix2fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); -void gles2_glUniformMatrix3fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); -void gles2_glUniformMatrix4fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); -void gles2_glUseProgram(void *_glfuncs, GLuint program); -void gles2_glValidateProgram(void *_glfuncs, GLuint program); -void gles2_glVertexAttrib1f(void *_glfuncs, GLuint index, GLfloat x); -void gles2_glVertexAttrib1fv(void *_glfuncs, GLuint index, const GLfloat* values); -void gles2_glVertexAttrib2f(void *_glfuncs, GLuint index, GLfloat x, GLfloat y); -void gles2_glVertexAttrib2fv(void *_glfuncs, GLuint index, const GLfloat* values); -void gles2_glVertexAttrib3f(void *_glfuncs, GLuint index, GLfloat x, GLfloat y, GLfloat z); -void gles2_glVertexAttrib3fv(void *_glfuncs, GLuint index, const GLfloat* values); -void gles2_glVertexAttrib4f(void *_glfuncs, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); -void gles2_glVertexAttrib4fv(void *_glfuncs, GLuint index, const GLfloat* values); -void gles2_glVertexAttribPointer(void *_glfuncs, GLuint index, GLint size, GLenum gltype, GLboolean normalized, GLsizei stride, const GLvoid* offset); -void gles2_glBindTexture(void *_glfuncs, GLenum target, GLuint texture); -void gles2_glBlendFunc(void *_glfuncs, GLenum sfactor, GLenum dfactor); -void gles2_glClear(void *_glfuncs, GLbitfield mask); -void gles2_glClearColor(void *_glfuncs, GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); -void gles2_glClearStencil(void *_glfuncs, GLint s); -void gles2_glColorMask(void *_glfuncs, GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); -void gles2_glCopyTexImage2D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); -void gles2_glCopyTexSubImage2D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); -void gles2_glCullFace(void *_glfuncs, GLenum mode); -void gles2_glDeleteTextures(void *_glfuncs, GLsizei n, const GLuint* textures); -void gles2_glDepthFunc(void *_glfuncs, GLenum glfunc); -void gles2_glDepthMask(void *_glfuncs, GLboolean flag); -void gles2_glDisable(void *_glfuncs, GLenum cap); -void gles2_glDrawArrays(void *_glfuncs, GLenum mode, GLint first, GLsizei count); -void gles2_glDrawElements(void *_glfuncs, GLenum mode, GLsizei count, GLenum gltype, const GLvoid* indices); -void gles2_glEnable(void *_glfuncs, GLenum cap); -void gles2_glFinish(void *_glfuncs); -void gles2_glFlush(void *_glfuncs); -void gles2_glFrontFace(void *_glfuncs, GLenum mode); -void gles2_glGenTextures(void *_glfuncs, GLsizei n, GLuint* textures); -void gles2_glGetBooleanv(void *_glfuncs, GLenum pname, GLboolean* params); -GLenum gles2_glGetError(void *_glfuncs); -void gles2_glGetFloatv(void *_glfuncs, GLenum pname, GLfloat* params); -void gles2_glGetIntegerv(void *_glfuncs, GLenum pname, GLint* params); -void gles2_glGetTexParameterfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params); -void gles2_glGetTexParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params); -void gles2_glHint(void *_glfuncs, GLenum target, GLenum mode); -GLboolean gles2_glIsEnabled(void *_glfuncs, GLenum cap); -GLboolean gles2_glIsTexture(void *_glfuncs, GLuint texture); -void gles2_glLineWidth(void *_glfuncs, GLfloat width); -void gles2_glPixelStorei(void *_glfuncs, GLenum pname, GLint param); -void gles2_glPolygonOffset(void *_glfuncs, GLfloat factor, GLfloat units); -void gles2_glReadPixels(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum gltype, GLvoid* pixels); -void gles2_glScissor(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height); -void gles2_glStencilFunc(void *_glfuncs, GLenum glfunc, GLint ref, GLuint mask); -void gles2_glStencilMask(void *_glfuncs, GLuint mask); -void gles2_glStencilOp(void *_glfuncs, GLenum fail, GLenum zfail, GLenum zpass); -void gles2_glTexImage2D(void *_glfuncs, GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum gltype, const GLvoid* pixels); -void gles2_glTexParameterf(void *_glfuncs, GLenum target, GLenum pname, GLfloat param); -void gles2_glTexParameterfv(void *_glfuncs, GLenum target, GLenum pname, const GLfloat* params); -void gles2_glTexParameteri(void *_glfuncs, GLenum target, GLenum pname, GLint param); -void gles2_glTexParameteriv(void *_glfuncs, GLenum target, GLenum pname, const GLint* params); -void gles2_glTexSubImage2D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum gltype, const GLvoid* pixels); -void gles2_glViewport(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height); - - -#ifdef __cplusplus -} // extern "C" -#endif diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/gl/es2/gl.go b/Godeps/_workspace/src/github.com/obscuren/qml/gl/es2/gl.go deleted file mode 100644 index 82c9d77cf..000000000 --- a/Godeps/_workspace/src/github.com/obscuren/qml/gl/es2/gl.go +++ /dev/null @@ -1,2990 +0,0 @@ -// ** file automatically generated by glgen -- do not edit manually ** - -package GL - -// #cgo CXXFLAGS: -std=c++0x -pedantic-errors -Wall -fno-strict-aliasing -// #cgo LDFLAGS: -lstdc++ -// #cgo !darwin LDFLAGS: -lGL -// #cgo darwin LDFLAGS: -framework OpenGL -// #cgo pkg-config: Qt5Core Qt5OpenGL -// -// #include "funcs.h" -// -// void free(void*); -// -import "C" - -import ( - "fmt" - "reflect" - "unsafe" - - "gopkg.in/qml.v1/gl/glbase" -) - -// API returns a value that offers methods matching the OpenGL version ES2 API. -// -// The returned API must not be used after the provided OpenGL context becomes invalid. -func API(context glbase.Contexter) *GL { - gl := &GL{} - gl.funcs = C.gles2_funcs() - if gl.funcs == nil { - panic(fmt.Errorf("OpenGL version ES2 is not available")) - } - return gl -} - -// GL implements the OpenGL version ES2 API. Values of this -// type must be created via the API function, and it must not be used after -// the associated OpenGL context becomes invalid. -type GL struct { - funcs unsafe.Pointer -} - -const ( - FALSE = 0 - TRUE = 1 - NONE = 0 - - BYTE = 0x1400 - UNSIGNED_BYTE = 0x1401 - SHORT = 0x1402 - UNSIGNED_SHORT = 0x1403 - INT = 0x1404 - UNSIGNED_INT = 0x1405 - FLOAT = 0x1406 - FIXED = 0x140C - - COLOR_BUFFER_BIT = 0x00004000 - DEPTH_BUFFER_BIT = 0x00000100 - STENCIL_BUFFER_BIT = 0x00000400 - - ALWAYS = 0x0207 - EQUAL = 0x0202 - GEQUAL = 0x0206 - GREATER = 0x0204 - LEQUAL = 0x0203 - LESS = 0x0201 - NEVER = 0x0200 - NOTEQUAL = 0x0205 - - DST_ALPHA = 0x0304 - ONE = 1 - ONE_MINUS_DST_ALPHA = 0x0305 - ONE_MINUS_SRC_ALPHA = 0x0303 - ONE_MINUS_SRC_COLOR = 0x0301 - SRC_ALPHA = 0x0302 - SRC_COLOR = 0x0300 - ZERO = 0 - - DST_COLOR = 0x0306 - ONE_MINUS_DST_COLOR = 0x0307 - SRC_ALPHA_SATURATE = 0x0308 - - BACK = 0x0405 - FRONT = 0x0404 - FRONT_AND_BACK = 0x0408 - - BLEND = 0x0BE2 - CULL_FACE = 0x0B44 - DEPTH_TEST = 0x0B71 - DITHER = 0x0BD0 - POLYGON_OFFSET_FILL = 0x8037 - SCISSOR_TEST = 0x0C11 - STENCIL_TEST = 0x0B90 - TEXTURE_2D = 0x0DE1 - - INVALID_ENUM = 0x0500 - INVALID_FRAMEBUFFER_OPERATION = 0x0506 - INVALID_OPERATION = 0x0502 - INVALID_VALUE = 0x0501 - NO_ERROR = 0 - OUT_OF_MEMORY = 0x0505 - - LINEAR = 0x2601 - - CCW = 0x0901 - CW = 0x0900 - - ALIASED_LINE_WIDTH_RANGE = 0x846E - ALIASED_POINT_SIZE_RANGE = 0x846D - ALPHA_BITS = 0x0D55 - BLUE_BITS = 0x0D54 - COLOR_CLEAR_VALUE = 0x0C22 - COLOR_WRITEMASK = 0x0C23 - CULL_FACE_MODE = 0x0B45 - DEPTH_BITS = 0x0D56 - DEPTH_CLEAR_VALUE = 0x0B73 - DEPTH_FUNC = 0x0B74 - DEPTH_RANGE = 0x0B70 - DEPTH_WRITEMASK = 0x0B72 - FRONT_FACE = 0x0B46 - GREEN_BITS = 0x0D53 - LINE_WIDTH = 0x0B21 - MAX_TEXTURE_SIZE = 0x0D33 - MAX_VIEWPORT_DIMS = 0x0D3A - PACK_ALIGNMENT = 0x0D05 - POLYGON_OFFSET_FACTOR = 0x8038 - POLYGON_OFFSET_UNITS = 0x2A00 - RED_BITS = 0x0D52 - SCISSOR_BOX = 0x0C10 - STENCIL_BITS = 0x0D57 - STENCIL_CLEAR_VALUE = 0x0B91 - STENCIL_FAIL = 0x0B94 - STENCIL_FUNC = 0x0B92 - STENCIL_PASS_DEPTH_FAIL = 0x0B95 - STENCIL_PASS_DEPTH_PASS = 0x0B96 - STENCIL_REF = 0x0B97 - STENCIL_VALUE_MASK = 0x0B93 - STENCIL_WRITEMASK = 0x0B98 - SUBPIXEL_BITS = 0x0D50 - TEXTURE_BINDING_2D = 0x8069 - UNPACK_ALIGNMENT = 0x0CF5 - VIEWPORT = 0x0BA2 - - TEXTURE_MAG_FILTER = 0x2800 - TEXTURE_MIN_FILTER = 0x2801 - TEXTURE_WRAP_S = 0x2802 - TEXTURE_WRAP_T = 0x2803 - - DONT_CARE = 0x1100 - FASTEST = 0x1101 - NICEST = 0x1102 - - GENERATE_MIPMAP_HINT = 0x8192 - - REPLACE = 0x1E01 - - INVERT = 0x150A - - TEXTURE = 0x1702 - - ALPHA = 0x1906 - DEPTH_COMPONENT = 0x1902 - LUMINANCE = 0x1909 - LUMINANCE_ALPHA = 0x190A - RGB = 0x1907 - RGBA = 0x1908 - - RGB5_A1 = 0x8057 - RGBA4 = 0x8056 - - UNSIGNED_SHORT_4_4_4_4 = 0x8033 - UNSIGNED_SHORT_5_5_5_1 = 0x8034 - - LINES = 0x0001 - LINE_LOOP = 0x0002 - LINE_STRIP = 0x0003 - POINTS = 0x0000 - TRIANGLES = 0x0004 - TRIANGLE_FAN = 0x0006 - TRIANGLE_STRIP = 0x0005 - - DECR = 0x1E03 - INCR = 0x1E02 - KEEP = 0x1E00 - - EXTENSIONS = 0x1F03 - RENDERER = 0x1F01 - VENDOR = 0x1F00 - VERSION = 0x1F02 - - NEAREST = 0x2600 - - LINEAR_MIPMAP_LINEAR = 0x2703 - LINEAR_MIPMAP_NEAREST = 0x2701 - NEAREST_MIPMAP_LINEAR = 0x2702 - NEAREST_MIPMAP_NEAREST = 0x2700 - - CLAMP_TO_EDGE = 0x812F - REPEAT = 0x2901 - - CONSTANT_COLOR = 0x8001 - ONE_MINUS_CONSTANT_COLOR = 0x8002 - CONSTANT_ALPHA = 0x8003 - ONE_MINUS_CONSTANT_ALPHA = 0x8004 - BLEND_COLOR = 0x8005 - FUNC_ADD = 0x8006 - BLEND_EQUATION = 0x8009 - BLEND_EQUATION_RGB = 0x8009 - FUNC_SUBTRACT = 0x800A - FUNC_REVERSE_SUBTRACT = 0x800B - SAMPLE_ALPHA_TO_COVERAGE = 0x809E - SAMPLE_COVERAGE = 0x80A0 - SAMPLE_BUFFERS = 0x80A8 - SAMPLES = 0x80A9 - SAMPLE_COVERAGE_VALUE = 0x80AA - SAMPLE_COVERAGE_INVERT = 0x80AB - BLEND_DST_RGB = 0x80C8 - BLEND_SRC_RGB = 0x80C9 - BLEND_DST_ALPHA = 0x80CA - BLEND_SRC_ALPHA = 0x80CB - DEPTH_COMPONENT16 = 0x81A5 - UNSIGNED_SHORT_5_6_5 = 0x8363 - MIRRORED_REPEAT = 0x8370 - TEXTURE0 = 0x84C0 - TEXTURE1 = 0x84C1 - TEXTURE2 = 0x84C2 - TEXTURE3 = 0x84C3 - TEXTURE4 = 0x84C4 - TEXTURE5 = 0x84C5 - TEXTURE6 = 0x84C6 - TEXTURE7 = 0x84C7 - TEXTURE8 = 0x84C8 - TEXTURE9 = 0x84C9 - TEXTURE10 = 0x84CA - TEXTURE11 = 0x84CB - TEXTURE12 = 0x84CC - TEXTURE13 = 0x84CD - TEXTURE14 = 0x84CE - TEXTURE15 = 0x84CF - TEXTURE16 = 0x84D0 - TEXTURE17 = 0x84D1 - TEXTURE18 = 0x84D2 - TEXTURE19 = 0x84D3 - TEXTURE20 = 0x84D4 - TEXTURE21 = 0x84D5 - TEXTURE22 = 0x84D6 - TEXTURE23 = 0x84D7 - TEXTURE24 = 0x84D8 - TEXTURE25 = 0x84D9 - TEXTURE26 = 0x84DA - TEXTURE27 = 0x84DB - TEXTURE28 = 0x84DC - TEXTURE29 = 0x84DD - TEXTURE30 = 0x84DE - TEXTURE31 = 0x84DF - ACTIVE_TEXTURE = 0x84E0 - MAX_RENDERBUFFER_SIZE = 0x84E8 - INCR_WRAP = 0x8507 - DECR_WRAP = 0x8508 - TEXTURE_CUBE_MAP = 0x8513 - TEXTURE_BINDING_CUBE_MAP = 0x8514 - TEXTURE_CUBE_MAP_POSITIVE_X = 0x8515 - TEXTURE_CUBE_MAP_NEGATIVE_X = 0x8516 - TEXTURE_CUBE_MAP_POSITIVE_Y = 0x8517 - TEXTURE_CUBE_MAP_NEGATIVE_Y = 0x8518 - TEXTURE_CUBE_MAP_POSITIVE_Z = 0x8519 - TEXTURE_CUBE_MAP_NEGATIVE_Z = 0x851A - MAX_CUBE_MAP_TEXTURE_SIZE = 0x851C - VERTEX_ATTRIB_ARRAY_ENABLED = 0x8622 - VERTEX_ATTRIB_ARRAY_SIZE = 0x8623 - VERTEX_ATTRIB_ARRAY_STRIDE = 0x8624 - VERTEX_ATTRIB_ARRAY_TYPE = 0x8625 - CURRENT_VERTEX_ATTRIB = 0x8626 - VERTEX_ATTRIB_ARRAY_POINTER = 0x8645 - NUM_COMPRESSED_TEXTURE_FORMATS = 0x86A2 - COMPRESSED_TEXTURE_FORMATS = 0x86A3 - BUFFER_SIZE = 0x8764 - BUFFER_USAGE = 0x8765 - STENCIL_BACK_FUNC = 0x8800 - STENCIL_BACK_FAIL = 0x8801 - STENCIL_BACK_PASS_DEPTH_FAIL = 0x8802 - STENCIL_BACK_PASS_DEPTH_PASS = 0x8803 - BLEND_EQUATION_ALPHA = 0x883D - MAX_VERTEX_ATTRIBS = 0x8869 - VERTEX_ATTRIB_ARRAY_NORMALIZED = 0x886A - MAX_TEXTURE_IMAGE_UNITS = 0x8872 - ARRAY_BUFFER = 0x8892 - ELEMENT_ARRAY_BUFFER = 0x8893 - ARRAY_BUFFER_BINDING = 0x8894 - ELEMENT_ARRAY_BUFFER_BINDING = 0x8895 - VERTEX_ATTRIB_ARRAY_BUFFER_BINDING = 0x889F - STREAM_DRAW = 0x88E0 - STATIC_DRAW = 0x88E4 - DYNAMIC_DRAW = 0x88E8 - FRAGMENT_SHADER = 0x8B30 - VERTEX_SHADER = 0x8B31 - MAX_VERTEX_TEXTURE_IMAGE_UNITS = 0x8B4C - MAX_COMBINED_TEXTURE_IMAGE_UNITS = 0x8B4D - SHADER_TYPE = 0x8B4F - FLOAT_VEC2 = 0x8B50 - FLOAT_VEC3 = 0x8B51 - FLOAT_VEC4 = 0x8B52 - INT_VEC2 = 0x8B53 - INT_VEC3 = 0x8B54 - INT_VEC4 = 0x8B55 - BOOL = 0x8B56 - BOOL_VEC2 = 0x8B57 - BOOL_VEC3 = 0x8B58 - BOOL_VEC4 = 0x8B59 - FLOAT_MAT2 = 0x8B5A - FLOAT_MAT3 = 0x8B5B - FLOAT_MAT4 = 0x8B5C - SAMPLER_2D = 0x8B5E - SAMPLER_CUBE = 0x8B60 - DELETE_STATUS = 0x8B80 - COMPILE_STATUS = 0x8B81 - LINK_STATUS = 0x8B82 - VALIDATE_STATUS = 0x8B83 - INFO_LOG_LENGTH = 0x8B84 - ATTACHED_SHADERS = 0x8B85 - ACTIVE_UNIFORMS = 0x8B86 - ACTIVE_UNIFORM_MAX_LENGTH = 0x8B87 - SHADER_SOURCE_LENGTH = 0x8B88 - ACTIVE_ATTRIBUTES = 0x8B89 - ACTIVE_ATTRIBUTE_MAX_LENGTH = 0x8B8A - SHADING_LANGUAGE_VERSION = 0x8B8C - CURRENT_PROGRAM = 0x8B8D - IMPLEMENTATION_COLOR_READ_TYPE = 0x8B9A - IMPLEMENTATION_COLOR_READ_FORMAT = 0x8B9B - STENCIL_BACK_REF = 0x8CA3 - STENCIL_BACK_VALUE_MASK = 0x8CA4 - STENCIL_BACK_WRITEMASK = 0x8CA5 - FRAMEBUFFER_BINDING = 0x8CA6 - RENDERBUFFER_BINDING = 0x8CA7 - FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE = 0x8CD0 - FRAMEBUFFER_ATTACHMENT_OBJECT_NAME = 0x8CD1 - FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL = 0x8CD2 - FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE = 0x8CD3 - FRAMEBUFFER_COMPLETE = 0x8CD5 - FRAMEBUFFER_INCOMPLETE_ATTACHMENT = 0x8CD6 - FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT = 0x8CD7 - FRAMEBUFFER_INCOMPLETE_DIMENSIONS = 0x8CD9 - FRAMEBUFFER_UNSUPPORTED = 0x8CDD - COLOR_ATTACHMENT0 = 0x8CE0 - DEPTH_ATTACHMENT = 0x8D00 - STENCIL_ATTACHMENT = 0x8D20 - FRAMEBUFFER = 0x8D40 - RENDERBUFFER = 0x8D41 - RENDERBUFFER_WIDTH = 0x8D42 - RENDERBUFFER_HEIGHT = 0x8D43 - RENDERBUFFER_INTERNAL_FORMAT = 0x8D44 - STENCIL_INDEX8 = 0x8D48 - RENDERBUFFER_RED_SIZE = 0x8D50 - RENDERBUFFER_GREEN_SIZE = 0x8D51 - RENDERBUFFER_BLUE_SIZE = 0x8D52 - RENDERBUFFER_ALPHA_SIZE = 0x8D53 - RENDERBUFFER_DEPTH_SIZE = 0x8D54 - RENDERBUFFER_STENCIL_SIZE = 0x8D55 - RGB565 = 0x8D62 - LOW_FLOAT = 0x8DF0 - MEDIUM_FLOAT = 0x8DF1 - HIGH_FLOAT = 0x8DF2 - LOW_INT = 0x8DF3 - MEDIUM_INT = 0x8DF4 - HIGH_INT = 0x8DF5 - SHADER_BINARY_FORMATS = 0x8DF8 - NUM_SHADER_BINARY_FORMATS = 0x8DF9 - SHADER_COMPILER = 0x8DFA - MAX_VERTEX_UNIFORM_VECTORS = 0x8DFB - MAX_VARYING_VECTORS = 0x8DFC - MAX_FRAGMENT_UNIFORM_VECTORS = 0x8DFD -) - -// https://www.opengl.org/sdk/docs/man2/xhtml/glActiveTexture.xml -func (gl *GL) ActiveTexture(texture glbase.Enum) { - C.gles2_glActiveTexture(gl.funcs, C.GLenum(texture)) -} - -// AttachShader attaches a shader object to a program object. -// -// In order to create an executable, there must be a way to specify the list -// of things that will be linked together. Program objects provide this -// mechanism. Shaders that are to be linked together in a program object must -// first be attached to that program object. This indicates that shader will -// be included in link operations that will be performed on program. -// -// All operations that can be performed on a shader object are valid whether -// or not the shader object is attached to a program object. It is -// permissible to attach a shader object to a program object before source -// code has been loaded into the shader object or before the shader object -// has been compiled. It is permissible to attach multiple shader objects of -// the same type because each may contain a portion of the complete shader. -// It is also permissible to attach a shader object to more than one program -// object. If a shader object is deleted while it is attached to a program -// object, it will be flagged for deletion, and deletion will not occur until -// DetachShader is called to detach it from all program objects to which it -// is attached. -// -// Error GL.INVALID_VALUE is generated if either program or shader is not a -// value generated by OpenGL. GL.INVALID_OPERATION is generated if program -// is not a program object. GL.INVALID_OPERATION is generated if shader is -// not a shader object. GL.INVALID_OPERATION is generated if shader is -// already attached to program. GL.INVALID_OPERATION is generated if -// AttachShader is executed between the execution of Begin and the -// corresponding execution of End. -// -// AttachShader is available in GL version 2.0 or greater. -func (gl *GL) AttachShader(program glbase.Program, shader glbase.Shader) { - C.gles2_glAttachShader(gl.funcs, C.GLuint(program), C.GLuint(shader)) -} - -// BindAttribLocation associates a user-defined attribute variable in the program -// object specified by program with a generic vertex attribute index. The name -// parameter specifies the name of the vertex shader attribute variable to -// which index is to be bound. When program is made part of the current state, -// values provided via the generic vertex attribute index will modify the -// value of the user-defined attribute variable specified by name. -// -// If name refers to a matrix attribute variable, index refers to the first -// column of the matrix. Other matrix columns are then automatically bound to -// locations index+1 for a matrix of type mat2; index+1 and index+2 for a -// matrix of type mat3; and index+1, index+2, and index+3 for a matrix of -// type mat4. -// -// This command makes it possible for vertex shaders to use descriptive names -// for attribute variables rather than generic variables that are numbered -// from 0 to GL.MAX_VERTEX_ATTRIBS-1. The values sent to each generic -// attribute index are part of current state, just like standard vertex -// attributes such as color, normal, and vertex position. If a different -// program object is made current by calling UseProgram, the generic vertex -// attributes are tracked in such a way that the same values will be observed -// by attributes in the new program object that are also bound to index. -// -// Attribute variable name-to-generic attribute index bindings for a program -// object can be explicitly assigned at any time by calling -// BindAttribLocation. Attribute bindings do not go into effect until -// LinkProgram is called. After a program object has been linked -// successfully, the index values for generic attributes remain fixed (and -// their values can be queried) until the next link command occurs. -// -// Applications are not allowed to bind any of the standard OpenGL vertex -// attributes using this command, as they are bound automatically when -// needed. Any attribute binding that occurs after the program object has -// been linked will not take effect until the next time the program object is -// linked. -// -// If name was bound previously, that information is lost. Thus you cannot -// bind one user-defined attribute variable to multiple indices, but you can -// bind multiple user-defined attribute variables to the same index. -// -// Applications are allowed to bind more than one user-defined attribute -// variable to the same generic vertex attribute index. This is called -// aliasing, and it is allowed only if just one of the aliased attributes is -// active in the executable program, or if no path through the shader -// consumes more than one attribute of a set of attributes aliased to the -// same location. The compiler and linker are allowed to assume that no -// aliasing is done and are free to employ optimizations that work only in -// the absence of aliasing. OpenGL implementations are not required to do -// error checking to detect aliasing. Because there is no way to bind -// standard attributes, it is not possible to alias generic attributes with -// conventional ones (except for generic attribute 0). -// -// BindAttribLocation can be called before any vertex shader objects are -// bound to the specified program object. It is also permissible to bind a -// generic attribute index to an attribute variable name that is never used -// in a vertex shader. -// -// Active attributes that are not explicitly bound will be bound by the -// linker when LinkProgram is called. The locations assigned can be queried -// by calling GetAttribLocation. -// -// Error GL.INVALID_VALUE is generated if index is greater than or equal to -// GL.MAX_VERTEX_ATTRIBS. -// GL.INVALID_OPERATION is generated if name starts with the reserved prefix "gl_". -// GL.INVALID_VALUE is generated if program is not a value generated by OpenGL. -// GL.INVALID_OPERATION is generated if program is not a program object. -// GL.INVALID_OPERATION is generated if BindAttribLocation is executed -// between the execution of Begin and the corresponding execution of End. -// -// BindAttribLocation is available in GL version 2.0 or greater. -func (gl *GL) BindAttribLocation(program glbase.Program, index glbase.Attrib, name string) { - name_cstr := C.CString(name) - C.gles2_glBindAttribLocation(gl.funcs, C.GLuint(program), C.GLuint(index), (*C.GLchar)(name_cstr)) - C.free(unsafe.Pointer(name_cstr)) -} - -// BindBuffer creates or puts in use a named buffer object. -// Calling BindBuffer with target set to GL.ARRAY_BUFFER, -// GL.ELEMENT_ARRAY_BUFFER, GL.PIXEL_PACK_BUFFER or GL.PIXEL_UNPACK_BUFFER -// and buffer set to the name of the new buffer object binds the buffer -// object name to the target. When a buffer object is bound to a target, the -// previous binding for that target is automatically broken. -// -// Buffer object names are unsigned integers. The value zero is reserved, but -// there is no default buffer object for each buffer object target. Instead, -// buffer set to zero effectively unbinds any buffer object previously bound, -// and restores client memory usage for that buffer object target. Buffer -// object names and the corresponding buffer object contents are local to the -// shared display-list space (see XCreateContext) of the current GL rendering -// context; two rendering contexts share buffer object names only if they -// also share display lists. -// -// GenBuffers may be called to generate a set of new buffer object names. -// -// The state of a buffer object immediately after it is first bound is an -// unmapped zero-sized memory buffer with GL.READ_WRITE access and -// GL.STATIC_DRAW usage. -// -// While a non-zero buffer object name is bound, GL operations on the target -// to which it is bound affect the bound buffer object, and queries of the -// target to which it is bound return state from the bound buffer object. -// While buffer object name zero is bound, as in the initial state, attempts -// to modify or query state on the target to which it is bound generates an -// GL.INVALID_OPERATION error. -// -// When vertex array pointer state is changed, for example by a call to -// NormalPointer, the current buffer object binding (GL.ARRAY_BUFFER_BINDING) -// is copied into the corresponding client state for the vertex array type -// being changed, for example GL.NORMAL_ARRAY_BUFFER_BINDING. While a -// non-zero buffer object is bound to the GL.ARRAY_BUFFER target, the vertex -// array pointer parameter that is traditionally interpreted as a pointer to -// client-side memory is instead interpreted as an offset within the buffer -// object measured in basic machine units. -// -// While a non-zero buffer object is bound to the GL.ELEMENT_ARRAY_BUFFER -// target, the indices parameter of DrawElements, DrawRangeElements, or -// MultiDrawElements that is traditionally interpreted as a pointer to -// client-side memory is instead interpreted as an offset within the buffer -// object measured in basic machine units. -// -// While a non-zero buffer object is bound to the GL.PIXEL_PACK_BUFFER -// target, the following commands are affected: GetCompressedTexImage, -// GetConvolutionFilter, GetHistogram, GetMinmax, GetPixelMap, -// GetPolygonStipple, GetSeparableFilter, GetTexImage, and ReadPixels. The -// pointer parameter that is traditionally interpreted as a pointer to -// client-side memory where the pixels are to be packed is instead -// interpreted as an offset within the buffer object measured in basic -// machine units. -// -// While a non-zero buffer object is bound to the GL.PIXEL_UNPACK_BUFFER -// target, the following commands are affected: Bitmap, ColorSubTable, -// ColorTable, CompressedTexImage1D, CompressedTexImage2D, -// CompressedTexImage3D, CompressedTexSubImage1D, CompressedTexSubImage2D, -// CompressedTexSubImage3D, ConvolutionFilter1D, ConvolutionFilter2D, -// DrawPixels, PixelMap, PolygonStipple, SeparableFilter2D, TexImage1D, -// TexImage2D, TexImage3D, TexSubImage1D, TexSubImage2D, and TexSubImage3D. -// The pointer parameter that is traditionally interpreted as a pointer to -// client-side memory from which the pixels are to be unpacked is instead -// interpreted as an offset within the buffer object measured in basic -// machine units. -// -// A buffer object binding created with BindBuffer remains active until a -// different buffer object name is bound to the same target, or until the -// bound buffer object is deleted with DeleteBuffers. -// -// Once created, a named buffer object may be re-bound to any target as often -// as needed. However, the GL implementation may make choices about how to -// optimize the storage of a buffer object based on its initial binding -// target. -// -// Error GL.INVALID_ENUM is generated if target is not one of the allowable -// values. GL.INVALID_OPERATION is generated if BindBuffer is executed -// between the execution of Begin and the corresponding execution of End. -// -// BindBuffer is available in GL version 1.5 or greater. -func (gl *GL) BindBuffer(target glbase.Enum, buffer glbase.Buffer) { - C.gles2_glBindBuffer(gl.funcs, C.GLenum(target), C.GLuint(buffer)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glBindFramebuffer.xml -func (gl *GL) BindFramebuffer(target glbase.Enum, framebuffer glbase.Framebuffer) { - C.gles2_glBindFramebuffer(gl.funcs, C.GLenum(target), C.GLuint(framebuffer)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glBindRenderbuffer.xml -func (gl *GL) BindRenderbuffer(target glbase.Enum, renderbuffer glbase.Renderbuffer) { - C.gles2_glBindRenderbuffer(gl.funcs, C.GLenum(target), C.GLuint(renderbuffer)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glBlendColor.xml -func (gl *GL) BlendColor(red, green, blue, alpha glbase.Clampf) { - C.gles2_glBlendColor(gl.funcs, C.GLclampf(red), C.GLclampf(green), C.GLclampf(blue), C.GLclampf(alpha)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glBlendEquation.xml -func (gl *GL) BlendEquation(mode glbase.Enum) { - C.gles2_glBlendEquation(gl.funcs, C.GLenum(mode)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glBlendEquationSeparate.xml -func (gl *GL) BlendEquationSeparate(modeRGB, modeAlpha glbase.Enum) { - C.gles2_glBlendEquationSeparate(gl.funcs, C.GLenum(modeRGB), C.GLenum(modeAlpha)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glBlendFuncSeparate.xml -func (gl *GL) BlendFuncSeparate(srcRGB, dstRGB, srcAlpha, dstAlpha glbase.Enum) { - C.gles2_glBlendFuncSeparate(gl.funcs, C.GLenum(srcRGB), C.GLenum(dstRGB), C.GLenum(srcAlpha), C.GLenum(dstAlpha)) -} - -// BufferData creates a new data store for the buffer object currently -// bound to target. Any pre-existing data store is deleted. The new data -// store is created with the specified size in bytes and usage. If data is -// not nil, it must be a slice that is used to initialize the data store. -// In that case the size parameter is ignored and the store size will match -// the slice data size. -// -// In its initial state, the new data store is not mapped, it has a NULL -// mapped pointer, and its mapped access is GL.READ_WRITE. -// -// The target constant must be one of GL.ARRAY_BUFFER, GL.COPY_READ_BUFFER, -// GL.COPY_WRITE_BUFFER, GL.ELEMENT_ARRAY_BUFFER, GL.PIXEL_PACK_BUFFER, -// GL.PIXEL_UNPACK_BUFFER, GL.TEXTURE_BUFFER, GL.TRANSFORM_FEEDBACK_BUFFER, -// or GL.UNIFORM_BUFFER. -// -// The usage parameter is a hint to the GL implementation as to how a buffer -// object's data store will be accessed. This enables the GL implementation -// to make more intelligent decisions that may significantly impact buffer -// object performance. It does not, however, constrain the actual usage of -// the data store. usage can be broken down into two parts: first, the -// frequency of access (modification and usage), and second, the nature of -// that access. -// -// A usage frequency of STREAM and nature of DRAW is specified via the -// constant GL.STREAM_DRAW, for example. -// -// The usage frequency of access may be one of: -// -// STREAM -// The data store contents will be modified once and used at most a few times. -// -// STATIC -// The data store contents will be modified once and used many times. -// -// DYNAMIC -// The data store contents will be modified repeatedly and used many times. -// -// The usage nature of access may be one of: -// -// DRAW -// The data store contents are modified by the application, and used as -// the source for GL drawing and image specification commands. -// -// READ -// The data store contents are modified by reading data from the GL, -// and used to return that data when queried by the application. -// -// COPY -// The data store contents are modified by reading data from the GL, -// and used as the source for GL drawing and image specification -// commands. -// -// Clients must align data elements consistent with the requirements of the -// client platform, with an additional base-level requirement that an offset -// within a buffer to a datum comprising N bytes be a multiple of N. -// -// Error GL.INVALID_ENUM is generated if target is not one of the accepted -// buffer targets. GL.INVALID_ENUM is generated if usage is not -// GL.STREAM_DRAW, GL.STREAM_READ, GL.STREAM_COPY, GL.STATIC_DRAW, -// GL.STATIC_READ, GL.STATIC_COPY, GL.DYNAMIC_DRAW, GL.DYNAMIC_READ, or -// GL.DYNAMIC_COPY. GL.INVALID_VALUE is generated if size is negative. -// GL.INVALID_OPERATION is generated if the reserved buffer object name 0 is -// bound to target. GL.OUT_OF_MEMORY is generated if the GL is unable to -// create a data store with the specified size. -func (gl *GL) BufferData(target glbase.Enum, size int, data interface{}, usage glbase.Enum) { - var data_ptr unsafe.Pointer - var data_v = reflect.ValueOf(data) - if data != nil && data_v.Kind() != reflect.Slice { - panic("parameter data must be a slice") - } - if data != nil { - data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer()) - } - if data != nil { - size = int(data_v.Type().Size()) * data_v.Len() - } - C.gles2_glBufferData(gl.funcs, C.GLenum(target), C.GLsizeiptr(size), data_ptr, C.GLenum(usage)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glBufferSubData.xml -func (gl *GL) BufferSubData(target glbase.Enum, offset, size int, data interface{}) { - var data_ptr unsafe.Pointer - var data_v = reflect.ValueOf(data) - if data != nil && data_v.Kind() != reflect.Slice { - panic("parameter data must be a slice") - } - if data != nil { - data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer()) - } - C.gles2_glBufferSubData(gl.funcs, C.GLenum(target), C.GLintptr(offset), C.GLsizeiptr(size), data_ptr) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glCheckFramebufferStatus.xml -func (gl *GL) CheckFramebufferStatus(target glbase.Enum) glbase.Enum { - glresult := C.gles2_glCheckFramebufferStatus(gl.funcs, C.GLenum(target)) - return glbase.Enum(glresult) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glClearDepthf.xml -func (gl *GL) ClearDepthf(depth glbase.Clampf) { - C.gles2_glClearDepthf(gl.funcs, C.GLclampf(depth)) -} - -// CompileShader compiles the source code strings that have been stored in -// the shader object specified by shader. -// -// The compilation status will be stored as part of the shader object's -// state. This value will be set to GL.TRUE if the shader was compiled without -// errors and is ready for use, and GL.FALSE otherwise. It can be queried by -// calling GetShaderiv with arguments shader and GL.COMPILE_STATUS. -// -// Compilation of a shader can fail for a number of reasons as specified by -// the OpenGL Shading Language Specification. Whether or not the compilation -// was successful, information about the compilation can be obtained from the -// shader object's information log by calling GetShaderInfoLog. -// -// Error GL.INVALID_VALUE is generated if shader is not a value generated by -// OpenGL. GL.INVALID_OPERATION is generated if shader is not a shader -// object. GL.INVALID_OPERATION is generated if CompileShader is executed -// between the execution of Begin and the corresponding execution of End. -// -// CompileShader is available in GL version 2.0 or greater. -func (gl *GL) CompileShader(shader glbase.Shader) { - C.gles2_glCompileShader(gl.funcs, C.GLuint(shader)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glCompressedTexImage2D.xml -func (gl *GL) CompressedTexImage2D(target glbase.Enum, level int, internalFormat glbase.Enum, width, height, border, imageSize int, data interface{}) { - var data_ptr unsafe.Pointer - var data_v = reflect.ValueOf(data) - if data != nil && data_v.Kind() != reflect.Slice { - panic("parameter data must be a slice") - } - if data != nil { - data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer()) - } - C.gles2_glCompressedTexImage2D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLenum(internalFormat), C.GLsizei(width), C.GLsizei(height), C.GLint(border), C.GLsizei(imageSize), data_ptr) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glCompressedTexSubImage2D.xml -func (gl *GL) CompressedTexSubImage2D(target glbase.Enum, level, xoffset, yoffset, width, height int, format glbase.Enum, imageSize int, data interface{}) { - var data_ptr unsafe.Pointer - var data_v = reflect.ValueOf(data) - if data != nil && data_v.Kind() != reflect.Slice { - panic("parameter data must be a slice") - } - if data != nil { - data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer()) - } - C.gles2_glCompressedTexSubImage2D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLint(yoffset), C.GLsizei(width), C.GLsizei(height), C.GLenum(format), C.GLsizei(imageSize), data_ptr) -} - -// CreateProgram creates an empty program object and returns a non-zero -// value by which it can be referenced. A program object is an object to -// which shader objects can be attached. This provides a mechanism to specify -// the shader objects that will be linked to create a program. It also -// provides a means for checking the compatibility of the shaders that will -// be used to create a program (for instance, checking the compatibility -// between a vertex shader and a fragment shader). When no longer needed as -// part of a program object, shader objects can be detached. -// -// One or more executables are created in a program object by successfully -// attaching shader objects to it with AttachShader, successfully compiling -// the shader objects with CompileShader, and successfully linking the -// program object with LinkProgram. These executables are made part of -// current state when UseProgram is called. Program objects can be deleted -// by calling DeleteProgram. The memory associated with the program object -// will be deleted when it is no longer part of current rendering state for -// any context. -// -// Like display lists and texture objects, the name space for program objects -// may be shared across a set of contexts, as long as the server sides of the -// contexts share the same address space. If the name space is shared across -// contexts, any attached objects and the data associated with those attached -// objects are shared as well. -// -// Applications are responsible for providing the synchronization across API -// calls when objects are accessed from different execution threads. -// -// This function returns 0 if an error occurs creating the program object. -// -// Error GL.INVALID_OPERATION is generated if CreateProgram is executed -// between the execution of Begin and the corresponding execution of End. -// -// CreateProgram is available in GL version 2.0 or greater. -func (gl *GL) CreateProgram() glbase.Program { - glresult := C.gles2_glCreateProgram(gl.funcs) - return glbase.Program(glresult) -} - -// CreateShader creates an empty shader object and returns a non-zero value -// by which it can be referenced. A shader object is used to maintain the -// source code strings that define a shader. shaderType indicates the type of -// shader to be created. -// -// Two types of shaders are supported. A shader of type GL.VERTEX_SHADER is a -// shader that is intended to run on the programmable vertex processor and -// replace the fixed functionality vertex processing in OpenGL. A shader of -// type GL.FRAGMENT_SHADER is a shader that is intended to run on the -// programmable fragment processor and replace the fixed functionality -// fragment processing in OpenGL. -// -// When created, a shader object's GL.SHADER_TYPE parameter is set to either -// GL.VERTEX_SHADER or GL.FRAGMENT_SHADER, depending on the value of -// shaderType. -// -// Like display lists and texture objects, the name space for shader objects -// may be shared across a set of contexts, as long as the server sides of the -// contexts share the same address space. If the name space is shared across -// contexts, any attached objects and the data associated with those attached -// objects are shared as well. -// -// This function returns 0 if an error occurs creating the shader object. -// -// Error GL.INVALID_ENUM is generated if shaderType is not an accepted value. -// GL.INVALID_OPERATION is generated if CreateShader is executed between the -// execution of Begin and the corresponding execution of End. -// -// CreateShader is available in GL version 2.0 or greater. -func (gl *GL) CreateShader(gltype glbase.Enum) glbase.Shader { - glresult := C.gles2_glCreateShader(gl.funcs, C.GLenum(gltype)) - return glbase.Shader(glresult) -} - -// DeleteBuffers deletes the buffer objects whose names are stored in the -// buffers slice. -// -// After a buffer object is deleted, it has no contents, and its name is free -// for reuse (for example by GenBuffers). If a buffer object that is -// currently bound is deleted, the binding reverts to 0 (the absence of any -// buffer object, which reverts to client memory usage). -// -// DeleteBuffers silently ignores 0's and names that do not correspond to -// existing buffer objects. -// -// Error GL.INVALID_VALUE is generated if n is negative. GL.INVALID_OPERATION -// is generated if DeleteBuffers is executed between the execution of Begin -// and the corresponding execution of End. -// -// DeleteBuffers is available in GL version 1.5 or greater. -func (gl *GL) DeleteBuffers(buffers []glbase.Buffer) { - n := len(buffers) - if n == 0 { - return - } - C.gles2_glDeleteBuffers(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&buffers[0]))) -} - -// DeleteFramebuffers deletes the framebuffer objects whose names are -// stored in the framebuffers slice. The name zero is reserved by the GL and -// is silently ignored, should it occur in framebuffers, as are other unused -// names. Once a framebuffer object is deleted, its name is again unused and -// it has no attachments. If a framebuffer that is currently bound to one or -// more of the targets GL.DRAW_FRAMEBUFFER or GL.READ_FRAMEBUFFER is deleted, -// it is as though BindFramebuffer had been executed with the corresponding -// target and framebuffer zero. -// -// Error GL.INVALID_VALUE is generated if n is negative. -// -// DeleteFramebuffers is available in GL version 3.0 or greater. -func (gl *GL) DeleteFramebuffers(framebuffers []glbase.Framebuffer) { - n := len(framebuffers) - if n == 0 { - return - } - C.gles2_glDeleteFramebuffers(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&framebuffers[0]))) -} - -// DeleteProgram frees the memory and invalidates the name associated with -// the program object specified by program. This command effectively undoes -// the effects of a call to CreateProgram. -// -// If a program object is in use as part of current rendering state, it will -// be flagged for deletion, but it will not be deleted until it is no longer -// part of current state for any rendering context. If a program object to be -// deleted has shader objects attached to it, those shader objects will be -// automatically detached but not deleted unless they have already been -// flagged for deletion by a previous call to DeleteShader. A value of 0 -// for program will be silently ignored. -// -// To determine whether a program object has been flagged for deletion, call -// GetProgram with arguments program and GL.DELETE_STATUS. -// -// Error GL.INVALID_VALUE is generated if program is not a value generated by -// OpenGL. -// -// DeleteProgram is available in GL version 2.0 or greater. -func (gl *GL) DeleteProgram(program glbase.Program) { - C.gles2_glDeleteProgram(gl.funcs, C.GLuint(program)) -} - -// DeleteRenderbuffers deletes the renderbuffer objects whose names are stored -// in the renderbuffers slice. The name zero is reserved by the GL and -// is silently ignored, should it occur in renderbuffers, as are other unused -// names. Once a renderbuffer object is deleted, its name is again unused and -// it has no contents. If a renderbuffer that is currently bound to the -// target GL.RENDERBUFFER is deleted, it is as though BindRenderbuffer had -// been executed with a target of GL.RENDERBUFFER and a name of zero. -// -// If a renderbuffer object is attached to one or more attachment points in -// the currently bound framebuffer, then it as if FramebufferRenderbuffer -// had been called, with a renderbuffer of zero for each attachment point to -// which this image was attached in the currently bound framebuffer. In other -// words, this renderbuffer object is first detached from all attachment -// ponits in the currently bound framebuffer. Note that the renderbuffer -// image is specifically not detached from any non-bound framebuffers. -// -// Error GL.INVALID_VALUE is generated if n is negative. -// -// DeleteRenderbuffers is available in GL version 3.0 or greater. -func (gl *GL) DeleteRenderbuffers(renderbuffers []glbase.Renderbuffer) { - n := len(renderbuffers) - if n == 0 { - return - } - C.gles2_glDeleteRenderbuffers(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&renderbuffers[0]))) -} - -// DeleteShader frees the memory and invalidates the name associated with -// the shader object specified by shader. This command effectively undoes the -// effects of a call to CreateShader. -// -// If a shader object to be deleted is attached to a program object, it will -// be flagged for deletion, but it will not be deleted until it is no longer -// attached to any program object, for any rendering context (it must -// be detached from wherever it was attached before it will be deleted). A -// value of 0 for shader will be silently ignored. -// -// To determine whether an object has been flagged for deletion, call -// GetShader with arguments shader and GL.DELETE_STATUS. -// -// Error GL.INVALID_VALUE is generated if shader is not a value generated by -// OpenGL. -// -// DeleteShader is available in GL version 2.0 or greater. -func (gl *GL) DeleteShader(shader glbase.Shader) { - C.gles2_glDeleteShader(gl.funcs, C.GLuint(shader)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glDepthRangef.xml -func (gl *GL) DepthRangef(zNear, zFar glbase.Clampf) { - C.gles2_glDepthRangef(gl.funcs, C.GLclampf(zNear), C.GLclampf(zFar)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glDetachShader.xml -func (gl *GL) DetachShader(program glbase.Program, shader glbase.Shader) { - C.gles2_glDetachShader(gl.funcs, C.GLuint(program), C.GLuint(shader)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glDisableVertexAttribArray.xml -func (gl *GL) DisableVertexAttribArray(index glbase.Attrib) { - C.gles2_glDisableVertexAttribArray(gl.funcs, C.GLuint(index)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glEnableVertexAttribArray.xml -func (gl *GL) EnableVertexAttribArray(index glbase.Attrib) { - C.gles2_glEnableVertexAttribArray(gl.funcs, C.GLuint(index)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glFramebufferRenderbuffer.xml -func (gl *GL) FramebufferRenderbuffer(target, attachment, renderbuffertarget glbase.Enum, renderbuffer glbase.Renderbuffer) { - C.gles2_glFramebufferRenderbuffer(gl.funcs, C.GLenum(target), C.GLenum(attachment), C.GLenum(renderbuffertarget), C.GLuint(renderbuffer)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glFramebufferTexture2D.xml -func (gl *GL) FramebufferTexture2D(target, attachment, textarget glbase.Enum, texture glbase.Texture, level int) { - C.gles2_glFramebufferTexture2D(gl.funcs, C.GLenum(target), C.GLenum(attachment), C.GLenum(textarget), C.GLuint(texture), C.GLint(level)) -} - -// GenBuffers returns n buffer object names. There is no guarantee that -// the names form a contiguous set of integers; however, it is guaranteed -// that none of the returned names was in use immediately before the call to -// GenBuffers. -// -// Buffer object names returned by a call to GenBuffers are not returned by -// subsequent calls, unless they are first deleted with DeleteBuffers. -// -// No buffer objects are associated with the returned buffer object names -// until they are first bound by calling BindBuffer. -// -// Error GL.INVALID_VALUE is generated if n is negative. GL.INVALID_OPERATION -// is generated if GenBuffers is executed between the execution of Begin -// and the corresponding execution of End. -// -// GenBuffers is available in GL version 1.5 or greater. -func (gl *GL) GenBuffers(n int) []glbase.Buffer { - if n == 0 { - return nil - } - buffers := make([]glbase.Buffer, n) - C.gles2_glGenBuffers(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&buffers[0]))) - return buffers -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glGenerateMipmap.xml -func (gl *GL) GenerateMipmap(target glbase.Enum) { - C.gles2_glGenerateMipmap(gl.funcs, C.GLenum(target)) -} - -// GenFramebuffers returns n framebuffer object names in ids. There is no -// guarantee that the names form a contiguous set of integers; however, it is -// guaranteed that none of the returned names was in use immediately before -// the call to GenFramebuffers. -// -// Framebuffer object names returned by a call to GenFramebuffers are not -// returned by subsequent calls, unless they are first deleted with -// DeleteFramebuffers. -// -// The names returned in ids are marked as used, for the purposes of -// GenFramebuffers only, but they acquire state and type only when they are -// first bound. -// -// Error GL.INVALID_VALUE is generated if n is negative. -func (gl *GL) GenFramebuffers(n int) []glbase.Framebuffer { - if n == 0 { - return nil - } - framebuffers := make([]glbase.Framebuffer, n) - C.gles2_glGenFramebuffers(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&framebuffers[0]))) - return framebuffers -} - -// GenRenderbuffers returns n renderbuffer object names in renderbuffers. -// There is no guarantee that the names form a contiguous set of integers; -// however, it is guaranteed that none of the returned names was in use -// immediately before the call to GenRenderbuffers. -// -// Renderbuffer object names returned by a call to GenRenderbuffers are not -// returned by subsequent calls, unless they are first deleted with -// DeleteRenderbuffers. -// -// The names returned in renderbuffers are marked as used, for the purposes -// of GenRenderbuffers only, but they acquire state and type only when they -// are first bound. -// -// Error GL.INVALID_VALUE is generated if n is negative. -// -// GenRenderbuffers is available in GL version 3.0 or greater. -func (gl *GL) GenRenderbuffers(n int) []glbase.Renderbuffer { - if n == 0 { - return nil - } - renderbuffers := make([]glbase.Renderbuffer, n) - C.gles2_glGenRenderbuffers(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&renderbuffers[0]))) - return renderbuffers -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glGetActiveAttrib.xml -func (gl *GL) GetActiveAttrib(program glbase.Program, index glbase.Attrib, bufSize int32, length []int32, size []int, gltype []glbase.Enum, name []byte) { - C.gles2_glGetActiveAttrib(gl.funcs, C.GLuint(program), C.GLuint(index), C.GLsizei(bufSize), (*C.GLsizei)(unsafe.Pointer(&length[0])), (*C.GLint)(unsafe.Pointer(&size[0])), (*C.GLenum)(unsafe.Pointer(&gltype[0])), (*C.GLchar)(unsafe.Pointer(&name[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glGetActiveUniform.xml -func (gl *GL) GetActiveUniform(program glbase.Program, index uint32, bufSize int32, length []int32, size []int, gltype []glbase.Enum, name []byte) { - C.gles2_glGetActiveUniform(gl.funcs, C.GLuint(program), C.GLuint(index), C.GLsizei(bufSize), (*C.GLsizei)(unsafe.Pointer(&length[0])), (*C.GLint)(unsafe.Pointer(&size[0])), (*C.GLenum)(unsafe.Pointer(&gltype[0])), (*C.GLchar)(unsafe.Pointer(&name[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glGetAttachedShaders.xml -func (gl *GL) GetAttachedShaders(program glbase.Program, maxcount int32, count []int, shaders []glbase.Shader) { - C.gles2_glGetAttachedShaders(gl.funcs, C.GLuint(program), C.GLsizei(maxcount), (*C.GLsizei)(unsafe.Pointer(&count[0])), (*C.GLuint)(unsafe.Pointer(&shaders[0]))) -} - -// GetAttribLocation queries the previously linked program object specified -// by program for the attribute variable specified by name and returns the -// index of the generic vertex attribute that is bound to that attribute -// variable. If name is a matrix attribute variable, the index of the first -// column of the matrix is returned. If the named attribute variable is not -// an active attribute in the specified program object or if name starts with -// the reserved prefix "gl_", a value of -1 is returned. -// -// The association between an attribute variable name and a generic attribute -// index can be specified at any time by calling BindAttribLocation. -// Attribute bindings do not go into effect until LinkProgram is called. -// After a program object has been linked successfully, the index values for -// attribute variables remain fixed until the next link command occurs. The -// attribute values can only be queried after a link if the link was -// successful. GetAttribLocation returns the binding that actually went -// into effect the last time LinkProgram was called for the specified -// program object. Attribute bindings that have been specified since the last -// link operation are not returned by GetAttribLocation. -// -// Error GL_INVALID_OPERATION is generated if program is not a value -// generated by OpenGL. GL_INVALID_OPERATION is generated if program is not -// a program object. GL_INVALID_OPERATION is generated if program has not -// been successfully linked. GL_INVALID_OPERATION is generated if -// GetAttribLocation is executed between the execution of Begin and the -// corresponding execution of End. -// -// GetAttribLocation is available in GL version 2.0 or greater. -func (gl *GL) GetAttribLocation(program glbase.Program, name string) glbase.Attrib { - name_cstr := C.CString(name) - glresult := C.gles2_glGetAttribLocation(gl.funcs, C.GLuint(program), (*C.GLchar)(name_cstr)) - C.free(unsafe.Pointer(name_cstr)) - return glbase.Attrib(glresult) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glGetBufferParameteriv.xml -func (gl *GL) GetBufferParameteriv(target, pname glbase.Enum, params []int32) { - C.gles2_glGetBufferParameteriv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glGetFramebufferAttachmentParameteriv.xml -func (gl *GL) GetFramebufferAttachmentParameteriv(target, attachment, pname glbase.Enum, params []int32) { - C.gles2_glGetFramebufferAttachmentParameteriv(gl.funcs, C.GLenum(target), C.GLenum(attachment), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// GetProgramiv returns in params the value of a parameter for a specific -// program object. The following parameters are defined: -// -// GL.DELETE_STATUS -// params returns GL.TRUE if program is currently flagged for deletion, -// and GL.FALSE otherwise. -// -// GL.LINK_STATUS -// params returns GL.TRUE if the last link operation on program was -// successful, and GL.FALSE otherwise. -// -// GL.VALIDATE_STATUS -// params returns GL.TRUE or if the last validation operation on -// program was successful, and GL.FALSE otherwise. -// -// GL.INFO_LOG_LENGTH -// params returns the number of characters in the information log for -// program including the null termination character (the size of -// the character buffer required to store the information log). If -// program has no information log, a value of 0 is returned. -// -// GL.ATTACHED_SHADERS -// params returns the number of shader objects attached to program. -// -// GL.ACTIVE_ATTRIBUTES -// params returns the number of active attribute variables for program. -// -// GL.ACTIVE_ATTRIBUTE_MAX_LENGTH -// params returns the length of the longest active attribute name for -// program, including the null termination character (the size of -// the character buffer required to store the longest attribute name). -// If no active attributes exist, 0 is returned. -// -// GL.ACTIVE_UNIFORMS -// params returns the number of active uniform variables for program. -// -// GL.ACTIVE_UNIFORM_MAX_LENGTH -// params returns the length of the longest active uniform variable -// name for program, including the null termination character (i.e., -// the size of the character buffer required to store the longest -// uniform variable name). If no active uniform variables exist, 0 is -// returned. -// -// GL.TRANSFORM_FEEDBACK_BUFFER_MODE -// params returns a symbolic constant indicating the buffer mode used -// when transform feedback is active. This may be GL.SEPARATE_ATTRIBS -// or GL.INTERLEAVED_ATTRIBS. -// -// GL.TRANSFORM_FEEDBACK_VARYINGS -// params returns the number of varying variables to capture in transform -// feedback mode for the program. -// -// GL.TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH -// params returns the length of the longest variable name to be used for -// transform feedback, including the null-terminator. -// -// GL.GEOMETRY_VERTICES_OUT -// params returns the maximum number of vertices that the geometry shader in -// program will output. -// -// GL.GEOMETRY_INPUT_TYPE -// params returns a symbolic constant indicating the primitive type accepted -// as input to the geometry shader contained in program. -// -// GL.GEOMETRY_OUTPUT_TYPE -// params returns a symbolic constant indicating the primitive type that will -// be output by the geometry shader contained in program. -// -// GL.ACTIVE_UNIFORM_BLOCKS and GL.ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH are -// available only if the GL version 3.1 or greater. -// -// GL.GEOMETRY_VERTICES_OUT, GL.GEOMETRY_INPUT_TYPE and -// GL.GEOMETRY_OUTPUT_TYPE are accepted only if the GL version is 3.2 or -// greater. -// -// Error GL.INVALID_VALUE is generated if program is not a value generated by -// OpenGL. GL.INVALID_OPERATION is generated if program does not refer to a -// program object. GL.INVALID_OPERATION is generated if pname is -// GL.GEOMETRY_VERTICES_OUT, GL.GEOMETRY_INPUT_TYPE, or -// GL.GEOMETRY_OUTPUT_TYPE, and program does not contain a geometry shader. -// GL.INVALID_ENUM is generated if pname is not an accepted value. -func (gl *GL) GetProgramiv(program glbase.Program, pname glbase.Enum, params []int32) { - var params_c [4]int32 - C.gles2_glGetProgramiv(gl.funcs, C.GLuint(program), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms_c[0]))) - copy(params, params_c[:]) -} - -// GetProgramInfoLog returns the information log for the specified program -// object. The information log for a program object is modified when the -// program object is linked or validated. -// -// The information log for a program object is either an empty string, or a -// string containing information about the last link operation, or a string -// containing information about the last validation operation. It may contain -// diagnostic messages, warning messages, and other information. When a -// program object is created, its information log will be a string of length -// 0, and the size of the current log can be obtained by calling GetProgramiv -// with the value GL.INFO_LOG_LENGTH. -// -// Error GL.INVALID_VALUE is generated if program is not a value generated -// by OpenGL. GL.INVALID_OPERATION is generated if program is not a -// program object. -func (gl *GL) GetProgramInfoLog(program glbase.Program) []byte { - var params [1]int32 - var length int32 - gl.GetProgramiv(program, INFO_LOG_LENGTH, params[:]) - bufSize := params[0] - infoLog := make([]byte, int(bufSize)) - C.gles2_glGetProgramInfoLog(gl.funcs, C.GLuint(program), C.GLsizei(bufSize), (*C.GLsizei)(unsafe.Pointer(&length)), (*C.GLchar)(unsafe.Pointer(&infoLog[0]))) - return infoLog -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glGetRenderbufferParameteriv.xml -func (gl *GL) GetRenderbufferParameteriv(target, pname glbase.Enum, params []int32) { - C.gles2_glGetRenderbufferParameteriv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// GetShaderiv GetShader returns in params the value of a parameter for a specific -// shader object. The following parameters are defined: -// -// GL.SHADER_TYPE -// params returns GL.VERTEX_SHADER if shader is a vertex shader object, -// and GL.FRAGMENT_SHADER if shader is a fragment shader object. -// -// GL.DELETE_STATUS -// params returns GL.TRUE if shader is currently flagged for deletion, -// and GL.FALSE otherwise. -// -// GL.COMPILE_STATUS -// params returns GL.TRUE if the last compile operation on shader was -// successful, and GL.FALSE otherwise. -// -// GL.INFO_LOG_LENGTH -// params returns the number of characters in the information log for -// shader including the null termination character (the size of the -// character buffer required to store the information log). If shader has -// no information log, a value of 0 is returned. -// -// GL.SHADER_SOURCE_LENGTH -// params returns the length of the concatenation of the source strings -// that make up the shader source for the shader, including the null -// termination character. (the size of the character buffer -// required to store the shader source). If no source code exists, 0 is -// returned. -// -// Error GL.INVALID_VALUE is generated if shader is not a value generated by -// OpenGL. GL.INVALID_OPERATION is generated if shader does not refer to a -// shader object. GL.INVALID_ENUM is generated if pname is not an accepted -// value. GL.INVALID_OPERATION is generated if GetShader is executed -// between the execution of Begin and the corresponding execution of End. -// -// GetShaderiv is available in GL version 2.0 or greater. -func (gl *GL) GetShaderiv(shader glbase.Shader, pname glbase.Enum, params []int32) { - var params_c [4]int32 - C.gles2_glGetShaderiv(gl.funcs, C.GLuint(shader), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms_c[0]))) - copy(params, params_c[:]) -} - -// GetShaderInfoLog returns the information log for the specified shader -// object. The information log for a shader object is modified when the -// shader is compiled. -// -// The information log for a shader object is a string that may contain -// diagnostic messages, warning messages, and other information about the -// last compile operation. When a shader object is created, its information -// log will be a string of length 0, and the size of the current log can be -// obtained by calling GetShaderiv with the value GL.INFO_LOG_LENGTH. -// -// The information log for a shader object is the OpenGL implementer's -// primary mechanism for conveying information about the compilation process. -// Therefore, the information log can be helpful to application developers -// during the development process, even when compilation is successful. -// Application developers should not expect different OpenGL implementations -// to produce identical information logs. -// -// Error GL.INVALID_VALUE is generated if shader is not a value generated by -// OpenGL. GL.INVALID_OPERATION is generated if shader is not a shader -// object. GL.INVALID_VALUE is generated if maxLength is less than 0. -// GL.INVALID_OPERATION is generated if GetShaderInfoLog is executed -// between the execution of Begin and the corresponding execution of End. -// -// GetShaderInfoLog is available in GL version 2.0 or greater. -func (gl *GL) GetShaderInfoLog(shader glbase.Shader) []byte { - var params [1]int32 - var length int32 - gl.GetShaderiv(shader, INFO_LOG_LENGTH, params[:]) - bufSize := params[0] - infoLog := make([]byte, int(bufSize)) - C.gles2_glGetShaderInfoLog(gl.funcs, C.GLuint(shader), C.GLsizei(bufSize), (*C.GLsizei)(unsafe.Pointer(&length)), (*C.GLchar)(unsafe.Pointer(&infoLog[0]))) - return infoLog -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glGetShaderPrecisionFormat.xml -func (gl *GL) GetShaderPrecisionFormat(shadertype, precisionType glbase.Enum, range_, precision []int32) { - C.gles2_glGetShaderPrecisionFormat(gl.funcs, C.GLenum(shadertype), C.GLenum(precisionType), (*C.GLint)(unsafe.Pointer(&range_[0])), (*C.GLint)(unsafe.Pointer(&precision[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glGetShaderSource.xml -func (gl *GL) GetShaderSource(shader glbase.Shader, bufSize int32, length []int32, source []byte) { - C.gles2_glGetShaderSource(gl.funcs, C.GLuint(shader), C.GLsizei(bufSize), (*C.GLsizei)(unsafe.Pointer(&length[0])), (*C.GLchar)(unsafe.Pointer(&source[0]))) -} - -// GetUniformfv returns in params the value of the specified uniform -// variable. The type of the uniform variable specified by location -// determines the number of values returned. If the uniform variable is -// defined in the shader as a boolean, int, or float, a single value will be -// returned. If it is defined as a vec2, ivec2, or bvec2, two values will be -// returned. If it is defined as a vec3, ivec3, or bvec3, three values will -// be returned, and so on. To query values stored in uniform variables -// declared as arrays, call GetUniformfv for each element of the array. To -// query values stored in uniform variables declared as structures, call -// GetUniformfv for each field in the structure. The values for uniform -// variables declared as a matrix will be returned in column major order. -// -// The locations assigned to uniform variables are not known until the -// program object is linked. After linking has occurred, the command -// GetUniformLocation can be used to obtain the location of a uniform -// variable. This location value can then be passed to GetUniformfv in order -// to query the current value of the uniform variable. After a program object -// has been linked successfully, the index values for uniform variables -// remain fixed until the next link command occurs. The uniform variable -// values can only be queried after a link if the link was successful. -// -// Error GL.INVALID_VALUE is generated if program is not a value generated by -// OpenGL. GL.INVALID_OPERATION is generated if program is not a program -// object. GL.INVALID_OPERATION is generated if program has not been -// successfully linked. GL.INVALID_OPERATION is generated if location does -// not correspond to a valid uniform variable location for the specified -// program object. GL.INVALID_OPERATION is generated if GetUniformfv is -// executed between the execution of Begin and the corresponding execution of -// End. -// -// GetUniformfv is available in GL version 2.0 or greater. -func (gl *GL) GetUniformfv(program glbase.Program, location glbase.Uniform, params []float32) { - var params_c [4]float32 - C.gles2_glGetUniformfv(gl.funcs, C.GLuint(program), C.GLint(location), (*C.GLfloat)(unsafe.Pointer(¶ms_c[0]))) - copy(params, params_c[:]) -} - -// GetUniformiv returns in params the value of the specified uniform -// variable. The type of the uniform variable specified by location -// determines the number of values returned. If the uniform variable is -// defined in the shader as a boolean, int, or float, a single value will be -// returned. If it is defined as a vec2, ivec2, or bvec2, two values will be -// returned. If it is defined as a vec3, ivec3, or bvec3, three values will -// be returned, and so on. To query values stored in uniform variables -// declared as arrays, call GetUniformiv for each element of the array. To -// query values stored in uniform variables declared as structures, call -// GetUniformiv for each field in the structure. The values for uniform -// variables declared as a matrix will be returned in column major order. -// -// The locations assigned to uniform variables are not known until the -// program object is linked. After linking has occurred, the command -// GetUniformLocation can be used to obtain the location of a uniform -// variable. This location value can then be passed to GetUniformiv in order -// to query the current value of the uniform variable. After a program object -// has been linked successfully, the index values for uniform variables -// remain fixed until the next link command occurs. The uniform variable -// values can only be queried after a link if the link was successful. -// -// Error GL.INVALID_VALUE is generated if program is not a value generated by -// OpenGL. GL.INVALID_OPERATION is generated if program is not a program -// object. GL.INVALID_OPERATION is generated if program has not been -// successfully linked. GL.INVALID_OPERATION is generated if location does -// not correspond to a valid uniform variable location for the specified -// program object. GL.INVALID_OPERATION is generated if GetUniformiv is -// executed between the execution of Begin and the corresponding execution of -// End. -// -// GetUniformiv is available in GL version 2.0 or greater. -func (gl *GL) GetUniformiv(program glbase.Program, location glbase.Uniform, params []int32) { - var params_c [4]int32 - C.gles2_glGetUniformiv(gl.funcs, C.GLuint(program), C.GLint(location), (*C.GLint)(unsafe.Pointer(¶ms_c[0]))) - copy(params, params_c[:]) -} - -// GetUniformLocation returns an integer that represents the location of a -// specific uniform variable within a program object. name must be an active -// uniform variable name in program that is not a structure, an array of -// structures, or a subcomponent of a vector or a matrix. This function -// returns -1 if name does not correspond to an active uniform variable in -// program or if name starts with the reserved prefix "gl_". -// -// Uniform variables that are structures or arrays of structures may be -// queried by calling GetUniformLocation for each field within the -// structure. The array element operator "[]" and the structure field -// operator "." may be used in name in order to select elements within an -// array or fields within a structure. The result of using these operators is -// not allowed to be another structure, an array of structures, or a -// subcomponent of a vector or a matrix. Except if the last part of name -// indicates a uniform variable array, the location of the first element of -// an array can be retrieved by using the name of the array, or by using the -// name appended by "[0]". -// -// The actual locations assigned to uniform variables are not known until the -// program object is linked successfully. After linking has occurred, the -// command GetUniformLocation can be used to obtain the location of a -// uniform variable. This location value can then be passed to Uniform to -// set the value of the uniform variable or to GetUniform in order to query -// the current value of the uniform variable. After a program object has been -// linked successfully, the index values for uniform variables remain fixed -// until the next link command occurs. Uniform variable locations and values -// can only be queried after a link if the link was successful. -// -// Error GL.INVALID_VALUE is generated if program is not a value generated by -// OpenGL. GL.INVALID_OPERATION is generated if program is not a program object. -// GL.INVALID_OPERATION is generated if program has not been successfully -// linked. GL.INVALID_OPERATION is generated if GetUniformLocation is executed -// between the execution of Begin and the corresponding execution of End. -// -// GetUniformLocation is available in GL version 2.0 or greater. -func (gl *GL) GetUniformLocation(program glbase.Program, name string) glbase.Uniform { - name_cstr := C.CString(name) - glresult := C.gles2_glGetUniformLocation(gl.funcs, C.GLuint(program), (*C.GLchar)(name_cstr)) - C.free(unsafe.Pointer(name_cstr)) - return glbase.Uniform(glresult) -} - -// GetVertexAttribfv returns in params the value of a generic vertex attribute -// parameter. The generic vertex attribute to be queried is specified by -// index, and the parameter to be queried is specified by pname. -// -// The accepted parameter names are as follows: -// -// GL.VERTEX_ATTRIB_ARRAY_BUFFER_BINDING -// params returns a single value, the name of the buffer object -// currently bound to the binding point corresponding to generic vertex -// attribute array index. If no buffer object is bound, 0 is returned. -// The initial value is 0. -// -// GL.VERTEX_ATTRIB_ARRAY_ENABLED -// params returns a single value that is non-zero (true) if the vertex -// attribute array for index is enabled and 0 (false) if it is -// disabled. The initial value is 0. -// -// GL.VERTEX_ATTRIB_ARRAY_SIZE -// params returns a single value, the size of the vertex attribute -// array for index. The size is the number of values for each element -// of the vertex attribute array, and it will be 1, 2, 3, or 4. The -// initial value is 4. -// -// GL.VERTEX_ATTRIB_ARRAY_STRIDE -// params returns a single value, the array stride for (number of bytes -// between successive elements in) the vertex attribute array for -// index. A value of 0 indicates that the array elements are stored -// sequentially in memory. The initial value is 0. -// -// GL.VERTEX_ATTRIB_ARRAY_TYPE -// params returns a single value, a symbolic constant indicating the -// array type for the vertex attribute array for index. Possible values -// are GL.BYTE, GL.UNSIGNED_BYTE, GL.SHORT, GL.UNSIGNED_SHORT, GL.INT, -// GL.UNSIGNED_INT, GL.FLOAT, and GL.DOUBLE. The initial value is -// GL.FLOAT. -// -// GL.VERTEX_ATTRIB_ARRAY_NORMALIZED -// params returns a single value that is non-zero (true) if fixed-point -// data types for the vertex attribute array indicated by index are -// normalized when they are converted to floating point, and 0 (false) -// otherwise. The initial value is 0. -// -// GL.CURRENT_VERTEX_ATTRIB -// params returns four values that represent the current value for the -// generic vertex attribute specified by index. Generic vertex -// attribute 0 is unique in that it has no current state, so an error -// will be generated if index is 0. The initial value for all other -// generic vertex attributes is (0,0,0,1). -// -// All of the parameters except GL.CURRENT_VERTEX_ATTRIB represent -// client-side state. -// -// Error GL.INVALID_VALUE is generated if index is greater than or equal to -// GL.MAX_VERTEX_ATTRIBS. GL.INVALID_ENUM is generated if pname is not an -// accepted value. GL.INVALID_OPERATION is generated if index is 0 and pname -// is GL.CURRENT_VERTEX_ATTRIB. -// -// GetVertexAttribfv is available in GL version 2.0 or greater. -func (gl *GL) GetVertexAttribfv(index glbase.Attrib, pname glbase.Enum, params []float32) { - var params_c [4]float32 - C.gles2_glGetVertexAttribfv(gl.funcs, C.GLuint(index), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(¶ms_c[0]))) - copy(params, params_c[:]) -} - -// GetVertexAttribiv returns in params the value of a generic vertex attribute -// parameter. The generic vertex attribute to be queried is specified by -// index, and the parameter to be queried is specified by pname. -// -// The accepted parameter names are as follows: -// -// GL.VERTEX_ATTRIB_ARRAY_BUFFER_BINDING -// params returns a single value, the name of the buffer object -// currently bound to the binding point corresponding to generic vertex -// attribute array index. If no buffer object is bound, 0 is returned. -// The initial value is 0. -// -// GL.VERTEX_ATTRIB_ARRAY_ENABLED -// params returns a single value that is non-zero (true) if the vertex -// attribute array for index is enabled and 0 (false) if it is -// disabled. The initial value is 0. -// -// GL.VERTEX_ATTRIB_ARRAY_SIZE -// params returns a single value, the size of the vertex attribute -// array for index. The size is the number of values for each element -// of the vertex attribute array, and it will be 1, 2, 3, or 4. The -// initial value is 4. -// -// GL.VERTEX_ATTRIB_ARRAY_STRIDE -// params returns a single value, the array stride for (number of bytes -// between successive elements in) the vertex attribute array for -// index. A value of 0 indicates that the array elements are stored -// sequentially in memory. The initial value is 0. -// -// GL.VERTEX_ATTRIB_ARRAY_TYPE -// params returns a single value, a symbolic constant indicating the -// array type for the vertex attribute array for index. Possible values -// are GL.BYTE, GL.UNSIGNED_BYTE, GL.SHORT, GL.UNSIGNED_SHORT, GL.INT, -// GL.UNSIGNED_INT, GL.FLOAT, and GL.DOUBLE. The initial value is -// GL.FLOAT. -// -// GL.VERTEX_ATTRIB_ARRAY_NORMALIZED -// params returns a single value that is non-zero (true) if fixed-point -// data types for the vertex attribute array indicated by index are -// normalized when they are converted to floating point, and 0 (false) -// otherwise. The initial value is 0. -// -// GL.CURRENT_VERTEX_ATTRIB -// params returns four values that represent the current value for the -// generic vertex attribute specified by index. Generic vertex -// attribute 0 is unique in that it has no current state, so an error -// will be generated if index is 0. The initial value for all other -// generic vertex attributes is (0,0,0,1). -// -// All of the parameters except GL.CURRENT_VERTEX_ATTRIB represent -// client-side state. -// -// Error GL.INVALID_VALUE is generated if index is greater than or equal to -// GL.MAX_VERTEX_ATTRIBS. GL.INVALID_ENUM is generated if pname is not an -// accepted value. GL.INVALID_OPERATION is generated if index is 0 and pname -// is GL.CURRENT_VERTEX_ATTRIB. -// -// GetVertexAttribiv is available in GL version 2.0 or greater. -func (gl *GL) GetVertexAttribiv(index glbase.Attrib, pname glbase.Enum, params []int32) { - var params_c [4]int32 - C.gles2_glGetVertexAttribiv(gl.funcs, C.GLuint(index), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms_c[0]))) - copy(params, params_c[:]) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glIsBuffer.xml -func (gl *GL) IsBuffer(buffer glbase.Buffer) bool { - glresult := C.gles2_glIsBuffer(gl.funcs, C.GLuint(buffer)) - return *(*bool)(unsafe.Pointer(&glresult)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glIsFramebuffer.xml -func (gl *GL) IsFramebuffer(framebuffer glbase.Framebuffer) bool { - glresult := C.gles2_glIsFramebuffer(gl.funcs, C.GLuint(framebuffer)) - return *(*bool)(unsafe.Pointer(&glresult)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glIsProgram.xml -func (gl *GL) IsProgram(program glbase.Program) bool { - glresult := C.gles2_glIsProgram(gl.funcs, C.GLuint(program)) - return *(*bool)(unsafe.Pointer(&glresult)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glIsRenderbuffer.xml -func (gl *GL) IsRenderbuffer(renderbuffer glbase.Renderbuffer) bool { - glresult := C.gles2_glIsRenderbuffer(gl.funcs, C.GLuint(renderbuffer)) - return *(*bool)(unsafe.Pointer(&glresult)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glIsShader.xml -func (gl *GL) IsShader(shader glbase.Shader) bool { - glresult := C.gles2_glIsShader(gl.funcs, C.GLuint(shader)) - return *(*bool)(unsafe.Pointer(&glresult)) -} - -// LinkProgram links the program object specified by program. If any shader -// objects of type GL.VERTEX_SHADER are attached to program, they will be -// used to create an executable that will run on the programmable vertex -// processor. If any shader objects of type GL.FRAGMENT_SHADER are attached -// to program, they will be used to create an executable that will run on the -// programmable fragment processor. -// -// The status of the link operation will be stored as part of the program -// object's state. This value will be set to GL.TRUE if the program object -// was linked without errors and is ready for use, and GL.FALSE otherwise. It -// can be queried by calling GetProgramiv with arguments program and -// GL.LINK_STATUS. -// -// As a result of a successful link operation, all active user-defined -// uniform variables belonging to program will be initialized to 0, and each -// of the program object's active uniform variables will be assigned a -// location that can be queried by calling GetUniformLocation. Also, any -// active user-defined attribute variables that have not been bound to a -// generic vertex attribute index will be bound to one at this time. -// -// Linking of a program object can fail for a number of reasons as specified -// in the OpenGL Shading Language Specification. The following lists some of -// the conditions that will cause a link error. -// -// - The number of active attribute variables supported by the -// implementation has been exceeded. -// -// - The storage limit for uniform variables has been exceeded. -// -// - The number of active uniform variables supported by the implementation -// has been exceeded. -// -// - The main function is missing for the vertex shader or the fragment -// shader. -// -// - A varying variable actually used in the fragment shader is not -// declared in the same way (or is not declared at all) in the vertex -// shader. -// -// - A reference to a function or variable name is unresolved. -// -// - A shared global is declared with two different types or two different -// initial values. -// -// - One or more of the attached shader objects has not been successfully -// compiled. -// -// - Binding a generic attribute matrix caused some rows of the matrix to -// fall outside the allowed maximum of GL.MAX_VERTEX_ATTRIBS. -// -// - Not enough contiguous vertex attribute slots could be found to bind -// attribute matrices. -// -// When a program object has been successfully linked, the program object can -// be made part of current state by calling UseProgram. Whether or not the -// link operation was successful, the program object's information log will -// be overwritten. The information log can be retrieved by calling -// GetProgramInfoLog. -// -// LinkProgram will also install the generated executables as part of the -// current rendering state if the link operation was successful and the -// specified program object is already currently in use as a result of a -// previous call to UseProgram. If the program object currently in use is -// relinked unsuccessfully, its link status will be set to GL.FALSE , but the -// executables and associated state will remain part of the current state -// until a subsequent call to UseProgram removes it from use. After it is -// removed from use, it cannot be made part of current state until it has -// been successfully relinked. -// -// If program contains shader objects of type GL.VERTEX_SHADER but does not -// contain shader objects of type GL.FRAGMENT_SHADER, the vertex shader will -// be linked against the implicit interface for fixed functionality fragment -// processing. Similarly, if program contains shader objects of type -// GL.FRAGMENT_SHADER but it does not contain shader objects of type -// GL.VERTEX_SHADER, the fragment shader will be linked against the implicit -// interface for fixed functionality vertex processing. -// -// The program object's information log is updated and the program is -// generated at the time of the link operation. After the link operation, -// applications are free to modify attached shader objects, compile attached -// shader objects, detach shader objects, delete shader objects, and attach -// additional shader objects. None of these operations affects the -// information log or the program that is part of the program object. -// -// If the link operation is unsuccessful, any information about a previous -// link operation on program is lost (a failed link does not restore the -// old state of program). Certain information can still be retrieved -// from program even after an unsuccessful link operation. See for instance -// GetActiveAttrib and GetActiveUniform. -// -// Error GL.INVALID_VALUE is generated if program is not a value generated by -// OpenGL. GL.INVALID_OPERATION is generated if program is not a program -// object. GL.INVALID_OPERATION is generated if LinkProgram is executed -// between the execution of Begin and the corresponding execution of End. -// -// LinkProgram is available in GL version 2.0 or greater. -func (gl *GL) LinkProgram(program glbase.Program) { - C.gles2_glLinkProgram(gl.funcs, C.GLuint(program)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glReleaseShaderCompiler.xml -func (gl *GL) ReleaseShaderCompiler() { - C.gles2_glReleaseShaderCompiler(gl.funcs) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glRenderbufferStorage.xml -func (gl *GL) RenderbufferStorage(target, internalFormat glbase.Enum, width, height int) { - C.gles2_glRenderbufferStorage(gl.funcs, C.GLenum(target), C.GLenum(internalFormat), C.GLsizei(width), C.GLsizei(height)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glSampleCoverage.xml -func (gl *GL) SampleCoverage(value glbase.Clampf, invert bool) { - C.gles2_glSampleCoverage(gl.funcs, C.GLclampf(value), *(*C.GLboolean)(unsafe.Pointer(&invert))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glShaderBinary.xml -func (gl *GL) ShaderBinary(n int, shaders []glbase.Shader, binaryFormat glbase.Enum, binary interface{}, length int32) { - var binary_ptr unsafe.Pointer - var binary_v = reflect.ValueOf(binary) - if binary != nil && binary_v.Kind() != reflect.Slice { - panic("parameter binary must be a slice") - } - if binary != nil { - binary_ptr = unsafe.Pointer(binary_v.Index(0).Addr().Pointer()) - } - C.gles2_glShaderBinary(gl.funcs, C.GLint(n), (*C.GLuint)(unsafe.Pointer(&shaders[0])), C.GLenum(binaryFormat), binary_ptr, C.GLint(length)) -} - -// ShaderSource sets the source code in shader to the provided source code. Any source -// code previously stored in the shader object is completely replaced. -// -// Error GL.INVALID_VALUE is generated if shader is not a value generated by -// OpenGL. GL.INVALID_OPERATION is generated if shader is not a shader -// object. GL.INVALID_VALUE is generated if count is less than 0. -// GL.INVALID_OPERATION is generated if ShaderSource is executed between the -// execution of Begin and the corresponding execution of End. -// -// ShaderSource is available in GL version 2.0 or greater. -func (gl *GL) ShaderSource(shader glbase.Shader, source ...string) { - count := len(source) - length := make([]int32, count) - source_c := make([]unsafe.Pointer, count) - for i, src := range source { - length[i] = int32(len(src)) - if len(src) > 0 { - source_c[i] = *(*unsafe.Pointer)(unsafe.Pointer(&src)) - } else { - source_c[i] = unsafe.Pointer(uintptr(0)) - } - } - C.gles2_glShaderSource(gl.funcs, C.GLuint(shader), C.GLsizei(count), (**C.GLchar)(unsafe.Pointer(&source_c[0])), (*C.GLint)(unsafe.Pointer(&length[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glStencilFuncSeparate.xml -func (gl *GL) StencilFuncSeparate(face, glfunc glbase.Enum, ref int32, mask uint32) { - C.gles2_glStencilFuncSeparate(gl.funcs, C.GLenum(face), C.GLenum(glfunc), C.GLint(ref), C.GLuint(mask)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glStencilMaskSeparate.xml -func (gl *GL) StencilMaskSeparate(face glbase.Enum, mask uint32) { - C.gles2_glStencilMaskSeparate(gl.funcs, C.GLenum(face), C.GLuint(mask)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glStencilOpSeparate.xml -func (gl *GL) StencilOpSeparate(face, fail, zfail, zpass glbase.Enum) { - C.gles2_glStencilOpSeparate(gl.funcs, C.GLenum(face), C.GLenum(fail), C.GLenum(zfail), C.GLenum(zpass)) -} - -// Uniform1f modifies the value of a single uniform variable. -// The location of the uniform variable to be modified is specified by -// location, which should be a value returned by GetUniformLocation. -// Uniform1f operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the -// uniform variable specified by location using the values passed as -// arguments. The number specified in the function should match the number of -// components in the data type of the specified uniform variable (1 for -// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.). -// The suffix f indicates that floating-point values are being passed; the -// suffix i indicates that integer values are being passed; the suffix ui -// indicates that unsigned integer values are being passed, and this type -// should also match the data type of the specified uniform variable. The i -// variants of this function should be used to provide values for uniform -// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui -// variants of this function should be used to provide values for uniform -// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of -// these. The f variants should be used to provide values for uniform -// variables of type float, vec2, vec3, vec4, or arrays of these. Either the -// i, ui or f variants may be used to provide values for uniform variables of -// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable -// will be set to false if the input value is 0 or 0.0f, and it will be set -// to true otherwise. -// -// Uniform1i and Uniform1iv are the only two functions that may be used to -// load uniform variables defined as sampler types. Loading samplers with any -// other function will result in a GL.INVALID_OPERATION error. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) Uniform1f(location glbase.Uniform, v0 float32) { - C.gles2_glUniform1f(gl.funcs, C.GLint(location), C.GLfloat(v0)) -} - -// Uniform1fv modifies the value of a uniform variable or a uniform -// variable array. The location of the uniform variable to be modified is -// specified by location, which should be a value returned by GetUniformLocation. -// Uniform1fv operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single -// uniform variable or a uniform variable array. These functions receive a -// slice with the values to be loaded into a uniform variable or a uniform -// variable array. A slice with length 1 should be used if modifying the value -// of a single uniform variable, and a length of 1 or greater can be used to -// modify an entire array or part of an array. When loading n elements -// starting at an arbitrary position m in a uniform variable array, elements -// m + n - 1 in the array will be replaced with the new values. If m + n - 1 -// is larger than the size of the uniform variable array, values for all -// array elements beyond the end of the array will be ignored. The number -// specified in the name of the command indicates the number of components -// for each element in value, and it should match the number of components in -// the data type of the specified uniform variable (1 for float, int, bool; -// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name -// of the command must match the data type for the specified uniform variable -// as described for Uniform{1|2|3|4}{f|i|ui}. -// -// Uniform1i and Uniform1iv are the only two functions that may be used to -// load uniform variables defined as sampler types. Loading samplers with any -// other function will result in a GL.INVALID_OPERATION error. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) Uniform1fv(location glbase.Uniform, value []float32) { - if len(value) == 0 { - return - } - count := len(value) - C.gles2_glUniform1fv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLfloat)(unsafe.Pointer(&value[0]))) -} - -// Uniform1i modifies the value of a single uniform variable. -// The location of the uniform variable to be modified is specified by -// location, which should be a value returned by GetUniformLocation. -// Uniform1i operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the -// uniform variable specified by location using the values passed as -// arguments. The number specified in the function should match the number of -// components in the data type of the specified uniform variable (1 for -// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.). -// The suffix f indicates that floating-point values are being passed; the -// suffix i indicates that integer values are being passed; the suffix ui -// indicates that unsigned integer values are being passed, and this type -// should also match the data type of the specified uniform variable. The i -// variants of this function should be used to provide values for uniform -// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui -// variants of this function should be used to provide values for uniform -// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of -// these. The f variants should be used to provide values for uniform -// variables of type float, vec2, vec3, vec4, or arrays of these. Either the -// i, ui or f variants may be used to provide values for uniform variables of -// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable -// will be set to false if the input value is 0 or 0.0f, and it will be set -// to true otherwise. -// -// Uniform1i and Uniform1iv are the only two functions that may be used to -// load uniform variables defined as sampler types. Loading samplers with any -// other function will result in a GL.INVALID_OPERATION error. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) Uniform1i(location glbase.Uniform, v0 int32) { - C.gles2_glUniform1i(gl.funcs, C.GLint(location), C.GLint(v0)) -} - -// Uniform1iv modifies the value of a uniform variable or a uniform -// variable array. The location of the uniform variable to be modified is -// specified by location, which should be a value returned by GetUniformLocation. -// Uniform1iv operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single -// uniform variable or a uniform variable array. These functions receive a -// slice with the values to be loaded into a uniform variable or a uniform -// variable array. A slice with length 1 should be used if modifying the value -// of a single uniform variable, and a length of 1 or greater can be used to -// modify an entire array or part of an array. When loading n elements -// starting at an arbitrary position m in a uniform variable array, elements -// m + n - 1 in the array will be replaced with the new values. If m + n - 1 -// is larger than the size of the uniform variable array, values for all -// array elements beyond the end of the array will be ignored. The number -// specified in the name of the command indicates the number of components -// for each element in value, and it should match the number of components in -// the data type of the specified uniform variable (1 for float, int, bool; -// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name -// of the command must match the data type for the specified uniform variable -// as described for Uniform{1|2|3|4}{f|i|ui}. -// -// Uniform1i and Uniform1iv are the only two functions that may be used to -// load uniform variables defined as sampler types. Loading samplers with any -// other function will result in a GL.INVALID_OPERATION error. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) Uniform1iv(location glbase.Uniform, value []int32) { - if len(value) == 0 { - return - } - count := len(value) - C.gles2_glUniform1iv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLint)(unsafe.Pointer(&value[0]))) -} - -// Uniform2f modifies the value of a single uniform variable. -// The location of the uniform variable to be modified is specified by -// location, which should be a value returned by GetUniformLocation. -// Uniform2f operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the -// uniform variable specified by location using the values passed as -// arguments. The number specified in the function should match the number of -// components in the data type of the specified uniform variable (1 for -// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.). -// The suffix f indicates that floating-point values are being passed; the -// suffix i indicates that integer values are being passed; the suffix ui -// indicates that unsigned integer values are being passed, and this type -// should also match the data type of the specified uniform variable. The i -// variants of this function should be used to provide values for uniform -// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui -// variants of this function should be used to provide values for uniform -// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of -// these. The f variants should be used to provide values for uniform -// variables of type float, vec2, vec3, vec4, or arrays of these. Either the -// i, ui or f variants may be used to provide values for uniform variables of -// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable -// will be set to false if the input value is 0 or 0.0f, and it will be set -// to true otherwise. -// -// Uniform1i and Uniform1iv are the only two functions that may be used to -// load uniform variables defined as sampler types. Loading samplers with any -// other function will result in a GL.INVALID_OPERATION error. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) Uniform2f(location glbase.Uniform, v0, v1 float32) { - C.gles2_glUniform2f(gl.funcs, C.GLint(location), C.GLfloat(v0), C.GLfloat(v1)) -} - -// Uniform2fv modifies the value of a uniform variable or a uniform -// variable array. The location of the uniform variable to be modified is -// specified by location, which should be a value returned by GetUniformLocation. -// Uniform2fv operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single -// uniform variable or a uniform variable array. These functions receive a -// slice with the values to be loaded into a uniform variable or a uniform -// variable array. A slice with length 1 should be used if modifying the value -// of a single uniform variable, and a length of 1 or greater can be used to -// modify an entire array or part of an array. When loading n elements -// starting at an arbitrary position m in a uniform variable array, elements -// m + n - 1 in the array will be replaced with the new values. If m + n - 1 -// is larger than the size of the uniform variable array, values for all -// array elements beyond the end of the array will be ignored. The number -// specified in the name of the command indicates the number of components -// for each element in value, and it should match the number of components in -// the data type of the specified uniform variable (1 for float, int, bool; -// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name -// of the command must match the data type for the specified uniform variable -// as described for Uniform{1|2|3|4}{f|i|ui}. -// -// Uniform1i and Uniform1iv are the only two functions that may be used to -// load uniform variables defined as sampler types. Loading samplers with any -// other function will result in a GL.INVALID_OPERATION error. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) Uniform2fv(location glbase.Uniform, value []float32) { - if len(value) == 0 { - return - } - if len(value)%2 != 0 { - panic("invalid value length for Uniform2fv") - } - count := len(value) / 2 - C.gles2_glUniform2fv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLfloat)(unsafe.Pointer(&value[0]))) -} - -// Uniform2i modifies the value of a single uniform variable. -// The location of the uniform variable to be modified is specified by -// location, which should be a value returned by GetUniformLocation. -// Uniform2i operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the -// uniform variable specified by location using the values passed as -// arguments. The number specified in the function should match the number of -// components in the data type of the specified uniform variable (1 for -// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.). -// The suffix f indicates that floating-point values are being passed; the -// suffix i indicates that integer values are being passed; the suffix ui -// indicates that unsigned integer values are being passed, and this type -// should also match the data type of the specified uniform variable. The i -// variants of this function should be used to provide values for uniform -// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui -// variants of this function should be used to provide values for uniform -// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of -// these. The f variants should be used to provide values for uniform -// variables of type float, vec2, vec3, vec4, or arrays of these. Either the -// i, ui or f variants may be used to provide values for uniform variables of -// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable -// will be set to false if the input value is 0 or 0.0f, and it will be set -// to true otherwise. -// -// Uniform1i and Uniform1iv are the only two functions that may be used to -// load uniform variables defined as sampler types. Loading samplers with any -// other function will result in a GL.INVALID_OPERATION error. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) Uniform2i(location glbase.Uniform, v0, v1 int32) { - C.gles2_glUniform2i(gl.funcs, C.GLint(location), C.GLint(v0), C.GLint(v1)) -} - -// Uniform2iv modifies the value of a uniform variable or a uniform -// variable array. The location of the uniform variable to be modified is -// specified by location, which should be a value returned by GetUniformLocation. -// Uniform2iv operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single -// uniform variable or a uniform variable array. These functions receive a -// slice with the values to be loaded into a uniform variable or a uniform -// variable array. A slice with length 1 should be used if modifying the value -// of a single uniform variable, and a length of 1 or greater can be used to -// modify an entire array or part of an array. When loading n elements -// starting at an arbitrary position m in a uniform variable array, elements -// m + n - 1 in the array will be replaced with the new values. If m + n - 1 -// is larger than the size of the uniform variable array, values for all -// array elements beyond the end of the array will be ignored. The number -// specified in the name of the command indicates the number of components -// for each element in value, and it should match the number of components in -// the data type of the specified uniform variable (1 for float, int, bool; -// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name -// of the command must match the data type for the specified uniform variable -// as described for Uniform{1|2|3|4}{f|i|ui}. -// -// Uniform1i and Uniform1iv are the only two functions that may be used to -// load uniform variables defined as sampler types. Loading samplers with any -// other function will result in a GL.INVALID_OPERATION error. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) Uniform2iv(location glbase.Uniform, value []int32) { - if len(value) == 0 { - return - } - if len(value)%2 != 0 { - panic("invalid value length for Uniform2iv") - } - count := len(value) / 2 - C.gles2_glUniform2iv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLint)(unsafe.Pointer(&value[0]))) -} - -// Uniform3f modifies the value of a single uniform variable. -// The location of the uniform variable to be modified is specified by -// location, which should be a value returned by GetUniformLocation. -// Uniform3f operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the -// uniform variable specified by location using the values passed as -// arguments. The number specified in the function should match the number of -// components in the data type of the specified uniform variable (1 for -// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.). -// The suffix f indicates that floating-point values are being passed; the -// suffix i indicates that integer values are being passed; the suffix ui -// indicates that unsigned integer values are being passed, and this type -// should also match the data type of the specified uniform variable. The i -// variants of this function should be used to provide values for uniform -// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui -// variants of this function should be used to provide values for uniform -// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of -// these. The f variants should be used to provide values for uniform -// variables of type float, vec2, vec3, vec4, or arrays of these. Either the -// i, ui or f variants may be used to provide values for uniform variables of -// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable -// will be set to false if the input value is 0 or 0.0f, and it will be set -// to true otherwise. -// -// Uniform1i and Uniform1iv are the only two functions that may be used to -// load uniform variables defined as sampler types. Loading samplers with any -// other function will result in a GL.INVALID_OPERATION error. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) Uniform3f(location glbase.Uniform, v0, v1, v2 float32) { - C.gles2_glUniform3f(gl.funcs, C.GLint(location), C.GLfloat(v0), C.GLfloat(v1), C.GLfloat(v2)) -} - -// Uniform3fv modifies the value of a uniform variable or a uniform -// variable array. The location of the uniform variable to be modified is -// specified by location, which should be a value returned by GetUniformLocation. -// Uniform3fv operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single -// uniform variable or a uniform variable array. These functions receive a -// slice with the values to be loaded into a uniform variable or a uniform -// variable array. A slice with length 1 should be used if modifying the value -// of a single uniform variable, and a length of 1 or greater can be used to -// modify an entire array or part of an array. When loading n elements -// starting at an arbitrary position m in a uniform variable array, elements -// m + n - 1 in the array will be replaced with the new values. If m + n - 1 -// is larger than the size of the uniform variable array, values for all -// array elements beyond the end of the array will be ignored. The number -// specified in the name of the command indicates the number of components -// for each element in value, and it should match the number of components in -// the data type of the specified uniform variable (1 for float, int, bool; -// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name -// of the command must match the data type for the specified uniform variable -// as described for Uniform{1|2|3|4}{f|i|ui}. -// -// Uniform1i and Uniform1iv are the only two functions that may be used to -// load uniform variables defined as sampler types. Loading samplers with any -// other function will result in a GL.INVALID_OPERATION error. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) Uniform3fv(location glbase.Uniform, value []float32) { - if len(value) == 0 { - return - } - if len(value)%3 != 0 { - panic("invalid value length for Uniform3fv") - } - count := len(value) / 3 - C.gles2_glUniform3fv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLfloat)(unsafe.Pointer(&value[0]))) -} - -// Uniform3i modifies the value of a single uniform variable. -// The location of the uniform variable to be modified is specified by -// location, which should be a value returned by GetUniformLocation. -// Uniform3i operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the -// uniform variable specified by location using the values passed as -// arguments. The number specified in the function should match the number of -// components in the data type of the specified uniform variable (1 for -// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.). -// The suffix f indicates that floating-point values are being passed; the -// suffix i indicates that integer values are being passed; the suffix ui -// indicates that unsigned integer values are being passed, and this type -// should also match the data type of the specified uniform variable. The i -// variants of this function should be used to provide values for uniform -// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui -// variants of this function should be used to provide values for uniform -// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of -// these. The f variants should be used to provide values for uniform -// variables of type float, vec2, vec3, vec4, or arrays of these. Either the -// i, ui or f variants may be used to provide values for uniform variables of -// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable -// will be set to false if the input value is 0 or 0.0f, and it will be set -// to true otherwise. -// -// Uniform1i and Uniform1iv are the only two functions that may be used to -// load uniform variables defined as sampler types. Loading samplers with any -// other function will result in a GL.INVALID_OPERATION error. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) Uniform3i(location glbase.Uniform, v0, v1, v2 int32) { - C.gles2_glUniform3i(gl.funcs, C.GLint(location), C.GLint(v0), C.GLint(v1), C.GLint(v2)) -} - -// Uniform3iv modifies the value of a uniform variable or a uniform -// variable array. The location of the uniform variable to be modified is -// specified by location, which should be a value returned by GetUniformLocation. -// Uniform3iv operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single -// uniform variable or a uniform variable array. These functions receive a -// slice with the values to be loaded into a uniform variable or a uniform -// variable array. A slice with length 1 should be used if modifying the value -// of a single uniform variable, and a length of 1 or greater can be used to -// modify an entire array or part of an array. When loading n elements -// starting at an arbitrary position m in a uniform variable array, elements -// m + n - 1 in the array will be replaced with the new values. If m + n - 1 -// is larger than the size of the uniform variable array, values for all -// array elements beyond the end of the array will be ignored. The number -// specified in the name of the command indicates the number of components -// for each element in value, and it should match the number of components in -// the data type of the specified uniform variable (1 for float, int, bool; -// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name -// of the command must match the data type for the specified uniform variable -// as described for Uniform{1|2|3|4}{f|i|ui}. -// -// Uniform1i and Uniform1iv are the only two functions that may be used to -// load uniform variables defined as sampler types. Loading samplers with any -// other function will result in a GL.INVALID_OPERATION error. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) Uniform3iv(location glbase.Uniform, value []int32) { - if len(value) == 0 { - return - } - if len(value)%3 != 0 { - panic("invalid value length for Uniform3iv") - } - count := len(value) / 3 - C.gles2_glUniform3iv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLint)(unsafe.Pointer(&value[0]))) -} - -// Uniform4f modifies the value of a single uniform variable. -// The location of the uniform variable to be modified is specified by -// location, which should be a value returned by GetUniformLocation. -// Uniform4f operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the -// uniform variable specified by location using the values passed as -// arguments. The number specified in the function should match the number of -// components in the data type of the specified uniform variable (1 for -// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.). -// The suffix f indicates that floating-point values are being passed; the -// suffix i indicates that integer values are being passed; the suffix ui -// indicates that unsigned integer values are being passed, and this type -// should also match the data type of the specified uniform variable. The i -// variants of this function should be used to provide values for uniform -// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui -// variants of this function should be used to provide values for uniform -// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of -// these. The f variants should be used to provide values for uniform -// variables of type float, vec2, vec3, vec4, or arrays of these. Either the -// i, ui or f variants may be used to provide values for uniform variables of -// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable -// will be set to false if the input value is 0 or 0.0f, and it will be set -// to true otherwise. -// -// Uniform1i and Uniform1iv are the only two functions that may be used to -// load uniform variables defined as sampler types. Loading samplers with any -// other function will result in a GL.INVALID_OPERATION error. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) Uniform4f(location glbase.Uniform, v0, v1, v2, v3 float32) { - C.gles2_glUniform4f(gl.funcs, C.GLint(location), C.GLfloat(v0), C.GLfloat(v1), C.GLfloat(v2), C.GLfloat(v3)) -} - -// Uniform4fv modifies the value of a uniform variable or a uniform -// variable array. The location of the uniform variable to be modified is -// specified by location, which should be a value returned by GetUniformLocation. -// Uniform4fv operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single -// uniform variable or a uniform variable array. These functions receive a -// slice with the values to be loaded into a uniform variable or a uniform -// variable array. A slice with length 1 should be used if modifying the value -// of a single uniform variable, and a length of 1 or greater can be used to -// modify an entire array or part of an array. When loading n elements -// starting at an arbitrary position m in a uniform variable array, elements -// m + n - 1 in the array will be replaced with the new values. If m + n - 1 -// is larger than the size of the uniform variable array, values for all -// array elements beyond the end of the array will be ignored. The number -// specified in the name of the command indicates the number of components -// for each element in value, and it should match the number of components in -// the data type of the specified uniform variable (1 for float, int, bool; -// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name -// of the command must match the data type for the specified uniform variable -// as described for Uniform{1|2|3|4}{f|i|ui}. -// -// Uniform1i and Uniform1iv are the only two functions that may be used to -// load uniform variables defined as sampler types. Loading samplers with any -// other function will result in a GL.INVALID_OPERATION error. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) Uniform4fv(location glbase.Uniform, value []float32) { - if len(value) == 0 { - return - } - if len(value)%4 != 0 { - panic("invalid value length for Uniform4fv") - } - count := len(value) / 4 - C.gles2_glUniform4fv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLfloat)(unsafe.Pointer(&value[0]))) -} - -// Uniform4i modifies the value of a single uniform variable. -// The location of the uniform variable to be modified is specified by -// location, which should be a value returned by GetUniformLocation. -// Uniform4i operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the -// uniform variable specified by location using the values passed as -// arguments. The number specified in the function should match the number of -// components in the data type of the specified uniform variable (1 for -// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.). -// The suffix f indicates that floating-point values are being passed; the -// suffix i indicates that integer values are being passed; the suffix ui -// indicates that unsigned integer values are being passed, and this type -// should also match the data type of the specified uniform variable. The i -// variants of this function should be used to provide values for uniform -// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui -// variants of this function should be used to provide values for uniform -// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of -// these. The f variants should be used to provide values for uniform -// variables of type float, vec2, vec3, vec4, or arrays of these. Either the -// i, ui or f variants may be used to provide values for uniform variables of -// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable -// will be set to false if the input value is 0 or 0.0f, and it will be set -// to true otherwise. -// -// Uniform1i and Uniform1iv are the only two functions that may be used to -// load uniform variables defined as sampler types. Loading samplers with any -// other function will result in a GL.INVALID_OPERATION error. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) Uniform4i(location glbase.Uniform, v0, v1, v2, v3 int32) { - C.gles2_glUniform4i(gl.funcs, C.GLint(location), C.GLint(v0), C.GLint(v1), C.GLint(v2), C.GLint(v3)) -} - -// Uniform4iv modifies the value of a uniform variable or a uniform -// variable array. The location of the uniform variable to be modified is -// specified by location, which should be a value returned by GetUniformLocation. -// Uniform4iv operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single -// uniform variable or a uniform variable array. These functions receive a -// slice with the values to be loaded into a uniform variable or a uniform -// variable array. A slice with length 1 should be used if modifying the value -// of a single uniform variable, and a length of 1 or greater can be used to -// modify an entire array or part of an array. When loading n elements -// starting at an arbitrary position m in a uniform variable array, elements -// m + n - 1 in the array will be replaced with the new values. If m + n - 1 -// is larger than the size of the uniform variable array, values for all -// array elements beyond the end of the array will be ignored. The number -// specified in the name of the command indicates the number of components -// for each element in value, and it should match the number of components in -// the data type of the specified uniform variable (1 for float, int, bool; -// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name -// of the command must match the data type for the specified uniform variable -// as described for Uniform{1|2|3|4}{f|i|ui}. -// -// Uniform1i and Uniform1iv are the only two functions that may be used to -// load uniform variables defined as sampler types. Loading samplers with any -// other function will result in a GL.INVALID_OPERATION error. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) Uniform4iv(location glbase.Uniform, value []int32) { - if len(value) == 0 { - return - } - if len(value)%4 != 0 { - panic("invalid value length for Uniform4iv") - } - count := len(value) / 4 - C.gles2_glUniform4iv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLint)(unsafe.Pointer(&value[0]))) -} - -// UniformMatrix2fv modifies the value of a uniform variable or a uniform -// variable array. The location of the uniform variable to be modified is -// specified by location, which should be a value returned by GetUniformLocation. -// UniformMatrix2fv operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions UniformMatrix{2|3|4|2x3|3x2|2x4|4x2|3x4|4x3}fv are used to -// modify a matrix or an array of matrices. The numbers in the function name -// are interpreted as the dimensionality of the matrix. The number 2 -// indicates a 2x2 matrix (4 values), the number 3 indicates a 3x3 matrix (9 -// values), and the number 4 indicates a 4x4 matrix (16 values). Non-square -// matrix dimensionality is explicit, with the first number representing the -// number of columns and the second number representing the number of rows. -// For example, 2x4 indicates a 2x4 matrix with 2 columns and 4 rows (8 -// values). The length of the provided slice must be a multiple of the number -// of values per matrix, to update one or more consecutive matrices. -// -// If transpose is false, each matrix is assumed to be supplied in column -// major order. If transpose is true, each matrix is assumed to be supplied -// in row major order. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) UniformMatrix2fv(location glbase.Uniform, transpose bool, value []float32) { - if len(value) == 0 { - return - } - if len(value)%(2*2) != 0 { - panic("invalid value length for UniformMatrix2fv") - } - count := len(value) / (2 * 2) - C.gles2_glUniformMatrix2fv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLfloat)(unsafe.Pointer(&value[0]))) -} - -// UniformMatrix3fv modifies the value of a uniform variable or a uniform -// variable array. The location of the uniform variable to be modified is -// specified by location, which should be a value returned by GetUniformLocation. -// UniformMatrix3fv operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions UniformMatrix{2|3|4|2x3|3x2|2x4|4x2|3x4|4x3}fv are used to -// modify a matrix or an array of matrices. The numbers in the function name -// are interpreted as the dimensionality of the matrix. The number 2 -// indicates a 2x2 matrix (4 values), the number 3 indicates a 3x3 matrix (9 -// values), and the number 4 indicates a 4x4 matrix (16 values). Non-square -// matrix dimensionality is explicit, with the first number representing the -// number of columns and the second number representing the number of rows. -// For example, 2x4 indicates a 2x4 matrix with 2 columns and 4 rows (8 -// values). The length of the provided slice must be a multiple of the number -// of values per matrix, to update one or more consecutive matrices. -// -// If transpose is false, each matrix is assumed to be supplied in column -// major order. If transpose is true, each matrix is assumed to be supplied -// in row major order. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) UniformMatrix3fv(location glbase.Uniform, transpose bool, value []float32) { - if len(value) == 0 { - return - } - if len(value)%(3*3) != 0 { - panic("invalid value length for UniformMatrix3fv") - } - count := len(value) / (3 * 3) - C.gles2_glUniformMatrix3fv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLfloat)(unsafe.Pointer(&value[0]))) -} - -// UniformMatrix4fv modifies the value of a uniform variable or a uniform -// variable array. The location of the uniform variable to be modified is -// specified by location, which should be a value returned by GetUniformLocation. -// UniformMatrix4fv operates on the program object that was made part of -// current state by calling UseProgram. -// -// The functions UniformMatrix{2|3|4|2x3|3x2|2x4|4x2|3x4|4x3}fv are used to -// modify a matrix or an array of matrices. The numbers in the function name -// are interpreted as the dimensionality of the matrix. The number 2 -// indicates a 2x2 matrix (4 values), the number 3 indicates a 3x3 matrix (9 -// values), and the number 4 indicates a 4x4 matrix (16 values). Non-square -// matrix dimensionality is explicit, with the first number representing the -// number of columns and the second number representing the number of rows. -// For example, 2x4 indicates a 2x4 matrix with 2 columns and 4 rows (8 -// values). The length of the provided slice must be a multiple of the number -// of values per matrix, to update one or more consecutive matrices. -// -// If transpose is false, each matrix is assumed to be supplied in column -// major order. If transpose is true, each matrix is assumed to be supplied -// in row major order. -// -// All active uniform variables defined in a program object are initialized -// to 0 when the program object is linked successfully. They retain the -// values assigned to them by a call to Uniform* until the next successful -// link operation occurs on the program object, when they are once again -// initialized to 0. -func (gl *GL) UniformMatrix4fv(location glbase.Uniform, transpose bool, value []float32) { - if len(value) == 0 { - return - } - if len(value)%(4*4) != 0 { - panic("invalid value length for UniformMatrix4fv") - } - count := len(value) / (4 * 4) - C.gles2_glUniformMatrix4fv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLfloat)(unsafe.Pointer(&value[0]))) -} - -// UseProgram installs the program object specified by program as part of -// current rendering state. One or more executables are created in a program -// object by successfully attaching shader objects to it with AttachShader, -// successfully compiling the shader objects with CompileShader, and -// successfully linking the program object with LinkProgram. -// -// A program object will contain an executable that will run on the vertex -// processor if it contains one or more shader objects of type -// GL.VERTEX_SHADER that have been successfully compiled and linked. -// Similarly, a program object will contain an executable that will run on -// the fragment processor if it contains one or more shader objects of type -// GL.FRAGMENT_SHADER that have been successfully compiled and linked. -// -// Successfully installing an executable on a programmable processor will -// cause the corresponding fixed functionality of OpenGL to be disabled. -// Specifically, if an executable is installed on the vertex processor, the -// OpenGL fixed functionality will be disabled as follows. -// -// - The modelview matrix is not applied to vertex coordinates. -// -// - The projection matrix is not applied to vertex coordinates. -// -// - The texture matrices are not applied to texture coordinates. -// -// - Normals are not transformed to eye coordinates. -// -// - Normals are not rescaled or normalized. -// -// - Normalization of GL.AUTO_NORMAL evaluated normals is not performed. -// -// - Texture coordinates are not generated automatically. -// -// - Per-vertex lighting is not performed. -// -// - Color material computations are not performed. -// -// - Color index lighting is not performed. -// -// - This list also applies when setting the current raster position. -// -// The executable that is installed on the vertex processor is expected to -// implement any or all of the desired functionality from the preceding list. -// Similarly, if an executable is installed on the fragment processor, the -// OpenGL fixed functionality will be disabled as follows. -// -// - Texture environment and texture functions are not applied. -// -// - Texture application is not applied. -// -// - Color sum is not applied. -// -// - Fog is not applied. -// -// Again, the fragment shader that is installed is expected to implement any -// or all of the desired functionality from the preceding list. -// -// While a program object is in use, applications are free to modify attached -// shader objects, compile attached shader objects, attach additional shader -// objects, and detach or delete shader objects. None of these operations -// will affect the executables that are part of the current state. However, -// relinking the program object that is currently in use will install the -// program object as part of the current rendering state if the link -// operation was successful (see LinkProgram). If the program object -// currently in use is relinked unsuccessfully, its link status will be set -// to GL.FALSE, but the executables and associated state will remain part of -// the current state until a subsequent call to UseProgram removes it from -// use. After it is removed from use, it cannot be made part of current state -// until it has been successfully relinked. -// -// If program contains shader objects of type GL.VERTEX_SHADER but it does -// not contain shader objects of type GL.FRAGMENT_SHADER, an executable will -// be installed on the vertex processor, but fixed functionality will be used -// for fragment processing. Similarly, if program contains shader objects of -// type GL.FRAGMENT_SHADER but it does not contain shader objects of type -// GL.VERTEX_SHADER, an executable will be installed on the fragment -// processor, but fixed functionality will be used for vertex processing. If -// program is 0, the programmable processors will be disabled, and fixed -// functionality will be used for both vertex and fragment processing. -// -// While a program object is in use, the state that controls the disabled -// fixed functionality may also be updated using the normal OpenGL calls. -// -// Like display lists and texture objects, the name space for program objects -// may be shared across a set of contexts, as long as the server sides of the -// contexts share the same address space. If the name space is shared across -// contexts, any attached objects and the data associated with those attached -// objects are shared as well. -// -// Applications are responsible for providing the synchronization across API -// calls when objects are accessed from different execution threads. -// -// Error GL.INVALID_VALUE is generated if program is neither 0 nor a value -// generated by OpenGL. GL.INVALID_OPERATION is generated if program is not -// a program object. GL.INVALID_OPERATION is generated if program could not -// be made part of current state. GL.INVALID_OPERATION is generated if -// UseProgram is executed between the execution of Begin and the -// corresponding execution of End. -// -// UseProgram is available in GL version 2.0 or greater. -func (gl *GL) UseProgram(program glbase.Program) { - C.gles2_glUseProgram(gl.funcs, C.GLuint(program)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glValidateProgram.xml -func (gl *GL) ValidateProgram(program glbase.Program) { - C.gles2_glValidateProgram(gl.funcs, C.GLuint(program)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glVertexAttrib1f.xml -func (gl *GL) VertexAttrib1f(index glbase.Attrib, x float32) { - C.gles2_glVertexAttrib1f(gl.funcs, C.GLuint(index), C.GLfloat(x)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glVertexAttrib1fv.xml -func (gl *GL) VertexAttrib1fv(index glbase.Attrib, values []float32) { - C.gles2_glVertexAttrib1fv(gl.funcs, C.GLuint(index), (*C.GLfloat)(unsafe.Pointer(&values[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glVertexAttrib2f.xml -func (gl *GL) VertexAttrib2f(index glbase.Attrib, x, y float32) { - C.gles2_glVertexAttrib2f(gl.funcs, C.GLuint(index), C.GLfloat(x), C.GLfloat(y)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glVertexAttrib2fv.xml -func (gl *GL) VertexAttrib2fv(index glbase.Attrib, values []float32) { - if len(values) != 2 { - panic("parameter values has incorrect length") - } - C.gles2_glVertexAttrib2fv(gl.funcs, C.GLuint(index), (*C.GLfloat)(unsafe.Pointer(&values[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glVertexAttrib3f.xml -func (gl *GL) VertexAttrib3f(index glbase.Attrib, x, y, z float32) { - C.gles2_glVertexAttrib3f(gl.funcs, C.GLuint(index), C.GLfloat(x), C.GLfloat(y), C.GLfloat(z)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glVertexAttrib3fv.xml -func (gl *GL) VertexAttrib3fv(index glbase.Attrib, values []float32) { - if len(values) != 3 { - panic("parameter values has incorrect length") - } - C.gles2_glVertexAttrib3fv(gl.funcs, C.GLuint(index), (*C.GLfloat)(unsafe.Pointer(&values[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glVertexAttrib4f.xml -func (gl *GL) VertexAttrib4f(index glbase.Attrib, x, y, z, w float32) { - C.gles2_glVertexAttrib4f(gl.funcs, C.GLuint(index), C.GLfloat(x), C.GLfloat(y), C.GLfloat(z), C.GLfloat(w)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glVertexAttrib4fv.xml -func (gl *GL) VertexAttrib4fv(index glbase.Attrib, values []float32) { - if len(values) != 4 { - panic("parameter values has incorrect length") - } - C.gles2_glVertexAttrib4fv(gl.funcs, C.GLuint(index), (*C.GLfloat)(unsafe.Pointer(&values[0]))) -} - -// VertexAttribPointer specifies the location and data format of the array -// of generic vertex attributes at index to use when rendering. size -// specifies the number of components per attribute and must be 1, 2, 3, or -// 4. type specifies the data type of each component, and stride specifies -// the byte stride from one attribute to the next, allowing vertices and -// attributes to be packed into a single array or stored in separate arrays. -// normalized indicates whether the values stored in an integer format are -// to be mapped to the range [-1,1] (for signed values) or [0,1] -// (for unsigned values) when they are accessed and converted to floating -// point; otherwise, values will be converted to floats directly without -// normalization. offset is a byte offset into the buffer object's data -// store, which must be bound to the GL.ARRAY_BUFFER target with BindBuffer. -// -// The buffer object binding (GL.ARRAY_BUFFER_BINDING) is saved as -// generic vertex attribute array client-side state -// (GL.VERTEX_ATTRIB_ARRAY_BUFFER_BINDING) for the provided index. -// -// To enable and disable a generic vertex attribute array, call -// EnableVertexAttribArray and DisableVertexAttribArray with index. If -// enabled, the generic vertex attribute array is used when DrawArrays or -// DrawElements is called. Each generic vertex attribute array is initially -// disabled. -// -// VertexAttribPointer is typically implemented on the client side. -// -// Error GL.INVALID_ENUM is generated if type is not an accepted value. -// GL.INVALID_VALUE is generated if index is greater than or equal to -// GL.MAX_VERTEX_ATTRIBS. GL.INVALID_VALUE is generated if size is not 1, 2, -// 3, or 4. GL.INVALID_VALUE is generated if stride is negative. -func (gl *GL) VertexAttribPointer(index glbase.Attrib, size int, gltype glbase.Enum, normalized bool, stride int, offset uintptr) { - offset_ptr := unsafe.Pointer(offset) - C.gles2_glVertexAttribPointer(gl.funcs, C.GLuint(index), C.GLint(size), C.GLenum(gltype), *(*C.GLboolean)(unsafe.Pointer(&normalized)), C.GLsizei(stride), offset_ptr) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glBindTexture.xml -func (gl *GL) BindTexture(target glbase.Enum, texture glbase.Texture) { - C.gles2_glBindTexture(gl.funcs, C.GLenum(target), C.GLuint(texture)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glBlendFunc.xml -func (gl *GL) BlendFunc(sfactor, dfactor glbase.Enum) { - C.gles2_glBlendFunc(gl.funcs, C.GLenum(sfactor), C.GLenum(dfactor)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glClear.xml -func (gl *GL) Clear(mask glbase.Bitfield) { - C.gles2_glClear(gl.funcs, C.GLbitfield(mask)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glClearColor.xml -func (gl *GL) ClearColor(red, green, blue, alpha glbase.Clampf) { - C.gles2_glClearColor(gl.funcs, C.GLclampf(red), C.GLclampf(green), C.GLclampf(blue), C.GLclampf(alpha)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glClearStencil.xml -func (gl *GL) ClearStencil(s int32) { - C.gles2_glClearStencil(gl.funcs, C.GLint(s)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glColorMask.xml -func (gl *GL) ColorMask(red, green, blue, alpha bool) { - C.gles2_glColorMask(gl.funcs, *(*C.GLboolean)(unsafe.Pointer(&red)), *(*C.GLboolean)(unsafe.Pointer(&green)), *(*C.GLboolean)(unsafe.Pointer(&blue)), *(*C.GLboolean)(unsafe.Pointer(&alpha))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glCopyTexImage2D.xml -func (gl *GL) CopyTexImage2D(target glbase.Enum, level int, internalFormat glbase.Enum, x, y, width, height, border int) { - C.gles2_glCopyTexImage2D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLenum(internalFormat), C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height), C.GLint(border)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glCopyTexSubImage2D.xml -func (gl *GL) CopyTexSubImage2D(target glbase.Enum, level, xoffset, yoffset, x, y, width, height int) { - C.gles2_glCopyTexSubImage2D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLint(yoffset), C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glCullFace.xml -func (gl *GL) CullFace(mode glbase.Enum) { - C.gles2_glCullFace(gl.funcs, C.GLenum(mode)) -} - -// DeleteTextures deletes the textures objects whose names are stored -// in the textures slice. After a texture is deleted, it has no contents or -// dimensionality, and its name is free for reuse (for example by -// GenTextures). If a texture that is currently bound is deleted, the binding -// reverts to 0 (the default texture). -// -// DeleteTextures silently ignores 0's and names that do not correspond to -// existing textures. -// -// Error GL.INVALID_VALUE is generated if n is negative. -// -// DeleteTextures is available in GL version 2.0 or greater. -func (gl *GL) DeleteTextures(textures []glbase.Texture) { - n := len(textures) - if n == 0 { - return - } - C.gles2_glDeleteTextures(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&textures[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glDepthFunc.xml -func (gl *GL) DepthFunc(glfunc glbase.Enum) { - C.gles2_glDepthFunc(gl.funcs, C.GLenum(glfunc)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glDepthMask.xml -func (gl *GL) DepthMask(flag bool) { - C.gles2_glDepthMask(gl.funcs, *(*C.GLboolean)(unsafe.Pointer(&flag))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glDisable.xml -func (gl *GL) Disable(cap glbase.Enum) { - C.gles2_glDisable(gl.funcs, C.GLenum(cap)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glDrawArrays.xml -func (gl *GL) DrawArrays(mode glbase.Enum, first, count int) { - C.gles2_glDrawArrays(gl.funcs, C.GLenum(mode), C.GLint(first), C.GLsizei(count)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glDrawElements.xml -func (gl *GL) DrawElements(mode glbase.Enum, count int, gltype glbase.Enum, indices interface{}) { - var indices_ptr unsafe.Pointer - var indices_v = reflect.ValueOf(indices) - if indices != nil && indices_v.Kind() != reflect.Slice { - panic("parameter indices must be a slice") - } - if indices != nil { - indices_ptr = unsafe.Pointer(indices_v.Index(0).Addr().Pointer()) - } - C.gles2_glDrawElements(gl.funcs, C.GLenum(mode), C.GLsizei(count), C.GLenum(gltype), indices_ptr) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glEnable.xml -func (gl *GL) Enable(cap glbase.Enum) { - C.gles2_glEnable(gl.funcs, C.GLenum(cap)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glFinish.xml -func (gl *GL) Finish() { - C.gles2_glFinish(gl.funcs) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glFlush.xml -func (gl *GL) Flush() { - C.gles2_glFlush(gl.funcs) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glFrontFace.xml -func (gl *GL) FrontFace(mode glbase.Enum) { - C.gles2_glFrontFace(gl.funcs, C.GLenum(mode)) -} - -// GenTextures returns n texture names in textures. There is no guarantee -// that the names form a contiguous set of integers; however, it is -// guaranteed that none of the returned names was in use immediately before -// the call to GenTextures. -// -// The generated textures have no dimensionality; they assume the -// dimensionality of the texture target to which they are first bound (see -// BindTexture). -// -// Texture names returned by a call to GenTextures are not returned by -// subsequent calls, unless they are first deleted with DeleteTextures. -// -// Error GL.INVALID_VALUE is generated if n is negative. -// -// GenTextures is available in GL version 2.0 or greater. -func (gl *GL) GenTextures(n int) []glbase.Texture { - if n == 0 { - return nil - } - textures := make([]glbase.Texture, n) - C.gles2_glGenTextures(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&textures[0]))) - return textures -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glGetBooleanv.xml -func (gl *GL) GetBooleanv(pname glbase.Enum, params []bool) { - C.gles2_glGetBooleanv(gl.funcs, C.GLenum(pname), (*C.GLboolean)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glGetError.xml -func (gl *GL) GetError() glbase.Enum { - glresult := C.gles2_glGetError(gl.funcs) - return glbase.Enum(glresult) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glGetFloatv.xml -func (gl *GL) GetFloatv(pname glbase.Enum, params []float32) { - C.gles2_glGetFloatv(gl.funcs, C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glGetIntegerv.xml -func (gl *GL) GetIntegerv(pname glbase.Enum, params []int32) { - C.gles2_glGetIntegerv(gl.funcs, C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glGetTexParameterfv.xml -func (gl *GL) GetTexParameterfv(target, pname glbase.Enum, params []float32) { - C.gles2_glGetTexParameterfv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glGetTexParameteriv.xml -func (gl *GL) GetTexParameteriv(target, pname glbase.Enum, params []int32) { - C.gles2_glGetTexParameteriv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glHint.xml -func (gl *GL) Hint(target, mode glbase.Enum) { - C.gles2_glHint(gl.funcs, C.GLenum(target), C.GLenum(mode)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glIsEnabled.xml -func (gl *GL) IsEnabled(cap glbase.Enum) bool { - glresult := C.gles2_glIsEnabled(gl.funcs, C.GLenum(cap)) - return *(*bool)(unsafe.Pointer(&glresult)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glIsTexture.xml -func (gl *GL) IsTexture(texture glbase.Texture) bool { - glresult := C.gles2_glIsTexture(gl.funcs, C.GLuint(texture)) - return *(*bool)(unsafe.Pointer(&glresult)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glLineWidth.xml -func (gl *GL) LineWidth(width float32) { - C.gles2_glLineWidth(gl.funcs, C.GLfloat(width)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glPixelStorei.xml -func (gl *GL) PixelStorei(pname glbase.Enum, param int32) { - C.gles2_glPixelStorei(gl.funcs, C.GLenum(pname), C.GLint(param)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glPolygonOffset.xml -func (gl *GL) PolygonOffset(factor, units float32) { - C.gles2_glPolygonOffset(gl.funcs, C.GLfloat(factor), C.GLfloat(units)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glReadPixels.xml -func (gl *GL) ReadPixels(x, y, width, height int, format, gltype glbase.Enum, pixels interface{}) { - var pixels_ptr unsafe.Pointer - var pixels_v = reflect.ValueOf(pixels) - if pixels != nil && pixels_v.Kind() != reflect.Slice { - panic("parameter pixels must be a slice") - } - if pixels != nil { - pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer()) - } - C.gles2_glReadPixels(gl.funcs, C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height), C.GLenum(format), C.GLenum(gltype), pixels_ptr) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glScissor.xml -func (gl *GL) Scissor(x, y, width, height int) { - C.gles2_glScissor(gl.funcs, C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glStencilFunc.xml -func (gl *GL) StencilFunc(glfunc glbase.Enum, ref int32, mask uint32) { - C.gles2_glStencilFunc(gl.funcs, C.GLenum(glfunc), C.GLint(ref), C.GLuint(mask)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glStencilMask.xml -func (gl *GL) StencilMask(mask uint32) { - C.gles2_glStencilMask(gl.funcs, C.GLuint(mask)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glStencilOp.xml -func (gl *GL) StencilOp(fail, zfail, zpass glbase.Enum) { - C.gles2_glStencilOp(gl.funcs, C.GLenum(fail), C.GLenum(zfail), C.GLenum(zpass)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTexImage2D.xml -func (gl *GL) TexImage2D(target glbase.Enum, level int, internalFormat int32, width, height, border int, format, gltype glbase.Enum, pixels interface{}) { - var pixels_ptr unsafe.Pointer - var pixels_v = reflect.ValueOf(pixels) - if pixels != nil && pixels_v.Kind() != reflect.Slice { - panic("parameter pixels must be a slice") - } - if pixels != nil { - pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer()) - } - C.gles2_glTexImage2D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(internalFormat), C.GLsizei(width), C.GLsizei(height), C.GLint(border), C.GLenum(format), C.GLenum(gltype), pixels_ptr) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTexParameterf.xml -func (gl *GL) TexParameterf(target, pname glbase.Enum, param float32) { - C.gles2_glTexParameterf(gl.funcs, C.GLenum(target), C.GLenum(pname), C.GLfloat(param)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTexParameterfv.xml -func (gl *GL) TexParameterfv(target, pname glbase.Enum, params []float32) { - C.gles2_glTexParameterfv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTexParameteri.xml -func (gl *GL) TexParameteri(target, pname glbase.Enum, param int32) { - C.gles2_glTexParameteri(gl.funcs, C.GLenum(target), C.GLenum(pname), C.GLint(param)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTexParameteriv.xml -func (gl *GL) TexParameteriv(target, pname glbase.Enum, params []int32) { - C.gles2_glTexParameteriv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTexSubImage2D.xml -func (gl *GL) TexSubImage2D(target glbase.Enum, level, xoffset, yoffset, width, height int, format, gltype glbase.Enum, pixels interface{}) { - var pixels_ptr unsafe.Pointer - var pixels_v = reflect.ValueOf(pixels) - if pixels != nil && pixels_v.Kind() != reflect.Slice { - panic("parameter pixels must be a slice") - } - if pixels != nil { - pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer()) - } - C.gles2_glTexSubImage2D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLint(yoffset), C.GLsizei(width), C.GLsizei(height), C.GLenum(format), C.GLenum(gltype), pixels_ptr) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glViewport.xml -func (gl *GL) Viewport(x, y, width, height int) { - C.gles2_glViewport(gl.funcs, C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height)) -} diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/gl/gengl/Makefile b/Godeps/_workspace/src/github.com/obscuren/qml/gl/gengl/Makefile deleted file mode 100644 index f814cceb1..000000000 --- a/Godeps/_workspace/src/github.com/obscuren/qml/gl/gengl/Makefile +++ /dev/null @@ -1,9 +0,0 @@ - -gengl: main.go parseqt.go - go build - -%.go: %.rl - ragel -Z -G2 -o $@ $< - -run: gengl - ./gengl diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/gl/gengl/funcs.go b/Godeps/_workspace/src/github.com/obscuren/qml/gl/gengl/funcs.go deleted file mode 100644 index 994a3e91b..000000000 --- a/Godeps/_workspace/src/github.com/obscuren/qml/gl/gengl/funcs.go +++ /dev/null @@ -1,1764 +0,0 @@ -package main - -type funcTweak struct { - // name specifies the name of the Go function to be tweaked. - name string - - // copy copies all the definitions for this function tweak from the named - // function. Templates are parsed under the new context. - copy string - - // params specifies a map of zero or more tweaks for specific parameters. - params paramTweaks - - // result defines the function result as presented at the end of the func line. - // Simple type changes are handled automatically. More involved multi-value - // results will require an appropriate after snippet to handle the return. - result string - - // before is a code snippet to be injected before the C function call. - // It may use the following template variables and functions: - // - // . - dot holds the Func being tweaked - // {{copyDoc "Func"}} - replaced by the respective function documentation - // {{paramGoType . "param"}} - replaced by the respective parameter Go type - // - before string - - // after is a code snippet to be injected after the C function call. - // It may use the same template functions as available for before. - after string - - // doc defines the documentation for the function. It may use the same - // template functions as available for before and after. - doc string -} - -type paramTweak struct { - // rename changes the parameter name in the Go function while keeping the C - // function call unchanged. The before snippet must define a proper variable - // to be used under the original name. - rename string - - // replace changes the parameter name in the C function call to a variable - // named "_c", while keeping the Go parameter name unchanged. - // The before and after snippets must manipulate the two values as needed. - replace bool - - // retype changes the Go parameter type. - retype string - - // output flags the parameter as an output parameter, which causes it to be - // omitted from the input parameter list and added to the result list. - output bool - - // unnamed causes the name of a result parameter to be omitted if possible. - unnamed bool - - // single flags the parameter as carrying a single value rather than a slice, - // when the parameter is originally defined as a pointer. - single bool - - // omit drops the parameter from the Go function. The before snippet must - // define a variable with the proper name for the C function call to use. - omit bool -} - -type paramTweaks map[string]paramTweak - -var paramNameFixes = map[string]string{ - "binaryformat": "binaryFormat", - "bufsize": "bufSize", - "indx": "index", - "infolog": "infoLog", - "internalformat": "internalFormat", - "precisiontype": "precisionType", - "ptr": "pointer", -} - -var funcTweakList = []funcTweak{{ - name: "Accum", - doc: ` - executes an operation on the accumulation buffer. - - Parameter op defines the accumulation buffer operation (GL.ACCUM, GL.LOAD, - GL.ADD, GL.MULT, or GL.RETURN) and specifies how the value parameter is - used. - - The accumulation buffer is an extended-range color buffer. Images are not - rendered into it. Rather, images rendered into one of the color buffers - are added to the contents of the accumulation buffer after rendering. - Effects such as antialiasing (of points, lines, and polygons), motion - blur, and depth of field can be created by accumulating images generated - with different transformation matrices. - - Each pixel in the accumulation buffer consists of red, green, blue, and - alpha values. The number of bits per component in the accumulation buffer - depends on the implementation. You can examine this number by calling - GetIntegerv four times, with arguments GL.ACCUM_RED_BITS, - GL.ACCUM_GREEN_BITS, GL.ACCUM_BLUE_BITS, and GL.ACCUM_ALPHA_BITS. - Regardless of the number of bits per component, the range of values stored - by each component is (-1, 1). The accumulation buffer pixels are mapped - one-to-one with frame buffer pixels. - - All accumulation buffer operations are limited to the area of the current - scissor box and applied identically to the red, green, blue, and alpha - components of each pixel. If a Accum operation results in a value outside - the range (-1, 1), the contents of an accumulation buffer pixel component - are undefined. - - The operations are as follows: - - GL.ACCUM - Obtains R, G, B, and A values from the buffer currently selected for - reading (see ReadBuffer). Each component value is divided by 2 n - - 1 , where n is the number of bits allocated to each color component - in the currently selected buffer. The result is a floating-point - value in the range 0 1 , which is multiplied by value and added to - the corresponding pixel component in the accumulation buffer, - thereby updating the accumulation buffer. - - GL.LOAD - Similar to GL.ACCUM, except that the current value in the - accumulation buffer is not used in the calculation of the new value. - That is, the R, G, B, and A values from the currently selected - buffer are divided by 2 n - 1 , multiplied by value, and then stored - in the corresponding accumulation buffer cell, overwriting the - current value. - - GL.ADD - Adds value to each R, G, B, and A in the accumulation buffer. - - GL.MULT - Multiplies each R, G, B, and A in the accumulation buffer by value - and returns the scaled component to its corresponding accumulation - buffer location. - - GL.RETURN - Transfers accumulation buffer values to the color buffer or buffers - currently selected for writing. Each R, G, B, and A component is - multiplied by value, then multiplied by 2 n - 1 , clamped to the - range 0 2 n - 1 , and stored in the corresponding display buffer - cell. The only fragment operations that are applied to this transfer - are pixel ownership, scissor, dithering, and color writemasks. - - To clear the accumulation buffer, call ClearAccum with R, G, B, and A - values to set it to, then call Clear with the accumulation buffer - enabled. - - Error GL.INVALID_ENUM is generated if op is not an accepted value. - GL.INVALID_OPERATION is generated if there is no accumulation buffer. - GL.INVALID_OPERATION is generated if Accum is executed between the - execution of Begin and the corresponding execution of End. - `, -}, { - name: "AttachShader", - doc: ` - attaches a shader object to a program object. - - In order to create an executable, there must be a way to specify the list - of things that will be linked together. Program objects provide this - mechanism. Shaders that are to be linked together in a program object must - first be attached to that program object. This indicates that shader will - be included in link operations that will be performed on program. - - All operations that can be performed on a shader object are valid whether - or not the shader object is attached to a program object. It is - permissible to attach a shader object to a program object before source - code has been loaded into the shader object or before the shader object - has been compiled. It is permissible to attach multiple shader objects of - the same type because each may contain a portion of the complete shader. - It is also permissible to attach a shader object to more than one program - object. If a shader object is deleted while it is attached to a program - object, it will be flagged for deletion, and deletion will not occur until - DetachShader is called to detach it from all program objects to which it - is attached. - - Error GL.INVALID_VALUE is generated if either program or shader is not a - value generated by OpenGL. GL.INVALID_OPERATION is generated if program - is not a program object. GL.INVALID_OPERATION is generated if shader is - not a shader object. GL.INVALID_OPERATION is generated if shader is - already attached to program. GL.INVALID_OPERATION is generated if - AttachShader is executed between the execution of Begin and the - corresponding execution of End. - - {{funcSince . "2.0+"}} - `, -}, { - name: "BindAttribLocation", - params: paramTweaks{ - "name": {retype: "string"}, - }, - doc: ` - associates a user-defined attribute variable in the program - object specified by program with a generic vertex attribute index. The name - parameter specifies the name of the vertex shader attribute variable to - which index is to be bound. When program is made part of the current state, - values provided via the generic vertex attribute index will modify the - value of the user-defined attribute variable specified by name. - - If name refers to a matrix attribute variable, index refers to the first - column of the matrix. Other matrix columns are then automatically bound to - locations index+1 for a matrix of type mat2; index+1 and index+2 for a - matrix of type mat3; and index+1, index+2, and index+3 for a matrix of - type mat4. - - This command makes it possible for vertex shaders to use descriptive names - for attribute variables rather than generic variables that are numbered - from 0 to GL.MAX_VERTEX_ATTRIBS-1. The values sent to each generic - attribute index are part of current state, just like standard vertex - attributes such as color, normal, and vertex position. If a different - program object is made current by calling UseProgram, the generic vertex - attributes are tracked in such a way that the same values will be observed - by attributes in the new program object that are also bound to index. - - Attribute variable name-to-generic attribute index bindings for a program - object can be explicitly assigned at any time by calling - BindAttribLocation. Attribute bindings do not go into effect until - LinkProgram is called. After a program object has been linked - successfully, the index values for generic attributes remain fixed (and - their values can be queried) until the next link command occurs. - - Applications are not allowed to bind any of the standard OpenGL vertex - attributes using this command, as they are bound automatically when - needed. Any attribute binding that occurs after the program object has - been linked will not take effect until the next time the program object is - linked. - - If name was bound previously, that information is lost. Thus you cannot - bind one user-defined attribute variable to multiple indices, but you can - bind multiple user-defined attribute variables to the same index. - - Applications are allowed to bind more than one user-defined attribute - variable to the same generic vertex attribute index. This is called - aliasing, and it is allowed only if just one of the aliased attributes is - active in the executable program, or if no path through the shader - consumes more than one attribute of a set of attributes aliased to the - same location. The compiler and linker are allowed to assume that no - aliasing is done and are free to employ optimizations that work only in - the absence of aliasing. OpenGL implementations are not required to do - error checking to detect aliasing. Because there is no way to bind - standard attributes, it is not possible to alias generic attributes with - conventional ones (except for generic attribute 0). - - BindAttribLocation can be called before any vertex shader objects are - bound to the specified program object. It is also permissible to bind a - generic attribute index to an attribute variable name that is never used - in a vertex shader. - - Active attributes that are not explicitly bound will be bound by the - linker when LinkProgram is called. The locations assigned can be queried - by calling GetAttribLocation. - - Error GL.INVALID_VALUE is generated if index is greater than or equal to - GL.MAX_VERTEX_ATTRIBS. - GL.INVALID_OPERATION is generated if name starts with the reserved prefix "gl_". - GL.INVALID_VALUE is generated if program is not a value generated by OpenGL. - GL.INVALID_OPERATION is generated if program is not a program object. - GL.INVALID_OPERATION is generated if BindAttribLocation is executed - between the execution of Begin and the corresponding execution of End. - - {{funcSince . "2.0+"}} - `, -}, { - name: "BindBuffer", - doc: ` - creates or puts in use a named buffer object. - Calling BindBuffer with target set to GL.ARRAY_BUFFER, - GL.ELEMENT_ARRAY_BUFFER, GL.PIXEL_PACK_BUFFER or GL.PIXEL_UNPACK_BUFFER - and buffer set to the name of the new buffer object binds the buffer - object name to the target. When a buffer object is bound to a target, the - previous binding for that target is automatically broken. - - Buffer object names are unsigned integers. The value zero is reserved, but - there is no default buffer object for each buffer object target. Instead, - buffer set to zero effectively unbinds any buffer object previously bound, - and restores client memory usage for that buffer object target. Buffer - object names and the corresponding buffer object contents are local to the - shared display-list space (see XCreateContext) of the current GL rendering - context; two rendering contexts share buffer object names only if they - also share display lists. - - GenBuffers may be called to generate a set of new buffer object names. - - The state of a buffer object immediately after it is first bound is an - unmapped zero-sized memory buffer with GL.READ_WRITE access and - GL.STATIC_DRAW usage. - - While a non-zero buffer object name is bound, GL operations on the target - to which it is bound affect the bound buffer object, and queries of the - target to which it is bound return state from the bound buffer object. - While buffer object name zero is bound, as in the initial state, attempts - to modify or query state on the target to which it is bound generates an - GL.INVALID_OPERATION error. - - When vertex array pointer state is changed, for example by a call to - NormalPointer, the current buffer object binding (GL.ARRAY_BUFFER_BINDING) - is copied into the corresponding client state for the vertex array type - being changed, for example GL.NORMAL_ARRAY_BUFFER_BINDING. While a - non-zero buffer object is bound to the GL.ARRAY_BUFFER target, the vertex - array pointer parameter that is traditionally interpreted as a pointer to - client-side memory is instead interpreted as an offset within the buffer - object measured in basic machine units. - - While a non-zero buffer object is bound to the GL.ELEMENT_ARRAY_BUFFER - target, the indices parameter of DrawElements, DrawRangeElements, or - MultiDrawElements that is traditionally interpreted as a pointer to - client-side memory is instead interpreted as an offset within the buffer - object measured in basic machine units. - - While a non-zero buffer object is bound to the GL.PIXEL_PACK_BUFFER - target, the following commands are affected: GetCompressedTexImage, - GetConvolutionFilter, GetHistogram, GetMinmax, GetPixelMap, - GetPolygonStipple, GetSeparableFilter, GetTexImage, and ReadPixels. The - pointer parameter that is traditionally interpreted as a pointer to - client-side memory where the pixels are to be packed is instead - interpreted as an offset within the buffer object measured in basic - machine units. - - While a non-zero buffer object is bound to the GL.PIXEL_UNPACK_BUFFER - target, the following commands are affected: Bitmap, ColorSubTable, - ColorTable, CompressedTexImage1D, CompressedTexImage2D, - CompressedTexImage3D, CompressedTexSubImage1D, CompressedTexSubImage2D, - CompressedTexSubImage3D, ConvolutionFilter1D, ConvolutionFilter2D, - DrawPixels, PixelMap, PolygonStipple, SeparableFilter2D, TexImage1D, - TexImage2D, TexImage3D, TexSubImage1D, TexSubImage2D, and TexSubImage3D. - The pointer parameter that is traditionally interpreted as a pointer to - client-side memory from which the pixels are to be unpacked is instead - interpreted as an offset within the buffer object measured in basic - machine units. - - A buffer object binding created with BindBuffer remains active until a - different buffer object name is bound to the same target, or until the - bound buffer object is deleted with DeleteBuffers. - - Once created, a named buffer object may be re-bound to any target as often - as needed. However, the GL implementation may make choices about how to - optimize the storage of a buffer object based on its initial binding - target. - - Error GL.INVALID_ENUM is generated if target is not one of the allowable - values. GL.INVALID_OPERATION is generated if BindBuffer is executed - between the execution of Begin and the corresponding execution of End. - - {{funcSince . "1.5+"}} - `, -}, { - name: "BufferData", - before: ` - if data != nil { - size = int(data_v.Type().Size()) * data_v.Len() - } - `, - doc: ` - creates a new data store for the buffer object currently - bound to target. Any pre-existing data store is deleted. The new data - store is created with the specified size in bytes and usage. If data is - not nil, it must be a slice that is used to initialize the data store. - In that case the size parameter is ignored and the store size will match - the slice data size. - - In its initial state, the new data store is not mapped, it has a NULL - mapped pointer, and its mapped access is GL.READ_WRITE. - - The target constant must be one of GL.ARRAY_BUFFER, GL.COPY_READ_BUFFER, - GL.COPY_WRITE_BUFFER, GL.ELEMENT_ARRAY_BUFFER, GL.PIXEL_PACK_BUFFER, - GL.PIXEL_UNPACK_BUFFER, GL.TEXTURE_BUFFER, GL.TRANSFORM_FEEDBACK_BUFFER, - or GL.UNIFORM_BUFFER. - - The usage parameter is a hint to the GL implementation as to how a buffer - object's data store will be accessed. This enables the GL implementation - to make more intelligent decisions that may significantly impact buffer - object performance. It does not, however, constrain the actual usage of - the data store. usage can be broken down into two parts: first, the - frequency of access (modification and usage), and second, the nature of - that access. - - A usage frequency of STREAM and nature of DRAW is specified via the - constant GL.STREAM_DRAW, for example. - - The usage frequency of access may be one of: - - STREAM - The data store contents will be modified once and used at most a few times. - - STATIC - The data store contents will be modified once and used many times. - - DYNAMIC - The data store contents will be modified repeatedly and used many times. - - The usage nature of access may be one of: - - DRAW - The data store contents are modified by the application, and used as - the source for GL drawing and image specification commands. - - READ - The data store contents are modified by reading data from the GL, - and used to return that data when queried by the application. - - COPY - The data store contents are modified by reading data from the GL, - and used as the source for GL drawing and image specification - commands. - - Clients must align data elements consistent with the requirements of the - client platform, with an additional base-level requirement that an offset - within a buffer to a datum comprising N bytes be a multiple of N. - - Error GL.INVALID_ENUM is generated if target is not one of the accepted - buffer targets. GL.INVALID_ENUM is generated if usage is not - GL.STREAM_DRAW, GL.STREAM_READ, GL.STREAM_COPY, GL.STATIC_DRAW, - GL.STATIC_READ, GL.STATIC_COPY, GL.DYNAMIC_DRAW, GL.DYNAMIC_READ, or - GL.DYNAMIC_COPY. GL.INVALID_VALUE is generated if size is negative. - GL.INVALID_OPERATION is generated if the reserved buffer object name 0 is - bound to target. GL.OUT_OF_MEMORY is generated if the GL is unable to - create a data store with the specified size. - `, -}, { - name: "CompileShader", - doc: ` - compiles the source code strings that have been stored in - the shader object specified by shader. - - The compilation status will be stored as part of the shader object's - state. This value will be set to GL.TRUE if the shader was compiled without - errors and is ready for use, and GL.FALSE otherwise. It can be queried by - calling GetShaderiv with arguments shader and GL.COMPILE_STATUS. - - Compilation of a shader can fail for a number of reasons as specified by - the OpenGL Shading Language Specification. Whether or not the compilation - was successful, information about the compilation can be obtained from the - shader object's information log by calling GetShaderInfoLog. - - Error GL.INVALID_VALUE is generated if shader is not a value generated by - OpenGL. GL.INVALID_OPERATION is generated if shader is not a shader - object. GL.INVALID_OPERATION is generated if CompileShader is executed - between the execution of Begin and the corresponding execution of End. - - {{funcSince . "2.0+"}} - `, -}, { - name: "CreateProgram", - result: "glbase.Program", - doc: ` - creates an empty program object and returns a non-zero - value by which it can be referenced. A program object is an object to - which shader objects can be attached. This provides a mechanism to specify - the shader objects that will be linked to create a program. It also - provides a means for checking the compatibility of the shaders that will - be used to create a program (for instance, checking the compatibility - between a vertex shader and a fragment shader). When no longer needed as - part of a program object, shader objects can be detached. - - One or more executables are created in a program object by successfully - attaching shader objects to it with AttachShader, successfully compiling - the shader objects with CompileShader, and successfully linking the - program object with LinkProgram. These executables are made part of - current state when UseProgram is called. Program objects can be deleted - by calling DeleteProgram. The memory associated with the program object - will be deleted when it is no longer part of current rendering state for - any context. - - Like display lists and texture objects, the name space for program objects - may be shared across a set of contexts, as long as the server sides of the - contexts share the same address space. If the name space is shared across - contexts, any attached objects and the data associated with those attached - objects are shared as well. - - Applications are responsible for providing the synchronization across API - calls when objects are accessed from different execution threads. - - This function returns 0 if an error occurs creating the program object. - - Error GL.INVALID_OPERATION is generated if CreateProgram is executed - between the execution of Begin and the corresponding execution of End. - - {{funcSince . "2.0+"}} - `, -}, { - name: "CreateShader", - result: "glbase.Shader", - doc: ` - creates an empty shader object and returns a non-zero value - by which it can be referenced. A shader object is used to maintain the - source code strings that define a shader. shaderType indicates the type of - shader to be created. - - Two types of shaders are supported. A shader of type GL.VERTEX_SHADER is a - shader that is intended to run on the programmable vertex processor and - replace the fixed functionality vertex processing in OpenGL. A shader of - type GL.FRAGMENT_SHADER is a shader that is intended to run on the - programmable fragment processor and replace the fixed functionality - fragment processing in OpenGL. - - When created, a shader object's GL.SHADER_TYPE parameter is set to either - GL.VERTEX_SHADER or GL.FRAGMENT_SHADER, depending on the value of - shaderType. - - Like display lists and texture objects, the name space for shader objects - may be shared across a set of contexts, as long as the server sides of the - contexts share the same address space. If the name space is shared across - contexts, any attached objects and the data associated with those attached - objects are shared as well. - - This function returns 0 if an error occurs creating the shader object. - - Error GL.INVALID_ENUM is generated if shaderType is not an accepted value. - GL.INVALID_OPERATION is generated if CreateShader is executed between the - execution of Begin and the corresponding execution of End. - - {{funcSince . "2.0+"}} - `, -}, { - name: "DeleteBuffers", - params: paramTweaks{ - "n": {omit: true}, - }, - before: ` - n := len(buffers) - if n == 0 { return } - `, - doc: ` - deletes the buffer objects whose names are stored in the - buffers slice. - - After a buffer object is deleted, it has no contents, and its name is free - for reuse (for example by GenBuffers). If a buffer object that is - currently bound is deleted, the binding reverts to 0 (the absence of any - buffer object, which reverts to client memory usage). - - DeleteBuffers silently ignores 0's and names that do not correspond to - existing buffer objects. - - Error GL.INVALID_VALUE is generated if n is negative. GL.INVALID_OPERATION - is generated if DeleteBuffers is executed between the execution of Begin - and the corresponding execution of End. - - {{funcSince . "1.5+"}} - `, -}, { - name: "DeleteFramebuffers", - params: paramTweaks{ - "n": {omit: true}, - }, - before: ` - n := len(framebuffers) - if n == 0 { return } - `, - doc: ` - deletes the framebuffer objects whose names are - stored in the framebuffers slice. The name zero is reserved by the GL and - is silently ignored, should it occur in framebuffers, as are other unused - names. Once a framebuffer object is deleted, its name is again unused and - it has no attachments. If a framebuffer that is currently bound to one or - more of the targets GL.DRAW_FRAMEBUFFER or GL.READ_FRAMEBUFFER is deleted, - it is as though BindFramebuffer had been executed with the corresponding - target and framebuffer zero. - - Error GL.INVALID_VALUE is generated if n is negative. - - {{funcSince . "3.0+"}} - `, -}, { - name: "DeleteProgram", - doc: ` - frees the memory and invalidates the name associated with - the program object specified by program. This command effectively undoes - the effects of a call to CreateProgram. - - If a program object is in use as part of current rendering state, it will - be flagged for deletion, but it will not be deleted until it is no longer - part of current state for any rendering context. If a program object to be - deleted has shader objects attached to it, those shader objects will be - automatically detached but not deleted unless they have already been - flagged for deletion by a previous call to DeleteShader. A value of 0 - for program will be silently ignored. - - To determine whether a program object has been flagged for deletion, call - GetProgram with arguments program and GL.DELETE_STATUS. - - Error GL.INVALID_VALUE is generated if program is not a value generated by - OpenGL. - - {{funcSince . "2.0+"}} - `, -}, { - name: "DeleteRenderbuffers", - params: paramTweaks{ - "n": {omit: true}, - }, - before: ` - n := len(renderbuffers) - if n == 0 { return } - `, - doc: ` - deletes the renderbuffer objects whose names are stored - in the renderbuffers slice. The name zero is reserved by the GL and - is silently ignored, should it occur in renderbuffers, as are other unused - names. Once a renderbuffer object is deleted, its name is again unused and - it has no contents. If a renderbuffer that is currently bound to the - target GL.RENDERBUFFER is deleted, it is as though BindRenderbuffer had - been executed with a target of GL.RENDERBUFFER and a name of zero. - - If a renderbuffer object is attached to one or more attachment points in - the currently bound framebuffer, then it as if FramebufferRenderbuffer - had been called, with a renderbuffer of zero for each attachment point to - which this image was attached in the currently bound framebuffer. In other - words, this renderbuffer object is first detached from all attachment - ponits in the currently bound framebuffer. Note that the renderbuffer - image is specifically not detached from any non-bound framebuffers. - - Error GL.INVALID_VALUE is generated if n is negative. - - {{funcSince . "3.0+"}} - `, -}, { - name: "DeleteShader", - doc: ` - frees the memory and invalidates the name associated with - the shader object specified by shader. This command effectively undoes the - effects of a call to CreateShader. - - If a shader object to be deleted is attached to a program object, it will - be flagged for deletion, but it will not be deleted until it is no longer - attached to any program object, for any rendering context (it must - be detached from wherever it was attached before it will be deleted). A - value of 0 for shader will be silently ignored. - - To determine whether an object has been flagged for deletion, call - GetShader with arguments shader and GL.DELETE_STATUS. - - Error GL.INVALID_VALUE is generated if shader is not a value generated by - OpenGL. - - {{funcSince . "2.0+"}} - `, -}, { - name: "DeleteTextures", - params: paramTweaks{ - "n": {omit: true}, - }, - before: ` - n := len(textures) - if n == 0 { return } - `, - doc: ` - deletes the textures objects whose names are stored - in the textures slice. After a texture is deleted, it has no contents or - dimensionality, and its name is free for reuse (for example by - GenTextures). If a texture that is currently bound is deleted, the binding - reverts to 0 (the default texture). - - DeleteTextures silently ignores 0's and names that do not correspond to - existing textures. - - Error GL.INVALID_VALUE is generated if n is negative. - - {{funcSince . "2.0+"}} - `, -}, { - name: "DepthRange", - doc: ` - specifies the mapping of depth values from normalized device - coordinates to window coordinates. - - Parameter nearVal specifies the mapping of the near clipping plane to window - coordinates (defaults to 0), while farVal specifies the mapping of the far - clipping plane to window coordinates (defaults to 1). - - After clipping and division by w, depth coordinates range from -1 to 1, - corresponding to the near and far clipping planes. DepthRange specifies a - linear mapping of the normalized depth coordinates in this range to window - depth coordinates. Regardless of the actual depth buffer implementation, - window coordinate depth values are treated as though they range from 0 through 1 - (like color components). Thus, the values accepted by DepthRange are both - clamped to this range before they are accepted. - - The default setting of (0, 1) maps the near plane to 0 and the far plane to 1. - With this mapping, the depth buffer range is fully utilized. - - It is not necessary that nearVal be less than farVal. Reverse mappings such as - nearVal 1, and farVal 0 are acceptable. - - GL.INVALID_OPERATION is generated if DepthRange is executed between the - execution of Begin and the corresponding execution of End. - `, -}, { - name: "GenBuffers", - params: paramTweaks{ - "buffers": {output: true, unnamed: true}, - }, - before: ` - if n == 0 { return nil } - buffers := make([]glbase.Buffer, n) - `, - doc: ` - returns n buffer object names. There is no guarantee that - the names form a contiguous set of integers; however, it is guaranteed - that none of the returned names was in use immediately before the call to - GenBuffers. - - Buffer object names returned by a call to GenBuffers are not returned by - subsequent calls, unless they are first deleted with DeleteBuffers. - - No buffer objects are associated with the returned buffer object names - until they are first bound by calling BindBuffer. - - Error GL.INVALID_VALUE is generated if n is negative. GL.INVALID_OPERATION - is generated if GenBuffers is executed between the execution of Begin - and the corresponding execution of End. - - {{funcSince . "1.5+"}} - `, -}, { - name: "GenFramebuffers", - params: paramTweaks{ - "framebuffers": {output: true, unnamed: true}, - }, - before: ` - if n == 0 { return nil } - framebuffers := make([]glbase.Framebuffer, n) - `, - doc: ` - returns n framebuffer object names in ids. There is no - guarantee that the names form a contiguous set of integers; however, it is - guaranteed that none of the returned names was in use immediately before - the call to GenFramebuffers. - - Framebuffer object names returned by a call to GenFramebuffers are not - returned by subsequent calls, unless they are first deleted with - DeleteFramebuffers. - - The names returned in ids are marked as used, for the purposes of - GenFramebuffers only, but they acquire state and type only when they are - first bound. - - Error GL.INVALID_VALUE is generated if n is negative. - `, -}, { - name: "GenRenderbuffers", - params: paramTweaks{ - "renderbuffers": {output: true, unnamed: true}, - }, - before: ` - if n == 0 { return nil } - renderbuffers := make([]glbase.Renderbuffer, n) - `, - doc: ` - returns n renderbuffer object names in renderbuffers. - There is no guarantee that the names form a contiguous set of integers; - however, it is guaranteed that none of the returned names was in use - immediately before the call to GenRenderbuffers. - - Renderbuffer object names returned by a call to GenRenderbuffers are not - returned by subsequent calls, unless they are first deleted with - DeleteRenderbuffers. - - The names returned in renderbuffers are marked as used, for the purposes - of GenRenderbuffers only, but they acquire state and type only when they - are first bound. - - Error GL.INVALID_VALUE is generated if n is negative. - - {{funcSince . "3.0+"}} - `, -}, { - name: "GenTextures", - params: paramTweaks{ - "textures": {output: true, unnamed: true}, - }, - before: ` - if n == 0 { return nil } - textures := make([]glbase.Texture, n) - `, - doc: ` - returns n texture names in textures. There is no guarantee - that the names form a contiguous set of integers; however, it is - guaranteed that none of the returned names was in use immediately before - the call to GenTextures. - - The generated textures have no dimensionality; they assume the - dimensionality of the texture target to which they are first bound (see - BindTexture). - - Texture names returned by a call to GenTextures are not returned by - subsequent calls, unless they are first deleted with DeleteTextures. - - Error GL.INVALID_VALUE is generated if n is negative. - - {{funcSince . "2.0+"}} - `, -}, { - name: "GetAttribLocation", - params: paramTweaks{ - "name": {retype: "string"}, - }, - result: "glbase.Attrib", - doc: ` - queries the previously linked program object specified - by program for the attribute variable specified by name and returns the - index of the generic vertex attribute that is bound to that attribute - variable. If name is a matrix attribute variable, the index of the first - column of the matrix is returned. If the named attribute variable is not - an active attribute in the specified program object or if name starts with - the reserved prefix "gl_", a value of -1 is returned. - - The association between an attribute variable name and a generic attribute - index can be specified at any time by calling BindAttribLocation. - Attribute bindings do not go into effect until LinkProgram is called. - After a program object has been linked successfully, the index values for - attribute variables remain fixed until the next link command occurs. The - attribute values can only be queried after a link if the link was - successful. GetAttribLocation returns the binding that actually went - into effect the last time LinkProgram was called for the specified - program object. Attribute bindings that have been specified since the last - link operation are not returned by GetAttribLocation. - - Error GL_INVALID_OPERATION is generated if program is not a value - generated by OpenGL. GL_INVALID_OPERATION is generated if program is not - a program object. GL_INVALID_OPERATION is generated if program has not - been successfully linked. GL_INVALID_OPERATION is generated if - GetAttribLocation is executed between the execution of Begin and the - corresponding execution of End. - - {{funcSince . "2.0+"}} - `, -}, { - name: "GetProgramInfoLog", - params: paramTweaks{ - "bufSize": {omit: true}, - "length": {omit: true, single: true}, - "infoLog": {output: true, unnamed: true}, - }, - before: ` - var params [1]int32 - var length int32 - gl.GetProgramiv(program, INFO_LOG_LENGTH, params[:]) - bufSize := params[0] - infoLog := make([]byte, int(bufSize)) - `, - doc: ` - returns the information log for the specified program - object. The information log for a program object is modified when the - program object is linked or validated. - - The information log for a program object is either an empty string, or a - string containing information about the last link operation, or a string - containing information about the last validation operation. It may contain - diagnostic messages, warning messages, and other information. When a - program object is created, its information log will be a string of length - 0, and the size of the current log can be obtained by calling GetProgramiv - with the value GL.INFO_LOG_LENGTH. - - Error GL.INVALID_VALUE is generated if program is not a value generated - by OpenGL. GL.INVALID_OPERATION is generated if program is not a - program object. - `, -}, { - name: "GetProgramiv", - params: paramTweaks{ - "params": {replace: true}, - }, - before: ` - var params_c [4]{{paramGoType . "params"}} - `, - after: ` - copy(params, params_c[:]) - `, - doc: ` - returns in params the value of a parameter for a specific - program object. The following parameters are defined: - - GL.DELETE_STATUS - params returns GL.TRUE if program is currently flagged for deletion, - and GL.FALSE otherwise. - - GL.LINK_STATUS - params returns GL.TRUE if the last link operation on program was - successful, and GL.FALSE otherwise. - - GL.VALIDATE_STATUS - params returns GL.TRUE or if the last validation operation on - program was successful, and GL.FALSE otherwise. - - GL.INFO_LOG_LENGTH - params returns the number of characters in the information log for - program including the null termination character (the size of - the character buffer required to store the information log). If - program has no information log, a value of 0 is returned. - - GL.ATTACHED_SHADERS - params returns the number of shader objects attached to program. - - GL.ACTIVE_ATTRIBUTES - params returns the number of active attribute variables for program. - - GL.ACTIVE_ATTRIBUTE_MAX_LENGTH - params returns the length of the longest active attribute name for - program, including the null termination character (the size of - the character buffer required to store the longest attribute name). - If no active attributes exist, 0 is returned. - - GL.ACTIVE_UNIFORMS - params returns the number of active uniform variables for program. - - GL.ACTIVE_UNIFORM_MAX_LENGTH - params returns the length of the longest active uniform variable - name for program, including the null termination character (i.e., - the size of the character buffer required to store the longest - uniform variable name). If no active uniform variables exist, 0 is - returned. - - GL.TRANSFORM_FEEDBACK_BUFFER_MODE - params returns a symbolic constant indicating the buffer mode used - when transform feedback is active. This may be GL.SEPARATE_ATTRIBS - or GL.INTERLEAVED_ATTRIBS. - - GL.TRANSFORM_FEEDBACK_VARYINGS - params returns the number of varying variables to capture in transform - feedback mode for the program. - - GL.TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH - params returns the length of the longest variable name to be used for - transform feedback, including the null-terminator. - - GL.GEOMETRY_VERTICES_OUT - params returns the maximum number of vertices that the geometry shader in - program will output. - - GL.GEOMETRY_INPUT_TYPE - params returns a symbolic constant indicating the primitive type accepted - as input to the geometry shader contained in program. - - GL.GEOMETRY_OUTPUT_TYPE - params returns a symbolic constant indicating the primitive type that will - be output by the geometry shader contained in program. - - GL.ACTIVE_UNIFORM_BLOCKS and GL.ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH are - available only if the GL version 3.1 or greater. - - GL.GEOMETRY_VERTICES_OUT, GL.GEOMETRY_INPUT_TYPE and - GL.GEOMETRY_OUTPUT_TYPE are accepted only if the GL version is 3.2 or - greater. - - Error GL.INVALID_VALUE is generated if program is not a value generated by - OpenGL. GL.INVALID_OPERATION is generated if program does not refer to a - program object. GL.INVALID_OPERATION is generated if pname is - GL.GEOMETRY_VERTICES_OUT, GL.GEOMETRY_INPUT_TYPE, or - GL.GEOMETRY_OUTPUT_TYPE, and program does not contain a geometry shader. - GL.INVALID_ENUM is generated if pname is not an accepted value. - `, -}, { - name: "GetShaderiv", - params: paramTweaks{ - "params": {replace: true}, - }, - before: ` - var params_c [4]{{paramGoType . "params"}} - `, - after: ` - copy(params, params_c[:]) - `, - doc: ` - GetShader returns in params the value of a parameter for a specific - shader object. The following parameters are defined: - - GL.SHADER_TYPE - params returns GL.VERTEX_SHADER if shader is a vertex shader object, - and GL.FRAGMENT_SHADER if shader is a fragment shader object. - - GL.DELETE_STATUS - params returns GL.TRUE if shader is currently flagged for deletion, - and GL.FALSE otherwise. - - GL.COMPILE_STATUS - params returns GL.TRUE if the last compile operation on shader was - successful, and GL.FALSE otherwise. - - GL.INFO_LOG_LENGTH - params returns the number of characters in the information log for - shader including the null termination character (the size of the - character buffer required to store the information log). If shader has - no information log, a value of 0 is returned. - - GL.SHADER_SOURCE_LENGTH - params returns the length of the concatenation of the source strings - that make up the shader source for the shader, including the null - termination character. (the size of the character buffer - required to store the shader source). If no source code exists, 0 is - returned. - - Error GL.INVALID_VALUE is generated if shader is not a value generated by - OpenGL. GL.INVALID_OPERATION is generated if shader does not refer to a - shader object. GL.INVALID_ENUM is generated if pname is not an accepted - value. GL.INVALID_OPERATION is generated if GetShader is executed - between the execution of Begin and the corresponding execution of End. - - {{funcSince . "2.0+"}} - `, -}, { - name: "GetShaderInfoLog", - params: paramTweaks{ - "bufSize": {omit: true}, - "length": {omit: true, single: true}, - "infoLog": {output: true, unnamed: true}, - }, - before: ` - var params [1]int32 - var length int32 - gl.GetShaderiv(shader, INFO_LOG_LENGTH, params[:]) - bufSize := params[0] - infoLog := make([]byte, int(bufSize)) - `, - doc: ` - returns the information log for the specified shader - object. The information log for a shader object is modified when the - shader is compiled. - - The information log for a shader object is a string that may contain - diagnostic messages, warning messages, and other information about the - last compile operation. When a shader object is created, its information - log will be a string of length 0, and the size of the current log can be - obtained by calling GetShaderiv with the value GL.INFO_LOG_LENGTH. - - The information log for a shader object is the OpenGL implementer's - primary mechanism for conveying information about the compilation process. - Therefore, the information log can be helpful to application developers - during the development process, even when compilation is successful. - Application developers should not expect different OpenGL implementations - to produce identical information logs. - - Error GL.INVALID_VALUE is generated if shader is not a value generated by - OpenGL. GL.INVALID_OPERATION is generated if shader is not a shader - object. GL.INVALID_VALUE is generated if maxLength is less than 0. - GL.INVALID_OPERATION is generated if GetShaderInfoLog is executed - between the execution of Begin and the corresponding execution of End. - - {{funcSince . "2.0+"}} - `, -}, { - name: "GetUniformLocation", - params: paramTweaks{ - "name": {retype: "string"}, - }, - result: "glbase.Uniform", - doc: ` - returns an integer that represents the location of a - specific uniform variable within a program object. name must be an active - uniform variable name in program that is not a structure, an array of - structures, or a subcomponent of a vector or a matrix. This function - returns -1 if name does not correspond to an active uniform variable in - program or if name starts with the reserved prefix "gl_". - - Uniform variables that are structures or arrays of structures may be - queried by calling GetUniformLocation for each field within the - structure. The array element operator "[]" and the structure field - operator "." may be used in name in order to select elements within an - array or fields within a structure. The result of using these operators is - not allowed to be another structure, an array of structures, or a - subcomponent of a vector or a matrix. Except if the last part of name - indicates a uniform variable array, the location of the first element of - an array can be retrieved by using the name of the array, or by using the - name appended by "[0]". - - The actual locations assigned to uniform variables are not known until the - program object is linked successfully. After linking has occurred, the - command GetUniformLocation can be used to obtain the location of a - uniform variable. This location value can then be passed to Uniform to - set the value of the uniform variable or to GetUniform in order to query - the current value of the uniform variable. After a program object has been - linked successfully, the index values for uniform variables remain fixed - until the next link command occurs. Uniform variable locations and values - can only be queried after a link if the link was successful. - - Error GL.INVALID_VALUE is generated if program is not a value generated by - OpenGL. GL.INVALID_OPERATION is generated if program is not a program object. - GL.INVALID_OPERATION is generated if program has not been successfully - linked. GL.INVALID_OPERATION is generated if GetUniformLocation is executed - between the execution of Begin and the corresponding execution of End. - - {{funcSince . "2.0+"}} - `, -}, { - name: "GetUniformfv", - copy: "GetUniformiv", -}, { - name: "GetUniformiv", - params: paramTweaks{ - "params": {replace: true}, - }, - before: ` - var params_c [4]{{paramGoType . "params"}} - `, - after: ` - copy(params, params_c[:]) - `, - doc: ` - returns in params the value of the specified uniform - variable. The type of the uniform variable specified by location - determines the number of values returned. If the uniform variable is - defined in the shader as a boolean, int, or float, a single value will be - returned. If it is defined as a vec2, ivec2, or bvec2, two values will be - returned. If it is defined as a vec3, ivec3, or bvec3, three values will - be returned, and so on. To query values stored in uniform variables - declared as arrays, call {{.GoName}} for each element of the array. To - query values stored in uniform variables declared as structures, call - {{.GoName}} for each field in the structure. The values for uniform - variables declared as a matrix will be returned in column major order. - - The locations assigned to uniform variables are not known until the - program object is linked. After linking has occurred, the command - GetUniformLocation can be used to obtain the location of a uniform - variable. This location value can then be passed to {{.GoName}} in order - to query the current value of the uniform variable. After a program object - has been linked successfully, the index values for uniform variables - remain fixed until the next link command occurs. The uniform variable - values can only be queried after a link if the link was successful. - - Error GL.INVALID_VALUE is generated if program is not a value generated by - OpenGL. GL.INVALID_OPERATION is generated if program is not a program - object. GL.INVALID_OPERATION is generated if program has not been - successfully linked. GL.INVALID_OPERATION is generated if location does - not correspond to a valid uniform variable location for the specified - program object. GL.INVALID_OPERATION is generated if {{.GoName}} is - executed between the execution of Begin and the corresponding execution of - End. - - {{funcSince . "2.0+"}} - `, -}, { - name: "GetVertexAttribdv", - copy: "GetVertexAttribiv", -}, { - name: "GetVertexAttribfv", - copy: "GetVertexAttribiv", -}, { - name: "GetVertexAttribiv", - params: paramTweaks{ - "params": {replace: true}, - }, - before: ` - var params_c [4]{{paramGoType . "params"}} - `, - after: ` - copy(params, params_c[:]) - `, - doc: ` - returns in params the value of a generic vertex attribute - parameter. The generic vertex attribute to be queried is specified by - index, and the parameter to be queried is specified by pname. - - The accepted parameter names are as follows: - - GL.VERTEX_ATTRIB_ARRAY_BUFFER_BINDING - params returns a single value, the name of the buffer object - currently bound to the binding point corresponding to generic vertex - attribute array index. If no buffer object is bound, 0 is returned. - The initial value is 0. - - GL.VERTEX_ATTRIB_ARRAY_ENABLED - params returns a single value that is non-zero (true) if the vertex - attribute array for index is enabled and 0 (false) if it is - disabled. The initial value is 0. - - GL.VERTEX_ATTRIB_ARRAY_SIZE - params returns a single value, the size of the vertex attribute - array for index. The size is the number of values for each element - of the vertex attribute array, and it will be 1, 2, 3, or 4. The - initial value is 4. - - GL.VERTEX_ATTRIB_ARRAY_STRIDE - params returns a single value, the array stride for (number of bytes - between successive elements in) the vertex attribute array for - index. A value of 0 indicates that the array elements are stored - sequentially in memory. The initial value is 0. - - GL.VERTEX_ATTRIB_ARRAY_TYPE - params returns a single value, a symbolic constant indicating the - array type for the vertex attribute array for index. Possible values - are GL.BYTE, GL.UNSIGNED_BYTE, GL.SHORT, GL.UNSIGNED_SHORT, GL.INT, - GL.UNSIGNED_INT, GL.FLOAT, and GL.DOUBLE. The initial value is - GL.FLOAT. - - GL.VERTEX_ATTRIB_ARRAY_NORMALIZED - params returns a single value that is non-zero (true) if fixed-point - data types for the vertex attribute array indicated by index are - normalized when they are converted to floating point, and 0 (false) - otherwise. The initial value is 0. - - GL.CURRENT_VERTEX_ATTRIB - params returns four values that represent the current value for the - generic vertex attribute specified by index. Generic vertex - attribute 0 is unique in that it has no current state, so an error - will be generated if index is 0. The initial value for all other - generic vertex attributes is (0,0,0,1). - - All of the parameters except GL.CURRENT_VERTEX_ATTRIB represent - client-side state. - - Error GL.INVALID_VALUE is generated if index is greater than or equal to - GL.MAX_VERTEX_ATTRIBS. GL.INVALID_ENUM is generated if pname is not an - accepted value. GL.INVALID_OPERATION is generated if index is 0 and pname - is GL.CURRENT_VERTEX_ATTRIB. - - {{funcSince . "2.0+"}} - `, -}, { - name: "LinkProgram", - doc: ` - links the program object specified by program. If any shader - objects of type GL.VERTEX_SHADER are attached to program, they will be - used to create an executable that will run on the programmable vertex - processor. If any shader objects of type GL.FRAGMENT_SHADER are attached - to program, they will be used to create an executable that will run on the - programmable fragment processor. - - The status of the link operation will be stored as part of the program - object's state. This value will be set to GL.TRUE if the program object - was linked without errors and is ready for use, and GL.FALSE otherwise. It - can be queried by calling GetProgramiv with arguments program and - GL.LINK_STATUS. - - As a result of a successful link operation, all active user-defined - uniform variables belonging to program will be initialized to 0, and each - of the program object's active uniform variables will be assigned a - location that can be queried by calling GetUniformLocation. Also, any - active user-defined attribute variables that have not been bound to a - generic vertex attribute index will be bound to one at this time. - - Linking of a program object can fail for a number of reasons as specified - in the OpenGL Shading Language Specification. The following lists some of - the conditions that will cause a link error. - - - The number of active attribute variables supported by the - implementation has been exceeded. - - - The storage limit for uniform variables has been exceeded. - - - The number of active uniform variables supported by the implementation - has been exceeded. - - - The main function is missing for the vertex shader or the fragment - shader. - - - A varying variable actually used in the fragment shader is not - declared in the same way (or is not declared at all) in the vertex - shader. - - - A reference to a function or variable name is unresolved. - - - A shared global is declared with two different types or two different - initial values. - - - One or more of the attached shader objects has not been successfully - compiled. - - - Binding a generic attribute matrix caused some rows of the matrix to - fall outside the allowed maximum of GL.MAX_VERTEX_ATTRIBS. - - - Not enough contiguous vertex attribute slots could be found to bind - attribute matrices. - - When a program object has been successfully linked, the program object can - be made part of current state by calling UseProgram. Whether or not the - link operation was successful, the program object's information log will - be overwritten. The information log can be retrieved by calling - GetProgramInfoLog. - - LinkProgram will also install the generated executables as part of the - current rendering state if the link operation was successful and the - specified program object is already currently in use as a result of a - previous call to UseProgram. If the program object currently in use is - relinked unsuccessfully, its link status will be set to GL.FALSE , but the - executables and associated state will remain part of the current state - until a subsequent call to UseProgram removes it from use. After it is - removed from use, it cannot be made part of current state until it has - been successfully relinked. - - If program contains shader objects of type GL.VERTEX_SHADER but does not - contain shader objects of type GL.FRAGMENT_SHADER, the vertex shader will - be linked against the implicit interface for fixed functionality fragment - processing. Similarly, if program contains shader objects of type - GL.FRAGMENT_SHADER but it does not contain shader objects of type - GL.VERTEX_SHADER, the fragment shader will be linked against the implicit - interface for fixed functionality vertex processing. - - The program object's information log is updated and the program is - generated at the time of the link operation. After the link operation, - applications are free to modify attached shader objects, compile attached - shader objects, detach shader objects, delete shader objects, and attach - additional shader objects. None of these operations affects the - information log or the program that is part of the program object. - - If the link operation is unsuccessful, any information about a previous - link operation on program is lost (a failed link does not restore the - old state of program). Certain information can still be retrieved - from program even after an unsuccessful link operation. See for instance - GetActiveAttrib and GetActiveUniform. - - Error GL.INVALID_VALUE is generated if program is not a value generated by - OpenGL. GL.INVALID_OPERATION is generated if program is not a program - object. GL.INVALID_OPERATION is generated if LinkProgram is executed - between the execution of Begin and the corresponding execution of End. - - {{funcSince . "2.0+"}} - `, -}, { - name: "MultMatrixd", - before: ` - if len(m) != 16 { - panic("parameter m must have length 16 for the 4x4 matrix") - } - `, - doc: ` - multiplies the current matrix with the provided matrix. - - The m parameter must hold 16 consecutive elements of a 4x4 column-major matrix. - - The current matrix is determined by the current matrix mode (see - MatrixMode). It is either the projection matrix, modelview matrix, or the - texture matrix. - - For example, if the current matrix is C and the coordinates to be transformed - are v = (v[0], v[1], v[2], v[3]), then the current transformation is C × v, or - - c[0] c[4] c[8] c[12] v[0] - c[1] c[5] c[9] c[13] v[1] - c[2] c[6] c[10] c[14] X v[2] - c[3] c[7] c[11] c[15] v[3] - - Calling MultMatrix with an argument of m = m[0], m[1], ..., m[15] - replaces the current transformation with (C X M) x v, or - - c[0] c[4] c[8] c[12] m[0] m[4] m[8] m[12] v[0] - c[1] c[5] c[9] c[13] m[1] m[5] m[9] m[13] v[1] - c[2] c[6] c[10] c[14] X m[2] m[6] m[10] m[14] X v[2] - c[3] c[7] c[11] c[15] m[3] m[7] m[11] m[15] v[3] - - Where 'X' denotes matrix multiplication, and v is represented as a 4x1 matrix. - - While the elements of the matrix may be specified with single or double - precision, the GL may store or operate on these values in less-than-single - precision. - - In many computer languages, 4×4 arrays are represented in row-major - order. The transformations just described represent these matrices in - column-major order. The order of the multiplication is important. For - example, if the current transformation is a rotation, and MultMatrix is - called with a translation matrix, the translation is done directly on the - coordinates to be transformed, while the rotation is done on the results - of that translation. - - GL.INVALID_OPERATION is generated if MultMatrix is executed between the - execution of Begin and the corresponding execution of End. - `, -}, { - name: "MultMatrixf", - copy: "MultMatrixd", -}, { - name: "ShaderSource", - params: paramTweaks{ - "glstring": {rename: "source", retype: "...string", replace: true}, - "length": {omit: true}, - "count": {omit: true}, - }, - before: ` - count := len(source) - length := make([]int32, count) - source_c := make([]unsafe.Pointer, count) - for i, src := range source { - length[i] = int32(len(src)) - if len(src) > 0 { - source_c[i] = *(*unsafe.Pointer)(unsafe.Pointer(&src)) - } else { - source_c[i] = unsafe.Pointer(uintptr(0)) - } - } - `, - doc: ` - sets the source code in shader to the provided source code. Any source - code previously stored in the shader object is completely replaced. - - Error GL.INVALID_VALUE is generated if shader is not a value generated by - OpenGL. GL.INVALID_OPERATION is generated if shader is not a shader - object. GL.INVALID_VALUE is generated if count is less than 0. - GL.INVALID_OPERATION is generated if ShaderSource is executed between the - execution of Begin and the corresponding execution of End. - - {{funcSince . "2.0+"}} - `, -}, { - name: "Uniform1f", - copy: "Uniform4ui", -}, { - name: "Uniform2f", - copy: "Uniform4ui", -}, { - name: "Uniform3f", - copy: "Uniform4ui", -}, { - name: "Uniform4f", - copy: "Uniform4ui", -}, { - name: "Uniform1i", - copy: "Uniform4ui", -}, { - name: "Uniform2i", - copy: "Uniform4ui", -}, { - name: "Uniform3i", - copy: "Uniform4ui", -}, { - name: "Uniform4i", - copy: "Uniform4ui", -}, { - name: "Uniform1ui", - copy: "Uniform4ui", -}, { - name: "Uniform2ui", - copy: "Uniform4ui", -}, { - name: "Uniform3ui", - copy: "Uniform4ui", -}, { - name: "Uniform4ui", - doc: ` - modifies the value of a single uniform variable. - The location of the uniform variable to be modified is specified by - location, which should be a value returned by GetUniformLocation. - {{.GoName}} operates on the program object that was made part of - current state by calling UseProgram. - - The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the - uniform variable specified by location using the values passed as - arguments. The number specified in the function should match the number of - components in the data type of the specified uniform variable (1 for - float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.). - The suffix f indicates that floating-point values are being passed; the - suffix i indicates that integer values are being passed; the suffix ui - indicates that unsigned integer values are being passed, and this type - should also match the data type of the specified uniform variable. The i - variants of this function should be used to provide values for uniform - variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui - variants of this function should be used to provide values for uniform - variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of - these. The f variants should be used to provide values for uniform - variables of type float, vec2, vec3, vec4, or arrays of these. Either the - i, ui or f variants may be used to provide values for uniform variables of - type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable - will be set to false if the input value is 0 or 0.0f, and it will be set - to true otherwise. - - Uniform1i and Uniform1iv are the only two functions that may be used to - load uniform variables defined as sampler types. Loading samplers with any - other function will result in a GL.INVALID_OPERATION error. - - All active uniform variables defined in a program object are initialized - to 0 when the program object is linked successfully. They retain the - values assigned to them by a call to Uniform* until the next successful - link operation occurs on the program object, when they are once again - initialized to 0. - `, -}, { - name: "Uniform1fv", - copy: "Uniform4uiv", -}, { - name: "Uniform2fv", - copy: "Uniform4uiv", -}, { - name: "Uniform3fv", - copy: "Uniform4uiv", -}, { - name: "Uniform4fv", - copy: "Uniform4uiv", -}, { - name: "Uniform1iv", - copy: "Uniform4uiv", -}, { - name: "Uniform2iv", - copy: "Uniform4uiv", -}, { - name: "Uniform3iv", - copy: "Uniform4uiv", -}, { - name: "Uniform4iv", - copy: "Uniform4uiv", -}, { - name: "Uniform1uiv", - copy: "Uniform4uiv", -}, { - name: "Uniform2uiv", - copy: "Uniform4uiv", -}, { - name: "Uniform3uiv", - copy: "Uniform4uiv", -}, { - name: "Uniform4uiv", - params: paramTweaks{ - "count": {omit: true}, - }, - before: ` - if len(value) == 0 { - return - } {{with $n := substr .GoName 7 8}}{{if ne $n "1"}} - if len(value)%{{$n}} != 0 { - panic("invalid value length for {{$.GoName}}") - } - count := len(value)/{{$n}} - {{else}} - count := len(value) - {{end}}{{end}} - `, - doc: ` - modifies the value of a uniform variable or a uniform - variable array. The location of the uniform variable to be modified is - specified by location, which should be a value returned by GetUniformLocation. - {{.GoName}} operates on the program object that was made part of - current state by calling UseProgram. - - The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single - uniform variable or a uniform variable array. These functions receive a - slice with the values to be loaded into a uniform variable or a uniform - variable array. A slice with length 1 should be used if modifying the value - of a single uniform variable, and a length of 1 or greater can be used to - modify an entire array or part of an array. When loading n elements - starting at an arbitrary position m in a uniform variable array, elements - m + n - 1 in the array will be replaced with the new values. If m + n - 1 - is larger than the size of the uniform variable array, values for all - array elements beyond the end of the array will be ignored. The number - specified in the name of the command indicates the number of components - for each element in value, and it should match the number of components in - the data type of the specified uniform variable (1 for float, int, bool; - 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name - of the command must match the data type for the specified uniform variable - as described for Uniform{1|2|3|4}{f|i|ui}. - - Uniform1i and Uniform1iv are the only two functions that may be used to - load uniform variables defined as sampler types. Loading samplers with any - other function will result in a GL.INVALID_OPERATION error. - - All active uniform variables defined in a program object are initialized - to 0 when the program object is linked successfully. They retain the - values assigned to them by a call to Uniform* until the next successful - link operation occurs on the program object, when they are once again - initialized to 0. - `, -}, { - name: "UniformMatrix2fv", - copy: "UniformMatrix4x3fv", -}, { - name: "UniformMatrix2x3fv", - copy: "UniformMatrix4x3fv", -}, { - name: "UniformMatrix2x4fv", - copy: "UniformMatrix4x3fv", -}, { - name: "UniformMatrix3fv", - copy: "UniformMatrix4x3fv", -}, { - name: "UniformMatrix3x2fv", - copy: "UniformMatrix4x3fv", -}, { - name: "UniformMatrix3x4fv", - copy: "UniformMatrix4x3fv", -}, { - name: "UniformMatrix4fv", - copy: "UniformMatrix4x3fv", -}, { - name: "UniformMatrix4x2fv", - copy: "UniformMatrix4x3fv", -}, { - name: "UniformMatrix4x3fv", - params: paramTweaks{ - "count": {omit: true}, - }, - before: ` - if len(value) == 0 { - return - } {{with $n := substr $.GoName 13 14}}{{with $m := substr $.GoName 15 16}}{{if eq $m "v"}} - if len(value)%({{$n}}*{{$n}}) != 0 { - panic("invalid value length for {{$.GoName}}") - } - count := len(value)/({{$n}}*{{$n}}) - {{else}} - if len(value)%({{$n}}*{{$m}}) != 0 { - panic("invalid value length for {{$.GoName}}") - } - count := len(value)/({{$n}}*{{$m}}) - {{end}}{{end}}{{end}} - `, - doc: ` - modifies the value of a uniform variable or a uniform - variable array. The location of the uniform variable to be modified is - specified by location, which should be a value returned by GetUniformLocation. - {{.GoName}} operates on the program object that was made part of - current state by calling UseProgram. - - The functions UniformMatrix{2|3|4|2x3|3x2|2x4|4x2|3x4|4x3}fv are used to - modify a matrix or an array of matrices. The numbers in the function name - are interpreted as the dimensionality of the matrix. The number 2 - indicates a 2x2 matrix (4 values), the number 3 indicates a 3x3 matrix (9 - values), and the number 4 indicates a 4x4 matrix (16 values). Non-square - matrix dimensionality is explicit, with the first number representing the - number of columns and the second number representing the number of rows. - For example, 2x4 indicates a 2x4 matrix with 2 columns and 4 rows (8 - values). The length of the provided slice must be a multiple of the number - of values per matrix, to update one or more consecutive matrices. - - If transpose is false, each matrix is assumed to be supplied in column - major order. If transpose is true, each matrix is assumed to be supplied - in row major order. - - All active uniform variables defined in a program object are initialized - to 0 when the program object is linked successfully. They retain the - values assigned to them by a call to Uniform* until the next successful - link operation occurs on the program object, when they are once again - initialized to 0. - `, -}, { - name: "UseProgram", - doc: ` - installs the program object specified by program as part of - current rendering state. One or more executables are created in a program - object by successfully attaching shader objects to it with AttachShader, - successfully compiling the shader objects with CompileShader, and - successfully linking the program object with LinkProgram. - - A program object will contain an executable that will run on the vertex - processor if it contains one or more shader objects of type - GL.VERTEX_SHADER that have been successfully compiled and linked. - Similarly, a program object will contain an executable that will run on - the fragment processor if it contains one or more shader objects of type - GL.FRAGMENT_SHADER that have been successfully compiled and linked. - - Successfully installing an executable on a programmable processor will - cause the corresponding fixed functionality of OpenGL to be disabled. - Specifically, if an executable is installed on the vertex processor, the - OpenGL fixed functionality will be disabled as follows. - - - The modelview matrix is not applied to vertex coordinates. - - - The projection matrix is not applied to vertex coordinates. - - - The texture matrices are not applied to texture coordinates. - - - Normals are not transformed to eye coordinates. - - - Normals are not rescaled or normalized. - - - Normalization of GL.AUTO_NORMAL evaluated normals is not performed. - - - Texture coordinates are not generated automatically. - - - Per-vertex lighting is not performed. - - - Color material computations are not performed. - - - Color index lighting is not performed. - - - This list also applies when setting the current raster position. - - The executable that is installed on the vertex processor is expected to - implement any or all of the desired functionality from the preceding list. - Similarly, if an executable is installed on the fragment processor, the - OpenGL fixed functionality will be disabled as follows. - - - Texture environment and texture functions are not applied. - - - Texture application is not applied. - - - Color sum is not applied. - - - Fog is not applied. - - Again, the fragment shader that is installed is expected to implement any - or all of the desired functionality from the preceding list. - - While a program object is in use, applications are free to modify attached - shader objects, compile attached shader objects, attach additional shader - objects, and detach or delete shader objects. None of these operations - will affect the executables that are part of the current state. However, - relinking the program object that is currently in use will install the - program object as part of the current rendering state if the link - operation was successful (see LinkProgram). If the program object - currently in use is relinked unsuccessfully, its link status will be set - to GL.FALSE, but the executables and associated state will remain part of - the current state until a subsequent call to UseProgram removes it from - use. After it is removed from use, it cannot be made part of current state - until it has been successfully relinked. - - If program contains shader objects of type GL.VERTEX_SHADER but it does - not contain shader objects of type GL.FRAGMENT_SHADER, an executable will - be installed on the vertex processor, but fixed functionality will be used - for fragment processing. Similarly, if program contains shader objects of - type GL.FRAGMENT_SHADER but it does not contain shader objects of type - GL.VERTEX_SHADER, an executable will be installed on the fragment - processor, but fixed functionality will be used for vertex processing. If - program is 0, the programmable processors will be disabled, and fixed - functionality will be used for both vertex and fragment processing. - - While a program object is in use, the state that controls the disabled - fixed functionality may also be updated using the normal OpenGL calls. - - Like display lists and texture objects, the name space for program objects - may be shared across a set of contexts, as long as the server sides of the - contexts share the same address space. If the name space is shared across - contexts, any attached objects and the data associated with those attached - objects are shared as well. - - Applications are responsible for providing the synchronization across API - calls when objects are accessed from different execution threads. - - Error GL.INVALID_VALUE is generated if program is neither 0 nor a value - generated by OpenGL. GL.INVALID_OPERATION is generated if program is not - a program object. GL.INVALID_OPERATION is generated if program could not - be made part of current state. GL.INVALID_OPERATION is generated if - UseProgram is executed between the execution of Begin and the - corresponding execution of End. - - {{funcSince . "2.0+"}} - `, -}, { - name: "VertexAttribPointer", - params: paramTweaks{ - "pointer": {rename: "offset", retype: "uintptr"}, - }, - before: ` - offset_ptr := unsafe.Pointer(offset) - `, - doc: ` - specifies the location and data format of the array - of generic vertex attributes at index to use when rendering. size - specifies the number of components per attribute and must be 1, 2, 3, or - 4. type specifies the data type of each component, and stride specifies - the byte stride from one attribute to the next, allowing vertices and - attributes to be packed into a single array or stored in separate arrays. - normalized indicates whether the values stored in an integer format are - to be mapped to the range [-1,1] (for signed values) or [0,1] - (for unsigned values) when they are accessed and converted to floating - point; otherwise, values will be converted to floats directly without - normalization. offset is a byte offset into the buffer object's data - store, which must be bound to the GL.ARRAY_BUFFER target with BindBuffer. - - The buffer object binding (GL.ARRAY_BUFFER_BINDING) is saved as - generic vertex attribute array client-side state - (GL.VERTEX_ATTRIB_ARRAY_BUFFER_BINDING) for the provided index. - - To enable and disable a generic vertex attribute array, call - EnableVertexAttribArray and DisableVertexAttribArray with index. If - enabled, the generic vertex attribute array is used when DrawArrays or - DrawElements is called. Each generic vertex attribute array is initially - disabled. - - VertexAttribPointer is typically implemented on the client side. - - Error GL.INVALID_ENUM is generated if type is not an accepted value. - GL.INVALID_VALUE is generated if index is greater than or equal to - GL.MAX_VERTEX_ATTRIBS. GL.INVALID_VALUE is generated if size is not 1, 2, - 3, or 4. GL.INVALID_VALUE is generated if stride is negative. - `, -}} - -// vim:ts=8:tw=90:noet diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/gl/gengl/gl.xml b/Godeps/_workspace/src/github.com/obscuren/qml/gl/gengl/gl.xml deleted file mode 100644 index d5c920237..000000000 --- a/Godeps/_workspace/src/github.com/obscuren/qml/gl/gengl/gl.xml +++ /dev/null @@ -1,43891 +0,0 @@ - - - -Copyright (c) 2013-2014 The Khronos Group Inc. - -Permission is hereby granted, free of charge, to any person obtaining a -copy of this software and/or associated documentation files (the -"Materials"), to deal in the Materials without restriction, including -without limitation the rights to use, copy, modify, merge, publish, -distribute, sublicense, and/or sell copies of the Materials, and to -permit persons to whom the Materials are furnished to do so, subject to -the following conditions: - -The above copyright notice and this permission notice shall be included -in all copies or substantial portions of the Materials. - -THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, -EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF -MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. -IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY -CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, -TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE -MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. - ------------------------------------------------------------------------- - -This file, gl.xml, is the OpenGL and OpenGL API Registry. The older -".spec" file format has been retired and will no longer be updated with -new extensions and API versions. The canonical version of the registry, -together with documentation, schema, and Python generator scripts used -to generate C header files for OpenGL and OpenGL ES, can always be found -in the Khronos Registry at - http://www.opengl.org/registry/ - - - - - - #include <stddef.h> - #include <KHR/khrplatform.h> - #ifndef GLEXT_64_TYPES_DEFINED -/* This code block is duplicated in glxext.h, so must be protected */ -#define GLEXT_64_TYPES_DEFINED -/* Define int32_t, int64_t, and uint64_t types for UST/MSC */ -/* (as used in the GL_EXT_timer_query extension). */ -#if defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L -#include <inttypes.h> -#elif defined(__sun__) || defined(__digital__) -#include <inttypes.h> -#if defined(__STDC__) -#if defined(__arch64__) || defined(_LP64) -typedef long int int64_t; -typedef unsigned long int uint64_t; -#else -typedef long long int int64_t; -typedef unsigned long long int uint64_t; -#endif /* __arch64__ */ -#endif /* __STDC__ */ -#elif defined( __VMS ) || defined(__sgi) -#include <inttypes.h> -#elif defined(__SCO__) || defined(__USLC__) -#include <stdint.h> -#elif defined(__UNIXOS2__) || defined(__SOL64__) -typedef long int int32_t; -typedef long long int int64_t; -typedef unsigned long long int uint64_t; -#elif defined(_WIN32) && defined(__GNUC__) -#include <stdint.h> -#elif defined(_WIN32) -typedef __int32 int32_t; -typedef __int64 int64_t; -typedef unsigned __int64 uint64_t; -#else -/* Fallback if nothing above works */ -#include <inttypes.h> -#endif -#endif - - typedef unsigned int GLenum; - typedef unsigned char GLboolean; - typedef unsigned int GLbitfield; - typedef void GLvoid; - typedef signed char GLbyte; - typedef short GLshort; - typedef int GLint; - typedef int GLclampx; - typedef unsigned char GLubyte; - typedef unsigned short GLushort; - typedef unsigned int GLuint; - typedef int GLsizei; - typedef float GLfloat; - typedef float GLclampf; - typedef double GLdouble; - typedef double GLclampd; - typedef void *GLeglImageOES; - typedef char GLchar; - typedef char GLcharARB; - #ifdef __APPLE__ -typedef void *GLhandleARB; -#else -typedef unsigned int GLhandleARB; -#endif - typedef unsigned short GLhalfARB; - typedef unsigned short GLhalf; - typedef GLint GLfixed; - typedef ptrdiff_t GLintptr; - typedef ptrdiff_t GLsizeiptr; - typedef int64_t GLint64; - typedef uint64_t GLuint64; - typedef ptrdiff_t GLintptrARB; - typedef ptrdiff_t GLsizeiptrARB; - typedef int64_t GLint64EXT; - typedef uint64_t GLuint64EXT; - typedef struct __GLsync *GLsync; - struct _cl_context; - struct _cl_event; - typedef void ( *GLDEBUGPROC)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam); - typedef void ( *GLDEBUGPROCARB)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam); - typedef void ( *GLDEBUGPROCKHR)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam); - - typedef khronos_int32_t GLclampx; - - typedef khronos_int8_t GLbyte; - typedef khronos_uint8_t GLubyte; - typedef khronos_float_t GLfloat; - typedef khronos_float_t GLclampf; - typedef khronos_int32_t GLfixed; - typedef khronos_int64_t GLint64; - typedef khronos_uint64_t GLuint64; - typedef khronos_intptr_t GLintptr; - typedef khronos_ssize_t GLsizeiptr; - - typedef khronos_int8_t GLbyte; - typedef khronos_uint8_t GLubyte; - typedef khronos_float_t GLfloat; - typedef khronos_float_t GLclampf; - typedef khronos_int32_t GLfixed; - typedef khronos_int64_t GLint64; - typedef khronos_uint64_t GLuint64; - typedef khronos_int64_t GLint64EXT; - typedef khronos_uint64_t GLuint64EXT; - typedef khronos_intptr_t GLintptr; - typedef khronos_ssize_t GLsizeiptr; - - - typedef void ( *GLDEBUGPROCAMD)(GLuint id,GLenum category,GLenum severity,GLsizei length,const GLchar *message,void *userParam); - typedef unsigned short GLhalfNV; - typedef GLintptr GLvdpauSurfaceNV; - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 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- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - void glAccum - GLenum op - GLfloat value - - - - void glAccumxOES - GLenum op - GLfixed value - - - void glActiveProgramEXT - GLuint program - - - void glActiveShaderProgram - GLuint pipeline - GLuint program - - - void glActiveShaderProgramEXT - GLuint pipeline - GLuint program - - - void glActiveStencilFaceEXT - GLenum face - - - - void glActiveTexture - GLenum texture - - - - void glActiveTextureARB - GLenum texture - - - - - void glActiveVaryingNV - GLuint program - const GLchar *name - - - void glAlphaFragmentOp1ATI - GLenum op - GLuint dst - GLuint dstMod - GLuint arg1 - GLuint arg1Rep - GLuint arg1Mod - - - void glAlphaFragmentOp2ATI - GLenum op - GLuint dst - GLuint dstMod - GLuint arg1 - GLuint arg1Rep - GLuint arg1Mod - GLuint arg2 - GLuint arg2Rep - GLuint arg2Mod - - - void glAlphaFragmentOp3ATI - GLenum op - GLuint dst - GLuint dstMod - GLuint arg1 - GLuint arg1Rep - GLuint arg1Mod - GLuint arg2 - GLuint arg2Rep - GLuint arg2Mod - GLuint arg3 - GLuint arg3Rep - GLuint arg3Mod - - - void glAlphaFunc - GLenum func - GLfloat ref - - - - void glAlphaFuncQCOM - GLenum func - GLclampf ref - - - void glAlphaFuncx - GLenum func - GLfixed ref - - - void glAlphaFuncxOES - GLenum func - GLfixed ref - - - void glApplyTextureEXT - GLenum mode - - - GLboolean glAreProgramsResidentNV - GLsizei n - const GLuint *programs - GLboolean *residences - - - - GLboolean glAreTexturesResident - GLsizei n - const GLuint *textures - GLboolean *residences - - - - GLboolean glAreTexturesResidentEXT - GLsizei n - const GLuint *textures - GLboolean *residences - - - - void glArrayElement - GLint i - - - void glArrayElementEXT - GLint i - - - - void glArrayObjectATI - GLenum array - GLint size - GLenum type - GLsizei stride - GLuint buffer - GLuint offset - - - void glAsyncMarkerSGIX - GLuint marker - - - void glAttachObjectARB - GLhandleARB containerObj - GLhandleARB obj - - - - void glAttachShader - GLuint program - GLuint shader - - - void glBegin - GLenum mode - - - - void glBeginConditionalRender - GLuint id - GLenum mode - - - void glBeginConditionalRenderNV - GLuint id - GLenum mode - - - - - void glBeginConditionalRenderNVX - GLuint id - - - void glBeginFragmentShaderATI - - - void glBeginOcclusionQueryNV - GLuint id - - - void glBeginPerfMonitorAMD - GLuint monitor - - - void glBeginPerfQueryINTEL - GLuint queryHandle - - - void glBeginQuery - GLenum target - GLuint id - - - - void glBeginQueryARB - GLenum target - GLuint id - - - - void glBeginQueryEXT - GLenum target - GLuint id - - - void glBeginQueryIndexed - GLenum target - GLuint index - GLuint id - - - void glBeginTransformFeedback - GLenum primitiveMode - - - void glBeginTransformFeedbackEXT - GLenum primitiveMode - - - - void glBeginTransformFeedbackNV - GLenum primitiveMode - - - - void glBeginVertexShaderEXT - - - void glBeginVideoCaptureNV - GLuint video_capture_slot - - - void glBindAttribLocation - GLuint program - GLuint index - const GLchar *name - - - void glBindAttribLocationARB - GLhandleARB programObj - GLuint index - const GLcharARB *name - - - - void glBindBuffer - GLenum target - GLuint buffer - - - void glBindBufferARB - GLenum target - GLuint buffer - - - - void glBindBufferBase - GLenum target - GLuint index - GLuint buffer - - - void glBindBufferBaseEXT - GLenum target - GLuint index - GLuint buffer - - - - void glBindBufferBaseNV - GLenum target - GLuint index - GLuint buffer - - - - void glBindBufferOffsetEXT - GLenum target - GLuint index - GLuint buffer - GLintptr offset - - - void glBindBufferOffsetNV - GLenum target - GLuint index - GLuint buffer - GLintptr offset - - - - void glBindBufferRange - GLenum target - GLuint index - GLuint buffer - GLintptr offset - GLsizeiptr size - - - void glBindBufferRangeEXT - GLenum target - GLuint index - GLuint buffer - GLintptr offset - GLsizeiptr size - - - - void glBindBufferRangeNV - GLenum target - GLuint index - GLuint buffer - GLintptr offset - GLsizeiptr size - - - - void glBindBuffersBase - GLenum target - GLuint first - GLsizei count - const GLuint *buffers - - - void glBindBuffersRange - GLenum target - GLuint first - GLsizei count - const GLuint *buffers - const GLintptr *offsets - const GLsizeiptr *sizes - - - void glBindFragDataLocation - GLuint program - GLuint color - const GLchar *name - - - void glBindFragDataLocationEXT - GLuint program - GLuint color - const GLchar *name - - - - void glBindFragDataLocationIndexed - GLuint program - GLuint colorNumber - GLuint index - const GLchar *name - - - void glBindFragmentShaderATI - GLuint id - - - void glBindFramebuffer - GLenum target - GLuint framebuffer - - - - void glBindFramebufferEXT - GLenum target - GLuint framebuffer - - - - void glBindFramebufferOES - GLenum target - GLuint framebuffer - - - void glBindImageTexture - GLuint unit - GLuint texture - GLint level - GLboolean layered - GLint layer - GLenum access - GLenum format - - - void glBindImageTextureEXT - GLuint index - GLuint texture - GLint level - GLboolean layered - GLint layer - GLenum access - GLint format - - - void glBindImageTextures - GLuint first - GLsizei count - const GLuint *textures - - - GLuint glBindLightParameterEXT - GLenum light - GLenum value - - - GLuint glBindMaterialParameterEXT - GLenum face - GLenum value - - - void glBindMultiTextureEXT - GLenum texunit - GLenum target - GLuint texture - - - GLuint glBindParameterEXT - GLenum value - - - void glBindProgramARB - GLenum target - GLuint program - - - - void glBindProgramNV - GLenum target - GLuint id - - - - - void glBindProgramPipeline - GLuint pipeline - - - void glBindProgramPipelineEXT - GLuint pipeline - - - void glBindRenderbuffer - GLenum target - GLuint renderbuffer - - - - void glBindRenderbufferEXT - GLenum target - GLuint renderbuffer - - - - void glBindRenderbufferOES - GLenum target - GLuint renderbuffer - - - void glBindSampler - GLuint unit - GLuint sampler - - - void glBindSamplers - GLuint first - GLsizei count - const GLuint *samplers - - - GLuint glBindTexGenParameterEXT - GLenum unit - GLenum coord - GLenum value - - - void glBindTexture - GLenum target - GLuint texture - - - - void glBindTextureEXT - GLenum target - GLuint texture - - - - - void glBindTextureUnit - GLuint unit - GLuint texture - - - GLuint glBindTextureUnitParameterEXT - GLenum unit - GLenum value - - - void glBindTextures - GLuint first - GLsizei count - const GLuint *textures - - - void glBindTransformFeedback - GLenum target - GLuint id - - - void glBindTransformFeedbackNV - GLenum target - GLuint id - - - void glBindVertexArray - GLuint array - - - - void glBindVertexArrayAPPLE - GLuint array - - - void glBindVertexArrayOES - GLuint array - - - - void glBindVertexBuffer - GLuint bindingindex - GLuint buffer - GLintptr offset - GLsizei stride - - - void glBindVertexBuffers - GLuint first - GLsizei count - const GLuint *buffers - const GLintptr *offsets - const GLsizei *strides - - - void glBindVertexShaderEXT - GLuint id - - - void glBindVideoCaptureStreamBufferNV - GLuint video_capture_slot - GLuint stream - GLenum frame_region - GLintptrARB offset - - - void glBindVideoCaptureStreamTextureNV - GLuint video_capture_slot - GLuint stream - GLenum frame_region - GLenum target - GLuint texture - - - void glBinormal3bEXT - GLbyte bx - GLbyte by - GLbyte bz - - - - void glBinormal3bvEXT - const GLbyte *v - - - void glBinormal3dEXT - GLdouble bx - GLdouble by - GLdouble bz - - - - void glBinormal3dvEXT - const GLdouble *v - - - void glBinormal3fEXT - GLfloat bx - GLfloat by - GLfloat bz - - - - void glBinormal3fvEXT - const GLfloat *v - - - void glBinormal3iEXT - GLint bx - GLint by - GLint bz - - - - void glBinormal3ivEXT - const GLint *v - - - void glBinormal3sEXT - GLshort bx - GLshort by - GLshort bz - - - - void glBinormal3svEXT - const GLshort *v - - - void glBinormalPointerEXT - GLenum type - GLsizei stride - const void *pointer - - - void glBitmap - GLsizei width - GLsizei height - GLfloat xorig - GLfloat yorig - GLfloat xmove - GLfloat ymove - const GLubyte *bitmap - - - - - void glBitmapxOES - GLsizei width - GLsizei height - GLfixed xorig - GLfixed yorig - GLfixed xmove - GLfixed ymove - const GLubyte *bitmap - - - void glBlendBarrierKHR - - - void glBlendBarrierNV - - - void glBlendColor - GLfloat red - GLfloat green - GLfloat blue - GLfloat alpha - - - - void glBlendColorEXT - GLfloat red - GLfloat green - GLfloat blue - GLfloat alpha - - - - - void glBlendColorxOES - GLfixed red - GLfixed green - GLfixed blue - GLfixed alpha - - - void glBlendEquation - GLenum mode - - - - void glBlendEquationEXT - GLenum mode - - - - - void glBlendEquationIndexedAMD - GLuint buf - GLenum mode - - - - void glBlendEquationOES - GLenum mode - - - void glBlendEquationSeparate - GLenum modeRGB - GLenum modeAlpha - - - - void glBlendEquationSeparateEXT - GLenum modeRGB - GLenum modeAlpha - - - - - void glBlendEquationSeparateIndexedAMD - GLuint buf - GLenum modeRGB - GLenum modeAlpha - - - - void glBlendEquationSeparateOES - GLenum modeRGB - GLenum modeAlpha - - - void glBlendEquationSeparatei - GLuint buf - GLenum modeRGB - GLenum modeAlpha - - - void glBlendEquationSeparateiARB - GLuint buf - GLenum modeRGB - GLenum modeAlpha - - - - void glBlendEquationSeparateiEXT - GLuint buf - GLenum modeRGB - GLenum modeAlpha - - - - void glBlendEquationi - GLuint buf - GLenum mode - - - void glBlendEquationiARB - GLuint buf - GLenum mode - - - - void glBlendEquationiEXT - GLuint buf - GLenum mode - - - - void glBlendFunc - GLenum sfactor - GLenum dfactor - - - - void glBlendFuncIndexedAMD - GLuint buf - GLenum src - GLenum dst - - - - void glBlendFuncSeparate - GLenum sfactorRGB - GLenum dfactorRGB - GLenum sfactorAlpha - GLenum dfactorAlpha - - - - void glBlendFuncSeparateEXT - GLenum sfactorRGB - GLenum dfactorRGB - GLenum sfactorAlpha - GLenum dfactorAlpha - - - - - void glBlendFuncSeparateINGR - GLenum sfactorRGB - GLenum dfactorRGB - GLenum sfactorAlpha - GLenum dfactorAlpha - - - - - void glBlendFuncSeparateIndexedAMD - GLuint buf - GLenum srcRGB - GLenum dstRGB - GLenum srcAlpha - GLenum dstAlpha - - - - void glBlendFuncSeparateOES - GLenum srcRGB - GLenum dstRGB - GLenum srcAlpha - GLenum dstAlpha - - - void glBlendFuncSeparatei - GLuint buf - GLenum srcRGB - GLenum dstRGB - GLenum srcAlpha - GLenum dstAlpha - - - void glBlendFuncSeparateiARB - GLuint buf - GLenum srcRGB - GLenum dstRGB - GLenum srcAlpha - GLenum dstAlpha - - - - void glBlendFuncSeparateiEXT - GLuint buf - GLenum srcRGB - GLenum dstRGB - GLenum srcAlpha - GLenum dstAlpha - - - - void glBlendFunci - GLuint buf - GLenum src - GLenum dst - - - void glBlendFunciARB - GLuint buf - GLenum src - GLenum dst - - - - void glBlendFunciEXT - GLuint buf - GLenum src - GLenum dst - - - - void glBlendParameteriNV - GLenum pname - GLint value - - - void glBlitFramebuffer - GLint srcX0 - GLint srcY0 - GLint srcX1 - GLint srcY1 - GLint dstX0 - GLint dstY0 - GLint dstX1 - GLint dstY1 - GLbitfield mask - GLenum filter - - - - void glBlitFramebufferANGLE - GLint srcX0 - GLint srcY0 - GLint srcX1 - GLint srcY1 - GLint dstX0 - GLint dstY0 - GLint dstX1 - GLint dstY1 - GLbitfield mask - GLenum filter - - - void glBlitFramebufferEXT - GLint srcX0 - GLint srcY0 - GLint srcX1 - GLint srcY1 - GLint dstX0 - GLint dstY0 - GLint dstX1 - GLint dstY1 - GLbitfield mask - GLenum filter - - - - - void glBlitFramebufferNV - GLint srcX0 - GLint srcY0 - GLint srcX1 - GLint srcY1 - GLint dstX0 - GLint dstY0 - GLint dstX1 - GLint dstY1 - GLbitfield mask - GLenum filter - - - - void glBlitNamedFramebuffer - GLuint readFramebuffer - GLuint drawFramebuffer - GLint srcX0 - GLint srcY0 - GLint srcX1 - GLint srcY1 - GLint dstX0 - GLint dstY0 - GLint dstX1 - GLint dstY1 - GLbitfield mask - GLenum filter - - - void glBufferAddressRangeNV - GLenum pname - GLuint index - GLuint64EXT address - GLsizeiptr length - - - void glBufferData - GLenum target - GLsizeiptr size - const void *data - GLenum usage - - - void glBufferDataARB - GLenum target - GLsizeiptrARB size - const void *data - GLenum usage - - - - void glBufferPageCommitmentARB - GLenum target - GLintptr offset - GLsizei size - GLboolean commit - - - void glBufferParameteriAPPLE - GLenum target - GLenum pname - GLint param - - - void glBufferStorage - GLenum target - GLsizeiptr size - const void *data - GLbitfield flags - - - void glBufferSubData - GLenum target - GLintptr offset - GLsizeiptr size - const void *data - - - void glBufferSubDataARB - GLenum target - GLintptrARB offset - GLsizeiptrARB size - const void *data - - - - void glCallList - GLuint list - - - - void glCallLists - GLsizei n - GLenum type - const void *lists - - - - GLenum glCheckFramebufferStatus - GLenum target - - - - GLenum glCheckFramebufferStatusEXT - GLenum target - - - - - GLenum glCheckFramebufferStatusOES - GLenum target - - - GLenum glCheckNamedFramebufferStatus - GLuint framebuffer - GLenum target - - - GLenum glCheckNamedFramebufferStatusEXT - GLuint framebuffer - GLenum target - - - void glClampColor - GLenum target - GLenum clamp - - - - void glClampColorARB - GLenum target - GLenum clamp - - - - - void glClear - GLbitfield mask - - - - void glClearAccum - GLfloat red - GLfloat green - GLfloat blue - GLfloat alpha - - - - void glClearAccumxOES - GLfixed red - GLfixed green - GLfixed blue - GLfixed alpha - - - void glClearBufferData - GLenum target - GLenum internalformat - GLenum format - GLenum type - const void *data - - - void glClearBufferSubData - GLenum target - GLenum internalformat - GLintptr offset - GLsizeiptr size - GLenum format - GLenum type - const void *data - - - void glClearBufferfi - GLenum buffer - GLint drawbuffer - GLfloat depth - GLint stencil - - - void glClearBufferfv - GLenum buffer - GLint drawbuffer - const GLfloat *value - - - void glClearBufferiv - GLenum buffer - GLint drawbuffer - const GLint *value - - - void glClearBufferuiv - GLenum buffer - GLint drawbuffer - const GLuint *value - - - void glClearColor - GLfloat red - GLfloat green - GLfloat blue - GLfloat alpha - - - - void glClearColorIiEXT - GLint red - GLint green - GLint blue - GLint alpha - - - - void glClearColorIuiEXT - GLuint red - GLuint green - GLuint blue - GLuint alpha - - - - void glClearColorx - GLfixed red - GLfixed green - GLfixed blue - GLfixed alpha - - - void glClearColorxOES - GLfixed red - GLfixed green - GLfixed blue - GLfixed alpha - - - void glClearDepth - GLdouble depth - - - - void glClearDepthdNV - GLdouble depth - - - - void glClearDepthf - GLfloat d - - - void glClearDepthfOES - GLclampf depth - - - - - void glClearDepthx - GLfixed depth - - - void glClearDepthxOES - GLfixed depth - - - void glClearIndex - GLfloat c - - - - void glClearNamedBufferData - GLuint buffer - GLenum internalformat - GLenum format - GLenum type - const void *data - - - void glClearNamedBufferDataEXT - GLuint buffer - GLenum internalformat - GLenum format - GLenum type - const void *data - - - void glClearNamedBufferSubData - GLuint buffer - GLenum internalformat - GLintptr offset - GLsizei size - GLenum format - GLenum type - const void *data - - - void glClearNamedBufferSubDataEXT - GLuint buffer - GLenum internalformat - GLsizeiptr offset - GLsizeiptr size - GLenum format - GLenum type - const void *data - - - void glClearNamedFramebufferfi - GLuint framebuffer - GLenum buffer - const GLfloat depth - GLint stencil - - - void glClearNamedFramebufferfv - GLuint framebuffer - GLenum buffer - GLint drawbuffer - const GLfloat *value - - - void glClearNamedFramebufferiv - GLuint framebuffer - GLenum buffer - GLint drawbuffer - const GLint *value - - - void glClearNamedFramebufferuiv - GLuint framebuffer - GLenum buffer - GLint drawbuffer - const GLuint *value - - - void glClearStencil - GLint s - - - - void glClearTexImage - GLuint texture - GLint level - GLenum format - GLenum type - const void *data - - - void glClearTexSubImage - GLuint texture - GLint level - GLint xoffset - GLint yoffset - GLint zoffset - GLsizei width - GLsizei height - GLsizei depth - GLenum format - GLenum type - const void *data - - - void glClientActiveTexture - GLenum texture - - - void glClientActiveTextureARB - GLenum texture - - - - void glClientActiveVertexStreamATI - GLenum stream - - - void glClientAttribDefaultEXT - GLbitfield mask - - - GLenum glClientWaitSync - GLsync sync - GLbitfield flags - GLuint64 timeout - - - GLenum glClientWaitSyncAPPLE - GLsync sync - GLbitfield flags - GLuint64 timeout - - - - void glClipControl - GLenum origin - GLenum depth - - - void glClipPlane - GLenum plane - const GLdouble *equation - - - - void glClipPlanef - GLenum p - const GLfloat *eqn - - - void glClipPlanefIMG - GLenum p - const GLfloat *eqn - - - void glClipPlanefOES - GLenum plane - const GLfloat *equation - - - - void glClipPlanex - GLenum plane - const GLfixed *equation - - - void glClipPlanexIMG - GLenum p - const GLfixed *eqn - - - void glClipPlanexOES - GLenum plane - const GLfixed *equation - - - void glColor3b - GLbyte red - GLbyte green - GLbyte blue - - - - void glColor3bv - const GLbyte *v - - - - void glColor3d - GLdouble red - GLdouble green - GLdouble blue - - - - void glColor3dv - const GLdouble *v - - - - void glColor3f - GLfloat red - GLfloat green - GLfloat blue - - - - void glColor3fVertex3fSUN - GLfloat r - GLfloat g - GLfloat b - GLfloat x - GLfloat y - GLfloat z - - - void glColor3fVertex3fvSUN - const GLfloat *c - const GLfloat *v - - - void glColor3fv - const GLfloat *v - - - - void glColor3hNV - GLhalfNV red - GLhalfNV green - GLhalfNV blue - - - - void glColor3hvNV - const GLhalfNV *v - - - - void glColor3i - GLint red - GLint green - GLint blue - - - - void glColor3iv - const GLint *v - - - - void glColor3s - GLshort red - GLshort green - GLshort blue - - - - void glColor3sv - const GLshort *v - - - - void glColor3ub - GLubyte red - GLubyte green - GLubyte blue - - - - void glColor3ubv - const GLubyte *v - - - - void glColor3ui - GLuint red - GLuint green - GLuint blue - - - - void glColor3uiv - const GLuint *v - - - - void glColor3us - GLushort red - GLushort green - GLushort blue - - - - void glColor3usv - const GLushort *v - - - - void glColor3xOES - GLfixed red - GLfixed green - GLfixed blue - - - void glColor3xvOES - const GLfixed *components - - - void glColor4b - GLbyte red - GLbyte green - GLbyte blue - GLbyte alpha - - - - void glColor4bv - const GLbyte *v - - - - void glColor4d - GLdouble red - GLdouble green - GLdouble blue - GLdouble alpha - - - - void glColor4dv - const GLdouble *v - - - - void glColor4f - GLfloat red - GLfloat green - GLfloat blue - GLfloat alpha - - - - void glColor4fNormal3fVertex3fSUN - GLfloat r - GLfloat g - GLfloat b - GLfloat a - GLfloat nx - GLfloat ny - GLfloat nz - GLfloat x - GLfloat y - GLfloat z - - - void glColor4fNormal3fVertex3fvSUN - const GLfloat *c - const GLfloat *n - const GLfloat *v - - - void glColor4fv - const GLfloat *v - - - - void glColor4hNV - GLhalfNV red - GLhalfNV green - GLhalfNV blue - GLhalfNV alpha - - - - void glColor4hvNV - const GLhalfNV *v - - - - void glColor4i - GLint red - GLint green - GLint blue - GLint alpha - - - - void glColor4iv - const GLint *v - - - - void glColor4s - GLshort red - GLshort green - GLshort blue - GLshort alpha - - - - void glColor4sv - const GLshort *v - - - - void glColor4ub - GLubyte red - GLubyte green - GLubyte blue - GLubyte alpha - - - - void glColor4ubVertex2fSUN - GLubyte r - GLubyte g - GLubyte b - GLubyte a - GLfloat x - GLfloat y - - - void glColor4ubVertex2fvSUN - const GLubyte *c - const GLfloat *v - - - void glColor4ubVertex3fSUN - GLubyte r - GLubyte g - GLubyte b - GLubyte a - GLfloat x - GLfloat y - GLfloat z - - - void glColor4ubVertex3fvSUN - const GLubyte *c - const GLfloat *v - - - void glColor4ubv - const GLubyte *v - - - - void glColor4ui - GLuint red - GLuint green - GLuint blue - GLuint alpha - - - - void glColor4uiv - const GLuint *v - - - - void glColor4us - GLushort red - GLushort green - GLushort blue - GLushort alpha - - - - void glColor4usv - const GLushort *v - - - - void glColor4x - GLfixed red - GLfixed green - GLfixed blue - GLfixed alpha - - - void glColor4xOES - GLfixed red - GLfixed green - GLfixed blue - GLfixed alpha - - - void glColor4xvOES - const GLfixed *components - - - void glColorFormatNV - GLint size - GLenum type - GLsizei stride - - - void glColorFragmentOp1ATI - GLenum op - GLuint dst - GLuint dstMask - GLuint dstMod - GLuint arg1 - GLuint arg1Rep - GLuint arg1Mod - - - void glColorFragmentOp2ATI - GLenum op - GLuint dst - GLuint dstMask - GLuint dstMod - GLuint arg1 - GLuint arg1Rep - GLuint arg1Mod - GLuint arg2 - GLuint arg2Rep - GLuint arg2Mod - - - void glColorFragmentOp3ATI - GLenum op - GLuint dst - GLuint dstMask - GLuint dstMod - GLuint arg1 - GLuint arg1Rep - GLuint arg1Mod - GLuint arg2 - GLuint arg2Rep - GLuint arg2Mod - GLuint arg3 - GLuint arg3Rep - GLuint arg3Mod - - - void glColorMask - GLboolean red - GLboolean green - GLboolean blue - GLboolean alpha - - - - void glColorMaskIndexedEXT - GLuint index - GLboolean r - GLboolean g - GLboolean b - GLboolean a - - - - void glColorMaski - GLuint index - GLboolean r - GLboolean g - GLboolean b - GLboolean a - - - void glColorMaskiEXT - GLuint index - GLboolean r - GLboolean g - GLboolean b - GLboolean a - - - - void glColorMaterial - GLenum face - GLenum mode - - - - void glColorP3ui - GLenum type - GLuint color - - - void glColorP3uiv - GLenum type - const GLuint *color - - - void glColorP4ui - GLenum type - GLuint color - - - void glColorP4uiv - GLenum type - const GLuint *color - - - void glColorPointer - GLint size - GLenum type - GLsizei stride - const void *pointer - - - void glColorPointerEXT - GLint size - GLenum type - GLsizei stride - GLsizei count - const void *pointer - - - void glColorPointerListIBM - GLint size - GLenum type - GLint stride - const void **pointer - GLint ptrstride - - - void glColorPointervINTEL - GLint size - GLenum type - const void **pointer - - - void glColorSubTable - GLenum target - GLsizei start - GLsizei count - GLenum format - GLenum type - const void *data - - - - - void glColorSubTableEXT - GLenum target - GLsizei start - GLsizei count - GLenum format - GLenum type - const void *data - - - - void glColorTable - GLenum target - GLenum internalformat - GLsizei width - GLenum format - GLenum type - const void *table - - - - - void glColorTableEXT - GLenum target - GLenum internalFormat - GLsizei width - GLenum format - GLenum type - const void *table - - - - void glColorTableParameterfv - GLenum target - GLenum pname - const GLfloat *params - - - - void glColorTableParameterfvSGI - GLenum target - GLenum pname - const GLfloat *params - - - - - void glColorTableParameteriv - GLenum target - GLenum pname - const GLint *params - - - - void glColorTableParameterivSGI - GLenum target - GLenum pname - const GLint *params - - - - - void glColorTableSGI - GLenum target - GLenum internalformat - GLsizei width - GLenum format - GLenum type - const void *table - - - - - void glCombinerInputNV - GLenum stage - GLenum portion - GLenum variable - GLenum input - GLenum mapping - GLenum componentUsage - - - - void glCombinerOutputNV - GLenum stage - GLenum portion - GLenum abOutput - GLenum cdOutput - GLenum sumOutput - GLenum scale - GLenum bias - GLboolean abDotProduct - GLboolean cdDotProduct - GLboolean muxSum - - - - void glCombinerParameterfNV - GLenum pname - GLfloat param - - - - void glCombinerParameterfvNV - GLenum pname - const GLfloat *params - - - - void glCombinerParameteriNV - GLenum pname - GLint param - - - - void glCombinerParameterivNV - GLenum pname - const GLint *params - - - - void glCombinerStageParameterfvNV - GLenum stage - GLenum pname - const GLfloat *params - - - void glCompileShader - GLuint shader - - - void glCompileShaderARB - GLhandleARB shaderObj - - - - void glCompileShaderIncludeARB - GLuint shader - GLsizei count - const GLchar *const*path - const GLint *length - - - void glCompressedMultiTexImage1DEXT - GLenum texunit - GLenum target - GLint level - GLenum internalformat - GLsizei width - GLint border - GLsizei imageSize - const void *bits - - - void glCompressedMultiTexImage2DEXT - GLenum texunit - GLenum target - GLint level - GLenum internalformat - GLsizei width - GLsizei height - GLint border - GLsizei imageSize - const void *bits - - - void glCompressedMultiTexImage3DEXT - GLenum texunit - GLenum target - GLint level - GLenum internalformat - GLsizei width - GLsizei height - GLsizei depth - GLint border - GLsizei imageSize - const void *bits - - - void glCompressedMultiTexSubImage1DEXT - GLenum texunit - GLenum target - GLint level - GLint xoffset - GLsizei width - GLenum format - GLsizei imageSize - const void *bits - - - void glCompressedMultiTexSubImage2DEXT - GLenum texunit - GLenum target - GLint level - GLint xoffset - GLint yoffset - GLsizei width - GLsizei height - GLenum format - GLsizei imageSize - const void *bits - - - void glCompressedMultiTexSubImage3DEXT - GLenum texunit - GLenum target - GLint level - GLint xoffset - GLint yoffset - GLint zoffset - GLsizei width - GLsizei height - GLsizei depth - GLenum format - GLsizei imageSize - const void *bits - - - void glCompressedTexImage1D - GLenum target - GLint level - GLenum internalformat - GLsizei width - GLint border - GLsizei imageSize - const void *data - - - - - void glCompressedTexImage1DARB - GLenum target - GLint level - GLenum internalformat - GLsizei width - GLint border - GLsizei imageSize - const void *data - - - - - void glCompressedTexImage2D - GLenum target - GLint level - GLenum internalformat - GLsizei width - GLsizei height - GLint border - GLsizei imageSize - const void *data - - - - - void glCompressedTexImage2DARB - GLenum target - GLint level - GLenum internalformat - GLsizei width - GLsizei height - GLint border - GLsizei imageSize - const void *data - - - - - void glCompressedTexImage3D - GLenum target - GLint level - GLenum internalformat - GLsizei width - GLsizei height - GLsizei depth - GLint border - GLsizei imageSize - const void *data - - - - - void glCompressedTexImage3DARB - GLenum target - GLint level - GLenum internalformat - GLsizei width - GLsizei height - GLsizei depth - GLint border - GLsizei imageSize - const void *data - - - - - void glCompressedTexImage3DOES - GLenum target - GLint level - GLenum internalformat - GLsizei width - GLsizei height - GLsizei depth - GLint border - GLsizei imageSize - const void *data - - - - void glCompressedTexSubImage1D - GLenum target - GLint level - GLint xoffset - GLsizei width - GLenum format - GLsizei imageSize - const void *data - - - - - void glCompressedTexSubImage1DARB - GLenum target - GLint level - GLint xoffset - GLsizei width - GLenum format - GLsizei imageSize - const void *data - - - - - void glCompressedTexSubImage2D - GLenum target - GLint level - GLint xoffset - GLint yoffset - GLsizei width - GLsizei height - GLenum format - GLsizei imageSize - const void *data - - - - - void glCompressedTexSubImage2DARB - GLenum target - GLint level - GLint xoffset - GLint yoffset - GLsizei width - GLsizei height - GLenum format - GLsizei imageSize - const void *data - - - - - void glCompressedTexSubImage3D - GLenum target - GLint level - GLint xoffset - GLint yoffset - GLint zoffset - GLsizei width - GLsizei height - GLsizei depth - GLenum format - GLsizei imageSize - const void *data - - - - - void glCompressedTexSubImage3DARB - GLenum target - GLint level - GLint xoffset - GLint yoffset - GLint zoffset - GLsizei width - GLsizei height - GLsizei depth - GLenum format - GLsizei imageSize - const void *data - - - - - void glCompressedTexSubImage3DOES - GLenum target - GLint level - GLint xoffset - GLint yoffset - GLint zoffset - GLsizei width - GLsizei height - GLsizei depth - GLenum format - GLsizei imageSize - const void *data - - - - void glCompressedTextureImage1DEXT - GLuint texture - GLenum target - GLint level - GLenum internalformat - GLsizei width - GLint border - GLsizei imageSize - const void *bits - - - void glCompressedTextureImage2DEXT - GLuint texture - GLenum target - GLint level - GLenum internalformat - GLsizei width - GLsizei height - GLint border - GLsizei imageSize - const void *bits - - - void glCompressedTextureImage3DEXT - GLuint texture - GLenum target - GLint level - GLenum internalformat - GLsizei width - GLsizei height - GLsizei depth - GLint border - GLsizei imageSize - const void *bits - - - void glCompressedTextureSubImage1D - GLuint texture - GLint level - GLint xoffset - GLsizei width - GLenum format - GLsizei imageSize - const void *data - - - void glCompressedTextureSubImage1DEXT - GLuint texture - GLenum target - GLint level - GLint xoffset - GLsizei width - GLenum format - GLsizei imageSize - const void *bits - - - void glCompressedTextureSubImage2D - GLuint texture - GLint level - GLint xoffset - GLint yoffset - GLsizei width - GLsizei height - GLenum format - GLsizei imageSize - const void *data - - - void glCompressedTextureSubImage2DEXT - GLuint texture - GLenum target - GLint level - GLint xoffset - GLint yoffset - GLsizei width - GLsizei height - GLenum format - GLsizei imageSize - const void *bits - - - void glCompressedTextureSubImage3D - GLuint texture - GLint level - GLint xoffset - GLint yoffset - GLint zoffset - GLsizei width - GLsizei height - GLsizei depth - GLenum format - GLsizei imageSize - const void *data - - - void glCompressedTextureSubImage3DEXT - GLuint texture - GLenum target - GLint level - GLint xoffset - GLint yoffset - GLint zoffset - GLsizei width - GLsizei height - GLsizei depth - GLenum format - GLsizei imageSize - const void *bits - - - void glConvolutionFilter1D - GLenum target - GLenum internalformat - GLsizei width - GLenum format - GLenum type - const void *image - - - - - void glConvolutionFilter1DEXT - GLenum target - GLenum internalformat - GLsizei width - GLenum format - GLenum type - const void *image - - - - - void glConvolutionFilter2D - GLenum target - GLenum internalformat - GLsizei width - GLsizei height - GLenum format - GLenum type - const void *image - - - - - void glConvolutionFilter2DEXT - GLenum target - GLenum internalformat - GLsizei width - GLsizei height - GLenum format - GLenum type - const void *image - - - - - void glConvolutionParameterf - GLenum target - GLenum pname - GLfloat params - - - - void glConvolutionParameterfEXT - GLenum target - GLenum pname - GLfloat params - - - - - void glConvolutionParameterfv - GLenum target - GLenum pname - const GLfloat *params - - - - void glConvolutionParameterfvEXT - GLenum target - GLenum pname - const GLfloat *params - - - - - void glConvolutionParameteri - GLenum target - GLenum pname - GLint params - - - - void glConvolutionParameteriEXT - GLenum target - GLenum pname - GLint params - - - - - void glConvolutionParameteriv - GLenum target - GLenum pname - const GLint *params - - - - void glConvolutionParameterivEXT - GLenum target - GLenum pname - const GLint *params - - - - - void glConvolutionParameterxOES - GLenum target - GLenum pname - GLfixed param - - - void glConvolutionParameterxvOES - GLenum target - GLenum pname - const GLfixed *params - - - void glCopyBufferSubData - GLenum readTarget - GLenum writeTarget - GLintptr readOffset - GLintptr writeOffset - GLsizeiptr size - - - void glCopyBufferSubDataNV - GLenum readTarget - GLenum writeTarget - GLintptr readOffset - GLintptr writeOffset - GLsizeiptr size - - - - void glCopyColorSubTable - GLenum target - GLsizei start - GLint x - GLint y - GLsizei width - - - - void glCopyColorSubTableEXT - GLenum target - GLsizei start - GLint x - GLint y - GLsizei width - - - - void glCopyColorTable - GLenum target - GLenum internalformat - GLint x - GLint y - GLsizei width - - - - void glCopyColorTableSGI - GLenum target - GLenum internalformat - GLint x - GLint y - GLsizei width - - - - - void glCopyConvolutionFilter1D - GLenum target - GLenum internalformat - GLint x - GLint y - GLsizei width - - - - void glCopyConvolutionFilter1DEXT - GLenum target - GLenum internalformat - GLint x - GLint y - GLsizei width - - - - - void glCopyConvolutionFilter2D - GLenum target - GLenum internalformat - GLint x - GLint y - GLsizei width - GLsizei height - - - - void glCopyConvolutionFilter2DEXT - GLenum target - GLenum internalformat - GLint x - GLint y - GLsizei width - GLsizei height - - - - - void glCopyImageSubData - GLuint srcName - GLenum srcTarget - GLint srcLevel - GLint srcX - GLint srcY - GLint srcZ - GLuint dstName - GLenum dstTarget - GLint dstLevel - GLint dstX - GLint dstY - GLint dstZ - GLsizei srcWidth - GLsizei srcHeight - GLsizei srcDepth - - - void glCopyImageSubDataEXT - GLuint srcName - GLenum srcTarget - GLint srcLevel - GLint srcX - GLint srcY - GLint srcZ - GLuint dstName - GLenum dstTarget - GLint dstLevel - GLint dstX - GLint dstY - GLint dstZ - GLsizei srcWidth - GLsizei srcHeight - GLsizei srcDepth - - - - void glCopyImageSubDataNV - GLuint srcName - GLenum srcTarget - GLint srcLevel - GLint srcX - GLint srcY - GLint srcZ - GLuint dstName - GLenum dstTarget - GLint dstLevel - GLint dstX - GLint dstY - GLint dstZ - GLsizei width - GLsizei height - GLsizei depth - - - - void glCopyMultiTexImage1DEXT - GLenum texunit - GLenum target - GLint level - GLenum internalformat - GLint x - GLint y - GLsizei width - GLint border - - - void glCopyMultiTexImage2DEXT - GLenum texunit - GLenum target - GLint level - GLenum internalformat - GLint x - GLint y - GLsizei width - GLsizei height - GLint border - - - void glCopyMultiTexSubImage1DEXT - GLenum texunit - GLenum target - GLint level - GLint xoffset - GLint x - GLint y - GLsizei width - - - void glCopyMultiTexSubImage2DEXT - GLenum texunit - GLenum target - GLint level - GLint xoffset - GLint yoffset - GLint x - GLint y - GLsizei width - GLsizei height - - - void glCopyMultiTexSubImage3DEXT - GLenum texunit - GLenum target - GLint level - GLint xoffset - GLint yoffset - GLint zoffset - GLint x - GLint y - GLsizei width - GLsizei height - - - void glCopyNamedBufferSubData - GLuint readBuffer - GLuint writeBuffer - GLintptr readOffset - GLintptr writeOffset - GLsizei size - - - void glCopyPathNV - GLuint resultPath - GLuint srcPath - - - void glCopyPixels - GLint x - GLint y - GLsizei width - GLsizei height - GLenum type - - - - void glCopyTexImage1D - GLenum target - GLint level - GLenum internalformat - GLint x - GLint y - GLsizei width - GLint border - - - - void glCopyTexImage1DEXT - GLenum target - GLint level - GLenum internalformat - GLint x - GLint y - GLsizei width - GLint border - - - - - void glCopyTexImage2D - GLenum target - GLint level - GLenum internalformat - GLint x - GLint y - GLsizei width - GLsizei height - GLint border - - - - void glCopyTexImage2DEXT - GLenum target - GLint level - GLenum internalformat - GLint x - GLint y - GLsizei width - GLsizei height - GLint border - - - - - void glCopyTexSubImage1D - GLenum target - GLint level - GLint xoffset - GLint x - GLint y - GLsizei width - - - - void glCopyTexSubImage1DEXT - GLenum target - GLint level - GLint xoffset - GLint x - GLint y - GLsizei width - - - - - void glCopyTexSubImage2D - GLenum target - GLint level - GLint xoffset - GLint yoffset - GLint x - GLint y - GLsizei width - GLsizei height - - - - void glCopyTexSubImage2DEXT - GLenum target - GLint level - GLint xoffset - GLint yoffset - GLint x - GLint y - GLsizei width - GLsizei height - - - - - void glCopyTexSubImage3D - GLenum target - GLint level - GLint xoffset - GLint yoffset - GLint zoffset - GLint x - GLint y - GLsizei width - GLsizei height - - - - void glCopyTexSubImage3DEXT - GLenum target - GLint level - GLint xoffset - GLint yoffset - GLint zoffset - GLint x - GLint y - GLsizei width - GLsizei height - - - - - void glCopyTexSubImage3DOES - GLenum target - GLint level - GLint xoffset - GLint yoffset - GLint zoffset - GLint x - GLint y - GLsizei width - GLsizei height - - - - void glCopyTextureImage1DEXT - GLuint texture - GLenum target - GLint level - GLenum internalformat - GLint x - GLint y - GLsizei width - GLint border - - - void glCopyTextureImage2DEXT - GLuint texture - GLenum target - GLint level - GLenum internalformat - GLint x - GLint y - GLsizei width - GLsizei height - GLint border - - - void glCopyTextureLevelsAPPLE - GLuint destinationTexture - GLuint sourceTexture - GLint sourceBaseLevel - GLsizei sourceLevelCount - - - void glCopyTextureSubImage1D - GLuint texture - GLint level - GLint xoffset - GLint x - GLint y - GLsizei width - - - void glCopyTextureSubImage1DEXT - GLuint texture - GLenum target - GLint level - GLint xoffset - GLint x - GLint y - GLsizei width - - - void glCopyTextureSubImage2D - GLuint texture - GLint level - GLint xoffset - GLint yoffset - GLint x - GLint y - GLsizei width - GLsizei height - - - void glCopyTextureSubImage2DEXT - GLuint texture - GLenum target - GLint level - GLint xoffset - GLint yoffset - GLint x - GLint y - GLsizei width - GLsizei height - - - void glCopyTextureSubImage3D - GLuint texture - GLint level - GLint xoffset - GLint yoffset - GLint zoffset - GLint x - GLint y - GLsizei width - GLsizei height - - - void glCopyTextureSubImage3DEXT - GLuint texture - GLenum target - GLint level - GLint xoffset - GLint yoffset - GLint zoffset - GLint x - GLint y - GLsizei width - GLsizei height - - - void glCoverFillPathInstancedNV - GLsizei numPaths - GLenum pathNameType - const void *paths - GLuint pathBase - GLenum coverMode - GLenum transformType - const GLfloat *transformValues - - - void glCoverFillPathNV - GLuint path - GLenum coverMode - - - void glCoverStrokePathInstancedNV - GLsizei numPaths - GLenum pathNameType - const void *paths - GLuint pathBase - GLenum coverMode - GLenum transformType - const GLfloat *transformValues - - - void glCoverStrokePathNV - GLuint path - GLenum coverMode - - - void glCoverageMaskNV - GLboolean mask - - - void glCoverageOperationNV - GLenum operation - - - void glCreateBuffers - GLsizei n - GLuint *buffers - - - void glCreateFramebuffers - GLsizei n - GLuint *framebuffers - - - void glCreatePerfQueryINTEL - GLuint queryId - GLuint *queryHandle - - - GLuint glCreateProgram - - - GLhandleARB glCreateProgramObjectARB - - - - void glCreateProgramPipelines - GLsizei n - GLuint *pipelines - - - void glCreateQueries - GLenum target - GLsizei n - GLuint *ids - - - void glCreateRenderbuffers - GLsizei n - GLuint *renderbuffers - - - void glCreateSamplers - GLsizei n - GLuint *samplers - - - GLuint glCreateShader - GLenum type - - - GLhandleARB glCreateShaderObjectARB - GLenum shaderType - - - - GLuint glCreateShaderProgramEXT - GLenum type - const GLchar *string - - - GLuint glCreateShaderProgramv - GLenum type - GLsizei count - const GLchar *const*strings - - - GLuint glCreateShaderProgramvEXT - GLenum type - GLsizei count - const GLchar **strings - - - GLsync glCreateSyncFromCLeventARB - struct _cl_context *context - struct _cl_event *event - GLbitfield flags - - - void glCreateTextures - GLenum target - GLsizei n - GLuint *textures - - - void glCreateTransformFeedbacks - GLsizei n - GLuint *ids - - - void glCreateVertexArrays - GLsizei n - GLuint *arrays - - - void glCullFace - GLenum mode - - - - void glCullParameterdvEXT - GLenum pname - GLdouble *params - - - void glCullParameterfvEXT - GLenum pname - GLfloat *params - - - void glCurrentPaletteMatrixARB - GLint index - - - - void glCurrentPaletteMatrixOES - GLuint matrixpaletteindex - - - void glDebugMessageCallback - GLDEBUGPROC callback - const void *userParam - - - void glDebugMessageCallbackAMD - GLDEBUGPROCAMD callback - void *userParam - - - void glDebugMessageCallbackARB - GLDEBUGPROCARB callback - const void *userParam - - - - void glDebugMessageCallbackKHR - GLDEBUGPROCKHR callback - const void *userParam - - - - void glDebugMessageControl - GLenum source - GLenum type - GLenum severity - GLsizei count - const GLuint *ids - GLboolean enabled - - - void glDebugMessageControlARB - GLenum source - GLenum type - GLenum severity - GLsizei count - const GLuint *ids - GLboolean enabled - - - - void glDebugMessageControlKHR - GLenum source - GLenum type - GLenum severity - GLsizei count - const GLuint *ids - GLboolean enabled - - - - void glDebugMessageEnableAMD - GLenum category - GLenum severity - GLsizei count - const GLuint *ids - GLboolean enabled - - - void glDebugMessageInsert - GLenum source - GLenum type - GLuint id - GLenum severity - GLsizei length - const GLchar *buf - - - void glDebugMessageInsertAMD - GLenum category - GLenum severity - GLuint id - GLsizei length - const GLchar *buf - - - void glDebugMessageInsertARB - GLenum source - GLenum type - GLuint id - GLenum severity - GLsizei length - const GLchar *buf - - - - void glDebugMessageInsertKHR - GLenum source - GLenum type - GLuint id - GLenum severity - GLsizei length - const GLchar *buf - - - - void glDeformSGIX - GLbitfield mask - - - - void glDeformationMap3dSGIX - GLenum target - GLdouble u1 - GLdouble u2 - GLint ustride - GLint uorder - GLdouble v1 - GLdouble v2 - GLint vstride - GLint vorder - GLdouble w1 - GLdouble w2 - GLint wstride - GLint worder - const GLdouble *points - - - - void glDeformationMap3fSGIX - GLenum target - GLfloat u1 - GLfloat u2 - GLint ustride - GLint uorder - GLfloat v1 - GLfloat v2 - GLint vstride - GLint vorder - GLfloat w1 - GLfloat w2 - GLint wstride - GLint worder - const GLfloat *points - - - - void glDeleteAsyncMarkersSGIX - GLuint marker - GLsizei range - - - void glDeleteBuffers - GLsizei n - const GLuint *buffers - - - void glDeleteBuffersARB - GLsizei n - const GLuint *buffers - - - - void glDeleteFencesAPPLE - GLsizei n - const GLuint *fences - - - void glDeleteFencesNV - GLsizei n - const GLuint *fences - - - - void glDeleteFragmentShaderATI - GLuint id - - - void glDeleteFramebuffers - GLsizei n - const GLuint *framebuffers - - - - void glDeleteFramebuffersEXT - GLsizei n - const GLuint *framebuffers - - - - - void glDeleteFramebuffersOES - GLsizei n - const GLuint *framebuffers - - - void glDeleteLists - GLuint list - GLsizei range - - - - void glDeleteNamedStringARB - GLint namelen - const GLchar *name - - - void glDeleteNamesAMD - GLenum identifier - GLuint num - const GLuint *names - - - void glDeleteObjectARB - GLhandleARB obj - - - void glDeleteOcclusionQueriesNV - GLsizei n - const GLuint *ids - - - void glDeletePathsNV - GLuint path - GLsizei range - - - void glDeletePerfMonitorsAMD - GLsizei n - GLuint *monitors - - - void glDeletePerfQueryINTEL - GLuint queryHandle - - - void glDeleteProgram - GLuint program - - - - void glDeleteProgramPipelines - GLsizei n - const GLuint *pipelines - - - void glDeleteProgramPipelinesEXT - GLsizei n - const GLuint *pipelines - - - void glDeleteProgramsARB - GLsizei n - const GLuint *programs - - - - void glDeleteProgramsNV - GLsizei n - const GLuint *programs - - - - - void glDeleteQueries - GLsizei n - const GLuint *ids - - - - void glDeleteQueriesARB - GLsizei n - const GLuint *ids - - - - void glDeleteQueriesEXT - GLsizei n - const GLuint *ids - - - void glDeleteRenderbuffers - GLsizei n - const GLuint *renderbuffers - - - - void glDeleteRenderbuffersEXT - GLsizei n - const GLuint *renderbuffers - - - - - void glDeleteRenderbuffersOES - GLsizei n - const GLuint *renderbuffers - - - void glDeleteSamplers - GLsizei count - const GLuint *samplers - - - void glDeleteShader - GLuint shader - - - - void glDeleteSync - GLsync sync - - - void glDeleteSyncAPPLE - GLsync sync - - - - void glDeleteTextures - GLsizei n - const GLuint *textures - - - - void glDeleteTexturesEXT - GLsizei n - const GLuint *textures - - - - void glDeleteTransformFeedbacks - GLsizei n - const GLuint *ids - - - void glDeleteTransformFeedbacksNV - GLsizei n - const GLuint *ids - - - - void glDeleteVertexArrays - GLsizei n - const GLuint *arrays - - - - void glDeleteVertexArraysAPPLE - GLsizei n - const GLuint *arrays - - - - void glDeleteVertexArraysOES - GLsizei n - const GLuint *arrays - - - - void glDeleteVertexShaderEXT - GLuint id - - - void glDepthBoundsEXT - GLclampd zmin - GLclampd zmax - - - - void glDepthBoundsdNV - GLdouble zmin - GLdouble zmax - - - - void glDepthFunc - GLenum func - - - - void glDepthMask - GLboolean flag - - - - void glDepthRange - GLdouble near - GLdouble far - - - - void glDepthRangeArrayv - GLuint first - GLsizei count - const GLdouble *v - - - void glDepthRangeIndexed - GLuint index - GLdouble n - GLdouble f - - - void glDepthRangedNV - GLdouble zNear - GLdouble zFar - - - - void glDepthRangef - GLfloat n - GLfloat f - - - void glDepthRangefOES - GLclampf n - GLclampf f - - - - - void glDepthRangex - GLfixed n - GLfixed f - - - void glDepthRangexOES - GLfixed n - GLfixed f - - - void glDetachObjectARB - GLhandleARB containerObj - GLhandleARB attachedObj - - - - void glDetachShader - GLuint program - GLuint shader - - - void glDetailTexFuncSGIS - GLenum target - GLsizei n - const GLfloat *points - - - - void glDisable - GLenum cap - - - - void glDisableClientState - GLenum array - - - void glDisableClientStateIndexedEXT - GLenum array - GLuint index - - - void glDisableClientStateiEXT - GLenum array - GLuint index - - - void glDisableDriverControlQCOM - GLuint driverControl - - - void glDisableIndexedEXT - GLenum target - GLuint index - - - - void glDisableVariantClientStateEXT - GLuint id - - - void glDisableVertexArrayAttrib - GLuint vaobj - GLuint index - - - void glDisableVertexArrayAttribEXT - GLuint vaobj - GLuint index - - - void glDisableVertexArrayEXT - GLuint vaobj - GLenum array - - - void glDisableVertexAttribAPPLE - GLuint index - GLenum pname - - - void glDisableVertexAttribArray - GLuint index - - - void glDisableVertexAttribArrayARB - GLuint index - - - - void glDisablei - GLenum target - GLuint index - - - void glDisableiEXT - GLenum target - GLuint index - - - - void glDiscardFramebufferEXT - GLenum target - GLsizei numAttachments - const GLenum *attachments - - - void glDispatchCompute - GLuint num_groups_x - GLuint num_groups_y - GLuint num_groups_z - - - void glDispatchComputeGroupSizeARB - GLuint num_groups_x - GLuint num_groups_y - GLuint num_groups_z - GLuint group_size_x - GLuint group_size_y - GLuint group_size_z - - - void glDispatchComputeIndirect - GLintptr indirect - - - void glDrawArrays - GLenum mode - GLint first - GLsizei count - - - - void glDrawArraysEXT - GLenum mode - GLint first - GLsizei count - - - - - void glDrawArraysIndirect - GLenum mode - const void *indirect - - - void glDrawArraysInstanced - GLenum mode - GLint first - GLsizei count - GLsizei instancecount - - - void glDrawArraysInstancedANGLE - GLenum mode - GLint first - GLsizei count - GLsizei primcount - - - - void glDrawArraysInstancedARB - GLenum mode - GLint first - GLsizei count - GLsizei primcount - - - - void glDrawArraysInstancedBaseInstance - GLenum mode - GLint first - GLsizei count - GLsizei instancecount - GLuint baseinstance - - - void glDrawArraysInstancedEXT - GLenum mode - GLint start - GLsizei count - GLsizei primcount - - - - void glDrawArraysInstancedNV - GLenum mode - GLint first - GLsizei count - GLsizei primcount - - - - void glDrawBuffer - GLenum buf - - - - void glDrawBuffers - GLsizei n - const GLenum *bufs - - - - void glDrawBuffersARB - GLsizei n - const GLenum *bufs - - - - void glDrawBuffersATI - GLsizei n - const GLenum *bufs - - - - - void glDrawBuffersEXT - GLsizei n - const GLenum *bufs - - - - void glDrawBuffersIndexedEXT - GLint n - const GLenum *location - const GLint *indices - - - void glDrawBuffersNV - GLsizei n - const GLenum *bufs - - - void glDrawElementArrayAPPLE - GLenum mode - GLint first - GLsizei count - - - void glDrawElementArrayATI - GLenum mode - GLsizei count - - - void glDrawElements - GLenum mode - GLsizei count - GLenum type - const void *indices - - - void glDrawElementsBaseVertex - GLenum mode - GLsizei count - GLenum type - const void *indices - GLint basevertex - - - void glDrawElementsIndirect - GLenum mode - GLenum type - const void *indirect - - - void glDrawElementsInstanced - GLenum mode - GLsizei count - GLenum type - const void *indices - GLsizei instancecount - - - void glDrawElementsInstancedANGLE - GLenum mode - GLsizei count - GLenum type - const void *indices - GLsizei primcount - - - - void glDrawElementsInstancedARB - GLenum mode - GLsizei count - GLenum type - const void *indices - GLsizei primcount - - - - void glDrawElementsInstancedBaseInstance - GLenum mode - GLsizei count - GLenum type - const void *indices - GLsizei instancecount - GLuint baseinstance - - - void glDrawElementsInstancedBaseVertex - GLenum mode - GLsizei count - GLenum type - const void *indices - GLsizei instancecount - GLint basevertex - - - void glDrawElementsInstancedBaseVertexBaseInstance - GLenum mode - GLsizei count - GLenum type - const void *indices - GLsizei instancecount - GLint basevertex - GLuint baseinstance - - - void glDrawElementsInstancedEXT - GLenum mode - GLsizei count - GLenum type - const void *indices - GLsizei primcount - - - - void glDrawElementsInstancedNV - GLenum mode - GLsizei count - GLenum type - const void *indices - GLsizei primcount - - - - void glDrawMeshArraysSUN - GLenum mode - GLint first - GLsizei count - GLsizei width - - - void glDrawPixels - GLsizei width - GLsizei height - GLenum format - GLenum type - const void *pixels - - - - - void glDrawRangeElementArrayAPPLE - GLenum mode - GLuint start - GLuint end - GLint first - GLsizei count - - - void glDrawRangeElementArrayATI - GLenum mode - GLuint start - GLuint end - GLsizei count - - - void glDrawRangeElements - GLenum mode - GLuint start - GLuint end - GLsizei count - GLenum type - const void *indices - - - void glDrawRangeElementsBaseVertex - GLenum mode - GLuint start - GLuint end - GLsizei count - GLenum type - const void *indices - GLint basevertex - - - void glDrawRangeElementsEXT - GLenum mode - GLuint start - GLuint end - GLsizei count - GLenum type - const void *indices - - - - void glDrawTexfOES - GLfloat x - GLfloat y - GLfloat z - GLfloat width - GLfloat height - - - void glDrawTexfvOES - const GLfloat *coords - - - void glDrawTexiOES - GLint x - GLint y - GLint z - GLint width - GLint height - - - void glDrawTexivOES - const GLint *coords - - - void glDrawTexsOES - GLshort x - GLshort y - GLshort z - GLshort width - GLshort height - - - void glDrawTexsvOES - const GLshort *coords - - - void glDrawTextureNV - GLuint texture - GLuint sampler - GLfloat x0 - GLfloat y0 - GLfloat x1 - GLfloat y1 - GLfloat z - GLfloat s0 - GLfloat t0 - GLfloat s1 - GLfloat t1 - - - void glDrawTexxOES - GLfixed x - GLfixed y - GLfixed z - GLfixed width - GLfixed height - - - void glDrawTexxvOES - const GLfixed *coords - - - void glDrawTransformFeedback - GLenum mode - GLuint id - - - void glDrawTransformFeedbackInstanced - GLenum mode - GLuint id - GLsizei instancecount - - - void glDrawTransformFeedbackNV - GLenum mode - GLuint id - - - - void glDrawTransformFeedbackStream - GLenum mode - GLuint id - GLuint stream - - - void glDrawTransformFeedbackStreamInstanced - GLenum mode - GLuint id - GLuint stream - GLsizei instancecount - - - void glEGLImageTargetRenderbufferStorageOES - GLenum target - GLeglImageOES image - - - void glEGLImageTargetTexture2DOES - GLenum target - GLeglImageOES image - - - void glEdgeFlag - GLboolean flag - - - - void glEdgeFlagFormatNV - GLsizei stride - - - void glEdgeFlagPointer - GLsizei stride - const void *pointer - - - void glEdgeFlagPointerEXT - GLsizei stride - GLsizei count - const GLboolean *pointer - - - void glEdgeFlagPointerListIBM - GLint stride - const GLboolean **pointer - GLint ptrstride - - - void glEdgeFlagv - const GLboolean *flag - - - - void glElementPointerAPPLE - GLenum type - const void *pointer - - - void glElementPointerATI - GLenum type - const void *pointer - - - void glEnable - GLenum cap - - - - void glEnableClientState - GLenum array - - - void glEnableClientStateIndexedEXT - GLenum array - GLuint index - - - void glEnableClientStateiEXT - GLenum array - GLuint index - - - void glEnableDriverControlQCOM - GLuint driverControl - - - void glEnableIndexedEXT - GLenum target - GLuint index - - - - void glEnableVariantClientStateEXT - GLuint id - - - void glEnableVertexArrayAttrib - GLuint vaobj - GLuint index - - - void glEnableVertexArrayAttribEXT - GLuint vaobj - GLuint index - - - void glEnableVertexArrayEXT - GLuint vaobj - GLenum array - - - void glEnableVertexAttribAPPLE - GLuint index - GLenum pname - - - void glEnableVertexAttribArray - GLuint index - - - void glEnableVertexAttribArrayARB - GLuint index - - - - void glEnablei - GLenum target - GLuint index - - - void glEnableiEXT - GLenum target - GLuint index - - - - void glEnd - - - - void glEndConditionalRender - - - - void glEndConditionalRenderNV - - - - void glEndConditionalRenderNVX - - - - void glEndFragmentShaderATI - - - void glEndList - - - - void glEndOcclusionQueryNV - - - void glEndPerfMonitorAMD - GLuint monitor - - - void glEndPerfQueryINTEL - GLuint queryHandle - - - void glEndQuery - GLenum target - - - - void glEndQueryARB - GLenum target - - - - void glEndQueryEXT - GLenum target - - - void glEndQueryIndexed - GLenum target - GLuint index - - - void glEndTilingQCOM - GLbitfield preserveMask - - - void glEndTransformFeedback - - - void glEndTransformFeedbackEXT - - - - void glEndTransformFeedbackNV - - - - void glEndVertexShaderEXT - - - void glEndVideoCaptureNV - GLuint video_capture_slot - - - void glEvalCoord1d - GLdouble u - - - - void glEvalCoord1dv - const GLdouble *u - - - - void glEvalCoord1f - GLfloat u - - - - void glEvalCoord1fv - const GLfloat *u - - - - void glEvalCoord1xOES - GLfixed u - - - void glEvalCoord1xvOES - const GLfixed *coords - - - void glEvalCoord2d - GLdouble u - GLdouble v - - - - void glEvalCoord2dv - const GLdouble *u - - - - void glEvalCoord2f - GLfloat u - GLfloat v - - - - void glEvalCoord2fv - const GLfloat *u - - - - void glEvalCoord2xOES - GLfixed u - GLfixed v - - - void glEvalCoord2xvOES - const GLfixed *coords - - - void glEvalMapsNV - GLenum target - GLenum mode - - - void glEvalMesh1 - GLenum mode - GLint i1 - GLint i2 - - - - void glEvalMesh2 - GLenum mode - GLint i1 - GLint i2 - GLint j1 - GLint j2 - - - - void glEvalPoint1 - GLint i - - - - void glEvalPoint2 - GLint i - GLint j - - - - void glExecuteProgramNV - GLenum target - GLuint id - const GLfloat *params - - - - void glExtGetBufferPointervQCOM - GLenum target - void **params - - - void glExtGetBuffersQCOM - GLuint *buffers - GLint maxBuffers - GLint *numBuffers - - - void glExtGetFramebuffersQCOM - GLuint *framebuffers - GLint maxFramebuffers - GLint *numFramebuffers - - - void glExtGetProgramBinarySourceQCOM - GLuint program - GLenum shadertype - GLchar *source - GLint *length - - - void glExtGetProgramsQCOM - GLuint *programs - GLint maxPrograms - GLint *numPrograms - - - void glExtGetRenderbuffersQCOM - GLuint *renderbuffers - GLint maxRenderbuffers - GLint *numRenderbuffers - - - void glExtGetShadersQCOM - GLuint *shaders - GLint maxShaders - GLint *numShaders - - - void glExtGetTexLevelParameterivQCOM - GLuint texture - GLenum face - GLint level - GLenum pname - GLint *params - - - void glExtGetTexSubImageQCOM - GLenum target - GLint level - GLint xoffset - GLint yoffset - GLint zoffset - GLsizei width - GLsizei height - GLsizei depth - GLenum format - GLenum type - void *texels - - - void glExtGetTexturesQCOM - GLuint *textures - GLint maxTextures - GLint *numTextures - - - GLboolean glExtIsProgramBinaryQCOM - GLuint program - - - void glExtTexObjectStateOverrideiQCOM - GLenum target - GLenum pname - GLint param - - - void glExtractComponentEXT - GLuint res - GLuint src - GLuint num - - - void glFeedbackBuffer - GLsizei size - GLenum type - GLfloat *buffer - - - - void glFeedbackBufferxOES - GLsizei n - GLenum type - const GLfixed *buffer - - - GLsync glFenceSync - GLenum condition - GLbitfield flags - - - GLsync glFenceSyncAPPLE - GLenum condition - GLbitfield flags - - - - void glFinalCombinerInputNV - GLenum variable - GLenum input - GLenum mapping - GLenum componentUsage - - - - void glFinish - - - - GLint glFinishAsyncSGIX - GLuint *markerp - - - void glFinishFenceAPPLE - GLuint fence - - - void glFinishFenceNV - GLuint fence - - - - void glFinishObjectAPPLE - GLenum object - GLint name - - - void glFinishTextureSUNX - - - void glFlush - - - - void glFlushMappedBufferRange - GLenum target - GLintptr offset - GLsizeiptr length - - - void glFlushMappedBufferRangeAPPLE - GLenum target - GLintptr offset - GLsizeiptr size - - - - void glFlushMappedBufferRangeEXT - GLenum target - GLintptr offset - GLsizeiptr length - - - - void glFlushMappedNamedBufferRange - GLuint buffer - GLintptr offset - GLsizei length - - - void glFlushMappedNamedBufferRangeEXT - GLuint buffer - GLintptr offset - GLsizeiptr length - - - void glFlushPixelDataRangeNV - GLenum target - - - void glFlushRasterSGIX - - - - void glFlushStaticDataIBM - GLenum target - - - void glFlushVertexArrayRangeAPPLE - GLsizei length - void *pointer - - - void glFlushVertexArrayRangeNV - - - void glFogCoordFormatNV - GLenum type - GLsizei stride - - - void glFogCoordPointer - GLenum type - GLsizei stride - const void *pointer - - - void glFogCoordPointerEXT - GLenum type - GLsizei stride - const void *pointer - - - - void glFogCoordPointerListIBM - GLenum type - GLint stride - const void **pointer - GLint ptrstride - - - void glFogCoordd - GLdouble coord - - - - void glFogCoorddEXT - GLdouble coord - - - - - void glFogCoorddv - const GLdouble *coord - - - - void glFogCoorddvEXT - const GLdouble *coord - - - - - void glFogCoordf - GLfloat coord - - - - void glFogCoordfEXT - GLfloat coord - - - - - void glFogCoordfv - const GLfloat *coord - - - - void glFogCoordfvEXT - const GLfloat *coord - - - - - void glFogCoordhNV - GLhalfNV fog - - - - void glFogCoordhvNV - const GLhalfNV *fog - - - - void glFogFuncSGIS - GLsizei n - const GLfloat *points - - - - void glFogf - GLenum pname - GLfloat param - - - - void glFogfv - GLenum pname - const GLfloat *params - - - - void glFogi - GLenum pname - GLint param - - - - void glFogiv - GLenum pname - const GLint *params - - - - void glFogx - GLenum pname - GLfixed param - - - void glFogxOES - GLenum pname - GLfixed param - - - void glFogxv - GLenum pname - const GLfixed *param - - - void glFogxvOES - GLenum pname - const GLfixed *param - - - void glFragmentColorMaterialSGIX - GLenum face - GLenum mode - - - void glFragmentLightModelfSGIX - GLenum pname - GLfloat param - - - void glFragmentLightModelfvSGIX - GLenum pname - const GLfloat *params - - - void glFragmentLightModeliSGIX - GLenum pname - GLint param - - - void glFragmentLightModelivSGIX - GLenum pname - const GLint *params - - - void glFragmentLightfSGIX - GLenum light - GLenum pname - GLfloat param - - - void glFragmentLightfvSGIX - GLenum light - GLenum pname - const GLfloat *params - - - void glFragmentLightiSGIX - GLenum light - GLenum pname - GLint param - - - void glFragmentLightivSGIX - GLenum light - GLenum pname - const GLint *params - - - void glFragmentMaterialfSGIX - GLenum face - GLenum pname - GLfloat param - - - void glFragmentMaterialfvSGIX - GLenum face - GLenum pname - const GLfloat *params - - - void glFragmentMaterialiSGIX - GLenum face - GLenum pname - GLint param - - - void glFragmentMaterialivSGIX - GLenum face - GLenum pname - const GLint *params - - - void glFrameTerminatorGREMEDY - - - void glFrameZoomSGIX - GLint factor - - - - void glFramebufferDrawBufferEXT - GLuint framebuffer - GLenum mode - - - void glFramebufferDrawBuffersEXT - GLuint framebuffer - GLsizei n - const GLenum *bufs - - - void glFramebufferParameteri - GLenum target - GLenum pname - GLint param - - - void glFramebufferReadBufferEXT - GLuint framebuffer - GLenum mode - - - void glFramebufferRenderbuffer - GLenum target - GLenum attachment - GLenum renderbuffertarget - GLuint renderbuffer - - - - void glFramebufferRenderbufferEXT - GLenum target - GLenum attachment - GLenum renderbuffertarget - GLuint renderbuffer - - - - - void glFramebufferRenderbufferOES - GLenum target - GLenum attachment - GLenum renderbuffertarget - GLuint renderbuffer - - - void glFramebufferTexture - GLenum target - GLenum attachment - GLuint texture - GLint level - - - void glFramebufferTexture1D - GLenum target - GLenum attachment - GLenum textarget - GLuint texture - GLint level - - - - void glFramebufferTexture1DEXT - GLenum target - GLenum attachment - GLenum textarget - GLuint texture - GLint level - - - - - void glFramebufferTexture2D - GLenum target - GLenum attachment - GLenum textarget - GLuint texture - GLint level - - - - void glFramebufferTexture2DEXT - GLenum target - GLenum attachment - GLenum textarget - GLuint texture - GLint level - - - - - void glFramebufferTexture2DMultisampleEXT - GLenum target - GLenum attachment - GLenum textarget - GLuint texture - GLint level - GLsizei samples - - - void glFramebufferTexture2DMultisampleIMG - GLenum target - GLenum attachment - GLenum textarget - GLuint texture - GLint level - GLsizei samples - - - void glFramebufferTexture2DOES - GLenum target - GLenum attachment - GLenum textarget - GLuint texture - GLint level - - - void glFramebufferTexture3D - GLenum target - GLenum attachment - GLenum textarget - GLuint texture - GLint level - GLint zoffset - - - - void glFramebufferTexture3DEXT - GLenum target - GLenum attachment - GLenum textarget - GLuint texture - GLint level - GLint zoffset - - - - - void glFramebufferTexture3DOES - GLenum target - GLenum attachment - GLenum textarget - GLuint texture - GLint level - GLint zoffset - - - - void glFramebufferTextureARB - GLenum target - GLenum attachment - GLuint texture - GLint level - - - - void glFramebufferTextureEXT - GLenum target - GLenum attachment - GLuint texture - GLint level - - - - void glFramebufferTextureFaceARB - GLenum target - GLenum attachment - GLuint texture - GLint level - GLenum face - - - void glFramebufferTextureFaceEXT - GLenum target - GLenum attachment - GLuint texture - GLint level - GLenum face - - - - void glFramebufferTextureLayer - GLenum target - GLenum attachment - GLuint texture - GLint level - GLint layer - - - - void glFramebufferTextureLayerARB - GLenum target - GLenum attachment - GLuint texture - GLint level - GLint layer - - - - void glFramebufferTextureLayerEXT - GLenum target - GLenum attachment - GLuint texture - GLint level - GLint layer - - - - void glFreeObjectBufferATI - GLuint buffer - - - void glFrontFace - GLenum mode - - - - void glFrustum - GLdouble left - GLdouble right - GLdouble bottom - GLdouble top - GLdouble zNear - GLdouble zFar - - - - void glFrustumf - GLfloat l - GLfloat r - GLfloat b - GLfloat t - GLfloat n - GLfloat f - - - void glFrustumfOES - GLfloat l - GLfloat r - GLfloat b - GLfloat t - GLfloat n - GLfloat f - - - - void glFrustumx - GLfixed l - GLfixed r - GLfixed b - GLfixed t - GLfixed n - GLfixed f - - - void glFrustumxOES - GLfixed l - GLfixed r - GLfixed b - GLfixed t - GLfixed n - GLfixed f - - - GLuint glGenAsyncMarkersSGIX - GLsizei range - - - void glGenBuffers - GLsizei n - GLuint *buffers - - - void glGenBuffersARB - GLsizei n - GLuint *buffers - - - - void glGenFencesAPPLE - GLsizei n - GLuint *fences - - - void glGenFencesNV - GLsizei n - GLuint *fences - - - - GLuint glGenFragmentShadersATI - GLuint range - - - void glGenFramebuffers - GLsizei n - GLuint *framebuffers - - - - void glGenFramebuffersEXT - GLsizei n - GLuint *framebuffers - - - - - void glGenFramebuffersOES - GLsizei n - GLuint *framebuffers - - - GLuint glGenLists - GLsizei range - - - - void glGenNamesAMD - GLenum identifier - GLuint num - GLuint *names - - - void glGenOcclusionQueriesNV - GLsizei n - GLuint *ids - - - GLuint glGenPathsNV - GLsizei range - - - void glGenPerfMonitorsAMD - GLsizei n - GLuint *monitors - - - void glGenProgramPipelines - GLsizei n - GLuint *pipelines - - - void glGenProgramPipelinesEXT - GLsizei n - GLuint *pipelines - - - void glGenProgramsARB - GLsizei n - GLuint *programs - - - - void glGenProgramsNV - GLsizei n - GLuint *programs - - - - - void glGenQueries - GLsizei n - GLuint *ids - - - - void glGenQueriesARB - GLsizei n - GLuint *ids - - - - void glGenQueriesEXT - GLsizei n - GLuint *ids - - - void glGenRenderbuffers - GLsizei n - GLuint *renderbuffers - - - - void glGenRenderbuffersEXT - GLsizei n - GLuint *renderbuffers - - - - - void glGenRenderbuffersOES - GLsizei n - GLuint *renderbuffers - - - void glGenSamplers - GLsizei count - GLuint *samplers - - - GLuint glGenSymbolsEXT - GLenum datatype - GLenum storagetype - GLenum range - GLuint components - - - void glGenTextures - GLsizei n - GLuint *textures - - - - void glGenTexturesEXT - GLsizei n - GLuint *textures - - - - void glGenTransformFeedbacks - GLsizei n - GLuint *ids - - - void glGenTransformFeedbacksNV - GLsizei n - GLuint *ids - - - - void glGenVertexArrays - GLsizei n - GLuint *arrays - - - - void glGenVertexArraysAPPLE - GLsizei n - GLuint *arrays - - - - void glGenVertexArraysOES - GLsizei n - GLuint *arrays - - - - GLuint glGenVertexShadersEXT - GLuint range - - - void glGenerateMipmap - GLenum target - - - - void glGenerateMipmapEXT - GLenum target - - - - - void glGenerateMipmapOES - GLenum target - - - void glGenerateMultiTexMipmapEXT - GLenum texunit - GLenum target - - - void glGenerateTextureMipmap - GLuint texture - - - void glGenerateTextureMipmapEXT - GLuint texture - GLenum target - - - void glGetActiveAtomicCounterBufferiv - GLuint program - GLuint bufferIndex - GLenum pname - GLint *params - - - void glGetActiveAttrib - GLuint program - GLuint index - GLsizei bufSize - GLsizei *length - GLint *size - GLenum *type - GLchar *name - - - void glGetActiveAttribARB - GLhandleARB programObj - GLuint index - GLsizei maxLength - GLsizei *length - GLint *size - GLenum *type - GLcharARB *name - - - - void glGetActiveSubroutineName - GLuint program - GLenum shadertype - GLuint index - GLsizei bufsize - GLsizei *length - GLchar *name - - - void glGetActiveSubroutineUniformName - GLuint program - GLenum shadertype - GLuint index - GLsizei bufsize - GLsizei *length - GLchar *name - - - void glGetActiveSubroutineUniformiv - GLuint program - GLenum shadertype - GLuint index - GLenum pname - GLint *values - - - void glGetActiveUniform - GLuint program - GLuint index - GLsizei bufSize - GLsizei *length - GLint *size - GLenum *type - GLchar *name - - - void glGetActiveUniformARB - GLhandleARB programObj - GLuint index - GLsizei maxLength - GLsizei *length - GLint *size - GLenum *type - GLcharARB *name - - - - void glGetActiveUniformBlockName - GLuint program - GLuint uniformBlockIndex - GLsizei bufSize - GLsizei *length - GLchar *uniformBlockName - - - void glGetActiveUniformBlockiv - GLuint program - GLuint uniformBlockIndex - GLenum pname - GLint *params - - - void glGetActiveUniformName - GLuint program - GLuint uniformIndex - GLsizei bufSize - GLsizei *length - GLchar *uniformName - - - void glGetActiveUniformsiv - GLuint program - GLsizei uniformCount - const GLuint *uniformIndices - GLenum pname - GLint *params - - - void glGetActiveVaryingNV - GLuint program - GLuint index - GLsizei bufSize - GLsizei *length - GLsizei *size - GLenum *type - GLchar *name - - - void glGetArrayObjectfvATI - GLenum array - GLenum pname - GLfloat *params - - - void glGetArrayObjectivATI - GLenum array - GLenum pname - GLint *params - - - void glGetAttachedObjectsARB - GLhandleARB containerObj - GLsizei maxCount - GLsizei *count - GLhandleARB *obj - - - void glGetAttachedShaders - GLuint program - GLsizei maxCount - GLsizei *count - GLuint *shaders - - - GLint glGetAttribLocation - GLuint program - const GLchar *name - - - GLint glGetAttribLocationARB - GLhandleARB programObj - const GLcharARB *name - - - - void glGetBooleanIndexedvEXT - GLenum target - GLuint index - GLboolean *data - - - - void glGetBooleani_v - GLenum target - GLuint index - GLboolean *data - - - void glGetBooleanv - GLenum pname - GLboolean *data - - - - void glGetBufferParameteri64v - GLenum target - GLenum pname - GLint64 *params - - - void glGetBufferParameteriv - GLenum target - GLenum pname - GLint *params - - - void glGetBufferParameterivARB - GLenum target - GLenum pname - GLint *params - - - - void glGetBufferParameterui64vNV - GLenum target - GLenum pname - GLuint64EXT *params - - - void glGetBufferPointerv - GLenum target - GLenum pname - void **params - - - void glGetBufferPointervARB - GLenum target - GLenum pname - void **params - - - - void glGetBufferPointervOES - GLenum target - GLenum pname - void **params - - - - void glGetBufferSubData - GLenum target - GLintptr offset - GLsizeiptr size - void *data - - - void glGetBufferSubDataARB - GLenum target - GLintptrARB offset - GLsizeiptrARB size - void *data - - - - void glGetClipPlane - GLenum plane - GLdouble *equation - - - - void glGetClipPlanef - GLenum plane - GLfloat *equation - - - void glGetClipPlanefOES - GLenum plane - GLfloat *equation - - - - void glGetClipPlanex - GLenum plane - GLfixed *equation - - - void glGetClipPlanexOES - GLenum plane - GLfixed *equation - - - void glGetColorTable - GLenum target - GLenum format - GLenum type - void *table - - - - - void glGetColorTableEXT - GLenum target - GLenum format - GLenum type - void *data - - - - void glGetColorTableParameterfv - GLenum target - GLenum pname - GLfloat *params - - - - void glGetColorTableParameterfvEXT - GLenum target - GLenum pname - GLfloat *params - - - - void glGetColorTableParameterfvSGI - GLenum target - GLenum pname - GLfloat *params - - - - void glGetColorTableParameteriv - GLenum target - GLenum pname - GLint *params - - - - void glGetColorTableParameterivEXT - GLenum target - GLenum pname - GLint *params - - - - void glGetColorTableParameterivSGI - GLenum target - GLenum pname - GLint *params - - - - void glGetColorTableSGI - GLenum target - GLenum format - GLenum type - void *table - - - - void glGetCombinerInputParameterfvNV - GLenum stage - GLenum portion - GLenum variable - GLenum pname - GLfloat *params - - - - void glGetCombinerInputParameterivNV - GLenum stage - GLenum portion - GLenum variable - GLenum pname - GLint *params - - - - void glGetCombinerOutputParameterfvNV - GLenum stage - GLenum portion - GLenum pname - GLfloat *params - - - - void glGetCombinerOutputParameterivNV - GLenum stage - GLenum portion - GLenum pname - GLint *params - - - - void glGetCombinerStageParameterfvNV - GLenum stage - GLenum pname - GLfloat *params - - - void glGetCompressedMultiTexImageEXT - GLenum texunit - GLenum target - GLint lod - void *img - - - void glGetCompressedTexImage - GLenum target - GLint level - void *img - - - - - void glGetCompressedTexImageARB - GLenum target - GLint level - void *img - - - - - void glGetCompressedTextureImage - GLuint texture - GLint level - GLsizei bufSize - void *pixels - - - void glGetCompressedTextureImageEXT - GLuint texture - GLenum target - GLint lod - void *img - - - void glGetCompressedTextureSubImage - GLuint texture - GLint level - GLint xoffset - GLint yoffset - GLint zoffset - GLsizei width - GLsizei height - GLsizei depth - GLsizei bufSize - void *pixels - - - void glGetConvolutionFilter - GLenum target - GLenum format - GLenum type - void *image - - - - - void glGetConvolutionFilterEXT - GLenum target - GLenum format - GLenum type - void *image - - - - void glGetConvolutionParameterfv - GLenum target - GLenum pname - GLfloat *params - - - - void glGetConvolutionParameterfvEXT - GLenum target - GLenum pname - GLfloat *params - - - - void glGetConvolutionParameteriv - GLenum target - GLenum pname - GLint *params - - - - void glGetConvolutionParameterivEXT - GLenum target - GLenum pname - GLint *params - - - - void glGetConvolutionParameterxvOES - GLenum target - GLenum pname - GLfixed *params - - - GLuint glGetDebugMessageLog - GLuint count - GLsizei bufSize - GLenum *sources - GLenum *types - GLuint *ids - GLenum *severities - GLsizei *lengths - GLchar *messageLog - - - GLuint glGetDebugMessageLogAMD - GLuint count - GLsizei bufsize - GLenum *categories - GLuint *severities - GLuint *ids - GLsizei *lengths - GLchar *message - - - GLuint glGetDebugMessageLogARB - GLuint count - GLsizei bufSize - GLenum *sources - GLenum *types - GLuint *ids - GLenum *severities - GLsizei *lengths - GLchar *messageLog - - - - GLuint glGetDebugMessageLogKHR - GLuint count - GLsizei bufSize - GLenum *sources - GLenum *types - GLuint *ids - GLenum *severities - GLsizei *lengths - GLchar *messageLog - - - - void glGetDetailTexFuncSGIS - GLenum target - GLfloat *points - - - - void glGetDoubleIndexedvEXT - GLenum target - GLuint index - GLdouble *data - - - - void glGetDoublei_v - GLenum target - GLuint index - GLdouble *data - - - void glGetDoublei_vEXT - GLenum pname - GLuint index - GLdouble *params - - - - void glGetDoublev - GLenum pname - GLdouble *data - - - - void glGetDriverControlStringQCOM - GLuint driverControl - GLsizei bufSize - GLsizei *length - GLchar *driverControlString - - - void glGetDriverControlsQCOM - GLint *num - GLsizei size - GLuint *driverControls - - - GLenum glGetError - - - - void glGetFenceivNV - GLuint fence - GLenum pname - GLint *params - - - - void glGetFinalCombinerInputParameterfvNV - GLenum variable - GLenum pname - GLfloat *params - - - - void glGetFinalCombinerInputParameterivNV - GLenum variable - GLenum pname - GLint *params - - - - void glGetFirstPerfQueryIdINTEL - GLuint *queryId - - - void glGetFixedv - GLenum pname - GLfixed *params - - - void glGetFixedvOES - GLenum pname - GLfixed *params - - - void glGetFloatIndexedvEXT - GLenum target - GLuint index - GLfloat *data - - - - void glGetFloati_v - GLenum target - GLuint index - GLfloat *data - - - void glGetFloati_vEXT - GLenum pname - GLuint index - GLfloat *params - - - - void glGetFloatv - GLenum pname - GLfloat *data - - - - void glGetFogFuncSGIS - GLfloat *points - - - GLint glGetFragDataIndex - GLuint program - const GLchar *name - - - GLint glGetFragDataLocation - GLuint program - const GLchar *name - - - GLint glGetFragDataLocationEXT - GLuint program - const GLchar *name - - - - void glGetFragmentLightfvSGIX - GLenum light - GLenum pname - GLfloat *params - - - void glGetFragmentLightivSGIX - GLenum light - GLenum pname - GLint *params - - - void glGetFragmentMaterialfvSGIX - GLenum face - GLenum pname - GLfloat *params - - - void glGetFragmentMaterialivSGIX - GLenum face - GLenum pname - GLint *params - - - void glGetFramebufferAttachmentParameteriv - GLenum target - GLenum attachment - GLenum pname - GLint *params - - - - void glGetFramebufferAttachmentParameterivEXT - GLenum target - GLenum attachment - GLenum pname - GLint *params - - - - - void glGetFramebufferAttachmentParameterivOES - GLenum target - GLenum attachment - GLenum pname - GLint *params - - - void glGetFramebufferParameteriv - GLenum target - GLenum pname - GLint *params - - - void glGetFramebufferParameterivEXT - GLuint framebuffer - GLenum pname - GLint *params - - - GLenum glGetGraphicsResetStatus - - - GLenum glGetGraphicsResetStatusARB - - - GLenum glGetGraphicsResetStatusEXT - - - GLenum glGetGraphicsResetStatusKHR - - - - GLhandleARB glGetHandleARB - GLenum pname - - - void glGetHistogram - GLenum target - GLboolean reset - GLenum format - GLenum type - void *values - - - - - void glGetHistogramEXT - GLenum target - GLboolean reset - GLenum format - GLenum type - void *values - - - - void glGetHistogramParameterfv - GLenum target - GLenum pname - GLfloat *params - - - - void glGetHistogramParameterfvEXT - GLenum target - GLenum pname - GLfloat *params - - - - void glGetHistogramParameteriv - GLenum target - GLenum pname - GLint *params - - - - void glGetHistogramParameterivEXT - GLenum target - GLenum pname - GLint *params - - - - void glGetHistogramParameterxvOES - GLenum target - GLenum pname - GLfixed *params - - - GLuint64 glGetImageHandleARB - GLuint texture - GLint level - GLboolean layered - GLint layer - GLenum format - - - GLuint64 glGetImageHandleNV - GLuint texture - GLint level - GLboolean layered - GLint layer - GLenum format - - - void glGetImageTransformParameterfvHP - GLenum target - GLenum pname - GLfloat *params - - - void glGetImageTransformParameterivHP - GLenum target - GLenum pname - GLint *params - - - void glGetInfoLogARB - GLhandleARB obj - GLsizei maxLength - GLsizei *length - GLcharARB *infoLog - - - GLint glGetInstrumentsSGIX - - - - void glGetInteger64i_v - GLenum target - GLuint index - GLint64 *data - - - void glGetInteger64v - GLenum pname - GLint64 *data - - - void glGetInteger64vAPPLE - GLenum pname - GLint64 *params - - - - void glGetIntegerIndexedvEXT - GLenum target - GLuint index - GLint *data - - - - void glGetIntegeri_v - GLenum target - GLuint index - GLint *data - - - void glGetIntegeri_vEXT - GLenum target - GLuint index - GLint *data - - - void glGetIntegerui64i_vNV - GLenum value - GLuint index - GLuint64EXT *result - - - void glGetIntegerui64vNV - GLenum value - GLuint64EXT *result - - - void glGetIntegerv - GLenum pname - GLint *data - - - - void glGetInternalformati64v - GLenum target - GLenum internalformat - GLenum pname - GLsizei bufSize - GLint64 *params - - - void glGetInternalformativ - GLenum target - GLenum internalformat - GLenum pname - GLsizei bufSize - GLint *params - - - void glGetInvariantBooleanvEXT - GLuint id - GLenum value - GLboolean *data - - - void glGetInvariantFloatvEXT - GLuint id - GLenum value - GLfloat *data - - - void glGetInvariantIntegervEXT - GLuint id - GLenum value - GLint *data - - - void glGetLightfv - GLenum light - GLenum pname - GLfloat *params - - - - void glGetLightiv - GLenum light - GLenum pname - GLint *params - - - - void glGetLightxOES - GLenum light - GLenum pname - GLfixed *params - - - void glGetLightxv - GLenum light - GLenum pname - GLfixed *params - - - void glGetLightxvOES - GLenum light - GLenum pname - GLfixed *params - - - void glGetListParameterfvSGIX - GLuint list - GLenum pname - GLfloat *params - - - void glGetListParameterivSGIX - GLuint list - GLenum pname - GLint *params - - - void glGetLocalConstantBooleanvEXT - GLuint id - GLenum value - GLboolean *data - - - void glGetLocalConstantFloatvEXT - GLuint id - GLenum value - GLfloat *data - - - void glGetLocalConstantIntegervEXT - GLuint id - GLenum value - GLint *data - - - void glGetMapAttribParameterfvNV - GLenum target - GLuint index - GLenum pname - GLfloat *params - - - void glGetMapAttribParameterivNV - GLenum target - GLuint index - GLenum pname - GLint *params - - - void glGetMapControlPointsNV - GLenum target - GLuint index - GLenum type - GLsizei ustride - GLsizei vstride - GLboolean packed - void *points - - - void glGetMapParameterfvNV - GLenum target - GLenum pname - GLfloat *params - - - void glGetMapParameterivNV - GLenum target - GLenum pname - GLint *params - - - void glGetMapdv - GLenum target - GLenum query - GLdouble *v - - - - void glGetMapfv - GLenum target - GLenum query - GLfloat *v - - - - void glGetMapiv - GLenum target - GLenum query - GLint *v - - - - void glGetMapxvOES - GLenum target - GLenum query - GLfixed *v - - - void glGetMaterialfv - GLenum face - GLenum pname - GLfloat *params - - - - void glGetMaterialiv - GLenum face - GLenum pname - GLint *params - - - - void glGetMaterialxOES - GLenum face - GLenum pname - GLfixed param - - - void glGetMaterialxv - GLenum face - GLenum pname - GLfixed *params - - - void glGetMaterialxvOES - GLenum face - GLenum pname - GLfixed *params - - - void glGetMinmax - GLenum target - GLboolean reset - GLenum format - GLenum type - void *values - - - - - void glGetMinmaxEXT - GLenum target - GLboolean reset - GLenum format - GLenum type - void *values - - - - void glGetMinmaxParameterfv - GLenum target - GLenum pname - GLfloat *params - - - - void glGetMinmaxParameterfvEXT - GLenum target - GLenum pname - GLfloat *params - - - - void glGetMinmaxParameteriv - GLenum target - GLenum pname - GLint *params - - - - void glGetMinmaxParameterivEXT - GLenum target - GLenum pname - GLint *params - - - - void glGetMultiTexEnvfvEXT - GLenum texunit - GLenum target - GLenum pname - GLfloat *params - - - void glGetMultiTexEnvivEXT - GLenum texunit - GLenum target - GLenum pname - GLint *params - - - void glGetMultiTexGendvEXT - GLenum texunit - GLenum coord - GLenum pname - GLdouble *params - - - void glGetMultiTexGenfvEXT - GLenum texunit - GLenum coord - GLenum pname - GLfloat *params - - - void glGetMultiTexGenivEXT - GLenum texunit - GLenum coord - GLenum pname - GLint *params - - - void glGetMultiTexImageEXT - GLenum texunit - GLenum target - GLint level - GLenum format - GLenum type - void *pixels - - - void glGetMultiTexLevelParameterfvEXT - GLenum texunit - GLenum target - GLint level - GLenum pname - GLfloat *params - - - void glGetMultiTexLevelParameterivEXT - GLenum texunit - GLenum target - GLint level - GLenum pname - GLint *params - - - void glGetMultiTexParameterIivEXT - GLenum texunit - GLenum target - GLenum pname - GLint *params - - - void glGetMultiTexParameterIuivEXT - GLenum texunit - GLenum target - GLenum pname - GLuint *params - - - void glGetMultiTexParameterfvEXT - GLenum texunit - GLenum target - GLenum pname - GLfloat *params - - - void glGetMultiTexParameterivEXT - GLenum texunit - GLenum target - GLenum pname - GLint *params - - - void glGetMultisamplefv - GLenum pname - GLuint index - GLfloat *val - - - void glGetMultisamplefvNV - GLenum pname - GLuint index - GLfloat *val - - - - void glGetNamedBufferParameteri64v - GLuint buffer - GLenum pname - GLint64 *params - - - void glGetNamedBufferParameteriv - GLuint buffer - GLenum pname - GLint *params - - - void glGetNamedBufferParameterivEXT - GLuint buffer - GLenum pname - GLint *params - - - void glGetNamedBufferParameterui64vNV - GLuint buffer - GLenum pname - GLuint64EXT *params - - - void glGetNamedBufferPointerv - GLuint buffer - GLenum pname - void **params - - - void glGetNamedBufferPointervEXT - GLuint buffer - GLenum pname - void **params - - - void glGetNamedBufferSubData - GLuint buffer - GLintptr offset - GLsizei size - void *data - - - void glGetNamedBufferSubDataEXT - GLuint buffer - GLintptr offset - GLsizeiptr size - void *data - - - void glGetNamedFramebufferAttachmentParameteriv - GLuint framebuffer - GLenum attachment - GLenum pname - GLint *params - - - void glGetNamedFramebufferAttachmentParameterivEXT - GLuint framebuffer - GLenum attachment - GLenum pname - GLint *params - - - void glGetNamedFramebufferParameteriv - GLuint framebuffer - GLenum pname - GLint *param - - - void glGetNamedFramebufferParameterivEXT - GLuint framebuffer - GLenum pname - GLint *params - - - void glGetNamedProgramLocalParameterIivEXT - GLuint program - GLenum target - GLuint index - GLint *params - - - void glGetNamedProgramLocalParameterIuivEXT - GLuint program - GLenum target - GLuint index - GLuint *params - - - void glGetNamedProgramLocalParameterdvEXT - GLuint program - GLenum target - GLuint index - GLdouble *params - - - void glGetNamedProgramLocalParameterfvEXT - GLuint program - GLenum target - GLuint index - GLfloat *params - - - void glGetNamedProgramStringEXT - GLuint program - GLenum target - GLenum pname - void *string - - - void glGetNamedProgramivEXT - GLuint program - GLenum target - GLenum pname - GLint *params - - - void glGetNamedRenderbufferParameteriv - GLuint renderbuffer - GLenum pname - GLint *params - - - void glGetNamedRenderbufferParameterivEXT - GLuint renderbuffer - GLenum pname - GLint *params - - - void glGetNamedStringARB - GLint namelen - const GLchar *name - GLsizei bufSize - GLint *stringlen - GLchar *string - - - void glGetNamedStringivARB - GLint namelen - const GLchar *name - GLenum pname - GLint *params - - - void glGetNextPerfQueryIdINTEL - GLuint queryId - GLuint *nextQueryId - - - void glGetObjectBufferfvATI - GLuint buffer - GLenum pname - GLfloat *params - - - void glGetObjectBufferivATI - GLuint buffer - GLenum pname - GLint *params - - - void glGetObjectLabel - GLenum identifier - GLuint name - GLsizei bufSize - GLsizei *length - GLchar *label - - - void glGetObjectLabelEXT - GLenum type - GLuint object - GLsizei bufSize - GLsizei *length - GLchar *label - - - void glGetObjectLabelKHR - GLenum identifier - GLuint name - GLsizei bufSize - GLsizei *length - GLchar *label - - - - void glGetObjectParameterfvARB - GLhandleARB obj - GLenum pname - GLfloat *params - - - void glGetObjectParameterivAPPLE - GLenum objectType - GLuint name - GLenum pname - GLint *params - - - void glGetObjectParameterivARB - GLhandleARB obj - GLenum pname - GLint *params - - - void glGetObjectPtrLabel - const void *ptr - GLsizei bufSize - GLsizei *length - GLchar *label - - - void glGetObjectPtrLabelKHR - const void *ptr - GLsizei bufSize - GLsizei *length - GLchar *label - - - - void glGetOcclusionQueryivNV - GLuint id - GLenum pname - GLint *params - - - void glGetOcclusionQueryuivNV - GLuint id - GLenum pname - GLuint *params - - - void glGetPathColorGenfvNV - GLenum color - GLenum pname - GLfloat *value - - - void glGetPathColorGenivNV - GLenum color - GLenum pname - GLint *value - - - void glGetPathCommandsNV - GLuint path - GLubyte *commands - - - void glGetPathCoordsNV - GLuint path - GLfloat *coords - - - void glGetPathDashArrayNV - GLuint path - GLfloat *dashArray - - - GLfloat glGetPathLengthNV - GLuint path - GLsizei startSegment - GLsizei numSegments - - - void glGetPathMetricRangeNV - GLbitfield metricQueryMask - GLuint firstPathName - GLsizei numPaths - GLsizei stride - GLfloat *metrics - - - void glGetPathMetricsNV - GLbitfield metricQueryMask - GLsizei numPaths - GLenum pathNameType - const void *paths - GLuint pathBase - GLsizei stride - GLfloat *metrics - - - void glGetPathParameterfvNV - GLuint path - GLenum pname - GLfloat *value - - - void glGetPathParameterivNV - GLuint path - GLenum pname - GLint *value - - - void glGetPathSpacingNV - GLenum pathListMode - GLsizei numPaths - GLenum pathNameType - const void *paths - GLuint pathBase - GLfloat advanceScale - GLfloat kerningScale - GLenum transformType - GLfloat *returnedSpacing - - - void glGetPathTexGenfvNV - GLenum texCoordSet - GLenum pname - GLfloat *value - - - void glGetPathTexGenivNV - GLenum texCoordSet - GLenum pname - GLint *value - - - void glGetPerfCounterInfoINTEL - GLuint queryId - GLuint counterId - GLuint counterNameLength - GLchar *counterName - GLuint counterDescLength - GLchar *counterDesc - GLuint *counterOffset - GLuint *counterDataSize - GLuint *counterTypeEnum - GLuint *counterDataTypeEnum - GLuint64 *rawCounterMaxValue - - - void glGetPerfMonitorCounterDataAMD - GLuint monitor - GLenum pname - GLsizei dataSize - GLuint *data - GLint *bytesWritten - - - void glGetPerfMonitorCounterInfoAMD - GLuint group - GLuint counter - GLenum pname - void *data - - - void glGetPerfMonitorCounterStringAMD - GLuint group - GLuint counter - GLsizei bufSize - GLsizei *length - GLchar *counterString - - - void glGetPerfMonitorCountersAMD - GLuint group - GLint *numCounters - GLint *maxActiveCounters - GLsizei counterSize - GLuint *counters - - - void glGetPerfMonitorGroupStringAMD - GLuint group - GLsizei bufSize - GLsizei *length - GLchar *groupString - - - void glGetPerfMonitorGroupsAMD - GLint *numGroups - GLsizei groupsSize - GLuint *groups - - - void glGetPerfQueryDataINTEL - GLuint queryHandle - GLuint flags - GLsizei dataSize - GLvoid *data - GLuint *bytesWritten - - - void glGetPerfQueryIdByNameINTEL - GLchar *queryName - GLuint *queryId - - - void glGetPerfQueryInfoINTEL - GLuint queryId - GLuint queryNameLength - GLchar *queryName - GLuint *dataSize - GLuint *noCounters - GLuint *noInstances - GLuint *capsMask - - - void glGetPixelMapfv - GLenum map - GLfloat *values - - - - - void glGetPixelMapuiv - GLenum map - GLuint *values - - - - - void glGetPixelMapusv - GLenum map - GLushort *values - - - - - void glGetPixelMapxv - GLenum map - GLint size - GLfixed *values - - - void glGetPixelTexGenParameterfvSGIS - GLenum pname - GLfloat *params - - - void glGetPixelTexGenParameterivSGIS - GLenum pname - GLint *params - - - void glGetPixelTransformParameterfvEXT - GLenum target - GLenum pname - GLfloat *params - - - - void glGetPixelTransformParameterivEXT - GLenum target - GLenum pname - GLint *params - - - - void glGetPointerIndexedvEXT - GLenum target - GLuint index - void **data - - - void glGetPointeri_vEXT - GLenum pname - GLuint index - void **params - - - void glGetPointerv - GLenum pname - void **params - - - - void glGetPointervEXT - GLenum pname - void **params - - - - void glGetPointervKHR - GLenum pname - void **params - - - - void glGetPolygonStipple - GLubyte *mask - - - - - void glGetProgramBinary - GLuint program - GLsizei bufSize - GLsizei *length - GLenum *binaryFormat - void *binary - - - void glGetProgramBinaryOES - GLuint program - GLsizei bufSize - GLsizei *length - GLenum *binaryFormat - void *binary - - - - void glGetProgramEnvParameterIivNV - GLenum target - GLuint index - GLint *params - - - void glGetProgramEnvParameterIuivNV - GLenum target - GLuint index - GLuint *params - - - void glGetProgramEnvParameterdvARB - GLenum target - GLuint index - GLdouble *params - - - void glGetProgramEnvParameterfvARB - GLenum target - GLuint index - GLfloat *params - - - void glGetProgramInfoLog - GLuint program - GLsizei bufSize - GLsizei *length - GLchar *infoLog - - - - void glGetProgramInterfaceiv - GLuint program - GLenum programInterface - GLenum pname - GLint *params - - - void glGetProgramLocalParameterIivNV - GLenum target - GLuint index - GLint *params - - - void glGetProgramLocalParameterIuivNV - GLenum target - GLuint index - GLuint *params - - - void glGetProgramLocalParameterdvARB - GLenum target - GLuint index - GLdouble *params - - - void glGetProgramLocalParameterfvARB - GLenum target - GLuint index - GLfloat *params - - - void glGetProgramNamedParameterdvNV - GLuint id - GLsizei len - const GLubyte *name - GLdouble *params - - - - void glGetProgramNamedParameterfvNV - GLuint id - GLsizei len - const GLubyte *name - GLfloat *params - - - - void glGetProgramParameterdvNV - GLenum target - GLuint index - GLenum pname - GLdouble *params - - - - void glGetProgramParameterfvNV - GLenum target - GLuint index - GLenum pname - GLfloat *params - - - - void glGetProgramPipelineInfoLog - GLuint pipeline - GLsizei bufSize - GLsizei *length - GLchar *infoLog - - - void glGetProgramPipelineInfoLogEXT - GLuint pipeline - GLsizei bufSize - GLsizei *length - GLchar *infoLog - - - void glGetProgramPipelineiv - GLuint pipeline - GLenum pname - GLint *params - - - void glGetProgramPipelineivEXT - GLuint pipeline - GLenum pname - GLint *params - - - GLuint glGetProgramResourceIndex - GLuint program - GLenum programInterface - const GLchar *name - - - GLint glGetProgramResourceLocation - GLuint program - GLenum programInterface - const GLchar *name - - - GLint glGetProgramResourceLocationIndex - GLuint program - GLenum programInterface - const GLchar *name - - - void glGetProgramResourceName - GLuint program - GLenum programInterface - GLuint index - GLsizei bufSize - GLsizei *length - GLchar *name - - - void glGetProgramResourcefvNV - GLuint program - GLenum programInterface - GLuint index - GLsizei propCount - const GLenum *props - GLsizei bufSize - GLsizei *length - GLfloat *params - - - void glGetProgramResourceiv - GLuint program - GLenum programInterface - GLuint index - GLsizei propCount - const GLenum *props - GLsizei bufSize - GLsizei *length - GLint *params - - - void glGetProgramStageiv - GLuint program - GLenum shadertype - GLenum pname - GLint *values - - - void glGetProgramStringARB - GLenum target - GLenum pname - void *string - - - void glGetProgramStringNV - GLuint id - GLenum pname - GLubyte *program - - - - void glGetProgramSubroutineParameteruivNV - GLenum target - GLuint index - GLuint *param - - - void glGetProgramiv - GLuint program - GLenum pname - GLint *params - - - - void glGetProgramivARB - GLenum target - GLenum pname - GLint *params - - - void glGetProgramivNV - GLuint id - GLenum pname - GLint *params - - - - void glGetQueryIndexediv - GLenum target - GLuint index - GLenum pname - GLint *params - - - void glGetQueryObjecti64v - GLuint id - GLenum pname - GLint64 *params - - - void glGetQueryObjecti64vEXT - GLuint id - GLenum pname - GLint64 *params - - - - - void glGetQueryObjectiv - GLuint id - GLenum pname - GLint *params - - - - void glGetQueryObjectivARB - GLuint id - GLenum pname - GLint *params - - - - void glGetQueryObjectivEXT - GLuint id - GLenum pname - GLint *params - - - - void glGetQueryObjectui64v - GLuint id - GLenum pname - GLuint64 *params - - - void glGetQueryObjectui64vEXT - GLuint id - GLenum pname - GLuint64 *params - - - - - void glGetQueryObjectuiv - GLuint id - GLenum pname - GLuint *params - - - - void glGetQueryObjectuivARB - GLuint id - GLenum pname - GLuint *params - - - - void glGetQueryObjectuivEXT - GLuint id - GLenum pname - GLuint *params - - - void glGetQueryiv - GLenum target - GLenum pname - GLint *params - - - - void glGetQueryivARB - GLenum target - GLenum pname - GLint *params - - - - void glGetQueryivEXT - GLenum target - GLenum pname - GLint *params - - - void glGetRenderbufferParameteriv - GLenum target - GLenum pname - GLint *params - - - - void glGetRenderbufferParameterivEXT - GLenum target - GLenum pname - GLint *params - - - - - void glGetRenderbufferParameterivOES - GLenum target - GLenum pname - GLint *params - - - void glGetSamplerParameterIiv - GLuint sampler - GLenum pname - GLint *params - - - void glGetSamplerParameterIivEXT - GLuint sampler - GLenum pname - GLint *params - - - - void glGetSamplerParameterIuiv - GLuint sampler - GLenum pname - GLuint *params - - - void glGetSamplerParameterIuivEXT - GLuint sampler - GLenum pname - GLuint *params - - - - void glGetSamplerParameterfv - GLuint sampler - GLenum pname - GLfloat *params - - - void glGetSamplerParameteriv - GLuint sampler - GLenum pname - GLint *params - - - void glGetSeparableFilter - GLenum target - GLenum format - GLenum type - void *row - void *column - void *span - - - - - void glGetSeparableFilterEXT - GLenum target - GLenum format - GLenum type - void *row - void *column - void *span - - - - void glGetShaderInfoLog - GLuint shader - GLsizei bufSize - GLsizei *length - GLchar *infoLog - - - - void glGetShaderPrecisionFormat - GLenum shadertype - GLenum precisiontype - GLint *range - GLint *precision - - - void glGetShaderSource - GLuint shader - GLsizei bufSize - GLsizei *length - GLchar *source - - - void glGetShaderSourceARB - GLhandleARB obj - GLsizei maxLength - GLsizei *length - GLcharARB *source - - - - void glGetShaderiv - GLuint shader - GLenum pname - GLint *params - - - - void glGetSharpenTexFuncSGIS - GLenum target - GLfloat *points - - - - const GLubyte *glGetString - GLenum name - - - - const GLubyte *glGetStringi - GLenum name - GLuint index - - - GLuint glGetSubroutineIndex - GLuint program - GLenum shadertype - const GLchar *name - - - GLint glGetSubroutineUniformLocation - GLuint program - GLenum shadertype - const GLchar *name - - - void glGetSynciv - GLsync sync - GLenum pname - GLsizei bufSize - GLsizei *length - GLint *values - - - void glGetSyncivAPPLE - GLsync sync - GLenum pname - GLsizei bufSize - GLsizei *length - GLint *values - - - - void glGetTexBumpParameterfvATI - GLenum pname - GLfloat *param - - - void glGetTexBumpParameterivATI - GLenum pname - GLint *param - - - void glGetTexEnvfv - GLenum target - GLenum pname - GLfloat *params - - - - void glGetTexEnviv - GLenum target - GLenum pname - GLint *params - - - - void glGetTexEnvxv - GLenum target - GLenum pname - GLfixed *params - - - void glGetTexEnvxvOES - GLenum target - GLenum pname - GLfixed *params - - - void glGetTexFilterFuncSGIS - GLenum target - GLenum filter - GLfloat *weights - - - - void glGetTexGendv - GLenum coord - GLenum pname - GLdouble *params - - - - void glGetTexGenfv - GLenum coord - GLenum pname - GLfloat *params - - - - void glGetTexGenfvOES - GLenum coord - GLenum pname - GLfloat *params - - - void glGetTexGeniv - GLenum coord - GLenum pname - GLint *params - - - - void glGetTexGenivOES - GLenum coord - GLenum pname - GLint *params - - - void glGetTexGenxvOES - GLenum coord - GLenum pname - GLfixed *params - - - void glGetTexImage - GLenum target - GLint level - GLenum format - GLenum type - void *pixels - - - - - void glGetTexLevelParameterfv - GLenum target - GLint level - GLenum pname - GLfloat *params - - - - void glGetTexLevelParameteriv - GLenum target - GLint level - GLenum pname - GLint *params - - - - void glGetTexLevelParameterxvOES - GLenum target - GLint level - GLenum pname - GLfixed *params - - - void glGetTexParameterIiv - GLenum target - GLenum pname - GLint *params - - - - void glGetTexParameterIivEXT - GLenum target - GLenum pname - GLint *params - - - - void glGetTexParameterIuiv - GLenum target - GLenum pname - GLuint *params - - - - void glGetTexParameterIuivEXT - GLenum target - GLenum pname - GLuint *params - - - - void glGetTexParameterPointervAPPLE - GLenum target - GLenum pname - void **params - - - void glGetTexParameterfv - GLenum target - GLenum pname - GLfloat *params - - - - void glGetTexParameteriv - GLenum target - GLenum pname - GLint *params - - - - void glGetTexParameterxv - GLenum target - GLenum pname - GLfixed *params - - - void glGetTexParameterxvOES - GLenum target - GLenum pname - GLfixed *params - - - GLuint64 glGetTextureHandleARB - GLuint texture - - - GLuint64 glGetTextureHandleNV - GLuint texture - - - void glGetTextureImage - GLuint texture - GLint level - GLenum format - GLenum type - GLsizei bufSize - void *pixels - - - void glGetTextureImageEXT - GLuint texture - GLenum target - GLint level - GLenum format - GLenum type - void *pixels - - - void glGetTextureLevelParameterfv - GLuint texture - GLint level - GLenum pname - GLfloat *params - - - void glGetTextureLevelParameterfvEXT - GLuint texture - GLenum target - GLint level - GLenum pname - GLfloat *params - - - void glGetTextureLevelParameteriv - GLuint texture - GLint level - GLenum pname - GLint *params - - - void glGetTextureLevelParameterivEXT - GLuint texture - GLenum target - GLint level - GLenum pname - GLint *params - - - void glGetTextureParameterIiv - GLuint texture - GLenum pname - GLint *params - - - void glGetTextureParameterIivEXT - GLuint texture - GLenum target - GLenum pname - GLint *params - - - void glGetTextureParameterIuiv - GLuint texture - GLenum pname - GLuint *params - - - void glGetTextureParameterIuivEXT - GLuint texture - GLenum target - GLenum pname - GLuint *params - - - void glGetTextureParameterfv - GLuint texture - GLenum pname - GLfloat *params - - - void glGetTextureParameterfvEXT - GLuint texture - GLenum target - GLenum pname - GLfloat *params - - - void glGetTextureParameteriv - GLuint texture - GLenum pname - GLint *params - - - void glGetTextureParameterivEXT - GLuint texture - GLenum target - GLenum pname - GLint *params - - - GLuint64 glGetTextureSamplerHandleARB - GLuint texture - GLuint sampler - - - GLuint64 glGetTextureSamplerHandleNV - GLuint texture - GLuint sampler - - - void glGetTextureSubImage - GLuint texture - GLint level - GLint xoffset - GLint yoffset - GLint zoffset - GLsizei width - GLsizei height - GLsizei depth - GLenum format - GLenum type - GLsizei bufSize - void *pixels - - - void glGetTrackMatrixivNV - GLenum target - GLuint address - GLenum pname - GLint *params - - - - void glGetTransformFeedbackVarying - GLuint program - GLuint index - GLsizei bufSize - GLsizei *length - GLsizei *size - GLenum *type - GLchar *name - - - void glGetTransformFeedbackVaryingEXT - GLuint program - GLuint index - GLsizei bufSize - GLsizei *length - GLsizei *size - GLenum *type - GLchar *name - - - - void glGetTransformFeedbackVaryingNV - GLuint program - GLuint index - GLint *location - - - void glGetTransformFeedbacki64_v - GLuint xfb - GLenum pname - GLuint index - GLint64 *param - - - void glGetTransformFeedbacki_v - GLuint xfb - GLenum pname - GLuint index - GLint *param - - - void glGetTransformFeedbackiv - GLuint xfb - GLenum pname - GLint *param - - - void glGetTranslatedShaderSourceANGLE - GLuint shader - GLsizei bufsize - GLsizei *length - GLchar *source - - - GLuint glGetUniformBlockIndex - GLuint program - const GLchar *uniformBlockName - - - GLint glGetUniformBufferSizeEXT - GLuint program - GLint location - - - void glGetUniformIndices - GLuint program - GLsizei uniformCount - const GLchar *const*uniformNames - GLuint *uniformIndices - - - GLint glGetUniformLocation - GLuint program - const GLchar *name - - - GLint glGetUniformLocationARB - GLhandleARB programObj - const GLcharARB *name - - - - GLintptr glGetUniformOffsetEXT - GLuint program - GLint location - - - void glGetUniformSubroutineuiv - GLenum shadertype - GLint location - GLuint *params - - - void glGetUniformdv - GLuint program - GLint location - GLdouble *params - - - void glGetUniformfv - GLuint program - GLint location - GLfloat *params - - - void glGetUniformfvARB - GLhandleARB programObj - GLint location - GLfloat *params - - - - void glGetUniformi64vNV - GLuint program - GLint location - GLint64EXT *params - - - void glGetUniformiv - GLuint program - GLint location - GLint *params - - - void glGetUniformivARB - GLhandleARB programObj - GLint location - GLint *params - - - - void glGetUniformui64vNV - GLuint program - GLint location - GLuint64EXT *params - - - void glGetUniformuiv - GLuint program - GLint location - GLuint *params - - - void glGetUniformuivEXT - GLuint program - GLint location - GLuint *params - - - - void glGetVariantArrayObjectfvATI - GLuint id - GLenum pname - GLfloat *params - - - void glGetVariantArrayObjectivATI - GLuint id - GLenum pname - GLint *params - - - void glGetVariantBooleanvEXT - GLuint id - GLenum value - GLboolean *data - - - void glGetVariantFloatvEXT - GLuint id - GLenum value - GLfloat *data - - - void glGetVariantIntegervEXT - GLuint id - GLenum value - GLint *data - - - void glGetVariantPointervEXT - GLuint id - GLenum value - void **data - - - GLint glGetVaryingLocationNV - GLuint program - const GLchar *name - - - void glGetVertexArrayIndexed64iv - GLuint vaobj - GLuint index - GLenum pname - GLint64 *param - - - void glGetVertexArrayIndexediv - GLuint vaobj - GLuint index - GLenum pname - GLint *param - - - void glGetVertexArrayIntegeri_vEXT - GLuint vaobj - GLuint index - GLenum pname - GLint *param - - - void glGetVertexArrayIntegervEXT - GLuint vaobj - GLenum pname - GLint *param - - - void glGetVertexArrayPointeri_vEXT - GLuint vaobj - GLuint index - GLenum pname - void **param - - - void glGetVertexArrayPointervEXT - GLuint vaobj - GLenum pname - void **param - - - void glGetVertexArrayiv - GLuint vaobj - GLenum pname - GLint *param - - - void glGetVertexAttribArrayObjectfvATI - GLuint index - GLenum pname - GLfloat *params - - - void glGetVertexAttribArrayObjectivATI - GLuint index - GLenum pname - GLint *params - - - void glGetVertexAttribIiv - GLuint index - GLenum pname - GLint *params - - - void glGetVertexAttribIivEXT - GLuint index - GLenum pname - GLint *params - - - - void glGetVertexAttribIuiv - GLuint index - GLenum pname - GLuint *params - - - void glGetVertexAttribIuivEXT - GLuint index - GLenum pname - GLuint *params - - - - void glGetVertexAttribLdv - GLuint index - GLenum pname - GLdouble *params - - - void glGetVertexAttribLdvEXT - GLuint index - GLenum pname - GLdouble *params - - - - void glGetVertexAttribLi64vNV - GLuint index - GLenum pname - GLint64EXT *params - - - void glGetVertexAttribLui64vARB - GLuint index - GLenum pname - GLuint64EXT *params - - - void glGetVertexAttribLui64vNV - GLuint index - GLenum pname - GLuint64EXT *params - - - void glGetVertexAttribPointerv - GLuint index - GLenum pname - void **pointer - - - - void glGetVertexAttribPointervARB - GLuint index - GLenum pname - void **pointer - - - - void glGetVertexAttribPointervNV - GLuint index - GLenum pname - void **pointer - - - - void glGetVertexAttribdv - GLuint index - GLenum pname - GLdouble *params - - - - void glGetVertexAttribdvARB - GLuint index - GLenum pname - GLdouble *params - - - - - void glGetVertexAttribdvNV - GLuint index - GLenum pname - GLdouble *params - - - - - void glGetVertexAttribfv - GLuint index - GLenum pname - GLfloat *params - - - - void glGetVertexAttribfvARB - GLuint index - GLenum pname - GLfloat *params - - - - - void glGetVertexAttribfvNV - GLuint index - GLenum pname - GLfloat *params - - - - - void glGetVertexAttribiv - GLuint index - GLenum pname - GLint *params - - - - void glGetVertexAttribivARB - GLuint index - GLenum pname - GLint *params - - - - - void glGetVertexAttribivNV - GLuint index - GLenum pname - GLint *params - - - - - void glGetVideoCaptureStreamdvNV - GLuint video_capture_slot - GLuint stream - GLenum pname - GLdouble *params - - - void glGetVideoCaptureStreamfvNV - GLuint video_capture_slot - GLuint stream - GLenum pname - GLfloat *params - - - void glGetVideoCaptureStreamivNV - GLuint video_capture_slot - GLuint stream - GLenum pname - GLint *params - - - void glGetVideoCaptureivNV - GLuint video_capture_slot - GLenum pname - GLint *params - - - void glGetVideoi64vNV - GLuint video_slot - GLenum pname - GLint64EXT *params - - - void glGetVideoivNV - GLuint video_slot - GLenum pname - GLint *params - - - void glGetVideoui64vNV - GLuint video_slot - GLenum pname - GLuint64EXT *params - - - void glGetVideouivNV - GLuint video_slot - GLenum pname - GLuint *params - - - void glGetnColorTable - GLenum target - GLenum format - GLenum type - GLsizei bufSize - void *table - - - void glGetnColorTableARB - GLenum target - GLenum format - GLenum type - GLsizei bufSize - void *table - - - void glGetnCompressedTexImage - GLenum target - GLint lod - GLsizei bufSize - void *pixels - - - void glGetnCompressedTexImageARB - GLenum target - GLint lod - GLsizei bufSize - void *img - - - void glGetnConvolutionFilter - GLenum target - GLenum format - GLenum type - GLsizei bufSize - void *image - - - void glGetnConvolutionFilterARB - GLenum target - GLenum format - GLenum type - GLsizei bufSize - void *image - - - void glGetnHistogram - GLenum target - GLboolean reset - GLenum format - GLenum type - GLsizei bufSize - void *values - - - void glGetnHistogramARB - GLenum target - GLboolean reset - GLenum format - GLenum type - GLsizei bufSize - void *values - - - void glGetnMapdv - GLenum target - GLenum query - GLsizei bufSize - GLdouble *v - - - void glGetnMapdvARB - GLenum target - GLenum query - GLsizei bufSize - GLdouble *v - - - void glGetnMapfv - GLenum target - GLenum query - GLsizei bufSize - GLfloat *v - - - void glGetnMapfvARB - GLenum target - GLenum query - GLsizei bufSize - GLfloat *v - - - void glGetnMapiv - GLenum target - GLenum query - GLsizei bufSize - GLint *v - - - void glGetnMapivARB - GLenum target - GLenum query - GLsizei bufSize - GLint *v - - - void glGetnMinmax - GLenum target - GLboolean reset - GLenum format - GLenum type - GLsizei bufSize - void *values - - - void glGetnMinmaxARB - GLenum target - GLboolean reset - GLenum format - GLenum type - GLsizei bufSize - void *values - - - void glGetnPixelMapfv - GLenum map - GLsizei bufSize - GLfloat *values - - - void glGetnPixelMapfvARB - GLenum map - GLsizei bufSize - GLfloat *values - - - void glGetnPixelMapuiv - GLenum map - GLsizei bufSize - GLuint *values - - - void glGetnPixelMapuivARB - GLenum map - GLsizei bufSize - GLuint *values - - - void glGetnPixelMapusv - GLenum map - GLsizei bufSize - GLushort *values - - - void glGetnPixelMapusvARB - GLenum map - GLsizei bufSize - GLushort *values - - - void glGetnPolygonStipple - GLsizei bufSize - GLubyte *pattern - - - void glGetnPolygonStippleARB - GLsizei bufSize - GLubyte *pattern - - - void glGetnSeparableFilter - GLenum target - GLenum format - GLenum type - GLsizei rowBufSize - void *row - GLsizei columnBufSize - void *column - void *span - - - void glGetnSeparableFilterARB - GLenum target - GLenum format - GLenum type - GLsizei rowBufSize - void *row - GLsizei columnBufSize - void *column - void *span - - - void glGetnTexImage - GLenum target - GLint level - GLenum format - GLenum type - GLsizei bufSize - void *pixels - - - void glGetnTexImageARB - GLenum target - GLint level - GLenum format - GLenum type - GLsizei bufSize - void *img - - - void glGetnUniformdv - GLuint program - GLint location - GLsizei bufSize - GLdouble *params - - - void glGetnUniformdvARB - GLuint program - GLint location - GLsizei bufSize - GLdouble *params - - - void glGetnUniformfv - GLuint program - GLint location - GLsizei bufSize - GLfloat *params - - - void glGetnUniformfvARB - GLuint program - GLint location - GLsizei bufSize - GLfloat *params - - - void glGetnUniformfvEXT - GLuint program - GLint location - GLsizei bufSize - GLfloat *params - - - void glGetnUniformfvKHR - GLuint program - GLint location - GLsizei bufSize - GLfloat *params - - - - void glGetnUniformiv - GLuint program - GLint location - GLsizei bufSize - GLint *params - - - void glGetnUniformivARB - GLuint program - GLint location - GLsizei bufSize - GLint *params - - - void glGetnUniformivEXT - GLuint program - GLint location - GLsizei bufSize - GLint *params - - - void glGetnUniformivKHR - GLuint program - GLint location - GLsizei bufSize - GLint *params - - - - void glGetnUniformuiv - GLuint program - GLint location - GLsizei bufSize - GLuint *params - - - void glGetnUniformuivARB - GLuint program - GLint location - GLsizei bufSize - GLuint *params - - - void glGetnUniformuivKHR - GLuint program - GLint location - GLsizei bufSize - GLuint *params - - - - void glGlobalAlphaFactorbSUN - GLbyte factor - - - void glGlobalAlphaFactordSUN - GLdouble factor - - - void glGlobalAlphaFactorfSUN - GLfloat factor - - - void glGlobalAlphaFactoriSUN - GLint factor - - - void glGlobalAlphaFactorsSUN - GLshort factor - - - void glGlobalAlphaFactorubSUN - GLubyte factor - - - void glGlobalAlphaFactoruiSUN - GLuint factor - - - void glGlobalAlphaFactorusSUN - GLushort factor - - - void glHint - GLenum target - GLenum mode - - - - void glHintPGI - GLenum target - GLint mode - - - void glHistogram - GLenum target - GLsizei width - GLenum internalformat - GLboolean sink - - - - void glHistogramEXT - GLenum target - GLsizei width - GLenum internalformat - GLboolean sink - - - - - void glIglooInterfaceSGIX - GLenum pname - const void *params - - - - void glImageTransformParameterfHP - GLenum target - GLenum pname - GLfloat param - - - void glImageTransformParameterfvHP - GLenum target - GLenum pname - const GLfloat *params - - - void glImageTransformParameteriHP - GLenum target - GLenum pname - GLint param - - - void glImageTransformParameterivHP - GLenum target - GLenum pname - const GLint *params - - - GLsync glImportSyncEXT - GLenum external_sync_type - GLintptr external_sync - GLbitfield flags - - - void glIndexFormatNV - GLenum type - GLsizei stride - - - void glIndexFuncEXT - GLenum func - GLclampf ref - - - void glIndexMask - GLuint mask - - - - void glIndexMaterialEXT - GLenum face - GLenum mode - - - void glIndexPointer - GLenum type - GLsizei stride - const void *pointer - - - void glIndexPointerEXT - GLenum type - GLsizei stride - GLsizei count - const void *pointer - - - void glIndexPointerListIBM - GLenum type - GLint stride - const void **pointer - GLint ptrstride - - - void glIndexd - GLdouble c - - - - void glIndexdv - const GLdouble *c - - - - void glIndexf - GLfloat c - - - - void glIndexfv - const GLfloat *c - - - - void glIndexi - GLint c - - - - void glIndexiv - const GLint *c - - - - void glIndexs - GLshort c - - - - void glIndexsv - const GLshort *c - - - - void glIndexub - GLubyte c - - - - void glIndexubv - const GLubyte *c - - - - void glIndexxOES - GLfixed component - - - void glIndexxvOES - const GLfixed *component - - - void glInitNames - - - - void glInsertComponentEXT - GLuint res - GLuint src - GLuint num - - - void glInsertEventMarkerEXT - GLsizei length - const GLchar *marker - - - void glInstrumentsBufferSGIX - GLsizei size - GLint *buffer - - - - void glInterleavedArrays - GLenum format - GLsizei stride - const void *pointer - - - void glInterpolatePathsNV - GLuint resultPath - GLuint pathA - GLuint pathB - GLfloat weight - - - void glInvalidateBufferData - GLuint buffer - - - void glInvalidateBufferSubData - GLuint buffer - GLintptr offset - GLsizeiptr length - - - void glInvalidateFramebuffer - GLenum target - GLsizei numAttachments - const GLenum *attachments - - - void glInvalidateNamedFramebufferData - GLuint framebuffer - GLsizei numAttachments - const GLenum *attachments - - - void glInvalidateNamedFramebufferSubData - GLuint framebuffer - GLsizei numAttachments - const GLenum *attachments - GLint x - GLint y - GLsizei width - GLsizei height - - - void glInvalidateSubFramebuffer - GLenum target - GLsizei numAttachments - const GLenum *attachments - GLint x - GLint y - GLsizei width - GLsizei height - - - void glInvalidateTexImage - GLuint texture - GLint level - - - void glInvalidateTexSubImage - GLuint texture - GLint level - GLint xoffset - GLint yoffset - GLint zoffset - GLsizei width - GLsizei height - GLsizei depth - - - GLboolean glIsAsyncMarkerSGIX - GLuint marker - - - GLboolean glIsBuffer - GLuint buffer - - - GLboolean glIsBufferARB - GLuint buffer - - - - GLboolean glIsBufferResidentNV - GLenum target - - - GLboolean glIsEnabled - GLenum cap - - - - GLboolean glIsEnabledIndexedEXT - GLenum target - GLuint index - - - - GLboolean glIsEnabledi - GLenum target - GLuint index - - - GLboolean glIsEnablediEXT - GLenum target - GLuint index - - - - GLboolean glIsFenceAPPLE - GLuint fence - - - GLboolean glIsFenceNV - GLuint fence - - - - GLboolean glIsFramebuffer - GLuint framebuffer - - - - GLboolean glIsFramebufferEXT - GLuint framebuffer - - - - - GLboolean glIsFramebufferOES - GLuint framebuffer - - - GLboolean glIsImageHandleResidentARB - GLuint64 handle - - - GLboolean glIsImageHandleResidentNV - GLuint64 handle - - - GLboolean glIsList - GLuint list - - - - GLboolean glIsNameAMD - GLenum identifier - GLuint name - - - GLboolean glIsNamedBufferResidentNV - GLuint buffer - - - GLboolean glIsNamedStringARB - GLint namelen - const GLchar *name - - - GLboolean glIsObjectBufferATI - GLuint buffer - - - GLboolean glIsOcclusionQueryNV - GLuint id - - - GLboolean glIsPathNV - GLuint path - - - GLboolean glIsPointInFillPathNV - GLuint path - GLuint mask - GLfloat x - GLfloat y - - - GLboolean glIsPointInStrokePathNV - GLuint path - GLfloat x - GLfloat y - - - GLboolean glIsProgram - GLuint program - - - - GLboolean glIsProgramARB - GLuint program - - - - GLboolean glIsProgramNV - GLuint id - - - - - GLboolean glIsProgramPipeline - GLuint pipeline - - - GLboolean glIsProgramPipelineEXT - GLuint pipeline - - - GLboolean glIsQuery - GLuint id - - - - GLboolean glIsQueryARB - GLuint id - - - - GLboolean glIsQueryEXT - GLuint id - - - GLboolean glIsRenderbuffer - GLuint renderbuffer - - - - GLboolean glIsRenderbufferEXT - GLuint renderbuffer - - - - - GLboolean glIsRenderbufferOES - GLuint renderbuffer - - - GLboolean glIsSampler - GLuint sampler - - - GLboolean glIsShader - GLuint shader - - - - GLboolean glIsSync - GLsync sync - - - GLboolean glIsSyncAPPLE - GLsync sync - - - - GLboolean glIsTexture - GLuint texture - - - - GLboolean glIsTextureEXT - GLuint texture - - - - GLboolean glIsTextureHandleResidentARB - GLuint64 handle - - - GLboolean glIsTextureHandleResidentNV - GLuint64 handle - - - GLboolean glIsTransformFeedback - GLuint id - - - GLboolean glIsTransformFeedbackNV - GLuint id - - - - GLboolean glIsVariantEnabledEXT - GLuint id - GLenum cap - - - GLboolean glIsVertexArray - GLuint array - - - - GLboolean glIsVertexArrayAPPLE - GLuint array - - - - GLboolean glIsVertexArrayOES - GLuint array - - - - GLboolean glIsVertexAttribEnabledAPPLE - GLuint index - GLenum pname - - - void glLabelObjectEXT - GLenum type - GLuint object - GLsizei length - const GLchar *label - - - void glLightEnviSGIX - GLenum pname - GLint param - - - void glLightModelf - GLenum pname - GLfloat param - - - - void glLightModelfv - GLenum pname - const GLfloat *params - - - - void glLightModeli - GLenum pname - GLint param - - - - void glLightModeliv - GLenum pname - const GLint *params - - - - void glLightModelx - GLenum pname - GLfixed param - - - void glLightModelxOES - GLenum pname - GLfixed param - - - void glLightModelxv - GLenum pname - const GLfixed *param - - - void glLightModelxvOES - GLenum pname - const GLfixed *param - - - void glLightf - GLenum light - GLenum pname - GLfloat param - - - - void glLightfv - GLenum light - GLenum pname - const GLfloat *params - - - - void glLighti - GLenum light - GLenum pname - GLint param - - - - void glLightiv - GLenum light - GLenum pname - const GLint *params - - - - void glLightx - GLenum light - GLenum pname - GLfixed param - - - void glLightxOES - GLenum light - GLenum pname - GLfixed param - - - void glLightxv - GLenum light - GLenum pname - const GLfixed *params - - - void glLightxvOES - GLenum light - GLenum pname - const GLfixed *params - - - void glLineStipple - GLint factor - GLushort pattern - - - - void glLineWidth - GLfloat width - - - - void glLineWidthx - GLfixed width - - - void glLineWidthxOES - GLfixed width - - - void glLinkProgram - GLuint program - - - void glLinkProgramARB - GLhandleARB programObj - - - - void glListBase - GLuint base - - - - void glListParameterfSGIX - GLuint list - GLenum pname - GLfloat param - - - - void glListParameterfvSGIX - GLuint list - GLenum pname - const GLfloat *params - - - - void glListParameteriSGIX - GLuint list - GLenum pname - GLint param - - - - void glListParameterivSGIX - GLuint list - GLenum pname - const GLint *params - - - - void glLoadIdentity - - - - void glLoadIdentityDeformationMapSGIX - GLbitfield mask - - - - void glLoadMatrixd - const GLdouble *m - - - - void glLoadMatrixf - const GLfloat *m - - - - void glLoadMatrixx - const GLfixed *m - - - void glLoadMatrixxOES - const GLfixed *m - - - void glLoadName - GLuint name - - - - void glLoadPaletteFromModelViewMatrixOES - - - void glLoadProgramNV - GLenum target - GLuint id - GLsizei len - const GLubyte *program - - - - void glLoadTransposeMatrixd - const GLdouble *m - - - void glLoadTransposeMatrixdARB - const GLdouble *m - - - - void glLoadTransposeMatrixf - const GLfloat *m - - - void glLoadTransposeMatrixfARB - const GLfloat *m - - - - void glLoadTransposeMatrixxOES - const GLfixed *m - - - void glLockArraysEXT - GLint first - GLsizei count - - - void glLogicOp - GLenum opcode - - - - void glMakeBufferNonResidentNV - GLenum target - - - void glMakeBufferResidentNV - GLenum target - GLenum access - - - void glMakeImageHandleNonResidentARB - GLuint64 handle - - - void glMakeImageHandleNonResidentNV - GLuint64 handle - - - void glMakeImageHandleResidentARB - GLuint64 handle - GLenum access - - - void glMakeImageHandleResidentNV - GLuint64 handle - GLenum access - - - void glMakeNamedBufferNonResidentNV - GLuint buffer - - - void glMakeNamedBufferResidentNV - GLuint buffer - GLenum access - - - void glMakeTextureHandleNonResidentARB - GLuint64 handle - - - void glMakeTextureHandleNonResidentNV - GLuint64 handle - - - void glMakeTextureHandleResidentARB - GLuint64 handle - - - void glMakeTextureHandleResidentNV - GLuint64 handle - - - void glMap1d - GLenum target - GLdouble u1 - GLdouble u2 - GLint stride - GLint order - const GLdouble *points - - - - void glMap1f - GLenum target - GLfloat u1 - GLfloat u2 - GLint stride - GLint order - const GLfloat *points - - - - void glMap1xOES - GLenum target - GLfixed u1 - GLfixed u2 - GLint stride - GLint order - GLfixed points - - - void glMap2d - GLenum target - GLdouble u1 - GLdouble u2 - GLint ustride - GLint uorder - GLdouble v1 - GLdouble v2 - GLint vstride - GLint vorder - const GLdouble *points - - - - void glMap2f - GLenum target - GLfloat u1 - GLfloat u2 - GLint ustride - GLint uorder - GLfloat v1 - GLfloat v2 - GLint vstride - GLint vorder - const GLfloat *points - - - - void glMap2xOES - GLenum target - GLfixed u1 - GLfixed u2 - GLint ustride - GLint uorder - GLfixed v1 - GLfixed v2 - GLint vstride - GLint vorder - GLfixed points - - - void *glMapBuffer - GLenum target - GLenum access - - - void *glMapBufferARB - GLenum target - GLenum access - - - - void *glMapBufferOES - GLenum target - GLenum access - - - - void *glMapBufferRange - GLenum target - GLintptr offset - GLsizeiptr length - GLbitfield access - - - - void *glMapBufferRangeEXT - GLenum target - GLintptr offset - GLsizeiptr length - GLbitfield access - - - - void glMapControlPointsNV - GLenum target - GLuint index - GLenum type - GLsizei ustride - GLsizei vstride - GLint uorder - GLint vorder - GLboolean packed - const void *points - - - void glMapGrid1d - GLint un - GLdouble u1 - GLdouble u2 - - - - void glMapGrid1f - GLint un - GLfloat u1 - GLfloat u2 - - - - void glMapGrid1xOES - GLint n - GLfixed u1 - GLfixed u2 - - - void glMapGrid2d - GLint un - GLdouble u1 - GLdouble u2 - GLint vn - GLdouble v1 - GLdouble v2 - - - - void glMapGrid2f - GLint un - GLfloat u1 - GLfloat u2 - GLint vn - GLfloat v1 - GLfloat v2 - - - - void glMapGrid2xOES - GLint n - GLfixed u1 - GLfixed u2 - GLfixed v1 - GLfixed v2 - - - void *glMapNamedBuffer - GLuint buffer - GLenum access - - - void *glMapNamedBufferEXT - GLuint buffer - GLenum access - - - void *glMapNamedBufferRange - GLuint buffer - GLintptr offset - GLsizei length - GLbitfield access - - - void *glMapNamedBufferRangeEXT - GLuint buffer - GLintptr offset - GLsizeiptr length - GLbitfield access - - - void *glMapObjectBufferATI - GLuint buffer - - - void glMapParameterfvNV - GLenum target - GLenum pname - const GLfloat *params - - - void glMapParameterivNV - GLenum target - GLenum pname - const GLint *params - - - void *glMapTexture2DINTEL - GLuint texture - GLint level - GLbitfield access - GLint *stride - GLenum *layout - - - void glMapVertexAttrib1dAPPLE - GLuint index - GLuint size - GLdouble u1 - GLdouble u2 - GLint stride - GLint order - const GLdouble *points - - - void glMapVertexAttrib1fAPPLE - GLuint index - GLuint size - GLfloat u1 - GLfloat u2 - GLint stride - GLint order - const GLfloat *points - - - void glMapVertexAttrib2dAPPLE - GLuint index - GLuint size - GLdouble u1 - GLdouble u2 - GLint ustride - GLint uorder - GLdouble v1 - GLdouble v2 - GLint vstride - GLint vorder - const GLdouble *points - - - void glMapVertexAttrib2fAPPLE - GLuint index - GLuint size - GLfloat u1 - GLfloat u2 - GLint ustride - GLint uorder - GLfloat v1 - GLfloat v2 - GLint vstride - GLint vorder - const GLfloat *points - - - void glMaterialf - GLenum face - GLenum pname - GLfloat param - - - - void glMaterialfv - GLenum face - GLenum pname - const GLfloat *params - - - - void glMateriali - GLenum face - GLenum pname - GLint param - - - - void glMaterialiv - GLenum face - GLenum pname - const GLint *params - - - - void glMaterialx - GLenum face - GLenum pname - GLfixed param - - - void glMaterialxOES - GLenum face - GLenum pname - GLfixed param - - - void glMaterialxv - GLenum face - GLenum pname - const GLfixed *param - - - void glMaterialxvOES - GLenum face - GLenum pname - const GLfixed *param - - - void glMatrixFrustumEXT - GLenum mode - GLdouble left - GLdouble right - GLdouble bottom - GLdouble top - GLdouble zNear - GLdouble zFar - - - void glMatrixIndexPointerARB - GLint size - GLenum type - GLsizei stride - const void *pointer - - - void glMatrixIndexPointerOES - GLint size - GLenum type - GLsizei stride - const void *pointer - - - void glMatrixIndexubvARB - GLint size - const GLubyte *indices - - - - void glMatrixIndexuivARB - GLint size - const GLuint *indices - - - - void glMatrixIndexusvARB - GLint size - const GLushort *indices - - - - void glMatrixLoad3x2fNV - GLenum matrixMode - const GLfloat *m - - - void glMatrixLoad3x3fNV - GLenum matrixMode - const GLfloat *m - - - void glMatrixLoadIdentityEXT - GLenum mode - - - void glMatrixLoadTranspose3x3fNV - GLenum matrixMode - const GLfloat *m - - - void glMatrixLoadTransposedEXT - GLenum mode - const GLdouble *m - - - void glMatrixLoadTransposefEXT - GLenum mode - const GLfloat *m - - - void glMatrixLoaddEXT - GLenum mode - const GLdouble *m - - - void glMatrixLoadfEXT - GLenum mode - const GLfloat *m - - - void glMatrixMode - GLenum mode - - - - void glMatrixMult3x2fNV - GLenum matrixMode - const GLfloat *m - - - void glMatrixMult3x3fNV - GLenum matrixMode - const GLfloat *m - - - void glMatrixMultTranspose3x3fNV - GLenum matrixMode - const GLfloat *m - - - void glMatrixMultTransposedEXT - GLenum mode - const GLdouble *m - - - void glMatrixMultTransposefEXT - GLenum mode - const GLfloat *m - - - void glMatrixMultdEXT - GLenum mode - const GLdouble *m - - - void glMatrixMultfEXT - GLenum mode - const GLfloat *m - - - void glMatrixOrthoEXT - GLenum mode - GLdouble left - GLdouble right - GLdouble bottom - GLdouble top - GLdouble zNear - GLdouble zFar - - - void glMatrixPopEXT - GLenum mode - - - void glMatrixPushEXT - GLenum mode - - - void glMatrixRotatedEXT - GLenum mode - GLdouble angle - GLdouble x - GLdouble y - GLdouble z - - - void glMatrixRotatefEXT - GLenum mode - GLfloat angle - GLfloat x - GLfloat y - GLfloat z - - - void glMatrixScaledEXT - GLenum mode - GLdouble x - GLdouble y - GLdouble z - - - void glMatrixScalefEXT - GLenum mode - GLfloat x - GLfloat y - GLfloat z - - - void glMatrixTranslatedEXT - GLenum mode - GLdouble x - GLdouble y - GLdouble z - - - void glMatrixTranslatefEXT - GLenum mode - GLfloat x - GLfloat y - GLfloat z - - - void glMemoryBarrier - GLbitfield barriers - - - void glMemoryBarrierByRegion - GLbitfield barriers - - - void glMemoryBarrierEXT - GLbitfield barriers - - - - void glMinSampleShading - GLfloat value - - - void glMinSampleShadingARB - GLfloat value - - - - void glMinSampleShadingOES - GLfloat value - - - - void glMinmax - GLenum target - GLenum internalformat - GLboolean sink - - - - void glMinmaxEXT - GLenum target - GLenum internalformat - GLboolean sink - - - - - void glMultMatrixd - const GLdouble *m - - - - void glMultMatrixf - const GLfloat *m - - - - void glMultMatrixx - const GLfixed *m - - - void glMultMatrixxOES - const GLfixed *m - - - void glMultTransposeMatrixd - const GLdouble *m - - - void glMultTransposeMatrixdARB - const GLdouble *m - - - - void glMultTransposeMatrixf - const GLfloat *m - - - void glMultTransposeMatrixfARB - const GLfloat *m - - - - void glMultTransposeMatrixxOES - const GLfixed *m - - - void glMultiDrawArrays - GLenum mode - const GLint *first - const GLsizei *count - GLsizei drawcount - - - void glMultiDrawArraysEXT - GLenum mode - const GLint *first - const GLsizei *count - GLsizei primcount - - - - void glMultiDrawArraysIndirect - GLenum mode - const void *indirect - GLsizei drawcount - GLsizei stride - - - void glMultiDrawArraysIndirectAMD - GLenum mode - const void *indirect - GLsizei primcount - GLsizei stride - - - - void glMultiDrawArraysIndirectBindlessCountNV - GLenum mode - const void *indirect - GLsizei drawCount - GLsizei maxDrawCount - GLsizei stride - GLint vertexBufferCount - - - void glMultiDrawArraysIndirectBindlessNV - GLenum mode - const void *indirect - GLsizei drawCount - GLsizei stride - GLint vertexBufferCount - - - void glMultiDrawArraysIndirectCountARB - GLenum mode - GLintptr indirect - GLintptr drawcount - GLsizei maxdrawcount - GLsizei stride - - - void glMultiDrawElementArrayAPPLE - GLenum mode - const GLint *first - const GLsizei *count - GLsizei primcount - - - void glMultiDrawElements - GLenum mode - const GLsizei *count - GLenum type - const void *const*indices - GLsizei drawcount - - - void glMultiDrawElementsBaseVertex - GLenum mode - const GLsizei *count - GLenum type - const void *const*indices - GLsizei drawcount - const GLint *basevertex - - - void glMultiDrawElementsEXT - GLenum mode - const GLsizei *count - GLenum type - const void *const*indices - GLsizei primcount - - - - void glMultiDrawElementsIndirect - GLenum mode - GLenum type - const void *indirect - GLsizei drawcount - GLsizei stride - - - void glMultiDrawElementsIndirectAMD - GLenum mode - GLenum type - const void *indirect - GLsizei primcount - GLsizei stride - - - - void glMultiDrawElementsIndirectBindlessCountNV - GLenum mode - GLenum type - const void *indirect - GLsizei drawCount - GLsizei maxDrawCount - GLsizei stride - GLint vertexBufferCount - - - void glMultiDrawElementsIndirectBindlessNV - GLenum mode - GLenum type - const void *indirect - GLsizei drawCount - GLsizei stride - GLint vertexBufferCount - - - void glMultiDrawElementsIndirectCountARB - GLenum mode - GLenum type - GLintptr indirect - GLintptr drawcount - GLsizei maxdrawcount - GLsizei stride - - - void glMultiDrawRangeElementArrayAPPLE - GLenum mode - GLuint start - GLuint end - const GLint *first - const GLsizei *count - GLsizei primcount - - - void glMultiModeDrawArraysIBM - const GLenum *mode - const GLint *first - const GLsizei *count - GLsizei primcount - GLint modestride - - - void glMultiModeDrawElementsIBM - const GLenum *mode - const GLsizei *count - GLenum type - const void *const*indices - GLsizei primcount - GLint modestride - - - void glMultiTexBufferEXT - GLenum texunit - GLenum target - GLenum internalformat - GLuint buffer - - - void glMultiTexCoord1bOES - GLenum texture - GLbyte s - - - void glMultiTexCoord1bvOES - GLenum texture - const GLbyte *coords - - - void glMultiTexCoord1d - GLenum target - GLdouble s - - - - void glMultiTexCoord1dARB - GLenum target - GLdouble s - - - - - void glMultiTexCoord1dv - GLenum target - const GLdouble *v - - - - void glMultiTexCoord1dvARB - GLenum target - const GLdouble *v - - - - - void glMultiTexCoord1f - GLenum target - GLfloat s - - - - void glMultiTexCoord1fARB - GLenum target - GLfloat s - - - - - void glMultiTexCoord1fv - GLenum target - const GLfloat *v - - - - void glMultiTexCoord1fvARB - GLenum target - const GLfloat *v - - - - - void glMultiTexCoord1hNV - GLenum target - GLhalfNV s - - - - void glMultiTexCoord1hvNV - GLenum target - const GLhalfNV *v - - - - void glMultiTexCoord1i - GLenum target - GLint s - - - - void glMultiTexCoord1iARB - GLenum target - GLint s - - - - - void glMultiTexCoord1iv - GLenum target - const GLint *v - - - - void glMultiTexCoord1ivARB - GLenum target - const GLint *v - - - - - void glMultiTexCoord1s - GLenum target - GLshort s - - - - void glMultiTexCoord1sARB - GLenum target - GLshort s - - - - - void glMultiTexCoord1sv - GLenum target - const GLshort *v - - - - void glMultiTexCoord1svARB - GLenum target - const GLshort *v - - - - - void glMultiTexCoord1xOES - GLenum texture - GLfixed s - - - void glMultiTexCoord1xvOES - GLenum texture - const GLfixed *coords - - - void glMultiTexCoord2bOES - GLenum texture - GLbyte s - GLbyte t - - - void glMultiTexCoord2bvOES - GLenum texture - const GLbyte *coords - - - void glMultiTexCoord2d - GLenum target - GLdouble s - GLdouble t - - - - void glMultiTexCoord2dARB - GLenum target - GLdouble s - GLdouble t - - - - - void glMultiTexCoord2dv - GLenum target - const GLdouble *v - - - - void glMultiTexCoord2dvARB - GLenum target - const GLdouble *v - - - - - void glMultiTexCoord2f - GLenum target - GLfloat s - GLfloat t - - - - void glMultiTexCoord2fARB - GLenum target - GLfloat s - GLfloat t - - - - - void glMultiTexCoord2fv - GLenum target - const GLfloat *v - - - - void glMultiTexCoord2fvARB - GLenum target - const GLfloat *v - - - - - void glMultiTexCoord2hNV - GLenum target - GLhalfNV s - GLhalfNV t - - - - void glMultiTexCoord2hvNV - GLenum target - const GLhalfNV *v - - - - void glMultiTexCoord2i - GLenum target - GLint s - GLint t - - - - void glMultiTexCoord2iARB - GLenum target - GLint s - GLint t - - - - - void glMultiTexCoord2iv - GLenum target - const GLint *v - - - - void glMultiTexCoord2ivARB - GLenum target - const GLint *v - - - - - void glMultiTexCoord2s - GLenum target - GLshort s - GLshort t - - - - void glMultiTexCoord2sARB - GLenum target - GLshort s - GLshort t - - - - - void glMultiTexCoord2sv - GLenum target - const GLshort *v - - - - void glMultiTexCoord2svARB - GLenum target - const GLshort *v - - - - - void glMultiTexCoord2xOES - GLenum texture - GLfixed s - GLfixed t - - - void glMultiTexCoord2xvOES - GLenum texture - const GLfixed *coords - - - void glMultiTexCoord3bOES - GLenum texture - GLbyte s - GLbyte t - GLbyte r - - - void glMultiTexCoord3bvOES - GLenum texture - const GLbyte *coords - - - void glMultiTexCoord3d - GLenum target - GLdouble s - GLdouble t - GLdouble r - - - - void glMultiTexCoord3dARB - GLenum target - GLdouble s - GLdouble t - GLdouble r - - - - - void glMultiTexCoord3dv - GLenum target - const GLdouble *v - - - - void glMultiTexCoord3dvARB - GLenum target - const GLdouble *v - - - - - void glMultiTexCoord3f - GLenum target - GLfloat s - GLfloat t - GLfloat r - - - - void glMultiTexCoord3fARB - GLenum target - GLfloat s - GLfloat t - GLfloat r - - - - - void glMultiTexCoord3fv - GLenum target - const GLfloat *v - - - - void glMultiTexCoord3fvARB - GLenum target - const GLfloat *v - - - - - void glMultiTexCoord3hNV - GLenum target - GLhalfNV s - GLhalfNV t - GLhalfNV r - - - - void glMultiTexCoord3hvNV - GLenum target - const GLhalfNV *v - - - - void glMultiTexCoord3i - GLenum target - GLint s - GLint t - GLint r - - - - void glMultiTexCoord3iARB - GLenum target - GLint s - GLint t - GLint r - - - - - void glMultiTexCoord3iv - GLenum target - const GLint *v - - - - void glMultiTexCoord3ivARB - GLenum target - const GLint *v - - - - - void glMultiTexCoord3s - GLenum target - GLshort s - GLshort t - GLshort r - - - - void glMultiTexCoord3sARB - GLenum target - GLshort s - GLshort t - GLshort r - - - - - void glMultiTexCoord3sv - GLenum target - const GLshort *v - - - - void glMultiTexCoord3svARB - GLenum target - const GLshort *v - - - - - void glMultiTexCoord3xOES - GLenum texture - GLfixed s - GLfixed t - GLfixed r - - - void glMultiTexCoord3xvOES - GLenum texture - const GLfixed *coords - - - void glMultiTexCoord4bOES - GLenum texture - GLbyte s - GLbyte t - GLbyte r - GLbyte q - - - void glMultiTexCoord4bvOES - GLenum texture - const GLbyte *coords - - - void glMultiTexCoord4d - GLenum target - GLdouble s - GLdouble t - GLdouble r - GLdouble q - - - - void glMultiTexCoord4dARB - GLenum target - GLdouble s - GLdouble t - GLdouble r - GLdouble q - - - - - void glMultiTexCoord4dv - GLenum target - const GLdouble *v - - - - void glMultiTexCoord4dvARB - GLenum target - const GLdouble *v - - - - - void glMultiTexCoord4f - GLenum target - GLfloat s - GLfloat t - GLfloat r - GLfloat q - - - - void glMultiTexCoord4fARB - GLenum target - GLfloat s - GLfloat t - GLfloat r - GLfloat q - - - - - void glMultiTexCoord4fv - GLenum target - const GLfloat *v - - - - void glMultiTexCoord4fvARB - GLenum target - const GLfloat *v - - - - - void glMultiTexCoord4hNV - GLenum target - GLhalfNV s - GLhalfNV t - GLhalfNV r - GLhalfNV q - - - - void glMultiTexCoord4hvNV - GLenum target - const GLhalfNV *v - - - - void glMultiTexCoord4i - GLenum target - GLint s - GLint t - GLint r - GLint q - - - - void glMultiTexCoord4iARB - GLenum target - GLint s - GLint t - GLint r - GLint q - - - - - void glMultiTexCoord4iv - GLenum target - const GLint *v - - - - void glMultiTexCoord4ivARB - GLenum target - const GLint *v - - - - - void glMultiTexCoord4s - GLenum target - GLshort s - GLshort t - GLshort r - GLshort q - - - - void glMultiTexCoord4sARB - GLenum target - GLshort s - GLshort t - GLshort r - GLshort q - - - - - void glMultiTexCoord4sv - GLenum target - const GLshort *v - - - - void glMultiTexCoord4svARB - GLenum target - const GLshort *v - - - - - void glMultiTexCoord4x - GLenum texture - GLfixed s - GLfixed t - GLfixed r - GLfixed q - - - void glMultiTexCoord4xOES - GLenum texture - GLfixed s - GLfixed t - GLfixed r - GLfixed q - - - void glMultiTexCoord4xvOES - GLenum texture - const GLfixed *coords - - - void glMultiTexCoordP1ui - GLenum texture - GLenum type - GLuint coords - - - void glMultiTexCoordP1uiv - GLenum texture - GLenum type - const GLuint *coords - - - void glMultiTexCoordP2ui - GLenum texture - GLenum type - GLuint coords - - - void glMultiTexCoordP2uiv - GLenum texture - GLenum type - const GLuint *coords - - - void glMultiTexCoordP3ui - GLenum texture - GLenum type - GLuint coords - - - void glMultiTexCoordP3uiv - GLenum texture - GLenum type - const GLuint *coords - - - void glMultiTexCoordP4ui - GLenum texture - GLenum type - GLuint coords - - - void glMultiTexCoordP4uiv - GLenum texture - GLenum type - const GLuint *coords - - - void glMultiTexCoordPointerEXT - GLenum texunit - GLint size - GLenum type - GLsizei stride - const void *pointer - - - void glMultiTexEnvfEXT - GLenum texunit - GLenum target - GLenum pname - GLfloat param - - - - void glMultiTexEnvfvEXT - GLenum texunit - GLenum target - GLenum pname - const GLfloat *params - - - void glMultiTexEnviEXT - GLenum texunit - GLenum target - GLenum pname - GLint param - - - - void glMultiTexEnvivEXT - GLenum texunit - GLenum target - GLenum pname - const GLint *params - - - void glMultiTexGendEXT - GLenum texunit - GLenum coord - GLenum pname - GLdouble param - - - - void glMultiTexGendvEXT - GLenum texunit - GLenum coord - GLenum pname - const GLdouble *params - - - void glMultiTexGenfEXT - GLenum texunit - GLenum coord - GLenum pname - GLfloat param - - - - void glMultiTexGenfvEXT - GLenum texunit - GLenum coord - GLenum pname - const GLfloat *params - - - void glMultiTexGeniEXT - GLenum texunit - GLenum coord - GLenum pname - GLint param - - - - void glMultiTexGenivEXT - GLenum texunit - GLenum coord - GLenum pname - const GLint *params - - - void glMultiTexImage1DEXT - GLenum texunit - GLenum target - GLint level - GLint internalformat - GLsizei width - GLint border - GLenum format - GLenum type - const void *pixels - - - void glMultiTexImage2DEXT - GLenum texunit - GLenum target - GLint level - GLint internalformat - GLsizei width - GLsizei height - GLint border - GLenum format - GLenum type - const void *pixels - - - void glMultiTexImage3DEXT - GLenum texunit - GLenum target - GLint level - GLint internalformat - GLsizei width - GLsizei height - GLsizei depth - GLint border - GLenum format - GLenum type - const void *pixels - - - void glMultiTexParameterIivEXT - GLenum texunit - GLenum target - GLenum pname - const GLint *params - - - void glMultiTexParameterIuivEXT - GLenum texunit - GLenum target - GLenum pname - const GLuint *params - - - void glMultiTexParameterfEXT - GLenum texunit - GLenum target - GLenum pname - GLfloat param - - - - void glMultiTexParameterfvEXT - GLenum texunit - GLenum target - GLenum pname - const GLfloat *params - - - void glMultiTexParameteriEXT - GLenum texunit - GLenum target - GLenum pname - GLint param - - - - void glMultiTexParameterivEXT - GLenum texunit - GLenum target - GLenum pname - const GLint *params - - - void glMultiTexRenderbufferEXT - GLenum texunit - GLenum target - GLuint renderbuffer - - - void glMultiTexSubImage1DEXT - GLenum texunit - GLenum target - GLint level - GLint xoffset - GLsizei width - GLenum format - GLenum type - const void *pixels - - - void glMultiTexSubImage2DEXT - GLenum texunit - GLenum target - GLint level - GLint xoffset - GLint yoffset - GLsizei width - GLsizei height - GLenum format - GLenum type - const void *pixels - - - void glMultiTexSubImage3DEXT - GLenum texunit - GLenum target - GLint level - GLint xoffset - GLint yoffset - GLint zoffset - GLsizei width - GLsizei height - GLsizei depth - GLenum format - GLenum type - const void *pixels - - - void glNamedBufferData - GLuint buffer - GLsizei size - const void *data - GLenum usage - - - void glNamedBufferDataEXT - GLuint buffer - GLsizeiptr size - const void *data - GLenum usage - - - void glNamedBufferPageCommitmentARB - GLuint buffer - GLintptr offset - GLsizei size - GLboolean commit - - - void glNamedBufferPageCommitmentEXT - GLuint buffer - GLintptr offset - GLsizei size - GLboolean commit - - - void glNamedBufferStorage - GLuint buffer - GLsizei size - const void *data - GLbitfield flags - - - void glNamedBufferStorageEXT - GLuint buffer - GLsizeiptr size - const void *data - GLbitfield flags - - - void glNamedBufferSubData - GLuint buffer - GLintptr offset - GLsizei size - const void *data - - - void glNamedBufferSubDataEXT - GLuint buffer - GLintptr offset - GLsizeiptr size - const void *data - - - void glNamedCopyBufferSubDataEXT - GLuint readBuffer - GLuint writeBuffer - GLintptr readOffset - GLintptr writeOffset - GLsizeiptr size - - - void glNamedFramebufferDrawBuffer - GLuint framebuffer - GLenum buf - - - void glNamedFramebufferDrawBuffers - GLuint framebuffer - GLsizei n - const GLenum *bufs - - - void glNamedFramebufferParameteri - GLuint framebuffer - GLenum pname - GLint param - - - void glNamedFramebufferParameteriEXT - GLuint framebuffer - GLenum pname - GLint param - - - void glNamedFramebufferReadBuffer - GLuint framebuffer - GLenum src - - - void glNamedFramebufferRenderbuffer - GLuint framebuffer - GLenum attachment - GLenum renderbuffertarget - GLuint renderbuffer - - - void glNamedFramebufferRenderbufferEXT - GLuint framebuffer - GLenum attachment - GLenum renderbuffertarget - GLuint renderbuffer - - - void glNamedFramebufferTexture - GLuint framebuffer - GLenum attachment - GLuint texture - GLint level - - - void glNamedFramebufferTexture1DEXT - GLuint framebuffer - GLenum attachment - GLenum textarget - GLuint texture - GLint level - - - void glNamedFramebufferTexture2DEXT - GLuint framebuffer - GLenum attachment - GLenum textarget - GLuint texture - GLint level - - - void glNamedFramebufferTexture3DEXT - GLuint framebuffer - GLenum attachment - GLenum textarget - GLuint texture - GLint level - GLint zoffset - - - void glNamedFramebufferTextureEXT - GLuint framebuffer - GLenum attachment - GLuint texture - GLint level - - - void glNamedFramebufferTextureFaceEXT - GLuint framebuffer - GLenum attachment - GLuint texture - GLint level - GLenum face - - - void glNamedFramebufferTextureLayer - GLuint framebuffer - GLenum attachment - GLuint texture - GLint level - GLint layer - - - void glNamedFramebufferTextureLayerEXT - GLuint framebuffer - GLenum attachment - GLuint texture - GLint level - GLint layer - - - void glNamedProgramLocalParameter4dEXT - GLuint program - GLenum target - GLuint index - GLdouble x - GLdouble y - GLdouble z - GLdouble w - - - - void glNamedProgramLocalParameter4dvEXT - GLuint program - GLenum target - GLuint index - const GLdouble *params - - - void glNamedProgramLocalParameter4fEXT - GLuint program - GLenum target - GLuint index - GLfloat x - GLfloat y - GLfloat z - GLfloat w - - - - void glNamedProgramLocalParameter4fvEXT - GLuint program - GLenum target - GLuint index - const GLfloat *params - - - void glNamedProgramLocalParameterI4iEXT - GLuint program - GLenum target - GLuint index - GLint x - GLint y - GLint z - GLint w - - - - void glNamedProgramLocalParameterI4ivEXT - GLuint program - GLenum target - GLuint index - const GLint *params - - - void glNamedProgramLocalParameterI4uiEXT - GLuint program - GLenum target - GLuint index - GLuint x - GLuint y - GLuint z - GLuint w - - - - void glNamedProgramLocalParameterI4uivEXT - GLuint program - GLenum target - GLuint index - const GLuint *params - - - void glNamedProgramLocalParameters4fvEXT - GLuint program - GLenum target - GLuint index - GLsizei count - const GLfloat *params - - - void glNamedProgramLocalParametersI4ivEXT - GLuint program - GLenum target - GLuint index - GLsizei count - const GLint *params - - - void glNamedProgramLocalParametersI4uivEXT - GLuint program - GLenum target - GLuint index - GLsizei count - const GLuint *params - - - void glNamedProgramStringEXT - GLuint program - GLenum target - GLenum format - GLsizei len - const void *string - - - void glNamedRenderbufferStorage - GLuint renderbuffer - GLenum internalformat - GLsizei width - GLsizei height - - - void glNamedRenderbufferStorageEXT - GLuint renderbuffer - GLenum internalformat - GLsizei width - GLsizei height - - - void glNamedRenderbufferStorageMultisample - GLuint renderbuffer - GLsizei samples - GLenum internalformat - GLsizei width - GLsizei height - - - void glNamedRenderbufferStorageMultisampleCoverageEXT - GLuint renderbuffer - GLsizei coverageSamples - GLsizei colorSamples - GLenum internalformat - GLsizei width - GLsizei height - - - void glNamedRenderbufferStorageMultisampleEXT - GLuint renderbuffer - GLsizei samples - GLenum internalformat - GLsizei width - GLsizei height - - - void glNamedStringARB - GLenum type - GLint namelen - const GLchar *name - GLint stringlen - const GLchar *string - - - void glNewList - GLuint list - GLenum mode - - - - GLuint glNewObjectBufferATI - GLsizei size - const void *pointer - GLenum usage - - - void glNormal3b - GLbyte nx - GLbyte ny - GLbyte nz - - - - void glNormal3bv - const GLbyte *v - - - - void glNormal3d - GLdouble nx - GLdouble ny - GLdouble nz - - - - void glNormal3dv - const GLdouble *v - - - - void glNormal3f - GLfloat nx - GLfloat ny - GLfloat nz - - - - void glNormal3fVertex3fSUN - GLfloat nx - GLfloat ny - GLfloat nz - GLfloat x - GLfloat y - GLfloat z - - - void glNormal3fVertex3fvSUN - const GLfloat *n - const GLfloat *v - - - void glNormal3fv - const GLfloat *v - - - - void glNormal3hNV - GLhalfNV nx - GLhalfNV ny - GLhalfNV nz - - - - void glNormal3hvNV - const GLhalfNV *v - - - - void glNormal3i - GLint nx - GLint ny - GLint nz - - - - void glNormal3iv - const GLint *v - - - - void glNormal3s - GLshort nx - GLshort ny - GLshort nz - - - - void glNormal3sv - const GLshort *v - - - - void glNormal3x - GLfixed nx - GLfixed ny - GLfixed nz - - - void glNormal3xOES - GLfixed nx - GLfixed ny - GLfixed nz - - - void glNormal3xvOES - const GLfixed *coords - - - void glNormalFormatNV - GLenum type - GLsizei stride - - - void glNormalP3ui - GLenum type - GLuint coords - - - void glNormalP3uiv - GLenum type - const GLuint *coords - - - void glNormalPointer - GLenum type - GLsizei stride - const void *pointer - - - void glNormalPointerEXT - GLenum type - GLsizei stride - GLsizei count - const void *pointer - - - void glNormalPointerListIBM - GLenum type - GLint stride - const void **pointer - GLint ptrstride - - - void glNormalPointervINTEL - GLenum type - const void **pointer - - - void glNormalStream3bATI - GLenum stream - GLbyte nx - GLbyte ny - GLbyte nz - - - void glNormalStream3bvATI - GLenum stream - const GLbyte *coords - - - void glNormalStream3dATI - GLenum stream - GLdouble nx - GLdouble ny - GLdouble nz - - - void glNormalStream3dvATI - GLenum stream - const GLdouble *coords - - - void glNormalStream3fATI - GLenum stream - GLfloat nx - GLfloat ny - GLfloat nz - - - void glNormalStream3fvATI - GLenum stream - const GLfloat *coords - - - void glNormalStream3iATI - GLenum stream - GLint nx - GLint ny - GLint nz - - - void glNormalStream3ivATI - GLenum stream - const GLint *coords - - - void glNormalStream3sATI - GLenum stream - GLshort nx - GLshort ny - GLshort nz - - - void glNormalStream3svATI - GLenum stream - const GLshort *coords - - - void glObjectLabel - GLenum identifier - GLuint name - GLsizei length - const GLchar *label - - - void glObjectLabelKHR - GLenum identifier - GLuint name - GLsizei length - const GLchar *label - - - - void glObjectPtrLabel - const void *ptr - GLsizei length - const GLchar *label - - - void glObjectPtrLabelKHR - const void *ptr - GLsizei length - const GLchar *label - - - - GLenum glObjectPurgeableAPPLE - GLenum objectType - GLuint name - GLenum option - - - GLenum glObjectUnpurgeableAPPLE - GLenum objectType - GLuint name - GLenum option - - - void glOrtho - GLdouble left - GLdouble right - GLdouble bottom - GLdouble top - GLdouble zNear - GLdouble zFar - - - - void glOrthof - GLfloat l - GLfloat r - GLfloat b - GLfloat t - GLfloat n - GLfloat f - - - void glOrthofOES - GLfloat l - GLfloat r - GLfloat b - GLfloat t - GLfloat n - GLfloat f - - - - void glOrthox - GLfixed l - GLfixed r - GLfixed b - GLfixed t - GLfixed n - GLfixed f - - - void glOrthoxOES - GLfixed l - GLfixed r - GLfixed b - GLfixed t - GLfixed n - GLfixed f - - - void glPNTrianglesfATI - GLenum pname - GLfloat param - - - void glPNTrianglesiATI - GLenum pname - GLint param - - - void glPassTexCoordATI - GLuint dst - GLuint coord - GLenum swizzle - - - void glPassThrough - GLfloat token - - - - void glPassThroughxOES - GLfixed token - - - void glPatchParameterfv - GLenum pname - const GLfloat *values - - - void glPatchParameteri - GLenum pname - GLint value - - - void glPatchParameteriEXT - GLenum pname - GLint value - - - - void glPathColorGenNV - GLenum color - GLenum genMode - GLenum colorFormat - const GLfloat *coeffs - - - void glPathCommandsNV - GLuint path - GLsizei numCommands - const GLubyte *commands - GLsizei numCoords - GLenum coordType - const void *coords - - - void glPathCoordsNV - GLuint path - GLsizei numCoords - GLenum coordType - const void *coords - - - void glPathCoverDepthFuncNV - GLenum func - - - void glPathDashArrayNV - GLuint path - GLsizei dashCount - const GLfloat *dashArray - - - void glPathFogGenNV - GLenum genMode - - - GLenum glPathGlyphIndexArrayNV - GLuint firstPathName - GLenum fontTarget - const void *fontName - GLbitfield fontStyle - GLuint firstGlyphIndex - GLsizei numGlyphs - GLuint pathParameterTemplate - GLfloat emScale - - - GLenum glPathGlyphIndexRangeNV - GLenum fontTarget - const void *fontName - GLbitfield fontStyle - GLuint pathParameterTemplate - GLfloat emScale - GLuint baseAndCount[2] - - - void glPathGlyphRangeNV - GLuint firstPathName - GLenum fontTarget - const void *fontName - GLbitfield fontStyle - GLuint firstGlyph - GLsizei numGlyphs - GLenum handleMissingGlyphs - GLuint pathParameterTemplate - GLfloat emScale - - - void glPathGlyphsNV - GLuint firstPathName - GLenum fontTarget - const void *fontName - GLbitfield fontStyle - GLsizei numGlyphs - GLenum type - const void *charcodes - GLenum handleMissingGlyphs - GLuint pathParameterTemplate - GLfloat emScale - - - GLenum glPathMemoryGlyphIndexArrayNV - GLuint firstPathName - GLenum fontTarget - GLsizeiptr fontSize - const void *fontData - GLsizei faceIndex - GLuint firstGlyphIndex - GLsizei numGlyphs - GLuint pathParameterTemplate - GLfloat emScale - - - void glPathParameterfNV - GLuint path - GLenum pname - GLfloat value - - - void glPathParameterfvNV - GLuint path - GLenum pname - const GLfloat *value - - - void glPathParameteriNV - GLuint path - GLenum pname - GLint value - - - void glPathParameterivNV - GLuint path - GLenum pname - const GLint *value - - - void glPathStencilDepthOffsetNV - GLfloat factor - GLfloat units - - - void glPathStencilFuncNV - GLenum func - GLint ref - GLuint mask - - - void glPathStringNV - GLuint path - GLenum format - GLsizei length - const void *pathString - - - void glPathSubCommandsNV - GLuint path - GLsizei commandStart - GLsizei commandsToDelete - GLsizei numCommands - const GLubyte *commands - GLsizei numCoords - GLenum coordType - const void *coords - - - void glPathSubCoordsNV - GLuint path - GLsizei coordStart - GLsizei numCoords - GLenum coordType - const void *coords - - - void glPathTexGenNV - GLenum texCoordSet - GLenum genMode - GLint components - const GLfloat *coeffs - - - void glPauseTransformFeedback - - - void glPauseTransformFeedbackNV - - - - void glPixelDataRangeNV - GLenum target - GLsizei length - const void *pointer - - - void glPixelMapfv - GLenum map - GLsizei mapsize - const GLfloat *values - - - - - void glPixelMapuiv - GLenum map - GLsizei mapsize - const GLuint *values - - - - - void glPixelMapusv - GLenum map - GLsizei mapsize - const GLushort *values - - - - - void glPixelMapx - GLenum map - GLint size - const GLfixed *values - - - void glPixelStoref - GLenum pname - GLfloat param - - - - void glPixelStorei - GLenum pname - GLint param - - - - void glPixelStorex - GLenum pname - GLfixed param - - - void glPixelTexGenParameterfSGIS - GLenum pname - GLfloat param - - - void glPixelTexGenParameterfvSGIS - GLenum pname - const GLfloat *params - - - void glPixelTexGenParameteriSGIS - GLenum pname - GLint param - - - void glPixelTexGenParameterivSGIS - GLenum pname - const GLint *params - - - void glPixelTexGenSGIX - GLenum mode - - - - void glPixelTransferf - GLenum pname - GLfloat param - - - - void glPixelTransferi - GLenum pname - GLint param - - - - void glPixelTransferxOES - GLenum pname - GLfixed param - - - void glPixelTransformParameterfEXT - GLenum target - GLenum pname - GLfloat param - - - - void glPixelTransformParameterfvEXT - GLenum target - GLenum pname - const GLfloat *params - - - void glPixelTransformParameteriEXT - GLenum target - GLenum pname - GLint param - - - - void glPixelTransformParameterivEXT - GLenum target - GLenum pname - const GLint *params - - - void glPixelZoom - GLfloat xfactor - GLfloat yfactor - - - - void glPixelZoomxOES - GLfixed xfactor - GLfixed yfactor - - - GLboolean glPointAlongPathNV - GLuint path - GLsizei startSegment - GLsizei numSegments - GLfloat distance - GLfloat *x - GLfloat *y - GLfloat *tangentX - GLfloat *tangentY - - - void glPointParameterf - GLenum pname - GLfloat param - - - - void glPointParameterfARB - GLenum pname - GLfloat param - - - - - void glPointParameterfEXT - GLenum pname - GLfloat param - - - - void glPointParameterfSGIS - GLenum pname - GLfloat param - - - - void glPointParameterfv - GLenum pname - const GLfloat *params - - - - void glPointParameterfvARB - GLenum pname - const GLfloat *params - - - - - void glPointParameterfvEXT - GLenum pname - const GLfloat *params - - - - void glPointParameterfvSGIS - GLenum pname - const GLfloat *params - - - - void glPointParameteri - GLenum pname - GLint param - - - - void glPointParameteriNV - GLenum pname - GLint param - - - - - void glPointParameteriv - GLenum pname - const GLint *params - - - - void glPointParameterivNV - GLenum pname - const GLint *params - - - - - void glPointParameterx - GLenum pname - GLfixed param - - - void glPointParameterxOES - GLenum pname - GLfixed param - - - void glPointParameterxv - GLenum pname - const GLfixed *params - - - void glPointParameterxvOES - GLenum pname - const GLfixed *params - - - void glPointSize - GLfloat size - - - - void glPointSizePointerOES - GLenum type - GLsizei stride - const void *pointer - - - void glPointSizex - GLfixed size - - - void glPointSizexOES - GLfixed size - - - GLint glPollAsyncSGIX - GLuint *markerp - - - GLint glPollInstrumentsSGIX - GLint *marker_p - - - - void glPolygonMode - GLenum face - GLenum mode - - - - void glPolygonOffset - GLfloat factor - GLfloat units - - - - void glPolygonOffsetEXT - GLfloat factor - GLfloat bias - - - - void glPolygonOffsetx - GLfixed factor - GLfixed units - - - void glPolygonOffsetxOES - GLfixed factor - GLfixed units - - - void glPolygonStipple - const GLubyte *mask - - - - - void glPopAttrib - - - - void glPopClientAttrib - - - void glPopDebugGroup - - - void glPopDebugGroupKHR - - - - void glPopGroupMarkerEXT - - - void glPopMatrix - - - - void glPopName - - - - void glPresentFrameDualFillNV - GLuint video_slot - GLuint64EXT minPresentTime - GLuint beginPresentTimeId - GLuint presentDurationId - GLenum type - GLenum target0 - GLuint fill0 - GLenum target1 - GLuint fill1 - GLenum target2 - GLuint fill2 - GLenum target3 - GLuint fill3 - - - void glPresentFrameKeyedNV - GLuint video_slot - GLuint64EXT minPresentTime - GLuint beginPresentTimeId - GLuint presentDurationId - GLenum type - GLenum target0 - GLuint fill0 - GLuint key0 - GLenum target1 - GLuint fill1 - GLuint key1 - - - void glPrimitiveBoundingBoxEXT - GLfloat minX - GLfloat minY - GLfloat minZ - GLfloat minW - GLfloat maxX - GLfloat maxY - GLfloat maxZ - GLfloat maxW - - - void glPrimitiveRestartIndex - GLuint index - - - void glPrimitiveRestartIndexNV - GLuint index - - - void glPrimitiveRestartNV - - - void glPrioritizeTextures - GLsizei n - const GLuint *textures - const GLfloat *priorities - - - - void glPrioritizeTexturesEXT - GLsizei n - const GLuint *textures - const GLclampf *priorities - - - - - void glPrioritizeTexturesxOES - GLsizei n - const GLuint *textures - const GLfixed *priorities - - - void glProgramBinary - GLuint program - GLenum binaryFormat - const void *binary - GLsizei length - - - void glProgramBinaryOES - GLuint program - GLenum binaryFormat - const void *binary - GLint length - - - - void glProgramBufferParametersIivNV - GLenum target - GLuint bindingIndex - GLuint wordIndex - GLsizei count - const GLint *params - - - void glProgramBufferParametersIuivNV - GLenum target - GLuint bindingIndex - GLuint wordIndex - GLsizei count - const GLuint *params - - - void glProgramBufferParametersfvNV - GLenum target - GLuint bindingIndex - GLuint wordIndex - GLsizei count - const GLfloat *params - - - void glProgramEnvParameter4dARB - GLenum target - GLuint index - GLdouble x - GLdouble y - GLdouble z - GLdouble w - - - - void glProgramEnvParameter4dvARB - GLenum target - GLuint index - const GLdouble *params - - - void glProgramEnvParameter4fARB - GLenum target - GLuint index - GLfloat x - GLfloat y - GLfloat z - GLfloat w - - - - void glProgramEnvParameter4fvARB - GLenum target - GLuint index - const GLfloat *params - - - void glProgramEnvParameterI4iNV - GLenum target - GLuint index - GLint x - GLint y - GLint z - GLint w - - - - void glProgramEnvParameterI4ivNV - GLenum target - GLuint index - const GLint *params - - - void glProgramEnvParameterI4uiNV - GLenum target - GLuint index - GLuint x - GLuint y - GLuint z - GLuint w - - - - void glProgramEnvParameterI4uivNV - GLenum target - GLuint index - const GLuint *params - - - void glProgramEnvParameters4fvEXT - GLenum target - GLuint index - GLsizei count - const GLfloat *params - - - - void glProgramEnvParametersI4ivNV - GLenum target - GLuint index - GLsizei count - const GLint *params - - - void glProgramEnvParametersI4uivNV - GLenum target - GLuint index - GLsizei count - const GLuint *params - - - void glProgramLocalParameter4dARB - GLenum target - GLuint index - GLdouble x - GLdouble y - GLdouble z - GLdouble w - - - - void glProgramLocalParameter4dvARB - GLenum target - GLuint index - const GLdouble *params - - - void glProgramLocalParameter4fARB - GLenum target - GLuint index - GLfloat x - GLfloat y - GLfloat z - GLfloat w - - - - void glProgramLocalParameter4fvARB - GLenum target - GLuint index - const GLfloat *params - - - void glProgramLocalParameterI4iNV - GLenum target - GLuint index - GLint x - GLint y - GLint z - GLint w - - - - void glProgramLocalParameterI4ivNV - GLenum target - GLuint index - const GLint *params - - - void glProgramLocalParameterI4uiNV - GLenum target - GLuint index - GLuint x - GLuint y - GLuint z - GLuint w - - - - void glProgramLocalParameterI4uivNV - GLenum target - GLuint index - const GLuint *params - - - void glProgramLocalParameters4fvEXT - GLenum target - GLuint index - GLsizei count - const GLfloat *params - - - - void glProgramLocalParametersI4ivNV - GLenum target - GLuint index - GLsizei count - const GLint *params - - - void glProgramLocalParametersI4uivNV - GLenum target - GLuint index - GLsizei count - const GLuint *params - - - void glProgramNamedParameter4dNV - GLuint id - GLsizei len - const GLubyte *name - GLdouble x - GLdouble y - GLdouble z - GLdouble w - - - - void glProgramNamedParameter4dvNV - GLuint id - GLsizei len - const GLubyte *name - const GLdouble *v - - - - void glProgramNamedParameter4fNV - GLuint id - GLsizei len - const GLubyte *name - GLfloat x - GLfloat y - GLfloat z - GLfloat w - - - - void glProgramNamedParameter4fvNV - GLuint id - GLsizei len - const GLubyte *name - const GLfloat *v - - - - void glProgramParameter4dNV - GLenum target - GLuint index - GLdouble x - GLdouble y - GLdouble z - GLdouble w - - - - void glProgramParameter4dvNV - GLenum target - GLuint index - const GLdouble *v - - - - void glProgramParameter4fNV - GLenum target - GLuint index - GLfloat x - GLfloat y - GLfloat z - GLfloat w - - - - void glProgramParameter4fvNV - GLenum target - GLuint index - const GLfloat *v - - - - void glProgramParameteri - GLuint program - GLenum pname - GLint value - - - void glProgramParameteriARB - GLuint program - GLenum pname - GLint value - - - - void glProgramParameteriEXT - GLuint program - GLenum pname - GLint value - - - - void glProgramParameters4dvNV - GLenum target - GLuint index - GLsizei count - const GLdouble *v - - - - void glProgramParameters4fvNV - GLenum target - GLuint index - GLsizei count - const GLfloat *v - - - - void glProgramPathFragmentInputGenNV - GLuint program - GLint location - GLenum genMode - GLint components - const GLfloat *coeffs - - - void glProgramStringARB - GLenum target - GLenum format - GLsizei len - const void *string - - - void glProgramSubroutineParametersuivNV - GLenum target - GLsizei count - const GLuint *params - - - void glProgramUniform1d - GLuint program - GLint location - GLdouble v0 - - - void glProgramUniform1dEXT - GLuint program - GLint location - GLdouble x - - - void glProgramUniform1dv - GLuint program - GLint location - GLsizei count - const GLdouble *value - - - void glProgramUniform1dvEXT - GLuint program - GLint location - GLsizei count - const GLdouble *value - - - void glProgramUniform1f - GLuint program - GLint location - GLfloat v0 - - - void glProgramUniform1fEXT - GLuint program - GLint location - GLfloat v0 - - - - void glProgramUniform1fv - GLuint program - GLint location - GLsizei count - const GLfloat *value - - - void glProgramUniform1fvEXT - GLuint program - GLint location - GLsizei count - const GLfloat *value - - - - void glProgramUniform1i - GLuint program - GLint location - GLint v0 - - - void glProgramUniform1i64NV - GLuint program - GLint location - GLint64EXT x - - - void glProgramUniform1i64vNV - GLuint program - GLint location - GLsizei count - const GLint64EXT *value - - - void glProgramUniform1iEXT - GLuint program - GLint location - GLint v0 - - - - void glProgramUniform1iv - GLuint program - GLint location - GLsizei count - const GLint *value - - - void glProgramUniform1ivEXT - GLuint program - GLint location - GLsizei count - const GLint *value - - - - void glProgramUniform1ui - GLuint program - GLint location - GLuint v0 - - - void glProgramUniform1ui64NV - GLuint program - GLint location - GLuint64EXT x - - - void glProgramUniform1ui64vNV - GLuint program - GLint location - GLsizei count - const GLuint64EXT *value - - - void glProgramUniform1uiEXT - GLuint program - GLint location - GLuint v0 - - - - void glProgramUniform1uiv - GLuint program - GLint location - GLsizei count - const GLuint *value - - - void glProgramUniform1uivEXT - GLuint program - GLint location - GLsizei count - const GLuint *value - - - - void glProgramUniform2d - GLuint program - GLint location - GLdouble v0 - GLdouble v1 - - - void glProgramUniform2dEXT - GLuint program - GLint location - GLdouble x - GLdouble y - - - void glProgramUniform2dv - GLuint program - GLint location - GLsizei count - const GLdouble *value - - - void glProgramUniform2dvEXT - GLuint program - GLint location - GLsizei count - const GLdouble *value - - - void glProgramUniform2f - GLuint program - GLint location - GLfloat v0 - GLfloat v1 - - - void glProgramUniform2fEXT - GLuint program - GLint location - GLfloat v0 - GLfloat v1 - - - - void glProgramUniform2fv - GLuint program - GLint location - GLsizei count - const GLfloat *value - - - void glProgramUniform2fvEXT - GLuint program - GLint location - GLsizei count - const GLfloat *value - - - - void glProgramUniform2i - GLuint program - GLint location - GLint v0 - GLint v1 - - - void glProgramUniform2i64NV - GLuint program - GLint location - GLint64EXT x - GLint64EXT y - - - void glProgramUniform2i64vNV - GLuint program - GLint location - GLsizei count - const GLint64EXT *value - - - void glProgramUniform2iEXT - GLuint program - GLint location - GLint v0 - GLint v1 - - - - void glProgramUniform2iv - GLuint program - GLint location - GLsizei count - const GLint *value - - - void glProgramUniform2ivEXT - GLuint program - GLint location - GLsizei count - const GLint *value - - - - void glProgramUniform2ui - GLuint program - GLint location - GLuint v0 - GLuint v1 - - - void glProgramUniform2ui64NV - GLuint program - GLint location - GLuint64EXT x - GLuint64EXT y - - - void glProgramUniform2ui64vNV - GLuint program - GLint location - GLsizei count - const GLuint64EXT *value - - - void glProgramUniform2uiEXT - GLuint program - GLint location - GLuint v0 - GLuint v1 - - - - void glProgramUniform2uiv - GLuint program - GLint location - GLsizei count - const GLuint *value - - - void glProgramUniform2uivEXT - GLuint program - GLint location - GLsizei count - const GLuint *value - - - - void glProgramUniform3d - GLuint program - GLint location - GLdouble v0 - GLdouble v1 - GLdouble v2 - - - void glProgramUniform3dEXT - GLuint program - GLint location - GLdouble x - GLdouble y - GLdouble z - - - void glProgramUniform3dv - GLuint program - GLint location - GLsizei count - const GLdouble *value - - - void glProgramUniform3dvEXT - GLuint program - GLint location - GLsizei count - const GLdouble *value - - - void glProgramUniform3f - GLuint program - GLint location - GLfloat v0 - GLfloat v1 - GLfloat v2 - - - void glProgramUniform3fEXT - GLuint program - GLint location - GLfloat v0 - GLfloat v1 - GLfloat v2 - - - - void glProgramUniform3fv - GLuint program - GLint location - GLsizei count - const GLfloat *value - - - void glProgramUniform3fvEXT - GLuint program - GLint location - GLsizei count - const GLfloat *value - - - - void glProgramUniform3i - GLuint program - GLint location - GLint v0 - GLint v1 - GLint v2 - - - void glProgramUniform3i64NV - GLuint program - GLint location - GLint64EXT x - GLint64EXT y - GLint64EXT z - - - void glProgramUniform3i64vNV - GLuint program - GLint location - GLsizei count - const GLint64EXT *value - - - void glProgramUniform3iEXT - GLuint program - GLint location - GLint v0 - GLint v1 - GLint v2 - - - - void glProgramUniform3iv - GLuint program - GLint location - GLsizei count - const GLint *value - - - void glProgramUniform3ivEXT - GLuint program - GLint location - GLsizei count - const GLint *value - - - - void glProgramUniform3ui - GLuint program - GLint location - GLuint v0 - GLuint v1 - GLuint v2 - - - void glProgramUniform3ui64NV - GLuint program - GLint location - GLuint64EXT x - GLuint64EXT y - GLuint64EXT z - - - void glProgramUniform3ui64vNV - GLuint program - GLint location - GLsizei count - const GLuint64EXT *value - - - void glProgramUniform3uiEXT - GLuint program - GLint location - GLuint v0 - GLuint v1 - GLuint v2 - - - - void glProgramUniform3uiv - GLuint program - GLint location - GLsizei count - const GLuint *value - - - void glProgramUniform3uivEXT - GLuint program - GLint location - GLsizei count - const GLuint *value - - - - void glProgramUniform4d - GLuint program - GLint location - GLdouble v0 - GLdouble v1 - GLdouble v2 - GLdouble v3 - - - void glProgramUniform4dEXT - GLuint program - GLint location - GLdouble x - GLdouble y - GLdouble z - GLdouble w - - - void glProgramUniform4dv - GLuint program - GLint location - GLsizei count - const GLdouble *value - - - void glProgramUniform4dvEXT - GLuint program - GLint location - GLsizei count - const GLdouble *value - - - void glProgramUniform4f - GLuint program - GLint location - GLfloat v0 - GLfloat v1 - GLfloat v2 - GLfloat v3 - - - void glProgramUniform4fEXT - GLuint program - GLint location - GLfloat v0 - GLfloat v1 - GLfloat v2 - GLfloat v3 - - - - void glProgramUniform4fv - GLuint program - GLint location - GLsizei count - const GLfloat *value - - - void glProgramUniform4fvEXT - GLuint program - GLint location - GLsizei count - const GLfloat *value - - - - void glProgramUniform4i - GLuint program - GLint location - GLint v0 - GLint v1 - GLint v2 - GLint v3 - - - void glProgramUniform4i64NV - GLuint program - GLint location - GLint64EXT x - GLint64EXT y - GLint64EXT z - GLint64EXT w - - - void glProgramUniform4i64vNV - GLuint program - GLint location - GLsizei count - const GLint64EXT *value - - - void glProgramUniform4iEXT - GLuint program - GLint location - GLint v0 - GLint v1 - GLint v2 - GLint v3 - - - - void glProgramUniform4iv - GLuint program - GLint location - GLsizei count - const GLint *value - - - void glProgramUniform4ivEXT - GLuint program - GLint location - GLsizei count - const GLint *value - - - - void glProgramUniform4ui - GLuint program - GLint location - GLuint v0 - GLuint v1 - GLuint v2 - GLuint v3 - - - void glProgramUniform4ui64NV - GLuint program - GLint location - GLuint64EXT x - GLuint64EXT y - GLuint64EXT z - GLuint64EXT w - - - void glProgramUniform4ui64vNV - GLuint program - GLint location - GLsizei count - const GLuint64EXT *value - - - void glProgramUniform4uiEXT - GLuint program - GLint location - GLuint v0 - GLuint v1 - GLuint v2 - GLuint v3 - - - - void glProgramUniform4uiv - GLuint program - GLint location - GLsizei count - const GLuint *value - - - void glProgramUniform4uivEXT - GLuint program - GLint location - GLsizei count - const GLuint *value - - - - void glProgramUniformHandleui64ARB - GLuint program - GLint location - GLuint64 value - - - void glProgramUniformHandleui64NV - GLuint program - GLint location - GLuint64 value - - - void glProgramUniformHandleui64vARB - GLuint program - GLint location - GLsizei count - const GLuint64 *values - - - void glProgramUniformHandleui64vNV - GLuint program - GLint location - GLsizei count - const GLuint64 *values - - - void glProgramUniformMatrix2dv - GLuint program - GLint location - GLsizei count - GLboolean transpose - const GLdouble *value - - - void glProgramUniformMatrix2dvEXT - GLuint program - GLint location - GLsizei count - GLboolean transpose - const GLdouble *value - - - void glProgramUniformMatrix2fv - GLuint program - GLint location - GLsizei count - GLboolean transpose - const GLfloat *value - - - void glProgramUniformMatrix2fvEXT - GLuint program - GLint location - GLsizei count - GLboolean transpose - const GLfloat *value - - - - void glProgramUniformMatrix2x3dv - GLuint program - GLint location - GLsizei count - GLboolean transpose - const GLdouble *value - - - void glProgramUniformMatrix2x3dvEXT - GLuint program - GLint location - GLsizei count - GLboolean transpose - const GLdouble *value - - - void glProgramUniformMatrix2x3fv - GLuint program - GLint location - GLsizei count - GLboolean transpose - const GLfloat *value - - - void glProgramUniformMatrix2x3fvEXT - GLuint program - GLint location - GLsizei count - GLboolean transpose - const GLfloat *value - - - - void glProgramUniformMatrix2x4dv - GLuint program - GLint location - GLsizei count - GLboolean transpose - const GLdouble *value - - - void glProgramUniformMatrix2x4dvEXT - GLuint program - GLint location - GLsizei count - GLboolean transpose - const GLdouble *value - - - void glProgramUniformMatrix2x4fv - GLuint program - GLint location - GLsizei count - GLboolean transpose - const GLfloat *value - - - void glProgramUniformMatrix2x4fvEXT - GLuint program - GLint location - GLsizei count - GLboolean transpose - const GLfloat *value - - - - void glProgramUniformMatrix3dv - GLuint program - GLint location - GLsizei count - GLboolean transpose - const GLdouble *value - - - void glProgramUniformMatrix3dvEXT - GLuint program - GLint location - GLsizei count - GLboolean transpose - const GLdouble *value - - - void glProgramUniformMatrix3fv - GLuint program - GLint location - GLsizei count - GLboolean transpose - const GLfloat *value - - - void glProgramUniformMatrix3fvEXT - GLuint program - GLint location - GLsizei count - GLboolean transpose - const GLfloat *value - - - - void glProgramUniformMatrix3x2dv - GLuint program - GLint location - GLsizei count - GLboolean transpose - const GLdouble *value - - - void glProgramUniformMatrix3x2dvEXT - GLuint program - GLint location - GLsizei count - GLboolean transpose - const GLdouble *value - - - void glProgramUniformMatrix3x2fv - GLuint program - GLint location - GLsizei count - GLboolean transpose - const GLfloat *value - - - void glProgramUniformMatrix3x2fvEXT - GLuint program - GLint location - GLsizei count - GLboolean transpose - const GLfloat *value - - - - void glProgramUniformMatrix3x4dv - GLuint program - GLint location - GLsizei count - GLboolean transpose - const GLdouble *value - - - void glProgramUniformMatrix3x4dvEXT - GLuint program - GLint location - GLsizei count - GLboolean transpose - const GLdouble *value - - - void glProgramUniformMatrix3x4fv - GLuint program - GLint location - GLsizei count - GLboolean transpose - const GLfloat *value - - - void glProgramUniformMatrix3x4fvEXT - GLuint program - GLint location - GLsizei count - GLboolean transpose - const GLfloat *value - - - - void glProgramUniformMatrix4dv - GLuint program - GLint location - GLsizei count - GLboolean transpose - const GLdouble *value - - - void glProgramUniformMatrix4dvEXT - GLuint program - GLint location - GLsizei count - GLboolean transpose - const GLdouble *value - - - void glProgramUniformMatrix4fv - GLuint program - GLint location - GLsizei count - GLboolean transpose - const GLfloat *value - - - void glProgramUniformMatrix4fvEXT - GLuint program - GLint location - GLsizei count - GLboolean transpose - const GLfloat *value - - - - void glProgramUniformMatrix4x2dv - GLuint program - GLint location - GLsizei count - GLboolean transpose - const GLdouble *value - - - void glProgramUniformMatrix4x2dvEXT - GLuint program - GLint location - GLsizei count - GLboolean transpose - const GLdouble *value - - - void glProgramUniformMatrix4x2fv - GLuint program - GLint location - GLsizei count - GLboolean transpose - const GLfloat *value - - - void glProgramUniformMatrix4x2fvEXT - GLuint program - GLint location - GLsizei count - GLboolean transpose - const GLfloat *value - - - - void glProgramUniformMatrix4x3dv - GLuint program - GLint location - GLsizei count - GLboolean transpose - const GLdouble *value - - - void glProgramUniformMatrix4x3dvEXT - GLuint program - GLint location - GLsizei count - GLboolean transpose - const GLdouble *value - - - void glProgramUniformMatrix4x3fv - GLuint program - GLint location - GLsizei count - GLboolean transpose - const GLfloat *value - - - void glProgramUniformMatrix4x3fvEXT - GLuint program - GLint location - GLsizei count - GLboolean transpose - const GLfloat *value - - - - void glProgramUniformui64NV - GLuint program - GLint location - GLuint64EXT value - - - void glProgramUniformui64vNV - GLuint program - GLint location - GLsizei count - const GLuint64EXT *value - - - void glProgramVertexLimitNV - GLenum target - GLint limit - - - void glProvokingVertex - GLenum mode - - - void glProvokingVertexEXT - GLenum mode - - - - void glPushAttrib - GLbitfield mask - - - - void glPushClientAttrib - GLbitfield mask - - - void glPushClientAttribDefaultEXT - GLbitfield mask - - - void glPushDebugGroup - GLenum source - GLuint id - GLsizei length - const GLchar *message - - - void glPushDebugGroupKHR - GLenum source - GLuint id - GLsizei length - const GLchar *message - - - - void glPushGroupMarkerEXT - GLsizei length - const GLchar *marker - - - void glPushMatrix - - - - void glPushName - GLuint name - - - - void glQueryCounter - GLuint id - GLenum target - - - void glQueryCounterEXT - GLuint id - GLenum target - - - - GLbitfield glQueryMatrixxOES - GLfixed *mantissa - GLint *exponent - - - void glQueryObjectParameteruiAMD - GLenum target - GLuint id - GLenum pname - GLuint param - - - void glRasterPos2d - GLdouble x - GLdouble y - - - - void glRasterPos2dv - const GLdouble *v - - - - void glRasterPos2f - GLfloat x - GLfloat y - - - - void glRasterPos2fv - const GLfloat *v - - - - void glRasterPos2i - GLint x - GLint y - - - - void glRasterPos2iv - const GLint *v - - - - void glRasterPos2s - GLshort x - GLshort y - - - - void glRasterPos2sv - const GLshort *v - - - - void glRasterPos2xOES - GLfixed x - GLfixed y - - - void glRasterPos2xvOES - const GLfixed *coords - - - void glRasterPos3d - GLdouble x - GLdouble y - GLdouble z - - - - void glRasterPos3dv - const GLdouble *v - - - - void glRasterPos3f - GLfloat x - GLfloat y - GLfloat z - - - - void glRasterPos3fv - const GLfloat *v - - - - void glRasterPos3i - GLint x - GLint y - GLint z - - - - void glRasterPos3iv - const GLint *v - - - - void glRasterPos3s - GLshort x - GLshort y - GLshort z - - - - void glRasterPos3sv - const GLshort *v - - - - void glRasterPos3xOES - GLfixed x - GLfixed y - GLfixed z - - - void glRasterPos3xvOES - const GLfixed *coords - - - void glRasterPos4d - GLdouble x - GLdouble y - GLdouble z - GLdouble w - - - - void glRasterPos4dv - const GLdouble *v - - - - void glRasterPos4f - GLfloat x - GLfloat y - GLfloat z - GLfloat w - - - - void glRasterPos4fv - const GLfloat *v - - - - void glRasterPos4i - GLint x - GLint y - GLint z - GLint w - - - - void glRasterPos4iv - const GLint *v - - - - void glRasterPos4s - GLshort x - GLshort y - GLshort z - GLshort w - - - - void glRasterPos4sv - const GLshort *v - - - - void glRasterPos4xOES - GLfixed x - GLfixed y - GLfixed z - GLfixed w - - - void glRasterPos4xvOES - const GLfixed *coords - - - void glReadBuffer - GLenum src - - - - void glReadBufferIndexedEXT - GLenum src - GLint index - - - void glReadBufferNV - GLenum mode - - - void glReadInstrumentsSGIX - GLint marker - - - - void glReadPixels - GLint x - GLint y - GLsizei width - GLsizei height - GLenum format - GLenum type - void *pixels - - - - - void glReadnPixels - GLint x - GLint y - GLsizei width - GLsizei height - GLenum format - GLenum type - GLsizei bufSize - void *data - - - void glReadnPixelsARB - GLint x - GLint y - GLsizei width - GLsizei height - GLenum format - GLenum type - GLsizei bufSize - void *data - - - - void glReadnPixelsEXT - GLint x - GLint y - GLsizei width - GLsizei height - GLenum format - GLenum type - GLsizei bufSize - void *data - - - - void glReadnPixelsKHR - GLint x - GLint y - GLsizei width - GLsizei height - GLenum format - GLenum type - GLsizei bufSize - void *data - - - - void glRectd - GLdouble x1 - GLdouble y1 - GLdouble x2 - GLdouble y2 - - - - void glRectdv - const GLdouble *v1 - const GLdouble *v2 - - - - void glRectf - GLfloat x1 - GLfloat y1 - GLfloat x2 - GLfloat y2 - - - - void glRectfv - const GLfloat *v1 - const GLfloat *v2 - - - - void glRecti - GLint x1 - GLint y1 - GLint x2 - GLint y2 - - - - void glRectiv - const GLint *v1 - const GLint *v2 - - - - void glRects - GLshort x1 - GLshort y1 - GLshort x2 - GLshort y2 - - - - void glRectsv - const GLshort *v1 - const GLshort *v2 - - - - void glRectxOES - GLfixed x1 - GLfixed y1 - GLfixed x2 - GLfixed y2 - - - void glRectxvOES - const GLfixed *v1 - const GLfixed *v2 - - - void glReferencePlaneSGIX - const GLdouble *equation - - - - void glReleaseShaderCompiler - - - GLint glRenderMode - GLenum mode - - - - void glRenderbufferStorage - GLenum target - GLenum internalformat - GLsizei width - GLsizei height - - - - void glRenderbufferStorageEXT - GLenum target - GLenum internalformat - GLsizei width - GLsizei height - - - - - void glRenderbufferStorageMultisample - GLenum target - GLsizei samples - GLenum internalformat - GLsizei width - GLsizei height - - - - void glRenderbufferStorageMultisampleANGLE - GLenum target - GLsizei samples - GLenum internalformat - GLsizei width - GLsizei height - - - void glRenderbufferStorageMultisampleAPPLE - GLenum target - GLsizei samples - GLenum internalformat - GLsizei width - GLsizei height - - - void glRenderbufferStorageMultisampleCoverageNV - GLenum target - GLsizei coverageSamples - GLsizei colorSamples - GLenum internalformat - GLsizei width - GLsizei height - - - void glRenderbufferStorageMultisampleEXT - GLenum target - GLsizei samples - GLenum internalformat - GLsizei width - GLsizei height - - - - - void glRenderbufferStorageMultisampleIMG - GLenum target - GLsizei samples - GLenum internalformat - GLsizei width - GLsizei height - - - void glRenderbufferStorageMultisampleNV - GLenum target - GLsizei samples - GLenum internalformat - GLsizei width - GLsizei height - - - - void glRenderbufferStorageOES - GLenum target - GLenum internalformat - GLsizei width - GLsizei height - - - void glReplacementCodePointerSUN - GLenum type - GLsizei stride - const void **pointer - - - void glReplacementCodeubSUN - GLubyte code - - - void glReplacementCodeubvSUN - const GLubyte *code - - - void glReplacementCodeuiColor3fVertex3fSUN - GLuint rc - GLfloat r - GLfloat g - GLfloat b - GLfloat x - GLfloat y - GLfloat z - - - void glReplacementCodeuiColor3fVertex3fvSUN - const GLuint *rc - const GLfloat *c - const GLfloat *v - - - void glReplacementCodeuiColor4fNormal3fVertex3fSUN - GLuint rc - GLfloat r - GLfloat g - GLfloat b - GLfloat a - GLfloat nx - GLfloat ny - GLfloat nz - GLfloat x - GLfloat y - GLfloat z - - - void glReplacementCodeuiColor4fNormal3fVertex3fvSUN - const GLuint *rc - const GLfloat *c - const GLfloat *n - const GLfloat *v - - - void glReplacementCodeuiColor4ubVertex3fSUN - GLuint rc - GLubyte r - GLubyte g - GLubyte b - GLubyte a - GLfloat x - GLfloat y - GLfloat z - - - void glReplacementCodeuiColor4ubVertex3fvSUN - const GLuint *rc - const GLubyte *c - const GLfloat *v - - - void glReplacementCodeuiNormal3fVertex3fSUN - GLuint rc - GLfloat nx - GLfloat ny - GLfloat nz - GLfloat x - GLfloat y - GLfloat z - - - void glReplacementCodeuiNormal3fVertex3fvSUN - const GLuint *rc - const GLfloat *n - const GLfloat *v - - - void glReplacementCodeuiSUN - GLuint code - - - void glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN - GLuint rc - GLfloat s - GLfloat t - GLfloat r - GLfloat g - GLfloat b - GLfloat a - GLfloat nx - GLfloat ny - GLfloat nz - GLfloat x - GLfloat y - GLfloat z - - - void glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN - const GLuint *rc - const GLfloat *tc - const GLfloat *c - const GLfloat *n - const GLfloat *v - - - void glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN - GLuint rc - GLfloat s - GLfloat t - GLfloat nx - GLfloat ny - GLfloat nz - GLfloat x - GLfloat y - GLfloat z - - - void glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN - const GLuint *rc - const GLfloat *tc - const GLfloat *n - const GLfloat *v - - - void glReplacementCodeuiTexCoord2fVertex3fSUN - GLuint rc - GLfloat s - GLfloat t - GLfloat x - GLfloat y - GLfloat z - - - void glReplacementCodeuiTexCoord2fVertex3fvSUN - const GLuint *rc - const GLfloat *tc - const GLfloat *v - - - void glReplacementCodeuiVertex3fSUN - GLuint rc - GLfloat x - GLfloat y - GLfloat z - - - void glReplacementCodeuiVertex3fvSUN - const GLuint *rc - const GLfloat *v - - - void glReplacementCodeuivSUN - const GLuint *code - - - void glReplacementCodeusSUN - GLushort code - - - void glReplacementCodeusvSUN - const GLushort *code - - - void glRequestResidentProgramsNV - GLsizei n - const GLuint *programs - - - - void glResetHistogram - GLenum target - - - - void glResetHistogramEXT - GLenum target - - - - - void glResetMinmax - GLenum target - - - - void glResetMinmaxEXT - GLenum target - - - - - void glResizeBuffersMESA - - - void glResolveMultisampleFramebufferAPPLE - - - void glResumeTransformFeedback - - - void glResumeTransformFeedbackNV - - - - void glRotated - GLdouble angle - GLdouble x - GLdouble y - GLdouble z - - - - void glRotatef - GLfloat angle - GLfloat x - GLfloat y - GLfloat z - - - - void glRotatex - GLfixed angle - GLfixed x - GLfixed y - GLfixed z - - - void glRotatexOES - GLfixed angle - GLfixed x - GLfixed y - GLfixed z - - - void glSampleCoverage - GLfloat value - GLboolean invert - - - - void glSampleCoverageARB - GLfloat value - GLboolean invert - - - - void glSampleCoverageOES - GLfixed value - GLboolean invert - - - void glSampleCoveragex - GLclampx value - GLboolean invert - - - void glSampleCoveragexOES - GLclampx value - GLboolean invert - - - void glSampleMapATI - GLuint dst - GLuint interp - GLenum swizzle - - - void glSampleMaskEXT - GLclampf value - GLboolean invert - - - void glSampleMaskIndexedNV - GLuint index - GLbitfield mask - - - void glSampleMaskSGIS - GLclampf value - GLboolean invert - - - - - void glSampleMaski - GLuint maskNumber - GLbitfield mask - - - void glSamplePatternEXT - GLenum pattern - - - void glSamplePatternSGIS - GLenum pattern - - - - - void glSamplerParameterIiv - GLuint sampler - GLenum pname - const GLint *param - - - void glSamplerParameterIivEXT - GLuint sampler - GLenum pname - const GLint *param - - - - void glSamplerParameterIuiv - GLuint sampler - GLenum pname - const GLuint *param - - - void glSamplerParameterIuivEXT - GLuint sampler - GLenum pname - const GLuint *param - - - - void glSamplerParameterf - GLuint sampler - GLenum pname - GLfloat param - - - void glSamplerParameterfv - GLuint sampler - GLenum pname - const GLfloat *param - - - void glSamplerParameteri - GLuint sampler - GLenum pname - GLint param - - - void glSamplerParameteriv - GLuint sampler - GLenum pname - const GLint *param - - - void glScaled - GLdouble x - GLdouble y - GLdouble z - - - - void glScalef - GLfloat x - GLfloat y - GLfloat z - - - - void glScalex - GLfixed x - GLfixed y - GLfixed z - - - void glScalexOES - GLfixed x - GLfixed y - GLfixed z - - - void glScissor - GLint x - GLint y - GLsizei width - GLsizei height - - - - void glScissorArrayv - GLuint first - GLsizei count - const GLint *v - - - void glScissorIndexed - GLuint index - GLint left - GLint bottom - GLsizei width - GLsizei height - - - void glScissorIndexedv - GLuint index - const GLint *v - - - void glSecondaryColor3b - GLbyte red - GLbyte green - GLbyte blue - - - - void glSecondaryColor3bEXT - GLbyte red - GLbyte green - GLbyte blue - - - - - void glSecondaryColor3bv - const GLbyte *v - - - - void glSecondaryColor3bvEXT - const GLbyte *v - - - - - void glSecondaryColor3d - GLdouble red - GLdouble green - GLdouble blue - - - - void glSecondaryColor3dEXT - GLdouble red - GLdouble green - GLdouble blue - - - - - void glSecondaryColor3dv - const GLdouble *v - - - - void glSecondaryColor3dvEXT - const GLdouble *v - - - - - void glSecondaryColor3f - GLfloat red - GLfloat green - GLfloat blue - - - - void glSecondaryColor3fEXT - GLfloat red - GLfloat green - GLfloat blue - - - - - void glSecondaryColor3fv - const GLfloat *v - - - - void glSecondaryColor3fvEXT - const GLfloat *v - - - - - void glSecondaryColor3hNV - GLhalfNV red - GLhalfNV green - GLhalfNV blue - - - - void glSecondaryColor3hvNV - const GLhalfNV *v - - - - void glSecondaryColor3i - GLint red - GLint green - GLint blue - - - - void glSecondaryColor3iEXT - GLint red - GLint green - GLint blue - - - - - void glSecondaryColor3iv - const GLint *v - - - - void glSecondaryColor3ivEXT - const GLint *v - - - - - void glSecondaryColor3s - GLshort red - GLshort green - GLshort blue - - - - void glSecondaryColor3sEXT - GLshort red - GLshort green - GLshort blue - - - - - void glSecondaryColor3sv - const GLshort *v - - - - void glSecondaryColor3svEXT - const GLshort *v - - - - - void glSecondaryColor3ub - GLubyte red - GLubyte green - GLubyte blue - - - - void glSecondaryColor3ubEXT - GLubyte red - GLubyte green - GLubyte blue - - - - - void glSecondaryColor3ubv - const GLubyte *v - - - - void glSecondaryColor3ubvEXT - const GLubyte *v - - - - - void glSecondaryColor3ui - GLuint red - GLuint green - GLuint blue - - - - void glSecondaryColor3uiEXT - GLuint red - GLuint green - GLuint blue - - - - - void glSecondaryColor3uiv - const GLuint *v - - - - void glSecondaryColor3uivEXT - const GLuint *v - - - - - void glSecondaryColor3us - GLushort red - GLushort green - GLushort blue - - - - void glSecondaryColor3usEXT - GLushort red - GLushort green - GLushort blue - - - - - void glSecondaryColor3usv - const GLushort *v - - - - void glSecondaryColor3usvEXT - const GLushort *v - - - - - void glSecondaryColorFormatNV - GLint size - GLenum type - GLsizei stride - - - void glSecondaryColorP3ui - GLenum type - GLuint color - - - void glSecondaryColorP3uiv - GLenum type - const GLuint *color - - - void glSecondaryColorPointer - GLint size - GLenum type - GLsizei stride - const void *pointer - - - void glSecondaryColorPointerEXT - GLint size - GLenum type - GLsizei stride - const void *pointer - - - - void glSecondaryColorPointerListIBM - GLint size - GLenum type - GLint stride - const void **pointer - GLint ptrstride - - - void glSelectBuffer - GLsizei size - GLuint *buffer - - - - void glSelectPerfMonitorCountersAMD - GLuint monitor - GLboolean enable - GLuint group - GLint numCounters - GLuint *counterList - - - void glSeparableFilter2D - GLenum target - GLenum internalformat - GLsizei width - GLsizei height - GLenum format - GLenum type - const void *row - const void *column - - - - - void glSeparableFilter2DEXT - GLenum target - GLenum internalformat - GLsizei width - GLsizei height - GLenum format - GLenum type - const void *row - const void *column - - - - - void glSetFenceAPPLE - GLuint fence - - - void glSetFenceNV - GLuint fence - GLenum condition - - - void glSetFragmentShaderConstantATI - GLuint dst - const GLfloat *value - - - void glSetInvariantEXT - GLuint id - GLenum type - const void *addr - - - void glSetLocalConstantEXT - GLuint id - GLenum type - const void *addr - - - void glSetMultisamplefvAMD - GLenum pname - GLuint index - const GLfloat *val - - - void glShadeModel - GLenum mode - - - - void glShaderBinary - GLsizei count - const GLuint *shaders - GLenum binaryformat - const void *binary - GLsizei length - - - void glShaderOp1EXT - GLenum op - GLuint res - GLuint arg1 - - - void glShaderOp2EXT - GLenum op - GLuint res - GLuint arg1 - GLuint arg2 - - - void glShaderOp3EXT - GLenum op - GLuint res - GLuint arg1 - GLuint arg2 - GLuint arg3 - - - void glShaderSource - GLuint shader - GLsizei count - const GLchar *const*string - const GLint *length - - - void glShaderSourceARB - GLhandleARB shaderObj - GLsizei count - const GLcharARB **string - const GLint *length - - - - void glShaderStorageBlockBinding - GLuint program - GLuint storageBlockIndex - GLuint storageBlockBinding - - - void glSharpenTexFuncSGIS - GLenum target - GLsizei n - const GLfloat *points - - - - void glSpriteParameterfSGIX - GLenum pname - GLfloat param - - - - void glSpriteParameterfvSGIX - GLenum pname - const GLfloat *params - - - - void glSpriteParameteriSGIX - GLenum pname - GLint param - - - - void glSpriteParameterivSGIX - GLenum pname - const GLint *params - - - - void glStartInstrumentsSGIX - - - - void glStartTilingQCOM - GLuint x - GLuint y - GLuint width - GLuint height - GLbitfield preserveMask - - - void glStencilClearTagEXT - GLsizei stencilTagBits - GLuint stencilClearTag - - - - void glStencilFillPathInstancedNV - GLsizei numPaths - GLenum pathNameType - const void *paths - GLuint pathBase - GLenum fillMode - GLuint mask - GLenum transformType - const GLfloat *transformValues - - - void glStencilFillPathNV - GLuint path - GLenum fillMode - GLuint mask - - - void glStencilFunc - GLenum func - GLint ref - GLuint mask - - - - void glStencilFuncSeparate - GLenum face - GLenum func - GLint ref - GLuint mask - - - void glStencilFuncSeparateATI - GLenum frontfunc - GLenum backfunc - GLint ref - GLuint mask - - - void glStencilMask - GLuint mask - - - - void glStencilMaskSeparate - GLenum face - GLuint mask - - - void glStencilOp - GLenum fail - GLenum zfail - GLenum zpass - - - - void glStencilOpSeparate - GLenum face - GLenum sfail - GLenum dpfail - GLenum dppass - - - void glStencilOpSeparateATI - GLenum face - GLenum sfail - GLenum dpfail - GLenum dppass - - - - void glStencilOpValueAMD - GLenum face - GLuint value - - - void glStencilStrokePathInstancedNV - GLsizei numPaths - GLenum pathNameType - const void *paths - GLuint pathBase - GLint reference - GLuint mask - GLenum transformType - const GLfloat *transformValues - - - void glStencilStrokePathNV - GLuint path - GLint reference - GLuint mask - - - void glStencilThenCoverFillPathInstancedNV - GLsizei numPaths - GLenum pathNameType - const void *paths - GLuint pathBase - GLenum fillMode - GLuint mask - GLenum coverMode - GLenum transformType - const GLfloat *transformValues - - - void glStencilThenCoverFillPathNV - GLuint path - GLenum fillMode - GLuint mask - GLenum coverMode - - - void glStencilThenCoverStrokePathInstancedNV - GLsizei numPaths - GLenum pathNameType - const void *paths - GLuint pathBase - GLint reference - GLuint mask - GLenum coverMode - GLenum transformType - const GLfloat *transformValues - - - void glStencilThenCoverStrokePathNV - GLuint path - GLint reference - GLuint mask - GLenum coverMode - - - void glStopInstrumentsSGIX - GLint marker - - - - void glStringMarkerGREMEDY - GLsizei len - const void *string - - - void glSwizzleEXT - GLuint res - GLuint in - GLenum outX - GLenum outY - GLenum outZ - GLenum outW - - - void glSyncTextureINTEL - GLuint texture - - - void glTagSampleBufferSGIX - - - - void glTangent3bEXT - GLbyte tx - GLbyte ty - GLbyte tz - - - - void glTangent3bvEXT - const GLbyte *v - - - void glTangent3dEXT - GLdouble tx - GLdouble ty - GLdouble tz - - - - void glTangent3dvEXT - const GLdouble *v - - - void glTangent3fEXT - GLfloat tx - GLfloat ty - GLfloat tz - - - - void glTangent3fvEXT - const GLfloat *v - - - void glTangent3iEXT - GLint tx - GLint ty - GLint tz - - - - void glTangent3ivEXT - const GLint *v - - - void glTangent3sEXT - GLshort tx - GLshort ty - GLshort tz - - - - void glTangent3svEXT - const GLshort *v - - - void glTangentPointerEXT - GLenum type - GLsizei stride - const void *pointer - - - void glTbufferMask3DFX - GLuint mask - - - void glTessellationFactorAMD - GLfloat factor - - - void glTessellationModeAMD - GLenum mode - - - GLboolean glTestFenceAPPLE - GLuint fence - - - GLboolean glTestFenceNV - GLuint fence - - - - GLboolean glTestObjectAPPLE - GLenum object - GLuint name - - - void glTexBuffer - GLenum target - GLenum internalformat - GLuint buffer - - - void glTexBufferARB - GLenum target - GLenum internalformat - GLuint buffer - - - - void glTexBufferEXT - GLenum target - GLenum internalformat - GLuint buffer - - - - void glTexBufferRange - GLenum target - GLenum internalformat - GLuint buffer - GLintptr offset - GLsizeiptr size - - - void glTexBufferRangeEXT - GLenum target - GLenum internalformat - GLuint buffer - GLintptr offset - GLsizeiptr size - - - - void glTexBumpParameterfvATI - GLenum pname - const GLfloat *param - - - void glTexBumpParameterivATI - GLenum pname - const GLint *param - - - void glTexCoord1bOES - GLbyte s - - - void glTexCoord1bvOES - const GLbyte *coords - - - void glTexCoord1d - GLdouble s - - - - void glTexCoord1dv - const GLdouble *v - - - - void glTexCoord1f - GLfloat s - - - - void glTexCoord1fv - const GLfloat *v - - - - void glTexCoord1hNV - GLhalfNV s - - - - void glTexCoord1hvNV - const GLhalfNV *v - - - - void glTexCoord1i - GLint s - - - - void glTexCoord1iv - const GLint *v - - - - void glTexCoord1s - GLshort s - - - - void glTexCoord1sv - const GLshort *v - - - - void glTexCoord1xOES - GLfixed s - - - void glTexCoord1xvOES - const GLfixed *coords - - - void glTexCoord2bOES - GLbyte s - GLbyte t - - - void glTexCoord2bvOES - const GLbyte *coords - - - void glTexCoord2d - GLdouble s - GLdouble t - - - - void glTexCoord2dv - const GLdouble *v - - - - void glTexCoord2f - GLfloat s - GLfloat t - - - - void glTexCoord2fColor3fVertex3fSUN - GLfloat s - GLfloat t - GLfloat r - GLfloat g - GLfloat b - GLfloat x - GLfloat y - GLfloat z - - - void glTexCoord2fColor3fVertex3fvSUN - const GLfloat *tc - const GLfloat *c - const GLfloat *v - - - void glTexCoord2fColor4fNormal3fVertex3fSUN - GLfloat s - GLfloat t - GLfloat r - GLfloat g - GLfloat b - GLfloat a - GLfloat nx - GLfloat ny - GLfloat nz - GLfloat x - GLfloat y - GLfloat z - - - void glTexCoord2fColor4fNormal3fVertex3fvSUN - const GLfloat *tc - const GLfloat *c - const GLfloat *n - const GLfloat *v - - - void glTexCoord2fColor4ubVertex3fSUN - GLfloat s - GLfloat t - GLubyte r - GLubyte g - GLubyte b - GLubyte a - GLfloat x - GLfloat y - GLfloat z - - - void glTexCoord2fColor4ubVertex3fvSUN - const GLfloat *tc - const GLubyte *c - const GLfloat *v - - - void glTexCoord2fNormal3fVertex3fSUN - GLfloat s - GLfloat t - GLfloat nx - GLfloat ny - GLfloat nz - GLfloat x - GLfloat y - GLfloat z - - - void glTexCoord2fNormal3fVertex3fvSUN - const GLfloat *tc - const GLfloat *n - const GLfloat *v - - - void glTexCoord2fVertex3fSUN - GLfloat s - GLfloat t - GLfloat x - GLfloat y - GLfloat z - - - void glTexCoord2fVertex3fvSUN - const GLfloat *tc - const GLfloat *v - - - void glTexCoord2fv - const GLfloat *v - - - - void glTexCoord2hNV - GLhalfNV s - GLhalfNV t - - - - void glTexCoord2hvNV - const GLhalfNV *v - - - - void glTexCoord2i - GLint s - GLint t - - - - void glTexCoord2iv - const GLint *v - - - - void glTexCoord2s - GLshort s - GLshort t - - - - void glTexCoord2sv - const GLshort *v - - - - void glTexCoord2xOES - GLfixed s - GLfixed t - - - void glTexCoord2xvOES - const GLfixed *coords - - - void glTexCoord3bOES - GLbyte s - GLbyte t - GLbyte r - - - void glTexCoord3bvOES - const GLbyte *coords - - - void glTexCoord3d - GLdouble s - GLdouble t - GLdouble r - - - - void glTexCoord3dv - const GLdouble *v - - - - void glTexCoord3f - GLfloat s - GLfloat t - GLfloat r - - - - void glTexCoord3fv - const GLfloat *v - - - - void glTexCoord3hNV - GLhalfNV s - GLhalfNV t - GLhalfNV r - - - - void glTexCoord3hvNV - const GLhalfNV *v - - - - void glTexCoord3i - GLint s - GLint t - GLint r - - - - void glTexCoord3iv - const GLint *v - - - - void glTexCoord3s - GLshort s - GLshort t - GLshort r - - - - void glTexCoord3sv - const GLshort *v - - - - void glTexCoord3xOES - GLfixed s - GLfixed t - GLfixed r - - - void glTexCoord3xvOES - const GLfixed *coords - - - void glTexCoord4bOES - GLbyte s - GLbyte t - GLbyte r - GLbyte q - - - void glTexCoord4bvOES - const GLbyte *coords - - - void glTexCoord4d - GLdouble s - GLdouble t - GLdouble r - GLdouble q - - - - void glTexCoord4dv - const GLdouble *v - - - - void glTexCoord4f - GLfloat s - GLfloat t - GLfloat r - GLfloat q - - - - void glTexCoord4fColor4fNormal3fVertex4fSUN - GLfloat s - GLfloat t - GLfloat p - GLfloat q - GLfloat r - GLfloat g - GLfloat b - GLfloat a - GLfloat nx - GLfloat ny - GLfloat nz - GLfloat x - GLfloat y - GLfloat z - GLfloat w - - - void glTexCoord4fColor4fNormal3fVertex4fvSUN - const GLfloat *tc - const GLfloat *c - const GLfloat *n - const GLfloat *v - - - void glTexCoord4fVertex4fSUN - GLfloat s - GLfloat t - GLfloat p - GLfloat q - GLfloat x - GLfloat y - GLfloat z - GLfloat w - - - void glTexCoord4fVertex4fvSUN - const GLfloat *tc - const GLfloat *v - - - void glTexCoord4fv - const GLfloat *v - - - - void glTexCoord4hNV - GLhalfNV s - GLhalfNV t - GLhalfNV r - GLhalfNV q - - - - void glTexCoord4hvNV - const GLhalfNV *v - - - - void glTexCoord4i - GLint s - GLint t - GLint r - GLint q - - - - void glTexCoord4iv - const GLint *v - - - - void glTexCoord4s - GLshort s - GLshort t - GLshort r - GLshort q - - - - void glTexCoord4sv - const GLshort *v - - - - void glTexCoord4xOES - GLfixed s - GLfixed t - GLfixed r - GLfixed q - - - void glTexCoord4xvOES - const GLfixed *coords - - - void glTexCoordFormatNV - GLint size - GLenum type - GLsizei stride - - - void glTexCoordP1ui - GLenum type - GLuint coords - - - void glTexCoordP1uiv - GLenum type - const GLuint *coords - - - void glTexCoordP2ui - GLenum type - GLuint coords - - - void glTexCoordP2uiv - GLenum type - const GLuint *coords - - - void glTexCoordP3ui - GLenum type - GLuint coords - - - void glTexCoordP3uiv - GLenum type - const GLuint *coords - - - void glTexCoordP4ui - GLenum type - GLuint coords - - - void glTexCoordP4uiv - GLenum type - const GLuint *coords - - - void glTexCoordPointer - GLint size - GLenum type - GLsizei stride - const void *pointer - - - void glTexCoordPointerEXT - GLint size - GLenum type - GLsizei stride - GLsizei count - const void *pointer - - - void glTexCoordPointerListIBM - GLint size - GLenum type - GLint stride - const void **pointer - GLint ptrstride - - - void glTexCoordPointervINTEL - GLint size - GLenum type - const void **pointer - - - void glTexEnvf - GLenum target - GLenum pname - GLfloat param - - - - void glTexEnvfv - GLenum target - GLenum pname - const GLfloat *params - - - - void glTexEnvi - GLenum target - GLenum pname - GLint param - - - - void glTexEnviv - GLenum target - GLenum pname - const GLint *params - - - - void glTexEnvx - GLenum target - GLenum pname - GLfixed param - - - void glTexEnvxOES - GLenum target - GLenum pname - GLfixed param - - - void glTexEnvxv - GLenum target - GLenum pname - const GLfixed *params - - - void glTexEnvxvOES - GLenum target - GLenum pname - const GLfixed *params - - - void glTexFilterFuncSGIS - GLenum target - GLenum filter - GLsizei n - const GLfloat *weights - - - - void glTexGend - GLenum coord - GLenum pname - GLdouble param - - - - void glTexGendv - GLenum coord - GLenum pname - const GLdouble *params - - - - void glTexGenf - GLenum coord - GLenum pname - GLfloat param - - - - void glTexGenfOES - GLenum coord - GLenum pname - GLfloat param - - - void glTexGenfv - GLenum coord - GLenum pname - const GLfloat *params - - - - void glTexGenfvOES - GLenum coord - GLenum pname - const GLfloat *params - - - void glTexGeni - GLenum coord - GLenum pname - GLint param - - - - void glTexGeniOES - GLenum coord - GLenum pname - GLint param - - - void glTexGeniv - GLenum coord - GLenum pname - const GLint *params - - - - void glTexGenivOES - GLenum coord - GLenum pname - const GLint *params - - - void glTexGenxOES - GLenum coord - GLenum pname - GLfixed param - - - void glTexGenxvOES - GLenum coord - GLenum pname - const GLfixed *params - - - void glTexImage1D - GLenum target - GLint level - GLint internalformat - GLsizei width - GLint border - GLenum format - GLenum type - const void *pixels - - - - - void glTexImage2D - GLenum target - GLint level - GLint internalformat - GLsizei width - GLsizei height - GLint border - GLenum format - GLenum type - const void *pixels - - - - - void glTexImage2DMultisample - GLenum target - GLsizei samples - GLenum internalformat - GLsizei width - GLsizei height - GLboolean fixedsamplelocations - - - void glTexImage2DMultisampleCoverageNV - GLenum target - GLsizei coverageSamples - GLsizei colorSamples - GLint internalFormat - GLsizei width - GLsizei height - GLboolean fixedSampleLocations - - - void glTexImage3D - GLenum target - GLint level - GLint internalformat - GLsizei width - GLsizei height - GLsizei depth - GLint border - GLenum format - GLenum type - const void *pixels - - - - - void glTexImage3DEXT - GLenum target - GLint level - GLenum internalformat - GLsizei width - GLsizei height - GLsizei depth - GLint border - GLenum format - GLenum type - const void *pixels - - - - - void glTexImage3DMultisample - GLenum target - GLsizei samples - GLenum internalformat - GLsizei width - GLsizei height - GLsizei depth - GLboolean fixedsamplelocations - - - void glTexImage3DMultisampleCoverageNV - GLenum target - GLsizei coverageSamples - GLsizei colorSamples - GLint internalFormat - GLsizei width - GLsizei height - GLsizei depth - GLboolean fixedSampleLocations - - - void glTexImage3DOES - GLenum target - GLint level - GLenum internalformat - GLsizei width - GLsizei height - GLsizei depth - GLint border - GLenum format - GLenum type - const void *pixels - - - - void glTexImage4DSGIS - GLenum target - GLint level - GLenum internalformat - GLsizei width - GLsizei height - GLsizei depth - GLsizei size4d - GLint border - GLenum format - GLenum type - const void *pixels - - - - void glTexPageCommitmentARB - GLenum target - GLint level - GLint xoffset - GLint yoffset - GLint zoffset - GLsizei width - GLsizei height - GLsizei depth - GLboolean resident - - - void glTexParameterIiv - GLenum target - GLenum pname - const GLint *params - - - - void glTexParameterIivEXT - GLenum target - GLenum pname - const GLint *params - - - - void glTexParameterIuiv - GLenum target - GLenum pname - const GLuint *params - - - - void glTexParameterIuivEXT - GLenum target - GLenum pname - const GLuint *params - - - - void glTexParameterf - GLenum target - GLenum pname - GLfloat param - - - - void glTexParameterfv - GLenum target - GLenum pname - const GLfloat *params - - - - void glTexParameteri - GLenum target - GLenum pname - GLint param - - - - void glTexParameteriv - GLenum target - GLenum pname - const GLint *params - - - - void glTexParameterx - GLenum target - GLenum pname - GLfixed param - - - void glTexParameterxOES - GLenum target - GLenum pname - GLfixed param - - - void glTexParameterxv - GLenum target - GLenum pname - const GLfixed *params - - - void glTexParameterxvOES - GLenum target - GLenum pname - const GLfixed *params - - - void glTexRenderbufferNV - GLenum target - GLuint renderbuffer - - - void glTexStorage1D - GLenum target - GLsizei levels - GLenum internalformat - GLsizei width - - - void glTexStorage1DEXT - GLenum target - GLsizei levels - GLenum internalformat - GLsizei width - - - - void glTexStorage2D - GLenum target - GLsizei levels - GLenum internalformat - GLsizei width - GLsizei height - - - void glTexStorage2DEXT - GLenum target - GLsizei levels - GLenum internalformat - GLsizei width - GLsizei height - - - - void glTexStorage2DMultisample - GLenum target - GLsizei samples - GLenum internalformat - GLsizei width - GLsizei height - GLboolean fixedsamplelocations - - - void glTexStorage3D - GLenum target - GLsizei levels - GLenum internalformat - GLsizei width - GLsizei height - GLsizei depth - - - void glTexStorage3DEXT - GLenum target - GLsizei levels - GLenum internalformat - GLsizei width - GLsizei height - GLsizei depth - - - - void glTexStorage3DMultisample - GLenum target - GLsizei samples - GLenum internalformat - GLsizei width - GLsizei height - GLsizei depth - GLboolean fixedsamplelocations - - - void glTexStorage3DMultisampleOES - GLenum target - GLsizei samples - GLenum internalformat - GLsizei width - GLsizei height - GLsizei depth - GLboolean fixedsamplelocations - - - - void glTexStorageSparseAMD - GLenum target - GLenum internalFormat - GLsizei width - GLsizei height - GLsizei depth - GLsizei layers - GLbitfield flags - - - void glTexSubImage1D - GLenum target - GLint level - GLint xoffset - GLsizei width - GLenum format - GLenum type - const void *pixels - - - - - void glTexSubImage1DEXT - GLenum target - GLint level - GLint xoffset - GLsizei width - GLenum format - GLenum type - const void *pixels - - - - - void glTexSubImage2D - GLenum target - GLint level - GLint xoffset - GLint yoffset - GLsizei width - GLsizei height - GLenum format - GLenum type - const void *pixels - - - - - void glTexSubImage2DEXT - GLenum target - GLint level - GLint xoffset - GLint yoffset - GLsizei width - GLsizei height - GLenum format - GLenum type - const void *pixels - - - - - void glTexSubImage3D - GLenum target - GLint level - GLint xoffset - GLint yoffset - GLint zoffset - GLsizei width - GLsizei height - GLsizei depth - GLenum format - GLenum type - const void *pixels - - - - - void glTexSubImage3DEXT - GLenum target - GLint level - GLint xoffset - GLint yoffset - GLint zoffset - GLsizei width - GLsizei height - GLsizei depth - GLenum format - GLenum type - const void *pixels - - - - - void glTexSubImage3DOES - GLenum target - GLint level - GLint xoffset - GLint yoffset - GLint zoffset - GLsizei width - GLsizei height - GLsizei depth - GLenum format - GLenum type - const void *pixels - - - - void glTexSubImage4DSGIS - GLenum target - GLint level - GLint xoffset - GLint yoffset - GLint zoffset - GLint woffset - GLsizei width - GLsizei height - GLsizei depth - GLsizei size4d - GLenum format - GLenum type - const void *pixels - - - - void glTextureBarrier - - - void glTextureBarrierNV - - - - void glTextureBuffer - GLuint texture - GLenum internalformat - GLuint buffer - - - void glTextureBufferEXT - GLuint texture - GLenum target - GLenum internalformat - GLuint buffer - - - void glTextureBufferRange - GLuint texture - GLenum internalformat - GLuint buffer - GLintptr offset - GLsizei size - - - void glTextureBufferRangeEXT - GLuint texture - GLenum target - GLenum internalformat - GLuint buffer - GLintptr offset - GLsizeiptr size - - - void glTextureColorMaskSGIS - GLboolean red - GLboolean green - GLboolean blue - GLboolean alpha - - - - void glTextureImage1DEXT - GLuint texture - GLenum target - GLint level - GLint internalformat - GLsizei width - GLint border - GLenum format - GLenum type - const void *pixels - - - void glTextureImage2DEXT - GLuint texture - GLenum target - GLint level - GLint internalformat - GLsizei width - GLsizei height - GLint border - GLenum format - GLenum type - const void *pixels - - - void glTextureImage2DMultisampleCoverageNV - GLuint texture - GLenum target - GLsizei coverageSamples - GLsizei colorSamples - GLint internalFormat - GLsizei width - GLsizei height - GLboolean fixedSampleLocations - - - void glTextureImage2DMultisampleNV - GLuint texture - GLenum target - GLsizei samples - GLint internalFormat - GLsizei width - GLsizei height - GLboolean fixedSampleLocations - - - void glTextureImage3DEXT - GLuint texture - GLenum target - GLint level - GLint internalformat - GLsizei width - GLsizei height - GLsizei depth - GLint border - GLenum format - GLenum type - const void *pixels - - - void glTextureImage3DMultisampleCoverageNV - GLuint texture - GLenum target - GLsizei coverageSamples - GLsizei colorSamples - GLint internalFormat - GLsizei width - GLsizei height - GLsizei depth - GLboolean fixedSampleLocations - - - void glTextureImage3DMultisampleNV - GLuint texture - GLenum target - GLsizei samples - GLint internalFormat - GLsizei width - GLsizei height - GLsizei depth - GLboolean fixedSampleLocations - - - void glTextureLightEXT - GLenum pname - - - void glTextureMaterialEXT - GLenum face - GLenum mode - - - void glTextureNormalEXT - GLenum mode - - - void glTexturePageCommitmentEXT - GLuint texture - GLint level - GLint xoffset - GLint yoffset - GLint zoffset - GLsizei width - GLsizei height - GLsizei depth - GLboolean resident - - - void glTextureParameterIiv - GLuint texture - GLenum pname - const GLint *params - - - void glTextureParameterIivEXT - GLuint texture - GLenum target - GLenum pname - const GLint *params - - - void glTextureParameterIuiv - GLuint texture - GLenum pname - const GLuint *params - - - void glTextureParameterIuivEXT - GLuint texture - GLenum target - GLenum pname - const GLuint *params - - - void glTextureParameterf - GLuint texture - GLenum pname - GLfloat param - - - void glTextureParameterfEXT - GLuint texture - GLenum target - GLenum pname - GLfloat param - - - - void glTextureParameterfv - GLuint texture - GLenum pname - const GLfloat *param - - - void glTextureParameterfvEXT - GLuint texture - GLenum target - GLenum pname - const GLfloat *params - - - void glTextureParameteri - GLuint texture - GLenum pname - GLint param - - - void glTextureParameteriEXT - GLuint texture - GLenum target - GLenum pname - GLint param - - - - void glTextureParameteriv - GLuint texture - GLenum pname - const GLint *param - - - void glTextureParameterivEXT - GLuint texture - GLenum target - GLenum pname - const GLint *params - - - void glTextureRangeAPPLE - GLenum target - GLsizei length - const void *pointer - - - void glTextureRenderbufferEXT - GLuint texture - GLenum target - GLuint renderbuffer - - - void glTextureStorage1D - GLuint texture - GLsizei levels - GLenum internalformat - GLsizei width - - - void glTextureStorage1DEXT - GLuint texture - GLenum target - GLsizei levels - GLenum internalformat - GLsizei width - - - void glTextureStorage2D - GLuint texture - GLsizei levels - GLenum internalformat - GLsizei width - GLsizei height - - - void glTextureStorage2DEXT - GLuint texture - GLenum target - GLsizei levels - GLenum internalformat - GLsizei width - GLsizei height - - - void glTextureStorage2DMultisample - GLuint texture - GLsizei samples - GLenum internalformat - GLsizei width - GLsizei height - GLboolean fixedsamplelocations - - - void glTextureStorage2DMultisampleEXT - GLuint texture - GLenum target - GLsizei samples - GLenum internalformat - GLsizei width - GLsizei height - GLboolean fixedsamplelocations - - - void glTextureStorage3D - GLuint texture - GLsizei levels - GLenum internalformat - GLsizei width - GLsizei height - GLsizei depth - - - void glTextureStorage3DEXT - GLuint texture - GLenum target - GLsizei levels - GLenum internalformat - GLsizei width - GLsizei height - GLsizei depth - - - void glTextureStorage3DMultisample - GLuint texture - GLsizei samples - GLenum internalformat - GLsizei width - GLsizei height - GLsizei depth - GLboolean fixedsamplelocations - - - void glTextureStorage3DMultisampleEXT - GLuint texture - GLenum target - GLsizei samples - GLenum internalformat - GLsizei width - GLsizei height - GLsizei depth - GLboolean fixedsamplelocations - - - void glTextureStorageSparseAMD - GLuint texture - GLenum target - GLenum internalFormat - GLsizei width - GLsizei height - GLsizei depth - GLsizei layers - GLbitfield flags - - - void glTextureSubImage1D - GLuint texture - GLint level - GLint xoffset - GLsizei width - GLenum format - GLenum type - const void *pixels - - - void glTextureSubImage1DEXT - GLuint texture - GLenum target - GLint level - GLint xoffset - GLsizei width - GLenum format - GLenum type - const void *pixels - - - void glTextureSubImage2D - GLuint texture - GLint level - GLint xoffset - GLint yoffset - GLsizei width - GLsizei height - GLenum format - GLenum type - const void *pixels - - - void glTextureSubImage2DEXT - GLuint texture - GLenum target - GLint level - GLint xoffset - GLint yoffset - GLsizei width - GLsizei height - GLenum format - GLenum type - const void *pixels - - - void glTextureSubImage3D - GLuint texture - GLint level - GLint xoffset - GLint yoffset - GLint zoffset - GLsizei width - GLsizei height - GLsizei depth - GLenum format - GLenum type - const void *pixels - - - void glTextureSubImage3DEXT - GLuint texture - GLenum target - GLint level - GLint xoffset - GLint yoffset - GLint zoffset - GLsizei width - GLsizei height - GLsizei depth - GLenum format - GLenum type - const void *pixels - - - void glTextureView - GLuint texture - GLenum target - GLuint origtexture - GLenum internalformat - GLuint minlevel - GLuint numlevels - GLuint minlayer - GLuint numlayers - - - void glTextureViewEXT - GLuint texture - GLenum target - GLuint origtexture - GLenum internalformat - GLuint minlevel - GLuint numlevels - GLuint minlayer - GLuint numlayers - - - - void glTrackMatrixNV - GLenum target - GLuint address - GLenum matrix - GLenum transform - - - - void glTransformFeedbackAttribsNV - GLsizei count - const GLint *attribs - GLenum bufferMode - - - void glTransformFeedbackBufferBase - GLuint xfb - GLuint index - GLuint buffer - - - void glTransformFeedbackBufferRange - GLuint xfb - GLuint index - GLuint buffer - GLintptr offset - GLsizei size - - - void glTransformFeedbackStreamAttribsNV - GLsizei count - const GLint *attribs - GLsizei nbuffers - const GLint *bufstreams - GLenum bufferMode - - - void glTransformFeedbackVaryings - GLuint program - GLsizei count - const GLchar *const*varyings - GLenum bufferMode - - - void glTransformFeedbackVaryingsEXT - GLuint program - GLsizei count - const GLchar *const*varyings - GLenum bufferMode - - - - void glTransformFeedbackVaryingsNV - GLuint program - GLsizei count - const GLint *locations - GLenum bufferMode - - - void glTransformPathNV - GLuint resultPath - GLuint srcPath - GLenum transformType - const GLfloat *transformValues - - - void glTranslated - GLdouble x - GLdouble y - GLdouble z - - - - void glTranslatef - GLfloat x - GLfloat y - GLfloat z - - - - void glTranslatex - GLfixed x - GLfixed y - GLfixed z - - - void glTranslatexOES - GLfixed x - GLfixed y - GLfixed z - - - void glUniform1d - GLint location - GLdouble x - - - void glUniform1dv - GLint location - GLsizei count - const GLdouble *value - - - void glUniform1f - GLint location - GLfloat v0 - - - void glUniform1fARB - GLint location - GLfloat v0 - - - - void glUniform1fv - GLint location - GLsizei count - const GLfloat *value - - - void glUniform1fvARB - GLint location - GLsizei count - const GLfloat *value - - - - void glUniform1i - GLint location - GLint v0 - - - void glUniform1i64NV - GLint location - GLint64EXT x - - - void glUniform1i64vNV - GLint location - GLsizei count - const GLint64EXT *value - - - void glUniform1iARB - GLint location - GLint v0 - - - - void glUniform1iv - GLint location - GLsizei count - const GLint *value - - - void glUniform1ivARB - GLint location - GLsizei count - const GLint *value - - - - void glUniform1ui - GLint location - GLuint v0 - - - void glUniform1ui64NV - GLint location - GLuint64EXT x - - - void glUniform1ui64vNV - GLint location - GLsizei count - const GLuint64EXT *value - - - void glUniform1uiEXT - GLint location - GLuint v0 - - - - void glUniform1uiv - GLint location - GLsizei count - const GLuint *value - - - void glUniform1uivEXT - GLint location - GLsizei count - const GLuint *value - - - - void glUniform2d - GLint location - GLdouble x - GLdouble y - - - void glUniform2dv - GLint location - GLsizei count - const GLdouble *value - - - void glUniform2f - GLint location - GLfloat v0 - GLfloat v1 - - - void glUniform2fARB - GLint location - GLfloat v0 - GLfloat v1 - - - - void glUniform2fv - GLint location - GLsizei count - const GLfloat *value - - - void glUniform2fvARB - GLint location - GLsizei count - const GLfloat *value - - - - void glUniform2i - GLint location - GLint v0 - GLint v1 - - - void glUniform2i64NV - GLint location - GLint64EXT x - GLint64EXT y - - - void glUniform2i64vNV - GLint location - GLsizei count - const GLint64EXT *value - - - void glUniform2iARB - GLint location - GLint v0 - GLint v1 - - - - void glUniform2iv - GLint location - GLsizei count - const GLint *value - - - void glUniform2ivARB - GLint location - GLsizei count - const GLint *value - - - - void glUniform2ui - GLint location - GLuint v0 - GLuint v1 - - - void glUniform2ui64NV - GLint location - GLuint64EXT x - GLuint64EXT y - - - void glUniform2ui64vNV - GLint location - GLsizei count - const GLuint64EXT *value - - - void glUniform2uiEXT - GLint location - GLuint v0 - GLuint v1 - - - - void glUniform2uiv - GLint location - GLsizei count - const GLuint *value - - - void glUniform2uivEXT - GLint location - GLsizei count - const GLuint *value - - - - void glUniform3d - GLint location - GLdouble x - GLdouble y - GLdouble z - - - void glUniform3dv - GLint location - GLsizei count - const GLdouble *value - - - void glUniform3f - GLint location - GLfloat v0 - GLfloat v1 - GLfloat v2 - - - void glUniform3fARB - GLint location - GLfloat v0 - GLfloat v1 - GLfloat v2 - - - - void glUniform3fv - GLint location - GLsizei count - const GLfloat *value - - - void glUniform3fvARB - GLint location - GLsizei count - const GLfloat *value - - - - void glUniform3i - GLint location - GLint v0 - GLint v1 - GLint v2 - - - void glUniform3i64NV - GLint location - GLint64EXT x - GLint64EXT y - GLint64EXT z - - - void glUniform3i64vNV - GLint location - GLsizei count - const GLint64EXT *value - - - void glUniform3iARB - GLint location - GLint v0 - GLint v1 - GLint v2 - - - - void glUniform3iv - GLint location - GLsizei count - const GLint *value - - - void glUniform3ivARB - GLint location - GLsizei count - const GLint *value - - - - void glUniform3ui - GLint location - GLuint v0 - GLuint v1 - GLuint v2 - - - void glUniform3ui64NV - GLint location - GLuint64EXT x - GLuint64EXT y - GLuint64EXT z - - - void glUniform3ui64vNV - GLint location - GLsizei count - const GLuint64EXT *value - - - void glUniform3uiEXT - GLint location - GLuint v0 - GLuint v1 - GLuint v2 - - - - void glUniform3uiv - GLint location - GLsizei count - const GLuint *value - - - void glUniform3uivEXT - GLint location - GLsizei count - const GLuint *value - - - - void glUniform4d - GLint location - GLdouble x - GLdouble y - GLdouble z - GLdouble w - - - void glUniform4dv - GLint location - GLsizei count - const GLdouble *value - - - void glUniform4f - GLint location - GLfloat v0 - GLfloat v1 - GLfloat v2 - GLfloat v3 - - - void glUniform4fARB - GLint location - GLfloat v0 - GLfloat v1 - GLfloat v2 - GLfloat v3 - - - - void glUniform4fv - GLint location - GLsizei count - const GLfloat *value - - - void glUniform4fvARB - GLint location - GLsizei count - const GLfloat *value - - - - void glUniform4i - GLint location - GLint v0 - GLint v1 - GLint v2 - GLint v3 - - - void glUniform4i64NV - GLint location - GLint64EXT x - GLint64EXT y - GLint64EXT z - GLint64EXT w - - - void glUniform4i64vNV - GLint location - GLsizei count - const GLint64EXT *value - - - void glUniform4iARB - GLint location - GLint v0 - GLint v1 - GLint v2 - GLint v3 - - - - void glUniform4iv - GLint location - GLsizei count - const GLint *value - - - void glUniform4ivARB - GLint location - GLsizei count - const GLint *value - - - - void glUniform4ui - GLint location - GLuint v0 - GLuint v1 - GLuint v2 - GLuint v3 - - - void glUniform4ui64NV - GLint location - GLuint64EXT x - GLuint64EXT y - GLuint64EXT z - GLuint64EXT w - - - void glUniform4ui64vNV - GLint location - GLsizei count - const GLuint64EXT *value - - - void glUniform4uiEXT - GLint location - GLuint v0 - GLuint v1 - GLuint v2 - GLuint v3 - - - - void glUniform4uiv - GLint location - GLsizei count - const GLuint *value - - - void glUniform4uivEXT - GLint location - GLsizei count - const GLuint *value - - - - void glUniformBlockBinding - GLuint program - GLuint uniformBlockIndex - GLuint uniformBlockBinding - - - void glUniformBufferEXT - GLuint program - GLint location - GLuint buffer - - - void glUniformHandleui64ARB - GLint location - GLuint64 value - - - void glUniformHandleui64NV - GLint location - GLuint64 value - - - void glUniformHandleui64vARB - GLint location - GLsizei count - const GLuint64 *value - - - void glUniformHandleui64vNV - GLint location - GLsizei count - const GLuint64 *value - - - void glUniformMatrix2dv - GLint location - GLsizei count - GLboolean transpose - const GLdouble *value - - - void glUniformMatrix2fv - GLint location - GLsizei count - GLboolean transpose - const GLfloat *value - - - void glUniformMatrix2fvARB - GLint location - GLsizei count - GLboolean transpose - const GLfloat *value - - - - void glUniformMatrix2x3dv - GLint location - GLsizei count - GLboolean transpose - const GLdouble *value - - - void glUniformMatrix2x3fv - GLint location - GLsizei count - GLboolean transpose - const GLfloat *value - - - - void glUniformMatrix2x3fvNV - GLint location - GLsizei count - GLboolean transpose - const GLfloat *value - - - - void glUniformMatrix2x4dv - GLint location - GLsizei count - GLboolean transpose - const GLdouble *value - - - void glUniformMatrix2x4fv - GLint location - GLsizei count - GLboolean transpose - const GLfloat *value - - - - void glUniformMatrix2x4fvNV - GLint location - GLsizei count - GLboolean transpose - const GLfloat *value - - - - void glUniformMatrix3dv - GLint location - GLsizei count - GLboolean transpose - const GLdouble *value - - - void glUniformMatrix3fv - GLint location - GLsizei count - GLboolean transpose - const GLfloat *value - - - void glUniformMatrix3fvARB - GLint location - GLsizei count - GLboolean transpose - const GLfloat *value - - - - void glUniformMatrix3x2dv - GLint location - GLsizei count - GLboolean transpose - const GLdouble *value - - - void glUniformMatrix3x2fv - GLint location - GLsizei count - GLboolean transpose - const GLfloat *value - - - - void glUniformMatrix3x2fvNV - GLint location - GLsizei count - GLboolean transpose - const GLfloat *value - - - - void glUniformMatrix3x4dv - GLint location - GLsizei count - GLboolean transpose - const GLdouble *value - - - void glUniformMatrix3x4fv - GLint location - GLsizei count - GLboolean transpose - const GLfloat *value - - - - void glUniformMatrix3x4fvNV - GLint location - GLsizei count - GLboolean transpose - const GLfloat *value - - - - void glUniformMatrix4dv - GLint location - GLsizei count - GLboolean transpose - const GLdouble *value - - - void glUniformMatrix4fv - GLint location - GLsizei count - GLboolean transpose - const GLfloat *value - - - void glUniformMatrix4fvARB - GLint location - GLsizei count - GLboolean transpose - const GLfloat *value - - - - void glUniformMatrix4x2dv - GLint location - GLsizei count - GLboolean transpose - const GLdouble *value - - - void glUniformMatrix4x2fv - GLint location - GLsizei count - GLboolean transpose - const GLfloat *value - - - - void glUniformMatrix4x2fvNV - GLint location - GLsizei count - GLboolean transpose - const GLfloat *value - - - - void glUniformMatrix4x3dv - GLint location - GLsizei count - GLboolean transpose - const GLdouble *value - - - void glUniformMatrix4x3fv - GLint location - GLsizei count - GLboolean transpose - const GLfloat *value - - - - void glUniformMatrix4x3fvNV - GLint location - GLsizei count - GLboolean transpose - const GLfloat *value - - - - void glUniformSubroutinesuiv - GLenum shadertype - GLsizei count - const GLuint *indices - - - void glUniformui64NV - GLint location - GLuint64EXT value - - - void glUniformui64vNV - GLint location - GLsizei count - const GLuint64EXT *value - - - void glUnlockArraysEXT - - - GLboolean glUnmapBuffer - GLenum target - - - GLboolean glUnmapBufferARB - GLenum target - - - - GLboolean glUnmapBufferOES - GLenum target - - - - GLboolean glUnmapNamedBuffer - GLuint buffer - - - GLboolean glUnmapNamedBufferEXT - GLuint buffer - - - void glUnmapObjectBufferATI - GLuint buffer - - - void glUnmapTexture2DINTEL - GLuint texture - GLint level - - - void glUpdateObjectBufferATI - GLuint buffer - GLuint offset - GLsizei size - const void *pointer - GLenum preserve - - - void glUseProgram - GLuint program - - - void glUseProgramObjectARB - GLhandleARB programObj - - - - void glUseProgramStages - GLuint pipeline - GLbitfield stages - GLuint program - - - void glUseProgramStagesEXT - GLuint pipeline - GLbitfield stages - GLuint program - - - void glUseShaderProgramEXT - GLenum type - GLuint program - - - void glVDPAUFiniNV - - - void glVDPAUGetSurfaceivNV - GLvdpauSurfaceNV surface - GLenum pname - GLsizei bufSize - GLsizei *length - GLint *values - - - void glVDPAUInitNV - const void *vdpDevice - const void *getProcAddress - - - GLboolean glVDPAUIsSurfaceNV - GLvdpauSurfaceNV surface - - - void glVDPAUMapSurfacesNV - GLsizei numSurfaces - const GLvdpauSurfaceNV *surfaces - - - GLvdpauSurfaceNV glVDPAURegisterOutputSurfaceNV - const void *vdpSurface - GLenum target - GLsizei numTextureNames - const GLuint *textureNames - - - GLvdpauSurfaceNV glVDPAURegisterVideoSurfaceNV - const void *vdpSurface - GLenum target - GLsizei numTextureNames - const GLuint *textureNames - - - void glVDPAUSurfaceAccessNV - GLvdpauSurfaceNV surface - GLenum access - - - void glVDPAUUnmapSurfacesNV - GLsizei numSurface - const GLvdpauSurfaceNV *surfaces - - - void glVDPAUUnregisterSurfaceNV - GLvdpauSurfaceNV surface - - - void glValidateProgram - GLuint program - - - void glValidateProgramARB - GLhandleARB programObj - - - - void glValidateProgramPipeline - GLuint pipeline - - - void glValidateProgramPipelineEXT - GLuint pipeline - - - void glVariantArrayObjectATI - GLuint id - GLenum type - GLsizei stride - GLuint buffer - GLuint offset - - - void glVariantPointerEXT - GLuint id - GLenum type - GLuint stride - const void *addr - - - void glVariantbvEXT - GLuint id - const GLbyte *addr - - - void glVariantdvEXT - GLuint id - const GLdouble *addr - - - void glVariantfvEXT - GLuint id - const GLfloat *addr - - - void glVariantivEXT - GLuint id - const GLint *addr - - - void glVariantsvEXT - GLuint id - const GLshort *addr - - - void glVariantubvEXT - GLuint id - const GLubyte *addr - - - void glVariantuivEXT - GLuint id - const GLuint *addr - - - void glVariantusvEXT - GLuint id - const GLushort *addr - - - void glVertex2bOES - GLbyte x - GLbyte y - - - void glVertex2bvOES - const GLbyte *coords - - - void glVertex2d - GLdouble x - GLdouble y - - - - void glVertex2dv - const GLdouble *v - - - - void glVertex2f - GLfloat x - GLfloat y - - - - void glVertex2fv - const GLfloat *v - - - - void glVertex2hNV - GLhalfNV x - GLhalfNV y - - - - void glVertex2hvNV - const GLhalfNV *v - - - - void glVertex2i - GLint x - GLint y - - - - void glVertex2iv - const GLint *v - - - - void glVertex2s - GLshort x - GLshort y - - - - void glVertex2sv - const GLshort *v - - - - void glVertex2xOES - GLfixed x - - - void glVertex2xvOES - const GLfixed *coords - - - void glVertex3bOES - GLbyte x - GLbyte y - GLbyte z - - - void glVertex3bvOES - const GLbyte *coords - - - void glVertex3d - GLdouble x - GLdouble y - GLdouble z - - - - void glVertex3dv - const GLdouble *v - - - - void glVertex3f - GLfloat x - GLfloat y - GLfloat z - - - - void glVertex3fv - const GLfloat *v - - - - void glVertex3hNV - GLhalfNV x - GLhalfNV y - GLhalfNV z - - - - void glVertex3hvNV - const GLhalfNV *v - - - - void glVertex3i - GLint x - GLint y - GLint z - - - - void glVertex3iv - const GLint *v - - - - void glVertex3s - GLshort x - GLshort y - GLshort z - - - - void glVertex3sv - const GLshort *v - - - - void glVertex3xOES - GLfixed x - GLfixed y - - - void glVertex3xvOES - const GLfixed *coords - - - void glVertex4bOES - GLbyte x - GLbyte y - GLbyte z - GLbyte w - - - void glVertex4bvOES - const GLbyte *coords - - - void glVertex4d - GLdouble x - GLdouble y - GLdouble z - GLdouble w - - - - void glVertex4dv - const GLdouble *v - - - - void glVertex4f - GLfloat x - GLfloat y - GLfloat z - GLfloat w - - - - void glVertex4fv - const GLfloat *v - - - - void glVertex4hNV - GLhalfNV x - GLhalfNV y - GLhalfNV z - GLhalfNV w - - - - void glVertex4hvNV - const GLhalfNV *v - - - - void glVertex4i - GLint x - GLint y - GLint z - GLint w - - - - void glVertex4iv - const GLint *v - - - - void glVertex4s - GLshort x - GLshort y - GLshort z - GLshort w - - - - void glVertex4sv - const GLshort *v - - - - void glVertex4xOES - GLfixed x - GLfixed y - GLfixed z - - - void glVertex4xvOES - const GLfixed *coords - - - void glVertexArrayAttribBinding - GLuint vaobj - GLuint attribindex - GLuint bindingindex - - - void glVertexArrayAttribFormat - GLuint vaobj - GLuint attribindex - GLint size - GLenum type - GLboolean normalized - GLuint relativeoffset - - - void glVertexArrayAttribIFormat - GLuint vaobj - GLuint attribindex - GLint size - GLenum type - GLuint relativeoffset - - - void glVertexArrayAttribLFormat - GLuint vaobj - GLuint attribindex - GLint size - GLenum type - GLuint relativeoffset - - - void glVertexArrayBindVertexBufferEXT - GLuint vaobj - GLuint bindingindex - GLuint buffer - GLintptr offset - GLsizei stride - - - void glVertexArrayBindingDivisor - GLuint vaobj - GLuint bindingindex - GLuint divisor - - - void glVertexArrayColorOffsetEXT - GLuint vaobj - GLuint buffer - GLint size - GLenum type - GLsizei stride - GLintptr offset - - - void glVertexArrayEdgeFlagOffsetEXT - GLuint vaobj - GLuint buffer - GLsizei stride - GLintptr offset - - - void glVertexArrayElementBuffer - GLuint vaobj - GLuint buffer - - - void glVertexArrayFogCoordOffsetEXT - GLuint vaobj - GLuint buffer - GLenum type - GLsizei stride - GLintptr offset - - - void glVertexArrayIndexOffsetEXT - GLuint vaobj - GLuint buffer - GLenum type - GLsizei stride - GLintptr offset - - - void glVertexArrayMultiTexCoordOffsetEXT - GLuint vaobj - GLuint buffer - GLenum texunit - GLint size - GLenum type - GLsizei stride - GLintptr offset - - - void glVertexArrayNormalOffsetEXT - GLuint vaobj - GLuint buffer - GLenum type - GLsizei stride - GLintptr offset - - - void glVertexArrayParameteriAPPLE - GLenum pname - GLint param - - - void glVertexArrayRangeAPPLE - GLsizei length - void *pointer - - - void glVertexArrayRangeNV - GLsizei length - const void *pointer - - - void glVertexArraySecondaryColorOffsetEXT - GLuint vaobj - GLuint buffer - GLint size - GLenum type - GLsizei stride - GLintptr offset - - - void glVertexArrayTexCoordOffsetEXT - GLuint vaobj - GLuint buffer - GLint size - GLenum type - GLsizei stride - GLintptr offset - - - void glVertexArrayVertexAttribBindingEXT - GLuint vaobj - GLuint attribindex - GLuint bindingindex - - - void glVertexArrayVertexAttribDivisorEXT - GLuint vaobj - GLuint index - GLuint divisor - - - void glVertexArrayVertexAttribFormatEXT - GLuint vaobj - GLuint attribindex - GLint size - GLenum type - GLboolean normalized - GLuint relativeoffset - - - void glVertexArrayVertexAttribIFormatEXT - GLuint vaobj - GLuint attribindex - GLint size - GLenum type - GLuint relativeoffset - - - void glVertexArrayVertexAttribIOffsetEXT - GLuint vaobj - GLuint buffer - GLuint index - GLint size - GLenum type - GLsizei stride - GLintptr offset - - - void glVertexArrayVertexAttribLFormatEXT - GLuint vaobj - GLuint attribindex - GLint size - GLenum type - GLuint relativeoffset - - - void glVertexArrayVertexAttribLOffsetEXT - GLuint vaobj - GLuint buffer - GLuint index - GLint size - GLenum type - GLsizei stride - GLintptr offset - - - void glVertexArrayVertexAttribOffsetEXT - GLuint vaobj - GLuint buffer - GLuint index - GLint size - GLenum type - GLboolean normalized - GLsizei stride - GLintptr offset - - - void glVertexArrayVertexBindingDivisorEXT - GLuint vaobj - GLuint bindingindex - GLuint divisor - - - void glVertexArrayVertexBuffer - GLuint vaobj - GLuint bindingindex - GLuint buffer - GLintptr offset - GLsizei stride - - - void glVertexArrayVertexBuffers - GLuint vaobj - GLuint first - GLsizei count - const GLuint *buffers - const GLintptr *offsets - const GLsizei *strides - - - void glVertexArrayVertexOffsetEXT - GLuint vaobj - GLuint buffer - GLint size - GLenum type - GLsizei stride - GLintptr offset - - - void glVertexAttrib1d - GLuint index - GLdouble x - - - - void glVertexAttrib1dARB - GLuint index - GLdouble x - - - - - void glVertexAttrib1dNV - GLuint index - GLdouble x - - - - - void glVertexAttrib1dv - GLuint index - const GLdouble *v - - - - void glVertexAttrib1dvARB - GLuint index - const GLdouble *v - - - - - void glVertexAttrib1dvNV - GLuint index - const GLdouble *v - - - - - void glVertexAttrib1f - GLuint index - GLfloat x - - - - void glVertexAttrib1fARB - GLuint index - GLfloat x - - - - - void glVertexAttrib1fNV - GLuint index - GLfloat x - - - - - void glVertexAttrib1fv - GLuint index - const GLfloat *v - - - - void glVertexAttrib1fvARB - GLuint index - const GLfloat *v - - - - - void glVertexAttrib1fvNV - GLuint index - const GLfloat *v - - - - - void glVertexAttrib1hNV - GLuint index - GLhalfNV x - - - - void glVertexAttrib1hvNV - GLuint index - const GLhalfNV *v - - - - void glVertexAttrib1s - GLuint index - GLshort x - - - - void glVertexAttrib1sARB - GLuint index - GLshort x - - - - - void glVertexAttrib1sNV - GLuint index - GLshort x - - - - - void glVertexAttrib1sv - GLuint index - const GLshort *v - - - - void glVertexAttrib1svARB - GLuint index - const GLshort *v - - - - - void glVertexAttrib1svNV - GLuint index - const GLshort *v - - - - - void glVertexAttrib2d - GLuint index - GLdouble x - GLdouble y - - - - void glVertexAttrib2dARB - GLuint index - GLdouble x - GLdouble y - - - - - void glVertexAttrib2dNV - GLuint index - GLdouble x - GLdouble y - - - - - void glVertexAttrib2dv - GLuint index - const GLdouble *v - - - - void glVertexAttrib2dvARB - GLuint index - const GLdouble *v - - - - - void glVertexAttrib2dvNV - GLuint index - const GLdouble *v - - - - - void glVertexAttrib2f - GLuint index - GLfloat x - GLfloat y - - - - void glVertexAttrib2fARB - GLuint index - GLfloat x - GLfloat y - - - - - void glVertexAttrib2fNV - GLuint index - GLfloat x - GLfloat y - - - - - void glVertexAttrib2fv - GLuint index - const GLfloat *v - - - - void glVertexAttrib2fvARB - GLuint index - const GLfloat *v - - - - - void glVertexAttrib2fvNV - GLuint index - const GLfloat *v - - - - - void glVertexAttrib2hNV - GLuint index - GLhalfNV x - GLhalfNV y - - - - void glVertexAttrib2hvNV - GLuint index - const GLhalfNV *v - - - - void glVertexAttrib2s - GLuint index - GLshort x - GLshort y - - - - void glVertexAttrib2sARB - GLuint index - GLshort x - GLshort y - - - - - void glVertexAttrib2sNV - GLuint index - GLshort x - GLshort y - - - - - void glVertexAttrib2sv - GLuint index - const GLshort *v - - - - void glVertexAttrib2svARB - GLuint index - const GLshort *v - - - - - void glVertexAttrib2svNV - GLuint index - const GLshort *v - - - - - void glVertexAttrib3d - GLuint index - GLdouble x - GLdouble y - GLdouble z - - - - void glVertexAttrib3dARB - GLuint index - GLdouble x - GLdouble y - GLdouble z - - - - - void glVertexAttrib3dNV - GLuint index - GLdouble x - GLdouble y - GLdouble z - - - - - void glVertexAttrib3dv - GLuint index - const GLdouble *v - - - - void glVertexAttrib3dvARB - GLuint index - const GLdouble *v - - - - - void glVertexAttrib3dvNV - GLuint index - const GLdouble *v - - - - - void glVertexAttrib3f - GLuint index - GLfloat x - GLfloat y - GLfloat z - - - - void glVertexAttrib3fARB - GLuint index - GLfloat x - GLfloat y - GLfloat z - - - - - void glVertexAttrib3fNV - GLuint index - GLfloat x - GLfloat y - GLfloat z - - - - - void glVertexAttrib3fv - GLuint index - const GLfloat *v - - - - void glVertexAttrib3fvARB - GLuint index - const GLfloat *v - - - - - void glVertexAttrib3fvNV - GLuint index - const GLfloat *v - - - - - void glVertexAttrib3hNV - GLuint index - GLhalfNV x - GLhalfNV y - GLhalfNV z - - - - void glVertexAttrib3hvNV - GLuint index - const GLhalfNV *v - - - - void glVertexAttrib3s - GLuint index - GLshort x - GLshort y - GLshort z - - - - void glVertexAttrib3sARB - GLuint index - GLshort x - GLshort y - GLshort z - - - - - void glVertexAttrib3sNV - GLuint index - GLshort x - GLshort y - GLshort z - - - - - void glVertexAttrib3sv - GLuint index - const GLshort *v - - - - void glVertexAttrib3svARB - GLuint index - const GLshort *v - - - - - void glVertexAttrib3svNV - GLuint index - const GLshort *v - - - - - void glVertexAttrib4Nbv - GLuint index - const GLbyte *v - - - void glVertexAttrib4NbvARB - GLuint index - const GLbyte *v - - - - void glVertexAttrib4Niv - GLuint index - const GLint *v - - - void glVertexAttrib4NivARB - GLuint index - const GLint *v - - - - void glVertexAttrib4Nsv - GLuint index - const GLshort *v - - - void glVertexAttrib4NsvARB - GLuint index - const GLshort *v - - - - void glVertexAttrib4Nub - GLuint index - GLubyte x - GLubyte y - GLubyte z - GLubyte w - - - void glVertexAttrib4NubARB - GLuint index - GLubyte x - GLubyte y - GLubyte z - GLubyte w - - - - void glVertexAttrib4Nubv - GLuint index - const GLubyte *v - - - - void glVertexAttrib4NubvARB - GLuint index - const GLubyte *v - - - - - void glVertexAttrib4Nuiv - GLuint index - const GLuint *v - - - void glVertexAttrib4NuivARB - GLuint index - const GLuint *v - - - - void glVertexAttrib4Nusv - GLuint index - const GLushort *v - - - void glVertexAttrib4NusvARB - GLuint index - const GLushort *v - - - - void glVertexAttrib4bv - GLuint index - const GLbyte *v - - - void glVertexAttrib4bvARB - GLuint index - const GLbyte *v - - - - void glVertexAttrib4d - GLuint index - GLdouble x - GLdouble y - GLdouble z - GLdouble w - - - - void glVertexAttrib4dARB - GLuint index - GLdouble x - GLdouble y - GLdouble z - GLdouble w - - - - - void glVertexAttrib4dNV - GLuint index - GLdouble x - GLdouble y - GLdouble z - GLdouble w - - - - - void glVertexAttrib4dv - GLuint index - const GLdouble *v - - - - void glVertexAttrib4dvARB - GLuint index - const GLdouble *v - - - - - void glVertexAttrib4dvNV - GLuint index - const GLdouble *v - - - - - void glVertexAttrib4f - GLuint index - GLfloat x - GLfloat y - GLfloat z - GLfloat w - - - - void glVertexAttrib4fARB - GLuint index - GLfloat x - GLfloat y - GLfloat z - GLfloat w - - - - - void glVertexAttrib4fNV - GLuint index - GLfloat x - GLfloat y - GLfloat z - GLfloat w - - - - - void glVertexAttrib4fv - GLuint index - const GLfloat *v - - - - void glVertexAttrib4fvARB - GLuint index - const GLfloat *v - - - - - void glVertexAttrib4fvNV - GLuint index - const GLfloat *v - - - - - void glVertexAttrib4hNV - GLuint index - GLhalfNV x - GLhalfNV y - GLhalfNV z - GLhalfNV w - - - - void glVertexAttrib4hvNV - GLuint index - const GLhalfNV *v - - - - void glVertexAttrib4iv - GLuint index - const GLint *v - - - void glVertexAttrib4ivARB - GLuint index - const GLint *v - - - - void glVertexAttrib4s - GLuint index - GLshort x - GLshort y - GLshort z - GLshort w - - - - void glVertexAttrib4sARB - GLuint index - GLshort x - GLshort y - GLshort z - GLshort w - - - - - void glVertexAttrib4sNV - GLuint index - GLshort x - GLshort y - GLshort z - GLshort w - - - - - void glVertexAttrib4sv - GLuint index - const GLshort *v - - - - void glVertexAttrib4svARB - GLuint index - const GLshort *v - - - - - void glVertexAttrib4svNV - GLuint index - const GLshort *v - - - - - void glVertexAttrib4ubNV - GLuint index - GLubyte x - GLubyte y - GLubyte z - GLubyte w - - - - - void glVertexAttrib4ubv - GLuint index - const GLubyte *v - - - void glVertexAttrib4ubvARB - GLuint index - const GLubyte *v - - - - void glVertexAttrib4ubvNV - GLuint index - const GLubyte *v - - - - - void glVertexAttrib4uiv - GLuint index - const GLuint *v - - - void glVertexAttrib4uivARB - GLuint index - const GLuint *v - - - - void glVertexAttrib4usv - GLuint index - const GLushort *v - - - void glVertexAttrib4usvARB - GLuint index - const GLushort *v - - - - void glVertexAttribArrayObjectATI - GLuint index - GLint size - GLenum type - GLboolean normalized - GLsizei stride - GLuint buffer - GLuint offset - - - void glVertexAttribBinding - GLuint attribindex - GLuint bindingindex - - - void glVertexAttribDivisor - GLuint index - GLuint divisor - - - void glVertexAttribDivisorANGLE - GLuint index - GLuint divisor - - - - void glVertexAttribDivisorARB - GLuint index - GLuint divisor - - - - void glVertexAttribDivisorEXT - GLuint index - GLuint divisor - - - - void glVertexAttribDivisorNV - GLuint index - GLuint divisor - - - - void glVertexAttribFormat - GLuint attribindex - GLint size - GLenum type - GLboolean normalized - GLuint relativeoffset - - - void glVertexAttribFormatNV - GLuint index - GLint size - GLenum type - GLboolean normalized - GLsizei stride - - - void glVertexAttribI1i - GLuint index - GLint x - - - - void glVertexAttribI1iEXT - GLuint index - GLint x - - - - - void glVertexAttribI1iv - GLuint index - const GLint *v - - - void glVertexAttribI1ivEXT - GLuint index - const GLint *v - - - - void glVertexAttribI1ui - GLuint index - GLuint x - - - - void glVertexAttribI1uiEXT - GLuint index - GLuint x - - - - - void glVertexAttribI1uiv - GLuint index - const GLuint *v - - - void glVertexAttribI1uivEXT - GLuint index - const GLuint *v - - - - void glVertexAttribI2i - GLuint index - GLint x - GLint y - - - - void glVertexAttribI2iEXT - GLuint index - GLint x - GLint y - - - - - void glVertexAttribI2iv - GLuint index - const GLint *v - - - void glVertexAttribI2ivEXT - GLuint index - const GLint *v - - - - void glVertexAttribI2ui - GLuint index - GLuint x - GLuint y - - - - void glVertexAttribI2uiEXT - GLuint index - GLuint x - GLuint y - - - - - void glVertexAttribI2uiv - GLuint index - const GLuint *v - - - void glVertexAttribI2uivEXT - GLuint index - const GLuint *v - - - - void glVertexAttribI3i - GLuint index - GLint x - GLint y - GLint z - - - - void glVertexAttribI3iEXT - GLuint index - GLint x - GLint y - GLint z - - - - - void glVertexAttribI3iv - GLuint index - const GLint *v - - - void glVertexAttribI3ivEXT - GLuint index - const GLint *v - - - - void glVertexAttribI3ui - GLuint index - GLuint x - GLuint y - GLuint z - - - - void glVertexAttribI3uiEXT - GLuint index - GLuint x - GLuint y - GLuint z - - - - - void glVertexAttribI3uiv - GLuint index - const GLuint *v - - - void glVertexAttribI3uivEXT - GLuint index - const GLuint *v - - - - void glVertexAttribI4bv - GLuint index - const GLbyte *v - - - void glVertexAttribI4bvEXT - GLuint index - const GLbyte *v - - - - void glVertexAttribI4i - GLuint index - GLint x - GLint y - GLint z - GLint w - - - - void glVertexAttribI4iEXT - GLuint index - GLint x - GLint y - GLint z - GLint w - - - - - void glVertexAttribI4iv - GLuint index - const GLint *v - - - void glVertexAttribI4ivEXT - GLuint index - const GLint *v - - - - void glVertexAttribI4sv - GLuint index - const GLshort *v - - - void glVertexAttribI4svEXT - GLuint index - const GLshort *v - - - - void glVertexAttribI4ubv - GLuint index - const GLubyte *v - - - void glVertexAttribI4ubvEXT - GLuint index - const GLubyte *v - - - - void glVertexAttribI4ui - GLuint index - GLuint x - GLuint y - GLuint z - GLuint w - - - - void glVertexAttribI4uiEXT - GLuint index - GLuint x - GLuint y - GLuint z - GLuint w - - - - - void glVertexAttribI4uiv - GLuint index - const GLuint *v - - - void glVertexAttribI4uivEXT - GLuint index - const GLuint *v - - - - void glVertexAttribI4usv - GLuint index - const GLushort *v - - - void glVertexAttribI4usvEXT - GLuint index - const GLushort *v - - - - void glVertexAttribIFormat - GLuint attribindex - GLint size - GLenum type - GLuint relativeoffset - - - void glVertexAttribIFormatNV - GLuint index - GLint size - GLenum type - GLsizei stride - - - void glVertexAttribIPointer - GLuint index - GLint size - GLenum type - GLsizei stride - const void *pointer - - - void glVertexAttribIPointerEXT - GLuint index - GLint size - GLenum type - GLsizei stride - const void *pointer - - - - void glVertexAttribL1d - GLuint index - GLdouble x - - - void glVertexAttribL1dEXT - GLuint index - GLdouble x - - - - void glVertexAttribL1dv - GLuint index - const GLdouble *v - - - void glVertexAttribL1dvEXT - GLuint index - const GLdouble *v - - - - void glVertexAttribL1i64NV - GLuint index - GLint64EXT x - - - void glVertexAttribL1i64vNV - GLuint index - const GLint64EXT *v - - - void glVertexAttribL1ui64ARB - GLuint index - GLuint64EXT x - - - void glVertexAttribL1ui64NV - GLuint index - GLuint64EXT x - - - void glVertexAttribL1ui64vARB - GLuint index - const GLuint64EXT *v - - - void glVertexAttribL1ui64vNV - GLuint index - const GLuint64EXT *v - - - void glVertexAttribL2d - GLuint index - GLdouble x - GLdouble y - - - void glVertexAttribL2dEXT - GLuint index - GLdouble x - GLdouble y - - - - void glVertexAttribL2dv - GLuint index - const GLdouble *v - - - void glVertexAttribL2dvEXT - GLuint index - const GLdouble *v - - - - void glVertexAttribL2i64NV - GLuint index - GLint64EXT x - GLint64EXT y - - - void glVertexAttribL2i64vNV - GLuint index - const GLint64EXT *v - - - void glVertexAttribL2ui64NV - GLuint index - GLuint64EXT x - GLuint64EXT y - - - void glVertexAttribL2ui64vNV - GLuint index - const GLuint64EXT *v - - - void glVertexAttribL3d - GLuint index - GLdouble x - GLdouble y - GLdouble z - - - void glVertexAttribL3dEXT - GLuint index - GLdouble x - GLdouble y - GLdouble z - - - - void glVertexAttribL3dv - GLuint index - const GLdouble *v - - - void glVertexAttribL3dvEXT - GLuint index - const GLdouble *v - - - - void glVertexAttribL3i64NV - GLuint index - GLint64EXT x - GLint64EXT y - GLint64EXT z - - - void glVertexAttribL3i64vNV - GLuint index - const GLint64EXT *v - - - void glVertexAttribL3ui64NV - GLuint index - GLuint64EXT x - GLuint64EXT y - GLuint64EXT z - - - void glVertexAttribL3ui64vNV - GLuint index - const GLuint64EXT *v - - - void glVertexAttribL4d - GLuint index - GLdouble x - GLdouble y - GLdouble z - GLdouble w - - - void glVertexAttribL4dEXT - GLuint index - GLdouble x - GLdouble y - GLdouble z - GLdouble w - - - - void glVertexAttribL4dv - GLuint index - const GLdouble *v - - - void glVertexAttribL4dvEXT - GLuint index - const GLdouble *v - - - - void glVertexAttribL4i64NV - GLuint index - GLint64EXT x - GLint64EXT y - GLint64EXT z - GLint64EXT w - - - void glVertexAttribL4i64vNV - GLuint index - const GLint64EXT *v - - - void glVertexAttribL4ui64NV - GLuint index - GLuint64EXT x - GLuint64EXT y - GLuint64EXT z - GLuint64EXT w - - - void glVertexAttribL4ui64vNV - GLuint index - const GLuint64EXT *v - - - void glVertexAttribLFormat - GLuint attribindex - GLint size - GLenum type - GLuint relativeoffset - - - void glVertexAttribLFormatNV - GLuint index - GLint size - GLenum type - GLsizei stride - - - void glVertexAttribLPointer - GLuint index - GLint size - GLenum type - GLsizei stride - const void *pointer - - - void glVertexAttribLPointerEXT - GLuint index - GLint size - GLenum type - GLsizei stride - const void *pointer - - - - void glVertexAttribP1ui - GLuint index - GLenum type - GLboolean normalized - GLuint value - - - void glVertexAttribP1uiv - GLuint index - GLenum type - GLboolean normalized - const GLuint *value - - - void glVertexAttribP2ui - GLuint index - GLenum type - GLboolean normalized - GLuint value - - - void glVertexAttribP2uiv - GLuint index - GLenum type - GLboolean normalized - const GLuint *value - - - void glVertexAttribP3ui - GLuint index - GLenum type - GLboolean normalized - GLuint value - - - void glVertexAttribP3uiv - GLuint index - GLenum type - GLboolean normalized - const GLuint *value - - - void glVertexAttribP4ui - GLuint index - GLenum type - GLboolean normalized - GLuint value - - - void glVertexAttribP4uiv - GLuint index - GLenum type - GLboolean normalized - const GLuint *value - - - void glVertexAttribParameteriAMD - GLuint index - GLenum pname - GLint param - - - void glVertexAttribPointer - GLuint index - GLint size - GLenum type - GLboolean normalized - GLsizei stride - const void *pointer - - - void glVertexAttribPointerARB - GLuint index - GLint size - GLenum type - GLboolean normalized - GLsizei stride - const void *pointer - - - - void glVertexAttribPointerNV - GLuint index - GLint fsize - GLenum type - GLsizei stride - const void *pointer - - - void glVertexAttribs1dvNV - GLuint index - GLsizei count - const GLdouble *v - - - - void glVertexAttribs1fvNV - GLuint index - GLsizei count - const GLfloat *v - - - - void glVertexAttribs1hvNV - GLuint index - GLsizei n - const GLhalfNV *v - - - - void glVertexAttribs1svNV - GLuint index - GLsizei count - const GLshort *v - - - - void glVertexAttribs2dvNV - GLuint index - GLsizei count - const GLdouble *v - - - - void glVertexAttribs2fvNV - GLuint index - GLsizei count - const GLfloat *v - - - - void glVertexAttribs2hvNV - GLuint index - GLsizei n - const GLhalfNV *v - - - - void glVertexAttribs2svNV - GLuint index - GLsizei count - const GLshort *v - - - - void glVertexAttribs3dvNV - GLuint index - GLsizei count - const GLdouble *v - - - - void glVertexAttribs3fvNV - GLuint index - GLsizei count - const GLfloat *v - - - - void glVertexAttribs3hvNV - GLuint index - GLsizei n - const GLhalfNV *v - - - - void glVertexAttribs3svNV - GLuint index - GLsizei count - const GLshort *v - - - - void glVertexAttribs4dvNV - GLuint index - GLsizei count - const GLdouble *v - - - - void glVertexAttribs4fvNV - GLuint index - GLsizei count - const GLfloat *v - - - - void glVertexAttribs4hvNV - GLuint index - GLsizei n - const GLhalfNV *v - - - - void glVertexAttribs4svNV - GLuint index - GLsizei count - const GLshort *v - - - - void glVertexAttribs4ubvNV - GLuint index - GLsizei count - const GLubyte *v - - - - void glVertexBindingDivisor - GLuint bindingindex - GLuint divisor - - - void glVertexBlendARB - GLint count - - - - void glVertexBlendEnvfATI - GLenum pname - GLfloat param - - - void glVertexBlendEnviATI - GLenum pname - GLint param - - - void glVertexFormatNV - GLint size - GLenum type - GLsizei stride - - - void glVertexP2ui - GLenum type - GLuint value - - - void glVertexP2uiv - GLenum type - const GLuint *value - - - void glVertexP3ui - GLenum type - GLuint value - - - void glVertexP3uiv - GLenum type - const GLuint *value - - - void glVertexP4ui - GLenum type - GLuint value - - - void glVertexP4uiv - GLenum type - const GLuint *value - - - void glVertexPointer - GLint size - GLenum type - GLsizei stride - const void *pointer - - - void glVertexPointerEXT - GLint size - GLenum type - GLsizei stride - GLsizei count - const void *pointer - - - void glVertexPointerListIBM - GLint size - GLenum type - GLint stride - const void **pointer - GLint ptrstride - - - void glVertexPointervINTEL - GLint size - GLenum type - const void **pointer - - - void glVertexStream1dATI - GLenum stream - GLdouble x - - - void glVertexStream1dvATI - GLenum stream - const GLdouble *coords - - - void glVertexStream1fATI - GLenum stream - GLfloat x - - - void glVertexStream1fvATI - GLenum stream - const GLfloat *coords - - - void glVertexStream1iATI - GLenum stream - GLint x - - - void glVertexStream1ivATI - GLenum stream - const GLint *coords - - - void glVertexStream1sATI - GLenum stream - GLshort x - - - void glVertexStream1svATI - GLenum stream - const GLshort *coords - - - void glVertexStream2dATI - GLenum stream - GLdouble x - GLdouble y - - - void glVertexStream2dvATI - GLenum stream - const GLdouble *coords - - - void glVertexStream2fATI - GLenum stream - GLfloat x - GLfloat y - - - void glVertexStream2fvATI - GLenum stream - const GLfloat *coords - - - void glVertexStream2iATI - GLenum stream - GLint x - GLint y - - - void glVertexStream2ivATI - GLenum stream - const GLint *coords - - - void glVertexStream2sATI - GLenum stream - GLshort x - GLshort y - - - void glVertexStream2svATI - GLenum stream - const GLshort *coords - - - void glVertexStream3dATI - GLenum stream - GLdouble x - GLdouble y - GLdouble z - - - void glVertexStream3dvATI - GLenum stream - const GLdouble *coords - - - void glVertexStream3fATI - GLenum stream - GLfloat x - GLfloat y - GLfloat z - - - void glVertexStream3fvATI - GLenum stream - const GLfloat *coords - - - void glVertexStream3iATI - GLenum stream - GLint x - GLint y - GLint z - - - void glVertexStream3ivATI - GLenum stream - const GLint *coords - - - void glVertexStream3sATI - GLenum stream - GLshort x - GLshort y - GLshort z - - - void glVertexStream3svATI - GLenum stream - const GLshort *coords - - - void glVertexStream4dATI - GLenum stream - GLdouble x - GLdouble y - GLdouble z - GLdouble w - - - void glVertexStream4dvATI - GLenum stream - const GLdouble *coords - - - void glVertexStream4fATI - GLenum stream - GLfloat x - GLfloat y - GLfloat z - GLfloat w - - - void glVertexStream4fvATI - GLenum stream - const GLfloat *coords - - - void glVertexStream4iATI - GLenum stream - GLint x - GLint y - GLint z - GLint w - - - void glVertexStream4ivATI - GLenum stream - const GLint *coords - - - void glVertexStream4sATI - GLenum stream - GLshort x - GLshort y - GLshort z - GLshort w - - - void glVertexStream4svATI - GLenum stream - const GLshort *coords - - - void glVertexWeightPointerEXT - GLint size - GLenum type - GLsizei stride - const void *pointer - - - void glVertexWeightfEXT - GLfloat weight - - - - void glVertexWeightfvEXT - const GLfloat *weight - - - - void glVertexWeighthNV - GLhalfNV weight - - - - void glVertexWeighthvNV - const GLhalfNV *weight - - - - GLenum glVideoCaptureNV - GLuint video_capture_slot - GLuint *sequence_num - GLuint64EXT *capture_time - - - void glVideoCaptureStreamParameterdvNV - GLuint video_capture_slot - GLuint stream - GLenum pname - const GLdouble *params - - - void glVideoCaptureStreamParameterfvNV - GLuint video_capture_slot - GLuint stream - GLenum pname - const GLfloat *params - - - void glVideoCaptureStreamParameterivNV - GLuint video_capture_slot - GLuint stream - GLenum pname - const GLint *params - - - void glViewport - GLint x - GLint y - GLsizei width - GLsizei height - - - - void glViewportArrayv - GLuint first - GLsizei count - const GLfloat *v - - - void glViewportIndexedf - GLuint index - GLfloat x - GLfloat y - GLfloat w - GLfloat h - - - void glViewportIndexedfv - GLuint index - const GLfloat *v - - - void glWaitSync - GLsync sync - GLbitfield flags - GLuint64 timeout - - - void glWaitSyncAPPLE - GLsync sync - GLbitfield flags - GLuint64 timeout - - - - void glWeightPathsNV - GLuint resultPath - GLsizei numPaths - const GLuint *paths - const GLfloat *weights - - - void glWeightPointerARB - GLint size - GLenum type - GLsizei stride - const void *pointer - - - void glWeightPointerOES - GLint size - GLenum type - GLsizei stride - const void *pointer - - - void glWeightbvARB - GLint size - const GLbyte *weights - - - - void glWeightdvARB - GLint size - const GLdouble *weights - - - - void glWeightfvARB - GLint size - const GLfloat *weights - - - - void glWeightivARB - GLint size - const GLint *weights - - - - void glWeightsvARB - GLint size - const GLshort *weights - - - - void glWeightubvARB - GLint size - const GLubyte *weights - - - - void glWeightuivARB - GLint size - const GLuint *weights - - - - void glWeightusvARB - GLint size - const GLushort *weights - - - - void glWindowPos2d - GLdouble x - GLdouble y - - - - void glWindowPos2dARB - GLdouble x - GLdouble y - - - - - void glWindowPos2dMESA - GLdouble x - GLdouble y - - - - - void glWindowPos2dv - const GLdouble *v - - - - void glWindowPos2dvARB - const GLdouble *v - - - - - void glWindowPos2dvMESA - const GLdouble *v - - - - void glWindowPos2f - GLfloat x - GLfloat y - - - - void glWindowPos2fARB - GLfloat x - GLfloat y - - - - - void glWindowPos2fMESA - GLfloat x - GLfloat y - - - - - void glWindowPos2fv - const GLfloat *v - - - - void glWindowPos2fvARB - const GLfloat *v - - - - - void glWindowPos2fvMESA - const GLfloat *v - - - - void glWindowPos2i - GLint x - GLint y - - - - void glWindowPos2iARB - GLint x - GLint y - - - - - void glWindowPos2iMESA - GLint x - GLint y - - - - - void glWindowPos2iv - const GLint *v - - - - void glWindowPos2ivARB - const GLint *v - - - - - void glWindowPos2ivMESA - const GLint *v - - - - void glWindowPos2s - GLshort x - GLshort y - - - - void glWindowPos2sARB - GLshort x - GLshort y - - - - - void glWindowPos2sMESA - GLshort x - GLshort y - - - - - void glWindowPos2sv - const GLshort *v - - - - void glWindowPos2svARB - const GLshort *v - - - - - void glWindowPos2svMESA - const GLshort *v - - - - void glWindowPos3d - GLdouble x - GLdouble y - GLdouble z - - - - void glWindowPos3dARB - GLdouble x - GLdouble y - GLdouble z - - - - - void glWindowPos3dMESA - GLdouble x - GLdouble y - GLdouble z - - - - - void glWindowPos3dv - const GLdouble *v - - - - void glWindowPos3dvARB - const GLdouble *v - - - - - void glWindowPos3dvMESA - const GLdouble *v - - - - void glWindowPos3f - GLfloat x - GLfloat y - GLfloat z - - - - void glWindowPos3fARB - GLfloat x - GLfloat y - GLfloat z - - - - - void glWindowPos3fMESA - GLfloat x - GLfloat y - GLfloat z - - - - - void glWindowPos3fv - const GLfloat *v - - - - void glWindowPos3fvARB - const GLfloat *v - - - - - void glWindowPos3fvMESA - const GLfloat *v - - - - void glWindowPos3i - GLint x - GLint y - GLint z - - - - void glWindowPos3iARB - GLint x - GLint y - GLint z - - - - - void glWindowPos3iMESA - GLint x - GLint y - GLint z - - - - - void glWindowPos3iv - const GLint *v - - - - void glWindowPos3ivARB - const GLint *v - - - - - void glWindowPos3ivMESA - const GLint *v - - - - void glWindowPos3s - GLshort x - GLshort y - GLshort z - - - - void glWindowPos3sARB - GLshort x - GLshort y - GLshort z - - - - - void glWindowPos3sMESA - GLshort x - GLshort y - GLshort z - - - - - void glWindowPos3sv - const GLshort *v - - - - void glWindowPos3svARB - const GLshort *v - - - - - void glWindowPos3svMESA - const GLshort *v - - - - void glWindowPos4dMESA - GLdouble x - GLdouble y - GLdouble z - GLdouble w - - - - void glWindowPos4dvMESA - const GLdouble *v - - - void glWindowPos4fMESA - GLfloat x - GLfloat y - GLfloat z - GLfloat w - - - - void glWindowPos4fvMESA - const GLfloat *v - - - void glWindowPos4iMESA - GLint x - GLint y - GLint z - GLint w - - - - void glWindowPos4ivMESA - const GLint *v - - - void glWindowPos4sMESA - GLshort x - GLshort y - GLshort z - GLshort w - - - - void glWindowPos4svMESA - const GLshort *v - - - void glWriteMaskEXT - GLuint res - GLuint in - GLenum outX - GLenum outY - GLenum outZ - GLenum outW - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 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-import ( - "bufio" - "bytes" - "encoding/xml" - "flag" - "fmt" - "go/format" - "go/token" - "io/ioutil" - "os" - "path/filepath" - "regexp" - "strconv" - "strings" - "text/template" -) - -type Header struct { - Class string - Const []Const - Func []Func - Type []Type - - FeatureFlags []Const - - GLVersionName string - GLVersionLabel string -} - -type Const struct { - Name string - Value string - Heading string - Comment string - LineBlock int - Disabled bool - - GoName string -} - -type Func struct { - Name string - Type string - Addr int - Param []Param - - GoName string - GoType string - DocName string - - Missing bool -} - -type Param struct { - Name string - Type string - Addr int - Array int - Const bool - - GoName string - GoNameOrig string - GoType string -} - -type Type struct { - Name string - Type string - Comment string - - GoName string -} - -type glVersion struct { - api, number, profile string -} - -var glVersions = []glVersion{ - {"gl", "1.0", ""}, - {"gl", "1.1", ""}, - {"gl", "1.2", ""}, - {"gl", "1.3", ""}, - {"gl", "1.4", ""}, - {"gl", "1.5", ""}, - {"gl", "2.0", ""}, - {"gl", "2.1", ""}, - {"gl", "3.0", ""}, - {"gl", "3.1", ""}, - {"gl", "3.2", "core"}, - {"gl", "3.2", "compatibility"}, - {"gl", "3.3", "core"}, - {"gl", "3.3", "compatibility"}, - {"gl", "4.0", "core"}, - {"gl", "4.0", "compatibility"}, - {"gl", "4.1", "core"}, - {"gl", "4.1", "compatibility"}, - {"gl", "4.2", "core"}, - {"gl", "4.2", "compatibility"}, - {"gl", "4.3", "core"}, - {"gl", "4.3", "compatibility"}, - {"gles2", "2.0", ""}, -} - -func (v glVersion) name() string { - if v.api == "gles2" { - return "ES2" - } - return v.number -} - -func (v glVersion) label() string { - if v.api == "gles2" { - return "es2" - } - name := strings.Replace(v.number, ".", "_", -1) - if v.profile == "compatibility" { - return name + "compat" - } - return name + v.profile -} - -func (v glVersion) qtheader() string { - if v.api == "gles2" { - return "qopenglfunctions.h" - } - s := "qopenglfunctions_" + strings.Replace(v.number, ".", "_", -1) - if v.profile != "" { - s += "_" + v.profile - } - return s + ".h" -} - -func main() { - flag.Parse() - args := flag.Args() - if len(args) != 2 { - fmt.Fprintf(os.Stderr, "usage: gengl \n") - os.Exit(1) - } - if err := run(args[0], args[1]); err != nil { - fmt.Fprintf(os.Stderr, "error: %v\n", err) - os.Exit(1) - } -} - -func dirnames(path string) ([]string, error) { - dir, err := os.Open(path) - if err != nil { - return nil, err - } - list, err := dir.Readdirnames(0) - dir.Close() - return list, err -} - -func parseQtHeader(filename string) (*Header, error) { - classData, err := ioutil.ReadFile(filename) - if err != nil { - return nil, fmt.Errorf("cannot read qt header file: %v", err) - } - var header Header - err = parseQt(string(classData), &header) - if err != nil { - return nil, err - } - return &header, nil -} - -func borrowFuncs(header *Header, filename string) error { - bheader, err := parseQtHeader(filename) - if err != nil { - return err - } - - seen := make(map[string]bool) - for _, f := range header.Func { - seen[f.Name] = true - } - for _, f := range bheader.Func { - if !seen[f.Name] { - f.Missing = true - header.Func = append(header.Func, f) - } - } - return nil -} - -func run(qtdir, outdir string) error { - consts, err := parseConsts("gl.xml") - if err != nil { - return err - } - - for _, glVersion := range glVersions { - header, err := parseQtHeader(filepath.Join(qtdir, "QtGui", glVersion.qtheader())) - if err != nil { - return err - } - - header.GLVersionLabel = glVersion.label() - header.GLVersionName = glVersion.name() - header.Const = consts[glVersion] - - if glVersion.api == "gles2" { - // Qt < 5.3 misses several ES2 entries in QOpenGLFunctions. As a workaround, - // find the missing entries from the pure ES2 class and use them directly. - err := borrowFuncs(header, filepath.Join(qtdir, "QtGui", "qopenglfunctions_es2.h")) - if err != nil { - return err - } - } - - err = prepareHeader(header) - if err != nil { - return err - } - - fileContent := make(map[string][]byte) - for _, pkgFile := range packageFiles { - var buf bytes.Buffer - err = pkgFile.Template.Execute(&buf, header) - if err != nil { - return fmt.Errorf("cannot execute template: %v", err) - } - data := buf.Bytes() - if strings.HasSuffix(pkgFile.Name, ".go") { - newdata, err := format.Source(data) - if err != nil { - return fmt.Errorf("\n%s\ncannot format generated Go code: %v\n", data, err) - } - data = newdata - } - fileContent[pkgFile.Name] = data - } - - glDir := filepath.Join(outdir, strings.Replace(header.GLVersionLabel, "_", ".", -1)) - err = os.MkdirAll(glDir, 0755) - if err != nil { - return fmt.Errorf("cannot make package directory at %s: %v", glDir, err) - } - oldNames, err := dirnames(glDir) - if err != nil { - return fmt.Errorf("cannot list contents of directory %s: %v", glDir, err) - } - for _, oldName := range oldNames { - oldPath := filepath.Join(glDir, oldName) - if err := os.Remove(oldPath); err != nil { - return fmt.Errorf("cannot remove previous file in %s: %v", glDir, err) - } - } - for name, data := range fileContent { - err = ioutil.WriteFile(filepath.Join(glDir, name), data, 0644) - if err != nil { - return err - } - } - } - return nil -} - -type glRegistry struct { - Enums []glEnum `xml:"enums>enum"` - Groups []glGroup `xml:"groups>group"` - Features []glFeature `xml:"feature"` -} - -type glFeature struct { - API string `xml:"api,attr"` - Number string `xml:"number,attr"` - Requires []glChange `xml:"require"` - Removes []glChange `xml:"remove"` -} - -type glChange struct { - Profile string `xml:"profile,attr"` - Enums []glEnum `xml:"enum"` -} - -type glGroup struct { - Name string `xml:"name,attr"` - Enums []glEnum `xml:"enum"` -} - -type glEnum struct { - API string `xml:"api,attr"` - Name string `xml:"name,attr"` - Value string `xml:"value,attr"` -} - -type groupTweak struct { - group string - rename string - replace []string - append []string - reorder bool -} - -var groupTweaks = []groupTweak{{ - group: "Boolean", - reorder: true, - append: []string{"GL_NONE"}, -}, { - group: "DataType", - reorder: true, - replace: []string{ - "GL_BYTE", - "GL_UNSIGNED_BYTE", - "GL_SHORT", - "GL_UNSIGNED_SHORT", - "GL_INT", - "GL_UNSIGNED_INT", - "GL_FLOAT", - "GL_2_BYTES", - "GL_2_BYTES_NV", - "GL_3_BYTES", - "GL_3_BYTES_NV", - "GL_4_BYTES", - "GL_4_BYTES_NV", - "GL_DOUBLE", - "GL_DOUBLE_EXT", - "GL_HALF_FLOAT", - "GL_HALF_FLOAT_ARB", - "GL_HALF_FLOAT_NV", - "GL_HALF_APPLE", - "GL_FIXED", - "GL_FIXED_OES", - "GL_INT64_NV", - "GL_UNSIGNED_INT64_ARB", - "GL_UNSIGNED_INT64_NV", - }, -}, { - group: "BlendingFactorSrc", - replace: []string{ - "GL_CONSTANT_ALPHA_EXT", - "GL_CONSTANT_COLOR_EXT", - "GL_DST_ALPHA", - "GL_DST_COLOR", - "GL_ONE", - "GL_ONE_MINUS_DST_ALPHA", - "GL_ONE_MINUS_DST_COLOR", - "GL_ONE_MINUS_SRC_ALPHA", - "GL_ONE_MINUS_SRC_COLOR", - "GL_SRC_ALPHA", - "GL_SRC_COLOR", - "GL_SRC_ALPHA_SATURATE", - "GL_ZERO", - }, -}, { - group: "AttribMask", - append: []string{ - "GL_COVERAGE_BUFFER_BIT_NV", - }, -}} - -func tweakGroups(groups []glGroup) { - tweaks := make(map[string]groupTweak) - reorder := make(map[string]int) - top := 0 - for _, tweak := range groupTweaks { - tweaks[tweak.group] = tweak - if tweak.reorder { - reorder[tweak.group] = top - top++ - } - } - - // Take reordered groups out, leaving space at the start. - stash := make([]glGroup, top) - for i, group := range groups { - newi, ok := reorder[group.Name] - if !ok { - continue - } - stash[newi] = group - copy(groups[1:i+1], groups[0:i]) - } - // Put reordered groups back, in the proper order. - copy(groups, stash) - - for i, group := range groups { - tweak, ok := tweaks[group.Name] - if !ok { - continue - } - if tweak.rename != "" { - group.Name = tweak.rename - } - if tweak.replace != nil { - group.Enums = group.Enums[:0] - for _, name := range tweak.replace { - group.Enums = append(group.Enums, glEnum{Name: name}) - } - } - if tweak.append != nil { - for _, name := range tweak.append { - group.Enums = append(group.Enums, glEnum{Name: name}) - } - } - groups[i] = group - } -} - -func parseConsts(filename string) (map[glVersion][]Const, error) { - f, err := os.Open(filename) - if err != nil { - return nil, fmt.Errorf("cannot open %s: %v", filename, err) - } - defer f.Close() - - var registry glRegistry - err = xml.NewDecoder(f).Decode(®istry) - if err != nil { - return nil, fmt.Errorf("cannot parse %s: %v", filename, err) - } - - var all = make(map[glVersion]map[string]bool) - var last = make(map[string]map[string]bool) - for _, feature := range registry.Features { - for _, profile := range []string{"", "core", "compatibility"} { - required := make(map[string]bool) - for name := range last[feature.API+":"+profile] { - required[name] = true - } - if profile != "" { - for name := range last[feature.API+":"] { - required[name] = true - } - } - - for _, require := range feature.Requires { - if require.Profile == profile || require.Profile == "" { - for _, enum := range require.Enums { - required[enum.Name] = true - } - } - } - for _, remove := range feature.Removes { - if remove.Profile == profile || remove.Profile == "" { - for _, enum := range remove.Enums { - delete(required, enum.Name) - } - } - } - - all[glVersion{feature.API, feature.Number, profile}] = required - last[feature.API+":"+profile] = required - } - } - - // Enums in groups and requires/removes have no values. - enums := make(map[string]glEnum) - for _, enum := range registry.Enums { - enums[enum.Name] = enum - } - - tweakGroups(registry.Groups) - - consts := make(map[glVersion][]Const) - for _, glVersion := range glVersions { - var required = all[glVersion] - var done = make(map[string]bool) - var lineblock = 0 - var vconsts []Const - for _, group := range registry.Groups { - for _, enum := range group.Enums { - if required[enum.Name] && !done[enum.Name] { - done[enum.Name] = true - c := Const{ - Name: enum.Name, - Value: enums[enum.Name].Value, - LineBlock: lineblock, - } - vconsts = append(vconsts, c) - } - } - lineblock++ - } - // Everything else not found in groups. - for _, enum := range registry.Enums { - if required[enum.Name] && !done[enum.Name] { - done[enum.Name] = true - c := Const{ - Name: enum.Name, - Value: enum.Value, - LineBlock: lineblock, - } - vconsts = append(vconsts, c) - } - } - consts[glVersion] = vconsts - } - // Version 1.0 has no enums. Copy from 1.1. - consts[glVersion{"gl", "1.0", ""}] = consts[glVersion{"gl", "1.1", ""}] - return consts, nil -} - -func prepareHeader(header *Header) error { - funcNameDocCount := make(map[string]int) - - for fi, f := range header.Func { - docPrefix := funcNameDocPrefix(f.Name) - if docPrefix != f.Name { - funcNameDocCount[docPrefix]++ - } - if !strings.HasPrefix(f.Name, "gl") || len(f.Name) < 3 { - panic("unexpected C function name: " + f.Name) - } - f.GoName = f.Name[2:] - if f.Type == "int" { - // Some consistency. It's in a gl* function after all. - f.Type = "GLint" - } - if f.Type != "void" { - f.GoType = goTypeName(f.Type) - } - tweaks := funcTweaks[f.GoName] - if tweaks.result != "" { - f.GoType = tweaks.result - } - for pi := range f.Param { - f.Param[pi] = prepareParam(f, pi) - } - header.Func[fi] = f - } - - for fi, f := range header.Func { - prefix := funcNameDocPrefix(f.Name) - if funcNameDocCount[prefix] > 1 { - f.DocName = prefix - } else { - f.DocName = f.Name - } - header.Func[fi] = f - } - - for ti, t := range header.Type { - t.GoName = goTypeName(t.Name) - header.Type[ti] = t - } - - for ci, c := range header.Const { - if !strings.HasPrefix(c.Name, "GL") || len(c.Name) < 3 { - panic("unexpected C define name: " + c.Name) - } - if c.Name[3] >= '0' && c.Name[3] <= '9' { - c.GoName = "N" + c.Name[3:] - } else { - c.GoName = c.Name[3:] - } - header.Const[ci] = c - } - - return nil -} - -func goTypeName(ctypeName string) string { - // These types carry very little meaning, so it's more - // convenient to have their native counterparts instead. - switch ctypeName { - case "GLboolean": - return "bool" - case "GLbyte", "GLchar": - return "byte" - case "GLubyte": - return "uint8" - case "GLshort": - return "int16" - case "GLushort": - return "uint16" - case "GLint", "GLsizei": - return "int32" - case "GLuint": - return "uint32" - case "GLint64": - return "int64" - case "GLuint64": - return "uint64" - case "GLintptr", "GLsizeiptr": - return "int" - case "GLuintptr": - return "uintptr" - case "GLfloat": - return "float32" - case "GLdouble": - return "float64" - } - if !strings.HasPrefix(ctypeName, "GL") || len(ctypeName) < 3 { - panic("unexpected C type name: " + ctypeName) - } - return "glbase." + string(ctypeName[2]-('a'-'A')) + ctypeName[3:] -} - -func prepareParam(f Func, pi int) Param { - p := f.Param[pi] - - // Qt seems to have gratuitously changed some names. - if name, ok := paramNameFixes[p.Name]; ok { - p.Name = name - } - if pi > 0 && strings.HasPrefix(f.GoName, "Uniform") && p.Name != "count" && p.Name != "transpose" { - if strings.HasSuffix(f.GoName, "v") { - p.Name = "value" - } else if f.Param[1].Name == "count" { - p.Name = "v" + string('0' + pi-2) - } else { - p.Name = "v" + string('0' + pi-1) - } - } - - // Other names conflict with Go keywords. - switch p.Name { - case "type", "func", "map", "string": - p.GoName = "gl" + p.Name - default: - if token.Lookup(p.Name) != token.IDENT { - p.GoName = p.Name + "_" - } else { - p.GoName = p.Name - } - } - - // Some consistency. Those are a gl* function after all. - switch p.Type { - case "void": - p.Type = "GLvoid" - case "char": - p.Type = "GLchar" - case "qopengl_GLsizeiptr", "qopengl_GLintptr": - p.Type = p.Type[8:] - } - - // Prepare the parameter type. - p.GoType = goTypeName(p.Type) - switch p.GoType { - case "uint32": - switch p.GoName { - case "program", "programs": - p.GoType = "glbase.Program" - case "shader", "shaders": - p.GoType = "glbase.Shader" - case "buffer", "buffers": - p.GoType = "glbase.Buffer" - case "texture", "textures": - p.GoType = "glbase.Texture" - case "framebuffer", "framebuffers": - p.GoType = "glbase.Framebuffer" - case "renderbuffer", "renderbuffers": - p.GoType = "glbase.Renderbuffer" - case "index": - if strings.Contains(f.Name, "Attrib") { - p.GoType = "glbase.Attrib" - } - } - case "int32": - switch p.GoName { - case "size", "count", "stride", "offset", "xoffset", "yoffset", "order", "level": - p.GoType = "int" - case "n", "first", "width", "height", "border", "imageSize": - p.GoType = "int" - case "x", "y", "z", "w": - if !strings.HasPrefix(f.GoName, "Uniform") { - p.GoType = "int" - } - case "location": - if strings.Contains(f.Name, "Uniform") { - p.GoType = "glbase.Uniform" - } - } - } - - // Save the original name so that future tweaks can still refer - // to it, and apply the tweaks. - p.GoNameOrig = p.GoName - tweak := funcTweaks[f.GoName].params[p.GoNameOrig] - if tweak.retype != "" { - p.GoType = tweak.retype - } - if tweak.rename != "" { - p.GoName = tweak.rename - } - - return p -} - -func funcNameDocPrefix(cfuncName string) string { - k := len(cfuncName) - 1 - if cfuncName[k] == 'v' { - k-- - } - switch cfuncName[k] { - case 'i', 'f', 'd', 's', 'b': - k-- - if cfuncName[k] == 'u' { - k-- - } - switch cfuncName[k] { - case '1', '2', '3', '4': - k-- - } - } - return cfuncName[:k+1] -} - -var constLineBlock = -1 - -func constNewLine(lineBlock int) bool { - if lineBlock == constLineBlock { - return false - } - constLineBlock = lineBlock - return true -} - -func substr(s string, i ...int) string { - switch len(i) { - case 1: - return s[i[0]:] - case 2: - return s[i[0]:i[1]] - } - panic("invalid number of arguments for substr") -} - -var funcTweaks = make(map[string]funcTweak) - -func init() { - var re = regexp.MustCompile(`\bcopy:([a-zA-Z0-9]+)\b`) - for _, tweak := range funcTweakList { - funcTweaks[tweak.name] = tweak - } - for _, tweak := range funcTweakList { - if tweak.copy != "" { - doc := tweak.doc - name := tweak.name - tweak = funcTweaks[tweak.copy] - tweak.name = name - if doc != "" { - tweak.doc = doc - } - } - tweak.doc = re.ReplaceAllStringFunc(tweak.doc, func(match string) string { - return funcTweaks[match[5:]].doc - }) - funcTweaks[tweak.name] = tweak - } -} - -func funcComment(header *Header, f Func) string { - var doc = funcTweaks[f.GoName].doc - doc = strings.TrimRight(execTemplate(f.GoName+":doc", doc, f), "\n\t ") - var buf bytes.Buffer - if doc != "" { - var scanner = bufio.NewScanner(bytes.NewBufferString(doc)) - var started bool - var prefix string - for scanner.Scan() { - line := scanner.Text() - if !started { - if line == "" { - continue - } - started = true - trimmed := strings.TrimLeft(line, "\t ") - prefix = line[:len(line)-len(trimmed)] - line = f.GoName + " " + trimmed - } else { - line = strings.TrimPrefix(line, prefix) - } - buf.WriteString("// ") - buf.WriteString(line) - buf.WriteByte('\n') - } - } - if buf.Len() > 0 { - return strings.TrimSuffix(buf.String(), "\n") - } - var manNum = 2 - if header.GLVersionName[0] >= '2' && header.GLVersionName[0] <= '4' { - manNum = int(header.GLVersionName[0] - '0') - } - return fmt.Sprintf("// https://www.opengl.org/sdk/docs/man%d/xhtml/%s.xml", manNum, f.Name) -} - -type paramItem struct { - GoName string - GoType string -} - -func appendResultList(list []paramItem, f Func) []paramItem { - var tweaks = funcTweaks[f.GoName] - var buf bytes.Buffer - tweak := tweaks.params["result"] - if f.GoType != "" && !tweak.omit { - var item paramItem - if tweak.rename != "" { - item.GoName = tweak.rename - } else { - item.GoName = "result" - } - if tweak.retype != "" { - item.GoType = tweak.retype - } else { - for i := 0; i < f.Addr; i++ { - buf.WriteString("[]") - } - buf.WriteString(f.GoType) - item.GoType = buf.String() - } - list = append(list, item) - } - return list -} - -func appendParamsList(list []paramItem, f Func, output bool) []paramItem { - var tweaks = funcTweaks[f.GoName] - var buf bytes.Buffer - for _, param := range f.Param { - tweak := tweaks.params[param.GoNameOrig] - if tweak.omit || tweak.output != output { - continue - } - item := paramItem{GoName: param.GoName} - if tweak.retype != "" { - item.GoType = param.GoType - } else if param.Addr == 1 && param.Type == "GLvoid" { - item.GoType = "interface{}" - } else if tweak.single { - item.GoType = param.GoType - } else { - buf.Truncate(0) - for j := 0; j < param.Addr; j++ { - buf.WriteString("[]") - } - if param.Array > 0 { - buf.WriteByte('[') - buf.WriteString(strconv.Itoa(param.Array)) - buf.WriteByte(']') - } - buf.WriteString(param.GoType) - item.GoType = buf.String() - } - list = append(list, item) - } - return list -} - -func formatParamsList(list []paramItem) string { - var buf bytes.Buffer - for i, item := range list { - if i > 0 { - buf.WriteString(", ") - } - buf.WriteString(item.GoName) - if i == len(list)-1 || item.GoType != list[i+1].GoType { - buf.WriteByte(' ') - buf.WriteString(item.GoType) - } - } - return buf.String() -} - -func funcParams(f Func) string { - list := appendParamsList(nil, f, false) - return formatParamsList(list) -} - -func funcResult(f Func) string { - list := appendResultList(nil, f) - list = appendParamsList(list, f, true) - if len(list) == 0 { - return "" - } - if len(list) == 1 && (list[0].GoName == "result" || funcTweaks[f.GoName].params[list[0].GoName].unnamed) { - return list[0].GoType - } - return "(" + formatParamsList(list) + ")" -} - -func funcBefore(f Func) string { - content := funcTweaks[f.GoName].before - return strings.TrimSpace(execTemplate(f.GoName+":before", content, f)) -} - -func funcAfter(f Func) string { - content := funcTweaks[f.GoName].after - return strings.TrimSpace(execTemplate(f.GoName+":after", content, f)) -} - -func funcCallParams(f Func) string { - tweaks := funcTweaks[f.GoName] - var buf bytes.Buffer - for i, param := range f.Param { - if i > 0 { - buf.WriteString(", ") - } - tweak := tweaks.params[param.GoNameOrig] - name := param.GoName - if tweak.replace { - name += "_c" - } - if param.Addr == 1 && param.Type == "GLvoid" { - buf.WriteString(name) - buf.WriteString("_ptr") - } else if param.Addr == 1 && param.Type == "GLchar" && param.GoType == "string" { - buf.WriteString("(*C.GLchar)(") - buf.WriteString(name) - buf.WriteString("_cstr)") - } else if param.Addr > 0 { - buf.WriteByte('(') - for i := 0; i < param.Addr; i++ { - buf.WriteByte('*') - } - buf.WriteString("C.") - buf.WriteString(param.Type) - buf.WriteString(")(unsafe.Pointer(&") - buf.WriteString(name) - if !tweak.single { - buf.WriteString("[0]") - } - buf.WriteString("))") - - } else if param.Type == "GLboolean" { - buf.WriteString("*(*C.GLboolean)(unsafe.Pointer(&") - buf.WriteString(name) - buf.WriteString("))") - } else if param.Type == "GLsync" { - buf.WriteString("C.GLsync(unsafe.Pointer(") - buf.WriteString(name) - buf.WriteString("))") - } else { - buf.WriteString("C.") - buf.WriteString(param.Type) - buf.WriteByte('(') - buf.WriteString(name) - buf.WriteByte(')') - } - } - return buf.String() -} - -func funcCallParamsPrep(f Func) string { - var buf bytes.Buffer - for _, param := range f.Param { - name := param.GoName - if param.Addr == 1 && param.Type == "GLchar" && param.GoType == "string" { - fmt.Fprintf(&buf, "%s_cstr := C.CString(%s)\n", name, name) - } - if param.Addr == 1 && param.Type == "GLvoid" && param.GoType == "glbase.Void" { - fmt.Fprintf(&buf, "var %s_ptr unsafe.Pointer\n", name) - fmt.Fprintf(&buf, "var %s_v = reflect.ValueOf(%s)\n", name, name) - fmt.Fprintf(&buf, "if %s != nil && %s_v.Kind() != reflect.Slice { panic(\"parameter %s must be a slice\") }\n", name, name, name) - fmt.Fprintf(&buf, "if %s != nil { %s_ptr = unsafe.Pointer(%s_v.Index(0).Addr().Pointer()) }\n", name, name, name) - } - if plen := funcParamLen(f, param); plen > 0 { - fmt.Fprintf(&buf, "if len(%s) != %d { panic(\"parameter %s has incorrect length\") }\n", name, plen, name) - } - } - return buf.String() -} - -func funcCallParamsPost(f Func) string { - var buf bytes.Buffer - for _, param := range f.Param { - if param.Addr == 1 && param.Type == "GLchar" && param.GoType == "string" { - buf.WriteString("C.free(unsafe.Pointer(") - buf.WriteString(param.GoName) - buf.WriteString("_cstr))\n") - } - } - return buf.String() -} - -func funcReturnResult(f Func) string { - tweaks := funcTweaks[f.GoName] - var buf bytes.Buffer - if f.GoType != "" { - if f.Type == "GLboolean" { - buf.WriteString("*(*bool)(unsafe.Pointer(&glresult))") - } else if f.Type == "GLsync" { - buf.WriteString("glbase.Sync(unsafe.Pointer(glresult))") - } else { - buf.WriteString(f.GoType) - buf.WriteString("(glresult)") - } - } - for _, param := range f.Param { - tweak := tweaks.params[param.GoNameOrig] - if tweak.omit || !tweak.output { - continue - } - if buf.Len() > 0 { - buf.WriteString(", ") - } - buf.WriteString(param.GoName) - } - return buf.String() -} - -func funcCParams(f Func) string { - var buf bytes.Buffer - for i, param := range f.Param { - if i > 0 { - buf.WriteString(", ") - } - if param.Const { - buf.WriteString("const ") - } - buf.WriteString(param.Type) - for j := 0; j < param.Addr; j++ { - buf.WriteString("*") - } - if param.Array > 0 { - buf.WriteByte('[') - buf.WriteString(strconv.Itoa(param.Array)) - buf.WriteByte(']') - } - buf.WriteByte(' ') - buf.WriteString(param.GoName) - } - return buf.String() -} - -func funcCCallParams(f Func) string { - var buf bytes.Buffer - for i, param := range f.Param { - if i > 0 { - buf.WriteString(", ") - } - buf.WriteString(param.GoName) - } - return buf.String() -} - -func funcParamLen(f Func, param Param) int { - if strings.HasPrefix(f.GoName, "Uniform") { - return 0 - } - if param.Addr == 0 || len(f.Name) < 3 || f.Name[len(f.Name)-1] != 'v' { - return 0 - } - switch f.Name[len(f.Name)-2] { - case 'i', 'f', 'd', 's': - switch c := f.Name[len(f.Name)-3]; c { - case '2', '3', '4': - return int(c - '0') - } - } - return 0 -} - -// funcSupported returns whether the given function has wrapping -// properly implemented already. -func funcSupported(f Func) bool { - if _, ok := funcTweaks[f.GoName]; ok { - return true - } - if f.Addr > 0 { - return false - } - for _, param := range f.Param { - if param.Array > 0 { - return false - } - if param.Addr > 1 { - return false - } - } - return true -} - -func copyDoc(name string) string { - return funcTweaks[name].doc -} - -func paramGoType(f Func, name string) string { - for _, param := range f.Param { - if param.GoName == name { - return param.GoType - } - } - panic(fmt.Sprintf("parameter %q not found in function %s", name, f.GoName)) -} - -func funcSince(f Func, since string) string { - if strings.HasSuffix(since, "+") { - return f.GoName + " is available in GL version " + since[:len(since)-1] + " or greater." - } - return f.GoName + " is available in GL version " + since + "." -} - -func execTemplate(name, content string, dot interface{}) string { - if !strings.Contains(content, "{{") { - return content - } - var buf bytes.Buffer - tmpl := template.Must(template.New(name).Funcs(funcs).Parse(content)) - if err := tmpl.Execute(&buf, dot); err != nil { - panic(err) - } - return buf.String() -} - -func buildTemplate(name, content string) *template.Template { - return template.Must(template.New(name).Funcs(funcs).Parse(content)) -} - -var funcs template.FuncMap - -type packageFile struct { - Name string - Template *template.Template -} - -var packageFiles []packageFile - -func init() { - funcs = template.FuncMap{ - "copyDoc": copyDoc, - "paramGoType": paramGoType, - "funcSince": funcSince, - - "constNewLine": constNewLine, - "lower": strings.ToLower, - "substr": substr, - - "funcSupported": funcSupported, - "funcComment": funcComment, - "funcParams": funcParams, - "funcResult": funcResult, - "funcBefore": funcBefore, - "funcCallParams": funcCallParams, - "funcCallParamsPrep": funcCallParamsPrep, - "funcCallParamsPost": funcCallParamsPost, - "funcAfter": funcAfter, - "funcReturnResult": funcReturnResult, - "funcCParams": funcCParams, - "funcCCallParams": funcCCallParams, - } - - packageFiles = []packageFile{ - {"gl.go", buildTemplate("gl.go", tmplGo)}, - {"funcs.cpp", buildTemplate("funcs.cpp", tmplFuncsCpp)}, - {"funcs.h", buildTemplate("funcs.h", tmplFuncsH)}, - } -} - -var tmplGo = ` -// ** file automatically generated by glgen -- do not edit manually ** - -package GL - -// #cgo CXXFLAGS: -std=c++0x -pedantic-errors -Wall -fno-strict-aliasing -// #cgo LDFLAGS: -lstdc++ -{{if eq $.GLVersionName "ES2"}}// #cgo !darwin LDFLAGS: -lGL -// #cgo darwin LDFLAGS: -framework OpenGL -{{end}}// #cgo pkg-config: Qt5Core Qt5OpenGL -// -// #include "funcs.h" -// -// void free(void*); -// -import "C" - -import ( - "fmt" - "reflect" - "unsafe" - - "gopkg.in/qml.v1/gl/glbase" -) - -// API returns a value that offers methods matching the OpenGL version {{$.GLVersionName}} API. -// -// The returned API must not be used after the provided OpenGL context becomes invalid. -func API(context glbase.Contexter) *GL { - gl := &GL{} - gl.funcs = C.gl{{$.GLVersionLabel}}_funcs() - if gl.funcs == nil { - panic(fmt.Errorf("OpenGL version {{$.GLVersionName}} is not available")) - } - return gl -} - -// GL implements the OpenGL version {{$.GLVersionName}} API. Values of this -// type must be created via the API function, and it must not be used after -// the associated OpenGL context becomes invalid. -type GL struct { - funcs unsafe.Pointer -} - -const ({{range $const := $.Const}}{{if $const.LineBlock | constNewLine}} -{{end}}{{if $const.Heading}} // {{$const.Heading}} -{{end}} {{if $const.Disabled}}//{{end}}{{$const.GoName}} = {{$const.Value}}{{if $const.Comment}} // {{$const.Comment}}{{end}} -{{end}}) - -{{ range $func := $.Func }}{{if $func | funcSupported}} -{{funcComment $ $func}} -func (gl *GL) {{$func.GoName}}({{funcParams $func}}) {{funcResult $func}} { - {{funcCallParamsPrep $func}} {{/* -*/}} {{with $code := funcBefore $func}}{{$code}} - {{end}} {{/* -*/}} {{if ne $func.Type "void"}}glresult := {{end}}C.gl{{$.GLVersionLabel}}_{{$func.Name}}(gl.funcs{{if $func.Param}}, {{funcCallParams $func}}{{end}}) - {{with $code := funcAfter $func}}{{$code}} - {{end}} {{/* -*/}} {{funcCallParamsPost $func}} {{/* -*/}} {{with $code := funcReturnResult $func}}return {{$code}} - {{end}} {{/* -*/}} } -{{end}}{{end}} -` - -var tmplFuncsCpp = ` -// ** file automatically generated by glgen -- do not edit manually ** - -#include -#include - -#include "funcs.h" - -void *gl{{$.GLVersionLabel}}_funcs() { - {{$.Class}}* funcs = QOpenGLContext::currentContext()->{{if eq $.Class "QOpenGLFunctions"}}functions{{else}}versionFunctions<{{$.Class}}>{{end}}(); - if (!funcs) { - return 0; - }{{if ne $.Class "QOpenGLFunctions"}} - funcs->initializeOpenGLFunctions();{{end}} - return funcs; -} - -{{ range $func := $.Func }}{{if $func | funcSupported}} -{{$func.Type}} gl{{$.GLVersionLabel}}_{{$func.Name}}(void *_glfuncs{{if $func.Param}}, {{funcCParams $func}}{{end}}) -{ - {{if not $func.Missing}}{{$.Class}}* _qglfuncs = reinterpret_cast<{{$.Class}}*>(_glfuncs); - {{end}}{{if $func.GoType}}return {{end}}{{if not $func.Missing}}_qglfuncs->{{end}}{{$func.Name}}({{funcCCallParams $func}}); -} -{{end}}{{end}} -` - -var tmplFuncsH = ` -// ** file automatically generated by glgen -- do not edit manually ** - -#ifndef __cplusplus -#include -#include -typedef unsigned int GLenum; -typedef unsigned char GLboolean; -typedef unsigned int GLbitfield; -typedef void GLvoid; -typedef char GLchar; -typedef signed char GLbyte; /* 1-byte signed */ -typedef short GLshort; /* 2-byte signed */ -typedef int GLint; /* 4-byte signed */ -typedef unsigned char GLubyte; /* 1-byte unsigned */ -typedef unsigned short GLushort; /* 2-byte unsigned */ -typedef unsigned int GLuint; /* 4-byte unsigned */ -typedef int GLsizei; /* 4-byte signed */ -typedef float GLfloat; /* single precision float */ -typedef float GLclampf; /* single precision float in [0,1] */ -typedef double GLdouble; /* double precision float */ -typedef double GLclampd; /* double precision float in [0,1] */ -typedef int64_t GLint64; -typedef uint64_t GLuint64; -typedef ptrdiff_t GLintptr; -typedef ptrdiff_t GLsizeiptr; -typedef ptrdiff_t GLintptrARB; -typedef ptrdiff_t GLsizeiptrARB; -typedef struct __GLsync *GLsync; -#endif - -#ifdef __cplusplus -extern "C" { -#endif - -void *gl{{$.GLVersionLabel}}_funcs(); - -{{ range $func := $.Func }}{{if $func | funcSupported}}{{$func.Type}} gl{{$.GLVersionLabel}}_{{$func.Name}}(void *_glfuncs{{if $func.Param}}, {{funcCParams $func}}{{end}}); -{{end}}{{end}} - -#ifdef __cplusplus -} // extern "C" -#endif -` diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/gl/gengl/parseqt.go b/Godeps/_workspace/src/github.com/obscuren/qml/gl/gengl/parseqt.go deleted file mode 100644 index a4a882dd9..000000000 --- a/Godeps/_workspace/src/github.com/obscuren/qml/gl/gengl/parseqt.go +++ /dev/null @@ -1,13904 +0,0 @@ - -// line 1 "parseqt.rl" -// -// To compile: -// -// ragel -Z -G2 -o parseqt.go parseqt.rl -// -// To show a diagram of the state machine: -// -// ragel -V -G2 -p -o parseqt.dot parseqt.rl -// dot -Tsvg -o parseqt.svg parseqt.dot -// chrome parseqt.svg -// - -package main - -import ( - "fmt" -) - - -// line 23 "parseqt.go" -const parseqt_start int = 447 -const parseqt_first_final int = 447 -const parseqt_error int = 0 - -const parseqt_en_main int = 447 -const parseqt_en_inclass int = 450 -const parseqt_en_skiperror int = 446 - - -// line 23 "parseqt.rl" - - -func parseQt(data string, header *Header) error { - var cs, p, pe int - var ts, te, act, eof int - - pe = len(data) - eof = len(data) - - _, _, _ = ts, te, act - - //stack := make([]int, 32) - //top := 0 - - var curline = 1 - - var m0, m1, m2, m3, m4, m5, m6 int - var foundclass int - var inpublic bool - var heading string - var lineblock int - var f Func - - -// line 58 "parseqt.go" - { - cs = parseqt_start - ts = 0 - te = 0 - act = 0 - } - -// line 66 "parseqt.go" - { - if p == pe { - goto _test_eof - } - switch cs { - case 447: - goto st_case_447 - case 1: - goto st_case_1 - case 2: - goto st_case_2 - case 3: - goto st_case_3 - case 4: - goto st_case_4 - case 5: - goto st_case_5 - case 6: - goto st_case_6 - case 7: - goto st_case_7 - case 8: - goto st_case_8 - case 9: - goto st_case_9 - case 10: - goto st_case_10 - case 11: - goto st_case_11 - case 12: - goto st_case_12 - case 13: - goto st_case_13 - case 14: - goto st_case_14 - case 15: - goto st_case_15 - case 16: - goto st_case_16 - case 17: - goto st_case_17 - case 18: - goto st_case_18 - case 19: - goto st_case_19 - case 20: - goto st_case_20 - case 21: - goto st_case_21 - case 448: - goto st_case_448 - case 22: - goto st_case_22 - case 23: - goto st_case_23 - case 24: - goto st_case_24 - case 25: - goto st_case_25 - case 26: - goto st_case_26 - case 27: - goto st_case_27 - case 28: - goto st_case_28 - case 29: - goto st_case_29 - case 30: - goto st_case_30 - case 31: - goto st_case_31 - case 32: - goto st_case_32 - case 33: - goto st_case_33 - case 34: - goto st_case_34 - case 35: - goto st_case_35 - case 36: - goto st_case_36 - case 37: - goto st_case_37 - case 38: - goto st_case_38 - case 39: - goto st_case_39 - case 40: - goto st_case_40 - case 41: - goto st_case_41 - case 42: - goto st_case_42 - case 43: - goto st_case_43 - case 44: - goto st_case_44 - case 45: - goto st_case_45 - case 46: - goto st_case_46 - case 47: - goto st_case_47 - case 48: - goto st_case_48 - case 49: - goto st_case_49 - case 50: - goto st_case_50 - case 51: - goto st_case_51 - case 52: - goto st_case_52 - case 53: - goto st_case_53 - case 54: - goto st_case_54 - case 55: - goto st_case_55 - case 56: - goto st_case_56 - case 449: - goto st_case_449 - case 57: - goto st_case_57 - case 446: - goto st_case_446 - case 453: - goto st_case_453 - case 0: - goto st_case_0 - case 454: - goto st_case_454 - case 450: - goto st_case_450 - case 58: - goto st_case_58 - case 59: - goto st_case_59 - case 60: - goto st_case_60 - case 61: - goto st_case_61 - case 62: - goto st_case_62 - case 63: - goto st_case_63 - case 64: - goto st_case_64 - case 65: - goto st_case_65 - case 66: - goto st_case_66 - case 67: - goto st_case_67 - case 68: - goto st_case_68 - case 69: - goto st_case_69 - case 70: - goto st_case_70 - case 71: - goto st_case_71 - case 72: - goto st_case_72 - case 73: - goto st_case_73 - case 74: - goto st_case_74 - case 75: - goto st_case_75 - case 76: - goto st_case_76 - case 77: - goto st_case_77 - case 78: - goto st_case_78 - case 79: - goto st_case_79 - case 80: - goto st_case_80 - case 81: - goto st_case_81 - case 82: - goto st_case_82 - case 83: - goto st_case_83 - case 84: - goto st_case_84 - case 85: - goto st_case_85 - case 86: - goto st_case_86 - case 87: - goto st_case_87 - case 88: - goto st_case_88 - case 89: - goto st_case_89 - case 90: - goto st_case_90 - case 91: - goto st_case_91 - case 92: - goto st_case_92 - case 93: - goto st_case_93 - case 94: - goto st_case_94 - case 95: - goto st_case_95 - case 96: - goto st_case_96 - case 97: - goto st_case_97 - case 98: - goto st_case_98 - case 99: - goto st_case_99 - case 100: - goto st_case_100 - case 101: - goto st_case_101 - case 102: - goto st_case_102 - case 103: - goto st_case_103 - case 104: - goto st_case_104 - case 105: - goto st_case_105 - case 106: - goto st_case_106 - case 107: - goto st_case_107 - case 108: - goto st_case_108 - case 109: - goto st_case_109 - case 110: - goto st_case_110 - case 111: - goto st_case_111 - case 112: - goto st_case_112 - case 113: - goto st_case_113 - case 114: - goto st_case_114 - case 115: - goto st_case_115 - case 116: - goto st_case_116 - case 117: - goto st_case_117 - case 118: - goto st_case_118 - case 119: - goto st_case_119 - case 120: - goto st_case_120 - case 121: - goto st_case_121 - case 122: - goto st_case_122 - case 123: - goto st_case_123 - case 124: - goto st_case_124 - case 125: - goto st_case_125 - case 126: - goto st_case_126 - case 127: - goto st_case_127 - case 128: - goto st_case_128 - case 129: - goto st_case_129 - case 130: - goto st_case_130 - case 131: - goto st_case_131 - case 132: - goto st_case_132 - case 133: - goto st_case_133 - case 134: - goto st_case_134 - case 135: - goto st_case_135 - case 136: - goto st_case_136 - case 137: - goto st_case_137 - case 138: - goto st_case_138 - case 139: - goto st_case_139 - case 140: - goto st_case_140 - case 141: - goto st_case_141 - case 142: - goto st_case_142 - case 143: - goto st_case_143 - case 144: - goto st_case_144 - case 145: - goto st_case_145 - case 451: - goto st_case_451 - case 146: - goto st_case_146 - case 147: - goto st_case_147 - case 148: - goto st_case_148 - case 149: - goto st_case_149 - case 150: - goto st_case_150 - case 151: - goto st_case_151 - case 152: - goto st_case_152 - case 153: - goto st_case_153 - case 154: - goto st_case_154 - case 155: - goto st_case_155 - case 156: - goto st_case_156 - case 157: - goto st_case_157 - case 158: - goto st_case_158 - case 159: - goto st_case_159 - case 160: - goto st_case_160 - case 452: - goto st_case_452 - case 161: - goto st_case_161 - case 162: - goto st_case_162 - case 163: - goto st_case_163 - case 164: - goto st_case_164 - case 165: - goto st_case_165 - case 166: - goto st_case_166 - case 167: - goto st_case_167 - case 168: - goto st_case_168 - case 169: - goto st_case_169 - case 170: - goto st_case_170 - case 171: - goto st_case_171 - case 172: - goto st_case_172 - case 173: - goto st_case_173 - case 174: - goto st_case_174 - case 175: - goto st_case_175 - case 176: - goto st_case_176 - case 177: - goto st_case_177 - case 178: - goto st_case_178 - case 179: - goto st_case_179 - case 180: - goto st_case_180 - case 181: - goto st_case_181 - case 182: - goto st_case_182 - case 183: - goto st_case_183 - case 184: - goto st_case_184 - case 185: - goto st_case_185 - case 186: - goto st_case_186 - case 187: - goto st_case_187 - case 188: - goto st_case_188 - case 189: - goto st_case_189 - case 190: - goto st_case_190 - case 191: - goto st_case_191 - case 192: - goto st_case_192 - case 193: - goto st_case_193 - case 194: - goto st_case_194 - case 195: - goto st_case_195 - case 196: - goto st_case_196 - case 197: - goto st_case_197 - case 198: - goto st_case_198 - case 199: - goto st_case_199 - case 200: - goto st_case_200 - case 201: - goto st_case_201 - case 202: - goto st_case_202 - case 203: - goto st_case_203 - case 204: - goto st_case_204 - case 205: - goto st_case_205 - case 206: - goto st_case_206 - case 207: - goto st_case_207 - case 208: - goto st_case_208 - case 209: - goto st_case_209 - case 210: - goto st_case_210 - case 211: - goto st_case_211 - case 212: - goto st_case_212 - case 213: - goto st_case_213 - case 214: - goto st_case_214 - case 215: - goto st_case_215 - case 216: - goto st_case_216 - case 217: - goto st_case_217 - case 218: - goto st_case_218 - case 219: - goto st_case_219 - case 220: - goto st_case_220 - case 221: - goto st_case_221 - case 222: - goto st_case_222 - case 223: - goto st_case_223 - case 224: - goto st_case_224 - case 225: - goto st_case_225 - case 226: - goto st_case_226 - case 227: - goto st_case_227 - case 228: - goto st_case_228 - case 229: - goto st_case_229 - case 230: - goto st_case_230 - case 231: - goto st_case_231 - case 232: - goto st_case_232 - case 233: - goto st_case_233 - case 234: - goto st_case_234 - case 235: - goto st_case_235 - case 236: - goto st_case_236 - case 237: - goto st_case_237 - case 238: - goto st_case_238 - case 239: - goto st_case_239 - case 240: - goto st_case_240 - case 241: - goto st_case_241 - case 242: - goto st_case_242 - case 243: - goto st_case_243 - case 244: - goto st_case_244 - case 245: - goto st_case_245 - case 246: - goto st_case_246 - case 247: - goto st_case_247 - case 248: - goto st_case_248 - case 249: - goto st_case_249 - case 250: - goto st_case_250 - case 251: - goto st_case_251 - case 252: - goto st_case_252 - case 253: - goto st_case_253 - case 254: - goto st_case_254 - case 255: - goto st_case_255 - case 256: - goto st_case_256 - case 257: - goto st_case_257 - case 258: - goto st_case_258 - case 259: - goto st_case_259 - case 260: - goto st_case_260 - case 261: - goto st_case_261 - case 262: - goto st_case_262 - case 263: - goto st_case_263 - case 264: - goto st_case_264 - case 265: - goto st_case_265 - case 266: - goto st_case_266 - case 267: - goto st_case_267 - case 268: - goto st_case_268 - case 269: - goto st_case_269 - case 270: - goto st_case_270 - case 271: - goto st_case_271 - case 272: - goto st_case_272 - case 273: - goto st_case_273 - case 274: - goto st_case_274 - case 275: - goto st_case_275 - case 276: - goto st_case_276 - case 277: - goto st_case_277 - case 278: - goto st_case_278 - case 279: - goto st_case_279 - case 280: - goto st_case_280 - case 281: - goto st_case_281 - case 282: - goto st_case_282 - case 283: - goto st_case_283 - case 284: - goto st_case_284 - case 285: - goto st_case_285 - case 286: - goto st_case_286 - case 287: - goto st_case_287 - case 288: - goto st_case_288 - case 289: - goto st_case_289 - case 290: - goto st_case_290 - case 291: - goto st_case_291 - case 292: - goto st_case_292 - case 293: - goto st_case_293 - case 294: - goto st_case_294 - case 295: - goto st_case_295 - case 296: - goto st_case_296 - case 297: - goto st_case_297 - case 298: - goto st_case_298 - case 299: - goto st_case_299 - case 300: - goto st_case_300 - case 301: - goto st_case_301 - case 302: - goto st_case_302 - case 303: - goto st_case_303 - case 304: - goto st_case_304 - case 305: - goto st_case_305 - case 306: - goto st_case_306 - case 307: - goto st_case_307 - case 308: - goto st_case_308 - case 309: - goto st_case_309 - case 310: - goto st_case_310 - case 311: - goto st_case_311 - case 312: - goto st_case_312 - case 313: - goto st_case_313 - case 314: - goto st_case_314 - case 315: - goto st_case_315 - case 316: - goto st_case_316 - case 317: - goto st_case_317 - case 318: - goto st_case_318 - case 319: - goto st_case_319 - case 320: - goto st_case_320 - case 321: - goto st_case_321 - case 322: - goto st_case_322 - case 323: - goto st_case_323 - case 324: - goto st_case_324 - case 325: - goto st_case_325 - case 326: - goto st_case_326 - case 327: - goto st_case_327 - case 328: - goto st_case_328 - case 329: - goto st_case_329 - case 330: - goto st_case_330 - case 331: - goto st_case_331 - case 332: - goto st_case_332 - case 333: - goto st_case_333 - case 334: - goto st_case_334 - case 335: - goto st_case_335 - case 336: - goto st_case_336 - case 337: - goto st_case_337 - case 338: - goto st_case_338 - case 339: - goto st_case_339 - case 340: - goto st_case_340 - case 341: - goto st_case_341 - case 342: - goto st_case_342 - case 343: - goto st_case_343 - case 344: - goto st_case_344 - case 345: - goto st_case_345 - case 346: - goto st_case_346 - case 347: - goto st_case_347 - case 348: - goto st_case_348 - case 349: - goto st_case_349 - case 350: - goto st_case_350 - case 351: - goto st_case_351 - case 352: - goto st_case_352 - case 353: - goto st_case_353 - case 354: - goto st_case_354 - case 355: - goto st_case_355 - case 356: - goto st_case_356 - case 357: - goto st_case_357 - case 358: - goto st_case_358 - case 359: - goto st_case_359 - case 360: - goto st_case_360 - case 361: - goto st_case_361 - case 362: - goto st_case_362 - case 363: - goto st_case_363 - case 364: - goto st_case_364 - case 365: - goto st_case_365 - case 366: - goto st_case_366 - case 367: - goto st_case_367 - case 368: - goto st_case_368 - case 369: - goto st_case_369 - case 370: - goto st_case_370 - case 371: - goto st_case_371 - case 372: - goto st_case_372 - case 373: - goto st_case_373 - case 374: - goto st_case_374 - case 375: - goto st_case_375 - case 376: - goto st_case_376 - case 377: - goto st_case_377 - case 378: - goto st_case_378 - case 379: - goto st_case_379 - case 380: - goto st_case_380 - case 381: - goto st_case_381 - case 382: - goto st_case_382 - case 383: - goto st_case_383 - case 384: - goto st_case_384 - case 385: - goto st_case_385 - case 386: - goto st_case_386 - case 387: - goto st_case_387 - case 388: - goto st_case_388 - case 389: - goto st_case_389 - case 390: - goto st_case_390 - case 391: - goto st_case_391 - case 392: - goto st_case_392 - case 393: - goto st_case_393 - case 394: - goto st_case_394 - case 395: - goto st_case_395 - case 396: - goto st_case_396 - case 397: - goto st_case_397 - case 398: - goto st_case_398 - case 399: - goto st_case_399 - case 400: - goto st_case_400 - case 401: - goto st_case_401 - case 402: - goto st_case_402 - case 403: - goto st_case_403 - case 404: - goto st_case_404 - case 405: - goto st_case_405 - case 406: - goto st_case_406 - case 407: - goto st_case_407 - case 408: - goto st_case_408 - case 409: - goto st_case_409 - case 410: - goto st_case_410 - case 411: - goto st_case_411 - case 412: - goto st_case_412 - case 413: - goto st_case_413 - case 414: - goto st_case_414 - case 415: - goto st_case_415 - case 416: - goto st_case_416 - case 417: - goto st_case_417 - case 418: - goto st_case_418 - case 419: - goto st_case_419 - case 420: - goto st_case_420 - case 421: - goto st_case_421 - case 422: - goto st_case_422 - case 423: - goto st_case_423 - case 424: - goto st_case_424 - case 425: - goto st_case_425 - case 426: - goto st_case_426 - case 427: - goto st_case_427 - case 428: - goto st_case_428 - case 429: - goto st_case_429 - case 430: - goto st_case_430 - case 431: - goto st_case_431 - case 432: - goto st_case_432 - case 433: - goto st_case_433 - case 434: - goto st_case_434 - case 435: - goto st_case_435 - case 436: - goto st_case_436 - case 437: - goto st_case_437 - case 438: - goto st_case_438 - case 439: - goto st_case_439 - case 440: - goto st_case_440 - case 441: - goto st_case_441 - case 442: - goto st_case_442 - case 443: - goto st_case_443 - case 444: - goto st_case_444 - case 445: - goto st_case_445 - } - goto st_out -tr1: -// line 47 "parseqt.rl" - - curline++ -// line 71 "parseqt.rl" - -te = p+1 - - goto st447 -tr24: -// line 71 "parseqt.rl" - -p = (te) - 1 - - goto st447 -tr25: -// line 47 "parseqt.rl" - - curline++ -// line 62 "parseqt.rl" - -te = p+1 -{ - if data[m0:m1] == "QOpenGLFunctions" { - header.Class = data[m0:m1] - foundclass++ - } - {goto st450 } - } - goto st447 -tr60: -// line 47 "parseqt.rl" - - curline++ -// line 55 "parseqt.rl" - -te = p+1 -{ - header.Class = data[m0:m1] - foundclass++ - {goto st450 } - } - goto st447 -tr529: -// line 71 "parseqt.rl" - -te = p -p-- - - goto st447 - st447: -// line 1 "NONE" - -ts = 0 - - if p++; p == pe { - goto _test_eof447 - } - st_case_447: -// line 1 "NONE" - -ts = p - -// line 1047 "parseqt.go" - switch data[p] { - case 10: - goto tr1 - case 99: - goto st2 - } - goto st1 - st1: - if p++; p == pe { - goto _test_eof1 - } - st_case_1: - if data[p] == 10 { - goto tr1 - } - goto st1 - st2: - if p++; p == pe { - goto _test_eof2 - } - st_case_2: - switch data[p] { - case 10: - goto tr1 - case 108: - goto st3 - } - goto st1 - st3: - if p++; p == pe { - goto _test_eof3 - } - st_case_3: - switch data[p] { - case 10: - goto tr1 - case 97: - goto st4 - } - goto st1 - st4: - if p++; p == pe { - goto _test_eof4 - } - st_case_4: - switch data[p] { - case 10: - goto tr1 - case 115: - goto st5 - } - goto st1 - st5: - if p++; p == pe { - goto _test_eof5 - } - st_case_5: - switch data[p] { - case 10: - goto tr1 - case 115: - goto st6 - } - goto st1 - st6: - if p++; p == pe { - goto _test_eof6 - } - st_case_6: - switch data[p] { - case 10: - goto tr1 - case 32: - goto st7 - } - goto st1 - st7: - if p++; p == pe { - goto _test_eof7 - } - st_case_7: - switch data[p] { - case 10: - goto tr1 - case 81: - goto st8 - } - goto st1 - st8: - if p++; p == pe { - goto _test_eof8 - } - st_case_8: - switch data[p] { - case 10: - goto tr1 - case 95: - goto st9 - } - goto st1 - st9: - if p++; p == pe { - goto _test_eof9 - } - st_case_9: - switch data[p] { - case 10: - goto tr1 - case 71: - goto st10 - } - goto st1 - st10: - if p++; p == pe { - goto _test_eof10 - } - st_case_10: - switch data[p] { - case 10: - goto tr1 - case 85: - goto st11 - } - goto st1 - st11: - if p++; p == pe { - goto _test_eof11 - } - st_case_11: - switch data[p] { - case 10: - goto tr1 - case 73: - goto st12 - } - goto st1 - st12: - if p++; p == pe { - goto _test_eof12 - } - st_case_12: - switch data[p] { - case 10: - goto tr1 - case 95: - goto st13 - } - goto st1 - st13: - if p++; p == pe { - goto _test_eof13 - } - st_case_13: - switch data[p] { - case 10: - goto tr1 - case 69: - goto st14 - } - goto st1 - st14: - if p++; p == pe { - goto _test_eof14 - } - st_case_14: - switch data[p] { - case 10: - goto tr1 - case 88: - goto st15 - } - goto st1 - st15: - if p++; p == pe { - goto _test_eof15 - } - st_case_15: - switch data[p] { - case 10: - goto tr1 - case 80: - goto st16 - } - goto st1 - st16: - if p++; p == pe { - goto _test_eof16 - } - st_case_16: - switch data[p] { - case 10: - goto tr1 - case 79: - goto st17 - } - goto st1 - st17: - if p++; p == pe { - goto _test_eof17 - } - st_case_17: - switch data[p] { - case 10: - goto tr1 - case 82: - goto st18 - } - goto st1 - st18: - if p++; p == pe { - goto _test_eof18 - } - st_case_18: - switch data[p] { - case 10: - goto tr1 - case 84: - goto st19 - } - goto st1 - st19: - if p++; p == pe { - goto _test_eof19 - } - st_case_19: - switch data[p] { - case 10: - goto tr1 - case 32: - goto st20 - } - goto st1 - st20: - if p++; p == pe { - goto _test_eof20 - } - st_case_20: - switch data[p] { - case 10: - goto tr1 - case 95: - goto tr20 - } - switch { - case data[p] < 65: - if 48 <= data[p] && data[p] <= 57 { - goto tr20 - } - case data[p] > 90: - if 97 <= data[p] && data[p] <= 122 { - goto tr20 - } - default: - goto tr20 - } - goto st1 -tr20: -// line 54 "parseqt.rl" - - m0 = p -// line 61 "parseqt.rl" - - m0 = p - goto st21 - st21: - if p++; p == pe { - goto _test_eof21 - } - st_case_21: -// line 1317 "parseqt.go" - switch data[p] { - case 10: - goto tr21 - case 32: - goto tr22 - case 95: - goto st21 - } - switch { - case data[p] < 65: - if 48 <= data[p] && data[p] <= 57 { - goto st21 - } - case data[p] > 90: - if 97 <= data[p] && data[p] <= 122 { - goto st21 - } - default: - goto st21 - } - goto st1 -tr21: -// line 1 "NONE" - -te = p+1 - -// line 61 "parseqt.rl" - - m1 = p -// line 47 "parseqt.rl" - - curline++ - goto st448 - st448: - if p++; p == pe { - goto _test_eof448 - } - st_case_448: -// line 1356 "parseqt.go" - if data[p] == 123 { - goto st22 - } - goto tr529 - st22: - if p++; p == pe { - goto _test_eof22 - } - st_case_22: - if data[p] == 10 { - goto tr25 - } - goto tr24 -tr22: -// line 54 "parseqt.rl" - - m1 = p - goto st23 - st23: - if p++; p == pe { - goto _test_eof23 - } - st_case_23: -// line 1380 "parseqt.go" - switch data[p] { - case 10: - goto tr1 - case 58: - goto st24 - } - goto st1 - st24: - if p++; p == pe { - goto _test_eof24 - } - st_case_24: - switch data[p] { - case 10: - goto tr1 - case 32: - goto st25 - } - goto st1 - st25: - if p++; p == pe { - goto _test_eof25 - } - st_case_25: - switch data[p] { - case 10: - goto tr1 - case 112: - goto st26 - } - goto st1 - st26: - if p++; p == pe { - goto _test_eof26 - } - st_case_26: - switch data[p] { - case 10: - goto tr1 - case 117: - goto st27 - } - goto st1 - st27: - if p++; p == pe { - goto _test_eof27 - } - st_case_27: - switch data[p] { - case 10: - goto tr1 - case 98: - goto st28 - } - goto st1 - st28: - if p++; p == pe { - goto _test_eof28 - } - st_case_28: - switch data[p] { - case 10: - goto tr1 - case 108: - goto st29 - } - goto st1 - st29: - if p++; p == pe { - goto _test_eof29 - } - st_case_29: - switch data[p] { - case 10: - goto tr1 - case 105: - goto st30 - } - goto st1 - st30: - if p++; p == pe { - goto _test_eof30 - } - st_case_30: - switch data[p] { - case 10: - goto tr1 - case 99: - goto st31 - } - goto st1 - st31: - if p++; p == pe { - goto _test_eof31 - } - st_case_31: - switch data[p] { - case 10: - goto tr1 - case 32: - goto st32 - } - goto st1 - st32: - if p++; p == pe { - goto _test_eof32 - } - st_case_32: - switch data[p] { - case 10: - goto tr1 - case 81: - goto st33 - } - goto st1 - st33: - if p++; p == pe { - goto _test_eof33 - } - st_case_33: - switch data[p] { - case 10: - goto tr1 - case 65: - goto st34 - } - goto st1 - st34: - if p++; p == pe { - goto _test_eof34 - } - st_case_34: - switch data[p] { - case 10: - goto tr1 - case 98: - goto st35 - } - goto st1 - st35: - if p++; p == pe { - goto _test_eof35 - } - st_case_35: - switch data[p] { - case 10: - goto tr1 - case 115: - goto st36 - } - goto st1 - st36: - if p++; p == pe { - goto _test_eof36 - } - st_case_36: - switch data[p] { - case 10: - goto tr1 - case 116: - goto st37 - } - goto st1 - st37: - if p++; p == pe { - goto _test_eof37 - } - st_case_37: - switch data[p] { - case 10: - goto tr1 - case 114: - goto st38 - } - goto st1 - st38: - if p++; p == pe { - goto _test_eof38 - } - st_case_38: - switch data[p] { - case 10: - goto tr1 - case 97: - goto st39 - } - goto st1 - st39: - if p++; p == pe { - goto _test_eof39 - } - st_case_39: - switch data[p] { - case 10: - goto tr1 - case 99: - goto st40 - } - goto st1 - st40: - if p++; p == pe { - goto _test_eof40 - } - st_case_40: - switch data[p] { - case 10: - goto tr1 - case 116: - goto st41 - } - goto st1 - st41: - if p++; p == pe { - goto _test_eof41 - } - st_case_41: - switch data[p] { - case 10: - goto tr1 - case 79: - goto st42 - } - goto st1 - st42: - if p++; p == pe { - goto _test_eof42 - } - st_case_42: - switch data[p] { - case 10: - goto tr1 - case 112: - goto st43 - } - goto st1 - st43: - if p++; p == pe { - goto _test_eof43 - } - st_case_43: - switch data[p] { - case 10: - goto tr1 - case 101: - goto st44 - } - goto st1 - st44: - if p++; p == pe { - goto _test_eof44 - } - st_case_44: - switch data[p] { - case 10: - goto tr1 - case 110: - goto st45 - } - goto st1 - st45: - if p++; p == pe { - goto _test_eof45 - } - st_case_45: - switch data[p] { - case 10: - goto tr1 - case 71: - goto st46 - } - goto st1 - st46: - if p++; p == pe { - goto _test_eof46 - } - st_case_46: - switch data[p] { - case 10: - goto tr1 - case 76: - goto st47 - } - goto st1 - st47: - if p++; p == pe { - goto _test_eof47 - } - st_case_47: - switch data[p] { - case 10: - goto tr1 - case 70: - goto st48 - } - goto st1 - st48: - if p++; p == pe { - goto _test_eof48 - } - st_case_48: - switch data[p] { - case 10: - goto tr1 - case 117: - goto st49 - } - goto st1 - st49: - if p++; p == pe { - goto _test_eof49 - } - st_case_49: - switch data[p] { - case 10: - goto tr1 - case 110: - goto st50 - } - goto st1 - st50: - if p++; p == pe { - goto _test_eof50 - } - st_case_50: - switch data[p] { - case 10: - goto tr1 - case 99: - goto st51 - } - goto st1 - st51: - if p++; p == pe { - goto _test_eof51 - } - st_case_51: - switch data[p] { - case 10: - goto tr1 - case 116: - goto st52 - } - goto st1 - st52: - if p++; p == pe { - goto _test_eof52 - } - st_case_52: - switch data[p] { - case 10: - goto tr1 - case 105: - goto st53 - } - goto st1 - st53: - if p++; p == pe { - goto _test_eof53 - } - st_case_53: - switch data[p] { - case 10: - goto tr1 - case 111: - goto st54 - } - goto st1 - st54: - if p++; p == pe { - goto _test_eof54 - } - st_case_54: - switch data[p] { - case 10: - goto tr1 - case 110: - goto st55 - } - goto st1 - st55: - if p++; p == pe { - goto _test_eof55 - } - st_case_55: - switch data[p] { - case 10: - goto tr1 - case 115: - goto st56 - } - goto st1 - st56: - if p++; p == pe { - goto _test_eof56 - } - st_case_56: - if data[p] == 10 { - goto tr59 - } - goto st1 -tr59: -// line 1 "NONE" - -te = p+1 - -// line 47 "parseqt.rl" - - curline++ - goto st449 - st449: - if p++; p == pe { - goto _test_eof449 - } - st_case_449: -// line 1795 "parseqt.go" - if data[p] == 123 { - goto st57 - } - goto tr529 - st57: - if p++; p == pe { - goto _test_eof57 - } - st_case_57: - if data[p] == 10 { - goto tr60 - } - goto tr24 - st446: -// line 1 "NONE" - -ts = 0 - - if p++; p == pe { - goto _test_eof446 - } - st_case_446: -// line 1818 "parseqt.go" - switch data[p] { - case 10: - goto tr526 - case 59: - goto tr527 - } - goto st446 -tr526: -// line 47 "parseqt.rl" - - curline++ -// line 157 "parseqt.rl" - - {goto st447 } - goto st453 - st453: - if p++; p == pe { - goto _test_eof453 - } - st_case_453: -// line 1839 "parseqt.go" - goto st0 -st_case_0: - st0: - cs = 0 - goto _out -tr527: -// line 157 "parseqt.rl" - - {goto st447 } - goto st454 - st454: - if p++; p == pe { - goto _test_eof454 - } - st_case_454: -// line 1855 "parseqt.go" - switch data[p] { - case 10: - goto tr526 - case 59: - goto tr527 - } - goto st446 -tr63: -// line 47 "parseqt.rl" - - curline++ -// line 147 "parseqt.rl" - -te = p+1 -{ - // Reset heading comment. - heading = "" - - // Start new line block. - lineblock++ - } - goto st450 -tr79: -// line 76 "parseqt.rl" - - m0 = p -// line 47 "parseqt.rl" - - curline++ -// line 77 "parseqt.rl" - -te = p+1 -{ - heading = data[m0:m1] - _ = heading - lineblock++ - } - goto st450 -tr81: -// line 47 "parseqt.rl" - - curline++ -// line 77 "parseqt.rl" - -te = p+1 -{ - heading = data[m0:m1] - _ = heading - lineblock++ - } - goto st450 -tr96: -// line 47 "parseqt.rl" - - curline++ -// line 128 "parseqt.rl" - -te = p+1 - - goto st450 -tr102: -// line 1 "NONE" - - switch act { - case 0: - {{goto st0 }} - case 10: - {p = (te) - 1 - - if (inpublic) { - header.Func = append(header.Func, f) - } - } - } - - goto st450 -tr130: -// line 114 "parseqt.rl" - -te = p+1 -{ - if (inpublic) { - header.Func = append(header.Func, f) - } - } - goto st450 -tr250: -// line 47 "parseqt.rl" - - curline++ -// line 84 "parseqt.rl" - -te = p+1 -{ - if data[m0:m1] != header.Class { - {p++; cs = 450; goto _out } - } - } - goto st450 -tr279: -// line 47 "parseqt.rl" - - curline++ -// line 131 "parseqt.rl" - -te = p+1 - - goto st450 -tr315: -// line 47 "parseqt.rl" - - curline++ -// line 91 "parseqt.rl" - -te = p+1 - - goto st450 -tr398: -// line 47 "parseqt.rl" - - curline++ -// line 124 "parseqt.rl" - -te = p+1 - - goto st450 -tr416: -// line 47 "parseqt.rl" - - curline++ -// line 94 "parseqt.rl" - -te = p+1 - - goto st450 -tr433: -// line 47 "parseqt.rl" - - curline++ -// line 102 "parseqt.rl" - -te = p+1 -{ - inpublic = false - } - goto st450 -tr445: -// line 47 "parseqt.rl" - - curline++ -// line 98 "parseqt.rl" - -te = p+1 -{ - inpublic = true - } - goto st450 -tr481: -// line 47 "parseqt.rl" - - curline++ -// line 140 "parseqt.rl" - -te = p+1 -{ - foundclass++; - {goto st447 } - } - goto st450 -tr519: -// line 47 "parseqt.rl" - - curline++ -// line 136 "parseqt.rl" - -te = p+1 - - goto st450 -tr533: -// line 114 "parseqt.rl" - -te = p -p-- -{ - if (inpublic) { - header.Func = append(header.Func, f) - } - } - goto st450 - st450: -// line 1 "NONE" - -ts = 0 - -// line 1 "NONE" - -act = 0 - - if p++; p == pe { - goto _test_eof450 - } - st_case_450: -// line 1 "NONE" - -ts = p - -// line 2062 "parseqt.go" - switch data[p] { - case 9: - goto st58 - case 10: - goto tr63 - case 32: - goto st58 - case 35: - goto st405 - case 47: - goto st59 - case 58: - goto st188 - case 81: - goto tr67 - case 95: - goto tr65 - case 98: - goto tr68 - case 99: - goto tr69 - case 101: - goto tr70 - case 102: - goto tr71 - case 112: - goto tr72 - case 115: - goto tr73 - case 125: - goto st401 - case 126: - goto st403 - } - switch { - case data[p] < 65: - if 48 <= data[p] && data[p] <= 57 { - goto tr65 - } - case data[p] > 90: - if 97 <= data[p] && data[p] <= 122 { - goto tr65 - } - default: - goto tr65 - } - goto st0 - st58: - if p++; p == pe { - goto _test_eof58 - } - st_case_58: - switch data[p] { - case 9: - goto st58 - case 10: - goto tr63 - case 32: - goto st58 - case 47: - goto st59 - case 58: - goto st188 - case 81: - goto tr67 - case 95: - goto tr65 - case 98: - goto tr68 - case 99: - goto tr69 - case 101: - goto tr70 - case 102: - goto tr71 - case 112: - goto tr72 - case 115: - goto tr73 - case 125: - goto st401 - case 126: - goto st403 - } - switch { - case data[p] < 65: - if 48 <= data[p] && data[p] <= 57 { - goto tr65 - } - case data[p] > 90: - if 97 <= data[p] && data[p] <= 122 { - goto tr65 - } - default: - goto tr65 - } - goto st0 - st59: - if p++; p == pe { - goto _test_eof59 - } - st_case_59: - if data[p] == 47 { - goto st60 - } - goto st0 -tr78: -// line 76 "parseqt.rl" - - m0 = p -// line 76 "parseqt.rl" - - m1 = p - goto st60 - st60: - if p++; p == pe { - goto _test_eof60 - } - st_case_60: -// line 2182 "parseqt.go" - switch data[p] { - case 9: - goto tr78 - case 10: - goto tr79 - case 32: - goto tr78 - } - goto tr77 -tr77: -// line 76 "parseqt.rl" - - m0 = p -// line 76 "parseqt.rl" - - m1 = p - goto st61 -tr80: -// line 76 "parseqt.rl" - - m1 = p - goto st61 - st61: - if p++; p == pe { - goto _test_eof61 - } - st_case_61: -// line 2210 "parseqt.go" - if data[p] == 10 { - goto tr81 - } - goto tr80 -tr65: -// line 84 "parseqt.rl" - - m0 = p -// line 107 "parseqt.rl" - - m0 = p - goto st62 - st62: - if p++; p == pe { - goto _test_eof62 - } - st_case_62: -// line 2228 "parseqt.go" - switch data[p] { - case 9: - goto tr82 - case 32: - goto tr82 - case 40: - goto tr83 - case 42: - goto tr84 - case 58: - goto st188 - case 95: - goto st62 - } - switch { - case data[p] < 65: - if 48 <= data[p] && data[p] <= 57 { - goto st62 - } - case data[p] > 90: - if 97 <= data[p] && data[p] <= 122 { - goto st62 - } - default: - goto st62 - } - goto st0 -tr82: -// line 107 "parseqt.rl" - - m1 = p; m4 = 0 - goto st63 - st63: - if p++; p == pe { - goto _test_eof63 - } - st_case_63: -// line 2266 "parseqt.go" - switch data[p] { - case 9: - goto st63 - case 32: - goto st63 - case 42: - goto tr87 - case 95: - goto st65 - case 99: - goto st134 - case 103: - goto tr90 - } - switch { - case data[p] < 65: - if 48 <= data[p] && data[p] <= 57 { - goto st65 - } - case data[p] > 90: - if 97 <= data[p] && data[p] <= 122 { - goto st65 - } - default: - goto st65 - } - goto st0 -tr84: -// line 107 "parseqt.rl" - - m1 = p; m4 = 0 -// line 107 "parseqt.rl" - - m4++ -// line 127 "parseqt.rl" - - m4++ - goto st64 -tr87: -// line 107 "parseqt.rl" - - m4++ -// line 127 "parseqt.rl" - - m4++ - goto st64 - st64: - if p++; p == pe { - goto _test_eof64 - } - st_case_64: -// line 2318 "parseqt.go" - switch data[p] { - case 9: - goto st63 - case 32: - goto st63 - case 42: - goto tr87 - case 95: - goto st65 - case 103: - goto tr90 - } - switch { - case data[p] < 65: - if 48 <= data[p] && data[p] <= 57 { - goto st65 - } - case data[p] > 90: - if 97 <= data[p] && data[p] <= 122 { - goto st65 - } - default: - goto st65 - } - goto st0 - st65: - if p++; p == pe { - goto _test_eof65 - } - st_case_65: - switch data[p] { - case 9: - goto st66 - case 32: - goto st66 - case 40: - goto st75 - case 59: - goto st67 - case 95: - goto st65 - case 123: - goto st73 - } - switch { - case data[p] < 65: - if 48 <= data[p] && data[p] <= 57 { - goto st65 - } - case data[p] > 90: - if 97 <= data[p] && data[p] <= 122 { - goto st65 - } - default: - goto st65 - } - goto st0 - st66: - if p++; p == pe { - goto _test_eof66 - } - st_case_66: - switch data[p] { - case 9: - goto st66 - case 32: - goto st66 - case 59: - goto st67 - case 99: - goto st68 - case 123: - goto st73 - } - goto st0 - st67: - if p++; p == pe { - goto _test_eof67 - } - st_case_67: - switch data[p] { - case 9: - goto st67 - case 10: - goto tr96 - case 32: - goto st67 - } - goto st0 - st68: - if p++; p == pe { - goto _test_eof68 - } - st_case_68: - if data[p] == 111 { - goto st69 - } - goto st0 - st69: - if p++; p == pe { - goto _test_eof69 - } - st_case_69: - if data[p] == 110 { - goto st70 - } - goto st0 - st70: - if p++; p == pe { - goto _test_eof70 - } - st_case_70: - if data[p] == 115 { - goto st71 - } - goto st0 - st71: - if p++; p == pe { - goto _test_eof71 - } - st_case_71: - if data[p] == 116 { - goto st72 - } - goto st0 - st72: - if p++; p == pe { - goto _test_eof72 - } - st_case_72: - switch data[p] { - case 9: - goto st72 - case 32: - goto st72 - case 59: - goto st67 - case 123: - goto st73 - } - goto st0 - st73: - if p++; p == pe { - goto _test_eof73 - } - st_case_73: - switch data[p] { - case 10: - goto st0 - case 125: - goto st74 - } - goto st73 - st74: - if p++; p == pe { - goto _test_eof74 - } - st_case_74: - switch data[p] { - case 9: - goto st74 - case 10: - goto tr96 - case 32: - goto st74 - case 125: - goto st74 - } - goto st73 - st75: - if p++; p == pe { - goto _test_eof75 - } - st_case_75: - switch data[p] { - case 10: - goto tr102 - case 41: - goto st76 - } - goto st75 - st76: - if p++; p == pe { - goto _test_eof76 - } - st_case_76: - switch data[p] { - case 9: - goto st76 - case 10: - goto tr102 - case 32: - goto st76 - case 41: - goto st76 - case 59: - goto st77 - case 99: - goto st78 - case 123: - goto st83 - } - goto st75 - st77: - if p++; p == pe { - goto _test_eof77 - } - st_case_77: - switch data[p] { - case 9: - goto st77 - case 10: - goto tr96 - case 32: - goto st77 - case 41: - goto st76 - } - goto st75 - st78: - if p++; p == pe { - goto _test_eof78 - } - st_case_78: - switch data[p] { - case 10: - goto tr102 - case 41: - goto st76 - case 111: - goto st79 - } - goto st75 - st79: - if p++; p == pe { - goto _test_eof79 - } - st_case_79: - switch data[p] { - case 10: - goto tr102 - case 41: - goto st76 - case 110: - goto st80 - } - goto st75 - st80: - if p++; p == pe { - goto _test_eof80 - } - st_case_80: - switch data[p] { - case 10: - goto tr102 - case 41: - goto st76 - case 115: - goto st81 - } - goto st75 - st81: - if p++; p == pe { - goto _test_eof81 - } - st_case_81: - switch data[p] { - case 10: - goto tr102 - case 41: - goto st76 - case 116: - goto st82 - } - goto st75 - st82: - if p++; p == pe { - goto _test_eof82 - } - st_case_82: - switch data[p] { - case 9: - goto st82 - case 10: - goto tr102 - case 32: - goto st82 - case 41: - goto st76 - case 59: - goto st77 - case 123: - goto st83 - } - goto st75 - st83: - if p++; p == pe { - goto _test_eof83 - } - st_case_83: - switch data[p] { - case 10: - goto tr102 - case 41: - goto st84 - case 125: - goto st85 - } - goto st83 - st84: - if p++; p == pe { - goto _test_eof84 - } - st_case_84: - switch data[p] { - case 9: - goto st84 - case 10: - goto tr102 - case 32: - goto st84 - case 41: - goto st84 - case 59: - goto st85 - case 99: - goto st86 - case 125: - goto st85 - } - goto st83 - st85: - if p++; p == pe { - goto _test_eof85 - } - st_case_85: - switch data[p] { - case 9: - goto st85 - case 10: - goto tr96 - case 32: - goto st85 - case 41: - goto st84 - case 125: - goto st85 - } - goto st83 - st86: - if p++; p == pe { - goto _test_eof86 - } - st_case_86: - switch data[p] { - case 10: - goto tr102 - case 41: - goto st84 - case 111: - goto st87 - case 125: - goto st85 - } - goto st83 - st87: - if p++; p == pe { - goto _test_eof87 - } - st_case_87: - switch data[p] { - case 10: - goto tr102 - case 41: - goto st84 - case 110: - goto st88 - case 125: - goto st85 - } - goto st83 - st88: - if p++; p == pe { - goto _test_eof88 - } - st_case_88: - switch data[p] { - case 10: - goto tr102 - case 41: - goto st84 - case 115: - goto st89 - case 125: - goto st85 - } - goto st83 - st89: - if p++; p == pe { - goto _test_eof89 - } - st_case_89: - switch data[p] { - case 10: - goto tr102 - case 41: - goto st84 - case 116: - goto st90 - case 125: - goto st85 - } - goto st83 - st90: - if p++; p == pe { - goto _test_eof90 - } - st_case_90: - switch data[p] { - case 9: - goto st90 - case 10: - goto tr102 - case 32: - goto st90 - case 41: - goto st84 - case 59: - goto st85 - case 125: - goto st85 - } - goto st83 -tr90: -// line 109 "parseqt.rl" - - m2 = p - goto st91 - st91: - if p++; p == pe { - goto _test_eof91 - } - st_case_91: -// line 2762 "parseqt.go" - switch data[p] { - case 9: - goto st66 - case 32: - goto st66 - case 40: - goto st75 - case 59: - goto st67 - case 95: - goto st65 - case 108: - goto st92 - case 123: - goto st73 - } - switch { - case data[p] < 65: - if 48 <= data[p] && data[p] <= 57 { - goto st65 - } - case data[p] > 90: - if 97 <= data[p] && data[p] <= 122 { - goto st65 - } - default: - goto st65 - } - goto st0 - st92: - if p++; p == pe { - goto _test_eof92 - } - st_case_92: - switch data[p] { - case 9: - goto st66 - case 32: - goto st66 - case 40: - goto st75 - case 59: - goto st67 - case 95: - goto st93 - case 99: - goto st128 - case 123: - goto st73 - } - switch { - case data[p] < 65: - if 48 <= data[p] && data[p] <= 57 { - goto st93 - } - case data[p] > 90: - if 97 <= data[p] && data[p] <= 122 { - goto st93 - } - default: - goto st93 - } - goto st0 - st93: - if p++; p == pe { - goto _test_eof93 - } - st_case_93: - switch data[p] { - case 9: - goto tr121 - case 32: - goto tr121 - case 40: - goto tr122 - case 95: - goto st93 - } - switch { - case data[p] < 65: - if 48 <= data[p] && data[p] <= 57 { - goto st93 - } - case data[p] > 90: - if 97 <= data[p] && data[p] <= 122 { - goto st93 - } - default: - goto st93 - } - goto st0 -tr121: -// line 109 "parseqt.rl" - - m3 = p; f = Func{Name: data[m2:m3], Type: data[m0:m1], Addr: m4} - goto st94 - st94: - if p++; p == pe { - goto _test_eof94 - } - st_case_94: -// line 2864 "parseqt.go" - switch data[p] { - case 9: - goto st94 - case 32: - goto st94 - case 40: - goto tr124 - } - goto st0 -tr122: -// line 109 "parseqt.rl" - - m3 = p; f = Func{Name: data[m2:m3], Type: data[m0:m1], Addr: m4} -// line 109 "parseqt.rl" - - m6 = 0 - goto st95 -tr124: -// line 109 "parseqt.rl" - - m6 = 0 - goto st95 - st95: - if p++; p == pe { - goto _test_eof95 - } - st_case_95: -// line 2892 "parseqt.go" - switch data[p] { - case 9: - goto st95 - case 32: - goto st95 - case 41: - goto st96 - case 95: - goto tr127 - case 99: - goto tr128 - case 118: - goto tr129 - } - switch { - case data[p] < 65: - if 48 <= data[p] && data[p] <= 57 { - goto tr127 - } - case data[p] > 90: - if 97 <= data[p] && data[p] <= 122 { - goto tr127 - } - default: - goto tr127 - } - goto st0 - st96: - if p++; p == pe { - goto _test_eof96 - } - st_case_96: - switch data[p] { - case 9: - goto st96 - case 32: - goto st96 - case 59: - goto tr130 - } - goto st0 -tr127: -// line 111 "parseqt.rl" - - m0 = p - goto st97 - st97: - if p++; p == pe { - goto _test_eof97 - } - st_case_97: -// line 2944 "parseqt.go" - switch data[p] { - case 9: - goto tr131 - case 32: - goto tr131 - case 42: - goto tr132 - case 95: - goto st97 - } - switch { - case data[p] < 65: - if 48 <= data[p] && data[p] <= 57 { - goto st97 - } - case data[p] > 90: - if 97 <= data[p] && data[p] <= 122 { - goto st97 - } - default: - goto st97 - } - goto st0 -tr131: -// line 111 "parseqt.rl" - - m1 = p; m4 = 0 - goto st98 - st98: - if p++; p == pe { - goto _test_eof98 - } - st_case_98: -// line 2978 "parseqt.go" - switch data[p] { - case 9: - goto st98 - case 32: - goto st98 - case 42: - goto tr135 - case 95: - goto tr136 - case 99: - goto tr137 - } - switch { - case data[p] < 65: - if 48 <= data[p] && data[p] <= 57 { - goto tr136 - } - case data[p] > 90: - if 97 <= data[p] && data[p] <= 122 { - goto tr136 - } - default: - goto tr136 - } - goto st0 -tr132: -// line 111 "parseqt.rl" - - m1 = p; m4 = 0 -// line 111 "parseqt.rl" - - m4++ - goto st99 -tr135: -// line 111 "parseqt.rl" - - m4++ - goto st99 - st99: - if p++; p == pe { - goto _test_eof99 - } - st_case_99: -// line 3022 "parseqt.go" - switch data[p] { - case 9: - goto st98 - case 32: - goto st98 - case 42: - goto tr135 - case 95: - goto tr136 - } - switch { - case data[p] < 65: - if 48 <= data[p] && data[p] <= 57 { - goto tr136 - } - case data[p] > 90: - if 97 <= data[p] && data[p] <= 122 { - goto tr136 - } - default: - goto tr136 - } - goto st0 -tr136: -// line 111 "parseqt.rl" - - m2 = p; m5 = 0 - goto st100 - st100: - if p++; p == pe { - goto _test_eof100 - } - st_case_100: -// line 3056 "parseqt.go" - switch data[p] { - case 9: - goto tr138 - case 32: - goto tr138 - case 41: - goto tr139 - case 44: - goto tr139 - case 91: - goto tr141 - case 95: - goto st100 - } - switch { - case data[p] < 65: - if 48 <= data[p] && data[p] <= 57 { - goto st100 - } - case data[p] > 90: - if 97 <= data[p] && data[p] <= 122 { - goto st100 - } - default: - goto st100 - } - goto st0 -tr138: -// line 111 "parseqt.rl" - - m3 = p - goto st101 - st101: - if p++; p == pe { - goto _test_eof101 - } - st_case_101: -// line 3094 "parseqt.go" - switch data[p] { - case 9: - goto st101 - case 32: - goto st101 - case 41: - goto tr143 - case 44: - goto tr143 - } - goto st0 -tr139: -// line 111 "parseqt.rl" - - m3 = p -// line 112 "parseqt.rl" - - f.Param = append(f.Param, Param{Name: data[m2:m3], Type: data[m0:m1], Addr: m4, Array: m5, Const: m6 > 0}); m6 = 0 - goto st102 -tr143: -// line 112 "parseqt.rl" - - f.Param = append(f.Param, Param{Name: data[m2:m3], Type: data[m0:m1], Addr: m4, Array: m5, Const: m6 > 0}); m6 = 0 - goto st102 - st102: - if p++; p == pe { - goto _test_eof102 - } - st_case_102: -// line 3124 "parseqt.go" - switch data[p] { - case 9: - goto st102 - case 32: - goto st102 - case 59: - goto tr130 - case 95: - goto tr127 - case 99: - goto tr128 - } - switch { - case data[p] < 65: - if 48 <= data[p] && data[p] <= 57 { - goto tr127 - } - case data[p] > 90: - if 97 <= data[p] && data[p] <= 122 { - goto tr127 - } - default: - goto tr127 - } - goto st0 -tr128: -// line 111 "parseqt.rl" - - m0 = p - goto st103 - st103: - if p++; p == pe { - goto _test_eof103 - } - st_case_103: -// line 3160 "parseqt.go" - switch data[p] { - case 9: - goto tr131 - case 32: - goto tr131 - case 42: - goto tr132 - case 95: - goto st97 - case 111: - goto st104 - } - switch { - case data[p] < 65: - if 48 <= data[p] && data[p] <= 57 { - goto st97 - } - case data[p] > 90: - if 97 <= data[p] && data[p] <= 122 { - goto st97 - } - default: - goto st97 - } - goto st0 - st104: - if p++; p == pe { - goto _test_eof104 - } - st_case_104: - switch data[p] { - case 9: - goto tr131 - case 32: - goto tr131 - case 42: - goto tr132 - case 95: - goto st97 - case 110: - goto st105 - } - switch { - case data[p] < 65: - if 48 <= data[p] && data[p] <= 57 { - goto st97 - } - case data[p] > 90: - if 97 <= data[p] && data[p] <= 122 { - goto st97 - } - default: - goto st97 - } - goto st0 - st105: - if p++; p == pe { - goto _test_eof105 - } - st_case_105: - switch data[p] { - case 9: - goto tr131 - case 32: - goto tr131 - case 42: - goto tr132 - case 95: - goto st97 - case 115: - goto st106 - } - switch { - case data[p] < 65: - if 48 <= data[p] && data[p] <= 57 { - goto st97 - } - case data[p] > 90: - if 97 <= data[p] && data[p] <= 122 { - goto st97 - } - default: - goto st97 - } - goto st0 - st106: - if p++; p == pe { - goto _test_eof106 - } - st_case_106: - switch data[p] { - case 9: - goto tr131 - case 32: - goto tr131 - case 42: - goto tr132 - case 95: - goto st97 - case 116: - goto st107 - } - switch { - case data[p] < 65: - if 48 <= data[p] && data[p] <= 57 { - goto st97 - } - case data[p] > 90: - if 97 <= data[p] && data[p] <= 122 { - goto st97 - } - default: - goto st97 - } - goto st0 - st107: - if p++; p == pe { - goto _test_eof107 - } - st_case_107: - switch data[p] { - case 9: - goto tr149 - case 32: - goto tr149 - case 42: - goto tr132 - case 95: - goto st97 - } - switch { - case data[p] < 65: - if 48 <= data[p] && data[p] <= 57 { - goto st97 - } - case data[p] > 90: - if 97 <= data[p] && data[p] <= 122 { - goto st97 - } - default: - goto st97 - } - goto st0 -tr149: -// line 111 "parseqt.rl" - - m6 = 1 -// line 111 "parseqt.rl" - - m1 = p; m4 = 0 - goto st108 - st108: - if p++; p == pe { - goto _test_eof108 - } - st_case_108: -// line 3317 "parseqt.go" - switch data[p] { - case 9: - goto st108 - case 32: - goto st108 - case 42: - goto tr135 - case 95: - goto tr151 - case 99: - goto tr152 - } - switch { - case data[p] < 65: - if 48 <= data[p] && data[p] <= 57 { - goto tr151 - } - case data[p] > 90: - if 97 <= data[p] && data[p] <= 122 { - goto tr151 - } - default: - goto tr151 - } - goto st0 -tr166: -// line 111 "parseqt.rl" - - m2 = p; m5 = 0 - goto st109 -tr151: -// line 111 "parseqt.rl" - - m0 = p -// line 111 "parseqt.rl" - - m2 = p; m5 = 0 - goto st109 - st109: - if p++; p == pe { - goto _test_eof109 - } - st_case_109: -// line 3361 "parseqt.go" - switch data[p] { - case 9: - goto tr153 - case 32: - goto tr153 - case 41: - goto tr139 - case 42: - goto tr132 - case 44: - goto tr139 - case 91: - goto tr141 - case 95: - goto st109 - } - switch { - case data[p] < 65: - if 48 <= data[p] && data[p] <= 57 { - goto st109 - } - case data[p] > 90: - if 97 <= data[p] && data[p] <= 122 { - goto st109 - } - default: - goto st109 - } - goto st0 -tr161: -// line 111 "parseqt.rl" - - m3 = p - goto st110 -tr153: -// line 111 "parseqt.rl" - - m1 = p; m4 = 0 -// line 111 "parseqt.rl" - - m3 = p - goto st110 - st110: - if p++; p == pe { - goto _test_eof110 - } - st_case_110: -// line 3409 "parseqt.go" - switch data[p] { - case 9: - goto st110 - case 32: - goto st110 - case 41: - goto tr143 - case 42: - goto tr135 - case 44: - goto tr143 - case 95: - goto tr136 - case 99: - goto tr137 - } - switch { - case data[p] < 65: - if 48 <= data[p] && data[p] <= 57 { - goto tr136 - } - case data[p] > 90: - if 97 <= data[p] && data[p] <= 122 { - goto tr136 - } - default: - goto tr136 - } - goto st0 -tr137: -// line 111 "parseqt.rl" - - m2 = p; m5 = 0 - goto st111 - st111: - if p++; p == pe { - goto _test_eof111 - } - st_case_111: -// line 3449 "parseqt.go" - switch data[p] { - case 9: - goto tr138 - case 32: - goto tr138 - case 41: - goto tr139 - case 44: - goto tr139 - case 91: - goto tr141 - case 95: - goto st100 - case 111: - goto st114 - } - switch { - case data[p] < 65: - if 48 <= data[p] && data[p] <= 57 { - goto st100 - } - case data[p] > 90: - if 97 <= data[p] && data[p] <= 122 { - goto st100 - } - default: - goto st100 - } - goto st0 -tr141: -// line 111 "parseqt.rl" - - m3 = p - goto st112 - st112: - if p++; p == pe { - goto _test_eof112 - } - st_case_112: -// line 3489 "parseqt.go" - if 48 <= data[p] && data[p] <= 57 { - goto tr157 - } - goto st0 -tr157: -// line 111 "parseqt.rl" - - m5 = m5*10 + (int(data[p]) - '0') - goto st113 - st113: - if p++; p == pe { - goto _test_eof113 - } - st_case_113: -// line 3504 "parseqt.go" - if data[p] == 93 { - goto st101 - } - if 48 <= data[p] && data[p] <= 57 { - goto tr157 - } - goto st0 - st114: - if p++; p == pe { - goto _test_eof114 - } - st_case_114: - switch data[p] { - case 9: - goto tr138 - case 32: - goto tr138 - case 41: - goto tr139 - case 44: - goto tr139 - case 91: - goto tr141 - case 95: - goto st100 - case 110: - goto st115 - } - switch { - case data[p] < 65: - if 48 <= data[p] && data[p] <= 57 { - goto st100 - } - case data[p] > 90: - if 97 <= data[p] && data[p] <= 122 { - goto st100 - } - default: - goto st100 - } - goto st0 - st115: - if p++; p == pe { - goto _test_eof115 - } - st_case_115: - switch data[p] { - case 9: - goto tr138 - case 32: - goto tr138 - case 41: - goto tr139 - case 44: - goto tr139 - case 91: - goto tr141 - case 95: - goto st100 - case 115: - goto st116 - } - switch { - case data[p] < 65: - if 48 <= data[p] && data[p] <= 57 { - goto st100 - } - case data[p] > 90: - if 97 <= data[p] && data[p] <= 122 { - goto st100 - } - default: - goto st100 - } - goto st0 - st116: - if p++; p == pe { - goto _test_eof116 - } - st_case_116: - switch data[p] { - case 9: - goto tr138 - case 32: - goto tr138 - case 41: - goto tr139 - case 44: - goto tr139 - case 91: - goto tr141 - case 95: - goto st100 - case 116: - goto st117 - } - switch { - case data[p] < 65: - if 48 <= data[p] && data[p] <= 57 { - goto st100 - } - case data[p] > 90: - if 97 <= data[p] && data[p] <= 122 { - goto st100 - } - default: - goto st100 - } - goto st0 - st117: - if p++; p == pe { - goto _test_eof117 - } - st_case_117: - switch data[p] { - case 9: - goto tr161 - case 32: - goto tr161 - case 41: - goto tr139 - case 42: - goto tr135 - case 44: - goto tr139 - case 91: - goto tr141 - case 95: - goto tr136 - } - switch { - case data[p] < 65: - if 48 <= data[p] && data[p] <= 57 { - goto tr136 - } - case data[p] > 90: - if 97 <= data[p] && data[p] <= 122 { - goto tr136 - } - default: - goto tr136 - } - goto st0 -tr152: -// line 111 "parseqt.rl" - - m0 = p -// line 111 "parseqt.rl" - - m2 = p; m5 = 0 - goto st118 - st118: - if p++; p == pe { - goto _test_eof118 - } - st_case_118: -// line 3661 "parseqt.go" - switch data[p] { - case 9: - goto tr153 - case 32: - goto tr153 - case 41: - goto tr139 - case 42: - goto tr132 - case 44: - goto tr139 - case 91: - goto tr141 - case 95: - goto st109 - case 111: - goto st119 - } - switch { - case data[p] < 65: - if 48 <= data[p] && data[p] <= 57 { - goto st109 - } - case data[p] > 90: - if 97 <= data[p] && data[p] <= 122 { - goto st109 - } - default: - goto st109 - } - goto st0 - st119: - if p++; p == pe { - goto _test_eof119 - } - st_case_119: - switch data[p] { - case 9: - goto tr153 - case 32: - goto tr153 - case 41: - goto tr139 - case 42: - goto tr132 - case 44: - goto tr139 - case 91: - goto tr141 - case 95: - goto st109 - case 110: - goto st120 - } - switch { - case data[p] < 65: - if 48 <= data[p] && data[p] <= 57 { - goto st109 - } - case data[p] > 90: - if 97 <= data[p] && data[p] <= 122 { - goto st109 - } - default: - goto st109 - } - goto st0 - st120: - if p++; p == pe { - goto _test_eof120 - } - st_case_120: - switch data[p] { - case 9: - goto tr153 - case 32: - goto tr153 - case 41: - goto tr139 - case 42: - goto tr132 - case 44: - goto tr139 - case 91: - goto tr141 - case 95: - goto st109 - case 115: - goto st121 - } - switch { - case data[p] < 65: - if 48 <= data[p] && data[p] <= 57 { - goto st109 - } - case data[p] > 90: - if 97 <= data[p] && data[p] <= 122 { - goto st109 - } - default: - goto st109 - } - goto st0 - st121: - if p++; p == pe { - goto _test_eof121 - } - st_case_121: - switch data[p] { - case 9: - goto tr153 - case 32: - goto tr153 - case 41: - goto tr139 - case 42: - goto tr132 - case 44: - goto tr139 - case 91: - goto tr141 - case 95: - goto st109 - case 116: - goto st122 - } - switch { - case data[p] < 65: - if 48 <= data[p] && data[p] <= 57 { - goto st109 - } - case data[p] > 90: - if 97 <= data[p] && data[p] <= 122 { - goto st109 - } - default: - goto st109 - } - goto st0 - st122: - if p++; p == pe { - goto _test_eof122 - } - st_case_122: - switch data[p] { - case 9: - goto tr153 - case 32: - goto tr153 - case 41: - goto tr139 - case 42: - goto tr132 - case 44: - goto tr139 - case 91: - goto tr141 - case 95: - goto tr166 - } - switch { - case data[p] < 65: - if 48 <= data[p] && data[p] <= 57 { - goto tr166 - } - case data[p] > 90: - if 97 <= data[p] && data[p] <= 122 { - goto tr166 - } - default: - goto tr166 - } - goto st0 -tr129: -// line 111 "parseqt.rl" - - m0 = p - goto st123 - st123: - if p++; p == pe { - goto _test_eof123 - } - st_case_123: -// line 3845 "parseqt.go" - switch data[p] { - case 9: - goto tr131 - case 32: - goto tr131 - case 42: - goto tr132 - case 95: - goto st97 - case 111: - goto st124 - } - switch { - case data[p] < 65: - if 48 <= data[p] && data[p] <= 57 { - goto st97 - } - case data[p] > 90: - if 97 <= data[p] && data[p] <= 122 { - goto st97 - } - default: - goto st97 - } - goto st0 - st124: - if p++; p == pe { - goto _test_eof124 - } - st_case_124: - switch data[p] { - case 9: - goto tr131 - case 32: - goto tr131 - case 42: - goto tr132 - case 95: - goto st97 - case 105: - goto st125 - } - switch { - case data[p] < 65: - if 48 <= data[p] && data[p] <= 57 { - goto st97 - } - case data[p] > 90: - if 97 <= data[p] && data[p] <= 122 { - goto st97 - } - default: - goto st97 - } - goto st0 - st125: - if p++; p == pe { - goto _test_eof125 - } - st_case_125: - switch data[p] { - case 9: - goto tr131 - case 32: - goto tr131 - case 42: - goto tr132 - case 95: - goto st97 - case 100: - goto st126 - } - switch { - case data[p] < 65: - if 48 <= data[p] && data[p] <= 57 { - goto st97 - } - case data[p] > 90: - if 97 <= data[p] && data[p] <= 122 { - goto st97 - } - default: - goto st97 - } - goto st0 - st126: - if p++; p == pe { - goto _test_eof126 - } - st_case_126: - switch data[p] { - case 9: - goto tr170 - case 32: - goto tr170 - case 41: - goto st96 - case 42: - goto tr132 - case 95: - goto st97 - } - switch { - case data[p] < 65: - if 48 <= data[p] && data[p] <= 57 { - goto st97 - } - case data[p] > 90: - if 97 <= data[p] && data[p] <= 122 { - goto st97 - } - default: - goto st97 - } - goto st0 -tr170: -// line 111 "parseqt.rl" - - m1 = p; m4 = 0 - goto st127 - st127: - if p++; p == pe { - goto _test_eof127 - } - st_case_127: -// line 3971 "parseqt.go" - switch data[p] { - case 9: - goto st127 - case 32: - goto st127 - case 41: - goto st96 - case 42: - goto tr135 - case 95: - goto tr136 - case 99: - goto tr137 - } - switch { - case data[p] < 65: - if 48 <= data[p] && data[p] <= 57 { - goto tr136 - } - case data[p] > 90: - if 97 <= data[p] && data[p] <= 122 { - goto tr136 - } - default: - goto tr136 - } - goto st0 - st128: - if p++; p == pe { - goto _test_eof128 - } - st_case_128: - switch data[p] { - case 9: - goto tr121 - case 32: - goto tr121 - case 40: - goto tr122 - case 95: - goto st93 - case 111: - goto st129 - } - switch { - case data[p] < 65: - if 48 <= data[p] && data[p] <= 57 { - goto st93 - } - case data[p] > 90: - if 97 <= data[p] && data[p] <= 122 { - goto st93 - } - default: - goto st93 - } - goto st0 - st129: - if p++; p == pe { - goto _test_eof129 - } - st_case_129: - switch data[p] { - case 9: - goto tr121 - case 32: - goto tr121 - case 40: - goto tr122 - case 95: - goto st93 - case 110: - goto st130 - } - switch { - case data[p] < 65: - if 48 <= data[p] && data[p] <= 57 { - goto st93 - } - case data[p] > 90: - if 97 <= data[p] && data[p] <= 122 { - goto st93 - } - default: - goto st93 - } - goto st0 - st130: - if p++; p == pe { - goto _test_eof130 - } - st_case_130: - switch data[p] { - case 9: - goto tr121 - case 32: - goto tr121 - case 40: - goto tr122 - case 95: - goto st93 - case 115: - goto st131 - } - switch { - case data[p] < 65: - if 48 <= data[p] && data[p] <= 57 { - goto st93 - } - case data[p] > 90: - if 97 <= data[p] && data[p] <= 122 { - goto st93 - } - default: - goto st93 - } - goto st0 - st131: - if p++; p == pe { - goto _test_eof131 - } - st_case_131: - switch data[p] { - case 9: - goto tr121 - case 32: - goto tr121 - case 40: - goto tr122 - case 95: - goto st93 - case 116: - goto st132 - } - switch { - case data[p] < 65: - if 48 <= data[p] && data[p] <= 57 { - goto st93 - } - case data[p] > 90: - if 97 <= data[p] && data[p] <= 122 { - goto st93 - } - default: - goto st93 - } - goto st0 - st132: - if p++; p == pe { - goto _test_eof132 - } - st_case_132: - switch data[p] { - case 9: - goto tr176 - case 32: - goto tr176 - case 40: - goto tr122 - case 59: - goto st67 - case 95: - goto st93 - case 123: - goto st73 - } - switch { - case data[p] < 65: - if 48 <= data[p] && data[p] <= 57 { - goto st93 - } - case data[p] > 90: - if 97 <= data[p] && data[p] <= 122 { - goto st93 - } - default: - goto st93 - } - goto st0 -tr176: -// line 109 "parseqt.rl" - - m3 = p; f = Func{Name: data[m2:m3], Type: data[m0:m1], Addr: m4} - goto st133 - st133: - if p++; p == pe { - goto _test_eof133 - } - st_case_133: -// line 4161 "parseqt.go" - switch data[p] { - case 9: - goto st133 - case 32: - goto st133 - case 40: - goto tr124 - case 59: - goto st67 - case 123: - goto st73 - } - goto st0 - st134: - if p++; p == pe { - goto _test_eof134 - } - st_case_134: - switch data[p] { - case 9: - goto st66 - case 32: - goto st66 - case 40: - goto st75 - case 59: - goto st67 - case 95: - goto st65 - case 111: - goto st135 - case 123: - goto st73 - } - switch { - case data[p] < 65: - if 48 <= data[p] && data[p] <= 57 { - goto st65 - } - case data[p] > 90: - if 97 <= data[p] && data[p] <= 122 { - goto st65 - } - default: - goto st65 - } - goto st0 - st135: - if p++; p == pe { - goto _test_eof135 - } - st_case_135: - switch data[p] { - case 9: - goto st66 - case 32: - goto st66 - case 40: - goto st75 - case 59: - goto st67 - case 95: - goto st65 - case 110: - goto st136 - case 123: - goto st73 - } - switch { - case data[p] < 65: - if 48 <= data[p] && data[p] <= 57 { - goto st65 - } - case data[p] > 90: - if 97 <= data[p] && data[p] <= 122 { - goto st65 - } - default: - goto st65 - } - goto st0 - st136: - if p++; p == pe { - goto _test_eof136 - } - st_case_136: - switch data[p] { - case 9: - goto st66 - case 32: - goto st66 - case 40: - goto st75 - case 59: - goto st67 - case 95: - goto st65 - case 115: - goto st137 - case 123: - goto st73 - } - switch { - case data[p] < 65: - if 48 <= data[p] && data[p] <= 57 { - goto st65 - } - case data[p] > 90: - if 97 <= data[p] && data[p] <= 122 { - goto st65 - } - default: - goto st65 - } - goto st0 - st137: - if p++; p == pe { - goto _test_eof137 - } - st_case_137: - switch data[p] { - case 9: - goto st66 - case 32: - goto st66 - case 40: - goto st75 - case 59: - goto st67 - case 95: - goto st65 - case 116: - goto st138 - case 123: - goto st73 - } - switch { - case data[p] < 65: - if 48 <= data[p] && data[p] <= 57 { - goto st65 - } - case data[p] > 90: - if 97 <= data[p] && data[p] <= 122 { - goto st65 - } - default: - goto st65 - } - goto st0 - st138: - if p++; p == pe { - goto _test_eof138 - } - st_case_138: - switch data[p] { - case 9: - goto st139 - case 32: - goto st139 - case 40: - goto st75 - case 42: - goto tr87 - case 59: - goto st67 - case 95: - goto st65 - case 103: - goto tr183 - case 123: - goto st73 - } - switch { - case data[p] < 65: - if 48 <= data[p] && data[p] <= 57 { - goto st65 - } - case data[p] > 90: - if 97 <= data[p] && data[p] <= 122 { - goto st65 - } - default: - goto st65 - } - goto st0 -tr339: -// line 107 "parseqt.rl" - - m1 = p; m4 = 0 - goto st139 - st139: - if p++; p == pe { - goto _test_eof139 - } - st_case_139: -// line 4357 "parseqt.go" - switch data[p] { - case 9: - goto st139 - case 32: - goto st139 - case 42: - goto tr87 - case 59: - goto st67 - case 95: - goto st65 - case 99: - goto st134 - case 103: - goto tr90 - case 123: - goto st73 - } - switch { - case data[p] < 65: - if 48 <= data[p] && data[p] <= 57 { - goto st65 - } - case data[p] > 90: - if 97 <= data[p] && data[p] <= 122 { - goto st65 - } - default: - goto st65 - } - goto st0 -tr183: -// line 109 "parseqt.rl" - - m2 = p - goto st140 - st140: - if p++; p == pe { - goto _test_eof140 - } - st_case_140: -// line 4399 "parseqt.go" - switch data[p] { - case 9: - goto st66 - case 32: - goto st66 - case 40: - goto st75 - case 59: - goto st67 - case 95: - goto st65 - case 108: - goto st141 - case 123: - goto st73 - } - switch { - case data[p] < 65: - if 48 <= data[p] && data[p] <= 57 { - goto st65 - } - case data[p] > 90: - if 97 <= data[p] && data[p] <= 122 { - goto st65 - } - default: - goto st65 - } - goto st0 - st141: - if p++; p == pe { - goto _test_eof141 - } - st_case_141: - switch data[p] { - case 9: - goto st66 - case 32: - goto st66 - case 40: - goto st75 - case 59: - goto st67 - case 95: - goto st142 - case 123: - goto st73 - } - switch { - case data[p] < 65: - if 48 <= data[p] && data[p] <= 57 { - goto st142 - } - case data[p] > 90: - if 97 <= data[p] && data[p] <= 122 { - goto st142 - } - default: - goto st142 - } - goto st0 - st142: - if p++; p == pe { - goto _test_eof142 - } - st_case_142: - switch data[p] { - case 9: - goto tr186 - case 32: - goto tr186 - case 40: - goto tr187 - case 59: - goto st67 - case 95: - goto st142 - case 123: - goto st73 - } - switch { - case data[p] < 65: - if 48 <= data[p] && data[p] <= 57 { - goto st142 - } - case data[p] > 90: - if 97 <= data[p] && data[p] <= 122 { - goto st142 - } - default: - goto st142 - } - goto st0 -tr186: -// line 109 "parseqt.rl" - - m3 = p; f = Func{Name: data[m2:m3], Type: data[m0:m1], Addr: m4} - goto st143 - st143: - if p++; p == pe { - goto _test_eof143 - } - st_case_143: -// line 4503 "parseqt.go" - switch data[p] { - case 9: - goto st143 - case 32: - goto st143 - case 40: - goto tr124 - case 59: - goto st67 - case 99: - goto st68 - case 123: - goto st73 - } - goto st0 -tr187: -// line 109 "parseqt.rl" - - m3 = p; f = Func{Name: data[m2:m3], Type: data[m0:m1], Addr: m4} -// line 109 "parseqt.rl" - - m6 = 0 - goto st144 - st144: - if p++; p == pe { - goto _test_eof144 - } - st_case_144: -// line 4532 "parseqt.go" - switch data[p] { - case 9: - goto st144 - case 10: - goto st0 - case 32: - goto st144 - case 41: - goto st145 - case 95: - goto tr191 - case 99: - goto tr192 - case 118: - goto tr193 - } - switch { - case data[p] < 65: - if 48 <= data[p] && data[p] <= 57 { - goto tr191 - } - case data[p] > 90: - if 97 <= data[p] && data[p] <= 122 { - goto tr191 - } - default: - goto tr191 - } - goto st75 - st145: - if p++; p == pe { - goto _test_eof145 - } - st_case_145: - switch data[p] { - case 9: - goto st145 - case 10: - goto st0 - case 32: - goto st145 - case 41: - goto st76 - case 59: - goto tr194 - case 99: - goto st78 - case 123: - goto st83 - } - goto st75 -tr194: -// line 1 "NONE" - -te = p+1 - -// line 114 "parseqt.rl" - -act = 10; - goto st451 - st451: - if p++; p == pe { - goto _test_eof451 - } - st_case_451: -// line 4598 "parseqt.go" - switch data[p] { - case 9: - goto st77 - case 10: - goto tr96 - case 32: - goto st77 - case 41: - goto st76 - } - goto st75 -tr191: -// line 111 "parseqt.rl" - - m0 = p - goto st146 - st146: - if p++; p == pe { - goto _test_eof146 - } - st_case_146: -// line 4620 "parseqt.go" - switch data[p] { - case 9: - goto tr195 - case 10: - goto st0 - case 32: - goto tr195 - case 41: - goto st76 - case 42: - goto tr196 - case 95: - goto st146 - } - switch { - case data[p] < 65: - if 48 <= data[p] && data[p] <= 57 { - goto st146 - } - case data[p] > 90: - if 97 <= data[p] && data[p] <= 122 { - goto st146 - } - default: - goto st146 - } - goto st75 -tr195: -// line 111 "parseqt.rl" - - m1 = p; m4 = 0 - goto st147 - st147: - if p++; p == pe { - goto _test_eof147 - } - st_case_147: -// line 4658 "parseqt.go" - switch data[p] { - case 9: - goto st147 - case 10: - goto st0 - case 32: - goto st147 - case 41: - goto st76 - case 42: - goto tr199 - case 95: - goto tr200 - case 99: - goto tr201 - } - switch { - case data[p] < 65: - if 48 <= data[p] && data[p] <= 57 { - goto tr200 - } - case data[p] > 90: - if 97 <= data[p] && data[p] <= 122 { - goto tr200 - } - default: - goto tr200 - } - goto st75 -tr196: -// line 111 "parseqt.rl" - - m1 = p; m4 = 0 -// line 111 "parseqt.rl" - - m4++ - goto st148 -tr199: -// line 111 "parseqt.rl" - - m4++ - goto st148 - st148: - if p++; p == pe { - goto _test_eof148 - } - st_case_148: -// line 4706 "parseqt.go" - switch data[p] { - case 9: - goto st147 - case 10: - goto st0 - case 32: - goto st147 - case 41: - goto st76 - case 42: - goto tr199 - case 95: - goto tr200 - } - switch { - case data[p] < 65: - if 48 <= data[p] && data[p] <= 57 { - goto tr200 - } - case data[p] > 90: - if 97 <= data[p] && data[p] <= 122 { - goto tr200 - } - default: - goto tr200 - } - goto st75 -tr200: -// line 111 "parseqt.rl" - - m2 = p; m5 = 0 - goto st149 - st149: - if p++; p == pe { - goto _test_eof149 - } - st_case_149: -// line 4744 "parseqt.go" - switch data[p] { - case 9: - goto tr202 - case 10: - goto st0 - case 32: - goto tr202 - case 41: - goto tr203 - case 44: - goto tr204 - case 91: - goto tr206 - case 95: - goto st149 - } - switch { - case data[p] < 65: - if 48 <= data[p] && data[p] <= 57 { - goto st149 - } - case data[p] > 90: - if 97 <= data[p] && data[p] <= 122 { - goto st149 - } - default: - goto st149 - } - goto st75 -tr202: -// line 111 "parseqt.rl" - - m3 = p - goto st150 - st150: - if p++; p == pe { - goto _test_eof150 - } - st_case_150: -// line 4784 "parseqt.go" - switch data[p] { - case 9: - goto st150 - case 10: - goto st0 - case 32: - goto st150 - case 41: - goto tr208 - case 44: - goto tr209 - } - goto st75 -tr203: -// line 111 "parseqt.rl" - - m3 = p -// line 112 "parseqt.rl" - - f.Param = append(f.Param, Param{Name: data[m2:m3], Type: data[m0:m1], Addr: m4, Array: m5, Const: m6 > 0}); m6 = 0 - goto st151 -tr208: -// line 112 "parseqt.rl" - - f.Param = append(f.Param, Param{Name: data[m2:m3], Type: data[m0:m1], Addr: m4, Array: m5, Const: m6 > 0}); m6 = 0 - goto st151 - st151: - if p++; p == pe { - goto _test_eof151 - } - st_case_151: -// line 4816 "parseqt.go" - switch data[p] { - case 9: - goto st151 - case 10: - goto st0 - case 32: - goto st151 - case 41: - goto st76 - case 59: - goto tr194 - case 95: - goto tr191 - case 99: - goto tr211 - case 123: - goto st83 - } - switch { - case data[p] < 65: - if 48 <= data[p] && data[p] <= 57 { - goto tr191 - } - case data[p] > 90: - if 97 <= data[p] && data[p] <= 122 { - goto tr191 - } - default: - goto tr191 - } - goto st75 -tr211: -// line 111 "parseqt.rl" - - m0 = p - goto st152 - st152: - if p++; p == pe { - goto _test_eof152 - } - st_case_152: -// line 4858 "parseqt.go" - switch data[p] { - case 9: - goto tr195 - case 10: - goto st0 - case 32: - goto tr195 - case 41: - goto st76 - case 42: - goto tr196 - case 95: - goto st146 - case 111: - goto st153 - } - switch { - case data[p] < 65: - if 48 <= data[p] && data[p] <= 57 { - goto st146 - } - case data[p] > 90: - if 97 <= data[p] && data[p] <= 122 { - goto st146 - } - default: - goto st146 - } - goto st75 - st153: - if p++; p == pe { - goto _test_eof153 - } - st_case_153: - switch data[p] { - case 9: - goto tr195 - case 10: - goto st0 - case 32: - goto tr195 - case 41: - goto st76 - case 42: - goto tr196 - case 95: - goto st146 - case 110: - goto st154 - } - switch { - case data[p] < 65: - if 48 <= data[p] && data[p] <= 57 { - goto st146 - } - case data[p] > 90: - if 97 <= data[p] && data[p] <= 122 { - goto st146 - } - default: - goto st146 - } - goto st75 - st154: - if p++; p == pe { - goto _test_eof154 - } - st_case_154: - switch data[p] { - case 9: - goto tr195 - case 10: - goto st0 - case 32: - goto tr195 - case 41: - goto st76 - case 42: - goto tr196 - case 95: - goto st146 - case 115: - goto st155 - } - switch { - case data[p] < 65: - if 48 <= data[p] && data[p] <= 57 { - goto st146 - } - case data[p] > 90: - if 97 <= data[p] && data[p] <= 122 { - goto st146 - } - default: - goto st146 - } - goto st75 - st155: - if p++; p == pe { - goto _test_eof155 - } - st_case_155: - switch data[p] { - case 9: - goto tr195 - case 10: - goto st0 - case 32: - goto tr195 - case 41: - goto st76 - case 42: - goto tr196 - case 95: - goto st146 - case 116: - goto st156 - } - switch { - case data[p] < 65: - if 48 <= data[p] && data[p] <= 57 { - goto st146 - } - case data[p] > 90: - if 97 <= data[p] && data[p] <= 122 { - goto st146 - } - default: - goto st146 - } - goto st75 - st156: - if p++; p == pe { - goto _test_eof156 - } - st_case_156: - switch data[p] { - case 9: - goto tr216 - case 10: - goto st0 - case 32: - goto tr216 - case 41: - goto st76 - case 42: - goto tr196 - case 59: - goto st77 - case 95: - goto st146 - case 123: - goto st83 - } - switch { - case data[p] < 65: - if 48 <= data[p] && data[p] <= 57 { - goto st146 - } - case data[p] > 90: - if 97 <= data[p] && data[p] <= 122 { - goto st146 - } - default: - goto st146 - } - goto st75 -tr216: -// line 111 "parseqt.rl" - - m6 = 1 -// line 111 "parseqt.rl" - - m1 = p; m4 = 0 - goto st157 - st157: - if p++; p == pe { - goto _test_eof157 - } - st_case_157: -// line 5039 "parseqt.go" - switch data[p] { - case 9: - goto st157 - case 10: - goto st0 - case 32: - goto st157 - case 41: - goto st76 - case 42: - goto tr199 - case 59: - goto st77 - case 95: - goto tr218 - case 99: - goto tr219 - case 123: - goto st83 - } - switch { - case data[p] < 65: - if 48 <= data[p] && data[p] <= 57 { - goto tr218 - } - case data[p] > 90: - if 97 <= data[p] && data[p] <= 122 { - goto tr218 - } - default: - goto tr218 - } - goto st75 -tr236: -// line 111 "parseqt.rl" - - m2 = p; m5 = 0 - goto st158 -tr218: -// line 111 "parseqt.rl" - - m0 = p -// line 111 "parseqt.rl" - - m2 = p; m5 = 0 - goto st158 - st158: - if p++; p == pe { - goto _test_eof158 - } - st_case_158: -// line 5091 "parseqt.go" - switch data[p] { - case 9: - goto tr220 - case 10: - goto st0 - case 32: - goto tr220 - case 41: - goto tr203 - case 42: - goto tr196 - case 44: - goto tr204 - case 91: - goto tr206 - case 95: - goto st158 - } - switch { - case data[p] < 65: - if 48 <= data[p] && data[p] <= 57 { - goto st158 - } - case data[p] > 90: - if 97 <= data[p] && data[p] <= 122 { - goto st158 - } - default: - goto st158 - } - goto st75 -tr241: -// line 111 "parseqt.rl" - - m3 = p - goto st159 -tr220: -// line 111 "parseqt.rl" - - m1 = p; m4 = 0 -// line 111 "parseqt.rl" - - m3 = p - goto st159 - st159: - if p++; p == pe { - goto _test_eof159 - } - st_case_159: -// line 5141 "parseqt.go" - switch data[p] { - case 9: - goto st159 - case 10: - goto st0 - case 32: - goto st159 - case 41: - goto tr208 - case 42: - goto tr199 - case 44: - goto tr209 - case 95: - goto tr200 - case 99: - goto tr201 - } - switch { - case data[p] < 65: - if 48 <= data[p] && data[p] <= 57 { - goto tr200 - } - case data[p] > 90: - if 97 <= data[p] && data[p] <= 122 { - goto tr200 - } - default: - goto tr200 - } - goto st75 -tr204: -// line 111 "parseqt.rl" - - m3 = p -// line 112 "parseqt.rl" - - f.Param = append(f.Param, Param{Name: data[m2:m3], Type: data[m0:m1], Addr: m4, Array: m5, Const: m6 > 0}); m6 = 0 - goto st160 -tr209: -// line 112 "parseqt.rl" - - f.Param = append(f.Param, Param{Name: data[m2:m3], Type: data[m0:m1], Addr: m4, Array: m5, Const: m6 > 0}); m6 = 0 - goto st160 - st160: - if p++; p == pe { - goto _test_eof160 - } - st_case_160: -// line 5191 "parseqt.go" - switch data[p] { - case 9: - goto st160 - case 10: - goto st0 - case 32: - goto st160 - case 41: - goto st76 - case 59: - goto tr224 - case 95: - goto tr191 - case 99: - goto tr192 - } - switch { - case data[p] < 65: - if 48 <= data[p] && data[p] <= 57 { - goto tr191 - } - case data[p] > 90: - if 97 <= data[p] && data[p] <= 122 { - goto tr191 - } - default: - goto tr191 - } - goto st75 -tr224: -// line 1 "NONE" - -te = p+1 - -// line 114 "parseqt.rl" - -act = 10; - goto st452 - st452: - if p++; p == pe { - goto _test_eof452 - } - st_case_452: -// line 5235 "parseqt.go" - switch data[p] { - case 10: - goto tr533 - case 41: - goto st76 - } - goto st75 -tr192: -// line 111 "parseqt.rl" - - m0 = p - goto st161 - st161: - if p++; p == pe { - goto _test_eof161 - } - st_case_161: -// line 5253 "parseqt.go" - switch data[p] { - case 9: - goto tr195 - case 10: - goto st0 - case 32: - goto tr195 - case 41: - goto st76 - case 42: - goto tr196 - case 95: - goto st146 - case 111: - goto st162 - } - switch { - case data[p] < 65: - if 48 <= data[p] && data[p] <= 57 { - goto st146 - } - case data[p] > 90: - if 97 <= data[p] && data[p] <= 122 { - goto st146 - } - default: - goto st146 - } - goto st75 - st162: - if p++; p == pe { - goto _test_eof162 - } - st_case_162: - switch data[p] { - case 9: - goto tr195 - case 10: - goto st0 - case 32: - goto tr195 - case 41: - goto st76 - case 42: - goto tr196 - case 95: - goto st146 - case 110: - goto st163 - } - switch { - case data[p] < 65: - if 48 <= data[p] && data[p] <= 57 { - goto st146 - } - case data[p] > 90: - if 97 <= data[p] && data[p] <= 122 { - goto st146 - } - default: - goto st146 - } - goto st75 - st163: - if p++; p == pe { - goto _test_eof163 - } - st_case_163: - switch data[p] { - case 9: - goto tr195 - case 10: - goto st0 - case 32: - goto tr195 - case 41: - goto st76 - case 42: - goto tr196 - case 95: - goto st146 - case 115: - goto st164 - } - switch { - case data[p] < 65: - if 48 <= data[p] && data[p] <= 57 { - goto st146 - } - case data[p] > 90: - if 97 <= data[p] && data[p] <= 122 { - goto st146 - } - default: - goto st146 - } - goto st75 - st164: - if p++; p == pe { - goto _test_eof164 - } - st_case_164: - switch data[p] { - case 9: - goto tr195 - case 10: - goto st0 - case 32: - goto tr195 - case 41: - goto st76 - case 42: - goto tr196 - case 95: - goto st146 - case 116: - goto st165 - } - switch { - case data[p] < 65: - if 48 <= data[p] && data[p] <= 57 { - goto st146 - } - case data[p] > 90: - if 97 <= data[p] && data[p] <= 122 { - goto st146 - } - default: - goto st146 - } - goto st75 - st165: - if p++; p == pe { - goto _test_eof165 - } - st_case_165: - switch data[p] { - case 9: - goto tr229 - case 10: - goto st0 - case 32: - goto tr229 - case 41: - goto st76 - case 42: - goto tr196 - case 95: - goto st146 - } - switch { - case data[p] < 65: - if 48 <= data[p] && data[p] <= 57 { - goto st146 - } - case data[p] > 90: - if 97 <= data[p] && data[p] <= 122 { - goto st146 - } - default: - goto st146 - } - goto st75 -tr229: -// line 111 "parseqt.rl" - - m6 = 1 -// line 111 "parseqt.rl" - - m1 = p; m4 = 0 - goto st166 - st166: - if p++; p == pe { - goto _test_eof166 - } - st_case_166: -// line 5430 "parseqt.go" - switch data[p] { - case 9: - goto st166 - case 10: - goto st0 - case 32: - goto st166 - case 41: - goto st76 - case 42: - goto tr199 - case 95: - goto tr218 - case 99: - goto tr219 - } - switch { - case data[p] < 65: - if 48 <= data[p] && data[p] <= 57 { - goto tr218 - } - case data[p] > 90: - if 97 <= data[p] && data[p] <= 122 { - goto tr218 - } - default: - goto tr218 - } - goto st75 -tr219: -// line 111 "parseqt.rl" - - m0 = p -// line 111 "parseqt.rl" - - m2 = p; m5 = 0 - goto st167 - st167: - if p++; p == pe { - goto _test_eof167 - } - st_case_167: -// line 5473 "parseqt.go" - switch data[p] { - case 9: - goto tr220 - case 10: - goto st0 - case 32: - goto tr220 - case 41: - goto tr203 - case 42: - goto tr196 - case 44: - goto tr204 - case 91: - goto tr206 - case 95: - goto st158 - case 111: - goto st170 - } - switch { - case data[p] < 65: - if 48 <= data[p] && data[p] <= 57 { - goto st158 - } - case data[p] > 90: - if 97 <= data[p] && data[p] <= 122 { - goto st158 - } - default: - goto st158 - } - goto st75 -tr206: -// line 111 "parseqt.rl" - - m3 = p - goto st168 - st168: - if p++; p == pe { - goto _test_eof168 - } - st_case_168: -// line 5517 "parseqt.go" - switch data[p] { - case 10: - goto st0 - case 41: - goto st76 - } - if 48 <= data[p] && data[p] <= 57 { - goto tr232 - } - goto st75 -tr232: -// line 111 "parseqt.rl" - - m5 = m5*10 + (int(data[p]) - '0') - goto st169 - st169: - if p++; p == pe { - goto _test_eof169 - } - st_case_169: -// line 5538 "parseqt.go" - switch data[p] { - case 10: - goto st0 - case 41: - goto st76 - case 93: - goto st150 - } - if 48 <= data[p] && data[p] <= 57 { - goto tr232 - } - goto st75 - st170: - if p++; p == pe { - goto _test_eof170 - } - st_case_170: - switch data[p] { - case 9: - goto tr220 - case 10: - goto st0 - case 32: - goto tr220 - case 41: - goto tr203 - case 42: - goto tr196 - case 44: - goto tr204 - case 91: - goto tr206 - case 95: - goto st158 - case 110: - goto st171 - } - switch { - case data[p] < 65: - if 48 <= data[p] && data[p] <= 57 { - goto st158 - } - case data[p] > 90: - if 97 <= data[p] && data[p] <= 122 { - goto st158 - } - default: - goto st158 - } - goto st75 - st171: - if p++; p == pe { - goto _test_eof171 - } - st_case_171: - switch data[p] { - case 9: - goto tr220 - case 10: - goto st0 - case 32: - goto tr220 - case 41: - goto tr203 - case 42: - goto tr196 - case 44: - goto tr204 - case 91: - goto tr206 - case 95: - goto st158 - case 115: - goto st172 - } - switch { - case data[p] < 65: - if 48 <= data[p] && data[p] <= 57 { - goto st158 - } - case data[p] > 90: - if 97 <= data[p] && data[p] <= 122 { - goto st158 - } - default: - goto st158 - } - goto st75 - st172: - if p++; p == pe { - goto _test_eof172 - } - st_case_172: - switch data[p] { - case 9: - goto tr220 - case 10: - goto st0 - case 32: - goto tr220 - case 41: - goto tr203 - case 42: - goto tr196 - case 44: - goto tr204 - case 91: - goto tr206 - case 95: - goto st158 - case 116: - goto st173 - } - switch { - case data[p] < 65: - if 48 <= data[p] && data[p] <= 57 { - goto st158 - } - case data[p] > 90: - if 97 <= data[p] && data[p] <= 122 { - goto st158 - } - default: - goto st158 - } - goto st75 - st173: - if p++; p == pe { - goto _test_eof173 - } - st_case_173: - switch data[p] { - case 9: - goto tr220 - case 10: - goto st0 - case 32: - goto tr220 - case 41: - goto tr203 - case 42: - goto tr196 - case 44: - goto tr204 - case 91: - goto tr206 - case 95: - goto tr236 - } - switch { - case data[p] < 65: - if 48 <= data[p] && data[p] <= 57 { - goto tr236 - } - case data[p] > 90: - if 97 <= data[p] && data[p] <= 122 { - goto tr236 - } - default: - goto tr236 - } - goto st75 -tr201: -// line 111 "parseqt.rl" - - m2 = p; m5 = 0 - goto st174 - st174: - if p++; p == pe { - goto _test_eof174 - } - st_case_174: -// line 5711 "parseqt.go" - switch data[p] { - case 9: - goto tr202 - case 10: - goto st0 - case 32: - goto tr202 - case 41: - goto tr203 - case 44: - goto tr204 - case 91: - goto tr206 - case 95: - goto st149 - case 111: - goto st175 - } - switch { - case data[p] < 65: - if 48 <= data[p] && data[p] <= 57 { - goto st149 - } - case data[p] > 90: - if 97 <= data[p] && data[p] <= 122 { - goto st149 - } - default: - goto st149 - } - goto st75 - st175: - if p++; p == pe { - goto _test_eof175 - } - st_case_175: - switch data[p] { - case 9: - goto tr202 - case 10: - goto st0 - case 32: - goto tr202 - case 41: - goto tr203 - case 44: - goto tr204 - case 91: - goto tr206 - case 95: - goto st149 - case 110: - goto st176 - } - switch { - case data[p] < 65: - if 48 <= data[p] && data[p] <= 57 { - goto st149 - } - case data[p] > 90: - if 97 <= data[p] && data[p] <= 122 { - goto st149 - } - default: - goto st149 - } - goto st75 - st176: - if p++; p == pe { - goto _test_eof176 - } - st_case_176: - switch data[p] { - case 9: - goto tr202 - case 10: - goto st0 - case 32: - goto tr202 - case 41: - goto tr203 - case 44: - goto tr204 - case 91: - goto tr206 - case 95: - goto st149 - case 115: - goto st177 - } - switch { - case data[p] < 65: - if 48 <= data[p] && data[p] <= 57 { - goto st149 - } - case data[p] > 90: - if 97 <= data[p] && data[p] <= 122 { - goto st149 - } - default: - goto st149 - } - goto st75 - st177: - if p++; p == pe { - goto _test_eof177 - } - st_case_177: - switch data[p] { - case 9: - goto tr202 - case 10: - goto st0 - case 32: - goto tr202 - case 41: - goto tr203 - case 44: - goto tr204 - case 91: - goto tr206 - case 95: - goto st149 - case 116: - goto st178 - } - switch { - case data[p] < 65: - if 48 <= data[p] && data[p] <= 57 { - goto st149 - } - case data[p] > 90: - if 97 <= data[p] && data[p] <= 122 { - goto st149 - } - default: - goto st149 - } - goto st75 - st178: - if p++; p == pe { - goto _test_eof178 - } - st_case_178: - switch data[p] { - case 9: - goto tr241 - case 10: - goto st0 - case 32: - goto tr241 - case 41: - goto tr203 - case 42: - goto tr199 - case 44: - goto tr204 - case 91: - goto tr206 - case 95: - goto tr200 - } - switch { - case data[p] < 65: - if 48 <= data[p] && data[p] <= 57 { - goto tr200 - } - case data[p] > 90: - if 97 <= data[p] && data[p] <= 122 { - goto tr200 - } - default: - goto tr200 - } - goto st75 -tr193: -// line 111 "parseqt.rl" - - m0 = p - goto st179 - st179: - if p++; p == pe { - goto _test_eof179 - } - st_case_179: -// line 5897 "parseqt.go" - switch data[p] { - case 9: - goto tr195 - case 10: - goto st0 - case 32: - goto tr195 - case 41: - goto st76 - case 42: - goto tr196 - case 95: - goto st146 - case 111: - goto st180 - } - switch { - case data[p] < 65: - if 48 <= data[p] && data[p] <= 57 { - goto st146 - } - case data[p] > 90: - if 97 <= data[p] && data[p] <= 122 { - goto st146 - } - default: - goto st146 - } - goto st75 - st180: - if p++; p == pe { - goto _test_eof180 - } - st_case_180: - switch data[p] { - case 9: - goto tr195 - case 10: - goto st0 - case 32: - goto tr195 - case 41: - goto st76 - case 42: - goto tr196 - case 95: - goto st146 - case 105: - goto st181 - } - switch { - case data[p] < 65: - if 48 <= data[p] && data[p] <= 57 { - goto st146 - } - case data[p] > 90: - if 97 <= data[p] && data[p] <= 122 { - goto st146 - } - default: - goto st146 - } - goto st75 - st181: - if p++; p == pe { - goto _test_eof181 - } - st_case_181: - switch data[p] { - case 9: - goto tr195 - case 10: - goto st0 - case 32: - goto tr195 - case 41: - goto st76 - case 42: - goto tr196 - case 95: - goto st146 - case 100: - goto st182 - } - switch { - case data[p] < 65: - if 48 <= data[p] && data[p] <= 57 { - goto st146 - } - case data[p] > 90: - if 97 <= data[p] && data[p] <= 122 { - goto st146 - } - default: - goto st146 - } - goto st75 - st182: - if p++; p == pe { - goto _test_eof182 - } - st_case_182: - switch data[p] { - case 9: - goto tr245 - case 10: - goto st0 - case 32: - goto tr245 - case 41: - goto st145 - case 42: - goto tr196 - case 95: - goto st146 - } - switch { - case data[p] < 65: - if 48 <= data[p] && data[p] <= 57 { - goto st146 - } - case data[p] > 90: - if 97 <= data[p] && data[p] <= 122 { - goto st146 - } - default: - goto st146 - } - goto st75 -tr245: -// line 111 "parseqt.rl" - - m1 = p; m4 = 0 - goto st183 - st183: - if p++; p == pe { - goto _test_eof183 - } - st_case_183: -// line 6037 "parseqt.go" - switch data[p] { - case 9: - goto st183 - case 10: - goto st0 - case 32: - goto st183 - case 41: - goto st145 - case 42: - goto tr199 - case 95: - goto tr200 - case 99: - goto tr201 - } - switch { - case data[p] < 65: - if 48 <= data[p] && data[p] <= 57 { - goto tr200 - } - case data[p] > 90: - if 97 <= data[p] && data[p] <= 122 { - goto tr200 - } - default: - goto tr200 - } - goto st75 -tr83: -// line 84 "parseqt.rl" - - m1 = p - goto st184 - st184: - if p++; p == pe { - goto _test_eof184 - } - st_case_184: -// line 6077 "parseqt.go" - if data[p] == 41 { - goto st185 - } - goto st0 - st185: - if p++; p == pe { - goto _test_eof185 - } - st_case_185: - switch data[p] { - case 9: - goto st185 - case 32: - goto st185 - case 59: - goto st186 - case 123: - goto st187 - } - goto st0 - st186: - if p++; p == pe { - goto _test_eof186 - } - st_case_186: - switch data[p] { - case 9: - goto st186 - case 10: - goto tr250 - case 32: - goto st186 - } - goto st0 - st187: - if p++; p == pe { - goto _test_eof187 - } - st_case_187: - if data[p] == 125 { - goto st186 - } - goto st0 - st188: - if p++; p == pe { - goto _test_eof188 - } - st_case_188: - switch data[p] { - case 9: - goto st189 - case 32: - goto st189 - case 42: - goto tr252 - case 95: - goto st188 - } - switch { - case data[p] < 65: - if 48 <= data[p] && data[p] <= 58 { - goto st188 - } - case data[p] > 90: - if 97 <= data[p] && data[p] <= 122 { - goto st188 - } - default: - goto st188 - } - goto st0 - st189: - if p++; p == pe { - goto _test_eof189 - } - st_case_189: - switch data[p] { - case 9: - goto st189 - case 32: - goto st189 - case 42: - goto tr252 - case 95: - goto st65 - case 99: - goto st193 - case 103: - goto st191 - } - switch { - case data[p] < 65: - if 48 <= data[p] && data[p] <= 57 { - goto st65 - } - case data[p] > 90: - if 97 <= data[p] && data[p] <= 122 { - goto st65 - } - default: - goto st65 - } - goto st0 -tr252: -// line 127 "parseqt.rl" - - m4++ - goto st190 - st190: - if p++; p == pe { - goto _test_eof190 - } - st_case_190: -// line 6191 "parseqt.go" - switch data[p] { - case 9: - goto st189 - case 32: - goto st189 - case 42: - goto tr252 - case 95: - goto st65 - case 103: - goto st191 - } - switch { - case data[p] < 65: - if 48 <= data[p] && data[p] <= 57 { - goto st65 - } - case data[p] > 90: - if 97 <= data[p] && data[p] <= 122 { - goto st65 - } - default: - goto st65 - } - goto st0 - st191: - if p++; p == pe { - goto _test_eof191 - } - st_case_191: - switch data[p] { - case 9: - goto st66 - case 32: - goto st66 - case 40: - goto st75 - case 59: - goto st67 - case 95: - goto st65 - case 108: - goto st192 - case 123: - goto st73 - } - switch { - case data[p] < 65: - if 48 <= data[p] && data[p] <= 57 { - goto st65 - } - case data[p] > 90: - if 97 <= data[p] && data[p] <= 122 { - goto st65 - } - default: - goto st65 - } - goto st0 - st192: - if p++; p == pe { - goto _test_eof192 - } - st_case_192: - switch data[p] { - case 9: - goto st66 - case 32: - goto st66 - case 40: - goto st75 - case 59: - goto st67 - case 99: - goto st68 - case 123: - goto st73 - } - goto st0 - st193: - if p++; p == pe { - goto _test_eof193 - } - st_case_193: - switch data[p] { - case 9: - goto st66 - case 32: - goto st66 - case 40: - goto st75 - case 59: - goto st67 - case 95: - goto st65 - case 111: - goto st194 - case 123: - goto st73 - } - switch { - case data[p] < 65: - if 48 <= data[p] && data[p] <= 57 { - goto st65 - } - case data[p] > 90: - if 97 <= data[p] && data[p] <= 122 { - goto st65 - } - default: - goto st65 - } - goto st0 - st194: - if p++; p == pe { - goto _test_eof194 - } - st_case_194: - switch data[p] { - case 9: - goto st66 - case 32: - goto st66 - case 40: - goto st75 - case 59: - goto st67 - case 95: - goto st65 - case 110: - goto st195 - case 123: - goto st73 - } - switch { - case data[p] < 65: - if 48 <= data[p] && data[p] <= 57 { - goto st65 - } - case data[p] > 90: - if 97 <= data[p] && data[p] <= 122 { - goto st65 - } - default: - goto st65 - } - goto st0 - st195: - if p++; p == pe { - goto _test_eof195 - } - st_case_195: - switch data[p] { - case 9: - goto st66 - case 32: - goto st66 - case 40: - goto st75 - case 59: - goto st67 - case 95: - goto st65 - case 115: - goto st196 - case 123: - goto st73 - } - switch { - case data[p] < 65: - if 48 <= data[p] && data[p] <= 57 { - goto st65 - } - case data[p] > 90: - if 97 <= data[p] && data[p] <= 122 { - goto st65 - } - default: - goto st65 - } - goto st0 - st196: - if p++; p == pe { - goto _test_eof196 - } - st_case_196: - switch data[p] { - case 9: - goto st66 - case 32: - goto st66 - case 40: - goto st75 - case 59: - goto st67 - case 95: - goto st65 - case 116: - goto st197 - case 123: - goto st73 - } - switch { - case data[p] < 65: - if 48 <= data[p] && data[p] <= 57 { - goto st65 - } - case data[p] > 90: - if 97 <= data[p] && data[p] <= 122 { - goto st65 - } - default: - goto st65 - } - goto st0 - st197: - if p++; p == pe { - goto _test_eof197 - } - st_case_197: - switch data[p] { - case 9: - goto st198 - case 32: - goto st198 - case 40: - goto st75 - case 42: - goto tr252 - case 59: - goto st67 - case 95: - goto st65 - case 123: - goto st73 - } - switch { - case data[p] < 65: - if 48 <= data[p] && data[p] <= 57 { - goto st65 - } - case data[p] > 90: - if 97 <= data[p] && data[p] <= 122 { - goto st65 - } - default: - goto st65 - } - goto st0 - st198: - if p++; p == pe { - goto _test_eof198 - } - st_case_198: - switch data[p] { - case 9: - goto st198 - case 32: - goto st198 - case 42: - goto tr252 - case 59: - goto st67 - case 95: - goto st65 - case 99: - goto st193 - case 103: - goto st191 - case 123: - goto st73 - } - switch { - case data[p] < 65: - if 48 <= data[p] && data[p] <= 57 { - goto st65 - } - case data[p] > 90: - if 97 <= data[p] && data[p] <= 122 { - goto st65 - } - default: - goto st65 - } - goto st0 -tr67: -// line 84 "parseqt.rl" - - m0 = p -// line 107 "parseqt.rl" - - m0 = p - goto st199 - st199: - if p++; p == pe { - goto _test_eof199 - } - st_case_199: -// line 6490 "parseqt.go" - switch data[p] { - case 9: - goto tr82 - case 32: - goto tr82 - case 40: - goto tr83 - case 42: - goto tr84 - case 58: - goto st188 - case 95: - goto st200 - } - switch { - case data[p] < 65: - if 48 <= data[p] && data[p] <= 57 { - goto st62 - } - case data[p] > 90: - if 97 <= data[p] && data[p] <= 122 { - goto st62 - } - default: - goto st62 - } - goto st0 - st200: - if p++; p == pe { - goto _test_eof200 - } - st_case_200: - switch data[p] { - case 9: - goto tr82 - case 32: - goto tr82 - case 40: - goto tr83 - case 42: - goto tr84 - case 58: - goto st188 - case 68: - goto st201 - case 95: - goto st62 - } - switch { - case data[p] < 65: - if 48 <= data[p] && data[p] <= 57 { - goto st62 - } - case data[p] > 90: - if 97 <= data[p] && data[p] <= 122 { - goto st62 - } - default: - goto st62 - } - goto st0 - st201: - if p++; p == pe { - goto _test_eof201 - } - st_case_201: - switch data[p] { - case 9: - goto tr82 - case 32: - goto tr82 - case 40: - goto tr83 - case 42: - goto tr84 - case 58: - goto st188 - case 69: - goto st202 - case 95: - goto st62 - } - switch { - case data[p] < 65: - if 48 <= data[p] && data[p] <= 57 { - goto st62 - } - case data[p] > 90: - if 97 <= data[p] && data[p] <= 122 { - goto st62 - } - default: - goto st62 - } - goto st0 - st202: - if p++; p == pe { - goto _test_eof202 - } - st_case_202: - switch data[p] { - case 9: - goto tr82 - case 32: - goto tr82 - case 40: - goto tr83 - case 42: - goto tr84 - case 58: - goto st188 - case 67: - goto st203 - case 95: - goto st62 - } - switch { - case data[p] < 65: - if 48 <= data[p] && data[p] <= 57 { - goto st62 - } - case data[p] > 90: - if 97 <= data[p] && data[p] <= 122 { - goto st62 - } - default: - goto st62 - } - goto st0 - st203: - if p++; p == pe { - goto _test_eof203 - } - st_case_203: - switch data[p] { - case 9: - goto tr82 - case 32: - goto tr82 - case 40: - goto tr83 - case 42: - goto tr84 - case 58: - goto st188 - case 76: - goto st204 - case 95: - goto st62 - } - switch { - case data[p] < 65: - if 48 <= data[p] && data[p] <= 57 { - goto st62 - } - case data[p] > 90: - if 97 <= data[p] && data[p] <= 122 { - goto st62 - } - default: - goto st62 - } - goto st0 - st204: - if p++; p == pe { - goto _test_eof204 - } - st_case_204: - switch data[p] { - case 9: - goto tr82 - case 32: - goto tr82 - case 40: - goto tr83 - case 42: - goto tr84 - case 58: - goto st188 - case 65: - goto st205 - case 95: - goto st62 - } - switch { - case data[p] < 66: - if 48 <= data[p] && data[p] <= 57 { - goto st62 - } - case data[p] > 90: - if 97 <= data[p] && data[p] <= 122 { - goto st62 - } - default: - goto st62 - } - goto st0 - st205: - if p++; p == pe { - goto _test_eof205 - } - st_case_205: - switch data[p] { - case 9: - goto tr82 - case 32: - goto tr82 - case 40: - goto tr83 - case 42: - goto tr84 - case 58: - goto st188 - case 82: - goto st206 - case 95: - goto st62 - } - switch { - case data[p] < 65: - if 48 <= data[p] && data[p] <= 57 { - goto st62 - } - case data[p] > 90: - if 97 <= data[p] && data[p] <= 122 { - goto st62 - } - default: - goto st62 - } - goto st0 - st206: - if p++; p == pe { - goto _test_eof206 - } - st_case_206: - switch data[p] { - case 9: - goto tr82 - case 32: - goto tr82 - case 40: - goto tr83 - case 42: - goto tr84 - case 58: - goto st188 - case 69: - goto st207 - case 95: - goto st62 - } - switch { - case data[p] < 65: - if 48 <= data[p] && data[p] <= 57 { - goto st62 - } - case data[p] > 90: - if 97 <= data[p] && data[p] <= 122 { - goto st62 - } - default: - goto st62 - } - goto st0 - st207: - if p++; p == pe { - goto _test_eof207 - } - st_case_207: - switch data[p] { - case 9: - goto tr82 - case 32: - goto tr82 - case 40: - goto tr83 - case 42: - goto tr84 - case 58: - goto st188 - case 95: - goto st208 - } - switch { - case data[p] < 65: - if 48 <= data[p] && data[p] <= 57 { - goto st62 - } - case data[p] > 90: - if 97 <= data[p] && data[p] <= 122 { - goto st62 - } - default: - goto st62 - } - goto st0 - st208: - if p++; p == pe { - goto _test_eof208 - } - st_case_208: - switch data[p] { - case 9: - goto tr82 - case 32: - goto tr82 - case 40: - goto tr83 - case 42: - goto tr84 - case 58: - goto st188 - case 70: - goto st209 - case 95: - goto st62 - } - switch { - case data[p] < 65: - if 48 <= data[p] && data[p] <= 57 { - goto st62 - } - case data[p] > 90: - if 97 <= data[p] && data[p] <= 122 { - goto st62 - } - default: - goto st62 - } - goto st0 - st209: - if p++; p == pe { - goto _test_eof209 - } - st_case_209: - switch data[p] { - case 9: - goto tr82 - case 32: - goto tr82 - case 40: - goto tr83 - case 42: - goto tr84 - case 58: - goto st188 - case 76: - goto st210 - case 95: - goto st62 - } - switch { - case data[p] < 65: - if 48 <= data[p] && data[p] <= 57 { - goto st62 - } - case data[p] > 90: - if 97 <= data[p] && data[p] <= 122 { - goto st62 - } - default: - goto st62 - } - goto st0 - st210: - if p++; p == pe { - goto _test_eof210 - } - st_case_210: - switch data[p] { - case 9: - goto tr82 - case 32: - goto tr82 - case 40: - goto tr83 - case 42: - goto tr84 - case 58: - goto st188 - case 65: - goto st211 - case 95: - goto st62 - } - switch { - case data[p] < 66: - if 48 <= data[p] && data[p] <= 57 { - goto st62 - } - case data[p] > 90: - if 97 <= data[p] && data[p] <= 122 { - goto st62 - } - default: - goto st62 - } - goto st0 - st211: - if p++; p == pe { - goto _test_eof211 - } - st_case_211: - switch data[p] { - case 9: - goto tr82 - case 32: - goto tr82 - case 40: - goto tr83 - case 42: - goto tr84 - case 58: - goto st188 - case 71: - goto st212 - case 95: - goto st62 - } - switch { - case data[p] < 65: - if 48 <= data[p] && data[p] <= 57 { - goto st62 - } - case data[p] > 90: - if 97 <= data[p] && data[p] <= 122 { - goto st62 - } - default: - goto st62 - } - goto st0 - st212: - if p++; p == pe { - goto _test_eof212 - } - st_case_212: - switch data[p] { - case 9: - goto tr82 - case 32: - goto tr82 - case 40: - goto tr83 - case 42: - goto tr84 - case 58: - goto st188 - case 83: - goto st213 - case 95: - goto st62 - } - switch { - case data[p] < 65: - if 48 <= data[p] && data[p] <= 57 { - goto st62 - } - case data[p] > 90: - if 97 <= data[p] && data[p] <= 122 { - goto st62 - } - default: - goto st62 - } - goto st0 - st213: - if p++; p == pe { - goto _test_eof213 - } - st_case_213: - switch data[p] { - case 9: - goto tr82 - case 32: - goto tr82 - case 40: - goto tr275 - case 42: - goto tr84 - case 58: - goto st188 - case 95: - goto st62 - } - switch { - case data[p] < 65: - if 48 <= data[p] && data[p] <= 57 { - goto st62 - } - case data[p] > 90: - if 97 <= data[p] && data[p] <= 122 { - goto st62 - } - default: - goto st62 - } - goto st0 -tr275: -// line 84 "parseqt.rl" - - m1 = p - goto st214 - st214: - if p++; p == pe { - goto _test_eof214 - } - st_case_214: -// line 7000 "parseqt.go" - switch data[p] { - case 10: - goto st0 - case 41: - goto st217 - } - goto st215 - st215: - if p++; p == pe { - goto _test_eof215 - } - st_case_215: - switch data[p] { - case 10: - goto st0 - case 41: - goto st216 - } - goto st215 - st216: - if p++; p == pe { - goto _test_eof216 - } - st_case_216: - switch data[p] { - case 9: - goto st216 - case 10: - goto tr279 - case 32: - goto st216 - case 41: - goto st216 - } - goto st215 - st217: - if p++; p == pe { - goto _test_eof217 - } - st_case_217: - switch data[p] { - case 9: - goto st217 - case 10: - goto st0 - case 32: - goto st217 - case 41: - goto st216 - case 59: - goto st218 - case 123: - goto st219 - } - goto st215 - st218: - if p++; p == pe { - goto _test_eof218 - } - st_case_218: - switch data[p] { - case 9: - goto st218 - case 10: - goto tr250 - case 32: - goto st218 - case 41: - goto st216 - } - goto st215 - st219: - if p++; p == pe { - goto _test_eof219 - } - st_case_219: - switch data[p] { - case 10: - goto st0 - case 41: - goto st216 - case 125: - goto st218 - } - goto st215 -tr68: -// line 84 "parseqt.rl" - - m0 = p -// line 107 "parseqt.rl" - - m0 = p - goto st220 - st220: - if p++; p == pe { - goto _test_eof220 - } - st_case_220: -// line 7099 "parseqt.go" - switch data[p] { - case 9: - goto tr82 - case 32: - goto tr82 - case 40: - goto tr83 - case 42: - goto tr84 - case 58: - goto st188 - case 95: - goto st62 - case 111: - goto st221 - } - switch { - case data[p] < 65: - if 48 <= data[p] && data[p] <= 57 { - goto st62 - } - case data[p] > 90: - if 97 <= data[p] && data[p] <= 122 { - goto st62 - } - default: - goto st62 - } - goto st0 - st221: - if p++; p == pe { - goto _test_eof221 - } - st_case_221: - switch data[p] { - case 9: - goto tr82 - case 32: - goto tr82 - case 40: - goto tr83 - case 42: - goto tr84 - case 58: - goto st188 - case 95: - goto st62 - case 111: - goto st222 - } - switch { - case data[p] < 65: - if 48 <= data[p] && data[p] <= 57 { - goto st62 - } - case data[p] > 90: - if 97 <= data[p] && data[p] <= 122 { - goto st62 - } - default: - goto st62 - } - goto st0 - st222: - if p++; p == pe { - goto _test_eof222 - } - st_case_222: - switch data[p] { - case 9: - goto tr82 - case 32: - goto tr82 - case 40: - goto tr83 - case 42: - goto tr84 - case 58: - goto st188 - case 95: - goto st62 - case 108: - goto st223 - } - switch { - case data[p] < 65: - if 48 <= data[p] && data[p] <= 57 { - goto st62 - } - case data[p] > 90: - if 97 <= data[p] && data[p] <= 122 { - goto st62 - } - default: - goto st62 - } - goto st0 - st223: - if p++; p == pe { - goto _test_eof223 - } - st_case_223: - switch data[p] { - case 9: - goto tr285 - case 32: - goto tr285 - case 40: - goto tr83 - case 42: - goto tr84 - case 58: - goto st188 - case 95: - goto st62 - } - switch { - case data[p] < 65: - if 48 <= data[p] && data[p] <= 57 { - goto st62 - } - case data[p] > 90: - if 97 <= data[p] && data[p] <= 122 { - goto st62 - } - default: - goto st62 - } - goto st0 -tr285: -// line 107 "parseqt.rl" - - m1 = p; m4 = 0 - goto st224 - st224: - if p++; p == pe { - goto _test_eof224 - } - st_case_224: -// line 7239 "parseqt.go" - switch data[p] { - case 9: - goto st224 - case 32: - goto st224 - case 42: - goto tr87 - case 95: - goto st65 - case 99: - goto st134 - case 103: - goto tr90 - case 105: - goto st225 - } - switch { - case data[p] < 65: - if 48 <= data[p] && data[p] <= 57 { - goto st65 - } - case data[p] > 90: - if 97 <= data[p] && data[p] <= 122 { - goto st65 - } - default: - goto st65 - } - goto st0 - st225: - if p++; p == pe { - goto _test_eof225 - } - st_case_225: - switch data[p] { - case 9: - goto st66 - case 32: - goto st66 - case 40: - goto st75 - case 59: - goto st67 - case 95: - goto st65 - case 110: - goto st226 - case 123: - goto st73 - } - switch { - case data[p] < 65: - if 48 <= data[p] && data[p] <= 57 { - goto st65 - } - case data[p] > 90: - if 97 <= data[p] && data[p] <= 122 { - goto st65 - } - default: - goto st65 - } - goto st0 - st226: - if p++; p == pe { - goto _test_eof226 - } - st_case_226: - switch data[p] { - case 9: - goto st66 - case 32: - goto st66 - case 40: - goto st75 - case 59: - goto st67 - case 95: - goto st65 - case 105: - goto st227 - case 123: - goto st73 - } - switch { - case data[p] < 65: - if 48 <= data[p] && data[p] <= 57 { - goto st65 - } - case data[p] > 90: - if 97 <= data[p] && data[p] <= 122 { - goto st65 - } - default: - goto st65 - } - goto st0 - st227: - if p++; p == pe { - goto _test_eof227 - } - st_case_227: - switch data[p] { - case 9: - goto st66 - case 32: - goto st66 - case 40: - goto st75 - case 59: - goto st67 - case 95: - goto st65 - case 116: - goto st228 - case 123: - goto st73 - } - switch { - case data[p] < 65: - if 48 <= data[p] && data[p] <= 57 { - goto st65 - } - case data[p] > 90: - if 97 <= data[p] && data[p] <= 122 { - goto st65 - } - default: - goto st65 - } - goto st0 - st228: - if p++; p == pe { - goto _test_eof228 - } - st_case_228: - switch data[p] { - case 9: - goto st66 - case 32: - goto st66 - case 40: - goto st75 - case 59: - goto st67 - case 95: - goto st65 - case 105: - goto st229 - case 123: - goto st73 - } - switch { - case data[p] < 65: - if 48 <= data[p] && data[p] <= 57 { - goto st65 - } - case data[p] > 90: - if 97 <= data[p] && data[p] <= 122 { - goto st65 - } - default: - goto st65 - } - goto st0 - st229: - if p++; p == pe { - goto _test_eof229 - } - st_case_229: - switch data[p] { - case 9: - goto st66 - case 32: - goto st66 - case 40: - goto st75 - case 59: - goto st67 - case 95: - goto st65 - case 97: - goto st230 - case 123: - goto st73 - } - switch { - case data[p] < 65: - if 48 <= data[p] && data[p] <= 57 { - goto st65 - } - case data[p] > 90: - if 98 <= data[p] && data[p] <= 122 { - goto st65 - } - default: - goto st65 - } - goto st0 - st230: - if p++; p == pe { - goto _test_eof230 - } - st_case_230: - switch data[p] { - case 9: - goto st66 - case 32: - goto st66 - case 40: - goto st75 - case 59: - goto st67 - case 95: - goto st65 - case 108: - goto st231 - case 123: - goto st73 - } - switch { - case data[p] < 65: - if 48 <= data[p] && data[p] <= 57 { - goto st65 - } - case data[p] > 90: - if 97 <= data[p] && data[p] <= 122 { - goto st65 - } - default: - goto st65 - } - goto st0 - st231: - if p++; p == pe { - goto _test_eof231 - } - st_case_231: - switch data[p] { - case 9: - goto st66 - case 32: - goto st66 - case 40: - goto st75 - case 59: - goto st67 - case 95: - goto st65 - case 105: - goto st232 - case 123: - goto st73 - } - switch { - case data[p] < 65: - if 48 <= data[p] && data[p] <= 57 { - goto st65 - } - case data[p] > 90: - if 97 <= data[p] && data[p] <= 122 { - goto st65 - } - default: - goto st65 - } - goto st0 - st232: - if p++; p == pe { - goto _test_eof232 - } - st_case_232: - switch data[p] { - case 9: - goto st66 - case 32: - goto st66 - case 40: - goto st75 - case 59: - goto st67 - case 95: - goto st65 - case 122: - goto st233 - case 123: - goto st73 - } - switch { - case data[p] < 65: - if 48 <= data[p] && data[p] <= 57 { - goto st65 - } - case data[p] > 90: - if 97 <= data[p] && data[p] <= 121 { - goto st65 - } - default: - goto st65 - } - goto st0 - st233: - if p++; p == pe { - goto _test_eof233 - } - st_case_233: - switch data[p] { - case 9: - goto st66 - case 32: - goto st66 - case 40: - goto st75 - case 59: - goto st67 - case 95: - goto st65 - case 101: - goto st234 - case 123: - goto st73 - } - switch { - case data[p] < 65: - if 48 <= data[p] && data[p] <= 57 { - goto st65 - } - case data[p] > 90: - if 97 <= data[p] && data[p] <= 122 { - goto st65 - } - default: - goto st65 - } - goto st0 - st234: - if p++; p == pe { - goto _test_eof234 - } - st_case_234: - switch data[p] { - case 9: - goto st66 - case 32: - goto st66 - case 40: - goto st75 - case 59: - goto st67 - case 79: - goto st235 - case 95: - goto st65 - case 123: - goto st73 - } - switch { - case data[p] < 65: - if 48 <= data[p] && data[p] <= 57 { - goto st65 - } - case data[p] > 90: - if 97 <= data[p] && data[p] <= 122 { - goto st65 - } - default: - goto st65 - } - goto st0 - st235: - if p++; p == pe { - goto _test_eof235 - } - st_case_235: - switch data[p] { - case 9: - goto st66 - case 32: - goto st66 - case 40: - goto st75 - case 59: - goto st67 - case 95: - goto st65 - case 112: - goto st236 - case 123: - goto st73 - } - switch { - case data[p] < 65: - if 48 <= data[p] && data[p] <= 57 { - goto st65 - } - case data[p] > 90: - if 97 <= data[p] && data[p] <= 122 { - goto st65 - } - default: - goto st65 - } - goto st0 - st236: - if p++; p == pe { - goto _test_eof236 - } - st_case_236: - switch data[p] { - case 9: - goto st66 - case 32: - goto st66 - case 40: - goto st75 - case 59: - goto st67 - case 95: - goto st65 - case 101: - goto st237 - case 123: - goto st73 - } - switch { - case data[p] < 65: - if 48 <= data[p] && data[p] <= 57 { - goto st65 - } - case data[p] > 90: - if 97 <= data[p] && data[p] <= 122 { - goto st65 - } - default: - goto st65 - } - goto st0 - st237: - if p++; p == pe { - goto _test_eof237 - } - st_case_237: - switch data[p] { - case 9: - goto st66 - case 32: - goto st66 - case 40: - goto st75 - case 59: - goto st67 - case 95: - goto st65 - case 110: - goto st238 - case 123: - goto st73 - } - switch { - case data[p] < 65: - if 48 <= data[p] && data[p] <= 57 { - goto st65 - } - case data[p] > 90: - if 97 <= data[p] && data[p] <= 122 { - goto st65 - } - default: - goto st65 - } - goto st0 - st238: - if p++; p == pe { - goto _test_eof238 - } - st_case_238: - switch data[p] { - case 9: - goto st66 - case 32: - goto st66 - case 40: - goto st75 - case 59: - goto st67 - case 71: - goto st239 - case 95: - goto st65 - case 123: - goto st73 - } - switch { - case data[p] < 65: - if 48 <= data[p] && data[p] <= 57 { - goto st65 - } - case data[p] > 90: - if 97 <= data[p] && data[p] <= 122 { - goto st65 - } - default: - goto st65 - } - goto st0 - st239: - if p++; p == pe { - goto _test_eof239 - } - st_case_239: - switch data[p] { - case 9: - goto st66 - case 32: - goto st66 - case 40: - goto st75 - case 59: - goto st67 - case 76: - goto st240 - case 95: - goto st65 - case 123: - goto st73 - } - switch { - case data[p] < 65: - if 48 <= data[p] && data[p] <= 57 { - goto st65 - } - case data[p] > 90: - if 97 <= data[p] && data[p] <= 122 { - goto st65 - } - default: - goto st65 - } - goto st0 - st240: - if p++; p == pe { - goto _test_eof240 - } - st_case_240: - switch data[p] { - case 9: - goto st66 - case 32: - goto st66 - case 40: - goto st75 - case 59: - goto st67 - case 70: - goto st241 - case 95: - goto st65 - case 123: - goto st73 - } - switch { - case data[p] < 65: - if 48 <= data[p] && data[p] <= 57 { - goto st65 - } - case data[p] > 90: - if 97 <= data[p] && data[p] <= 122 { - goto st65 - } - default: - goto st65 - } - goto st0 - st241: - if p++; p == pe { - goto _test_eof241 - } - st_case_241: - switch data[p] { - case 9: - goto st66 - case 32: - goto st66 - case 40: - goto st75 - case 59: - goto st67 - case 95: - goto st65 - case 117: - goto st242 - case 123: - goto st73 - } - switch { - case data[p] < 65: - if 48 <= data[p] && data[p] <= 57 { - goto st65 - } - case data[p] > 90: - if 97 <= data[p] && data[p] <= 122 { - goto st65 - } - default: - goto st65 - } - goto st0 - st242: - if p++; p == pe { - goto _test_eof242 - } - st_case_242: - switch data[p] { - case 9: - goto st66 - case 32: - goto st66 - case 40: - goto st75 - case 59: - goto st67 - case 95: - goto st65 - case 110: - goto st243 - case 123: - goto st73 - } - switch { - case data[p] < 65: - if 48 <= data[p] && data[p] <= 57 { - goto st65 - } - case data[p] > 90: - if 97 <= data[p] && data[p] <= 122 { - goto st65 - } - default: - goto st65 - } - goto st0 - st243: - if p++; p == pe { - goto _test_eof243 - } - st_case_243: - switch data[p] { - case 9: - goto st66 - case 32: - goto st66 - case 40: - goto st75 - case 59: - goto st67 - case 95: - goto st65 - case 99: - goto st244 - case 123: - goto st73 - } - switch { - case data[p] < 65: - if 48 <= data[p] && data[p] <= 57 { - goto st65 - } - case data[p] > 90: - if 97 <= data[p] && data[p] <= 122 { - goto st65 - } - default: - goto st65 - } - goto st0 - st244: - if p++; p == pe { - goto _test_eof244 - } - st_case_244: - switch data[p] { - case 9: - goto st66 - case 32: - goto st66 - case 40: - goto st75 - case 59: - goto st67 - case 95: - goto st65 - case 116: - goto st245 - case 123: - goto st73 - } - switch { - case data[p] < 65: - if 48 <= data[p] && data[p] <= 57 { - goto st65 - } - case data[p] > 90: - if 97 <= data[p] && data[p] <= 122 { - goto st65 - } - default: - goto st65 - } - goto st0 - st245: - if p++; p == pe { - goto _test_eof245 - } - st_case_245: - switch data[p] { - case 9: - goto st66 - case 32: - goto st66 - case 40: - goto st75 - case 59: - goto st67 - case 95: - goto st65 - case 105: - goto st246 - case 123: - goto st73 - } - switch { - case data[p] < 65: - if 48 <= data[p] && data[p] <= 57 { - goto st65 - } - case data[p] > 90: - if 97 <= data[p] && data[p] <= 122 { - goto st65 - } - default: - goto st65 - } - goto st0 - st246: - if p++; p == pe { - goto _test_eof246 - } - st_case_246: - switch data[p] { - case 9: - goto st66 - case 32: - goto st66 - case 40: - goto st75 - case 59: - goto st67 - case 95: - goto st65 - case 111: - goto st247 - case 123: - goto st73 - } - switch { - case data[p] < 65: - if 48 <= data[p] && data[p] <= 57 { - goto st65 - } - case data[p] > 90: - if 97 <= data[p] && data[p] <= 122 { - goto st65 - } - default: - goto st65 - } - goto st0 - st247: - if p++; p == pe { - goto _test_eof247 - } - st_case_247: - switch data[p] { - case 9: - goto st66 - case 32: - goto st66 - case 40: - goto st75 - case 59: - goto st67 - case 95: - goto st65 - case 110: - goto st248 - case 123: - goto st73 - } - switch { - case data[p] < 65: - if 48 <= data[p] && data[p] <= 57 { - goto st65 - } - case data[p] > 90: - if 97 <= data[p] && data[p] <= 122 { - goto st65 - } - default: - goto st65 - } - goto st0 - st248: - if p++; p == pe { - goto _test_eof248 - } - st_case_248: - switch data[p] { - case 9: - goto st66 - case 32: - goto st66 - case 40: - goto st75 - case 59: - goto st67 - case 95: - goto st65 - case 115: - goto st249 - case 123: - goto st73 - } - switch { - case data[p] < 65: - if 48 <= data[p] && data[p] <= 57 { - goto st65 - } - case data[p] > 90: - if 97 <= data[p] && data[p] <= 122 { - goto st65 - } - default: - goto st65 - } - goto st0 - st249: - if p++; p == pe { - goto _test_eof249 - } - st_case_249: - switch data[p] { - case 9: - goto st66 - case 32: - goto st66 - case 40: - goto st250 - case 59: - goto st67 - case 95: - goto st65 - case 123: - goto st73 - } - switch { - case data[p] < 65: - if 48 <= data[p] && data[p] <= 57 { - goto st65 - } - case data[p] > 90: - if 97 <= data[p] && data[p] <= 122 { - goto st65 - } - default: - goto st65 - } - goto st0 - st250: - if p++; p == pe { - goto _test_eof250 - } - st_case_250: - switch data[p] { - case 10: - goto st0 - case 41: - goto st251 - } - goto st75 - st251: - if p++; p == pe { - goto _test_eof251 - } - st_case_251: - switch data[p] { - case 9: - goto st251 - case 10: - goto tr315 - case 32: - goto st251 - case 41: - goto st251 - case 59: - goto st253 - case 99: - goto st254 - case 123: - goto st259 - } - goto st252 - st252: - if p++; p == pe { - goto _test_eof252 - } - st_case_252: - switch data[p] { - case 10: - goto tr315 - case 41: - goto st251 - } - goto st252 - st253: - if p++; p == pe { - goto _test_eof253 - } - st_case_253: - switch data[p] { - case 9: - goto st253 - case 10: - goto tr315 - case 32: - goto st253 - case 41: - goto st251 - } - goto st252 - st254: - if p++; p == pe { - goto _test_eof254 - } - st_case_254: - switch data[p] { - case 10: - goto tr315 - case 41: - goto st251 - case 111: - goto st255 - } - goto st252 - st255: - if p++; p == pe { - goto _test_eof255 - } - st_case_255: - switch data[p] { - case 10: - goto tr315 - case 41: - goto st251 - case 110: - goto st256 - } - goto st252 - st256: - if p++; p == pe { - goto _test_eof256 - } - st_case_256: - switch data[p] { - case 10: - goto tr315 - case 41: - goto st251 - case 115: - goto st257 - } - goto st252 - st257: - if p++; p == pe { - goto _test_eof257 - } - st_case_257: - switch data[p] { - case 10: - goto tr315 - case 41: - goto st251 - case 116: - goto st258 - } - goto st252 - st258: - if p++; p == pe { - goto _test_eof258 - } - st_case_258: - switch data[p] { - case 9: - goto st258 - case 10: - goto tr315 - case 32: - goto st258 - case 41: - goto st251 - case 59: - goto st253 - case 123: - goto st259 - } - goto st252 - st259: - if p++; p == pe { - goto _test_eof259 - } - st_case_259: - switch data[p] { - case 10: - goto tr315 - case 41: - goto st260 - case 125: - goto st261 - } - goto st259 - st260: - if p++; p == pe { - goto _test_eof260 - } - st_case_260: - switch data[p] { - case 9: - goto st260 - case 10: - goto tr315 - case 32: - goto st260 - case 41: - goto st260 - case 59: - goto st261 - case 99: - goto st262 - case 125: - goto st261 - } - goto st259 - st261: - if p++; p == pe { - goto _test_eof261 - } - st_case_261: - switch data[p] { - case 9: - goto st261 - case 10: - goto tr315 - case 32: - goto st261 - case 41: - goto st260 - case 125: - goto st261 - } - goto st259 - st262: - if p++; p == pe { - goto _test_eof262 - } - st_case_262: - switch data[p] { - case 10: - goto tr315 - case 41: - goto st260 - case 111: - goto st263 - case 125: - goto st261 - } - goto st259 - st263: - if p++; p == pe { - goto _test_eof263 - } - st_case_263: - switch data[p] { - case 10: - goto tr315 - case 41: - goto st260 - case 110: - goto st264 - case 125: - goto st261 - } - goto st259 - st264: - if p++; p == pe { - goto _test_eof264 - } - st_case_264: - switch data[p] { - case 10: - goto tr315 - case 41: - goto st260 - case 115: - goto st265 - case 125: - goto st261 - } - goto st259 - st265: - if p++; p == pe { - goto _test_eof265 - } - st_case_265: - switch data[p] { - case 10: - goto tr315 - case 41: - goto st260 - case 116: - goto st266 - case 125: - goto st261 - } - goto st259 - st266: - if p++; p == pe { - goto _test_eof266 - } - st_case_266: - switch data[p] { - case 9: - goto st266 - case 10: - goto tr315 - case 32: - goto st266 - case 41: - goto st260 - case 59: - goto st261 - case 125: - goto st261 - } - goto st259 -tr69: -// line 84 "parseqt.rl" - - m0 = p -// line 107 "parseqt.rl" - - m0 = p - goto st267 - st267: - if p++; p == pe { - goto _test_eof267 - } - st_case_267: -// line 8406 "parseqt.go" - switch data[p] { - case 9: - goto tr82 - case 32: - goto tr82 - case 40: - goto tr83 - case 42: - goto tr84 - case 58: - goto st188 - case 95: - goto st62 - case 111: - goto st268 - } - switch { - case data[p] < 65: - if 48 <= data[p] && data[p] <= 57 { - goto st62 - } - case data[p] > 90: - if 97 <= data[p] && data[p] <= 122 { - goto st62 - } - default: - goto st62 - } - goto st0 - st268: - if p++; p == pe { - goto _test_eof268 - } - st_case_268: - switch data[p] { - case 9: - goto tr82 - case 32: - goto tr82 - case 40: - goto tr83 - case 42: - goto tr84 - case 58: - goto st188 - case 95: - goto st62 - case 110: - goto st269 - } - switch { - case data[p] < 65: - if 48 <= data[p] && data[p] <= 57 { - goto st62 - } - case data[p] > 90: - if 97 <= data[p] && data[p] <= 122 { - goto st62 - } - default: - goto st62 - } - goto st0 - st269: - if p++; p == pe { - goto _test_eof269 - } - st_case_269: - switch data[p] { - case 9: - goto tr82 - case 32: - goto tr82 - case 40: - goto tr83 - case 42: - goto tr84 - case 58: - goto st188 - case 95: - goto st62 - case 115: - goto st270 - } - switch { - case data[p] < 65: - if 48 <= data[p] && data[p] <= 57 { - goto st62 - } - case data[p] > 90: - if 97 <= data[p] && data[p] <= 122 { - goto st62 - } - default: - goto st62 - } - goto st0 - st270: - if p++; p == pe { - goto _test_eof270 - } - st_case_270: - switch data[p] { - case 9: - goto tr82 - case 32: - goto tr82 - case 40: - goto tr83 - case 42: - goto tr84 - case 58: - goto st188 - case 95: - goto st62 - case 116: - goto st271 - } - switch { - case data[p] < 65: - if 48 <= data[p] && data[p] <= 57 { - goto st62 - } - case data[p] > 90: - if 97 <= data[p] && data[p] <= 122 { - goto st62 - } - default: - goto st62 - } - goto st0 - st271: - if p++; p == pe { - goto _test_eof271 - } - st_case_271: - switch data[p] { - case 9: - goto tr334 - case 32: - goto tr334 - case 40: - goto tr83 - case 42: - goto tr84 - case 58: - goto st188 - case 95: - goto st62 - } - switch { - case data[p] < 65: - if 48 <= data[p] && data[p] <= 57 { - goto st62 - } - case data[p] > 90: - if 97 <= data[p] && data[p] <= 122 { - goto st62 - } - default: - goto st62 - } - goto st0 -tr334: -// line 107 "parseqt.rl" - - m1 = p; m4 = 0 - goto st272 - st272: - if p++; p == pe { - goto _test_eof272 - } - st_case_272: -// line 8580 "parseqt.go" - switch data[p] { - case 9: - goto st272 - case 32: - goto st272 - case 42: - goto tr87 - case 58: - goto st188 - case 95: - goto tr336 - case 99: - goto tr337 - case 103: - goto tr338 - } - switch { - case data[p] < 65: - if 48 <= data[p] && data[p] <= 57 { - goto tr336 - } - case data[p] > 90: - if 97 <= data[p] && data[p] <= 122 { - goto tr336 - } - default: - goto tr336 - } - goto st0 -tr336: -// line 107 "parseqt.rl" - - m0 = p - goto st273 - st273: - if p++; p == pe { - goto _test_eof273 - } - st_case_273: -// line 8620 "parseqt.go" - switch data[p] { - case 9: - goto tr339 - case 32: - goto tr339 - case 40: - goto st75 - case 42: - goto tr84 - case 58: - goto st188 - case 59: - goto st67 - case 95: - goto st273 - case 123: - goto st73 - } - switch { - case data[p] < 65: - if 48 <= data[p] && data[p] <= 57 { - goto st273 - } - case data[p] > 90: - if 97 <= data[p] && data[p] <= 122 { - goto st273 - } - default: - goto st273 - } - goto st0 -tr337: -// line 107 "parseqt.rl" - - m0 = p - goto st274 - st274: - if p++; p == pe { - goto _test_eof274 - } - st_case_274: -// line 8662 "parseqt.go" - switch data[p] { - case 9: - goto tr339 - case 32: - goto tr339 - case 40: - goto st75 - case 42: - goto tr84 - case 58: - goto st188 - case 59: - goto st67 - case 95: - goto st273 - case 111: - goto st275 - case 123: - goto st73 - } - switch { - case data[p] < 65: - if 48 <= data[p] && data[p] <= 57 { - goto st273 - } - case data[p] > 90: - if 97 <= data[p] && data[p] <= 122 { - goto st273 - } - default: - goto st273 - } - goto st0 - st275: - if p++; p == pe { - goto _test_eof275 - } - st_case_275: - switch data[p] { - case 9: - goto tr339 - case 32: - goto tr339 - case 40: - goto st75 - case 42: - goto tr84 - case 58: - goto st188 - case 59: - goto st67 - case 95: - goto st273 - case 110: - goto st276 - case 123: - goto st73 - } - switch { - case data[p] < 65: - if 48 <= data[p] && data[p] <= 57 { - goto st273 - } - case data[p] > 90: - if 97 <= data[p] && data[p] <= 122 { - goto st273 - } - default: - goto st273 - } - goto st0 - st276: - if p++; p == pe { - goto _test_eof276 - } - st_case_276: - switch data[p] { - case 9: - goto tr339 - case 32: - goto tr339 - case 40: - goto st75 - case 42: - goto tr84 - case 58: - goto st188 - case 59: - goto st67 - case 95: - goto st273 - case 115: - goto st277 - case 123: - goto st73 - } - switch { - case data[p] < 65: - if 48 <= data[p] && data[p] <= 57 { - goto st273 - } - case data[p] > 90: - if 97 <= data[p] && data[p] <= 122 { - goto st273 - } - default: - goto st273 - } - goto st0 - st277: - if p++; p == pe { - goto _test_eof277 - } - st_case_277: - switch data[p] { - case 9: - goto tr339 - case 32: - goto tr339 - case 40: - goto st75 - case 42: - goto tr84 - case 58: - goto st188 - case 59: - goto st67 - case 95: - goto st273 - case 116: - goto st278 - case 123: - goto st73 - } - switch { - case data[p] < 65: - if 48 <= data[p] && data[p] <= 57 { - goto st273 - } - case data[p] > 90: - if 97 <= data[p] && data[p] <= 122 { - goto st273 - } - default: - goto st273 - } - goto st0 - st278: - if p++; p == pe { - goto _test_eof278 - } - st_case_278: - switch data[p] { - case 9: - goto tr339 - case 32: - goto tr339 - case 40: - goto st75 - case 42: - goto tr84 - case 58: - goto st188 - case 59: - goto st67 - case 95: - goto st273 - case 103: - goto tr345 - case 123: - goto st73 - } - switch { - case data[p] < 65: - if 48 <= data[p] && data[p] <= 57 { - goto st273 - } - case data[p] > 90: - if 97 <= data[p] && data[p] <= 122 { - goto st273 - } - default: - goto st273 - } - goto st0 -tr345: -// line 109 "parseqt.rl" - - m2 = p - goto st279 - st279: - if p++; p == pe { - goto _test_eof279 - } - st_case_279: -// line 8858 "parseqt.go" - switch data[p] { - case 9: - goto tr339 - case 32: - goto tr339 - case 40: - goto st75 - case 42: - goto tr84 - case 58: - goto st188 - case 59: - goto st67 - case 95: - goto st273 - case 108: - goto st280 - case 123: - goto st73 - } - switch { - case data[p] < 65: - if 48 <= data[p] && data[p] <= 57 { - goto st273 - } - case data[p] > 90: - if 97 <= data[p] && data[p] <= 122 { - goto st273 - } - default: - goto st273 - } - goto st0 - st280: - if p++; p == pe { - goto _test_eof280 - } - st_case_280: - switch data[p] { - case 9: - goto tr339 - case 32: - goto tr339 - case 40: - goto st75 - case 42: - goto tr84 - case 58: - goto st188 - case 59: - goto st67 - case 95: - goto st281 - case 123: - goto st73 - } - switch { - case data[p] < 65: - if 48 <= data[p] && data[p] <= 57 { - goto st281 - } - case data[p] > 90: - if 97 <= data[p] && data[p] <= 122 { - goto st281 - } - default: - goto st281 - } - goto st0 - st281: - if p++; p == pe { - goto _test_eof281 - } - st_case_281: - switch data[p] { - case 9: - goto tr348 - case 32: - goto tr348 - case 40: - goto tr187 - case 42: - goto tr84 - case 58: - goto st188 - case 59: - goto st67 - case 95: - goto st281 - case 123: - goto st73 - } - switch { - case data[p] < 65: - if 48 <= data[p] && data[p] <= 57 { - goto st281 - } - case data[p] > 90: - if 97 <= data[p] && data[p] <= 122 { - goto st281 - } - default: - goto st281 - } - goto st0 -tr348: -// line 107 "parseqt.rl" - - m1 = p; m4 = 0 -// line 109 "parseqt.rl" - - m3 = p; f = Func{Name: data[m2:m3], Type: data[m0:m1], Addr: m4} - goto st282 - st282: - if p++; p == pe { - goto _test_eof282 - } - st_case_282: -// line 8977 "parseqt.go" - switch data[p] { - case 9: - goto st282 - case 32: - goto st282 - case 40: - goto tr124 - case 42: - goto tr87 - case 59: - goto st67 - case 95: - goto st65 - case 99: - goto st134 - case 103: - goto tr90 - case 123: - goto st73 - } - switch { - case data[p] < 65: - if 48 <= data[p] && data[p] <= 57 { - goto st65 - } - case data[p] > 90: - if 97 <= data[p] && data[p] <= 122 { - goto st65 - } - default: - goto st65 - } - goto st0 -tr338: -// line 107 "parseqt.rl" - - m0 = p -// line 109 "parseqt.rl" - - m2 = p - goto st283 - st283: - if p++; p == pe { - goto _test_eof283 - } - st_case_283: -// line 9024 "parseqt.go" - switch data[p] { - case 9: - goto tr339 - case 32: - goto tr339 - case 40: - goto st75 - case 42: - goto tr84 - case 58: - goto st188 - case 59: - goto st67 - case 95: - goto st273 - case 108: - goto st284 - case 123: - goto st73 - } - switch { - case data[p] < 65: - if 48 <= data[p] && data[p] <= 57 { - goto st273 - } - case data[p] > 90: - if 97 <= data[p] && data[p] <= 122 { - goto st273 - } - default: - goto st273 - } - goto st0 - st284: - if p++; p == pe { - goto _test_eof284 - } - st_case_284: - switch data[p] { - case 9: - goto tr339 - case 32: - goto tr339 - case 40: - goto st75 - case 42: - goto tr84 - case 58: - goto st188 - case 59: - goto st67 - case 95: - goto st285 - case 99: - goto st287 - case 123: - goto st73 - } - switch { - case data[p] < 65: - if 48 <= data[p] && data[p] <= 57 { - goto st285 - } - case data[p] > 90: - if 97 <= data[p] && data[p] <= 122 { - goto st285 - } - default: - goto st285 - } - goto st0 - st285: - if p++; p == pe { - goto _test_eof285 - } - st_case_285: - switch data[p] { - case 9: - goto tr353 - case 32: - goto tr353 - case 40: - goto tr122 - case 42: - goto tr84 - case 58: - goto st188 - case 95: - goto st285 - } - switch { - case data[p] < 65: - if 48 <= data[p] && data[p] <= 57 { - goto st285 - } - case data[p] > 90: - if 97 <= data[p] && data[p] <= 122 { - goto st285 - } - default: - goto st285 - } - goto st0 -tr353: -// line 107 "parseqt.rl" - - m1 = p; m4 = 0 -// line 109 "parseqt.rl" - - m3 = p; f = Func{Name: data[m2:m3], Type: data[m0:m1], Addr: m4} - goto st286 - st286: - if p++; p == pe { - goto _test_eof286 - } - st_case_286: -// line 9141 "parseqt.go" - switch data[p] { - case 9: - goto st286 - case 32: - goto st286 - case 40: - goto tr124 - case 42: - goto tr87 - case 95: - goto st65 - case 99: - goto st134 - case 103: - goto tr90 - } - switch { - case data[p] < 65: - if 48 <= data[p] && data[p] <= 57 { - goto st65 - } - case data[p] > 90: - if 97 <= data[p] && data[p] <= 122 { - goto st65 - } - default: - goto st65 - } - goto st0 - st287: - if p++; p == pe { - goto _test_eof287 - } - st_case_287: - switch data[p] { - case 9: - goto tr353 - case 32: - goto tr353 - case 40: - goto tr122 - case 42: - goto tr84 - case 58: - goto st188 - case 95: - goto st285 - case 111: - goto st288 - } - switch { - case data[p] < 65: - if 48 <= data[p] && data[p] <= 57 { - goto st285 - } - case data[p] > 90: - if 97 <= data[p] && data[p] <= 122 { - goto st285 - } - default: - goto st285 - } - goto st0 - st288: - if p++; p == pe { - goto _test_eof288 - } - st_case_288: - switch data[p] { - case 9: - goto tr353 - case 32: - goto tr353 - case 40: - goto tr122 - case 42: - goto tr84 - case 58: - goto st188 - case 95: - goto st285 - case 110: - goto st289 - } - switch { - case data[p] < 65: - if 48 <= data[p] && data[p] <= 57 { - goto st285 - } - case data[p] > 90: - if 97 <= data[p] && data[p] <= 122 { - goto st285 - } - default: - goto st285 - } - goto st0 - st289: - if p++; p == pe { - goto _test_eof289 - } - st_case_289: - switch data[p] { - case 9: - goto tr353 - case 32: - goto tr353 - case 40: - goto tr122 - case 42: - goto tr84 - case 58: - goto st188 - case 95: - goto st285 - case 115: - goto st290 - } - switch { - case data[p] < 65: - if 48 <= data[p] && data[p] <= 57 { - goto st285 - } - case data[p] > 90: - if 97 <= data[p] && data[p] <= 122 { - goto st285 - } - default: - goto st285 - } - goto st0 - st290: - if p++; p == pe { - goto _test_eof290 - } - st_case_290: - switch data[p] { - case 9: - goto tr353 - case 32: - goto tr353 - case 40: - goto tr122 - case 42: - goto tr84 - case 58: - goto st188 - case 95: - goto st285 - case 116: - goto st291 - } - switch { - case data[p] < 65: - if 48 <= data[p] && data[p] <= 57 { - goto st285 - } - case data[p] > 90: - if 97 <= data[p] && data[p] <= 122 { - goto st285 - } - default: - goto st285 - } - goto st0 - st291: - if p++; p == pe { - goto _test_eof291 - } - st_case_291: - switch data[p] { - case 9: - goto tr348 - case 32: - goto tr348 - case 40: - goto tr122 - case 42: - goto tr84 - case 58: - goto st188 - case 59: - goto st67 - case 95: - goto st285 - case 123: - goto st73 - } - switch { - case data[p] < 65: - if 48 <= data[p] && data[p] <= 57 { - goto st285 - } - case data[p] > 90: - if 97 <= data[p] && data[p] <= 122 { - goto st285 - } - default: - goto st285 - } - goto st0 -tr70: -// line 84 "parseqt.rl" - - m0 = p -// line 107 "parseqt.rl" - - m0 = p - goto st292 - st292: - if p++; p == pe { - goto _test_eof292 - } - st_case_292: -// line 9356 "parseqt.go" - switch data[p] { - case 9: - goto tr82 - case 32: - goto tr82 - case 40: - goto tr83 - case 42: - goto tr84 - case 58: - goto st188 - case 95: - goto st62 - case 110: - goto st293 - } - switch { - case data[p] < 65: - if 48 <= data[p] && data[p] <= 57 { - goto st62 - } - case data[p] > 90: - if 97 <= data[p] && data[p] <= 122 { - goto st62 - } - default: - goto st62 - } - goto st0 - st293: - if p++; p == pe { - goto _test_eof293 - } - st_case_293: - switch data[p] { - case 9: - goto tr82 - case 32: - goto tr82 - case 40: - goto tr83 - case 42: - goto tr84 - case 58: - goto st188 - case 95: - goto st62 - case 117: - goto st294 - } - switch { - case data[p] < 65: - if 48 <= data[p] && data[p] <= 57 { - goto st62 - } - case data[p] > 90: - if 97 <= data[p] && data[p] <= 122 { - goto st62 - } - default: - goto st62 - } - goto st0 - st294: - if p++; p == pe { - goto _test_eof294 - } - st_case_294: - switch data[p] { - case 9: - goto tr82 - case 32: - goto tr82 - case 40: - goto tr83 - case 42: - goto tr84 - case 58: - goto st188 - case 95: - goto st62 - case 109: - goto st295 - } - switch { - case data[p] < 65: - if 48 <= data[p] && data[p] <= 57 { - goto st62 - } - case data[p] > 90: - if 97 <= data[p] && data[p] <= 122 { - goto st62 - } - default: - goto st62 - } - goto st0 - st295: - if p++; p == pe { - goto _test_eof295 - } - st_case_295: - switch data[p] { - case 9: - goto tr82 - case 32: - goto tr362 - case 40: - goto tr83 - case 42: - goto tr84 - case 58: - goto st188 - case 95: - goto st62 - } - switch { - case data[p] < 65: - if 48 <= data[p] && data[p] <= 57 { - goto st62 - } - case data[p] > 90: - if 97 <= data[p] && data[p] <= 122 { - goto st62 - } - default: - goto st62 - } - goto st0 -tr362: -// line 107 "parseqt.rl" - - m1 = p; m4 = 0 - goto st296 - st296: - if p++; p == pe { - goto _test_eof296 - } - st_case_296: -// line 9496 "parseqt.go" - switch data[p] { - case 9: - goto st63 - case 32: - goto st63 - case 42: - goto tr87 - case 79: - goto st297 - case 95: - goto st65 - case 99: - goto st134 - case 103: - goto tr90 - } - switch { - case data[p] < 65: - if 48 <= data[p] && data[p] <= 57 { - goto st65 - } - case data[p] > 90: - if 97 <= data[p] && data[p] <= 122 { - goto st65 - } - default: - goto st65 - } - goto st0 - st297: - if p++; p == pe { - goto _test_eof297 - } - st_case_297: - switch data[p] { - case 9: - goto st66 - case 32: - goto st66 - case 40: - goto st75 - case 59: - goto st67 - case 95: - goto st65 - case 112: - goto st298 - case 123: - goto st73 - } - switch { - case data[p] < 65: - if 48 <= data[p] && data[p] <= 57 { - goto st65 - } - case data[p] > 90: - if 97 <= data[p] && data[p] <= 122 { - goto st65 - } - default: - goto st65 - } - goto st0 - st298: - if p++; p == pe { - goto _test_eof298 - } - st_case_298: - switch data[p] { - case 9: - goto st66 - case 32: - goto st66 - case 40: - goto st75 - case 59: - goto st67 - case 95: - goto st65 - case 101: - goto st299 - case 123: - goto st73 - } - switch { - case data[p] < 65: - if 48 <= data[p] && data[p] <= 57 { - goto st65 - } - case data[p] > 90: - if 97 <= data[p] && data[p] <= 122 { - goto st65 - } - default: - goto st65 - } - goto st0 - st299: - if p++; p == pe { - goto _test_eof299 - } - st_case_299: - switch data[p] { - case 9: - goto st66 - case 32: - goto st66 - case 40: - goto st75 - case 59: - goto st67 - case 95: - goto st65 - case 110: - goto st300 - case 123: - goto st73 - } - switch { - case data[p] < 65: - if 48 <= data[p] && data[p] <= 57 { - goto st65 - } - case data[p] > 90: - if 97 <= data[p] && data[p] <= 122 { - goto st65 - } - default: - goto st65 - } - goto st0 - st300: - if p++; p == pe { - goto _test_eof300 - } - st_case_300: - switch data[p] { - case 9: - goto st66 - case 32: - goto st66 - case 40: - goto st75 - case 59: - goto st67 - case 71: - goto st301 - case 95: - goto st65 - case 123: - goto st73 - } - switch { - case data[p] < 65: - if 48 <= data[p] && data[p] <= 57 { - goto st65 - } - case data[p] > 90: - if 97 <= data[p] && data[p] <= 122 { - goto st65 - } - default: - goto st65 - } - goto st0 - st301: - if p++; p == pe { - goto _test_eof301 - } - st_case_301: - switch data[p] { - case 9: - goto st66 - case 32: - goto st66 - case 40: - goto st75 - case 59: - goto st67 - case 76: - goto st302 - case 95: - goto st65 - case 123: - goto st73 - } - switch { - case data[p] < 65: - if 48 <= data[p] && data[p] <= 57 { - goto st65 - } - case data[p] > 90: - if 97 <= data[p] && data[p] <= 122 { - goto st65 - } - default: - goto st65 - } - goto st0 - st302: - if p++; p == pe { - goto _test_eof302 - } - st_case_302: - switch data[p] { - case 9: - goto st66 - case 32: - goto st66 - case 40: - goto st75 - case 59: - goto st67 - case 70: - goto st303 - case 95: - goto st65 - case 123: - goto st73 - } - switch { - case data[p] < 65: - if 48 <= data[p] && data[p] <= 57 { - goto st65 - } - case data[p] > 90: - if 97 <= data[p] && data[p] <= 122 { - goto st65 - } - default: - goto st65 - } - goto st0 - st303: - if p++; p == pe { - goto _test_eof303 - } - st_case_303: - switch data[p] { - case 9: - goto st66 - case 32: - goto st66 - case 40: - goto st75 - case 59: - goto st67 - case 95: - goto st65 - case 101: - goto st304 - case 123: - goto st73 - } - switch { - case data[p] < 65: - if 48 <= data[p] && data[p] <= 57 { - goto st65 - } - case data[p] > 90: - if 97 <= data[p] && data[p] <= 122 { - goto st65 - } - default: - goto st65 - } - goto st0 - st304: - if p++; p == pe { - goto _test_eof304 - } - st_case_304: - switch data[p] { - case 9: - goto st66 - case 32: - goto st66 - case 40: - goto st75 - case 59: - goto st67 - case 95: - goto st65 - case 97: - goto st305 - case 123: - goto st73 - } - switch { - case data[p] < 65: - if 48 <= data[p] && data[p] <= 57 { - goto st65 - } - case data[p] > 90: - if 98 <= data[p] && data[p] <= 122 { - goto st65 - } - default: - goto st65 - } - goto st0 - st305: - if p++; p == pe { - goto _test_eof305 - } - st_case_305: - switch data[p] { - case 9: - goto st66 - case 32: - goto st66 - case 40: - goto st75 - case 59: - goto st67 - case 95: - goto st65 - case 116: - goto st306 - case 123: - goto st73 - } - switch { - case data[p] < 65: - if 48 <= data[p] && data[p] <= 57 { - goto st65 - } - case data[p] > 90: - if 97 <= data[p] && data[p] <= 122 { - goto st65 - } - default: - goto st65 - } - goto st0 - st306: - if p++; p == pe { - goto _test_eof306 - } - st_case_306: - switch data[p] { - case 9: - goto st66 - case 32: - goto st66 - case 40: - goto st75 - case 59: - goto st67 - case 95: - goto st65 - case 117: - goto st307 - case 123: - goto st73 - } - switch { - case data[p] < 65: - if 48 <= data[p] && data[p] <= 57 { - goto st65 - } - case data[p] > 90: - if 97 <= data[p] && data[p] <= 122 { - goto st65 - } - default: - goto st65 - } - goto st0 - st307: - if p++; p == pe { - goto _test_eof307 - } - st_case_307: - switch data[p] { - case 9: - goto st66 - case 32: - goto st66 - case 40: - goto st75 - case 59: - goto st67 - case 95: - goto st65 - case 114: - goto st308 - case 123: - goto st73 - } - switch { - case data[p] < 65: - if 48 <= data[p] && data[p] <= 57 { - goto st65 - } - case data[p] > 90: - if 97 <= data[p] && data[p] <= 122 { - goto st65 - } - default: - goto st65 - } - goto st0 - st308: - if p++; p == pe { - goto _test_eof308 - } - st_case_308: - switch data[p] { - case 9: - goto st66 - case 32: - goto st66 - case 40: - goto st75 - case 59: - goto st67 - case 95: - goto st65 - case 101: - goto st309 - case 123: - goto st73 - } - switch { - case data[p] < 65: - if 48 <= data[p] && data[p] <= 57 { - goto st65 - } - case data[p] > 90: - if 97 <= data[p] && data[p] <= 122 { - goto st65 - } - default: - goto st65 - } - goto st0 - st309: - if p++; p == pe { - goto _test_eof309 - } - st_case_309: - switch data[p] { - case 9: - goto st310 - case 10: - goto tr377 - case 32: - goto st310 - case 40: - goto st75 - case 59: - goto st67 - case 95: - goto st65 - case 123: - goto st73 - } - switch { - case data[p] < 65: - if 48 <= data[p] && data[p] <= 57 { - goto st65 - } - case data[p] > 90: - if 97 <= data[p] && data[p] <= 122 { - goto st65 - } - default: - goto st65 - } - goto st0 - st310: - if p++; p == pe { - goto _test_eof310 - } - st_case_310: - switch data[p] { - case 9: - goto st310 - case 10: - goto tr377 - case 32: - goto st310 - case 59: - goto st67 - case 99: - goto st68 - case 123: - goto st73 - } - goto st0 -tr377: -// line 47 "parseqt.rl" - - curline++ - goto st311 - st311: - if p++; p == pe { - goto _test_eof311 - } - st_case_311: -// line 9998 "parseqt.go" - switch data[p] { - case 9: - goto st311 - case 32: - goto st311 - case 123: - goto st312 - } - goto st0 - st312: - if p++; p == pe { - goto _test_eof312 - } - st_case_312: - switch data[p] { - case 9: - goto st312 - case 10: - goto tr380 - case 32: - goto st312 - } - goto st0 -tr380: -// line 47 "parseqt.rl" - - curline++ - goto st313 - st313: - if p++; p == pe { - goto _test_eof313 - } - st_case_313: -// line 10032 "parseqt.go" - switch data[p] { - case 9: - goto st313 - case 32: - goto st313 - case 95: - goto tr382 - } - switch { - case data[p] < 65: - if 48 <= data[p] && data[p] <= 57 { - goto tr382 - } - case data[p] > 90: - if 97 <= data[p] && data[p] <= 122 { - goto tr382 - } - default: - goto tr382 - } - goto st0 -tr382: -// line 122 "parseqt.rl" - - m0 = p - goto st314 - st314: - if p++; p == pe { - goto _test_eof314 - } - st_case_314: -// line 10064 "parseqt.go" - switch data[p] { - case 9: - goto tr383 - case 32: - goto tr383 - case 61: - goto tr385 - case 95: - goto st314 - } - switch { - case data[p] < 65: - if 48 <= data[p] && data[p] <= 57 { - goto st314 - } - case data[p] > 90: - if 97 <= data[p] && data[p] <= 122 { - goto st314 - } - default: - goto st314 - } - goto st0 -tr383: -// line 122 "parseqt.rl" - - m1 = p - goto st315 - st315: - if p++; p == pe { - goto _test_eof315 - } - st_case_315: -// line 10098 "parseqt.go" - switch data[p] { - case 9: - goto st315 - case 32: - goto st315 - case 61: - goto st316 - } - goto st0 -tr385: -// line 122 "parseqt.rl" - - m1 = p - goto st316 - st316: - if p++; p == pe { - goto _test_eof316 - } - st_case_316: -// line 10118 "parseqt.go" - switch data[p] { - case 9: - goto st316 - case 32: - goto st316 - case 48: - goto tr388 - } - goto st0 -tr388: -// line 122 "parseqt.rl" - - m2 = p - goto st317 - st317: - if p++; p == pe { - goto _test_eof317 - } - st_case_317: -// line 10138 "parseqt.go" - if data[p] == 120 { - goto st318 - } - goto st0 - st318: - if p++; p == pe { - goto _test_eof318 - } - st_case_318: - if 48 <= data[p] && data[p] <= 57 { - goto st319 - } - goto st0 - st319: - if p++; p == pe { - goto _test_eof319 - } - st_case_319: - switch data[p] { - case 9: - goto tr391 - case 10: - goto tr392 - case 32: - goto tr391 - case 44: - goto tr391 - } - if 48 <= data[p] && data[p] <= 57 { - goto st319 - } - goto st0 -tr391: -// line 122 "parseqt.rl" - - m3 = p - goto st320 - st320: - if p++; p == pe { - goto _test_eof320 - } - st_case_320: -// line 10181 "parseqt.go" - switch data[p] { - case 9: - goto st320 - case 10: - goto tr394 - case 32: - goto st320 - } - goto st0 -tr392: -// line 122 "parseqt.rl" - - m3 = p -// line 123 "parseqt.rl" - - header.FeatureFlags = append(header.FeatureFlags, Const{Name: data[m0:m1], Value: data[m2:m3]}) -// line 47 "parseqt.rl" - - curline++ - goto st321 -tr394: -// line 123 "parseqt.rl" - - header.FeatureFlags = append(header.FeatureFlags, Const{Name: data[m0:m1], Value: data[m2:m3]}) -// line 47 "parseqt.rl" - - curline++ - goto st321 - st321: - if p++; p == pe { - goto _test_eof321 - } - st_case_321: -// line 10215 "parseqt.go" - switch data[p] { - case 9: - goto st321 - case 32: - goto st321 - case 95: - goto tr382 - case 125: - goto st322 - } - switch { - case data[p] < 65: - if 48 <= data[p] && data[p] <= 57 { - goto tr382 - } - case data[p] > 90: - if 97 <= data[p] && data[p] <= 122 { - goto tr382 - } - default: - goto tr382 - } - goto st0 - st322: - if p++; p == pe { - goto _test_eof322 - } - st_case_322: - if data[p] == 59 { - goto st323 - } - goto st0 - st323: - if p++; p == pe { - goto _test_eof323 - } - st_case_323: - if data[p] == 10 { - goto tr398 - } - goto st0 -tr71: -// line 84 "parseqt.rl" - - m0 = p -// line 107 "parseqt.rl" - - m0 = p - goto st324 - st324: - if p++; p == pe { - goto _test_eof324 - } - st_case_324: -// line 10270 "parseqt.go" - switch data[p] { - case 9: - goto tr82 - case 32: - goto tr82 - case 40: - goto tr83 - case 42: - goto tr84 - case 58: - goto st188 - case 95: - goto st62 - case 114: - goto st325 - } - switch { - case data[p] < 65: - if 48 <= data[p] && data[p] <= 57 { - goto st62 - } - case data[p] > 90: - if 97 <= data[p] && data[p] <= 122 { - goto st62 - } - default: - goto st62 - } - goto st0 - st325: - if p++; p == pe { - goto _test_eof325 - } - st_case_325: - switch data[p] { - case 9: - goto tr82 - case 32: - goto tr82 - case 40: - goto tr83 - case 42: - goto tr84 - case 58: - goto st188 - case 95: - goto st62 - case 105: - goto st326 - } - switch { - case data[p] < 65: - if 48 <= data[p] && data[p] <= 57 { - goto st62 - } - case data[p] > 90: - if 97 <= data[p] && data[p] <= 122 { - goto st62 - } - default: - goto st62 - } - goto st0 - st326: - if p++; p == pe { - goto _test_eof326 - } - st_case_326: - switch data[p] { - case 9: - goto tr82 - case 32: - goto tr82 - case 40: - goto tr83 - case 42: - goto tr84 - case 58: - goto st188 - case 95: - goto st62 - case 101: - goto st327 - } - switch { - case data[p] < 65: - if 48 <= data[p] && data[p] <= 57 { - goto st62 - } - case data[p] > 90: - if 97 <= data[p] && data[p] <= 122 { - goto st62 - } - default: - goto st62 - } - goto st0 - st327: - if p++; p == pe { - goto _test_eof327 - } - st_case_327: - switch data[p] { - case 9: - goto tr82 - case 32: - goto tr82 - case 40: - goto tr83 - case 42: - goto tr84 - case 58: - goto st188 - case 95: - goto st62 - case 110: - goto st328 - } - switch { - case data[p] < 65: - if 48 <= data[p] && data[p] <= 57 { - goto st62 - } - case data[p] > 90: - if 97 <= data[p] && data[p] <= 122 { - goto st62 - } - default: - goto st62 - } - goto st0 - st328: - if p++; p == pe { - goto _test_eof328 - } - st_case_328: - switch data[p] { - case 9: - goto tr82 - case 32: - goto tr82 - case 40: - goto tr83 - case 42: - goto tr84 - case 58: - goto st188 - case 95: - goto st62 - case 100: - goto st329 - } - switch { - case data[p] < 65: - if 48 <= data[p] && data[p] <= 57 { - goto st62 - } - case data[p] > 90: - if 97 <= data[p] && data[p] <= 122 { - goto st62 - } - default: - goto st62 - } - goto st0 - st329: - if p++; p == pe { - goto _test_eof329 - } - st_case_329: - switch data[p] { - case 9: - goto tr404 - case 32: - goto tr404 - case 40: - goto tr83 - case 42: - goto tr84 - case 58: - goto st188 - case 95: - goto st62 - } - switch { - case data[p] < 65: - if 48 <= data[p] && data[p] <= 57 { - goto st62 - } - case data[p] > 90: - if 97 <= data[p] && data[p] <= 122 { - goto st62 - } - default: - goto st62 - } - goto st0 -tr404: -// line 107 "parseqt.rl" - - m1 = p; m4 = 0 - goto st330 - st330: - if p++; p == pe { - goto _test_eof330 - } - st_case_330: -// line 10478 "parseqt.go" - switch data[p] { - case 9: - goto st330 - case 32: - goto st330 - case 42: - goto tr87 - case 95: - goto st65 - case 99: - goto st331 - case 103: - goto tr90 - } - switch { - case data[p] < 65: - if 48 <= data[p] && data[p] <= 57 { - goto st65 - } - case data[p] > 90: - if 97 <= data[p] && data[p] <= 122 { - goto st65 - } - default: - goto st65 - } - goto st0 - st331: - if p++; p == pe { - goto _test_eof331 - } - st_case_331: - switch data[p] { - case 9: - goto st66 - case 32: - goto st66 - case 40: - goto st75 - case 59: - goto st67 - case 95: - goto st65 - case 108: - goto st332 - case 111: - goto st135 - case 123: - goto st73 - } - switch { - case data[p] < 65: - if 48 <= data[p] && data[p] <= 57 { - goto st65 - } - case data[p] > 90: - if 97 <= data[p] && data[p] <= 122 { - goto st65 - } - default: - goto st65 - } - goto st0 - st332: - if p++; p == pe { - goto _test_eof332 - } - st_case_332: - switch data[p] { - case 9: - goto st66 - case 32: - goto st66 - case 40: - goto st75 - case 59: - goto st67 - case 95: - goto st65 - case 97: - goto st333 - case 123: - goto st73 - } - switch { - case data[p] < 65: - if 48 <= data[p] && data[p] <= 57 { - goto st65 - } - case data[p] > 90: - if 98 <= data[p] && data[p] <= 122 { - goto st65 - } - default: - goto st65 - } - goto st0 - st333: - if p++; p == pe { - goto _test_eof333 - } - st_case_333: - switch data[p] { - case 9: - goto st66 - case 32: - goto st66 - case 40: - goto st75 - case 59: - goto st67 - case 95: - goto st65 - case 115: - goto st334 - case 123: - goto st73 - } - switch { - case data[p] < 65: - if 48 <= data[p] && data[p] <= 57 { - goto st65 - } - case data[p] > 90: - if 97 <= data[p] && data[p] <= 122 { - goto st65 - } - default: - goto st65 - } - goto st0 - st334: - if p++; p == pe { - goto _test_eof334 - } - st_case_334: - switch data[p] { - case 9: - goto st66 - case 32: - goto st66 - case 40: - goto st75 - case 59: - goto st67 - case 95: - goto st65 - case 115: - goto st335 - case 123: - goto st73 - } - switch { - case data[p] < 65: - if 48 <= data[p] && data[p] <= 57 { - goto st65 - } - case data[p] > 90: - if 97 <= data[p] && data[p] <= 122 { - goto st65 - } - default: - goto st65 - } - goto st0 - st335: - if p++; p == pe { - goto _test_eof335 - } - st_case_335: - switch data[p] { - case 9: - goto st336 - case 32: - goto st336 - case 40: - goto st75 - case 59: - goto st67 - case 95: - goto st65 - case 123: - goto st73 - } - switch { - case data[p] < 65: - if 48 <= data[p] && data[p] <= 57 { - goto st65 - } - case data[p] > 90: - if 97 <= data[p] && data[p] <= 122 { - goto st65 - } - default: - goto st65 - } - goto st0 - st336: - if p++; p == pe { - goto _test_eof336 - } - st_case_336: - switch data[p] { - case 9: - goto st336 - case 32: - goto st336 - case 59: - goto st67 - case 95: - goto st337 - case 99: - goto st340 - case 123: - goto st73 - } - switch { - case data[p] < 65: - if 48 <= data[p] && data[p] <= 57 { - goto st337 - } - case data[p] > 90: - if 97 <= data[p] && data[p] <= 122 { - goto st337 - } - default: - goto st337 - } - goto st0 - st337: - if p++; p == pe { - goto _test_eof337 - } - st_case_337: - switch data[p] { - case 9: - goto st338 - case 32: - goto st338 - case 59: - goto st339 - case 95: - goto st337 - } - switch { - case data[p] < 65: - if 48 <= data[p] && data[p] <= 57 { - goto st337 - } - case data[p] > 90: - if 97 <= data[p] && data[p] <= 122 { - goto st337 - } - default: - goto st337 - } - goto st0 - st338: - if p++; p == pe { - goto _test_eof338 - } - st_case_338: - switch data[p] { - case 9: - goto st338 - case 32: - goto st338 - case 59: - goto st339 - } - goto st0 - st339: - if p++; p == pe { - goto _test_eof339 - } - st_case_339: - switch data[p] { - case 9: - goto st339 - case 10: - goto tr416 - case 32: - goto st339 - } - goto st0 - st340: - if p++; p == pe { - goto _test_eof340 - } - st_case_340: - switch data[p] { - case 9: - goto st338 - case 32: - goto st338 - case 59: - goto st339 - case 95: - goto st337 - case 111: - goto st341 - } - switch { - case data[p] < 65: - if 48 <= data[p] && data[p] <= 57 { - goto st337 - } - case data[p] > 90: - if 97 <= data[p] && data[p] <= 122 { - goto st337 - } - default: - goto st337 - } - goto st0 - st341: - if p++; p == pe { - goto _test_eof341 - } - st_case_341: - switch data[p] { - case 9: - goto st338 - case 32: - goto st338 - case 59: - goto st339 - case 95: - goto st337 - case 110: - goto st342 - } - switch { - case data[p] < 65: - if 48 <= data[p] && data[p] <= 57 { - goto st337 - } - case data[p] > 90: - if 97 <= data[p] && data[p] <= 122 { - goto st337 - } - default: - goto st337 - } - goto st0 - st342: - if p++; p == pe { - goto _test_eof342 - } - st_case_342: - switch data[p] { - case 9: - goto st338 - case 32: - goto st338 - case 59: - goto st339 - case 95: - goto st337 - case 115: - goto st343 - } - switch { - case data[p] < 65: - if 48 <= data[p] && data[p] <= 57 { - goto st337 - } - case data[p] > 90: - if 97 <= data[p] && data[p] <= 122 { - goto st337 - } - default: - goto st337 - } - goto st0 - st343: - if p++; p == pe { - goto _test_eof343 - } - st_case_343: - switch data[p] { - case 9: - goto st338 - case 32: - goto st338 - case 59: - goto st339 - case 95: - goto st337 - case 116: - goto st344 - } - switch { - case data[p] < 65: - if 48 <= data[p] && data[p] <= 57 { - goto st337 - } - case data[p] > 90: - if 97 <= data[p] && data[p] <= 122 { - goto st337 - } - default: - goto st337 - } - goto st0 - st344: - if p++; p == pe { - goto _test_eof344 - } - st_case_344: - switch data[p] { - case 9: - goto st345 - case 32: - goto st345 - case 59: - goto st346 - case 95: - goto st337 - case 123: - goto st73 - } - switch { - case data[p] < 65: - if 48 <= data[p] && data[p] <= 57 { - goto st337 - } - case data[p] > 90: - if 97 <= data[p] && data[p] <= 122 { - goto st337 - } - default: - goto st337 - } - goto st0 - st345: - if p++; p == pe { - goto _test_eof345 - } - st_case_345: - switch data[p] { - case 9: - goto st345 - case 32: - goto st345 - case 59: - goto st346 - case 123: - goto st73 - } - goto st0 - st346: - if p++; p == pe { - goto _test_eof346 - } - st_case_346: - switch data[p] { - case 9: - goto st346 - case 10: - goto tr416 - case 32: - goto st346 - } - goto st0 -tr72: -// line 84 "parseqt.rl" - - m0 = p -// line 107 "parseqt.rl" - - m0 = p - goto st347 - st347: - if p++; p == pe { - goto _test_eof347 - } - st_case_347: -// line 10957 "parseqt.go" - switch data[p] { - case 9: - goto tr82 - case 32: - goto tr82 - case 40: - goto tr83 - case 42: - goto tr84 - case 58: - goto st188 - case 95: - goto st62 - case 114: - goto st348 - case 117: - goto st362 - } - switch { - case data[p] < 65: - if 48 <= data[p] && data[p] <= 57 { - goto st62 - } - case data[p] > 90: - if 97 <= data[p] && data[p] <= 122 { - goto st62 - } - default: - goto st62 - } - goto st0 - st348: - if p++; p == pe { - goto _test_eof348 - } - st_case_348: - switch data[p] { - case 9: - goto tr82 - case 32: - goto tr82 - case 40: - goto tr83 - case 42: - goto tr84 - case 58: - goto st188 - case 95: - goto st62 - case 105: - goto st349 - case 111: - goto st356 - } - switch { - case data[p] < 65: - if 48 <= data[p] && data[p] <= 57 { - goto st62 - } - case data[p] > 90: - if 97 <= data[p] && data[p] <= 122 { - goto st62 - } - default: - goto st62 - } - goto st0 - st349: - if p++; p == pe { - goto _test_eof349 - } - st_case_349: - switch data[p] { - case 9: - goto tr82 - case 32: - goto tr82 - case 40: - goto tr83 - case 42: - goto tr84 - case 58: - goto st188 - case 95: - goto st62 - case 118: - goto st350 - } - switch { - case data[p] < 65: - if 48 <= data[p] && data[p] <= 57 { - goto st62 - } - case data[p] > 90: - if 97 <= data[p] && data[p] <= 122 { - goto st62 - } - default: - goto st62 - } - goto st0 - st350: - if p++; p == pe { - goto _test_eof350 - } - st_case_350: - switch data[p] { - case 9: - goto tr82 - case 32: - goto tr82 - case 40: - goto tr83 - case 42: - goto tr84 - case 58: - goto st188 - case 95: - goto st62 - case 97: - goto st351 - } - switch { - case data[p] < 65: - if 48 <= data[p] && data[p] <= 57 { - goto st62 - } - case data[p] > 90: - if 98 <= data[p] && data[p] <= 122 { - goto st62 - } - default: - goto st62 - } - goto st0 - st351: - if p++; p == pe { - goto _test_eof351 - } - st_case_351: - switch data[p] { - case 9: - goto tr82 - case 32: - goto tr82 - case 40: - goto tr83 - case 42: - goto tr84 - case 58: - goto st188 - case 95: - goto st62 - case 116: - goto st352 - } - switch { - case data[p] < 65: - if 48 <= data[p] && data[p] <= 57 { - goto st62 - } - case data[p] > 90: - if 97 <= data[p] && data[p] <= 122 { - goto st62 - } - default: - goto st62 - } - goto st0 - st352: - if p++; p == pe { - goto _test_eof352 - } - st_case_352: - switch data[p] { - case 9: - goto tr82 - case 32: - goto tr82 - case 40: - goto tr83 - case 42: - goto tr84 - case 58: - goto st188 - case 95: - goto st62 - case 101: - goto st353 - } - switch { - case data[p] < 65: - if 48 <= data[p] && data[p] <= 57 { - goto st62 - } - case data[p] > 90: - if 97 <= data[p] && data[p] <= 122 { - goto st62 - } - default: - goto st62 - } - goto st0 - st353: - if p++; p == pe { - goto _test_eof353 - } - st_case_353: - switch data[p] { - case 9: - goto tr82 - case 32: - goto tr82 - case 40: - goto tr83 - case 42: - goto tr84 - case 58: - goto st354 - case 95: - goto st62 - } - switch { - case data[p] < 65: - if 48 <= data[p] && data[p] <= 57 { - goto st62 - } - case data[p] > 90: - if 97 <= data[p] && data[p] <= 122 { - goto st62 - } - default: - goto st62 - } - goto st0 - st354: - if p++; p == pe { - goto _test_eof354 - } - st_case_354: - switch data[p] { - case 9: - goto st355 - case 10: - goto tr433 - case 32: - goto st355 - case 42: - goto tr252 - case 95: - goto st188 - } - switch { - case data[p] < 65: - if 48 <= data[p] && data[p] <= 58 { - goto st188 - } - case data[p] > 90: - if 97 <= data[p] && data[p] <= 122 { - goto st188 - } - default: - goto st188 - } - goto st0 - st355: - if p++; p == pe { - goto _test_eof355 - } - st_case_355: - switch data[p] { - case 9: - goto st355 - case 10: - goto tr433 - case 32: - goto st355 - case 42: - goto tr252 - case 95: - goto st65 - case 99: - goto st193 - case 103: - goto st191 - } - switch { - case data[p] < 65: - if 48 <= data[p] && data[p] <= 57 { - goto st65 - } - case data[p] > 90: - if 97 <= data[p] && data[p] <= 122 { - goto st65 - } - default: - goto st65 - } - goto st0 - st356: - if p++; p == pe { - goto _test_eof356 - } - st_case_356: - switch data[p] { - case 9: - goto tr82 - case 32: - goto tr82 - case 40: - goto tr83 - case 42: - goto tr84 - case 58: - goto st188 - case 95: - goto st62 - case 116: - goto st357 - } - switch { - case data[p] < 65: - if 48 <= data[p] && data[p] <= 57 { - goto st62 - } - case data[p] > 90: - if 97 <= data[p] && data[p] <= 122 { - goto st62 - } - default: - goto st62 - } - goto st0 - st357: - if p++; p == pe { - goto _test_eof357 - } - st_case_357: - switch data[p] { - case 9: - goto tr82 - case 32: - goto tr82 - case 40: - goto tr83 - case 42: - goto tr84 - case 58: - goto st188 - case 95: - goto st62 - case 101: - goto st358 - } - switch { - case data[p] < 65: - if 48 <= data[p] && data[p] <= 57 { - goto st62 - } - case data[p] > 90: - if 97 <= data[p] && data[p] <= 122 { - goto st62 - } - default: - goto st62 - } - goto st0 - st358: - if p++; p == pe { - goto _test_eof358 - } - st_case_358: - switch data[p] { - case 9: - goto tr82 - case 32: - goto tr82 - case 40: - goto tr83 - case 42: - goto tr84 - case 58: - goto st188 - case 95: - goto st62 - case 99: - goto st359 - } - switch { - case data[p] < 65: - if 48 <= data[p] && data[p] <= 57 { - goto st62 - } - case data[p] > 90: - if 97 <= data[p] && data[p] <= 122 { - goto st62 - } - default: - goto st62 - } - goto st0 - st359: - if p++; p == pe { - goto _test_eof359 - } - st_case_359: - switch data[p] { - case 9: - goto tr82 - case 32: - goto tr82 - case 40: - goto tr83 - case 42: - goto tr84 - case 58: - goto st188 - case 95: - goto st62 - case 116: - goto st360 - } - switch { - case data[p] < 65: - if 48 <= data[p] && data[p] <= 57 { - goto st62 - } - case data[p] > 90: - if 97 <= data[p] && data[p] <= 122 { - goto st62 - } - default: - goto st62 - } - goto st0 - st360: - if p++; p == pe { - goto _test_eof360 - } - st_case_360: - switch data[p] { - case 9: - goto tr82 - case 32: - goto tr82 - case 40: - goto tr83 - case 42: - goto tr84 - case 58: - goto st188 - case 95: - goto st62 - case 101: - goto st361 - } - switch { - case data[p] < 65: - if 48 <= data[p] && data[p] <= 57 { - goto st62 - } - case data[p] > 90: - if 97 <= data[p] && data[p] <= 122 { - goto st62 - } - default: - goto st62 - } - goto st0 - st361: - if p++; p == pe { - goto _test_eof361 - } - st_case_361: - switch data[p] { - case 9: - goto tr82 - case 32: - goto tr82 - case 40: - goto tr83 - case 42: - goto tr84 - case 58: - goto st188 - case 95: - goto st62 - case 100: - goto st353 - } - switch { - case data[p] < 65: - if 48 <= data[p] && data[p] <= 57 { - goto st62 - } - case data[p] > 90: - if 97 <= data[p] && data[p] <= 122 { - goto st62 - } - default: - goto st62 - } - goto st0 - st362: - if p++; p == pe { - goto _test_eof362 - } - st_case_362: - switch data[p] { - case 9: - goto tr82 - case 32: - goto tr82 - case 40: - goto tr83 - case 42: - goto tr84 - case 58: - goto st188 - case 95: - goto st62 - case 98: - goto st363 - } - switch { - case data[p] < 65: - if 48 <= data[p] && data[p] <= 57 { - goto st62 - } - case data[p] > 90: - if 97 <= data[p] && data[p] <= 122 { - goto st62 - } - default: - goto st62 - } - goto st0 - st363: - if p++; p == pe { - goto _test_eof363 - } - st_case_363: - switch data[p] { - case 9: - goto tr82 - case 32: - goto tr82 - case 40: - goto tr83 - case 42: - goto tr84 - case 58: - goto st188 - case 95: - goto st62 - case 108: - goto st364 - } - switch { - case data[p] < 65: - if 48 <= data[p] && data[p] <= 57 { - goto st62 - } - case data[p] > 90: - if 97 <= data[p] && data[p] <= 122 { - goto st62 - } - default: - goto st62 - } - goto st0 - st364: - if p++; p == pe { - goto _test_eof364 - } - st_case_364: - switch data[p] { - case 9: - goto tr82 - case 32: - goto tr82 - case 40: - goto tr83 - case 42: - goto tr84 - case 58: - goto st188 - case 95: - goto st62 - case 105: - goto st365 - } - switch { - case data[p] < 65: - if 48 <= data[p] && data[p] <= 57 { - goto st62 - } - case data[p] > 90: - if 97 <= data[p] && data[p] <= 122 { - goto st62 - } - default: - goto st62 - } - goto st0 - st365: - if p++; p == pe { - goto _test_eof365 - } - st_case_365: - switch data[p] { - case 9: - goto tr82 - case 32: - goto tr82 - case 40: - goto tr83 - case 42: - goto tr84 - case 58: - goto st188 - case 95: - goto st62 - case 99: - goto st366 - } - switch { - case data[p] < 65: - if 48 <= data[p] && data[p] <= 57 { - goto st62 - } - case data[p] > 90: - if 97 <= data[p] && data[p] <= 122 { - goto st62 - } - default: - goto st62 - } - goto st0 - st366: - if p++; p == pe { - goto _test_eof366 - } - st_case_366: - switch data[p] { - case 9: - goto tr82 - case 32: - goto tr82 - case 40: - goto tr83 - case 42: - goto tr84 - case 58: - goto st367 - case 95: - goto st62 - } - switch { - case data[p] < 65: - if 48 <= data[p] && data[p] <= 57 { - goto st62 - } - case data[p] > 90: - if 97 <= data[p] && data[p] <= 122 { - goto st62 - } - default: - goto st62 - } - goto st0 - st367: - if p++; p == pe { - goto _test_eof367 - } - st_case_367: - switch data[p] { - case 9: - goto st368 - case 10: - goto tr445 - case 32: - goto st368 - case 42: - goto tr252 - case 95: - goto st188 - } - switch { - case data[p] < 65: - if 48 <= data[p] && data[p] <= 58 { - goto st188 - } - case data[p] > 90: - if 97 <= data[p] && data[p] <= 122 { - goto st188 - } - default: - goto st188 - } - goto st0 - st368: - if p++; p == pe { - goto _test_eof368 - } - st_case_368: - switch data[p] { - case 9: - goto st368 - case 10: - goto tr445 - case 32: - goto st368 - case 42: - goto tr252 - case 95: - goto st65 - case 99: - goto st193 - case 103: - goto st191 - } - switch { - case data[p] < 65: - if 48 <= data[p] && data[p] <= 57 { - goto st65 - } - case data[p] > 90: - if 97 <= data[p] && data[p] <= 122 { - goto st65 - } - default: - goto st65 - } - goto st0 -tr73: -// line 84 "parseqt.rl" - - m0 = p -// line 107 "parseqt.rl" - - m0 = p - goto st369 - st369: - if p++; p == pe { - goto _test_eof369 - } - st_case_369: -// line 11706 "parseqt.go" - switch data[p] { - case 9: - goto tr82 - case 32: - goto tr82 - case 40: - goto tr83 - case 42: - goto tr84 - case 58: - goto st188 - case 95: - goto st62 - case 116: - goto st370 - } - switch { - case data[p] < 65: - if 48 <= data[p] && data[p] <= 57 { - goto st62 - } - case data[p] > 90: - if 97 <= data[p] && data[p] <= 122 { - goto st62 - } - default: - goto st62 - } - goto st0 - st370: - if p++; p == pe { - goto _test_eof370 - } - st_case_370: - switch data[p] { - case 9: - goto tr82 - case 32: - goto tr82 - case 40: - goto tr83 - case 42: - goto tr84 - case 58: - goto st188 - case 95: - goto st62 - case 97: - goto st371 - } - switch { - case data[p] < 65: - if 48 <= data[p] && data[p] <= 57 { - goto st62 - } - case data[p] > 90: - if 98 <= data[p] && data[p] <= 122 { - goto st62 - } - default: - goto st62 - } - goto st0 - st371: - if p++; p == pe { - goto _test_eof371 - } - st_case_371: - switch data[p] { - case 9: - goto tr82 - case 32: - goto tr82 - case 40: - goto tr83 - case 42: - goto tr84 - case 58: - goto st188 - case 95: - goto st62 - case 116: - goto st372 - } - switch { - case data[p] < 65: - if 48 <= data[p] && data[p] <= 57 { - goto st62 - } - case data[p] > 90: - if 97 <= data[p] && data[p] <= 122 { - goto st62 - } - default: - goto st62 - } - goto st0 - st372: - if p++; p == pe { - goto _test_eof372 - } - st_case_372: - switch data[p] { - case 9: - goto tr82 - case 32: - goto tr82 - case 40: - goto tr83 - case 42: - goto tr84 - case 58: - goto st188 - case 95: - goto st62 - case 105: - goto st373 - } - switch { - case data[p] < 65: - if 48 <= data[p] && data[p] <= 57 { - goto st62 - } - case data[p] > 90: - if 97 <= data[p] && data[p] <= 122 { - goto st62 - } - default: - goto st62 - } - goto st0 - st373: - if p++; p == pe { - goto _test_eof373 - } - st_case_373: - switch data[p] { - case 9: - goto tr82 - case 32: - goto tr82 - case 40: - goto tr83 - case 42: - goto tr84 - case 58: - goto st188 - case 95: - goto st62 - case 99: - goto st374 - } - switch { - case data[p] < 65: - if 48 <= data[p] && data[p] <= 57 { - goto st62 - } - case data[p] > 90: - if 97 <= data[p] && data[p] <= 122 { - goto st62 - } - default: - goto st62 - } - goto st0 - st374: - if p++; p == pe { - goto _test_eof374 - } - st_case_374: - switch data[p] { - case 9: - goto tr451 - case 32: - goto tr451 - case 40: - goto tr83 - case 42: - goto tr84 - case 58: - goto st188 - case 95: - goto st62 - } - switch { - case data[p] < 65: - if 48 <= data[p] && data[p] <= 57 { - goto st62 - } - case data[p] > 90: - if 97 <= data[p] && data[p] <= 122 { - goto st62 - } - default: - goto st62 - } - goto st0 -tr451: -// line 107 "parseqt.rl" - - m1 = p; m4 = 0 - goto st375 - st375: - if p++; p == pe { - goto _test_eof375 - } - st_case_375: -// line 11914 "parseqt.go" - switch data[p] { - case 9: - goto st375 - case 32: - goto st375 - case 42: - goto tr87 - case 58: - goto st188 - case 95: - goto st376 - case 99: - goto st377 - case 103: - goto tr455 - } - switch { - case data[p] < 65: - if 48 <= data[p] && data[p] <= 57 { - goto st376 - } - case data[p] > 90: - if 97 <= data[p] && data[p] <= 122 { - goto st376 - } - default: - goto st376 - } - goto st0 - st376: - if p++; p == pe { - goto _test_eof376 - } - st_case_376: - switch data[p] { - case 9: - goto st198 - case 32: - goto st198 - case 40: - goto st75 - case 42: - goto tr252 - case 58: - goto st188 - case 59: - goto st67 - case 95: - goto st376 - case 123: - goto st73 - } - switch { - case data[p] < 65: - if 48 <= data[p] && data[p] <= 57 { - goto st376 - } - case data[p] > 90: - if 97 <= data[p] && data[p] <= 122 { - goto st376 - } - default: - goto st376 - } - goto st0 - st377: - if p++; p == pe { - goto _test_eof377 - } - st_case_377: - switch data[p] { - case 9: - goto st198 - case 32: - goto st198 - case 40: - goto st75 - case 42: - goto tr252 - case 58: - goto st188 - case 59: - goto st67 - case 95: - goto st376 - case 111: - goto st378 - case 123: - goto st73 - } - switch { - case data[p] < 65: - if 48 <= data[p] && data[p] <= 57 { - goto st376 - } - case data[p] > 90: - if 97 <= data[p] && data[p] <= 122 { - goto st376 - } - default: - goto st376 - } - goto st0 - st378: - if p++; p == pe { - goto _test_eof378 - } - st_case_378: - switch data[p] { - case 9: - goto st198 - case 32: - goto st198 - case 40: - goto st75 - case 42: - goto tr252 - case 58: - goto st188 - case 59: - goto st67 - case 95: - goto st376 - case 110: - goto st379 - case 123: - goto st73 - } - switch { - case data[p] < 65: - if 48 <= data[p] && data[p] <= 57 { - goto st376 - } - case data[p] > 90: - if 97 <= data[p] && data[p] <= 122 { - goto st376 - } - default: - goto st376 - } - goto st0 - st379: - if p++; p == pe { - goto _test_eof379 - } - st_case_379: - switch data[p] { - case 9: - goto st198 - case 32: - goto st198 - case 40: - goto st75 - case 42: - goto tr252 - case 58: - goto st188 - case 59: - goto st67 - case 95: - goto st376 - case 115: - goto st380 - case 123: - goto st73 - } - switch { - case data[p] < 65: - if 48 <= data[p] && data[p] <= 57 { - goto st376 - } - case data[p] > 90: - if 97 <= data[p] && data[p] <= 122 { - goto st376 - } - default: - goto st376 - } - goto st0 - st380: - if p++; p == pe { - goto _test_eof380 - } - st_case_380: - switch data[p] { - case 9: - goto st198 - case 32: - goto st198 - case 40: - goto st75 - case 42: - goto tr252 - case 58: - goto st188 - case 59: - goto st67 - case 95: - goto st376 - case 116: - goto st381 - case 123: - goto st73 - } - switch { - case data[p] < 65: - if 48 <= data[p] && data[p] <= 57 { - goto st376 - } - case data[p] > 90: - if 97 <= data[p] && data[p] <= 122 { - goto st376 - } - default: - goto st376 - } - goto st0 - st381: - if p++; p == pe { - goto _test_eof381 - } - st_case_381: - switch data[p] { - case 9: - goto st382 - case 32: - goto st382 - case 40: - goto st75 - case 42: - goto tr87 - case 58: - goto st188 - case 59: - goto st67 - case 95: - goto st376 - case 103: - goto tr461 - case 123: - goto st73 - } - switch { - case data[p] < 65: - if 48 <= data[p] && data[p] <= 57 { - goto st376 - } - case data[p] > 90: - if 97 <= data[p] && data[p] <= 122 { - goto st376 - } - default: - goto st376 - } - goto st0 - st382: - if p++; p == pe { - goto _test_eof382 - } - st_case_382: - switch data[p] { - case 9: - goto st382 - case 32: - goto st382 - case 42: - goto tr87 - case 58: - goto st188 - case 59: - goto st67 - case 95: - goto st376 - case 99: - goto st383 - case 103: - goto tr455 - case 123: - goto st73 - } - switch { - case data[p] < 65: - if 48 <= data[p] && data[p] <= 57 { - goto st376 - } - case data[p] > 90: - if 97 <= data[p] && data[p] <= 122 { - goto st376 - } - default: - goto st376 - } - goto st0 - st383: - if p++; p == pe { - goto _test_eof383 - } - st_case_383: - switch data[p] { - case 9: - goto st198 - case 32: - goto st198 - case 40: - goto st75 - case 42: - goto tr252 - case 58: - goto st188 - case 59: - goto st67 - case 95: - goto st376 - case 111: - goto st384 - case 123: - goto st73 - } - switch { - case data[p] < 65: - if 48 <= data[p] && data[p] <= 57 { - goto st376 - } - case data[p] > 90: - if 97 <= data[p] && data[p] <= 122 { - goto st376 - } - default: - goto st376 - } - goto st0 - st384: - if p++; p == pe { - goto _test_eof384 - } - st_case_384: - switch data[p] { - case 9: - goto st198 - case 32: - goto st198 - case 40: - goto st75 - case 42: - goto tr252 - case 58: - goto st188 - case 59: - goto st67 - case 95: - goto st376 - case 110: - goto st385 - case 123: - goto st73 - } - switch { - case data[p] < 65: - if 48 <= data[p] && data[p] <= 57 { - goto st376 - } - case data[p] > 90: - if 97 <= data[p] && data[p] <= 122 { - goto st376 - } - default: - goto st376 - } - goto st0 - st385: - if p++; p == pe { - goto _test_eof385 - } - st_case_385: - switch data[p] { - case 9: - goto st198 - case 32: - goto st198 - case 40: - goto st75 - case 42: - goto tr252 - case 58: - goto st188 - case 59: - goto st67 - case 95: - goto st376 - case 115: - goto st386 - case 123: - goto st73 - } - switch { - case data[p] < 65: - if 48 <= data[p] && data[p] <= 57 { - goto st376 - } - case data[p] > 90: - if 97 <= data[p] && data[p] <= 122 { - goto st376 - } - default: - goto st376 - } - goto st0 - st386: - if p++; p == pe { - goto _test_eof386 - } - st_case_386: - switch data[p] { - case 9: - goto st198 - case 32: - goto st198 - case 40: - goto st75 - case 42: - goto tr252 - case 58: - goto st188 - case 59: - goto st67 - case 95: - goto st376 - case 116: - goto st387 - case 123: - goto st73 - } - switch { - case data[p] < 65: - if 48 <= data[p] && data[p] <= 57 { - goto st376 - } - case data[p] > 90: - if 97 <= data[p] && data[p] <= 122 { - goto st376 - } - default: - goto st376 - } - goto st0 - st387: - if p++; p == pe { - goto _test_eof387 - } - st_case_387: - switch data[p] { - case 9: - goto st139 - case 32: - goto st139 - case 40: - goto st75 - case 42: - goto tr87 - case 58: - goto st188 - case 59: - goto st67 - case 95: - goto st376 - case 103: - goto tr461 - case 123: - goto st73 - } - switch { - case data[p] < 65: - if 48 <= data[p] && data[p] <= 57 { - goto st376 - } - case data[p] > 90: - if 97 <= data[p] && data[p] <= 122 { - goto st376 - } - default: - goto st376 - } - goto st0 -tr461: -// line 109 "parseqt.rl" - - m2 = p - goto st388 - st388: - if p++; p == pe { - goto _test_eof388 - } - st_case_388: -// line 12408 "parseqt.go" - switch data[p] { - case 9: - goto st198 - case 32: - goto st198 - case 40: - goto st75 - case 42: - goto tr252 - case 58: - goto st188 - case 59: - goto st67 - case 95: - goto st376 - case 108: - goto st389 - case 123: - goto st73 - } - switch { - case data[p] < 65: - if 48 <= data[p] && data[p] <= 57 { - goto st376 - } - case data[p] > 90: - if 97 <= data[p] && data[p] <= 122 { - goto st376 - } - default: - goto st376 - } - goto st0 - st389: - if p++; p == pe { - goto _test_eof389 - } - st_case_389: - switch data[p] { - case 9: - goto st198 - case 32: - goto st198 - case 40: - goto st75 - case 42: - goto tr252 - case 58: - goto st188 - case 59: - goto st67 - case 95: - goto st390 - case 123: - goto st73 - } - switch { - case data[p] < 65: - if 48 <= data[p] && data[p] <= 57 { - goto st390 - } - case data[p] > 90: - if 97 <= data[p] && data[p] <= 122 { - goto st390 - } - default: - goto st390 - } - goto st0 - st390: - if p++; p == pe { - goto _test_eof390 - } - st_case_390: - switch data[p] { - case 9: - goto tr469 - case 32: - goto tr469 - case 40: - goto tr187 - case 42: - goto tr252 - case 58: - goto st188 - case 59: - goto st67 - case 95: - goto st390 - case 123: - goto st73 - } - switch { - case data[p] < 65: - if 48 <= data[p] && data[p] <= 57 { - goto st390 - } - case data[p] > 90: - if 97 <= data[p] && data[p] <= 122 { - goto st390 - } - default: - goto st390 - } - goto st0 -tr469: -// line 109 "parseqt.rl" - - m3 = p; f = Func{Name: data[m2:m3], Type: data[m0:m1], Addr: m4} - goto st391 - st391: - if p++; p == pe { - goto _test_eof391 - } - st_case_391: -// line 12524 "parseqt.go" - switch data[p] { - case 9: - goto st391 - case 32: - goto st391 - case 40: - goto tr124 - case 42: - goto tr252 - case 59: - goto st67 - case 95: - goto st65 - case 99: - goto st193 - case 103: - goto st191 - case 123: - goto st73 - } - switch { - case data[p] < 65: - if 48 <= data[p] && data[p] <= 57 { - goto st65 - } - case data[p] > 90: - if 97 <= data[p] && data[p] <= 122 { - goto st65 - } - default: - goto st65 - } - goto st0 -tr455: -// line 109 "parseqt.rl" - - m2 = p - goto st392 - st392: - if p++; p == pe { - goto _test_eof392 - } - st_case_392: -// line 12568 "parseqt.go" - switch data[p] { - case 9: - goto st198 - case 32: - goto st198 - case 40: - goto st75 - case 42: - goto tr252 - case 58: - goto st188 - case 59: - goto st67 - case 95: - goto st376 - case 108: - goto st393 - case 123: - goto st73 - } - switch { - case data[p] < 65: - if 48 <= data[p] && data[p] <= 57 { - goto st376 - } - case data[p] > 90: - if 97 <= data[p] && data[p] <= 122 { - goto st376 - } - default: - goto st376 - } - goto st0 - st393: - if p++; p == pe { - goto _test_eof393 - } - st_case_393: - switch data[p] { - case 9: - goto st198 - case 32: - goto st198 - case 40: - goto st75 - case 42: - goto tr252 - case 58: - goto st188 - case 59: - goto st67 - case 95: - goto st394 - case 99: - goto st396 - case 123: - goto st73 - } - switch { - case data[p] < 65: - if 48 <= data[p] && data[p] <= 57 { - goto st394 - } - case data[p] > 90: - if 97 <= data[p] && data[p] <= 122 { - goto st394 - } - default: - goto st394 - } - goto st0 - st394: - if p++; p == pe { - goto _test_eof394 - } - st_case_394: - switch data[p] { - case 9: - goto tr474 - case 32: - goto tr474 - case 40: - goto tr122 - case 42: - goto tr252 - case 58: - goto st188 - case 95: - goto st394 - } - switch { - case data[p] < 65: - if 48 <= data[p] && data[p] <= 57 { - goto st394 - } - case data[p] > 90: - if 97 <= data[p] && data[p] <= 122 { - goto st394 - } - default: - goto st394 - } - goto st0 -tr474: -// line 109 "parseqt.rl" - - m3 = p; f = Func{Name: data[m2:m3], Type: data[m0:m1], Addr: m4} - goto st395 - st395: - if p++; p == pe { - goto _test_eof395 - } - st_case_395: -// line 12682 "parseqt.go" - switch data[p] { - case 9: - goto st395 - case 32: - goto st395 - case 40: - goto tr124 - case 42: - goto tr252 - case 95: - goto st65 - case 99: - goto st193 - case 103: - goto st191 - } - switch { - case data[p] < 65: - if 48 <= data[p] && data[p] <= 57 { - goto st65 - } - case data[p] > 90: - if 97 <= data[p] && data[p] <= 122 { - goto st65 - } - default: - goto st65 - } - goto st0 - st396: - if p++; p == pe { - goto _test_eof396 - } - st_case_396: - switch data[p] { - case 9: - goto tr474 - case 32: - goto tr474 - case 40: - goto tr122 - case 42: - goto tr252 - case 58: - goto st188 - case 95: - goto st394 - case 111: - goto st397 - } - switch { - case data[p] < 65: - if 48 <= data[p] && data[p] <= 57 { - goto st394 - } - case data[p] > 90: - if 97 <= data[p] && data[p] <= 122 { - goto st394 - } - default: - goto st394 - } - goto st0 - st397: - if p++; p == pe { - goto _test_eof397 - } - st_case_397: - switch data[p] { - case 9: - goto tr474 - case 32: - goto tr474 - case 40: - goto tr122 - case 42: - goto tr252 - case 58: - goto st188 - case 95: - goto st394 - case 110: - goto st398 - } - switch { - case data[p] < 65: - if 48 <= data[p] && data[p] <= 57 { - goto st394 - } - case data[p] > 90: - if 97 <= data[p] && data[p] <= 122 { - goto st394 - } - default: - goto st394 - } - goto st0 - st398: - if p++; p == pe { - goto _test_eof398 - } - st_case_398: - switch data[p] { - case 9: - goto tr474 - case 32: - goto tr474 - case 40: - goto tr122 - case 42: - goto tr252 - case 58: - goto st188 - case 95: - goto st394 - case 115: - goto st399 - } - switch { - case data[p] < 65: - if 48 <= data[p] && data[p] <= 57 { - goto st394 - } - case data[p] > 90: - if 97 <= data[p] && data[p] <= 122 { - goto st394 - } - default: - goto st394 - } - goto st0 - st399: - if p++; p == pe { - goto _test_eof399 - } - st_case_399: - switch data[p] { - case 9: - goto tr474 - case 32: - goto tr474 - case 40: - goto tr122 - case 42: - goto tr252 - case 58: - goto st188 - case 95: - goto st394 - case 116: - goto st400 - } - switch { - case data[p] < 65: - if 48 <= data[p] && data[p] <= 57 { - goto st394 - } - case data[p] > 90: - if 97 <= data[p] && data[p] <= 122 { - goto st394 - } - default: - goto st394 - } - goto st0 - st400: - if p++; p == pe { - goto _test_eof400 - } - st_case_400: - switch data[p] { - case 9: - goto tr469 - case 32: - goto tr469 - case 40: - goto tr122 - case 42: - goto tr252 - case 58: - goto st188 - case 59: - goto st67 - case 95: - goto st394 - case 123: - goto st73 - } - switch { - case data[p] < 65: - if 48 <= data[p] && data[p] <= 57 { - goto st394 - } - case data[p] > 90: - if 97 <= data[p] && data[p] <= 122 { - goto st394 - } - default: - goto st394 - } - goto st0 - st401: - if p++; p == pe { - goto _test_eof401 - } - st_case_401: - switch data[p] { - case 9: - goto st401 - case 32: - goto st401 - case 59: - goto st402 - } - goto st0 - st402: - if p++; p == pe { - goto _test_eof402 - } - st_case_402: - if data[p] == 10 { - goto tr481 - } - goto st0 - st403: - if p++; p == pe { - goto _test_eof403 - } - st_case_403: - if data[p] == 95 { - goto tr482 - } - switch { - case data[p] < 65: - if 48 <= data[p] && data[p] <= 57 { - goto tr482 - } - case data[p] > 90: - if 97 <= data[p] && data[p] <= 122 { - goto tr482 - } - default: - goto tr482 - } - goto st0 -tr482: -// line 84 "parseqt.rl" - - m0 = p - goto st404 - st404: - if p++; p == pe { - goto _test_eof404 - } - st_case_404: -// line 12938 "parseqt.go" - switch data[p] { - case 40: - goto tr83 - case 95: - goto st404 - } - switch { - case data[p] < 65: - if 48 <= data[p] && data[p] <= 57 { - goto st404 - } - case data[p] > 90: - if 97 <= data[p] && data[p] <= 122 { - goto st404 - } - default: - goto st404 - } - goto st0 - st405: - if p++; p == pe { - goto _test_eof405 - } - st_case_405: - if data[p] == 105 { - goto st406 - } - goto st0 - st406: - if p++; p == pe { - goto _test_eof406 - } - st_case_406: - if data[p] == 102 { - goto st407 - } - goto st0 - st407: - if p++; p == pe { - goto _test_eof407 - } - st_case_407: - if data[p] == 32 { - goto st408 - } - goto st0 - st408: - if p++; p == pe { - goto _test_eof408 - } - st_case_408: - if data[p] == 81 { - goto st409 - } - goto st0 - st409: - if p++; p == pe { - goto _test_eof409 - } - st_case_409: - if data[p] == 84 { - goto st410 - } - goto st0 - st410: - if p++; p == pe { - goto _test_eof410 - } - st_case_410: - if data[p] == 95 { - goto st411 - } - goto st0 - st411: - if p++; p == pe { - goto _test_eof411 - } - st_case_411: - if data[p] == 68 { - goto st412 - } - goto st0 - st412: - if p++; p == pe { - goto _test_eof412 - } - st_case_412: - if data[p] == 69 { - goto st413 - } - goto st0 - st413: - if p++; p == pe { - goto _test_eof413 - } - st_case_413: - if data[p] == 80 { - goto st414 - } - goto st0 - st414: - if p++; p == pe { - goto _test_eof414 - } - st_case_414: - if data[p] == 82 { - goto st415 - } - goto st0 - st415: - if p++; p == pe { - goto _test_eof415 - } - st_case_415: - if data[p] == 69 { - goto st416 - } - goto st0 - st416: - if p++; p == pe { - goto _test_eof416 - } - st_case_416: - if data[p] == 67 { - goto st417 - } - goto st0 - st417: - if p++; p == pe { - goto _test_eof417 - } - st_case_417: - if data[p] == 65 { - goto st418 - } - goto st0 - st418: - if p++; p == pe { - goto _test_eof418 - } - st_case_418: - if data[p] == 84 { - goto st419 - } - goto st0 - st419: - if p++; p == pe { - goto _test_eof419 - } - st_case_419: - if data[p] == 69 { - goto st420 - } - goto st0 - st420: - if p++; p == pe { - goto _test_eof420 - } - st_case_420: - if data[p] == 68 { - goto st421 - } - goto st0 - st421: - if p++; p == pe { - goto _test_eof421 - } - st_case_421: - if data[p] == 95 { - goto st422 - } - goto st0 - st422: - if p++; p == pe { - goto _test_eof422 - } - st_case_422: - if data[p] == 83 { - goto st423 - } - goto st0 - st423: - if p++; p == pe { - goto _test_eof423 - } - st_case_423: - if data[p] == 73 { - goto st424 - } - goto st0 - st424: - if p++; p == pe { - goto _test_eof424 - } - st_case_424: - if data[p] == 78 { - goto st425 - } - goto st0 - st425: - if p++; p == pe { - goto _test_eof425 - } - st_case_425: - if data[p] == 67 { - goto st426 - } - goto st0 - st426: - if p++; p == pe { - goto _test_eof426 - } - st_case_426: - if data[p] == 69 { - goto st427 - } - goto st0 - st427: - if p++; p == pe { - goto _test_eof427 - } - st_case_427: - if data[p] == 40 { - goto st428 - } - goto st0 - st428: - if p++; p == pe { - goto _test_eof428 - } - st_case_428: - if data[p] == 10 { - goto st0 - } - goto st429 - st429: - if p++; p == pe { - goto _test_eof429 - } - st_case_429: - switch data[p] { - case 10: - goto st0 - case 41: - goto st430 - } - goto st429 - st430: - if p++; p == pe { - goto _test_eof430 - } - st_case_430: - switch data[p] { - case 9: - goto st430 - case 10: - goto tr509 - case 32: - goto st430 - case 41: - goto st430 - } - goto st429 -tr509: -// line 47 "parseqt.rl" - - curline++ - goto st431 - st431: - if p++; p == pe { - goto _test_eof431 - } - st_case_431: -// line 13212 "parseqt.go" - switch data[p] { - case 10: - goto tr511 - case 35: - goto st440 - } - goto st432 - st432: - if p++; p == pe { - goto _test_eof432 - } - st_case_432: - if data[p] == 10 { - goto tr511 - } - goto st432 -tr511: -// line 47 "parseqt.rl" - - curline++ - goto st433 - st433: - if p++; p == pe { - goto _test_eof433 - } - st_case_433: -// line 13239 "parseqt.go" - if data[p] == 35 { - goto st434 - } - goto st0 - st434: - if p++; p == pe { - goto _test_eof434 - } - st_case_434: - if data[p] == 101 { - goto st435 - } - goto st0 - st435: - if p++; p == pe { - goto _test_eof435 - } - st_case_435: - if data[p] == 110 { - goto st436 - } - goto st0 - st436: - if p++; p == pe { - goto _test_eof436 - } - st_case_436: - if data[p] == 100 { - goto st437 - } - goto st0 - st437: - if p++; p == pe { - goto _test_eof437 - } - st_case_437: - if data[p] == 105 { - goto st438 - } - goto st0 - st438: - if p++; p == pe { - goto _test_eof438 - } - st_case_438: - if data[p] == 102 { - goto st439 - } - goto st0 - st439: - if p++; p == pe { - goto _test_eof439 - } - st_case_439: - switch data[p] { - case 9: - goto st439 - case 10: - goto tr519 - case 32: - goto st439 - } - goto st0 - st440: - if p++; p == pe { - goto _test_eof440 - } - st_case_440: - switch data[p] { - case 10: - goto tr511 - case 101: - goto st441 - } - goto st432 - st441: - if p++; p == pe { - goto _test_eof441 - } - st_case_441: - switch data[p] { - case 10: - goto tr511 - case 110: - goto st442 - } - goto st432 - st442: - if p++; p == pe { - goto _test_eof442 - } - st_case_442: - switch data[p] { - case 10: - goto tr511 - case 100: - goto st443 - } - goto st432 - st443: - if p++; p == pe { - goto _test_eof443 - } - st_case_443: - switch data[p] { - case 10: - goto tr511 - case 105: - goto st444 - } - goto st432 - st444: - if p++; p == pe { - goto _test_eof444 - } - st_case_444: - switch data[p] { - case 10: - goto tr511 - case 102: - goto st445 - } - goto st432 - st445: - if p++; p == pe { - goto _test_eof445 - } - st_case_445: - if data[p] == 10 { - goto st0 - } - goto st432 - st_out: - _test_eof447: cs = 447; goto _test_eof - _test_eof1: cs = 1; goto _test_eof - _test_eof2: cs = 2; goto _test_eof - _test_eof3: cs = 3; goto _test_eof - _test_eof4: cs = 4; goto _test_eof - _test_eof5: cs = 5; goto _test_eof - _test_eof6: cs = 6; goto _test_eof - _test_eof7: cs = 7; goto _test_eof - _test_eof8: cs = 8; goto _test_eof - _test_eof9: cs = 9; goto _test_eof - _test_eof10: cs = 10; goto _test_eof - _test_eof11: cs = 11; goto _test_eof - _test_eof12: cs = 12; goto _test_eof - _test_eof13: cs = 13; goto _test_eof - _test_eof14: cs = 14; goto _test_eof - _test_eof15: cs = 15; goto _test_eof - _test_eof16: cs = 16; goto _test_eof - _test_eof17: cs = 17; goto _test_eof - _test_eof18: cs = 18; goto _test_eof - _test_eof19: cs = 19; goto _test_eof - _test_eof20: cs = 20; goto _test_eof - _test_eof21: cs = 21; goto _test_eof - _test_eof448: cs = 448; goto _test_eof - _test_eof22: cs = 22; goto _test_eof - _test_eof23: cs = 23; goto _test_eof - _test_eof24: cs = 24; goto _test_eof - _test_eof25: cs = 25; goto _test_eof - _test_eof26: cs = 26; goto _test_eof - _test_eof27: cs = 27; goto _test_eof - _test_eof28: cs = 28; goto _test_eof - _test_eof29: cs = 29; goto _test_eof - _test_eof30: cs = 30; goto _test_eof - _test_eof31: cs = 31; goto _test_eof - _test_eof32: cs = 32; goto _test_eof - _test_eof33: cs = 33; goto _test_eof - _test_eof34: cs = 34; goto _test_eof - _test_eof35: cs = 35; goto _test_eof - _test_eof36: cs = 36; goto _test_eof - _test_eof37: cs = 37; goto _test_eof - _test_eof38: cs = 38; goto _test_eof - _test_eof39: cs = 39; goto _test_eof - _test_eof40: cs = 40; goto _test_eof - _test_eof41: cs = 41; goto _test_eof - _test_eof42: cs = 42; goto _test_eof - _test_eof43: cs = 43; goto _test_eof - _test_eof44: cs = 44; goto _test_eof - _test_eof45: cs = 45; goto _test_eof - _test_eof46: cs = 46; goto _test_eof - _test_eof47: cs = 47; goto _test_eof - _test_eof48: cs = 48; goto _test_eof - _test_eof49: cs = 49; goto _test_eof - _test_eof50: cs = 50; goto _test_eof - _test_eof51: cs = 51; goto _test_eof - _test_eof52: cs = 52; goto _test_eof - _test_eof53: cs = 53; goto _test_eof - _test_eof54: cs = 54; goto _test_eof - _test_eof55: cs = 55; goto _test_eof - _test_eof56: cs = 56; goto _test_eof - _test_eof449: cs = 449; goto _test_eof - _test_eof57: cs = 57; goto _test_eof - _test_eof446: cs = 446; goto _test_eof - _test_eof453: cs = 453; goto _test_eof - _test_eof454: cs = 454; goto _test_eof - _test_eof450: cs = 450; goto _test_eof - _test_eof58: cs = 58; goto _test_eof - _test_eof59: cs = 59; goto _test_eof - _test_eof60: cs = 60; goto _test_eof - _test_eof61: cs = 61; goto _test_eof - _test_eof62: cs = 62; goto _test_eof - _test_eof63: cs = 63; goto _test_eof - _test_eof64: cs = 64; goto _test_eof - _test_eof65: cs = 65; goto _test_eof - _test_eof66: cs = 66; goto _test_eof - _test_eof67: cs = 67; goto _test_eof - _test_eof68: cs = 68; goto _test_eof - _test_eof69: cs = 69; goto _test_eof - _test_eof70: cs = 70; goto _test_eof - _test_eof71: cs = 71; goto _test_eof - _test_eof72: cs = 72; goto _test_eof - _test_eof73: cs = 73; goto _test_eof - _test_eof74: cs = 74; goto _test_eof - _test_eof75: cs = 75; goto _test_eof - _test_eof76: cs = 76; goto _test_eof - _test_eof77: cs = 77; goto _test_eof - _test_eof78: cs = 78; goto _test_eof - _test_eof79: cs = 79; goto _test_eof - _test_eof80: cs = 80; goto _test_eof - _test_eof81: cs = 81; goto _test_eof - _test_eof82: cs = 82; goto _test_eof - _test_eof83: cs = 83; goto _test_eof - _test_eof84: cs = 84; goto _test_eof - _test_eof85: cs = 85; goto _test_eof - _test_eof86: cs = 86; goto _test_eof - _test_eof87: cs = 87; goto _test_eof - _test_eof88: cs = 88; goto _test_eof - _test_eof89: cs = 89; goto _test_eof - _test_eof90: cs = 90; goto _test_eof - _test_eof91: cs = 91; goto _test_eof - _test_eof92: cs = 92; goto _test_eof - _test_eof93: cs = 93; goto _test_eof - _test_eof94: cs = 94; goto _test_eof - _test_eof95: cs = 95; goto _test_eof - _test_eof96: cs = 96; goto _test_eof - _test_eof97: cs = 97; goto _test_eof - _test_eof98: cs = 98; goto _test_eof - _test_eof99: cs = 99; goto _test_eof - _test_eof100: cs = 100; goto _test_eof - _test_eof101: cs = 101; goto _test_eof - _test_eof102: cs = 102; goto _test_eof - _test_eof103: cs = 103; goto _test_eof - _test_eof104: cs = 104; goto _test_eof - _test_eof105: cs = 105; goto _test_eof - _test_eof106: cs = 106; goto _test_eof - _test_eof107: cs = 107; goto _test_eof - _test_eof108: cs = 108; goto _test_eof - _test_eof109: cs = 109; goto _test_eof - _test_eof110: cs = 110; goto _test_eof - _test_eof111: cs = 111; goto _test_eof - _test_eof112: cs = 112; goto _test_eof - _test_eof113: cs = 113; goto _test_eof - _test_eof114: cs = 114; goto _test_eof - _test_eof115: cs = 115; goto _test_eof - _test_eof116: cs = 116; goto _test_eof - _test_eof117: cs = 117; goto _test_eof - _test_eof118: cs = 118; goto _test_eof - _test_eof119: cs = 119; goto _test_eof - _test_eof120: cs = 120; goto _test_eof - _test_eof121: cs = 121; goto _test_eof - _test_eof122: cs = 122; goto _test_eof - _test_eof123: cs = 123; goto _test_eof - _test_eof124: cs = 124; goto _test_eof - _test_eof125: cs = 125; goto _test_eof - _test_eof126: cs = 126; goto _test_eof - _test_eof127: cs = 127; goto _test_eof - _test_eof128: cs = 128; goto _test_eof - _test_eof129: cs = 129; goto _test_eof - _test_eof130: cs = 130; goto _test_eof - _test_eof131: cs = 131; goto _test_eof - _test_eof132: cs = 132; goto _test_eof - _test_eof133: cs = 133; goto _test_eof - _test_eof134: cs = 134; goto _test_eof - _test_eof135: cs = 135; goto _test_eof - _test_eof136: cs = 136; goto _test_eof - _test_eof137: cs = 137; goto _test_eof - _test_eof138: cs = 138; goto _test_eof - _test_eof139: cs = 139; goto _test_eof - _test_eof140: cs = 140; goto _test_eof - _test_eof141: cs = 141; goto _test_eof - _test_eof142: cs = 142; goto _test_eof - _test_eof143: cs = 143; goto _test_eof - _test_eof144: cs = 144; goto _test_eof - _test_eof145: cs = 145; goto _test_eof - _test_eof451: cs = 451; goto _test_eof - _test_eof146: cs = 146; goto _test_eof - _test_eof147: cs = 147; goto _test_eof - _test_eof148: cs = 148; goto _test_eof - _test_eof149: cs = 149; goto _test_eof - _test_eof150: cs = 150; goto _test_eof - _test_eof151: cs = 151; goto _test_eof - _test_eof152: cs = 152; goto _test_eof - _test_eof153: cs = 153; goto _test_eof - _test_eof154: cs = 154; goto _test_eof - _test_eof155: cs = 155; goto _test_eof - _test_eof156: cs = 156; goto _test_eof - _test_eof157: cs = 157; goto _test_eof - _test_eof158: cs = 158; goto _test_eof - _test_eof159: cs = 159; goto _test_eof - _test_eof160: cs = 160; goto _test_eof - _test_eof452: cs = 452; goto _test_eof - _test_eof161: cs = 161; goto _test_eof - _test_eof162: cs = 162; goto _test_eof - _test_eof163: cs = 163; goto _test_eof - _test_eof164: cs = 164; goto _test_eof - _test_eof165: cs = 165; goto _test_eof - _test_eof166: cs = 166; goto _test_eof - _test_eof167: cs = 167; goto _test_eof - _test_eof168: cs = 168; goto _test_eof - _test_eof169: cs = 169; goto _test_eof - _test_eof170: cs = 170; goto _test_eof - _test_eof171: cs = 171; goto _test_eof - _test_eof172: cs = 172; goto _test_eof - _test_eof173: cs = 173; goto _test_eof - _test_eof174: cs = 174; goto _test_eof - _test_eof175: cs = 175; goto _test_eof - _test_eof176: cs = 176; goto _test_eof - _test_eof177: cs = 177; goto _test_eof - _test_eof178: cs = 178; goto _test_eof - _test_eof179: cs = 179; goto _test_eof - _test_eof180: cs = 180; goto _test_eof - _test_eof181: cs = 181; goto _test_eof - _test_eof182: cs = 182; goto _test_eof - _test_eof183: cs = 183; goto _test_eof - _test_eof184: cs = 184; goto _test_eof - _test_eof185: cs = 185; goto _test_eof - _test_eof186: cs = 186; goto _test_eof - _test_eof187: cs = 187; goto _test_eof - _test_eof188: cs = 188; goto _test_eof - _test_eof189: cs = 189; goto _test_eof - _test_eof190: cs = 190; goto _test_eof - _test_eof191: cs = 191; goto _test_eof - _test_eof192: cs = 192; goto _test_eof - _test_eof193: cs = 193; goto _test_eof - _test_eof194: cs = 194; goto _test_eof - _test_eof195: cs = 195; goto _test_eof - _test_eof196: cs = 196; goto _test_eof - _test_eof197: cs = 197; goto _test_eof - _test_eof198: cs = 198; goto _test_eof - _test_eof199: cs = 199; goto _test_eof - _test_eof200: cs = 200; goto _test_eof - _test_eof201: cs = 201; goto _test_eof - _test_eof202: cs = 202; goto _test_eof - _test_eof203: cs = 203; goto _test_eof - _test_eof204: cs = 204; goto _test_eof - _test_eof205: cs = 205; goto _test_eof - _test_eof206: cs = 206; goto _test_eof - _test_eof207: cs = 207; goto _test_eof - _test_eof208: cs = 208; goto _test_eof - _test_eof209: cs = 209; goto _test_eof - _test_eof210: cs = 210; goto _test_eof - _test_eof211: cs = 211; goto _test_eof - _test_eof212: cs = 212; goto _test_eof - _test_eof213: cs = 213; goto _test_eof - _test_eof214: cs = 214; goto _test_eof - _test_eof215: cs = 215; goto _test_eof - _test_eof216: cs = 216; goto _test_eof - _test_eof217: cs = 217; goto _test_eof - _test_eof218: cs = 218; goto _test_eof - _test_eof219: cs = 219; goto _test_eof - _test_eof220: cs = 220; goto _test_eof - _test_eof221: cs = 221; goto _test_eof - _test_eof222: cs = 222; goto _test_eof - _test_eof223: cs = 223; goto _test_eof - _test_eof224: cs = 224; goto _test_eof - _test_eof225: cs = 225; goto _test_eof - _test_eof226: cs = 226; goto _test_eof - _test_eof227: cs = 227; goto _test_eof - _test_eof228: cs = 228; goto _test_eof - _test_eof229: cs = 229; goto _test_eof - _test_eof230: cs = 230; goto _test_eof - _test_eof231: cs = 231; goto _test_eof - _test_eof232: cs = 232; goto _test_eof - _test_eof233: cs = 233; goto _test_eof - _test_eof234: cs = 234; goto _test_eof - _test_eof235: cs = 235; goto _test_eof - _test_eof236: cs = 236; goto _test_eof - _test_eof237: cs = 237; goto _test_eof - _test_eof238: cs = 238; goto _test_eof - _test_eof239: cs = 239; goto _test_eof - _test_eof240: cs = 240; goto _test_eof - _test_eof241: cs = 241; goto _test_eof - _test_eof242: cs = 242; goto _test_eof - _test_eof243: cs = 243; goto _test_eof - _test_eof244: cs = 244; goto _test_eof - _test_eof245: cs = 245; goto _test_eof - _test_eof246: cs = 246; goto _test_eof - _test_eof247: cs = 247; goto _test_eof - _test_eof248: cs = 248; goto _test_eof - _test_eof249: cs = 249; goto _test_eof - _test_eof250: cs = 250; goto _test_eof - _test_eof251: cs = 251; goto _test_eof - _test_eof252: cs = 252; goto _test_eof - _test_eof253: cs = 253; goto _test_eof - _test_eof254: cs = 254; goto _test_eof - _test_eof255: cs = 255; goto _test_eof - _test_eof256: cs = 256; goto _test_eof - _test_eof257: cs = 257; goto _test_eof - _test_eof258: cs = 258; goto _test_eof - _test_eof259: cs = 259; goto _test_eof - _test_eof260: cs = 260; goto _test_eof - _test_eof261: cs = 261; goto _test_eof - _test_eof262: cs = 262; goto _test_eof - _test_eof263: cs = 263; goto _test_eof - _test_eof264: cs = 264; goto _test_eof - _test_eof265: cs = 265; goto _test_eof - _test_eof266: cs = 266; goto _test_eof - _test_eof267: cs = 267; goto _test_eof - _test_eof268: cs = 268; goto _test_eof - _test_eof269: cs = 269; goto _test_eof - _test_eof270: cs = 270; goto _test_eof - _test_eof271: cs = 271; goto _test_eof - _test_eof272: cs = 272; goto _test_eof - _test_eof273: cs = 273; goto _test_eof - _test_eof274: cs = 274; goto _test_eof - _test_eof275: cs = 275; goto _test_eof - _test_eof276: cs = 276; goto _test_eof - _test_eof277: cs = 277; goto _test_eof - _test_eof278: cs = 278; goto _test_eof - _test_eof279: cs = 279; goto _test_eof - _test_eof280: cs = 280; goto _test_eof - _test_eof281: cs = 281; goto _test_eof - _test_eof282: cs = 282; goto _test_eof - _test_eof283: cs = 283; goto _test_eof - _test_eof284: cs = 284; goto _test_eof - _test_eof285: cs = 285; goto _test_eof - _test_eof286: cs = 286; goto _test_eof - _test_eof287: cs = 287; goto _test_eof - _test_eof288: cs = 288; goto _test_eof - _test_eof289: cs = 289; goto _test_eof - _test_eof290: cs = 290; goto _test_eof - _test_eof291: cs = 291; goto _test_eof - _test_eof292: cs = 292; goto _test_eof - _test_eof293: cs = 293; goto _test_eof - _test_eof294: cs = 294; goto _test_eof - _test_eof295: cs = 295; goto _test_eof - _test_eof296: cs = 296; goto _test_eof - _test_eof297: cs = 297; goto _test_eof - _test_eof298: cs = 298; goto _test_eof - _test_eof299: cs = 299; goto _test_eof - _test_eof300: cs = 300; goto _test_eof - _test_eof301: cs = 301; goto _test_eof - _test_eof302: cs = 302; goto _test_eof - _test_eof303: cs = 303; goto _test_eof - _test_eof304: cs = 304; goto _test_eof - _test_eof305: cs = 305; goto _test_eof - _test_eof306: cs = 306; goto _test_eof - _test_eof307: cs = 307; goto _test_eof - _test_eof308: cs = 308; goto _test_eof - _test_eof309: cs = 309; goto _test_eof - _test_eof310: cs = 310; goto _test_eof - _test_eof311: cs = 311; goto _test_eof - _test_eof312: cs = 312; goto _test_eof - _test_eof313: cs = 313; goto _test_eof - _test_eof314: cs = 314; goto _test_eof - _test_eof315: cs = 315; goto _test_eof - _test_eof316: cs = 316; goto _test_eof - _test_eof317: cs = 317; goto _test_eof - _test_eof318: cs = 318; goto _test_eof - _test_eof319: cs = 319; goto _test_eof - _test_eof320: cs = 320; goto _test_eof - _test_eof321: cs = 321; goto _test_eof - _test_eof322: cs = 322; goto _test_eof - _test_eof323: cs = 323; goto _test_eof - _test_eof324: cs = 324; goto _test_eof - _test_eof325: cs = 325; goto _test_eof - _test_eof326: cs = 326; goto _test_eof - _test_eof327: cs = 327; goto _test_eof - _test_eof328: cs = 328; goto _test_eof - _test_eof329: cs = 329; goto _test_eof - _test_eof330: cs = 330; goto _test_eof - _test_eof331: cs = 331; goto _test_eof - _test_eof332: cs = 332; goto _test_eof - _test_eof333: cs = 333; goto _test_eof - _test_eof334: cs = 334; goto _test_eof - _test_eof335: cs = 335; goto _test_eof - _test_eof336: cs = 336; goto _test_eof - _test_eof337: cs = 337; goto _test_eof - _test_eof338: cs = 338; goto _test_eof - _test_eof339: cs = 339; goto _test_eof - _test_eof340: cs = 340; goto _test_eof - _test_eof341: cs = 341; goto _test_eof - _test_eof342: cs = 342; goto _test_eof - _test_eof343: cs = 343; goto _test_eof - _test_eof344: cs = 344; goto _test_eof - _test_eof345: cs = 345; goto _test_eof - _test_eof346: cs = 346; goto _test_eof - _test_eof347: cs = 347; goto _test_eof - _test_eof348: cs = 348; goto _test_eof - _test_eof349: cs = 349; goto _test_eof - _test_eof350: cs = 350; goto _test_eof - _test_eof351: cs = 351; goto _test_eof - _test_eof352: cs = 352; goto _test_eof - _test_eof353: cs = 353; goto _test_eof - _test_eof354: cs = 354; goto _test_eof - _test_eof355: cs = 355; goto _test_eof - _test_eof356: cs = 356; goto _test_eof - _test_eof357: cs = 357; goto _test_eof - _test_eof358: cs = 358; goto _test_eof - _test_eof359: cs = 359; goto _test_eof - _test_eof360: cs = 360; goto _test_eof - _test_eof361: cs = 361; goto _test_eof - _test_eof362: cs = 362; goto _test_eof - _test_eof363: cs = 363; goto _test_eof - _test_eof364: cs = 364; goto _test_eof - _test_eof365: cs = 365; goto _test_eof - _test_eof366: cs = 366; goto _test_eof - _test_eof367: cs = 367; goto _test_eof - _test_eof368: cs = 368; goto _test_eof - _test_eof369: cs = 369; goto _test_eof - _test_eof370: cs = 370; goto _test_eof - _test_eof371: cs = 371; goto _test_eof - _test_eof372: cs = 372; goto _test_eof - _test_eof373: cs = 373; goto _test_eof - _test_eof374: cs = 374; goto _test_eof - _test_eof375: cs = 375; goto _test_eof - _test_eof376: cs = 376; goto _test_eof - _test_eof377: cs = 377; goto _test_eof - _test_eof378: cs = 378; goto _test_eof - _test_eof379: cs = 379; goto _test_eof - _test_eof380: cs = 380; goto _test_eof - _test_eof381: cs = 381; goto _test_eof - _test_eof382: cs = 382; goto _test_eof - _test_eof383: cs = 383; goto _test_eof - _test_eof384: cs = 384; goto _test_eof - _test_eof385: cs = 385; goto _test_eof - _test_eof386: cs = 386; goto _test_eof - _test_eof387: cs = 387; goto _test_eof - _test_eof388: cs = 388; goto _test_eof - _test_eof389: cs = 389; goto _test_eof - _test_eof390: cs = 390; goto _test_eof - _test_eof391: cs = 391; goto _test_eof - _test_eof392: cs = 392; goto _test_eof - _test_eof393: cs = 393; goto _test_eof - _test_eof394: cs = 394; goto _test_eof - _test_eof395: cs = 395; goto _test_eof - _test_eof396: cs = 396; goto _test_eof - _test_eof397: cs = 397; goto _test_eof - _test_eof398: cs = 398; goto _test_eof - _test_eof399: cs = 399; goto _test_eof - _test_eof400: cs = 400; goto _test_eof - _test_eof401: cs = 401; goto _test_eof - _test_eof402: cs = 402; goto _test_eof - _test_eof403: cs = 403; goto _test_eof - _test_eof404: cs = 404; goto _test_eof - _test_eof405: cs = 405; goto _test_eof - _test_eof406: cs = 406; goto _test_eof - _test_eof407: cs = 407; goto _test_eof - _test_eof408: cs = 408; goto _test_eof - _test_eof409: cs = 409; goto _test_eof - _test_eof410: cs = 410; goto _test_eof - _test_eof411: cs = 411; goto _test_eof - _test_eof412: cs = 412; goto _test_eof - _test_eof413: cs = 413; goto _test_eof - _test_eof414: cs = 414; goto _test_eof - _test_eof415: cs = 415; goto _test_eof - _test_eof416: cs = 416; goto _test_eof - _test_eof417: cs = 417; goto _test_eof - _test_eof418: cs = 418; goto _test_eof - _test_eof419: cs = 419; goto _test_eof - _test_eof420: cs = 420; goto _test_eof - _test_eof421: cs = 421; goto _test_eof - _test_eof422: cs = 422; goto _test_eof - _test_eof423: cs = 423; goto _test_eof - _test_eof424: cs = 424; goto _test_eof - _test_eof425: cs = 425; goto _test_eof - _test_eof426: cs = 426; goto _test_eof - _test_eof427: cs = 427; goto _test_eof - _test_eof428: cs = 428; goto _test_eof - _test_eof429: cs = 429; goto _test_eof - _test_eof430: cs = 430; goto _test_eof - _test_eof431: cs = 431; goto _test_eof - _test_eof432: cs = 432; goto _test_eof - _test_eof433: cs = 433; goto _test_eof - _test_eof434: cs = 434; goto _test_eof - _test_eof435: cs = 435; goto _test_eof - _test_eof436: cs = 436; goto _test_eof - _test_eof437: cs = 437; goto _test_eof - _test_eof438: cs = 438; goto _test_eof - _test_eof439: cs = 439; goto _test_eof - _test_eof440: cs = 440; goto _test_eof - _test_eof441: cs = 441; goto _test_eof - _test_eof442: cs = 442; goto _test_eof - _test_eof443: cs = 443; goto _test_eof - _test_eof444: cs = 444; goto _test_eof - _test_eof445: cs = 445; goto _test_eof - - _test_eof: {} - if p == eof { - switch cs { - case 448: - goto tr529 - case 22: - goto tr24 - case 449: - goto tr529 - case 57: - goto tr24 - case 75: - goto tr102 - case 76: - goto tr102 - case 77: - goto tr102 - case 78: - goto tr102 - case 79: - goto tr102 - case 80: - goto tr102 - case 81: - goto tr102 - case 82: - goto tr102 - case 83: - goto tr102 - case 84: - goto tr102 - case 85: - goto tr102 - case 86: - goto tr102 - case 87: - goto tr102 - case 88: - goto tr102 - case 89: - goto tr102 - case 90: - goto tr102 - case 451: - goto tr533 - case 452: - goto tr533 - } - } - - _out: {} - } - -// line 161 "parseqt.rl" - - - if p < pe { - m0, m1 = p, p - for m0 > 0 && data[m0-1] != '\n' { - m0-- - } - for m1 < len(data) && data[m1] != '\n' { - m1++ - } - return fmt.Errorf("cannot parse header file:%d:%d: %s", curline, p-m0, data[m0:m1]) - } - - if foundclass == 0 { - return fmt.Errorf("cannot find C++ class in header file") - } - if foundclass == 1 { - return fmt.Errorf("cannot find end of C++ class in header file") - } - if foundclass > 2 { - return fmt.Errorf("found too many C++ classes in header file") - } - return nil -} diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/gl/gengl/parseqt.rl b/Godeps/_workspace/src/github.com/obscuren/qml/gl/gengl/parseqt.rl deleted file mode 100644 index 4aa4a1345..000000000 --- a/Godeps/_workspace/src/github.com/obscuren/qml/gl/gengl/parseqt.rl +++ /dev/null @@ -1,184 +0,0 @@ -// -// To compile: -// -// ragel -Z -G2 -o parseqt.go parseqt.rl -// -// To show a diagram of the state machine: -// -// ragel -V -G2 -p -o parseqt.dot parseqt.rl -// dot -Tsvg -o parseqt.svg parseqt.dot -// chrome parseqt.svg -// - -package main - -import ( - "fmt" -) - -%%{ - machine parseqt; - - write data; -}%% - -func parseQt(data string, header *Header) error { - var cs, p, pe int - var ts, te, act, eof int - - pe = len(data) - eof = len(data) - - _, _, _ = ts, te, act - - //stack := make([]int, 32) - //top := 0 - - var curline = 1 - - var m0, m1, m2, m3, m4, m5, m6 int - var foundclass int - var inpublic bool - var heading string - var lineblock int - var f Func - - %%{ - nl = '\n' @{ curline++ }; - cd = [^\n]; - sp = [ \t]; - id = [A-Za-z0-9_]+; - spnl = ( sp | nl ); - - main := |* - 'class Q_GUI_EXPORT ' id >{ m0 = p } %{ m1 = p } ' : public QAbstractOpenGLFunctions' nl '{' nl - { - header.Class = data[m0:m1] - foundclass++ - fgoto inclass; - }; - - 'class Q_GUI_EXPORT ' id >{ m0 = p } %{ m1 = p } nl '{' nl - { - if data[m0:m1] == "QOpenGLFunctions" { - header.Class = data[m0:m1] - foundclass++ - } - fgoto inclass; - }; - - # Ignore any other line. - cd* nl; - *|; - - inclass := |* - # Track heading comments. - sp* '//' sp* cd* >{ m0 = p } @{ m1 = p } sp* nl - { - heading = data[m0:m1] - _ = heading - lineblock++ - }; - - # Ignore constructor/destructor. - sp* '~'? id >{ m0 = p } %{ m1 = p } '()' sp* ( ';' | '{}' ) sp* nl { - if data[m0:m1] != header.Class { - fbreak; - } - }; - - # Ignore initialization function. - sp* 'bool' sp+ 'initializeOpenGLFunctions()' cd* nl; - - # Ignore friend classes. - sp* 'friend' sp+ 'class' sp+ id sp* ';' sp* nl; - - # Track public/private to ignore whatever isn't public. - sp* 'public:' sp* nl - { - inpublic = true - }; - sp* ( 'private:' | 'protected:' ) sp* nl - { - inpublic = false - }; - - # Record function prototypes. - sp* ( 'const' sp+ )? id >{ m0 = p } %{ m1 = p; m4 = 0 } ( sp 'const'? | '*'+ ${ m4++ } )+ - # Name - 'gl' >{ m2 = p } id %{ m3 = p; f = Func{Name: data[m2:m3], Type: data[m0:m1], Addr: m4} } sp* '(' >{ m6 = 0 } sp* - # Parameters - ( 'void'? sp* ')' | ( ( 'const' %{ m6 = 1 } sp+ )? id >{ m0 = p } %{ m1 = p; m4 = 0 } ( sp 'const'? | '*' ${ m4++ } )+ id >{ m2 = p; m5 = 0 } %{ m3 = p } ( '[' [0-9]+ ${ m5 = m5*10 + (int(data[p]) - '0') } ']' )? sp* [,)] - >{ f.Param = append(f.Param, Param{Name: data[m2:m3], Type: data[m0:m1], Addr: m4, Array: m5, Const: m6 > 0}); m6 = 0 } sp* )+ ) - sp* ';' - { - if (inpublic) { - header.Func = append(header.Func, f) - } - }; - - # Record feature flags. - sp* 'enum OpenGLFeature' sp* nl sp* '{' sp* nl - ( sp* id >{ m0 = p } %{ m1 = p } sp* '=' sp* '0x' >{ m2 = p } [0-9]+ %{ m3 = p } ','? sp* nl - >{ header.FeatureFlags = append(header.FeatureFlags, Const{Name: data[m0:m1], Value: data[m2:m3]}) } )+ - sp* '};' nl; - - # Ignore non-gl functions and fields. - sp* ( 'static' sp+ )? ( 'const' sp+ )? [A-Za-z0-9_:]+ ( sp 'const'? | '*'+ ${ m4++ } )+ ( id - ( 'gl' id ) ) ( '(' cd* ')' )? sp* 'const'? - sp* ( ';' | '{' cd* '}' ) sp* nl; - - # Ignore Q_DECLARE_FLAGS - sp* 'Q_DECLARE_FLAGS(' cd+ ')' sp* nl; - - # Ignore deprecated functionality. - '#if QT_DEPRECATED_SINCE(' cd+ ')' sp* nl - ( cd* - '#endif' ) sp* nl - '#endif' sp* nl; - - # Done. - sp* '}' sp* ';' nl - { - foundclass++; - fgoto main; - }; - - # Reset relevant states on empty lines. - sp* nl - { - // Reset heading comment. - heading = "" - - // Start new line block. - lineblock++ - }; - - *|; - - skiperror := [^\n]* (';' | nl ) @{ fgoto main; }; - - write init; - write exec; - }%% - - if p < pe { - m0, m1 = p, p - for m0 > 0 && data[m0-1] != '\n' { - m0-- - } - for m1 < len(data) && data[m1] != '\n' { - m1++ - } - return fmt.Errorf("cannot parse header file:%d:%d: %s", curline, p-m0, data[m0:m1]) - } - - if foundclass == 0 { - return fmt.Errorf("cannot find C++ class in header file") - } - if foundclass == 1 { - return fmt.Errorf("cannot find end of C++ class in header file") - } - if foundclass > 2 { - return fmt.Errorf("found too many C++ classes in header file") - } - return nil -} diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/gl/glbase/glbase.go b/Godeps/_workspace/src/github.com/obscuren/qml/gl/glbase/glbase.go deleted file mode 100644 index c483b15a2..000000000 --- a/Godeps/_workspace/src/github.com/obscuren/qml/gl/glbase/glbase.go +++ /dev/null @@ -1,33 +0,0 @@ -package glbase - -// A Context represents an OpenGL context that may be rendered on by the -// version-specific APIs under this package. -type Context struct { - // This is just a marker at the moment, as the GL.API functions will - // initialize their GL context from the current context in the - // renderer thread. The design supports proper expansion and fixes for - // upstream changes that break that model, though. - private struct{} -} - -// Contexter is implemented by values that have an assigned OpenGL context. -type Contexter interface { - GLContext() *Context -} - -type ( - Bitfield uint32 - Enum uint32 - Sync uintptr - Clampf float32 - Clampd float64 - - Uniform int32 - Attrib int32 - Texture uint32 - Program uint32 - Shader uint32 - Buffer uint32 - Framebuffer uint32 - Renderbuffer uint32 -) diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/log.go b/Godeps/_workspace/src/github.com/obscuren/qml/log.go deleted file mode 100644 index 5301e63b0..000000000 --- a/Godeps/_workspace/src/github.com/obscuren/qml/log.go +++ /dev/null @@ -1,157 +0,0 @@ -package qml - -// #include "capi.h" -// -import "C" - -import ( - "fmt" - "log" - "path/filepath" - "strings" -) - -// SetLogger sets the target for messages logged by the qml package, -// including console.log and related calls from within qml code. -// -// The logger value must implement either the StdLogger interface, -// which is satisfied by the standard *log.Logger type, or the QmlLogger -// interface, which offers more control over the logged message. -// -// If no logger is provided, the qml package will send messages to the -// default log package logger. This behavior may also be restored by -// providing a nil logger to this function. -func SetLogger(logger interface{}) { - if logger == nil { - logHandler = defaultLogger{} - return - } - if qmll, ok := logger.(QmlLogger); ok { - logHandler = qmll - return - } - if stdl, ok := logger.(StdLogger); ok { - logHandler = wrappedStdLogger{stdl} - return - } - panic("unsupported logger interface") -} - -// The QmlLogger interface may be implemented to better control how -// log messages from the qml package are handled. Values that -// implement either StdLogger or QmlLogger may be provided to the -// SetLogger function. -type QmlLogger interface { - // QmlOutput is called whenever a new message is available for logging. - // The message value must not be used after the method returns. - QmlOutput(message LogMessage) error -} - -// The StdLogger interface is implemented by standard *log.Logger values. -// Values that implement either StdLogger or QmlLogger may be provided -// to the SetLogger function. -type StdLogger interface { - // Output is called whenever a new message is available for logging. - // See the standard log.Logger type for more details. - Output(calldepth int, s string) error -} - -// NOTE: LogMessage is an interface to avoid allocating and copying -// several strings for each logged message. - -// LogMessage is implemented by values provided to QmlLogger.QmlOutput. -type LogMessage interface { - Severity() LogSeverity - Text() string - File() string - Line() int - - String() string // returns "file:line: text" - - privateMarker() -} - -type LogSeverity int - -const ( - LogDebug LogSeverity = iota - LogWarning - LogCritical - LogFatal -) - -var logHandler QmlLogger = defaultLogger{} - -type defaultLogger struct{} - -func (defaultLogger) QmlOutput(msg LogMessage) error { - log.Println(msg.String()) - return nil -} - -func init() { - // Install the C++ log handler that diverts calls to the hook below. - C.installLogHandler() -} - -//export hookLogHandler -func hookLogHandler(cmsg *C.LogMessage) { - // Workarund for QTBUG-35943 - text := unsafeString(cmsg.text, cmsg.textLen) - if strings.HasPrefix(text, `"Qt Warning: Compose file:`) { - return - } - msg := logMessage{c: cmsg} - logHandler.QmlOutput(&msg) - msg.invalid = true -} - -type wrappedStdLogger struct { - StdLogger -} - -func (l wrappedStdLogger) QmlOutput(msg LogMessage) error { - return l.Output(0, msg.String()) -} - -type logMessage struct { - c *C.LogMessage - - // invalid flags that cmsg points to unreliable memory, - // since the log hook has already returned. - invalid bool -} - -func (m *logMessage) assertValid() { - if m.invalid { - panic("attempted to use log message outside of log hook") - } -} - -func (m *logMessage) Severity() LogSeverity { - return LogSeverity(m.c.severity) -} - -func (m *logMessage) Line() int { - m.assertValid() - return int(m.c.line) -} - -func (m *logMessage) String() string { - m.assertValid() - file := unsafeString(m.c.file, m.c.fileLen) - text := unsafeString(m.c.text, m.c.textLen) - return fmt.Sprintf("%s:%d: %s", filepath.Base(file), m.c.line, text) -} - -func (m *logMessage) File() string { - m.assertValid() - return C.GoStringN(m.c.file, m.c.fileLen) -} - -func (m *logMessage) Text() string { - m.assertValid() - return C.GoStringN(m.c.text, m.c.line) -} - -func (*logMessage) privateMarker() {} diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/qml.go b/Godeps/_workspace/src/github.com/obscuren/qml/qml.go deleted file mode 100644 index 1fa8f8ad4..000000000 --- a/Godeps/_workspace/src/github.com/obscuren/qml/qml.go +++ /dev/null @@ -1,1109 +0,0 @@ -package qml - -// #include -// -// #include "capi.h" -// -import "C" - -import ( - "errors" - "fmt" - "gopkg.in/qml.v1/gl/glbase" - "image" - "image/color" - "io" - "io/ioutil" - "os" - "path/filepath" - "reflect" - "strings" - "sync" - "unsafe" -) - -// Engine provides an environment for instantiating QML components. -type Engine struct { - Common - values map[interface{}]*valueFold - destroyed bool - - imageProviders map[string]*func(imageId string, width, height int) image.Image -} - -var engines = make(map[unsafe.Pointer]*Engine) - -// NewEngine returns a new QML engine. -// -// The Destory method must be called to finalize the engine and -// release any resources used. -func NewEngine() *Engine { - engine := &Engine{values: make(map[interface{}]*valueFold)} - RunMain(func() { - engine.addr = C.newEngine(nil) - engine.engine = engine - engine.imageProviders = make(map[string]*func(imageId string, width, height int) image.Image) - engines[engine.addr] = engine - stats.enginesAlive(+1) - }) - return engine -} - -func (e *Engine) assertValid() { - if e.destroyed { - panic("engine already destroyed") - } -} - -// Destroy finalizes the engine and releases any resources used. -// The engine must not be used after calling this method. -// -// It is safe to call Destroy more than once. -func (e *Engine) Destroy() { - if !e.destroyed { - RunMain(func() { - if !e.destroyed { - e.destroyed = true - C.delObjectLater(e.addr) - if len(e.values) == 0 { - delete(engines, e.addr) - } else { - // The engine reference keeps those values alive. - // The last value destroyed will clear it. - } - stats.enginesAlive(-1) - } - }) - } -} - -// Load loads a new component with the provided location and with the -// content read from r. The location informs the resource name for -// logged messages, and its path is used to locate any other resources -// referenced by the QML content. -// -// Once a component is loaded, component instances may be created from -// the resulting object via its Create and CreateWindow methods. -func (e *Engine) Load(location string, r io.Reader) (Object, error) { - var cdata *C.char - var cdatalen C.int - - qrc := strings.HasPrefix(location, "qrc:") - if qrc { - if r != nil { - return nil, fmt.Errorf("cannot load qrc resource while providing data: %s", location) - } - } else { - data, err := ioutil.ReadAll(r) - if err != nil { - return nil, err - } - if colon, slash := strings.Index(location, ":"), strings.Index(location, "/"); colon == -1 || slash <= colon { - if filepath.IsAbs(location) { - location = "file:///" + filepath.ToSlash(location) - } else { - dir, err := os.Getwd() - if err != nil { - return nil, fmt.Errorf("cannot obtain absolute path: %v", err) - } - location = "file:///" + filepath.ToSlash(filepath.Join(dir, location)) - } - } - - // Workaround issue #84 (QTBUG-41193) by not refering to an existent file. - if s := strings.TrimPrefix(location, "file:///"); s != location { - if _, err := os.Stat(filepath.FromSlash(s)); err == nil { - location = location + "." - } - } - - cdata, cdatalen = unsafeBytesData(data) - } - - var err error - cloc, cloclen := unsafeStringData(location) - comp := &Common{engine: e} - RunMain(func() { - // TODO The component's parent should probably be the engine. - comp.addr = C.newComponent(e.addr, nilPtr) - if qrc { - C.componentLoadURL(comp.addr, cloc, cloclen) - } else { - C.componentSetData(comp.addr, cdata, cdatalen, cloc, cloclen) - } - message := C.componentErrorString(comp.addr) - if message != nilCharPtr { - err = errors.New(strings.TrimRight(C.GoString(message), "\n")) - C.free(unsafe.Pointer(message)) - } - }) - if err != nil { - return nil, err - } - return comp, nil -} - -// LoadFile loads a component from the provided QML file. -// Resources referenced by the QML content will be resolved relative to its path. -// -// Once a component is loaded, component instances may be created from -// the resulting object via its Create and CreateWindow methods. -func (e *Engine) LoadFile(path string) (Object, error) { - if strings.HasPrefix(path, "qrc:") { - return e.Load(path, nil) - } - // TODO Test this. - f, err := os.Open(path) - if err != nil { - return nil, err - } - defer f.Close() - return e.Load(path, f) -} - -// LoadString loads a component from the provided QML string. -// The location informs the resource name for logged messages, and its -// path is used to locate any other resources referenced by the QML content. -// -// Once a component is loaded, component instances may be created from -// the resulting object via its Create and CreateWindow methods. -func (e *Engine) LoadString(location, qml string) (Object, error) { - return e.Load(location, strings.NewReader(qml)) -} - -// Context returns the engine's root context. -func (e *Engine) Context() *Context { - e.assertValid() - var ctx Context - ctx.engine = e - RunMain(func() { - ctx.addr = C.engineRootContext(e.addr) - }) - return &ctx -} - -// TODO ObjectOf is probably still worth it, but turned out unnecessary -// for GL functionality. Test it properly before introducing it. - -// ObjectOf returns the QML Object representation of the provided Go value -// within the e engine. -//func (e *Engine) ObjectOf(value interface{}) Object { -// // TODO Would be good to preserve identity on the Go side. See unpackDataValue as well. -// return &Common{ -// engine: e, -// addr: wrapGoValue(e, value, cppOwner), -// } -//} - -// Painter is provided to Paint methods on Go types that have displayable content. -type Painter struct { - engine *Engine - obj Object - glctxt glbase.Context -} - -// Object returns the underlying object being painted. -func (p *Painter) Object() Object { - return p.obj -} - -// GLContext returns the OpenGL context for this painter. -func (p *Painter) GLContext() *glbase.Context { - return &p.glctxt -} - -// AddImageProvider registers f to be called when an image is requested by QML code -// with the specified provider identifier. It is a runtime error to register the same -// provider identifier multiple times. -// -// The imgId provided to f is the requested image source, with the "image:" scheme -// and provider identifier removed. For example, with an image image source of -// "image://myprovider/icons/home.ext", the respective imgId would be "icons/home.ext". -// -// If either the width or the height parameters provided to f are zero, no specific -// size for the image was requested. If non-zero, the returned image should have the -// the provided size, and will be resized if the returned image has a different size. -// -// See the documentation for more details on image providers: -// -// http://qt-project.org/doc/qt-5.0/qtquick/qquickimageprovider.html -// -func (e *Engine) AddImageProvider(prvId string, f func(imgId string, width, height int) image.Image) { - if _, ok := e.imageProviders[prvId]; ok { - panic(fmt.Sprintf("engine already has an image provider with id %q", prvId)) - } - e.imageProviders[prvId] = &f - cprvId, cprvIdLen := unsafeStringData(prvId) - RunMain(func() { - qprvId := C.newString(cprvId, cprvIdLen) - defer C.delString(qprvId) - C.engineAddImageProvider(e.addr, qprvId, unsafe.Pointer(&f)) - }) -} - -//export hookRequestImage -func hookRequestImage(imageFunc unsafe.Pointer, cid *C.char, cidLen, cwidth, cheight C.int) unsafe.Pointer { - f := *(*func(imgId string, width, height int) image.Image)(imageFunc) - - id := unsafeString(cid, cidLen) - width := int(cwidth) - height := int(cheight) - - img := f(id, width, height) - - var cimage unsafe.Pointer - - rect := img.Bounds() - width = rect.Max.X - rect.Min.X - height = rect.Max.Y - rect.Min.Y - cimage = C.newImage(C.int(width), C.int(height)) - - var cbits []byte - cbitsh := (*reflect.SliceHeader)((unsafe.Pointer)(&cbits)) - cbitsh.Data = (uintptr)((unsafe.Pointer)(C.imageBits(cimage))) - cbitsh.Len = width * height * 4 // RGBA - cbitsh.Cap = cbitsh.Len - - i := 0 - for y := 0; y < height; y++ { - for x := 0; x < width; x++ { - r, g, b, a := img.At(x, y).RGBA() - *(*uint32)(unsafe.Pointer(&cbits[i])) = (a>>8)<<24 | (r>>8)<<16 | (g>>8)<<8 | (b >> 8) - i += 4 - } - } - return cimage -} - -// Context represents a QML context that can hold variables visible -// to logic running within it. -type Context struct { - Common -} - -// SetVar makes the provided value available as a variable with the -// given name for QML code executed within the c context. -// -// If value is a struct, its exported fields are also made accessible to -// QML code as attributes of the named object. The attribute name in the -// object has the same name of the Go field name, except for the first -// letter which is lowercased. This is conventional and enforced by -// the QML implementation. -// -// The engine will hold a reference to the provided value, so it will -// not be garbage collected until the engine is destroyed, even if the -// value is unused or changed. -func (ctx *Context) SetVar(name string, value interface{}) { - cname, cnamelen := unsafeStringData(name) - RunMain(func() { - var dvalue C.DataValue - packDataValue(value, &dvalue, ctx.engine, cppOwner) - - qname := C.newString(cname, cnamelen) - defer C.delString(qname) - - C.contextSetProperty(ctx.addr, qname, &dvalue) - }) -} - -// SetVars makes the exported fields of the provided value available as -// variables for QML code executed within the c context. The variable names -// will have the same name of the Go field names, except for the first -// letter which is lowercased. This is conventional and enforced by -// the QML implementation. -// -// The engine will hold a reference to the provided value, so it will -// not be garbage collected until the engine is destroyed, even if the -// value is unused or changed. -func (ctx *Context) SetVars(value interface{}) { - RunMain(func() { - C.contextSetObject(ctx.addr, wrapGoValue(ctx.engine, value, cppOwner)) - }) -} - -// Var returns the context variable with the given name. -func (ctx *Context) Var(name string) interface{} { - cname, cnamelen := unsafeStringData(name) - - var dvalue C.DataValue - RunMain(func() { - qname := C.newString(cname, cnamelen) - defer C.delString(qname) - - C.contextGetProperty(ctx.addr, qname, &dvalue) - }) - return unpackDataValue(&dvalue, ctx.engine) -} - -// Spawn creates a new context that has ctx as a parent. -func (ctx *Context) Spawn() *Context { - var result Context - result.engine = ctx.engine - RunMain(func() { - result.addr = C.contextSpawn(ctx.addr) - }) - return &result -} - -// Object is the common interface implemented by all QML types. -// -// See the documentation of Common for details about this interface. -type Object interface { - Common() *Common - Addr() uintptr - TypeName() string - Interface() interface{} - Set(property string, value interface{}) - Property(name string) interface{} - Int(property string) int - Int64(property string) int64 - Float64(property string) float64 - Bool(property string) bool - String(property string) string - Color(property string) color.RGBA - Object(property string) Object - Map(property string) *Map - List(property string) *List - ObjectByName(objectName string) Object - Call(method string, params ...interface{}) interface{} - Create(ctx *Context) Object - CreateWindow(ctx *Context) *Window - Destroy() - On(signal string, function interface{}) -} - -// List holds a QML list which may be converted to a Go slice of an -// appropriate type via Convert. -// -// In the future this will also be able to hold a reference -// to QML-owned maps, so they can be mutated in place. -type List struct { - // In the future this will be able to hold a reference to QML-owned - // lists, so they can be mutated. - data []interface{} -} - -// Len returns the number of elements in the list. -func (l *List) Len() int { - return len(l.data) -} - -// Convert allocates a new slice and copies the list content into it, -// performing type conversions as possible, and then assigns the result -// to the slice pointed to by sliceAddr. -// Convert panics if the list values are not compatible with the -// provided slice. -func (l *List) Convert(sliceAddr interface{}) { - toPtr := reflect.ValueOf(sliceAddr) - if toPtr.Kind() != reflect.Ptr || toPtr.Type().Elem().Kind() != reflect.Slice { - panic(fmt.Sprintf("List.Convert got a sliceAddr parameter that is not a slice address: %#v", sliceAddr)) - } - err := convertAndSet(toPtr.Elem(), reflect.ValueOf(l), reflect.Value{}) - if err != nil { - panic(err.Error()) - } -} - -// Map holds a QML map which may be converted to a Go map of an -// appropriate type via Convert. -// -// In the future this will also be able to hold a reference -// to QML-owned maps, so they can be mutated in place. -type Map struct { - data []interface{} -} - -// Len returns the number of pairs in the map. -func (m *Map) Len() int { - return len(m.data) / 2 -} - -// Convert allocates a new map and copies the content of m property to it, -// performing type conversions as possible, and then assigns the result to -// the map pointed to by mapAddr. Map panics if m contains values that -// cannot be converted to the type of the map at mapAddr. -func (m *Map) Convert(mapAddr interface{}) { - toPtr := reflect.ValueOf(mapAddr) - if toPtr.Kind() != reflect.Ptr || toPtr.Type().Elem().Kind() != reflect.Map { - panic(fmt.Sprintf("Map.Convert got a mapAddr parameter that is not a map address: %#v", mapAddr)) - } - err := convertAndSet(toPtr.Elem(), reflect.ValueOf(m), reflect.Value{}) - if err != nil { - panic(err.Error()) - } -} - -// Common implements the common behavior of all QML objects. -// It implements the Object interface. -type Common struct { - addr unsafe.Pointer - engine *Engine -} - -var _ Object = (*Common)(nil) - -// CommonOf returns the Common QML value for the QObject at addr. -// -// This is meant for extensions that integrate directly with the -// underlying QML logic. -func CommonOf(addr unsafe.Pointer, engine *Engine) *Common { - return &Common{addr, engine} -} - -// Common returns obj itself. -// -// This provides access to the underlying *Common for types that -// embed it, when these are used via the Object interface. -func (obj *Common) Common() *Common { - return obj -} - -// TypeName returns the underlying type name for the held value. -func (obj *Common) TypeName() string { - var name string - RunMain(func() { - name = C.GoString(C.objectTypeName(obj.addr)) - }) - return name -} - -// Addr returns the QML object address. -// -// This is meant for extensions that integrate directly with the -// underlying QML logic. -func (obj *Common) Addr() uintptr { - return uintptr(obj.addr) -} - -// Interface returns the underlying Go value that is being held by -// the object wrapper. -// -// It is a runtime error to call Interface on values that are not -// backed by a Go value. -func (obj *Common) Interface() interface{} { - var result interface{} - var cerr *C.error - RunMain(func() { - var fold *valueFold - if cerr = C.objectGoAddr(obj.addr, (*unsafe.Pointer)(unsafe.Pointer(&fold))); cerr == nil { - result = fold.gvalue - } - }) - cmust(cerr) - return result -} - -// Set changes the named object property to the given value. -func (obj *Common) Set(property string, value interface{}) { - cproperty := C.CString(property) - defer C.free(unsafe.Pointer(cproperty)) - var cerr *C.error - RunMain(func() { - var dvalue C.DataValue - packDataValue(value, &dvalue, obj.engine, cppOwner) - cerr = C.objectSetProperty(obj.addr, cproperty, &dvalue) - }) - cmust(cerr) -} - -// Property returns the current value for a property of the object. -// If the property type is known, type-specific methods such as Int -// and String are more convenient to use. -// Property panics if the property does not exist. -func (obj *Common) Property(name string) interface{} { - cname := C.CString(name) - defer C.free(unsafe.Pointer(cname)) - - var dvalue C.DataValue - var found C.int - RunMain(func() { - found = C.objectGetProperty(obj.addr, cname, &dvalue) - }) - if found == 0 { - panic(fmt.Sprintf("object does not have a %q property", name)) - } - return unpackDataValue(&dvalue, obj.engine) -} - -// Int returns the int value of the named property. -// Int panics if the property cannot be represented as an int. -func (obj *Common) Int(property string) int { - switch value := obj.Property(property).(type) { - case int64: - return int(value) - case int: - return value - case uint64: - return int(value) - case uint32: - return int(value) - case uintptr: - return int(value) - case float32: - return int(value) - case float64: - return int(value) - default: - panic(fmt.Sprintf("value of property %q cannot be represented as an int: %#v", property, value)) - } -} - -// Int64 returns the int64 value of the named property. -// Int64 panics if the property cannot be represented as an int64. -func (obj *Common) Int64(property string) int64 { - switch value := obj.Property(property).(type) { - case int64: - return value - case int: - return int64(value) - case uint64: - return int64(value) - case uint32: - return int64(value) - case uintptr: - return int64(value) - case float32: - return int64(value) - case float64: - return int64(value) - default: - panic(fmt.Sprintf("value of property %q cannot be represented as an int64: %#v", property, value)) - } -} - -// Float64 returns the float64 value of the named property. -// Float64 panics if the property cannot be represented as float64. -func (obj *Common) Float64(property string) float64 { - switch value := obj.Property(property).(type) { - case int64: - return float64(value) - case int: - return float64(value) - case uint64: - return float64(value) - case uint32: - return float64(value) - case uintptr: - return float64(value) - case float32: - return float64(value) - case float64: - return value - default: - panic(fmt.Sprintf("value of property %q cannot be represented as a float64: %#v", property, value)) - } -} - -// Bool returns the bool value of the named property. -// Bool panics if the property is not a bool. -func (obj *Common) Bool(property string) bool { - value := obj.Property(property) - if b, ok := value.(bool); ok { - return b - } - panic(fmt.Sprintf("value of property %q is not a bool: %#v", property, value)) -} - -// String returns the string value of the named property. -// String panics if the property is not a string. -func (obj *Common) String(property string) string { - value := obj.Property(property) - if s, ok := value.(string); ok { - return s - } - panic(fmt.Sprintf("value of property %q is not a string: %#v", property, value)) -} - -// Color returns the RGBA value of the named property. -// Color panics if the property is not a color. -func (obj *Common) Color(property string) color.RGBA { - value := obj.Property(property) - c, ok := value.(color.RGBA) - if !ok { - panic(fmt.Sprintf("value of property %q is not a color: %#v", property, value)) - } - return c -} - -// Object returns the object value of the named property. -// Object panics if the property is not a QML object. -func (obj *Common) Object(property string) Object { - value := obj.Property(property) - object, ok := value.(Object) - if !ok { - panic(fmt.Sprintf("value of property %q is not a QML object: %#v", property, value)) - } - return object -} - -// List returns the list value of the named property. -// List panics if the property is not a list. -func (obj *Common) List(property string) *List { - value := obj.Property(property) - m, ok := value.(*List) - if !ok { - panic(fmt.Sprintf("value of property %q is not a QML list: %#v", property, value)) - } - return m -} - -// Map returns the map value of the named property. -// Map panics if the property is not a map. -func (obj *Common) Map(property string) *Map { - value := obj.Property(property) - m, ok := value.(*Map) - if !ok { - panic(fmt.Sprintf("value of property %q is not a QML map: %#v", property, value)) - } - return m -} - -// ObjectByName returns the Object value of the descendant object that -// was defined with the objectName property set to the provided value. -// ObjectByName panics if the object is not found. -func (obj *Common) ObjectByName(objectName string) Object { - cname, cnamelen := unsafeStringData(objectName) - var dvalue C.DataValue - var object Object - RunMain(func() { - qname := C.newString(cname, cnamelen) - defer C.delString(qname) - C.objectFindChild(obj.addr, qname, &dvalue) - // unpackDataValue will also initialize the Go type, if necessary. - value := unpackDataValue(&dvalue, obj.engine) - if dvalue.dataType == C.DTGoAddr { - datap := unsafe.Pointer(&dvalue.data) - fold := (*(**valueFold)(datap)) - if fold.init.IsValid() { - panic("internal error: custom Go type not initialized") - } - object = &Common{fold.cvalue, fold.engine} - } else { - object, _ = value.(Object) - } - }) - if object == nil { - panic(fmt.Sprintf("cannot find descendant with objectName == %q", objectName)) - } - return object -} - -// Call calls the given object method with the provided parameters. -// Call panics if the method does not exist. -func (obj *Common) Call(method string, params ...interface{}) interface{} { - if len(params) > len(dataValueArray) { - panic("too many parameters") - } - cmethod, cmethodLen := unsafeStringData(method) - var result C.DataValue - var cerr *C.error - RunMain(func() { - for i, param := range params { - packDataValue(param, &dataValueArray[i], obj.engine, jsOwner) - } - cerr = C.objectInvoke(obj.addr, cmethod, cmethodLen, &result, &dataValueArray[0], C.int(len(params))) - }) - cmust(cerr) - return unpackDataValue(&result, obj.engine) -} - -// Create creates a new instance of the component held by obj. -// The component instance runs under the ctx context. If ctx is nil, -// it runs under the same context as obj. -// -// The Create method panics if called on an object that does not -// represent a QML component. -func (obj *Common) Create(ctx *Context) Object { - if C.objectIsComponent(obj.addr) == 0 { - panic("object is not a component") - } - var root Common - root.engine = obj.engine - RunMain(func() { - ctxaddr := nilPtr - if ctx != nil { - ctxaddr = ctx.addr - } - root.addr = C.componentCreate(obj.addr, ctxaddr) - }) - return &root -} - -// CreateWindow creates a new instance of the component held by obj, -// and creates a new window holding the instance as its root object. -// The component instance runs under the ctx context. If ctx is nil, -// it runs under the same context as obj. -// -// The CreateWindow method panics if called on an object that -// does not represent a QML component. -func (obj *Common) CreateWindow(ctx *Context) *Window { - if C.objectIsComponent(obj.addr) == 0 { - panic("object is not a component") - } - var win Window - win.engine = obj.engine - RunMain(func() { - ctxaddr := nilPtr - if ctx != nil { - ctxaddr = ctx.addr - } - win.addr = C.componentCreateWindow(obj.addr, ctxaddr) - }) - return &win -} - -// Destroy finalizes the value and releases any resources used. -// The value must not be used after calling this method. -func (obj *Common) Destroy() { - // TODO We might hook into the destroyed signal, and prevent this object - // from being used in post-destruction crash-prone ways. - RunMain(func() { - if obj.addr != nilPtr { - C.delObjectLater(obj.addr) - obj.addr = nilPtr - } - }) -} - -var connectedFunction = make(map[*interface{}]bool) - -// On connects the named signal from obj with the provided function, so that -// when obj next emits that signal, the function is called with the parameters -// the signal carries. -// -// The provided function must accept a number of parameters that is equal to -// or less than the number of parameters provided by the signal, and the -// resepctive parameter types must match exactly or be conversible according -// to normal Go rules. -// -// For example: -// -// obj.On("clicked", func() { fmt.Println("obj got a click") }) -// -// Note that Go uses the real signal name, rather than the one used when -// defining QML signal handlers ("clicked" rather than "onClicked"). -// -// For more details regarding signals and QML see: -// -// http://qt-project.org/doc/qt-5.0/qtqml/qml-qtquick2-connections.html -// -func (obj *Common) On(signal string, function interface{}) { - funcv := reflect.ValueOf(function) - funct := funcv.Type() - if funcv.Kind() != reflect.Func { - panic("function provided to On is not a function or method") - } - if funct.NumIn() > C.MaxParams { - panic("function takes too many arguments") - } - csignal, csignallen := unsafeStringData(signal) - var cerr *C.error - RunMain(func() { - cerr = C.objectConnect(obj.addr, csignal, csignallen, obj.engine.addr, unsafe.Pointer(&function), C.int(funcv.Type().NumIn())) - if cerr == nil { - connectedFunction[&function] = true - stats.connectionsAlive(+1) - } - }) - cmust(cerr) -} - -//export hookSignalDisconnect -func hookSignalDisconnect(funcp unsafe.Pointer) { - before := len(connectedFunction) - delete(connectedFunction, (*interface{})(funcp)) - if before == len(connectedFunction) { - panic("disconnecting unknown signal function") - } - stats.connectionsAlive(-1) -} - -//export hookSignalCall -func hookSignalCall(enginep unsafe.Pointer, funcp unsafe.Pointer, args *C.DataValue) { - engine := engines[enginep] - if engine == nil { - panic("signal called after engine was destroyed") - } - funcv := reflect.ValueOf(*(*interface{})(funcp)) - funct := funcv.Type() - numIn := funct.NumIn() - var params [C.MaxParams]reflect.Value - for i := 0; i < numIn; i++ { - arg := (*C.DataValue)(unsafe.Pointer(uintptr(unsafe.Pointer(args)) + uintptr(i)*dataValueSize)) - param := reflect.ValueOf(unpackDataValue(arg, engine)) - if paramt := funct.In(i); param.Type() != paramt { - // TODO Provide a better error message when this fails. - param = param.Convert(paramt) - } - params[i] = param - } - funcv.Call(params[:numIn]) -} - -func cerror(cerr *C.error) error { - err := errors.New(C.GoString((*C.char)(unsafe.Pointer(cerr)))) - C.free(unsafe.Pointer(cerr)) - return err -} - -func cmust(cerr *C.error) { - if cerr != nil { - panic(cerror(cerr).Error()) - } -} - -// TODO Signal emitting support for go values. - -// Window represents a QML window where components are rendered. -type Window struct { - Common -} - -// Show exposes the window. -func (win *Window) Show() { - RunMain(func() { - C.windowShow(win.addr) - }) -} - -// Hide hides the window. -func (win *Window) Hide() { - RunMain(func() { - C.windowHide(win.addr) - }) -} - -// PlatformId returns the window's platform id. -// -// For platforms where this id might be useful, the value returned will -// uniquely represent the window inside the corresponding screen. -func (win *Window) PlatformId() uintptr { - var id uintptr - RunMain(func() { - id = uintptr(C.windowPlatformId(win.addr)) - }) - return id -} - -// Root returns the root object being rendered. -// -// If the window was defined in QML code, the root object is the window itself. -func (win *Window) Root() Object { - var obj Common - obj.engine = win.engine - RunMain(func() { - obj.addr = C.windowRootObject(win.addr) - }) - return &obj -} - -// Wait blocks the current goroutine until the window is closed. -func (win *Window) Wait() { - // XXX Test this. - var m sync.Mutex - m.Lock() - RunMain(func() { - // TODO Must be able to wait for the same Window from multiple goroutines. - // TODO If the window is not visible, must return immediately. - waitingWindows[win.addr] = &m - C.windowConnectHidden(win.addr) - }) - m.Lock() -} - -var waitingWindows = make(map[unsafe.Pointer]*sync.Mutex) - -//export hookWindowHidden -func hookWindowHidden(addr unsafe.Pointer) { - m, ok := waitingWindows[addr] - if !ok { - panic("window is not waiting") - } - delete(waitingWindows, addr) - m.Unlock() -} - -// Snapshot returns an image with the visible contents of the window. -// The main GUI thread is paused while the data is being acquired. -func (win *Window) Snapshot() image.Image { - // TODO Test this. - var cimage unsafe.Pointer - RunMain(func() { - cimage = C.windowGrabWindow(win.addr) - }) - defer C.delImage(cimage) - - // This should be safe to be done out of the main GUI thread. - var cwidth, cheight C.int - C.imageSize(cimage, &cwidth, &cheight) - - var cbits []byte - cbitsh := (*reflect.SliceHeader)((unsafe.Pointer)(&cbits)) - cbitsh.Data = (uintptr)((unsafe.Pointer)(C.imageConstBits(cimage))) - cbitsh.Len = int(cwidth * cheight * 8) // ARGB - cbitsh.Cap = cbitsh.Len - - image := image.NewRGBA(image.Rect(0, 0, int(cwidth), int(cheight))) - l := int(cwidth * cheight * 4) - for i := 0; i < l; i += 4 { - var c uint32 = *(*uint32)(unsafe.Pointer(&cbits[i])) - image.Pix[i+0] = byte(c >> 16) - image.Pix[i+1] = byte(c >> 8) - image.Pix[i+2] = byte(c) - image.Pix[i+3] = byte(c >> 24) - } - return image -} - -// TypeSpec holds the specification of a QML type that is backed by Go logic. -// -// The type specification must be registered with the RegisterTypes function -// before it will be visible to QML code, as in: -// -// qml.RegisterTypes("GoExtensions", 1, 0, []qml.TypeSpec{{ -// Init: func(p *Person, obj qml.Object) {}, -// }}) -// -// See the package documentation for more details. -// -type TypeSpec struct { - // Init must be set to a function that is called when QML code requests - // the creation of a new value of this type. The provided function must - // have the following type: - // - // func(value *CustomType, object qml.Object) - // - // Where CustomType is the custom type being registered. The function will - // be called with a newly created *CustomType and its respective qml.Object. - Init interface{} - - // Name optionally holds the identifier the type is known as within QML code, - // when the registered extension module is imported. If not specified, the - // name of the Go type provided as the first argument of Init is used instead. - Name string - - // Singleton defines whether a single instance of the type should be used - // for all accesses, as a singleton value. If true, all properties of the - // singleton value are directly accessible under the type name. - Singleton bool - - private struct{} // Force use of fields by name. -} - -var types []*TypeSpec - -// RegisterTypes registers the provided list of type specifications for use -// by QML code. To access the registered types, they must be imported from the -// provided location and major.minor version numbers. -// -// For example, with a location "GoExtensions", major 4, and minor 2, this statement -// imports all the registered types in the module's namespace: -// -// import GoExtensions 4.2 -// -// See the documentation on QML import statements for details on these: -// -// http://qt-project.org/doc/qt-5.0/qtqml/qtqml-syntax-imports.html -// -func RegisterTypes(location string, major, minor int, types []TypeSpec) { - for i := range types { - err := registerType(location, major, minor, &types[i]) - if err != nil { - panic(err) - } - } -} - -func registerType(location string, major, minor int, spec *TypeSpec) error { - // Copy and hold a reference to the spec data. - localSpec := *spec - - f := reflect.ValueOf(localSpec.Init) - ft := f.Type() - if ft.Kind() != reflect.Func { - return fmt.Errorf("TypeSpec.Init must be a function, got %#v", localSpec.Init) - } - if ft.NumIn() != 2 { - return fmt.Errorf("TypeSpec.Init's function must accept two arguments: %s", ft) - } - firstArg := ft.In(0) - if firstArg.Kind() != reflect.Ptr || firstArg.Elem().Kind() == reflect.Ptr { - return fmt.Errorf("TypeSpec.Init's function must take a pointer type as the second argument: %s", ft) - } - if ft.In(1) != typeObject { - return fmt.Errorf("TypeSpec.Init's function must take qml.Object as the second argument: %s", ft) - } - customType := typeInfo(reflect.New(firstArg.Elem()).Interface()) - if localSpec.Name == "" { - localSpec.Name = firstArg.Elem().Name() - if localSpec.Name == "" { - panic("cannot determine registered type name; please provide one explicitly") - } - } - - var err error - RunMain(func() { - cloc := C.CString(location) - cname := C.CString(localSpec.Name) - cres := C.int(0) - if localSpec.Singleton { - cres = C.registerSingleton(cloc, C.int(major), C.int(minor), cname, customType, unsafe.Pointer(&localSpec)) - } else { - cres = C.registerType(cloc, C.int(major), C.int(minor), cname, customType, unsafe.Pointer(&localSpec)) - } - // It doesn't look like it keeps references to these, but it's undocumented and unclear. - C.free(unsafe.Pointer(cloc)) - C.free(unsafe.Pointer(cname)) - if cres == -1 { - err = fmt.Errorf("QML engine failed to register type; invalid type location or name?") - } else { - types = append(types, &localSpec) - } - }) - - return err -} - -// RegisterConverter registers the convereter function to be called when a -// value with the provided type name is obtained from QML logic. The function -// must return the new value to be used in place of the original value. -func RegisterConverter(typeName string, converter func(engine *Engine, obj Object) interface{}) { - if converter == nil { - delete(converters, typeName) - } else { - converters[typeName] = converter - } -} - -var converters = make(map[string]func(engine *Engine, obj Object) interface{}) - -// LoadResources registers all resources in the provided resources collection, -// making them available to be loaded by any Engine and QML file. -// Registered resources are made available under "qrc:///some/path", where -// "some/path" is the path the resource was added with. -func LoadResources(r *Resources) { - var base unsafe.Pointer - if len(r.sdata) > 0 { - base = *(*unsafe.Pointer)(unsafe.Pointer(&r.sdata)) - } else if len(r.bdata) > 0 { - base = *(*unsafe.Pointer)(unsafe.Pointer(&r.bdata)) - } - tree := (*C.char)(unsafe.Pointer(uintptr(base)+uintptr(r.treeOffset))) - name := (*C.char)(unsafe.Pointer(uintptr(base)+uintptr(r.nameOffset))) - data := (*C.char)(unsafe.Pointer(uintptr(base)+uintptr(r.dataOffset))) - C.registerResourceData(C.int(r.version), tree, name, data) -} - -// UnloadResources unregisters all previously registered resources from r. -func UnloadResources(r *Resources) { - var base unsafe.Pointer - if len(r.sdata) > 0 { - base = *(*unsafe.Pointer)(unsafe.Pointer(&r.sdata)) - } else if len(r.bdata) > 0 { - base = *(*unsafe.Pointer)(unsafe.Pointer(&r.bdata)) - } - tree := (*C.char)(unsafe.Pointer(uintptr(base)+uintptr(r.treeOffset))) - name := (*C.char)(unsafe.Pointer(uintptr(base)+uintptr(r.nameOffset))) - data := (*C.char)(unsafe.Pointer(uintptr(base)+uintptr(r.dataOffset))) - C.unregisterResourceData(C.int(r.version), tree, name, data) -} diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/qml_test.go b/Godeps/_workspace/src/github.com/obscuren/qml/qml_test.go deleted file mode 100644 index 2db23cd23..000000000 --- a/Godeps/_workspace/src/github.com/obscuren/qml/qml_test.go +++ /dev/null @@ -1,1436 +0,0 @@ -package qml_test - -import ( - "encoding/base64" - "flag" - "fmt" - "image" - "image/color" - "io/ioutil" - "os" - "reflect" - "regexp" - "runtime" - "strings" - "testing" - "time" - - . "gopkg.in/check.v1" - "gopkg.in/qml.v1" - "gopkg.in/qml.v1/cpptest" - "gopkg.in/qml.v1/gl/2.0" - "path/filepath" -) - -func init() { qml.SetupTesting() } - -func Test(t *testing.T) { TestingT(t) } - -type S struct { - engine *qml.Engine - context *qml.Context -} - -var _ = Suite(&S{}) - -func (s *S) SetUpTest(c *C) { - qml.SetLogger(c) - qml.CollectStats(true) - qml.ResetStats() - - stats := qml.Stats() - if stats.EnginesAlive > 0 || stats.ValuesAlive > 0 || stats.ConnectionsAlive > 0 { - panic(fmt.Sprintf("Test started with values alive: %#v\n", stats)) - } - - s.engine = qml.NewEngine() - s.context = s.engine.Context() -} - -func (s *S) TearDownTest(c *C) { - s.engine.Destroy() - - retries := 30 // Three seconds top. - for { - // Do not call qml.Flush here. It creates a nested event loop - // that attempts to process the deferred object deletes and cannot, - // because deferred deletes are only processed at the same loop level. - // So it *reposts* the deferred deletion event, in practice *preventing* - // these objects from being deleted. - runtime.GC() - stats := qml.Stats() - if stats.EnginesAlive == 0 && stats.ValuesAlive == 0 && stats.ConnectionsAlive == 0 { - break - } - if retries == 0 { - panic(fmt.Sprintf("there are values alive:\n%#v\n", stats)) - } - retries-- - time.Sleep(100 * time.Millisecond) - if retries%10 == 0 { - c.Logf("There are still objects alive; waiting for them to die: %#v\n", stats) - } - } - - qml.SetLogger(nil) -} - -type GoRect struct { - PaintCount int -} - -func (r *GoRect) Paint(p *qml.Painter) { - r.PaintCount++ - - obj := p.Object() - - gl := GL.API(p) - - width := float32(obj.Int("width")) - height := float32(obj.Int("height")) - - gl.Color3f(1.0, 0.0, 0.0) - gl.Begin(GL.QUADS) - gl.Vertex2f(0, 0) - gl.Vertex2f(width, 0) - gl.Vertex2f(width, height) - gl.Vertex2f(0, height) - gl.End() -} - -type GoType struct { - private bool // Besides being private, also adds a gap in the reflect field index. - - StringValue string - StringAddrValue *string - BoolValue bool - IntValue int - Int64Value int64 - Int32Value int32 - Uint32Value uint32 - Float64Value float64 - Float32Value float32 - AnyValue interface{} - ObjectValue qml.Object - ColorValue color.RGBA - IntsValue []int - ObjectsValue []qml.Object - MapValue map[string]interface{} - - SetterStringValue string - SetterObjectsValue []qml.Object - - setterStringValueChanged int - setterStringValueSet string - setterObjectsValueChanged int - setterObjectsValueSet []qml.Object - - getterStringValue string - getterStringValueChanged int - - // The object representing this value, on custom type tests. - object qml.Object -} - -// Force a gap in the reflect method index and ensure the handling -// of private methods is being done properly. -func (ts *GoType) privateMethod() {} - -func (ts *GoType) StringMethod() string { - return ts.StringValue -} - -func (ts *GoType) SetSetterStringValue(s string) { - ts.setterStringValueChanged++ - ts.setterStringValueSet = s -} - -func (ts *GoType) SetSetterObjectsValue(v []qml.Object) { - ts.setterObjectsValueChanged++ - ts.setterObjectsValueSet = v -} - -func (ts *GoType) GetterStringValue() string { - return ts.getterStringValue -} - -func (ts *GoType) SetGetterStringValue(s string) { - ts.getterStringValueChanged++ - ts.getterStringValue = s -} - -func (ts *GoType) SetMapValue(m map[string]interface{}) { - ts.MapValue = m -} - -func (ts *GoType) Mod(dividend, divisor int) (int, error) { - if divisor == 0 { - return 0, fmt.Errorf("") - } - return dividend % divisor, nil -} - -func (ts *GoType) ChangeString(new string) (old string) { - old = ts.StringValue - ts.StringValue = new - return -} - -func (ts *GoType) NotifyStringChanged() { - qml.Changed(ts, &ts.StringValue) -} - -func (ts *GoType) IncrementInt() { - ts.IntValue++ -} - -func (s *S) TestEngineDestroyedUse(c *C) { - s.engine.Destroy() - s.engine.Destroy() - c.Assert(s.engine.Context, PanicMatches, "engine already destroyed") -} - -var same = "" - -var getSetTests = []struct{ set, get interface{} }{ - {"value", same}, - {true, same}, - {false, same}, - {int(42), same}, - {int32(42), int(42)}, - {int64(42), same}, - {uint32(42), same}, - {uint64(42), same}, - {float64(42), same}, - {float32(42), same}, - {new(GoType), same}, - {nil, same}, - {42, same}, -} - -func (s *S) TestContextGetSet(c *C) { - for i, t := range getSetTests { - want := t.get - if t.get == same { - want = t.set - } - s.context.SetVar("key", t.set) - c.Assert(s.context.Var("key"), Equals, want, - Commentf("entry %d is {%v (%T), %v (%T)}", i, t.set, t.set, t.get, t.get)) - } -} - -func (s *S) TestContextGetMissing(c *C) { - c.Assert(s.context.Var("missing"), Equals, nil) -} - -func (s *S) TestContextSetVars(c *C) { - component, err := s.engine.LoadString("file.qml", "import QtQuick 2.0\nItem { width: 42 }") - c.Assert(err, IsNil) - root := component.Create(nil) - - vars := GoType{ - StringValue: "", - BoolValue: true, - IntValue: 42, - Int64Value: 42, - Int32Value: 42, - Float64Value: 4.2, - Float32Value: 4.2, - AnyValue: nil, - ObjectValue: root, - } - s.context.SetVars(&vars) - - c.Assert(s.context.Var("stringValue"), Equals, "") - c.Assert(s.context.Var("boolValue"), Equals, true) - c.Assert(s.context.Var("intValue"), Equals, 42) - c.Assert(s.context.Var("int64Value"), Equals, int64(42)) - c.Assert(s.context.Var("int32Value"), Equals, 42) - c.Assert(s.context.Var("float64Value"), Equals, float64(4.2)) - c.Assert(s.context.Var("float32Value"), Equals, float32(4.2)) - c.Assert(s.context.Var("anyValue"), Equals, nil) - - vars.AnyValue = 42 - c.Assert(s.context.Var("anyValue"), Equals, 42) - - c.Assert(s.context.Var("objectValue").(qml.Object).Int("width"), Equals, 42) -} - -func (s *S) TestComponentSetDataError(c *C) { - _, err := s.engine.LoadString("file.qml", "Item{}") - c.Assert(err, ErrorMatches, "file:.*/file.qml:1 Item is not a type") -} - -func (s *S) TestComponentCreateWindow(c *C) { - data := ` - import QtQuick 2.0 - Item { width: 300; height: 200; } - ` - component, err := s.engine.LoadString("file.qml", data) - c.Assert(err, IsNil) - - // TODO How to test this more effectively? - window := component.CreateWindow(nil) - window.Show() - - // Just a smoke test, as there isn't much to assert. - c.Assert(window.PlatformId(), Not(Equals), uintptr(0)) - - // Qt doesn't hide the Window if we call it too quickly. :-( - time.Sleep(100 * time.Millisecond) - window.Hide() -} - -func (s *S) TestContextSpawn(c *C) { - context1 := s.engine.Context() - context2 := context1.Spawn() - - context1.SetVar("mystr", "context1") - context2.SetVar("mystr", "context2") - - data := ` - import QtQuick 2.0 - Item { property var s: mystr } - ` - component, err := s.engine.LoadString("file.qml", data) - c.Assert(err, IsNil) - - obj1 := component.Create(context1) - obj2 := component.Create(context2) - - c.Assert(obj1.String("s"), Equals, "context1") - c.Assert(obj2.String("s"), Equals, "context2") -} - -func (s *S) TestReadVoidAddrProperty(c *C) { - obj := cpptest.NewTestType(s.engine) - addr := obj.Property("voidAddr").(uintptr) - c.Assert(addr, Equals, uintptr(42)) -} - -func (s *S) TestRegisterConverterPlainObject(c *C) { - qml.RegisterConverter("PlainTestType", func(engine *qml.Engine, obj qml.Object) interface{} { - c.Check(engine, Equals, s.engine) - c.Check(obj.String("plainType"), Matches, "(const )?PlainTestType[&*]?") - c.Check(obj.Property("plainAddr"), FitsTypeOf, uintptr(0)) - c.Check(cpptest.PlainTestTypeN(obj), Equals, 42) - return "" - }) - obj := cpptest.NewTestType(s.engine) - defer obj.Destroy() - - var calls int - obj.On("plainEmittedCpy", func(s string) { - c.Check(s, Equals, "") - calls++ - }) - obj.On("plainEmittedRef", func(s string) { - c.Check(s, Equals, "") - calls++ - }) - obj.On("plainEmittedPtr", func(s string) { - c.Check(s, Equals, "") - calls++ - }) - obj.Call("emitPlain") - c.Assert(calls, Equals, 3) -} - -func (s *S) TestIssue84(c *C) { - // Regression test for issue #84 (QTBUG-41193). - data := ` - import QtQuick 2.0 - Item { - id: item - property string s1: "" - property string s2: "" - states: State { - name: "after"; - PropertyChanges { target: item; s1: s2 } - } - Component.onCompleted: state = "after" - } - ` - filename := filepath.Join(c.MkDir(), "file.qml") - err := ioutil.WriteFile(filename, []byte(data), 0644) - c.Assert(err, IsNil) - - component, err := s.engine.LoadString(filename, data) - c.Assert(err, IsNil) - - root := component.Create(nil) - defer root.Destroy() - - c.Assert(root.String("s1"), Equals, "") -} - -func (s *S) TestResources(c *C) { - var rp qml.ResourcesPacker - rp.Add("sub/path/Foo.qml", []byte("import QtQuick 2.0\nItem { Component.onCompleted: console.log('') }")) - rp.AddString("sub/path/Bar.qml", "import QtQuick 2.0\nItem { Component.onCompleted: console.log('') }") - rp.AddString("/sub/Main.qml", "import QtQuick 2.0\nimport \"./path\"\nItem {\nFoo{}\nBar{}\n}") - - r := rp.Pack() - qml.LoadResources(r) - testResourcesLoaded(c, true) - qml.UnloadResources(r) - testResourcesLoaded(c, false) - - data := r.Bytes() - - rb, err := qml.ParseResources(data) - c.Assert(err, IsNil) - qml.LoadResources(rb) - testResourcesLoaded(c, true) - qml.UnloadResources(rb) - testResourcesLoaded(c, false) - - rs, err := qml.ParseResourcesString(string(data)) - c.Assert(err, IsNil) - qml.LoadResources(rs) - testResourcesLoaded(c, true) - qml.UnloadResources(rs) - testResourcesLoaded(c, false) -} - -func testResourcesLoaded(c *C, loaded bool) { - engine := qml.NewEngine() - defer engine.Destroy() - component, err := engine.LoadFile("qrc:///sub/Main.qml") - if loaded { - c.Assert(err, IsNil) - } else { - c.Assert(err, ErrorMatches, "qrc:///sub/Main.qml:-1 File not found") - return - } - root := component.Create(nil) - defer root.Destroy() - c.Assert(c.GetTestLog(), Matches, "(?s).*(.*|.*).*") -} - -func (s *S) TestResourcesIssue107(c *C) { - var rp qml.ResourcesPacker - - rp.Add("a/Foo.qml", []byte("import QtQuick 2.0\nItem { Component.onCompleted: console.log('') }")) - rp.Add("b/Bar.qml", []byte("import QtQuick 2.0\nItem { Component.onCompleted: console.log('') }")) - rp.Add("c/Baz.qml", []byte("import QtQuick 2.0\nItem { Component.onCompleted: console.log('') }")) - rp.Add("d/Buz.qml", []byte("import QtQuick 2.0\nItem { Component.onCompleted: console.log('') }")) - - r := rp.Pack() - qml.LoadResources(r) - - for _, name := range []string{"a/Foo", "b/Bar", "c/Baz", "d/Buz"} { - component, err := s.engine.LoadFile("qrc:///" + name + ".qml") - c.Assert(err, IsNil) - root := component.Create(nil) - defer root.Destroy() - } - c.Assert(c.GetTestLog(), Matches, "(?s).*.*.*.*.*") -} - -type TestData struct { - *C - engine *qml.Engine - context *qml.Context - component qml.Object - root qml.Object - value *GoType - createdValue []*GoType - createdRect []*GoRect - createdSingleton []*GoType -} - -var tests = []struct { - Summary string - Value GoType - Rect GoRect - - Init func(d *TestData) - - // The QML provided is run with the initial state above, and - // then checks are made to ensure the provided state is found. - QML string - QMLLog string - QMLValue GoType - - // The function provided is run with the post-QML state above, - // and then checks are made to ensure the provided state is found. - Done func(c *TestData) - DoneLog string - DoneValue GoType -}{ - { - Summary: "Read a context variable and its fields", - Value: GoType{StringValue: "", IntValue: 42}, - QML: ` - Item { - Component.onCompleted: { - console.log("String is", value.stringValue) - console.log("Int is", value.intValue) - console.log("Any is", value.anyValue) - } - } - `, - QMLLog: "String is .*Int is 42.*Any is undefined", - }, - { - Summary: "Read a nested field via a value (not pointer) in an interface", - Value: GoType{AnyValue: struct{ StringValue string }{""}}, - QML: `Item { Component.onCompleted: console.log("String is", value.anyValue.stringValue) }`, - QMLLog: "String is ", - }, - { - Summary: "Read a native property", - QML: `Item { width: 123 }`, - Done: func(c *TestData) { c.Check(c.root.Int("width"), Equals, 123) }, - }, - { - Summary: "Read object properties", - QML: ` - Item { - property bool boolp: true - property int intp: 1 - property var int64p: 4294967296 - property real float32p: 1.1 - property double float64p: 1.1 - property string stringp: "" - property var objectp: Rectangle { width: 123 } - property var nilp: null - } - `, - Done: func(c *TestData) { - obj := c.root - c.Check(obj.Bool("boolp"), Equals, true) - c.Check(obj.Int("intp"), Equals, 1) - c.Check(obj.Int64("intp"), Equals, int64(1)) - c.Check(obj.Int64("int64p"), Equals, int64(4294967296)) - c.Check(obj.Float64("intp"), Equals, float64(1)) - c.Check(obj.Float64("int64p"), Equals, float64(4294967296)) - c.Check(obj.Float64("float32p"), Equals, float64(1.1)) - c.Check(obj.Float64("float64p"), Equals, float64(1.1)) - c.Check(obj.String("stringp"), Equals, "") - c.Check(obj.Object("objectp").Int("width"), Equals, 123) - c.Check(obj.Property("nilp"), Equals, nil) - - c.Check(func() { obj.Bool("intp") }, Panics, `value of property "intp" is not a bool: 1`) - c.Check(func() { obj.Int("boolp") }, Panics, `value of property "boolp" cannot be represented as an int: true`) - c.Check(func() { obj.Int64("boolp") }, Panics, `value of property "boolp" cannot be represented as an int64: true`) - c.Check(func() { obj.Float64("boolp") }, Panics, `value of property "boolp" cannot be represented as a float64: true`) - c.Check(func() { obj.String("boolp") }, Panics, `value of property "boolp" is not a string: true`) - c.Check(func() { obj.Object("boolp") }, Panics, `value of property "boolp" is not a QML object: true`) - c.Check(func() { obj.Property("missing") }, Panics, `object does not have a "missing" property`) - }, - }, - { - Summary: "Lowercasing of object properties", - Init: func(c *TestData) { - obj := struct{ THE, THEName, Name, N string }{"", "", "", ""} - c.context.SetVar("obj", &obj) - }, - QML: `Item { Component.onCompleted: console.log("Names are", obj.the, obj.theName, obj.name, obj.n) }`, - QMLLog: "Names are ", - }, - { - Summary: "No access to private fields", - Value: GoType{private: true}, - QML: `Item { Component.onCompleted: console.log("Private is", value.private); }`, - QMLLog: "Private is undefined", - }, - { - Summary: "Set a custom property", - QML: ` - Item { - property var obj: null - - onObjChanged: console.log("String is", obj.stringValue) - onWidthChanged: console.log("Width is", width) - onHeightChanged: console.log("Height is", height) - } - `, - Done: func(c *TestData) { - value := GoType{StringValue: ""} - c.root.Set("obj", &value) - c.root.Set("width", 300) - c.root.Set("height", 200) - }, - DoneLog: "String is .*Width is 300.*Height is 200", - }, - { - Summary: "Read and set a QUrl property", - QML: `import QtWebKit 3.0; WebView {}`, - Done: func(c *TestData) { - c.Check(c.root.String("url"), Equals, "") - url := "http://localhost:54321" - c.root.Set("url", url) - c.Check(c.root.String("url"), Equals, url) - }, - }, - { - Summary: "Read and set a QColor property", - QML: `Text{ color: Qt.rgba(1/16, 1/8, 1/4, 1/2); function hasColor(c) { return Qt.colorEqual(color, c) }}`, - Done: func(c *TestData) { - c.Assert(c.root.Color("color"), Equals, color.RGBA{256 / 16, 256 / 8, 256 / 4, 256 / 2}) - c.root.Set("color", color.RGBA{256 / 2, 256 / 4, 256 / 8, 256 / 16}) - c.Assert(c.root.Call("hasColor", color.RGBA{256 / 2, 256 / 4, 256 / 8, 256 / 16}), Equals, true) - }, - }, - { - Summary: "Read and set a QColor property from a Go field", - Init: func(c *TestData) { c.value.ColorValue = color.RGBA{256 / 16, 256 / 8, 256 / 4, 256 / 2} }, - QML: `Text{ property var c: value.colorValue; Component.onCompleted: { console.log(value.colorValue); } }`, - Done: func(c *TestData) { - c.Assert(c.root.Color("c"), Equals, color.RGBA{256 / 16, 256 / 8, 256 / 4, 256 / 2}) - }, - }, - { - Summary: "Read a QQmlListProperty property into a Go slice", - QML: ` - Item { - states: [ - State { id: on; name: "on" }, - State { id: off; name: "off" } - ] - } - `, - Done: func(c *TestData) { - var states []qml.Object - c.root.List("states").Convert(&states) - c.Assert(states[0].String("name"), Equals, "on") - c.Assert(states[1].String("name"), Equals, "off") - c.Assert(len(states), Equals, 2) - c.Assert(c.root.Property("states").(*qml.List).Len(), Equals, 2) - }, - }, - { - Summary: "Read a QQmlListReference property into a Go slice", - QML: ` - Item { - property list mystates: [ - State { id: on; name: "on" }, - State { id: off; name: "off" } - ] - Component.onCompleted: value.objectsValue = mystates - } - `, - Done: func(c *TestData) { - var states []qml.Object - c.root.List("mystates").Convert(&states) - c.Assert(states[0].String("name"), Equals, "on") - c.Assert(states[1].String("name"), Equals, "off") - c.Assert(len(states), Equals, 2) - c.Assert(len(c.value.ObjectsValue), Equals, 2) - }, - }, - { - Summary: "Read a QVariantList property into a Go slice", - QML: ` - Item { - State { id: on; name: "on" } - State { id: off; name: "off" } - property var mystates: [on, off] - } - `, - Done: func(c *TestData) { - var states []qml.Object - c.root.List("mystates").Convert(&states) - c.Assert(states[0].String("name"), Equals, "on") - c.Assert(states[1].String("name"), Equals, "off") - c.Assert(len(states), Equals, 2) - }, - }, - { - Summary: "Set a Go slice property", - QML: `Item { Component.onCompleted: value.intsValue = [1, 2, 3.5] }`, - QMLValue: GoType{IntsValue: []int{1, 2, 3}}, - }, - { - Summary: "Set a Go slice property with objects", - QML: ` - Item { - State { id: on; name: "on" } - State { id: off; name: "off" } - Component.onCompleted: value.objectsValue = [on, off] - } - `, - Done: func(c *TestData) { - c.Assert(c.value.ObjectsValue[0].String("name"), Equals, "on") - c.Assert(c.value.ObjectsValue[1].String("name"), Equals, "off") - c.Assert(len(c.value.ObjectsValue), Equals, 2) - }, - }, - { - Summary: "Call a method with a JSON object (issue #48)", - QML: `Item { Component.onCompleted: value.setMapValue({a: 1, b: 2}) }`, - QMLValue: GoType{MapValue: map[string]interface{}{"a": 1, "b": 2}}, - }, - { - Summary: "Read a map from a QML property", - QML: `Item { property var m: {"a": 1, "b": 2} }`, - Done: func(c *TestData) { - var m1 map[string]interface{} - var m2 map[string]int - m := c.root.Map("m") - m.Convert(&m1) - m.Convert(&m2) - c.Assert(m1, DeepEquals, map[string]interface{}{"a": 1, "b": 2}) - c.Assert(m2, DeepEquals, map[string]int{"a": 1, "b": 2}) - c.Assert(m.Len(), Equals, 2) - }, - }, - { - Summary: "Identical values remain identical when possible", - Init: func(c *TestData) { - c.context.SetVar("a", c.value) - c.context.SetVar("b", c.value) - }, - QML: `Item { Component.onCompleted: console.log('Identical:', a === b); }`, - QMLLog: "Identical: true", - }, - { - Summary: "Object finding via ObjectByName", - QML: `Item { Item { objectName: "subitem"; property string s: "" } }`, - Done: func(c *TestData) { - obj := c.root.ObjectByName("subitem") - c.Check(obj.String("s"), Equals, "") - c.Check(func() { c.root.ObjectByName("foo") }, Panics, `cannot find descendant with objectName == "foo"`) - }, - }, - { - Summary: "Object finding via ObjectByName on GoType", - QML: `Item { GoType { objectName: "subitem"; property string s: "" } }`, - Done: func(c *TestData) { - obj := c.root.ObjectByName("subitem") - c.Check(obj.String("s"), Equals, "") - c.Check(func() { c.root.ObjectByName("foo") }, Panics, `cannot find descendant with objectName == "foo"`) - }, - }, - { - Summary: "Register Go type", - QML: `GoType { objectName: "test"; Component.onCompleted: console.log("String is", stringValue) }`, - QMLLog: "String is ", - Done: func(c *TestData) { - c.Assert(c.createdValue, HasLen, 1) - c.Assert(c.createdValue[0].object.String("objectName"), Equals, "test") - }, - }, - { - Summary: "Register Go type with an explicit name", - QML: `NamedGoType { objectName: "test"; Component.onCompleted: console.log("String is", stringValue) }`, - QMLLog: "String is ", - Done: func(c *TestData) { - c.Assert(c.createdValue, HasLen, 1) - c.Assert(c.createdValue[0].object.String("objectName"), Equals, "test") - }, - }, - { - Summary: "Write Go type property", - QML: `GoType { stringValue: ""; intValue: 300 }`, - Done: func(c *TestData) { - c.Assert(c.createdValue, HasLen, 1) - c.Assert(c.createdValue[0].StringValue, Equals, "") - c.Assert(c.createdValue[0].IntValue, Equals, 300) - }, - }, - { - Summary: "Write Go type property that has a setter", - QML: `GoType { setterStringValue: "" }`, - Done: func(c *TestData) { - c.Assert(c.createdValue, HasLen, 1) - c.Assert(c.createdValue[0].SetterStringValue, Equals, "") - c.Assert(c.createdValue[0].setterStringValueChanged, Equals, 1) - c.Assert(c.createdValue[0].setterStringValueSet, Equals, "") - }, - }, - { - Summary: "Write Go type property that has a setter and a getter", - QML: ` - GoType { - getterStringValue: "" - Component.onCompleted: console.log("Getter returned", getterStringValue) - } - `, - QMLLog: `Getter returned `, - Done: func(c *TestData) { - c.Assert(c.createdValue, HasLen, 1) - c.Assert(c.createdValue[0].getterStringValue, Equals, "") - c.Assert(c.createdValue[0].getterStringValueChanged, Equals, 1) - }, - }, - { - Summary: "Write an inline object list to a Go type property", - QML: ` - GoType { - objectsValue: [State{ name: "on" }, State{ name: "off" }] - Component.onCompleted: { - console.log("Length:", objectsValue.length) - console.log("Name:", objectsValue[0].name) - } - } - `, - QMLLog: "Length: 2.*Name: on", - Done: func(c *TestData) { - c.Assert(c.createdValue, HasLen, 1) - c.Assert(c.createdValue[0].ObjectsValue[0].String("name"), Equals, "on") - c.Assert(c.createdValue[0].ObjectsValue[1].String("name"), Equals, "off") - c.Assert(c.createdValue[0].ObjectsValue, HasLen, 2) - }, - }, - { - Summary: "Write an inline object list to a Go type property that has a setter", - QML: `GoType { setterObjectsValue: [State{ name: "on" }, State{ name: "off" }] }`, - Done: func(c *TestData) { - // Note that the setter is not actually updating the field value, for testing purposes. - c.Assert(c.createdValue, HasLen, 1) - c.Assert(c.createdValue[0].SetterObjectsValue, IsNil) - c.Assert(c.createdValue[0].setterObjectsValueChanged, Equals, 2) - c.Assert(c.createdValue[0].setterObjectsValueSet, HasLen, 1) - c.Assert(c.createdValue[0].setterObjectsValueSet[0].String("name"), Equals, "off") - }, - }, - { - Summary: "Clear an object list in a Go type property", - QML: ` - GoType { - objectsValue: [State{ name: "on" }, State{ name: "off" }] - Component.onCompleted: objectsValue = [] - } - `, - Done: func(c *TestData) { - c.Assert(c.createdValue, HasLen, 1) - c.Assert(c.createdValue[0].ObjectsValue, HasLen, 0) - }, - }, - { - Summary: "Clear an object list in a Go type property that has a setter", - Value: GoType{SetterObjectsValue: []qml.Object{nil, nil}}, - QML: ` - GoType { - objectsValue: [State{ name: "on" }, State{ name: "off" }] - function clear() { setterObjectsValue = [] } - } - `, - Done: func(c *TestData) { - // Note that the setter is not actually updating the field value, for testing purposes. - c.Assert(c.createdValue, HasLen, 1) - c.createdValue[0].SetterObjectsValue = c.createdValue[0].ObjectsValue - - c.createdValue[0].object.Call("clear") - - c.Assert(c.createdValue[0].SetterObjectsValue, HasLen, 2) - c.Assert(c.createdValue[0].setterObjectsValueChanged, Equals, 1) - c.Assert(c.createdValue[0].setterObjectsValueSet, DeepEquals, []qml.Object{}) - c.Assert(&c.createdValue[0].SetterObjectsValue[0], Equals, &c.createdValue[0].ObjectsValue[0]) - }, - }, - { - Summary: "Access underlying Go value with Interface", - QML: `GoType { stringValue: "" }`, - Done: func(c *TestData) { - c.Assert(c.root.Interface().(*GoType).StringValue, Equals, "") - c.Assert(c.context.Interface, Panics, "QML object is not backed by a Go value") - }, - }, - { - Summary: "Notification signals on custom Go type", - QML: ` - GoType { - id: custom - stringValue: "" - onStringValueChanged: if (custom.stringValue != "") { custom.stringValue = "" } - Component.onCompleted: custom.stringValue = "" - } - `, - Done: func(c *TestData) { - c.Assert(c.createdValue, HasLen, 1) - c.Assert(c.createdValue[0].StringValue, Equals, "") - }, - }, - { - Summary: "Singleton type registration", - QML: `Item { Component.onCompleted: console.log("String is", GoSingleton.stringValue) }`, - QMLLog: "String is ", - }, - { - Summary: "qml.Changed on unknown value is okay", - Value: GoType{StringValue: ""}, - Init: func(c *TestData) { - value := &GoType{} - qml.Changed(&value, &value.StringValue) - }, - QML: `Item{}`, - }, - { - Summary: "qml.Changed triggers a QML slot", - QML: ` - GoType { - stringValue: "" - onStringValueChanged: console.log("String is", stringValue) - onStringAddrValueChanged: console.log("String at addr is", stringAddrValue) - } - `, - QMLLog: "!String is", - Done: func(c *TestData) { - c.Assert(c.createdValue, HasLen, 1) - value := c.createdValue[0] - s := "" - value.StringValue = "" - value.StringAddrValue = &s - qml.Changed(value, &value.StringValue) - qml.Changed(value, &value.StringAddrValue) - }, - DoneLog: "String is .*String at addr is ", - }, - { - Summary: "qml.Changed must not trigger on the wrong field", - QML: ` - GoType { - stringValue: "" - onStringValueChanged: console.log("String is", stringValue) - } - `, - Done: func(c *TestData) { - c.Assert(c.createdValue, HasLen, 1) - value := c.createdValue[0] - value.StringValue = "" - qml.Changed(value, &value.IntValue) - }, - DoneLog: "!String is", - }, - { - Summary: "qml.Changed updates bindings", - Value: GoType{StringValue: ""}, - QML: `Item { property string s: "String is " + value.stringValue }`, - Done: func(c *TestData) { - c.value.StringValue = "" - qml.Changed(c.value, &c.value.StringValue) - c.Check(c.root.String("s"), Equals, "String is ") - }, - }, - { - Summary: "Call a Go method without arguments or result", - Value: GoType{IntValue: 42}, - QML: `Item { Component.onCompleted: console.log("Undefined is", value.incrementInt()); }`, - QMLLog: "Undefined is undefined", - QMLValue: GoType{IntValue: 43}, - }, - { - Summary: "Call a Go method with one argument and one result", - Value: GoType{StringValue: ""}, - QML: `Item { Component.onCompleted: console.log("String was", value.changeString("")); }`, - QMLLog: "String was ", - QMLValue: GoType{StringValue: ""}, - }, - { - Summary: "Call a Go method with multiple results", - QML: ` - Item { - Component.onCompleted: { - var r = value.mod(42, 4); - console.log("mod is", r[0], "and err is", r[1]); - } - } - `, - QMLLog: `mod is 2 and err is undefined`, - }, - { - Summary: "Call a Go method that returns an error", - QML: ` - Item { - Component.onCompleted: { - var r = value.mod(0, 0); - console.log("err is", r[1].error()); - } - } - `, - QMLLog: `err is `, - }, - { - Summary: "Call a Go method that recurses back into the GUI thread", - QML: ` - Item { - Connections { - target: value - onStringValueChanged: console.log("Notification arrived") - } - Component.onCompleted: { - value.notifyStringChanged() - } - } - `, - QMLLog: "Notification arrived", - }, - { - Summary: "Connect a QML signal to a Go method", - Value: GoType{StringValue: ""}, - QML: ` - Item { - id: item - signal testSignal(string s) - Component.onCompleted: { - item.testSignal.connect(value.changeString) - item.testSignal("") - } - } - `, - QMLValue: GoType{StringValue: ""}, - }, - { - Summary: "Call a QML method with no result or parameters from Go", - QML: `Item { function f() { console.log("f was called"); } }`, - Done: func(c *TestData) { c.Check(c.root.Call("f"), IsNil) }, - DoneLog: "f was called", - }, - { - Summary: "Call a QML method with result and parameters from Go", - QML: `Item { function add(a, b) { return a+b; } }`, - Done: func(c *TestData) { c.Check(c.root.Call("add", 1, 2.1), Equals, float64(3.1)) }, - }, - { - Summary: "Call a QML method with a custom type", - Value: GoType{StringValue: ""}, - QML: `Item { function log(value) { console.log("String is", value.stringValue) } }`, - Done: func(c *TestData) { c.root.Call("log", c.value) }, - DoneLog: "String is ", - }, - { - Summary: "Call a QML method that returns a QML object", - QML: ` - Item { - property var custom: Rectangle { width: 300; } - function f() { return custom } - } - `, - Done: func(c *TestData) { - c.Check(c.root.Call("f").(qml.Object).Int("width"), Equals, 300) - }, - }, - { - Summary: "Call a QML method that holds a custom type past the return point", - QML: ` - Item { - property var held - function hold(v) { held = v; gc(); gc(); } - function log() { console.log("String is", held.stringValue) } - }`, - Done: func(c *TestData) { - value := GoType{StringValue: ""} - stats := qml.Stats() - c.root.Call("hold", &value) - c.Check(qml.Stats().ValuesAlive, Equals, stats.ValuesAlive+1) - c.root.Call("log") - c.root.Call("hold", nil) - c.Check(qml.Stats().ValuesAlive, Equals, stats.ValuesAlive) - }, - DoneLog: "String is ", - }, - { - Summary: "Call a non-existent QML method", - QML: `Item {}`, - Done: func(c *TestData) { - c.Check(func() { c.root.Call("add", 1, 2) }, Panics, `object does not expose a method "add"`) - }, - }, - { - Summary: "Ensure URL of provided file is correct by loading a local file", - Init: func(c *TestData) { - data, err := base64.StdEncoding.DecodeString("R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==") - c.Assert(err, IsNil) - err = ioutil.WriteFile("test.gif", data, 0644) - c.Check(err, IsNil) - }, - QML: `Image { source: "test.gif"; Component.onCompleted: console.log("Ready:", status == Image.Ready) }`, - QMLLog: "Ready: true", - Done: func(c *TestData) { os.Remove("test.gif") }, - }, - { - Summary: "Create window with non-window root object", - QML: `Rectangle { width: 300; height: 200; function inc(x) { return x+1 } }`, - Done: func(c *TestData) { - win := c.component.CreateWindow(nil) - root := win.Root() - c.Check(root.Int("width"), Equals, 300) - c.Check(root.Int("height"), Equals, 200) - c.Check(root.Call("inc", 42.5), Equals, float64(43.5)) - root.Destroy() - }, - }, - { - Summary: "Create window with window root object", - QML: ` - import QtQuick.Window 2.0 - Window { title: ""; width: 300; height: 200 } - `, - Done: func(c *TestData) { - win := c.component.CreateWindow(nil) - root := win.Root() - c.Check(root.String("title"), Equals, "<title>") - c.Check(root.Int("width"), Equals, 300) - c.Check(root.Int("height"), Equals, 200) - }, - }, - { - Summary: "Window is object", - QML: `Item {}`, - Done: func(c *TestData) { - win := c.component.CreateWindow(nil) - c.Assert(win.Int("status"), Equals, 1) // Ready - }, - }, - { - Summary: "Pass a *Value back into a method", - QML: `Rectangle { width: 300; function log(r) { console.log("Width is", r.width) } }`, - Done: func(c *TestData) { c.root.Call("log", c.root) }, - DoneLog: "Width is 300", - }, - { - Summary: "Create a QML-defined component in Go", - QML: `Item { property var comp: Component { Rectangle { width: 300 } } }`, - Done: func(c *TestData) { - rect := c.root.Object("comp").Create(nil) - c.Check(rect.Int("width"), Equals, 300) - c.Check(func() { c.root.Create(nil) }, Panics, "object is not a component") - c.Check(func() { c.root.CreateWindow(nil) }, Panics, "object is not a component") - }, - }, - { - Summary: "Call a Qt method that has no result", - QML: `Item { Component.onDestruction: console.log("item destroyed") }`, - Done: func(c *TestData) { - // Create a local instance to avoid double-destroying it. - root := c.component.Create(nil) - root.Call("deleteLater") - time.Sleep(100 * time.Millisecond) - }, - DoneLog: "item destroyed", - }, - { - Summary: "Errors connecting to QML signals", - QML: `Item { signal doIt() }`, - Done: func(c *TestData) { - c.Check(func() { c.root.On("missing", func() {}) }, Panics, `object does not expose a "missing" signal`) - c.Check(func() { c.root.On("doIt", func(s string) {}) }, Panics, `signal "doIt" has too few parameters for provided function`) - }, - }, - { - Summary: "Connect to a QML signal without parameters", - QML: ` - Item { - id: item - signal doIt() - function emitDoIt() { item.doIt() } - } - `, - Done: func(c *TestData) { - itWorks := false - c.root.On("doIt", func() { itWorks = true }) - c.Check(itWorks, Equals, false) - c.root.Call("emitDoIt") - c.Check(itWorks, Equals, true) - }, - }, - { - Summary: "Connect to a QML signal with a parameters", - QML: ` - Item { - id: item - signal doIt(string s, int n) - function emitDoIt() { item.doIt("<arg>", 123) } - } - `, - Done: func(c *TestData) { - var stack []interface{} - c.root.On("doIt", func() { stack = append(stack, "A") }) - c.root.On("doIt", func(s string) { stack = append(stack, "B", s) }) - c.root.On("doIt", func(s string, i int) { stack = append(stack, "C", s, i) }) - c.Check(stack, IsNil) - c.root.Call("emitDoIt") - c.Check(stack, DeepEquals, []interface{}{"A", "B", "<arg>", "C", "<arg>", 123}) - }, - }, - { - Summary: "Connect to a QML signal with an object parameter", - QML: `import QtWebKit 3.0; WebView{}`, - Done: func(c *TestData) { - url := "http://localhost:54321/" - done := make(chan bool) - c.root.On("navigationRequested", func(request qml.Object) { - c.Check(request.String("url"), Equals, url) - done <- true - }) - c.root.Set("url", url) - <-done - }, - }, - { - Summary: "Load image from Go provider", - Init: func(c *TestData) { - c.engine.AddImageProvider("myprov", func(id string, width, height int) image.Image { - return image.NewRGBA(image.Rect(0, 0, 200, 100)) - }) - }, - QML: ` - Image { - source: "image://myprov/myid.png" - Component.onCompleted: console.log("Size:", width, height) - } - `, - QMLLog: "Size: 200 100", - }, - { - Summary: "TypeName", - QML: `Item{}`, - Done: func(c *TestData) { c.Assert(c.root.TypeName(), Equals, "QQuickItem") }, - }, - { - Summary: "Custom Go type with painting", - QML: ` - Rectangle { - width: 200; height: 200 - color: "black" - GoRect { - width: 100; height: 100; x: 50; y: 50 - } - } - `, - Done: func(c *TestData) { - c.Assert(c.createdRect, HasLen, 0) - - window := c.component.CreateWindow(nil) - defer window.Destroy() - window.Show() - - // Qt doesn't hide the Window if we call it too quickly. :-( - time.Sleep(100 * time.Millisecond) - - c.Assert(c.createdRect, HasLen, 1) - c.Assert(c.createdRect[0].PaintCount, Equals, 1) - - image := window.Snapshot() - c.Assert(image.At(25, 25), Equals, color.RGBA{0, 0, 0, 255}) - c.Assert(image.At(100, 100), Equals, color.RGBA{255, 0, 0, 255}) - }, - }, - { - Summary: "Set a property with the wrong type", - QML: ` - import QtQuick.Window 2.0 - Window { Rectangle { objectName: "rect" } } - `, - Done: func(c *TestData) { - window := c.component.CreateWindow(nil) - defer window.Destroy() - - root := window.Root() // It's the window itself in this case - rect := root.ObjectByName("rect") - - c.Assert(func() { rect.Set("parent", root) }, Panics, - `cannot set property "parent" with type QQuickItem* to value of QQuickWindow*`) - c.Assert(func() { rect.Set("parent", 42) }, Panics, - `cannot set property "parent" with type QQuickItem* to value of int`) - c.Assert(func() { rect.Set("non_existent", 0) }, Panics, - `cannot set non-existent property "non_existent" on type QQuickRectangle`) - }, - }, - { - Summary: "Register a type converter for a signal parameter", - QML: ` - Item { - id: item - property Item self - signal testSignal(Item obj) - function emitSignal() { item.testSignal(item) } - function getSelf() { return item } - Component.onCompleted: { self = item } - } - `, - Done: func(c *TestData) { - type Wrapper struct{ Item qml.Object } - qml.RegisterConverter(c.root.TypeName(), func(engine *qml.Engine, item qml.Object) interface{} { - return &Wrapper{item} - }) - defer qml.RegisterConverter(c.root.TypeName(), nil) - - // Check that it works on signal parameters... - c.root.On("testSignal", func(wrapped *Wrapper) { - c.Check(wrapped.Item.Addr(), Equals, c.root.Addr()) - c.Logf("Signal has run.") - }) - c.root.Call("emitSignal") - - // ... on properties ... - wrapped, ok := c.root.Property("self").(*Wrapper) - if c.Check(ok, Equals, true) { - c.Check(wrapped.Item.Addr(), Equals, c.root.Addr()) - } - - // ... and on results. - wrapped, ok = c.root.Call("getSelf").(*Wrapper) - if c.Check(ok, Equals, true) { - c.Check(wrapped.Item.Addr(), Equals, c.root.Addr()) - } - - // Now unregister and ensure it got disabled. - qml.RegisterConverter(c.root.TypeName(), nil) - _, ok = c.root.Property("self").(*qml.Common) - c.Check(ok, Equals, true) - }, - DoneLog: "Signal has run.", - }, - { - Summary: "References handed out must not be GCd (issue #68)", - Init: func(c *TestData) { - type B struct{ S string } - type A struct{ B *B } - c.context.SetVar("a", &A{&B{}}) - }, - QML: `Item { function f() { var x = [[],[],[]]; gc(); if (!a.b) console.log("BUG"); } }`, - Done: func(c *TestData) { - for i := 0; i < 100; i++ { - c.root.Call("f") - } - }, - DoneLog: "!BUG", - }, -} - -var tablef = flag.String("tablef", "", "if provided, TestTable only runs tests with a summary matching the regexp") - -func (s *S) TestTable(c *C) { - var testData TestData - - types := []qml.TypeSpec{{ - Init: func(v *GoType, obj qml.Object) { - v.object = obj - v.StringValue = "<initial>" - testData.createdValue = append(testData.createdValue, v) - }, - }, { - Name: "NamedGoType", - Init: func(v *GoType, obj qml.Object) { - v.object = obj - v.StringValue = "<initial>" - testData.createdValue = append(testData.createdValue, v) - }, - }, { - Name: "GoSingleton", - Init: func(v *GoType, obj qml.Object) { - v.object = obj - v.StringValue = "<initial>" - testData.createdSingleton = append(testData.createdSingleton, v) - }, - Singleton: true, - }, { - Init: func(v *GoRect, obj qml.Object) { - testData.createdRect = append(testData.createdRect, v) - }, - }} - - qml.RegisterTypes("GoTypes", 4, 2, types) - - filter := regexp.MustCompile("") - if tablef != nil { - filter = regexp.MustCompile(*tablef) - } - - for i := range tests { - s.TearDownTest(c) - t := &tests[i] - header := fmt.Sprintf("----- Running table test %d: %s -----", i, t.Summary) - if !filter.MatchString(header) { - continue - } - c.Log(header) - s.SetUpTest(c) - - value := t.Value - s.context.SetVar("value", &value) - - testData = TestData{ - C: c, - value: &value, - engine: s.engine, - context: s.context, - } - - if t.Init != nil { - t.Init(&testData) - if c.Failed() { - c.FailNow() - } - } - - component, err := s.engine.LoadString("file.qml", "import QtQuick 2.0\nimport GoTypes 4.2\n"+strings.TrimSpace(t.QML)) - c.Assert(err, IsNil) - - logMark := c.GetTestLog() - - // The component instance is destroyed before the loop ends below, - // but do a defer to ensure it will be destroyed if the test fails. - root := component.Create(nil) - defer root.Destroy() - - testData.component = component - testData.root = root - - if t.QMLLog != "" { - logged := c.GetTestLog()[len(logMark):] - if t.QMLLog[0] == '!' { - c.Check(logged, Not(Matches), "(?s).*"+t.QMLLog[1:]+".*") - } else { - c.Check(logged, Matches, "(?s).*"+t.QMLLog+".*") - } - } - - if !reflect.DeepEqual(t.QMLValue, GoType{}) { - c.Check(value.StringValue, Equals, t.QMLValue.StringValue) - c.Check(value.StringAddrValue, Equals, t.QMLValue.StringAddrValue) - c.Check(value.BoolValue, Equals, t.QMLValue.BoolValue) - c.Check(value.IntValue, Equals, t.QMLValue.IntValue) - c.Check(value.Int64Value, Equals, t.QMLValue.Int64Value) - c.Check(value.Int32Value, Equals, t.QMLValue.Int32Value) - c.Check(value.Float64Value, Equals, t.QMLValue.Float64Value) - c.Check(value.Float32Value, Equals, t.QMLValue.Float32Value) - c.Check(value.AnyValue, Equals, t.QMLValue.AnyValue) - c.Check(value.IntsValue, DeepEquals, t.QMLValue.IntsValue) - c.Check(value.MapValue, DeepEquals, t.QMLValue.MapValue) - } - - if !c.Failed() { - logMark := c.GetTestLog() - - if t.Done != nil { - t.Done(&testData) - } - - if t.DoneLog != "" { - logged := c.GetTestLog()[len(logMark):] - if t.DoneLog[0] == '!' { - c.Check(logged, Not(Matches), "(?s).*"+t.DoneLog[1:]+".*") - } else { - c.Check(logged, Matches, "(?s).*"+t.DoneLog+".*") - } - } - - if !reflect.DeepEqual(t.DoneValue, GoType{}) { - c.Check(value.StringValue, Equals, t.DoneValue.StringValue) - c.Check(value.StringAddrValue, Equals, t.DoneValue.StringAddrValue) - c.Check(value.BoolValue, Equals, t.DoneValue.BoolValue) - c.Check(value.IntValue, Equals, t.DoneValue.IntValue) - c.Check(value.Int64Value, Equals, t.DoneValue.Int64Value) - c.Check(value.Int32Value, Equals, t.DoneValue.Int32Value) - c.Check(value.Float64Value, Equals, t.DoneValue.Float64Value) - c.Check(value.Float32Value, Equals, t.DoneValue.Float32Value) - c.Check(value.AnyValue, Equals, t.DoneValue.AnyValue) - c.Check(value.IntsValue, DeepEquals, t.DoneValue.IntsValue) - c.Check(value.MapValue, DeepEquals, t.DoneValue.MapValue) - } - } - - root.Destroy() - - if c.Failed() { - c.FailNow() // So relevant logs are at the bottom. - } - } -} diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/resources.go b/Godeps/_workspace/src/github.com/obscuren/qml/resources.go deleted file mode 100644 index 3809c1135..000000000 --- a/Godeps/_workspace/src/github.com/obscuren/qml/resources.go +++ /dev/null @@ -1,375 +0,0 @@ -package qml - -import ( - "bytes" - "fmt" - "sort" - "strings" -) - -// ParseResources parses the resources collection serialized in data. -func ParseResources(data []byte) (*Resources, error) { - if len(data) < 20 || string(data[:4]) != "qres" { - return nil, fmt.Errorf("invalid resources data") - } - r, err := parseResourcesHeader(data[:20], len(data)) - if err != nil { - return nil, err - } - r.bdata = data - return r, nil -} - -// ParseResourcesString parses the resources collection serialized in data. -func ParseResourcesString(data string) (*Resources, error) { - if len(data) < 20 || data[:4] != "qres" { - return nil, fmt.Errorf("invalid resources data") - } - r, err := parseResourcesHeader([]byte(data[:20]), len(data)) - if err != nil { - return nil, err - } - r.sdata = data - return r, nil -} - -func parseResourcesHeader(h []byte, size int) (*Resources, error) { - r := &Resources{ - version: read32(h[4:]), - treeOffset: read32(h[8:]), - dataOffset: read32(h[12:]), - nameOffset: read32(h[16:]), - } - if r.version != resVersion { - return nil, fmt.Errorf("unsupported resources version: %d", r.version) - } - // Ideally this would do a full validation, but it's a good start. - if !(20 <= r.treeOffset && r.treeOffset < size && - 20 <= r.dataOffset && r.dataOffset < size && - 20 <= r.nameOffset && r.nameOffset < size) { - return nil, fmt.Errorf("corrupted resources data") - } - return r, nil -} - -func read32(b []byte) int { - return int(uint32(b[0])<<24 | uint32(b[1])<<16 | uint32(b[2])<<8 | uint32(b[3])) -} - -// Resources is a compact representation of a collection of resources -// (images, qml files, etc) that may be loaded by an Engine and referenced -// by QML at "qrc:///some/path", where "some/path" is the path the -// resource was added with. -// -// Resources must be registered with LoadResources to become available. -type Resources struct { - sdata string - bdata []byte - - version int - treeOffset int - dataOffset int - nameOffset int -} - -// Bytes returns a binary representation of the resources collection that -// may be parsed back with ParseResources or ParseResourcesString. -func (r *Resources) Bytes() []byte { - if len(r.sdata) > 0 { - return []byte(r.sdata) - } - return r.bdata -} - -// ResourcesPacker builds a Resources collection with provided resources. -type ResourcesPacker struct { - root resFile -} - -// Pack builds a resources collection with all resources previously added. -func (rp *ResourcesPacker) Pack() *Resources { - rw := newResourcesWriter(rp) - rw.write() - return &Resources{ - bdata: rw.out.Bytes(), - version: resVersion, - dataOffset: rw.dataOffset, - nameOffset: rw.nameOffset, - treeOffset: rw.treeOffset, - } -} - -type resFile struct { - name string - sdata string - bdata []byte - - children resFiles -} - -// Add adds a resource with the provided data under "qrc:///"+path. -func (rp *ResourcesPacker) Add(path string, data []byte) { - file := rp.addFile(path) - file.bdata = data -} - -// AddString adds a resource with the provided data under "qrc:///"+path. -func (rp *ResourcesPacker) AddString(path, data string) { - file := rp.addFile(path) - file.sdata = data -} - -func (rp *ResourcesPacker) addFile(path string) *resFile { - file := &rp.root - names := strings.Split(path, "/") - if len(names[0]) == 0 { - names = names[1:] - } -NextItem: - for _, name := range names { - for i := range file.children { - child := &file.children[i] - if child.name == name { - file = child - continue NextItem - } - } - file.children = append(file.children, resFile{name: name}) - file = &file.children[len(file.children)-1] - } - if len(file.children) > 0 || file.sdata != "" || file.bdata != nil { - panic("cannot add same resources path twice: " + path) - } - return file -} - -type resWriter struct { - root *resFile - - treeOffset int - dataOffset int - nameOffset int - - treeOffsets map[*resFile]int - dataOffsets map[*resFile]int - nameOffsets map[string]int - - pending []*resFile - out bytes.Buffer -} - -func newResourcesWriter(rp *ResourcesPacker) *resWriter { - rw := &resWriter{ - root: &rp.root, - treeOffsets: make(map[*resFile]int), - dataOffsets: make(map[*resFile]int), - nameOffsets: make(map[string]int), - pending: make([]*resFile, maxPending(&rp.root)), - } - - pending := rw.pending - pending[0] = rw.root - n := 1 - for n > 0 { - n-- - file := pending[n] - sort.Sort(file.children) - for i := range file.children { - child := &file.children[i] - if len(child.children) > 0 { - pending[n] = child - n++ - } - } - } - return rw -} - -func maxPending(file *resFile) int { - max := 1 - for i := range file.children { - if len(file.children) > 0 { - max += maxPending(&file.children[i]) - } - } - return max -} - -func (rw *resWriter) write() { - rw.writeHeader() - rw.writeDataBlobs() - rw.writeDataNames() - rw.writeDataTree() - rw.finishHeader() -} - -func (rw *resWriter) writeHeader() { - rw.out.WriteString("qres\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00") -} - -func (rw *resWriter) finishHeader() { - rw.write32at(4, resVersion) - rw.write32at(8, uint32(rw.treeOffset)) - rw.write32at(12, uint32(rw.dataOffset)) - rw.write32at(16, uint32(rw.nameOffset)) -} - -func (rw *resWriter) writeDataBlobs() { - rw.dataOffset = rw.out.Len() - pending := rw.pending - pending[0] = rw.root - n := 1 - for n > 0 { - n-- - file := pending[n] - for i := range file.children { - child := &file.children[i] - if len(child.children) > 0 { - pending[n] = child - n++ - } else { - rw.dataOffsets[child] = rw.out.Len() - rw.dataOffset - rw.writeDataBlob(child) - } - } - } -} - -func (rw *resWriter) writeDataBlob(file *resFile) { - if len(file.sdata) > 0 { - rw.write32(uint32(len(file.sdata))) - rw.out.WriteString(file.sdata) - } else { - rw.write32(uint32(len(file.bdata))) - rw.out.Write(file.bdata) - } -} - -func (rw *resWriter) writeDataNames() { - rw.nameOffset = rw.out.Len() - pending := rw.pending - pending[0] = rw.root - n := 1 - for n > 0 { - n-- - file := pending[n] - for i := range file.children { - child := &file.children[i] - if len(child.children) > 0 { - pending[n] = child - n++ - } - if _, ok := rw.nameOffsets[child.name]; !ok { - rw.nameOffsets[child.name] = rw.out.Len() - rw.nameOffset - rw.writeDataName(child.name) - } - } - } -} - -func (rw *resWriter) writeDataName(name string) { - rw.write16(uint16(len(name))) - rw.write32(qt_hash(name)) - for _, r := range name { - rw.write16(uint16(r)) - } -} - -func (rw *resWriter) writeDataTree() { - rw.treeOffset = rw.out.Len() - - // Compute first child offset for each parent. - pending := rw.pending - pending[0] = rw.root - n := 1 - offset := 1 - for n > 0 { - n-- - file := pending[n] - rw.treeOffsets[file] = offset - for i := range file.children { - child := &file.children[i] - offset++ - if len(child.children) > 0 { - pending[n] = child - n++ - } - } - } - - // Actually write it out. - rw.writeDataInfo(rw.root) - pending[0] = rw.root - n = 1 - for n > 0 { - n-- - file := pending[n] - for i := range file.children { - child := &file.children[i] - rw.writeDataInfo(child) - if len(child.children) > 0 { - pending[n] = child - n++ - } - } - } -} - -func (rw *resWriter) writeDataInfo(file *resFile) { - rw.write32(uint32(rw.nameOffsets[file.name])) - if len(file.children) > 0 { - rw.write16(uint16(resDirectory)) - rw.write32(uint32(len(file.children))) - rw.write32(uint32(rw.treeOffsets[file])) - } else { - rw.write16(uint16(resNone)) - rw.write16(0) // QLocale::AnyCountry - rw.write16(1) // QLocale::C - rw.write32(uint32(rw.dataOffsets[file])) - } -} - -const ( - resVersion = 1 - - resNone = 0 - resCompressed = 1 - resDirectory = 2 -) - -func (rw *resWriter) write16(v uint16) { - rw.out.Write([]byte{byte(v >> 8), byte(v)}) -} - -func (rw *resWriter) write32(v uint32) { - rw.out.Write([]byte{byte(v >> 24), byte(v >> 16), byte(v >> 8), byte(v)}) -} - -func (rw *resWriter) write32at(index int, v uint32) { - b := rw.out.Bytes() - b[index+0] = byte(v >> 24) - b[index+1] = byte(v >> 16) - b[index+2] = byte(v >> 8) - b[index+3] = byte(v) -} - -type resFiles []resFile - -func (rf resFiles) Len() int { return len(rf) } -func (rf resFiles) Less(i, j int) bool { return qt_hash(rf[i].name) < qt_hash(rf[j].name) } -func (rf resFiles) Swap(i, j int) { rf[i], rf[j] = rf[j], rf[i] } - -// qt_hash returns the hash of p as determined by the internal qt_hash function in Qt. -// -// According to the documentation in qhash.cpp this algorithm is used whenever -// the hash may be stored or reused across Qt versions, and must not change. -// The algorithm in qHash (used in QString, etc) is different and may change. -func qt_hash(p string) uint32 { - var h uint32 - for _, r := range p { - h = (h << 4) + uint32(r) - h ^= (h & 0xf0000000) >> 23 - h &= 0x0fffffff - } - return h -} diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/stats.go b/Godeps/_workspace/src/github.com/obscuren/qml/stats.go deleted file mode 100644 index 9f6e94d83..000000000 --- a/Godeps/_workspace/src/github.com/obscuren/qml/stats.go +++ /dev/null @@ -1,68 +0,0 @@ -package qml - -import ( - "sync" -) - -var stats *Statistics -var statsMutex sync.Mutex - -func Stats() (snapshot Statistics) { - statsMutex.Lock() - snapshot = *stats - statsMutex.Unlock() - return -} - -func CollectStats(enabled bool) { - statsMutex.Lock() - if enabled { - if stats == nil { - stats = &Statistics{} - } - } else { - stats = nil - } - statsMutex.Unlock() -} - -func ResetStats() { - statsMutex.Lock() - old := stats - stats = &Statistics{} - // These are absolute values: - stats.EnginesAlive = old.EnginesAlive - stats.ValuesAlive = old.ValuesAlive - statsMutex.Unlock() - return -} - -type Statistics struct { - EnginesAlive int - ValuesAlive int - ConnectionsAlive int -} - -func (stats *Statistics) enginesAlive(delta int) { - if stats != nil { - statsMutex.Lock() - stats.EnginesAlive += delta - statsMutex.Unlock() - } -} - -func (stats *Statistics) valuesAlive(delta int) { - if stats != nil { - statsMutex.Lock() - stats.ValuesAlive += delta - statsMutex.Unlock() - } -} - -func (stats *Statistics) connectionsAlive(delta int) { - if stats != nil { - statsMutex.Lock() - stats.ConnectionsAlive += delta - statsMutex.Unlock() - } -} diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/testing.go b/Godeps/_workspace/src/github.com/obscuren/qml/testing.go deleted file mode 100644 index 39a2a691d..000000000 --- a/Godeps/_workspace/src/github.com/obscuren/qml/testing.go +++ /dev/null @@ -1,69 +0,0 @@ -package qml - -// #include <stdlib.h> -// int mprotect(void *addr, size_t len, int prot); -import "C" - -import ( - "bytes" - "encoding/binary" - "gopkg.in/qml.v1/cdata" - "reflect" - "unsafe" -) - -const pageSize = 4096 - -func qmain() { - Run(func() error { tmain(); return nil }) -} - -func tmain() { tstub() } -func tstub() { tstub() } - -func SetupTesting() { - ptr := func(f func()) uintptr { return reflect.ValueOf(f).Pointer() } - rmain, mmain := cdata.Addrs() - fset(rmain, mmain, ptr(qmain)) - fset(ptr(tmain), ptr(tstub), mmain) -} - -const ( - protREAD = 1 - protWRITE = 2 - protEXEC = 4 -) - -func fset(target, old, new uintptr) { - pageOffset := target % pageSize - pageAddr := target - pageOffset - - var mem []byte - memh := (*reflect.SliceHeader)(unsafe.Pointer(&mem)) - memh.Data = pageAddr - memh.Len = pageSize * 2 - memh.Cap = pageSize * 2 - - oldAddr := make([]byte, 8) - newAddr := make([]byte, 8) - - binary.LittleEndian.PutUint64(oldAddr, uint64(old)) - binary.LittleEndian.PutUint64(newAddr, uint64(new)) - - // BSD's syscall package misses Mprotect. Use cgo instead. - C.mprotect(unsafe.Pointer(pageAddr), C.size_t(len(mem)), protEXEC|protREAD|protWRITE) - defer C.mprotect(unsafe.Pointer(pageAddr), C.size_t(len(mem)), protEXEC|protREAD) - - delta := make([]byte, 4) - for i, c := range mem[pageOffset:] { - if c == 0xe8 && int(pageOffset)+i+5 < len(mem) { - instrAddr := pageAddr + pageOffset + uintptr(i) - binary.LittleEndian.PutUint32(delta, uint32(old-instrAddr-5)) - if bytes.Equal(mem[int(pageOffset)+i+1:int(pageOffset)+i+5], delta) { - binary.LittleEndian.PutUint32(mem[int(pageOffset)+i+1:], uint32(new-instrAddr-5)) - return - } - } - } - panic("cannot setup qml package for testing") -} diff --git a/Godeps/_workspace/src/gopkg.in/qml.v1/cdata/cdata.go b/Godeps/_workspace/src/gopkg.in/qml.v1/cdata/cdata.go deleted file mode 100644 index 6f13b810f..000000000 --- a/Godeps/_workspace/src/gopkg.in/qml.v1/cdata/cdata.go +++ /dev/null @@ -1,6 +0,0 @@ -// Package cdata supports the implementation of the qml package. -package cdata - -func Ref() uintptr - -func Addrs() (uintptr, uintptr) diff --git a/Godeps/_workspace/src/gopkg.in/qml.v1/cdata/cdata12.c b/Godeps/_workspace/src/gopkg.in/qml.v1/cdata/cdata12.c deleted file mode 100644 index 2e60abfa2..000000000 --- a/Godeps/_workspace/src/gopkg.in/qml.v1/cdata/cdata12.c +++ /dev/null @@ -1,18 +0,0 @@ -// +build !go1.4 - -#include "runtime.h" - -void ·Ref(uintptr ref) { - ref = (uintptr)g->m; - FLUSH(&ref); -} - -void runtime·main(void); -void main·main(void); - -void ·Addrs(uintptr rmain, uintptr mmain) { - rmain = (uintptr)runtime·main; - mmain = (uintptr)main·main; - FLUSH(&rmain); - FLUSH(&mmain); -} diff --git a/Godeps/_workspace/src/gopkg.in/qml.v1/cdata/cdata14_386.s b/Godeps/_workspace/src/gopkg.in/qml.v1/cdata/cdata14_386.s deleted file mode 100644 index 7dae9b961..000000000 --- a/Godeps/_workspace/src/gopkg.in/qml.v1/cdata/cdata14_386.s +++ /dev/null @@ -1,17 +0,0 @@ -// +build go1.4 - -#include "textflag.h" - -TEXT ·Ref(SB),NOSPLIT,$4-4 - CALL runtime·acquirem(SB) - MOVL 0(SP), AX - MOVL AX, ret+0(FP) - CALL runtime·releasem(SB) - RET - -TEXT ·Addrs(SB),NOSPLIT,$0-8 - MOVL $runtime·main(SB), AX - MOVL AX, ret+0(FP) - MOVL $runtime·main_main(SB), AX - MOVL AX, ret+8(FP) - RET diff --git a/Godeps/_workspace/src/gopkg.in/qml.v1/cdata/cdata14_amd64.s b/Godeps/_workspace/src/gopkg.in/qml.v1/cdata/cdata14_amd64.s deleted file mode 100644 index 83cc22c9c..000000000 --- a/Godeps/_workspace/src/gopkg.in/qml.v1/cdata/cdata14_amd64.s +++ /dev/null @@ -1,17 +0,0 @@ -// +build go1.4 - -#include "textflag.h" - -TEXT ·Ref(SB),NOSPLIT,$8-8 - CALL runtime·acquirem(SB) - MOVQ 0(SP), AX - MOVQ AX, ret+0(FP) - CALL runtime·releasem(SB) - RET - -TEXT ·Addrs(SB),NOSPLIT,$0-16 - MOVQ $runtime·main(SB), AX - MOVQ AX, ret+0(FP) - MOVQ $runtime·main_main(SB), AX - MOVQ AX, ret+8(FP) - RET diff --git a/Godeps/_workspace/src/gopkg.in/qml.v1/cdata/cdata14_arm.s b/Godeps/_workspace/src/gopkg.in/qml.v1/cdata/cdata14_arm.s deleted file mode 100644 index c66bbafbf..000000000 --- a/Godeps/_workspace/src/gopkg.in/qml.v1/cdata/cdata14_arm.s +++ /dev/null @@ -1,18 +0,0 @@ -// +build go1.4 - -#include "textflag.h" - -TEXT ·Ref(SB),NOSPLIT,$4-4 - BL runtime·acquirem(SB) - MOVW 4(R13), R0 - MOVW R0, ret+0(FP) - MOVW R0, 4(R13) - BL runtime·releasem(SB) - RET - -TEXT ·Addrs(SB),NOSPLIT,$0-8 - MOVW $runtime·main(SB), R0 - MOVW R0, ret+0(FP) - MOVW $runtime·main_main(SB), R0 - MOVW R0, ret+4(FP) - RET diff --git a/Godeps/_workspace/src/gopkg.in/qml.v1/cdata/cdata_test.go b/Godeps/_workspace/src/gopkg.in/qml.v1/cdata/cdata_test.go deleted file mode 100644 index e7c3f33c5..000000000 --- a/Godeps/_workspace/src/gopkg.in/qml.v1/cdata/cdata_test.go +++ /dev/null @@ -1,42 +0,0 @@ -package cdata - -import ( - "runtime" - "sync" - "testing" -) - -type refPair struct { - ref1, ref2 uintptr -} - -func TestRef(t *testing.T) { - const N = 10 - runtime.LockOSThread() - exit := sync.WaitGroup{} - exit.Add(1) - defer exit.Done() - wg := sync.WaitGroup{} - wg.Add(N) - ch := make(chan refPair) - for i := 0; i < N; i++ { - go func() { - runtime.LockOSThread() - wg.Done() - ch <- refPair{Ref(), Ref()} - exit.Wait() - }() - } - wg.Wait() - refs := make(map[uintptr]bool) - for i := 0; i < N; i++ { - pair := <-ch - if pair.ref1 != pair.ref2 { - t.Fatalf("found inconsistent ref: %d != %d", pair.ref1, pair.ref2) - } - if refs[pair.ref1] { - t.Fatalf("found duplicated ref: %d", pair.ref1) - } - refs[pair.ref1] = true - } -} diff --git a/Godeps/_workspace/src/gopkg.in/qml.v1/gl/glbase/glbase.go b/Godeps/_workspace/src/gopkg.in/qml.v1/gl/glbase/glbase.go deleted file mode 100644 index c483b15a2..000000000 --- a/Godeps/_workspace/src/gopkg.in/qml.v1/gl/glbase/glbase.go +++ /dev/null @@ -1,33 +0,0 @@ -package glbase - -// A Context represents an OpenGL context that may be rendered on by the -// version-specific APIs under this package. -type Context struct { - // This is just a marker at the moment, as the GL.API functions will - // initialize their GL context from the current context in the - // renderer thread. The design supports proper expansion and fixes for - // upstream changes that break that model, though. - private struct{} -} - -// Contexter is implemented by values that have an assigned OpenGL context. -type Contexter interface { - GLContext() *Context -} - -type ( - Bitfield uint32 - Enum uint32 - Sync uintptr - Clampf float32 - Clampd float64 - - Uniform int32 - Attrib int32 - Texture uint32 - Program uint32 - Shader uint32 - Buffer uint32 - Framebuffer uint32 - Renderbuffer uint32 -)